[User]
 The battle between the Porcelain Soldiers and the Aven is intense, but only slightly tinged in the favor of Phyrexia. If the commanding Praetor was defeated, Bant would stand a chance against this foe.

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
4. Priests of Norn
5. Porcelain Legionnaire
6. Porcelain Legionnaire
7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
24. Ghostly Prison
25. True Conviction
26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
41. Plains
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 And in the praetor's path is Elyssia, Planar Artist, and citizen of the most ancient foe of Phyrexia: Dominaria. She is currently VERY angry.

 (1d20)[ 16 ]
 (10d60)[ 8 ][ 33 ][ 30 ][ 39 ][ 52 ][ 37 ][ 31 ][ 48 ][ 10 ][ 12 ](300)

Life: 20

Field

 Spoiler
-

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Mountain, Unsummon, Lightning Boltx2, Negate, Aether Flash, Boomerang

[User]
 (1d20)[ 4 ]

In the other corner, Elesh Norn prepares her horrific twisting of White mana to decidedly unpleasant ends.

 You will fall to the Unity of Phyrexia eventually. All will be One, in the end.
 (1d60)[ 41 ]
 (1d59)[ 43 ]
 (1d58)[ 7 ]
 (1d57)[ 6 ]
 (1d56)[ 4 ]
 (1d55)[ 23 ]
 (1d54)[ 21 ]

Life: 15

Hand:

 Spoiler

Plains
Plains
Porcelain Legionnaire
Porcelain Legionnaire
Priests of Norn
Ghostly Prison
True Conviction

Field:

 Spoiler

-

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
42. Plains
43. Plains
 44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 "The chances of me dying are  miniscule. "

(I'm gonna go second.)

[User]
 Die? No, you shall be brought into the folds of unity. Your death would be counterproductive to that goal. We may fight upon these plains, but only Phyrexia can win in the end.

((Play Plains, end turn.))

Life: 15

Hand:

 Spoiler

Plains
Porcelain Legionnaire
Porcelain Legionnaire
Priests of Norn
Ghostly Prison
True Conviction

Field:

 Spoiler

Plains

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
42. Plains
43. Plains
 44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 She very literally spits her reply.
"I would rather die."

The image of a mountain forms, and the furious Elyssia performs ritual movements, allowing her palm to launch a streak of red lightning for Elesh Norn.

 (3d60)[ 19 ][ 47 ][ 13 ](79)

Life: 20

Field

 Spoiler
Mountain (T)

Cast Lightning Bolt.

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Mountain, Unsummon, Lightning Boltx2, Negate, Aether Flash, Boomerang

END TURN

(and yes, the dancing is firebending.)

[User]
 No. You say that now, but none have regretted joining us after the initial resistance.
 (1d53)[ 25 ]
 The Porcelain Legion is one possible career opportunity, though you could be so much more.

A huge Porcelain Soldier leaps onto an increasingly wide plain, ready for battle.

((Play Plains. Pay 2 life and tap both plains to play Porcelain Legionnaire. End turn.))

Life: 10

Hand:

 Spoiler

Mirran Crusader
Porcelain Legionnaire
Priests of Norn
Ghostly Prison
True Conviction

Field:

 Spoiler

Plains (t)
Plains (t)

Porcelain Legionnaire - 3/1 - First Strike

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
42. Plains
43. Plains
 44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 She spits, and doesn't reply with words. What she DOES do is blast the legionnaire with discorporating magics, and a second blast of lightning for the Praetor.

 (3d60)[ 43 ][ 4 ][ 43 ](90)

Life: 20

Field

 Spoiler
Mountain (T), Island (T)

Play Unsummon, Lightning Bolt

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Negate, Aether Flash, Boomerang, Volcanic Fallout

[User]
 That's how it's going to be, is it? I suppose I can use your pieces for something good as well, but It just wouldn't be the same. I mean, you should have seen what Archpraetor Maltarus did with that other Planeswalker we ambushed!
 (1d52)[ 30 ]
 Oh, this isn't looking very good, though. Still, perfection will triumph!

The plains rise higher, and a Compleated Mirran Crusader rises from the earth.

((Play Plains, Play Mirran Crusader, End turn.))

Life: 7

Hand:

 Spoiler

Porcelain Legionnaire
Porcelain Legionnaire
Priests of Norn
Ghostly Prison
True Conviction

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)

Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[/QUOTE]

[User]
 "...OTHER planeswalker?"
That's bad.

 (3d60)[ 38 ][ 17 ][ 46 ](101)

Life: 20

Field

 Spoiler
Mountain, Island

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Negate, Aether Flash, Boomerangx2, Volcanic Fallout

END TURN

[User]
 Yes, indeed. He led an army in from here to New Phyrexia, and we just had to come when we heard he was on Ravnica.
 (1d51)[ 37 ]

As another plain rises, the Porcelain Soldier returns. The compleated Mirran attacks!

((Play Plains, then Porcelain Legionnaire. Attack with Mirran Crusader for 4. End turn. I'm gonna deadtime now.))

Life: 7

Hand:

 Spoiler

Porcelain Legionnaire
Priests of Norn
Ghostly Prison
True Conviction

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains

Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Take the four.

Elyssia scowls in pain.

 (3d60)[ 54 ][ 32 ][ 15 ](101)

Life: 16

Field

 Spoiler
Mountain, Island

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Negate, Aether Flashx2, Boomerangx2, Volcanic Fallout

END TURN.

[User]
 ((I'm back.))

 Do you see now how useless your efforts are?
 (1d50)[ 50 ]

A grand but destroyed castle forms on the horizon, carrying a group of Norn's Priests. The compleated Mirran Crusader attacks again, with the Porcelain Soldier preparing to defend against any new foes.

((Play Emeria, the Sky Ruin. Play Priests of Norn. Attack with Mirran Crusader again for 4. End turn.))

With the distraction afforded so far by the battle, the Aven have received some reinforcements from Eos. The tide seems to be turning, and now the forces appear to be evenly matched without Norn's leadership.

Life: 7

Hand:

 Spoiler

Porcelain Legionnaire
Ghostly Prison
True Conviction

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains
Emeria, the Sky Ruin (t)

Priests of Norn - 1/4 - Vigilance, Infect
Porcelain Legionnaire - 3/1 - First Strike (t)
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green (t)

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[User]
 She winces again.

Life: 12

Field

 Spoiler
Mountain, Island

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Negate, Aether Flashx2, Boomerangx2, Volcanic Fallout, Ghostfire

END TURN

[User]
 Bah. Lixfail.
 (3d60)[ 49 ][ 44 ][ 48 ](141)

[User]
 (1d49)[ 39 ]
 And now, the Grand Compleation begins again! Welcome to the True Conviction of Phyrexia! Priests, get to proper infection!

((Play Plains, tap all lands to play True Conviction. Attack with Priests of Norn for 2 poison, end turn.))

Life: 7

Hand:

 Spoiler

Porcelain Legionnaire
Ghostly Prison

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Emeria, the Sky Ruin (t)

True Conviction - All creatures: Double Strike, Lifelink

Priests of Norn - 1/4 - Vigilance, Infect
Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
 49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[User]
 Negate.

 (3d60)[ 57 ][ 60 ][ 59 ](176)

Elyssia' smirk at her counterspell changes to cries of pain as the poison enters her, and she considers fleeing.
" No... " she mutters to herself, shivering.

Life: 12
Poison: 1

Field

 Spoiler
Mountain, Island

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Call the Skybreaker, Aether Flashx2, Boomerangx2, Volcanic Fallout, Ghostfire

END TURN

[User]
 WHAT?!

Norn's concentration is broken for a moment at the negation of the Conviction spell.

 You shall suffer greatly for that.

The Priests once again apply poison to the planeswalker. Then, a Ghostly Prison forms around the field, and Norn removes one of her own fingers to summon a second Porcelain Legionnaire.

((Play Ghostly Prison and tap 2 lands, along with paying 2 life, to summon a second Porcelain Legionnaire. Attack with Priests of Norn for another poison. End turn.))

 (1d48)[ 14 ]

Life: 5

Hand:

 Spoiler

Gore Vassal

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Emeria, the Sky Ruin (t)

Ghostly Prison

Priests of Norn - 1/4 - Vigilance, Infect
Porcelain Legionnaire - 3/1 - First Strike
Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
 17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
 49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[User]
 (3d60)[ 10 ][ 51 ][ 27 ](88)

She groans painfully.
But then smiles a little! The image of a mountain forms, and a massive blast of lava strikes the entire battlefield!

Life: 10
Poison: 2

Field

 Spoiler
Mountainx2 (T), Island (T)

Volcanic Fallout!

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
 Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Call the Skybreaker, Aether Flashx2, Boomerangx2, Ghostfire

[User]
 ((Sorry about that. I quote my post, remove the tags, and alter as necessary for my turns, but this time I forgot to change the roll. 🤢 Now fixed.))

 AAUGH!

Norn screams in pain, noting the severe bleeding she is suffering from. Oil spills on the ground.

 (1d47)[ 9 ]

Two more units enter the field, in a desperate bid for victory. The Priests try to apply more poison, as well.

((Play Suture Priest, then Gore Vassal. Gain 1 life. Attack with Priests of Norn. End turn. Looks like your mana screw is broken, too. 🙂))

Life: 4

Hand:

 Spoiler

-

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Emeria, the Sky Ruin

Ghostly Prison

Priests of Norn - 1/4 - Vigilance, Infect
Suture Priest - 1/1
Gore Vassal - 2/1

Graveyard:

 Spoiler

Porcelain Legionnaire - 3/1 - First Strike
Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
 12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
 17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
 49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[User]
 (3d60)[ 24 ][ 4 ][ 36 ](64)

Life: 10
Poison: 3

Wincing, she forms a massive, beautiful place, and then a shimmering aura of power forms about the battlefield.

Field

 Spoiler
Mountainx2 (T), Island (T), Cascade Bluffs (T), Aether Flash

 Spoiler
Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
 Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
 Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Call the Skybreaker, Aether Flash, Boomerangx2, Ghostfire

[User]
 (1d46)[ 38 ]
 That's IT.

Elesh Norn herself enters the battlefield, striding forth and rallying the troops to her banner. The priests, now empowered with the Essence of Norn, attack again.

((Play Plains. Tap all seven lands to play Elesh Norn, Grand Cenobyte from the Commander Slot. Gain 1 life from Suture Priest. Attack with Priests of Norn for 3 poison. End turn.))

With Norn putting her full focus on the planeswalker, the Porcelain Legion below is suffering from severe Casualties against the power of Bant. Still, that doesn't help the increasingly poisoned Elyssia...

Life: 5

Hand:

 Spoiler

-

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Emeria, the Sky Ruin (t)

Ghostly Prison

Elesh Norn, Grand Cenobyte - 4/7
Priests of Norn - 3/6 - Vigilance, Infect
Suture Priest - 3/3
Gore Vassal - 4/3

Graveyard:

 Spoiler

Porcelain Legionnaire - 3/1 - First Strike
Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

 Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
 12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
 17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
 49. Plains
50. Plains
 51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[User]
 She screams in agony, poison coursing through her.

 (3d60)[ 1 ][ 16 ][ 26 ](43)

And then a mountain forms, as a blast of ectoplasm sends Elesh Norn tumbling backwards, followed by a terrible grey flame.

Life: 10
Poison: 6

Field

 Spoiler
Mountainx3 (T), Island (T), Cascade Bluffs (T), Aether Flash

Boomerang Elesh, then Ghostfire her-the-player.

 Spoiler
 Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
 Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
 Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Call the Skybreaker, Aether Flash, Boomerang

END TURN

[User]
 (1d45)[ 45 ]

A double of the Sky Castle forms, and Elesh Norn returns to the battle! The Priests of Norn attack once again.

((Play Emeria, the Sky Castle tapped. Attack with Priests of Norn for 1 poison. Summon Elesh Norn again. End turn.))

Life: 2

Hand:

 Spoiler

-

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Plains (t)
Emeria, the Sky Ruin (t)
Emeria, the Sky Ruin (t)

Ghostly Prison

Elesh Norn, Grand Cenobyte - 4/7
Priests of Norn - 3/6 - Vigilance, Infect
Suture Priest - 3/3
Gore Vassal - 4/3

Graveyard:

 Spoiler

Porcelain Legionnaire - 3/1 - First Strike
Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

 Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
 12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
 17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
 49. Plains
50. Plains
 51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
 59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[User]
 (3d60)[ 17 ][ 1 ][ 8 ](26)

Life: 10
Poison: 7

Whimpering, another wall of flames and lightning forms.

Field

 Spoiler
Mountainx3 (T), Island x2, Cascade Bluffs (T), Aether Flashx2

 Spoiler
 Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
 Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
 Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Call the Skybreaker, Aether Flash, Boomerang

END TURN

[User]
 (1d44)[ 18 ]

Norn laughs as the Empowered Gore Vassal and Suture Priest strike at Elyssia!

((Cast a second Ghostly Prison, attack with Suture Priest and Gore Vassal for 7 damage. Norn's in a Humiliate-y Mood. In fact, it fits in with Norn's personality, as can be seen on some of her Flavor-text Quotes. End Turn, by the way.))

Life: 2

Hand:

 Spoiler

-

Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Plains
Plains
Plains
Emeria, the Sky Ruin
Emeria, the Sky Ruin

Ghostly Prison
Ghostly Prison

Elesh Norn, Grand Cenobyte - 4/7
Priests of Norn - 3/6 - Vigilance, Infect
Suture Priest - 3/3 (t)
Gore Vassal - 4/3 (t)

Graveyard:

 Spoiler

Porcelain Legionnaire - 3/1 - First Strike
Porcelain Legionnaire - 3/1 - First Strike
Mirran Crusader - 2/2 - Double Strike, Protection from Black and Green

 Elesh Norn, Grand Cenobyte

 Spoiler

 Commander: Elesh Norn, Grand Cenobyte

1. Priests of Norn
2. Priests of Norn
3. Priests of Norn
 4. Priests of Norn
5. Porcelain Legionnaire
 6. Porcelain Legionnaire
 7. Porcelain Legionnaire
8. Porcelain Legionnaire
9. Suture Priest
10. Suture Priest
11. Suture Priest
 12. Suture Priest
13. Inquisitor Exarch
14. Inquisitor Exarch
15. Inquisitor Exarch
16. Inquisitor Exarch
 17. Gore Vassal
18. Gore Vassal
19. Gore Vassal
20. Gore Vassal
21. Ghostly Prison
22. Ghostly Prison
 23. Ghostly Prison
 24. Ghostly Prison
25. True Conviction
 26. True Conviction
27. Feudkiller's Verdict
28. Feudkiller's Verdict
29. Mirran Crusader
 30. Mirran Crusader
31. Mirran Crusader
32. Mirran Crusader
33. Norn's Annex
34. Norn's Annex
35. Norn's Annex
36. Norn's Annex
37. Phyrexian Rebirth
38. Phyrexian Rebirth
39. Phyrexian Rebirth
40. Phyrexian Rebirth
 41. Plains
 42. Plains
43. Plains
 44. Plains
45. Plains
 46. Plains
47. Plains
48. Plains
 49. Plains
50. Plains
 51. Plains
52. Plains
53. Plains
54. Plains
55. Windbrisk Heights
56. Windbrisk Heights
57. Windbrisk Heights
58. Windbrisk Heights
 59. Emeria, the Sky Ruin
 60. Emeria, the Sky Ruin

[/QUOTE]

[User]
 (3d60)[ 48 ][ 12 ][ 16 ](76)

Elyssia cries out in pain, and growls savagely.
"Never... NEVER taunt a wounded mage... cause even when we're nearly dead in so many ways, we... can END you..." her eyes flash, and more ghostly fire blasts out towards Elesh, like the breath of a dead monstrosity.

Life: 3
Poison: 7

Field

 Spoiler
Mountainx3 (T), Island x2, Cascade Bluffs (T), Aether Flashx2

 Spoiler
 Mountain-1
Mountain-2
Mountain-3
Mountain-4
Mountain-5
Mountain-6
Mountain-7
 Mountain-8
Mountain-9
 Mountain-10
Mountain-11
Mountain-12
Mountain-13
Island-14
Island-15
Island-16
Island-17
Island-18
Island-19
Island-20
Cascade Bluffs-21
Cascade Bluffs-22
Cascade Bluffs-23
 Cascade Bluffs-24

Flame Jab-25
Flame Jab-26
Flame Jab-27
Flame Jab-28
Lightning Bolt-29
 Lightning Bolt-30
 Lightning Bolt-31
Lightning Bolt-32
 Unsummon-33
Unsummon-34
Unsummon-35
Boomerang-36
 Boomerang-37
Boomerang-38
 Negate-39
Negate-40
Remove Soul-41
Remove Soul-42
Volcanic Fallout-43
Volcanic Fallout-44
Volcanic Fallout-45
Volcanic Fallout-46
Ghostfire-47
Ghostfire-48
 Ghostfire-49
Ghostfire-50
Aether Flash-51
 Aether Flash-52
Aether Flash-53
 Aether Flash-54
Wash Out-55
Wash Out-56
Call the Skybreaker-57
Call the Skybreaker-58
Call the Skybreaker-59
Call the Skybreaker-60

Hand

 Spoiler
Call the Skybreaker, Aether Flash, Boomerang

((Should be game..? And ftr, Elyssia's going to collapse, so... if you want to have her captured anyway... (gulp) gnight))

[User]
 ((No, you're good. With Norn dead, the Porcelain Legion will lose its coherence and quickly die to Bant's forces. I'll get a post up IC soon.))

 No...

No..!

HOW COULD THIS BE?!

The body of Elesh Norn, already weakened from spreading her consciousness over so many soldiers, collapses into Glistening Oil from the sheer heat of the Ghostfire. Her soldiers, suddenly released from her direct control, panicked. Some ran into a berserk rage, running around until they collapsed, while others died in different ways. If Elyssia indeed collapses, she will still catch a glimpse of Phyrexia's forces being thoroughly Routed.

[User]
 She smirks tiredly as she collapses.
"Load bearing boss.... **** yeah..."

...what? ONE plane she's visited has to have TVtropes.


[User]
 Once Davos and Madam Eva are alone in the tent (and the other players are planning the route to follow), they start their conversation.

  "Now as I said before,"   says Madam Eva to Davos,   "I will listen to what you have to say."

[User]
 The knight takes his helm off and holds it at his side. He instinctively goes to put his other hand on the hilt of his sword but thinks better of it and instead lets it drop to his side.

"The weapons you sell are being used to terrorize my town and the merchants who pass through. I do not hold you responsible for the damage they have caused, but I must insist that you stop arming those who would do others harm. Perhaps we can come to some sort of agreement?"

[User]
 "I see,"   Madam Eva says.   "So that's what you're inquiring about. See, we are the only people of Barovia who have contact with the outside world, and thus, the only ones who have a chance of making any profit to be non-dependant on the lord of the castle. We need to get the gold somehow, son."

She sighs before continuing.   "Your people is worried about the consequences my people's work has brought to them, but if you speak of an arrangement, I'm willing to hear a different proposal, if you have one to offer...?"

[User] "Are weapons the only profitable market here in Barovia? Are there not other goods you could import that would cause less trouble? If we can't come to an agreement, I will have to take my companions and try and slay every last cutpurse in these lands, and that will prove less profitable for you as well."

[User]
 "Oh?"   Madam Eva says with a slight smile as she slowly stands up, showing her full large size.   "Are you trying to intimidate me?"

But then she sits down and makes a dismissing gesture with her hand and her voice softens.   "Worry not, for I do not wish to fight you. I do not think you're a menace, but your worries concern me instead, son. Our merchantile activity is based on import and export of many goods, not only weapons. Would you stop purchasing apples if a halfling boy makes the mistake of eating the whole fruit in one single bite, killing him by suffocation?"

She then takes out a bottle of a strange, thick liquid and pours it into a cup, offering it to Davos with her glance.

  "I think, son, you should focus on the root of the problem,"   she says.   "What I mean is that the criminal activities within the boundaries of your town are the source, and it's an issue that must be dealt with, as soon as possible. If we stop selling weapons, the bandits would still get weapons from someone else. Am I right?"

[User] Davos accepts the offered drink and takes a sip. He nods in agreement with the Madam's words.  "Hmmm, you are as wise as they say, Madam Eva. Perhaps you could point me towards those who are buying your weapons?

[User]
 The thick drink is both sweet and bitter, but with the texture of a syrup.

  "Unfortunately, we don't have a record of our customers,"   Madam Eva says, pouring a bit of the liquid in another cup,   "unless you're from the city of Barkanaug, then I think I could mark the people you seek within a map of the area..."

She takes out a dusty large scroll, unfolds it over the table, and then she closes her eyes. With a quartz charm tied to a chain she starts silently searching something within the map.

Finally, she snaps out.

  "It appears that I have found the people you seek,"   she says.   "However, if you ever encounter them, you should never mention us in all this. Do we have a deal?"

[User] "You have my word, Madam."  He gives a slight nod as he says this.

[User]
 Madam Eva nods before speaking.   "Between Barovia and Barkanaug, past the building with a white deer, into the woods, a long trip ahead,"   she says,   "there is a solitary hut which holds many secrets. When your path crosses with the people you seek, you will find them there."
 Side-Quest added:  🙂

 Spoiler
After this module is finished, you can go to the hut to fulfill your mission. You can do it either as a solo adventure or convince some party members to accompany you.

Of course, it's an optional quest.


[User]
 Right. Whoever is going to play me, I'll give you first turn.

Deck:

 Spoiler
1) Memnite
2) Memnite
3) Skeleton Shard
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7)  Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Lux Cannon
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Disperse
38) Disperse
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Remaining Deck:

 Spoiler
 1) Memnite
2) Memnite
3) Skeleton Shard
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7)  Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
 26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Lux Cannon
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
 35) Stoic Rebuttal
36) Stoic Rebuttal
37) Disperse
38) Disperse
39) Rite of Replication
40) Memnarch
41) Island
42) Island
 43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
 54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Hand:

 Spoiler
Dreadship Reef
Island
Island
Tezzeret, Agent of Bolas
Memnite
Stoic Rebuttal

Graveyard:

 Spoiler
Empty


[User]
 In a town in the woods on the top of a hill
There's a house where no one lives...

As you enter the house, you feel a malevolent chill. Your fears are confirmed when you see the doll standing in the doorway. It stares at you with its ruined eye, and its mouth is twisted into a creepy, puerile grin. It beckons you forward, wordlessly inviting you to duel.

 Creepy Doll

 Spoiler
1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Malice Doll of Demise
4.	Dragon Queen of Tragic Endings
5.	Puppet Master
6.	Lava Golem
7.	Sangan
8.	Card Guard
9.	Card Guard
10.	Phantom Skyblaster
11.	Phantom Skyblaster
12.	Phantom Skyblaster
13.	Darkness Neosphere
14.	Red Gadget
15.	Red Gadget
16.	Yellow Gadget
17.	Yellow Gadget
18.	Green Gadget
19.	Green Gadget
20.	Ectoplasmer
21.	Ectoplasmer
22.	Ectoplasmer
23.	Stumbling
24.	Stumbling
25.	Level Limit – Area B
26.	Dark Hole
27.	Monster Reborn
28.	Spell of Pain
29.	Gold Sarcophagus
30.	Gold Sarcophagus
31.	Mystical Space Typhoon
32.	Mystical Space Typhoon
33.	Pot of Duality
34.	Pot of Duality
35.	Allure of Darkness
36.	Gravity Bind
37.	Magic Cylinder
38.	Magic Cylinder
39.	Ceasefire
40.	Ultimate Offering
41.	Nightmare Wheel
42.	Nightmare Wheel

[User]
 (d20)[ 10 ]
 (5d42)[ 14 ][ 11 ][ 22 ][ 4 ][ 36 ](87)
 (3d42)[ 26 ][ 42 ][ 19 ](87)

[User]
 "...and who are you, child? Be you human or something else entirely?"  Era looked down at the diminutive doll; while the house had only been investigated because it had been abandoned, if it was inhabited after all, it was most unsuitable. As she pondered this, the duel disc she bore on one arm began to buzz slightly as it activated.

 "Non-human, I take it. If you will not allow me to leave, I shall crush you all the same."
 (1d20)[ 9 ]
 (1d40)[ 6 ]
 (1d39)[ 9 ]
 (1d38)[ 9 ]
 (1d37)[ 7 ]
 (1d36)[ 25 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Destiny Hero - Plasma
-Elemental Hero Prisma
-Elemental Hero Prisma
-Vortex Trooper
-Fusion Gate

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Venturer's Velleity  ~ 40

 Spoiler
1. Destiny Hero - Dogma
2. Destiny Hero - Dogma
3. Destiny Hero - Dogma
4. Destiny Hero - Plasma
5. Destiny Hero - Plasma
6. Elemental Hero Stratos
7. Vortex Trooper
8. Phantom of Chaos
9. Phantom of Chaos
10. Destiny Hero - Malicious
11. Destiny Hero - Malicious
12. Armageddon Knight
13. Elemental Hero Ocean
14. Elemental Hero Ocean
15. Grinder Golem
16. Phantom Skyblaster
17. Dark Hole
18. Destiny Draw
19. Fusion Gate
20. Fusion Gate
21. Trade-In
22. Trade-In
23. Kaiser Colosseum
24. Kaiser Colosseum
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Parallel World Fusion
28. Parallel World Fusion
29. Giant Trunade
30. Burial From a Different Dimension
31. Mirror Force
32. Torrential Tribute
33. Bottomless Trap Hole
34. Chain Material
35. Chain Material

 Spoiler
1. Destiny End Dragoon
2. Destiny End Dragoon
3. Destiny End Dragoon
4. Elemental Hero The Shining
5. Elemental Hero The Shining
6. Elemental Hero Great Tornado
7. Elemental Hero Great Tornado
8. Elemental Hero Absolute Zero
9. Elemental Hero Absolute Zero
10. Elemental Hero Absolute Zero
11. Elemental Hero Terra Firma

[User]
 The doll does not reply, but continues grinning.

 (d37)[ 32 ]

Two wooden boxes appear in front of the doll. A red wind-up puppet steps out from behind the doorway and stares at you with hypnotically spinning eyes. You have the feeling that there are more of the things behind the door.
There is a sinister chill in the air... Suddenly, the red puppet bursts into flame. Though you are standing some distance away, you feel a crushing pain in your chest.

((Summon  Red Gadget , set two cards face-down. Activate  Ectoplasmer . End turn. Tribute Red Gadget to inflict 650 damage.))

 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|FD|E|FD|-[/table]

E:  Ectoplasmer
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Phantom Skyblaster
Dragon Queen of Tragic Endings
Yellow Gadget

 Face Down:

 Spoiler

Gravity Bind
Magic Cylinder

 Deck:

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Malice Doll of Demise
4.	Puppet Master
5.	Lava Golem
6.	Sangan
7.	Card Guard
8.	Card Guard
9.	Phantom Skyblaster
10.	Phantom Skyblaster
11.	Darkness Neosphere
12.	Red Gadget
13.	Yellow Gadget
14.	Green Gadget
15.	Green Gadget
16.	Ectoplasmer
17.	Ectoplasmer
18.	Stumbling
19.	Stumbling
20.	Level Limit – Area B
21.	Monster Reborn
22.	Spell of Pain
23.	Spell of Pain
24.	Gold Sarcophagus
25.	Gold Sarcophagus
26.	Mystical Space Typhoon
27.	Mystical Space Typhoon
28.	Pot of Duality
29.	Pot of Duality
30.	Allure of Darkness
31.	Magic Cylinder
32.	Ceasefire
33.	Ultimate Offering
34.	Nightmare Wheel
35.	Nightmare Wheel

 Extra Deck:
 Graveyard:

 Spoiler

Red Gadget

 Removed from Play:

 Spoiler

Empty

[User]
 Era placed a gloved hand on her chest as Ectoplasmer took effect.  "Ungh. Sorcery? This shall be a welcome change."
 (1d35)[ 35 ]
 "I'll set one card face-down."  As Era spoke, the card visualised before her; a card, not a box as the doll had.  "Interesting; I'll activate my Fusion Gate spell."  Behind Era, a dark portal conjured up; green lines began to sweep vertically underneath the feet of the doll and it's opponent. A row of green lines went horizontally, crossing the green lines at regular intervals, weaving the Fusion Gate field spell.  "With that, I shall summon the Elemental Hero Prisma to the field; with it's ability, I may reveal the Destiny End Dragoon in my Extra Deck to send a Destiny Hero - Dogma in my deck to the graveyard. This also allows me to give Prisma the title of Destiny Hero - Dogma; I now activate the Fusion Gate's ability to remove the Elemental Hero Prisma on the field and the Destiny Hero - Plasma in my hand from play to Fusion Summon the Destiny End Dragoon. I'll have it attack you directly; in the End Phase of my turn, your Ectoplasmer spell forces me to destroy my Dragoon, but it deals 1500LP of damage to you. With that, I'll end my turn."

(Total damage: 3000+1500=4500LP)

 Field  - Fusion Gate
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points
7350

 Spoiler
 Hand  ~ 2

 Spoiler
-Elemental Hero Prisma
-Vortex Trooper

 Facedown

 Spoiler
(S/T3) - Chain Material

 Graveyard

 Spoiler
-Destiny Hero - Dogma
-Destiny End Dragoon

 Removed From Play

 Spoiler
-Elemental Hero Prisma
-Destiny Hero - Plasma

 Venturer's Velleity  ~ 33

 Spoiler
1. Destiny Hero - Dogma
2. Destiny Hero - Dogma
3. Destiny Hero - Plasma
4. Destiny Hero - Plasma
5. Elemental Hero Stratos
6. Vortex Trooper
7. Phantom of Chaos
8. Phantom of Chaos
9. Destiny Hero - Malicious
10. Destiny Hero - Malicious
11. Armageddon Knight
12. Elemental Hero Ocean
13. Elemental Hero Ocean
14. Grinder Golem
15. Phantom Skyblaster
16. Dark Hole
17. Destiny Draw
18. Fusion Gate
19. Fusion Gate
20. Trade-In
21. Trade-In
22. Kaiser Colosseum
23. Kaiser Colosseum
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Parallel World Fusion
27. Parallel World Fusion
28. Giant Trunade
29. Burial From a Different Dimension
30. Mirror Force
31. Torrential Tribute
32. Bottomless Trap Hole
33. Chain Material

 Spoiler
1. Destiny End Dragoon
2. Destiny End Dragoon
4. Elemental Hero The Shining
5. Elemental Hero The Shining
6. Elemental Hero Great Tornado
7. Elemental Hero Great Tornado
8. Elemental Hero Absolute Zero
9. Elemental Hero Absolute Zero
10. Elemental Hero Absolute Zero
11. Elemental Hero Terra Firma

[User]
 As Destiny End Dragoon attacks, one of the wooden boxes opens...

You feel a sharp pain in your gut as the saber runs you through...
Far too late you see the one inside the box is you.

(( Magic Cylinder .))

[User] "Well played, shade. I'm afraid I'll simply end my turn, destroying my Dragoon to damage you, even a little."

[User]
 Draw:    (d35)[ 19 ]

Another wind-up puppet, this one painted yellow, walks forward, fixing its gaze on you with its single staring eye, It throws a hard punch at you. Then it disappears in a flash of fire, and the sickening pain in your chest stabs you again.

((Summon  Yellow Gadget , search Green Gadget. Direct attack. Activate  Stumbling . Tribute Yellow Gadget for Ectoplasmer, inflicting 600 damage.))

 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|FD|E|S|-[/table]

E:  Ectoplasmer
S:  Stumbling
 Life Points:  6500

 Spoiler

 Hand:  3

 Spoiler

Phantom Skyblaster
Dragon Queen of Tragic Endings
Green Gadget

 Face Down:

 Spoiler

Gravity Bind

 Deck:

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Malice Doll of Demise
4.	Puppet Master
5.	Lava Golem
6.	Sangan
7.	Card Guard
8.	Card Guard
9.	Phantom Skyblaster
10.	Phantom Skyblaster
11.	Darkness Neosphere
12.	Red Gadget
13.	Yellow Gadget
14.	Green Gadget
15.	Ectoplasmer
16.	Ectoplasmer
17.	Stumbling
18.	Level Limit – Area B
19.	Monster Reborn
20.	Spell of Pain
21.	Spell of Pain
22.	Gold Sarcophagus
23.	Gold Sarcophagus
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Pot of Duality
27.	Pot of Duality
28.	Allure of Darkness
29.	Magic Cylinder
30.	Ceasefire
31.	Ultimate Offering
32.	Nightmare Wheel
33.	Nightmare Wheel

 Extra Deck:
 Graveyard:

 Spoiler

Red Gadget
Magic Cylinder
Yellow Gadget

 Removed from Play:

 Spoiler

Empty

[User]
 "Tch! How well played."
 (1d33)[ 2 ]
 "In my Standby Phase, I shall activate the ability of Destiny End Dragoon, resurrecting itself by removing the Destiny Hero - Dogma in my graveyard from play. With that, I'll activate my Chain Material trap; I may now Fusion Summon by using monsters from my deck, graveyard, hand or field. I'll summon Elemental Hero Prisma onto the field, using his ability to send a Destiny Hero - Plasma to my graveyard. I now activate Chain Material in conjunction with Fusion Gate; I remove the Elemental Hero Prisma on my field and an Elemental Hero Ocean in my deck from play to Fusion Summon Elemental Hero The Shining. Thanks to your Stumbling spell, this forces me to end my turn - but, thankfully, there is a saving grace - your Ectoplasmer activates, sending Elemental Hero The Shining to the graveyard. You take 1300LP of damage, and The Shining's ability allows me to add Elemental Hero Ocean and Elemental Hero Prisma back into my hand. With that, I'll end my turn."

((Pretty sure I've got the sequence of Chain Material and Ectoplasmer in order - if not, do inform me.))

 Field  - Fusion Gate
{table=head]1|2|3|4|5
-|-|D|-|-
-|-|F|-|-[/table]
 D estiny End Dragoon - 3000/ 3000
 Life Points
2550

 Spoiler
 Hand  ~ 4

 Spoiler
-Vortex Trooper
-D-Hero Dogma
-Elemental Hero Ocean
-Elemental Hero Prisma

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Chain Material
-Destiny Hero - Plasma
-Elemental Hero The Shining

 Removed From Play

 Spoiler
-Elemental Hero Prisma
-Destiny Hero - Plasma
-Destiny Hero - Dogma

 Venturer's Velleity  ~ 30

 Spoiler
1. Destiny Hero - Dogma
2. Destiny Hero - Plasma
3. Elemental Hero Stratos
4. Vortex Trooper
5. Phantom of Chaos
6. Phantom of Chaos
7. Destiny Hero - Malicious
8. Destiny Hero - Malicious
9. Armageddon Knight
10. Elemental Hero Ocean
11. Grinder Golem
12. Phantom Skyblaster
13. Dark Hole
14. Destiny Draw
15. Fusion Gate
16. Fusion Gate
17. Trade-In
18. Trade-In
19. Kaiser Colosseum
20. Kaiser Colosseum
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Parallel World Fusion
24. Parallel World Fusion
25. Giant Trunade
26. Burial From a Different Dimension
27. Mirror Force
28. Torrential Tribute
29. Bottomless Trap Hole
30. Chain Material

 Spoiler
1. Destiny End Dragoon
2. Destiny End Dragoon
3. Elemental Hero The Shining
4. Elemental Hero Great Tornado
5. Elemental Hero Great Tornado
6. Elemental Hero Absolute Zero
7. Elemental Hero Absolute Zero
8. Elemental Hero Absolute Zero
9. Elemental Hero Terra Firma

[User]
 ((I don't think there's a set order. The turn player decides, I believe.))

 (d33)[ 33 ]

Another wooden box appears before the doll. Another windup puppet appears, this one green. It bursts into flame, and another nail is driven into your heart.

((Set a card, summon Green Gadget, Tribute for 700 damage.))

 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|FD|E|S|FD[/table]

E:  Ectoplasmer
S:  Stumbling
 Life Points:  5200

 Spoiler

 Hand:  3

 Spoiler

Phantom Skyblaster
Dragon Queen of Tragic Endings
Red Gadget

 Face Down:

 Spoiler

Gravity Bind
Nightmare Wheel

 Deck:

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Malice Doll of Demise
4.	Puppet Master
5.	Lava Golem
6.	Sangan
7.	Card Guard
8.	Card Guard
9.	Phantom Skyblaster
10.	Phantom Skyblaster
11.	Darkness Neosphere
12.	Yellow Gadget
13.	Green Gadget
14.	Ectoplasmer
15.	Ectoplasmer
16.	Stumbling
17.	Level Limit – Area B
18.	Monster Reborn
19.	Spell of Pain
20.	Spell of Pain
21.	Gold Sarcophagus
22.	Gold Sarcophagus
23.	Mystical Space Typhoon
24.	Mystical Space Typhoon
25.	Pot of Duality
26.	Pot of Duality
27.	Allure of Darkness
28.	Magic Cylinder
29.	Ceasefire
30.	Ultimate Offering
31.	Nightmare Wheel

 Extra Deck:
 Graveyard:

 Spoiler

Red Gadget
Magic Cylinder
Yellow Gadget
Green Gadget

 Removed from Play:

 Spoiler

Empty

[User]
 "I'll not fall in such an easy way. Certainly not to you, demon."
 (1d30)[ 7 ]
 "Let's begin again. I'll summon Elemental Hero Prisma, and use it's ability to place a Destiny Hero - Plasma in my graveyard. I now activate Fusion Gate, removing from play Prisma and the Destiny Hero - Dogma to Fusion Summon a second Destiny End Dragoon. While you may have  a trap, being idle now will only lead me to my end - I'll move the Destiny End Dragoon I summoned last turn to attack position; it shall attack you directly. Presuming no counters - which is unlikely, I'll tribute the defence-position Destiny End Dragoon to bring you nearer the point of defeat than I. If you can counter, do inform me - it may change my actions, or cause me to lose all the same."
 Field  - Fusion Gate
{table=head]1|2|3|4|5
-|-|D|-|-
-|-|-|-|-[/table]
 D estiny End Dragoon -  3000 /3000

 Life Points
1850

 Spoiler
 Hand  ~ 2

 Spoiler
-Vortex Trooper
-Elemental Hero Ocean

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Chain Material
-Destiny Hero - Plasma
-Elemental Hero The Shining
-Destiny Hero - Plasma
-Destiny End Dragoon

 Removed From Play

 Spoiler
-Elemental Hero Prisma
-Destiny Hero - Plasma
-Destiny Hero - Dogma
-Elemental Hero Prisma
-Destiny Hero - Dogma

 Venturer's Velleity  ~ 30

 Spoiler
1. Destiny Hero - Dogma
3. Elemental Hero Stratos
4. Vortex Trooper
5. Phantom of Chaos
6. Phantom of Chaos
7. Destiny Hero - Malicious
8. Armageddon Knight
9. Elemental Hero Ocean
10. Grinder Golem
11. Phantom Skyblaster
12. Dark Hole
13. Destiny Draw
14. Fusion Gate
15. Fusion Gate
16. Trade-In
17. Trade-In
18. Kaiser Colosseum
19. Kaiser Colosseum
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Parallel World Fusion
23. Parallel World Fusion
24. Giant Trunade
25. Burial From a Different Dimension
26. Mirror Force
27. Torrential Tribute
28. Bottomless Trap Hole
29. Chain Material

 Spoiler
1. Destiny End Dragoon
2. Elemental Hero The Shining
3. Elemental Hero Great Tornado
4. Elemental Hero Great Tornado
5. Elemental Hero Absolute Zero
6. Elemental Hero Absolute Zero
7. Elemental Hero Absolute Zero
8. Elemental Hero Terra Firma

[User]
 Another box opens, and your two monsters are frozen in place, unable to attack.

((Gravity Bind.))

[User]
 "...tch. I'll simply have to end my turn, daling damage to you solely with Ectoplasmer."

(Total damage: 1500LP)

 Field  - Fusion Gate
{table=head]1|2|3|4|5
-|-|D|-|-
-|-|-|-|-[/table]
 D estiny End Dragoon -  3000 /3000

 Life Points
1850

 Spoiler
 Hand  ~ 2

 Spoiler
-Vortex Trooper
-Elemental Hero Ocean

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Chain Material
-Destiny Hero - Plasma
-Elemental Hero The Shining
-Destiny Hero - Plasma
-Destiny End Dragoon

 Removed From Play

 Spoiler
-Elemental Hero Prisma
-Destiny Hero - Plasma
-Destiny Hero - Dogma
-Elemental Hero Prisma
-Destiny Hero - Dogma

 Venturer's Velleity  ~ 30

 Spoiler
1. Destiny Hero - Dogma
3. Elemental Hero Stratos
4. Vortex Trooper
5. Phantom of Chaos
6. Phantom of Chaos
7. Destiny Hero - Malicious
8. Armageddon Knight
9. Elemental Hero Ocean
10. Grinder Golem
11. Phantom Skyblaster
12. Dark Hole
13. Destiny Draw
14. Fusion Gate
15. Fusion Gate
16. Trade-In
17. Trade-In
18. Kaiser Colosseum
19. Kaiser Colosseum
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Parallel World Fusion
23. Parallel World Fusion
24. Giant Trunade
25. Burial From a Different Dimension
26. Mirror Force
27. Torrential Tribute
28. Bottomless Trap Hole
29. Chain Material

 Spoiler
1. Destiny End Dragoon
2. Elemental Hero The Shining
3. Elemental Hero Great Tornado
4. Elemental Hero Great Tornado
5. Elemental Hero Absolute Zero
6. Elemental Hero Absolute Zero
7. Elemental Hero Absolute Zero
8. Elemental Hero Terra Firma

[User]
 Draw:    (d31)[ 15 ]

The chill in the air grows more intense. Death is near.
Another red puppet appears from the doorway. The dust in the hall swirls madly, seeming to coalesce into the form of a dragon. Then it explodes, showering you with dust and metal shards from the puppet. You feel weak and barely able to stand.

((Summon Red Gadget. Activate another Ectoplasmer. Special Summon  Dragon Queen of Tragic Endings . Tribute both Red Gadget and Dragon Queen to the two Ectoplasmers for a combined 1600 damage, leaving you with 250 LP.))

As you draw your card, the final wooden box opens, revealing a miniature  spinning wheel . You feel a dizzying pain as you see a small figure strapped to the wheel. You realize that the figure is your monster... and you.
As your consciousness fades, the doll grins maliciously.  Good game!

(( Nightmare Wheel  on Dragoon, depleting your Life Points.))

 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
E|GB|E|S|NW[/table]

E:  Ectoplasmer
S:  Stumbling
NW:  Nightmare Wheel
 Life Points:  3700

 Spoiler

 Hand:  2

 Spoiler

Phantom Skyblaster
Yellow Gadget

 Face Down:
 Deck:

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Malice Doll of Demise
4.	Puppet Master
5.	Lava Golem
6.	Sangan
7.	Card Guard
8.	Card Guard
9.	Phantom Skyblaster
10.	Phantom Skyblaster
11.	Darkness Neosphere
12.	Green Gadget
13.	Ectoplasmer
14.	Stumbling
15.	Level Limit – Area B
16.	Monster Reborn
17.	Spell of Pain
18.	Spell of Pain
19.	Gold Sarcophagus
20.	Gold Sarcophagus
21.	Mystical Space Typhoon
22.	Mystical Space Typhoon
23.	Pot of Duality
24.	Pot of Duality
25.	Allure of Darkness
26.	Magic Cylinder
27.	Ceasefire
28.	Ultimate Offering
29.	Nightmare Wheel

 Extra Deck:
 Graveyard:

 Spoiler

Red Gadget x2
Magic Cylinder
Yellow Gadget
Green Gadget
Dragon Queen of Tragic Endings

 Removed from Play:

 Spoiler

Empty

[User] ((Nitpick: technically, you'd have to activate Nightmare Wheel in  your  Draw Phase to use it in the way described, but I can excuse that for RP purposes. 😛 Good game; I was a bit sceptical of your deck at first, but it worked a lot better than I thought it would. In hindsight, trying to rush to beat you down with Destiny End Dragoon may have been a bad idea, but I wouldn't have triggered Magic Cylinder otherwise, so... anyway, a good game. Would you care for a rematch (possibly against one of my other decks?), or are you content with this duel?))

[User] ((We can have a rematch if you would like. You can start it off.))


[User] Map to be posted shortly.  Anyone with an approved character may roll initiative.


[User]
 Arena Tournament, Round 94:  Cinder  vs.  Krunk
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Cinder  - TheFallenOne
 Krunk  - theterran

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative

Cinder 21
Krunk 12

I write two more Blockades on my scroll 25 GP 2 XP
Potion Resist Fire 50 GP

[User]
 Alright.

I'm just gonna get me another Eagle and let you go. 🙂

[User] start in Y10, scroll in hand, nothing else

[User]
 Start in B10, Eagle in B11.
Scroll in one hand, potion in the other.

Go ahead.

[User]
 Cinder Turn 1

Standard:
 Feuer und Wasser kommt nicht zusammen
Kann man nicht binden sind nicht verwandt
In Funken versunken steh ich in Flammen
Und bin im Wasser verbrannt
 (4d6)[ 12 ]  Fire on Krunk, Reflex 15 halves
Move: to T7, breaking LoS
LoS

 Spoiler
Swift: blockade in S6
Hide  (1d20)[ 16 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 4/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Reflex  - (d20+4)[ 20 ]
 Krunk - Round 1

LoS

 Spoiler

Tell my Eagle to attack Cinder as best it can.

Cast a spell (Spellcraft DC17)

 Spoiler
Alter Self -   CLC  - (d20+3)[ 12 ]  DC8

[User]
 Krunk - Round 1 (cont)

LoS

 Spoiler

I will fly to S8, 30ft up and land on the tree and hide.
  Hide  - (d20+14)[ 27 ]
 Move    Silently  - (d20+4)[ 6 ]  (Didn't include any negatives for movement that I might incur as I moved a full move action).

Need Refs:

 Spoiler
For checks and to navigate my Eagle.

Done once refs are done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 0/6

[User]
 Refs:
 Spoiler
Listen for Cinder:  (1d20-1)[ 18 ]
Eagle does the same thing it did last match.

Cinder:
 Spoiler
The eagle flies around the post to end in T6.  You then hear movement approaching from the west and above you.

Krunk:
 Spoiler
The eagle is in T6.  Cinder is in T7.

[User]
 Cinder Turn 2

LoS

 Spoiler
somewhat familiar
does he ever fail his CL check? 😩

5 foot step to T8
Standard:
 And this fire it burns
consuming us all
withered garden for posterity
inheritance in flames
 (4d6)[ 20 ]  Fire on eagle, Reflex 15 halves
Swift: active jaunt to U8-10
Hide  (1d20+5)[ 23 ]
Swim for next turn  (1d20-1)[ 1 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User] this is the third time I burned your eagle extra crispy terran. It's a wonder you still find animals suicidal enough to serve you 😛

[User]
 Originally Posted by TheFallenOne
 this is the third time I burned your eagle extra crispy terran. It's a wonder you still find animals suicidal enough to serve you 😛

What can I say...they're stupid...😎

[User]
 Krunk - Round 2

LoS

 Spoiler
Drink the Potion of Faith Healing I have in my hand and continue hiding.
  Hide  - (d20+14)[ 16 ]

Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Cinder Turn 3

LoS

 Spoiler
draw resist potion, drink it, drop vial
Hide  (1d20+5)[ 15 ]
Swim for next turn  (1d20-1)[ 10 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 100/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Refs:
 Spoiler
Nyar.

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
No LoS.

[User]
 Krunk - Round 3

LoS

 Spoiler
Ready an Action to cast Blindness/Deafness off the scroll upon LoS/LoE

  Hide  - (d20+14)[ 28 ]

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Cinder Turn 4

LoS

 Spoiler
Full Round: swim to T12-10
Hide  (1d20)[ 7 ]
Swim for next turn  (1d20-1)[ 10 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 99/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Refs:
 Spoiler
Spot for Krunk:  (1d20)[ 20 ]

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
You see Cinder enter U9-10.  Do you take your readied action?  If not:
 Spoiler
Cinder continues to T12-10.

[User]
 Krunk - Round 4

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Cinder Turn 5

LoS

 Spoiler
Full Round: swim to S16-10
Hide  (1d20)[ 2 ]
Swim for next turn  (1d20-1)[ 9 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 98/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Refs:
 Spoiler
Nyar.

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
Cinder moves to S16-10.

[User]
 Krunk - Round 5

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Cinder Turn 6

LoS

 Spoiler

Swim for next turn  (1d20-1)[ 9 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 97/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Krunk - Round 6

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Refs:
 Spoiler
Nyar.

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
Cinder is in S16-10.

[User]
 Cinder Turn 7

LoS

 Spoiler

hm better save than sorry
Move: draw potion
 Spoiler
remove blindness

Swim for next turn  (1d20-1)[ 8 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 96/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Krunk - Round 7

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Refs:
 Spoiler
Nyar.

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
Cinder is in S16-10, and draws a potion.

[User]
 Cinder Turn 8

LoS

 Spoiler

well, what to do to not feel useless...
ready action
 Spoiler
drink potion if I go blind

Swim for next turn  (1d20-1)[ 10 ]

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 95/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Krunk - Round 8

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Cinder Turn 9

LoS

 Spoiler

Surface in S17-5
all items in left hand
Ready action

 Spoiler
Kelgores on LoS and LoE

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 94/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 Krunk - Round 9

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 Refs:
 Spoiler
Nyar.

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
Cinder is in S17-5, and readies an action.

[User]
 LoS

 Spoiler
swim check  (1d20-1)[ 18 ]

[User]
 [QUOTE=TheFallenOne;9597132]  Cinder Turn 10

LoS

 Spoiler

climb check to leave water, DC 10  (1d20-1)[ 5 ]

not done

edit:
LoS

 Spoiler
Ready Action

 Spoiler

Kelgores on LoS and LoE

 done

[User]
 Krunk - Round 10

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water, and continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 LoS

 Spoiler
swim  (1d20-1)[ 14 ]
if successful, climb  (1d20-1)[ 5 ]

[User]
 Cinder Turn 11

LoS

 Spoiler

Seak:  "I'm pretty sure you see me, what are you waiting for?"  Ga ga GAHK!  Crispy Chicken

Ready Action

 Spoiler

Kelgores on LoS and LoE

 done

[User]
 Perform: Bump  (1d20-1)[ 12 ]

this is a Round Final, the crowd wants entertainment(read: blood), not DQs

[User] I'd like an LoS before I go 😉

[User]
 I was sure you'd have LoS on me... my position didn't change in case you didn't

though something I noticed

 Climbing out of water requires a DC 10 climb check. (Does not apply for gradual slopes).

so, do I not need a climb check to get out after all? Far as I can tell the only map this spelled out exception could refer to is Rivers

[User]
 Refs:
 Spoiler
Nyar.

Cinder:
 Spoiler
No LoS.

Krunk:
 Spoiler
Cinder is in S17-5, and readies an action.

As I recall, the check is still needed on River.

[User]
 Krunk - Round 11

LoS

 Spoiler
I will ready an action to Cast Blindness / Deafness from the scroll should he be in LoS/LoE and come out of the water and ready an action.
I continue hiding.

 Done.

Stats:

 Spoiler

Location: S-8 (+30ft)
AC Location: ??
HP: 6/6

[User]
 LoS

 Spoiler
swim  (1d20-1)[ 14 ]
if success climb  (1d20-1)[ 10 ]

[User]
 Cinder Turn 12

LoS

 Spoiler

yay!
Climb out of water, move to S19
Ready action

 Spoiler
firebolt on LoS and LoE

all items are in left hand

 done

Stats

 Spoiler
HP 5/5
AC 13, Touch 13, FF 10
Resist Fire 91/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

[User]
 When I see you ready your action, it triggers my readied action.

 Spoiler
Casting Check to cast scroll -   CLC  - (1d20+3)[ 10 ]  DC4

Need you to make a Fort Save or be blinded. 🙂

[User] Fort  (1d20+2)[ 12 ]  pretty please...

[User]
 Pinpoint success 😎

That should break your hiding, where are you?

[User]
 S-8...😩

And that would make it my turn, right?

[User]
 almost. My readied is triggered with establishes LoS and LoE

 The sorc the sorc the sorc is on fire
The sorc the sorc the sorc is on fire
The sorc the sorc the sorc is on fire
We don't need no water let the koboldcaster burn
Burn boboldcaster, burn
I'm running out of good songs... Fun fact, on the last Skyfire album is a fire-themed song, but it's by far the least good on the album

 (4d6)[ 11 ]  fire, Reflex 15 halves
Then I drop prone

 no idea what hapens to initiative now.  your turn

[User] Ah, but can you take a readied action the same turn you ready it? 🤨

[User] yes, this came up  here . And even if not, then my readied would trigger first thing on your turn before you can do anything...

[User]
 Lovely...

  Reflex  - (1d20+4)[ 15 ]  😁

[User] I may have to use the Kelgores on my scroll if you keep making your saves and I roll below average damage

[User]
 Krunk - Round 12
I will fly to and land in U19.

There I activate my gloves and then cast a spell.

 Spoiler
Lesser Orb of Acid

 Ranged Touch    Attack  - (1d20+6)[ 23 ]
 Acid    Damage  - (3d8)[ 5 ]  (What was that about low damage?)

 Done.

Stats:

 Spoiler

Location: U-19 (+0ft)
AC Location: Ded
HP: 1/6

[User]
 that could have been worse

  Cinder Turn 13

Move: store potion
 Spoiler
remove blindness

5 foot step to R18
 You know, Cinder is a nasty nasty girl...
little break from my usual music style, but the combination of video and lyrics is just so awesome 😁
 (4d6)[ 17 ]  Fire, Reflex 15 halves

 done

Stats

 Spoiler
HP 0/5
AC 13, Touch 13, FF 10
Resist Fire 90/100

Abrupt Jaunt 3/4

Acid Splash
Acid Splash
Acid Splash

 Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt

edit: sorry, prone. Forget potion storing then, instead I stand up

[User]
 Reflex  - (d20+4)[ 17 ]  (If I fail, I'm done)

That was close! 😩

[User] drat drat drat... I need another song

[User]
 Krunk - Round 13

Let's try this again.
swift action gloves.
Cast a spell.

 Spoiler
Lesser Orb of Acid

 Ranged Touch    Attack  - (1d20+6)[ 25 ]
 Acid    Damage  - (3d8)[ 8 ]

(Want to see results before I take my move action)

[User] Immediate:  JAUNT!  to R17-10, breaking LoE

[User]
 Krunk - Round 13 (cont)

Wow...that's crap!

I fly north to S6, breaking LoS

LoS

 Spoiler
I end in R6 and Hide.
  Hide  - (1d20+14)[ 27 ]

 Done.

Stats:

 Spoiler

Location: R-6
AC Location: Ded
HP: -7/6

[User]
 did you see the jaunt? Posted it less than a minute before your next post

LoS

 Spoiler
swim  (1d20-1)[ 14 ]

[User] You know, i would argue that you can't jaunt there because it's 10ft away, and 10ft down, which is further than 10ft 😛

[User] two diagonals are indeed 15 feet, but I stepped to R18 last turn, so it is just 10 feet

[User]
 Oh, in that case, I will fly around with enough forward momentum to keep my altitude, and end in R17-0.

And now I'm done.

Stats:

 Spoiler
Location: R-17 (0ft) - flying
AC Location: Ded
HP: -7/6

[User]
 that may have been a mistake

my swim check(spoiler above) was a success

Awaiting Ref confirmation before going through with it:

 Cover and Attacks of Opportunity

You can’t execute an attack of opportunity against an opponent with cover relative to you.

 Attacks from Land

Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls (which are treated like any other effects) and fire effects.

same should apply to flyers above the water(if we understand "on land" as not including flyers it would mean that by staying aloft you could attack completely submerged characters without penalty, which is quite outlandish)

So the way I see it, I could swim to the surface, blast you with another Kelgores without provoking an AoO

[User] I'm Tiny, you wouldn't provoke an AoO from me anyway...I didn't notice that you had even made a Swim check...it appears that I'm about to lose...

[User]
 oh, right
The check was in the LoS spoiler  here

swim to R17-5
 Try to run - You cannot hide
Thoughts that cannot be denied
Pain that never goes away
...The powder burns
I'm pushed to the limit with fire-themed songs, please die...
 (4d6)[ 13 ]  fire, reflex 15 halves

this one comes from the scroll, nonsearing CL4 kelgores. I drop all else I carry before using the scroll

[User] I'm ded...

[User]
 High Ref Sallera
 The singing pyromaniac takes the round.

[User]
 😎

I love the smell of roasted dragon in the evening. It smells like... victory.

Guess it's time to level Cinder and Aberrant Commoner, then retire the latter


[User]
 Alrighty posted the food chain. We'll start out during the day. I'll give everyone 5 more points to invest.  Also please declare at what time of your creature is active.. night/day. This doesn't have to be forever, just a fun starting point.

Ready go!

[User]
 Spiny Wambler:

The Spiny Wamblers spend the day sleeping in their dens.

 Spoiler

Nocturnal
Herbivore
Intelligence 5
Tapir Sized 6
Sight 2
Keen Sense of Smell 4
Quills 5
Poison 3
Tail 4
Speed 1
Den 2
Burrowing 3

[User]
 As there name sais the Lizards are day active due to the lizard coldblood thing.
For the evolution the Lightwalker get used to there given body there toung is longer and the aim better futhermore they seem to mtch the possition of the target even if they move.

Lightwalker Lizard:

 Spoiler
Hanging in the trees it waits for his food to show up. He hide himselfe by changing his color.
Little Cat Size: 3
Wolf Intelligence:  5  8
Speed: 1
Keen Vision: 6
disguise 6
Climb 3
tongue  4  5
accuracy  2  3

Omnivore ( Fruits or little animals )

[User]
 The Lakescales swam around with nothing really in mind. They may be a little more intelligent than normal fish but they didn't have to act like it. Lakescales swim in a school and are mostly active during the day. They swim around consuming food at their leisure.

 Spoiler
 Sharp-Toothed Lakescale
A smallish fish-sized carnivore. It has yellow and blue markings making it easy to spot in water, but it moves quickly enough to escape most things and is poisonous if consumed. It usually hunts larger fish that it can bring down in the water or whatever happens to fall into that lake in the center. It's most obvious feature is its large jutting jaw and mouth covered in sharp teeth that can exert a large amount of pressure in a single bite and lock so nothing can escape once bitten.

Clown Fish Size: 5
Crow Intelligence: 6
Swim Speed: 7
Pack Hunter: 2
Teeth: 7
Poisonous: 4
Smell: 2
Sight: 2

[User]
 Time was good for the Rhugs.
Their size, strength and sheer resilience made them nearly invincible to predation.
The fact that females moved in herds reduced even more whatever weakness they may have had.
As such, they were free to peacefully walk around in the grove, eating whatever fruit or plant caught their fancy.
During the night, the females would band closely together, in something close to a circle, with the youngsters at the center.

Yet, for males, competition did exist.
Mainly among the young who, alone or in small groups, faced a daily challenge for survival.
As they couldn't count on number and sheer strength to survive, they had to be watchful, using their senses at the best of their capacities.
And on top of that, in order to mate, had to prove they were the most worthy out of a good dozen or so candidates.

As such, only the strongest would gain the privilege to breed a numerous and robust batch of offspring.
Needless to say, the next generation of Rhugs was slightly more massive in build and much more sensitive to sound, smell or movement.

 Spoiler
Size : Huge (10)
Intelligence : Average (2)
Cycle : Day

Strength (primary arms) : 5 +1
Claws (primary arms) : 2
Strength (secondary arms) : 2 +1
Stamina : 6
Smell : 1 +1
Vision : 1 +1
Earing : 1 +1

[User]
 Throughout the newest generation of the Poison Burrower Wasp, the grubs were smaller and less physically strong. They focused their lives on increasing the power of their minds rather than their bodies, gaining increasing amounts of intelligence. The new generation developed very crude tools for protection and soon these tools began being used for a primitive form of farming. The Wasps began placing small amounts of fungi near their living areas and allowing them to grow as food. The Wasps also began drinking dew from leaves and collecting water from rain storms every morning to quench their thirst. Not surprisingly, due to their increasing reliance on their nests, the Wasps began using defensive measures on their entrances, covering them with their own poisonous bodily fluids every morning. The Wasps are mostly active during the day (although they leave sentries during the night to alert the hive of attack) collecting dew from leaves early in the morning.

Rat Sized: 5  +1
Intelligence: 8  +4
Herbivore

Wings: 4
Poison: 4
Hive: 2
Antenna: 2
Eyes: 2
Speed: 3

[User]
 The Armadon wander the grove in small packs during the day. Spiny Wamblers are the easiest targets, their thick armor plating making them immune to their spines and their hardy immune systems making them immune to the poison. Unfortunately, the Wamblers are rare to find outside during the day, which forces the Armadon to find new targets. Specifically, young male Rhugs. Traveling in small groups or alone, the young Rhugs are immature yet, and, while their large size and great strength makes them dangerous opponents, they also provide a great deal of food for the hungry Armadon pack. They also make for big, noticable targets. The evolutionary pressures of this encourage the largest and strongest armadons to thrive.

 Spoiler

Wolf Size: 0+2
Intelligence: 2
Armor: 10
Bite: 6+3
Fortitude: 10
Pack Hunting: 2

[User]
 Okay was waiting for Blue boy to post, but not holding this up on 1 person.

Its now night time, Wambler's become active, the rest of you time to rest/return to your hive/den/home/etc..

As it stands:
Rhug's are being hunted by another species and it is thinning their numbers, although it thins them to the most fit. Lizards and Wasps are currently surviving on provided food, but this may not last.  Lakescale's main food is in the lake currently, this won't last for long.

Wambler is best off during the day since nothing is attempting to attack the sleeping creatures.

[User]
 OOC: What do we have to do now it is not like you give us points to spend or do you want to know what our creatures do?

When the night comes the lizards hide in the mid of the tree crowns which will keep them warm until the sun rise again.

[User] OOC: Yeah, I'm not sure how our species are supposed to be evolving to this degree in a single day/night.

[User] OOC I think in the Arctic game its made like this: The day/Night thing represents one Evolution term that may be in real 1 million years or just 2. The thing is that you told us what happens to our species and the reason, just like by the arctic game. We need to knoe if the population rise or srink and the information why and, if it is obvious, a hint what will be a problem for us like less food cause of the high population or cause our species is the last in the food chain. So then after we say what happens to our species how they act and evolve for the day and night you give us a summary what happend and we get points to evolve. I think more points for the one who have problems and less for those who rule the mountain.