[User]
 Intet, the Dreamer

 Spoiler
Intet, the Dreamer

Anscestral Recall
Rancor
Counterspell
Exploration
Lightening Bolt
5
Wheel of Fortune
Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Channel
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-78 Forests
79-91 Islands
92-99 Mountains

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Kaervek the Merciless, Fungel Reaches, Mountain, Swamp, Tuktul Grunts, Retaliator Griffen

 Draw:
 (10d99)[ 92 ][ 82 ][ 19 ][ 45 ][ 25 ][ 28 ][ 7 ][ 34 ][ 65 ][ 95 ](492)
 Field:
- Kazandu Refuge (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Kazandu Refuge
2. Gain 1 Life
3. End Turn

 Life :   41

[User] (10d99)[ 17 ][ 82 ][ 13 ][ 86 ][ 59 ][ 4 ][ 55 ][ 10 ][ 60 ][ 99 ](485)  Mulligening.

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
Wheel of Fortune
Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-98 Mountains

 Hand:

 Spoiler

Mountain
Forest
Perilous Myr
Arcanis the Omnipotent
Azusa, Lost But Seeking
Master of the Wild Hunt

 Draw:
 (10d99)[ 93 ][ 46 ][ 34 ][ 54 ][ 76 ][ 60 ][ 89 ][ 31 ][ 60 ][ 23 ](566)
 Field:
 - Island (T)
 - Ancestral Vision (4 time counters)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Island
 - Play Ancestral Vision
 - End Turn

 Life : 40

[User]
 The land began to form, a spectral horizon of many varieties. Large, ghostly mountains formed in the distance, surrounding the powerful lakes, the mighty forests, the foreboding wastelands, and the vast fields. While it all shown out as a simple illusion, it began to solidify, slowly, but steadily it would become real. The convergence had begun.
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Kaervek the Merciless, Fungel Reaches, Mountain, Swamp, Tuktul Grunts, Retaliator Griffen

 Draw:
 (10d99)[ 12 ][ 64 ][ 51 ][ 11 ][ 96 ][ 58 ][ 67 ][ 76 ][ 65 ][ 57 ](557)
 Field:
- Kazandu Refuge
- Shimmering Grotto

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Shimmering Grotto
2. End turn

 Life :   41

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
Wheel of Fortune
 Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-98 Mountains

 Hand:

 Spoiler

Mountain
Arcanis the Omnipotent
Azusa, Lost But Seeking
Master of the Wild Hunt
Natural Order

 Draw:
 (3d99)[ 7 ][ 88 ][ 14 ](109)
 Field:
 - Island (T)
 - Forest (T)
 - Ancestral Vision (3 time counters)
 - Perilous Myr

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Forest
 - Play Perilous Myr
 - End Turn

 Life : 40

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Kaervek the Merciless, Fungel Reaches, Mountain, Swamp, Tuktul Grunts, Retaliator Griffen

 Draw:
 (6d99)[ 97 ][ 65 ][ 73 ][ 29 ][ 89 ][ 20 ](373)
 Field:
- Kazandu Refuge
- Shimmering Grotto
- Forest

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Forest
2. End turn

 Life :   41

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
 Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-98 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Arcanis the Omnipotent
Master of the Wild Hunt
Natural Order

 Draw:
 (3d99)[ 6 ][ 40 ][ 54 ](100)
 Field:
 - Island (T)
 - Forest (T)
-  Mountain (T)
 - Ancestral Vision (2 time counters)
 - Perilous Myr (T)
 - Azusa, Lost But Seeking

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Forest
 - Play Azusa
 - Swing at you for 1 with Perilous Myr
 - End Turn
 Life : 40

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Kaervek the Merciless, Fungel Reaches, Swamp, Tuktul Grunts, Retaliator Griffen

 Draw:
 (6d99)[ 31 ][ 50 ][ 45 ][ 91 ][ 26 ][ 98 ](341)
 Field:
- Kazandu Refuge
- Shimmering Grotto
- Forest
- Mountain

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Mountain
2. Done

 Life :   40

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
 Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-97 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Arcanis the Omnipotent
Master of the Wild Hunt
Natural Order

 Draw:
 (3d99)[ 95 ][ 28 ][ 25 ](148)
 Field:
 - Island
 - Forest
-  Mountain
 - Mountain
 - Ancestral Vision (1 time counter)
 - Perilous Myr (T)
 - Azusa, Lost But Seeking (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Mountain, attack with both for 2
-  End turn
 Life : 40

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Kaervek the Merciless, Fungel Reaches, Mountain, Tuktuk Grunts

 Draw:
 (6d99)[ 81 ][ 57 ][ 38 ][ 20 ][ 27 ][ 3 ](226)
 Field:
- Kazandu Refuge (T)
- Shimmering Grotto (T)
- Forest (T)
- Mountain (T)
- Swamp (T)
- Retaliator Griffen (2/2 Fly)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Swamp
2. Tap all 5 lands for 1RGW
3. Play Retaliator Griffen (2/2 Flying)
4. End Turn

 Life :   38

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
 Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
 Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
 Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-76 Forests
79-89 Islands
92-97 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Arcanis the Omnipotent
Master of the Wild Hunt
Natural Order
Sword of Fire and Ice
Fauna Shaman

 Draw:
 (10d99)[ 18 ][ 91 ][ 67 ][ 81 ][ 47 ][ 31 ][ 73 ][ 7 ][ 36 ][ 50 ](501)
 Field:
 - Island (T)
 - Island (T)
 - Forest (T)
 - Forest (T)
-  Mountain (T)
 - Mountain (T)
 - Perilous Myr
 - Azusa, Lost But Seeking
 - Intet, the Dreamer

 Graveyard:
 - Ancestral Vision

 Exiled:
 Turn Synopsis:
 - Ancestral Vision goes off
 - Play Island and Forest
 - Play Intet, the Dreamer
 - End Turn

 Life : 40

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Kaervek the Merciless, Fungel Reaches, Mountain, Tuktuk Grunts, Murasa Pyromancer

 Draw:
 (6d99)[ 86 ][ 67 ][ 76 ][ 19 ][ 82 ][ 67 ](397)
 Field:
- Kazandu Refuge (T)
- Shimmering Grotto (T)
- Forest (T)
- Mountain (T)
- Swamp (T)
- Mountain (T)
- Retaliator Griffen (2/2 Fly)
- Murasa Pyromancer (1/1 Ally)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play
2. Tap All lands for 4RR
3. Play Murasa Pyromancer
4. Deal 1 damage to Azusa, Lost but not Seeking (boom)
5. End Turn

 Life :   38

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
 Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
 Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
 Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
 Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
 Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-76 Forests
79-89 Islands
92-97 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Arcanis the Omnipotent
Natural Order
Sword of Fire and Ice
Fauna Shaman
Pellaka Wurm

 Draw:
 (3d99)[ 58 ][ 21 ][ 83 ](162)
 Field:
 - Island (T)
 - Island (T)
 - Forest (T)
 - Forest (T)
-  Mountain (T)
 - Mountain (T)
 - Perilous Myr
 - Azusa, Lost But Seeking
 - Intet, the Dreamer (T)
 - Master of the Wild Hunt

 Graveyard:
 - Ancestral Vision

 Exiled:
 Turn Synopsis:
 - Intet Attacks!
 - Pay the 2U
 - Play Master of the Wild Hunt
 - End Turn

 Life : 40

 Face-Down Intet Card

 Spoiler
Rewind

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:

 Spoiler
Adaptive Automaton, Tuktuk Grunt,

 Draw:
 (6d99)[ 6 ][ 10 ][ 68 ][ 23 ][ 47 ][ 91 ](245)
 Field:
- Kazandu Refuge (T)
- Shimmering Grotto (T)
- Forest (T)
- Mountain (T)
- Swamp (T)
- Mountains (T)
- Fungal Reaches (T)
- Retaliator Griffen (3/3 Fly)
- Murasa Pyromancer (1/1 Ally)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Fungal Reaches
2. Tap all lands for 5RB
3. Play Kaervek the Merciless
4. End Turn

 Life :   32

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
 Natural Order
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
 Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
 Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
Dragonmaster Outcast
Noble Hierarch
 Vesuvan Doppelganger
Yavimaya Dryad
30
 Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
 Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
Jace, The Mind Sculptor
45
 Ancestral Vision
 Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
 Pellaka Worm
Infiltration Lens
 Perilous Myr
60
Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-76 Forests
79-89 Islands
92-97 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Arcanis the Omnipotent
Sword of Fire and Ice
Fauna Shaman
Pellaka Wurm
Vesuvan Doppleganger

 Draw:
 (3d99)[ 29 ][ 90 ][ 2 ](121)
 Field:
 - Island
 - Island
 - Forest (T)
 - Forest (T)
-  Mountain (T)
 - Mountain (T)
 - Perilous Myr (1/1)
 - Azusa, Lost But Seeking (1/2)
 - Intet, the Dreamer (6/6, Flying)
 - Master of the Wild Hunt (3/3)
 - Vigor (6/6)

 Graveyard:
 - Ancestral Vision

 Exiled:
 Turn Synopsis:
 - Play Rewind, Laugh Manically
 - Put a 2/2 Wolf Token into play
 - Play Natural Order, Sac the wolf
 - Put Vigor into play
 - Attack with Intet
 - End Turn

 Life : 40

 Face-Down Intet Card

 Spoiler
Nothing yet

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Reknit
 Hagra Diabolist
 Sigil Captain
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Rust Tick
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Shivan Oasis
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Clone Shell
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Echoing Truth

 Hand:
 Draw:
 (6d99)[ 33 ][ 77 ][ 90 ][ 72 ][ 41 ][ 25 ](338)
 Field:
- Kazandu Refuge (T)
- Shimmering Grotto (T)
- Forest (T)
- Mountain (T)
- Swamp (T)
- Mountains (T)
- Fungal Reaches (T)
- Plains (T)
- Retaliator Griffen (3/3 Fly)
- Murasa Pyromancer (1/1 Ally)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Plains
2. Tap all lands for 3 and 4R
3. Play Tuktuk Grunts then Adaptive Automaton
4. Deal 5 damage to Vigor
5. Concede. Sorry.

 Life :   32


[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler
Evolving Wilds, Island, Stonework Puma, Nucklavee, Rakdos Carnarium, Muramasa Pyromancer

 Draw:
[rollv]10d99[/rollv]

 Field:
- Plains

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Plains
2. End Turn

 Life :   40

[User] (10d99)[ 77 ][ 23 ][ 89 ][ 89 ][ 57 ][ 40 ][ 67 ][ 65 ][ 91 ][ 62 ](660)  Hand Rollan

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
 Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-99 Mountains

 Hand:

 Spoiler

Counterspell
Dragonmaster Outcast
Jace, the Mind Sculptor
Gaea's Cradle
Wheel of Fortune
Forest

 Draw:
 (10d99)[ 27 ][ 3 ][ 15 ][ 45 ][ 45 ][ 61 ][ 6 ][ 90 ][ 67 ][ 93 ](452)
 Field:
 - Island (T)
 - Sensei's Divining Top

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Island
 - Tap Island
 - Play Sensei's Divining Top
 - End Turn

 Life : 40

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler
Evolving Wilds, Electrolyze, Stonework Puma, Nucklavee, Rakdos Carnarium, Muramasa Pyromancer

 Draw:
 (10d99)[ 54 ][ 94 ][ 63 ][ 39 ][ 45 ][ 14 ][ 43 ][ 9 ][ 64 ][ 29 ](454)
 Field:
- Plains
- Island

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Island
2. Done

 Life :   40

[User]
 Once, there was a dragon, and it dreamt. It dreamt of an island, far away, and it was so. And it dreamt it was in a small stone house on the island, with a roaring fire. On the table - there had always been a table, for how else could it be there? Sat a small spinning top. Spinning, always spinning.

Have I mentioned the island was covered in trees? It always was. Even in places when the sand dunes were held up by trees and were slowly falling to the ground, as if they had suddenly been thrust up.

 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
 Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
 Mana Drain
Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-99 Mountains

 Hand:

 Spoiler

Counterspell
Jace, the Mind Sculptor
Gaea's Cradle
Wheel of Fortune
Mana Drain

 Draw:
 (3d99)[ 13 ][ 38 ][ 65 ](116)
 Field:
 - Island (T)
 - Forest
 - Sensei's Divining Top

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Forest
 - Tap Island
 - Play Scry 3
 - End Turn
 Life : 40

 Top Three Cards of my Library
48 54 9

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler
Evolving Wilds,  Electrolyze, Stonework Puma, Nucklavee, Muramasa Pyromancer, Hagra Diabolist

 Draw:
 (6d99)[ 8 ][ 89 ][ 89 ][ 59 ][ 83 ][ 96 ](424)
 Field:
- Plains
- Rakdos Carnarium (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Rakdos Carnarium
2. Return Island to my hand
3. Done.

 Life :   40

[User]
 The Island was a stange place. Everything grew wrongly, more vibrant and agressive than normal. Under the sand dunes above the treetops there were great cathedrals of branches, and within them there were thousands of books in the nooks and crannies. It was a place you could find most anything, but the very act of looking put you at danger of death from a sudden fall of sand from above.

 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
 Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
 Mana Drain
Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
 Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-99 Mountains

 Hand:

 Spoiler

Counterspell
Jace, the Mind Sculptor
Wheel of Fortune
Mana Drain

 Draw:
I know what I will draw

 Field:
 - Island (T)
 - Forest (T)
 - Gaea's Cradle
 - Sensei's Divining Top
 - Sylvan Library

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Gaea's Cradle
 - Tap lands, play Sylvan Library
 - End Turn

 Life : 40

 Top Three Cards of my Library
54 9

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler
Evolving Wilds,  Electrolyze, Stonework Puma, Nucklavee, Muramasa Pyromancer, Hagra Diabolist

 Draw:
 (6d99)[ 14 ][ 86 ][ 72 ][ 39 ][ 75 ][ 65 ](351)
 Field:
- Plains (T)
- Island
- Rakdos Carnarium (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Island
2. Tap lands for WBR
3. Play Ondu Cleric
4. Gain 1 life
5. End Turn

 Life :   41

[User]
 On this island, in the great mountain that rose up out of the center - Oh, didn't I mention that before? It was always there. There lived a man, a man who thought he could speak with the dragon who was dreaming. In the forests below, there lived a woman, who would dance through the forests for days on end. Her name was Azusa, and she had been famous - long ago, in a fabled time and place beyond the dream.

 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
 Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
 Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
 Mana Drain
Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
 Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-98 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Mana Drain
Defense of the Heart

 Draw:
 (6d99)[ 97 ][ 30 ][ 30 ][ 21 ][ 25 ][ 57 ](260)
 Field:
 - Island (T)
 - Forest (T)
 - Mountain (T)
 - Gaea's Cradle (T)
 - Sensei's Divining Top
 - Sylvan Library
 - Dragonmaster Outcast (1/1)
 - Azusa, Lost But Seeking (1/2)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Put two cards on top of my library
 - Play Mountain
 - Play Dragonmaster Outcast
 - Tap all Lands
 - Play Azusa, Lost But Seeking

 Life : 40

 Top Cards of my Library

 Spoiler
Counterspell
Jace, the Mind Sculptor

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler
Electrolyze, Stonework Puma, Nucklavee, Muramasa Pyromancer, Hagra Diabolist

 Draw:
 (6d99)[ 71 ][ 83 ][ 44 ][ 11 ][ 64 ][ 13 ](286)
 Field:
- Plains (T)
- Island (T)
- Forest (T)
- Rakdos Carnarium (T)
- Azorius Signet (T)
- Ondu Cleric (1/1 Ally)

 Graveyard:
- Electrolyze

 Exiled:
 Turn Synopsis:
1. Play Evolving Wilds (forest)
2. Tap all lands for WUBR
3. Spend 2 on Azorius Signet
4. Spend 1 to Tap Azorius Signet (Add WU)
5. Spend 1RU to cast electrolyze (2 damage to Azusa)
6. Done

 Life :   41

[User]
 But there were forces in the world beyond her control, and she was struck by lightening out of a clear sky. On the island flowers blossomed as she fell, and a man sat up by a clear pool in the shadowed library beneath the dunes.

 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
 Counterspell
Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
 Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
 Mana Drain
Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
Searing Blaze
25
Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
 Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
 Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
Thawing Glaciers
Command Tower
66-77 Forests
79-90 Islands
92-98 Mountains

 Hand:

 Spoiler

Wheel of Fortune
Mana Drain

 Draw:
 (6d99)[ 27 ][ 35 ][ 75 ][ 8 ][ 76 ][ 29 ](250)
 Field:
 - Island (T)
 - Island (T)
 - Forest (T)
 - Mountain (T)
 - Gaea's Cradle (T)
 - Sensei's Divining Top
 - Sylvan Library
 - Dragonmaster Outcast (1/1)
 - Wall of Blossoms (0/4)
 - Jace, the Mind Sculptor (5)

 Graveyard:
 - Azusa, Lost But Seeking

 Exiled:
 Turn Synopsis:
 - Put 2 cards on top of library
 - Scry 3
 - Cast Wall of Blossoms
 - Draw a Card
 - Play Island
 - Tap 2 Islands and Gaea's Cradle, Play Jace, the Mind Sculptor
 - Use Jace's +2 ability to look at the top card in your library.
 - End Turn

 Life : 40

 Top Cards of my Library

 Spoiler
Counterspell
Defense of the Heart

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler
Stonework Puma, Nucklavee, Muramasa Pyromancer, Hagra Diabolist, Hindering Light

 Draw:
[roll0]

 Field:
- Plains
- Island
- Forest
- Rakdos Carnarium (T)
- Azorius Signet (T)
- Ondu Cleric (1/1 Ally)

 Graveyard:
- Electrolyze

 Exiled:
 Turn Synopsis:
1. Tap Rakdos Carnarium and Azoriuous Signet for UBR
2. Play Stonework Puma
3. Gain 2 life
4. End Turn

 Life :   43

[User]
 The dragon's mind was growing tired, and soon she was out of things to dream. So she breathed out again, and soon the dreamscape was refreshed again.

 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
 Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
 Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
 Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
 Searing Blaze
25
Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
 Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
 Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
 Thawing Glaciers
Command Tower
66-75 Forests
79-87 Islands
92-98 Mountains

 Hand:

 Spoiler
Forest
Forest
Island
Island
Thawing Glaciers
Control Magic
Exploration

 Draw:
 (6d99)[ 90 ][ 69 ][ 29 ][ 36 ][ 19 ][ 83 ](326)
 Field:
 - Island (T)
 - Island (T)
 - Island (T)
 - Forest (T)
 - Mountain (T)
 - Gaea's Cradle (T)
 - Sensei's Divining Top
 - Sylvan Library
 - Dragonmaster Outcast (1/1)
 - Wall of Blossoms (0/4)
 - Jace, the Mind Sculptor (7)

 Graveyard:
 - Azusa, Lost But Seeking
 - Wheel of Fortune

 Exiled:
 Turn Synopsis:
 - Put 2 cards on top of my library
 - Play Island
 - Tap Gaea's Cradle and a forest and an island
 - Play Defense of the Heart
 - Tap Mountain and two islands
 - Play Wheel of Fortune
 - Use Jace's +2 Ability
 - End Turn

 Life : 40

 Top Cards of my Library

 Spoiler
Searing Flame

[User]
 To make a new hand, because the old one was getting boring. 😛
 (15d99)[ 76 ][ 66 ][ 87 ][ 4 ][ 73 ][ 64 ][ 14 ][ 25 ][ 32 ][ 4 ][ 44 ][ 35 ][ 4 ][ 72 ][ 13 ](613)

[User] (12d99)[ 93 ][ 17 ][ 21 ][ 93 ][ 65 ][ 90 ][ 17 ][ 12 ][ 83 ][ 68 ][ 69 ][ 13 ](641)  Rollan new hand o' 7

[User]
 Convergence

 Spoiler

 Taijuru Archer
 Treva's Charm
 Argentum Armor
 Fungal Reaches
 Elfhame Palace
 Adaptive Automaton
 Edric Spymaster
 Hagra Diabolist
 Jawari Shapeshifter
 Firewild Borderpost
 Wildfield Borderpost
 Shimmering Grotto
 Kazandu Refuge
 Ondu Cleric
 Crystal Ball
 Moriok Replica
 Kaervek the Merciless
 Rith's Charm
 Stormcaller's Boon
 Terminate
 Skullbrier, the Walking Grave
 Thornscape Familiar
 Captured Sunlight
 Grixis Panorama
 Vastwood Animamist
 Augury Owl
 Seascape Aerialist
 Simic Sky Swallower
 Vengful Rebirth
 Crosis Catacombs
 Isperia the Inscrutable
 Gorger Wurm
 Shivan Oasis
 Halimar Excavator
 Makindi Shieldmate
 Call the Skybreaker
 Terramorphic Expanse
 Naya Sojourners
 Jund Panorama
 Nucklavee
 Azorius First-Wing
 Bojuka Brigand
 Shard Convergence
 Hellhole Rats
 Arrest
 Hindering Lights
 voracious Cobra
 Entomber Exarch
 Darigaaz's Charm
 Sabertooth Nishoba
 Greypelt Hunter
 Sylvok Replica
 Rakdos Signet
 Electrolyze
 Retaliator Griffen
 Simic Signet
 Rakdos Carnarium
 Vesper Ghoul
 Tuktul Grunts
 Gloryscale Viashino
 Bitimous Blast
 Stormscape Familiar
 Turntimber Ranger
 Sol Ring
 Evolving Wilds
 Highland Berserker
 Murasa Pyromancer
 Hada Freeblade
 Viridian Claw
 Simic Growth Chamber
 Azorius Signet
 Azorius Chancery
 Stonework Puma
 Plains
 Plains
 Plains
 Plains
 Plains
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
 Island
 Island
 Island
 Forest
 Forest
 Forest
 Forest
 Forest
 Doomgape

 Hand:

 Spoiler

Doomgape, Island, Kaervek the Merciless, Skullbriar the Walking Grave, Shimmering Grotto, Viridian Claw.

 Draw:
 (6d99)[ 99 ][ 88 ][ 82 ][ 36 ][ 50 ][ 53 ](408)
 Field:
- Plains (T)
- Island
- Forest
- Mountain
- Rakdos Carnarium
- Azorius Signet
- Ondu Cleric (1/1 Ally)
- Hada Freeblade (1/2 Ally)

 Graveyard:
- Electrolyze
- Stonework Puma
- Nucklavee
- Muramasa Pyromancer
- Hagra Diabolist
- Hindering Light

 Exiled:
 Turn Synopsis:
1. Play Mountain
2. Tap Plains for W mana
3. Play Hada Freeblade
4. Gain 2 life.
5. End Turn

 Life :   45

[User]
 Spoiler
Intet, the Dreamer

Alloy Myr
Rancor
Counterspell
 Exploration
Lightening Bolt
5
 Wheel of Fortune
Sol Ring
Force of Will
 Defense of the Heart
Treachery
10
Banefire
Sword of Feast and Famine
Mana Drain
 Control Magic
 Sensei's Divining Top
15
Soul Foundry
Basilisk Collar
Sword of Fire and Ice
Scuttlemutt
Burgeoning
20
Rewind
Followed Footsteps
Mirri's Guile
Rystic Study
 Searing Blaze
25
 Vigor
 Dragonmaster Outcast
Noble Hierarch
Vesuvan Doppelganger
Yavimaya Dryad
30
Master of the Wild Hunt
Forgotten Ancient
Silvos, Rogue Elemental
Arcanis the Omnipotent
 Wall of Blossoms
35
Leatherback Baloth
Experiment Kraj
Sun Quan, Lord of Wu
Lorescale Coatl
Rofellos, Llanowar Emissary
40
Fyndhorn Elves
Coiling Oracle
Birds of Paradise
Green Sun's Zenith
 Jace, The Mind Sculptor
45
Ancestral Vision
Fauna Shaman
 Sylvan Library
Elephant Guide
Arbor Elf
50
Llanowar Elves
Nest Invader
Gush
 Azusa, Lost But Seeking
Darksteel Colossus
55
Genesis Wave
Nettle Sentinel
Pellaka Worm
Infiltration Lens
Perilous Myr
60
 Gaea's Cradle
Volcanic Island
Tropical Island
 Thawing Glaciers
Command Tower
66-75 Forests
79-87 Islands
92-97 Mountains

 Hand:

 Spoiler
Island
Vigor
Mountain
Control Magic
Searing Flame

 Draw:
 (6d99)[ 26 ][ 96 ][ 36 ][ 87 ][ 55 ][ 2 ](302)
 Field:
 - Island
 - Island
 - Island
 - Island (T)
 - Forest (T)
 - Forest (T)
 - Mountain (T)
 - Gaea's Cradle (T)
 - Sensei's Divining Top
 - Sylvan Library
 - Exploration
 - Dragonmaster Outcast (1/1)
 - Wall of Blossoms (0/4)
 - Jace, the Mind Sculptor (9)
 - Dragon Token (5/5, Flying)
 - Intet, the Dreamer (6/6, Flying)

 Graveyard:
 - Azusa, Lost But Seeking
 - Wheel of Fortune

 Exiled:
 Turn Synopsis:
 - Put Dragon Token into play
 - Put two cards on top of my library
 - Tap Forest, Play Exploration
 - Play Island, Forest
 - Tap Lands, Put Intet into the field
 - Use Jace's +2 ability on You
 - End Turn

 Life : 40

 Top Cards of my Library

 Spoiler
Forest
Thawing Glaciers

[User]
 Concede.

I applaud your deck, very good.


[User]
 Players :

 Spoiler
{table]token|player|xp gained|heals used
M|Moranica||0
J|Jak_EcoFreak||0
S|Smith, John||0
F|Flame9006||0
O|OMG PONIES||0
I|Istari||0
y|ybot||0
[/table]

 Monsters :
Level 1:

 Spoiler
{table]token|monster|killed by
1|baboon|
2|orc|
5|monstrous scorpion, small|
6|dog|
7|dire rat|
9|wolf|
10|zombie, human commoner|
[/table]

 Maps :
 level 1

Initiatives template (for the DM):

 Spoiler

M:[roll]1d20+7[/roll]
1:[roll]1d20+2[/roll]

F:[roll]1d20+4[/roll]
6:[roll]1d20+3[/roll]

J:[roll]1d20[/roll]
2:[roll]1d20[/roll]

y:[roll]1d20+2[/roll]
10:[roll]1d20-1[/roll]

S:[roll]1d20+2[/roll]
5:[roll]1d20[/roll]

I:[roll]1d20-1[/roll]
9:[roll]1d20+2[/roll]

O:[roll]1d20+3[/roll]
7:[roll]1d20+3[/roll]

[User]
 Round 1
Initiative: (Your initiative is only relative to anyone/thing you can see on your map - so you can act before/after those you can see and do not have to wait for players in other parts of the dungeon)

 Spoiler
M: (1d20+7)[ 13 ]
1: (1d20+2)[ 4 ]

F: (1d20+4)[ 22 ]
6: (1d20+3)[ 16 ]

J: (1d20)[ 9 ]  (no sheet so unknown init bonus)
2: (1d20)[ 19 ]

y: (1d20+2)[ 12 ]
10: (1d20-1)[ 18 ]

S: (1d20+2)[ 17 ]
5: (1d20)[ 19 ]

I: (1d20-1)[ 16 ]
9: (1d20+2)[ 7 ]

O: (1d20+3)[ 14 ]
7: (1d20+3)[ 6 ]

Moranica

 Spoiler
Plain room, 20ft ceiling, 4 doors west, 1 door south, 1 door east
you see a baboon across the room

Flame9006

 Spoiler
Plain room, 20ft ceiling, 1 door north
you see a dog across the room

Jak_EcoFreak

 Spoiler
Plain room, 20ft ceiling, 1 door east
you see an orc across the room

ybot

 Spoiler
Plain room, 20ft ceiling, 1 door west, 1 door east
you see a zombie, human commoner across the room

Smith, John

 Spoiler
Plain room, 20ft ceiling, 1 door each to north, south, east and west
you see a monstrous scorpion, small across the room

Istari

 Spoiler
Plain room, 20ft ceiling, 1 door north, 1 door south, 1 door east
you see a wolf across the room

OMG PONIES

 Spoiler
Plain room, 20ft ceiling, 1 door north
you see a dire rat across the room

Edit: I will post actions where needed in a few hours

[User]
 Spoiler
I shoot the baboon with my light crossbow and then hide.

Attack  (1d20+4)[ 23 ] ;  (1d6)[ 3 ]  + sneak attack if applicable  (1d6)[ 3 ]

Hide  (1d20-9)[ 2 ]  (+11 -20 after shooting)

[User]
 Spoiler
That's a crit!  (1d20+4)[ 5 ] ;  (1d6)[ 1 ]

.... and that a 1. This'll be a game of extremes I guess. 😁

[User]
 Round 1
Moranica

 Spoiler
Your bolt hits the baboon: it looks moderately damaged.

The baboon moves to K11 and tries to bite you
Attack: (1d20+2)[ 18 ]  Damage:  (1d6+3)[ 9 ]
Crit: (1d20+2)[ 7 ]  Damage:  (1d6+3)[ 7 ]

Jak_EcoFreak

 Spoiler
The orc moves to I10 and tries to hit you with a short sword
Attack: (1d20+4)[ 23 ]  Damage:  (1d6+4)[ 8 ]
Crit: (1d20+4)[ 11 ]  Damage:  (1d6+4)[ 6 ]

Smith, John

 Spoiler
The scorpion moves to J10 and attacks you with a claw
Attack: (1d20+1)[ 17 ]  Damage:  (1d3-1)[ 1 ]  (min 1)
Crit: (1d20+1)[ 21 ]  Damage:  (1d3-1)[ 1 ]  (min 1)

Flame9006
Your action

OMG PONIES
Your action

Istari
Your action

ybot

 Spoiler
The zombie moves to I12 and swings it's club
Attack: (1d20+2)[ 14 ]  Damage:  (1d6+1)[ 3 ]
Crit: (1d20+2)[ 8 ]  Damage:  (1d6+1)[ 7 ]

 Please wait for round 2 if you have already acted

[User]
 Spoiler
My monster moved while I was writing out the attack. I'm going to assume that means it won initiative.

As the scorpion approaches, take a swing at it with the greatsword.
Attack Roll:  (1d20+4)[ 13 ]
Crit Confirm: (1d20+4)[ 18 ]
Damage: [ROLL]2d6+3[/ROLL]

EDIT: Messed up the coding on the damage. Not that it matters.

[User]
 A note:

  If you die while on lvl 1 I will heal you up after 1d3 rounds

I want to test drive this scenario, so I do not want to kill off anyone just yet

[User]
 Spoiler
Dead  (1d3)[ 2 ]

Anybody else found the tarasque?

[User]
 Originally Posted by Moranica
 Anybody else found the tarasque?

You are the test cases ... test 1:creature difficulty - seems a bit high.

[User] Not to high necessarily, also lucky. Hitting and rolling max damage is lethal with almost anything vs. a lvl 1 character.

[User]
 Well if it is possible for the creatures to kill lvl 1 characters with one hit it will not be too much fun for most. d4 and d6 characters would be very unlikely to survive past encounter 1 or 2.

I will have to drop the creature CR and maybe give characters a round or 2 before the monsters spawn.

[User]
 As soon as I finish up with the pretty meager challenge in my room, someone is going to have a d10 meatshield.

I feel like it'll go a lot smoother once we have some semblance of teams going. I'd say let it run for another round or two.

[User]
 Originally Posted by Smith, John
 As soon as I finish up with the pretty meager challenge in my room, someone is going to have a d10 meatshield.

I feel like it'll go a lot smoother once we have some semblance of teams going. I'd say let it run for another round or two.

I am going to keep it running. I will heal up those that die for the first couple of encounters.

And you do realise that this is a solo game, if you team up with someone you will have to fight each other eventually. But feel free to team up for as long as you want to.

[User]
 Spoiler
I attack the rat with my crossbow and command my dog to charge!
  attack  - (1d20+4)[ 17 ]
  damage  - (1d6+1)[ 6 ]
  Charge  - (1d20+5)[ 24 ]
  Damage  - (1d6+3)[ 4 ]
  Trip  - (1d20+2)[ 13 ]

[User]
 Spoiler
he will move to I9 which provokes from the zombie and will ready his longspear against a charge.

[User]
 Spoiler
Charge the wolf leaving me at L10
Attack:  (1d20+5)[ 6 ]
Damage:  (1d12+3)[ 6 ]
+2 Attack and -2 AC for the charge

EDIT: And I fumbled great 🫤

[User]
 Spoiler
how far away is the dog
If it's more than 30ft away then i move in and attack with my longbow
if it's within 30ft then i move to be 30ft away then attack

[User]
 Spoiler
attack roll  (1d20+5)[ 13 ]
damage roll point blank shot  (1d8+1)[ 7 ] plus sneak attack  (1d6)[ 3 ]

[User]
 Originally Posted by Flame9006
 how far away is the dog
If it's more than 30ft away then i move in and attack with my longbow
if it's within 30ft then i move to be 30ft away then attack

OP has a link to your map
 map

[User]
 Spoiler
how did i miss that...
at any rate i attack him as shown in my post above

[User]
 My apologies. I am unable to continue this scenario. Time does not permit.

Anyone willing to finish DMing this level can PM me for all the material.

[User] This makes me ☹.  Any brave DMs up to the task?

[User]
 I'm willing to take on the position.

It'll be my first time DMing, but figure this is an easier way to start than most.

[User] Best of luck to our fearless DMs, both past and present!  I'm ready to continue when you are.

[User]
 The show must go on!

Expect the next round of actions in about 12 hours.
Jak_EcoFreak, you have until then before you're skipped.

[User] Am I alive again?

[User]
 I can't change the maps yet, so its going to be a little bit strange for right now. These posts are the most accurate, the map is out of date.

I'll be playing around with the XP system here. In this dungeon, fighting monsters (and winning) will give all involved in the combat 50xp. Fighting players and winning will give 100XP. Double XP is given for landing the blow that knocks them into the negatives.

If you are killed by a monster, you will respawn in 1d3 rounds. If you are killed by a player, you are dead until the start of the next dungeon. You become ethereal on death, no looting.

Gold will be given and shops will be opened up at the end of this round.

9 Monsters Remaining
6 Players Remaining

ROUND 2

Moranica

 Spoiler
 You go into the negatives. The baboon moves to H7 and opens the door. You will return to life in  1  round.

Jak_EcoFreak

 Spoiler
You have taken no action for several days. The orc takes another swing at you
Swing (1d20+4)[ 11 ]
Crit  (1d20+4)[ 6 ]
Damage (1d6+4)[ 5 ]

Smith, John
My character dies forever. I wouldn't want favoritism to get into this.

Flame9006

 Spoiler

The dog growls and  charges  forward to bite you
Bite (1d20+4)[ 9 ]
Crit  (1d20+4)[ 24 ]
Damage (1d4+1)[ 5 ]

OMG PONIES - FIRST KILL OF THE DAY!

 Spoiler
 Your bolt cleanly kills the rat. Then your dog messily kills the rat again.
105xp rewarded.
There is one door to the north...

Istari

 Spoiler

Swingandamiss on the wolf.
It bites back.

Bite (1d20+3)[ 8 ]
Crit  (1d20+3)[ 18 ]
Damage (1d6+1)[ 5 ]

ybot

 Spoiler

AOO (1d20+2)[ 15 ]
Crit  (1d20+2)[ 7 ]
Damage (1d6+1)[ 4 ]

The zombie (being a zombie) charges at you. Your ready action goes off. To save time, I'm going to go ahead and give it its charge attack here.

Clubbin'  (1d20+4)[ 15 ]
Crit  (1d20+4)[ 15 ]
Damage (1d6+1)[ 7 ]

[User] Map has been updated. We are fully operational.

[User] I'm not. 😁

[User]
 Spoiler
Caedmon walks forward and collects his arrow from the corpse, nonchalantly giving his dog a proud pat on the head as the canine feasts on rat meat.  He makes a quick signal, and the dog follows obediently at his heel.  Upon drawing near the door, the elf pauses for a moment to listen for any living creatures on the other side.  Absent any sign, he opens the door slowly, but a pinch, and gazes into the hall ahead.

  Listen  - (1d20+10)[ 21 ]
  Spot  - (1d20+10)[ 20 ]

[User]
 OMG PONIES

 Spoiler

All is quiet on the other side of your door.
As you creak it open, you see a corridor about 100 feet in length, brightly lit by torches. It ends abruptly on either side, and continues to travel north. You are   very   roughly in the center.
With the door open, you can hear muted sounds coming from the left. Possibly barking...?

Your map has been updated.
Wait until the next round to post.

[User]
 Spoiler
A miss luckily
Attack the wolf again
Attack:  (1d20+3)[ 11 ]
Crit:  (1d20+3)[ 14 ]
Damage (1d12+3)[ 15 ]

[User]
 12 hours till I post the next round. If you don't post by then, you will be skipped.

If you are no longer interested in the game, just drop me a line. I'll see what I can do about bringing in alternate players.

[User]
 sorry about not posting. I have been gone for a week and thought the DM switch would take longer.

 Spoiler
readied action  (d20+5)[ 25 ]
damage  (d8+6)[ 10 ]  x2 from ready

AOO  (d20+5)[ 16 ]
damage  (d8+6)[ 13 ]

If that does not kill on his turn he will 5 foot step to I8 and attack  (d20+5)[ 9 ]
damage  (d8+6)[ 11 ]

if it does kill he will move to the G8 door


[User] So I added a joke sub-title...

[User]
 ((Thread Titles for the Thread Title God 😡))
  Yes they could, but you've never explained how one would go about doing that.

[User] Ritual spells. Such as -10 minute string of completely indecipherable jargon, the equivalent of explaining high level physics to someone learning arethmatic-, of course that's only a basic explanation.

[User] I imagine it's like following a recipe. Kinda.

[User]
 If your food is constantly in a state of quantum* shift, then yes, kind of.

*not a literal translation but close enough.

[User] There you go. Problem solved. Just let me write down the chanting and I should be able to do it.  Are the dwarves done talking yet?

[User]
 Nope.

 Except that sometimes the chant you need to say can change suddenly with little warning.

[User] What can change? What do you mean?

[User]
 Imagine cooking. Now imagine if while you were cooking your ingredients could change shape, color, texture, flavor, etc.

Or imagine the sea. Now I could tell you simply how to sail, but I can't tell you what wave will come when, how big, or the best way to avoid them all ahead of time.

[User] Why, though?

[User] Because you're dealing with the bottom-most layer of reality, which constantly shifts and churns like the sea. Why are there waves in the oceans? Even on a calm day they are there, why are there storms?

[User] Rhetorical questions. Tell me.

[User] Because such is the natural way of things.

[User] So the land does its best impressions of liquid by changing shape and churning to unseen, unknown forces just because? Apologies, but that doesn't make much sense.

[User] Not the land. Existence itself. You know I said you couldn't understand it.

[User] So the incantation is subject to change mid-chanting because life changes over time?

[User] You could say.

[User] Is it accurate to say the chances of mid-chant changings are low?

[User] With normal magic? The chance of a change happening to make a spell circuit fail is so low as to be effectively 0. The chance that it would happen in a ritual with the Crystals? I can't be certain but I'd say that it's almost a certainty there would be some changes, and without training you couldn't predict them and react properly.

[User] Hm. Well consider the chances of your resurrection are just as good as the chances of me getting the crystals to work right off the bat.

[User] Which is why we need the book.

[User] Any ideas that are either not completely moronic or do not involve unnecessary conflict? Say...getting the commander to think that giving me the book so you can look at it isn't a terrible idea?

[User]
 Define unnecessary conflict.

The dwarves have begun to disperse, their conversation seems over.

[User]
 Nobody gets hurt.
Malathot looks at the commander.  So, what kind of research is this regarding?

[User]
 There's no such solution.
 The nature of this realm.

[User]
 Ah, What did you find?
  Keep thinking. You have time.

[User]
 Mutually exclusive goals, though.
 Something as to the nature of how portions vanish when their master dies.

[User]
 Can you elaborate?
 What do you mean?

[User]
 What do you think that maelstrom was?
 The dwarves want to destroy the Crystals you want to use them. If the dwarves destroy the Crystals you die; and the dwarves will kill you to prevent you using them.

[User]
 Hmm, so if each dragon killed causes this place to shrink, then the maelstrom is just stuff being sucked into the void. That makes sense.

 So if the crystals are destroyed I will spontaneously die?

[User]
 No but you'll continue aging at an exponential rate and die from gravity.
  That would be the simplest way of putting it.

[User] Also, Sarge is trying to scare me right now. When we get the chance, would you let me use the crystals before you destroy them?

[User]
 No but you'll continue aging at an exponential rate and die from gravity.
  That would be the simplest way of putting it.

[User] ((You just duplicated your prior post))

[User]
 I've already told you, first I have to figure out exactly what they are and what they do. I'm not even sure if I'm going to destroy them.

((I have no idea, why or how, I must have gotten off after the first one with it messing up and thought I hadn't posted it 🤨)

[User] Okay. Sarge just keeps making me nervous, that's all. Expect to answer this question again. Anyways, can I expect those maelstroms to close eventually?

[User] They already have.

[User] Ah? That's fantastic! If you will excuse me I would like to resume my search.

[User] I doubt you'll find anything, the dragon's territory vanished as well.

[User] Well that's fantastic. I still want to check it out.

[User] Don't get yourself killed, then.

[User]
 Deal.
He goes north to explore the area.

[User] You fly out of sight of land, and it continues as a sea covered in red algae. How far will you go if you don't see anything, and do you count islands as something?

[User] He goes out an hour north, using a zigzag pattern to look for any unusually large islands that may or may not hold dragon lair entrances.

[User] You see only one type of island, oddly geometric ones with very regularly placed trees. Make spot and listen checks.

[User]
 Official Fail Checks of Niflyr AWAY!!
 (1d20-1)[ 10 ]
 (1d20-1)[ 5 ]

[User]
 Two creatures fly down from the canopy, attacking you. They look like dragons, roughly the mass of goblins, except their wings seem to be long thin membranes, without the wing bones of your kind and the reds. You don't see them till they have already bitten you for 9 damage total.

(Winning initiative by rolling a total you can't match) They then turn about and swoop past you again, biting you twice more for 13 damage total. They end their movement 50-ft behind you.

It is now your action.

[User]
 He casts Wings of Cover against the second attack. He then uses his frost breath against the creatures.
 (8d6)[ 35 ]

[User]
 You're still flat-footed against the second attack ((immediate actions, except Nerveskitter, cannot be used when flat-footed)).

Also are you using a move action to begin hovering, or where are you moving?

[User] Hover for move action, standard action to shoop da whoop. Sorta.

[User] One of them looks seriously hurt, the other looks mostly alright. They fly within 20-ft of you, both spray cones of strange gas from their mouths (2 will saves, please) and then retreat back 70-ft (for 90-ft total distance from you).

[User]
 Yay. Will saves.
 (1d20+5)[ 16 ]
 (1d20+5)[ 19 ]

[User] You're completely fine.

[User]
 Glorious victory!
He casts Magic Missile at the most weakened one.
 (4d4+4)[ 15 ]
And moves 80 ft back.

[User] The weakened one crashes into the water, and the other vanishes completely.

[User] Malathot continues his search.

[User] Make a will save.

[User]
 (1d20+5)[ 10 ]
This won't end well.

[User] You're in a small thin mist. You can see out of it just fine, but you don't know where it came from.

[User]
 Malathot casts Mage Armor, and looks around.
 (1d20-1)[ 3 ]
Spot (fail)

[User]
 You see nothing.

Do you hover in the mist or move?

[User] He'll try to move out of the mist

[User] Alright you move out easily enough. Even as you do you see the dragon-creature from earlier blasting a strange gas at you from its mouth once more ((Will save))

[User]
 (1d20+5)[ 9 ]
this stuff does attribute damage doesn't it?

Anyways, assuming Malathot is still active, he'll try and charge the creature
 (1d20+13)[ 29 ]
 (1d8+4)[ 7 ]

[User] Forum ate my post

[User] Your body seizes up when the gas hits you ((you're dazed)) and you begin to spiral downward (50-ft per round till you hit the water). The creature dives after you attacking (5 damage before you hit the water). When you strike the water it follows you in still attacking (2 more damage), before breathing the same gas into the water around you ((make another Will save)).

[User]
 (1d20+5)[ 15 ]
Oh here we go...

[User]
 ((you are very unlucky, by the way))

It bites you twice more (9 more damage) then breathes on you yet again.

[User]
 (1d20+5)[ 23 ]
then stop spamming save or loses!

[User]
 ((the funny thing is the fog was the one that mattered; without it you'd not be failing these; that and it keeps rolling max, or 1 less, for duration))

It bites you four more times, missing once (12 damage total), then looses another breath on you.

[User]
 ((That was an 18, how the hell did I fail?!))
 (1d20+5)[ 25 ]

[User]
 ((You were suffering from the effects of mindfog; -10 to Will saves))

It bites you once more (3 damage) and then you regain your mobility.

[User]
 Malathot attempts to breathe on it
 (8d6)[ 33 ]
 (1d4)[ 3 ]

[User] It dies (failed its save).

[User] He goes to fly back to the dwarven camp.


[User]
 {table=head]Player Name|Character Name
Wyntonian| Annika Wershander
userpay| Tahlik
MCerberus| Dreston Leysmith
Herpestidae| Taeko
Hastur Avaddon| Kaiwan [/table]
 Thundereach. Location? At the crossroads separating the Kula Mountains and the forests of Mytis; while not such a trade route as its southern sister-city, Avren, it still has its wide share of travelers. Defensive capabilities? Enough to hold its own against invaders, though its Guard is more trained for combat and war, rather than subtlety and diplomacy. Population? Roughly 20,000 people, split amongst Orcs, Elves, Humans and Halflings, give or take the people who are born and the people who die each day.

Missing persons thus far? Twenty-three.

People who have answered the call for help? Five.

You all file into the Stormfront Barracks; a large block of a building, used to house officials of the city who deal with relations with other cities in the Kingdom. Sitting in the waiting room, are the five of you, in miscellaneous chairs in a wide, rectangular room on one wall. On the opposite wall are five doors, and separating you from it are bookshelves upon bookshelves and people moving back and forth from one door to another to outside and to inside and back again all around. In the middle of the room is a wide, circular desk holds three clerks, who, with amazing speed and clarity, deal with the incomers and outgoers. The door in the middle of the far wall opens, and out comes an Orc; gray skin holds down muscles, atop of which is a rather calm face, and a bald head. He waves at the five of you to follow, and retreats back into the room.

[User]
 With silence and eager haste Kaiwan twists his head to the left and then to the right.  He looks at his comrades as if in search of some permission to go ahead and act on his own.

In respect for those around while being in the vicinity of a public building, Kaiwan has his cowl pulled back to reveal his full face.  Strands of twisted matted hair fall forth in front of his eyes, obscuring them from view.  It is not hard to see however, that something has him on edge.  He is uncomfortable here.  Perhaps it is the presence of authority figures.  Or maybe still, it is just the fact that he doesn't like being surrounded by so many people in general.

He rises to his feet slowly, twisting his head once more as he does so, letting forth a faint popping noise as it cracks.  He hobbles forward quickly, looking more like ape then man as he walks.  His fine yellow robes flow gently upon the ground behind him.  Kaiwan enters the room with curious intrigue.  Looking around frantically, he takes in it's aroma and sights without further word.

(Edit: Clarification: His movement is akin to that of an ape because of how he leans over like a hunchback.  His hands do not actually touch the ground to support his movement however, and other then this, his features are purely human).  :)

[User] Tahlik's gaze wanders around the room, ending up looking over the group. Only a few had answered the call. This warforged felt uneasy yet he supposed it was better than him alone. As the orc waves them forward Tahlik trails the rather animal like human that sets out first.

[User] Taeko was  just  a little intimidated. She appeared to be the youngest one here. She didn't want to be the first to move, but not the last either. She follows the ape-man and the... golem? into the room.

[User] Annika watched the hunched man in the robes warily, her hands near her weapons. The girl she had long since judged to be dangerous, but not an immediate threat. The giant....she'd talk to him later. In the meantime, she followed the hulking machine into the room, nodding respectfully to the orc.

[User]
 Kaiwan pauses and looks back at those still sitting in their seats looking lackadaisically into nothingness, obviously distracted with something obscure and important on their minds.

 "Come my friends!"   His voice flows like nails on a chalkboard to your ears, deep and filled with icy intent.
 "We should hurry.  No desire to waste the time of Mr. Orc!  Nooooo.  No desire at all."   His neck bobs and his dead eyes stare lazily at you for a moment while he talks and then twist about to catch a glimpse of something else in the room.  He smiles in a friendly manner, and ushers you along with his long bony fingers.

He hobbles back into the room, nodding politely at the Orc, and bowing his head in submission, careful not to make too much eye contact.

[User] Annika forced herself to relax.  Yes, this man is probably mad, but he's probably harmless. For now. Mostly.  She found his scent a little disturbing, and detected the hint of the arcane in his manner, having lived her formative years surrounded by it.

[User] Walking inside, it is apparent you are not to be there long. There are no chairs in sight for you to sit on. Instead, there is a small table next to a simple stool, which the Orc sits on. On it are some papers. One large window occupies the far wall of the room. The Orc looks at the five of you.  "Good afternoon. I am Dr. Teethbearer. I'm going under the assumption that you all are to help with the... disappearances."

[User] That would be correct.

[User] Tahlik gives the orc a slow nod. " That I am. One who I hold dear has disappeared. I wish to see him and any others I can returned. "

[User]
 Kaiwan approaches the window slowly, speaking as he walks.

" The recent troubles which plague our community has taken its toll on all aspects of life here.  Fear grips at the hearts of the common wealth, and as such...  I am without profit these days. "  He gazes outside, and up into the sky, as if searching for something.  A smile forms on his lips, and he turns around to his host.

" A man cannot stand idly and watch as his good neighbor is drowned in the pale shadows of horror, can he? "

Kaiwan takes a deep bow before the doctor, and exclaims with glee: " For let philosopher and doctor preach, of what they will and what they will not, each.  Is but one link in an eternal chain, that none can slip nor break nor over-reach...  Good Doctor, my services... " he says as he rises to his full height, " Are at your complete disposal... "

[User] Taeko shrugged at the various explanations I just thought it would be interesting.

[User] Annika remains mostly silent, save for an affirming noise at the Orc's question and a slight nod.

[User]
 So!  Shall we begin my friends?   Kaiwan says as he hobbles over to the table, resting his bony hands upon it.

 I have many many many many many questions for you in regards to this...  situation, as I'm sure we all do.  AND OF COURSE I will be keeping all transferred knowledge of these matters to myself, and not go spreading any rumors to the local press in any manner, my good Mr. Orcsy friend.   He smiles showing a mouth full of perfectly white healthy teeth...  Oddly well kept for his disposition and mannerisms.

Kaiwan takes a step aback from the Orc for a moment.   BUT HOW SILLY OF ME!  Dr. Teethbearer, you have told me your name, but I have not shared MINE!  You may call me Kaiwan good sir.     He produces from his ensamble a piece of scroll, some ink, and a feather quill.   Shall we begin imminently with our...  questions...  Or was there a particular place you wanted to start?

[User] Annika also procures a small pad and a quill from inside her bag. " I have my own curiosities as well, Dr. Teethbearer. As, I am sure, do the rest of my fellow applicants. In the spirit of sharing names, mine is Ms. Annika Wershander. First off, I would like to know everything you can tell us about this investigation."

[User] " Thalik. " The warforged doesn't say anymore and only looks at the orc expectantly.

[User]
 "Good! Good. We need the extra hands."  The Orc picks up the stack of paperwork, and hands a few sheets to each one of you. On it are blank spaces. He gestures to some quills in an ink pot on the small table next to him.  "Please, sign as I talk. Currently we have three more groups of volunteers working on this case; you will be the fourth. You will be looking into the disappearances in the Northern part of the city, near the Argyle River. People there are a bit quieter and hush hush, so you'll have to apply a bit of force if you want anything out of them. If you find anything, you are to send it to us immediately.

"When you are done, hand me the sheets, and I'll hand you your badge."

 Spoiler
Sorry about that; lets get this ball rolling.

[User] Tahlik nods as he reaches forward for the quill to sign. Force he can do. " I suppose if force must be applied do so sparingly unless we've a solid lead? Methinks people wouldn't be happy about the... damages. "

[User] Annika reads the sheets carefully, and agrees to sign it.  "What else can you tell us about these disappearances? Any correlation between the victims? Any identifying marks left at the scene?"

[User]
 Hmm...

 Spoiler
Search Check for any suspicious wording in the article.
 (1d20+2)[ 14 ]

[User]
 Kaiwan glanced briefly at the papers before him and then began to fill it out blindly without any thought.  Even if the pages were the craftsmanship of a devil's hand, Kaiwan held no intent to meet any obligations presented before him.  Besides, so what if he signed his name.  It didn't actually mean anything, right?

The scribbles presented barely passed for common, but were legible none-the-less.  The man in yellow handed the papers over to his host upon completion with a certain look in his eyes and a easy smile.

He waited silently henceforth to see if there would be any more pleasantrys to deal with before actual business.

[User]
 "The only lead thus far, and by poor proximity, is Grognar's Grog owner, Grognar Stouthammer. The last disappearance occurred right in the alleyway by his Inn, and we've already pressed him for information.

"The only correlations has been what has been left behind. The ground is colored a plethora of colors, which, for all our efforts, we cannot cover up, except for Illusions, and even then, only temporarily, and a sheet of paper left at each scene. The other teams have checked them, so if you wish, I can show you as well."

The Doctor takes Kaiwan's papers, and checks them over with much indifference.
 Taeko

 Spoiler
Nothing out of the usual. Though, you gather following information:

 You may not discuss any information you gain during your investigation with anyone except for: Dr. Teethbearer and those he designates, those of other search squads, and your own squad.
 You may not do anything to disrupt the public opinion of: The Town Guard, any established business or the Throne.
 It is asked that you share any relevant information pertaining to the investigation with your squad and Dr. Teethbearer, along with those he designates.

[User] Taeko signs her name on the document and hands it over.  Here you go, Mr. Orcy man.

[User] "I think I'd like to see those papers, if possible. Also, what caused the color changes at the scenes? Was it magic, some sort of illusion? If it was much more powerful than the cover-ups, that would explain why they didn't work for very long."  Annika continues to roll the ideas around her head. More often than not her past seemed to hold more harm than good, but a rudimentary magical education was proving somewhat useful.

[User]
 Dr. Teethbearer takes Taeko's papers, nodding as it to confirm that, yes, he is an Orc.  "From what our City Mages have found, its of the Transmogrification school. And that it gets more and more powerful the longer we have an illusion placed over it, until it... for lack of a better term... devours it."  He pulls out a few leafs of paper. He hands them over to Annika.

They're a bit worn; brittle, hard, and turning yellow with age, but nothing out of the ordinary from first glance.

[User]
 "Is there any correlation between the number of people missing at each crime scene and the size or number of these...  rainbow blotches?"   Kaiwan asked leaning forward with one eye slightly more open then the other in a inquisitive manner.

"Any other questions I'm certain we can find the answers to on our own very soon.  I'm certain you have lots and lots and lots of work to take care of around these parts without playing catchup with us, hmmmm?"

[User] Despite his inanimate face plate it's almost as if Tahlik would be furrowing his eyebrows. " A magic that eats other magic? That sounds... powerful to say the least. " Mostly now he waits for the others to finish pouring over the new sheet of paper. He isn't to good with such things.

[User]
 Spoiler
Moving this along. Sorry; just moved to California.

  "No correlation as far as we've been able to tell. The only thing that determines their size is how much illusion we try and put over it."  With a professional demeanor, Dr. Teethbearer stands up, collecting the papers back onto his person, and opens the door, motioning you all out. A man stands at the door, barely a man at that, holding a small wooden box with several chunks of metal inside: Each one is in the shape of a feathered wing, made out of iron, with an inscription:  Deivoor Met .

 _/_/_/_/
Traveling across the city, you find yourselves on a cobblestone road named 'Ravenswind'. A quieter part of the city, and probably a place where one should keep their coinpurses a bit... closer. The only traffic that this street sees is the occasional carriage that comes by, or the occasional nondescript man running from one of the many alleyways and side passages, to another. On this street there are plenty of houses, but only aren't boarded up, and even fewer look hospitable. Down the road, quite a ways away, is a single sign that reads 'Grognar's Grog', though you can tell that it was originally meant to just read as 'Grog Grog', seeing as the 'nar's' part is painted on, rather than carved.


[User]
 The emperor sits in his throne room, listening intently to a Hiruma that has spotted the shadow warriors mobilizing for something special.  But he's not sure what yet.  The emperor, Toturi The Third, rests his head on his arm and sighs.  It was clear to him that whatever the followers of Fu Leng were planning, it was not good.  He would have to cut it off at the source, he would finally confront the Shadowlands in their territory, they were going to perish forever.
Emperor Toturi motioned for a servant, he orated the following to him, "This letter is being sent to the daimyo of every great and minor clan in rokugan, you are all being asked to send to the Capital a single warrior you deem capable of facing the following mission.  The elected individual will move into the Shadowlands and attempt an assassination on one of the most important Liuetenants in the Shadowland Army, Da Rong.  Please respond with your elected individual as soon as possible."

The Clans respond quickly, except for the Crane, Lion, Dragon, and Scorpion.  The Crane had all of their men and women on duty protecting an important courtier on her way to the Senket Empire.  The Lion were on campaign against an army of rogue nezumi.  The dragon simply did not respond for some reason.  The Scorpion responded that they had a man in mind, but he was currently in the Shadowlands, and would meet up with the party when they crossed the border.
A week and a half later the representatives of the other clans presented themselves at the palace.  Hiruma Saito of the Crab clan, Ujina Masaru of the Hare clan, Seppun Ranbo of the Imperial families, Tsuruchi Jin of the Mantis clan, Isawa Suke of the Phoenix clan, and Moto Amaya of the Unicorn clan.  They proceeded to the throne room and sat before the Emperor.  He told them of their mission, explaining that it was beleived that Da Rong resides in Hankyo sano Kappa, ruling over the goblin tribes there.  He finishes his speech saying this, "I am going to provide all of you with new weapons and armor for this journey, so, what do you all require."

 Spoiler
orate what weapons and what kind of armor you all would like.  remember you are speaking with the emperor.

[User]
 Hiruma Saito stands in awe before the son of heavans. The tall man in the colors of the Crab had never seen the imperial Capital and while it already proved many sights he had never imagined of taking in, all that was nothing compared to the utter culmination of pride in being part of this mission and the fact that he now stood before the Emperor. As the Emperor spoke to the assembled Samurai the incredibly tall man set into a deep bow, a gesture which looked rather akward from one of his size, and spoke in a deep bass voice.
 "Emperor Toturi-domo. I am Hiruma Saito. Hida Kuon-domo has deemed me capable of this mission and thus I stand here before you today to fullfill the Crabs oaths to protect the Empire fr..."   he trails of with his voice remembering that he was told not to mention the Shadowlands or it's minion before the Emperor.  "I will gladly accept your offer for Equipment. I am Crab and thus I shall choose a suit of Heavy Armor, a Tetsubo, a Dai-Tsuchi and a Yumi."
The man remains in his low bow waiting for the Emporor to discharge him.

[User] "Your will be done"    Toturi waves his arm and a servant rushes out of the room to retrieve that which was asked for.

[User]
 After the Emperor’s pronouncement, Seppun Ranbo steps forward and kneels before the Son of Heaven. His face is impassive and aloof, embodying the dignity and majesty of the Imperial Miharu. In contrast to the other samurai, he has seldom left the capital city; indeed, this mission must be of the direst importance if the Emperor is dispatching his own guardsmen into the Shadowlands. Ranbo is unsure of what to make of this, but would never question Toturi’s judgment.

 “My master, I will see that the jade light of Heaven is brought down upon your enemies. As to your offer, I will accept a no-dachi and naginata to augment the blades of my ancestors, as well as heavy armor.”

Ranbo remains in his kneeling posture as long as is necessary; he is quite used to it.


[User]
 You all find yourselves in a dark ally in the North District, close to the Below District's gates. The moon is almost at it's peak and is the biggest of the month. A couple of buildings ahead of you, you see a few dark figures heading out into the light of a street lam. The luminance reveals them as hoods with large knives. The shine of the blades disappears as the shady characters skulk to the other side of the street, moving behind a well-lit house.

What do you do?

[User]
 Lorenmyre

Striding down the cobbled alley comes a man in full dress armor of exceptional quality, seeming made out of solid gold and burnished to a shine.  Long blond hair falls past his shoulders, and fine features betray that he is one of the faerie folk, an eladrin.  A tall helmet with flared wings sits comfortably under one arm, and his other hand clutches what could only be a map of the city.  It is clear that he's a little lost from the slight crease of his brow and the way he keeps looking around for landmarks.  When he catches sight of the furtive dark figures, however, his features harden and his mouth draws into a line.  Casting his map to one side, he sets his helmet reverently over his head with both hands, swings around an ornate shield from where it had been slung over one shoulder, and then draws his sword with a long hiss of finely tempered steel.

 You there!  Stand forth and declare yourselves!

It's not his city or his people, but when you've spent your whole life training to protect civilians it becomes an instinct that's hard to repress.

[User]
 Eris

Despite being no stranger to the darkness, Eris, has always found it slightly unnerving - something clearly visible from her face as she hurries down the alley. On seeing the cloaked and armed figures, she stops abruptly. Thinking quickly, she wills herself to become invisible and slips into the cover of a nearby doorway, hoping to avoid attracting attention to herself.

After several months of expecting death to emerge from the shadows at any moment, Eris is unlikely to confront these figures without at least learning a bit more about their intentions first.

 Spoiler
Uses 1pp to turn invisible, hopefully without the strange figures - or this warrior - noticing.

Moves silently into cover:
  'Move Silently'  - (d20+12)[ 30 ]

Hides in the nearest reasonable cover:
  'Hide'  - (d20+12)[ 14 ]

Looks around to see if she sees or hears anything else of interest:
  'Spot'  - (d20+9)[ 26 ]
  'listen'  - (d20+9)[ 28 ]


[User]
 Arena Tournament, Round 50:  Jeananne  vs.  Ricochet
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Fishy - Jeananne
 Adumbration - Ricochet
 All Combatants, please roll initiative.

[User]
 Checking in, rolling initiative, no purchases.  I am, however, going to be out of town for a week, and may or may not have Internet access.  Can I get a stay-of-disqualification thingie until Friday?

Init:  (1d20+2)[ 13 ]

[User]
 Initiative:
 (1d20+3)[ 10 ]

No purchases either.

 Spoiler
Starting at the only place possible, between the four squares in the spot marked with blue. Troy has his trusty crossbow in his hands, loaded, wearing his studded leather armor and spectacles.

This should be fun. 😁

[User]
 High Ref chilepepper

 Originally Posted by Adumbration

 Spoiler
Starting at the only place possible, between the four squares in the spot marked with blue. Troy has his trusty crossbow in his hands, loaded, wearing his studded leather armor and spectacles.

Adumbration

 Spoiler
The starting location in this map is just like all the others.  Pick a square: M25, M26, N25, N26.

[User]
 And I'm back!

Anything you and the refs need to work out, or are we good to go?

[User]
 Spoiler
Starting at M 25.

Nope, we're good. Go ahead.

[User]
 Cool.  Let's rock.

 Jeananne, Round 1:
 Spoiler
Jean starts in M2, wielding her morningstar, wearing her shield and armor.

Swift action: Enter Martial Spirit stance.

Move action: Open the gates of justice!

Move action: Stomp down south to M8.

And, done.

Statblock, for refs:
 Spoiler

Position: M8
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3

HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes
Stance: Martial Spirit

Maneuvers Spoiler:
 Spoiler

[1] Charging Minotaur
[2] Douse The Flames
[3] Stone Bones
[4] Leading The Attack
[5] Crusader's Strike

Skipping over previously selected maneuvers,  (1d5)[ 5 ]  and  (1d4)[ 2 ]  are granted.

[User]
 Ricochet - Round 1

 Spoiler

Troy opens the door - move action. If Jeananne is in sight, he fires his crossbow at her - if not, he readies an action to do so on sight.

Attack roll:
 (1d20+3)[ 20 ]
Damage:
 (1d10)[ 5 ] +1 if within 30 feet - to both attack and damage.
If critical - threatens at 19-20/x2. Confirmation:
 (1d20+3)[ 8 ]
Damage, if critical and confirmed.
 (1d10)[ 1 ]

Could use LoS now, otherwise my turn is done.

[User]
 GM Kyeudo

Jeananne

 Spoiler

No LoS

Ricochet

 Spoiler

No LoS

[User]
 Just one thing...

 Spoiler
Is the door on her side open?

[User]
 High Ref Mav:

Adumbration

 Spoiler

It appears to be

[User]
 Jeananne, Round 2:
 Spoiler
Double-move to J19.  Is the door on the Blue side open or closed?

Done!

Statblock, for refs:
 Spoiler

Position: J19
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3

HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes
Stance: Martial Spirit

Maneuvers Spoiler:
 Spoiler

[1] Charging Minotaur
[G] Douse The Flames
[2] Stone Bones
[3] Leading The Attack
[G] Crusader's Strike

Next turn, Maneuver  (1d3)[ 3 ]  is granted.

[User]
 You know what? I think I'm going to concede this match. I did the math, and to get Jeananne down Ricochet would have to deal 41 damage in a single round - and given even the optimal conditions and a confirmed critical, my guy can do 38.

This is just to save time - with the frequent LoS attempts and Ricochet's continual running, this could take a while.

Okay with you, Fishy?

[User] It's not that bad: Jean doesn't have a way of regenerating PP, and no ranged weaponry, so it's possible to plink her to death with a crossbow.  But if you don't think that'd be fun, I'll understand.

[User] Well, if I had a Light crossbow or a melee weapon of sorts, I'd give it a shot, but a Full-round action to reload coupled with attacks of opportunity would end the battle shortly.

[User]
 High Ref chilepepper

Jeananne in the winner.