[User]
 Grixis isn't exactly putting up a defense, but the Black Praetor of Phyrexia, Sheoldred, is building a series of Compleation facilities in Grixis. If this continues unabated, Grixis' forces will become Nigh-unstoppable, and be added to Phyrexia's might. Defeating Sheoldred will stop construction, however.

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Urborg
58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 Harnel's brow furrows,   " No  pushover, you spidery bitch!"  . It may, of course, not be the best idea to get a red mana mage angry. Or it may be a very good idea. Can never tell with red.

 Life:  20

Initiative:
 (1d20)[ 17 ]

Draw:
 (1d60)[ 9 ]
 (1d59)[ 13 ]
 (1d58)[ 11 ]
 (1d57)[ 15 ]
 (1d56)[ 40 ]
 (1d55)[ 43 ]
 (1d54)[ 34 ]

Field
 Spoiler
-

 Spoiler
Hand
 Spoiler
Mountain x4, Staggershock, Galvanic Blast, Punishing Fire

Graveyard
 Spoiler
-

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Mountain
16. Slagstorm
17. Chandra Nalaar
18. Chandra Nalaar
19. Koth Of The Hammer
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Chandra Ablaze
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Lavaball Trap
41. Lavaball Trap
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52. Slagstorm
53. Slagstorm

[User]
 We shall see then, shall we not?
 (1d20)[ 10 ]
 (1d60)[ 12 ]
 (1d59)[ 53 ]
 (1d58)[ 33 ]
 (1d57)[ 20 ]
 (1d56)[ 1 ]
 (1d55)[ 13 ]
 (1d54)[ 52 ]
  First, grow to fear my power!

An orb of black mana, crackling with evil, comes into existence.

((Play Swamp, end turn.))

Life: 15

 Field:

 Spoiler

Swamp

 Hand:

 Spoiler

Phyrexian Obliterator
Vault Skirge
Mortis Dogs
Do or Die
Mindcrank
Urborg, Tomb of Yawgmoth

 Graveyard:

 Spoiler

-

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 Harnel supplies his own, red orb of power to draw from

 Life:  20

Draw:
None this turn

Field
 Spoiler
 Lands:
Mountain

 Spoiler
Hand
 Spoiler
Mountain x3, Staggershock, Galvanic Blast, Punishing Fire

Graveyard
 Spoiler
-

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Mountain
16. Slagstorm
17. Chandra Nalaar
18. Chandra Nalaar
19. Koth Of The Hammer
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Chandra Ablaze
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Lavaball Trap
41. Lavaball Trap
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52. Slagstorm
53. Slagstorm

  END

[User]
 (1d53)[ 43 ]
  Resistance is meaningless. All shall be as my slaves, inevitably.

Another orb of black mana appears, and a monstrous imp forms from the shadows.

((Play Swamp, play Vault Skirge, end turn.))

Life: 15

 Field:

 Spoiler

Swamp (t)
Swamp (t)

Vault Skirge

 Hand:

 Spoiler

Phyrexian Obliterator
Mindcrank
Mortis Dogs
Do or Die
Urborg, Tomb of Yawgmoth

 Graveyard:

 Spoiler

-

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
45. Swamp
46. Swamp
47. Swamp
 48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 ((Before the end of your turn - essentially allowing me to double-dip my mana - I cast Galvanic Blast, Destroying the Skirge. Gorram lifelink.))

Harnel extends his arm toward the summon, and a blast of pure energy vaporizes the little flying abomination,   "That would be a lot more ominous if you had even one servant brought to bear."

Another orb of red mana appears with him

 Life:  20

Draw:
 (1d53)[ 36 ]

Field
 Spoiler
 Lands:
Mountain x2

 Spoiler
Hand
 Spoiler
Mountain x3, Staggershock, Punishing Fire, Chain Lightning

Graveyard
 Spoiler
Galvanic Blast

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Mountain
16. Slagstorm
17. Chandra Nalaar
18. Chandra Nalaar
19. Koth Of The Hammer
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Chandra Ablaze
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Slagstorm
39. Punishing Fire
40. Lavaball Trap
41. Lavaball Trap
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52. Slagstorm

  END

[User]
 (1d52)[ 40 ]
  Perhaps so, but even the strongest minds can be broken, given time. And I have all the time in the world.

An Elaborate torture assembly appears around Harnel. It appears to be powered by spilt blood. Probably best to avoid letting his blood be spilled, then.

((Play Swamp, play Mindcrank. End turn.))

Life: 15

 Field:

 Spoiler

Swamp (t)
Swamp (t)
Swamp

Mindcrank

 Hand:

 Spoiler

Phyrexian Obliterator
Mortis Dogs
Do or Die
Urborg, Tomb of Yawgmoth

 Graveyard:

 Spoiler

Vault Skirge

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
 45. Swamp
46. Swamp
47. Swamp
 48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 ((Before the end of your turn again, I play Punishing fire, dealing 2 direct damage))

The horrid torture mechanism appears, but it seems Harnel is more focused on his victory than dealing with the machine. He breathes a bolt of fire towards the Black Praetor

Another Red mana orb appears with the draconic planeswalker

 Life:  20

Draw:
 (1d52)[ 37 ]

Field
 Spoiler
 Lands:
Mountain x3

 Spoiler
Hand
 Spoiler
Mountain, Staggershock, Chain Lightning

Graveyard
 Spoiler
Galvanic Blast, Punishing Fire

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Mountain
16. Slagstorm
17. Chandra Nalaar
18. Chandra Nalaar
19. Koth Of The Hammer
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Chandra Ablaze
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Slagstorm
39. Punishing Fire
40. Lavaball Trap
41. Lavaball Trap
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52. Slagstorm

  END

[User]
 (1d51)[ 23 ]
  I can give you greater things than your current existence, as you shall soon see. Behold, the Tomb of Yawgmoth and its new spawn: The Obliterator!

((Play Urborg, Tomb of Yawgmoth. Tap all lands to play Phyrexian Obliterator. End turn.))

Life: 13

 Field:

 Spoiler

Swamp (t)
Swamp (t)
Swamp (t)
Urborg, Tomb of Yawgmoth (t)

Mindcrank

Phyrexian Obliterator - 5/5 - Trample

 Hand:

 Spoiler

Mortis Dogs
Do or Die
Contaminated Ground

 Graveyard:

 Spoiler

Vault Skirge

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
 26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
 45. Swamp
46. Swamp
47. Swamp
 48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 ((Cast Staggershock on you before the end of your turn. Because of rebound, it deals 4 damage total))

  "... Damn."   Harnel looks up at the creature with surprise. There weren't many spells he knew that could destroy that thing easily. He shakes it off though, sending another bolt of lightning at Sheoldred, which then bounces to the ground before hitting her again

Harnel curses his luck - He's having trouble drawing those spells to mind

 Life:  20

Draw:
 (1d52)[ 9 ]

Field
 Spoiler
 Lands:
Mountain x4

 Spoiler
Hand
 Spoiler
Mountain, Chain Lightning

Graveyard
 Spoiler
Galvanic Blast, Punishing Fire, Staggershock

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Slagstorm
16. Slagstorm
17. Chandra Nalaar
18. Chandra Nalaar
19. Koth Of The Hammer
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Chandra Ablaze
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Slagstorm
39. Punishing Fire
40. Lavaball Trap
41. Lavaball Trap
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm

END

[User]
 Sheoldred grunts at the pain, but does not fall.

 (1d50)[ 7 ]
  Now, fear the full force of perfection!

((Play Mortis Dogs. Attack with Phyrexian Obliterator, dealing 5 damage and milling 5 cards. End turn.))

Life: 9

 Field:

 Spoiler

Swamp (t)
Swamp (t)
Swamp (t)
Urborg, Tomb of Yawgmoth (t)

Mindcrank

Mortis Dogs - 2/2
Phyrexian Obliterator - 5/5 - Trample (t)

 Hand:

 Spoiler

Do or Die
Blind Zealot
Contaminated Ground

 Graveyard:

 Spoiler

Vault Skirge

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
 8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
 26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
 45. Swamp
46. Swamp
47. Swamp
 48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 Harnel grunts in pain - Seriously, that thing was massive! - But doesn't falter. Electricity arises from his hands, and he aims His spell at the dog the Phyrexian had summoned

((Just casting Lightning Bolt to get rid of the dog. I really wish I had a wall or something to deal with that obliterator))

  "Quit your posturing about perfection. Life should be free - not held to the whim of somebody without even normal legs"  🤢
 Life:  15

Mill Cards:
 (1d51)[ 46 ]
 (1d50)[ 29 ]
 (1d49)[ 20 ]
 (1d48)[ 20 ]
 (1d47)[ 15 ]

Draw:
 (1d46)[ 16 ]

Field
 Spoiler
 Lands:
Mountain x5

 Spoiler
Hand
 Spoiler
-

Graveyard
 Spoiler
Chain Reaction, Lightning Bolt, Galvanic Blast, Punishing Fire, Staggershock

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Lightning Bolt
16. Lightning Bolt
17. Chandra Nalaar
18. Chandra Nalaar
19. Arc Trail
20. Arc Trail
21. Pyromancer's Ascension
22. Slagstorm
23. Slagstorm
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Fireball
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Chandra Ablaze
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Slagstorm
39. Punishing Fire
40. Lavaball Trap
41. Lavaball Trap
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension

  END

[User] ((Er... I think you probably want to reconsider that. You just hit  this  with burn spells. Are you sure that's wise? You could do it, but that would mean losing all of your mountains. And milling two more cards. 😏))

[User]
 ((I don't actually have any other cards than burn spells - this is a burn and sorcery deck. No creatures at all, and there's no insta-deads like terminate

😩

I guess I'm rethinking my turn then. Hold on a bit))

[User]
 Normal is merely a perception.
 (1d49)[ 44 ]
  Now, Dragonspawn, may your flesh be harvested for use among your betters. The contamination spreads far and wide. And Behold Blessed Perfection once more.

((Play Swamp. Play Contaminated Ground on one of your untapped mountains, and play Blind Zealot. Attack with Phyrexian Obliterator for 5 more mills. Don't forget the 2 damage Mortis Dogs dealt, as well as the 2 mills caused by it. End turn.))

Life: 9

 Field:

 Spoiler

Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)
Urborg, Tomb of Yawgmoth (t)

Contaminated Ground (on Mountain)

Mindcrank

Blind Zealot - 2/2 - Intimidate
Phyrexian Obliterator - 5/5 - Trample (t)

 Hand:

 Spoiler

Do or Die

 Graveyard:

 Spoiler

Mortis Dogs
Vault Skirge

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
 8. Blind Zealot
9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
 26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
 45. Swamp
46. Swamp
47. Swamp
 48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
 55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 ((If were to say, scoop, would I be able to save my character? I don't want to die during the first thing I do, after all. I'm thinking he'd run from combat through the Blind eternities, planeswalk somewhere safe until he recovers, and let someone else deal with Sheoldred. This is just if this whole deal turns out to be hopeless, like it's looking now

Anyways, I play Koth of the Hammer, then use his ability to turn a mountain into a creature to attack with. Maybe I can do something with this.))

Harnel glares angrily at Sheoldred, and begins using geomancy, rocks sprouting out of the ground to assault the Praetor

 Life:  8

Mill Cards:
 (1d45)[ 45 ]
 (1d44)[ 8 ]
 (1d43)[ 43 ]
 (1d42)[ 34 ]
 (1d41)[ 21 ]
 (1d40)[ 30 ]
 (1d39)[ 18 ]

Draw:
 (1d38)[ 13 ]

Field
 Spoiler
 Lands:
Mountain x4 - Tapped, one on the attack as a 4/4
Swamp - Corrupted

 Planeswalkers:
Koth of the Hammer (4)

 Spoiler
Hand

Graveyard
 Spoiler
Chain Reaction, Lightning Bolt, Galvanic Blast x2, Punishing Fire, Staggershock, Pyromancer Ascensionx2, Mountain, Chandra Ablaze, Chandra Nalaar

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Galvanic Blast
15. Lightning Bolt
16. Lightning Bolt
17. Chandra Nalaar
18. Arc Trail
19. Arc Trail
20. Galvanic Blast
21. Lavaball Trap
22. Slagstorm
23. Slagstorm
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Burst Lightning
28. Burst Lightning
29. Fireball
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Lavaball Trap
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Slagstorm
39. Punishing Fire

[User]
 ((Hey, I said standard freeform rules apply. That means that there is no involuntary death for players. 😁 Yeah, you can retreat at any time. You do stand a pretty decent chance though, just telling you. Oh, and no block.))

 (1d48)[ 7 ]
  Now, taste the power of my Vault Skirge! The Zealot will infiltrate and get to work on impaling your extra power source, and the Perfect Being will strike you once again.

((Play Vault Skirge, for 1 mana and 2 life. Attack Koth with Blind Zealot, and attack you with Phyrexian Obliterator. 5 mills. End turn.))

Life: 3

 Field:

 Spoiler

Swamp (t)
Swamp
Swamp
Swamp
Urborg, Tomb of Yawgmoth

Contaminated Ground (on Mountain)

Mindcrank

Blind Zealot - 2/2 - Intimidate (t)
Phyrexian Obliterator - 5/5 - Trample (t)
Vault Skirge - 1/1 - Flying, Lifelink

 Hand:

 Spoiler

Do or Die

 Graveyard:

 Spoiler

Mortis Dogs
Vault Skirge

 Sheoldred, The Whispering One

 Spoiler

Commander: Sheoldred, Whispering One

 1. Phyrexian Obliterator
2. Phyrexian Obliterator
3. Phyrexian Obliterator
4. Phyrexian Obliterator
5. Blind Zealot
6. Blind Zealot
7. Blind Zealot
 8. Blind Zealot
 9. Vault Skirge
10. Vault Skirge
11. Vault Skirge
 12. Vault Skirge
13. Necrogen Scudder
14. Necrogen Scudder
 15. Mortis Dogs
16. Mortis Dogs
17. Phyrexian Rager
18. Phyrexian Rager
19. Phyrexian Scuta
20. Phyrexian Scuta
 21. Do or Die
22. Do or Die
23. Do or Die
24. Do or Die
25. Contaminated Ground
 26. Contaminated Ground
27. Contaminated Ground
28. Contaminated Ground
29. Dismember
30. Dismember
31. Dismember
32. Dismember
33. Mindcrank
 34. Mindcrank
35. Mindcrank
36. Mindcrank
37. Bloodchief Ascension
38. Bloodchief Ascension
39. Bloodchief Ascension
40. Bloodchief Ascension
41. Swamp
42. Swamp
43. Swamp
44. Swamp
 45. Swamp
46. Swamp
47. Swamp
 48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
 54. Swamp
 55. Swamp
56. Swamp
57. Urborg
 58. Urborg, Tomb of Yawgmoth
59. Cabal Coffers
60. Cabal Coffers

[User]
 Harnel grins,   "Didn't work the first time, won't work the second,"   he says, and another bolt of electricity shoots from his outstretched hands, this one arcing between the Vault skirge and Sheoldred herself. It'll fry the skirge. Then, once more using Geomancy, Harnel will raise a spike to  impale  the praetor

((GLORY BE, I GOT ONE OF THE CARDS I NEEDED TO WIN. Arc trail between the skirge and Sheoldred, which deals 1 damage to the skirge and 2 to Sheoldred. after that, since she has no untapped creatures, I'm using Koth's ability to turn a mountain into a creature again to take off the last remaining bits of her health 😁

Close to dead, but I win! AHAHAHAHAHAHAHAHAHA. Sorry about that. It just feels good to win something you thought might have been hopeless))

 Life:  3

Mill Cards:
 (1d39)[ 37 ]
 (1d38)[ 27 ]
 (1d37)[ 30 ]
 (1d36)[ 28 ]
 (1d35)[ 9 ]

Draw:
 (1d34)[ 12 ]

Field
 Spoiler
 Lands:
Mountain x4
Swamp - Corrupted

 Planeswalkers:
Koth of the Hammer (3)

 Spoiler
Hand

Graveyard
 Spoiler
Chain Reaction, Lightning Bolt, Galvanic Blast x2, Punishing Fire, Staggershock, Pyromancer Ascensionx2, Mountain, Chandra Ablaze, Chandra Nalaar, Burst Lightnng x3

Exile
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Chain Reaction
13. Arc Trail
14. Galvanic Blast
15. Lightning Bolt
16. Lightning Bolt
17. Chandra Nalaar
18. Lavaball Trap
19. Staggershock
20. Galvanic Blast
21. Lavaball Trap
22. Slagstorm
23. Slagstorm
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Valakut, The Molten Pinnacle
27. Punishing Fire
28. Slagstorm
29. Fireball
30. Chain Reaction
31. Staggershock
32. Staggershock

[User]
 Sheoldred screams in agony, writhing on the ground. The carapace then releases the upper half, and the feminine torso tries to escape, trailing off a ghostly tail. She then falls to her death.

((A second victory from the jaws of defeat! Lix's fight against Norn was similarly bleak. Fun times. 😏))


[User]
 Map:

 Spoiler
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 ||||||||||||
 22 ||| C | C ||||| C | C ||
 23 ||| C | C ||||| C | C ||
 24 |
 25 |||||||||||[/table]

Lighting is nice and uniform.
Walls are stone, practically impossible to destroy and go all the way to the ceiling.
The ceiling is 30' high and is made out of the same stuff as the outer walls.
Floor is ordinary packed dirt.

The outer walls of the arena are magically reinforced. They block teleportation through them and cannot be bypassed by any available means.

I will start in the top 2 rows, you will start in the bottom 2.

[User]
 Initiative:  (1d20+4)[ 6 ]

Starting state (Observers Only):

 Spoiler

Location: C2, altitude 25'

I have a Stem the Tide rune placed on myself.

Status Box (Observers Only):

 Spoiler

Location: C2, altitude 25'
HP:156/156
0 Focus

Spells left:
1st circle:7
2nd circle:7
3rd circle:7
4th circle:6
5th circle:4

Other:
1 shimmering rune placed on myself

[User]
 Initiative:
 (1d20+13)[ 20 ]

Starting Position (ref only):

 Spoiler
K24

Stats (ref only):

 Spoiler
Location: K24
AC: 36
HP: 169
Iconic chosen ability for this fight: Damage Reduction 5

Description (for further reference):

 Spoiler
You see a black-haired human in a skinthight costume of indefinite colour - it seems to shift whenever you look at it. The human sports a set of scaly wings, his right hand seems to be a bit bulkier then his left and his shadow is a bit off. He wields a really neat rifle and two more barrels protrude behid his back. He smiles at you.

[User]
 It looks, that I go first. Since we don't know each others exact locations, I'll write down several possibilities and wait for the referee.

 Turn 1  (ref only):

 Spoiler

Perception roll just in case:  (1d20+21)[ 39 ]
 If I see my enemy already:
Standard action: Flurry with Deadly Aim for 1 point (additional damage on first attack is from Musketeer).
Attack:  (1d20+19)[ 38 ]
Damage:  (4d8+33)[ 52 ]  +6 cold

Attack:  (1d20+19)[ 27 ]
Damage:  (4d8+26)[ 37 ]  +6 cold

Attack:  (1d20+14)[ 17 ]
Damage:  (4d8+26)[ 48 ]  +6 cold

Attack:  (1d20+14)[ 31 ]
Damage:  (4d8+26)[ 52 ]  +6 cold

Swift action: If at least two attacks hit, I activate After-Image. Otherwise left unused.
Move action: Move through K25 to F25 using Stealth.
Stealth roll:  (1d20+17)[ 37 ]  (penalty for attack included; bonus for distance not included). My After-Image (if I activated it) will fly without Stealth to B17 landing there.

 If I don't see my enemy:
Move action: fly directly north near the ground until I see my enemy. In worst case scenario I reach K2 (from there I will be able to see him for sure). If I see him earlier, I stop and land at point, where I have a clear line for shooting.
Swift action: Stone Fist - his max HP get reduced by 26 for 3 rounds.
Standard action:
Flurry with Deadly Aim for 1 point (additional damage on first attack is from Musketeer).
Attack:  (1d20+19)[ 22 ]
Damage:  (4d8+33)[ 50 ]  +6 cold

Attack:  (1d20+19)[ 33 ]
Damage:  (4d8+26)[ 45 ]  +6 cold

Attack:  (1d20+14)[ 23 ]
Damage:  (4d8+26)[ 46 ]  +6 cold

Attack:  (1d20+14)[ 34 ]
Damage:  (4d8+26)[ 52 ]  +6 cold

Stats at the end of turn:

 Spoiler

 If I see my enemy already:
Position: F25 (ground level)
After-Image position: B17 (ground level)
HP: 163/163
AC: 36

 If I don't see my enemy:
Position: dependant on currently unknown factors.
HP: 169/169
AC: 36

[User]
 Once again forgot to ask for descriptions. 😩 Thank you Radar for providing one and reminding me. Could I get one from you too Bucky?

Radar:

 Spoiler
At K7 you gain LoS to him (he's in C2 +25; I'm asking for his description). However, he has cover so I'm not sure you would consider that a "clear" line of shooting. Are you stopping there and shooting, or continuing?

[User]
 Description:

 Spoiler
Arvil is a tall, red-haired human in a gray cloak.  If you look closely enough, you can see padded armor underneath with faded runes on it.

Initial perception check (if it's needed before my turn):

 Spoiler
 (1d20+17)[ 22 ]

[User]
 Originally Posted by Claudius Maximus
 Once again forgot to ask for descriptions. 😩 Thank you Radar for providing one and reminding me. Could I get one from you too Bucky?

Radar:

 Spoiler
At K7 you gain LoS to him (he's in C2 +25; I'm asking for his description). However, he has cover so I'm not sure you would consider that a "clear" line of shooting. Are you stopping there and shooting, or continuing?

For ref. eyes only:

 Spoiler
I don't like cover penalties, so I go all the way to K2. Rest of the turn as planned previously.

[User]
 LoS:

Bucky:

 Spoiler
You see a glimpse of your opponent in K7, headed north. Shortly thereafter he pops out in K2 and starts shooting (attacks below). Here's what you see:

 You see a black-haired human in a skinthight costume of indefinite colour - it seems to shift whenever you look at it. The human sports a set of scaly wings, his right hand seems to be a bit bulkier then his left and his shadow is a bit off. He wields a really neat rifle and two more barrels protrude behid his back. He smiles at you.

Radar:

 Spoiler
You get a clean look from K2:

 Arvil is a tall, red-haired human in a gray cloak. If you look closely enough, you can see padded armor underneath with faded runes on it.

The attacks:

 Swift action: Stone Fist - his max HP get reduced by 26 for 3 rounds.
Standard action:
Flurry with Deadly Aim for 1 point
Attack:  22
Damage:  50 +6 cold

Attack:  33
Damage:  45 +6 cold

Attack:  23
Damage:  46 +6 cold

Attack:  34
Damage:  104 +12 cold

I believe it is Bucky's turn now.

[User] Umm... you might want to reformat the Damage list. It's unclear, which one is the damage total, or if any of them is one.

[User]
 Whoa, not expecting to be threatened with death before my first turn.  Can he even get that far (220') while drawing his weapon and using his Swift for something else?

As soon as he starts attacking, as an immediate action, I place a shimmering rune on myself (Stem the Tide).

1st and 3rd attacks miss
2nd attack hits but gets tanked by Stem the Tide
4th attack connects.

My turn:
Move action:

 Spoiler

Fly at half speed to B6, 25' so that I can draw my energy blade while moving

Rest of turn:

 Spoiler

scrubbed pending ruling
Swift used for immediate already.
Stealth:  (1d20+19)[ 38 ]  (+range, +5 vs. vision)
Perception:  (1d20+17)[ 33 ]

Status Box (Observers Only):

 Spoiler

Location: B6, altitude 25'
HP:14/156-26
1 Focus

Spells left:
1st circle:7
2nd circle:7
3rd circle:7
4th circle:5
5th circle:4

Other:
0 shimmering runes

(EDIT:It appears I was flat-footed due to not having acted yet and thus could not take the immediate.  Turn will be revised pending ruling on starting with drawn weapons, unless Claudius rules that my preparation also counted as taking an action)

[User] The map is 25 squares across, which translates to 125 feet - fairly easy to get to the other side in one turn. I assumed we can have our main weapon drawn at the start of the fight.

[User] Assuming I am indeed flat-footed and my immediate fails, I'm somewhere in the negatives regardless of the ruling.

[User]
 Originally Posted by Bucky
 Assuming I am indeed flat-footed and my immediate fails, I'm somewhere in the negatives regardless of the ruling.

😦
I didn't expect it to be  that  lethal.

I guess we'll wait for the referee to sort this out. I think we will need bigger maps for Legend then those for D&D - mobility is significantly higher here.

[User]
 Radar is right about speed.

I'm afraid Bucky's character is flat-footed, and the rules of Legend match 3.5 on that front, so no immediates. So yeah, one-rounded. 😦

There's some talk about cutting the power of full attacks, since these are just out of control.


[User]
 Turn 1: The gobbos valiantly march towards your forces.  They surely do not know what powerful weapons await their skulls.

Skaven Forces

 Spoiler
Character
Chieftan - 45
Warpstone armor -30
sword of might -20
shield - 2

Army
30 clanrats with shields - 135
Ratling gun - 55
30 slaves - 60 pts
5 jezzails - 100
Doomwheel - 150

Total: 500

Goblin Forces

 Spoiler
Night Goblins

Night Goblin Big Boss (30) light armor + shield (4) Warboss Um’s Best Boss ‘At (30) Sword of Battle (15) = 79

22 Night Goblins Archers (60) Hand Weapons + Bows Full Command (20) = 86

20 Night Goblins (60) + 3 Fanatics (75) + Full command (20) = 155

40 Night Goblins (120) + Spears (40) + Full Command (20) = 180

Map:

 Spoiler

 Download Link

[User]
 I'm going to have to edit this a few times

 Movement
First, Random movement for Doomwheel
 (3d6)[ 5 ][ 4 ][ 4 ](13)

End of Movement

 Spoiler

[User]
 Shooting
Jezzails shoot your large goblin unit
BS3, long range, so need 5 to hit. Str 6 so 2 to wound.
rolls to hit [rollv] 5d6 [/rollv]
incase of missfires [rollv] 5d6 [/rollv]
rolls to wound [rollv] 5d6 [/rollv]

Doomwheel zaps your smaller goblin unit
Since you have more than 3 models, its not going to change targets
strength (supposed to be artilary die, so multiply by 2 and 6 is a missfire
 (1d6)[ 5 ]
incase of missfire  (1d6)[ 4 ]
Will do 3 hits at that strength
rolls to wound  (3d6)[ 1 ][ 2 ][ 3 ](6)

[User]
 I didn't like my jezzails, so I'm reposting the rolls

BS3, long range, so need 5 to hit. Str 6 so 2 to wound.
rolls to hit  (5d6)[ 6 ][ 5 ][ 1 ][ 4 ][ 3 ](19)
incase of missfires  (5d6)[ 3 ][ 1 ][ 1 ][ 4 ][ 5 ](14)
rolls to wound  (5d6)[ 5 ][ 3 ][ 4 ][ 4 ][ 1 ](17)

Summary: doomwheel does 2 wounds to the smaller goblin unit at str 10
Jezzails do 2 wounds to the large goblin unit at -4 armour.  I also lose one jezzail to missfire
I'm assuming the gobbos aren't going to have armor to str 6 and 10.

No combat
Map at the end of turn

 Spoiler

And download link
 http://www.easy-share.com/1914516231/Skaven+turn+1.svg

[User]
 The goblin hosts move forward, and do little else.

Map:

 Spoiler

 File

[User] I don't want you to think I gave up on this, but it's going to be a few more days until I'm able to do my turn.  I'm going to a 2 day warhammer tourney in my area.

[User]
 Originally Posted by HerbieRAI
 I don't want you to think I gave up on this, but it's going to be a few more days until I'm able to do my turn.  I'm going to a 2 day warhammer tourney in my area.

Delaying an online warhammer game to play RL warhammer?  Absolutely unacceptable.

J/p take your time.

[User]
 Alright, starting my turn.  No charging and I'm going to fire my rattling gun so I'm going to be starting that too

Random Movement for doomwheel
 (3d6)[ 6 ][ 5 ][ 3 ](14)

shooting rattling gun,  first 2 d6
 (2d6)[ 5 ][ 3 ](8)

Alright
Map after movement.

 Spoiler

I believe I set off your fanatics, so you can go ahead and launch 'em.

svg: http://www.easy-share.com/1914637546...Aftermove2.svg

[User]
 It's close, I am not sure we're within 8" but we'll call it so, and I'll release them.

  fanatic1  - (2d6)[ 2 ][ 5 ](7)
  fanatic2  - (2d6)[ 6 ][ 6 ](12)
  fanatic3  - (2d6)[ 3 ][ 5 ](8)

[User]
 looks like one fanatic will hit (good thing I got that double this round and not after)

  attacks  - (1d6)[ 4 ](4)
[rollv=attack rolls]6d6[[/rollv]
  to wounds  - (6d6)[ 1 ][ 5 ][ 5 ][ 6 ][ 4 ][ 3 ](24)

Hopefully the rest will restrict your movement a bit.

EDIT: I am unable to download atm, so if you wouldn't mind putting the fanatics ( shrink this image ) on L17 (bottom left corner), G18 (one that passed through, on bottom right) and L12 (bottom right).

[User] well, roller screwed up, but they auto-hit anyway, so looks like 3 wounds, which at a -3 armor modifier means no saves.

[User]
 I'll do my shooting in this post.
I thought the fanatics were in the small goblin unit?  You are correct that I wouldn't have set them off in the big unit.

[User]
 Shooting:

Jezzails at spear goblins
long range need 5+
To hit:
 (4d6)[ 2 ][ 3 ][ 2 ][ 4 ](11)
To wound
2+
 (4d6)[ 1 ][ 1 ][ 4 ][ 4 ](10)
Missfire rolls
 (4d6)[ 3 ][ 2 ][ 1 ][ 3 ](9)

No hits/ wounds from jezzails

Rattling gun 1 one d6
 (1d6)[ 4 ](4)
To Hit
need 4+
 (14d6)[ 6 ][ 6 ][ 2 ][ 3 ][ 5 ][ 1 ][ 6 ][ 6 ][ 6 ][ 6 ][ 4 ][ 3 ][ 6 ][ 5 ](65)
To Wound
need 3+
 (14d6)[ 4 ][ 1 ][ 1 ][ 1 ][ 1 ][ 1 ][ 6 ][ 3 ][ 6 ][ 3 ][ 5 ][ 4 ][ 2 ][ 2 ](40)
missfire
 (1d6)[ 4 ](4)

8 hits, 2 wounds on spear goblins

Doomwheel strength
 (1d6)[ 1 ](1)
To wound
 (3d6)[ 4 ][ 2 ][ 2 ](8)
Missfire roll
 (1d6)[ 6 ](6)

No wounds from Doomwheel

[User]
 They were in the small unit...today is not a good day for me getting rules or things right.

We can just flub it and release them on my turn, or flubb it and throw them in the big unit like I pretended to do.  Your call.  Or I can just redo my bit here and release them from the small unit, then rework what happened.

[User]
 We can just run with things the way they are.  I need to remove 2 of my clanrats and 2 of your goblins (from shooting).  No reason to make this too confusing.

Aaaannndd the file:  http://www.easy-share.com/1914655882/SkavenAfter2.svg

[User]
 Compulsory Movement:
  fanatic g18  - (2d6)[ 3 ][ 5 ](8)
  direction  - (1d12)[ 9 ]
  fanatic l12  - (2d6)[ 4 ][ 5 ](9)
  direction  - (1d12)[ 8 ]
  fanatic L17  - (2d6)[ 2 ][ 3 ](5)
  direction  - (1d12)[ 12 ]

Rest to come

[User]
 Looks like one hits through your clanrats again
  attacks  - (1d6)[ 4 ]
  wound rolls  - (6d6)[ 4 ][ 6 ][ 1 ][ 4 ][ 6 ][ 1 ](22)

Looks like no shooting or attacks for me.  Map and File coming soon.

3 dead rats.

map:

 Spoiler

file

EDIT: Forgot to remove your dead rats, if you don't mind doing it, it would save me having to re-upload.

[User]
 Alright then.

Movement on doomwheel
 (3d6)[ 5 ][ 3 ][ 1 ](9)

Shooting for rattling gun
 (2d6)[ 4 ][ 6 ](10)

My doomwheel charges into the rear of your regular goblins.  You gotta make a fear test (it causes terror).

[User]
 Shooting
jezzail targeting spear goblins
to hit (need 4+, now in close range)
 (4d6)[ 5 ][ 4 ][ 2 ][ 4 ](15)
to wound (need 2+)
 (4d6)[ 6 ][ 4 ][ 3 ][ 5 ](18)
missfires
 (4d6)[ 5 ][ 6 ][ 1 ][ 5 ](17)
three wounds from jezzails

doomwheel
first the damage to itself for going through forest
d3 hits
 (1d6)[ 2 ]
str 4 vs toughness 6 need 6
 (3d6)[ 4 ][ 1 ][ 1 ](6)
4+ armour goes to 5+
 (3d6)[ 5 ][ 4 ][ 2 ](11)
no wounds self inflicted

now doomwheel shooting goblins
strength
 (1d6)[ 1 ]
to wound
 (3d6)[ 3 ][ 3 ][ 1 ](7)
missfire roll
 (1d6)[ 3 ]
str 2, so no wounds again

no more shots for rattling gun
rolls to hit (4+)
 (10d6)[ 3 ][ 3 ][ 4 ][ 1 ][ 1 ][ 6 ][ 5 ][ 2 ][ 5 ][ 6 ](36)
rolls to wound (3+)
 (10d6)[ 6 ][ 1 ][ 5 ][ 1 ][ 3 ][ 4 ][ 3 ][ 4 ][ 3 ][ 6 ](36)
3 wounds on the spear goblins

I'm going to wait for combat for your response

[User] Gonna be tomorrow before I update this, sorry about the delay

[User] I really hate doing this, but I have to discontinue this adventure.  My work load (and now school load as I am having to take a summer course) is severely limiting my online time.  I am sorry to do this to you guys.


[User]
 Norcrest. Miserable, medium-sized town in New England. Highest cloud-cover and rainfall in mainland America. Not a nice place at the best of times, due to the acommodating weather it's always been host to a bunch of vampires. You're here on business of your own, whatever it is, but now, late on a spring night, you feel the all-consuming need to feed.

 Spoiler
This is deliberately vague; the game at this point is as much worldbuilding as roleplay. Don't metagame, but if you could add colour to the world as you go, I'd appreciate it, as well as fleshing out your character.


[User]
 You find yourselves in the Bazaar of Sigil, where dozens, perhaps hundreds of people are walking, buying, selling, haggling and steal just in a place sprawling with trade stands, stores and even a small tavern not 5 yards away. Things are rough, dirty, very smelly and there's a feeling of being stabbed in the air, but for now everything is going smooth.

...until, just then, you hear a rather familiar sound; the sound of bone of flesh, or rather, a fist in a face. Was it the cause of a bad trade, an unsuccessful attempt at theft, or even an accident? The time for finding the reason quickly passes as the number of thrown punches and kicks multiply with each passing second, to the point where nearly everyone is joining in on the fight. By them time the party is surrounded by the brawl, several hooded figures start circling around you.  With knives  (told you there was a feeling). What do you do?

[User]
 Alex
 "Ah, it's that time of the day again."  Alex nods to himself while stretching a bit. Underneath his simple, robust street clothes, consisting of nondescript boots, pants, t-shirt and a mesh vest, lies the body of what several people have described as a perfect athletic physique, regardless of his average looks. Short grey hair and stubble contrast the young, hard features, the skin pale, a sign of someone from the deepest, deadliest bowels of Bytopia. Some believe he is a type of Exalt, but that seems to be a point of contention. Still, it would explain why people are attracted to him despite his other traits.

 "You know what time it is?"  Alex draws his large two-handed sword that shows the telltale craftmanship and coloration of an Orichalcum weapon. In his hands, it seems as light as a feather as he assumes a stable position, the step resounding and forboding (and even kicking up dust with it's force).  "It's PAIN time!"

 Spoiler
Well, that was quick.
Initiative  (1d10+9)[ 18 ]  (assuming Alex' Lightning Reflexes dexterity specialty applies)

[User]
 Haud Iucunditas

Haud's face and body were concealed by a long flowing black cloak with the hood pulled low over his eyes. It was obvious he was a man who didn't want to be looked at too closely, but he had reasoned that anyone who survived for any length of time in  Sigil  learnt not to look too closely at people who didn't want to be looked at.

As the knives closed in he was forced to reflect that perhaps he had overestimated the intelligence of the average inhabitants of Sigil, he had oft heard it said that the gods looked after fools, drunks and gamblers. As he quietly wondered which these men would prove to be Alex began speaking. Unobserved a red and black hand reached up to undo the clasp at his neck.

Beneath the cloak a section of his 'spine' silently extended from his body. A metal tube almost 3 foot long stopped almost 3 inches from his back, supported by two darksteel struts. It was polished black but for each end, which were inlaid with beautiful ivory carvings of various sexual acts. He reached over his shoulder with his right hand and around his waist with his left, curling his fingers around the hilts at the top and bottom of the tube.

When Alex proclaimed it pain time he wrenched both blades clear of their 'scabbard,' causing his cloak to fall away. Stripped to the waist his red tiefling skin and polished black darksteel shell were clear to see, were he not moving so quickly onlookers would be able to see the countless deplorable acts of decadence and indulgence carved into every inch of his darksteel body. One blade crackled with electricity and filled the air with the stink of burnt ozone, the other bore the same telltale craftmanship and coloration as Alex's Orichalcum weapon.

 Spoiler
Init 6 (See OOC)


[User]
 A shortish hooded Planeswalker stands in front of you.   I believe I have found a new way to battle in my travels.  Shall we test?
 (1d20)[ 17 ]

Hand:  (7d60)[ 31 ][ 19 ][ 41 ][ 13 ][ 22 ][ 40 ][ 49 ](215)

Reroll:  (3d60)[ 7 ][ 20 ][ 11 ](38)

Mulligan (if necessary):  (6d60)[ 28 ][ 23 ][ 25 ][ 56 ][ 37 ][ 40 ](209)

Reroll:  (3d60)[ 55 ][ 16 ][ 52 ](123)

Field:

 Spoiler
-

Life: 20

 Spoiler

Hand:

 Spoiler

-

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro :

 Spoiler

1-Island
2-Island
3-Island
4-Island
5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
18-Inkmoth Nexus
19-Glacial Fortress
20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
57-Mana Leak
58-Mental Misstep
59-Mental Misstep
60-Day of Judgment

[User]
 Rolling take 2:

 (1d20)[ 9 ]

Hand:  (7d60)[ 1 ][ 44 ][ 47 ][ 20 ][ 45 ][ 8 ][ 48 ](213)
Reroll:  (3d60)[ 31 ][ 43 ][ 45 ](119)

[User]
 (10d100)[ 62 ][ 58 ][ 60 ][ 15 ][ 11 ][ 68 ][ 80 ][ 98 ][ 97 ][ 13 ](562)
  Initiative  - (1d20)[ 5 ]

Life: 20

Field

 Spoiler
-

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
Forest	11
Forest	12
Forest	13
Forest	14
Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
Copper Myr	58
Contagion Clasp	59
Contagion Clasp	60
Contagion Clasp	61
Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91[
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
-

[User]
 Mulligan:

 (6d60)[ 5 ][ 20 ][ 57 ][ 11 ][ 30 ][ 23 ](146)
 (3d60)[ 8 ][ 14 ][ 30 ](52)

[User]
 The hooded man before you grumbles before bringing a Seachrome Coast and adding it to his dominion.

Field:

 Spoiler
Seachrome Coast

Life: 20

 Spoiler

Hand (5):

 Spoiler

Glacial Fortress
Island
Mana Leak
Plains
Mirran Crusader

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (54):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
18-Inkmoth Nexus
19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
60-Day of Judgment

[User]
 (3d100)[ 78 ][ 17 ][ 64 ](159)

The image of a forest forms.

Life: 20

Field

 Spoiler
Forest

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Copper Myr, Contagion Clasp x2, Palladium Myr, Forest, Fabricate, Steady Progress

END TURN

[User]
 (3d60)[ 19 ][ 12 ][ 42 ](73)

An Island comes under my domain.

Field:

 Spoiler
Seachrome Coast
Island

Life: 20

 Spoiler

Hand (5):

 Spoiler

Glacial Fortress
Glacial Fortress
Mana Leak
Plains
Mirran Crusader

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (53):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
18-Inkmoth Nexus
 19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
60-Day of Judgment

[User]
 (3d100)[ 99 ][ 34 ][ 4 ](137)

Another forest forms, followed by a metallic creature.

Life: 20

Field

 Spoiler
Forestx2 (T), Copper Myr

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
 Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Contagion Clasp x2, Palladium Myr, Fabricate, Steady Progress, Altar of Shadows

END TURN

[User]
 That's... a lot of green mana.   The planeswalker thinks for a moment and then focuses, tapping his lands and summoning forth a Mirran Crusader.

 (3d60)[ 87 ]
Field:

 Spoiler
Seachrome Coast[t]
Island[t]
Glacial Fortress[t]

Mirran Crusader

Life: 20

 Spoiler

Hand (4):

 Spoiler

Glacial Fortress
Mana Leak
Plains
Batterskull

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (53):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
18-Inkmoth Nexus
 19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
 39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
60-Day of Judgment

[User]
 Lol herp.

 (3d60)[ 39 ][ 39 ][ 39 ](117)

END TURN

[User]
 (3d100)[ 49 ][ 54 ][ 30 ](133)

"The green is mostly co-incidence." she shrugs, as a second, larger myr forms.

Life: 20

Field

 Spoiler
Forestx2 (T), Copper Myr (T), Palladium Myr

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
 Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
 Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Contagion Clasp x2, Fabricate, Steady Progress, Altar of Shadows, Coretapper

END TURN

[User]
 (3d60)[ 60 ][ 55 ][ 7 ](122)
 Well,  the planeswalker says,  I guess it's up to me to draw first blood!

The Mirran Crusader charges into battle, rushing towards the other Planeswalker.

Field:

 Spoiler
Seachrome Coast
Island
Glacial Fortress
Glacial Fortress

Mirran Crusader[T]

Life: 20

 Spoiler

Hand (4):

 Spoiler

Mana Leak
Plains
Batterskull
Day of Judgment

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (52):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
18-Inkmoth Nexus
 19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
 39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
 60-Day of Judgment

[/QUOTE]

[User]
 (3d100)[ 79 ][ 97 ][ 6 ](182)

A vicious icon forms, harming the crusader, and a myr starts to form before a blast of blue mana dissipates it.

Life: 16

Field

 Spoiler
Forestx2 (T), Copper Myr, Palladium Myr (T),

Contagion Clasp on the Crusader. Then Coretapper. (Countered!)

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
 Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
 Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
 Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Contagion Clasp, Fabricatex2, Steady Progress, Altar of Shadows, Coretapper

[User]
 I can't let you do that, Dave  I say as you begin to summon another creature.

 (3d60)[ 15 ][ 52 ][ 43 ](110)

The Mirran Crusader, weakened by the Clasp, still charges in.

After its finished beating up on the opponent, the Blue mage smiles and summons a gigantic Batterskull... and immediately a small germ appears under it wearing the massive equipment.

Field:

 Spoiler
Seachrome Coast[t]
Island[t]
Glacial Fortress[t]
Glacial Fortress[t]
Inkmoth Nexus[t]

Mirran Crusader[T]
Germ (Batterskull)

Life: 20

 Spoiler

Hand (4):

 Spoiler

Mana Leak
Plains
Batterskull
Day of Judgment

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (52):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
 15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
18-Inkmoth Nexus
 19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
 39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
 60-Day of Judgment

[User]
 She winces, and then casts magic to form an island, and a strange, unpleasant creature, followed by another vicious brooch.

 (3d100)[ 84 ][ 51 ][ 80 ](215)

Life: 14

Field

 Spoiler
Forestx2 (T), Island (T), Copper Myr (T), Palladium Myr, 0/1 Eldrazi Spawn Token, Contagion Claspx2

Growth Spasm!, fetching an island, and then another contagion clasp, targetting batterskull.

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
 Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
 Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
 Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
 Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Fabricatex2, Steady Progress, Altar of Shadows

[User]
 (3d60)[ 30 ][ 18 ][ 55 ](103)
 Will you look at that,  the mage muses,  my germ appears to be sick!

The Germ and the Crusader charge in again ferociously.

After the Crusader deals damage, the Planeswalker summons up a mysterious flow of energy from his fortresses.  Day of Judgment is cast, all creatures dying.

Field:

 Spoiler
Seachrome Coast
Island[T]
Glacial Fortress[T]
Glacial Fortress[T]
Inkmoth Nexus[T]
Inkmoth Nexus

Batterskull

Life: 20

 Spoiler

Hand (1):

 Spoiler

Plains

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (52):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
 15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
 18-Inkmoth Nexus
 19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
 39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
 60-Day of Judgment

[User]
 (3d100)[ 72 ][ 38 ][ 63 ](173)

She scowls, and a large metal foundry forms.

Life: 12

Field

 Spoiler
Forestx2 (T), Island (T), Contagion Claspx2, Golem Foundry

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
 Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
 Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
 Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
 Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
 Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Fabricatex2, Steady Progress, Altar of Shadows

[User]
 (3d60)[ 49 ][ 17 ][ 60 ](126)

I attempt to animate Inkmoth Nexus, equip, and attack for 5 infect.
Field:

 Spoiler
Seachrome Coast[T]
Island[T]
Glacial Fortress[T]
Glacial Fortress[T]
Plains [T]
Inkmoth Nexus[T]
Inkmoth Nexus[T]

Batterskull

Life: 20

 Spoiler

Hand (1):

 Spoiler

Dispatch

Graveyard:

 Spoiler

-

Exiled:

 Spoiler

-

 Blue/White Aggro  (52):

 Spoiler

1-Island
2-Island
3-Island
4-Island
 5-Island
6-Island
7-Plains
8-Plains
9-Plains
10-Plains
 11-Plains
12-Plains
13-Plains
14-Phyrexian Rebirth
 15-Inkmoth Nexus
16-Inkmoth Nexus
17-Inkmoth Nexus
 18-Inkmoth Nexus
 19-Glacial Fortress
 20-Glacial Fortress
21-Glacial Fortress
22-Glacial Fortress
 23-Seachrome Coast
24-Seachrome Coast
25-Seachrome Coast
26-Porcelain Legionare
27-Porcelain Legionare
28-Porcelain Legionare
29-Porcelain Legionare
 30-Mirran Crusader
31-Mirran Crusader
32-Puresteel Paladin
33-Puresteel Paladin
34-Jace Beleren
35-Jace Beleren
36-Jace Beleren
37-Venser, the Sojourner
38-Venser, the Sojourner
 39-Batterskull
40-Batterskull
41-Sword of War and Peace
42-Sword of Feast and Famine
43-Ichor Wellspring
44-Ichor Wellspring
45-Ichor Wellspring
46-Ichor Wellspring
47-Dispatch
48-Dispatch
 49-Dispatch
50-Dispatch
51-Stoic Rebuttal
52-Stoic Rebuttal
53-Stoic Rebuttal
54-Stoic Rebuttal
55-Mana Leak
56-Mana Leak
 57-Mana Leak
58-Mental Misstep
59-Mental Misstep
 60-Day of Judgment

END TURN

[User]
 (3d100)[ 81 ][ 27 ][ 74 ](182)

Life: 12

Field

 Spoiler
Forestx2 (T), Island (T), Contagion Claspx2, Golem Foundry

Engine of Victory

 Spoiler
Island	1
Island	2
Island	3
Island	4
Island	5
Island	6
Island	7
Island	8
Forest	9
Forest	10
 Forest	11
Forest	12
Forest	13
Forest	14
 Forest	15
Forest	16
Darksteel Citadel	17
Darksteel Citadel	18
Glimmerpost	19
Glimmerpost	20
Glimmerpost	21
Glimmerpost	22
Cloudpost	23
Cloudpost	24
Cloudpost	25
Cloudpost	26
Mirrodin’s Core	27
Mirrodin’s Core	28
Mirrodin’s Core	29
Mirrodin’s Core	30
Breeding Pool	31
Breeding Pool	32
Glimmervoid	33
Glimmervoid	34
Glimmervoid	35
Glimmervoid	36
Inkmoth Nexus	37
Inkmoth Nexus	38
Inkmoth Nexus	39
Inkmoth Nexus	40

Surge Node	41
Surge Node	42
Surge Node	43
Surge Node	44
Chimeric Mass	45
Chimeric Mass	46
Coretapper	47
Coretapper	48
 Coretapper	49
Coretapper	50
Energy Chamber	51
Energy Chamber	52
Energy Chamber	53
Energy Chamber	54
Silver Myr	55
Silver Myr	56
Copper Myr	57
 Copper Myr	58
Contagion Clasp	59
 Contagion Clasp	60
Contagion Clasp	61
 Contagion Clasp	62
Golem’s Heart	63
Golem’s Heart	64
Everflowing Chalice	65
Everflowing Chalice	66
Palladium Myr	67
 Palladium Myr	68
Golem Foundry	69
Golem Foundry	70
Golem Foundry	71
 Golem Foundry	72
Titan Forge	73
Titan Forge	74
Titan Forge	75
Titan Forge	76
Steady Progress	77
 Steady Progress	78
Fabricate	79
Fabricate	80
Fabricate	81
Growth Spasm	82
Growth Spasm	83
 Growth Spasm	84
Darksteel Reactor	85
Darksteel Reactor	86
Vedalken Infuser	87
Vedalken Infuser	88
Lux Cannon	89
Lux Cannon	90
Lux Cannon	91
Lux Cannon	92
Doubling Season	93
Doubling Season	94
Inexorable Tide	95
Inexorable Tide	96
Contagion Engine	97
Contagion Engine	98
 Altar of Shadows	99
Altar of Shadows	100

Hand

 Spoiler
Fabricatex2, Steady Progress, Altar of Shadows


[User]
 Your standing in the market square of the small farming town of Herald. As you watch the towns people go about there daily business you here the loud beating of the towns alarm. People panic as they run inside buildings, grab weapons, and pack up shop.

Guards orderly escort people away and form squads to defend the town. A small group of militia form and start joining in with the defense.

The town becomes a riot of activity, sounds of fighting fill the air. You spot a group of guards directing the militia where to go. One of them spots your equipment and waives you over.

[User]
 "Kanzairyn Tytharual, reporting for duty sir."  Kanzairyn says as he approaches, while pulling his bow off of his shoulder.  "What's the situation?"

 Spoiler
Perception check:  (1d20+6)[ 13 ]

[User] Hattley looks up from the pendant he was carving, places it and his knife in his open bag of woodworking tools, and frowns at the situation he sees. He arms himself with his quarterstaff as he walks towards the guards that are waving so eagerly.  "What's going on?"  he inquires, sounding almost bothered by the interruption.

[User]
 Peros quickly looks over the guard's armor, with just a momentary bit of fear in his face, and then responds, stuttering a bit in panic,  Wh, who me?  What's going on?"

 Spoiler

If the guard did not stop me right after the alarm went off, I would have taken some attempt to find out from the townspeople what was going on, mainly asking quickly if they knew anything going on as they ran past.
Diplomacy [roll] 1d20+4 [/roll]

[User]
 OOC: Sorry about the double post, but I messed up posting a die roll.

 Spoiler

Diplomacy  (1d20+4)[ 22 ]

[User]
 Mazka looks up with a grin at the clang of starting battle, heading over with an easy step. Finally, a situation in this human place she knew what to do about. On arriving, she stares briefly at the elf, giving a small snort and shaking her head indulgently before looking over to the guards. At the least the elf seemed more prepared than most of the peasants responding.

 "Al'right, where ya want me then?"


[User]
 Arena Tournament, Round 95:  Marquis de la Nuit  vs.  Rai
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Marquis de la Nuit  - Beelzebub1111
 Rai  - Sallera

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20-2)[ 10 ]

Purchases will depend on who wins init.

Edit: Temp copy of the sheet while PifRO's down:  Rai

[User]
 Init:  (1d20+2)[ 9 ]
No purchases.
Edit: Yich...that roll does not bode well for the rest of this match.

[User]
 Purchasing a bullseye lantern, a pint of oil, flint and steel, four sunrods, and a tindertwig.

 Rai, Round 1

Starting in Y11, holding lit bullseye lantern, pointing west, and sling loaded with a masterwork bullet.  The other 9 slings are also loaded.
Free: Drop the lantern in X11, still pointing west, so you lose sight of me.
Standard: Psionic Shot sling attack, against FF.
Attack:  (1d20+4)[ 5 ]  (+2 unseen, -4 range)
Damage:  (1d3+2)[ 5 ]  +  (2d6)[ 8 ]
And you have concealment, of course, which you roll if necessary.
Refs/LoS:
 Spoiler
Move to Y14 at half speed.
Hide:  (1d20+10)[ 18 ]
MS:  (1d20+4)[ 19 ]

Stats:
 Spoiler
HP 10/10, AC19 (15, 15)
PP: 6/6
Not focused

Done.

[User]
 Marquis, Round 1
Starting in B10, Holding Vial.
Refs

 Spoiler

Vial is Alchemist's fire.

Refs/LOS

 Spoiler

Move to D8
Ready Action, Cast arrow of dusk when I have Line of Sight.

Thank god for natural ones.
Stats:
 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

Done.

[User]
 Rai, Round 2

Refs/LoS:
 Spoiler
Standard: Manifest Chameleon.
Move: Reload sling.
Hide:  (1d20+20)[ 23 ]
MS:  (1d20+4)[ 24 ]

Stats:
 Spoiler
HP 10/10, AC19 (15, 15)
PP: 5/6
Not focused
Active Effects: Chameleon 100 rounds

Done.

[User]
 Marquis, Round 2
Refs/LOS

 Spoiler

Move to B7
Ready Action: Cast Arrow of Dusk On target within line of sight

Stats

 Spoiler

HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Rai, Round 3

Refs/LoS:
 Spoiler
Full-round: Attempt to regain psionic focus.  Concentration, DC20:  (1d20+7)[ 16 ]
Hide:  (1d20+20)[ 37 ]

Stats:
 Spoiler
HP 10/10, AC19 (15, 15)
PP: 5/6
Possibly focused
Active Effects: Chameleon 99 rounds

Done.

[User]
 Marquis, Round 3
Refs/LoS

 Spoiler

Move to D5
Ready Action: Cast Arrow of Dusk On target within line of sight

Stats

 Spoiler

HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Rai, Round 4

Refs/LoS:
 Spoiler
Full-round: Attempt to regain psionic focus.  Concentration, DC20:  (1d20+7)[ 27 ]
No movement, keeping previous Hide result of 37.

Stats:
 Spoiler
HP 10/10, AC19 (15, 15)
PP: 5/6
Possibly focused
Active Effects: Chameleon 98 rounds

Done.

[User]
 Marquis, Round 4
Refs/LOS

 Spoiler
Double Move to K4

Stats:

 Spoiler

HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Rai, Round 5

Refs/LoS:
 Spoiler
Standard: Manifest Vigor.
Move: Draw sunrod (still unlit).
Hide:  (1d20+20)[ 29 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 97 rounds, Vigor 10 rounds

Done.

[User]
 Marquis, Round 5
Refs/LoS

 Spoiler
Double move to O2
Hide  (1d20+6)[ 24 ]
Move Silently  (1d20+2)[ 19 ]

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Rai, Round 6

Refs/LoS:
 Spoiler
Double move to S16.
Hide:  (1d20+15)[ 24 ]
MS:  (1d20-1)[ 2 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 96 rounds, Vigor 9 rounds

Done.

[User]
 Ref Candycorn

Refs Only:
 Spoiler
 For your enjoyment

@Rai:
 Spoiler
No LOS

@Marquis de la Nuit:
 Spoiler
No LOS

Marquis's turn.

[User]
 Marquis, Round 6
Refs/LoS

 Spoiler
Keep Hide Score of 24
Ready Action: Cast Extended Mesmerizing Shade on First LOS within 25ft

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User] Sallera, can you post Rai's Spot/Listen mods in your statblock until the sheet comes up?

[User]
 @Hustler: She posted a clone sheet a couple posts down.
 Linky

[User]
 Ref Candycorn

Refs Only:
 Spoiler
 For your enjoyment, Part 2

@Rai:
 Spoiler
No LOS

@Marquis de la Nuit:
 Spoiler
No LOS

Rai's turn.

[User]
 Rai, Round 7

Refs/LoS:
 Spoiler
Moth tactics time.  Since you can see the light through the ice, but not the source...
Standard: Throw the sunrod at N19+20, where it will fall and light when it strikes the ground.
Attack:  (1d20-5)[ 15 ]  against AC5 (5 range increments).
On a miss, lands 5 squares in direction  (1d8)[ 1 ] , clockwise from northeast.
Move: Draw another sunrod.
Hide:  (1d20+20)[ 38 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 95 rounds, Vigor 8 rounds

Done.

[User]
 Marquis, Round 7
Refs/Los

 Spoiler
Free Action: Five Foot Step to N1
Ready Action: Cast Arrow of Dusk on living target that I have LoS to.
Hide  (1d20+6)[ 17 ]
MS  (1d20+2)[ 11 ]

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

Done.

[User]
 Rai, Round  9  8

Refs/LoS:
 Spoiler
Now then, let's see what we can see.
Move to Q13.
Hide:  (1d20+15)[ 22 ]
MS:  (1d20-1)[ 11 ]
Standard: Ready action:
 Spoiler
Psionic Shot sling attack if the Marquis comes in LoE without cover or ends turn in LoE.

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 94 rounds, Vigor 7 rounds

Done.

[User]
 Ref Candycorn

Refs Only:
 Spoiler
[url=http://www.youtube.com/watch?v=K2jfV1DzcuQ]For your enjoyment, Part 3

@Rai:
 Spoiler
Your toss from Y14 to N19(+20) is a 70 foot throw (accounting for elevation and diagonals)

As an improvised thrown weapon, it uses a range increment of 10 feet, which puts a 70 feet throw at the beginning of the 8th increment, which is out of range for thrown objects (max range of 5 increments).

I'll fetch a High Ref to verify this and make the rewind.

Hold please.

[User]
 candycorn:
 Spoiler
I'm in S16 now, not Y14.

[User]
 Ref Candycorn

@Sallera:
 Spoiler
Sorry, missed that, in scrolling back through the posts. recalculating everything now.

 LOS
@Refs only:
 Spoiler
LOS changed prior to Marquis's turn, round 7.  Play will need to be rewound to this point, if he chooses to alter his actions based on the sunrod.

Marquis:
 Spoiler
No LOS.  However, before stepping into N1, a sunrod ignites on the ground in N19.  Does this affect your actions?

Rai:
 Spoiler
No LOS

This LOS is as of the beginning of Marquis's round 7.  Fetching a high ref, one moment.

[User]
 Refs

 Spoiler
No Change, but I'll need LOS after this move

 Marquis, Round 8

 Spoiler
Seeing the sunrod, and having a clear view that no one's there I'll move to L4. Check LOS
Hide:  (1d20+6)[ 10 ]
Move Silently:  (1d20+2)[ 5 ]

Not Done. Waiting for LoS and to get off work

[User]
 Ref Candycorn

LOS (up to current):
Refs Only:
 Spoiler

Location of all light effects and players.  Shadowy illumination is denoted as well.

Current Arena effects:
Bull's eye lantern in X11, facing west (60 foot bright illumination, 60 more shadowy)
Sunrod in N19 (30 foot bright illumination, 30 more shadowy)

Rai:
 Spoiler
No LOS.

Current Arena effects (That you know of):
Bull's eye lantern in X11, facing west (60 foot bright illumination, 60 more shadowy)
Sunrod in N19 (30 foot bright illumination, 30 more shadowy)

Marquis:
 Spoiler
No LOS.

Current Arena effects:
Bull's eye lantern in X11, facing west (60 foot bright illumination, 60 more shadowy)
Sunrod in N19 (30 foot bright illumination, 30 more shadowy)

[User]
 Marquis, Round 8 Cont.
Refs/LoS

 Spoiler

Move to L2
Hide:  (1d20+6)[ 18 ]
MS:  (1d20+2)[ 22 ]

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

Done

[User]
 Ref Candycorn

LOS

Rai:
 Spoiler
No LOS

Marquis:
 Spoiler
No LOS

Turn is Rai's.

(Note: I will provide maps to players upon request, with information that you have concerning any temporary arena effects.)

[User] No change .

[User]
 Apologies.  After Marquis's response, no rewind is needed.  LOS for post 27 has factored movement for Rai to post 22, and for Marquis to post 26.  (Which is what I meant by the "current" comment.)

Were a rewind needed, the match would still be on hold for a high ref to do it.

[User]
 Originally Posted by Sallera
  No change .

Is that your turn? if so:
 Marquis, Round 9
Refs/LoS

 Spoiler
Double Move to Q4
Hide:  (1d20+6)[ 8 ]
MS:  (1d20+2)[ 8 ]

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

Done

[User]
 Sorry, should have paid attention to round numbers.

 Rai, Round 9

Refs/LoS:
 Spoiler
Perhaps something more risky is in order.
Move to K13, which should still be in shadowy illumination.
Hide:  (1d20+15)[ 30 ]
MS:  (1d20-1)[ 19 ]
Standard: Ready action:
 Spoiler
Psionic Shot sling attack if the Marquis comes in LoE without cover or ends turn in LoE.

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 93 rounds, Vigor 6 rounds

Done.

[User]
 Beelzebub's turn, post 32, is not valid (taken when not his turn).  LOS forthcoming.

@Sallera:
 Spoiler
Moving from Q13 to L13 will cause you to pass through bright illumination, even though L13 is shadowy.  Is this intended?

Square M13, N13, and O13 are bright illuminated (from the sunrod in N19).

[User]
 candycorn:
 Spoiler
Moving to K13, not L13.  But yes, that's intentional.

[User]
 Ref Candycorn

LOS!

Refs:
 Spoiler
Meep!

@Marquis:
 Spoiler
You see Rai enter LOS from O13, and move to M13, and then leave LOS to the west.

@Rai:
 Spoiler
No LOS

It is Marquis's turn, Round 9.

[User]
 Sorry for the mix up
 Marquis, round 9
Refs

 Spoiler

This is assuming that I'm still at L2

Refs/LOS

 Spoiler

Move to N4
Hide:  (1d20+6)[ 19 ]
MS:  (1d20+2)[ 15 ]
Ready Action: Fire Arrow of Dusk if I have LoS and LoE to Rai

[User]
 Ref Candycorn

LOS:

Refs:
 Spoiler
Marquis Listen:  (1d20)[ 19 ]  vs DC 24 (19+ 5 distance)
Rai Listen:  (1d20)[ 9 ]  vs DC 20 (Marquis MS is 15 +5 for distance.)

@Rai:
 Spoiler
No LOS.

@Marquis:
 Spoiler
No LOS.

Rai's turn.

[User]
 Rai, Round 10

Refs/LoS:
 Spoiler
Move to K8.
Hide:  (1d20+15)[ 34 ]
MS:  (1d20-1)[ 11 ]
Standard: Ready action:
 Spoiler
Psionic Shot sling attack if the Marquis comes in LoE without cover or ends turn in LoE.

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 92 rounds, Vigor 5 rounds

Done.

[User]
 Ref Candycorn

LOS

@Refs:
 Spoiler
Listen (Marquis): (1d20)[ 8 ]

LOS Forthcoming.

@Marquis:
 Spoiler
No LOS

@Rai:
 Spoiler
No LOS

Marquis's Turn.

[User]
 Marquis, Round 10

 Spoiler

Double Move to T4
Hide:  (1d20+6)[ 11 ]
MS:  (1d20+2)[ 8 ]

Stats

 Spoiler

HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Ref Candycorn

@Refs:
 Spoiler
Rai Listen:  (1d20)[ 2 ]

@Rai:
 Spoiler
No LOS

@Marquis:
 Spoiler
No LOS

Rai's turn.

[User]
 Rai, Round 11

Spectators:
 Spoiler
Well now, this is odd.  I've given him plenty of opportunities, and I know he's up here somewhere, since I just heard him moving.  Is he running from me? o0  Perhaps he wants to drop his cloud first... or perhaps I should stop readying actions, if only to get him to show himself.

Refs/LoS:
 Spoiler
Move to H6.
Hide:  (1d20+15)[ 25 ]
MS:  (1d20-1)[ 11 ]
Standard: Throw sunrod at L6+20.
Attack vs. AC5:  (1d20-1)[ 18 ]
Miss direction:  (1d8)[ 3 ]  clockwise from west

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 4/6
Psionically focused
Active Effects: Chameleon 91 rounds, Vigor 4 rounds

Done.

[User]
 Ref Candycorn

@Sallera:
 Spoiler
Your roll features the -6 for range, but not the -4 for improvised throwing weapon.  In addition, you're aiming at AC 9, due to cover.  End roll is 14, vs AC 9, which still hits.

Refs:
 Spoiler
Blah.  Intervening terrain makes listen pointless.

@Marquis:
 Spoiler
You see light fill the area to your west, and shadowy illumination almost reaches your square (S4 and T3 both have it, but T4 does not).  In addition, you can see light fill Q8 and R8.

@Rai:
 Spoiler
No LOS, but you see a bright illumination through the wall at K6.

Marquis's Turn.

[User]
 Marquis, Round 11
Refs/LoS

 Spoiler
Double Move to Y6
Hide:  (1d20+6)[ 22 ]
MS:  (1d20+2)[ 17 ]

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

Done

[User]
 Ref Candycorn

LOS:

Refs:
 Spoiler
Blah

Rai:
 Spoiler
No LOS

Marquis:
 Spoiler
No LOS

Rai's turn.

[User]
 Rai, Round 12

Refs/LoS:
 Spoiler
Move: Draw another sunrod.
Standard: Manifest Vigor.
5ft step to H5.
Hide:  (1d20+15)[ 26 ]
MS:  (1d20-1)[ 9 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 90 rounds, Vigor 10 rounds

Done.

[User]
 Marquis, Round 12
Refs/LOS

 Spoiler
Double Move to Y11
Hide:  (1d20+5)[ 13 ]
MS:  (1d20+2)[ 6 ]

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

Done

[User]
 Ref Candycorn

LOS!

@Refs:
 Spoiler
Blah

@Rai:
 Spoiler
No LOS

@Marquis:
 Spoiler
No LOS

Rai's turn, Round 13.

[User]
 Rai, Round 13

Refs/LoS:
 Spoiler
Move: To K4.
Standard: Ready action:
 Spoiler
Psionic Shot sling attack at the Marquis if he enters LoE without cover or ends turn in LoE.

Hide:  (1d20+15)[ 25 ]
MS:  (1d20-1)[ 15 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 89 rounds, Vigor 9 rounds

Done.

[User]
 Ref Candycorn

@Marquis:
 Spoiler
You see the lantern in X11, lit and facing west.  No other LOS.

@Rai:
 Spoiler
You see the sunrod shining in L6.  No other LOS.

[User]
 Marquis, Round 13
Refs/LoS

 Spoiler
Move Action: Pick up lantern in X11
Free Action: Drop lantern in Y10 with light facing north
Ready Action

 Spoiler
Cast Arrow of Dusk on opponent when they enter LoS

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Ref Candycorn

LOS:

@Rai:
 Spoiler
Light dims from bright to shadowy in: N12, O12, P11, and P12.

Light disappears from Q10, Q11, and R11.

Bright light fills X4, X5, Y3, Y4, Y5, Z3, Z4, Z5, and Z6.

No other LOS.

@Marquis:
 Spoiler
No LOS

[User]
 Rai, Round 13

Refs/LoS:
 Spoiler
Well, I don't think he's got any way of turning that lantern remotely, so...
Move: To M9.
Hide:  (1d20+15)[ 21 ]
MS:  (1d20-1)[ 8 ]

Not done, need LoS.

[User]
 Ref Candycorn

Refs:
 Spoiler
Marquis Listen:  (1d20)[ 6 ]  DC 14 (after factoring distance)
Marquis Spot: 21 Hide vs +4 Spot Mod, with -6 penalty for distance

Rai:
 Spoiler
You see the lantern on the ground in Y10, facing north.  No other LOS.

Marquis:
 Spoiler
No LOS.

Still Rai's turn.

[User]
 Rai, Round 13 cont.

Refs/LoS:
 Spoiler
Figured.  At least I've got his position narrowed down a little, although I still don't know  why  he's running from me.
Standard: Throw the sunrod at U11+10.
Attack:  (1d20-5)[ -2 ]
Miss direction:  (1d8)[ 4 ] , clockwise from west.

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 88 rounds, Vigor 8 rounds

Done.

[User]
 @Refs:
 Spoiler
Sunrod lands in Y7.

@Marquis:
 Spoiler
You see a sunrod land in Y7, flaring to life.

@Rai:
 Spoiler
Much of the area to the West lights up, though you can't see where exactly the sunrod landed.

LOS is established.

Rai is in M9.
Marquis is in Y11, holding a flask.

Marquis has a ready action trigger.

[User]
 Marquis, Readied Action
Arrow of Dusk,
attack  (1d20+2)[ 4 ]  Ranged Touch
Damage:  (2d4)[ 5 ]  nonlethal (x3 crit)

[User] Your turn, still; I'm done.

[User] I know, waiting for a response from a ref in the waiting room.

[User]
 Screw it, I'll just try it and see what happens.
 Marquis, Round 14
Refs/LoS

 Spoiler

Pick up lantern in Y10
Move To Y7
Drop Lantern in Y8 Pointing South
Drop Prone on top of the sunrod

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Rai, Round  14  15

Refs/LoS:
 Spoiler
Move to S10.
Move: Draw a sunrod.

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 87 rounds, Vigor 7 rounds

Done.

[User]
 Marquis, Round 15
Refs/LoS

 Spoiler

Ready Action:

 Spoiler
Cast Extended Mesmerizing Shade if opponent comes within 25 feet and I have Line of Sight

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User] Hold up a sec.  Sallera was entitled some information from post 61.  Still trying to figure out exactly what information it is.

[User]
 @Refs Not Sallera

 Spoiler
Some RAW precident? Alright then. In the description for continual flame and Daylight (Spells that creates light, but not heat. Similar to that of a Sunrod) it says that it can be covered and hidden in the case of Continual Light.
And in Daylight:

 Originally Posted by SRD
 If daylight is cast on a small object that is then placed inside or under a light-proof covering, the spell’s effects are blocked until the covering is removed.

It makes sense that my body, being opaque, would fall under the category of "Light Proof Covering" So falling on top of it should block out the light.

[User]
 Originally Posted by Beelzebub1111
 @Refs Not Sallera

 Spoiler
Some RAW precident? Alright then. In the description for continual flame and Daylight (Spells that creates light, but not heat. Similar to that of a Sunrod) it says that it can be covered and hidden in the case of Continual Light and in Daylight.

It makes sense that my body would fall under the category of "Light Proof Covering"

@Response (Not Sallera):
 Spoiler
I have no problem with that line of reasoning.  I will give a reasonable opportunity for any other refs to have a chance to voice any objections, and then provide LOS as if your body blocks light.  In either case, all actions after post 61 will need to be voided, as you did not provide information to your opponent based on what Rai saw BEFORE you fell prone.

[User]
 LOS (as of post 61):

Rai:
 Spoiler
You see Marquis pick up the lantern in Y10, and move north, leaving LOS as he exits Y10 to the north.

Then, you see bright light illuminate W10, X10, Y10, Z10... V11, W11, X11, Y11, Z11.... U12, W12, X12, Y12, Z12.

Would this alter your actions in post 62?

Marquis:
 Spoiler
No LOS

Waiting on Response from Sallera.

[User]
 Refs:
 Spoiler
Hm?  Weren't those squares already brightly illuminated from the sunrod I tossed in Round 14?  I believe it landed up in that direction...

[User]
 @Sallera:
 Spoiler
Ah, true.  Also: V10 and T11 lose their illumination.

[User]
 Refs:
 Spoiler
Hmm... odd.  No change to my Round 15 turn.

[User]
 LOS to post 63:

Rai:
 Spoiler
From S10, you see a lantern pointing south in Y8.  In addition, Z8 has no illumination, nor does W9.

Marquis:
 Spoiler
No new LOS.

Play Resumes, Rai's turn.

[User]
 Rai, Round 16

Refs/LoS:
 Spoiler
Standard: Light sunrod.
Free: Move sunrod to mouth.
Move: Draw mind blade.
Hide:  (1d20+20)[ 23 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 86 rounds, Vigor 6 rounds

Done.

[User]
 LOS:
Refs:
 Spoiler
Blah.

Rai:
 Spoiler
No new LOS, aside from squares within 30 feet of you with LOS being brightly illuminated, and squares within 60 feet of you with LOS being shadowy illumination.

Marquis:
 Spoiler
Bright illumination fills the following squares:
T11, U10, U11, W9.
Shadowy Illumination fills: Z8
In addition, Ice walls at V8 and V9 show bright illumination on the other side.

Marquis's turn.

[User]
 Marquis Round 16
Refs/LoS

 Spoiler
Ready Action:

 Spoiler
Cast Extended Mesmerizing Shade if opponent comes within 25 feet and I have Line of Sight

Stats:

 Spoiler
HP 7/7, AC12 (Touch 12, Flat footed 10) (16 vs Ranged attacks)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Rai, Round 17

Refs/LoS:
 Spoiler
Partial move to V10.
Hide:  (1d20+15)[ 32 ]
MS:  (1d20-1)[ 0 ]

Not done, need LoS.

[User]
 Ref Candycorn

Refs:
 Spoiler
Marquis Listen:  (1d20)[ 7 ]  vs DC 2 (distance)

Rai:
 Spoiler
You see Marquis in Y7.  He is prone.  The bulls eye lantern is in Y8, facing south.

Marquis:
 Spoiler
Bright Light becomes visible in: Y6, Z6, Y7, Z7.
Shadowy Light becomes visible in Z5.

You hear movement to the south.

Continue Rai's turn.

[User]
 Rai, Round 17 cont.

Refs/LoS:
 Spoiler
So he's... what, lying on my sunrod?  Strange tactic. 😛  Well, I'm a little too far away for a nice bout of stabbing, so I guess I'll see if he's been readying actions.
Standard: Ready action:
 Spoiler
Psionic Shot sling attack if the Marquis is ever standing in LoE without cover.

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 85 rounds, Vigor 5 rounds

Done.

[User]
 Ref Candycorn

LOS:

Refs:
 Spoiler
Blah blah blah

 Here.

Rai:
 Spoiler
No changes to last LOS

Marquis:
 Spoiler
No changes to last LOS

Marquis's turn.

[User]
 Marquis, Round 17
Refs/LoS

 Spoiler

So...I'm in the light...Guess this doesn't matter anymore
Move action:Stand up
Second Move: Move to V6
Hide:  (1d20+6)[ 8 ]
MS:  (1d20+2)[ 19 ]

Stats:

 Spoiler
HP 7/7, AC12 (Touch 12, Flat footed 10) (16 vs Ranged attacks)
No ongoing effects
Right hand: Alchemist's Fire
Left Hand: Empty

[User]
 Ref Candycorn

LOS.

Refs:
 Spoiler
Blah

Rai:
 Spoiler
You see Marquis stand up, and move north to Y6, and then out of LOS as he exits Y6 to the west.  The sunrod in Y7 becomes visible again, and resumes providing light.

Marquis:
 Spoiler
Bright light is in: S4-S5, S15, T5-T15, U4-U16.
Shadowy Light is in: T4, T16-T20, S16-S20, R17-20.

Rai's turn.

[User]
 Rai, Round 18

This should re-establish LoS at some point, so no reason to spoiler it.
Move to T6.
Standard: Psionic Shot sling attack.
Attack:  (1d20+7)[ 27 ]
Damage:  (1d3+3)[ 5 ]  +  (2d6)[ 10 ]

Stats:
 Spoiler
HP 15/10, AC19 (15, 15)
PP: 3/6
Psionically focused
Active Effects: Chameleon 84 rounds, Vigor 4 rounds

Done.

[User]
 No need to to confirm that critical, I'm toast. Good game.

Man, I could not make a single hide roll that entire game. Or apparently spot check.

[User] If it makes you feel better, Rai only saw you a couple times.  Total darkness beats spot every time.

[User]
 Originally Posted by candycorn
 If it makes you feel better, Rai only saw you a couple times.  Total darkness beats spot every time.

Eh, not really. I regret having spent my money on these grenadelikes, when it should have been spent on things to help me see

[User] Heh, it was a good match.  Pretty much exactly what I was hoping for from this map.  Perhaps we'll meet again after I get my arse kicked by Wendy... 😛

[User] Oh, come now.  Wendy's not that nasty.  I'm trying to minimize what I buy in preparation for the level 2 round.

[User] Oh, I won't say I don't have a few ideas, but I still don't like my chances.  It's more a matter of being a fitting opponent than being especially powerful.

[User] An unconfirmed crit still spells psionic pain for the Marquis, and Rai get the win!