[User] The four of you are lead into the forested hills outside of town, the mentor assigned to your group a young paladin who at least some of you have received healing from after particularly nasty sparring matches. His name is Murkon Sevanti. He's a friendly young man, believes in fighting back the darkness in the world and puts his faith in nature and the innate good of the world. He started the march with friendly chit chat, but has grown silent as the hills get steeper and the underbrush thicker. Soon he calls the group to halt. He turns to the four of you and nods.   "Alright, there is an old dungeon up ahead, Deep Well. Monsters and evil humanoids have a habit of infesting it every few months so it is a perfect location to run you initiates through a final test. I'll be waiting out here for you to get in there and clear out any monsters that are calling this dive home. Can't tell you much, but most likely you'll find some kobolds. Maybe a nasty beast or two. Usually nothing too dangerous though one group ran into a very young dragon once. They hurt it enough to make it run, which is good enough as beating it really. But it's straightforward: Go in; kill monsters; take their stuff. The Keeper always places a small blue orb in the deepest room on a pedestal and enchants it so only initiates can take it. Get the orb and bring it to me and you will have passed this last test. Simple enough. Good luck! Try not to get killed."   He gives a chuckle and sends the group to the cave. The front entrance way resembles the visage of a humanoid face, mouth open wide as a stairway leads down into the side of the hill. The group enters and descends the short staircase, arriving in a small 20ft by 20ft room. The staircase is in the south east corner and their is a door on the west wall in the north-western corner of the room. The room has wall scones with unlit torches in them, leaving the room dark unless one of your party lights the place up.

[User]
 Rolen the Rogue  says   Let's get some light in here.

 Spoiler: Actions/Rolls

Experimentaly uses Firebolt Cantrip to light   one   torch.

Attack:
 (d20+5)[ 14 ]

Damage
 (d10)[ 8 ]

[User] Zernok, the cleric of Imater  says:  What are you doing I ha...

[User] Fenise looks at the other elf incredulously.

[User] Rolen fires a bolt of flame at a torch, the magicaly created energy blows one of the wall torches to pieces, leaving smoldering remains that very quickly go out.

[User] Zernok lights the remaining torches with one of his own.

[User] Fenise puts a hand on Rolen's shoulder reassuringly. "Don't worry, we all make mistakes." She knew how difficult it was to control offensively powered spells.

[User]
 Va'aldis shifts the grip on his battleaxe and looks at Rolen while motioning to the door,

 "Who first - you or me?"

[User]
 Rolen the Rogue  trying to salvage some dignity, says   Let me go first, without a torch.

 Spoiler: Actions/Rolls

Explores, using Darkvision and Stealth,

Perception:
 (d20+5)[ 8 ]

Stealth:
 (d20+9)[ 27 ]

[User] Zernok scoots back a few feet.

[User] Fenise looked at the group and asked: "what part of the formation should I be in?"

[User]
 Spoiler: Rolen
You are fairly confident that you are nigh invisible as you cling to the shadows! But there seems to be some kind of distracting wind blowing in steady gusts through the dungeon that make it hard to hear anything. As you leave the starting room you enter a hall, ten feet wide as you look left and right. From where you are the hall continues left 30ft then turn right. The other direction the hall continues 20ft then ends at a dead end. There is a door visible on the opposite side of the hall to the right, about 10ft down the hallway.

The rest of the party lose sight of Rolen as he melts into the shadows, slipping out the only door into the dungeon beyond.

[User] Zernok replies  Just get behind or next to me and you should be fine  (Zernok is a bit behind the rogue and fighter)

[User] Rolen the Rogue  comes back and reports to Va'aldis,    There is a strong wind. As you leave the starting room you enter a hall, ten feet wide as you look left and right. From where you are the hall continues left 30ft then turn right. The other direction the hall continues 20ft then ends at a dead end. There is a door visible on the opposite side of the hall to the right, about 10ft down the hallway.

[User] Fenise nods. "Let's go in."

[User] The group enters the hallway. All of you can hear the regular gusts of wind that are coming from somewhere deeper in the dungeon. The hallways looks as it was described.

[User] Zernok readies his mace in his right hand and keeps his lit torch in his left.

[User]
 Originally Posted by 2D8HP
 There is a door visible on the opposite side of the hall to the right, about 10ft down the hallway.
[/color]

 Let's go that way.

[User] Fenise feels her heart pound in her chest. The excitement of exploring this dungeon and the anticipation of the danger makes her so nervous, she begins to sweat.

[User]
 The group makes its way to the door, Rolen at the lead with Va'aldis close behind. The door appears to be solid wood. The handle on the door doesn;t budge. Close inspection reveals it to be rusted shut. Listening at the door, one of the heroes can just barely make out the crackling of a fire.

 Spoiler: On a perception of 15 or higher
Anyone listening at the door that gets a 15 or higher on Perception can also just barely heard some kind of rattling sound, like small bones or stones being rolled around, and low grunting and grumbling sounds.

[User] Zernok decides to place his torch against the door and holds it there. After several seconds the wood starts to hiss as moisture that has built up in the wood evaporates and escapes. It will take a while to really catch the door on fire at this rate.

[User] Zernok puts his mace on his waist and pours some oil on the door.

[User]
 The oil covers the door and as the torch is put near it the oil catches, the door now covered in the burning oil. The hissing is louder as the door rapidly starts drying out and begins to properly burn. The group hears startled sounds on the other side of the door, like shouting in a monstrous language.

 Spoiler: Those that speak Goblin
"Smell that? Door is burning! Door on fire! Peoples have come!"

[User] OOC: roll for initiative?

[User]
 Rolen  Whispers to Va'aldis,
  Goblins are behind door, and they know they have visitors

 Spoiler: Actions/Rolls

 Originally Posted by 2D8HP
 Initiative:
(d20+5)[20]

[User]
 Originally Posted by 2D8HP
  Rolen  Whispers to Va'aldis,
  Goblins are behind door, and they know they have visitors

 Spoiler: Actions/Rolls

Va'aldis nods at Rolen,

"Right. I'm ready for 'em ..."

the warrior raised his shield somewhat while slowly shaking his battleaxe in preparation for conflict ....!

[User] Whispering a few words, Fenise casts  mage armor . A soft glow temporarily outlines her figure before her robes and body are strengthened.

[User] Zernok moves back behind the fighter, leaves the torch and draws his mace.

[User]
 A few seconds pass and nothing happens other than the crackling of the flames on the door, which are starting to die down as the oil is consumed by the fire and the wood blackens.There is no more noise coming from the other side of the door and no goblins have show up to attack the group. The door remains closed. The hallway glows with the flickering light of the flames on the door, Zernok's torchlight, and a soft bluish glow from Fenise's Mage Armor.

 Spoiler: Order
Please post in relative initiative order. Posting out of order is ok but your action happens on your initiative regardless of post order. You still have not spotted the goblins so you do not In Character know when they act.

[User]
 Rolen  Whispers
  Goblins are quiet, they may set trap. Shall I Firebolt door?

[User]
 Rolen the Elf  says  Stand back.

 Spoiler: Actions/Rolls

Experimentaly uses Firebolt Cantrip to burn through the door.

Attack:
 (d20+5)[ 16 ]

Damage
 (d10)[ 4 ]


[User]
 * CRACK *

Your desk lets out yet another painful creak under the weight of yet another stack of papers being dumped down from the overhead pipes.
This barely even made you blink – this has been your reality for decades if not centuries now. Day in day out. Stamping forms for 1 copper a day. Just enough forms to give your desk that perfect bend of almost, but not quite yet, the point of breaking.

And yet..

One of these forms did make you look up from your work. The top form was blue. You never get blue forms..

 Originally Posted by The Blue Form
 You have been selected for a mission by a client in Prime Material Paralle RXG-2174.
Successfully completing this mission will earn you 50.000 gold towards paying off your debt to Waukeem.

To view mission parameters, sign this form.

__________

 Spoiler: If you sign

These appear in curly golden letters, flowing out over the paper as the blue form turns into a scroll that gets longer and longer.

[After a whole bunch of contractual information]

TL:DR:

- Return princess Dodoki, alive and unharmed, to the castle of her father, King Calido of Rototon.
- Permanently slay the dragon Jura the Inferno, and deliver its head to King Calido’s castle.
- Liberate the cities of Groblo and Ratowon from Jura the Infero’s dragonspawn. The cities still need to be inhabitable by the people of Rototon, as said people are at the moment of this writing. That also means the surrounding farmlands need to still be fertile, and that at least the majority of the buildings should be left standing.
- Slay lieutenants Verax, Dardas and Charger. Deliver their heads to General Ozo of Rototon.

- Harming innocent intelligent life on this mission is unacceptable. Killing, torturing, poisoning, magically cursing, raising or otherwise inflicting harm on innocents will result in your immediately being called back, as well as a fine of 200.000 gold. I.e. another 7828 years of accounting work.
((OOC - This is pretty much the only true permadeath this game has.))

  To accept, sign here ____________, here ____________, here ____________, and here ____________.

 Spoiler: If you accept

You feel a familiar feeling – it’s been so long that you’d almost forgotten what it feels like. Static energy covers your body, and half a second later you are pulled through the very fabric of existence.

You teleport into a huge hall of light. A deep, grumbling voice echoes through the room from all sides at once.

“ WELCOME, SQUAD. MEET YOUR TEAM MATES. CLAIM YOUR GEAR FROM THE CHESTS AND INTRODUCE YOURSELVES TO ONE ANOTHER. YOU WILL BE SENT TO YOUR DESTINATION IN FIFTEEN MINUTES. CLOCK STARTS COUNTING.. NOW. ”

For each of you a chest appears at your feet. Your chest has all the gear in it you had on you when you died.

There are three of you. So each of you sees two other “heroes”.

 Spoiler: Rolls
Knowledge local, arcana and the planes for more information about your destination or the cultures/enemies mentioned.

[User]
 Gheddon had been doing this for so long he had lost track of time decades or centuries could have passed and he would have been none the wiser. He was furious with his kin, that foul fool of a father of his would one day pay for this torture.

When he noticed the blue sheet he read it over twice to be sure he could make sense of it.  "So no killing innocents, well I think I can manage that. " He said licking his lips. Thankfully he had been permitted to use his spells to bath himself. He signed the forms with his name and stood up.  "50,000... perhaps I can earn more... time will tell"  he muttered as he looked to the ceiling  "I agree to go, now get me the hell out of here!"

[User]
 When Dirk Jester first read the blue contract, he pounded the table angrily.  "What? These conditions are ridiculous! Who is Waukeem to presume to judge the Clown Prince? Stupid gods!

No harming of innocent life! No ..."  He began to laugh!

 "But of course! What a joke! For life is never innocent, can not be! Is it not said that we are born of sin? What toddler has never lied nor stolen? What farmer does not murder his slaves the chickens, and desecrate their corpses? Innocent life, indeed! That is a good joke, and one I must steal!"

Now eager, he signs the contract.

He finds himself in a huge hall with a booming voice and two others.

Finding a chest at his feet, the pale man with large incisors opens it and pulls out a jester's costume which he proceeds to don.

To the others he says  "I am Dirk Jester the Clown Prince. I presume you are here to assist with my current quest. Who then are you?"

[User]
 Ali's eyes darted left and right, surveying the stark white room he found himself in cautiously. The voice boomed overhead and Ali skittered for a moment, instinct's long forgotten kicking in scurrying for cover. Taking a deep, shuddering breath, relishing the sheer physicality of functioning lungs. With glee, he shredded the confining clothes the deamons had forced upon him. His claws explored his lithe, tiny body, scratching ages of itches the stupid wool caused on his scales. His scales rippled with a kaleidoscope of colors, his chromataphores rippling with the newfound freedom. Eventually they settled to a molted grey, the only thing that somewhat blended in with the stark white featureless abyss.

Ali eagerly popped open the chest in front of him. He dug through till he found a small ring that looked like a dried lizard tail twinned around itself. Ali held the ring reverently for a moment before slipping it on his clawed finger. His green eyes shone a brilliant emerald, the faint sound of a thousand ancestor's rejoicing echoed. Ali quickly donned the rest of his gear, which notably lacked anything larger than his haversack which most his gear was stowed. He studied the other 2 with a faint scowl on his muzzle. When the poof with the fangs and the ridiculous outfit introduced himself, Ali spat.  Do not consider us friends, fool. We are contractually obligated to the same goal, nothing more. If you must know, I am Ali'ss'Ka Tsa'reeth.

 Spoiler: rolls
Arcana  (1d20+11)[ 31 ]
Local  (1d20+11)[ 15 ]
Planes  (1d20+11)[ 20 ]

[User] Gheddon looked to his new compatriots.  "Indeed we are not friends, but I want those credits."  He said to them his eyes scanning them both.  "I am Lord Gheddon"  He said finishing the introductions of the three as he moved his eyes from the two who introduced themselves as Dirk and Ali'ss'ka.  "So where are we? The job said we are to save a princess this hardly looks like the spot to have one."

[User]
 Dirk continues to don his armor and other gear. He glances at the others, unimpressed.

 "Alice Cat Teeth, I prefer the term 'jester' or 'clown'. While 'fool' works, it's a bit old-fashioned.

Lord Get-it-on? The voice said we have fifteen minutes to prepare here before we start the mission"  he says.  "I'll come up with a plan when I find out more."


[User]
 US Open is one of the biggest tournament in the Tennis world. The US Open Tennis Live Stream is the 4th Grand Slam which is played every year after Australian Open, French Open and Wimbledon. US Open Tennis TV Schedule, US Open 2016.

US Open New
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[User]
 The roar of the dropship fades away as it settles into its hangar berth in the city of Kesa on Kamose 5. The ride was smooth, so smooth you're surprised you are in an active warzone. Especially a warzone apparently teeming with Orks, if the briefing was to be believed. You unlatch yourself from the seats and the Kubwa seem restless to get out.

You can see the hangar proper from out the ramp and its filled with guardsmen of various descriptions. You can see what looks like a CO surrounded by Administratum Adepts standing by the entrance to the hangar. You also see a fair amount of Fusiliers hanging about inside the hangar, and from what you've heard there is no love lost between them and your Regiment.

 Spoiler: OOC

Its character intro time!

[User]
 Sgt Moore unbuckles himself and stands to stretch his cramped back briefly before turning to the other members of his regiment.
"Alright boys listen up! Ride's over so lets get to work! Find yer squadmates and go help unload the kubwa, the other Sergeants and me gotta meet with the CO quick so sont do anythin stupid while we're gone!" Looking around he sees that he has their attention and nods once at his fellow officers before stepping down the ramp and approaching the CO and his scribes before snapping a salute.
"Sergent Nathan Moore of the 68th Bustalian Jinetes reporting for duty sir. Where do ya need us?"

[User] Alexsander ignores the usual side-eye's from the squad, from the red robes and metallic throat denoting a attache from the Mechanicus, and shoulders his rucksack as he waits to for his orders, and pointedly looks around for other Enginseers.

[User] Shandra immediately gets to work, making sure everything is set up in case of a medical emergency, or whatever dumb thing might happen if someone picks a fight with the fusiliers. She also makes sure Ceile is set before returning to her station.

[User]
 The man Moore approaches is a giant of a man, and his dark skin makes him stand out even more than his height. At the Sargent's salute, he turns and salutes back.

"Welcome Sargent. I'm Colonel Shuja and I'm glad you and your troops are here, outside you will find Lieutenant Sapphron, she will direct you to the rest of the Regiment. Now if you'll excuse me, i have to go fight a Fop for some ammunition."

With a dismissive salute he heads off towards the Fusiliers.

[User]
 Sgt. Moore watches his CO leave and start shouldering his way through some of the Fusiliers. The clear hostility between the two sides is hardly good news and he cant help but grumble about stupid kids and their rivalries as he steps away from the dropship to find this Lt.

He starts looking around for her, trusting that his squad can at least tend to the kubwa without getting into trouble.

[User]
 Moore heads out into the Kamosian sunshine. This planet feels a fair bit like your own homeworld, though maybe a few degrees colder. As you leave the hangar you see dozens of Chimeras, Hellhounds, and Sentinels around the staging area, and all of them have the same insignia on it: A white stylized bird supported by two intertwining dragons on a red backdrop. The soldiers with this insignia are all, tall, mostly blonde and largely built, but it is their equipment that most stands out. Their helmets don't look like your typical flak helmet, they instead look like some sort of feudal nasal helm and their flack armor is worn over what looks like tunics. They all have a fine melee weapon of some description, some even have shields to go with them, and what looks like a shotgun slung over their backs.

As you walk through this chaos you see several Kubwas, and a dark skinned woman who must be Lieutenant Sapphron, standing amongst them.

________________________

Alexsander is approached by a Tech Priest with a White Stylized bird on her shoulder. She is wearing Flak Armor over her Mechanicus robes and she has her axe slung on her belt.

"Greetings brother, you are with the Jinetes?"

[User]
 I snap off another salute to the LT. pointedly ignoring the crowd of fops prancing around their tanks and introduces himself again.
"Sgt. Moore reporting for duty mam, the Colonel told me you would know where I can get my men squared away and where we can tend to our mounts."

[User]
 Lt Sapphron returns the salute

"Sergeant, your squad is the last one of my platoon to arrive, your position is at the rear of the column alongside the 5th Armored Fist squad of the Heimelians over there."

She gestures to a a Chimera with an Autocannon turret on it, the muzzle break on the gun is shaped like the mouth of a roaring dragon.

"We will be heading out to camp Delta, also called the Rats Nest. It will take us about 3 days to get there and while we are marching the Heimelians will be serving as out long range anti armor, so you may wanna make friends with them. Oh and one last thing. They hate the Fusileers as much as we do, but they arent shy about starting fights with them. So i dont wanna hear about any of you getting dragged into their nonsense. Am i understood?"

[User]
 "Indeed." Aleksander nods politely to the woman and reaches out to shake her hand. "Someone has to make sure the soldiers weapons and armor are kept in good condition." with a slight smile, he adds, "Or better condition, when the parts are available and there's enough time to properly work the Omnissiah's blessing."

(OOC: Referring to customizing or adding extra bits on the guns, MECHANICUS APPROVED METHODS, not Tech-Heresy)

[User] She nods back, "Of course, its is just rare to see a Rough Rider regiment and even rarer to see their Tech Priest. I am Birda of the Heimelian Dragon Raiders. I understand that we will be traveling together to our base camp."

[User]
 Originally Posted by Blackhawk748
 She nods back, "Of course, its is just rare to see a Rough Rider regiment and even rarer to see their Tech Priest. I am Birda of the Heimelian Dragon Raiders. I understand that we will be traveling together to our base camp."

"Rare indeed, since myself and the other brothers make up 1% of the 500 strength regiment." He smiles in amusement. "My name is Alexsander, and I hope we can talk some more on the journey, rather than rehash the same discussions and debates with the same four people  again ."


[User]
 The Old Watering Hole

The bar is a rundown dive full of grimy men and women drinking their worries away after a long day of work. There seems to be more dirt, smoke, and spilt drinks in the bar then clean floor or air but you've all come for the same reason. This is the best place in True Madril for back room dealings, secrets, or to find a guy who knows a guy. The bar turns down no customers but also doesn't suffer any disturbances among the clientele, something enforced by the huge muscular grey skinned man sitting at the door with a large club.

The room is full of tension, news had just hit the town that a large chunk of Isaeuc's Bend has been burned down by bandits. Fear has been running rampart through all the towns in central or eastern areas of the roughs and this bar is no different. Not only that but the Rough Riders had been spotted in the area and as much as they were respected for their abilities or dedication to the law they were an intimidating lot and more importantly if they were nearby it usually means trouble is following them or about to find them.

An old drunk at the bar is talking to what seems like a pair of young men who seem like they would like to be anywhere but listening to this old mans ramblings.  "I remember a day when the roughs were full of tough men and women just trying to make an honest living in a tough world. Now all of these nobles are coming in and stuffing their noses where they aren't wanted, making us feel like rusting dirt! They also brought all these damn bandits along with them, the normal bandits were bad enough but these rust born devils are worse. You ask me you should buy a good gun and keep it close at hand."

What do you do...

[User]
 Edmund was on his 3rd whiskey...or at least thats what he wanted people thinking. He was still nursing the same one, diluted down with water from the flask in his coat pocket.

Always showing a different face, it was one of his gambling edicts, and he lived by it. literally, it had saved his life times over.

He narrowed his eyes as he listened to the old man, speaking out about nobles like that in certain areas like that would get you visited in the middle of the night. Fortunately, this wasn't one of them, not yet, or at least, Ed hadn't seen anything like it, yet.

He nodded to the old man and subconsciously touched his left hand to his holstered gun at his hip, reassuring himself that he was indeed, armed, if some crazy hot headed  rust born devil  made his way into the bar.

He waved his left hand in the air, as if dismissing the old timers words  "We've got the Towns federation old timer, things are changing."  he paused  "Though, with the Rough riders coming into town, you might be right about one thing." "What else do you know?"

[User] Red raises a glass to the old man. It was a fine place where someone could speak his mind about such things without a dandy getting hot under an overstarched collar.  "Damn right, ol' fella! Bein' from the city makes 'em no better than the rest of us, but you wouldn't know that from asking 'em. I've gotta fight to get jobs on work crews that I should be designing for!"

[User]
 Zak had been coming to this particular bar for many years, since it was the most resourceful place to gather information for his cases. It wasn't much of a bar, but the familiar smells and dealings he had prospered from in the place made him weak to its charms.

An old man is spewing drunken ramblings about nobles at the bar, and Zak is intrigued. Never missing an opportunity for a case or a morsel of information, he sleuths closer to the bar silently gesturing to the barman for a whisky and, having mastered the art of eavesdropping, listens closely to the old man and the two fellows who have engaged him in conversation.

[User] Lysane sits and listens, trying not to draw attention while looking for an easy mark, and trying to ignore her ears burning at the mention of nobility, she saw no need to riot to get people to talk, the place felt like a powder-keg, even the lightest touch could make it explode.

[User]
 The old man blearily looks up at the pair of men and waves his hand  "Towns federation wouldn't be necessary if all those nosy rusters had stayed in their precious basin. I know lots of things though, all packed right up here."  He taps his temple, only missing the place he was aiming for by a few inches  "What do ya want'a know?"

 Spoiler
Pick something specific you want to try and learn about and people asking questions make a charm roll.

[User]
 "Sorry fella's, but I couldn't help overhearing your conversation"  Zak sidles up uninvited, with his usual confident swagger, to the 3 men at the bar.  "Are you trying to tell these folk that you might know why the Rough Riders are in town?"

 Spoiler
 Charm roll

(4d6)[2][6][4][3](15)

[User] Red keeps silent while the newcomer questions the old man. He was smart enough to be aware of how he tended to say the wrong thing. It was just such a tendency that had led to him being a fairly good shot.

[User]
 Edmund raises an eyebrow,  "Stop being sly, what do you know about these rusters moving in?"  he says with a grin.

 Spoiler

 (3d6)[ 3 ][ 1 ][ 2 ](6)

[User]
 Originally Posted by Deedeeminotaur
  "Sorry fella's, but I couldn't help overhearing your conversation"  Zak sidles up uninvited, with his usual confident swagger, to the 3 men at the bar.  "Are you trying to tell these folk that you might know why the Rough Riders are in town?"

 Spoiler
 Charm roll

(4d6)[2][6][4][3](15)

He slurs slightly but sits up and takes a deep drink from his mug.  "Well I heard some rumors they're heading out soon to try and clear out the bandits in the Isaeuc's Bend. It's closest to the Town's Federation and a few of our outer farms have been having a few problems."

 Originally Posted by BelGareth
 Edmund raises an eyebrow,  "Stop being sly, what do you know about these rusters moving in?"  he says with a grin.

 Spoiler

[roll0]

 "Though to be fair they could be heading down to the pass the tracks are running through the mountains."


[User]
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[User]
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[User]
 Sharn, the city of Towers draws people from all kind of backgrounds, some have just stepped from the lightning rail. It is the largest city in Khorvaire with a population of 210,000 people. A blend of humans and every race found across Khorvaire. Dura, the oldest quarter of Sharn is crumbling and many people find it a little bit of shame on this side of the city. Poverty and crime are common in the Dura Quarter and the buildings have cracks in them. Wealth is also present with the occasional lucky explorer bringing back lot of gold from its latest expedition.

In Upper Dura, the Clifftop Adventurers' Guild can be found. Upper Dura is a hub for the explorers and mercenaries, a ward literally made for adventurers. With upscale dwarven citizen living there, and the refuge of all the Kalashtar in the Overlook district. The Daggerwatch Garrison is the one in charge of the law and order in the ward.

In the Drunken Dragon, the most popular and legendary Watering Hole of Upper Dura, where explorers and adventurers of all stripes come drinks all the spirits and meads from across the world, an expedition organizer is particularly interested in a relic hunting mission. But the organizer needs more information. The human organizer, Kuven Salto, a Morgrave University scholar speak up in the tavern, while talking with your trio.

 "There's only one person, who could give us more information about the Giants of Xen'Drik, Gorodan Ashlord. He is a fire giant and refuged in Droaam, where he leads a clan of Ogres. I have looked around for adventurers brave enough to head to Droaam and find a way to obtain the information that we need. We need more information about the location of the  Spear of Desert Winds  and he is only one who can help us, finding out more about this relic location."

[User]
 Seemingly from nowhere a card flies through the air, embedding itself into the table.

When examined, it bears a simple message.

   "Your pending adventure intrigues me. Expect to see me on your journey.

All my love, darlings,
         The Wren

Meanwhile, a simple serving girl goes about her business, passing out drinks and food to the various adventurers.

[User]
 Gale
 Longstride Shifter Monk/Weretouched Master
 HP: 33/33
 AC: 20
 Condition: Normal

The wolfish shifter leans forward with a look of interest upon her face.   "Droaam, huh? Sounds good. Haven't been there yet, but I met an ogre from there once in a fight down in the Cogs. Won the fight and this fancy magic belt,"   she says, leaning back to display a thick leather belt with a bronze buckle in the shape of a fist.

As a card suddenly whizzes through the air towards their table, Gale snatches it out of mid-air. She looks around for where it came from, but doesn't see any obvious source. She turns it over and squints as she slowly reads it out loud under her breath, stumbling a bit over the word "intrigues," then hands it to Kuven Salto.   "The Wren? Seems like there's an invisible bird who wants to help,"   she says with a laugh.

She accepts a tankard of ale from the serving girl with a grateful nod.

[User]
 Ephraim smiles at Salto’s attempts to butter the three of them up.  Maybe it would work with the Shifters, although these two were both knowledgeable of the ways of Sharn.  And while Droaam wasn’t his desired location, talking to a Fire Giant about Xen’Drik might open up a new area of inquiry about his parents.    ”Well, let’s talk rates then.  Droaam will require a little more than standard, I’m afraid...”

His smile grows larger as Gale’s preternatural reflexes kicked in to snag the card out of mid air.  It was the perfect punctuation to his statement.  The three of them were no ordinary adventurers, even for Clifftoppers.

[User]
 Looking between her two companions, Alysz leans forward and places her mug of ale on the table before replying.

"  So, it looks like you've reeled us in, hook line and sinker, which is lucky for you because we  " - she indicates her two companions and herself - "  are members of the best adventuring guild in this city. And Wren, of course!  "

A sleepy yowl emanates from the cat draped over her lap, apparently at his lack of inclusion, and she stops to pet him momentarily.

"  But before we take this job there's a few things we got to know first. Who is this Ashlord fellow? How likely is he and his friends to eat us on first sight? Where in Droaam are we likely to find him? What is this Spear of Desert Winds, and why is it so important?  " She counts each question off against her fingers, for greater effect. "  And those are just the questions I can think of for starters. And yes, Ephraim - rates! What does the pay look like?

[User]
 "Like most expedition, I will be in charge to acquire the letters of marques, take care of the transportation to Xen'Drik and some mundane necessities like rations. The minimum pay will be 5000 gp for each of you, plus the treasures that you find during the expedition. I'm only interested in the  Spear of Desert Wind  for this one. I'm no adventurer to say the least and would rather stay away from danger.

I don't know Ashlord personally. But many explorers have looked for him, for information about the Giants of Xen'Drik and he seems to be at least willing to trade information after some persuasion. He never overshare, so we only have bit and pieces at the University of his stories. I will let you decide on how to approach but I'm pretty sure that a Fire giant does stand out even in Droaam and shouldn't be too hard to find.

Heading to Droaam, I would recommend to stop at Graywall, a small city on the border between Breland and Droaam. You might consider getting in contact with House Tharask, as they deal with the kingdom of Monsters more frequently than any other houses or try your luck with some of the Droaam denizens in the city.

I only heard of  the Spear of Desert Winds , reading through some older reports. Gorodan Ashlord briefly mentions a giant king, with a legendary spear.  Giant King, means giant tomb, and king tomb means big and extravagant treasures. I'm sure that you will be able to find plenty of treasures in the tomb and bring back the Spear to be displayed in Deniza Museum. He should be able to point us at least in the right direction.
"

Some of the patrons in the Drunken Dragon are arguing about the Race of Eight Winds.

 "The Hawk can't lose this year!"  shouts one human while a half-elf responds.
 "You fool! The Owl will obviously take it this year!"
 -The Deniza Museum is the exhibit of Morgrave University, where many treasures brought back from various expeditions can be found.
-Ogre laborers and Minotaur bodyguards have become a relatively common sight in Breland, main export from Droaam.

[User]
 Gale
 Longstride Shifter Monk/Weretouched Master
 HP: 33/33
 AC: 20
 Condition: Normal

Gale isn't terribly concerned with the financial details as long as the job pays the rent, but she nods as her companions ask about compensation and the logistics of finding Gorodan Ashlord in Droaam. Her ears perk up when Salto says that they can keep any other treasures they find. She drinks her beer and looks to her two companions to see if they are satisfied with Salto's offer and organizational capacities. She'll leave the haggling to them. For her part, she's in.

As the perennial Dura argument about the Race of the Eight Winds breaks out, Gale turns and chimes in.   "Nah, the Glidewing's gonna win! Everyone knows how slow the Hawk and the Owl are,"   she taunts. Even though she's glad to be out of the Gate of Gold district, she still backs its flying dinosaur in the Race. Some say the Boromar Clan bankrolls the Glidewing, but that's never bothered her.

[User]
 Ephraim squints as he listens, concentrating on the details.  He nods in agreement with the plan Salto lays out.

  "That sounds agreeable to me.  Should we drop by your office at the University to sign the contract?  Or would you prefer to meet back here once you have handled the logistics?"


[User]
 Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame April the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing — a potent spell that keeps the sun at bay.
     Dalefolk live in a scattering of settlements known as Ten-Towns. The drop off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this blighted land.

                                             You are at the Northlook Tavern in Bryn Shander, the largest of the settlements of Ten-Towns. Today it is abuzz with news about a series of recent killings. The only question on everyone’s minds is whether they’ll be the next victim. Nothing breeds paranoia like a killer with no face.
Three murders have been committed in the past month: a halting trapper in Easthaven, a human shipbuilder in Targos, and, just three days ago, a dwarves glassblower in Bryn Shander. Each round with a dagger of ice through their heart.
The drunken lot in the tavern discusses the murders, throwing out ideas of how they might be connected, but sitting apart from them is an elderly dwarf with a nasty scar across her nose who looks like she has something worth knowing. And she’s been smoking her pipe and eyeing you since you walked in.

[User]
 The shy forest gnome drank his spiced hot cider and warmed his hands on the mug. His weasel Nubbins snuggled inside Barque 's leather and cloak. He smiled at the dwarf and quickly ducked his head.

 Spoiler: find familiar
 I assume I have already cast this spell

[User]
 Gorak
 Goliath Cleric 1
 AC:  18 |  HP:  10/10 |  HD:  1/1d8
 Spell Slots, 1st:  2/2
 PP:  21  PInv:  15  PIns:  16
Conditions: none

Gorak sits next to his friend Barque. The goliath towers over the gnome but still respects the little man for his skill with a blade and a quick wit. Gorak notices the dwarf looking at them and points it out to Barque. He gets up, gets a round of beer for all of us and an extra for the dwarf,

  "We should talk to dwarf. She looks like knows something. Come with me?"


[User]
 After working hard to learn Charm Person and readying himself for the conversation at the Trophy Hunter, Xeshanth makes his way to lunch at the appointed time. When he arrives he finds the taxidermist sitting comfortably with another, well-dressed man. Henry Kellani has black hair, cut close, and a clean-shaven face. His clothing is dark, fashionable, and well-tailored. The two men are eating and speaking comfortably, smiling and laughing at some shared story. They do not appear to see you, yet.

What do you do?

[User]
 A couple of streets away from the appointed place, Xeshanth makes a brief stop in a discreet alleyway, for a pair of quick castings.

 "C'est, bien sûr, toujours l'oeil en éveil
Que ce jour j'irai voir ces pendards
Il faut que mes arrières je surveille
Qui sait quelle noire ruse ils préparent?"

"Il est certainement possible
Qu'on me tende ici quelque piège
Qu'il soit bénin ou horrible
Au moins le détecterai-je."

Heartened by this modest preparation, he walks confidently into the Trophy Hunter. He notices Nemien Roblach and his nobly attired companion. Before he joins them, he looks around, his eyes open for anything untoward.

 Spoiler
Casting Keen Senses, then Detect Magic a short time ahead of the meeting. Once in the place, he tries to scan for magic, or for anything else unusual.

Perception  (1d20+11)[ 16 ]  including the Keen Senses bonus.

[User]
 Xeshanth sees an abjuration aura surrounding the two men at a distance of about ten feet, but no other magical effects appear to be active. As he walks up and scans the area he sees nothing out of the ordinary - it looks like a busy café with outdoor dining during the lunch rush.

A closer look reveals a couple of men who glance in the direction of Henry Kellani periodically. Perhaps he brought along bodyguards? It isn't an uncommon thing for nobility to travel with retainers. These two men don't spend long looking at Xeshanth, no more than a casual glance as they size him up and determine he isn't threatening their presumed-employer. Both return to eating and talking, paying no more attention to the scholarly wizard.

When Nemian Roblach recognizes Xeshanth he calls out, " Ah, here's one of them now. Please, come sit - will your companions from yesterday be present? Or do you come as representative for the entire group? We had them reserve more seats, but I'm sure they can take the chairs back... " The taxidermist waves over a server and tells the young man to take Xeshanth's drink order before turning and watching Xeshanth.

Henry Kellani watches silently, his expression a neutral smile - the look of a lawyer used to presenting a poker face in front of a discerning jury. The nobleman neither smiles nor rises from his chair, instead watching Xeshanth and listening to his answer...

[User]
 Xeshanth keeps a calm, neutral face as he replies in an even voice.  "Thank you. Good afternoon, gentlemen. Indeed, it will be just me."   He sits, and says amiably to the waiter,  "I will have a glass of water, please."

He turns to the nobleman, looks at him quietly for a second, as if gathering his thoughts.  "I understand you wish to talk about the altercation that happened yesterday."

[User]
 Nemian Roblach looks to his companion and gestures to the nobleman. Henry Kellani takes a deep breath and stares at Xeshanth, hard. " No, actually. What we want is for you and your companions to leave Mr. Roblach and his business alone. Sasserine lacks a statute that would place a restraining order on all of you, but we want to come to an agreement by which Mr. Roblach can return to his home and guildhall without fear of being accosted by vigilantes. For a small price we can refrain from pressing assault charges, but when that is done we don't want to see you or the others anywhere near Mr. Roblach again, " he says, with the confidence of a nobleman used to getting what he wanted. Or perhaps of a lawyer accustomed to the same.

Kellani yawns before leaning back in his chair. " Think of it as a deposit. We can negotiate the amount, but if you pay then no charges will be brought against you and after a set period of time - say, a year, maybe two - Mr. Roblach can deliver a fine, stuffed monster to the dwelling of your choice. Lady Vanderboren might like something to remind her of the many adventures her parents had, or perhaps your young apprentice would like something to inspire his studies.

We're not unreasonable. Do yourself and the others a favor and let's decide on a reasonable price... "


[User]
 The room is cool, but you are warm underneath a layer of blankets. You open your eyes to a dimly lit, sparsely furnished room. There is a window to the east, your bed is beside the frame.

There are some trinkets resting on it, a small stone statue of a humanoid figure, a twisted looking stick, a vial of clear liquid, and a small, undecorated box with a simple latch.

The room consists of a bed, a desk and chair, a shelf, and two doors. The walls are made of stone, and the floor is the same. There is a rug on the floor reaching just under the bed, past the desk, and almost to the doors.

The bed, which you are currently snuggled into, has a pillow with a pale blue case, along with matching sheets, and a dark blue blanket.

The desk has a few papers on it, along with some pens. An opaque green bottle, a small bowl, and a strangely shaped cup of some kind.

The shelf has two books, another small, plain box, another statue, this one of wood, and a few rocks.

The two doors are on the west wall. One on the northern end, and one on the southern end. On the knob of the southern door, there hangs a cord with a rock or something on the end.

[User]
 I stretch, feeling the cool blue sheets twist underneath me. What is this place, and how did I come to be here, I wonder as the room becomes clear in my sleepy vision.
The desk seems like a good place to start, as surely any notes there could only illuminate the situation.

[User]
 As you stretch, waking from your slumber, the warmth escapes your blankets and you are now a bit chilly. You toss aside the sheets and stand. The rug feels soft under your feet. The room does not seem like a cage, or a prison, unless it is deceptive in it's appearance, but you don't quite remember the night before. Or the week... or anything. But, you are you, and that is all that matters. Whoever that may be.

The desk doesn't have any drawers, but there are the papers on top of it. There are a few quill pens scattered on top, and now you've moved closer you see a capped inkwell. Black ink. 'Swill Ink Best' It says on the little label. 'Standard Walnut' It says below in smaller print.

There are a total of seven papers on the desk, two of them blank.

One seems to be an assignment of some kind, with a little name printed messily at the top. 'M. Blackwell' The writing on it are in two different alphabets, though you can read them both. The more common script details a method of casting runes, and the more runic script seems to be the results of the reading. There is a second handwriting in a reddish ink that reads 'good work!' The reading seems to wonder about a historical event of some kind, as it mentions a 'Legend of Dusk.'

One is a list, some with little checks on them. 'Moonwater'-check. 'Brainstem' 'Arborillum' 'Calum Stone'-check. 'peas' 'Gober's Spit' 'Mule Wine' 'Helldusk'-check and 'crystal bowl of 25% purity'. These things mean nothing to you.

One seems to be a reminder 'Please remember to keep the Calum stone away from sunlight! Black bag, in the box.'
and 'DRINK WATER'  are written on the same sheet.

One seems to be some instructions on how to cast a spell, involving complicated runes and crystals. Its a very cluttered bit of paper, but it doesn't say what the spell does.

The last is a time-table, for a "Billywarks' Instutitorium." This one is left near the top, just below the reminder. The first 'Study' is at noon. Looking out the window, you can see that it is not yet noon. It is early morning. Is today even a day you need to 'Study'? Uncertain.

The opaque green bottle has a cork in the top, and there is a peeling, faded label of 'A yrks E ery hing'.

The small bowl has decorative leaves carved into the white stone. You see, behind it, a stick for mashing. There is some black sand in the bowl, and bright red spheres.

The strangely shaped cup seems to have been made by hand. Inexperienced hand. It is un-glaze clay and there is a clear liquid inside of it.


[User] This tournament is, if not the most significant tournament of all time, at the very least  a  tournament with a lot of money put behind it. As such a cruise ship has been purposed toward taking duelists from the shoreline to Kit's Island. The trip is two days, but you have your rooms. It's approaching sunset, and many of the duelists are still sizing one another up over the trip.

[User] Ally is currently basking in the sun on the deck of the boat. She's in a light sundress, extending to just above her knees, and is reading a National Geographic while she basks.

[User] Drake waits in his room for the moment to arrive. He can only wonder when and where he would find the threat he was looking for. Still, he knew he had his trusted deck by his side. " It shouldnt be long before we arrive. Lets just be on guard. "

[User] Alan was dressed in black loose fitting pants, a sleeveless shirt with a random mecha on it, and loose open black shirt around that. He was currently leaning off the side of the boat enjoying the fresh air.

[User] Tranquility was sitting cross legged on the deck of the boat, looking through her card deck, hoping that it would be good enough to get her through this tournament.

[User]
 As the island becomes visible, the organizer who welcomed you onto the boat, a man with pointy hair, has the duelists gather at the deck.
"The games begin once we land," he explains.
"If you see a duel platform in use, move on or wait for the duelists there to finish. We are now passing out your star chips, and will not begin until everyone has been lined up."

[User] Drake receaives the mesage nd prepares to leave the ship. As he makes his way down, he searches around the other competitors. Between them, the potential threat of the spirit world could be lurking around. When he receives his star chips, he takes his time to look at the carefully. They seem pretty well made.

[User]
 Ally puts her magazine down and lines up. Once she's got her star chips, she finds someone who seems more observant than her.

Heading over to Drake, she says "So. What do you make of the others?"

[User] Drake looks surprised to be spoken to. " Hi. I am just watching at the competition and they all seem pretty normal, so far. " He wonders why someone would decide to talk him out of nowhere. Could he be a posible ally send to help by spirits? Was he the enemy he was looking for?

[User] "Oh. No one you know?"   Ally asks.   "I'm not from around here, so I'm not surprised they're new faces to me."

[User] " I see. So, this is your first tournament? I wouldnt call myself a veteran either though I am sure I can handle myself pretty well with this. " He shows his deck on his right hand. His spirit companion naturia cosmobeet appears by his side. Being a duel spirit, it was unlikely that this person would be capable of seeing it but a possible reaction to the creature could tell him whether he needed to be on his guard.

[User] Ooh, whatcha run? Wait, wait, let me guess!   Ally says.   Okay, going off how dorky you look, let's go with... Something robots... Magnet warriors?

[User] Tranquility overheard the conversation and approaches nervously.  "I'm also new. I haven't really duelled before."

[User] Alan wasn't world famous or anything, but he has done decently around the dueling circuit for himself. Hearing the announcement he grins, heading for the lines. He definitely wants to win, but he was here more for the experience. It was an unusual sort of tournament and there are people all over the world. As he walks, he smiles at the two talking before settling in line.

[User]
 Once the duelists are lined up, all eagerly waiting to be set loose on a duelist island, each of you are passed your glove as well as your first two Star Chips. By the time all of the chips were passed out, the boat had docked, and a bridge was laid out to release the duelists.
"Are there any questions before we begin?"
A duelist raises her hand. "What if one of us gets injured? Where should we go?"
"The time for questions has passed. Go!"

[User] " I´ll have you know that my deck isnt like that at all. " Drake replies back a bit annoyed by the comparison. After everything seems set, he declares " I suppose we should start looking to find for our first opponent. " He decides to start looking for his first match.

[User]
 The first dueling platform in sight, which is right next to the docks, is already occupied by a short duelist with long hair and two monocles in lieu of glasses.
"I made it here first! Anyone who wants to use this dueling platform has to go up against me!" She also immediately lays down both her star chips.
"And  one of us  is going home!"

[User] " A demonstration by dueling should do. " Drake replies reay to show his deck to the curious and kind quirky duelist. " I will gladly accept your challenge if you would like me to be the first opponent. " He needs to battle anyway since he has a mission to complete but he didnt mind showing what his deck was about to the others.

[User]
 “Then lay down your star chips and insert your deck!” She inserts her own.
“Duel!”

[User] Drake follows instructions by setting his two star chips and placing his deck. " Alright, then. Lets get this started. Duel! "

[User] "Good game!" the duelist says. "But I'll be taking those star chips now."


[User] The city of Townsend Bluff (a trading city established many years ago when the true races first founded this part of the continent. Any character race can be found here.)sat between the long grasslands in the East(Home to many humans and half orc tribes)and the Emerald River Valley Forest of the West(Home of the Elves). The Emerald River flowed from the mountains on the western side and cut through the heartland flowing into The Ebony Swamp (Ingenious gnomes have made it home .)that ended in the Sea of the Five Sisters, a group of islands inhabited by the lesser races.The Shieldbearers Mountains (Home of the Dwarves) towered in the North and the farmlands(Home to many humans and halflings)of the South flowed into the Endless Dry Sea( Rumored to be the home of the Dragonborn.), a desert that stretched on for countless miles. Many smaller towns and villages dotted the countryside while the Port of Evanstone was situated south of the swamp and north of the desert along the coast of the Sea of the Five Sisters and only true way to get to the Continent of Freyak's Discovery.


[User]
 One dark generic 24-hour time unit in the Underdark (The Underdark doesn't have a sun, remember?), Ez-a'liar'kdan Rualec, a little known drow cleric of the Rualec house, was formulating a spell. This arcane working, complex in its nature seemed to indicate "taking intelligence and power from Lolth's aspect of the Cat" (a lesser known facet of Lolth's domain). However, as the magical nexi started humming with power, she realised, though much too late, that she had accidently reversed the spell incantation! In this form, it would serve to  give  power to "Lolth's aspect of the cat"! The last thing she ever did, before her intelligence and power were sucked away, was look down at her cats, whose eyes were glowing with an unholy light...

((Start game!))

[User]
 Caterwallus
  What a strange, strange feeling...  I NOW HAS POWERZ!!!   And a yearning for  CHEEZEBURGUR!

Maybe I can even  TAKE OVER TEH WORLDZ!

[User] Wat a buz... I is felin vry smrt. teh worldz are all belong 2 me. I's goin 2 make shure dey all knows dat.

[User]
 Bitey

Looking around in shock, as the vision of himself on a throne, the world beneath his feet, fades.

 "I is overwhemld. Mast eet breakfazt first..."

[User]
 Caterwallus
 "Breakfazt?"   He jerks his head toward the unfortunate drow cleric.   "Mebbe is tasteez?"

[User]
 A big, black cat that you swore wasn't there a moment ago opens his golden, gleaming eyes.

 I think, zerefore you aren't. Bitchez.
 Now, seriously, why these bipedal meatbags speak so funny, like I do now? Are they mad, or something?
 Oh, rightz. Zey ar bitchezzz.
 When do we ztart wuss-slapping zem?

[User]
 Caterwallus

To the big black cat:  "We startz now."   Caterwallus moves a safe distance from the dazed drow and says,  "FAIL, BITCH!"

 Spoiler
  Attack  - (1d20+7)[ 17 ]  (Ranged touch, +5 DEX, +2 size)
  Damage  - (1d6)[ 1 ]

[User] Your bolt of black energy lances into the drow cleric's  corpse , blasting a small chunk of flesh of its  rotting, decomposing  body.

[User]
 Caterwallus
 "Ugh.  DO NOT WANT.  Letz hunt fer fud."   Caterwallus starts searching around the room for anything tasty or otherwise interesting.

 Spoiler
(( In all fairness, you never actually said the cleric was dead... just that her intelligence and power was sucked away))

[User]
 ((Oh okay, sorry about that. I kinda assumed that you guys would take it as if she had been Int, Wis and Cha poisoned to zero. That is, effectively dead. I also had a pretty vivid mental image about it.))

You are in the Magic Laboratory of your late ex-mistress's mansion. anything vaguely edible here would not be good for you.

[User]
 Bitey
 Okay, catz. We needz a plan. I propoz:
1. Findzing something for breakfazt.
2. Start taking ovar the world.
An lez get outa here, it stinkz.

Bitey starts to move towards the closest door.

[User]
 I liek plann.

*heads faor door as well

"((Dosn't Int, Wis, an Cha 0 leave her alive?))

[User]
 Your planz lackz important pointz, such az
4. Profitz, and
3. Whatzever it takez to takez zem.

Otervize, lokz gud. For you, anyvayz.

[User]
 Caterwallus
 "Yes.  Brekfazt gud beforz takingz ovur wurldz."   He follows the others out of the door, making sure to stay near the rear.

[User] OOC: Altharis, could you describe what we see around and where we can go?

[User]
 ((Sure thing Eerie, sorry about not doing it before. And yes, Int, Wis, and Cha at zero means that she is technically alive, but having so much life energy drained out of her caused a system shock and she had a heart attack. Enough about the specifics.))

The room, being the old magic laboratory that your pet drow (Cat's think of humans as  their  pets. Get some and you'll see.) never let you play in, is a largish room, still filled with multi-colored smoke from the spell. Jars upon jars of preserved magical components, and books upon books of forgotten lore are piled upon the shelves. Strange glass instruments and metal tongs litter a bench. A giant cauldron sits in the centre of the room. There is a set of stairs going upwards, that leads to an oaken door. There is another, closer (and consequently, the one you're heading towards), door. It is large, and made of iron. It is covered in blood, spikes, and.....eggcartons? It appears unlocked.

[User]
 [whispers]

Are we there yet?


[User]
 Arena Tournament, Round 23:  Likem  vs.  Andek Firebeard
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All combatants, please roll initiative.

[User]
 (1d20-2)[ 0 ]

Whatever.

[User]
 Ouch. I can't actually get lower than that, but for the sake of formality...

  Initiative  - (1d20+5)[ 16 ]

[User]
 Actions:
 Spoiler
Begin in P21 with Hand Axe in hand. Double move to R10. Declare Likem as my dodge target.

Stats:
 Spoiler
HP 14/14
AC 16 vs Likem, 15 vs others
Fort +4, Ref +5, Will +5

Pass turn.

[User] Computer Troubles. Will post soon.

[User]
 I'll be out of town for xmas (as will most of the playgrounders, I'm sure). I'll be able to post again on the 26th, after 1pm. But it's still Siric's turn anyway, so I'm not particularly worried.

Hope you get your computer issues resolved  - and have a Happy Whatever-you-celebrate. 😁

[User]
 Thanks for understanding. Computer issues aren't resolved, but I can post now!

Merry Whatever Indeed

 Spoiler
Move to R6, What do I see?

Not done/

[User]
 Meh. Not going to wait for the Refs any longer.... Move to S4. Do I see you? If so,  (1d20+6)[ 16 ]
 (1d8+1)[ 6 ]

[User]
 Ow. Alright, let's get this show on the road...

Dodge target you, charge from R10 to R5.

  Attack  - (1d20+3)[ 12 ]  for   Damage  - (1d6+1)[ 4 ]  plus stunning fist (Fort DC13).

 Spoiler
HP 8/14
AC 16

[User]
 Looks like I missed. Your go.

Stats (for refs):

 Spoiler
HP 8/14
AC 14 (-2 charge, +1 Dodge)

[User]
 5 foot step to R3

  Attack  - (1d20+6)[ 8 ]
  attack  - (1d8+1)[ 6 ]

[User]
 I assume that's your turn?

Flurry of Blows with shurikens.

  attack  - (1d20+1)[ 19 ]  for   damage  - (1d2+1)[ 2 ]
and
  attack  - (1d20+1)[ 20 ]  for   damage  - (1d2+1)[ 2 ]

5-foot adjustment to S4, Dodge target you.

Go.

[User]
 Looks like I may have hit at least once...

Stats for the refs:
 Spoiler
HP 8/14
AC 18 vs Likem (15 +1 Dodge, +2 Tree), 17 vs potential others.
8 shuriken remaining

[User]
 Remember kids, your characer sheet is just as importnat as your opponents.

Declare Dodge against you. Forgot I had Dodge.

Move to S2, giving you an attack of opportunity.

I have mobility, which puts me at AC 23. Maybe 25 due to the post.
Finish my move action by going to U2.

And than attack you. And I have Point Blank Shot, something else I forgot.
 (1d20+7)[ 27 ]
 (1d8+2)[ 3 ]

[User]
 Critical!

 (1d20+7)[ 24 ]
 (1d8+1)[ 2 ] +1 due to PBS
 (1d8+1)[ 5 ] +1 due to PBS

Unless I missed something, you need to try and kill me with an AoO or I win.

[User]
 So, AoO with the hand axe.

  attack  - (1d20+1)[ 12 ]

Knowing I have to Nat 20 with that roll to hit, I'll just roll the X3 crit damage now.

  damage  - (3d6+3)[ 19 ]

[User]
 Nope. Game, set, match.

Well played, Siric.

Back to the drawing board...

[User] Indeed! Good game, and good luck on your future ones!

[User]
 High Ref Mav:

Likem is declared the winner and receives the prizes previously mentioned.


[User]
 Arena Tournament, Round 22:  Heleroen  vs.  Shadow
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All combatants, please roll initiative.

[User] (1d20+5)[ 21 ]  for Initiative.

[User]
 Initiative  - (1d20+5)[ 10 ]

Alright, let's get this started.

[User]
 Double Move to J14

Slash's Turn.

[User]
 Move to S14

For Refs-

 Spoiler
  I have my bow in hand and I will ready an action to shoot when he comes into my LoS.

[User]
 Move to K14.

For Refs:
 Spoiler
Ready an attack action to hit Slash when he enters my LoE.

Welcome back... don't you hate how you can't shoot over the glass?

[User]
 Move to O16.
For Refs-

 Spoiler
 Same readied action.

[User]
 For Refs:
 Spoiler
Maintain Readied Action

[User] Wait, is it my turn?

[User] Uhh yeah.  I believe it is.

[User] Use move action to L15.  LoS check?

[User]
 As part of my readied action above, I take a five foot step to J14 and then shoot you.

 (1d20+7)[ 11 ]  to Hit
 (1d6+1)[ 3 ]  Damage (+1 from Point Blank Shot.)

I'll see how this works...

[User]
 I believe I miss, so I'll take the next round's action.

I'll move to I15 and shoot you once more.

 (1d20+7)[ 9 ]  to hit
 (1d6+1)[ 2 ]  Piercing Damage +  (1d6)[ 2 ]  Points of Skirmish Damage

Wow, the roller really hates me right now.

[User]
 Alright, I will designate you as my Dodge enemy, +1 to AC, and then take out an arrow and shoot you.

  Attack  - (1d20+5)[ 10 ]
  Damage  - (1d6)[ 3 ]

[User]
 And I thought the roller was going badly for me... :D

I'll run in a little circle from I15 to J15 to J14 to I14 to I15 then shoot you.

 (1d20+7)[ 23 ]  to Hit
 (1d6+1)[ 4 ]  Bow and PBS Damage +  (1d6)[ 5 ]  Skirmish Damage.

[User] Yeah, That kills me.  damn roller.😏

[User] Wait, really? Well, good match. I thought you had like, 5 more health...

[User]
 High Ref Bronz

Woooooaaaaah pony, back up now!

In post 12, Neftren took an illegal readied action.  Your action was to shoot, not take a 5' step AND THEN shoot.  You could ready for one or the other, but not take both in conjunction.

We need to go back to that round.  Heleroen's readied action was never triggered as LoE was never established.  Redo that round's actions Neftren.

Also, for both of you, please, please use stat blocks and please do NOT say "same readied action" as then we have to go back up and look up what that same readied action was.

[User]
 Originally Posted by Bronz
   High Ref Bronz

Woooooaaaaah pony, back up now!

In post 12, Neftren took an illegal readied action.  Your action was to shoot, not take a 5' step AND THEN shoot.  You could ready for one or the other, but not take both in conjunction.

We need to go back to that round.  Heleroen's readied action was never triggered as LoE was never established.  Redo that round's actions Neftren.

Also, for both of you, please, please use stat blocks and please do NOT say "same readied action" as then we have to go back up and look up what that same readied action was.

 You can take a 5-foot step as  part of your readied action , but only if you don’t otherwise move any distance during the round.

Whaddya mean by not having LoE?  I'm on K14 and he clearly moves to L15.  You're telling me that I don't have LoE?

I took a Five Foot Step as part of the action on his round.

It also really doesn't matter what he does.  He's still wielding a bow.  That'd be an improvised weapon.  The only way for him to kill me would be to get a Nat 20 then Crit on it on his AoO for walking away.

[User]
 Alright I admit I maybe wrong on the rules about the 5' step as part of a readied action.

Can you link that?

[User]
 Ref Terran

It's right  here  Bronz.

 Heleroen is declared the winner and gets the spoils of war.
 I hope Heleroen is Neftren's character

[User]
 http://www.d20srd.org/srd/combat/spe...iveActions.htm

And I don't see where I don't have LoE when I fired...

and yes, Heleroen is my character :D

[User]
 Thanks Terran.  And your 5' step was what was confusing Neftren.  Your actual language on your readied action was "if he comes within my LoE".  Since you 5' stepped I assumed he wasn't already, and thus the chaos.

But, I am wrong, and I admit it.  Thanks Terran for cleaning up the mess.

[User] Excellent.  Now if Naked Dave wins, I can hopefully beat him this time instead of it ending up on a critically hitting AoO to finish it...

[User] actually, I surrendered....his char scared the **** out of me...so beat up Grez and lets have a round 2 !


[User]
 The pale marble of Citadus glistens in the noonday sun. The armor of the soldiers standing atop its battlements, crossbows and pole arms held at the ready position by its defendants matches this glow with the glitter of steel. It would be an almost beautiful sight, were it not for the fate that each man knew was in store - the forces of chaos were soon to attack.
Behind layers of the fortress walls, in a tower high enough to overlook the plains and forest on the other side of them a council of war had been called. The elite defenders from all across the realm met there with the general of the fortress, a weary old man whose grey beard, bald head, and golden capre were far more remarkable than his meager tactical prowess. It was obvious to all members of the gathering that this man was but the figurehead of the defense. It was up to the elite gathered before him to command the defense.
Musing as he strokes his beard, he addresses these few, charged with the defense of the world:
 "We all know the situation to be grim. The bizarre entities that were so recently seen in the outlands have already begun their advance. They have erected a camp of sorts but several miles from the fortress walls. The villagers at the base of this citadel's plateau have already begun to fear for their lives. We have received a messenger of theirs begging for us to send escorts to bring these people behind our walls. However . . ."  he sighs as he looks at the  map  before him  "Our forces number but four hundred strong . . . and the enemy shall arrive shortly. We stand between the world and oblivion . . . their lives may need be sacrificed."

[User] A man sits in the corner of the room, leaning back with his boots crossed, a posture indicating relaxation, although truly he is entirely focused on the discussion room.  He wears an odd outfit, with supple leather boots, comfortable cloth pants, and a chain shirt overlaying a white shirt with long sleeves.  Resting at his left side are a small shield and a mid-sized spear.  Resting on his right side is a large dog with sleek, brown fur and large fangs.  His reputation precedes him as Alyas, a mercenary and Warmage of some repute.  When the conversation begins in earnest, he leans forward and takes out a small rectangle of metal, flicking the hinged lid off, revealing a small flame, and then snapping it shut, opening it and snapping it shut repeatedly.


[User]
 Arena Tournament, Round 26:  Xirif Huntinghawk  vs.  Kurgan
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All Combatants, please roll initiative.

[User]
 Initiatize! 😁
  initiative  - (1d20+3)[ 13 ]

[User]
 GM Kyeudo
 Kurgan is declared the Winner!


[User]
 Arena Tournament, Round 9:  Ledo  vs.  Zaknefein
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All combatants, please roll initiative.

[User]
 We meet again.

 (1d20+3)[ 15 ]

[User]
 Ref Morbius

For the records I just sent a message to OniLever, hopefully he will show up here before we start DQing people again

[User]
 GM Kyeudo
 Zaknefein is declared the Winner!


[User]
 Arena Tournament, Round 14:  Grek Thur  vs.  Bloatsack the Vile
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All combatants, please roll initiative.

[User]
 Initiative  (1d20-1)[ 11 ]

Aw man!  Lets see if the 7th time is the charm.  Don't blind Bloatsack or otherwise cripple him permanently.  A nice messy death will do.

[User]
 No problem Pal!

One messy, first round kill, coming up😉
  init  - (1d20-6)[ -2 ]

[User]
 No first round kill for you this time!

 Bloatsack the Vile round 1:

For Refs:

 Spoiler
Bloatsack starts at Y14 and double moves to U23 with his crossbow in one hand and a grappling hook in the other.

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: U23

your turn.

[User]
 Grek Thur -2nd to act round 1

 Spoiler
Start mounted with spiked chain in one hand and potion of bulls strength in the other.  Ride double moving, across the bridge, to U/V 13/14. I then need to make sure I stay in the saddle:   ride  - (1d20+5)[ 21 ]  DC 15 and   ride  - (1d20+5)[ 23 ]  DC 15)  As you are allowed to take a standard action at the mid-point of a double move, when the mount is at N/M 13/14 I drink the potion.   Note: any checks I did not make are automatic successes.

EDIT: I just realized how poorly worded that is.  to rephrase: I double move to U/V 13/14.  In order to do that, I need a DC 5 ride check, which I automatically succeed with my +5 bonus.  I then need two ride checks for the horse to jump the holes in the bridge.  these are DC 5, two more automatic successes.  I need a DC 15 ride check, however, to stay in the saddle.  That is what the above rolls are for.  At the midpoint, I drink a Potion of Bulls strength.

End, Need a LoS check,  will edit in stats depending on rolls in spoiler/
stats
 Spoiler

AC:14
HP:11
Position:U/V 13/14
Buffs: Bulls strength 1/30
Mounted: yes
Mount's AC:14
Mount's HP: 22

[User] No LoS at this time.

[User]
 Bloatsack the Vile round 2:

For Refs:

 Spoiler
Bloatsack throws the grappling hook up to S23, deliberately making it a visible throw. [use rope check [roll]1d20+11/roll] vs. dc14/roll]] and then moves to T26 hiding and moving silently

Hide  (1d20+7)[ 13 ]
Move Silently  (1d20+7)[ 18 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: T26

[User]
 woops.  For Refs:

 Spoiler
 Use Rope  (1d20+11)[ 20 ]

It your turn, you might need a LoS check.

[User]
 Grek:

 Spoiler
You see a grappling hook sail over the cliffs towards S23, with a rope attached

[User]
 Spoiler
 move to W/X 15/16, and will continue my move based on if (and where) I see him

NOT done

[User]
 for Grek

 Spoiler
You don'e see your opponent yet although you do see the hook and rope abandoned and hanging onto S23.

[User]
 Sorry, no disappeared, still waiting on a LOS check.  I posted at least twice in the waiting room, will post again...
Never mind, didn't see bigmac's post😳

[User]
 Spoiler
 Ah well, time to go to the last place he could be... Move to W/X 23/24 and need another LoS check

STILL not done

[User] If Bloatsack had a peg leg and an accordian he'd be doing a wicked shanty while he waited.

[User]
 Ref Terran

@KCiemir

 Spoiler
Need a Spot check

@PL

 Spoiler
You see him move into W/X 23/24

[User]
 For Theterran or other refs:

 Spoiler
  spot  - (1d20-1)[ 11 ]

[User] So am I up?  Such secrecy, SCANDAL!

[User] 😩 No, its just people aren't on a whole lot this time of year...  when they are, they have their own matches, not worrying☹  about this one...

[User]
 Ref Morbius

KCiemir

 Spoiler
You see nothing

Still KCiemir's turn

[User]
 ugh.

 Spoiler
Move to W/X 12/13

Done

stats
 Spoiler
AC:14
HP:11
Position:W/X 12/13
Buffs: Bulls strength 2/30
Mounted: yes
Mount's AC:14
Mount's HP: 22

[User]
 Ref Morbius

KCiemir

 Spoiler
No LoS

PL

 Spoiler
You see him move into W/X 12/13

To other refs

 Spoiler
 And its because of reactions like this that we should avoid asking the players to make spot checks, we should enfroce them to auto roll one each round or roll it ourselves , nothing screams more " There is a halfling in the bushes" more than a ref asking for a spot check

[User] Since when are Morbius and Terran the same person?

[User]
 @Morbius (or another ref):

 Spoiler
So does he have cover against me? Can I even see him? Whats up?

[User]
 Originally Posted by KCiemir
   Since when are Morbius and Terran the same person?

That's what I get for being lazy and quoting another ref's message >.<

PL

 Spoiler

What is happening is what has been said to you, he was moving south, when he did not see you there he decided to go north to W/X 12/13.

The stairs are way to low to block your LoS there. And:
1. If we are still using the character= a cube then he is 10 feet tall right now and
2. I think you can choose any of his squares to negate cover

So you can see him and he does not has cover against you

[User]
 This is called 'fishing'.  I'm glad KC was biting.

 Bloatsack the Vile round 3:

Bloatsack attempts to  snipe  Grek Thur

Heavy Crossbow Attack!  (1d20+10)[ 18 ]  (taking into account that you can't see me for +2 to attack) /\ If it threatens  (1d20+10)[ 23 ]
If it hits  (1d10+2)[ 8 ]  /\ If it crits  (1d10+2)[ 5 ]

If you beat my hide DC12: <- yes. this was with -20 taken into account.

 Spoiler
Hide  (1d20-7)[ 12 ]
You see Bloatsack in T26

Edit: There was a second spoiler here with a mistaken move.  The rolls inside it don't apply anymore.

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: T26

Your turn.

[User]
 Ref Morbius

Bloatsack, snipping also requires a move action, your second spoiler is not valid

[User]
 Really?  My bad. Fixing it now...

Edit: Done.

[User]
 Alright.  I need to know if I see you before making any actions, so:
  spot  - (1d20-1)[ 6 ]

[User]
 Damn.  Alright, I don't know where you are, but I think I can at least know which direction the shot came from.
 Spoiler
If it is from the north (top of map), I move to U/V 16/17.  If it was, as is more likely given the grappling hook and requisite spot check, from the south (bottom of map) I move to U/V 10/11.  If a ref rules that I cannot tell, I move to U/V 10/11

either way, I should have total cover because of the cliffs, but if I do not and he tries to snipe again,   ride  - (1d20+5)[ 20 ]  DC 15 to take cover from my horse.

Done, but need a ref check
Stats
 Spoiler
HP:3/11
AC:14
Position: depends on info from refs
Buffs: Bulls strength 3/30
Mounted: Yes
Mount's AC:14
Mount's HP:22/22

[User]
 Grek

 Spoiler
You move to U/V 10/11.   And taking cover wouldn't work because since he is hidden you are flat-footed against his attack and can not take any actions in response to it.  Unlike an invisiable opponent, one who is hiding becomes visiable AFTER the attack is resolved so a ready action on sight wouldn't work either.

Bloat

 Spoiler
Grek Thur rides north before heading east and losing sight of you behind the stairs.

[User]
 Bloatsack the Vile round 4:

For Refs:

 Spoiler
Bloatsack drops his cutlass as a free action (sticks it in the ground), reloads his crossbow as a standard action, and picks his sword back up as a move action (pulls it back out of the ground).

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: T26

your turn.

[User]
 Sorry about my unannounced absence, I was at a debate tournament that I did not know I was going to, and didn't get a chance to post anything.

Grek's Actions:

 Spoiler
 total defense action, move to S/T 13/14

Done

Stats
 Spoiler
HP:3/11
AC:18
Position:S/T 13/14
Buffs: Bulls strength 4/30
Mounted: Yes
Mount's AC:14
Mount's HP:22/22

[User]
 Bloatsack

 Spoiler
You see Grek in S13->T14

Grek

 Spoiler

No LoS

Bloatsack is up

[User]
 Bloatsack the Vile round 5:

I have no idea how much cover you get but Bloatsack the Vile again attempts to  snipe  you!

Heavy Crossbow Attack!  (1d20+10)[ 26 ]  /\ If it threatens  (1d20+10)[ 27 ]
If it hits  (1d10+2)[ 7 ]  /\ If it crits  (1d10+2)[ 8 ]

The attack has +2 added in because you can't see me (I think.  Otherwise ignore that.)

Edit: DC8 + distance for the spot check.  It might not matter though...

For Refs:

 Spoiler
Bloatsack uses a free action to drop his cutlass before firing and then snipes Grek Thur.

Hide  (1d20-7)[ 8 ]

He remains in T26

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: T26

[User] I don't think you could have LoE on me.  I'll get a ref to decide.

[User]
 Ref Morbius

I really think there is LoE KCiemir, at best you would get cover against his attack

[User] Yahar! Silver medal here I come!

[User]
 rechecked, and I agree there is LoE...

gg paladin.

[User] Good game to you too.   I honestly thought I didn't have a chance.

[User]
 GM Kyeudo
 Bloatsack is declared the Winner!


[User]
 You stand in King Vanille's court, ushered in by some guardsmen. Some red tapestries on the walls add some much needed color to the otherwise drab gray room. Guards stand post along the walls of the room, each sporting the same gray breastplates, large swords, and blank stares.

As you look to the oversized throne before you, you see... a cat?

 This is the best we could get?  the cat asks in a loud high-pitched voice. He shakes his furry little head as he rolls his eyes before returning his gaze to you. I suppose you will have to do. Anyways If you haven't noticed, I, the great King Vanille, am in need of some help.

A snicker echoes throughout the chamber.

The room falls silent as King Vanille's eyes scan the room momentarily. Each guard looks forward with a blank stare, but Vanille's glare locks in on one of the guards.

 Off with his head!  King Vanille yells as he points a little paw to the guard.

Guards approach the offending guard and usher him off through a darkened doorway. King Vanille sits back down and clears his throat before continuing.

 It seems as though the Wand of Cursing has been stolen from my chambers, and I have been... afflicted. I need you to find this evildoer and bring him to me.
 And return the wand,  one of the guards orders.

Vanille looks to the guard and scowls, baring fangs.  Get him out of here! Off with his head!  He hisses as more guards usher out the new offending guard.

Vanille looks back to the party and sits back.  I have been told that every adventurer begins their great quest at the local tavern, so we went to the tavern and you were the only sober adventurers left. I believe you are my only hope in getting that wand back. Failure is not an option. Do I make myself clear?

[User] Phytor does his best to stifle his laughter at the situation, but recovers. He snaps to a salute, and choose his words carefully. " We will prevail. Any leads on this evildoers location? "

[User]
 Vanille looks down at Phytor and shakes his head, clearly impressed.

 Now here's a Dwarf that understands respect. I like him! We do not know where he is currently, but we do have a portrait based on a description we received from a witness,  Vanille replies before looking to one of the guards. He points to the Dwarf and the guard quickly steps before Phytor, revealing the contents of a scroll...

After a few moments, the guard returns to his post and stiffens back into position. The room echoes with silence as everyone around you seems frozen in time. Vanille eventually hacks, breaking the silence, then sits back and looks at the party.

 Well good Dwarf... and friends... you best be on your way to find this man. Dwarf, you are always welcome to stay in the guest chamber here at the castle if the need arises. As for the rest of you... don't get in his way.

You hear the door open behind you and a guard points you out.

Upon exiting, you find yourself back at the sunny town square. Back to the hustle and bustle of the city's life. Back to normal.

Children run to and fro. A baker fights his way through the crowd, careful not to drop a single biscuit. Vendors yell over each other as each insists his product is actually the best.

[User]
 Phytor bows before exiting. On the way, he asks the guards: What was the name of the witness? Who was the guard they spoke to? Once outside the throne room, he will say to the rest of the party. " We should speak to the guard who has done the investigation so far, as well as the witness, to gather information. " He gestures to the scroll. " This is... helpful, " he shrugs, " But there's more we can learn. " If the party has learned the identity of the guard and the witness, and there are no other ideas, he will lead the party. First to the guard, then to the witness, to learn all each has to offer.

As they move, he will speak quietly, just above a whisper. " This, " he gestures to the scroll, " Is helpful, but vague. We should be on the lookout for... someone. But if we can find out things like height, build, the sound of their voice, even their smell, " he says, " We might be able to recognize them if we come across them. "

[User] The orc had remained silent during this, the only sound leaving the frail looking man being that of his hefty breaths, or the heavy steps that followed his movement. From beneath the hood of the man's hides and leathers, he gazed over to Phytor, or the King's chosen leader of this band, before golden hues glared back foreward.  "What then if nothing?"  The man's voice was aggressive even without attempt, and any form of intelligence or wisdom you'd credit him for is quickly whiped away when the greenskin takes in a fairly audible snort, spitting to the side carelessly and without grace or manner.

[User]
 Tallifrey

The court of King Vanille is quite an impressive locale, and Tallifrey finds his attention drawn to one thing after another as the group comes before the cat, urmm, King. The little gnome watches with bated breath as the King unleashes his regal wrath on his minions. Any thoughts of jest are whisked away at the display of the King's anger, so Tal is content to watch and learn.   Phytor seems to have gotten off on the right paw, I mean foot, STOP THAT!   Tal muses silently, his face a mask of of bland awareness even as he chides his own baser instincts.

Once the group is escorted from the audience, Tal is eager to read his new companions' intentions.

 "Well, that was singularly uninformative. Hopefully your new favor at court will help us out, Phytor. I think you have it in part, my good dwarf. Any information we can get from the guards will be a good start, of course, but there are a number of other victims throughout the city. We should do what we can to get their side of the story too,
 see if any of them have anything in common."

The gnome starts out talking directly to his companions, but as he goes on, his gaze starts to wander a bit as he gets caught up in the details of the mystery.

[User] As the party exits, a giant fireball emerges from the sky. It consumes the earth, instantly reducing the party to smoldering ash drifting aimlessly in space.

[User]
 ....

The End.

[User]
 Originally Posted by Grimlocked
 As the party exits, a giant fireball emerges from the sky. It consumes the earth, instantly reducing the party to smoldering ash drifting aimlessly in space.

"Well" said Hyun Lo. "It's a good thing we weren't on that Earth planted, or we would be in trouble."


[User] Draco summons the Troll and Zenryth to a room in the pits.  Sit down. Let’s get this over with quickly.  He says waving to the chairs.

[User] Erick shows up having removed all of the blood from that fight.  "naturally, what are your conditions sir?"

[User] Thank you, sir, for expressing interest in sponsoring me. What can I do for you that would obtain your full support of me?

[User]
 Draco looks at the both of you.  The better you fight the more I will reward you. Right now I’m going to grant you some armor and weapons choice the ones you will like then I’ll send some servant to fetch them. You want better gear then don’t die. I don’t want to be bothered to pay the gold fee for a dead gladiator.   Draco says coldly.  Most importantly don’t be inferior to the other lords gladiators. I can have them gaining more face then myself. I would rather kill then lose.
 I guess you would be needing some place to sleep.   looking you over he decided the basement or stables would do until you proved yourself to him.

 Spoiler: Ooc
He is kinda a jerk :/ he doesn’t have large hoards of gold though. But if you win fights he can get more.

[User] A magical dagger or kukri would greatly improve my combat prowess, as would some kind of offensive magical item, such as bracers or a ring. I do not require armor or shields.

[User]
 Magic items are costly...  Draco said annoyed  Maybe one item if you can prove yourself against a decent opponent not the weaklings you have fought before.

 Spoiler: Ooc
Draco only has 24,000 gold on hand he isn’t a wealthy noble but he is a strong warrior himself.

[User]
 Originally Posted by Savarin
  Magic items are costly...  Draco said annoyed  Maybe one item if you can prove yourself against a decent opponent not the weaklings you have fought before.

 Spoiler: Ooc
Draco only has 24,000 gold on hand he isn’t a wealthy noble but he is a strong warrior himself.

 Oh? Where is someone of suitable strength to fight, then? Show me to them.

[User] "chain shirt can go with a long way. As pre weapon, thank you sir but ones I was born with are already more than enough.

[User]
 The Goliath, Girl, Minotaur and that Human looks to be the strongest out there.  Draco says. Hearing the gear you have requested he said.

 Troll you get a Spike Breastplate. Should make you look intimidating. Rogue I’ll get you a magic kukri but no more. Prove your worth then maybe you will get more.  Draco almost spat the last words out not liking paying so much.

 Spoiler: Ooc
So +1 Spiked Breastplate :) and a +1 Kukri.
Sorry he is a cheapskate 😡

Like how he didn’t even ask your names 😩

[User] Thank you, my lord. I will not let this gift go to waste.

[User] At first Eric is offended by lord call him Troll but then realizing that he also calls the other guy rough be realizes it just his poor manners rather than volition " I will not fail you my lord"

[User]
 Draco turns and leaves the room as two servants come in offering you to be led to your new sleeping quarters.

(What do you do?)

[User] I take the brest plate and leave to the quertes mumble stuff

[User] I accept the gifts graciously and act as a model guest would (for now).

[User]
 The suit and dagger arrive late into the night.

(Anything you do before tomorrow?)

[User] OOC: nothing, just rest

[User] Morning comes quickly as a servant says “Lord dragon urges you to prepare for departure equip your items and get ready for the fights in the arena. “ The servant bows as his message was delivered turning and left. Another servant brought in a tray with some hard biscuits and water a cruel meal. But a meal nonetheless.

[User] Erick gets read. Meal isn't outstanding but given that trolls have iron bellys and often eat raw meat it's good.

[User] I eat reluctantly, thinking that if we are expected to fight, we should at least expect some decent food.

[User] After you finish eating a servant motions you to follow them to the arena Draco already having left.

[User] I do follow them actually walking up right how a human would.

[User]
 Arriving in the arena you were sent to the pits the guards looking into the arena at the first opponents of today. Three orges and a Minotaur were waiting to fight a single opponent!

Looking around the room you see the Goliath from yesterday wearing Lord Edwards symbols on a mythril set of full plate armor. Clearly preparing to go to battle in this suicide mission.

 Spoiler: Ooc
Have any preferences on who you will want to fight?

[User]
 Originally Posted by Savarin
 Arriving in the arena you were sent to the pits the guards looking into the arena at the first opponents of today. Three orges and a Minotaur were waiting to fight a single opponent!

Looking around the room you see the Goliath from yesterday wearing Lord Edwards symbols on a mythril set of full plate armor. Clearly preparing to go to battle in this suicide mission.

 Spoiler: Ooc
Have any preferences on who you will want to fight?

Out of whom? I’d like to fight a CR 2 opponent, if that’s what you’re asking.