[User]
 Arena Tournament, Round 38:  Greenscales  vs.  Yathor Smotr
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Talic - Greenscales
 experiment10k14 - Yathor Smotr
 All Combatants, please roll initiative.

[User]
 Greenscales, Checking in.

My initiative roll:   (1d20+2)[ 11 ]

Lemme know if you're buying anything.  I don't foresee any needed purchases.

I'll be starting in B13, Guisarme in one hand, my single gauntlet on the other, a la Michael Jackson.

[User]
 Yathor stepping on up.
  initiative  - (1d20+3)[ 20 ]

Not buying anything. Not sure if I need to bring this up again, but after creation Karmic Strike feat was swapped for improved trip.

Yathor is wielding his spiked chain in square Z 13.

Edit: I am assuming we can always see opponent through the glass with only the concealment.

[User] Yes.  2 Panes blocks LOS, 1 Pane doesn't.   You have initiative.  Have at it :)

[User]
 ((Noticing I have won initiative..)))

Double move action to R13

Current Stats-

 Spoiler

 Hp:  12/12
 AC:  18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)

Edit: Thanks for answering my question- I end my turn.

[User]
 Greenscales, Round 1 (part 2)
 Double Move:  From B13 to L9.

Your turn, sir.

Stats for refs:
 Spoiler
Location:  L9
AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
HP: 15/15
In Hand:  Guisarme, Gauntlet worn
Rage:  Not Used.

[User]
 Yathor Smotr, Round 2 (Part 1)
 Five foot step:  Moving to Q 12.

Stats-

 Spoiler

 Hp:  12/12
 AC:  18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)

@ Refs

 Spoiler

Can I ready an action to trip him as he comes into range, or can a trip be part of an Attack of Opportunity?

Waiting for a Ref's response before I end my turn.

[User]
 High Ref Mav:

@Yathor

 Spoiler

You can ready any standard action you would like, so readying an action to trip your opponent is completely valid.

Also, on an AoO, you can use any special attack, such as tripping, sundering, etc.

[User]
 Initiate Ref FlyMolo

experiment and refs
 Spoiler
 Attack of Opportunity text says you can make a single melee attack, and Trip text says that a trip attempt replaces a single melee attack.  So I think you can. I'm not that good at rules lawyering, so I'm open to another intepretation. I don't see anything to say you couldn't.

Ninja'd. Hard.

[User] Done?   silly minimum post.

[User]
 Spoiler

I ready an action to trip him if he comes in range.

Your turn

[User]
 Greenscales, Round 2, Part 2
 You scared of spear?  Fine!  Me put it down.

My Actions:

 Move: Re sheathe the guisarme on my back.
 Standard: Ready an action:
 Spoiler
Attack, if opponent comes within 10 feet.

Your turn, sir.

[User]
 Ref bayar

Just a note that a guisarme is a 2handed weapon, so you cant attack with guisarm and gauntlet in the same round. This is for future reference and does not influence the match in any way.

@talic:

 Spoiler
How would you even hit him from 10 Ft away ?

[User]
 I know, on the gauntlet issue.  If I ever intend to use an unarmed strike in conjunction with a guisarme strike, it'll be a kick at the knees, heh.

@bayar, refs:
 Spoiler
That's what I want him to think, too.  You'll see.

EDIT:  BTW, you're still up, the spoilers don't impact the match.

[User]
 Yathor Round 3, Part 1

Move:  Move to P9

Stats-

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
Readied Action to Trip

[User]
 Greenscales, Round 3 (part 2)
 That is it, little comrade.  Come....closer.
 Free:  Five foot step, M10.
 Standard:  Ready an action:
 Spoiler
Shatter the wall, when opponent stops moving.

You're up.

Stats for refs:
 Spoiler
Location:  M10
AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
HP: 15/15
In Hand:  Guisarme, Gauntlet worn
Rage:  Not Used.

[User]
 Yathor Round 4, Part 1

Move:  Five foot step to Q10

Your turn

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
Readied Action to Trip

[User]
 You triggered my ready action.

Attack (punch), targeting the glass wall, intersection between M-N row.

 (1d20+7)[ 15 ]
Damage: (1d3+6)[ 8 ]

Need 7 damage to shatter the 5x10 section, should be automatic.

I lose my initiative in round 4, for the ready action, but I act just before you in round 5, now.

Now, my Turn.

 Greenscales, Round 5 (part 1)
 Standard:  Ready an action:
 Spoiler
Attack if opponent gets within 10 feet

Arena effects: any can read
 Spoiler
Broken glass, ground level, glass at M-N/9 and M-N/10

You have the turn.  :)

Stats:

 Spoiler
Location: M10
AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
HP: 15/15
In Hand: Guisarme, Gauntlet worn
Rage: Not Used.

[User]
 Yathor Round 5, Part 2
 "Really, breaking glass?"
 Move:  Five foot step to P10

Your turn

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
Readied Action to Trip

[User]
 Greenscales Round 6, part 1
 You not scared of spear?  Must be scared of ME!
 Standard:  Ready an Action
 Spoiler
 Attack if opponent moves within 10 feet.

Stats:
 Spoiler
Location: M10
AC: 15 (+3 armor, +2 dex), Touch 12, Flat Foot 13
HP: 15/15
In Hand: Gauntlet worn
Rage: Not Used.

[User]
 Yathor Round 6, Part 2
 "I think your scared of my chain!"
 Move:  Five foot step to P9

Your turn

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
Readied Action to Trip

[User]
 Greenscales, Round 7, Part 1
 Aww, come here.  Me just want to give you hug.
 Move:  Draw guisarme.
 Free:  Activate Rage.
 Standard:  Ready an action:
 Spoiler
Attack if opponent makes any movement at all.

You're up.

Stats:
 Spoiler
Location: M10
AC: 13 (+3 armor, +2 dex, -2 Rage), Touch 10, Flat Foot 11
HP: 17/17
In Hand: Gauntlet worn, Guisarme in hand
Rage: 1/9.

[User]
 \ Yathor Round 7, Part 2
 "This isn't going anywhere."
 Move:  Move to N7

Your turn

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)
Readied Action to Trip

[User]
 High Ref Mav:

Just a note.  Expirement, we have ruled that readying an action in the arena is visible, you don't have to stat what it is just that you've readied an action.

See Talic's turn for an example of how this is most commonly done.

Also, Talic, expirement has an action readied.

[User]
 Your movement out of P9 triggered my readied action.

 Free:  As a part of my readied action, 5 foot step to N10.
 Touch Attack (trip):   (1d20+9)[ 19 ]

If that hits your touch AC, then my strength check:

 (1d20+8)[ 17 ]

versus your dex check, I believe.

[User]
 avoid trip  - (1d20+3)[ 13 ]

As a question- Can you take a five foot step if it was not part of your readied action?

[User]
 Originally Posted by SRD, Readied Actions
  You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

 You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.

Relevant portion bolded.

You may continue your turn.  Round 7, part 2.  It's no longer legal for you to make the move you did, as you're prone.  Thus, you're not obligated to continue that action.  Not sure on the exact rules on whether or not that move action is lost or not, but I'm willing to say that you still have both a move action and a standard available.  Go ahead and finish out your turn, and I'll start up round 8, part 1.

[User]
 Yathor Round 7, Part 2
 "This isn't going anywhere."
 Move:  Stand Up
 Standard :   Trip  - (1d20+4)[ 16 ]
If that hits-
  Trip Check  - (1d20+6)[ 7 ]

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)

Edit: Wear did your bonuses come from on the trip attack? I see +9 written there, but you only have +6 from strength?

[User]
 High Ref Mav:

Just a point of order, not sure if it changes things any.  Talic was wrong on trip defense.  You use either Strength or Dexterity, which ever has the higher modifier.

[User]
 His dex has the higher modifier, which is why I stated that.

Edit:  Post 22, activate Rage.  That boosted my Str to 26 (+8 mod).  If I used a +9 mod, I mistakenly added BAB.  If that is the case, adjust it down 1 point.  I don't think it makes a difference, but if it does, I'll be happy to reverse to that point.

Edit2:  Automatically Pass the Trip defense, as my Str mod alone is greater than your roll, and ability checks to not fail on a natural 1.  Will post my turn momentarily.

[User]
 My Turn:

 Greenscales, Round 8, Part 1:

You: P9
Me: N10

 Free:  5 foot step from N10 to O9, and Drop Guisarme in O9.
 Melee Touch attack (Initiate Grapple):   (1d20+9)[ 13 ]
 Opposed Grapple check, if Touch hits:   (1d20+13)[ 29 ]

Current Str Mod: +8, BAB: +1, Improved Grapple Feat

 Damage, If grapple successful (lethal, due to gauntlet):   (1d3+8)[ 9 ]

[User]
 My Turn:

 Greenscales, Round 8, Part 1:

You: P9
Me: N10

 Free:  5 foot step from N10 to O9, and Drop Guisarme in O9.
 Melee Touch attack (Initiate Grapple):   (1d20+9)[ 20 ]
 Opposed Grapple check, if Touch hits:   (1d20+13)[ 30 ]

Current Str Mod: +8, BAB: +1, Improved Grapple Feat

 Damage, If grapple successful (lethal, due to gauntlet):   (1d3+8)[ 10 ]

Edit:  Disregard, double post.

[User]
 Yathor Round 7, Part 2
  Resist Grapple  - (1d20+3)[ 21 ]

If I succeed I will make a unarmed attack-
  Hit  - (1d20-1)[ 11 ]
[Roll=Damage (Non-lethal)]1d3+2[/roll]

 Spoiler

Hp: 12/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)

Edit:Roll didn't work, so I will try it again...

[User]
 Damage  - (1d20+2)[ 5 ]
I think the parentheses messed up the other roll, damage is non-lethal. Requesting a hold on the game until next Saturday.

Edit: I successfully avoided your grapple!

 Move:  5 ft step to Q9
 Attack:  Attacking with my Spiked Chain
[Rollv=Attack]1d20+4[/rollv]
[Rollv=Damage]2d4+1[/rollv]

[User]
 Current AC is 13, so that's a miss.

 Greenscales, Round 9, Part 1

Grapple check to deal damage.

 (1d20+11)[ 22 ]
 (1d3+6)[ 9 ]
Add +2 to each of these. (neglected to add in +2 for additional str while raging)

EDIT:  And I believe, with your mod, there's no way you can beat a 24.

[User]
 No, I resisted your grapple I believe, as I won the opposed check.
Rerolling for damage if that is correct-

Move: 5 ft step to Q9
Attack: Attacking with my Spiked Chain
  Attack  - (1d20+4)[ 7 ](11)
  Damage  - (2d4+1)[ 1 ][ 2 ](4)

[User]
 My Opposed check in round 8 was 29.  There was no way you could.

My touch attack was only 13, but that just needed to hit your touch AC.

[User]
 Yathor Round 9, Part 2

Sorry, did not read that right (I was thinking my check v. the touch attack), I am almost down.
Grapple Check To Escape-
  grapple  - (1d20+3)[ 15 ]

If I escape I move to Q9.
Your turn.

 Spoiler

Hp: 1/12
AC: 18 AC, 13 touch, 15 flat-footed (10 + 5 [armor] + 3 [dex] = 18)

[User]
 Your grapple should have been to prevent my damage.

Relevant posts: post 31 (my initial grapple)
 post 32: double post
post 33: (your failed opposed check, and failed melee attack)
 post 34: in error
post 35: my 2nd grapple check to damage
 Post 36-37: dealing with error
Post 38: should have been grapple check to resist damage.

[User] Just take your turn, I don't get grappling, make a check or I escape.

[User]
 Sure thing.

Grapple:  (1d20+13)[ 16 ]

(+8 str, +1 BAB, +4 feat)

My turn.  Using the following option:

 Originally Posted by SRD, Grapple
 Damage Your Opponent

While grappling, you can deal damage to your opponent equivalent to an unarmed strike. Make an opposed grapple check in place of an attack. If you win, you deal nonlethal damage as normal for your unarmed strike (1d3 points for Medium attackers or 1d2 points for Small attackers, plus Strength modifiers). If you want to deal lethal damage, you take a -4 penalty on your grapple check.

If we're still grappling:

Opposed check:  (1d20+13)[ 27 ]
Damage, if success: [roll1d3+8[/roll]

[User]
 Damage roll broke:  (1d3+8)[ 11 ]

And I think you can't get the grapple check, so you take this damage.

[User] You win, as I cannot make it under any circumstance. Good Game.

[User] You too.  Not a bad build for a tripper.

[User]
 High Ref Mav:

Greenscales wins


[User]
 Arena Tournament, Round 38:  Mr Underhill  vs.  Zaknefien
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Bayar - Mr. Underhill
 Deathslayer7 - Zaknefien
 All Combatants, please roll initiative.

[User]
 2 druids meet in the woods...

Initiative:  (1d20+5)[ 13 ]

Dunno if I will buy ****, will have to decide...You buy **** ?

[User]
 High Ref Talic
 Mr. Underhill wins by DQ.


[User]
 Arena Tournament, Round 36:  Ulric  vs.  Ned the Knight
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Roland - Ulric
 Lord Sarthax - Ned the Knight
 All Combatants, please roll initiative.

[User]
 (1d20-4)[ 6 ]
I want to sell my mule (how much does it sell for) and by a light warhorse (trained for combat riding) Buy 5 bags of caltrops  and  6 bags of marbles (if you accept stuff from arms and equipment guide, not sure if its a 3.5 source)

[User]
 Anything you sell gives you half of the listed value that it was bought for.

Also note, pretty much any animal with "war" in its title is trained for combat riding automatically.  This includes the Warhorse, the Warpony, and the like.

EDIT:  Also, Arms and Equipment Guide is a 3.0 source, so unfortunately, it's out.  That said, if you can find Marbles from a 3.5 source, you're more than welcome to use them.

[User]
 High Ref Talic
 Ned the Knight wins by DQ.


[User]
 Arena Tournament, Round 33:  Okgar  vs.  Kepeskjhank
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 munimortal - Okgar
 Corsair420 - Kepeskjhank
 All Combatants, please roll initiative.

[User]
 init:  (1d20+2)[ 10 ]

lets do it

[User] For some reason, I doubt that he will post here. He already got DQ in another match if my memory serves me well.

[User] eh his problem not mine

[User]
 just in time...
Init  (1d20+2)[ 15 ]

[User]
 Start in B13. Double Move to M12
You are up

[User] technically your 11 hours late cause its 2 days once someone rolls, and i don't care one way or another.

[User] 3 days for both to post initiative. Dont care. Commit crimes against nature on one another already !!!

[User] staring in z13 dbl move to Z1

[User]
 ref chilepepper

Okgar
 Spoiler
No LoS even though you know where he is

Kepeskjhar
 Spoiler
No LoS even though you know where he is

 Originally Posted by bayar
 Commit crimes against nature on one another already !!!

LOL!

[User] Start in M12 double move to S6

[User]
 Hmm thought I posted

I will start casting a spell

refs

 Spoiler
 I will cast Fist of Stone (+6 to str and natural slam attack 1d6+1 1/2 str mod if its the only attack i make)

[User]
 I will attack the wall to my north S 5/6..

Attack  (1d20+5)[ 16 ]
Damage  (2d4+5)[ 12 ]

End of turn, u are up.

[User]
 High Ref Talic

LOE check based on Corsair's request in Waiting room.

LoE is established, at a range of 115 feet.  Play continues, Kepeskjhank's turn.

[User]
 I will cast a spell Magic Missile
Dmg:  (1d4+3)[ 4 ]

Come fight me barbarian!  My fists hunger for you!

[User]
 Ref Bayar

Range 115 Ft. Magic missile has a range of 100 Ft if I remember correctly.

[User]
 High Ref Talic

Per SRD:

 Range:  	Medium (100 ft. + 10 ft./level)

Minimum caster level 1, minimum range is 110 feet.

[User] theres no way Z1 to S5 is 115 feet

[User] Am i good to go? or are we waiting on a ruling?

[User]
 ref chilepepper

I have no idea where the mixup in range came in.  Here's where we're at right now.

The shattered glass as S5/6 gave LoE.  Kepeskjhar cast magic missle at a range of 45' doing 4 points of damage.

Kepeskjhar is in Z1.  Okgar is in S6.

It is Okgar's turn.

[User]
 Start in S6 Activate Rage

Move to Y2

You are up

[User]
 I'll use my slam attack on him

Attack:  (1d20+3)[ 15 ]

dmg:  (1d6+3)[ 5 ]

[User] it's been 2 days since its been his turn I think we can call this?

[User]
 High Ref Talic

You never passed your turn, technically, though I think the last massage posted counts as notification.  if 48 hours pass from your call request, I'll call it.

[User]
 High Ref Talic
 Kepeskjhank wins.  Collect xp and gold.

[User] bout the only way i can beat a barbarian at this lvl


[User]
 Arena Tournament, Round 27:  Xerxes  vs.  MiTS   - Final Match
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  1st Place - 600 GP
                        2nd Place - 300 GP

 Xerxes - king_korath
 Morbius - Monster in the Shadows
 All Combatants, please roll initiative.

[User]
 initiative  - (1d20+3)[ 8 ]

ready manuevers

 Spoiler

Charging Minotaur
Shadow Blade Technique
Distracting Ember
Counter Charge

I reserve to buy something in response to what you buy, other than that I am ready

[User] can we please postpone the match as I will be away from a computer until monday.

[User] Fine by me

[User]
 High Ref Talic

At player request, match on hold until monday, 3/31.

[User]
 I am back.
init  (1d20+4)[ 20 ]

[User]
 Spoiler

move to U11, have a javelin in my hand, shield in the other.

your turn
stats

 Spoiler
ac22
hp12
focused

[User] Sorry I don`t have time to post today but I shall do it tomorrow

[User]
 Sorry for the delay, my PC is still down and some boop guy blocked the proxy server that allowed me to see photobucket.com from my work PC, I will try to post from a friend's house tonight  or if you have the time you could post the map for me here in a different server?

EDIT: Nevermind, they blocked all the image hosting sites I checked ¬¬

[User]
 And finally...

Mits round 1 - 2nd to act

 Spoiler
 Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5

we need a LoS check, then it's your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:
 HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  3/3brute gauntlets
 Effects:  concealment
Reactive rolls:
  spot  - (1d20-4)[ 14 ]
  listen  - (1d20-3)[ -1 ]

[User]
 High Ref Talic

@Xerxes:
 Spoiler
No LOS

@MitS:
 Spoiler
No LOS

Xerxes is up.

[User]
 Spoiler
move to U 13 and then activate burst (+10 move).

end turn.

stats

 Spoiler
ac22
hp12
focused

[User]
 Mits round 2 - 2nd to act

 Spoiler
 Mits enters full defense mode (standard action) and moves from P5 to U6

your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:  T8
  HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14 (full defense not added)
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  3/3brute gauntlets
 Effects:  concealment
Reactive rolls:
  spot  - (1d20-4)[ 7 ]
  listen  - (1d20-3)[ 5 ]

[User]
 High Ref Talic

LOS is established.

Xerxes is in U13, with javelin and shield in hand.

MitS is in U6, greatsword in hand.

[User]
 Cool I am in  charging range. So I will charge and attack, expending my psionic focus to use Psionic weapon (2d6 extra damage).

attack  (1d20+6)[ 12 ]   (+4 to hit and +2 from the charge.)
damage  (3d6+3)[ 17 ]

stats

 Spoiler
ac19
hp12

[User]
 *Note to self, ask opponent to spoiler any charge attack...*
Well I was going to use counter charge but since that was a miss anyway...

 Mits round 2 - 2nd to act
 The shadows around Mits fades and his bright yellow eyes show only malice, he utters a couple words on an old language causing fire to surround Xerxes from behind. A cold aura surrounds Mits' sword and he moves it so quickly that it becomes as two.

meaning...

No concealment this turn. Mits uses a swift action to initiate distracting ember creating a small fire elemental on U8(assuming Xerxes is on U7) then he uses a standard action to use shadow blade technique

  attack1  - (1d20+10)[ 16 ] (+2 from flank added)
  attack2  - (1d20+10)[ 15 ]
  damage  - (2d6+9)[ 14 ]

and if both attacks hit
  cold damage  - (1d6)[ 4 ]

your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:  U6
  HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14 (full defense not added)
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  3/3brute gauntlets
 Effects:
Reactive rolls:

EDIT: Sigh, a very bad time for a 5 and a 6 in a row

[User]
 Sigh, I though you were going to die with that

Ok, I have to say that I was going to use counter charge had I not know the attack result
so roll a str check... if you win your turn happened exactly as you said, if not your attack failed and you didn't spend your psionic focus (sigh)

  str check  - (1d20+6)[ 14 ]

[User]
 OK, that means my Ac goes back up to 22 and I get a chance for a one-hit kill again.

str  (1d20+3)[ 6 ]

[User] Just to remember it is still your turn

[User] what did the str check mean, and how does it affect me.

[User]
 The counter charge manuever made your charge fail (so you were never able to attack me and spend psionic focus) and Mits did not change your location after the counter-charge(even if he could).

Then Mits attacked, missed(boop)

And now it's your turn.

[User]
 OK which means that I can try to one-hit kill you again, so I will try.  Attack expending psionic focus for psionic weapon.
attack  (1d20+4)[ 23 ]
damage  (3d6+3)[ 8 ]

[User]
 Potential crit.
roll to confirm  (1d20+4)[ 20 ]
damage if confirmed (added to damage in post above)  (1d6+3)[ 8 ]

stats

 Spoiler
ac21
hp12
not focused

[User] 😦 Ouch, stupid critical... Mits falls unconcious

[User]
 coup de Grace time. I perform a coup de grace on you.
damage  (2d6+6)[ 11 ]

[User] I am at -5 and you still coup de grace me? 😦 Ouch

[User] sorry I got burned once by some one who could recover, So I played it safe, Good game though.

[User]
 High Ref Talic
 Xerxes is the victor.  Treasure and experience are on the right.  Painful death on the left.  Looks like someone's already gone left.

[User]
 Originally Posted by king korath
 sorry I got burned once by some one who could recover, So I played it safe, Good game though.

Well, I CAN recover, but I need to be conscious😉


[User]
 Arena Tournament, Round 37:  Chile IV  vs.  Running Fist
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Chilepepper - Chile IV
 Kaganmonk - Running Fist
 All combatants, please roll initiative.

[User]
 [roll=Initiative]d20+2+2[/roll]

Start with shurikens in hand, no purchases. (I'll update my sheet soon)

[User]
 Initiative  - (d20+2)[ 11 ]

Start with shurikens in hand, no purchases. (I'll update my sheet soon)
By the way, I'm not Hal I. Tosis.

[User]
 My last match was against Hal I Tosis.  It's just a cut and paste error.  Poor Talic is working himself to the bone keeping these rounds updated.

  "init"  - (1d20+5)[ 18 ]

I'll start by purchasing a tent.

[User]
 I'll start in my tent.

 Spoiler
Tent is in B13-14.  I'll start in B13.  Double move up to G13 and hide.

Hide  (1d20+7)[ 26 ]
Reactive Spot  (1d20+5)[ 14 ]
Reactive Listen  (1d20+4)[ 18 ]

[User]
 I'll start in my tent.

 Spoiler
 Tent is in B13-14.  I'll start in B13.  Double move up to G13 and hide.

Hide  (1d20+7)[ 19 ]
Reactive Spot  (1d20+5)[ 13 ]
Reactive Listen  (1d20+4)[ 18 ]
Oops, double post, first rolls count.

Done

[User]
 No LoS from steps.

 Spoiler
Double move to D2.

Done.

Stats:

 Spoiler
Location: D2
HP: 8/8
AC: 16 (10 + 2Dex + 4Wis)
Saves: 2/4/6

[User] Waiting on LoS

[User] The steps blocked any view initially, and I can tell you that I haven't done anything to change that.

[User]
 Ninja Ref Maurkov

@runningfist
 Spoiler
You're on the blue side, and once you mirror your action to W2, there's no LoS.

@Chili IV
 Spoiler
No LoS

[User]
 High Ref Mav:

@Runningfist

 Spoiler

I'm going to transpose you to W2, cause well, you started in the Blue Circle.

No LoS

@Chile

 Spoiler

No LoS

@Maurkov

 Spoiler

Wow, do we think alike or what, nice Ninja 😁

[User]
 Spoiler
Move to J14, scatter planks.

Done

[User]
 High Ref Talic
 Looks around for ninjas

@Chile:
 Spoiler
No LOS

@runningfist:
 Spoiler
No LOS

[User]
 High Ref Talic
 Chile IV is declared the victor, by DQ.

[User] Thank you. I was just about to declare my resignation. Hope you all have a good time.


[User]
 It is a time of war and battle, you are the heroes of this story.  Will you save your nation, or destroy it

You are in a treehouse with your superior commander, the elf-lord Findol.  He turns to you and say's It is time.  We can't win this war alone, not with everyone after us. I'm sending you on a boat to Drascon with over 500,000 gold.  You need to convince Drascon to side with us for with tem we can't be defeated.  You shall leave in 24 hours on the boat  Swift Runner    Any questions?


[User]
 It is a time of war and battle, you are the heroes of this story.  Will you save your nation, or destroy it

You are in a cold dank dark room with your lord the lich king himself there.   My young follower are you ready to bring this nation to victory?  Are you ready to do the unthinkable?  For if you are not leave, and if you are than bring me glory.  I need you to go to the battlefield that will be waged in but 2 weeks.  In the town of Corland.  In Kyllion we shall aid our allies as we wage war on the massive forces of Sumet.  We shall take their forests and burn them out.   His voice is a cold whisper, and knife plunged in cold water.   He looks at you with his dead eyes, to see if there are any questions


[User]
 Arena Tournament, Round 36:  Krull  vs.  Leaf
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 theterran - Krull
 Maurkov - Leaf
 All Combatants, please roll initiative.

[User]
 Krull

  Initiative  - (1d20+5)[ 6 ]

[User]
 Krull

  Initiative  - (1d20+5)[ 8 ]

Stupid slow site.

[User]
 Additional purchases: None
Spell selection
 Spoiler
0:Guidance, Guidance, Virtue; 1:CLW, Magic Stone

  Init  - (1d20+3)[ 17 ]
Leaf begins in Y14 mounted on the chain barded dog.  The other dog is in Z14.  He carries his shield on his left hand.  His right is empty.

Edit:

 Leaf  Round 1

Note: Leaf automatically succeeds DC 5 ride checks to guide with knees.

Leaf rides Y14->X15->X22 (40') and casts a spell.
 Spoiler
Cast virtue, shared with companion.

  Unhandled, the other dog stays where it is.

Done.

Status
 Spoiler
Leaf X22 HP 11/10 AC 20 Spells: Virtue
Max X22 HP 14/13 AC 20 Spells: Virtue[shared]
Bud Z14

[User]
 Krull - Round 1

Starting in B14 with a Javelin in hand, Krull moves to J14.
There he casts a spell.

 Spoiler
True Strike.
He also uses a swift action to activate Travel Devotion

End my Turn.

Stats:

 Spoiler
Location - J14
HP: 10/10
AC: 18  Touch: 11  FF: 17
In Hand: Javelin
Travel Devotion (1/10)

Spells:

 Spoiler
Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x

[User]
 Leaf  Round 2

Attempt a   rapid dismount  - (1d20+7)[ 20 ]

Not done.

[User]
 Leaf  Round 2 part 2

Leaf commands the loitering canine (Y13) to attack.    Handle Animal  - (1d20+4)[ 8 ]   The dog doesn't react.

@refs
 Spoiler
If Leaf readies an action to handle his animal companion, does the animal's action also interrupt Krull?  Or would the animal be treated as delaying, and fulfill the command after Krull finishes his turn?

Not done.

[User]
 High Ref Talic

@Refs:
 Spoiler

 Originally Posted by Handle Animal, SRD
 This task involves commanding an animal to perform a task or trick that it knows. If the animal is wounded or has taken any nonlethal damage or ability score damage, the DC increases by 2. If your check succeeds,  the animal performs the task or trick on its next action.

Arena ruling has limited special initiative actions to creatures with Int 3 or greater, and the ability to communicate with the player.  Thus, the animal cannot delay.  It will perform whatever action a player specifies, on its next action, which is on the player's next initiative count.  Is this correct?

Match on hold while I verify something.

[User]
 High Ref Mav

@Refs

 Spoiler

This is a tricky one... I'd say that since the animal goes on the same turn, any initiative modifying action that the owner takes, would also be taken by the pet.  Just to keep things simpler.

The pet itself would waiting to receive commands on its owners turn, and can't do anything on any other initiative count.

Also, since the owner has to give up his round and burn his standard action on a  HA check, its  not like its really advantages to do so.

[User]
 High Ref Talic

@Mavian, Refs:

 Spoiler
Yeah, my only issue is that Kyeudo's already ruled that mounts can't ready actions at their rider's direction.  Delay seems reasonable, but if that's the case, then the mount would go after the action that triggered it, and it would jank up initiative counts.  But I'll take this one whichever way you feel is best.

[User]
 @Talic, Refs

 Spoiler

Actually, I'm fairly certain that in my match with Chile, he ruled that a mount couldn't ready an action on its own, but a rider could ready an action to make his mount do something

[User]
 @Refs, Leaf:
 Spoiler
If you ready an action to act with your mount, the mount interrupts also.

[User]
 @refs
 Spoiler
Okay, thanks.  But a companion fulfills the command on its next action.  (I found the citation in the SRD)  Maybe I shouldn't have dismounted.

Leaf commands the other dog, Max to attack.  Max surges forward (O15), but then Leaf calls him to guard instead.  (Free actions to   handle animal  - (1d20+8)[ 15 ]    handle animal  - (1d20+8)[ 12 ] ).  Max growls at Krull in warning.

Leaf then waits for something.  Ready action:
 Spoiler
If Krull throws the jav, Leaf will move to get full cover.

Done.

status
 Spoiler
Leaf: Location X22 AC 20 HP 11/10 Spells: Virtue[9]
Max (companion): Location O15 AC 20 HP 13/13
Bud (useless gp sink): Location Y13 AC 19 HP 13/13

[User]
 Krull - Round 2

Swift Action: move to Q15.
Standard Action: Throw Javelin.

  Attack  - (1d20+15)[ 26 ]  (+20 True Strike, -1 Range attack, -4 Range Increment)
  Damage  - (1d6+5)[ 7 ]

Move Action: Move to O18.

end my turn.

Stats:

 Spoiler
Location - O18
HP: 10/10
AC: 18 Touch: 11 FF: 17
In Hand: Javelin
Travel Devotion (2/10)
Spells:

 Spoiler

Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x

[User]
 High Ref Talic

In the future, when you have more than 1 legal target, please announce the target of your sharp pokey object tossing.

[User]
 What path does he take to Q15?  To O18?  Max the dog was guarding O15, so I think there's an AoO in there someplace.

  AoO  - (1d20+3)[ 13 ]    damage  - (1d6+3)[ 7 ]    trip  - (1d20+2)[ 18 ]

@refs
 Spoiler
I don't think there's any place within 10' that provides full cover from Q15, but let me know if I'm mistaken

[User]
 High Ref Talic

We'll actually need a rewind.  There's no way for Krull to go from J14 to Q15 in 40 feet without passing through O15.  Krull cannot pass through O15, however, as it is occupied by an opponent.  Rewind to beginning of action, restate your movement, Krull.

[User]
 Meh...didn't realize which way I was going...will revise my moves...

But probably not until Monday.

[User]
 Redoing my move to make it legal.

 Krull - Round 2

Swift Action: Move to M19
Standard Action: Throw Javelin at Dog in O15.
((Depending on what the refs say, just use the rolls from the previous post))

Move Action: Move to P24.

End my Turn.

Stats:

 Spoiler
Location - P24
HP: 10/10
AC: 18 Touch: 11 FF: 17
In Hand: Javelin
Travel Devotion (2/10)
Spells:

 Spoiler

Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x

[User]
 High Ref Talic

If your opponent has no problem with you keeping the rolls, I see no reason why to disallow it.

[User]
 Same rolls is fine.  Without cover, a miss is about as likely as a crit.

 Leaf  round 3

Leaf releases Max to attack Krull   handle animal  - (1d20+6)[ 22 ] .

The dog moves (O15->O23),    charge attack  - (1d20+5)[ 7 ]    damage  - (1d6+3)[ 9 ]    trip  - (1d20+2)[ 6 ]

Leaf steps 5' to X21 and begins a long spell.
 Spoiler
Exchange Magic Stone to spontaneously cast SNAI

Done.

status[/spoiler]
Leaf X21 AC 20 HP 11/10 Spells: Virtue
Max O15->O23 AC18 (charge) HP 3/10
Bud Y13 AC 19[/spoiler]

[User]
 Krull - Round 3

Move Action: Draw Morning Star.
Standard Action: Attack Doggie!

  Attack  - (1d20+5)[ 22 ]
  Damage  - (1d8+5)[ 9 ]

Secondary Gore Attack
  Attack  - (1d20)[ 12 ]
  Damage  - (1d6+2)[ 5 ]

End my Turn.

Stats:

 Spoiler
Location - P24
HP: 10/10
AC: 18 Touch: 11 FF: 17
In Hand: Morning Star
Travel Devotion (3/10)
Turn Undead Attempts Used: (0/2)
Javelins Used (1/4)
Spells:

 Spoiler

Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x

[User]
 Leaf  round 4

Leaf frowns at the loss of Max, but doens't let that break his concentration.  He completes his spell, summoning wolf (X24) which immediately charges (->P24).    charge attack  - (1d20+10)[ 11 ]    damage  - (1d6+4)[ 7 ]    trip  - (1d20+3)[ 23 ]

Leaf just shakes his head and casts again.
 Spoiler
burn the other 1st level spell for another SNAI

Done.

status
 Spoiler

Leaf X21 AC20 HP11/10 Spells: Virtue
Max KO
Bud Y13

[User]
 Krull - Round 4

((I'm in P24...So I will assume the wolf in Q24))

I will withdraw to O24, then to S17.

End my turn.

Stats:

 Spoiler
Location - S17
HP: 10/10
AC: 18 Touch: 11 FF: 17
In Hand: Morning Star
Travel Devotion (4/10)
Turn Undead Attempts Used: (0/2)
Javelins Used (1/4)
Spells:

 Spoiler

Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield of Faith, Obscuring Mist, True Strike (D)-x

[User]
 Yes, that's right.  Q24.

 Leaf  round 5

The wolf gives chase (70' double move to R16).  Leaf finishes the spell, creating another wolf-missile in V20, which charges:

  charge Attack  - (1d20+12)[ 32 ]  (incl. flank)   damage  - (1d6+4)[ 5 ]    trip  - (1d20+3)[ 20 ]

Leaf commands the lazy dog to join the attack.    handle animal  - (1d20+4)[ 17 ] .  It charges (Y13->T16, 30') and attacks:

  charge Attack  - (1d20+5)[ 14 ]    damage  - (1d6+3)[ 4 ]    trip  - (1d20+2)[ 15 ]
Oops, should be -4 to hit for cover.

Leaf casts a short spell and advances (X21->W20)
 Spoiler
Guidance

Done.

status
 Spoiler
Leaf W20 AC20 HP 11/10 Spells: Virtue, Guidance, SNAI [1], SNA [2]
Bud T16 AC 19 HP 13/13
Wolf 1 R16
Wolf 2 T16

[User] confirming threat  - (1d20+12)[ 19 ]   (1d6+4)[ 5 ]

[User]
 *Sigh*

The Crit Downs me...

[User] Not that I want to argue too strenuously, but 10 damage puts you at 0.  You could conceivably cast CLW on the defensive.

[User]
 Vs Trip 20
  STR  - (1d20+5)[ 6 ]

This will tell me if I'm on the ground or not...

[User]
 This isn't looking good...

 Krull - Round 5

Casting a Spell Defensively

 Spoiler
Dropping Obscuring Mist to cast CLW.
  Concentration  - (1d20+6)[ 24 ]
  CLW  - (1d8+1)[ 6 ]

End my Turn.

Stats:

 Spoiler
Location - S17 (prone)
HP: 6/10
AC: 18 Touch: 11 FF: 17
In Hand: Morning Star
Travel Devotion (5/10)
Turn Undead Attempts Used: (0/2)
Javelins Used (1/4)
Spells:

 Spoiler

Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield of Faith, Obscuring Mist-x, True Strike (D)-x

[User]
 Leaf  round 6

The first summoned wolf returns to whence it came.  The second attacks.  Bud the dog steps over (T16->T17) for a better angle and bites as well.

  wolf attack  - (1d20+12)[ 19 ]    damage  - (1d6+4)[ 8 ]
  dog attack  - (1d20+7)[ 26 ]    damage  - (1d6+3)[ 8 ]

If Krull is still struggling, Leaf will take a 5' step to V19, draw a flask of alchemists' fire and wait.  Readied action:
 Spoiler
If Krull moves or casts after standing up, throw the flask.

Done.

status
 Spoiler
Leaf V19 AC 20 HP 11/10 Spells Virtue, Guidance, SNA1[1]
Bud T17 AC 19 HP 13/13
Wolf T18 AC 14 HP 17/17

[User] Ok...now I'm dead 😛

[User] Good game.  I suspect I'll see you again in the finals.

[User]
 Hopefully...

I'll have to figure out some way of dealing with your 'pets' 🤨

[User]
 High Ref Talic
 Leaf wins, by virtue of winning.  Collect swag.

[User]
 Originally Posted by theterran
 I'll have to figure out some way of dealing with your 'pets' 🤨

I've got some suggestions... which I will share after the rematch. 🙂


[User]
 As the Moonspeakers disperse back into the woods, you linger a moment to ponder. This was the first Moonspeaker gathering you have been allowed to attend, and the circle officialy recognized you as an initiate. You suddenly notice that another has remained behind, an old dreamseer name Greva. She is the second oldest in the circle, younger only than the High Druid Hess.

"Come closer, Kren, we must speak," she beckons to you. "I have had strange visions this past week. I have kept them to myself thus far, but when I saw you tonight I knew by the tattoo on your arm that I must tell you. Yes, the others may not know, but you cannot hide your mark from those who have our eyes. Not many of our kind choose the service; few remember the debt we owe to the Empire. But enough of this, we must speak of what I saw."

 I saw a lion, proud and noble.
Suddenly he is struck by an arrow.
He turns and roars in defiance at a mighty giant standing near.
The giant's mouth opens and hundreds of arrows pour forth.
The lion is pierced many times and sinks to the ground.
The ground begins to burn, engulfing everything.
The lion disapears, the giant disapears. All that remains visible are five arrows, embedded in the ground in a circle.

You feel your stomach sink and she relays the vision. For the last month you have seen parts of this vision in your dreams--the lion roaring, the flames, arrows everywhere.

"I fear dark days are coming to this world, and I think you may be somehow involved Arrow-Arm. Leave for Vrath in the morning, in the ages past many giants lived there. Tell me what you find, the survival of our people may depend on it."

Before you can speak she shapeshifts into a crow and flies away, leaving you alone with the smoldering embers of the campfire.

[User]
 Damn! Kren had hoped the dreams were nothing more than the dredged-up memories of his time in the Pathfinders... If Greva saw them too, they must mean  something . She was wise one, and her advice was always good. In the morning he would go to Vrath.

Back to the human lands? Not a pleasant thought. The humans had too much...civilization. Too many rules; too many people obedient out of habit or apathy or fear instead of conviction of right. And too much cultivation! The great forests - out here they still stretched for hundreds of miles - were thinned out and tamed by farmers and lumbermen.

Kren settled down for the night under a pine. As he began to doze, wrapped in his cloak, he let himself consider Greva's vision.

The lion - a symbol of Ilium, and its patron, Volcannon... Arrows made him think of the Pathfinders, but why would they turn on their own country? Why  would they join this giant - whatever it represents? His thoughts spinning, Kren drifted to sleep.

Breakfast the next morning was a small rabbit, which Kren caught and ate while he hiked. A few days walk to the woods edge, a quick stop to get horse from Frez the hostler -  he owes me one  - and he would be in Vrath all too soon.

[User] "Look Kren, I'm very appreciative of what you did for me with that mange. I promised never to give the horses alchemical boosters again. I will only use natural methods from now on. But I just don't have a horse I can give you. The only horse I have right now belongs to a knight who's stabling it here for a week. Its a purebred Ilian charger, not some riding horse. I'm supposed to be getting it ready for a joust. Its tempermental, it probably would buck you off anyway."

[User]
 Fighting back the urge to growl, Kren sighs and rubs the bridge of his nose.  Three days fast walk to get here, barely stopping to sleep, and now this.
 A charger, huh? Sounds perfect. Look, Frez, I'm in a hurry and you owe me more than it'll cost to replace. Give it to me - and throw in the tack - and I'll say we're even. Don't say anything, Frez! I'm too tired to argue. Have the horse at the inn before dawn tomorrow, or you'll have to deal with a very angry druid.

Now for a bath, a hot meal, and the last soft bed for a while. The trip to - Drellin, was it? - would be a long one, with little time for comfort.

 Spoiler

Diplomacy = 16 +0 = 16
Wild Empathy = 5+9 = 14
Handle Animal = 17+7 = 24
Ride = 11+3 = 14

[User] Frez opens his mouth to protest but stands dumbfounded as Kren approaches the horse and leads it over to Frez. Frez nods in agreement as the horse nuzzles its new master.

[User]
 Kren left the inn at dawn. The horse was waiting out front - in full barding.  Well, what did I expect? I told him to throw in the tack.  Kren lead the horse back to Frez's stables, removed everything except the saddle as quietly as he could, and left it neatly piled outside the door.

The horse - Horatio was the name on the saddle - pranced a bit when Kren mounted, but a few soothing words quieted him.  Now, let's see how fast a druid can travel!  Placing his hand on Horatio's neck, Kren muttered a few words and felt a surge of power.

 Spoiler
 Traveler's Mount
Lasts 3 hours.
+10 enhancement to move speed.
Can hustle without damage or fatigue.
Cannot make attack rolls.

Base speed / hour = 6 mph.
With  Traveler's Mount  = 14 mph (hustling)
Casting  Traveler's Mount  twice each day gives an overland speed of 96 miles per day on normal terrain. About three times the speed of an unbuffed horse!

Now, he would ride hard for Drellin. Vrath's capital seemed a good place to start a search.

[User]
 After a day of hard riding aided by magic you arrive in Vrath. Not wasting time to find the main road, you cut cross country straight toward Drellin, hoping to find the road along the way. You crest a hill and see the main road stretch out before you. Suddenly the sound of flames assault your ears and your vision goes dark for a moment. You see flashing arrows again.

You shake your head once the vision passes and look down at the road. To the right you see two humans riding at a medium pace, one wears studded leather, has a mustache and wears a whip and rapier at his belt. The other wears a breastplate and has a huge greatsword strapped to his back. Off to the left you catch sight of something strange. Following behind them about 40 feet you see a bit of dirt from the road being kicked up as if there were a rider behind them, but see no rider. Though you can hear faintly the sound of the two humans horses, no sound seems audible from the phenomenon to the left.


[User]
 Arena Tournament, Round 26:  Oathbreaker  vs.  Kurgan
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Oathbreaker - Paladin Latham
 Kurgan - Dragonstar
 All Combatants, please roll initiative.

[User]
 Initiative  (1d20+2)[ 7 ]

I will purchase: Nothing!

[User]
 Nor shall I!

  Initiative  - (1d20+2)[ 5 ]

Looks like you go first - let the battle begin! 😁

[User]
 Oathbreaker round 1:

Oathbreaker starts in B14 with his Large Katana in two hands.  He then double moves to P15 with murder and glee in his bloodshot eyes!

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: P15
 Current Buffs:  none

[User]
 To charge, or not to charge?  That  is the question...

Oh, what the hell. 😏 Begin in  Y14 , Heavy Pick and Shield at the ready.

Swift action, enter Righteous Fury.

  Chaaaaaaaaarge!

to Q14 and attack.

  attack  - (1d20+7)[ 25 ]  for a potential   damage  - (1d6+4)[ 8 ] .

[User]
 Actually, it's 2 more damage than that - I called the Righteous Fury but didn't calculate it in the damage roll, so you've taken 10.

Stats (for refs):

 Spoiler
HP: 20/20
AC 14
Righteous Fury (flat +2 to damage rolls) will end at the beginning of my turn on Round 3.

You may go...

[User]
 Oathbreaker round 2:

"OW! Now you will hurt you shiny lizard!" Oathbreaker says in his mocking sing-song voice.

Large Katana Attack!  (1d20+2)[ 8 ]  /\ If it threatens  (1d20+2)[ 20 ]
If it hits  (2d8+6)[ 14 ]  /\ If it crits  (2d8+6)[ 9 ]

Armor Spikes Attack!  (1d20+3)[ 7 ]  /\ If it threatens  (1d20+3)[ 5 ]
If it hits  (1d6+2)[ 4 ]  /\ If it crits  (1d6+2)[ 6 ]

Tail Slap Attack!  (1d20)[ 16 ]  /\ If it threatens  (1d20)[ 17 ]
If it hits  (1d6+2)[ 5 ]  /\ If it crits  (1d6+2)[ 5 ]

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:   2 /10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: P15
 Current Buffs:  none

Edit: Curse my evil alignment!  Oh well. I just had to try out the two-handed weapon + armor spikes as a two weapon fighting thing.  Not as good as the two sword thing. 😏

I am at -1 and dying.

[User]
 Dying and down... Dragonborn Paladin of Bahamut delivers the coup de grace to the evil dragonblood, eh?

  damage  - (4d6+24)[ 34 ]
😎

One more victory away from another Level 2....

[User]
 High Ref Bronz
 Kurgan is declared the victor

And keep the level 2's coming.  We need competition 😁


[User]
 Arena Tournament, Round 26:  Bulch  vs.  Todd
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Bulch - stimpius
 Todd - Mavian
 All Combatants, please roll initiative.

[User] Initiative -  (1d20+1)[ 11 ]

[User]
 Bulch
  Init  - (1D20-2)[ 8 ]

reserving right to buy after your purchases. Good luck.

[User]
 I don't buy things,

Todd - Round 1
Swift Action: Activate Punishing Stance
Move Action: Y14 to U14
Standard Action: U14 to Q14

End of Turn

Stats:

 Spoiler

Hp: 19
Ac: 13
Manuevers: All Readied
Breath Weapon: Readied
Stance: Punishing Stance

[User]
 Bulch

Bought

 Spoiler

Nothing

Move to A12

Stats (refs only)

 Spoiler

HP 11
AC 18
Position A12
Ready an action to throw a javelin as soon as he comes into my LoE.
  Attack  - (1D20+5)[ 19 ]  +1 if PB shot.
  Damage  - (1D6+6)[ 8 ]  +1 if PB shot.

[User]
 Todd - Round 2

Move Action: Q14 to N15
Standard Action: Ready an Action

 Spoiler

Ready an action to move after he finish moving

End of Turn:

Stats:

 Spoiler

Hp: 19
Ac: 13
Manuevers: All Readied
Breath Weapon: Readied
Stance: Punishing Stance

[User]
 Bulch

Move to K12

Stats [refs only]

 Spoiler

HP 11
AC 18
Position; K12
Ready an action;

 Spoiler

throw a javelin at him as soon as he enters LoE
  Attack  - (1D20+5)[ 6 ] +1 if PB shot
  Damage  - (1D6+6)[ 11 ] +1 id PB shot

[User] When you stop moving, my readied action goes off, and I move to K15, as per my readied action spoiler.  This would happen before you readied your action.

[User]
 Bulch

Okay then

I throw a javelin at you which well and truely misses

and now my head is completley skew whiff on whos go it is :D

[User]
 It's now mine at the top of Round 3, initiative order doesn't change at all.

Todd - Round 3

 Swift Action : Activate Strength Domain
 Move Action : K15-> K14
 Standard Action : Attack with Sapphire Nightmare Blade and my Heavy Polaxe
 Sapphire Nightmare Blade  -  (1d20+13)[ 31 ]  vs AC
 Attack Roll   (1d20+4)[ 17 ]
 Axe Damage   (2d6+6)[ 17 ]
 Punishing Stance   (1d6)[ 4 ]
 Sapphire Damage   (1d6)[ 3 ]  Only if Sapphire Nightmare Blade Hits

End of Turn

Stats:

 Spoiler

Hp: 19
Ac: 13
Manuevers:  Sapphire Nightmare Blade , Moment of Perfect Clarity, Charging Minotaur Strike.
Breath Weapon: Readied
Stance: Punishing Stance
Strength Domain: 1/10

[User]
 Doh, I messed up my damage roll.  The axe was actually supposed to deal 2d6+5, so I only did 16 instead of 17.

The sapphire nightmare blade hits, leaving you flatfooted against my axe attack, which means that it hits.  So in all you take 23 points of damage.

[User] Assuming it works that way then its game :D I thought you would only get one action having had a readied action but my understanding of them may be off.

[User]
 What happens with readied actions depends on your place in the initiative order.

 If you take the action on the same round as you readied it, your initiative moves to above the one that activates your action, and you don't lose any actions.

  If you take your readied action on the round after you readied it, then it counts as your action for that round.

[User]
 High Ref Bronz

Mavian is correct in his readied action.  Therefore..

 Todd is declared the winner!

[User]
 Todd picks up the pieces of the orc and tries to stick them back together

 You fight good.


[User]
 Arena Tournament, Round 17:  Kale  vs.  Dunkin
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Kale - Qworg
 Dunkin - Damionte
 All combatants, please roll initiative.

[User]
 Dinkin Round-0 Initiative

 (1d20+2)[ 15 ]

[User]
 High Ref Paladin Latham

Due to inactivity, Kale is disqualified.

 Dunkin is declared the winner and recieves his due.

[User]
 Yeah !

...

..

.


[User]
 Arena Tournament, Round 26:  Grey Wolf  vs.  Clamber
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Grey Wolf - Olidammara
 Clamber - Stimpus
 All Combatants, please roll initiative.

[User]
 Clamberer
  Initiative  - (1D20+5)[ 17 ]

[User]
 The man and his wolf smirk at the little goblin. "Good luck little crawler..."

  Ini  - (1d20+3)[ 9 ]

[User]
 Prepared spells:

 Spoiler

0st level: guidance, virtue, virtue; 1st level: cure light wounds, updraft

[User]
 Clamberer

To Refs

 Spoiler

Start in B10.
Move to G10
Take 10 on climb check auto success - 26. Racial allows.

Will do this in one move if possible but im thinking it should be 2 actions so perch at the top of G10.

Crossbow in 1 hand.

Stats

 Spoiler

HP 12
AC 19
Pos; G10

[User]
 Grey Wolf, round 1

 Spoiler

GW starts in Y11, with a scroll of sunstroke in his hand. Ranger starts in Y10. GW casts  virtue  on his Ranger and then commands him to  heel  (  Handle Animal  - (1d20+8)[ 28 ] ) and moves to U11. If the skill check is succesful, Ranger follows the druid to U10.

Stats:

 Spoiler

GW
HP:11
AC: 16 (+3 hide armor, +3 dex)
Buffs: none
Position: U11
  Listen  - (1d20+7)[ 9 ]
  Spot  - (1d20+7)[ 14 ]

Ranger
HP: 14
AC: 17 (+2 dex, +2 nat., +3 Studded leather)
Buffs: virtue (10 rounds)
Position U10
  Listen  - (1d20+2)[ 22 ]
  Spot  - (1d20+3)[ 18 ]

You're up.

[User]
 Clamberer

To Refs

 Spoiler

Maintain position in G10.
Hide   Hide  - (1D20+5)[ 6 ]
Ready an action to loose a bolt at the druid or the wolf. Druid preferably with one hand on the crossbow the instant LoS and LoE is established.
  Attack  - (1D20+5)[ 22 ]
  Damage  - (1D6)[ 5 ]

Stats

 Spoiler

HP 12
AC 19
Pos; G10

[User]
 GM Kyeudo

No LoS yet

[User]
 Grey Wolf, round 2

 Spoiler

Grey Wolf casts  virtue  on himself.

Stats:

 Spoiler

 GW
HP:12
AC: 16 (+3 hide armor, +3 dex)
Buffs: virtue (10 rounds)
Position: U11
  Listen  - (1d20+7)[ 9 ]
  Spot  - (1d20+7)[ 16 ]
 Ranger
HP: 14
AC: 17 (+2 dex, +2 nat., +3 Studded leather)
Buffs: virtue (9 rounds)
Position U10
  Listen  - (1d20+2)[ 15 ]
  Spot  - (1d20+3)[ 11 ]

You're up.

[User]
 Clamberer

Actions; To refs

 Spoiler

Maintain position at G10.
Hide again   Hide  - (1D20+5)[ 20 ]
Ready an action to shoot the druid or its wolf on LoS. Whichever appears first.
  Atacck  - (1D20+5)[ 14 ]
  Damage  - (1D6)[ 5 ]

Stats

 Spoiler

HP 12
AC 19
Pos; G10

[User]
 Grey Wolf, round 3

 Spoiler

GW moves to U8 and hides there, looking for Clamber.   Hide  - (1d20-2)[ 4 ]  and   Spot  - (1d20+7)[ 13 ] . My other actions depend on the LOS check.

.

Not done yet.

[User]
 Ref Mav:

Grey Wolf

 Spoiler

No LoS

Clamber

 Spoiler

No LoS

@Refs:

 Spoiler

Clamber gets a reactive spot. Instead of telling him to roll it, and giving him Metagame knowledge, I'll just roll it for him  (1d20-3)[ 7 ]

[User]
 Grey Wolf,  round 3

 Spoiler

Grey Wolf moves to U12 and, while hiding, tries to locate Clamberer again:   Hide  - (1d20-2)[ 18 ]  and   Spot  - (1d20+7)[ 23 ] .

I'm done, but you better wait for another LoS check before you act.

Stats:

 Spoiler

GW
HP:12
AC: 16 (+3 hide armor, +3 dex)
Buffs: virtue (9 rounds)
Position: U12

Ranger
HP: 14
AC: 17 (+2 dex, +2 nat., +3 Studded leather)
Buffs: virtue (8 rounds)
Position U11

[User]
 High Ref Bronz

@Grey Wolf

 Spoiler

No LoS, and for the record you only get one reactive spot check per round.  Any additional checks require actions.

@Clamberer

 Spoiler

No LoS

[User]
 @ Bronz

 Spoiler

My phb states that moving into a new area, allows you to take a spot check without spending an action. In my view this applies to this situation: Grey Wolf can't see things from U8 which can be seen from U12 and vica versa.

[User] Just checking in tell me when its my go :D

[User] Well... you're up since Bronz posted the LoS-check.

[User]
 Clamberer

Actions

 Spoiler

Maintain position in G10
Hiding - result of 20.
Ready an action to attack either to enter my LoE and LoS first. Preferably Grey Wolf but his dog beast thing if that comes first.
  Attack  - (1D20+5)[ 24 ]
  Damage  - (1D6)[ 5 ]

Im done no need for LoS check - same as the spoilers above whatever yours was. Didn't move position.

[User]
 Grey Wolf, round 4

 Spoiler

GW moves to U16, hides (  Hide  - (1d20-2)[ 9 ] ) there and peeks around the corner:   Spot  - (1d20+7)[ 13 ] . Ranger follows him to U15 (  Spot  - (1d20+3)[ 12 ] .

Not done, we will wait again for a LoS check.

[User]
 GM Kyeudo

No LoS.

[User]
 *Poke*

just to say its still your go.

[User]
 Grey Wolf is disqualified due to not posting for 4 days.

 Clamberer is declared the winner and collects the posted rewards


[User]
 Arena Tournament, Round 26:  Bunny  vs.  Kodrul
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Rezig "Bunny' Rene - faithfreebible
 Kodrul - VeisuItaTyhjyys
 All Combatants, please roll initiative.

[User]
 Spoiler
init:  (1d20+3)[ 7 ]

[User] Bunny is declared the winner due to inactivity on Kodrul's part and collects the posted rewards


[User]
 Arena Tournament, Round 26:  Krux  vs.  Xerxes
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Krux - Tortise262
 Xerxes - king_korath
 All Combatants, please roll initiative.

[User] initiative  (1d20+4)[ 8 ]

[User]
 High Ref Paladin Latham

Krux is disqualified for inactivity

 Xerxes is declared the winner and recieves 300xp and 300gp.

[User]
 Krux hurries in on his exhausted mount, hoping to beat the bell. *DING* Too late!
 "Grrrr.... Me oversleep again..."
  Ahhhh! I only just found out the new waiting room was up! Oh, well, I'll just have to rock the loser's bracket 😉


[User]
 Arena Tournament, Round 9:  Rune  vs.  Zaknefein
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Rune - Bingo Bob
 Zaknefien - Deathslayer7
 All combatants, please roll initiative.

[User]
 High Ref Morbius

For the records I just PMed both players

[User] ummmmmm i thought rune lready beat me in the final match? 🤨

[User]
 GM Kyeudo

Looks like someone made a mistake setting up matches.

Since I was the one that set up this match, that someone would be me.

Just ignore this and we'll cut it from the official records.


[User]
 Arena Tournament, Round 43:  Tordek the Bloody  vs.  Strit Acora
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Tordek the Bloody - Lord Henry
 Strit Acora - Curtis
 All Combatants, please roll initiative.

[User]
 Strit Acora

 (1d20+1)[ 12 ]
 "Ah, Tordek, we meet again."

[User]
 High Ref chilepepper
 Strit is the winner.


[User]
 Arena Tournament, Round 45:  Velis  vs.  En
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Velis - Jasmine Rhadix
 En - Curtis
 All Combatants, please roll initiative.

[User]
 En

 (1d20)[ 17 ]

[User]
 High Ref chilepepper
 En is the winner.


[User]
 Arena Tournament, Exhibition Match:  SamTheCleric  vs.  SithLackey
 Map

 Spoiler

 Both Combatants Please Roll Initiative.

[User]
 Level 10 Phelonius

Initiative:   (1d20+3)[ 16 ]

Good Luck to you, sir.

[User] I have a proposal...if you guys would ref our exhibition match, I'll ref yours...that way we don't have to bother the refs for LoS checks and such.

[User] sure thing, I'll keep an eye on your match when I'm free.

[User]
 Brilliant!

Now make with the killin'.

[User] Sorry that there's going to be a delay here, I have AP testing tomorrow, followed by filming for an English project, so it may be a day and a half or so.

[User] It's cool... I've been swamped, started up new classes at college... and Pre-Calc is flying right over my head.

[User]
 Alright, I'm back (sorry for the delay, mother's day and all).

  initiative  - (1d20+3)[ 11 ]

EDIT: Looks like you get to go first. Again.

[User]
 Phelonius - Round 1

"Well, if it isn't my little Barbarian friend!"

 Spoiler
Start in B13.

Cast Greater Invisibility, move to E10.

Your turn.

Stats:

 Spoiler

Position:  B13
HP:  66
AC:  15, Touch 13, Flat Footed 12
Spells:

 Spoiler
Level 1
Shield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,
Level 2
Boiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants
Level 3
Fly, Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler
Level 4
Solid Fog,  Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image
Level 5
Cloudkill, Mind Fog, Baleful Polymorph, Illusory Feast

Buffs:  Greater Invisibility 10/10

[User]
 Thunk - Round 1
 "Thunk smarterer now, little man. Thunk  GET  you! Thunk use pronouns!

 Spoiler
Thunk begins in  Y13 , holding the arrow and with the shield out and animated.

Standard Action: Thunk stabs himself with the arrow, gaining  See Invisibility  for the next 30 minutes. He also takes  (1d4+1)[ 2 ]  damage, because he's not about to put his full strength behind this. (1d4 because it's not being used as an arrow, but as a dagger-like improvised weapon)

Free Action: Command the boots to  Fly , duration 5 minutes

Move Action: Move to  R11 , and crouch to try and maintain a low profile.

I'd end the turn, but we probably need a LOS check. And someone to check this turn in general.

Stats for Refs
 Spoiler
HP: /120
AC:19/19/18
Location:  R11
See Invisibility: 1/300
Fly: 1/50

[User]
 Exhibition Ref Terran

No LoS

[User]
 Phelonius - Round 2

"Planning on defeating me with the cunning use of Pronouns, eh?  I see your pronouns and raise you a  prepositional phrase! "

 Spoiler
Cast Fly.

Move to A1

Your turn.

Stats:

 Spoiler

Position: A1
HP: 66
AC: 15, Touch 13, Flat Footed 12
Spells:

 Spoiler

Level 1
Shield, Ray of Clumsiness, Lesser Orb of Cold, Lesser Orb of Electricity, Grease, Net of Shadows,
Level 2
Boiling Blood, Glitterdust, Tasha's Hideous Laughter, Sting Ray, Touch of Idiocy, Phantasmal Assailants, Phantasmal Assailants
Level 3
 Fly , Greater Mage Armor, Displacement, Phantasmal Strangler, Phantasmal Strangler
Level 4
Solid Fog,  Greater Invisibility , Orb of Force, Dimension Door, Greater Mirror Image
Level 5
Cloudkill, Mind Fog, Baleful Polymorph, Illusory Feast

Buffs: Greater Invisibility 9/10, Fly 1000/1000

[User]
 Thunk
 "Thunk laugh at you! Pepazishun not  real  word!

 Spoiler
Move Action: move to  H11

LOS check and then I'll finish my turn.

[User]
 Exhibition Ref Terran

@SithLackey

 Spoiler
You see him in A1

@SamtheCleric

 Spoiler
You see him in H11

[User] I see you. What're you holding, please?

[User] Just to go ahead and circumvent this...SithLackey has See Invisibility on, that's how he can see you.

[User]
 I have Nothing in my hands.  :)

And I figured he'd have see invis up... stabbed himself with the arrow... clever.

[User]
 I may have to use that again, it was pretty cheap for 3 minutes of see invisibility.

 Thunk, Round 2 Continued
 Thunk  see  you! Now you dead!

Go ahead and look if you have LOS (heck, if you can see you will by the end of this).

 Spoiler
Free Action: BEAR ON!
Move Action: Move to A3, and touch down.

End Turn

Stats
 Spoiler
HP: 138/140
AC: 22/22/19
Location:  A3
See Invisibility: 2/300
Fly: 2/50
Bear Form (Black): 1/10

[User]
 Phelonius - Round 3

Cast Defensively
 (1d20+17)[ 35 ]  vs DC19

If successful... speak a word and vanish through a dimension door.

 Spoiler
Dimension Door to E26, 50 feet in the air.

End turn.

[User]
 Gah! I forgot you had that one! And I'm already in bear form! ☹
 Thunk - Round 3
 "Where you go, little man?"

 Spoiler
Full Round Action: Double Move to  L14, +20ft  (so, on orange level)

LOS Check, then I'm good.

Stats
 Spoiler
HP: 138/140
AC: 22/22/19
Location:  L14, +20ft
See Invisibility: 3/300
Fly: 3/50
Bear Form (Black): 2/10

[User]
 LoS is Established

SithLackey is in L14.

SamtheCleric is in E26 hovering 50ft above the floor.

[User]
 Phelonius Round 4

"Lights out, little bear!"

Cast  Solid Fog .  20' radius sphere with him in the center.

 Spoiler
Move to P-26, still 50' in the air.

This SHOULD be the area of the solid fog...

 Spoiler

[User]
 Does solid fog change speed to 5ft, so a 5x sprint would move 25ft, or does it make it so that one can only move 5ft per round?

Also, Is that second spoiler one I can look in?

[User]
 It makes it so you can  only  move 5ft per round...and yes, that second spoiler is just the area of the solid fog.

Solid Fog = best spell in the game.  😁

[User]
 grumblegrumble...😛...grumblegrumble

 Thunk - Round 4

 Spoiler
Move to  L13  as a full round action...
I guess...

Stats
 Spoiler
HP: 138/140
AC: 22/22/19
Location: L13, +20ft
See Invisibility: 4/300
Fly: 4/50
Bear Form (Black): 3/10

End Turn

[User]
 Phelonius Round 5

Cast a Cloudkill

 Spoiler
Center is 10 feet closer to me than solid fog...

 (1d4)[ 4 ]   Constitution Damage.  Fortitude DC 22 for half.

 Spoiler
Move to X18

[User]
 High Ref chilepepper

Housekeeping

Unless one of you object in the next week or so, I'm going to remove this match from the list since there hasn't been a post in over 2 months.

[User]
 High Ref chilepepper
 This match has been removed from the listing.


[User]
 A Shadar-Kai with a massive sword and energy crackling around his hands storms into the arena.  His opponent is an Eladrin with a shimmering bow.  The announcer bellows "FIGHT!"

[ ][ ][ ][ ][Q][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][ ][ ][ ][ ][ ]
[ ][ ][ ][ ][L][ ][ ][ ][ ]


[User]
 Arena Tournament, Round 46:  Torpedo   vs.  Whindle
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Gareth - Torpedo
 Curtis - Whindle
 All gladiators please roll initiative

[User]
 Whindle

 (1d20)[ 15 ]

[User]
 High Ref chilepepper

Torpedo quits.

 Whindle in the winner.


[User]
 Arena Tournament, Round 39:  Phelonius  vs.  Glunk , final match
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Glunk - SoD
 Phelonius Phink - SamtheCleric
 All gladiators please roll initiative

[User]
 Glunk, pre-round
  initiative  - (1d20+2)[ 15 ]

May need purchases. I hope my opponant turns up though. I'm looking forward to this re-match.

[User]
 High Ref chilepepper
 Glunk is the winner, match and round.


[User]
 Arena Tournament, Round 46:  Bacchae   vs.  Jeananne
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 SoD - Bacchae
 Fishy - Jeananne
 All gladiators please roll initiative

[User]
 Bracchae, pre-round
  initiative  - (1d20-6)[ 11 ]

Will still make purchases.

[User]
 Jeananne, Pre-Round

Initiative:  (1d20+2)[ 7 ]

I think I'm actually good for right now, purchase-wise.  Jeananne will start in D10 with her armor, sword and shield, predictably.

[User]
 High Ref chilepepper
 Jeananne is the winner.


[User]
 Arena Tournament, Round 44:  Drex Milo  vs.  Froy
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Drex Milo - KCiemir
 Froy - The Chilli God
 All Combatants, please roll initiative.

[User]
 Ta for the PM reminder. Don't wanna double-DQ, here.

Buying... Nothing. So there. Thus as it is that Froy the Shirtless commoner exposes his bronzed belly (suntan fresh!) for all the rest of the arena to see! Up goes the dirty pitchfork in a salute to the audience.

  Init  - (1d20+2)[ 6 ]

[User]
 High Ref chilepepper

The bronzed hairy chest must've scared him off.

 Froy, the shirtless commoner, is the winner.

[User]
 Hairy? Oh, right, I suppose his chest is hairy, too...
Froy keeps his pitchfork raised as he walks awkwardly back inside.

Mighty quick on the guns, there, by the way. 😁


[User]
 Arena Tournament, Round 64:  Glunk Too  vs.  Quork
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Glunk Too  - SoD
 Quork  - Sallera

 All Combatants, please roll initiative and declare any final purchases.

[User]
 (aagh scary orcy orc 😦)

Init:  (1d20-3)[ 16 ]

Purchasing 20 sling bullets (2s) and a scroll of Hold Person (150g).  Waiting on further purchases.

[User]
 Glunk
  initiative  - (1d20+2)[ 18 ]

Purchaces to come.

[User] More stuff bought; Potion of Owls Wisdom.

[User] Purchasing scroll of Light of Mercuria (150g).

[User] Is that all? If so, I'm good to start.

[User]
 Aye, go ahead.  Starting in B11, holding a scroll with loaded sling on belt.

Stats:
 Spoiler
HP 7/7, AC17 (13, 14)
TU attempts: 11/11

Spells:
0th
Virtue
Guidance
Inflict Minor Wounds

1st
Light of Lunia
Shield of Faith
Doom

[User]
 Starting in Y11, unarmoured, with heavy crossbow loaded in one hand, and potion in the other.

Standard Action; Drink Potion.

End turn.

Stats

 Spoiler
HP; 16/16
AC; 12 (touch 12)
F/R/W; +6/+2/ +0
Owl's Wisdom; 0/10

[User]
 Quork, Round 1

5ft step to C11.
Standard: Attempt to cast from scroll. CL:  (1d20+1)[ 14 ]   If successful:
 Spoiler
Start glowing.

Swift: Quickened Doom, DC14 Will or shaken.
Free: If scroll casting was successful, drop empty paper.
Move: If scroll casting was successful, draw second scroll.

Stats:
 Spoiler
HP 7/7, AC17 (13, 14)
TU attempts: 6/11
PP: 2

Spells:
0th
Virtue
Guidance
Inflict Minor Wounds

1st
Light of Lunia
Shield of Faith
 Doom

Done.

[User]
 Come on...  will  - (1d20)[ 19 ]

"Hah! Glunk Toos mind an inpenetrable fortess! I will Water Orc Orc you to death!"

 Glunk Too, round II

Double Move to E11, drawing Great Falchion en route.

Free Action; Rage.

Done.

 Spoiler
HP;  18/18
AC;  10  (touch  10 )
F/R/W;  +8 /+2/+2
Owl's Wisdom; 1/10
Rage; 0/13

[User]
 Quork, Round 2

"Hmm... I don't know if ravens eat sodden corpses.  Maybe you should climb out?"

Free: Declare Hatred on the orc orc.
Standard: Release both rays of the Light.
First ray:
Touch attack:  (1d20+5)[ 7 ]
Damage:  (2d6)[ 6 ]
Crit confirm:  (1d20+5)[ 11 ]
Crit damage:  (2d6)[ 10 ]
Second ray:
Touch attack:  (1d20+5)[ 21 ]
Damage:  (2d6)[ 8 ]
Crit confirm:  (1d20+5)[ 16 ]
Crit damage:  (2d6)[ 8 ]

Not done, need to see results first.

[User]
 ...right then.

Swift: Quickened cast from scroll: CL:  (1d20+1)[ 13 ]   If successful, DC15 Will or paralyzed.

Need to see whether you save before I finish.

[User]
 That's 8 damage...and   will  - (1d20+2)[ 9 ]

Bollocks. That's the first save he's ever failed...

[User]
 Okies, so to finish off, 5ft step to D11 and draw spear.

Edit: Oh, and drop the empty scroll, of course.

Stats:
 Spoiler
HP 7/7, AC19 (15, 16)
TU attempts: 1/11
PP: 2

Spells:
0th
Virtue
Guidance
Inflict Minor Wounds

1st
Light of Lunia
Shield of Faith
 Doom

Done.

[User]
 Glunk, round 3

Free Movement; sink to the bottom, 10 feet down.

Full round action; attempt to shake off the  hold person  (assuming it was hold person)   will  - (1d20+2)[ 22 ]

And that shakes it off!

 Spoiler
HP;  8/18
AC;  10  (touch  10 )
F/R/W;  +8 /+2/+2
Owl's Wisdom; 2/10
Rage; 1/13
Holding Breath; 0/44

Done, hoping I'm out of reach of that spear!

[User]
 ...crap.  Glunk is a damnably lucky orc. 😛
 Quork, Round 3

Hmm.  I guess if you're standing on the bottom, you're actually in reach still.  Unless being in the water counts as being on the square of the water's surface, in which case I'll move over 5ft to D11 and then down 5ft to the square above your head, but that doesn't make much sense.  Either way...
Standard: Stabbity.
Attack:  (1d20+5)[ 22 ]
Damage:  (1d8+3)[ 6 ]
Crit confirm:  (1d20+5)[ 14 ]
Crit damage:  (2d8+6)[ 18 ]

Stats:
 Spoiler
HP 7/7, AC19 (15, 16)
TU attempts: 1/11
PP: 2

Spells:
0th
Virtue
Guidance
Inflict Minor Wounds

1st
Light of Lunia
Shield of Faith
Doom

Done.

[User]
 Glunk Too, round 4

Move to waters surface in D11, bursting out spectacularly before swinging wildly with the great falchion.

"I will kill you so hard you will die to death!"

  attack  - (1d20+8)[ 17 ]
  damage  - (1d12+12)[ 16 ]

Well, if your AC is equal to what your sheet says, that's game. If not, fight on, for I am done (and probably done for!).

 Spoiler
HP; 2/18
AC; 10 (touch 10)
F/R/W; +8/+2/+2
Owl's Wisdom; 3/10
Rage; 2/13

[User]
 Luckily for the poor cleric, that Hatred gives her a little boost.

 Quork, Round 4

Standard: One last desperate stab.
Attack:  (1d20+5)[ 16 ]
Damage:  (1d8+3)[ 9 ]
Crit confirm:  (1d20+5)[ 17 ]
Crit damage:  (2d8+6)[ 15 ]

Stats:
 Spoiler
HP 7/7, AC19 (15, 16)
TU attempts: 1/11
PP: 2
Loc: C11

Spells:
0th
Virtue
Guidance
Inflict Minor Wounds

1st
Light of Lunia
Shield of Faith
Doom

Done.

[User]
 Originally Posted by Sallera
 ...right then.

Swift: Quickened cast from scroll: CL: [roll0]  If successful, DC15 Will or paralyzed.

Need to see whether you save before I finish.

Not to step in the middle of your tea party, but since when can you apply a character's metamagic feats to normal scrolls? 🤨

From the SRD:
 The modifications made by these feats only apply to spells cast directly by the feat user. A spellcaster can’t use a metamagic feat to alter a spell being cast from a wand, scroll, or other device.

Since he didnt buy a scroll of quickened Hold Person, he cannot cast it as such, feat or not.

(apologies again for interrupting, just seemed like a glaring rules snafu)

[User]
 Oh bother, so it is.  Rewinding to the middle of Round 2, then; after releasing the light:

Move: To B15.
Swift: Cast a quickened spell:
 Spoiler
Shield of Faith.

Stats:
 Spoiler
HP 7/7, AC23 (19, 20)
TU attempts: 1/11
PP: 2

Spells:
0th
Virtue
Guidance
Inflict Minor Wounds

1st
Light of Lunia
Shield of Faith
Doom

Done.

[User]
 Glunk Too, round III, take 2

Burst out of the water, looking really impressive "Glunk have a strange feeling of de ja vu..." and charge to C14, with a wild swing.

  attack  - (1d20+10)[ 27 ]
  damage  - (1d12+12)[ 19 ]

"I will Water Orc Orc you to death!"

Edit; Wow. Talk about an inpenetrable mind! The only save he failed, and it never actually happened.

[User] And even my 23 AC isn't going to save me from that. 😛  Good thing someone noticed that scroll error, ne?

[User]
 Originally Posted by Sallera
 And even my 23 AC isn't going to save me from that. 😛  Good thing someone noticed that scroll error, ne?

Yup. Glunk Too's luck holds out still! The only save he's ever failed, and it never happened! Also...that would've been your win as well. You had me worried for a while.

[User]
 High Ref Mav:

Glunk Too gets the win and the loot


[User]
 Arena Tournament, Round 52:  Croysp  vs  Grappler (AF)
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Croysp  - Psionic Dog
 Grappler (AF)  - AlterForm

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 Croysp will purchase a new Bite of The Wolf psionic tatoo.

No other purchases planed, may make reactionary purchases.

  Initiative  - (1d20+4)[ 18 ]

[User]
 Grappler makes no purchases.

  Init  - (1d20+2)[ 16 ]

[User]
 Cool.

 Croysp - Round 1

Croysp starts in Y-10 holding the Personal Space Enforcer™, mach Long Spear in one hand.

Standard Action: Activate Psionic Tatoo and grow a big toothy muzzle.
Move to S-9.
Free: Assume two-handed grip on long spear.

Done.

Stats:

 Spoiler
HP: 15/15
AC: 15 (+4 armor +2 dex -1 vulnerable)
Touch: 11

Psionic Focus: Yes.
Aora: Offensive.

Bite of the Wolf: 1/10

[User]
 Grappler - Round 1

Grappler starts in B11, Girallon Arms bound+infused.

Swift: Activate Travel Devotion
Move: 40 ft to I12
Standard: Ready an Action

 Spoiler
Action: Move
Trigger: Croysp enters a square from which he threatens Grappler

Status

 Spoiler
HP: 9/9
AC: 14
Travel Devotion: Round 1 of 10

 End Turn

[User]
 Croysp - Round 2

Charge!

Auto-succeed on jump check, charge to K-11.
(Long)   Spear Attack  - (1d20+7)[ 14 ]
  Damage  - (1d8+7)[ 12 ]

Done.

Stats:

 Spoiler
HP: 15/15
AC: 13 (+4 armor +2 dex -1 vulnerable -2 charging)
Touch: 9

Psionic Focus: Yes.
Aora: Offensive.

Bite of the Wolf: 2/10

[User]
 McToughy's readied action triggers.

In response to Croysp entering K11, Grappler enters J11 immediately before.

McToughy avoids the Personal Space Enforcer TM , but I suspect Croysp still has a good chance at victory with his Jaws of the Wolf.

[User]
 Hmm. Clever.
  Bite Charge  - (1d20+7)[ 16 ]
  Damage  - (1d8+5)[ 10 ]

[User]
 And that's the match.

GG.

[User]
 Hi Ref Scorer

And Croysp Bites the Victory! Wins the loot and the round!


[User]
 Arena Tournament, Round 67:  Ford Prefect  vs.  Chuck E. Cheese
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Ford Prefect  - Madtinker
 Chuck E. Cheese  - Schism

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Ford Prefect

No purchases, init  (1d20-3)[ 5 ]

Not the fell drained shenanigans!

@Refs
 Spoiler
can I start a grapple as part of a charge?  Charge requires a melee attack,a nd starting a grapple is a melee touch attack, so it should be legal, yes?

Doesn't it cost some gold or something to summon familiar?  Edit: Nevermind, I see it now.

[User]
 I know, I know. It's so lame.. I feel dirty for ever putting the sheet together. 🤢

Initiative:  (1d20+4)[ 15 ]

[User] Go ahead and go then, but I'll need an answer to my question before we get too far along.

[User]
 Alright. Starting in Y-14, wondering how on earth glass can provide total concealment.

 Chuck "Lamer" Cheese, round 1

Free: Muse about poorly made glass.

Move action: Move somewhere into total concealment. You lose sight of Chuck as he leaves X-15.

 Spoiler
Finish half-speed move to X-18.

Hide:  (1d20+6)[ 12 ]

Reactive spot:  (1d20+3)[ 9 ]

Reactive listen:  (1d20+2)[ 13 ]

Cast a spell:
 Spoiler
Mage Armor

Done.

Edit: Fixed spoiler tags.

Stats:
 Spoiler
HP: 9/9
AC: 18 full, 14 touch, 14 ff
Currently in: X-18
Buffs/rounds: Mage Armor 1/600

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound,

1st: Fell Drained Magic Missile**,  Mage Armor , Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

[User]
 Well, the concealment is mutual.
 F ound  O n  R oad  D ead
@Refs/LoS

 Spoiler
Starting with Sling in hand and loaded.  Move south from B14 to E21.
Hide, taking penalty for moving at full speed.  (1d20+2)[ 16 ] .

Refs, please see question in my first post.

Ready an action
 Spoiler
shoot Lamer with Sling if he begins to cast a spell or ends his turn in a space where I can shoot him.

Stats
 Spoiler

   Ford Prefect
M LN Human Monk,  Level  1,  Init  -3,  HP  8/8,  Speed  40
 AC  15,  Touch  15,  Flat-footed  12,  Fort  +3,  Ref  +2,  Will  +4,  Base Attack Bonus  0
 FoB +0/+0 Unarmed Strike (-)   +2 (1d6+2, x2)
   Sling (20 bullets)   +3 (1d4+2, x2)
 FoB +1/+1 Shuriken (10)   +3 (1d2+2, x2)
 (+3 Dex, +2 Misc)
 Abilities  Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
 Condition  None

Done.  Edit was to fix the spoiler tags.  I'm retarded, I swear.

[User]
 Chuck, round 2

 Spoiler
Cast a spell:
 Spoiler
Shield

Move half-speed to X-22

Hide:  (1d20+6)[ 9 ]

Reactive spot:  (1d20+3)[ 20 ]

Reactive listen:  (1d20+2)[ 3 ]

Done. LoS might be needed, depending on where you moved.

Stats:
 Spoiler
HP: 9/9
AC: 22 full, 14 touch, 18 ff
Currently in: X-22
Buffs/rounds: Mage Armor 2/600, Shield 1/10

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound

1st: Fell Drained Magic Missile**,  Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

[User] LoS established, FORD in E21, Chuck in X22: continue.

[User]
 LOS Check:

Ford-

 Spoiler

You see ford in E21, with a loaded sling in hand.

Chuck-

 Spoiler

You may charge to start a grapple, but doing so provokes and AoO as usual for starting a grapple.
Need to roll a reactive spot check for you:
 (1d20+7)[ 11 ]
You see Chuck in X22, having just cast a spell.

Good Gaming!
-Jason

[User]
 Ford Prefect

Attack the glass in F20-21 with unarmed strike.
 (1d20+2)[ 18 ]
 (1d6+2)[ 3 ]
Need to see results before I finish my action.

So I didn't overcome the hardness, and it doesn't break.  I feel puny.

Nevertheless, ready an action
 Spoiler
move north out of LoE if Cheesy there casts a spell at me.

Done

Stats
 Spoiler
   Ford Prefect
M LN Human Monk,  Level  1,  Init  -3,  HP  8/8,  Speed  40
 AC  15,  Touch  15,  Flat-footed  12,  Fort  +3,  Ref  +2,  Will  +4,  Base Attack Bonus  0
Loc E21
 FoB +0/+0 Unarmed Strike (-)   +2 (1d6+2, x2)
   Sling (20 bullets)   +3 (1d4+2, x2)
 FoB +1/+1 Shuriken (10)   +3 (1d2+2, x2)
 (+3 Dex, +2 Misc)
 Abilities  Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

[User] You're... taking two standard actions in a round? 🤨 Attack and ready?

[User] My bad.  I readied a move action, but forgot the part where any readied action counts as a standard action.  So Ford sits tight, no valid readied action.

[User]
 Chuck, round 3

Chuck moves into total concealment again. You lose sight of him as he leaves T-26.

 Spoiler
Finish move to R-26. Ready action:
 Spoiler
Cast a Fell Drained Magic Missile at Ford if he enters LoE with anything less than total cover/concealment.

Done.

Stats:
 Spoiler
HP: 9/9
AC: 22 full, 14 touch, 18 ff
Currently in: X-22
Buffs/rounds: Mage Armor 3/600, Shield 2/10

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound

1st: Fell Drained Magic Missile**,  Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

[User]
 Ford
Ref question:
 Spoiler
K, I really need to know now, can I end a charge with a grapple attempt?  A charge requires a melee attack roll, a grapple is a melee touch attack.  Legal, yes?

Refs/LoS
 Spoiler
Move to I21, sneakily.  Hide:  (1d20+7)[ 15 ]  and ready an action
 Spoiler
shoot Cheesy McMuffin if he casts a spell at me or ends his turn within LoE and is attackable by a legal charge.

Done, but I will need an answer soon.

Stats
 Spoiler
Ford Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc I21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

[User]
 GM Kyeudo

 Originally Posted by madtinker
  Ford
Ref question:
 Spoiler
K, I really need to know now, can I end a charge with a grapple attempt?  A charge requires a melee attack roll, a grapple is a melee touch attack.  Legal, yes?

@madtinker

 Spoiler

Yes, that is legal.

@Ford

 Spoiler

No LoS

@Chuck

 Spoiler

No LoS

[User]
 Chuck, round 4

 Spoiler
Move to J-26.

Hide:  (1d20+1)[ 6 ]  (including -5 for full-speed)

Reactive spot:  (1d20+3)[ 11 ]

Ready Action:
 Spoiler
Blast the snot out of Ford if he attempts any action within LoE or enters LoE at any point.

Done.

Stats:
 Spoiler
HP: 9/9
AC: 22 full, 14 touch, 18 ff
Currently in: X-22
Buffs/rounds: Mage Armor 4/600, Shield 3/10

Prepared Spells

0th: Fell Drained Sonic Snap**, Sonic Snap, Ghost Sound

1st: Fell Drained Magic Missile**,  Mage Armor, Shield

Notes: Spells marked with a single asterisk have been prepared with Metamagic School Focus; spells marked with two asterisks have been prepared with Metamagic School Focus and Midnight Metamagic.

[User]
 Ford, assuming still no LoS
Ref/LoS
 Spoiler
Ready an action
 Spoiler
Shoot Gouda there if he begins to cast a spell or ends his turn within LoE.

Stats
 Spoiler
Ford Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc I21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

Done, and thanks Kyeudo

[User]
 One sec here.

Ford:
 Spoiler
Before you take your turn, you see Chuck move to J26 and ready an action.  This triggers your readied action, do you take it?

Chuck:
 Spoiler
No LoS.

[User]
 Thank you Sallera.  Yes, I take my readied action, to shoot the scoundrel
Sling attack  (1d20+3)[ 21 ]
Damage (1d4+2)[ 5 ]

Then take my regular turn, no?

Charge to I25 and make a melee touch attack with unarmed strike to initiate a grapple.  No AoO, I have improved grapple.  If I hit, that's a grab.
 (1d20+4)[ 19 ]
Opposed grapple checks!
 (1d20+6)[ 21 ]
Deal damage as with unarmed strike:  (1d6+2)[ 8 ]
Assuming success, move into target's space (J26)

Done

Stats
 Spoiler
Ford Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
Loc I21
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8

[User]
 Uh-uh. No no noooo. My readied action goes off at some point here, just trying to figure out where.

@refs:
 Spoiler
Wouldn't my readied action trigger when he attacked me with his sling?

[User]
 Chuck's readied action goes off after yours does.

Edit: In other words, yes.  Or to be more precise, as he catches you flat-footed with the attack, I believe it happens after the attack.

[User] Alright. Fell Drained Magic Missile to the face, then.  (1d4+1)[ 2 ]  damage and a negative level.

[User] So there is a legitimate way to get Fell Drained MM?  Interesting.

[User] Yeah. The only reason I made it was because I realized it could be done. It's so cheesy... my shame extends to depths best left unexplored.

[User] Is it possible to do Fell Drained Kelgore's Fire Bolt?  Because it seems like that would be better, given how MM is canceled out by Shield.

[User] So you'ld better explain how it's legal then, I am curious and robbed.😡

[User]
 I'm using Incarnum feats, channeling Essentia to remove the cost of the Fell Drain. MOD was trying to use  Precocious Apprentice  Versatile Spellcaster to gain a 2nd level slot.

Edit: If an opponent has Shield, you can bet your life I'll be using KFB instead of MM, Hustler. 😛

[User] This spell seems to dog you, doesn't it Mad?  First your opponent's use of it negates your round 59 win, and now this.

[User]
 More specific would be appreciated.

Although, losing this way  did  save me from having to grapple a naked man.

And legal but cheap is still legal.  (If indeed it is legal).

[User] Midnight Metamagic uses Essentia instead of spell level adjustment for metamagic. How much more specific can it be?

[User]
 Okay, I'll take your word for it.  Buuuut...
I hope you don't mind, but since there is no way to avoid death from FDMM, I looked at your readied action (and only your readied action) from immediatly before you blasted me.  As far as I know "blast the snot" is not a legal spell, and readied actions have been overturned for not naming the specific spell to be cast.  😛  I argue that your readied action was not valid, and you must now succede an opposed grapple check or die.

If it was improper of me to check your readied action in such a manner, I will concede the match without further argument.

[User]
 ...Right. Now go check my other readied actions where I do name the spell, and realize that they're all the same. Humorous readied actions are an arena tradition. *facepalm*

Edit: And what else would I "blast the snot out of you" with, exactly? It's not like I prepared another offensive spell. 🫤

Editedit: There are several feats that can negate/ignore/save vs a negative level, by the way.

[User] Well, cheesy is cheesy, and this one technicality is all I got, so... ask a ref?

[User] *facepalm* Fine.

[User] Saying that it wasn't a specific spell when it was previously named in the same readied actions is rather akin to claiming that when we were slinging 'stones' at each other that we should have done the damage for improvised sling ammo because we didn't say 'bullets'.

[User]
 Come to think on it, I might have won if we were using improvised weapons in Rusty v Quork. 😉

Edit: But yes, it really is taking lawyering to a whole new level, here.

[User] On the one hand, it's a pretty cheap tactic.  On the other, so is Fell Drain.  I highly doubt this works though, but I won't call it until there's a ruling.

[User]
 GM Kyeudo

While it would have been better for him to mention the Fell Drained Magic Missile in his "blast the snot out of him", I don't believe that there is enough reason to invalidate his readied action. After all, what else would he have cast?

As such:
 Chuck E. Cheese is the Winner!

[User]
 Thanks, Kyeudo.

No hard feelings, mad. FDMM really is cheap enough to warrant pulling that kind of trick. In the future I'll just make sure to clearer in my readied actions, just in case.

[User] One more question:  does fell drain work like a metamagic in that it increases casting time or anything, making it more than a standard action and thus unreadiable?  If not, thanks for the thorough nasal cleansing, and I'll see you in the finals.

[User] Only sorcerers have casting time increased by using metamagic, and metamagic specialists don't even have that 3 times a day. Even if Chuck was one of those - which he isn't - Midnight Metamagic specifically states that the metamagic it takes the place of does not increase casting time.

[User] Good enough for me.  See you in the finals.


[User]
 Arena Tournament, Round 67:  Daagri  vs.  Squirrel
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Daagri  - Romeir
 Squirrel  - Sallera

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20+4)[ 18 ]

No purchases.

[User]
 Reporting in...
  Initiative  - (d20+2)[ 16 ]
And I'll buy a sling and 10 bullets, and leave 5 bullets, so I can still be in light load.

[User]
 Squirrel, Round 1

Starting Y13, greatsword held, loaded sling on belt.

Standard: Activate burst.
Move: To N9.

Stats:
 Spoiler
HP 18/18, AC18 (14, 14)
Loc: N9
Bursts left: 2/3
Burst 3 rounds

Done.

[User]
 Start in B-14 with sword and shield in hands, double move to E-21
Stats

 Spoiler

HP:16 AC:19 T:12 FF:17
Position E-21
  Hide  - (d20+2)[ 12 ]
  Listen  - (d20+2)[ 13 ]
  Spot  - (d20)[ 6 ]

Have to go to the airport, see ya tomorrow.

[User]
 Squirrel, Round 2

Move: To F14.
Standard: Ready action:
 Spoiler
Move if Romeir either attacks me, comes within 10ft of me, or ends his turn.

Stats:
 Spoiler
HP 18/18, AC18 (14, 14)
Loc: F14
Bursts left: 2/3
Burst 2 rounds

Done.

[User]
 Move to H-24 and ready an action.
Action

 Spoiler
As soon as he comes within melee range, attack with bastard sword

Stats

 Spoiler
HP:16 AC:19 T:12 FF:17
Position H-24

[User]
 Trigger my readied action, I move to F24.

If your readied action doesn't involve moving away, open the spoiler.  If it does, take it.

 Spoiler

 Squirrel, Round 3

Free: Rage.
5ft step to G24.
Swift: Expend Xeph Burst for a second attack.
Full-round: Attack.
Swing 1:
Attack:  (1d20+5)[ 18 ]
Damage:  (2d6+6)[ 10 ]
Crit confirm:  (1d20+5)[ 23 ]
Crit damage:  (2d6+6)[ 12 ]
Swing 2:
Attack:  (1d20+5)[ 10 ]
Damage:  (2d6+6)[ 14 ]
Crit confirm:  (1d20+5)[ 25 ]
Crit damage:  (2d6+6)[ 13 ]

Done.

Stats:
 Spoiler
HP 20/20, AC16 (12, 12)
Loc: G24
Psionically focused
Bursts left: 1/3
Burst 1 round

[User]
 @Refs

 Spoiler
Does my action trigger? I got confused with the 5 foot step.

Wait, I need confirmation from Refs.

[User]
 Romeir

 Spoiler
Your action triggers as soon as Squirrel makes the 5 foot step, before Squirrel attacks.  Go ahead and take it, and then I guess it's your turn, since it doesn't look like the attacks killed you.

[User]
 GM Kyeudo

Yes, your readied action triggers. It goes off before Squirrel attacks.

[User]
 Those attacks don't hit, but before that, here comes one of my own...
  Attack  - (d20+5)[ 12 ]
  Damage  - (d10+3)[ 10 ]
  Confirm Critical  - (d20+5)[ 17 ]
  Critical Damage  - (d10+5)[ 12 ]

[User]
 And, here's my turn...
  Attack  - (d20+5)[ 9 ]
  Damage  - (d10+3)[ 10 ]
  Confirm Critical  - (d20+5)[ 10 ]
  Critical Damage  - (d10+3)[ 10 ]
And 5' step to I-25
End Turn
Stats

 Spoiler
HP:16/16 AC:19 T:12 FF:17
Position I-25

[User]
 Squirrel, Round 4

5ft step to H25.
Swift: Expend Xeph burst for another attack.
Full-round: Hack and slash...
Swing 1:
Attack:  (1d20+5)[ 7 ]
Damage:  (2d6+6)[ 11 ]
Crit confirm:  (1d20+5)[ 10 ]
Crit damage:  (2d6+6)[ 11 ]
Swing 2:
Attack:  (1d20+5)[ 20 ]
Damage:  (2d6+6)[ 15 ]
Crit confirm:  (1d20+5)[ 22 ]
Crit damage:  (2d6+6)[ 13 ]

Stats:
 Spoiler

HP 20/20, AC16 (12, 12)
Loc: H25
Psionically focused
Bursts left: 0/3
Rage 6 rounds

Done.

[User]
 Ugh! That looks bad...
  Attack  - (d20+5)[ 23 ]
  Damage  - (d10+3)[ 9 ]
  Confirm Crit  - (d20+5)[ 25 ]
  Crit Damage  - (d10+3)[ 10 ]
And 5' step to J-25
End Turn

 Spoiler
HP:1/16 AC:19 T:12 FF:17
Position J-25

[User]
 Squirrel, Round 5

Free: Drop greatsword.
Move: Draw sling.
Standard: Fling bullet.
Attack:  (1d20+5)[ 11 ]
Damage:  (1d4+4)[ 7 ]
Crit confirm:  (1d20+5)[ 11 ]
Crit damage:  (1d4+4)[ 5 ]
5ft step to G24.

Stats:
 Spoiler

HP 11/20, AC16 (12, 12)
Loc: G24
Psionically focused
Bursts left: 0/3
Rage 5 rounds

Done.

[User]
 Move to H-25 and attack...
  Attack  - (d20+5)[ 23 ]
  Damage  - (d10+3)[ 8 ]
  Confirm Crit  - (d20+5)[ 8 ]
  Crit Damage  - (d10+3)[ 8 ]
End Turn
Stats

 Spoiler
HP:1/16 AC:19 T:12 FF:17
Position H-25, and hoping to get another lucky round

[User]
 Squirrel, Round 6

5ft step to G23.
Move: Reload sling.
Standard: Fling bullet.
Attack:  (1d20+5)[ 7 ]
Damage:  (1d4+4)[ 8 ]
Crit confirm:  (1d20+5)[ 18 ]
Crit damage:  (1d4+4)[ 7 ]

Stats:
 Spoiler
HP 3/20, AC16 (12, 12)
Loc: G23
Psionically focused
Bursts left: 0/3
Rage 4 rounds

Done.

[User]
 Man I tought that last one was a ko.
Move to E-23 and attack!
  Attack  - (d20+5)[ 15 ]
  Damage  - (d10+3)[ 5 ]
  Crit Confirm  - (d20+5)[ 7 ]
  Crit Damage  - (d10+3)[ 6 ]
End Turn
Stats

 Spoiler
HP:1/16 AC:19 T:12 FF:17 Position:E-23
And hoping for another lucky round

[User]
 Still alive, albeit barely... I presume you meant F23?  Can't attack from E23...

 Squirrel, Round 7

5ft step to H24.
Move: Reload sling.
Standard: Fling bullet.
Attack:  (1d20+5)[ 7 ]
Damage:  (1d4+4)[ 8 ]
Crit confirm:  (1d20+5)[ 17 ]
Crit damage:  (1d4+4)[ 8 ]

Stats:
 Spoiler
HP 3/20, AC16 (12, 12)
Loc: H24
Psionically focused
Bursts left: 0/3
Rage 3 rounds

[User]
 Yeah, I meant F-23, sorry.
Well, let's see if this is the good one...
5' step to G-23, or next to squirrel in case my eyes betray me again.
  Attack  - (d20+5)[ 8 ]
  Damage  - (d10+3)[ 7 ]
  Crit Confirm  - (d20+5)[ 17 ]
  Crit Damage  - (d10+3)[ 13 ]
End Turn
Stats

 Spoiler
HP:1/16 AC:19 T:12 FF:17 Position:G-24
Please, one round more...

[User]
 Squirrel, Round 8

5ft step to I25.
Move: Reload sling.
Standard: Fling bullet.
Attack:  (1d20+5)[ 23 ]
Damage:  (1d4+4)[ 8 ]
Crit confirm:  (1d20+5)[ 10 ]
Damage:  (1d4+4)[ 8 ]

Stats:
 Spoiler
HP 3/20, AC16 (12, 12)
Loc: I25
Psionically focused
Bursts left: 0/3
Rage 2 rounds

Done.

[User] Yeah, I'm done too, agh -7Hp.

[User] Heh, was a good match, more difficult than I expected.

[User]
 High Ref Hust
Squirrel gets the win and the loot.  Nice match on both sides.


[User]
 Carter Hall puts down a set of utensil's, having just finished lunch at a classy resturant, out of costume at the moment, as the Spandex tended to grope, and bunch up around the wings.

The meal was tasty, but lonely, Hawkgirl having been injured in a terrible conflict a few days ago. He would have been by her side if Bats, and Supes hadn't insisted that he go out, and enjoy himself a little.

You pay for the meal on Hero credit, a special government fund that had been set up to aid full time heroes in paying for day to day expenses. As you set the card through the scanner... Something... Odd happens. All the machinery, even in the giant floating orbital tower the Justice League uses... For a instant, almost more then even Martian Manhunter, and Superman could possibly precieve, everything stopped, your watch, even the Earth's rotation.

Then, as if nothing had happened, things resumed.

(Your free to do whatever... Investigate whatever this is, why it happened, or continue with your day. Your choice.)

[User] ' What a strange event! ' Carter Hall thinks, as he dashes to his car, and pops open the trunk to reveal his wings and collection of ancient weapons. He quickly changes in the back alley into Hawkman! ' I'd best take the sword which restored my memories, for good luck if nothing else .' Hawkman proceeds to fly off to meet with Alan Scott, the green lantern, for help with understanding this mystery.


[User]
 Avatar Kyuuka rode loftily above the clouds, white whisps passing underneath him like a turbulent sea of smoke, the crest of each cloud looking like waves on the background of a eternal blue sky.

Oham Rah, gives a roar of content as it preforms a barrel roll in the sky, tearing through the white sea, dew doplets pooling in the excess cloth of your robe.

The dragon gives a series of coughs mingled with growl's, that you think may be Oham attempting to laugh, as you wipe the droplets from your now drenched robe.

In all honesty, this was the only upside to this trip. Recently, a lot of Earth Kingdom citizens had gone missing, their bodies mangled in ways that were definitely not made by any natural animal, and everytime one would go missing, the entirety of all the Earth Kingdom machinery always stopped working. What this could mean, you don't know, but the other avatars are in agreement that this needs to be addressed.

[User]
 Kyuuka

Bending the water out of his clothes and hair he addressed the Dragon.  "Do that again and I promise you'll spend the rest of the summer barbecuing the Fire Lord's chickenfly steaks."  He then laughed as the dragon looked at him grumpily.

His mind soon fell back onto the matters at hand though. Whatever it was had apparently managed to take down Deepwarden; a notable Earth Kingdom wrestler, meaning it was strong enough to kill a relatively powerful Earth Bender. What could it be?

Assuming a meditative position, he focussed himself. He hoped to avoid a battle, but if necessary he wouldn't hesitate to strike. Subconsiously he checked his water skin, his belt-pack of earth, and his sword, just in case one had fallen off inside the cloud.


[User]
 Cecil passes the halls of Baron, the beautiful, sprawling Castle overlooking the city, immaculate white walls, and beautiful artwork adorning the walls.

The castle has done well since he had defeated the arch fiends, and he broke the mind control on Golbez by killing the one known as Zemus. The airships flourished in a air show above, fireworks, and various other celebrations going on.

Today was the day that he had destroyed Zemus, and took over the Barony of... Baron, and the celebrations were glorious indeed in the city below, wonderful dancers, and even a few fire eaters in the streets.

For a instant though.. All of this stops... All flames snuffed out, the airship's almost crashing, but after that instant... Everything resumed.... If you hadn't been in the streets, or in a air ship though... One would not have even noticed. In his pagoda overlooking the city though, Cecil saw it all, and somewhere deep inside. A soft disquiet grew within him.

[User]
 Cecil Harvey

Cecil is happy, for the first time in a long time, on this day.  The endless battles of the recent months had finally run their course, and at long last, there was peace.  He had not seen the citizens of Baron this happy in a long time, not since the fiend Cagnazzo had killed the king and stolen his throne.  And there were other things to be happy about...a soft smile spreads over his face.  This was not Cecil the warrior and paladin, this was Cecil, the kind, gentle man who his friends knew, content with the happiness he saw below him.
A happiness that disappears as the he sees the city in ruins.  Even for a second, but...it wasn't right.  Something changed, had caused it.  Whatever had, it couldn't mean anything good.
 "Cecil?  Why are you up here?  You should be out enjoying yourself!"
Cecil turns.  Rosa, his wife and dearest friend, is standing there.  Her happy smile vanishes as she sees his face, instantly able to tell that something is wrong.  She walks closer to him.
 "What is it?  What happened?"
Cecil shakes his head slowly, and puts an arm around her shoulders.
 "Nothing, I hope.  The city seemed to die, for a second.  Maybe it was just me."
The doubt remains, though.