[User]
 Eldariel vs. Nefele

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Alya Montane, Moira. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

 Nefele
V  (1d40)[ 26 ]
H  (1d40)[ 24 ]
 Eldariel
V  (1d40)[ 11 ]
H  (1d40)[ 22 ]

[User]
 As I was saying...

 Nefele
V  (1d40)[ 34 ]
H  (1d40)[ 29 ]
 Eldariel
V  (1d40)[ 40 ]
H  (1d40)[ 30 ]

This will be a very short fight, methinks.
Initiative  (1d20+33)[ 43 ]

[User]
 PREP ROUND

 Spoiler
Swift Action: Child of Shadow Stance
Standard action: activate Scout's Headband (see invisibility)

[User]
 OOC: Are we rolling Initiative before or after prep? If before, subtract...3.

IC: " Ah, a chance to expand my shape repertoire! "

Prep:

 Spoiler
Standard Action: Wildshape into Sanguaro Sentinel
Swift Action: Law Devotion
Free Action: Feral Trance
Free Action: Cloak of Major Displacement
Always On: Flame's Blessing

Description:

 Spoiler
In her present shape, Alya is a 15' tall humanoid cactus-like creature. Visible equipment includes a Crown of some sort, a Necklace, a Belt, a Cloak, Boots and a Robe. The towering figure radiates strength and confidence, with extremely focused eyes piercing an observer's mind. She stands in a martial artist's stance.

  Initiative  - (1d20+11)[ 12 ]
  Knowledge Devotion  - (1d20+9)[ 13 ]

[User]
 Sorry for the delay...

 ROUND 1

Moira looks at the giant Cactus right in front of her and sighs. She then flies straight towards it (him? her?), and draws her short sword immediately before attacking with Emerald Razor.

attack:  (1d20+33)[ 50 ]  Vs your Touch & Flat-footed AC (touch from maneuver, flat-footed because you lost initiative)
miss chance:  (1d100)[ 7 ]  (high hits)

damage:  (1d6+18)[ 23 ]  + 11 fire + I.F. damage
Iaijutsu Focus:  (1d20+31)[ 32 ]

flyby attack tumbling, no AoOs
20% miss chance

 Spoiler

flyby attack with Emerald Razor
attack +25 +4 slippers + 2 SH + 2DM
damage 1d6+11 fire+7 shadow Blade+11 slippers

will continue actions once I know if I hit or not.

[User] There's a 50% miss chance. As it stands, you exceed my AC. And it's a her, though you can't tell from the cactus. The redhair standing there seconds ago would've told you that :P

[User]
 Swift Action: Lightning Recovery (I'm declaring maneuvers because you have martial lore, too)

reroll attack:  (1d20+35)[ 36 ]
reroll miss chance:  (1d100)[ 88 ]
reroll damage  (1d6+18)[ 24 ] +11 fire
reroll I.F.  (1d20+31)[ 51 ]

Again, will continue actions once I know if it hit. :)
EDIT - Awwww...

[User] OOC: Few things; I'm not seeing what the Lightning Recovery is for since I said you exceed my AC. In other words, AC-wise it hits - my Flat-Footed Touch AC isn't in the 50s. Also, when rolling percentiles, state the range that succeeds - some people here roll low (1-50) while others roll high (51-100), which coincidentially has quite the relevance with regards to the outcome.

[User]
 Moira curses twice, and flies up to AM32, 20 feet up. From there she waits death, calmly.

 Spoiler
free action: inspiration point to AC
oh, and dodge to Alya

AC 63
touch 59
Flat-footed 63

[User]
 OOC - I  did  roll a miss chance, and I  did  write "high hits". Which means "low misses", and I went and rolled a 7.
On my second chance, I rolled high in the d100, and a natural 1 on the d20. Hopeless. 😛

[User]
 OOC: Oh, see, that makes way more sense. I think Lightning Recovery does not allow rerolling miss chance; only To Hit. However, that's immaterial right now.

Watching the fey fumble, be it through the protective illusion or the toughness of her form, Alya does not care. Her turn. She shifts to offensive posture and launches a landbound attack on her flying assailant.

Unarmed Strike #1:  (1d20+47)[ 63 ]  Damage  (4d8+26)[ 44 ]  Miss Chance (high hits)  (1d100)[ 99 ]   (1d100)[ 50 ]
Unarmed Strike #2:  (1d20+47)[ 49 ]  Damage  (4d8+26)[ 48 ]  Miss Chance (high hits)  (1d100)[ 42 ]   (1d100)[ 44 ]
Unarmed Strike #3:  (1d20+42)[ 47 ]  Damage  (4d8+26)[ 45 ]  Miss Chance (high hits)  (1d100)[ 12 ]   (1d100)[ 38 ]
Unarmed Strike #4:  (1d20+37)[ 52 ]  Damage  (4d8+26)[ 50 ]  Miss Chance (high hits)  (1d100)[ 53 ]   (1d100)[ 62 ]

Slam Attack #1:  (1d20+37)[ 51 ]  Damage  (2d6+23)[ 34 ]  Miss Chance (high hits)  (1d100)[ 20 ]   (1d100)[ 91 ]
Slam Attack #2:  (1d20+37)[ 43 ]  Damage  (2d6+23)[ 27 ]  Miss Chance (high hits)  (1d100)[ 19 ]   (1d100)[ 55 ]
Bite Attack #1:  (1d20+37)[ 39 ]  Damage  (1d6+23)[ 29 ]  Miss Chance (high hits)  (1d100)[ 26 ]   (1d100)[ 75 ]

Crunch:

 Spoiler
Free Action: Shift Law Devotion to boost attack
Free Action: Activate Boots of Speed
Free Action: Rage
Full-Round Action: Bounding Assault

Will continue after I know how that turned out.

EDIT: Looks like 1 hit unless you pull something out of your hat. At any rate, I'm going to continue my turn in next post.

[User]
 OOC: I forgot to mention, but as a part of the double move from Bounding Assault, I moved to AI31-AK33.

Seeing her opponent slightly damaged, but definitely not hurt, Alya decides to resort to some heavier offense:

Swift action: Take full-round action from Belt of Battle

Greater Divine Surge:  (1d20+60)[ 80 ]  Damage:  (40d8+27)[ 190 ]  Miss chance (high hits):  (1d100)[ 50 ]   (1d100)[ 71 ]

[User]
 OOC: First attack hits, 34 hit points down.
I... honestly hadn't though it that way about Lightning recovery. (The way things turned out, I wish I had: I had much better things to do with my swift action.)

 "If one of your melee attacks misses, you can initiate this maneuver to reroll that attack roll with a +2 bonus"  is rather vague. It doesn't matter now, I guess we'll ask for a DM ruling at some point.

Go on, then. :)

[User]
 Critical Confirmation:  (1d20+60)[ 66 ]

EDIT: Alright, by the looks of it that's 190+4d8+28 damage. Assuming I roll 1 on all those d8s, it's 222 total.

Provided you survive that, it's your turn.

[User]
 You mean standard action from the Belt of Battle. 😛

Yeah, I expected that maneuver, and basically hoped for a nat 1, 2, or 3. And you roll a 20? Congrats. Even if I had done the sensible thing and taken Law Devotion to AC earlier, I would be dead as a doornail one round later.

Moira falls on the ground, squashed.

[User]
 Divine energies fill Alya's cactuar "fist" as she uses the moment stolen from time with her magic trinket to reposition herself for a resounding blow. The strike lands true, indeed, piercing the Gloura's mighty defenses and leaving her motionless in the ground.

" Thank you for this...experience, my friend. Mayhap you shall see me in your guise next time! "

Full-Round Action. Greater Divine Surge takes Full-Round to use. Fortunately Belt of Battle has the 3 charge option 😛 Also, I have the Luck-domain granted power so I can reroll one poor roll here.

But yeah, Greater Divine Surge is  extremely  handy for taking down überhigh AC types like you. Of course, I could buff my To Hit slightly higher, but that would take precious time and risk getting hit by one of those bombs you like throwing around.

[User]
 Oh right, full round action. Bounding Assault is an awesome maneuver to combine, then.

Hmm, with an inspiration point AND Law Devotion to AC, it would be 50/50 chance to hit. More than I hoped, heh. Pity it could only serve me for 3 rounds, tops.

Good game. 🙂

Also, I apologize for a rather fluff-less fight. Sorry if I seemed... curt, I was kind of busy with the other match (and a couple of other things) and felt in a hurry. Next time, I'll try and be much more descriptive. :)

[User]
 No worries, I can understand that multitasking makes one stick to bare necessities, and really, it's just a practice fight. I'm just trying to fluff it out a bit out of habit. And yeah, the further buffs I could've used in this fight would've been: Dual Stance (so I'd have a Diamond Mind stance active to fully activate my "weapon"), Animal Devotion (for +3 Str), Flying above you for Higher Ground (+1 to hit) and possibly activating Distracting Ember for 2 more.

That would put me at ~+66 or so. Had I rolled anything decent with Knowledge Devotion, it could be 67-68 and were you one of my focus types, I could be rolling +70 but that begins to be the cap I can reach here so with my one reroll, I can with reasonable consistency hit AC 80, but no higher (of course, I have access to Emerald Razor for when that seems like the best recourse).

[User]
 *claps*
And I don't even  want  to know what you'll do with all the MMs and FF. 😦

I would like a rematch some day, with the Saguaro again - if possible. Basically, my numbers can only reach this high, from there it's movement and, umm... action management. I honestly don't expect to survive (except by being  scandalously  favoured by Lady Luck), but I'd like to try.

Thanks again for the fight, I truly enjoyed it. 🙂

[User] Yeah, a new fight can be arranged provided she gets approved. I don't see why she wouldn't since she was fine for the first iteration of the arena, but one never knows. But yah, if that happens we'll throw down again.

[User]
 It's a perfectly legal character, I believe.
After your approval, then. :)


[User]
 A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Chimera, servant of great Hecore and Bloodshadow Kimbo from the realm of Jupiter Jazz.   He pauses for you to identify yourselves.
 You have been chosen to fight. Prepare yourselves!
With that he brings his hands down and the two of you find yourself transported to the  arena

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Hecore

 Spoiler
start at I2

JupiterJaz

 Spoiler
start at M19

[User]
 Chimera cracks her knuckles and pops the kinks from her neck as she prepares for what's bound to be an interesting fight.

Swift Action: Chimera draws her Dagger of Warning (technically Free w/ Quick Draw).

Standard Action: Chimera burns a charge of Wild Shape to activate Hawk's Vision.

 Initiative  -  (1d20+11)[ 27 ]

[User]
 Swift Action

Kimbo holds out his open palm and concentrates to materialize his yellow bastard sword sized mind blade.

 Standard Action

Kimbo draws his umbral short sword from it's sheath and his Illumian sigils flare brightly before changing from a red hue to a shadowy black illumination.

 (1d20+11)[ 30 ]  - Initiative

[User]
 Move action

Kimbo moves from m19 to p14 to get himself out of the clutter of rubble.

 End Turn

[User]
 Free action: Drop the dagger, draw the short spear, activate rage.

Swift action: Activate short spears Impaling property.

Move action: Move to G1.

Attack action: Throw the short spear at Kimbo in P14.

 Spoiler
Short Spear w/ Far Throw - 40 foot range increment. Throwing 85 feet away, so -2 to attack roll w/ Hawks Vision. Subtracting 10 from my shot w/ power throw. Attack is made as a ranged touch attack thanks to Impaling. Ignores cover/concealment due to Improved Precise Shot. Returns to my hand via Returning property.

Attack Roll
[roll]1d20+14+5-2[/roll]

Damage Roll
[roll]1d6+1+15+10[/roll]

[User]
 Attack Roll
 (1d20)[ 2 ]  + 17

Damage Roll
 (1d6)[ 2 ]  + 26

[User]
 Kimbo knocks aside the spear with the flat edge of his umbral blade.

 Swift Action
Spends a shdow point to activate shadowsharp on his umbral blade for 10 minutes.

 Move Action
Move to J12.

 Move Action
Imbues his mind blade with psychic strike.

[User]
 Move Action:  Chimera sheaths the short spear.

 Move Action:  Chimera moves to L1.


[User]
 Arena Tournament, Round 41:  Chile VI   vs.  Fannir
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Chile VI - Chilepepper
 Fannir - Stupnick
 All gladiators please roll initiative

[User] Init to win it  (1d20+1)[ 12 ]

[User]
 init
 (1d20)[ 16 ]

are we going to have the same "invis marathon" we did last time?

[User] Probably, though I had an idea last round that I forgot in between the LoS checks that were two weeks apart.  If I can remember it, the match will go quicker.

[User] well if that's the case i forfiet then, congratz on winning the round.

[User]
 High Ref Morbius
 Chile is declared the winner for the match and round and as so should have a lot of money right now


[User]
 Arena Tournament, Round 47:  Kruk  vs.  General McBlahster
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 expirement10k14 - Kruk
 dman11235 - General McBlahster
 All Gladiators, please roll initiative

[User]
 Alrighty then, initiative:  (1d20+4)[ 18 ]

No purchases unless I have a reactive one.

[User]
 initiative  - (1d20+6)[ 11 ]

No purchases. Lets get fightin'.

[User]
 Ahck! Ye be doomed lad!   shouts a thick-accented voice from the other side of the island.

 Spoiler
start in what appears to be N25, take a run action to T18.  I should be able to do this since the slope is very gradual.

End turn.

[User]
 Kruk, Round 1

 Spoiler
Start in M2? Double move action to H8, pulling out my battleaxe and torch as I move.

Stats-

 Spoiler

HP-15/15
Rages Left- 1
Location- H8

[User]
 High Ref chilepepper

Kruk
 Spoiler
No LoS

General
 Spoiler
No LoS

[User]
 Spoiler
double move to S9, hiding: I can't access my sheet....I'll get the roll up soon.  I think it's  (1d20+3)[ 23 ]  because it's CC, I have a tool, and +4 dex, and a -5 for double moving.

Refs: I'll end my turn, and then apply a bonus/penalty if I got the number wrong.  Just by taking the difference of this one and the actual one.

End turn, but refs see spoiler.

[User]
 Kruk, Round 2

 Spoiler
Double move action to F18.

Stats-

 Spoiler

HP-15/15
Rages Left- 1
Location- F18

[User]
 I should ask....are you done?

Refs:

 Spoiler
just to let you know, I did in fact get the number correct.

EDIT: Also, LoS would be nice here...

[User]
 Ref

Kruk

 Spoiler

No LoS

General

 Spoiler

No LoS

[User] Sorry, done.

[User]
 Spoiler
MOve to Q13, hiding:  (1d20+3)[ 6 ]  at double speed, so that's one move action.

Need LoS before I end my turn, sight at different parts might change my plan.

[User]
 High Ref Morbius

LOS stablished

General McBlahster is on Q13 and Kruk is on F18

[User]
 Ref AlterForm

Refs

 Spoiler
  Kruk Reactive Spot  - (1d20-4)[ 15 ]

Kruk

 Spoiler
General is in Q13

General

 Spoiler
Kruk is in F18

Play continues with the General.

[User]
 Move to P18.  Shout "Come and get meh!"

End turn.

Stats:

 Spoiler
HP:8
AC: 18
Location: P18
Buffs up: none.

[User]
 High Ref chilepepper
 The General is the winner.

[User]
 And yet I feel the loser......Pitty, I was actually looking to see combat this time, my opponent didn't enter his character and forget about it.

Empty victory is empty.


[User]
 Arena Tournament, Round 48:  Zhorj  vs.  Vinnie
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 amazinggameguru - Zhorj
 Fishy - Vinnie
 All Gladiators, please roll initiative

[User]
 Zhorj

Initiative
[roll0]

 Spoiler

Hp: 15/15
AC: 16, FF 14, Touch 12 (4 armor, 2 dex)
Glaive in hand
Location: N2

[User]
 Init
 (1d20-4)[ 14 ]

[User]
 Vinnie will start in M25, weapons in his belt, no purchases.  May the best halfling win!

Initiative:  (1d20-1)[ 17 ]

EDIT: Rock.  Any purchases on your part?

[User] no purchases here

[User]
 Then off we go!

 Vinnie - Round 1

Actions, for refs:
 Spoiler
Swift Action: Activate Child of Shadows stance.

Double-move to K14, drawing one dagger and one shortsword as he goes.

Done.

Statblock, for refs:
 Spoiler
Position: K14
HP: 13/13
AC: 19, Touch: 16, Flat: 14
Saves: +5/+6/-5
Stance: Child of Shadows
20% concealment: Yes
Maneuvers:
[] Shadow Blade Technique
[] Wolf Fang Strike
[] Sudden Leap

[User]
 Zhorj Round 1

Actions For ref

 Spoiler

Zhorj activates Travel Devotion then runs to N10 if there is no LoS he continues to N17 gripping his glaive in one hand and drawing a javelin while moving.  If LoS is established he will throw the javelin, otherwise he will move to N25.  If he makes it there are there any obvious tracks in the sand indicating direction of his prey?
attack if necessary
 (1d20+3)[ 7 ]
dmg
 (1d6+6)[ 9 ]

Stats for Ref

 Spoiler

Hp: 15/15
AC: 16, FF 14, Touch 12 (4 armor, 2 dex)
Glaive in hand
Location: N25
Travel Devotion 10/10

[User]
 Ref Talic

LOS!

@Refs:
 Spoiler
Fishy's short height makes it easier for her to hide here.  Assuming middle area is 15 feet at all points, the first point at which Fishy is close enough to the lip for her opponent, at an assumed 5 feet tall, is K14.  Any farther, and she's too far back to be seen, or to see.  Indeed, even now, if Fishy had rolled a hide check, it would apply, as there is concealment from Zhorj to fishy (but not vice versa).

LOS is established as Fishy enters K14.  Vinnie has in hand a shortsword and a dagger.  There is a visible effect on Vinnie.  Swirling shadows surround him, making him difficult to discern.

Opponent, Zhorj, is in N2.  Zhorj has a glaive in hand.

Play continues.  Turn is still Vinnie's.

[User]
 Thanks for that, but it doesn't change my move.  Vinnie continues to
 Spoiler
K14

, although I'll need a ref with MS Paint to check if that breaks LoS or not.  :P

[User]
 Ref Talic

 Spoiler

It does not, although it does provide cover, and all the usual bonuses thereof.

[User]
 Cool, in that case:

@refs:
 Spoiler

Hide/Move silent, with penalties for full speed, on the off chance I beat a -6 modifier.  :P

Hide:  (1d20-12)[ 7 ]
Move Silently:  (1d20-12)[ 7 ]

Done.

[User]
 Zhorj Round 1

Actions For ref

 Spoiler

Zhorj activates Travel Devotion then runs to N10

Rest of turn pending LoS
Stats for Ref

 Spoiler

Hp: 15/15
AC: 16, FF 14, Touch 12 (4 armor, 2 dex)
Glaive in hand
Location: N25
Travel Devotion 10/10

Passive skills

 Spoiler

spot
 (1d20-6)[ 11 ]
listen
 (1d20-6)[ 6 ]

[User]
 Ref Pirateking89

Zhorj is standing in N10 holding a glaive and vinnie is standing in K14 wielding shortsword and dagger.

[User]
 [QUOTE=amazinggameguru;4758039]  Zhorj Round 1 Continued

Actions:
Zhorj enters his whirling frenzy and charges moving to M13 then attacking with blinding speed trying to inflict as much pain as possible

Attack 1
 (1d20+10)[ 24 ]
dmg
 (2d10+22)[ 32 ]
miss if applicable
 (1d100)[ 40 ]
Attack 2
 (1d20+9)[ 22 ]
dmg
 (2d10+22)[ 30 ]
miss if applicable
 (1d100)[ 34 ]
Stats for Ref

 Spoiler

Hp: 15/15
AC: 16, FF 14, Touch 12 (4 armor, 2 dex, 2 dodge, -2 charge)
Glaive in hand
Location: M13
Travel Devotion 10/10, Using Thrall to Demon luck bonus on first hit, whirling frenzy 7/7

[User]
 Hunh?  That's not a legal charge.  A charge is a full round action, moving in a straight line- I don't think you can get pounce and your extra attack from that position.

Also, where does 2d10+22 come from?

[User]
 High Ref Talic

@Zhorj:
 Spoiler
Travel devotion must ba activated as a swift action on the first round.  As it requires an additional swift action to USE, it cannot be used the round you activate it.  Please correct your turn.  Rewind play to after travel devotion activation, before move.

Attack is invalid.  Rewinding a bit.  Zhorj's turn.

Note:  For a charge to be valid, you must have a full round action available to charge.
As of the time your turn starts, you must have LOS to your opponent.
You must move in a straight line to the nearest square you can attack from.
You must have no obstructions between your square and the square you're moving to.

[User]
 Zhorj Round 1 Continued
Doh!  sorry about any screw ups

Actions:
Zhorj enters his whirling frenzy and moves to N10 taking a hand off his glaive and pulling a javelin which he hurls at the halfling.  After hurling the javelin he places his free hand back on the glaive.

Attack
 (1d20+4)[ 8 ]
dmg
 (1d6+8)[ 14 ]
miss if applicable
 (1d100)[ 89 ]

Stats for Ref

 Spoiler

Hp: 15/15
AC: 18, FF 14, Touch 14 (4 armor, 2 dex, 2 dodge)
Glaive in hand
Location: N10
Travel Devotion 10/10, Using Thrall to Demon luck bonus on hit, whirling frenzy 7/7

[User]
 That's a miss, unfortunately.  Quick ref question before my next move?

@refs:
 Spoiler
I'm not entirely familiar with the Horned Helmet: Is that a gore attack that can only be used on the end of a charge, like other horned things?

Also, if I make a Tumble check to move past him, does the DC go up by 2 each time I move through a threatened square, or is it a flat DC15, he can't hit me with AoOs this round?

Also, I can't find his movement speed on his sheet: can he go all the way to N10 and have a move action left over?

Thanks!

[User]
 Ref Talic

@Fishy:
 Spoiler
Researching Horned Helm now.

Tumble DC increases by number of opponents, not number of squares moved.  1 opponent threatening = DC15.

Zhorj's speed is listed directly under his Primary stats.  His previous movement was legal as posted.

@Zhorj:
 Spoiler
Where are the stats for your item "Horned Helm"?  Is it aesthetic flavoring, or does it actually have a function.

Match paused, pending an answer to a question or two.

[User]
 @ref

 Spoiler

Horned Helm gives x2 dmg on a charge, it is from Races of Faerun.

[User]
 Are we good to go?

 Vinnie - Round 2
 Vinnie steps away from his attacker for a moment, then sprints forwards in a blur of speed and shadow, somersaulting through the air to strike with both blades- at about the height of Zhorj's knees.

Move action: Head south to K15, then diagonally northeast to N12.  This serves as a running start for...

Swift Action: Initiate Sudden Leap, moving to O11, Tumbling as I go.

Jump (DC10):  (1d20+8)[ 12 ]
If that roll fails to beat DC 10, I can still jump, but this next tumble check will have an additional -10 modifier, for not moving half my speed.
Tumble (DC15):  (1d20+10)[ 24 ]
If that roll fails, Zhorj gets his AoO.

Standard Action: Initiate Wolf Fang Strike.
Dagger:  (1d20+5)[ 8 ]
Damage (piercing):  (1d3+6)[ 9 ]

Shortsword:  (1d20+5)[ 22 ]
Damage (slashing):  (1d4+6)[ 8 ]

And with that, done.

Statblock, @refs:
 Spoiler
Position: O11
HP: 13/13
AC: 19, Touch: 16, Flat: 14
Saves: +5/+6/-5
Stance: Child of Shadows
20% concealment: Yes
Maneuvers:
[] Shadow Blade Technique
[X] Wolf Fang Strike
[X] Sudden Leap

[User]
 Zhorj Round 2

Actions:
Zhorj activates travel devotion and moves to O16 provoking an AoO.  If still alive he charges to O13 and attacks using pounce

Attack 1
 (1d20+9)[ 29 ]
dmg
 (2d10+22)[ 32 ]
miss if applicable
 (1d100)[ 2 ]

Attack 2
 (1d20+9)[ 22 ]
dmg
 (2d10+22)[ 32 ]
miss if applicable
 (1d100)[ 55 ]

Stats for Ref

 Spoiler

Hp: 7/15
before charge
AC: 18, FF 14, Touch 14 (4 armor, 2 dex, 2 dodge)
after charge
AC: 16, FF 14, Touch 14 (4 armor, 2 dex, 2 dodge, -2 charge)
Glaive in hand
Location: O13
Travel Devotion 9/10, whirling frenzy 6/7

[User]
 Ah, that's what you were working towards.  Nice build.

That first hit misses, the second is basically going to annihilate me unless this AoO does the trick.

Attack (Shortsword):  (1d20+7)[ 18 ]
Damage (Slashing):  (1d4+6)[ 8 ]

[User]
 Originally Posted by Fishy
 Also, where does 2d10+22 come from?

Because of abyss bound soul I get double damage on a charge

It all comes down to the AoO now

[User]
 got ninja'd :)

that is right on if accurate but I think that you are still at just a +5 bonus since you are still at a -2 from your wolf fang strike

[User]
 I figured as much, I couldn't find that feat anywhere.  :P

Also, I looked it up for you, and I'm pretty sure that Wolf Fang Strike, unlike Two-Weapon Fighting, doesn't put any penalties on anything else I do during the turn.  So... Ninja'd in more ways than one?

[User] I thought that there was a general rule that modifiers applied until the start of your next turn.  Don't have the time to dig for rules right now so the refs will probably just get to decide.  Either way the match is over, well fought, it's a nice build.  I've wanted to put together a build like that for a while now, shadowblade rocks :)

[User]
 High Ref Talic

Short answer:  Vinnie's Attack of Opportunity is not affected by Wolf Fang Strike's penalty.

Long answer:
 Spoiler
Modifiers last for the duration specified in the ability giving the bonus or penalty.  For example, the penalty to AC from charge lasts until the beginning of your next turn (as stated), however, the bonus applies only to the one attack you make.  Other examples include the bonuses and penalties from rage, and the like.

Relevant text for Wolf Fang Strike:

 Originally Posted by ToB
 Both attacks must target the same creature, and you take a -2 penalty to each attack roll.

Compare Versus other abilities:

 Originally Posted by SRD, Power Attack
 On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

 Originally Posted by SRD, Charge
 After moving, you may make a single melee attack. You get a +2 bonus on the attack roll and take a -2 penalty to your AC until the start of your next turn.

Note how in both charge and in Wolf Fang strike, the bonus/penalty is specifically noted to apply to the specific attacks granted by the ability.  In Power attack, the modifiers last for one round (as does the AC penalty from charge), because it says so.  In the same manner, the penalties for wolf fang strike apply only to the attack rolls you make as part of the maneuver, because that's what the maneuver says.

Thus, at the time of the AoO (before the charge is announced, Zhorj's AC is 18 (flat footed and touch AC are 14).

Attack of opportunity hits, and reduces Zhorj to -1 HP.  As Zhorj has no abilities which allow him to continue at -1HP, that should be the match.

EDIT:  On a side note, impressive charger build concept on Zhorj, and awesome use of maneuvering and skills together with attacks for Vinnie.  I love this match.

[User]
 High Ref Talic
 Vinnie Wins!  Collect your spoils, and relax a bit before your next round.

[User] Awesome!  Thanks for the match, amazinggameguru, and best of luck in the future.


[User]
 You walk into the Arena to be greeted by Altaria, wearing a bowler hat and sipping tea, he hands the cup to you on a saucer.
 "Care for a drink before you lose?"
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor
26. Mausoleum of the Emperor
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield
35. Survival Instinct
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
s:

[User]
 (1d20)[ 11 ]
 (5d42)[ 26 ][ 34 ][ 42 ][ 5 ][ 29 ](136)
  (3d42)[ 4 ][ 34 ][ 39 ](77)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Mausoleum of the Emporer
-Draining Shield
-Bottomless Trap Hole
-Destroyersaurus
-Fossil Excavation
Face Downs:

[User]
 I might as well drink from teh cup of defeat. Im sure i will not emerging victorious.
 (1d20)[ 7 ]
 (5d40)[ 2 ][ 40 ][ 21 ][ 22 ][ 35 ](120)
 (3d40)[ 6 ][ 6 ][ 17 ](29)

[User]
 "I go first, my boy. And now, I draw."
 (1d42)[ 35 ]
  (3d42)[ 9 ][ 24 ][ 41 ](74)
 I play two face downs and summon  Destroyersaurus . I then end my turn.
A huge dinosaur with an axe on its head appears, ready to battle.
{table="head]1|2|3|4|5
-|-|D|-|-
-|-|F|F|-[/table]

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct [X]
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Mausoleum of the Emporer
-Survival Instinct
-Fossil Excavation
Face Downs:
-Draining Shield
-Bottomless Trap Hole

[User]
 Hm. Its one of my own kind :D
 (1d35)[ 9 ]

First i will set a trap card, then i will activate TErraforming, allowing me to bring  Rainbow Ruins  to my hand! I will play Rainbow Ruins. I will summon Sapphire Pegasus. Due to its effect, I can Place Topaz Tiger in my s/t zone. I use Crystal Promise to bring  Topaz Tiger  to the monster field. Topaz Tiger, attack that monster! It gains 400 Atk during attacking. Now, Pegasus, Attack directly! I end my turn

1 2  3 4  5
- -SPTT -
- - fd -  -

 Spoiler

Deck:33

 Spoiler

Crystal Beast - Sapphire Pegasus
Crystal Beast - Sapphire Pegasus
Crystal Beast - Ruby Cabuncle
Crystal Beast - Ruby Cabuncle
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Topaz Tiger
Crystal Beast - Topaz Tiger
Crystal Beast - Emerald Turtle
Crystal Beast - Emerald Turtle
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Hamon Lord Of Striking Thunder
Rainbow Ruins
Rainbow Ruins
Crystal Blessing
Crystal Promise
Crystal Beacon
Crystal Beacon
Crystal Beacon
Rare Value
Rare Value
Rare Value
Pot of Avarice
Smashing Ground
Lightning Vortex
Crystal Abundance
Last Resort
Last Resort
Torrential Tribute
Crystal Tree

Hand:1

 Spoiler
 Crystal blessing

Field:
Topqaz Tiger
Sapphire Pegasus

FD= Crystal Raigeki

Rainbow ruins

GraveYard:
Crystal Promise
Terraforming

[User] As you summon Sapphire Pegasus, I activate  Bottomless Trap Hole . However your summoning effect still resolves, so when Topaz Tiger attacks I activate  Draining Shield . Do you end your turn with anything different?

[User] Yeah, instead of killing of PEgasus, ill put it into the s/t zone. thats all.

[User]
 [Pegasus was removed from play, you can't put him in the s/t zone]
 (1d42)[ 22 ]
  (2d42)[ 17 ][ 21 ](38)
 I play two face downs and have Destroyersaurus destroy your Tiger.
{table="head]1|2|3|4|5
-|-|D|-|-
-|-|F|F|-[/table]

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill [X]
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct [X]
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 10000
Graveyard:
 Spoiler
-Draining Shield
-Bottomless Trap Hole

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Mausoleum of the Emporer
-Survival Instinct
Face Downs:
-Fossil Excavation
-Big Evolution Pill

[User]
 [the card effect says that pegasus can be sent to the s/t zone when destroyed in the monster card zone, does removing from play count as destroyed? Oh and did u end your turn?]

 (1d33)[ 31 ]    [dont wanna waste posts lol]

[User] ( The last line in the card says "In stead of being sent to the graveyard."   It doesn't say anything about being removed from play.  That is some tricky wording there.)

[User]
 OOC: Unreasonably tricky, in fact.  It took checking the card rulings for the  Crystal Beasts , but it's quite the opposite of what I thought it would be.

 If a "Crystal Beast" is destroyed by "Bottomless Trap Hole" it will be removed from play and you cannot activate its effect.[3]

For cards which destroy and remove from play other cards, like "Bottomless Trap Hole" and "Gandora the Dragon of Destruction", the destruction and the removal from play occur simultaneously. If "Crystal Beast Ruby Carbuncle" is destroyed by such an effect, you cannot place it in your Spell & Trap Card Zone and as a Continuous Spell Card, since you would need to apply the effect after "Crystal Beast Ruby Carbuncle" is destroyed but before it is removed from play.[12]

[User] If you activated no traps or anything then yes, I end my turn.

[User]
 hm. I already drew and all so ill skip to the turn. Ur monster destroyted my tiger, and he is placed in the s/t zone. Next, I will set a card. I end my turn

1 2  3 4  5
- -  -  -  -
- fd fd TT -

 Spoiler

Deck:33

 Spoiler

Crystal Beast - Sapphire Pegasus
Crystal Beast - Sapphire Pegasus
Crystal Beast - Ruby Cabuncle
Crystal Beast - Ruby Cabuncle
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Topaz Tiger
Crystal Beast - Topaz Tiger
Crystal Beast - Emerald Turtle
Crystal Beast - Emerald Turtle
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Hamon Lord Of Striking Thunder
Rainbow Ruins
Rainbow Ruins
Crystal Blessing
Crystal Promise
Crystal Beacon
Crystal Beacon
Crystal Beacon
Rare Value
Rare Value
Rare Value
Pot of Avarice
Smashing Ground
Lightning Vortex
Crystal Abundance
Last Resort
Torrential Tribute
Crystal Tree

Hand:1

 Spoiler
 Crystal blessing

Field:
Topaz Tiger
FD= Crystal Raigeki
FD= Last REsort

Rainbow ruins

GraveYard:
Crystal Promise
Terraforming

RFP:
Sapphire Pegasus

[/QUOTE]

[User]
 (1d42)[ 25 ]
 (3d42)[ 33 ][ 11 ][ 35 ](79)
 I activate my Field Spell,  Mausoleum of the Emporer , then Destroyersaurus attacks directly.
As a huge courtyard rises around us, the dinosaur rams into you.
{table="head]1|2|3|4|5
-|-|D|-|-
-|-|F|F|-[/table]
D= Destroyersaurus, ATK=1800
Field= Mausoleum of the Emporer

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill [X]
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor [X]
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct [X]
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 10000
Graveyard:
 Spoiler
-Draining Shield
-Bottomless Trap Hole

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Mausoleum of the Emporer
-Survival Instinct
Face Downs:
-Fossil Excavation
-Big Evolution Pill

[User] Hm... What to do, what to do....Im sad to say i have no idea what your deck is...so i cant decide to what to destroy D:<... Ill Take the damage... {{o.0 did ur turn end}}

[User] Since you did nothing, yes my turn ends.

[User]
 (d32)[ 3 ]

Hm... im falling behind...
ill set a monster and end my turn.

 Spoiler

Deck:33

 Spoiler

Crystal Beast - Sapphire Pegasus
Crystal Beast - Sapphire Pegasus
Crystal Beast - Ruby Cabuncle
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Topaz Tiger
Crystal Beast - Topaz Tiger
Crystal Beast - Emerald Turtle
Crystal Beast - Emerald Turtle
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Hamon Lord Of Striking Thunder
Rainbow Ruins
Rainbow Ruins
Crystal Blessing
Crystal Promise
Crystal Beacon
Crystal Beacon
Crystal Beacon
Rare Value
Rare Value
Rare Value
Pot of Avarice
Smashing Ground
Lightning Vortex
Crystal Abundance
Last Resort
Torrential Tribute
Crystal Tree

Hand:1

 Spoiler
 Crystal blessing
Ruby carnicle

Field:
Topaz Tiger
FD= Crystal Raigeki
FD= Last REsort

Rainbow ruins

GraveYard:
Crystal Promise
Terraforming

RFP:
Sapphire Pegasus

[/QUOTE]

[User]
 "I do say my boy, my Destroyersaurus appears to be 'wailing' on you, so to speak."
 (1d42)[ 18 ]
  (2d42)[ 2 ][ 26 ](28)
 I pay 2000 Life Points to summon  Super Conductor Tyranno  without tribute. Destroyer then attacks your face down then Conducter attacks directly. Assuming nothing goes wrong with his I end my turn.
Two statues form the courtyard dissapear as a huge Dinosaur pulsing with electricity appears, the axe-headed one attacks your face-down, followed by Conducter ramming you.
{table="head]1|2|3|4|5
-|-|D|SCT|-
-|-|F|F|-[/table]
D= Destroyersaurus, ATK=1800
SCT= Super Conductor Tyranno, ATK=3300
Field= Mausoleum of the Emporer

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno [X]
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill [X]
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor [X]
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct [X]
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Draining Shield
-Bottomless Trap Hole

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Mausoleum of the Emporer
-Survival Instinct
Face Downs:
-Fossil Excavation
-Big Evolution Pill

[User] Before the Statues crumble, my facedown activates! Crystal Raigeki!! I will send Topaz Tiger to teh grave, in order to destroy your Field card!

[User]
 Before the Statues crumble, my facedown activates! Crystal Raigeki!! I will send Topaz Tiger to teh grave, in order to destroy your Field card!

 (1d31)[ 14 ]

[User] Fine, after you destroy my field I activate Big Evolution Pill, sacrificing Destroyer to be able to summon Super COnductor, who just destroys your face down. I then end my turn

[User]
 Ill set a monster and end my turn.

 Spoiler

Deck:33

 Spoiler

Crystal Beast - Sapphire Pegasus
Crystal Beast - Sapphire Pegasus
Crystal Beast - Ruby Cabuncle
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Topaz Tiger
Crystal Beast - Topaz Tiger
Crystal Beast - Emerald Turtle
Crystal Beast - Emerald Turtle
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Hamon Lord Of Striking Thunder
Rainbow Ruins
Rainbow Ruins
Crystal Blessing
Crystal Promise
Crystal Beacon
Crystal Beacon
Crystal Beacon
Rare Value
Rare Value
Rare Value
Pot of Avarice
Smashing Ground
Lightning Vortex
Crystal Abundance
Last Resort
Torrential Tribute
Crystal Tree

Hand:1

 Spoiler
 Crystal blessing
Emerald Turtle

Field:
Ruby CArbinucle
FD= Last REsort

Rainbow ruins

GraveYard:
Crystal Promise
Topaz tiger
Crystal Raigeki
Terraforming

RFP:
Sapphire Pegasus

[User]
 "Still on the offensive, eh old boy?"
 (1d42)[ 10 ]
  (2d42)[ 14 ][ 21 ](35)
 I Summon a face down then Super Conductor destroys your face down. End Turn
{table="head]1|2|3|4|5
-|-|F|SCT|-
-|-|F|BEP|-[/table]
SCT= Super Conductor Tyranno, ATK=3300
BEP= Big Evolution Pill, 1 Turn

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus [X]
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno [X]
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill [X]
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor [X]
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct [X]
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 10000
Graveyard:
 Spoiler
-Draining Shield
-Bottomless Trap Hole
-Destroyersarus
-Mausoleum of the Emporer

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Mausoleum of the Emporer
-Survival Instinct
Face Downs:
-Fossil Excavation
-Babycerasaurus

[User]
 Hm. Ill proceed to try my luck again.
 (1d30)[ 24 ]
You destroyed my Emerald turtle. it goes to the s/t zone. I cant do anything, so i end my turn.

 Spoiler

Deck:33

 Spoiler

Crystal Beast - Sapphire Pegasus
Crystal Beast - Sapphire Pegasus
Crystal Beast - Ruby Cabuncle
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Topaz Tiger
Crystal Beast - Topaz Tiger
Crystal Beast - Emerald Turtle
Crystal Beast - Emerald Turtle
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Hamon Lord Of Striking Thunder
Rainbow Ruins
Rainbow Ruins
Crystal Blessing
Crystal Promise
Crystal Beacon
Crystal Beacon
Crystal Beacon
Rare Value
Rare Value
Rare Value
Pot of Avarice
Smashing Ground
Lightning Vortex
Crystal Abundance
Last Resort
Torrential Tribute
Crystal Tree

Hand:1

 Spoiler
 Crystal blessing
Pot of Avarice

Field:
Emerald turtle
Ruby CArbinucle
FD= Last REsort

Rainbow ruins

GraveYard:
Crystal Promise
Topaz tiger
Crystal Raigeki
Terraforming

RFP:
Sapphire Pegasus

[User]
 (1d42)[ 14 ]
  (2d42)[ 33 ][ 38 ](71)
 Harnessing the power of my Pill yet again, I summon  Frostosaurus .
A huge ice based dinosaur appears and eats one of the pills.
 Now both my big dinos attack you directly for 5900 Damage in total. End turn
You are then bashed by the huge weight of Frostosaurus and zapped by the incredibly strong electricity of Super Conductor.
{table="head]1|2|3|4|5
-|Fr|F|SCT|-
-|-|F|BEP|-[/table]
SCT= Super Conductor Tyranno, ATK=3300
Fr= Frostosaurus, ATK=2600
BEP= Big Evolution Pill, 2/3 Turn

 Spoiler
Deck:

 Spoiler
1. Babycerasaurus
2. Babycerasaurus
3. Destroyersaurus
4. Destroyersaurus
5. Destroyersaurus [X]
6. Hyper Hammerhead
7. Hyper Hammerhead
8. Sabersaurus
9. Sabersaurus
10. Babycerasaurus [X]
11. Black Veloci
12. Black Veloci
13. Black Veloci
14. Frostosaurus [X]
15. Black Tyranno
16. Super Conducter Tyranno
17. Super Conducter Tyranno
18. Super Conducter Tyranno [X]
19. Tyranno Infinity
20. Tyranno Infinity
21. Big Evolution Pill
22. Big Evolution Pill [X]
23. Big Evolution Pill
24. Mausoleum of the Emperor
25. Mausoleum of the Emperor [X]
26. Mausoleum of the Emperor [X]
27. Fossil Dig
28. Fossil Dig
29. Fossil Excavation [X]
30. Fossil Excavation
31. Hunting Instinct
32. Hunting Instinct
33. Mirror Force
34. Draining Shield [X]
35. Survival Instinct [X]
36. Survival Instinct
37. Mystical Space Typhoon
38. Natural Tune
39. Natural Tune
40. Sakuretsu Armour
41. Brain Control
42. Bottomless Trap Hole [X]

Extra Deck:

 Spoiler
1. Thought Ruler Archfiend
2. Thought Ruler Archfiend
3. Thought Ruler Archfiend
4. Stardust Dragon
5. Stardust Dragon
6. Stardust Dragon
7. Goyo Guardian
8. Flamvell Uruquizas
9. Flamvell Uruquizas

Stats:
Life Points: 10000
Graveyard:
 Spoiler
-Draining Shield
-Bottomless Trap Hole
-Destroyersarus
-Mausoleum of the Emporer

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Mausoleum of the Emporer
-Survival Instinct
Face Downs:
-Fossil Excavation
-Babycerasaurus

[User]
 Hmph. It seems i only have 100 life points left. Come on, deck! Dont fail me now!

 (1d29)[ 11 ]
...its over.... ill set a monster face down and end my turn.

 Spoiler

Deck:33

 Spoiler

Crystal Beast - Sapphire Pegasus
Crystal Beast - Sapphire Pegasus
Crystal Beast - Ruby Cabuncle
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Amber Mammoth
Crystal Beast - Topaz Tiger
Crystal Beast - Topaz Tiger
Crystal Beast - Emerald Turtle
Crystal Beast - Emerald Turtle
Crystal Beast - Amethyst Cat
Crystal Beast - Amethyst Cat
Hamon Lord Of Striking Thunder
Rainbow Ruins
Rainbow Ruins
Crystal Blessing
Crystal Promise
Crystal Beacon
Crystal Beacon
Crystal Beacon
Rare Value
Rare Value
Rare Value
Pot of Avarice
Smashing Ground
Lightning Vortex
Crystal Abundance
Last Resort
Torrential Tribute
Crystal Tree

Hand:1

 Spoiler
 Crystal blessing
amethyst cat
Pot of Avarice

Field:
Emerald turtle
Ruby CArbinucle
FD= Last REsort

Rainbow ruins

GraveYard:
Crystal Promise
Topaz tiger
Crystal Raigeki
Terraforming

RFP:
Sapphire Pegasus

[/QUOTE]

[User] As I don't see the need to draw, Frostosaurus destroys your facedown. Then Super Conductor attacks directly for the win

[User] GG :D I didnt stand a chance:D


[User]
 (OOC)

After the incident with the wingless dragon, or "T-Rex" as some called it, you have spent the past few months quietly, meeting up occasionally. Today was meant to be another such meeting, out in Miyuki's forest. You gathered as usual, quietly, over the course of a couple of hours, just quietly chatting. None of you noticed anything amiss until the old oak, which you used as a landmark to help you gather, started creaking. And swaying in the absent breeze. Glancing up, you see that the entire forest is dancing, and as you watch, one sapling uproots itself and falls dangerously near your clearing. What is possibly scarier is that it then pulls itself up from the ground somehow and falls again, even closer to the clearing. As other trees begin to join in this mad dance, your eyes are drawn to the oak, which is swaying more terribly than ever...

[User] Tyst d'Skada backs away from the oak and looks around at the trees surrounding the group.  "Blimey,"  he mutters quietly, pulling out his dwarven waraxe and shield, trying to remember if there is a spell he could cast to make a fight against trees easier.

[User] Aalzerith quickly draws his blade and readies for anything that could ensue

[User]
 Miyuki slowly raises as the trees seemly come to life on their own. Unclear as to what were the intention of the creatures Miyuki started to growl as she showed her teeth in a threatening matter as if hoping they would back away on their own.

Intimidate  (1d20)[ 3 ]
Spot  (1d20+15)[ 34 ]
Listen  (1d20+15)[ 22 ]
Knowledge Nature [roll]1d20+16[/roll]

[User] Curling herself on her tail and her wings fluttering a little, Li'Shara looks at the trees, wondering what is causing their distress. A little fearful, she asks,  "Surely the trees wouldnt try to harm us with a druid in our presence. Would they? "

[User] The trees continue to move towards you. As they continue falling, and continue missing, you are forced to wonder why: almost a dozen trees have narrowly missed your clearing, and twice that number have narrowly missed you, in the past few seconds alone. As another tree falls, another possible purpose occurs to you: if this goes on much longer, you will be trapped...

[User]
 Tyst looks around and notices what most of the party probably has realized by now. Not wanting to become the slow one, he doesn't say anything about it. He does, however, give Miyuki a nudge to the oak, saying,  "Maybe talk to that one?"  in his normal quiet way.

...

After a few seconds of nobody doing anything, Tyst silently sighs and watches the trees behind the group, in case they do anything different. Tyst knows that nobody listens to him anyway.

[User] Four trees suddenly fall in a square around the clearing. The remainder of the trees stop moving, and you can all hear the wind now. It sounds like the strongest wind that you have ever heard, multiplied in intensity, and dropped in volume to little more than normal conversation in noise level. The fallen trees are starting to glow softly, as if illuminated by a sunset.

[User] Looking around,her sinuous body shifting easily as she nevously watches the trees. Not nervous for herself but for the others, for while she can fly they cannot and could be trapped here if something bad happens. Li'Shara suggests,  "Perhaps we should leave ... i dont much like these trees ... this isnt natural, that wind! Isn't natural!"

[User]
 Tyst nods and walks to the nearest fallen tree cautiously, checking for any odd things it is doing besides glowing.

Spot check:  (1d20+8)[ 18 ]

[User]
 "Be careful Tyst!" Li'Shara says from the middle of the fallen trees, "Who knows what they might do again!" She carefully looks around, a bit nervous and ready to fly if they do something that seems ... hostile.

 (1d20+6)[ 14 ]

[User] Tyst looks back for a second and nods to Li'Shara, then looks at the tree again, and walks toward it and stops when he's about 10 feet away from it. Then, he says, quiet even in a time like this,  "Maybe I should cast  Detect Magic ? It might help...I dunno."

[User]
 I may help to find a source.

 Spoiler
Will save to disbelieve if needed
 (d20+4)[ 6 ]

[User]
 Spoiler
If it doesn't bother anyone, I'm casting   Detect Magic   in a cone including at least one of the tree blocking us, the old oak, and at least one tree that isn't doing anything right now. Sorry if this causes initiative or something.

 "Alright, then."  Tyst casts Detect Magic, strategically including the oak, one or more of the trees blocking the group, and one outside of the square.

 " Aaghh! "  Louder than he has ever spoken before, Tyst yells out at the sheer magnitude of the magical auras, and stumbles backwards. After gathering himself again, he reverts to his quiet ways and says,  "That was really strong. Sorry, I'm not sure what school of magic that is right now. It was...overwhelming."  Tyst's posture suggests embarrassment; his face is yet darkened by his helmet. He looks back at the oak.

[User] Miyuki releases a roar as she tried to disbelief the events before her. Should the images of the trees remain she readies pounce on a tree if it attack one of her party members.

[User] The oak begins to shift and creak. It grows thorns and begins to bend down towards you. Will saves please.

[User]
 Will Save: [ 19 ]

Tyst watches the trees--  trees -- start to attack. Then, calm little Tyst says to the group,  "Umm...these are the trees attacking us. The  trees ! I mean, an entire forest of  epically magic-powered  trees  . We really can't fight them, the magic is overpowering. We really need to run. We really,  really  do..."

Tyst, after saying his rather long (for him) speech, starts to back away from the oak and to the opposite, fallen tree.

 Spoiler
Unless, of course, the Will Save he may or may not fail causes him to do otherwise.


[User] A man wearing a heavy coat enters. His face isn't visible, and most of his body is shrouded in darkness. The only visible part of him is a tie with the image of a clock on it, and his duel-disk, a similar clock with each side of the duel-disk coming out like the hands of a clock.

[User]
 It is inevitable that we each have a turn. We must simply decide who shall go first.
 (1d20)[ 19 ]
 (1d40)[ 15 ]  (1d39)[ 8 ]  (1d38)[ 5 ]  (1d37)[ 25 ]  (1d36)[ 35 ]
 Hand

 Spoiler
Destiny Hero - Blademaster
Phantom Skyblaster
Destiny Hero - Dogma
Dark City
Fires of Doomsday

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Destiny Hero Token Deck

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Grinder Golem
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Sakuretsu Armor
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Fires of Doomsday

[User]
 [I hope you don't midn that I made a small last minute change to my deck.]
Out of a strange scroll depicting a dragon at the other end of the Arena, a robed woman steps out.
 "Hello, I am the Herald of Creation. Prepare to duel."
 (1d20)[ 5 ]
 (5d40)[ 38 ][ 33 ][ 33 ][ 30 ][ 33 ](167)  (38, 33 and 30 taken)
 (3d40)[ 39 ][ 9 ][ 6 ](54)  (39 and 9 taken)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler

1. Dark Magician
2. Dark Magician
3. Dark Magician
4. Dark Magician Girl
5. Dark Magician Girl
6. Dark Magician Girl
7. Skilled Dark Magician
8. Skilled Dark Magician
9. Skilled Dark Magician [X]
10. Magician's Valkyria
11. Breaker the Magical Warrior
12. Breaker the Magical Warrior
13. Breaker the Magical Warrior
14. Magician’s Valkyria
15. Magician’s Valkyria
16. Magical Exemplar
17. Magical Exemplar
18. Magical Exemplar
19. Lightning Vortex
20. Lightning Vortex
21. Magical Dimension
22. Magical Dimension
23. Ancient Rules
24. Ancient Rules
25. Gold Sarcophagus
26. Gold Sarcophagus
27. Dark Magic Attack
28. Dark Magic Attack
29. Magicians Unite
30. Magicians Unite [X]
31. Sage’s Stone
32. Sage’s Stone
33. Heavy Storm [X]
34. Brain Control
35. Smashing Ground
36. Cold Wave
37. Royal Decree
38. Royal Decree [X]
39. Magician’s Circle [X]
40. Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Royal Decree
-Heavy Storm
-Magicians Unite
-Magician's Circle
-Skilled Dark Magician
Face Downs:

[User]
 Herald of creation? Interesting. I look forward to the upcoming duel.
 (1d35)[ 32 ]
 I summon Phantom Skyblaster in attack mode. He summons a Token along with him. I also play a facedown Spell/Trap Card. I end my turn.

{table]-|ST|PS|-|-
-|-|F|-|-|[/table]
 Phantom Skyblaster:   1100 /800
 Skyblaster Token:  500/ 500
 Hand (4)

 Spoiler
Destiny Hero - Blademaster
Destiny Hero - Dogma
Dark City
Lightning Vortex
Facedown: Fires of Doomsday

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Destiny Hero Token Deck

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Grinder Golem
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Sakuretsu Armor
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday

[User]
 "I could have hoped for a better hand..."
 (1d40)[ 28 ]
  (2d40)[ 31 ][ 23 ](54)
 I summon  Skilled Dark Magician  then I activate  Heavy Storm .
A storm destroys your face down as the Spellcaster powers up.
 Then I play a face down and have my Magician destroy Skyblaster-  Lesser Dark Magic .
The Magician casts a spell that makes the area around skyblaster go monochrome, and then Skyblaster appears to shatter into small pieces.
 End Turn
{table="head]1|2|3|4|5
-|-|SDM|-|-
-|-|F|-|-[/table]
SDM= Skilled Dark Magician, ATK=1900, Spell Counters= I

 Spoiler
Deck:

 Spoiler

1. Dark Magician
2. Dark Magician
3. Dark Magician
4. Dark Magician Girl
5. Dark Magician Girl
6. Dark Magician Girl
7. Skilled Dark Magician
8. Skilled Dark Magician
9. Skilled Dark Magician [X]
10. Magician's Valkyria
11. Breaker the Magical Warrior
12. Breaker the Magical Warrior
13. Breaker the Magical Warrior
14. Magician’s Valkyria
15. Magician’s Valkyria
16. Magical Exemplar
17. Magical Exemplar
18. Magical Exemplar
19. Lightning Vortex
20. Lightning Vortex
21. Magical Dimension
22. Magical Dimension
23. Ancient Rules
24. Ancient Rules
25. Gold Sarcophagus
26. Gold Sarcophagus
27. Dark Magic Attack
28. Dark Magic Attack [X]
29. Magicians Unite
30. Magicians Unite [X]
31. Sage’s Stone
32. Sage’s Stone
33. Heavy Storm [X]
34. Brain Control
35. Smashing Ground
36. Cold Wave
37. Royal Decree
38. Royal Decree [X]
39. Magician’s Circle [X]
40. Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Heavy Storm

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Royal Decree
-Magicians Unite
-Dark Magic Attack
Face Downs:
-Magician's Cricle

[User]
 I chain Fires of Doomsday to your Heavy Storm, summoning two Doomsday tokens before the effect activates. This also puts a counter on your Skilled Dark Magician.
 (1d34)[ 16 ]
 I play Dark City and summon Destiny Hero - Blade Master. This puts a third counter on your Magician. I then sacrifice him and the two Doomsday tokens to summon Destiny Hero - Dogma. Next turn, during your standby phase, your Life Points will be halved. Destiny Hero - Dogma will attack your Magician. Go. Life Absolute!

(1500 damage. You will take 3250 damage during your standby phase.)

 LP: 7200
{table]-|DT|PS|-|-
-|-|F|-|-|[/table]
 Destiny Hero - Dogma:   3400 /2400
 Skyblaster Token:  500/ 500
 Hand (2)

 Spoiler

Elemental Hero Stratos
Lightning Vortex

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Destiny Hero Token Deck

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Ocean
 Elemental Hero Ocean
 Grinder Golem
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Sakuretsu Armor
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday

[User]
 (1d40)[ 20 ]
 (2d40)[ 19 ][ 6 ](25)
 "Let's get this straight. You got in your starting hand- ro first 6 cards, one of the only combos available to summon you trump card in two turns. Wheras I, got nothing really useful....? Did I get really unlucky or what."
 Regardless,  Lightning Vortex .
Lightning destroys your two monsters.
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Spoiler
Deck:

 Spoiler

1. Dark Magician
2. Dark Magician
3. Dark Magician
4. Dark Magician Girl
5. Dark Magician Girl
6. Dark Magician Girl
7. Skilled Dark Magician
8. Skilled Dark Magician
9. Skilled Dark Magician [X]
10. Magician's Valkyria
11. Breaker the Magical Warrior
12. Breaker the Magical Warrior
13. Breaker the Magical Warrior
14. Magician’s Valkyria
15. Magician’s Valkyria
16. Magical Exemplar
17. Magical Exemplar
18. Magical Exemplar
19. Lightning Vortex
20. Lightning Vortex [X]
21. Magical Dimension
22. Magical Dimension
23. Ancient Rules
24. Ancient Rules
25. Gold Sarcophagus
26. Gold Sarcophagus
27. Dark Magic Attack
28. Dark Magic Attack [X]
29. Magicians Unite
30. Magicians Unite [X]
31. Sage’s Stone
32. Sage’s Stone
33. Heavy Storm [X]
34. Brain Control
35. Smashing Ground
36. Cold Wave
37. Royal Decree
38. Royal Decree [X]
39. Magician’s Circle [X]
40. Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 3250
Graveyard:
 Spoiler
-Heavy Storm
-Skileld Dark Magician
-Lightning Vortex
-Magicians Unite

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Royal Decree
-Dark Magic Attack
Face Downs:
-Magician's Cricle

[User]
 Very well. Draw.
 (1d33)[ 6 ]
 I summon Elemental Hero Stratos, and use his effect to add Destiny Hero - Plasma to my hand. Stratos will attack directly. 1800 damage.

{table]-|-|S|-|-
-|-|-|-|-|[/table]
 Elemental Hero Stratos :   1800 /300

 Hand (3)

 Spoiler

Destiny Hero - Plasma
Lightning Vortex
Phantom Skyblaster

 Graveyard (3)

 Spoiler
Fires of Doomsday
Destiny Hero - Blademaster
Destiny Hero - Dogma

 RFG

 Spoiler
TBA

 Destiny Hero Token Deck

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Ocean
 Elemental Hero Ocean
 Grinder Golem
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Sakuretsu Armor
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday

[User]
 "I've drawn one monster so far this duel, come on, I need another one..."
 (1d40)[ 28 ]
 (2d40)[ 34 ][ 12 ](46)
 "That was... embarrassing."
The Herald of Creation then walks back into the scroll.
[Fun fact, I have now lost 3 duels due to not drawing monsters for multiple turns in a row, despite generally making decks with about a 50/50 ratio of monsters to spells/traps (ok, one of those losses was with my Dino Deck...). Anyway, critique for this deck?]
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Spoiler
Deck:

 Spoiler

1. Dark Magician
2. Dark Magician
3. Dark Magician
4. Dark Magician Girl
5. Dark Magician Girl
6. Dark Magician Girl
7. Skilled Dark Magician
8. Skilled Dark Magician
9. Skilled Dark Magician [X]
10. Magician's Valkyria
11. Breaker the Magical Warrior
12. Breaker the Magical Warrior
13. Breaker the Magical Warrior
14. Magician’s Valkyria
15. Magician’s Valkyria
16. Magical Exemplar
17. Magical Exemplar
18. Magical Exemplar
19. Lightning Vortex
20. Lightning Vortex [X]
21. Magical Dimension
22. Magical Dimension
23. Ancient Rules
24. Ancient Rules
25. Gold Sarcophagus
26. Gold Sarcophagus
27. Dark Magic Attack
28. Dark Magic Attack [X]
29. Magicians Unite
30. Magicians Unite [X]
31. Sage’s Stone
32. Sage’s Stone
33. Heavy Storm [X]
34. Brain Control [X]
35. Smashing Ground
36. Cold Wave
37. Royal Decree
38. Royal Decree [X]
39. Magician’s Circle [X]
40. Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 1450
Graveyard:
 Spoiler
-Heavy Storm
-Skileld Dark Magician
-Lightning Vortex
-Magicians Unite

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Royal Decree
-Dark Magic Attack
Face Downs:
-Magician's Cricle

[User]
 Perhaps put more all-purpose and not-situational spell cards to rack up spell counters? Other popular magicians like Defender the Magical Warrior and Old Vindictive Magician might help as well. In addition, you don't seem to have a lot of ways to get Dark Magician in your hand, and no other drawing strategy in general. A recycling strategy would be good in case they manage to hit your magician with a Vortex or BTH.

You might take a page from my book and add Fires of Doomsday, since Dark Magician is a dark monster. Make sure to activate it during their end phase so you can tribute summon Dark Magician on your turn.

Also: Yes. I got very lucky. If you hadn't forfeited this turn then I would have been able to summon Plasma as well.

[User]
 Well, I orginally had Royal Magical Lirbrary in, so I might add that back in.
So the general idea is:
-Switch out the two Sage's Stones for two Fires of Doomsday
-Switch out Cold Wave and add in a Royal Magical Lirbrary, take out a Skilled Dark Magician and replace him with a Lirbrary
-Switch out the two Ancient Rules for Swords of Revealing Light and another Fires of Doomsday
-Switch out two other things (possibly a Valkyria and a Dark Magician Girl) for two Defenders
-Maybe throw in Thousand Knives somewhere.
How does that sound?

[User] That sounds like it might help. I'm up for a rematch when you have the updated decklist together.

[User]
 [Incidentally, I now have prototype decklists for my actual decks 11 and 12]
The herald once again steps out of the scroll.
 "I have reconfigured my deck. Care for a rematch?"
 (1d20)[ 20 ]
 (5d40)[ 1 ][ 19 ][ 15 ][ 23 ][ 27 ](85)
  (3d40)[ 34 ][ 34 ][ 31 ](99)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl
5.	Dark Magician Girl
6.	Skilled Dark Magician
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Dark Magician
-Magical Exemplar
-Defender, the Magical Knight
-Magical Dimension
-Dark Magic Attack
Face Downs:

[User]
 The man is already there.  I knew that you would arrive. It was inevitable that you would seek revenge.
 (1d20)[ 17 ]

{table]-|-|-|-|-
-|-|-|-|-[/table]

 Hand
 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Grinder Golem
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Dark City
 Threatening Roar
 Sakuretsu Armor
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 [Wait, what in heck happened to your draw, ti's showing up to me as 4 d20s...]
 (1d40)[ 6 ]
 (2d40)[ 38 ][ 38 ](76)
 "Let us see how I do this time..."
 I summon  Defender, the Magical Knight  and play a card face down.
{table="head]1|2|3|4|5
-|-|D|-|-
-|-|F|-|-[/table]
D= Defender, the Magical Knight, ATK=1600, Spell Counters=I

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl
5.	Dark Magician Girl
6.	Skilled Dark Magician [X]
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Dark Magician
-Magical Exemplar
-Dark Magic Attack
-Skilled Dark Magician
Face Downs:
-Magical Dimension

[User]
 ((So thaaat's why I'm only getting my low-number cards. >>))

 (1d40)[ 32 ]  (1d39)[ 7 ]  (1d38)[ 34 ]  (1d37)[ 20 ]  (1d36)[ 28 ]

{table]-|-|-|-|-
-|-|-|-|-[/table]

 Hand

 Spoiler
Bottomless Trap Hole
Phantom Skyblaster
Lightning Vortex
Grinder Golem
Sakuretsu Armor

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 (1d35)[ 26 ]
 I summon Phantom Skyblaster and a Skyblaster token, play two facedowns, and end my turn.

{table]-|-|PS|ST|-
-|-|F|F|-[/table]
 Phantom Skyblaster:   1100 /800
 Skyblaster Token:  500/ 500
 Facedown
 Facedown
 Hand (3)

 Spoiler

Lightning Vortex
Grinder Golem
Dark City
Facedown: BTH, Sakuretsu Armor

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 (1d40)[ 11 ]
  (2d40)[ 20 ][ 21 ](41)
 Now, to bolster my forces. I summon  Breaker, the Magical Warrior  and have him destroy your middle face down. Then my to magical soldiers will destroy your two monsters
{table="head]1|2|3|4|5
-|-|D|B|-
-|-|F|-|-[/table]
D= Defender, the Magical Knight, ATK=1600, Spell Counters=I
B= Breaker, the Magical Warrior, ATK=1600

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl
5.	Dark Magician Girl
6.	Skilled Dark Magician [X]
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior [X]
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Dark Magician
-Magical Exemplar
-Dark Magic Attack
-Skilled Dark Magician
Face Downs:
-Magical Dimension

[User] Incorrect, as should be expected. I activate my facedown Bottomless Trap Hole when Breaker is summoned, removing him from play. Then I activate my facedown Sakuretsu armor to destroy the other attacking monster. Any objection?

[User] I'll allow you to destroy Breaker, but Defender saves himself with his ability. I think the attack is negated though

[User]
 (1d34)[ 21 ]
 I set a facedown monster and switch all of my monsters into defense mode. In addition, you take 600 damage from Phantom Skyblaster's effect.

{table]-|F|PS|ST|-
-|-|-|-|-[/table]
 Phantom Skyblaster:  1100/ 800
 Skyblaster Token:  500/ 500
 Facedown:  ?/ ?
 Hand (3)

 Spoiler

Lightning Vortex
Grinder Golem
Dark City
Facedown: Dandylion

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 (1d40)[ 19 ]
 (2d40)[ 13 ][ 20 ](33)
 I summon  Magician's Valkyria . Then my two spelcasters destroy your two Skyblasters.
A woman in blue armour with transculent wings appears and attacks along with Defender.
{table="head]1|2|3|4|5
-|-|D|MV|-
-|-|F|-|-[/table]
D= Defender, the Magical Knight, ATK=1600
MV= Magician's Valkyria, ATK=1600

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl
5.	Dark Magician Girl
6.	Skilled Dark Magician [X]
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior [X]
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria [X]
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle

Extra Deck:

 Spoiler
*nothing*

Stats:
Life Points: 7400
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
-Breaker the Magical Warrior

Hand- 4

 Spoiler
-Dark Magician
-Magical Exemplar
-Dark Magic Attack
-Skilled Dark Magician
Face Downs:
-Magical Dimension

[User]
 (1d33)[ 2 ]
 Predictable. I draw.
 Excellent. I summon Grinder Golem to your side of the field, which also lets me add two tokens to my side of the field. I tribute these tokens, as well as my facedown Dandylion, to summon Destiny Hero - Plasma.  A massive winged man appears on the field, facing off against the giant golem.  I equip my golem to Destiny Hero - Plasma, raising his attack to 3400. All the effects of your monsters are negated. Now Plasma shall attack your Magician's Valkyria. Vengeful Rain!

{table]-|FT|P|FT|-
-|-|-|-|-[/table]
 Destiny Hero - Plasma:   3400 /600
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Hand (2)

 Spoiler

Lightning Vortex
Dark City

 Graveyard (4)

 Spoiler
Phantom Skyblaster
Bottomless Trap Hole
Sakuretsu Armor
Dandylion

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 As soon as you summon Plasma, I activate  Magical Dimesnsion . Tributing that Golem you gave me and summoning the one, the only  DARK MAGICIAN!  and then, my Dimension rids the field of that Plasma.
Grinder Golem is put into a small doll-like thing, that then has chains attached to it from every angle, the doll then opens and a huge burst of energy comes out, vapourising Plasma and leaving behind instead a Magician that every duelist recognizes.

[User]
 Very well. Then I discard Dark City to activate Lightning Vortex, destroying your face-up monsters. I then end my turn.

{table]-|FT|-|FT|-
-|-|-|-|-[/table]
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Hand (0)

 Spoiler
None

 Graveyard (7)

 Spoiler
Phantom Skyblaster
Bottomless Trap Hole
Sakuretsu Armor
Dandylion
Lightning Vortex
Destiny Hero - Plasma
Dark City

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 "You have no cards in your hand now, and only two tokens with no real use on the field. Good luck with that.
 (1d40)[ 20 ]
 (2d40)[ 6 ][ 8 ](14)
 Let me rephrase that, you will soon have nothing. I summon  Magical Exemplar . Then, I activate my own  Lightning Vortex , giving Exemplar two counters and destroying your monsters. Exemplar then direct attacks. End Turn.
A woman in a teal robe appears, then unleashes a lightning storm, destroying the pieces of fluff, she then unleashes a magic blast at you.
{table="head]1|2|3|4|5
-|-|ME|-|-
-|-|-|-|-[/table]
ME= Magical Exemplar, ATK=1700, Spell Counters= II

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl
5.	Dark Magician Girl
6.	Skilled Dark Magician [X]
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior [X]
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria [X]
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex [X]
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle

Extra Deck:

 Spoiler
*nothing*

Stats:
Life Points: 7400
Graveyard:
 Spoiler
-Magical Dimension
-Dark Magician
-Magician's Valkyria
-Defender, the Magical Knight
-Lightning Vortex
-Dark Magic Attack

Removed from Play:
 Spoiler
-Breaker the Magical Warrior

Hand- 1

 Spoiler
-Skilled Dark Magician
Face Downs:

[User]
 (1d32)[ 1 ]
 I end my turn.

{table]-|-|-|-|-
-|-|-|-|-[/table]

 Hand (1)

 Spoiler
Destiny Hero - Plasma

 Graveyard (7)

 Spoiler
Phantom Skyblaster
Bottomless Trap Hole
Sakuretsu Armor
Dandylion
Lightning Vortex
Destiny Hero - Plasma
Dark City

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 "And that's what you get for destroying Dark Magician"
 (1d40)[ 40 ]
  (2d40)[ 14 ][ 3 ](17)
 I play a face-down then direct attack again
{table="head]1|2|3|4|5
-|-|ME|-|-
-|-|F|-|-[/table]
ME= Magical Exemplar, ATK=1700, Spell Counters= II

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl
5.	Dark Magician Girl
6.	Skilled Dark Magician [X]
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior [X]
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria [X]
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex [X]
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle [X]

Extra Deck:

 Spoiler
*nothing*

Stats:
Life Points: 7400
Graveyard:
 Spoiler
-Magical Dimension
-Dark Magician
-Magician's Valkyria
-Defender, the Magical Knight
-Lightning Vortex
-Dark Magic Attack

Removed from Play:
 Spoiler
-Breaker the Magical Warrior

Hand- 1

 Spoiler
-Skilled Dark Magician
Face Downs:
-Magician's Circle

[User]
 (1d32)[ 2 ]
 End turn.
 LP:  4600
{table]-|-|-|-|-
-|-|-|-|-[/table]

 Hand (2)

 Spoiler
Destiny Hero - Plasma
Destiny Hero - Dogma

 Graveyard (7)

 Spoiler
Phantom Skyblaster
Bottomless Trap Hole
Sakuretsu Armor
Dandylion
Lightning Vortex
Destiny Hero - Plasma
Dark City

 RFG

 Spoiler
TBA

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Diamond Dude
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Doom Lord
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Defender
 Destiny Hero - Defender
 Elemental Hero Stratos
 Elemental Hero Ocean
 Elemental Hero Ocean
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Dark City
 Threatening Roar
 Mystical Space Typhoon
 Bottomless Trap Hole
 Solemn Judgment
 Heavy Storm
 Giant Trunade
 Fires of Doomsday
 Fires of Doomsday

[User]
 "Well, unless you have a Kuriboh, it's over"
  (1d40)[ 19 ]
 (2d40)[ 37 ][ 24 ](61)  (37 taken)
 First, I summon  Skilled Dark Magician
A dark robed Wizard appears.
 Now, Exemplar attacks, followed by Magician, however, during Magician's attack, I activate  Magician's Circle
After two blasts of magical energy, a wierd seal appears above the Arena.
 I use it to summon  Dark Magician Girl
Out of the seal comes another Magician every duelist recognises.
 And presuming you have no Spellcasters, I end this.  DARK MAGIC ATTACK!
{table="head]1|2|3|4|5
-|DMG|ME|SDM|-
-|-|-|-|-[/table]
DMG= Dark Magician Girl, ATK=2300
ME= Magical Exemplar, ATK=1700, Spell Counters= II
SDM= Skilled Dark Magician, ATK=1900

 Spoiler
Deck:

 Spoiler
1.	Dark Magician [X]
2.	Dark Magician
3.	Dark Magician
4.	Dark Magician Girl [X]
5.	Dark Magician Girl
6.	Skilled Dark Magician [X]
7.	Skilled Dark Magician
8.	Royal Magical Library
9.	Royal Magical Library
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior [X]
12.	Breaker the Magical Warrior
13.	Magician’s Valkyria [X]
14.	Magician’s Valkyria
15.	Defender, the Magical Knight [X]
16.	Defender, the Magical Knight
17.	Magical Exemplar
18.	Magical Exemplar
19.	Magical Exemplar [X]
20.	Lightning Vortex [X]
21.	Lightning Vortex
22.	Magical Dimension
23.	Magical Dimension [X]
24.	Swords of Revealing Light
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Dark Magic Attack [X]
28.	Dark Magic Attack
29.	Magicians Unite
30.	Magicians Unite
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Fires of Doomsday
34.	Heavy Storm
35.	Brain Control
36.	Smashing Ground
37.	Royal Decree [X]
38.	Royal Decree
39.	Magician’s Circle
40.	Magician’s Circle [X]

Extra Deck:

 Spoiler
*nothing*

Stats:
Life Points: 7400
Graveyard:
 Spoiler
-Magical Dimension
-Dark Magician
-Magician's Valkyria
-Defender, the Magical Knight
-Lightning Vortex
-Dark Magic Attack
-Magician's Circle

Removed from Play:
 Spoiler
-Breaker the Magical Warrior

Hand- 1

 Spoiler
-Royal Decree
Face Downs:
-Magician's Circle

[User]
 The man is blasted away into nothing, just his tie and a pocket-watch remaining.

((Good game. I think I'll improve my draw engine (add some Allures of Darkness), and change around my Destiny Heroes to include ones which can recycle my cards (Fear Monger, Captain Tenacious), as well as those that activate in the graveyard (Dasher and Malicious). I might also remove Dogma, suggestions?))

[User] I'd definately reccomend Allure and Captain Tenacious, Malicious could be good, but only if you also run Foolish Burial. I can't remember if you already have Giant Germ, but if you don't you should either run that or Nimble Momonga (Germ if you're going for Allure)

[User]
 I don't think I'll throw in Germ. I was never a fan of it.

Updated decklist to come.

EDIT:  WHA-DUMP!
 Destiny Hero - Field Advantage

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Phantom Skyblaster
 Phantom Skyblaster
 Phantom Skyblaster
 Destiny Hero - Fear Monger
 Destiny Hero - Fear Monger
 Destiny Hero - Fear Monger
 Destiny Hero - Blade Master
 Destiny Hero - Blade Master
 Destiny Hero - Captain Tenacious
 Destiny Hero - Captain Tenacious
 Destiny Hero - Dasher
 Destiny Hero - Dasher
 Destiny Hero - Double Dude
 Destiny Hero - Double Dude
 Elemental Hero Stratos
 Grinder Golem
 Dandylion
 Scapegoat
 Destiny Draw
 Destiny Draw
 Destiny Draw
 Allure of Darkness
 Allure of Darkness
 Dark City
 Dark City
 Threatening Roar
 Mirror Force
 D-Shield
 D-Shield
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Lightning Vortex
 Lightning Vortex
 Fires of Doomsday
 Fires of Doomsday


[User]
 Arena Tournament, Round 81:  Elson  vs.  Daenia
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Elson  - userpay
 Daenia  - Suiz

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Interesting, I didn't relize I got a second chance.
 (1d20+5)[ 16 ]

[User]
 High Ref Sallera
 Elson wins by virtue of attendance.

[User] Does that mean I get the xp and gp even though I didn't fight?

[User] Aye, that's correct.