[User]
 Arena Tournament, Round 48:  Silverhand  vs.  Flamekin
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Bitzeralisis - Swagol "Silverhand" Gol'donson
 theterran - Flamekin
 All Gladiators, please roll initiative

[User]
 I'm afraid of my opponent. 😦
  Initiative  - (1d20+4)[ 18 ]

[User]
 Why are you afraid? 😦
  Initiative  - (1d20+3)[ 14 ]

(edit)  Looks like you're up first...

Stats:

 Spoiler
Location - M25
HP: 5/5
AC: 13  Touch: 13  FF: 10
In Hand:  Scroll of Mage Armor
Spells:

 Spoiler
Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 Your sheet just looks intimidating. 4d6?

And, for the record, I can't do anything right now. My sheet died.

[User]
 Silverhand

 Spoiler

Starting in N2.

 Move to V8 , staying out of Flamekin's LoS.

 Move Silently , because I can.  (1d20)[ 17 ]

Assume  Stance of Clarity  against Flamekin.

 Hide  in my little corner, peeking around it periodically to see if Flamekin is coming.  (1d20+5)[ 20 ]

[User]
 Flamekin - Round 1

Actions:

 Spoiler
Swift Action:  Cast Swift Expeditious Retreat.
Move Action:  Move to M11.

Not Done...Need LoS.

Stats:

 Spoiler

Location - M11
HP: 5/5
AC: 13 Touch: 13 FF: 10
In Hand: Scroll of Mage Armor
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 Ref Talic

@Refs:
 Spoiler
Bitzeralisis - in V8, Hide 20, Move silent 17.
Spot:  (1d20+4)[ 13 ]   Listen:  (1d20+7)[ 17 ]

terran: Cast in M25 - Verbal (DC0 listen + distance 150 = DC 15, 25 to ID exact sound)
Reactive Listen for last round: -2 modifier, Factoring Distance and MS check of 17, cannot hear on a roll of 20 at a distance greater than 15 feet.

@Silverhand:
 Spoiler
No LOS.  You heard someone speaking to the distant South, and West.  Can't make out what, though.

@Flamekin:
 Spoiler
No LOS

Play continues, still flamekin's turn.

[User]
 Flamekin - Round 1 (cont)

Actions:

 Spoiler
Cast Mage Armor from the scroll in Hand.  Drop the scroll.

End my Turn.

Stats:

 Spoiler
Location - M11
HP: 5/5
AC: 17 Touch: 13 FF: 14
Mage Armor (1/600)
In Hand:
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 Ref Talic

LOS Updated after turn completion.

@Refs:
 Spoiler
Bitzeralisis reactive listen 2 in round:  (1d20+7)[ 22 ]  Distance 70'.  -7 penalty to listen, DC 0.  If pass DC 10 can identify what's being said.

EDIT:  DC 15 made, can identify.

@Flamekin:
 Spoiler
Among other things, to prevent meta over your lack of movement

@Silverhand:
 Spoiler
You hear Casting, closer than before, from a generally westerly direction.

[User]
 Silverhand   [Round 2]
 Actions:

 Spoiler

Move to S5. Continued actions will be based upon if Silverhand sees anything or not.

 Stats:

 Spoiler

 Location:  S5 ( 4.5/12  squares moved)
 HP:   10/10
 AC:  17; Touch: 13; FF: 14

 Ref check, please!

[User]
 Ref Talic

LOS:

@Refs:
 Spoiler
Whenever a move silently is not rolled, I shall assume the hear DC is 0.  This is because the player is making no stated efforts at being quiet. This will be modified by distance.

Flamekin's reactive listen.  (1d20-2)[ 14 ]  additional -5 penalty for 50 foot distance.

Silverhand:
 Spoiler
No LOS

Flamekin:
 Spoiler
No LOS.  However, you hear something to the northeast.

EDIT:  Play continues.  Turn is still Silverhand's.

[User]
 Silverhand   [Round 2, Cont.]
 Actions:

 Spoiler

 Move silently.   (1d20)[ 17 ]

Finish  moving to O7 .

 Hide.   (1d20+5)[ 14 ]

 Stats:

 Spoiler

 Location:  S5
 HP:   10/10
 AC:  17; Touch: 13; FF: 14

[User]
 Ref Talic

LOS:

@Refs:
 Spoiler
LOS exists as Silverhand enters P5
Spot check for flame  (1d20-2)[ 3 ]
Listen for flame  (1d20-2)[ 4 ]

Distance is 35', -3 penalty to spot and listen (not factored in above).  Silverhand Move silent = 17, Hide = 14

@Silverhand:
 Spoiler
As you reach P5, you see your opponent in M11.  There is a scroll on the ground in M11 also.  Amend turn from that point if desired.

@Flamekin:
 Spoiler
No LOS.

Play proceeds, still silverhand's turn.

[User]
 Silverhand   [Round 2, Cont.; Part III]

Going in for the kill!

With vigor, Silverhand rushes in, wind rushing with him as if though it were giving him that small boost needed to reach his target in time. ( Move to M10 , with  Wind Stride )

Strike!
  Attack  - (1d20+2)[ 21 ]
  Damage  - (1d6+1)[ 4 ]  (Extra  +1   Fire   Damage ;  manually add )

 Stats:

 Spoiler

 Location:  S5
 HP:   10/10
 AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
 Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
 Readied Maneuvers
 Burning Blade ×2
Distracting Ember
 Wind Stride (Used)

[User]
 For flamekin's reference, Silverhand broke stealth at P5.

For Silverhand's reference, the above attack is a critical threat.

@Silverhand:
 Spoiler
By my calculations, the move from V8 to S5 to P5 to M10 is about 70'.  How are you getting all that and attacking?

[User]
 @Refs:

 Spoiler

Hustling?

[User]
 Ref Question:

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If he doesn't confirm the crit.  I'm at 0 HP and disabled.  Being disabled, can I take a 5ft step and cast a spell?

[User]
 High Ref chilepepper

 Originally Posted by Bitzeralisis
 @Refs:

 Spoiler

Hustling?

@Bitz, refs
 Spoiler

My best guess is that you are referring to

 Hustle

A hustle is a jog at about 6 miles per hour for an unencumbered human. A character moving his or her speed twice in a single round, or moving  that speed  in the same round that he or she performs a standard action or another move action is hustling when he or she moves.

The bolding is by me, and is the part that is ambiguous.  However, if you read down a little further, it clears up the point.

 Tactical Movement

Use tactical movement for combat. Characters generally don’t walk during combat—they hustle or run.  A character who moves his or her speed and takes some action is hustling for about half the round and doing something else the other half.

Hustling is the default movement during combat.  Moving your speed as a move action  is  Hustling.

[User]
 Ref Talic

@terran:
 Spoiler
Questions are being resolved concerning the legality of a move before the attack.  IF the attack takes place, then the answer to your question is no.  You may not take a 5 foot step when your movement is hampered.  The disabled status cuts your movement in half.

[User]
 High Ref chilepepper

 Originally Posted by theterran
 Ref Question:

 Spoiler
If he doesn't confirm the crit.  I'm at 0 HP and disabled.  Being disabled, can I take a 5ft step and cast a spell?

theterran
 Spoiler

Yes...  So long as the spell is a standard (or less) action; half your speed is at least 5' and you could otherwise take a 5' step.

Match is on hold, waiting for clarification from Bitzeralisis (see previous posts).

[User]
 @talic, theterran
 Spoiler

 You can only take a 5-foot step if your movement isn’t hampered  by difficult terrain or darkness .

PMing talic for clarification.

[User]
 Originally Posted by chilepepper
   High Ref chilepepper

@Bitz, refs
 Spoiler

My best guess is that you are referring to

The bolding is by me, and is the part that is ambiguous.  However, if you read down a little further, it clears up the point.

Hustling is the default movement during combat.  Moving your speed as a move action  is  Hustling.

@Refs:

 Spoiler

...oh.

Er... excuse my ignorance? 😛

So, I guess we have to perform a do-over of some sort...

[User]
 @Refs, theterran:
 Spoiler
I stand corrected.  Only darkness and difficult terrain affect the 5 foot step.  Well, and movement being at least 10'.

@Refs only:
 Spoiler
Here's the pickle.  Theterran knows now where Bitz broke stealth.  The first illegal action was the attack.  With the maneuver performed, Bitz could have moved 70', all the way to 5 feet away.  Reverse to the first illegal action, or reverse to the first illegal post?  Typical policy is reverse to the first illegal action.  In this case, it seems kinda dirty, as it puts bitz without stealth, 5 feet away from the BBQ killing machine over there, without any actions remaining.  Just wanting a second opinion before I make it official.

[User]
 refs
 Spoiler
Moving 70' as a move action is illegal, if you want to look at it that way, he was trying to 'hustle' and illegally used that rule, so rewind would be before his move.

[User]
 High Ref Talic

@Refs:
 Spoiler
Sounds like as good an interpretation as any.  We'll go with it.

@Silverhand:
 Spoiler
As your attempt to make a 70 foot move action was the first illegal action made, we're reversing to immediately before you made any movement.  Whenever you're ready.

@Flamekin:
 Spoiler
Rewinding play due to an illegal action. Attack never happened, LOS is not established.  Turn is still Silverhand's.

Play resumes.  Turn is silverhand's.  LOS is not established.

[User]
 Silverhand   [Round 2]

Actions:

 Spoiler

Move silently to O7, and hide.
  Move Silently  - (1d20)[ 15 ]
  Hide  - (1d20+5)[ 8 ]

 Stats:

 Spoiler

 Location:  S5
 HP:   10/10
 AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
 Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
 Readied Maneuvers
 Burning Blade ×2
Distracting Ember
Wind Stride

[User]
 LOS Inbound, just a moment.

@Refs:
 Spoiler
Flamekin's spot:[roll]1d20-2[roll]
Flamekin's listen: (1d20-2)[ 17 ]

[User]
 @Refs, continued:
 Spoiler
Wonder if my broken roll will make anyone worry, heh.

Spot, redux: (1d20-2)[ 0 ]

Reactive spot takes place as Silverhand enters P5, at a distance of 35 feet.

That places modified rolls at Spot -3, Listen 14.  The Move silent and hide checks are: Hide 8, Move Silent 15.  Once opponent approaches within 25 feet, the sound is audible, just barely.

@EDIT:   LOS!

@Silverhand:
 Spoiler
As before, you see Flamekin in M11.

@Flamekin:
 Spoiler
No LOS.  You hear something very faint to the northeast, though.

Play continues.  Turn is still Silverhand's,

[User]
 Silverhand   [Round 2, End of Turn]

Argh. I seem to have forgotten to declare the end of my turn. Sorry for any delay.

 Stats:

 Spoiler

 Location:  S5
 HP:   10/10
 AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
 Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
 Readied Maneuvers
 Burning Blade ×2
Distracting Ember
Wind Stride

[User]
 Flamekin - Round 2

Actions:

 Spoiler
Move to H8.
Ready an Action to Cast a Sudden Maximized Kelgore's Firebolt if I gain LoS on Silverhand

End my Turn.

Stats:

 Spoiler
Location - H8
HP: 5/5
AC: 17 Touch: 13 FF: 14
Mage Armor (2/600)
In Hand:
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 LOS:

@Refs:
 Spoiler
Cover barely exists between the two, tracing the bottom right corner of H8 to the bottom right of O7.

Flame spot:   (1d20-2)[ 5 ]

@Flamekin:
 Spoiler
No LOS

@Silverhand:
 Spoiler
You see Flamekin move to H8.

[User]
 Silverhand   [Round 3]

 Actions:

 Spoiler

Uh-oh. Looks like the flaming fire-y dude is preparing to attack me. Hopefully, I can get away... but going any direction but up would put me in a more vulnerable position, so up I go! Scramble!

Each climb/move action should get me 7.5 feet of movement, so I can be at the top of the cliff by the end of this turn. That is, if I succeed my rolls...

  Climb1  - (1d20+3)[ 10 ]
  Climb2  - (1d20+3)[ 16 ]
  MoveSilent  - (1d20)[ 7 ]
  Hide  - (1d20)[ 19 ]
 I need to know  if climbing up this cliff wall counts as being at perpendicular walls. If so, the DC's of the Clibmb checks get reduced to 10.

 I am waiting for referee clarification.  See above spoiler for details, refs.

 Stats:

 Spoiler

 Location:   S5 O7
 HP:   10/10
 AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
 Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
 Readied Maneuvers
 Burning Blade ×2
Distracting Ember
Wind Stride

[User]
 High Ref chilepepper

Bitz
 Spoiler
Your stat block says you're in S5, so no, not perpendicular walls.  T6 is perpendicular walls.

 Climbing a corner where you can  brace against  perpendicular walls (reduces DC by 5).

You have to be on the inside corner of two walls.

[User]
 High Ref Talic

Clarification @Bitz:
 Spoiler
While Chile is correct that S5 would not be perpendicular, that's not exactly accurate.  As the information in that stat block was out-of-date, the information Chile provided you wasn't entirely applicable to the situation.

O7, your current position, does qualify as perpendicular walls.

[User]
 Silverhand   [Round 3, Continued, End of Turn]

 Actions:

 Spoiler

Silverhand makes it to the top of the cliff, into P7. I have a Move Silently check of 7 and a Hide check of 19 (see previous post). Silverhand will lie prone at the top of the cliff  if  it helps his hiding in any way.

I end my turn. I need ref clarification, and possibly a LoS check.

 Stats:

 Spoiler

 Location:  [P7
 HP:   10/10
 AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
 Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
 Readied Maneuvers
 Burning Blade ×2
Distracting Ember
Wind Stride

[User]
 Ref Talic

LOS

@Refs:
 Spoiler
Flamekin cannot see Silver with a spot check at a hide of 19, with a -2 total modifier to spot.  So here's listen: (1d20-2)[ 4 ]   Distance 45, additional -4 penalty needs to be factored in.

@Silverhand:
 Spoiler
Being prone will ensure you have cover from any beneath you.  You have LOS to your opponent in H8 still.

@Flamekin:
 Spoiler
No LOS.

[User]
 Flamekin - Round 3

Actions:

 Spoiler
Double move to I19.

end my Turn.

Stats:

 Spoiler
Location - I19
HP: 5/5
AC: 17 Touch: 13 FF: 14
Mage Armor (3/600)
In Hand:
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 Ref AlterForm

LoS Check

Refs

 Spoiler
Flamekin breaks LoS during his move, so he would be entitled to a new spot check, but he auto-fails. Silverhand just barely still has cover from his NW corner to Flamekin's NW corner (it winds up blocked by the dark brown region)

Flamekin

 Spoiler
No LoS

Silverhand

 Spoiler
Opponent is in I19. Just barely cover between the two of you.

[User]
 Silverhand   [Round 4, End of Turn]

 Actions:

 Spoiler

*twitch* I just got to the top of this god-forsaken cliff and now he's on top of the other one!

Drop off of the ledge, and move to G9. There should be no LoS.

[roll=Hide]1d20=5[/roll]
  MoveSilent  - (1d20)[ 1 ]

I end my turn. LoS check wanted for consistency.

 Stats:

 Spoiler

 Location:  [P7
 HP:   10/10
 AC:   18 (+1) ; Touch:  14 (+1) ; FF: 14
 Buffs:  Stance of Clarity (+2 AC vs. Flamekin); Desert Wind Dodge (+1 AC and fire damage)
 Readied Maneuvers
 Burning Blade ×2
Distracting Ember
Wind Stride

[User]
 Flamekin - Round 4

Actions:

 Spoiler
Move to J12.  Ready an Action to Cast Sudden Maximized Kelgore's Firebolt upon LoE.

End my Turn.  LoS needed.

Stats:

 Spoiler
Location - J12
HP: 5/5
AC: 17 Touch: 13 FF: 14
Mage Armor (4/600)
In Hand:
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 High Ref Morbius

Silverhand

 Spoiler
 Please roll again that hide roll

[User]
 Refs.

 Spoiler

  Hide  - (1d20-5)[ 11 ]  (Sorry, meant to put a "+" there... should be a roll of  21 . 😳

[User]
 High Ref Morbius

Refs

 Spoiler
There was NOT supposed to be LOS to any of the players last round after Flamekin moved to I 19 as the dark brown area grants total cover. Also Flamekin's:
  spot  - (1d20-2)[ 13 ]
  listen  - (1d20-2)[ 1 ]

LOS!!!!!

Flamekin

 Spoiler
No LOS

Silverhand

 Spoiler
There was actually NOT LOS to both of you last turn :P, not that it makes much difference now. And there is also no LOS now but you hear something to the southeast.

And finally there is something wrong here, you can't ready the same manuever twice

Play continue Silverhand's turn

[User]
 High Ref Morbius

Refs

 Spoiler
Forgot about Silverhand's:
  listen  - (1d20+1)[ 12 ] .

[User] theterran, it is your turn if you are not aware !

[User]
 Sweet...thanks 😁
 Flamekin - Round 5

Actions:
 Spoiler
Move to K9.  Ready an action to cast Sudden Maximized Kelgore's Firebolt on LoE.

End my Turn.

Stats:

 Spoiler
Location - K9
HP: 5/5
AC: 17 Touch: 13 FF: 14
Mage Armor (5/600)
In Hand:
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt, Kelgore's Firebolt, Sticky Floor

[User]
 Ref Bayar

@Silverhand:

 Spoiler
No LOS. But you can notice the deep water around you, and the sharks...

Shark attacks for round 6:
Chance:  (1d100)[ 67 ]  Below 40 is attack. Edit: made it 😁😉
 Attack:  (1d20+4)[ 22 ]
Damage:  (1d6+1)[ 2 ]
And you need to make a swim check.

@Flamekin:

 Spoiler
No LOS.

Silverhand's / Bitzeralisis's turn.

[User]
 High Ref Talic
 Flamekin is the winner, by virtue of DQ.

[User] Meh...if Blitz comes back and posts by Monday, I'd like to keep this going, because I've been gone just as long as he is now at times during this match, and I don't want to be unfair.

[User] Meh. I'm not interested in keeping up this match anymore, it moves too slowly.


[User]
 A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Wild Wing, Korbesh
With that he brings his hands down and the two of you find yourself transported to the  arena

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Wild Wing

 Spoiler
start at E11

Korbesh

 Spoiler
start at AM24

[User]
 Wildwing shifts hybrid bat form and activates Assassin's Stance.

Initiative:  (1d20+17)[ 30 ]

Maneuvers readied:

 Spoiler

Cloak of Deception, Emerald Razor, Flashing Sun, Shadow Stride, Searing Blade, Pouncing Charge, Dancing Mongoose

[User]
 Some distance away stands Kortesh, an auburn-haired human armed with a gleaming falchion. His form is disguised by a deep green shawl with an intricate vine pattern.

After hearing his name called, Kortesh focuses his senses. Drawing in a breath, his form shimmers and contracts. Suddenly, Kortesh is a man no longer. Now a Will-o Wisp, he blinks into obscurity.

(Mechanics)

 Spoiler
Swift: Hunter's Stance
Standard: Wildshape (Will-o Wisp)
Free: Natural Invisibility

Initiative:  (1d20+13)[ 29 ]

Zack

[User]
 The twisted bat-thing known as Wildwing takes to the air with a feral howl, muttering incomprehensible syllables of power to activate his combat gear.

 Spoiler
Free action: Activate Feral Trance.
Swift action: Activate Winged Vest.
Standard action: Activate 3 charges of Scout's Headband for  true seeing  effect.
Move action: Fly south 60'. As a Large creature, Wildwing now occupies Q-R 11-12.

[User]
 Kortesh rushes toward his foe and speaks.  "Come to me, little bat. I've a game to play."

(Mechanics)

 Spoiler
Move & Standard: Double move to R22
Swift: Stance of Clarity

Zack

[User]
 "With pleasure!"  Wildwing bolts forward with alarming ferocity, stretching out into a shadowy blur and vanishing as he pounces on the will-o-wisp.

 Spoiler
Free action: Activate Rage, Shifting
Swift action: Initiate Cloak of Deception
Full-round action: Pouncing Charge to Q-R 18-19; full attack with 15' reach

Unarmed Strike #1:  (1d20+39)[ 56 ]  for  (3d6+34)[ 47 ]
Unarmed Strike #2:  (1d20+34)[ 45 ]  for  (3d6+34)[ 43 ]
Unarmed Strike #3:  (1d20+29)[ 40 ]  for  (3d6+34)[ 42 ]

Cold Iron Dagger #1:  (1d20+32)[ 48 ]  for  (1d6+32)[ 33 ]
Cold Iron Dagger #2:  (1d20+27)[ 38 ]  for  (1d6+32)[ 37 ]
Cold Iron Dagger #1:  (1d20+22)[ 28 ]  for  (1d6+32)[ 35 ]

Claw:  (1d20+28)[ 42 ]  for  (1d6+14)[ 16 ]
Bite:  (1d20+27)[ 40 ]  for  (1d8+9)[ 12 ]

Wildwing is invisible, so add +2 to all attacks if Kortesh does not have Blind-Fight or the ability to see invisibility.

[User]
 All but one of the attacks hit, dealing 223 damage. In Kortesh's current form, that would kill him. Good job.

So you know, you can't use a Swift action the same round as a Full-Round action, so I didn't factor in the invisibility. Not that it changed much. 😛

Zack

[User] So just out of curiosity, what kind of nastiness do you have on hand to dish out if Wildwing hadn't taken you down?

[User]
 Pretty standard Wildshape breaks. I was thinking cryohydra, 'cause of the regeneration, breath weapon, and multi-headed goodness. Nothing outstanding, really.

Zack


[User]
 Arena Tournament, Round 48:  Zhorj  vs.  Rarlgh
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 AlterForm - Rarlgh
 Zhorj - amazinggameguru
 All Gladiators, please roll initiative

[User]
 Purchase: 2 javelins

  Rarlgh Initiative  - (1d20+6)[ 24 ]

[User]
 Zhorj

No purchases

 (1d20-4)[ 8 ]

[User]
 Rarlgh  Round 1

Actions

 Spoiler
Begin at M25, Gsword held in one hand and a javelin in the other.
Double-Move to D19, with a hide check.
  hide  - (1d20-5)[ 14 ]  [EDIT]: Damn, 1 shy of auto-success. :P
  move silently  - (1d20-20)[ -10 ]

Stats

 Spoiler

HP: 15/15
AC: 16, Touch: 12, FF: 14
In Hands: Gsword (held), Javelin (wielded)
Position: D19

END TURN

[User]
 Zhorg Round 1

Done with Actions

@refs

 Spoiler

Moving to N10 with glaive in one hand he draws a javelin, will activate travel devotion as a swift action.  If LoS is established he will hurl the javelin, otherwise he will ready an action to do so once LoS is established.

listen:
 (1d20-4)[ 0 ]
spot:
 (1d20-4)[ 14 ]

Stats

 Spoiler

HP: 15/15
AC: 16 (FF: 14 T: 12, 4 armor, 2 dex)
effects: Travel Devotion 10/10

[User] LoS before turn please.

[User]
 Ref bayar:"

LOS check !

Rarlgh:

 Spoiler
No LOS.

Zhorj:

 Spoiler
No LOS.

Rarlgh's turn.

[User]
 Arena Status

0-2 ft area is now shallow water.

 Rarlgh  Round 2

Actions

 Spoiler
Move to E14, stealthily. Then, ready an action to throw my javelin upon gaining LoS.
  Hide  - (1d20-5)[ 15 ]
  Move Silently  - (1d20-20)[ -5 ]

Stats

 Spoiler

HP: 15/15
AC: 16, Touch: 12, FF: 14
In Hands: Gsword (held), Javelin (wielded)
Position: E14
Readied Action: Attack with Javelin upon LoS.

End Turn

[User]
 High Ref Morbius

Rarlgh:

 Spoiler
No LOS.

Zhorj:

 Spoiler
No LOS.

[User]
 Zhorg Round 2

Done with Actions

@refs

 Spoiler

Zhorj sheathes his glaive and drops the javelin. Activating whirling frenzy. Activating travel devotion he moves to o12 then moves to K12 and jumps up to grab the ledge and pull himself up to J12.  All this trying to make as little noise as possible.

Jump DC 8 (standing reach 8' jump 2 feet to grab the ledge)
 (1d20+14)[ 16 ]
Climb DC 10 (DC 15 check -5 difficulty for having a perpendicular wall
 (1d20+10)[ 23 ]
Move silent
 (1d20)[ 12 ]

listen:
 (1d20-4)[ 6 ]
spot:
 (1d20-4)[ 6 ]

Stats

 Spoiler

HP: 15/15
AC: 18 (FF: 14 T: 12, 4 armor, 2 dex, 2 dodge)
effects: Travel Devotion 9/10, whirling frenzy 7/7
Location: J12

[User]
 0-2 ft area is deep water
2-5 ft area is shallow water

 Rarlgh

Actions

 Spoiler
Move to G19 stealthily, then ready an action to attack with javelin upon gaining LoS
  hide  - (1d20-5)[ -2 ]
[roll=move silently[/roll]
Also, if I can, I'd like to reactively listen for my oppponent?
  listen  - (1d20+4)[ 14 ]

Stats

 Spoiler

HP: 15/15
AC: 16, Touch: 12, FF: 14
In Hands: Gsword (held), Javelin (wielded)
Position: G19
Readied Action: Attack with Javelin upon LoS.

End Turn

[User]
 Refs

 Spoiler
  move silently  - (1d20-20)[ -3 ]

[User]
 GM Kyeudo

LoS established. Zhorg is in J12 and Rarlgh is in G19. I believe Rarlgh qualifies for short wall cover, behind which he attempted to hide but failed.

[User] Rewind to just after my move action, then?

[User]
 Originally Posted by AlterForm
 Rewind to just after my move action, then?

  High Ref chilepepper

Yep.

[User]
 I am left wondering how he got up there so quickly. 😏
 Rarlgh

Going for a javelin on him.

Free: Activate Frenzy
Attack: Javelin at a range of 40 ft (-2 AB)

  attack  - (1d20+1)[ 7 ]
  damage  - (1d6+8)[ 9 ]

[User]
 Zhorg Round 3

Activating travel devotion to move to K19, drawing glaive as a free action while moving.  From K19 Charging to I19 and attacking with Pounce.  Trying to inflict as much pain as possible he will activate Thrall to Demon for his first attack.

Attack 1
 (1d20+10)[ 18 ]
dmg
 (2d10+24)[ 41 ]

Attack 1
 (1d20+9)[ 21 ]
dmg
 (2d10+24)[ 31 ]

@refs

 Spoiler

listen:
 (1d20-4)[ 9 ]
spot:
 (1d20-4)[ 15 ]

Stats

 Spoiler

HP: 15/15
AC: 16 (FF: 14 T: 12, 4 armor, 2 dex, 2 dodge -2 charge)
effects: Travel Devotion 8/10, whirling frenzy 6/7
Location: I19

[User]
 😡

Are those seriously your right numbers? I strongly suspect we'll be seeing a Rarlgh[v2] who is surprisingly similar to Zhorj soon. Or at least with Travel Devotion. That feat is nigh broken against people who don't have it.

[User]
 High Ref Morbius

I am trying to see but his sheet seems to be off line

[User]
 Originally Posted by AlterForm
 😡

Are those seriously your right numbers? I strongly suspect we'll be seeing a Rarlgh[v2] who is surprisingly similar to Zhorj soon. Or at least with Travel Devotion. That feat is nigh broken against people who don't have it.

*evil grin* yeah, the numbers are right.  I get double damage on a charge.  If you want to see the breakdown for any of the numbers just let me know.

[User]
 *busts out a phat beat*

 Break it down, yo! Break it all down!

[User]
 Originally Posted by AlterForm
 *busts out a phat beat*

 Break it down, yo! Break it all down!

To hit is normally +7 (6 str 1 bab)
To hit with pounce +5/+5 (6 str 1 bab -2 pounce)
to hit with pounce frenzied and charging +9 (8 str 1 bab -2 pounce 2 charge)
Using special abilty to get +1 on a roll when doing something evil (inflicting pain) for the first attack
normal dmg is 1d10+9 (str bonus 6 * 1.5)
whirling frenzy boosts dmg to 1d10+12 (8 * 1.5)
charging doubles damage to 2d10+24

[User] What's giving your double damage on a charge?

[User]
 High Ref Morbius

AGG could you list me the sources of your feats?

[User]
 sure,

Thrall to Demon (Fiendish Codex I : Hordes of the Abyss)
Abyss Bound Soul (Baphomet)(Fiendish Codex I : Hordes of the Abyss)
Travel Devotion (Complete Champion)
Evil Brand (Fiendish Codex I : Hordes of the Abyss)

[User] Is this match ready to be called then?

[User] I think so. At least I didn't die to ridiculous amounts of luck this time.

[User]
 High Ref chilepepper
 Zhorj is the winner.


[User]
 Sam vs Kor - Rematch

   Arena Tournament, Round 33:  Sam the Psion  vs.  Kor
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP
 Round Award:  600 GP for First
 Round Award:  300 GP for Second

 theterran - Sam the Psion
 Bayar - Kor Battleborn
 All Combatants, please roll initiative.

[User]
 Rolling Initiative.

 (1d20-3)[ 0 ]

Between Matches, I bought a powerstone of Vigor, a powerstone of Force Screen, and a powerstone of Energy Missile.

[User]
 You are Sam and I am Kor. Kor doesnt know what he should buy for this match...he is still thinking.

Not rolling Initiative since I auto-won it.

[User]
 Originally Posted by bayar
 Not rolling Initiative since I auto-won it.

So you can beat a 0? 😉

[User] Hmm...I will buy 2 least crystals of return and a Sugliin (total 635 GP). Still thinking what I need to buy...

[User]
 Meh. Think that I bought enough ****.

 Kor - Round 1
Starting in Y14, double-move to N12. Sling in hands.

End turn.

Stats:

 Spoiler
HP: 14/14
AC: 15   T: 11   FF:14
Speed: 40
Wielding: Sling
Rage: Not active

[User]
 High Ref Sam
 Kor is the winner by way of TKO!


[User]
 Map:
 Spoiler

Dracotaur is in V-W 9-10 (Large size).   Initiative  - (1d20+4)[ 8 ]
Spellscale is in X10.   Initiative  - (1d20+8)[ 18 ]
Dry Lich is in W11.   Initiative  - (1d20+1)[ 3 ]
Drow is in X11.   Initiative  - (1d20+6)[ 25 ]

[User]
 Initiative:

  Initiative  - (1d20+4)[ 7 ]
  Initiative  - (1d20+8)[ 10 ]
  Initiative  - (1d20+1)[ 5 ]
  Initiative  - (1d20+6)[ 22 ]

[User]
 Paldin in d10  (1d20+2)[ 14 ]
Adept in d11  (1d20+7)[ 10 ]
Favoured Soul c10  (1d20+1)[ 19 ]
Rouge in c11  (1d20+9)[ 27 ]

[User]
 Order:

Rogue
Ninja
Favored Soul
Paladin
Adept
Spellscale
Dracotaur
Dry Lich

[User] Rogue moves to a18

[User] Ninja moves to Q14 and casts darkness centered on the PQ 14-15 junction. 20 ft radius.

[User]
 Favoured Soul moves to E14, and casts...daylight on the darkness.

Paladin stays at D10 and calls his Drakkensteed mount.

Adept flies 20ft up and 10 feet to F11 and casts voidsense.

[User]
 Spellscale flies 20ft up and forward to V10. He casts Devil's Sight on himself.

Dracotaur moves to L-M 9-10 and speaks a word in Draconic, causing his chain and armor burst into flame.

Dry Lich moves to S11 and casts Divine Power on himself.

 END ROUND 1

[User] Rogue moves to H20

[User] spot check  (1d20+21)[ 38 ]

[User]
 Drow moves to Q17, spends a swift action to turn invisible, and fires hand crossbow at the rogue.

  Hide  - (1d20+42)[ 62 ]
  Attack  - (1d20+19)[ 32 ]
  Crit Check  - (1d20+19)[ 24 ]
  Damage  - (1d4+6)[ 7 ]
  Sudden Strike  - (7d6)[ 21 ]

[User]
 Favoured Soul moves to I14 and casts Flame Strike on Warlock.
 (14d6)[ 35 ]

Paladin mounts his Drakkensteed(at e-f 9-10) and moves to (j-k 9-10)

Adept moves to j11 and uses a breath weapon with shaped breath with lightning breath and entangling exhalation.
 (7d6)[ 25 ]
 (1d6)[ 4 ]
 (1d4)[ 4 ]

[User]
 Warlock Save  - (1d20+13)[ 30 ]
  Draco Save  - (1d20+9)[ 21 ]

[User]
 Dracotaurs AoOs:

  Attack  - (1d20+20)[ 25 ]
  Crit  - (1d20+20)[ 31 ]
  Damage  - (2d6+15)[ 22 ]
  Fire Damage  - (2d6)[ 5 ]
  Attack  - (1d20+20)[ 30 ]
  Crit  - (1d20+20)[ 25 ]
  Damage  - (2d6+15)[ 24 ]
  Fire Damage  - (2d6)[ 4 ]

[User]
 Spellscale moves to P11 and fires an Eldritch Blast at the flying gnome.
  Touch Attack  - (1d20+21)[ 33 ]
  Damage  - (9d6)[ 40 ]

The Dracotaur takes a 5ft step back towards M-N 9-10 and full attacks the paladin.

  Attack  - (1d20+20)[ 34 ]
  Crit  - (1d20+20)[ 38 ]
  Damage  - (2d6+15)[ 23 ]
  Fire Damage  - (2d6)[ 7 ]
  Attack  - (1d20+15)[ 24 ]
  Crit  - (1d20+15)[ 24 ]
  Damage  - (2d6+15)[ 20 ]
  Fire Damage  - (2d6)[ 5 ]

The lich moves to O11 and casts Spell Resistance on the Dracotaur, granting him SR 25.

 End Round 2


[User]
 OK; So lets use the Same rules as the other post.

ARENA: 200 sq. ft arena. 100 ft high, featureless.
Buffing rounds: 5
We start 50 ft from opposite walls with 100 ft between us

Buffing rounds rules: Can only use spells, abilities items that don't affect other combatant, can't move from starting positions.

[User]
 Inititive:  (1d20+1)[ 5 ]

1. Vigor (9pp) +55temp hp
2. Keen Edge, Psionic (5pp) 19-20/x2 threat range on Spiked chain
3. True Seeing, Psionic (9pp)
4. Going into Thicket of Blades Stance
5. Summoning Astral Construct; Level 5 with Improved Fly Special Choice (9pp)

Placing the Construct; NickNamed Astral for this encounter 5ft south

Astral Construct:
Inititive:  (1d20+1)[ 10 ]

 Spoiler

Astral Construct
Large Construct
68 hp
Move: 40ft, 40ft fly Average Maneuverability
AC: 23 (+1 Dex, +13 natural, -1 size), touch 10, flat-footed 22
Base Attack/Grapple: 5/18
Attack: SLAM +13 melee (1d8+9)
Full Attack: 2slams +13 melee (1d8+9)
Space/Reach: 10ft/10ft

Special Qualities: Constuct Traits, DR 5/magic, Darkvision 60ft, Low Light Vision.

Saves:
Fort: 2
Ref: 3
Will: 2

[User]
 Round 4 I also Try to attempt Psionic Focus since stances are a swift action.
Concentration:  (1d20+17)[ 35 ]  vs DC 20

[User]
 Okay, this time I'll try not to forget things...hehe 😦

First round: Summon Undead V (Mummy), 5 feet north of me.

Second round: Mage Armor, +4 AC

Third Round: Shield, +4 AC

Fourth Round: Spectral Hand

Fifth Round: Eagle's Splendor on self.

My initiative:  (1d20+6)[ 15 ]
Mummy's:  (1d20+2)[ 5 ]

(Sorry this is taking long...><)

[User] Inititive order: Mummy; Astral; Amie (higher dex than me) and then Mosroda

[User]
 Hm...wouldn't initiative be:

Amie,
Construct,
You,
Mummy?

Maybe I misread your order, correct me if I'm wrong :X

[User]
 Ah; dur; yes.
Just go XP

[User] Amie takes a 5-foot step to the left, and launches a Fireball at you. After the explosion, she commands the Spectral Hand to move 30 feet closer to you.

[User]
 Forgot damage...

 (10d6)[ 33 ]

[User] Reflex:  (1d20+4)[ 7 ]  Vs Dc ?

[User] Woops, sorry...DC of 19.

[User] ugh sorry; I'm going to have to put this one on pause; I'm getting confused running the same character twice.

[User] That's fine =) Take your time and have fun in the other battle =P

[User]
 sorry!😦

Usually I have no problem; I'm just on some new meds that I'm pretty sure are screwing with my head


[User] testing, testing, 123