[User]
 Arena Tournament, Round 58:  train  vs.  Ardok Silverleaf
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 train  - Hustlertwo
 Ardok Silverleaf  - Falconknight06

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Nothing to buy right off, reserve the right to buy if my opponent gets cheeky.

Init:  (1d20-3)[ 15 ]

[User] Can I please stop getting good rolls on my bloody initiative?  I just know this means my first attack roll will be a 3 or something.

[User]
 Buying 1 potion of Blur with my winnings from the last round

Initiative  (1d20+3)[ 9 ]

[User]
 Interesting choice.  I guess it's to me, then.

Train- Round 1

 Spoiler
I start in B-14 with a javelin in one hand and a potion of Shield of Faith in the other.  I drink it (standard, I assume), drop it, and move to F-14.

End.

Stats:

 Spoiler
HP 16/16
AC: 19
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20
Shield of Faith 1/10

[User]
 Ardok- Round 1

 Spoiler
Ardok will start in y13 with his spear in his hands, and move to v 13

Stats:

 Spoiler
HP 14/14
AC: 18
MW Spear in his hands

[User]
 @Train
 Spoiler
 no LoS

@Ardok
 Spoiler
 no LoS

[User]
 Round 2

 Spoiler
I move to K-13, ready action to throw a javelin if LoS is established.

Stats:

 Spoiler
HP 16/16
AC: 19
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20
Shield of Faith 1/10

[User]
 Ardok- Round 2

 Spoiler
Ardok will start in v13 with his spear in one hand and drink his potion of blur, and then move to u 13

Stats:

 Spoiler
HP 14/14
AC: 18
MW Spear in his hands
Blur 10 rounds left
In square u13

[User]
 @Train
 Spoiler
 no LoS

@Ardok
 Spoiler
 no LoS

[User]
 Round 3- Train

 Spoiler
Move to S-13, ready action to throw a javelin into Ardok's skull if it comes in view.

Stats:

 Spoiler

HP 16/16
AC: 19
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20
Shield of Faith 3/10

[User]
 LoS established
Train is in S13 and Ardok is in U13 and blurry.  Because of the stairs, I'm not sure at exactly what point LoS is established as Train crosses the planks.

[User] OK, I will throw my javelin at 'im, odds are low for a hit but I think Ardok proved last round how little that sometimes matters.  If it hits, I'll roll a concealment check to see if it really hits or not.  If it misses, well, it don't much matter, do it?

[User]
 Forgot the roll:

 (1d20+5)[ 14 ]

[User]
 Ardok, narrowly dodging the javelin, sees the large man standing on the planks.
Charging the Barbarian
 (1d20+5)[ 25 ]

If Hit
 (1d8+3)[ 8 ]

HP 14/14
Blur Turn 2 of 10
AC 16 because of charge

[User]
 Roll to confirm Critical
 (1d20+5)[ 24 ]

If Hit
 (2d8+6)[ 5 ][ 7 ](18)
More Damage because of x3 Crit

[User] So, I missed where he was. It wasn't a charge, so my rolls should have both been +3, not +5. I think I may have still lucked into a win though

[User]
 Yeah, I thought I was still in it, but that's because I was confused by that separate dice thing.  Much as I'd like to break out some fancy lawyering to save my bacon, it would appear you have won a second straight match with a natural 20.  And then a 19.  And really good damage rolls.  Can I touch you?  I'd like some of that luck to rub off.

At least I don't have to feel bad about not activating Whirling Frenzy or anything.  Even with that, my AC was insufficient.  Wish I hadn't drank my Shield of Faith potion, though.

[User]
 Originally Posted by hustlertwo
 Yeah, I thought I was still in it, but that's because I was confused by that separate dice thing.  Much as I'd like to break out some fancy lawyering to save my bacon, it would appear you have won a second straight match with a natural 20.  And then a 19.  And really good damage rolls.  Can I touch you?  I'd like some of that luck to rub off.

At least I don't have to feel bad about not activating Whirling Frenzy or anything.  Even with that, my AC was insufficient.  Wish I hadn't drank my Shield of Faith potion, though.

It's weird, especially since this is the second time it has happened. Dice roller likes Ardok I guess

[User] I am confused as to how you get +3 to damage on your spear, though.

[User] +2 strength, 2 handed gives you 1&1/2 times strength on damage

[User] Ah, that's right.  Not that it would've mattered, I'm extremely dead.  Despite having what seems like one of the weakest builds in the contest (though he should be a great character once you level up and start getting spells, although I don't know how that works when you start as a Paragon right off), you, my friend, are now in the finals.  Impressive!

[User]
 Originally Posted by hustlertwo
 Ah, that's right.  Not that it would've mattered, I'm extremely dead.  Despite having what seems like one of the weakest builds in the contest (though he should be a great character once you level up and start getting spells, although I don't know how that works when you start as a Paragon right off), you, my friend, are now in the finals.  Impressive!

Funny thing is, I wasn't planning of going into a casting class, and I was assuming he would be killed rather quickly. I think I'll go Fighter next. Also, Paragon level two gives increased casting, so as long as I took the casting first, I could get the increase at character level three

[User] Dude, you're a nat 20 machine, you could be a commoner and still rock faces.

[User]
 High Ref Mav:

Ardok wins and gets the loot.

Actually, I think we did have a commoner rocking peoples faces in some round.

[User] Yeah, I remember that.  Talic's commoner.  He didn't actually win a round, though, except for DQs.


[User]
 Arena Tournament, Round 58:  Robin Turtles  vs.  Nimmi
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Robin Turtles  - madtinker
 Nimmi  - Sallera

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20+6)[ 20 ]

Purchases:
From before, sell shortsword (+5), buy mw shortsword (-310).
I'll also buy a potion of Shield of Faith (-50).

Edit to the edit: I remembered  why  I'm not wearing studded leather.

[User]
 Robin, init.   (1d20+3)[ 22 ]
purchasing potion of cure light wounds.
Edit: and a sling and ten bullets

[User] Question about your character sheet:  Are you applying dex to shortsword damage?  I don't think weapon finesse does that.  Is there something that does?    Also, I can see a seven for attack bonus; 5 dex, 1 small, 1 MW.  What am I missing, some swordsage feature?  (Sorry, I only have basic rulebooks and SRD).

[User]
 Aye, no problem.  Dex to damage is from Shadow Blade, and the additional +1 is from the Swordsage's Discipline Focus.

Edit: Although now that you've made me look at it more closely, I note that it adds Dex to damage, rather than replacing Str to damage with Dex to damage, so I do 2 less now.  S'what I get for insisting on playing a Kobold.  >>;;

Edit again: 😦 Oh, bugger.  Apparently despite three separate sheet checks, neither I nor anyone else noticed that Weapon Finesse has a +1 BAB prerequisite.  Ehm... well, it had no effect in my first match, since I drowned myself in quicksand, and the second I won by DQ, so... should I just replace that with something else before we start?  Going to be completely useless now. 😳

[User]
 Notice my edited purchase includes a sling and bullets.
Lets do this bad thang.
Robin, Rd 1

 Spoiler
 Start in B14, double move to J14, holding loaded sling.

stats
 Spoiler

HP 12/12
AC 17/T 13/FF 14
attack sling +4, dmg 1d4+4, x2, 10/10 bullets
location J14

done

[User]
 Originally Posted by Sallera
 Edit again: 😦 Oh, bugger.  Apparently despite three separate sheet checks, neither I nor anyone else noticed that Weapon Finesse has a +1 BAB prerequisite.  Ehm... well, it had no effect in my first match, since I drowned myself in quicksand, and the second I won by DQ, so... should I just replace that with something else before we start?  Going to be completely useless now. 😳

erm...well, I would say no...but I don't know.  Ask a ref, I guess.

[User]
 Okies, replaced it with Extra Readied Maneuver.

 Nimmi, Round 1

Refs/LoS:

 Spoiler
Begin in Y13, short sword in one hand, potion in the other.
Swift: Enter Child of Shadow stance.
Standard: Drink potion.
Free: Drop vial.
Move: Move to U13.
If relevant: Hide  (1d20+8)[ 28 ] , MS  (1d20+4)[ 11 ] .
Reactives: Spot  (1d20+6)[ 16 ] , Listen  (1d20+2)[ 19 ] .

Stats:

 Spoiler

HP8/8
AC21 (18, 16)
Location: U13
Active effects: Child of Shadow, Shield of Faith (10/10).

Readied maneuvers:
Sapphire Nightmare Blade
Counter Charge
Burning Blade
Wind Stride
Shadow Blade Technique

[User] Ah, posted while I was posting, but I say that only because I think that's what happened last time I saw this situation come up.

[User]
 High Ref Mav

It's happened before.  I think with this exact feat since the requirements are bloody stupid.   Since its never actually been used, just swap it for something else, and we'll call it good.

[User]
 @Robin

 Spoiler

No LoS

@Nimmi

 Spoiler

You see Robin in J14

[User]
 Robin, Rd 2

 Spoiler
Move to P14, ready an action to shoot Nimmi with my sling as soon as LoS is established.

Stats
 Spoiler
HP 12/12
AC 17/T 13/FF 14
attack sling +4, dmg 1d4+4, x2, 10/10 bullets
location  P14

Edit: Done

[User]
 @Robin

 Spoiler
No LoS

@Nimmi

 Spoiler
You see Robin in P14

[User]
 Nimmi, Round 2

Move: Move to Q13.
Swift: Activate Burning Blade.
Standard: Use Shadow Blade Technique.
Attack:  (1d20+1)[ 17 ]
Attack:  (1d20+1)[ 7 ]

Not done, need to see results.

[User]
 Probably not a hit, but if it is, taking the higher result for  (1d4+3)[ 7 ]  +  (1d6+1)[ 7 ]  fire.

Done.

[User]
 To clarify;  The standard action of shadowblade gives you two attacks, right?
and, where was LoS established?  I had a readied action to attack you as soon as it was.

[User] Shadow Blade gives you two rolls, you can either take the higher one, or take the lower and do an extra 1d6 cold.  So in this case only the higher roll counts.  And your readied action would have gone off when I was in T13, I think.

[User]
 So I need eight damage or I'm a dead half-orc.
 (1d20+4)[ 7 ]
damage (1d4+4)[ 7 ]

Edit: I think you win.  Good game.
Edit edit: Freak! I never declared dodge against you!  If I had, I would still be alive!  Erg...

[User]
 I was hoping you had forgotten that. 😛

Was a good match, rolling max damage certainly helped me. ^^

[User] 1d4+2 facepalm damage

[User]
 High Ref Mav:

Nimmi is the winner and gets the loot.


[User]
 Arena Tournament, Round 55:  Crutch  vs.  Aramil the Second
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Crutch  - we3kings
 Aramil The Second  - arkol

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 My "I'm here" post. Gonna update my sheet.

EDIT: starting locations names doesn't match people in the match....

EDIT2: Got three questions for my opponent.

a) That wings aspect thing... what exactly can you do with that? Can you actually fly?

b) the travel devotion thing is once a day right?

c) how do you have 29 to jump? I know you get +4 for every 10ft above 30 you have from your speed, but that would make it 18 total. Where do you get the other 11?

[User]
 I can answer two of those questions:

He can't fly with the wings until level 6 [I think] but they give a bonus to his jump checks

Travel Devotion is for 10 rounds/day, but it's a swift action to activiate it, and a swift action to get the extra movement - can't do both on the same turn

[User] Nice thanks. But I doubt we will be actually playing...

[User]
 High Ref PsiDog

Crutch is disqualified!

Aramil collects the loot.


[User]
 Arena Tournament, Round 61:  Isolde  vs.  Sir Dobbin Diddimus
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Isolde  - 02youeng
 Sir Dobbin Diddimus  - Fitz

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 Isolde

Hey hey, good luck to you

  Initiative  - (1d20+4)[ 13 ]

[User]
 good luck to you too,

 assume no purchases , Dobbin will not purchase anything new

 Init  (d20+4)[ 9 ]

[User]
 you are up

 I will declare Dobbin starting in b11 mounted on his faithful pony  (i assume he has cover but line of sight is possible, but don't mind declaring start position

 Fitz

[User]
 Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.

Start in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.

Move Action: Move to R7

Rest of turn:

 Spoiler
 Standard Action: Cast Mage Armour
Swift Action: Activate Law Devotion [+3 AC]

Stats:

 Spoiler
 HP: 3/3
AC: 23 [FF 19, Touch 17]

Spells:

Level 0: Ray Of Frost x5
Level 1:  Mage Armour,  Shield, Colour Spray, True Strike

Law Devotion: 10/10 rounds remaining
Shadow Blade Technique: Unused

Mage Armour: 3,600/3,600 rounds remaining

[User]
 ok dobbin has a shield in one hand, loaded sling in the other, lance strapped to his back,

 he spurres his pony to f5 then looses his sling  (d20+5)[ 25 ]  inc range penalty
 damage if applicible  (d3+2)[ 4 ]

 done

[User]
 since that was a nat 20

 roll for crit  (d20+5)[ 24 ]
 damage  (d3+2)[ 3 ]

fitz

[User]
 ....daaaaaaaaaaaaaaaaamn

All that AC of mine for nothing, eh? You needed a 20 to hit me. Your hit knocks me to -1hp

Good game

[User]
 harsh luck there, i made it a 19 to hit (pretty accurate with a sling!)

 just to give a chance though , ride check to guide with knees  (d20+8)[ 9 ]

 fitz

[User]
 jst re-read the ride rules, loose the use of the shield due to rolling a 1 :-/

 still guess that was all my luck used up!

 Fitz

[User]
 Wait a second...

I'm out of LoS

I moved to R7 - behind a post

Yay! I's not dead!

Wanna redo your turn?

[User]
 not sure about the cover, i moved to f5, looked pretty clear to me, but happy to get a second opinion

 Fitz

[User]
 Originally Posted by 02youeng
 Trees don't provide cover, but give circumstantial bonuses to AC and Reflex saves when you share a square with them. The big ones block LoS however.

Start in Y10, weilding my Dagger, holding my Huge Dagger in my other hand.

Move Action: Move to R7

  High Ref PsiDog
Illegal action committed. R-7 is occupied by the post with insufficient room remaining for a medium creature to enter even with squeezing.

Match rewinds to the start of Isolde's turn, round 1.

[User]
 Heh...fair enough. Sorry Fitz for this

 Isolde, turn 1

Move Action: Move to U8
Free: Drop Huge dagger in U8
Standard action: Cast a spell [DC 16 Spellcraft check to see what]

 Spoiler
Mage armour

Swift action: Activate Law Devotion, put into AC

Your go

Stats:

 Spoiler
HP: 3/3
AC: 23 [FF 19, Touch 17]

Spells:

Level 0: Ray Of Frost x5
Level 1:  Mage Armour , Shield, Colour Spray, True Strike

Law Devotion: 10/10 rounds remaining
Shadow Blade Technique: unused
Transmute: unused

Mage Armour: 3,600/3,600 rounds remaining

[User]
 ok doublemove to l2 on pony, shield off hand, loaded sling on hand

 done

[User]
 Isolde, round 2

Actions:

Move action: Move to R3
Standard action: Cast a spell [DC 16 Spellcraft check to see what]

 Spoiler
Casting Shield

Swift action: Activate Transmute [+2 Dex for 10 rounds]

Stats:

 Spoiler
HP: 3/3
AC: 30 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane] +2 [Circumstance]]
[FF 25, Touch 20]

Spells:

Level 0: Ray Of Frost x5
Level 1:  Mage Armour ,  Shield , Colour Spray, True Strike

Law Devotion: 9/10 rounds remaining
Shadow Blade Technique: unused
Transmute: 10/10 rounds remaining [+2 dex]

Mage Armour: 3,599/3,600 rounds remaining
Shield: 10/10 rounds remaining

[User]
 dobbin round 2

 guide mount with knees  (d20+8)[ 22 ]

 move to p2, shoot sling  (d20+3)[ 21 ]
 if hits  (d3+2)[ 5 ]

 then move to v7

 done

[User]
 You miss

 Isolde, round 3

Move action: Move to R6
Standard action: Cast Colour Spray

Both you and your pony need to take a DC 15 Will save, or be unconcious, stunned and blinded for lots of turns

Stats:

 Spoiler
HP: 3/3
AC: 28 [10+4 [armour] +4 [shield] +2 [Natural] +5 [Dex] +3 [Profane]]
[FF 25, Touch 20]

Spells:

Level 0: Ray Of Frost x5
Level 1:  Mage Armour, Shield, Colour Spray , True Strike

Law Devotion: 8/10 rounds remaining
Shadow Blade Technique: unused
Transmute: 9/10 rounds remaining [+2 dex]

Mage Armour: 3,598/3,600 rounds remaining
Shield: 9/10 rounds remaining

[User]
 Dobbin  (d20-3)[ 0 ]

pony (d20)[ 16 ]

[User] typical pony is fine, dobbin is out of it, whiuch probably means game over

[User]
 Isolde, round 4

Color Spray duration:

  Unconcious, stunned, and blinded  - (2d4)[ 2 ]

Minimum of two, so I'll take my next two rounds now

Move action: Move to V6
Standard: Shadow Blade Technique [your dex is now at 0, and I get +4 to hit]

  Attack1  - (1d20+3)[ 11 ]
  Attack2  - (1d20+3)[ 17 ]

If both hit, +1d6 damage

  Damage  - (1d4+4)[ 5 ]
  Shadow Blade Technique damage  - (1d6)[ 5 ]

Then...round 5

Full-round action: Coup-de-gras

  Auto-crit damage  - (2d4+8)[ 16 ]

If you survive all that...A DC 15+Coup-de-gras damage Fort save, or die

[User] Unless you see anything I did wrong...that's you dead, I believe

[User] I guess without the master, the mount doesn't do anything?

[User]
 High Ref Mav:

Nope, without the master the mount just wanders around aimlessly.

 Isolde is the winner and gets the loot.


[User]
 Arena Tournament, Round 61:  Abogralia  vs.  Mr. Conjurer
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Abogralia  - Scorer
 Mr Conjurer  - Jar Barik

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 Checking in
No purchases
 Initiative  (1d20+2)[ 14 ]

[User]
 Reporting in...

No purchases...
Rolling init...

 (1d20+5)[ 19 ]

[User]
 I guess is my turn then...

 Abogralia 1st Turn

 Spoiler

I only carry my shortsword, crossbow and 30 bolts

Free Action: Yell "Let the best win!"

I double move to  T7

 Spoiler

Once hidden:
 Listen
 (1d20+5)[ 24 ]
 Spot
 (1d20+3)[ 21 ]

 End of Turn

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
30 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 OOC:Would I have seen that?

 Actions

 Spoiler

Starting in B11
Move and Standard actions: double moving to H15

Hide  (1d20+4)[ 23 ]
Spot - (1d20+2)[ 22 ]
Listen - (1d20+1)[ 7 ]

 Stats

 Spoiler

HP: 6/6
AC: 12 [FF 10, Touch 12]
No weapons drawn

Spells prepared
Mage armour
Summon Undead I
Summon Undead I
Acid splash
Acid splash
Acid splash
Acid splash

Edit:  End of Turn

[User] I need Ref check before continuing...

[User]
 Ref Mav:

@Abogralia

 Spoiler

No LoS

@Mr Conj

 Spoiler

No LoS

[User]
 Abogralia 2nd Turn

My Turn

 Spoiler

I wait behind cover and try to know where my opponent is carefully peeking and listening while using Total Defense...

Listen
 (1d20+5)[ 9 ]
Spot
 (1d20+3)[ 19 ]
Hide
 (1d20+8)[ 17 ]

End of turn...

STATS

 Spoiler

HP 8/8
AC 23 (+4 Total Defense, +5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
30 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 Actions

 Spoiler

Starting in H15
Cast Mage armour

Hide  (1d20+4)[ 6 ]
Spot - (1d20+2)[ 22 ]
Listen - (1d20+1)[ 10 ]

 Stats

 Spoiler

HP: 6/6
Mage armour
AC: 16 [FF 14, Touch 12]
No weapons drawn

Spells prepared
 Mage armour
Summon Undead I
Summon Undead I
Acid splash
Acid splash
Acid splash
Acid splash

  End of Turn
May need LoS etc.

[User]
 Abrogralia

 Spoiler
No LoS

Mr. Conjurer

 Spoiler
No LoS

[User]
 Abogralia 3rd Turn part one

My Turn 1st part

 Spoiler

Time to get things in motion... I haven't been able to locate my opponent, therefore I move to  P6  and depending on what I see is what will my 2nd part of the turn will be...

Not done yet, need ref first...

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
30 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 I'm not a ref (well technically I'm still listed as one but haven't actually been doing anything about it) but I think there's something worth mentionining so here it goes for Refs and Scorer only:

 Spoiler
You should probably specify what exactly you have in your hand before it matters. You mention a short sword and a crossbow., but you didn't specify which, if any, were actually in your hand(s).

[User]
 @refs

 Spoiler
You're absolutely right... I forgot to tell, it is the crossbow... sorry, my first match, you know... nervous 😦

[User]
 Initiate Ref 02youeng

Abrogralia

 Spoiler
No LoS - and don't worry, you're doing good

Mr. Conjurer

 Spoiler
No LoS

[User]
 Abogralia 3rd Turn  parto two

 Spoiler

In that case I go to  O4  and wait there....

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

(wielded) Crossbow +6, 1d6, 19-20/x2, 80'
30 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User] Forgot to tell,  End of Turn

[User]
 Initiate Ref 02youeng  [again]

Refs:

 Spoiler
Reactive Spot check for Abogralia -  (1d20+3)[ 10 ]

Edit - my bad, forgot an important distance modifier

[User]
 High Ref PsiDog

That's not the LoS I got.

@Refs

 Spoiler
First, if LoS is possible when Abogralia is at O-4 it is most certainly possible at P-6.

Second, my fellow refs seem to have forgotten distance modifiers.
There is a +1 spot DC increase for every 10 ft of distance.

Since they are 65 ft apart at their closest, Abogralia would need need to beat a DC 12 (6 hide + 6 distance). Her 10 spot fails.

Abogralia

 Spoiler
No LoS.

Mr. Conjurer

 Spoiler
You see Abogralia move to P-6, and then on up to O-4.
You have cover from her.

[User]
 Need to check something
@Refs

 Spoiler

O4 is the tree do you mean she has climbed the tree or has she moved somewehere else, if she has climbed the tree is it possible for me to summon a skeleton in the tree that then attacks her?

[User]
 @Jair Barik

 Spoiler
She ended her turn in O-4 and has not climbed the tree.

[User]
 Actions

 Spoiler

Starting in H15
Move to L12 (move action)

Cast Summon Undead 1 to summon a medium skeleton at P8 (standard action), Skeleton charges my opponent at O4. Skeleton Hp= (1d12+2)[ 12 ]
Skeleton charges with claw attack  (1d20+9)[ 25 ]  (+1 base, +2 Augment summoning, +2 corpse crafter, +2charge, +2 necromantic presence) claw damage  (1d4+5)[ 9 ]  with cold damage from deadly chill  (1d6)[ 4 ]

 Stats

 Spoiler

HP: 6/6
Mage armour
AC: 16 [FF 14, Touch 12]
No weapons drawn

Spells prepared
 Mage armour
 Summon Undead I
Summon Undead I
Acid splash
Acid splash
Acid splash
Acid splash

  End of Turn
Need a ref to check that my actions are correct and to say what happens now

[User]
 Initiate Ref 02youeng

Mr. Conjurer

 Spoiler
The +4 Str from Corpse Crafter and Augment Summoning don't stack - they're both Enhancement bonuses

[User]
 @Ref

 Spoiler

Ah didn't realise that I thought they altered the natural strength of the creature. Do I need to roll again or do we just subtract 2 from the to hit and the damage?

[User]
 Mr. Conjurer

 Spoiler
Just -2 from the rolls, it's no big mistake. Nice build, by the way.

[User]
 @Jair/Refs

 Spoiler

Actually, you can't do it like that.

Corpsecrafter only works on spells from the school of Necromancy..  Summon Undead is a conjuration spell, so your corpsecrafter feats don't apply to any undead summoned by it.

[User]
 @Refs

 Spoiler
Rats didn'tknow that. So that means it gets 2 less damage and 2 less to hit (already discussed as not stacking with the bonus from augmented summons) and loses the cold damage bonus? I think it may still kill her though.

[User]
 Taking this out of spoilers, since Abrogralia would have seen it happen.

Mr Conjurer moves to M12 where he casts a spell summoning a skeleton into P8.  The skeleton charges to P5 and attacks with his claws.  He hits for 7 points of damage.

Math:

 Spoiler

Abogralia:
AC: 19+2 tree: 21
Skeleton:
Attack: 15 (roll) + 2 (charge) +2 (augment) + 1 (base): 21
Damage: 4 (roll) +3 (strength) = 7

[User] Hum... does this mean it is my turn now?

[User]
 I end my turn
@Refs

 Spoiler

As the skeleton doesn't disappear till the end of the round can it attack of opportunity her for moving out of/through its threatened area/other things?

[User] Wait a second... are you on M12??? isn't it... water?

[User] No I ended my turn on L12

[User]
 All right...

 Abogralia 4th turn

Ouch, 7 hp hurts...

Here goes the neighborhood....

First, 5' foot step to  N3

Free Action: Just in case it wasn't loaded, I load my crossbow

and

Fire to Mr. Conjurer

 Attack
 (1d20+6)[ 25 ]
 Damage
 (1d6)[ 4 ]
 If Crit
 (1d20+6)[ 24 ]
 Crit Damage
 (2d6)[ 12 ]

Finally I reload again my crossbow...
Thinks:

 Spoiler

"Should've brought my potions..."

 End of Turn

STATS

 Spoiler

HP 1/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
29 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User] Im not sure... but I think I got you...

[User]
 Initiate Ref 02youeng

Crossbows do x2 damage on crit, not x3. So, you need to roll 1d6 damage for the crit, and add it to the original damage roll, not 2d6

I.e. You've critted for 4+1d6 damage

[User]
 Ahhhhh... didn't know it worked like that... I asumed that the first damage roll was ignored and then you rolled the damage apart..... Ok, taken into account for next time....

Rolling the alone 1d6 then....

 Correction Damage
 (1d6)[ 6 ]
 Real End of Turn

STATS

 Spoiler

HP 1/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
29 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 actually I had said in my actions to the ref that I would have my skeleton AoO you if you tried anything (moving out of its threatened area, etc.) and I think a ranged attack may be AoO able. Refs?

Edit Nope you got me I think, didn't see the 5ft step, but I don't think you could 5ft step to N4, do you mean M4? The maps got crazy lettering

[User]
 I took a 5 foot step away from your skeleton... and if Im correct, 5 step foot never provoke AoO.

However Refs are the ones to decide.

EDIT: I also noted the M and N are swapped, however I beleive it is a typo, so I take it as the abc goes... M first

[User]
 The 5ft step would have prevented any AoOs, yes.

Edit: It was also listed as a step to N3, not N4.

[User]
 One of the mapmakers always flips M and N, its the same in the lava arena.  We just ignore it for the most part.

  High Ref Mav:

Abogralia pulls off the upset and gets the loot.

[User]
 Abogralia comes near Mr. Conjurer and bows to him...

"I hope we can meet later again, you fought most honorably. It was an honor"

[User] good game, next time I will make sure to read my feats fully 😛


[User]
 Arena Tournament, Round 61:  Rhlor  vs.  Morekal
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Rhlor  - Weezer
 Morekal  - Master_Rahl22

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 No purchases.

  Initiative  - (1d20+2)[ 17 ]

[User]
 No Purchases

Initiative:  (1d20+1)[ 9 ]

[User]
 Morekal

He starts in B11, and is currently holding a throwing axe and his greatsword.

Swift: Morekal enters Stance of Clarity, giving him +2 AC vs Rhlor and -2 AC vs all other enemies.
Move: Morekal moves his speed to G13
Move: Morekal moves his speed to K15

Stats:

 Spoiler

HP: 14/14
AC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)

Active stance: Stance of Clarity
Manuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones

[User]
 Rhlor

Starts in Y11 holding his greatsword

Move: Rhlor moves his speed to W14
Move: Rhlor moves his speed to U17

Stats:

 Spoiler

HP:15
AC: Full:15 Flat-footed:14 Touch:11 (4 armor 1 dex)

[User]
 Morekal

Move: Moves his speed to M18 and returns the throwing axe to his belt, putting both hands on his greatsword.

Stats:

 Spoiler
HP: 14/14
AC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)

Active stance: Stance of Clarity
Manuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones

[User]
 Rhlor

Free Action: Activate whirling frenzy
Move: Rhlor moves to R18

Ready Action:

 Spoiler

Ready standard action to Attack with his greatsword to disrupt a charge by Morekal

(I have no idea if I did the readied action thing right if I didn't shout and I'll redo it)

Stats:

 Spoiler

HP:15
AC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)

[User]
 Morekal

Move: Draw a throwing axe
Standard: Attack with throwing axe, -2 for range
  Attack  - (1d20+1)[ 2 ]
  Damage  - (1d6+3)[ 8 ]

Good thing critical failures aren't standard rules. :) Actually since it may come up, where would a missed thrown weapon end up?  I assume my opponent's square, but I'd like an official ruling.

Stats:

 Spoiler
HP: 14/14
AC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)

Active stance: Stance of Clarity
Manuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones

[User]
 Rhlor

Move: Move to O18
Standard: Attack with greatsword
     Attack:  (1d20+9)[ 11 ]
     Damage:  (2d6+12)[ 18 ]

Stats:

 Spoiler

HP:15
AC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)

[User] Rhlor doesn't have the speed to get to O18 in one move.  The darker squares cost 2 squares of movement to enter, and it costs him 15 feet to get to P18.

[User]
 You're right, I miscounted, sorry about that.

Rhlor

Move: Move to Q18

Ready Action:

 Spoiler

Ready Standard Action to attack Morekal if he moves into my threatened area

Stats:

 Spoiler

HP:15
AC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)

[User]
 Morekal

Move: Move to N17 and draw a throwing axe.
Standard: Attack Rhlor, -2 for range
  Attack  - (1d20+1)[ 9 ]
  Damage  - (1d6+3)[ 8 ]

Stats:

 Spoiler
HP: 14/14
AC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)

Active stance: Stance of Clarity
Manuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones

[User]
 Rhlor

Move: Move to O18
Move: Move to M18

Stats:

 Spoiler

HP:15
AC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)

[User]
 Morekal

Move: Moving half speed to J16, Tumbling to avoid AoO.
  Tumble  - (1d20+4)[ 13 ]
Move: Move my speed to F14.

Stats:

 Spoiler
HP: 14/14
AC: Full AC = 18, Flat-Footed AC = 16, Touch AC = 14 (4 armor, 2 Dex, 2 insight)

Active stance: Stance of Clarity
Manuvers readied: Steely Strike, Moment of Perfect Mind, Stone Bones

[User]
 OOC:

 Spoiler
Damn, knew I should've just kept moving.  Awaiting the AoO.

[User]
 Rhlor

AOO:
     Attack:  (1d20+9)[ 27 ]
     Damage:  (2d6+12)[ 16 ]

Stats:

 Spoiler

HP:15
AC: Full:17 Flat-footed:14 Touch:13 (4 armor 1 dex 2 dodge)

[User]
 High Ref Mav
 Rhlor wins and gets the loot

[User] Dammit.  I knew as soon as you went into the frenzy that I had to just keep out of reach with my higher speed since you were guaranteed to one-shot me.  I just couldn't resist trying to get some damage on you before we got down to whacking each other and it cost me.  GG.

[User] Very good game, I was a little worried once you started to dance around, I hadn't realized how important fast movement would be adn was a little afraid I wouldn't be able to land a hit.


[User] After months of grueling hard work, the invasion is finally about to start. Just over the horizon lies Valenar. They have no idea what's about to hit them. The whole fleet has been staying far from the coast to avoid being spotted. Now the fleet waits, just out of sight of the elven coast. You are all aboard the Staber, one of many ships that have been commandeered by Haruuc's army for the war. It's not built for combat, but its entire crew can fight. Most importantly, the Staber has  you . You are elite soldiers. You know that they will have a special job for you. You now stand on the deck of the ship. The crew goes around with its job of caring for the ship.'

[User]
 Hotham
 ''Ahh, Valenar. About time too, I was getting sick of the endless water. This should proove to be, ah, interesting.''  Hotham speaks aloud, yet doesn't talk to anyone in paticular. Instead, he talks out to the land, now visible on the horizon.

[User]
 Grock

" Huh, you right there. Water's no good for proper combat. The sooner we hit dry ground the better. " the bugbear replies from where he's standing leaning against a mast, far away from the railing and open water.

[User]
 Moose

Moose barks happily, before scratching his ear and chewing on his tail.
 "Bark."

"Bark bark."

*Screch*

*Chew*

*Grrrrrrrggrgrgrgrgr*

[User] "Pity,"  Vronk remarks, shutting his book with a snap,  "I was starting to enjoy the quiet."

[User]
 Grock

The bugbear turns to watch his... unusual companion revel in simple pleasure before turning to Vronk. " Quite? This not but the still before the storm, the anticipation of the battle where valor sings and armies cry. Good fight coming, me hope. Why you want lasting quite? "

[User]
 Hotham

Hotham sighs softly, before smiling softly. Speaking softly as well, without looking at either of them:

 "Simple. It is nothing but a difference in tactics, you, I would imagine be prone to charging in screaming and yelling. Our friend, I imagine, would prefur the quiet because that means he has more time to prepare for the upcoming battle, more time to work out strategies, more time to work out how to survive. Myself, I prefur noise, but not necacerily the noise of war. Just enough noise to hide my own movement, all the better to remains unseen before getting in the first shot. And also, if they're being loud, they're not noticing you, giving you more time to work out my tactics. This is why people like our small friend here are the makings of officers, people like myself are those the officers would stake their life on, and you would be the kind that officers prefur to have in front of them.''

[User]
 Vronk
 "It's nothing as noble as that. I simply dislike the crowds. They make me uncomfortable."

[User]
 Hotham
 ''Fair enough, I suppose. Although for someone who doesn't like crowds, you've picked an odd choice for an occupation. With us and the elves here it's going to be crowded enough.''

[User]
 Moose
 ".......Bark!"

[User]
 Standing on the the Port side of the bow Gorlang has his hand on Carrick's back. The wolf, bigger than the goblin, is growling deep in it's throat and has been for most of the voyage, at least when it wasn't snapping at sailor's legs, but Gorlang seems unconcerned.

 Easy Carrick. The land awaits us, you will have a chance to run soon.

[User]
 Grock

" Heh, we no leave 'crowds' when we through. " the bugbear adds with a toothy smile. " Still, It best we not associate with big clanking army. Good fights have great noise, but start quite. Best fights start with ambush before elf slaughter. Good ambushes hard with clanky army. Clanky armies not proper goblin way.

Now, enough tactics. Tactics talk come after objective learned. Which officer tell us first War Job? " Grock finishes as he looks around.


[User]
 Arena Tournament, Round 40:  Wolf  vs.  Thock
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Wolf - Slash
 Thok - Talic
 All Gladiators, please roll initiative

[User]
 ** Back in the Marshalling Area **

Thok meticulously selects his spells, paying attention to every elaborate gesture, every traced rune...  Following that, he places his spellbook in the safety deposit box, and locks it.  Noticing he's still early for his match, he sits in a plush chair, and picks up a copy of  Wizards Weekly .  Perusing the article, " Wish vs. Miracle:  Clash of the titans! ", he ponders the various talents of the author, and his depth of knowledge of the subject matter...

Abruptly, he hears the call for his match!  Setting aside the periodical, he carefully adjusts his loincloth (he is modest, after all), composes himself, and rushes out the arena door, with the roar of the crowd nearly drowning out the yell, " THOK SMASH!!!!! "

Initiative:  (1d20+1)[ 11 ]

Good luck, Slash.  Let's try not to let the sharks do the job for us, agreed?

Spells Memorized (Ref only)

 Spoiler
Spell list for the round:

Lv 0: Mage Hand x3, Detect Magic x2
Lv 1:  Stone Fist x2, Expeditious Retreat, Enlarge Person

[User] How did wolf end up in a tournament when his character sheet is in the list of characters that are criminally truant, and has yet to be updated?

[User]
 I PM'd Slash for the match.

Not sure why he's here, as I didn't set up round 40.  I'd be more than happy to sub out the next available character.

[User] Ok so should I even bother posting initiative yet?  Sorry things are going slow for me these days.

[User] Actually, your character was added to a match before he was listed as fixed.  He still has some errors on him.  See the front page of the Waiting room for details.

[User] Ok, he should be fixed now, just waiting for an answer.

[User]
 Penalty for Shaky is -2, not -1.  I believe that Weapon Focus requires +1 BAB, which you do not have.  Also, it will be helpful if you list your remaining gold (43g), rather than the spent gold (37g).

Correct that, and I'll list you ready to go personally.  (I was the one who originally checked it, after all, heh)

[User] Is he ready yet?  Fixed version should be the second time I posted him on page 26 I believe of the Waiting Room.

[User] He has no feats.  Characters have a minimum of 1.

[User]
 GM Kyeudo
 Thock is the Winner!

[User] Yeah I guess I deserved that one. 🙂


[User] heres where the game estarts.


[User] This is a prepost to set up a link.


[User]
 (continuing from last night's messenger session)

Having slept through the night well, you wake up fresh again. The morning is bright but not as warm as it has been lately, signaling the first signs of autumn getting closer. You walk through the streets, stopping by to buy some snacks for breakfast from a vendor in the street corner and continue on your way to the Mystery pub to meet Falgrim.

The mystery pub is a bar visited by many spellcasters and even more people just interested in the craft. The light doesn't seem to come from any visible source and neither does the quiet background music which seems to change with the atmosphere, from joyful tunes to accomppany drinking songs to soft songs about faraway lands. The wallpainting with two men drinking ale and conversing has moving characters and is only rivalled by the wizard bar Daubury's in the midtown.

The pub has only a few customers at this time of the day so you easily spot the crimeboss sitting in the corner table, conversing with Ercan. As they notice you, they switch a few more words before Ercan stands up and leaves past you, making a small gesture with his hand as a greeting. You are gestured to sit in the table opposite to Falgrim and he greets you "Good morning. I've heard a word that you succeeded in your mission very well.", he says and smiles. "Though I expected nothing less from you...", he continues and tastes the meat stew infront of him as the waitress brings a mug of ale to you.

"A shame that Panamros did what he did, though. With his skills and more loyalty, he could have gained some position and authority had he had more patience...", the dwarf continues with his voice fading. "Speaking of which... What goals in life do you have?" he suddenly asks. While he seems to continue eating again, you get the feeling that whatever your answer is, it's examined very throughly.

[User]
 Sinnoch is obviously taken aback by Falgrims question. He quickly quells the curious look on his face and glances sternly at his mug of ale before taking a swig.

"Well, such a blunt question. Well sir, I plan on continuing my training so I can do more solo work. Also, I do like to tinker aronud and I am trying to invent something that ties in with my current work. But once I start to age I would like to secure a nice powerful spot in the family. Be someone influential, maybe a district boss if i'm lucky. Why do you ask?"

Once he finishes his ale he waves the waitress over.

 "Another ale and a beef stew miss, thank you."

[User]
 "Ambition is always good... A crime boss? Not in South market I hope.", he says and laughs heartily.

That was more of a statement than a question. There can only be one crime boss in each district and most common way for upcomer to gain that position is to make sure one becomes free by getting the holder of such position killed. Thus, it's not rare for crime bosses to die that way but it is even more common for an under boss to die while forgetting that the crime bosses have gained their position in a similar way and are quite skillfull in keeping them. The family has always encouraged this tradition as it keeps both the crime bosses and the under bosses sharp. Naturally, killing a superior does not in itself grant a better position as everyone wishing to become a crime boss or even under boss needs to be interviewed by the old man Menon Balcazar - or lately, his son Malkeen Balacazar - himself and many die during those interviews but that's a whole another issue.

"Why do I ask? Well, it's always an advantage to know the people who work for you...", he continues while finishing his stew. "You've taken the Kama that Panamros used to wield? It's magical, in case you haven't noticed. Just a small enchantment but still. I assume that is enough payment for your previous mission?"

This time, it seems to be a question.

"The family isn't as strong as it was a decade ago and as it will again be a decade from now when this Killraven newcomer has been taken care of but as you should well know, we are still far more than capable when it comes to repaying favors or delivering equipment requested for upcoming missions - within the limits of reason, naturally."

"Also, are you ready for another mission already or do you need time to recover or to do something else as you just completed last mission last night?"

[User]
 Sinnich sits and ponders a moment before answering.

 I guess that is enough payment for that last mission. Although, sadly it didn't work out as planned. I believe that i've been out of work enough lately, I could use another job or two before I go back to my avaerage life. I'm going to need a little more money to create my new invention. Speaking of money, do you happen to know what kinda of enchantment is on this kama. Wow, this stew is truely amazing!


[User]
 Arena Tournament, Round 40:  En  vs.  Jaras
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 En - Curtis
 Jaras - Stupnik
 All Gladiators, please roll initiative

[User]
 rolling initiative
 (1d20+11)[ 14 ]

no purchases as i didn't win last time : (

[User]
 Initiative

 (1d20)[ 4 ]

[User]
 round 1

actions

 Spoiler

start in m25
double move to e19
holding 1 alchemist fire in 1 hand 1 acid flask in the other.

stats

 Spoiler

Location E19
Hp: 6
AC: 17 T: 15 F: 13
In Hands: Acid Flask, Alchemist Fire

your go

[User]
 En, Round 1

 Spoiler
Start in M2, move to I6, cast Mage Armor

Stat Block

 Spoiler
HP: 10
AC: 14 Touch: 14 FF: 10
SPELLS
Level 0: Resistance, Acid Orb, Ray of Frost x2
Level 1:  Mage Armor , Shield, Magic Missile

[User]
 Round 2

0-2ft has dissapeared

Actions

 Spoiler

  Hide  - (1d20+13)[ 15 ]
  Move Silently  - (1d20+11)[ 15 ]
move to D17
ready action to throw alchemist fire if he attacks me.

Stat

 Spoiler

Location D17
Hp: 6
AC: 17 T: 15 F: 13
In Hands: Acid Flask, Alchemist Fire

your go

[User] LOS?  I like monkeys.

[User] not sure, request a check

[User]
 Initiate ref Fly

stupnick
 Spoiler
 LoS! He's in I2.

refs
 Spoiler
 Spot check  (1d20+4)[ 11 ] DC 15 +8 distance, 23.

curtis
 Spoiler
 No Los. Have a cookie instead.

[User]
 En, Round 2

 Spoiler
Move to F11, cast Shield

Hehe, cookie.

Turn Done.

Stat Block

 Spoiler
HP: 10
AC: 18 Touch: 18 FF: 18
Mage Armor (2/600)
Shield (1/10)
SPELLS
Level 0: Resistance, Acid Orb, Ray of Frost x2
Level 1:  Mage Armor ,  Shield , Magic Missile

[User]
 Round 3
2-5 ft begins disappearing

Actions
well since i can see you and you will be able to see my after my action, i will post it

i will move forward to D15 and throw an alchemist fire at you.
  ranged touch  - (1d20+6)[ 7 ]  +5dex +1thrown +1size +1pb -2 range VS an AC 10
  Fire  - (1d6+1)[ 4 ]
  sneak attack  - (2d6)[ 5 ]

stats

 Spoiler

Location D15
Hp: 6
AC: 17 T: 15 F: 13
In Hands: Acid Flask, Alchemist Fire

wow.. so not as i expected!!!! it's your go

[User]
 En, Round 3

Cast Magic Missile, Move to F17.

 (1d6)[ 1 ]

Turn Done.

Stat Block

 Spoiler
HP: 10
AC: 18 Touch: 18 FF: 18
Mage Armor (3/600)
Shield (2/10)
SPELLS
Level 0: Resistance, Acid Orb, Ray of Frost x2
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[User]
 well i shouldn't really complain, but magic missile isn't 1d6... it's 1d4+1.. so you should be doing a minimum of 2 points of damage. prolly want to reroll that

 Round 4

throwing the acid flask at you
  Ranged Touch  - (1d20+8)[ 20 ]  +5dex +1thrown +1size +1pb VS an AC 10
  Damage  - (1d6+1)[ 4 ]

move action, i will draw out a alchemist fire flask

Stats

 Spoiler

Location D15
Hp: 6
AC: 17 T: 15 F: 13
In Hands: Alchemist Fire

your go

[User]
 Ouch.

Magic Missile Reroll  (1d4+1)[ 5 ]
 En, Round 4

Cast Ray of Frost.

 (1d3)[ 1 ]

Turn Done.

Stat Block

 Spoiler
HP: 6
AC: 18 Touch: 18 FF: 18
Mage Armor (4/600)
Shield (3/10)
SPELLS
Level 0: Resistance, Acid Orb, Ray of Frost  x2
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[/QUOTE]

[User]
 well.. ray of frost requires a ranged touch attack, which i benifit from partial cover from the ramp going up....

please know your spells and how to use them when we play, or just open d20srd.com, during your turns.

before my action, please roll a ranged touch attack against my touch AC of 15 and my cover bonus of +4, for a touch AC of 19

 http://www.d20srd.org/srd/spells/rayoffrost.htm
 http://www.d20srd.org/srd/combat/combatModifiers.htm

[User]
 Oops, sorry

 (1d20)[ 5 ]

I can't get my cha. sheet or d20srd at school (blocked). Sorry. I don't THINK i have an attack modifier but I can't check.

[User]
 not a problem : )  glad i could help.

well time to throw another alchemist fire at you, unfortuantely it's my last one.. then i have to rely on acid flasks

  ranged touch  - (1d20+8)[ 16 ]  +5dex +1thrown +1size +1pb VS an AC 10
  Damage  - (1d6+1)[ 7 ]

move action i will draw out a acid flask

Stats

 Spoiler

Location D15
Hp: 1/6
AC: 17 T: 15 F: 13
In Hands: acid flask

your go

[User]
 Mage Armor + Shield = AC18. Sorry 'bout that🙂.

 En, Round 5

Move to J14 (still cover?)

Cast Ray of Frost.

To hit:  (1d20)[ 5 ]
Damage:  (1d3)[ 3 ]

Turn Done.

Stat Block

 Spoiler
HP: 6
AC: 18 Touch: 18 FF: 18
Mage Armor (5/600)
Shield (4/10)
SPELLS
Level 0: Resistance, Acid Orb,  Ray of Frost   x2
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[/QUOTE][/QUOTE]

[User]
 unfortunately mage armor and shield do not apply to touch attacks.. so those have no bearing on my attack at all.

therefor you have an AC of 10(base) + 0(dex) + 0(dodge) + 0(deflection) as those are the only bonuses that apply to touch attacks.

[User] Me dead now.

[User] well.. good match, if only i hit my sneak attack... my suggestions, pick up some of the sudden feats, sudden maximize, sudden empower. that way you would deal 7 points with a MM attack. but it takes 2 feats to do so. also i would have made yourself a warmage. do 18 int, and only 12 cha or so, since you aren't doing spells with DC's.. that way you would do 11 points with a MM in 1 attack... big difference, and that means dead opponents.

[User]
 High Ref Sam
 Jaras is the Winner, collect your money at the door and don't forget to tip your waiter.


[User]
 Arena Tournament, Round 27:  MitS  vs.  Andek Firebeard
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Morbius - Monster in the Shadows
 Andek Firebeard - Dragonstar
 All Combatants, please roll initiative.

[User]
 initiative  - (1d20+5)[ 12 ]

I may buy a few things before starting.

[User]
 initiative  - (1d20+3)[ 18 ]

same here

[User]
 Done buying. Changes on sheet. I still may buy something in response to what you buy yada yada yada...

EDIT: Readied Manuevers

 Spoiler

charging minotaur
distracting ember
shadow blade technique
Counter Charge

[User]
 Yay! - Done with my midterm. Now to post... I only purchased a potion belt & 2 potions of cure light wounds. not exactly earth shattering. 😉

You may go whenever you're ready. Now I'm off to shovel more snow... 🫤

[User]
 You are going to roll for concelament many some times this match, may I suggest that we set now that the miss range will be lower or higher results?

 Mits 1st to act round 1

 Spoiler
 swift action to activate child of shadow stance

Mits starts at Y10 with his greatsword and double moves to K5

Your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:
 HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  3/3brute gauntlets
 Effects:  concealment
Reactive rolls:
  listen  - (1d20-3)[ 1 ]
  spot  - (1d20-3)[ 2 ]

[User]
 As a DM, I have my players use the mnemonicly easy High to Hit. So 51-100 will hit if it's 50% and so on and so forth. Not sure what your stance gives you, since I don't own Tome of Battle...

Actions:Begin in B10, hand axe in hand. Move action, upward to to B5.

 The dwarf looks at you with a sneer, and waves you in with his palm upward. "Come get some."

 Spoiler
Readied standard action: as soon as my opponent is within reach, I will attack with a stunning fist. DC 13 Fort to negate.
  attack  - (1d20+2)[ 6 ]
if concealment applies
  concealment  - (1d100)[ 33 ]  and again   flaw  - (1d100)[ 36 ]  if either misses, then I miss thanks to the murky-eyed flaw
if it hits
  damage  - (1d6+2)[ 6 ]  plus Fort save or be stunned for 1 round.
if crit (Nat 20)
  confirmation  - (1d20+2)[ 10 ]
  damage  - (1d6+2)[ 5 ]

Dodge target you. Go.

Stats:
 Spoiler
HP 14/14
AC 16 (includes +1 dodge bonus) T:16 FF:12
Fort +4, Ref +5, Will +5

[User]
 As you don't have the book it's fair for me to say that Child of Shadows gives a 20% miss chance as long as Mits moves at least 10 feet in the round, the other stance gives +2 AC and BTW thanks for moving exactly were I needed (or was it planned with a little readied action?) I will discover now...

 Mits 1st to act round 2
 Shadows engulfs Mits as he moves towards Andek. The dwarf could feel the foul smell of a swamp as the creature aproaches him...

Mits moves to C5. Then swift action to activate distracting ember creating a small fire elemental on A5 and then standard to use shadow blade technique.

 As the monster gets closer he summons a fire elemental that threatens Andek then he moves his blade so quickly that it divides itself in two as a cold aura surrounds it.
  " Fire and Ice attack"
  attack1  - (1d20+11)[ 29 ] (+2 flanking bonus added)
  attack2  - (1d20+11)[ 17 ]
  damage  - (2d6+9)[ 15 ]

also if both attacks hit:
  ice damage  - (1d6)[ 2 ]

Your turn (if you are still alive that is)

Monster’s Stats (for refs)

 Spoiler

 Location:
 HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +9 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  3/3brute gauntlets
 Effects:  concealment
Reactive rolls:

[User]
 Well, as my readied action (stunning fist) missed by a mile, yes. I'm dead. 😩 Good game, sir.

Call it refs.

[User]
 High Ref Paladin Latham

I like MitS

 MitS is the Winner and recieves 300xp and 300gp!


[User]
 Arena Tournament, Round 26:  Yoshi  vs.  Stormcloud
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Mavian - Yoshi
 Dragonstar - Stormcloud
 All Combatants, please roll initiative.

[User]
 initiative  - (1d20-4)[ 9 ]

I may buy a few things before taking my first action.

[User]
 Just popping in to roll Initiative:  (1d20+4)[ 7 ]

I don't have plans of purchasing anything, but that may change depending on if you purchase anything.

[User]
 Just purchased a Potion Belt and a Potion of Cure Light Wounds.

Actions:
 Spoiler
Begin in N25, greatsword in hand. Move 30' to R21. Ready action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.

Stats:
 Spoiler
HP 12/12
AC 17
Fort: +4 Ref:+2 Will: +2

You may go.

[User]
 Yoshi - Round 1

 Spoiler

I once again will be increasing my speed through my readings.
Double move from M2 to F14

End of Turn

Stats for Refs:

 Spoiler

Hp: 6
AC: 21, 19, 17
Position: F14
Speed: 40
Shuriken: 12

[User] No LoS for either

[User]
 Begin Round 2

Actions:
 Spoiler
Move 30' to U16. Ready standard action to cast Kelgore's Fire Bolt (100ft Range) upon LoS.

Stats:
 Spoiler
HP 12/12
AC 17
Fort: +4 Ref:+2 Will: +2

You may go.

[User]
 Yoshi - Round 2

Assuming no LoS

 Spoiler

Move Action: F14->J17
Standard Action: Ready an action to go full defensive if my opponent gains LoE

End of Turn:

Stats for Ref:

 Spoiler

Hp: 6
AC: 21, 19, 17. 25/23/21 if LoE is achieved.
Position: F14
Speed: 40
Shuriken: 12

[User] still no LoS/LoE for either

[User]
 Spoiler
Double move to Q11, stats remain the same as last post

You may go. Now to go outside and shovel more snow... 🫤

[User]
 And there is LoS/LoE!

Stormcloud is in Q11
Yoshi is in J17

The movement triggered a readied action but the action doesn't change a damn thing about the situation.

Yoshi, your turn at the beginning of round 4 (Round 4? Yes round 4 thanks to the shifting in initiative! Not that it really matters since both of you are currently high and dry, but it could matter if either decides to jump down or something.)

[User]
 Haha.

Move Action: J17 to K11
Standard Action: Throw a Shuriken at you

Attack:  (1d20+6)[ 23 ]  then -4 for range
Damage  (1d6+1)[ 2 ]

End of Turn

Stats for Refs:

 Spoiler

Hp: 6
AC: 21, 19, 17.
Position: K11
Speed: 40
Shuriken: 11

[User]
 Standard action, cast  Kelgore's Fire Bolt ,   damage  - (1d6)[ 4 ]  fire, Ref 15 for half.
Move to R17.
You may go.

Stats:
 Spoiler
HP 10/12
AC 17
Fort: +4 Ref:+2 Will: +2
2 1st Level spells and all cantrips remaining.

[User]
 Reflex Save  (1d20+3)[ 11 ]

Yoshi - Round 5

Move back to G11, and then run and jump from K11 to P11
Jump Check:  (1d20+10)[ 29 ] :
Finish my move in R13

End of Turn:

Stats for Refs:

 Spoiler

Hp: 2
AC: 21, 19, 17.
Position: R13
Speed: 40
Shuriken: 11

[User]
 Once again, standard action, cast  Kelgore's Fire Bolt , damage -  (1d6)[ 6 ]  fire, Ref 15 for half.
Move over to P17.
Your turn.

Stats:
 Spoiler

HP 10/12
AC 17
Fort: +4 Ref:+2 Will: +2
1 1st Level spell and all cantrips remaining.

[User]
 I fall down in a scorched heap.  Too many mages in this round for me 🤢

I'll get someone to call it.


[User]
 Arena Tournament, Round 29:  Gildean  vs.  Bob the destroyer
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 Rodgin - Gildean
 King korath - Bob the destoyer
 All Combatants, please roll initiative.

[User] initiative  (1d20+3)[ 6 ]

[User]
 High Ref Paladin Latham

Gildean is disqualified for inactivity and  not showing up .

 Bob the Destroyer is declared the victor and recieves the various prizes!


[User]
 Arena Tournament, Round 30:  Elethiomel  vs.  Psychodelia
 Map

 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP
+ Tournament Prizes

 Seribo - Psychodelia
 Maurkov - Elethiomel

[User]
 Reserving the right to react to my opponent's purchases, I roll init:
 Spoiler
 (1d20+8)[ 24 ]

Assuming none, my spells are
 Spoiler

0 Detect Magic
0 Ghost Sound
0 Resistance
0 Acid Splash
(0) Mage Hand
1 Sleep
1 Sleep
1 Color Spray
1 Color Spray
(1) Expeditious Retreat

[User] seeing your initiative is above the highest init I could score, this pretty much means your going first. I made my purchases, nothing to stunning. I'll be starting with a stone in one hand and a dorje in the other.

[User]
 Elethiomel  Round 1

Starting in B11 holding a scroll, Elethiomel recites the scroll and moves south east until breaking LoS as he enters E14.
 Spoiler
Continue move to G14 (30').    Hide  - (1d20+1)[ 21 ] .  Scroll is Spiderclimb,   CL check  - (1d20+2)[ 13 ] .    WIS check  - (1d20-1)[ 4 ]

Status
 Spoiler
Location E14 HP8 AC14 Spells: Spiderclimb[300]

[User]
 Spoiler
move to V16, activate  powerstone, drop stone
Check for stone use:  (1d20+2)[ 17 ]  vs DC4

stats:

 Spoiler
AC 17
PP 19
HP 7
saves 3F/4R/5W
locatie: V16
effects: animal affinity cachalot whale (wisdom)

[User]
 @ref, does Elethiomel see or hear anything?
 Spoiler
  listen  - (1d20+3)[ 5 ]    spot  - (1d20+3)[ 21 ]

[User]
 High Ref Bronz

@Psycho

 Spoiler

No LoS

@Elethiomel

 Spoiler

You see your opponent in V16

[User]
 Elethiomel  round 2

 Spoiler
Free action: Enhance attribute (INT)

Elethiomel steps out from behind the pillar (to H15) and begins casting a long, involved spell.

Done.

[User]
 double move to K17 while drawing guisarme
Jump check vs DC 15  (1d20+8)[ 14 ]  to N18
Jump check fails by 1 so I end up in the bog at M18, slows me down a square so I end my move in L17 instead

stats:
 Spoiler

AC 17
PP 19
HP 7
saves 3F/4R/5W
locatie: L17
effects: animal affinity cachalot whale (wisdom) 2/30

your turn

[User]
 Elethiomel  pre-round 3

Elethiomel completes his spell (Sleep; Will DC 16) and observes the result.  If Psychodelia succumbs, Elethiomel will cast a second sleep spell to make sure she's not faking.  If not, he casts a shorter spell and puts some distance between himself and the aberation. (H15->G14->E14->C12->C6, 60')

status
 Spoiler
location variable.  AC14 HP8 Spells: Spider Climb [298], Enhance Attribute [9], possibly Expeditious Retreat [20]

[User]
 the save:

 Spoiler
activating elan resistance for an extra +4  (1d20+9)[ 14 ]

[User]
 you see Psychodelia drop to her knees, then fall prone and she begins snoring real loudly

stats:

 Spoiler
AC 10
PP 18
HP 7
saves 3F/4R/5W
locatie: L17
effects: animal affinity cachalot whale (wisdom) 3/30

[User]
 Elethiomel  round 3..7

Elethomel fires off another sleep spell, just to be safe.  Then he draws his axe and a scroll of enlarge person.  He recites the scroll, moves into range, and finally delivers the coup-de-grace.

 (9d8-3)[ 27 ]

[User]
 Well, to be honest, I can't find any way or reason to call this line of actions illegal or any way to prevent the coup de grace. Thing is I rolled a lousy 5 where a 7 would have been enough and fell asleep. I would say "good game" but there was hardly any game what so ever :P I had a 70% chance of making that save but the dice decided otherwise.

You win and are champion of the round

[User]
 High Ref Bronz
 Elethiomel is declared the victor of the round and gains all the spoils.
Psycho is declared second place and does likewise.

See you both in the third level round.  We now have 5 (I think), so it may actually be soon.

[User] GG.  I too am surprised it ended so quickly.  I took 4 attack spells figuring 70%^4 would give me decent odds, eventually.  Hail to the RNG.


[User]
 3050
March
the 8'th

Subspace signals picked up from the stations outside of the Kuiper belt indicate two large combined fleets of Nipponese and Pirate warships racing for the outskirts of Sol system. They will reach Neo Kuiper's space borders in one month.

The UNS has activated its anti-piracy fleet, 15 Immigration-Class Strike Cruisers and their complement fighters and deployed them from their advance bases around the asteroid ring to standby in orbit around Jupiter.

[User]
 March the 26'th War breaks out

The new Supreme Commander (Highest Leadership post in TU, currently Excelsior for as long as chapter II lasts) did not hesitate to take action to unify Latindom. Calling in the chiefs of staff the 15'th of March he ordered an all-out strike on southern BRINC-held Brazil. As the week passed, military after military disaster continued to roll in, the regular army were being chewed up by the static defenses that had been prepared for this moment ever since the Terran Union coalesced into one South American power. Troops fared easiest to the southeast where the TU had overcome static defenses to rob a few townships from BRINC. The army blanched with casualties. Their dead set morale wavered. It was an ill prepared war. No successful strategy had been devised to overcome these defenses other than an all-out strategic fusion bomb attack. Had it not been for the Bots and Compie drones operations supported by TU spies sabotaging the infrastructure and assassinating key military figures the offensive would have been driven back under the successful penetration of the BRINCs side of a nuclear artillery duel against tactical-strategic land forces attached to the army on each side. Many agents were killed but the better part of the force remained in the field with experience under their belt. The air force was equally unsuccessful, as the BRINC more than held its own Titans were shot down from the sky to bury the victims underneath it indiscriminately in the second-largest sky fortresses known to man.
With only a few gains to show for massive casualties and the loss of BRINC face to Antarctica the Chief of Strategic forces came to the interpretation that orders were orders. An all-out strike was ordered on everything in front of their troops advancing in under AI and SI (sentient Intelligence) cover. Within hours half of Brazil was covered in inland lakes. Two thirds of the fortified population in their laser domes, plasma-shielded fortresses and particle-shield protected cities... even those underground prayed to no avail.
This resulted naturally in a massive counter-bombardment by the strategic BRINC forces on duty to deter enemy attack by retaliation. It killed many Argentinians (22 million, 3 points) and a fair number of AI programs and fleshmen in Antarctica 12 million, 2 points) but not nearly as many as the Brazilians had lost (6 billion, 300 points).
The ecological impact will likely lead to a new ice age as even now the skies darken and snow falls around the world on unfortified citizenry.
The surviving spies were mostly massacred by the WMD falling on enemy territory and landscape and kicking up such craters around the lake spy-remnants were found as far as Sao Paulo and UNS Panama, causing the loss of an entire espionage column on the TU's part (- espionage).
The Brazilian intelligentsia on their hand, figure out what's about to happen just three days before it happens, and the spies, followed by a stream of refugees and defeatist politicians attempt to cross the border. They succeed, but the spies are identified by vigilant TU police counterespionage forces and are executed while the others are taken into custody as are the civilians of the unblemished areas of Brazil soon under the Union's control they are shuttled south in armored cars, trains and select officials in passenger aircraft.

((military losses will be calculated later. TU expended 400 WMD points and 130 defense, BRINC expended 200 and 95 defense.
As to the huge disparity in the loss of human life... the TU defenses held up against the BRINC fussilade. The lonely BRINC shields in Brazil isolated from other territories was no match for an entire third of the TU arsenal))
(The black arrows on the map indicates origin of attack, the black lines of the map represent resistance by surviving BRINC units. The smaller purple lines represent Bot and Compie Drone legions supported by human military cadres, formerly full divisions.)

A more accurate map of Antarctica.
(The red crosses represent military multicomplexes, weapons factories and conventional bases. The red circles represent Strategic Weapon and AI, SI, Compie-Drone staging points. The red line on the bottom circles the South Pole and represents the beating heart of  Terminators  the AIs autonomous empire.

Defense rating? Somewhere between 400-5,000, hard to say, noone has tried invading it, but it should be hard or very hard. Some people think the AIs will fold if their bunched up factories are taken out... or if some sort of chain reaction could be set off in the missile silos then it could blow off the bottom of the Earth. :P

[User]
 May 3050
.............

A Major Military Victory was had in late March around Terra by the combined forces of the TU and ADL over BRINC.
On the first of April the UNS launched a major attack on the Golden Triangle and Hainan island.
In early April the Space Papacy complained off the nuking of Brazil but supported the TU in its attempt to unify the continent and bring lasting peace to the region.

The TU with aid from the ADL indiscriminately fire upon BRINC civilian space domes, vaporizing the heavily fortified stations with antimatter bombs, and sending the rest plummeting down with their more conventional nukes, neutron bombs, lasers, plasmas, artillery, railguns, missiles and other conventional ballistics to crater the Earth and explode into the sea creating tsunamis that wipe out the squatters and indigenous populations of small islands resettled since the Third World War and Unity Crisis (WWIV).

In Late April the IWC finished moving large troop divisions, aircraft and naval assets to its African territories from Venus by battlestations, civilian transport ships, carriers and battleships.

Between March and May BRINC successfully establishes a foothold in Venezuela, landing agents and increasing dissidence in Colombia (but losing most of the agents deployed) and pushing back TU forces and utilizing tactical nukes, killing half of the remaining survivors in the northern campaign, which means a return fire of TU forces, destroying a third of Venezuela and killing half the BRINC forces there. Asteroids drop on Antarctica, destroying one fifth of its installations and killing one third of the human citizens and one fifth of the AI.

This means a full nuclear engagement.
The WMD-equipped Arcologies, Antarctica and TU Latindom with their orbital weaponry launches on India and Brazil and Russia, killing seventy percent of the people in China, fifty percent of the people in India and ten percent of the people in Russia.
In return Antarctica and Latin America are subjected to the full BRINC WMD armory, which kills thirty percent of the surviving population in Latin America forty percent of the surviving AIs and another fortyfive percent of the surviving humans on Antarctica.
The ADL then launches and utilizes their orbital battlestations and a few of their arcological weapons and wipes out the homeland population of Chinese citizens, kills another forty percent of Indians and fortyfive percent of the Russians.

In May two fleets, an Imperial and an American fleet having subspaced much further out come into relativistic resonance of the detectors there, they are within 7AU from Aquarious at a safe distance of the sparse 1,2 AU-wide system. The TU forces there go on full alert and mass at Agneta, the third planet 1,2 AU out as the Canadian and Imperial fleet close slowly and carefully to 5 AU by late May.

By June, ADL forces have repulsed a UNS advance, counterattacked and claimed Hainan and successfully defended Cambodia with TU garrisons removed from Vietnam. Northern and Central Vietnam falls to a concerted UNS drive down the coast, setting up the Golden Triangle forces of the Axis (TU and ADL) up for a potential wide flanking maneuver.

By December all BRINC forces but guerillas and insurgents have been routed from Brazil.... a defensive line is established as ADL reinforcement pour in and push the BRINC forces to northern and eastern Venezuela, holding a batch of land inwards towards the central from the northeast and the line of old TU fortifications and newly improvised BRINC forts as materials have not been pouring in from the motherlands of China and Russia as expected and India is busy fighting its own war to protect them. ADL and TU fleets blockade off the Venezuelan coast and a combined fleet merges up at Hainan.

Meanwhile the Nipponese claim Nippon after a fierce bombardment of defenses and the sons of Omega capture the Emperor in a sting operation from a BRINC battleship in orbit around Mars Astry with their heavily armored, stealthy substrikers.

The Imperial and American attack on the TU has not materialized.

Some Canadians and Canadian/Imperial Clones in Imperial Brazil, UNS citizens in Asia and Europeans in the Urals are also killed by stray nukes (mostly), neutron bombs, quantum bombs, antimatter bombs,  and a plethora of biological, chemical WMD, genehack tailored viruses and psychic mental attacks on citizenry around Latin America by BRINC psycics.

Temperatures on Earth fall steadily then accelerate to fall an average degree of 0 degrees. All animal life not protected in human habitats die out. Humans outside of fortified settlements are hard pressed... by December 19% of them have frozen to death.


[User]
 Arena Tournament, Round 26:  Todd  vs.  Oathbreaker TGH
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Mavian - Todd
 Paladin Latham - Oathbreaker
 All Combatants, please roll initiative.

[User]
 Oathbreaker enters the arena and explodes in anger!

 "YOUWILLPAYFORTAKINMYCANDYANDPPPEPPPEREATTINGIIIII  ITTT!!!!!!!!"

I might purchase a thing or two before the match... give me a day to find something...

[User] As you can tell by my rather large amount of gold, I'm not to big on the whole item thing, but if you purchase anything, I may buy something to counter it.

[User] I think I'll get a potion of Beastland Ferocity and a Crawling Tattoo of Ego Whip.

[User] Bah, making me dip into my cash reserves.  I'm going to grab a potion of Eagles Splendor, but my mind is failing me, so I'll have to actually see if there is anything else I want after  I grab some Z's

[User] You ready?  Lets Kill each other!

[User]
 Lets do this then.

Starting in B14, holding my poleax in one hand, and my potion in the other.

Initiative -  (1d20+1)[ 17 ]

[User]
 Oathbreaker starts in Y14 with only his large sword drawn.

Initiative  (1d20+2)[ 18 ]

[User]
 Oathbreaker the Gnome Hater round 1:

Oathbreaker double moves to L16.

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: P15
 Current Buffs:  none

Go speed racer!

[User]
 "Todd no take chocolate bar.  Why you blame Todd?  You should fight guy who took it."

Round 1 - The Beginning

Swift Action: Activate Strength Domain
Standard Action: Quaff Potion
Move Action: B14 -> E17 regripping my Poleax in both hands.

End of Turn:

Stats for Refs:

 Spoiler

Hp: 19
AC: 17 , 13, 14.  I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 1/30

[User]
 Ref Dragonstar:

@Mavian and other Refs:
 Spoiler
"I get a +2 dodge vs Dragons, and according to RoTD, Dragonblood are affected by all powers and effects that affect dragons."

According to the text, you gain a dodge bonus against creatures of the Dragon TYPE. Dragonblood is a subtype, and according to the description for dragonblood, it does not grant the creature the Dragon type. No dodge bonus.

[User] Still here.  Whats happening?  Does it affect my turn?

[User] Nope, doesn't really affect anything.

[User]
 Oathbreaker the Gnome Hater round 2:

Oathbreaker double moves down to W22.  Can you say 'keep away for one minute'? 😁

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: L15-W22
 Current Buffs:  none

[User]
 Chicken

Todd - Round 2

Double move to L15

Stats for Refs:

 Spoiler

Hp: 19
AC: 15 , 11, 12.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 2/30

[User]
 Oathbreaker the Gnome Hater round 3:

Oathbreaker moves down to Z26.

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: W22-Z26
 Current Buffs:  none

Your turn. (9 more rounds 😁 )

Edit: Oh yeah... maybe its 19 rounds. 🤨
maybe this will take a while.

[User]
 Seems like a lot of effort for an attack I'm going to save against anyways, which gives you a 75% shot of it actually working.

Todd - Round 2

Stand in L15 and yawn.

Stats for Refs:

 Spoiler

Hp: 19
AC: 15 , 11, 12.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 3/30

[User]
 Oathbreaker the Gnome Hater round 4:

25% is more than worth the wait, you manuever using, reach wielding uber-monster!  Besides, I put 300gp into that tattoo.  It'd be a shame to waste it. 😁

Oathbreaker sprints to Z1.

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:   14 , Touch:  10 , FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: Z26-Z1
 Current Buffs:  none

[User]
 Todd - Round 3

Stand in L15 and yawn.

End of Turn

Stats for Refs:

 Spoiler

Hp: 19
AC: 15 , 11, 12.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 4/30

[User]
 Oathbreaker Round 4-?

Oathbreaker will stand in Z1 and rant and rave about candy, thieves, chilipepper, and 10ft. ladders until his opponent actually moves closer to him or two minutes goes by.

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: Z1
 Current Buffs:  none

[User]
 Todd - Round 4

Move to 015 and ready an action

 Spoiler
 Ready an action to move if Oathbreaker moves

End of Turn

 Spoiler

Hp: 19
AC: 15 , 11, 12.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 4/30

[User]
 Oatbreaker Round 5:

Oathbreaker will continue his rant.

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: Z1
 Current Buffs:  none

[User]
 Round 5

Swift Action: Activate Strength Domain
Full Round Action: Run to X3

End of Turn:

Stats for refs:

 Spoiler

Hp: 19
AC: 14 , 10, 12.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 5/30

[User]
 Oathbreaker the Gnome Hater round 6:

Well geez getting impatient aren't we? 😉

5ft. step to Y2 and full attack!

2-Handed Large Sword Attack!  (1d20+4)[ 20 ]
If it threatens  (1d20+4)[ 15 ]
If it hits  (2d8+6)[ 15 ]
If it crits  (2d8+6)[ 12 ]

Tail Slap Attack!  (1d20)[ 7 ]
If it threatens  (1d20)[ 19 ]
If it hits  (1d6+2)[ 3 ]
If it crits  (1d6+2)[ 4 ]

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: Z1-Y2
 Current Buffs:  none

Edit: Did I getcha?

[User]
 Yep, you hit me.  Not really hard enough though.

Todd - Round 6

Swift Action: Activate Punishing Stance
5-foot step to Y4

Standard Action: Attack with Poleaxe using Sapphire Nightmare Blade.
Concentration Check:  (1d20+13)[ 16 ]
Attack Roll: [roll]1d20+4[roll]
Damage: [roll]2d6+4[roll]
Punishing Stance:  (1d6)[ 6 ]
Sapphire Nightmare Blade:  (1d6)[ 4 ]

End of Turn:

Stats for Refs:

 Spoiler

Hp: 4
AC: 13 , 9, 10.
Manuevers: Sapphire Nightmare Blade, MoPC, Charging Minotaur
Stance: None
Eagles Splendor: +4 charisma for 6/30

[User]
 Doh, stupid tags being messed up.

Attack Roll:  (1d20+4)[ 20 ]
Damage:  (2d6+4)[ 14 ]

[User]
 High Ref Bronz

And there be a cleaving.   Todd is declared the winner and gains some swag.


[User]
 Arena Tournament, Round 35:  Bobo  vs.  Chile III
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 Talic - Bobo
 Chilepepper - Chile III
 All Combatants, please roll initiative.

[User]
 So, Trebec....  We meet again.

Purchases:  Sell studded leather (12.5 gp).
                 Purchase Leather Armor (10 gp).

Reserve right to purchase additional gear on further review.

Please provide description of Law Devotion.

 Initiative:   (1d20+2)[ 15 ]

Edit:  Spells Memorized: (Me and Refs only)

 Spoiler
Cure minor wounds x2
Flare

Shillelagh
Longstrider

[User]
 Trebec huh?  So you're the witty one, but I'm the intelligent one.  I can handle that.  At least I know my next character won't face you first in the next round.  Well, we're 1 and 1, let's see who wins this one.

Here's my first round of purchasing.

2 Sleep-smoke
MW Hide tool
Sundark Goggles
Leather Armor

[User]
 Law devotion

Once per day as a swift action, you can summon
the power of law to aid you. Upon activating this ability, you
immediately gain a +3 sacred (if your deity is good or neutral)
or profane (if your deity is evil) bonus on your attack rolls or
to your AC until your next action. At the beginning of your
next action, you can reallocate the bonus if desired. This
effect lasts for 1 minute.

[User]
 My purchasing, round 2.

Sleep smoke x1
Sundark goggles.
Antitoxin x1

Any other purchases, mon-frer?

[User]
 One other change to the sheet, I'm bringing 20 bullets instead of the 10 originally listed, just because I can carry more with worrying about encumbrance.  My sheet already reflects the changes.

  "Inititive"  - (1d20-1)[ 7 ]

edit: I'll buy a smokestick and be done with my second round of purchases.  If you need nothing else, feel free to start.

[User]
 I need nothing else.

 Round 1
I start in W11 club in one hand.
Gail starts in W10, also holding a vial.

My actions:  Cast a spell (Spellcraft DC16)

 Spoiler
Longstrider

Move Action:  Draw a vial.
Free: 5 foot step to V9.
Free action (Speak - Auran):

 Spoiler
Gail, close the distance and throw that in his path if he tries to move.

Gail's Actions:
Move: Move to C9.
Standard Action:  Ready an action:

 Spoiler
Throw sleep-smoke if opponent moves.

End Turn.

Stats:

 Spoiler

Me:
 Spoiler
Location:V9
HP: 10/10
AC: 14 (12 touch, 12 Flat foot)
Saves: 5/2/4
In hand:  Club, Antitoxin
Active Effects: Longstrider 1/600

Spells
Cure minor wounds x2
Flare

Shillelagh
Longstrider - x

Gail:
 Spoiler
Location: C9
HP: 9/9
AC: 17 (14 Touch, 14 Flat footed)
Saves:  0/6/0
In hand:  Sleep-smoke

 EDIT:   Chile, if you want to buy a tindertwig as well, I'm cool with it.  Smokesticks need to be lit to work.

[User]
 Stupid smokesticks.  Forget it, I'll leave it in the bank and sell it later.

Okay, I start in C11 with the loaded sling in one hand and a vial in the other.

First things first.  The spellcraft check.   (1d20+1)[ 2 ]

not done, obviously

[User] You may not need to sell it.  I can't remember where, but last week, I saw an item called a fast torch.  Basically pull off a wax top and poof, it lights.  Don't have the cost or source on me, but I have it at home.  I'll let ya know.

[User]
 Good, got that 1 out of the way early.

Standard Action: Throw vial at the ground at B8-C9
 (1d20+7)[ 13 ]  vs. AC 5
If I roll a 1 on the attack,  (1d8)[ 8 ]  for direction.

I'll wait for the save before continuing my turn.

[User] Elemental traits.  Immune to poisons, sleep effects, AND they don't breathe.  No save needed.  I like how you're aware that the throwing of Area effect that aren't targeted doesn't violate  Sanctuary , though.  :)

[User]
 Aww crap.  How did I miss that.

Well, I probably just blew this match.  I'm going to make some assumptions, A the vial in the elementals hand is the sleep smoke, B you'll succeed at the trick I just tried to pull by throwing the sleep smoke in my way with that readied action.  To bad I can't "move where he doesn't throw the smoke."  So, I'm going to try and maximize my pitiful chances of success by PRAYING I can make it to the hay.  You can probably figure out my path since there's only a narrow corridor letting me safely make it up to the A-hay.   Go ahead and fill that A line with smoke.

Move Action started, not done

stats for refs
 Spoiler

While what I said is deceitful, it is technically true.  (hurray for a metagame bluff) I do want to reach the one of the hay piles, I'm just not talking about right now.  Since a readied action interrupts whatever triggers it, he would have no way of knowing where I am going after B10.  I'm trying to influence his assumptions.  However, I'm actually going C11-C12-B13-A14-15-16.

[User] You've got a move action started without defining what it is.  Is it movement? Drawing a weapon?  I need to know what you're intending to do, so I know whether you trigger the readied action.

[User] Wow, the boards really effed up there.  It double posted my post, only not all of it was posted the first time.  If you actually didn't read the first of the double post, then my move action is actually moving.

[User]
 Then it does trigger.  One mistaken assumption, though.  I don't use my only special weapon to block your movement and stuff.  I use it to hit your square.  My elemental's in C9.  You're in C11.  You're moving somewhere.  Sleep smoke covers B8, B9, C8, and C9.

Gail throwing at square C11, not you, but the ground.  The gas will cover B10, B11, C10, C11.

 (1d20+5)[ 16 ]  vs AC5.

If I roll a 1, scatter is:  (1d8)[ 7 ]
1 is due north, count clockwise from there.

If it hits, I'll need the Fort save, as yes, it is sleep-smoke.

[User]
 you have to target a grid intersection if you're aiming at the ground, so b11-c10 intersection

  "fort save"  - (1d20)[ 20 ]

Holy SH11111t!!!  I had given up all hope.  Woot!  I'll be back around 8am to finish move.

[User]
 Well, I had prepared for the off chance that you'd succeed, 30% chance and all.  I has more tricks. :)  Finish your move, so that I may strike from on high, like the mighty tortoise.

(Hey, I've got a pathetic intelligence, and a -2 to all knowledge skills other than "The planes".  Whaddaya want?)

[User]
 You'll lose sight as I move down past A14.

[roll="Hide"]1d20+20[roll]  Gail can try a spot, you can't

 Spoiler
...to A16

refs
 Spoiler

Reactive Listen  (1d20+5)[ 22 ]
Reactive Spot  (1d20+6)[ 21 ]
Stat block after 8am EST

Done.

[User]
 [roll0]  Hide
................

[User]
 Pissing me off.  Stupid 60 second rule.

 (1d20+20)[ 29 ]

[User]
 No need.  You've only got 30' move total.  If you went full out, you're at A16.  Either way, once I get a straight line on ya, there's no hiding.  Further, if you did not achieve total cover relative to Gail, you were being observed, and thus could not hide, by SRD.  No square within your movement achieves total cover relative to Gail, so Gail needs to make no spot check to see you.

 Round 2

Bobo's turn first.

 If you have LOS by being in A15, you may look here, otherwise,  no peeking.

 Spoiler

Standard: Drink Vial.
Move: SW, losing LoS at Q14

Refs only:

 Spoiler
Finishing at P18.
Free action:  Drop vial.

Free action:  Shout in Auran:

 Spoiler
FOLLOW HIM, HURT HIM!

Bobo Done.

Gail's turn now (readied action puts her between us).
Move action, Part 1: Move to A14, establishing a clear LoS down A column, without cover or concealment.   Please state location, so that I may continue action.   Edit:  As you haven't established conditions for hiding from elemental, no need.

 Originally Posted by SRD, Hide
  You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.

If people are observing you, even casually, you can’t hide.  You can run around a corner or behind cover so that you’re out of sight and  then  hide , but the others then know at least where you went.

Not done.

Edit:  Also, when you move over 1/2 movement, please remember to subtract 5 from your hide check.

[User]
 Based on LOS, I continue Gail's action.

Continue downward to A15.

Standard Action:  Fight defensively.
Attack:   (1d20+1)[ 21 ]
Damage:   (1d4)[ 1 ]

If threat:   (1d20+1)[ 10 ]
If Crit:  (1d4)[ 2 ]

Free action: Speak (auran)

 Spoiler
I scare him out!  Be ready!

Done.

Stats for refs:

 Spoiler
Me:

 Spoiler

Location:V9
HP: 10/10
AC: 14 (12 touch, 12 Flat foot)
Saves: 5/2/4
In hand: Club
Active Effects: Longstrider 2/600, Antitoxin 1/600

Spells
Cure minor wounds x2
Flare

Shillelagh
Longstrider - x

Gail:

 Spoiler

Location: C9
HP: 9/9
AC: 19 (16 Touch, 16 Flat footed)
Saves: 0/6/0

EDIT:  And that's 1 damage.  :)

[User]
 Sorry about the hide crap, I'm retarded.

For those with LoS (ie. Gail)

 Spoiler

5' step: To A17

Swift action: Activate Law devotion (I doubt it's actually visible, but you'll figure it out with math anyway)

Standard Action: Attack Defensively
Attack  (1d20+5)[ 8 ]
Damage  (1d3-1)[ 0 ]  +  (1d6)[ 1 ]
Crit confirm  (1d20+5)[ 20 ]
Crit Damage  (1d3-1)[ 1 ]

Move Action: Reload sling

refs
 Spoiler

Hide  (1d20+20)[ 33 ]
Move Silently  (1d20+9)[ 23 ]
Reactive Spot [roll]1d20+6[/roll
Reactive Listen  (1d20+5)[ 23 ]

stat block
 Spoiler

HP:4/5
AC:18 T16 F13   +4 for fighting defensively
Ammunition remaining:19
Condition: Poisoned (sleep-smoke), secondary save on round 11
Position: A17

Done

[User]
 Round 3

Bobo's Actions:

Though not observable without LoS, to avoid confusion, I am openly announcing that Bobo is delaying until immediately after Gail, and immediately before Chile.  This is to gain direct clues to opponent's location by Gail's action.

Gail's Action:
Shout (Auran):

 Spoiler
He's moving slow!  I'll say when!

Move Action: To A16
Standard action:  Fight defensively

Attack:  (1d20+1)[ 13 ]
Damage:  (1d4)[ 3 ]
If threat:  (1d20+1)[ 20 ]
If Crit:  (1d4)[ 1 ]

For Reference, Gail currently has 9 hp and AC 19.

Gail done.

Bobo (redux):

 Spoiler

Move from P18 to J19.
Standard:  Cast Shillelagh.

Done; your turn, round 3.

Stats for Refs:

 Spoiler

Me:

 Spoiler
Location:J19
HP: 10/10
AC: 14 (12 touch, 12 Flat foot)
Saves: 5/2/4
In hand: Club
Active Effects: Longstrider 3/600, Antitoxin 2/600, Shillelagh 1/10

Spells
Cure minor wounds x2
Flare

Shillelagh - x
Longstrider - x

Gail:

 Spoiler

Location: A16
HP: 9/9
AC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)
Saves: 0/6/0

Edit:  In the interest of keeping the match moving quickly, when I shouted in round 2,  the sound came pretty distant, from an easterly direction.

[User]
 Since your going to look anyway, I'll leave it out of spoilers.  So long as the communication continues, you'll know where I'm at anyway.

5' step: To A18

Standard Action: Attack Defensively
Attack  (1d20+5)[ 15 ]
Damage  (1d3-1)[ 2 ]  +  (1d6)[ 6 ]
Crit confirm  (1d20+5)[ 18 ]
Crit Damage  (1d3-1)[ 2 ]

Move Action: Reload sling

refs
 Spoiler

Hide  (1d20+20)[ 28 ]
Move Silently  (1d20+9)[ 14 ]
Reactive Spot  (1d20+6)[ 11 ]
Reactive Listen  (1d20+5)[ 9 ]

stat block
 Spoiler

HP:4/5
AC:18 T16 F13 +4 for fighting defensively
Ammunition remaining:18
Condition: Poisoned (sleep-smoke), secondary save on round 11
.....Law Devotion 2/10 (+3 attack)
Position: A18

Since you know where I am, if the occasion occurs when I would get a reactive spot or listen, will you post the request in the waiting room.  That way I don't have to ask for it every time.  I'm making the rolls in my refs spoiler.

edit: Done

[User]
 Round 4

Fair nuff.

Gail's Action:

Shout (Auran):

 Spoiler
Now!  I followed.  You're other side.

 Move action:  Move A17
 Standard:   Attack defensively.  (1d20+1)[ 14 ]
Damage:  (1d4)[ 4 ]
If threat:  (1d20+1)[ 8 ]
If crit:  (1d4)[ 1 ]

Current HP: 9, AC 19 (touch 16, Flat 14)

Bobo's Action:
 Move action:  From current position in J19 to A20 (50'), establishing LOS for all parties.
 Standard Action:   Ready an action:

 Spoiler
Action is move.  Trigger is if opponent makes a ranged attack.

Free Action: (speak, Auran - inflection - sounds angry):

 Spoiler
He too far!  Should have waited!

Done.

Stats:
 Spoiler

Me:
 Spoiler

Location:A20
HP: 10/10
AC: 14 (12 touch, 12 Flat foot)
Saves: 5/2/4
In hand: Club
Active Effects: Longstrider 4/600, Antitoxin 3/600, Shillelagh 2/10

Spells
Cure minor wounds x2
Flare

Shillelagh - x
Longstrider - x

Gail:
 Spoiler
Location: A16
HP: 9/9
AC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)
Saves: 0/6/0

[User] What's in your hands and is there any visual difference between now and the last time I saw you?

[User]
 Hands:  Club only (missing vial from last time you saw me).  Physically, though, I'm not radiating fire, glowing green, sporting fangs any larger than the average orc, or the like.

In other words, no visible changes to the character's look.

Edit:  Other than a missing vial.

[User]
 Speak in Draconic: Tweet, tweet, squawk, squawk to you to buddy!

Move Action: Draw a vial
Standard Action: Ready an Action

 Spoiler
Attack in response to the first action that happens, I also reallocate my law devotion bonus to AC at the beginning of readying an action

stat block

 Spoiler

HP:4/5
AC:18 T16 F13 (+3 profane bonus to all)
Ammunition remaining:18
Condition: Poisoned (sleep-smoke), secondary save on round 11
.....Law Devotion 3/10 (+3 AC)
Position: A18

Done

[User]
 Gah, Readied actions, I hate those.  Well, when I'm not doing them.  I'll go slowly, to see where I trigger.

 Round 5

Gail's turn:

Standard action:  Disarm Attempt.  This provokes an AoO.  Take it when ready, or declare your readied action, if this triggers it.
Provided it does not, and the AoO misses, it'll be opposed rolls.

Tell me if it's readied action time, or not.

[User]
 Yes?  No?  I'm waiting on you.

EDIT:  Action is on you, either for an Attack of Opportunity, or a readied action.  I need one or the other, before I can continue.

[User] I'm still here, I will make my move before the two day limit is up.

[User]
 Alright, sorry about that.  I know you're used to me moving at least once a day.

---Readied Action---
I'll throw the vial at A20/B20/edge-of-map.

 (1d20+7)[ 17 ]
If I roll a 1,  (1d8)[ 8 ] , 1=north
It's the sleep smoke, you know the drill.

I'll check the results of these rolls and continue immediately.

[User]
 Don't forget to fail the save for me, thanks.

---AoO---
Attack Gail with the sling
 (1d20+6)[ 21 ]
 (1d3-1)[ 1 ]  (min 1)

edit:  So that hits and interrupts the Disarm.  You may continue your turn.

[User]
 From SRD, emphasis bolded:

 An attack of opportunity is a single  melee  attack, and you can only make one per round. You don’t have to make an attack of opportunity if you don’t want to.

Please make your AoO with a legal weapon.  I believe your claw does 1d3-1 (at -2 to hit) and your bite does 1d3-1 (at -7 to hit).

Further, Gail acts before my turn.  That means I can take readied actions.  Your attack triggered mine, which was:  Move.

I move East, Out of Sight, and certainly out of range of your smoke.  No save needed, not today.

 Spoiler
To E20

[User]
 You are right on the AoO being a melee attack, my fault.

 (1d20-2)[ 0 ]
 (1d3-1)[ 1 ]

However, you are wrong on your readied action.  Per Kyeudo, familiars and animal companions act  on  your turn, and a readied action has to be before your next turn has begun.

[User] Also per Kyeudo, creatures with which you share a language and have an int of 3 or higher are allowed to ready actions ( here ).  This means my companion, which does share a language with me (Auran), and which does have an int of 4, may ready actions.  It did ready an action earlier in the round.  By the rules of ready actions, this modified its initiative, off of mine.  Later in the round my Delay action changed the positioning yet again.

[User]
 However, in the interest of expediency, I'll forego the readied action.  I'll make the save.

Fort Save vs. Poison(DC15):  (1d20+10)[ 26 ]

Disarm Roll (against sling), -4 penalty for using a light weapon.  (1d20+1)[ 18 ]

Your roll?  You'll also have a -4 penalty, for a non-melee weapon.

After this attack, I will continue with my elemental's move action.

[User]
 That is quite a conundrum.  I would say, for simplicity, that while readying and delaying changes initiative order, you both still go when it's not my turn, so there's no reason to break your turns apart.  The FFA matches would complicate that though.  Oh well, I'm probably going to lose this match anyway.

Disarm defend roll  (1d20+2)[ 17 ]

[User]
 My elemental will then move up 20 feet, and out of sight East over the building, carrying your sling with it.  This would provoke an AoO, but you're out right now.

 Spoiler
to D17.  Free action:  Drop sling

I will move to A19(5 feet), up the arena wall to the W 15 feet (using feat: Up the Walls), N 10 feet, and down the wall to ground level At A17(15 more feet).  Total distance moved 45 Feet.

Standard action:  Attack:  (1d20+6)[ 13 ]
If hit:  (2d6+8)[ 13 ]
If threat:  (1d20+6)[ 25 ]
If crit:  (2d6+8)[ 16 ]

After this, I end my turn.

Stats:
 Spoiler
Me:

 Spoiler

Location:
HP: 10/10
AC: 14 (12 touch, 12 Flat foot)
Saves: 5/2/4
In hand: Club
Active Effects: Longstrider 5/600, Antitoxin 4/600, Shillelagh 3/10, Poison, 2nd save in round 15

Spells
Cure minor wounds x2
Flare

Shillelagh - x
Longstrider - x

Gail:

 Spoiler

Location: D17
HP: 9/9
AC: 19 (16 Touch, 14 Flat footed - +2 dodge bonus for def. fight not when FF)
Saves: 0/6/0

Gas spreads to A19 and C20.

Edit:  Doh!  Should have bull rushed you.

[User]
 Spoiler
swift action, switch devotion to +3 attack

Full Attack
 (1d20+1)[ 7 ]
 (1d3-1)[ 0 ]
 (1d20+1)[ 19 ]
 (1d3-1)[ 0 ]
 (1d20-4)[ -1 ]
 (1d3-1)[ 1 ]

If any crit, I'll roll next.  Otherwise, I'm done.

 Spoiler

HP:4/5
AC:18 T16 F13
Ammunition remaining:17
Condition: Poisoned (sleep-smoke), secondary save on round 11
.....Law Devotion 3/10 (+3 attack)
Position: A18

[User]
 Nice, 1 attack hit, for 1 damage.

End of your turn:
free action: speak (Auran):
 Spoiler
He grew backbone!  Get back here!

Gail first:
Move:  Back into view, without the sling.  Down to A20, Descend to ground level, up to A19.

standard:  Aid another (Atk)  (1d20+5)[ 23 ]
Vs.  AC10, if hit, my attack gets +2.

My action:
Attack:  (1d20+8)[ 22 ]
If Hit:  (2d6+8)[ 13 ]
If threat:   (1d20+8)[ 12 ]
If Crit:   (2d6+8)[ 18 ]

Rolls add in Flanking bonus, but do not add in Aid another bonus.  If Aid another succeeds, add 2 to attack and threat rolls.

Edit:  I believe that's match, unless your AC exceeds 24.

[User]
 GM Kyeudo
 Bobo is the Winner!

[User]
 GG Chile, and thank you for clueing me in to the importance of mobility in our early matches.

Bobo was a direct result of me trying to figure out how to exploit the difficulties I had in round 1 against ChileI.

[User] Excellent match.  That elemental is nice.  Good build, especially for the dawn arena.  I don't understand why the elemental readied an action in round one.  If you win initiative she should smoke em right away.  Good luck with the rest of the round.


[User] Wizard didn't like this. I can't figure out how to delete it, but don't post here.