[User]
 The two wizards enter the collosseum and face one another. Dressed in his usual blue hooded robe, Blue Ghost smiles at his colleague.
 Good to see you here, Kazil. May the best duelist win.

[User]
 The first move will be determined by the roll of the die. Whoever rolls the highest number will choose who goes first.  Mage hand .

Propelled by a magical force, the 20-sided die rolls into the air.

 (d20)[ 8 ]

First hand:
 (5d42)[ 25 ][ 20 ][ 9 ][ 6 ][ 22 ](82)
In case of repeats:
 (3d42)[ 30 ][ 32 ][ 35 ](97)

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

A Legendary Ocean
Shark Cruiser
Mother Grizzly
Hydrogeddon
Mobius the Frost Monarch

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Hydrogeddon
5.	Hydrogeddon
6.	Nightmare Penguin
7.	Nightmare Penguin
8.	Amphibious Bugroth MK-3
9.	Amphibious Bugroth MK-3
10.	Star Boy
11.	Star Boy
12.	Sangan
13.	Marshmallon
14.	Aqua Spirit
15.	Aqua Spirit
16.	Earthbound Immortal Chacu Challhua
17.	Giga Gagagigo
18.	Mobius the Frost Monarch
19.	Levia-Dragon – Daedalus
20.	Levia-Dragon – Daedalus
21.	A Legendary Ocean
22.	A Legendary Ocean
23.	Brain Control
24.	Gravity Bind
25.	Call of the Haunted
26.	Salvage
27.	Salvage
28.	Mystical Space Typhoon
29.	Tornado Wall
30.	Lightning Vortex
31.	Dark Bribe
32.	Dark Bribe
33.	Torrential Tribute
34.	Mirror Force
35.	Spiritual Water Art – Aoi
36.	Spiritual Water Art – Aoi
37.	Smashing Ground

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 Kazil strides up to the central platform, wearing his traditional black-hooded robe.

 I intend to win.   Mage Hand

Propelled by a magical force, the 20-sided die rolls into the air once again.

 (d20)[ 14 ]

First hand:
 (5d48)[ 105 ]
In case of repeats:
 (3d48)[ 95 ]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Card Ejector
Different Dimension Gate
Enemy Controller
Karma Cut
Macro Cosmos

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8. D.D. Assailant
9-10. D.D. Crow x2
11-13. D.D. Guide x3
14. D.D. Scout Plane
15-16. D.D. Survivor x2
17. D.D. Warrior
18. D.D. Warrior Lady
19. D.D.M. - Different Dimension Master
20. Dimensional Alchemist
21. Golden Homunculus
22-23. Gren Maju Da Eiza x2
24. Helios - The Primordial Sun
25. Helios Trice Megistus
26. Necroface
27. Big Bang Shot
28. Brain Control
29. Dark Core
30. D.D. Borderline
31. D.D.R. - Different Dimension Reincarnation
32. Dimensional Fissure
33. Final Countdown
34. Grand Convergence
35. Mystical Space Typhoon
36. Nobleman of Crossout
37. Soul Absorption
38. Soul Release
39. Bottomless Trap Hole
40. D.D. Dynamite
41. Elemental Absorber
42. Graverobber's Retribution
43. Return from the Different Dimension
44. Torrential Tribute

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 Rolling my hand again.

 (d48)[ 45 ]
 (d48)[ 32 ]
 (d48)[ 46 ]
 (d48)[ 34 ]
 (d48)[ 8 ]

Extras, in case of repeats.
 (d48)[ 21 ]
 (d48)[ 38 ]
 (d48)[ 30 ]
 You may have the first move.

[User]
 (d37)[ 7 ]
 I'll set a monster face-down and end my turn.

{table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

F: Face-down

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

A Legendary Ocean
Shark Cruiser
Hydrogeddon
Mobius the Frost Monarch
Nightmare Penguin

Mother Grizzly (Face Down)

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Hydrogeddon
5.	Hydrogeddon
6.	Nightmare Penguin
7.	Amphibious Bugroth MK-3
8.	Amphibious Bugroth MK-3
9.	Star Boy
10.	Star Boy
11.	Sangan
12.	Marshmallon
13.	Aqua Spirit
14.	Aqua Spirit
15.	Earthbound Immortal Chacu Challhua
16.	Giga Gagagigo
17.	Mobius the Frost Monarch
18.	Levia-Dragon – Daedalus
19.	Levia-Dragon – Daedalus
20.	A Legendary Ocean
21.	A Legendary Ocean
22.	Brain Control
23.	Gravity Bind
24.	Call of the Haunted
25.	Salvage
26.	Salvage
27.	Mystical Space Typhoon
28.	Tornado Wall
29.	Lightning Vortex
30.	Dark Bribe
31.	Dark Bribe
32.	Torrential Tribute
33.	Mirror Force
34.	Spiritual Water Art – Aoi
35.	Spiritual Water Art – Aoi
36.	Smashing Ground

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 (d44)[ 35 ]
 I play three cards Face-Down and end my turn .

{table="head]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-
[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Card Ejector
Different Dimension Gate
Karma Cut

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8. D.D. Assailant
9-10. D.D. Crow x2
11-13. D.D. Guide x3
14. D.D. Scout Plane
15-16. D.D. Survivor x2
17. D.D. Warrior
18. D.D. Warrior Lady
19. D.D.M. - Different Dimension Master
20. Dimensional Alchemist
21. Golden Homunculus
22-23. Gren Maju Da Eiza x2
24. Helios - The Primordial Sun
25. Helios Trice Megistus
26. Necroface
27. Big Bang Shot
28. Brain Control
29. Dark Core
30. D.D. Borderline
31. D.D.R. - Different Dimension Reincarnation
32. Dimensional Fissure
33. Final Countdown
34. Grand Convergence
35. Nobleman of Crossout
36. Soul Absorption
37. Soul Release
38. Bottomless Trap Hole
39. D.D. Dynamite
40. Elemental Absorber
41. Graverobber's Retribution
42. Return from the Different Dimension
43. Torrential Tribute

 Face Down

 Spoiler

Mystical Space Typhoon
Enemy Controller
Macro Cosmos

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 No monster, eh? You're a tricky one.
 (d36)[ 13 ]
 Let us take this duel to a new level, shall we? I activate A Legendary Ocean!

Water is the most powerful of the elements, Kazil. And you shall see why soon enough. I Tribute my face-down Mother Grizzly, to summon Mobius the Frost Monarch.

In the form of frost, water rips through defenses and leave man's best-laid plans in the dust. Mobius's effect destroys your two leftmost facedown cards, and then he shall attack directly. I end my turn thus.

{table="head”]1|2|3|4|5
-|-|-|-|-
-|-| M  |-|-[/table]

 Field Spell:   A Legendary Ocean

M: Mobius the Frost Monarch ( 2600 /1200)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Shark Cruiser
Hydrogeddon
Nightmare Penguin
Aqua Spirit

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Hydrogeddon
5.	Hydrogeddon
6.	Nightmare Penguin
7.	Amphibious Bugroth MK-3
8.	Amphibious Bugroth MK-3
9.	Star Boy
10.	Star Boy
11.	Sangan
12.	Marshmallon
13.	Aqua Spirit
14.	Earthbound Immortal Chacu Challhua
15.	Giga Gagagigo
16.	Mobius the Frost Monarch
17.	Levia-Dragon – Daedalus
18.	Levia-Dragon – Daedalus
19.	A Legendary Ocean
20.	A Legendary Ocean
21.	Brain Control
22.	Gravity Bind
23.	Call of the Haunted
24.	Salvage
25.	Salvage
26.	Mystical Space Typhoon
27.	Tornado Wall
28.	Lightning Vortex
29.	Dark Bribe
30.	Dark Bribe
31.	Torrential Tribute
32.	Mirror Force
33.	Spiritual Water Art – Aoi
34.	Spiritual Water Art – Aoi
35.	Smashing Ground

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
Mother Grizzly

 Out of Play:

 Spoiler
Empty

[User]
 I am countering.  Do you wish to change your turn?

 I'm not going down THAT easily, fool.  I will chain my Mystical Space Typhoon to your Mobius' effect, destroying your pathetic ocean.
I will allow your attack through, though.  And Mobius did succeed in destroying my Enemy Controller.
A predictable move from a predictable foe.

That said, my Draw!
 (d43)[ 16 ]
 I shall start by putting on a show - I activate my face down Macro Cosmos.

The colloseum is engulfed by the images of space and galaxies.

 Now from my Deck, I can call on Helios the Primordial Sun in Defence Mode - even an entire ocean cannot extinguish a sun, I think you'll find.
Next I shall summon D.D. Survivor in Attack mode.
And now for a Spell card - Different Dimension Gate.  With this I will remove my D.D. Survivor and your Mobius from the Field.  Your monster will not return any time soon, but my Survivor returns to the Field at the end of the turn with his ability.

Your move.

{table="head]1|2|3|4|5
.|.|H|DDS|.
.|.|DDG|MC|.
[/table]

DDS: D.D. Survivor ( 1800 /200)
H: Helios - The Primordial Sun (100/ 100 )

DDG: Different Dimension Gate
MC: Macro Cosmos

 Life Points:  5600

 Spoiler

 Hand:  2

 Spoiler

Card Ejector
Karma Cut

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8. D.D. Assailant
9-10. D.D. Crow x2
11-13. D.D. Guide x3
14. D.D. Scout Plane
15. D.D. Survivor
16. D.D. Warrior
17. D.D. Warrior Lady
18. D.D.M. - Different Dimension Master
19. Dimensional Alchemist
20. Golden Homunculus
21-22. Gren Maju Da Eiza x2
23. Helios Trice Megistus
24. Necroface
25. Big Bang Shot
26. Brain Control
27. Dark Core
28. D.D. Borderline
29. D.D.R. - Different Dimension Reincarnation
30. Dimensional Fissure
31. Final Countdown
32. Grand Convergence
33. Nobleman of Crossout
34. Soul Absorption
35. Soul Release
36. Bottomless Trap Hole
37. D.D. Dynamite
38. Elemental Absorber
39. Graverobber's Retribution
40. Return from the Different Dimension
41. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Out of Play:

 Spoiler
Empty

The URL doesn't seem to be working.  Neither does the table, exactly.
Also, opinions - is this post too wordy? Does it explain things well enough?

[User]
 (My turn does not change. Your post's quite excellent, no changes necessary.)
A Macro Cosmos deck? I'm glad I'm not running my Zombies.

 So you stemmed the tide for now. But you think that you have the duel won? The water flows in more ways than one. Perhaps this turn you shall learn some respect.
 (d35)[ 23 ]
 I surrender my fallen Mother Grizzly to your dimension, so that I can summon forth my Aqua Spirit. I do not need an ocean to extinguish your sun, Kazil. A single drop of water will be enough. Aqua Spirit attacks and takes out your Helios.
I then set a monster facedown and end my turn. During your Standby Phase, however, Aqua Spirit's effect changes D.D. Survivor to Defense Position, immobilizing it for your turn.

{table="head”]1|2|3|4|5
-|-|-|-|-
-|-| AS |F|-[/table]

AS: Aqua Spirit ( 1600 /1200)
F: Face-down

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Shark Cruiser
Hydrogeddon
Call of the Haunted

Face Down: Nightmare Penguin

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Hydrogeddon
5.	Hydrogeddon
6.	Nightmare Penguin
7.	Amphibious Bugroth MK-3
8.	Amphibious Bugroth MK-3
9.	Star Boy
10.	Star Boy
11.	Sangan
12.	Marshmallon
13.	Aqua Spirit
14.	Earthbound Immortal Chacu Challhua
15.	Giga Gagagigo
16.	Mobius the Frost Monarch
17.	Levia-Dragon – Daedalus
18.	Levia-Dragon – Daedalus
19.	A Legendary Ocean
20.	A Legendary Ocean
21.	Brain Control
22.	Gravity Bind
23.	Salvage
24.	Salvage
25.	Mystical Space Typhoon
26.	Tornado Wall
27.	Lightning Vortex
28.	Dark Bribe
29.	Dark Bribe
30.	Torrential Tribute
31.	Mirror Force
32.	Spiritual Water Art – Aoi
33.	Spiritual Water Art – Aoi
34.	Smashing Ground

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch

[User]
 (d41)[ 8 ]
 My power lies in the cosmos, and the cosmos is infinite.  I draw and summon D.D. Assailant to the Field in Attack Mode.
I will then play one card face down.

Assailant, strike at his Spirit.

I will then end my turn.  It will not change if your counter.

{table="head]1|2|3|4|5
-|-|DDA|DDS|-
-|F|DDG|MC|-
[/table]

DDS: D.D. Survivor (1800/ 200 )
DDA: D.D. Assailant ( 1700 /1600)

DDG: Different Dimension Gate
MC: Macro Cosmos
F: Face-down Spell/Trap

 Life Points:  5600

 Spoiler

 Hand:  1

 Spoiler

Card Ejector

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8-9. D.D. Crow x2
10-12. D.D. Guide x3
13. D.D. Scout Plane
14. D.D. Survivor
15. D.D. Warrior
16. D.D. Warrior Lady
17. D.D.M. - Different Dimension Master
18. Dimensional Alchemist
19. Golden Homunculus
20-21. Gren Maju Da Eiza x2
22. Helios Trice Megistus
23. Necroface
24. Big Bang Shot
25. Brain Control
26. Dark Core
27. D.D. Borderline
28. D.D.R. - Different Dimension Reincarnation
29. Dimensional Fissure
30. Final Countdown
31. Grand Convergence
32. Nobleman of Crossout
33. Soul Absorption
34. Soul Release
35. Bottomless Trap Hole
36. D.D. Dynamite
37. Elemental Absorber
38. Graverobber's Retribution
39. Return from the Different Dimension
40. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun

[User]
 (d34)[ 23 ]
 A worthy opponent you are. I set a card face-down and end my turn.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-|-|F|-[/table]

F: Face-down

 Life Points:  7900

 Spoiler

 Hand:  3

 Spoiler

Shark Cruiser
Hydrogeddon
Salvage

Face Down: Nightmare Penguin
Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Hydrogeddon
5.	Hydrogeddon
6.	Nightmare Penguin
7.	Amphibious Bugroth MK-3
8.	Amphibious Bugroth MK-3
9.	Star Boy
10.	Star Boy
11.	Sangan
12.	Marshmallon
13.	Aqua Spirit
14.	Earthbound Immortal Chacu Challhua
15.	Giga Gagagigo
16.	Mobius the Frost Monarch
17.	Levia-Dragon – Daedalus
18.	Levia-Dragon – Daedalus
19.	A Legendary Ocean
20.	A Legendary Ocean
21.	Brain Control
22.	Gravity Bind
23.	Salvage
24.	Mystical Space Typhoon
25.	Tornado Wall
26.	Lightning Vortex
27.	Dark Bribe
28.	Dark Bribe
29.	Torrential Tribute
30.	Mirror Force
31.	Spiritual Water Art – Aoi
32.	Spiritual Water Art – Aoi
33.	Smashing Ground

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit

[User]
 What happened to the other face-down? Also are those face-down monsters or Spells/Traps?

 (d40)[ 33 ]
 As are you.  I draw, and switch my Survivor back into attack mode.
I will then activate the Spell card Soul Absorption.  As long as this remains in play, I gain 500 LP for every card that gets removed from play.

I will then end my turn without attacking.

{table="head]1|2|3|4|5
-|-|DDA|DDS|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
DDA: D.D. Assailant ( 1700 /1600)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  5600

 Spoiler

 Hand:  1

 Spoiler

Card Ejector

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8-9. D.D. Crow x2
10-12. D.D. Guide x3
13. D.D. Scout Plane
14. D.D. Survivor
15. D.D. Warrior
16. D.D. Warrior Lady
17. D.D.M. - Different Dimension Master
18. Dimensional Alchemist
19. Golden Homunculus
20-21. Gren Maju Da Eiza x2
22. Helios Trice Megistus
23. Necroface
24. Big Bang Shot
25. Brain Control
26. Dark Core
27. D.D. Borderline
28. D.D.R. - Different Dimension Reincarnation
29. Dimensional Fissure
30. Final Countdown
31. Grand Convergence
32. Nobleman of Crossout
33. Soul Release
34. Bottomless Trap Hole
35. D.D. Dynamite
36. Elemental Absorber
37. Graverobber's Retribution
38. Return from the Different Dimension
39. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun

[User]
 Sorry, forgot to edit in the other face-down. There's one face-down monster and one Spell/Trap.

 (d33)[ 5 ]
 I'll pass this turn.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-|-|F|-[/table]

F: Face-down

 Life Points:  7900

 Spoiler

 Hand:  4

 Spoiler

Shark Cruiser
Hydrogeddon
Salvage
Hydrogeddon

Face Down: Nightmare Penguin
Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Hydrogeddon
5.	Nightmare Penguin
6.	Amphibious Bugroth MK-3
7.	Amphibious Bugroth MK-3
8.	Star Boy
9.	Star Boy
10.	Sangan
11.	Marshmallon
12.	Aqua Spirit
13.	Earthbound Immortal Chacu Challhua
14.	Giga Gagagigo
15.	Mobius the Frost Monarch
16.	Levia-Dragon – Daedalus
17.	Levia-Dragon – Daedalus
18.	A Legendary Ocean
19.	A Legendary Ocean
20.	Brain Control
21.	Gravity Bind
22.	Salvage
23.	Mystical Space Typhoon
24.	Tornado Wall
25.	Lightning Vortex
26.	Dark Bribe
27.	Dark Bribe
28.	Torrential Tribute
29.	Mirror Force
30.	Spiritual Water Art – Aoi
31.	Spiritual Water Art – Aoi
32.	Smashing Ground

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit

[User]
 (d39)[ 35 ]
 I will have my Survivor attack your face-down monster.  Assuming that goes well, I end my turn.

{table="head]1|2|3|4|5
-|-|DDA|DDS|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
DDA: D.D. Assailant ( 1700 /1600)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  5600

 Spoiler

 Hand:  2

 Spoiler

Card Ejector
D.D. Dynamite

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8-9. D.D. Crow x2
10-12. D.D. Guide x3
13. D.D. Scout Plane
14. D.D. Survivor
15. D.D. Warrior
16. D.D. Warrior Lady
17. D.D.M. - Different Dimension Master
18. Dimensional Alchemist
19. Golden Homunculus
20-21. Gren Maju Da Eiza x2
22. Helios Trice Megistus
23. Necroface
24. Big Bang Shot
25. Brain Control
26. Dark Core
27. D.D. Borderline
28. D.D.R. - Different Dimension Reincarnation
29. Dimensional Fissure
30. Final Countdown
31. Grand Convergence
32. Nobleman of Crossout
33. Soul Release
34. Bottomless Trap Hole
35. Elemental Absorber
36. Graverobber's Retribution
37. Return from the Different Dimension
38. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun

[User] My facedown monster is  Nightmare Penguin . Its DEF allows it to survive your attack, and with its ability, it returns D.D. Survivor to your hand.

[User]
 Very well.  In my Main Phase 2 I will summon D.D. Survivor in attack mode.  Then I will end my turn.

{table="head]1|2|3|4|5
-|DDS|DDA|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
DDA: D.D. Assailant ( 1700 /1600)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  5600

 Spoiler

 Hand:  2

 Spoiler

Card Ejector
D.D. Dynamite

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8-9. D.D. Crow x2
10-12. D.D. Guide x3
13. D.D. Scout Plane
14. D.D. Survivor
15. D.D. Warrior
16. D.D. Warrior Lady
17. D.D.M. - Different Dimension Master
18. Dimensional Alchemist
19. Golden Homunculus
20-21. Gren Maju Da Eiza x2
22. Helios Trice Megistus
23. Necroface
24. Big Bang Shot
25. Brain Control
26. Dark Core
27. D.D. Borderline
28. D.D.R. - Different Dimension Reincarnation
29. Dimensional Fissure
30. Final Countdown
31. Grand Convergence
32. Nobleman of Crossout
33. Soul Release
34. Bottomless Trap Hole
35. Elemental Absorber
36. Graverobber's Retribution
37. Return from the Different Dimension
38. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun

[User]
 Hmm... let's see what we can do...
 (d32)[ 32 ]
 I activate  http://yugioh.wikia.com/wiki/Smashing_Ground , destroying your Assailant. Then I summon Hydrogeddon. With the boost from Nightmare Penguin, Hydrogeddon attacks your Survivor, destroying both. Its effect then activates, summoning another Hydrogeddon, which will attack you directly. I then end my turn.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-| H | NP |-[/table]

NP: Nightmare Penguin (1100/ 1800 )
H: Hydrogeddon( 1800 /1000)
F: Face-down

 Life Points:  7900

 Spoiler

 Hand:  3

 Spoiler

Shark Cruiser
Salvage
Hydrogeddon

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Warrior of Atlantis
4.	Nightmare Penguin
5.	Amphibious Bugroth MK-3
6.	Amphibious Bugroth MK-3
7.	Star Boy
8.	Star Boy
9.	Sangan
10.	Marshmallon
11.	Aqua Spirit
12.	Earthbound Immortal Chacu Challhua
13.	Giga Gagagigo
14.	Mobius the Frost Monarch
15.	Levia-Dragon – Daedalus
16.	Levia-Dragon – Daedalus
17.	A Legendary Ocean
18.	A Legendary Ocean
19.	Brain Control
20.	Gravity Bind
21.	Salvage
22.	Mystical Space Typhoon
23.	Tornado Wall
24.	Lightning Vortex
25.	Dark Bribe
26.	Dark Bribe
27.	Torrential Tribute
28.	Mirror Force
29.	Spiritual Water Art – Aoi
30.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon

[User]
 (d38)[ 26 ]
 I gained 1500 LP from Soul Absorption (500 for D.D. Assailant, 500 for Smashing Ground, 500 for the first Hydrogeddon) and lost 1800.  Aslo my D.D. Survivor has returned to the Field by its effect - Macro Cosmos removed it from play, so it could return.

As such, I will attack your Hydrogeddon with D.D. Survivor, and gain 1000 LP in the process from Soul Absorption (500 for each of our monsters).  Then at the end of the turn, Survivor will return to the Field in attack mode.

{table="head]1|2|3|4|5
-|DDS|-|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  6300

 Spoiler

 Hand:  3

 Spoiler

Card Ejector
D.D. Dynamite
Dark Core

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7. Card Ejector
8-9. D.D. Crow x2
10-12. D.D. Guide x3
13. D.D. Scout Plane
14. D.D. Survivor
15. D.D. Warrior
16. D.D. Warrior Lady
17. D.D.M. - Different Dimension Master
18. Dimensional Alchemist
19. Golden Homunculus
20-21. Gren Maju Da Eiza x2
22. Helios Trice Megistus
23. Necroface
24. Big Bang Shot
25. Brain Control
26. D.D. Borderline
27. D.D.R. - Different Dimension Reincarnation
28. Dimensional Fissure
29. Final Countdown
30. Grand Convergence
31. Nobleman of Crossout
32. Soul Release
33. Bottomless Trap Hole
34. Elemental Absorber
35. Graverobber's Retribution
36. Return from the Different Dimension
37. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant

[User]
 (OOC: I'll be gone for a few hours, this will be my last post in a while.)

 (d30)[ 1 ]
 I end my turn for now.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-|-| NP |-[/table]

NP: Nightmare Penguin (1100/ 1800 )
F: Face-down

 Life Points:  7900

 Spoiler

 Hand:  4

 Spoiler

Shark Cruiser
Salvage
Hydrogeddon
Warrior of Atlantis

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Amphibious Bugroth MK-3
6.	Star Boy
7.	Star Boy
8.	Sangan
9.	Marshmallon
10.	Aqua Spirit
11.	Earthbound Immortal Chacu Challhua
12.	Giga Gagagigo
13.	Mobius the Frost Monarch
14.	Levia-Dragon – Daedalus
15.	Levia-Dragon – Daedalus
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	Brain Control
19.	Gravity Bind
20.	Salvage
21.	Mystical Space Typhoon
22.	Tornado Wall
23.	Lightning Vortex
24.	Dark Bribe
25.	Dark Bribe
26.	Torrential Tribute
27.	Mirror Force
28.	Spiritual Water Art – Aoi
29.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon

[User]
 Very well, my last move for a while.

 (d37)[ 2 ]
 I draw, and discard Banisher of the Light (removing it from play) to activate the Spell card Dark Core, which will remove your Nightmare Penguin from Play, netting me 1500 extra LP.

I will then end my turn without attacking.  It is so much fun to delay the assault like this, so long as you don't get carried away.

{table="head]1|2|3|4|5
-|DDS|-|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  7800

 Spoiler

 Hand:  2

 Spoiler

Card Ejector
D.D. Dynamite

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Dimensional Alchemist
18. Golden Homunculus
19-20. Gren Maju Da Eiza x2
21. Helios Trice Megistus
22. Necroface
23. Big Bang Shot
24. Brain Control
25. D.D. Borderline
26. D.D.R. - Different Dimension Reincarnation
27. Dimensional Fissure
28. Final Countdown
29. Grand Convergence
30. Nobleman of Crossout
31. Soul Release
32. Bottomless Trap Hole
33. Elemental Absorber
34. Graverobber's Retribution
35. Return from the Different Dimension
36. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core

[User]
 So you like playing with your opponents, eh? I once dueled someone like you, who used the same deck too. But an honorable duelist gives no quarter.
 (d29)[ 9 ]
 I set a monster face-down and end my turn.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

F: Face-down

 Life Points:  7900

 Spoiler

 Hand:  4

 Spoiler

Shark Cruiser
Salvage
Hydrogeddon
Warrior of Atlantis

Face Down: Marshmallon
Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Amphibious Bugroth MK-3
6.	Star Boy
7.	Star Boy
8.	Sangan
9.	Aqua Spirit
10.	Earthbound Immortal Chacu Challhua
11.	Giga Gagagigo
12.	Mobius the Frost Monarch
13.	Levia-Dragon – Daedalus
14.	Levia-Dragon – Daedalus
15.	A Legendary Ocean
16.	A Legendary Ocean
17.	Brain Control
18.	Gravity Bind
19.	Salvage
20.	Mystical Space Typhoon
21.	Tornado Wall
22.	Lightning Vortex
23.	Dark Bribe
24.	Dark Bribe
25.	Torrential Tribute
26.	Mirror Force
27.	Spiritual Water Art – Aoi
28.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin

[User]
 (d36)[ 30 ]
 I suppose that's long enough for now.  I activate Nobleman of Crossout - this Spell card will remove that face-down monster of yours from play, and if that monster has a Flip Effect, then we both remove any other copies of that monster from our decks.  I will continue my move when you identify what the monster is.

{table="head]1|2|3|4|5
-|DDS|-|-|-
SA|F|DDG|MC|NC
[/table]

DDS: D.D. Survivor ( 1800 /200)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap
NC: Nobleman of Crossout (resolving)

 Life Points:  7800 (will increase after resolution)

 Spoiler

 Hand:  2

 Spoiler

Card Ejector
D.D. Dynamite

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Dimensional Alchemist
18. Golden Homunculus
19-20. Gren Maju Da Eiza x2
21. Helios Trice Megistus
22. Necroface
23. Big Bang Shot
24. Brain Control
25. D.D. Borderline
26. D.D.R. - Different Dimension Reincarnation
27. Dimensional Fissure
28. Final Countdown
29. Grand Convergence
30. Soul Release
31. Bottomless Trap Hole
32. Elemental Absorber
33. Graverobber's Retribution
34. Return from the Different Dimension
35. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core

[User] You took out my Marshmallon. I am quite impressed.

[User]
 You should be.  D.D. Survivor, attack him directly.

{table="head]1|2|3|4|5
-|DDS|-|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  8800

 Spoiler

 Hand:  2

 Spoiler

Card Ejector
D.D. Dynamite

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Dimensional Alchemist
18. Golden Homunculus
19-20. Gren Maju Da Eiza x2
21. Helios Trice Megistus
22. Necroface
23. Big Bang Shot
24. Brain Control
25. D.D. Borderline
26. D.D.R. - Different Dimension Reincarnation
27. Dimensional Fissure
28. Final Countdown
29. Grand Convergence
30. Soul Release
31. Bottomless Trap Hole
32. Elemental Absorber
33. Graverobber's Retribution
34. Return from the Different Dimension
35. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout

[User]
 It's not over yet!
 (d28)[ 5 ]
 I discard Warrior of Atlantis to search for another A Legendary Ocean, which I then activate. The ocean shall never run dry! I then set a monster face-down and end my turn.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down

 Life Points:  6100

 Spoiler

 Hand:  4

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3

Face Down: Shark Cruiser
Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Sangan
8.	Aqua Spirit
9.	Earthbound Immortal Chacu Challhua
10.	Giga Gagagigo
11.	Mobius the Frost Monarch
12.	Levia-Dragon – Daedalus
13.	Levia-Dragon – Daedalus
14.	A Legendary Ocean
15.	Brain Control
16.	Gravity Bind
17.	Salvage
18.	Mystical Space Typhoon
19.	Tornado Wall
20.	Lightning Vortex
21.	Dark Bribe
22.	Dark Bribe
23.	Torrential Tribute
24.	Mirror Force
25.	Spiritual Water Art – Aoi
26.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis

[User]
 (d35)[ 19 ]
 Let's see what I can do here...
D.D. Survivor, attack his face-down now!

{table="head]1|2|3|4|5
-|DDS|-|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  8800

 Spoiler

 Hand:  3

 Spoiler

Card Ejector
D.D. Dynamite
Gren Maju Da Eiza

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Dimensional Alchemist
18. Golden Homunculus
19. Gren Maju Da Eiza
20. Helios Trice Megistus
21. Necroface
22. Big Bang Shot
23. Brain Control
24. D.D. Borderline
25. D.D.R. - Different Dimension Reincarnation
26. Dimensional Fissure
27. Final Countdown
28. Grand Convergence
29. Soul Release
30. Bottomless Trap Hole
31. Elemental Absorber
32. Graverobber's Retribution
33. Return from the Different Dimension
34. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Karma Cut

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout

[User]
 No go. Shark Cruiser, in the sea, has 2400 DEF. You take 600 damage.
Well, you have control of the field quite well, but you're a bit lacking on offense. One card is all it will take for me to turn this around.
 (d26)[ 7 ]
 Ah, but this was not the card I needed. No worries, I can wait it out. Your move.

{table="head”]1|2|3|4|5
-|-|F|-|-
-|-| SC |-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
SC: Shark Cruiser (2000/ 2400 )

 Life Points:  6100

 Spoiler

 Hand:  4

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Giga Gagagigo
10.	Mobius the Frost Monarch
11.	Levia-Dragon – Daedalus
12.	Levia-Dragon – Daedalus
13.	A Legendary Ocean
14.	Brain Control
15.	Gravity Bind
16.	Salvage
17.	Mystical Space Typhoon
18.	Tornado Wall
19.	Lightning Vortex
20.	Dark Bribe
21.	Dark Bribe
22.	Torrential Tribute
23.	Mirror Force
24.	Spiritual Water Art – Aoi
25.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis

[User]
 (d34)[ 21 ]
 "You want offence? Very well.  I activate my Face-down Trap card: Karma Cut.  With this I discard (remove from play) Card Ejector to remove Shark Cruiser from Play.  And, since I didn't destroy it, its effect doesn't go off.
Since another 3 cards were removed from play, I gain 1500 LP from Soul Absorption.
Next I will summon a monster face-down, and have D.D. Survivor attack directly."

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|-|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption

 Life Points:  9700

 Spoiler

 Hand:  2

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Dimensional Alchemist
18. Golden Homunculus
19. Gren Maju Da Eiza
20. Helios Trice Megistus
21. Big Bang Shot
22. Brain Control
23. D.D. Borderline
24. D.D.R. - Different Dimension Reincarnation
25. Dimensional Fissure
26. Final Countdown
27. Grand Convergence
28. Soul Release
29. Bottomless Trap Hole
30. Elemental Absorber
31. Graverobber's Retribution
32. Return from the Different Dimension
33. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut

[User]
 Impressive.
 (d25)[ 18 ]
 I set a card face-down and end my turn. At the beginning of your turn, I activate my face-down Tornado Wall, which nullifies all damage to my Life Points as long as A Legendary Ocean is on the field.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall

 Life Points:  4300

 Spoiler

 Hand:  4

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Giga Gagagigo
10.	Mobius the Frost Monarch
11.	Levia-Dragon – Daedalus
12.	Levia-Dragon – Daedalus
13.	A Legendary Ocean
14.	Brain Control
15.	Gravity Bind
16.	Salvage
17.	Mystical Space Typhoon
18.	Lightning Vortex
19.	Dark Bribe
20.	Dark Bribe
21.	Torrential Tribute
22.	Mirror Force
23.	Spiritual Water Art – Aoi
24.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser

[User]
 (d33)[ 17 ]
 This is going to suck.  I end my turn.

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|-|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption

 Life Points:  9700

 Spoiler

 Hand:  3

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Dimensional Alchemist

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Golden Homunculus
18. Gren Maju Da Eiza
19. Helios Trice Megistus
20. Big Bang Shot
21. Brain Control
22. D.D. Borderline
23. D.D.R. - Different Dimension Reincarnation
24. Dimensional Fissure
25. Final Countdown
26. Grand Convergence
27. Soul Release
28. Bottomless Trap Hole
29. Elemental Absorber
30. Graverobber's Retribution
31. Return from the Different Dimension
32. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut

[User]
 Ah, it appears we have a stalemate on our hands. But I am confident that it will end in my favor.
 (d24)[ 21 ]
 But not yet. I pass as well.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall

 Life Points:  4300

 Spoiler

 Hand:  5

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Torrential Tribute

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Giga Gagagigo
10.	Mobius the Frost Monarch
11.	Levia-Dragon – Daedalus
12.	Levia-Dragon – Daedalus
13.	A Legendary Ocean
14.	Brain Control
15.	Gravity Bind
16.	Salvage
17.	Mystical Space Typhoon
18.	Lightning Vortex
19.	Dark Bribe
20.	Dark Bribe
21.	Mirror Force
22.	Spiritual Water Art – Aoi
23.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser

[User]
 (d32)[ 15 ]
 I Draw...and end my turn.

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|-|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption

 Life Points:  9700

 Spoiler

 Hand:  4

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Dimensional Alchemist
D.D. Warrior Lady

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D.M. - Different Dimension Master
16. Golden Homunculus
17. Gren Maju Da Eiza
18. Helios Trice Megistus
19. Big Bang Shot
20. Brain Control
21. D.D. Borderline
22. D.D.R. - Different Dimension Reincarnation
23. Dimensional Fissure
24. Final Countdown
25. Grand Convergence
26. Soul Release
27. Bottomless Trap Hole
28. Elemental Absorber
29. Graverobber's Retribution
30. Return from the Different Dimension
31. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut

[User]
 My power comes from the sea, and I shall not lose. I draw.
 (d24)[ 18 ]
 Nothing yet, but the time is coming. I end my turn.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall

 Life Points:  4300

 Spoiler

 Hand:  5

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Lightning Vortex

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Giga Gagagigo
10.	Mobius the Frost Monarch
11.	Levia-Dragon – Daedalus
12.	Levia-Dragon – Daedalus
13.	A Legendary Ocean
14.	Brain Control
15.	Gravity Bind
16.	Salvage
17.	Mystical Space Typhoon
18.	Dark Bribe
19.	Dark Bribe
20.	Torrential Tribute
21.	Mirror Force
22.	Spiritual Water Art – Aoi
23.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser

[User]
 (d31)[ 27 ]
 "Interesting...I play one card face-down and end my turn.

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  9700

 Spoiler

 Hand:  4

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Dimensional Alchemist
D.D. Warrior Lady

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D.M. - Different Dimension Master
16. Golden Homunculus
17. Gren Maju Da Eiza
18. Helios Trice Megistus
19. Big Bang Shot
20. Brain Control
21. D.D. Borderline
22. D.D.R. - Different Dimension Reincarnation
23. Dimensional Fissure
24. Final Countdown
25. Grand Convergence
26. Soul Release
27. Elemental Absorber
28. Graverobber's Retribution
29. Return from the Different Dimension
30. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

Bottomless Trap Hole

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut

[User]
 Let's see...
 (d23)[ 9 ]
 Not much, but it's a start. I summon Giga Gagagigo and have him attack your D.D. Survivor. I will then end my turn.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-| GG |-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall
GG: Giga Gagagigo ( 2650 /1700)

 Life Points:  4300

 Spoiler

 Hand:  5

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Lightning Vortex

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Mobius the Frost Monarch
10.	Levia-Dragon – Daedalus
11.	Levia-Dragon – Daedalus
12.	A Legendary Ocean
13.	Brain Control
14.	Gravity Bind
15.	Salvage
16.	Mystical Space Typhoon
17.	Dark Bribe
18.	Dark Bribe
19.	Torrential Tribute
20.	Mirror Force
21.	Spiritual Water Art – Aoi
22.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser

[User]
 "I think you'll find that I planned for that move, my colleage in the mystic arts: I reveal my face-down card as Bottomless Trap Hole - since your monster has over 1500 attack points, this Trap removes it from play as soon as you summon it.  And I gain another 1000 LP via Soul Absorption (my LP: 10700).

Will you change your move?

[User]
 No, my move will not change. Go on, and bring what you may.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall
GG: Giga Gagagigo

 Life Points:  4300

 Spoiler

 Hand:  5

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Lightning Vortex

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Mobius the Frost Monarch
10.	Levia-Dragon – Daedalus
11.	Levia-Dragon – Daedalus
12.	A Legendary Ocean
13.	Brain Control
14.	Gravity Bind
15.	Salvage
16.	Mystical Space Typhoon
17.	Dark Bribe
18.	Dark Bribe
19.	Torrential Tribute
20.	Mirror Force
21.	Spiritual Water Art – Aoi
22.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser

[User]
 (d30)[ 28 ]
 "I play one card face down and end my turn.

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  10700

 Spoiler

 Hand:  4

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Dimensional Alchemist
D.D. Warrior Lady

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4-5. Bazoo the Soul-Eater x2
6. Card Ejector
7-8. D.D. Crow x2
9-11. D.D. Guide x3
12. D.D. Scout Plane
13. D.D. Survivor
14. D.D. Warrior
15. D.D.M. - Different Dimension Master
16. Golden Homunculus
17. Gren Maju Da Eiza
18. Helios Trice Megistus
19. Big Bang Shot
20. Brain Control
21. D.D. Borderline
22. D.D.R. - Different Dimension Reincarnation
23. Dimensional Fissure
24. Final Countdown
25. Grand Convergence
26. Soul Release
27. Elemental Absorber
28. Return from the Different Dimension
29. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

Graverobber's Retribution

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut
Bottomless Trap Hole

[User]
 (d22)[ 13 ]
 Interesting. I shall end my turn for now.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall
GG: Giga Gagagigo

 Life Points:  4300

 Spoiler

 Hand:  6

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Lightning Vortex
Brain Control

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Mobius the Frost Monarch
10.	Levia-Dragon – Daedalus
11.	Levia-Dragon – Daedalus
12.	A Legendary Ocean
13.	Gravity Bind
14.	Salvage
15.	Mystical Space Typhoon
16.	Dark Bribe
17.	Dark Bribe
18.	Torrential Tribute
19.	Mirror Force
20.	Spiritual Water Art – Aoi
21.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser

[User]
 (d29)[ 5 ]
 "I activate my Trap card - Graverobber's Retribution.  This Trap will deal damage to you during each of my Standby Phases (starting with my next one); to be precise it deals 100 damage for each monster you have removed from play.
Since this is Effect damage, it won't be stopped by Tornado Wall.

I will then end my turn"

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|GR|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
GR: Graverobber's Retribution

 Life Points:  10700

 Spoiler

 Hand:  5

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Dimensional Alchemist
D.D. Warrior Lady
Bazoo the Soul-Eater

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4. Bazoo the Soul-Eater
5. Card Ejector
6-7. D.D. Crow x2
8-10. D.D. Guide x3
11. D.D. Scout Plane
12. D.D. Survivor
13. D.D. Warrior
14. D.D.M. - Different Dimension Master
15. Golden Homunculus
16. Gren Maju Da Eiza
17. Helios Trice Megistus
18. Big Bang Shot
19. Brain Control
20. D.D. Borderline
21. D.D.R. - Different Dimension Reincarnation
22. Dimensional Fissure
23. Final Countdown
24. Grand Convergence
25. Soul Release
26. Elemental Absorber
27. Return from the Different Dimension
28. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut
Bottomless Trap Hole

Don't forget to remove Giga Gagagigo from play, BTW.

[User]
 Curses. Let's see what this next turn will bring.

[roll]d21[/roll]

[User]
 Blue Ghost fumbles for a moment, and tries again.

 (d21)[ 15 ]
 And destiny was on my side. I activate Mystical Space Typhoon, destroying your Graverobber's Retribution. I then end my turn.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall

 Life Points:  4300

 Spoiler

 Hand:  6

 Spoiler

Salvage
Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Lightning Vortex
Brain Control

Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Amphibious Bugroth MK-3
5.	Star Boy
6.	Star Boy
7.	Aqua Spirit
8.	Earthbound Immortal Chacu Challhua
9.	Mobius the Frost Monarch
10.	Levia-Dragon – Daedalus
11.	Levia-Dragon – Daedalus
12.	A Legendary Ocean
13.	Gravity Bind
14.	Salvage
15.	Dark Bribe
16.	Dark Bribe
17.	Torrential Tribute
18.	Mirror Force
19.	Spiritual Water Art – Aoi
20.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser
Mystical Space Typhoon

[User]
 I rolled the wrong die size, but it doesn't seem to have made a difference.

 (d29)[ 16 ]
 "I reluctantly accept another 1000 LifePoints.  Then I will end my turn"

{table="head]1|2|3|4|5
-|DDS|F|-|-
SA|-|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
F: Face-down Monster

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption

 Life Points:  11700

 Spoiler

 Hand:  6

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Dimensional Alchemist
D.D. Warrior Lady
Bazoo the Soul-Eater
Golden Homunculus

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4. Bazoo the Soul-Eater
5. Card Ejector
6-7. D.D. Crow x2
8-10. D.D. Guide x3
11. D.D. Scout Plane
12. D.D. Survivor
13. D.D. Warrior
14. D.D.M. - Different Dimension Master
15. Gren Maju Da Eiza
16. Helios Trice Megistus
17. Big Bang Shot
18. Brain Control
19. D.D. Borderline
20. D.D.R. - Different Dimension Reincarnation
21. Dimensional Fissure
22. Final Countdown
23. Grand Convergence
24. Soul Release
25. Elemental Absorber
26. Return from the Different Dimension
27. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

Necroface

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut
Bottomless Trap Hole
Graverobber's Retribution

[User]
 (d20)[ 4 ]
 I set a card face-down and end my turn.

{table="head”]1|2|3|4|5
-|-|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall

 Life Points:  4300

 Spoiler

 Hand:  6

 Spoiler

Hydrogeddon
Amphibious Bugroth MK-3
Sangan
Lightning Vortex
Brain Control
Amphibious Bugroth MK-3

Face Down: Salvage
Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Star Boy
5.	Star Boy
6.	Aqua Spirit
7.	Earthbound Immortal Chacu Challhua
8.	Mobius the Frost Monarch
9.	Levia-Dragon – Daedalus
10.	Levia-Dragon – Daedalus
11.	A Legendary Ocean
12.	Gravity Bind
13.	Salvage
14.	Dark Bribe
15.	Dark Bribe
16.	Torrential Tribute
17.	Mirror Force
18.	Spiritual Water Art – Aoi
19.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:

 Spoiler
A Legendary Ocean

 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser
Mystical Space Typhoon

[User]
 (d27)[ 7 ]
 "Time to make my move - first I discard my D.D. Crow to activate its special ability, removing A Legendary Ocean from your Graveyard from play.

Next, I sacrifice my face-down monster in order to summon Golden Homunculus, which gets quite the power boost from its ability.
But that's not all; the monster I sacrificed was Necroface.  Since it was removed from play, we both remove the top 5 cards of our deck from play.

Finally, I'll play one card face-down and end my turn.

I would like to see you even scratch me with this kind of power."

{table="head]1|2|3|4|5
-|DDS|GH|-|-
SA|F|DDG|MC|-
[/table]

DDS: D.D. Survivor ( 1800 /200)
GH: Golden Homunculus ( 6300 /6300)

DDG: Different Dimension Gate
MC: Macro Cosmos
SA: Soul Absorption
F: Face-down Spell/Trap

 Life Points:  18200

 Spoiler

 Hand:  4

 Spoiler

Gren Maju Da Eiza
Dimensional Alchemist
D.D. Warrior Lady
Bazoo the Soul-Eater

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3. Banisher of the Radiance
4. Card Ejector
5. D.D. Crow x2
6-8. D.D. Guide x3
9. D.D. Survivor
10. D.D. Warrior
11. D.D.M. - Different Dimension Master
12. Gren Maju Da Eiza
13. Helios Trice Megistus
14. Big Bang Shot
15. Brain Control
16. D.D. Borderline
17. Dimensional Fissure
18. Final Countdown
19. Soul Release
20. Elemental Absorber
21. Torrential Tribute

 Graveyard:

 Spoiler

Mystical Space Typhoon
Enemy Controller

 Face Down:

 Spoiler

D.D. Dynamite

 Out of Play:

 Spoiler

Helios - the Primordial Sun
D.D. Assailant
Banisher of the Light
Dark Core
Nobleman of Crossout
Card Ejector
Karma Cut
Bottomless Trap Hole
Graverobber's Retribution
Necroface
D.D. Scout Plane
D.D.R. - Different Dimension Reincarnation
Grand Convergence
Return from the Different Dimension
Bazoo the Soul-Eater

[User]
 Removing from play:

 (d26)[ 10 ]
 (d25)[ 18 ]
 (d24)[ 20 ]
 (d23)[ 22 ]
 (d22)[ 4 ]

[User]
 Removing from play:
 (5d19)[ 9 ][ 4 ][ 16 ][ 18 ][ 13 ](60)

Rerolls in case:
 (3d19)[ 8 ][ 4 ][ 9 ](21)
 Levia-Dragon - Daedalus, Star Boy, Torrential Tribute, Spiritual Water Art - Aoi, and Salvage. Well, that thins my deck a bit.

[User]
 Yes, your Life Points are quite high as of the moment. But there is a reason water is the most powerful of the elements, Kazil. Given time, it can erode the greatest of mountains. Let's see what we have.
 (d14)[ 4 ]
 Nothing at the moment. I end my turn, and I remove Sangan for the hand size limit. Your move.

{table="head”]1|2|3|4|5
-|F|F| TW |-
-|-|-|-|-[/table]

 Field Spell:   A Legendary Ocean

F: Face-down
TW: Tornado Wall

 Life Points:  4300

 Spoiler

 Hand:  6

 Spoiler

Hydrogeddon
Amphibious Bugroth MK-3
Lightning Vortex
Brain Control
Amphibious Bugroth MK-3
Star Boy

Face Down: Salvage
Face Down: Call of the Haunted

 Deck:

 Spoiler

1.	Warrior of Atlantis
2.	Warrior of Atlantis
3.	Nightmare Penguin
4.	Aqua Spirit
5.	Earthbound Immortal Chacu Challhua
6.	Mobius the Frost Monarch
7.	Levia-Dragon – Daedalus
8.	A Legendary Ocean
9.	Gravity Bind
10.	Dark Bribe
11.	Dark Bribe
12.	Mirror Force
13.	Spiritual Water Art – Aoi

 Extra Deck:

 Spoiler
 Empty

 Graveyard:
 Out of Play:

 Spoiler

Mother Grizzly
Mobius the Frost Monarch
Aqua Spirit
Smashing Ground
Hydrogeddon
Hydrogeddon
Nightmare Penguin
Marshmallon
Warrior of Atlantis
Shark Cruiser
Mystical Space Typhoon
A Legendary Ocean
Levia-Dragon – Daedalus
Star Boy
Torrential Tribute
Spiritual Water Art – Aoi
Salvage
Sangan

[User]
 "I am sorry to say this, but you have lost.  I activate my face-down D.D. Dynamite Trap card.  With this, you take 300 damage for each of your cards in the different dimension.  You lose.  Brace yourself."

With that, there is a large explosion directly in front of the man with the blue cape.

 "Water is indeed a powerful element.  But it cannot hope to overcome the infinite powers of the cosmos.  You put a good fight, and I hope to fight you again some time."

Kazil offers his hand to Blue Ghost for a handshake.

[User]
 Blue Ghost coughs as he emerges from the explosion.

 Good show, Kazil. I accept this defeat with humility, and I promise that next time, I will not lose.

He gives Kazil a congratulatory handshake as the field fades away.

[User] "I have to say it was the most fun I've had in a while.  Now I'm going to have rest before challenging someone else, and I know you have a few people you are facing even as we speak, so I bid you farewell.   Plane Shift .


[User]
 Apocalypse Rising
  OOC Thread
 Players

 Spoiler
 Turol Isjoth  - ColonelFuster
  Arumi Ikinashi  - Kumori_Ekisu
  Rederic Feuer IV  - Nebuchadnezzer
 ????  - FishAreWet
  Fackrinar Grattuhlmahk  /  Zhaerariea(Cohort)  - Xyk

 Background:

 Spoiler
 You were all once great people in your given profession but recently over the past few months an amazing evil has swept over the land leaving many dead. You were chosen by an almighty being with power beyond imagining to be its hand on eberron. You have excepted its offer and are now something new something powerful and something with only one mission. Conquer and Destroy.

 Plot Starter:

 Spoiler
After recently becoming this great powers black hand, you find yourself being drawn to a large cave in the east of Eberron. You all arive there at almost the same time, to find a burning carcass at the entrance

What do you do?

[User]
 (I guess I'll break the ice!)

Having arrived mere moments before any others, Arumi's opportunity to examine the corpse in solitude was brief. The arrival of the others drew away his attention, whilst his sword was drawn from its scabbard.
His hand hesitated. He couldn't understand it. The same feeling had come to him, leading him here, to this cave, to this pyre. And now it told him not to kill, as he had so effortlessly of late.
Turning to the aproaching nuisance, the nearly eight foot tall metal form was immediately intimidating. Bearing his one eye upon the first pest to bother him, he announced himself:  "I am Arumi Ikinashi. Speak quickly or die: What brings you here?"

[User]
 "Calm down, metal man."  The red-haired sorcerer said. He had on a robe of an equally fantastic shade of red; as well as a goatee.  "I am Rederic Feuer IV, esq. but if that seems a tad bothersome for you, I suppose I could let you off with a 'sir' for now."

Rederic's eyebrow was raised as he inspected where he was . "Couldn't have picked a better spot, could they?"

[User]
 For a moment Arumi just stared at the red man.  " Sir ?"  he asked calmly,  "You can't seriously expect me to call you that. How does  Shizno  sound?"
Nodding towards the corpse he added  "What do you make of this, Shizno?"

[User]
 Rederic Feuer IV, esq. lost interest in the metal man, and plainly ignored him. He went towards the corpse to have a look himself.  "It's a corpse, tin man. Whoever did this was sloppy, inelegant and ineloquent. Kind of a disappointment, really."

 Spoiler
Could I have description of the corpse?

Search the corpse:
 (1d20+2)[ 3 ]

[User]
 The Corpse:

 Spoiler
The corpse is about the height of a halfling with the long pointy ears of an elf, his skin is extremely pale. It is wairing some leather armor and has a short empty scabbard at its hip. Its also has a massive hole in its chest which has blood and entrails coming out of it.

You examine the corpse more closely and see that hole through his chest was done post-morton and that his death was caused by to thin piercing wounds in his neck.

[User]
 A large, menacing-looking man steps forward. His fangs and odor practically seethe goblinity but his tidy pony-tail and smile disagree. An elderly goblin woman follows him closely.

 Good evening, gentlemen. I suspected there would be others. I welcome your skills to my cause. My name is Fackrinar Grattuhlmahk, a name you will not soon forget.

He smiles with a hint of smugness and the goblin takes out a pen and book and begins writing something down. By her actions it is clear she is describing the setting and corpse.

[User]
 Another easy victim, another odd compulsion. Why can't I just kill them?  Arumi asked himself.
 Turning away from the others and towards the cavern, Arumi asks  "And who might you be?"   (Stupid me, he introduced himself...)

Ignoring the newcomer, Arumi turned his gaze toward the cavern.

 Spoiler
Anything interesting interesting about the cave? Search and spot checks if you want them:
search:  (1d20+2)[ 17 ]
spot:  (1d20-3)[ -1 ]

[User] Rederic stroked his goatee while he eyed his 'companions'.  "This is getting interesting."

[User]
 The Cavern

 Spoiler
You search around the entrance to the cavern and find a couple of multi-colored stones stabbing out of the wall. You also notice a few foot prints in the loose dirt on the floor with a trail of blood following close behind


[User] Alright, here we go!  Do you have any map preferences?  If not we can just use the columns map.  Also, how many buff rounds do you need?

[User]
 Uh... it might be a little work for you, but... there was a map somewhere (I don't know where) that was kind of like columns, but about 2x the size (and with more columns). If you can't find that, I'll use columns, I guess.

Buffs: 4 + AD minimum, 6 + AD preferred.

[User]
 Map
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]

The buff rounds are fine.

[User]
 Buffs:

 Spoiler

AD:
- mage armor
- false life  (1d10+10)[ 19 ]
6 rounds:
1) Fly
Swift1) Greater mirror image  (1d4+4)[ 5 ]
2) Expeditious Retreat
3) Invisibility
4) Displacement
5) Spell Turning  (1d4+6)[ 10 ]
6) Shield

Starting position: (I'll take top)
 Spoiler
D2, 40 feet up

.
Initiative:
 (1d20+15)[ 30 ]

[User]
 Buffs
 Spoiler
nothing

Starting Position: G11

Initiative:  (1d20+8)[ 9 ]

[User]
 In case you guys still want it, here's the other columns map.

 {table=head] |A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 |
 22 ||||||||||||
 23 ||| C | C ||||| C | C ||
 24 ||| C | C ||||| C | C ||
 25 |
 26 |||||||||||[/table]
Arena is typically 30 feet tall, worked stone. Normal lighting.

I'll delete this post if you don't want to use it. It would get in the way otherwise.

[User]
 I'd prefer the new arena , and if it's okay I'll start in
 Spoiler
E2, 25 ft up.

Still on top. Once you decide if the bigger one's okay, let me know and we can finally start!

[User]
 Alright this one's cool too

Starting position:

 Spoiler
A25

[User]
 I won initiative...
I assume you don't have LoS to me, so.

 Spoiler
 Move to C11.

I don't think you have line of sight, but for when you do... vision modes, please.

 Spoiler
 Using all of my Scout's headband. True seeing for one minute.

End turn, unless I gain line of sight at some point.

[User] Just to simplify things I'll tell you my position.  I'm in A25, do you see me?

[User]
 Yes, I see you partway through my movement.

My description:
Only open if you can see invisible.

 Spoiler

You see an human wizard in his thirties, wearing a cloak, a headband, a belt, two rings, two backpacks[I don't know how he does that...], and holding in his hand a single shuriken.
Unfortunately, you also see 8 more copies of the exact same thing.

Vision modes: Normal sight,  true seeing . What do I see? I might have to change my movement from that point on.
OO:

 Spoiler
My original movement was E2-D2-C2-B3-B4-B5-B6-B7-B8-B9-B10--C11. (11 squares, but since I have exp. retreat I can move 12 squares in a move action, I believe.)

.

[User] I see invisibility.  Where do I see you.

[User]
 B3, moving to B11. Then I cast a spell (I'll give you this one: greater dispel magic.)
Turn not over, I'll finish after my dispel rolls. How many buffs?

[User]
 Zero buffs 😁

EDIT: Wait a minute, You're casting?  In that case you provoke an AoO.

[User]
 How do you threaten B11? You're in A25, right?
If you do threaten it, I'll cast defensively. DC is 15 + spell level, so 21.
 Concentration :  (1d20+21)[ 26 ] .
No buffs? Alright, I'll
 Spoiler
burn 2 charges off my belt of battle

 and hit you with a spellcraft DC 18
 Spoiler
empowered ray of enfeeblement

.
No save, SR applies. Spell penetration check and damage in new post.
End turn.
[Sorry about the post roll count, I deleted a few rolls when I was fixing my action.  Just to prove I'm not cheating, I make the concentration on a nat. 1.]

[User]
 A coruscating ray springs from the hands of the wizard and his 8 copies.
Ranged touch attack:  (1d20+8)[ 18 ] .
If you have SR, penetration:  (1d20+13)[ 30 ] .
If I hit and your SR doesn't protect you (or you have none):
 Spoiler
Take (1d6+5)*1.5 STR penalty.

.
No save.
(Turn has been ended.)

[User]
 And I forgot my roll inside the spoiler.
If I hit and you fail SR:

 Spoiler
  (1d6+5)[ 11 ]  * 1.5 strength penalty.

[User] Actually, I've got the mage slayer feat which means that any caster within my threatened squares (60ft reach) can't cast defensively.

[User]
 Doesn't matter, unless you're not in A25 like you said, because I'm 14 squares (70 ft.) from you.
So no AoOs, and does the second spell hit?

[User] Just a quick note: you can not move diagonally around a corner. It doesn't have an influence on the present situation, but keep it in mind for the future.

[User] 17 STR damage?  In that case, I think I'm down.

[User] It is a strength penalty, actually. It can not reduce your strength to zero. You may have to worry about encumbrance, though. Also, it's -16, not -17.

[User] Oh, so I have 1 STR.  Cool.

[User]
 My Turn:

 Free Action:   Dimension Door to A15

 Full Round Action #2:  Lots of Arrows aimed your way

Attack1: (1d20+25)[ 30 ]
Damage:  (1d8+10)[ 14 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack2: (1d20+25)[ 43 ]
Damage:  (1d8+10)[ 13 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 3 ]  CON damage on a failed save)

Attack3: (1d20+25)[ 26 ]
Damage:  (1d8+10)[ 17 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack4: (1d20+25)[ 31 ]
Damage:  (1d8+10)[ 16 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack5: (1d20+20)[ 25 ]
Damage:  (1d8+10)[ 14 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack6: (1d20+20)[ 21 ]
Damage:  (1d8+10)[ 16 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 1 ]  CON damage on a failed save)

Attack7: (1d20+15)[ 30 ]
Damage:  (1d8+10)[ 16 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 2 ]  CON damage on a failed save)

Attack8: (1d20+15)[ 20 ]
Damage:  (1d8+10)[ 12 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 2 ]  CON damage on a failed save)

 Swift Action:  activate belt of battle, spending 3 charges, to get another fullround action

 Full Round Action:  Lots of Arrows aimed your way

Attack1: (1d20+25)[ 26 ]
Damage:  (1d8+10)[ 15 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack2: (1d20+25)[ 44 ]
Damage:  (1d8+10)[ 16 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 1 ]  CON damage on a failed save)

Attack3: (1d20+25)[ 41 ]
Damage:  (1d8+10)[ 17 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 2 ]  CON damage on a failed save)

Attack4: (1d20+25)[ 41 ]
Damage:  (1d8+10)[ 11 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 3 ]  CON damage on a failed save)

Attack5: (1d20+20)[ 34 ]
Damage:  (1d8+10)[ 14 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 2 ]  CON damage on a failed save)

Attack6: (1d20+20)[ 31 ]
Damage:  (1d8+10)[ 14 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack7: (1d20+15)[ 29 ]
Damage:  (1d8+10)[ 14 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 4 ]  CON damage on a failed save)

Attack8: (1d20+15)[ 17 ]
Damage:  (1d8+10)[ 18 ]  +1 CON damage + Poison (Fort Save DC 17) ( (1d4)[ 2 ]  CON damage on a failed save)

[User]
 The last attack misses, for all the others roll total concealment and mirror image (8 images, so 1d9.)

By the way, you are a jerk.

[User] If he can not see your mirror images, they have no effect on his chances to hit you. He only has to deal with the 50% miss chance, unless he can see them.

[User] If he can see me, he can see my images, right?

[User] Yes. This of course assumes he doesn't have True Seeing or some other means to overcome them.

[User] I have true seeing 100ft.

[User]
 Ookay... I should be dead, but I think I have one chance left.

I'm going to cast myself a celerity.
Celerity's an immediate action, so I believe you get no AoO for its casting.
Wall of force: A13 to L13.

I don't know what happens in terms of the previous attacks, but I'd assume they hit the wall. Take your AoO for the wall of force, if it is technically provoked. ["As if you had readied an action"? I assume that means it goes before all your attacks.]
Concentration check:  (1d20+21)[ 35 ] . DC is 10 + damage dealt, IIRC.

[User]
 I'm fairly sure it works like this: MN attacks, Thelas casts Celerity>Wall of Force, which blocks the attack. However, MN has at this point only made a single attack, and unless he is using certain abilities he can keep it as a standard action attack if he wants. Thus, he may be able to move.

Thelas, a ruling was recently made that makes Celerity's daze unavoidable, in case you had a means around it.

Also, I think there is no AoO from casting an immediate spell such as Celerity.

[User] How high up does the wall of force go?

[User]
 Originally Posted by Mushroom Ninja
 How high up does the wall of force go?

The arena is 12 squares (60 ft) across.
Wall of force produces a vertical wall that is one 10ft square per caster level.
I has 13 caster levels.
I believe that means it's 21.16 ft high, if you care to be that precise.

[User] I don't know if you forgot about this or just haven't been on in a while, but I'm bumping it both for that and to make it easier to find for me.

[User] Alright, after my first attack was blocked by the wall of force, I'll end my turn.

[User] Dazed. Go.

[User]
 Free Action:  Dimension door to A9

 Full Round Action:   Arrows, lots of Arrows

 Attack 1:   (1d20+25)[ 41 ]
 Damage:   (1d8+10)[ 13 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Attack 2:   (1d20+25)[ 38 ]
 Damage:   (1d8+10)[ 17 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 2 ]  CON damage on failed save

 Attack 3:   (1d20+25)[ 40 ]
 Damage:   (1d8+10)[ 18 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 1 ]  CON damage on failed save

 Attack 4:   (1d20+25)[ 34 ]
 Damage:   (1d8+10)[ 14 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Attack 5:   (1d20+20)[ 30 ]
 Damage:   (1d8+10)[ 13 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 1 ]  CON damage on failed save

 Attack 6:   (1d20+20)[ 32 ]
 Damage:   (1d8+10)[ 12 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 3 ]  CON damage on failed save

 Attack 7:   (1d20+15)[ 31 ]
 Damage:   (1d8+10)[ 16 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 3 ]  CON damage on failed save

 Attack 8:   (1d20+15)[ 20 ]
 Damage:   (1d8+10)[ 13 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Swift Action:   Burn 3 charges on belt of battle for extra full round action (NOTE: I'm assuming that because I couldn't target you after my first attack last round I didn't use the belt of battle then.)

 Full Round Action #2:   Arrows, lots of Arrows

 Attack 1:   (1d20+25)[ 35 ]
 Damage:   (1d8+10)[ 16 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Attack 2:   (1d20+25)[ 30 ]
 Damage:   (1d8+10)[ 17 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 3 ]  CON damage on failed save

 Attack 3:   (1d20+25)[ 42 ]
 Damage:   (1d8+10)[ 16 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 3 ]  CON damage on failed save

 Attack 4:   (1d20+25)[ 42 ]
 Damage:   (1d8+10)[ 13 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Attack 5:   (1d20+20)[ 24 ]
 Damage:   (1d8+10)[ 14 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Attack 6:   (1d20+20)[ 23 ]
 Damage:   (1d8+10)[ 11 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 2 ]  CON damage on failed save

 Attack 7:   (1d20+15)[ 16 ]
 Damage:   (1d8+10)[ 16 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 4 ]  CON damage on failed save

 Attack 8:   (1d20+15)[ 18 ]
 Damage:   (1d8+10)[ 12 ]  +1 CON damage + Poison (DC 17 Fort)  (1d4)[ 1 ]  CON damage on failed save

[User] Attack number 7 in full round attack #2 is a natural 1.

[User]
 Let's just get this over with.
Celerity (the sequel) -> Spellcraft DC 22
 Spoiler
Finger of Death

DC 25 Fort save, please.

If you pass

 Spoiler

Take  (3d6+13)[ 27 ] .
If that doesn't drop you, I lose.

If you fail

 Spoiler

Die

[User]
 Spellcraft:  (1d20+15)[ 24 ]

Save:  (1d20+12)[ 15 ]

[User]
 Blarg, I am dead.  Curse you casters!

Nice match.  It was fun. 🙂

[User]
 Thanks, it was fun for me as well.
And I need more save-or-dies that aren't Fort-based. I was lucky your fort wasn't astronomical.


[User]
 Arena Tournament, Round 71:  Kelmek Bloodspear  vs.  Liquid Orc
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Kelmek Bloodspear  - Random Action
 Liquid Orc  - Ladorak

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Reporting in.

No purchases

Init: (d20+1)[ 11 ]

[User]
 Ran into delays.

Kelmek, Ini: (1d20+2)[ 4 ]

No purchases.

[User]
 Hey man, glad to see you made it :)
Ok, let's rock and roll.

 Liquid turn one

 Spoiler
Start in A10 with shield and javalin, soulmeld active. Activate Animal devotion, hawk. Run action: Fly to G10 +15 feet up, then onward to m10

End turn

Stats:

 Spoiler
@M10 +15 feet up
HP: 15 (Can drop to -9)
AC:18 FF: 17 Touch: 11
Animal devotion: 10/10
Soulmeld active.No Maneuvers used. Stance not active

[User]
 Aye! Let there be rock!

Kelmek, R-1:
Ref/LoS:
 Spoiler

Start in Y-10, with longspear readied.
Trying to hide and move quietly, double move at half-speed to U-2.
Hide check:  (1d20+8)[ 12 ]
Move:  (1d20+6)[ 26 ]

End turn.

STats:
 Spoiler

Hp: 10/10
AC: 16(10+4armor+2dex), T-12, FF-14
Attack: Longspear +5, 1d8+5, x3, 10'reach
Saves: F+2/R+4/W-1
Listen:-1, Spot:+3

[User] Waiting on an LoS check before I take my turn

[User]
 Refs:

 Spoiler

Liquid Orc is in plain sight, so I'm rolling for his spot and listen checks opposed to Bloodspear's hide and move silently

Spot:  (1d20+1)[ 12 ]

Listen:  (1d20-2)[ 3 ]

Higher Mod wins.

Liquid Orc:

 Spoiler

No LoS.

Bloodspear:

 Spoiler

You can clearly see Liquid Orc flying over M10.

[User]
 Yay, thank you Introbulus😁
 Liquid turn 2

 Spoiler
Double move: Ascend 5 feet moving to O-10. Costs 15 movement.(Incidently, I just noticed N and M are in the wrong places on this map.)
Then in a straight line to V-10. Costs 35 movement.
45 degree turn. Costs 5 movement
Move to W-9. Last of movement.

End turn. (Need LoS again)

Stats:

 Spoiler
@W-9 +20 feet up
HP: 15 (Can drop to -9)
AC:18 FF: 17 Touch: 11
Animal devotion: 9/10
Soulmeld active.No Maneuvers used. Stance not active

[User]
 Refs:

 Spoiler

Another Spot check for they flying Orc, since he's heading in the direction of Bloodspear.  But only at the END of his movement. I'm not even going to start with the logistics of angles of view with 10 ft. (or is it 5 ft?) of slope cover.

 (1d20+1)[ 18 ]

At the end of Ladorak's turn, LoS is established between both characters.

Liquid Orc is currently flying in the air, above W9.

Kelmek Bloodspear is hiding behind the cliffs at U2.

[User]
 Since we can see each other.

  Kelmek, R-2:
Move to U-8.
Move action - Sheathe longspear.
Designate Liquid Orc as opponent for Dodge.

End turn.

Stats:
 Spoiler
Current Position: U-8
Hp: 10/10
AC: 17(10+4armor+2dex+1feat), T-12, FF-14
Attack:  Longspear +5, 1d8+5, x3, 10'reach
Saves: F+2/R+4/W-1
Listen:-1, Spot:+3

[User]
 Liquid turn 3

Standard action: Lob a javalin
Attack: [roll]d20+7 [/roll]
Damage:  (d6+6)[ 8 ]

Move action (Draw a javalin while moving): Move to X-8 (5)
45 degree turn (5)
Move to X-6 (10)
90 degree turn to the left (10)

Stats:

 Spoiler
@W-9 +20 feet up
HP: 15 (Can drop to -9)
AC:18 FF: 17 Touch: 11
Animal devotion: 8/10
Soulmeld active.No Maneuvers used. Stance not active

[User]
 I'll do that attack roll again...

 (d20+7)[ 26 ]

End turn

[User] Oh, this is gonna hurt.

[User] ... It's not a crit or anything. It's your go.

[User]
 Kelmek,R-3:
Move to S-8, turning south, I think I break LoS here at some point.
Ref/LoS:
 Spoiler

Finish my move in S-11.
Try to hide and be quiet.
Hide: (1d20+8)[ 28 ]
Move: (1d20+6)[ 19 ]

End turn.
Stats:
 Spoiler

Standing in S-11
Hp: 2/10
AC: 17(10+4armor+2dex+1feat), T-12, FF-14
Attack:  Longspear +5, 1d8+5, x3, 10'reach
Saves: F+2/R+4/W-1
Listen:-1, Spot:+3

[User]
 Well Liquid is 20 feet above ground level right now, but the pillar is 15 foot high so he should lose LoS when you move south from S-8.

 Liquid turn 4

 Spoiler

Man, I knew flying was gonna be a lot more complicated then normal movement but this really is a lot of work. Especially for you guys I imagine. I'll try to keep it is easily understood as possible.

Move action: Forward to T-6 (20)
45 degree turn (5)
Forward to S-7 (5)

Now I think I'll be needing a spot and listen check...

Spot:  (d20+1)[ 13 ]
Listen:  (d20-2)[ 4 ]

Turn not ended, need LoS.

Stats:

 Spoiler
@W-9 +20 feet up
HP: 15 (Can drop to -9)
AC:18 FF: 17 Touch: 11
Animal devotion: 7/10
Soulmeld active.No Maneuvers used. Stance not active

[User]
 Sorry, got my stats wrong.

Stats:

 Spoiler
@S-7 +20 feet up
HP: 15 (Can drop to -9)
AC:18 FF: 17 Touch: 11
Animal devotion: 7/10
Soulmeld active.No Maneuvers used. Stance not active

[User]
 LoS established:
Liquid is in  S7 , 20ft in the air, Kelmek is in  S11 .

When you're only halfway through your turn you don't have to post stats, only at the end, and Kelmek needs cover to hide, which he doesn't have.

[User]
 Ah, cheers for the tip.

Anyway, throw a javalin (Minus one penalty due to range)

attack:  (d20+6)[ 22 ]
damage:  (d6+6)[ 8 ]

End turn.

Stats:

 Spoiler
@S-7 +20 feet up
HP: 15 (Can drop to -9)
AC:18 FF: 17 Touch: 11
Animal devotion: 7/10
Soulmeld active.No Maneuvers used. Stance not active

[User]
 Flying, how could I forget a crossbow.

Well, that finishes me. Good game, Ladorak.

[User] To be honest I feel a little guilty about it, it would have been much fairer to engage you on level terms.

[User] Oh it was fair. You just took advantage of my mistake on not taking a ranged weapon into combat.

[User]
 High Ref Hust
Liquid Orc flows into the winner's circle, while the only blood on Kelmek's spear is his own.


[User]
 Arena Tournament, Round 67:  Daagri  vs.  Squirrel
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Daagri  - Romeir
 Squirrel  - Sallera

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative  - (d20+2)[ 18 ]
Buying later...

[User]
 Init:  (1d20+4)[ 23 ]

Purchasing a Chronocharm of the Horizon Walker.

[User] Sell Bastard Sword, buy Masterwork Bastard Sword, and two potions of cure light wounds.

[User]
 Squirrel, Round 1

Starting Y14, wielding greatsword.
Move: To O19.
Standard: Ready action:
 Spoiler
Move if Daagri attacks me, readies an action, or ends his turn.

Stats:
 Spoiler
HP 18/18, AC18 (14, 14)
Psionically focused
Rage unused
Bursts: 3/3

[User]
 Starting in A-14 with sword and board, moving to D-16 and ready an action.

 Spoiler
Attack if he comes within melee range.

End Turn
Stats

 Spoiler
   Daagri
Male LN Human Fighter,  Level  1,  Init  +2,  HP  16/16,  Speed  20'
 AC  19,  Touch  12,  Flat-footed  17,  Fort  +5,  Ref  +2,  Will  +0,  Base Attack Bonus  1
   Masterwork Bastard Sword   +6 (1d10+3, 19-20/x2)
   Shortbow (20 Arrows)   +3 (1d6, x3)
   Chainmail ,    Wooden Shield  (+5 Armor, +2 Shield, +2 Dex)
 Abilities  Str 16, Dex 14, Con 16, Int 12, Wis 10, Cha 8
 Condition  None

[User]
 Triggers my readied action, I move to E14.

 Squirrel, Round 2

5ft step to D15.
Free: Rage.
Provided none of this triggers you running away...
Swift: Expend Xeph burst for extra attack.
Full-Round: Go for the spleen!
Attack 1:  (1d20+5)[ 21 ]
Damage:  (2d6+6)[ 13 ]
Attack 2:  (1d20+5)[ 22 ]
Damage:  (2d6+6)[ 14 ]
Crit confirm:  (1d20+5)[ 7 ]
Crit damage:  (2d6+6)[ 15 ]

Stats:
 Spoiler
HP 20/20, AC16 (12, 12)
Psionically focused
Rage 7 rounds
Bursts: 2/3

Done.

[User] Ouch.  Looks like you have one swing to stop me before you're quartered...

[User] So there's no penalty for multiple attacks when using the Xeph burst?

[User]
 I can confirm when I get home, but as I recall, it's basically a mini-Haste.

Edit: Yeh, "you make one extra attack each round, using your highest base attack bonus, when you take a full attack action."

[User]
 It's useless, unless I get a Crit, anyway here goes...
[roll=Attack]d20+6[[/roll]
[roll=Damage]d10+3[/rolll]
  Confirm  - (d20+6)[ 7 ]
  Confirm  - (d10+3)[ 4 ]
By the way sorry for the waiting...

[User]
 Aaaaah!
Here goes that attack again.
  Attack  - (d20+6)[ 24 ]
  Damage  - (d10+3)[ 11 ]
  Confirm  - (d20+6)[ 11 ]
  Crit Damage  - (d10+3)[ 11 ]

[User] Hits, but not enough to bring me down.

[User]
 High Ref Hust
Squirrel wins, Daagri dies.