[User]
 The Insect Army - Turbo

 Spoiler

 Pinch Hopper
 Pinch Hopper
 Pinch Hopper
 Bee List Soldier
 Bee List Soldier
 Bee List Soldier
 Aztekipede, the Worm Warrior
 Aztekipede, the Worm Warrior
 Cross-Sword Beetle
 Cross-Sword Beetle
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV7
 Ultimate Insect LV7
 Gigaplant
 Prickle Fairy
 Prickle Fairy
 Howling Insect
 Howling Insect
 Howling Insect
 Verdant Sanctuary
 Verdant Sanctuary
 Verdant Sanctuary
 Speed Spell - Pot of Avarice
 Speed Spell - Pot of Avarice
 Speed Spell - Speed Jammer
 Speed Spell - Speed Jammer
 Speed Spell - Speed Storm
 Speed Spell - Angel Baton
 Speed Spell - Angel Baton
 Solemn Wishes
 Solemn Wishes
 Royal Decree
 Royal Decree
 Mirror Force
 Torrential Tribute

 "So, let us begin."  Like a inconsistent plague, the Black Mage Tuor appeared in the arena. He waited in the race-track, awaiting his opponent.

[User]
 The flustered scientist gets on his ATV.  "Gah! You're after me again!"
 (1d20)[ 14 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (5)

 Spoiler
Dust Tornado
Dandylion
DAD
Neo-Spacian Glow Moss
Armageddon Knight

 Graveyard (0)

 Spoiler
-

 RFG (0)

 Spoiler
-

 Junk'n'Debris Turbo

 Spoiler

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Plaguespreader Zombie
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Dandylion
 Ryko, Lightsworn Hunter
 Ryko, Lightsworn Hunter
 Cross Porter
 Cross Porter
 Speed Spell - Allure of Darkness
 Speed Spell - Pot of Avarice
 Speed Spell - Pot of Avarice
 Speed Spell - Foolish Burial
 Speed Spell - Heavy Storm
 Speed Spell - Brain Control
 Speed Spell - Mind Control
 Speed Spell - Overboost
 Speed Spell - Overboost
 Dust Tornado
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Solemn Judgment
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck: Goyo Guardian, Brionac, Catastor x2, Uruquizas, Red Dragon Archfiend, Stardust Dragon, Black Rose Dragon, Iron Chain Dragon x2, Trident Dragon, Junk Archer, Mist Wurm, Magical Android, Junk Warrior

[User]
 "I meet you far too much. I see you're as hyper as ever."
 (1d20)[ 10 ]
 (5d40)[ 12 ][ 15 ][ 39 ][ 27 ][ 28 ](121)
 (4d40)[ 25 ][ 26 ][ 34 ][ 3 ](88)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (5)

 Spoiler
-

 Graveyard (0)

 Spoiler
-

 RFG (0)

 Spoiler
-

 The Insect Army - Turbo

 Spoiler

 Pinch Hopper
 Pinch Hopper
 Pinch Hopper
 Bee List Soldier
 Bee List Soldier
 Bee List Soldier
 Aztekipede, the Worm Warrior
 Aztekipede, the Worm Warrior
 Cross-Sword Beetle
 Cross-Sword Beetle
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV7
 Ultimate Insect LV7
 Gigaplant
 Prickle Fairy
 Prickle Fairy
 Howling Insect
 Howling Insect
 Howling Insect
 Verdant Sanctuary
 Verdant Sanctuary
 Verdant Sanctuary
 Speed Spell - Pot of Avarice
 Speed Spell - Pot of Avarice
 Speed Spell - Speed Jammer
 Speed Spell - Speed Jammer
 Speed Spell - Speed Storm
 Speed Spell - Angel Baton
 Speed Spell - Angel Baton
 Solemn Wishes
 Solemn Wishes
 Royal Decree
 Royal Decree
 Mirror Force
 Torrential Tribute

[User]
 "Gah!"  He begins driving away.  "You'll never catch me!"
 (1d35)[ 21 ]
 "Alright! I start with summoning Armageddon Knight, sending Cross Porter to the grave. This adds Neo-Spacian Dark Panther to my hand. I then end my turn."

Field: Speed World 2 (1 counter)
{table=head]1|2|3|4|5
-|-|A|-|-
-|-|-|-|-[/table]
 Armageddon Knight: 1400 /1200

 Hand (5)

 Spoiler

Dandylion
DAD
Neo-Spacian Glow Moss
Neo-Spacian Dark Panther
Speed Spell - Pot of Avarice

 Graveyard (1)

 Spoiler
Cross Porter

 RFG (0)

 Spoiler
-

 Junk'n'Debris Turbo

 Spoiler

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Plaguespreader Zombie
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Dandylion
 Ryko, Lightsworn Hunter
 Ryko, Lightsworn Hunter
 Cross Porter
 Speed Spell - Allure of Darkness
 Speed Spell - Pot of Avarice
 Speed Spell - Foolish Burial
 Speed Spell - Heavy Storm
 Speed Spell - Brain Control
 Speed Spell - Mind Control
 Speed Spell - Overboost
 Speed Spell - Overboost
 Dust Tornado
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Solemn Judgment
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck: Goyo Guardian, Brionac, Catastor x2, Uruquizas, Red Dragon Archfiend, Stardust Dragon, Black Rose Dragon, Iron Chain Dragon x2, Trident Dragon, Junk Archer, Mist Wurm, Magical Android, Junk Warrior

[User]
 "Summon Fenrir!"  A silver dog appeared before Tuor, who had apparently dipped into the pool of Summon magic at some point. He mounted the dog, who begun to run in the direction of the ATV.  "Haste II!"  The dog bounded forward, before becoming in line with the ATV.

 (1d35)[ 26 ]
 "I activate Verdant Sanctuary, even if it means I take the damage. Regardless, I summon Ultimate Insect LV3, and set one card face-down. My turn is at an end."
 Speed Counters  - 2
 Life Points  - 6000
{table=head]1|2|3|4|5
-|-|3|-|-
-|-|V|F|-[/table]
 Ultimate Insect LV 3   -  1400 /900
  V erdant Sanctuary

 Spoiler
 Hand (3)

 Spoiler
-Ultimate Insect LV5
-Speed Spell - Pot of Avarice
-Speed Jammer

 Facedowns

 Spoiler
(S/T 4) Mirror Force

 Graveyard (0)

 Spoiler
-

 RFG (0)

 Spoiler
-

 The Insect Army - Turbo

 Spoiler

 Pinch Hopper
 Pinch Hopper
 Pinch Hopper
 Bee List Soldier
 Bee List Soldier
 Bee List Soldier
 Aztekipede, the Worm Warrior
 Aztekipede, the Worm Warrior
 Cross-Sword Beetle
 Cross-Sword Beetle
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV7
 Ultimate Insect LV7
 Gigaplant
 Prickle Fairy
 Prickle Fairy
 Howling Insect
 Howling Insect
 Howling Insect
 Verdant Sanctuary
 Verdant Sanctuary
 Speed Spell - Pot of Avarice
 Speed Spell - Speed Jammer
 Speed Spell - Speed Storm
 Speed Spell - Angel Baton
 Speed Spell - Angel Baton
 Solemn Wishes
 Solemn Wishes
 Royal Decree
 Royal Decree
 Torrential Tribute

[User]
 (1d32)[ 12 ]
 "I summon Neo-Spacian Dark Panther. Armageddon Knight will attack and destroy your monster, and Panther will attack directly! Mwahahaha!"

Field: Speed World 2 (3 counter)
{table=head]1|2|3|4|5
-|-|-|P|-
-|-|-|-|-[/table]
 Neo-Spacian Dark Panther: 1000 /500

 Hand (5)

 Spoiler

Dandylion
DAD
Neo-Spacian Glow Moss
Neo-Spacian Glow Moss
Speed Spell - Pot of Avarice

 Graveyard (2)

 Spoiler
Cross Porter
Armageddon Knight

 RFG (0)

 Spoiler
-

 Junk'n'Debris Turbo

 Spoiler

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Plaguespreader Zombie
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Dandylion
 Ryko, Lightsworn Hunter
 Ryko, Lightsworn Hunter
 Cross Porter
 Speed Spell - Allure of Darkness
 Speed Spell - Pot of Avarice
 Speed Spell - Foolish Burial
 Speed Spell - Heavy Storm
 Speed Spell - Brain Control
 Speed Spell - Mind Control
 Speed Spell - Overboost
 Speed Spell - Overboost
 Dust Tornado
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Solemn Judgment
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck: Goyo Guardian, Brionac, Catastor x2, Uruquizas, Red Dragon Archfiend, Stardust Dragon, Black Rose Dragon, Iron Chain Dragon x2, Trident Dragon, Junk Archer, Mist Wurm, Magical Android, Junk Warrior

[User] "I counter your attacks with Mirror Force."

[User]
 "Alright, my monsters are destroyed. Now, I have Cross Porter, Armageddon Knight, and Dark Panther in my grave. I can summon the Dark Armed Dragon. AHAHAHA. I remove from play Armageddon Knight and Dark Panther to destroy your Verdant Sanctuary and Insect!"

Field: Speed World 2 (3 counter)
{table=head]1|2|3|4|5
-|-|-|DAD|-
-|-|-|-|-[/table]
 Dark Armed Dragonr: 2800 /1000

 Hand (4)

 Spoiler

Dandylion
Neo-Spacian Glow Moss
Neo-Spacian Glow Moss
Speed Spell - Pot of Avarice

 Graveyard (1)

 Spoiler
Cross Porter

 RFG (2)

 Spoiler
Dark Panther
Armageddon Knight

 Junk'n'Debris Turbo

 Spoiler

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Plaguespreader Zombie
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Dandylion
 Ryko, Lightsworn Hunter
 Ryko, Lightsworn Hunter
 Cross Porter
 Speed Spell - Allure of Darkness
 Speed Spell - Pot of Avarice
 Speed Spell - Foolish Burial
 Speed Spell - Heavy Storm
 Speed Spell - Brain Control
 Speed Spell - Mind Control
 Speed Spell - Overboost
 Speed Spell - Overboost
 Dust Tornado
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Solemn Judgment
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck: Goyo Guardian, Brionac, Catastor x2, Uruquizas, Red Dragon Archfiend, Stardust Dragon, Black Rose Dragon, Iron Chain Dragon x2, Trident Dragon, Junk Archer, Mist Wurm, Magical Android, Junk Warrior

[User]
 "That thing is the bane of me."  The wolf continued to bound forward.  "Haste IV!"
 (1d34)[ 33 ]
 "I'll set two cards face-down, then end."
 Speed Counters  - 4
 Life Points  - 6000
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|F|-[/table]

 Spoiler
 Hand (3)

 Spoiler
-Ultimate Insect LV5
-Speed Jammer

 Facedowns

 Spoiler
(S/T 3) - Pot of Avarice
(S/T 4) Royal Decree

 Graveyard (3)

 Spoiler
-Mirror Force
-Verdant Sanctuary
-Ultimate Insect LV3

 RFG (0)

 Spoiler
-

 The Insect Army - Turbo

 Spoiler

 Pinch Hopper
 Pinch Hopper
 Pinch Hopper
 Bee List Soldier
 Bee List Soldier
 Bee List Soldier
 Aztekipede, the Worm Warrior
 Aztekipede, the Worm Warrior
 Cross-Sword Beetle
 Cross-Sword Beetle
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV7
 Ultimate Insect LV7
 Gigaplant
 Prickle Fairy
 Prickle Fairy
 Howling Insect
 Howling Insect
 Howling Insect
 Verdant Sanctuary
 Verdant Sanctuary
 Speed Spell - Pot of Avarice
 Speed Spell - Speed Jammer
 Speed Spell - Speed Storm
 Speed Spell - Angel Baton
 Speed Spell - Angel Baton
 Solemn Wishes
 Solemn Wishes
 Royal Decree
 Torrential Tribute

[User]
 (1d31)[ 13 ]
 "I set a monster and DAD will attack directly."

Field: Speed World 2 (5 counter)
{table=head]1|2|3|4|5
-|-|F|DAD|-
-|-|-|-|-[/table]
 Dark Armed Dragonr: 2800 /1000

 Hand (4)

 Spoiler

F: Dandylion
Dandylion
Neo-Spacian Glow Moss
Neo-Spacian Glow Moss
Speed Spell - Pot of Avarice

 Graveyard (1)

 Spoiler
Cross Porter

 RFG (2)

 Spoiler
Dark Panther
Armageddon Knight

 Junk'n'Debris Turbo

 Spoiler

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Plaguespreader Zombie
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Ryko, Lightsworn Hunter
 Ryko, Lightsworn Hunter
 Cross Porter
 Speed Spell - Allure of Darkness
 Speed Spell - Pot of Avarice
 Speed Spell - Foolish Burial
 Speed Spell - Heavy Storm
 Speed Spell - Brain Control
 Speed Spell - Mind Control
 Speed Spell - Overboost
 Speed Spell - Overboost
 Dust Tornado
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Solemn Judgment
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck: Goyo Guardian, Brionac, Catastor x2, Uruquizas, Red Dragon Archfiend, Stardust Dragon, Black Rose Dragon, Iron Chain Dragon x2, Trident Dragon, Junk Archer, Mist Wurm, Magical Android, Junk Warrior

[User]
 "Tch! Haste VI!"
 (1d33)[ 24 ]
 "I activate Speed Spell - Speed Jammer! By slowing down Fenrir, I can slow you down to nil! But I still have to end my turn."
 Speed Counters  - 4
 Life Points  - 3200
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|F|-[/table]

 Spoiler
 Hand (3)

 Spoiler
-Ultimate Insect LV5
-Verdant Sanctuary

 Facedowns

 Spoiler
(S/T 3) - Pot of Avarice
(S/T 4) Royal Decree

 Graveyard (3)

 Spoiler
-Mirror Force
-Verdant Sanctuary
-Ultimate Insect LV3

 RFG (0)

 Spoiler
-

 The Insect Army - Turbo

 Spoiler

 Pinch Hopper
 Pinch Hopper
 Pinch Hopper
 Bee List Soldier
 Bee List Soldier
 Bee List Soldier
 Aztekipede, the Worm Warrior
 Aztekipede, the Worm Warrior
 Cross-Sword Beetle
 Cross-Sword Beetle
 Ultimate Insect LV3
 Ultimate Insect LV3
 Ultimate Insect LV5
 Ultimate Insect LV5
 Ultimate Insect LV7
 Ultimate Insect LV7
 Gigaplant
 Prickle Fairy
 Prickle Fairy
 Howling Insect
 Howling Insect
 Howling Insect
 Verdant Sanctuary
 Speed Spell - Pot of Avarice
 Speed Spell - Speed Jammer
 Speed Spell - Speed Storm
 Speed Spell - Angel Baton
 Speed Spell - Angel Baton
 Solemn Wishes
 Solemn Wishes
 Royal Decree
 Torrential Tribute

[User]
 (1d30)[ 23 ]
 "HAHAHAHA! Like that changes anything! I activate Speed Spell - Overboost to give me 4 more speed counters. I remove them all to deal 800 damage for every speed spell in my hand. So you take 800 damage from the Speed Spell - Pot of Avarice I have. Now I summon Dandylion, flip summon another Dandylion, and have them all attack!"

Field: Speed World 2 (1 counter)
{table=head]1|2|3|4|5
-|D|D|DAD|-
-|-|-|-|-[/table]
 Dandylion: 300 /300
 Dandylion: 300 /300
 Dark Armed Dragonr: 2800 /1000

 Hand (3)

 Spoiler

Neo-Spacian Glow Moss
Neo-Spacian Glow Moss
Speed Spell - Pot of Avarice

 Graveyard (2)

 Spoiler
Cross Porter
Speed Spell - Overboost

 RFG (2)

 Spoiler
Dark Panther
Armageddon Knight

 Junk'n'Debris Turbo

 Spoiler

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Plaguespreader Zombie
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Ryko, Lightsworn Hunter
 Ryko, Lightsworn Hunter
 Cross Porter
 Speed Spell - Allure of Darkness
 Speed Spell - Pot of Avarice
 Speed Spell - Foolish Burial
 Speed Spell - Heavy Storm
 Speed Spell - Brain Control
 Speed Spell - Mind Control
 Speed Spell - Overboost
 Dust Tornado
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Solemn Judgment
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck: Goyo Guardian, Brionac, Catastor x2, Uruquizas, Red Dragon Archfiend, Stardust Dragon, Black Rose Dragon, Iron Chain Dragon x2, Trident Dragon, Junk Archer, Mist Wurm, Magical Android, Junk Warrior


[User] Do we wait for the arena manager to start or we use the feature less arena?

[User] Dusk, we got the go-ahead.

[User]
 OK, competitors:

My Half-Dragon Formian Warrior

 Spoiler

Half-Brass Dragon Formain Warrior
Medium Dragon (Lawful, Extraplanar)
 HD  4d10+12 (34)
 Speed  40 ft. 8X squares)
 Init : +3
 AC  22 (+3 Dex, +9 natural), touch 13, flat-footed 19
BAB +4; Grp +7
 Attack  Sting +11 melee (2d4+7 plus poison)
 Full-Attack  Sting +11 melee (2d4+7 plus poison) and 2 claws +9 melee (1d6+3) and bite +9 melee (1d6+3)
 Space  5 ft.;  Reach  5 ft.
 Special Attacks  Poison (1d6 Strength primary/secondary, DC 15), breath weapon (6d8 fire, 60ft line, reflex DC 17 half, 1d4 cooldown)
 Special Qualities   Hive mind, immunity to poison, petrification, cold and fire, resistance to electricity 10, and sonic 10, spell resistance 18, low-light vision,
 Saves  Fort +7, Ref +7, Will +5
 Abilities  Str 25, Dex 16, Con 16, Int 12, Wis 12, Cha 13
 Skills   Climb +10, Hide +10, Jump +14, Listen +8, Move Silently +10, (+3 following tracks), Tumble +12
 Feats   Ability Focus ( breath weapon), Multiattack
 Challenge Rating  5

Your Half-Fiend Half-Dragon Blink Dog

 Spoiler
Title: The Corrosivec Blinker.
Half Fiend Half (green) dragon Blink dog
(Apply half dragon first then, half fiend)
Medium Outsider (Native augmented magical Beast)
HD 4d12+8 38
Initiative + 6
Speed 40 ft (8 squares) 40 fly (average)
AC 24 (8 NAT+ +6 DEX) 16 Touch 18 Flat footed
BAB/Grapple +4/+4
Attack Bite +10 1d6+6 Claw +8 1d6+3 Claw +8 1d4+3
Full Attack Bite +10 and two claws +8 1d4+3
Space /Reach 5ft/5ft
Special Attack Breath Weapon (DC 14) smite good Spell like abilities
Special Qualities: Blink , Darkvision 60 ft, low-light vision, scent, Dimension Door, Immunity to poison, Immunity to Acid, Resistance to cold, fire, acid and electricity 10, DR 5/Magic SR 14. Immunity to sleep and paralysis.
SAVES FORT +6 REF +10 WILL +2
Abilities: STR 22 CON 14 DEX 22 INT 16 CHA 15 WIS 13
Skills Spot +9 Listen +9 Hide+ 14 Survival +9
Feats: Multiattack, Improved Natural Attack (Claw) TrackB
CR 5
Aligment: Lawful evil
Breath Weapon 1/day DC 14 30 ft cone of Acid 6d8 Reflex for half
Blink (Su)
A blink dog can use blink as the spell (caster level 8th), and can evoke or end the effect as a free action.
Dimension Door (Su)
A blink dog can teleport, as dimension door (caster level 8th), once per round as a free action. The ability affects only the blink dog, which never appears within a solid object and can act immediately after teleporting.
SLA
Darkness 3/day
Dessecrate

One thing, isn't your DEX 21 (17 base +4)?

[User]
 Ok, that map will be the.....

 River Arena

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

Roll for initiative, winner goes 1st and chooses starting colour/spot.

[User]
 Ok initiative  (1d20+5)[ 11 ]

Volthawk, you are right my dex should be 21, Ill change that in a moment

[User]
 OK, initiative

 (1d20+3)[ 20 ]

OK I start.

Hey, you're not online now 😡

I'll start in A1. Where are you starting?

[User]
 Originally Posted by volthawk
 OK, initiative

[roll0]

OK I start.

Hey, you're not online now 😡

Secret mode😛 you choose starting place

though I may be slow posting, school is almost finishing and I have to wait till I get home to reconect

[User] OK, like I said, I'll start in A1. You?

[User] I believe we need to start on one of the marked places

[User] What marked places? Those brown dots are trees.

[User] There are a blue spot (marked A 10, B10, A11 B12) and red (y10, z 10, y11,z11)

[User]
 Oh...

I thought they were a lake and some lava.

I feel silly now 😳

I'm in Blue, you're in Red, OK?

[User] So red or blue?

[User]
 I edited my post to say:

 Originally Posted by volthawk
 I'm in Blue, you're in Red, OK?

[User]
 Sure, you star.
Need to go home, I'll try to reconect in half an hour or so sorry:smallsad:

[User] OK, I'll most likely stay on for around 1 and a half hours.

[User]
 OK, actions.

I'm in B11.

 Move Action

Move to tree in B15 and climb it.

Climb DC 15
 (1d20+10)[ 13 ]
 Standard Action

Do nothing.

 Result

I'm in B14.

[User]
 Ok since I could cleary see you moving

Free action, use Dimension door to teleport to B12
full attack

 (1d20+10)[ 23 ]  Bite
 (1d20+8)[ 21 ]  claw 1
 (1d20+8)[ 23 ]  claw 2

Damage
Bite  (1d6+6)[ 11 ]
Claw 1 (1d4+3)[ 4 ]
claw 2  (1d4+3)[ 5 ]

Free action activate  Blink  ability

[User]
 Full attack

Sting
Attack: (1d20+11)[ 24 ]
Damage: (2d4+7)[ 11 ]
Poison DC 17
If fail, take  (1d6)[ 3 ]  Strength damage

Claw
Attack: (1d20+9)[ 17 ]
Damage: (1d6+3)[ 6 ]

Claw
Attack: (1d20+9)[ 17 ]
Damage: (1d6+3)[ 5 ]

Bite
Attack: (1d20+9)[ 13 ]
Damage: (1d6+3)[ 7 ]

[User]
 Blink miss chance-succeed on 1-50

 (1d100)[ 95 ]

Damn, 0 damage.

[User]
 Did any of the attacks affected you?

anyway dismiss blink (free action)

full attack

 (1d20+10)[ 27 ]  Bite
 (1d20+8)[ 11 ]  claw 1
 (1d20+8)[ 10 ]  claw 2

Damage

 (1d6+6)[ 10 ]  bite
 (1d4+3)[ 5 ]  claw 1
[roll]1d4+3 [/roll] claw 2

After that I resume blinking (free action), and use dimensionn door to teleport to R7 (free action)

[User]
 Yeah, I have 8 HP left...

 Move Action

Climb up tree

 (1d20+10)[ 29 ]
 Standard Action

Ready action
-Anything comes within 60 foot of me, Breath Weapon attack .

 Result

I'm at the top of the tree.

[User]
 Ok free action Teleport to  B16 30 ft off the ground (flying)
Free action dismiss blink
Standar action: Breath weapon (30 ft cone 6d8 acid Reflex save 14 for half)
I believe I am out of your sting range.
Move action fly to F5
 (6d8)[ 30 ]  Acid Damage

Edit: It seems I trigered your eady action, what is the save?

End turn

[User]
 I changed it beforehand to breath weapon.

 Ready Action

Breath weapon:  (6d8)[ 26 ]
26-10=16

That's it. Final attack. Even if I save vs. the breath weapon, I still die.

Damn. You win.

[User]
 It was a fun match, I believe I won because of my mobilty and miss chances.

Just a reminder, a half dragon's breath weapon is usable once a day, for it to have cooldown you need a feat from Races of the Dragon

[User]
 Yeah, I know. I only used it once.

Still, Blink Dogs are under-CR'ed , IMO.

[User]
 Originally Posted by volthawk
 Yeah, I know. I only used it once.

Still, Blink Dogs are under-CR'ed , IMO.

I mentioned because in yout stat block it appears to have a cool down
Never fought againts a blink dog, I only selected it because it was the coolest monster that I could add both the half-fiend and half dragon template and still be on CR 5 😉

[User]
 Cool match!

I`ll have to ban/uber nerf the blink-dog.......WAY TO POWERFULL

[User]
 Originally Posted by Drager0
 Cool match!

I`ll have to ban/uber nerf the blink-dog.......WAY TO POWERFULL

Meh, I'll need to find another combatant then.... to the MM


[User]
 The curtains draw back, and a spotlight shines on the stage. A flamboyantly dressed man with a top hat and mustachio takes the stage.
 Laydeez h'and gentlemen, welcome one and all! For the first part of our show, we will need a volunteer from the audience. Don't be shy, step up!

[User]
 Two girls run up onto the stage, dragging a grown man by the hand.  Daddy! We can volunteer, right?   Yeah, yeah, can we please?

The man's eyes appear glossed over.  Of course, dearests. Whatever you want.

Inish:  (1d20)[ 12 ]
Draw:  (5d40)[ 10 ][ 35 ][ 13 ][ 40 ][ 39 ](137)
Rerolls:  (3d40)[ 35 ][ 38 ][ 17 ](90)

[User]
 Thank you, my brave volunteers. H'and now, let the show begin!

The man produces a deck of cards, seemingly out of thin air, and begins to shuffle.

 (d20)[ 3 ]
 (5d40)[ 18 ][ 23 ][ 13 ][ 6 ][ 33 ](93)
 (3d40)[ 21 ][ 39 ][ 8 ](68)

[User]
 We shall begin,  says the man, and the brown-haired girl hands him a card from the deck.

 (1d35)[ 20 ]
 We shall summon Elemental Hero Woodsman, in attack mode. Following that, we activate E - Emergency Call, to bring Elemental Hero Ocean to our hand. Then, set a card and end our turn.
 Your move!   Yeah, you go!

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | WM | -- | --
-- | -- | FD | -- | --[/table]
WM = Elemental Hero Woodsman,  1000 /2000

Lifepoints: 8000

 Spoiler

Hand: 4

 Spoiler
Familiar Possessed - Eria
Elemental Hero Ocean
2x Scroll of Bewitchment

Facedowns: 1

 Spoiler
Waboku

Graveyard: 1

 Spoiler
E - Emergency Call

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Aussa the Earth Charmer
02. Aussa the Earth Charmer
03. Aussa the Earth Charmer
04. Familiar Possessed - Aussa
05. Familiar Possessed - Aussa
06. Eria the Water Charmer
07. Eria the Water Charmer
08. Eria the Water Charmer
09. Familiar Possessed - Eria
>>. Familiar Possessed - Eria
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. Elemental Hero Woodsman
12. Elemental Hero Stratos
13. Elemental Hero Wildheart
14. Elemental Hero Wildheart
15. Elemental Hero Wildheart
16. Elemental Hero Ocean
17. Elemental Hero Ocean
>>. Elemental Hero Ocean
18. E - Emergency Call
>>. E - Emergency Call
19. Mystical Space Typhoon
20. Heavy Storm
21. Mirror Force
22. Bottomless Trap Hole
23. Bottomless Trap Hole
24. Polymerization
25. Polymerization
26. Polymerization
27. Swords of Revealing Light
28. Threatening Roar
29. Threatening Roar
30. Waboku
>>. Waboku
31. Waboku
32. Call of the Haunted
33. Scroll of Bewitchment
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment

Extra Deck: 9

 Spoiler
3x Elemental Hero Gaia
3x Elemental Hero Absolute Zero
3x Elemental Hero Terra Firma

[User]
 An impressive move, right from the start. Let's see what I can do.
 (d35)[ 32 ]
 Let's free up some of the clutter, shall we? I activate  Mystical Space Typhoon  to destroy your facedown card! Then I call the first of my actors,  Krebons ! Destroy Woodsman!
A clown appears, juggling balls of psychic energy. He throws one of the balls at Woodsman, destroying it.
 I then place a card facedown and activate  Stumbling . This will change any monster that's summoned into Defense Position. Your move again.
 Field:
{table="head"]1|2|3|4|5
-|-|K|-|-
-|FD|S|-|-[/table]

K:  Krebons  ( 1200 /400)
S:  Stumbling
 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

 Sangan  (1000/600)
 Toon Gemini Elf  (1900/900)

 Face Down:

 Spoiler

 Torrential Tribute

 Deck:

 Spoiler

1.	 Dragon Queen of Tragic Endings  (1900/2600)
2.	 Dragon Queen of Tragic Endings  (1900/2600)
3.	 Dream Clown  (1200[/900)
4.	 Dream Clown  (1200[/900)
5.	 Krebons  (1200/400)
6.	 Krebons  (1200/400)
7.	 Toon Mermaid  (1400/1500)
8.	 Toon Mermaid  (1400/1500)
9.	 Toon Mermaid  (1400/1500)
10.	 Toon Gemini Elf  (1900/900)
11.	 Toon Gemini Elf  (1900/900)
12.	 Toon Dark Magician Girl  (2000/1700)
13.	 Toon Dark Magician Girl
14.	 Toon Summoned Skull  (2500/1200)
15.	 Toon Summoned Skull  (2500/1200)
16.	 Morphing Jar
17.	 Toon World
18.	 Toon World
19.	 Toon World
20.	 Stumbling
21.	 Stumbling
22.	 Prohibition
23.	 Prohibition
24.	 Messenger of Peace
25.	 Messenger of Peace
26.	 Toon Table of Contents
27.	 Toon Table of Contents
28.	 Toon Table of Contents
29.	 Allure of Darkness
30.	 Brain Control
31.	 Mirror Force
32.	 Waboku
33.	 Waboku
34.	 Waboku

 Extra Deck:

 Spoiler

2x  Ally of Justice Catastor  (2200/1200)
1x  Magical Android  (2400/1700)
1x  Brionac, Dragon of the Ice Barrier  (2300/1400)
1x  Goyo Guardian  (2800/2000)
2x  Flamvell Uruquizas  (2100/1400)
1x  Gaia Knight, the Force of Earth  (2600/800)
2x  Stardust Dragon  (2500/2000)
2x  Colossal Fighter  (2800/1000)
1x  Thought Ruler Archfiend  (2700/2300)
1x  Red Dragon Archfiend  (3000/2000)
1x  Hundred-Eyes Dragon  (3000/2500)

 Graveyard:

 Spoiler

 Mystical Space Typhoon

 Removed from Play:

 Spoiler

Empty

[User] In response to its destruction, the facedown activates - it is Waboku, protecting our Woodsman from harm. Does this alter your conduct?  asks the man. The two daughters giggle in amusement.

[User] Bravo! Brilliant play! My turn remains unchanged, though of course your Woodsman remains intact.

[User]
 After we draw, Woodsman adds Polymerization to our hand.
 (1d33)[ 19 ]
 We use Mystical Space Typhoon on your facedown. Then, we activate Polymerization, fusing Elemental Hero Woodsman with the Familiar Possessed - Eria in our hand for... Elemental Hero Absolute Zero!  A warrior in white armor replaces Woodsman, as a woman who looks like a grown version of the blue-haired daughter follows Woodsman off the field.  Then we summon Elemental Hero Ocean from our hand. Unfortunately, due to Stumbling, we cannot attack just yet. Your move.
 Yeah, go ahead!   We insist!

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | AZ | Oc | --
-- | -- | -- | -- | --[/table]
AZ = Elemental Hero Absolute Zero, 3000/ 2000
Oc = Elemental Hero Ocean, 1500/ 1200

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
2x Scroll of Bewitchment

Facedowns: 0

 Spoiler
0

Graveyard: 5

 Spoiler
E - Emergency Call
Waboku
Polymerization
Elemental Hero Woodsman
Familiar Possessed - Eria

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Aussa the Earth Charmer
02. Aussa the Earth Charmer
03. Aussa the Earth Charmer
04. Familiar Possessed - Aussa
05. Familiar Possessed - Aussa
06. Eria the Water Charmer
07. Eria the Water Charmer
08. Eria the Water Charmer
09. Familiar Possessed - Eria
>>. Familiar Possessed - Eria
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. Elemental Hero Woodsman
12. Elemental Hero Stratos
13. Elemental Hero Wildheart
14. Elemental Hero Wildheart
15. Elemental Hero Wildheart
16. Elemental Hero Ocean
17. Elemental Hero Ocean
>>. Elemental Hero Ocean
18. E - Emergency Call
>>. E - Emergency Call
>>. Mystical Space Typhoon
19. Heavy Storm
20. Mirror Force
21. Bottomless Trap Hole
22. Bottomless Trap Hole
23. Polymerization
24. Polymerization
>>. Polymerization
25. Swords of Revealing Light
26. Threatening Roar
27. Threatening Roar
28. Waboku
>>. Waboku
29. Waboku
30. Call of the Haunted
31. Scroll of Bewitchment
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment

Extra Deck: 8

 Spoiler
3x Elemental Hero Gaia
 3x  2x Elemental Hero Absolute Zero
3x Elemental Hero Terra Firma

[User] So the mighty hero arrives at last. Unfortunately, this turn of events is not meant to last. I activate  Torrential Tribute , destroying your heroes.

[User] ((I used Mystical Space Typhoon on your only facedown. Did you have other facedowns not listed in your field?))

[User]
 (Oh, I missed that. Sorry.)
 Let's see what shall befall the hero next, shall we?
 (d34)[ 28 ]
 I summon  Toon Gemini Elf , who shall tune with Krebons to Synchro Summon  Brionac, Dragon of the Ice Barrier ! I discard Sangan from my hand to return Elemental Hero Ocean to your hand. Then I activate  Toon Table of Contents  to search out  Toon Summoned Skull , who I will also discard to return Elemental Hero Ocean. As doing so destroys Brionac, I have to end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|S|-|-[/table]

S:  Stumbling
 Life Points:  8000

 Spoiler

 Hand:  0

 Face Down:
 Deck:

 Spoiler

1.	 Dragon Queen of Tragic Endings  (1900/2600)
2.	 Dragon Queen of Tragic Endings  (1900/2600)
3.	 Dream Clown  (1200[/900)
4.	 Dream Clown  (1200[/900)
5.	 Krebons  (1200/400)
6.	 Krebons  (1200/400)
7.	 Toon Mermaid  (1400/1500)
8.	 Toon Mermaid  (1400/1500)
9.	 Toon Mermaid  (1400/1500)
10.	 Toon Gemini Elf  (1900/900)
11.	 Toon Gemini Elf  (1900/900)
12.	 Toon Dark Magician Girl  (2000/1700)
13.	 Toon Dark Magician Girl
14.	 Toon Summoned Skull  (2500/1200)
15.	 Morphing Jar
16.	 Toon World
17.	 Toon World
18.	 Toon World
19.	 Stumbling
20.	 Stumbling
21.	 Prohibition
22.	 Prohibition
23.	 Messenger of Peace
24.	 Messenger of Peace
25.	 Toon Table of Contents
26.	 Toon Table of Contents
27.	 Allure of Darkness
28.	 Brain Control
29.	 Mirror Force
30.	 Waboku
31.	 Waboku
32.	 Waboku

 Extra Deck:

 Spoiler

2x  Ally of Justice Catastor  (2200/1200)
1x  Magical Android  (2400/1700)
1x  Goyo Guardian  (2800/2000)
2x  Flamvell Uruquizas  (2100/1400)
1x  Gaia Knight, the Force of Earth  (2600/800)
2x  Stardust Dragon  (2500/2000)
2x  Colossal Fighter  (2800/1000)
1x  Thought Ruler Archfiend  (2700/2300)
1x  Red Dragon Archfiend  (3000/2000)
1x  Hundred-Eyes Dragon  (3000/2500)

 Graveyard:

 Spoiler

 Mystical Space Typhoon
 Torrential Tribute
 Toon Gemini Elf
 Krebons
 Toon Table of Contents
 Sangan
 Toon Summoned Skull
 Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Empty

[User]
 Interesting maneuver, but you will find it avails you little in the long run.
 (1d31)[ 29 ]
 We summon Elemental Hero Ocean again, and he is once again thrown into defense mode. We set a card and end out turn.
 Yup, your move!   Go ahead and try something!

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | Oc | -- | --
-- | -- | FD | -- | --[/table]
Oc = Elemental Hero Ocean, 1500/ 1200

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
2x Scroll of Bewitchment

Facedowns: 1

 Spoiler
Waboku

Graveyard: 5

 Spoiler
E - Emergency Call
Waboku
Polymerization
Elemental Hero Woodsman
Familiar Possessed - Eria

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Aussa the Earth Charmer
02. Aussa the Earth Charmer
03. Aussa the Earth Charmer
04. Familiar Possessed - Aussa
05. Familiar Possessed - Aussa
06. Eria the Water Charmer
07. Eria the Water Charmer
08. Eria the Water Charmer
09. Familiar Possessed - Eria
>>. Familiar Possessed - Eria
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. Elemental Hero Woodsman
12. Elemental Hero Stratos
13. Elemental Hero Wildheart
14. Elemental Hero Wildheart
15. Elemental Hero Wildheart
16. Elemental Hero Ocean
17. Elemental Hero Ocean
>>. Elemental Hero Ocean
18. E - Emergency Call
>>. E - Emergency Call
>>. Mystical Space Typhoon
19. Heavy Storm
20. Mirror Force
21. Bottomless Trap Hole
22. Bottomless Trap Hole
23. Polymerization
24. Polymerization
>>. Polymerization
25. Swords of Revealing Light
26. Threatening Roar
27. Threatening Roar
28. Waboku
>>. Waboku
>>. Waboku
29. Call of the Haunted
30. Scroll of Bewitchment
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment

Extra Deck: 9

 Spoiler
3x Elemental Hero Gaia
3x Elemental Hero Absolute Zero
3x Elemental Hero Terra Firma

[User]
 Looks like the heroes have put me in a tight spot, guys!
 (d32)[ 14 ]
 I pass this turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|S|-|-[/table]

S:  Stumbling
 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

 Toon Summoned Skull  (2500/1200)

 Face Down:
 Deck:

 Spoiler

1.	 Dragon Queen of Tragic Endings  (1900/2600)
2.	 Dragon Queen of Tragic Endings  (1900/2600)
3.	 Dream Clown  (1200[/900)
4.	 Dream Clown  (1200[/900)
5.	 Krebons  (1200/400)
6.	 Krebons  (1200/400)
7.	 Toon Mermaid  (1400/1500)
8.	 Toon Mermaid  (1400/1500)
9.	 Toon Mermaid  (1400/1500)
10.	 Toon Gemini Elf  (1900/900)
11.	 Toon Gemini Elf  (1900/900)
12.	 Toon Dark Magician Girl  (2000/1700)
13.	 Toon Dark Magician Girl
14.	 Morphing Jar
15.	 Toon World
16.	 Toon World
17.	 Toon World
18.	 Stumbling
19.	 Stumbling
20.	 Prohibition
21.	 Prohibition
22.	 Messenger of Peace
23.	 Messenger of Peace
24.	 Toon Table of Contents
25.	 Toon Table of Contents
26.	 Allure of Darkness
27.	 Brain Control
28.	 Mirror Force
29.	 Waboku
30.	 Waboku
31.	 Waboku

 Extra Deck:

 Spoiler

2x  Ally of Justice Catastor  (2200/1200)
1x  Magical Android  (2400/1700)
1x  Goyo Guardian  (2800/2000)
2x  Flamvell Uruquizas  (2100/1400)
1x  Gaia Knight, the Force of Earth  (2600/800)
2x  Stardust Dragon  (2500/2000)
2x  Colossal Fighter  (2800/1000)
1x  Thought Ruler Archfiend  (2700/2300)
1x  Red Dragon Archfiend  (3000/2000)
1x  Hundred-Eyes Dragon  (3000/2500)

 Graveyard:

 Spoiler

 Mystical Space Typhoon
 Torrential Tribute
 Toon Gemini Elf
 Krebons
 Toon Table of Contents
 Sangan
 Toon Summoned Skull
 Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Empty

[User]
 In our Standby Phase, Ocean returns Woodsman to our hand.
 (1d30)[ 26 ]
 We summon Woodsman, who is thrown into defense mode. We then switch Ocean to attack mode and attack you directly. We end our turn at that.
 Take that!   Damage, yippee!

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | Oc | Wo | --
-- | -- | FD | -- | --[/table]
Oc = Elemental Hero Ocean,  1500 /1200
Wo = Elemental Hero Woodsman, 1000/ 2000

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
2x Scroll of Bewitchment
Threatening Roar

Facedowns: 1

 Spoiler
Waboku

Graveyard: 4

 Spoiler
E - Emergency Call
Waboku
Polymerization
Familiar Possessed - Eria

Out of Play: 0

 Spoiler
0

Deck: 29

 Spoiler
01. Aussa the Earth Charmer
02. Aussa the Earth Charmer
03. Aussa the Earth Charmer
04. Familiar Possessed - Aussa
05. Familiar Possessed - Aussa
06. Eria the Water Charmer
07. Eria the Water Charmer
08. Eria the Water Charmer
09. Familiar Possessed - Eria
>>. Familiar Possessed - Eria
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. Elemental Hero Woodsman
12. Elemental Hero Stratos
13. Elemental Hero Wildheart
14. Elemental Hero Wildheart
15. Elemental Hero Wildheart
16. Elemental Hero Ocean
17. Elemental Hero Ocean
>>. Elemental Hero Ocean
18. E - Emergency Call
>>. E - Emergency Call
>>. Mystical Space Typhoon
19. Heavy Storm
20. Mirror Force
21. Bottomless Trap Hole
22. Bottomless Trap Hole
23. Polymerization
24. Polymerization
>>. Polymerization
25. Swords of Revealing Light
26. Threatening Roar
>>. Threatening Roar
27. Waboku
>>. Waboku
>>. Waboku
28. Call of the Haunted
29. Scroll of Bewitchment
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment

Extra Deck: 9

 Spoiler
3x Elemental Hero Gaia
3x Elemental Hero Absolute Zero
3x Elemental Hero Terra Firma

[User]
 Looks like you've got me cornered here.
 (d31)[ 15 ]
 Yup, I'm going to have to pass again.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|S|-|-[/table]

S:  Stumbling
 Life Points:  6500

 Spoiler

 Hand:  2

 Spoiler

 Toon Summoned Skull  (2500/1200)
 Toon World

 Face Down:
 Deck:

 Spoiler

1.	 Dragon Queen of Tragic Endings  (1900/2600)
2.	 Dragon Queen of Tragic Endings  (1900/2600)
3.	 Dream Clown  (1200[/900)
4.	 Dream Clown  (1200[/900)
5.	 Krebons  (1200/400)
6.	 Krebons  (1200/400)
7.	 Toon Mermaid  (1400/1500)
8.	 Toon Mermaid  (1400/1500)
9.	 Toon Mermaid  (1400/1500)
10.	 Toon Gemini Elf  (1900/900)
11.	 Toon Gemini Elf  (1900/900)
12.	 Toon Dark Magician Girl  (2000/1700)
13.	 Toon Dark Magician Girl
14.	 Morphing Jar
15.	 Toon World
16.	 Toon World
17.	 Stumbling
18.	 Stumbling
19.	 Prohibition
20.	 Prohibition
21.	 Messenger of Peace
22.	 Messenger of Peace
23.	 Toon Table of Contents
24.	 Toon Table of Contents
25.	 Allure of Darkness
26.	 Brain Control
27.	 Mirror Force
28.	 Waboku
29.	 Waboku
30.	 Waboku

 Extra Deck:

 Spoiler

2x  Ally of Justice Catastor  (2200/1200)
1x  Magical Android  (2400/1700)
1x  Goyo Guardian  (2800/2000)
2x  Flamvell Uruquizas  (2100/1400)
1x  Gaia Knight, the Force of Earth  (2600/800)
2x  Stardust Dragon  (2500/2000)
2x  Colossal Fighter  (2800/1000)
1x  Thought Ruler Archfiend  (2700/2300)
1x  Red Dragon Archfiend  (3000/2000)
1x  Hundred-Eyes Dragon  (3000/2500)

 Graveyard:

 Spoiler

 Mystical Space Typhoon
 Torrential Tribute
 Toon Gemini Elf
 Krebons
 Toon Table of Contents
 Sangan
 Toon Summoned Skull
 Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Empty

[User]
 In our Standby Phase, Woodsman adds Polymerization from our deck to our hand.
 (1d29)[ 29 ]
 We change Woodsman to attack mode, and attack directly with both of our monsters. We end our turn at that.
 This is easy!   Breezy!

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | Oc | Wo | --
-- | -- | FD | -- | --[/table]
Oc = Elemental Hero Ocean,  1500 /1200
Wo = Elemental Hero Woodsman,  1000 /2000

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
3x Scroll of Bewitchment
Polymerization
Threatening Roar

Facedowns: 1

 Spoiler
Waboku

Graveyard: 4

 Spoiler
E - Emergency Call
Waboku
Polymerization
Familiar Possessed - Eria

Out of Play: 0

 Spoiler
0

Deck: 27

 Spoiler
01. Aussa the Earth Charmer
02. Aussa the Earth Charmer
03. Aussa the Earth Charmer
04. Familiar Possessed - Aussa
05. Familiar Possessed - Aussa
06. Eria the Water Charmer
07. Eria the Water Charmer
08. Eria the Water Charmer
09. Familiar Possessed - Eria
>>. Familiar Possessed - Eria
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. Elemental Hero Woodsman
12. Elemental Hero Stratos
13. Elemental Hero Wildheart
14. Elemental Hero Wildheart
15. Elemental Hero Wildheart
16. Elemental Hero Ocean
17. Elemental Hero Ocean
>>. Elemental Hero Ocean
18. E - Emergency Call
>>. E - Emergency Call
>>. Mystical Space Typhoon
19. Heavy Storm
20. Mirror Force
21. Bottomless Trap Hole
22. Bottomless Trap Hole
23. Polymerization
>>. Polymerization
>>. Polymerization
24. Swords of Revealing Light
25. Threatening Roar
>>. Threatening Roar
26. Waboku
>>. Waboku
>>. Waboku
27. Call of the Haunted
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment

Extra Deck: 9

 Spoiler
3x Elemental Hero Gaia
3x Elemental Hero Absolute Zero
3x Elemental Hero Terra Firma

[User]
 Good show! I applaud your finesse.
 (d30)[ 10 ]
 I Set a monster and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|S|-|-[/table]

S:  Stumbling
 Life Points:  4000

 Spoiler

 Hand:  2

 Spoiler

 Toon Summoned Skull  (2500/1200)
 Toon World

 Face Down:

 Spoiler

 Toon Gemini Elf  (1900/900)

 Deck:

 Spoiler

1.	 Dragon Queen of Tragic Endings  (1900/2600)
2.	 Dragon Queen of Tragic Endings  (1900/2600)
3.	 Dream Clown  (1200[/900)
4.	 Dream Clown  (1200[/900)
5.	 Krebons  (1200/400)
6.	 Krebons  (1200/400)
7.	 Toon Mermaid  (1400/1500)
8.	 Toon Mermaid  (1400/1500)
9.	 Toon Mermaid  (1400/1500)
10.	 Toon Gemini Elf  (1900/900)
11.	 Toon Dark Magician Girl  (2000/1700)
12.	 Toon Dark Magician Girl
13.	 Morphing Jar
14.	 Toon World
15.	 Toon World
16.	 Stumbling
17.	 Stumbling
18.	 Prohibition
19.	 Prohibition
20.	 Messenger of Peace
21.	 Messenger of Peace
22.	 Toon Table of Contents
23.	 Toon Table of Contents
24.	 Allure of Darkness
25.	 Brain Control
26.	 Mirror Force
27.	 Waboku
28.	 Waboku
29.	 Waboku

 Extra Deck:

 Spoiler

2x  Ally of Justice Catastor  (2200/1200)
1x  Magical Android  (2400/1700)
1x  Goyo Guardian  (2800/2000)
2x  Flamvell Uruquizas  (2100/1400)
1x  Gaia Knight, the Force of Earth  (2600/800)
2x  Stardust Dragon  (2500/2000)
2x  Colossal Fighter  (2800/1000)
1x  Thought Ruler Archfiend  (2700/2300)
1x  Red Dragon Archfiend  (3000/2000)
1x  Hundred-Eyes Dragon  (3000/2500)

 Graveyard:

 Spoiler

 Mystical Space Typhoon
 Torrential Tribute
 Toon Gemini Elf
 Krebons
 Toon Table of Contents
 Sangan
 Toon Summoned Skull
 Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Empty

[User]
 In our Standby Phase, Woodsman adds another Polymerization from our deck to our hand.
 (1d27)[ 6 ]
 We set a facedown monster and a backrow. We then attack with Ocean, followed by going direct with Woodsman. Your move.
 Looks' like its curtains for you soon!   Yeah, curtains!

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
-- | FD | Oc | Wo | --
-- | FD | FD | -- | --[/table]
Oc = Elemental Hero Ocean,  1500 /1200
Wo = Elemental Hero Woodsman,  1000 /2000

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
3x Scroll of Bewitchment
Polymerization x2

Facedowns: 3

 Spoiler
3: Waboku
4: Eria the Water Charmer, Threatening Roar

Graveyard: 4

 Spoiler
E - Emergency Call
Waboku
Polymerization
Familiar Possessed - Eria

Out of Play: 0

 Spoiler
0

Deck: 25

 Spoiler
01. Aussa the Earth Charmer
02. Aussa the Earth Charmer
03. Aussa the Earth Charmer
04. Familiar Possessed - Aussa
05. Familiar Possessed - Aussa
>>. Eria the Water Charmer
06. Eria the Water Charmer
07. Eria the Water Charmer
08. Familiar Possessed - Eria
>>. Familiar Possessed - Eria
09. Elemental Hero Woodsman
10. Elemental Hero Woodsman
>>. Elemental Hero Woodsman
11. Elemental Hero Stratos
12. Elemental Hero Wildheart
13. Elemental Hero Wildheart
14. Elemental Hero Wildheart
15. Elemental Hero Ocean
16. Elemental Hero Ocean
>>. Elemental Hero Ocean
17. E - Emergency Call
>>. E - Emergency Call
>>. Mystical Space Typhoon
18. Heavy Storm
19. Mirror Force
20. Bottomless Trap Hole
21. Bottomless Trap Hole
>>. Polymerization
>>. Polymerization
>>. Polymerization
22. Swords of Revealing Light
23. Threatening Roar
>>. Threatening Roar
24. Waboku
>>. Waboku
>>. Waboku
25. Call of the Haunted
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment
>>. Scroll of Bewitchment

Extra Deck: 9

 Spoiler
3x Elemental Hero Gaia
3x Elemental Hero Absolute Zero
3x Elemental Hero Terra Firma

[User]
 Draw:    (d29)[ 12 ]
 And it looks like you are right. I can do nothing. Bravo! Give the young ladies a hand.


[User]
 You are greeted in the Arena by a Scarab, a Dolphin, a Mole, a Hummingbird and a white-skinned man.
The Scarab holds his hand up- a ring shines on it.
  "FIRE!"
The Dolphin lifts his hand up so his ring touches the Scarab's
  "WATER!"
The Mole jumps up and does the same.
  "EARTH!"
The Hummingbird does the same as the others.
  "AIR!"
The Elemental Hero completes the circle.
  "HEART!"
They all then shout.
 "GOOOO PLANET!"
A voice is then heard.
 "By your powers combined..."
A blue-skinned man appears in the centre, duel disk at the ready, the five monsters dissapear.
 "I AM CAPTAIN PLANET!"
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Elemental Hero Neos
2.	Elemental Hero Neos
3.	Elemental Hero Neos
4.	Elemental Hero Neos Alius
5.	Elemental Hero Neos Alius
6.	Elemental Hero Neos Alius
7.	Neo-Space
8.	Neo-Space
9.	Neo-Space
10.	Instant Neo-Space
11.	Instant Neo-Space
12.	Instant Neo-Space
13.	E- Emergency Call
14.	E- Emergency Call
15.	Fake Hero
16.	Fake Hero
17.	Elemental Hero Prisma
18.	Elemental Hero Prisma
19.	Neo-Space Pathfinder
20.	Neo-Space Pathfinder
21.	Neo-Spacian Grand Mole
22.	Neo-Spacian Dark Panther
23.	Neo-Spacian Dark Panther
24.	Neo-Spacian Flare Scarab
25.	Neo-Spacian Flare Scarab
26.	Neo-Spacian Flare Scarab
27.	Neo-Spacian Aqua Dolphin
28.	Neo-Spacian Aqua Dolphin
29.	Neo-Spacian Aqua Dolphin
30.	O- Oversoul
31.	O- Oversoul
32.	Mirror Force
33.	Dimensional Prison
34.	Dimensional Prison
35.	Swords of Revealing Light
36.	Mystical Space Typhoon
37.	Common Soul
38.	Common Soul
39.	Lightning Vortex
40.	Lightning Vortex

Extra Deck:

 Spoiler
1.	Elemental Hero Grand Neos
2.	Elemental Hero Grand Neos
3.	Elemental Hero Grand Neos
4.	Elemental Hero Dark Neos
5.	Elemental Hero Dark Neos
6.	Elemental Hero Dark Neos
7.	Elemental Hero Flare Neos
8.	Elemental Hero Flare Neos
9.	Elemental Hero Flare Neos
10.	Elemental Hero Aqua Neos
11.	Elemental Hero Aqua Neos
12.	Elemental Hero Aqua Neos
13.	Elemental Hero Magma Neos
14.	Elemental Hero Magma Neos
15.	Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User] ((No fair! No Neo-spacian Hummingbird in the Deck! This is a travesty!))

[User]
 Originally Posted by Aldgar
 ((No fair! No Neo-spacian Hummingbird in the Deck! This is a travesty!))

((Well it's not like Panther is Wind))

[User]
 A  great lion  steps forward, examining the field of battle silently before it notices its foe before it.  Though it remains on all fours, it exudes presence.   "Are you the one who has challenged me?  I warn you, my allies and I will not be kind." .  Using a paw and its mouth, the lion sets its deck down on a rock, which miraculously transforms into a dueling platform, glowing as it prepares to summon monsters to battle.

  Initiative!  - (1d20)[ 6 ]
  Draws?  - (5d40)[ 12 ][ 12 ][ 26 ][ 21 ][ 22 ](93)
  Rerolls?  - (3d40)[ 4 ][ 36 ][ 3 ](43)
(Actual draws 12, 4, 26, 21, 22)

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
8000 Life Points

Position

 Spoiler

Hand: 5

 Spoiler
Phantom Beast Wild-Horn
Phantom Beast Rock-Lizard
Appropriate
Card Destruction
Dark World Dealings

Graveyard: 0

 Spoiler
None!

Removed from Play: 0

 Spoiler
None!

Deck: 40

 Spoiler

 Phantom Beast Cross-Wing
 Phantom Beast Cross-Wing
 Phantom Beast Cross-Wing
 Phantom Beast Rock-Lizard
 Phantom Beast Rock-Lizard
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Wild-Horn
 Phantom Beast Wild-Horn
 Manticore of Darkness
 Manticore of Darkness
 Manticore of Darkness
 Morphing Jar
 Wild Nature's Release
 Spiritual Forest
 Spiritual Forest
 Spiritual Forest
 Dark World Dealings
 Dark World Dealings
 Pot of Avarice
 Dark Bribe
 Dark Bribe
 Call of the Haunted
 Double Summon
 Double Summon
 Megamorph
 United We Stand
 United We Stand
 Mystical Space Typhoon
 Mirror Force
 Royal Oppression
 Royal Oppression
 Bottomless Trap Hole
 Bottomless Trap Hole
  Phantom Beast Wild-Horn
  Phantom Beast Rock-Lizard
  Appropriate
  Card Destruction
  Dark World Dealings

[User]
 "Let's go!"
 (1d20)[ 14 ]
 (5d40)[ 16 ][ 15 ][ 22 ][ 34 ][ 4 ](91)
  (3d40)[ 31 ][ 17 ][ 30 ](78)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Elemental Hero Neos
2.	Elemental Hero Neos
3.	Elemental Hero Neos
5.	Elemental Hero Neos Alius
6.	Elemental Hero Neos Alius
7.	Neo-Space
8.	Neo-Space
9.	Neo-Space
10.	Instant Neo-Space
11.	Instant Neo-Space
12.	Instant Neo-Space
13.	E- Emergency Call
14.	E- Emergency Call
17.	Elemental Hero Prisma
18.	Elemental Hero Prisma
19.	Neo-Space Pathfinder
20.	Neo-Space Pathfinder
21.	Neo-Spacian Grand Mole
23.	Neo-Spacian Dark Panther
24.	Neo-Spacian Flare Scarab
25.	Neo-Spacian Flare Scarab
26.	Neo-Spacian Flare Scarab
27.	Neo-Spacian Aqua Dolphin
28.	Neo-Spacian Aqua Dolphin
29.	Neo-Spacian Aqua Dolphin
30.	O- Oversoul
31.	O- Oversoul
32.	Mirror Force
33.	Dimensional Prison
35.	Swords of Revealing Light
36.	Mystical Space Typhoon
37.	Common Soul
38.	Common Soul
39.	Lightning Vortex
40.	Lightning Vortex

Extra Deck:

 Spoiler
1.	Elemental Hero Grand Neos
2.	Elemental Hero Grand Neos
3.	Elemental Hero Grand Neos
4.	Elemental Hero Dark Neos
5.	Elemental Hero Dark Neos
6.	Elemental Hero Dark Neos
7.	Elemental Hero Flare Neos
8.	Elemental Hero Flare Neos
9.	Elemental Hero Flare Neos
10.	Elemental Hero Aqua Neos
11.	Elemental Hero Aqua Neos
12.	Elemental Hero Aqua Neos
13.	Elemental Hero Magma Neos
14.	Elemental Hero Magma Neos
15.	Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Fake Hero
-Fake Hero
-Neo-Spacian Dark Panther
-Dimensional Prison
-Elemental Hero Neos Alius
Face Downs:

[User]
 "My move first!"
 (1d35)[ 11 ]
  I play a face down and summon  Elemental Hero Neos Alius  and end my turn.
A young version of the hero from earlier appears.
{table="head]1|2|3|4|5
-|-|EHNA|-|-
-|-|F|-|-[/table]
EHNA= Elemental Hero Neos Alius, ATK=1900

 Spoiler
Deck:

 Spoiler
1.	Elemental Hero Neos
2.	Elemental Hero Neos
3.	Elemental Hero Neos
4.	Elemental Hero Neos Alius
5.	Elemental Hero Neos Alius
6.	Neo-Space
7.	Neo-Space
8.	Neo-Space
9.	Instant Neo-Space
10.	Instant Neo-Space
12.	E- Emergency Call
13.	E- Emergency Call
14.	Elemental Hero Prisma
15.	Elemental Hero Prisma
16.	Neo-Space Pathfinder
17.	Neo-Space Pathfinder
18.	Neo-Spacian Grand Mole
19.	Neo-Spacian Dark Panther
20.	Neo-Spacian Flare Scarab
21.	Neo-Spacian Flare Scarab
22.	Neo-Spacian Flare Scarab
23.	Neo-Spacian Aqua Dolphin
24.	Neo-Spacian Aqua Dolphin
25.	Neo-Spacian Aqua Dolphin
26.	O- Oversoul
27.	O- Oversoul
28.	Mirror Force
29.	Dimensional Prison
30.	Swords of Revealing Light
31.	Mystical Space Typhoon
32.	Common Soul
33.	Common Soul
34.	Lightning Vortex
35.	Lightning Vortex

Extra Deck:

 Spoiler
1.	Elemental Hero Grand Neos
2.	Elemental Hero Grand Neos
3.	Elemental Hero Grand Neos
4.	Elemental Hero Dark Neos
5.	Elemental Hero Dark Neos
6.	Elemental Hero Dark Neos
7.	Elemental Hero Flare Neos
8.	Elemental Hero Flare Neos
9.	Elemental Hero Flare Neos
10.	Elemental Hero Aqua Neos
11.	Elemental Hero Aqua Neos
12.	Elemental Hero Aqua Neos
13.	Elemental Hero Magma Neos
14.	Elemental Hero Magma Neos
15.	Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Fake Hero
-Fake Hero
-Neo-Spacian Dark Panther
-Instant Neo-Space
Face Downs:
3-Dimensional Prison

[User]
 "I will go next."
  Draw!  - (1d35)[ 3 ]
 "My first play will be to place one card face-down in my back row.  Then, I will activate the card "Dark World Dealings".  This means we each draw one card, then discard another."

[User]
 (1d34)[ 25 ]
 "The card I shall discard will be "Phantom Beast Cross-Wing."  I will then call for Phantom Beast Wild-Horn, my brother in arms.  His attack strength will rise from 1700 to 2000 due to the effect of my Cross-Wing.  Now, my Wild-Horn will declare an attack on your Neos Alius."

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|FD|-|-[/table]

 Spoiler
1. Appropriate

8000 Life Points

Position

 Spoiler

Hand: 3

 Spoiler

Phantom Beast Rock-Lizard
Card Destruction
Double Summon

Graveyard: 2 (Cross-Wing x1)

 Spoiler
Phantom Beast Cross-Wing
Dark World Dealings

Removed from Play: 1

 Spoiler
Phantom Beast Wild-Horn

Deck: 33

 Spoiler

 Phantom Beast Cross-Wing
 Phantom Beast Cross-Wing
 Phantom Beast Rock-Lizard
 Phantom Beast Rock-Lizard
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Wild-Horn
 Phantom Beast Wild-Horn
 Manticore of Darkness
 Manticore of Darkness
 Manticore of Darkness
 Morphing Jar
 Wild Nature's Release
 Spiritual Forest
 Spiritual Forest
 Spiritual Forest
 Dark World Dealings
 Dark World Dealings
 Pot of Avarice
 Dark Bribe
 Dark Bribe
 Call of the Haunted
 Double Summon
 Megamorph
 United We Stand
 United We Stand
 Mystical Space Typhoon
 Mirror Force
 Royal Oppression
 Royal Oppression
 Bottomless Trap Hole
 Bottomless Trap Hole
  Phantom Beast Wild-Horn
  Phantom Beast Rock-Lizard
  Appropriate
  Card Destruction
  Dark World Dealings
  Phantom Beast Cross-Wing
  Double Summon

[User]
 "I'm sorry, but Neos must stay alive."
 I activate my face down  Dimensional Prison  as you attack. Removing Wild Horn from play.

[User]
 (You forgot to draw and discard for Dark World Dealings.)

 "In that case my turn is over."

[User]
 DWD Draw:  (1d34)[ 3 ]
(Discarding Fake Hero)
Draw:  (1d33)[ 1 ]
  First I activate  Fake Hero , special summoning Neos. I then Normal Summon Dark Panther. Now- Contact Fusion!
Neos and a Panther appear and fuse into a winged, dark version of Neos.
  I then equip Dark Neos with Instant Neo Space and both him and his Alius attack directly. End Turn
{table="head]1|2|3|4|5
-|EHDN|EHNA|-|-
-|-|INS|-|-[/table]
EHDN= Elemental Hero Dark Neos, ATK=2500
EHNA= Elemental Hero Neos Alius, ATK=1900
INS= INstant Neo Space, Equipped to EHDN

 Spoiler
Deck:

 Spoiler
1.   Elemental Heor Neos
2.	Elemental Hero Neos
4.	Elemental Hero Neos Alius
5.	Elemental Hero Neos Alius
6.	Neo-Space
7.	Neo-Space
8.	Neo-Space
9.	Instant Neo-Space
10.	Instant Neo-Space
11.	E- Emergency Call
12.	E- Emergency Call
13.	Elemental Hero Prisma
14.	Elemental Hero Prisma
15.	Neo-Space Pathfinder
16.	Neo-Space Pathfinder
17.	Neo-Spacian Grand Mole
18.	Neo-Spacian Dark Panther
18.   Neo-Spacian Dark Panther
19.	Neo-Spacian Flare Scarab
20.	Neo-Spacian Flare Scarab
21.	Neo-Spacian Flare Scarab
22.	Neo-Spacian Aqua Dolphin
23.	Neo-Spacian Aqua Dolphin
24.	Neo-Spacian Aqua Dolphin
25.	O- Oversoul
26.	O- Oversoul
27.	Mirror Force
28.	Dimensional Prison
29.	Swords of Revealing Light
30.	Mystical Space Typhoon
31.	Common Soul
32.	Common Soul
33.	Lightning Vortex
34.	Lightning Vortex

Extra Deck:

 Spoiler
1.	Elemental Hero Grand Neos
2.	Elemental Hero Grand Neos
3.	Elemental Hero Grand Neos
4.	Elemental Hero Dark Neos
5.	Elemental Hero Dark Neos
7.	Elemental Hero Flare Neos
8.	Elemental Hero Flare Neos
9.	Elemental Hero Flare Neos
10.	Elemental Hero Aqua Neos
11.	Elemental Hero Aqua Neos
12.	Elemental Hero Aqua Neos
13.	Elemental Hero Magma Neos
14.	Elemental Hero Magma Neos
15.	Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Dimensional Prison
-Fake Hero
-Fake Hero

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Elemental Hero Neos
Face Downs:

[User]
 The lion takes each hit with gusto, always returning to his place after the strike.

  Draw  - (1d33)[ 2 ]

The lion contemplates for a moment, then declares,  "I will now activate the spell card Card Destruction, which causes each of us to discard our hands and draw new hands of the same number of cards.  I will discard Phantom Beast Rock-Lizard, Phantom Beast Cross-Wing, and Double Summon, drawing three cards.  In addition, since you will be drawing as well, I will activate Appropriate, my face-down trap card, now."

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|Ap|-|-[/table]
Appropriate
3600 Life Points

Position

 Spoiler

Hand: 3

 Spoiler

Phantom Beast Rock-Lizard
Card Destruction
Double Summon

Graveyard: 2 (Cross-Wing x1)

 Spoiler
Phantom Beast Cross-Wing
Dark World Dealings

Removed from Play: 1

 Spoiler
Phantom Beast Wild-Horn

Deck: 33

 Spoiler

 Phantom Beast Cross-Wing
 Phantom Beast Rock-Lizard
 Phantom Beast Rock-Lizard
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Wild-Horn
 Phantom Beast Wild-Horn
 Manticore of Darkness
 Manticore of Darkness
 Manticore of Darkness
 Morphing Jar
 Wild Nature's Release
 Spiritual Forest
 Spiritual Forest
 Spiritual Forest
 Dark World Dealings
 Dark World Dealings
 Pot of Avarice
 Dark Bribe
 Dark Bribe
 Call of the Haunted
 Double Summon
 Megamorph
 United We Stand
 United We Stand
 Mystical Space Typhoon
 Mirror Force
 Royal Oppression
 Royal Oppression
 Bottomless Trap Hole
 Bottomless Trap Hole
  Phantom Beast Wild-Horn
  Phantom Beast Rock-Lizard
  Appropriate
  Card Destruction
  Dark World Dealings
  Phantom Beast Cross-Wing
  Double Summon
  Phantom Beast Cross-Wing

[User]
 (1d32)[ 26 ]
 (1d31)[ 15 ]
 (1d30)[ 25 ]
 "I will then activate the Mystical Space Typhoon, whicih can destroy one spell or trap on the field.  I choose your Instant Neo-Space.  Then, when I end my turn, your Dark Neos will return from whence it came."

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|Ap|-|-[/table]
Appropriate
3600 Life Points

Position

 Spoiler

Hand: 2

 Spoiler
United We Stand
Spiritual Forest

Graveyard: 7 (Cross-Wing x2)

 Spoiler
Phantom Beast Cross-Wing
Dark World Dealings
Phantom Beast Rock-Lizard
Double Summon
Phantom Beast Cross-Wing
Card Destruction
Mystical Space Typhoon

Removed from Play: 1

 Spoiler
Phantom Beast Wild-Horn

Deck: 29

 Spoiler

 Phantom Beast Cross-Wing
 Phantom Beast Rock-Lizard
 Phantom Beast Rock-Lizard
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Thunder-Pegasus
 Phantom Beast Wild-Horn
 Phantom Beast Wild-Horn
 Manticore of Darkness
 Manticore of Darkness
 Manticore of Darkness
 Morphing Jar
 Wild Nature's Release
 Spiritual Forest
 Spiritual Forest
 Dark World Dealings
 Dark World Dealings
 Pot of Avarice
 Dark Bribe
 Dark Bribe
 Call of the Haunted
 Double Summon
 Megamorph
 United We Stand
 Mirror Force
 Royal Oppression
 Royal Oppression
 Bottomless Trap Hole
 Bottomless Trap Hole
  Phantom Beast Wild-Horn
  Phantom Beast Rock-Lizard
  Appropriate
  Card Destruction
  Dark World Dealings
  Phantom Beast Cross-Wing
  Double Summon
  Phantom Beast Cross-Wing
  United We Stand
  Spiritual Forest
  Mystical Space Typhoon

[User]
 CD Draw:  (1d34)[ 14 ]
Draw:  (1d33)[ 25 ]
  First I summon  Neo Space Pathfinder . Then my two monsters attack driectly, ending the duel.
{table="head"]1|2|3|4|5
-|NSP|EHNA|-|-
-|-|-|-|-[/table]
EHNA= Elemental Hero Neos Alius, ATK=1900

 Spoiler
Deck:

 Spoiler
1.   Elemental Hero Neos
2.	Elemental Hero Neos
3.	Elemental Hero Neos Alius
4.	Elemental Hero Neos Alius
5.	Neo-Space
6.	Neo-Space
7.	Neo-Space
8.	Instant Neo-Space
9.	Instant Neo-Space
10.	E- Emergency Call
11.	E- Emergency Call
12.	Elemental Hero Prisma
13.	Elemental Hero Prisma
14.	Neo-Space Pathfinder
15.	Neo-Spacian Grand Mole
16.	Neo-Spacian Dark Panther
17.   Neo-Spacian Dark Panther
18.	Neo-Spacian Flare Scarab
19.	Neo-Spacian Flare Scarab
20.	Neo-Spacian Flare Scarab
21.	Neo-Spacian Aqua Dolphin
22.	Neo-Spacian Aqua Dolphin
23.	Neo-Spacian Aqua Dolphin
24.	O- Oversoul
27.	Mirror Force
28.	Dimensional Prison
29.	Swords of Revealing Light
30.	Mystical Space Typhoon
31.	Common Soul
32.	Common Soul
33.	Lightning Vortex
34.	Lightning Vortex

Extra Deck:

 Spoiler
1.	Elemental Hero Grand Neos
2.	Elemental Hero Grand Neos
3.	Elemental Hero Grand Neos
4.	Elemental Hero Dark Neos
5.	Elemental Hero Dark Neos
6.     Elemental hero Dark Neos
7.	Elemental Hero Flare Neos
8.	Elemental Hero Flare Neos
9.	Elemental Hero Flare Neos
10.	Elemental Hero Aqua Neos
11.	Elemental Hero Aqua Neos
12.	Elemental Hero Aqua Neos
13.	Elemental Hero Magma Neos
14.	Elemental Hero Magma Neos
15.	Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Dimensional Prison
-Fake Hero
-Fake Hero
-Instant Neo-Space
-Elemental Hero Neos

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-O - Oversoul
Face Downs:

[User] The lion skulks away in defeat, though his skulk still maintains a great honor.   "We shall battle again.  Next time I will bring my true strength."


[User]
 Arena Tournament, Round 88:  Wildgeist  vs.  Mork
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Wildgeist  - Wildgeist
 Mork  - theterran

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User]
 Wildgesit Reporting.

Rolling Initiative    (1d20-2)[ 15 ]

No final purchases.

I only have some personal doubts about Mork's abilities, but I'll wait for him to report in, so I ask him myself... I'm kindda not familiarized with Psions... Hehehe.

[User]
 I hate to ask this so close the match starting, but did Mork get an OK on Strongheart Vest reducing the ability  burn  from Body Fuel?

In the same vein, what action was decided on for using Body Fuel?

[User] Not that I know of.  While it would reduce the damage, the wording of the feat states that you gain PP only in proportion to the damage you actually take.  Body Fuel is a standard action to use, being a Su ability that doesn't state otherwise.

[User]
 😩

If I don't get the "Ok" for that, can I "substitute" a different character that has already been approved and has already actually lost out in a different round?

[User] Substitutions don't seem right.  These tournaments are random selection for a reason; if one person got to choose who they brought to the fight, they could pick a character better designed to combat that particular opponent and have a huge advantage.  So I guess the choices are play anyhow, or drop out of the round to either fix this guy and resubmit him or retire him altogether.

[User] So....   Then what's gonna happen here??? Does the character build of theterran gives him some kind of "off-the-rules" unspected advantage??? I really don't know how psions work so I don't get what's the problem here...  😛

[User]
 The problem comes from the fact that, depending on  how  you interpret Body Fuel.  Body fuel lets you take 1 ability damage to Str/Dex/Con to gain 2 PP, and Strongheart Vest reduces all ability damage by 1, so I would basically have unlimited PP.  But as Sallera has ruled that I actually  have  to take the damage to get the benefit, the character won't work...

I guess I'll just drop and give him the win...it would have been nice if someone would have pointed that out when checking the sheet...😩

[User]
 High Ref Scorer
 And so, Wildgeist defeats Mork by character building issues!

[User] I'm fairly sure I  did  mention it shortly after the sheet was submitted, when someone asked the question.

[User]
 o geez. that is so unfair. 😛

well it seems we both start off at full hp then. 😏

[User] Seems like that!!!  😛  And may the best barbarian win!!!  😁

[User] Ah,  here  we are, from a month ago.  I mean, sorry you missed it, but it's generally a good idea to confirm questionable combos before trying to use them.

[User] Meh...didn't seem "questionable" to me...but to each his own...😉

[User] Infinite PP didn't seem questionable?

[User] Honestly? Not considering you can't go above max, it takes a standard action (I believe), and I could only get it 2 at a time w/o actually taking ability damage.


[User]
 Arena Exhibition:  Cinder  vs.  him
 Map:
 Spoiler

 Cinder  - TheFallenOne
 him  - AlterForm

 All Combatants, please roll initiative and declare any final purchases

[User]
 😎
  Him Init  - (1d20+2)[ 15 ]
  Lil Bitey Init  - (1d20+7)[ 23 ]  (Don't know that I actually need this...what's the precedent? Does LB get his own turn, or simply act on my initiative?)

[User]
 Initiative  (1d20-3)[ 8 ]

Buy Faith Healing(Crispy Chicken) 50 GP
 Scroll Mage Armor  misremembered remaining money

Start in M4, shield equiped

Readied spells

 Spoiler

Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Acid Splash
Acid Splash
Acid Splash

good to go

edit: I think you share initiative, like mounts, ACs, envoys etc. You go first

[User]
 Hmm, when I saw "conjurer" at the top of Cinder's character sheet, I assumed "summoner" for some reason. Seeing you lay down a prepared spells spoiler, however, prompted me to see what you could pull -- which reminded me that "Cinder" is a very appropriate name. 😩

This is going to be over quick. Maybe Lil Bitey will get a nibble in at least.

Not that I ever expected the build to be effective against more than a handful of opponents. If I ported it over to the Arena proper, I'd probably just forfeit like half of my matches to avoid having Lil Bitey die on me. 😛
 Him - Round 1

Begin in M23, Lil Bitey in the same square.
Him Double Move: 60 ft to E16
Lil Bitey Full Round: Run: 60 ft to E15

Status

 Spoiler
HP: 10/10
AC: 14
Spells:
L0: 4/4
L1: 3/3
LB HP: 5/5
LB AC: 17
Positions:
Him: E16
LB: E15

 End Turn

[User]
 well, I did point out that she is a nuker. And a rather good one at that I daresay, 4d6 resistance-bypassing fire? Nice 😁
  Cinder Turn 1

Move to R9
Ready action

 Spoiler
move when he ends turn

 done

Stats

 Spoiler
HP 5/5
AC 16/15/13
Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
Acid Splash
Acid Splash
Acid Splash

[User]
 Somehow managed to mentally block out that text.

Also, I suddenly realize how awkward keeping Lil Bitey within 30ft of me at all times is going to be. Technically, I think he would have poofed on round 1, but this being an exhibition I think we can just gloss over that, neh?

 Him - Round 2

Lil Bitey Move: 15 ft to H14
Lil Bitey Standard: Ready Action

 Spoiler
Move upon Him movement

Him Move: 60 ft to N14
As Him reaches K14ish (somewhere near there...I don't care to calculate exactly where the RA has to trigger, but there's a few squares worth of buffer for the timing), LB's RA triggers and he moves to K14, staying at ground level via his incorporeal abilities.
[EDIT]: Assuming, of course, that there's actually still floor beneath the stairs. That's...not too much to assume, right? 🤨

Status

 Spoiler
HP: 10/10
AC: 14
Spells:
L0: 4/4
L1: 3/3
LB HP: 5/5
LB AC: 17
Positions:
Him: E16
LB: E15

 End Turn

[User]
 the 30 feet is indeed a problem since you can't move at the same time, but we'll let it slide. Maybe you come up with an idea to transport him later

Ending turn triggers my readied
Move to S13

On my turn

Move to U14
Standard:
 Gefährlich ist wer Schmerzen kennt,
vom Feuer das den Geist verbrennt,
gefährlich das gebrannte Kind,
mit Feuer das vom Leben trennt,
ein heisser Schrei,
   FEUER FREI!

Searing Spell Kelgores Firebolt  (4d6)[ 12 ]  fire. Reflex 14 halves

done

[User]
 Reflex  - (1d20+2)[ 13 ]  vs DC 14

Him takes 12 fire, stays up via rageclaws.

[User]
 Him - Round 3

Lil Bitey Double Move: 30 ft to Q14, ground level under the stairs
Him Move: 15 ft to Q14, on the stairs
Him Standard: Ready Action

 Spoiler
Move if targetted by a spell cast by Cinder

Status

 Spoiler
HP: -2/10 [Rageclaws]
AC: 14
Spells:
L0: 4/4
L1: 3/3
LB HP: 5/5
LB AC: 17
Positions:
Him: Q14 (stairs)
LB: Q14 (ground level)

 End Turn

[User]
 hm... the familiar ready action tango

  Cinder Turn 3

Move to Y14
Ready action

 Spoiler
Kelgores in him if he moves, readies an action, ends turn

 done

Stats

 Spoiler
HP 5/5
AC 16/15/13
Kelgores Firebolt
Searing Spell Kelgores Firebolt
Searing Spell Kelgores Firebolt
 Searing Spell Kelgores Firebolt
Acid Splash
Acid Splash
Acid Splash

may trigger your readied with my readied

[User]
 This is gonna be over quick, so I'm dropping the usual format. Also, your readied does not trigger my readied.

Lil Bitey moves 25 ft to V14
Him charges Cinder, attempting a Bull Rush.
Cinder receives an AoO against Him
Him moves into Y14 with Cinder.
  Opposed STR  - (1d20+6)[ 17 ]

[User]
 Triggers readied

 See the fire rise
Flames are raging high
Soon all will burn and die
Burn for honor, glory,
   DEATH IN FIRE!
 (4d6)[ 17 ]  fire on him. Reflex 14 halves

if he survives, Abrupt Jaunt away from the bull rush to X16

my turn, if you still stand(edit: well, almost, bitey can still move I think)
(and never forget to put "readies an action" as trigger, lest you opponent gets you with a counter-readied action)

[User]
 Him is burnt to a delicious crisp. Somewhere around Medium-Well. Shouldn't even bother setting a reasonable trigger on RAs, just say "if opponent takes any action, moves, or undergoes any detectable change in status." 😩

Shall we try NPC #300some?

[User]
 sure

Though I'd reconsider the concept. The basic idea is nice, but it's a bit too limiting with the slow speed of bitey and the 30 ft limitation. I'm pretty sure there are ways to make this workable, but as it is you need to go in melee with a really slow speed. If you can speed up the familiar or give him some good ranged potential to force the enemy to you it might work

[User]
 Bitey was just one familiar considered. Other candidates including primarily (well, exclusively) a cat (for full attack for about 3 damage...yay) and a hawk (for flying dive-bomb attacks through walls and such). Poison for 1d6 (even with a low fort save dc) was the best way to put offense into a familiar that I could find.

Of course, if the idea doesn't pan out at all, that's still fine. The tactic was unique at least, if entirely ineffectual. 😁

[User] well, there is something to the idea, just the implementation needs some work. Casting expeditious retreat on the familiar would be a good start go get a bit more mobility. Maybe you can use some force effect or other spell to carry him around, not sure

[User] Hmmm, a Floating Disc would work, and arguably could be used to move LB directly into an opponent's square. Leaves Him very vulnerable, however.

[User] So how does Cinder avoid resistance?

[User] Searing spell, reduced via Metamagic School Focus (Conjuration). KFB is dual-school Conjuration/Evocation (🫤), which means it applies.

[User]
 jup. Nice combination, I went through the Neverending Battlefield(side project of Neverending Dungeon) with a Gestalt version of that. The character is on top of the leaderboard with quite a big margin 😁

and it takes care of those cheap 50 GP resist potions that become more well known around here

[User] Fallen: I'm going to get my questions about Floating Disk answered in the waiting room, then I'll try against NPC#### once I know if it'll work for pushing Lil Bitey around the battlefield. If not...maybe I'll try a hawk. Divebomb through the glass. 😛

[User]
 heh, let's see what you cook up

So, should I go with the 20 GP commoner starting money or the 300 GP from my round 93 match win?

[User] Starting money if you don't mind, so we're on somewhat equalish grounds.

[User]
 Originally Posted by AlterForm
 Searing spell, reduced via Metamagic School Focus (Conjuration). KFB is dual-school Conjuration/Evocation (🫤), which means it applies.

Yeah, I assumed from the context of his mentioning the Searing Spell while casting that this was how he avoided resistance.  I just was wondering what specifically Searing Spell is.  And yeah, the KFB dual-school thing has come up.  Another thing that does is it allows it to take the bonus for the Spellgifted trait for either of those schools without the penalty of the other (which would have canceled out to +0 CL).

[User]
 Originally Posted by AlterForm
 Starting money if you don't mind, so we're on somewhat equalish grounds.

You call 20 gp commoner money equal grounds? 😛

But fair enough, I already got your soul once(see sig project), might as well fight an uphill battle to get it a second time. A magic weapon oil would have made things much much easier

Searing Spell is a nice feat, +1 level, fire spells ignore any resistances and even immunities through magic. Very nice

[User] Yeah, it's from It's Hot Outside  (Sandstorm)  ; +1 spell level, ignore fire resist, double damage against creatures with Cold subtype, half damage to creatures immune to fire.

[User]
 there is an almost identical feat in Frostburn for cold damage(piercing cold). I'd have gone with that because I really like the style better(I miss my old frost sorcerer, DM moved away), but Bloodline of Fire and Kelgores Firebolt have no cold equivalent unfortunately

anyway, give me a call once your revised character is ready Alter


[User]
 You start to recover movement, and you can see that the cloud was more like a wall of clouds, blakness covering all over.
You reach a small town, or better, what appears to be a small town, as you can see that it is barricated.

As you approach you can see that almost all it's defenses are directed to the wall.

You pass through the the town, and into the outskirts.
they take you to one small building, apparently a farmhouse, waving the flag of Karranath in all it's windows.
once you are there you the man shouts again:
Get them off!
[COLOR="rgb(139, 0, 0)"]and the cadaver collectors leave you.[/COLOR]
The man offers his hand to Tevash:
 Sorry for the my rough manners...
but you would not listen.


[User]
 Arena Tournament, Round 93:  Guy with a Scythe  vs.  Snort
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 Guy with a Scythe  - Sanity702
 Snort  - Random Action

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 here and rollin
 (1d20)[ 1 ]

[User]
 Snort is ready to redeem himself.

Ini roll:  (1d20+1)[ 3 ]

No purchases.

[User]
 Well if you have no prchases, then I will start this match.

 Snort,R-1:
Start in D-10 empty handed.
Activate Animal Devotion(Str) - swift.
Move to J-10 - move.
Cast a spell - standard.
Spellcraft DC:16
 Spoiler

Entangle centered in squares, Y-13/Z-14

Sanity702 - Reflex save DC:12 or be entangled.

End turn.

Stats:
 Spoiler

Location:J-10
Animal Devotion(+2 Str) 10/10
Hp: 10/10
AC: 15(+2arm+1Dex+2nat), T-11, F-14
Saves: F+4/R+1/W+3
Listen/Spot: +3/+3
Spells: 3/2(-1)

[User] since he can see the limit of the spells extend in the whole western direction, I think it would be better if you openly announce the center of the effect to your opponent. It will become relevant once he moves

[User]
 Good point, here ya go:
Centered in squares, Y-13/Z-14

[User]
 well, he's over the DQ line a fair bit. Sorry

  High Ref TheFallenOne

Lightning strikes, bypasses the Sanctuary effect and takes down Guy with a Scythe


[User]
 Cogidubnus and DM  ONLY

upon entering through the door, you hear a feminine voice say, "Name?"

[User] Hammer  Hammer grunts, looking around the room for anything that might suggest to him what the sign on the door had said.

[User] This room is apparently bare except for a simple wooden stool in the center and two doors, the one he just went through, and another on the opposite wall. The voice asks again, "Name?"

[User] "Hammer,"  Hammer repeats, more loudly.

[User] "What makes you qualified for this job?"

[User] "I am not entirely sure what this job  is . I cannot read, so I don't know if there was a sign or..."  Hammer says, looking slightly uncomfortable.

[User] The emotionless voice tells you calmly, "You walked through a door where the employer wishes to hire a personal protector, ideally more than one, although he is willing to hire them one at a time. Are you qualified for this position?"

[User]
 Hammer relaxes somewhat, reaching into his pack for his references.  "About as qualified as they come, I dare say. I know how to fight, better than many, and I won't screw you over either"  he says, preparing to hand the woman his papers.

 Spoiler
I did actually mean to say that. Momentary lapse of continuity.

[User] The disembodied voice says, "Very well. Please proceed through the next door and we will negotiate these things face-to-face."

[User] Hammer proceeds through the door, his resume held in front of him like a shield from angry bureaucrats.

[User]
 He sees a young woman sitting behind a desk. She seems rather uninterested in her job but dutifully says, "I will now read through your resume and proceed to ask you a series of questions. Please answer them fully and honestly. If you are found to be qualified for this job, you will be hired and may then go to your new employer to negotiate pay. If not, i will politely deny you and ask you to go back to the common room and try another door." She begins to rifle through your resume.

 Spoiler

what does this resume say?

[User]
 Spoiler
The resume contains 5 references. The top one was written by a minor king from a country close enough to be heard off, in a flowing golden script, and commends Hammer's service as a member of a team of bodyguards who worked for him a little time back. 3 of the others are from various nobles, whom Hammer served as their personal bodyguard at one time or another, and the final one was written by a merchant whose caravan Hammer helped protect from a serious bandit problem.

[User] She reads through the resume, nothing the various past experiences. "Well, you definitely have quite a lot of experience. Tell me, what role did you serve, exactly, in the team of bodyguards for King Hielt?"

[User] "I was second-in-command of our unit, and one of our martial experts. I made absolutely certain no one got within 30ft of His Majesty, and if they tried, I stopped them. But not so we couldn't question a few of them later."

[User]
 "Very good. My client is looking for someone of... unique talents. If you can find someone else competent at protection, you and he will both be hired at significantly more than the base pay. You cannot, of course, discuss the specifics of this job, but you may say that you have found an employer looking for another person. If they qualify, you both will start off at an increased wage. If you would rather begin work immediately, that too can be arranged, but you will start off with less of an income. My client is willing to pay extra for a competent team. You may choose to bring up to 3 others with you back to this negotiating table. If you choose to do so, take this." she places an insignia on her desk. "If not, then please sign  here ." She holds a contract out towards you.

 Spoiler
don't worry, i won't screw you over with this contract.

[User]
 "I'll bring back a team. Maybe a few of my old allies will even be around. Thank you for your offer."  Hammer picks up the insignia and turns to return to the tavern. Before he leaves, however, he stops and asks:  "Who do I say I'm working for?"

 Spoiler
Can I head back to the city streets and proclaim loudly throughout the tavern?

[User]
 "House Dergrall. Unfortunately, you cannot tell that to any prospective partners outside of this room. You will have to let me tell them once they get here."

 Spoiler
yes, you can. but you cannot say more than basically you have a bodyguard contract and are looking for people to help you fill it.

[User] A terrible explosion suddenly rocks the entire city, and the ground shakes as if an earthquake were tearing the city apart. The sky lights up from a blast many times the brightness of the sun, and you are certain that certain death has at last come to claim you. As the brightness fades, you look toward the Mages' Quarter and see the last remnants of the horror burning directly towards the sky in a seemingly endless stream of raw, burning mana which threatens to tear reality asunder. What seems like an eternity passes as you stare, though it is likely only a few seconds, and at last the blast fades away. In the distance, you hear a building collapse, and you are certain that something horrible has been unleashed upon the city.


[User]
 IF YOU ARE NOT VORPAL_SLEDGE OR HIS DM, GO AWAY!

You'll want to see Captain Marcell then. he points towards the far door and you walk through the door. Inside is a man just approaching middle age. He is wearing a pair of spectacles that seem to shimmer when the light catches them just right.
He looks up from his work and asks, "What can i do for you, my boy?"

[User] Kylar flashes his most charming smile at the captain.   Greetings, good sir. My name is Kylar, and I am a newcomer to your city. However, I have heard tale of the criminal element in the area, and the stress your own guard is under. I have...unique skills that i would offer to your help.

[User] "What kind of... skills?" he asks.

[User] Kylar runs a hand through his hair, sighing.   I am an assassin. An assassin of wizards, specifically. Or sorcerers. Or anything magical, really.

[User] "Well, that is certainly something the city guard is not equiped to handle. Do your skills also extend to those with divine magic?"

[User] Yes, i suppose i could. I am less well equipped to deal with them, but i deal with that problem when it comes.

[User] "I have heard rumors that there is a priest of Nerul running around in the city, hiring people to kill wantomly. If you can stop him, I will compensate you for it. I prefer you bring him back alive, or at least get information out of him first, like if there is anyone else he is working with."

[User] Kylar smiles and salutes.   Of course, captain. I would gladly bring this murderer to justice. I must ask, however, if you can give me any other information regarding his whereabouts?

[User] "I believe he was last seen near the Sisters of Salvation, although that was a day ago, so there is no telling where he is."

[User] Kylar sighs.   Well, i suppose that would would be the best place to start. Just point me on my way.

[User] he gives you the directions to get there. it is just down the street, a squatty plaster building.

[User]
 Kylar stands outside, pondering. deciding quickly that a frontal assault would not be the best option, he moves around to look for any side or back entrances.

 Spoiler

spot  (1d20+6)[ 14 ]

[User]
 Spoiler
a frontal assault... on a charity house? why?

[User]
 Spoiler
 I DEFINATELY misread that...i thought it was this evil priests place :P I'll just mosey on inside then....

[User]
 Spoiler
lol. literally. just rp that then.

[User]
 Spoiler
 *cough cough*

Seeing the shabbiness of the building, Kylar sighs.   It is always a shame when the neediest suffer that most.   He wanders up into the door and knocks firmly.   Is anyone around?

[User] A tall, blonde woman answers the door. She seems to have a serenity and grace about her which is out of place in this shabby setting. "May i help you?"

[User] Kylar blinks rapidly, taken aback, then coughs and answers   Yes, er...I am  a new employee of the watch, and i have been sent to..take care of a bothersome priest. Of Nerul, I was told, and I was also told he was last seen nearby. Any help would be much appreciated.

[User] "Well, I'm afraid that i can't be too helpful. We did lose a member of our order today, but I do not know who it was that paid the assassin who killed her. She has already been avenged, and the villain's corpse has been given a proper burial. Feel free to talk with the sisters here, and see if any of them can tell you more."

[User] [color] I am very sorry to hear that. Thank you for your offer of help. Was anyone else of your order present when this murder took place? [/color]

[User] "No, she was murdered in an alley. all but one of the witnesses were killed. The one that survived is also the same man who avenged her death. He is a dragonborn dwarf who can become invisible at will. He told me that i could contact him by asking Captain Marcell of the city guard to leave a message for me. I'm sure you could do the same."

[User] Thank you for the help, sister. I almost regret to ask ask, but do you have any brothers or sisters of significant spell casting ability?

[User] "Well, i myself am a cleric of not inconsequential skill. Two others of my sisters here can also cast a few divine spells."

[User] [color] Well, i have to ability to...use others spell casting ability to form my own spells. If you would allow me, and show me where this criminal was buried, i would like to speak with his body in order to glean what information i can. [/color]

[User] "because of the heinous nature of his crime, we will allow this bending of our rules."

[User] Kylar bows deeply   Thank you, sister. Now, if you would permit me to take your hand, i would like to borrow some of your spell energies.   Kylar reaches his hand out to the priestess.

[User] She takes his hand in her own. "What exactly do i need to do?"

[User]
 Kylar flashes a smile.   Just relax, and do not try to shut me out. It may feel a bit...strange, but no harm shall come.

 Spoiler
 I am guessing she has a third level spell slot for me to borrow?

[User]
 Spoiler
yep

she waits for you to do it.

[User] Kylar closes his eyes and concentrates for a moment, and draws in some of her energies, resulting in an almost tangible flow from her body to his. he opens his eyes and smiles again.   There, that wasn't so hard to do, was it?

[User] "No, and be glad i trust you. What do you need next?"

[User] Yes, well...just point me to where the murderer is buried. I must also ask to borrow a holy symbol of your order, if i am to cast this spell.

[User] "Very well." She lends you her holy symbol and takes you to where he is buried. It appears as though the grave was dug only yesterday.

[User] Kylar kneels by the grave, and begins shoveling the dirt out of the way, until the body buried underneath is revealed. he then proceeds to cast Speak with dead using the borrowed energies.

[User] Although the corpse seems reluctant to rise again, it eventually does so. "What do you ask of me?" the elf corpse queries.

[User] Who hired you to kill the priest?

[User] "A man dressed in a dirty robe who was playing in the dirt."

[User] Where did you meet him at?

[User] "He approached me in the streets, near the Maid and the Mermaid."

[User] Kylar sighs.   Did he have any distinguishing facial characteristics?

[User] "He wore a hood covered in pig filth. i did not see his face."

[User] Rest, then.  Kylar releases the spell and stands up, brushing his pants off and sighing.

[User] the corpse returns to its state of motionlessness.

[User] Kylar turns and hands the holy symbol back to the pristess.   i suppose this Maid and Mermaid place would be the best place to start, then. I believe it was on the way into town, yes?

[User] "Yes on the west side of town. Good luck on your venture." she says, taking the holy symbol back.

[User] Thanks you kindly, m'am.   Kylar bows, then walks back out onto the street.   Well, first stop is the Maid and Mermaid, i suppose. Never hurts to gather information, and i might save a step by meeting this dwarf, if he to is searching....

[User] you approach the maid and the mermaid from the back, looking for clues as to where that man could have gone. what do you do?

[User] A terrible explosion suddenly rocks the entire city, and the ground shakes as if an earthquake were tearing the city apart. The sky lights up from a blast many times the brightness of the sun, and you are certain that certain death has at last come to claim you. As the brightness fades, you look toward the Mages' Quarter and see the last remnants of the horror burning directly towards the sky in a seemingly endless stream of raw, burning mana which threatens to tear reality asunder. What seems like an eternity passes as you stare, though it is likely only a few seconds, and at last the blast fades away. In the distance, you hear a building collapse, and you are certain that something horrible has been unleashed upon the city.


[User]
 ONLY HEIAN NAÏLO AND HIS DM ALLOWED IN THIS THREAD! OTHERWISE THE TENTACLE MONSTER WILL SAY HELLO!

Sam walks through the hall and looks at the signs.
12 of them are looking for bodyguards.

9 of them are looking for assassins.

Of the 9 which interest you, 3 are for petty nobles, 3 are for merchants, 2 are for religious groups, and 1 doesn't indicate who is doing the hiring.

[User] Unnamed employer eh? Now that's very interesting.  Sam's hand almost twitches once in exitement. He opens the door and enters the room.

[User]
 You open the door and enter a small 10'x10'. The are only three things in this room - a table, a chair, and a man in the chair.
The man is roughly 30 years of age, bald, and is wearing a black robe. He looks you straight in the eyes.  "Yes, and who might you be?"

[User] I am Sam, potential employee. The sign was for an assassin position correct? Who's the job?

[User] "My employer is looking for someone to remove some opposition, no questions asked. If you do good, you will be put on contract - we're not talking a single mark, here. So, what's your trick?"

[User] I kill with a sword, using speed, focus, and misdirection.

[User] The man eyes you up and down.  "Can you get in an out without being noticed or raising alarm? A noticed assassin is usually worthless."

[User] I can sneak in, kill the peon deemed in need of death, and leave undetected.

[User]
 The man smirks.  "You should know - peons are not assassinated. Your marks are not just joe smuchks, they are people we want removed for a reason. However, if you are interested, we do have a perfect opportunity for you to prove yourself."
He slides over a document.

[User] Sam takes a look at the document.  Sorry if I implied your employer's quarrels were petty.

[User]
 Name: Henrich Gerhardt
Profession: Cleric of Pelor
Protection: Possibly guarded by a Paladin of Pelor
Pay: 500 gold.

 "I don't care. My employer isn't listening."

[User] How will I contact you when this man is dead?

[User] "We have a house on Broad Chase. It has a caduceus drawn over one of the windows. Come during the cover of night. Knock twice and say 'The raven is no more.'"

[User] I will be there when the mark is dead.  With that Sam heads to leave.

[User]
 "The door behind me will take you to the entrance of the Maid and the Mermaid."

You had not noticed the door behind him before, but now that he mentions it, you do see the frame. You head through it, and suddenly you are on the street outside the Maid and the Mermaid.

[User] With the target in his mind, Sam made his way to the only lead he was given on his target, the temple of Pelor. All the while Sam thinks about how best to eliminate the target, and possibly his target's paladin.

[User]
 The Temple of Pelor is very close to the Maid and the Mermaid. A few hundred feet north, turn west at Ezekiel's Supplies, go west a few hundred feet, take the first left, and you are there.

You pass a large beautiful lake and lots of impressive trees and grass areas on the way to the temple. The temple is the biggest temple in Sesbury, and is well crafted and impressivly big.
The outside of the temple is adorned with Pelor's symbol, gothic style gates and large oval windows. Two large pillars flank the great door on the front side of the church. There is a 10 feet high fence enclosing the area. You only notice one gate at the center of the eastern wall.

Several buildings dot the south of the area, still within the fence. They are rather large and well constructed - looks like an estate of some sort.

[User] So that's probably where he takes up residence, best to scout out the area first though.  Sam heads toward the gate with his hood off, making note of security's density.

[User]
 Two guards with banded mails, longswords, shields and tabards of Pelor flank the gate. They nod and smile as you pass by them.

The courtyard in front of the temple buzzles with activity. There are a few armored men walking around with the same gear as the gate guards, there are men in cleric vestments, nuns and commonfolk.

On the north side of the courtyard is the actual church, on the south side there is an estate of some sort.

[User] A terrible explosion suddenly rocks the entire city, and the ground shakes as if an earthquake were tearing the city apart. The sky lights up from a blast many times the brightness of the sun, and you are certain that certain death has at last come to claim you. As the brightness fades, you look toward the Mages' Quarter and see the last remnants of the horror burning directly towards the sky in a seemingly endless stream of raw, burning mana which threatens to tear reality asunder. What seems like an eternity passes as you stare, though it is likely only a few seconds, and at last the blast fades away. In the distance, you hear a building collapse, and you are certain that something horrible has been unleashed upon the city.


[User]
 Welcome to Than'dirae! The leader, Altea Merailis, has decided it is time to lead your civilisation into a new age of prosperity and conquest, and you are in control!

Johel will post the map shortly.

You have 1 level up notice (Only Leaders can level up)

Leader Altea Merailis

 Spoiler

Hits: 1/1
Combat: 1 *1
Defence: 1
Move: 3
Upkeep: 2
Special: Amphibious

*Would be 0, but cannot be less than 1 by ordinary means. Stays at 1 next increase.
NB: Leaders start with 2 in each stat rather than 1.

You may choose one of the following on level up:

Specials:
 - Basic Attack
 - Basic Defence
 - Basic Logistics
(increase atk, def or move of other units in stack respectively.)

Stat Boost
 - Boost any one of the unit's stats by 1 (-1 for Upkeep).

[User]
 Ground : Roll for each square

 001-030 : Plains : -
 031-035 : Rocky Desert : -
 036-040 : Sand Desert : move x 2
  041-065  : Forest : move x2, defense +1
  066-070  : Swamp : move x2, defense +1
 071-080 : Mountains : move x 3, defense +2
 081-085 : Rocky Hills : move x 2, defense +1
 085-100 : Hills : defense +1

[User]
 Right, I boost logistics and movement.
Now, would the training of a settler drain my population to 0? If so, I begin construction of a granary (How long will that take?) or research of the wheel, depending on how long the granary will take to build.
If not, I rush build a settler (rushing by however much is nessasary to have it built now if possible, or next turn if not).

[User]
 Note: When I said "one", I meant one overall. Sorry!

So, logistics or movement. Your choice.

Oh, right, forgot the actions list:

You can:

-Move the Leader a number of squares equalling his move cost (less, actually, due to some move-reducing squares like that forest)

City actions:
-Produce a unit: units cost part of your starting wealth (200)
-Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Sorry if this seems gibberish, i'm ill.

-Make wealth: That.

[User]
 In other news, you build a settler. It costs you 12 wealth.

If you end the turn like this, you will have 179 wealth left.

[User] Right, If I can do so in one turn, I build a granary.

[User]
 You build a Granary.

You now have 144 Wealth left.

End turn?

[User] End turn.  Filler.

[User] How much do settlers cost?

[User] Settlers? 12 wealth.

[User]
 And my city is currently on 1.4 population?
If so, I research Archery.

[User]
 Your city is currently on 5 population. 5.06, to be precise.

You can easily research and finish Archery in one turn.

[User] How many settlers could I build?

[User] You could build up to 4 and move them elsewhere with no real trouble. 5 and you'd start suffering in the places where you make stuff.

[User] Right, build 4 and move them away.


[User]
 Welcome to Ve'Ci! The leader, Ga'Li, has decided it is time to lead your civilisation into a new age of prosperity and conquest, and you are in control!

Johel will post the map shortly.

You have 1 level up notice (Only Leaders can level up)

Leader Ga'li

 Spoiler

Hits: 2
Combat: 3
Defence: 2
Move: 2
Upkeep: 1
Special: Lizardfolk, Bronze Weapon

NB: Leaders have 2 to start with in all stats.

You may choose one of the following on level up:

Specials:
 - Basic Attack
 - Basic Defence
 - Basic Logistics
(increase atk, def or move of other units in stack respectively.)

Stat Boost
 - Boost any one of the unit's stats by 1 (-1 for Upkeep).

[User]
 Ground : Roll for each square

 001-030 : Plains : -
 031-035 : Rocky Desert : -
 036-040 : Sand Desert : move x 2
  041-065  : Forest : move x2, defense +1
  066-070  : Swamp : move x2, defense +1
 071-080 : Mountains : move x 3, defense +2
 081-085 : Rocky Hills : move x 2, defense +1
 085-100 : Hills : defense +1

[User]
 Whilst studying in the library one day, Ga'Li stumbled upon something amazing. Apparently, Lizardfolk can clean themselves with their tongues, something he had never dared dream of doing. However, this would reduce his expences, and times  were  tough.

 Upkeep -1  for Level Up. Good-bye scented body wash.

I suppose I also get an action for the Civ. If I don't see a list before time's up, I'll just build wealth, if researching new tech is not an option.

[User]
 Oh, right, forgot the actions list:

You can:

-Move the Leader a number of squares equalling his move cost (less, actually, due to some move-reducing squares like that forest)

City actions:
-Produce a unit: units cost part of your starting wealth (200)
-Research a technology: techs take up an entire round not producing wealth - each round, the Production used on the technology instead of wealth is taken from the tech's overall cost - low level techs cost 25 production. Sorry if this seems gibberish, i'm ill.

-Make wealth: That.

[User]
 Following our traditions, we will be researching  New Technology .

Seeing as we're placed on the coast,  Fishing  is appropriate.

[User]
 Fishing will end the turn at 19/25. Ready to end turn?

If you end the turn like this, you will have 193 wealth. (upkeep and waste costs kicking in)

Leader Ga'li has been leveled up!

 Spoiler

Hits: 2
Combat: 3
Defence: 2
Move: 2
Upkeep: 1
Special: Lizardfolk, Bronze Weapon

NB: Leaders have 2 to start with in all stats.

[User] Ready to  End Turn .

[User]
 Turn ended!

Start new turn.

[User]
 We're reaching a breakthrough. We researched the stick, but we're working on the string.

Continue  Researching Fishing .

[User]
 Fishing is completed.

You have 186 wealth.

[User]
 Unfortunatly for the Lizardfolk, a problem arose from the new food supply.

Where are we going to put it all?

Research  Pottery .

[OOC: Technology. Do we have a list of ones that we can research? Or do we just have to finish all the basics first. ]