[User]
 ((Gadgets it is!))

 (d20)[ 18 ]
 (5d40)[ 35 ][ 10 ][ 3 ][ 7 ][ 6 ](61)
 (3d40)[ 17 ][ 6 ][ 40 ](63)

Stupid Fail Roller...

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 LP:8000

 Spoiler

Hand:

 Spoiler
-

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

-

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Green Gadget
4.	Red Gadget
5.	Red Gadget
6.	Red Gadget
7.	Yellow Gadget
8.	Yellow Gadget
9.	Yellow Gadget
10.	Machina Gearframe
11.	Machina Gearframe
12.	Machina Gearframe
13.	Machina Fortress
14.	Machina Fortress
15.	Machina Fortress
16.	Ancient Gear Gadjiltron Dragon
17.	Ancient Gear Gadjiltron Dragon
18.	Cyber Dragon
19.	Cyber Dragon
20.	Cyber Dragon
21.	Geartown
22.	Geartown
23.	Geartown
24.	Terraforming
25.	Limiter Removal
26.	Solidarity
27.	Solidarity
28.	Double Cyclone
29.	Power Bond
30.	Future Fusion
31.	Mystical Space Typhoon
32.	Mystical Space Typhoon
33.	Pot of Avarice
34.	Pot of Avarice
35.	Dark Hole
36.	Monster Reborn
37.	Mirror Force
38.	Ultimate Offering
39.	Ultimate Offering
40.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 ((Rerolling))
 (d20)[ 11 ]
 (5d40)[ 33 ][ 27 ][ 18 ][ 31 ][ 21 ](130)
 (3d40)[ 25 ][ 28 ][ 12 ](65)

[User]
 (1d20)[ 5 ]
 (5d40)[ 28 ][ 23 ][ 21 ][ 29 ][ 29 ](130)
 (3d40)[ 6 ][ 7 ][ 24 ](37)

 Spoiler

1. Malefic Truth Dragon
2. Malefic Truth Dragon
3. Malefic Cyber End Dragon
4. Malefic Cyber End Dragon
5. Malefic Cyber End Dragon
6. Malefic Stardust Dragon
7. Malefic Stardust Dragon
8. Malefic Stardust Dragon
9. Limiter Removal
10. Malefic Claw Stream
11. Malefic Claw Stream
12. Effect Veiler
13. Effect Veiler
14. Great Maju Garzett
15. Great Maju Garzett
16. Great Maju Garzett
17. Marshmallon
18. Dark Hole
19. Kaiser Colosseum
20. Kaiser Colosseum
21. Kaiser Colosseum
22. Terraforming
23. Terraforming
24. Terraforming
25. Malefic World
26. Malefic World
27. Malefic World
28. Field Barrier
29. Field Barrier
30. Big Bang Shot
31. Megamorph
32. Monster Reborn
33. Mystical Space Typhoon
34. Mystical Space Typhoon
35. Solemn Judgement
36. Mirror Force
37. Torrential Tribute
38. Bottomless Trap Hole
39. Dark Bribe
40. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x3

[User]
 "Greetings stranger.  My name is Phil Dodger, and I am a mechanic.  I keep these things going around here."  He points to various contraptions that seem to be working,  Though the exact function of these is unknown, possibly even to him.
 "I am a bit rusty, but hopefully I will be a good opponent for you."
 (d35)[ 10 ]
 "Huh...I will start by playing the Field Card Geartown.  After all, this is where I do my best work!  Then, I will summon  Machina Gearframe , bringing Machina Fortress to my hand.
Finally, I will set a card and then end my turn."

Field:  Geartown
{table=head]1|2|3|4|5
-|-|MG|-|-
-|-|f|-|-
[/table]

 MG  -  Machina Gearframe  (ATK)( 1800 /0)

 LP:8000

 Spoiler

Hand:

 Spoiler

Pot of Avarice
Solidarity
Cyber Dragon
Machina Fortress

Facedown:

 Spoiler

M
S/T
Mystical Space Typhoon(3)

GY:

 Spoiler

-

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Green Gadget
4.	Red Gadget
5.	Red Gadget
6.	Red Gadget
7.	Yellow Gadget
8.	Yellow Gadget
9.	Yellow Gadget
10.	Machina Gearframe
11.	Machina Gearframe
12.	Machina Fortress
13.	Machina Fortress
14.	Ancient Gear Gadjiltron Dragon
15.	Ancient Gear Gadjiltron Dragon
16.	Cyber Dragon
17.	Cyber Dragon
18.	Geartown
19.	Geartown
20.	Terraforming
21.	Limiter Removal
22.	Solidarity
23.	Double Cyclone
24.	Power Bond
25.	Future Fusion
26.	Mystical Space Typhoon
27.	Pot of Avarice
28.	Dark Hole
29.	Monster Reborn
30.	Mirror Force
31.	Ultimate Offering
32.	Ultimate Offering
33.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 ((About the roll count, I accidentally copied the other post into here, which included my opening draws. The message appeared once I deleted them.))

 A good challenge? I doubt it.

The cloaked man takes off his hood, revealing himself to be Hanif. But, a different Hanif, seemingly corrupted by the darkness.

 (1d35)[ 21 ]
 First, I activate Terraforming twice, bringing two Malefic Worlds to my hand. I then activate one, and two Continuous Spells: Field Barrier and Kaiser Colosseum. Finally, I remove Cyber End Dragon in my Extra Deck from play to summon the great Malefic Cyber End Dragon! He destroys Gearframe, and I end my turn.

{table=head]1|2|3|4|5
-|-|MCED|-|-
-|FB|KC|-|-[/table]

 Spoiler

Hand:

 Spoiler

Malefic World
Field Barrier

FD:

Grave:

RFP:

Deck:

 Spoiler

1. Malefic Truth Dragon
2. Malefic Truth Dragon
3. Malefic Cyber End Dragon
4. Malefic Cyber End Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Malefic Stardust Dragon
8. Limiter Removal
9. Malefic Claw Stream
10. Malefic Claw Stream
11. Effect Veiler
12. Effect Veiler
13. Great Maju Garzett
14. Great Maju Garzett
15. Great Maju Garzett
16. Marshmallon
17. Dark Hole
18. Kaiser Colosseum
19. Kaiser Colosseum
20. Terraforming
21. Malefic World
22. Big Bang Shot
23. Megamorph
24. Monster Reborn
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Solemn Judgement
28. Mirror Force
29. Torrential Tribute
30. Bottomless Trap Hole
31. Dark Bribe
32. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x3

[User] ((FYI...You can only have 1 Field Barrier active on the field at a time 😉))

[User]
 Originally Posted by theterran
 ((FYI...You can only have 1 Field Barrier active on the field at a time 😉))

((Just realized that myself, already fixed.))

[User]
 "When you play your Malefic World, it destroys my Geartown, allowing me to summon  Ancient Gear Gadjiltron Dragon  from my deck into play.  You might want to revisit your turn slightly."

Field:
{table=head]1|2|3|4|5
-|-|MG|AD|-
-|-|f|-|-
[/table]

 MG  -  Machina Gearframe  (ATK)( 1800 /0)
 AD  -  Ancient Gear Gadjiltron Dragon  (ATK)( 3000 /2000)

 LP:8000

 Spoiler

Hand:

 Spoiler

Pot of Avarice
Solidarity
Cyber Dragon
Machina Fortress

Facedown:

 Spoiler

M
S/T
Mystical Space Typhoon(3)

GY:

 Spoiler

-

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Green Gadget
4.	Red Gadget
5.	Red Gadget
6.	Red Gadget
7.	Yellow Gadget
8.	Yellow Gadget
9.	Yellow Gadget
10.	Machina Gearframe
11.	Machina Gearframe
12.	Machina Fortress
13.	Machina Fortress
14.	Ancient Gear Gadjiltron Dragon
15.	Cyber Dragon
16.	Cyber Dragon
17.	Geartown
18.	Geartown
19.	Terraforming
20.	Limiter Removal
21.	Solidarity
22.	Double Cyclone
23.	Power Bond
24.	Future Fusion
25.	Mystical Space Typhoon
26.	Pot of Avarice
27.	Dark Hole
28.	Monster Reborn
29.	Mirror Force
30.	Ultimate Offering
31.	Ultimate Offering
32.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User] Hmm... Very well then, based on my calculations, I shall attack your Dragon instead.

[User]
 (d32)[ 11 ]
 "For starters, I will flip my facedown, revealing Mystical Space Typhoon, destroying your Kaiser Colosseum.  Next, I will summon a Machina Gearframe to the field to bring a Machina Fortress to my hand.  Next, I will discard a Cyber Dragon and a Machina Fortress to summon a Machina Fortress from my hand.

Next, I will play  Solidarity .

This will end my turn."

Field:
{table=head]1|2|3|4|5
-|MG|MG|MF|-
-|-|S|-|-
[/table]

 MG  -  Machina Gearframe  (ATK)( 2600 =1800+800/0)
 MF  -  Machina Fortress  (ATK)( 3300 =2500+800/1600)

 S  -  Solidarity
 LP:7000

 Spoiler

Hand(1):

 Spoiler

Pot of Avarice

Facedown:

 Spoiler

M
S/T
(3)

GY:

 Spoiler

Ancient Gear Gadjiltron Dragon
Cyber Dragon
Machina Fortress
Mystical Space Typhoon

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Green Gadget
4.	Red Gadget
5.	Red Gadget
6.	Red Gadget
7.	Yellow Gadget
8.	Yellow Gadget
9.	Yellow Gadget
10.	Machina Gearframe
11.	Machina Fortress
12.	Machina Fortress
13.	Ancient Gear Gadjiltron Dragon
14.	Cyber Dragon
15.	Cyber Dragon
16.	Geartown
17.	Geartown
18.	Terraforming
19.	Limiter Removal
20.	Solidarity
21.	Double Cyclone
22.	Power Bond
23.	Future Fusion
24.	Mystical Space Typhoon
25.	Pot of Avarice
26.	Dark Hole
27.	Monster Reborn
28.	Mirror Force
29.	Ultimate Offering
30.	Ultimate Offering
31.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 Rather than drawing a card, I will use the effect of Malefic World.
 (1d3)[ 2 ]

(1-2 = Malefic Truth Dragon, 3 = Malefic Cyber End Dragon)

 My Malefic Dragon destroys your Fortress. What will you destroy with his effect?

{table=head]1|2|3|4|5
-|-|MCED|-|-
-|FB|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Malefic World
Field Barrier
Malefic Truth Dragon

FD:

Grave:

RFP:

 Spoiler

Cyber End Dragon

Deck:

 Spoiler

1. Malefic Truth Dragon
2. Malefic Cyber End Dragon
3. Malefic Cyber End Dragon
4. Malefic Stardust Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Limiter Removal
8. Malefic Claw Stream
9. Malefic Claw Stream
10. Effect Veiler
11. Effect Veiler
12. Great Maju Garzett
13. Great Maju Garzett
14. Great Maju Garzett
15. Marshmallon
16. Dark Hole
17. Kaiser Colosseum
18. Kaiser Colosseum
19. Terraforming
20. Malefic World
21. Big Bang Shot
22. Megamorph
23. Monster Reborn
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Solemn Judgement
27. Mirror Force
28. Torrential Tribute
29. Bottomless Trap Hole
30. Dark Bribe
31. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x2

[User]
 ((FYI...your KC is destroyed...))

 "I will destroy your Malefic Cyber End Dragon"

[User] It appears you know little of my monsters. By paying half of my Life Points, I can summon my most powerful creature, the Malefic Truth Dragon! Since it is still the battle phase, my new Dragon can destroy your Gearframe, doing another 2400 points of damage. By his effect, your other Gearframe is destroyed as well. Now, take your turn!

[User]
 "Actually, I know plenty of your monsters, this was the "best" way I could think of to stand a chance..."
 (d31)[ 15 ]
 "I will play Pot of Avarice, sending 2 Machina Gearframes, a Cyber Dragon, an Ancient Gear Gadjiltron Dragon, and a Machina Fortress back to my deck to draw two cards.

Now, I will summon Machina Gearframe to the field to bring a Machina Fortress from my deck to my hand, next I will discard the Fortress and a Cyber Dragon to summon a Fortress from my graveyard.  I will then equip my Gearframe to my Fortress and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|MF|-|-
-|-|S|MG|-
[/table]

 MF  - Machina Fortress (DEF)(3300/ 1600 )

 S  -  Solidarity
 MG  - Machina Gearframe

 LP:3900

 Spoiler

Hand(1):

 Spoiler

Pot of Avarice

Facedown:

 Spoiler

M
S/T
(3)

GY:

 Spoiler

Machina Fortress
Cyber Dragon
Mystical Space Typhoon
Pot of Avarice

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Green Gadget
4.	Red Gadget
5.	Red Gadget
6.	Red Gadget
7.	Yellow Gadget
8.	Yellow Gadget
9.	Yellow Gadget
10.	Machina Gearframe
11.	Machina Gearframe
12.	Machina Fortress
13.	Ancient Gear Gadjiltron Dragon
14.	Ancient Gear Gadjiltron Dragon
15.	Cyber Dragon
16.	Cyber Dragon
17.	Geartown
18.	Geartown
19.	Terraforming
20.	Limiter Removal
21.	Solidarity
22.	Double Cyclone
23.	Power Bond
24.	Future Fusion
25.	Mystical Space Typhoon
26.	Dark Hole
27.	Monster Reborn
28.	Mirror Force
29.	Ultimate Offering
30.	Ultimate Offering
31.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 Pot of Avarice
 (d34)[ 10 ]
 (d33)[ 27 ]

[User]
 (1d31)[ 16 ]
 I will simply destroy your Gearframe.

{table=head]1|2|3|4|5
-|-|MTD|-|-
-|FB|-|-|-[/table]

Malefic World

4000 LP

 Spoiler

Hand:

 Spoiler

Malefic World
Field Barrier
Dark Hole

FD:

Grave:

RFP:

 Spoiler

Cyber End Dragon

Deck:

 Spoiler

1. Malefic Truth Dragon
2. Malefic Cyber End Dragon
3. Malefic Cyber End Dragon
4. Malefic Stardust Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Limiter Removal
8. Malefic Claw Stream
9. Malefic Claw Stream
10. Effect Veiler
11. Effect Veiler
12. Great Maju Garzett
13. Great Maju Garzett
14. Great Maju Garzett
15. Marshmallon
16. Kaiser Colosseum
17. Kaiser Colosseum
18. Terraforming
19. Malefic World
20. Big Bang Shot
21. Megamorph
22. Monster Reborn
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Solemn Judgement
26. Mirror Force
27. Torrential Tribute
28. Bottomless Trap Hole
29. Dark Bribe
30. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x2

[User] "It appears that you are not familiar with my monsters.  My gearframe is equipped to my Fortress, so my Fortress is the only viable attack target at present."

[User]
 Originally Posted by theterran
  "It appears that you are not familiar with my monsters.  My gearframe is equipped to my Fortress, so my Fortress is the only viable attack target at present."

((Attacking Fortress causes Gearframe to be destroyed instead.))

[User]
 ((I know, the way you worded it just confused me is all 😩))
 "Ah, so you attack my Fortress and destroy my Gearframe, does that end your turn?"

[User] Indeed. Your move.

[User]
 (d31)[ 26 ]
 "I'm afraid I must pass my turn."

Field:
{table=head]1|2|3|4|5
-|-|MF|-|-
-|-|S|-|-
[/table]

 MF  - Machina Fortress (DEF)(3300/ 1600 )

 S  -  Solidarity
 LP:3900

 Spoiler

Hand(2):

 Spoiler

Pot of Avarice
Dark Hole

Facedown:

 Spoiler

M
S/T
(3)

GY:

 Spoiler

Machina Fortress
Cyber Dragon
Mystical Space Typhoon
Pot of Avarice
Machina Gearframe

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Green Gadget
4.	Red Gadget
5.	Red Gadget
6.	Red Gadget
7.	Yellow Gadget
8.	Yellow Gadget
9.	Yellow Gadget
10.	Machina Gearframe
11.	Machina Gearframe
12.	Machina Fortress
13.	Ancient Gear Gadjiltron Dragon
14.	Ancient Gear Gadjiltron Dragon
15.	Cyber Dragon
16.	Cyber Dragon
17.	Geartown
18.	Geartown
19.	Terraforming
20.	Limiter Removal
21.	Solidarity
22.	Double Cyclone
23.	Power Bond
24.	Future Fusion
25.	Mystical Space Typhoon
26.	Monster Reborn
27.	Mirror Force
28.	Ultimate Offering
29.	Ultimate Offering
30.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 I once again activate Malefic World.
 (1d3)[ 1 ]

(1-2 = Malefic CED, 3 = Malefic Stardust Dragon)

 It's over. I activate Dark Hole, and then summon another Malefic Cyber End Dragon, who ends this duel. Now, begone!

{table=head]1|2|3|4|5
-|-|MTD|-|-
-|FB|-|-|-[/table]

Malefic World

4000 LP

 Spoiler

Hand:

 Spoiler

Malefic World
Field Barrier
Dark Hole

FD:

Grave:

RFP:

 Spoiler

Cyber End Dragon

Deck:

 Spoiler

1. Malefic Truth Dragon
2. Malefic Cyber End Dragon
3. Malefic Cyber End Dragon
4. Malefic Stardust Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Limiter Removal
8. Malefic Claw Stream
9. Malefic Claw Stream
10. Effect Veiler
11. Effect Veiler
12. Great Maju Garzett
13. Great Maju Garzett
14. Great Maju Garzett
15. Marshmallon
16. Kaiser Colosseum
17. Kaiser Colosseum
18. Terraforming
19. Malefic World
20. Big Bang Shot
21. Megamorph
22. Monster Reborn
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Solemn Judgement
26. Mirror Force
27. Torrential Tribute
28. Bottomless Trap Hole
29. Dark Bribe
30. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x2

[User]
 😩
 "Such a shame..."

((Was that an overtly good hand, or is that just how that deck rolls? 😉))

[User]
 Originally Posted by theterran
 😩
 "Such a shame..."

((Was that an overtly good hand, or is that just how that deck rolls? 😉))

((Mostly a good opening hand, as it had all three of the main components of the deck's success: Malefic World, Field Barrier, and Malefic Cyber End Dragon.))

[User] "Any chance I could persuade you for a rematch?"

[User]
 Very well, then. You may lead.
 (5d40)[ 34 ][ 33 ][ 39 ][ 2 ][ 16 ](124)
 (3d40)[ 26 ][ 3 ][ 13 ](42)

[User]
 "why thank you!"
 (5d40)[ 22 ][ 31 ][ 32 ][ 17 ][ 8 ](110)
 (3d40)[ 3 ][ 1 ][ 7 ](11)

Turn Draw:
 (d35)[ 7 ]
 "I will play Geartown, then summon Yellow Gadget, putting a Green Gadget to my hand, and finally placing a card face down and ending my turn."

Field: Geartown
{table=head]1|2|3|4|5
-|-|YG|-|-
-|-|-|f|-
[/table]

 YG  - Yellow Gadget (ATK)( 1200 /1200)

 LP:8000

 Spoiler

Hand(4):

 Spoiler

Mystical Space Typhoon
Ancient Gear Gadjiltron Dragon
Yellow Gadget
Green Gadget

Facedown:

 Spoiler

M
S/T
Mystical Space Typhoon(4)

GY:

 Spoiler

-

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Red Gadget
4.	Red Gadget
5.	Red Gadget
6.	Yellow Gadget
7.	Machina Gearframe
8.	Machina Gearframe
9.	Machina Gearframe
10.	Machina Fortress
11.	Machina Fortress
12.	Machina Fortress
13.	Ancient Gear Gadjiltron Dragon
14.	Cyber Dragon
15.	Cyber Dragon
16.	Cyber Dragon
17.	Geartown
18.	Geartown
19.	Terraforming
20.	Limiter Removal
21.	Solidarity
22.	Solidarity
23.	Double Cyclone
24.	Power Bond
25.	Future Fusion
26.	Pot of Avarice
27.	Pot of Avarice
28.	Dark Hole
29.	Monster Reborn
30.	Mirror Force
31.	Ultimate Offering
32.	Ultimate Offering
33.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 (1d35)[ 32 ]
 I will use Mystical Space Typhoon to destroy your facedown, and then set three cards. Your move.

{table=head]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-[/table]

 Spoiler

Hand:

 Spoiler

Malefic Truth Dragon
Great Maju Garzett

FD:

 Spoiler

ST3: MST
ST4: Mirror Force
ST2: Dark Bribe

RFP:

Grave:

 Spoiler

MST

Deck:

 Spoiler
1. Malefic Truth Dragon
2. Malefic Cyber End Dragon
3. Malefic Cyber End Dragon
4. Malefic Cyber End Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Malefic Stardust Dragon
8. Limiter Removal
9. Malefic Claw Stream
10. Malefic Claw Stream
11. Effect Veiler
12. Effect Veiler
13. Great Maju Garzett
14. Great Maju Garzett
15. Marshmallon
16. Dark Hole
17. Kaiser Colosseum
18. Kaiser Colosseum
19. Kaiser Colosseum
20. Terraforming
21. Terraforming
22. Terraforming
23. Malefic World
24. Malefic World
25. Malefic World
26. Field Barrier
27. Field Barrier
28. Big Bang Shot
29. Megamorph
30. Monster Reborn
31. Solemn Judgement
32. Torrential Tribute
33. Bottomless Trap Hole
34. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x3

[User]
 "Chained to your Mystical Space Typhoon, I will flip my face down, revealing Mystical Space Typhoon, and destroy my Geartown, summing an Ancient Gear Dragon from my deck.  Does this change your turn?"

Field:
{table=head]1|2|3|4|5
-|AD|YG|-|-
-|-|-|-|-
[/table]

 AD  - Ancient Gear Gadjiltron Dragon (ATK)( 3000 /2000)
 YG  - Yellow Gadget (ATK)( 1200 /1200)

 LP:8000

 Spoiler

Hand(4):

 Spoiler

Mystical Space Typhoon
Ancient Gear Gadjiltron Dragon
Yellow Gadget
Green Gadget

Facedown:

 Spoiler

M
S/T
(4)

GY:

 Spoiler

Mystical Space Typhoon
Geartown

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Red Gadget
4.	Red Gadget
5.	Red Gadget
6.	Yellow Gadget
7.	Machina Gearframe
8.	Machina Gearframe
9.	Machina Gearframe
10.	Machina Fortress
11.	Machina Fortress
12.	Machina Fortress
13.	Cyber Dragon
14.	Cyber Dragon
15.	Cyber Dragon
16.	Geartown
17.	Geartown
18.	Terraforming
19.	Limiter Removal
20.	Solidarity
21.	Solidarity
22.	Double Cyclone
23.	Power Bond
24.	Future Fusion
25.	Pot of Avarice
26.	Pot of Avarice
27.	Dark Hole
28.	Monster Reborn
29.	Mirror Force
30.	Ultimate Offering
31.	Ultimate Offering
32.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User] That changes nothing. It is your turn.

[User]
 "Very good, then I will draw"
 (d32)[ 21 ]
 "I will summon a Green Gadget, putting a Red to my hand.  Next, I will attack you directly with my Ancient Gear Dragon alone.  Then I will set a card and end my turn."

Field:
{table=head]1|2|3|4|5
-|AD|YG|GG|-
-|-|f|-|-
[/table]

 AD  - Ancient Gear Gadjiltron Dragon (ATK)( 3000 /2000)
 YG  - Yellow Gadget (ATK)( 1200 /1200)
 GG  - Green Gadget (ATK)( 1400 /600)

 LP:8000

 Spoiler

Hand(4):

 Spoiler

Ancient Gear Gadjiltron Dragon
Solidarity
Yellow Gadget
Red Gadget

Facedown:

 Spoiler

M
S/T
Mystical Space Typhoon(3)

GY:

 Spoiler

Mystical Space Typhoon
Geartown

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Red Gadget
4.
5.	Red Gadget
6.	Yellow Gadget
7.	Machina Gearframe
8.	Machina Gearframe
9.	Machina Gearframe
10.	Machina Fortress
11.	Machina Fortress
12.	Machina Fortress
13.	Cyber Dragon
14.	Cyber Dragon
15.	Cyber Dragon
16.	Geartown
17.	Geartown
18.	Terraforming
19.	Limiter Removal
20.	Solidarity
21.	Double Cyclone
22.	Power Bond
23.	Future Fusion
24.	Pot of Avarice
25.	Pot of Avarice
26.	Dark Hole
27.	Monster Reborn
28.	Mirror Force
29.	Ultimate Offering
30.	Ultimate Offering
31.	Torrential Tribute

Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User]
 During my End Phase, I use another Mystical Space Typhoon to destroy your new facedown.
 (1d34)[ 12 ]
 Pass.

{table=head]1|2|3|4|5
-|-|-|-|-
-|F|-|F|-[/table]

5000 LP

 Spoiler

Hand:

 Spoiler

Malefic Truth Dragon
Great Maju Garzett
Effect Veiler

FD:

 Spoiler

ST3: MST
ST4: Mirror Force
ST2: Dark Bribe

RFP:

Grave:

 Spoiler

MST

Deck:

 Spoiler
1. Malefic Truth Dragon
2. Malefic Cyber End Dragon
3. Malefic Cyber End Dragon
4. Malefic Cyber End Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Malefic Stardust Dragon
8. Limiter Removal
9. Malefic Claw Stream
10. Malefic Claw Stream
11. Effect Veiler
12. Great Maju Garzett
13. Great Maju Garzett
14. Marshmallon
15. Dark Hole
16. Kaiser Colosseum
17. Kaiser Colosseum
18. Kaiser Colosseum
19. Terraforming
20. Terraforming
21. Terraforming
22. Malefic World
23. Malefic World
24. Malefic World
25. Field Barrier
26. Field Barrier
27. Big Bang Shot
28. Megamorph
29. Monster Reborn
30. Solemn Judgement
31. Torrential Tribute
32. Bottomless Trap Hole
33. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x3

[User]
 "I will chain to your MST, flipping my own Mystical Space Typhoon, destroying your facedown in slot #2.  Then I will draw for my turn."
 (d30)[ 11 ]
 "I will tribute my Yellow and Green Gadget to summon another Ancient Gear Gadjiltron Dragon.  I will attack you directly with both and end this duel."

Field:
{table=head]1|2|3|4|5
AD|AD|-|-|-
-|-|-|-|-
[/table]

 AD  - Ancient Gear Gadjiltron Dragon (ATK)( 3000 /2000)

 LP:8000

 Spoiler

Hand(4):

 Spoiler

Machina Fortress
Solidarity
Yellow Gadget
Red Gadget

Facedown:

 Spoiler

M
S/T
(3)

GY:

 Spoiler

Mystical Space Typhoon
Geartown
Mystical Space Typhoon
Green Gadget
Yellow Gadget

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Red Gadget
4.	Red Gadget
5.	Yellow Gadget
6.	Machina Gearframe
7.	Machina Gearframe
8.	Machina Gearframe
9.	Machina Fortress
10.	Machina Fortress
12.	Cyber Dragon
13.	Cyber Dragon
14.	Cyber Dragon
15.	Geartown
16.	Geartown
17.	Terraforming
18.	Limiter Removal
19.	Solidarity
20.	Double Cyclone
21.	Power Bond
22.	Future Fusion
23.	Pot of Avarice
24.	Pot of Avarice
25.	Dark Hole
26.	Monster Reborn
27.	Mirror Force
28.	Ultimate Offering
29.	Ultimate Offering
30.	Torrential Tribute
Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon

[User] During your Main Phase, I use Effect Veiler on one of your Dragons. Does that change your turn?

[User] "No, but to be safe, which ever Dragon you target, I will attack with it 2nd."

[User]
 Smart, as I do activate Mirror Force.
 (1d33)[ 17 ]
 However, I am now doomed. This duel is over.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

2000 LP

 Spoiler

Hand:

 Spoiler

Malefic Truth Dragon
Great Maju Garzett

FD:

RFP:

Grave:

 Spoiler

MST
MST
Mirror Force
Dark Bribe
Effect Veiler

Deck:

 Spoiler
1. Malefic Truth Dragon
2. Malefic Cyber End Dragon
3. Malefic Cyber End Dragon
4. Malefic Cyber End Dragon
5. Malefic Stardust Dragon
6. Malefic Stardust Dragon
7. Malefic Stardust Dragon
8. Limiter Removal
9. Malefic Claw Stream
10. Malefic Claw Stream
11. Effect Veiler
12. Great Maju Garzett
13. Great Maju Garzett
14. Marshmallon
15. Dark Hole
16. Kaiser Colosseum
17. Kaiser Colosseum
18. Kaiser Colosseum
19. Terraforming
20. Terraforming
21. Terraforming
22. Malefic World
23. Malefic World
24. Malefic World
25. Field Barrier
26. Field Barrier
27. Big Bang Shot
28. Megamorph
29. Monster Reborn
30. Solemn Judgement
31. Torrential Tribute
32. Bottomless Trap Hole
33. Dark Bribe

Extra Deck:
Stardust Dragon x3
Cyber End Dragon x3

[User]
 (d30)[ 13 ]
 "I will discard a Yellow and Red Gadget to summon Machina Fortress, and attack you for game."

Field:
{table=head]1|2|3|4|5
-|-|MF|-|-
-|-|-|-|-
[/table]

 MF  - Machina Fortress (ATK)( 2500 /1600)

 LP:8000

 Spoiler

Hand(4):

 Spoiler

Machina Fortress
Solidarity
Yellow Gadget
Red Gadget
Cyber Dragon

Facedown:

 Spoiler

M
S/T
(3)

GY:

 Spoiler

Mystical Space Typhoon
Geartown
Mystical Space Typhoon
Green Gadget
Yellow Gadget
Ancient Gear Gadjiltron Dragon
Ancient Gear Gadjiltron Dragon

RFP:

 Spoiler

-

 Go Go Gadget

 Spoiler

1.	Green Gadget
2.	Green Gadget
3.	Red Gadget
4.	Red Gadget
5.	Yellow Gadget
6.	Machina Gearframe
7.	Machina Gearframe
8.	Machina Gearframe
9.	Machina Fortress
10.	Machina Fortress
12.	Cyber Dragon
14.	Cyber Dragon
15.	Geartown
16.	Geartown
17.	Terraforming
18.	Limiter Removal
19.	Solidarity
20.	Double Cyclone
21.	Power Bond
22.	Future Fusion
23.	Pot of Avarice
24.	Pot of Avarice
25.	Dark Hole
26.	Monster Reborn
27.	Mirror Force
28.	Ultimate Offering
29.	Ultimate Offering
30.	Torrential Tribute
Extra Deck
1.	Chimeratech Fortress Dragon
2.	Chimeratech Fortress Dragon
3.	Chimeratech Fortress Dragon
4.	Cyber Twin Dragon
5.	Cyber Twin Dragon
6.	Cyber End Dragon
7.	Cyber End Dragon
8.	Chimeratech Overdragon
9.	Chimeratech Overdragon


[User]
 Ultra City is a strange city. It is constantly being built, in every direction, endlessly expanding. It is a hippie's worst nightmare. This is a city filled with excess. Countless businesses thrive and collapse here. There is always jobs too! Due to constant construction and reconstruction of the city.

And nobody knows when it started, but there is also a three sided war going on in this city. Many vigilantes fight crime in this city. Sometimes they are successful and become the fear of any criminal who walks Ultra City's streets, while others are "removed" almost the very day they start (Poor Beaverman. It was never to be.)

To counter these many heroes, there is also a thriving super-crime business. This obviously leads to collateral damage leading to more construction jobs.

In an attempt to put a stop to all of this, the city started their own anti-vigilante and super-criminal unit, the Meta-Human Busters, or the M.H.B. for short. However, they rarely succeed and are considered small-fry to both vigilante and villain alike.

And now, another is entering this grand battle between good and evil. A very irate man.

[User] Freshly laid off from his job as a construction worker, one malcontent Sam Fullman is afforded the free time he needs to don the Galvanized All-purpose Vigilante Unit, or GAVU, and clean up the crime on the street.  In this case, however, he opts to pay a visit to former superior: Mister Browley.  Instead of visiting him normally, of course, it happens that Mr. Fullman covers his car in cement and pulls out more of the windows of his house.

[User] After completing his less than valorous deed, Sam heard something. He couldn't be certain, but it sounded like the alarm of some business a few blocks away. However, no police sirens could be heard. At this same time, one Mr. Browley walked out of his office and saw the GAVU lumbering over his car. "Whaaaaaaa!" was all he could muster as he charged forward. What the man thought he could do to the robotic armor, only god knew.

[User]
 How will Sam deal with this situation?  Is he an embittered prankster, or a cold-blooded killer?  You'll just have to read to find out!

Out of the darkness, thin pole-like arms lash from the GAVU, their tiny manipulators reaching into the back of the foreman's pants.  Reaching their target, they pull up rapidly, lifting the man by his undergarments and placing him unceremoniously on the roof of his own garage.

After the treads have dug into Browley's lawn to a satisfactory degree, it backs out and heads for the source of the sirens, and listening in on the modified Police Radio interceptor.

[User]
 And so Sam drove off, the screams and shouts of his ex-boss dying off in the distance. A few cars honk at the hero as he made his way to the alarm, but nothing actually slowed him down.

Sam finally stopped when he arrived at the alarms source. A bank. Just as he got close, one of the walls exploded outwards, showering him debris and nearly knocking him down. Out from the bank floated a glowing figure holding a huge sack of money (with a $ on the side). He however didn't notice the large metal monstrosity that is the GAVU.

Giving a maniacal laugh, he began glowing even brighter.

[User]
 Last issue, our protagonist, Sam Fullman, while out riding his amazing GAVU power suit had just come face to face with a super-powered floating bank robber!  How will the mechanized misfit respond to the luminescent looter?

"A bag with a dollar sign?  If that isn't the damndest... (pressing speaker button) Hey, you!  Quit your laughing, idiot!  You're not going anywhere!"

The smaller servo arms jump to action again, manipulating the tow cable and tossing it to nab their prey in midair!

d20 roll: attack 11, + 2 agi + 6 rng combat + 2 accurate = 21 to hit vs. dodge!
damage check 10, + 1 = 11

[User]
 The luminous bank robber turned in shock as he head the Sam's voice over the loud speaker. "What da he-" and was immediately blind-sided by the hook.  It managed to hook on against his belt, along with give him a nice big cut.

Toughness check: 3+7 = 10

"OW!" He screamed, dropping the bag full of money. "You will pay for that!" he added, his voice rising in pitch. He then outstretched his hand and released a stream of fire. "Hehahahaheheehahahahaaaa!"

Attack check: 9+7 = 16 vs Dodge
Damage check: 11+7= 18 vs. Toughness

[User]
 Toughness check = 1(bleah) + 10 = 11

Thanks to the GAVU's cooling system, the damage was minimized before Sam was boiled alive, but it was done.  One of the circuit breakers had blown from the intense heat, and Fullman himself was sweating pretty profusely.

On another note, revenge!  The GAVU shifts gears into reverse, and simultaeneously swings the villain into the open section of the wall he'd half destroyed.

"Why do I always get the annoying ones?" He mutters, listening to the terrible cackling and hammy robber.

attack roll: 14 + 3 (fighting)

[User]
 The glowing villain stopped laughing the second he feels the cable pulling him. "Wait what? WHAAAAAAAAT!" He yells as he tries to use his flight power to resist. However, the GAVU's incredible strength overtakes him, smashing him into a wall.

"Augh!" he yells as he smashes into some wall, making a good cracking sound in the process.

Toughness: 15 + 7 -1 = 21 vs Damage rank 8 + 15 = 23

However, even with all this abuse the luminescent looter still wouldn't go down. "Burn! Burn! Burn!" he screamed, launching another jet of flames at his metal foe.

attack vs dodge: 6 + 7 = 13


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Search for traps on the wall sconce holding the torch, then on the door.

 Spoiler

sconce:
 (1d20+4)[ 15 ]

Door:
 (1d20+4)[ 17 ]

[User]
 You find no traps, but indeed the torch is grabbable.

Welcome in your dungeon.

[User]
 I  take the torch and  press my ear to the door trying to hear what's on the other side.(what's the door made of?)

 Spoiler

  listen  - (1d20+7)[ 15 ]

Ignore that. I have darkvision.

[User] The doors are made of lead. Thick plates of lead. And you hear nothing except your own bloodflow, but that's because your ear is pressed onto the door.

[User]
 I snuff the torch and then slowly open the door, looking outside with my darkvision.

 Spoiler

Spot:
 (1d20+7)[ 17 ]

[User] In front of you is a hallway going south for 35'. There also goes a way east, but you can't see that from in the room.

[User] Standard procedure: Walk forward one square at a time probing the floor of the square ten in front of me with the 10-foot pole. Then move on to the next square. Tell me if I come along a door or anything like that.

[User]
 Good to know that. What way are you going now?
And how much force are you putting on the pole?

[User] A reasonable amount of pressure. Not enough to break it though. I think I'll go east.

[User] Well I need to know do you put your body behind it? And besides the pole is not really breakable unless you have a great amount of strength, it can bend though.

[User] Yes, I'll put my weight behind it.

[User]
 You move a total grant 10' from the door to the east and come across a crossway.
From there you see:

North goes 20' than east
West goes to where you came from
East goes on for longer than your darkvision range but you see:
After 20' east a door, after 50' another crossroad.
South goes on for 20' bends west and a door is in that hallway visible at 15'

[User] I go to the door at the East. What can I see farther down it?

[User]
 you move and than uncover a pittrap with your pole. You see it covers the whole square so you move a bit back take a runing start and leap over it (it's or a running start or rolling your choice by the way), than you reach the door, sadly you activate by poking around an acid trap that does:  (1d3)[ 1 ]  damage to you.

 You look further into the hallway and you see another door at the end of the hallway.

[User]
 Questions:
1st: Did the acid fall on me or shoot out of a wall or what?
2nd: How far is the pit from the Door I am at right now?
3rd: How far is the end of the hallway?

[User]
 1# It shot at you from somewhere, where is unknown, just like what triggered it.
2# The pit is 10' from the door (to the west)
3# The end of the hallway is visible (from the door where you are now) 50' making the complete hallway 85' long. You're 30' away from the starting room, 50' from you is the end of the hallway (it bends south by the way) and you occupy a 5'square.

[User]
 Ok, I open the door.

 Spoiler

initiative?
 (1d20+5)[ 13 ]

You'd think there would be an attack roll or something on that.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 14 ]

[User]
 The creature looks at you smiles a wicked smile and breaths on you.

You get  (1d3)[ 3 ]  damage, reflex save for half (minimum is 1).

You also get entangled for  (1d4)[ 2 ]  rounds after that attack he backs away out of your sight.

DM-Notes (Do not Read)

 Spoiler

Bennie moves to E5

[User]
 Reflex save:  (1d20+7)[ 19 ]

Is there any way to get unstuck? Could I blast it with Eldritch energy?

[User]
 You make the save and take damage and sure off course you can hit it with Eldritch blasts. You would be entangled if you had failed your save (which you don't)

Which does:

 Originally Posted by http://www.d20srd.org/srd/conditionSummary.htm
 Entangled

The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

[User] I am going to retreat back out the door and back up 50 feet from the door back the way I came. Ready an action to blast the thing with an eldritch blast if it comes out the door.

[User]
 You take more damage for being entangled.

Round 1:  (1d6)[ 4 ]  damage
Round 2:  (1d6)[ 4 ]  damage

And you are standing there, but nothing follows you.

(and you're dead if I'm right)

[User] But you said I wasn't entangled because I made my save.....

[User] Stupid, you're right well, same things apply in that case. You see nothing coming out of the room. Listencheck please.

[User]
 Listen check:
 (1d20+7)[ 27 ]

I think I made it.

[User] You hear the creature in the other room breathing, but it seems like he does not move at all.

[User]
 I move back to the opening of the room, stealthily, and pop my head into the room "Eldritch Blast!" And pop my head back out again.

move silently:
 (d20+9)[ 10 ]

Attack:
 (d20+6)[ 21 ]

Damage:
 (d6)[ 1 ]

[User]
 oh, and sudden strike if applicable.

 (d6)[ 5 ]

[User]
 The moment you pop your head around the corner (since RAW to attack you must move in the square where you can see him) you get a burst of flame over you:

 (1d3)[ 3 ]  reflex for half.

and you're entangled for  (1d4)[ 2 ]  rounds.

On the positive side you do hit him.
But you have not enough time to pop your head back, since you used your move action and your standard action.

[User]
 Reflex save:
 (d20+7)[ 24 ]

Also, I believe you can gain partial cover against attacks by being around a corner. Detailed in the cover section of the DMG (not sure what page since I don't have it with me right now.) It may also grant the bonus of evasion feat(once again, not sure)

[User] Since this is an area attack I would not know that.

[User] That sentence made no sense. Also, I survived past the first page!

[User]
 I mean as long as you're head is in the area the flames come over you will get burned. The only way in my eyes to evade an attackroll-less attack is hiding behind the cover. And that would mean missing your attack.

By the way, can't find the cover part in the DMG.

[User]
 My Bad, it's on the PHB. It would only grant me a +2 to reflex saves. I guess it's his turn again?

reflex save:

 (d20+7)[ 16 ]

if I'm still alive, eldritch blast.

  attack  - (d20+6)[ 20 ]
  damage  - (d6)[ 5 ]

[User]
 You get another blast of fire for  (1d6)[ 2 ]  damage. Reflex halve(you barely made the save, but still made it so 1 damage.

After that he dies.

[User] I'm guessing that quite a few people are taken out by this guy. Anyways, I'm gonna close the door and search his body. Taking 20.

[User]
 Yes actually, this guy has a pretty good killcount.

You get 150 xp, but there's nothing on the body.

[User] Is the fire thing out? Or is it still burning?

[User] If the fire on you would be burning you would be death. So I do not get what you mean?

[User] You said there was fire inside his mouth before he breathed it.

[User] After he breathed it the fire is off course gone. And it is firebreath so one of the prerequisites is to breath in my eyes that is😁

[User]
 Ok. I'm gonna kill his entire head with eldritch blasts and then drink a ption of CLW(1 left now).

potion:
 (d8+1)[ 8 ]

And I'm full. Are there any other doors in here? If not, I'll just keep going down this corridor, changing my procedure so that I also throw my grappling hook down the path every 10 feet, and reel it back with the rope.

[User]
 Why that? Youre alignment shifts to Chaotic Evil.

For doors look at the map, in this room there is one where you came in and another which is specified on the map (E1 there).

[User] I am pretty ssure that guy was evil, and he burned me a bit. I think that can be the domain of CG. Anyway, leaving through the door that I came in from and using above mentioned procedure.

[User] Where to are you going now? On to the crossroad and eventually to the door on the east side, after the eastern route?

[User] To the Eastern crossroads and then go North.

[User]
 North goes on for 10' than bends east for 20' (to a dead end) and with after 10' a way north.

At the end of the northern road (which bends west) there is a door on the north side of the wall.

[User]
 I'm going to sneak up to the door (no longer throwing the grappling hook) and listen.

  move silently  - (d20+9)[ 10 ]
  Listen  - (d20+7)[ 20 ]

[User] You hear nothing, since the lead does not let any sounds coem through. You do start to hear you're own blood flowing though.

[User] Sorry about that, I expected to have internet access on my vacation. I open the door and ready an action to move around behind it if there is something dangerous right there.

[User]
 Originally Posted by tiny tim
 Sorry about that, I expected to have internet access on my vacation. I open the door and ready an action to move around behind it if there is something dangerous right there.

Readying an action is not possible outside of combat. RAW and adopted therefore. It was possible 1,5 month ago. Besides that readyingmeans a standard action, not a move action.

[User] In that case I open the door making sure it stays between me and anything nasty inside.

[User] Impossible, in this dungeon the doors shift in the wall. And a door is or open or closed. People tried that before you too.

[User] Well in that case I just open the door.

[User]
 Good choice sir, and after door number 1 is:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

[User] I read the label.

[User] The note reads: “Greater rewards await the patient man, but only a fool waits forever.”

[User] I wait for 2 minutes and then open the chest.

[User] You open the chest and you find 1 platinum piece on the bottom

[User]
 yayz!

I open the door at D1.

[User]
 You grab the piece and the chest attacks you, you see that the piece is nothing but a trap and the piece is the tongue of the monster you take  (2d8)[ 9 ]  damage. Okay not really, I am not that mean, yet.

In front of the now opened door there's a big painted bullseye on the floor. Do you still leave the room from there? The hal goes east and west, how far to both is unseeable from where you are.

[User]
 "I'm not touching that"

I go through the third door in the room.

[User]
 In front of you you see a T-split. One road goes north, one south, one to the east.

One step outside you see that:

The eastern road goes on for 10' bending north
North goes on for 10' bending west
South goes on for 20' bending east

[User] I'm gonna go east.

[User]
 After your movement east you see a road going north for 40' with the following splits:

after 10' a road east
after 20' a road west
after 40' the road bends east.

[User] I'll go down the western path.

[User]
 While you move toward the western path you look to the first eastern split and you see a door after 15'.

Do you walk on?


[User]
 You awaken on a boat your companion has also woken up (insert dialogue here) you recall your mission.
 Greetings my name is Hal  the elf that is accompanying you  We have been assigned to find out if the rumors of new artifacts are true I am no fighter, but I will be your consult towards what the house of Cannith wants if something unexpected happens. Oh and We expect you report in everything.  (No he's not REALLY a babysitter more of a familiar face)

 So with that you left on your journey with food water and a crew to the city of Stormreach. There the first chapter begins.

[User]
 Crucius

Crucius stands at the helm of the ship, wind whipping through her hair. " Ah, it has been far too long since I've had a decent flight. " She turns to Hal. " Stormreach, hm? Do you mind if my companion and I fly on ahead? We'll make it there faster. If I brought you, perhaps you could fill us in on the details on the way? It has to be important if they're calling on the two best finders in the business. "

[User]
 I wouldn't recommend flying there yet I mean there's still 2 days by boat if the winds are favorable say 10 miles per hour since there's about 1500 miles left. The waters are said to be getting more dangerous and there's no telling how what may lurk. Oh and make sure when we land you don't cause too much trouble and attract unneeded attention.
 The House of Cannith hopes to avoid too much attention as there will be other searchers so they have given you a simple sailing ship for 30 people. It is seaworthy and fast enough. You have been traveling for about a week at this point and Even though it is very boring you can feel the excitement is brewing.
 Now is Libram awake? or does he not sleep? For you obviously have many questions and being the expert with high knowledge checks I can answer many questions.

Hal will be your help box basically no wait your plot guy no wait your lampshade hanger no wait my avatar no wait a character that I hope to properly flesh out with his own hopes, personality, etc no wait whatever you interpret him as 🙂

Edit: Dang you is up LATE I can't do that when school starts soon
I still wish to DM of course

[User] At that moment, Libram emerges from below decks and approaches the elf and his mount.  "What news, assistant?"  he asks, indicating the sphinx.  "How much longer until we reach our destination?"  The sense of urgency in his words is not reflected by his voice, which remains a cool monotone.

[User] As I said we will be there in 2 days time. Ask any questions before the obvious random encounter occurs. *😩*  He goes into his quarters and retrieves a chair which he promptly sits in. Hal has his arms fall to his sides head laid back and torso slightly crooked. Obviously he's exhausted from the paperwork, map study, and especially his study of lore  Oh and before I forget remember know that my knowledge specialties are Arcana, History, and Nobility and Royalty, but I have at least some knowledge in all the other categories.


[User]
 True Soul: 40 cards

 Spoiler
MONSTER: 21
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Golem Sentry (EARTH Rock 4; 800/1800)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Hieracosphinx (EARTH Rock 6; 2400/1200)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
16. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
17. Morphing Jar (EARTH Rock 2; 700/600)
18. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
19. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
20. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
21. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)

SPELL: 10
22. Book of Moon
23. Book of Moon
24. Book of Moon
25. Cold Wave
26. Giant Trunade
27. Heavy Storm
28. Mystical Space Typhoon
29. Pot of Duality
30. Pot of Duality
31. Pot of Duality

TRAP: 9
32. Bottomless Trap Hole
33. Bottomless Trap Hole
34. Call of the Haunted
35. Dust Tornado
36. Dust Tornado
37. Release from Stone
38. Release from Stone
39. Mirror Force
40. Torrential Tribute

[User]
 Init:  (1d20)[ 12 ]
Draw:  (5d40)[ 22 ][ 35 ][ 37 ][ 39 ][ 4 ](137)
Re-roll:  (3d40)[ 30 ][ 20 ][ 8 ](58)

[User]
 Imperial Machinations

 Spoiler
1- Vanity's Ruler
2- Vanity's Ruler
3- Mobius the Frost Monarch
4- Mobius the Frost Monarch
5- Raiza the Storm Monarch
6- Raiza the Storm Monarch
7- Caius the Shadow Monarch
8- Caius the Shadow Monarch
9- Caius the Shadow Monarch
10- Machina Gearframe
11- Machina Gearframe
12- Machina Gearframe
13- Machina Peacekeeper
14- Machina Peacekeeper
15- Machina Peacekeeper
16- Machina Defender
17- Machina Defender
18- Commander Covington
19- Commander Covington
20- Commander Covington
21- Dandylion
22- Dandylion
23- Machina Armoured Unit
24- Machina Armoured Unit
25- Machina Armoured Unit
26- Frontline Base
27- Frontline Base
28- Frontline Base
29- Pot of Avarice
30- Pot of Avarice
31- Foolish Burial
32- Heavy Storm
33- Mystical Space Typhoon
34- Limiter Removal
35- Mirror Force
36- Call of the Haunted
37- Torrential Tribute
38- Solemn Judgement
39- Roll-Out
40- Roll-Out

 Initiative:  (1d20)[ 10 ]
 Opening Draws:  (5d40)[ 37 ][ 24 ][ 27 ][ 28 ][ 38 ](154)
 Re-rolls:  (3d40)[ 35 ][ 30 ][ 23 ](88)

[User]
 A short, energetic young woman enters.  Her most obvious feature is her bright pink hair, though it's already beginning to show brown around the roots.   "Heya, ready for a good duel?"

Draw:  (1d35)[ 24 ]
 "A'right, I'm gonna start this off with a nice easy beat.  Three cards facedown and I'll pass to you."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|Fd|Fd|-|-[/table]
MON:
3. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Golem Sentry  (EARTH Rock 4; 800/ 1800 )
S/T:
2. Dust Tornado
3. Book of Moon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Giant Trunade
Release from Stone
Mirror Force

 Deck:  34

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Hieracosphinx (EARTH Rock 6; 2400/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
16. Morphing Jar (EARTH Rock 2; 700/600)
17. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
19. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
20. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
21. Book of Moon
22. Book of Moon
23. Cold Wave
 >. Giant Trunade
24. Heavy Storm
25. Mystical Space Typhoon
26. Pot of Duality
27. Pot of Duality
28. Pot of Duality
29. Bottomless Trap Hole
30. Bottomless Trap Hole
31. Call of the Haunted
 >. Dust Tornado
32. Dust Tornado
 >. Release from Stone
33. Release from Stone
 >. Mirror Force
34. Torrential Tribute

[User]
 "The name is Zander, soldier of the royal guard."
 Draw:  (1d35)[ 1 ]
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Torrential Tribute (S/T3), Solemn Judgement (S/T5)

Hand=4:
 Spoiler

Machina Armored Unit
Frontline Base
Frontline Base
Vanity's Ruler

Deck:
 Spoiler
 1- Vanity's Ruler
2- Vanity's Ruler
3- Mobius the Frost Monarch
4- Mobius the Frost Monarch
5- Raiza the Storm Monarch
6- Raiza the Storm Monarch
7- Caius the Shadow Monarch
8- Caius the Shadow Monarch
9- Caius the Shadow Monarch
10- Machina Gearframe
11- Machina Gearframe
12- Machina Gearframe
13- Machina Peacekeeper
14- Machina Peacekeeper
15- Machina Peacekeeper
16- Machina Defender
17- Machina Defender
18- Commander Covington
19- Commander Covington
20- Commander Covington
21- Dandylion
22- Dandylion
23- Machina Armoured Unit
24- Machina Armoured Unit
25- Frontline Base
26- Pot of Avarice
27- Pot of Avarice
28- Foolish Burial
29- Heavy Storm
30- Mystical Space Typhoon
31- Limiter Removal
32- Mirror Force
33- Call of the Haunted
34- Roll-Out
35- Roll-Out

 "I'll start my campaign by placing two cards on my rear-lines and end my turn with that."

{table]1|2|3|4|5
||||
||f||f[/table]

[User]
 Draw:  (1d34)[ 21 ]
 "Nice.  Start it straight and simple, make sure you feel the rhythm of the music.  I'll pass."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|Fd|Fd|-|-[/table]
MON:
3. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Golem Sentry  (EARTH Rock 4; 800/ 1800 )
S/T:
2. Dust Tornado
3. Book of Moon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Book of Moon
Giant Trunade
Release from Stone
Mirror Force

 Deck:  33

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Hieracosphinx (EARTH Rock 6; 2400/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
16. Morphing Jar (EARTH Rock 2; 700/600)
17. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
19. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
20. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
21. Book of Moon
22. Cold Wave
 >. Giant Trunade
23. Heavy Storm
24. Mystical Space Typhoon
25. Pot of Duality
26. Pot of Duality
27. Pot of Duality
28. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Call of the Haunted
 >. Dust Tornado
31. Dust Tornado
 >. Release from Stone
32. Release from Stone
 >. Mirror Force
33. Torrential Tribute

[User]
 "Now for the next phase of my battle plan."
 Draw:  (1d34)[ 26 ]

Life Points: 8000
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Torrential Tribute (S/T3), Solemn Judgement (S/T5)

Hand=5:
 Spoiler

Machina Armored Unit
Frontline Base
Frontline Base
Vanity's Ruler
Pot of Avarice

Deck:
 Spoiler
1- Vanity's Ruler
2- Mobius the Frost Monarch
3- Mobius the Frost Monarch
4- Raiza the Storm Monarch
5- Raiza the Storm Monarch
6- Caius the Shadow Monarch
7- Caius the Shadow Monarch
8- Caius the Shadow Monarch
9- Machina Gearframe
10- Machina Gearframe
11- Machina Gearframe
12- Machina Peacekeeper
13- Machina Peacekeeper
14- Machina Peacekeeper
15- Machina Defender
16- Machina Defender
17- Commander Covington
18- Commander Covington
19- Commander Covington
20- Dandylion
21- Dandylion
22- Machina Armoured Unit
23- Machina Armoured Unit
24- Frontline Base
25- Pot of Avarice
 26- Pot of Avarice
27- Foolish Burial
28- Heavy Storm
29- Mystical Space Typhoon
30- Limiter Removal
31- Mirror Force
32- Call of the Haunted
33- Roll-Out
34- Roll-Out

 "Joining battle hastily is the mark of a man unfit for command. I'll pass this turn."

{table]1|2|3|4|5
||||
||f||f[/table]

[User]
 Draw:  (1d33)[ 16 ]
 "Hmmm."   She looks at her cards for a moment, absently running a finger along the length of her duel disc.  The faint sound of a guitar comes forth.  Finally, she shrugs.   "I'm not feeling it quite yet.  I pass."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|Fd|Fd|-|-[/table]
MON:
3. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Golem Sentry  (EARTH Rock 4; 800/ 1800 )
S/T:
2. Dust Tornado
3. Book of Moon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Morphing Jar (EARTH Rock 2; 700/600)
Book of Moon
Giant Trunade
Release from Stone
Mirror Force

 Deck:  32

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Hieracosphinx (EARTH Rock 6; 2400/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
16. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
19. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
20. Book of Moon
21. Cold Wave
 >. Giant Trunade
22. Heavy Storm
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Call of the Haunted
 >. Dust Tornado
30. Dust Tornado
 >. Release from Stone
31. Release from Stone
 >. Mirror Force
32. Torrential Tribute

[User]
 "Well, isn't this interesting. We'll have to see who has the skills to break this stalemate."
 Draw:  (1d33)[ 4 ]

Life Points: 8000
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Torrential Tribute (S/T3), Solemn Judgement (S/T5)

Hand=5:
 Spoiler

Machina Armored Unit
Frontline Base
Frontline Base
Vanity's Ruler
Pot of Avarice
Raiza the storm Monarch

Deck:
 Spoiler
1- Vanity's Ruler
2- Mobius the Frost Monarch
3- Mobius the Frost Monarch
 4- Raiza the Storm Monarch
5- Raiza the Storm Monarch
6- Caius the Shadow Monarch
7- Caius the Shadow Monarch
8- Caius the Shadow Monarch
9- Machina Gearframe
10- Machina Gearframe
11- Machina Gearframe
12- Machina Peacekeeper
13- Machina Peacekeeper
14- Machina Peacekeeper
15- Machina Defender
16- Machina Defender
17- Commander Covington
18- Commander Covington
19- Commander Covington
20- Dandylion
21- Dandylion
22- Machina Armoured Unit
23- Machina Armoured Unit
24- Frontline Base
25- Pot of Avarice
26- Foolish Burial
27- Heavy Storm
28- Mystical Space Typhoon
29- Limiter Removal
30- Mirror Force
31- Call of the Haunted
32- Roll-Out
33- Roll-Out

 "For now, however, I'm forced to pass."

{table]1|2|3|4|5
||||
||f||f[/table]

[User]
 "I think it's getting a bit tedious too, yeah?  It's like that chord you can't quite hit."

Draw:  (1d32)[ 19 ]
 "A'right, now we're getting somewhere.  I'll summon Thunder King Rai-Oh face-up, then have him attack you directly for my turn."
 Field:
{table="head"]1|2|3|4|5
-|TKR|Fd|-|-
-|Fd|Fd|-|-[/table]
MON:
2.  Thunder King Rai-Oh  (LIGHT Thunder 4;  1900 /800)
3. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Golem Sentry  (EARTH Rock 4; 800/ 1800 )
S/T:
2. Dust Tornado
3. Book of Moon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Morphing Jar (EARTH Rock 2; 700/600)
Book of Moon
Giant Trunade
Release from Stone
Mirror Force

 Deck:  31

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Hieracosphinx (EARTH Rock 6; 2400/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
16. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
19. Book of Moon
20. Cold Wave
 >. Giant Trunade
21. Heavy Storm
22. Mystical Space Typhoon
23. Pot of Duality
24. Pot of Duality
25. Pot of Duality
26. Bottomless Trap Hole
27. Bottomless Trap Hole
28. Call of the Haunted
 >. Dust Tornado
29. Dust Tornado
 >. Release from Stone
30. Release from Stone
 >. Mirror Force
31. Torrential Tribute

[User] "Not so fast, I'll activate my Torrential Tribute to destroy Rai-Oh before he can attack."

[User]
 "Fair's fair, I suppose.  I'll pass, then."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|Fd|Fd|-|-[/table]
MON:
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Dust Tornado
3. Book of Moon

 Graveyard:  2

 Spoiler
 Thunder King Rai-Oh  (LIGHT Thunder 4; 1900/800)
 Golem Sentry  (EARTH Rock 4; 800/1800)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Morphing Jar (EARTH Rock 2; 700/600)
Book of Moon
Giant Trunade
Release from Stone
Mirror Force

 Deck:  31

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Hieracosphinx (EARTH Rock 6; 2400/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
16. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
19. Book of Moon
20. Cold Wave
 >. Giant Trunade
21. Heavy Storm
22. Mystical Space Typhoon
23. Pot of Duality
24. Pot of Duality
25. Pot of Duality
26. Bottomless Trap Hole
27. Bottomless Trap Hole
28. Call of the Haunted
 >. Dust Tornado
29. Dust Tornado
 >. Release from Stone
30. Release from Stone
 >. Mirror Force
31. Torrential Tribute

[User]
 "Now let us see whether I'm in a position to begin my onslaught?"
 Draw:  (1d32)[ 26 ]

Life Points: 8000
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Frontline Base (S/T2), Solemn Judgement (S/T5)

Hand=5:
 Spoiler

Machina Armored Unit
Frontline Base
Vanity's Ruler
Pot of Avarice
Raiza the storm Monarch
Heavy Storm

Deck:
 Spoiler
1- Vanity's Ruler
2- Mobius the Frost Monarch
3- Mobius the Frost Monarch
4- Raiza the Storm Monarch
5- Caius the Shadow Monarch
6- Caius the Shadow Monarch
7- Caius the Shadow Monarch
8- Machina Gearframe
9- Machina Gearframe
10- Machina Gearframe
11- Machina Peacekeeper
12- Machina Peacekeeper
13- Machina Peacekeeper
14- Machina Defender
15- Machina Defender
16- Commander Covington
17- Commander Covington
18- Commander Covington
19- Dandylion
20- Dandylion
21- Machina Armoured Unit
22- Machina Armoured Unit
23- Frontline Base
24- Pot of Avarice
25- Foolish Burial
 26- Heavy Storm
27- Mystical Space Typhoon
28- Limiter Removal
29- Mirror Force
30- Call of the Haunted
31- Roll-Out
32- Roll-Out

 "Looks like my logistics are still somewhat problematic. I'll set a card on my back row and end my turn."

{table]1|2|3|4|5
||||
|f|||f[/table]

[User]
 Draw:  (1d31)[ 22 ]
 "Let's see if we can't shake things up a bit, since neither of us are getting anywhere.  I'll start with Dust Tornado, destroying the face-down card you just set.  Then, let's see if you're hiding a Heavy Storm somewhere in there.  I'll set one, two, three, four cards face-down and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
Fd|Fd|Fd|Fd|-[/table]
MON:
3. Facedown card
S/T:
1. Facedown card
2. Facedown card
3. Facedown card
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3. Morphing Jar (EARTH Rock 2; 700/ 600 )
S/T:
1. Mystical Space Typhoon
2. Giant Trunade
3. Book of Moon
4. Release from Stone

 Graveyard:  3

 Spoiler
 Thunder King Rai-Oh  (LIGHT Thunder 4; 1900/800)
 Golem Sentry  (EARTH Rock 4; 800/1800)
Dust Tornado

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Book of Moon
Mirror Force

 Deck:  30

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
3. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
4. Golem Sentry (EARTH Rock 4; 800/1800)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
11. Hieracosphinx (EARTH Rock 6; 2400/1200)
12. Hieracosphinx (EARTH Rock 6; 2400/1200)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
16. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
19. Book of Moon
20. Cold Wave
 >. Giant Trunade
21. Heavy Storm
 >. Mystical Space Typhoon
22. Pot of Duality
23. Pot of Duality
24. Pot of Duality
25. Bottomless Trap Hole
26. Bottomless Trap Hole
27. Call of the Haunted
 >. Dust Tornado
28. Dust Tornado
 >. Release from Stone
29. Release from Stone
 >. Mirror Force
30. Torrential Tribute

[User] "Whilst I could stop your Dust Tornado, I won't do that. I will instead sacrifice my Frontline Base to the vagaries of the weather and remind you of that most crucial of lessons, never leave your big guns vulnerable."

[User]
 "Now is the time for me to launch a punitive strike upon your forces."
 Draw:  (1d31)[ 24 ]

Life Points: 8000
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
Torrential Tribute
Frontline Base
Heavy Storm
Solemn Judgement

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=6:
 Spoiler

Machina Armored Unit
Frontline Base
Vanity's Ruler
Pot of Avarice
Raiza the storm Monarch
Pot of Avarice

Deck:
 Spoiler
1- Vanity's Ruler
2- Mobius the Frost Monarch
3- Mobius the Frost Monarch
4- Raiza the Storm Monarch
5- Caius the Shadow Monarch
6- Caius the Shadow Monarch
7- Caius the Shadow Monarch
8- Machina Gearframe
9- Machina Gearframe
10- Machina Gearframe
11- Machina Peacekeeper
12- Machina Peacekeeper
13- Machina Peacekeeper
14- Machina Defender
15- Machina Defender
16- Commander Covington
17- Commander Covington
18- Commander Covington
19- Dandylion
20- Dandylion
21- Machina Armoured Unit
22- Machina Armoured Unit
23- Frontline Base
 24- Pot of Avarice
25- Foolish Burial
26- Mystical Space Typhoon
27- Limiter Removal
28- Mirror Force
29- Call of the Haunted
30- Roll-Out
31- Roll-Out

 "In my infinite generosity, I have decided to bestow upon you the card that you just asked for- I shall now activate Heavy Storm, destroying all of your face-down cards at the cost of my own face-down solemn judgement. With that, I'll let you respond."

{table]1|2|3|4|5
||||
||||[/table]

[User] "No need for me to respond just yet.  My four facedowns were Mystical Space Typhoon, Giant Trunade, Book of Moon, and Release from Stone."

[User] "It appears I must end my turn at that."

[User]
 Draw:  (1d30)[ 10 ]

The sound of guitars starts to grow.   "Doesn't matter that you destroyed my facedowns, because all you need is three chords and the truth.  I summon the Sandman in faceup attack position, then set two cards and flip my facedown monster:  Morphing Jar .  Both of us discard our hands and draw five cards, but mine is empty, so I lose nothing.  This should give you something good to jam with, though."

[User]
 Jar:  (5d29)[ 21 ][ 13 ][ 2 ][ 12 ][ 2 ](50)
Re-roll:  (3d29)[ 27 ][ 12 ][ 19 ](58)
 "Now, let's step up the tempo.  I play  Pot of Duality , revealing the top three cards of my hand and letting me take one in advance."

[User]
 Pot:  (1d24)[ 2 ]   (1d23)[ 19 ]   (1d22)[ 16 ]
 "Looks like my three are Golem Sentry, Bottomless Trap Hole, and Heavy Storm.  Since you took out my Giant Trunade, I'll add Heavy Storm to my hand and send the rest back to the Deck.  Time to show you that girls can rock.  Sandman, Morphing Jar, attack directly, then I'll pass to you."
 Field:
{table="head"]1|2|3|4|5
-|KS|MJ|-|-
-|Fd|Fd|-|-[/table]
MON:
2.  Koa'ki Meiru Sandman  (EARTH Rock 4;  1900 /1200)
3.  Morphing Jar  (EARTH Rock 2;  700 /600)
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.
S/T:
2. Book of Moon
3. Mirror Force

 Graveyard:  8

 Spoiler
 Thunder King Rai-Oh  (LIGHT Thunder 4; 1900/800)
 Golem Sentry  (EARTH Rock 4; 800/1800)
Dust Tornado
Mystical Space Typhoon
Giant Trunade
Book of Moon
Release from Stone
Pot of Duality

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
Heavy Storm
Dust Tornado

 Deck:  23

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
 >. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
3. Golem Sentry (EARTH Rock 4; 800/1800)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
 >. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Hieracosphinx (EARTH Rock 6; 2400/1200)
10. Hieracosphinx (EARTH Rock 6; 2400/1200)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
11. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
12. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
13. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
14. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
15. Book of Moon
16. Cold Wave
 >. Giant Trunade
 >. Heavy Storm
 >. Mystical Space Typhoon
 >. Pot of Duality
17. Pot of Duality
18. Pot of Duality
19. Bottomless Trap Hole
20. Bottomless Trap Hole
21. Call of the Haunted
 >. Dust Tornado
 >. Dust Tornado
 >. Release from Stone
22. Release from Stone
 >. Mirror Force
23. Torrential Tribute

[User]
 "Then I'll draw the cards you are so generously giving me, and hope that the sacrifices made are worth what I receive."
 (6d30)[ 18 ][ 18 ][ 2 ][ 9 ][ 18 ][ 7 ](72)  (rolling for my draw at the same time as morphing jar)
Re-rolls:  (3d30)[ 6 ][ 24 ][ 25 ](55)

Life Points: 5400
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
Torrential Tribute
Frontline Base
Heavy Storm
Solemn Judgement
Machina Armored Unit
Frontline Base
Vanity's Ruler
Pot of Avarice
Raiza the storm Monarch
Pot of Avarice
Foolish Burial
Dandylion

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=5:
 Spoiler
Mobius the Frost Monarch
Caius the Shadow Monarch
Caius the Shadow Monarch
Machina Defender
Commander Covington

Deck:
 Spoiler
1- Vanity's Ruler
 2- Mobius the Frost Monarch
3- Mobius the Frost Monarch
4- Raiza the Storm Monarch
5- Caius the Shadow Monarch
 6- Caius the Shadow Monarch
7- Caius the Shadow Monarch
8- Machina Gearframe
 9- Machina Gearframe
10- Machina Gearframe
11- Machina Peacekeeper
12- Machina Peacekeeper
13- Machina Peacekeeper
14- Machina Defender
 15- Machina Defender
16- Commander Covington
17- Commander Covington
 18- Commander Covington
19- Dandylion
 20- Dandylion
21- Machina Armoured Unit
22- Machina Armoured Unit
23- Frontline Base
 24- Foolish Burial
25- Mystical Space Typhoon
26- Limiter Removal
27- Mirror Force
28- Call of the Haunted
29- Roll-Out
30- Roll-Out

 "First of all, I'll activate the spell Foolish Burial, sending a Dandylion from my deck to the graveyard to special summon two fluff tokens, ahead of my next turn. Next I'll normal summon Machina Gearframe, using its effect to add Machina Defender to my hand. My Gearframe will now bombard your Morphing Jar with an attack, and thereafter I'll end my turn."

{table]1|2|3|4|5
||MG|ft|ft
||||[/table]
MG= Machina Gearframe ( ATK: 1800 , DEF: 0)
ft= fluff token (ATK: 0,  DEF: 0 )

(OOC: As you can see, I simply had no monsters I could summon until now.)

[User]
 There is a brief discordant note as the attack goes through.

Draw:  (1d23)[ 13 ]
 "Looks like both of us are finished tuning our instruments.  I'll power up my amp by summoning Thunder King Rai-Oh, then attack with both of my monsters.  Sandman destroys Gearframe, while Rai-Oh destroys a fluff token.  Then I'll pass back to you."
 Field:
{table="head"]1|2|3|4|5
-|KS|TK|-|-
-|Fd|Fd|-|-[/table]
MON:
2.  Koa'ki Meiru Sandman  (EARTH Rock 4;  1900 /1200)
3.  Thunder King Rai-Oh  (LIGHT Thunder 4;  1900 /800)
S/T:
2. Facedown card
3. Facedown card

 Life Points:  6900

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Book of Moon
3. Mirror Force

 Graveyard:  9

 Spoiler
 Thunder King Rai-Oh  (LIGHT Thunder 4; 1900/800)
 Golem Sentry  (EARTH Rock 4; 800/1800)
Dust Tornado
Mystical Space Typhoon
Giant Trunade
Book of Moon
Release from Stone
Pot of Duality
 Morphing Jar  (EARTH Rock 2; 700/600)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
Heavy Storm
Dust Tornado

 Deck:  22

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
 >. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
3. Golem Sentry (EARTH Rock 4; 800/1800)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
 >. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Hieracosphinx (EARTH Rock 6; 2400/1200)
10. Hieracosphinx (EARTH Rock 6; 2400/1200)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
11. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
12. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
13. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
14. Book of Moon
15. Cold Wave
 >. Giant Trunade
 >. Heavy Storm
 >. Mystical Space Typhoon
 >. Pot of Duality
16. Pot of Duality
17. Pot of Duality
18. Bottomless Trap Hole
19. Bottomless Trap Hole
20. Call of the Haunted
 >. Dust Tornado
 >. Dust Tornado
 >. Release from Stone
21. Release from Stone
 >. Mirror Force
22. Torrential Tribute

[User]
 "Well, if you thought that my last turn showed more aggression, then you'll soon see that this turn will surpass it with ease."
 Draw:  (1d22)[ 15 ]

Life Points: 5300
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
Torrential Tribute
Frontline Base
Heavy Storm
Solemn Judgement
Machina Armored Unit
Frontline Base
Vanity's Ruler
Pot of Avarice
Raiza the storm Monarch
Pot of Avarice
Foolish Burial
Dandylion
Machina Gearframe

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=5:
 Spoiler
Caius the Shadow Monarch
Caius the Shadow Monarch
Machina Defender
Commander Covington

Deck:
 Spoiler
1- Vanity's Ruler
2- Mobius the Frost Monarch
3- Raiza the Storm Monarch
4- Caius the Shadow Monarch
5- Machina Gearframe
6- Machina Gearframe
7- Machina Peacekeeper
8- Machina Peacekeeper
9- Machina Peacekeeper
10- Machina Defender
11- Commander Covington
12- Commander Covington
13- Dandylion
14- Machina Armoured Unit
 15- Machina Armoured Unit
16- Frontline Base
17- Mystical Space Typhoon
18- Limiter Removal
19- Mirror Force
20- Call of the Haunted
21- Roll-Out
22- Roll-Out

 "Now I'll tribute my remaining fluff token to summon Mobius the Frost Monarch, using his effect to destroy both of your back row cards, before attacking your Thunder King to finish my turn- unless you have any responses?"

{table]1|2|3|4|5
|||Mo|
||||[/table]
Mo= Mobius the Frost Monarch ( ATK: 2400 , DEF: 1000)

[User] "Well, I've the score to a lovely twilight tune back here.  I chain  Book of Moon  to your Mobius' effect, flipping it facedown."

[User] "In that case, I'll have to cease battle prematurely, end turn."

[User]
 Draw:  (1d22)[ 19 ]
 "I've got the rhythm of this now, and I'm going to see it through to the final measure.  I'll attack again.  Thunder King Rai-Oh destroys Mobius, while Sandman attacks directly.  Then I'll set a monster and two more traps facedown, and pass to you."
 Field:
{table="head"]1|2|3|4|5
-|KS|TK|Fd|-
-|Fd|Fd|-|-[/table]
MON:
2.  Koa'ki Meiru Sandman  (EARTH Rock 4;  1900 /1200)
3.  Thunder King Rai-Oh  (LIGHT Thunder 4;  1900 /800)
4. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Life Points:  6900

 Spoiler
 Facedowns:

 Spoiler
MON:
4.  Legendary Jujitsu Master  (EARTH Rock 3; 1300/ 1800 )
S/T:
2. Bottomless Trap Hole
3. Dust Tornado

 Graveyard:  11

 Spoiler
 Thunder King Rai-Oh  (LIGHT Thunder 4; 1900/800)
 Golem Sentry  (EARTH Rock 4; 800/1800)
Dust Tornado
Mystical Space Typhoon
Giant Trunade
Book of Moon
Release from Stone
Pot of Duality
 Morphing Jar  (EARTH Rock 2; 700/600)
Book of Moon
Mirror Force

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
Heavy Storm

 Deck:  21

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
 >. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
3. Golem Sentry (EARTH Rock 4; 800/1800)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
 >. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Hieracosphinx (EARTH Rock 6; 2400/1200)
10. Hieracosphinx (EARTH Rock 6; 2400/1200)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
11. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
12. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
13. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
14. Book of Moon
15. Cold Wave
 >. Giant Trunade
 >. Heavy Storm
 >. Mystical Space Typhoon
 >. Pot of Duality
16. Pot of Duality
17. Pot of Duality
18. Bottomless Trap Hole
 >. Bottomless Trap Hole
19. Call of the Haunted
 >. Dust Tornado
 >. Dust Tornado
 >. Release from Stone
20. Release from Stone
 >. Mirror Force
21. Torrential Tribute

[User]
 "I had hoped we might avoid this."
 Draw:  (1d31)[ 24 ]

Life Points: 3400
  Imperial Machinations

 Spoiler
Graveyard:
 Spoiler
Torrential Tribute
Frontline Base
Heavy Storm
Solemn Judgement
Machina Armored Unit
Frontline Base
Vanity's Ruler
Pot of Avarice
Raiza the storm Monarch
Pot of Avarice
Foolish Burial
Dandylion
Machina Gearframe
Mobius the frost monarch

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Machina Defender (M3)

Hand=5:
 Spoiler
Caius the Shadow Monarch
Caius the Shadow Monarch
Commander Covington

Deck:
 Spoiler
1- Vanity's Ruler
2- Mobius the Frost Monarch
3- Raiza the Storm Monarch
4- Caius the Shadow Monarch
5- Machina Gearframe
6- Machina Gearframe
7- Machina Peacekeeper
8- Machina Peacekeeper
9- Machina Peacekeeper
10- Machina Defender
11- Commander Covington
12- Commander Covington
13- Dandylion
14- Machina Armoured Unit
 15- Frontline Base
16- Mystical Space Typhoon
17- Limiter Removal
18- Mirror Force
19- Call of the Haunted
20- Roll-Out
21- Roll-Out

 "I'll set one card in face-down defence position, then activate the spell Frontline Base, ending my turn."

{table]1|2|3|4|5
||f||
|FB|||[/table]
f= face-down
FB

[User]
 Re-doing my draw roll because I rolled d31 not a d21...

 (1d21)[ 15 ]

[User]
 "And as your turn ends, I activate my facedown  Dust Tornado  to destroy Frontline Base."

Draw:  (1d21)[ 16 ]
 "Hey, you know, it's been fun jamming with you, but I think it's time to close up this improv shop.  I'm going to remove from play my Golem Sentry and Morphing Jar from my Graveyard to special summon Gaia Plate the Earth Giant.  Like I said before, all a musician needs is three chords and the truth, and I've got the three chords I need.  Gaia Plate destroys your facedown monster, while Koa'ki Meiru Sandman and Thunder King Rai-Oh attack directly for game."
 Field:
{table="head"]1|2|3|4|5
GP|KS|TK|Fd|-
-|Fd|-|-|-[/table]
MON:
1.  Gaia Plate the Earth Giant  (EARTH Rock 8;  2800 /1000)
2.  Koa'ki Meiru Sandman  (EARTH Rock 4;  1900 /1200)
3.  Thunder King Rai-Oh  (LIGHT Thunder 4;  1900 /800)
4. Facedown card
S/T:
2. Facedown card

 Life Points:  6900

 Spoiler
 Facedowns:

 Spoiler
MON:
4.  Legendary Jujitsu Master  (EARTH Rock 3; 1300/ 1800 )
S/T:
2. Bottomless Trap Hole

 Graveyard:  10

 Spoiler
 Thunder King Rai-Oh  (LIGHT Thunder 4; 1900/800)
Dust Tornado
Mystical Space Typhoon
Giant Trunade
Book of Moon
Release from Stone
Pot of Duality
Book of Moon
Mirror Force
Dust Tornado

 Remove from Play:  2

 Spoiler
 Golem Sentry  (EARTH Rock 4; 800/1800)
 Morphing Jar  (EARTH Rock 2; 700/600)

 Hand:  3

 Spoiler
Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
Pot of Duality
Heavy Storm

 Deck:  20

 Spoiler
MAIN:
1. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
 >. Gaia Plate the Earth Giant (EARTH Rock 8; 2800/1000)
2. Golem Sentry (EARTH Rock 4; 800/1800)
 >. Golem Sentry (EARTH Rock 4; 800/1800)
3. Golem Sentry (EARTH Rock 4; 800/1800)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
 >. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Hieracosphinx (EARTH Rock 6; 2400/1200)
10. Hieracosphinx (EARTH Rock 6; 2400/1200)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
11. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
 >. Morphing Jar (EARTH Rock 2; 700/600)
12. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
13. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Book of Moon
 >. Book of Moon
14. Book of Moon
15. Cold Wave
 >. Giant Trunade
 >. Heavy Storm
 >. Mystical Space Typhoon
 >. Pot of Duality
 >. Pot of Duality
16. Pot of Duality
17. Bottomless Trap Hole
 >. Bottomless Trap Hole
18. Call of the Haunted
 >. Dust Tornado
 >. Dust Tornado
 >. Release from Stone
19. Release from Stone
 >. Mirror Force
20. Torrential Tribute

[User] (OOC: Face-down was Machina Defender, commander covington to hand, but that doesn't help me. You won, though I get the feeling we both had fairly bad openings in this duel- considering the number of turns we both passed.)

[User] It does seem like we both got a slow start.  I didn't have any useful monsters for attacking, and you didn't get anything that didn't require a tribute.  It looks like we didn't really get much of use until we reset with Morphing Jar.  This is just an idle thought, but do you think Cyber Dragon would go well with your deck?  It'd let you pop a powerful monster if your opponent clears your monsters out that you can use on its own or as tribute fodder for your big guns, and if you're in a mirror match against another Machine deck, you could combine it with your opponent's monsters to summon Chimeratech Fortress Dragon for general hilarity.


[User]
 Cresh. The great port-city. One of the wealthiest cities in the world, it keeps contingents of skilled warriors to help defend it from jealous neighbours, such as the nearby city of Lest.

Lest had fielded a division against them, made out of many smaller groups. They focus on ranged combat, and have devastating archers, often employing centaur to help them in combat. They are also famous patriots, and often press peasants into their ranks.

The Cresh army are fewer, but a lot more skilled and experienced. They are currently relying on the huge walls that rings Cresh and it's lands, with an outer wall at it's boundaries, and an inner wall protecting the city itself. They often use mercenaries, and that is why you have all been called to the Cresh Defense Center, a large building made out of metal, which is where most the military organisation is done.

You all have been given a note, which simply says  "Meet at the War Room in the Cresh Defence Center. Tell the man at the desk who you are, he'll take you there."

[User] "Name's Skalm, was told you go show me where to go?"

[User] My name is Drago, where are we supposed to go, why are we here.

[User] My names Gerik, whats the mission.

[User] Names Godran. Get me to the war room, I was told to be there.

[User] I'm Jarell. Well at least I think I am. That's what my parents named me but I wonder if it's the same Jarell that the paper is talking about. It doesn't seem like a very common name.

[User]
 Name's Alexus. What's the mission?

OOC: not going to give a real name.  EVER! 😁

[User] Godran peers at the kobold while waiting.  "Aren't you a little small to be mercenary? You're so tiny... I bet you're on of those damn ninjas or somethin', right? To small for normal combat."

[User]
 The man looks at a piece of paper he is holding, and nods.

 "Alright. The War Room is down that corridor,"  He points down a thin hallway  "then take a left, then another left, then a right, then a final left. It's the metal door."

[User]
 "Thanks,"  He said happily to the man. Sluaghter was in his future!  "I'll be right there..."
He stomps down the corridor, grinning. Well, to others, it more looked like a creepy scowl, but he was never the less happy.

[User] Fool I'm a master of all things arcane  Looking at Gordan

[User] Jes just walks into the war room. No comments or anything.

[User]
 How exciting!

Jarell continues to the metal door.

 No traps? How disappointing!

[User]
 As he walks to the door, he turns to the kobold;
 "Ah. Just sayin', you need someone to make sure you don't get stepped on. Thats kinda my speciality, maybe we can organize some sort of special agreement after this strategy meeting if you're up for it."
As he comes close to the door, he perks his ears just incase it was a trap. Can't be too careful. Grodan wonders to himself wether he would be happier if it was a trap or not...

 Spoiler
Listen Check for anything happening inside that might be dangerous (IE ambush): (1d20-5)[ -4 ]

[User] Sure that could work.

[User] Grodan hears absolutely nothing.

[User]
 Gerik walks up, muttering something about his sister.
 "You also mercenary's?"  He says gesturing to the group of people.
 "Figures, so are we going in?"

[User] I don't see why not, can one of you open the door

[User]
 "Heheh... sure."

Godran opens the door, and walks into the room with head held high.

[User] Strangely enough, when you go inside the room, you find that there is nobody inside of it. Everything seems to be untouched, with the chairs neatly pushed under a large table, and maps and other papers stacked on them, and larger maps pinned on the walls, but nobody is in here.

[User] "Well guys, what do you think we should do?"

[User]
 Alexus will, upon noticing the emptiness, immediately cast  silent image , making a large number of copies of herself and everyone in the group. This large mob will be tight-packed and fill the room entirely.

 OOC: it is there to obscure Line of Sight for enemy assassins .

Then, she will use ghost noise to say  This could easily be an ambush. I'm using illusions to cover us, if that is the case. Stay within the mob, but close to the edges, in case they want to use a  fireball  on us.   from a random point in the crowd.

[User] I take total defense action to protect my magey hide

[User]
 What is this?   WHAT IS THIS  ?! It's a trap!  Grodan closes his eyes, and pumped adrenaline through his veins, among other things. He opens his eyes again, but now they are deep purple. The rest of his body also grows a deep shade of violet, and his veins and muscles bulge. He steps forward, with a scowl written across his face.  "How DARE you try to set a trap for Godran the Cleaver?! I know it is one, don't try to talk your way out of this after I beat you into a pulp mister trapper! I'll FIND YOU, just you wait! C'mon out, and make this easier!"  He yells, as he pulls out his greataxe.

 Spoiler
OOC: Over-reaction? Maybe. Fun to be had soon? Yes. Raging barbarians are always fun 🙂

Standard Action: RAAAAAAGEEE.
Standard Action: Draw my Weapon.
Free Action: Five foot step into the room.

Condition: Raging, which lasts for 9 rounds, Fast Healing 5.
Hp: 71
Ac: 17

[User] This is very interesting. But I am afraid that if they wanted too they could easily design a trap that could kill everyone in this room, not just the center of this mob.

[User] As you talk, and Grodan freaks out, the door opens again, and an old man hobbles in.

[User] Who are you, what do you want

[User]
 "Who am I?"

The man laughs.

 "I am your prospective employer."

[User] What do you wish us to do?  He asks catiously

[User] "Well, we are interesting in hiring you to help with the war effort. Actually, I suppose help is the wrong word. You're not helping us, you're hurting them. Then again, I suppose that  is  helping us..."

[User] How do you want us to hurt them?

[User] "Well, how's a good bit of sabotage sound?"

[User] Simple. What do you want us to sabotage?

[User] I'm up for a bit of sabtoge, who are we sabtoging

[User] "Ah well. We need you to destroy their armoury-camps. You see, they set up these camps so they can supply their forces further out from their city. They make the equipment needed for war, and supplies are brought up through the camps. It's a clever tactic, and we want to hire you to take down those camps."

[User] Okay, where are these camps located

[User]
 "Well, I suppose I should give you a proper briefing, then."  The man walks over to one of the walls and pulls down a map.

 Spoiler

 "Alright. The green represents our people. As you can see, we have a few forts surrounding the city, between the walls of our city, and the walls on our border, the dashed line. The blue cities to the south-west are part of one of those unions, and are neutral to the conflict. The north is a large mountain range, which could be useful to escape any enemy, if you're up that way. Now, onto the enemy. Those arrows show how their forces are being moved to the two main camps, and that's where they attempt to attack us and overpower us. The five armoury-camps are all situated around the path they take, and their fortresses watch over the lot. Do not attempt to take on the fortresses. We haven't shown any of the smaller settlements on this map, but we'll supply you with more detailed maps. So, your objective is to render ineffective as many pf their armoury-camps as possible. We'll pay you 1,000gp each for every camp you destroy. Any questions?"

[User] No. Let's go. We don't get paid more for taking more time. The sooner this gets done, the sooner we get paid and find a new job. Let's go.

[User] "1,000 gp? what ever, lets go."

[User] The arcane magic in my blood, will see us to victory

[User]
 "Alright, if you're sure, just go out, and turn right, and go to the barracks, and tell them that you're the mercenaries for the supply hit. They'll set you up to go. Goodbye."

The old man hobbles out the room.

[User] Thank you, sir, We will see you, when we win  Draco porcceds to leave the room

[User] When you leave the Defence Center, the man at the front walks over to you, giving you a jingling pouch each. He tells you  "There's some pay to start with. We'll give you the rest once you're done."  If you look inside the pouch, you find 250gp, in platinum coins.

[User] What should we spend the payment on