[User]
 Map:  I'd prefer the river map, if that's fine by you.

Buff Rounds: 3+All Day is the standard, I believe.  Is that good for you?

[User]
 Sounds good.

By the way, since I mentioned Bob's an ogre, can I just have basic info on Nevara (i.e. melee/ranged/spellslinger)?

[User]
 Nervara is both a spellcaster and a minionmancer (aka, one who has lots of minions).

Map:

All Day Buffs and Round 1 Buffs:
 Spoiler
 All Day:
 Self:
Superior Resistance
Mass Mage Armor
Greater Mage Armor
 Vrocks 1-5:
Mirror Image for  (1d4+4)[ 6 ]
 Round 1:
 Self:
Snaps Fingers
DMM Twin Summon Monster VI with Fiendish Legion for 4 Ice Devils
 Succubi 1-8:
Try to Summon Vrock (Succeeds on 1, 2, or 3)
  (1d10)[ 8 ]
 (1d10)[ 4 ]
 (1d10)[ 4 ]
 (1d10)[ 4 ]
 (1d10)[ 4 ]
 (1d10)[ 2 ]
  (1d10)[ 5 ]
 (1d10)[ 1 ]
 Succubus 9:
Feed Nevara Potion of Barkskin
 Vrocks 1-5:
Try to Summon Vrock (Succeds on a 1-7)
  (1d20)[ 11 ]
 (1d20)[ 16 ]
 (1d20)[ 17 ]
 (1d20)[ 1 ]
  (1d20)[ 17 ]
 Ice Devils 1-4:
Try to Summon Bone Devils (Succeeds on a 1)
  (1d2)[ 2 ] ;  (2d4)[ 7 ]  devils
 (1d2)[ 1 ] ;  (2d4)[ 2 ]  devils
  (1d2)[ 1 ] ;  (2d4)[ 8 ]  devils
 (1d2)[ 2 ] ;  (2d4)[ 5 ]  devils

Other buffs, initiatives, and locations coming soon.

Or would you simply allow all of my minions to act on my initiative?

[User]
 Additional Buffs for Round 1:
 Spoiler
Forgot for Ice Devils: Using Ring of Mighty Summons and Deceptive Summons; Bluff  (1d20+32)[ 50 ]

[User]
 EDIT to Round 1:
 Spoiler
Those should be bone devils instead of ice devils.
Therefore, there summoning was instead:
Bone Devil if 1-7:
  (1d20)[ 11 ]
 (1d20)[ 15 ]
 (1d20)[ 12 ]
 (1d20)[ 1 ]

Round 2-3 Buffs:
 Spoiler
 Round 2:
 Self:
Nevara Summons a Marlith if  (1d20+39)[ 46 ]  is greater than or equal to 49
 Succubi 1-8:
Move into positions
 Succubi 9:
Feeds Nevara a Potion of Shield of Faith +5
 Vrocks 1-5:
Cast Heroism on themselves
 Vrocks 6-8:
Cast Mirror Image on themselves for the above number of images
 Bone Devils 1-5:
Cast Invisibility on themselves
 Round 3:
 Self:
Nevara casts Ray Deflection
 Succubus 9:
Feeds Nevara a Potion of Conviction +5
 Vrocks 6-8:
Cast Heroism on themselves
 Bone Devils 1-5:
Cast Fly on themselves
  Marlith (maybe?):
Casts Unholy Aura

Sorry for the inordinate amount of buffing.

[User]
 And here minionmancers are Bob's weakness.  Good thing it's only an exhibition...

Bob will buff as follows:

 Spoiler
in order: 3pp expansion, potion of shield of faith, and potion of fly.  And psionic focus and magic vestment as all-day buffs.

You can have your minions move on your initiative.  You see me at 9-11, A-C if that's not total cover (it almost certainly isn't).  Where do I see you?

[User]
 List of Minions with their buffs:

 Spoiler
 9 Succubi:
Mass Mage Armor
 5 Vrocks:
Mass Mage Armor
Mirror Image
Heroism
 3 Other Vrocks:
Mirror Image
Heroism
 4 Bone Devils:
Max HP
Augment Summoning
Deceptive Summons (fury)
Invisibility
Fly
 1 Bone Devil:
Invisibility
Fly

23 creatures, including Nevara

[User] Is that list for me to see?  If not, what minions do I see?

[User]
 Nevara's Initiative:  (1d20+14)[ 29 ]  (Nerveskitter)

Nervara's location: B10.

Succubi: 8 fill the squares adjacent to Nevara, and one flies over her

Vrocks: J3-K4, J5-K6, J7-K8, J9-K10, J11-K12, J13-K14, J15-K16, J17-K18

Bone Devils (invisible):
 Spoiler
G7-H8, G9-H10, G11-H12, G13-H14, G15-H16

Ok, done.  Finally 🙂

After you roll initiative, we can begin.

EDIT: Whenever I post something in a spoiler, that means it's not for your eyes.  Unless I give you permission, of course.  And everything is fair game after the match.

[User]
 You win initiative.

If Nevara is at B10, then presumably I'm at the red spot, so I'm at 9X-11Z.  The vrocks are on the ground, I take it?

[User]
 Yes, that is correct.

Nevara's action: She delays until after the Succubi.

Succubi: Each Succubus raises one finger and points it at you.  Make 9 DC 18 Will saves vs Charm Monsters.

More actions will follow if you passed all of the saves.

[User]
 Unless there's something increasing their range, it's too short.  But assuming there is something increasing range...

 Spoiler
If I'm not considered flat-footed due to the buff rounds, I'll manifest empty mind for 5 pp for a +4 bonus to will saves until my next action.  It's not included in the roll.

 (1d20+10)[ 21 ]
 (1d20+10)[ 24 ]
 (1d20+10)[ 12 ]
 (1d20+10)[ 16 ]
 (1d20+10)[ 16 ]
 (1d20+10)[ 26 ]
 (1d20+10)[ 12 ]
 (1d20+10)[ 24 ]
 (1d20+10)[ 12 ]

[User]
 Bob is now friendly to a number of the succubi.

Edit: I realized that I forgot the +5 bonus due to being threatened by the succubi and their allies.  In which case I have to ask: Am I considered flat-footed, or does the buff round mean that I'm not?

[User]
 It's too short...and I considered that bonus.

In that case...

Succubi ready actions:
 Spoiler
Cast Charm Monster if Bob comes within range

Nevara continues to Delay.

3 Vrocks charge you.
Claw  (1d20+17)[ 28 ] ; Damage  (2d6+6)[ 13 ]
Claw  (1d20+17)[ 27 ] ; Damage  (2d6+6)[ 9 ]
Claw  (1d20+17)[ 31 ] ; Damage  (2d6+6)[ 11 ]

The other 5 circle around and attack you from a different angle.
Claw  (1d20+15)[ 17 ] ; Damage  (2d6+6)[ 13 ]
Claw  (1d20+15)[ 21 ] ; Damage  (2d6+6)[ 9 ]
Claw  (1d20+15)[ 28 ] ; Damage  (2d6+6)[ 14 ]
Claw  (1d20+15)[ 26 ] ; Damage  (2d6+6)[ 10 ]
Claw  (1d20+15)[ 28 ] ; Damage  (2d6+6)[ 13 ]

EDIT: Each of these attack rolls should be 2 higher due to their heroism buff.

[User]
 Then each Vrock releases spores.

You take  (8d8)[ 42 ]  damage, and take  (8d4)[ 21 ]  damage each turn for the next 10 rounds.

More actions coming after the results.

[User]
 So wait, am I flatfooted or not?  Either way, only the third vrock hits, but if I'm not flatfooted, then I attack the first vrock:
 (1d20+24)[ 42 ]  for  (4d6+23)[ 41 ]  damage, hits the right one on 6 of  (1d6)[ 2 ]

[User] Oh, and the charm just dissipated, due to me being attacked by their allies.

[User]
 Originally Posted by Yitzi
 Oh, and the charm just dissipated, due to me being attacked by their allies.

The charm never happened, you were out of their range.

And you are flatfooted.  That's how it has been ruled so far.

[User]
 Nevara casts Bloodstar and directs it towards you.  A blood red mote flies towards you and hovers by your shoulder.

Bone Devils:  Suddenly  a giant hemisphere of ice, 4 feet think, encircles both you and the Vrocks.

End turn.

[User] What's the radius of the wall of ice?  It has to be at least 40 to be able to include Bob.

[User]
 Originally Posted by Yitzi
 What's the radius of the wall of ice?  It has to be at least 40 to be able to include Bob.

Actually, it's a cube-ish shape that is only 1ft thick.  Each side is 30ft tall by 40ft long, and it's capped by another ice wall.

I'm sorry for all of these little mistakes...I haven't played this character before, so I'm still working out the little kinks in the spells and such....it's difficult playing 23 creatures at once!

[User] Actually, my mistake; Bob is only 20' high, not 40, so that's large enough.  But what do you mean "capped by another ice wall"?  Just that there's a fifth wall on top to box it in?

[User] I presume that is what you mean.  So...between Bob's height and his reach, he can hack through the ice above him...it's got 36 hit points for 10' by 10' with an automatic hit, so with one mighty blow he will break a hole (even if I roll all 1s, power attack will make up the difference) and rise up past it...he'll have to squeeze, but he still manages to fly up partway through the ice (15' through, in particular).  The vrocks are entitled to AoOs, and I think he also takes damage for passing through where the ice was.

[User]
 AoOs:

Attack  (1d20+17)[ 25 ] ; Damage:  (2d6+6)[ 15 ]
Attack  (1d20+17)[ 19 ] ; Damage:  (2d6+6)[ 13 ]
Attack  (1d20+17)[ 23 ] ; Damage:  (2d6+6)[ 16 ]
Attack  (1d20+17)[ 23 ] ; Damage:  (2d6+6)[ 10 ]
Attack  (1d20+17)[ 37 ] ; Damage:  (2d6+6)[ 12 ]
Attack  (1d20+17)[ 22 ] ; Damage:  (2d6+6)[ 15 ]
Attack  (1d20+17)[ 35 ] ; Damage:  (2d6+6)[ 14 ]
Attack  (1d20+17)[ 23 ] ; Damage:  (2d6+6)[ 13 ]

Also, for every attack that hits, you have to make a DC 21 Fortitude save or take 1 Con damage.

Is that the end of your turn?

[User] Also, yes, you take  (1d6+12)[ 13 ]  cold damage.

[User]
 Even if I make my save, the damage from the spores the following turn will knock me down to 0, meaning that I can't win.  Good game.
A couple of notes I realized: 1. the vrocks couldn't charge, due to the river in between, and due to distance none of them could attack.  I still had no chance, though.
2. I've got to see how you got so many high-level summons in 3 rounds.

[User]
 I see you used twin spell; that's banned.

A creature that has just been summoned cannot use its summon ability for 1 hour.  I don't know if that applies even to being summoned via summon monster.

I have to ask: How did you get 9 succubi and 5 vrocks from the start?

Also, how was a succubus able to administer a potion to Narvara; the rules I know only say you can feed a potion to an unconscious character as a FRA?

[User]
 Originally Posted by Yitzi
 I see you used twin spell; that's banned.

...I knew Twin Power was banned (seeing as I got it banned)...thanks for noticing that...

 A creature that has just been summoned cannot use its summon ability for 1 hour.  I don't know if that applies even to being summoned via summon monster.

I analyzed the description of the Summoning ability...I'm pretty sure it can summon after being summoned via Summon Monster

 I have to ask: How did you get 9 succubi and 5 vrocks from the start?

Fiendbinder.

 Also, how was a succubus able to administer a potion to Narvara; the rules I know only say you can feed a potion to an unconscious character as a FRA?

I used that rule?  I assumed that anything that could be done to an unconscious creature could be done to a willing creature even more easily?

Also, as to how I got so many high level summons?  Malconvoker as well as my (now removed) Twin Spell.

Again, sorry for all of my mistakes...I made this character on the spur of a moment, and hadn't really worked the kinks out yet.

[User]
 Ah...so you spent about 60% of your cash on that army...
Why was planar ally banned, by the way?  And would the same logic apply here too?

As for the argument from helpless to willing...that might not be so clear.  After all, a helpless creature does have one major advantage over a willing one when it comes to doing things to it: it's not moving.  So a willing creature who's not doing anything else would be ok, but a willing creature who's busy with other things might not work.

[User]
 Originally Posted by Yitzi
 Ah...so you spent about 60% of your cash on that army...
Why was planar ally banned, by the way?  And would the same logic apply here too?

Planar Ally is banned because if you are already using a little bit of XP, you get the army for absolutely nothing.  I used quite a bit of my build and a metric ton of cash to get mine.

 As for the argument from helpless to willing...that might not be so clear.  After all, a helpless creature does have one major advantage over a willing one when it comes to doing things to it: it's not moving.  So a willing creature who's not doing anything else would be ok, but a willing creature who's busy with other things might not work.

I can get more potions other ways, this just seemed the most realistic for this character and cost me a bit less cash.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 okay
is there anything else in the room aside from the torch, myself, and the door?

[User] As far as you can see not really no.

[User]
 okay
then i guess ill search the door for traps
taking 20...
which gives me a 27 search check

[User] You know that takes a long time right?

[User]
 thought it only took like two minutes?
im not timed on this or anything am i?

[User]
 You're not, but you do not have darkvision, so you need a lightsource and lightsources are not unlimited most of the time.

As long as it is by the way only the door, go ahead, if you want to reasearch everything that way, than it will take a long long time.

Where are the bonuses from PRECOGNITIVE VISIONS putted into.

[User] Actually, Eyes of the Abyss grants 30' Darkvision, as well as some other bonuses and penalties.

[User]
 Originally Posted by term1nally s1ck
 Actually, Eyes of the Abyss grants 30' Darkvision, as well as some other bonuses and penalties.

I saw it. That's why I researched the feats. Now I know where everything comes from. So now hoping he goes and play.

[User]
 i put the bonuses from precog visions into attack and ac, already calculated into both on the character sheet
ill tell you if/when i ever decide to reallocate them after resting

but yeah, ill take 20 to search the door for traps

[User] You find nothing on the door.

[User] then ill open the door and look around

[User]
 You see a road going east and one going south from your point.

You see at the road in front of you that it goes east after 20' and it ends in a T-junction after 30' where you can go west or east.

If you look in the road going east after 10'you see a junction you can go north and south there and after 30' you see a door.

How do you proceed?

[User]
 i suppose ill head down the east hallway, very slowly, searching for traps along the way, how about two searches every 5', stopping right before the north/south junction
so im moving 10' it looks like
and making 4 searches

1st 5'

 Spoiler
 (1d20+7)[ 13 ]
 (1d20+7)[ 24 ]

2nd 5'

 Spoiler
 (1d20+7)[ 26 ]
 (1d20+7)[ 12 ]

[User] If you roll, I wouldn't mind one search for every 5' but what do you search, and how?

[User] specifically i'd be searching the floors for any sort of plates that look like they'd trigger a trap if pressured and the walls for any wires sticking out or any other sort of trappy business

[User]
 Oke, let's put it this way,  one search check / 5', or you could take 10. Just saying.

And do you search with a pole? Or with your bare hands?

[User]
 i guess ill just roll
 (1d20+7)[ 9 ]
 (1d20+7)[ 26 ]

and ill use my eyes to search... and the pole probably XD

[User]
 But still I need to know how you search, because I need to know how you push on the pole, hoe much weight, where do you put it?

And you missed your jump penalty: -6 for every 10' beneath 30' speed (sorry just saw it)
And why is the ACP nowhere written in (most of your skills have Armor Check Penalties where they need to cope with).
Your swim is to be honest only -8, just to point it out.

[User]
 okay
well i'd be putting quite a bit of weight on it, but not like leaning all of my body weight on it... and mostly poking the floor where i'd be walking (edit): towards

the acp is noted in the armor, but i didn't apply them to the skills on the sheet
just figured they'd be added in on case-by-case
i can put them into each of the skills if you'd like tho

[User]
 Please do, they are always there. As long as you're in armor that is.
I mean tumbling is hard with a breastplate on, as is swimming, jumping, moving silently etcetera.

On the other hand after 10' east you come by a road who goes norts (or you can still go east) to the east yo usee a door, 20'away from you and in front of you is a 5' pit which you just uncovered by poking it.

You know you're ACP = -6 right?


[User]
 Gathered in the main amphitheater of the Lexorian Tribe's lair are roughly thirty kobolds, slowly being grouped into teams and briefed on what is likely to be the largest mission from the leader of the tribe in the ten years since the event that earned it the respect of the human village just down the road.

These Kobolds, split into ten teams, would search the surrounding lands for a likely location to settle a new tribe of kobolds. Eight of those teams would spread, searching in each of the eight compass directions. Two teams would be performing long range reconnaissance, at their own digression. One of those, Team 10, was formed of odds and ends from around the encampment, but the five man team was expected to do better than the six man teams. And so, as the other teams filed out, the two leaders focused on the members of Team 10, Kenta and Palintaria sharing a look, wondering which would ask for specific questions from them.

[User]
 Zothvar stands quietly and examines his comrades.
Thoughts

 Spoiler

  Dibs on purple.  Ahem, "I hope these kobolds know how to handle themselves in battle...  "

[User]
 ((Just a quick post before I run off to school, I'll say more when I get back))

 "Lemme get this straight..."  Peknor had listened to the explanation of the job only halfheartedly, instead content with conjuring small fires and playing with them.  "Our job is to go find some new place to live... but we can do pretty much whatever we want to to accomplish this? Sounds like a sweet deal... what's the catch?"

[User]
 Raknos

Raknos hears attently to his mision,  he is proud of being chosen as one of the teams who will try to find their new home.

 Peknor... be more respectful to the elders.
Raknos sweatdrops at his little brother's antics, while he care very much for him, sometimes he is exasperated by him.

Dark fiddler

 Spoiler
Our characters are still siblings right?

 Also dibs on slate gray

[User]
 Comrades, do not worry about a catch, we should do this only for the glory of our clan.  We should all feel deeply honored to have been chosen to do this.

To whatever official or leader near him.
 Sir _(or Madam), do you have any other directions for us to follow before we start our adventure?

[User] "...there's always a catch,"   Peknor mutters under his breath, quickly grasping the tiny fires in his claw, extinguishing them. He can tell that this isn't exactly a time to be having fun. He still wants to, of course, but he'd rather not anger the others.

[User] After receiving the information, Odad nods. " Very well. Gix and I accept this proposal. " At his mention, Odad pats the beast on his side.

[User]
 "There is no catch, comrade. Merely to go where ever your team desires to go and pray that you do not encounter anything hungry enough to eat a kobold."  Kenta said, jokingly.  "Mountains to the north, scrubland to the east, marshes to the south, and the Great Sea to the west. You are free to choose a direction, though I would recommend avoiding the mountains. While the word is that they are beautiful in spring, they do get quite cold..."

 Spoiler
... Yeah, I blanked and couldn't find my map, so... I just went and stole a map from somewhere else. x3

[User]
 Zothvar waits several secounds to make sure that the speaker is done, than adresses the group.
 "Well, I like the sound of the scrubland personally, but what are your opinions bretheren?"
Zothvar waits for the opinions of his comrades.

[User] " Gix was made for the scrubland, brother. We will have no difficulty there. " Odad smiles a wicked, toothy grin. Maybe it's true what they say about pets and their owners after all.

[User] "Scrublands sound fine to me. Should be fun."  With the joviality seeming to return, Peknor goes back to playing with small flames, tossing them between his claws.

[User]
 "Well, I guess it's settled, we head off to the Scrublands.  Tell me, Kenta, is it possible to get some extra supplies for the road?"
Zothvar looks to his comrades for more words on the subject of travel.

[User]
 " I would like to return to my quarters before heading out. I must gather some equipment tat would otherwise be best left out of sight. " With a respectful bow towards his elders and a nod towards the creatures who would become his companions Odad turns away. Should no one stop him, he heads to his shared quarters, tucking a number of vials into the strap across his chest before returning.

 Spoiler
The vials in question contain a neurotoxin. Although the elders are aware of Odad's practices, it's only logical that some people would be considerably more upset.

Also, Dyth, you never got back to me regarding how much the poison in question costs, or its Craft DC. A friend of mine (Arguskos) created the following guide for DCs:

 Spoiler
For any poison with a save DC of 13 or less, the craft DC is equal to the save DC+2.

For any poison of save DC 13-16, the craft DC is equal to the save DC+6.

For any poison of save DC 17+, the craft DC is equal to the save DCx2.

This is an admittedly rough guess, but it makes the DC of distilling Gix's venom DC 21 (1d6 Dex/1d6 Dex, Save DC 15), which seems about right.

As for the prices, in order to make a craft check you pay 1/3rd of the total cost for raw material. However, I can get my hands on the raw material for free at any point in time (as Gixweyog secrets it from his back, arms, and tail almost constantly).

As a point of reference, Giant Wasp Poison (1d6 Dex/1d6 Dex, Save DC 14) costs 210gp (70gp for raw materials) and Yeti Oil (1d4 Dex/1d4 Dex, DC 15) costs 100gp (33.34gp for raw materials).

[User] Peknor chuckles to himself when Odad leaves.   "He shouldn't have said that... I'll have to find out what he's hiding now, of course."

[User]
 Originally Posted by Lyndworm

 Spoiler
The vials in question contain a neurotoxin. Although the elders are aware of Odad's practices, it's only logical that some people would be considerably more upset.

Also, Dyth, you never got back to me regarding how much the poison in question costs, or its Craft DC. A friend of mine (Arguskos) created the following guide for DCs:

 Spoiler
For any poison with a save DC of 13 or less, the craft DC is equal to the save DC+2.

For any poison of save DC 13-16, the craft DC is equal to the save DC+6.

For any poison of save DC 17+, the craft DC is equal to the save DCx2.

This is an admittedly rough guess, but it makes the DC of distilling Gix's venom DC 21 (1d6 Dex/1d6 Dex, Save DC 15), which seems about right.

As for the prices, in order to make a craft check you pay 1/3rd of the total cost for raw material. However, I can get my hands on the raw material for free at any point in time (as Gixweyog secrets it from his back, arms, and tail almost constantly).

As a point of reference, Giant Wasp Poison (1d6 Dex/1d6 Dex, Save DC 14) costs 210gp (70gp for raw materials) and Yeti Oil (1d4 Dex/1d4 Dex, DC 15) costs 100gp (33.34gp for raw materials).

 Spoiler
... Meh, I figure it should be fine. I'll laugh if you try and fail to poison your first foe though.

Kenta gave a small nod.  "Your team's supply is already prepared at the upper gallery, we'll get it over to the east gate within the next twenty minutes. You should all be ready to go by then."  Kenta made a hand gesture, signaling their dismissal.

[User]
 "Well than, comrades, I guess we should depart."
Zothvar quickly rummages through his stuff to make sure it's all there.  It is.
 "Well, I'll meet you all up there.  For the glory of the clan!"
Zothvar than departs and heads to the east gate to wait for his brothers.

[User] Odad bows to Kenta before following Zothvar to the East Gate.


[User] A practise fight for the arena. My character  Nemonus  versus KevLar's  Stella .


[User]
 the map. hopefully.

 Spoiler

 Map

I'm starting in the southwest corner sqaure= AN 2.

[User]
 http://www.coyotecode.net/profiler/view.php?id=5427

Then I shall be Northeast, C31.

I believe we each start with maneuvers readied, and one surprise round prior to match start.

My swift will be to set up a stance.
My standard will be to ready an action.

Initiative:  (1d20+4)[ 21 ]

And you are my dodge target, until I state otherwise.

Stats:
 Spoiler
HP: 225
AC: 39 (Touch 26, Flat 29)
In hand:  Dagger with wilding clasp and crystal attached.

Readied action is to activate my cloak upon entering the arena.

Stance: Step of the Dancing Moth

Maneuvers Readied:
Action before thought, Insightful Strike, Drain Vitality, Ruby Nightmare Blade, Bloodletting Strike, Bone Splitting Strike, Shadow Stride, Shadow Blink, Greater Insightful Strike, Diamond Nightmare Blade

Immediately upon entering the arena, I vanish from view.  This makes initiative largely irrelevant, unless you ready as well, an action to happen when you arrive in the arena.  I am first, you will be second, but I lose my round 1.

You're up.

[User]
 http://www.myth-weavers.com/sheets/view.php?id=63059

Intiative:
 (1d20+8)[ 25 ]
Starting in An 2 my surprise round actions are as follows.
Substituting my standard action for a move action to pull out my potion of scintalitting scales (Cl 15)
Drinking the potion of scintallating scales as I move transforming my nat armof bonus into a defelction bonus as I move I will go from An2 to AH2(double move actions.)

 Spoiler

Stances readied:
Emerald razor strike
Stances prepared:
Emerald razor strike X4
Stats:
Hp: 285
Ac: 35/29T/29 FF
Scintalllitating scales: 150/150

[User]
 The actions are technically before we arrive.  We have a standard (which can be used to ready something, such as launching into the air)
and a swift, usable for activating stances, and the like.

[User] Ah, okay I changed it.

[User]
 Ok.  That puts it to my go.

I'm ethereal right now.  So, without further ado...  Take 10 minutes worth of actions, unless you can hit me without LOS, LOE, or me being on the same plane of existence.  The effect lasts for 10 minutes total, I thought I'd use it all at once.

My Actions:
 Spoiler
Total time ethereal: 100 rounds.  During this time, I will spend the following rounds doing the following:

Round 1:  Move: Wildshape (Shambling Mound), Standard: Auto touch myself with dagger.  Electricity 1 damage is prevented, gain  (1d4)[ 3 ]  Con temporarily.
Round 2: Move: 10 feet down into the earth.  Standard: Auto touch with dagger.   (1d4)[ 4 ]  Con gained.
Round 3-99: Standard:  Auto touch self with dagger.  Gain:  (97d4)[ 245 ]  Con.
Round 100:  Standard: Auto touch self with dagger.  Gain  (1d4)[ 3 ]  Con.  Move:  Move 10 feet up, back onto ground.

Edit:  Total Gain: 255 Con.  Will go away at a rate of 1 per hour.

Assuming you can't reach me for 10 minutes, I'll appear, in C31, same as before, 100 rounds later.  I am in the form of a shambling mound, and holding a dagger.

Done.

[stats]
 Spoiler

Location: C31
HP: 2130/2130
AC: 160 (Touch 157, Flat 29)
In hand: Dagger with wilding clasp and crystal attached.

Stance: Step of the Dancing Moth

Maneuvers Readied:
Action before thought, Insightful Strike, Drain Vitality, Ruby Nightmare Blade, Bloodletting Strike, Bone Splitting Strike, Shadow Stride, Shadow Blink, Greater Insightful Strike, Diamond Nightmare Blade

[User]
 during those 100 rounds I'm going to activate my eyes of Truth activating its True seeing ability to see you, and then I'm going to use a flying run action to get to C 29 before you move. Then I'm going to enter a deathless raging Frenzy bring my strength up by +10 then I'm going to leap attack charge you for 15 using heedless charge to shift the penalty to my armor class as I miove as a swift action I'm activating my Brute gauntlets to give me a +5 morale bonus to strength.
So, Improved power attack (Fb) increases my power attacking 100% due to errata. Leap attack increases it another 100% for one handed, and 150% for my two handed due to Errata presented within the wizards website. (is considered RAW due to it being issued by the sage.) so that total to be
attack roll  (ghost touch weapon so it treats you as if you were corpreal.)
auto hit on everything but a nat 1.
 (1d20+38)[ 51 ]
second attack
 (1d20+33)[ 36 ]
third attack
 (1d20+28)[ 40 ]
damage for all:
 (5d6+157)[ 179 ]
 (5d6+157)[ 174 ]
 (5d6+157)[ 177 ]
This is against your non amgnified HP.
A

[User]
 Problem with that is, when I'm ethereal, the ground ain't solid to me.

I moved into the ground with my round 2 actions.  Which happen before yours.

Unless that ghost touch weapon also cuts through 5 feet of arena floor, that attack can't hit me.

As a charge takes at least a full round action, and you're activating a different item, you can't charge before round 2.  No matter what.

EDIT:  Your actual actions are:

True seeing - 1 round.
Flying Run - 1 round.
Charge - 1 round.

You can't get that charge off before round 3.  On round 2, I'm gone.  In the floors.  And on each of those 100 rounds, I have a move action.

This means that if you manage to hack through 5 feet of earth, my next action is to move 10 feet in a random direction.  Next round, do it again.

Unless you can get a round 1 charge (which, by your stated actions, you can't), you can't get there before I move.

[User]
 Originally Posted by Talic
 Problem with that is, when I'm ethereal, the ground ain't solid to me.

I moved into the ground with my round 2 actions.  Which happen before yours.

Unless that ghost touch weapon also cuts through 5 feet of arena floor, that attack can't hit me.

As a charge takes at least a full round action, and you're activating a different item, you can't charge before round 2.  No matter what.

Okay. I attack the soil. I auto deal enough damage to slice through it all. Now I jump into the air, and repeat the above.
Jump check
 (1d20+69)[ 70 ]
I need a 20.

[User]
 In that case.

Round 3: move 10 feet south, 5 feet down.
Round 4: move 10 feet west
Round 5: move 10 feet south
round 6: move 10 feet south.

Round 99: move 5 feet up.

As the ground blocks LoE for true seeing, you cannot see where I move.

You can't stop the buff.  Any time I see air, I move.  It cannot be stopped, unless you can go ethereal.

Further, Ground has about 10 HP per INCH of thickness.

If you're slicing through 5 FEET?  600 HP.

You didn't.

The current move pattern will put me exiting I28.  Not that your dragon will know that.  He can't see where I go.

If you want to play out each of the 100 rounds, I can.  But you're not going to hit me through rock, when you can't see me, can't hear me, and can't detect me in any way.  On round 100 I am going to be coming up somewhere, and I'm gonna have over 2000 hp, and over a 150 AC.

[User]
 Originally Posted by Talic
 In that case.

Round 3: move 10 feet south, 5 feet down.
Round 4: move 10 feet west
Round 5: move 10 feet south
round 6: move 10 feet south.

Round 99: move 5 feet up.

As the ground blocks LoE for true seeing, you cannot see where I move.

You can't stop the buff.  Any time I see air, I move.  It cannot be stopped, unless you can go ethereal.

Further, Ground has about 10 HP per INCH of thickness.

If you're slicing through 5 FEET?  600 HP.

You didn't.

The current move pattern will put me exiting I28.  Not that your dragon will know that.  He can't see where I go.

Well, damn then.
Thats stupid I quit I cant get over that,
Next time I'm just going Half red/Half blue/Half black/Half white/Half Bronze dragon.
+40 to strength, and I get to ignore every damage type.
Good game I guess.

[User]
 Yeah, my tactic was going to be a greater insightful strike (Concentration x2 to damage) followed by con damage strikes until you died.

EDIT:  Please note.  This character was an exact response to template stacking.  It's not even a severe example of cheese.  I could have made a treant that would have done the same damage on round 1, from 300 feet away.

Or the same treant with sundering, to break a ghost touch weapon from ethereal.

There's 1000 ways to break a character, and 100 more to stop charges.

[User]
 Originally Posted by Talic
 Yeah, my tactic was going to be a greater insightful strike (Concentration x2 to damage) followed by con damage strikes until you died.

EDIT:  Please note.  This character was an exact response to template stacking.  It's not even a severe example of cheese.  I could have made a treant that would have done the same damage on round 1, from 300 feet away.

Or the same treant with sundering, to break a ghost touch weapon from ethereal.

There's 1000 ways to break a character, and 100 more to stop charges.

As I said crazy stupid.
I'm better with Casters than I'am with warriors, and this is really like my 2nd attempt at breaking a meele char.


[User]
 A young girl walks into the arena, activating her duel disk.

 "Hello. I am [DATA NOT FOUND], envoy of the Dark World. Would you care to duel?"  She does not blink, and remains immobile as she speaks.

 Moprhing Mad  ~ 40

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Celfon
3. Morphtronic Celfon
4. Morphtronic Scopen
5. Morphtronic Scopen
6. Morphtronic Scopen
7. Morphtronic Remoten
8. Morphtronic Remoten
9. Morphtronic Remoten
10. Morphtronic Radion
11. Morphtronic Radion
12. Morphtronic Radion
13. Morphtronic Boomboxen
14. Morphtronic Boomboxen
15. Morphtronic Boomboxen
16. Morphtronic Slingen
17. Morphtronic Slingen
18. Morphtronic Slingen
19. Morphtronic Magnen
20. Morphtronic Magnen
21. Jinzo
22. Machine Assembly Line
23. Machine Assembly Line
24. Morphtronic Accelerator
25. Morphtronic Accelerator
26. Morphtronic Accelerator
27. Junk Box
28. Junk Box
29. Heavy Storm
30. Mystical Space Typhoon
31. Swords of Revealing Light
32. One for One
33. Machine Duplication
34. Waboku
35. Waboku
36. Waboku
37. Morphtronic Bind
38. Morphtronic Bind
39. Mirror Force
40. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 (1d20)[ 10 ]
 (1d40)[ 31 ]
 (1d39)[ 3 ]
 (1d38)[ 29 ]
 (1d37)[ 29 ]
 (1d36)[ 18 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 40

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Celfon
3. Morphtronic Celfon
4. Morphtronic Scopen
5. Morphtronic Scopen
6. Morphtronic Scopen
7. Morphtronic Remoten
8. Morphtronic Remoten
9. Morphtronic Remoten
10. Morphtronic Radion
11. Morphtronic Radion
12. Morphtronic Radion
13. Morphtronic Boomboxen
14. Morphtronic Boomboxen
15. Morphtronic Boomboxen
16. Morphtronic Slingen
17. Morphtronic Slingen
18. Morphtronic Slingen
19. Morphtronic Magnen
20. Morphtronic Magnen
21. Jinzo
22. Machine Assembly Line
23. Machine Assembly Line
24. Morphtronic Accelerator
25. Morphtronic Accelerator
26. Morphtronic Accelerator
27. Junk Box
28. Junk Box
29. Heavy Storm
30. Mystical Space Typhoon
31. Swords of Revealing Light
32. One for One
33. Machine Duplication
34. Waboku
35. Waboku
36. Waboku
37. Morphtronic Bind
38. Morphtronic Bind
39. Mirror Force
40. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 A middle-aged woman with dark skin enters the arena, in a simply brown and red layered dress. Her hair is graying in places, but she has a youthful energy and enthusiasm.  Chere, y'all don't look quite right. You sure y'all are okay?  she asks concernedly, drawing out her water-wheel themed dueldisk and drawing a hand.

 (1d20)[ 7 ]
Hand:  (5d40)[ 39 ][ 18 ][ 14 ][ 28 ][ 8 ](107)
Rerolls?:  (3d40)[ 34 ][ 17 ][ 5 ](56)
 Riverboat Queen ~40

 Spoiler
01. Raiga the Storm Monarch
02. Raiga the Storm Monarch
03. Moebius the Frost Monarch
04. Moebius the Frost Monarch
05. Thestalos the Firestorm Monarch
06. Caius the Shadow Monarch
07. Caius the Shadow Monarch
08. Caius the Shadow Monarch
09. Vanity's Ruler
10. Vanity's Ruler
11. Jinzo
12. Jinzo
13. Dupe Frog
14. Dupe Frog
15. Substitoad
16. Substitoad
17. Substitoad
18. Treeborn Frog
19. Treeborn Frog
20. Swap Frog
21. Swap Frog
22. Swap Frog
23. One for One
24. Salvage
25. Salvage
26. Pot of Avarice
27. Mystical Space Typhoon
28. Giant Trunade
29. Heavy Storm
30. Foolish Burial
31. Soul Exchange
32. Soul Exchange
33. Enemy Controller
34. Enemy Controller
35. Enemy Controller
36. Cold Wave
37. Battle Fader
38. Battle Fader
39. Book of Moon
40. Book of Moon

[User]
 "There is nothing wrong with me. You may take the first turn."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Swords
-Celfon
-MST
-One for One
-Slingen

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Celfon
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Scopen
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Remoten
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Radion
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Boomboxen
15. Morphtronic Slingen
16. Morphtronic Slingen
17. Morphtronic Magnen
18. Morphtronic Magnen
19. Jinzo
20. Machine Assembly Line
21. Machine Assembly Line
22. Morphtronic Accelerator
23. Morphtronic Accelerator
24. Morphtronic Accelerator
25. Junk Box
26. Junk Box
27. Heavy Storm
28. Machine Duplication
29. Waboku
30. Waboku
31. Waboku
32. Morphtronic Bind
33. Morphtronic Bind
34. Mirror Force
35. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 Well, if y'all insist...
 (1d35)[ 9 ]
 I'll just set a lil' ol' monster, chere. Your move.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Book of Moon
Giant Trunade
Dupe Frog
Caius the Shadow Monarch
Vanity's Ruler

Facedowns: 1

 Spoiler
Treeborn Frog

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Raiga the Storm Monarch
02. Raiga the Storm Monarch
03. Moebius the Frost Monarch
04. Moebius the Frost Monarch
05. Thestalos the Firestorm Monarch
06. Caius the Shadow Monarch
07. Caius the Shadow Monarch
>>. Caius the Shadow Monarch
08. Vanity's Ruler
>>. Vanity's Ruler
09. Jinzo
10. Jinzo
11. Dupe Frog
>>. Dupe Frog
12. Substitoad
13. Substitoad
14. Substitoad
>>. Treeborn Frog
15. Treeborn Frog
16. Swap Frog
17. Swap Frog
18. Swap Frog
19. One for One
20. Salvage
21. Salvage
22. Pot of Avarice
23. Mystical Space Typhoon
>>. Giant Trunade
24. Heavy Storm
25. Foolish Burial
26. Soul Exchange
27. Soul Exchange
28. Enemy Controller
29. Enemy Controller
30. Enemy Controller
31. Cold Wave
32. Battle Fader
33. Battle Fader
>>. Book of Moon
34. Book of Moon

[User]
 "Fearsome."
 (1d35)[ 33 ]
 "I'll set one card face-down and summon up my Morphtronic Celfon, and use his attack-position effect."

{table=head]1|2|3|4|5
-|-|C|-|-
-|-|F|-|-[/table]
Morphtronic  C elfon -  100 /100

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Swords
-Celfon
-MST
-One for One
-Slingen

 Facedown

 Spoiler
(S/T3) - Morphtronic Bind

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Celfon
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Scopen
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Remoten
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Radion
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Boomboxen
15. Morphtronic Slingen
16. Morphtronic Slingen
17. Morphtronic Magnen
18. Morphtronic Magnen
19. Jinzo
20. Machine Assembly Line
21. Machine Assembly Line
22. Morphtronic Accelerator
23. Morphtronic Accelerator
24. Morphtronic Accelerator
25. Junk Box
26. Junk Box
27. Heavy Storm
28. Machine Duplication
29. Waboku
30. Waboku
31. Waboku
32. Morphtronic Bind
33. Mirror Force
34. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 (1d6)[ 5 ]

 Spoiler
 (1d34)[ 14 ]
 (1d33)[ 31 ]
 (1d32)[ 1 ]
 (1d31)[ 14 ]
 (1d30)[ 6 ]
 (1d29)[ 12 ]

 "I summon up another Morphtronic Celfon, and activate the effect of that one, too. Shall we roll?"

{table=head]1|2|3|4|5
-|-|C|C|-
-|-|F|-|-[/table]
Morphtronic  C elfon -  100 /100

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Swords
-Celfon
-MST
-One for One
-Slingen

 Facedown

 Spoiler
(S/T3) - Morphtronic Bind

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Scopen
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Remoten
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Radion
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Boomboxen
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Slingen
15. Morphtronic Slingen
16. Morphtronic Magnen
17. Morphtronic Magnen
18. Jinzo
19. Machine Assembly Line
20. Machine Assembly Line
21. Morphtronic Accelerator
22. Morphtronic Accelerator
23. Morphtronic Accelerator
24. Junk Box
25. Junk Box
26. Heavy Storm
27. Machine Duplication
28. Waboku
29. Waboku
30. Waboku
31. Morphtronic Bind
32. Mirror Force
33. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 (1d6)[ 5 ]

 Spoiler
 (1d33)[ 5 ]
 (1d32)[ 11 ]
 (1d31)[ 20 ]
 (1d30)[ 16 ]
 (1d29)[ 18 ]
 (1d28)[ 3 ]

 "Pity. I'll summon up a Morphtronic Magnen in defence position; sadly, this means that I'd best not risk an assault. I'll end my turn."

{table=head]1|2|3|4|5
-|M|C|C|-
-|-|F|-|-[/table]
Morphtronic  M agnen - 800/ 800
Morphtronic  C elfon -  100 /100

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Swords
-MST
-One for One
-Slingen

 Facedown

 Spoiler
(S/T3) - Morphtronic Bind

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Scopen
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Remoten
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Radion
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Boomboxen
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Slingen
15. Morphtronic Slingen
16. Morphtronic Magnen
17. Morphtronic Magnen
18. Jinzo
19. Machine Assembly Line
20. Machine Assembly Line
21. Morphtronic Accelerator
22. Morphtronic Accelerator
23. Morphtronic Accelerator
24. Junk Box
25. Junk Box
26. Heavy Storm
27. Machine Duplication
28. Waboku
29. Waboku
30. Waboku
31. Morphtronic Bind
32. Mirror Force
33. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 Those Celfons outta be the first to go.
 (1d34)[ 30 ]
 In my Standby Phase, I'll tribute my facedown Treeborn Frog to assume control of your Morphtronic Magnen. Then, my Treeborn Frog'll return to me in the same standby phase. I'll then activate Giant Trunade for safety, and then tribute my Frog and your Magnen for the summonin' of the finest Prince in my retinue - Vanity's Ruler, who'll stop yer special summons cold. Vanity's Ruler will wreck one of yer Celfons fer 2400 damage. Yer move, chere, unless you've got some response.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | VR | -- | --
-- | -- | -- | -- | --[/table]
VR = Vanity's Ruler,  2500 /1600, prevents your Special Summons

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Book of Moon
Dupe Frog
Caius the Shadow Monarch

Facedowns: 0

 Spoiler
0

Graveyard: 3

 Spoiler
Giant Trunade
Treeborn Frog
Enemy Controller

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Raiga the Storm Monarch
02. Raiga the Storm Monarch
03. Moebius the Frost Monarch
04. Moebius the Frost Monarch
05. Thestalos the Firestorm Monarch
06. Caius the Shadow Monarch
07. Caius the Shadow Monarch
>>. Caius the Shadow Monarch
08. Vanity's Ruler
>>. Vanity's Ruler
09. Jinzo
10. Jinzo
11. Dupe Frog
>>. Dupe Frog
12. Substitoad
13. Substitoad
14. Substitoad
>>. Treeborn Frog
15. Treeborn Frog
16. Swap Frog
17. Swap Frog
18. Swap Frog
19. One for One
20. Salvage
21. Salvage
22. Pot of Avarice
23. Mystical Space Typhoon
>>. Giant Trunade
24. Heavy Storm
25. Foolish Burial
26. Soul Exchange
27. Soul Exchange
28. Enemy Controller
29. Enemy Controller
>>. Enemy Controller
30. Cold Wave
31. Battle Fader
32. Battle Fader
>>. Book of Moon
33. Book of Moon

[User] "[LOAD QUERY... QUERY FOUND]: How did you take control of my Magnen with Treeborn Frog? That is not one of Treeborn Frog's listed effects."

[User]
 ((Oops, forgot to mention I played the Quick-Play Spell Enemy Controller. I rewrote this post a few times for fluff reasons, and the fact that I actually played Enemy Controller was lost in translation. Sorry 😛))

 Sorry, chere, I suppose I forgot to mention that quickplay spell was called Enemy Controller.

[User]
 ((Worry not!))

 "I see. When you enter the Battle Phase, I reveal a trap - Morphtronic Bind. You may not attack with a monster of level four or above while I have a Morphtronic in play. What do you do now?"

[User] Uh, chere? I already used Giant Trunade in my main phase. Unless y'all can use that trap from yer hand, then I'm afraid my attack's goin' through.

[User]
 "...I appear to have missed that. I shall take the attack upon the chin."
 (1d32)[ 31 ]
 "In desperate times, I must make desperate measures. I summon Morphtronic Slingen, and activate his ability; by tributing Celfon, I can destroy your Ruler, allowing me to special summon once more; but not on this turn. Then, my monster will go direct, and I shall set two cards and end my turn."

{table=head]1|2|3|4|5
-|-|S|-|-
-|-|F|F|-[/table]
Morphtronic  S lingen -  1200 /800

 Life Points
5600

 Spoiler
 Hand  ~ 3

 Spoiler
-Swords
-One for One
-Mirror Force

 Facedown

 Spoiler
(S/T3) - Morphtronic Bind
(S/T4) - MST

 Graveyard

 Spoiler
-Magnen
-Celfon
-Celfon

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Scopen
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Remoten
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Radion
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Boomboxen
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Slingen
15. Morphtronic Slingen
16. Morphtronic Magnen
17. Jinzo
18. Machine Assembly Line
19. Machine Assembly Line
20. Morphtronic Accelerator
21. Morphtronic Accelerator
22. Morphtronic Accelerator
23. Junk Box
24. Junk Box
25. Heavy Storm
26. Machine Duplication
27. Waboku
28. Waboku
29. Waboku
30. Morphtronic Bind
31. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 Well, I accomplished my goal of ruinin' yer Celfons.
 (1d33)[ 11 ]
 My Treeborn Frog returns to me in my Standby Phase, chere. He then unravels to become Caius, the Shadow Monarch. He looks like a creeper, but he's a pretty nice guy. Caius will remove your Morphtronic Slingen from the game with his effect and then attack y'all directly fer 2400 damage. I'll then set a card an' end my turn, provided there's nothin' y'all can do about this, chere.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | CM | -- | --
-- | -- | FD | -- | --[/table]
CM = Caius, the Shadow Monarch,  2400 /1000

Lifepoints: 6800

 Spoiler

Hand: 3

 Spoiler
Dupe Frog
Dupe Frog
Caius the Shadow Monarch

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 4

 Spoiler
Giant Trunade
Treeborn Frog
Enemy Controller
Vanity's Ruler

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Raiga the Storm Monarch
02. Raiga the Storm Monarch
03. Moebius the Frost Monarch
04. Moebius the Frost Monarch
05. Thestalos the Firestorm Monarch
06. Caius the Shadow Monarch
07. Caius the Shadow Monarch
>>. Caius the Shadow Monarch
08. Vanity's Ruler
>>. Vanity's Ruler
09. Jinzo
10. Jinzo
>>. Dupe Frog
>>. Dupe Frog
11. Substitoad
12. Substitoad
13. Substitoad
>>. Treeborn Frog
14. Treeborn Frog
15. Swap Frog
16. Swap Frog
17. Swap Frog
18. One for One
19. Salvage
20. Salvage
21. Pot of Avarice
22. Mystical Space Typhoon
>>. Giant Trunade
23. Heavy Storm
24. Foolish Burial
25. Soul Exchange
26. Soul Exchange
27. Enemy Controller
28. Enemy Controller
>>. Enemy Controller
29. Cold Wave
30. Battle Fader
31. Battle Fader
>>. Book of Moon
32. Book of Moon

[User]
 (1d31)[ 22 ]
 "I set one card face-down and activate the Swords of Revealing Light! Now, my turn ends."

{table=head]1|2|3|4|5
-|-|-|-|-
-|F|F|F|S[/table]
 S words of Revealing Light (0)

 Life Points
3400

 Spoiler
 Hand  ~ 2

 Spoiler
-One for One
-Morphtronic Accelerator

 Facedown

 Spoiler
(S/T3) - Morphtronic Bind
(S/T4) - MST

 Graveyard

 Spoiler
-Magnen
-Celfon
-Celfon
-Slingen

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Scopen
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Remoten
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Radion
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Boomboxen
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Slingen
15. Morphtronic Slingen
16. Morphtronic Magnen
17. Jinzo
18. Machine Assembly Line
19. Machine Assembly Line
20. Morphtronic Accelerator
21. Morphtronic Accelerator
22. Morphtronic Accelerator
23. Junk Box
24. Junk Box
25. Heavy Storm
26. Machine Duplication
27. Waboku
28. Waboku
29. Waboku
30. Morphtronic Bind
31. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 I got ya on the ropes, chere.
 (1d32)[ 30 ]
 I summon Dupe Frog in attack mode, then pass my turn to y'all, chere.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | DF | CM | -- | --
-- | -- | FD | -- | --[/table]
CM = Caius, the Shadow Monarch,  2400 /1000
DF = Dupe Frog,  100 /2000

Lifepoints: 6800

 Spoiler

Hand: 2

 Spoiler
Dupe Frog
Battle Fader

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 4

 Spoiler
Giant Trunade
Treeborn Frog
Enemy Controller
Vanity's Ruler

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Raiga the Storm Monarch
02. Raiga the Storm Monarch
03. Moebius the Frost Monarch
04. Moebius the Frost Monarch
05. Thestalos the Firestorm Monarch
06. Caius the Shadow Monarch
07. Caius the Shadow Monarch
>>. Caius the Shadow Monarch
08. Vanity's Ruler
>>. Vanity's Ruler
09. Jinzo
10. Jinzo
>>. Dupe Frog
>>. Dupe Frog
11. Substitoad
12. Substitoad
13. Substitoad
>>. Treeborn Frog
14. Treeborn Frog
15. Swap Frog
16. Swap Frog
17. Swap Frog
18. One for One
19. Salvage
20. Salvage
21. Pot of Avarice
22. Mystical Space Typhoon
>>. Giant Trunade
23. Heavy Storm
24. Foolish Burial
25. Soul Exchange
26. Soul Exchange
27. Enemy Controller
28. Enemy Controller
>>. Enemy Controller
29. Cold Wave
>>. Battle Fader
30. Battle Fader
>>. Book of Moon
31. Book of Moon

[User]
 (1d30)[ 14 ]
 "I shall activate my Morphtronic Accelerator; by sending my Morphtronic Slingen back to my deck, I may destroy Caius and draw a card."

{table=head]1|2|3|4|5
-|-|-|-|-
-|F|F|F|S[/table]
 S words of Revealing Light (1)

 Life Points
3400

 Spoiler
 Hand  ~ 2

 Spoiler
-One for One
-Morphtronic Accelerator

 Facedown

 Spoiler
(S/T2) - Mirror Force
(S/T3) - Morphtronic Bind
(S/T4) - MST

 Graveyard

 Spoiler
-Magnen
-Celfon
-Celfon
-Slingen
-Slingen

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Scopen
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Remoten
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Radion
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Boomboxen
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Slingen
15. Morphtronic Magnen
16. Jinzo
17. Machine Assembly Line
18. Machine Assembly Line
19. Morphtronic Accelerator
20. Morphtronic Accelerator
21. Junk Box
22. Junk Box
23. Heavy Storm
24. Machine Duplication
25. Waboku
26. Waboku
27. Waboku
28. Morphtronic Bind
29. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User]
 (1d29)[ 27 ]
 "I'll set one card face-down and end my turn."

{table=head]1|2|3|4|5
-|-|-|-|-
F|F|F|F|S[/table]
 S words of Revealing Light (1)

 Life Points
3400

 Spoiler
 Hand  ~ 1

 Spoiler
-One for One

 Facedown

 Spoiler
(S/T1) - Waboku
(S/T2) - Mirror Force
(S/T3) - Morphtronic Bind
(S/T4) - MST

 Graveyard

 Spoiler
-Magnen
-Celfon
-Celfon
-Slingen
-Morphtronic Accelerator

 Removed From Play

 Spoiler
-

 Morphing Mad  ~ 35

 Spoiler
1. Morphtronic Celfon
2. Morphtronic Scopen
3. Morphtronic Scopen
4. Morphtronic Scopen
5. Morphtronic Remoten
6. Morphtronic Remoten
7. Morphtronic Remoten
8. Morphtronic Radion
9. Morphtronic Radion
10. Morphtronic Radion
11. Morphtronic Boomboxen
12. Morphtronic Boomboxen
13. Morphtronic Boomboxen
14. Morphtronic Slingen
15. Morphtronic Magnen
16. Jinzo
17. Machine Assembly Line
18. Machine Assembly Line
19. Morphtronic Accelerator
20. Morphtronic Accelerator
21. Junk Box
22. Junk Box
23. Heavy Storm
24. Machine Duplication
25. Waboku
26. Waboku
27. Morphtronic Bind
28. Torrential Tribute

 Spoiler
1. Black Rose Dragon
2. Brionac, Dragon of the Ice Barrier
3. Armory Arm
4. Goyo Guardian
5. X-Saber Urbellum
6. Ancient Fairy Dragon
7. Iron Chain Dragon
8. Red Dragon Archfiend
9. Stardust Dragon
10. Magical Android
11. Thought Ruler Archfiend
12. Ally of Justice Field Marshal
13. Mist Wurm
14. Ally of Justice Light Gazer
15. Dark End Dragon

[User] ((Umm... how do you still have Slingen? You didn't summon another one on the turn you activated SORL, and I RFG'd the previous one. Did you just forget to mention that you'd summoned another?))

[User] ((I had a Slingen in my hand; it's a requisite for Accelerator's effect, in fact.))

[User]
 ((Oh, my bad.))
 There're other princes who'll help me in this battle yet, chere.
 (1d31)[ 1 ]
 I'll summon a second Dupe Frog, making an impenetrable defense. Then I'll switch the second one to defense mode an' end my turn at that, chere.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | DF | DF | -- | --
-- | -- | FD | -- | --[/table]
DF = Dupe Frog, 100/2000, 1 in AM, 1 in DM

Lifepoints: 6800

 Spoiler

Hand: 2

 Spoiler
Raiga
Battle Fader

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 4

 Spoiler
Giant Trunade
Treeborn Frog
Enemy Controller
Vanity's Ruler

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
>>. Raiga the Storm Monarch
01. Raiga the Storm Monarch
02. Moebius the Frost Monarch
03. Moebius the Frost Monarch
04. Thestalos the Firestorm Monarch
05. Caius the Shadow Monarch
06. Caius the Shadow Monarch
>>. Caius the Shadow Monarch
07. Vanity's Ruler
>>. Vanity's Ruler
08. Jinzo
09. Jinzo
>>. Dupe Frog
>>. Dupe Frog
10. Substitoad
11. Substitoad
12. Substitoad
>>. Treeborn Frog
13. Treeborn Frog
14. Swap Frog
15. Swap Frog
16. Swap Frog
17. One for One
18. Salvage
19. Salvage
20. Pot of Avarice
21. Mystical Space Typhoon
>>. Giant Trunade
22. Heavy Storm
23. Foolish Burial
24. Soul Exchange
25. Soul Exchange
26. Enemy Controller
27. Enemy Controller
>>. Enemy Controller
28. Cold Wave
>>. Battle Fader
29. Battle Fader
>>. Book of Moon
30. Book of Moon


[User]
 Cragmar Thundershot Vs One-Shot Steve

You are in your quarters, resting, when the Architect's disembodied voice, soft and androgynous, rings inside your heads.

     Cragmar, One-Shot Steve. You have been chosen to fight. Prepare yourselves.

Six seconds later, you are teleported to the  Arena .

Forests aren't supposed to be like that, not even at night. There are shadows everywhere, and not the usual ones. Darker, somehow. The trees and bushes have come to life, writhing their branches and snapping at everything that moves. This isn't right. Groves are supposed to be peaceful. Aren't they?

Bad moon rising over the Druid's Grove.

 The Procedure:

 Spoiler

 Part I (how to begin) :

 Agree to play with an opponent OR ask the DM to match you up randomly.
 Roll and find out in which Arena you'll play. Study the map.
 You have a turn to prepare (one swift and one full-round action OR one swift, one move and one standard action). You don't know yet what your opponent looks like.
 You are teleported to a random square of the Arena. (DM rolls secretly.) If you have a mount and you didn't mount it during the prep round, it's on an adjacent square. (If you  did  mount it, it's obviously between your legs.) If you have an animal companion, it's on an adjacent square. If you have a familiar, or any other sidekick, it's nowhere to be found.
 Roll initiative. If both contestants are aware of each other, begin round 1. If a contestant is not aware of his or her opponent, a surprise round applies as normal.

  Special :   Martial Adepts must choose a default stance and maneuver selection. The stance is considered active and the maneuvers are considered readied even before the preparation round. They can change their selection in between fights (informing the DM), but they must do so BEFORE learning where and with whom they'll fight next. From that moment on, they need to spend actions (swift for a new stance, full-round for Adaptive Style) to change anything.

 Part II (DM-supervised duels) :

 The DM informs you whether there is Line of Sight.
 The first time your opponent becomes aware of you, you must describe your appearance in reasonable detail, as it would seem to an observer with eyes and nothing else (no true seeing, no blindsight etc). If your opponent has any such abilities, it's the DM's job to provide the correct description in secret.
 All your rolls will be made inside spoiler tags. Keep private the results that would not be perceived by your opponent (Hide/Move Silently, Spot/Listen, Sense Motive, Knowledge, Martial lore, saves etc). Make public the results that would (attack/damage, grapple/disarm/trip etc). For damage in particular, provide a break-down: how much is Power attack, how much is precision damage, how much is energy damage, whether it's slashing/piercing/bludgeoning, whether it's steel/cold iron/adamantine, etc.
 Every time you post an action (assuming you are visible at the time), you must describe it in reasonable detail. If you charge or tumble, you must say so explicitly. Provide coordinates for your exact movement. If you don't know whether you are visible or not, put everything inside spoiler tags, and it's the DM's job to tell your opponent what he sees.
 If you need your opponent to roll a save or opposing check, ask him to do so but don't give him the DC. It's the DM's job to tell him what happens if he fails.
 Make the DM's job easier: Every time you roll, provide a break-down for all modifiers, including type. E.g.,  "I attack with -5 from Power Attack, +2 insight from Knowledge Devotion, +7 sacred from Law Devotion, +3 competence from Cunning Insight."  Also, always include spoiler tags with your stat block, maneuvers left, and anything else you find appropriate.

 Part III (honor system) :

 If the DM's absent, you know what to do. Takes out the mystery, but admittedly it's faster...

 Cragmar Thundershot:

 Spoiler
Position:  B-10/C-11 . You stand on light undergrowth, shadowy illumination (20% miss chance).
LoS: You can see One-Shot Steve opposite of you, at  AC-10 , beyond what appears to be a ring of Entangle. It's an unarmored halfling dual-wielding daggers, with a crossbow hanging from his belt.

 One-Shot Steve:

 Spoiler
Position:  AC-10 . You stand on light undergrowth, shadowy illumination (20% miss chance).
LoS: You can see Cragmar opposite of you, at  B-10/C-11 , beyond what appears to be a ring of Entangle. He is a Goliath in chain shirt, wielding a greatbow, with a greatsword protruding from behind his back.

  Roll initiative.
 OOC: Since you got this map, I'd like to remind you a relevant TGGWAT houserule: Precision damage CAN be used Vs targets with concealment, provided it's 20% or less.

[User]
 Steve's face contorts into a visage of displeasure when the pleasant waves of the sea transformed into the horrors of writhing plants and moonlit landscape. It hasn't been long since he's been here last, and already another challenger appears on the opposite side of the grove. Sighing with a bit of weariness, Steve grips his daggers tightly, and prepares for another bout.

 DM Only:

 Spoiler

 Originally Posted by You
 He is a large half-ogre, dual-wielding whips that seem to be made of light.

Sounds a bit  too  familiar... 😛
  Initiative  - (1d20+31)[ 37 ]

 All:

 Spoiler
Initiative = 37

[User]
 PId6:

 Spoiler
Hah! Corrected now. :)

[User]
 Prep

 Spoiler
Standard: Use 1 charge on Scout's Headband for Darkvision 60 feet. (since I suppose I know it's a dark place I'm going to)
Move: Ready Greatbow
Now it's truly down to if I can manage to win initiative, because if I can see him, he can see me.

 Initiative

 Spoiler
Initiative Roll:  (1d20+13)[ 14 ]

Initiative= 14

[User]
 DM Only:

 Spoiler
Knowledge Devotion with Collector of Stories and Inspiration.

24 Base + 5 Collector of Stories + 8 Cunning Knowledge = +37

  Knowledge: Nature  - (1d20+37)[ 53 ]  vs DC 36 for +5/+5

[User]
 Dropping his daggers and unslinging his crossbow in one motion, Steve immediately unloads a torrential downpour of bolts on the hapless goliath. Each bolt splits into two in their travels, bounding into the goliath with twice the force.

 DM Only:

 Spoiler
 Free Action:  Drop daggers.
 Free Action:  Draw crossbow.
 Free Action:  Activate Boots of Speed.
 Full-Round Action:  Full attack Rapid Shot.

Attack = +30 base + 5 Knowledge Devotion + 1 Haste - 2 range increment = +34 (+4 if any miss, ignore cover and concealment)
Damage (all spending IP) = 1d6 + 10 base + 5 Knowledge Devotion + 6 Cunning Insight = 1d6 + 21

 Full BAB:
  Attack  - (1d20+34)[ 36 ]    Damage  - (1d6+21)[ 27 ]    Confirm  - (1d20+34)[ 52 ]    Crit  - (1d6+21)[ 25 ]
  Attack  - (1d20+34)[ 40 ]    Damage  - (1d6+21)[ 26 ]    Confirm  - (1d20+34)[ 51 ]    Crit  - (1d6+21)[ 23 ]
 Rapid Shot:
  Attack  - (1d20+34)[ 36 ]    Damage  - (1d6+21)[ 22 ]    Confirm  - (1d20+34)[ 52 ]    Crit  - (1d6+21)[ 23 ]
  Attack  - (1d20+34)[ 50 ]    Damage  - (1d6+21)[ 24 ]    Confirm  - (1d20+34)[ 40 ]    Crit  - (1d6+21)[ 27 ]
 Haste:
  Attack  - (1d20+34)[ 36 ]    Damage  - (1d6+21)[ 26 ]    Confirm  - (1d20+34)[ 40 ]    Crit  - (1d6+21)[ 22 ]
  Attack  - (1d20+34)[ 51 ]    Damage  - (1d6+21)[ 23 ]    Confirm  - (1d20+34)[ 46 ]    Crit  - (1d6+21)[ 24 ]
 BAB -5:
  Attack  - (1d20+29)[ 42 ]    Damage  - (1d6+21)[ 22 ]    Confirm  - (1d20+29)[ 30 ]    Crit  - (1d6+21)[ 22 ]
  Attack  - (1d20+29)[ 35 ]    Damage  - (1d6+21)[ 26 ]    Confirm  - (1d20+29)[ 33 ]    Crit  - (1d6+21)[ 25 ]
 BAB -10:
  Attack  - (1d20+24)[ 28 ]    Damage  - (1d6+21)[ 27 ]    Confirm  - (1d20+24)[ 27 ]    Crit  - (1d6+21)[ 25 ]
  Attack  - (1d20+24)[ 42 ]    Damage  - (1d6+21)[ 24 ]    Confirm  - (1d20+24)[ 35 ]    Crit  - (1d6+21)[ 24 ]

 All:

 Spoiler
Attack: 36, Damage: 27
Attack: 40, Damage: 26
Attack: 36, Damage: 22
Attack: 50, Damage: 24
Attack: 36, Damage: 26
Attack: 51, Damage: 23
Attack: 42, Damage: 22
Attack: 35, Damage: 26
Attack: 28, Damage: 27
Attack: 42, Damage: 24

Attacks are piercing and magical, and are made against flat-footed AC. If any attack misses, all remaining attacks gain +4 to hit. Please tell me which ones hit. Turn not necessarily over.

[User]
 PId6:

 Spoiler
Attacks that hit: All. 😦

[User] All of the attacks strike true on the slow moving goliath, and before he can even act, he drops stone dead where he ported in moments before.

[User]
 Match Finalized.
Victor: One-Shot Steve.


[User]
 The cathedral flashed with another brilliant flash of light, and then the spell slinging stopped. The cavernous roar of the wild woman died down, replaced by bitter sobs.

All grew dark for a moment as the gathered crowd outside wondered who had lived and who had died. Suddenly, a soft light lit the cathedral and the town square outside in a warm and loving light, and a lone figure stepped out into the square.

It was Joseph, the young former high priest of Pelor, who had died the year previous saving his companions from a balor, and had returned in this hour of need to strike down the archduchess. His speech has not of any language known to those gathered, but all understoood his words:

 "She is fallen. Return to your loved ones and await our aid in the coming days."

He then burst into brilliant white flames that consumed him in great heat, but he did not flinch. The flames died to blue, then to yellow, and finally to red as his body disintegrated on the steps of that unholy temple, purifying it. In years to come it would become his temple, in the service of Pelor as a demigod.

The sun set slowly, as if setting would bring back the archduchess, but as the light faded Queen Elaina walked out cradling the headless broken body of her daughter, flanked by her attendant and Guildmaster Maparoon. The others appeared to be still in the cathedral, ensuring that the archduchess and her consort wouldn't rise again.

With a puff of smoke and twist of shadows, Maparoon disappeared towards the lower quarters.

However, despite the mighty heroes before the crowd, they are not the focus of our tale. For in the days following this battle, each hero met with a new destiny, and left, leaving Dorunsmere. But evil does not simply wait for good to be ready . . .

[User]
 John

In the shadows, a man weeps. On the run from everyone, the shadow warrior had taken solace in the temple, watching Joseph from a hiding place, admiring his strength and faith. The comfort that such a man's inner confidence brought to John was immeasurable, such that the former crime lord, one who had murdered and stolen, blackmailed and slaughtered good people, for no remorse, wept for the loss.

He moves, fast, hidden. A head turns, sees a blur. He moves again, searching for his salvation, he has heard of several heroes, arrived in town... He remains hidden, waiting, like the warrior of the shadows that he is...

[User]
 Melissa

She is waiting for something anything to prove to her family, that she is greater than them, despite nearly being kicked out.

[User] Vagabond lets out a sigh of relief and a small smile appears on his face.  "A great burden has been taken off the shoulders of this city."  he says as he stares at the building where the battle had taken place,  "it's as if the city can breathe again ". Vagabond walks away from the crowd and finds his way to the marketplace and speaks to all that will listen about what has occurred this day

[User]
 Maparoon returns with a vial containing a red liquid and sprinkles it over the headless girl's body. She glows with a bright light, and then is alive and running around in seconds.

The party turns its attention to a large armoured figure, who after some words walks towards the waterfront.

After a few moments, the crowd dispurses, most likely due to the elven wizards subtle mindwarping spellcraft.

[User]
 John

The former crime lord watches with amazement and revulsion. This be an unnatural circmstance, one he wishes to know the root of. He watches anxiously, ready to attack from the shadows.

[User]
 Melissa

Melissa wants this power, the power to bring the dead back at will.

[User]
 John

He moves over, looking for someone. He sees a woman, sees what she looks at, and appears beside her. "Hey."

[User] Do you realize what we could do with that power?  She asks the man

[User]
 John

The outlaw smiles and nods. " I don't believe you know me, but you'll know my former organization. " He pauses. " I was the lord of the underworld. "

[User] My name is Melissa  She gives him a quick hug

[User]
 John

The man gets a little unseasy, but lets her hug him briefly. "So. I'm John... What brings you here? "

[User] My family is all powerful sorcerers, the fact that I was not, made them scorn me, I want to prove just how much stronger I am than them

[User]
 John

" Similar. My family forced me into a life of Crime, Violence and murder. Now I have no-one, because I stand up for what is right and defended a man and his family. " He says, sadly.

[User]
 The conversing pair are approached by a willowy man carrying a book.

"I couldn't help but overhear you search power, and I thought we may be on the same mission."

[User] Are you a wizard?

[User] "Me? No no no my dear. An academic wishing to sally forth into the unknown."

[User] Then how can you help me, and ... I never got your name  First facing the man than turning to John

[User]
 John

" my name's John Blackheart " he says. " And I know an adventurer when I see one. What's your proposition?  " he says, thinking back to his crime days.

[User]
 After a long pause, and falling asleep for a second, the man looks you in the eye.

"Demons. They're everywhere, and I need help ridding some areas of them."

[User] How can I help, are you okay

[User]
 John

"What makes you so sure? I've had my experience with them before, how bad is it? "

 Spoiler
Know, local:  (1d20+11)[ 29 ]  Thinking about prievous incursions/sightings, also guards and where the shady shops are.

[User]
 Spoiler
Bump. BOOM

[User]
 Originally Posted by Cadian 9th
  John

"What makes you so sure? I've had my experience with them before, how bad is it? "

 Spoiler
Know, local: [roll0] Thinking about prievous incursions/sightings, also guards and where the shady shops are.

"Pretty bad I'd say, a warehouse I own is infested."

 Spoiler
There's been demon sightings mainly around the Brawling Bear tavern

[User]
 Spoiler
Ok, good to see you alive!

 John

"What was in the warehouse before? I'm wondering. Maybe I can pay a visit to my old friends, we can check it out. "

[User] Where is this warehouse

[User]
 Originally Posted by Illven
  Where is this warehouse

"It is in the Southgate, come, we shall go there."

[User] Okay then  Giving the man a quick hug, then falling into step behind him

[User]
 John

"Okay, lets go. " He says, heavily.

He pulls Melissa toward him and whispers in her ear. " Be ready. I don't trust him, but then again I don't trust anyone. What do you think? "

OoC:

 Spoiler

Sense motive check!  (1d20+7)[ 10 ]

And good to see you back, Sir Chivalry. I was missing you! 🙂

[User] Aw you're probably just being paranoid

[User]
 John

" Perhaps I am, but I don't take chances. It's not by being carefree I became the crime overlord. This city is by no means friendly. Always be on your guard. " He whispers back.

John looks around, taking in his surroundings as he follows the man.

[User] Aw, you just need more hugs.  As she hugs you again


[User]
 The armoured elf walks confidently into the arena. Her black, dragon wing shaped duel-disk stands out against her birhght armour and blonde hair. She coughs before activating the disk.

" Hello, my name is Aellya Flarestar, ready to duel? "

Deck -  On Black Scaled Wings

 Spoiler

1 Red-Eyes B Dragon
2 Red-Eyes B. Dragon
3 Red-Eyes B. Dragon
4 Red-Eyes B. Chick
5 Red-Eyes B. Chick
6 Red-Eyes B. Chick
7 Red-Eyes Wyvern
8 Red-Eyes Wyvern
9 Red-Eyes Wyvern
10 Red-Eyes Darkness Dragon

11 Red-Eyes Darkness Dragon
12 Red-Eyes Darkness Metal Dragon
13 Red-Eyes Darkness Metal Dragon
14 Blizzard Dragon
15 Blizzard Dragon
16 Blizzard Dragon
17 Vanguard of the Dragon
18 Vanguard of the Dragon
19 Vanguard of the Dragon
20 Magna Drago

21 Magna Drago
22 Future Fusion
23 Dragon’s Mirror
24 Summoner’s Art
25 Ancient Rules
26 Heavy Storm
27 Stamping Destruction
28 Stamping Destruction
29 Lightning Vortex
30 Pot of Avarice

31 Dark Bribe
32 Dark Bribe
33 Starlight Road
34 Mirror Force
35 Dragon’s Rage
36 Dragon’s Rage
37 Bottomless Trap Hole
38 Bottomless Trap Hole
39 Compulsory Evacuation Device
40 Compulsory Evacuation Device

Extra Deck ~ 15

 Spoiler

2 x Five-Headed Dragon
2 x Stardust Dragon
1 x Brionac, Dragon of the Ice Barrier
3 x Iron Chain Dragon
1 x Goyo Guardian
1 x Trident Dragion
1 x Black Rose Dragon
2 x Exploder Dragonwing
2 x Ancient Fairy Dragon

[User]
 Initiative:   (1d20)[ 13 ]
 Hand:   (1d40)[ 38 ]  (1d40)[ 39 ]  (1d40)[ 29 ]  (1d40)[ 17 ]  (1d40)[ 32 ]
 Re-rolls:   (1d40)[ 25 ]  (1d40)[ 25 ]  (1d40)[ 28 ]  (1d40)[ 38 ]

[User]
 A man steps through a portal. He is dressed in navy robes with yellow speckles on them, and bears a pointed hat. He sports silver hair and a long, silver beard.  Good evening, Madame Flarestar. I am Endymion the Younger, also called Prismus, of the Exarchs of the Forbidden One. My brother is famous for his citadel, of which I make great use, but I am a pioneer in the art of synchro fusion magic. Can you withstand the assault of the supreme wizard?  He opens a spellbook, and five runes fly out of its musty pages to float before him.

 (1d20)[ 13 ]
Hand:  (5d40)[ 17 ][ 5 ][ 29 ][ 4 ][ 25 ](80)
Rerolls?:  (3d40)[ 7 ][ 7 ][ 13 ](27)
 The Supreme Wizard ~40

 Spoiler
01. Summoner Monk
02. Magical Exemplar
03. Magical Exemplar
04. Magical Exemplar
05. Frequency Magician
06. Frequency Magician
07. Frequency Magician
08. Synchro Fusionist
09. Synchro Fusionist
10. Synchro Fusionist
11. Frequency Magician
12. Frequency Magician
13. Junk Synchron
14. Junk Synchron
15. Junk Synchron
16. Apprentice Magician
17. Apprentice Magician
18. Apprentice Magician
19. Royal Magical Library
20. Royal Magical Library
21. Mystical Space Typhoon
22. Heavy Storm
23. Miracle Synchro Fusion
24. Miracle Synchro Fusion
25. Miracle Synchro Fusion
26. Magical Citadel of Endymion
27. Magical Citadel of Endymion
28. Magical Citadel of Endymion
29. Terraforming
30. Book of Moon
31. Book of Moon
32. Book of Moon
33. Spell Power Grasp
34. Spell Power Grasp
35. Spell Power Grasp
36. Giant Trunade
37. Royal Decree
38. Royal Decree
39. Instant Fusion
40. Instant Fusion

Extra Deck: 15

 Spoiler
2x Arcanite Magician, 2x Arcanite Magician, The Supreme Wizard, 2x Musician King, 2x Tempest Magician, 1x Explosive Magician, 1x Goyo Guardian, 1x Stardust Dragon, 1x Brionac, Dragon of the Ice Barrier, 1x Black Rose Dragon, 1x Ally of Justice Catastor, 1x Junk Destroyer

[User]
 It seems our casting speeds are equal - we shall have to break this draw by another test of wills, Madame Flarestar.

Reroll Inish:  (1d20)[ 7 ]

[User]
 " The Supreme Wizard huh? This should be interesting. "

 Initiative Re-roll:   (1d20)[ 1 ]

[User] It would be ungentlemanly for me to make the first move, Madame. If you would do the honours, I would be most gratified.

[User]
 " Alright, I'll draw "

 Draw:   (1d34)[ 23 ]

" First I cast  Summoner's Art  to add my Red-Eyes Black Dragon to my hand. The I call my  Vanguard of the Dragon  to the Field. I'll then use my dragon's ability to discard Red-Eyes to the Graveyard to have it gain 300 attack points. I'll then finish my turn with two cards face down.  "

{table=head]1|2|3|4|5
-|-|V|-|-
F|F|-|-|-[/table]
V =  Vanguard of the Dragon  2000/1300 (ATK)
F = Facedown

 Life Points:  8000
 On Black Scaled Wings  ~33

 Spoiler

 Hand  ~ 3

 Spoiler
Bottomless Trap Hole, , Lightning Vortex, Vanguard of the Dragon,

 Face Downs

 Spoiler
S/t 1 = Compulsory Evacuation Device S/t 2 = Dark Bribe

 Graveyard  ~ 2

 Spoiler
Summoner's Art
Red-Eyes B. Dragon

 Removed from Play

 Spoiler
.

Deck -  On Black Scaled Wings  ~ 33 Cards left

 Spoiler

 Red-Eyes B Dragon
1 Red-Eyes B. Dragon
2 Red-Eyes B. Dragon
3 Red-Eyes B. Chick
4 Red-Eyes B. Chick
5 Red-Eyes B. Chick
6 Red-Eyes Wyvern
7 Red-Eyes Wyvern
8 Red-Eyes Wyvern
9 Red-Eyes Darkness Dragon

10 Red-Eyes Darkness Dragon
11 Red-Eyes Darkness Metal Dragon
12 Red-Eyes Darkness Metal Dragon
13 Blizzard Dragon
14 Blizzard Dragon
15 Blizzard Dragon
 Vanguard of the Dragon
16 Vanguard of the Dragon
17 Vanguard of the Dragon
18 Magna Drago

19 Magna Drago
20 Future Fusion
21 Dragon’s Mirror
 Summoner’s Art
22 Ancient Rules
23 Heavy Storm
24 Stamping Destruction
25 Stamping Destruction
 Lightning Vortex
26 Pot of Avarice

27 Dark Bribe
 Dark Bribe
28 Starlight Road
29 Mirror Force
30 Dragon’s Rage
31 Dragon’s Rage
32 Bottomless Trap Hole
 Bottomless Trap Hole
 Compulsory Evacuation Device
33 Compulsory Evacuation Device

Extra Deck ~ 15

 Spoiler

2 x Five-Headed Dragon
2 x Stardust Dragon
1 x Brionac, Dragon of the Ice Barrier
3 x Iron Chain Dragon
1 x Goyo Guardian
1 x Trident Dragion
1 x Black Rose Dragon
2 x Exploder Dragonwing
2 x Ancient Fairy Dragon

[User]
 An interesting opening maneuvre, madame.
 (1d35)[ 25 ]
 I shall begin my turn by summoning the Magical Exemplar. Have you any response to this, Madame Flarestar?

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Magical Exemplar
Frequency Magician
Terraforming
Miracle Synchro Fusion
Arcane Apprentice

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Summoner Monk
02. Magical Exemplar
03. Magical Exemplar
>>. Magical Exemplar
>>. Frequency Magician
04. Frequency Magician
05. Frequency Magician
06. Synchro Fusionist
07. Synchro Fusionist
08. Synchro Fusionist
09. Frequency Magician
10. Frequency Magician
11. Junk Synchron
12. Junk Synchron
13. Junk Synchron
14. Apprentice Magician
>>. Apprentice Magician
15. Apprentice Magician
16. Royal Magical Library
17. Royal Magical Library
18. Mystical Space Typhoon
19. Heavy Storm
20. Miracle Synchro Fusion
21. Miracle Synchro Fusion
>>. Miracle Synchro Fusion
22. Magical Citadel of Endymion
23. Magical Citadel of Endymion
24. Magical Citadel of Endymion
>>. Terraforming
>>. Book of Moon
25. Book of Moon
26. Book of Moon
27. Spell Power Grasp
28. Spell Power Grasp
29. Spell Power Grasp
30. Giant Trunade
31. Royal Decree
32. Royal Decree
33. Instant Fusion
34. Instant Fusion

Extra Deck: 15

 Spoiler
2x Arcanite Magician, 2x Arcanite Magician, The Supreme Wizard, 2x Musician King, 2x Tempest Magician, 1x Explosive Magician, 1x Goyo Guardian, 1x Stardust Dragon, 1x Brionac, Dragon of the Ice Barrier, 1x Black Rose Dragon, 1x Ally of Justice Catastor, 1x Junk Destroyer

[User] Aellya smiles. " Indeed I do, I'll activate the  Compolsory Evacuation Device  to return your Exemplar back to your hand. "

[User] How very unexpected, Madame. I shall simply set a humble spell-or-trap to conclude my turn then, Miss Flarestar. The initiative passes to you.

[User]
 Aellya chuckles. " Well, I've always been told that I never do what's expected of me. "

 Draw:   (1d33)[ 23 ]

" Although this turn might be a bit more predictable. I'll set one card face down and order my Vanguard to launch a direct assault on your life points. That will end my turn. "

{table=head]1|2|3|4|5
-|-|V|-|-
F|F|-|-|-[/table]
V =  Vanguard of the Dragon  2000/1300 (ATK)
F = Facedown

 Life Points:  8000
 On Black Scaled Wings  ~32

 Spoiler

 Hand  ~ 2

 Spoiler
Heavy Storm Lightning Vortex,

 Face Downs

 Spoiler
S/t 1 = Bottomless Trap Hole S/t 2 = Dark Bribe

 Graveyard  ~ 3

 Spoiler
Summoner's Art
Red-Eyes B. Dragon
Compulsory Activation Device

 Removed from Play

 Spoiler
.

Deck -  On Black Scaled Wings  ~ 32 Cards left

 Spoiler

 Red-Eyes B Dragon
1 Red-Eyes B. Dragon
2 Red-Eyes B. Dragon
3 Red-Eyes B. Chick
4 Red-Eyes B. Chick
5 Red-Eyes B. Chick
6 Red-Eyes Wyvern
7 Red-Eyes Wyvern
8 Red-Eyes Wyvern
9 Red-Eyes Darkness Dragon

10 Red-Eyes Darkness Dragon
11 Red-Eyes Darkness Metal Dragon
12 Red-Eyes Darkness Metal Dragon
13 Blizzard Dragon
14 Blizzard Dragon
15 Blizzard Dragon
 Vanguard of the Dragon
16 Vanguard of the Dragon
17 Vanguard of the Dragon
18 Magna Drago

19 Magna Drago
20 Future Fusion
21 Dragon’s Mirror
 Summoner’s Art
22 Ancient Rules
 Heavy Storm
23 Stamping Destruction
24 Stamping Destruction
 Lightning Vortex
25 Pot of Avarice

26 Dark Bribe
 Dark Bribe
27 Starlight Road
28 Mirror Force
29 Dragon’s Rage
30 Dragon’s Rage
31 Bottomless Trap Hole
 Bottomless Trap Hole
 Compulsory Evacuation Device
32 Compulsory Evacuation Device

Extra Deck ~ 15

 Spoiler

2 x Five-Headed Dragon
2 x Stardust Dragon
1 x Brionac, Dragon of the Ice Barrier
3 x Iron Chain Dragon
1 x Goyo Guardian
1 x Trident Dragion
1 x Black Rose Dragon
2 x Exploder Dragonwing
2 x Ancient Fairy Dragon

[User] Not so quickly, Miss Flarestar. My facedown quick-spell is the Book of Moon. Its magic ability silences your dragon in the shadows. Have you any modifications for your turn?

[User] " In response I activate my face-down Dark Bribe, countering your book at the cost of letting you draw a card. My dragon will continue with his attack. "

[User]
 I must profess to feeling some pain at that last attack, Miss Flarestar.

((Turn Draw and DB))  (2d34)[ 60 ]
Rerolls?:  (2d34)[ 26 ][ 28 ](54)  ((<-Taking these since other rolls are borked.))

 Now, I shall resummon my Magical Exemplar. I shall activate the spell Terraforming, giving her two counters and bringing my brother's Magical Citadel to my hand. I shall then summon the Frequency Magician using Magical Exemplar's effect. I use my first discipline, synchromagic, to tune the two into... Tempest Magician, the Relentless Fury! I activate my field spell, my brother's Magical Citadel. I then activate Spell Power Grasp, giving my Citadel 2 counters and bringing me a second Spell Power Grasp. Tempest Magician will then attack your Vanguard for 200 damage. I shall then set a card and end my turn. Have you any response to this, Miss Flarestar?

Field Magic: Magical Citadel of Endymion, 2 SC
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | TM | -- | --
-- | -- | FD | -- | --[/table]
TM = Tempest Magician,  2200 /1400

Lifepoints: 6000

 Spoiler

Hand: 2

 Spoiler
Miracle Synchro Fusion
Arcane Apprentice

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 1

 Spoiler
Book of Moon

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Summoner Monk
02. Magical Exemplar
03. Magical Exemplar
>>. Magical Exemplar
>>. Frequency Magician
04. Frequency Magician
05. Frequency Magician
06. Synchro Fusionist
07. Synchro Fusionist
08. Synchro Fusionist
09. Frequency Magician
10. Frequency Magician
11. Junk Synchron
12. Junk Synchron
13. Junk Synchron
14. Apprentice Magician
>>. Apprentice Magician
15. Apprentice Magician
16. Royal Magical Library
17. Royal Magical Library
18. Mystical Space Typhoon
19. Heavy Storm
20. Miracle Synchro Fusion
21. Miracle Synchro Fusion
>>. Miracle Synchro Fusion
22. Magical Citadel of Endymion
23. Magical Citadel of Endymion
>>. Magical Citadel of Endymion
>>. Terraforming
>>. Book of Moon
24. Book of Moon
>>. Book of Moon
25. Spell Power Grasp
>>. Spell Power Grasp
26. Spell Power Grasp
27. Giant Trunade
28. Royal Decree
29. Royal Decree
30. Instant Fusion
31. Instant Fusion

Extra Deck: 14

 Spoiler
2x Arcanite Magician, 2x Arcanite Magician, The Supreme Wizard, 2x Musician King, 1x Tempest Magician, 1x Explosive Magician, 1x Goyo Guardian, 1x Stardust Dragon, 1x Brionac, Dragon of the Ice Barrier, 1x Black Rose Dragon, 1x Ally of Justice Catastor, 1x Junk Destroyer

[User]
 ((OoC: Sorry I haven't been on at my normal times recently. Yesterday I had a friend pop over unexpectedly and today I've been helping dad with some stuff.))

" When you summon your Tempest Magician I activate my face-down  Bottomless Trap Hole . That will save my dragon unless your facedown can stop me. "

[User] The extensivity of your counters continues to astound, Miss Flarestar. I am forced to simply end my turn with but a facedown once more. If only that Trap Hole had not been bottomless...

[User]
 " What can I say? I've just been lucky here. "

 Draw:   (1d32)[ 20 ]

" And things are starting to look worse for you. I'll start my turn by casting Heavy Storm to blow away your backrow cards. I'll follow that up with my  Future Fusion  spell. Now by sending two  Red-Eyes Wyverns , one  Red-Eyes Darkness Metal Dragon , one  Red-Eyes Black Chick  and one Vanguard of the Dragon  from my deck to my graveyard, in two turns time I'll be able to Summon the Legendary Five-Headed Dragon from my extra deck.

Then I'll have my Vanguard launch a direct assault on your life points. And since I haven't summoned this turn, in my end phase I'll remove one of my Wyverns from play to call forth Red-Eyes Darkness Metal Dragon from my Graveyard! And with that I pass the turn to you. "

{table=head]1|2|3|4|5
-|Rdm|V|-|-
-|-|Ff|-|-[/table]
V =  Vanguard of the Dragon  2000/1300 (ATK)
Rdm =  Red-Eyes Darkness Metal Dragon  2800/2400 (ATK)
Ff =  Future Fusion
 Life Points:  8000
 On Black Scaled Wings  ~26

 Spoiler

 Hand  ~ 1

 Spoiler
Lightning Vortex

 Face Downs

 Spoiler
.

 Graveyard  ~ 9

 Spoiler
Summoner's Art
Red-Eyes B. Dragon
Compulsory Activation Device
Dark Bribe
Bottomless Trap Hole
Heavy Storm
Red-Eyes Wyvern
Red-Eyes B. Chick
Vanguard of the Dragon

 Removed from Play  ~1

 Spoiler
Red-Eyes Wyvern

Deck -  On Black Scaled Wings  ~ 26 Cards left

 Spoiler

 Red-Eyes B Dragon
1 Red-Eyes B. Dragon
2 Red-Eyes B. Dragon
[s] Red-Eyes B. Chick
3 Red-Eyes B. Chick
4 Red-Eyes B. Chick
[s]Red-Eyes Wyvern
[s]Red-Eyes Wyvern
5 Red-Eyes Wyvern
6 Red-Eyes Darkness Dragon

7 Red-Eyes Darkness Dragon
[s]Red-Eyes Darkness Metal Dragon
8 Red-Eyes Darkness Metal Dragon
9 Blizzard Dragon
10 Blizzard Dragon
11 Blizzard Dragon
 Vanguard of the Dragon
12 Vanguard of the Dragon
[s]Vanguard of the Dragon
13 Magna Drago

14 Magna Drago
[s]Future Fusion
15 Dragon’s Mirror
 Summoner’s Art
16 Ancient Rules
 Heavy Storm
17 Stamping Destruction
18 Stamping Destruction
 Lightning Vortex
19 Pot of Avarice

20 Dark Bribe
 Dark Bribe
21 Starlight Road
22 Mirror Force
23 Dragon’s Rage
24 Dragon’s Rage
25 Bottomless Trap Hole
 Bottomless Trap Hole
 Compulsory Evacuation Device
26 Compulsory Evacuation Device

Extra Deck ~ 15

 Spoiler

2 x Five-Headed Dragon
2 x Stardust Dragon
1 x Brionac, Dragon of the Ice Barrier
3 x Iron Chain Dragon
1 x Goyo Guardian
1 x Trident Dragion
1 x Black Rose Dragon
2 x Exploder Dragonwing
2 x Ancient Fairy Dragon

[User]
 When you activate your Heavy Storm, my backrow Book of Moon is activated, flipping down your Vanguard of the Dragon. You can flip summon him, but his attack score is reset to 1700 and my Citadel gains a counter. It also gains a counter from your Heavy Storm and your Future Fusion, though it is forced to expend one to avoid destruction by your Storm. Does this affect your turn whatsoever, Miss Flarestar?

((EDIT: And I just realized I have 5 copies of Frequency Magician in my deck 😩. Originally, I had 3x Arcane Apprentice in the deck, but I replaced them for Frequency Magicians when I gave up on trying to mix Assault Mode with Synchro Fusion. So I changed them to Frequency Magicians, but as it happens I did not realize I already had two... would you mind if I made 2x Frequency Magician into 2x Night's End Sorcerer?))

[User]
 " Aside from flip summoning my Vanguard, my turn will not change at all. "

((Nope, not a problem at all.))

[User]
 You struck the wind from my sails a bit when you removed my Tempest Magician form the game. No matter, my synchro fusion magic shall win the day nonetheless!

Draw:  (1d30)[ 8 ]
 I shall activate another Spell Power Grasp, giving my Citadel 2 counters and netting me my third and final Spell Power Grasp from the deck. I shall then set a monster and end my turn.

Field Magic: Magical Citadel of Endymion, 6 SC
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 4300

 Spoiler

Hand: 3

 Spoiler
Spell Power Grasp
Miracle Synchro Fusion
Synchro Fusionist

Facedowns: 1

 Spoiler
Arcane Apprentice

Graveyard: 4

 Spoiler
Book of Moon x2
Magical Exemplar
Frequency Magician

Out of Play: 1

 Spoiler
Tempest Magician

Deck: 28

 Spoiler
01. Summoner Monk
02. Magical Exemplar
03. Magical Exemplar
>>. Magical Exemplar
>>. Frequency Magician
04. Frequency Magician
05. Frequency Magician
06. Synchro Fusionist
07. Synchro Fusionist
>>. Synchro Fusionist
08. Night's End Sorcerer
09. Night's End Sorcerer
10. Junk Synchron
11. Junk Synchron
12. Junk Synchron
13. Apprentice Magician
>>. Apprentice Magician
14. Apprentice Magician
15. Royal Magical Library
16. Royal Magical Library
17. Mystical Space Typhoon
18. Heavy Storm
19. Miracle Synchro Fusion
20. Miracle Synchro Fusion
>>. Miracle Synchro Fusion
21. Magical Citadel of Endymion
22. Magical Citadel of Endymion
>>. Magical Citadel of Endymion
>>. Terraforming
>>. Book of Moon
23. Book of Moon
>>. Book of Moon
>>. Spell Power Grasp
>>. Spell Power Grasp
>>. Spell Power Grasp
24. Giant Trunade
25. Royal Decree
26. Royal Decree
27. Instant Fusion
28. Instant Fusion

Extra Deck: 14

 Spoiler
2x Arcanite Magician, 2x Arcanite Magician, The Supreme Wizard, 2x Musician King, 1x Tempest Magician, 1x Explosive Magician, 1x Goyo Guardian, 1x Stardust Dragon, 1x Brionac, Dragon of the Ice Barrier, 1x Black Rose Dragon, 1x Ally of Justice Catastor, 1x Junk Destroyer

[User]
 " Well, my flight of Dragons on the field may have something to say about that. "

 Draw:   (1d26)[ 20 ]

" I'll start by activating my Darkness Metal Dragon's effect, special summoning Red-Eyes Black Dragon from my Graveyard. I'll set one card face down and have my Red-Eyes Black Dragon Attack your facedown monster. My Darkness Metal Dragon and Vanguard will then assault your life points directly, ending the game unless your monster can stop my dragons. "

{table=head]1|2|3|4|5
-|Rdm|V|R|-
-|F|Ff|-|-[/table]
V =  Vanguard of the Dragon  2000/1300 (ATK)
Rdm =  Red-Eyes Darkness Metal Dragon  2800/2400 (ATK)
R =  Red-Eyes B. Dragon  2400/2000 (ATK)
Ff =  Future Fusion
F = Facedown

 Life Points:  8000
 On Black Scaled Wings  ~25

 Spoiler

 Hand  ~ 1

 Spoiler
Lightning Vortex

 Face Downs

 Spoiler
S/t 2 = Dark Bribe

 Graveyard  ~ 8

 Spoiler
Summoner's Art
Compulsory Activation Device
Dark Bribe
Bottomless Trap Hole
Heavy Storm
Red-Eyes Wyvern
Red-Eyes B. Chick
Vanguard of the Dragon

 Removed from Play  ~1

 Spoiler
Red-Eyes Wyvern

Deck -  On Black Scaled Wings  ~ 25 Cards left

 Spoiler

 Red-Eyes B Dragon
1 Red-Eyes B. Dragon
2 Red-Eyes B. Dragon
  Red-Eyes B. Chick
3 Red-Eyes B. Chick
4 Red-Eyes B. Chick
 Red-Eyes Wyvern
 Red-Eyes Wyvern
5 Red-Eyes Wyvern
6 Red-Eyes Darkness Dragon

7 Red-Eyes Darkness Dragon
 Red-Eyes Darkness Metal Dragon
8 Red-Eyes Darkness Metal Dragon
9 Blizzard Dragon
10 Blizzard Dragon
11 Blizzard Dragon
 Vanguard of the Dragon
12 Vanguard of the Dragon
 Vanguard of the Dragon
13 Magna Drago

14 Magna Drago
[s]Future Fusion
15 Dragon’s Mirror
 Summoner’s Art
16 Ancient Rules
 Heavy Storm
17 Stamping Destruction
18 Stamping Destruction
 Lightning Vortex
19 Pot of Avarice

 Dark Bribe
 Dark Bribe
20 Starlight Road
21 Mirror Force
22 Dragon’s Rage
23 Dragon’s Rage
24 Bottomless Trap Hole
 Bottomless Trap Hole
 Compulsory Evacuation Device
25 Compulsory Evacuation Device

Extra Deck ~ 15

 Spoiler

2 x Five-Headed Dragon
2 x Stardust Dragon
1 x Brionac, Dragon of the Ice Barrier
3 x Iron Chain Dragon
1 x Goyo Guardian
1 x Trident Dragion
1 x Black Rose Dragon
2 x Exploder Dragonwing
2 x Ancient Fairy Dragon

[User] My monster is an Arcane Apprentice, whose destruction special summons another weak mage facedown. Assuming you continue your onslaught, your second and third targets are also Arcane Apprentices, leaving me with 1 facedown when my turn ends. Response, Miss Flarestar?

[User] Aellya sighs. " Oh well, I thought I had you there for a moment. My dragons will destroy your summoned monsters, but otherwise there's no response from me. "

[User]
 Not quite yet, my dear.

Draw:  (1d25)[ 5 ]  ((HEART OF THE CARDS! 😛))

 Despite my best efforts, Miss Flarestar, my magic does not come to my call. I am forced to forfeit to the might of thine dragons. Well played - by removing from the game my Tempest Magician, you utterly blocked out my ability to use my Synchro Fusion magic.

((Well, once I lost Tempest Magician, I just could not regain field presence. If I had drawn Junk Synchron or Magical Exemplar just now, I might've had a chance at getting out another Synchro Magician and using the Miracle Synchro Fusion I had waiting in my hand. I think I will replace those Night's End Sorcerers with Old Vindictive Magicians, since they mesh well with my Apprentice Magicians and give me some much-needed monster removal. Any tips for my deck? Yours seems to be working pretty well.))

Field Magic: Magical Citadel of Endymion, 6 SC
{table=”head] 1 | 2 | 3 | 4 | 5
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Lifepoints: 4300

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Hand: 3

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Spell Power Grasp
Miracle Synchro Fusion
Synchro Fusionist

Facedowns: 1

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Frequency Magician

Graveyard: 4

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Book of Moon x2
Magical Exemplar
Frequency Magician

Out of Play: 1

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Tempest Magician

Deck: 28

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01. Summoner Monk
02. Magical Exemplar
03. Magical Exemplar
>>. Magical Exemplar
>>. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
06. Synchro Fusionist
07. Synchro Fusionist
>>. Synchro Fusionist
08. Night's End Sorcerer
09. Night's End Sorcerer
10. Junk Synchron
11. Junk Synchron
12. Junk Synchron
>>. Apprentice Magician
>>. Apprentice Magician
>>. Apprentice Magician
15. Royal Magical Library
16. Royal Magical Library
17. Mystical Space Typhoon
18. Heavy Storm
19. Miracle Synchro Fusion
20. Miracle Synchro Fusion
>>. Miracle Synchro Fusion
21. Magical Citadel of Endymion
22. Magical Citadel of Endymion
>>. Magical Citadel of Endymion
>>. Terraforming
>>. Book of Moon
23. Book of Moon
>>. Book of Moon
>>. Spell Power Grasp
>>. Spell Power Grasp
>>. Spell Power Grasp
24. Giant Trunade
25. Royal Decree
26. Royal Decree
27. Instant Fusion
28. Instant Fusion

Extra Deck: 14

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2x Arcanite Magician, 2x Arcanite Magician, The Supreme Wizard, 2x Musician King, 1x Tempest Magician, 1x Explosive Magician, 1x Goyo Guardian, 1x Stardust Dragon, 1x Brionac, Dragon of the Ice Barrier, 1x Black Rose Dragon, 1x Ally of Justice Catastor, 1x Junk Destroyer

[User]
 ((Good Game! 🙂

Looking through your deck nothing seems to wrong with it. Grabbing the Old Vindictive Magicians sounds like a good idea, my friend runs them with Apprentice Magicians and they're generally a pain. A Dark Bribe or two is always useful. They don't really mesh well with the spell-counter theme but they can stop a lot of things that'd ruin your day.

I also got really lucky with my draws. My opening hand contained everything I needed to frustrate your efforts, Dark Bribe, Compulsory Evacuation Device and Bottomless Trap Hole.))


[User]
 The peace between Chalym and Tujivaro has been long standing, given the history between the two countries.  It began when the old King of Chalym died and his son took over some twenty years ago.  Since then there have been many peace treaties and compromises passed, easing the tension between the two countries and increasing the amount of trade between them.

Just over a week ago, the kings from both Chalym and Tujivaro are meeting in the capital of Garganth, a neutral location, to talk of a more serious, permanent peace between the three countries.  The King of Garganth, despite wishing to stay out of this, has appointed an advisor for the peace negotiations.

Now, Chalym and Tujivaro are under the rule of the children of the two absent kings, in what is presumably a test of their skill at running the country, even if only for a few weeks.

((Going to be adding more soon))


[User]
 Gargauth prepares a written assignment for his vestige, Ruatan, to follow. Written in glowing letters on aged white parchment reads
 "Ruatan, Servant of Gargauth,
You are too make my name known and worshiped by the mortals living on the material plane. For this I will make you a high preist with wealth and esteem. If in 100 years my following is still miniscule then you shall be made into the lowest of servants, you will lose all wealth you once had and be treated as a disgusting vagrant by all."
Gargauth hands the contract to you with a pen, awaiting your mark upon the page.

Links:

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 Fluff
 Crunch

[User]
 Ruatan could feel his pulse quickening and small squeeze in his chest.    This is it!  Power and wealth!  All of my dreams come true!

Bu still he hesitates slightly instead of taking the pen.  The rakshasa looks up at the face that his patron chooses to show him.   "My lord, of course, is gracious and just.  However, would it be too much to ask that we define this term 'minuscule' now, in order to avoid any tedious disagreements later?"

[User] I must be seen as one of the greater deities, with at least 40,000 followers  The god declared, smiling at his avatar for seeing his trick coming.

[User]
 Forty Thousand?  That's... an impressive amount.  But I will have 100 years... and oh, such power to wield in that time!

Ruatan takes the pen.    "Thank, you, my lord, for the clarification,"   he says as he casts a spell to place his mark (an eight-pointed star) on the document, and then traces over the lines with pen and ink.