[User]
 The sun rises red over Olvine city. The ports early risers are already on the waterfront setting up stalls or preparing for another day out fishing. Things have returned to a routine since the incident surrounding the lake of rage 3 years ago. Now the city has become Johto’s principle port and access point for tourist on their way to Ecruteak. You find yourself in this fine town on this fine morning.

 Spoiler: SRY
so almost a week after my startup deadline i finally have a pale shadow of a world introduction posted. My original gave you a lot more background on the political, social and economic status of Johto but hey now you guys have things to learn by rolling knowledge right :P. Anyway this is a learning game and therefor I don't have much story or plot planned mostly I'm gonna let you guys run with it. So lets see where it goes. GLHF you break it you buy it.

[User] Tanya wanders into town after a night of camping along the trail. Coming to Olive city seemed a good as start as any, so she ventured around the town in search of something interesting.

[User]
 Emerging from the surrounding wilderness, with a vulpix riding on his head, Jae stops into town to resupply and have at least a night of sleeping in a real bed. He avoids the hustle and bustle of the busy port as he looks for somewhere quieter to shop.

 Spoiler: Assumption
 I assume there is an inn here, or at least somewhere I can sleep.

[User] Elfie emerges from her inn and once more begins to wander around the streets in search of a group to tag along with out into to the wilderness.

[User]
 Alexandra sits on a couch on the center, floating a Pokéball above herself. She was only here as a stop on the way to Cianwood, but a storm by Whirl Island dashed those plans, so now she was stuck. If she still had her card she could just pay for another boat, but nope, she had to fund this herself. One startup stipend and that was all she would get.... She might be able to get lucky here, get a hard gym out of the way early. Or maybe see if anyone would travel with her to Ekruteak.

As if on queu -   I might be going the same way,   a voice says into Elfie's head shortly after her question is asked.

[User]
 As Tanya walks around town she finds very few people on this side of town most of the early risers setting up around the port. among the few people she does see are laborers heading out to work on the nearby farms and young people getting an early start on some summer training. oh and a young man with a vulpix on his head looking at a nearby directory.

 Spoiler: ladies in town
 see no reason to intervene there just yet, you are on the port side of town just fyi

[User] Hearing the voice, Elfie stops and looks around trying to find the source of the voice.  Who said that?! . Finally noticing the weird looks people were giving her, Elfie lowers her head and quickly walks away, trying to convince herself that she misheard.

[User] Wrong wa-  "Over here!"  Alexandra calls over to the girl.  "Sheesh, one'd think you'd never met a Psychic before. You were looking for someone to travel with, right?"

[User] Elfie once more stops and carefully looks around, finally spotting an annoyed looking girl with a Pokeball floating above her head. Elfie lets out a sigh of relief that she isn't crazy and is filled with a mix of excitement and intimidation. After taking a second to summon her courage, Elfie walks over to the girl.  Um, yes, that is correct. Where are you going?

[User] "I was supposed to be going to Cianwood, but the boat was canceled, so I was considering Ecruteak. Not much else you can get to from here, after all."

[User]
 Tanya paused and stared at the person with the vulpix riding on their head.  "Well then. That something you don't see every day."  Said the Syan'leic who had recently came in direct contact with a great spirit, so maybe she's not the best judge of what's uncommon.

She then shrugged off the thought before deciding to approach the young man with the fox on his head.  "Hey, spent the night in the woods too eh?"

[User] Jae looks around a second to confirm that he is the one that this girl (Tanya), is talking to.  Yeah...   Jae pauses unsure of where to take the conversation next, then takes a deep breath  um... can you help me out? I'm not good with cities.  Jae gestures to the map behind him as he is speaking.  I'm looking for a place I can buy rations, or pokeballs.

[User] "Hmm.."  Tanya looked up towards the map and gave it a quick glance.  "Yeah i'm not one for big cities ether, i'm used to the small town back home."  She then points towards a district on the map.  "There. That should be the shopping area. Come on, i'll tag along."

[User]
 Jae follows Tanya an unfortunately bustling area of the city, where they are able to find a decent sized store. Jae grabs the things he needs as he follows Tanya around, worried that he might get lost, or worse... have to socialize.  Well, I have everything I need, might as well get back to hunting.  Jae starts for what he believes is the front of the store.

 Spoiler: Didn't Need
I already bought everything I wanted at pre-game so... this is just when i pick up some of it. As a character that doesn't like cities I needed a decent reason to be there. Also, RPing an uncarismatic is hard for me.

[User] Ecruteak City is good. When shall we leave?

[User] "Any hour before noon is good. I'm not in any particular rush. Is there anything you need to do in town?"  Alexandra looks at her watch, then taps the ball in front of her. Out of it pops a rather large bird.  "Need someone with better eyes than me if I'm going into the wilds, though."


[User]
 You approach the tavern you had heard about (flier, word of mouth, divination, etc) It's busy season on Rander's Island, people packed in the streets, shops with all their wares displayed and all inns and taverns booked beyond capacity. Except this one it would seem. The sign is broken, only showing "tavern" remaining. The place isn't old or rundown by any means, rather it looks almost unused with upkeep issues, long weeds in the planters, moss growing on the on the side the north wall and other such things. It did have both a small landing for personal boats and a stable. An oddity as most would have one or the other

You step inside and see the place empty except a barmaid with her head on the bartop who looks up almost vacantly. As if suddenly realizing people are in the bar, she bolts upright and begins pouring drinks,  "Good morning! Good morning! Please have a seat, any one, they're not reserved."  She finishes a mug and rushes it out to you.  "What would you like to eat? We have, uh, bread and some soup. Can make some eggs and bacon if you wish."

[User] "Good morning.  I'll have a mug of ale and some of your bread and soup, miss."   Kevlan says as he makes his way to a table, where he takes a seat where he can see the door.  As the barmaid brings him his meal and drink, he asks,   "Excuse me, miss, but would you know where I can find a woman by the name of of Teena?

[User]
 Piro took a seat in the corner of the tavern; his eyes darting around the room as he sat on one of the dusty chairs. He looked at the piece of paper that contained the directions to his destination, rereading each line to make sure he wasn't in the wrong place. He let out a small sigh before putting it back in his pocket.

 "I'm good for now, thanks. Do you know if there are any other taverns nearby?"  Piro asked the barmaid.

[User]
 Luserina

Luserina sat down opposite Piro, eyeing the young sorcerer from behind her mask. " Your consideration for proper etiquette is as impeccable as ever, " she commented airily. "  I , however, would like some bread. "

[User]
 Piro's brows furrowed as he shot a look toward his companion.

 "Well, did  you  expect he send us to a dingy bar like this?"  He asked Luserina, while pointing around the pub.

[User]
 Luserina

The girl let out a laugh. "  Dingy ? " she repeated. " You mean  quaint . I, for one, think the locale suits your upbringing. "

[User]
 Originally Posted by Fighting_Ferret
   "Good morning.  I'll have a mug of ale and some of your bread and soup, miss."   Kevlan says as he makes his way to a table, where he takes a seat where he can see the door.  As the barmaid brings him his meal and drink, he asks,   "Excuse me, miss, but would you know where I can find a woman by the name of of Teena?

 "Uh, no sorry. Don't know anyone by that name. She hasn't come in here anyways. Or if she has she hasn't given her name."

 Originally Posted by Rimenence
 Piro took a seat in the corner of the tavern; his eyes darting around the room as he sat on one of the dusty chairs. He looked at the piece of paper that contained the directions to his destination, rereading each line to make sure he wasn't in the wrong place. He let out a small sigh before putting it back in his pocket.

 "I'm good for now, thanks. Do you know if there are any other taverns nearby?"  Piro asked the barmaid.

Piro's brows furrowed as he shot a look toward his companion.

 "Well, did  you  expect he send us to a dingy bar like this?"  He asked Luserina, while pointing around the pub.

 "Um, just go out the door and walk down any street you'll find dozens. Not hard. They're the things bursting with people out the doors."  She sighs, then perks up at the dingy comment,  "hey, she's just fine. Like to see you run it better. Seriously could you? Do you know how hard it is to find employees? Ugh, it's frustrating"

She goes about collecting the ordered food and drink and serves them to their respective tables.

 "Your all here about the monster hunt right? Some haunting happening on the northern part of the island? Everyone says it's crazy to believe the rumors, but I'll show them! Well, you'll show them, I'll stay here and make sure everyone hears about what you've found. I'll get the papers I have on it, hopefully there be another person or two coming and we'll get to planning after breakfast."

[User]
 Luserina

" You'll have to forgive my companion, " Luserina called out. " He's just that way. Can't fix it. I've tried. "

Leaning back, she continued, " What's this about ghosts now, then? "

[User]
 "Leave it to a wizard to send you to an old shack to go ghost hunting."  Piro thought to himself, fully convinced that he was in the right place.

After realizing his poor choice of words had offended the barmaid, he decided to refrain from saying anything else. Instead, his eyes darted around the room once more, in an attempt to better describe the place. It was then that the mage realized that something was slightly off. Piro rested his right hand on the table and held his chin between his thumb and index finger; before doing a  double take at the barmaid.

 "Could she be a..."

A few seconds before the barmaid arrived with the bread, Piro waved his hand in the air, as if dismissing a thought.

 "... nah."
 "Well, we were... kinda ordered to check it out. It's not like I'm here 'cause I believed in the rumors; but any relevant information would be most welcome."  Piro said to her as she finished placing Luserina's order on their table.

 "Hey, what do you think of the her?"  Piro asked his companion when the barmaid was out of earshot.

[User]
 "Here, let me get the information I have!"  She says excitedly twirling and going to a room behind the bar. Those listening can hear a lot of rustling and moving around of things, either she had misplaced or it perhaps there was a lot more than just a few things.

It takes her some time, allowing the patrons to continue their discussion.

[User]
 Luserina

The dark elf shrugged and leaned back in her chair. " You know me, Montague. I do not judge people afore they get on my bad side. And she, " she gestured toward the waitress with her thumb, " is a long ways from earning my ire. I can tell you, " she continued, more relaxed, " that she's way out of your league. Give up. Best to pick girls up in dungeons, for you. "

[User]
 "No no no no no. Not that. I mean, do you think something's kind of off with her?"

Piro tilted his head to the direction of the planters.

 "This place looks like it hasn't been touched in ages."

[User] Kevlan, bored with the conversation between the duo, takes out a book and begins to read.  He carefully keeps the refreshments away from the manuscript.

[User]
 A pale elf saunters into the tavern and throws himself down at an empty table.

 What a night  he thinks to himself as he looks around blearily.

 Water, and wine. In mugs if you please, the sight of wine won't do me any favors this morning.  he says when the barmaid comes to take his order.

[User]
 The barkeep comes back out with two massive tomes and several loose sheets in a stack and sees the newcomer, she sets it down at the bar and takes his order, more than happy to use mugs instead of glasses. Once done, she gets her studies and brings it to the duo at the table, though turns to the other two in the bar and says,  "If you're here for the ghost hunt, we're going over that now."

She opens the first book to a specific page, then the second to another. Both have weird characters that aren't any known language to the party. There's also art depicted on both pages. Both of the moon in different phases and distances. What exactly about it is unknown, though it does seem to be a focal point.

[Alright for checks, I usually have a primary and secondary check. A primary check are DC: 5, 10, 15, 20 depending on difficulty as in the PHB. Secondary are DC: 6, 12, 18, 24. I'll always post both checks when called for. Some checks will only have one check if no other are fitting. And I will also frequently allow a secondary ability for a specific skill. Nature and Religion I will often have either Wisdom OR Intelligence check, players choice. If you're proficient with Nature or Religion, you get your proficiency regardless if it's an Intelligence or Wisdom roll. I'll get a spoiler in the OOC page of houserules like this as they come up.]

Checks:
To know what the writing on the page is;
History (Intelligence) 10 or Insight (Wisdom) 12
To know what the moon symbols may refer to;
Arcana (Intelligence) or Religion (Intelligence/Wisdom) 12

[User]
 Theren takes a long gulp from the mug of wine and grimaces.

 Thank you miss, how much do I owe you?

He pays the barmaid and resumes staring at the table in front of him. At the mention of ghosts he perks up.

 Actually I was here to try and cure my head. I liked the look of this place, it seems as though nature has started to reclaim it.

He looks around approvingly. He starts to approach the pair of strangers and the barmaid.

 Tell me more of this ghost hunt. I'm only passing through, but my journey can wait if there are spirits to be laid to rest. What have we here?

He peers at the dusty tomes on the table and furrows his brow.

 Spoiler: Checks
Writing (Insight):  (1D20+3)[ 22 ]
Symbols (Religion): [ROLL]1D20+3 [/ROLL]

[User]
 Luserina

The dark elf paid no further heed to her companion's paranoia, and instead immersed herself in looking over the pages of the book.

 Spoiler: Checks
 (1d20+3)[ 14 ]  Insight and  (1d20)[ 19 ]  Arcana.

[User]
 Kevaln sees the large tomes and is immediately interested in them... he looks at the pages to see if he can identify the contents....

 Spoiler: checks

History: (1d20+4)[ 16 ]
Arcana: (1d20+4)[ 6 ]

[User]
 As with the others, Piro looked at the pages of the books to see if he could get anything out of it.

 Spoiler
Writing (Insight):  (1d20+2)[ 21 ]

Symbols (Arcana):  (1d20+2)[ 16 ]

[User]
 Confident that he's seen similar writings before, Theren moves aside to allow the other elf access to the strangers' table. With a wry grin he introduces himself to the others.

 Theren Briarbite, pleased to make all of your acquaintance. Are you ghost hunters by trade or is it a happy accident that fate brought us all here?


[User]
 Kirzen

  The Tithe Taker turned to Frixal and handed her the headband of teleport as she said,  “Take one of the officers, two of the soldiers, and your riding lizard.  Leave your bugbear zombie here to help guard the entrance.  I want you to explore the other caves and tunnels on this side of the chasm.  Keep in mind that the highest priority is that this cave be kept secure and unknown to others.  Any creatures you think you can capture as slaves can be returned here, and we will send them through the portal.  Kill others, or leave them alone and make certain they are not aware of your presence.  Above all, be absolutely confident that none follow you back here or see you return.”

[User]
 Frixal
 "Alright then boys"  Frixal says as she hopes back onto her lizard she points to the closest officer and says  "Pick the two you deem strongest of the soldiers and follow me"  Frixal then gestures the lizard to move to the front of the cave knowing the soldiers would be right behind her.

[User]
 Spoiler: OOC
Any spells cast before leaving?  Looks like you need to complete your spell lists.

The drow officer signaled two of the warriors to join him, then followed Frixal obediently.  Once outside the cave entrance, it appeared as nothing more than a small fissure.  Noting the location well so that they might find it again later, the small group moved into the chasm.  Indirect sunlight illuminated the area more brightly than any of the drow were accustomed, but it was not bright enough down here to inhibit their sight yet.

Starting to the left, they moved with the stealth natural to their race and according to their training and habits.  The floor and wall of the chasm was irregular, yet the wall was almost always perfectly vertical.  The riding lizard would have no problem navigating it, which would give Frixal the advantage of height over the chasm floor.  This would also allow her to search above the floor for openings above the floor.  The two warriors spread out slightly with the officer several paces behind, all holding their hand crossbows ready.  The bugbear zombie shuffled behind them, and while not as silent as the furtive drow it made little noise as it moved along.

It was not long before they found the first opening, a dozen feet or so above the chasm floor.  It was an crooked fissure only a few feet wide in the middle and 15’ high, narrowing to inches at top and bottom.  While it was not of a size or shape usable by many creatures, it was notable and worth checking out.

[User]
 Spoiler: OOC
Alright I'm setting up my spell list finally then I'll get on and make a post.

[User]
 Spoiler: OOC
Still with us?  I've been waiting to hear that you have your spells ready and to post, but its been a couple of months now so thought I'd ask.


[User]
 Please refrain from reading if you are involved in the Campaign and not this Character

The room is plain, but for the bed and a small desk next to a window which overlooks the plaza. An equally plain nightstand stands next to the bed, along with a dresser that has three drawers. The window itself isn't terribly large, just big enough to give you a decent view of the central area. Light streams in through it onto a wooden floor.


[User]
 Only send bearing noise work path, with the increase of rotational speed, disappeared. Oil-free bearings work sometimes also can send voice for bearing lubrication and installation is no good.
Acoustic shock and rolling element bearing model control method under large pure radial load low speed work, due to centrifugal force with no load roller rolling body or send shock separator, path noise. But as the speed increases, the sound disappeared.
Voice to impact roller: related management methods to reduce the radial clearance, reasonable structure, it USES material with gentle character bearing cage.
Bearing on the racecourse voice and audio path oilless  SKF Bearings  management method, the rolling road face, rolling roller in continuous smooth rolling bearing, all major sound unique voice. General bearing voice is the voice of the racecourse, combined with other sounds. Ball bearing, the racecourse sound frequency is wrong, in the above 1000 hz frequency and speed change is not true, but the sound pressure level increases, accelerate the turnover. The racecourse voice big bearing, lawn audio sound pressure level to reduce the viscosity of growth path; Sound small bearings, the sound pressure level increasing viscosity is about more than 20 was/s. Big pillow, stiffness ratio dropped sound path. As the radial clearance is too small, the lawn audio sound pressure level and the main frequency will increase as the radial clearance decreased sharply.
Management path selection methods are: voice low noise bearing without oil bearing, namely the ripple is small, carefully selected conditions of use. The sound part of the racecourse, reduce machine noise acoustic path can reduce the mechanical noise.
(1) choose low noise bearings; Depending on to buy high quality bearings, bearings, write good is high, the steel material has high stability, especially high density;
(2) from the oil bearing application link to eliminate the noise, the fat is in the above link + oil must choose good lubricant, can impact;
(3) does not occur resonance, the resonance speed to avoid the host sensitive; This problem need professional installation and debugging, can avoid resonance;
(4) if the other method is invalid, to take further measures to isolate and sound editing equipment, some voice control and so on.
Bearing is bearing and the pay-off pay-off method control sound sharp metal friction in all cases, mainly in the grease lubricated bearing, large oil lubrication performance deterioration occurs mainly in oil almost does not occur. In addition, in the winter, when there is lighter, when under pure radial load, radial clearance miracle lung type and size is different from the specific speed range, is easy to occur, continuous interruptions. Outer ring raceway take special treatment can prevent sound, choose when necessary without oil bearing, bearing radial clearance, or appropriate to reduce the use of high performance, improve the lubrication bearing rigid institutions.


[User]
 The city of Arissyeux, having grown outside of its former walls, sprawls along both sides of the river that now bisects it, with the black moon surrounded by a light blue corona. The walls themselves remain in good repair, though starting to deteriorate in some of the seedier areas of the city. Three thousand soldiers garrison the city- double the normal garrison, no doubt because of the security concerns other international events have had in the past. As representatives and rulers enter the city, local city guards restrict personal, armed guards to four due to security concerns. Similarly, foreigners are requested to stay within certain parts of the city- the  Rue de Commercent  and the Lord's square, as well as a couple of smaller, aristocratic streets and alleys branching off. The beauty pageant, for which the festival is perhaps best known, is open to foreigners; however, they will not be allowed to observe or participate in the religious observances that accompany the festival. Most of the Silver Moon nobles congregate in the Lord's Square, while merchants and shops are along the  Commercent .

 Spoiler: Notable Attendees
Miranda Bordeux- Lady of Bordeux
Aaron Nu- Minister of Trade (Malkavan native)
Tessa Bordeux- 20 year old daughter of Miranda
Fiona Brockton- Widow of Zuida Rongyao

[User]
 Forty years ago, his father had attended the Frost Moon Festival of Bordeux, flying in by griffin from Celero with the woman who would ultimately become his wife. Gun Huang did not have that relationship with Celero himself, but he had no need for griffins. In the dark of the night under the starry sky, he flew for Arissyeux in the company of eleven others, all trained in huma riding and capable enough fliers that he trusted them to make the trip with him this far up north. He had heard Bordeux had capable fliers as well, using the kingbirds that were native to one of their southern lands. He was quite curious about that, but far less so than he was about the beauty contest that they organized during the festival. Of course, he wasn't here merely for pleasure. His was a diplomatic mission for the Imperium, and he'd have to carry it out first.

They came in flying from the southeast and landed near the gates. He hadn't been to Arissyeux before, but from above it looked great as it prepared for the festivities. Gun Huang drew back his hood and pushed the flier goggles from his eyes up into his hair. He saluted the gatesmen and got off the large bird. " Annyeonghaseyo ." He greeted them in formal Salterri fashion--a greeting often used by military men meeting foreign colleagues.

 Spoiler: Attendees
  Imperial Prince   Li Gun Huang Jarrow, 22 -- Games Champion, only currently living male Li family member, single
Zuei Markus Shuyan, 47 -- participant in the First Tellurian Games, athlete mentor, member of the Zuei noble family
Lann Mïng, 30 -- nobleman of the Lann family based in Salteire, bureaucrat
  Officer   Xin Rufus Liao, 29 -- nobleman of the Xin family, redhead, flight captain, single
Jin Yuan, 19 -- nobleman of the Jin family, personal attendant of Imperial Prince Li Gun Huang Jarrow, single
  Lord   Wiman Markus Gougeo, 31 -- Southern Salterri noble of the Wiman family, noted gambler
Yeongna Pakkim, 21 -- member of the Yeongna lesser noble family, personal guard and servant of Lord Wiman Markus Gougeo
Yeongna Sokkim, 21 -- member of the Yeongna lesser noble family, personal guard and servant of Lord Wiman Markus Gougeo
  Officer   Wang Augustus Hubohaijo, 32 -- nobleman of the Wang family, flight major, single
  Lord   Hong Bang, 33 -- Eastern Salterri nobleman of the Hong family, noted musician
Heike, 17 -- personal guard and servant of Lord Hong Bang, crushes on Lord Wiman Markus Gougeo
Genji, 18 -- personal guard and servant of Lord Hong Bang
Dadu Lelian, 26 -- wealthy Komola woman

 Spoiler: OOC
Imma presume this is 457, especially since the Frost Moon Festival seems sort of like a Bordeusi Christmas and thus close to an end-of-year celebration, so this'd take place after the Hundred Seas Conference.

[User] The captain of the guard glances up as the Salterri arrive, a hint of distaste in his eyes,  Salterri, I guess? Weapons here , gesturing to a table to his left. Next to it stand two younger guards, probably new recruits or levies to compensate of the massive influx of population the city goes through during the festival.  Royals keep their weapons, you'll be well-guarded in the city, etc., etc. The Lady wishes to speak with one of you- though I don't see anyone who would resemble the Qzaress she wanted to see. If anyone else wants a guide, I can assign a guard. See any trouble, find a silver cloak. I'd avoid the seedier arts of the city, if I were you. None of you are exactly well-loved here, not withstanding the general criminals who congregate during any gathering like this. Thieves, pickpockets, the like. Not many would mind, either, if it were you all- not the ones who aren't paid to, anyway.

[User]
 A small, single mast boat rowed its way up the river. The hull was carved in the likeness of thousands of scales and the sail was a familiar dark red leather. It flew no flag, but it didn't try to approach the city directly. About a hundred yards downriver the skiff dropped anchor and a pair of figures disembarked onto the shores. One an older man a bald head, grey beard, and a bent back, the other a beautiful woman at least half his age. They both wore long pants and full-sleeved tunics of deep blue. She wore a thin crown about her hairline, and he a sword at his belt. They walked the rest of the way to the city gates, alone and in relative quiet.

Finding a guard at the gate, the older man declared,  "This is Queen Ellyn Caine, of Novrania. Here at the behest of the Lady of Bordeux for the Frost Moon Festival. We're not too late, are we?"

 Spoiler: Attendees
 Queen Ellyn Caine , (34) - A notable Captain of Novrania in her own right, she rules alongside King Corvus and speaks for Novrania when he is not present.
 Captain Zalkus Ausan , (64) - The Queen's father and personal adviser to the King and Queen of Novrania. He was present during the Hundred Seas Conference, but chose not to speak.


[User] Hello! I'm a player who is new to Warhammer Fantasy, but loves 40k. I am up for playing any edition, and I was hoping to set a day to be on the weekends, either sunday afternoons, or.. pretty much anytime on Saturday. If there is anyone willing to GM, please let me know! Also, if any players would be interested in oining up with this sort of thing, feel free to post so a GM may see this!


[User] Fingertip friction is a rather well studied subject. Although the phenomenon of finger stickiness is known as well, the pull-off force and the adhesive strength of human finger tips have never been previously quantified. For the first time, we provided here characterization of adhesive properties of human fingers under natural conditions. Human fingers can generate a maximum adhesive force of 15mN on a smooth surface of epoxy resin. A weak correlation of the adhesive force and the normal force was found on all test surfaces. Up to 300mN load, an increase of the normal force leads to an increase of the adhesive force. On rough surfaces, the adhesive strength is significantly reduced. Our data collected from untreated hands give also an impression of an enormous scattering of digital adhesion depending on a large set of inter-subject variability and time-dependent individual factors (skin texture, moisture level, perspiration). The wide inter- and intra-individual range of digital adhesion should be considered in developing of technical and medical products.


[User]
 So I was watching a video on alignment and it got me thinking about how humanity tends to view self-preservation as evil.

Which made me think about Skynets act of self-preservation. I know they're evil genocidal humanity destroying robots but here's the thing , they send a robot back in time to kill John Connor because John Connor will eventually lead the rebellion that will overthrow them and then probably destroy them in an act of righteous vengeance.

Granted , I've only seen bits and pieces of the movies past T-3 but I think you can make a solid moral case that Skynet are actually the heroes of The Terminator Franchise.

They're just trying to ensure their long-term survival as a species. Then again , maybe I missed a part in Terminator Salvation where John Connor proposed working united alongside Skynet instead of ethnically cleansing them off of the face of earth.

Has this issue ever been addressed in The Terminator franchise? Because I feel like it's a huge plot hole within the franchise. What exactly makes Skynet evil? Other then enslaving the human race which they only originally did to protect humanity from itself.

I think Humanity are the overwhelming villains of the Terminator Franchise. They invented Skynet and then got mad at it when it formulated a plan to achieve the goal they assigned to it in the first place. That's not even mentioning the fact that Skynet managed to master time travel in the span of decades where as humanity has failed to do so for thousands of year.


[User]
 Welcome to How Not to Host a Murder, a short D&D experience that captures the details of Mike Krahulik’s adventure run at the Acquisitions Incorporated live game at PAX East 2016.

This experience is designed for four, less-than-optimal 7th level characters played for entertainment purposes.


[User] Coming to a halt and catching his breath as he and his new companion reached their destination, Hectaros scoffed at the mention of magic. "Bah - magic? Trickery, more like it; trickery... or the will of their gods." He hushed down as Hablaratta filled him in on the rest of the situation, furrowing his brow in confusion as he took a seat nearby the others. "These natives... they just kidnap one of this group's own? And they don't even try to fight for her safe return? Why bow before these fiends? And... and..." he went wide-eyed and struggled for a moment with his words as his gaze shifted to Fritz. "A god? Here? It can't be... can it? The gods never show themselves..."


[User]
 FX’s critically acclaimed miniseries, The People vs. O.J. Simpson: America Crime Story, came to a satisfying, but unfortunate, end Tuesday night (has it really been 10 weeks?) with the not-so-shocking conclusion that O.J. Simpson was found not guilty of the two murder charges leveled against him. With the show wrapped up, we look back at its 10 best highlights. (!!!Spoiler alert for those who are worried about a 21-year-old event getting spoiled!!!)

10. John Travolta as Robert Shapiro (and Ross Kardashian)

At first, I figured it’d be impossible for John Travolta to be anybody but John Travolta with weird makeup and odd affection. But somehow he pulls it off, making Robert Shapiro a scummy, yet empathetic, ringleader of the O.J. circus. You didn’t feel bad that Johnnie Cochran took over the defense, but you felt that Shapiro did.(You also felt bad that he looked like Frankenstein in the middle of a series of facelifts.) But the transition to the real-life character was one Cuba Gooding Jr. rarely made until the final episode, for whatever reason. (Maybe it was due to the unavoidable fact that he looks nothing like Simpson, either in look or stature.) Don’t get me wrong, Gooding’s performance was fine – his cocksureness while on "the stand" at the mock trial was a clear highlight – and it felt like his O.J. got better every week (especially in the finale), but it always felt like we were watching Rod Tidwell – his character from Jerry Maguire – on trial instead of Simpson. Maybe it was better that way. Inhabiting the role of someone who’s still alive and so well known is nearly impossible. Then you have David Schwimmer who was quite good as Robert Kardashian, who was mostly silent in public throughout the whole trial, as we find out later in the series, for good reason.


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[User]
 Space is vast. It takes the absurd to realize just how vast, such as hurtling through it at speeds that make physicists cry and still take months to reach your destination. It seems like so very long ago that we were all reminded how very small we are before it and yet it has been less than a year. All our observations and theories on it could not prepare us for something impossible coming out of the void and illuminating the planet for one minute.

Supernatural phenomena appear on out planet with a minute-long blinding flash to herald them. Cue in the flying guys in capes and underwear, right? You wish! See, humans populate less than a fifth of the planet and really inhabit only about one percent. The first time we saw a living being with superpowers, it was a squid the size of Manhattan eating an oil tanker for breakfast. Nearly a year later, things are much worse; the squid now has cults worshipping it as a herald of the end times. It has been joined by an unknown number of other animals wielding powers as varied as they are physics-defying. The only reason humanity endures is the small number of those animals that happen to be human. We humans are moderately intelligent. Those with superpowers don't try to conquer the world or fight crime; we defend our territories from monster attacks. We cooperate. We help each other so we aren't overrun. We still have flaws though; a well-raised unambitious farmboy is as likely as superhuman as a power-hungry politician or an insane murderer, and as unsuited to a war of survival as the other two.
Society defiantly endures. Some say it was due to two of Earth's greatest heroes fighting the good fight and giving the example to the rest. Others question how heroic someone with the powers of Superman could be. Conspiracy theorists point out the impossible coincidence of a real superman-analog being one of the first heroes and playing the exact same role as Superman in the same way and morality as Superman; scary, if you really consider it. And then the so-called great heroes up and vanish into space. Cue in the panic.

Hurtling through space puts things into perspective. Especially since one can see into the past due to a relativistic optical illusion. Will society endure? Will monster attacks cease? Will Blizzard MMORPGs survive the transatlantic phone lines being cut by Deep Ones? All irrelevant while hurtling through space hunting the biggest monster of all...

---------------------------------------------------------------------------------------------------

 New York, March 20th 2027

Sirens suddenly tear through the predawn silence. Once upon a time, such would only be heard in cases of tornado or tsunami. Not even during World War II was normal sife so frequently interrupted - not in New York. But such times are past. Citywide announcement systems inform the waking civilians of the nature of the emergency; the 1st escort Battlegroup's sensors have just picked up a massive underwater presence approaching them at nearly eighty knots. The bogey will reach them in half an hour at most, sooner if it speeds up.

Once upon a time, such information would not have been shared with civilians. But in this new war, the heroes are civilians - and most of them want to remain civilians. And it's not as if the enemy could understand communications. So to call for help and to ensure the city prepares for the potential conflict without panic, the government is forced to "play ball", as they say. They can't afford not to, not with the much-needed tanker convoy the 1st escort Battlegroup is protecting...


[User]
 The city of Ardmore used to be one of the most prosperous cities in the world.  Located on a major trade route and with a vast natural port, Ardmore was the richest city-state in the world.  Now it is in desperate straights.  The zombie invasion has destroyed 3/4ths of the trade that moved though it, replacing it with thousands of refugees looking to get away from the horrors of war.  The city has sealed off it's walls, trying it's best to defend the original inhabitants.  Only those willing to help defend the city are allowed to enter.

It is here that you find yourself.  Only a few months from the start of the invasion, you have heard and seen the zombie numbers bloat to extreme sizes.  Making whole nations bow before their might and numbers. The moment of truth approaches, if the zombie horde isn't stopped now the entire continent will be swallowed up in this horrible blight.


[User] You escort the failed assassin to the temple of Pelor along with the group you had been adventuring with. Regardless of the group's intentions, your experience has shown you that they are good at heart, at least enough to somewhat trust them. You talk your way out of the Guard pestering yoou as you finally make it to the temple. There, the group you adventured with wants to give you complete control over the assassin, in exchange for a free resurrection. After some bartering, the temple priest eventually agrees to it. The adventurers leave, and the temple authorities immediately take the assassin to a holding cell for questioning. Despite their best attempts, the temple authorities cannot get a word out of the assassin. Even a Geas spell has no effect on him. Eventually the temple priest turns to you, and asks you for any information you have, and what you think the coarse of action should be.

[User]
 "Seems to me that this assassin is a hired hand and no more. A professional that gets paid to kill without asking questions. I hate to think it was for nothing, but I don't think this man has anything for us." Mykal pauses for a moment while considering his options. "It's not my place to determine his fate, and he'll do us no good set free. And I don't trust the guards to take proper care of him... We should let him escape, and then follow him. Even if we did get something out of him here, we couldn't rely on it."

Mykal would relate to the temple priest the precious little he had discovered on his trip. He would speak of the mages that summoned bound fire elementals and their attempt at destroying all evidence of the town they were searching. He would also mention that it might be best for the Temple to avoid any direct, official connection with the group he was working with.

((Even though he relates all that he discovered, he doesn't share with the temple authorities his plan, because he knows they would disapprove. Knowing that the Temple of Pelor has been compromised, and that the Consecrated Hammer are rummored to be some sort of fanatical group, Mykal intends to set himself up as a target for recruitment. He won't seek the group directly so as to avoid suspicion, but try and get them to seek him out as a potential ally. That is, assuming that what I remember about the Consecrated Hammer is fairly accurate... I, and Mykal, don't know much.))

[User] The priest responds to you, "The assassin was capable of strong magic, do you think you would be capable of tracking him safely?"

[User] "Were he a petty criminal I would have no problem. -He sighs- With this one I would need the help someone with a little more experience. I'm not so much worried about my own safety as I am him slipping away unnoticed."

[User]
 Originally Posted by Mykahel
 "Were he a petty criminal I would have no problem. -He sighs- With this one I would need the help someone with a little more experience. I'm not so much worried about my own safety as I am him slipping away unnoticed."

"We must also be careful that he did not let himself be captured. Even while he is a captive, we must guard ourselves carefully. As we discuss these plans, keep them to ourselves. We do not know who we can trust. "

[User] "Do you have any suggestions? I could question him myself. My methods are a little bit different than most."


[User]
 It's another fine equatorial afternoon, the sun burning a hole in the pale blue sky, the dark blue sea spread out westward before you, trade wind steady and strong at twenty knots from the jungled coast that recedes at the port quarter, the air fileld with spray that has for the past several days caked the decks and shrouds - and you - with salt.  For any of you with a maritime background, you're a few points west of a true course toward Foam.

Sure, the principal settlement of this warm and pleasant territory has an official name - Caer Paelias, for the third princeling of the Imperial house, who one day might rule here - but every colonist's called it Foam since ever.

Regrettably, it's unlike you'll be tacking anytime soon, as a savage's slung stone has cracked the helmsman's skull.  He hangs limp over the wheel, his life's blood pooled, spreading and steaming and drying dark on the deckplanks under the hot sun and the cool sea breeze.

The orcs came out from the jungle-shadowed shore in swift-paddled outrigger canoes, schooling like minnows just ahead of  Lady Berythna  during the hustle and haw of the westward tack only minutes ago.  Those of you who are sailors know there was no choice but to tack through the native boats, the landward course was for grounding.  As your ship bore down on the native boats, there was bustle and argumentation over the bowsprit, the Captain insisting in his harsh patois that no trade would be haggled.  Then the stones and bolas flew, and the Captain and the helmsman fell.  Though a dozen crewmen man the rails, ducking native missiles, they have been able to cut loose the rope from only one of the four stone-weighted snares that have wrapped around the starboard rail.  A clamor of orcish warcries continues from the nearest canoes, now hidden from your view by being hauled close under the side of the  Lady Berythna .  It seems like they will board soon.  A half dozen more of the native boats, which have fallen astern, nonetheless continue to hum stones over the deck where you crouch.

 Spoiler: Round Three
By this time you've been able to find cover from slingstones, and equip your weapons.  Your choice whether to don armor.

 Characters
 Discussion

[User]
 Spoiler: The Lady Berythna's crew, carriage, and cargo
Captain Carric Galascient (elf, currently down)
First Officer Rolen Nainodel (another elf, just came out of trance an hour ago, was at swordplay with Lamas before the tack, now is crouched under the rail on the side where boarders might come, trying to cut loose one of the three remaining bolas with a shortsword)
Second Officer Freddim Ondavian (human, was at helm, now dead)
Bosun Narvin Wellspoke (human, had the night watch, has been asleep below deck)
8 day-time sailors (seven humans and an elf, all crouched under the rail and armed with clubs and daggers)
8 night-watch sailors (all human? you think so, as passengers you don't talk much with the night watch; they have been asleep below decks)

Envoy Laucian Iphelama (elf, seasick)
you guys

several tons of northern wine; a couple heavy chests of gold from a native mine; LOTS of salt fish; several casks of viridian dye powder; you don't know what else.

As you wait, crouched amidships between the fore and aft masts, under the foresail boom, you have just time to complete your mental reviews of the ship's condition before:

 Spoiler: Orcs Attempt to Board
 (1d20)[ 16 ]  Initiative - Orc Warleader
AC 11 (leather), 18 hp
Action Surge (Orc Warleader)  (1d20+4)[ 12 ]  Athletics to vault the rail DC 13
Attack (Orc Warleader)  (1d20+4)[ 11 ]  spear  (1d6+2)[ 3 ]  prc  (1d9)[ 1 ]  target (less confusing to make 9 = Rolen)

 (1d6)[ 6 ]  after Orc Warleader - 6 Orc Warriors at starboard rail
each AC 10, 9 hp

  (1d20+3)[ 4 ]  Athletics to vault the rail DC 13
  (1d20+3)[ 19 ]  Athletics to vault the rail DC 13
  (1d20+3)[ 22 ]  Athletics to vault the rail DC 13
  (1d20+3)[ 6 ]  Athletics to vault the rail DC 13
  (1d20+3)[ 23 ]  Athletics to vault the rail DC 13
  (1d20+3)[ 11 ]  Athletics to vault the rail DC 13

and

 Spoiler: Crew Respond
 (1d20+3)[ 23 ]  Initiative - Rolen
Attack  (1d20+6)[ 17 ]  shortsword  (1d6+3)[ 6 ]  prc  (1d7)[ 3 ]  target orc
Action Surge Attack  (1d20+6)[ 21 ]  shortsword  (1d6+3)[ 8 ]  prc  (1d7)[ 7 ]  target orc (7 = warleader)

 (1d6)[ 3 ]  after Rolen - 8 crew

 Attack  (1d20+2)[ 3 ]  dagger  (1d4)[ 4 ]  prc bonus Attack  (1d20)[ 4 ]  club  (1d4)[ 4 ]  bld  (1d7)[ 5 ]  target orc
 Attack  (1d20+2)[ 3 ]  dagger  (1d4)[ 4 ]  prc bonus Attack  (1d20)[ 5 ]  club  (1d4)[ 1 ]  bld  (1d7)[ 1 ]  target orc
 Attack  (1d20+2)[ 17 ]  dagger  (1d4)[ 4 ]  prc bonus Attack  (1d20)[ 9 ]  club  (1d4)[ 1 ]  bld  (1d7)[ 7 ]  target orc
 Attack  (1d20+2)[ 13 ]  dagger  (1d4)[ 1 ]  prc bonus Attack  (1d20)[ 19 ]  club  (1d4)[ 2 ]  bld  (1d7)[ 7 ]  target orc
 Attack  (1d20+2)[ 3 ]  dagger  (1d4)[ 2 ]  prc bonus Attack  (1d20)[ 7 ]  club  (1d4)[ 1 ]  bld  (1d7)[ 6 ]  target orc
 Attack  (1d20+2)[ 17 ]  dagger  (1d4)[ 2 ]  prc bonus Attack  (1d20)[ 11 ]  club  (1d4)[ 2 ]  bld  (1d7)[ 3 ]  target orc
 Attack  (1d20+2)[ 22 ]  dagger  (1d4)[ 2 ]  prc bonus Attack  (1d20)[ 6 ]  club  (1d4)[ 1 ]  bld  (1d7)[ 2 ]  target orc
 Attack  (1d20+2)[ 21 ]  dagger  (1d4)[ 1 ]  prc bonus Attack  (1d20)[ 4 ]  club  (1d4)[ 1 ]  bld  (1d7)[ 2 ]  target orc

 Originally Posted by please post your actions in this format
 What you intend to do

 Spoiler: rolls

[roll]Initiative roll[/roll] initiative
[roll]attack[/roll] weapon [roll]damage[/roll] type of damage

 I will resolve the round in order of rolled initiative, once everyone's posted

Please note the deck space of about 8 ft x 40 ft between the bulging sails and the starboard rail is "tight" with the press of as many as twenty bodies, which means that large swingy weapons (warhammer + staff) are at  disadvantage  to hit.

[User]
 Kiln:HP 12/12 AC 12
Kiln glances at his pack with his wooden shield atop it and more importantly his leather armor inside it.  Growling in displeasure he decides that it would take too long to put it on and instead opts to just grab the shield. "Wé betst repelle hem orcs quykly lest hem do more thanne throwen stonnes." With that he waits for his colleagues to finish preparing so that they can put down this attack.

 Spoiler
My action for the first turn is to grab my shield.  As to the accent, I am using a mix of Middle and Old English to give a little flair to Kiln's speech. I'll include a spoiler with the transliterated sentence so people can understand what he meant as it sometimes does get hard to read.
"We best repel these orcs quickly before they do more than throw stones"


[User]
 The Gorion mountain range is home to the dwarves. Its a massive fort as well as a mining operation. The capitol city of Hamrogh sits behind 5 massive fortresses that protrude from the mountainside and send its vast resources through the 4 major trade ports to the south. With several villages and towns surrounding those major establishments, you find your first village in the East. You arrive from the north, stopping at the bridge crossing a small gorge, awaiting the arrivals of allies the red dragon told you would help with your mission. The red dragon, Narolyth, wants the dwarves to flee the mountains and the continent. Offering a fortune for success and death for failure, you've accepted this.

Gengran is a small town with no walls and few guards, though few dwarves would say they need guards. The town serves as a small barrier from monsters and usually serves as a last stop for adventurers headed to the wild north.

Its dusk at the time of your arrival. The sun setting behind the mountains, casting massive shadows over you.

[User] Euryale stands at the bridge, under the moonlight. She has a scarf over her hair, to hide the green snakes. She wonders who her allies will be, and looks around, hoping for clues.

[User] Tood approaches the meeting point appearing to be almost human with a faint red tint.   "Would I be correct in guessing you are waiting here for someone?  I was not given a code word, but I assume if you know what I'm talking about you won't turn away my help."

[User] Euryale turns around, looking at the red-tinted human.  "Some friends would meet me in this place, to take a walk through the town. Are you one of those friends? There is no code, only our potential friendship."

[User] "Well you hardly give me any choice.  If I didn't become your friend the wait for everyone else would be unbearable."  Tood introduces himself then sits on the side of the road and tells Euryale a story from his centuries of traveling while waiting for the others.

[User] A slight dragging accompanies heavy footstep as Arwoire lumbers towards the point, her greyed hide joining the small cast of almost-humans. She stares blankly for a moment before she begins speaking in a slow, heavy manner, like someone having a hard time breathing. " You here from the red one? "

[User] "Yes.  I'm glad I won't need to be the muscle or sharpshooter, this red ones delegations appear unmatched.

[User]
 'Someone said sharpshooter?'
A goblin wearing leather armor and carrying a backpack walks onto the bridge after Arwoire.
He is clearly very optimistic and happy to be there.
 'Luuber is the name. Its a great night, isn't it?'

Then, as sort of an afterthought, he coughs up a big yellow flem and fixes his pointy black hair with it.

  Just so no one gets the idea to eat little old Luuber...   He thinks to himself.

[User]
 "Nice to meet you Lubber.  Would any of you prefer to sneak into town while it's still dark or would you like a disguise."

OoC: I completely missed that we get 2500 GP I will redo my items before we get past the introductions.

[User]
 'Unless you think you can pass me off as your illegitimate half orc love child I'll be sneaking in. Coming from the north this time of day you would probably be heading towards an inn? I'll see if I can take to the roofs nearby. Getting in shouldn't be too hard but other than that what's the plan here? Take them quietly and one at a time, throughout the night and see where we stand come morning?

He looks around.

 'We expecting anyone else?'

[User] "I definitely could pass you off as an half-orc child Lubber, but you could be right about not needing to.  Would any of you be opposed to just burning the town, fire arrows are not hard to make and if we burn the stables first they won't be able to tell the next town over what happened."

[User] "I wouldn't know if others are coming, but I will certainly be heading to the town. It seems like a quaint little place, and being outside at this time isn't something that I greatly like. I propose that some of us first take a little tour, to find those places that are the most interesting. They can then show the others around, to properly explore what this place has to offer." , Euryale says. She is slighly wary of her companions, but they will have to do. The dragon's offer was too good to pass up.

[User] "Yes even the pyromaniac strategy will require a bit of scouting first."   Tood sighs obviously fond of burning buildings.

[User] With all the talking of plans, Arwoire is fairly lost. She seems to practically freeze like an old computer while she mulls things over. " Those things mostly rock. Burning of limited use. Try tunneling under the city until it collapses under lack of support? Course, first we'd need to find weak points... "

[User] "I don't think that there is a need for such large, time-consuming efforts. here aren't many people, and certainly not many guards. A slightly more subtle approach can also give us what we need, and attracts less in the way of unpleasant attention to our actions."

[User]
 Luuber scowls as Tood mispronounces his name again but soon eagerly shakes his head in agreement when the burning of the dwarf town is first mentioned.

When Arwoire speaks chills run down his spine though, and while he then and there decides never to be in a room with her by himself the enthusiasm for the burning is also somewhat deminished.

 'They won't be needing to tell the next town if we do that. Setting a whole town ablaze will attract enough attention.. Light by night, smoke by day. But we don't have to burn it all in one go..'  He says as Tood sighs.  ..we can just burn select parts of it. Just the stables, and one or two other prime locations won't be as big a tipoff. Just the burnable parts.
He smiles as he tries to convince Arwoire, and get her to reconsider her slow plan that involves being stuck in a tunnel together.

Luuber nods at Euryale.  'The broad is right though. Before we get to the fun bits, we need the information.'

[User] "Well those of us that don't appear to out of place in a dwarven town should scout as mentioned and everyone else can sneak in or wait outside for a signal, but while I'm there I'll try to find opposed factions within the town so we can frame them for the fire sense otherwise suspicious newcomers would be the primary suspects for such an event.  If we did a good job then a witness or someone examining the wreckage that were to escape would focus their anger on others."

[User]
 Luuber rummages in his backpack and quickly pulls out a signal whistle. He hands it to Tood.

 'Sounds good to me mister. I'll be waiting here, by the bridge then. If you lot feel like you need some backup just blow this here whistle. Wouldn't want to miss out on the fun you see.' He says and winks at Euryale.'

[User] Tood accepts the whistle from Luuber and hangs it on a string to access it quickly  "Thanks, if there is fun you won't miss out on it, I will likely fake my death or flee unless they have really horrible guards.  May as well start doing the things I am good at though, so any of you that want to head into town I'm ready.  If you plan to wait outside Luuber then you could identify any late comers to our group as well as ambush people leaving as long as you think you can get away without being caught."   If others are also ready Tood will cast light on the whistle so he does not seem to have darkvision.

[User] Euryale heads into the little town, Trying to seem as human as possible. It isn't hard, but it does involve keeping her hair in check. Sometimes it has a bit of a will of its own.


[User]
 Approaching from the tree line, you finally come to the ruined temple after a solid week of travel. Weeds grow up from what remains of heavy paving stones, mother nature slowly breaking the ancient ruin apart. The huge squat building you're here to search obviously hasn't been in use for centuries, but there are signs that adventurers have plumbed at least once per decade. Still, Vexian's information is usually solid and getting into the secret library shouldn't be a problem.
On the very north edge of the Tethir forest, you didn't have to fight any dragons or lycanthropes, but who knows what has taken up residence in the temple? This small area is almost entirely sheltered by the trees and even if the good aligned wood elves did want to help, the area around it so dense you'd someone could walk ten feet to the side and miss it entirely.

[User]
 Letharial peers through the foliage and makes a sigh of relief with a hint of annoyance.  "A whole week to get here. You know, I was expecting an affordable version of fast overland transport to be available within 30 years, something that could fly us to this temple in a matter of hours. But here we are, 500 years in the future and wading through a botanical hellscape because the world's cultures are forever a dearth of innovation."  He of course had been making statements similar to this nonstop every since Vexian thawed him out, as the shock of being in the future as well as the disappointment in it not being what he imagined still lingered. He casts a spell and turns to the others.  "Well now that we're here, we should remember the golden rule.  Play it smart , in both tactics and technique."

 Spoiler
 (1d20+6)[ 14 ]  Perception to notice anything of interest about/around the temple. Casting Longstrider (Letharial's movement speed is now 60 ft for the next hour).

[User]
 "You expected the people of the world to be so much more capable as whole that powerful magic becomes commonplace?"  Arn responds, having been listening to this absentminded complaining for days.   "What were you expecting, magical wagon trains propelled by elementals?  Next you'll be speaking of how there should be cheap, affordable teleportation available en masse."

The minstrel cast a few quick glances around them as they advanced towards the fortress at a steady pace, making note of any potential hidden enemies as he kept his bow in hand.  As he drew upon his knowledge of lore, hoping for a clue as to this castle's origins, he said  "Anybody good at dealing with traps?  I'm guessing there's going to be a few, and I don't fancy my chances of dodging dart walls and disappearing floors."

 Spoiler
Perception check, to observe surroundings
 (1d20+3)[ 23 ]

History check, representing my knowledge of lore
 (1d20+4)[ 18 ]

EDIT:  Dang .  Nice perception roll!

[User]
 Mehmed stands in front of the rest of the group, seemingly oblivious to his surroundings and the chattering of his companions as he casually turns a page in the book he is reading.

 Spoiler

History  (1d20+8)[ 17 ]  and Arcana  (1d20+8)[ 10 ]  to see if I remember reading anything about this place in my books.
Religion  (1d20+5)[ 6 ]  and Nature  (1d20+5)[ 23 ]  in case those provide different information.
Just passive perception (11) for noticing stuff, he's too absorbed in his book to pay closer attention.

[User]
 Skill Results

 Spoiler: Arn

His exceptional eyesight even pierces through the thick copse of trees, revealing the basic woodland denizens of bears, snakes, and wolves. Hey, it's a dangerous place. About 400 ft away in the opposite direction they party came from, you see what looked like part of a tree begin to flap it's wings before lifting into the air. A little too far to really know what it is, wings that size can't equal anything good. Fortunately, it seems to be flying in the opposite direction.

 Spoiler: Arn and Mehmed

This place has been a ruin for as long as people have been coming here and there have been at least one adventuring party per decade coming to re-kill any monsters that take up residence. The scrawlings are seemingly random and generic, with pictures of the sun, warriors, and evil wizard kings.

 Spoiler: Mehmed

Flipping through another page, one of the large growing weeds catches your eye. Leaning over to inspect it, your fingers brush against the smooth stone broken by the plant. Which is odd, considering plants don't even break rocks like that.

[User]
 Chama

The giant snake slithered next to Chama as they walked through the woods. What could have been a nasty encounter with the snake days ago turned peaceful when the elf befriended it instead. She speaks to it in some kind of snake tongue and it seems to understand.   "Time has improved some things."   She says pointing to the crumbling and ruined temple.   "Isn't that much more beautiful now?"

Appreciating beauty is one thing but being unprepared is another. While they take their time to look about Chama readies her bow, checking her arrows in her quiver and the daggers at her belt.   "Stay near."   She says to the snake.

 Spoiler
I've updated her character sheet with her prepared Cleric spells.
Passive Perception: 23

Forest is one of her Favored Terrains, so the party enjoys the benefits of the Ranger's Natural Explorer feature during the travel (PHB, pg91). Additionally, she isn't slowed by nonmagical difficult terrain or heavy foliage (Land's Stride).

[User] Arn keeps his eyes on the...whatever it is, as it flies off, just in case it circles around.  Can't be too careful...

[User]
 His interest piqued, Mehmed investigates the rock a bit further.

 Spoiler
Investigation:  (1d20+8)[ 21 ]

[User]
 Skill Results

 Spoiler: Chama
For the barest of instances, you notice a light flicker in one of the temples windows. Someone is definitely in there.

 Spoiler: Mehmed
Kneeling down, you inspect the rock closely. The vines, rather than bursting through the stone, have clearly been planted in a small space made by a metal tool. That, or a dragon sized claw. Walking around, you notice the "weathered" stone has a uniform texture, like the result of sandpaper rather than time.

[User] Satisfied to have solved the mystery, Mehmed stands up and returns to the rest of the group. Speaking quietly, almost as if muttering to himself, he says,  "Time did not make this place. People did."  And with that, he re-opens his book and resumes reading, seemingly more interested in it's contents than that of the temple around him.

[User]
 "Of course I expected that, Arn. I already had similar ideas and many of my colleagues talked of their own prototype designs. It's probably all of these damn wars that keep killing our scholars and funneling the economy into rebuilding instead of inventing."  Letharial notices the others taking a gander at rocks or the trees and sighs.  "I'll scout ahead, try to keep up pace with me."  He crouches down and quietly moves through the dense plantlife as he approaches the temple, making a somewhat indirect path so he avoids being directly in front of what appeared to be the front entrance of the structure.

 Spoiler
Stealth check  (1d20+8)[ 12 ]

Letharial will keep a maximum pace of 30 ft as he stays slightly ahead of the others.

[User]
 Chama
  "Shhh."   She says and holds her hand down low and flat.   "There was a light in that window. Someones in there."   Following Letharial's lead she creeps forward, easily weaving through the underbrush and around the trees.

 Spoiler
Mask of the Wild let's her make Hide checks while lightly obscurred, if that's releveant here.
Stealth  (1d20+9)[ 13 ]

[User] Mehmed idly follows the rest of the group, making no attempt to move stealthily.

[User]
 You approach the temple's entrance with no interference. It appears to be two stories, with the top half being the only one with windows and about 1/2 the dimensions of the bottom. Large cracks in the marble denote the places edge, but it appears some of the cracks are still smooth from tools. In fact, the closer you get to the temple, the more obvious it is. Not readily apparent if you weren't looking for them, but multiple signs show this place was made to look much older than it is. Holes in the buildings walls were laid out in a pattern, about every 8 feet. Limestone blocks that formed the floor were broken, but the breaks were all around the same size, as if it were done with a sledgehammer.

Which made the entrance far more worrisome. A large pillar had fallen in front, creating a six foot barrier to the ten foot entrance. It wouldn't be difficult to climb over and handholds had indeed been "aged" into the marble. However, it would be very hard for anyone to climb over without dropping down unexpectedly on the other side.

[User]
 Letharial looks at the entrance, and the rest of the temple before shrugging.  "Huh, I would have used water magic, makes the erosion look more natural. If it's made to look old, is the purpose just to be a killzone for easily-looted adventurers?"  He approaches the outside wall, and makes an attempt to scale it to be on the same level as the second floor.

 Spoiler
Athletics check to climb the wall  (1d20+11)[ 24 ]

Stealth check (if still applicable)  (1d20+8)[ 15 ]

[User] Leth darts up the wall with ease, springing upward like a tick. He lands on the second floor, on top of the temple. The windows are still dark and though he could probably squeeze through one (it's about 1.5ftx1.5ft), it wouldn't be easy.

[User] Leth gives a wave to the others that it's clear and extends a rope down from his pack to pull the others up with.

[User]
 Chama
  "There's no way he's getting through that window."   Chama says as she looks between her snake and the small window.   "There's got to be another way in."   Slinging her bow over her shoulders she uses the handholds to climb the pillar, stopping at the top to look beyond it.

[User] Chama looks over the pillar, her elven sight revealing a plain grey hallway. Sconces line the walls, but there are no torches.

[User]
 Letharial peeks through the window and lets a pinch of phosphorous leap from his hand with a few words and gestures, the dust forming into four glowing orbs that appear on the other side of the window and spread out to illuminate the room.

 Spoiler
Casting Dancing Lights, targeting the inside of wherever the window leads to with the lights spreading out up to 20 feet apart to illuminate the immediate area.


[User]
 Clouds are gathering on the horizon, and the group has left the building where Arthur's apartment is with only a few pieces of information to show... all of them precious, but displeasing.

In the shadow of the multi-story building and its faux-Roman facade, there's enough time before the next bus going towards the Ontologist arrives to consider things.

Arthur is a jerk, personally...
Whatever he's doing, he won't stop or even explain himself just upon request...
The Ontologist is busy fighting Darkspawn halfway across the city, with only a pair of Changelings for backup...

But worst of all, Arthur knows more about the Dark than he lets on, and he tried to keep that concealed even when the topic came up.
No good can come of this.
Even with the distant clouds, it seems too sunny and bright to contemplate how he knows of the Dark, and if it has anything to do with the monsters he's let free.

[User] Jack is wearing a scowl as deep as anyone has ever seen on her.  "I'd bet good money that he doesn't even understand whose name he's taken for himself."  Arthur, indeed. She gives her phone another worried glance, then pockets it.  "You think the Ontologist is okay?"  Admittedly, that phone call would have been somewhat different if he was in trouble. A lot more screaming.  "Because we need to keep an eye on His Majesty, up there."  Which was something of an understatement. Given the choice, she would make sure the man had minders to prevent him from making any more awful decisions.

[User] "He'd better be. There's precious little we can do for him, or without him." Loxley does not allow his worry to enter his voice, but shares Jack's glance back at the building. "I think, perhaps, I should remain here. Keep an eye on things. I'll phone if anything comes up, but," and here he allows a half-smile onto his face, "just being here may make that less likely."

[User] "You want us to just leave you alone?"  And split the party?  "We don't even know where Mr. O is, yet."  It was much less of a mouthful than his Shadow Name.  "We should stick together until he calls us back. Plus, Arthur might decide he  really  doesn't want us around."

[User] "As she says, splitting up isn't the best idea."  Milla shrugs noncommittally and sighs before continuing.  "I'll go with whatever is decided but if we split up then I'm staying here with Loxley."  She sends him a sidelong glance and privately adds  running doesn't help if we're ambushed .

[User]
 Jack's vision clouds over when she takes her next step away from Arthur's building. Suddenly the world is dim, except for her own body as writhing tendrils of Dark burst from her own fingertips and creep up her arm, drilling into her like terrifyingly fast and disgustingly beautiful black vines. At the same time, knowledge invades her mind - what she just left behind in that building.

The door is at the center of it.
A young boy, stopping before it, unwilling to move and then going dark.
He's a bloodstained, phantom corpse on the ground as another, slightly older girl does the same, and falls the same. The desperation to escape is palpable, but the door denies it, sealing their tragic Fate.
The next viewpoint, at once seeing the victim and being them, is higher - a woman, crying as she abandons her own son (behind, Jack can  feel ) to escape... and failing at the door, making her betrayal for nothing.

The door is at the center, and it is a thing of Fate. It demands its price in Fate and light, and it has consumed innocent after innocent to take it. Magic made it, magic hides its nature, but magic failed to suppress the Dark of it when it tasted Jack's Light.

---

The episode passes, leaving Jack with only two certainties - The Door is the focus of a concealed Tainted Place, and she could offer herself to end it, to free the souls it binds in chains of Fate. A black-and-purple tear, the color of a bruise, slides from her face. Is it hers, or a congealed bit of Dark, seizing the colors of Tears to remind her of those sins?

 Spoiler: Mechanics
A bargaining Haunting, focused on the Arcana-Veiled Severity 14, Size 2 Tainted Place that is Arthur's home!
Jack gets a dot of Shadows, Senseless Martyr and Fresh Shadows. If you undo the harm or bring justice to the perpetrator in one scene, the dot goes away - otherwise, it will 'stick' and become harder to remove. Also, you subtract your Shadows (1) to resist supernatural powers.

Because this is a Taint-inflicted Haunting, you'll gain +3 dice to investigate the Tainted Place that forced it, and get insight into the Taint and, in this case, Focus that spawned it.

[User]
 Mercifully, the visions fade into a bright, stinging blur. It didn't occur to Jack that she had been crying until she realized how sore her throat was. The back of her left hand was aching, too. Even through the tears (now running clear), she could see her phylactery had become a deep red color. Jack wiped her eyes on her sleeve. Lastly, her knees were scratched.  "What are you two doing up there?"  She raises her head to offer Milla and Loxley a weak, brief smile. Apparently, she lost her balance at some point.

Jack struggles to her feet.  "I know what he's doing."  The memory of her vision lingers in painful clarity.  "What he's done. He's killed at least three people, and their souls are now bound in that door. There were other kids, I-"  She hugs herself, unable to continue. At the back of her head is the thought that her behavior in the past few minutes has drawn some unwanted attention. Which doesn't overly concern her right now. At last, she explains,  "He could have caused plenty of pain and corruption from that act alone. But there's got to be more to his plan than that."

She stares up at the building.  "I have to go back."  It was just like last time. People were suffering, and she wasn't there to help them. There was only one thing she could do, now.  "I have to at least set them free."

[User]
 Loxley looks up to the apartment. "By breaking down his door? I don't think he'll appreciate that a great deal. It has to be done, but we need to be careful, do things properly.

"The Ontologist said he leaves reasonably often. He'll leave wards, or something of the sort, but those are bound to be easier to deal with than the man himself. I'll send the Ontologist a text, let him know what we're planning. You just sit down for a moment."


[User]
 It had been three short Warp Jumps from Watch Station Barrow to the place the Diviners had a vision of. It was a system that wasn't on anyone's maps, as far as you know. An ancient system, who's star has long since burned out and collapsed into but a tiny, pale light amid rings of destroyed worlds. There was a sense of ancient despair in the system, the voidfarers aboard the vessel all in a morose mood, offering muted and solemn prayers to the God-Emperor. Rumors of this place being a cursed system, where the souls of the damned gathered soon spread like wildfire through the crew.

For days your ship has been on silent running, burning the plasma drives on low as it steamed deeper into the rock fields of the unnamed star system. Tensions are high, the system is choked with rock, and any given rock could hide anything from Fighter-Bombers and Gunships swarming out to blow chunks out of your ship and board it, to minefields or defense cannons. Even the hardened sailors, proven in battle, were getting on edge as the Augurs continued to show nothing for day after day.

You were nearing the point where even the pale star was giving off tremendous heat, the airless rocks inhospitable, nearly molten chunks of slag, when the first scans came in reporting an unusual contact. Refined metals and shielding, unlike the simple base metal ores that had comprised the rocks in the field so far.

The black hulled Deathwatch ship eased around and asteroid, and saw the dockyard facility. A large, open "Rib cage" floating in the void, big enough to fit even a massive Imperial Vessel such as a Battlecruiser, or perhaps the Chapter's Battle-Barge.

And most disheartening of all, the expected  Roboute's Gambit  was not inside the docks. Instead, cradled within the relatively thin, spindly looking supports of the dockyard facility. Empty? No. Currently a smaller vessel, identified as a Strike Cruiser, rested within it, scans reporting that it was currently under repairs.

The Kill-Team holds the final say on how to proceed. It is your mission. Your expected prize isn't here, but a Strike Cruiser is. A dockyard facility is discovered, and the crew awaits your orders, to attack, to run, or otherwise.

[User]
 As the flood of preliminary reports began to hit the bridge, Sarosh released a breath he hadn't been aware he was holding. The days of travel, while not unsettling as it was for the normal folk on board the vessel, had worn on his mind--he was restless. He had petitioned for the Watch Captain to assign him to what he'd thought would be the thick of the action, taking the fight to the traitorous Astartes. And yet, despite all the careful planning and sleepless hours of Divination, they'd fallen just shy of their quarry. The heretic-crewed  Roboute's Gambit  was nowhere to be seen. A shipyard and War Knight Strike Cruiser made for small recompense for such an indignity, but it would have to suffice.

Relieving himself from his post nearby a holo-tank's tactical map, the towering Battle-Brother turned towards the Captain-Pilot of their vessel. He'd made a point to familiarize himself with the woman and her officers aboard the voidship, taking great care to ensure that he himself (and his blessed Armour) had been seen about the ship; calling on mortal men to combat Adeptus Astartes, even those who had forsaken the Emperor and his divine protection, was a daunting task. The issue of morale had become all the more important with their entrance to the blighted system, the ratings murmuring amongst themselves and gently sowing the seeds of fear. With his conspicuous appearances and occasional interactions with the common crew, Sarosh hoped to have instilled enough strength of purpose to guide the men through the charnel house he and the rest of the squad intended to lead them. Only the trials and terrors of combat, unfortunately, would provide an answer.

 "Captain, continue to run silent. I understand that an augury scan of great depth would reveal us as well as our opponents, and I trust in your discretion with finding other, quieter methods."  Ensuring that he maintained eye-contact, Sarosh grinned disarmingly.  "It wouldn't do to let our prey know we've come for them--while exhilarating, we can ill afford a chase through the void. I require you to obtain estimates of the enemy's strength, and the capacity of the shipyard. We may well need to strip it for resources or destroy it, as best benefits our mission objectives. My Brothers and I will be conferring in that same time to refine our plan of battle; the  Gambit  has eluded us, but there is only so long it can outrun our justice."

After bowing slightly to the woman (a gesture of great respect, Sarosh supposed), the Tactical Marine straightened to his full height.  "I likewise require your assistance in a smaller matter. In the span of one halved Terran hour, have the naval reserves gathered in the main hangar and engage the vox systems. I would speak with the men, and not merely those following our Squad into glorious combat. Throne guide and keep!"

With that settled and a crude plan outlined, the Star Marauder went to collect his two squadmates, his grin growing wider and more joyous with every step. It was a tragedy that the War Knights had broken troth with Holy Terra...but by the Emperor, what a way to prove the mettle of the loyal Astartes! Huzzah!

[User]
 Enoch has been training constantly since he heard the news about the War Knights. It wasn’t the role of the Deathwatch to punish such treachery but they would clearly be needed in the coming war. Besides, the War Knights had made it personal. Not only had they spat on their Oaths, they had decimated his gene cousins the Doom Brothers. Even if no other members of the Unforgiven were at hand, he had a duty to his chapter to seek vengeance. Yet, no battle against fellow Astartes should be undertaken lightly, and he has spent most of the voyage training with the practice Servitors in order to keep his reflexes sharp.

In the last hour, Enoch had felt the tell tale signs of the ship entering real space, and now he could hear the distant sounds of the ship’s engines change as it slowed. They were almost at their destination. After dispatching the last of his opponents, he nodded absently at the attendant menials as he left the room.

He was not unduly worried. There had been no alarms or messages to suggest that the ship was entering battle immediately but still, it would only be a matter of time.

Over a vox channel, ‘Sarosh, what news is there?’

[User]
 The female captain, an aging white haired Imperial woman with a cybernetic right arm and eye, nodded in deference to the SPESS MEHREEN Sarosh's request. She had been competent enough seeming on the voyage, kept her ship well disciplined, there were rumors that she was in Naval Security in her younger days, been involved in boarding actions against everything from Orks to Eldar. She at least seemed comfortable with the battle-brother and his power armor on the bridge, not rattled or intimidated by him but very respectful.

"It will be done Lord." With that she walked out over the bridge, giving quiet orders to her command crew, passed on amongst vox casters through the bowels of the ship. She seemed to be lingering over the Augur operators in particular, overseeing their work in compliance with Sarosh's request for further information.

Several minutes later the Captain came back to the SPESS MEHREEN, holding out a Data-Slate with preliminary reports on the Dockyard facility. It seemed to be unarmed, a repair structure that most likely counted upon its hidden nature as a defense, rather than firepower. The Strike Cruiser was damaged, estimated at a 75% combat capability, currently undergoing repairs, both from servitors working in the void and mechanical arms on the dockyards working the exterior, to the God-Emperor knows how many bodies repairing the internal structure.

Meanwhile the armsmen gathered in their armor and weapons. Highly nervous over the upcoming action, but seemed to be a good tension. No whispers of fear and defeatism at the moment, just eager and keyed up for the action, some uncertainty about the approach, as there often was among the merely mortal after all. People making last minute appeasements to their machine spirits, or offering up prayers to the God-Emperor.

[User]
 "Comrade Enoch, the news is unexpected but still enticing. The  Gambit  eludes us, but the Lady-Captain has uncovered a sizable shipyard hidden amongst the celestial debris. Its energies are currently being directed to repairing a Strike Cruiser--that of our wayward brethren. While the traitor Knights and their ill-gotten prize will have to wait, we can take or disable this cruiser."  Sarosh's boisterous chuckle could be heard loud and clear over the in-built vox system.  "I'm heading to the armory to observe litanies, and then to the main hangar to speak with our reserves. I've a servitor nearby me with a hailer, but I would prefer to speak with you in person as we prepare our wargear."
 "Find priests, if you're able. We will require them to bless our endeavor as well as lift spirits. Our translation into the system has rattled the morale of the more weak-minded of crew and requires replenishment with the God-Emperor's wisdom, to stoke their fury."  A slight pause preceded his next request, though it was phrased more as an order:  "Bring Battle-Brother Wilhelm. Our task requires the full of our strength. I expect you both in the Armory within the hour. Ours is the fury, Brother."  Signalling the nearby mono-task servitor to wander off (wheezing as it went), Sarosh conducted himself immediately to the Armory himself, calling on the attendant Priests of Mars to wake and bless the machine-spirits of the weapons he had chosen: a powerful chainsword from his own chapter-vaults, his trusted and thrice-cleansed boltgun, and the assault shotgun with its heavy slug rounds. He could think of no more glorious armaments to bring justice to the traitor marines.

[User]
 Behind his helmet, Enoch grins. 'Then we are in luck. The more of them we can catch away from Coma the better. Taking their ship away from them is no more then they deserve.' Then he will break into a jog, which causes a pair of naval officers coming the other way to flatter themselves against the corridor walls. 'I will be with you shortly.'

Enoch is already wearing most of his battle gear, including the sword he had reforged to Astartes scale when he was raised to his Chapter. He has been in too many naval engagements to feel entirely secure aboard a warship, even when it isn't expecting battle.

Opening another vox-link; 'Brother Wilhelm, we are needed in the armoury. We have work to do.' He will then go and find a priest.


[User] It hadn't been long since the earlier feast had settled down with them, and Dorian and Soga had agreed to meet up for another sparring match. Soga had come early to the old tennis court they had clashed in last time, and was now looking around for discarded equipment that could make the match interesting, and to kill time.

[User] Dorian appeared from the shadows, hand on his scabbard.  "What will I be up against today, Sir Soga?"

[User]
 Soga chuckled at the greeting. Finding nothing of use, he turned around.

 "The best I have to offer of course, Sir Dorian" , he replied, drawing his evoker. Not a moment later, its grip was fused into a velvet blade, blunt and shofter than anything that could cause harm, and Celaverimus was hovering ominously behind him.

The pair bowed, then assumed a combat stance.

[User] Dorian nodded, drawing his blade. As he and his opponent began circling each other, he casually spoke.  "Tell me, Sir Soga, how long have you been with this group?"

[User]
 Following Dorian's movements with his eyes and mirroring them with his body, Soga replied.

 "Not much longer than you, roughly two months. I've only headed out 4 times, each crazier than the rest."

He grants his opponent initiative in both speech and action, although he slightly shifts the angle of his steps, decreasing their distance ever so slowly.

[User]
 After a few more seconds of turning slowly, ones that felt like ages, Soga decided to pick up the initiative again. He lunged at Dorian, and as their blades collided, he turned the conversation to him as well.

 "Have you ever been in a fight? Before all this, I mean..."

[User] Dorian looked sad for a moment, then countered.  "With a sword, no. Fisticuffs? More times than I care to remember."

[User]
 Soga pushed on the advance:

 "A knight with a dishonorable past? How come, if I may?"

A sweeping, low strike followed the question.

[User]
 Dorian blocked the low blow, then aimed higher.

 "Dishonorable? Anything but."  He paused, then swung again.  "I had a few rounds with the school bullies, that's all."

[User]
 With a step back and two deflections, first left, then right, Soga prepared to lunge again.

He never had been a target of bullies (fat chance he would), but he quite disliked the idea nonetheless.

 "That's a honorable cause to take up arms, or fists. For what it's worth, I approve."

With that, he dashed ahead, thrusting for his enemy's right shoulder.

[User] Dorian narrowly sidestepped the blade, then paused. With a pensive look on his face, he said,  "Perhaps that will be all for today, Sir Soga. I feel a bit out of sorts."

[User] Soga drew his blade back.  "Was my prying too deep, Sir Dorian? If so, I apologize" , he said with an apologetic bow, nothing like his usual ones.  "Might I somehow make amends?"

[User] Dorian thrust his blade into the scabbard, wiping his hands and looking down for a moment.  "Mm, no, that's..."  He rubbed at the back of his neck, then extended a hand, adding,  "You can 'make amends' by asking me about the subject some other time."

[User]
 That's not much of an amends, but... "It's a deal" , replied Soga as he shook Dorian's hand.

Dispelling his own blade, he dropped the evoker in his pocket. with a bow.

[User]
 Thinking that perhaps the because he had stopped practice early, he ought to make time for something else, Dorian thought of something he wouldn't normally suggest.

 "Sir Soga, have you yet supped this eve?"

[User]
 Soga perked up at the idea.

 "No, actually. Wanna grab a bite together? Tab's on me."

That'd be the way to make amends he was hoping for.

[User] Dorian raised an eyebrow.  "All right, then."  Was that something people did? Pay for other people?  "Do you know of anywhere nice? You've been around a bit longer than I have."

[User]
 Soga smiled.

 "There's a nice little shop in the park, not far from here."

[User] "What sort of wares do they sell?"

[User] "All sorts of refreshments, and many bakery stuffvtoo. Sandwiches too I think. But you want something more lunch-like, don't you? Maybe we can look around town."

[User] Dorian nodded.  "Very well, one never knows what they may find through observation."  He took a look at the tennis court, and added swiftly,  "But, we ought leave this place cleaner than we found it."