[User]
 Arena Tournament, Round 83:  Harry  vs.  Aguacatl
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Scoot - Harry
 Scorer - Aguacatl
 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Aguacatl Reporting in, no purchases.

 Initiative
 (1d20+6)[ 17 ]

[User]
 No purchases.

 Initiative
 (1d20-6)[ 1 ]

[User]
 Aguacatl 1st Turn

Start in  M23  with one scroll in each hand. Double move to  B15

Tunatl starts in  N23  and double moves to  C15
 End of Turn

STATS

 Spoiler

Aguacatl started @  M23
Aguacatl ended @  B15
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

100 Sling bullets left
(15 carried)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

Tunatl started @ N23
Tunatl ended @ C15
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet.

[User]
 Harry 1st Turn

Start in  M4  with a Harpoon in hand. Initiate Rage. Move to  C5 ,

And ready an action.

 Spoiler
If enemy moves within 55ft, and is not behind a wall, attack with an harpoon.

 End of Turn

Stats

 Spoiler

HP 16/16
AC 10 FF 10 T 8
Str 24
Con20
Will +3
Rage 8/8

[User]
 Aguacatl 2nd Turn

Aguacatl starts casting a spell

Tunatl double moves to  B6
 End of Turn

STATS

 Spoiler

Aguacatl started @  M23
Aguacatl ended @  B15
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

100 Sling bullets left
(15 carried)

Hand 1 Wielding: Scroll
Hand 2 Wielding: Scroll

Spells Prepared:

 Spoiler

L0 - Cure Minor wounds x3
L1 - Cure Light Wounds,  SNAI

No consumables used yet

Tunatl started @ C15
Tunatl ended @ B6
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

No summons yet.

[User]
 Harry 2nd Turn

As Tunatl reaches  B13   it triggers my readied action.

Attack  (1d20+7)[ 12 ]
Damage  (1d10+7)[ 16 ]
Crit Confirm  (1d20+7)[ 18 ]
Extra crit damage  (1d10+7)[ 14 ]
If this hits Tunatl must make a reflex save, DC equals damage dealt +10.
If Reflex fails then Tunatl can only move half speed, and can not charge or run.
Can remove with two free hands a full-round action, will take initial damage again if removed. DC 15 heal check removes without further damage.

I then 5-ft step to  D5
 End of Turn

Stats

 Spoiler

HP 16/16
AC 10 FF 10 T 8
Str 24
Con20
Will +3
Rage 7/8

[User] That was your readied action, you still have your turn.

[User]
 Thanks, I was kinda iffy if I could still act or not.

 Harry 2nd Turn

Quick Draw Greatclub as free action.

Move to  C5 ,

and attack Tunatl with greatclub.

Attack  (1d20+9)[ 11 ]
Damage  (1d10+10)[ 11 ]
Crit Confirm  (1d20+9)[ 22 ]
Extra Damage  (1d10+10)[ 11 ]
 End of Turn
Stats
 Spoiler

HP 16/16
AC 10 FF 10 T 8
Str 24
Con20
Will +3
Rage 7/8

[User]
 Aguacatl 3rd Turn

Aguacatl finishes casting and a Wolf appears in  B10

The wolf moves to  D4  via E9-E4 and attacks you.

Cold Wolf

 Attack  (+2 Flanking)
 (1d20+7)[ 27 ]
 Damage
 (1d6+3)[ 6 ] + (1d6)[ 1 ]  Cold Damage
 If Crit
 (1d20+7)[ 20 ]
 Additional Damage
 (1d6+3)[ 5 ]

If hit, he tries to trip you  (1d20+3)[ 19 ]

Tunatl also attacks you

Riding Dog

 Attack  (+2 flanking, add +4 if triped)
 (1d20+5)[ 15 ]
 Damage
 (1d6+3)[ 5 ]
 If Crit
 (1d20+5)[ 24 ]
 Additional Damage
 (1d6+3)[ 7 ]

IF not tripped, he will attempt the trip  (1d20+3)[ 7 ]

Aguacatl starts casting another spell.

 End of Turn

STATS

 Spoiler

Aguacatl started @  B15
Aguacatl ended @  B15
HP 5/5
AC 21 (10 +6 dex, +1 size, +2 armor, +2 shield) Touch 17 FF 15

100 Sling bullets left
(15 carried)

Hand 1 Wielding: Scroll
Hand 2 Wielding: Scroll

Spells Prepared:

 Spoiler

L0 - Cure Minor wounds x3
L1 -  Cure Light Wounds, <- used as SNAI  SNAI

No consumables used yet

Tunatl started @ B6
Tunatl ended @ B6
HP 13/13
AC 16 (10 +2 dex, +4 natural armor) Touch 12 FF 14

Cold Wolf @ D4
1/4 rounds
Full HP

[User] Wow....looks like a win.

[User]
 That's the fury of Eywa!!! 🤢
😛😁😁

[User]
 One word:

Yikes.

Oh, and, good job. Gratz. 😛

[User] Good Game! ^^

[User] Aguacatl is a winner in any language.


[User]
 *reserved for some fluff about the school*

Post away.

[User]
 (Here we go with some characterization.)

 Tim McAllister –

After the craziness of the fight with Black Adam, Tim got some much-needed rest. But after sleeping, he had something else he had to do. In the morning, he slips out of the Ritz after putting on a new gray t-shirt (sensing a pattern, here?) and a pair of jeans that aren’t scorched with electricity. He definitely has a plan for his day.

 Step 1: Get flowers
This one turns out to be the easy part. Tim strolls along the sidewalk until he finds a little flower stand. He happily purchases some pretty flowers (he didn’t know what they were called, really, except they were nice looking) and pays the lady. He grins to himself and continues walking, heading towards the tallest building he can see.

 Step 2: Get to the building
Tim walks along the sidewalk for a few more blocks. He’s looking at the flowers, and lost in his head—proud of himself, right now. He’s not really paying attention as he walks, and so as he gets to the next street corner, a man, running as fast as he can, runs into Tim and falls, as if the man had run into a brick wall. Tim’s fine. The flowers are crushed. Tim looks over to the guy—carrying a purse with a broken shoulder-strap. Tim looks up. He sees a lady shouting a block away. Putting two and two together, Tim gladly punches the guy once and takes the purse back to its owner.

 Step 1: Get more flowers
Tim tosses the ruined flowers in the trash and goes back to the flower-stand. He buys more flowers… and now is out of cash. He has to make these count.

 Step 2: Get to the building
Flowers in hand, he starts heading that way once more. This time, his walk is very peaceful—up until he gets just a few blocks away from the building. He hears sirens and gunshots.
 ”Ya gotta be kiddin’ me!”  He puts his headband on real quick, but hangs on tight to those flowers.

 Aegis: The Invincible, Step 2.5
Aegis sprints as fast as he can to intercept those sirens—and he can run pretty fast. He avoids people by leaping onto the nearby rooftops and running from building to building. He ends up some distance away, perched on the edge of a rooftop. He can see a big truck with a nasty grill-guard hurling down the street, bashing cars out of its way. A guy is leaning out of the passenger window, taking shots at the two cop cars behind them.

Tim narrows his eyes.  ”Now that ain’t cool.”  He then leaps down into the middle of the street, positioning himself directly in the path of the incoming truck.

The driver of the truck laughs and says “Look at that dumb-ass! We’re gonna turn him into road-kill.”

Tim grins wildly and braces for the truck. BOOM! As the truck hits him, Aegis manages to stop it, digging his feet into the asphalt. However, in his excitement to stop the truck, Aegis loosened his grip on the flowers—and the bouquet exploded back, flowers flying up into the air. Aegis’s eyes widened, he tilts his head back and manages to snatch a single falling flower in his teeth. Everything else? Ruined.

Aegis narrows his eyes and smashes the hood of the car, making sure that engine wouldn’t run anymore. The guys inside are already unconscious from the wreck. Aegis leaps up onto some more rooftops before the cops start asking questions.

He finally makes his way to the top of that building… one single flower remaining. He sits down on an AC unit and waits. He made a bunch of noise on the way over here. Maybe that’d increase the odds of her showing up before he had to get out of here.

…Hopefully it wouldn’t be Pete showing up. That would require an explanation he’s not ready for.

 Step 3: Wait

As Tim sits there, he thinks about the last time he ran into Kara. They'd teamed up before on several occasions-- he'd given their team-up the name "Beauty and the Beast"-- not to mention the fact that she was Pete's cousin. o Tim had known her for awhile. But it wasn't until their last team-up that Tim got all gooey-eyed for her.

They'd been fighting the Rhinoceros along with the Shocker. Normally these were Pete's bad guys, but he was tied up. Aegis took the Rhino and Supergirl took the Shocker. It was a hell of a fight. Now, you may be wondering how this is romantic in any way. Well, at one point in the fight, they switched enemies. As Tim was thrashing the Shocker, he saw Kara uppercut Rhino at least four stories up. He felt some butterflies seeing that.

When all was said and done, and those clowns were on their way to Arkham Asylum, Kara said this to Tim,  "You know, I like teaming up with you. You always make it fun. We should do it again sometime."  And she kissed him on the cheek.

For a man who'd been hit with tank rounds, bazookas, and fifty ninjas at once (don't ask), his chest had never been hit as hard in his entire life. It was over. Tim 0 - Kara Infinity.

And that led him to now... waiting on the AC unit with a single flower.

 "I overheard someone talk about a guy charging a truck and I instantly knew it was you."

Tim looks up and back, and sees the one and only Supergirl. He grins a huge grin,  "Yeah. I definitely got a style goin' on."
 Step 4: Make a Move

She chuckles and floats down to join him.  "So, what are you doing up here? Are you here for more "Beauty and the Beast" team-up action?"  She said, mimicking his voice.

He laughs and shakes his head,  "Well naw... I mean-- sorta. I was hopin' that instead of costumes and criminals we do somethin' like dinner and drinks."  He runs a hand through his hair.  "What I'm sayin is--"  She's giggling at this point,  "Come on out with me cause I think you're the best damn thing ever."  He now presents the surviving flower.

She takes it, sniffs it, and looks up at him with a smile.  "Okay. Make some plans and call me. I'll show up without the spandex if you show up without the headband."  Both a pair of workaholics, it seems. She gives him another kiss on the cheek-- which he'll internally brag about for the next week)-- and whispers:  "You're a sweet guy, Tim."  She stands up and starts to float up into the air.  "I have to go now, though. I hear some sirens."  And she would... super-senses.  "Talk to you soon."
 "You can count on it, darlin',"  he says, a big dumb smile on his face.

They then part ways, Tim leaping from building to building and Kara flying off like a fighter jet. Not everyone gets to fly.

 Spoiler
And end of scene. Sojobo, feel free to use any and all of this as future ammunition against me in the main plot.

[User]
 Someone; Somewhere, Sometime Ago

He opened his eyes.

Bad idea.  He shut them again.  Oooh, what a doozy; like he'd drank half of the tequila in Tequila, after running around the world a few laps.   While  listening to the wife yell at him the entire time.

A grin split his lips.  Maybe not  that  bad.

He tried opening his eyes again, with great success.

Standing there, with a boot on his chest and a rifle pointed between his eyes, was... oh, crap, now he remembered.

 "You know, kiddo, I really didn't expect a  bazooka ,"  he said, grimacing.   "What  is  the Bat teaching you nowadays..."

The boot pressed down harder; his cracked ribs made the pressure excruciating.  The barrel of the rifle was pressed right against his skull.  Despite the pain, the man kept grinning.

Then,  "The question is... what did he decide  not  to teach me?  And I don't work for him anymore.  I work for someone else, now... and so will you."

The man snorted, and giggled.   "You've gotta be  joking ..."
 "Yeah.  And here's the punchline."
 BAM!

[User]
 Preparations
 "Are you ready?"
 "Yeah, once I'm done putting on my new suit... there, how's it look?"
 "Darlin', ya look like puke."
 "Do I see the green eyed  jealousy  monster rearing its head?  And  ooh , what  beautiful  green eyes it has, I could just  lose  myself in them..."
 "That's right, get closer, freak, see what good it'll do ya..."
 "Both of you, shut up!"
 "Or  what , hmmm?  You gonna blow us up  again  with your fancy toys?  Listen,  boy , don't think you can... ahhhhhHHHh-!"
 "Don't think the gifts you received don't have weaknesses... and I know what they are.  So.  I'll ask again.  Are you ready?"
 "Ready."
 "..."
 "Good.  Then lets be bad guys."

[User]
 Adrien Chenkov - A Shameful Secret

His roommate was currently at classes; he had arranged his schedule so that he had an extra hour to sleep in. Or rather, to do whatever he liked.

His plans were carefully laid out, precisely planned down to the last second. Creeping out of his bed, Adrien reaches under his mattress, and pulls out the most shameful thing he owns. A CD case, its contents burned off the internet. He checks his room once more, making sure that its empty. He listens carefully to the air around him; from what he can tell, so is the hallway.

He moves to his computer, one that the school let him use. And with shaky hands, inserts the CD. His one weakness. His hidden shame. And he'd be damned if anybody found out about it.

 In the day we sweat it out in the streets of a runaway american dream...

He indulges himself, pumps up the volume; even tries(and fails) to play air guitar. His head bobs to the beat, lips curled over his teeth and his eyes closed-all the better to enjoy the music...

Then he hears the door click, and opening his eyes in a flash, rapidly x's out of the program, switching to a piece by Chopin.

"Hey," he says, trying to sound casual. "you're back early."

"We had a test. It was really easy."

He pauses, listening to Adrien's music. And shakes his head in shame.

"Really, Adrien. You need to get some better music."


[User]
 Arena Tournament, Round 95:  One Trick Tony  vs.  Dare
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 One Trick Tony  - Mawhrin Skel
 Dare  - Psionic Dog

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Just tossing out initiative.

  Initiative  - (1d20+1)[ 21 ]

Purchases coming later.

[User]
 Hi there!

I just got broadband installed at home today, so I'm back online outside a work environment.

Init:  (d20+1)[ 18 ]

[User]
 Welcome back. 🙂

I guess I'll buy a bulls-eye lantern and a pint of oil: 12.1 go.

Nothing else planed, but reactions possible.

[User] Do you have any purchases or can I start us off?

[User]
 Purchasing:
1 pint oil, 0.1

(Sheet updated with previous round's purchases)

Start in A10, buckler on left arm and lit lantern in right hand

Kit:

 Spoiler
Dagger and 10 bolts left behind to keep weight <=33

Ready when you are.

[User]
 Dare starts in Y10/Z11 mounted on his light warhorse, holding a lit bulls-eye lantern pointed at Tony in one hand, with a club in his other. For extra illumination he also has a lit torch held between his teeth. (Flamy end away from beard)

 Dare - Round 1

Free: Activate Law Devotion (apply to Attack)
Auto-succeed on Guide With Knees ride check.

Full Round: Mounted Charge to B10/C11
  Horse Hoof  - (1d20+6)[ 14 ]    Damage  - (1d4+3)[ 4 ]
  Fight With Mount  - (1d20+6)[ 22 ]  DC 10
If successful:
  Club Attack  - (1d20+10)[ 15 ]    damage  - (1d6+4)[ 5 ]
 Done

Stats

 Spoiler
Dare:
HP: 9/9
AC: 12 [+1 Dex +3 armor -2 charge]
Law: 10/10

Horse:
HP: 22/22
AC: 12 [-1 size +1 dex +4 nat -2 charge]

[User]
 Huh, didn't notice the horse.

 Tony round 1

Full round action: withdraw up the wall to A9+5ft, down again to A8 and ending in C3, on top of the ice. I think this should avoid AOO. How tall is Dare on that horse?

 Done.

Stats:

 Spoiler

HP 9/14
PP 6/6

Power Stones:
ML3: Vigor
ML1: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray

[User]
 Dare occupies the mount's space: a 10x10x10 cube on horseback, so I'm afraid horse and rider threaten A9+5 too. Come to think of it, even a medium sized creature with 5ft reach would threaten that space from B10.

Since that doesn't avoid AoO do you still plan on still taking that action?

[User] Posted move stands.

[User]
 Horse AoO  - (1d20+4)[ 12 ]    hoof damage  - (1d4+3)[ 5 ]
  Dare AoO  - (1d20+7)[ 23 ]    Club damage  - (1d6+4)[ 10 ]

Lets see what that does.

Edit: Max damage is always nice. Was that game?

[User] Yes, that's game.

[User]
 High Ref Sallera
 Dare creates an impromptu mural for the victory.


[User]
 Arena Tournament, Round 95:  Wendy  vs.  Marquis de la Nuit
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Wendy  - candycorn
 Marquis de la Nuit  - Beelzebub1111

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Marquis de la Nuit
Purchaces: Scroll of "Piercing Sight" (150gp)
Initiative:  (1d20+2)[ 18 ]

[User]
 Init:  (1d20+5)[ 18 ]

What's the source for that spell?

[User] Like all spell completion or trigger magic items I can use, it is found in Tome of Magic. It's a second level mystery.

[User]
 Hm.  Tattoo of Chameleon (100gp)

Match Particulars (Refs only):
 Spoiler
Melds Shaped (subject to change until match start):
Kruthik Claws (1)
Blink Shirt (1)
Dissolving Spittle (Expanded)

[User] No  further purchases. how are initiative ties handled?

[User]
 Same as any opposed roll.  The person with the higher modifier wins.

Starting Location:
 Spoiler
B10, Loaded Sling in hand

 Round 1

Refs/LOS:
 Spoiler
Activate Tattoo.
Move: to G9.

Hide: (1d20+25)[ 31 ]  (+5 Ability, +4 size, +4 Racial, +2 MW tool, +6 Kruthik Claws, +10 Chameleon, -5 movement over 50%, -1 ACP)
Move Silent:  (1d20+9)[ 24 ]  (+5 ability, +4 racial, +6 Kruthik Claws, -5 movement over 50%, -1 ACP)

Done.

Stats:
 Spoiler
Location: G9
HP: 12/12
AC: 20 (Touch 16, FF 15)
Melds Shaped: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (Exp)
Effects Active: Chameleon 1/100

[User]
 Starting Location

 Spoiler

Y10
Left hand: Scroll of Peircing Sight
Right Hand: Alchemist's Fire

Marquis Round 1
Refs/Los

 Spoiler
Standard action: Read Scroll
Caster level Check DC 4:  (1d20+1)[ 12 ]

If Check succeeds: Move to T7

If Check fails:
Wisdom Check: (1d20)[ 8 ]
Move to W8

Stats:

 Spoiler
HP 7/7, AC12 (12, 10)
(If scroll succeeds) Piercing Sight: 30 Rounds, Darkvision 60ft and see invisibility.
Right hand: Alchemist's Fire
Left Hand: Empty

Done.

[User]
 Assuming no LOS,
 Round 2:
 Spoiler
Move from G9 to L9.

Hide:  (1d20+26)[ 31 ]
MS:  (1d20+10)[ 25 ]

If no LOS established:
Move: Activate Camo Net

Done, pending an LOS check.

Stats:
 Spoiler
Location: G9
HP: 12/12
AC: 20 (Touch 16, FF 15)
Melds Shaped: Kruthik Claws (1), Blink Shirt (1), Dissolving Spittle (Exp)
Effects Active: Chameleon 2/100

[User]
 Marquis:
 Spoiler
Y10 to T7 is 35ft.  Please revise your movement.

[User]
 Refs/LOS

 Spoiler
Revised movement to T8
I need a ruler for reading these maps.

[User]
 Refs:
 Spoiler
Nyar.

Wendy:
 Spoiler
No LoS.

Marquis:
 Spoiler
No LoS.

[User]
 Marquis Round 2
Refs/LOS

 Spoiler
Move to O10
Ready Action

 Spoiler
Cast Arrow of Dusk when LOS is achieved.

Stats

 Spoiler
HP 7/7, AC12 (12, 10)
(If scroll succeeds) Piercing Sight: 29 Rounds, Darkvision 60ft and see invisibility.
Right hand: Alchemist's Fire
Left Hand: Empty

End Turn

[User]
 Marquis:
 Spoiler
T8->O10 is 35ft (can't move diagonally past a solid corner).

[User]
 Spoiler
Oh, I didn't know that, sorry. P10 then.

[User]
 Refs:
 Spoiler
Nyar.

Wendy:
 Spoiler
The Marquis moves to P10, holding an alchemist's fire, and readies an action.

Marquis:
 Spoiler
No LoS.

[User]
 @Refs/LOS:
 Spoiler
Well, I've got the upper hand here, I think.  L9-P10 has no cover, I don't think he's seen me.  Granted, I can't move, but if things work out, I won't need to.  He forgot Acid resistance.

Swift: Allocate Essentia: Dissolving Spittle (2)
Full Round: Snipe Attack from hiding, dissolving spittle.

Ranged Attack:  (1d20+8)[ 10 ]  vs Flat Footed Touch AC.
If Hit:  (3d6)[ 7 ]  Acid damage.
If threat:  (1d20+8)[ 23 ]
If crit:  (3d6)[ 3 ]  more acid damage.

Hide:  (1d20+6)[ 23 ]  (Additional +2 for distance not factored in)

Done.

[User]
 @Refs:
 Spoiler
 Hide should be -2, didn't factor essentia removed from Kruthik claws

EDIT: Still done, waiting for refs.

[User]
 Refs:
 Spoiler
Spot for Marquis:  (1d20+4)[ 11 ]

Marquis:
 Spoiler
You are hit with acid (A:10, D:7).  You do not see your attacker.

Wendy:
 Spoiler
Marquis is in P10.

[User]
 Marquis, round 3
Refs/LoS

 Spoiler

Damn Snipers...Disabled.
Move to K8

Stats

 Spoiler
HP 0/7, AC12 (12, 10)
(If scroll succeeds) Piercing Sight: 28 Rounds, Darkvision 60ft and see invisibility.
Right hand: Alchemist's Fire
Left Hand: Empty

Done

[User]
 Marquis:
 Spoiler
You move at half speed when disabled.

[User]
 Originally Posted by Sallera
 Marquis:
 Spoiler
You move at half speed when disabled.

 Spoiler
So I do...M10 then

[User]
 Refs:
 Spoiler
Nyar.

Marquis:
 Spoiler
No LoS.

Wendy:
 Spoiler
Marquis is in M10.

[User]
 Wendy, Round 4

Refs/LOS:
 Spoiler
Ok, I win on a 2+ to attack.  I could ready to get 2 shots before he can attack...  Or I can go for broke here...  Alternately, I could total defense, move away, and hope on him not critting me...

Ah, I'll attack.

Ranged Touch attack:  (1d20+8)[ 23 ]  vs flat footed AC (if you can see me, subtract 2 from this, and include your dex.

If hit:  (3d6)[ 7 ]  Acid damage.

After that, I become visible in L9, and I'm done.

[User] I am down and bleeding out.

[User]
 High Ref Sallera
 Wendy claims an unwitnessed victory.


[User]
 Arena Tournament, Round 101:  Pierce Stabb  vs.  Jim the Slim
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Pierce Stabb  - Bakkan
 Jim the Slim  - darkillini

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Pierce Stabb
  Initiative  - (1d20+4)[ 17 ]

Considering purchases

[User]
 Init  (1d20-4)[ 1 ]

Also considering purchases.

[User] whats your current funds situation btw? it dosn't look like your sheet is updated on it's purchase log.

[User]
 I have updated my sheet, thanks for reminding me.

Sell: Potion of Faith Healing(Boccob) +25 gp
Buy: Healing Belt (MiC 110) -750 gp

No more purchases except reactionary

[User]
 masterwork jumping tool -50g
light crossbow +10 bolts -36g
sell leather armor +5g
buy mwk studded leather armor -175g

any reactionaries?

[User]
 No reactionaries.

  Pierce Stabb: Turn 1

Begin in  B11  with a loaded sling in hand, shortswords and shuriken sheathed, rope with grappling hook in belt, 3 belt pouches on belt, and a steely look in his eye.

 No Action:  Declare Jim the Slim as my Dodge opponent

 Swift Action:  Enter Child of Shadow stance

 Move Action : Move to  G12
 Standard Action:   Sling bullet at Jim the Slim
  Attack  - (1d20+1)[ 6 ]  vs flat-footed AC (-2 penalty for range already accounted for)
  Damage  - (1d4+3)[ 7 ]

If threat:
  Confirm  - (1d20+1)[ 3 ]
  Extra Damage  - (1d4+3)[ 5 ]
  Turn Done
 Stats and Status  (Refs)

 Spoiler

 Position:   G12
 HP:  10/10
 AC:  18 (+4 armor, +3 Dex, +1 dodge), T 14 FF 14

 Buffs:
Child of Shadow (attacks against me have a 20% miss chance)

 Maneuvers Readied

 Spoiler

Burning Blade
Shadow Blade Technique
Sapphire Nightmare Blade
Stone Bones

[User]
 Jim round 1   Fight!

hmm jumping to sling right away are we?
start in Y10 with light crossbow loaded in hand spear left at home.
swift activate air devotion(+1ac 50% miss chance for projectiles)
standard fire crossbow at pierce -2 from range included
attack  (1d20)[ 16 ]
damage  (1d8)[ 3 ]
miss chance  (1d100)[ 69 ]  (below 20 is miss)
if threat

 Spoiler
confirm  (1d20)[ 3 ]
extra damage  (1d8)[ 7 ]

move to R7 breaking line of sight (thats final location, letting you know to avoid having to get refs involved in los checks)

done
stats

 Spoiler
hp 12/12
ac 16/13/14
effects:
50%miss chance on ranged attacks vs me
air devotion round 1/10

[User] move to T7 *    R7 is inside the tree sorry bout that i always mess up reading this maps t and r

[User]
 Pierce Stabb: Turn 2

Begin in  G12
 Move +  Standard Actions:  Move to  R11 , jumping over the broken bridge in the middle of movement
  Jump  - (1d20+3)[ 19 ] vs DC 10

  Turn Done

Stats and Status (Refs)

 Spoiler
 Position:   R11
 HP:  10/10
 AC:  20 (+4 armor, +3 Dex, +1 dodge, +2 tree), T 16 FF 16

 Buffs:
Child of Shadow (attacks against me have a 20% miss chance)

 Maneuvers Readied

 Spoiler
Burning Blade
Shadow Blade Technique
Sapphire Nightmare Blade
Stone Bones

[User]
 Jim round 2

Move: to W11
swift activate travel devotion
standard breath 30 foot line of fire to hit to with entangling exhilation
Damage  (1d6)[ 5 ]  /2. Dc 14 reflex for half damage,

Does min 1 damage, so you nor entangeled and take fire dmg every round.On my turn for
 (1d4)[ 1 ]  rounds

Done

Stats

 Spoiler
same hp/ac ass above
air 2/10
travel 1/10

[User] So that's gonna be- 2 attack, -4 dex half speed, no charging for the next round.

[User]
 Reflex  - (1d20+3)[ 6 ]  vs DC 14 to reduce damage taken from 2 to 1 (includes +1 for tree)

  Pierce Stabb: Turn 3

Begin in  R11
 Move Action:  Move to  T9
 Standard Action:  Reload sling

  Turn Done

Stats and Status (Refs)

 Spoiler
 Position:   T9
 HP:  8/10
 AC:  17 (+4 armor, +2 Dex, +1 dodge), T 13 FF 14

 Buffs:
Child of Shadow (attacks against me have a 20% miss chance)

 Debuffs:
Entangled (1/1)
Aflame (1/1)

 Maneuvers Readied

 Spoiler
Burning Blade
Shadow Blade Technique
Sapphire Nightmare Blade
Stone Bones

[User]
 Jim round 3 burninating the country side!
continuing fire damage  (1d6)[ 2 ]  fire damage

starting in  W11
 standard  entangling exhalation again on you
damage  (1d6)[ 5 ] /2 dc 14 ref for half
again entangled and fire damage for  (1d4)[ 1 ]  turns

 move  to  W17

done

stats

 Spoiler
hp 12/12
ac 18/15/16
50% miss chance on ranged attacks
effects
air 3/10
travel 2/10

[User]
 Reflex save  - (1d20+2)[ 7 ]  vs DC 14

 Pierce Stabb: Turn 4

Begin in  T9

Move Action: Move to  S7

Standard Action: Ready Action

 Spoiler

fire a sling bullet at Jim if he ends a move action

Turn Done
 Stats and Status  (Refs)

 Spoiler
 Position:   S7
 HP:  6/10 (7/10 if I make Reflex save)
 AC:  17 (+4 armor, +2 Dex, +1 dodge), T 13 FF 14

 Buffs:
Child of Shadow (attacks against me have a 20% miss chance)

 Debuffs:
Entangled (1/1)
Aflame (1/1)

 Maneuvers Readied

 Spoiler
Burning Blade
Shadow Blade Technique
Sapphire Nightmare Blade
Stone Bones

[User]
 Jim turn 4
continuing fire damage
 (1d6)[ 1 ]
turn after result

*edit how are you in the tree? Did you climb?

[User] Sorry, that should be  S6

[User]
 ok jim round 4 cnt.  continued burninating of the countryside

double move (swift +move) to  Y6
 standard
entangling exhalation on you.. again. (comon more then 1 round duration this time..)
fire damage
 (1d6)[ 5 ] /2 dc 14 ref for half

entangled and continuing fire damage for  (1d4)[ 3 ]  rounds

done
stats

 Spoiler
hp 12/12
ac 18/15/16
50% miss chance on ranged attacks
effects
air 4/10
travel 3/10

[User]
 Ending your move action triggers my readied action.

Pierce fires a sling bullet at you
  Attack  - (1d20+3)[ 15 ]
  Damage  - (1d4+3)[ 6 ]
  CritConfirm  - (1d20+3)[ 6 ]
  ExtraDamage  - (1d4+3)[ 4 ]

[User]
 Miss, don't forget the 50% miss chance on ranged projectiles while air devotions up. In the future.

My turns unchanged, your up.

[User]
 Oh, yes, I forgot.

  Reflex Save  - (1d20+2)[ 5 ]  vs DC 14 to reduce damage taken from 2 to 1.

Pierce Stabb: Turn 5

Begin in  S6
 Move Action:  Move to  Q8
 Standard Action:  Ready Action

 Spoiler

If Jim ends his turn or ends a move action, activate healing belt for 1 charge and take a 5-ft step

  Turn Done
 Stats and Status  (Refs)

 Spoiler

 Position:   Q8

HP:  3/10 (4/10 if I make Reflex save)
 AC:  16 (+4 armor, +1 Dex, +1 dodge), T 12 FF 14

 Buffs:
Child of Shadow (attacks against me have a 20% miss chance)

 Debuffs:
Entangled (3/3)
Aflame (3/3)

 Maneuvers Readied

 Spoiler
Burning Blade
Shadow Blade Technique
Sapphire Nightmare Blade
Stone Bones

[User]
 Q8 is beyond your movement range (30/2=15) you can't move through the post.
revise location.

[User] Still need a location update, due to you moving beyond your move speed.

[User] I'm moving  S6 -> R6 -> Q7 -> Q8

[User]
 jim round 5    *comon RNG don't fail me now*

continuing fire damage
 (1d6)[ 4 ]

move to  R5
standard use breath weapon  (1d6)[ 2 ]  fire damage dc 14 ref for half
swift travel devotion to  U1

done

stats

 Spoiler
hp 12/12
ac 18/15/16
50% miss chance on ranged attacks
effects
air 5/10
travel 4/10

[User]
 by my count thats 13 fire damage before my actions start.
are you down?

[User] You know what?  I had a really clever readied action where I activated my healing belt and took a 5-ft step but I must have forgotten about the ongoing fire damage. That takes me to -1.  Just need a ref to confirm, then it's good game to you.

[User]
 thanks 😁
i was terrified you were gonna buy two resist energy potions at the start, and nullify jims two attack forms.
as for the readied, can you ready a standard and a 5 foot step?  and i see what you were trying to do 😦 that could have cornered jim with just a double move then. crud i thought I had worked out a safe spot.

[User] I remember looking at your sheet but I must not have been paying very close attention or else I would have bought them.  Oh well, c'est la vie.

[User]
 High Ref Candycorn

Note: When entangled, you move at  half-speed .

While moving at half speed, you cannot run or charge, nor can you take a 5 foot step.

 Jim the Slim takes the victory!


[User]
 Arena Tournament, Round 102:  Corporal Rollins  vs.  Sparky
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Corporal Rollins  - RandomAction
 Sparky  - theterran

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Good Luck Terran.

Rollins, Ini: (1d20+4)[ 12 ]

No starting purchases, reserve right to reactionaries.

[User] will post up on Monday

[User]
 Initiative  - (d20+4)[ 8 ]

Purchase Powerstone of Energy Missile.

[User]
 No reaction to that purchase.

If you are ready, I will kick things off.

[User] Go for it.

[User]
 This makes two matches that I have going right now, not counting my AvB character just got jumped. So, combat, combat everywhere and bad rolls to follow.

Ok, enough ranting here we go.

  Rollins,R-1:
Refs/LoS:
 Spoiler

Start in Y-10, empty handed.
Activate Travel devotion - swift.
Double move to S-6 at half speed while trying to hide - move x2.
Hide: (1d20+10)[ 27 ]

End turn.

Stats:
 Spoiler

Location: Y-10 to S-6
Travel Devotion: 10/10
Hp: 15/15
AC:18 (4armor+4dex), F:14, T-14
Saves: F+4/R+6/W+1
Listen/Spot: +5/+5

[User]
 Sparky - Round 1

Los:

 Spoiler
 Start in B11 with powerstone in one hand, and Xbow in the other.  Manifest Vigor, using 2 PP.
Move to F12.
  Hide  - (d20+6)[ 23 ]

Done

Stats:

 Spoiler

Location F12
HP:18/18
AC:15
PP: 14/16

[User]
 Refs:
 Spoiler
Nyar.

Sparky:
 Spoiler
No LoS.

Rollins:
 Spoiler
No LoS.

[User]
 Rollins,R-2:
Refs/LoS:
 Spoiler

Activate Law Devotion, bonus to AC - swift.
Double move to L-6, while drawing both light hammers and trying to be stealthy - movex2.
Hide:  (1d20+10)[ 28 ]

End turn.

Stats:
 Spoiler

Location: S-6 to L-6
Travel Devotion: 9/10
Law Devotion: 10/10
Hp: 15/15
AC:18 (4armor+4dex), F:14, T-14
Saves: F+4/R+6/W+1
Listen/Spot: +5/+5

[User]
 Sparky - Round 2

Los:

 Spoiler
Manifest Inertial Armor.
  Hide  - (d20+8)[ 20 ]

Done.

Stats:

 Spoiler

Location F12
HP:18/8
AC:19
PP: 13/16
Inertial Armor
Vigor

[User]
 Refs:
 Spoiler
Nyar.

Sparky:
 Spoiler
No LoS.

Rollins:
 Spoiler
No LoS.

[User]
 Rollins,R-2:
Refs/LoS:
 Spoiler

Activate Travel devotion to move to E-9 - swift.

Not finished could use LoS.

[User] LoS established as Rollins enters G7, wielding two hammers.  Sparky is in F12, holding crossbow and power stone.  Rollins may revise his turn from this point.

[User]
 Just noticed I posted prior part of turn as R-2 instead of R-3, my mistake sorry.

  Rollins,R-3 - continued

Finish movement in F-9 - swift.
Switch Law devotion to attack - free.
TWF Hammer toss while yelling "Stop, Hammertime!" - full round.
Attack #1:  (1d20+7)[ 12 ]
Damage: (1d4+2)[ 6 ] weapon + (1d6)[ 6 ] skirmish
Attack #2:  (1d20+7)[ 15 ]
Damage: (1d4+1)[ 5 ] weapon + (1d6)[ 1 ] skirmish
Switch devotion back to AC - free.

End turn.

Stats:
 Spoiler

Location: L-6 to F-9
Travel Devotion: 8/10
Law Devotion: 9/10
Hp: 15/15
AC:18 (4armor+4dex), F:14, T-14
Saves: F+4/R+6/W+1
Listen/Spot: +5/+5

[User]
 Sparky - Round 3

Manifest a Power (Psicraft DC 16)

 Spoiler
Overchannel Mind Thrust using 3 PP
 Overchannel    Damage  - (d8)[ 2 ]

  Damage  - (3d10)[ 22 ]  Will Save DC17 Negates

Move south, then east, you lose track of me as I leave G17.
LoS:

 Spoiler
Ending in H17.
  Hide  - (d20+3)[ 15 ]  (-5 included)

Done.

Stats:

 Spoiler

Location F12
HP:16/8
AC:19
PP: 10/16
Inertial Armor
Vigor

[User]
 Hmmm ouch this is gonna hurt.

Will:  (1d20+1)[ 5 ]

If that fails, good match Terran!

[User]
 High Ref Sallera
 Rollins fails to maintain neural integrity, and Sparky takes the victory.


[User]
 A man made of living fire stands at the ready, seeming rather eager to start something.

 Field

 Spoiler
 Lands
---

 Creatures
---

 Other
---

 Hand

 Spoiler
---

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Kiln Fiend
 Kiln Fiend
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

[User]
 Initiative
 (1d20)[ 8 ]

[User]
 Initiative & Hand Rolls
 (1d20)[ 2 ]
 (1d60)[ 39 ]
 (1d59)[ 35 ]
 (1d58)[ 10 ]
 (1d57)[ 50 ]
 (1d56)[ 9 ]
 (1d55)[ 42 ]
 (1d54)[ 43 ]

[User]
 Harnel, a Half-Dragon, looks at the fire being,   "Nice look you've got there. Won't save you, though."

Draw Rolls
 (1d60)[ 52 ]
 (1d59)[ 12 ]
 (1d58)[ 5 ]
 (1d57)[ 7 ]
 (1d56)[ 40 ]
 (1d55)[ 40 ]
 (1d54)[ 27 ]

((Cast Galvanic Blast. You take 2 damage))

Field
 Spoiler
 Land:
Mountain - Tapped

Life:20
 Spoiler
Hand
 Spoiler
Mountain x2, Valakut, The Molten Pinnacle, Punishing Fire, Slagstorm

Graveyard
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Mountain
16. Mountain
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Staggershock
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52. Slagstorm
53. Slagstorm

  END

[User]
 (1d53)[ 1 ]

The being of flame allows a mountain to grow up out of the ground, and then he begins his onslaught. He performs a ritual, summoning fire from the mountain and turning it into even more flames. The flames turn and become a set of twisting energy vortexes, also made of fire.

(Play a Mountain, Tap it to play Rite of Flames, use the two red mana to play Manamorphose, which gives me two red mana, and I draw a card. Double posting for the draw roll. I am not finished with my turn, not by a long shot. Using one of the remaining two red mana I play another Rite of Flames which adds three red mana for a total of four. Two of the Four goes to cast Pyretic Ritual which gives three for a total of five. Two of the Five goes to cast Immolating Souleater, leaving three. One of the Three is used to cast the Crimson Wisps I just drew to make Immolating Souleater Red and to give him haste until end of turn. I draw a card, which I'll need another post for. Still not done. I pay two life to play the Gitaxian Probe I just drew. I get to look at your hand and I get to draw a card which I will need another post for. Still far from done. I use the remaining two red mana to cast Kiln Fiend. Immolating Souleater swings for 1)

Life: 16

 Field

 Spoiler
 Lands
Mountian (T)

 Creatures
Immolating Souleater 1/1 Red Haste
Kiln Fiend 1/2

 Other
---

 Graveyard
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe

 Hand  - 2

 Spoiler

Simian Spirit Guide
Simian Spirit Guide

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Kiln Fiend
 Kiln Fiend
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

 END TURN

[User]
 Rolling for Manamorphose's effect.
 (1d52)[ 14 ]

[User]
 Rolling for Crimson Wisps effect
 (1d51)[ 28 ]

[User]
 Rolling for Gitaxian Probe's Effect
 (1d50)[ 5 ]

[User]
 (Impressive Turn 😛)

Draw Roll
 (1d53)[ 11 ]

Harnel appears to be biding his time, gathering mana, but he has a smile on his face

(I play a mountain)

Field
 Spoiler
 Land:
Mountain x2

Life:19
 Spoiler
Hand
 Spoiler
Mountain x2; Valakut, The Molten Pinnacle; Punishing Fire; Slagstorm

Graveyard
 Spoiler
-

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Mountain
16. Slagstorm
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Staggershock
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52. Slagstorm

  END

[User]
 (1d49)[ 6 ]

The firey planeswalker directs his beasts to attack, using the power of the mountian to help boost the firepower of the artifact creature.

(Tap the Mountian to give Immolating Souleater +1/+0 until end of turn, attack with Immolating Souleater 2/1 and Kiln Fiend 1/2)

Life: 16

 Field

 Spoiler
 Lands
Mountian (T)

 Creatures
Immolating Souleater 1/1 (T)

 Other
---

 Graveyard
Rite of Flame
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe

 Hand  - 3

 Spoiler

Simian Spirit Guide
Simian Spirit Guide
Kiln Fiend

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

END TURN

[User]
 (Before you can get the attack off, I cast punishing fire to kill the Kiln Fiend. Don't ask me how I used fire to kill something made of fire,  I just did.

However, I still take 2 damage the Souleater)

Draw Roll
 (1d52)[ 14 ]

Harnel still bides his time, smiling

(I play a mountain. No other actions for now)

Field
 Spoiler
 Land:
Mountain x3

Life:17
 Spoiler
Hand
 Spoiler
Mountain x2; Valakut, The Molten Pinnacle; Slagstorm

Graveyard
 Spoiler
Galvanic Blast; Punishing Fire

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Slagstorm
16. Slagstorm
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Burst Lightning
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Staggershock
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail
51. Slagstorm
52.

  END

[User]
 (1d48)[ 5 ]

The being of pure flame seems to consume an ape, turning its body into pure Mana. That combindes with the Mountian to create another beast to replace that which was lost. The souleater attacks again, following its master's orders.

(Remove a Simian Spirit Guide in my hand from the game to get one red mana, tap a mountian and play another Kiln Fiend. Attack with my 1/1 Immolating Souleater. Waiting for blockers / responces before ending my combat step or my turn)

Life: 16

 Field

 Spoiler
 Lands
Mountian (T)

 Creatures
Immolating Souleater 1/1 (T)
Kiln Fiend 1/2

 Other
---

 Graveyard
Rite of Flame
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe
Kiln Fiend

 Hand  - 3

 Spoiler

Simian Spirit Guide
Kiln Fiend

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

 END TURN

[User] (Finish your turn - I Don't have any creatures on the field and I don't want to play anything in my hand right now)

[User] (end Turn)

[User]
 Draw Roll
 (1d51)[ 28 ]

A tide of Slag surges forth from the ground, consuming both of the fire creature's monsters in the flow

(Slagstorm on your creatures, killing both unless you counter it)

Field
 Spoiler
 Land:
Mountain x3 - Tapped
Valakut, The Molten Pinnacle

Life:16
 Spoiler
Hand
 Spoiler
Mountain x2; Burst Lightning

Graveyard
 Spoiler
Galvanic Blast; Punishing Fire; Slagstorm

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Slagstorm
16. Slagstorm
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Slagstorm
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Staggershock
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail
50. Arc Trail

END

[User]
 (1d47)[ 40 ]

The flaming form seems unconcerned, simply returning another beast to the field of battle without so much as a pause.

(Play A Mountian, Tap both to play Kiln Fiend)

Life: 16

 Field

 Spoiler
 Lands
Mountian (T)
Mountain (T)

 Creatures
Kiln Fiend 1/2

 Other
---

 Graveyard
Rite of Flame
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe
Kiln Fiend
Immolating Souleater
Kiln Fiend

 Hand  - 1

 Spoiler

Simian Spirit Guide

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

 END TURN

[User]
 (before the end of your turn, I cast Burst Lightning on the Kiln Fiend, killing it 😛)

Lightning shocks the new beast, once again killing the poor thing before it gets a chance to truly do anything

Draw Roll
 (1d50)[ 49 ]

Harnel bides his time one more, simply building up mana

(I play a mountain)

Field
 Spoiler
 Land:
Mountain x4
Valakut, The Molten Pinnacle

Life:16
 Spoiler
Hand
 Spoiler
Mountain; Arc Trail

Graveyard
 Spoiler
Galvanic Blast; Punishing Fire; Slagstorm; Burst Lightning

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Slagstorm
16. Slagstorm
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Slagstorm
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Staggershock
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49. Arc Trail

  END

[User]
 (I am not surprised that my deck is failing, it is supposed to either win on first or second turn. Otherwise it just kinda flops.)

 (1d46)[ 1 ]

The being of flame summons the power of the mountians again, bringing forth the half burning, half burnt creatre from before. It sits in waiting.

(Tap two Mountians, play Immolating Souleater)

Life: 16

 Field

 Spoiler
 Lands
Mountian (T)
Mountain (T)

 Creatures
Immolating Souleater 1/1

 Other
---

 Graveyard
Rite of Flame
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe
Kiln Fiend
Immolating Souleater
Kiln Fiend
Kiln Fiend

 Hand  - 1

 Spoiler

Simian Spirit Guide

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

 End Turn

[User]
 Draw Roll
 (1d49)[ 34 ]

(I cast Arc Trail, which deals 1 damage to the souleater and 2 damage to you.

Don't feel bad about it - this deck is built to shut down creature decks for the most part.)

Lightning forms between the beast and its master, destroying the summons

Field
 Spoiler
 Land:
Mountain x5 - 2 tapped
Valakut, The Molten Pinnacle

Life:16
 Spoiler
Hand
 Spoiler
Staggershock

Graveyard
 Spoiler
Galvanic Blast; Punishing Fire; Slagstorm; Burst Lightning

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Mountain
15. Slagstorm
16. Slagstorm
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Slagstorm
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Arc Trail
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension
48. Fireball
49.

  END

[User]
 (1d45)[ 31 ]

The fire stands still, waiting for something. It just stares at its foe with some confusion. Why hadn't it burnt everything in sight yet?

Life: 14

 Field

 Spoiler
 Lands
Mountian
Mountain

 Creatures
---

 Other
---

 Graveyard
Rite of Flame
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe
Kiln Fiend
Immolating Souleater
Kiln Fiend
Kiln Fiend
Immolating Souleater

 Hand  - 2

 Spoiler

Simian Spirit Guide
Reckless Charge

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

 End Turn

[User]
 ((As you end your turn, I cast staggershock, to deal four damage directly to you))

Two bursts of lightning fly forth from Harnel's outstretched hands, zapping the creature with both bolts

Draw Roll
 (1d48)[ 5 ]

And then Harnel flings his hand forward, pure red mana shooting forth to strike the fiery creature

((I play a mountain. Valakut deals 3 damage to you for that))

Field
 Spoiler
 Land:
Mountain x6
Valakut, The Molten Pinnacle

Life:16
 Spoiler
Hand
 Spoiler
-

Graveyard
 Spoiler
Galvanic Blast; Punishing Fire; Slagstorm; Burst Lightning

 Fireshock
 Spoiler
1. Mountain
2. Mountain
3. Mountain
4. Mountain
5. Mountain
6. Mountain
7. Mountain
8. Mountain
9. Mountain
10. Mountain
11. Mountain
12. Mountain
13. Mountain
14. Fireball
15. Slagstorm
16. Slagstorm
17. Lavaball Trap
18. Lavaball Trap
19. Chandra Ablaze
20. Lightning Bolt
21. Lightning Bolt
22. Lightning Bolt
23. Lightning Bolt
24. Valakut, The Molten Pinnacle
25. Valakut, The Molten Pinnacle
26. Koth Of The Hammer
27. Slagstorm
28. Burst Lightning
29. Burst Lightning
30. Burst Lightning
31. Staggershock
32. Staggershock
33. Staggershock
34. Arc Trail
35. Chain Reaction
36. Chain Reaction
37. Chain Reaction
38. Chain Reaction
39. Punishing Fire
40. Chandra Nalaar
41. Chandra Nalaar
42. Galvanic Blast
43. Galvanic Blast
44. Galvanic Blast
45. Pyromancer's Ascension
46. Pyromancer's Ascension
47. Pyromancer's Ascension

  END

[User]
 (1d44)[ 14 ]

Again the flame being stands in wonder, watching its foe without seeming to react to the danger it was in.

Life: 7

 Field

 Spoiler
 Lands
Mountian
Mountain

 Creatures
---

 Other
---

 Graveyard
Rite of Flame
Rite of Flame
Manamorphose
Rite of Flame
Pyretic Ritual
Crimson Wisps
Gitaxian Probe
Kiln Fiend
Immolating Souleater
Kiln Fiend
Kiln Fiend
Immolating Souleater

 Hand  - 2

 Spoiler

Simian Spirit Guide
Reckless Charge
Desperate Ritual

 Sudden Death  (0/0)

 Spoiler

 Immolating Souleater
 Immolating Souleater
 Kiln Fiend
 Simian Spirit Guide
 Simian Spirit Guide
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Assault Strobe
 Crimson Wisps
 Crimson Wisps
 Crimson Wisps
 Desperate Ritual
 Desperate Ritual
 Desperate Ritual
 Double Cleave
 Double Cleave
 Double Cleave
 Double Cleave
 Gitaxian Probe
 Gitaxian Probe
 Gitaxian Probe
 Manamorphose
 Manamorphose
 Manamorphose
 Pyretic Ritual
 Pyretic Ritual
 Pyretic Ritual
 Reckless Charge
 Reckless Charge
 Reckless Charge
 Rite of Flame
 Rite of Flame
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain

 End Turn


[User]
 Recap:

 Spoiler

Your party has been hired by a member of the Dawn Seers named Decens who has asked you to retrieve special elemental orbs that will be used to save the world from the constant threat of environmental disasters.  You found the Earth Orb in a crypt, and the Water Orb in a cave with pools.  You are currently traveling through the mountains in the Northern part of the continent seeking a temple that holds the Fire Orb.  Smoke has been seen on the horizon and you have been traveling north to find its source.

Other:
You have also been gathering herbs for a shifter woman named Freya.  You have gathered Ghost Mushrooms for her in the crypt and just gathered a sample of Moonwell water for her in the cave.  She has also asked you to gather a flower call Ragebloom that is known to grow near places of intense heat.

[User] Levias  leads the group closer and closer to the smoke on the horizon, keeping an eye out for ragebloom.

[User] I'm here but I'm doing too much stuff right now. I move into my place on Sunday and will be more on top of things then.

[User]
 Hubble  cheerily bounces along beside his best friends, his muddy, long knit cap waving behind his head.

 Spoiler
 http://www.myth-weavers.com/sheetvie...sheetid=298592

[User]
 Morgan  mumbles,"We should be heading east. There a minotaurs there." Yet, he reluctantly follows the group. His reasons for staying with the group are not yet fully understood.

 Spoiler

 http://www.myth-weavers.com/sheetvie...sheetid=275823

[User]
 Spoiler
How the hell do I get my own map on that play by post thing?  Their website is so frackin stupid.

 Spoiler
Game will be starting once I can get maps and get what I have written fleshed out.

[User]
 The party travels towards where the smoke has been seen.  After cresting a large hill the party is greeted by the sight of a lake of fire.  Lava spills out of the ground and stands in the way of a temple that sits against the opposing mountainside.  A handful of red flowers are seen on some of the few areas that have not yet been consumed by the lava.

 Spoiler
Pick out avatars for your character, place yourselves on the map and roll initiative.
Map is about ready and I should have the next part finished shortly.
Once everyone is ready we should be able to start.

 http://www.pbpmap.com/zzzamjtrp3/rp3.php

[User]
 Spoiler
I'm the (blue?) guy with the glowing hand out. Initiative: 19

[User]
 Spoiler
Init:  16
I'm the red-haired short dude

Also Matt I think you should add more lava.

[User]
 Spoiler
I am the minotaur.
Init:  5

[User]
 Spoiler
Mike is going to step in for Davd.  But mike doesn't have the D&D books and I don't know how to get them too him.

[User]
 Spoiler
I've zipped up all the 4.0 pdfs I have and am uploading them to a hosting site right now. I will post the link to them when they're ready so that everyone can have them.

[User]
 Here you go:

 http://www.mediafire.com/?tz8kda1b2u9a7fg
http://www.mediafire.com/?dgcw0u5yboueewh
http://www.mediafire.com/?zkavcfgdj506vcv

Total size: about 500MB

[User]
 Spoiler
Zach,
Mike says he can't open the files because they are mac files and his computer can't open them...
 Is there anyway to work around that?


[User] Your in a lite forest. The occasional tree lines the track your taking. Can I please get a marching order and we will begin.

[User]
 Some Rolls

 Spoiler

 (d20)[ 20 ]
 (d20)[ 9 ]
 (d20)[ 2 ]
 (d20)[ 6 ]
 (d20)[ 5 ]
 (d6)[ 2 ]
 (d6)[ 2 ]
 (d6)[ 2 ]

[User]
 Talvos

In the back, twirling a dagger around, stands a medium sized human with dark brown hair. A bow is tightly strapped to his back; angled for easy accessibility in case of danger, with a quiver of arrows firmly attached to his right thigh. His hazy green eyes seem to scan every segment of the forest as they progress, as his nervous voice comes forth,

" I don't see why we have to go through the forest to get to our destination? We could have easily taken the roads ."

He seems to be complaining to himself, as whatever reasons he might have had to use a different path were apparently resolved some time ago.

 OOC ...

 Spoiler
Talvos will cover the rear. He'd rather keep an eye on the group than keep an eye for the dangers they might be facing.

[User]
 Brown-haired, brown-eyed, and of slight build, Travis walks just in front of Talvos, his dog Bron trotting at his side and a sling dangling idly from his hand.

 "I like the forest,"  he says.   "Roads are too noisy."

[User]
 Walking in front of Travis is a slender black haired man. His blue eyes looking through the forest, sparkling with interest. A small bat perched on his shoulder.

 "Are you sure this is the right way? It seems a rather narrow path for traveling."

[User] Leading the way, the fearsome barbarian (at least, in his mind) Slaschem Wunce brandishes his blade. " Roads? Where we're going, we don't need, " he pauses before saying with a derisive sneer, "  roads . "

[User]
 Talvos

" ...that doesn't fill me with courage, you know? "

He takes a swig of his waterskin, and immediately regrets not refilling it with wine at the last tavern.

[User] "What fills  me  with courage is a warm bed and cold ale!"  Zeryan mumbles, swatting bugs flying by him.

[User]
 As you walk under the trees two blurs fall from above. Talvos sees them but doesn't have the time to shout out a warning. Both Travis and Gerrik are struck by the falling beasts.

 Spoiler

Travis takes  (d6)[ 2 ]  damage
Gerrik takes  (d6)[ 3 ]  damage

[User]
 Spoiler
On count 15

" Bout time! " Slaschem cries wildly, enthusiastically, charging into the fray.

 Spoiler
Charge, power attack either creature for 1 point.  (1d20+6)[ 10 ] ,  (2d6+8)[ 16 ] . If the creature survives the attack, it is the target of Slaschem's Dodge feat, otherwise, the other creature is.

[User]
 Spoiler
On count 17

Travis takes a step back, closes his fist around the holly and mistletoe around his neck, and mutters the words of a spell.  A wolf springs into existence in front of one of the creatures and attacks, trying to trip it.

 "Bron, get him!"  Travis shouts.

 Spoiler

Five foot step backward, summoning a wolf with SNA I next to the one that fell on me (and in between us).

Attack  (1d20+5)[ 7 ]  damage  (1d6+3)[ 8 ]
If attack hits trip  (1d20+3)[ 20 ]

Handle animal  (1d20+8)[ 16 ]  vs. DC 10 to get Bron to attack; if it works:

Bron goes for the creature as well, flanking.
Attack  (1d20+5)[ 6 ]  damage  (1d6+3)[ 4 ]
If it hits trip  (1d20+2)[ 18 ]

[User]
 All three attacks miss the creatures.

 Spoiler

creatures rolled a 12. I'll be doing all the enemies of the same type at once during this. just makes things easier

[User]
 Spoiler
On Count 9

 Talvos

Springing backwards, he instinctually tries to stealth his way into some bushes or around a tree about 10ft away from the sudden battle.

 Spoiler
 Move Action : move 10ft into, or past, a patch of bushes using them as concealment.
-  Move Silently :  (1d20+6)[ 14 ]
-  Hide :  (1d20+6)[ 16 ]
 Move Action : Draw Bow

[User] Zeryan, temporarily confused at the sudden attack of the creatures, straightens himself and attempts to cast sleep on the two creatures.

[User]
 Travis urges Bron to attack again, while the wolf disappears.  He runs backward and hurls a stone at the nearest creature.

 Spoiler
Move back 30 ft, handle animal  (1d20+8)[ 16 ]

If successful, Bron:
Attack  (1d20+5)[ 23 ]
Damage  (1d6+3)[ 4 ]
Trip  (1d20+2)[ 4 ]

Either way, Travis:
Attack  (1d20)[ 8 ]
Damage  (1d4-1)[ 3 ]


[User] The suited, giant of a man with shaved hair goes through his stretching routine as he waits for his opponent to enter the arena. " Ahh! It is good to finally have some more time for training. " He says as he finishes, inserting his deck into his duel-disc.

[User]
 " Are you ready? Because Ron Kai will not go easy on you! "

 Initiative:   (1d20)[ 8 ]
 Hand:   (5d40)[ 33 ][ 6 ][ 21 ][ 34 ][ 25 ](119)
 Re-rolls:   (4d40)[ 35 ][ 29 ][ 23 ][ 21 ](108)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Face Downs

 Spoiler
.

 Graveyard  ~

 Spoiler
.

 Removed from Play

 Spoiler
.

Deck –  Training Montage  ~ 40 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
6 Armed Dragon LV 7
7 Armed Dragon LV 7
8 Ultimate Insect LV 3
9 Ultimate Insect LV 3
10 Ultimate Insect LV 3

11 Ultimate Insect LV 5
12 Ultimate Insect LV 5
13 Ultimate Insect LV 7
14 Ultimate Insect LV 7
15 Flying Kamakiri #1
16 Flying Kamakiri #1
17 Flying Kamakiri #1
18 Sangan
19 Howling Insect
20 Howling Insect

21 Howling Insect
22 Future Visions
23 Future Visions
24 Future Visions
25 Terraforming
26 Magical Mallet
27 Magical Mallet
28 Magical Mallet
29 Pot of Avarice
30 Pot of Avarice

31 Mystical Space Typhoon
32 Mystical Space Typhoon
33 Dark Hole
34 Monster Reborn
35 Dark Bribe
36 Dark Bribe
37 Bottomless Trap Hole
38 Bottomless Trap Hole
38 Mirror Force
40 Torrential Tribute

[User]
 Well, I'm glad your'e having fun.

A masked man, dressed in old fashion clothes and a mask walks into the arena.

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]

 Int   (1d20)[ 6 ](6)
 Hand   (5d46)[ 38 ][ 40 ][ 11 ][ 22 ][ 13 ](124)
 reroll   (4d46)[ 6 ][ 34 ][ 34 ][ 34 ](108)

Lifepoints: 8000

 Spoiler

hand
 Spoiler
skilled dark magician 1900/1700, blast magician 1400/1700, magical citadel of endymion, mythical beast cerberus 1400/1400, mage power

facedown
 Spoiler
-

graveyad
 Spoiler
-

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 magical marionette 2000/1000
13 dark red enchanter 1700/2200
14 magical dimension
15 fissure
16 field barrier
17 magical exemplar 1700/1400
18 mist body
19 twister
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23 mystical space typhoon
24 book of moon
25 magic cylinder
26 magician circle
27 mei-kou, master of barriers 1700/600
28 magical marionette 2000/1000
29 spell power grasp
30 defender, the magical knight 1600/2000
31 crystal seer 100/100
32 royal magical library 0/2000
33 arcana force I - the magician 1100/1100
34 dark magician 2500/2100
35 royal magical library 0/2000
36 mage power
37 malevolent nuzzler
38 pitch-black power stone
39 magical blast
40 hannibal necromancer 1400/1800
41 terraforming
42 spell power grasp

[User]
 Ron lets out a big, booming laugh. " Hahaha! Yes of course! All work and no play... " He draws his first card.

 Draw:   (1d35)[ 8 ]

" Now, before my monsters train, they must first warm up! I play Terraforming, using it to add  Future Visions  to my hand. Then I set one monster. I end my turn! "

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
Dark Hole, Armed Dragon LV 7, Ultimate Insect LV 3, Monster Reborn, Future Visions

 Face Downs

 Spoiler
Monster 3 = Howling Insect

 Graveyard  ~ 1

 Spoiler
Terraforming

 Removed from Play

 Spoiler
.

Deck –  Training Montage  ~ 33 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
 Armed Dragon LV 7
6 Armed Dragon LV 7
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
8 Ultimate Insect LV 3

9 Ultimate Insect LV 5
10 Ultimate Insect LV 5
11 Ultimate Insect LV 7
12 Ultimate Insect LV 7
13 Flying Kamakiri #1
14 Flying Kamakiri #1
15 Flying Kamakiri #1
16 Sangan
17 Howling Insect
18 Howling Insect

 Howling Insect
19 Future Visions
20 Future Visions
 Future Visions
 Terraforming
21 Magical Mallet
22 Magical Mallet
23 Magical Mallet
24 Pot of Avarice
25 Pot of Avarice

26 Mystical Space Typhoon
27 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
28 Dark Bribe
29 Dark Bribe
30 Bottomless Trap Hole
31 Bottomless Trap Hole
32 Mirror Force
33 Torrential Tribute

[User]
 Interesting viewpoint. I play two cards facedown, and end my turn
 (1d42)[ 24 ](24)

{table=head]1|2|3|4|5
-|-|f|-|-
-|-|f|-|-[/table]

Lifepoints: 8000

 Spoiler

hand
 Spoiler
skilled dark magician 1900/1700, magical citadel of endymion, mythical beast cerberus 1400/1400, mage power,

facedown
 Spoiler
blast magician 1400/1700, book of moon

graveyad
 Spoiler
-

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 magical marionette 2000/1000
13 dark red enchanter 1700/2200
14 magical dimension
15 fissure
16 field barrier
17 magical exemplar 1700/1400
18 mist body
19 twister
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23 mystical space typhoon
24 magic cylinder
25 magician circle
26 mei-kou, master of barriers 1700/600
27 magical marionette 2000/1000
28 spell power grasp
29 defender, the magical knight 1600/2000
30 crystal seer 100/100
31 royal magical library 0/2000
32 arcana force I - the magician 1100/1100
33 dark magician 2500/2100
34 royal magical library 0/2000
35 mage power
36 malevolent nuzzler
37 pitch-black power stone
38 magical blast
39 hannibal necromancer 1400/1800
40 terraforming
41 spell power grasp

[User]
 " Very well then! Let the training begin! "

 Draw:   (1d33)[ 21 ]

" I'll start by playing  Future Visions ! Then, I summon  Ultimate Insect LV 3  who is whisked into the future to train! I Then set one backrow card and end my turn "

 Field:   Future Visions
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 3

 Spoiler
Dark Hole, Armed Dragon LV 7, Monster Reborn

 Face Downs

 Spoiler
Monster 3 = Howling Insect
S/t 3 = Magical Mallet

 Graveyard  ~ 1

 Spoiler
Terraforming

 Removed from Play  ~ 1

 Spoiler
Ultimate Insect LV 3

Deck –  Training Montage  ~ 32 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
 Armed Dragon LV 7
6 Armed Dragon LV 7
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
8 Ultimate Insect LV 3

9 Ultimate Insect LV 5
10 Ultimate Insect LV 5
11 Ultimate Insect LV 7
12 Ultimate Insect LV 7
13 Flying Kamakiri #1
14 Flying Kamakiri #1
15 Flying Kamakiri #1
16 Sangan
17 Howling Insect
18 Howling Insect

 Howling Insect
19 Future Visions
20 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
21 Magical Mallet
22 Magical Mallet
23 Pot of Avarice
24 Pot of Avarice

25 Mystical Space Typhoon
26 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
27 Dark Bribe
28 Dark Bribe
29 Bottomless Trap Hole
30 Bottomless Trap Hole
31 Mirror Force
32 Torrential Tribute

[User]
 Perhaps you can train too much. And now, for a change in location. I play  Magical Citadel of Endymion , to remove Future Visions. Then I play  Skilled Dark Magician , and flip my  Blast Magician  face up. Then I play  Mage Power  on my blast magician, giving my cards a token and raising blast magician's attack by a thousand and five hundred points. And since you don't have any monsters on the field, both my magicians will attack you directly.
 (1d41)[ 25 ](25)

MCoE *
{table=head]1|2|3|4|5
-|-|bm*|sdm*|-
-|-|mp|f|-[/table]

Lifepoints: 8000

skilled dark magician  1900 /1700
blast magician  2900 /1700

 Spoiler

hand
 Spoiler
,  mythical beast cerberus 1400/1400, , magician circle

facedown
 Spoiler
, book of moon

graveyad
 Spoiler
-

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 magical marionette 2000/1000
13 dark red enchanter 1700/2200
14 magical dimension
15 fissure
16 field barrier
17 magical exemplar 1700/1400
18 mist body
19 twister
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23 mystical space typhoon
24 magic cylinder
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 defender, the magical knight 1600/2000
29 crystal seer 100/100
30 royal magical library 0/2000
31 arcana force I - the magician 1100/1100
32 dark magician 2500/2100
33 royal magical library 0/2000
34 mage power
35 malevolent nuzzler
36 pitch-black power stone
37 magical blast
38 hannibal necromancer 1400/1800
39 terraforming
40 spell power grasp

(I missed counted the number of spells and traps I control)

[User] Ron blinks. " But I do have a monster on the field! I set it on my first turn and nothing has happened to it! So which of your monsters will be destroying it? "

[User]
 Your'e right, I missed it on first look. Blast Magician will be the one to destroy your monster.

The masked man shakes his head. How did he miss that detail?

[User] " Ah! your Blast Magician has destroyed my  Howling Insect  and his effect allows me to call my  Flying Kamakiri #1  tp the field in attack mode! Will your Skilled Magician me destroying him? Or is it my turn? "

[User]
 "I will have my Skilled Dark Magician destroy your monster. After that, and you bringing out another monster, I'll play one card facedown, and end my turn."

MCoE *
{table=head]1|2|3|4|5
-|-|bm*|sdm*|-
-|-|mp|f|f[/table]

Lifepoints: 8000

skilled dark magician  1900 /1700
blast magician  3400 /1700

 Spoiler

hand
 Spoiler
,  mythical beast cerberus 1400/1400, ,

facedown
 Spoiler
, book of moon, magician circle

graveyad
 Spoiler
-

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 magical marionette 2000/1000
13 dark red enchanter 1700/2200
14 magical dimension
15 fissure
16 field barrier
17 magical exemplar 1700/1400
18 mist body
19 twister
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23 mystical space typhoon
24 magic cylinder
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 defender, the magical knight 1600/2000
29 crystal seer 100/100
30 royal magical library 0/2000
31 arcana force I - the magician 1100/1100
32 dark magician 2500/2100
33 royal magical library 0/2000
34 mage power
35 malevolent nuzzler
36 pitch-black power stone
37 magical blast
38 hannibal necromancer 1400/1800
39 terraforming
40 spell power grasp

[User]
 " Kamakiri summons  Ultimate Insect LV 3  from my deck. And now, it is my turn! "

 Draw:   (1d30)[ 23 ]

" Now! During my Standby Phase my Insect's training is complete! Allowing him to level up to  Ultimate Insect LV5 ! His effect weakens all of your monsters by 500 attack! Next! I activate Mystical Space Typhoon, from my hand destroying your Mage Power! Then! My Ultimate Insect will destroy your weakened Blast Magician! Inflicting 1,400 damage to you! I'll end my turn there! Unless you have counters. "

 {table=head]1|2|3|4|5
-|-|U5|-|-
-|-|F|-|-[/table]
U5 =  Ultimate Insect LV5  2300/900 (ATK)
F = Facedown

 Life Points:  7500

 Spoiler

 Hand  ~ 3

 Spoiler
Dark Hole, Armed Dragon LV 7, Monster Reborn

 Face Downs

 Spoiler

S/t 3 = Magical Mallet

 Graveyard  ~ 6

 Spoiler
Terraforming
Future Visions
Howling Insect
Flying Kamakiri #1
Ultimate Insect LV 3
Mystical Space Typhoon

 Removed from Play  ~ 1

 Spoiler
Ultimate Insect LV 3

Deck –  Training Montage  ~ 28 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
 Armed Dragon LV 7
6 Armed Dragon LV 7
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
 Ultimate Insect LV 3

8 Ultimate Insect LV 5
 Ultimate Insect LV 5
9 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamakiri #1
12 Flying Kamakiri #1
 Flying Kamakiri #1
13 Sangan
14 Howling Insect
15 Howling Insect

 Howling Insect
16 Future Visions
17 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
18 Magical Mallet
19 Magical Mallet
20 Pot of Avarice
21 Pot of Avarice

 Mystical Space Typhoon
22 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
23 Dark Bribe
24 Dark Bribe
25 Bottomless Trap Hole
26 Bottomless Trap Hole
27 Mirror Force
28 Torrential Tribute

[User] I do have a counter,  Book ofMoon , which will put your insect facedown. Thank you for all the tokens from the spells used this turn.

[User]
 Ron frowns. " I dislike destroying my own monsters, but it must be done. During my second Main Phase I play Dark Hole! Wiping our fileds clean. Then! I activate Monster Reborn to revive my Ultimate Insect! Unfortunately, it does not retain it's effect. I end my turn! "

{table=head]1|2|3|4|5
-|-|U5|-|-
-|-|F|-|-[/table]
U5 =  Ultimate Insect LV5  2300/900 (ATK)
F = Facedown

 Life Points:  7500

 Spoiler

 Hand  ~ 1

 Spoiler
Armed Dragon LV 7

 Face Downs

 Spoiler

S/t 3 = Magical Mallet

 Graveyard  ~ 8

 Spoiler
Terraforming
Future Visions
Howling Insect
Flying Kamakiri #1
Ultimate Insect LV 3
Mystical Space Typhoon
Dark Hole
Monster Reborn

 Removed from Play  ~ 1

 Spoiler
Ultimate Insect LV 3

Deck –  Training Montage  ~ 28 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
 Armed Dragon LV 7
6 Armed Dragon LV 7
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
 Ultimate Insect LV 3

8 Ultimate Insect LV 5
 Ultimate Insect LV 5
9 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamakiri #1
12 Flying Kamakiri #1
 Flying Kamakiri #1
13 Sangan
14 Howling Insect
15 Howling Insect

 Howling Insect
16 Future Visions
17 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
18 Magical Mallet
19 Magical Mallet
20 Pot of Avarice
21 Pot of Avarice

 Mystical Space Typhoon
22 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
23 Dark Bribe
24 Dark Bribe
25 Bottomless Trap Hole
26 Bottomless Trap Hole
27 Mirror Force
28 Torrential Tribute

[User]
 "Hmm, looks like I need to change things up a bit. I play Defender, the magical knight, and end my turn."
 (1d40)[ 28 ](28)

MCoE ***********
{table=head]1|2|3|4|5
-|-|-|dmk|-
-|-|-|f|-[/table]

Lifepoints: 8000
defender, the magical knight  1600 /2000*

 Spoiler

hand
 Spoiler
,  mythical beast cerberus 1400/1400, ,

facedown
 Spoiler
, , magician circle

graveyad
 Spoiler
book of moon,skilled dark magician 1900/1700, blast magician 1400/1700,

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 magical marionette 2000/1000
13 dark red enchanter 1700/2200
14 magical dimension
15 fissure
16 field barrier
17 magical exemplar 1700/1400
18 mist body
19 twister
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23 mystical space typhoon
24 magic cylinder
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 crystal seer 100/100
29 royal magical library 0/2000
30 arcana force I - the magician 1100/1100
31 dark magician 2500/2100
32 royal magical library 0/2000
33 mage power
34 malevolent nuzzler
35 pitch-black power stone
36 magical blast
37 hannibal necromancer 1400/1800
38 terraforming
39 spell power grasp

[User]
 " Alright! Here I Come! "

 Draw:   (1d28)[ 8 ]

" First, during my Standby Phase, my Ultimate Insect's training pays off once more! Allowing me to tribute it to summon  Ultimate Insect LV7 ! By his effect all of your monsters lose 700 attack and defence! Next! I Activate my facedown  Magical Mallet , returning both cards in my hand to the deck to draw two more! "

((Turn will resume after draws.))

" Ah! Good! Next, I summon  Howling Insect  to the field! Now! Ultimate Insect will attack your Defender, inflicting 1,700 damage to you! Then Howling Insect will attack and destroy him! Inflicting anoter 300 damage to you! I set one backrow card and end my turn! "

{table=head]1|2|3|4|5
-|-|U7|H|-
-|-|-|F|-[/table]
U7 =  Ultimate Insect LV7  2600/1200 (ATK)
H =  Howling Insect  1200/1300 (ATK)
F = Facedown

 Life Points:  7500

 Spoiler

 Hand  ~0

 Spoiler
.

 Face Downs

 Spoiler

S/t 4 = Dark Bribe

 Graveyard  ~ 10

 Spoiler
Terraforming
Future Visions
Howling Insect
Flying Kamakiri #1
Ultimate Insect LV 3
Mystical Space Typhoon
Dark Hole
Monster Reborn
Ultimate Insect LV 5
Magical Mallet

 Removed from Play  ~ 1

 Spoiler
Ultimate Insect LV 3

Deck –  Training Montage  ~ 26 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
6 Armed Dragon LV 7*
7 Armed Dragon LV 7
8 Ultimate Insect LV 3
 Ultimate Insect LV 3
 Ultimate Insect LV 3

9 Ultimate Insect LV 5*
 Ultimate Insect LV 5
 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamakiri #1
12 Flying Kamakiri #1
 Flying Kamakiri #1
13 Sangan
 Howling Insect
14 Howling Insect

 Howling Insect
15 Future Visions
16 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
17 Magical Mallet
18 Magical Mallet
19 Pot of Avarice
20 Pot of Avarice

 Mystical Space Typhoon
21 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
 Dark Bribe
22 Dark Bribe
23 Bottomless Trap Hole
24 Bottomless Trap Hole
25 Mirror Force
26 Torrential Tribute

[User]
 Magical Mallet :  (2d28)[ 23 ][ 14 ](37)
 Re-rolls if needed:   (2d28)[ 28 ][ 11 ](39)

Deck –  Training Montage  ~ 28 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
6 Armed Dragon LV 7
7 Armed Dragon LV 7
8 Ultimate Insect LV 3
 Ultimate Insect LV 3
 Ultimate Insect LV 3

9 Ultimate Insect LV 5
 Ultimate Insect LV 5
 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamakiri #1
12 Flying Kamakiri #1
 Flying Kamakiri #1
13 Sangan
14 Howling Insect
15 Howling Insect

 Howling Insect
16 Future Visions
17 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
18 Magical Mallet
19 Magical Mallet
20 Pot of Avarice
21 Pot of Avarice

 Mystical Space Typhoon
22 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
23 Dark Bribe
24 Dark Bribe
25 Bottomless Trap Hole
26 Bottomless Trap Hole
27 Mirror Force
28 Torrential Tribute

 [/spoiler]

[User]
 This isn't good. But perhaps I can pull a turnabout. I play  Mythical Beast Cerberus , followed by mystical space typhoon on your facedown. The rest of my turn waits if you have a counter
 (1d39)[ 23 ](23)

MCoE ************
{table=head]1|2|3|4|5
-|-|-|dmk*|-
-|-|-|f|-[/table]

Lifepoints: 6000
mythical beast cerberus  1200 /1400

 Spoiler

hand
 Spoiler
,  , ,

facedown
 Spoiler
, , magician circle

graveyad
 Spoiler
book of moon,skilled dark magician 1900/1700, blast magician 1400/1700, defender, the magical knight 1600/2000mystical space typhoon

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 magical marionette 2000/1000
13 dark red enchanter 1700/2200
14 magical dimension
15 fissure
16 field barrier
17 magical exemplar 1700/1400
18 mist body
19 twister
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23
24 magic cylinder
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 crystal seer 100/100
29 royal magical library 0/2000
30 arcana force I - the magician 1100/1100
31 dark magician 2500/2100
32 royal magical library 0/2000
33 mage power
34 malevolent nuzzler
35 pitch-black power stone
36 magical blast
37 hannibal necromancer 1400/1800
38 terraforming
39 spell power grasp

[User] Ron shakes his head. " Your Typhoon has Blown away my Dark Bribe, I have no counters. "

[User]
 Good, now its time for a quirk to bring the turnaround about.
My Mythical Beast Cerberus will attack your Howling Insect. Now, since a spellcaster declared an attack, I believe that I can use my  Magician'sCircle . Just stop me if that's not right.

[User] " Your move seems good to me! I have no spellcasters in my deck, so I summon none! Continue!  "

[User]
 Excellent. I pull out  Magical Marionette , who will not attack this turn, instead using the effect of my field card combined with its own ability to destroy your Ultimate Insect LV7. Now, if my thoughts are correct, I have one monster left, and you have none. Is that right?

MCoE **********
{table=head]1|2|3|4|5
-|-|-|mm|-
-|-|-|-|-[/table]

Lifepoints: 6000
magical marionette  2000 /1000

 Spoiler

hand
 Spoiler
,  , ,

facedown
 Spoiler
, ,

graveyad
 Spoiler
book of moon,skilled dark magician 1900/1700, blast magician 1400/1700, defender, the magical knight 1600/2000mystical space typhoon, mythical beast cerberus 1200/1400,magician circle

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 giant trunade
20 breaker the magical warrior 1600/1000
21 pitch-black power stone
22 magic cylinder
23 mei-kou, master of barriers 1700/600
24 magical marionette 2000/1000
25 spell power grasp
26 crystal seer 100/100
27 royal magical library 0/2000
28 arcana force I - the magician 1100/1100
29 dark magician 2500/2100
30 royal magical library 0/2000
31 mage power
32 malevolent nuzzler
33 pitch-black power stone
34 magical blast
35 hannibal necromancer 1400/1800
36 terraforming
37 spell power grasp

[User] " Not quite! When Howling Insect is destroyed by battle, I get to summon another monster to replace it! And I choose  Flying Kamakiri #1  what will you be doing about him? "

[User]
 Use more spell tokens to make that one explode too. And with that, I end my turn.

MCoE ********
{table=head]1|2|3|4|5
-|-|-|mm|-
-|-|-|-|-[/table]

Lifepoints: 6000
magical marionette  2000 /1000

 Spoiler

hand
 Spoiler
,  , ,

facedown
 Spoiler
, ,

graveyad
 Spoiler
book of moon,skilled dark magician 1900/1700, blast magician 1400/1700, defender, the magical knight 1600/2000mystical space typhoon, mythical beast cerberus 1200/1400,magician circle

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 giant trunade
20 breaker the magical warrior 1600/1000
21 pitch-black power stone
22 magic cylinder
23 mei-kou, master of barriers 1700/600
24 magical marionette 2000/1000
25 spell power grasp
26 crystal seer 100/100
27 royal magical library 0/2000
28 arcana force I - the magician 1100/1100
29 dark magician 2500/2100
30 royal magical library 0/2000
31 mage power
32 malevolent nuzzler
33 pitch-black power stone
34 magical blast
35 hannibal necromancer 1400/1800
36 terraforming
37 spell power grasp

[User]
 " Ah yes, now let's see what I can do here! "

 Draw:   (1d25)[ 20 ]

" Not much it seems! I activate Mystical Space Typhoon to blow away your Citadel! Then I end my turn! "

**edit ((OoC:**headdesk** Right it doesn't work. I'll stand by my move anyway.))

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  7500

 Spoiler

 Hand  ~0

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~ 15

 Spoiler
Terraforming
Future Visions
Howling Insect
Flying Kamakiri #1
Ultimate Insect LV 3
Mystical Space Typhoon
Dark Hole
Monster Reborn
Ultimate Insect LV 5
Magical Mallet
Dark Bribe
Howling Insect
Ultimate Insect LV 7
Flying Kamakiri #1
Mystical Space Typhoon

 Removed from Play  ~ 1

 Spoiler
Ultimate Insect LV 3

Deck –  Training Montage  ~ 24 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
6 Armed Dragon LV 7
7 Armed Dragon LV 7
8 Ultimate Insect LV 3
 Ultimate Insect LV 3
 Ultimate Insect LV 3

9 Ultimate Insect LV 5
 Ultimate Insect LV 5
 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamakiri #1
 Flying Kamakiri #1
 Flying Kamakiri #1
12 Sangan
 Howling Insect
13 Howling Insect

 Howling Insect
14 Future Visions
15 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
16 Magical Mallet
17 Magical Mallet
18 Pot of Avarice
19 Pot of Avarice

 Mystical Space Typhoon
 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
 Dark Bribe
20 Dark Bribe
21 Bottomless Trap Hole
22 Bottomless Trap Hole
23 Mirror Force
24 Torrential Tribute

[User]
 A pity, but my citadel isn't destroyed so easily. I set one monster, and have my marionette attack you directly. Then I end my turn.
 (1d37)[ 27 ](27)

MCoE ********
{table=head]1|2|3|4|5
-|-|f|mm|-
-|-|-|-|-[/table]

Lifepoints: 6000
magical marionette  2200 /1000*

 Spoiler

hand
 Spoiler
,  , ,

facedown
 Spoiler
,royal magical library 0/2000
 ,

graveyad
 Spoiler
book of moon,skilled dark magician 1900/1700, blast magician 1400/1700, defender, the magical knight 1600/2000mystical space typhoon, mythical beast cerberus 1200/1400,magician circle

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 giant trunade
20 breaker the magical warrior 1600/1000
21 pitch-black power stone
22 magic cylinder
23 mei-kou, master of barriers 1700/600
24 magical marionette 2000/1000
25 spell power grasp
26 crystal seer 100/100
27 arcana force I - the magician 1100/1100
28 dark magician 2500/2100
29 royal magical library 0/2000
30 mage power
31 malevolent nuzzler
32 pitch-black power stone
33 magical blast
34 hannibal necromancer 1400/1800
35 terraforming
36 spell power grasp

[User]
 " Ah! It seems I am in trouble now. "

 Draw:   (1d24)[ 21 ]

"[COLOR="Olive"]I'll just set one backrow card and end my turn![/COLOR"

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points:  5300

 Spoiler

 Hand  ~0

 Spoiler
.

 Face Downs

 Spoiler
S/t 3 = Bottomless Trap Hole

 Graveyard  ~ 15

 Spoiler
Terraforming
Future Visions
Howling Insect
Flying Kamakiri #1
Ultimate Insect LV 3
Mystical Space Typhoon
Dark Hole
Monster Reborn
Ultimate Insect LV 5
Magical Mallet
Dark Bribe
Howling Insect
Ultimate Insect LV 7
Flying Kamakiri #1
Mystical Space Typhoon

 Removed from Play  ~ 1

 Spoiler
Ultimate Insect LV 3

Deck –  Training Montage  ~ 23 Cards

 Spoiler

1 Armed Dragon LV 3
2 Armed Dragon LV 3
3 Armed Dragon LV 3
4 Armed Dragon LV 5
5 Armed Dragon LV 5
6 Armed Dragon LV 7
7 Armed Dragon LV 7
8 Ultimate Insect LV 3
 Ultimate Insect LV 3
 Ultimate Insect LV 3

9 Ultimate Insect LV 5
 Ultimate Insect LV 5
 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamakiri #1
 Flying Kamakiri #1
 Flying Kamakiri #1
12 Sangan
 Howling Insect
13 Howling Insect

 Howling Insect
14 Future Visions
15 Future Visions
 Future Visions
 Terraforming
 Magical Mallet
16 Magical Mallet
17 Magical Mallet
18 Pot of Avarice
19 Pot of Avarice

 Mystical Space Typhoon
 Mystical Space Typhoon
 Dark Hole
 Monster Reborn
 Dark Bribe
20 Dark Bribe
 Bottomless Trap Hole
21 Bottomless Trap Hole
22 Mirror Force
23 Torrential Tribute

[User] (Oops, I just noted something. I can only use my citadel's tokens for my cards once per turn. I shouldn't have been able to destroy Flying Kamakiri #1 like that.)

[User]
 Well, let's see what's next. I'll have my marionette attack you, and then end my turn
 (1d36)[ 29 ](29)

MCoE ********
{table=head]1|2|3|4|5
-|-|f|mm|-
-|-|-|-|-[/table]

Lifepoints: 6000
magical marionette  2200 /1000*

 Spoiler

hand
 Spoiler
,  royal magical library 0/2000
, ,

facedown
 Spoiler
,royal magical library 0/2000
 ,

graveyad
 Spoiler
book of moon,skilled dark magician 1900/1700, blast magician 1400/1700, defender, the magical knight 1600/2000mystical space typhoon, mythical beast cerberus 1200/1400,magician circle

removed
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 royal magical library 0/2000
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 giant trunade
20 breaker the magical warrior 1600/1000
21 pitch-black power stone
22 magic cylinder
23 mei-kou, master of barriers 1700/600
24 magical marionette 2000/1000
25 spell power grasp
26 crystal seer 100/100
27 arcana force I - the magician 1100/1100
28 dark magician 2500/2100
29 mage power
30 malevolent nuzzler
31 pitch-black power stone
32 magical blast
33 hannibal necromancer 1400/1800
34 terraforming
35 spell power grasp

[User] ((It doesn't matter. It wouldn't have changed my turn that much and you'd have destroyed it last turn anyway before attacking. So it makes no difference.))

[User]
 " Alright! One more try! "

 Draw:   (1d23)[ 2 ]

He sighs. " It seems that my monsters and I need to train more! Anything else I do now will simply be delaying defeat. I surrender! "

((Good Game!))

[User]
 Well off you go then. And thank you for this game, it was fun.

And with a bow, the masked man leaves.

(Good game)