[User]
 In the bleak arena, a man in a black robe is drawing arcane symbols on the ground whilst muttering under his breath.
 "Stupid cheap chalk...had to redraw the bloody symbol 4 times..."

He then looks up at the others

 "Ah, excelent.  The duel will begin once I have summoned my envoy."

[User]
 "By my blood and the blood of those who will suffer in this battle, I call upon the first sin!"

The symbols on the floor shift, and one of the seven symbols at the corner of a heptagram is glowing blood red - the emblem of a fist tightly grasping a bloodstained dagger.
Suddenly there is a smell of brimstone and the daemonic figure appears, clad in bone-like armour, carrying a sword almost as large as he is and wearing a mask on which there is no visible face; there are only barbs, spikes, and holes for the eyes and mouth.  He roars and stands in one of the 4 dueling spots, awaiting his orders.

 "Now to take the initiative.   Mage Hand "
 (d20)[ 16 ]
 (d45)[ 24 ]
 (d44)[ 37 ]
 (d43)[ 43 ]
 (d42)[ 15 ]
 (d41)[ 28 ]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Fissure
Mirror Force
Threatening Roar
Green Baboon, Defender of the Forest
Nobleman of Crossout

 Deck:

 Spoiler

1. Ancient Crimson Ape
2. Bazoo the Soul Eater
3. Behemoth – the King of All Animals
4-6. Berserk Gorilla x3
7. Card Trooper
8-9. Enraged Battle Ox x2
10. Gyaku-Gire Panda
11-13. Gene-Warped Warwolf x3
14. Great Angus
15. King Tiger Wanghu
16-17. Moja x2
18-19. Pitch-Black Warwolf x2
20. Voltic Kong
21-22. Axe of Despair x2
23. Hammer Shot
24. Heavy Storm
25. Lightning Vortex
26. Mage Power
27. Mystical Space Typhoon
28. Scapegoat
29. Shrink
30. Smashing Ground
31-32. Wild Nature’s Release x2
33. Dark Bribe
34. Level Limit – Area A
35. Ojama Trio
36. Pole Position
37. Ring of Destruction
38. Sakuretsu Armour
39. Soul Rope
40. Solemn Judgment

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 Raroy appears, dressed in sleek black leather.  Sins?  Hah, hardly knew them.   He steps up and dawns his duel disk.  There is a ping, and a symbol appears above him.  It looks like a "1" and a "B" with an arrow pointing down to Raroy's head.   Cute.   He says with a grumble.

Initiative:  (1d20)[ 20 ]
Hand:  (1d40)[ 36 ]   (1d40)[ 9 ]   (1d40)[ 37 ]   (1d40)[ 38 ]   (1d40)[ 31 ]
Reroll:  (1d40)[ 19 ]   (1d40)[ 39 ]   (1d40)[ 6 ]
Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

[User]
 A handsome young man with blond hair, clad in a white robe, takes his place beside the Fiend of Wrath.
 So this is my partner, eh, Kazil? I must say, you really have outdone yourself this time.

He turns to his opponents and greets them with a cordial smile.
 Greetings. My name is Alexander. I am one of the original four Doom Riders, the Herald of Conquest. May this duel be pleasant.
 (d20)[ 18 ]
 (5d40)[ 6 ][ 20 ][ 40 ][ 7 ][ 18 ](91)
 (3d40)[ 5 ][ 36 ][ 7 ](48)

{table=“head”]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Lumina, Lightsworn Summoner
Zombie Master
Solemn Judgment
Wulf, Lightsworn Beast
Necro Gardna

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Lyla, Lightsworn Sorceress
4.	Lyla, Lightsworn Sorceress
5.	Lumina, Lightsworn Summoner
6.	Wulf, Lightsworn Beast
7.	Ryko, Lightsworn Hunter
8.	Ryko, Lightsworn Hunter
9.	Jain, Lightsworn Paladin
10.	Honest
11.	Honest
12.	Mezuki
13.	Mezuki
14.	Necro Gardna
15.	Necro Gardna
16.	Plaguespreader Zombie
17.	Zombie Master
18.	Goblin Zombie
19.	Goblin Zombie
20.	Allure of Darkness
21.	Allure of Darkness
22.	Charge of the Light Brigade
23.	Charge of the Light Brigade
24.	Solar Recharge
25.	Solar Recharge
26.	Burial from a Different Dimension
27.	Foolish Burial
28.	Lightning Vortex
29.	Heavy Storm
30.	Brain Control
31.	Call of the Haunted
32.	Torrential Tribute
33.	Mirror Force
34.	Bottomless Trap Hole
35.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

Ally of Justice Catastor
Magical Android
2x Revived King Ha Des
2x Doomkaiser Dragon
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
2x Stardust Dragon
Colossal Fighter
Red Dragon Archfiend
Thought Ruler Archfiend
Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Altaria rushes in, dressed in a black Martial Arts uniform with a black belt around his waist.
"Sorry... I'm late...  was at... a lesson..."
Init.  (1d20)[ 7 ]
Hand:  (5d40)[ 20 ][ 27 ][ 9 ][ 8 ][ 26 ](90)
Rerolls:  (3d40)[ 31 ][ 30 ][ 18 ](79)
"Well, I guess it's up to Raroy who goes first..."
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Deck:

 Spoiler
1) Jack’s Knight
2) Jack’s Knight
3) Jack’s Knight
4) Evocator Chevalier
5) Evocator Chevalier
6) Evocator Chevalier
7) Marauding Captain

10) Kunoichi
11) Kunoichi
12) Kunoichi
13) Rose, Warrior of Revenge
14) Rose, Warrior of Revenge
15) Rose, Warrior of Revenge
16) Ninja Grandmaster Sasuke
17) Ninja Grandmaster Sasuke
18) Ninja Grandmaster Sasuke
19) Comrade Swordsman of Landstar

21) Comrade Swordsman of Landstar
22) Tyler the Great Warrior
23) Phoenix Gearfried
24) Tyler the Great Warrior
25) Reinforcement of the Army

28) The Warrior Returning Alive
29) United We Stand
30) Mage Power
31) Mage Power
32) Axe of Despair
33) Call of the Haunted
34) Sakuretsu Armour
35) Sakuretsu Armour
36) Magic Jammer
37) Lightning Vortex
38) Lightning Vortex
39) Trap Jammer
40) Magic Jammer

Extra Deck:

 Spoiler
1) Colossal Fighter
2) Colossal Fighter
3) Colossal Fighter
4) X-Saber Urbellum
5) X-Saber Urbellum
6) X-Saber Urbellum
7) Goyo Guardian

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Comrade Swordsman of Landstar
-The Warrior Returning Alive
-Marauding Captain
-Marauding Captain
-The Warrior Returing Alive
Face Downs:

[User]
 Originally Posted by Blue Ghost
 A handsome young man with blond hair, clad in a white robe, takes his place beside the Fiend of Wrath.
 So this is my partner, eh, Kazil? I must say, you really have outdone yourself this time.

 "Well I did not create him.  I merely gave him form.  Although I would advise you to remain 10, maybe 15 feet back just in case those sigils fail.
Now where is Altaria?

Edit: Ninja'd

According to the initiative system I set up, that means Raroy goes first, then the Herald of Conquest, then Altaria, and Ira goes last.  Keep in mind that no player can attack until Ira's turn"

[User] The amusing thing is, the description was describing Altaria as IN a Ninjitsu uniform.

[User]
 Raroy sighs as his duel parntner enters the arena.   Great, we look like generic anti-heros in a generic beat 'em up.  Not exactly the best way to dress against those who repersent darkness. Raroy performs various streches and then draws a card.
Draw:  (1d40)[ 21 ]
Reroll:  (1d40)[ 34 ]
 I put a card face down and end my turn.

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

Hand:

 Spoiler

[Bottomless trap hole] [Threating roar] [Kalut the moon shadow] [Call of the hautned] [Lighting Vortex]
Facedown: Bottomless trap hole

[User]
 Alexander smiles.  Let's get this party started, shall we?
 (d35)[ 35 ]
 I too will set a card face-down. Then I call forth Lumina, Lightsworn Summoner!

A female wizard, dressed in white, appears on the field.

 With that, I end my turn. Lumina's effect then lets me send the top three cards of my Deck to the Graveyard.

[User]
 The top three cards of Alexander's Deck fly into the Graveyard.

 (3d34)[ 34 ][ 22 ][ 15 ](71)

Rerolls:
 (2d34)[ 9 ][ 12 ](21)

[User]
 Altaria turns to his ally
"I... told you... didn't have... time."
Then after catching his breath he flashes a quick smile
"Besides, the good guys always win right?"
 (1d35)[ 8 ]
I summon  Marauding Captain , and use his ability to summon another.
 Two scarred dual-sword wielders appear on my side.
Now, one of them will attack Lumina, then another will attack Alexander Directly.
 One of them cuts straight through Lumina, then the other slashes into Alexander.
{table="head]1|2|3|4|5
-|-|MC|MC|-
-|-|-|-|-[/table]
MC= Marauding Captain
Deck:

 Spoiler
1) Jack’s Knight
2) Jack’s Knight
3) Jack’s Knight
4) Evocator Chevalier
5) Evocator Chevalier
6) Evocator Chevalier
7) Marauding Captain

9) Kunoichi
10) Kunoichi
11) Rose, Warrior of Revenge
12) Rose, Warrior of Revenge
13) Rose, Warrior of Revenge
14) Ninja Grandmaster Sasuke
15) Ninja Grandmaster Sasuke
16) Ninja Grandmaster Sasuke
17) Comrade Swordsman of Landstar
18) Comrade Swordsman of Landstar
19) Tyler the Great Warrior
20) Phoenix Gearfried
21) Tyler the Great Warrior
22) Reinforcement of the Army

23) The Warrior Returning Alive
24) United We Stand
25) Mage Power
26) Mage Power
27) Axe of Despair
28) Call of the Haunted
29) Sakuretsu Armour
30) Sakuretsu Armour
31) Magic Jammer
32) Lightning Vortex
33) Lightning Vortex
34) Trap Jammer
35) Magic Jammer

Extra Deck:

 Spoiler
1) Colossal Fighter
2) Colossal Fighter
3) Colossal Fighter
4) X-Saber Urbellum
5) X-Saber Urbellum
6) X-Saber Urbellum
7) Goyo Guardian

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Comrade Swordsman of Landstar
-The Warrior Returning Alive
-The Warrior Returing Alive
-Kunoichi
Face Downs:

[User] "Sorry, but according to the Rules, you're not allowed to attack until Ira's turn.  Will you do anything instead?"

[User] "Oh, poopie, sorry, I thought I just couldn't attack Ira, in that case, my turn goes the same minus the attack"

[User]
 "Ira.  Show them what superior magic can do."
 (d40)[ 36 ]
 "Ira will play two cards face down.  Then he will activate the Fissure spell card.  Destroy Marauding Captain.
He will then end his turn.

For the next move, we therefore turn back to the only one here whose hand is not glowing."

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|F|-
[/table]

F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Green Baboon, Defender of the Forest
Nobleman of Crossout
Pole Position

 Deck:

 Spoiler

1. Ancient Crimson Ape
2. Bazoo the Soul Eater
3. Behemoth – the King of All Animals
4-6. Berserk Gorilla x3
7. Card Trooper
8-9. Enraged Battle Ox x2
10. Gyaku-Gire Panda
11-13. Gene-Warped Warwolf x3
14. Great Angus
15. King Tiger Wanghu
16-17. Moja x2
18-19. Pitch-Black Warwolf x2
20. Voltic Kong
21-22. Axe of Despair x2
23. Hammer Shot
24. Heavy Storm
25. Lightning Vortex
26. Mage Power
27. Mystical Space Typhoon
28. Scapegoat
29. Shrink
30. Smashing Ground
31-32. Wild Nature’s Release x2
33. Dark Bribe
34. Level Limit – Area A
35. Ojama Trio
36. Ring of Destruction
37. Sakuretsu Armour
38. Soul Rope
39. Solemn Judgment

 Face-Down:

 Spoiler

Mirror Force
Threatening Roar

 Graveyard:

 Spoiler

Fissure

 Out of Play:

 Spoiler
Empty

[User]
 Compared to these guys?  Yeah, we're real saints.  Raroy chuckles as he draws a card.

Draw: (1d40)[ 15 ]
Reroll:  (1d40)[ 18 ]   (1d40)[ 30 ]
 I summon my  Vayu the emblem of honor!   He is kinda of useless now, but I dare you to attack him.  I throw down another face down and end my turn.

{table="head]1|2|3|4|5
-|-|Veh|-|-
-|-|F|F|-[/table]
Veh:   Blackwing - Vayu the emblem of honor  ( 800atk ,0def)

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

Hand:4

 Spoiler

[Bottomless trap hole] [Kalut the moon shadow] [Call of the hautned] [Lighting Vortex]
Facedown:3- Bottomless trap hole 4- Threating roar

[User]
 Good and evil, light and dark, all are but tools to be subjugated by the powerful. My move.
 (d31)[ 15 ]
 I switch Lumina to Defense Position, and Set another monster. I end my turn.

[User]
 Another 3 cards are sent to the Graveyard.

 (3d30)[ 6 ][ 16 ][ 17 ](39)

Rerolls: (3d30)[ 24 ][ 30 ][ 16 ](70)
 Rise, Wulf, Lightsworn Beast!

A gallant white wolf-creature rises from the Graveyard to stand beside Lumina.

{table=“head”]1|2|3|4|5
-|F| LLS | WLB |-
-|-|F|-|-[/table]

LLS: Lumina, Lightsworn Summoner (1000/ 1000 )
WLB: Wulf, Lightsworn Beast ( 2100 /300)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Zombie Master
Solemn Judgment
Wulf, Lightsworn Beast
Plaguespreader Zombie

Face Down: Necro Gardna, Bottomless Trap Hole

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Lyla, Lightsworn Sorceress
4.	Lyla, Lightsworn Sorceress
5.	Lumina, Lightsworn Summoner
6.	Ryko, Lightsworn Hunter
7.	Ryko, Lightsworn Hunter
8.	Jain, Lightsworn Paladin
9.	Honest
10.	Honest
11.	Mezuki
12.	Mezuki
13.	Necro Gardna
14.	Zombie Master
15.	Allure of Darkness
16.	Allure of Darkness
17.	Charge of the Light Brigade
18.	Solar Recharge
19.	Solar Recharge
20.	Burial from a Different Dimension
21.	Foolish Burial
22.	Lightning Vortex
23.	Heavy Storm
24.	Brain Control
25.	Call of the Haunted
26.	Torrential Tribute
27.	Mirror Force

 Extra Deck:

 Spoiler

Ally of Justice Catastor
Magical Android
2x Revived King Ha Des
2x Doomkaiser Dragon
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
2x Stardust Dragon
Colossal Fighter
Red Dragon Archfiend
Thought Ruler Archfiend
Mist Wurm

 Graveyard:

 Spoiler

Bottomless Trap Hole
Charge of the Light Brigade
Necro Gardna
Goblin Zombie
Goblin Zombie

 Removed from Play:

 Spoiler

Empty

[User]
 (1d34)[ 8 ]
Firstly, I activate  The Warrior Returning Alive  to return my Marauding Captain back to my hand, who I'll then summon, and let him be accompanied by the first of my Ninja army,  Kunoichi
 Another scarred man returns to the field, this time with a Ninja in a skirt...
Now, Kunoichi and my two Marauders, attack Kazil's soldier directly!
 The three warriors run up to the armoured figure and each slash it with their weapons.
[[If I can't direct attack due to Alexander's monsters]]
Kunoichi destroy Alexander's face down, and one of my Marauders destroy Lumina!
{table="head]1|2|3|4|5
-|K|MC|MC|-
-|-|-|-|-[/table]
MC= Marauding Captain
K= Kunoichi
Deck:

 Spoiler
1) Jack’s Knight
2) Jack’s Knight
3) Jack’s Knight
4) Evocator Chevalier
5) Evocator Chevalier
6) Evocator Chevalier
7) Marauding Captain

9) Kunoichi
10) Rose, Warrior of Revenge
11) Rose, Warrior of Revenge
12) Rose, Warrior of Revenge
13) Ninja Grandmaster Sasuke
14) Ninja Grandmaster Sasuke
15) Ninja Grandmaster Sasuke
16) Comrade Swordsman of Landstar
17) Comrade Swordsman of Landstar
18) Tyler the Great Warrior
19) Phoenix Gearfried
20) Tyler the Great Warrior
21) Reinforcement of the Army

22) The Warrior Returning Alive
23) United We Stand
24) Mage Power
25) Mage Power
26) Axe of Despair
27) Call of the Haunted
28) Sakuretsu Armour
29) Sakuretsu Armour
30) Magic Jammer
31) Lightning Vortex
32) Lightning Vortex
33) Trap Jammer
34) Magic Jammer

Extra Deck:

 Spoiler
1) Colossal Fighter
2) Colossal Fighter
3) Colossal Fighter
4) X-Saber Urbellum
5) X-Saber Urbellum
6) X-Saber Urbellum
7) Goyo Guardian

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
-Marauding Captain
-The Warrior Returning Alive

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Comrade Swordsman of Landstar
-The Warrior Returning Alive

-Kunoichi

Face Downs:

[User]
 "Ira is safe, and so are Alexander's monsters - for Ira activates Threatening Roar.  With this, Altaria cannot declare an attack."

(I know technically I should've done that in Altaria's Standby Phase, but I was occupied at the time.  Oh, and you have to clear both player's monsters before a direct attack is possible)

[User] "Oh well, I'll just end my turn, if you haven't ye tnoticed all three of my warriors are invincible from attack 😁"

[User]
 "I most certainly have.  As the old saying goes, however, there is more than one way to obliterate your opponent's army"
 (d39)[ 27 ]
 "Alexander, may I have permission to sacrifice your monsters?"
<confirmation via PM obtained>

 "Ira will then sacrifice his teammate's Wulf and face-down monster to summon forth Green Baboon, Defender of the Forest!
He will then play 2 cards face-down and end his turn"

{table="head]1|2|3|4|5
-|-|GB|-|-
-|F|F|F|-
[/table]

GB: Green Baboon, Defender of the Forest ( 2600 /1800)
F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Nobleman of Crossout

 Deck:

 Spoiler

1. Ancient Crimson Ape
2. Bazoo the Soul Eater
3. Behemoth – the King of All Animals
4-6. Berserk Gorilla x3
7. Card Trooper
8-9. Enraged Battle Ox x2
10. Gyaku-Gire Panda
11-13. Gene-Warped Warwolf x3
14. Great Angus
15. King Tiger Wanghu
16-17. Moja x2
18-19. Pitch-Black Warwolf x2
20. Voltic Kong
21-22. Axe of Despair x2
23. Hammer Shot
24. Heavy Storm
25. Lightning Vortex
26. Mage Power
27. Scapegoat
28. Shrink
29. Smashing Ground
30-31. Wild Nature’s Release x2
32. Dark Bribe
33. Level Limit – Area A
34. Ojama Trio
35. Ring of Destruction
36. Sakuretsu Armour
37. Soul Rope
38. Solemn Judgment

 Face-Down:

 Spoiler

Pole Position
Mirror Force
Mystical Space Typhoon

 Graveyard:

 Spoiler

Fissure
Threatening Roar

 Out of Play:

 Spoiler
Empty

[User] I activate my face down Bottomless trap hole to remove that Baboon.

[User]
 (Whoops, maybe I was too hasty in doing that?)
Draw: (1d40)[ 27 ]
Reroll:  (1d40)[ 2 ]
 I place another face down and end my turn.

{table="head]1|2|3|4|5
-|-|Veh|-|-
-|-|F|F|-[/table]
Veh:   Blackwing - Vayu the emblem of honor  ( 800atk ,0def)

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

Hand:4

 Spoiler

[Dark Eruption] [Kalut the moon shadow] [Call of the hautned] [Lighting Vortex]
Facedown:3- Bottomless trap hole 4- Threating roar

[User]
 Oh, my move? Sorry.

 (d27)[ 12 ]
 I activate Lumina's effect and revive Wulf by discarding another Wulf. Lightsworn Beast, destroy Vayu!

A mighty blow of Wulf's axe cleaves the Blackwing in two.

 I Set another card and end my turn.

[User]
 3 more cards for Lumina:

 (3d26)[ 11 ][ 22 ][ 10 ](43)
 (3d26)[ 25 ][ 21 ][ 2 ](48)

{table=“head”]1|2|3|4|5
-|-| LLS | WLB |-
-|-|F|F|-[/table]

LLS: Lumina, Lightsworn Summoner (1000/ 1000 )
WLB: Wulf, Lightsworn Beast ( 2100 /300)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Zombie Master
Plaguespreader Zombie
Mezuki

Face Down: Bottomless Trap Hole

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Lyla, Lightsworn Sorceress
4.	Lyla, Lightsworn Sorceress
5.	Lumina, Lightsworn Summoner
6.	Ryko, Lightsworn Hunter
7.	Ryko, Lightsworn Hunter
8.	Jain, Lightsworn Paladin
9.	Honest
10.	Necro Gardna
11.	Zombie Master
12.	Allure of Darkness
13.	Allure of Darkness
14.	Charge of the Light Brigade
15.	Solar Recharge
16.	Solar Recharge
17.	Burial from a Different Dimension
18.	Foolish Burial
19.	Lightning Vortex
20.	Brain Control
21.	Call of the Haunted
22.	Torrential Tribute
23.	Mirror Force

 Extra Deck:

 Spoiler

Ally of Justice Catastor
Magical Android
2x Revived King Ha Des
2x Doomkaiser Dragon
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
2x Stardust Dragon
Colossal Fighter
Red Dragon Archfiend
Thought Ruler Archfiend
Mist Wurm

 Graveyard:

 Spoiler

Bottomless Trap Hole
Charge of the Light Brigade
Necro Gardna
Goblin Zombie
Goblin Zombie
Necro Gardna
Wulf, Lightsworn Beast
Mezuki
Heavy Storm
Honest

 Removed from Play:

 Spoiler

Empty

[User]
 (1d33)[ 28 ]
I'll play a face down then end my turn
{table="head]1|2|3|4|5
-|K|MC|MC|-
-|-|F|-|-[/table]
MC= Marauding Captain
K= Kunoichi
Deck:

 Spoiler
1) Jack’s Knight
2) Jack’s Knight
3) Jack’s Knight
4) Evocator Chevalier
5) Evocator Chevalier
6) Evocator Chevalier
7) Marauding Captain

8) Kunoichi
9) Rose, Warrior of Revenge
10) Rose, Warrior of Revenge
11) Rose, Warrior of Revenge
12) Ninja Grandmaster Sasuke
13) Ninja Grandmaster Sasuke
14) Ninja Grandmaster Sasuke
15) Comrade Swordsman of Landstar
16) Comrade Swordsman of Landstar
17) Tyler the Great Warrior
18) Phoenix Gearfried
19) Tyler the Great Warrior
20) Reinforcement of the Army

21) The Warrior Returning Alive
22) United We Stand
23) Mage Power
24) Mage Power
25) Axe of Despair
26) Call of the Haunted
27) Sakuretsu Armour

29) Magic Jammer
30) Lightning Vortex
31) Lightning Vortex
32) Trap Jammer
33) Magic Jammer

Extra Deck:

 Spoiler
1) Colossal Fighter
2) Colossal Fighter
3) Colossal Fighter
4) X-Saber Urbellum
5) X-Saber Urbellum
6) X-Saber Urbellum
7) Goyo Guardian

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
-Marauding Captain
-The Warrior Returning Alive

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Comrade Swordsman of Landstar
-The Warrior Returning Alive

-Kunoichi

Face Downs:
Sakuretsu Armour

[User]
 (d38)[ 38 ]
 "Ira will play one card face-down and end his turn"

{table="head]1|2|3|4|5
-|-|-|-|-
-|F|F|F|F
[/table]

F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Nobleman of Crossout

 Deck:

 Spoiler

1. Ancient Crimson Ape
2. Bazoo the Soul Eater
3. Behemoth – the King of All Animals
4-6. Berserk Gorilla x3
7. Card Trooper
8-9. Enraged Battle Ox x2
10. Gyaku-Gire Panda
11-13. Gene-Warped Warwolf x3
14. Great Angus
15. King Tiger Wanghu
16-17. Moja x2
18-19. Pitch-Black Warwolf x2
20. Voltic Kong
21-22. Axe of Despair x2
23. Hammer Shot
24. Heavy Storm
25. Lightning Vortex
26. Mage Power
27. Scapegoat
28. Shrink
29. Smashing Ground
30-31. Wild Nature’s Release x2
32. Dark Bribe
33. Level Limit – Area A
34. Ojama Trio
35. Ring of Destruction
36. Sakuretsu Armour
37. Soul Rope

 Face-Down:

 Spoiler

Pole Position
Mirror Force
Mystical Space Typhoon
Solemn Judgment

 Graveyard:

 Spoiler

Fissure
Threatening Roar

 Out of Play:

 Spoiler

Green Baboon, Defender of the Forest

[User]
 Oh my, something actually happned.
Draw: (1d40)[ 30 ]
Reroll:  (1d40)[ 17 ]
 I activate Mystical space typhoon to destroy Kail's trap card on field spot number two.  Then, I end my turn.

Stats: 6700 Life points

{table="head]1|2|3|4|5
-|-||-|-
-|-|F|F|-[/table]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

Hand:4

 Spoiler

[Dark Eruption] [Kalut the moon shadow] [Call of the hautned] [Lighting Vortex]
Facedown:3- Bottomless trap hole 4- Threating roar

Graveyard:

 Spoiler
 [Vayu emblem of honor] [Bottomless trap hole] [Mystical space typhoon}

(I removed from play that Baboon)

[User]
 Let's see what's next.
 (d23)[ 12 ]

[User]
 I activate Allure of Darkness! The dark side beckons.
 (2d22)[ 14 ][ 20 ](34)
 I will remove from play my Zombie Master. Now, please bear with me a moment as I consult with my partner.

{table=“head”]1|2|3|4|5
-|-| LLS | WLB |-
-|-|F|F|-[/table]

LLS: Lumina, Lightsworn Summoner (1000/ 1000 )
WLB: Wulf, Lightsworn Beast ( 2100 /300)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Plaguespreader Zombie
Mezuki
Solar Recharge
Call of the Haunted

Face Down: Bottomless Trap Hole, Solemn Judgment

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Lyla, Lightsworn Sorceress
4.	Lyla, Lightsworn Sorceress
5.	Lumina, Lightsworn Summoner
6.	Ryko, Lightsworn Hunter
7.	Ryko, Lightsworn Hunter
8.	Jain, Lightsworn Paladin
9.	Honest
10.	Necro Gardna
11.	Zombie Master
12.	Allure of Darkness
13.	Charge of the Light Brigade
14.	Solar Recharge
15.	Burial from a Different Dimension
16.	Foolish Burial
17.	Lightning Vortex
18.	Brain Control
19.	Torrential Tribute
20.	Mirror Force

 Extra Deck:

 Spoiler

Ally of Justice Catastor
Magical Android
2x Revived King Ha Des
2x Doomkaiser Dragon
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
2x Stardust Dragon
Colossal Fighter
Red Dragon Archfiend
Thought Ruler Archfiend
Mist Wurm

 Graveyard:

 Spoiler

Bottomless Trap Hole
Charge of the Light Brigade
Necro Gardna
Goblin Zombie
Goblin Zombie
Necro Gardna
Wulf, Lightsworn Beast
Mezuki
Heavy Storm
Honest
Allure of Darkness

 Removed from Play:

 Spoiler

Zombie Master

[User] "Bad news, Alexander; Raroy's Typhoon destroyed my Pole Position card - when this card is destroyed, the strongest monster on the Field is destroyed as well, and in this case that's Wulf.  Perhaps a rethink of strategy is in order."

[User]
 But as Pole Position had never resolved, its second effect does not apply.
 Ruling:

 If an effect is chained that destroys "Pole Position" or removes it from the field before it resolves, its effects are not applied.

 Thus my monster is safe.

[User] "Oh.  O.K, in that case, Ira will activate his face-down Mystical Space Typhoon.  Destroy the Card in Raroy's 4th Zone."

[User]
 Number four?  Eh, might as well activate it.
As the storm destroys the face down, a large roaring sound is made and defens the field.
 Threating roar means you can't attack.  Now, I suggest you end your turn so my partner may begin his.
Stats: 6700 Life points

{table="head]1|2|3|4|5
-|-||-|-
-|-|F|-|-[/table]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

Hand:4

 Spoiler

[Dark Eruption] [Kalut the moon shadow] [Call of the hautned] [Lighting Vortex]
Facedown:3- Bottomless trap hole

Graveyard:

 Spoiler
 [Vayu emblem of honor] [Bottomless trap hole] [Mystical space typhoon] [Threating roar]

[User] Well, that certainly puts a damper on our strategy. Ah well, that's fine with me. I will discard Mezuki from my hand to Special Summon my other Wulf. And I'll set a card face-down and end my turn.

[User]
 Mill 3:

 (3d20)[ 15 ][ 8 ][ 13 ](36)

Rerolls:
 (3d20)[ 18 ][ 10 ][ 10 ](38)

{table=“head”]1|2|3|4|5
-|WLB| LLS | WLB |-
-|-|F|F|F[/table]

LLS: Lumina, Lightsworn Summoner (1000/ 1000 )
WLB: Wulf, Lightsworn Beast ( 2100 /300)

 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

Plaguespreader Zombie
Solar Recharge

Face Down: Bottomless Trap Hole, Solemn Judgment, Call of the Haunted

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Lyla, Lightsworn Sorceress
4.	Lyla, Lightsworn Sorceress
5.	Lumina, Lightsworn Summoner
6.	Ryko, Lightsworn Hunter
7.	Ryko, Lightsworn Hunter
8.	Honest
9.	Necro Gardna
10.	Zombie Master
11.	Allure of Darkness
12.	Solar Recharge
13.	Foolish Burial
14.	Lightning Vortex
15.	Brain Control
16.	Torrential Tribute
17.	Mirror Force

 Extra Deck:

 Spoiler

Ally of Justice Catastor
Magical Android
2x Revived King Ha Des
2x Doomkaiser Dragon
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
2x Stardust Dragon
Colossal Fighter
Red Dragon Archfiend
Thought Ruler Archfiend
Mist Wurm

 Graveyard:

 Spoiler

Bottomless Trap Hole
Charge of the Light Brigade
Necro Gardna
Goblin Zombie
Goblin Zombie
Necro Gardna
Wulf, Lightsworn Beast
Mezuki
Heavy Storm
Honest
Allure of Darkness
Mezuki
Burial from a Different Dimension
Jain, Lightsworn Paladin
Charge of the Light Brigade

 Removed from Play:

 Spoiler

Zombie Master

[User]
 (1d32)[ 11 ]
"Well that sure took a while, but I've got nothing to do and my monsters are safe for now, so my turn ends"
{table="head]1|2|3|4|5
-|K|MC|MC|-
-|-|F|-|-[/table]
MC= Marauding Captain
K= Kunoichi
Deck:

 Spoiler
1) Jack’s Knight
2) Jack’s Knight
3) Jack’s Knight
4) Evocator Chevalier
5) Evocator Chevalier
6) Evocator Chevalier
7) Marauding Captain

8) Kunoichi
9) Rose, Warrior of Revenge
10) Rose, Warrior of Revenge

12) Ninja Grandmaster Sasuke
13) Ninja Grandmaster Sasuke
14) Ninja Grandmaster Sasuke
15) Comrade Swordsman of Landstar
16) Comrade Swordsman of Landstar
17) Tyler the Great Warrior
18) Phoenix Gearfried
19) Tyler the Great Warrior
20) Reinforcement of the Army

21) The Warrior Returning Alive
22) United We Stand
23) Mage Power
24) Mage Power
25) Axe of Despair
26) Call of the Haunted
27) Sakuretsu Armour

28) Magic Jammer
29) Lightning Vortex
30) Lightning Vortex
31) Trap Jammer
32) Magic Jammer

Extra Deck:

 Spoiler
1) Colossal Fighter
2) Colossal Fighter
3) Colossal Fighter
4) X-Saber Urbellum
5) X-Saber Urbellum
6) X-Saber Urbellum
7) Goyo Guardian

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
-Marauding Captain
-The Warrior Returning Alive

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Comrade Swordsman of Landstar
-The Warrior Returning Alive
-Rose, Warrior of Revenge
-Kunoichi

Face Downs:
Sakuretsu Armour

[User]
 (d37)[ 19 ]
 "Ira will summon Pitch-Black Warwolf in attack mode and end his turn"

{table="head]1|2|3|4|5
-|-|PBW|-|-
-|-|F|-|F
[/table]

PBW: Pitch-Black Warwolf ( 1600 /600)

F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Nobleman of Crossout

 Deck:

 Spoiler

1. Ancient Crimson Ape
2. Bazoo the Soul Eater
3. Behemoth – the King of All Animals
4-6. Berserk Gorilla x3
7. Card Trooper
8-9. Enraged Battle Ox x2
10. Gyaku-Gire Panda
11-13. Gene-Warped Warwolf x3
14. Great Angus
15. King Tiger Wanghu
16-17. Moja x2
18. Pitch-Black Warwolf
19. Voltic Kong
20-21. Axe of Despair x2
22. Hammer Shot
23. Heavy Storm
24. Lightning Vortex
25. Mage Power
26. Scapegoat
27. Shrink
28. Smashing Ground
29-30. Wild Nature’s Release x2
31. Dark Bribe
32. Level Limit – Area A
33. Ojama Trio
34. Ring of Destruction
35. Sakuretsu Armour
36. Soul Rope

 Face-Down:

 Spoiler

Mirror Force
Solemn Judgment

 Graveyard:

 Spoiler

Fissure
Threatening Roar
Pole Position
Mystical Space Typhoon

 Out of Play:

 Spoiler

Green Baboon, Defender of the Forest

[User]
 Mr. Conquest, It appears more then half your deck is gone.  Spending all your resources and accomplishing nothing is not very good military policy.
Draw:  (1d40)[ 12 ]
Reroll:  (1d40)[ 3 ]   (1d40)[ 4 ]   (1d40)[ 14 ]
 From my hand, I summon my   Blackwing, Shura the blue flame!   Now I end my turn.

{table="head]1|2|3|4|5
-|-|SBF|-|-
-|-|F|-|-[/table]
SBF:  Blackwing, Shura the blue flame  ( 1800 atk/1200def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Fane the steel chain
[7]B-wing Gale the whirlwind
[8-10]Blackwing Kalut the Moon shadowx3
[11]Blackwing Mistral the silver shield
[12-13]Blackwing Shura the blue flamex2
[14]Blackwing Sirocco the dawn
[15-16]Blackwing Vayu the emblem of honorx2
[17]Breaker the magical warrior
[18-19]D.D crowx2
[20]Raiza the storm monarch
[21]Dark armed dragon

[21]Lighting vortex
[22-23]Black whirlwindx2
[24]Heavy storm
[25-26]Allure of darknessx2
[27-28]Dark eruptionx2
[29]Brain control
[30]Mystical space typhoon

[31]Call of the haunted
[32-33]Icarus attackx2
[34]Torriental tribute
[35]Phoenix wing wind blast
[36-37]Bottomless trap holex2
[38-39]Threatening roarx2
[40] Blackwing Fane the steel chain

ExtraDeck:
X3Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X1 iron chain dragon
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X2 Thought ruler archfiend

Hand:4

 Spoiler

[Dark Eruption] [Kalut the moon shadow] [Call of the hautned] [Lighting Vortex]
Facedown:3- Bottomless trap hole

Graveyard:

 Spoiler
 [Vayu emblem of honor] [Bottomless trap hole] [Mystical space typhoon] [Threating roar]

[User]
 Accomplishing nothing? My, my, aren't you shortsighted. Have you not noticed the accumulation of monsters in my Graveyard, ready to summon? A good general thinks in the long term. Now, you shall see what I mean.
 (d17)[ 12 ](12)
 First, I remove from play Mezuki in my Graveyard to Special Summon Goblin Zombie. Next, I Normal Summon Plaguespreader Zombie, and tune him with Goblin Zombie.

The trumpets of the tempest sound to herald the coming victory! Synchro summon, Brionac, Dragon of the Ice Barrier!

With Goblin Zombie's effect, I shall add Zombie Master from my Deck to my hand. Then, I activate Brionac's effect, discarding my hand to force  Kunoichi, Shura, and one Marauding Captain into retreat.

I will remove my other Mezuki from my Graveyard to Special Summon Plaguespreader Zombie, and tune him with Lumina.

The trumpets of light and darkness sound your death knell! Synchro Summon, Goyo Guardian!

Next, I activate Call of the Haunted, to Special Summon Zombie Master from my Graveyard.

It is finished! Zombie Master, take out Marauding Captain! Lightsworns and Synchros, destroy the remainder of the enemy's Life Points!

That will be a total of 9900 damage. Response?

{table=“head”]1|2|3|4|5
BDIB|WLB|GG| WLB |ZM
-|-|F|F|COTH[/table]

BDIB: Brionac, Dragon of the Ice Barrier ( 2300 /1400)
WLB: Wulf, Lightsworn Beast ( 2100 /300)
GG: Goyo Guardian ( 2800 /2000)
WLB: Wulf, Lightsworn Beast ( 2100 /300)
ZM: Zombie Master ( 1800 /0)

 Life Points:  8000

 Spoiler

 Hand:  0

 Spoiler

Face Down: Bottomless Trap Hole, Solemn Judgment, Call of the Haunted

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Lyla, Lightsworn Sorceress
4.	Lyla, Lightsworn Sorceress
5.	Lumina, Lightsworn Summoner
6.	Ryko, Lightsworn Hunter
7.	Ryko, Lightsworn Hunter
8.	Honest
9.	Necro Gardna
10.	Allure of Darkness
11.	Foolish Burial
12.	Lightning Vortex
13.	Brain Control
14.	Torrential Tribute
15.	Mirror Force

 Extra Deck:

 Spoiler

Ally of Justice Catastor
Magical Android
2x Revived King Ha Des
2x Doomkaiser Dragon
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
2x Stardust Dragon
Colossal Fighter
Red Dragon Archfiend
Thought Ruler Archfiend
Mist Wurm

 Graveyard:

 Spoiler

Bottomless Trap Hole
Charge of the Light Brigade
Necro Gardna
Goblin Zombie
Necro Gardna
Heavy Storm
Honest
Allure of Darkness
Burial from a Different Dimension
Jain, Lightsworn Paladin
Charge of the Light Brigade
Goblin Zombie
Solar Recharge
Solar Recharge
Zombie Master
Lumina, Lightsworn Summoner

 Removed from Play:

 Spoiler

Zombie Master
Mezuki
Mezuki
Plaguespreader Zombie

[User] Woah woah woah, woah.  Alright.  When you summon that Ice dragon, I activate my face down bottomless trap hole.  And since our cards are still on the field, you can't attack.  Also, is that thing even Trading Card Game legal yet?

[User]
 Why, yes it is. It was just released last week. Have you not heard?
Anyway, I activate Solemn Judgment. It won't be that easy to stop this onslaught.

[User] "Wait just a moment, I'll see if I can enjeneer a response after a quick conference with my partner"

[User]
 Well, after short deliberation, we know we've lost, but let's go down fighting.
 As Alexander's monsters charge, the Marauding Captain remaining runs to meet them, letting himself be surrounded and trying to fight them off, but after about 20 seconds he is overwhelmed and the duel ends.
 However, when the smoke clears, Altaria and Raroy are nowhere to be seen.
 Good Game 😁
... Did I mention the wall explodes at some point in this?

[User]
 Originally Posted by Altaria87
 ... Did I mention the wall explodes at some point in this?

Sorry, I decided to remove the explosive charges.
Anyway, good game.  Although I have to say, for an embodiment of Wrath, Ira was playing pretty defensively today.  May have had something to do with the fact that he only drew 2 monsters, but who cares?

[User]
 Originally Posted by KazilDarkeye
 Sorry, I decided to remove the explosive charges.

Oh well, NINJA VANISH!

[User]
 Originally Posted by KazilDarkeye
 Sorry, I decided to remove the explosive charges.
Anyway, good game.  Although I have to say, for an embodiment of Wrath, Ira was playing pretty defensively today.  May have had something to do with the fact that he only drew 2 monsters, but who cares?

Well, looking at your Deck, it does seem like you have a large proportion of defensive cards. Perhaps you can focus more on offense and speed, or perhaps the Deck works best this way. I don't know how Beast decks should ideally work.


[User]
 As you walk into the stadium you hear a cheesy hevay metal song in the background, something to do with fire and darkness and flames and stuff, but you also see Altaria dressed in cumbersome looking silver armour with two horns on the helmet.
 "About the getup, my Deity decided I'm not giving him enough honour in my duels... I hope he's not offended by my OTT-ness"
[Note: I'm gonna be testing out the second rolling method in this duel, just to save a lot of renumbering]
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Deck:

 Spoiler
1.	Luster Dragon
2.	Luster Dragon
3.	Luster Dragon
4.	Spear Dragon
5.	Red-Eyes Wyvern
6.	Red-Eyes Wyvern
7.	Blue-Eyes White Dragon
8.	Blue Eyes White Dragon
9.	White Stone of Legend
10.	White Stone of Legend
11.	White Stone of Legend
12.	Blue-Eyes White Dragon
13.	Troop Dragon
14.	Troop Dragon
15.	Decoy Dragon
16.	Decoy Dragon
17.	Light and Darkness Dragon
18.	Red-Eyes Darkness Metal Dragon
19.	Red-Eyes Darkness Metal Dragon
20.	Blizzard Dragon
21.	Blizzard Dragon
22.	Tyrant Dragon
23.	Lord of D.
24.	Lord of D.
25.	Divine Dragon Ragnarok
26.	Divine Dragon Ragnarok
27.	King of the Swamp
28.	King of the Swamp
29.	Future Fusion
30.	Dragon’s Mirror
31.	Dragon’s Mirror
32.	Dragon’s Mirror
33.	Polymerization
34.	Polymerization
35.	Polymerization
36.	Lightning Votex
37.	De-Fusion
38.	De-Fusion
39.	Heavy Storm
40.	Smashing Ground
41.	Swords of Revealing Light
42.	Mirror Force
43.	Call of the Haunted
44.	Mystical Space Typhoon
45.	Dimension Fusion
46.	Dimension Fusion

Extra Deck:

 Spoiler
1.	Five-Headed Dragon
2.	Five-Headed Dragon
3.	Five-Headed Dragon
4.	Blue Eyes Ultimate Dragon
5.	Blue Eyes Ultimate Dragon
6.	Blue Eyes Ultimate Dragon
7.	King Dragun
8.	King Dragun
9.	King Dragun
10.	Dragon Master Knight
11.	Dragon Master Knight

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-
Face Downs:

[User]
 "Create Water"
A stream of water from Altaria's hand pushes the dice forward as he draws:
 (1d20)[ 17 ]
 (5d46)[ 6 ][ 15 ][ 2 ][ 3 ][ 17 ](43)
 (3d46)[ 16 ][ 24 ][ 6 ](46)
"I'll go first if I win initiative"
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Deck:

 Spoiler
1.	Luster Dragon
2.	Luster Dragon [X]
3.	Luster Dragon [X]
4.	Spear Dragon
5.	Red-Eyes Wyvern
6.	Red-Eyes Wyvern [X]
7.	Blue-Eyes White Dragon
8.	Blue Eyes White Dragon
9.	White Stone of Legend
10.	White Stone of Legend
11.	White Stone of Legend
12.	Blue-Eyes White Dragon
13.	Troop Dragon
14.	Troop Dragon
15.	Decoy Dragon [X]
16.	Decoy Dragon
17.	Light and Darkness Dragon [X]
18.	Red-Eyes Darkness Metal Dragon
19.	Red-Eyes Darkness Metal Dragon
20.	Blizzard Dragon
21.	Blizzard Dragon
22.	Tyrant Dragon
23.	Lord of D.
24.	Lord of D.
25.	Divine Dragon Ragnarok
26.	Divine Dragon Ragnarok
27.	King of the Swamp
28.	King of the Swamp
29.	Future Fusion
30.	Dragon’s Mirror
31.	Dragon’s Mirror
32.	Dragon’s Mirror
33.	Polymerization
34.	Polymerization
35.	Polymerization
36.	Lightning Votex
37.	De-Fusion
38.	De-Fusion
39.	Heavy Storm
40.	Smashing Ground
41.	Swords of Revealing Light
42.	Mirror Force
43.	Call of the Haunted
44.	Mystical Space Typhoon
45.	Dimension Fusion
46.	Dimension Fusion

Extra Deck:

 Spoiler
1.	Five-Headed Dragon
2.	Five-Headed Dragon
3.	Five-Headed Dragon
4.	Blue Eyes Ultimate Dragon
5.	Blue Eyes Ultimate Dragon
6.	Blue Eyes Ultimate Dragon
7.	King Dragun
8.	King Dragun
9.	King Dragun
10.	Dragon Master Knight
11.	Dragon Master Knight

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Red-Eyes Wyvern
-Decoy Dragon
-Luster Dragon
-Luster Dragon
-Light and Darkness Dragon
Face Downs:

[User]
 Blue Ghost appears, dressed in his customary hooded blue robe.
 I am glad to hear that you are considering your deity. However, there are many secrets on this earth that even the gods do not know. Perhaps in this duel we can glimpse some of them...

 Cheat...  Just joking.  😁
  Mage Hand.
 (d20)[ 6 ]
 (5d41)[ 12 ][ 31 ][ 20 ][ 13 ][ 28 ](104)
 (3d41)[ 6 ][ 33 ][ 16 ](55)

[User]
 As Altaria draws his card, the music changes to a rock song that seems to involve a father tucking in his son while talking about a Sandman.
"It mentions dragons..."
 (1d46)[ 30 ]
 Reroll:  (2d46)[ 37 ][ 1 ](38)
I summon  Luster Dragon  in Attack Mode!
A sapphire dragon appears on the field, casting lustrous rays around the arena.
I end my turn
{table="head]1|2|3|4|5
-|LS|-|-|-
-|-|-|-|-[/table]
LS= Luster Dragon, ATK=1900
Deck:

 Spoiler
1.	Luster Dragon
2.	Luster Dragon [X]
3.	Luster Dragon [X]
4.	Spear Dragon
5.	Red-Eyes Wyvern
6.	Red-Eyes Wyvern [X]
7.	Blue-Eyes White Dragon
8.	Blue Eyes White Dragon
9.	White Stone of Legend
10.	White Stone of Legend
11.	White Stone of Legend
12.	Blue-Eyes White Dragon
13.	Troop Dragon
14.	Troop Dragon
15.	Decoy Dragon [X]
16.	Decoy Dragon
17.	Light and Darkness Dragon [X]
18.	Red-Eyes Darkness Metal Dragon
19.	Red-Eyes Darkness Metal Dragon
20.	Blizzard Dragon
21.	Blizzard Dragon
22.	Tyrant Dragon
23.	Lord of D.
24.	Lord of D.
25.	Divine Dragon Ragnarok
26.	Divine Dragon Ragnarok
27.	King of the Swamp
28.	King of the Swamp
29.	Future Fusion
30.	Dragon’s Mirror [X]
31.	Dragon’s Mirror
32.	Dragon’s Mirror
33.	Polymerization
34.	Polymerization
35.	Polymerization
36.	Lightning Votex
37.	De-Fusion
38.	De-Fusion
39.	Heavy Storm
40.	Smashing Ground
41.	Swords of Revealing Light
42.	Mirror Force
43.	Call of the Haunted
44.	Mystical Space Typhoon
45.	Dimension Fusion
46.	Dimension Fusion

Extra Deck:

 Spoiler
1.	Five-Headed Dragon
2.	Five-Headed Dragon
3.	Five-Headed Dragon
4.	Blue Eyes Ultimate Dragon
5.	Blue Eyes Ultimate Dragon
6.	Blue Eyes Ultimate Dragon
7.	King Dragun
8.	King Dragun
9.	King Dragun
10.	Dragon Master Knight
11.	Dragon Master Knight

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Red-Eyes Wyvern
-Decoy Dragon
-Luster Dragon
-Light and Darkness Dragon
-Dragon's Mirror
Face Downs:

[User]
 Quite impressive. Now, let's see what I can do.
 (d36)[ 20 ]
 Not much, it seems. I Set a monster and another card, and end my turn.

{table=“head”]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Heavy Storm
Earthbound Revival
Jester Confit
Double Summon

Face Down: Sangan, Fires of Doomsday

 Deck:

 Spoiler

1.	Earthbound Immortal Aslla Piscu
2.	Earthbound Immortal Uru
3.	Earthbound Immortal Ccapac Apu
4.	Earthbound Immortal Chacu Challhua
5.	Earthbound Immortal Cusillu
6.	Hardened Armed Dragon
7.	Hardened Armed Dragon
8.	Hardened Armed Dragon
9.	Giant Rat
10.	Giant Rat
11.	Dandylion
12.	Jester Confit
13.	Jester Confit
14.	Cyber Dragon
15.	Mausoleum of the Emperor
16.	Mausoleum of the Emperor
17.	Terraforming
18.	Earthbound Revival
19.	Earthbound Whirlwind
20.	Double Summon
21.	Cold Wave
22.	Allure of Darkness
23.	Allure of Darkness
24.	Fires of Doomsday
25.	Monster Gate
26.	Brain Control
27.	Lightning Vortex
28.	Call of the Haunted
29.	Earthbound Wave
30.	Earthbound Wave
31.	Phoenix Wing Wind Blast
32.	Phoenix Wing Wind Blast
33.	Revival of the Immortals
34.	Mirror Force
35.	Torrential Tribute

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 (1d46)[ 19 ]
 Rerolls:  (2d46)[ 23 ][ 35 ](58)
First of all, I'll remove from play Luster Dragon to summon one of the mightiest Dragons-  Red-Eyes Darkness Metal Dragon !
 A huge metallic black dragon appears in triumph.
I'l then use his ability to summon another Luster Dragon from my hand.
 Another Sapphire Dragon appears.
And finally I'll Normal Summon  Red-Eyes Wyvern .
 A smaller black dragon flies onto the field.

 Now, Red-eyes Wyvern, incinerate his face-down. Molten Fireball!
 A blast of fire destroys your face down (hopefully)
And Luster Dragon and Red-Eyes Darkness Metal Dragon, attack Blue Ghost Directly!
 A blast a sapphire flame, followed by another huge fireball smash into Blue Ghost.

 And if that all goes well, my turn ends.
{table="head]1|2|3|4|5
-|LS|RED|REW|-
-|-|-|-|-[/table]
LS= Luster Dragon, ATK=1900
RED= Red-Eyes Darkness Metal Dragon, ATK=2800
REW= Red-Eyes Wyvern, ATK=1800
Deck:

 Spoiler
1.	Luster Dragon
2.	Luster Dragon [X]
3.	Luster Dragon [X]
4.	Spear Dragon
5.	Red-Eyes Wyvern
6.	Red-Eyes Wyvern [X]
7.	Blue-Eyes White Dragon
8.	Blue Eyes White Dragon
9.	White Stone of Legend
10.	White Stone of Legend
11.	White Stone of Legend
12.	Blue-Eyes White Dragon
13.	Troop Dragon
14.	Troop Dragon
15.	Decoy Dragon [X]
16.	Decoy Dragon
17.	Light and Darkness Dragon [X]
18.	Red-Eyes Darkness Metal Dragon
19.	Red-Eyes Darkness Metal Dragon [X]
20.	Blizzard Dragon
21.	Blizzard Dragon
22.	Tyrant Dragon
23.	Lord of D.
24.	Lord of D.
25.	Divine Dragon Ragnarok
26.	Divine Dragon Ragnarok
27.	King of the Swamp
28.	King of the Swamp
29.	Future Fusion
30.	Dragon’s Mirror [X]
31.	Dragon’s Mirror
32.	Dragon’s Mirror
33.	Polymerization
34.	Polymerization
35.	Polymerization
36.	Lightning Votex
37.	De-Fusion
38.	De-Fusion
39.	Heavy Storm
40.	Smashing Ground
41.	Swords of Revealing Light
42.	Mirror Force
43.	Call of the Haunted
44.	Mystical Space Typhoon
45.	Dimension Fusion
46.	Dimension Fusion

Extra Deck:

 Spoiler
1.	Five-Headed Dragon
2.	Five-Headed Dragon
3.	Five-Headed Dragon
4.	Blue Eyes Ultimate Dragon
5.	Blue Eyes Ultimate Dragon
6.	Blue Eyes Ultimate Dragon
7.	King Dragun
8.	King Dragun
9.	King Dragun
10.	Dragon Master Knight
11.	Dragon Master Knight

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
-Luster Dragon

Hand- 3

 Spoiler

-Decoy Dragon

-Light and Darkness Dragon
-Dragon's Mirror

Face Downs:

[User]
 You destroyed my Sangan, so I will add Giant Rat to my hand. I activate Fires of Doomsday to absorb the remainder of your attacks.

Two ghostly flames rise up, but are consumed by the blasts from the two dragons.

 Ugh, I can see why they call them Hopeless Dragons... My draw. It better be good.
 (d34)[ 16 ]
 I activate Terraforming to add Mausoleum of the Emperor to my hand. I Special Summon Jester Confit to defend me, and I'll Set another monster face-down and end my turn.

{table=“head”]1|2|3|4|5
JC|F|-|-|-
-|-|-|-|-[/table]

JC: Jester Confit (0/ 0 )

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Heavy Storm
Earthbound Revival
Double Summon
Mausoleum of the Emperor

Face Down: Giant Rat

 Deck:

 Spoiler

1.	Earthbound Immortal Aslla Piscu
2.	Earthbound Immortal Uru
3.	Earthbound Immortal Ccapac Apu
4.	Earthbound Immortal Chacu Challhua
5.	Earthbound Immortal Cusillu
6.	Hardened Armed Dragon
7.	Hardened Armed Dragon
8.	Hardened Armed Dragon
9.	Giant Rat
10.	Dandylion
11.	Jester Confit
12.	Jester Confit
13.	Cyber Dragon
14.	Mausoleum of the Emperor
15.	Earthbound Revival
16.	Earthbound Whirlwind
17.	Double Summon
18.	Cold Wave
19.	Allure of Darkness
20.	Allure of Darkness
21.	Fires of Doomsday
22.	Monster Gate
23.	Brain Control
24.	Lightning Vortex
25.	Call of the Haunted
26.	Earthbound Wave
27.	Earthbound Wave
28.	Phoenix Wing Wind Blast
29.	Phoenix Wing Wind Blast
30.	Revival of the Immortals
31.	Mirror Force
32.	Torrential Tribute

 Extra Deck:
 Graveyard:

 Spoiler

Sangan
Fires of Doomsday
Terraforming

 Removed from Play:

 Spoiler

Empty

[User]
 (1d46)[ 10 ]
 Rerolls:  (2d46)[ 29 ][ 3 ](32)
 We're no strangers to love...
"Ok, how did that get on the playlist, someone, give me the controls!"
Now, I sacrifice both my weaker dragons to call forth the mighty paragon of balance, the  Light and Darkness Dragon !
Now, Red-Eyes Darkness Metal Dragon will destroy your Confit (which, if I'm not wrong, hsould be in attack position due to being special summoned).
 Yet another fireball demolishes your clown.
Now, Light and Darkness Dragon, destroy his face-down, Aurora beam!
 A multicoloured beam destroys the face-down.
And if it's a Giant Rat like it probably is, my Dragon negates its effect.
{table="head]1|2|3|4|5
-|-|RED|L&DD|-
-|-|-|-|-[/table]
RED= Red-Eyes Darkness Metal Dragon, ATK=2800
L&DD= Light and Darkness Dragon, ATK=2800 (Probably 2300 by the turn's end)
Deck:

 Spoiler
1.	Luster Dragon
2.	Luster Dragon [X]
3.	Luster Dragon [X]
4.	Spear Dragon
5.	Red-Eyes Wyvern
6.	Red-Eyes Wyvern [X]
7.	Blue-Eyes White Dragon
8.	Blue Eyes White Dragon
9.	White Stone of Legend
10.	White Stone of Legend [X]
11.	White Stone of Legend
12.	Blue-Eyes White Dragon
13.	Troop Dragon
14.	Troop Dragon
15.	Decoy Dragon [X]
16.	Decoy Dragon
17.	Light and Darkness Dragon [X]
18.	Red-Eyes Darkness Metal Dragon
19.	Red-Eyes Darkness Metal Dragon [X]
20.	Blizzard Dragon
21.	Blizzard Dragon
22.	Tyrant Dragon
23.	Lord of D.
24.	Lord of D.
25.	Divine Dragon Ragnarok
26.	Divine Dragon Ragnarok
27.	King of the Swamp
28.	King of the Swamp
29.	Future Fusion
30.	Dragon’s Mirror [X]
31.	Dragon’s Mirror
32.	Dragon’s Mirror
33.	Polymerization
34.	Polymerization
35.	Polymerization
36.	Lightning Votex
37.	De-Fusion
38.	De-Fusion
39.	Heavy Storm
40.	Smashing Ground
41.	Swords of Revealing Light
42.	Mirror Force
43.	Call of the Haunted
44.	Mystical Space Typhoon
45.	Dimension Fusion
46.	Dimension Fusion

Extra Deck:

 Spoiler
1.	Five-Headed Dragon
2.	Five-Headed Dragon
3.	Five-Headed Dragon
4.	Blue Eyes Ultimate Dragon
5.	Blue Eyes Ultimate Dragon
6.	Blue Eyes Ultimate Dragon
7.	King Dragun
8.	King Dragun
9.	King Dragun
10.	Dragon Master Knight
11.	Dragon Master Knight

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
-Red-Eyes Wyvern
-Luster Dragon

Removed from Play:
 Spoiler
-Luster Dragon

Hand- 3

 Spoiler

-Decoy Dragon
-White Stone of Legend

-Dragon's Mirror

Face Downs:

[User]
 Well, I must say, you've really got me good this time.
 (d32)[ 27 ]
 I Set a card and end my turn.

{table=“head”]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points:  5200

 Spoiler

 Hand:  5

 Spoiler

Heavy Storm
Earthbound Revival
Double Summon
Mausoleum of the Emperor
Earthbound Wave

Face Down: Earthbound Wave

 Deck:

 Spoiler

1.	Earthbound Immortal Aslla Piscu
2.	Earthbound Immortal Uru
3.	Earthbound Immortal Ccapac Apu
4.	Earthbound Immortal Chacu Challhua
5.	Earthbound Immortal Cusillu
6.	Hardened Armed Dragon
7.	Hardened Armed Dragon
8.	Hardened Armed Dragon
9.	Giant Rat
10.	Dandylion
11.	Jester Confit
12.	Jester Confit
13.	Cyber Dragon
14.	Mausoleum of the Emperor
15.	Earthbound Revival
16.	Earthbound Whirlwind
17.	Double Summon
18.	Cold Wave
19.	Allure of Darkness
20.	Allure of Darkness
21.	Fires of Doomsday
22.	Monster Gate
23.	Brain Control
24.	Lightning Vortex
25.	Call of the Haunted
26.	Earthbound Wave
27.	Phoenix Wing Wind Blast
28.	Phoenix Wing Wind Blast
29.	Revival of the Immortals
30.	Mirror Force
31.	Torrential Tribute

 Extra Deck:
 Graveyard:

 Spoiler

Sangan
Fires of Doomsday
Terraforming
Jester Confit
Giant Rat

 Removed from Play:

 Spoiler

Empty

[User]
 (1d46)[ 21 ]
 (2d46)[ 7 ][ 36 ](43)
Meanwhile Altaria presses a button on a controller and the music turns off.
"Ahh, much better.
 And that's the beauty of this Blue Ghost, all I need to give up is using my own spells and effects and I've effectivly deadlocked you."
 Now then, I summon  Blizzard Dragon .
 A blue dragon with wings on it's arms appears.
 Now my three servants of Bahamut, attack Blue Ghost directly!
A fireball, a beam of light and dark and a beam of ice all fly into Blue Ghost.
 And I do believe that's all of your Life Points Gone.
{table="head]1|2|3|4|5
-|BD|RED|L&DD|-
-|-|-|-|-[/table]
RED= Red-Eyes Darkness Metal Dragon, ATK=2800
L&DD= Light and Darkness Dragon, ATK=2300
BD= Blizzard Dragon, ATK=1800
Deck:

 Spoiler
1.	Luster Dragon
2.	Luster Dragon [X]
3.	Luster Dragon [X]
4.	Spear Dragon
5.	Red-Eyes Wyvern
6.	Red-Eyes Wyvern [X]
7.	Blue-Eyes White Dragon
8.	Blue Eyes White Dragon
9.	White Stone of Legend
10.	White Stone of Legend [X]
11.	White Stone of Legend
12.	Blue-Eyes White Dragon
13.	Troop Dragon
14.	Troop Dragon
15.	Decoy Dragon [X]
16.	Decoy Dragon
17.	Light and Darkness Dragon [X]
18.	Red-Eyes Darkness Metal Dragon
19.	Red-Eyes Darkness Metal Dragon [X]
20.	Blizzard Dragon
21.	Blizzard Dragon [X]
22.	Tyrant Dragon
23.	Lord of D.
24.	Lord of D.
25.	Divine Dragon Ragnarok
26.	Divine Dragon Ragnarok
27.	King of the Swamp
28.	King of the Swamp
29.	Future Fusion
30.	Dragon’s Mirror [X]
31.	Dragon’s Mirror
32.	Dragon’s Mirror
33.	Polymerization
34.	Polymerization
35.	Polymerization
36.	Lightning Votex
37.	De-Fusion
38.	De-Fusion
39.	Heavy Storm
40.	Smashing Ground
41.	Swords of Revealing Light
42.	Mirror Force
43.	Call of the Haunted
44.	Mystical Space Typhoon
45.	Dimension Fusion
46.	Dimension Fusion

Extra Deck:

 Spoiler
1.	Five-Headed Dragon
2.	Five-Headed Dragon
3.	Five-Headed Dragon
4.	Blue Eyes Ultimate Dragon
5.	Blue Eyes Ultimate Dragon
6.	Blue Eyes Ultimate Dragon
7.	King Dragun
8.	King Dragun
9.	King Dragun
10.	Dragon Master Knight
11.	Dragon Master Knight

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
-Red-Eyes Wyvern
-Luster Dragon

Removed from Play:
 Spoiler
-Luster Dragon

Hand- 3

 Spoiler

-Decoy Dragon
-White Stone of Legend

-Dragon's Mirror

Face Downs:

[User] And indeed it is. Very impressive, Altaria. A win well deserved.

[User]
 "Indeed, good game." Says Altaria as he goes to shake hands.
He then turns his head to the sky, "Happy now, Bahamut?"
Then as the two duelists leave the Arena he says "So you were saying there were secrets my deity did not know?"

[User]
 Oh, never mind about those secrets. Some secrets are not meant to be pried into.
Well, I did not know you were a Bahamut worshipper. Bahamut is, in my opinion, one of the greatest of the deities, but I serve a power higher than the gods. Some say it is an overdeity, others say it's but an abstract principle, but it does not matter. My loyalty lies to Good alone.


[User]
 Soul Society 12:03 am

Even though time flowed the same whether you're in the living world or Soul Society, rumors and news seemed to spread faster in the realm of Shinigami. It's only been a few hours since some lackey from Squad 4 had reached Isamu and exchanged with her the latest gossip that some idiot reporter of the Seireitei news faculty of Squad 9 was overstaying his visit to the living world; a few mugs of alcohol later the reporter became his own news as the Shinigami sent to recover him only recovered his corpse; even more booze later—noontime, maybe—Soul Society was in a panic as someone had once again broken the barrier that surrounded the Gotei 13, and this time there was no reason to believe it was the work of the substitute Shinigami, Kurosaki Ichigo.

Whatever the case was, the intrusion was made over the southwest section, home to the infamous Squad 11. That was all the rowdy, drunken sword-fighters needed to know before stammering out of their dojos and housing locations. Isamu, a seated officer of Squad 11, waited patiently for the rest to unclog themselves from the streets and doorways before gracefully bouncing her curvaceous form behind them—hardly not drunk enough for her own tastes.

As the buxom officer made her way down the nearest street with her lackeys all around, she noticed a figure amongst them. At first it was easy to glance over his normal black kosode and hakama; however, as he turned his head enough to only give her a glimpse of his eye, Isamu recognized the very unremarkable eyes and overly undistinguishable visage. It had only been three days since the voluptuous woman had killed such a face before, so she still remembered the nameless Shinigami from before. Why and how he was in Soul Society were the last questions on the fight-first-care-about-it-later officer's mind as the rest of Squad 11 passed by the anonymous Shinigami.

 Spoiler

Reddish Roofs: 15 feet jump to get on
Blueish Roofs: 25 feet jump to get on
Long, Reddish Strips: 5 feet thick walls, 10 feet high. 20 DC to bullrush through
A: Anonimasu
I: Isamu
F: Fodder (1st level newbies you can order around or let them run out of the map in 1-2 rounds)

[User]
 Isamu Ichihara

As the bodacious body Isamu barreled through the uniform buildings of the center of the Soul Society all her mind thought about was the events that were heralded by such events. The infiltrators led by the substitute Shinigami and after that the invasion of the Bount. She hadn't been strong enough before. She was now looking forward to meeting the newest invader with explosive force.

 " Oh... "  Was all she managed with a sneer at whoever this was. She had forgotten his name.  " Thingy-something. "  She attempted with a lifted eyebrow.  " Something-something? "  Her second attempt was even worse than the first if such a thing were possible. She seemed oblivious to the fact that he should be dead (or is it a she?).  " I don't know how you got into the Seireitei but I'm going to end you... "  She blinked for a moment as she clasped her lithe hand around her Zanpakutou.  " ... Again. "

It was with a single long drag she drew her Zanpakutō and intoned the words.  " Sing, Hachidori. "  As the tip cleared the sheath a flash of bright white light filled the eyes of onlookers followed by a sonic boom. Dust and other unrestrained objects flew away from her as the backwash of her released spirit energy cascaded outward. As deafness retreated from the ears surrounding her the first thing they heard was the murderous beating of Hachidori's blade, of Hachidori's wing. It was with a flourish to the side that another backwash was felt instead of seen, it was with this flourish that Hachidori grew louder and more murderous.  " Try and provide me with some damn sport, "  she spat the words as she assumed a stance.

 OOC:

 Spoiler
 Hit points:  168
 Armour Class:  27
 Spirit Power:  59
 Shunpo:  2460/2460 ft. (80 ft.)
 Ongoing Effects:  Shikai (Encounter)

 Free Action:  Draw sword
 Move Action:  Release Shikai
 Standard Action:  Activate Sound Blade

 Initiative:   (1d20+5)[ 13 ]

[User]
 Anonimasu

The entire street of nameless and unseated Death Gods turned around and plugged their ears with their meaty fingers as if they were all synchronized to loud, explosive beat of Hachidori's release. Anonimasu, however, did not turn around instantly; instead, he shifted his head just far enough so he could keep his eye firmly locked on the figure of Isamu and her vibrating Zanpakutō.  "Ah...So we meet again...Hachidori"  His slow but meticulous speech pattern had not changed during the short period of time since his defeat a few days before.  "Still...together, I see. Let's not...delay the inevitable; the both of you are...exactly what I've been looking for."

After he finished drawn out words, the ordinary yet strange Shinigami turned fully to face the woman who had slain him so easily before. Once he finished his turn, it was easy to tell that his own Zanpakutō was already drawn, but unlike the released state of Hachidori, Anonimasu's sword was very still. At least it was still before a flick of his wrist and a lash of his arm brought up a cloud of dirt and rain of blood. The unknowing bystanders beside him were caught unaware as a blur of steel flew past them leaving them large, gaping wounds across their chests.

 "Don't worry...this won't be like...last time."
 OOC:

 Spoiler

 Hit points:  200/200
 Armour Class:  30
 Shunpo:  320/320 (50)
 Ongoing Effects:  Shikai (Encounter)

 Initiative:   (1d20+7)[ 17 ]

Full Round Action:
 Attack the Fodder!
Whirlwind Attack at all the F's within 30 feet.

Attack 1: (1d20+19)[ 30 ]
Damage 1: (2d8+14)[ 28 ]

Attack 2: (1d20+19)[ 24 ]
Damage 2: (2d8+14)[ 24 ]

Attack 3: (1d20+19)[ 27 ]
Damage 3: (2d8+14)[ 26 ]

Attack 4: (1d20+19)[ 27 ]
Damage 4: (2d8+14)[ 26 ]

Attack 5: (1d20+19)[ 38 ]
Damage 5: (2d8+14)[ 18 ]

Attack 6: (1d20+19)[ 37 ]
Damage 6: (2d8+14)[ 25 ]

Attack 7: (1d20+19)[ 35 ]
Damage 7: (2d8+14)[ 19 ]

Attack 8: (1d20+19)[ 26 ]
Damage 8: (2d8+14)[ 23 ]

[User]
 Anonimasu

A splatter of blood splashed against the cheek of the unremarkable intruder, and with a single hand the Shinigami wiped the blood away with a stoic expression still plastered to his face.  "See? None of them are...like you. Fragile and weak are not what I'm...looking for."  Anonimasu brought his amorphous, double-edged sword in front of him and pointed it towards the well-endowed officer; this time, however, both of his hands were locked around the well-worn hilt of his weapon.  "Hopefully...for Hachidori's sake, you have improved also."

His body disappeared in a blur only to reappear ten yards away from the pony-tail wearing woman with his blade held over his head; the weapon itself stood several stories into the air, but Anonimasu showed no sign of struggle as he brought it down upon Isamu. Luckily for her, the entire force of the slash was not directed to cleave her in two, but it was all placed squarely upon her beloved Zanpakutō.

 OOC:

 Spoiler

 Hit points:  200/200
 Armour Class:  30
 Shunpo:  295/320 (50)
 Ongoing Effects:  Shikai (Encounter)

 Swift Action
 Shunpo!
25 feet to (J,11)

 Full Round Action:
 Attack Numero Uno!
Disarm
Attack Roll:  (1d20+30)[ 38 ]


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a fairly spacious, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, two torches are already lit and resting in brackets, one by each of the doors.

Map:
 Spoiler
{table]|A_|B_|C_|D_
1|||||
2|||||
3|||||
4||K|||
5|||||
6|||||
7|||||
[/table]

There is a door at A-1, north side, and another at D-4.

DM notes:
 Spoiler
5, 6, 6

[User]
 After getting my bearings, I decide to carefully move over to the door at D-4, and look it over, search its hinges and such to make sure it isn't trapped before I try opening it.

 Spoiler

Search check, right?
 (1d20+3)[ 23 ]

[User] You find concealed copper wires strewn all across the door and the surrounding wall. They seem to carry a current of some sort.

[User]
 I think I'll go look over the other door too, then...

 (1d20+3)[ 13 ]

[User] You don't find any traps.

[User] I'll draw and load my crossbow, then open the door.

[User]
 As you lay your hand on the door, several hundred lines of crackling blue energy appear, surrounding the door and much of the adjacent wall in a spiderweb pattern. The energy leaps from the door to your hand, giving you quite a shock.

The previously hidden copper wires are now visible as thin black marks on the door, which they have charred quite thoroughly.

 Spoiler
You take 1 electric damage.

[User]
 "A-ow!"

Karen shakes her shocked hand and swears on her luck, then grabs the handle of the door again and tries to open it, hoping the trap would only go off once...

[User] Opening the door reveals a hall that runs to the east and west, though it is impossible to tell how far without a light source.

[User] If the previous room's torches can be removed without much hazard, I'll take one of those from its holder and move into the hallway, seeing if the light can help me see the end of either side of the hall.

[User] The torch lifts from its holder easily. Taking it out into the hall reveals that the hall runs to the east for fifteen feet before turning north, and to the west for twenty-five feet before turning south.

[User] (I should probably attach my sheet to my signature, I just realized I have Darkvision 30 ft...) I put the torch back in the holder and slink out to the east, using my darkvision to carefully peek around the corner at the end of the hall.

[User] The hall continues to the north for twenty feet before teeing to the east and west.

[User] I'll carefully creep down the corridor and, with my back to the west wall, look down the eastern corridor and, if I don't see anything in particular down that way, poke my head out from behind the corner to see if anything is down the western corridor.

[User] The hall continues to the east for twenty feet before turning north, and to the west for ten feet before turning south. There is a door on the east face of the northern bend.

[User]
 I'll carefully walk up to the door and then search it and the surrounding area for traps.

 Spoiler

Door:
 (1d20+3)[ 18 ]

Area:
 (1d20+3)[ 10 ]

[User]
 You don't notice anything out of the ordinary on the door.

The hall continues to the north for ten feet before teeing to the east and west.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Gearbox will take 20 on a listen check.

Then, he will take out a candle, light it with a torch, and put it on his head. The 2 metal rods he will put in his backpack.

Gearbox is wielding his spiked chain.

[User]
 He hears some soft crackling sounds and low voices(can't distinguish words or languages) to the north, but nothing from the other directions.

Be aware that the metal rods are six feet long, and weight approx 15 lbs each.

[User]
 Gearbox will then carry the 2 rods as improptu 6 feet pole.

It will make it's way to the north door and open it cautiously, having the spiked chain at the ready.

[User]
 You peer into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2) around a fire. They see you about the same time you see them.

Init:
 (1d20+1)[ 11 ]
 (1d20+1)[ 12 ]
 (1d20+1)[ 4 ]
 (1d20+1)[ 9 ]

[User]
 Initiative:  (1d20+1)[ 17 ]

Free action to speak in draconic:  I dont wanna hurt you so please dont attack me !

Ready an action to attack a different kobold if any one of them triggers an AoO.

[User] Interesting. Roll a diplomacy check, and we'll see how it goes.

[User] Diplomacy:  (1d20)[ 15 ]

[User]
 Need a 20 to reduce from hostile, so no luck.

The nearest three storm torward you with spears, while the one in the back pulls out a sling. Since an AoO is indeed provoked, it's back to you.

[User]
 Draconic:  Why cant we be friends ?

AoO:  (1d20+3)[ 13 ]
 (2d4+4)[ 9 ]

Readied action:  (1d20+3)[ 19 ]
 (2d4+4)[ 11 ]

Gearbox applies 1+1/2 str mod to damage from two handed weapon.

[User]
 Readied action drops one. The two front kobolds come at you with spears, the back one pops off a round from a sling, despite the confusion of melee.

Spears:
Atk:
 (1d20+1)[ 12 ]
 (1d20+1)[ 21 ]
Dmg:
 (1d6-1)[ 5 ]
 (1d6-1)[ 2 ]

Sling:
Atk:
 (1d20+3)[ 6 ]
Dmg:
 (1d3-1)[ 0 ]

[User]
 Ooc: you better roll a crit confirm there.

5 foot step backwards.

Attack a kobold.

 (1d20+3)[ 12 ]
 (2d4+4)[ 12 ]

[User]
 Forgot I had light fortification.

 (1d100)[ 32 ]  if 25 or lower, Gearbox isnt affected by the crit or sneak attack.

[User]
 Good call...

Crit confirm:  (1d20+1)[ 9 ]
Crit dmg, if relevant:  (1d6-1)[ 2 ]

Next round attacks:
Spears(who 5ft torward you):
 (1d20+1)[ 4 ]
dmg, if relevant:  (1d6-1)[ 2 ]
 (1d20+1)[ 10 ]
dmg, if relevant:  (1d6-1)[ 4 ]

Sling:
 (1d20+3)[ 18 ]
dmg, if relevant:  (1d3-1)[ 2 ]

[User]
 Hah, didnt hurt a bit !

Gearbox takes a 5ft step backwards and attacks a kobold within his range.

Attack:  (1d20+3)[ 6 ]
Damage:  (2d4+4)[ 9 ]

[User]
 Draconic:  Didn't hit a bit!

Spears:
 (1d20+1)[ 12 ]
 (1d20+1)[ 9 ]
 (1d6-1)[ 1 ]
 (1d6-1)[ 4 ]

Sling:
 (1d20+3)[ 7 ]
 (1d3-1)[ 2 ]

Your move.

(EDIT: if you didn't already know, I'm helping out DM this now)

[User]
 Again 5ft step backwards and try to trip a kobold.

Attack roll  (1d20+3)[ 12 ]  VS touch AC
STR check:  (1d20+3)[ 17 ]

[User]
 Okay.
DEX check:  (1d20+1)[ 13 ]

[User] Well, he tripped and is prone. Kobolds turn !

[User]
 He'll try to stand up, which I believe provokes an AoO.
After that, he'll try to spear you.
 (1d20+1)[ 12 ]
 (1d6-1)[ 5 ]

[User]
 AOO:  (1d20+3)[ 4 ]
 (2d4+4)[ 11 ]

Attack on my round:  (1d20+3)[ 8 ]
 (2d4+4)[ 12 ]

Edit:  FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

[User]
 Stabbity. Or shootity, in the slinger's case.

 (1d20+1)[ 8 ]  (1d6-1)[ 2 ]
 (1d20+1)[ 7 ]  (1d6-1)[ 0 ]
 (1d20+3)[ 6 ]  (1d3-1)[ 2 ]

Go.

[User]
 (1d20+3)[ 12 ]
 (2d4+4)[ 8 ]

[User]
 Miss.

 (1d20+1)[ 18 ]  (1d6-1)[ 3 ]
 (1d20+1)[ 11 ]  (1d6-1)[ 2 ]
 (1d20+3)[ 7 ]  (1d3-1)[ 0 ]

[User]
 Ok, this is stupid. I'll just roll for my next 5 turns. If I drop one, I'll move to the other one.

 (1d20+3)[ 19 ]
 (1d20+3)[ 13 ]
 (1d20+3)[ 20 ]
 (1d20+3)[ 10 ]
 (1d20+3)[ 22 ]
 (2d4+4)[ 7 ]
 (2d4+4)[ 8 ]
 (2d4+4)[ 8 ]
 (2d4+4)[ 11 ]
 (2d4+4)[ 6 ]

Edit: and I took 1 damage from that attack.

[User]
 You kill one first turn, one third, and the slinger fifth.

Attacks you take during this:
Spears:
 (1d20+1)[ 19 ]   (1d6-1)[ 2 ]
 (1d20+1)[ 13 ]   (1d6-1)[ 4 ]
 (1d20+1)[ 4 ]   (1d6-1)[ 1 ]
Slings:
 (1d20+3)[ 19 ]   (1d3-1)[ 1 ]
 (1d20+3)[ 18 ]   (1d3-1)[ 2 ]
 (1d20+3)[ 9 ]   (1d3-1)[ 0 ]

(The last slinger attack is with him dropping his sling and grabbing a spear.)
XP: +300
I'll get up treasure when my DMG is handy.

[User]
 Ow.
 Aw.
 Flesh is a design flaw.

OOC: Yay for DR 2 !

[User]
 Treasure summary:

Kobold weapons and armor, of course.
60 GP

[User] Gearbox grabs the gold, leaving the other stuff for now. He will run through the north door.

[User] You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1).

[User] Initiative !  (1d20+1)[ 6 ]

[User] Init:  (1d20+1)[ 12 ]

[User] He goes first apparently...

[User]
 Well, if the tool you've got in hand is a spear, every problem looks like a spear-cushion. Time for stabbing.

 (1d20+1)[ 6 ]

Dmg: (1d6-1)[ 3 ]

[User]
 Withness my perfection !

Spiked chain attack:  (1d20+3)[ 18 ]
Damage:  (2d4+4)[ 9 ]

[User]
 Kobold down. +75 xp.

On the body: 100SP

[User] Gearbox will take 20 to search the chest of any traps, then he will open it. After seeing what is inside, he will proceed to put every worldly possesions the kobolds had inside the chest. He will carry the chest under his left arm (see Eberron Campaign Setting cover), dropping the chest when he needs both his hands. Upon dropping the chest, he will put his left hand on the spiked chain as a free action to wield it properly.

[User]
 20 gp, potion of CLW.
Now what?

[User]
 After looting everything, try and collect one tooth from each dead kobold as a souvenir. If they are not dead...crush them first.

When all their belongings and teeth are in the chest, go back to the starting room and enter through the central door.

[User] You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.

[User] Gearbox will drop the chest and plow inside the right room (k3) with his spiked chain ready to kill (free action to drop chest, free action to put left arm on chain, move action to K3, either ready to attack anyone coming within my reach or attack any hostiles within my reach).

[User]
 You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). Looks like you surprised him.

Init, in case he survives the initial round:  (1d20+0)[ 19 ]

[User]
 Spiked chain attack !

 (1d20+3)[ 19 ]
 (2d4+4)[ 8 ]

Think he died.

Well then, Gearbox will just search the chest for traps taking 20, then opening it if there are no traps.

[User]
 Oh, he's quite dead. +150 XP

Loot on the orc: 50 GP, a solid gold statuette worth 300 gold.

Searching the chest, you find no traps.

[User] Open the chest !

[User] The chest is, mysteriously, completely empty.


[User]
 OoC Thread

It happened on an otherwise ordinary Wednesday in the middle of April.  Several members of Freedom City's superhero community, having just accomplished personal triumphs or overcome particularly troublesome villains, received short messages from one of the city's most respected organizations--the Freedom League.

While heroes with public identities might have found these letters in their mailboxes, most of them were hand-delivered--either by a man who was there and gone almost before anyone could be sure he was there at all or a by a woman in a trench coat and large hat who could disappear into a crowd or a shadow with the greatest of ease without anyone seeing her face.
Presumably these two were Johnny Rocket and the Raven, representatives of the Freedom League.

These messages all said the same thing:

 The League needs you!

The Freedom League is in need of people willing to use their abilities to further the cause of peace, justice, and freedom in the world.  We think that you have the potential to work with us and would like to offer you the opportunity to join our ranks as reserve members of the League.
There will be a series of tests to measure your ability and determine if you are Freedom League material.  If you're interested, please report to Freedom Hall in downtown Freedom City this Saturday morning at 10 am.  We hope you will answer our call and we look forward to meeting you.

 Sincerely,
Captain Thunder, chairman
Freedom League

Captain Thunder... that was a name that any hero in Freedom City (and indeed, almost any person on Earth) would recognize.
A long time hero with powers of flight and super-strength, as well as power over electricity, Captain Thunder was the current leader of the League and had been for some time.
His real name was Ray Gardner--a fact that had been discovered and revealed by his nemesis, Dr. Stratos, years ago.

The handful of heroes who answered the invitation found themselves in the spacious lobby of Freedom Hall at the appointed time.
There were two woman there who did not seem to be superheroines.  One was a young woman in an attractive business suit with her black hair tied into a bun.  She identified herself as Cynthia, the League's secretary, and offered coffee to the heroes as they arrived; she then directed their attention toward the other woman.
This woman, older than Cynthia and less formally dressed, with her (slightly grayed) brown hair worn in a loose ponytail, introduced herself as Nancy Gardner.  Mrs. Gardner was Captain Thunder's wife and the League's administrator--a role she had filled, and filled very well, since her husband's unfortunate unmasking had put her in danger.  Unlike Cynthia, who was probably always in the lobby at this time, Mrs. Gardner seemed to be waiting for the heroes and welcomed them by name.

" I suggest you try to get to know each other a little, " she said kindly, " as the League plans to have you work together for some of these tests.  We'll wait until about ten past, I think, in case there are any stragglers, and then I'll take you down to meet the League. "

[User]
 The Sentinel stands along one wall of the room, seemingly relaxed. The heavy mechanized suit stands just short of seven feet tall and is an oversized human-shaped mass coloured in varying shades of grey in a style similar to but far more patterned than military-style Urban Camoflage. On its head a quartet of lenses stand out, irregularly placed and of slightly different shape and colour. The figure's shoulders are slightly out of proportion to its body and fairly blocky, and close observation reveals dozens of small hatches covering them. The surface of the suit is incredibly complex, with hundreds of articulation points spaced all over the armour.
The figure quietly declines Cynthia's offer of refreshments.  "Thanks, but I'm afraid I didn't design my suit for drinking coffee. No intakes..."
After listening through Mrs. Gardener's announcement, Sentinel steps hesitantly closer to the centre of the room.  "Er, hello. I'm still a bit surprised to be invited here, but I suppose I can start the introductions. I call myself The Sentinel, and it's really not too surprising if none of you have heard of me before. I only started fighting crime a few months ago, and I've only been in the news three times. I guess I must be here for taking down that Blastmaster fellow? Er, regardless. I don't really have a superpower... The suit makes me strong and fast and protects me from harm, I guess. Um... I don't think there's much else to say."

[User]
 Crash

He'd been in a state of pleasant shock since he was delivered that letter. Five years ago, he was a nobody. He was a college sophomore, now he's got an opportunity to join the Freedom League. Wow. Just wow.

So here he is, standing in the lobby of Freedom Hall. He's currently wearing his hero outfit. It's a tight one-piece outfight-- black with an orange explosion-style symbol on his chest with orange lines racing down each arm and leg. On his face was a simple black domino mask. Soon he'd be called on to test his abilities.  Crap. I knew I forgot something.  It was a shame he'd "forgotten" his mimicked powers.

He quickly looked around the room at the other heroes gathered. Who could he mimic? The Power-suit guy was right out.

Crash gives a charming smile and a hello to Cynthia, and when Sentinel introduces himself, Crash follows suit.

 "I'm Crash. I've been doing the superhero thing since I was nineteen. I made it into the news a few times, but they always thought I was someone else. I'm a mimic... so right now, I don't have any powers per se... but if anyone has abnormal genetics, I'd appreciate a handshake."

He grins.

[User]
 He knew that after getting that invitation, all his time spent on crime fighting had payed off as he never expected to be invited to such a place, he was a bit sad he had to leave his home again but he was there for better and bigger thing and also he wasn't the only super hero in that area, so he wasn't worried anything would happen.

He was wearing what he normally used to wore at his shows, which also transformed into his disguise, a white tuxedo obviously also wearing a pair of white shoes and gloves, making himself look rather extravagant between the people with underwear over their clothes, , it seems he tailored the white suit so only half of it would be of a yellowish- golden color as the top hat he was wearing, you could also see a a red J on it.

As Crash stopped to talk he stepped up an said

 "Hello l Ladies and Gentlemen, I am Jackpot, the great illusionist you might have heard of me already, or have seen me on one my shows 5 before years or so before this time, as I believe most of you are smart enough to remember, I am an Illusionist. not some fancy one of a kind putting balls in cups kind of tricks but magic illusions"   he then turned to Crash
  "Can you mimic magic?, Ehem anyway, I am quite glad to be invited to this nice place and it would be a pleasure to work with anyone of you."

[User]
 "Thank you."

Silverhawk looks around at the others, a motley collection but he is sure they wouldn't be here if they didn't deserve it. If only he was so certain about himself.

He wears his combat costume ready, lightly armoured, silvered and moulded he cuts quite an impressive figure. His utility belt is pressed firmly against his waist, the individual pockets appearing to be nothing more than depressed sockets. The armour itself is stylised slightly in the fashion of a hawk, the helmet reminiscent of a beak and the ejectable blades in the forearms bearing a resemblance to talons. Of course, the suit wouldn't be complete without his cape, long enough to reach his thighs but heavy to not always be in the way.

 "I'm Silverhawk, the second Silverhawk and I'm afraid you won't be getting anything from me."


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

Please inform me of your held items and standard operating procedure for corridors and doors

[User]
 Orchid pauses, examining her gear, taking a few rounds to ensure that her stuff hadn't been damaged by the spell. Afterward, she moved to the door, inspecting it for basic information: hinge side, latch, etc. And then she did something crazy, taking her Long Spear and using it to poke and prod at the ceiling.

 Spoiler
 Doors:  Inspect them, check for basic information, and climb over the top of them before opening.

 Corridors:  Pretend I'm spider man and never set my feet on the floor. I stay close to the top of the walls if possible.

 Held Items:  I need my hands clear in order to climb, so I don't have anything in hand, though both weapons are in easily reachable locations, and my crossbow is pre-loaded.

  Environment:   I'd like to request that you note ceiling height. As I have a climb speed, so I have vertical options  ^^;

[User]
 By inspect you mean a search check?

Doors are solid lead, they slide into the wall when you open them.
The ceiling is 20 feet up. Unfortunately, you still need to beat the climb DC of 25, which you come short of with take 10 by a good margin.

The climb speed is useful though as I can attest, having played a Dungencrasher scout. You just need to get to +15 on climb

you found nothing suspicious with your poking, searching etc. Open door?

edit: regarding climbing, you  can  make the check with take 10 assuming a narrow(5 feet) corridor because the DC is lowered by 10 for the chimney. See climb skill in PHB

[User]
 Spoiler
I was checking for general door features. The sort of stuff you can tell at a glance IRL. I didn't think that warranted a search check.

Orchid opens the door with one hand, gripping her crossbow with the other.

[User] Past the door, you see a 5 feet wide corridor, going east and south from your position. The southern route goes on for 35 feet, then bends east and west. The eastern route goes on for as long as you can see(what's your status on a light source?). After 15 there is a crossroad north and south, after 35 a door to the north


[User]
 Arena Tournament, Round 99:  Goltoth  vs.  Draiv the Scythe
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Goltoth  - Master_Rahl22
 Draiv the Scythe  - Show

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20-4)[ 1 ]

Purchases: Potion of Magic Fang: 50gp
Potion of Shield of Faith: 50gp

Reserver reactionaries

[User]
 Initiative:  (1d20+3)[ 20 ]
Purchases in just a minute.

[User]
 Looks like I win initiative.

Character sheet has been updated.

I sell my light crossbow and bolts for 15 GP(at 1/2 return rate)
I buy a compound longbow mighty +2 for 300 GP.
And for 5 GP I get 100 arrows.
Leaving me with 10 for reactionaries.

Ready if you are.

[User] you're aware that Swordsages aren't proficient with martial ranged weapons?

[User] No reactionaries, go ahead.

[User]
 Originally Posted by TheFallenOne
 you're aware that Swordsages aren't proficient with martial ranged weapons?

...
Oh. I just read 'martial' and didn't look any further...

Well, whatever. I will sell back my bow and arrows in that case.
I get... 156 GP.

No purchases. I'll have to try a new strategy.

[User]
 Round 1: Draiv.

LOS:

 Spoiler
Start in Y-13 holding scythe in two hands.
Standard/Move: Double Move to V10
Swift: Declare Stance of Clarity on Goltoth.
End turn.

Stats:

 Spoiler

AC: 18 vs. Goltoth Touch 14, Flat 14, 14/10/10 vs. others
HP: 8/8
Effects: Stance of Clarity(Goltoth)

Prepared Maneuvers: Counter Charge, Mighty Throw, Shadow Blade, Burning Blade

[User]
 Refs:
 Spoiler
Nyar.

Goltoth:
 Spoiler
Draiv moves to V10, wielding a scythe, and enters a stance.

Draiv:
 Spoiler
No LoS.

[User]
 Goltoth, Turn 1

LOS:

 Spoiler
Start in B-13 holding Potion of Shield of Faith and my shield.  Flail is in belt, as are potions of Magic Fang and 2 potions of Faith Healing.

5ft step to C-12
Standard: Drink potion of Shield of Faith
Free: Drop empty vial
Move: Draw potion of Magic Fang

End of turn

Stats:

 Spoiler

Location: P-10
HP: 13/13
AC: 20, FF: 18, Touch: 14
Buffs:
Shield of Faith 10/10

[User]
 Goltoth:
 Spoiler
C12 is in darkness (double movement cost), so you can't 5ft step there.

[User]
 Goltoth, Turn 1 redo

LOS:

 Spoiler
Start in B-13 holding Potion of Shield of Faith and my shield.  Flail is in belt, as are potions of Magic Fang and 2 potions of Faith Healing.

Move: Move to B-14, C-14, C-13, C-12
Standard: Drink potion of Shield of Faith
Free: Drop empty vial

End of turn

Stats:

 Spoiler

Location: C-12
HP: 13/13
AC: 20, FF: 18, Touch: 14
Buffs:
Shield of Faith 10/10

[User]
 Refs:
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Nyar.

Goltoth:
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Draiv is in V10.

Draiv:
 Spoiler
No LoS.

[User]
 Draiv: Turn 2
This post looks like it's going to have quite a few spoiler tabs...

LOS:

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Start in V10
Move: Move to V9.

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Hide Check: [roll]1d20+4[/roll} Move Silently Check: (1d20+4)[ 21 ]
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Move V9 to W9, W9 to Q9(Moving Silently, Double Move.)

Stats:

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AC: 18 vs. Goltoth Touch 14, Flat 14, 14/10/10 vs. others
HP: 8/8
Effects: Stance of Clarity(Goltoth)

Prepared Maneuvers: Counter Charge, Mighty Throw, Shadow Blade, Burning Blade

[User]
 Reroll of hide check:

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 (1d20+4)[ 16 ]

[User]
 Refs:
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Spot for Goltoth:  (1d20+3)[ 4 ]

Goltoth:
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Draiv moves to W9->V9, then west out of LoS.

Draiv:
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No LoS.

[User]
 Goltoth, Turn 2

LOS:

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Free: Shift
Move: Move to D-11 and along 11 row to K-11, auto-succeed on Jump check
Standard: Ready on action

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Attack Draiv if he is ever adjacent to me.  If I need to specify which kind of attack, bite him.

End of turn

Stats:

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Location: K-11
HP: 13/13
AC: 20, FF: 18, Touch: 14
Buffs:
Shield of Faith 9/10
Shifting 8/8

[User]
 Refs:
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Nyar.

Goltoth:
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No LoS.

Draiv:
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Goltoth moves to K11 and readies an action.

[User]
 Refs:

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Three questions:
1) What is Golgoth holding?

2) Has he shifted yet? Can I tell?

3) Is he raging? Can I tell?

[User]
 Draiv:
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He is holding a shield, he has shifted, and as far as I know, rage is not a visible state.

[User]
 LOS:

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no actions

Stats:

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AC: 18 vs. Goltoth Touch 14, Flat 14, 14/10/10 vs. others
HP: 8/8
Effects: Stance of Clarity(Goltoth)

Prepared Maneuvers: Counter Charge, Mighty Throw, Shadow Blade, Burning Blade

[User] Is it my turn or are you waiting for the refs for something?

[User]
 your turn

Show, please remember that part of proper turn formatting is declaring whether you're done or not

[User]
 Goltoth, Turn 3

LOS:

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Move: Move to J-10 and along 10 row to Q-10, auto-succeed on Jump check
Standard: Ready on action

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If it's possible, Rage then Attack Draiv if he is ever adjacent to me.  If I need to specify which kind of attack, bite him.  If I can't include the Rage as a free action, then just the bite

End of turn

Stats:

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Location: Q-10
HP: 13/13
AC: 20, FF: 18, Touch: 14
Buffs:
Shield of Faith 8/10
Shifting 7/8

[User]
 Draiv:
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Goltoth moves past you from P10 to Q10, provoking an AoO.  Do you take it?

[User]
 I don't know if this should be spoilered...

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Why yes, I think I shall. I don't expect this one to hit, but...

AoO:
To-hit  (1d20+3)[ 10 ]
Damage  (2d4+4)[ 8 ]

[User] LoS is established as Goltoth moves from P10 to Q10, provoking an AoO from Draiv in Q9, which misses.  Goltoth may revise his turn from this point.

[User]
 Goltoth, Turn 3 Part 2

Free: Rage
Standard: Bite Draiv
  Attack  - (1d20+7)[ 24 ]
  Damage  - (1d6+6)[ 10 ]  and 1 Con damage

End of turn

Stats:

 Spoiler

Location: Q-10
HP: 15/15
AC: 18, FF: 16, Touch: 12
Buffs:
Shield of Faith 8/10
Shifting 9/10
Rage 7/7

[User] I believe that's the match.  I was worried that you'd land a Mighty Throw and toss me off the platforms to a fiery doom.  Good game

[User]
 Yup, Good game. I was about to, but I thought you would have double moved. If only you wouldn't have had that standard action. ☹

Or, with a bit of foresight, I might have readied a standard action.

Well, that's how it goes.

[User]
 yup, Mighty Throw is nasty on this map

  High Ref TheFallenOne
 Goltoth gets a breakfast for winners.