[User]
 It is the year 469 PFA
Tensions are high in all kingdoms.
The fire nation, under Lord Ajira is having harsh negotiations with the Air nomads.
The North pole water tribe is angry at the avatars for making their homeland be in an inhospitable land
The South pole is with no avail trying to calm air fire relations
The Earth kingdom is under the rule of a paranoid king who believes that Earthbending makes those who can preform it superior to others.
The Air nomads, the foggy swamp tribe and the sun warriors are rumored to be having secret negotiations

All characters for some reason or another (think up your own reason!) have arrived at the docks at a town where the  52  is.suddenly a street fight breaks out between Airbenders along those siding with their point on the argument and Firebenders

[User]
 A presence emerges from a nearby boat. Walking from the wooden planks onto more solid ground, the bronzed young man looks at the fighting, and feels a distinct distaste. The "fighting" they were performing might as well have been a play. Actually, cross that. Plays need not be discriminated against nor slandered by such a comment. Regardless, they shouldn't be fighting, now should they? Kaiton's slow steps brought him closer and closer to the group, at which point he stopped.

"Fight only if it will change..." The comment could be heard as a mutter from under his breath. He fought for change, the change within himself, of those around him. And now, he could barely bring himself to look upon the disgrace among those in front of him.

"If you wish to fight!" The monk shouted with a strong voice, his robe fluttering as his brown hair drifts to the sides of his face. "Then fight me!"

Fluffy-fluffy-fluffy. =D

[User]
 In the silence that comes just after Kaiton finishes talking a loud strong voice quickly interrupts.

 "Water Blast!"  The voice cries out followed by a small stream of water that cascades over Kaitons head followed closely by a few fish and the bucket from which the water and the fish had previously occupied.

Aden stands behind Kaiton guilty and gives an apologetic smile to Kaiton.  "Thought you needed to cool off."  Aden is a 6'1 tall man with black hair, sea green eyes and a cocky smile that people just tend to naturally trust. He appears at the moment to be attempting to contain his own amusement at what he just did.

Turning to the others Aden addresses them quickly  "Get out of here before the guard comes and you all get arrested. Fighting here won't solve anything."

 Spoiler

  persuasion  - (1d20+6)[ 14 ]

Edit: So its extra clear, Aden dumped a bucket of water and fish on Kaitons head, he didn't water bend.

[User] A mess of seaweed and kelp boils up out of the harbour and onto the docks, a short, overweight looking man climbs out of the tangled mess, stretching and yawning.  He wears a leaf on his head and a leaf-skirt.   "Wa's all 'is racket up 'ere?  Can't a feller get a li'l shut eye?"   He seems to notice the fight for the first time,  "Well someone seems a li'l excitable?  Y'all better git before the guards turn up, they don't take too kindly to folk brawlin' i the street, 'specially benders."

[User]
 The wet shoulder length hair falls down around his head. The splash.. didn't have the pressure as though it was meant to harm. Perhaps it was just from a simple bucket?

 "Me? I simply believed them to be in earnest need of a lesson to show true fighting. This... 'Brawling' is unworthy of the blood within their very veins."

He speaks with a distinct distaste, followed by spitting onto the wooden ground, 5 inches from the fish. His clenched hand flickers with a burst of flame, it lasted all of a split second, before dieing out.

"But perhaps you are right... Besides.."  As if on cue, his stomach growls with a sound able to compete with that of an air bison's growl.  "Do you know if they sell anything spicy to eat here?"  His hand follows to the behind of his head, with a smile.

[User]
 Aden stares at the swamp thing dragging himself out the water, then waves his hand over his face like he's trying to bring attention to something on the man.  "You've got a little... something on your... everything."   indicating the mass of vines tangling around him.

To Kaiton he smiles and laughs  "I don't know, but I could sure go for some tea."

[User]
 The mob continues fighting
The town guard arrives and stares at those who aren't fighting (all the benders bow at the foggy swamp member) and the leader asks "How did it start?"

[User] After having nodded to Aden agreeing with the stated proposal of tea, he turns toward the guard.  "I don't quite know how they started it.. but if you want help ending it.. I'm here. Besides, perhaps if someone taught them how to truly fight, it would of ended by now.."

[User] "Now now more violence doesn't solve anything!" He says as he pulls out a cattle prod😉

[User] "A true expression of ones self through the rhythmic dance of enlightened movements is not violence.. but pure truth.."  Kaiton says in a soft voice in protest to the opposing man's declaration.

[User] "Well I'ma not too sure what started 'em up, but I have enough harbour seaweed I can tangle 'em up and stop 'em hurtin' any more folk if you like?"

[User] The head guard turns to the foggy swamp member and says "That would be useful, thank you."

[User]
 The swap tribe members raises his hands in bending kata, and tqin pillars of seaweed rise from the harbour, gradually taking the shape of hands.  The giant hands loom over the fighting masses and crash down in a wet, tangled mass of vegetation, grasping at any and all who lie within it's borders.

 Spoiler

I'm assuming I can use Move Element to entangle enemies?  Effectively it may not be this awesome, but I like descriptiveness.

[User]
 Kaiton, still resisting the temptation to knock out the guard for incompetence, sits down, cross legged, closes his eyes, and takes slow methodic breaths.

 Spoiler
 I'm sure that'd be more a technique rather than a move element. ;P But I'm not the GM!

[User] move element sounds right.

[User]
 Spoiler
 I still think he should make a technique based off of it. ;P

[User]
 Aden sighs at Kaiton  "I'm fairly sure he's right, fighting doesn't solve anything. After all, when you punch some one, doesn't your fist hurt as well?"

Aden looks some what amused at the mass of vines that suddenly gets lumped on the fights. It was an strange method of ending a fight, but it certainly had flare.

[User] the guards leave (yes they're lazy...)

[User] The Swamp Bender walks up to the pile of seaweed and people.   "Shame on alla yer, out here makin a fuss, botherin' other decent folk.  What would yer dear mothers think?  Now I know yer have yer opinions on politics, but a street brawl ain't no way of expressin' yerself.  All o' yeh stand up and say yer sorry like civilised folk, then go home to yer families, got it?  no more of this fightin'"

[User] One man airbends the seaweed into the sea and their brawl resumes.

[User]
 Kaiton speaks to the man referring to fighting as though it was a simple... conflict? without even opening an eye.  "My fist would hurt if I was not taught how to move as spirit, mind, and body combined. These people certainly have spirit, but they are lacking mind and body.. Perhaps if someone were to teach them the meaning of combat... they would not be fighting here, in this uncivilized manner. In fact...."

Kaiton makes a stand and begins walking toward the mass, flames surround his hands as he pushes himself forward. He bends down, his form being that relative to horse stance, as he breathes in, feeling the sun warm his own breath as he prepares to bring fire into existence. He then brings his hands upward, a barrier of fire then appears, blocking the side opposite of the mob, showing his attempt to direct their attention toward him.

 Spoiler
 Any way this can work would be nice.. XD And, any chance Kaiton's fire can be of a different color depending upon the action? ;P

[User] An airbender yells "Oy it's a firebender trying to find peace." his posse laughs

[User]
 Aden frowns at the airbender.
 "I am impressed airbender, I didn't know you could project hot air as well cold. It is not so strange for a firebender to seek peace, for who else knows the evils of destruction better than a firebender? We who deal with the element of destruction understand all to well its dangers. We ask you again, cease your fighting, return to your homes. Live in peace."

Aden leans casually against the wall during this speech, his mind on a nice cup of warm tea.

[User] "A verbose firebender!"  "you would be less suprised if you learned proper history in school"  and with that the fight brakes out once more.

[User] "And all of you would be better off fighting me than eachother. Atleast I could give you a challenge!"  Kaiton shouted again as he attempted to move his fire wall back toward himself, pushing the mob toward him and, as such, toward the water.

[User] Aden sighs  "Come on Kaiton, lets just let them kill each other, its isn't our fight."

[User] "A'right, I'm annoyed now, time for y'all ta cool off!"   the Swamp Bender raises his hands and the seaweed returns in a single wave.  Waving his arms the bender forms a wal of seaweed and uses it to shove the combatants into the harbour.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User] After doing his daily ritual of The Wangsting, he takes the torch erease the flames. He also blocks the north and south entrances and open the east door.

[User] You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.

[User]
 How is the visibility in the dungeon? Any light sources? If there is any I will move silently (taking 10, if possible) and will try to erease it.

Edit: To make things more specific.
Edit: Where did you found the map?

[User]
 The maps just something I cobbled together in paint.net, I use it occasionally to make the descriptions more clear than just text.

No light sources in the hallway, though the flickering torchlight from the starting room provides a dim, gloomy illumination.

[User]
 I already erased the starting room illumination on the second post. After the myth-weavers get up I will need to rearrange one spell from my spell selection, the focused specialist gains more spells than I prepared :p

Edit: The sheet was already right. I draw my crossbow and will open the first door on the south in the hallway.

[User] You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4). You have surprise!


[User]
 Arena Tournament, Round 83:  Ax Battler  vs.  Muscles McGoo
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Introbulus - Ax Battler
 thefurmonger - Muscles McGoo
 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Checking in, Buying a Greatsword (50Gp)

Init  (1d20-5)[ 14 ]

And a hearty good luck to you, it will be nice to have a match decided in good 'ol melee.

[User] Checking in, but I cannot make my purchases or initiative.  We have very limited power. I won't be able to post for awhile. Please be patient, as it may take awhile for power to come back to our house. It could take all weekend.

[User]
 Initiative :  (1d20+5)[ 23 ]

((Will try to post my first move tomorrow.))

[User] Well since you can see me I may as well say that I am starting in M-23 Holding the Greatsword in one hand and a Javalin in the other. Also I have a loaded sling at my belt and I'm wearing The Studded Leather Armor.

[User]
 Well then...

 Ax Battler, Round 1

I'll start in M4 with a potion in one hand, and my sword in another.  I'll drink my Mage Armor potion, and move to H10, which will end my turn.

Stats:

 Spoiler
HP: 14/14
AC: 15 (+4 Armor, +3 Dex, -2 Misc)
Weapon in Hand: Greatsword
Square: H10

[User]
 MMG Round 1

Swift: Activate Travel devotion
Double Move: to F-14

End turn

Stats
 Spoiler

AC: 14, FF, 13, T 11
HP: 17/17 (Rageclaws)
Loc: F-14
Travel Devotion (Rounds Remaining)10/10

[User]
 ((Looking up Travel Devotion.  This could take awhile...))
  Round 2

Double Move to Q13.

 End Turn

 Spoiler
Same, but in Q13

[User]
 Well I dont feel like balance checks so here we go...

 MMG Turn 2

Free: Rage
Free: Drop Javalin
Free: 2-Hand the Greatsword
Swift: Move to L-13
Move: To P-13
Standard: Attack Ax Battler
Attack  (1d20+7)[ 25 ]
Dammage  (2d6+10)[ 13 ]

Stats
 Spoiler

AC: 14, FF, 13, T 11
HP: 17/17 (Rageclaws)
Loc: P-13
Travel Devotion (Rounds Remaining)9/10
Rage (Rounds Remaining) 9/9

[User]
 ......... Seriously?    A freakin 3?.......

Wow, your move.

[User]
 ...Huh, I essentially have to hit you with a critical blow this round, or else you essentially just have to hit me once to finish me off.

...You know, I think I'll go for it.  😏  I'm going into rage mode, and swinging as hard as I can.  Really no need to move anyway, since you'll be able to outpace me with Travel Devotion.  I also might as well add my Power Attack bonus to damage.  So then...here we go!

   Round 3

Attack:  (1d20+7)[ 20 ]
Crit Roll:  (1d20+7)[ 24 ]
Damage:  (2d6+9)[ 15 ]
Crit Damage:  (2d6+9)[ 17 ]

Stats:

 Spoiler

 RAGE!!
HP: 3/ 16
AC: 13 (+4 Armor, +3 Dex, -2 Misc, -2 RAGE)
Weapon in Hand: Greatsword
Square: H10

Augh...you still up.  Your turn.

[User]
 Bravo, I have to say I really admire your spirit, I was really worried going into this fight that we would be chasing each other around all game. I love a good slugfest.

 MMG Round 3
Free: Say I salute you sir.
Full round: Full attack Ax Battler
Attack 1:  (1d20+6)[ 25 ]
Attack 2:  (1d20+6)[ 10 ]

Damage 1:  (1d20+10)[ 14 ]
Damage 2:  (1d20+10)[ 17 ]

And for what its worth, yes travel devotion is the awsome.

I think im done, but maybe not.

Stats
 Spoiler

AC: 16, FF, 13, T 13
HP: 5/17 (Rageclaws)
Loc: P-13
Travel Devotion (Rounds Remaining)8/10
Rage (Rounds Remaining) 8/9

[User]
 Doesnt matter but..

Confirm  (1d20+6)[ 24 ]
dammage [roll]2d6+10[/roll]

[User]
 Why the hell i rolled 1d20s for damage is beyond me.

first hit  (2d6+10)[ 16 ]
Confirm  (2d6+10)[ 18 ]

Thats game.

[User] That it is.  ^^; To be fair, it DOES matter, because you would still miss on a natural 1.

[User]
 When i said not that it matters i was talking about the confirm roll.

Even tho it was short I really did enjoy that. Glad your power came back on.

BTW, ending on the stairs so i couldnt charge you was BRILLIANT. I will be stealing that.

Again, good game.

[User]
 High Ref Sallera
 Muscles provides Ax Battler with an introduction to the finer points of sharp shiny things.


[User] You have all been adventuring with each other for quite some time now, you met in the town of Feraina and now after learning of your old friend and mentor, Douven Staul has disappeared. You have been offered 50 gold a peice for bringing this man back to Feraina. You have learned that he went to the town of Winterhaven in search of a dragon burial site. The town is three days away by foot.

[User]
 Harlech shakes the dust and pebbles out of his boot with one hand, keeping his bare foot balanced against the rough stone wall behinds him. With the other, he pulls against the fraying patch in his other shoe, hoping it won't turn into a hole anytime soon.

He slumps down to sit on the wall, thinking to himself:   Damn pointy-eared wanderers. Can't make up their minds about one thing or the next. It's their ears, I think - let too much air into the brain. Got to decide this, got to decide this. In my day we just got on with it. None of this 'thinking' in the guard, no sir!

He shoves the boot back onto his foot, and begins lacing it up tightly against his blue-veined ankle. Shouting over to the rest of the group, he says,  "If you lot still haven't figured out where we're going to plan - that's right, to  plan  - our journey, do you mind if I take a quick nap? Just for a day or so, mind."  Thrann breaks off into a high, wheezing chuckle; which soon turns into a coughing fit. He thumps his chest a few times with one fist, hard.

[User]
 Aire was currently standing there with his arms folded, his mask currently down to reveal his face, both rugged yet sharp in features, earrings hanging from each of his elven ears. It was funny that Harlech was the only non-elf in this group, but no one had complained about it.

"If we take a nap, now, we'll only be increasing our journey there by another day. It'll be best if we went now."

But that was only his recommendation, and he tended to speak only when it was necessary.

[User]
 Aramil sat in his chair poring over a large notebook. Occasionaly he would speak up to deliver a pearl of wisdom, this time it was  "here's something, Winterhaven: Renowned for it's wren's egg soup. 5 wren's eggs, 1 cup barley flour..... nevermind, it's a recipe."  at which point he returned to leafing through his book.

 Spoiler
history check on winterhaven to find something  (1d20+11)[ 28 ]

[User]
 Wren's Egg soup, you say?"  Javid tilts his head, mildly interested in what Aramail had just said.  You know, my grandmother used to make the  BEST  Wren's egg soup. I believe her secret was the dash of paprika she would add... Javid's voice trails off.

 "Well then, as our esteemed colleague has pointed out, sitting here is just wasting time.  Perhaps we are as ready as we shall ever be."  With that, Javid mutters a small prayer to Bahamut, and begins to pull his traveling pack over his shoulder.

 "Shall we?"

[User]
 Impatient, the half-elf kept looking toward the window, as if the sun would move significantly between each glance. The very idea of wren's egg soup irritated him, the thought bringing to mind that one childhood incident. To spoil the ending, there was a great deal of vomit.

 "Let's just get going already,"  he said impatiently,  "Your soup will be there when we get back.

[User] Aramil turned over the last page of his notebook and nodded in agreement   I'm not going to find anything in here no matter how many more times I read it. Let's head for winterhaven before the berry crop looses it's flavour

[User]
 You begin heading to Winterhaven, the road is long and hard, three days hard march. On first day the road is cobbled and everything happens with little problems. However on the beginning of the second day of travel the sky becomes extremely dark, and cloud roll into the valley. Heavy rain hampers you as every area of you body becomes soaked and road has deteriorated into dirt the mud.
OOC:

 Spoiler
Here is your chance to gain a little information between the characters, give a description. As well as any mannerism you characters have

[User]
 With the rain came a groaning Aire.

  "I don't suppose anyone has a tent? If not, we need to find shelter and fast."

[User] Aramil hurriedly slips the notebook he was writing in into a waterproofed covering and places it into his pack, to preserve the paper. Then and only then does he wrap his cloak around his shoulders and tell Aire to  "Stop complaining"


[User]
 Arena Tournament, Round 45:  En  vs.  Hughes
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 En - Curtis
 Hughes - theterran
 All Combatants, please roll initiative.

[User]
 EN

Initiative:  (1d20)[ 10 ]

Stats

 Spoiler
hp: 10/10
AC: 10 Touch: 10 FF: 10
Spells later

[User]
 Hughes  - Initiative

 (1d20-6)[ 13 ]

Stats:

 Spoiler
Location -
HP: 9/9
AC: 14  Touch: 10  FF: 14
In Hand: Scroll of Shield
Turn Attempts: (9/9)

Spells:

 Spoiler
Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon

[User]
 Hughes - Round 1

Actions:

 Spoiler
Starting in B11.  I will move to F13.
There I will cast Shield from the Scroll in hand and drop the scroll.  Then I will use 5 turn attempts to cast Shield of Faith as a swift Action.

End my Turn.

Stats:

 Spoiler
Location - F13
HP: 9/9
AC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)
In Hand:
Turn Attempts Left: (4/9)
Shield (1/10)
Shield of Faith (1/10)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon

[User]
 En, Round 1

 Spoiler
Start in Y10, move to U6, LoS

Turn not done.

Stats

 Spoiler
hp: 10/10
AC: 10 Touch: 10 FF: 10
Spells:
Level 0: Resistance, Acid Splash x4
Level 1: Mage Armor, Magic Missile x2

[User]
 ref chilepepper

En is in U6
Hughes is in F13

[User]
 En, Round 1 (continued)

Cast Magic Missile.

 (1d4)[ 2 ]

Turn  not  done.

Stats

 Spoiler
hp: 10/10
AC: 10 Touch: 10 FF: 10
Spells:
Level 0: Resistance, Acid Splash x4
Level 1: Mage Armor, Magic Missile  x2

[/QUOTE]

[User]
 As the missiles reach me, they hit an invisible shield and disperse 😦
 Hughes - Round 2

I double move to I4.

You're go.

Stats:

 Spoiler
Location - I4
HP: 9/9
AC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)
In Hand:
Turn Attempts Left: (4/9)
Shield (2/10)
Shield of Faith (2/10)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon

[User]
 En, Round 2

Cast a spell.
 Spoiler
Mage Armor

Stats

 Spoiler
hp: 10/10
AC: 14 Touch: 10 FF: 14
Mage Armor: 1/600
Spells:
Level 0: Resistance, Acid Splash x4
Level 1: Mage Armor, Magic Missile  x2

[User]
 Spellcraft check on the spell.
  Spellcraft  - (1d20+5)[ 14 ]
 Hughes - Round 3

Move to O4.

Cast a Spell

 Spoiler
Cast Magic Weapon on my Greatsword.

End my Turn.

Stats:

 Spoiler
Location - O4
HP: 9/9
AC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)
In Hand:
Turn Attempts Left: (4/9)
Shield (3/10)
Shield of Faith (3/10)
Magic Weapon (1/10)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon-x

[User]
 En, Round 3

Spellcraft myself:  (1d20+4)[ 14 ]

Cast acid splash.

To hit:  (1d20)[ 4 ]
Damage:  (1d3)[ 3 ]

Stats

 Spoiler
hp: 10/10
AC: 14 Touch: 10 FF: 14
Mage Armor: 2/600
Spells:
Level 0: Resistance, Acid Splash  x4  x3
Level 1: Mage Armor, Magic Missile  x2

[User]
 Hughes - Round 4

Charge you ending in T6.

  Attack  - (1d20+6)[ 12 ]
  Damage  - (2d6+5)[ 11 ]

If Crit:

 Spoiler

  Confirm  - (1d20+6)[ 8 ]
  Damage  - (2d6+5)[ 11 ]

End my Turn.

Stats:

 Spoiler
Location - T6
HP: 9/9
AC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me)
In Hand:
Turn Attempts Left: (4/9)
Shield (4/10)
Shield of Faith (4/10)
Magic Weapon (2/10)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon-x

[User]
 En, Round 4

Move to P3 (go ahead, AoO)

Cast acid splash.

To hit: [roll]1d20+1[roll] (+1 for high ground)
Damage:  (1d3)[ 2 ]

Stats

 Spoiler
hp: 10/10
AC: 14 Touch: 10 FF: 14
Mage Armor: 3/600
Spells:
Level 0: Resistance, Acid Splash  x4   x3  x2
Level 1:  Mage Armor , Magic Missile  x2

[User]
 To hit:  (1d20+1)[ 16 ]

Sorry.

[User]
 AoO
  Attack  - (1d20+4)[ 18 ]
  Damage  - (2d6+5)[ 13 ]
 Hughes - Round 5

Charge you again ending in Q3.

  Attack  - (1d20+6)[ 21 ]
  Damage  - (2d6+5)[ 12 ]

End Turn.

Stats:

 Spoiler
Location - Q3
HP: 9/9
AC: 20 Touch: 12 FF: 20 (Magic Missile cannot hurt me) -2 Charge
In Hand:
Turn Attempts Left: (4/9)
Shield (5/10)
Shield of Faith (5/10)
Magic Weapon (3/10)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon-x

[User]
 High Ref chilepepper
 With a brutal slice and dice, Hughes is the winner.


[User]
 Arena Tournament, Round 43:  Dusker  vs.  Tordek the Bloody
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Dusker - theTerran
 Tordek the Bloody - Lord Henry
 All Combatants, please roll initiative.

[User]
 Tordek the Bloody
  Initiative  - (1d20+4)[ 20 ]

Reserving the right to buy things. 🙂

[User]
 Dusker

Not that it matters...but...

  Initiative  - (1d20-2)[ 13 ]

And you're up first.

I'm not buying anything else that's not already on my sheet.
In between rounds all I bought was a potion of SoF and a potion of CLW

[User]
 Tordek the Bloody, round 1

Tordek drops into a ready stance in Y13, quaffing a potion and grabbing another, but he stays firmly where he is. He's also holding a greatsword.

stats
 Spoiler
HP 13/13
AC 22
 +4 Armor
+3 DEX
+3 Dodge (+1 dodge, +2 Stance of Clarity)
+2 Shield of Faith, round 1 Location: Y13
In Hand: Potion of Enlarge Person, Greatsword

Stance: Stance of Clarity
Maneuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade
Buffs: Shield of Faith 1/10

Your turn (sorry for the delay)

[User]
 Dusker - Round 1

Starting in B13 with a Bow in one hand and a potion in the other, I will move north. That puts 2 or more panes of glass between us which breaks LoS.

Actions:

 Spoiler
Move to B5.  Drink the potion of Shield of Faith.

End my Turn.

Stats:

 Spoiler
Location: B5
HP: 12/12
AC: 20  Touch: 16  FF: 16
Shield of Faith (1/10)
In Hand: Longbow

[User]
 Tordek the Bloody, Round 1

Actions
 Spoiler
Tordek moves north to X/Y 4/5, drinking his potion of Enlarge Person as he goes.

Stats
 Spoiler
HP 13/13
AC 20
     +4 Armor
     +3  +2 DEX (enlarged)
    +3 Dodge (+1 dodge, +2 Stance of Clarity)
    +2 Shield of Faith
-1 Size Location: X/Y 4/5
In Hand: Greatsword

Stance: Stance of Clarity
Maneuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade
Buffs:
 Shield of Faith 2/10
Enlarge Person 1/10

Done, but requesting LOS

[User]
 High Ref chilepepper

A large Tordek is in X4-Y5.

Dusker is in B5.

[User]
 Dusker - Round 2

Move to F2.

Ready an Action:

@Refs

 Spoiler
Cast True Strike should he end his move anywhere in the "1 row" or should I gain LoE.

End my Turn.

Stats:

 Spoiler
Location: B5
HP: 12/12
AC: 20 Touch: 16 FF: 16
Shield of Faith (2/10)
In Hand: Longbow
Spell Slots:
Level 0 - 3/3
Level 1 - 3/3

[User]
 Tordek the Bloody, round 3

Tordek stops where he is for a moment, and lets out a quick curse.

 Fire 'n' Bad Whiskey, I'll never fit through there now!  He turns, and heads South, putting various panes of glass between him and Dusker.

Action
 Spoiler
Run to S19-T20. It's the closest to where I want to be that a straight line can get me:
 Spoiler

Stats
 Spoiler
HP 13/13
AC 20
     +4 Armor
     +3  +2 DEX (enlarged)
    +3 Dodge (+1 dodge, +2 Stance of Clarity)
    +2 Shield of Faith
-1 Size Location: S/T 19/20
In Hand: Greatsword

Stance: Stance of Clarity
Maneuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade
Buffs:
 Shield of Faith 3/10
Enlarge Person 2/10

End of turn.

[User]
 Dusker - Round 3

Actions:

 Spoiler
Move to A2, ready an action to cast True Strike should he come into LoE AND end his movement in LoE

End my Turn.

Stats:

 Spoiler
Location: A2
HP: 12/12
AC: 20 Touch: 16 FF: 16
Shield of Faith (3/10)
In Hand: Longbow
Spell Slots:
Level 0 - 3/3
Level 1 - 3/3

[User]
 High Ref chilepepper

Dusker

 Spoiler
No LoS

Tordek

 Spoiler
No LoS

[User]
 Tordek, Round 4

Actions:
 Spoiler
Move to K/L 19/20

End my turn.

Stats:
 Spoiler
HP 13/13
AC 20
     +4 Armor
    +3 +2 DEX (enlarged)
    +3 Dodge (+1 dodge, +2 Stance of Clarity)
    +2 Shield of Faith
    -1 Size Location: K/L 19/20
In Hand: Greatsword

Stance: Stance of Clarity
Maneuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade
Buffs:
     Shield of Faith 4/10
    Enlarge Person 3/10

[User]
 High Ref chilepepper

Hold for 2 seconds.  LoS is established, just need a clarification.

Tordek
 Spoiler
When you enter N19/O20, that is when LoS is established.  You see Dusker in A2.  If you want to change the last portion of your move, you are entitled.

Dusker is in A2

Tordek is first seen in N19/O20, but still has move left.

Tordek needs to state where he finishes his move, then the turn will pass to Dusker.

[User]
 Tordek the Bloody

Tordek ends his movement in K/L 17/18.

[User]
 Dusker - Round 4

Move to E5.  Ready an Action:

 Spoiler
If I gain LoE, I will cast True Strike.

End my Turn.

Stats:

 Spoiler
Location: E5
HP: 12/12
AC: 20 Touch: 16 FF: 16
Shield of Faith (4/10)
In Hand: Longbow
Spell Slots:
Level 0 - 3/3
Level 1 - 3/3

[User]
 Tordek the Bloody, turn 5

Tordek double-moves to C/D 11/12.

 Ye make me come all th' way over 'ere while ye stand around an' jus' idle! I'm gonna teach ye ta  dance!

End of turn.

stats
 Spoiler
HP 13/13
AC 20
     +4 Armor
     +3  +2 DEX (enlarged)
    +3 Dodge (+1 dodge, +2 Stance of Clarity)
    +2 Shield of Faith
    -1 Size Location: C/D 11/12
In Hand: Greatsword

Stance: Stance of Clarity
Maneuvers: Charging Minotaur, Sapphire Nightmare Blade, SNB, Burning Blade
Buffs:
     Shield of Faith 5/10
    Enlarge Person 4/10

[User]
 When you step into D/E 13/14 you trigger my readied action.

I cast a spell.

 Spoiler
True Strike.

Will this change the end of your move?

Otherwise I will take my turn at the top of Round 6.

[User]
 High Ref Morbius

lordhenry4000

 Spoiler
 Inside your spoiler what does SNB stands for?

Just a minor clarification, no need to step the match(yet)

[User]
 Tordek the Bloody

Refs
 Spoiler
SNB is Sapphire Nightmare Blade; I abbreviated it because I'd already written it once and it's an unreasonably long name 🙂

My move stays the same, but by casting a spell you trigger an immediate action for Tordek to shout,  What  is  it with ye cowards an' yer spellcastin'?!

[User]
 Dusker - Round 6

Dusker grins widely, "Makes it easier to hit you!

Swift Action: Cast a Spell

 Spoiler
Taking 5 Damage to cast the 3d6 Blade of Blood on the Bow

Standard Action:Attack!

  Attack  - (1d20+25)[ 27 ]
  Damage  - (1d8)[ 3 ]
+
  Damage  - (3d6)[ 7 ]

If Critical

 Spoiler

  Confirm  - (1d20+5)[ 24 ]
  Damage  - (2d8)[ 5 ]

Move Action:  Move East and you lose sight of me as I step into G5.

 Spoiler
Proceed on to H5 before turning north, ending in J1.

End my Turn

Stats:

 Spoiler
Location: J1
HP: 7/12
AC: 20 Touch: 16 FF: 16
Shield of Faith (6/10)
In Hand: Longbow
Spell Slots:
Level 0 - 3/3
Level 1 - 1/3

[User]
 High Ref Morbius

 Originally Posted by lordhenry4000
  Tordek the Bloody

Refs
 Spoiler
SNB is Sapphire Nightmare Blade; I abbreviated it because I'd already written it once and it's an unreasonably long name 🙂

lordhenry4000

 Spoiler

And that is the problem, as far as I know you can't ready more than 1 manuever of the same type

[User]
 Tordek the Bloody, Round 6

OOC @ all
 Spoiler
I began the initiative order, so my turn comes at the start of round 6; yours was the end of round 5 I believe. Not that it really matters :)

 Ach, so ye can't hit me without yer precious spells?! Come 'ere!

Actions
 Spoiler
Move to D/E 3/4

Done, but need LOS.

stats
 Spoiler
HP 3/13
AC 20
     +4 Armor
    +3 +2 DEX (enlarged)
    +3 Dodge (+1 dodge, +2 Stance of Clarity)
    +2 Shield of Faith
    -1 Size Location: D/E 3/4
In Hand: Greatsword

Stance: Stance of Clarity
Maneuvers: Charging Minotaur, Sapphire Nightmare Blade, Stone Bones, Burning Blade
Buffs:
     Shield of Faith 6/10
    Enlarge Person 5/10

Refs
 Spoiler
I always thought that readying maneuvers worked like prepping spells, you could ready the same maneuver ten times if you were really in love with it. Upon looking around in the TOB for confirmation, though, I can't find any good definitive evidence either way. So, though I'd appreciate it if you found something concrete, I'll just believe you for now anyway, and either delete that maneuver or ready Stone Bones instead, whichever you wish.

[User]
 High Ref Morbius

LordHenry2000

 Spoiler

All right then...
1st

 Originally Posted by Kyeudo
 Correct. You can only ready each Maneuver once.

2nd TOB page 40

 When you initiate a manuever, it is expended-  you cannot use it again until you recover it. .

I hope that is enough, and yes, just add another manuever

[User]
 Tordek stands in D/E 3/4, while Dusker stands in J1, giving each of you LoS.

Continue your fight to the death.

[User]
 OOC @all

 Spoiler
Actually since my readied action went off before the end of your turn, it places me just ahead of you in the initiative count, but that readied action was the only action I got in round 5.  Thus I act just before you in Round 6.  But anyway, it makes little difference

 Dusker-Round 7

Drop my bow.
Swift action:

Move to G3 drawing my spiked chain as I move.
Swift Action: Cast a spell

 Spoiler
Blade of Blood, the non-painful variety

Attack w/ the Chain

  Attack  - (1d20+5)[ 21 ]
  Damage  - (2d4+1)[ 7 ]
+
  Damage  - (1d6)[ 3 ]

End my Turn.

Stats:

 Spoiler
Location: G3
HP: 7/12
AC: 20 Touch: 16 FF: 16
Shield of Faith (7/10)
In Hand: Spiked Chain
Spell Slots:
Level 0 - 3/3
Level 1 - 0/3

[User]
 Tordek the Bloodier, Final Round
 Gurgle... splat.

Probably wouldn't have bought the potion of enlarge at all if I'd remembered at the time how much it kills your AC. That swing would have missed me at normal size :) Good fight.

[User]
 High Ref chilepepper
 Dusker is the victor.  Collect your spoils and tell maintenance to bring the hose.


[User]
 Arena Tournament, Round 45:  Velis  vs.  Hughes
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Velis - Jasmine Rhadix
 Hughes - theterran
 All Combatants, please roll initiative.

[User]
 Acknowledging...

  Initiative  - (1d20-6)[ 10 ]

Still might buy some stuff.

[User]
 Alright, I bought the following:

Light Warhorse
Military Saddle
Masterwork Riding Item (Spurs)
Scroll of Shield.

Stats:

 Spoiler
Location: A10-B11
HP: 9/9
AC: 14  Touch:10  FF:14
Mounted: Yes
In Hand: Scroll of Shield

Spells:

 Spoiler
Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Blade of Blood, Magic Weapon (D)

 Horse Stats

[User]
 High Ref Morbius
 Hughes is declared the winner due to DQ and recieves his prize.


[User] A tall woman enters on one side of the dueling arena.  She wears a stethoscope and lab outfit along with a duel disc emblazoned with a green cross.   "I see you are ready to receive treatment.  I'll be sure to give you the best care possible."

[User]
 Initiative:  (1d20)[ 6 ]
Draw:  (5d42)[ 2 ][ 9 ][ 2 ][ 27 ][ 38 ](78)
Duplicate:  (3d42)[ 38 ][ 12 ][ 37 ](87)

[User]
 "My health is just peachy at the moment, even if I do think I have a cold coming on. I'll probably live, though."  said the youth opposing her, with an edge of sarcasm laced within his voice.

Initiative -  (1d20)[ 11 ]
Hand =  (5d40)[ 27 ][ 8 ][ 34 ][ 8 ][ 40 ](117)
Rerolls =  (4d40)[ 19 ][ 10 ][ 4 ][ 8 ](41)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  - 5

 Spoiler
-Different Dimension Reincarnation
-Doomsday Horror
-Dimensional Prison
-Chaos Sorcerer
-Return from the Different Dimension

 Facedown

 Spoiler
N/A

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Deck #4 - Cleft of Dimensions  ~ 43

 Spoiler
1. Necroface
2. Necroface
3. Mask of Darkness
4. Dark Grepher
5. Dark Grepher
6. Dark Armed Dragon
7. Doomsday Horror
8. Doomsday Horror
9. Gren Maju Da Eiza
10. Golden Homunculus
11. Caius the Shadow Monarch
12. D.D. Warrior Lady
13. D.D. Survivor
14. Helios - The Primordial Sun
15. Helios - The Primordial Sun
16. Helios - The Primordial Sun
17. Helios Duo Megistus
18. Chaos Sorceror
19. Breaker the Magical Warrior
20. Breaker the Magical Warrior
21. Chaos End
22. Allure of Darkness
23. Allure of Darkness
24. D.D.R. - Different Dimension Reincarnation
25. Different Dimension Gate
26. Heavy Storm
27. Mystical Space Typhoon
28. Gold Sarcophagus
29. Dimensional Prison
30. Dimensional Prison
31. Return from the Different Dimension
32. Bottomless Trap Hole
33. Macro Cosmos
34. Macro Cosmos
35. Return from the Dark Dimension
36. Return from the Dark Dimension
37. Torrential Tribute
38. Mirror Force

[User]
 "It do appear to have been chosen to go first; even if it's more polite to say 'ladies first.' That's no concern of mine, though."
 (1d38)[ 21 ]
 "I will set one monster in face-down defence mode, then place two magic-or-traps face-down. Take your turn."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]
Facedown - ????/????

 Life Points
8000

 Spoiler
 Hand  - 3

 Spoiler
-Different Dimension Reincarnation
-Chaos Sorcerer
-Chaos End

 Facedown

 Spoiler
-Monster 3 - Doomsday Horror
-S/T 3 - Return from the Dark Dimension
-S/T 4 - Dimensional Prison

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Deck #4 - Cleft of Dimensions  ~ 37

 Spoiler
1. Necroface
2. Necroface
3. Mask of Darkness
4. Dark Grepher
5. Dark Grepher
6. Dark Armed Dragon
7. Doomsday Horror
8. Doomsday Horror
9. Gren Maju Da Eiza
10. Golden Homunculus
11. Caius the Shadow Monarch
12. D.D. Warrior Lady
13. D.D. Survivor
14. Helios - The Primordial Sun
15. Helios - The Primordial Sun
16. Helios - The Primordial Sun
17. Helios Duo Megistus
18. Chaos Sorceror
19. Breaker the Magical Warrior
20. Breaker the Magical Warrior
22. Allure of Darkness
23. Allure of Darkness
24. D.D.R. - Different Dimension Reincarnation
25. Different Dimension Gate
26. Heavy Storm
27. Mystical Space Typhoon
28. Gold Sarcophagus
29. Dimensional Prison
30. Dimensional Prison
31. Return from the Different Dimension
32. Bottomless Trap Hole
33. Macro Cosmos
34. Macro Cosmos
35. Return from the Dark Dimension
36. Return from the Dark Dimension
37. Torrential Tribute
38. Mirror Force

[User]
 She smiles slightly at the words.   "Ah, a pity.  I'm sure we can solve that problem, though."

Draw:  (1d37)[ 17 ]
 "Though, I believe we still need to prep the field.  I set one monster facedown and end turn."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|-|-|-|-[/table]
MON:
3. Facedown Monster

 Facedowns:

 Spoiler
MON:
3.  A Cat of Ill Omen  (DARK Beast 2; 500/ 300 )

 Life Points:  8000

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
Mask of Darkness (DARK Fiend 2; 900/400)
Rain of Mercy
Upstart Goblin
Gift Card

 Deck:  36

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
 >. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. A Cat of Ill Omen (DARK Beast 2; 500/300)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Cyber Valley (LIGHT Machine 1; 0/0)
5. Cyber Valley (LIGHT Machine 1; 0/0)
6. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
7. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
 >. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
8. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
9. Marshmallon (LIGHT Fairy 3; 300/500)
 >. Mask of Darkness (DARK Fiend 2; 900/400)
10. Mask of Darkness (DARK Fiend 2; 900/400)
11. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
12. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
13. Spirit Reaper (DARK Zombie 3; 300/200)
14. Level Limit - Area B
15. Messenger of Peace
16. Messenger of Peace
 >. Rain of Mercy
17. Rain of Mercy
18. Soul Taker
19. Soul Taker
20. Soul Taker
21. Swords of Revealing Light
22. Upstart Goblin
 >. Upstart Goblin
23. Upstart Goblin
24. Bad Reaction to Simochi
25. Bad Reaction to Simochi
26. Bad Reaction to Simochi
27. Ceasefire
28. Dark Bribe
29. Dark Bribe
30. Dark Bribe
31. Dark Cure
32. Dark Cure
 >. Gift Card
33. Gift Card
34. Gravity Bind
35. The Eye of Truth
36. The Eye of Truth

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 (1d37)[ 9 ]
 "Sure, why not. I'll set another monster in face-down defence mode and being my turn to an end."

{table=head]1|2|3|4|5
-|-|F|F|-
-|-|F|F|-[/table]
Facedown - ????/????
Facedown - ????/????

 Life Points
8000

 Spoiler
 Hand  - 3

 Spoiler
-Different Dimension Reincarnation
-Chaos Sorcerer
-Chaos End

 Facedown

 Spoiler
-Monster 3 - Doomsday Horror
-Monster 4 - Gran Maju Da Eiza
-S/T 3 - Return from the Dark Dimension
-S/T 4 - Dimensional Prison

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Deck #4 - Cleft of Dimensions  ~ 37

 Spoiler
1. Necroface
2. Necroface
3. Mask of Darkness
4. Dark Grepher
5. Dark Grepher
6. Dark Armed Dragon
7. Doomsday Horror
8. Doomsday Horror
9. Golden Homunculus
10. Caius the Shadow Monarch
11. D.D. Warrior Lady
12. D.D. Survivor
13. Helios - The Primordial Sun
14. Helios - The Primordial Sun
15. Helios - The Primordial Sun
16. Helios Duo Megistus
17. Chaos Sorceror
18. Breaker the Magical Warrior
19. Breaker the Magical Warrior
20. Allure of Darkness
21. Allure of Darkness
22. D.D.R. - Different Dimension Reincarnation
23. Different Dimension Gate
24. Heavy Storm
25. Mystical Space Typhoon
26. Gold Sarcophagus
27. Dimensional Prison
28. Dimensional Prison
29. Return from the Different Dimension
30. Bottomless Trap Hole
31. Macro Cosmos
32. Macro Cosmos
33. Return from the Dark Dimension
34. Return from the Dark Dimension
35. Torrential Tribute
36. Mirror Force

[User]
 Draw:  (1d36)[ 28 ]
 "I shall set one card facedown for protection and flip A Cat of Ill Omen upright.  I select  Bad Reaction to Simochi , bringing it to the top of my deck.  I then end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|CIO|-|-
-|-|Fd|-|-[/table]
MON:
3.  A Cat of Ill Omen  (DARK Beast 2;  500 /300)

 Facedowns:

 Spoiler
S/T:
3.  Dark Bribe

 Life Points:  8000

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
Mask of Darkness (DARK Fiend 2; 900/400)
Rain of Mercy
Upstart Goblin
Gift Card

 Deck:  35

 Spoiler
MAIN:
TOP: Bad Reaction to Simochi
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
 >. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. A Cat of Ill Omen (DARK Beast 2; 500/300)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Cyber Valley (LIGHT Machine 1; 0/0)
5. Cyber Valley (LIGHT Machine 1; 0/0)
6. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
7. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
 >. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
8. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
9. Marshmallon (LIGHT Fairy 3; 300/500)
 >. Mask of Darkness (DARK Fiend 2; 900/400)
10. Mask of Darkness (DARK Fiend 2; 900/400)
11. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
12. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
13. Spirit Reaper (DARK Zombie 3; 300/200)
14. Level Limit - Area B
15. Messenger of Peace
16. Messenger of Peace
 >. Rain of Mercy
17. Rain of Mercy
18. Soul Taker
19. Soul Taker
20. Soul Taker
21. Swords of Revealing Light
22. Upstart Goblin
 >. Upstart Goblin
23. Upstart Goblin
24. Bad Reaction to Simochi
25. Bad Reaction to Simochi
 >. Bad Reaction to Simochi
26. Ceasefire
 >. Dark Bribe
27. Dark Bribe
28. Dark Bribe
29. Dark Cure
30. Dark Cure
 >. Gift Card
31. Gift Card
32. Gravity Bind
33. The Eye of Truth
34. The Eye of Truth

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 (1d36)[ 36 ]
 "...well, this is dreadful. I'll set another magic/trap card and end, while you play what I presume to be your trump card,"  sighed the youth, picking at his sleeve idly.

{table=head]1|2|3|4|5
-|-|F|F|-
-|F|F|F|-[/table]
Facedown - ????/????
Facedown - ????/????

 Life Points
8000

 Spoiler
 Hand  - 3

 Spoiler
-Different Dimension Reincarnation
-Chaos Sorcerer
-Chaos End

 Facedown

 Spoiler
-Monster 3 - Doomsday Horror
-Monster 4 - Gran Maju Da Eiza
-S/T 3 - Return from the Dark Dimension
-S/T 4 - Dimensional Prison
-S/T 2 - Mirror Force

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Deck #4 - Cleft of Dimensions  ~ 35

 Spoiler
1. Necroface
2. Necroface
3. Mask of Darkness
4. Dark Grepher
5. Dark Grepher
6. Dark Armed Dragon
7. Doomsday Horror
8. Doomsday Horror
9. Golden Homunculus
10. Caius the Shadow Monarch
11. D.D. Warrior Lady
12. D.D. Survivor
13. Helios - The Primordial Sun
14. Helios - The Primordial Sun
15. Helios - The Primordial Sun
16. Helios Duo Megistus
17. Chaos Sorceror
18. Breaker the Magical Warrior
19. Breaker the Magical Warrior
20. Allure of Darkness
21. Allure of Darkness
22. D.D.R. - Different Dimension Reincarnation
23. Different Dimension Gate
24. Heavy Storm
25. Mystical Space Typhoon
26. Gold Sarcophagus
27. Dimensional Prison
28. Dimensional Prison
29. Return from the Different Dimension
30. Bottomless Trap Hole
31. Macro Cosmos
32. Macro Cosmos
33. Return from the Dark Dimension
34. Return from the Dark Dimension
35. Torrential Tribute

[User]
 "Indeed.  I draw, then set three cards facedown.  I shall switch A Cat of Ill Omen to defence mode and end my turn.  Let us begin the operation."
 Field:
{table="head"]1|2|3|4|5
-|-|CIO|-|-
Fd|Fd|Fd|Fd|-[/table]
MON:
3.  A Cat of Ill Omen  (DARK Beast 2; 500/ 300 )

 Facedowns:

 Spoiler
S/T:
1.  Rain of Mercy
2.  Gift Card
3.  Dark Bribe
4.  Bad Reaction to Simochi

 Life Points:  8000

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
Mask of Darkness (DARK Fiend 2; 900/400)
Upstart Goblin

 Deck:  34

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
 >. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. A Cat of Ill Omen (DARK Beast 2; 500/300)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Cyber Valley (LIGHT Machine 1; 0/0)
5. Cyber Valley (LIGHT Machine 1; 0/0)
6. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
7. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
 >. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
8. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
9. Marshmallon (LIGHT Fairy 3; 300/500)
 >. Mask of Darkness (DARK Fiend 2; 900/400)
10. Mask of Darkness (DARK Fiend 2; 900/400)
11. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
12. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
13. Spirit Reaper (DARK Zombie 3; 300/200)
14. Level Limit - Area B
15. Messenger of Peace
16. Messenger of Peace
 >. Rain of Mercy
17. Rain of Mercy
18. Soul Taker
19. Soul Taker
20. Soul Taker
21. Swords of Revealing Light
22. Upstart Goblin
 >. Upstart Goblin
23. Upstart Goblin
24. Bad Reaction to Simochi
25. Bad Reaction to Simochi
 >. Bad Reaction to Simochi
26. Ceasefire
 >. Dark Bribe
27. Dark Bribe
28. Dark Bribe
29. Dark Cure
30. Dark Cure
 >. Gift Card
31. Gift Card
32. Gravity Bind
33. The Eye of Truth
34. The Eye of Truth

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "How ominous."
 (1d35)[ 7 ]
 "I refuse to believe this. I end my turn."

{table=head]1|2|3|4|5
-|-|F|F|-
-|F|F|F|-[/table]
Facedown - ????/????
Facedown - ????/????

 Life Points
8000

 Spoiler
 Hand  - 4

 Spoiler
-Different Dimension Reincarnation
-Chaos Sorcerer
-Chaos End
-Doomsday Horror

 Facedown

 Spoiler
-Monster 3 - Doomsday Horror
-Monster 4 - Gran Maju Da Eiza
-S/T 3 - Return from the Dark Dimension
-S/T 4 - Dimensional Prison
-S/T 2 - Mirror Force

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Deck #4 - Cleft of Dimensions  ~ 34

 Spoiler
1. Necroface
2. Necroface
3. Mask of Darkness
4. Dark Grepher
5. Dark Grepher
6. Dark Armed Dragon
7. Doomsday Horror
8. Golden Homunculus
9. Caius the Shadow Monarch
10. D.D. Warrior Lady
11. D.D. Survivor
12. Helios - The Primordial Sun
13. Helios - The Primordial Sun
14. Helios - The Primordial Sun
15. Helios Duo Megistus
16. Chaos Sorceror
17. Breaker the Magical Warrior
18. Breaker the Magical Warrior
19. Allure of Darkness
20. Allure of Darkness
21. D.D.R. - Different Dimension Reincarnation
22. Different Dimension Gate
23. Heavy Storm
24. Mystical Space Typhoon
25. Gold Sarcophagus
26. Dimensional Prison
27. Dimensional Prison
28. Return from the Different Dimension
29. Bottomless Trap Hole
30. Macro Cosmos
31. Macro Cosmos
32. Return from the Dark Dimension
33. Torrential Tribute
34. Return from the Dark Dimension

[User]
 Draw:  (1d34)[ 25 ]

She smiles radiantly.   "It's time for your medicine.  I activate Bad Reaction to Simochi, converting all of your LP gains into losses.  I then activate  Rain of Mercy , which I set on the field earlier.  It would increase both of our Life Points by 1000, but thanks to Bad Reaction, I fear that its mercy may be lost on you.  I also play  Upstart Goblin , drawing a card to inflict another 1000 damage to you."

[User]
 Upstart Goblin:  (1d33)[ 20 ]

A look of mock worry crosses her face.   "You aren't looking so well.  Perhaps I should give you a nice gift.  I activate  Gift Card  for a beautiful present, to help you recuperate."   The cross on her duel disc glows more brightly as the 3000 damage goes through, adding to the 2000 already inflicted for 5000 in total.   "My, that does look painful, but it is as Paracelsus said.  In pharmacology, the poison is the cure.  For now, I'll set a monster facedown and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|Fd|CIO|-|-
-|-|Fd|BRS|-[/table]
MON:
2. Facedown Card
3.  A Cat of Ill Omen  (DARK Beast 2; 500/ 300 )
S/T:
3. Facedown Card
4.  Bad Reaction to Simochi
 Facedowns:

 Spoiler
MON:
2.  Mask of Darkness  (DARK Fiend 2; 900/ 400 )
S/T:
3.  Dark Bribe

 Life Points:  9000

 Graveyard:  3

 Spoiler
Rain of Mercy
Upstart Goblin
Gift Card

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
Bad Reaction to Simochi
Soul Taker

 Deck:  32

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
 >. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. A Cat of Ill Omen (DARK Beast 2; 500/300)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Cyber Valley (LIGHT Machine 1; 0/0)
5. Cyber Valley (LIGHT Machine 1; 0/0)
6. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
7. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
 >. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
8. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
9. Marshmallon (LIGHT Fairy 3; 300/500)
 >. Mask of Darkness (DARK Fiend 2; 900/400)
10. Mask of Darkness (DARK Fiend 2; 900/400)
11. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
12. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
13. Spirit Reaper (DARK Zombie 3; 300/200)
14. Level Limit - Area B
15. Messenger of Peace
16. Messenger of Peace
 >. Rain of Mercy
17. Rain of Mercy
18. Soul Taker
19. Soul Taker
 >. Soul Taker
20. Swords of Revealing Light
21. Upstart Goblin
 >. Upstart Goblin
22. Upstart Goblin
23. Bad Reaction to Simochi
 >. Bad Reaction to Simochi
 >. Bad Reaction to Simochi
24. Ceasefire
 >. Dark Bribe
25. Dark Bribe
26. Dark Bribe
27. Dark Cure
28. Dark Cure
 >. Gift Card
29. Gift Card
30. Gravity Bind
31. The Eye of Truth
32. The Eye of Truth

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "I'll have what he was having,"  uttered the young man with a wince. He drew a new card.

 (1d34)[ 33 ]
 "...whee, fun. I'll end my turn by setting another face-down."

{table=head]1|2|3|4|5
-|-|F|F|-
-|F|F|F|F[/table]
Facedown - ????/????
Facedown - ????/????

 Life Points
8000

 Spoiler
 Hand  - 4

 Spoiler
-Different Dimension Reincarnation
-Chaos Sorcerer
-Chaos End
-Doomsday Horror

 Facedown

 Spoiler
-Monster 3 - Doomsday Horror
-Monster 4 - Gran Maju Da Eiza
-S/T 3 - Return from the Dark Dimension
-S/T 4 - Dimensional Prison
-S/T 2 - Mirror Force
-S/T 5 - Return form the Dark Dimension

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Deck #4 - Cleft of Dimensions  ~ 34

 Spoiler
1. Necroface
2. Necroface
3. Mask of Darkness
4. Dark Grepher
5. Dark Grepher
6. Dark Armed Dragon
7. Doomsday Horror
8. Golden Homunculus
9. Caius the Shadow Monarch
10. D.D. Warrior Lady
11. D.D. Survivor
12. Helios - The Primordial Sun
13. Helios - The Primordial Sun
14. Helios - The Primordial Sun
15. Helios Duo Megistus
16. Chaos Sorceror
17. Breaker the Magical Warrior
18. Breaker the Magical Warrior
19. Allure of Darkness
20. Allure of Darkness
21. D.D.R. - Different Dimension Reincarnation
22. Different Dimension Gate
23. Heavy Storm
24. Mystical Space Typhoon
25. Gold Sarcophagus
26. Dimensional Prison
27. Dimensional Prison
28. Return from the Different Dimension
29. Bottomless Trap Hole
30. Macro Cosmos
31. Macro Cosmos
32. Return from the Dark Dimension
33. Torrential Tribute

[User]
 Draw:  (1d32)[ 26 ]
 "Treatment is looking good.  Vitals are stable, and nothing is out of order.  I'll flip Mask of Darkness upright, activating its effect to restore Gift Card to my hand.  I'll then set two cards facedown and end my turn.  Then, as you draw, I'll activate Gift Card again, ending the operation."   The green cross on her duel disc glows brilliantly.   "Another successful treatment.  Now, take two every day and call me if the symptoms don't go away, alright?"
 Field:
{table="head"]1|2|3|4|5
-|MD|CIO|-|-
Fd|Fd|Fd|BRS|-[/table]
MON:
2.  Mask of Darkness  (DARK Fiend 2;  900 /400)
3.  A Cat of Ill Omen  (DARK Beast 2; 500/ 300 )
S/T:
1. Facedown Card ( Gift Card )
2. Facedown Card
3. Facedown Card
4.  Bad Reaction to Simochi
 Facedowns:

 Spoiler
S/T:
1.  Gift Card
2.  Dark Bribe
3.  Dark Bribe

 Life Points:  9000

 Graveyard:  2

 Spoiler
Rain of Mercy
Upstart Goblin

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
Bad Reaction to Simochi
Soul Taker

 Deck:  31

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
 >. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. A Cat of Ill Omen (DARK Beast 2; 500/300)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Cyber Valley (LIGHT Machine 1; 0/0)
5. Cyber Valley (LIGHT Machine 1; 0/0)
6. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
7. Ice Blast User Rice (WATER Sea Serpent 2T; 800/800)
 >. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
8. Injection Fairy Lily (EARTH Spellcaster 3; 400/1500)
9. Marshmallon (LIGHT Fairy 3; 300/500)
 >. Mask of Darkness (DARK Fiend 2; 900/400)
10. Mask of Darkness (DARK Fiend 2; 900/400)
11. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
12. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
13. Spirit Reaper (DARK Zombie 3; 300/200)
14. Level Limit - Area B
15. Messenger of Peace
16. Messenger of Peace
 >. Rain of Mercy
17. Rain of Mercy
18. Soul Taker
19. Soul Taker
 >. Soul Taker
20. Swords of Revealing Light
21. Upstart Goblin
 >. Upstart Goblin
22. Upstart Goblin
23. Bad Reaction to Simochi
 >. Bad Reaction to Simochi
 >. Bad Reaction to Simochi
24. Ceasefire
 >. Dark Bribe
25. Dark Bribe
 >. Dark Bribe
26. Dark Cure
27. Dark Cure
 >. Gift Card
28. Gift Card
29. Gravity Bind
30. The Eye of Truth
31. The Eye of Truth

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Armory Arm (LIGHT Machine 4; 1800/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Magical Android (LIGHT Psychic 6; 2400/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 Ugh, that was annoying x.x Didn't draw one monster with decent attack that I could summon. I think I need to switch out some of my "?" attack monsters for searchers/draw power/decent attackers.

Good game ^^;

[User] Indeed.  Looking back, it looks like you really did get shafted by the RNG this time.  If you ran more Macro Cosmos, upping D.D. Survivor from 1 to 3 might be a decent idea, but otherwise, not so much.  Come to think of it,  Catoblepas and the Witch of Fate  is something I usually see in Fortune Ladies, but it might work here - it's another 1800 ATK that plays well with ? ATK monsters like Doomsday Horror or Helios, but it won't do as well with RFG decks that bypass the graveyard entirely.  I'm not really convinced its a more efficient method than just using Macro Cosmos, but since your deck seems to prefer moving cards from your Graveyard to RFG rather than sending directly to RFG, it might not be a bad choice.

[User]
 Macro Cosmos was included simply because I was including Helios - The Primordial Sun, so I was never planning to rely on it. The original intention was making use of my other "Graveyard-to-RFG" cards to mass-remove monsters, bring back the strongest ones with Return from the Dark Dimension/Return from the Different Dimension and when required, flip summon Necroface to reuse anything that didn't get brought back anyway.

But Macro Cosmos is probably more efficient when combined with Necroface anyway ^^;; Thanks for your ideas.

[User]
 Originally Posted by Allan A. Aokage
 Macro Cosmos was included simply because I was including Helios - The Primordial Sun, so I was never planning to rely on it. The original intention was making use of my other "Graveyard-to-RFG" cards to mass-remove monsters, bring back the strongest ones with Return from the Dark Dimension/Return from the Different Dimension and when required, flip summon Necroface to reuse anything that didn't get brought back anyway.

But Macro Cosmos is probably more efficient when combined with Necroface anyway ^^;; Thanks for your ideas.

Just a note, but Necroface's first effect only activates on a Normal Summon.  It won't return RFG cards to your deck if you Flip Summon, Special Summon, or Set it.  It's a little tricky, but all four of those are different types of Summons.

[User] Oh, really? My mistake, simply replace "flip" with "normal."


[User]
 Town of Orlandaar
Border State of Haarn
Central Disctrict
High Mid-Summer
Dawn

Orlandaar was a place of contradictions. New and explosive urban growth sat side-by-side with ancient and orderly farmlands. Armoured military columns stepped off riverboats next to lowly fishermen. Groups of bandits and raiding bands of Juunruli swept the region just outside the Baron's Wall. Water and land, powerful and powerless, both backwater and power-centre, Orlandaar was a place that defied easy understanding.

It was perhaps this very sense that Orlandaar was a place of two opposite (but mutually necessary) worlds that appealed most to Veha, himself a child of many contradictions. And like this place, and like his own internal composition, this assignment seemed to always dance just beyond rational comprehension. Attached to a 'backwater' noble who just happened to be the Lord of the most powerful crossroads for hundreds of miles. He was assigned to advise a man who seemed to need no advisor. And he was to 'watch over' an administration that seemed to have nothing to hide.

And where did that leave Veha? On his own mostly. With few official duties to occupy his mind and his time, he filled his days as best he could. So it was that, when the ragged little urchin-girl came running to him on the street, eyes aglow and completely out of breath, it was a welcome break from the routine. Or lack thereof, as it were. And, in between great heaving breaths, this is what she said:

"I found you! I... I told him I would... and I did! ...Find the Jaden with the dark eyes... and darker hair... well-favoured and with a clear gaze... and I said I would and I did. And here I am and here you are and I'll have a coin to take home to my mum... I will! He told me so!"

Clearly excited beyond the capacity for organized thought, the little girl seems halfway between collapsing and dancing.

 Spoiler

Welcome to End of Days! Thank you for your patience during the long (perhaps torturous) initial stages. I hope you find the game worth the effort.

I left out your location on purpose. I don't know if Veha hangs out in taverns or walks through the rural districts or stays home or what he does. So you can include his physical location in your post.

I figure Veha's been here a couple of months. Long enough to learn that he's not welcome at the Baron's councils any more than strict legal necessity demands. And so he's free to do, more or less, what he wants.

The Jaden-Rah are not held in as much awe here as they are further into the Interior. So far from the bulk of the Nation's legal apparatus, you really only have as much power as you can exert on your own. Everyone knows that, if there were a conflict, it would take a month to send word to anyone who'd care and another two months before help arrived. If it ever did. Veha is free to feel whoever you like about this blurring of traditional power-lines

If you have any questions, you know where I am.

[User]
 Veha

Startled out of reverie, he looks down at the girl, blinking as her tongue runs on.  "Well, hello! I suppose you certainly have found me - and that I'm as dark-haired as anyone in the general area."  He grins at her, hands on hips.  "Mind telling me who he is, though? …Er, go ahead and catch your breath first, we wouldn't want you keeling over now that we've just met."
  Even if she's just a thief, at least she's some conversation.

[User]
 The little girl does indeed take a moment to catch her breath. But only a moment. A pause and a deep heaving inhalation and then she's off again in a tone so hurried that it is tiring just to listen to her.

 "He? He? The man it was, down by the river this morn just come off one of the rafts coming into the city from the north from the mines..."  Another long heaving breath,  "...and he stopped me where I stood looking as I was for foods fallen from the carts heavy-laden as they come off the water to the shore sometime they do that and me mum says it's no really stealing if they're on the ground and no one catches you and who's to be the wiser anyway she says..."  Breath  "...and the man with the two swords all wrapped up for travel had an orange and he told me to eat it and I did and he said he had more and a coin! A coin for me to bring me mum for the markets tomorrow and all he said was to find the fair-favoured Jaden with the dark hair and  eyes and to tell you his master awaits you past the north-quarter cross-roads and then to find him again with your reply and I'll have a coin all for my own and me mum and all..."

And with that she stops. Not because she's done necessarily, but because she's run completely out of energy and flops down a nearby stonewall like a rag-doll thrown by a child in a tantrum and just sits there, looking at Veha as though wondering what, exactly, comes next.

[User]
 Veha
  …From the north, eh? Could be anyone…    "Well, as it happens I'm heading down that way myself. So why don't you take me to him, and I'll give him my answer myself? You might even get two coins out of it." He sinks down next to her.  "Whaddya say?"

[User]
 The little girl's eye light up at the mention of a second coin and then falls again as some sort of realization hits her. She ***** her jaw back and forth in deep thought, but then nods and looks up at Veha.

 "I'd love a coin. And two would be ever-so-good. But he's not asked for an answer. Only for me to give you a message. And I have it here. And so I've got to do as I was bid."

And with that she reaches into her ragged, filthy tunic and draws out an envelope of high-quality paper. Although the young one takes care not to smear it too badly, its pristine whiteness has been smudged and marked and streaked with dirt. The girl looks slightly shamefaced as she hands it over, clearly embarrassed about the state of the message, but not mentioning it.

[User] Veha carefully takes the note, hand brushing hers.  "A moment?"  He opens it, scanning it quickly to get the gist.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||Z|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User]
 (Woohoo. And to the dungeon we will go.)

I look over at my wolf and pat him on the head, then pull out my 10-foot pole and poke the door at C-4, testing to see if it is trapped. If not, I open it.

[User]
 The door is now on fire.  Wait, wrong room.. Nothing happens..

You exit into a hall running east and south.

To the east it goes beyond your sight. 10ft in, it splits north and south. 20ft beyond that (30ft from you) there is a door on the northern side. Just at the edge of your sight, it splits north and south as well.

To the south it goes 20ft before splitting east, continues for 10ft and is T-ing east and west.

[User] I go south, with the wolf trotting right behind me and sweeping the floor/walls for traps with my 10-foot pole. Extended 10 feet in front of me, testing the floor and then the walls as high as it can go.

[User]
 As you poke the walls above you, 5ft into the southern hall, you cause darts to fire above you. They only hit the walls, and you continue. Just before the intersection, as you poke ahead of you, a small orb of acid flies towards you:

 (1d20+8)[ 23 ]  (against flatfooted touch ac)
 (1d3)[ 2 ]  (acid damage)

As you reach the first split, you see it goes east 10ft before turning north. Right after the turn is a door on the eastern side.

[User]
 2 damage taken. Zahira mutters to herself, annoyed, and presses a finger that glows with dark energy to her chest.

Charnel Touch to heal self (just to stay at full):  (1d8)[ 1 ]  hp healed.

She pokes the door and walls around it with the pole, and if it is safe, she listens at the door to see if she can hear anything on the other side.

Listen check:  (1d20)[ 3 ]

Edit: ...All dice rollers just hate me.

[User]
 You know.. I didn't ask it, and for that I facepalm, I just copied it before...

You go blind!

Well, not really blind, you understand, in a cartoonish fashion that there is no light. There was no light so far, only at the first room. And you were walking in a dungeon without sight, but because you didn't know there is no light, it didn't effect you. Sorta like gravity. You can return to the first room and take the torch though..

[User] I will do so, and retrace my steps with the prodding and poking of the walls and floors with my pole. Once back at the door, listen check to see if I can hear anything behind it:  (d20)[ 10 ]

[User] You hear nothing.

[User] Poke the door. If nothing happens, I cast Mage Armor on myself and open the door. Meanwhile, my wolf readies an action to charge the first hostile being he sees.

[User]
 From the door, with the torch, you see an intersection 15ft to the north. It splits east and west and continues for 20ft north and turns east.

From where you are opening the door? The wolf won't be able to charge inside unless he is in the square in front of the door and he won't be able to charge anywhere except in a straight line..

[User] From the square beside the door. Th wolf is in front of the door. And nevermind, my wolf will attack on my order. (Verbal command- free action)

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, which you are just outside of,  another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative: (1d20+2)[ 16 ]

[User]
 Initiative:  (1d20+2)[ 7 ]
Wolf's Initiative:  (1d20+2)[ 8 ]
The wolf runs in and attacks the human with a vicious bite.
Attack roll:  (1d20+3)[ 16 ]
Damage:  (1d6+1)[ 5 ]

I take one step in (to A-2) and fire a Magic Missile at the beast.

 (1d4+1)[ 2 ]  force damage.

[User]
 You should post stuff after you see that you didn't win initiative...

The beast disappears as the man moves into the center and casts a spell. A wave of color washes over you. Give me a will save (you and the wolf)

Your actions didn't happen yet and you are FF so unable to take action yet..

[User]
 Sorry. 😳

My Will:  (1d20+2)[ 17 ]
Wolf's Will:  (1d20+1)[ 3 ]

[User]
 The wolf falls unconscious for  (2d4)[ 6 ]  rounds. (has other effects after that, but will write them out only if the fight lasts that long)

Your turn.

[User]
 "Soot! How dare you!"  Zahira takes one step in (to A-2) and fire a Magic Missile at the man.

 (1d4+1)[ 4 ]  force damage.

[User] The man returns fire, and casts another color spray. Will save.

[User] Will:  (1d20+2)[ 6 ]

[User]
 You fail. Fall for  (2d4)[ 4 ]  rounds.

For these turns, CDG:

 (2d8-2)[ 3 ]
 (2d8-2)[ 11 ]
 (2d8-2)[ 11 ]
 (2d8-2)[ 6 ]
 (2d8-2)[ 8 ]

(use as much as needed)

If you survive those, notify me. Otherwise, Zahira is dead!

[User] ...Clearly I need to rework my character. Oh well. Zahira is dead, but I will submit a redone version of her when I finish it, to see if that fares better.


[User]
 An old man enters the arena, carrying a rusty old duel-disk.

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Minefieldriller
 Giant Rat
 Giant Rat
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Power Bond
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Heavy Storm
 Mystical Space Typhoon
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x3
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 (1d20)[ 7 ]
 (1d40)[ 39 ]  (1d39)[ 2 ]  (1d38)[ 12 ]  (1d37)[ 29 ]  (1d36)[ 32 ]

The man draws his hand and rolls initiative.

 "Back in my day we flipped a coin..."
 Hand

 Spoiler
Limiter Removal
Ancient Gear Golem
Minefieldriller
Ancient Gear Workshop
Star Blast

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Giant Rat
 Giant Rat
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Power Bond
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Mirror Force
 Heavy Storm
 Mystical Space Typhoon
 Swords of Revealing Light

[User]
 A robed man with his hands in his cloak enters the arena, his face veiled in magical half-light.

 I am an Acolyte of the Tomb of Exodia, in charge of Black Illusion Rituals. I apologize in advance, for your attempt is doomed to fail.

His arms leave his sleeves, which magically pull up to reveal an archaic looking dueldisk covered in hieroglyphs. He draws and rolls a die.

Inish:  (1d20)[ 16 ]
Draw:  (5d40)[ 29 ][ 6 ][ 2 ][ 18 ][ 16 ](71)
Rerolls:  (3d40)[ 8 ][ 37 ][ 31 ](76)
 Deck #12: Highway Robbery

 Spoiler
01. Relinquished
02. Relinquished
03. Relinquished
04. Black Illusion Ritual
05. Black Illusion Ritual
06. Black Illusion Ritual
07. Advanced Ritual Art
08. Preparation of Rites
09. Preparation of Rites
10. Manju of the Ten Thousand Hands
11. Manju of the Ten Thousand Hands
12. Manju of the Ten Thousand Hands
13. Lava Golem
14. Lava Golem
15. Flamvell Guard
16. Flamvell Guard
17. Flamvell Guard
18. Djinn Releaser of Rituals
19. Djinn Releaser of Rituals
20. Djinn Releaser of Rituals
21. Magical Exemplar
22. Magical Exemplar
23. Heavy Storm
24. Junk Synchron
25. Junk Synchron
26. Junk Synchron
27. Sangan
28. Limit Reverse
29. Limit Reverse
30. Call of the Haunted
31. Mirror Force
32. Mind Control
33. Brain Control
34. Giant Trunade
35. Mage Power
36. Mage Power
37. Opti-Camouflage Armor
38. Opti-Camouflage Armor
39. Opti-Camouflage Armor
40. Mystical Space Typhoon

Extra Deck: Goyo Guardian, 3x Junk Warrior, 3x Brionac, Dragon of the Ice Barrier, 2x Stardust Dragon, Black Rose Dragon

[User]
 I make the first move.

Draw:  (1d40)[ 28 ]
Rerolls:  (3d40)[ 11 ][ 7 ][ 29 ](47)
 I will set a monster and end my turn. Your move.

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

Hand: 5

 Spoiler
Flamvell Guard
Relinquished
Black Illusion Ritual
Limit Reverse x2

Facedowns: 1

 Spoiler
Djinn, Releaser of Rituals

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 35

 Spoiler
01. Relinquished
 02. Relinquished
03. Relinquished
04. Black Illusion Ritual
05. Black Illusion Ritual
 06. Black Illusion Ritual
07. Advanced Ritual Art
08. Preparation of Rites
09. Preparation of Rites
10. Manju of the Ten Thousand Hands
11. Manju of the Ten Thousand Hands
12. Manju of the Ten Thousand Hands
13. Lava Golem
14. Lava Golem
15. Flamvell Guard
 16. Flamvell Guard
17. Flamvell Guard
 18. Djinn Releaser of Rituals
19. Djinn Releaser of Rituals
20. Djinn Releaser of Rituals
21. Magical Exemplar
22. Magical Exemplar
23. Heavy Storm
24. Junk Synchron
25. Junk Synchron
26. Junk Synchron
27. Sangan
 28. Limit Reverse
 29. Limit Reverse
30. Call of the Haunted
31. Mirror Force
32. Mind Control
33. Brain Control
34. Giant Trunade
35. Mage Power
36. Mage Power
37. Opti-Camouflage Armor
38. Opti-Camouflage Armor
39. Opti-Camouflage Armor
40. Mystical Space Typhoon

Extra Deck:

 Spoiler
Goyo Guardian, 3x Junk Warrior, 3x Brionac, Dragon of the Ice Barrier, 2x Stardust Dragon, Black Rose Dragon

[User]
 (1d35)[ 17 ]
 "Let's get things started off with a bang! I pay 2000 lifepoints to play Star Blast, lowering the level of my Ancient Gear Golem to 4. I then summon him without a tribute. He will then attack you, and the difference will be dealt to your lifepoints, son."

LP: 6000
Field: None
{table]-|-|AGG|-|-
-|-|-|-|-[/table]
 Ancient Gear Golem: 3000 /3000

 Hand (4)

 Spoiler
Limiter Removal
Minefieldriller
Ancient Gear Workshop
The Earth - Hex Sealed Fusion

 Graveyard

 Spoiler
Star Blast

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Giant Rat
 Giant Rat
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Power Bond
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Mirror Force
 Heavy Storm
 Mystical Space Typhoon
 Swords of Revealing Light

[User]
 My facedown Djinn, Releaser of Rituals, is destroyed, and I take 1000 points of damage. This is of no consequence. I draw.

Draw:  (1d40)[ 2 ]
Rerolls:  (3d40)[ 32 ][ 26 ][ 5 ](63)
 I activate Black Illusion Ritual, using the Djinn, Releaser of Rituals in my grave as tribute. I summon Relinquished, who absorbs your crude gear golem, gaining its 3000 attack and defense points. Additionally, as long as Relinquished is face up on the field, you cannot special summon any monsters. I then set a monster and a backrow card, and I attack you directly for 3000 damage. Your turn.

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | FD | Re | -- | --
-- | AG | FD | -- | --[/table]
Re = Relinquished,  3000 /3000
AG = Ancient Gear Golem, equipped to Relinquished
FD = Facedown

Lifepoints: 7000

Hand: 2

 Spoiler
Limit Reverse
Mind Control

Facedowns: 2

 Spoiler
Flamvell Guard
Limit Reverse

Graveyard: 1

 Spoiler
Black Illusion Ritual

Out of Play: 1

 Spoiler
Djinn, Releaser of Rituals

Deck: 34

 Spoiler
01. Relinquished
 02. Relinquished
03. Relinquished
04. Black Illusion Ritual
05. Black Illusion Ritual
 06. Black Illusion Ritual
07. Advanced Ritual Art
08. Preparation of Rites
09. Preparation of Rites
10. Manju of the Ten Thousand Hands
11. Manju of the Ten Thousand Hands
12. Manju of the Ten Thousand Hands
13. Lava Golem
14. Lava Golem
15. Flamvell Guard
 16. Flamvell Guard
17. Flamvell Guard
 18. Djinn Releaser of Rituals
19. Djinn Releaser of Rituals
20. Djinn Releaser of Rituals
21. Magical Exemplar
22. Magical Exemplar
23. Heavy Storm
24. Junk Synchron
25. Junk Synchron
26. Junk Synchron
27. Sangan
 28. Limit Reverse
 29. Limit Reverse
30. Call of the Haunted
31. Mirror Force
32. Mind Control
33. Brain Control
34. Giant Trunade
35. Mage Power
36. Mage Power
37. Opti-Camouflage Armor
38. Opti-Camouflage Armor
39. Opti-Camouflage Armor
40. Mystical Space Typhoon

Extra Deck:

 Spoiler
Goyo Guardian, 3x Junk Warrior, 3x Brionac, Dragon of the Ice Barrier, 2x Stardust Dragon, Black Rose Dragon

[User]
 (1d34)[ 11 ]
 "I summon Minefieldriller. I then play a facedown and end my turn."

LP: 3000
Field: None
{table]-|-|M|-|-
-|-|F|-|-[/table]
 Minefieldriller: 1500 /1500

 Hand (3)

 Spoiler
F: Limiter Removal
Ancient Gear Workshop
The Earth - Hex Sealed Fusion
Ancient Gear Soldier

 Graveyard (1)

 Spoiler
Star Blast

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Giant Rat
 Giant Rat
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Power Bond
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Mirror Force
 Heavy Storm
 Mystical Space Typhoon
 Swords of Revealing Light

[User]
 This ends here. Your cards cannot stop me.

Draw:  (1d40)[ 28 ]
Rerolls:  (3d40)[ 36 ][ 6 ][ 27 ](69)
 I activate Mind Control on your Minefieldriller, and flip summon my Flamvell Guard. I Synchro Summon Brionac, Dragon of the Ice Barrier by tuning Relinquished, Flamvell and your monster. I discard Limit Reverse from my hand to return your backrow to your hand. I activate Mage Power, augmenting Brionac's attack by 1000 points, I attack directly, ending the duel. As I said before, I hope you were not expecting a positive outcome.

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | BD | -- | --
-- | MP | FD | -- | --[/table]
BD = Brionac, Dragon of the Ice Barrier,  3300 /2400
MP = Mage Power, +1000, equipped to BD
FD = Facedown

Lifepoints: 7000

Hand: 0

 Spoiler
0

Facedowns: 1

 Spoiler
Limit Reverse

Graveyard: 5

 Spoiler
Black Illusion Ritual
Limit Reverse
Mind Control
Relinquished
Flamvell Guard

Out of Play: 1

 Spoiler
Djinn, Releaser of Rituals

Deck: 33

 Spoiler
01. Relinquished
 02. Relinquished
03. Relinquished
04. Black Illusion Ritual
05. Black Illusion Ritual
 06. Black Illusion Ritual
07. Advanced Ritual Art
08. Preparation of Rites
09. Preparation of Rites
10. Manju of the Ten Thousand Hands
11. Manju of the Ten Thousand Hands
12. Manju of the Ten Thousand Hands
13. Lava Golem
14. Lava Golem
15. Flamvell Guard
 16. Flamvell Guard
17. Flamvell Guard
 18. Djinn Releaser of Rituals
19. Djinn Releaser of Rituals
20. Djinn Releaser of Rituals
21. Magical Exemplar
22. Magical Exemplar
23. Heavy Storm
24. Junk Synchron
25. Junk Synchron
26. Junk Synchron
27. Sangan
 28. Limit Reverse
 29. Limit Reverse
30. Call of the Haunted
31. Mirror Force
 32. Mind Control
33. Brain Control
34. Giant Trunade
35. Mage Power
36. Mage Power
37. Opti-Camouflage Armor
38. Opti-Camouflage Armor
39. Opti-Camouflage Armor
40. Mystical Space Typhoon

Extra Deck:

 Spoiler
Goyo Guardian, 3x Junk Warrior,  3x  2x Brionac, Dragon of the Ice Barrier, 2x Stardust Dragon, Black Rose Dragon


[User]
 You awaken slightly disoriented in a stone room. It's about 15' wide and 35' long. The room is lighted by a single burning torch on the east wall. The room smells strongly of spices but is otherwise empty. A closed wooden door is in the north wall.

Map
 Spoiler
{table]|A|B|C
1
2
3
4||G|
5
6
7[/table]
G = Gearbox
Door at C1 north wall.

DM Notes
 Spoiler
 Sheet


[User]
 You awaken slightly disoriented in a stone room. It's about 45' wide and 15' long. The room is lighted by a single burning torch on the north wall. The masonry walls are beginning to crumble, leaving dust and small debris near the walls. The room is otherwise empty. An open archway is in the west wall.

Map
 Spoiler
{table]|A|B|C|D|E|F|G|H|I
1
2|||||M
3
[/table]
M = milis Altheri
Archway at I1 west wall.

DM Notes
 Spoiler
 Sheet


[User]
 Arena Tournament, Round 53:  Dorian Gorei  vs.  Griff
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Dorian Gorei  - Shriken
 Griff Dull eyes Oberwold  - Ladorak

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative:  [DIE]1d20+3[/DIE]

I'm not making any purchases, but I reserve the right to make response purchases.

I do hope that I'm not too late? That would really suck...

[User]
 Are die rolls like
(1d20+3)

?

EDIT:No... it would seem not. Scheisse, anyone?

[User]
 Ah! I finally found it!
  Initiative  - (1d20+3)[ 19 ]

Sorry for not knowing this, but I've never done pbp before on Giantitp

[User]
 High Ref chilepepper
 Dorian is the winner by DQ.

[User] *sigh* I suppose that's good, but it's just annoying...

[User] Hence why I poked you both,

[User]
 Originally Posted by Mavian
 Hence why I poked you both,

Well, thanks again.
*plips out of cyberspace*

[User] Hye guys, sorry, I've been moving house the last week, it sucks majorly I missed my first game...


[User]
 Act I: Intro
 1093, Arkhosian Military Camp
 The rain pours. A dragonborn commander stands before his men. They look up hopeful. He speaks,  "It is our time to fight. This is the most important battle. If we lose this, no more empire, no more order, no more dragonborn. Imposible odds, unlikely allies, a final stand. This is what legends are made of."

He pauses,  "Whose with me, who wants to fight, I won't force you. Who wants to fight."  He gets drowned out by the cheers.

A smile,  "I'm glad your with me. We move out tonight."  More cheers. Fade to black.
 1093, Turathian Military Camp
 A young Tiefling captain, a prodigy, quites the crowd.  "I know your misgivings of this battle, I have them to, but I know I have to fight, because this is not just for the empire, it is not just for our survival, it is not just for our families, it is not just for this one, insignificant victory, this is for the world."

He bows his head momentarily.  "Tonight we fight."  His people bow their heads. Fade to black.
  Act I: This is What Legends are Made of.

((I will PM your entrance into the town, you come seperately.))


[User]
 Arena Tournament, Round 53:  Camin  vs.  Krung
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Camin - arpin
 Krung - RandomAction

[User]
 Good luck, Arpin.

No purchases.

Krung, Ini roll:  (1d20+2)[ 19 ]

[User] Good luck to you as well. No purchases. Initiative:  (1d20+2)[ 7 ]

[User]
 Krung, R-1, first

 Spoiler
Starting with Axe and shield readied.
Move Action to open the door. Then move from  N-25 to  Q-22 .

Stats:

 Spoiler

Hp-14/14
AC: 17, F-15, T-12
Saves: F-+4, R-+2, W-+0
Attack: Dwarven Waraxe +6, 1d10, x3, Slash

[User]
 Camin-1

 Spoiler
Start:M2 Crossbow in hand, I open the door

End

[User]
 Krung, R-2, first

 Spoiler
Double Move to  O-12

End turn.

Stats:

 Spoiler
Hp-14/14
AC: 17, F-15, T-12
Saves: F-+4, R-+2, W-+0
Attack: Dwarven Waraxe +6, 1d10, x3, Slash
Current Position:  O-12

[User]
 GM Kyeudo
 Krung is the Winner!

[User] Just a quick note Kyeduo.  Arpin had requested LoS checks before you declared the winner.  Can't really disqualify a guy for waiting on us.

[User] I have no problems with continuing this match. So Arpin, it is your turn.

[User]
 GM Kyeudo

 Originally Posted by Mavian
 Just a quick note Kyeduo.  Arpin had requested LoS checks before you declared the winner.  Can't really disqualify a guy for waiting on us.

He did? Guess I didn't notice.

In that case, game on!

[User] Ok, is this still going or is it over?

[User]
 GM Kyeudo
 Krung is the winner!


[User]
 Arena Tournament, Round 52:  Grayven I  vs  curil
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Grayven  I  - Thrall_Of_Ao
 curil  - we3kings

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 Grayven

Purchases-
Scroll of Command: 25gp

Init.-
 (1d20-5)[ 16 ](11)

For Ref-

 Spoiler
Sorry for the greatly delayed response. I falsely believed that the PM notification process was fully enacted. 😳 I noticed Psionic Dog's DQ notification though, which is greatly appreciated.

[User]
 I'm back from camp for 3 days before I'm gone again.

Curil's Initiative:  (1d20+2)[ 4 ]

 Spoiler
Curil starts in B-1

stats

 Spoiler
 HP: 8 AC 12 Touch Ac 12 Flatfooted AC 10
Spells per day 5/4
Precious Apprentice is unused.

[User]
 Grayven

No further purchases I suppose.

Rules question though. Hate to delay things further, but it will affect my 1st round actions...

Ref.-

 Spoiler
Is it possible to move at an angle onto the plank bridges? For instance, X9-W8?
  Similarly, is such action possible in regards to the pillars?

  Thanks in advance!

  Hmmm...do we have LOS to each other's starting position? I think we do, unless that thing in the middle is something other than the broken bridge it appears to be...🙂

[User]
 Grayven

(I'm going to go ahead with the basics. No reason to make a big deal out of this)

 Round 1

A magnificent figure in a chain shirt stands far afield before you (Y10). He grasps a scroll in his off hand and some kind of small glass container in the other.

Refs-

 Spoiler
 Scroll of  Command  in the off hand, vial of Alchemists Fire in the other. Has Buckler strapped onto his back.

Stats-

 Spoiler

AC 15 / FF 11 / Touch 14
Hp. 10
Turn Checks: 0/10 (forgot to factor Extra Turning)
Move: 40'
Melee: Attack +3 / Damage 1d4+3
Ranged: Attack -1 / Damage 1d6 (fire)
(did I miss anything?)

[User]
 @Thrall

 Spoiler

You get your question answered quicker if you throw up a post in the waiting room.
You can move diagonally on the planks, diagonal movement is only impeded by square corners.

Rules:
Diagonals
When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.

You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.

You can also move diagonally past other impassable obstacles, such as pits.

[User]
 Grayven

@ Mavian/Ref

 Spoiler
(Good to know. That means round pillars are fair game as well. Thanks Mavian!)

 Round 1 Actions-

Intoning the words to a spell (Spellcraft DC 16), he dashes across the field, leaping the distance over the broken bridge with what appears to be no effort at all.

 Spoiler

Standard- Casts Expeditious Retreat granting a +12 to my Jump check for a total of a +17.
Move- To L9 by way of Jump check from O9-L9 DC 10 (Jump:  (1d20+17)[ 20 ](37)

[User]
 (A slight oversight, my apologies)

Stats-

 Spoiler

AC 15 / FF 11 / Touch 14
Hp. 10
Turn Checks: 0/10
Move: 70' (w/ Ex. Retreat)
Melee: Attack +3 / Damage 1d4+3
Ranged: Attack -1 / Damage 1d6 (fire)

Ongoing Spells-
Ex. Retreat: 1/60

[User]
 High Ref chilepepper

Rewind.

Grayven
 Spoiler
Expeditious Retreat has a somatic component, your hands are full.

Still Grayven's turn.

[User]
 Originally Posted by chilepepper
   High Ref chilepepper

Rewind.

Grayven
 Spoiler
Expeditious Retreat has a somatic component, your hands are full.

Still Grayven's turn.

@ Chili

 Spoiler
 Heh. I have this bad habit of thinking Domain spells are somehow better/different than other spells. My apologies.
In this case, two questions.
Revision-
I'll simply use my free action to put the Alchemists fire down, then cast the spell.
Silly, silly me. Let me know if that works.

[User]
 High Ref PsiDog

@Grayven

 Spoiler
Dropping the the alchemist fire to the ground as a free action... that should work. Since curil would have seen that I'll post the visible portions of your revision below to keep this match moving.

Slight revision: Graven drops an alchemist fire flask at the start of his turn to gain a free hand. The rest of his turn happened as posted.

Curil is now up.

[User]
 High Ref PsiDog

Curil has been DQed.

Grayven I may collect his winnings.

[User]
 It would have been interesting to see how that would have turned out, but let's just say I was pretty confident. 😏

  YAY for wins.

             -TOA


[User]
 Arena Tournament, Round 52:  Grappler AF  vs  Croysp
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Grappler (AF)  - AlterForm
 Croysp  - Psionic Dog

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 Grappler   Initiative  - (1d20+2)[ 17 ]

No purchases yet.

[User]
 Updated character sheet to reflect the purchases and expenditures of Croysp's previous round.

  Initiative  - (1d20+4)[ 16 ]

No purchases planned. Reserving right to reactionary purchases.

Hopefully this won't take as long as the Dense Vs. McToughy duel.

[User]
 Indeed. I do believe this will go considerably more quickly, however.

Grappler buys a MW Tool of Jump.

 Grappler - Round 1

Begin in Y10
Move: 40 ft to S10 via the bridge to the north.
Move: 20 ft to O10, jumping 15 ft to L10
  Jump  - (1d20+14)[ 30 ]  (Auto-success for 15 ft)
Swift: Activate Travel Devotion

Status

 Spoiler
HP: 9/9
AC: 14 (Touch 14, FF 12)
Girallon Arms bound, 1 essentia invested

[User]
 No purchases in response to that.

 Croysp - Round 1

Croysp starts in B-11 wearing a chain shirt and holding the  Personal Space Enforcer Deluxe ™ (aka: Longspear) in one hand.

He activates one of his psionic tattoos which promptly causes his jaw to swell into a massive twitching muzzle full of shiny white teeth. [standard]

Psicraft DC 16

 Spoiler
Manifest Bite of the Wolf

After shifting to a two-handed grip on his weapon [free] he moves 45 ft to I-10. [Move]

End Turn.

Stats

 Spoiler

Location:I-10
HP: 15/15
AC: 17 (+2 dex +4 armor -1 vulnerable +2 tree)
Touch AC 13

Psionic Focus? Yes.
Psionic Aura: Attack
Bite of the Wolf: 1/10

[User]
 Hm. This will be over quick, one way or another.

 Grappler - Round 2

Swift: Move 10 ft to J10 (provoking an AoO)
Standard: Attempt to start a grapple. Improved Grapple avoids the usual AoO for this.
  Touch Attack  - (1d20+4)[ 9 ]  vs AC 13 (Unless you have extra buffs going)
  Grapple  - (1d20+12)[ 32 ]  vs Your Roll

Darn. Nat 20 on the grapple to boot. Take your stab.

Status

 Spoiler
HP: 9/9
AC: 14 (Touch 14, FF 12)
Girallon Arms bound, 1 essentia invested
Travel Devotion: Round 2 of 10

 End Turn

[User]
 A one hit (probable) win fight between two melee builds.

  AoO  - (1d20+5)[ 15 ]
  damage  - (1d8+7)[ 14 ]
 Croysp - Round 2
Free: drop spear
Move: draw Great-Ax

  Attack  - (1d20+6)[ 22 ]
  damage  - (1d12+7)[ 13 ]

Done.

Stats:

 Spoiler
Location:I-10
HP: 15/15
AC: 17 (+2 dex +4 armor -1 vulnerable +2 tree)
Touch AC 13

Psionic Focus? Yes.
Psionic Aura: Attack
Bite of the Wolf: 2/10

[User] The AoO hits and drops Grappler to -5. GG.

[User]
 High Ref Mav:

Well, that was fast.  Croysp gets the loot.