[User]
 The tavern is crowded as usual, assorted locals and passers through combining into a big drunken mess.

As the bar woman brings the next round to your table there is a scroll tied with a blue ribbon on the tray, and she gives you a knowing nod; she is the contact you've been waiting on fro  the Thieves Guild.

As one of you opens it you see a simple handwritten message:

   --------------------------------------------------
Fourth building at the North end of Gulliver Street.
The tunnel is in their basement.
Once you're in the warehouse find the Eye and
return it to us at the arranged place.
Payment on delivery, as agreed.

 - Xartek
--------------------------------------------------

Eli ducks as a mug gets thrown across the room (not at him, just near him) and a cheer erupts from across the bar.

[User]
 Regdar stands and casts flare across the bar in front of the person that threw the mug in order to show him who he's messing with. He then downs his drink, turns to his friends and says, " Come on, lets go! " and leaves the bar.

 Spoiler
It would seem I've got magenta! Also, Vs becoming drunk if we're doing that, (assuming this is standard ale: DC 11)  (1d20+2)[ 16 ]

[User]
 ((Save Vs. Flare:  (1d20+4)[ 10 ] ))

The guy collapses back in his chair, and one of his friends is restrained amongst mutters of "he's not worth it" and "leave it alone".

[User] Good been wanting a good fight for a while now  Gets up and follows redgar

[User]
 Eli raises an eyebrow at Durkon, wondering if the guy was always so hasty.  After folding and putting the message away, he leans over to Durkon and speaks in a low voice,  "Must we be distracted by this?  I'd prefer to waste no time with this job.  More time for fun, later.  But, while we're here..."  He looks around for the guy that was the intended target of the thrown mug, in the first place.
 Spoiler
 Spot, if required --->  (1d20+5)[ 21 ]

 Upon spotting him, he shakes his head sympathetically and jibes,  "And you're letting him get away with that?"  If he can't find the guy, or if it looks as if the guy had merely been throwing things around, he'll just shrug and head out.

[User]
 The town outside is quiet. There is the occasional passer-by but they pay you no mind.

The building you require seems quite, there is a lamp on inside.

((Spot checks please))

[User]
 Regdar looks about as he leaves the building.

 Spoiler
 (1d20-1)[ 16 ]

[User]
 Spoiler
Spottin' --->  (1d20+5)[ 13 ]

[User]
 Sceithus follows.

 Spoiler
Spottery shall now commence.  (1d20+1)[ 21 ] 😁

[User]
 Spoiler
Le spot  (1d20+3)[ 12 ]

[User] ((So, what you guys want to do?))

[User]
 Regdar approaches the window and casts ray of frost on the seemingly oblivious foe!

 Spoiler

To hit: Ranged Touch attack  (1d20+1)[ 19 ]
Damage: (1d3)[ 3 ]  Cold Damage

[User]
 Eli  "Ack!" s and rushes over to the window.  If possible, he'll open the the thing and wait to help the others inside.
 Spoiler
Strength checkin' --->  (1d20+3)[ 11 ]  To edit ---> Woo as well as Hoo.

[User]
 Regdar's spell hits the man (I'll assume you found a gap so you didn't hit the glass and shatter it instead), but he doesn't move.

Eli opens the window. ((You don't need a Str check for something like that))

[User]
 Sceithus draws and loads a hand crossbow, and moves to cover the window. He mutters something about 'psychotic dwarves' under his breath.

 Spoiler
Readied action; Fire at any obviously hostile (towards us) entity.
Attack roll  (1d20+6)[ 12 ]

[User] Climbs through the window.

[User]
 Inside you see the man has slumped to one side. Either he's dead or magically unconscious, an ice spell to the side tends to wake people up.

There is no one else in the room (which is about 10ft x 15ft), the desk is oak with the usual desk stuff on it. The chair is red velvet and the floor is polished light-wood. There is a closed door to your left and only the window you just came through. There is an oil lamp on the wall, lit but dimmed.

[User]
 Eli hops through the window and closes it again.  Seeing the slumped man, he rushes over to check if the guy is dead or just unconscious.  If he's dead, he'll leave him, but if he's unconscious, he'll ask the others if they have something to tie the guy up with.  Either way, he'll search the room, concentrating on the desk.
 Spoiler
 Search --->  (1d20+1)[ 6 ]  To edit ---> Argh.

[User]
 Regdar helps search the room and fells overjoyed at the small sparks jumping across his fingers from the adrenaline rush he got from the last few moments!

 Spoiler
Search check: (1d20+2)[ 5 ]

[User]
 He is indeed dead ((though you'll need a Heal check to figure out if it was before or after the spell)).

You find......a desk ((6's suck 😛))
Regdar finds the same desk.

[User] Regdar looks in the desk...

[User] More assorted stationary and desk stuff. There is a book in one drawer (a tale of a noble Warlock who fought Demons) but there's nothing interesting about it particularly.

[User]
 Eli checks out the book, grabs it whether it looks useful or not, then grabs the lamp and rests his hand on the handle of the door.  "Everyone ready?"
 Spoiler
The Heal check, since I figured he would have done so,when he examined the guy --->  (1d20)[ 10 ]  Knowledge (literature, or whatever is applicable ) --->  (1d20+2)[ 22 ]

[User] Your anatomy isn't good enough to tell. Th book is just a book: nothing more, nothing less.

[User]
 Sceithus hops through the window before Eli closes it, and gives the street one last sweep

 Spoiler
Spot check  (1d20+1)[ 16 ]

Once inside, he goes over to the door and tests the handle to see if it is locked. Next, he puts his ear against the door and listens, readying his kukri.

 Spoiler
Listen check  (1d20+1)[ 14 ]

[User] You see and hear nothing.

[User] "Lets do this..."  Regdar prepares to cast flare through the door if he sees movement on the other side.

[User] And the door is opened!  Eli is ready for plenty, with his rapier in one hand, and the lamp in the other.

[User]
 The door is locked. You guys suck 😉

As you try to open it though, you hear shuffling behind you and the man gets up out of the chair, the book falling off him to the floor. His eyes are closed, but he seems to know exactly where you all are.

[User]
 Regdar turns and casts Disrupt Undead on the man.

 Spoiler

Ranged touch attack:  (1d20+1)[ 21 ]
Damage if hit:  (1d6)[ 1 ]

[User]
 Durkon readies his axe and attempts to engage the seemingly undead guy.

 If you are alive tell us now or you are gonna get hacked to pieces!!

[User]
 Eli frowns at the door, then jumps at the man's unexpected movement.  He chides himself for not tying and gagging the guy, before, just in case.  When he turns and sees Regdar attacking the guy again, he growls with frustration and attempts to pin the guy.
 Spoiler
To grab the guy --->  (1d20+4)[ 11 ]  And if that works, to pin --->  (1d20+4)[ 11 ]  Also, if I did that wrong, smack me on the upside of the head and tell me what I did wrong.

[User] Initiative:  (1d20+1)[ 17 ]

[User] Rolling for Initiative --->  (1d20+3)[ 4 ]

[User]
 Spoiler

 Originally Posted by TruorTupnm
 Rolling for Initiative ---> [roll0]

((Oh dear, you're behind the dead guy 😛))

Initiative:
Sceithus
Durkon
Regdar
 Enemy
Eli

[User]
 rolling for initiaive

 (1d20)[ 16 ]

[User]
 Regdar cast ray of frost then moves as far away as possible from the Enemy.

 Spoiler

Attack:  (1d20+1)[ 10 ]
Damage:  (1d3)[ 3 ]

[User]
 Well thats a zombie. Looks funny though. Well lets kill it quickly.

attacks the zombie with his axe.

 (1d20+4)[ 13 ]
 (1d10+2)[ 5 ]

[User]
 Sceithus slips his Kukri back into its sheath, and draws his second hand crossbow. He fires both. If necessary, he makes a five-foot step to avoid friendly fire.

 Spoiler
Attack roll  (1d20+6)[ 16 ]
Attack roll  (1d20+6)[ 10 ]

[User]
 Regdar's spell, as well as the first of Sceithus' bolts hit home, drawing a grunt from the creature. As they pass Durkon leaps forward, his axe gouging deep into it's flesh and spilling a considerable amount of blood (so it hasn't been dead very long).

In retaliation the creature lands a solid punch to the side of Durkon's head, the world spinning for a moment ((4 dmg))

----------------
Everyone can go, since there's only one enemy in the init order.

[User]
 As Eli swipes at the thing with his rapier, he calls out,  "Why would a zombie be here?"  He gives Durkon a look.  "What are the clerics of this town doing?"
 Spoiler
Attack --->  (1d20+4)[ 17 ]  Damage --->  (1d6+3)[ 5 ]

[User]
 Eli's strike is apparently too much for the zombie as it collapses onto him as dead weight.

Eli only:

 Spoiler
As it does so you see a chain around the guy's neck. There is a key on the end of it.

[User]
 Regdar approaches the corpse and punches it in the face.  "How do you like us now, HUH!?!"
He then searches the corpse.

 Spoiler

Strength Check to see the extent of damage:  (1d20)[ 20 ]

[User]
 Eli shoves the thing off of himself, while Regdar performs the necessary act of punching it.  Once up, he brushes himself off and raises his eyebrows expectantly, since Regdar searches the corpse.  "Anything?"  Either way, he then concentrates on the door.
 Spoiler
Open Lock --->  (1d20+3)[ 20 ]

[User] ((Without Thieves Tools you take a -2 penalty, and as such miss the DC20 target. If you want to retro actively buy some I'll let you and you'll pick the lock successfully.))

[User] ((Sure, why not?  I didn't know what I was doing with all of that money, anyways.  I'll also get a disguise kit, just in case.))

[User] Regdar once again readies to cast flare through the door upon seeing something discernibly living.

[User]
 The door opens to the right. It opens into a corridor that you are at the end of. Before you is a hallway, two doors on the right, one on the left and a staircase at the end. Judging on the location of the window you came in through the door on the left is the entrance and is at the end next to the stairs.

Nothing is in the corridor.

[User]
 Regdar attempts to move silently down the corridor.

 Spoiler
Move Silently Check:  (1d20+1)[ 17 ]

[User]
 Eli shall do the same, and, unless something happens before then, he'll listen at the first door on the right.
 Spoiler
Move Silently --->  (1d20+3)[ 15 ]  Listen --->  (1d20+5)[ 15 ]

[User]
 Nothing comes at you.

Eli:

 Spoiler
You hear a dark growling and what sounds like a chain jingling.

[User]
 Regdar searches for traps ((and invisible traps, if thats possible😉))

 Spoiler

Not sure what this comes under, so going for a spot and a search:
Spot:  (1d20-1)[ 11 ]
Search:  (1d20+2)[ 18 ]

[User]
 ((It's Search))

Regdar:

 Spoiler
You see a tripwire attached to the second door on the right. As you're not a Rogue you find no invisible traps, if there are any at all.

[User] Eli steps back and whispers to the others,  "There's something in there.  Be ready."  He then glances down at Regdar.  "Anything?"

[User] Regdar mouths the word  "tripwire"  then moves to sit calmly on the stairs.

[User] Out the corner of your eye, you see movement as you approach the stairs. It looks like a person waling towards the stairs on the floor above.

[User]
 Regdar shouts up to the man,  "No need to come down, nothing much happening, the wind just blew some papers over!"  then signals to his accomplices to hide.

 Spoiler

Bluff:  (1d20+5)[ 19 ]

[User]
 Spoiler
Hide check  (1d20+4)[ 23 ]

Sceithus ducks into a doorway, and waits to see what happens.

[User]
 With a look of sympathy for Regdar, Eli ducks back into the room they came out of.
 Spoiler
Hidin' --->  (1d20+3)[ 5 ]  O. O. C. ---> Oh.  Ah, whoops?

[User]
 Despite Eli basically gettin ready to flash whoeer it was (that was a terribad roll 😉) the guy seems to accept Regdar's voice as one of his allies.

 "Well shut the window then, we can do without people sneaking in anyway."

You hear him wander off again.

[User]
 ((Oh, the irony!)) Regdar signals for someone to close the window and then moves back to listen at the door on the left.

 Spoiler

Listen Check:  (1d20-1)[ 15 ]

[User] Eli nods and checks the window, but sees that he had already closed it (Post Number 18).  He shrugs and waits by the first door on the right, for Regdar to report on what he hears.

[User] On the left door you hear outsidey noises, it leads out onto the street.

[User]
 Regdar turns and tries to disarm the trap.

 Spoiler

Disable Device:  (1d20+3)[ 23 ]

[User] You successfully disconnect the trip wire whilst locking the spring with a pin to break the trap mechanism.

[User]
 ((Wasn't the trip wire on the second door, and Eli heard something coming from the first door?  Either way...))

Eli gives Regdar a respectful nod, then nods at the door that he's standing at and checks to see if everyone is ready to go.  Unless somebody wouldn't look ready to go, or he gets stopped, he'll open the first door on the right.

[User] Regdar turns to face Eli and whispers " Locks? ". Then prepares to cast flare on anything moving behind the door.

[User] Sceithus loads one crossbow and draws his scimitar, then nods to indicate he is ready.

[User]
 ((The trip wire was on the second door.))

You open the first door and you see a big metal device covered in knobs and tubes, tubes going off through the walls and ceiling. It was what was making the "growling" noise and every few seconds a jet of steam spurts off of it.

It's basically a big steam powered boiler, but far bigger and more complicated than a building of this size should need.

[User]
 Regdar walks up to the  whatever seems the most fragile piece of the machine, and kicks it as hard as he can!

 Spoiler

 Strength Check:  (1d20)[ 8 ]

 IGNORE POST!

[User]
 Originally Posted by Locklear
 Regdar walks up to the  whatever seems the most fragile piece of the machine, and kicks it as hard as he can!

 Spoiler

Strength Check: [roll0]

((You kicked their boiler? A boiler that seems clearly unstable? It's like you want me to kill you.))

[User]
 ((most fragile bit, I was assuming something like a control panel, also, what sort of damage could an 8 do? but good point, thanks, I'll try again))
Regdar searches the room,.

 Spoiler

Search check:  (1d20+2)[ 21 ]

[User]
 Sceithus scans around the boiler room, trying to pick out anything that could determine why the boiler is so large.

 Spoiler
Spot check  (1d20+1)[ 16 ]

If he sees anything of interest, he will quietly alert the others, and either way he moves to cover the staircase and other door.

 Spoiler
Readied action; Full attack (scimitar and kukri) on anyone either descending stairs or opening the door.
Scimitar attack  (1d20+3)[ 9 ]
Kukri attack  (1d20+2)[ 9 ]
Hide check  (1d20+4)[ 6 ]
[EDIT]=oogh.

[User]
 The boiler has pipes shooting off in all directions, including straight through the ceiling and floor.

No one come to attack you (thankfully :P)

-----------
Are you going up or into the next room.

[User]
 Regdar reaches the next door and listens. If he or any of the party hear people on the other side he waits for his friends then kicks the door down and screams  "SHOWTIME!!!"  Then proceeds to cast flare into the largest cluster of foes!

 Spoiler

Listen Check:  (1d20-1)[ 6 ]

[User]
 Sceithus gives a listen, however if he does hear something, he will  not  tell Regdar. He gives the sorcerer a look that says, "dude, chill."

 Spoiler
Listen check=  (1d20+1)[ 5 ]
[EDIT]=Not having much luck recently.

[User]
 Neither of you hear anything, but fortunately there's no-one in there. It's another office similar to the one you came in through.

Regdar notices a seam in the floor to the edge of a rug in the room. Pulling it aside you see what looks like a trap door.

[User]
 Regdar searches the office for anything of value interest or significance!

 Spoiler

Search Check:  (1d20+2)[ 13 ]

[User]
 You don't see anything of interest, but you do hear footsteps coming from the stairs behind you.

They are quicker than last time and seem urgent. Given the reputation of these people, getting caught snooping would be a bad idea (last time was definitely a fluke).

[User] Regdar gestures to ask for some assistance getting the desk in front of the door from behind which the steps are coming!


[User]
 Arena Tournament, Round 97:  Sparky  vs.  Deiter Scalekiller
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sparky  - theterran
 Deiter Scalekiller  - Beelzebub1111

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Purchases:
Potion of Shield of Faith +2 50gp

Initiative:
 (1d20-3)[ 13 ]

[User]
 Purchases: PowerStone of Inertial Armor (25gp)

  Initiative  - (d20+4)[ 5 ]

[User]
 Sorry for the delay, forgot to subscribe...

 Spoiler
starting in M25
left hand: potion of shield of faith +2

 Deiter, Round 1
refs/los

 Spoiler

move action, open door
second move action: move to m19

Stats

 Spoiler

HP: 12/12
AC: 15 (Touch:12, FF: 12)
Left Hand: Potion of Shield of Faith
Right Hand: Empty
Attached Symbiont: Throwing Scarab

Done

[User] (Will get to this tomorrow)

[User]
 Sparky - Round 1

Actions:

 Spoiler
Starting in N2 with my Xbow and powerstone in hand.  I'll use my Powerstone of Inertial Armor, drop the powerstone, then use a move action to open the door and end my turn.

 Done.
(Might need an LoS)

Stats:

 Spoiler
Location: N2
HP: 5/5
AC: 19

PP: 9/9

[User]
 Refs:
 Spoiler
Nyar.

Sparky:
 Spoiler
Your opponent's door is open.

Deiter:
 Spoiler
You see your opponent's door open.

[User]
 Deiter round 2
Refs/Los

 Spoiler

Move to J14

LOS check, please?

[User] LoS established as Deiter enters J17, holding a potion.  Sparky is in N2, holding a crossbow, and there is a powerstone on the ground in N2.  Deiter may revise his turn from this point.

[User]
 Deiter, Cont
Stop at J17
Free: Draw Javelin
Standard: Throw Javelin at Sparky
 One range increment
Attack: (1d20+2)[ 13 ]
Damage:  (1d6+2)[ 5 ]
Confirmation if Crit:  (1d20+2)[ 8 ]
Crit Damage:  (1d6+2)[ 4 ]

Done

[User]
 Miss.
 Sparky - Round 2

Move to L6, fire my Xbow.

  Attack  - (1d20+5)[ 9 ]
  Damage  - (1d6)[ 1 ]

If Crit:

 Spoiler

  Confirm  - (d20+5)[ 14 ]
  Damage  - (1d6)[ 1 ]

 Done.

Stats:

 Spoiler

Location: L6
HP: 5/5
AC: 19

PP: 9/9

[User]
 Miss
 Deiter, Round 3
Move to K11
Free: Pull shard from throwing scarrab,
Standard: Let it rip
Attack:  (1d20+4)[ 6 ]
Damage: (1d6+2)[ 3 ] + (1d6)[ 6 ]  acid
If crit:  (1d20+4)[ 9 ]
Damage:  (1d6+2)[ 3 ]

Stats

 Spoiler
HP: 12/12
AC: 15 (Touch:12, FF: 12)
Left Hand: Potion of Shield of Faith
Right Hand: Empty
Attached Symbiont: Throwing Scarab

[User]
 Sparky - Round 3

I'll Overchannel a Mind Blast taking [roll]1d8[/roll damage myself.

You take  (2d10)[ 11 ]  Damage unless you make a Will Save, DC 16.

Then I'll move to G8 out of LoS.

 Done.

Stats:

 Spoiler

Location: L6
HP: 4/5
AC: 19

PP: 7/9

[User]
 Meh...Messed up that roll...

 (1d8)[ 1 ]

[User]
 Will Save:  (1d20+2)[ 12 ]
 Deiter, Round 4
Move to K8
Free: Pull shard from throwing scarrab,
Standard: Thow it point blank
Attack:  (1d20+5)[ 14 ]
Damage: (1d6+3)[ 8 ] + (1d6)[ 4 ]  acid
If crit:  (1d20+5)[ 20 ]
Damage:  (1d6+3)[ 8 ]

Stats to come after will save result
Stats:

 Spoiler
HP: 1/12
AC: 15 (Touch:12, FF: 12)
Left Hand: Potion of Shield of Faith
Right Hand: Empty
Attached Symbiont: Throwing Scarab
plus One killer headache.

[User]
 Sparky - Round 4

Manifest Energy Ray (fire)
 Ranged Touch    Attack  - (1d20+5)[ 12 ]
 Fire    Damage  - (1d6+1)[ 2 ]

If you're not down. I'll move to C-11 and out of LoS.

 Done

Stats:

 Spoiler

Location: C-11
HP: 4/5
AC: 19

PP: 6/9

[User] AND I'm down. Good match, really should have drank that potion, but I was more focused on staying offensive.

[User] Yeah, that potion would have helped...but none-the-less...good match!

[User]
 High Ref Sallera
 Sparky takes the victory.


[User]
 You come to standing on an unsupported platform floating in an endless sea of darkness. A door sits at one edge of the platform; looking around, you realize that you can see further blackness on the other side of the door.

A picture is glued to the door, apparently meant to give you some kind of indication of what your first opponent is to be.

 Spoiler

As soon as you lay eyes on the picture, you gain the certain knowledge that the door will open with or without your aid in exactly five minutes.

 Spoiler
Obviously, I don't want you googling around to find out what that is, exactly. It's meant to give you a general idea of what you'll be fighting. You have just enough time to prepare a list of Incantations before you'll be thrown into the fight.

[User]
 Spoiler
On the off-chance I get  really  lucky:   Knowledge Arcana  - (1d20+1)[ 9 ]

Didn't, OK then. Looks like a melee bruiser, possibly an aberration but doesn't seem to be obviously lacking in targetable anatomy, so... I'm pretty pleased with the Incantations I've got readied:

Cantrips:

 Composite Greatbow
 Spiked Chain
 Minotaur Greathammer
 Harpoon

1st Level:

 Upender
 Grappling Hook
 Light Bow

2nd Level:

 Blink Dagger
 Bleed Out
 Megaton Hammer

3rd Level:

 Quickblade
 Sever Gravity

I assume the changes we used in RHoD to Quickblade are still in play. Were there also changes to Light Bow, Megaton Hammer, Sever Gravity, or his Recovery? I remember we discussed those, but can't remember if we came to any conclusions.

After readying his Incantations, Russengolmo casts  Prestidigitation  as a Spell-like Ability, and assumes  Assassin's Stance . He then opens the door.

[User]
 Stepping through the door reveals a dusty chamber of yellow and orange tiles, lit by dozens of lanterns hanging on the walls high above. There is no discernible exit, nor any sign of the door you walked through. A great flat-topped altar rises in the center of the room, a sign of worship to a god you don't recognize. Standing atop the altar is the same creature you saw on the door. The moment you appear, it bellows a deep call of alarm and begins charging towards you.

 Spoiler

Creature currently occupies MN-13/14.

You are on whichever of the red squares you like.

Initiative:  (1d20)[ 20 ]

[User]
 Spoiler
You  would  Nat-20 your Initiative.

  Initiative  - (1d20+0)[ 12 ]

Russ finds himself on A13.