[User]
 Meanwhile, has indeed been taken against his will, and is being tortured and drained by a bunch of homophobic rednecks tearing down a highway. The kidnappers are living high off sucking his ; one backseat penger even sucks from ’s body and regurgitates the into the driver’s mouth. Ew. Somehow, the incapacitated manages to crash their car, revive himself with the of a poor old lady with a respirator (though he does leave her with some cash), and finishes up the staring down a pack of werewolves, the latest category of “supes” being introduced into the series. He cautions: “I should warn you — I fed.”

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[User]
 It was a small thing. A light, dim as a lightning bug sheltered inside a child's hand. Yet, as the lightning bug, even a small light could inspire fascination.

Kiran had followed it, slow but persistent. Her vision had blurred at the edges, attention focused solely on the object of her fascination. Then, from one moment to the next, it disappeared.

She stood, when she took stock of her surroundings, on a hill.

It was not a large hill, more of a self-important mound of dirt than anything, with short grass and small rocks and insects below the conscious notice of most beings. At the foot of it, however, directly in Kiran's line of sight, was a clearing, and across that clearing was the entrance to a cave.

Rather more immediate than the cave entrance was a wooden booth, with a man sitting behind it, smiling up at her. It was too far a distance to see more of him than that his clothing was dark, and that he possessed the typical humanoid number of limbs and a single head perched on top of his shoulders.

[User]
 She approaches the booth.

 Hello. What's all this about?

[User]
 The man's smile widens, and he lifts his chin at Kiran's approach. "Hello and good delving, friend." As Kiran comes close enough to be within casual speaking distance, he inclines his head. "This is the Devil's Prison. Am I correct in thinking you to be a Seeker?"

The man does not stop smiling throughout his speech, showing off his many perfectly white, perfectly even, perfectly straight teeth. He folds his hands casually on the booth's small counter, his swarthy skin set off by the light-colored wood there. Upon closer inspection, his clothing appears to be made of silk or something akin to it, with small black gems inlaid at the cuffs and collar. His ears each boast a long line of gold rings that start at the bottom of his ear and extend up to the point, then around the top. He wears no rings or other jewelry, merely his earrings and layered silks.

[User] OH, yes, of course. Please, tell me more.

[User] "There is not very much more to tell," the man replies, shaking his head with smile still firmly in place, "I am the Merchant, and this is the Devil's Prison. Inside, you will find what it is you seek."

[User]
 Spoiler
Sorry, I was in a bad car wreck and haven't been able or up to getting online lately.


[User]
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[User]
 "Hello everyone, Bob Bifford here with my co-commentator Jim Johnson. A great day for another season, right Jim?"
 "Without a doubt, Bob, and it looks like today's match is going to be a real humdinger"
 "How so, Jim?"
 "It would seem that today's competitor is a Warforged Barbarian. Truly a force to be reckoned with."
 "Oh I hate Warforged. They keep taking beatings but never have the decency to bleed!"
 "Well we might see some blood on the other end of the combat. Speaking of combat our Dungeon Jockey today is a new recruit going by DJ Blackbox."
 "Let's head down to the field and see how these two newcomers do.

The Map:
 Spoiler

Start in any square in the red dot. You win when you reach the blue dot.
Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
Teleporting past a door or wall is an automatic forfeit.
Walls are reinforced stone, Doors are reinforced wood.
The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.

 "Good Luck"
 Ram the Barbarian

[User]
 Ram the Barbarian, round 1
 Ram walks into the arena. He doesn't look pretty. He has black, adamantine armor, shaped to resemble a skeleton and covered in scratches. His head looks like a skull, with two, ice cold eyes glowing inside. He would be quite impressive if it wasn't for the rust, dirt and unwashed blood stains that can be seen on his body. He covers all of this with a long, tattered, dark blue cloak which looks like it was taken from one of his victims without being even washed first. He wields a huge oak club in his hand, it shows the signs of being used often... but it is probably the only part of his equipment that looks like he took care of it...
 He looks around and shouts, with a resounding voice.
  You want bloodbath, I will give you one!

Initiative  (1d20+1)[ 16 ]

He moves from D2 to D4 and uses the Shillelagh Oil.

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)

Shillelagh 1/20

 Ram the Barbarian, round 2
  Now I can have some fun!
He opens the door and prepares action to attack if someone charges at him.

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)

Shillelagh 2/20

[User]
 Behind this door is a Burly humanoid. He stands (9D) about 6-1/2 feet tall. He has hairy skin, feral eyes, and a flat nose and chin. He wears studded leather and weilds a wicked looking longsword and a wooden shield. He has a javelin strapped to his back.

Saying nothing, he lifts his shield, readying his sword behind his shield

[User]
 Umm... Initiative?

 Ram the Barbarian, round 3
  Not coming to me? I can come to you!
Charge
Attack  (1d20+8)[ 21 ]
Damage  (3d8+7)[ 20 ]

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)

Shillelagh 3/20

[User]
 ah....Right sorry, doing six things at once.
How do you have 3

  Initiative  - (1d20+1)[ 2 ]
If it's above yours, His readied action triggers, otherwise he dies.
  Attack  - (1d20+2)[ 6 ]
  Damage  - (1d8+1)[ 6 ]
  Crit Confirm  - (1d20+2)[ 14 ]    Fortification  - (1d100)[ 16 ]
  Crit Damage  - (1d8+1)[ 4 ]

You get the jump on him and his head goes between his shoulders

 Now THAT is what I like to see.
 "Nice Job"

[User]
 Umm 3 what?
3rd round? Because I wasted one on using Shillelagh Oil
3d8 damage? because of Shillelagh oil, it makes Club damage 2 size categories better, 1d10 -> 2d8 -> 3d8 , I based it on Improved natural Attack from SRD...

 Ram the Barbarian, round 4
  One dead, three more to go!
He walks in 'victory dance' moves to D11 and opens the door.

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)

Shillelagh 4/20

[User]
 I was going to say 3d8 damage, but then I realized the oil, and then forgot to delete the question.

Right in the room in front of you (d13) is a horrendous eight legged bug the size of a pony. Fangs glistening with venom

  initiative  - (1d20+3)[ 12 ]
 "You see, this is why I hate warforged, they make things a lot less interesting"
 "You never know, at least the floor will be painted a pretty color.

You're up.

[User]
 Ram the Barbarian, round 5
  Hello Spidy!
5ft step (D12)
Attack  (1d20+6)[ 10 ]
Damage  (3d8+7)[ 24 ]
+Slam (secondary)
Attack  (1d20)[ 15 ]
Damage  (1d4+2)[ 5 ]

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 19, Flat-Footed AC 18, Touch AC 11 (+1 Dex +8 Armor)

Shillelagh 5/20

[User]
 "The spider deftly dodges the deluge of destruction!"
 "But a dirty shot with a slam knocks 'em back"

The spider jumps back five feet and shoots a sticky glob of web at you.
  Ranged Touch  - (1d20+2)[ 4 ]
if it hits you are entangled

[User]
 Ram the Barbarian, round 6
  Pfuu. You fling your goo at me!?! Die!

Swift - Enter Frenzy
Free- 5 ft step (d14)
Full attack

Attack  (1d20+6)[ 24 ]
Damage  (3d8+10)[ 21 ]

Attack  (1d20+6)[ 10 ]
Damage  (3d8+10)[ 30 ]

Attack  (1d20)[ 13 ]
Damage  (1d4+3)[ 6 ]

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 1/12
Shillelagh 6/20

[User]
 The spider goes splat covering you it its guts and fluids

 "Eeugh, I think I'd need a shower after that"
  "I think you need one now..."
 "What was that?"
 "Nothing, nothing."

[User]
 Ram the Barbarian, round 7
  Bleh! Okay, next one!
Ram moves to D18 and opens the door.

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 2/12
Shillelagh 7/20

[User]
 You open the door, to find a creature that seems to combine the worst features of a wolf and a hyena. it has a shaggy spotted coat, a pristling mane along its spine, and a long bushy tail. Its skin is pulled back from its head. it makes a bone chilling screech

Make a Will Save

  initiative  - (1d20+2)[ 21 ]

[User]
 It leaps forward to d19 and tries to bite you

  Bite  - (1d20+4)[ 15 ]
  Damage  - (1d6)[ 6 ]
  Crit Confirm  - (1d20+4)[ 20 ]
  Crit Damage  - (1d6)[ 2 ]

[User]
 Ram the Barbarian, round 8

will save  (1d20-1)[ 14 ]

If still able to attack:
Attack  (1d20+6)[ 8 ]
Damage  (3d8+10)[ 20 ]
Attack  (1d20+6)[ 22 ]
Damage  (3d8+10)[ 25 ]
Attack  (1d20+2)[ 11 ]
Damage  (1d4+3)[ 5 ]

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 3/12
Shillelagh 8/20

[User]
 Your second attack breaks its bony face, bashing its head between its shoulders.

 "And I didn't think its face could get any uglier"
 "I love the sound of face bones breaking. It's like a symphony of cracks"

[User]
 (last round end- 5 ft step to d19)

 Ram the Barbarian, round 9
  Cya Flat-face!
Move action to d25
Move action - open the door.

Stats:

 Spoiler
Hp: 16/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 4/12
Shillelagh 9/20

[User]
 Standing in D31, is a beast that looks like a large dark-colored wolf with a malevolent intelligence hiding within its face and eyes. Its eyes flash red as it It snarls at you  "Damn metal beast, you won't make a good meal at all"
  initiative  - (1d20+2)[ 21 ]

[User]
 It charges you baring its fangs to fight

  Bite  - (1d20+9)[ 29 ]
  Damage  - (1d6+4)[ 8 ]  if it hits   Trip  - (1d20+3)[ 13 ]

[User]
 ooh! crit threat
  Confirm  - (1d20+9)[ 20 ]
  Crit Damage  - (1d6+4)[ 8 ]

And that's a critical hit for 16! minus two for your DR is 14. Good luck on that trip roll.

[User]
 Ram the Barbarian, round 10

 ... Dead on last one in first charge? ... again?😛

Vs trip  (1d20+6)[ 7 ]

Stats:

 Spoiler
Hp: 2/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 5/12
Shillelagh 10/20

25% for avoiding crit (low is good)  (1d100)[ 21 ]

[User]
 So tripped but with 10 hp.

I don't want to edit the above post, hence double post.

[User]
 Ram the Barbarian, round 10

Move action: stand up (provoke AoO)
Standard: Attack  (1d20+8)[ 22 ]
Damage  (3d8+10)[ 22 ]

Stats:

 Spoiler
Hp: 10/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 5/12
Shillelagh 10/20

[User]
 You ARE a pest! Just die so I can be fed!
  AoO Bite  - (1d20+7)[ 23 ]
  Damage  - (1d6+4)[ 7 ]
  Crit Confirm  - (1d20+7)[ 22 ]
  Crit Damage  - (1d6+4)[ 10 ]

Then on its next turn it continues its assault

  Bite  - (1d20+7)[ 18 ]
  Damage  - (1d6+4)[ 9 ]
  Crit Confirm  - (1d20+7)[ 25 ]
  Crit Damage  - (1d6+4)[ 10 ]
 "Hell hath no fury like a dog denied its meal."
 "A bit chatty for my meals"
 "I was talking about the monster."
 "So was I."

[User]
 Ram the Barbarian, round 11
  "Just die already!!"

Attack  (1d20+6)[ 13 ]
Damage  (3d8+10)[ 23 ]
Attack  (1d20+6)[ 15 ]
Damage  (3d8+10)[ 19 ]
Attack  (1d20)[ 15 ]
Damage  (1d4+3)[ 6 ]

Stats:

 Spoiler
Hp: 5/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 6/12
Shillelagh 11/20

[User]
 Your second attack breaks the wolf's leg as it goes flying to the ground.

 "A great hit, now all that's left is a straight run to the finish line!"

[User]
 Last round - 5ft step to D26

 Ram the Barbarian, round 12
  Good bye doggy!
Covered in scratches, with bend armor he walks towards exit.

Move action to D31
Opening the door

Stats:

 Spoiler
Hp: 5/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 7/12
Shillelagh 12/20

 Ram the Barbarian, round 13
  Oh... the end? It was fun when it lasted...
Move to blue room/dot

Stats:

 Spoiler
Hp: 5/16
AC: Full AC 21, Flat-Footed AC 18, Touch AC 13 (+1 Dex +8 Armor +2 dodge)

Whirling frenzy 8/12
Shillelagh 13/20


[User]
 Unauthorized readers will be given to the balors.

 Spoiler
Please include your character sheet in your first post.

The door opens, and a novice in stained robes blocks the entrance way.  "What? We can't fix the clap, and gout is your own damn problem."

Obviously, the young man is distracted.

[User] Carefully striving not to touch the young fellow,  Guildmage Perkins  interjects,  "Pardon me, but I'm here about an escort mission? Mushrooms, was it?"

[User] "Mushrooms? Ah, yes! Mushrooms! Come in, come in..." , He totters away, mumbling to himself.

[User] Following him in, Perkins introduces himself.  "Greetings, sir. Name's Perkins, and might I ask what sorts of difficulties are to be expected on this job, and, naturally, what the pay might be?"

[User] The man in ragged robes will shuffle a few papers around, until he finds the one he's looking for, and pulls out some spectacles. Polishing them, and then donning them, he'll say,  "Yes, mushrooms. I need some Medicamentum Boletus. It is a rare strain of mushroom that only grows in places steeped in magic. Unfortunately, this also weakens reality and lets...things....slip through. So the danger is considerable, but I'd be willing to pay something around ten thousand gold upon safe return."

[User] The man in ragged robes will shuffle a few papers around, until he finds the one he's looking for, and pulls out some spectacles. Polishing them, and then donning them, he'll say,  "Yes, mushrooms. I need some Medicamentum Boletus. It is a rare strain of mushroom that only grows in places steeped in magic. Unfortunately, this also weakens reality and lets...things....slip through. So the danger is considerable, but I'd be willing to pay something around ten thousand gold upon safe return."

[User] "Ten thousand gold? Oh, I've heard enough. This job's perfect for me, sir. If you could just give me the destination and perhaps a description of the way there or a map, I'll be on my way...you're welcome to come with, of course, but it'll likely be safer if I lead the way."

[User] The young man will nod, and say,  "I'll need to go. It takes skill to harvest. Meet me here tomorrow at first light, and we'll go over maps. It takes about five hours to journey out, and then five back. If there are no delays, it should be a single day."


[User]
 The wind in your face is cool and comfortable. The road beneath your feet is level. An occasional ancient cobblestone peeks through the dirt road, indicating decades of neglect. You notice footprints leading up and down the road, many of which were made by small, clawed feet.

Out from behind the boulders and bushes surrounding the road emerges a swarm of small, reptilian humanoids with pointy teeth and beady black eyes. Most carry only crude spears, but two are clad in armour and blades, and one wields a sling.

The   Map  .

[User]
 Weynard steps out into the center of the road.

" So, it's ter be kobolds, is it? Yer not quite as fun or, ahem, as easy as goblins but I suppose that aint yer fault. Guess you'll make a good warmup though! "

During this speech he lifts his warhammer from his belt and loosens up, shifting from side to side and giving a few practise swings.

" Now, who wants ter play? "

 The Map

 Spoiler
Take a move action, and activate both my Defender Aura and Defend The Line stance.

[User]
 The sling-wielding kobold dashes out from behind its cover and takes a shot at Weynard before side-stepping. The bullet leaves a trail of sparks and smoke.

Attack: 10 vs AC.
Hit:  (1d6+3)[ 7 ]  damage, and ongoing 2 fire damage (save ends).

Used move action to move out from behind the rock, used standard action to attack, and then minor action to shift upwards because kobolds can do that.

Map:  http://pyromancers.com/media/view/ma...round_id=14723

[User]
 Keothi - Goliath Barbarian
HP 31/31, Surge Value 7, Surges Used 0/11
AC 16, Fort 16, Reflex 13, Will 12

Keothi's eyes narrow as he looks across the field at the little draconic beasts.  A low rumble of a growl starts in his chest and slowly makes its way up his throat and out through gritted teeth as he readies his axe and races across the battlefield.  He charges at one of the pathetic creatures, bringing his axe down in a mighty chop.

 Spoiler

Move: 6 squares east.

Standard: Charge 4 squares southeast.    Howling Strike vs AC  - (1d20+8)[ 18 ]  on the pathetic kobold next to me.  A hit does  (1d12)[ 9 ]  +  (1d6)[ 2 ]  + 5 damage ( 16 total ).

If that hits, I assume I knock the pathetic kobold to 0 hp.  That gives Keothi 3 temp hp and he'll make use of his swift charge to charge the slinger.    Howling Strike vs AC  - (1d20+8)[ 10 ] .  A hit does  (1d12)[ 7 ]  +  (1d6)[ 4 ]  + 5 damage ( 16 total ).

Map:   http://pyromancers.com/media/view/ma...round_id=14724
(I have not moved over to the slinger on the map yet because I don't yet know the result of the first attack, if it misses I can't use swift charge.)

[User]
 The axe cleaves into the kobild, removing one of its arms and a good chunk of its torso. It crumples to the ground, spurting blood.

 http://pyromancers.com/media/view/ma...round_id=14725

[User]
 Spoiler
Then Keothi will use the swift charge I mentioned in my last post.  Judging by my previous roll, it's likely a miss, but he does still move across the board some more.

 Here is the map to reflect that.

[User] Keothi fails to deliver a wound to the kobold, who ducks.

[User]
 A small screech emits from Geppe's head as he falls in behind Weynard.
" I hate these things. Always yapping... always picking things apart... " Geppe mumbled distantly. Bringing his crossbow up he drew a bead on the slinger in the distance. With a twang and a heavy click the bolt soared, streaking blue towards the kobold... and over Keothi's head...

 Spoiler

 Move Action:  Move 6 Squares behind Weynard

 Standard Action:  Magic Weapon on the kobold slinger
Attack:  (1d20+7)[ 17 ]  vs AC
Damage:  (1d8+4)[ 10 ]
Effect: Adjacent allies get a +1 power bonus to their attacks and a +4(Con Mod) power bonus to their damage rolls until the end of my next turn.

Geppe 2.0, Warforged Artificer

 Spoiler
Init +0 HP 30/30 Bloodied 15 Healing Surge 7 (0 used /10)
AC 16 Fort 15 Reflex 14 Will 13 Speed 6
Str 9 (-1) Con 18 (+4) Dex 10 (0) Int 18 (+4) Wis 13 (+1) Cha 10 (0)

 Map Update

[User] The arrow thunks into the kobold's chest. It coughs up blood before regaining balance.

[User]
 The Map

 Spoiler
Forgot Dwarves can only move 5 squares, in or out of heavy armor. Fixed.


[User] Previous post will be found at the  Main

[User]
 As Brygit walks down the road towards the beach, Galahad on one side and James and Eden walking as well, she takes a quick glimps of the buildings one last time. She also looks around a bit for Luke to see if they have caught up with him yet.

She wonders to herself what things will be different from town to town as they travel, like food accents, clothes and so forth. Then she adjusts the straps of her backpack a touch. So caught up in looking around and thinking she wouldnt acually notice if James was still walking along as he was when they left the school unless she was spoken to or nudged.

Galahad walks along without expresion on his face.

[User] James walks along with Brygit, Eden following behind him. He sees Brygit look back at the building again. Passing it off as nostalgia on her part, James wonders where Luke is by this point.

[User] Feeling a grumble in her stomach, Brygit turns to where James is and says  I'm hungry, im going to find a store on our way to the beach and get an apple of something. Do you want anything? We arn't that far from the beach are we? I wonder if we will find any wild pokemon there for our first battle.

[User] Waiting by the beach with his bag on his back, Luke waits for Brygit and James, walking along with Wade at his side, explaining the things that Luke had done up to this point.

[User]
 Having walked all the way to the edge of town right near the beach, Brygit looks around for the fruit stand she saw the other day. She turns to Galahad and says  Galahad, I'll find us an apple. You'll love them.  Galahad nods his head once.

Then turning to James she says  James, the other day i saw a fruit stand on the edge of town here. I dont know if it was a roving stand or just some kids or what. Do you see one anywhere? If not lets forget about, we are just around the corner from Luke's spot.

 Spoiler
D(20) check of 17 for looking for the fruit stand

[User]
 James snaps out of his reverie as he hears Brygit's question. He looks around,  trying to see if he can see the fruit stand Brygit mentioned.

 Spoiler
OOC: Do I need to make a Wisdom check for looking around? If so;
(1d20+0)[11]

[User]
 It appears as you look around that the fruit stand was just a travelling merchant  going through town.

 Spoiler

[User]
 Hi Luke.  So guys, are we all ready to go? I vote we take the bridge, but if you both want to take the ferry thats fine with me and Galahad.

Galahad is at Brygit's feet drawing in the sand with his shell.

[User]
 "Oh, hi, if you guys are ready I'm good too. yeah the bridge is fine with me, more likely to see something interesting that way, what about you James?"  Leaning down, Wade jumps onto Luke's back like a backpack.

 "So what do you guys think? I call it the Wade-pack"  promting a jet of water onto his cheek  "Right, right, sorry, the Wave-pack"  Letting Wade down to meet and play with Galahad and Eden.

[User] Brygit can't help but giggle to herself with her hand covering her mouth.

[User]
 " Um, I'm fine with the bridge, " James says.

Eden is looking over Galahad's shoulder and watching him draw.

"Chika?" Eden says, interested in Galahad's drawing.

[User]
 Well the bridge it is then! Let's get going we arnt to far from it i think.

Looking at her feet Brygit sees Galahad's drawing. It's a rough drawing (as one could only guess it would be drawn with a shell) of what looks like himself, Wade, and Eden battling some wild pokemon.

Brygit says  That, um looks good Galahad. I presume the three of you are winning?  Galahad nods his head along with a short <Osh>.

[User] "Chika!" Eden exclaims, clearly pleased by the picture. Eden nudges James and runs over towards the Oshawott, getting James to look over at the picture. James, amused by Eden's antics, takes interest in Galahad's picture.

[User]
 Hey guys, there is a guy fishing. Do you want to talk to him? He might give us some useful information or battle with us.

She looks to Luke and James for their opinion.

[User]
 "Sure... do you think he might have some spare fishing rods? I'd love to get one, especially since my last one broke"  Opening his wallet Luke checks how much he has before putting it back in his pocket.

 "but a battle wouldn't be too bad either, whoever is left over can battle eachother... you up for some combat buddy?"  he asks as he peers over his shoulder at the squirtle on his back, who jumps off and nods before going into the "strong-man" pose in an attempt to show off.

[User] As you all stand among each other talking about your next move, you soon spot Railyn and his group almost standing beside you and walking towards the fisherman.

[User]
 Well I'm going to go talk to him or at least listen to what he says to the other groups since it looks like they have caught up with us. What about ya'll?

Brygit picks up Galahad cause it looks lke it might get crowded near the fisherman and starts walking towards him hoping to get there first or at least not miss anything of any other conversation. She can always tells James and Luke what was said if they decide not to listen in.

[User] Waving hello to the other group as they catch up Luke nods to Brygit and follows her over to the fisherman.

[User] James quietly walks along with the other two in his group, Eden trotting at his heels.

[User] As Brygit reaches the fisherman she says  Hello sir, I hope I'm not to disruptive. My name is Brygit and my friends are Luke and James. We were wondering if you had any extra fishing rods for sale or wanted to battle?  Pointing to Luke and James at the appropriate times.


[User]
 It has been some time since the two of you had been here.  The small town just south of Ostenz Manor was never a particularly happy place.  Most of the buildings were made of gray stone, the area was almost always overcast, and the people, while not unhappy, were stoic and grave in nature.  Though prosperous, the inhabitants of Ostenton were reserved and proper.

But Ostenton has changed dramatically since you were last here.  As you walk down the main road into town, you see a low fog hangs over everything.  The buildings, once pristine and well-kept, now seem neglected, even run down in some places.  The sky is full of dark, almost black clouds, and though rain has not yet started, it seems it will very shortly.  Strangest of all, there is no one on the road.  There was always some guards on the roads leading into Ostenton, even in the worst of weather.  That they should be absent, now, is odd indeed.

Looming above the town, gracing a nearby hill, is the ivy-covered Ostenz Manor.  Though it is hard to tell with the heavily overcast sky, it is unlikely you would be able to make it to the Manor before night falls.  With these conditions, it might be a better idea to stay the night here in town.  Of course, you've waited very long, and the dreams don't seem to be getting any less...well...

The two of you stand at the edge of town.  What is your next move?

[User] Urdadd freezes at the sight of the manor. The echoes of screams long silenced bounce around inside his mind. He moves closer to Acaleus and jams his eyes shut.

[User] Acaleus gently rests a hand on Udadd's shoulder.  A soft fatherly voice comes from his lips,  It is alright Urdadd.  Nothing will harm you while I draw breath.  Now, do you want to rest the eve here...or would you like to press onto towards home even after night has fallen?  I leave the choice to you.

[User] "Lets stay here for the night."  Urdadd says in a quiet scared voice.

[User] Acaleus nods, and begins to look around.  Alright Urdadd. Now we must simply find hospitable shelter for the eve.  Perhaps the inn is still open, or atleast standing.  Stay close to me now.

[User] "Yes sir."  Urdadd says keeping close and watching the shadows.

[User]
 As you walk down the main road of Ostenton, the fog clings to your feet, wetness beginning to soak through your pants.  The buildings to your left and right are obscured, mere shadows of dwellings and shops.  From out of the white fog, a sign becomes visable.

 The Diamond Crown

It's one of the inns of Ostenton, and seems in somewhat better repair than most of the buildings.  Acaleus remembers the Diamond Crown as being a well-regarded establishment, back when the two of you lived here.  Well priced, and the locals said the cook made a delicious chicken stew.  In any case, the lantern above the sign is lit, and the inn appears to be open for business.

[User] "This seems like a good place..."  Urdadd says softly. He reaches over and slowly opens the door.

[User] Acaleus nods in agreement with Urdadd's suggestion.   Hopefully they have a hearth going and the kitchen still open.  We could use a bit of warmth and food before setting off again. . His eyes watching the door closely.  This place is unsettling him more than he would like Urdadd to know.

[User]
 Urdadd opens the door into the Diamond Crown, and is promptly greeted with a crossbow pointed in his face.

A quick scan of the room shows at least three families in the inn, each of the men armed with swords.  Standing in front of him is a rather burly man, dressed in a blacksmith's uniform, with a loaded crossbow leveled at Urdadd's face.  A small fire is lit in the fireplace, shadows dancing across the walls.  The blacksmith looks at Urdadd not with anger, but with fear.    "Yer not one of them, but yer not one of the survivors either.  Who are you two?  You've got ten seconds."

[User]
 The insidious voice of Nero slips into Urdadd's ear.   "Kill them...Look at that crossbow... he wouldn't hesitate to do the same to you..."   the only thing that stops Urdadd from immediately putting an arrow through his eye is Acaleus being there, and knowing that he would protect him.

Still, he grows tense and takes a step back. His hand twitches towards his quiver.

[User]
 Acaleus looks to the crossbow and then the man holding it.  A part of him wishing he was more of a war wizard than a tutor. Blowing the man to chunks would be much safer than speaking.  He lets out a soft breath before speaking.

   We are travelers passing through the village.  We are tired and hungry.  Seeing buildings, we hoped to find sanctuary from the elements and perhaps food for aching stomachs.  All we seek is one eve's refuge before we depart in the morn.  Unfortunately, we do have much to offer as payment for any hospitality shown, but perhaps we can come to some sort of arrangement.

I assure you that we are no threat.  If you grant us safe passage we would be more than willing to surrender out weapons until we leave in the morn.  Now, if you would please, lower the crossbow from my son's face.  I would rather not lose him as I have already lost too many from violence.

[User]
 The man regards both of the travellers, and slowly steps back, lowering the crossbow.  In the flickering light of the fire, his eyes seem to flash a soft blue, very briefly.    "Well, ye best both be getting inside then.  Be quick about it.  Night'll be falling soon."

Once the travellers had entered and the door closed, the man with the crossbow sighed.    "My appologies about the reception.  Things have been bad around here lately, and we can't be too careful.  The name is Branden.  I used to be the blacksmith round here, until the dark times came."    He shook his head sadly.    "Can't imagine what cause you two'd have to be coming round here.  Anyone with sense stays far away."

[User]
 Acaleus looks to the man with tired and comforting eyes.   We never have been the sensible type, unfortunately.  I am Arcadius, and my son here is called Ursuul.  We are passing through on our way to visit relatives a few village's over.  Perhaps you could fill us in on what is going on here to make people so...cautious?

Bluff:  (1d20+4)[ 8 ]  *used 1 Inspiration point to add my factorum level to the roll*

[User] Branden glances at Acaleus, and lets a half grin cross his face.    "Of course ye are, of course ye are.  I'm sure ye have yer reasons for being here, but yer still mad for coming.  But if ye must know..."    The former blacksmith motions with his hand, and a young lass, most likely no more than 13, brings over three mugs of an ale.  Branden takes one mug, and drains half in a single go.    "If yer here, ye probably already know 'bout the rough bit o' business thirteen years ago.  Lord and Lady up there on the hill, had themselves a diamond mine, and a bunch o' slaves what mined it.  Well, one day, the slaves take it into their heads that they're more and stronger than the Lord and Lady.  So they heads up to the hill, and kills the whole family.  Noble child too.  A right shame it was."    Branden doesn't sound overly saddened by the events, any more than one might morn the loss of a prized pig.  He takes another swig, and continues.    "But here's the thing.  Them slaves...didn't get the idea all by their lonesome.  They dug down, real far down, farther down then any man has a right to dig, pushed on by the Lord's greed.  Seems they found something other than diamonds down there.  Now...well, this town's cursed.  Them slaves, they won't die proper.  Every day, they come back.  Same time, at sunset.  Mostly it's just a few o' them, wander about town in a rage, killing folks until they die.  But on the night o' the deed, they come in full force, trying to tear the town to shreds."    Branden finishes off his drink, and motions to the assembled townsfolk.    "We're most of what remains.  A dozen more in the basement, and perhaps twenty sick or dying upstairs.  We hold this ground as best we can.  It's our home.  We'll not abandon it."

[User]
 Acaleus looks to the man somewhat compassionately. Perhaps if the mines could be sealed off this plague would end.  Maybe the influence or curse would subside.  Though, with so few it would be unlikely to succeed.

He lets his hand gently squeeze Urdadd's shoulder for a moment before continuing.  As for your wounded.  We may be able to help them recover.  It is the best we can offer as payment for our boarding here.  So if you would like to show us to them, we can begin paying our debt.

He gives a soft look to Urdadd.  Remember son, it is our duty to help those in need.  It is also proper to repay any debts completely and with good intention.  Too often does the world see men who have hoarding it so that those who have not must suffer for their lack.

[User] In his mind, Urdadd is already planning out the order he would need to kill everyone in the room, in order to take out as many of them as he could before they could react. At the mention of healing the wounded Nero flashes a mental image of Urdadd smothering someone with a pillow. When Acaleus looks him in the eye and reminds him of his duty though, his mind clears somewhat.  "Yes Father."  he says with a nod and follows the blacksmith upstairs.

[User]
 "Healers too?  Pelor's light may shine on even the cloudiest of days."    Branden nods, and leads the two upstairs.    "Though I'm not sure ye'll be able to do much.  Those that are wounded only cling to life, and those that are sick, well, we do not have the means to cure them.  An affliction of the spirit, it seems, rather than of the body."    As you reach the top of the stairs, Branden motions you into one of the rooms, and you see what he means.

There are four beds in this room.  Occupying three of them, men writhe in pain, their bodies in various states of disrepair.  All have been wounded in vital areas, and their breathing is ragged and harsh.  The occupant of the fourth, by contrast, seems not to have been touched in the slightest.  Yet she, for it is a she, is pale as driven snow, and her breathing is shallow, barely noticable.  Branden sighs.    "Y'see, those that fight the undying, they usually end up like those three if they survive.  Ribs broken, flesh ripped off by teeth.  I've been blessed by Pelor with some healing, but not enough to make them whole.  Just enough to ease the pain.  Then, there's the ones like her."    He motions to the woman in the fourth bed.    "Mage.  Came through a couple years back, said she was studying 'preternatural occurances'.  She went up to the mansion.  Only one who we ever found that did.  Hasn't moved a muscle in two years, but she's still living.  She'll drink if ye bring her water, and eat if ye put food in her mouth.  Other than that, nothing."


[User] Previous post will be found at the  Main

[User] Irisis stood in the school yard, waiting for Bruce and Railyn to get back, Bastian lying on the floor next to her, dozing.  "Well, at least as soon as they get back we will be on our way to our first exciting adventure. I just hope it isn't too exciting, I would like to start off a bit slow and not like they do in cartoons, with lots of explosions..."

[User]
 Bruce ambles up to the girl, gym duffle bag slung over one arm with Taiho swinging back and forth in it's left hand. It seems to have accepted that this would likely be a frequent position for itself, as it doesn't seem to be struggling against it.
 "I am ready."

[User]
 Jogging up to the other two, with Tooth following close behind. Railyn gives a friendly wave as he adjusts his backpack.

 "I'm set and said goodbye to the folks. So we can get going..."  He turns to start moving before he pauses.

 "Uh... which way are we going anyway?"

[User] Irisis covers her face with her hand, almost as if to ask why he wasn't very bright.  "As we are heading to the mainland, we need to go west which is in this direction."  Irisis then turns in the correct direction and starts walking, Bastian following close behind her.

[User] "So what town does that take us too? Oh! is there a gym?"  Railyn asks excitedly as he walks backwards alongside Irisis.

[User] Irisis thinks about it for a moment before looking at them.  "Well, I know the town although at the moment I cannot recall the name, but I am not sure if it has a gym in it, I only visited it a few times when I was younger."  Irisis then turns back in the direction that she was going to be leading them in.  "I think the quickest way to find out will just be to get there and see don't you?"

[User]
 Banjin walked down the road towards the edge of town, knowing it would lead him to Greenhill City. He was planning on what he wanted to catch, and how he wanted to train his Pokemon when he noticed the others ahead of him. Grinning, Banjin called out to them.

 "Irisis, Bruce, Railyn, you lot headed out this way too?"  He asked, cocking his head to the side.

[User] "Yeah that makes sense."  Railyn comments still walking backwards as he watches Tooth keep pace. Seeing Banjin approach and calling them he smiles and waves back.  "Hey Banjin!"

[User] Irisis turned as she heard Banjin's voice.  "Oh hey Banjin, we're off to the mainland, you're welcome to come with us if you want."  Irisis was making the assumption that the others would be fine with him coming along, she just didn't want him to have to travel alone, specially if they were all going the same way anyway.

[User] Spoiler

[User]
 Railyn stops to pick up Tooth, who happily takes the chance to avoid walking, before falling back in step next to the others as they walk.

 "Me and you tooth are gonna need to find some others to make a strong team."  Starts to ponder aloud as he scratches Tooth's ear.

 "Hey you guys think we have enough supplies for the trip?"

[User] As the group clears the Greenhill City gate and step out onto the bridge, you find Luke and his group muttering among themselves looking nervously at the middle aged man on the bridge fishing.

[User] Irisis adjusts her glasses again and looks at the scene, it was a rather odd scene in her mind.  "Wonder what's got them..."  She then turns back to Railyn.  "Well, if you want to get some more supplies we can always head back to the Pokemart, we could even buy stuff like Pokeballs there too."

[User]
 Bruce nods along. He didn't think too much about things like planning ahead.

He watches the nervous group up ahead curiously.

[User] "Nah I already got some of those. Just wasn't sure about how long the trip was."  Railyn says with a shrug. He tilts his head to the side as he watches the other group's interaction with the fisherman.

[User] "Well then don't worry about it and lets just get on our way."  Irisis continues walking to pass the other group, in her head they weren't to get involved it the matter here. Bastian following at her heels looking at the water pass under the bridge.

[User] Banjin winced.  "I'd love to go with you guys, but could ya gimme a few minutes to run to the Mart? I had some stuff going on last night and didn't make it before closing."  He admitted sourly, not wanting to admit it was a fight with his parents.

[User]
 "I am in no rush."

Bruce toys with his Tepig as he waits, batting it back and forth with his foot. It doesn't seem to mind any longer, and just rolls around with the pushing.

[User] Irisis stops almost in mid step and turns her head.  "Yeah, you go to the Pokemart, we shall wait here till you get back."  Irisis then gives a slight smile before leaning against the railing on the bridge.

[User] "Yah go ahead man. It's just a short trip."  Railyn says with nod. He leans over the railing to peer down at the water as he waits.

[User]
 Banjin grinned at the group, and nodded.

 "I'll be quick, then. Be back in a few!"  He called over his shoulder, already running towards the towns PokeMart.

EDIT: missed part of my word coloring code, so i fixed it o///o

[User] Irisis looks down at Bastian while they wait for Banjin to get back from the Pokemart.  "So, are we all going to be taking part in the gyms?"

[User] "I know I am!"  Railyn exclaims while leaning over the rail.  "Get the badges, take on the league. It'll be amazing!"  Tooth clings tenaciously to Railyn's head now, not enjoying the precarious position.

[User]
 "Gym?"
Bruce's mind seems to wander at the idea.
He looks down at his Tepig.
 "If it will make him stronger, yes.


[User] Go ahead and post your character sheet for my reference, then we'll start.

[User]
 http://www.myth-weavers.com/sheetvie...sheetid=517753
Here we are...

[User] Just assume I am Grazing in the undercity in the Conclave turf...

[User] Well I think I tend my Garden, via Create water, and Plant Growth (enrich)

[User]
 When it becomes night I will head out of the undercity to look for Prey.
My stealth check  (1d20+22)[ 26 ]

[User]
 I will continue to do my own thing until you say otherwise...
I will climb up to the top of a building to get a good vantage point.
Do i see anything interesting?

[User]
 You've been tending to your garden for the past couple days, when you suddenly hear a booming voice echo down the corridors.

  Mountain HAMMER!

This is immediately following up by a loud crash and some squeaking.

[User]
 I will go into Lurker mode...
 (1d20+22)[ 25 ]

[User]
 You travel down a fair distance through the undercity corridors, and now hear two voices, just around the next corner, a man and a woman. As far as you can tell, each has their own light source.

 "I think that's the last of the rats for now. Cure Light Wounds."
 "But we're still no closer to finding the source of all this filth. The stench of the Golgari reeks strongly in here."
 "We will find it, and when we do, we shall burn it with cleansing fire!"

[User]
 I will cast Chameleon, then move a bit closer to observe...
but i will find a nook or cranny to hid in.

[User]
 You round the corner, and see a pair of heavily armored figures, the man holding a flaming greatsword, and the woman packing a mace and torch in opposite hands.

 "Did you hear that? Sounded like 'Chameleon.'"
 "The spell, perhaps? Likely an undead or predator of some sort wants to sneak up on us.
 "Shall we use the surprise, sister?"
 "Yes, I think now would be a good time."

The woman sets her torch down and reaches back to unfasten her necklace.

[User] Fire bad. I will retreat, 60 ft. back...

[User]
 Immediately after you retreat, you hear a bang and see a fireball erupt behind you.

 "Looks like it was smart enough not to be in that. A pity, that was our last bead."
 "Stay alert brother, whatever that was is still out there."

The pair will slowly round the corner and walk in your direction, looking around with care.

[User]
 I will move 30ft. closer to them and use my Venomous Breath, 30 ft. cone
 (1d6)[ 3 ]  Int Damage
 (1d6)[ 1 ]  Wis Damage
Dc 20 fort save
If hey pass half the damage
if they fail they are confused for 5 rounds. (as the spell)

[User] (1d4)[ 2 ]  Next Venomous Breath usage...

[User]
 Ouch. Here goes the saves.

Woman:  (1d20+7)[ 8 ]
Man:  (1d20+8)[ 17 ]

[User] init  (1d20+6)[ 17 ]

[User]
 Initiative: Man  (1d20+2)[ 22 ]
Woman:  (1d20+1)[ 4 ]

[User]
 Rolling to see what the guy does.
 (1d100)[ 33 ]

[User] The man passes his turn babbling, your move.

[User]
 Charge the Girl with a single Claw attack
Dc 20 save from both because of Poisonous Cloud (10ft. aura)
 (1d3)[ 1 ]  str. damage if they fail, and they gain the sickened condition if they fail.
attack roll on the girl
 (1d20+12)[ 20 ]
Damage  (1d6+1)[ 7 ]
Sneak attack  (1d6)[ 1 ]
Dc 20 fort save from my Poison ability if i hit
 (1d2)[ 1 ]  con damage
Dc 20 fort save from my Toxic Flesh ability if it hit
 (1d2)[ 1 ]  dex damage

[User]
 Go go fort saves!
Str  (1d20+7)[ 9 ]
Dex  (1d20+7)[ 14 ]
Con  (1d20+7)[ 23 ]

[User]
 Man's save vs. cloud  (1d20+8)[ 9 ]
Man's confusion roll for next turn  (1d100)[ 63 ]

[color=pink]"How dare you![/roll]
The girl proceeds to try to bash you with her mace.
To-hit  (1d20+4)[ 6 ]
Damage  (1d8)[ 5 ]

[User] The man hits himself for  (1d8+2)[ 4 ]  damage, your move.

[User]
 I will full round... also they have to save vs. poison cloud again
 (1d3)[ 3 ]  str damage
 (1d20+6)[ 19 ]
 (1d20+4)[ 18 ]
 (1d20+4)[ 7 ]
 (1d20+4)[ 11 ]
 (1d20+4)[ 19 ]
 (1d20+4)[ 21 ]
Save vs toxic flesh for each hit
 (1d2)[ 1 ]
 (1d2)[ 1 ]
 (1d2)[ 2 ]
 (1d2)[ 2 ]
 (1d2)[ 1 ]
 (1d2)[ 1 ]
Con damage...
save vs poison for each hit all DC 20
 (1d2)[ 2 ]
 (1d2)[ 2 ]
 (1d2)[ 1 ]
 (1d2)[ 1 ]
 (1d2)[ 1 ]
 (1d2)[ 2 ]
Dex damage
 (1d6+1)[ 6 ]
 (1d6+1)[ 7 ]
 (1d6+1)[ 7 ]
 (1d6+1)[ 7 ]
 (1d6+1)[ 5 ]
 (1d6+1)[ 6 ]
My damage

[User]
 The girl crumples in a heap under your flurry of attacks. 😦
Man's save vs cloud:  (1d20+8)[ 13 ]
Man's confusion roll:  (1d100)[ 81 ]

[User]
 Man's turn:

Free:  "Nooooooo!"
Swift:  "Iron Heart Surge!  (He is no longer confused.)
Standard:  "Mountain Hammer!"

To-hit:  (1d20+6)[ 17 ]
Damage:  (4d6-1)[ 13 ] + (1d6)[ 5 ]  fire.

[User]
 i will use my breath weapon again
Save vs poison cloud  (1d3)[ 1 ]  str damage
Save vs Toxic breath
 (1d6)[ 6 ]  int damage
 (1d6)[ 1 ]  wis damage
 (1d4)[ 4 ]  new use
and if he fails the DC 20 save he is confused for 5 rounds.

[User]
 vs. poison cloud  (1d20+8)[ 11 ]
vs. toxic breath  (1d20+8)[ 26 ]

[User]
 "Begone, you foul beast!"

He will spend a swift and a standard to recover maneuvers and hit you again.

To-hit  (1d20+3)[ 9 ]
Damage  (2d6-2)[ 6 ] + (1d6)[ 5 ]  fire.

[User]
 Full round
 (1d20+6)[ 18 ]
 (1d20+4)[ 18 ]
 (1d20+4)[ 13 ]
 (1d20+4)[ 21 ]
 (1d20+4)[ 16 ]
 (1d20+4)[ 6 ]

Damage
 (1d6+1)[ 4 ]
 (1d6+1)[ 2 ]
 (1d6+1)[ 6 ]
 (1d6+1)[ 2 ]
 (1d6+1)[ 5 ]
 (1d6+1)[ 7 ]

Toxic Flesh
 (1d2)[ 2 ]
 (1d2)[ 1 ]
 (1d2)[ 1 ]
 (1d2)[ 2 ]
 (1d2)[ 2 ]
 (1d2)[ 2 ]
Dex damage

Poison
 (1d2)[ 1 ]
 (1d2)[ 2 ]
 (1d2)[ 1 ]
 (1d2)[ 1 ]
 (1d2)[ 2 ]
 (1d2)[ 1 ]
Con damage

" We are the Swarm! "

[User]
 Forgot poison Cloud
 (1d3)[ 3 ]  str damage

[User]
 One hit. Save vs. con  (1d20+6)[ 8 ]
vs. dex  (1d20+6)[ 8 ]
vs. cloud  (1d20+6)[ 7 ]

[User] The man will yank off a lock of the girl's hair (standard), move away, and IHS the poison cloud effects off.

[User]
 Enlarge person as a Swift (domain spell)
then charge and make a Claw attack
 (1d20+14)[ 29 ]
 (1d8+3)[ 8 ]
save vs toxic flesh
 (1d2)[ 2 ]  dex
poison
 (1d2)[ 2 ]  con

[User] "No......it can't be......what are you...."  *collapses*

[User]
 i will cast Ant haul and take both of them to may lair (i can carry 600 lb at max)
i will Tear up the girl and leave on the garden, and eat the man.

[User]
 Tastes like chicken.

Your loot: Flaming greatsword of some sort.
Mace
2 suits full plate
2 silver rings
Heavy steel shield (with Boros insignia, on woman's back)
Amulet (on man)

Also, you gain 2,000 experience. (We're using fast progression)

[User] I will bury the sword out of the way, and assume the shaken condition until it is done, and i will eat all the gear on the man, and the man himself, and tear up the girl to use as fertilizer for my garden. and leave her gear where it falls.

[User] I will nap around for 8 hours and reprep my spells...

[User]
 When it starts to get dark, I will leave the undercity...
Edit:
But first I will cast disguise self on myself, and put on the gear of the girl.
[roll]1d20+24[/roll] my disguise check 😏

[User] Roll  (1d20+24)[ 40 ]  😩

[User] You pop out of a manhole not too far from the Selesnya tree you've been munching on, in what appears to be a white-aligned neighborhood. It's the dead of night, and there's not a lot of activity going on at the moment.

[User]
 I will walk around, and take in the sights...
A predator has to patrol its territory.
I will stick to the shadows.

[User] Perception  (1d20+22)[ 41 ]

[User] The houses are plain and simple, most of which have their lights out. The streets are mostly abandoned, with a person or two moving hurriedly to get to one place or another. Off in the distance, away from the tree you spot a large cathedral, likely of the Orzhov. Out of the corner of your eye, you spot a humanoid shape in a nearby alley, crouching and covered in an oversized cloak.

[User]
 I will walk into an alley and Climb up the wall 20 ft
no one ever looks up when walking into alleys

[User] You stealthily scale the building, taking in your surroundings. In addition to the large tree and the cathedral, you notice an unusual pit in the ground near the cathedral, glowing a bit red. You look across the street and notice the cloaked figure jump on a passing woman, grab something, and run off down the street. The woman is sitting on the street, sobbing.

[User]
 I will follow from the Roofs, his running away has caught my eyes...
Because of Roof Runner i can move at full speed and do not have to make checks vs loosing my balance and falling off.
and i auto pass jumps that are only 20 ft. (Dc 1 per 1 ft.)

[User] You follow the thief along the rooftops to the end of the street, where you notice the figure turn a left and continue running. If you want to continue following him, you'll have to cross the street.

[User]
 I will run, I have a climb speed so i will just go down the building.
also Str check to burst out of this Annoying armor...
 (1d20)[ 20 ]

[User] Terrified, the figure begins sprinting at full speed in an attempt to outrun you. It has a 35 foot move speed, so you'll be hard-pressed to catch it.

[User] I will cast Longstrider, I now have a movement speed of 40

[User] You chase the figure down the street for several blocks, and it looks like you're just about to catch him.

[User]
 Spit Venom!
 (1d20+9)[ 24 ]  vs touch
if it hits he is blinded for 1 round
and needs a DC 14 save vs Black Adder Venom
 (1d2)[ 1 ]  con damage if he fails.

[User] sorry the fort save is DC 17...

[User]
 Fort save  (1d20+1)[ 14 ]

The venom dissolves through the cloak of the figure, temporarily blinding it. It suddenly veers off to the left, colliding face-first with the wall of a building, shattering a window in the process. The figure is knocked unconscious by the force of the impact, and you hear a startled yelp from inside the house.

[User]
 I Coup de Grace with a Bite...
 (2d4+2)[ 5 ]

[User] Fort Save to survive:  (1d20+1)[ 8 ]

[User] I will start to drag the body away...

[User] I will take the body to the roof tops to feed, I don't think I can carry him back home if he is in one piece...

[User] You barely manage to get the figure up to the rooftops. You hear some stirring down below as the owner of the house tries to figure out what the heck happened. It's a human male, with not a lot of meat on his bones. Other than his cloak, he had a dagger, a wallet full of coins, and a folded-up piece of parchment.

[User]
 I guess I will read the paper over my late night snack...
I still am a PC after all...

[User]
 The writing on the parchment appears to have been written by a very careful hand. It reads thusly:

  To Mr. Turner:
It has come to my attention that you are overdue on your loan payment to the guild. I however, am merciful, and will allow you until the toll of midnight to repay your debt. In the case of delinquency, the collateral offered as part of the loan will become the property of the Guild.

                                                                    Sincerely,
                                                                    Paladin Obligatum Xerxes

As you finish the note, you hear bells tolling in the distance.

[User]
 I will leave all of his stuff in a neat little bundle near where he robbed the girl and take the carcass back to my lair for more Necrogenisis...
I need to get Devour 1...

[User] Once I add his body to the collection, I will cast Plant Growth (Overgrowth) And that should grow all the plants into about normal size until I cast it again in 8 hours. But I will rest for 8 hours, because I am out of 3rd level spells.

[User]
 after my rest I will gather up some ragged clothing and a stick, Begger Disguise.
 (1d20+22)[ 30 ]  Disguise check
I will return to the surface world and head towards the Azorius, It is time to stir up the politicians!

[User] Azorius doesn't have a base of operations in the immediate area, you'll need to travel a bit to find one.

[User] That will work. I will start heading to one, and I will try and stick to the alleys and avoid cats.

[User] Dice roll  (1d20+22)[ 38 ]

[User] So... nothing happens?

[User]
 Fixing my rolls, i put the wrong bonuses in...
Disguise:  (1d20+14)[ 34 ]
Stealth:   (1d20+22)[ 25 ]

[User] I would like to hunt a Non-construct/undead/outsider/ooze (not the best eats) that is Cr 6 or 2 Lv. 5 humans.


[User]
 ((The magic of copypasta is strong within me))

The manor house is in a state of disrepair. There are vines climbing up every vertical surface, and most of the windows are obscured - either by drawn curtains, or by filth. But this is where the letter told you to meet your prospective employer. Indeed, you can see a man befitting his description sitting by a window in what appears to be a library, reading a hefty tome. His skin is a sickly white and a pair or spectacles resting on his nose hide his eyes from this angle.

The front door is open slightly, revealing an interior sharply in contrast to the dilapidation outside. A verdant green rug lies on the polished floorboards. On the door itself, hangs a small note written in spidery handwriting.

"The door is open," it reads, "just let yourself through to the library. First right, then second left, then first right. Knock three times on the door at the end."

[User]
 ooc: I am assuming that I can recognize writing even though I can't read and that someone else will be arriving about the same time as him.

Javarral who appears to be a human man dressed in a chain shirt and carrying a longsword looks at the door and spots the note turns to one of the others and says  "Can you read this?"

[User]
 the black hood was low over her eyes, as a small smirk was on her lips. she eyed the male before her, calculating, thinking, evaluating. gloved hands reached up and dropped the hood allowing a fountain of silvery hair to flow around her down to her knees. crimson orbs scanned the area, reading the sign. a magical aura was about her, and those sensitive to magic would guess her a spell caster of sorts. a violet eyed emerald scaled iguana like lizard sat on her shoulder, facing behind the girl. dressed in black spidersilk cloth, an adamantine sword on her hip, she was a mysterous as her persona gave off.
" vel'bol xanalress orn'la dos saph uns'aa ulu phord ol wun? " she said in a light sarcasm, " enter ," she replied in his tongue.
Then she carefully pushed the door further open and entered the building, scanning the area, her hands ready for a spell.

 Spoiler
((can translate if needed: but she basically said: what language would you like me to read it in? ))

[User]
 "Apart from enter I did not understand a word of that."  he says as he follows her.

ooc @ Zarae

 Spoiler
If you are going to put a translation in spoiler tags could you give an indication that is what it is and what language you are speaking in so people who do not speak the language do not read it by mistake. I do not think it will make much difference in this case but it is easier to avoid acting on information you do not have IC if you do not have it OOC

[User]
 She held a smirk stepping inside, " your tongue...is still strange to me, " she replied nonchalantly. then turning she began heading down twords the way mentioned on the note, cautiously walking and searching for possible traps or anything suspicious.

 Spoiler
((sorry. it was dark elven.))

[User] The house is quite silent, although you can easily hear paper rustling from a nearby room. It seems that, despite it's decrepit exterior, the house is occupied, and from the look of the decor, has been for a while.

[User] "Did the note say what to do now?"

[User]
 while walking, she looked a few times over to the items thru out the halls they traversed. more than once tempted to snatch a few that caught her eye. Once she paused before a statuette of marble carved into a dragon in flight.

 Spoiler
((can i take it?))

arriving at the correct door the girl looked around once more then to the male.
" knock three times ," her hand gesturing to the door.

[User] Javarral knocks on the door three times if you listen hard it sounds like he is knocking in two different places at the same time but appears to only be using one hand.

[User]
 OOC

 Spoiler
just to keep it near the top untill the next folks post. this is still going right?
i'll do a search check real quick. just to do something
 (1d20+7)[ 24 ]

[User]
 OOC

 Spoiler
I'm going on a holiday, but I'll be back Tuesday. Zarae, you find the place to be untrapped.

 "Enter,"  says a voice within the room, the sound somewhat muffled.

[User] Javarral  opens the door. Not sure what to expect

[User] Inriia seeing no tricks, steps into the room, paused for anything, then waits for the male who bid them in to speak.

[User] if this gets going again, PM me.