[User]
 You find yourselves in the town of Gatherhold, in the eastern Talenta Plains on the coast of Lake Cyre. You can tell the halflings here do not trust you, but they put up with your presence.

What few jobs you find from the halflings are low-paying and unexciting. Barely worth your time. It is obvious the halflings do not trust you.

Your last job was to deliver a dinosaur egg to a halflings grandmother down the street as her birthday gift. He gave you one gold each to do it. A complete waste of your talents.

(Please post where your characters are and what they are doing within Gatherhold )

[User] Lefmal hangs around the market where the different tribes meet up to trade, talking with the chiefs of the tribes, gently nudging them towards a more friendly attitude to Karrnath and a more hostile one towards it's enemies.

[User]
 After such a diminishing quest, Yurdon finds the closest tavern, where he order something to drink, then goes to sit in a corner away from all the "Little people", he quietly mutter to himself.
 "These little people, sending me out as a delivery boy!"

[User]
 The halfling chiefs are indifferent to your words.

 "Karrnathi, Cyran, Brelish, it does not matter, they all invaded Talenta equally. Everyone was willing to use our land as a batttleground, except for us. Then, when we fought back, we got slaughtered in return."

[User] Yurdon, a human sits next to you as if he is agreeing with your statement about the halflings. He orders a drink of his own.

[User] Yurdon looks at the human.  "A human eh, what brings you to this small place?"  He takes his drink and chuck it all down, then try to gesture for a new one at the barkeeper

[User] Walking to the tavern where he last saw Yurdon, Lefmal walks up beside him and sits down  "Why did I think talking to halflings would be a good idea?  Lefmal Shrugs,  "Yurdon, lets get out of this place. I hear Krezent have some interesting sights."

[User] "So I hear you two are looking for a job? Lucky for you, I need a delivery made. I can also pay much more than those halflings."

[User]
 Yurdon nods at Lefmal.  "This human was telling me about a delivery he need done"
 Yurdon looks to the human.  "You better not tell me, i need to deliver an egg to your grandmother, but you have my attention"

[User] "I need some supplies delivered to my friends and family to a Cyran village named Perlexia. My father is a blacksmith there, and can pay you two-hundred gold once 'all' the goods arrive."

[User] "Supplies eh? What kind of supplies are we talking about?"

[User] "Living supplies. Meat, vegetables, waterskins, knifes, clothing. Cyran's have it hard these days."

[User]
 He looks to Lefmal to see what he thinks.
 "Well i guess we can do that"

[User] "Alright then! Meet me out by the stables in the morning, and I'll have the supplies and a few horses ready for you."

[User]
 " "Okay, i will see you in the morning then."
OOC:

 Spoiler
What time of day is it?

[User]
 Originally Posted by Kolosan
 "
OOC:
What time of day is it?

(Late afternoon)

[User]
 Yurdon gets up and walks outside the city to attend to his animal for the rest of the day, once it gets closer to evening he head back to the tavern and rents a room.

(OOC: I want to give Lefmal a chance to do something if he wants before we leave.)

[User] Lefmal will spend the rest of the day in a gloomy mood, casting explosive runes on a playing card, excluding himself and Yurdon from the explosion.

[User]
 The next morning at the stables you find the man from the tavern last night. He has a map with him and a pair of horses leading a wagon full of supplies for Perlexia.

He points out the location of Perlexia for you. (Due north of Lake Cyre, on the opposite side of the peninsula from Gatherhold)

[User] Lefmal looks at the map and asks the man:  "Should we expect trouble?"

[User]
 Yurdon walks up to the man.
 "Mornin, i'm ready to leave as soon as we get that map, any last information we should know?"


[User]
 Summary:
> The world of Xes, where the one and only city, Xes, is surrounded by fields and plains before coming onto an expanse of destruction. The world has been devastated by powerful magics on the other side, summoning plagues and outsiders from any and all realms. To put it bluntly, the strongest of them all are constantly at the borders, defending their small area. The king is just a figure head, while the council of twelve makes all the real decisions. Two dwarves, elves, humans, orcs, halflings, and gnomes make up the council, one from each gender. And there's one more thing: a crystal sits atop the council's spire, sending a pulsing wave of blue energy to repel the plague.

But some are saying that one person wants to get rid of the crystal... to give this world over to the creatures of the night. Its said that during the 6 hours surrounding midnight (9pm to 3am), being out on the streets is nearly suicide, as the creatures sometimes break through when the crystal is weakest, around midnight. And the strongest... they're busy dealing with the real threats at the edge of the habitable world.

 Spoiler
Make your character. Roll 4d6b3 7 times, taking the best 6. Starting level 1, roll for wealth or take average.


[User]
 As soon as you manage to cross the chasm somehow, the ground rumbles and stairs appear before you, leading downwards into a dungeon.

Accepting this challenge, you follow the stairs until they lead you into a dimly lit corridor...

 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
1|#| @ |||||||||||||#
2|#||#|#|#| + |#|#|#|#|#|#|#||#
3|#| < |#|?|?|?|?|?|?|?|?|?|?|?|?
|#|#|#|?|?|?|?|?|?|?|?|?|?|?|? [/table]

 Spoiler: Notes
I hope the map serves its purpose.

In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote doors
? denote regions you can't see yet

 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

The ceiling is about 20ft high. Upon turning back, you notice a invisible forcefield(akin to  Wall of Force )at A3 barring the way back.

 Spoiler: DM notes
 Cedric, Human Conjurer 1/Archmage 1
0/2000xp  -Medium progression

[User]
 "Mmm."  Cedric frowns.  "This won't do at all..."  He casts Light on his cane, raising it into the air like a torch.

 "Much better. Come along now Peabody,"  he says.  "And do keep an eye out for, hmm, anything really."

 Spoiler
He'll recast Light as necessary, though thanks to Arcane Endurance that won't be prohibitavely frequent.

Cedric proceeds West down the corridor at a careful walk, stopping at E1 to examine the door more closely. Along the way, Peabody takes 20 on his Perception checks to look for traps; Cedric takes 10 in the interest of time, casts/recasts Detect Magic periodically to ping for auras, and taps once with his cane each discrete stone or tile along his immidiate path of movement.

[User]
 Your familiar takes his time to look for traps, as you amble along the corridor, quickly outstripping its pace and arriving in front of a sturdy wooden door.

Your detect magic spell reveals...quite a lot of magic, actually. Dozens upon dozens of faint auras, covering nearly any surface of the walls and floor around you...which, upon further concentration, reveal themselves as invisible Arcane marks, spelling out "Trappy" in Draconic and repeating themselves innumerable times. Apparently, someone styled "Trappy" was bored and decided to vandalize the dungeon walls with arcane graffiti.

As you examine the door, you manage to pick up a different magical aura - not quite identifyable as a properly defined spell effect, you get a strange hunch about lightning.
A quick search reveals a nearly invisible rune sketched on the ground, partially covered by the door - apparently, entering that square will trigger this magic trap.
The door itself is made of wood, unlocked as far as you can tell, and well-made(Hardness 5, 20 HP).

 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
1|#|| * ||| @ |||||||||#
2|#||#|#|#| + |#|#|#|#|#|#|#||#
3|#| < |#|?|?|?|?|?|?|?|?|?|?|?|?
|#|#|#|?|?|?|?|?|?|?|?|?|?|?|? [/table]

 Spoiler: Notes
I hope the map serves its purpose.

In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote doors
? denote regions you can't see yet

 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

---------------------------------------------

 Spoiler: Notes
 Time passed:
At a guess: Standard action, take 10 perception for 16, check square. Move action, tap floor. 5'-step, enter checked/tapped square. So 1 turn for 5ft of careful movement.
+Cast Light(1 standard), +Cast and maintain Detect magic(3 turns).
-> 8 turns passed for cedric. Your familiar is still scrutinizing B1(12 turns left).
You detect a trap rune on the ground of E2.
All walls you can see below a height of 4ft, and the floor is covered with invisible arcane marks. Either the graffiti-mage is small-sized, or has chosen to limit the vandalized area to create this impression.

 Status of Cedric, Conjurer/Archmage:
13/13 HP, Cautious

Time passed: 0 days, 0 hours, 0 minutes, 48 seconds.
 Daily resources left :
Spells:
4/4 1st-level

Mythic:
Mythic power 5/day

[User] Cedric notes the position of the door hinges and whether the door swings inward or outward.

[User] The door swings inward; the hinges are on the other side.

[User] Yeah, but which side are they on? East or west?

[User] The doors swing "inward", that is, away from you into whatever room/hall/corridor lies behind them. The hinges are on the west side(border of D2/E2); furthermore, they are behind the wooden door, as far as you can guess, so you cannot damage/manipulate them without damaging the door first.

[User] Cedric stands on the east side of the door(F1) and tries to push it open with his cane.

[User]
 The door opens without trouble.

 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#|| * |||| @ ||||||||#
 2|#||#|#|#| \ r  |#|#|#|#|#|#|#||#
 3|#| < |#||||?|?|?|?|?|?|?|?|?
 4|#|#|#||||?|?|?|?|?|?|?|?|?
 5|#|||||?|?|?|?|?|?|?|?|?|?
 6|#|||||?|?|?|?|?|?|?|?|?|?
 7|#||||?|?|?|?|?|?|?|?|?|?|?
 8|#||||?|?|?|?|?|?|?|?|?|?|?
 9|#|||?|?|?|?|?|?|?|?|?|?|?|?
10|#|||?|?|?|?|?|?|?|?|?|?|?|?
11|#||?|?|?|?|?|?|?|?|?|?|?|?|?
12|#|#|#|?|?|?|?|?|?|?|?|?|?|?|? [/table]

 Spoiler: Notes
I hope the map serves its purpose.

In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
 r  this is a trap rune
? denote regions you can't see yet

 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

---------------------------------------------

 Spoiler: Notes

Your familiar is still scrutinizing B1(11 turns left).
There is a trap rune on the ground of E2.

 Status of Cedric, Conjurer/Archmage:
13/13 HP, Cautious

Time passed: 0 days, 0 hours, 0 minutes, 54 seconds.
 Daily resources left :
Spells:
4/4 1st-level

Mythic:
Mythic power 5/day

[User] Cedric moves to D1 for a better view angle.

[User]
 As Cedric moves in front of the open door, he sees a short, reptilian humanoid with scaled skin and a long tail.
It wears a pointy hat of washed-out blue color, a green robe with a shortened hem, to allow for better movement, and wields a small dagger.

Perhaps the most striking feature is the white mask covering its face, though the straps at the side and its odd angle indicate that it is a strange fit for the creature.

((Knowledge: Local to identify the small humanoid, Knowledge(Religion) to identify the mask))

Initiative:  (1d20+3)[ 11 ]
 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#|| * || @ ||||||||||#
 2|#||#|#|#| \ r  |#|#|#|#|#|#|#||#
 3|#| < |#||||||#|?|?|?|?|?|?
 4|#|#|#||||||#|?|?|?|?|?|?
 5|#||||||||#|?|?|?|?|?|?
 6|#||||| k |#|#|#|?|?|?|?|?|?
 7|#|||||||?|?|?|?|?|?|?|?
 8|#|||||||?|?|?|?|?|?|?|?
 9|#||||||||?|?|?|?|?|?|?
10|#||||||||?|?|?|?|?|?|?
11|#||||||||?|?|?|?|?|?|?
12|#|#|#| # |#| + |#|#|#|?|?|?|?|?|? [/table]

 Spoiler: Notes
I hope the map serves its purpose.

In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
 r  this is a trap rune
? denote regions you can't see yet

 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

---------------------------------------------

 Spoiler: Notes

Your familiar is still scrutinizing B1(11 turns left).
There is a trap rune on the ground of E2.
There is a small, reptilian humanoid on E6.
There is a bookcase leaning on the wall on C12.
There is a closed door across the room, at E12.

 Status of Cedric, Conjurer/Archmage:
13/13 HP, Cautious,   In Combat

Time passed: 0 days, 0 hours, 0 minutes, 54 seconds.
 Daily resources left :
Spells:
4/4 1st-level

Mythic:
Mythic power 5/day

[User]
 Knowledge(Local):  (1d20+6)[ 26 ]
Knowledge(Religion):  (1d20+10)[ 28 ]
Initiative:  (1d20+2)[ 11 ]

Action pending results of the knowledge checks.

[User] Made a typo on Cedric's sheet; Improved Initiative grants a +4 bonus, not +3. Thus above roll should be at +3 rather than +2

[User]
 ((Knowledge checks: The creature is a kobold, a small reptilian humanoid who claims relation to dragons and is known for its trapmaking skills. Many kobolds are sorcerers...
The white mask is a holy symbol of Razmir, the Living God.))

[User]
 Cedric takes a 5-ft step into E1 and takes a Ready action to cast Summon Monster if the kobold begins casting a spell.

 "I greet you sir,"  he addresses the creature in Draconic.  "I'm surprised to find a follower of the Living God here. Do you also seek the Starstone?"
 Diplomacy to attempt to improve the kobold's attitude:  (1d20+5)[ 8 ]   Disregard, forgot that takes a full minute.

[User]
 ((Summon monster has a casting time of 1 round. You can only ready standard or move actions.
Even "Starting a full-round action" doesn't quite cut it, as the casting time of SMI is even longer than a full-round action.

As your action is invalid(apart from the 5'-step and free action talking), I'd ask you to retake your turn.))

 "Sseek the stone? That is utmost folly. I seek only my freedom from this accursed place."
 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#|| * ||| @ |||||||||#
 2|#||#|#|#| \ r  |#|#|#|#|#|#|#||#
 3|#| < |#||||||#|?|?|?|?|?|?
 4|#|#|#||||||#|?|?|?|?|?|?
 5|#||||||||#|?|?|?|?|?|?
 6|#||||| k |#|#|#|?|?|?|?|?|?
 7|#|||||||?|?|?|?|?|?|?|?
 8|#|||||||?|?|?|?|?|?|?|?
 9|#||||||||?|?|?|?|?|?|?
10|#||||||||?|?|?|?|?|?|?
11|#||||||||?|?|?|?|?|?|?
12|#|#|#| # |#| + |#|#|#|?|?|?|?|?|? [/table]

 Spoiler: Notes
I hope the map serves its purpose.

In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
 r  this is a trap rune
? denote regions you can't see yet

 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

---------------------------------------------

 Spoiler: Notes

Your familiar is still scrutinizing B1(11 turns left).
There is a trap rune on the ground of E2.
There is a small, reptilian humanoid on E6.
There is a bookcase leaning on the wall on C12.
There is a closed door across the room, at E12.

 Status of Cedric, Conjurer/Archmage:
13/13 HP, Cautious,   In Combat

Time passed: 0 days, 0 hours, 0 minutes, 54 seconds.
 Daily resources left :
Spells:
4/4 1st-level

Mythic:
Mythic power 5/day

[User]
 Spoiler
Derp. Same ready action, same condition, only substitute SM1 for Grease overlapping the Kobold's square (exact placement doesn't matter).

Cedric nods cautiously.  "Well, the stairs up seem blocked by a forcewall of some sort. It would seem the only way out is...down."

[User]
 "Downwards, the trials grow ever more dangerous. No, my only chance to to slay any rivals I have and attain enough magical power to break the enchantment blocking the stairs myself!"

The masked kobold barks, and attempts to cast a spell.
Your readied action goes off, and  you cover the ground around and below the kobold in  Grease ...

He concentrates, attempting to complete his spell while trying to maintain his balance:
Concentration:  (1d20+3)[ 14 ]  vs DC 17 or lose the spell
Reflex save:  (1d20+3)[ 4 ]  vs DC 17 or drop prone

He fails on both counts, and quickly stands up again.

 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#|| * ||| @ |||||||||#
 2|#||#|#|#| \ r  |#|#|#|#|#|#|#||#
 3|#| < |#||||||#|?|?|?|?|?|?
 4|#|#|#||||||#|?|?|?|?|?|?
 5|#|||| . | . | . ||#|?|?|?|?|?|?
 6|#|||| . | k  . |#|#|#|?|?|?|?|?|?
 7|#|||| . | . | . |?|?|?|?|?|?|?|?
 8|#|||||||?|?|?|?|?|?|?|?
 9|#||||||||?|?|?|?|?|?|?
10|#||||||||?|?|?|?|?|?|?
11|#||||||||?|?|?|?|?|?|?
12|#|#|#| # |#| + |#|#|#|?|?|?|?|?|? [/table]

 Spoiler: Notes

Your familiar is still scrutinizing B1(11 turns left).
There is a trap rune on the ground of E2.
There is a small, reptilian humanoid on E6.
There is a bookcase leaning on the wall on C12.
There is a closed door across the room, at E12.

---------------------------------------------
 Status of Cedric, Conjurer/Archmage:
13/13 HP, Cautious,   In Combat

Time passed: 0 days, 0 hours, 0 minutes, 54 seconds.
 Daily resources left :
Spells:
3/4 1st-level

Mythic:
Mythic power 5/day

 Spoiler: Map
I hope the map serves its purpose.
In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
 r  this is a trap rune
? denote regions you can't see yet
 .  Area covered by  Grease
 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

[User] Now  Cedric casts SM1; he summons a Celestial Eagle to D4, and directs it to attack the kobold.

[User]
 ((As SM1 has, as mentioned before, a  casting time  of 1 round, you invest a full-round action to start this spell. Your turn ends, the celestial eagle will appear at the start of your next turn.))

As the kobold notices you attempt to cast a more powerful spell, he snarls and launches a tiny, sizzling orb of acid at you.

 (1d20+3)[ 7 ]  vs AC 9
 (1d3)[ 1 ]  acid dmg

Fortunately, the attack misses, and you can complete your spell without any interruptions.
(Roll the attack/dmg for your summoned creature, and take your next turn).

[User]
 The summoned eagle moves into the kobold's square, provoking an AoO(AC 14), and rakes it with its talons.

 Spoiler
Attack roll:  (1d20+3)[ 8 ]
Damage:  (1d4)[ 3 ]

Fly check(moved less than half speed, DC10):  (1d20+8)[ 23 ]

Cedric takes a Total Defense action, while muttering something about having blown two spell slots on a single kobold.

[User]
 The kobold swipes at the summoned creature, distracting it sufficiently for it to miss its attack.

AoO:  (1d20-1)[ 18 ]  vs AC 14
 (1d4-2)[ 0 ]  dmg

It then attempts to cast another spell at you, provoking an attack from your eagle:

Eagle AoO vs AC 14:
 (1d20+3)[ 18 ]
 (1d4)[ 1 ]  dmg

[User]
 The eagle's claws draw blood, and the kobold struggles to complete its spellcasting...
Concentration:  (1d20+3)[ 18 ]  vs DC 12

and it succeeds! Suddenly, the ground around you is covered with  Grease , except this one seems mixed with a potent alchemical acid!

((You take 1 point of acid damage. Make a Reflex save(DC 13) or fall prone. The area around you is covered by  acidic grease .))

 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#|| * || . | .  @ | . ||||||||#
 2|#||#|#|#| \ .  r  |#|#|#|#|#|#|#||#
 3|#| < |#||||||#|?|?|?|?|?|?
 4|#|#|#||||||#|?|?|?|?|?|?
 5|#|||| . | . | . ||#|?|?|?|?|?|?
 6|#|||| . | e  k  . |#|#|#|?|?|?|?|?|?
 7|#|||| . | . | . |?|?|?|?|?|?|?|?
 8|#|||||||?|?|?|?|?|?|?|?
 9|#||||||||?|?|?|?|?|?|?
10|#||||||||?|?|?|?|?|?|?
11|#||||||||?|?|?|?|?|?|?
12|#|#|#| # |#| + |#|#|#|?|?|?|?|?|? [/table]

 Spoiler: Notes

Your familiar is still scrutinizing B1(10 turns left).
There is a trap rune on the ground of E2.
There is a small, reptilian humanoid on E6.
There is a summoned celestial eagle on E6.
There is a bookcase leaning on the wall on C12.
There is a closed door across the room, at E12.

---------------------------------------------
 Status of Cedric, Conjurer/Archmage:
12/13 HP, Cautious,   In Combat

Time passed: 0 days, 0 hours, 1 minutes, 0 seconds.
 Daily resources left :
Spells:
2/4 1st-level

Mythic:
Mythic power 5/day

 Spoiler: Map
I hope the map serves its purpose.
In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
 r  this is a trap rune
? denote regions you can't see yet
 .  Area covered by  Grease
 .  Area covered by  Acidic Grease (As normal Grease,  except you take 1 point of Acid dmg per turn spent in contact with the Grease
 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

[User]
 Reflex save:  (1d20-1)[ 13 ]

Apparently, Cedric barely manages to maintain his footing.

Directing the eagle to continue attacking, Cedric attempts to shuffle out of the area of the Grease spell(G1).

[User]
 DC10 Acrobatics check:  (1d20-1)[ 1 ]  Automatic fall :( Move action to stand up again.

Eagle makes a full attack.

 Spoiler
Talons:  (1d20+3)[ 21 ]
Damage:  (1d4)[ 4 ]

Bite:  (1d20+3)[ 22 ]
Damage:  (1d4)[ 4 ]

[User]
 The eagle claws and bites at the kobold, and the hostile mage collapses under the assault, bleeding.

 +200 xp!  #Edit: CR 1/2's are worth 200xp. I miscalculated the first time.

You take 1 acid damage.

 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#|| * || . | .  @ | . ||||||||#
 2|#||#|#|#| \ .  r  |#|#|#|#|#|#|#||#
 3|#| < |#||||||#|?|?|?|?|?|?
 4|#|#|#||||||#|?|?|?|?|?|?
 5|#|||| . | . | . ||#|?|?|?|?|?|?
 6|#|||| . | e   k   . |#|#|#|?|?|?|?|?|?
 7|#|||| . | . | . |?|?|?|?|?|?|?|?
 8|#|||||||?|?|?|?|?|?|?|?
 9|#||||||||?|?|?|?|?|?|?
10|#||||||||?|?|?|?|?|?|?
11|#||||||||?|?|?|?|?|?|?
12|#|#|#| # |#| + |#|#|#|?|?|?|?|?|? [/table]

 Spoiler: Notes

Your familiar is still scrutinizing B1(9 turns left).
There is a trap rune on the ground of E2.
There is a small, reptilian humanoid on E6.  It is unconscious and bleeding.
There is a summoned celestial eagle on E6.
There is a bookcase leaning on the wall on C12.
There is a closed door across the room, at E12.

---------------------------------------------
 Status of Cedric, Conjurer/Archmage:
11/13 HP, Cautious

Time passed: 0 days, 0 hours, 1 minutes, 6 seconds.
 Daily resources left :
Spells:
2/4 1st-level

Mythic:
Mythic power 5/day

 Spoiler: Map
I hope the map serves its purpose.
In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
 r  this is a trap rune
? denote regions you can't see yet
 .  Area covered by  Grease
 .  Area covered by  Acidic Grease (As normal Grease,  except you take 1 point of Acid dmg per turn spent in contact with the Grease
 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

[User]
 Cedric 5-ft steps to F1 and then G1, rather than risk falling down again.

Before the eagle summon expires, he directs it to land on the rune at E2.

[User]
 ((You take  1 more acid damage  in that case... since you can take  only 1 5'-step per turn .))

The eagle triggers the trap rune, and is promptly electrocuted.

The grease fades after some time...

[User] Cedric pings Detect Magic again to see if the rune is still active.

[User] The trap rune is gone.

[User]
 "Peabody! What are you  doing  over there?"  Cedric motions toward himself.  "Stop milling about and come along."

Confused, Peabody aborts his meticulous searching and follows Cedric, taking 10 to look for traps instead.

Cedric moves to E6 and looks around the room(and the kobold) for anything of interest.

[User]
 You find a silver holy symbol of Razmir(worth 25gp), a wand, some small-sized clothes, a small-sized dagger, a pouch with 23 gp, 1 potion and 2 scrolls if you loot the fallen kobold.

As you search the room, you notice a secret door(apparently untrapped and unlocked; made of wood, good condition(hardness 5, 15 HP), STUCK(Break DC 18) at C12. The closed door at E12 is also untrapped, unlocked, wooden, and stuck(same stats).
 Map:
{table=head] ||A|B|C|D|E|F|G|H|I|J|K|L|M|
|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
 1|#||||||||||||||#
 2|#||#|#|#| \ |#|#|#|#|#|#|#||#
 3|#| < |#||||||#|?|?|?|?|?|?
 4|#|#|#||||||#|?|?|?|?|?|?
 5|#||||||||#|?|?|?|?|?|?
 6|#||||| @ |#|#|#|?|?|?|?|?|?
 7|#|||||||?|?|?|?|?|?|?|?
 8|#|||||||?|?|?|?|?|?|?|?
 9|#||||||||?|?|?|?|?|?|?
10|#||||||||?|?|?|?|?|?|?
11|#||||||||?|?|?|?|?|?|?
12|#|#|#| # |#| + |#|#|#|?|?|?|?|?|? [/table]

 Spoiler: Notes

There is a bookcase leaning on the wall on C12.
There is a closed door across the room, at E12.

---------------------------------------------
 Status of Cedric, Conjurer/Archmage:
10/13 HP, Cautious

Time passed: 0 days, 0 hours, 2 minutes, 6 seconds.
 Daily resources left :
Spells:
2/4 1st-level

Mythic:
Mythic power 5/day

 Spoiler: Map
I hope the map serves its purpose.
In true roguelike fashion, you are represented by the  @ . If you prefer a different color, please say so.
 *  This is Peabody, your owl familiar.
# denote walls
 <  denote stairs(these lead upwards)
 +  denote closed doors
 \  denote open doors
? denote regions you can't see yet
 %  A kobold corpse

 General information:
 Stone walls (ordinary masonry, climb DC 20)
 Flagstone floor (no bonuses or penalties to movement)
 dim lighting level (glowing crystals in the walls at about 10ft height, every 20ft)

[User]
 Cedric takes the kobold's posessions(save for the clothes), and attempts to identify the wand, potion and scrolls.

 Spoiler
Take 20 to decipher both scrolls:  30

Cast Detect Magic, Take 10 on the potion and the wand:  20

[User]
 The Wand is a Wand of Sleep, with 11 charges left.
The potion is a Potion of Cure Light Wounds.
The Scrolls are two Scrolls of Shield.


[User]
 There is no arbitrator so discrepancies will be agreed upon mutually.

There is a total of 3 rounds to buff before initiatives are Rolled.

The following will be the map used:

 Spoiler: Map

[User]
 Spoiler: Actions
Round 1 Drink potion of Heroism
Round 2 Drink potion of Heroics mixed with 2 drugs(Chiff and Rhul)
Round 3 Drink potion of Schinitilizing Scales and activte Barbarian rage from Chiff

 (1d20+2)[ 17 ]
 (1d20+2)[ 3 ]  Two from ring of anticipation take the better of the two

[User]
 Initiative:   (1d20+12)[ 21 ]
 Senses:  True Seeing
 Location:  A11

You see a well dressed gnome, riding a very large dog. They both appear to blink in and out of transparency at random, intervals. You can tell the gnome has a well cared for beard on his face, though his haircut seems to be fairly ragged, even as it is held back by a rugged headband. He holds two crossbows, one in each hand, and you are surprised to see that he is missing his left leg from the knee down. His expression seems to display controlled optimism, though his face has what appears to be smile wrinkles.
He pops open a few potions, and he and his dog both drink one, and the third goes to his mount.

  Sir Gimpy Waggletoe the IV

 Spoiler
  http://www.elfwood.com/~dragos/2004-...e.2695293.html

 Blunk:

 Spoiler

 Spoiler: Buff Rounds
Round 1: Sir Gimpy Waggletoe the IV and Blunk the Blink Dog drink a potion of cat's grace, giving +4 dex for 2 minutes
Round 2: Blunk drinks a potion of Barkskin, giving +3 Natural Armour for 20 minutes.
Round 3: Scout's Headband, all charges, to give me True Seeing for 1 minute.

Favor of the Martyr for 20 minutes and Haste for 20 rounds from my ally.

[User]
 Initiative:   (1d20+5)[ 18 ]
 Buff Rounds:
 Spoiler: OO
 1st:  Move: draw scroll containing several spells. Standard: Cast  halo of sand  from scroll. Swift (Immediate): Cast  arrow mind  from scroll.
 2nd:  Standard: Cast  barkskin  from scroll. Swift (Immediate): Cast  greater mirror image  with concurrence.
 3rd:  Standard: Cast  haste  with concurrence. Swift: Cast  quickened shield  from scroll. Move: Put scroll away. Free: Draw Splitter. Free: Designate Dodge target as crossbow gnome.

 Use Magic Device (in order):   (1d20+21)[ 28 ]  DC: 23
 (1d20+21)[ 27 ]  DC: 29

No roll necessary for  arrow mind . Automatic success.

You see an average-height, average-weight woman with short dull red hair (it was likely once very vibrant, but age seems to have started taking its toll on this one) whip out a scroll and start reading off it at an alarming rate. You hear her voice clearly as she reads. After finishing with her scroll, she puts it away and pulls out a bow while simultaneously shouting.

 Spellcraft DCs:  17, 16, 17, 19, 18, 16.

 On success of 16:
 Spoiler: OO
 Arrow mind  and  quickened shield .

 17:
 Spoiler: OO
 Barkskin  and  halo of sand .

 18:
 Spoiler: OO
 Haste .

 19:
 Spoiler: OO
 Greater mirror image .

 Knowledge checks:   (1d20+1)[ 2 ]  Arcana
 (1d20+19)[ 37 ]  Local
 (1d20+5)[ 21 ]  Nature

 Senses:  Normal vision.

[User] Forgot a roll:   (1d4)[ 2 ]  +4 =  6  images.

[User]
 Spoiler: Actions
Round 1: Swift Action use quickened Scroll of Halo of Sand, Standard Action Use Scroll of Fox's Insight
Round 2: Swift Action Enter Blank State, Standard Action Use Scroll of Chained Haste.
Round 3: Swift Action Spend 1/2 Barrier slot to summon double extended sensory barrier (120 ft. Blindsight) for 20 mins, Standard Action Use Scroll of Chained Favor of the martyr, Free Action Release all Shikigami's and order to them to take the shape of 10 Greatwyrm dragons of every type 5 werewolves and 5 Ninjas
note* all Use magic device checks for scrolls auto-succeed

 Spoiler: Spellcraft DC: 20
Fox's Insight

 Spoiler: Spellcraft DC: 21
Chained Haste

 Spoiler: SpellCraft DC: 20
Quickened Halo of Sand

 Spoiler: Spellcraft DC: 22
Chained Favor of the Martyr

Rolls for initiative (Roll twice take the best one because of ring of anticipation):
 (1d20+25)[ 39 ]
 (1d20+25)[ 33 ]

Senses 120 ft. Blindsight
Location A10

You See before you a woman garbed in a beautiful ornate Red Dress holding a staff surrounded by 10 Great wyrm dragons 1 of each type listed in the SRD, 5 Werewolves of Various Colors, and 5 Ninjas Garbed in red who appear to obey her every command. She appears Completely Stoic and focused in her quest.

 Spoiler: Fiera Heartbright

 Spoiler: Active buffs
Blank state - 20 mins
Sensory barrier - 20 mins
Favor of the Martyr - 20 mins
Haste - 20 rounds
Halo of Sand - 2 hours
Fox's Insight - 1 hour

[User] Spellcraft:   (1d20+15)[ 24 ]

[User]
 You see Kiera points her fingers at you and recites the words Hoy Josu KETS! She then closes her eyes and as she does so you feel all the air around you rush away.

Both Arya Vale and Vladamir Bloodbourne Begin to suffocate.

She again points her fingers at her enemies and recites the words Hoy Josu KETS! and then swipes her fingers down and Says METS!!

Arya Vale takes  (7d6)[ 22 ]  untyped Damage

 Spoiler: Should you gain the Ablity to see invisability or try to move out of Z7-Z13-T7-T13 Square
If see invisablity you see a wall.
If you try to move out of that square you smack face first into a wall and bounce back.

 Spoiler: Actions
Move Action Create 1/2 barrier, Standard Action Use Dead Space Barrier art Swift Aciton Create 7x7x7 Barrier around Z11, Free action Implode Barrier on the Z11

[User]
 With a quiet whisper from Sir Gimpy Waggletoe the IV, Blunk runs down towards the bridge spanning the river near him, and runs across it to N-16. Once there, the small gnome takes aim with his crossbows, and lets loose a veritable storm of bolts at the armoured figure in Y-10.

 Attack Roll:   (1d20+18)[ 22 ]   Damage Roll:   (2d6+1)[ 3 ]
 Attack Roll:   (1d20+18)[ 37 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 21 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 36 ]   Damage Roll:   (2d6+1)[ 11 ]
 Attack Roll:   (1d20+18)[ 36 ]   Damage Roll:   (2d6+1)[ 13 ]
 Attack Roll:   (1d20+18)[ 23 ]   Damage Roll:   (2d6+1)[ 9 ]
 Attack Roll:   (1d20+18)[ 34 ]   Damage Roll:   (2d6+1)[ 3 ]
 Attack Roll:   (1d20+18)[ 27 ]   Damage Roll:   (2d6+1)[ 5 ]
 Attack Roll:   (1d20+18)[ 38 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 21 ]   Damage Roll:   (2d6+1)[ 8 ]
 Attack Roll:   (1d20+18)[ 29 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 30 ]   Damage Roll:   (2d6+1)[ 11 ]

[User]
 Crit Roll 1:   (1d20+18)[ 22 ]
 Crit Roll 2:   (1d20+18)[ 31 ]
 Crit Roll 3:   (1d20+18)[ 37 ]
 Crit Roll 4:   (1d20+18)[ 29 ]

[User]
 Arya gains another mirror image, raising the total to 8 targets.

She leaps forward, unleashing a volley of arrows on the move, rolling and tumbling through the grassy terrain to  T11 . The images copy her exact moves, making it impossible to distinguish between the ninety arrows flying at you. Target is Fiera in A10. Ignore  entropic shield  and  protection from arrows , each arrow has  dispel magic  effect (targeted).  Greater dispel magic  if crit.

My bow is seeking, if applicable. Natural 1s do not automatically miss. If I miss, every subsequent attack gets +4.

 Bow attacks:
 (1d20+25)[ 40 ]
 (1d20+25)[ 43 ]
 (1d20+25)[ 40 ]
 (1d20+25)[ 30 ]
 (1d20+25)[ 28 ]
 (1d20+25)[ 37 ]
 (1d20+20)[ 34 ]
 (1d20+20)[ 39 ]
 (1d20+15)[ 31 ]
 (1d20+15)[ 31 ]
 Crit confirmation:
 (1d20+25)[ 29 ]
 (1d20+25)[ 37 ]
 (1d20+25)[ 36 ]
 (1d20+25)[ 26 ]
 (1d20+25)[ 39 ]
 (1d20+25)[ 44 ]
 (1d20+20)[ 24 ]
 (1d20+20)[ 40 ]
 (1d20+15)[ 32 ]
 (1d20+15)[ 22 ]
 Bow damage:
 (1d8+16)[ 18 ]   (1d6)[ 5 ]
 (1d8+16)[ 20 ]   (1d6)[ 5 ]
 (1d8+16)[ 20 ]   (1d6)[ 2 ]
 (1d8+16)[ 18 ]   (1d6)[ 4 ]
 (1d8+16)[ 18 ]   (1d6)[ 2 ]
 (1d8+16)[ 20 ]   (1d6)[ 6 ]
 (1d8+16)[ 17 ]   (1d6)[ 1 ]
 (1d8+16)[ 18 ]   (1d6)[ 2 ]
 (1d8+16)[ 22 ]   (1d6)[ 6 ]
 (1d8+16)[ 18 ]   (1d6)[ 3 ]
  Dispel magic:
 (1d20+10)[ 24 ]
 (1d20+10)[ 17 ]
 (1d20+10)[ 12 ]
 (1d20+10)[ 14 ]
 (1d20+10)[ 18 ]
 (1d20+10)[ 25 ]
 (1d20+10)[ 13 ]
 (1d20+10)[ 21 ]
 (1d20+10)[ 24 ]
 (1d20+10)[ 29 ]

If crit, just raise the result by 2.

[User] All of Arya Vale's Arrows don't even travel 5 feet before disintegrating into the air in from of her right before leaving her square.

[User] Tumble into T9 after my arrows fail to do anything.

[User]
 You see the blood around Vald's feet start to pool up and almost seep back into his body, as this happens his wounds start to heal and you notice that a few of the wounds have healed completly.  He grabs for a small vial and drinks this as well as more wounds begin to heal..... aka Vlad heals for 25 hp

 Spoiler
Arya feels life energy flow from Vladimir into herself and he woulds heal.... aka heals for 10 hp due to blood of my blood

 Spoiler
Moves to U9

[User]
 Fiera Moves her hands in a unique way and speaks Mako-natsu. Then she againt points at Arya in space T9 and Say Hoy Josu KETS!!; however she swipes her hand down while saying kets this time.

Touch attack:
 (1d20+29)[ 43 ]

 Spoiler: If hit
You feel a spike pierce your body and lodge into the ground holding you in place and you take  (7d6)[ 20 ]  Untyped damage from the spike

 Spoiler: Actions
Swift Used Barrier Javelin Standard Used Elastic barrier Art on large Barrier

[User] Arya quickly dodges to V8 (immediate action), doing a backflip to land on the bridge's edge, not even close to losing her balance on the precarious footing.

[User] The spike follow still trying to strike you. Check if hit from previous roll, and take subsequent attack.

[User] "This isnt very sporting, now is it, Blunk? Quite like shooting eels in a bowl."  Says Sir Gimpy Waggletoe, as he couches both his crossbows and merely sits in place.

[User]
 Not the easiest target, this one. Maybe this'll be a challenge.

Arya pulls out a scroll once more.

 Use Magic Device:
 Spoiler: OO
 (1d20+17)[ 24 ]

 See invisibility  active. You auto-succeed on the DC.

 Spoiler: OO
Designate Fiera as Dodge target.

[User]
 Vlad goes and heals his ally

 Spoiler: Healing
Self heals fro 25 damage, Heals Arya for 10,

Move to square adjacent to Arya and flows into her blood and the blood flies through the air to Waggletoe's location and she bursts out; Waggletoe must make a Fortitude Save

 Spoiler: Fort Save DC: 31
Take  (12d6)[ 52 ]

[User]
 Fortitude:  (1d20+14)[ 18 ]
 "I say, you ruffian! That was unexpected and dishonorable! Though, my own attack on your person may have triggered this, but that is no excuse to carry out a vendetta! Also, that  bloody  hurt! Haw haw haw!

[User] Upon Gaining See invisibility, Arya can see a barrier of the size 35x35x35 in the previously mentioned square and she sees a thin barrier protruding from her shoulder.

[User]
 Arya speaks some commands to the creatures above her and they all fly over to Gimpy and extend their limbs in his direction, he begins to glow and then they fly back to where they came from.

 Spoiler: For Gimpy's Eyes only:
You heal for  (1d20+50)[ 69 ] /2 damage due to the shikigami's restoration

Fiera focuses extremly hard and then in quick succession points and Arya and say Hoy Josu KETS!! then swipes her hand down and say METS!! twice.

Arya takes:
 (7d6)[ 28 ]
 (7d6)[ 21 ]
Untyped Damage

[User]
 "You sanguine savage! Have you not learned manners about personal space?"
A kick of his good leg on Blunk's side, and they blink away, reappearing in N-4. Once there, another storm of bolts fly towards the bloody figure.

 Attack Roll:   (1d20+18)[ 24 ]   Damage Roll:   (2d6+1)[ 9 ]
 Attack Roll:   (1d20+18)[ 29 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 37 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 21 ]   Damage Roll:   (2d6+1)[ 13 ]
 Attack Roll:   (1d20+18)[ 22 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 33 ]   Damage Roll:   (2d6+1)[ 6 ]
 Attack Roll:   (1d20+18)[ 22 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 26 ]   Damage Roll:   (2d6+1)[ 13 ]
 Attack Roll:   (1d20+18)[ 22 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 31 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 20 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 30 ]   Damage Roll:   (2d6+1)[ 4 ]

[User] Critical Threat:   (1d20+18)[ 37 ]

[User] "Those arrows hurt... a little" *smiles maliciously

[User]
 Arya shrugs and shoots off a bunch of arrows, attempting to harm the barrier blocking her attacks.

 (1d20+7)[ 21 ]
 (1d20+7)[ 26 ]
 (1d20+7)[ 25 ]
 (1d20+7)[ 16 ]
 (1d20+7)[ 23 ]
 (1d20+7)[ 10 ]
 (1d20+2)[ 4 ]
 (1d20+2)[ 13 ]
 (1d20-3)[ 2 ]
 (1d20-3)[ 11 ]
 (1d100)[ 2 ]
 (1d100)[ 22 ]
 (1d100)[ 48 ]
 (1d100)[ 21 ]
 (1d100)[ 74 ]
 (1d100)[ 91 ]
 (1d100)[ 1 ]
 (1d100)[ 63 ]
 (1d100)[ 46 ]
 (1d100)[ 43 ]
 (1d8+70)[ 76 ]
 (1d8+70)[ 77 ]
 (1d8+70)[ 74 ]
 (1d8+70)[ 78 ]
 (1d8+70)[ 71 ]
 (1d8+70)[ 75 ]
 (1d8+70)[ 76 ]
 (1d8+70)[ 71 ]
 (1d8+70)[ 73 ]
 (1d8+70)[ 73 ]

If Arya breaks the barrier at any point, her next attacks are aimed at Fiera.

[User] Hit five times, add  (5d6)[ 19 ]  damage.

[User]
 Vlad takes fight toward the Gnome and, again, walks into his blood and flies through the air towards Fiera dealing damage

 Spoiler: Fortitude DC: 31
 (12d6)[ 42 ]

[User]
 Fortitude Save:
 (1d20+28)[ 43 ]

[User] "GAH! How rude!  PERSONAL! SPACE!

[User]
 Fiera Yells Hoy Josu Ketz and creates a Barrier 70x70x70 Centered on U8. Then Yells METS! Then says Hayatso. Then says Hoy Josu KETZ! and a barrier forms around herself

The barrier around Arya Implodes but the new barrier formed around her still also has the air voided.

Arya takes  (7d6)[ 29 ] x4 Damage.

 Spoiler: Actions
Swift Action: make barrier 5x5x5 around self, Move action Make 70x70x70 Barrier, Standard Action: Use Dead Space barrier technique on large barrier Free Action: Implode 35x35x35 Barrier

[User]
 "Hey, my companion is not for exsanguination! Fight me, you weasel-turd!
Gimpy takes aim again and a hornet cloud of small crossbow bolts buzz their way to the bloody angel of death.

 Attack Roll:   (1d20+18)[ 32 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 36 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 24 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 23 ]   Damage Roll:   (2d6+1)[ 7 ]
 Attack Roll:   (1d20+18)[ 37 ]   Damage Roll:   (2d6+1)[ 10 ]
 Attack Roll:   (1d20+18)[ 31 ]   Damage Roll:   (2d6+1)[ 8 ]
 Attack Roll:   (1d20+18)[ 19 ]   Damage Roll:   (2d6+1)[ 8 ]
 Attack Roll:   (1d20+18)[ 26 ]   Damage Roll:   (2d6+1)[ 5 ]
 Attack Roll:   (1d20+18)[ 24 ]   Damage Roll:   (2d6+1)[ 8 ]
 Attack Roll:   (1d20+18)[ 34 ]   Damage Roll:   (2d6+1)[ 5 ]
 Attack Roll:   (1d20+18)[ 33 ]   Damage Roll:   (2d6+1)[ 11 ]
 Attack Roll:   (1d20+18)[ 25 ]   Damage Roll:   (2d6+1)[ 8 ]

[User]
 Critical Threat:   (1d20+18)[ 29 ]
 Critical Threat:   (1d20+18)[ 33 ]

[User]
 Sheeeit. I've been forgetting an extra 1d6 on every attack this match. Well, lets start now.
 (1d6)[ 4 ]
 (1d6)[ 1 ]
 (1d6)[ 6 ]
 (1d6)[ 6 ]
 (1d6)[ 4 ]
 (1d6)[ 1 ]
 (1d6)[ 6 ]
 (1d6)[ 3 ]
 (1d6)[ 3 ]
 (1d6)[ 6 ]
 (1d6)[ 6 ]
 (1d6)[ 6 ]

[User] "AHHHHHHHGG!!!! YOU WILL PAY FOR THAT!!!!"😡

[User] "We will see, now wont we, my choleric compatriot!  😉

[User] Looking at her companion, Arya slowly bends over to set her bow down.  No more. I concede victory.  Arya is a goddess and ignores the vacuum.

[User] .... thinking about the last remaining blood left in his body... Vlad too bows his head


[User]
 The four of you stand on the stage, hands raised in triumph, and the crowd roars and cheers once more, the volume almost deafening. Thousands of warriors, mercenaries, hedge wizards, wandering troublemakers and seekers-of-all-fortune have travelled to Baron Washgovi's annual festival of adventure. Jousts, arena battles, duels between summoned beasts and obstacle courses of all descriptions are set up across acres of land for all to participate. But you four, standing on the stage by the Baron himself, have the greatest honour, and the greatest challenge. You have been selected to participate in the Dungeon of Death. A hundred thousand gold sovereigns, endless glory, and a trophy in the shape of a golden trout await you, should you survive. But more importantly, if you survive, you will have the distinct reward of being the first party ever to do so.

The door lies open behind you, and Baron Washgovi has delivered his speech to the cheering crowd. The time has come. You turn around and enter the dungeon.

There are no lights inside, only what little seeps through from outdoors. The corridor is only five feet wide, paved with heavy stone slabs. The walls are stone too, roughly chiseled into shape at the entrance. The ceiling is a good eight feet high, plenty for everyone. Ahead of you, the corridor continues for twenty-five feet before it turns to the left.

Select a marching order, and enter the Dungeon of Death. Champions, good luck.

[User]
 Elizabeth gathered her three fellow delvers, prior to the announcement of their success. It was clear the way the tournament had been going that these fine fellows now settled around the empty table with her would soon be stood before the crowd ready to enter the dungeon. The hour grew near, but first a feast. The table was suddenly filled with resplendent food, such that the legs began to bow. Each loaf sparkled glistened with a hearty magic and tasted fit for a king. For it would be folly to enter such a trial without one last, great, meal...

Elizabeth stood fearlessly before the great yawning doors. Clad from head to ankle in gleaming plate. It seemed both to drink in the light and glow with an eerie power. Her shield rested on her arm, tightly bound in place and the only weapon she seemed to carry was a small dagger, clearly ceremonial in purpose. From beneath the helmet a soft pale blue light emanated, though those heros among her had seen the cause when she had ate with them. Her eyes had the glow and were solidly blue, her skin red as fresh blood, clear marks of a devil spawn. Though perhaps the cloven feet that she stood on were the clearest sign of her heritage.

Well forth they must go and so she calmly walked into the dungeon, ready to shepherd those of destiny alive, or perhaps their souls, through its many tests.

 Spoiler: OOC
I suggest the Marching order of either, Elizabeth at the front as bashy blob or Elizabeth at the back and stealths at the front. I prefer Elizabeth at the back as I never really intended her as a fighter.

Also Notes: Elizabeth has permanent  Deathwatch  active as an at will spell-like ability; can see the ethereal; can stabilise at a touch and finally rip your soul from your dying body to eat...
Oh and return you from the just beyond the brink of death. 😁
 Spoiler: Spells
 Feast
 Spoiler: Temporary HP
Cadeyrn: (1d8+6)[ 11 ]
Shiroi: (1d8+6)[ 10 ]
Elizabeth: (1d8+6)[ 11 ]
Ghurk: (1d8+6)[ 8 ]

Elizabeth has bolstered herself with,  Delay Pain  &  Delay Poison .

[User]
 The white and ghostly face of the bird betrayed no emotion, for it could not smile or frown or quake in fear. Only the bloody eyes seemed to sparkle with pride. At the feast, he gorged himself and spoke little. Some might think so much food would hinder a person, but birds were known to fill themselves regularly and with gusto. Some of the food that appeared before the albino Tengu looked rather putrid.

He stood before the doors, twin sickles in each claw. Curved, wicked things of dark and blackened metal, having tasted a hundred throats in their days, whispering a bloodlust for what's to come. He too, smells strongly of bloodlust.

The doors open, and on silent feet he flies. He comes to the end of the hall (if not stopped) and turns to face down the bend. Using the strength of his sight, better at seeing in semi-darkness than many others, he pierces the unknown with a cunning eye.

 Spoiler
If no one else opposes, Shiroi will take the lead. His class feature Light Feet will keep him from setting off most traps during movement (though he still activates triggers and what not as normal at the end of his turn).

Perception check, down the bend at the end of his movement:  (1d20+13)[ 25 ] .

[User]
 Cadeyrn Keyas ate quickly and gratefully. He then introduced himself to the group.

 "I'm Cadeyrn Keyas, arcane sorcerer with a bit of preference for summoning. Best of luck to us, eh?"

Cadeyrn appeared to be clothed in fairly poor clothing, his robe clearly having been patched many times. However, he was clean shaven and smelled as if he had recently taken a bath. And while his clothing wasn't of great quality, it did seem to be free of dirt and stains.

 Spoiler: OOC
Cadeyrn casts overland flight on himself before entering the dungeon with his fellow delvers.

As to marching order, I'd also prefer Cadeyrn to be towards the back, so if the sneaky guys could be up front and Elizabeth in the far back, Cadeyrn could be protected on both sides. 😁 At least for the time being.

[User]
 The little goblin happily gorges himself at the feast, downing more than a creature of his size really should. He stops only when Cadeyrn finishes his introduction. Jumping up on his chair to get level with everyone else, the goblin proudly proclaims,  "I be Ghurk, top-best dungeonraider from goblin tribe!"

The grubby goblin excitedly enters the dungeon, thinking of the possible loot. He pulls a torch out of his bandoleer, proceeded to use it as a walking stick, and hurries after Shiroi.

 Spoiler: OOC
Ghurk has  Trap Spotter  and darkvision, so he'd be good up front. I'm fine with Shiroi and Ghurk taking lead, followed by Cadeyrn and then Elizabeth.

[User]
 The first corner turns left, continues for fifteen feet, and then takes a right turn. As the party walks along, no traps immediately spring out of the wall, no monstrous golems or hidden badgers leap out to assault you. For now it is quiet.

It is also dark. With the two turnings, light has disappeared from the outside world. It is now pitch-black, and only darkvision or your own light sources will allow you to see the way.

Ahead of you, the corridor continues for twenty feet before splitting into three. One path continues straight, and two more branch off to the right and the left. Both the right and the left corridors go only a short distance before turning, and the forward corridor ends at a wooden door.

As you enter, Shiroi has the presence of mind to glace up. The ceiling just above the crossroads is different from the other stone. It is covered in tiny triangles and squares in different colours that form a strange diamond pattern, in green, brown and tarnished gold. In the centre of the diamond, small black stones appear to spell out some writing...

[User]
 Elizabeth paces slowly behind the others as they assume an order. She walks with the stride reminiscent of an old mother watching her children. In a way this is true. Reaching the intersection she pauses allowing Shiroi to decide a path... or indeed one of the others.

It is clear that the darkness is no hindrance to Elizabeth and she makes no item to ignite a light. Her plate also seems to her a feather's burden which she bears without comment.

 Spoiler: OOC
Marching order Shiroi,Ghurk,Cadeyrn&Elizabeth.
I've no particular preference on a path or action here.
🙂

[User]
 Shiroi squinted, but otherwise could not see for the light was too dim. He tucked away his weapons in exchange for a torch, which he lit. "Writing," he said simply, gesturing upwards with a claw.

 Spoiler: OOC.
I'm assuming the writing is some sort of code? Or perhaps Shiroi is simple unable to read it himself.

Making a Linguistics check to see if he can decipher the message:  (1d20+12)[ 27 ] .

[User]
 Ghurk snarls and back out from under the pattern. He knows writing is dangerous magics and steals words from your head. He focuses instead on the pattern around the writing, trying to make sense of it.

 Spoiler: OOC
Like most goblins in PF, Ghurk is illiterate and supersticious about writing.

Knowledge check on the pattern:
 (1d20+2)[ 20 ]
+4 more if it's (dungeoneering) or (engineering)

Does anyone want to map out the dungeon as we travel?

[User]
 Cadeyrn picked up a pebble and called out  Light!"
adding to the light from Shiroi's torch. He then looked up.

 "Hmm, I wonder what this is..."  He then slowly drifted upwards to get a closer look.

 Spoiler
Knowledge arcana roll:  (1d20+17)[ 29 ]

[User]
 The writing, on close inspection, turns out to be entirely non-magical, and written in common language everyone can understand.

"He who strikes your heel, and who's head you crush, hides the first keystone"

There is no further explanation, but Shiroi knows precisely where it is from: the writings of Pelor. The snake is the one who's head is crushed, and who strikes your heel.

Beyond that, there is no further explanation.

[User]
 Cadeyrn turned back towards his companions and spoke:

 "So, do we want to go left, right, or straight?"

[User]
 "Door's locked, why else need a key?"  Shiroi shook his head.  "Left is closer to the outside, I think. Right goes further in."  He paused for a moment.  "Let's go left, for now. We're looking for something very specific at the moment--serpents--so we can turn around if we don't find any."  His voice was oddly smooth and even, and he spoke in almost formal tones.

Shiroi took his torch and set it in the middle of the path. He also took a single caltrop from his stores and set it to point the way towards the left path.  "Unless of course anyone can see already where the snakes are."

[User]
 Elizabeth stands silently as the writings are examined and makes no spoken input to the decision. However when Shinroi speaks, the metal figure nods and stands ready to follow.

 Spoiler: OOC
Left is good.

[User]
 Ghurk looks around.  "See no snakes here. We go left. Hunt some snakes for you, birdman."  He heads down the left path, his torch still unlit.

 Spoiler: OOC

Perception, if needed:
[roll0]

[User] The party travels left at the fork, and on the ceiling above you, the green-and-gold mosaic continues, the snake's tail winding away forwards. At the end of the left-hand corridor the passage turns right after some twenty-five feet. As it turns, there is a long hanging curtain in a sickly green colour. It is tattered and torn and extremely dirty- just looking at it feels like it might be enough to cause a serious visually-transmitted infection. It sways slightly, as though still settling from something passing through. Or maybe it's just the wind...

[User] Elizabeth waits for a moment, to see if anyone else is going to proceed first, before stepping forward and tearing down the sickly curtain to see what lies beyond.

[User] Ghurk doesn't quite like the filthy curtain. He doesn't quite know why. He does, however, know how to deal with things he doesn't like.  "We can burn it, maybe?"  A wide, hopeful smile spreads across the goblin's wide face.


[User]
 Titans vs Jaguars Live Stream
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[User]
 IN SEARCH OF ADVENTURE!

SARDIS. The city of dreams and freedom. A city in the Ardacian Freehold, a lot of land under the ownership of duke Stefan Zuginni III, it is the threshold for many venturing southward into the eponymous Borderlands of the Empire. A sprawling metropolis under the guiding hand of the Sardisal Council, Sardis boasts a number of guilds belonging to wouldbe merchants, mercenaries, cartographers, and thieves seeking to make a name for themselves in the ancient and vast lands of the Empire's southern reaches. Molly's Tavern, a favorite dive of law-abiding justicar and down-on-his-luck thief alike, is the hottest spot for those wishing to find their riches in the savage hills of the Borderlands. Now if only there was some certainty that one of these damned jobs would pay off enough to be worth the trouble.

The city of Sardis is a sprawling metropolis made of marbled stone, an ancient bailey-town crafted by the borderlands' ancient dwarf and elf craftsmen for a human king of yore, claimed year after year by bandits, armies, and the Empire herself.

The tavern bearing the signpost Molly's sits itself in the center of Sardis' marketplace, facing the place where three roads meet, with a multitude of figures both shady and friendly sitting around and chatting, when a redheaded elf woman comes up to your group's table.

 "Good morning, sweethearts, enjoying your drinks?"  she asks with a wink, setting down a refreshment drink for those who've finished their cup.  "So, you four in on that expedition over there, or just here on your own business? " The redheaded elf points to a group of dwarfs and humans in chainmail, poring over a set of maps.  "Or maybe you all need some business to get yourselves started, huh?"

 Feel free to follow the obvious hooks or suggest your own. I have an adventure for every situation!

[User]
 Jase Roloff - Human Fighter

As the barmaid approaches, Jase quaffs the last of his drink, thumping the empty mug back down on the table before running his eyes over the elf and giving her a cocky grin that split his scraggy blonde beard with a thin line of stained teeth as she replaces his drink.  "Might be we're lookin' at joining that expedition"  he replies leaning to the side and glancing around her for a look at the group of dwarfs before turning back to the elf  "Or might be you have some more uh- lucrative work for our highly skilled group here."  he says with a grin looking around the table as his companions  "Take a seat, fill us in"  he continues, placing a couple of silvers on the table before sliding further along the bench to give her room on the end.  "Where are they off to anyway?"  he asks indicated the group of dwarfs with a flick of his chin.

[User]
 Rebecca - Human Wizard

Rebecca may be sticking out like a sore thumb. She is  very  obviously not used to the hustle and bustle of the big city, keeping her head down and trying not to attract too much attention - which, alas, is hard not to do when you're the only woman in a group of apparent adventurers.

At this moment in time, Rebecca is peering at her drink. It's wine. She's never actually tasted wine before - back home, the only drinks were ale and cider. She takes an experimental sip, cringing at the strongly alcoholic taste.  "Mmph..."  She then looks up at the elven woman, and forces a smile.  "Expedition? To where?"

She glances at the humans and dwarves wearing chainmail.  "...Are they adventurers? Do you think any of them might be Wizards...?"  She pauses a moment, contemplatively.  "Not many mages wear chainmail, though, from what I hear..."

[User]
 Biff, human Rogue

The redhead elf  was quite the kind of woman that Biff would have seeked the company of, normalluy. she had that innate grace of her race, plus the fiery attitude of a tavern keeper! But now, he barely noticed the new drink in front of him, concentrated as he was on the ancient map on the table. He has been studying it for a month, together with Jade. It sounded promising, at first, but later on Biff become more and more convinced that it could be a fake...a cruel, cruel way to trick an honest, yet broke, refugee as he was.

He started looking around as like he just woke up, as soon as he heard the word "lucrative ". He finally met the gaze of the elf woman, who was apparently saying some interesting stuff, and started caressing his beard, smiling and without addind a word

[User]
 Rebecca surreptitiously holds one hand above her wine. Once the elf isn't looking, Rebecca waves her ring finger around in a small circle, pointing to the wine - and then she picks up the wine glass and takes another sip. Ah. Much better.

 Spoiler
Casting Prestidigitation to make the wine taste of cider. Because why not? It's at-will now~ Plus this might give Brother Simon something to post about, if he catches her magicking her drink.


[User]
 Starting Blood Pool:  (1d10+2)[ 9 ]  (Formula: d10+ dots in Herd and Survival)
Over the last week, things have been very bad for clan Nosferatu. You'd take more solace in that if it weren't negatively affecting yourself. Finding a safe place to sleep in the morning has been a chore, and with flood damage in a lot of parkades, and the local homeless just now starting to restore their washed-out cubbyholes, you've had a bit of a rough go of it.

Luckilly, you do have allies, and that's helped somewhat. You've got a place to go to of last resort, though you've been somewhat leery of leaning on your people too hard.

Your.. other friends have given you a contact number for emergencies. Weather they'll actually help you out, you're not sure.

As you wake, you spot a man in a black sedan leaving the parkade you holed up in. Looks like he's got a cro-magnon bum in the passenger seat. That's a bit unusual.

[User]
 Mei-Xing crawls out of the hole she'd slept in that day, placing the black garbage bag back inside in case she needed it again the next morning. She watches as the black sedan drive away, and watches for the license plate.

Perception {4} =
  (4d10)[ 1 ][ 2 ][ 6 ][ 7 ](16)

If she can catch it, she'll try to memorize it for later use. As she mumbles the number to herself, and staying close to the shadows, she looks around for anything to sate her hunger.

Perception {4} + Alertness {3} =
  (7d10)[ 5 ][ 5 ][ 2 ][ 6 ][ 3 ][ 6 ][ 7 ](34)

[User]
 You do catch the plate number- BSE-187. The letters are pretty easy to remember.  (1d10)[ 6 ]
The Parkade is pretty empty this time of night, but you know from the vehicles in the first level that there's some cleaning staff, maintenance and security who should be popping in and out, if you're inclined to wait.

[User] Mei-Xing    isn't that hungry, yet. Remaining in the shadows, she will head in the direction of her old home, to see if there is anything she can collect from her old life.

[User] That's a long trek on foot. You hoofing it, or want to catch some kind of ride?

[User] She'll begin hoofing it. That is, unless it'd be daylight before she got back home. Then she'll look through her mind for an answer to how to catch a ride, without exposing herself as a monster.

[User]
 You can make it before sunup, barring unforseen complications.
You're looking at about an hour, hour and a half each way. You have roughly 8-9 hours of darkness. The Google would know exact times, but your survival instincts urge you not to push your luck.  (1d10)[ 6 ]

You make it to your old house without problem. There's a ReMax sign on the front lawn, listing it as for sale. Seems someone's already had the place cleaned, put the things that made it a home in storage, and then put the property on the market.

[User]
 Mei-Xing will take a moment to mourn the loss of her life. She then types in the cell number of the Re/Max agent who is selling her place.

After that information is saved, she'll head back the way she came, again sticking to the shadows. As she heads "home", she'll keep an eye out for any possible meals.

[User]
 Going to need a Dex+Stealth if you want to be slinking home without people seeing you.  (1d10)[ 8 ]
On your way back, you do stumble upon an inebriated homeless man, staggering around in a blue jean jacket, white streaks in his grimy brown beard. He's tossed a bottle at a wall and is swearing to himself.

[User]
 Spoiler: Stealthy Walk Home
Dexterity {3} + Stealth {3} =
 (6d10)[ 3 ][ 9 ][ 5 ][ 10 ][ 7 ][ 10 ](44)

 Spoiler: Sneaky, sneaky
Dexterity {3} + Stealth {3} =
 (6d10)[ 5 ][ 10 ][ 6 ][ 3 ][ 1 ][ 1 ](26)

Mei will attempt to sneak up behind the drunkard, grab ahold of him and sink her fangs in before he knows what's happening.

 Spoiler: Grapple
Dexterity {2} + Martial Arts {2} =
 (4d10)[ 9 ][ 3 ][ 2 ][ 2 ](16)

 Spoiler: Grapple
Dexterity {1} + Martial Arts {2} =
 (3d10)[ 5 ][ 3 ][ 6 ](14)

[User]
 You sneak towards home, easily evading any curious glances.
When you encounter the bum, you're reasonably certain you didn't sneak up on him due to any fortunate cover or feat of stealth, but rather because he's drunk and not paying much attention to his surroundings.
You easily manage to grab hold of him- he wasn't expecting an attack. How much are you taking?

[User]
 Mei-Xing will drain 3 points, lick the wound, then slink back into the shadows.

She will then continue her trek back to her new home.

[User]
 Well. The other residents of the area are probably thankful that he passed out a little earlier than normal.
You have a buzz going on from the alcohol in his blood, but it's not bad enough to seriously impare your movements.

The rest of the trek home is safe, though you spot a couple of googley-eyed honeymooners a bit too close to the homeless shelter for their own good, and a couple of streetwalkers peddling wares not far from your haven.

[User]
 Originally Posted by Acanous
 Well. The other residents of the area are probably thankful that he passed out a little earlier than normal.
You have a buzz going on from the alcohol in his blood, but it's not bad enough to seriously impare your movements.

The rest of the trek home is safe, though you spot a couple of googley-eyed honeymooners a bit too close to the homeless shelter for their own good, and a couple of streetwalkers peddling wares not far from your haven.

Mei smiles to herself as she makes her way home. She likes this feeling. She'll have to try to find more drunks in the future.

She decides to go looking for the other Sewer Rats. She needs to find out what they are doing.

[User]
 Give me Perception+Alertness. The other sewer rats usually don't want to be found.
You do know where to find Donovan, kind of. He hangs out around China town. There's a couple others in this neighborhood, but most...keep to themselves unless they've got a problem, or have something to trade.
Times like these, everyone recovering from the flood, people are a bit more choosy about keeping company.

[User]
 Originally Posted by Acanous
 Give me Perception+Alertness. The other sewer rats usually don't want to be found.
You do know where to find Donovan, kind of. He hangs out around China town. There's a couple others in this neighborhood, but most...keep to themselves unless they've got a problem, or have something to trade.
Times like these, everyone recovering from the flood, people are a bit more choosy about keeping company.

She'll head in the general direction of Chinatown, but keep a look out for a clanmate on the way.

 Spoiler: Seeing the Unseen
Perception {4} + Alertness {3} =
 (7d10)[ 6 ][ 6 ][ 8 ][ 8 ][ 4 ][ 1 ][ 3 ](36)

[User] You make your way towards Chinatown, passing a few sculptures that the corporate word must consider "Art". The giant mesh head is particularly odd looking. As you keep to the alleys and parking lots, you do spy a fellow Nosferatu, marked by his sunken eyes and half-melted face. The effect may carry on further, but his hodgepodge of layered rags hides his huddled form. Looks like he's hungry, by the way he keeps glancing around the street.

[User] Keeping to the shadows, Mei-Xing approaches him cautiously. She doesn't use obfuscate, as she's not trying to be completely unseen to him.

[User] He takes a few seconds to spot you, and almost sizes you up for a second before he catches your face. Then he slumps, disappointed. You get a wave and a grunt, but seems like he's expecting you to move along.

[User] "I know where we can find a meal."   Mei-Xing says, approaching cautiously.

[User]
 "You got my attention." He looks up, giving you a snaggle-toothed grin. "So what's it gonna cost me?"
His guard seems lowered, physically at least. He's looking to negotiate, not fight.

[User] Mei-Xing glares at him. " First, a name. Second, what else can you offer?"

[User]
 "Call me Scratch. I don't have much left. Lost a lot in the flood. I can point you to a pretty safe place to sleep that's a little ways out of the core, and maybe get you a few things. New Iphone, maybe a laptop. Stuff that 'fell off the truck', you know?"
His voice lifts at the end there, and he scratches his cheek while he waits for your response.

[User]
 "You can call me Mei."   she turns to head back the way she came, expecting him to follow. "  This way. Laptop and the safe place to sleep."   Once again going to the shadows, she will lead him toward a nearest 24 hour mart (7-11, Circle-K, etc.).   "I found a wino in the park. I'm sure there are more. They usually play in the same area."

"Have you talked to Donovan lately?"

[User]
 "Donovan? Yeah. He's headed to the church, probably chumming it up with Aiden. Or that gangrel pet of his. Bloody fool, no one's survived what he's trying to pull. But that's the rub, eh? Guess that's why he's the boss."
 (3d10)[ 6 ][ 3 ][ 7 ](16)

He takes you up 17th ave to a flooded out Donair shop. "Freezer in the back's out of juice, and the place is boarded up, but it'll do for a while. I'll go see about gettin' that laptop, after I get that wino of yours."

He goes to leave, slipping back towards where you left your earlier meal.

[User]
 "Cool."

Mei-Xing follows Scratch back out after a minute, watching to see that he is well on his way. She takes a moment to memorize where she is, so she can come back later, then heads out to find Donovan at 'the church'.

[User]
 the church he's talking about is a commune about a minute out of town, which has recently been pulling double duty as Elysium. It takes you about two hours to get there, unless you're hitching a ride.

Looks like transportation is the real obstacle facing a Nosferatu in this city.

[User]
 Instead of walking, Mei-Xing pulls out her cell and phones her contact. She non-chalantly looks about, attempting to spot any who might be listening in.

((I can't see my character sheet from work. I'll roll when I get home.))

[User]
 There's nobody listening in on you, and you've got a decent signal.
(It's Charisma+Contacts. Go for it.)

[User]
 Phone a "Friend"  Charisma {2} + Contacts {2} =
 (4d10)[ 5 ][ 6 ][ 8 ][ 2 ](21)

Mei-Xing uses the speed dial and puts the cell to her ear.

[User]
 "This is Diego, you've got sixty seconds. What's the situation?"

It's a fair bet you've got a car. Where would you like to go?

[User] "Hey Diego. I need a drop off at the Church."  she quickly explains which church she's talking about, if he doesn't already know. " Can I get some help here?"


[User]
 Details also at the arch on dot com and is where you can find links to us on Twitter Face book and other social media if you're listening to this but you’re not subscribing iTunes or stature someone else that  Cleanse Efx   needs to change getting our shows delivered free to your phone or computer is the best way to make sure you don’t miss anything you can do that by going I T in searching for the art of charm podcast or by.

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[User] Reserved for OP, later today


[User]
 The diplomats did their best to find the remnants of the people of Gebui, to figure out where and when they had disappeared. Rumor was that Montoyon had surrendered to METAL, and was no more.

Yet they had clear orders, and thus, they were making their way through, posing as merchant wagon-drivers, with just another shipment of magnetite. Their passports checked out, their wagons were indeed filled with a small shipment of the metal. However at every town, they looked for a sign of the retinue of the man, any possible chance to find him. Was their errand in vain?

[User]
 Originally Posted by SamBurke
 The diplomats did their best to find the remnants of the people of Gebui, to figure out where and when they had disappeared. Rumor was that Montoyon had surrendered to METAL, and was no more.

Yet they had clear orders, and thus, they were making their way through, posing as merchant wagon-drivers, with just another shipment of magnetite. Their passports checked out, their wagons were indeed filled with a small shipment of the metal. However at every town, they looked for a sign of the retinue of the man, any possible chance to find him. Was their errand in vain?

The streets of Eliziar, now known as Warkil under the occupation of METAL was a rather quiet and somber town at the edge of Saroc/Monto territory. Guilderene merchants never traveled very far into the interior of Alliance lands and so had missed the changes that had been fermenting beyond the border but now even here it was obvious. The once proud Monto people were no longer proud. As a matter of course, they were no longer there much at all. Saroc instead dominated the streets and the Monto scuttled about nervously every time a Saroc Kha walked by.

The Guilderene merchants arrived at their normal unloading zone from which point they would be unable to continue further. Saroc armed guards stood around but Monto still ran the merchant guild here and approached the Guilderenes.

"Ah, a shipment of the magenet tite, yes?" the merchant lead said, examining the contents of the wagon, his voice thickly accented but having inflections of Guilderene to his common.

"So the Doje of Guilder say yes to Stormskull? Keepa shippin the goods even if no more shipping from Monto, or Alliance I mean, yes? This is sad, but good for people who like fine Guilder product, yes? Sad that Guilder fall like great Gebui, but no dwell, yes?"

[User]
 Originally Posted by QuintonBeck
 The streets of Eliziar, now known as Warkil under the occupation of METAL was a rather quiet and somber town at the edge of Saroc/Monto territory. Guilderene merchants never traveled very far into the interior of Alliance lands and so had missed the changes that had been fermenting beyond the border but now even here it was obvious. The once proud Monto people were no longer proud. As a matter of course, they were no longer there much at all. Saroc instead dominated the streets and the Monto scuttled about nervously every time a Saroc Kha walked by.

The Guilderene merchants arrived at their normal unloading zone from which point they would be unable to continue further. Saroc armed guards stood around but Monto still ran the merchant guild here and approached the Guilderenes.

"Ah, a shipment of the magenet tite, yes?" the merchant lead said, examining the contents of the wagon, his voice thickly accented but having inflections of Guilderene to his common.

"So the Doje of Guilder say yes to Stormskull? Keepa shippin the goods even if no more shipping from Monto, or Alliance I mean, yes? This is sad, but good for people who like fine Guilder product, yes? Sad that Guilder fall like great Gebui, but no dwell, yes?"

The merchants nod. "It is indeed quite sad... I mean, Guilder has more than enough fight left in it to stand up to Stormskull, but Wesley was unsure about whether the Monto would stand with them..."

He glanced around, making sure the orc guards were busy unloading, and not listening. "Is there any chance that some of the Monto would like to throw off Orc rule? They may be powerful, but, very soon, they shall not be... There is to be a battle far to the North that will decide against them."

[User]
 Originally Posted by SamBurke
 The merchants nod. "It is indeed quite sad... I mean, Guilder has more than enough fight left in it to stand up to Stormskull, but Wesley was unsure about whether the Monto would stand with them..."

He glanced around, making sure the orc guards were busy unloading, and not listening. "Is there any chance that some of the Monto would like to throw off Orc rule? They may be powerful, but, very soon, they shall not be... There is to be a battle far to the North that will decide against them."

"We had thought you had joined with them, yes? When they came into our towns with armor and upon the saurs of Guilder we knew it was over, yes?" the merchant said, "But now you fight them, yes? They extort from you your prizes of technology but turned now to destroy them instead, yes? We of Monto try the same. Great Gebui try and make peace with Saroc, was attacked, just as Guilder, yes?"

"We are not fighting no more though, no. Not after Megadeth soul-eat Gebui.Very bad business. We no like Saroc, but Saroc kill and soul-eat Monto if we fight and Guilder already being attacked, not seeing any Guilder troops here, yes? Only you carrying tribute, yes? Monto might fight, but not if all we promises is death without end, yes? No  profit ," he said, pronouncing the word as if foreign and looking to see if he used it correctly, "Show Monto Guilder comes and strong to rescue, then we fight, yes? No Guilder, no fight, yes?"


[User]
 In general, life in Cauldron is good. The town guard deals with local troublemakers but leaves the bigger problems (like marauding monsters) to the lord mayor or one of the many churches in town. Both the lord mayor and the priests of Cauldron periodically hire adventurers to deal with such problems directly.

Townsfolk are generally pleased with the lord mayor, although a recent string of disappearances and robberies worries them. People have been taken from their homes during the night, and the town guard has been unable to identify the culprits or locate the vanished citizens. Moreover, the victims’ homes were stripped of portable valuables. It seems that no place is secure.

The recent disappearance of four children from the Lantern Street Orphanage has outraged many locals and prompted a distraught cleric of St. Cuthbert to use a holy relic in her church to cast a divination spell. The spell has revealed several important clues, which the cleric has been unable to piece together.

The guards are hard pressed to give answers about what they've found either. "People have been kidnapped from every district. The crimes aren't localized," one will say, while another says, "the victims are mostly low to middle class." The crimes are done exclusively at night, specifically when it's overcast or the moon is new. The perpetrators pick the locks of the victim's dwellingsOnce inside they what they can and then vacate as fast as they can. Of course this leads to everyone expecting the Last Laugh or the Alleybashers (local gangs) of the wrong doing, but no one can pin it on them. The kidnapped apparently do not struggle or scream for help. So far that's the only leads anyone has.

Which leads us to now. A wretched drizzle falls from the ash-gray sky. The crowded, rain-slicked buildings seem especially bleak and frightful this evening, hunched together beneath the gloomy skies. A few lights burn in their windows, but mostly their shutters have been closed for the night. The scent of chimney smoke fills the air, and the din of water trundles from the rooftops, splashing into dark alleys and turning street gutters into rivulets.

A sudden, plaintive cry for help from a nearby alley splits the evening air! If anyone draws close to the alleyway they are met by a lookout in face paint, half black half white with a stylized grin. "Stay back," he warns, "this ain't got nothin to do with you." In the alleyway you see two more painted individuals assaulting a third man in a robe. "Stay away from the orphanage, you got that that?!"

[User]
 Kolbi is walking down the street when he hears the communication. He looks at the man that just spoke to him.
 "Three assailants upon on victim in a dark alley. Now this just isn't fair."  Kolbi draws his sword
 "Now as I see it we could fight and if we did that would cause quite a bit of noise and commotion. Which would bring the guard here very quickly."
Kolbi looks at the man giving his words a second to sink in to the painted man.
 "Leave them alone and go and you will not have to worry about fighting me and the guard."

[Spoiler -intimate check]
 (1d20+3)[ 5 ]
Intimidate check
[/spoiler]

[User]
 Taking a walk through the Ash Avenue, Ferny sees a man talking to someone in an alley, with a drawn sword. Ferny pats Snarltooth in the back of the head and takes her sickle from her belk, keeping it hidden under her clothes.

" Mayhap you could tell me what in the nine hells is going on? " Ferny asks, mustering all her courage.

 Spoiler: OOC
Oooops, forgot to make Snarltooth's (my wolf Animal Companion) character sheet 😛
Anyway, here are the stats:
STR:13
DEX:15
CON:15
INT:2
WIS:12
CHA:6

Skills:
Hide: +2
Listen: +3
Move Silently: +3
Spot: +3
Survival: +1 (+4 when tracking by scent)

Feats:
Track
Weapon Focus (Bite)
Link
Share Spells

Animal Tricks:
Attack
Attack II
Come
Defend
Down
Heel
Work

[User]
 A man with a white clay mask and in all black appears.

I say nothing as I approach. If the man tells me to stay back... I draw my halberd and attempt to trip him. Initiative?

 Life or death, choices we make. Surrender.

[User]
 Ryton notes the commotion while across the street, he comes to a halt to assess the situation before deciding to take action.

 Spoiler
Ryton notes the man's robes and attempts to identify, hoping for some clue as to who the victim is, spot check if necessary.
[roll0]
In any case, Ryton readies an action to cast Cause Fear on any of the men with painted faces should they approach him.

[User]
 Kolbi hears the voice behind him. While keeping his eyes upon the men he states. it seems that these interesting gentleman here have a certain interest with praying upon those that can not defend themselves and orphans.  Kolbi says coldly.
 I was just informing them that they should leave before trouble starts.

[User]
 Initiative?

Hei glances at Kolbi while swinging his halberd at the man.

Edit: not sure how events unfolded... next chance I get to say something

 I bathe in blood to return children to safety

~ Hei goes silent after this.

[User]
 (d20)[ 5 ]  +2

Initiative check

[User]
 If drawing my halberd does not start combat. I attacked while saying what I said... so if I do get a trip off... here is that roll in case

 (d20)[ 18 ]  +2 touch for trip +1ba

 (d20)[ 12 ]  trip check if touch success +4 feat +2 str  +1ba

Edit: forgot to add +1ba

[User]
 If trip success... I will subdue... because the guy next to me seems like he will be hostile if I kill.

 (d20)[ 14 ]  +2str +1 ba  -4 subdue +4 prone (this attack is if my trip was success, improved trip feat).

I think I can roll in advance right? Assuming it is just me and him?

[User]
 Kolbi sees the man swing his halberd and sighs.
 I had hoped to avoid bloodshed but seems that it is unavailable now.
He looks at the men in front of him.

 (1d20+2)[ 11 ]  Initiative check

[User]
 Attracted by the fight, beginning to take shape, Almond poked his curious nose in the backalley - the fancy-clad blonde was holding a bag of groceries in his hand, not even bothering to draw his heavy cavalry saber. He hadn't a good fight for a while with his relatively peaceful job in Cauldron - and a man needs one of those just to keep rust away.
  - Heya! Please, mind me, when you'll start removing witnesses - the city became boring lately

 Spoiler: OOC:

Attempting to identify the particular gang in question - and the mysterious masked man as well
Kn: Local  (1d20+4)[ 6 ]  - meh. Still, +1 for Kn.Devotion
Initiative  (1d20+2)[ 12 ]

[User]
 Ryton raises an eyebrow, taken aback by the immediate jump to violence within the city. He still takes no action beyond being prepared to cast Cause Fear.

Initiative:  (1d20+2)[ 21 ]

[User]
 The guard queisks an eyebbrow and sneers, putting a hand behind his back as Kolbi tries to be threatening.  His attention is alerted to five more people and an animal approaching. He quickly draws a dagger as he sees the halberd swung! though its no help as he's felled to the ground. He lets out a warning shout to the other thugs in the alleyway. they notice the large group and draw their daggers defensively. "This ain't got nothin to do with you," one shouts.

As Ryton studies the beating in the alleyway he notices the man in the robe is wearing a necklace with a large unmistakable holy symbol of St Cuthbert on it.

 Spoiler
Ryton needs to make a Spot check as he actually studied the alleyway.

The alleyway is 10 foot wide and 60 foot long. thug 1 is tripped just outside of it, the robed individual is 15 feet in on the left side. thug 2 and 3 are 20 feet in, daggers drawn and defensive. the buildings surrounding the alley are 20 feet high.

 If  this turns into combat

Ryton 21
Almond 12
Kolbi 11
Three Thugs 10
Hei 5

HappyMooCow, can you keep posts like those to one? Thanks.

[User]
 Kolbi looks at the painted guard as his lifeless body hits the man before turning to the other men.
 gentlemen come now you must know that assaulting a defenseless cleric is no fun. blood has already been spilt this night. Tell us why you are even threatening a poor man of the cloth anyway? It might save your life.

Kolbi looks around the alley as he is speaking trying to gain any information from the scene.

 Spoiler

 (1d20+3)[ 17 ]  diplomacy check to try and get some information from them
 (1d20+1)[ 20 ]  search check
 (1d20)[ 2 ]  spot check if needed

[User]
 Igor wandered down the street, clad in armour shield on his back as he prepared for his shift on watch at Temple. Lost in thought as he considered the teachings of the day. The morality of when to extend ones life and when such behaviour offended his mistress was confusing.

The commotion and clash of steel and shouts distract him as he looks across the road. Seeing Ryton, a necromancer he has met in passing he takes little action save from drawing the morningstar star at his side and sling his shield  Hail Ryton - what happens here this night? Shall I fetch the watch?

 Spoiler: actions

Imitative  (1d20+1)[ 18 ]
Draw morning star
Draw shield

[User]
 In response to recognizing the starburst of St. Cuthbert, Ryton will change the trigger of his delayed action to casting Cause Fear if any of the painted men attempt to harm or move the victim

 Spoiler
Not sure what happened to my earlier spot check, I think it was due to me replying from my phone, which has trouble parsing rolls.
Spot:  (1d20)[ 12 ]

 Well met, Igor.
There appeared to be an assault of some sort occurring in the alleyway, though now it appears the assailants are themselves being assailed. Perhaps the watch might indeed be able to straighten things out.

[User]
 Seeing daggers drawn by the thugs and a small crowd surrounding him, Hei fights with extreme prejudice and attacks to deal lethal weapon damage.
hit
 (d20)[ 16 ]  +1+2 +4 prone.
if hit dmg
 (1d10)[ 6 ]  +3

~
 Surrender or we go to the Abyss.

In Abyssal I say,  Time to feed.

[User]
 Ferny readies an action to cast Produce Flame on the thug closest to the cleric.

 Spoiler: Initiative

 (1d20+2)[ 14 ]

[User]
 ... if they make any move other than for surrender or parley.

 Spoiler: Initiative Roll correction

Forgot to add the +4 from Improved Initiative, so that makes it an  18  for initiative.

[User]
 ....

I am going to assume everyone is passing on their turns. I continue to stabby mc stab

[User]
 (1d20)[ 6 ]  +? is he prone?
 (1d10)[ 6 ]

The guy stand up yet? I get an AoP?

[User] This game dead?


[User] This is where we'll be rolling!!

[User]
 (4d6)[ 4 ][ 2 ][ 2 ][ 3 ](11)
 (4d6)[ 5 ][ 1 ][ 1 ][ 5 ](12)
 (4d6)[ 5 ][ 3 ][ 1 ][ 6 ](15)
 (4d6)[ 4 ][ 1 ][ 3 ][ 3 ](11)
 (4d6)[ 3 ][ 5 ][ 4 ][ 2 ](14)
 (4d6)[ 4 ][ 3 ][ 3 ][ 4 ](14)
 (4d6)[ 4 ][ 1 ][ 2 ][ 6 ](13)

[User]
 (4d6)[4][2][2][3]  9
(4d6)[5][1][1][5]  11
(4d6)[5][3][1][6]  14
(4d6)[4][1][3][3]  10
(4d6)[3][5][4][2]  12
(4d6)[4][3][3][4]  11
(4d6)[4][1][2][6]  12

Great... Five ones, and just two sixs.

At least, I got mostly fours and fives!

[User]
 Just for rage, and just for pun...

 (4d6b3)[ 4 ][ 5 ][ 1 ][ 3 ](13)
 (4d6b3)[ 4 ][ 6 ][ 3 ][ 1 ](14)
 (4d6b3)[ 2 ][ 6 ][ 1 ][ 5 ](14)
 (4d6b3)[ 4 ][ 6 ][ 1 ][ 2 ](13)
 (4d6b3)[ 2 ][ 6 ][ 4 ][ 2 ](14)
 (4d6b3)[ 6 ][ 5 ][ 2 ][ 4 ](17)


[User]
 Sears Printable Coupons
 Mountain Dew Printable Coupons
 Suave Deodorant Printable Coupons
 Camel Cigarette Printable Coupons
 Tgif Printable Coupons
 Ajax Printable Coupons
 Angel Soft Printable Coupons
 Duracell Printable Coupons
 Suboxone Printable Coupons
 Denver Aquarium Printable Coupons
 Pregnancy Test

Deciding where to live is a personal choice for many city residents. For some, safety will be paramount. Others will prioritise culture and creativity. Two neighbours may hold opposite views on democracy and the cost of living,” acknowledges the Economist’s Intelligence Unit in the report. “The average rankings for the 25 best-performing cities are set out below – Toronto in Canada is a consistent performer across the five other indexes, putting it top overall.”


[User]
 For your own reasons, you are journeying towards The Keep on the Borderlands, the last bastion against the hordes of chaos, but your journey has been strange. As you journeyed through the forest, five times you could have sworn you heard rustling in the trees or the soft padding of footsteps behind you. Something was amiss.

But now you have arrived. As you emerge from the forest and march along the paved road through the open plains, you see the grandeur of the keep before you. It stands atop a hill, and despite the slightly battered walls, its banner is raised high, a sign that the keep is still defended. As a group you approach the fortress and wander up to the gates, as a harsh voice cries out, "Halt! Who goes there? What is your business in these lands?"

What do you do?

[User] Boric steps forward with an elaborate flourish and bows low, "  Good day, Sir Knight.  " Doubtless the simple guard would appreciate being mistaken for a knight and be putty in the gnome's hands. He ran an open palm across his shaved head and smiled up at the man, "  My name is Boric Gunta Skullsmiter Mort, former soldier, master prestidigitator and veteran gambler. I would be exceedingly grateful if you could direct me to a suitable gaming hall or inn. Preferably one that sells ale in pints.  " He'd been impressed by the large measures of drinks that these giants imbibed ever since he'd arrived in human lands.

[User] Right behind Boric is a 4' 3" block of jingling metal, leather, and flaming red hair. A leather clad hand is thrust forward, " Thogar Ironmonger, Priest of Blerred, at yer service. I'm here to discuss the Iron Mule " he brandishes his holy symbol with the other hand, " with yer armorers an' smiths. If that be in order, I'll be off drinking with this fine gnomish chap. "

[User] In the middle of the group is a tall, blonde-haired woman in iron scale  armour and black robes.  Her hair is long and worn back, and eyes are  grey-blue.    "Nessi, Servant of Istus."    Judging by the iron symbol of said Goddess, she seems to be one of those  miracle-working, preaching servants thereof!    "I  wish I could say I was an artisan like Mister Ironmonger..."   eyes drift to the Dwarf,   "But a room, a meal, and some parchment and ink would do me well for now."

[User]
 There is a long pause, as the guards contemplate your words, before the portcullis slowly opens. You hurry inside, escorted by two men-at-arms, who take you through past two flanking towers filled to the brim with crossbowmen, and into the entry yard, where a man in plate armour and a scribe await you.
"I am The Corporal of the Watch," Says the man in plate armour gruffly, "Please state any illegal or suspicious items you may have on your person and feel free to ask me any questions about the keep, just so long as they wouldn't compromise its security!" At his final remark he laughs, as the scribe scribbles like a madman.

[User] "  I don't have anything.  " Boric smiles up at the corporal, "  Apart from this stick and a pack of cards. Oh and my books. I was hoping to buy a few things, actually.  "

[User] "Weaponry aside, I've nothing suspicious."

[User] "Likewise laddy. I be a travelin' cleric of Blerred and nothing more. I've me hammer, in honor of his Steadfastness and to deter unsavory sorts, and me sling to keep me fed. Speakin' of food..."  Thogar peers 'round the corporal trying to spot a promising tavern sign or two. After a moment, he refocuses on the watchman.  "Actually, there is something I need ta' know. One of the smiths here was concerned about rumors o' trouble and the like, and asked me to pay 'im a visit to strengthen his resolve. He dinnae mention what troubles though in his letter. Do ye know anything about it?"


[User]
 From pure darkness, suddenly comes light.  You are fully awake and aware, but most importantly trapped.  Quickly you realize that you are within a small wooden box reinforced with steel bands only a few feet square and not even high enough for you to stand at your full height.  Your only sources of light is a little sunlight through small gaps in the wood and a trio of lights winding around your head. The smell of fresh sweat and stale blood hangs heavily in the air.  It isn't long till a booming voice interrupts your thoughts.

   "AND THERE HE IS! YOUR WINNER! THE BEASTMASTER PLORN!"    With that the background sounds explode into a thousand voices cry out in joy, anger, praise, and spite.

   "A small intermission will be had.  Get some food and then return for the NEXT GLORIOUS COMPETITION! Don't forget your bets."

 Spoiler

Initiative please. Take this chance to introduce yourself.  Your fight for survival will begin shortly.

[User]
 Dorug tried to take a peak from the gaps between the wooden cage's plunks. The stench of blood through the air almost made him puke in there, but he knew he shouldn't. In games like this, the only important thing is to survive and Dorug knew that there are two ways to achieve this. One would be through victory, and the other would be by gaining the crowd's favor. He knew that the sight of a puked-on-himself hobgoblin is neither appealing towards the crowd, nor intimidating to his opponent. As moments passed, his adrenaline filled his veins and his heart was pumping like crazy.
  Filthy creatures! Pitting slaves against one another just for your entertainment! If this is what they call civilization and nobility, I am glad I spent most of my life hunting and raiding!
His thoughts filled his mind as he was trying to calm himself to have a clear mind for the upcoming battle.
  I am a hero of my people! I am Dorug, the one in a million born, son of Braaga the decapitator! I will win my freedom even if this means that I have to kill this whole city and their civilization!
Dorug screamed at the top of his lungs, a war cry that they used in his tribe usually right before raiding a village. The Hobgolin Hero was ready for battle!

[User]
 "DO YOU HEAR THAT! THE BEASTS ARE READY TO FIGHT! WELL I FOR ONE THINK THAT THEY SHOULD BE ALLOWED! LET THE GATES OPEN AND LET THE COMPETITION BEGIN!"

With that, the door in front of you flies open as the ground you are on swivels up, almost launching you out of the cell.  You land in a large circular arena as a dozen more people are thrown from their cells into this hell hole.  More than half are thrown to their knees at the sudden jerk of the rising floor.  But worse is a large cat thrown from 3 doors clockwise of you.  You previous concern of being unarmed is quickly lifted as you notice dozens of items (swords, maces, potions, scrolls, shields, spears, and more) litter the entire battlefield. A loud bang carries across the battlefield as everyone's cell doors instantly close, locking all of you in this circle of death.

 Spoiler: OoC description of the area

The arena's ground is sand with the walls made of a smooth wood.  On your left, the skinny person fell on the ground. The one on your right is standing and has some well defined muscle.  They are 15 ft away from you.  On the ground near you is a bloody mace,  a large shield with several dents, two vials filled with weird liquids and a piece of paper. It will be a swift action to pick up any of these items. (yes, it is slightly faster than usual)

 Spoiler: spring loaded floor
dc10 acrobatics or start prone as the floor throws you out of your cell.  Standing is a move action, which you can grab one of the items on the ground as a free action

 Spoiler: observation
you can spend a standard action looking around the battlefield to see you opponents or things of note.  If you do please give me a roll wilth local, nature, perception, and your BAB  (no ability modifiers for BAB).  This includes if you have no ranks in any of these skills.

[User] Dorug feels the earth moving below his feet and right before he is thrown, he positions himself and jumps into the arena, landing on his feet between the two men. With 2 very quick moves he grabs the soaked in blood mace hoping to get luckier with it that its previous owner and then he grabs one of the two vials thinking that it may be something similar to those that the witch doctor from his tribe used to make. He then takes a moment to observe the situation around him before acting. He wants to have a good positioning against his opponents.

[User]
 The arena has a very unique array of people.  In order moving clockwise from you is an...elf?..you think.  He has moved back to the door begging for it to open.  Next is a human trying to drive his spear into the dwarf next in the circle.  After that is a half-orc that is inching away from the massacre on his own left.  The large cat (maybe a cheetah or jaguar, you are unsure) has already bolted across the arena, devouring the halfing that was thrown out from the door. Further on, a human had the fortune of grabbing a great ax and his full attention is on the cat.  Next, a bird person and lizard folk are using their natural weapons to tear each other apart.  Next, a gnome is crawling on the ground grabbing every piece of paper she can. The door that the cat came from is next. Finally, and to your immediate right is a human.  He has stood back up with a blood drenched sword.  In factx you know the shape and look of the weapon, it is a dueling sword. He looks at you preparing to strike.

 Spoiler
 your turn.

[User]
 Dorug seems lost in his thoughts, absorbed by the massacre around him, thinking of all the wars he has lived through when he looks at the human ready to cut his head off and he snaps out of it. With another war cry, he makes a sudden move and runs towards the man who threatens his life. He jumps on the air and forces the mace he holds as fast and forceful as he can on the poor creature's body.

 Spoiler: Actions
In the previous post you said the persons on my left and right are 15 feet away so I guess I can charge. If not, subtract 2 of the attack roll result and ignore the performance check roll.
Attack roll w/ power attack:  (1d20+6)[ 8 ]
Confirm roll:  (1d20+6)[ 9 ]
Damage roll (based on light mace):  (1d6+5)[ 8 ]
Critical on 20 x2

Performance check due to charge DC12:
 (1d20+8)[ 9 ]

Performance check as a free action ONLY IF this is the first blood hit:
 (1d20+8)[ 23 ]

[User]
 With a firm grip of both hands, the man is able stop the force of your fierce blow with his sword.  He smiles and twists his body to have you between him and the wall.
 "Foolish beast. I will make you regreat the day you torn out of you mother's belly."   as he does a quick thrust with his sword.
Suddenly the crowd errupts in joy as a you hear a loud cry from the cat.  You can see around your challenger that a spear now sticks out from its body, but the cat continues to move.
  "THE CAT HAS BEEN INJURED!  WILL IT BE SLAIN"

 Spoiler: guy attacking you

Attack  (1d20+2)[ 16 ]
Damage  (1d8+3)[ 4 ]

[User]
 Dorug tries to avoid the hit but the wall behind him blocks his maneuver and his opponent's sword hits him hard on the shoulder. The hobgoblin responds with a growl directing his mace to the man's side.

 Spoiler: Attack
Attack roll:  (1d20+4)[ 21 ]
Confirm:  (1d20+4)[ 23 ]
Damage:  (1d6+3)[ 4 ]
Critical: on 20 x2


[User] Placeholder