[User]
 The open park is utterly still, the late winter sun giving it a cold and pale appearance.  The faint rustle of the light wind through trees is the only sound, as the young monk walks along the path carefully.  She looks up, slightly surprised at the person before her.   "Oh?  I had not expected to meet another here at this time."
 Icicle Fall: 40 cards

 Spoiler
MONSTER: 20
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
6. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
8. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
9. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
10. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
11. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
12. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
13. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
14. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
15. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
16. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
17. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
18. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
19. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
20. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)

SPELL: 16
21. Crest of the Ice Barrier
22. Crest of the Ice Barrier
23. Crest of the Ice Barrier
24. Heavy Storm
25. Magical Dimension
26. Magical Dimension
27. Moray of Greed
28. Moray of Greed
29. Mystical Space Typhoon
30. Salvage
31. Salvage
32. Secret Village of the Spellcasters
33. Secret Village of the Spellcasters
34. Secret Village of the Spellcasters
35. Terraforming
36. Terraforming

TRAP: 4
37. Royal Decree
38. Royal Decree
39. Trap Stun
40. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 Init:  (1d20)[ 12 ]
Draw:  (5d40)[ 13 ][ 6 ][ 40 ][ 22 ][ 21 ](102)
Re-roll:  (3d40)[ 40 ][ 20 ][ 26 ](86)
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
MON:
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
Crest of the Ice Barrier
Crest of the Ice Barrier
Trap Stun

 Deck:  35

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
8. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
9. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
10. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
11. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
12. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
 >. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
14. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
15. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
16. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
17. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
18. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
19. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
20. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
23. Crest of the Ice Barrier
24. Heavy Storm
25. Magical Dimension
26. Magical Dimension
27. Moray of Greed
28. Moray of Greed
29. Mystical Space Typhoon
30. Salvage
31. Salvage
32. Secret Village of the Spellcasters
33. Secret Village of the Spellcasters
34. Secret Village of the Spellcasters
35. Terraforming
36. Terraforming
37. Royal Decree
38. Royal Decree
39. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 The young girl is walking through the park, humming  a cheery song . She waves at the monk approaching, giving an exuberant grin.
 Hi! I'm Mariel! Wanna play?
 (d20)[ 4 ]
 (5d40)[ 37 ][ 34 ][ 13 ][ 34 ][ 1 ](119)
 (3d40)[ 28 ][ 33 ][ 29 ](90)
 Summer Sunshine

 Spoiler

1.	Naturia Bamboochute
2.	Naturia Bamboochute
3.	Naturia Bamboochute
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cliff
7.	Naturia Cosmobeet
8.	Naturia Cosmobeet
9.	Naturia Butterfly
10.	Naturia Butterfly
11.	Naturia Dragonfly
12.	Naturia Dragonfly
13.	Naturia Dragonfly
14.	Naturia Horneedle
15.	Naturia Horneedle
16.	Naturia Horneedle
17.	Naturia Mantis
18.	Naturia Mantis
19.	Naturia Mantis
20.	Naturia Cherry
21.	Naturia Cherry
22.	Naturia Cherry
23.	Spore
24.	Gaia Power
25.	Gaia Power
26.	Verdant Sanctuary
27.	Verdant Sanctuary
28.	Heavy Storm
29.	Mystical Space Typhoon
30.	Pot of Avarice
31.	Smashing Ground
32.	Smashing Ground
33.	Pot of Duality
34.	Pot of Duality
35.	Call of the Haunted
36.	Mirror Force
37.	Torrential Tribute
38.	Solemn Judgment
39.	Dimensional Prison
40.	Dimensional Prison

Extra Deck:
2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

[User]
 She looks about at the park.   "I've no objection, if you wish.  I've finished my work here already."

Draw:  (1d35)[ 23 ]
 "I believe I am to start, and I shall do so by playing  Moray of Greed .  By returning Deep Sea Diva and Mother Grizzly to my deck, I may then draw three cards."

[User]
 Moray:  (1d36)[ 5 ]   (1d35)[ 6 ]   (1d34)[ 29 ]
 "I shall then activate  Crest of the Ice Barrier .  This blessed charm permits me to add to my hand the Temple Dancer of the Ice Barrier, and activating a second allows me the Geomancer of the Ice Barrier.  I then summon Temple Dancer and set one card facedown, then I shall activate the Secret Village of the Spellcasters."   The park begins to change around them, as the snow-covered trees and buildings of a fae village emerges.  "I shall now pass my turn to you."
 Field:   Secret Village of the Spellcasters
{table="head"]1|2|3|4|5
-|-|TDI|-|-
-|-|Fd|-|-[/table]
MON:
3.  Temple Dancer of the Ice Barrier  (WATER Spellcaster 4;  1700 /900)
S/T:
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
S/T:
3. Trap Stun

 Graveyard:  3

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)

 Deck:  31

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
11. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Heavy Storm
19. Magical Dimension
20. Magical Dimension
 >. Moray of Greed
21. Moray of Greed
22. Mystical Space Typhoon
23. Salvage
24. Salvage
25. Secret Village of the Spellcasters
26. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
27. Terraforming
28. Terraforming
29. Royal Decree
30. Royal Decree
31. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 Ooh, you are good, aren't you?
 (d35)[ 8 ]
 I Set a card facedown. That's all for now!
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Pot of Duality
Naturia Dragonfly
Naturia Bamboochute
Heavy Storm
Naturia Butterfly

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Naturia Bamboochute
2.	Naturia Bamboochute
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Dragonfly
10.	Naturia Dragonfly
11.	Naturia Horneedle
12.	Naturia Horneedle
13.	Naturia Horneedle
14.	Naturia Mantis
15.	Naturia Mantis
16.	Naturia Mantis
17.	Naturia Cherry
18.	Naturia Cherry
19.	Naturia Cherry
20.	Spore
21.	Gaia Power
22.	Gaia Power
23.	Verdant Sanctuary
24.	Verdant Sanctuary
25.	Mystical Space Typhoon
26.	Pot of Avarice
27.	Smashing Ground
28.	Smashing Ground
29.	Pot of Duality
30.	Call of the Haunted
31.	Mirror Force
32.	Solemn Judgment
33.	Dimensional Prison
34.	Dimensional Prison

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 She ducks her head slightly at the complement.   "I like to believe I possess some skill, but in truth, I've much farther to go before I can surpass my master."

Draw:  (1d31)[ 22 ]
 "I shall begin this by summoning Geomancer of the Ice Barrier in attack position."   A small copy of the duelist appears on the field, mirror raised.   "I shall then activate Temple Dancer's effect, revealing General Raiho in my hand to restore your facedown card to your hand, then attack directly with both cards for 2500 damage.  I finish my turn by tuning my Temple Dancer and Geomancer to summon the Arcanite Magician in attack position, and setting one card facedown."
 Field:   Secret Village of the Spellcasters
{table="head"]1|2|3|4|5
-|-|AM|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  Arcanite Magician  (LIGHT Spellcaster 7;   2400  /1800) (2 Spell Counters)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
S/T:
3. Trap Stun
4. Mystical Space Typhoon

 Graveyard:  5

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
 Geomancer of the Ice Barrier  (WATER Spellcaster 3T; 800/1200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)

 Deck:  30

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
11. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Heavy Storm
19. Magical Dimension
20. Magical Dimension
 >. Moray of Greed
21. Moray of Greed
 >. Mystical Space Typhoon
22. Salvage
23. Salvage
24. Secret Village of the Spellcasters
25. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
26. Terraforming
27. Terraforming
28. Royal Decree
29. Royal Decree
30. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
 Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User] Just as I thought. When you summon Geomancer, I activate  Torrential Tribute , destroying both your monsters!

[User]
 Originally Posted by Blue Ghost
  Just as I thought. When you summon Geomancer, I activate  Torrential Tribute , destroying both your monsters!

 "My apologizes, but I shall chain  Trap Stun , negating your Torrential Tribute."

[User]
 Oh, I suppose it's my turn then?
 (d34)[ 26 ]
 I Set a monster and three more cards, and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|FD|FD|FD|-[/table]

 Life Points:  5500

 Spoiler

 Hand:  2

 Spoiler

Naturia Bamboochute
Naturia Butterfly

 Face Down:

 Spoiler

Naturia Dragonfly

Pot of Duality
Heavy Storm
Pot of Avarice

 Deck:

 Spoiler

1.	Naturia Bamboochute
2.	Naturia Bamboochute
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Dragonfly
10.	Naturia Dragonfly
11.	Naturia Horneedle
12.	Naturia Horneedle
13.	Naturia Horneedle
14.	Naturia Mantis
15.	Naturia Mantis
16.	Naturia Mantis
17.	Naturia Cherry
18.	Naturia Cherry
19.	Naturia Cherry
20.	Spore
21.	Gaia Power
22.	Gaia Power
23.	Verdant Sanctuary
24.	Verdant Sanctuary
25.	Mystical Space Typhoon
26.	Smashing Ground
27.	Smashing Ground
28.	Pot of Duality
29.	Call of the Haunted
30.	Mirror Force
31.	Solemn Judgment
32.	Dimensional Prison
33.	Dimensional Prison

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

 Graveyard:

 Spoiler

Torrential Tribute

 Removed from Play:

 Spoiler

Empty

[User]
 Draw:  (1d30)[ 26 ]
 "I shall begin by playing  Terraforming  to bring a second Secret Village to my hand.  With three facedown cards, this may be inadvisable, but I shall attack your facedown monster, then end my turn."
 Field:   Secret Village of the Spellcasters
{table="head"]1|2|3|4|5
-|-|AM|-|-
-|-|-|Fd|-[/table]
MON:
3.  Arcanite Magician  (LIGHT Spellcaster 7;   2400  /1800) (2 Spell Counters)
S/T:
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
S/T:
4. Mystical Space Typhoon

 Graveyard:  7

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
 Geomancer of the Ice Barrier  (WATER Spellcaster 3T; 800/1200)
Trap Stun
Terraforming

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Secret Village of the Spellcasters

 Deck:  28

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
11. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Heavy Storm
19. Magical Dimension
20. Magical Dimension
 >. Moray of Greed
21. Moray of Greed
 >. Mystical Space Typhoon
22. Salvage
23. Salvage
24. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Terraforming
25. Terraforming
26. Royal Decree
27. Royal Decree
28. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
 Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 My facedown monster is  Naturia Dragonfly , who is too quick to be destroyed by your Arcanite Magician[/url]! Does this change your move?
 Field:
{table="head"]1|2|3|4|5
-|-|D|-|-
-|FD|FD|FD|-[/table]

D:  Naturia Dragonfly  (1200/ 400 )

 Life Points:  5500

 Spoiler

 Hand:  2

 Spoiler

Naturia Bamboochute
Naturia Butterfly

 Face Down:

 Spoiler

Pot of Duality
Heavy Storm
Pot of Avarice

 Deck:

 Spoiler

1.	Naturia Bamboochute
2.	Naturia Bamboochute
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Dragonfly
10.	Naturia Dragonfly
11.	Naturia Horneedle
12.	Naturia Horneedle
13.	Naturia Horneedle
14.	Naturia Mantis
15.	Naturia Mantis
16.	Naturia Mantis
17.	Naturia Cherry
18.	Naturia Cherry
19.	Naturia Cherry
20.	Spore
21.	Gaia Power
22.	Gaia Power
23.	Verdant Sanctuary
24.	Verdant Sanctuary
25.	Mystical Space Typhoon
26.	Smashing Ground
27.	Smashing Ground
28.	Pot of Duality
29.	Call of the Haunted
30.	Mirror Force
31.	Solemn Judgment
32.	Dimensional Prison
33.	Dimensional Prison

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

 Graveyard:

 Spoiler

Torrential Tribute

 Removed from Play:

 Spoiler

Empty

[User] "Nay, it changes it not.  I pass my turn to you."

[User]
 All right! Let's see now...
 (d33)[ 32 ]
 I Set another monster and another backrow card, and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|FD|D|-|-
FD|FD|FD|FD|-[/table]

D:  Naturia Dragonfly  (1200/ 400 )

 Life Points:  5500

 Spoiler

 Hand:  1

 Spoiler

Naturia Bamboochute

 Face Down:

 Spoiler

Naturia Butterfly

Dimensional Prison
Pot of Duality
Heavy Storm
Pot of Avarice

 Deck:

 Spoiler

1.	Naturia Bamboochute
2.	Naturia Bamboochute
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Dragonfly
10.	Naturia Dragonfly
11.	Naturia Horneedle
12.	Naturia Horneedle
13.	Naturia Horneedle
14.	Naturia Mantis
15.	Naturia Mantis
16.	Naturia Mantis
17.	Naturia Cherry
18.	Naturia Cherry
19.	Naturia Cherry
20.	Spore
21.	Gaia Power
22.	Gaia Power
23.	Verdant Sanctuary
24.	Verdant Sanctuary
25.	Mystical Space Typhoon
26.	Smashing Ground
27.	Smashing Ground
28.	Pot of Duality
29.	Call of the Haunted
30.	Mirror Force
31.	Solemn Judgment
32.	Dimensional Prison

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

 Graveyard:

 Spoiler

Torrential Tribute

 Removed from Play:

 Spoiler

Empty

[User]
 Draw:  (1d28)[ 19 ]

She looks at the field carefully.   "I shall activate Arcanite Magician's effect to destroy your facedown monster, then attack Naturia Dragonfly to destroy it as well before ending my turn."
 Field:   Secret Village of the Spellcasters
{table="head"]1|2|3|4|5
-|-|AM|-|-
-|-|-|Fd|-[/table]
MON:
3.  Arcanite Magician  (LIGHT Spellcaster 7;   1400  /1800) (1 Spell Counters)
S/T:
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
S/T:
4. Mystical Space Typhoon

 Graveyard:  7

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
 Geomancer of the Ice Barrier  (WATER Spellcaster 3T; 800/1200)
Trap Stun
Terraforming

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Secret Village of the Spellcasters
Magical Dimension

 Deck:  27

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
11. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Heavy Storm
 >. Magical Dimension
19. Magical Dimension
 >. Moray of Greed
20. Moray of Greed
 >. Mystical Space Typhoon
21. Salvage
22. Salvage
23. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Terraforming
24. Terraforming
25. Royal Decree
26. Royal Decree
27. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
 Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User] Not quite! I activate  Dimensional Prison  to take out Arcanite Magician as he attacks!

[User]
 "Ah, I see.  It seems I end my turn there."
 Field:   Secret Village of the Spellcasters
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|Fd|-[/table]
MON:
S/T:
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
S/T:
4. Mystical Space Typhoon

 Graveyard:  7

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
 Geomancer of the Ice Barrier  (WATER Spellcaster 3T; 800/1200)
Trap Stun
Terraforming

 Remove from Play:  1

 Spoiler
 Arcanite Magician  (LIGHT Spellcaster 7; 400/1800)

 Hand:  4

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Secret Village of the Spellcasters
Magical Dimension

 Deck:  27

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
11. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Heavy Storm
 >. Magical Dimension
19. Magical Dimension
 >. Moray of Greed
20. Moray of Greed
 >. Mystical Space Typhoon
21. Salvage
22. Salvage
23. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Terraforming
24. Terraforming
25. Royal Decree
26. Royal Decree
27. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
 Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 Now it's my turn to get back in control!
 (d32)[ 12 ]
 First I activate my facedown  Pot of Duality ! I get to see three cards from the top of my deck, and add one of them to my hand!Next comes another of my facedown Spell Cards,  Heavy Storm ! You ought to know what this does.
A heavy wind tears away the fae village, reverting the park back to its original state.
 Then, I Tribute Naturia Dragonfly to summon  Naturia Bamboo Shoot ! This little guy prevents you from activating any Spell or Trap Cards as long as he's on the field. Now go! Naturia Bamboo Shoot, direct attack with Seed Flare!
I end my turn now. Give me all you've got!
 Field:
{table="head"]1|2|3|4|5
-|-|B|-|-
-|-|-|-|-[/table]

B:  Naturia Bamboo Shoot  ( 2000 /2000)

 Life Points:  5500

 Spoiler

 Hand:  2

 Spoiler

Naturia Horneedle
Naturia Cliff

 Face Down:
 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cosmobeet
6.	Naturia Cosmobeet
7.	Naturia Butterfly
8.	Naturia Dragonfly
9.	Naturia Dragonfly
10.	Naturia Horneedle
11.	Naturia Horneedle
12.	Naturia Mantis
13.	Naturia Mantis
14.	Naturia Mantis
15.	Naturia Cherry
16.	Naturia Cherry
17.	Naturia Cherry
18.	Spore
19.	Gaia Power
20.	Gaia Power
21.	Verdant Sanctuary
22.	Verdant Sanctuary
23.	Mystical Space Typhoon
24.	Smashing Ground
25.	Smashing Ground
26.	Pot of Duality
27.	Call of the Haunted
28.	Mirror Force
29.	Solemn Judgment
30.	Dimensional Prison

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Butterfly
Dimensional Prison
Pot of Duality
Heavy Storm
Pot of Avarice
Naturia Dragonfly

 Removed from Play:

 Spoiler

Empty

[User]
 Pot of Duality:
 (3d31)[ 4 ][ 8 ][ 23 ](35)
Rerolls:
 (3d31)[ 11 ][ 19 ][ 13 ](43)

[User]
 Draw:  (1d27)[ 3 ]
 "May I ask what cards were revealed to both players by Pot of Duality, including the one you added to your hand?  I believe it may be pertinent to my turn."

[User] ((Oh right, I forgot that I needed to reveal them. They were Naturia Cliff, Naturia Butterfly, and Verdant Sanctuary. I chose Naturia Cliff.))

[User]
 "Thank you.  I set one card facedown and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|Fd|-|-[/table]
MON:
S/T:
3. Facedown card

 Life Points:  6000

 Spoiler
 Facedowns:

 Spoiler
S/T:
3. Magical Dimension

 Graveyard:  9

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
 Geomancer of the Ice Barrier  (WATER Spellcaster 3T; 800/1200)
Trap Stun
Terraforming
 Secret Village of the Spellcasters
Mystical Space Typhoon

 Remove from Play:  1

 Spoiler
 Arcanite Magician  (LIGHT Spellcaster 7; 400/1800)

 Hand:  4

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Blizzard Princess (WATER Spellcaster 8; 2800/2100)
Secret Village of the Spellcasters

 Deck:  26

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 >. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
11. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
16. Crest of the Ice Barrier
17. Heavy Storm
 >. Magical Dimension
18. Magical Dimension
 >. Moray of Greed
19. Moray of Greed
 >. Mystical Space Typhoon
20. Salvage
21. Salvage
22. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Terraforming
23. Terraforming
24. Royal Decree
25. Royal Decree
26. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
 Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 Whatever card it was you set, my Bamboo Shoot doesn't let you activate it! Now it's my move!
 (d30)[ 18 ]
 I summon  Naturia Hostneedle ! Both my monsters attack directly, and I end my turn!
 Field:
{table="head"]1|2|3|4|5
-|-|B|H|-
-|-|-|-|-[/table]

B:  Naturia Bamboo Shoot  ( 2000 /2000)
H:  Naturia Hostneedle  ( 1800 /100)

 Life Points:  5500

 Spoiler

 Hand:  2

 Spoiler

Naturia Cliff
Spore

 Face Down:
 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cosmobeet
6.	Naturia Cosmobeet
7.	Naturia Butterfly
8.	Naturia Dragonfly
9.	Naturia Dragonfly
10.	Naturia Horneedle
11.	Naturia Horneedle
12.	Naturia Mantis
13.	Naturia Mantis
14.	Naturia Mantis
15.	Naturia Cherry
16.	Naturia Cherry
17.	Naturia Cherry
18.	Gaia Power
19.	Gaia Power
20.	Verdant Sanctuary
21.	Verdant Sanctuary
22.	Mystical Space Typhoon
23.	Smashing Ground
24.	Smashing Ground
25.	Pot of Duality
26.	Call of the Haunted
27.	Mirror Force
28.	Solemn Judgment
29.	Dimensional Prison

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Ally of Justice Catastor
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Landoise
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Black-Winged Dragon
1x Colossal Fighter
1x Naturia Leodrake

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Butterfly
Dimensional Prison
Pot of Duality
Heavy Storm
Pot of Avarice
Naturia Dragonfly

 Removed from Play:

 Spoiler

Empty

[User]
 Draw:  (1d26)[ 17 ]

She smiles slightly as she sees the card she drew.   "It seems it was not to be.  I concede the match, and congratulate you on your victory."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|Fd|-|-[/table]
MON:
S/T:
3. Facedown card

 Life Points:  2200

 Spoiler
 Facedowns:

 Spoiler
S/T:
3. Magical Dimension

 Graveyard:  9

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Crest of the Ice Barrier
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
 Geomancer of the Ice Barrier  (WATER Spellcaster 3T; 800/1200)
Trap Stun
Terraforming
 Secret Village of the Spellcasters
Mystical Space Typhoon

 Remove from Play:  1

 Spoiler
 Arcanite Magician  (LIGHT Spellcaster 7; 400/1800)

 Hand:  5

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Blizzard Princess (WATER Spellcaster 8; 2800/2100)
Secret Village of the Spellcasters
Heavy Storm

 Deck:  25

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 >. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)[/s]
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
9. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)[/s]
10. Mother Grizzly (WATER Beast-Warrior 4; 1400/1000)
11. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
16. Crest of the Ice Barrier
 >. Heavy Storm
 >. Magical Dimension
17. Magical Dimension
 >. Moray of Greed
18. Moray of Greed
 >. Mystical Space Typhoon
19. Salvage
20. Salvage
21. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Secret Village of the Spellcasters
 >. Terraforming
22. Terraforming
23. Royal Decree
24. Royal Decree
25. Trap Stun
 >. Trap Stun

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
 Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User] The girl grins.  I won? Wow! That was fun, let's play again sometime!


[User]
 You're all at the Mandatory Recreational Teela-O-MLY vidshow in GTP sector. Your mandatory relaxation (served with Cold Fun) is interrupted by the beeping of your PDC, however.  It seems to be a mission alert, directly from your Friend The Computer. How exciting! It's your very first mission as newly promoted  RED  clearance Troubleshooters. And of course it will be fun, because The Computer says it will be fun.

Well, let's open up the Mission Alert and see what you've got...

 This Mission Alert is cleared for viewing by RED-clearance and higher citizens only.  Only those citizens who were sent this alert on their PDC or are of [REDACTED] clearance or higher may view it.  Due to an outbreak of [DELETED FOR SECURITY REASONS], there is a high risk of [REMOVED FOR [REMOVED FOR YOUR OWN SAFETY]], which we need you to [DELETED FOR IMPORTANT REASONS]. Please [HELP I'M TRAPPED IN A MISSION ALERT FACTORY] to Briefing Room GTP*1!33@#¯≥AL1 for further instructions.

Oh dear.
Well, can't keep your Friend The Computer waiting, can you? Let's get to it.

[User]
 Ducks-R-HOT was as loyal a citizen as any! He had a duty to Alpha Complex to attend the briefing, but mandatory recreation time was an important aspect of even a Troubleshooter's day! As such, he made a very important note in his PDC to have  double  the relaxation time after his next service shift! Finishing his Cold Fun (A mandatory part of any working day!), he put his PDC back onto his belt before moving to the briefing room with all due haste. After all, tardiness was a Communist past-time!

And as a bonus, he could even inform his superior officer of the Communist agent inside of the mission alert factory!

[User]
 Originally Posted by Gunther
 moving to the briefing room

Citizen, please be more specific.  How are you going to get to the briefing room? It's not like it's directly adjacent to the relaxation room or anything.

[User] Oh my! A Communist appears to have clouded Ducks' intention. He will take the standard Alpha Complex transtube to the briefing room, for a glorious introduction as to how he might best serve Alpha Complex as a  Red  citizen!

[User]
 *beep* "Please state the name of the room you would like to travel to, citizen."

Oh dear. How do you plan on pronouncing "GTP*1!33@#¯≥AL1"?

[User]
 Adam-R-TRO hops out of his seat as he gets the mission alert.  What an exciting mission!  And Friend Computer clearly cares so much for our safety, since it is taking out all of the dangerous information from the message.  What could possibly go wrong with Friend Computer obviously wishing to keep us so safe!

Adam follows Ducks towards the tubestation.  He hesitates for a short moment, but knowing that hesitation in doing his duty of reporting to the Briefing room was clearly treason, he quickly does the best he can.  " Gtpaleeaz Vali "

He looks around at the other troubleshooters to see if anyone else had any ideas of a better pronunciation, but otherwise waits quietly for the correct transbot to arrive.

[User] Hoseah is glad to be of service to his Friend The Computer, he moves out of the show, immediately, making sure to stay neat and finish his Cold Fun! He will not fail to please his Friend The Computer, and will do everything he cans to make his Friend The Computer proud!!!!! Making sure that no Commie or mutant terrorist will get in the way of the safety of the Complex which he will defend, for his Friend The Computer!!!

[User] 1 perversity to Kythorian.

[User] "Gtpaleeaz Vali sounds assuredly correct!" Ducks states to his fellow Troubleshooter, "I am glad that such a concisely verbose citizen as yourself shall be riding with me to the Briefing Room!" He commented eagerly, as he also waited for the transport to arrive, "Precise and clear speech is the key to any friendly, fun working day for Friend Computer, after all! Wouldn't you agree, citizen?"

[User]
 That location could not be found. Please state the location you would like to travel to.

1 pp to Gunther.

[User] Krupp-R-BFG reads his PDC, confused greatly by the name of the briefing room. He tries reading it out one symbol at a time, hoping that the transtube can recognise the name from that. If not, he'll think of another way to solve his problem, to please his Friend Computer, and to thwart the communist agent that has scrambled his message.

[User]
 The good news is that the transtube can find the indicated location.
The bad news:

 The knowledge of the security clearance of the transtube route to that location is clearance   ORANGE   , citizen.

[User]
 Oh dear!  ORANGE  knowledge! It was a good thing Ducks-R-HOT didn't press the matter with his own attempt, Friend Computer might have become suspicious of him, an innocent citizen!

Of course, since the  knowledge  of the security clearance was limited to  ORANGE  clearance, that left a few options. Ducks, a thought entering his head, decided to act upon one of those.

"Friend Computer! May I please make a request of you? I do not wish to consume your precious time needlessly, but I believe if you would be willing to listen to it I could increase the efficiency of time usage of myself and my fellow  RED  trouble shooters!"

[User]
 Assuming, of course, that you are actually using the com-link to contact FC and not speaking to the nearest air:

 Yes, of course. What is your request?

[User]
 Well, Friend Computer can hear us no matter where we are, after all! But a com-link is the Alpha Complex-approved means of private Friend Computer contact (Though what should one have to keep private in a glorious, free place like Alpha Complex?).

"Friend Computer, we appear to have been moderately inconvenienced by the transtube system. In order to reach our briefing in a most timely manner, and to better increase our overall usage of Communist-hunting time, we require  ORANGE  clearance! Not wishing to detract from the valuable work time of  other  citizens, Friend Computer, I would like to request a one-minute period of  YELLOW  clearance, so I and my fellow Troubleshooters may access the transtube route without infringing upon the laws of Alpha Complex, or wasting precious briefing time! I only ask for such a great responsibility to better serve the Complex, after all, and should you deem it necessary to further fill the tunnels with foot traffic- and extend the time spent before our briefing and fighting Communist Traitors- then I shall gladly oblige!"

[User] Who has stated to you that the transtube route requires   ORANGE   clearance? Given that even the knowledge of the clearance of the route is   ORANGE   clearance... [DELETED FOR SECURITY REASONS]

[User] "Friend Computer, the transtube recording said "The knowledge of the security clearance of the transtube route to that location is clearance  ORANGE , citizen." This means that, as  RED  clearance citizens, we are not allowed to take the transtube, or we would become aware that the security clearance is  RED , which is knowledge above our security clearance."

[User] Citizen, the knowledge whether or not the security clearance of the transtube route is either  INFRARED  or   RED   is    RED   clearance. However, the knowledge of the actual clearance of the route is   ORANGE   clearance, as was stated.

[User] "Thus my request, Friend Computer! While I would never question your mighty security ranking, the more time we spend waiting- or even getting to the briefing room on foot- the more likely Communist Traitors are going to succeed in whatever devilish plots they have schemed up!"

[User] Adam, using his own PDC, says, " Should Friend Computer, in its infinate widom, feel it is best for us to know in order to more speedily receive our mission, is the security clearance for knowing the name of the nearest transtube station to briefing room GTP*1!33@#¯≥AL1 either red or infrared? "  He spells out the name of the briefing room character by character.

[User]
 Treason point to Kythorian for failing to capitalize and colour security clearances. ((This may or may not be a real Treason Point, why would I tell you that?))

 Citizen, you are currently located at the nearest transtube station from which you would be able to reach that room.


[User]
 Arena Tournament, Round 97:  Louis XVI  vs.  Corporal Rollins
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Louis XVI  - Dwalin
 Corporal Rollins  - RandomAction

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Hello again Dwalin.

Good Luck!

Rollins Ini: (1d20+4)[ 19 ]

I will be making some purchases, looking over a few things.

[User]
 Alright, I will consider reactionary purchases, but until then, my initiative.

Initiative: (1d20+5)[ 12 ]

[User]
 Purchases:(Corrected)

Psionic Tattoo of Force Screen @ ML1 -100gp
Psionic Tattoo of Chameleon @ML1 -100gp

I'm all ready, may make a reactionary.

[User] Tattoos of personal powers cost double.

[User]
 Ok, thanks Sallera. I corrected my prior post.

Ready when you are Dwalin.

[User]
 Alright, I don't have any response purchases.

Starting info:

 Spoiler

Starting in M1
Ballistas in M2, N1, N2

Your starting turn.

[User]
 Ok, here we go!

 Rollins,R-1:
Refs/LoS:
 Spoiler

Start in N-25 holding two light hammers in one hand the other is empty.

Activate Travel Devotion - swift.
Open doors - move.
Activate Tattoo - move.
Effects:
 Spoiler
Force Screen @ML1. +4 shield to AC for 1 min.

5' step to N-24 - free.

End turn.

Stats:
 Spoiler

Location: N-24.
Travel Devotion: 10/10
Force Screen: 10/10
Hp: 9/9
AC: 22 (+4dex+4arm+4shield); T-14; F-18
Saves: F+2/R+6/W+1
Listen/Spot:+5/+5

[User]
 Louis R1

 Spoiler

I am going to ready an action to attack an enemy or a square when the doors open. Then I end my turn.

Stats:

 Spoiler

Position: M1
Ballista Position: M2,N1,N2

[User]
 Rollins,R-2:
Refs/LoS:
 Spoiler

Activate Law Devotion, bonus on AC - swift.
Move to P-17 - move.
Activate Tattoo - standard.
Effect:
 Spoiler
Chameleon @ML1. +10 Hide for 10 min.

Switch light hammers into TWF mode - free.

End turn.

Stats:
 Spoiler

Location: P-17
Travel Devotion: 9/10
Force Screen: 9/10
Chameleon: 100/100
Law Devotion: 10/10
Hp: 9/9
AC: 25 (+4dex+4arm+4shield+3feat); T-17; F-21
Saves: F+2/R+6/W+1
Listen/Spot:+5/+5

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
Your opponent's door is closed.

Louis:
 Spoiler
No LoS.

[User]
 Not sure how I missed the turn change.

Louis R-2

 Spoiler

Ready an action
 Spoiler
 Attack enemy or random square touching the outside of the door once door is opened

End Turn

Stats:

 Spoiler

Position: M1
Ballista Position: M2,N1,N2

[User]
 Glad to see you made it before Ref call.

 Rollins,R-3:
Refs/LoS:
 Spoiler

Activate Travel devotion to half speed move to Q-13 while trying to hide - swift.
Hide:  (1d20+19)[ 36 ]

Not done, need LoS.

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
Your opponent's door is closed.

Louis:
 Spoiler
No LoS.

[User]
 Rollins,R-3-final:
Refs/LoS:
 Spoiler

No sighting of the opening/closing of the door. Ah great, an ambush.

Is it possible to hide and remain hidden while opening the door while standing in O-4?

Double move to O-4.

End turn.

Stats:
 Spoiler

Location: O-4
Travel Devotion: 8/10
Force Screen: 8/10
Chameleon: 99/100
Law Devotion: 9/10
Hp: 9/9
AC: 25 (+4dex+4arm+4shield+3feat); T-17; F-21
Saves: F+2/R+6/W+1
Listen/Spot:+5/+5

[User]
 Louis R-3

LOS-

 Spoiler

No Reason to open the doors unless the time line starts to get perilous.
Ready an action
 Spoiler
to Attack when the doors open, either a creature or a random square from which the doors could have been opened from the outside

Stats:

 Spoiler

Position: M1
Ballista Position: M2,N1,N2
AC: 18

End of Turn

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
Yes, it is possible.  Your opponent's door is closed.

Louis:
 Spoiler
No LoS.

[User]
 Rollins,R-4:
Refs/LoS:
 Spoiler

Ok, I hope this is the correct order.

Activate Travel devotion moving to N-4 and then back to O-4 while trying to hide - move.
Hide Check:  (1d20+19)[ 38 ]
Open the door - move.

Not done, need LoS.

[User]
 Refs:
 Spoiler
Listen for Louis:  (1d20+5)[ 18 ]

Rollins:
 Spoiler
Louis is in M1.  There are ballistae in M2, N1, and N2.

Louis:
 Spoiler
You hear movement from the southeast to the south-southwest, and then back to the southeast.  The door opens, triggering your readied action.  Do you take it?

Response from Louis needed.

[User]
 Readied action Triggered.

I attack the square O-4 using the Ballista in M-2

Attack Roll: (1d20+5)[ 10 ]
Damage: (3d8)[ 18 ]

I think I am supposed to let a Ref do miss chance to account for non knowledge, so I will wait for a Ref update.

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
Louis is in M1.  There are ballistae in M2, N1, and N2.

Louis:
 Spoiler
Miss.  No LoS.

Back to Rollins.

[User]
 Rollins,R-4:final
Refs/LoS:
 Spoiler

Half speed move to R-2 while trying to remain hidden - move.
Do I need to make another Hide roll for this movement?
In case of yes:  (1d20+19)[ 33 ]

End turn.

Stats:
 Spoiler
Location: OR-2
Travel Devotion: 7/10
Force Screen: 7/10
Chameleon: 98/100
Law Devotion: 8/10
Hp: 9/9
AC: 25 (+4dex+4arm+4shield+3feat); T-17; F-21
Saves: F+2/R+6/W+1
Listen/Spot:+5/+5

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
No, you don't.  No LoS.

Louis:
 Spoiler
You hear the movement recede to the east.

[User]
 Louis R4

LOS-
 Spoiler
Full Round action to start reloading my Ballista

End of Turn

Stats:

 Spoiler

Position: M1
Ballista Position: M2(Loading 1/2),N1,N2
AC: 18
HP 6/6

[User]
 Rollins,R-5:
Refs/LoS:
 Spoiler

Assuming he didn't make a run for it.

Activate Travel devotion, moving to O-4 while trying to hide - swift.
Hide check:  (1d20+19)[ 26 ]
Shift Law devotion to attack - free.
TWF Thrown Light hammer attack - full round.

Attack 1:  (1d20+6)[ 15 ]
Damage: (1d4+2)[ 6 ]  weapon +  (1d6)[ 1 ]  skirmish
Attack 2:  (1d20+6)[ 14 ]
Damage: (1d4+1)[ 2 ]  weapon +  (1d6)[ 6 ]  skirmish

First attack is vs Flat footed, don't think the second is though.
Rollins appears in O-4 empty handed after attacking.
Switch devotion back to AC - free.

End turn.

Stats:
 Spoiler
Location: O-4
Travel Devotion: 6/10
Force Screen: 6/10
Chameleon: 97/100
Law Devotion: 7/10
Hp: 9/9
AC: 25 (+4dex+4arm+4shield+3feat); T-17; F-21
Saves: F+2/R+6/W+1
Listen/Spot:+5/+5

[User] I believe the first attack drops you, correct?

[User] Certainly seems that way, but I will wait for the official word from a Ref. (Don't see any way around it though).

[User]
 Master Ref PsiDog
 Corporal Rollins beans royalty for victory!


[User]
 A man stands silently in large armor is resting next to a tree which is at the top of the hill.
He sighs shuffling a group of cards.

Decklist

 Spoiler
Monster Magic/Spell Trap
1 - Armed Samurai - Ben Kei
2 - Armed Samurai - Ben Kei
3 - Blade Knight
4 - Command Knight
5 - Command Knight
6 - Field Commander Rahz
7 - Freed The Matchless General
8 - Gene-Warped Warwolf
9 - Gene-Warped Warwolf
10 - Gilford the Legend
11 - Gilford the Lightning
12 - Marauding Captain
13 - Marauding Captain
14 - Marauding Captain
15 - Obnoxious Celtic Guard
16 - Obnoxious Celtic Guard
17 - Pitch-Black Warwolf
18 - Sasuke Samurai
19 - Total Defense Shogun
20 - Warrior Lady of the Wasteland
21 - Warrior Lady of the Wasteland
22 - Axe of Despair
23 - Big Bang Shot
24 - Giant Trunade
25 - Dark Hole
26 - Lightning Vortex
27 - Mage Power
28 - Mist Body
29 - Monster Reborn
30 - Mystical Space Typhoon
31 - Mystik Wok
32 - Reinforcement of The Army
33 - Reinforcement of The Army
34 - Shooting Star Bow - Ceal
35 - Swords of Revealing Light
36 - The A. Forces
37 - The A. Forces
38 - The Warrior Returning Alive
39 - The Warrior Returning Alive
40 - Ribbon of Rebirth
41 - A Hero Emerges
42 - Bottomless Trap Hole
43 - Bottomless Trap Hole
44 - Dust Tornado
45 - Dust Tornado
46 - Sakuretsu Armor
47 - Sakuretsu Armor
48 - Waboku
49 - Confusion Chaff

He yawns rather loudly.  "I could use a fair duel to match this spring time weather."

[User]
 A young girl is resting by another tree nearby, humming a peaceful tune to herself. She catches the man's eye and smiles, lazily producing her deck.  I'll oblige you for a duel, good sir.

(Yes, this is the same character I'm using for the Pokemon campaign. She was here first.
Also, note that Heavy Storm is banned. You may wish to replace it with Dark Hole, which is no longer banned.)

 (d20)[ 14 ]
 (5d40)[ 5 ][ 29 ][ 13 ][ 20 ][ 18 ](85)
 (3d40)[ 9 ][ 8 ][ 12 ](29)
 Summer's Concerto

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Butterfly
10.	Naturia Dragonfly
11.	Naturia Dragonfly
12.	Naturia Mantis
13.	Naturia Mantis
14.	Naturia Cherries
15.	Naturia Cherries
16.	Naturia Cherries
17.	Naturia Pumpkin
18.	Naturia Pumpkin
19.	Glow-Up Bulb
20.	The Earth – Hex-Sealed Fusion
21.	The Earth – Hex-Sealed Fusion
22.	Mystical Space Typhoon
23.	Mystical Space Typhoon
24.	Dark Hole
25.	Monster Reborn
26.	Miracle Synchro Fusion
27.	Miracle Synchro Fusion
28.	Pot of Duality
29.	Pot of Duality
30.	Pot of Duality
31.	Pot of Avarice
32.	Book of Moon
33.	Book of Moon
34.	Book of Moon
35.	Mirror Force
36.	Torrential Tribute
37.	Solemn Judgment
38.	Solemn Warning
39.	Solemn Warning
40.	Solemn Warning

Extra Deck:

1x Armory Arm
2x Naturia Beast
1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
2x Naturia Balkion
1x Goyo Guardian
1x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier

1x Dragon Knight Draco – Equiste
1x Naturia Exterio
1x Gaia Drake, Force of Earth and Sky

[User]
 (Thanks that was said when BladeofOblivion told me then I checked the banlist. I almost cried.)

I will accept that challenge my fair madien. With a flash of movement the shield is in hand the deck inserted as he begins drawing cards
 (1d20)[ 18 ]
 (5d49)[ 14 ][ 7 ][ 32 ][ 41 ][ 49 ](143)

[User] The young girl taps her foot impatiently.  Are you going to take your move, or what?

[User]
 I shall start my fair madien, sorry but a Knight knows to alway move first.
 (1d44)[ 20 ]
 "First I shall play 2facedown cards in the magic/trap card zone. Then I'll play the spell card, 'Reinforcment of the Army' to add 'Command Knight' to my hand after that I normal summon to the field 'Marauding Captain' then special summon 'Command Knight' to my side of the field. End Turn"

Marauding Captain (Atk/1600, Def/400)
Command Knight (Atk/1600, Def/1900)

Deck

 Spoiler
Monster Magic/Spell Trap
1 - Armed Samurai - Ben Kei
2 - Armed Samurai - Ben Kei
3 - Blade Knight
4 - Command Knight
5 - Command Knight
6 - Field Commander Rahz
 7 - Freed The Matchless General
8 - Gene-Warped Warwolf
9 - Gene-Warped Warwolf
10 - Gilford the Legend
11 - Gilford the Lightning
12 - Marauding Captain
13 - Marauding Captain
 14 - Marauding Captain
15 - Obnoxious Celtic Guard
16 - Obnoxious Celtic Guard
17 - Pitch-Black Warwolf
18 - Sasuke Samurai
19 - Total Defense Shogun
20 - Warrior Lady of the Wasteland
21 - Warrior Lady of the Wasteland
22 - Axe of Despair
23 - Big Bang Shot
24 - Giant Trunade
25 - Dark Hole
26 - Lightning Vortex
27 - Mage Power
28 - Mist Body
29 - Monster Reborn
30 - Mystical Space Typhoon
31 - Mystik Wok
 32 - Reinforcement of The Army
33 - Reinforcement of The Army
34 - Shooting Star Bow - Ceal
35 - Swords of Revealing Light
36 - The A. Forces
37 - The A. Forces
38 - The Warrior Returning Alive
39 - The Warrior Returning Alive
40 - Ribbon of Rebirth
 41 - A Hero Emerges
42 - Bottomless Trap Hole
43 - Bottomless Trap Hole
44 - Dust Tornado
45 - Dust Tornado
46 - Sakuretsu Armor
47 - Sakuretsu Armor
48 - Waboku
 49 - Confusion Chaff

Field

 Spoiler
Command Knight, Marauding Captain

Hand

 Spoiler
Freed the Matchless General

Facedown

 Spoiler
A Hero Emerges, Confusion Chaff

Graveyard

 Spoiler
None

[User]
 Good start, but I'll do better.
 (d35)[ 32 ]
 I start with the Spell Card  Pot of Duality , which reveals my next three cards and adds one to my hand.
 (3d34)[ 32 ][ 9 ][ 17 ](58)  (3d34)[ 25 ][ 20 ][ 25 ](70)  (Solemn Warning, Naturia Dragonfly, The Earth - Hex-Sealed Fusion)

 I'll add Solemn Warning to my hand. Then I summon  Naturia Mantis  and set two cards facedown. I'm not going to risk attacking, since I don't know what your facedown cards may be. Your move!
 Field:
{table="head"]1|2|3|4|5
-|-|NM|-|-
-|-|F|F|-[/table]

NM:  Naturia Mantis  ( 1700 /1500)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Naturia Cliff
The Earth – Hex-Sealed Fusion
Naturia Pumpkin

 Face Down:

 Spoiler

Solemn Judgment
Solemn Warning

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cosmobeet
6.	Naturia Cosmobeet
7.	Naturia Butterfly
8.	Naturia Butterfly
9.	Naturia Dragonfly
10.	Naturia Dragonfly
11.	Naturia Mantis
12.	Naturia Cherries
13.	Naturia Cherries
14.	Naturia Cherries
15.	Naturia Pumpkin
16.	Glow-Up Bulb
17.	The Earth – Hex-Sealed Fusion
18.	Mystical Space Typhoon
19.	Mystical Space Typhoon
20.	Dark Hole
21.	Monster Reborn
22.	Miracle Synchro Fusion
23.	Miracle Synchro Fusion
24.	Pot of Duality
25.	Pot of Duality
26.	Pot of Avarice
27.	Book of Moon
28.	Book of Moon
29.	Book of Moon
30.	Mirror Force
31.	Torrential Tribute
32.	Solemn Warning
33.	Solemn Warning

 Extra Deck:

 Spoiler

1x Armory Arm
2x Naturia Beast
1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
2x Naturia Balkion
1x Goyo Guardian
1x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Trishula, Dragon of the Ice Barrier

1x Dragon Knight Draco – Equiste
1x Naturia Exterio
1x Gaia Drake, Force of Earth and Sky

 Graveyard:

 Spoiler

Pot of Duality

 Removed from Play:

 Spoiler

Empty

[User]
 (1d43)[ 42 ]
 "Ok I draw. Now I summon 'Warrior Lady of the Wasteland'. I will now enter my Battle Phase.
Warrior Land of the Wasteland attacks your facedown.
If it is destroyed Marauding Captain and Command Knight will attack directly. End Turn"
Warrior Lady (Atk/1500, Def/1200)
Command Knight (Atk/1600, Def/1900)
Marauding Captain (Atk/1600, Def/400)

Deck

 Spoiler
Monster Magic/Spell Trap
1 - Armed Samurai - Ben Kei
2 - Armed Samurai - Ben Kei
3 - Blade Knight
4 -
5 - Command Knight
6 - Field Commander Rahz
7 - 8 - Gene-Warped Warwolf
9 - Gene-Warped Warwolf
10 - Gilford the Legend
11 - Gilford the Lightning
12 -
13 - Marauding Captain
14 - Marauding Captain
15 - Obnoxious Celtic Guard
16 - Obnoxious Celtic Guard
17 - Pitch-Black Warwolf
18 - Sasuke Samurai
19 - Total Defense Shogun
20 -
21 - Warrior Lady of the Wasteland
22 - Axe of Despair
23 - Big Bang Shot
24 - Giant Trunade
25 - Dark Hole
26 - Lightning Vortex
27 - Mage Power
28 - Mist Body
29 - Monster Reborn
30 - Mystical Space Typhoon
31 - Mystik Wok
32 -
33 - Reinforcement of The Army
34 - Shooting Star Bow - Ceal
35 - Swords of Revealing Light
36 - The A. Forces
37 - The A. Forces
38 - The Warrior Returning Alive
39 - The Warrior Returning Alive
40 - Ribbon of Rebirth
41 -
42 - Bottomless Trap Hole
43 - Bottomless Trap Hole
44 - Dust Tornado
45 - Dust Tornado
46 - Sakuretsu Armor
47 - Sakuretsu Armor
48 - Waboku
49 -

(Everything Else the Same As Last Turn.)

Field
 Marauding Captain, Command Knight, Warrior Lady of the Wasteland

[User] (I don't have a facedown monster. My monster is Naturia Mantis, with 1700 ATK. 🤨)

[User]
 Sorry Tired I'll edit it later got to get some zzz's
My turn will be the same without attacking that is all.
I'm going sking tommorow from 3:00 in the morning till 8:00 at night so you can understand why I'm trying to do as much as possible before I leave.
Night.

[User]
 (Ooh, fun. Best wishes!)

 (d33)[ 26 ]
 I summon  Naturia Cliff ! Naturia Mantis attacks and takes out Marauding Captain with Whirlwind Dance! And then Naturia Cliff attacks your Warrior Lady. Both of them are destroyed, so we each summon another monster from our deck. I choose another Naturia Mantis. Who are you calling?


[User]
 The bandits roam through the town, pillaging as they go, and you have been asked to stop them.

We will get started once I have initiatives.

[User]
 Block 1
Dullahan
Erdene Brightblade
Dullhan's Hounds
Bandit #1
Rael Vetra

Block 2
Tempest
Bandit #2
Bandit #3
Tarrick
Bandit #4
Bandit #5

Five bandits in chain shirts stand before you, wielding bastard swords and heavy steel shields.

Block 1 is up first.

[User]
 Dullahan

As the first bandit comes into view Dullahan reacts with grace and speed far beyond that or a normal mortal. His guns seemingly materialize in his hands and he hardly bothers to take aim as he fires off his first shot, before he has even realized himself that there's danger ahead.

The sound of the heavy revolver echoe in the village and it is followed by the fey's heavy laughter as he points at the bandit he just fired upon.
 "You will be the the first!"  He cries as the bandit is lit up by a magic fire, clearly marking the foe with a crimson flame.
A moment later the hunter lays down a barrage of fire against the exposed bandit, so fast that the six shots nearly sound as one.

 Spoiler
Dullahan is (and will always be, until I change it) in the Righteous Devil Gunslinger stance, meaning that he does not have to reload his guns and that he can make his bullets do one 90 degree bend.

Before the first round of combat Trance of Unhesitating Speed kicks in, giving Dullahan one attack before anyone else. Shooting at Bandit #1.
Attack:   (1d20+25)[ 42 ]   36, damage:  (2d8+31)[ 45 ]
Swift action: Declares Bandit #1 his  Selected Prey , Dullahan and all allies gain +4 moral bonus to attack rolls, damage rolls, ability checks and skill checks vs the target. Dullahan auto confirms any critical threats made on the target. The target is lit up as by a faerie fire spell.
Full attack action vs. Bandit #1:
Attack:   (1d20+29)[ 48 ]   40, damage:  (2d8+35)[ 47 ]
Attack:   (1d20+29)[ 31 ]   36, damage:  (2d8+29)[ 43 ]
Attack:   (1d20+24)[ 44 ]   33, damage:  (2d8+35)[ 39 ]
Attack:   (1d20+24)[ 27 ]   34, damage:  (2d8+29)[ 39 ]
Attack:   (1d20+19)[ 34 ]   28, damage:  (2d8+35)[ 49 ]
Attack:   (1d20+19)[ 38 ]   26, damage:  (2d8+29)[ 36 ]
 Wow, that's three crits, no 1, 3 and 6, if I counted correctly. My guess is that Bandit #1 is down... If they hit, that is.
And plus  9 , the last crit was from Scent of the Harvest, adding another 1d8+1d6.
Sorry for that, only no. 3 is a crit, I misunderstood the Wound/Vitality rules for critical hits. My guns only crits on a 20.
Nope, no crits at all. Next time I'll try to get things right the first time 😩

[User]
 Erdene charges at the second bandit to come into view, drawing her scimitars without breaking stride. Her strikes all happen within a second or so, a blur of metal and brown cloth whirling around a tiny figure.

 Spoiler

Activating Skirmish and Improved Skirmish, - the charging penalty: +3 to AC for the remainder of the round.

Adamantine Scimitar
Attack 1:  (3d6+27)[ 41 ]   (1d6+7)[ 8 ]  normal  (1d6)[ 4 ]  acid  (6d6+4)[ 29 ]  precision (Critical Hit!)
Attack 2:  (3d6+22)[ 33 ]   (1d6+7)[ 9 ]  normal  (1d6)[ 4 ]  acid  (6d6+4)[ 30 ]  precision
Attack 3: (3d6+17)[ 27 ]  (1d6+7)[ 11 ]  normal  (1d6)[ 1 ]  acid  (6d6+4)[ 22 ]  precision

Cold Iron Scimitar
Attack 1:  (3d6+26)[ 37 ]   (1d6+6)[ 11 ]  normal  (6d6+4)[ 26 ]  precision, 1 Constitution
Attack 2:  (3d6+21)[ 32 ]   (1d6+6)[ 11 ]  normal  (6d6+4)[ 29 ]  precision, 1 Constitution
Attack 3:  (3d6+16)[ 25 ]   (1d6+6)[ 9 ]  normal  (6d6+4)[ 28 ]  precision, 1 Constitution

[User]
 Rael Vetra picks an unattacked bandit, moves to 15' away from him, concentrating to find a flaw in his defense. He then takes advantage of it to make a single, strong attack with the strangely shaped greatsword.

 Spoiler

 Diamond Nightmare Blade!  (Triggers Diamond Mind weapon enchantment for +3 attack)
Concentration:  (3d6+32)[ 42 ]  vs AC
If it succeeds, the attack does 4x damage
If it fails, the attack takes -2 penalty

Power attack for 3 (but don't want to use Knock back)
Attack:  (3d6+27)[ 37 ]  for [/roll]3d6+20[/roll] and 1 Con damage from Wounding weapon  (See next post. Sorry for the tag fail)
 Knockdown  triggers if >10 damage is done (Trip)
Melee touch attack:  (3d6+24)[ 33 ]
Str check vs Str/Dex:  (3d6+16)[ 29 ]  (assuming medium target)
If it succeeds, it is prone

If it stands up, I ignore the provoke to charge Stormguard.
On the next provoke (move in threaten), I use Knock back during AoO.

[User]
 Spoiler
... Damage roll didn't work.
 (3d6+20)[ 34 ]
So, if my Conc check passes, 136 damage and 1 con

[User]
 Bandit #1's clothing tears off him as he transforms into a humanoid wolf. He charges Dullahan

Block 2 is up.

 Spoiler
Attack: (3d6+29)[ 37 ] , Damage: (2d8+15)[ 24 ]

[User]
 As the wolfman pounces at the gunman, the former finds it's stride intercepted by a lightning quick, big leg, aiming to bring the puny creature to the ground and crush it beneath it's hoof. That leg belongs to Tempest, her Valkyrie form already crackling with lightning and surrounded by the very essence of storms, unrelenting winds howling in front of her. Fixing her glowing blue eyes on the other bandits, a wicked smile appears on Tempest's face as she suddenly rushes forward, moving faster than should be possible with her large frame, leaping through the air and down onto her foes, showering her enemies with earth-shattering punches and kicks. Once her barrage is finished, Tempest calls out to Erdene, knowing she enjoys this just as much as she does.  "Come on, time to play!"  The comment spurs the other woman to action immediately.

 Spoiler
Assume that Tempest stands next to Dullahan and where Erdene used to stand. Since Tempest has a 10' reach, the charging enemy most likely has to move through her reach to get to Dullahan (since he is forced to use the most direct path), provoking an Attack of Opportunity from Tempest.

AoO Attack (Trip Attempt)  (3d6+42)[ 52 ] , with a result of  (3d6+26)[ 34 ]  on the opposed strength check. Tempest doesn't provoke an AoO because of possessing the Improved Trip feat and should she successfully trip the enemy, his attack is most likely ruined (or penalized because of being prone), and Tempest can follow up with another attack (as per Improved Trip).

Extra attack from Trip  (3d6+35)[ 52 ]  (includes bonus for attacking a prone enemy),  (6d8+22)[ 37 ]  damage (attack counts as magic, lawful and adamantine).
 Critical Hit!

Once that is done, Tempest uses Abundant Step as a free action, moving forward so that all other bandits are within her reach, but still 10 feet away from her. Using her remaining 15 feet of free movement, Tempest jumps at least 10 feet straight into the air (Jump check  (3d6+32)[ 41 ]  and considered to have a running start thanks to Leap of the Heavens) and triggers Battle Jump. That movement doesn't provoke AoOs.

Tempest makes a charging full attack, the damage of all her attacks trippled. All attacks are aimed at the most wounded looking bandit first and should that one fall, she moves on to the next. Two-Weapon Fighting and Flurry of Blows are used. All attacks count as magic, lawful and adamantine. If an attack hits a target, all following attacks against the same target gain a cumulative +1 bonus to their attack rolls.
Attack 1  (3d6+29)[ 41 ] ,  (6d8+22)[ 49 ]  (x3) damage
Attack 2  (3d6+29)[ 40 ] ,  (6d8+22)[ 51 ]  (x3) damage
Attack 3  (3d6+29)[ 39 ] ,  (6d8+22)[ 45 ]  (x3) damage
Attack 4  (3d6+24)[ 36 ] ,  (6d8+22)[ 49 ]  (x3) damage
Attack 5  (3d6+24)[ 37 ] ,  (6d8+22)[ 59 ]  (x3) damage
Attack 6  (3d6+19)[ 32 ] ,  (6d8+22)[ 52 ]  (x3) damage

Tempest uses  White Raven Tactics after her attacks so that Erdene can act again on an initiative count equal to Tempest's -1 , keeping that new initiative.

Melee attacks against Tempest suffer a 50% miss chance and she is protected by a wind wall effect.

[User]
 "Of course, angel,"  Erdene says, her tone lightly teasing, like a younger sister to her elder. She turns, jumps over the bandit's corpse to the next one, and begins a dance, weaving in and out between the bandits with nigh-impossible grace. It would look vaguely like a cross between a ballroom dance and an elven gymnastics routine, if there weren't so many sharp swords or so much blood involved.

She barely seems to pay any attention to the fact that one of the bandits had turned into a humanoid wolf. Or maybe she just didn't care.

 Spoiler

Activating Dervish Dance. Movement Mastery lets me take 10 on Tumble, letting me avoid all AoO's that might have otherwise been provoked and letting me move through their spaces at will.

I was in I7: Move to I5, 5 feet left to H5, then back to I5, activating Improved Skirmish. Move from I-5 to M6, making the attacks every 5 feet, then out of reach to M10.

Two attacks on each of the remaining lined up Bandits: 3, 4, and 5.

Bandit 3
  Attack  - (3d6+25)[ 35 ]    Scimitar Damage  - (1d6+7)[ 9 ]    Precision Damage  - (6d6)[ 22 ]    Acid Damage  - (1d6)[ 2 ]
  Attack  - (3d6+14)[ 25 ]    Scimitar Damage  - (1d6+7)[ 10 ] -1(9)   Precision Damage  - (6d6)[ 17 ]  + 1 Con
Bandit 4
  Attack  - (3d6+20)[ 31 ]    Scimitar Damage  - (1d6+7)[ 9 ]    Precision Damage  - (6d6)[ 25 ]    Acid Damage  - (1d6)[ 2 ]
  Attack  - (3d6+19)[ 27 ]    Scimitar Damage  - (1d6+7)[ 11 ] -1(10)   Precision Damage  - (6d6)[ 20 ]  + 1 Con
Bandit 5
  Attack  - (3d6+15)[ 24 ]    Scimitar Damage  - (1d6+7)[ 13 ]    Precision Damage  - (6d6)[ 27 ]    Acid Damage  - (1d6)[ 5 ]
  Attack  - (3d6+24)[ 41 ]    Scimitar Damage  - (1d6+7)[ 10 ] -1(9)   Precision Damage  - (6d6)[ 20 ]  + 1 Con <--Critical Hit!

To identify what the bandit was:   Knowledge Nature  - (3d6+12)[ 25 ]


[User]
 Here we will begin are Journey into the Jhoto region

Map of Jhoto Region
 http://www.legendarypokemon.net/imag...opreview_1.png

You are all currently on Route 29. This route is primarly made of short grassy fields with trees scattered across the road near the center of this route it climbs upward in a cresting hill with ledges jutting out. Some of you may have met before. That is your past you all came to 'New Bark' got your pokedex, may that be as a collector, breeder, cordinator, gym battler, what have you. Your got the pokedex for a journey that is what matters, to met new friends and help to see truly how many pokemon there are. It is midday the route is quiet with just the few of you in it. The wind whistles softly through trees the ledges around you drop forming a large open field that reminds all of a battle areana. At the center of this route all of you have come together some for the first time others may have already traveled but this is your first true meeting as a group.
It is the route connecting 'Cherrygrove' and 'New Bark'

Let your adventure in the pokemon world commence.

[User]
 A handsome young man dressed in somewhat extravagant, clothes of purple and red is absentmindedly throwing a pokeball up in the air, up and down.

 Well where to now, Claudia? We got our pokedexes. I guess now we ought to battle with our pokemon so we can challenge a gym or something right? I guess that what trainers go around doing all the time.

He stops as he sees other trainers coming down the road.
 Oh hey look. Some other people. D'ya think we should battle them or something?

[User]
 A young girl of about twelve comes skipping down the road, enjoying the beautiful weather and cheerily  singing a playsong . She holds the last note as she performs a cartwheel, landing in the middle of the clearing.
 Hiya there! I'm Mariel of Cherrygrove City. Are you folks traveling from New Bark Town?

[User]
 Quiet but certainly more than a little enthusiastic about finally setting off on his pokemon journey, Riley - alongside his sing-song compatriot - hums right on along with his childhood friend, albeit significantly more off-key. 'Tis a nice day to be heading back home from New Bark Town, shiny new Pokedex snuggled neatly in his pocket alongside the pair of miniaturized spheroids filled with creatures of immense powers. Well, sort of immense, quasi-powers. But hey, they were cute, and that had to count for something!

Regardless, the mountain air was fresh and clear, and the scent of freshly cut grass lingered upon the  young boy's  nose like the air of a cool spring morning. His mind was afire with what he'd do after bidding farewell to his mother again - a task, with which the boy inadvertently noted, he would not tell anyone about for fear of embarrassment - and what he wished to accomplish during his sojourn beyond the obvious cataloging of pokemon. Perhaps he'd take on the Johto League Challenge, battling Gym Leaders and accruing badges for a shot at fame and notoriety! On the other hand, there was a certain appeal towards participating in Pokemon Contests; no doubt a foray that Ruffles would shine given his adorable nature; or so Riley's mother insisted. Both, maybe?

Suddenly, his eyes widen, not unlike a child's first time at a circus. There in the distance along the rode stood two individuals, one of whom was at least excessively flamboyant in his colorful raiment. Who were these strangers, their garb excessively bright and--

Again, his thoughts are cut short, his erstwhile companion and defacto leader taking the lead, Mariel's cartwheeling antics plopping herself plainly in front of the other pair of assembled individuals. Riley is soon caught up, following along excitedly to meet these bewildering and distinct individuals.

 "And I'm Riley!"  he chimes soon after his friend's introduction, his own voice less melodic in nature and more of a crackling amalgam of jovial cheer and youthful determination. The small pokeballs poignantly affixed to his belt no doubt a prime indicator to his recently endowed status as a trainer, though his age, perhaps, also serves to give away his lack of experience. Nonetheless, he seems particularly focused upon the individuals present, occasionally looking skywards as the handsome fellow tosses his own pokeball to and fro into the air.

[User] "C'mon Dale they are just kids, I think we can save them the embarrassment"  Claudia says to her Juggling companion as the youngsters approach, getting up from the grass she waves  "Hey there! Im Claudia"  She tilts her head and examines the new arrivals  "Let me guess, new trainers?"  She says with an slightly patronising smile.

[User]
 As the group convirges together for there first meeting a rustling from braches and twigs from the bushes comes what could it be?

 Spoiler
 (1d100)[ 60 ]  Random Encounter.  (2d6)[ 7 ] .  (1d4)[ 3 ]

[User]
 Mariel shrugs.  I've been around Pokemon my whole life, but yeah, I just started out training my own not too long ago. I'll show you my Pokemon. Juniper, Arrow, come on out!
She produces two Pokeballs from her belt pouch and summons her Pokemon. A Chikorita appears, nuzzling close to Mariel and tickling her leg with his leaf. The other, a small Starly, darts upward into the air and zooms several times around the field. His avian vision catches the sight of something rustling in the nearby bush and begins to attack it.
Mariel runs after Arrow, Juniper trailing behind her.  Arrow, come back! You don't know what it might be!
But Arrow has already begun attacking whatever is lurking in the bushes.

[User]
 "What she said!"  Riley concurs, nodding with enthused vigor even as Mariel drags out her beloved pokemon. Almost reflexively, Riley nearly follows suit, the palm of his hand gingerly tapping against the rotund spheres dangling poignantly at his side, though manages by way of a minor distraction through ruffling bushes to resist the urge, his eyes quickly shifting from the pair of flamboyantly older trainers to where Mariel's Starly now seemed embroiled.

And then his erstwhile friend was running off into the thicket of greenery.

 "Aww, man..."  whines Riley, face contorting into some sort of exasperated amalgam of annoyance and worry. Like a moth to a flame, the young native of Cherrygrove follows after his childhood chum, the pack at his back now and then slapping against him as he strove to reach Mariel before some wild pokemon - or who knows what! - did the worse.

[User]
 Claudia sighs  "Come on we should probably see what the commotion is all about"  She says as she sets off after the youngsters.

  Hmm in the grass? Fire should sort that out   Claudia removes Vixens ball from her belt and releases her once once she catches up with the others

[User]
 Hmmm... probably just a pidgey or some other mundane pokemon. What a pain.
huh, well might as well get someone out here to help in case its something interesting.

Eepy! Your up!
 Dale grabs a pokeball from his belt and lets out the pokemon contained within. A spherical blue seal pokemon appears and squeaks.
 Eeep!

[User]
 Shotting from the grass is a group pf Spearow 5total they land several meters from the trainers.

Image Lets Hope It Works If Not Just Click the Link. Also they will Get Better

 Spoiler
[IMG] [/IMG]

 Spoiler
If you want a specific pokeball type or coloration to represent you post it in the OoC thred

[User]
 See I told you... Nothing too exciting.. Give me something I can really use...
 complains Dale.
 Well my Pokemon can use some training, unless you guys want to catch some of these Spearow?

[User]
 Mariel shakes her head, grinning.  Arrow is good enough for me, and he's raring to go.
She shouts her command to her Pokemon.  Arrow, strike with Quick Attack and head 'em off!
Arrow eagerly complies, slamming the lead Spearow with his beak before turning around and flying full speed in the southern direction.

Quick Attack
Accuracy:  (d20)[ 9 ]
Damage: [roll]2d10+1d4+12[/roll]

(I'll take green or a Nest Ball for my trainer, please.)

[User]
 (Can't roll two dice for damage? Fine.)

 (2d10+12)[ 28 ]
STAB:  (1d4)[ 3 ]

[User]
 There leader attacked and knocked out has angred the small group of Spearow.
Spearows move 2 heading after the Starly. 1 moves away startled by the attack the last one moves to attack another intruder.

Dice Rolls

 Spoiler
In the OoC

Image

 Spoiler
[IMG] [/IMG]

[User]
 Okay sounds good. Eepy! Give them a quick blast of Powder Snow!
 Sphea!

 Spoiler

Spheal moves forward 1 space and fires a Powder Snow Spray hitting as many of the spearow as possible.

Powder Snow – Ice
A layer of magic snow is pelted onto the target; it digs into their skin, trying to freeze them.
At-Will – 2
Ranged
Attack Roll: (1d20)[ 6 ]
Attack Damage: (2d10+10)[ 18 ] + (1d4)[ 4 ]  x2 super effective= 44
Effect: 1 Target, Spray
Powder Snow creates a Spray 3-meters long and 30˚ wide. Powder Snow Freezes all Legal Targets on 19-20 during Accuracy Check

[User]
 Once Claudia catches up with the rest she shifts closer to the Spearo on the top of the map.  "Vixen lets go!"  She releases her Vulpix ready to attack the wild pokemon

 Spoiler
Ill use a Masterball for my marker if thats cool, closest to Ringmaster 😁

[User]
 Ok the Spearows, peck driving blows one misses its mark on Arrow well the others strike goes wide, the one attacking Spheal gives it a nasty blow before cold winds coat it's body dropping the small bird.

Attacks

 Spoiler
Can be found in OoC

Damage

 Spoiler
Can be found in OoC, Only the first attack hit you BlueGhost.

Map

 Spoiler
[IMG] [/IMG]

[User]
 "Vixen burn it out of the sky! Use Ember!"  Shouts Claudia as she then draws her pokedex and scans the Spearo.

 Spoiler
Ok I think ive got it-
 Ember
Accuracy  (1d20)[ 1 ]  vs 2
Damage  (2d10+8)[ 26 ]  & STAB  (1d4)[ 4 ]
☹ Pretty much Max damage but with a critical miss!