[User] You approach the hill in which the legendary tomb rests. You have heard legend of great riches for those who successfully pass the tomb's many tests, but so far none have returned alive to verify or deny these rumors.

[User] "There it is, gentlemen. The Tomb of Horrors,"  said Joril in a hushed tone.  "Legendary for its danger and its treasure. Shall we go in?"

[User] Zeralis nods and hefts his spiked chain. "It's time to claim our fortune," he says. "and my vengeance."

[User] Tristan looks around, uneasy of...  just about everything.   "But isn't this also the place where walking in is akin to burying oneself?"  Tristan says in his whispery, frightened voice.

[User]
 Joril begins looking around, seeing what he can see.

 Search
 (1d20+6)[ 9 ]
Also, taking 10 on spot and listen at all times, giving me a 10 in both.

[User] You find a sandy area on the side of the hill.

[User] "There seems to be a sandy area on the side of the hill, here. Can someone check it out for me? I would, but knowing this area, it may be trapped, so someone with the skill to check for them should do it."

[User] "yes, it would be prudent to have one of our more perceptive companions inspect the area first."

[User] "I would be happy to assist the one searching,"  Tristan offers helpfully.   "But someone would need to point me toward what I'm looking for."

[User] "Alright," Zeralis muses, looking around the hill. "Let's get things moving". (Take 20 to search the hill for anything suspicious, for a total of 22)

[User] You find a part of the hill that seems like it is hiding a passageway, but will take some time to dig out.

[User] "I thought that shovel would come in handy," Zeralis mutters to himself as he starts excavating the hillside with his hands.

[User] "Allow me to help.  The sooner we're in, the sooner out."  Tristan says as he begins interring the mysterious object.

[User] Joril merely stands back a bit, and off to the side.  "You guys go ahead. I'll stand back here and NOT get killed by the inevitable trap."

[User] After 1/2 an hour, you clear a passage wide enough to crawl through. Although, it looks like if you invested another 2 hours, the passage would be clear enough to walk through.

[User] "I'd rather waste a couple of hours than risk getting blown into who-knows-what," Zeralis says. "Let's get to work."

[User] "I don't mind, I mean I'd prefer not dying,"  Tristan says as he continues digging.

[User] "Agreed, and since you haven't blown up YET, I suppose I'll help with the rest."  says the wizard,  "Though I most likely won't be much help."

[User] After another 2 hours of digging, it is revealed that there is a roughly worked, plain stone corridor that is full of cobwebs. A set of double oaken doors are just visible at the end of the passageway. The roof 20 feet overhead is obscured by hanging strands.

[User] "Alright, it's time for a bit of MacGuyvering," Zeralis says. He ties his spiked chain to whatever handle is on the double door, backs up to the maximum range (10 feet), and pulls, trying to open the door.

[User] "Who is MacGuyver?"

[User] "Old Mr Macguyver lived down the road from my old home. He was a, um, creative person."

[User]
 "I'm going to look for holes that needles could come out of..."

search  (1d20+2)[ 19 ]

[User] "I see. Speaking of seeing, did you find anything?"

[User] When Zeralis pulls the chain, the door opens revealing a blank wall. The ceiling then collapses. Roll Reflex saves to jump out of the way.

[User] If aforementioned 10 ft wasn't enough distance to be safe, reflex save [roll]1d20+6[/roll].

[User]
 "Whoa, there!"

reflex  (1d20+11)[ 27 ]

[User] (1d20+7)[ 17 ]   Ten Characters

[User] The ceiling collapses, doing  (16d6)[ 58 ]  damage. Tristan manages to maneuver his body to take half damage.

[User] "Well, that hurt," Zeralis grunts, prying a chuck of rock off his chest. "We may need to wait a little while before trying anything else."

[User] Joril manages to gasp out,  "Ow,"  as he is nearly crushed to death by the ceiling.

[User] Well that could have been a lot worse."

[User] "Certainly. Shall we set up camp while we recuperate?"


[User]
 Hey Friends Watch This Movie....

 Watch American Hustle Movie Free
 Watch American Hustle Movie Free


[User] [Cut.....]

[User] The humanoid with the spikes coming from his arms looks around at his current companions. They look a diverse group and he decides to speak up.   I think that if we are to work together on this mission, it is best if we all know at least something about each other. For my own part, I am Sarkan Mys. I channel the spirits of those heroes of the past to allow me to gain some part of their skill and abilities. It's good to meet you all. May honor and victory come to us all.

[User]
 The wisp flashes a sunny  yellow , revolves, and emits a few creaks and chirps.

 Spoiler: If you speak Sylvan

Certainly. 1234567 h
 123 Yes. 1234567 Greetings
Agreement. 1234567 l
 12345678901234567 l
 12345678901234567 o

    1 Spirit 123 Channeller
 1234567 \ 1 /
 1 Hero 1 ----- 1 Vessel
 1234567 / 1 \
 12 Power 124 Borrower
 12 Apologetic 123456 words
Sorry 12345 Cannot 12345 make your sounds
 1 Unfortunate 123456 language

 1 self
name
 1 I am 123456 air
 1234567 spark 1234 here? there?
 123456 wind 123 difference
 1234567890 pull 12 inwards

 Spoiler: Rough translation
Agreeing with and greeting Sarkan, apologizing for being unable to speak Common (nothing said about not understanding it), and giving its name. The name doesn't translate well as a name, as the best definitional fit is the-pull-before-lightning. The name sounds something like a soft crackling.

[User] Sarkan scratches his head sheepishly,   I may have simplified it more than I should for times sake. If you would like a better explanation, I am happy to give it. I draw from the soul energy of those who are alive, dead and even those who have yet to be born.  I mold this soul energy into a tangible form and use to grant me abilities beyond those of common men.

[User]
 " The name's Faith, and this is Charity. We go where we're unexpected, secure the objectives and cause trouble for those in our way. "

The red-headed halfling girl is grinning slightly as she speaks, and she balances the point of a sharp dagger on her outstretched finger.

A moment after she finishes speaking however, she yelps quietly and fumbles for the dagger as it tumbles to the floor. A spot of blood wells up from her finger and she nurses it gingerly, eyes darting around the room as if daring people to comment.

[User]
 Orwell blinks a few times, absorbing the idea that one of the people he was travelling with sucked the soul energy of unborn children.

The youngish dwarf was clad in metal head to toe.  His beard and moustache are shorter and more sculpted than you saw on most dwarves.  His hands are large and gnarled, unusually so for one his age, and his hands shake with a clear palsy that makes eating a conscious effort.

 "I'm, um, Orwell Makepeace. By vocation, I'm a smith and healer.  I guess, if the orcs are still there, I'll have to fight too.  We all might."

[User]
 The wisp just observes for most of this, but chirrups at Faith's introduction

 Spoiler: Sylvan
  style
 123 i
 123 k
 123 e
 123 y
 123 o
 12 fun

And arcs slowly downward at Orwell, like a bow, while whooshing

 Spoiler: Sylvan

 123 h
maker
e 23 a
 1 n 3 l
 12 der
 123 r

[User]
 You are brought mugs. The hour that has gone by sips into night.

Leaving in the twinkling small of before-morning they harness the oxen for the gates. Twelve hitched greatblack shadows are grinding the massive granite open. As soon as a hair of space is free you lunge through—and (“return the horses if you can”) your horsefleet sails into enemy land. Pulled through a scoured-enamel sky. Badlands chill on your arms. Steeds in line. Chill at your flanks. Tensed for the sight of approaching scouts. Your route is one that will take you past nowhere but the gathering rain. Nerves tensed for badlands troops. Atmosphere of cracked language. Break into full gallop. Your convoy fans out over the crags. Chewing in the saddle. Nightfall—you have to be there before then.

[Cut.]

[User]
 Spoiler
Orwell would vote for the safer approach.  He is not a particularly daring 'leader'.

[User]
 Orwell gazes up at the path ahead.

 "Um.  What do you think? Tie up the horses and proceed  foot?"

 Spoiler
Exegesis, some questions to help get our bearings:

 Do we have any idea of creatures that might be writing on a dwarven outpost attacked by orcs, but in the language of men?
 Can we see any figures on the walls or in front of the gate?
 Are there any dead in evidence?
 About how far away are we?
 Is the path even navigable with horses?
 Are the gates open or closed?
 If they're closed, did our briefing include any information about the staff at the monastery (names, titles, etc), or how to get the doors open?
 Do we have any proof of our authority to be here, doing this?

[User] I've no need for horses, we are certain to move with more stealth without them if we decide to move on without them.

[User] The wisp just traces quick arrows pointing onward, and flashes  yellow  at Sarkan's statement.

[User] A few visible sparks from the wisp serve for demonstration.

[User] Sarkan draws his blade, which is shimmering with a blue light. He also points to his feet which have sandals made of a similar shade of blue in crystal.   I can walk on water and am able to hold my own in a fight.

[User]
 Orwell nods uncertainly.

 "Okay, um.  We form up a double rank.  Those who think you're best at hitting things close up, take the front.  Magicky people in the middle.  Archers in the back.  And, um, wispy guy?  Just float where you want.  Um.  Let's go!"

[User] Sarkan heads to the front, pointing forward with his blade.   Let's get a move on.


[User]
 Under the starlight of the obsidian night sky, the streets of Gorzom bristled, teething with lumbering wenches seeking their next drink, with with heavy-bosomed, fresh-faced drunkards out for the highest bidder, with opaque merchants hawking their virile trinkets to whatever poor fool wished to empty his purse, had it not already been emptied by thieves such as Arzagugg had once been. Here and there were mad preachers tumbling and juggling for the entertainment of the masses, or a motley fool bellowing the word of some mad god to all those faithful who might hear - in such a taciturn cacophony, it was trivial for any person who wished to hide amongst the deflated crowds, or find their way to some grimy tavern to drown their woes in cheap, hirsute wine. It was in just such a corner that Arzagugg could be found, for his hunter knew better than to be fooled by such deceptions and disguises as he had brought to bear this day. This stranger was similarly veiled in baggy, transparent rags, which concealed his or her or its form though they marked their wearer as a vagabond or worse.

"How fare thee on this irradiated night? If thee are who I think thee are, I hath business with thee," said a sibilant, hissing voice, from the ragged stranger, who punctuated his or her or its point with clattering silver coins.

[User]
 Arzagugg's lean eyes point at the stranger, his ears perked by the harmonious clinking sounds of potential treasure. He turns around to face him, loins at the ready to serendipetously grab his many-faceted dagger in case of conflict.

"Speak, newcomer, my ears are listening" chortles the thief to the ragged man.

 Spoiler: OOC
'the streets of Gorzom bristled' made me laugh out loud. And yet, like many Theisisms, it's actually a surprisingly evocative image.

[User]
 "A fine attitude," said the ragged stranger, "for one such as yourself.

"You are aware, I trust, of the Tower of Silver." It was like saying Arzagugg was aware of the chill of the night, or the whispering horrors that lay at the edge of vision, just within the senses of those wise ones who had studied the elditch arts of magick. There was no missing the Tower of Silver in Gorzom, visible for a day's march in every direction, aphoristic against the city skyline, its resplendent surfaces reflecting decadence and arrogance to those below. "A fair maid lies imprisoned there, my brother's child, imprisoned by this city's corpulent oaf of a king for refusing his hand. I wish to see my kinswoman safe, and am willing to pay much to ensure this.

 Spoiler: Arzagugg
 Mind + Slave :  2d6+2+0   9

Assuming your instincts are to be trusted, and on a roll of 9 or above they probably are, Rag Boy's telling the truth about the gold, but perhaps not why he wants the girl...

Yeah, I know, only one PC at present, but it's the principle of the thing.

 Spoiler: OOC
Looking back, I don't think I'll be laying it on quite that thick in future posts...


[User]
 Pre-Battle Rolls

Hedratis vs. Gar-Rakh

As the portcullis opens, a man bounds out into the arena, donning battle gear and appealing to the crowds en masse. They cheer and chant his name,  "Gar-Rakh! Gar-Rakh!"  The large portcullis closes behind him, and the crowd looks to the other side only to see a massive gelatinous cube. The patrons, seeing the monster their beloved hero should face, begin throwing rocks and food at it. It fends them off and dodges them, but they distract it. The weather is beautiful, a few clouds dispersed throughout the blue, and the temperature is ideal for a day to fight to the death.

The arena walls pulse and hum, and seem to carry up to the top of the arena seating, between 50 and 60 feet up. A voice explodes throughout the air. "Welcome, challengers, to the Arena! Today, you may fight for honor, you may fight for family, but you have no choice in whether or not you fight for your lives! Fans! Please welcome our challengers, Gar-Rakh, whom I think you already know," a pause and chuckle as the crowd applauds again. "And Hedratis the Third! You have 30 seconds to prepare yourselves, and then the battle will begin!"

[User]
 The cube stands still during his preparation, till the end, whereupon he says  "you look... tasty."

He then takes out and activates a smokestick, and seems to... fade away within the cloud.

 Spoiler: Some rolls
Hide:[/roll]1d20+35[/roll] (Will drop sharply once combat starts.  no movesilently till I try to move.

[User]
 Spoiler: Embarrising...
 (1d20+35)[ 41 ]  a roll with a proper code.

[User] As the smoke billows into the sky, the voice announces;  "Let the games begin! Put on a good show for us, now!"  and as it breaks into throaty laughter, the cheers from the stands erupt once more.

[User]
 Spoiler: I assume it's my turn
Gar-rakh's griffon, complete with orc, will fly straight up 60 feet, and forwards 30 feet. It then ends its turn pointed in the direction of the ooze, with a lance-wielding orc atop it.

Dis gun' be good.

[User]
 Spoiler
Note: Didn't actually fade until after your actions, as it falls under going invisible before the match... its part of a move action anyways... and note that if you stay more than 50 feet high for more than a round you'll take damage, 50d10 I believe. I wanna crunch on your bones, not drink ya through a straw!

Roll spot vs. Dc 41 to see me as I move, then.

Those whose eyes are sharp enough might notice a... shimmer of sorts as the cube moves. To where? Only the DM shall know! 😁

Edit2:
 Spoiler: OOC
Edit: Cube started 20ft from his wall, dead center. Where did you start?

[User]
 Spoiler: OOC
Each time I try to create a map for this, the coding screws up when I post it. I am requesting IamL's help but for now just assume that after both of you have sent me your actions, you are about 25 feet apart.

[User] You should have told me that you didn't fade until after my actions, otherwise I would have done something different.

[User]
 Spoiler: ooc

 Originally Posted by Jormengand
 You should have told me that you didn't fade until after my actions, otherwise I would have done something different.

Restart, then. Post a new action as if you had known he was not faded.

[User]
 Spoiler: OOC - Edit
Apologies, I posted that, then later read a PM talking about not being able to hide until my turn, as with the no invisibility. Feel free to change it, though, I don't mind. (It's only fair, and only one round.)

Also, not going to bother rolling spot? 😁 Relax though, It is a.. conditional thing.

Edit: Note: preview post to make sure nobody else has posted yet.

[User]
 Spoiler
What's the DC for the spot check  before  you fade?

[User]
 Spoiler
None, I merely have concealment. I mayn't make a hide check till my turn...

[User]
 Originally Posted by alanek2002

 Spoiler
None, I merely have concealment. I mayn't make a hide check till my turn...

 Spoiler
All right.

The griffon suddenly charges directly towards the gelatinous cube, complete with an angry orc.

 Spoiler
I'm not actually going to use Headlong Rush, so no AoO for you. Lances are the best. Anyhow:

Psionic Lion's charge for 4 PP (Swift)
Dive (Full)

DM has ruled that I can use a flying mount and any piercing weapon to make dives, and yes I can use PsiLiCha on it,

 (1d20+23)[ 42 ]
 (1d20+18)[ 35 ]
 (1d20+13)[ 22 ]

Concealment (roll of 1 misses):

 (1d5)[ 2 ]
 (1d5)[ 3 ]
 (1d5)[ 4 ]

Crit confirm if needed:
 (1d20+23)[ 25 ]
 (1d20+18)[ 24 ]
 (1d20+13)[ 33 ]

Each of those does this much damage:
 (1d8+15)[ 20 ]
 (1d8+15)[ 21 ]
 (1d8+15)[ 19 ]

If I don't make a critical hit, each of those does 4* damage. If I do, the critical hit will do 6* damage instead. Because screw you D&D multipliers for stacking instead of multiplying.

 Spoiler: Short Version
If your AC is 22 or less, you just took 240 damage exactly.

[User]
 Spoiler: OOC
Well, you nearly one-shotted me. Time to try to do the same to you!

The Gelatinous cube staggers, obviously heavily injured by your 2 stirkes which hit... Although, it feels as if it didn't get damaged quite as much as you would like, and it seemed to heal as you pulled out.

It then... seems to fade, before you feel it grabbing at you.

 Spoiler
Five foot step to ensure I am both in range and it is a valid movement for the non action of hide,
Hide check:(Beat this or stop seeing me, Treating me as invis, which is bad for you):  (1d20+29)[ 32 ]  Scent won't help you. Because darkstalker.

Me gloves auto activate, and last for 7 rounds, giving me a +8 to grapple.

It then grabs at ye thrice
Grapple checks: (for you to oppose)
1:  (1d20+27)[ 44 ]
2: (1d20+27)[ 29 ]
3: (1d20+22)[ 32 ]

Using stunning fist on all three.

Damage rolls:
1:  (3d8+3)[ 14 ]  +  (7d6)[ 21 ]  Acid
2: (3d8+3)[ 22 ]  +  (7d6)[ 23 ]  Acid
3:  (3d8+3)[ 21 ]  +  (7d6)[ 29 ]  Acid

For each hit, take a negative level, and make two fort saves,  DC:22 v paralysis, and DC: 19 Stunning fist.

I... Really hope that takes you down. If you get another charge off, I'm toast. But you are likely to be toast, sooner.

And your griffon? Uncertain or not if if touches me in this grapple, if so, it takes  (7d6)[ 27 ]  Acid, a neg level (somehow) and rolls vs. paralysis. (seriously, almost got oneshotted. I'm pullng out all the stops.

[User]
 Spoiler
Wait! Before you do that, all my attacks should have had a further +2 to hit from charging, so if a 24 hits, you get hit yet again.

Also, you need to make a touch attack as well as the opposed grapple check to grapple me. I assume you have some form of improved grapple, so no AoO for me or the griffon, correct?

[User]
 Spoiler: DOH!
 Still only two, but I can't believe I forgot the touch attack. Rolling...
 (1d20+13)[ 20 ]
 (1d20+13)[ 18 ]
 (1d20+8)[ 10 ]

Edit: and yes, no AOO

[User]
 Spoiler
Aww, and I have a power which is another +1 and another +1 (so +8) damage. I ought to remember my piddly bonuses, sorry. If you're still alive:

Two hits, two negative levels, one almost-dead psychic warrior.

The griffon isn't hit, because you're grappling me and not the griffon. No, I don't know how this works, but I'm a bit mystified by the fact that you can grapple someone on a flying mount in the first place.

Fortitude against paralysis:
 (1d20+15)[ 21 ]
 (1d20+15)[ 25 ]

And stunning fist:

 (1d20+15)[ 33 ]
 (1d20+15)[ 28 ]

If I pass everything, or if I don't and stay in the saddle:

 (1d100+75)[ 84 ]  (target 100)

The Griffon will fly away 60 and up 40 feet.

EDIT: I'm paralysed and fall out of the saddle. Hold for another post.

EDIT EDIT: Actually, the griffon can't even see you, so it's just going to block you from attacking me and Total Defense.

[User]
 Spoiler
You be paralysed for  (1d6+3)[ 7 ]  rounds
You share a square with me now, as we are grappling, so you your griffon can't quite block me. Update to come, based on your edits.

[User]
 Originally Posted by alanek2002

 Spoiler
You be paralysed for  (1d20+11)[ 16 ]  rounds
You share a square with me now, as we are grappling, so you your griffon can't quite block me. Update to come, based on your edits.

 Spoiler
Oh, that's true. The griffon knows you won't have moved since attacking me, so it will attack into your location (with 50% miss chance! It mentions that "A particularly large and slow creature may have a smaller miss chance" but doesn't provide rules for this, so ehh.)

 (1d20+11)[ 16 ]   (1d2)[ 1 ]   (2d6+4)[ 11 ]
 (1d20+8)[ 11 ]   (1d2)[ 2 ]   (1d4+2)[ 3 ]
 (1d20+8)[ 23 ]   (1d2)[ 2 ]   (1d4+2)[ 6 ]

(Each attack needing to hit your AC then roll 2 on the D2 to hit. Hope this works.)

[User]
 Spoiler
Does that end your turn?

 Sadly, the griffons efforts were doomed to failure, the cube bending away from it's attacks. However, the griffon might be happy about this, as it was clawing at a cube of  Paralytic Acid

[User]
 Spoiler
I'm not allowed a new save each round in the same way as hold Person, am I? If not, I end my turn because I can't do anything.

[User]
 The cube fades back to visibility as it bulges outwards from the orc's prone body, and lunges back in with several tendrils, piercing through the hapless orc!

 Spoiler
Coup de grace!
Damage rolls: (3d8+3)[ 12 ] X2, + (7d6)[ 26 ]

Good match. You very nearly got me with your first charge, and would have if I didn't have a small amount of DR. (Yes, I applied DR. after the multiplier.)
If the Hp damage isn't enough to kill you, DC 60 fort save or die.

[User] Gar-rakh dies. The Griffon is tempted to keep attacking you to force a draw, but probably won't do anything. GG.


[User]
 Spoiler
This is your own IC please save this one. If you join a group this will still be here for you to make actions on your own.

It's morning the first time you step through the gates into the city of New Orcus through the north gate. The famed lights of New Orcus fill the red sky causing a beautiful show that you have never seen the likes of before. The dry ground of cracked earth crumbles beneath your boots.

The gate opens up into market where all manner of merchants are shouting out there goods for sale. The patrons of the market come in all shapes, sizes, and races. A Merchant caravan clangs by you as wagons with out horses pulling them passes by.

You spend some time talking to different people and you find out the following about what's happening in the city.

Keepers in the city are collecting bounties on creatures from the wilds.
The Ivory towers lord is about to marry an unknown lady.

The lord of the spiral tower’s daughter has not been seen in public in a long time.

The wardens are looking for help to get water to the farms surrounding new Orcus.

[User]
 Ariya

She had kept to herself for the last few days and it was nice to be out with other people.  The smell of the market enticed her.  After paying for some tasty treats she saw she had better find a way to make more coins.  Hearing the happening of the lords peaked her interest.   If they had problems they might pay well for someone to solve them.  However, it seemed to quickest way for some funds would be the bounties.

She went to inquire more but kept her ears alter for any word of the cloistered daughter.

 Spoiler

 (1d20+8)[ 27 ]  diplomacy (gather info) using versatile performance

[User]
 You come on a Dwarf merchant named Galim. Dressed in chainmail and fine silk. Red hair with a braided beard.

"The Spiral tower? Why weird things are going on their. rules the lord passed now being reversed by her for no rhyme or reason. Seems funny if you ask me. Plus its been over a month since the normally public and beautiful daughter has been seen... Very strange times..."

[User]
 Ariya

She smiles at the dwarf.   "Did something happen to the lord before this?  Did he have a guest or some event around the time he started rescinding his rules?  And what rules has he changed, who do they effect?"  she asks.

[User] She. It's a her. It's maybe confusing to outsiders but the title Lord represents the position not the gender. All those questions I do not know her personally, you understand rumors is all I have heard. Mainly cutting back her power within the city. No more funds to the Keepers, and things of that nature.

[User]
 Ariya
 "The lord of the Spiral Tower and the daughter are the same person?  Yes, that is confusing.  Who are the Keepers?"  he ask still a bit perplexed.

[User] "No, No, No the lord of the tower is a lady. The HER daughter has disappeared. The Keep are a bunch of zealots bent on reclaiming the wilds... As if such a thing were possible."

[User]
 Ariya

She blushes at her mistake.   "Oh, I get now.  I'm sorry for my confusion.  Thank you very much, Galim.  You've been very helpful,"  she says.

Ariya, decides best to look up the Keepers and see what kind of bounties they were offering and if she can find out their connection to the Lady of Spiral tower.

 Spoiler: ooc

What kind of things was Galim selling?

[User]
 He's selling bulk metal, Iron, steel, and bronze.

After asking directions from some random people. You end up outside of this ragged building on what is clearly the bad side of town. You enter into the building, and see a couple of people sorting through paperwork. So deeply involved in their work that they do not seem to notice your entry into the room.
__________________

[User]
 Ariya

She taps her knuckles on the table;  "Excuse me, I saw the fliers about bounties for creatures in the wild.  I was hoping someone can explain to me exactly what you folk are looking for."

[User]
 Surprised by your entrance the woman looks up and greets you.

"Oh hello! An offal lot of your sort coming around lately. The bounty is for all beast out in the wild it doesn't matter what you kill we will pay well for proof of anything you kill. Monsters everywhere we are trying to fight back."

[User]
 Ariya
 "How much you pay?"  she asks with a smile.

[User] Depends on the creature, and how much of a threat it was to civilized people. 10 to a 100 gp in most cases.

[User]
 Ariya

She nods, smiles, and then leaves.  Heading towards the wilds to find something that might maker her some money and then may give her some contacts.

[User] Which gate are you going through? North or south? How long do you plan to hunt for? How are you hunting?

[User]
 gate: which ever is closest
how long: couple days
how: walking and hoping for the best.  (she's not that experienced at this sort of thing)

[User]
 You leave through the south gate.

Lets see how you do.

 Spoiler
 (1d100)[ 75 ]
 (1d100)[ 13 ]
 (1d100)[ 13 ]
 (1d100)[ 69 ]
 (1d100)[ 41 ]
 (1d100)[ 94 ]
 (1d100)[ 29 ]
 (1d100)[ 76 ]
 (1d100)[ 14 ]
 (1d100)[ 92 ]

[User]
 You wander for about a hour and a half.

Give me a perception check please.

[User]
 Ariya

She walked through the forrest trying to keep quiet and her eyes pealed for anything that she might think could make her coin.

 Spoiler

 (1d20+4)[ 16 ]  perception
 (1d20+9)[ 22 ]  stealth

[User]
 Spoiler
Per  (1d20)[ 11 ]
 (1d20)[ 4 ]

[User] You are quietly moving through the cracked plains when you spot a large wolf. Its' face is half rotted off and it move as if it is walking if three legs. It hasn't noticed you yet.

[User]
 Ariya

She looked at the poor creature.  Compassion filled but the thought of it continuing and the pain it must be in; she thought it best to put the creature out if of it's misery.

She charged forth with blade in hand and swung at the wolf.

 Spoiler

 (1d20+8)[ 27 ]  attack with arcane strike
 (1d6+6)[ 12 ]

init
 (1d20+5)[ 6 ]

[User]
 Spoiler

crit confirm
 (1d20+8)[ 23 ]
and +2 fire damage from flame of the dawn flower trait

[User]
 Spoiler
Well that was a boring fight. haha

You swing wildly cutting the creatures head off. It falls to the ground.

 Spoiler
Exp 400 tougher next time.

[User]
 Ariya

She looked at the corpse of the wolf.  The thought of spreading the disease gave her pause.  Not wanting to bring it back to the city she thought it best to continue looking for another beast to kill and bring back.

[User]
 Spoiler
[roll0]

....

[User] You stalk for another hour when you come over a hill and peak between a couple of boulders to see 3 hyena like humanoids speaking to each other around a freshly killed dear.

[User]
 Ariya

She had the element of surprise while they ate their kill.  With her blade drawn she pirouetted closer to them.

 Spoiler

move: get 40 or so feet to them
standard:  start battle dance
 (1d20+5)[ 21 ]  init

[User]
 Spoiler
 (1d20)[ 5 ]
 (1d20)[ 11 ]

[User] You will Init go ahead.

[User]
 Ariya

She continues her dance as she approaches, bobbing and weaving from side to side until she gets close enough to release her spell.

 Spoiler

move within 15 ft; cast Chord of shards.
 (2d6)[ 11 ]  damage vs ref save DC14

[User]
 Spoiler
 (1d20)[ 18 ] ......

[User]
 The beast dodges just out of the way as your shards fly past his head. The draw spears as they move forward to attack.

 Spoiler
Attack  (1d20+3)[ 13 ]  Damage  (1d8+3)[ 4 ]
Attack  (1d20+3)[ 12 ]  Damage  (1d8+3)[ 10 ]

[User]
 Ariya

She dances out of reach of their spears and lunges forward with her attack.

 Spoiler

I was hoping to catch more than 1 in the spell area, but I should be glad only 2 are attacking.

 (1d20+10)[ 23 ]  to hit
 (1d6+8)[ 9 ]  damage (battle dance and arcane strike)

 (1d20+10)[ 17 ]  crit (just in case)

[User]
 Your scimitar leaves a nasty gash across the Gnoll's chest as he howls in pain. His eyes fill with blood lust as he recklessly stabs at you again followed with a thrust from his companion.

 Spoiler
 (1d20+3)[ 4 ]  Damage  (1d8+3)[ 7 ]
 (1d20+3)[ 20 ]  Damage  (1d8+3)[ 5 ]

[User]
 Ariya

The Spear took a good piece of flesh with it.  Fighting though the pain Airya continued her assault on that Gnoll.  Slipping to his flank, trying to put one knoll behind the other she dances across them.

 Spoiler

5' move to try and not get flanked
 (1d20+10)[ 29 ]  to hit
 (1d6+8)[ 10 ]  damage

 (1d20+10)[ 28 ]  just in case I crit threat

[User]
 You slice through his snout removing part of his jaw. The other one knocks past the slain gnoll and stabs at you.

 Spoiler
Attack  (1d20+3)[ 6 ]  Damage  (1d8+3)[ 9 ]

[User]
 Ariya

She spun around the spear tip and returned with a back handed slice.

 Spoiler

 (1d20+10)[ 15 ]  to hit
 (1d6+8)[ 9 ]  damage

 (1d20+10)[ 30 ]  crit (just in case)

[User]
 You slice deep into the leg of the gnoll. He screams in rage bringing the spear down on you in a rage.

 Spoiler
attack  (1d20+3)[ 17 ]  damage  (1d8+3)[ 7 ]

[User]
 Ariya

A tearing sound is made as the spear pierces Ariya's tattered clothes and narrowly misses her flesh.  Snarling at the knoll for his efforts Ariya kicks up her right leg as a distraction and scopes her blade up at the knoll.

 Spoiler

 (1d20+10)[ 18 ]  to hit
 (1d6+8)[ 11 ]  damage

 (1d20+10)[ 25 ]  crit (just in case)

[User]
 You slice across the neck on the gnoll putting him out of his misery. Your enemies lay dead before you.

 Spoiler
Which way are you traveling? 800 EXP.

[User]
 Ariya

As knoll blood soaked the ground the young woman shock pieces of meat and bone from her blade before sheathing it.  She healed herself and looked over the bodies for anything of value before taking their right hands as proof of her fight.

 Spoiler

CLW
 (1d8+2)[ 9 ]

take 10 to loot the bodies  14  for a search

cut off the hands and return back.

[User] Your journey back to New Orcus is unhampered by monsters. You enter in through the north gate and find yourself in the Market once again.

[User]
 Ariya

She headed towards the Keepers again.  Entering their building she finds the people she had talked to before and unceremoniously drops the three knoll hands on the table.   "Three gnolls.  I also killed a deceased wolf thing but thought it best not to bring it back here."

 Spoiler

Was there nothing on the gnolls besides the spears?  Trinkets, etc?

[User]
 Spoiler
3 spears, 3 leather armors, and three longbows with 60 arrows.

"Wonderful! With the standard bounty that comes to 100 gold pieces. I'll be right back." She goes into a back room for a minute and comes out holding a bag of gold that she hands to you.

"Thank you so much for your service!"

[User]
 Ariya
 "Thanks,"  she says as she picks up the bag of coins.   "So do you guys know anything about that deceased wolf I saw?"

 Spoiler: Knowledge Nature

Should have done this when she saw it but Nature check on the wolf thing
 (1d20+4)[ 21 ]

 "Hmm… I also hear that you guys have had a falling out with the Lord of the Spiral Tower?  Maybe I can help."

[User]
 "Hmmmm... The way you tell it it doesn't sound like a natural beast. Maybe an undead."

"Yes... The Lord of the Spiral tower seems to have cut funding to our cause... You think you could talk her into to once more supporting our cause that would be greatly appreciated!"

[User]
 Ariya
 "Undead… an undead wolf?"  she said with wonder.

When asked about the Lord of the Spiral Tower she smiles and nods,  "Yes, I could do that.  How does one get a meeting with her."

[User] "Yes the undead come in all sorts of evil. You can request an audience with her at the tower."

[User]
 Ariya
 "Oh, yes, I'll do that,"  she says,  "and find out what her grievance is."

Ariya heads back out and towards the tower.

[User]
 You manage to find your way through the city to the Spiral Tower.

You enter through glass doors entering into a breath taking scene. The huge lobby is about 30 feet high. Its' walls are made out of glass floor to ceiling. There are two 20 foot waterfalls falling into pools that are line with some kind of crystal on either side of a 20 foot stair case leading to a elevator door.

On the floor there are couches that surround tables where people are sitting and talking. Stores can be seen just behind the waterfalls sell a variety of goods.

A receptionist sits behind a desk off to your right.

[User]
 Ariya

The young woman is captivated by the opulence of the room.  She looks for other means of entry, like a servants entrance.

 "Hello,"  she says to the receptionist.   "Is it possible to see her Lordship today?"

[User]
 Spoiler
Give me a perception check for the servants entrance.

The receptionist speaks up "Hmmm lots of people here for the Lord. If you're here for the maid position; I can tell you it has been taken. Who may I say is calling and what business do you have?

[User]
 Ariya
 "I'm Ariya, and I'm here on the behalf of the Keepers" , she says leaning over to talk to the receptionist.

 Spoiler

 (1d20+5)[ 16 ]  perception for servant's entrance
 (1d20+5)[ 20 ]  perception to see if she can take a look at the receptionists schedule of appointments.

[User]
 Ok please wait I will let her know she has a guest. Please take a seat.

 Spoiler
You look at her book. The lord has a busy morning seeing many visitors. The last note was Oriana/maid.

You notice as you watch the lobby that servants seem to disappear around the right waterfall.

[User]
 Ariya

Ariya she smiles and then takes a seat.  While she waits she watches those that come through.

 Spoiler

perception
 (1d20+6)[ 24 ]

[User] No one really of much interest comes in a few higher class civilians, a guard, and a servant. The Lady calls over after a half a hour "She will see you now. Please talk the lift to the 32nd level."


[User]
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[User]
 The Lonely Island
  Moments later, the lot of travelers find themselves coughing up sea water amongst piles of debris on a rocky and sandy shore. The area is a small bank bordered by the sea and some cliffs. A small cave can be seen going into one of the cliffs.

All around are parts of the ship's splintered deck, tables, chairs, and goods that were stored in the cargo hold.

The survivors are not alone, but have just intruded on the nest of two, very large and very ornery flightless birds. One of the two of them is especially large, and especially ornery.

 Spoiler: Layout
(For simplicity, you're arranged in three clusters. You can grab anything that you can see from the pile you are next to as a move action. Each pile is about 25ft from the next, like three points of a triangle. If you need to charge you can find a clear path through the debris. If you want to take cover behind something to prevent being charged yourself, you can do so as part of your move.

Items that are listed below are available to you immediately. Some of your original items are in the piles along with other random stuff, other things are just missing. You can of course, search through the piles at your leisure.)

Baziz and Vercilak:
The dwarf and kobold have both found themselves prone amongst a pile of wooden crates that are nailed shut, one of which has caught fire from a stray oil lamp. There are also two barrels in the pile, which are labeled. The labels read: "Caution: Gunpowder." Baz and Vercilak are the only ones close enough to spot this.

 Spoiler:  Knowledge Engineering DC 15
Cinematic explosion (20ft radius) pending in [roll1d4+3] rounds if that fire is not put out.

 Spoiler: Baziz
 Status:  prone , smoke inhalation (See bottom of post)
Items:
+1 Falchion
Breaker’s Kit
(Alchemist’s Glue, Alchemist’s Fire, Crowbar, drill, fuse grenade, glass cutter, jest caster, phosphorescent gell, 4pts oil, portable ram, rusing powder, 5 tindertwigs, wire)
Grooming Kit
(Comb, scissors, nail file, sponge, hairbrush, compact, soap, chewing stick, tooth powder)
Collapsible Bathtub
Masterwork Blacksmith’s (Siege Engine construction) Tools

A History of Fine Dwarves through the Ages (Book)
The Powers that Are Not (Book)

 Spoiler: Vercilak
 Status:  prone , strained muscle (see below)
Items:
Cloak of Resistance +1
Wand of Reduce Person
Wand of Cure Light Wounds
Light Crossbow
40 Bolts
Bag of Marbles

 Spoiler: Stuff:
 2 barrels labeled gunpowder
several sealed crates, one of which is one fire from an oil lamp
More debris: (May search to learn more, or  use move action to grab an improvised weapon)

 Abdon and Samuel:
Abdon (or whatever name he is known by on this ship) and Samuel find themselves at the shoreline amongst a pile that, among other things, includes some cages of livestock. Poor Abdon is caught facedown underneath some debris and held below the water. Lucky Samuel is wading to shore, clutching a scroll case he grabbed onto to keep afloat.
A bewildered goat accompanies them.

 Spoiler: Abdon
 Status: Underwater with 3 rounds until drowning,  Entangled (Tethered)
Items:
Leather Armor
Dagger (Wrist)
Flint + Steel
Needle
Money Belt
Twine, 50ft
Hollow Boot Heel, Lead-lined
Earplugs
Sheath, Wrist
Ring of Protection +1
Shirt of Resistance +1
Inside Pocket (Shirt)

 Spoiler: Samuel
 Status: Headwound! (See bottom of post)
Items:
*Buoyant scroll case with some unidentified scrolls*
Handy Haversack
Air Crystals (4)
Feather Token, tree

 Spoiler: Stuff
1 large empty, open cage
1 huge empty open cage,
1 large cage with 10 ducks
1 goat
1 whip
More debirs (May search to learn more, or  use move action to grab an improvised weapon)

Arryn and Catherine:
Arryn and Catherine have landed themselves right on top of the birds' nest, along with a  variety of fine goods, including some heirloom weapons from the cargo hold. Arryn is tangled up in her dress that is snagged  on splinters of the ship's deck and branches in the nest. Catherine is lying in the sand at the feet of the 'smaller' of the two birds. The larger bird is standing halfway between here and the pile where Baz and Vercilak are. Both birds are eyeing Arryn menacingly, as they let out a bloodcurdling screech.

 Spoiler: Arryn
 Status:  Entangled, (Tethered)
Items:
Some number of gold pieces and gems
breakaway outfit

 Spoiler: Catherine
 Status:  prone , Strained muscle (see bottom of post)
Items:
Masterwork Gauntlet
Tooth of Savnok
Shaving Kit
Grooming Kit
Gear Maintenance Kit
Sleeves of Many Garments
Explorer's Outfit
Sap x 5
Smokestick x 2
Ioun Torch
Tindertwig x 7
Pathfinder's Kit

 Spoiler: Stuff

Heirloom Weapons rack: NonMWK Crystalline Dwarven Waraxe, MWK Bone Ransuer, MWK Feycraft Scimitar, MWK Cold Iron Rapier
 Armored Coat
Several bolts of fine cloths
Barrel labeled Maple Syrup
Barrel labeled Coffee
More debris(May search to learn more, or  use move action to grab an improvised weapon)

Everyone that beat a perception DC 10(All except Baz and Catherine):

 Spoiler
 You spot a body trapped underneath the pile of burning crates where Baziz and Vercilak are.

 Status?

Strained muscle:  Any round in which you move more than half your move speed you must make a DC 13 fortitude save or be staggered for the following round.
 A full night's rest or anything that removes the staggered condition or heals ability damage/drain completely cures the strained muscle.

Smoke inhalation:  Any round in which you use a full complement of actions (move+ standard, or a full round action) you must make a DC 13 fortitude save or be nauseated for one round. A full night's rest or anything that removes the sickened or nauseated condition completely cures the smoke inhalation.

 Headwound!   Bleeding  at a rate of 1/hp per round until bleeding is cured. 2 wisdom damage (One time effect, separate from bleed, cured by normal methods of recovering ability damage.)

 Initiative is:
Block 1: Abdon, Sam & Catherine,
Block 2: Big Bird
Block 3: The goat, Vercilak & Arryn
Block 4: Bigger Bird
Block 5: Baz
__________________________________________________  ___________

BLOCK 1 is up.

[User]
 Catherine

A brief pounding in Catherine's head is followed by her eyes flicking wide open. She glances around, gathering as much information she can from what surrounds her before regaining herself and focused on the one task most at hand; defending herself and whoever else might be around from the furious looking birds.

With a grunt, she realizes that she is unarmored and vulnerable, but doesn't let it deter her for long. She scrambles to her feet in one fluid motion, a hand that pushed her from the ground drawing one of the many saps attached to her built. She meets the gaze of the bird before her, flicking her eyes to the one further across the battlefield, letting each creature know that  she is here .

Then, Catherine brandishes her sap and slams it in the direction of the bird whose talons she awoke at.

 Spoiler
Move Action to stand up, tanking the AoO and drawing a Sap in the same action thanks to BAB+1.

Swift action to enter Iron Guard's Glare. All enemies take -4 to attack any of Catherine's allies. Read: The survivors.

Standard action to attack with Vanguard's Strike, using the Sap.

Attack:  (1d20+7)[ 12 ]
Damage (Nonlethal):  (1d6+3)[ 5 ]
 If the attack hits:

All of Catherine's allies get +4 to all attacks against the bird.

Catherine makes a free action Demoralize attempt that affects all enemies within ten feet. Both her aura and her trait allow her to Demoralize animals.

Intimidate:  (1d20+14)[ 31 ]

If successful, the bird is Shaken for a number of rounds equal to the damage roll.

[User]
 Adbon tries to swim to the surface, drawing his wrist knife and cutting at anything he can't slip away from.

 Spoiler: Rolls
Escape Artist:  (1D20+4)[ 13 ]
Swim:  (1D20-2)[ 16 ]
Rolling to cut some rope if necessary:
Attack:  (1D20)[ 14 ]
Damage:  (1D4-2)[ 1 ]
Obviously, anything thicker than rope, isn't worth trying to cut.

[User]
 Rising, coughing, with smoke in her lungs; Baziz stands, and glances around; quickly spotting the smoking crate, pondering the situation for just a moment...

 Spoiler: Knowledge: Engeneering

 (1d20+11)[ 18 ]

[User]
 Abdon flounders below the water for a moment, trying to wriggle free.

Catherine's assault on the 'smaller' of the two massive avians misses, but it succeeds in drawing attention away from Arryn.

 Spoiler: AOO Bird  vs Catherine

Bite (aoo) (1d20+5)[ 13 ]
Damage if a hit:  (1d8+6)[ 8 ]

The bird takes a step back trying to lure Catherine away from the nest. It pecks at her again.

 Spoiler
 Sam can hold his place in init for next round, but I'll go ahead and have the bird act ahead of him so as not to keep you waiting.

Attack (bite)  (1d20+5)[ 24 ]
Damage if a hit:  (1d8+6)[ 11 ]

(Bird has reach, it threatens Catherine from its new position, but she doesn't threaten it at the moment.)

 Spoiler: TURN ORDER
 Sam, Vercilak or Arryn can act now.

I cut in front of Sam's turn just so we wouldn't have to wait. If Arryn doesn't get a chance to post, I'll npc her for this round.

[User]
 As the bird's beak snaps powerfully through the air to strike at Catherine's unprotected torso, her eyes briefly flash silver and her hand smacks at the beak just before it would impale her a second time. The impact saves her flesh from damage and unleashes a flash of prismatic light from where her hand connected.

 Spoiler
8 damage from AoO goes into the Delayed Damage Pool.

Immediate Action to manifest Sidestep and negate the attack.

[User]
 Vercilak rises to his feet, at first more concerned with deciding which rare plant would most overawe his interlocutors than with his immediate surroundings. Indeed, it is a moment before he is acutely aware of the fact that his fellow card-players did not wash ashore with him, and a few seconds more before he realizes he is near a burning box and some furious, flightless birds.

 "Fools! Knaves!"  Vercilak bellows in Draconic, unconcerned that birds to whom he has addressed these insults almost certainly do not understand them.  "You flaunt your wings, fowl, yet can you fly?"  he taunts, seemingly to draw morale from the sound of his own voice; he  must  know the birds cannot understand him, and are already angry, besides.

After a quickly cracking his wrists and neck, even stranger syllables spew forth from his toothy maw, and he makes intricate gestures with the claws at the end of his wildly waving arms. As soon as the last words leave his lips, a hole appears, abruptly and unceremoniously, beneath the larger of the two birds.

 Spoiler
Vercilak stands up and casts  Create Pit , centered around the larger bird. The hole is a ten-by-ten square, twenty feet deep. If the bird can fit inside of it, it must make a reflex save (DC 16) to avoid falling in. If it falls, it takes falling damage as normal. Climbing out requires a DC 25 climb check.

[User]
 Spoiler: Reflex Save
 (1d20+7)[ 8 ]

The larger bird falls into the pit, letting out a panicked squawk. It stands, bloodied and bruised some, but ready to defend itself against anything that joins it in the pit.

The goat over near Sam and Abdon, hops up to high ground on a piece of debris, and bemoans the current situation with some bleeting.

 Spoiler: TURN ORDER
Sam, Arryn, Baz, can act now. (The birds turn is largely irrelevant.)

[User]
 Samuel rushes over to Abdon, doing his best to free the young man from the wreckage.

 Spoiler

Aid Another, Escape Artist check:  (1d20+11)[ 16 ]

[User]
 Arryn sputters and coughs, waking up with sand in her mouth and seawater in her lungs was not the most pleasant of things.

Through bleary eyes she surveys her surroundings, making out a few other survivors and, very quickly, a pair of large and quite unfriendly birds.  Instinctively she tries to stand up and run away, but her dress is caught on some of the wreckage from the ship.  Fighting panic she frantically tugs at it, attempting to get free.

 Spoiler
Reflex Save -  (1d20+7)[ 12 ]

[User]
 Baz moves behind the burning crate, shouting,

These bar'ls are ful 'uh gunpowder and 're gunna blow in a fehw seconds if'un we dun't take care 'o it.

then shoves it with all her might.

 Spoiler: Raging strength check to push the burning crate

 (1d20+5)[ 11 ]

[User]
 The burning crate teeters on the edge of the pit, then tumbles in. The sound of wood splintering and screech is heard- the captive animal down there is still alive and not happy.

 Spoiler: everyone's status

 Abdon - Entangled, two rounds to drowning. +2 on his next check to escape.
 Sam - standing, headwound (bleed for -1 hp)
 Catherine - standing, armed with sap, not currently threatening
 Arryn - Still entanged (Your roll should have been escape artist, not reflex, making it a 13. (DC 15)
 Vercilak - standing, strained muscle
 Baz - standing, smoke inhalation (moving 5ft closer to the pit will require a reflex save to avoid falling in.)

The pit blocks any charges between the not as big bird and Vercilak/Baz.

[User]
 Panicking even more than before, Arryn makes a second attempt to untangle her dress from the wreckage, trying to keep as much distance between herself and the birds as possible.

 Spoiler
Escape Artist -  (1d20+8)[ 26 ]

[User]
 Abdon flails, panicking.

 Spoiler: Rolls
Escape Artist:  (1D20+4)[ 23 ]


[User]
 Spoiler: OOC
Oh, I just realized I forgot to add in Kurwane's equipment. I'll do that right after I've finished this post.

Kurwane looks around himself in wonder. So much life, so much energy. It positively boggled the mind. Of course, life and positive energy wasn't going to get him anyplace, so he had better find some places full of misery and death. He writes a mental checklist of places to examine:

1. The local cemeteries, graveyards, and mausoleums
2. Asylums
3. The slums.

Preferably in that order. But where to find them?

 Spoiler: OOC
Does Kurwane know of any sort of tourist beaureau or map or something of the city?


[User]
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[User]
 This is your situation:
You're hanging twenty feet above the floor, level with the other lights. They loll across the room in midair, dim and blinding, through the mad gaudiness and controlled laughter and clink of chat. The costumes. Your value as a novelty ended a long time ago to these people—and it wasn't much, even if you touched their minds with Sylvan.

In the past you've played with whispering into other people's minds. Sometimes randomly, sometimes based on who looked most likely able to respond (or realize it was you). Once or twice you've even started a conversation this way. The first time you even made a friend.

He's looking at you now, from the other side of the room. You have practiced this gaze; you've been to a lot of the elite's parties together since you arrived in Overlook. With his head he gestures the balcony doorway.

When you waft outside back where there is gravity, he (Rieth) is leaning out into the night where hundreds of windows are ablaze. Everything true or discrete about the buildings is eliminated. Flakes of revel wash up to you. Rieth turns, stroking his face, saying, “So I've learned some interesting things. I'm glad we decided to come tonight, after all.” You chat for a bit. “...they're leaving tomorrow, you know [the soldiers]. That's what the beacon over the cathedral is lit for.

I'm also leaving. Not with them. ...To the elves, first of all. [Pause.] Some important things are going on there. I don't know if you were listening, earlier, but I met an elf who was here looking for someone. Which surprised me because I didn't think there was an elf in Overlook. Apparently he's visiting, but naturally that only made it harder to get a word alone...
We did talk, though, finally. A great deal. And he's invited me to come back with him, to the forest. You are right that we've had enough of this, the invitations, the new nobility. The yelling. So my question is whether you're going to come as well.”
Once more that cool level look he has developed or repurposed as a way of addressing the faceless.

“I'm guessing there won't be many books. I don't know how much that means to you. Elves are better than books I think. Too many libraries here and too many  amanuenses . Doesn't it appall you how many mages stay in the cities like scribes?...”

Rieth sets the highly fashionable headpiece under his arm behind his crests and unties his tail. He leaps onto the stone railing and poises against the night, perfectly balanced. He looks absurd. Or maybe you have heterodox criteria.

This house is an ancient building but the owner and most guests are strapping-rich humans, dwarf-heterodox wealth newly piercing the city. The false gravity has ended or will shortly; the griffons are being brought out. It is late at night. You have a roof if you want it with Rieth, whose temporary apartment is on the western slope (middle-city). In day you have access to the Grand College's library, including a page-turning servant.

 Spoiler
Your companion is a warlock who you know has a fey patron. He's told you about how his deal happened but that takes a while to tell. Notably, though, the Feywild (the bright reflection of the world from which fey and eladrin originate) has been cut off from the world for almost a lifetime. No contact, magic fails.

[User]
 The glow flickers and crackles and whistles like wind in trees.

  better   clutter noise     It certainly sounds more interesting than this.  ---- same same same
  definitely    luxury - parties

 Spoiler
 read left to right. Incidentally, I hadn't thought of Sylvan as nonverbal - more that a ball of light and  lightning and fluff has incompatible vocal hardware humanoid languages.  The sort of fantasy language you have in a book where animals can communicate across species - everything makes its own sounds and don't fuss about how they understand each other. Does that work?

[User]
 “That makes me glad.
I’m going to make my exit then. It sounds like the adventurers have all been turned loose down there. [Your stay here has overlapped with a flood of them.]  I’m going to the guild, who knows when we’ll meet adventurers again. And they may be terrible or young but many are in fact highly smart.

Personally I’m hoping to find Edgar Sommerfield, you know that noble’s son, the one who’s supped to have—you know, with the Shadowfell. Good to know any version of the truth and I know he’s been helping out here.

We’re meeting Chassarel, that’s his name, as soon as he finishes whatever it is.” He grimaces. “Elves don’t like to rest. I think we need a horse. Said he’d come calling at the apartment no later than seventh bell.”

Rieth dismounts and winds his way back among the crowd, out through the waning lights.  If you also want to leave, you can hover through the panning shoulders of the guests in the main room, where a griffon with painted feathers is being led to the platform. You see a woman with long red gloves reach forward to stroke its neck. And further out you see that the half-lit wingrooms have been settled into by small groups playing some other axis of prestige or business. That the walls are stone these new inhabitants have not disguised. Above the middle of the courtyard a stuffed roc hangs in midair, suffused with  light , and bathed in its shadow the whole courtyard is a like a star. There was music in this glare; now three groups in blue robes or in makeup* hover around. You place these intermediate in seriousness between the spectators and the settled-down.

From one circle the tall figure of Lord Ondrian stands out, and as you pass by you hear Lord Eng saying: “Is it immoral to devise the entire setup just so that you can murder indiscriminately?”

 Spoiler
The party is pretty wide open but it is that time of night when to you everything humanoid seems smaller and smaller.
Perhaps.

*most dwarves are wearing green, to honor the war

[User]
 The wisp follows at speed, but as it passes the lords, it lets out a few faint snaps.

 Spoiler: Sylvan

inherently
 _________ e
 _____ probably
 _________ h


[User]
 The invitation had gone out a few days before.  The manor had been spruced up once again, a feast put out.  This wasn't a social gathering, there weren't hundreds of guests to fill the halls of the Dornish mansion.  Tonight there were only a few guests -- the Saltcliffes, and whosoever of their houseguard they wished to bring.

The business on the table was simple: an economic treaty, similar in kind to what she had struck with Lord Ridkard Ray for food.  But this one would be longer and larger in scope, and perhaps even include trade going both directions (beyond the simple exchange of gold for goods, as was the norm for Dorne).  She was excited as well to finally meet with Anarys Saltcliffe in private.

Decanting a carafe of Dornish red, reading over news from her homeland, Princess Nadia awaited the arrival of the Saltcliffe delegation.

[User]
 At the appointed time, Lady Anarys and two Ironborn guards arrive at the manor house. Anarys instructs the guards to wait outside, and then goes in alone. She smiles when she sees Lady Nadia, a somewhat weary look on her face.  "Princess Nadia, thank you so much for your gracious invitation. I regret that my Lord husband will not be able to join us this evening as he has other business to attend to. I hope you don't mind, but he sent some guardsmen along with me. He seems to believe that there are thieves and assassins around every corner in King's Landing."  Anarys takes her seat, and breathes a sigh of relief,  "To be honest, I think that you and I can get more accomplished this evening without him. Polite conversation is not among his positive qualities."

 Spoiler: OOC
Let me know if Nadia can make a DC 31 spot check.

[User]
 Spoiler: OoC
If she could, she didn't.  Natural ones are great. 😩

For the record, it's Princess Nadia.  The Martells are allowed to style themselves as Prince or Princess, because they joined the Seven Kingdoms of their own volition instead of being conquered.  Of course, Anarys might be trying to insult her, so that's entirely possible too.  I just didn't want an OOC mistake to be causing an IC misunderstanding. 😳

" Of course, Lady Anarys, I'm happy you were able to make it.  I have seventy of my own men currently in the manor or in the streets around, so you need not fear.  But if you would like your men to come in, I would be happy to feed them as well.  As for your husband, I regret not being able to host Lord Saltcliffe, but I do wish him the very best.  He's correct, though -- thieves, assassins, they seem to make up almost half the Seven Kingdoms.  But you made it here safely, and for that I am grateful to the Seven ."

She moved through the manor, a mixture of Dornish and Essosi architectural norms.  The dining hall had a great fireplace at one end, with only a small fire currently burning.  " I understand the Iron Islanders may be more acclimated to cold weather, so I instructed my steward to keep the fire low tonight.  If you get cold, however, say the word and I will happily bring the fire to a roar.  Have you eaten dinner yet, Lady Saltcliffe?  We have a very special selection of foods tonight.  A shipment of fruits from the Reach made their way to my house, and with the fruits we brought from Dorne... the chef assures me the parfait is unparalleled.  And fear not -- I will happily take the first bite, to redress any fears your husband may have sent you with about poison.  Do you drink wine, my lady? "

[User]
 Spoiler: OOC
Oops, I didn't realize that. Anarys is definitely not trying to insult her, so I've edited my post above.

Anarys follows Nadia through the manor, taking in the beautiful architecture.  "Thank you for the security and hospitality. Those fruits sound positively delightful, and a glass of lovely Dornish wine is a delicacy I'm afraid I've sorely missed."  She laughs lightly,  "I'm sure my husband would caution me not to eat or drink anything you have to offer, but I do not think he realizes that it is worth risking one's life for a taste of Dorne. Don't worry too much about the fire, you and I apparently have the blood of dragons in our veins. I'm sure it will keep us warm."

[User]
 Nadia laughed and nodded.  " Of course, of course.  Please, have a seat! "  Nadia herself sat down at the small table, one reserved for special meetings.  The wood was rare, weirwood, and the carvings were absolutely intricate.  An heirloom, no doubt, and small enough for only four occupants.  Nadia reserved its use for meetings of great importance.  The first dish was a salad, topped with pickled fish and braised boar cutlets.  True to her word, the Princess of Dorne took the first bite.

The steward poured wine and water for both women before retreating out of the room.  The doors were closed, and the curtains were closed.  They were alone, with only an audience of a fire and a thousand candles in the candelabras and chandeliers that dominated the ceiling.

After a sip of wine, Nadia leaned in conspiratorially.  " I must ask, have you ever tried it?  Testing the theory about the blood of dragons?  Seeing if the flame will burn your skin? "

[User]
 Anarys pointedly waits until Nadia takes the first bite, and then does the same. Her pleasure in the taste of the food is plainly evident, and she slowly savors the meal. She mostly enjoys the meal in silence, but does take the time to make the occasional remark of,  "This is truly magnificent."

At Nadia's mention of testing her blood, Anarys shakes her head,  "No, I haven't tested it. To be honest, I had always assumed it was an exaggeration which was popularized to further cement the idea that the Targaryens were the rightful rulers of Westeros."

 Spoiler: OOC
Sorry for the delay.

[User]
 " I see... it does seem like such a ghastly ritual, doesn't it?  I really can't imagine who the first Targaryen was who experienced such a situation, that he or she would spread the word around.  But, as you say, it may have simply been a rumor, to throw off the populace.   Steward!  "  The steward opened the doors and hustled down the long, mostly-empty room.  He stopped before the rare table.  " The next course, if you please ."  He nodded and turned on his heel, marching off to collect the next round of food.

" I fear, though, that the Targaryens were the rightful rulers of those six kingdoms because they had the strength of arm -- and, if the tales are true, of  wing  -- to secure the lands and the loyalty of those living on them.  What would a little fire in the veins do to improve such a claim? "


[User]
 Leaving 2 of the 5 red bereted guards by the cutter the other 3 fall in around the Inquisitor as they follow the welcoming committee to the greeting chamber and Lord Hawke himself.

The Inquisitor and the Lord Captain both accept the offered drinks and offer a toast  "To the Golden throne, may it continue for another 40 millennia" . The Sister and the few guards all remaining tight lipped and alert for danger. Nodding to the welcome Prince Casamir nods his thanks  "Many thanks Lord Hawke. We would indeed like to dine and speak with you. As we are I'm sure you are busy. We will not take up too much of your time."

Prince Casmir continues whilst Holt sips the wine looking around the room trying to get a sense of the Rogue Trader.  Traders such as us should always speak. Exchange ideas, rumours and the like..."

[User]
 Originally Posted by DrK
 Leaving 2 of the 5 red bereted guards by the cutter the other 3 fall in around the Inquisitor as they follow the welcoming committee to the greeting chamber and Lord Hawke himself.

The Inquisitor and the Lord Captain both accept the offered drinks and offer a toast  "To the Golden throne, may it continue for another 40 millennia" . The Sister and the few guards all remaining tight lipped and alert for danger. Nodding to the welcome Prince Casamir nods his thanks  "Many thanks Lord Hawke. We would indeed like to dine and speak with you. As we are I'm sure you are busy. We will not take up too much of your time."

Prince Casmir continues whilst Holt sips the wine looking around the room trying to get a sense of the Rogue Trader.  Traders such as us should always speak. Exchange ideas, rumours and the like..."

Mattias Hawke nods and accepts the toast and smiles.   "Our sort so seldom get the chance to discuss our business endeavors.  Of course, some of what we do is, shall we say proprietary.  Currently, I am at a bit of a loose end, with only my ordinary business to sustain the fortunes of my dynasty.  Sadly, running food rations makes for dull conversation.  Although, if you would indulge me, there is one situation I would like to check out prior to leaving the Damaris system." "

[User]
 The Inquisitor swirls the drink around the glass.  Feeding the hungry is a noble effort. One to get the thanks of many.

Beside him the Prince smiles a little more.  The Ordos could always use assistance. Particular with your militant cargo. Lord Holt seeks to recover lost relics of the faith.

At mention of something in the system the Inquisitor nods, guessing as to Lord Hawke's business.  We are leaving shortly as well Captain. Even now my vessel makes ready before we move to the ice rings as warp transit. We heard a message from a vessel there. Did your choir receive the same message?

[User]
 Originally Posted by DrK
 The Inquisitor swirls the drink around the glass.  Feeding the hungry is a noble effort. One to get the thanks of many.

Beside him the Prince smiles a little more.  The Ordos could always use assistance. Particular with your militant cargo. Lord Holt seeks to recover lost relics of the faith.

At mention of something in the system the Inquisitor nods, guessing as to Lord Hawke's business.  We are leaving shortly as well Captain. Even now my vessel makes ready before we move to the ice rings as warp transit. We heard a message from a vessel there. Did your choir receive the same message?

"Yes, your Eminence.  It was my intention to respond to that hail prior to leaving the system.  As for assisting the Ordos, I would be honored if the Steel Hawke and its complement could be of assistance.  However, I would suggest that both of our vessels rendezvous with the ice-miner.  Many hands make light work. "

[User]
 Originally Posted by Wyndeward

"Yes, your Eminence.  It was my intention to respond to that hail prior to leaving the system.  As for assisting the Ordos, I would be honored if the Steel Hawke and its complement could be of assistance.  However, I would suggest that both of our vessels rendezvous with the ice-miner.  Many hands make light work. "

The Inquisitor nods.  An excellent suggestion. My thanks for your hospitality and Emperors blessing upon you . After making small ta ll for further few minutes he makes ready to take his leave and return to his frigate.

About the frigate he heads to the bridge, a vox call to Hawk's vessel.  I am ready lord Hawke, we will follow your intercept course.

[User]
 Originally Posted by DrK
 The Inquisitor nods.  An excellent suggestion. My thanks for your hospitality and Emperors blessing upon you . After making small ta ll for further few minutes he makes ready to take his leave and return to his frigate.

About the frigate he heads to the bridge, a vox call to Hawk's vessel.  I am ready lord Hawke, we will follow your intercept course.

 Excellent.  I look forward to working with you.


[User]
 It was an odd little item.  At first it might appear a simple oval encrusted chair made of good oak with splashes of gold, but it really was much more then that.  As it happened the "throne" was a puzzle box of sorts.  One she had worked on for years after her father had bought it.  She had thought an example should be made of the craftsmen.  Making light of such a serious topic, a thing that would define if his goods sold, if he himself were hung, or his his whole family would be disemboweled by bandits.  Her father however, had laughed openly at the notion, purchasing it immediately for more then the man had asked.  He had recently gifted it to her as an inside joke about the politics of king's landing.

Silently she examined the chair before summoning her honor guard.  It was about time to meet this king to be, to see what sort of reign they may be facing.

Untiringly she climbed the stair to the tower of the hand, two guards ahead of her and six behind.  Pausing a moment before the door she allowed for the guards to properly announce her.


[User]
 OOC:

 Spoiler
Payers please wait until I've had a chance to okay your character sheet before posting here.

  We were hired to defend Stannisburg after the King's Men switched sides and joined the Mer God's seige of the city. Foreigners, orcs, and frakking ogres fell as Death's Shadow Corps marched to the rescue. And we made almost made it to the walls.

We were defending civilization itself, we were told. Whitey, our commander, told us that. He's dragonborn, but it was the first time we'd seen him so worked up about honor and justice and the like. It didn't last long.

From the top of the hill, the ruin is a maze of broken walls, overgrown. The locals say there is a lot more of it underground. And they say there are ghosts.

"Spy it out," Whitey tells your little team. "We need somewhere to dig in. We can't keep running. If the Baron won't deal with us, this winter is going to eat us alive."


[User]
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[User]
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[User]
 You wake, cold, the morning dew dripping off you in a field in southern Greece. As luck would have it, you have gone unseen again as you slept fitfully, at some primal level fearing discovery.

You are headed to the coast, with only your waterskin, your winter blanket and your hunting charm in your pack. You must pass through the last strongholds of the Vladian vampire, and make your way to the burning lands of Africa.

[User]
 Nagok shakes the cobwebs from his mind, peering around the small hollow he slept in last night. Sighing, he stood and stretched, popping his bones and tendons, luxuriating in the small cracks. Continuing until his entire body was loosened, he gathered up his blanket, tying it around his neck with a small metal brooch. Green with rusty patina, it was shaped by a crude hand, many teeth within a large mouth; it was worn smooth in spots, either from handling or from use, impossible to tell.

Nagok grunted and picked up his waterskin, taking a small mouthful before setting off. Moving quietly, he set off on the journey. He would need to hunt before long.

 Spoiler: Roll

Moving at half Overland speed(1.5 mph) until I find food.
Check for hunting:  (1d20+5)[ 18 ]
Check to find my way:  (1d20+5)[ 13 ]

[User]
 For three hours you move at a comfortable lope, the tall grains waving in the light wind around you. The sky is clear, and the air is warm, much warmer then your mountainous home in what used to Southern Hungary. There was an orchard, and you picked several apples, almost ripe, but still edible, from the tree.

It is at noon however, when the heat is at it's greatest, that you find what will serve as your greatest serving of protein for the foreseeable future. A young pig, seemingly broken out of a pen from a near by farm.

[User]
 Nagok doesn't hesitate, leaping towards the pig and bringing both his hands to bears, their nails deceptively sharp.

 Spoiler: OOC

Attack rolls:
 (1d20+5)[ 9 ]
 (1d20+5)[ 22 ]

Damage Rolls:
 (1d4+4)[ 5 ]
 (1d4+4)[ 8 ]


[User]
 The morning was a dreary one, but the day was bright and sunny, summer was still here and the white bird would be banished from the minds of those who seek the misfortune of men.

Men and woman were about their work, including the messenger who bought you news this day:

The king has requested your presence.

It was simple and bland, perhaps written in by the hand of the actual Hand? Who knew, it bore the 3 headed dragon of the Targaryen royal seal, and with that, your acquiescence.

King Maekar I was a good ruler, having come into the after his brother Aerys I died in his bed, childless.

The summer has weakened and the great drought was over, King Maekar had called Edwyle Stark as his Hand and Warden of the North. The current year is 225, the King is 51 and has 3 sons and 2 daughters to his sister Aelinor (34) Targaryen, their sons are Daeron (35), Aerion(33), Aemon (27), Rhae(23), and Daella(19).
__________________

[User] Waiting for her to join him Theron nodded to her, "Lady Mountry. It is good to see you again. I hope you are well?" He said as they walked alone among the halls of the keep. "Tell me, what do you think of this pact with the north? I should not think it will hamper our plans."

[User]
 It's good to see you too. I'm fine and well.

Then she did a little look around in order to see whether they're watched.

 I don't think it will, unless the Targeryens would like to intervene in order to stop us. And actually be effective about it...

[User] "Quite, I wasn't worried before but with the North backing them we will have to keep up appearances..." Glancing over to her he asked. "We will need justification for our invasion. I would suggest a false assassination attempt on the prince's soon to be wife. If it looks like the Reynes were behind it we can swoop in before the king or the north take retaliation."


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[User]
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[User]
 It was just a normal day in Lamplight.

You see, an important-but-eccentric noble named Matthias has lost an important family heirloom. A locket, to be exact.

So he hired a party of adventurers to find and retrieve the locket for him, in exchange for sponsorship(and his eternal gratitude, but who cares about that?). Simple enough. However, there was a minor complication.

The locket was in hands of the greatest criminal syndicate in Lamplight; the Fell Syndicate. Unfortunately, our adventurers has no idea that the locket was in the hands of the Fell until it was too late.

Our heroes are now locked in a combat situation with the Fell that will test their worth and ability.

So, just as I said, it was just a normal day in Lamplight.

 Spoiler
OOC[]
You are now fighting against six level 4 Grunts, two level 5 Strikers and a Section Leader.

 Spoiler
Section Leader[]
EL 5 Ranger Professional Soldier/Daggers and Bolts(A Reign of Arrows)/Battle is Tempering/Demo Man(Rogue)

Human

KOM:DEX  KDM:INT

Str 10
Dex 18 +2 Racial +2 (Bonus)
Con 12
Int 14 +2 (Bonus)
Wis 10
Cha 8

Longbow:Medium, Brutal 2, Distant 1.

Attack (using Longbow): +5 (Attack) +4 (Ability) +1 Race (1d6+10)

HP: 40 (8*5)
Movement Speed: 40 ft
Vision Mode: Normal

trained skills:
Acrobatics +10
Athletics +5
Perception +5
Intimidate +4

feats:
R: A Song of Arrows
1: Runic Gunkinght
3: Truly Bad People

AC: 17
Fort: +6 | Ref: +9 | Will: +2
DR: 2

[User]
 Sir Wellington holds onto his top hat as he takes a step into nothingness, returning to existence next to the Section Leader.   "Have at thee, rapscallion!"   He slashes at the footpad with his Grim Heritor.

 Spoiler

Using Shadow Blink adjacent to Section Leader.
 (1d20+3)[ 15 ]  Initiative
 (1d20+11)[ 26 ]  Attack
 (1d6+6)[ 10 ]  Damage (fire)

[User]
 "I begin to regret that Matthias did not kiss us before $%^#ing us so thoroughly! HA!"  Corbin sounds out as he unsheathes his Grim Heretor.  He charges their front line (presumably more than 10 feet away), and lays into the first available enemy grunt.

 "Take THAT, barbarian! Sycophant! Troglodyte! Vegetarian!"

 Spoiler: Rolls
Attack:  (1d20+11)[ 22 ]
Damage:  (1d6+13)[ 17 ]

[User]
 "Tch,"  Jiao sneers at the assembled thugs, clearly unimpressed.

 "I can't believe so few of you were sent to welcome a dragon princess!"

Jiao Long takes two steps and springs into the air, twirling towards the nearest enemy. Flowing blue ki extends from her limbs like claws as she lashes out at her target.

 Spoiler
Move Action: Move to nearest target + Bluff to make him flat-footed  (1d20+11)[ 30 ]

Standard action: Attack with Dragon Claws!  Hit:  (1d20+13)[ 23 ]  Damage:  (1d6+12)[ 15 ]  +  (2d6)[ 9 ]  if Bluff succeeded.  Also, if the attack hit Hungry Ocean deals HP reduction equal to the damage before the damage.

[User]
 "Spirit of fire, come unto me."  Eric's body is wreathed in flame, the intense light filling the area. He points to the enemies' apparent leader.  "Burn."
 Spoiler
init  (1d20+6)[ 25 ]

standard elemental burst  (5d6+11)[ 26 ]  ref 20 half
flame's kiss as move 11 fire damage + burning

partial move for perception to reduce saves by 2,  (1d20+11)[ 28 ]

free to create radiance spread out to close, swift to dazzle for 5 rounds, dc 18 fort reduces to dazzle 1 rnd, enemies are [revealed]

[User]
 You'll taint my city no longer, scoundrels!

Says Lesym as he charges head first into the fray, to whoever is the closest enemy.

 Spoiler

Init:  (1d20+9)[ 14 ]
Swift: begin War Dance. +2atk, +2dmg, +2Acro
move: Knowledge (any), DC10+Lv vs I think everyone:  (1d20+9)[ 13 ]  if success, all alies get +3 to attack
Partial move: Acrobatics to dodge AoO and get target flatfooted:  (1d20+17)[ 20 ]
Charge attack (PA for 2):  (1d20+16)[ 20 ] , damage:  (1d6+18)[ 23 ]
I made a mistake and have another +2dmg from Wardance. Not that it'll hit anything.

[User]
 IC:

The section guard, wrought by flames and struck down by the psychic robot, promptly fell in a bloody heap.

The archers, seeking revenge for their Section Guard's, eadied their bows, and fired upon Firehand.

The grunts were driven back for a bit, but decided to steel their resolve and counterattack the adventurers, showing remarkable coordination.

 Spoiler: OOC

Section Guard: RIP

Scout 1: 77 HP, Eric FIrehand
(1d20+11)[21]
(1d6+11)[17]
Scout 2: 77 HP
(1d20+11)[27]
(1d6+11)[14]
Grunt 1: 66 HP, Jiao Long
(1d20+9)[25]
(1d6+9)[12]
Grunt 2: 67 HP, Corbin
(1d20+9)[20]
(1d6+9)[13]

Grunt 3: 84 HP, Corbin
(1d20+9)[15]
(1d6+9)[15]

Grunt 4: 59 HP, Lesym
(1d20+9)[28]
(1d6+9)[10]

[User]
 Lesym circles around his initial target after the strikeback and prepares to go at him again:

 Surrender your weaknesses to me!

 Spoiler

HP: 82/90
Move: New knowledge check:  (1d20+9)[ 12 ]  if success, +3 deflection to allies' AC
Partial move Acrobatics for flatfooted:  (1d20+17)[ 27 ]
5ft step around my initial target
Standard: 2 attacks (PA for 2): 1st:  (1d20+14)[ 34 ]  dmg:  (1d6+20)[ 23 ]  | 2nd:  (1d20+14)[ 20 ]  dmg:  (1d6+20)[ 21 ]
Each attack gives a Mighty Smash stack, 3 stacks give a -1 to attack. All damage non-lethal if needed.

Will use Imm. Action to move to a new target, if 1st attack blows him up.

[User]
 "Bully!"   Finished with the Section Leader, the boisterous knight turns to the others.   "Who's next, boys?"

 Spoiler: OOC
Not sure who, but someone should be getting a flanking bonus now

[User]
 Jiao Long looks at her wound, more offended than injured.

 "You would  dare?! "

Snarling in an altogether inhuman way, the dragon princess swipes low in a feint, then thrusts her ki claws deep into her opponent's gut.

 Spoiler
Bluff to render the target flat-footed  (1d20+11)[ 17 ] , Attack  (1d20+13)[ 31 ] , Damage  (1d6+12)[ 15 ]  + Sneak Attack (if bluff succeeded)  (2d6)[ 9 ] . On a hit, Hungry Ocean deals HP reduction equal to the total damage dealt and heals Jiao for the same amount.

[User]
 Eric just frowns as the arrow deflects of his armor, then sends yet more flame into the enemy ranks.
 Spoiler
standard elemental burst  (5d6+11)[ 29 ]  ref 20 half targeting the nearest wounded enemy to finish them off
flame's kiss as move 11 fire damage + burning targeting someone who is within close range and likely to survive the round (to get the healing from having someone burning nearby)

partial move for perception to reduce saves by 2,  (1d20+11)[ 23 ]

free to create radiance spread out to close, swift to dazzle for 5 rounds, dc 18 fort reduces to dazzle 1 rnd, enemies are [revealed]

[User]
 "DAMNABLE BLEEDING PSYCHO-VETERANARIAN!"  Corbin screams, utterly beside himself.  He unleashes a furious blast at the most recent enemy to wound him, angling it to send his foe careening into another.  He follows this mental blow up with a physical one at his

 Spoiler: Corbin's Attacks

Move: Mental Thrust, DC 17 to avoid.

Attack:  (1d20+11)[ 30 ]
Damage:  (1d6+5)[ 10 ]


[User]
 You asked for it! The greatest knights all over the world in the ultimate jousting contest.
Paladins, fighters, knights, paladins or rangers it doesnt matter! As long as you ride something.

A poney, an unicorn, giant spiders or even a beautiful eagle, it doesnt matter. You could mount a dragon for all that I care! The champion will receive the title of Awesome Rider (until some other contestant comes and challenge him, of course).

Who will win?


[User]
 Exile Adventures

  One paladin, the winter wind, and the gate between the worlds.
Reserved for the first post.


[User]
 ( characters ,  info )

Scene: The Wizard's Rest Inn, Paxe Town.  As you enter the building you are struck by the smell (pity you can't strike it back) of dozens of unwashed adventurers, most of them gathered around the noticeboard.  The inn's regulars, the watchmen and the slime mold farmers, those pointedly stay on the other side of the room.

Moving to see what all the excitement is about, you see a poster proclaiming a reward for any adventurers willing  to help out with the effort to restore access to Minetown.  You recall hearing that a fell mood came over the dwarves and gnomes, and they have collapsed the main entrance to Minetown from the surface.  The poster goes on to say that you would be expected to trek through the (gulp) Dungeons of Doom to reach the town.  Once there your job would be to evacuate all Yendorian citizens... including the famous Izchak!  Wow!

The other adventurers are quite enthusiastic, and are variously talking about "that one time I met Izchak, I wonder if he remembers me?", or "What on earth are the gnomes playing at, anyway?!" and quite a bit of posturing about how the speaker would be out there taking the job right now except for this important business he has, or how he took an arrow in the knee, or any one of a number of other excuses.

The poster asks any interested parties to report to Fort Paxe for further information and equipment.

What will you do next?
(5 XP for a stylish and well-written entrance post)