[User]
 Buffs: 2 or 3+All Day?

Map: Anything you can provide, though I dislike the extended columns.

[User] I'll look for a map to swipe.  3+ All day will work.

[User]
 Spoiler

????

[User]
 Buffs:
 Spoiler
 All Day:
First Bead of Karma
Superior Resistance (CL  (1d6+17)[ 22 ] )
Overland Flight (CL  (1d6+17)[ 22 ] )
Anticipate Teleportation (CL  (1d6+17)[ 21 ] )
Inertial Armor (ML  (1d6+17)[ 18 ] )
 Round 1:
Manifest Twinned Synch
Use Second Bead of Karma
Manifest Schism (ML  (1d6+17)[ 19 ] )
Cast Greater Mirror Image  (1d4+4)[ 8 ]  (CL  (1d6+17)[ 23 ] )
 Round 2:
Schism: Manifest Share Pain (ML  (1d6+11)[ 14 ] )
Manifest Twinned Synch
Manifest Touchsight (ML  (1d6+17)[ 23 ] )
Manifest Force Screen (ML  (1d6+17)[ 19 ] )
 Round 3:
Schism: Defensive Precognition (ML  (1d6+11)[ 14 ] )
Manifest Twinned Synch
Manifest Vigor (ML  (1d6+17)[ 18 ] )
Manifest Freedom of Movement

Initiative  (1d20+26)[ 29 ]  (Nerveskitter)

Sure, that map works.

[User]
 Buffs:
 Spoiler
 All day
Elemental Immunity (Fire)
Elemental Immunity (Acid)
Mind Blank
Anticipate Teleportation, Greater
Resistance, Superior

Round 1:
Schism

Round 2:
Schism: Karma Bead
Me: Spell Resistance (SR 27)

Round 3:
Schism: DMM Still Silent Spell turning  (1d4+6)[ 9 ]
Me: Veil of Undeath
Me(Swift): Spellcaster's Bane

Init:  (1d20)[ 12 ]

[User]
 Buff rolls/Buffs that I forgot:
 Spoiler
 All Day (cont):
GMW on armor spikes  (1d6+17)[ 21 ]
GMW on shield spikes  (1d6+17)[ 21 ]

[User] Ok, you've got initiative.

[User]
 I'll start in B10, elevation +30ft.

 Actions:
 Spoiler
Swift: Cast Swift Expeditious Retreat
Move: Move to P10
Schism: Manifest Telekinetic Maneuver (ML  (1d6+11)[ 12 ] )
Standard: Manifest Twinned Synch

[User]
 The woman hovering in the air surges forward, stopping in P10, elevation 20ft.

In one hand she holds a crystal, which she points at you.  Targeted Psionic Dispel.

 Spoiler
 (1d20+20)[ 35 ]
 (1d20+20)[ 26 ]
 (1d20+20)[ 37 ]
 (1d20+20)[ 21 ]
 (1d20+20)[ 25 ]
 (1d20+20)[ 34 ]
 (1d20+20)[ 39 ]
 (1d20+20)[ 25 ]
 (1d20+20)[ 38 ]
 (1d20+20)[ 39 ]
 (1d20+20)[ 33 ]
 (1d20+20)[ 30 ]
 (1d20+20)[ 25 ]
 (1d20+20)[ 23 ]
 (1d20+20)[ 26 ]

Tell me if I need to roll more.

After that, your weapon seems to be struggling out of your hand.  Disarm Check:  (1d20+22)[ 38 ]

If you have no obvious weapon, it instead tries to grapple you.  Grapple Check:  (1d20+22)[ 41 ]

[User]
 Psionic Dispel is affected by Spell Turning.  Please use the rolls and resolve the effect on yourself.

After that, continue your turn.

[User]
 Spoiler
Psicrystal counters it

Nothing happens to me.  Continue on your opposed disarm/grapple.

[User]
 If the grapple effect is one that allows Spell Resistance, please make a penetration roll.

(Character does not have a visible weapon in hand, just a bag)

Pending Penetration Check:
 Spoiler

Grapple:  (1d20+1)[ 21 ]

[User] Penetration Roll:  (1d20+12)[ 14 ]

[User] You fail to penetrate my SR, and the power has no effect.  Continue?

[User] End Turn for me, though I reserve the right to interject into your turn.

[User]
 I'm in Z11, elevation 0.  This currently puts us 60 feet apart, after calculating downward diagonals.

 Spoiler
Method used:

P10(+20)-Q10(+15) = 5 feet
Q10(+15)-R10(+10) = +10 feet (2nd diagonal)
R10(+10)-S10(+5) = +5 feet
S10(+5)-T10(+0)=+10 feet (4th diagonal)
T10-Y10 = +25 feet
Y10-Z11 = +5 feet

Total: 60 feet.

Please Confirm this before I continue.  With certain short range powers, I need precise range.

[User] Your method works...I guess...though it technically is 22.36 ft, rounding to 20.

[User]
 Distance has a method for resolving it in D&D.  I just used it.  I just wanted to verify.  If I move 10 feet south, it introduces another diagonal, which means 65 feet, correct?

If this is the case, then I move south to Z13, establishing 65 feet of distance between us.  Any actions?

Edit:  How do you get 22.36?  P10 to Z10 alone is 50 feet, without elevation.

Math:
 Spoiler
Pythagorean Theorem:  A^2 + B^2 = C^2 (for right triangles)

P10 - Z10 = 50 (a)
Z10 - Z11 = 5 (b)

50 x 50 = 2500 + 25 = 2525
sqrt(2525) = 50.249 (distance from P10(+20) to Z11(+20), mathematically).

Use the theorem again.
P10(+20) - Z11(+20) = 50.249  (a)
Z11(+20) - Z11(+0) = 20 (b)

A squared is 2525.
B squared is 400.
sqrt(2525+400)=54.08 feet, round up to 55.

If you'd prefer to use these figures, I can do that as well.

[User]
 Nah...lets use your method.

No changes yet.

[User]
 All of your magical abilities and effects are stripped from you.  There is no spellcraft check to identify this, and no signal that it's coming until it hits.  Following this, every magical item you have must make a DC 28 will save or be permanently disjoined, losing all magical properties.  In the event that you have a Ring of Spell Battle, we are officially out of its effective range, and so you cannot use it to ID the effect or send it back to me.

In other words, your character has no trigger to react to, until after this effect resolves.

OO:
 Spoiler
Schism:  (DMM Still)/(Rod Silent) Mage's Disjunction, targeting 60 feet towards my opponent (his grid intersection, 5 feet below him)

EDIT:  Turn not over, waiting to resolve the above effect.

[User]
 I hate Disjunction...

Will Save:  (1d20+12)[ 22 ]
Will Save:  (1d20+12)[ 15 ]
Will Save:  (1d20+12)[ 16 ]
Will Save:  (1d20+12)[ 15 ]

Will Save:  (1d20+12)[ 32 ]
Will Save:  (1d20+12)[ 16 ]

Will Save:  (1d20+12)[ 22 ]
Will Save:  (1d20+12)[ 31 ]
Will Save:  (1d20+12)[ 26 ]
Will Save:  (1d20+12)[ 18 ]
Will Save:  (1d20+12)[ 18 ]
Will Save:  (1d20+12)[ 32 ]
Will Save:  (1d20+12)[ 19 ]
Will Save:  (1d20+12)[ 27 ]

[User]
 Remainder of turn:  Manifest a power (psicraft DC 19):

 Spoiler
Death Urge, augmented to 15pp.

DC 27 Will save, or be affected as follows:
 Spoiler
You will be required to spend a full round action every round for the next three rounds attacking yourself.  This will produce 1 hit each round, which automatically hits, and automatically crits.

That will end my turn, though I reserve the right to interrupt your turn.

[User]
 When you try to manifest your power, you get hit by two bolts of lightning.

 Spoiler
ML  (1d6+17)[ 23 ]
ML  (1d6+17)[ 23 ]

[User]
 Spoiler
Energy Stun, augmented to 23pp
Energy Stun, augmented to 23pp

 (21d6)[ 69 ]  electricity damage, Reflex save DC 33 for half, DC 33 Will save if the above is failed vs Stun

 (21d6)[ 81 ]  electricity damage, Reflex save DC 33 for half, DC 33 Will save if the above is failed vs Stun

[User]
 first, I don't need psicraft to know what that power is. Area powers shouldn't really be described as bolts. Second, unless I am terribly mistaken, you can't just act without something allowing you to, such as a power. This can't be a power previously active, because they're all gone.

Third, that power is subject to spell resistance.

[User]
 ...totally forgot that the Disjunction wiped out my synch.  Whoops...forget about that...sorry.

 Spoiler
ML  (1d6+17)[ 23 ]
ML  (1d6+11)[ 15 ]

[User]
 Actions:
 Spoiler
Psicrystal Standard: Area Dispel Magic
Schism: Energy Stun (15pp)
Standard: Manifest Twinned Sych
Sych1: Energy Stun (23pp)
Sych2: Energy Stun (23pp)

An area Dispel Magic hits you.  Dispel Check  (1d20+20)[ 27 ] .

[User] ummm, I think you're jumpin the gun. If your synch never happened, I still need a will save before you start.

[User]
 ...Terribly sorry.  I forgot about that...

 (1d20+14)[ 24 ]

[User]
 OK, on my turn...

 Spoiler
Full Round  (2d6-2)[ 4 ]
Psicrystal: Dispel Magic
Schism: Ego Whip (15pp)  (4d4)[ 9 ]

Take 9 Charisma damage and make a DC 26 Will save for half.  If you fail the save, you are also stunned for one round.

[User]
 I am immune to ability damage, and stunning.

If the power/spell is one that can be affected by spell turning, it is.  Please inform me the level of the power, so that I can deduct it from my Spell turning levels remaining.

If the power/spell is one that can be affected by spell resistance, please roll vs that now.

[User]
 Also, did your flight means go away in that disjunction?  If so, You'll be in P10 on the ground, taking falling damage as normal.

Following that, my turn:

Look after resolving the above:

 Spoiler
OO:
 Spoiler
Schism:  Begin full round Cast (DMM Still/Rod Silent summon elemental monolith)

Manifest (Psicraft DC 21):
 Spoiler
Dispelling Buffer

Then Move to X8.  Done, though I reserve the right to interrupt.

If any manifesting or casting occurs within 60 feet of me, I am automatically entitled a spellcraft check to identify it (Ring of Spell Battle).

[User]
 First, did the area dispel do anything?

Second,   (3d6)[ 16 ]

[User]
 Originally Posted by Olo Demonsbane
 First, did the area dispel do anything?

Second,  [roll0]

That was kept? Ah, wasn't sure since the turn had to be redone. A check that gets to CL16 (check of 27) has now been applied. No visible effect.
OO:
 Spoiler
highest cl is above 16 for dispel, no effect

[User]
 Phoenix:

 Spoiler
Do you mean lowest CL? Because it'll keep going to lower CL effects until it dispels one or fails on all of them.

[User]
 Originally Posted by Claudius Maximus
 Phoenix:

 Spoiler
Do you mean lowest CL? Because it'll keep going to lower CL effects until it dispels one or fails on all of them.

@Claudius:
 Spoiler
Still no visible effect.  Favor of the Martyr (contingent) is the only spell that meets the requirements, so it is dispelled.

I'm having trouble figuring out how my opponent could dispel with the status effects I dropped on him.  Disjunction wiped out every possible long term magic action granter (synchronicity, schism, etc) and Death Urge has him obligated to expend his entire full round action.  Could you verify his actions as they stand are legal, since the disjunction?  He missed synchronicity, I just wanna make sure everything's on the up and up for both sides.

Sorry for the delay.  I was recently hospitalized.

[User]
 Phoenix:

 Spoiler
Olo did whack himself on his turn, with what I assume is a quarterstaff. The dispel does still happen, as far as I can tell.

Olo:

 Spoiler
Shouldn't you have lost your Schism in the Disjunction? Or did you somehow get a new one? If it was lost, you could not have manifested Ego Whip. If it was somehow active when you got hit with Death Urge, you get a second save against it, as noted in the description of Schism.

[User]
 @Claudius:
 Spoiler
Fair enough, I'll defer to your decision on that.  Now to figure out how he's doing it.

[User]
 Actually:

Olo:

 Spoiler
Another question: how can your Psicrystal cast Dispel Magic? If it's something that can be lost to Disjunction, then it is.

[User]
 Eh...Claudius, you've made some convincing arguments.

I surrender.  Disjunction is simply too powerful.

[User]
 That's probably something you should consider, how to bounce back from a Disjunction.  I know of several characters who have a scroll or two for emergencies.

I mean, this guy has all of 14 or so HP, and abysmal saves (well, will save is solid, at +22.  Between fort and reflex, though?  The higher of the two is +1.).  I rely solely on immunities and action economy to stay alive.

My typical kill pattern I came up with is as I pulled on you.  MDJ followed by Death Urge.  The follow up, to clinch damage, is summoning an elemental monolith.

Still looking for more cost effective ways to boost CL to resist dispels, but the feats for the build are extremely tight, and the Magic Items are a pain to work around.


[User]
 "Sometimes, life gives you strange choices. I guess I epitomize that, huh?"  The youth walking into the arena picked at his nails absent-mindedly, not looking forward to using the borrowed deck.

 "Let's get cracking, shall we?"

[User]
 (1d20)[ 5 ]
 (5d42)[ 4 ][ 9 ][ 6 ][ 24 ][ 6 ](49)
 (4d42)[ 40 ][ 14 ][ 6 ][ 37 ](97)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 0

 Spoiler
-
-
-
-
-

 Facedown

 Spoiler
N/A

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Order's Sanctuary

 Spoiler
1. Meltiel, Sage of the Sky
2. Meltiel, Sage of the Sky
3. Meltiel, Sage of the Sky
4. Zeradias, Herald of Heaven
5. Zeradias, Herald of Heaven
6. Zeradias, Herald of Heaven
7. The Agent of Judgment - Saturn
8. Airknight Parshath
9. Airknight Parshath
10. The Agent of Force - Mars
11. The Agent of Force - Mars
12. Honest
13. Honest
14. Honest
15. Warrior of Zera
16. Warrior of Zera
17. Archlord Zerato
18. Tethys, Goddess of Light
19. Neo-Parshath, the Sky Paladin
20. Nova Summoner
21. Nova Summoner
22. Nova Summoner
23. Athena
24. Sanctuary in the Sky
25. Sanctuary in the Sky
26. Sanctuary in the Sky
27. Emergency Provisions
28. Valhalla, Hall of the Fallen
29. Mystic Wok
30. Celtus of Dalga
31. Celtus of Dalga
32. Swords of Revealing Light
33. Mystical Space Typhoon
34. Solemn Wishes
35. Solemn Wishes
36. Dark Bribe
37. Dark Bribe
38. Dark Bribe
39. Mirror Force
40. Torrential Tribute
41. Dimensional Prison
42. Dimensional Prison

[User]
 "Of course."  Says the old man carrying a rusty dueldisk.

 (1d20)[ 6 ]
 (1d40)[ 14 ]  (1d39)[ 26 ]  (1d38)[ 18 ]  (1d37)[ 1 ]  (1d36)[ 2 ]
 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x3
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 (1d35)[ 3 ]
 "I play a facedown monster and one other facedown. End turn."

Field: None
LP: 8000
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Hand (4)

 Spoiler
F:Ancient Gear
Ancient Gear Gajiltron Chimera
F:Magical Hats
The Earth - Hex Sealed Fusion
Ancient Gear Golem
Ancient Gear Golem

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x3
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 (1d37)[ 1 ]
 "I activate my field spell, Sanctuary of the Sky! I will then summon Zerdias, Herald of Heaven! I will then place one card face-down, and my mighty monster will attack your face-down monster; it's got no chance of surviving. I will then end my turn."

Field - Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|Z|-|-
-|-|F|-|-[/table]
 Z eradias, Herald of Heaven -  2100 /800

 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-Zeradias, Herald of Heaven
-Airknight Parshath
-Meltiel, Sage of the Sky

 Facedown

 Spoiler
N/A

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Order's Sanctuary  ~ 36

 Spoiler
1. Meltiel, Sage of the Sky
2. Meltiel, Sage of the Sky
3. Zeradias, Herald of Heaven
4. The Agent of Judgment - Saturn
5. Airknight Parshath
6. The Agent of Force - Mars
7. The Agent of Force - Mars
8. Honest
9. Honest
10. Honest
11. Warrior of Zera
12. Warrior of Zera
13. Archlord Zerato
14. Tethys, Goddess of Light
15. Neo-Parshath, the Sky Paladin
16. Nova Summoner
17. Nova Summoner
18. Nova Summoner
19. Athena
20. Sanctuary in the Sky
21. Sanctuary in the Sky
22. Emergency Provisions
23. Valhalla, Hall of the Fallen
24. Mystic Wok
25. Celtus of Dalga
26. Celtus of Dalga
27. Swords of Revealing Light
28. Mystical Space Typhoon
29. Solemn Wishes
30. Solemn Wishes
31. Dark Bribe
32. Dark Bribe
33. Dark Bribe
34. Mirror Force
35. Dimensional Prison
36. Dimensional Prison

[User]
 "Not so fast there, son. I activate the Magical Hats!"

The man grins as three large comical tophats appear.

 "One of this here hats is my monster, while two of them contain Geartown. Choose wisely."
 Hats

 Spoiler
1: Ancient Gear
2: Geartown
3: Geartown

[User] "Ugh, this is such a pain. I'll just choose one at random... Zeradias, destroy Hat Number One and see what comes out."

[User]
 "Congratulations, son. You destroyed my Ancient Gear. Now, during the end phase of my turn, I get my Ancient Gear Engineer and Ancient Gear Knight."
 (1d34)[ 32 ]
 "I play my Mystical Space Typhoon to destroy your facedown, to ensure that there are no shenanigans here. I summon The Earth - Hex Sealed Fusion. He will use his effect to fuse with my Knight and Engineer to form... The Ultimate Ancient Gear Golem!"

A large centaur-like Golem rises from the earth.

 "He will destroy your silly little Angel. Go! Ultimate Ancient Pound!"  The massive golem stomps on the angel, crushing him completely.

 Field: Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|UAGG|-|-
-|-|-|-|-[/table]
 Ultimate Ancient Gear Golem: 4400 /3400

 Hand (3)

 Spoiler

Ancient Gear Gajiltron Chimera
Ancient Gear Golem
Ancient Gear Golem

 Graveyard

 Spoiler
Ancient Gear
Ancient Gear Knight
Ancient Gear Engineer
The Earth - Hex Sealed Fusion
Magical Hats

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x2
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 "Thanks to this cute little shrine, I don't take any battle damage. Lucky me, eh?"
 (1d36)[ 13 ]
 "I summon a second Zeradias, Herald of Heaven in attack position. Your turn once again."
 Field  - Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|Z|-|-
-|-|-|-|-[/table]
 Z eradias, Herald of Heaven -  2100 /800

 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-Airknight Parshath
-Meltiel, Sage of the Sky
-Archlord Zerato

 Facedown

 Spoiler
N/A

 Graveyard

 Spoiler
-Dark Bribe
-Zeradias, Herald of Heaven

 Removed From Play

 Spoiler
-

 Order's Sanctuary  ~ 36

 Spoiler
1. Meltiel, Sage of the Sky
2. Meltiel, Sage of the Sky
3. Zeradias, Herald of Heaven
4. The Agent of Judgment - Saturn
5. Airknight Parshath
6. The Agent of Force - Mars
7. The Agent of Force - Mars
8. Honest
9. Honest
10. Honest
11. Warrior of Zera
12. Warrior of Zera
13. Tethys, Goddess of Light
14. Neo-Parshath, the Sky Paladin
15. Nova Summoner
16. Nova Summoner
17. Nova Summoner
18. Athena
19. Sanctuary in the Sky
20. Sanctuary in the Sky
21. Emergency Provisions
22. Valhalla, Hall of the Fallen
23. Mystic Wok
24. Celtus of Dalga
25. Celtus of Dalga
26. Swords of Revealing Light
27. Mystical Space Typhoon
28. Solemn Wishes
29. Solemn Wishes
30. Dark Bribe
31. Dark Bribe
32. Dark Bribe
33. Mirror Force
34. Dimensional Prison
35. Dimensional Prison

[User]
 (1d31)[ 17 ]
 "I play the Ancient Gear Castle, boosting my Ancient Gear Monsters' attacks by 300. My Gear Golem will destroy your second angel."
 Field: Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|UAGG|-|-
-|-|AGC|-|-[/table]
 Ultimate Ancient Gear Golem: 4700 /3400
 Ancient Gear Castle (0)
 Hand (3)

 Spoiler

Ancient Gear Gajiltron Chimera
Ancient Gear Golem
Ancient Gear Golem

 Graveyard

 Spoiler
Ancient Gear
Ancient Gear Knight
Ancient Gear Engineer
The Earth - Hex Sealed Fusion
Magical Hats

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x2
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 (1d35)[ 16 ]
 "I summon Nova Summoner, and bring my turn to another rapid end."
 Field  - Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|N|-|-
-|-|-|-|-[/table]
 N ova Summoner -  1400 /800

 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-Airknight Parshath
-Meltiel, Sage of the Sky
-Archlord Zerato

 Facedown

 Spoiler
N/A

 Graveyard

 Spoiler
-Dark Bribe
-Zeradias, Herald of Heaven
-Zeradias, Herald of Heaven

 Removed From Play

 Spoiler
-

 Order's Sanctuary  ~ 34

 Spoiler
1. Meltiel, Sage of the Sky
2. Meltiel, Sage of the Sky
3. Zeradias, Herald of Heaven
4. The Agent of Judgment - Saturn
5. Airknight Parshath
6. The Agent of Force - Mars
7. The Agent of Force - Mars
8. Honest
9. Honest
10. Honest
11. Warrior of Zera
12. Warrior of Zera
13. Tethys, Goddess of Light
14. Neo-Parshath, the Sky Paladin
15. Nova Summoner
16. Nova Summoner
17. Athena
18. Sanctuary in the Sky
19. Sanctuary in the Sky
20. Emergency Provisions
21. Valhalla, Hall of the Fallen
22. Mystic Wok
23. Celtus of Dalga
24. Celtus of Dalga
25. Swords of Revealing Light
26. Mystical Space Typhoon
27. Solemn Wishes
28. Solemn Wishes
29. Dark Bribe
30. Dark Bribe
31. Dark Bribe
32. Mirror Force
33. Dimensional Prison
34. Dimensional Prison

[User]
 (1d30)[ 10 ]
 "I summon Ancient gear Soldier in attack mode. He will destroy your Nova summoner, and my Gear Golem will destroy whatever you summon through his effect."
 Field: Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|UAGG|S|-
-|-|AGC|-|-[/table]
 Ultimate Ancient Gear Golem: 4700 /3400
 Ancient Gear Soldier: 1600 /1300
 Ancient Gear Castle (III)
 Hand (3)

 Spoiler

Ancient Gear Gajiltron Chimera
Ancient Gear Golem
Ancient Gear Golem

 Graveyard

 Spoiler
Ancient Gear
Ancient Gear Knight
Ancient Gear Engineer
The Earth - Hex Sealed Fusion
Magical Hats

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x2
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User] "You destroyed a second Nova Summoner, then the final monster I summon is a monster by the name of Honest. Now, it's my turn."

[User]
 (1d34)[ 33 ]
 "I use Honest's ability to place it back in my hand. I then summon Meltiel, Sage of the Sky. I then set a face-down; Meltiel will attack your ultimate monster, and I will activate the ability of Honest, which adds your monsters attack to that of Meltiel; you take 1600 points of damage, and my turn ends."
 Field  - Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|M|-|-
-|-|F|-|-[/table]
 M eltiel, Sage of the Sky -  1600 /0

 Life Points
8000

 Spoiler
 Hand  ~ 2

 Spoiler
-Airknight Parshath
-Archlord Zerato

 Facedown

 Spoiler
-S/T 3 - Dimensional Prison

 Graveyard

 Spoiler
-Dark Bribe
-Zeradias, Herald of Heaven
-Zeradias, Herald of Heaven
-Honest

 Removed From Play

 Spoiler
-

 Order's Sanctuary  ~ 34

 Spoiler
1. Meltiel, Sage of the Sky
2. Meltiel, Sage of the Sky
3. Zeradias, Herald of Heaven
4. The Agent of Judgment - Saturn
5. Airknight Parshath
6. The Agent of Force - Mars
7. The Agent of Force - Mars
8. Honest
9. Honest
10. Honest
11. Warrior of Zera
12. Warrior of Zera
13. Tethys, Goddess of Light
14. Neo-Parshath, the Sky Paladin
15. Nova Summoner
16. Nova Summoner
17. Athena
18. Sanctuary in the Sky
19. Sanctuary in the Sky
20. Emergency Provisions
21. Valhalla, Hall of the Fallen
22. Mystic Wok
23. Celtus of Dalga
24. Celtus of Dalga
25. Swords of Revealing Light
26. Mystical Space Typhoon
27. Solemn Wishes
28. Solemn Wishes
29. Dark Bribe
30. Dark Bribe
31. Dark Bribe
32. Mirror Force
33. Dimensional Prison

[User]
 (1d29)[ 11 ]
 "I tribute Ancient Gear Castle to summon Ancient Gear Golem. My Gear Golem will destroy Meltiel, and my Ancient Gear Soldier will attack directly for 1300 damage."
 LP: 6400
 Field: Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|UAGG|S|-
-|-|AGC|-|-[/table]
 Ancient Gear Golem: 3000 /3000
 Ancient Gear Soldier: 1300 /1300

 Hand (3)

 Spoiler

Ancient Gear Gajiltron Chimera
Ancient Gear Golem
Cyber Dragon

 Graveyard

 Spoiler
Ancient Gear
Ancient Gear Knight
Ancient Gear Castle
Ancient Gear Engineer
The Earth - Hex Sealed Fusion
Magical Hats

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x2
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 [roll]1d31[/roll]

 "I summon Meltiel, Sage of the Sky. He'll wipe your Ancient Gear Soldier off the field, so you lose 300 life points. Your move."
 Field  - Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|M|-|-
-|-|F|-|-[/table]
 M etiel, Sage of the Sky -  1600 /0

 Life Points
6700

 Spoiler
 Hand  ~ 2

 Spoiler
-Airknight Parshath
-Archlord Zerato

 Facedown

 Spoiler
-S/T 3 - Dimensional Prison

 Graveyard

 Spoiler
-Dark Bribe
-Zeradias, Herald of Heaven
-Zeradias, Herald of Heaven
-Honest

 Removed From Play

 Spoiler
-

 Order's Sanctuary  ~ 34

 Spoiler
1. Meltiel, Sage of the Sky
2. Zeradias, Herald of Heaven
3. The Agent of Judgment - Saturn
4. Airknight Parshath
5. The Agent of Force - Mars
6. The Agent of Force - Mars
7. Honest
8. Honest
9. Warrior of Zera
10. Warrior of Zera
11. Tethys, Goddess of Light
12. Neo-Parshath, the Sky Paladin
13. Nova Summoner
14. Athena
15. Sanctuary in the Sky
16. Sanctuary in the Sky
17. Emergency Provisions
18. Valhalla, Hall of the Fallen
19. Mystic Wok
20. Celtus of Dalga
21. Celtus of Dalga
22. Swords of Revealing Light
23. Mystical Space Typhoon
24. Solemn Wishes
25. Solemn Wishes
26. Dark Bribe
27. Dark Bribe
28. Dark Bribe
29. Mirror Force
30. Dimensional Prison

[User]
 (1d31)[ 2 ]

*pad pad pad*

[User]
 (1d29)[ 19 ]
 "I play Power Bond, fusing my Ancient Gear Golem with the Gear Golem and Gadjiltron Chimera in my hand. Now I bring out my Ultimate Ancient Gear Golem once more! He will destroy Meltiel."
 LP: 1700
 Field: Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|UAGG|-|-
-|-|-|-|-[/table]
 Ultimate Ancient Gear Golem: 8800 /3400

 Hand (1)

 Spoiler

Cyber Dragon

 Graveyard

 Spoiler
Ancient Gear
Ancient Gear Knight
Ancient Gear Castle
Ancient Gear Soldier
Ultimate Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Golem
Ancient Gear Gadjiltron Chimera
Ancient Gear Engineer
The Earth - Hex Sealed Fusion
Magical Hats

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear
 Cyber Dragon
 Mobius the Frost Monarch
 The Earth - Hex Sealed Fusion
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Star Blast
 Star Blast
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Limiter Removal
 Swords of Revealing Light

Extra Deck

 Ultimate Ancient Gear Golem x2
 Chimeratech Fortress Dragon
 Chimeratech Overdragon

[User]
 (1d30)[ 24 ]
 "...I surrender. Good game, I guess."
 Field  - Sanctuary in the Sky
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points
6700

 Spoiler
 Hand  ~ 2

 Spoiler
-Airknight Parshath
-Archlord Zerato

 Facedown

 Spoiler
-S/T 3 - Dimensional Prison

 Graveyard

 Spoiler
-Dark Bribe
-Zeradias, Herald of Heaven
-Zeradias, Herald of Heaven
-Honest

 Removed From Play

 Spoiler
-

 Order's Sanctuary  ~ 34

 Spoiler
1. Meltiel, Sage of the Sky
2. Zeradias, Herald of Heaven
3. The Agent of Judgment - Saturn
4. Airknight Parshath
5. The Agent of Force - Mars
6. The Agent of Force - Mars
7. Honest
8. Honest
9. Warrior of Zera
10. Warrior of Zera
11. Tethys, Goddess of Light
12. Neo-Parshath, the Sky Paladin
13. Nova Summoner
14. Athena
15. Sanctuary in the Sky
16. Sanctuary in the Sky
17. Emergency Provisions
18. Valhalla, Hall of the Fallen
19. Mystic Wok
20. Celtus of Dalga
21. Celtus of Dalga
22. Swords of Revealing Light
23. Mystical Space Typhoon
24. Solemn Wishes
25. Solemn Wishes
26. Dark Bribe
27. Dark Bribe
28. Dark Bribe
29. Mirror Force
30. Dimensional Prison


[User]
 A drow elf dressed in spider-web patterned robes enters the arena. At his side is a degenerate kobold slave, who carries his dueldisk, die and deck.

 Are there any present who would challenge the will of Lolth? If so, then let the games begin!

[User]
 The kobold straps the drow's dueldisk onto his arm, and then hands the elf his deck and die. The drow kicks the poor creature away, where the half-starved thing falls unconscious in a heap by the wall. The cruel elf smiles, rolling the die and drawing his hand. ((Yes, if you were wondering, this guy is puppy-kicking evil.))

Initiative:  (1d20)[ 4 ]
Draw:  (5d40)[ 14 ][ 25 ][ 21 ][ 18 ][ 28 ](106)
Rerolls:  (3d40)[ 3 ][ 8 ][ 33 ](44)

[User] I, Red. Shall challenge your will Lolth.  A petite woman with fiery red hair wearing an ancestral robe embroided with stars approaches the drow elf, inclining her head in greeting.  If the offer still stands.

[User]
 Originally Posted by Aiurax
  I, Red. Shall challenge your will Lolth.  A petite woman with fiery red hair wearing an ancestral robe embroided with stars approaches the drow elf, inclining her head in greeting.  If the offer still stands.

 But of course! I hope you know, however, that your shall inevitably lose.

((You have to roll initiative and make your draws etc.))

 Deck #13: Colosseum of the Spider Queen

 Spoiler
01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Secutor
15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
18. Test Tiger
19. Test Tiger
20. Test Tiger
21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
25. Big Bang Shot
26. Big Bang Shot
27. Gravity Axe - Grarl
28. Gravity Axe - Grarl
29. Gravity Axe - Grarl
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

 Extra Deck:

 Spoiler
Gladiator Beast Heraklinos
Gladiator Beast Heraklinos
Gladiator Beast Heraklinos
Gladiator Beast Gyzarus
Gladiator Beast Gyzarus
Gladiator Beast Gyzarus

[User]
 Originally Posted by Shadow_Elf
 The kobold straps the drow's dueldisk onto his arm, and then hands the elf his deck and die. The drow kicks the poor creature away, where the half-starved thing falls unconscious in a heap by the wall. The cruel elf smiles, rolling the die and drawing his hand. ((Yes, if you were wondering, this guy is puppy-kicking evil.))

The petite woman looks on at the scene with distaste and scorn, her eyes showing her obvious disapproval. Squaring her shoulders she glides to the opposite side of the arena to oppose the drow elf.
Strapping on her blacken charred duel disk she nods once again in the elf's direction before drawing her hand.

Initiative: (1d20)[ 11 ]
Draw: (5d44)[ 79 ]

((I hope this is right))

[User]
 ((Well, you win Initiative, but your rolls are wrong.

You did:
{roll}5d44{/roll}

When for a draw, you need to do:
{rollv}5d44{/roll}

Replace all {} brackets with [] brackets. Go ahead and try again. Also, you cannot edit rolls into a post, you'll have to make a new post.))

[User]
 (5d44)[ 5 ][ 43 ][ 44 ][ 38 ][ 8 ](138)

((I'm sorry))

[User]
 ((Its no problem whatsoever. Now, do you want first move, or shall I take first move? You won initiative, so it's your pick. Additionally, I have some BBC code for turn summaries saved, I can give you that if you want.

Field Magic: None
{table="head"} 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | -- | --{/table}

Lifepoints: 8000

Hand: ##
{spoiler}Your hand Here{/spoiler}

Facedowns: ##
{spoiler}Your facedowns Here{/spoiler}

Graveyard: ##
{spoiler}Your Graveyard Here{/spoiler}

Out of Play: ##
{spoiler}Your Out of Plays Here{/spoiler}

Deck: ##
{spoiler}Your Deck Here{/spoiler}

Replace all {} brackets with [] brackets. You can look @ an opponent's Graveyard and Out of Play spoilers, but you cannot open the rest.))

[User]
 Hand:
 Spoiler
Fortune Lady Fire, Fortune Lady Dark, Mirror Force, Mystical Space Typhoon, Compulsory Evacuation Device

Stats:

 Spoiler
Life Points: 8000

Graveyard:
 Spoiler
Nothing yet

Removed from Play:
 Spoiler
Nothing yet

Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Light
4.Fortune Lady Dark
5.Fortune Lady Dark
6.Fortune Lady Fire
7.Fortune Lady Wind
8.Fortune Lady Wind
9.Fortune Lady Water
10.Fortune Lady Water
11.Fortune Lady Water
12.Fortune Lady Earth
13.Fortune Lady Earth
14.Catoblepas and the Witch of Fate
15.Catoblepas and the Witch of Fate
16.Solitaire Magician
17.Summoner Monk
18.Chaos Sorcerer
19.Future Visions
20.Future Visions
21.Future Visions
22.One for One
23.Fortune's Future
24.Fortune's Future
25.Fortune's Future
26.Pot of Avarice
27.Terraforming
28.Magical Dimension
29.Nobleman of Crossout
30.Solidarity
31.Solidarity
32.Bending Destiny
33.Bending Destiny
34.Slip of Fortune
35.Inherited Fortune
36.Heavy Storm
37.Torrential Tribute
38.Interdimensional Matter Transporter
39.Interdimensional Matter Transporter

[User]
 I wish to go first. Draw!
 (1d39)[ 33 ](33)

[User]
 She peers over her cards, looking them over to decide the best strategy before speaking aloud to the drow elf:
 First of all I summon  Fortune Lady Fire  to the field in face-up attack position. Then I place two face down spells/traps and end my turn.
Leaning back she waits patiently for his turn to end.
(Fire is ATK400/DEF400)

Field Magic: None
{table="head"] 1 | 2 | 3 | 4 | 5
LF | -- | -- | -- | --
-- | -- | -- | F | F[/table]

Hand -3:
 Spoiler
 Fortune Lady Dark, Mirror Force, Mystical Space Typhoon.

Facedown: 2
 Spoiler

Bending Destiny
Compulsory Evacuation Device

Stats (my life points):

 Spoiler
Life Points: 8000

Graveyard:
 Spoiler
Nothing yet

Removed from Play:
 Spoiler
Nothing yet

Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Light
4.Fortune Lady Dark
5.Fortune Lady Dark
6.Fortune Lady Fire
7.Fortune Lady Wind
8.Fortune Lady Wind
9.Fortune Lady Water
10.Fortune Lady Water
11.Fortune Lady Water
12.Fortune Lady Earth
13.Fortune Lady Earth
14.Catoblepas and the Witch of Fate
15.Catoblepas and the Witch of Fate
16.Solitaire Magician
17.Summoner Monk
18.Chaos Sorcerer
19.Future Visions
20.Future Visions
21.Future Visions
22.One for One
23.Fortune's Future
24.Fortune's Future
25.Fortune's Future
26.Pot of Avarice
27.Terraforming
28.Magical Dimension
29.Nobleman of Crossout
30.Solidarity
31.Solidarity
32.Bending Destiny
33.Slip of Fortune
34.Inherited Fortune
35.Heavy Storm
36.Torrential Tribute
37.Interdimensional Matter Transporter
38.Interdimensional Matter Transporter

[User]
 Ahaha. You think that one will stop me? I beg to differ.

Draw:  (1d40)[ 27 ]
Rerolls:  (3d40)[ 28 ][ 40 ][ 26 ](94)
((I am using a more complicated draw method because this deck has a tendency to rearrange itself a lot. Just thought I would warn you that my draw phases will look a little different, roll-wise))

 I summon one of my many slaves, Gladiator Beast Secutor. I will then give him Gravity Axe - Grarl. Finally, I activate my beautiful field spell, Spider Web!  A web begins to fill the room, spun by swift invisible spiders. The arena grows dark, illuminated only by purple faerie fire torches in the corner.  This concludes my turn. Your move.

Field Magic:  Spider Web
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | Se | -- | --
-- | -- | GA | -- | --[/table]
Se = Gladiator Beast Secutor,  900 /500
GA =  Gravity Axe - Grarl , equipped to Se

Lifepoints: 8000

Hand: 3

 Spoiler
Test Tiger
Big Bang Shot
Gravity Axe - Grarl

Facedowns: 0

 Spoiler
0

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
 14. Gladiator Beast Secutor
15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
 18. Test Tiger
19. Test Tiger
20. Test Tiger
 21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
 25. Big Bang Shot
26. Big Bang Shot
 27. Gravity Axe - Grarl
 28. Gravity Axe - Grarl
29. Gravity Axe - Grarl
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

[User]
 You did not attack it seems. Unfortunately for you I am well aware of Spider Web's effect. Now it is my turn to draw!  She smiles auspiciously and draws her next card.
 (1d38)[ 38 ]

[User]
 Prepare yourself. I tribute  Fortune Lady Fire  to summon  Fortune Lady Dark  from my hand. I then activate  Mystical Space Typhoon  from my hand to destroy your field spell card. Then I also end my turn.
Her eyes narrow to slits as they percieve the kobold staggering to its feet.

Field Magic: Nothing
{table="head"] 1 | 2 | 3 | 4 | 5
LD | -- | -- | -- | --
-- | -- | -- | F | F[/table]
LD = Fortune Lady Dark ATK2000/DEF2000
F = Facedowns.

Hand : 2
 Spoiler
 Mirror Force, Interdimensional Matter Transporter.

Facedown: 2
 Spoiler
Bending Destiny
Compulsory Evacuation Device

Stats (my life points):

 Spoiler
Life Points: 8000

Graveyard: 1
 Spoiler
Fortune Lady Fire

Removed from Play:
 Spoiler
Nothing yet

Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Light
4.Fortune Lady Dark
5.Fortune Lady Dark
6.Fortune Lady Fire
7.Fortune Lady Wind
8.Fortune Lady Wind
9.Fortune Lady Water
10.Fortune Lady Water
11.Fortune Lady Water
12.Fortune Lady Earth
13.Fortune Lady Earth
14.Catoblepas and the Witch of Fate
15.Catoblepas and the Witch of Fate
16.Solitaire Magician
17.Summoner Monk
18.Chaos Sorcerer
19.Future Visions
20.Future Visions
21.Future Visions
22.One for One
23.Fortune's Future
24.Fortune's Future
25.Fortune's Future
26.Pot of Avarice
27.Terraforming
28.Magical Dimension
29.Nobleman of Crossout
30.Solidarity
31.Solidarity
32.Bending Destiny
33.Slip of Fortune
34.Inherited Fortune
35.Heavy Storm
36.Torrential Tribute
37.Interdimensional Matter Transporter

[User]
 You made a dire mistake in not destroying Secutor. Prepare for oblivion!

Draw:  (1d40)[ 1 ]
Rerolls:  (3d40)[ 4 ][ 38 ][ 16 ](58)
  I summon Test Tiger, who I then tribute to send Secutor back to my deck. I bring out Gladiator beasts Laquari and Murmillo, who destroy your Row 4 Facedown and your Fortune Lady Dark, repectively. They then tag out their superior, Gladiator Beast Gyzarus, who destroys your remaining backrow card with his effect. Gyzarus then attacks you directly for 2400 damage. After this, Gyzarus tags out two of his suboordinates, Gladiator Beast Laquari in attack mode and Gladiator Beast Hoplomus, in defense mode.
 Ahem, well then. This is easily salvaged. I summon Gladiator Beast Darius from my hand, equipping him with another Gravity Axe. My servant shall then destroy your fortune lady, dealing 200 damage to thine life points. At the end of the battle phase, he tags out Gladiator Beast Hoplomus, in defense mode. Your move.

Field Magic: None
{table="head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | Ho | --
-- | -- | -- | -- | --[/table]
Ho = Gladiator Beast Hoplomus, 700/ 2400

Lifepoints: 8000

Hand: 3

 Spoiler
Gladiator Beast Secutor
Big Bang Shot

Facedowns: 0

 Spoiler
0

Graveyard: 3

 Spoiler
Gravity Axe - Grarl x2
Test Tiger
Spider Web

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
 01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
 07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
 14. Gladiator Beast Secutor
15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
 18. Test Tiger
19. Test Tiger
20. Test Tiger
 21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
 25. Big Bang Shot
26. Big Bang Shot
 27. Gravity Axe - Grarl
 28. Gravity Axe - Grarl
29. Gravity Axe - Grarl
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

[User]
 Aha! During your standby phase I activate my face down card:  Compulsory Evacuation Device  on your Secutor to send it back to your hand! Now try to get out of that one.
She seems quite content that she has foiled your plan.

At the summoning of your gladiator she reveals her second face down card  Bending Destiny  to remove from play your gladiator until your end phase.

[User] I see. Well, I retain my equip spell, at the least. I end my turn, I suppose. Your move.

[User]
 As you wish. Draw.
 (1d37)[ 1 ]

[User]
 All of my Ladies go up one star level, meaning their attack goes up as well. Due to Lady Earth's effect you lose 400 life points every time her level increases. Now, my Ladies, attack Lolith! Dark, attack first. Then Light. And now Earth. I think that is game.
She smiles at the drow elf, showing her small dimples.
 It was a good match, no?

Field Magic: Nothing
{table="head"] 1 | 2 | 3 | 4 | 5
LD | LL | LE | -- | --
-- | -- | -- | -- | --[/table]
LD = Fortune Lady Dark ATK2800/DEF2800
LL = Fortune Lady Light ATK400/DEF400
LE = Fortune Lady Earth ATK2800/2800
F = Facedowns.

Hand : 1
 Spoiler
Fortune Lady Earth.

Facedown: 0
 Spoiler
Nothing

Stats (my life points):

 Spoiler
Life Points: 8000

Graveyard: 5
 Spoiler
Fortune Lady Fire
Mirror Force
Interdimensional Matter Transporter
Bending Destiny
Compulsory Evacuation Device

Removed from Play:
 Spoiler
Nothing yet

Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Dark
4.Fortune Lady Dark
5.Fortune Lady Fire
6.Fortune Lady Wind
7.Fortune Lady Wind
8.Fortune Lady Water
9.Fortune Lady Water
10.Fortune Lady Water
11.Catoblepas and the Witch of Fate
12.Catoblepas and the Witch of Fate
13.Solitaire Magician
14.Summoner Monk
15.Chaos Sorcerer
16.Future Visions
17.Future Visions
18.Future Visions
19.One for One
20.Fortune's Future
21.Fortune's Future
22.Fortune's Future
23.Pot of Avarice
24.Terraforming
25.Magical Dimension
26.Nobleman of Crossout
27.Solidarity
28.Solidarity
29.Bending Destiny
30.Slip of Fortune
31.Inherited Fortune
32.Heavy Storm
33.Torrential Tribute
34.Interdimensional Matter Transporter

[User]
 How bothersome.

Draw:  (1d40)[ 7 ]
Rerolls:  (3d40)[ 30 ][ 36 ][ 29 ](95)
 I summon Gladiator Beast Darius once more. I equip him this time with two spells - Gravity Axe and Big Bang Shot. His attack now at 2600, he will destroy your Fortune Lady Dark. He does not tag out at the conclusion of my Battle Phase. Your move.

Field Magic: None
{table="head] 1 | 2 | 3 | 4 | 5
-- | -- | Da | -- | --
-- | -- | GA | BB | --[/table]
Da = Gladiator Beast Darius,  2600 /300
GA = Gravity Axe - Grarl, equipped to Da
BB = Big Bang Shot, equipped to Da

Lifepoints: 5400

Hand: 3

 Spoiler
Gladiator Beast Secutor
Gladiator Beast Hoplomus
Test Tiger

Facedowns: 0

 Spoiler
0

Graveyard: 3

 Spoiler
Gravity Axe - Grarl
Spider Web

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
 01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
 07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
 14. Gladiator Beast Secutor
15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
 18. Test Tiger
19. Test Tiger
20. Test Tiger
 21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
 25. Big Bang Shot
26. Big Bang Shot
 27. Gravity Axe - Grarl
 28. Gravity Axe - Grarl
29. Gravity Axe - Grarl
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

[User] As your gladiator attacks I reveal one of my face-down cards:  Mirror Force . Destroying all of your attack position monsters. Meaning that your gladiator is destroyed.

[User] Bah, you and your traps. I end my turn.  The elf grits his teeth angrily.

[User]
 During your second main phase I use my second trap  Interdimensional Matter Transporter  to remove Fortune Lady Light from play. And due to her effect I can special summon out a Fortune Lady of my choosing from my Deck. I choose  Fortune Lady Earth .
Fortune Lady Earth materialises onto the field in face-up attack position.

 Now, at your end phase my Fortune Lady Light returns to my side of the field and it is now my turn. Draw!
 (1d36)[ 11 ]

[User]
 Bah, I forfeit. With an empty field against 6000 arrayed attack points, I have no way to salvage this.  The elf shuts off his dueldisk and storms out of the room, completely forgetting his semi-conscious servant.

((Good game. I was trounced soundly by your traps, and pretty much from the start you just took field advantage and kept it the whole game.))

[User]
 ((Thank you, I was pretty lucky to get so many traps first off, it was a good game. I accidently edited the one before that >.< I was using it to copy and paste and forgot it was the other one. My bad, i'm sorry.))

 Very well. As you wish.

[User]
 Hn. My Lady Dark's star level increases, meaning she is now 2400ATK/DEF. Now I summon another fortune lady from my hand Fortune Lady Light. Placing two spells/traps face down I enter my battle phase and attack you directly with Lady Dark and Lady Light!
Seemingly satisfied she gestures at the elf and mouths the words  'I end my turn' , winking at him wistfully.

Field Magic: Nothing
1   2   3   4   5
LD  LL  --  --  --
--  F  F  --  --
LD = Fortune Lady Dark ATK2400/DEF2400
LL = Fortune Lady Light ATK200/DEF200
F = Facedowns.

Hand : 0

 Spoiler

Nothing.

Facedown: 2

 Spoiler

Mirror Force
Interdimensional Matter Transporter

Stats (my life points):

 Spoiler

Life Points: 8000

Graveyard: 1

 Spoiler

Fortune Lady Fire

Removed from Play:

 Spoiler

Nothing yet

Deck:

 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Dark
4.Fortune Lady Dark
5.Fortune Lady Fire
6.Fortune Lady Wind
7.Fortune Lady Wind
8.Fortune Lady Water
9.Fortune Lady Water
10.Fortune Lady Water
11.Fortune Lady Earth
12.Fortune Lady Earth
13.Catoblepas and the Witch of Fate
14.Catoblepas and the Witch of Fate
15.Solitaire Magician
16.Summoner Monk
17.Chaos Sorcerer
18.Future Visions
19.Future Visions
20.Future Visions
21.One for One
22.Fortune's Future
23.Fortune's Future
24.Fortune's Future
25.Pot of Avarice
26.Terraforming
27.Magical Dimension
28.Nobleman of Crossout
29.Solidarity
30.Solidarity
31.Bending Destiny
32.Slip of Fortune
33.Inherited Fortune
34.Heavy Storm
35.Torrential Tribute
36.Interdimensional Matter Transporter

I accidently edited one before this x.x
so just swap them around.


[User]
 A robot wheels into the arena. It has three wheels, and spindly arms holding a duel-disk.

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 (1d20)[ 13 ]
 (1d40)[ 39 ]  (1d39)[ 39 ]  (1d38)[ 16 ]  (1d37)[ 4 ]  (1d36)[ 2 ]

LP: 8000
Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand

 Spoiler
Portable Battery Pack
Portable Battery Pack
Guardian of Order
Batteryman AA
Batteryman D

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack

[User]
 A drow elf enters the arena, wearing the robes of a High Priest of Lolth. Trailing him is a malnourished Goblin slave, carrying his dueling things. The goblin sets up his dueldisk and deck, and rolls the die for him. It then scurries away to sit by the wall, before its master can lash out needless at it.  Prepare yourself for the finest of Lolth's slave pits!

Inish:  (1d20)[ 7 ]
Draw:  (5d40)[ 6 ][ 13 ][ 27 ][ 18 ][ 9 ](73)
Rerolls:  (3d40)[ 31 ][ 21 ][ 19 ](71)

Field Magic: None
{table="head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

Hand: 0

 Spoiler
0

Facedowns: 0

 Spoiler
0

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 40

 Spoiler
01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Secutor
15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
18. Test Tiger
19. Test Tiger
20. Test Tiger
21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
25. Big Bang Shot
26. Big Bang Shot
27. Gravity Axe - Grarl
28. Gravity Axe - Grarl
29. Wild Nature’s Release
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

[User]
 "Lolth" not found in database. Did you mean "Cloth"?  A robotic voice chimes.

 (1d36)[ 4 ]
 Setting one facedown...

LP: 8000
Field: None
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Hand (5)

 Spoiler
Portable Battery Pack
Portable Battery Pack
Guardian of Order
Batteryman AA
Batteryman D
F: Batteryman D

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack

[User]
 The drow laughs.  Ah, what a quaint machine!

Draw:  (1d40)[ 26 ]
Rerolls:  (3d40)[ 20 ][ 38 ][ 36 ](94)
 I too set a monster and end my turn.

Field Magic: None
{table="head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

Hand: 5

 Spoiler
Gladiator Beast Laquari
Gladiator Beast Secutor
Test Tiger
Gravity Axe - Grarl
Big Bang Shot

Facedowns: 1

 Spoiler
Gladiator Beast Hoplomus

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
 06. Gladiator Beast Hoplomus
07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
 09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
 13. Gladiator Beast Secutor
14. Gladiator Beast Secutor
15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
 18. Test Tiger
19. Test Tiger
20. Test Tiger
21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
25. Big Bang Shot
 26. Big Bang Shot
 27. Gravity Axe - Grarl
28. Gravity Axe - Grarl
29. Wild Nature’s Release
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

[User]
 (1d35)[ 16 ]
 Setting two more facedowns.

LP: 8000
Field: None
{table=head]1|2|3|4|5
-|F|F|-|-
-|F|-|-|-[/table]

 Hand (4)

 Spoiler
Portable Battery Pack
F: Portable Battery Pack
Guardian of Order
Batteryman AA
Short Circuit
F: Batteryman D
F: Batteryman D

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack

[User]
 This stalemate shall not last long.

Draw:  (1d40)[ 18 ]
Rerolls:  (3d40)[ 34 ][ 14 ][ 25 ](73)
 I summon Test Tiger, who uses its effect to Tribute itself. It sends my facedown Hoplomus back to my deck, allowing me to special summon Gladiator Beasts Bestiari and Murmillo. Murmillo destroys your Row 3 monster and bestiari your backrow. They then tag out Gladiator Beast Gyzarus from my Extra Deck, who destroys your remaining monster with his effect. He will attack your life points directly, for 2400 damage. After the battle phase, I set a card and Gyzarus tags out Gladiator beasts Secutor and Dimacari. I end my turn.

Field Magic: None
{table="head] 1 | 2 | 3 | 4 | 5
-- | -- | Se | Di | --
-- | -- | FD | -- | --[/table]
Se = Gladiator Beast Secutor,  400 /500
Di - Gladiator Beast Dimacari,  1600 /1200
FD = Facedown

Lifepoints: 8000

Hand: 4

 Spoiler
Gladiator Beast Laquari
Gladiator Beast Secutor
Gravity Axe - Grarl
Big Bang Shot

Facedowns: 1

 Spoiler
Defensive Tactics

Graveyard: 1

 Spoiler
Test Tiger

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Gladiator Beast Darius
02. Gladiator Beast Darius
03. Gladiator Beast Bestiari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
07. Gladiator Beast Hoplomus
08. Gladiator Beast Laquari
 09. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
 13. Gladiator Beast Secutor
 14. Gladiator Beast Secutor
 15. Gladiator Beast Dimacari
16. Gladiator Beast Dimacari
17. Gladiator Beast Dimacari
 18. Test Tiger
19. Test Tiger
20. Test Tiger
21. Spider Web
22. Spider Web
23. Spider Web
24. Big Bang Shot
25. Big Bang Shot
 26. Big Bang Shot
 27. Gravity Axe - Grarl
28. Gravity Axe - Grarl
29. Wild Nature’s Release
30. Wild Nature’s Release
31. Wild Nature’s Release
32. Defensive Tactics
33. Defensive Tactics
 34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Battle Mania
39. Battle Mania
40. Battle Mania

[User]
 (1d34)[ 13 ]

((Incidentally I despise Gladiator Beasts))

 Set facedown. Summon Batteryman AA in attack mode. Discard Honest to activate effect. Batteryman AA will destroy your Gladiator Beast dimacari. During the beginning of your turn I activate Portable Battery Pack, summoning my two Batteryman Ds to the field in defense mode. In addition, since I have at least two light monsters, I may summon Guardian of Order. Your move.
 LP: 5600
{table=head]1|2|3|4|5
-|AA|D|D|O
-|-|PBP|-|-[/table]
 AA: 1000 /0
 D:   0/1900 (You may not attack any thunder monsters besides Batteryman D)
 D:   0/1900 (You may not attack any thunder monsters besides Batteryman D)
 Guardian of Order: 2400 /1900

 Hand (1)

 Spoiler

Short Circuit

 Graveyard

 Spoiler
Honest
Portable Battery Pack

 RFG

 Spoiler
TBA

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Honest
 Honest
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack

[User] Not so fast! I activate my facedown card, Defensive Tactics! Dimacari is not destroyed, I take no damage, but he is still considered to have battled. Therefore, he can tage out Bestiari, who will destroy your facedown backrow when he appears. Defensive Tactics goes into my deck, shuffled around when Dimacari tags out. Anything else before I take my turn?

[User]
 The robot explodes.

((I can not stand Gladiator Beasts))

[User] ((Does the robot exploding mark the end of the duel? 😁 I haven't even gotten to use my personal twist yet.))

[User] ((It means that I do not want to duel against a gladiator beast deck.))

[User]
 As the dark elf laughs at the exploded robot, a cartoonishly large hole appears beneath him. His Goblin gasps, and the drow looks at it, following its gaze to his feet. Seeing the hole below him, he then falls. The goblin snickers, walking up and picking up the dueldisk. It throws the drow's deck into the hole after him, and then the hole closes. The goblin's skin peels off, revealing an anthropomorphic rabbit.

 What a maroon!  laughs the rabbit, taking out a carrot and nibbling it as he sets up the suddenly cartoonified dueldisk with his deck.  Eh, what's up, Doc?

((This better?))


[User] Map preference? Buff rounds?

[User] All days and one buff round. The standard four colum map.

[User]
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buffs coming shortly.

[User]
 Buffs (OO):
 Spoiler
Four days or more:
 Spoiler
Contingency: Activate Energy Immunity when I would be the subject or would be included in the area of an attack, spell, or effect that deals energy damage.

Also, Death Pact from scroll, though this is actually permanent.

Three days:
 Spoiler
Activate Bead of Karma.  Cast Magic Tattoo. Cast Sonorous Hum from scroll, cast Harmonic Chorus from scroll. Cast Adept Spirit. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal ability damage with wand of lesser restoration. Bring toad to negatives with cantrips, spam Death Knell until it fails the save:  (1d20)[ 13 ]   (1d20)[ 19 ]   (1d20)[ 11 ] , needs three 20s to survive. Drink Terran Brandy. Activate Adept Spirit.

Extended Heart of X line.
Extended Greater Luminous Armor.
Extended Scales of the Sealord.
Extended Clarity of Mind.
Extended Warding Gems.

Two days:
 Spoiler
Activate Bead of Karma.  Cast Magic Tattoo. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal any ability damage remaining. Cast and activate Adept Spirit.

Extended Overland Flight.
Extended Superior Resistance.
Extended Anticipate Teleportation.

All day:
 Spoiler
Activate Bead of Karma.  Cast Magic Tattoo. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal any ability damage. Cast Adept Spirit.

Heroes' Feast for  (1d8+8)[ 12 ]  temp hp.

Activate Adept Spirit.
Evacuation Rune on rubber ball.
Mind Blank from scroll.
Persist Wraithstrike
Persistent Eyes of the Oracle.
Persistent Surge of Fortune.
Persistent Karmic Aura.
Persistent Karmic Backlash.
Persistent Karmic Retribution.
Persistent Divine Power.
Cast Adept Spirit again.

Round 1:
 Spoiler
Superior Invisibility from scroll, activate freedom of movement effect, cast Greater Mirror Image for  (1d4+4)[ 7 ]  images.

Initiative: (1d20+2)[ 14 ]

I'll take the bottom rows.

Starting location (OO):
 Spoiler
D-11 +10.

Edit: Fixed spoiler tags.

[User]
 Spoiler

Drink Potion of Blur

[rol=Initiative]1d20[/roll]

 I will take the botton half, E12  E1. I have only normal vision as vision mode.

You can see a dwarf in padded armor, but he looks blurry. He wield a bigger than normal Greatsword, and have a very angry look that even you can see.

Will be back at 23:00.

[User]
 OO:
 Spoiler
Cast Enlarge Weapon on morningstar. Fly to E-2 +15.

No change that you can detect.

[User]
 Forgot something.

OO:
 Spoiler
Knowledge (Local) for knowledge devotion:  (1d20+24)[ 34 ]

[User]
 Tanaric:

 Spoiler
Eyes of the Oracle can not be Persisted, since it discharges.

Also, you can not target yourself with Harmonic Chorus.

[User]
 Claudius:
 Spoiler
Right you are on Eyes of the Oracle. Dunno how I missed that.

As for Harmonic Chorus, why? The subject is "Target: One living creature", and while it usually requires concentration, Sonorous Hum takes care of that for me. Is there any reason why I can't be that one living creature?

Eyes of the Oracle is swapped for Bite of the Weretiger.

[User]
 Initiative  - (1d20)[ 17 ]

What do I see? Something or someone in someplace?

[User]
 Nothing and nobody in nowhere.

OO:
 Spoiler
For some reason I thought I won initiative. Ignore stated actions of last turn.

[User]
 Tanaric:

 Spoiler
I think that's overruled by the text of the spell, which states:

 Harmonic chorus lets you improve the spellcasting ability of  another  spellcaster.

Which would imply it has to affect someone who isn't you. I admit it isn't the strongest case, but it could be enough by RAW. If you disagree, you can appeal to Doc Roc or another DM, as always.

Edit: I accept the swap for Bite of the Weretiger.

[User]
 Claudius:
 Spoiler
That seems like unnecessary RAW pedantry. If you're set on ruling it that way despite the explicitly stated target, I'll revise my buff rounds, but I strongly disagree with that.

[User]
 Swift action: Start Rage.
Move: Move to F6 in a straight line.
Move:   listen  - (1d20+16)[ 31 ]  to see if I can detect something... and I will end my turn.

[User]
 You don't hear anything.

Waiting to take my turn pending a ruling.

[User] For now let's say it is favorable. I don't belive you will need to pull a really contrivied way to kill me. If claudius is ok.

[User]
 OO:
 Spoiler
Cast Enlarge Weapon on morningstar. Fly to F-6 +5.

Done. You don't detect anything.

[User] I move to A6, [roll=listen]1d20+16[/roll=]. End my turn.

[User]
 Something whacks into the back of your head when you start to move.

AoO vs flatfooted touch AC:  (1d20+30)[ 42 ]  for  (6d6+14)[ 34 ]

[User]
 listen  - (1d20+16)[ 32 ]

Instead of moving to A6 I will stop and move in a zig-zag patern from  E6/F6 (where I probably was attacked) and will move to (E6)-E5-F5-G5-G6-G7-G8-F8-E8-D8 and will stop before If I get something.

[User]
 OO:
 Spoiler
 Solid Fog centered on A-6.

Move to A-6 +5.

Edit: Arakune is revising his turn based on ToS chat and the AoO, ignore this.

[User] Since you have blur, miss chances:  (1d100)[ 9 ]   (1d100)[ 18 ]  miss if both are 20 or lower.

[User]
 Solid Fog appears, centered on E-8/D-8.

OO:
 Spoiler
Solid Fog at that location, fly to D-8 +5.

Done.

[User]
 I will need some rulling here. I will cut my arm to draw some blood to get improvised means to bipass invisibility.

And I commit seppuku for forgetting to bring detection modes.


[User]
 The news of the fortress, which had once been held in esteem against even the armies of the entire eastern province had been wiped out in a single night, came the very next day from a Hawk that died almost as soon as it delievered the message.

The city was dim, the citizens boarded their homes, and shop keeps got up, and abandoned this city near the midlands for, safer, more eastern bazzars. The Tavern had grown silent, and sullen the only remaining patrons being those who could not leave... and yourselves for whatever reason you may have. You have chosen to stay in this town regardless of the encroaching armies of these fallen gods.

However, it seems you aren't the only one with any guts left in this town, a Raptoran woman, her left arm no more then a stump, all but kicked in the door, a cocky grin on her face, and a fire of determination in her eyes as she yelled.

   "OKAY! You all know that there's been no communication from the west have been all but nill for the past few weeks, and that no one has been able to get ANYTHING out of there other then some rather troubling reports. So, I, and the rest of the military are looking for a small task force, and blanketing the neighborhood as we speak for people who might fit the description we need. Any body who thinks they have the balls in here. Shut up, sober up, and get your ass to what used to be The Bazaar."

She repeats this at each home, inn, tavern, and such location in the city. For a Trope Subversion you may come from anywhere in the city so long as you answer the call.

But for now, she stands there expectantly, eyeing each of you critically with her hawk like features. Some of the drunks who are more I AM A MAN! types, all but bolt from the Tavern, and into the Bazaar, others... merely order a second drink, and a room to rock them to sleep.

What each of your responses, or lack there of, may be. Is up to you.

[User]
 Ravork Ragestorm

Sitting quietly in a corner of one of the rougher inns Ravork listens with interest to the Raptoran. Her words ring in his heart, or they would were his heart not quiet with the echos of sorrows now years old. For Ravork had lost everything of importance to him, with nothing left to lose but his life, the prospect of facing hoards of monsters, who could level the strongest fortress in the province in a single night, sounded like an interesting way to pass the time.

Slowly rising to his feet, Ravorks moves over to face the Raptoran, moving until he was just a touch too close for comfort.  "What's in it for me?"  He says in a soft snarl.

[User]
 The Raptoran woman looks around accostingly at someone who would have taken such a tone with a lady who had so graciously offered them the chance to become heroes! The sheer nerve of it all! When she noticed it was the rather impressively built water orc that towered over most, her accosting glare turned to a sly grin as she said.

  "Anything you want, barring anything truly ridiculous, up to and including a potential duke ship in which you'll own this rat hole of a town, and be given full authority to rule it as your own. Pretty sweet eh'? Well it's not. The work that we've got here will make any man in here crap his pants, and run home squeeling to his mother of the horrors that you will encounter on these missions. So for those of you without COURAGE, and STRENGTH, enough to stand up to anything. I suggest you order a room, because you sure as hell aren't going anywhere!"

Her tone bears that of a challenge, that of someone testing the limits of this social envrionment for those of you more diplomatically inclined, but to others it just seems like she's trying to weed out the weak, from those with COURAGE!

[User]
 Spoiler
Well, since Kelfiirians are genderless, Xisifer doesn't technically  have  the balls for it, rofl.

 Xisifer Teldarion

Off in one corner of the tavern, a cloaked figure sits hunched in a dark booth seat, a deep hood pulled over its head and face. A red-scaled, three-fingered hand rests idly on the tabletop, its fingertips dipped into a small bowl with ale in it. A longbow of absolutely gigantic proportions is leaning against the wall by the booth, nearly 7 feet tall.

 The figure turns its head slightly, seeming to stare at the Raptoran woman in the doorway. As it does so, the light pierces its hood at the same moment that a pair of reptilian, slit-pupiled, glowing emerald eyes flare out of the blackness.

 Spoiler

The strange, alien extraplanar being known as Xisifer Teldarion sits back in the booth again, letting shadows recloak its identity.  Interesting...  it muses to itself.  An exploration task force...? Sounds to be right down my road. I might as well stop over there on my way and see what happens...Who knows? Maybe it will take me to where I need to go. Best to be discreet about it, though.

A small golden ring on its hand flares, and suddenly the alien hand shifts, warps, and transforms into a perfectly normal human hand. The figure stands up from the booth, picks up its longbow, and a somberly-dressed human walks towards the Raptoran and Ravorks. The human stops a few feet away and leans on its bow like a walking staff, watching and listening to the two of them.

[User]
 Ravork Ragestorm

Ravork stares at the woman for a long moment, not a challenging stare by any measure but one of heavy thinking... for an orc that is.

Suddenly Ravork turns around and walks back to his corner and strolls back carrying a wicked looking spear, with dried blood flaking along its tip.

He moves towards the Raptoran with such a determined stride that he appears he's about to walk right over her. At the last minute he steps to the side so that his shoulder is touching her's with him facing towards the outside and her facing inwards.  "I've lead before, I don't care for it. I will go, but my reward will be fitting."  His eyes slowly move from the door way to met the woman's  "And drop the bravado, you're scaring the humans."

With that he strolls out past her, heading to the Bazaar.

[User]
 Ovain Distara

Ovain heard the Raptoran woman's speech as he sampled a fine breakfast in one of the inns of the city.  He didn't really need to eat, or even use an inn's facilities in order to house himself, but he preferred the comfort of an inn to the featureless extraplanar spaces he usually slept in when he traveled.  Ovain didn't react to the woman's speech at first.  He reasoned that she had several more stops to make, based on where they were in the city.  He wanted to finish his breakfast before doing anything else, as he guessed it would be his last very good meal for a while.

When he finished, Ovain silently placed the cost of his bill on the table and picked up his two staffs, placing them securely behind his back.  Sedately, he got his steed out of the stable, and walked to the remains of the Bazaar to see what exactly the woman had meant.

 Spoiler

Current Buffs, All Extended and Cast the Night Before he went to sleep

Greater Mage Armor - +6 Armor to AC
Create Magic Tattoo - +1 Spellcaster Level
Create Magic Tatoo - +2 Attack
Create Magic Tatoo - +1 Attack
Heart of Earth
Anticipate Teleportation
Elemental Body
Phantom Steed (Stabled Outside)

[User]
 Aerin Rhole

Aerin heard the raptoran woman's challenge even as he landed to ask where to go.

He shook his head.   "Balls indeed."   With that, he zipped away toward the old bazaar at what would be a full charge to most humans, turning on a dime when he needed to.

[User]
 A man sits at the center of the room, looking quite out of place in the dingy tavern: he wears a fine coat, replete with cane and top hat. He has fine black hair and eerie blue eyes, very well groomed, and seemingly no kind of combatant, being tall and lean but not very muscular, with fair skin and complexion. Throughout the night he says little and drink less.
However, when the raptoran woman bursts into the tavern, he regards her with amusement on his face, and gets up with his cane. "You've certainly made your point, as to the difficulty of this mission. While I make no great claims to my bravery- indeed, I'm rather attached to my corporeal form- I've enjoyed this city, and I'd rather not let it go to waste. Besides, this might be fun."
He heads out to the bazaar, much like the others.

[User] OOC: Who are we waiting on?

[User]
 You all arrive at the bazaar in your own fashion, and through your own methods that may, or may not be entirely non magical depending on how you want to do it.

Be your entrance grand or humble though. A man will come to inspect your equipment, and armor upon arrival, not noting anything other then craftsmenship and weather or not it's enchanted... Those without enchanted weaponry, or some sort of magic to them, are pushed out immediately.

This leaves very few people, very few people being. Yourselves, a Knight Errant with sandy blond hair that seems to have sculpted himself into the "Knight in shining armor" image, and a rather well built elf that seems to have lost all concept as to what a shirt is.

You also see the Raptoran woman again, but she seems to be taking a back seat to a unkempt man who seems to have not gotten much sleep in many weeks, but who speaks with much determination in his voice.

  "I'm sure you all know why your here. The former gods of the Elves, the Halflings, the Orcs, and a few other minor dieties have betrayed their people, and their former worshippers, and have wiped out the western province in a surprise attack that hit many  fronts at the same time in such a way that the armies were isolated from each other."

He gestures to the Raptoran woman who hands everyone a small scroll container with a colored ribbon on it.

  "Each of these tubes contains a map leading to a location in the mid lands. These locations are locations of power related to the reborn gods. It will be your task, and why the hell I got up off my ass to drag you here, to destroy or somehow desecrate these locations enough that the gods... When they inevitably cross the vast gulf of the unsettled midlands... from attaining their power."

She then gestures to the man again, who continues.

  "Each of you has a colored ribbon that will assign you to a team.. Those of you with the same color ribbon will be heading to the locations indicated on those maps... What order you go to them in, and how you handle it is up to you. All that we care about is that you get it done."

(Note you don't actually have to do any of this! This is one faction among many's view on the situation. =p )

You may converse, and do things now, as he walks away to talk with Ms.Raptoran.

[User] Xisifer, disguised as a somberly-dressed human, sits quietly and listens. Not wanting to draw attention to itself by asking questions, the alien is simply silent and watches the rest of the gathering, measuring them thoughtfully.

[User]
 Ravork Ragestorm

Looking down at his scroll, Ravork scowls, he wasn't sure he liked the idea of having to work with some one else, but the idea of destroying a temple did appeal to Ravorks inner orc.

Lifting his scroll into the air, to show the colour, Ravork snarls  "Who among you, is working with me?"

[User] Sighing at the snarling man Ovain simply lifts his scroll case in one hand, showing the matching colors.   "It seems that I am.  Do not make me regret this."   Letting the hand with the scroll case down, Ovain covers his mouth as he stiffles a yawn.   Or I might just want to rip you to shreds.  Yes, that would be pleasant; though I probably won't get enough justification to do so, a shame...

[User]
 Ravork Ragestorm

Ravork looks Ovain up and down, not feeling overtly impressed by what he sees.

 "Very well, I should like to complete this mission quickly, how soon can you be ready to leave?"

[User] The somber human quietly lifts his scroll into the air as well. It, too, bears the same color as Ovian's and Ravork's.

[User]
 Spoiler
Are we to assume each PC has the same colored ribbon?

[User] OOC: Roll call, who is still here?

[User]
 Spoiler

I am here.

[User] (OOC: Here!)

[User]
 Spoiler
Still here.

[User]
 Spoiler
Still here, waiting on that reply from Fan...🤨

[User] I believe to my great horror that this game has died. *sighs* didn't even make it to the first combat.


[User]
 Arena Tournament, Round 26:  Grall  vs.  Doctor Spikenburg
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Tortise262 - Grall Greenskin
 Seribo - Doctor Spikenburg
 All Combatants, please roll initiative.

[User] Huzzah!  (1d20+1)[ 6 ]

[User]
 Oh, a 6, that's going to be tough to dive under
 (1d20-2)[ 4 ]

Well, whatayaknow, I made  it :P Looks like your going first! May the best warrior turn his opponent into a smoking pile of flesh!

[User]
 Oh sweet! Initiative for once! Start on M2 and run straight down until I come within 10 feet of my opponent. I'll end on M23 or M24, depending on his starting position. Guess what! There's LOS!

Actions: Run 4x speed as a full-round action
I choose Doc as my Dodge opponent, also

Stats for refs:
 Spoiler
HP: 12/12
 AC: 18 (with Dodge)

EDIT: Oops! Looks like I should read the rules.
AC: 14

[User]
 I start at M25.
If you are at M23, I take a 5-ft step back to M26 and cast empowered maximized lesser orb of electricity
If you are at M24, I cast empowered maximized lesser orb of electricity

touch attack  (1d20+5)[ 14 ]
damage if it hits 11+ (1d8+3)[ 9 ] /2

[User] Well, that's a hit and 15 damage. This match is settled.

[User] Dang 5-foot step! I forgot about that!

[User]
 High Ref Mav:

Doctor Spikenburg is declared the winner and receives the prizes mentioned above, as well as a shrimp platter from Red Lobster.


[User]
 Arena Tournament, Round 26:  Irind  vs.  Andoris
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 FlyMolo - Irind
 munimortal - Andoris
 All Combatants, please roll initiative.

[User]
 No cash= no purchases.

I'll start in M2.

  "initiative"  - (1d20+3)[ 23 ]

[User]
 Purchase Potion of Invisibility -300gp

initiative  (1d20+2)[ 14 ]

[User]
 Spoiler
Double move to D13. Hooray for 40ft move speeds.

Round 1.

Done.

[User]
 Start in M25

 Spoiler
Start in M25 double move to L20 and i peek around the corner
Spot  (1d20+1)[ 20 ]
Listen  (1d20-1)[ 3 ]

End round 1, Begin round 2

[User]
 This was a tricky one to determine but;

Andoris:

 Spoiler
No LoS

Irind:

 Spoiler
No LoS

[User]
 Round 2:

 Spoiler
Move to C18, still have 15 feet movement left over. And a standard Action. Standing at the water's edge, exciting. Declare my Dodge on Andoris, in this round and all suceeding ones.

Stats
 Spoiler
AC 20, hp7, touch ac 14.

not done.

[User]
 @Irind

 Spoiler

No LoS

@Andoris

 Spoiler

No LoS

[User]
 Alrighty.

 Spoiler
 Move to E20, ready an action to invoke shatter on his crossbow if Andoris approaches within 25 feet, If he's out of range of that, move out of LoS instead.

Done round 2.

[User]
 refs..

 Spoiler
Start in L20 move to O19

need los check then will post.

[User]
 @Irind

 Spoiler

No LoS

@Andoris

 Spoiler

No LoS

[User]
 Sorry about not posting, i live in Humboldt, worst internet ever....

anyway refs...

 Spoiler
 Move to O15

End round 2

[User]
 Spoiler
 Righty. I move to J22, if Irind doesn't see anything, K22, if he still doesn't see anything L22. All part of one move action, I think. Like 3 LoS checks, but all at once.

Top of Round 3, not done yet. I'll go get a LoS check.

[User]
 GM Kyeudo

LoS established. Irind is at J22 and Andoris is at O15.

[User]
 Irind runs across, vanishing from view at about P20, and ending at
 Spoiler
S19

[User]
 Spoiler
 Move to 019

Need los check not done

[User]
 Ref Bayar

LOS reestablished, Irind in S19, Andoris in O19

[User]
 Andoris summuns a vast arcane power, and casts
Magic Missle
damage  (1d4+5)[ 8 ]

[User] Andoris believes he sees his opponent fall over dead, need ref check on that

[User]
 High Ref Paladin Latham

Well, you see him fall over at -1hp and dying at least.

 Andoris is declared the winner and recieves 300gp and 300xp.

[User]
 Eeep. I really hate warmages now. Two magic missile deaths in a row. (sorta)

Nice job though.

[User] Heh i am in a fight with my barbarian, fighting a warmage, they do suck :)


[User]
 Arena Tournament, Round 33:  Okgar  vs.  Kepeskjhank
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 munimortal - Okgar
 Corsair420 - Kepeskjhank
 All Combatants, please roll initiative.

[User]
 ok hope I can do better then the last round.

Init:  (1d20+2)[ 17 ]

[User]
 I buy... nothing

Initiative  (1d20+2)[ 3 ]

[User] I start in Z13 and dbl move to Z1 and that will be it for my turn

[User] Start in C13 with Fachion in hand, Double move to M12 end turn

[User]
 Stay where I am and ready an action

 Spoiler
Ready action to cast Magic Missile upon LoE

your up

[User]
 Double Move to T7

 your turn

[User]
 same as last round, stay where i'm at and maintain my readied action

For Ref

 Spoiler
Magic Missile upon LoE

[User]
 Move to U6 and attack the northern glass wall
Attack  (1d20+5)[ 24 ]
Damage  (2d4+5)[ 8 ]

[User]
 GM Kyeudo

Corsair, your ready action does trigger, as you now have LoE. Enjoy.

[User] Umm doesn't the wall to the east block LOE?

[User]
 you can ask the refs for a ruling bt i'ma roll dmg in case his choice stays

My readied action triggers and a ball of energy flies at you

Magic missile Dmg:  (1d4+4)[ 8 ]

then I'll move to Z7

[User]
 Oh well i am sure the same thing would happen anyway, Move to X7, Enter Rage and attempt a Bull Rush to push you out of the Arena (gunna need a ref, i am not sure this is a legal move)

Strength Check  (1d20+7)[ 12 ]

[User]
 GM Kyeudo

Breaking the glass created at least 2 unbroken lines of effect. I double checked using MS Paint.

Unless specified otherwise by the map maker, we assume all of our arenas have 30 ft high stone walls around them, so you can't bull rush him out of the arena. Sorry. You may change your actions, since you did not know about this.

[User]
 Move to Y7, activating rage as soon as i am in Y7

your turn

[User]
 move to Z14 and cast Magic missile again

Dmg:  (1d4+4)[ 8 ]

[User]
 You provoke an AoO when leaving my threatened square at Z8

Attack  (1d20+9)[ 19 ]
Damage  (2d4+7)[ 12 ]

[User] I ****ing hate barbarians

[User] My main is a warmage, after playing against one, i hate them

[User]
 High Ref Paladin Latham

That is that.  Barbarian rage = Death (one way or the other)

 Okgar is declared the winner and recieves... *reaches into bag*  This large egg... 300gp and 300xp too...


[User]
 Arena Tournament, Round 31:  Mr. Underhill  vs.  Brichter
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Bayar - Mr. Underhill
 stupnick - Brichter
 All Combatants, please roll initiative.

[User]
 Dont have $$$ to buy anything.

Initiative:  (1d20+5)[ 12 ]

Also, I would apreciate if you would have a buy/sell list, so that no accusations will be thrown later on...

[User] Mr. Underhill is declared winner by default due to non-activity of opponent

[User]
 High Ref Paladin Latham

Seribro, you can't call a match if your not a high ref or court member (the lack of High Ref activity notwithstanding...)

 Mr. Underhill is declared the winner and recieves the listed prizes.


[User]
 The sun rises over the mountains as the prehistoric realm of Neandora stirs with life. Smoke rises up from a clearing in the forest and a village lies in ruin. The village belonged to the once great wolf tribe, but after a sudden climate shift, an unknown disease, and an attack by vicious animals, the events occuring one after another scattered the tribe, destroying the village. Amongst the rubble several figures stir, they are the survivors of this disaster.

In the distance the roar of a mighty beast echoes through the forest, a warning that they are still not safe.

[User] "We must gather ourselves"  The shaman says "go to forest and hide.  No ready for more battle.  If we die, tribe dies."

[User] "Tribe all we got, shaman make sense," storyteller gathers belongings "we go."

[User]
 Poy tears himself away from the grave of his wife and son. The sound of the creatures roar shakes him from his dark thoughts. "There's nothing more for me here. Let's go."

((Knowledge Nature, to see if Poy can identify the animal in the jungle from the roar.  (1d20+5)[ 10 ] ))

[User]
 U'Rai started, gasping for breath as she stood up from the Hunter's crouch she'd put herself in. She twisted the wolf-bone ring on her hand, a nervous habit, and hefted her spear, heading in a wide circle back to the village(or what was left of it).

She spotted Poy, but she said nothing. It was not a Man's place to comfort in grief more than the thudding Thump she gave the man's back.

She settled down to a crouch setting the spear in front of her at the ready and watching the survivors.

"U'Rai hunt for tribe, no go hungry, at least"She said helpfully. So at least the survivors would not starve.

[User]
 Poy nods at U'rai's gesture. He could grave latter, after he dad but many sharp pointy objects into whatever was responsible for the clan's decimation.

"Hurry." He nods in the direction of the roar. "Tyrant King."

[User]
 Drust considers the threat for a moment, wondering if he's worthy to face it. Then he decides a tyrant king is too great, especially with no one behind him.
"Where go? Just away from it?" He points directly away from where the roar is coming from.

[User] The roar sounds again, it's considerably closer. The smoke from the burned huts and smell of the dead is probably attracting it. The ground vibrates a bit every few seconds from its footsteps. The group must decide what to do quickly.

[User] "It be getting nearer!" Jak grabs his necklace putting it around his neck, "it be sounding really close, we should run away from it quick!" Jak grabs his horn and waits for everyone else's decision.

[User] Chokta grabs U'Rai by her shirt.  "You only woman.  Too important.  Come with me." and leads her into the woods.

[User] Poy doesn't wait for the consensus of the rest of the group. He begins fleeing further into the forest and away from the camp.

[User] "We can't fight Tyrant King, not fairly! Run!" Drust follows Chokta and U'Rai.

[User] Jak follows the group, running away.

[User]
 As Jak brins up the rear and leavs the clearing, at the oposite end a Tyrant kind pushes through the trees and scavanges the ruins of the campsite. It lets out another roar, unaware of the prey that had just slipped away.

The five of you run through the forest in a loose group for some time before coming to a shallow river. There are large fish swimming against the current towards the small waterfalls further upstream. The realization of what has happened weighs heavilly upon you all.

[User]
 As they approach the shallow river U'Rai turned and gave Chokta a rough shove with the palm of her hand, expression furious.

"I not woman. not woman since Elder make me Hunter" She stamps the bottom of her spear against the ground roughly, as angry as any  male  Hunter would be if there manhood had been questioned.

She glared at Chokta for a moment longer, then huffed and spun, crouching over the river, crouching down and burying the fried at the loss of the tribe by catching fish for their dinner, her sharpened spear stabbing into the water time and again.

[User] Fine!  You only man who can make baby.  Still important.

[User] U'Rai is able to spear 7 large fish, breaking their skulls to kill thema nd then setting them on the rocks.

[User] Poy begins gathering firewood. "We should smoke the extra. For later."

[User] "Good wisdom.  Then we rest and make choices in the morning.  Were to go, what to do?"

[User] "Is obvious. We find who cursed us. We kill them." Drust swings his axe into a tree, just to emphasise 'kill them', then recalls it makes a great woodcutting tool as it cuts into the wood.

[User] Jak walks around the campsite, doing small tasks to prepare for the night. "We are few, we must live, clan's story must not go away." he looks down, "why we cursed? Who curse us?". Jak picks up his horn giving it a loud blast. "now we focus on living", find destroyer of tribe after we are safe.

[User]
 Poy cringes at the sound of the horn, and nervously looks over his shoulder to make sure it hasn't attracted unwanted attention.

"Do you have a place to start? Oh fearless leader." Poy stares at the chief intently, and does his best not to grind his teeth. This was his fault, a good leader would have put an end to the curse before it killed the tribe. Before it took his wife and son.

[User] A small pair of bipedal creatures dart from behind the tree that Drust hacked into with his axe. They make chirping noise at him, their tails straight backa nd head low. They each stand less than 2 feet tall and have green and tan "leafy" patterns on their body. They have needle-like teeth inside their snout-shaped mouths and their large eyes are a bit more forward, indicating them as predators of a sort. They hiss and chirp angrilly at Drust.

[User]
 For a second U'rai simply glares at Chokta and stamps her foot impatiently.

"mmph! Say again and I make  you  woman!"She says and growls, making sure he got the smallest fish, biting grimly into the other. She keeps her spear in her free hand, spending the time the others set up camp de-boning the fish and cooking them.

At the chirping sound she stiffens and slips into a hunter's crouch instinctively.

"No get close. Sharp teeth"She bares her own blunter white ones at Drust to make her point and moves to stand beside him, spear hefted to stab should they draw closer to bite, giving a loud "Ra!" and scuffing at the ground with her feet to draw their attention from the bigger Man, starting to circle to flank them with Drust..

[User]
 Chokta looks at the creatures and tries to identify them.

 Spoiler

knowledge nature  (1d20+7)[ 19 ]

[User] Drust grins stupidly as he watches U'Rai threaten to unman the shaman, then hears the chirping and realises what to do. He hefts his axe, takes a good look at where he has to swing, and hopes no one notices the swelling between his legs. Especially not U'rai herself, as she turns to flank the enemy.

[User] The two creatures huddle close, chittering as they split their attention between Drust and U'rai. One lets out a loud chirping sound, the other joining it.

[User]
 I'm going to try and calm them down.  "Easy there.  We friends, no hurt you."

 Spoiler

Handle animal (1d20+6)[ 18 ]

[User] The two seem to become less threatening, chittering in a more curious tone. They remain cautious but do seem to take a step closer to Chokta.