[User]
 Arena Tournament, Round 60:  Robert the Blade  vs.  Oskidod
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Robert the Blade  - Bakkan
 Oskidod  - 02youeng

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Good luck!

 Oskidod
  Initiative  - (1d20+3)[ 8 ]

[User]
 And you.

  Initiative  - (1d20+0)[ 5 ]

Purchase:  Potion of Shield of Faith (+2)

[User]
 I'll get a Psionic Tattoo of Grease [50g]

 Oskidod, round 1

Actions:

 Spoiler
Starting with my grappling hook, avec knotted silk rope in one hand, and my heavy shield in the other, in P21

Free action: Yell to opponent -  "My Vorpal blade went snickersnak, I left it dead and with it's head I went to SPARTA!"
Free action: Invest 2 points of Essentia into Soulsight [10ft Blindsense]
Standard action: Throw grappling rope onto the roof at Q20
  Use Rope  - (1d20+5)[ 6 ]
Move action: Move to Q21, then make an accelerated climb check for 10ft of movement [auto-pass - DC 0 Climb check, +1 climb modifier]

Done with turn, you're up

Stats:

 Spoiler
HP: 13/13
AC: 19 [16FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User] And, I've found a sheet error - you only have 14 Dex, but you need 15 for Two-Weapon Fighting

[User]
 That -- certainly is an error.  Wow.  I'm not sure how to proceed here, I am willing to go through the rest of this round and simply not use the feat (come to think of it, I haven't actually used the feat so far) and fix it afterwards.  Is this all right, or do we need to get another ref's opinion?

Assuming we go forward:

 Round 1 - Robert the Blade

Actions:

 Spoiler

In hands:  Loaded Sling, Potion of Shield of Faith
Move:  Move to J7
Move:  Move Up The Walls to J8

Done with turn

Stats and Status:

 Spoiler

HP: 18/18
AC:  16 (+4 Chain Shirt, +2 Dex)

Power Points:  2/2
Psionically Focused

Sling Bullets in Belt Pouches:  87

[User]
 That sounds fine - we'll just have to have a re-match later, hehe.

 Oskidod, round 2

Actions:

 Spoiler
Grappling hook lasts  (1d4)[ 3 ]  rounds.

Full round action: Two accellerated climb checks [auto pass] to move onto the roof at Q19.

End of turn

Stats:

 Spoiler
HP: 13/13
AC: 19 [16FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User]
 A similar thing happened in my match.  Mavian said to replace the feat.
@Oskidod
 Spoiler
No LoS

@Robert
 Spoiler
No LoS

[User]
 Round 2 - Robert the Blade

Actions:

 Spoiler

Double Move to J19

End Turn

Stats and Status:

 Spoiler

HP: 18/18
AC: 16 (+4 Chain Shirt, +2 Dex)

Power Points: 2/2
Psionically Focused

Sling Bullets in Belt Pouches: 87

[User]
 Round 3, Oskidod

Actions:

 Spoiler
Now...he must be on the roof with me, he has Up the Walls, and I can't see a reason why he'd spend his Psionic Focus on something else...listen check included at bottom, then.

Move action: materialise Mindblade, wielding it
Move action: move to K19, [stopping if I get LoS, so I can revise my movement]

  Move Silently  - (1d20-4)[ 2 ]
  Listen  - (1d20-1)[ 17 ]

Not end of turn, need some LoS

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User] LoS is established as Oskidod reaches M-19, he sees Robert with a loaded sling and a potion in hand in J-19.  Robert sees Oskidod with a mindblade manifested and a shield in hand.  Oskidod can finish out his second move action as he sees fit.

[User]
 Move to K19, and done.

Sorry for the slow reply - had to go to hospital. Cut my leg pretty bad. Good now

[User]
 Round 3 - Robert the Blade

Free Action:  5-ft Step to K18
Free Action:  Drop Potion in L19
Free Action:  Drop loaded Sling in L19
Move Action:  Draw Greatsword (Provoking AoO)
Standard Action:  Bull Rush (Provoking AoO).

Strength check:   (1d20+4)[ 16 ]
Roll a matching Strength check or be pushed back 5 ft and take 3d6 points of falling damage.

End Turn

Stats and Status:

 Spoiler

HP: 18/18
AC: 16 (+4 Chain Shirt, +2 Dex)

Power Points: 2/2
Psionically Focused

Sling Bullets in Belt Pouches: 87

[User]
 Drawing a weapon is a move action that doesn't provoke an AoO, so you know. And...how dare you steal my tactic! [shakes fist]

AoO - Psionic Weapon-enhanced

  Attack  - (1d20+7)[ 8 ]
  Damage  - (3d6+6)[ 14 ]
  Crit confirm  - (1d20+7)[ 24 ]
  Crit damage  - (1d6+6)[ 10 ]

And, the Str test

  Str test  - (1d20+6)[ 22 ]

[User]
 Oskidod, round 4

Free action: 5ft step to L18
Standard action: attack with my Mindblade

  Attack  - (1d20+8)[ 13 ]  - Higher ground
  Damage  - (1d6+6)[ 10 ]
  Crit confirm  - (1d20+8)[ 19 ]
  Crit damage  - (1d6+6)[ 11 ]

End of turn

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User]
 Round 4 - Robert the Blade

Free Action:  5-ft to L17
Standard Action:  Attack with greatsword

  Attack  - (1d20+5)[ 18 ]
  Damage  - (2d6+6)[ 18 ]
If Threat:
  Confirm  - (1d20+5)[ 18 ]
  Damage  - (2d6+6)[ 15 ]

Stats and Status:

 Spoiler

HP: 18/18
AC: 16 (+4 Chain Shirt, +2 Dex)

Power Points: 2/2
Psionically Focused

Sling Bullets in Belt Pouches: 87

[User]
 Oskidod, round 5

Free action: Move to M17
Standard action: Attack!

  Attack  - (1d20+8)[ 10 ]
  Damage  - (1d6+6)[ 12 ]
  Crit confirm  - (1d20+8)[ 28 ]
  Crit damage  - (1d6+6)[ 9 ]

Fin, your go

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User]
 Round 4 - Robert the Blade

Free:  Move to M16
Standard:  Attack with greatsword

  Attack  - (1d20+5)[ 17 ]
  Damage  - (2d6+6)[ 14 ]
If Threat:
  Confirm  - (1d20+5)[ 14 ]
  Damage  - (2d6+6)[ 18 ]

End Turn

Stats and Status:

 Spoiler

HP: 18/18
AC: 16 (+4 Chain Shirt, +2 Dex)

Power Points: 2/2
Psionically Focused

Sling Bullets in Belt Pouches: 87

[User]
 Oskidod, round 6

Standard action: Attack!

  Attack  - (1d20+7)[ 8 ]
  Damage  - (1d6+6)[ 10 ]
  Crit confirm  - (1d20+7)[ 9 ]
  Damage  - (1d6+6)[ 11 ]

Fin, your go

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User]
 Round 6 - Robert the Blade

Standard Action: Greatsword attack

  Attack  - (1d20+5)[ 18 ]
  Damage  - (2d6+6)[ 13 ]
If Threat:
  Confirm  - (1d20+5)[ 24 ]
  Damage  - (2d6+6)[ 16 ]

End Turn

Stats and Status:

 Spoiler

HP: 18/18
AC: 16 (+4 Chain Shirt, +2 Dex)

Power Points: 2/2
Psionically Focused

Sling Bullets in Belt Pouches: 87

[User]
 I'm scared...you keep getting so close to hitting

 Oskidod, round 7

Standard action: Attack!

  Attack  - (1d20+7)[ 23 ]
  Damage  - (1d6+6)[ 8 ]
  Crit confirm  - (1d20+7)[ 21 ]
  Damage  - (1d6+6)[ 7 ]

End of turn

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Power Points: 2
Essentia: 0
Psionically Focused
10ft Blindsense

10 Javelins left

[User]
 Round 7 - Robert the Blade

Yeah, eventually I'll get you.

Immediate:  Activate Elan Resilience to spend 1 power point and resist 2 points of damage

Standard Action:  Attack with Greatsword, expending my psionic focus and activating Psionic Weapon.

  Attack  - (1d20+5)[ 19 ]
  Damage  - (4d6+6)[ 25 ]
If Threat:
  Comfirm  - (1d20+5)[ 23 ]
  Damage  - (2d6+6)[ 10 ]

Stats and Status:

 Spoiler

HP: 12/18
AC: 16 (+4 Chain Shirt, +2 Dex)

Power Points: 2/2
Psionically Focused

Sling Bullets in Belt Pouches: 87

[User]
 Daaaamn...

That's me very dead, good game

[User]
 Good game.

For the high ref who does the match call:  Should I replace my illegal feat (Two Weapon Fighting) now, or should I wait until the round is over?

[User]
 High Ref Hust:

Robert wins and gets the loot.

As for the replacement feat, I guess now would be the time.  No sense making you go through the round a feat short; you should have noticed you didn't qualify, but then so should whoever checked the sheet.

[User] Thank you very much.  I completely agree, I should have noticed it, and I apologize.


[User]
 Arena Tournament, Round 52:  Whindle  vs  Grayven I
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Whindle  - curtis
 Grayven  I  - Thrall_Of_Ao

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 Grayven

((Hmmm...delaying purchase. After you Curtis.))

 Initiative:   (1d20-5)[ 20 ](15)

[User]
 High Ref PsiDog

Grayven wins by virtue of attendance!


[User]
 Arena Tournament, Round 58:  Ardok Silverleaf  vs.  train
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ardok Silverleaf  - Falconknight06
 train  - hustlertwo

 All Combatants, please roll initiative and declare any final purchases.

[User] Actually, I already put one of these up this morning.  But thanks, though.


[User]
 Yo, wassup.

That map, with as many buff rounds as you deem appropriate. Sound cool?

[User] Ah yes, the classic, sure, how about 1-2 rounds and all days.

[User]
 2 sounds fine. Y11 for me, I suppose.

 Spoiler

All-Day
Contingent Energy Resistance, Superior Resistance, Primal Hunter, Primal Instinct, Primal Senses, Energy Immunity: Fire

1. Barkskin, quickened Halo of Sand.
2. Freedom of Movement, Air Devotion.

[User]
 Buffs

 Spoiler
 All days - Greater Magic Weapon and Armor Potions
1 - See Invisibility Potion
2 - Activate Blood in the Water stance

Any vision modes?

Initiative -  (1d20+6)[ 23 ]

[User]
 Darkvision is all.

Init:  (1d20+16)[ 34 ]

[User]
 Hum. Emelyn moves to  W13  and readies an action.

 Spoiler
Flame strike the enemy if they dare to move out of their square.

[User]
 Forgot: started in A11

You see a normal human being wielding two scimitars.

Activate Belt of Battle (2 Charges) Res'k activates Aporter armor, Dimension Door to X13

Full Attack

Main Hands
Attack1  (1d20+20)[ 35 ]  threats on 12-20
Damage  (1d6+9)[ 15 ]
Threat  (1d20+22)[ 38 ]
Critical Hit Damage  (1d6+9)[ 14 ]

Attack2  (1d20+15)[ 21 ]  threats on 12-20
Damage  (1d6+9)[ 11 ]
Threat  (1d20+17)[ 36 ]
Critical Hit Damage  (1d6+9)[ 15 ]

Attack3  (1d20+10)[ 15 ]  threats on 12-20
Damage  (1d6+9)[ 10 ]
Threat  (1d20+12)[ 13 ]
Critical Hit Damage  (1d6+9)[ 15 ]

Offhand:
Attack4  (1d20+20)[ 39 ]  threats on 12-20
Damage  (1d6+9)[ 10 ]
Threat  (1d20+22)[ 34 ]
Critical Hit Damage  (1d6+9)[ 15 ]

Just in case of Lightning Mace:
Attack1  (1d20+20)[ 28 ]  threats on 12-20
Damage  (1d6+9)[ 12 ]
Threat  (1d20+22)[ 33 ]
Critical Hit Damage  (1d6+9)[ 15 ]
 Attack2  (1d20+15)[ 22 ]  threats on 12-20
Damage  (1d6+9)[ 15 ]
Threat  (1d20+17)[ 22 ]
Critical Hit Damage  (1d6+9)[ 12 ]
 Attack3  (1d20+10)[ 16 ]  threats on 12-20
Damage  (1d6+9)[ 15 ]
Threat  (1d20+12)[ 30 ]
Critical Hit Damage  (1d6+9)[ 10 ]

Offhand:
Attack4  (1d20+20)[ 25 ]  threats on 12-20
Damage  (1d6+9)[ 14 ]
Threat  (1d20+22)[ 37 ]
Critical Hit Damage  (1d6+9)[ 12 ]

Incase it Lightnings again:
 Attack1  (1d20+20)[ 25 ]  threats on 12-20
Damage  (1d6+9)[ 12 ]
Threat  (1d20+22)[ 37 ]
Critical Hit Damage  (1d6+9)[ 10 ]
 Attack2  (1d20+15)[ 16 ]  threats on 12-20
Damage  (1d6+9)[ 11 ]
Threat  (1d20+17)[ 28 ]
Critical Hit Damage  (1d6+9)[ 12 ]
 Attack3  (1d20+10)[ 12 ]  threats on 12-20
Damage  (1d6+9)[ 12 ]
Threat  (1d20+12)[ 23 ]
Critical Hit Damage  (1d6+9)[ 11 ]

Offhand
 Attack4  (1d20+20)[ 35 ]  threats on 12-20
Damage  (1d6+9)[ 12 ]
Threat  (1d20+22)[ 36 ]
Critical Hit Damage  (1d6+9)[ 13 ]

EDIT: God awful rolls there

Current Status, Obs only

 Spoiler
 HP 95/95 Blood in the Water +

[User] All except 20s are misses. I don't think I saw any 20s.

[User]
 Using my Ankh, a sapphire, and fairy dust, Swift Action Cast Control Winds - Tornado grade centered at X16, with the calm air being at said X16 column.

Fort Save DC 25, or be blown towards the center and suffer tornado effects.

I also defensively cast burrow, provided I pass the concentration check.
 (1d20+23)[ 24 ]  DC 25

^--Wow, I suck.

[User]
 Lol

Fort Save  (1d20+16)[ 23 ]

I guess it fizzles, does that provoke AoO?

Failed Save

Could I remove the caught in tornado effect with Iron Heart Surge?

And you say I can only hit on a natural 20?

[User]
 It does not provoke, as that was for weather. Just a fizzle. As for you.

You are knocked prone and roll  (1d4)[ 2 ]  x10 feet towards the center, and proceed to take 6d6 damage per round for  (1d10)[ 1 ]  rounds, before being ejected in to the calm.

Iron Heart Surge: I do believe so.

And yes, my AC is THAT high.

[User]
 Tornado damage  (6d6)[ 20 ]
Belt of battle 1 stand up

move to X13
Full Attack
if you don't mind I'll stop adding modifiers to attack for sake of simplicity
Power Attack +13
Attack  (1d20)[ 9 ]
Damage  (1d6+22)[ 23 ]
Threat  (1d20)[ 18 ]
Crit Damage  (1d20)[ 16 ]

Attack  (1d20)[ 13 ]
Damage  (1d6+22)[ 26 ]
Threat  (1d20)[ 13 ]
Crit Damage  (1d20)[ 14 ]

Attack  (1d20)[ 18 ]
Damage  (1d6+22)[ 28 ]
Threat  (1d20)[ 10 ]
Crit Damage  (1d20)[ 3 ]

Attack  (1d20)[ 9 ]
Damage  (1d6+22)[ 24 ]
Threat  (1d20)[ 17 ]
Crit Damage  (1d20)[ 12 ]

[User]
 Garbage

Attack  (1d20)[ 20 ]
Damage  (1d6+22)[ 25 ]
Threat  (1d20)[ 20 ]
Crit Damage  (1d20)[ 4 ]

Attack  (1d20)[ 6 ]
Damage  (1d6+22)[ 25 ]
Threat  (1d20)[ 8 ]
Crit Damage  (1d20)[ 16 ]

Just in case
Attack  (1d20)[ 10 ]
Damage  (1d6+22)[ 23 ]
Threat  (1d20)[ 4 ]
Crit Damage  (1d20)[ 11 ]

Finally 1hit, please 1 shot on you 29 damage woot double 20s

[User]
 Owie.

Move to W15, defensively cast in weather  (1d20+23)[ 38 ]  (1d20+23)[ 33 ]  Greater Dispel Magic, targeting you.

[User]
 Since you auto succeed, I lose all my buffs:
See Invisibility...

[User]
 xD

Continue, as I don't want to be a douche and Swift Action a second tornado.

[User]
 charge to X15 and attack

Attack  (1d20)[ 12 ]
Damage  (1d6+23)[ 26 ]
Threat  (1d20)[ 15 ]
Crit Damage  (1d6+23)[ 29 ]

Lightnings

Attack  (1d20)[ 8 ]
Damage  (1d6+23)[ 29 ]
Threat  (1d20)[ 13 ]
Crit Damage  (1d6+23)[ 25 ]
 Attack  (1d20)[ 4 ]
Damage  (1d6+23)[ 25 ]
Threat  (1d20)[ 2 ]
Crit Damage  (1d6+23)[ 24 ]

all miss
just noticed that hit on you should have done an extra 22 damage because I messed up crit damage roll

[User]
 Emelyn defensively casts Flame Strike, augmented by her Ankh.
 (1d20+23)[ 26 ]  Concentration
 (1d20+23)[ 25 ]  Concentration Weather.

 (15d6)[ 54 ]  Damage, DC 22 Reflex.

Also, swift action Transdimensional Control Winds (concentration  (1d20+23)[ 42 ] , centered at X5. DC 25 Fort.

Edit: Duly noted.

[User]
 Reflex:  (1d20+18)[ 36 ]
Fort:  (1d20+16)[ 23 ]

[User]
 How long am I caught? And how far am I pulled?

Current stats obs only

 Spoiler
48/95 Blood in the Water +1

[User]
 (1d10)[ 8 ]  rounds
 (1d4)[ 4 ]  x 10 feet, taking 1d4 per 10 feet nonlethal damage.

[User]
 [roll]4d4 nonlethal due to dragging[/roll]

This goes without saying, but you're also prone.

[User] (4d4)[ 11 ]  cause I suck.

[User]
 I should be at X7
taking caught damage:  (6d6)[ 19 ]
Stand up and Iron Heart Surge

Ops only

 Spoiler
29/95

[User]
 I ready an action. "Can't you just get wiped out from the winds? Stay DOWN already!"

 Spoiler
Draw my dagger if opponent is adjacent to my square.

[User]
 I move to X13 and recover my manuevers. Ready action
 Spoiler
Throw rock to disrupt spellcasting

How much damage would throwing a rock at you do?:)

[User]
 Zero. It would miss, what with a tornado being present.

Draw my dagger, DC 28 Will save or cower for  (1d4)[ 1 ]  rounds. Sonic, Fear, Mind-affecting ability.

Cast Shillelagh  (1d20+23)[ 26 ]  Concentration.

I'll also be fair and NOT once again windrape you.

[User]
 Well, assuming it could hit,

Btw
Readied action, throw rock at you
my rock attack misses

Initiate Mind over Body
 (1d20+11)[ 15 ]
cowering

Are there any bonuses for standing on top of your head?

[User]
 Gonna surge it, or may I go?

For your information, ranged attacks with material weapons (including siege weapons) are impossible in a tornado. You'd want something like a ray.

Handstand-Wut.

[User]
 Can't surge,I mind over bodied already

I was just asking the damage of a thrown rock in normal conditions. I've only heard a little bit about it in the DMG as being Non-lethal damage, maybe 1d3?

EDIT:Just continue

[User] Emelyn shall sheathe her blade, and takes on the Vigor, Agility, and Endurance aspects.

[User]
 I dimension door on top of your head... which may or may not provoke AoO

 Relevant balance checks?

[User]
 ...on top of my head? Interesting, and since you ported from out of reach in to reach, I don't believe that you get AoO'd.

I think the balance DC is 15, but considering that we're in a tornado near a potent water source, I think I'd be a smidge slippery, so at least DC 17.

[User] I'm also interested in how you D.Doored without a concentration check, but I suppose that it's item-granted.

[User]
 Lol, I never planned on this; I've got no ranks in it
Balance check  (1d20+6)[ 26 ]  Technically I only need to make DC13 to not fall
Your turn

I wonder what the benefits are?
Am I treated as having higher ground?
Do I lose Dex to AC?
Do you lose Dex to AC?

I suppose we can rule that any action for either of us provokes a Balance check from me

EDIT:Yep your right, Aporter armor

[User]
 ....Get. Off.

Draw my blade, forcing ANOTHER DC 28 Will Save or cower for  (1d4)[ 3 ]  rounds.

 Defensively cast my last  (1d20+23)[ 24 ] (weather) Control Winds, centered on N2. DC 25 Fort Save or start rolling [roll]1d4[roll] x 10 feet towards the center.

FFFFFFdamnit.

[User]
 Will Save:  (1d20+9)[ 14 ]
I cower on your head

 I can't... that dagger's pretty scary

Full attack I guess.

[User]
 Attack  (1d20)[ 11 ]
Damage  (1d6+23)[ 26 ]
Threat  (1d20)[ 19 ]
Damage  (1d6+23)[ 26 ]

Attack  (1d20)[ 5 ]
Damage  (1d6+23)[ 28 ]
Threat  (1d20)[ 9 ]
Damage  (1d6+23)[ 28 ]

Attack  (1d20)[ 7 ]
Damage  (1d6+23)[ 25 ]
Threat  (1d20)[ 2 ]
Damage  (1d6+23)[ 25 ]

Attack  (1d20)[ 1 ]
Damage  (1d6+23)[ 27 ]
Threat  (1d20)[ 20 ]
Damage  (1d6+23)[ 24 ]
 Lightnings:
Attack  (1d20)[ 15 ]
Damage  (1d6+23)[ 27 ]
Threat  (1d20)[ 1 ]
Damage  (1d6+23)[ 27 ]

Attack  (1d20)[ 17 ]
Damage  (1d6+23)[ 27 ]
Threat  (1d20)[ 5 ]
Damage  (1d6+23)[ 27 ]

Attack  (1d20)[ 7 ]
Damage  (1d6+23)[ 29 ]
Threat  (1d20)[ 16 ]
Damage  (1d6+23)[ 24 ]

Attack  (1d20)[ 15 ]
Damage  (1d6+23)[ 29 ]
Threat  (1d20)[ 9 ]
Damage  (1d6+23)[ 28 ]

All miss

[User]
 Originally Posted by lvl 1 sharnian
 All miss

Considering that cowering players can't take actions...yeah.

Time to Shillelagh your face. Unless you've got 5 ranks in balance, I do believe you're flatfooted (as well as taking the penalties from cower)

Attack:  (1d20+12)[ 19 ]
Damage:  (2d6+3)[ 11 ]

Attack:  (1d20+7)[ 15 ]
Damage:  (2d6+3)[ 10 ]

[User]
 Right... I forgot

Iron Heart Surge if I can, I can still take mental actions right?  If so, consider my all missing attack from before as my current turn.
I'm still alive! Sort of

 Would you really beatdown a defenceless child-like person

Balance  (1d20+6)[ 24 ]

Your turn

[User]
 Cowering

The character is frozen in fear and  can take no actions . A cowering character takes a -2 penalty to Armor Class and loses her Dexterity bonus (if any).

No distinction is made between physical and mental actions there.

[User] Ok then, back to being helpless

[User]
 Not helpless, cowering.

SWING BATTAH BATTAH

Attack: (1d20+12)[ 16 ]
Damage: (2d6+3)[ 9 ]
Threat: (1d20+12)[ 26 ]
Damage: (2d6+3)[ 11 ]

Attack: (1d20+7)[ 19 ]
Damage: (2d6+3)[ 12 ]
Threat: (1d20+7)[ 14 ]
Damage: (2d6+3)[ 7 ]

[User] Yep, I'm dead, my crumpled body falls on you. You need to check encumberance. 184 lbs of Raise over head


[User]
 Arena Tournament, Round 61:  Mr. Conjurer  vs.  McLovin
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Mr. Conjurer  - Jar Barik
 McLovin  - Samb

 All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 init
 (1d20+4)[ 6 ]

[User]
 High Ref 02youeng

By virtue of being very patient...

 McLovin wins, and takes the loot and XP


[User]
 Azure Butterfly vs. Expirement10K14

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Gurg, Smokey. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

 Azure Butterfly

 Spoiler
Smokey starts at J5.

 Expirement10k14

 Spoiler
Gurg starts at AC38.

[User]
 Initiative  (1d20+6)[ 21 ]
 Gurg grush puny man. Gurg  CRUSH!!!

For Reference that does not involve enemies. I'm watching you😛

 Spoiler

HP: 155/155
Rages Left: 1
AC: 45/28 Touch/30 FF

[User]
 Expirement

 Spoiler
 And the fight begins, Hooah. Init:9. Fail.

 DM

 Spoiler
[Standard action: Turn into Hybrid Form. This adjusts the character sheet.

  Initiative  - (1d20+2)[ 9 ]

[User]
 So I go first I guess.

 Gurg, Turn 1

 Spoiler

Move to Y 25 and attempt to climb to X 25 as part of the movement.
  "climb check"  - (1d20+8)[ 18 ]

edit:Failure, I am at Y25 with my head 2 inches from the top of the cliff 😉

Turn over.

[User]
 Then I ago second, I guess.

 Schmokey Turn 1

 Spoiler
Move action to draw my Greatsword, And as a free action make a hide check. He has a spot modifier of +6. My hide modifier is +32. He can't see me. I then move (Not moving silently, to N11

Turn end.

[User]
 Azure Butterfly

 Spoiler
You may use your pre-combat Standard Action to draw your weapon, should you wish to do so.

[User]
 DM

 Spoiler
Im using that to change into hybrid man-polarbear form. So action continues as normal?

[User]
 Azure Butterfly

 Spoiler
See my previous (and now edited, slightly) post to get the answer you seek.

[User]
 DM

 Spoiler
 See my previous and now edited post to get the answers you seek. 😛

[User]
 Are you guys done? I almost posted before that second wave came in...
 Gurg, Turn 2

 Spoiler
 Move to Q25 (Love the 80' speed) and climb to Q24 with the last 5ft.
  "climb check"  - (1d20+8)[ 10 ]
edit: Failed again, in Q25. Using my standard action to move again, again starting with a climb to Q24. Continued in next post.

[User]
 Gurg, Turn 2 Cont.

 Spoiler

  "climb"  - (1d20+8)[ 26 ]

Okay, move to S23 (On the cliffs) and shout.

 COME OUT PUNY MAN!  I WILL CRUSH YOU!

Turn goes to you, and we may need LoS now.

[User]
 Smokey

Yes, how bout some lovely LoS?

Turn 2(If no LoS)

 Spoiler
 Double move to L22. End Turn. If the Ogre is within 30 feet, I can smell him.

End turn

[User]
 OOC
Yeah, we're done. Thanks for waiting.

 Azure Butterfly

 Spoiler
Yeah, I'm  really  slow sometimes. I'm half tempted to just delete my posts and make you look silly. 😛

I should probably stop now...

OK guys, play fair and have fun.

LoS incoming...

[User]
 Gurg, Round 3
 Come Southwest if you have the stones.

 Spoiler
 Double move to AG 18 and try to climb to AG 17.

  "climb"  - (1d20+8)[ 15 ]
Fail, still in AG 18.

LoS doesnt matter till now, as it doesn't change my last action.

[User] Changes Mine. I'll wait.

[User] I'll send a PM then.

[User]
 OOC
Perhaps not, but does influence Smokey's actions if he can see you. In fact, Azure Butterfly specifically voiced this concern, though it's good that you don't know that (as it would imply peeking).

Anyhoo, I rule that yes, you can in fact see each other, as of Gurg's Action in Round 2.

Gurg stands atop the cliff in  S23 , while Smokey stands on the ground in  J5 .

With this knowledge, I expect that you, Azure Butterfly will want to change your actions. Feel free to edit your last post.

With the knowledge gained through this post and Azure Butterfly's edit, I expect that you, Expirement10k14, will want to change your actions. Feel free to edit your last post.

[User] I say we go back to Smokey Round 2, and pretend the rest didn't happen.

[User] So, we can see each other before I start my first action?

[User]
 Originally Posted by Azure Butterfly
 So, we can see each other before I start my first action?

That is what I am getting, as I am standing on top of a a 10' rise looking down form almost 20ft, making me see everything, and making me easy to see.

[User]
 In that case

 Smokey, Round 1

Smokey draws his great sword from his back, and stands his ground.

 Spoiler
 Move action draw sword. Standard action attack him if he somehow reachs me.

  Come get me.

[User]
 Gurg SMASHHH!!!!

 Spoiler
Activate Rage

Gurg moves to K7 and attacks.

 (1d20+26)[ 44 ]
 (3d8+8)[ 20 ]

You take 20 damage, now it's all you.

[User]
 Smokey

 Spoiler

Actually, I only take 9. DR is a beach.
That also triggers a readied action.

   Attack  - (1d20+42)[ 61 ]
  Damage  - (4d6+69)[ 89 ]

Smokey roars in rage, and launches himself into a full range of slashes.

 Spoiler
Free action to activate rage, Full-round Attack action.

  Attack1  - (1d20+46)[ 58 ]
  Attack2  - (1d20+41)[ 53 ]
  Attack3  - (1d20+36)[ 43 ]
  Attack4  - (1d20+31)[ 41 ]
  Damage1  - (4d6+81)[ 93 ]
  Damage2  - (4d6+81)[ 95 ]
  Damage3  - (4d6+81)[ 91 ]
  Damage4  - (4d6+81)[ 90 ]

[User]
 Spoiler
 Need to confirm a critical.

  Confirm  - (1d20+42)[ 57 ]
If that's above 45, take another  (1d10)[ 8 ]  cold damage, and double all the other damage.


[User] Move along. Nothing to see here.

[User]
 http://www.myth-weavers.com/sheetvie...sheetid=146898

Sheet'd.

[User] Roll your stuff here, bruh.


[User]
 Arena Tournament, Round 53:  Revel Redmane  vs.  Mike
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Revel Redmane  - Kyeudo
 Mike  -Mavian

[User] Just a note to remind me this is hear.

[User]
 Well, I have nothing that I want to purchase, although seeing how hard your character hits, I may want some tylenol when this is over. 😁

Inititive:  (1d20-4)[ 12 ]

[User]
 Bah, Reach weapons eh?  Well, since we'll probably end up doing this again, lets see what happens when we go without items.

Init:  (1d20+3)[ 12 ]

[User] Looks like a tie, so you go first. You've got the better modifier.

[User]
 Mike - Round 1

 Spoiler

Starting in N26 with 3 hammers drawn.
Standard Action: Ready an action to move if the doors are opened.
Move Action: No Action

Lets make him do all the work.

End of Turn.

Stats for Refs:

 Spoiler

Hp: 13
AC: 17
Pos: N26

[User]
 Revel - Round 1

Since there's no real chance of either of us having LoS yet, I'll take my turn.

 Spoiler

Start in M2, wielding my glaive. I open the door and move to J9.

Stats:

 Spoiler

HP: 11/11
AC: 16 (+2 Dex, +4 Armor)
Location: J9

 Manuvers Readied
Shadow Blade Technique
Steely Strike

 Soulmelds
Rageclaws

Alright, and now we need LoS.

[User]
 Ref Talic

Refs:
 Spoiler
Here for Posterity

Revel:
 Spoiler
No LOS.  Your door is open.

Mike:
 Spoiler
No LOS, but you know this.

[User]
 Mike - Round 2

 Spoiler

Standard Action: Ready an action to move if the doors are opened.
Move Action: No Action

End of Turn.

Stats for Refs:

 Spoiler

Hp: 13
AC: 17
Pos: N26

[User]
 Ref Talic

Refs only:
 Spoiler
Nothin' to see here.

Mike:
 Spoiler
No LOS.

Revel:
 Spoiler
No LOS.

[User]
 Revel - Round 2

 Spoiler

Double Move to M22, provided that I recieve no LoS and he has not yet left his door.

Stats:

 Spoiler

HP: 11/11
AC: 16 (+2 Dex, +4 Armor)
Location: J9

 Manuvers Readied
Shadow Blade Technique
Steely Strike

 Soulmelds
Rageclaws

My turn over, provided we don't have LoS established at any point of my turn.

[User]
 Mike - Round 3

 Spoiler

I think I may have to move a little bit, haven't been thinking clearly.
Move Action: N26 to M25.
Standard Action: Ready an action to 5 foot step if LoS is established.  This way I can avoid his silly reach weapon.

End of Turn.

Stats for Refs:

 Spoiler

Hp: 13
AC: 17
Pos: N26

[User]
 Initiate Ref Hustlertwo (popping his LoS check cherry)

@Mav

 Spoiler
No LoS.

@Kyeudo

 Spoiler
No LoS.

[User]
 Quick ref question before my turn:

 Spoiler

Has the door been opened yet?

[User] edit:  sorry, just noticed something, see next post.

[User]
 High Ref chilepepper

Mike
 Spoiler
You can't take a 5' step during a turn in which you moved.  Therefore, you can't ready an action to take a 5' step.  You can ready an action to move, or you can change your standard action.

Still on Mike's turn.

[User]
 Revel - Round 3

I think this will establish LoS, so I won't bother spoilering it. If it doesn't, oh well, the match will go faster.

Since the door is not open, I 5-ft step to M23, and open the door. If I see him, I perform the following:
Free Action: Use Hexblade's Curse on him (Will Save DC 13)
Swift Action: Activate Death Devotion.

If he is within striking distance, I attack with Steely Strike.
Attack: (1d20+8)[ 13 ]
Damage: (1d10+4)[ 9 ]

If he is not within striking distance or somehow not inside, I ready an action.

 Spoiler

Attack with Steely Strike if he comes within striking distance.

Stats:

 Spoiler

HP: 11/11
AC: 16 (+2 Dex, +4 Armor)
Location: M23

 Manuvers Readied
Shadow Blade Technique
Steely Strike

 Soulmelds
Rageclaws

My turn over, provided we don't have LoS established at any point of my turn.

[User]
 @chile

 Spoiler

You are correct, consider it a move of five feet.

[User]
 Yeah, I was hiding behind the door... Surprise.  Figured it would give me the best chance of not getting killed.

Here's the thing.  I had a readied action to move.  But since I know your attack is gonna miss me anyway, I don't really have to take it.  Which doesn't really seem fair to you because it would change the rest of your turn.  Is there an precedent on this?

Will Save:  (1d20+3)[ 14 ]   Yeah, that should be a 10 not a 14.  I should probably not be posting this late.  So I have been cursed.

[User]
 Well, this is unusual. See, it is in my best interest for you to move, as that would provoke an attack of oppourtunity from me, giving me another chance to hit you.

Your decision to move would have been made before you saw the result of my attack, had I waited for an LoS check after opening the door. However, due to the order of events, I would not have yet activated either my Hexblade's Curse or my Death Devotion, so it wouldn't be an instant death attack if it hit you.

I don't believe we have any precedent here. What do you want to do about it?

[User]
 You might not have gotten an attack, as I have tumble and know how to use it.

Since I have a feeling we're gonna end up having a rematch anyways, and dropping to the loser's bracket will net me a few more xp and gold.  I'll take my readied action and see what happens.

Immediate Action: Ferocity
Move Action: Move to M25 from M24. Tumble to Avoid AoO:  (1d20+9)[ 13 ]  DC 15

Of course I roll a four.  You get your AoO.

Fixed Location

[User]
 Wait, you were in M24? I'm in M23 with a reach weapon. I couldn't have attacked you in the first place unless you took your readied action, nor can I 5-ft step away to hit you as I already used it. I also don't get my AoO, since I don't threaten where you are.

I suddenly feel very screwed, since I wasn't aware you could stand in the door spaces without opening the doors.

[User]
 I need to go to bed.  I was in M25, trying to get to M24.  Although techinically I think you could get into M24 using the rules for squeezing. Depending on how thick the doors are.

Squeezing

 Spoiler

In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a -4 penalty on attack rolls and a -4 penalty to AC.

[User]
 Okay, so that does give me my AoO. Everything is once more right with the universe.

Attack: (1d20+4)[ 23 ]
Damage: (1d10+4)[ 7 ]

Of course, now I may be screwed because I have a triple weapon fighting ferocity monkey immediately next to me.

[User]
 Heh, I would've actually been better off if I hadn't take the move action, cause then I'd have a plus 4 to my attacks from steely strike.

So you still have your standard action, and all that left.

[User]
 I can't attack, I can't move because I took a 5-ft step this turn, I don't really want to move because it will provoke AoO, I've already activated Death Devotion and my Hexblade's Curse, and I have nothing else to do, so I there's just one thing to do: Ready an action that probably won't get triggered.

 Spoiler

Attack if he enters a square I threaten.

Oh, and Steely Strike doesn't give the person I attack any bonuses, just everyone else.

[User]
 Well.  I guess we see if this ends it.

Full Round Action: Full Attack
 Main Hand:
Attack:  (1d20+3)[ 22 ]  +2 Strength, -2 Curse
Damage:  (1d8+4)[ 6 ]  +2 Strength, -2 Curse
 Off Hands:
Attack:  (1d20+3)[ 17 ]  +2 Strength, -2 Curse
Damage: (1d8+1)[ 7 ]  +1 Strength, - 2 Curse
Attack:  (1d20+3)[ 7 ]  +2 Strength, -2 Curse
Damage:  (1d8+1)[ 2 ]  +1 Strenght, -2 Curse

Well, your into your negatives at least.

Stats:

 Spoiler

Hp: 6
AC: 19
Pos: M24

[User]
 Revel - Round 3

Thank goodness for Rageclaws! I fight on!

5-ft Step to M22. Attacking with Shadow Blade Technique.
Attack1: (1d20+4)[ 11 ]
Attack2: (1d20+4)[ 9 ]
Damage: (1d10+4)[ 14 ]  +  (1d6)[ 3 ]  cold if both hit

Also, if I hit, you need to roll a Fort save (DC 13) or gain a negative level.

EDIT: Crap. 🫤

Stats:

 Spoiler

HP: -2/11
AC: 16 (+2 Dex, +4 Armor)
Location: M23

 Manuvers Readied
Steely Strike

 Soulmelds
Rageclaws

 Buffs
Death Devotion 9/10

[User]
 Whew, I was sure you were gonna go with Steely and poke me.

 Mike - Round 4

5 Foot step to M23

Full Round Action: Full Attack
 Main Hand:
Attack:  (1d20+3)[ 18 ]  +2 Strength, -2 Curse
Damage:  (1d8+4)[ 5 ] +2 Strength, -2 Curse
 Off Hands:  I rolled the damage for these wrong, subtract -2 from each of them.
Attack:  (1d20+3)[ 6 ]  +2 Strength, -2 Curse
Damage:  (1d8+3)[ 5 ]  +1 Strength, - 2 Curse (Should be 3)
Attack:  (1d20+3)[ 23 ]  +2 Strength, -2 Curse
Damage:  (1d8+3)[ 9 ]  +1 Strenght, -2 Curse, (Should be 7)

That should drop you eh?  Or should I roll the crit confirm.

Stats:

 Spoiler

Hp: 6
AC: 19
Pos: M23

[User] Nope, that's definately enough to put me down.

[User]
 High Ref chilepepper

Mike is the winner.  <insert witty remark here>


[User]
 Arena Tournament, Exhibition Match:  Farkis  vs.  Kasia
  Map:

 Spoiler

  Farkis  - 02youeng
  Kasia  - Alcion

[User]
 Init to win it!

 Farkis
  Inititive  - (1d20+2)[ 18 ]

Stats:

 Spoiler
HP: 14/14
AC: 8 [-2 misc] FF: 8 Touch: 8

Guisarme in both hands
Position: W10

Rage: Unused
Shift [Longtooth]: Unused
Animal Devotion: Unused

[User]
 Kasia
  initiative  - (1d20+5)[ 9 ]

 Spoiler

HP 11/11
AC: 17 FF: 12 Touch: 15

Shortbow in one hand, Oil of Magic Weapon in the other
Position: D11

Animal Devotion: Unused
Indigo Strike: Unused
Essentia: 2/2

[User]
 Hehe, me first then.

 Farkis

Free action: Make a fart noise at you
Move and standard action: Double move to C9, drawing a Javelin, moving my guisarme to held.

Stats:

 Spoiler
HP: 14/14
AC: 8 [-2 misc] FF: 8 Touch: 8

Guisarme in one hand, javelin in t'other
Position: C9

Rage: Unused
Shift [Longtooth]: Unused
Animal Devotion: Unused

[User]
 Free action: Shoots a death glare at you

Move and Standard action: Moves to I11, rubbing Oil of Magic Weapon on my shortbow, dropping the vial, before wielding it

 Spoiler

HP 11/11
AC: 17 FF: 12 Touch: 15

Shortbow wielded
Position: I11
Magical Weapon: 10/10 rounds remaining

Animal Devotion: Unused
Indigo Strike: Unused
Essentia: 2/2

Beat that!! xD

[User]
 Hehe, I think I can beat that...

Free action: Nerd rage!!!111 [+4 str, +4 con]
Free action: Shift! [+2 str, bite attack]
Swift action: Activate Animal Devotion [+2 str]
Move action: Move to E11
Free action: Drop javelin in E11
Free action: Wield guisarme
Standard action: Attack! [finally]

Hehe, let's get it ooooon...

  Attack roll  - (1d20+9)[ 29 ]
  Damage  - (2d4+12)[ 18 ]
  Crit confirm, if applicable  - (1d20+9)[ 17 ]
  Crit damage  - (4d4+24)[ 32 ]

Stats:

 Spoiler
 HP:  16/16
AC: 6 [-4 misc] FF: 8 Touch: 8

Guisarme wielded
Position: E11

Rage: 8/8 round left
Shift [Longtooth]: 8/8 rounds left
Animal Devotion: 10/10 rounds left [+2 str]

[User] So...50 points of damage enough for you?

[User] Wow.  I don't know who to feel bad for: Kasia for the brutal beatdown. or Farkis because he'll likely never have a match go so perfectly again...and it was an exhibition.  Seems like a bit of a bittersweet victory.

[User] ...McToughy could've survived. 😉

[User] Hehe, but you'd be 13PP down

[User] When someone moves that close to you in round 1, one of the few correct responses is: "Ready Action: move when attacked."

[User]
 Another is

 Originally Posted by chilepepper
 Free action to speak at the end of your turn: "AAAAAAHHHHHHHHHHHHHHH!"

[User] Wait a minute...doesn't the map description say that no one can attack in the first round?

[User] First round was me moving. Second round was me stabbing


[User]
 Arena Tournament, Round 54:  Yoshi  vs.  Nuhk
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Yoshi  - Mavian
 Nuhk - arpin

 All Combatants, please roll initiative and declare any final purchases.

[User]
 I'll have a bunch of stuff I'll most likely be purchasing at some point or another.

Dang, I gotta chew through that many Hp with 1 damage shurikens... this could take awhile.

Init:  (1d20+4)[ 19 ]

[User]
 (1d20-6)[ 10 ]

 Spoiler
I'm starting in Y13, bow equipped.

[User]
 A list of things I am purchasing for this match

 Spoiler

1x Tanglefoot Bag 50 gp 1 lbs
2x Acidic Fire 60gp    2 lbs
4x Alchemist Fire 80 gp 4 lbs
20 xShuriken 4 gp 	2 lbs

You can now purchase anything if you'd like.

For Refs:

 Spoiler

Bumping speed up to 40 with Carmendine Monk

[User] No, you may begin.

[User]
 Yoshi - Round 1

 Spoiler

Starting in B2 with an Acidic Fire and a Tanglefoot Bag in either hand.
Double move Action: B14 to N14

End of Turn

[User]
 Spoiler
I move to Y5

[User]
 Yoshi - Round 2

 Spoiler

Move Action: N14 to V13
Standard Action: will depend on LoS

Not done.

Stats for Refs:

 Spoiler

Hp: 5
Ac: 21
Pos: V13
Speed: 40

[User]
 High Ref PsiDog

Slight Rewind.

LoS established when Yoshi reaches R-13.
Nuhk is in Y-5.

Yoshi has cover from Nuhk, but Nuhk does not have cover from Yoshi.

Still Yoshi's turn.

[User]
 Yoshi - Round 2 con't

Finish my move in R9
Standard Action: Total Defense

End of turn

 Spoiler

Hp: 5
Ac: 25 (Total Defense)
Pos: R9
Speed: 40

[User] I'm moving to U1.

[User]
 Yoshi - Round 3

Move Action: R9 to S3
Standard Action: Attack with  Tanglefoot bag.
Ranged Touch Attack:  (1d20+2)[ 12 ]
If it hits it lasts for  (2d4)[ 5 ]  rounds unless you make a DC 15 reflex save

End of Turn:

 Spoiler

Hp: 5
Ac: 21
Pos: R9
Speed: 40

[User] Here's my save  (1d20+2)[ 20 ]

[User] I'm going to enter the bushes in T1 and attack with my bow. Tell me any modifiers besides just normal for an attack.  (1d20+3)[ 5 ]

[User]
 Your at half speed, with -4 dex, and -2 attack rolls for 5 rounds, but your not stuck in one place.

I'm not sure that you can enter T1 with a move action as it requires 20ft of movement, and you only have 10.

[User] Actually, I made my save. I have 20 ft. of movement.

[User] No, wait, you're right. I didn't read the thing on tanglefoot. I'll try to break free.  (1d20+2)[ 8 ]

[User]
 Yoshi - Round 3

Float like a butterfly, sting like a bee

Move Action: S3 to S4 to S3
Standard Action: Throw Shuriken
Attack:  (1d20+2)[ 11 ]
Damage: 1 +  (1d6)[ 4 ]  Skirmish

End of Turn

Stats

 Spoiler

Hp: 5
Ac: 21
Pos: S3
Speed: 40
Shuriken Used: 1

[User]
 Heh. I'll try once again to break out
 (1d20+2)[ 3 ]

If I fail I move to V4.

If I suceed I move to W5.

[User]
 Actually, with a speed of 10, you could only make it to V3... So Should I go with that?

Either way, Eat tiny shards of metal.

Move Action: S3 to S4 to S3
Standard Action: Throw Shuriken
Attack Roll:  (1d20+2)[ 16 ]
Damage: 1 +  (1d6)[ 1 ]

Your entangled for another 3 rounds I believe.

End of Turn

Stats for Refs:

 Spoiler

Hp: 5
Ac: 21
Pos: S3
Speed: 40
Shuriken Used: 2

[User]
 2 damage ain't that much. break (1d20+2)[ 17 ]

Move to W4 or W6

[User]
 Yoshi - Round 5

Yeah, but its a start.

Yoshi vanishes to the west

Move Action: S3 west out of LoS

 Spoiler

Double moving to H9

Stats for Refs

 Spoiler

Hp: 5
Ac: 21
Pos: H9
Speed: 40
Shuriken Used: 2

[User]
 Spoiler
I'm moving to U13

LoS please.

[User]
 High Ref PsiDog

There seems to be a miss-understanding on the nature of tanglefoot bags.

 Originally Posted by SRD
  A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check  or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off.  Once free, the creature can move (including flying) at half speed.  A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

Since Nuhk was not glued to the floor, he does not need to make strength checks, nor can he make extra strength checks to escape the goo movement penalty early. Therefore, the standard action strength checks are illegal actions.

Rewind enacted to Nuhks turn, round 2.
Nuhk has just fired his bow, but still has a move action remaining.

Incidentally Arpin it makes LoS checks easier on the refs if you list a round number at the start of your turn, "Done" or "End" when your turn is over, and include a stat block that lists current location, current HP, and any effects and their durations.

[User]
 Originally Posted by Psionic Dog
   High Ref PsiDog
Incidentally Arpin it makes LoS checks easier on the refs if you list a round number at the start of your turn, "Done" or "End" when your turn is over, and include a stat block that lists current location, current HP, and any effects and their durations.

No problem

Round 2- Nuhk

After my attack, I move to V3

[User]
 I guess I do the same thing I did last time.

Yoshi - Round 3

Move Action: S3 to S4 to S3
Standard Action: Throw Shuriken
Attack:  (1d20+2)[ 14 ]
Damage: 1 +  (1d6)[ 2 ]

Stats for Refs:

 Spoiler

Hp: 5
Ac: 21
Pos: H9
Speed: 40
Shuriken Used: 1

[User] I'm moving to W7.

[User]
 Yoshi - Round 4

Move Action: S3 to S7
Standard Action: Ranged Touch Attack with Acidic Fire
Attack:  (1d20)[ 2 ]
Damage:  (1d4)[ 1 ]  Fire and [roll]1d4[/roll]
If it hits you catch on fire.

Well, that was a horrendous roll.

Stats for Refs:

 Spoiler

Hp: 5
Ac: 21
Pos: S7
Speed: 40
Shuriken Used: 1

[User] I move to T13.

[User] Your entangled until Round 8.  So your speed is still 10 feet per round. W7 to T13 is 60 feet.

[User]
 High Ref chilepepper

Yoshi wins by DQ.

[User] All right. Moving to W11.


[User]
 OOC note:  Accepting new members here!

You see the entrance of a very familiar tomb for the first time. The explorer Demisa lead her expedition here, and the raiders have long since evacuated the treasures they could reach. You are seeing it through the eyes of the Spirit of Sharinwood. You know immediately that it is not merely a title. He may be a dragon, and he may be every bit as flesh and bone as the next, but he has a power over the forces of nature that no one else in the area can claim.

He is standing at the entrance because he feels like a good friend is trapped inside. He felt compelled to come and rescue him. Yet when he stood at the entrance you came out and gripped him. All of you. Now he is considering the possibility of not going in at all. Unfortunately, you are feeling a compulsion to go in. It's like the urge to not jump off of a cliff into a body of water that you have a 70% chance of surviving the fall from. You can fight it if you want to, but it's enough to at least make you pause, and consider trying to fight him over it.

His name from what you can gather so far is Ilsal, and his friend's name is Garel. You know you can't directly influence his actions, but if enough of you want to do something you can make enough noise so that he'll have little choice. Do remember though that he's not just a piece of meat.

[User]
 ENTER THE CAVE!!! , the angry spirit beckons,  Your friend, GAREL, is in danger, and you cannot simply STAND BY. You must ENTER THE CAVE and rain BLOODY VENGEANCE on his captors! NONE SHALL INTERFERE WITH ILSAL THE GREAT, ILSAL THE MIGHTY, ILSAL THE VESSEL!!!

In a very crude way, the angry spirit is quite convincing, stirring up the emotions of the dragon.

[User]
 Feeling prompted by the voice, the dragon enters. To fit well enough it has to transform itself into a humanoid form. After it took the shape of a human it was easily able to navigate.

The dragon ignores the shallower routes, and heads deep. His friend will not be found on the surface. The rats, and spiders ignore him as he makes his way through. Nature of the lower orders doesn't dare raise its finger towards him. He worries though as he comes to dark room. He hears scurrying voices.

He isn't wanted.

[User]
 "Be at peace, noble Ilsal, guardian of nature.  These creatures know their place, and do not corrupt the Virtuous Order.  You must trust your intuition and your heart -- they have never led you wrongly before.  That is why you are Ilsal, Guardian of Nature.  Your duty is to your virtuous Heart."

This voice is not utterly serene, it is soft and kind, and Ilsal may feel the joy of endless time.  A very long and happy existence, with many painful memories, a broken heart in the truest sense.  There were many evil things, and many good things, but what is with Ilsal now... believes itself to be genuinely Good.  It is earnest, honest, though feeble, it has the will to be stronger.

 "Think with your brilliant, compassionate mind, Ilsal. Do you feel the emotions of others? Many thieves, murderers, and awful souls do not want to be interrupted in their heartless routines."

This voice considers, not intimidated by the noise of the other spirit.  Like a deep breath, someone who has seen noise before, who has lived noise, but does not now -- this spirit is clearly unimpressed by the other one.

 "Be as the air, the spaces in the world.  Unobtrusive, simply there.  Be quiet, be attentive.  Remember that although you may trust your intuition, those cower and wait may never know Why, or How.  Or even What,  because what is afterward is not always easy to understand as Truth.  Those who close their eyes and hide underneath a blanket will not see the hidden Claw that cuts them."

The explanation was allowed to sink in, though only his subconscious might hear this One.

 "You know better than any who live, Safety is an illusion.  You are better off being aware, no matter how painful or heavy.  Awareness is growth, and everyone has that right.  Go forward Ilsal, be brave, and ensure that only Virtue, Honour and Goodness reign here.  Otherwise, Nature will suffer, and you may lose a good friend when it is Not Their Time."


[User]
 Heidelberg, January 1, 1400.
 The cathedral bells strike eight.  The sun has long sunk below the horizon and the usual rabble in the otherwise busy streets of Heidelberg have long retreated to their shacks.  Drunks stumble about, prostitutes make kissing faces to passerby's, and guards patrol the back alleys.  Drawn to the lights and noise of the Die Bierstube, a well known tavern, you stand before the wooden door and reread the letter personally delivered by a royal courier.
 "To whom it may concern,

If you have received this letter, my father, a powerful political figure, has passed.  In his passing, I was left with a sizable sum of money totaling ten-thousand florins and my father's estate.  Unfortunately, the money is lost and my estate seized in a legal dispute with a rival lord.

I have spent much of my time as an oblate and as such I am inexperienced with the ways of the world.  Using my father's connections, your names have become known to me.  I send you this invitation in hopes you will help me recover my inheritance.  If we are successful, I offer a share of 5% to each of you; enough to purchase fifty acres of land and live comfortably for the rest of your natural life.

If you agree, meet me in person at the Die Bierstube in Heidelberg on the first day of the new year.  I will explain in detail my thoughts after we've filled our bellies with sausage and beer!  Go with God.

-HS"
 The spacious tavern is teaming with life as drunks, bards, and fools sing and carouse with each other.  The buxom bar wenches showing toss heavy pewter meads and perform a variety of tricks for the slavering onlookers.  Eying you carefully, the bar tender points to a small table by the roaring fire.  Sitting at the table is a tall man with a shaved head, trimmed blond beard, and wide shoulders.  He wears simple brown robes with a green mantle and a wooden cross around his neck.  Sitting at the table are three other strangers who regard you impassively.  The robed man offers you a meal from a large plate of sausage, potatoes, kraut, bacon, and honeycomb.
 "Greetings and I'm glad you've accepted my invitation.  My name, which I could not mention in a letter, is Hans Stuka.  For ten years I have devoted my life to the church but my father Burgomeister Werner von Stuka, has passed.  I was to inherit his estate and fortune but a legal battle has denied my claim.

I believe something truly foul is afoot but my duty is to the church, first.  I am offering you a cut of the fortune should you choose to help me.  Now, you don't have to make that decision tonight.  Please, enjoy the smorgasbord and free drink and board on me!

Ah, and please, do introduce yourselves!"

[User]
 The chill air whipped past the somewhat thin figure standing before the door to the tavern, barely disturbing the heavy cloak of dark red fabric and leather that eclipsed the man's form.  Morgane snorted slightly as he, again, read this strange summons.  A fortune to be gained would be happy motivation for many, but Morgane knew that was just an entryway for the devil's subtle influence.  Still, someone had been put to some expense in the delivery of the letter, and it had raised a curiosity in the young man as to why.

He kicked his boots at the edge of the doorway to remove frozen mud, then pulled the heavy wooden door aside to reveal the scene within.  The chamber was quite at opposites with the quiet, cold, and dark of the night he had dwelled in a moment before.  He removed his wide brimmed, dark hat, and glanced about for any indication of his summoner, taking in many of the sights of the revelry around him.  The bartender met his gaze readily, directing him as if he had been expected.

The man at the table was not at all what the Burgundian had expected.  His simple attire immediately made Morgane more at ease, and his pleasant introduction had changed the witch-hunter's initial demeanor to a softer one.  This man claimed to be a pious follower of Christ, and he was in need of assistance.  If he was worthy of it, Morgane decided, he would be willing to lend a hand.

Morgane unfastened the heavy clasp of his cloak, revealing a small silver crucifix of his own around his neck.  He wore a simple doublet of very dark cloth over a clean, white shirt, with leather pants and boots.  At his waist, a long, pointed poniard was his only menacing feature, beyond the ominous pin of the Dominican Order that served as his cloak clasp.

He hung his cloak and hat nearby, and seated himself, partaking of the offered food and drink while taking an eye to the man's other 'guests'.  He waited for a moment to see if anyone was more zealous than himself at introductions.

[OOC]
The Order of St. Dominic is the order of the Catholic Church that was entrusted with the duty of inquisitions.  Anyone openly displaying such an emblem was often associated with such activities in these times.

[User]
 The first to speak was a brown haired, brown eyed shady looking man with a rather unwelcome expression on his face. From the neck down he is clad in dirty brown leather clothes, and it looks like he hasn't had a bath for years. While chewing on some food he opens his mouth and introduces himself.   "As I have told the others, Florian is the name. Florian Adlerheim."   He pause for a short while to drink a bit of ale and put some more food in his mouth. While chewing on the food he continues:
  "The place I call home is a city called Freiburg located many miles north-east of this city. I have traveled quite a few days to get here and arrived only this morning. I have yet to get acquainted with the city. With me I have brought some metal friends. You don't want to talk to them, trust me when I say so! Now the one sitting over there is..."   He pointed on the person next to him, and his focus returns to the meal and ale in front of him while the next person introduces themselves to the newcomer.

[User]
 The name's Hannes von Bendtheim. Perhaps you've heard of me; if not Iam a man of swords and steel,not words and poetry, but I can say that I am able to deal with your probelms."

Hannes is a small, stocky man with broad shoulders and dirt blod hair and a bodkin beard. He wears the colorful sliced shirt of a Landsknech, but the clothes, alike the man himself look as if they have seen better days. Behind him in the shadow, a young girl of perhaps twelve or thirteen years stands and looks into the group with large eyes, but without saying anything.

 "The girl's Hanna. She is my ward. Doesn't talk much, but is a good girl, and prudent - and to make this cear, she's also well protected."

Hannes carefully reagrds the other men around the table,  and then smiles, a lot more friendly than the first imprtession looked like:  "Well, seems we have to safe a young man's inheritance. Sounds like a noble task to me, and a profitable one at that."

[User]
 Alexander Bristow
 " Alexander Bristow. "  The seated man replied as he tore a chunk of honeycomb from the piece her had held in his powerful hands. Alexander's dark -almost black- brown hair tussled about his head as he turned a beaming smile to the unwashed man next to him. His own hard features and leathers bound body was much cleaner. He was clean to the extent you suspect he had washed his clothes and even bathed within the last week.

[User]
 Morgane was of average height and, with his cloak removed, it was also apparent that his build was long and lanky.  His features seemed somewhat... pointed.  His long nose ended in a point.  Below it, his thin mustaches ended in points at the ends of his mouth.  His chin supported a small beard, also ending in a point.  He had pale green, almost gray, eyes, that were narrow, but attentive.  He looked to be a young man of perhaps twenty five years, but he had deep lines in his face suited to one much older.  He was a shade pale, and had the look of a man that spent most of his time indoors.  His fingers were long and narrow, and moved with grace as he picked around some of the sausages before him.

He had followed each of the other men with his eyes, as they spoke, and seemed interested in the child when she was mentioned.  Once each had spoken, he cleared his mouth with a drink of wine, and then addressed them, and their host, his accented words smooth and even.

"My name is Morgane Renard.  I, also, am a man in service to the Church.  I hail from Burgundy, and have been here in the Empire for some time in my duties.  I would be interested in why I would be summoned in such... company, but I am sure you will explain if I allow you the time."

Given a moment, he will lean closer to Hannes, and speak in a lower tone.

"The girl, Hanna did you say?  Has she no parents?"

[User]
 With a sad smile, Hannes shakes his head.  "Not anymore. Killed by marauding soldiers, for hiding the few silver they owned. But she got me, an' that's good enough for now."

There seems to be more to the tale than that. but it doesn't seem as if the man with the moustache would continue to tell it.

[User]
 The young Brugundian nods sadly.

"I will pray for her."

He then looks back to their host and allows him to continue on.

[User]
 Stuka watches with his hands folded as the weathered men introduce themselves.  He silently offers a chair to Hanna upon noticing the girl for the first.  When implored to continue, he breathes deeply and sips on his beer.

 "Now that we're no longer strangers, I shall be forward and honest.  I've requested this task because your names have been whispered to my ears from various services.

Mr. Bristow, you have access to people, and I won't say whom as that's your own business to discuss, that can 'get things done.'

Morgane, your dedication and reputation among the church may be necessary.  I may be a man of the cloth, but my devotion has come into question since it was discovered I am the son of a noble.  May God forgive me for speaking ill of my superiors, but many of the upper clergy have forgotten The Word and focus on money and politics over virtue.  I became an oblate to escape from the pampered life of nobility but alas it seems man is encapable of running from destiny.

Florian, to be frank you're a man of ill repute but I shan't speak more out of fear for my own health.  The important thing is you finish a job with no nonsense.  The men I'm dealing with are rotten, greedy souls who would sell their own mother for a groschen.

Hannes, you know how to throw a punch and take one too.  Your methods aren't as careful and 'sophisticated' as Florian's but with all due respect to him, you are perhaps more 'efficient.'

My inheritance shall go to founding a research center for modern medicine.  I believe God himself visited me in my sleep to deliver this goal.

The money itself is hidden and to discover where my father placed it is our longterm goal.  To obtain the estate is a matter of court and will be our first goal.  Tomorrow, we shall visit the local banker.  I know a friend who will tell me more.  I ask that we travel together as I am being followed."

Hans points to a corner where a man in a hood smokes from a pipe and sips on beer.  There's a knife poorly tucked into his boot and he nervously looks away when Hans points.  It's blatantly obvious he's a spy or killer.

 "The fool won't try anything in this tavern but if I step out into the open he'll surely follow.  Anyways, our lodging here has been paid for for seven days.  It's the last of my money, unfortunately.  Enjoy yourselves until tomorrow."

Hans turns towards the fire and sips his beer.

[User]
 Alexander
 " I'm sure we will. "  The smiling man said in a cheerful tone.  " I'll make a special note of such a virtuous man tonight. "  While the man stood in his late twenties his face gave the impression of his late thirties. His own arms and legs were sculpted from hard living as was common but also from hard fighting. Lifting up his cup he continued to raise it higher towards their patrons chair.

[User]
 The church bells strike eight when Hans gathers everyone in the common room and orders a large breakfast of fried eggs and hen.

 "Eat up, friends.  I've spared no expense for the next month.  Unfortunately it's the last of my expenses!

My first lead into my stolen estate lies in the hands of a banker, Albert Bachmeier.  He's in charge of property within the district and knows much about property acquisition.  Ah, my special friend has awakened."

Hans points to the cloaked, pipe smoking man sitting in the same corner.  He looks away and whistles nonchalantly.

 I swear, that guy is so oblivious he'd walk into an oncoming cart.  He'll most likely follow us.  We'll take the main roads to the bank.  He won't try anything stupid while in plain sight but if he continues to be a nuisance we may have to lead him away from prying eyes and handle 'business' in private."

The streets are still busy with people celebrating the new century.  Shops sell merchandise at massive discounts (most of which amount to 5% off esoteric items which is practically a sale liquidation in these parts) and children set off Chinese imported explosives called fire-works in the streets.  Taking the main street from the market, Hans comes up to the largest bank in the city.  Sure enough, the thug from the tavern clumsily stalks twenty feet behind, making himself an obvious target as he knocks over crates and pushes aside pedestrians.

 "Mr. Hannes, if you could please watch the door.  If Hanna is like other children, she loves to 'watch the clouds' and I certainly don't want to rob her of the pleasure."   Hans winks and thrusts his head in the direction of the thug who's standing on the opposite side of the street trying hard to light his pipe.

Hans enters with Alexander, Morgane, and Florian.  The foyer is completely empty.  A bell on the table with a parchment reading "ring for service" are the only distinguishing features.  Hans slaps the bell a few times and waits.

Hannes sees the thug cross the street and stop by the door.  He looks at Hannes, then at Hanna, then at Hannes again.

 "Nice day, isn't it?  You got a spare tinder stick?"

[User]
 "Five minutes and no answer.  Verdammt!"

Hans steps behind the counter.

 "Hello!  Anyone he-"

He's cut short by a clerk, his throat slit, sprawled across the ground.  Every cabinet is jerked open, papers and coins scattered across the ground, soaking up the blood from his open wound.

There are sounds of movement from upstairs.

 "Robbers?  There's a stairway around the hall, I-I-I think I should find a place to hide."

Hans says a quick prayer and takes cover underneath a desk.

[User] Florian motions for the others to be quiet. He whispers  "I'll have a look upstairs"   and hastily makes his way upstairs trying to make as little noise as possible in the process. When he is out of sight of the others Florian's fingers automatically finds their way to the hafts of his  two favorite knives , readying him for whatever might await him on the upper levels of the building.


[User]
 Arena Tournament, Round 79:  Ayl  vs.  Motorcycle
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Ayl  - Sallera
 Motorcycle  - madtinker

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20-3)[ 6 ]

Purchasing a tattoo of Force Screen, ML2.

Ready, aside from reactionary, etc.

[User]
 Motorcycle
  Initiative  - (1d20+4)[ 19 ]
No purchases.  Ready?

[User]
 Set, GO!

Motorcycle Rd 1

 Spoiler
Start with hands empty, shield not equipped.  B10 ->  F10, climb wall as high as I can (15 feet if both checks succeed, five feet if only first, ten feet if only second).
  Climb  - (1d20+9)[ 12 ]
  Climb  - (1d20+9)[ 29 ]

Stats
 Spoiler

HP 28
AC 19 (+4 armor, +4 dex, +1 size)

Done

[User]
 Ayl, Round 1

Refs/LoS:
 Spoiler
Starting in Y10, wielding greatsword.
Standard: Tap tattoo.
Move: To T6.
Spot:  (1d20-4)[ 5 ]
Listen:  (1d20-4)[ 16 ]

Stats:
 Spoiler
HP 17/17, AC 21 (13, 18)
PP: 7/7
Psionically focused
Active Effects: Force Screen 20 rounds
Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
Maneuvers granted:  (1d5)[ 1 ] ,  (1d4)[ 2 ] ,  (1d3)[ 2 ]

Done.

[User]
 Motorcycle, Rd 2
@Refs/LoS
 Spoiler
assuming no LoS:
Move: Finish climbing   climb  - (1d20+10)[ 25 ]  to climb ten more feet to the top of the pillar.
Move: Draw masterwork sling
Free: Drop to one knee (+2 vs ranged to AC)

Stats
 Spoiler
HP 28
AC 19 (+4 armor, +4 dex, +1 size) or 21 vs ranged (kneeling)
Attack +9, Damage 1d3+2 (+1/+1 within 30 feet)

Done

[User]
 Good! Another Match I can take care of (ref)

LoS coming in a minute...

[User]
 Hi Ref Scorer

LoS established

Motorcycle is on  G10  in a knee, wielding a sling.

Ayl is on  T6  wielding a greatsword.

[User]
 Ayl, Round 2

Double move to F7.

Stats:
 Spoiler
HP 17/17, AC 21 (13, 18)
PP: 7/7
Psionically focused
Active Effects: Force Screen 19 rounds
Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
Maneuvers granted:  (1d2)[ 2 ]

Done.

[User]
 Motorcycle, Rd 3

Throw a sling bullet (I think this is close enough for PBS, bonuses included)
  attack  - (1d20+10)[ 26 ]
  damage  - (1d3+3)[ 4 ]

Move: Reload

Stats
 Spoiler

Location:G10
HP 28
AC 19 (+4 armor, +4 dex, +1 size) or 21 vs ranged (kneeling)
Attack +9, Damage 1d3+2 (+1/+1 within 30 feet)
Bullets: 22

Done

[User]
 Ayl, Round 3

Move: Fly to G9.
Swift: Enter Martial Spirit stance.
Standard: Stone Bones, healing 2 and gaining DR5/addy on hit.
Attack:  (1d20+5)[ 10 ]
Damage:  (2d6+5)[ 12 ]
Crit confirm:  (1d20+5)[ 6 ]
Crit damage:  (2d6+5)[ 8 ]

Stats:
 Spoiler
HP 13/17, AC 21 (13, 18)
PP: 7/7
Psionically focused
Active Effects: Force Screen 18 rounds
Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
Maneuvers granted: Last

Done.

[User] What is your fly speed/maneuverability?

[User] Currently? 20/good.  5ft to move to F8+15 (at half speed, so 10ft of movement), and 10ft to G9 for the second diagonal.

[User]
 Motorcycle Rd 4

Move: Stand up from kneeling (AoO, yes?)
Five foot step south to G 11
Attack with Sling
  Attack  - (1d20+10)[ 21 ]
  damage  - (1d3+3)[ 6 ]

Stats
 Spoiler
Location:G11
HP 28
AC 19 (+4 armor, +4 dex, +1 size) or 21 vs ranged (kneeling)
Attack +9, Damage 1d3+2 (+1/+1 within 30 feet)
Bullets: 22

Done

[User]
 AoO:  (1d20+4)[ 15 ]
Damage:  (2d6+4)[ 11 ]
Burn 1pp to prevent 4 damage.

 Ayl, Round 4

5ft step to G10.
Standard: Crusader's Strike, healing  (1d6+3)[ 7 ]  on hit.
Attack:  (1d20+5)[ 8 ]
Damage:  (2d6+5)[ 10 ]

Crit confirm:  (1d20+5)[ 25 ]
Crit damage:  (2d6+5)[ 12 ]

Stats:
 Spoiler
HP 11/17, AC 21 (13, 18)
PP: 6/7
Psionically focused
Active Effects: Force Screen 17 rounds
Soulmelds: Dissolving Spittle 0/1, Airstep Sandals 1/1
Maneuvers granted:  (1d5)[ 5 ] ,  (1d4)[ 1 ]

Done.

[User]
 Whiff!

Motorcycle Rd5

Move: Ready shield
Move: Draw Sword

Stats
 Spoiler
Location:G11
HP 28
AC 21 (+4 armor, +4 dex, +1 size +2 shield)
Attack +6, Damage 1d8+2
Bullets: 22

Done

[User]
 Ayl, Round 5

5ft step to G9.
Swift: Reassign essentia.
Standard: Spit acid at ye.
Ranged touch:  (1d20+4)[ 8 ]
Damage:  (2d6)[ 8 ]
Crit confirm:  (1d20+4)[ 6 ]
Crit damage:  (2d6)[ 6 ]

Stats:
 Spoiler
HP 11/17, AC 21 (13, 18)
PP: 6/7
Psionically focused
Active Effects: Force Screen 16 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d3)[ 1 ]

Done.

[User]
 Motorcycle, Rd 6

Five foot step to G10
Standard: Whackety whack
  attack  - (1d20+6)[ 24 ]
  damage  - (1d8+2)[ 9 ]

Move: Flex bulging muscles

Stats
 Spoiler
Location:G10
HP 28
AC 21 (+4 armor, +4 dex, +1 size +2 shield)
Attack +6, Damage 1d8+2
Bullets: 22

Edit: What does reassigning essentia do?  And done.

[User]
 Bloody dice are really hating me this match.  Reassigning essentia makes my soulmelds do different stuff.

Burn 2pp to prevent 8 damage.

 Ayl, Round 6
Standard: Crusader's Strike, healing  (1d6+3)[ 5 ]  on hit.
Attack:  (1d20+5)[ 10 ]
Damage:  (2d6+5)[ 11 ]
Crit confirm:  (1d20+5)[ 12 ]
Crit damage:  (2d6+5)[ 13 ]

Stats:
 Spoiler
HP 10/17, AC 21 (13, 18)
PP: 4/7
Psionically focused
Active Effects: Force Screen 15 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d2)[ 2 ]

Done.

[User]
 I'll say they hate you.

Motorcycle, Rd 7
Whackety Whack again
  attack  - (1d20+6)[ 17 ]
  damage  - (1d8+2)[ 5 ]

Flex bulging halfling muscles

Stats
 Spoiler
Location:G10
HP 28
AC 21 (+4 armor, +4 dex, +1 size +2 shield)
Attack +6, Damage 1d8+2
Bullets: 22

Done

[User]
 That, at least, misses.

 Ayl, Round 6
Standard: Stone Bones, healing 2 and gaining DR5/addy on hit.
Attack:  (1d20+4)[ 18 ]
Damage:  (2d6+4)[ 10 ]
Crit confirm:  (1d20+4)[ 19 ]
Crit damage:  (2d6+4)[ 13 ]

Stats:
 Spoiler
HP 10/17, AC 21 (13, 18)
PP: 4/7
Psionically focused
Active Effects: Force Screen 14 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted: Last

Done.

[User]
 Congratulations!  You rolled higher than five!

Motorcycle Rd 7
  attack  - (1d20+6)[ 22 ]
  damage  - (1d8+2)[ 8 ]

Stats
 Spoiler
Location:G10
HP 28
AC 21 (+4 armor, +4 dex, +1 size +2 shield)
Attack +6, Damage 1d8+2
Bullets: 22

Done

[User]
 Burn 1pp to prevent 4.

 Ayl, Round 7

Standard: Vanguard Strike!
Attack:  (1d20+5)[ 21 ]
Damage:  (2d6+5)[ 10 ]
Crit confirm:  (1d20+5)[ 10 ]
Crit damage:  (2d6+5)[ 9 ]

Stats:
 Spoiler
HP 6/17, AC 21 (13, 18)
PP: 3/7
Psionically focused
Active Effects: Force Screen 13 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d5)[ 3 ] ,  (1d4)[ 3 ]

Done.

[User]
 My luck had to run out somewhere.

Motorcycle Rd 8
Free: Enter Rage
  Attack  - (1d20+8)[ 11 ]
  Damage  - (1d8+4)[ 5 ]

Stats
 Spoiler
Location:G10
HP 22/32
AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
Attack +6, Damage 1d8+2
Bullets: 22
Rage: 7/8 rounds remaining

Done

[User]
 Ayl, Round 8

Standard: Leading the Attack.  Because I can.
Attack:  (1d20+4)[ 12 ]
Damage:  (2d6+4)[ 14 ]
Crit confirm:  (1d20+4)[ 19 ]
Crit damage:  (2d6+4)[ 13 ]

Stats:
 Spoiler
HP 6/17, AC 21 (13, 18)
PP: 3/7
Psionically focused
Active Effects: Force Screen 12 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d3)[ 1 ]

Done.

[User]
 Motorcycle, Rd9

  attack  - (1d20+8)[ 13 ]
  damage  - (1d8+4)[ 6 ]

Stats
 Spoiler
Location:G10
HP 22/32
AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
Attack +6, Damage 1d8+2
Bullets: 22
Rage: 6/8 rounds remaining

Done

[User]
 Ayl, Round 9

Standard: Stone Bones.
Attack:  (1d20+4)[ 22 ]
Damage:  (2d6+4)[ 13 ]
Crit confirm:  (1d20+4)[ 24 ]
Crit damage:  (2d6+4)[ 11 ]

Stats:
 Spoiler
HP 10/17, AC 21 (13, 18)
PP: 3/7
Psionically focused
Active Effects: Force Screen 12 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d2)[ 1 ]

Done.

[User]
 A hit.

Motorcycle Rd 10

  Attack  - (1d20+8)[ 13 ]
  Damage  - (1d8+4)[ 10 ]

Stats
 Spoiler

Location:G10
HP 9/32
AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
Attack +6, Damage 1d8+2
Bullets: 22
Rage: 5/8 rounds remaining

Done

[User]
 Ayl, Round 10

Standard: Crusader's Strike, healing  (1d6+3)[ 8 ]  on hit.
Attack:  (1d20+4)[ 8 ]
Damage:  (2d6+4)[ 10 ]
Crit confirm:  (1d20+4)[ 16 ]
Crit damage:  (2d6+4)[ 13 ]

Stats:
 Spoiler
HP 10/17, AC 21 (13, 18)
PP: 3/7
Psionically focused
Active Effects: Force Screen 11 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted: Last

Done.

[User]
 Motorcycle, Rd 11

  Attack  - (1d20+8)[ 16 ]
  Damage  - (1d8+4)[ 8 ]

Stats
 Spoiler
Location:G10
HP 9/32
AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
Attack +6, Damage 1d8+2
Bullets: 22
Rage: 4/8 rounds remaining

Done

[User]
 Ayl, Round 11

Let's see if my luck with useless maneuvers holds...
Standard: Vanguard Strike.
Attack:  (1d20+4)[ 16 ]
Damage:  (2d6+4)[ 13 ]
Crit confirm:  (1d20+4)[ 10 ]
Crit damage:  (2d6+4)[ 12 ]

Stats:
 Spoiler
HP 10/17, AC 21 (13, 18)
PP: 3/7
Psionically focused
Active Effects: Force Screen 10 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d5)[ 5 ] ,  (1d4)[ 1 ]

Done.

[User]
 Motorcycle, Rd 12

  Attack  - (1d20+8)[ 28 ]
  Damage  - (1d8+4)[ 8 ]

Stats
 Spoiler
Location:G10
HP 9/32
AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
Attack +6, Damage 1d8+2
Bullets: 22
Rage: 3/8 rounds remaining

Done

[User]
 Boo Ya  - (1d20+8)[ 26 ]
  Extra Damage  - (1d8+4)[ 11 ]

If hit, free action to scream like a shoeless banshee!

[User]
 Bah.  2pp to prevent 8 damage.

 Ayl, Round 12

Free: Shift grip.
Standard: Use 3 charges of the healing belt to heal  (4d8)[ 14 ] .
Free: Shift grip.

Stats:
 Spoiler
HP -1+above/17, AC 21 (13, 18)
PP: 1/7
Psionically focused
Active Effects: Force Screen 9 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d3)[ 2 ]

Done.

[User]
 Motorcycle Rd 13

Free action: Growl.  Loudly.

  Attack  - (1d20+8)[ 24 ]
  Damage  - (1d8+4)[ 8 ]

Stats
 Spoiler
Location:G10
HP 9/32
AC 19 (+4 armor, +4 dex, +1 size, +2 shield, -2 rage)
Attack +6, Damage 1d8+2
Bullets: 22
Rage: 2/8 rounds remaining

Done

[User]
 1pp to prevent 4 damage.

 Ayl, Round 13

Standard: Stone Bones.
Attack:  (1d20+5)[ 19 ]
Damage:  (2d6+5)[ 15 ]
Crit confirm:  (1d20+5)[ 17 ]
Crit damage:  (2d6+5)[ 15 ]

Stats:
 Spoiler
HP 9/17, AC 21 (13, 18)
PP: 0/7
Psionically focused
Active Effects: Force Screen 8 rounds
Soulmelds: Dissolving Spittle 1/1, Airstep Sandals 0/1
Maneuvers granted:  (1d2)[ 2 ]

Done.

[User] That does me in.  GG.

[User]
 Ooh, right, I forgot about rage.  Phew.

That was indeed a good match.  9hp and no pp left...

[User] Ayl survives the crit and powers through to the next match!

[User]
 Question: I did not see on your character sheet how you managed to stay conscious at -1 HP.  Is there a feat besides Diehard that gives that to you?  And what kind of action is it to use a single charge of the belt (ie, can you really combine three uses into one action)?  Finally, where do I get one?

I just thought of these while reviewing the match, I'm not trying to overturn the ruling.

[User]
 The belt is 750 gp, I bought one after he did, since they're quite nice.  They have three charges in each fight; use one for 2d8 healing, 2 for 3d8, and all 3 (as he did) for 4d8.  Standard action to use, and yeah, not extra actions to use multiple charges.  It did mean his belt was empty at that point, so he could not have used it again.

I don't know if he went into the negs, but if so, he does have some sort of thing that lets him live for 1 round with up to -5 damage.  I remember Sallera used it in our fight and then burned a belt charge to get back into the positives.

[User] Yeah, it delays damage effects one round. Don't remember what it is though. I was monitoring the match and indeed Ayl was in -1 at some point, but with the delay thing it is all ok.

[User] To explain properly - I wasn't ever actually in negatives, that was just for the calculation.  Crusaders have an ability that delays up to 5 damage until the end of their turn.  So I was at 4, with 5 delayed damage, then healed myself, then took the rest of the damage afterward.


[User]
 Amid the golden dragon statues of Altaria's arena, Blue Ghost stands to face his final opponent.
 If I win this duel, I shall be guaranteed a spot at the Silver Arena. I am not going to let up, Phantom. Good luck to you.

[User]
 Draw your opening hand.  Mage hand.
 (d20)[ 16 ]
 (5d40)[ 11 ][ 2 ][ 25 ][ 21 ][ 9 ](68)
 (3d40)[ 13 ][ 12 ][ 40 ](65)

[User]
 "Well, lets see what I get, cause I'm not giving up myself."
 (1d20)[ 9 ]
 (1d53)[ 47 ]  (1d52)[ 22 ]  (1d51)[ 36 ]  (1d50)[ 33 ]  (1d49)[ 12 ]

deck
 Spoiler
1 nobleman of crossout
2 swords of revealing light
3 dust tornado
4 fissure
5 torrential tribute
6 hane-hane
7 gyroid
8 kuriboh
9 guardian statue
10 skill drain
11 wave-motion cannon
12 fairy meteor crush
13 ceasefire
14 jinzo
15 left arm of the forbidden one
16 needle ceiling
17 a feather of the phoenix
18 exodia necross
19 skull-marked ladybug
20 sakuretsu armor
21 trap hole
22 elemental hero clayman
23 nobleman-eater bug
24 despair from the dark
25 cybernetic cyclopean
26 kelbek
27 cemetery bomb
28 patrician of darkness
29 confusion chaff
30 wall of revealing light
31 left leg of the forbidden one
32 solemn judgment
33 exodia the forbidden one
34 zolga
35 lightning vortex
36 little-winguard
37 gravity bind
38 spellbinding circle
39 contract with exodia
40 fear from the dark
41 change of heart
42 kaiser sea horse
43 gagagigo
44 mirage dragon
45 kelbek
46 tribute to the doomec
47 the white stone of legend
49 right leg of the forbidden one
50 millenium scorpion
51 right arm of the forbidden one
52 blue-eyes white dragon
53 d. d. assailant

[User]
 Let's do this.
 (d35)[ 6 ]
 I'm starting with  Defender, the Magical Knight  in Attack Position.

The trusty mage-warrior appears in front of Blue Ghost, bearing his magical tower shield.

 Upon his summoning, Defender gets a Spell Counter, which he can use to defend himself or another Spellcaster from harm. I end my turn.
 Monsters:
 Defender, the Magical Knight  ( 1600 /2000)*

 Spell/Traps:
 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Defender, the Magical Knight
Chaos Sorcerer
Heavy Storm
Night’s End Sorcerer
Crusader of Endymion
Magical Marionette

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Ice Queen
4.	Dark Red Enchanter
5.	Dark Red Enchanter
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Breaker the Magical Warrior
9.	Breaker the Magical Warrior
10.	Magical Exemplar
11.	Magical Exemplar
12.	Magical Exemplar
13.	Apprentice Magician
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Sunny Pixie
18.	Magical Dimension
19.	Magical Dimension
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Terraforming
23.	Spell Power Grasp
24.	Spell Power Grasp
25.	Spell Power Grasp
26.	Allure of Darkness
27.	Allure of Darkness
28.	Mage Power
29.	Solidarity
30.	Brain Control
31.	Card Destruction
32.	Magician’s Circle
33.	Royal Decree
34.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 "So, wizard, what do you get if you win this tournament? You beat the alien, so what's left?

I play little winguard, in attack mode, and use change of heart on your defender. Then attack you with both. If all goes well, I'll switch littlewinguard into defense mode, ending my turn."

monsters: Little winguard (1400/ 1800 )

 (1d48)[ 37 ]

 Spoiler

hand
 Spoiler
fairy meteor crush, elemental hero clayman, exodia the forbidden one, the white stone of legend,

graveyard
 Spoiler
change of heart

deck
 Spoiler
1 nobleman of crossout
2 swords of revealing light
3 dust tornado
4 fissure
5 torrential tribute
6 hane-hane
7 gyroid
8 kuriboh
9 guardian statue
10 skill drain
11 wave-motion cannon
12 ceasefire
13 jinzo
14 left arm of the forbidden one
15 needle ceiling
16 a feather of the phoenix
17 exodia necross
18 skull-marked ladybug
19 sakuretsu armor
20 trap hole
21 nobleman-eater bug
22 despair from the dark
23 cybernetic cyclopean
24 kelbek
25 cemetery bomb
26 patrician of darkness
27 confusion chaff
28 wall of revealing light
29 left leg of the forbidden one
30 solemn judgment
31 zolga
32 lightning vortex
33 gravity bind
34 spellbinding circle
35 contract with exodia
36 fear from the dark
37 kaiser sea horse
38 gagagigo
39 mirage dragon
40 kelbek
41 tribute to the doomec
42 right leg of the forbidden one
43 millenium scorpion
44 right arm of the forbidden one
45 blue-eyes white dragon
46 d. d. assailant

(By the way, I got a certain spellcaster deck for christmas, so I know how most your cards work)

[User]
 Change of Heart is currently banned, but I'll let it pass. Be more careful about what cards you put in your Deck next time.
 (d34)[ 8 ]
 I summon  Night's End Sorcerer  and tune him with Defender to Synchro Summon my  Goyo Guardian ! Goyo Guardian, attack Little Winguard with Goyo Lariat!

Goyo Guardian entangles Little Winguard with his rope-weapon, and pulls him to Blue Ghost's side of the field.

 When Goyo Guardian destroys a monster, I can summon it in Defense Position under my control. Your Little Winguard is mine. Your move. Do what you will.
 Monsters:
 Goyo Guardian  ( 2800 /2000)
 Little-Winguard  (1400/ 1800 )

 Spell/Traps:
 Life Points:  5000

 Spoiler

 Hand:  5

 Spoiler

Chaos Sorcerer
Heavy Storm
Crusader of Endymion
Magical Marionette
Breaker the Magical Warrior

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Ice Queen
4.	Dark Red Enchanter
5.	Dark Red Enchanter
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Breaker the Magical Warrior
9.	Magical Exemplar
10.	Magical Exemplar
11.	Magical Exemplar
12.	Apprentice Magician
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Sunny Pixie
17.	Magical Dimension
18.	Magical Dimension
19.	Magical Citadel of Endymion
20.	Magical Citadel of Endymion
21.	Terraforming
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Spell Power Grasp
25.	Allure of Darkness
26.	Allure of Darkness
27.	Mage Power
28.	Solidarity
29.	Brain Control
30.	Card Destruction
31.	Magician’s Circle
32.	Royal Decree
33.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Defender, the Magical Knight
Night’s End Sorcerer

 Removed from Play:

 Spoiler

Empty

[User]
 "Well, it was checked out fine when we started."
 (1d46)[ 23 ]
 "I play one monster facedown, and end my turn."

facedown
 Spoiler
elemental hero clayman(800/ 2000 )

 Spoiler

hand
 Spoiler
fairy meteor crush, exodia the forbidden one, the white stone of legend, cybernetic cyclopean

graveyard
 Spoiler
change of heart

deck
 Spoiler
1 nobleman of crossout
2 swords of revealing light
3 dust tornado
4 fissure
5 torrential tribute
6 hane-hane
7 gyroid
8 kuriboh
9 guardian statue
10 skill drain
11 wave-motion cannon
12 ceasefire
13 jinzo
14 left arm of the forbidden one
15 needle ceiling
16 a feather of the phoenix
17 exodia necross
18 skull-marked ladybug
19 sakuretsu armor
20 trap hole
21 nobleman-eater bug
22 despair from the dark
23 kelbek
24 cemetery bomb
25 patrician of darkness
26 confusion chaff
27 wall of revealing light
28 left leg of the forbidden one
29 solemn judgment
30 zolga
31 lightning vortex
32 gravity bind
33 spellbinding circle
34 contract with exodia
35 fear from the dark
36 kaiser sea horse
37 gagagigo
38 mirage dragon
39 kelbek
40 tribute to the doomec
41 right leg of the forbidden one
42 millenium scorpion
43 right arm of the forbidden one
44 blue-eyes white dragon
45 d. d. assailant

(sound of head hitting wall.)

[User]
 My move. Oh, and you may wish to hide your facedown better.
 (d33)[ 26 ]
 I activate the  Allure of Darkness  Spell Card to draw two more cards. For its cost, I remove from play Magical Marionette from my hand.
I summon another Night's End Sorcerer, and tune him with Little-Winguard to Synchro Summon  Brionac, Dragon of the Ice Barrier . With Brionac's effect, I discard Crusader of Endymion from my hand, to return your facedown monster to your hand.
Goyo Guardian and Brionac attack you directly for a total of 5100 damage. I end my turn.

OOC: I have to stop here. I'll be back in a couple hours, if you'll still be here.

 Monsters:
 Goyo Guardian  ( 2800 /2000)
 Brionac, Dragon of the Ice Barrier  ( 2300 /1400)

 Spell/Traps:
 Life Points:  5000

 Spoiler

 Hand:  4

 Spoiler

Chaos Sorcerer
Heavy Storm
Breaker the Magical Warrior
Apprentice Magician

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Ice Queen
4.	Dark Red Enchanter
5.	Dark Red Enchanter
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Breaker the Magical Warrior
9.	Magical Exemplar
10.	Magical Exemplar
11.	Magical Exemplar
12.	Apprentice Magician
13.	Night’s End Sorcerer
14.	Sunny Pixie
15.	Magical Dimension
16.	Magical Dimension
17.	Magical Citadel of Endymion
18.	Magical Citadel of Endymion
19.	Terraforming
20.	Spell Power Grasp
21.	Spell Power Grasp
22.	Spell Power Grasp
23.	Allure of Darkness
24.	Mage Power
25.	Solidarity
26.	Brain Control
27.	Card Destruction
28.	Magician’s Circle
29.	Royal Decree
30.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Defender, the Magical Knight
Night’s End Sorcerer x2
Allure of Darkness
Crusader of Endymion

 Removed from Play:

 Spoiler

Magical Marionette

[User]
 Allure of Darkness Draw:

 (2d32)[ 12 ][ 14 ](26)

[User]
 "Ouch. Well, I play a monster facedown, and one card facedown as well and end my turn."
 (1d45)[ 32 ]

facedown
 Spoiler
elemental hero clayman(800/ 2000 ), gravity bind

 Spoiler

hand
 Spoiler
fairy meteor crush, exodia the forbidden one, the white stone of legend, cybernetic cyclopean,

graveyard
 Spoiler
change of heart, little winguard

deck
 Spoiler
1 nobleman of crossout
2 swords of revealing light
3 dust tornado
4 fissure
5 torrential tribute
6 hane-hane
7 gyroid
8 kuriboh
9 guardian statue
10 skill drain
11 wave-motion cannon
12 ceasefire
13 jinzo
14 left arm of the forbidden one
15 needle ceiling
16 a feather of the phoenix
17 exodia necross
18 skull-marked ladybug
19 sakuretsu armor
20 trap hole
21 nobleman-eater bug
22 despair from the dark
23 kelbek
24 cemetery bomb
25 patrician of darkness
26 confusion chaff
27 wall of revealing light
28 left leg of the forbidden one
29 solemn judgment
30 zolga
31 lightning vortex
32 spellbinding circle
33 contract with exodia
34 fear from the dark
35 kaiser sea horse
36 gagagigo
37 mirage dragon
38 kelbek
39 tribute to the doomec
40 right leg of the forbidden one
41 millenium scorpion
42 right arm of the forbidden one
43 blue-eyes white dragon
44 d. d. assailant

[User]
 Valiant effort, but the duel ends here.
 (d30)[ 19 ]
 I wipe out your backrow card with  Heavy Storm , and discard another card to return your monster to your hand. Brionac and Goyo Guardian then attack directly for game.
 Monsters:
 Goyo Guardian  ( 2800 /2000)
 Brionac, Dragon of the Ice Barrier  ( 2300 /1400)

 Spell/Traps:
 Life Points:  5000

 Spoiler

 Hand:  3

 Spoiler

Chaos Sorcerer
Breaker the Magical Warrior
Terraforming

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Ice Queen
4.	Dark Red Enchanter
5.	Dark Red Enchanter
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Breaker the Magical Warrior
9.	Magical Exemplar
10.	Magical Exemplar
11.	Magical Exemplar
12.	Apprentice Magician
13.	Night’s End Sorcerer
14.	Sunny Pixie
15.	Magical Dimension
16.	Magical Dimension
17.	Magical Citadel of Endymion
18.	Magical Citadel of Endymion
19.	Spell Power Grasp
20.	Spell Power Grasp
21.	Spell Power Grasp
22.	Allure of Darkness
23.	Mage Power
24.	Solidarity
25.	Brain Control
26.	Card Destruction
27.	Magician’s Circle
28.	Royal Decree
29.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Defender, the Magical Knight
Night’s End Sorcerer x2
Allure of Darkness
Crusader of Endymion
Heavy Storm
Apprentice Magician

 Removed from Play:

 Spoiler

Magical Marionette

[User]
 "Well, this follows the common patten."

Once again, Phantom is blown out of the arena.

(Good game, I just wish it was a little longer.)

[User] Good game. You said you got a Spellcaster Structure Deck? Congratulations. I hope you will continue to improve your Deck.