[User]
 You have been walking south for weeks, barely making it to safety each night as the sun begins to set. You have passed the border of the USA almost two days ago, and are heading south, always south, through the desert that makes up much of Mexico.

Climbing up a ridge, you see the sparkle of lights close by. Opening your pack, you find your waterskin only a quarter of the way full, your down to the last three meals of beef jerky and trail mix, and you have not yet needed your medical supplies.

 Spoiler
Medical supplies are 5 uses, heal 1d6 per use and gain a +2 bonus on saves vs poison and disease.

[User]
 Thank... Well thanks, at any rate.  Lights.  Lights at the very least mean something, a settlement, some sort of civilization.  Too long in the desert with only that sound, those images running through his mind.  He'd tried simply not sleeping at first but after a little while they had begun to intrude on his waking hours, the endless silence of the sands interrupted by the rhythmic hiss of water crashing against ice and sliding back into the sea.  If anything the visions had been getting worse. As he crested the ridge the scent of salty brine had begun to fill his nostrils.

Washed away by the lights.  Moving at a careful trot he heads for them, hopeful of a brief respite.

[User]
 As you approach, you hear chanting. Not English, not Spanish, but something older, something native to the sands. The stars above seem dimed, but the shadows beneath your feet, cast by moon and fire. In the middle of the camp there is a giant smoking mirror, and from the corner of your eyes you see jaguars of darkness, owls of moonlit silver and turkeys of opal.

As they stop their rite, the one in the fanciest costume turns to you, his eyes pits of obsidian, with clouds of smoke trapped within. His eyes, which seem as if they could not see, pierce you into your mind and soul.

 "Greetings fellow servant of the true gods. What brings you to camp of the desert wanderers?"

His words are firm as iron, but soft as smoke, and it sounds as if he knows things that you do not. As if he knows your purpose better then you do.

[User]
 For a moment the mouth goes dry.  But then that... Thing.  It's been wriggling and writhing in the pit of his stomach and for a moment it rears up, passing through the mouth and darting past the lips.  And it feels disgustingly right.  Like if you let it you'll never have to speak again.  It'll do all the talking.  It'll do all the work.  But with a gagging choke it's swallowed again.  At least its passage moistened the mouth.  And words bubble up instead of ichor.
 "I'm travelling.  South.  Heading for ice and... Antarctica.  I'm headed to Antarctica.  If memory serves it's a straight shot.  Not sure what I'm going to do when I hit Panama... "

[User]
 He nods, somehow grim, yet welcoming at the same time.

 "You follow the call of your god, as we follow ours. Walk with me cousin, though we follow different paths."

Following him through the camp, there are only a few more people, though the stars seem bright overhead.

 "The Gods of the Antarctic wastes are hungry gods, born to blood and battle. You have been called to walk the path of stars, a path drenched in blood and littered with bones, sacrificed and follower alike. But, you have been called. It is an honor to serve the gods, and from the shadows around you, you have already given your master your first offering, yes?"

As you walk through the camp, as he talks, things appear in the corners of your eyes.

To your right, where the Priest walks, jaguars made of the night sky, and giants of smoke, appear and fade, stalking the words, even as smoke traces arcane patterns in the air.

To your left, eyes are watching you, a thousand locusts, a thousand tentacles, reaching out to you, mouths of fangs, made from screaming children, making promises and comforting words.

But, it is not something you can really see, but your shadow grows long and great behind you, and bloody stars appear where the eyes should be. A mouth of tendrils with a proboscis in the middle, hands replaced with claws, skin with pulsing rot and darkness. Somehow, you know your shadow looks like that, even as you turn, to catch a glance, you see nothing, but hear dice rolling, and mocking laughter.

[User]
 He stumbles a little at the question.  Can't help but crane his neck around quickly, catching nothing but shadows.  Snaps back to the Priest.
 "A man in my slum.  He didn't know when enough was enough.  Not much of an offering if that's what it was."

[User]
 The Priest chuckles.

 "Ah, but cousin, you follow the path of stars. Each death you bring is an offering, the blood you spill is drunk by greedy mouths. Besides, all must start somewhere. I have seen champions of Krom full of purpose, tearing out the hearts of their foes and making temples of their bones, feasting on flesh and blood. I have seen the sly servants of Onyxia, manipulators the lot of them. I have seen the cruel paladins of Melekeith, carrying out their masters orders of conquest. And then we have the one you follow."

You stand before a great mirror made of obsidian, with smoke churning in the depths, but you do not yet cast a reflection.

 "Do you wish to know what your path is? Do you wish to gaze on what your god has in mind for you? Few survive with their minds intact. Just say the word little cousin, and you shall find a truth."

[User]
 The scent rises up again brine, but now tinged with blood.  He looks deep into the smoke.  With a slight chuckle he waves his hand over it, imagining trickles of smoke running between his fingers.
 "I have nothing to lose but my mind.  And I suspect it's already on its way.  Show me what you can."

[User]
 Suddenly, the smoke within the mirror shots out, wrapping around you and dragging you into the ebon depths. The last thing you see is the old priest smirking at you, with a mass of tentacles and eyes behind him, formed of shadows.

But then, you open your eyes to a paradox. There is no ground, so sky, no light. But, you stand on something, and can see clearly.

For days you walk, in nothingness, across nothingness and towards nothingness. And then you stand face to face with yourself. But, it is wrong. The  thing  is fully out, and wings made from tendrils sprout from your shoulder blades, your skin is like that of a deep sea creature, covered in barnacles, and leathery with salt. But it is the eyes that are the worst of all. Soulless yet alive, they glare into and through you, searching your very soul, seeming to read your every thought.

 "Greetings my human half."

[User]
 "...Greetings, I suppose.  You're... What I'll be?  What I could be, by the looks of you."
He glances around.  Looks for something to sit on.

[User]
 Out of nowhere a chair appears, the same one you used to drink your morning coffee in.

 "Both are accurate, but not quite the complete truth of it. Rather, I am a creation of the psionic energies being leaked into you, several interesting recessive genes from both sides of our ancestry, and several supressed memories. Though I wonder why you think they died? Perhaps that was the only way you could deal with it."

If it could, you would swear it is smiling.

 "If you want, I can show you. Your children were quite happy about their choice after all."

[User]
 "...You bring my children into this and we have a problem.  One that ends poorly for you and yours.  Last man who spoke ill of my children isn't around any more.  But I suppose you know that."
He drops into the chair and lifts his coffee mug to his lips.  Smiles slightly.
 "Bit bitter.  Got any sugar?"

[User]
 It raises an eyebrow..... not that it has one.

 "Granted, your children were chosen and given the blood-gift, but from a fatherly standpoint, is that so bad? So they had to give up a good bit of their humanity, they gained job security and an extended lifespan. Still, considering how you think, your children becoming Dhampir would be them dying, wouldn't it?"

On the table, all of it just resting on nothing, the sweetener appears.

[User]
 "Aye. It's close enough."
Getting the little shakers of sugar he frowns for just a moment. Gives a quick shake of his hand and pours the resulting honey into the cup. Takes another slow sip.
 "You got a point to this meeting? Because so far it just looks like I read Macbeth too much in my teens and Lovecraft too much in my twenties."


[User]
 10:39 AM, April 14th, 2019 ATB
Duchy of Loreto, Area 6

Sir Leonhardt Steiner whoops in victory as his  Bradford  strafes through a line of poorly-painted gold and white Glasgows, the colors of the Sons of Jaegar. The rebels’ defenses were well-devised against a traditional assault, but the combined efforts of the  Morrigan ,  Zetland , and  Bradford , under the skilled hands of their pilots, made short work of their older frames. Already, more reinforcements from the mobile headquarters of the Glinda Knights, the HMS  Flying Granberry , were beginning to touch down, capturing what few rebels had survived the attack and gunning down the others trying to retreat. The Granberry loomed overhead, casting a wide shadow across the bare concrete strip.

The airbase the Sons of Jaegar had captured was an older outpost from the Liberation Wars, attempts by local communist and socialist groups to overthrow the aristocracy and forge a new worker’s paradise in the dense jungles of the southern continent. The Britannian engineering corps undertook the massive effort of clearing large swathes of jungle to create roads that the military could pass through and airstrips in the more mountainous regions that planes launching from carriers couldn’t reach. Once the revolutionaries had been annihilated, most of the old installations were mothballed and their upkeep left to the local nobility, a landed local family by the name of Cardozo… Who had apparently decided to cast a blind eye towards the aggressive moves of the rebellious Sons of Jaegar.

Shuddering explosions rippled through the air as Rockheart took lazy potshots at the hangar, the structure lighting on fire and slowly crumbling to pieces as he slowly tore it to pieces through the application of superior firepower. The  Bramford  transformed in midair, landing beside the  Morrigan  with a heavy thud, making Lyndis shake in her seat.

“Hey, watch it!” Sokia growled half-heartedly. Steiner chuckled, rising beside them and glancing around with his factspheres.

“Was that it?” He says with mixed disgust and mild disappointment. “We didn’t even need reinforcements.”

The echoing roar of Tink’s bombardment slowly died on the wind as he moved to join them, the crumbling ruin of the hangar collapsing into a blazing inferno, which took an eerie dark-orange tinge under the shadow of the  Granberry .

“Hmm…” The older pilot mumbled. “Something seems off.”

“Strike Team One.” Toto’s voice crackled over the radios. “Come in, repeat, this is  Granberry  control, come in.”

“We’re here.” Sokia replied in a chipper tone. “What’s up, Toto?”

“Our scans are detecting seismic anomalies.” Lyndis’ handmaiden replied grimly. “There’s something below the surface.”

Tink cycled another round into the  Zetland’s  main cannon, swiveling slowly to check their surroundings. “I’ve got a bad feeling about this…”

Lyndis laughed without much mirth. “Tink, don’t say that, you’ll jinx us.” She replies, knocking a few times on the inside of her cockpit.

 GRMM

And as if in answer… Smoldering rubble begins to shift in the center of the hangar, the heavy screech of metal and pistons cutting through the air as the ground rises and parts, a massive knightmare frame rising from below the earth. It had a peculiar color, painted black and purple with a large gun mounted on the back… It was also a curious design, appearing to be based on some sort of dinosaur. It was over thirty-two feet tall, twice the height of the  Morrigan .

“Holy  **** .” Sokia whispered as their two comrades readied their weapons. The newcomer stomped slowly out of the hangar… Bipedal, but pitched forward, it had a long, swaying tail, two short arms… And rows of vicious teeth inside a steel jaw.

It was metal monstrosity, the  Tyrant King of Knightmares.

“Servants of the false successor Charles zi Britannia will be met with no quarter and no mercy.” A gruff voice broadcasted over intercom. “Defect and join the legitimate side, turn away, or be destroyed by my  Gnasher .”


[User]
 "Hey, Asami! Remember when you said you'd help if I decided to make a club? Weeeellllll..."

-----

 "Alright! Let's get started!"

Kyoko stood at the head of the table with a large sheet of paper spread across it. She'd 'appropriated' the paper from the art rooms earlier today, and had scribbled a few names and notes on it. She'd been acting rather secretive all day, and now took the chance to announce her idea to the group with all the intensity and drama she could muster.

 "You're probably wondering what this is all about..."  She paused letting the suspense hang in the air, before spinning around with a cheeky grin.  "Occult Research Club!"
  Oh wait, only Asami is going to get that...
 "Ah, but seriously, I thought we could all get together to try and find out what's going on here. With the dorm, and personas, and all that stuff, I mean."  Kyoko sounded a lot less confident actually explaining her plan, now her dramatic announcement was done.  "It's just that it always seems like everyone else knows what's going on except us. The instructors, Mr Levi... It just doesn't seem fair! So I thought perhaps we could work together and see what we could find out."

Kyoko looked at the assembled group; this really was not her style. She gave an embarrassed shrug, and just hoped that the others liked the idea.

[User]
 Soga loved the idea. He had given things a lot of thought in the past months, and even found some things out... but he wasn't sure he could recall everything.   Sigh...

"All right, let's see what we know. Let's start with names and events. We'd better note the instructors, the older higher-ups, and that we were a branch of a bigger organisation. There's also the Shadow Hunters folks, who must have worked with our instructors before, and those two my team met on our last mission. Also, the, uh..."

 Shadow War? Shadowfall? Velvet Breach?

"... the invasion back when" , he decided eventually. He looked around at the others.

[User]
 Blink blink.
Twitch.
Asami breaks down in sputtering laughter when the name of the club is revealed, almost falling over from it.    She actually made use of that name for something?   "I love it.  This is excellent, I can't believe that was your plan!"   She takes a little while to recover enough to meaningfully contribute, but tries to hop in where Soga leaves off.   "Ah.  So, right then; the people my group were sent after during our first mission were initiates for a group called the Rainbow Knights.  I don't know anything about them, except that one of the initiates was named Aldon, and one of their higher-ups is named Halden.  We also know of Shadow Hunters named Sandra and Rebecca, and Sandra mentioned someone named Brian, who I assume is the leader for her particular group.  Sandra and Rebecca didn't seem to get along."   Asami gives a slight smirk when mentioning Sandra, but it morphs into a frown once she's finished talking.   "W- I was unaware of an invasion though.  What's the story with that?"

[User]
 "Didn't you know? I guess they didn't mention it before. The main reason we don't leave the velvet world well enough alone, is that, once in a while, the shadows grow numerous and somehow slip through the cracks here. And since Personae are trickier to summon here, plus there's civilians and a scary amount of Shadows, things tend to go bad."

"Last time that happened was on Professor Setros' time, that's our 'boss' and parent of some of our instructors. Things went bad."

[User]
 Wow, Soga knows a lot about this! Much more than I realised....
 "Wait, invasion? Does this mean the shadows are, you know, aliens?"

Kyoko looked down at the diagram she'd made before hand. In the middle the words 'Velvet Door' were written in big letters, surrounded by other names: The four instructors, Levi, Shadows,  Cosplayers  Rainbow Knights, Lady Anabel, and Dark Hood Guy. A few lines connected some of the names, but most of the paper was still blank. Kyoko began rooting around in her bag.

 "Ah, here!"  She pulled out a set of coloured textas and passed them out.  "We can write down what we've figured out!"

[User]
 Miyuki slumps forward onto the table, resting her head on her crossed arms.

 "An invasion, huh...?  That's the f-first I've heard of it.  Guess it makes sense, though."

She glances over Kyoko's diagram, and sighs.

 "S-sorry... I dunno if I really have anything to add right now.  I was too busy, um, adjusting to school life to pay too much attention to all the Persona stuff when I first came here.  I just destroy whatever Shadows they put in front of me... h-heheh."


[User]
 The basic Idea: Let's all make a story about some dwarves.
The Catch: You can only write strictly in haikus, and only haikus with the form:
 5  syllables
 7  syllables
 5  syllables
I'll start:

 Once there was a town
This large town was Neldershire
T'was a dwarven town
have fun...😁


[User] The band of space adventurers find themselves on the planet of Madeeha. They are currently inside of a thrift store buying clothing to disguise themselves as refugees. Georg has already discovered a convenient disguise.


[User]
 You find yourself inside a dark room. The ceiling of the room stinks of alcohol; you must be beneath a pub. You can barely see around the room, only tiny cracks allowing you to see anything at all. It's silent; presumably due to it still being the daytime.

(Knowledge: Local 1+6=7) You have no idea about this pub. None at all.

(Knowledge: Architecture and Engineering 16+2=18) Except, of course, that it looks to be fairly structurally sound, though it wouldn't take too much deliberate action to knock it over, the odd bar brawl won't. You feel that a trained architect could have gleaned  1  more piece of information, but alas, you're not one of those.

Anyway, that's all well and good, but what are you going to do now?

[User] I'm going to move to find an exit to the basement and once I do cautiously move through the exit and make sure there isn't anyone around like a bar keep.  It might be silent, but someone could just be cleaning and doing it quietly.

[User]
 Spoiler: Re map
The wall says "This is a freaking gigantic wall. Even if you could get through it, you wouldn't want to."
The tower says "These are guard towers. They contain soldiers tasked with defending the city - including from you!"
The next four rows of houses are where humans, humans and dwarves, humans and elves, and other races respectively of higher social status live.
1 reads "This is a public house, where alcohol abounds. One contestant wakes up in the basement."
2 reads "This house is owned by Jhenna, an elven ranger of some renown. One contestant wakes up in the basement."
3 reads "This is the Thieves' guild hideout. One contestant wakes up in the basement here.
4 reads "This is the town hall, which is used for speeches, musical events, and practically any other gathering one might care to name. One contestant wakes up under the stage."
5 reads "This is the marketplace. One contestant wakes up in the pavilion."
6 reads "This is common land. One contestant wakes up in the field here.
The westmost shop reads "This shop sells adventuring gear. They're about the only people who like you, but they won't shelter you."
The bottom building reads "This is the guardhouse. It is swarming with soldiers who probably want to kill you." The street above it says "These are the houses of the soldiers and guards who protect the city."

(Hide ???+0=???, Move Silently ???+0=???) You don't  think  anyone has heard you. You move up, and see that the bar is empty. Good.

[User]
 Alright, Bernard will move out into the street, but he will make a spot check of the surrounding area to see if there are any good abandoned buildings to hide out in and survey the area.

Spot Check:  (1d20+3)[ 7 ]

[User] All you see are the two streets side by side, with a raised gap between them. People are milling about on both sides, going about their business. None seems to take much notice of you.

[User]
 I pull over one of the pedestrians and him or her if there are any vacancies available for housing in the town.  I'm looking for a house in the city, just for me.

 Spoiler: Buff Check?
 (1d20+2)[ 16 ]

[User]
 "I dunno. You'd have to ask the mayor. But I'm afraid that she's on a business trip at the moment - although what that actually means is that she's trying to get away from this tournament thing that damned dwarf runs" - you figure that means the City of Blades and its announcer. "Isn't it an odd time to be looking for vacancies, anyway?" He seems a little suspicious.

 Spoiler: OOC
You succeed at being pretty buff. 😛

[User] "I suppose it is odd, but I'm already in the city and might as well inquire about homes, even if the mayor is out.  At any rate, is there a nice inn I might be able to stay in for the night?"

[User] "The pub's got an upstairs where you can stay. But anyway, you know that there's almost fifty feet of wall at the edges of the city, and several gates to pass through to get in - how'd you get here, now that they're all closed?"

[User]
 Spoiler: OOC
UUUUUUUGGGGGHHHHH.....I should've remembered to take my points in knowledges to put into bluff :P

Bernard, realizing how stupid he is being, decides that he will only continue to spiral into a more convoluted string of lies and attempts to remedy the situation with Charm.

Charm: 14 Will Save

[User]
 Spoiler: OOC
Are we waiting on other people to take their turns?


[User]
 It is a fair fall day, and the crimson leaves are the trees around town are just beginning to fall as you sit together on a plain porch in front of Scarlet's house. You all arrived at different times, for different reasons but one thing is the same, you all owe Scarlet a favor of some sort. It seems now she's calling that favor in.

Out walks Scarlet onto the porch, dressed in a modest white button up shirt and jeans with a red hoodie. The hood appears to be stitched onto the rest of the jacket but still looks like it belongs on it, as if the stitches are a fashion-statement rather than a necessity.  "Hey guys,"  she beams at you all, "glad you all came... I could really use your help. Nonna isn't doing too well but since the briarwolf outbreak the woods aren't too safe for me to go on my own so I thought you guys could come with me. It might turn out you weren't even needed but it's always better to be safe than sorry."

[User]
 Babe snorts softly as the request is made.  Should have brought an ax.  Actually, make a note of that.  Keep one more handy.
 "Take it you mean the hedge, eh?"

[User] Scarlet nods, "Yeah it was like a month ago when a huge pack of briarwolves appeared outside a trod and started wreaking havoc in the woods. All the courts joined together the stem the tide of them but most people still think the freehold missed some of them and they could be hiding somewhere in the woods."

[User]
 Carol ponders for a moment, then nods.  There was a certain practicality in helping someone.  Altruism wasn't in her vocabulary, of course.  But favors done means favors owed.

 "Oh, you poor, poor dear.  Of course we'll help you get to grandmother's house.  Though we must, of course, discuss the matter of payment."

She trails off, her eyes glinting maliciously.


[User]
 The morning is gusty, blinding white clouds covering the sky from horizon to horizon. The trees, small and stunted conifers, are swaying and shedding their needles. At least the mosquitoes and flies that were your constant companions for two weeks of travel have left, but the smell of mud and rot is still heavy under the canopy.
"It should only be about five minutes that way", the factor explains, pointing into the forest away from the manor house. "Beats me why they put it so far away from the main building, really, most people want their servants close. There should be a path, but..."
He points at the ground, a uniform mass of brown needles and black, tarry mud that long ago swallowed anything resembling a pathway.
"You should see it soon. We're on a bit of a hill, so if you walk down, you should end up there. All straight south. Don't get lost, I don't want to have to send a second party to find you. It's just a small building, two stories, three families. Have a quick look around, report back.


[User]
 The boat is waiting along the river West of the warehouse, just as Ionnia promised. The captain and the two deck-hands seem to be in good spirits, and one of the crew tries to scratch Charlotte behind the ear as Frank comes aboard.

The boat itself is somewhere between a barge and a longboat, long and narrow, but with a deep hold for cargo and several small sleeping areas. The ship's two human crew-members probably find their sleeping quarters beneath the deck low and cramped, but to Frank they're quite spacious, though he will have to share with Charlotte.

The boat has a a pair of masts fitted with sails, but they dangle listlessly in the still air. It seems to move up river, the boat will be driven by the two crewmen, pushing against the weak current by bracing long oars against the riverbed.

The captain is a fierce looking dwarf, his skin dry and cracked by years of working outdoors, but his beard is well trimmed, and he seems clean and dressed well for travel.

 "Well met, you must be Frank, our scout? The office sent word we'd be havin' you on board. Well, come on, I hope you're ready to sail, we've got a deadline to keep! Maybe literally, heh heh."

[User]
 Yes sir!  Frank says bowing a little to the captain.  Ready and reporting for duty.

Charlotte lets the crew pet her but stays on Frank's heels most of the time.

[User]
 "Sir? Heh!"  the dwarf shakes his head.  "Welcome aboard. Now, keep yourself out of trouble, I've got to get us moving."

The captain strides to the edge of the boat where he unties the dock rope, as the crew begin pushing against the riverbed with poles of long oars. Slowly, against the gentle current, the boat begins to move North along the river.

Though they pass a few peasant fishing boats, the craft is nearly alone in its jourey North, with most of the boat traffic from the docks heading South to the large towns and cities of the plains, and as the day wears on even the fisher folk and watering livestock vanish from the banks. The grass on either side of the river grows long and dense, and the gentle breeze that blows down from the North takes on the scent of wide grasslands and wildflowers.

As the sun begins to creep down towards the horizon, the captain orders the two now-exhausted crew members to steer the boat towards the bank. As the bow nudges the grassy bank, he hops out and loops the dock rope around the root of a sturdy, half-hanging over the water.

 "Those men'll not be pushing us any further tonight, reckon we all need a rest. There's ale and bread in the stores below if you want it, I know  I  do."

The captain tramps down the narrow stairs at the far end of the boat, into the cramped and narrow passage that gives access to the below-decks rooms. Up on the deck, the sun begins to dip below the horizon, and the air begins to grow chilly.

The Captain and crew don't seem to have made any concession to protecting the boat while they go below, apparently feeling safe enough to sleep without a watch or guard so far from towns and people. Whether Frank agrees or not, the boat's crew seem to have already retired below to eat a large evening meal and pass out happy with ale.

[User]
 Frank is not used to having the opportunity to possibly sleep in real quarters. The idea isn't the most appealing to him. He heads down stairs in search of the bread. If nothing stops him and he finds it easily enough he will head back up stairs and sit with Charlotte.  Well girl. Looks like we have our shot.

They will curl up into a ball and sleep on the deck together.


[User]
 Ivory Coast vs Ghana live stream
 Barcelona vs Athletic Bilbao live stream
 USA vs Panama live stream
 Ghana vs Ivory Coast live stream
 Athletic Bilbao vs Barcelona live stream
 Panama vs USA live stream


[User]
 Burnley Vs West Brom Live Streaming
 Newcastle Vs Stoke City Live Streaming
 Manchester United vs West Ham Live Streaming
 West Ham Vs Man United Live Streaming
 Barcelona Vs Athletic Live Streaming
 USA Vs Panama Live Streaming
 USA Vs Panama Live Stream


[User]
 Burnley vs West Brom Live Streaming
  Newcastle vs Stoke City Live Streaming
  West Ham vs Man United Live Streaming
  Cordoba vs Almeria Live Streaming
  Getafe CF vs Sevilla Live Streaming
  Fiorentina vs Atalanta Live Streaming
  Manchester United vs West Ham Live Streaming


[User]
 The Tomb of Tal Rasha

The hitherto lost Canyon of the Magi may provide an impressive view, but it is narrow, and Paavo easily finds his way to the marked tomb.

But it has not been allowed to rest in peace. The entrance is open, and the sand is marked by a pair of fresh footprints. Could they be those of the Dark Wanderer and one of his minions?

Stepping inside, he finds that the tomb is no less spoiled than the rest of the land. A small group of mummies immediately greets him, led by a a mummified horadrim mage like Paavo faced in the sewers beneath Lut Gholein, what feels like so long ago. This one stands on a dais, inscribed by ancient symbols.

And it speaks.

 "Foolish mortal! You would disturb the Lord of Terror at his moment of triumph?"
 Map up.

[User]
 The Tomb of Tal Rasha

The ancient mage raises a hand, and another warrior mummy rises fully formed from the sands, and falls in line with the rest of them in a crude formation.

 Map updated.

[User]
 Paavo
   "Fuuuuuu....."

Deciding that a frontal assault against so many foes is ill-advised, Paavo retreats to town for a quick change of gear.

 Spoiler

Change my Shirt of Dexterity for the Shirt of Wraith Stalking, while basking in the healing aura. Activate the shirt just before entering the current chamber again.
Edit: and have a potion of True Strike in my hand prior to entering the chamber.

[User]
 The mage screams in a language Paavo does not understand, even though his outrage is clear enough. Stone splinters as something hits the wall behind him, and he can hear the shuffling of mummies all the way to the surface, but once again his long strides carry him away from danger.

Not lingering long in the safety of the city, he soon finds himself back in the tomb - only this time, more prepared.

Will his enemies be?

 Spoiler
Turns out no, Paavo has the edge this time. Go time!

 Map updated.

[User]
 Paavo

Paavo moved forward, wary of how much protection his new trinket actually gives him, stopping momentarily behind a pillar to drink his potion.

 Spoiler

Move: Move to R16.
Standard: drink potion of True Strike.

[User]
 The Tomb of Tal Rasha

The bone-dry tiles are not exactly easy to sneak across when wearing heavy boots, but the magic of the shirt does its job admirably. The monsters stand with unnatural stillness, the way no true living creature can match, apparently still waiting for Paavo to reappear.

 Spoiler
They are foiled!

[User]
 Paavo

Paavo rushes forward like a feral animal lunging for the kill, intent on cleaving the enemy apart before it knows he's there.

 Spoiler

Move: move to N8
Swift: invest Determination- 4 in Berserker, 4 in Mage-Killer, 4 in Weapon Master, 2 in Peerless Athlete
Standard: full attack on Ancient Kaa, Power Attack for 15:

1st iterative: (1d20+35)[ 55 ]  for  (1d8+45)[ 50 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+35)[ 45 ]  , strength trip check:  (1d20+14)[ 24 ] . If successful, extra attack:  (1d20+35)[ 46 ]  for  (1d8+45)[ 50 ]

2nd iterative:  (1d20+30)[ 33 ]  for  (1d8+45)[ 52 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+30)[ 49 ]  , strength trip check:  (1d20+15)[ 28 ] . If successful, extra attack:  (1d20+30)[ 47 ]  for  (1d8+45)[ 53 ]

3rd iterative:  (1d20+25)[ 40 ]  for  (1d8+45)[ 46 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+25)[ 32 ]  , strength trip check:  (1d20+15)[ 24 ] . If successful, extra attack:  (1d20+25)[ 37 ]  for  (1d8+45)[ 51 ]

Current AC: 29
Current HP: 225 (+60)
Current SR: 25
Current Movement: 40'

[User]
 The Tomb of Tal Rasha

The monster doesn't notice anything at all until Paavo's sword has gone past its physical and magical defenses and right through its chest, a wound that would surely be fatal to anything that doesn't already have its vital organs safely embalmed and stored away somewhere.

Before the slow-moving lesser mummies have managed to respond, Paavo has the leader nearly hacked to pieces.

But it is not quite done yet - it raises a mangled claw, channeling unholy energy that surrounds the monster and lashes out at Paavo as well.

 Spoiler
It casts two spells. The first one is on itself (Paavo's spellcraft:  (1d20+4)[ 13 ]  - is insufficient.), and provokes an AoO.
The other is at Paavo, and doesn't provoke an AoO. (Paavo's spellcraft:  (1d20+4)[ 24 ]  - is a Darkbolt, from the Book of Vile Darkness.) It deals  (5d8)[ 22 ]  points of damage, half cold, half untyped. Paavo must make a DC 19 Fortitude save or be stunned for one round.

The other mummies approach.

Enemy status: Well, it depends a lot on whether Paavo manages to interrupt the first spell!

 Map updated.

[User]
 The Tomb of Tal Rasha

Paavo's blade bounces harmlessly off the thickest piece of the monster's chest armor as it suffuses itself with energy. Before his eyes, the mummy wrappings knit themselves together as it rises again, as if the cuts inflicted earlier had been minor nicks.

 Spoiler
Enemy status:

Kaa: Barely injured!
Lesser mummies: Unharmed.

 Map updated.

[User]
 Paavo

Paavo circles to his left to avoid being surrounded, and continues his assault on the enemy leader.

 Spoiler

5' step to O8.
Standard: full attack on Ancient Kaa, Power Attack for 4.
First iterative:  (1d20+25)[ 34 ]  for  (1d8+27)[ 30 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+25)[ 44 ]  , strength trip check:  (1d20+15)[ 25 ] . If successful, extra attack:  (1d20+25)[ 41 ]  for  (1d8+27)[ 28 ]
Second iterative:  (1d20+20)[ 30 ]  for  (1d8+27)[ 35 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+20)[ 22 ]  , strength trip check:  (1d20+15)[ 33 ] . If successful, extra attack:  (1d20+20)[ 34 ]  for  (1d8+27)[ 30 ]
Third iterative:  (1d20+15)[ 19 ]  for  (1d8+27)[ 30 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+15)[ 29 ]  , strength trip check:  (1d20+15)[ 20 ] . If successful, extra attack:  (1d20+15)[ 24 ]  for  (1d8+27)[ 31 ]

Current HP: 225
Current AC: 29
Current SR: 25

[User]
 The Tomb of Tal Rasha

The monster healing itself most definitely does not prevent Paavo from chopping it up again. Before nimbly stepping away, the creature has fallen down from fresh cuts, nearly as bad as the earlier set.

It raises its claw again in an angry gesture as the lesser mummies back off - just in time for them, as the mage begins sending out a blast of scalding sand in Paavo's direction.

 Spoiler
Mummy 3 takes a 5' step and full attacks:
 (1d20+15)[ 19 ]  for  (2d8+7)[ 13 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 5 ]  points of Constitution damage.
 (1d20+10)[ 11 ]  for  (2d8+7)[ 16 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 2 ]  points of Constitution damage.
 (1d20+10)[ 27 ]  for  (1d6+3)[ 6 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 5 ]  points of Constitution damage.

Ancient Kaa casts a spell! This  provokes an AoO.  For expediency - if Paavo takes the AoO and hits its current AC of 34, here's a Concentration check:  (1d20+26)[ 31 ] . If the spell goes through anyway, Paavo takes  (15d6)[ 46 ]  points of damage, Reflex save DC 22 for half. Paavo must also make a DC 22 Fortitude save or be knocked prone.
It also heals itself of  (3d8+15)[ 21 ]  points of damage (no AoO here).
It then stands up,  provoking an AoO .

Mummy 1 moves,  provoking an AoO  and attacking:
 (1d20+15)[ 18 ]  for  (2d8+7)[ 14 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 4 ]  points of Constitution damage.

Mummy 2 moves,  provoking an AoO  and attacking:
 (1d20+15)[ 35 ]  for  (2d8+7)[ 16 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 1 ]  points of Constitution damage.

Enemy status:
Ancient Kaa: Badly damaged.
Other mummies: Undamaged.

 Map updated.

[User]
 Paavo

Ignoring the lesser mummies trying to fillet him, Paavo focuses his blade on the ancient thing slinging evil spells.

 Spoiler

5' step to N7
Full attack on Kaa, Power Attack for 4:
1st iterative: (1d20+25)[ 36 ]  for  (1d8+27)[ 31 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+25)[ 39 ]  , strength trip check:  (1d20+15)[ 17 ] . If successful, extra attack:  (1d20+25)[ 37 ]  for  (1d8+27)[ 33 ]

2nd iterative:  (1d20+20)[ 28 ]  for  (1d8+27)[ 35 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+20)[ 35 ]  , strength trip check:  (1d20+15)[ 33 ] . If successful, extra attack:  (1d20+20)[ 35 ]  for  (1d8+27)[ 34 ]

3rd iterative:  (1d20+15)[ 17 ]  for  (1d8+27)[ 29 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+15)[ 16 ]  , strength trip check:  (1d20+15)[ 19 ] . If successful, extra attack:  (1d20+15)[ 16 ]  for  (1d8+27)[ 29 ]

Current Hp: 186 (+60)
Current AC: 29
Current SR: 25

[User]
 The Tomb of Tal Rasha

The mummy had gathered enough power to flay a horse in an instant, but it all fizzled into nothing when Paavo cuts off most of the clawlike hand channeling the spell. Dark energies quickly restore some of the damage, but the spell is lost, and the momentum of Paavo's follow-up attacks makes it stumble back and fall.

On its back, there's little to stop Paavo from delivering a thrust right through its chest.

Its damage obviously too much for its black magic to repair, it seems to know it has lost.

 "Duriel will rend you limb from limb..."  it rattles out while evoking one last dark curse.

 Spoiler
Ancient Kaa casts another spell. This  provokes an AoO . If Paavo takes the AoO and hits its current AC of 34, here's a Concentration check:  (1d20+26)[ 46 ] . If the spell goes through anyway, Paavo takes  (5d4)[ 9 ]  points of  strength  damage, Fortitude save DC 21 for half. (Spellcraft DC 19 to ID)

All mummies full attack.
M1:
 (1d20+15)[ 27 ]  for  (2d8+7)[ 13 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 3 ]  points of Constitution damage.
 (1d20+10)[ 12 ]  for  (2d8+7)[ 18 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 6 ]  points of Constitution damage.
 (1d20+10)[ 20 ]  for  (1d6+3)[ 5 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 6 ]  points of Constitution damage.

M2:
 (1d20+15)[ 22 ]  for  (2d8+7)[ 22 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 3 ]  points of Constitution damage.
 (1d20+10)[ 15 ]  for  (2d8+7)[ 20 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 2 ]  points of Constitution damage.
 (1d20+10)[ 27 ]  for  (1d6+3)[ 4 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 3 ]  points of Constitution damage.

M3:
 (1d20+15)[ 22 ]  for  (2d8+7)[ 17 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 2 ]  points of Constitution damage.
 (1d20+10)[ 12 ]  for  (2d8+7)[ 22 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 1 ]  points of Constitution damage.
 (1d20+10)[ 30 ]  for  (1d6+3)[ 6 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 3 ]  points of Constitution damage.

 Map updated.

[User]
 Paavo

Feeling his strength ebb as the dark magic takes hold, Paavo buys a little time from the swarming mummies by using a magic trinket before launching another attack at the wounded Kaa.

 Spoiler

5' step to M8.
Move: use boots to teleport to M12
Standard: full attack on Kaa, no power attack, extras to M3:
1st iterative:  (1d20+27)[ 31 ]  for  (1d8+18)[ 25 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+27)[ 43 ]  , strength trip check:  (1d20+11)[ 28 ] . If successful, extra attack:  (1d20+27)[ 30 ]  for  (1d8+18)[ 19 ]

2nd iterative:  (1d20+22)[ 37 ]  for  (1d8+18)[ 22 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+22)[ 27 ]  , strength trip check:  (1d20+11)[ 22 ] . If successful, extra attack:  (1d20+21)[ 40 ]  for  (1d8+18)[ 26 ]

3rd iterative:  (1d20+17)[ 29 ]  for  (1d8+18)[ 19 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+17)[ 19 ]  , strength trip check:  (1d20+11)[ 24 ] . If successful, extra attack:  (1d20+17)[ 24 ]  for  (1d8+18)[ 22 ]

Current AC: 29
Current HP: 180(+60)
Current SR: 25

[User]
 The Tomb of Tal Rasha

Paavo still has enough strength to skewer the mage again, and this time, the energies keeping the monster animated are finally overwhelmed. With a sound like a prolonged death rattle, it collapses in on itself.

He turns his attention to the other mummies, which seem to be mindlessly unconcerned by the destruction of its master. These turn out to be far less resilient, Paavo taking the leg off one with an easy swing. Yet, it hobbles on along with the others.

 Spoiler
Mummy 3 stands up,and approaches.

Mummy 2 approaches, and attacks.
 (1d20+15)[ 25 ]  for  (2d8+7)[ 12 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 3 ]  points of Constitution damage.

Mummy 1 approaches.

All three provoke AoOs.

Enemy status:
Mummy 1: Unharmed
Mummy 2: Unharmed
Mummy 3: Near destruction

 Map updated.

[User]
 Paavo

With the main threat gone, Paavo lays about him with his blade, swinging hard to harvest mummies like so much wheat before the scythe.

 Spoiler

5' step to N13
Standard: full attack on M3, overflow to M2: edit: rolls reflect Power Attack for 3
1st iterative:  (1d20+24)[ 36 ]  for  (1d8+22)[ 29 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+24)[ 33 ]  , strength trip check:  (1d20+15)[ 29 ] . If successful, extra attack:  (1d20+24)[ 40 ]  for  (1d8+22)[ 25 ]

2nd iterative:  (1d20+19)[ 27 ]  for  (1d8+22)[ 25 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+19)[ 36 ]  , strength trip check:  (1d20+15)[ 29 ] . If successful, extra attack:  (1d20+19)[ 23 ]  for  (1d8+22)[ 29 ]

3rd iterative:  (1d20+14)[ 27 ]  for  (1d8+22)[ 25 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+14)[ 23 ]  , strength trip check:  (1d20+15)[ 29 ] . If successful, extra attack:  (1d20+14)[ 23 ]  for  (1d8+22)[ 25 ]

Current AC: 29
Current HP: 180(+60)
Current SR: 25

[User]
 The Tomb of Tal Rasha

The most ancient mummy was foul as it unravelled, but these fresher ones are worse still - as Paavo cleaves the first one apart, its body bursts into a cloud of noxious fumes Paavo barely manages to avoid. The next one does much the same, coating most of the platform.

Whatever the gas is, it does not seem to pose much of a threat to those already dead. The one still standing begins flailing out of the fog, hard hands trying to hit whatever it can reach.

 Spoiler
M3 and M2 explode into a cloud of gas, covering all squares adjacent to their last position.

M1 is still standing, and starts attacking out through the fog.
Misses on a 1:  (1d5)[ 3 ] .  (1d20+15)[ 21 ]  for  (2d8+7)[ 22 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 5 ]  points of Constitution damage.
Misses on a 1:  (1d5)[ 5 ] .  (1d20+10)[ 17 ]  for  (2d8+7)[ 13 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 1 ]  points of Constitution damage.
Misses on a 1:  (1d5)[ 2 ] .  (1d20+10)[ 13 ]  for  (1d6+3)[ 8 ]  damage. On a hit, DC 20 Fortitude save or take  (1d6)[ 6 ]  points of Constitution damage.

Enemy status: Everything destroyed but Mummy 1, which is at full undead health.

 Map updated

[User]
 Paavo

Paavo continues the assault, wary of the cloud of gas that is sure to erupt from his enemy when he finishes it.

 Spoiler

5' step to N14
Standard: full attack on M1, Power Attack for 4:
1st iterative:  (1d20+24)[ 35 ]  for  (1d8+24)[ 29 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+24)[ 41 ]  , strength trip check:  (1d20+13)[ 22 ] . If successful, extra attack:  (1d20+24)[ 40 ]  for  (1d8+24)[ 31 ]

2nd iterative:  (1d20+19)[ 20 ]  for  (1d8+24)[ 26 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+19)[ 38 ]  , strength trip check:  (1d20+13)[ 20 ] . If successful, extra attack:  (1d20+19)[ 33 ]  for  (1d8+24)[ 32 ]

3rd iterative:  (1d20+14)[ 16 ]  for  (1d8+24)[ 27 ] . If hits for 10 damage, knockdown trip touch attack:  (1d20+14)[ 28 ]  , strength trip check:  (1d20+13)[ 26 ] . If successful, extra attack:  (1d20+14)[ 30 ]  for  (1d8+24)[ 29 ]

[User]
 The Tomb of Tal Rasha

One mummy would need more than a cloud of poison to survive more than a few moments in Paavo's presence. With a pitiful hiss, it too deflates and collapses.

Once the clouds have dispersed, Paavo has time to explore the platform the mummies were guarding. He immediately notices an oddly shaped hole in its center - could it match his Horadric Staff?

 Spoiler
Stuff from Ancient Kaa!

Periapt of Wisdom +4 (8k GP)
Energy Immunity Full Plate +1 (5325 GP)
Ankh of Ascension (4500 GP) [MIC 71]
Full Rejuvenation Potion (1650 GP) - CL 11  Heal  in potion form
 (4d4)[ 11 ] *1000GP

[User]
 Paavo

Still feeling enervated from the dark magic, Paavo scoops up his new-found treasure and runs back to town for some healing before trying to insert the staff in the oddly-shaped hole.

 Spoiler

Paavo will sell everything except the potion.

[User]
 The Tomb of Tal Rasha

The staff slides into the odd depression like a well-oiled key, and immediately, magic springs to action.

The floor shakes, runes set into the platform that were nearly invisible before now flare to life, and the odd ambient light coalesces around the top of the staff. The light's intensity builds until a searing beam explodes towards the western wall, and Paavo is forced to avert his eyes.

When he dares to look again, the staff is gone, but in the place where the western wall used to be, there is a smooth stone slide, leading down into the darkness.

 Spoiler
All ready to tumble down?

[User]
 Tal Rasha's Burial Chamber

Paavo slips down the uncomfortable slide, but what is more uncomfortable than banging against the rocks is the feeling of  wrongness  that gets stronger the further he slides down.

He has felt this only once before - when entering Andariel's domain in the monastery catacombs.

The smell of rotting meat and corruption hits him like a wall at the end of the slide. And it is not difficult to see why - directly in front of him is an enormous monster, and strewn all about are what look like the remains of its last meal.
It looks like nothing so much as an oversized, lopsided maggot. A massive belly is supported by rows of comparatively tiny legs, and a small, horned head sits between two terrifyingly oversized front claws.

As Paavo recovers from the trip down, the monster, who can be no other than Duriel the Maggot King, sticks his two large claws into the ground and begins to turn around.

   "Looking for Baal?"

 Spoiler
For once, there's no way there's not a surprise round for Paavo.

You have one standard action before initiative!

 Map up.


[User]
 Darren Korr's Story
 Chapter I: Guns are Trouble
---
You were sent to Mon Gazza to pick up a shipment of black market weapons to bring back to the headquarters. It was supposed to be an easy job; the goods were already paid for and transported to a Shadow Storm safe house by a trusted Storm-Sister. You were simply assigned to transport the goods from the safe house back to headquarters on Socorro. However, when you arrive at the pickup point, your contact seems anxious...
---

  "Well don't just stand there! Help me load up these crates, I haven't got all day!"

A young woman interrupts your train of thought. You've barely had a chance to catch your breath since landing your ship in the Shadow Storm Syndicate Safehouse on Mon Gazza. As soon as you stepped off the boarding ramp the lithe and energetic human strode up to you to confirm your identity... while pointing a heavy blaster pistol at your face. Once you told her your name (as well as an identifying code phrase to indicate that you are a member of the Shadow Storm syndicate) she immediately holstered her gun and strode away as quickly as she had approached you, headed out of the hangar and into the warehouse behind it. While you stood by your ship with a million questions buzzing around your head, the garage door connecting the hangar to the warehouse suddenly opened. Before the door had even opened all the way the young woman ducked under it, towing behind her a large crate on a repulsor hitch. And now here we are. You met this lady not two minutes ago, and she's already bossing you around about loading up crates onto  your  ship.

 "Are ya deaf or something? We've got to hurry here!"

[User]
 "This way," Darren said, walking up the loading ramp.  He didn't offer to pull the sled.

 Spoiler
 does Darren know exactly what he's supposed to be picking up? Is there a chance he could be getting ripped off?

[User]
 Spoiler
You know you're supposed to be picking up a shipment of black market blasters. Theoretically it's unlikely you'd get ripped off because your contact is a trusted member of your syndicate, so why would she rip you off? plus, you're not actually exchanging any credits here... she's  giving  you the goods, and trusting you to take them back to the headquarters. (re-read the chapter summary in italics.) So if anything, you could rip  her  off, as well as your organization, by disappearing with the cargo and selling it for your own profit. But that would be inadvisable...

If Darren is the suspicious type, the only concern you might have is the fact that you have yet to confirm that this  is  the contact you are supposed to be meeting. (Your contact's name is supposedly Ariana, and again, she is a veteran member of the organization, but you have never met her before. You are still pretty new, after all.) That said, it seems pretty unlikely that an impostor would be in such a rush to load valuable goods onto  your  ship...

The young woman sighs and rolls her eyes, but follows you as you lead her into the cargo bay. She pulls the crate along with practiced ease, although it is clear that is is exhausting work, and she is breathing heavily by them time she catches up to you. She releases the hitch, and sighs, putting a hand on her hip.

 "You're not  really  going to make me haul those four other crates all by myself, are you?"  She asks incredulously, gesturing back into the garage behind the hangar bay. Now that the door is fully open, you can see four more crates, identical to the first one, (each with their own attached repulsor hitch) sitting neatly in a row near the doorway. Before you can answer she's on her way to the second crate, walking so fast she's practically running.

[User]
 "I didn't ask you to haul the first one, but you looked damn good doing it so I didn't want to interrupt," Darren said, walking deeper into the cargo hold.  He started up his speeder bike and let it hover down the ramp and over to the remaining crates in neutral.

"I might ask you to hitch them up to my speeder, though, if you would be so kind," he said.

[User]
 Spoiler
dont worry about making long eloquent posts.  Short quick ones are good to keep things moving.


[User]
 Outside the royal castle of the Mushroom Kingdom, everything is in disarray.  Toads are running around, screaming, wailing at the loss of their beloved Princess.  Peach was taken three days ago, and a team lead by Sir Mario, The Red Knight, has been dispatched to find her.  Despite Prime Minister Toadsworth's faith in the legendary hero, the acting ruler, Princess Daisy, wants to take every possible precaution.  Which is what brings you to the palace today.

The Toad guards, the only people not panicking, let you across the bridge over the moat, and through the double doors at the entrance of the castle.  The interior of the main hall is painted in bright colors, shades of blue and green and white, with stained glass windows depicting past Princesses who have ruled over all Toadkind.  A set of stairs leads to the second level, with another pair of double doors at the top.  These doors open, and a Royal Toad woman comes out.  She's pretty, with long light brown hair, and blue eyes.  She wears a yellow dress trimmed with orange, and has a small tiara perched atop her head, and a sapphire necklace gleaming at her throat.  You all recognize her as the one who summoned you:  Princess Daisy.

She smiles warmly as she descends the stairs, meeting you at the base.  Her smile is more directed at Luigi than the others.

 "I'm so glad all of you could make it!  My poor cousin Peach needs all the help she can get.  And I just know that you're the right people for the job!"

Despite the circumstances, she seems upbeat.

 "And no matter what happens, you'll of course be paid for your troubles."

Her smile widens and a pair of Toads come out, carrying a large yellow box marked with a question mark on all sides.  She opens the top and reveals it to be filled with Gold Coins.

[User]
 Sif bows before the princess.  The young hylian carries a harp, a bow and a quiver upon her back, a rapier upon her belt, and an ocarina on her hip.   Adorning her chest is the symbol of the Sheikah, and her face is covered.

 "PRincess Daisy, are we suspecting Bowser Koopa as the culprit? The history between him and your people is well documented."

[User] Mani, his face almost comically grave, nods at the bard's comment. " Well yeah. What has it been. Ten? Fifteen times now? " Still, that seemed to easy. And that would certainly be His Redness's first guess. " But that must have been the good Sirs first guess. What are you thinking? Some Inkling prank? Ganon worshipers? An unannounced vacation?

[User] Rada's jewelry clinks angrily as she shakes her head.  "His Majesty is just as concerned with the princess's disappearance as all of you are. That very fact is why I am here."

[User]
 Dave stands quietly towards the back of the group, doing his best to be unobtrusive. No easy task for a koppa of his size. He coughs softly and raises a claw to venture a guess.
 "Past incidents would indicate the koopa kingdom as a likely culprit."
He does his best to not acknowledge the irony.
 "I may need to recuse myself as a result."

[User] Rada lays a gloved hand on Dave's shell in a reassuring fashion. She knew what he was going through... all too well.

[User]
 Daisy frowns slightly, but doesn't let her upbeat demeanor fade.

 "That's an exaggeration, of course.  It only happened once before, during the war.  All signs are pointing to Bowser, that much is true.  And our spies show that he's massing an army on the borders of our Kingdom.  He's even deploying his airships, which he rarely takes into battle unless it's something very serious."

She smiles and turns to Rada.

 "And we're very thankful for that fact.  Please, convey my thanks to King Ganondorf, and Ihope this show of solidarity can lead to a better understanding and further cooperation between our peoples."

[User] Dave nods gratefully to Rada but his calm evaporates at the mention of his father's airships. A faint rasp of claw on scale can be heard as he nervously scratches at his wrists.

[User] The Green Knight stands still, offering the princess the proper respect as she descends the stairs.  As she tells the group, the team he'll be with on this mission, about what happened, he strokes his mustache thoughtfully.  All signs pointed to Bowser, which would most assuredly be his brother's thought as well.  Then again, Mario was usually right.  Luigi nods, trying to offer Daisy reassurance.   "Don't-a worry, Princess.  We'll-a bring her home again."   He smiles softly.   "If Bowser is-a up to his old tricks, it could-a be a disaster.  The last thing we'd-a want is another war."

[User]
 The scratching stops suddenly as the Green Knight speaks. Twin curls of smoke lazily trail toward the ceiling as the Koopa prince rankles.
"Though I suspect his involvement, it's-a little-a foolish-a to represent the actions of a reigning monarch as mere tricks, Knight. Though I suppose your family is more known for making its name on the broken shells of my people rather then your tact-a or-a diplomacy-a."

[User] "You tell him, Dave,"  Rada chimes in. Her golden eyes alight with mirth.  "The new regime has shown itself quite adept at marginalizing and oppressing the so-called 'less civilized' races."

[User]
 Mani freezes briefly. " Uh... Princess. A thought occurs. You confirmed that the Red Knight suspects King Bowser to the perpetrator. Is he uh... planning on entering the Koopa Kingdom? "

Despite his concerns, he smiles at the koopa's comment " And it is a feeling I can sympathize with. "

[User]
 Daisy's smile falters for a fraction of a second.

 "Those "less civilized" races, Koopas and Goombas, for instance, oppressed my people for hundreds of years.  I may be a Princess now, but I was born a slave.  It's... regrettable that many among us haven't treated them well, but...  It would be foolish to show weakness so soon in our new nation's history.  I will never be a slave again, Princess Rada."

She then moves on as if nothing had happened.

 "Sir Mario will not cross the border into the Koopa Kingdom unless Bowser's troops cross ours first.  Like Sir Luigi said, the last thing we want is another war."

[User] Princess Lily's brow furrows slightly.  "I have trouble thinking that the koopas would want a war either.  Full-scale warfare isn't really desirable for any country, is it?  Are there any leads on other possible suspects?"

[User] Rada smirks slightly, then offers a solemn nod. Never apologize. It shows weakness.  "Team Rocket likes to manipulate other nations behind the scenes for its own benefit, and their proclivity for abduction is well-known."  Oh, to imagine the look on Giovanni's face...

[User]
 Luigi looks at Dave, sadly.   "I'm not-a proud of-a what I did.  But I did-a what I had to do.  War makes-a monsters of us all.  For-a now, I'm-a more concerned with-a the rescue.  And I think-a you should-a be too.  Peach was-a the woman who raised you.  She's-a practically your-a mother."

When Rada speaks, he answers her.   "Team-a Rocket?  Is there-a any evidence that they're-a behind this?  Princess,"  he asks, turning to Daisy,  "Were there-a any witnesses to-a the attack?  Could-a we speak-a to them?"

[User]
 Daisy nods, solemnly.

 "Yes, of course.  If you'll all follow me..."

She leads you into a room where two young Toads are sitting at a table, drinking cups of hot tea, and still trembling.

 "Gentlemen, could you please go over your story one more time?  I'd very much appreciate it."

One of the Toads nods.

 "It was terrifying...  They came in through the window, right outside the Princess's bedroom door.  We tried to fight them off, but they knocked us both out.  I didn't get a good look at them, but they were dressed in all black.  I think they were humans, but there was a Koopa with them, I think.  I only got a glimpse of its shell before I passed out."

[User] Rada steps forward, towering over the two Toads.  "Did the attackers say anything that might reveal their identities? Try to think. It will help us rescue your princess."

[User]
 The Toad guard shakes his head.

 "I didn't hear them say anything before I was knocked out.  But I did find this when I woke up."

He places a rather large blue berry on the table.

 Spoiler: OOC
Anyone who wants to can make a survival check to identify it.

[User]
 Rada stares intently at the two toads, then the berry.

 Spoiler
 Survival:   (1d20+2)[ 21 ]

[User] Rada identifies it as an Oran Berry, native to the Kanto Archipelago.  It's often used in medicines used to heal Pokemon.

[User] "It's an Oran Berry,"  Rada states.  "Native to the Kanto Archipelago and almost exclusively used in Pokemon medicines."

[User] Luigi frowns thoughtfully.   "The evidence points-a to Team-a Rocket.  Or perhaps an alliance between-a Bowser and-a Giovanni.  Maybe we should-a go to Kanto and-a find out for ourselves."

[User] " Plenty of shelled Pokemon as well. It's not like Koopa's are alone in that. "

[User]
 Sif glances at the oran berry.   She could have sworn she read about them before....

 Spoiler: medicine check.
wisdom roll +2 +1 for jack of all trades.
 (1d20+3)[ 14 ]

 "Oran Berry... Isn't that used for its ability to dull pain and help with coagulation?   Would that mean they probably expected a strong resistance?" If they had to use one there might be a trail we can follow of any wounded?"

[User] Luigi nods at the analysis of the berry.   "It's-a definitely possible.  And a good-a place to-a start."   He picks up the berry.   "We can-a ask around town, see if-a anyone saw any humans carrying-a these."

[User]
 "Doesn't even need to be be Team Rocket, ya' know" Dia yawns. " Just needs to be a kantoese with a good mercenary streak ".

Affecting a contemplative expression, she pronounces " ya' know, I think the taverns would be the best place to start our search ".

[User] Rada nods.  "Good call. We should go before witnesses start to forget details."

[User]
 Daisy smiles and claps her hands.

 "Then it's decided!  Go on, and good luck!"

As you all start to leave, she reaches out and grabs Luigi's hand.  She pulls him into a kiss, them lets him go.

 "Come home safe..."

At Dia's suggestion, the group makes it's first stop at the nearest tavern.  It seems like a more upper class place, being close to the castle.  Most of the patrons are common toads, but there are a few Royal Toads as well, along with a few travelers passing through on business.  You see a Hylian man and a Goron sitting at a table near the back, a Kantoese woman feeding small bits of bread to a Totodile, and a Kong at the bar, wearing a red tie.

[User]
 Luigi returns the kiss, and has a dopey grin on his face after the fact.   "I-a will.  Don't-a worry."

Once he gets to the tavern with the others, he looks at the crowd and says,  "Do you-a think we should-a ask the locals first?  Or start-a with the obvious-a choice?"   He nods in the general direction of the Kantoese woman.

[User]
 Dia, already at the bar, casts a look over her shoulder and shrugs.

" Oi barkeep " she hollers from her stool, " you got anything that doesn't taste like watered down piss? It's already midday and I'm still sober ".

" Maybe just asking if anyone knows about the berries I guess? Can't imagine they travel well, and it's a fair distance from Kanto to here ".


[User]
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[User]
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[User]
 Day 1, Mc Arthur's All-for-sale company HQ

It was a terrible day for Robert Muldoon.

 "Vincent, you can't tell me this is truth"

Vincent Mc Arthur shook his head, while the officer that was standing next to him started to talk:

 "Sir, you have the right to remain silent. Anything you say can be used against you in a court of law. you have a right to a lawyer..."

A few minutes later, the policemen and Vincent were gone, and the press arrived.

"Did you know about Mc Arthur's illegal activities?"

"Is he really involved with the Gonzalez Cartel?"

Muldoon didn't know who had asked him that one. It didn't even make sense.
The Board was eating him alive later. What were they going to do? Were they going under?

The charges didn't affect the Company for now, but nobody knew what was going to happen in the future.
There were talks about firing him. Him, of all people!!

The call from Springtime couldn't come in a worst time.

The Springtime Branch was one of the many branches the Company had across the Country. It didn't produce much money, but it was in a position to produce more.

 "Yes? Phil, what's going... What? What do you mean you quit? Phil, now's not the time... I'm sorry they put sugar in your coffee, but I don't see how does that... since when you are a diabetic? Well, even so, a little sugar.... Yes, I understand. YES, I KNOW THAT AN OPTIMAL METHABOLIC CONTROL IS FUNDAMENTAL TO AVOID CARDIOVASCULAR DISEASE!! NO, I DON'T WANT YOU TO HAVE A HEART ATTACK!!!"

(The phone mumbled)

 "I'M NOT YELLING AT YOU, I'M YELLING AT THE SITUATION!! Didn't you hear about Vincent...?! What?!! I'm a  what ?? You know what? GO TO ********, YOU *** *** *****!!!!"

That kept going on for a whole minute (An intern actually timed it).

The board watched in awe at the vicepresident venting, hanging up roughly, and throwing his brand new cellphone across the room.

Muldoon was strangely calmed when he talked next.
 "Gentlemen, that was the Manager of Springtime Branch. He quits. Normally, we would send a new boss. But we are hard-pressed for people. What are your proposals?"

After talking for a couple of hours, they sent the following memo to the Branch.

 Mc Arthur's All-for-sale Company     **/**/2013

"To the Springtime Branch Department Directors:

We are sure you know of the crisis at Corporate. We wish to inform you that everything is well, and that we will resume normal activities in little time.

The employees are to be told that, and keep working as normal.

Your Manager has quit today. We have decided to attempt a new, proactive aproach to this situation.
As you know, the chinese word for crisis also means oportunity.

We are giving you free ground to administrate the Branch. You are to colaborate and make the branch work.

A new Manager will be named when it's considered feasible.
If you show leadership excel at your job, one of you may be selected.

We are sending the month’s objectives along with this memo. It’s lower than normal, to give you time to adjust*.

Robert Muldoon, Company vicepresident"

That memo started all. The Department bosses looked at each other with mistrust.
The Manager had always been between them, negotiating, hiring, firing, keeping them down.
Now there was an opening in Corporate. Were they going to take it?

  *Everyone read through that one. “With the president under arrest, nobody is going to work much anyways, but if you don’t get this to work you’ll end up in the street.”
    TURN 1 BEGINS NOW
 TOTAL STAT CAP  = 245 / 280
 WORK QUOTA  = 21 (3 PER FACTION)

 The first EoT is on January 12th, Saturday

[User]
 Debt Collections
 In a suburban flat

"Now look Ms.Smith, we feel for yaz, we really do. But you happen to be three weeks behind on your payments to the compney. So we'll be taking Buster. The Componey gets it's money? You get Buster. And ya, you SHOULD read them contracts legal writes up more carefully."

 In a Seedy part of town

"Please, I'll give you the money, just don't" There is a smashing sound. "STOP! DO you have any idea how rare those are!?!" There is another smashing sound. "You'll get the damned money...."

  In a shadey looking office across from legal

"Well boys, seems like the jerks up top screwed themselves into a deeper then normal dungheap. Now, Git back ta work!"

[User]
 Warehousing

Looking at the memo with interest Jack Burrower glanced over to the other department heads at the meeting. Feeling a bit cautious Jack comments carefully "We, at warehousing are doin' ok. But uhh, what we going to do about the umm direction of the branch? Should we be looking at taking on new contracts?"

Jack scratches his head nervously.

[User]
 Legal

"What."

"Mr. Anderson, please elaborate."

"The president did some spectacularly illegal things. Oh, and they decided to make management down here a systemless democracy."

"I see that we will have no shortage of cases. Mr. Adams, please file notification that a motion to enact protocol twenty-two-b has been made"

"Yes sir."

"Ah, 22-b. This is going to be a  fun  year."

[User]
 Admin

Clayton stood in front of a whiteboard, a telescoping stick in one hand and a marker in the other. "What do we produce" was written on the board in large, if rather shaky letters.
Opposite him, Lonnie was sitting in one chair, carefully upright, while Manbear lounged in his private beanbag-on-wheels, eating chips.

Clayton nodded excitedly and tapped at the board.
 "Right. So. Team."  *tap tap*  "Apparently, we have to actually make money this year!"
A snort from Manbear.
 "I know, I know. Ridiculous. What can we do?"
A shrug from Lonnie, a grunt from Manbear.
 "Do we have some old computers we could sell?"
Shrug, grunt.
 "I see. No, Lonnie, we won't try and blackmail the legal department again. It doens't turn out well."
A snort that might be a chuckle, and an exasperated shrug.
 "Do we have server capacity to rent out to other firms? We might? Wonderful. Now on to the important stuff. Where is the office copy of this month's  Cyberkraken vs. Martian Timetraveller: Zombie Pirate Madness ?"

[User]
 FIRST WEEK REPORT

The first week passes, and the Office is a complete chaos.

The IT department is almost inactive (Like they always seem to be). However, the systems keep working as usual.

Research and Design seems to be building Digital Coo-coo’s.

Accounts Recollection is asking for legal advice on several strategies.

Customer Service and Warehousing are laying off, waiting for the storm to pass.

 A memorandum from Corporate to all Departments:

 Spoiler
 “You have been working fine, so we’ll give you a bigger objective this week. Try to collaborate more between Departments, this may just work.

Donovan Sales, a competing Company in your city, seems to be preparing to gain a better position in the Market, taking advantage of our current state.

Don’t allow them to. You have our authorization to use every tool you can against them.“

 WORK QUOTA
3 (Procurement)
12 (Accounts Recollection)
7 (Legal)
2 (R&D)

   TOTAL = 24. MORE THAN THE MINIMUM.

THE TOTAL STAT CAP IS MANTAINED.

NEW QUOTA IS 23.

[User]
 A letter from Accounts Recollection (To Legal and Admin)

 Spoiler

Say, we gotta work togetha to meet the quota the jerks upstairs set. So, hows we work together on this? Us boys over at Accounts, we got some ideas, just need to run 'em by legal first, and I'm sure we can works gotha fine.

Signed, The Don of Accounts.

[User]
 Legal

To: Accounts Management
Re: Ideas

 Spoiler

We'll need a little more information than you've given us to evaluate your ideas. If you could please elaborate?

[User]
 R & D:

TO: All departments:
The R&D department is opening up part of it's capabilities to try the ideas of other departments. We are willing to work on any project, provided there is a suitable reimbursement. Contact the head of R&D if you wish to participate.


[User] Viscount Aestrai Flarestar scowled as he adjusted his golden sash. Sure he had a part to play, but there was no way he would step out into public without looking presentable. He inserted his deck into his duel disc in advance, adopted an expression of worry and left for the park. It was a centralised and very popular area. The odds he could find someone who had the information he needed was greater then any other random location in the city.

[User]
 He scanned the crowd, and, seeing a likely candidate approached them. " Oh, um, excuse me. I'm wondering if I could bother you for a duel? I-I'm just so worried I need something to take my mind off things. " He  hated  sounding so weak, but it was going to be the best way to do things.

 Initiative:   (1d20)[ 13 ]
 Hand:   (5d40)[ 2 ][ 39 ][ 37 ][ 22 ][ 8 ](108)
 Re-rolls:   (4d40)[ 40 ][ 19 ][ 14 ][ 22 ](95)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~ 0

 Spoiler
.

 Banished

 Spoiler
.

 Fire and Brimstone:   ~ 40 Cards

 Spoiler

1 Yubel
2 Yubel
3 Yubel
4 Yubel - Terror Incarnate
5 Yubel – The Ultimate Nightmare
6 Fire King Beast Yaksha
7 Fire King Beast Yaksha
8 Fire King Beast Yaksha
9 Fire King Avatar Barong
10 Fire King Avatar Barong

11 Fire King Avatar Barong
12 Flamvell Firedog
13 Flamvell Firedog
14 Flamvell Firedog
15  Fire King High Avatar Garunix
16 Sacred Phoenix of Nephthys
17 Sangan
18 Effect Veiler
19 Effect Veiler
20 Fire Formation - Tenki

21 Fire Formation - Tenki
22 Assault of the Fire Kings
23 Assault of the Fire Kings
24 Assault of the Fire Kings
25 Fire King Fire Cycle
26 Fire King Fire Cycle
27 Rekindling
28 Rekindling
29 Pot of Duality
30 Pot of Duality

31 Dark Hole
32 Heavy Storm
33 Mystical Space Typhoon
34 Mystical Space Typhoon
35 Bottomless Trap Hole
36 Bottomless Trap Hole
37 Torrential Tribute
38 Solemn Warning
39 Solemn Warning
40 Solemn Judgement

 Extra Deck  ~ 15 Cards

 Spoiler

1 x T.G. Hyper Librarian
1 x Ally of Justice Catastor
2 x Lavalval Chain
2 x Maestroke the Symphony Djinn
2 x Gagaga Cowboy
2 x Number 39: Utopia
1 x Number 50: The Blackship of Corn
1 x Steelswarm Roach
1 x Diamond Dire Wolf
1 x Photon Pallipoperative
1 x Gem Knight Pearl

[User]
 (Apologies, was kinda busy these past few days. Will try not to disappear like that again.)

The passerby, a black-haired teenage girl, stops, scrutinizing him with piercing green eyes. Then she breaks into a grin.  A duel? I'd love to! My name's Angeline. Let's start.

Initiative:  (d20)[ 18 ]
Draw:  (5d40)[ 8 ][ 17 ][ 2 ][ 39 ][ 4 ](70)
Reroll:  (3d40)[ 37 ][ 25 ][ 5 ](67)
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:
 Face Down:
 Wonders of the Waves

 Spoiler

1.	Atlantean Armsman
2.	Atlantean Armsman
3.	Atlantean Marksman
4.	Atlantean Marksman
5.	Atlantean Seahorseman
6.	Atlantean Seahorseman
7.	Mermail – Abysspike
8.	Mermail - Abysspike
9.	Mermail - Abysspike
10.	Mermail – Abyssturge
11.	Mermail – Megaloabyss
12.	Mermail - Megaloabyss
13.	Mermail – Abyssgunde
14.	Mermail - Abyssdine
15.	Mermail – Abysslinde
16.	Mermail - Abysslinde
17.	Deep Sea Diva
18.	Deep Sea Diva
19.	Forgotten Metropolis of Lemuria
20.	Forgotten Metropolis of Lemuria
21.	Forgotten Metropolis of Lemuria
22.	Terraforming
23.	Monster Reborn
24.	Heavy Storm
25.	Dark Hole
26.	Mystical Space Typhoon
27.	Mystical Space Typhoon
28.	Book of Moon
29.	Abyss-scale of the Kraken
30.	Salvage
31.	Salvage
32.	Abyssphere
33.	Abyssphere
34.	Abyssphere
35.	Abyssquall
36.	Torrential Tribute
37.	Torrential Tribute
38.	Solemn Judgment
39.	Solemn Warning
40.	Solemn Warning

 Extra Deck:

 Spoiler

1.	Ally of Justice Catastor
2.	Gungnir, Dragon of the Ice Barrier
3.	Stardust Dragon
4.	Mist Wurm
5.	Mermail – Abyssgaios
6.	Number 11: Big Eye
7.	Steelswarm Roach
8.	Number 39: Black Corn
9.	Number 21: Utopia
10.	Bahamut Shark
11.	Evigishki Merrowgeist
12.	Mermail - Abysstrite
13.	Mermail – Abysstrite
14.	Armor Kappa
15.	Daigusto Phoenix

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User] She fans out her opening hand, examining the cards.  Since you're the challenger, why don't you go first?


[User] There's a number of approaches as possible Neuroxium  use to supply the human body with omega-3 fatty acids. Fatty fish like sardines and fish are among omega like best sources. Another source of omega-3 is fish oil supplement that you could use in your diet plan. You've to see the component carefully to ensure that you simply get species specific and good quality product. You have to know exactly the seafood species found in producing the fat in the supplement by examining the brand.


[User]
 Centuries ago, powerful wizards, noble fairies, and honorable titans once battled for control over the continent of Roue, for its vast resources and powerful connection to the planet. There battles stained the land, enriching it with the vibrant colors and unpredictability of magic.

The kingdom of Vale lays within on of these vast fields of battle. Vale the kingdom of eternal Autumn, the magic of the long lost fairy empire still permeates the land. What should be green trees, now bright reds and yellows year round, the grass and flowers glow many wonderus colors illuminating the country side, the water has become a emerald green, and the sky always looks to be the edge of dawn. Nights brings stars that could be no brighter.

Even the inhabitants have been affected, newborns eyes glow yellow, and all have some command of magic.

The climate is a bizarre contrast to the lands color. For while the land depicts a cool crisp day, the climate is actually hot and tropical; with sun showers and and heat waves being very common place. What isn't so common, is the form they may take. Some days the rain will fall, but nothing becomes wet, the sun may shine from the east, yet no shadow points west. Rain will be water one minute and then flower petals the next. Vale, a place of beauty that boggles the mind, and can turn deadly at any moment. It is why so many adventures are drawn to it. The vast amount of oddities, and the near endless supply of treasure from the magical war, has made Vale a paradise for those seeking thrills and fame.

To the far North at the edge of Vale’s territory, stands the city of Fallsend. Its walls and streets shorn from the slate white stone of the nearby mountain that traces the northern boarder, separating the civilized land from the wild unknown beyond. Fair in size, the city of Fallsend is prosperous despite its remote location. It serves as the first or last stop for many adventures who go seeking riches, and the silver that comes from its mines is found all through out the kingdom.

Further to the northwest, off the road, past the forest and just before the mountains, lays what can only be described of as a “lake of hills”. The rolling plains of grass and dirt almost looks to bubble and shift like water, however it is as firm and solid as ground should be. In the center of the lake, stand one hill larger then all the rest. Its top is crowned with small tufts of fire and bones, and a covering of ash can be found all the way to the base.

There is a low rumbling noise, and the ground ripples like water. Shortly after, a large round man carrying a heavy brown sac across his back comes sprinting out of a hole in the top of the ashen hill. He wares a suit of chain that clinks in unison with the contents of his bag.The man moves fast for one with such a portly frame, his soot covered face looks panicked, his eyes and whats left of his burnt hair are the brown of a foreigner.

Several seconds pass and another man can be seen emerging from the hole in the hill top. He too flees the hole like a bat out of hell, his blond and silver tipped hair still smoking from a close shave with fire and his piercing yellow eyes are filled with rage for the man ahead of him.

 “YOU SON OF A B***H... IM GOING TO CATCH YOU...YOU UGLY  PILE OF LARD!!! AND WHEN I DO IM GOING T-"

His threats and accusations are drowned out by more rumbling as others appear from within the hill. Leading the pack is a female half giant, whose long strides have her gaining on the second man. Her metal armor blacked from the ash; and fire still clings to her left leg, she to has eyes only for the fat man and his burden. Just behind her runs a strange looking elf with buckler in hand and a deep purple sword forged of crystal in the other. He lags behind the giant, but his speed keeps him well ahead of the other two figures. One is a short and thin man, wearing what once was a blue scholarly rob now singed and tattered by harsh flames. His eyes are a bright blue that matches the sapphire atop his metal staff. Then finally bringing up the rear, is a imposingly large elephant creature that walks on its hind legs, with a massive bow in one hand, and a similarly massive arrow in the other. While the Elf is also concentrated upon the rotund prize ahead, the final two seem much more concerned with whats coming out of the hole behind them.

Dozens of giant salamanders scurry forth, barking fire and and in hot pursuit of our adventures.

[User]
 "Get back here you idiot! That stuff is ours!" He shouts at the portly man. Looking behind him he sees the fire lizards are keeping up quite well.

"Let's deal with these things first shall we? It's family home-cooked Grease time!"

The very handsome elf waves his hand in front of the salamanders and coats the ground with a fine layer of goopy grease.

[User]
 Jeff grumpily stomps forward, raises his great bow and guesstimates just how far the fat man's leg would be.  He reaches one of his immense hands back and picks up a large arrow, pulls back on the quiver and pulls the string of the bow back, a loud ripple is heard as the arrow flies forward.

attack
[roll]1d20+3[/roll]

damage
 (2d8+9)[ 20 ]

elephant speak
"Why do I have to do this so early in the morning, ah jeeze..."

[User]
 Originally Posted by BeefJohnson
 "Get back here you idiot! That stuff is ours!" He shouts at the portly man. Looking behind him he sees the fire lizards are keeping up quite well.

"Let's deal with these things first shall we? It's family home-cooked Grease time!"

The very handsome elf waves his hand in front of the salamanders and coats the ground with a fine layer of goopy grease.

Unfortunately for the elf, he seems to have forgotten that Grease is rather flammable. The lead salamander's trip and stumble, but the grease soon catches fire, enervating the next wave of salamanders. Powered up, they retch back and release a torrent of fire down the hill side.

 Spoiler
All roll a Reflex saves, and claim how you attempt to dodge

 Originally Posted by Eldenfrost
 Jeff grumpily stomps forward, raises his great bow and guesstimates just how far the fat man's leg would be. He reaches one of his immense hands back and picks up a large arrow, pulls back on the quiver and pulls the string of the bow back, a loud ripple is heard as the arrow flies forward.

As the fire from the salamanders reaches Jeff, he lets lose a spear sized arrow, it whistles through the air punching right through the portly mans thigh and pining him to the ground. He screams in pain, as he topples on to his face. The bag goes flying off his back and continues to roll down the hill. The portly man looks very pale, but he is still up. He swears as he attempts to free him self from the shaft.

Meanwhile the fires continue forward. The Sapphire eyed man gives a nasty look to the elf as he slides to a stop; sticking his staff into the ground and shaping a bubble around him. The Half giant dives to the ground hoping to get below the blast, while the yellow eyed man ignores the fire all together, his gaze like daggers aimed at the now tumbling sac.

[User]
 Jeff smirks as the arrow pins the fat man to the ground. He looks back and sees the fiery hell raisers coming towards him.  Using his trunk and now free hand he attempts to cartwheel summer salt down the hill, with a nice twirl at the end because he can.

Reflex
 (1d20+7)[ 26 ]

[User]
 "Well I guess that wasn't my best trick yet. Alas, we did get the fat man but he still moves. Let us catch up!"

The worried looking elf casts Expeditious Retreat as he dives sideways off the path.

[ROLL]d20+6[/ROLL]

[User]
 The fire engulfs the hill side in flames, stopping just past the yellow eyed pursuers. The party does a good job of avoiding the brunt of the damage.

But most still feel the sting of fire on flesh.

 Spoiler
 All but the yellow eyed man takes half dmg
 (5d6)[ 22 ]

The elephant lands with a thud, just beside the mage who has begun work on his next spell. Meanwhile the elf lands gracefully and takes off like a arrow quickly over takeing the giant, who has now gotten to her feet, with shoulders a blaze. The yellow eyed man picks up speed staying well ahead of the Fire. He passes the portly man, with a raised hand in a rather obscene jesture. He continues down the slope trying to catch the still tumbeing bag.

[User]
 After having his back slightly seared by the fires, Jeff proceeds to preform a full sprint down the hill as fast as elephantly possible aiming to just pass the fat man and acquire the bag of goodies.

Elephant noises

 Spoiler
Why do I have to suffer through this infernal tidings, it is not what a noble such as I should have to suffer through.

[User]
 "HOT HOT HOT HOT" Yells the bard clearly upset and clearly on fire.

"I'm gonna go grab that bag of goodies now." He mutters to himself as he sprints towards the fallen bag.

[User]
 The chase continues down the hill side. The yellow eyed man closing in on the tumbling bag as it begins to slow near the hill bottom. The giant has regained speed a she heads twords the portly man.

The mage finishes his spell just as the salamanders reach him. A loud crack and is heard as the hill top turns to mud . The monsters are stuck fast.

The mage shouts
"That won't hold them for long! So get mov..."

The mages speech trails off as he notices he has been left behind, and promptly resumes his sprint.

The elephant lets gravity do the work for him as he starts to match time with the Giant.

The elf has made it to the portly man side, he readys himself to make a quip at the poor man's expense, but finds a broken spear shaft aimed at his face. The fat man has successfully freed himself from the arrow, using it like a club he swings it like a bater, at the passing elf.

 Spoiler

To hit
 (d20)[ 7 ]

If successful
 (d4)[ 3 ]

[User]
 "HA! You crazy fool! Your lack of aim is almost as great as your weight!" He dodges to the side and decides to strike.

"Take this! The wild dance of snowflakes! Hiiiiiiyah!" He dances and jumps with a lunge.

[User]
 Posting for roll
 (1d20+9)[ 13 ]

Dmg
 (d8+5)[ 10 ]

[User]
 Suddenly and violently the ground shifts. The hill pitches further up and the angle of the   slope grows steeper. The portly man falls backward and begins to tumble down the hill, just as the sword tip passes through were his neck once was.

A large chasm forms at the hill bottom, salamanders snapping and spitting flame at its bottom. The bag picks up speed and nears the edge.

The giant loses grip with the ground and starts to slide.

"GET IT!!" She screams

The mud behind the mage turns into a land slide and sweaps the mage off his feet. He grunts in panic as he falls.

The yellow eyed man dives for the bag catching it in his right hand, as he catches himself on the chasm edge with the other.

 Spoiler
 All make balance checks to keep from falling

[User]
 As Jeff's momentum carries him down the hill towards the chasm, he leans back to let his center of mass re-balance him as not to fall.

elephant noises

 Spoiler
Oh no, not again.

Balance roll
 (1d20+4)[ 16 ]

[User]
 As the earth around him shakes and crumbles, the bard attempts to keep his cool and his balance.

 (d20+3)[ 15 ]

[User]
 While unable to keep standing, the elf and elephant can control there slide down the hill.

The mage has difficulty keeping his head above the dirt from the land slide.

The salamanders behind him have become a tangled mess of limbs fire and dirt. The land slide picks up speed as the slope becomes ever steeper.

All begin to near the edge of the chasm, while not very wide, the depth of the fall into  the jaws of the firey bests below, is cause for concern.

The female giant regains some footing and slows here decent by digging in with her heals. She reaches the drop edge, thrusting her arm out and plucking the yellow eyed man out of the air, just as he loses grip. She yankes him up onto the ledge. There is a powerful riping sound as the bag stares open on one side, spilling the bright gold contents into the dark below.

The man makes a yelping noise  as he grips the hole closed.

The portly man continues his tumble down the side.

[User]
 As Jeff slides down, instead of slowing his slide, he sped himself up by using his own body mass to increase his momentum angling himself down and forward.  As Jeff came closer to the chasm, he bent his knees to prepare himself to jump.  As he approached the chasm he used his strength to jump across.
Skill roll: Jump
 (1d20+3)[ 21 ]


[User]
 This is the opening post to the "A galaxy beyond" Play by Post game.
Please can all invited players post in their character name and nothing more. Once this has been done the starting post will be put in place.
Rules:

Out of character discussion to be had in  italic text .

Use spoiler wrapping to hide private conversation, please indicate who should read it outside of the wrapping. Like this

 Spoiler: This spoiler is for no one to read
YOU JUST LOST THE GAME!!

Please don't use abbreviations.

Please spell check your posts.

More could be added at anytime!!!!!

Information
This universe is set in the future, development of space ships is prevalent and the human race has spread far and wide across the verse. What more do you need to know.

When we get to rolling dice we will decide what system to use, at that point we will also introduce combat maps. For now, we will be pure role play. be as descriptive and flamboyant as you like. GM will guide the story, it's up to you to fill it.

Remember, we aim to misbehave!!


[User] 카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*  바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*  노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷  *바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*  카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷  *바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*  사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시  *간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*  라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*  브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카  *지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*  간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지  *노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*  터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터  *넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*  카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라  *이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*  지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*  간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인  *바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*  라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카  *라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*  이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터  *넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트  라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온  *라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*  라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브  *카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트  인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라  *인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트  인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바  *카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이  *트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트


[User] 카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*  바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*  노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷  *바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*  카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷  *바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*  사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시  *간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*  라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*  브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카  *지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*  간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지  *노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*  터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터  *넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*  카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라  *이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*  지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*  간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인  *바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*  라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카  *라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*  이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터  *넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트  라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온  *라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*  라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브  *카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트  인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라  *인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트  인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바  *카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이  *트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트