[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:
 Spoiler
 Sheet

[User]
 Holy strides cautiously towards the door, testing the floor in front of him with each step, tapping and prodding with his pole. He tests the door thoroughly with his pole before attempting to open. Before he opens it, he stores his pole, draws out a Sunrod, activating it and wedging it in his pack so that it is secured, while still illuminating his path. He draws his warhammer, and attempts to open the door.

Question:

 Spoiler
Do you want me to put rolls, OOC stuff, etc. in spoilers, or just in the post?

[User]
 In post. Keep the OOC tagged as OOC though, I'd hate for you to do something sarcastic OOC and it end up with you dead cos I took you seriously.

 (1d4)[ 4 ]

The door doesn't take kindly to being prodded, and attacks:

 (1d20+9)[ 13 ]
 (3d6+6)[ 19 ]

You open the door. Outside the door, you can see a hallway extending further than your light reaches to the East, and a hallway to the south extending 30'.

To the East you see:
A North/South split after 10', a door on the North wall after 30', and a North/South split at the very edge of your light, 60' away.

To the South you see: A split to the East after 20', and a T East/West at the end for the corridor, 30' away.

[User]
 Holy transfers his warhammer to his other hand and grabs his 10' pool, feeling his way down the east passage. He stops at the split and looks both ways before continuing on to the door on the northern wall, first testing it with the pole, then gripping his warhammer in his right hand again and opening the door.

OOC: I believe you can hold a shield and a weapon in the same hand, but you don't really get the benefit of either. It makes it quicker to draw the weapon, IIRC.

[User]
 You can draw a weapon as part of a move action for free (if you have BAB +1, anyway..), so unless you don't get chance to move, it makes little difference.

Your 10' Pool makes a lot of splashing and noise, but isn't very effective at finding traps.

Realising your mistake, you grab your pole, and carry on with your plan.

At the junction you can see:

To the North:
20' corridor ending in a turn to the east.

To the South:
20 foot corridor ending in a turn to the west, with a door on the eastern wall 15' in.

Out of interest...how hard are you pushing things with that pole? And are you checking the walls?

[User] OOC: Hehe, I even thought about that, and I was like, "Better make sure I always spell that right." So much for that idea. And prodding things pretty hard, though not like smacking them with it or anything. Walls, floor and ceiling.

[User]
 Ceiling is 20' high, you can't reach it.

You find a Pit trap 10' East of the intersection. It's 5' across.

[User]
 Holy walks to the edge of the pit trap and feels the ground on the far side with his pole, before leaping across and going up to the door, as before.

OOC: That would be  nasty  to have a trap in the space right after the pit trap, so you jump the pit and land on the poison arrow trap. Ouch! And I'm off to work, so that's it for now.

[User]
 You jump the pit, and there is no trap.

You open the door, as you said, thoroughly checking it first.

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!

Somehow it knows you are there, and breathes fire at you.
 (1d6)[ 1 ]  Fire damage, Reflex save for half. If you take any damage, you are entangled for  (1d4)[ 3 ]  rounds.

Initiative:  (1d20+1)[ 18 ]

[User]
 Holy attempts to dodge the fire spewed at him by the creature. He readies himself for battle, muttering a brief prayer.

Ref Save:
 (1d20)[ 9 ]

Initiative:

Maneuvers:
 (1d5)[ 4 ]
 (1d4)[ 1 ]
 (1d3)[ 1 ]

1. Crusader's Strike
2. Stone Bones
3. Douse the Flames
4. Charging Minotaur
5. Vanguard Strike

[User]
 Umm, forgot to include the actual dice for Init:
 (1d20)[ 18 ]

[User]
 It wins, through higher modifier, so moves up closer to you, and breathes acid at you.

 (1d8)[ 2 ]  halved, and reflex halves again (minimum 1), if you take damage, entangled further for  (1d4)[ 2 ]  rounds.

Ongoing damage from the fire:  (1d6)[ 5 ]  halved.

DB Breath weapon online in  (1d4)[ 1 ]  rounds.

[User]
 *pokes Terminally*

No abusing the already cheesy DFA. We only entangle with one type of damage at a time here. 😛

[User] I'm only gonna do one lot of damage a round...but if that new roll was higher than 2, it would last longer than the fire one would.

[User]
 Holy grunts a bit, but moves forward and slams his warhammer into the skull of the monster, hoping to keep himself protected from physical harm.

OOC: Swift to activate Martial Spirit, though it's always active. Stone Bones on the small blue freak, though it probably won't help against a DFA. Attack:  (1d20+4)[ 24 ]  Damage:  (1d8+3)[ 5 ]

Stats: HP 8/11, Maneuvers: Crusader's Strike, Charging Minotaur, and  (1d2)[ 2 ]  Vanguard Strike.

Stances: Martial Spirit (Active)

[User] Crit Conformation:  (1d20+4)[ 19 ]  Damage:  (2d8+6)[ 14 ]

[User]
 Well, he's been thoroughly smited.

 (1d6)[ 6 ]
 (1d6)[ 4 ]

and then your entanglement fades away.

[User] 150XP, Chainmail.

[User]
 Holy wearily replaces his warhammer and pulls out his pole, moving across the room to the door, carefully opening it, following the same procedure as before.

OOC: Not taking the Chainmail, since I can't carry it. It's not worth wearing anyway, since it's +1 AC for -10 ft move. Taking a few rounds to heal to full, though. And off to bed, most likely gone till Monday.

[User]
 Outside the new door:

To the West: The corridor goes 20', with a door to the north at the end, where it turns south.

To the East: After 10' you see a split to the north, after 30' a split to the south, and after 50' a split north, and the corridor turns to the north at the edge of your vision at 60'

[User] Holy turns west, feeling his way along with the pole, and approaches the door, after looking down the South passage, first. He tests the door, and opens it, after drawing his warhammer.

[User]
 My apologies, I got east and west mixed up in my last post.

You go to the east, look to the south and see an east/west T junction after 20', and then head through the door.

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

[User] Holy cautiously reads the note on the chest, test it with his pole, and attempts to open it.

[User] A note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”

[User]
 Holy examines the chest for any obvious traps, and attempts to open it. If it's locked, he bashes the lock with his warhammer, and  then  opens it.

Search (no trapfinding):
 (1d20-1)[ 19 ]

Edit: Crap! Wasted a 20!

[User] You get 1 Platinum Piece.

[User]
 Holy mutters under his breath, "Must not have been patient enough, eh?" He heads to the door in the north, and opens it.

OOC: The door at the north side of D1.

[User] There's a red and white painted bullseye on the floor just outside the door.

[User] Holy pokes the bullseye with his pole, and, assuming that nothing happens, turns and opens the other door (the one at D2).

[User]
 Nothing happens when you poke it.

To the north, the corridor goes 10' before turning west. To the east, it goes 10' before turning north. To the south it goes 20' before turning east.

[User] Holy strides east, testing the floor and walls with his pole, and follows the hallway around the bend, to the north.

[User] 10' to your north is a turning east, 20' north is a turning west, 40' to your north the corridor turns east and ends.

[User]
 Holy heads north, stopping to look down each side passage, but continuing on to the turning east at the end.

OOC: Just assume that I test floors/walls/doors unless I say otherwise, just to save time.

[User]
 First turning: after 10' there's a split north, at 20' the corridor ends in a door.

Second turning: after 10' it turns north.

Third turning: after 10' it splits south, after 30' it splits north, after 40' the corridor turns south.

[User] Holy returns to the first turning, and walks to the door, opening it after drawing his warhammer.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
At 15ft above ground there is a metallic, dog-sized, bug looking construct.

It knows you're there, and breathes acid at you.  (3d4)[ 6 ]  acid damage, reflex save for half.
Initiatve:  (1d20+3)[ 10 ]

[User]
 OOC: How high would I need to jump to attack it?

Init:  (1d20)[ 7 ]

[User]
 Doesn't matter, it comes to you.
And attacks.

 (d20+1)[ 7 ]
 (1d4)[ 4 ]

[User]
 Holy blocks the attack with his shield and strikes back, positioning himself to absorb any blows that may strike him.

OOC: Using Stone Bones. In Martial Spirit Stance. Attack:  (1d20+4)[ 17 ]
Damage:  (1d8+3)[ 8 ]

[User]
 OOC: Oops. Maybe I should roll for my maneuvers...
 (1d5)[ 5 ]
 (1d4)[ 2 ]
 (1d3)[ 2 ]

1. Crusader's Strike
2. Stone Bones
3. Douse the Flames
4. Charging Minotaur
5. Vanguard Strike

[User]
 That's a hit, and it's hurt. I can't be bothered rolling its attacks, though, since its best damage doesn't penetrate the DR.

You tank it for a turn, and it's your go again.

[User]
 Holy slams his warhammer into the creature again.

OOC: Well, a crit would, wouldn't it? Anyway, Attack:  (1d20+4)[ 14 ]
Damage:  (1d8+3)[ 5 ]

Maneuver:  (1d2)[ 2 ]  Charging Minotaur.

[User]
 Possibly.

He full-attacks.

 (d20+1)[ 17 ]
 (d4)[ 1 ]
 (d20+1)[ 5 ]
 (d4)[ 2 ]

[User]
 Holy slams smashes his warhammer into the monster yet again, hoping to finish it off.

Attack:  (1d20+4)[ 5 ]
Damage:  (1d8+3)[ 5 ]

This round: Crusader's Strike

Next Round:  (1d5)[ 1 ]
 (1d4)[ 2 ]
 (1d3)[ 1 ]

1. Crusader's Strike
2. Stone Bones
3. Douse the Flames
4. Charging Minotaur
5. Vanguard Strike

[User]
 Miss. It attacks you again:

 (d20+1)[ 20 ]
 (d4)[ 3 ]
 (d20+1)[ 3 ]
 (d4)[ 1 ]

[User]
 Holy grunts and strikes back, once again preparing to absorb any blows the creature may direct his way.

OOC: Stone Bones.
Attack:  (1d20+4)[ 17 ]
Damage:  (1d8+3)[ 9 ]

Maneuver:  (1d2)[ 2 ]

HP: 9(11 if I hit)/11

[User]
 *crunch*

We have a winner!

150XP.

[User]
 Pull out the pole and exit through the door.

OOC: At C5.

[User]
 I would like to complain that you've taken the wierdest path ever.

You go 15' east, 20' south, 30' west, and 10' south before reaching a junction.

To the West:
Door on the south wall after 5', Corridor turns north after 30'.
To the East: Corridor turns south after 30'

[User]
 Holy approaches and opens the door, after drawing his warhammer.

OOC: 😎 That's just how I roll...

Maneuvers:
 (1d5)[ 4 ]  Charging Minotaur
 (1d4)[ 1 ]  Crusader's Strike
 (1d3)[ 1 ]  Stone Bones

1. Crusader's Strike
2. Stone Bones
3. Douse the Flames
4. Charging Minotaur
5. Vanguard Strike

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4|||1|||
5||||||
6||||||[/table]
There is a door at A-6 west, another at E-1, which you are just outside of, and another at F-4. There is a kobold wearing a chain shirt and holding a short sword.
Initiative: (1d20+5)[ 17 ]

[User] Initiative:  (1d20)[ 19 ]

[User]
 Holy charges across the room and strikes at the small, scaly monster.

OOC: Excellent, I get to go first!

Stone Bones. Still in Martial Spirit.
Attack:  (1d20+4)[ 10 ]
Damage:  (1d8+3)[ 10 ]

[User]
 that's a miss...

The kobold smirks, and his blade is wreathed in shadow and fire as he swings.

 (d20+4)[ 6 ]
 (d4+4)[ 8 ]  +  (1d6)[ 2 ]  + (1d6+1)[ 2 ]  fire damage, and make a fort save.

[User]
 Holy blocks the blow with his shield and strikes back, trying to limit the mobility of the kobold.

OOC: I forgot to roll for my next maneuver, so I'll use Douse the Flames, if I get it, otherwise just a normal attack.
Attack:  (1d20+4)[ 23 ]
Damage:  (1d8+3)[ 10 ]

Maneuver:  (1d2)[ 1 ]

[User] The Kobold is smote, and you receive 150XP, a shortsword, and a chain shirt, all Small.

[User]
 Holy exits by the door to his left, again drawing out his 10' pole and feeling his way forward.

OOC: Leaving the loot, and exiting by the door at F4.

[User]
 You go 10' E, 10' N, 10' E, 10' S and jump over a pit, 10' S, 10'E, and reach a junction:

To the north, the corridor turns west after 30'. To the south, the corridor turns west after 10'.

[User] Holy turns North, around the bend.

[User] You trigger a tripwire with your poking, which thunks harmlessly against the opposite wall. When you turn west, you realise you're back at the northern door to the kobold's room.

[User] Dirk'a, dirk'a, dirk'a. I meant south at the junction, duh. I am stupid, sometimes...

[User] You go south 10', west 60', hopping a pit in the process, north 10' and find the other door to the kobold's room. To the west, you can see a north/south split after 20', and you realise you're now at the other end of the corridor east of your starting room.

[User]
 Head to the split and turn south. There should be a door on the east side of that hallway, and Holy enters it, with warhammer ready.

OOC: Should it be necessary, I'll include Init and maneuvers in this post:
Init:  (1d20)[ 7 ]

Maneuvers:
 (1d5)[ 3 ]
 (1d4)[ 4 ]
 (1d3)[ 1 ]

1. Crusader's Strike
2. Stone Bones
3. Douse the Flames
4. Charging Minotaur
5. Vanguard Strike

[User] On the way to the doorway, you see a large blue notecard attached to the wall.

[User] Holy stops to read it.

[User] "Burn me for help in times of trouble"

[User] "Huh. I suppose I'll take that with me," Holy mutters, before continuing on to the doorway, stuffing the notecard in a pocket on his pack.

[User]
 Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B1, which you are just outside of, and another at B5. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.

He knows you're there, and charges.

 (d20+7)[ 18 ]
 (2d6+6)[ 13 ]
Initiative: (1d20)[ 18 ]

[User] Well, I suppose that's that. -2 HP, and all...

[User]
 Yeah, he's a vicious one...To be fair, that's what you get with weapon focus, 18 Str, and a 2-handed weapon.

Want to try another runthrough?

[User] Nah, I think I'll make a different character, this time.

[User]
 Holy growls and strikes back, hoping to revitalize himself with his attack, misses, and promptly drops dead.

OOC: Crusader's Strike.
Attack:  (1d20+4)[ 10 ]
Damage:  (1d8+3)[ 10 ]
Healing:  (1d6+1)[ 5 ]

[User] That's a miss.


[User] Hadley join🙂


[User]
 200 square ft room, 100 ft high

 (1d4+1)[ 3 ]

[User]
 Buff rounds didn't go as planned
 (1d4+1)[ 5 ]

[User]
 Very well then.

Initiative:  (1d20+10)[ 30 ]

Buff Round 1: Stand there
Buff Round 2: Stand there
Buff Round 3: Stand there
Buff Round 4: Stand there
Buff Round 5: Stand there

[User]
 Initiative  (1d20+3)[ 22 ]
Round 1:
Standar Action: Cast Extended Divine Power
Swift Action activate: Travel Devotion
Round 3
Standar Action: Cast Rightful Wrath of the faithful
Swift Action: Activate Law Devotion to attack bonus
Round 3
Standar Action: Cast Greater Magic Weapon
Swift Action: Activate Child of Shadow Stance
Round 4 Cast Magic Vestement
Swift:
Round 5 Gate Solar (Will use the SRD)

AC 31 FF 29 Touch 31
BAB +38/33/28/23 +38(rightful wraith of the faithful
Extra attack due Righful wraith of the faithful

[User] Ready Action to teleport 15' ahead and 180 degrees around if attacked.

[User] You know it is better to put ready actions in spoiler so I cannot read them and do something to avoid triggering it, I propose you redo your turn.

[User]
 Alright then, charge, followed by Quivering Palm

 (1d20+27)[ 41 ]

Crit Chance

 (1d20+27)[ 35 ]

Damage

 (2d10+9)[ 23 ]

If I make your AC Fort Save DC 33 or Die.

[User]
 Save  (1d20+9)[ 21 ]
 If I pass
Full attack Power Attacking for 5
 (1d20+33)[ 36 ]
 (1d20+28)[ 40 ]
 (1d30+23)[ 27 ]
 (1d20+18)[ 22 ]
 (1d20+33)[ 50 ]  <-Righteous wrath of the faithful

Crit confirmations
 (1d20+33)[ 52 ]
 (1d20+28)[ 45 ]
 (1d30+23)[ 35 ]
 (1d20+18)[ 27 ]
 (1d20+33)[ 49 ]

damage rolls
 (2d4+25)[ 31 ]
 (2d4+25)[ 30 ]
 (2d4+25)[ 30 ]
 (2d4+25)[ 31 ]
 (2d4+25)[ 33 ]

then swift action shadow blink 50 ft up (can stay on the air due wings of flying)
free action burn one turn attemp to regain a swift action
Use circlet of rapid casting to cast a quickened Searing light
 (5d8)[ 26 ]  apply spell resistance

CL check  (1d20+18)[ 24 ]

Edit: You won... stupid Save or die.....

[User] Even if you passed, only one would have hit me, I have an AC of 47. :P

[User]
 Originally Posted by Dresil
 Even if you passed, only one would have hit me, I have an AC of 47. :P

One hit is a hit and plus you would have wasted your save or die for the week.

Also note to self persist (or at least cast) superior resistance.

[User] Monk really steps up at endgame... SR 30, Heal 40 HP/day, its nuts


[User] Dr. Facilier lurks in the shadowy alleys of New Orleans, searching for good souls to offer to his friends on the other side. He shuffles his deck of possessed dueling cards restlessly, scanning the streets for potential victims.

[User] A woman, late-middle aged with some gray hair, walks into the alley, whistling a tune.  I was jus' on my way to mah boat, chere. Can I help ya? Y'all're lookin' lost.

[User]
 Dr. Facilier flashes a cordial smile at the lady.
 Lost, ma'am? Why, this is my home. You are the one who is lost. Why, yes. I see in your eyes hope and longing for a better life. Come into my parlor and sit down with me, won't you? I can make your dreams come true.

[User]
 She whistles loudly, and a chugga-chugga noise can be heard approaching from the distance.  Chere, I'm pretty darned happy with the life I've got here. And to be frank, after that creepy introduction, I dont trust ya' any further an' I can throw ya.  Her boat arrives behind her, and she mounts on top.  Those duel cards? You better hope they are, since things are about to get dicier than lobster in a gumbo for you, chere.

Inish:  (1d20)[ 2 ]
Draw:  (5d40)[ 23 ][ 10 ][ 16 ][ 13 ][ 33 ](95)
Rerolls:  (3d40)[ 16 ][ 12 ][ 3 ](31)

[User]
 Don't you talk to me like that! I thought you weren't interested, but since you insist on a duel, I will let my friends on the other side show you your future. Just remember: You're in my world now, not your world!
 (d20)[ 17 ]
 (5d40)[ 9 ][ 34 ][ 21 ][ 27 ][ 12 ](103)
 (3d40)[ 37 ][ 25 ][ 27 ](89)

[User]
 Allow me to draw first.
One of the cards draws itself into Facilier's hand.

 (d35)[ 28 ]
 I lay two cards face-down, one behind the other. Reveal them on your own time, and let's see what fate has in store for you.
 Monsters:
Face Down

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Dark Armed Dragon
Brain Control
Trade-In
Battle Fader

 Face Down:

 Spoiler

Djinn Releaser of Rituals

Book of Moon

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Demise, King of Armageddon
4.	Demise, King of Armageddon
5.	Garlandolf, King of Destruction
6.	Garlandolf, King of Destruction
7.	The Dark Creator
8.	The Dark Creator
9.	Gorz the Emissary of Darkness
10.	Djinn Releaser of Rituals
11.	Djinn Releaser of Rituals
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Manju of the Ten Thousand Hands
15.	Gravekeeper’s Spy
16.	Gravekeeper’s Spy
17.	Gravekeeper’s Spy
18.	Battle Fader
19.	Contract with the Abyss
20.	Contract with the Abyss
21.	Contract with the Abyss
22.	Allure of Darkness
23.	Trade-In
24.	Preparation of Rites
25.	Scapegoat
26.	Heavy Storm
27.	Lightning Vortex
28.	Book of Moon
29.	Call of the Haunted
30.	Mirror Force
31.	Torrential Tribute
32.	Bottomless Trap Hole
33.	Bottomless Trap Hole
34.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 I'll see what I can do.
 (1d35)[ 31 ]
 I'll summon Dupe Frog in attack mode and set a facedown card behind him. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | DF | -- | --
-- | -- | FD | -- | --[/table]
DF = Dupe Frog,  100 /2000
FD = Facedown

Lifepoints: 8000

Hand: 4

 Spoiler
Des Frog
Substitoad
Pot of Avarice
Star Boy

Facedowns: 1

 Spoiler
Froggy Forcefield

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Wetlands
02. Wetlands
03. Wetlands
04. Super Polymerization
05. Super Polymerization
06. Swap Frog
07. Swap Frog
08. Swap Frog
09. Des Frog
>>. Des Frog
10. Des Frog
11. Dupe Frog
>>. Dupe Frog
12. Dupe Frog
13. Star Boy
>>. Star Boy
14. Star Boy
15. Treeborn Frog
16. Scapegoat
17. T.A.D.P.O.L.E.
18. T.A.D.P.O.L.E.
19. T.A.D.P.O.L.E.
>>. Substitoad
20. Substitoad
21. Substitoad
22. Solidarity
23. Solidarity
24. Solidarity
25. Des Croaking
26. Des Croaking
27. Des Croaking
28. Froggy Forcefield
>>. Froggy Forcefield
29. Aegis of the Ocean Dragon Lord
30. Aegis of the Ocean Dragon Lord
>>. Pot of Avarice
31. Pot of Avarice
32. Salvage
33. Salvage
34. Mirror Force

Extra Deck: 3

 Spoiler
3x D.3.S. Frog

[User]
 Very intriguing indeed.
 (d35)[ 6 ]
 I Flip Summon  Djinn Releaser of Rituals  and attack Dupe Frog.
A genie statue appears on the field and extends its shadow, which engulfs Dupe Frog and sends it to the netherworld.
 Your turn again, ma'am.
 Monsters:
 Djinn Releaser of Rituals  ( 1200 /2000)

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Dark Armed Dragon
Brain Control
Trade-In
Battle Fader
Garlandolf, King of Destruction

 Face Down:

 Spoiler

Djinn Releaser of Rituals

Book of Moon

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Demise, King of Armageddon
4.	Demise, King of Armageddon
5.	Garlandolf, King of Destruction
6.	The Dark Creator
7.	The Dark Creator
8.	Gorz the Emissary of Darkness
9.	Djinn Releaser of Rituals
10.	Djinn Releaser of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Gravekeeper’s Spy
15.	Gravekeeper’s Spy
16.	Gravekeeper’s Spy
17.	Battle Fader
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Contract with the Abyss
21.	Allure of Darkness
22.	Trade-In
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Lightning Vortex
27.	Book of Moon
28.	Call of the Haunted
29.	Mirror Force
30.	Torrential Tribute
31.	Bottomless Trap Hole
32.	Bottomless Trap Hole
33.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User] In response to your Djinn, I activate Froggy Forcefield, which destroys it.  Dupe Frog croaks, and the sonar wave becomes a physical shield of energy, rebounding the Djinn's attack back at itself.  Anything else before I go?

[User] Nope, I'm done for now.

[User]
 You ain't gonna see what's coming your way until its too late, chere.
 (1d34)[ 26 ]

Mary's eyes glaze over a bit.  Initiating OTK Sequence  she says robotically, none of her signature accent evident.  Summon Substitoad. Substitoad croaks, turning Dupe Frog into another Dupe Frog, adding Swap Frog from Deck to Hand. Discarding Star Boy to Special Summon Swap Frog, sending TADPOLE to the graveyard. Swap Frog croaked into another Swap Frog, sending TADPOLE to graveyard. Dupe Frog exchanged for Treeborn Frog, adding Swap Frog to hand. Substitoad replaces Treeborn Frog with Swap Frog. New Swap Frog replaces Substitoad with Des Frog, which summons two additional Des Frogs. Des Croaking activate, clearing your facedown. Direct attacks.  She resumes her normal voice and composure.  That's not quite an OTK, but y'all have got just 300 life points left, and I've got five monsters, chere.

((Woo! If only I'd had Solidarity, that would've been a true OTK.))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
SF | DF | DF | DF | SF
-- | -- | -- | -- | --[/table]
DF = Des Frog,  1900 /0
SF = Swap Frog,  1000 /500

Lifepoints: 8000

Hand: 3

 Spoiler
Swap Frog
Substitoad
Pot of Avarice

Facedowns: 0

 Spoiler
0

Graveyard: 8

 Spoiler
Froggy Forcefield
Dupe Frog x2
Treeborn Frog
T.A.D.P.O.L.E. x2
Star Boy
Des Croaking

Out of Play: 0

 Spoiler
0

Deck: 24

 Spoiler
01. Wetlands
02. Wetlands
03. Wetlands
04. Super Polymerization
05. Super Polymerization
>>. Swap Frog
>>. Swap Frog
>>. Swap Frog
>>. Des Frog
>>. Des Frog
>>. Des Frog
>>. Dupe Frog
>>. Dupe Frog
06. Dupe Frog
07. Star Boy
>>. Star Boy
08. Star Boy
>>. Treeborn Frog
09. Scapegoat
>>. T.A.D.P.O.L.E.
>>. T.A.D.P.O.L.E.
10. T.A.D.P.O.L.E.
>>. Substitoad
11. Substitoad
12. Substitoad
13. Solidarity
14. Solidarity
15. Solidarity
16. Des Croaking
>>. Des Croaking
17. Des Croaking
18. Froggy Forcefield
>>. Froggy Forcefield
19. Aegis of the Ocean Dragon Lord
20. Aegis of the Ocean Dragon Lord
>>. Pot of Avarice
21. Pot of Avarice
22. Salvage
23. Salvage
24. Mirror Force

Extra Deck: 3

 Spoiler
3x D.3.S. Frog

[User]
 You force my hand here. I send out  Battle Fader  so none of your attacks go through.
Facilier's shadow jumps onto the field, absorbing all the frogs' attacks.

[User] Fine with me, chere. But be warned - that Battle Fader ain't going to keep y'all safe long. Your move.

[User]
 Now I draw.
 (d33)[ 23 ]
 I capture one of your Des Frogs with Brain Control, and throw it into another Des Frog. That's two frogs less to worry about. I end my turn.
 Monsters:
 Battle Fader  (0/ 0 )

 Spell/Traps:
Face Down

 Life Points:  7200

 Spoiler

 Hand:  4

 Spoiler

Dark Armed Dragon
Trade-In
Garlandolf, King of Destruction
Preparation of Rites

 Face Down:

 Spoiler

Book of Moon

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Demise, King of Armageddon
4.	Demise, King of Armageddon
5.	Garlandolf, King of Destruction
6.	The Dark Creator
7.	The Dark Creator
8.	Gorz the Emissary of Darkness
9.	Djinn Releaser of Rituals
10.	Djinn Releaser of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Gravekeeper’s Spy
15.	Gravekeeper’s Spy
16.	Gravekeeper’s Spy
17.	Battle Fader
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Contract with the Abyss
21.	Allure of Darkness
22.	Trade-In
23.	Scapegoat
24.	Heavy Storm
25.	Lightning Vortex
26.	Book of Moon
27.	Call of the Haunted
28.	Mirror Force
29.	Torrential Tribute
30.	Bottomless Trap Hole
31.	Bottomless Trap Hole
32.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Djinn Releaser of Rituals
Brain Control

 Removed from Play:

 Spoiler

Empty

[User]
 Hon, you ain't seen nothin' yet. In my Standby Phase, my Treeborn Frog Special Summons itself from my graveyard.
 (1d24)[ 5 ]
 Here we go again! I play Pot of Avarice, returning two Des Frogs, two Dupe Frogs and Star Boy to my Deck. I then draw two cards  ((turn will continue in this post after draws))

 I summon Substitoad. Here we go again!  Her eyes glaze over once more.  Initiating OTK Sequence. Substitoad croaks Treeborn Frog into Dupe Frog, then Dupe Frog into another Dupe Frog, adding Des Frog to the hand. Swap Frog Swaps Substitoad for Des Frog in hand. Dupe Frog destroys monster. Des Frog, Des Frog, Swap Frog, Swap Frog, all attack directly. Discarding T.A.D.P.O.L.E. for cost of Super Polymerization. Dupe Frog, Des Frog, Des Frog... combine to form D.3.S. Frog. D.3.S. Frog attack directly for game. Any objections?  The frogs do their little croaking exchanges and when the noise ends, a scholarly-looking frog destroys the man's shadow. Four other frogs then give him a serious licking, and the scholarly one and the two generic ones combine into a massive frog, which bellows at him so hard that he is flung out of the alley into the streets, his cards scattered amongst the puddles and crushed beneath the wheels of cars.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
SF | -- | D3 | -- | SF
-- | -- | -- | -- | --[/table]
D3 = D.3.S Frog,  3000 /2000
SF = Swap Frog,  1000 /500

Lifepoints: 8000

Hand: 3

 Spoiler
Swap Frog
Substitoad
Star Boy

Facedowns: 0

 Spoiler
0

Graveyard: 10

 Spoiler
Froggy Forcefield
T.A.D.P.O.L.E. x3
Des Frog x2
Dupe Frog
Super Polymerization
Des Croaking
Treeborn Frog

Out of Play: 0

 Spoiler
0

Deck: 26 (Different After All those Swaps. Will edit if game is not over)

 Spoiler
01. Wetlands
02. Wetlands
03. Wetlands
04. Super Polymerization
>>. Super Polymerization
>>. Swap Frog
>>. Swap Frog
>>. Swap Frog
>>. Des Frog
05. Des Frog
06. Des Frog
07. Dupe Frog
08. Dupe Frog
09. Dupe Frog
10. Star Boy
11. Star Boy
>>. Star Boy
>>. Treeborn Frog
12. Scapegoat
>>. T.A.D.P.O.L.E.
>>. T.A.D.P.O.L.E.
>>. T.A.D.P.O.L.E.
>>. Substitoad
13. Substitoad
14. Substitoad
15. Solidarity
16. Solidarity
17. Solidarity
18. Des Croaking
>>. Des Croaking
19. Des Croaking
20. Froggy Forcefield
>>. Froggy Forcefield
21. Aegis of the Ocean Dragon Lord
22. Aegis of the Ocean Dragon Lord
>>. Pot of Avarice
23. Pot of Avarice
24. Salvage
25. Salvage
26. Mirror Force

Extra Deck: 3

 Spoiler
3x D.3.S. Frog

[User]
 Pot of Avarice:
 (1d24)[ 14 ]   (1d23)[ 12 ]

[User] (Just realized that Dupe Frog is an optional effect, and as such, cannot activate when it is tributed for Substitoad, as it misses the timing. How does that change your move?)

[User]
 Originally Posted by Blue Ghost
 (Just realized that Dupe Frog is an optional effect, and as such, cannot activate when it is tributed for Substitoad, as it misses the timing. How does that change your move?)

((I don't understand. It is sent from the field to the Graveyard - why does that not fulfill the requirements of its effect? It is possible that my move still works without abusing Dupe Frog, but it'll need to be more creative, to say the least. Can you explain why it being optional means it does not activate?

Regardless of the explanation, I can achieve the same result this way:
1. Summon Substitoad
2. Swap Frog croaked into Des Frog.
3. Swap Frog Swaps Des Frog for Swap Frog in hand
4. New Swap Frog swaps back for Des Frog, which Special Summons two more Des Frogs because of the TADPOLES.
5. Destroy your monster with Substitoad
6. Attack directly for 6700 damage.
7. Discard Star Boy to Super Polymerize into D.3.S. Frog, ending the game.
In order to do this, I do not special summon Treeborn Frog in my Main Phase, I guess? I could probably, with a little more though, do this a safer way, but I have work to do so this'll have to do.

Is this acceptable?))

[User]
 ((Check the ruling on  Missing the Timing . For an optional effect to activate, the trigger must be the last thing that happened. If anything happened after the trigger (such as the summoning of a monster by Substitoad), you miss the timing and cannot choose to activate the effect. Note that this does not apply to mandatory effects. Yes, Yu-Gi-Oh is confusing like that. And the second solution is legal as far as I can see.))

 I activate  Book of Moon  when you summon the big frog, sending it back into the shadows for this turn. At least I survive for now.

[User] You're only delaying the inevitable, hon. Good luck coming back from 500 life points to win this, when I have a 3000 attack destroyer on my field. Your move - pick it quickly, so I can get back to my duties, will ya?

[User]
 Dr. Facilier scowls at the host of frogs.  Curse you and your frogs, lady.
 (d32)[ 24 ]
 You've won this time, but we will meet again. And next time, you won't be so lucky. My friends on the other side will be waiting for you.  The witch doctor scoops up his cards and vanishes into the shadows.

((Good game. Perhaps if I'd caught the Dupe Frog thing the first time around, I could have had more of a chance. But I doubt it. You think I should take out Demise and cut the Deck down to two different Rituals, instead of three? ))

[User] ((Contract with the Abyss makes it very hard to get the Ritual Monsters out, IMHO. I would cut Demise, and run Garlandolf and Relinquished together with their own rituals - it will take up more of the spell/trap slots in your deck, but I think it will make them easier to summon. I'll be in a better position to give advice after I have seen what Jaffar and his Ritual Djinns are capable of.))


[User]
 Arena Tournament, Round 85:  Ka-ugh  vs.  Shooter McArcher
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ka-ugh  - Sanity702
 Shooter McArcher  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.
 Ka-ugh  has sustained 10 points of damage.

[User]
 buying 2 potions of cure light wounds.

good luck and lets have fun.

 (1d20+1)[ 17 ]

[User]
 Buying Potion of Faith Healing and Potion of Protection from Chaos for -100gp.

  Initiative  - (1d20+8)[ 9 ]

Good luck!

Shooter is starting in Y-9.

[User]
 start in b-9 with potion in hand, drink the potion. move to E-2.

 Spoiler

 (1d8+1)[ 3 ]

Stats:

 Spoiler

hp: 5/12
ac: 14

End turn

[User]
 Shooter, Round 1

Move: Move to W-14
Standard: Shoot Ka-ugh
  Attack  - (1d20+5)[ 24 ]
  Damage  - (1d8+1)[ 5 ]
  Concealment, 1-20 misses  - (1d100)[ 86 ]

End of turn.

Stats:

 Spoiler

Location: W-14
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

[User]
 move to I-9 out of LoS

 Spoiler

move to I-11

Stats

 Spoiler

hp: 0/12
ac: 14

end turn

[User]
 Shooter, Round 2

LOS:

 Spoiler
Move: Move to W-11
Ready an action:

 Spoiler
Shoot Ka-ugh as soon as I have LOS

End of turn.

Stats:

 Spoiler

Location: W-11
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

[User]
 Round 3

 Spoiler

move action pull out second potion

drink potion!

 (1d8+1)[ 3 ]

Stats:

 Spoiler

hp: 3/12
ac: 14

end turn

[User]
 Shooter, Round 3

LOS:

 Spoiler
Move: Draw potion of Protection from Chaos
Standard: Drink it

End of turn.

Stats:

 Spoiler

Location: W-11
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Protection from Chaos 10/10

[User]
 Round 4

refs/LoS

 Spoiler

so how's it goin?

stats:

 Spoiler

hp: 3/12
ac: 14

[User]
 Shooter, Round 4

LOS:

 Spoiler
Move: Move to V-17

Not done, need LOS

Stats:

 Spoiler

Location: V-17
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Protection from Chaos 9/10

[User]
 Init Ref vollmond

Need clarification.

Ka-ugh:
 Spoiler
How deep are you under the water?

[User]
 Sorry did not realize we were waiting on me😳

@ refs

 Spoiler

well I wanted to break LoS so 5 ft below...

[User]
 @Refs

 Spoiler
Since none of the combatants are attempting to hide no spot checks are required. 5ft under the water translates to -10ft.

LoS established when Shooter begins moving south.

Ka-ugh is at I-11/-10ft.
Shooter may revise his turn from W-12 if he wishes.

[User]
 Shooter, Round 4 continued

Continue move to W-13
Standard: Shoot Ka-ugh
  Attack  - (1d20+7)[ 25 ]
  Damage  - (1d8+1)[ 5 ]

End of turn.

Stats:

 Spoiler

Location: W-13
HP: 12/12
AC: Full 16, FF 12, Touch 14
Saves: Fort +3, Ref +4, Will +1

Protection from Chaos 9/10

[User]
 double move to q-19 I think this may break LoS not sure

Does being under water provide any kind of bonus to ac?

I really should of gotten deflect arrows as one of my feats... 😩

stats

 Spoiler

hp: -2/12
ac: 14

that should end my turn.

[User] Keep in mind "A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects," as well as "Attacks with other ranged weapons take a -2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range."

[User]
 Hold please need clarification.
@ ref

 Spoiler

So If I have total cover while submerged does that then mean that he can not attack me?

 Originally Posted by srd
 You can’t make an attack against a target that has total cover.

I just want to make sure I am reading this right, if so I would like to change my action. If possible.

[User]
 High Ref PsiDog

To clarify, Shooter's attack failed.
Since Shooter was on the land and Ka-ugh was fully submerged, Ka-ugh had/has total cover from mundane attacks by shooter.

[User] Oh ok then may I please revise my action, as the knowledge of this would of changed my action.

[User] I suppose declaring that an attack missed is just sufficient for a rewind, so go ahead.

[User]
 Ka-ugh will surface then submerge 10 ft and proceed to T-12

stats:

 Spoiler

Hp:3
ac:14

[User]
 Shooter, Round 5

Move: Move to Z-17
Standard: Ready an action

 Spoiler
Shoot Ka-ugh as soon as he is out of the water

End of turn.

Stats:

 Spoiler

Location: Z-17
HP: 12/12
AC: Full 16, FF 12, Touch 14 (+2 to all vs Chaotic)
Saves: Fort +3, Ref +4, Will +1

Protection from Chaos 8/10

[User]
 swim to u-15

stats:

 Spoiler

hp:3
ac:14

[User]
 Shooter, Round 6

Move: Move to W-19
Standard: Ready an action

 Spoiler
Shoot Ka-ugh as soon as he is out of the water

End of turn.

Stats:

 Spoiler

Location: W-19
HP: 12/12
AC: Full 16, FF 12, Touch 14 (+2 to all vs Chaotic)
Saves: Fort +3, Ref +4, Will +1

Protection from Chaos 7/10

[User]
 ok time to do this, move to v-19 and initiate a grapple.

Grapple check:
 (1d20+11)[ 13 ]  <------ I hate my life, I mean come on, seriously? ☹

if grappling take
 (1d6)[ 2 ]

I am fairly certain this will trigger your ready action so take it.

stats:

 Spoiler

hp: 3/12
ac: 14

[User] Don't forget your touch attack for the grapple.

[User]
 (sorry a tad distracted today. 😳)
MTA -  (1d20+7)[ 10 ]  <----- for the love of.....

for the record I have not rolled anything higher than a 3 this match. 4 twos and one 3

[User]
 Readied action goes off, +1 attack and damage from PBS
  Attack  - (1d20+8)[ 19 ]
  Damage  - (1d8+2)[ 7 ]
 Shooter, Round 7

Free: 5' to X-19
Full Round: Rapid Shot on Ka-ugh
  Attack  - (1d20+6)[ 21 ]
  Damage  - (1d8+2)[ 10 ]
  Concealment, 1-20 is a miss  - (1d100)[ 6 ]
  Attack  - (1d20+6)[ 13 ]
  Damage  - (1d8+2)[ 5 ]
  Concealment, 1-20 is a miss  - (1d100)[ 44 ]

End of turn.

EDIT: And there's some of that luck for you now.  Either of those second attacks would've killed you, and one missed from concealment and the other missed your AC.  This is gonna be good. 😁

Stats:

 Spoiler

Location: X-19
HP: 12/12
AC: Full 16, FF 12, Touch 14 (+2 to all vs Chaotic)
Saves: Fort +3, Ref +4, Will +1

Protection from Chaos 6/10

[User]
 haha they would of indeed killed me, so I will take a 5-ft step and attempt to grapple you.... Note if this fails its pretty much over.

MTA
 (1d20+7)[ 27 ]

Grapple
 (1d20+11)[ 31 ]

damage
 (1d6)[ 5 ]

stats:

 Spoiler

Hp: -4
ac: 14

End turn

[User]
 Haha I would roll a 20 on my grapple check well we are now grappling!

also sense I will assume you will try to escape the grapple here is my opposed grapple check for your turn:

 (1d20+11)[ 12 ]  <----- Well lets make this good, roll anything below a 10 and I will love you forever. 😁

(oh fyi I have enjoyed this match even though I am complaining, it is always nice to face off against another Terry Goodkind fan 😎)

[User] You're missing your actual grapple damage, there; you only rolled the extra damage from your spikes.

[User]
 >.> like I said its been a long day....

 (1d3+6)[ 9 ]   (I believe it is non-lethal damage yes?)

 (if that is non-lethal is that game?)

After reviewing the Srd that is non-lethal and that is game... Thanks for the match you almost had me... I will go ask for a match call.

[User] Damn, I even had a potion to heal for 9, and a way to get +9 to Escape Artist checks 3/day.  It wouldn't have even been that close if you hadn't started injured, or if you had gotten decent rolls on those potions.  Great game, and my consolation is that you start your next match in the negatives, and thus it's possible that I'll cost you that win instead of this one. 😁

[User] Ka-ugh grunts his way to victory!

[User] Note Ka-ugh will steal pants as trophy, 😎 not that he will ever wear them


[User]
 Arena Tournament, LA1 Exhibition:  Torta Ahogada  vs.  Katta
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Torta Ahogada  - Scorer
 Katta  - Sallera

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+5)[ 7 ]

No purchases.

[User]
 Reporting in

 (1d20-4)[ 15 ]

[User]
 Sorry for delay...

  Torta 1st Turn

Starts in  M3  and hum... will wait there. (I have little internet time hehehe will think through later)

 End of Turn

Stats will come later...

[User]
 Katta, Round 1

Start in M23, holding shortbow.
Swift: Activate Travel Devotion.
Standard: Tap tattoo.
Move: To J17.

Stats:
 Spoiler
HP 9/9, AC28 (16, 23)
Active Effects: Travel Devotion 10 rounds, Force Screen 10 rounds

Done.

[User]
 Round 1 Stats:

STATS

 Spoiler

Torta started @  M3
Torta ended @  M3
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

99 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User]
 Torta 2nd Turn

Double Move:  R13
 End of Turn

STATS

 Spoiler

Torta started @  M3
Torta ended @  R13
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

99 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User]
 Katta, Round 2

Swift: Activate Law Devotion (attack).
Move: To H14.
Standard: Ready action:
 Spoiler
Shoot Torta with a blunt arrow if he gets within LoE without cover or ends turn in LoE.

Stats:
 Spoiler
HP 9/9, AC28 (16, 23)
Active Effects: Travel Devotion 9 rounds, Force Screen 9 rounds, Law Devotion 10 rounds

Done.

[User]
 Thanks for PM, while in a rush I didn't saw it in green and ignored it...

  Torta 3rd Turn

Free: Draw Loaded Sling
Standard: Ready an Action

 Spoiler

To move if Katta attacks me

 End of Turn

STATS

 Spoiler

Torta started @  R13
Torta ended @  R13
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

99 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User]
 Katta, Round 3

Swift: Move to N13.  I presume I get attacked around this point.
Move: To O13.
Standard: Shoot Torta with a blunt arrow.
Attack:  (1d20+9)[ 21 ]
Damage:  (1d4)[ 2 ]  +  (1d6)[ 2 ]  nonlethal
Free: Swap Law Devotion to AC.

Stats:
 Spoiler
HP 9/9, AC31 (19, 26)
Active Effects: Travel Devotion 8 rounds, Force Screen 8 rounds, Law Devotion 9 rounds

Done.

[User]
 And.. you asume wrong, my readied action triggers when you attack me...

Move to  T10
  Torta 4th Turn

Move:  J10
Standard: Ready an Action

 Spoiler

To move if Katta attacks me

 End of Turn

STATS

 Spoiler

Torta started @  T10
Torta ended @  J10
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

99 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User]
 Katta, Round 4

Free: Bow to one hand.
Swift: Move to G13.
Partial move to I10.  If that doesn't trigger your readied action, continue to J9.  If it does, I'll revise the following.
Standard: Ready action:
 Spoiler
Move if Torta moves, readies an action, or ends turn.

Stats:
 Spoiler
HP 9/9, AC31 (19, 26)
Active Effects: Travel Devotion 7 rounds, Force Screen 7 rounds, Law Devotion 8 rounds

Done.

[User]
 Nope, you didn't trigger my readied action...

  Torta 5th Turn

Free: Drop Sling
Free: Draw Greatsword
Free: Rage!
Standard: Attack Katta!

 Attack
 (1d20+10)[ 23 ]
 Damage
 (3d6+12)[ 26 ]
 If Crit
 (1d20+10)[ 13 ]
 Additional Damage
 (3d6+12)[ 23 ]
 End of Turn

STATS

 Spoiler

Torta started @  J10
Torta ended @  J10
HP 14/14
AC 14 (10 +2 dex, +3 armor, +1 shield, -2 rage) Touch 10 FF 12

99 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Greatsword
Hand 2 Wielding: Greatsword

No consumables used yet

Rage 1/8 Rounds

[User]
 That'd be a miss.  Readied action triggers at your end of turn - attempt to tumble away to J8, DC15:  (1d20+9)[ 19 ]   (far as I can remember it's 9, anyway; might be 8, but not likely to matter either way)

 Katta, Round 5

Swift: Move to J4.
Free: Wield bow (I suppose that's not actually necessary with a bow, is it? Meh, either way...)
Free: Law to attack.
Standard: Shoot Torta with another blunt arrow.
Attack:  (1d20+9)[ 19 ]
Damage:  (1d4)[ 4 ]  +  (1d6)[ 3 ]  nonlethal
Move: To R4.
Free: Law to AC.

Stats:
 Spoiler
HP 9/9, AC31 (19, 26)
Active Effects: Travel Devotion 6 rounds, Force Screen 6 rounds, Law Devotion 7 rounds

Done.

[User]
 Torta 6th Turn

Move:  Q6
Free: One handed Grip
Free: Draw Sling
Standard: Shoot!

 Attack
 (1d20+3)[ 22 ]
 Damage
 (1d6+8)[ 12 ]
 If Crit
 (1d20+3)[ 19 ]
 Additional Damage
 (1d6+8)[ 9 ]

Free: Drop sling and proper Grip

 End of Turn

STATS

 Spoiler

Torta started @  J10
Torta ended @  Q6
HP 10/14 +3 Non lethal damage (7hp)
AC 14 (10 +2 dex, +3 armor, +1 shield, -2 rage) Touch 10 FF 12

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Greatsword
Hand 2 Wielding: Greatsword

No consumables used yet

Rage 2/8 Rounds

[User]
 Miss, again.

 Katta, Round 6

Swift: Move to P4->P5.
Free: Drop bow.
Free: Law to attack.
Full-round: Full attack.
Claw 1:  (1d20+6)[ 8 ]
Damage:  (1d3+2)[ 5 ]  +  (1d6)[ 4 ]
Claw 2:  (1d20+6)[ 20 ]
Damage:  (1d3+2)[ 4 ]  +  (1d6)[ 3 ]
Bite:  (1d20+1)[ 15 ]
Damage:  (1d3+1)[ 4 ]  +  (1d6)[ 2 ]
Free: Law to AC.

Stats:
 Spoiler
HP 9/9, AC31 (19, 26)
Active Effects: Travel Devotion 5 rounds, Force Screen 5 rounds, Law Devotion 6 rounds

Done.

[User] Well, with 7 nonlethal and 13 lethal, that looks like match.

[User]
 it does indeed. As usual, waiting on statement from opponent

Oh and Scorer, our match is still going since we outlawed the gems, just in case you missed it

[User] oh... didn't noticed it and yes, it seems I'm out of combat... yet again...

[User]
 High Ref TheFallenOne
 Katta bites and claws her way to victory.


[User]
 Character sheet: Tyrone Jacobson

 Spoiler

Name: Tyrone Jacobson (Aka: "Borack Hussein Obama")
Age: 36
About  : At one point, was just an ordinary dog catcher whom got in a horrible accident while driving back to the pound. The head on collission cause brain damage, and when he awoke. He sincearely thought he was the president of the united states.

Primary Skill: Precognition. Not in the "see the future" sense. But knows things a person in his position could not possibly know, and has convincing elements that he could actually be Obama. Scientists have believed for years that because thoughts travel through neuron waves, that they could pick up signals like radio transmitters, and this would explain Tyrone's demented belief that he is Obama.

Minor Skills: Good with dogs. Catching alot of them, Tyrone would alot of times adopt what he could afford, and feed the dogs burgers, hotdogs, and other stuff the pound would never let him feed them as a last meal. Dogs naturally seem to communicate well and like him.

Minor Skills: Is increddibly durable from head trauma. Apparently after the accident, Tyler has developed sortof an immunity to becoming unconscience.

You awaken to find yourself in a Purple cube. There are six hatchways, one in each face. The ones around the walls are labelled Crow, Fever, Current and Deer. The one in the ceiling is labelled Future and the one in the floor is labelled Aquifier. You have the following:

 Tee-shirt
 Jeans
 Army boots
 Dictionary
 Thermos flask
 Eleven silver rings

You feel you have been here before.

 Spoiler
I am counting the precognition ability as knowing stuff about Cube alpha that you shouldn't know. Bon chance ^_^


[User]
 ((Post up...if you're wanting some RP, you can pick the setting))
edit
((I'll be afk for about an hour 🤨))

[User]
 ((Worry not, it's fine.))

A man in what could be called a black business suit entered the arena; a duel disk across one arm, he was grinning contently. He threw his arms up, before opening his mouth.  "Good day, people who are gathered here in this place! I am Vitus, an envoy of Dark World and the second of the Triumvirate! I wish to change you who opposes me in this arena to a game which almost certainly will involve cards! Have at you!"
 (1d20)[ 2 ]
 (1d40)[ 7 ]
 (1d39)[ 34 ]
 (1d38)[ 12 ]
 (1d37)[ 20 ]
 (1d36)[ 10 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Nil Desperandum  ~ 40

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Stygian Street Patrol
8. Infernity Avenger
9. Infernity Avenger
10. Infernity Avenger
11. Infernity Necromancer
12. Infernity Necromancer
13. Infernity Necromancer
14. Infernity Destroyer
15. Broww, Huntsman of Dark World
16. Broww, Huntsman of Dark World
17. Snipe Hunter
18. Snipe Hunter
19. Plaguespreader Zombie
20. Goldd, Wu-Lord of Dark World
21. Beiige, Vanguard of Dark World
22. Beiige, Vanguard of Dark World
23. Dark World Dealings
24. Dark World Dealings
25. Card Destruction
26. Dark Hole
27. Lightning Vortex
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Allure of Darkness
31. Wave-Motion Inferno
32. Wave-Motion Inferno
33. Giant Trunade
34. Infernity Launcher
35. Into the Void
36. Into the Void
37. Mirror Force
38. Hate Buster
39. Royal Decree
40. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

[User]
 A youth enters the arena.  His jet black hair in  Liberty Spikes , and wearing an bleached white t-shirt, and black pants, he holds out his duel disk, which happens to be part white, part black, and inserts his cards.

 "How presumptuous of you to assume we would be using cards...yet, you are correct."
 (d20)[ 8 ]
 (5d41)[ 39 ][ 37 ][ 31 ][ 5 ][ 8 ](120)
 (3d41)[ 39 ][ 4 ][ 3 ](46)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler
-

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler
=

RFG

 Spoiler
-

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Honest
3.	Celestia, Lightsworn Angel
4.	Celestia, Lightsworn Angel
5.	Garoth, Lightsworn Warrior
6.	Ehren, Lightsworn Monk
7.	Lumina, Lightsworn Summoner
8.	Ryko, Lightsworn Hunter
9.	Ryko, Lightsworn Hunter
10.	Lyla, Lightsworn Sorceress
11.	Lyla, Lightsworn Sorceress
12.	Jain, Lightsworn Paladin
13.	Jain, Lightsworn Paladin
14.	Judgment Dragon
15.	Judgment Dragon
16.	Gorz the Emissary of Darkness
17.	Tragoedia
18.	Necro Gardna
19.	Plaguespreader Zombie
20.	Blackwing – Gale the Whirlwind
21.	Dark Armed Dragon
22.	Chaos Sorcerer
23.	Chaos Sorcerer
24.	Charge of the Light Brigade
25.	Allure of Darkness
26.	Pot of Avarice
27.	Pot of Avarice
28.	Monster Reincarnation
29.	Monster Reborn
30.	Dark Hole
31.	Giant Trunade
32.	Burial from a Different Dimension
33.	Mystical Space Typhoon
34.	Mystical Space Typhoon
35.	Solar Recharge
36.	Solar Recharge
37.	Golden Sarcophagus
38.	Golden Sarcophagus
39.	Royal Decree
40.	Royal Decree
41.	Royal Decree

 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 "I guess it is my choice to go first then."
 (d36)[ 5 ]
 "To start this pointless endeavor, I will play  Ehren, Lightsworn Monk  face up in attack mode. I will then set another card and end my turn.

Field:
{table=head]1|2|3|4|5
-|-|E|-|-
-|f|-|-|-[/table]

 E hren, Lightsworn Monk (ATK)( 1600 /1000)

LP:8000

 Spoiler

Hand:

 Spoiler

Golden Sarcophagus
Giant Trunade
Garoth, Lightsworn Warrior
Ryko, Lightsworn Hunter

Facedown:

 Spoiler

M
S/T
Royal Decree (2)

GY:

 Spoiler
16.	Plaguespreader Zombie
6.	Ryko, Lightsworn Hunter
30.	Mystical Space Typhoon

RFG

 Spoiler
-

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Honest
3.	Celestia, Lightsworn Angel
4.	Celestia, Lightsworn Angel
5.	Lumina, Lightsworn Summoner
6.	Lyla, Lightsworn Sorceress
7.	Lyla, Lightsworn Sorceress
8.	Jain, Lightsworn Paladin
9.	Jain, Lightsworn Paladin
10.	Judgment Dragon
11.	Judgment Dragon
12.	Gorz the Emissary of Darkness
13.	Tragoedia
14.	Necro Gardna
15.	Blackwing – Gale the Whirlwind
16.	Dark Armed Dragon
17.	Chaos Sorcerer
18.	Chaos Sorcerer
19.	Charge of the Light Brigade
20.	Allure of Darkness
21.	Pot of Avarice
22.	Pot of Avarice
23.	Monster Reincarnation
24.	Monster Reborn
25.	Dark Hole
26.	Burial from a Different Dimension
27.	Mystical Space Typhoon
28.	Solar Recharge
29.	Solar Recharge
30.	Golden Sarcophagus
31.	Royal Decree
32.	Royal Decree

 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 Lightsworn Mill. (Ryko, Lightsworn Hunter, Plaguespreader Zombie, MST)
 (3d35)[ 16 ][ 6 ][ 16 ](38)  (30 replaces 16 #2)
 (2d35)[ 30 ][ 4 ](34)

[User]
 "You seem to have irritation. I shall continue this trend."
 (1d35)[ 18 ]
 "I shall activate Into the Void; I may draw one card now, but I must discard my entire hand come my end turn."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Stygian Street Patrol
-Into the Void
-Infernity Necromancer
-Beiige
-Infernity Avenger
-Beiige

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Nil Desperandum  ~ 40

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Broww, Huntsman of Dark World
14. Snipe Hunter
15. Snipe Hunter
16. Plaguespreader Zombie
17. Goldd, Wu-Lord of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Wave-Motion Inferno
28. Giant Trunade
29. Infernity Launcher
30. Into the Void
31. Mirror Force
32. Hate Buster
33. Royal Decree
34. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

[User]
 (1d34)[ 32 ]
 "I am torn between being efficient and causing trouble to you. I certainly think that troubling you is more efficient; I'll summon my Stygian Street Patrol, who shall attack and destroy your Ehren, but this destroys my Patrol also. In my second Main Phase, I remove my Patrol from play in order to special summon Infernity Necromancer in defence position, and set one card face-down. And thus, my turn ends and the second part of Into the Void activates, which sends my hand to the graveyard - but among those are two copies of my Vanguards of Dark World. As they were discarded, they are resummoned onto the field, and the handless movement begins, ahaha."

{table=head]1|2|3|4|5
-|V|N|V|-
-|-|F|-|-[/table]
Infernity  N ecromancer - 0/ 2000
Beiige,  V anguard of Dark World -  1600 /1300

 Life Points
8000

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T3) - Hate Buster

 Graveyard

 Spoiler
-Into the Void
-Infernity Avenger

 Removed From Play

 Spoiler
-Stygian Street Patrol

 Nil Desperandum  ~ 33

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Broww, Huntsman of Dark World
14. Snipe Hunter
15. Snipe Hunter
16. Plaguespreader Zombie
17. Goldd, Wu-Lord of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Wave-Motion Inferno
28. Giant Trunade
29. Infernity Launcher
30. Into the Void
31. Mirror Force
32. Royal Decree
33. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Infernity Doom Dragon
13. Brionac, Dragon of the Ice Barrier
14. Black Rose Dragon
15. Black Rose Dragon

[User]
 "It doesn't matter, this is all worthless anyway, but I will continue to humor you."
 (d32)[ 2 ]
 "I will flip my face down, revealing Royal Decree.  Now I will play Gold Sarcophagus, removing a Judgment Dragon who will appear in my hand in two turns.  Now I will place a card back on top of my deck to special summon Plaguespreader Zombie from my graveyard.  I will normal summon Garoth, Lightsworn Warrior, then sync both my Zombie and my Warrior to summon Goyo Guardian.  Then my Goyo will attack your Necromancer, which destroys it.  And now it's mine.

...

Not that it matters.  And I end my turn."

((An aside, I really need to work on my extra deck, I was wanting this deck to have a certain feel, but the Synchro Monsters are seriously taking away from the "feel"))

Field:
{table=head]1|2|3|4|5
-|-|Go|In|-
-|Ro|-|-|-[/table]

 Go  - Goyo Guardian (ATK)( 2800 /2000)
 In  - Infernity Necromancer (DEF)(0/ 2000 )

 Ro  - Royal Decree

LP:7600

 Spoiler

Hand:

 Spoiler

Ryko, Lightsworn Hunter
Honest

On Top Deck: Giant Trunade

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior

RFG

 Spoiler
Judgment Dragon
Plaguespreader Zombie

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Lyla, Lightsworn Sorceress
7.	Jain, Lightsworn Paladin
8.	Jain, Lightsworn Paladin
9.	Judgment Dragon
10.	Gorz the Emissary of Darkness
11.	Tragoedia
12.	Necro Gardna
13.	Blackwing – Gale the Whirlwind
14.	Dark Armed Dragon
15.	Chaos Sorcerer
16.	Chaos Sorcerer
17.	Charge of the Light Brigade
18.	Allure of Darkness
19.	Pot of Avarice
20.	Pot of Avarice
21.	Monster Reincarnation
22.	Monster Reborn
23.	Dark Hole
24.	Burial from a Different Dimension
25.	Mystical Space Typhoon
26.	Solar Recharge
27.	Solar Recharge
28.	Gold Sarcophagus
29.	Royal Decree
30.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 "The destruction of my monster causes the effect of my Infernity Avenger to activate; while you gain my Necromancer, I may resurrect the Avenger that was sent into the void as a Level 4 monster. Now, I draw."
 (1d33)[ 27 ]
 "Let us get tuning! I shall tune my Avenger to one of my Vanguards to Synchro Summon the Infernity Doom Dragon!  Awaken to infinity, and behold it's majestic destruction of all! Awake, Infernity Doom Dragon!  And with that, I activate my Wave-Motion Inferno spell, which gives all of my Infernity monsters an extra four-hundred attack-points. But more importantly, it has emptied my hand - so now, my Doom Dragon may activate it's effect. It can destroy your Goyo Guardian and seal damage to your lifepoints equal to half of the Guardian's attack; so that's 1400. Sadly, he can't attack to put the monster that is mine back in the graveyard. Regardless, I shall end my turn."

{table=head]1|2|3|4|5
-|-|D|V|-
-|-|F|W|-[/table]
Infernity  D oom Dragon - 3000+400 ( 3400 )/2400+400 (2800)
Beiige,  V anguard of Dark World -  1600 /1300
 W ave-Motion Inferno

 Life Points
8000

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T3) - Hate Buster

 Graveyard

 Spoiler
-Into the Void
-Infernity Avenger
-Beiige, Vanguard of Dark World

 Removed From Play

 Spoiler
-Stygian Street Patrol

 Nil Desperandum  ~ 33

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Broww, Huntsman of Dark World
14. Snipe Hunter
15. Snipe Hunter
16. Plaguespreader Zombie
17. Goldd, Wu-Lord of Dark World
18. Dark World Dealings
19. Dark World Dealings
20. Card Destruction
21. Dark Hole
22. Lightning Vortex
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Allure of Darkness
26. Wave-Motion Inferno
27. Giant Trunade
28. Infernity Launcher
29. Into the Void
30. Mirror Force
31. Royal Decree
32. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Brionac, Dragon of the Ice Barrier
13. Black Rose Dragon
14. Black Rose Dragon

[User]
 "Well...wasn't that something..."
  (d30)[ 9 ]
  ((Already knew my top card...didn't need to roll))

 "I will simply place a creature face down and end my turn."

Field:
{table=head]1|2|3|4|5
-|f|-|In|-
-|Ro|-|-|-[/table]

 In  - Infernity Necromancer (DEF)(0/ 2000 )

 Ro  - Royal Decree

LP:6200

 Spoiler

Hand:

 Spoiler

Honest
Giant Trunade

Facedown:

 Spoiler

M
Ryko, Lightsworn Hunter (2)
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior
Goyo Guardian

RFG

 Spoiler
Judgment Dragon
Plaguespreader Zombie

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Lyla, Lightsworn Sorceress
7.	Jain, Lightsworn Paladin
8.	Jain, Lightsworn Paladin
9.	Judgment Dragon
10.	Gorz the Emissary of Darkness
11.	Tragoedia
12.	Necro Gardna
13.	Blackwing – Gale the Whirlwind
14.	Dark Armed Dragon
15.	Chaos Sorcerer
16.	Chaos Sorcerer
17.	Charge of the Light Brigade
18.	Allure of Darkness
19.	Pot of Avarice
20.	Pot of Avarice
21.	Monster Reincarnation
22.	Monster Reborn
23.	Dark Hole
24.	Burial from a Different Dimension
25.	Mystical Space Typhoon
26.	Solar Recharge
27.	Solar Recharge
28.	Gold Sarcophagus
29.	Royal Decree
30.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 "Do you enjoy being in a defending position?"
 (1d32)[ 12 ]
 "Urgh! My luck is abominable. I'll summon Broww, Huntsman of Dark World. My Doom Dragon shall return my Necromancer to his grave, and my Vanguard shall make short work of your face-down, I've little doubt. And with all other obstacles removed, my Huntsman may go direct. T'is only a pity that I have so little to exercise my handless advantage."

{table=head]1|2|3|4|5
-|B|D|V|-
-|-|F|W|-[/table]
 B roww, Huntsman of Dark World -  1400 /800
Infernity  D oom Dragon - 3000+400 ( 3400 )/2400+400 (2800)
Beiige,  V anguard of Dark World -  1600 /1300
 W ave-Motion Inferno

 Life Points
8000

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T3) - Hate Buster

 Graveyard

 Spoiler
-Into the Void
-Infernity Avenger
-Beiige, Vanguard of Dark World

 Removed From Play

 Spoiler
-Stygian Street Patrol

 Nil Desperandum  ~ 33

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Snipe Hunter
15. Plaguespreader Zombie
16. Goldd, Wu-Lord of Dark World
17. Dark World Dealings
18. Dark World Dealings
19. Card Destruction
20. Dark Hole
21. Lightning Vortex
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Allure of Darkness
25. Wave-Motion Inferno
26. Giant Trunade
27. Infernity Launcher
28. Into the Void
29. Mirror Force
30. Royal Decree
31. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Brionac, Dragon of the Ice Barrier
13. Black Rose Dragon
14. Black Rose Dragon

[User]
 "My face down is Ryko, Lightsworn Hunter, and he will destroy your Doom Dragon...as if it matters...how does this change your turn?"

Ryko Mill
 (3d30)[ 29 ][ 9 ][ 27 ](65)  (judgment dragon, royal decree, solar recharge)
 (2d30)[ 8 ][ 1 ](9)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|Ro|-|-|-[/table]

 Ro  - Royal Decree

LP:4800

 Spoiler

Hand:

 Spoiler

Honest
Giant Trunade

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior
Goyo Guardian
Ryko, Lightsworn Hunter
Royal Decree
Judgment Dragon
Solar Recharge

RFG

 Spoiler
Judgment Dragon
Plaguespreader Zombie

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Lyla, Lightsworn Sorceress
7.	Jain, Lightsworn Paladin
8.	Jain, Lightsworn Paladin
9.	Gorz the Emissary of Darkness
10.	Tragoedia
11.	Necro Gardna
12.	Blackwing – Gale the Whirlwind
13.	Dark Armed Dragon
14.	Chaos Sorcerer
15.	Chaos Sorcerer
16.	Charge of the Light Brigade
17.	Allure of Darkness
18.	Pot of Avarice
19.	Pot of Avarice
20.	Monster Reincarnation
21.	Monster Reborn
22.	Dark Hole
23.	Burial from a Different Dimension
24.	Mystical Space Typhoon
25.	Solar Recharge
26.	Gold Sarcophagus
27.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User] "It shall change it not at all. Come, bring forth your worst."

[User]
 "At Standby, a Judgment Dragon appears in my hand."
 (d27)[ 8 ]
 "I will summon  Jain, Lightsworn Paladin , and attack your Huntsman with my Paladin. (700LP)

Then I'll end my turn."

Field:
{table=head]1|2|3|4|5
-|-|-|J|-
-|Ro|-|-|-[/table]

 J  - Jain, Lightsworn Paladin (ATK)( 1800 /1200)

 Ro  - Royal Decree

LP:4800

 Spoiler

Hand:

 Spoiler

Honest
Giant Trunade
Judgment Dragon

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior
Goyo Guardian
Ryko, Lightsworn Hunter
Royal Decree
Judgment Dragon
Solar Recharge
Blackwing – Gale the Whirlwind
Mystical Space Typhoon

RFG

 Spoiler

Plaguespreader Zombie

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Lyla, Lightsworn Sorceress
7.	Jain, Lightsworn Paladin
8.	Gorz the Emissary of Darkness
9.	Tragoedia
10.	Necro Gardna
11.	Dark Armed Dragon
12.	Chaos Sorcerer
13.	Chaos Sorcerer
14.	Charge of the Light Brigade
15.	Allure of Darkness
16.	Pot of Avarice
17.	Pot of Avarice
18.	Monster Reincarnation
19.	Monster Reborn
20.	Dark Hole
21.	Burial from a Different Dimension
22.	Solar Recharge
23.	Gold Sarcophagus
24.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 Paladin Mill (MST, Blackwing - Gale the Whirlwind)

 (d26)[ 11 ]
 (d25)[ 22 ]

[User]
 "You've activated my Infernity Avenger once more; he returns to the field with three stars this time."
 (1d31)[ 21 ]
 "I shall tune my three-star Avenger to my four-star Vanguard to Synchro Summon the Chaos King Archfiend!  Awaken to infinity and behold majestic disorder! Awake, Chaos King Archfiend!  And with that, I'll have him attack your Paladin and utilise his effect; by switching the attack and defence of your Paladin, I may deal another fourteen-hundred life points of damage to you in this attack. Your turn once more."

{table=head]1|2|3|4|5
-|-|C|-|-
-|-|F|W|-[/table]
 C haos King Archfiend -  2600 /2600
 W ave-Motion Inferno

 Life Points
8000

 Spoiler
 Hand  ~ 1

 Spoiler
-Lightning Vortex

 Facedown

 Spoiler
(S/T3) - Hate Buster

 Graveyard

 Spoiler
-Into the Void
-Infernity Necromancer
-Beiige, Vanguard of Dark World
-Broww, Huntsman of Dark World
-Infernity Doom Dragon
-Infernity Avenger
-Beiige, Vanguard of Dark World

 Removed From Play

 Spoiler
-Stygian Street Patrol

 Nil Desperandum  ~ 33

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Snipe Hunter
15. Plaguespreader Zombie
16. Goldd, Wu-Lord of Dark World
17. Dark World Dealings
18. Dark World Dealings
19. Card Destruction
20. Dark Hole
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Allure of Darkness
24. Wave-Motion Inferno
25. Giant Trunade
26. Infernity Launcher
27. Into the Void
28. Mirror Force
29. Royal Decree
30. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Brionac, Dragon of the Ice Barrier
13. Black Rose Dragon
14. Black Rose Dragon

[User] "Not that it matters, but I will discard my Honest, to keep your King honest as well.  What does this change for your turn?"

[User] "And as Honest activates after my King, I can't do a thing about it. Such a pain; I take 2600 points of damage and end my turn."

[User]
 "Then I draw...so this mediocrity can continue..."
 (d24)[ 22 ]
 "I attack with Jain and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|-|J|-
-|Ro|-|-|-[/table]

 J  - Jain, Lightsworn Paladin (ATK)( 1800 /1200)

 Ro  - Royal Decree

LP:4800

 Spoiler

Hand:

 Spoiler

Giant Trunade
Judgment Dragon
Solar Recharge

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior
Goyo Guardian
Ryko, Lightsworn Hunter
Royal Decree
Judgment Dragon
Solar Recharge
Blackwing – Gale the Whirlwind
Mystical Space Typhoon
Honest
Jain, Lightsworn Paladin
Lyla, Lightsworn Sorceress

RFG

 Spoiler

Plaguespreader Zombie

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Gorz the Emissary of Darkness
7.	Tragoedia
8.	Necro Gardna
9.	Dark Armed Dragon
10.	Chaos Sorcerer
11.	Chaos Sorcerer
12.	Charge of the Light Brigade
13.	Allure of Darkness
14.	Pot of Avarice
15.	Pot of Avarice
16.	Monster Reincarnation
17.	Monster Reborn
18.	Dark Hole
19.	Burial from a Different Dimension
20.	Gold Sarcophagus
21.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 Jain Mill. (Jain, Lightsworn Paladin and Lyla, Lightsworn Sorceress)
 (d23)[ 7 ]
 (d22)[ 5 ]

[User]
 (1d30)[ 19 ]
 "I activate my Card Destruction, discarding my Lightning Vortex to draw one card. But this also sends  your  hand to the graveyard - so say goodbye to the Judgement Dragon I know you've got curled up in there!"

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|W|-[/table]
 C haos King Archfiend -  2600 /2600
 W ave-Motion Inferno

 Life Points
6200

 Spoiler
 Hand  ~ 1

 Spoiler
-Lightning Vortex

 Facedown

 Spoiler
(S/T3) - Hate Buster

 Graveyard

 Spoiler
-Into the Void
-Infernity Necromancer
-Beiige, Vanguard of Dark World
-Broww, Huntsman of Dark World
-Infernity Doom Dragon
-Infernity Avenger
-Beiige, Vanguard of Dark World

 Removed From Play

 Spoiler
-Stygian Street Patrol

 Nil Desperandum  ~ 33

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Snipe Hunter
15. Plaguespreader Zombie
16. Goldd, Wu-Lord of Dark World
17. Dark World Dealings
18. Dark World Dealings
19. Dark Hole
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Allure of Darkness
23. Wave-Motion Inferno
24. Giant Trunade
25. Infernity Launcher
26. Into the Void
27. Mirror Force
28. Royal Decree
29. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Brionac, Dragon of the Ice Barrier
13. Black Rose Dragon
14. Black Rose Dragon

[User]
 (1d29)[ 14 ]
 "Darn. I'm afraid that I'll have to pass this turn, but at least I removed the big threat for now, eh?"

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|W|-[/table]
 W ave-Motion Inferno

 Life Points
6200

 Spoiler
 Hand  ~ 0

 Spoiler
-Snipe Hunter

 Facedown

 Spoiler
(S/T3) - Hate Buster

 Graveyard

 Spoiler
-Into the Void
-Infernity Necromancer
-Beiige, Vanguard of Dark World
-Broww, Huntsman of Dark World
-Infernity Doom Dragon
-Infernity Avenger
-Beiige, Vanguard of Dark World
-Lightning Vortex
-Card Destruction

 Removed From Play

 Spoiler
-Stygian Street Patrol

 Nil Desperandum  ~ 28

 Spoiler
1. Infernity Archfiend
2. Infernity Archfiend
3. Infernity Mirage
4. Infernity Mirage
5. Stygian Street Patrol
6. Stygian Street Patrol
7. Infernity Avenger
8. Infernity Avenger
9. Infernity Necromancer
10. Infernity Necromancer
11. Infernity Destroyer
12. Broww, Huntsman of Dark World
13. Snipe Hunter
14. Plaguespreader Zombie
15. Goldd, Wu-Lord of Dark World
16. Dark World Dealings
17. Dark World Dealings
18. Dark Hole
19. Mystical Space Typhoon
20. Mystical Space Typhoon
21. Allure of Darkness
22. Wave-Motion Inferno
23. Giant Trunade
24. Infernity Launcher
25. Into the Void
26. Mirror Force
27. Royal Decree
28. Royal Decree

 Spoiler
1. Mist Wurm
2. Mist Wurm
3. Mist Wurm
4. Chaos King Archfiend
5. Stardust Dragon
6. Red Dragon Archfiend
7. Colossal Fighter
8. Hundred-Eyes Dragon
9. Stygian Sergeants
10. Goyo Guardian
11. Ally of Justice Catastor
12. Brionac, Dragon of the Ice Barrier
13. Black Rose Dragon
14. Black Rose Dragon

[User]
 "It doesn't matter, but I send Giant Trunade, Judgment Dragon, and Solar Recharge to the graveyard to draw 3 cards."
 (d21)[ 11 ]
 (d20)[ 4 ]
 (d19)[ 18 ]

Field:
{table=head]1|2|3|4|5
-|-|-|J|-
-|Ro|-|-|-[/table]

 J  - Jain, Lightsworn Paladin (ATK)( 1800 /1200)

 Ro  - Royal Decree

LP:4800

 Spoiler

Hand:

 Spoiler

Chaos Sorcerer
Lumina, Lightsworn Summoner
Gold Sarcophagus

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior
Goyo Guardian
Ryko, Lightsworn Hunter
Royal Decree
Judgment Dragon
Solar Recharge
Blackwing – Gale the Whirlwind
Mystical Space Typhoon
Honest
Jain, Lightsworn Paladin
Lyla, Lightsworn Sorceress
Giant Trunade
Judgment Dragon
Solar Recharge

RFG

 Spoiler

Plaguespreader Zombie

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lyla, Lightsworn Sorceress
5.	Gorz the Emissary of Darkness
6.	Tragoedia
7.	Necro Gardna
8.	Dark Armed Dragon
9.	Chaos Sorcerer
10.	Charge of the Light Brigade
11.	Allure of Darkness
12.	Pot of Avarice
13.	Pot of Avarice
14.	Monster Reincarnation
15.	Monster Reborn
16.	Dark Hole
17.	Burial from a Different Dimension
18.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 "Now for my turn."
 (d18)[ 7 ]
 "I will now end this meaningless duel.
First, I will remove Blackwing - Gale the Whrilwind and Ryko, Lightsworn Hunter in my graveyard from play to summon Chaos Sorcerer.  Now, I will summon Lumina, Lightsworn Summoner, and use her ability, discarding a Necro Gardna, to summon Garoth, Lightsworn Warrior from my Graveyard to play.

Now, I attack you with all of my monsters. (6950 LP)

If you somehow survive, I will continue."

Field:
{table=head]1|2|3|4|5
Ga|CS|Lu|Ja|-
-|Ro|-|-|-[/table]
 Ga  - Garoth, Lightsworn Warrior(ATK)( 1850 /1300)
 CS  - Chaos Sorcerer (ATK)( 2300 /2000)
 Lu  - Lumina, Lightsworn Summoner (ATK)( 1000 /1000)
 Ja  - Jain, Lightsworn Paladin (ATK)( 1800 /1200)

 Ro  - Royal Decree

LP:4800

 Spoiler

Hand:

 Spoiler

Gold Sarcophagus

Facedown:

 Spoiler

M
S/T

GY:

 Spoiler

Ryko, Lightsworn Hunter
Mystical Space Typhoon
Ehren, Lightsworn Monk
Gold Sarcophagus
Garoth, Lightsworn Warrior
Goyo Guardian
Royal Decree
Judgment Dragon
Solar Recharge
Mystical Space Typhoon
Honest
Jain, Lightsworn Paladin
Lyla, Lightsworn Sorceress
Giant Trunade
Judgment Dragon
Solar Recharge
Necro Gardna

RFG

 Spoiler

Plaguespreader Zombie
Blackwing – Gale the Whirlwind
Ryko, Lightsworn Hunter

 Midnight to Twilight

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Lyla, Lightsworn Sorceress
5.	Gorz the Emissary of Darkness
6.	Tragoedia
7.	Dark Armed Dragon
8.	Chaos Sorcerer
9.	Charge of the Light Brigade
10.	Allure of Darkness
11.	Pot of Avarice
12.	Pot of Avarice
13.	Monster Reincarnation
14.	Monster Reborn
15.	Dark Hole
16.	Burial from a Different Dimension
17.	Royal Decree
 Extra Deck

1.	Ally of Justice Catastor
2.	Ally of Justice Catastor
3.	Ally of Justice Catastor
4.	Brionac, Dragon of the Ice Barrier
5.	Goyo Guardian
6.	Black Rose Dragon
7.	Black Rose Dragon
8.	Dark End Dragon
9.	Dark End Dragon
10.	Stardust Dragon
11.	Stardust Dragon
12.	Thought Ruler Archfiend
13.	Thought Ruler Archfiend
14.	Red Dragon Archfiend
15.	Red Dragon Archfiend

[User]
 "Ahahaha! Very well done; good game, sir. Even if it didn't really matter."

((What stupendouslt bad luck in the late duel. If I'd have drawn something that would have let me work with my handless state (e.g. Infernity Archfiend) instantly, I would have done much better in the game.  Good game, all the same 😛))

[User]
 "Meh, it doesn't really matter anyway"

((I really like Infernity...it seems to be a nifty style...at this point, I'm wondering if Tuners are even worth the trouble in this deck...thoughts?))

[User] ((*shrug* I'd advise keeping Plaguespreader in, since he's a cool bean in these decks, since you can use him to put Wulfs on top of the deck, and a Wulf/Plaguespreader combo can bring up fun stuff like Goyo Guardian.))

[User] ((I guess I should put some Wulf's in the deck then 😁))