[User]
 Elizabeth the Red Lady vs. Kirite the Samurai

Stand either side of the bridge Elizabeth of the Bloody Mist and Kirite the Samurai stare each other down. The heavy roar of the waterfall crashing a hundred feet down in a terrible din. The heavy wooden bridge stretching across held in place by two huge stone pillars either side of the river, and two pillars in the middle.

Elizabeth as she tried to understand what was happening began to hear voices, whispering, and chattering in her ears. The voices of her comrades, Zabuza, Kisame, and Raiga to name just three, and then bursting out above those voices was the voice of her husband.  "Save me!"  The voice cried from behind this lone samurai.  "Kill him and save me!"  The voices of her comrades and her husbands pleas were all she needed to obliterate this man.

Kirite experienced a similar but distinct experience himself. Staring at this lone woman wearing the sword and armour of a swordsmen he heard voices. A raspy metal voice that he would liken to the sound of a sword swinging through flesh, blood, and bone.  "She is Elizabeth, Shinobi Swordsmen of the Bloody Mist. She is strong, kill her."  The swords spoke in unity, a dual sound that appealed to his blood soaked mind.

 Arena

 Key:
 Light Blue;  the lower section of the river. One hundred feet lower.
 Dark Blue;  the upper section of the river, just before the waterfall.
 Dark Grey;  six massive stone pillars each ten feet thick and old.
 Light Grey;  rocks, pebbles, and whatever, all of it very slick. DC 5 to remain standing.
 Brown;  old, thick, and strong wooden bridge. Unmoving, stable, and long.
 Grey/Green;  an overhanging bit of rock. DC 10 balance to not fall off and stay standing.

 Red:  Kirite
 Green:  Elizabeth

[User]
 Elizabeth the Red Lady

The sounds of the world fell as her husband cried for help. Anger bubbled within her as she griped Blood Nail in her tight grip.  Murder.  Her mind said. Her anger bled into the world and the world bled back into her as her senses sharpened, and her fighting spirit, the spirit of a proud Shinobi Swordsmen, rose.

 OOC:

 Spoiler
 Hit Points:  84/84
 Chakra Pool:  92/92
 Armour Class:  25
 Ongoing Effects:
 Initiative!
 Initiative:   (1d20+6)[ 14 ]

[User]
 Kirite

Glazed over and bored eyes glance to and fro across the would-be battle. The dull roar of the waterfall drew his attention slightly, but here in the Wave Country it was common to see this much water in one place. The samurai was older now. He had already worked hard to track down and claim the lives of Four of the Seven, and one more might finally draw the ire of the Village Hidden in the Mist. As soon as he laid eyes on the woman across the bridge he felt her intense bloodthirst and for a second it winded him. "  Heh.  " The slight laugh was all it took for the swordsman to re-catch his breath. "  Hey! You from Kirigakure?! I need to know so I don't have to feel bad later about murdering an innocent!  "

 OOC

 Spoiler
 Hit Points : 111/111
 Chakra Pool : 71/71
 Armour Class : 28
 Ongoing Effects : None
 Initiative :  (1d20+6)[ 24 ]

[User]
 Kirite

While waiting for a response the samurai-garbed fellow begins moving forward along the bridge. His pace is leisurely and he doesn't seem to be in any rush just yet.

 OOC

 Spoiler
 Hit Points : 111/111
 Chakra Pool : 71/71
 Armour Class : 28
 Ongoing Effects : None
 Movement : 30ft to (32, 20)
 Readied Action : Shundou forward to (24, 20) if Elizabeth attacks with either a technique or weapon.

[User]
 Elizabeth

Griping the sheath Blood Nail resided in she drew it out in a single long motion. A gentle steam wafted for a moment for the outstretched blade.  " You will be dead soon, so it will not matter. "  She replied, a seething murderous intent that through sheer force of will seemed to be trying to claw it's way into reality.

She mimicked his leisurely walk herself, the sharp edge of her blade facing him, looking at him.

 OOC:

 Spoiler
 Hit Points:  84/84
 Chakra Pool:  92/92
 Armour Class:  25
 Ongoing Effects:  None

 Arena

[User]
 Kirite

The samurai seems taken aback by the hatred directed toward him. "  Tsk-tsk. I didn't do anything to you, did I? I mean; it's not like I actually deserve this kind of hate, right?  " The samurai continues to advance slowly as he forms questioning gestures with his hands. Neither weapon is on or near his sword hilt, but that didn't mean his guard was down.

 OOC

 Spoiler
 Hit Points : 111/111
 Chakra Pool : 71/71
 Armour Class : 28
 Ongoing Effects : None
 Movement : 30ft to (26, 20)
 Readied Action : Shundou forward to (18, 20) if Elizabeth attacks with either a technique or weapon.

[User]
 Elizabeth

Letting the sword slip from her grasp and stab into the wood her hands began to form seals and before the sword have come to a stop, she had finished them.

 OOC:

 Spoiler
 Hit Points:  84/84 (4)
 Chakra Pool:  92/92
 Armour Class:  25
 Ongoing Effects:  Concealing Mist (0/900),
 Concealing Mist!
 Perform (DC17):   (1d20+31)[ 42 ]
 Chakra Cost:  4
 Convert (DC13):   (1d20+22)[ 32 ]

 Arena

[User]
 Kirite

The samurai sighs as the mist rolls in. He saw this before. The idiot with the giant sword tried it, and it was just as effective then as it would be now. He just shrugged, then disappeared. No warning of movement, no blur of speed and no puff of smoke that accompany many shunjutsu. Nothing. He was simply there one second and gone the next. The samurai appears fifteen feet behind Elizabeth with his weapon drawn.

 OOC

 Spoiler
 Hit Points : 111/111
 Chakra Pool : 63/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5 (1 chakra/round)
 Movement : Hiryuusen to (5, 20)
 Attack :  Death Attack  Shiden v Elizabeth.
 Attack Roll :  (1d20+22)[ 29 ] (+2 due to charging) vs Flat-footed Defense
 Damage Roll :  (1d10+8)[ 15 ]  +  (6d6)[ 22 ]  sneak attack.
 Special :  If it hits, Elizabeth needs to make a DC 17 Fort Save or be paralyzed for  (1d6+5)[ 7 ]  rounds.

Hide Check to appear to have not moved:  (1d20+19)[ 32 ] .
Invisible during movement of Hiryuusen.

EDIT: Mistake on my part. This is the 3rd round, not 4th.

[User]
 Elizabeth

The mist finally rolled in and engulfed them both but not before Elizabeth took stock of where he stood. Grasping her side she held back pants and grunts to maintain herself in this sound overloaded environment. She stepped aside to further increase the chance of him losing her in the mist pulling up Blood Nail with her, keeping a mental picture of where the edge of the bridge sat.

Within a second she made the characteristic seals of Shuriken Hidden in the Mist, and threw the unerringly accurate kunai.

 OOC:

 Spoiler
 Hit Points:  47/84 (6)
 Chakra Pool:  92/92
 Armour Class:  25
 Ongoing Effects:  Concealing Mist (1/900),
 Shuriken Hidden in the Mist!
 Perform (DC19):   (1d20+31)[ 32 ]
 Chakra Cost:  2
 Convert (DC18):   (1d20+24)[ 36 ]
 Damage:   (1d4+1)[ 5 ]  +  (2d6)[ 4 ]  sneak attack

 Arena

[User]
 Kirite

The samurai couldn't see through the mist, but he didn't need to. The unerringly accurate shuriken strike told him that she was still in the same general direction. The samurai fades into the mist like his opponent and begins stalking toward her with the dangerous intent of a murder.

 OOC

 Spoiler
 Hit Points : 102/111
 Chakra Pool : 62/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5 (1/1)
 Move Action : Move ten feet forward to (8,20), hiding in the mist's shadow.
 Standard : Ready an action to move into Elizabeth's square if she moves away.
 Swift : Activate Battoujutsu Stance.

Hide Check:  (1d20+24)[ 31 ] .
Move Silently Check:  (1d20+19)[ 38 ]  with probably some penalty on listen checks due to the waterfall.

Spot/Listen to see/hear Elizabeth:  (1d20+16)[ 29 ] ;  (1d20+16)[ 34 ] .

[User]
 Elizabeth

Releasing the heavy restraints placed on her body's sinew Elizabeth sped up enormously. A soft pat as she performed a technique and the nothing. Truth, she had performed Body Substitution and now prepared to hear the slosh of whoever it was attacking it. Another slight light smacks saw her create a clone. Her terrible fighting spirit receded. Crashing and smashing inside her bringing to mind rapids.

 OOC:

 Spoiler
 Hit Points:  47/84 (6)
 Chakra Pool:  83/92
 Armour Class:  25
 Ongoing Effects:  Concealing Mist (2/900), Body Substitution (1/3), Speed Rank 3 (1/5), Clones (1/900)
 Body Substitution!
 Perform (DC12):   (1d20+26)[ 32 ]
 Chakra Cost:  1
 Move:  (14, 20)
 Duplication!
 Perform (DC11):   (1d20+26)[ 38 ]
 Chakra Cost:  5

 Arena
 Dark Green;  Clones/Diversion (9, 21)
 [/QUOTE]

[User]
 Kirite

Kirite swings out at where he saw Elizabeth. The blade cleaves straight through the watery mess and alerts the samurai that she had replicated. He swiftly and quietly hopped away, but his position was already compromised and he knew it.

 OOC

 Spoiler
 Hit Points : 102/111
 Chakra Pool : 57/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5 (1/1); Battoujutsu(0/Until Cancelled)
 Standard : Attack Clone #1; Attack roll:  (1d20+22)[ 29 ] ; Damage roll:  (2d10+8)[ 16 ] . Kawarimi Defense 3.
 Move Action : Five-foot step to (7,20)
 Swift : None.

 Hide/MS : Hide:  (1d20+4)[ 9 ] ; MS:  (1d20+19)[ 37 ]

[User]
 Elizabeth

Splash. He eyes closed, a mental three dimensioned image of the battle field appeared in her mind as she began her seal work. She planned to attack with full force, and tip the power into the middle of the bridge. Hopefully, she thought, he would be caught right in the middle of a maelstrom of water.

Two dragons rose on the opposite side of the waterfall. Dragging draconic forms up from the intense water. Not a sound but that of water, one that is easily lost in the din of the falls.

 OOC:

 Spoiler
 Hit Points:  47/84 (6)
 Chakra Pool:  70/92
 Armour Class:  28
 Ongoing Effects:  Concealing Mist (2/900), Speed Rank 3 (2/5), Clones (2/900)

 Double-headed Water Dragon Blast!
 Perform (DC30):   (1d20+31)[ 51 ]
 Chakra Cost:  13
 Save DC:  28
 Target:
 Dragon 1;  7, 21/ 8, 20
 Dragon 2;  8, 20/ 9, 19
 Damage:
 Dragon 1;   (7d6+10)[ 33 ]
 Dragon 2;   (7d6+10)[ 37 ]

 Arena
 Dark Green;  Clones

[User]
 Kirite
 OOC

 Spoiler
 Hit Points : 102/111
 Chakra Pool : 56/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5 (1/1); Battoujutsu(0/Until Cancelled)
 Reflex Save :  (1d20+19)[ 32 ] . Expend a point of chakra to use Empowered Resilience for +4 enhancement to Reflex Save. Speed Rank 5 gives a +5 speed bonus to Reflex Saves. Base +10 = +19 total. If it succeeds, he takes no damage due to Improved Evasion. If it fails, he takes half due to Improved Evasion.

[User]
 Kirite

Something screamed in the back of the samurai's mind. A primal instinct of fear that told him to jump and jump right now. Kirite had gotten through his life by listening to that instinct and as soon as he leaps away the bridge is crushed by a torrent of water. Kirite recognizes the clone behind him as performing no hand-signs, and thus a fake. He doesn't see any clones nearby, so his first thought was to vacate the mist. He disappears again and reappears outside the mist looking in.

 OOC

 Spoiler
 Hit Points : 99/111 (3 stamina)
 Chakra Pool : 55/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5 (1/1); Battoujutsu(0/Until Cancelled)
 Swift : Hiryuusen to (20,21). Invisible while moving, hide in shadow of tower.
 Move Action : Ready an action to Shundou to (20,19) if attacked.

 Hide :  (1d20+24)[ 42 ]
 Move Silently :  (1d20+19)[ 20 ]
 Spot :  (1d20+16)[ 35 ]
 Listen :  (1d20+16)[ 29 ]

[User]
 Elizabeth

A deviant smile crossed and flicked upon the small features of the woman as she slunk back into the mist. Underestimating her was a mistake. Within the confines of the mist she created a wall of clones to distract him and block his path. She could be any of them. She set them in the same pattern, and began to imitate them herself.

 OOC:

 Spoiler
 Hit Points:  47/84 (6)
 Chakra Pool:  64/92
 Armour Class:  28
 Ongoing Effects:  Concealing Mist (3/900), Speed Rank 3 (3/5), Duplication set 1 (3/900), Duplication set 2 (1/900)

 Move!
 Move:  10, 20

 Duplication!
 Perform (DC11):   (1d20+26)[ 27 ]
 Chakra Cost:  6

 Arena
 Dark Green;  Clones

[User]
 Kirite

The samurai suppresses his speed again and simply waits.

 OOC

 Spoiler
 Hit Points : 99/111 (3 stamina)
 Chakra Pool : 54/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5(1/0); Battoujutsu(0/Until Cancelled)
 Full Round Action : Suppress speed ranks.
 Five-foot step : To (19,22)

 Move Silently :  (1d20+19)[ 30 ]

[User]
 Elizabeth

Elizabeth stood in the cool mist, she knew her reserves of a chakra were not infinite, she would have to find some way of trapping him and obliterating him. From within the confines of the shadows she began to perform her technique, they would appear too late for him to do anything to stop her plans.

 OOC:

 Spoiler
 Hit Points:  36/84 (13 stamina)
 Chakra Pool:  60/92
 Armour Class:  28
 Ongoing Effects:  Concealing Mist (4/900), Speed Rank 3 (4/5), Duplication set 1 (4/900), Duplication set 2 (2/900)

 Shadow Replication!
 Perform (DC20):   (1d20+26)[ 43 ]
 Chakra Cost:  4
 Stamina Cost:   (2d4)[ 7 ]

 Arena
 Dark Green;  Clone
 Yellow;  Shadow Clone

[User]
 Kirite

The samurai simply sits and waits. Time was on his side after all.

 OOC

 Spoiler
 Hit Points : 99/111 (3 stamina)
 Chakra Pool : 54/71
 Armour Class : 33
 Ongoing Effects : Battoujutsu(0/Until Cancelled)
 Actions : Continue Hiding and Moving Silently. Ready move action to Shundou 10ft north if attacked.

 Move Silently :  (1d20+19)[ 35 ]

[User]
 Elizabeth

The two shadow replications step out of the mist and to the edge of the bridge. A distraction intended to confuse. The real Elizabeth stood within the middle and performed one of her most unrestrained techniques and bloody techniques. The clones however performed yet another of her secret techniques, just to confuse the swordsman as to which of her was the real one;  Red Lady Secret Technique - Man-Slaying Water Slash .

 OOC:

 Spoiler
 Hit Points:  36/84 (13 stamina)
 Chakra Pool:  41/92
 Armour Class:  25
 Ongoing Effects:  Concealing Mist (5/900), Speed Rank 3 (5/5), Duplication set 1 (4/900), Duplication set 2 (3/900), Shadow Duplication (1/900)

 Red Lady Secret Technique - Grudge Born from a Dog's Death!
 Perform (DC21):   (1d20+26)[ 29 ]
 Chakra Cost:  2
 Save DC:  24

 Red Lady Secret Technique - Man-Slaying Water Slash!
 Perform (DC21):   (1d20+31)[ 33 ]
 Chakra Cost:  7
 Save DC:  22
 Target:  Burst targeted at 18, 22
 Damage:   (7d6+14)[ 33 ]
 Red Lady Secret Technique - Man-Slaying Water Slash!
 Perform (DC21):   (1d20+31)[ 34 ]
 Chakra Cost:  7
 Save DC:  22
 Target:  Burst targeted at 18, 19
 Damage:   (7d6+14)[ 40 ]

[User]
 Kirite
 OOC

 Spoiler
 Hit Points : 99/111 (3 stamina)
 Chakra Pool : 51/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5(1/1); Battoujutsu(0/Until Cancelled)
 Reflex Save #1 : Spend a point of chakra for +4;  (1d20+19)[ 33 ]
 Reflex Save #2 : Spend a point of chakra for +4;  (1d20+19)[ 39 ]

[User]
 Kirite
 OOC

 Spoiler
 Hit Points : 99/111 (3 stamina)
 Chakra Pool : 51/71
 Armour Class : 33
 Ongoing Effects : Speed Rank 5(1/1); Battoujutsu(0/Until Cancelled)
 Swift Action : Hiryuusen to (12,21). Hide in Elizabeth # (1d5)[ 1 ] 's shadow.
 Full Round : Mikazuki no Mai

Starting (12,22) then to (12,21), (11,22), (10,21) and finally (10,22)

 Attack Roll #1 :  (1d20+22)[ 37 ]
 Damage Roll #1 :  (2d10+8)[ 16 ]

If it hits:

 Attack Roll #2 :  (1d20+22)[ 27 ]
 Damage Roll #2 :  (2d10+8)[ 13 ]

If it hits:

 Attack Roll #3 :  (1d20+22)[ 30 ]
 Damage Roll #3 :  (2d10+8)[ 14 ]

If it hits:

 Attack Roll #4 :  (1d20+22)[ 32 ]
 Damage Roll #4 :  (2d10+8)[ 28 ]

If it hits:

 Attack Roll #5 :  (1d20+22)[ 42 ]
 Damage Roll #5 :  (2d10+8)[ 25 ]

[User]
 Kirite

The Samurai disappears again as he moves past the first Elizabeth's he saw to get into the mist. Unfortunately his chosen location saw yet another Elizabeth in his way, so he moved on past those two and into a crowd of five. Rapidly hiding in one's shadow, he sheathed his sword.    Mikazuki no Mai!    His sword snakes out in a blur as he cleaves through four clones and finally catches one who bleeds. He unleashes another three cuts at the one survivor. "  Got'cha this time!  "

 OOC

 Spoiler

 Confirm Roll :  (1d20+22)[ 23 ]
 Extra Damage :  (2d10+8)[ 22 ]

Full Attack #2 vs Elizabeth:  (1d20+22)[ 38 ]
Damage #2 vs Elizabeth:  (2d10+8)[ 22 ]

Full Attack #3 vs Elizabeth:  (1d20+17)[ 31 ]
Damage #3 vs Elizabeth:  (2d10+8)[ 19 ]

Full Attack #4 vs Elizabeth:  (1d20+12)[ 29 ]
Damage #4 vs Elizabeth:  (2d10+8)[ 22 ]

[User]
 Elizabeth

Elizabeth lay dead on the floor, the remaining clones, and the mist disappear. The final voices in her head were pleasant.  Maybe I'll be a butterfly next.   I think, I think I would like that.
 Arena
 Winner:  Kirite the Samurai!


[User]
 Arena Tournament, Round 52:  Grappler (AF)  vs  Whindle
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Grappler (AF)  - AlterForm
 Whindle  - curtis

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 Grappler Init:  (1d20+2)[ 19 ]

No purchases yet.

[User] INITIATIVE:  (1d20)[ 1 ]

[User]
 No Purchases
 Grappler - Round 1
Start in Y10

Move: 40 ft to R9
Move: 15 ft to O9, jump 15 ft to L9, 10 ft to K10
  Jump Check  - (1d20+12)[ 19 ]  vs DC 15 (Success)

Status

 Spoiler
HP: 9/9
AC 14 (2 DEX, 2 WIS), Touch 14, FF 12
Position K10

 End Turn

[User]
 Whindle, Round 1

Whindle moves from B11 to F13 and readies an action.

Action
 Spoiler
Stunning Fist

 Spoiler
HP: 12
AC: 11
Fort: 6
Ref: 4
Will: 3

[User]
 Grappler - Round 2
Move: 25 ft to G12
Attempt to start a grapple:

   Touch Attack  - (1d20+4)[ 13 ]  vs Touch AC
   Grapple Check  - (1d20+12)[ 29 ]  vs Opposed Grapple roll (if the TA hit)

I'm guessing that your readied action triggers, so...do as you need to.

 Turn not Over

[User]
 Stunning fist.

Attack:  (1d20+4)[ 8 ]
Damage:  (1d4+3)[ 5 ]

You may need to roll fortitude.

[User]
 Opposed grapple.

 (1d20-1)[ 9 ]

[User]
 Alright. We're now  Grappling .

  Damage  - (1d6+4)[ 10 ]  (Per Step 3 of "Starting a Grapple")

Status

 Spoiler
HP: 9/9
AC 14 (2 DEX, 2 WIS), Touch 14, FF 12
Position G12

 End Turn

[User]
 Whindle, Round 2

Whindle uses his unarmed strike.

Attack:  (1d20+4)[ 9 ]
Damage:  (1d4+3)[ 6 ]

 Spoiler
HP: 2/12
AC: 11
Fort: 6
Ref: 4
Will: 3

[User]
 McToughy - Round 3

Using his Flurry of Blows, MT makes 2 grapple attempts to deal damage per an unarmed strike. Since Whindle is at 2 HP, MT needs to win one of the opposed rolls for victory, so I won't bother rolling damage.

  Grapple 1  - (1d20+12)[ 16 ]
  Grapple 2  - (1d20+12)[ 18 ]

Need 2 opposed grapple checks, please.

[User]
 (1d20-1)[ 4 ]
 (1d20-1)[ 10 ]

[User] Good fight.

[User] Same to you.

[User]
 High Ref chilepepper

Whew, okay, there's a few mistakes I want to cover first.

R1, Whindle didn't ready an action correctly, but it didn't hit anyway.

R2, Whindle's attack should be at -4 (1d20-2) per grapple rules, but it missed either way.

R3, McToughy can't use Flurry of Blows in a grapple.  Flurry of Blows is a full attack and you aren't allowed that in a grapple.  You can make one grapple check to deal damage.  Since that was your intention, the first grapple check is accepted.

I just wanted to clear that up for future rounds.

 Grappler AF is the winner.


[User]
 This is an Exhibition match between Conbar and Samb. As such it has no effect on current or future tournaments

XP Reward: None
GP Reward: None

Normal Arena rules apply. With the exception that all expendables are resupplied after the match has finished.

Please roll for initiative.

Map: The Temple

 Spoiler
 The Arena walls for this map are 30 ft high, with a Climb DC of 30. The pillars are 10 feet tall with a Climb DC of 20.

Unofficial Notes: I like doing this, I should sign up to be a initiate reff

[User]
 Johnny the Janitor  Initiative

 (1d20+8)[ 25 ]

Good luck!

Do not look here Samb!

 Spoiler
I know its unnecessary, but my +8 comes from +4 Dex Mod and +4 Improved Initiative feat

[User]
 hehe, your match is so much better organised than ours 😛

Remind me to never try and be a ref 😏

[User]
 Thanks.

 Exhibition Match Reff Conbar  LoS Check

Both players are unable to see each other to start

[User]
 Guest Ref

For clarification, all players should list starting location, as well as items in hand, maneuvers readied, spells memorized, and the like, in their opening post (the one that their 1st action occurs in).  Information your opponent should not have (most of the above) should be spoilered.

Similarly, actions posted without LOS should be spoilered.  I'll periodically look in, check for LOS, and deal with any rules disputes/violations.

[User]
 Spoiler
  Johnny the Janitor
 HP: 3
 Holding:   Left hand:  Steel Shield
 Right Hand:  Scroll of Summon Monster I
 At: C13

That okay Reff?

[User]
 iPhone at 10%
Will try to get 2 round in
Init roll
 (1d20+2)[ 12 ]
Staring at y13

 Spoiler
AC=16
HP=6
X-bow and shield in hand


[User] Post to be Edited In.


[User]
 Your only clue to find your masters sword is to find Brother Montrel in The Shrine of Reflections, you searches have led you to a small prosperous peaceful little village of Pommeville.

You spent the day travelling through the rolling hills and farmlands of Vosgone, a peaceful region that has been settled for generations. You have passed through area several times in your career. The grey skies and chilling showers of early spring have been with you all day, and you are looking forward to a hot meal and a warm bed.
Your are following an ancient road known as the stoneway, it has stood since before the last great human empire of Nerath. As darkness falls, you find yourself descending through a wooded valley towards the ford of the river Volar, and the small town Pommeville. You are tired and cold, and it's a good time to stop.
The Volar is cold and swift, and you lead your riding drake across the ford and into the town. Pommeville is a prosperous village, and you can see stores and cottages to either side of the road. A steep, wooded hill rises above the town, hiding ivy-grown ruins on its crown.
You spy the welcome light of an inn, with the sign of a green griffon proudly displayed. Few people are out and about, but from inside the inn you can hear the voices in conversation and the clink and clatter of dishes.

[User] First, I will try to tie up my mount before I go inside the inn. Then, I will go inside and look around and try to scan the room before I try to find an innkeeper.

[User]
 A boy outside as soon as he gets a look at you runs inside the inn

The Inn's common room is comfortable, with a dozen or so villagers and travelers enjoying a roaring fire and tankards of ale. A short, broad-shouldered man with a drooping mustache approaches with a smile. " Welcome To the Green Griffon," he says with a rather interested face "Dragonborn right...we dont get many of those around here."
Most of the crowd appear to be villagers- A tall man man in a smith's apron, a brash young man dressed as a craftsman, a pair of weathered farmers- but you also see a couple of travelers. One is a handsome soldier in uniform, one is a towering monk, and a third appears to be a half-elven trader or merchant of some kind.

[User] "Greetings. I am Korin Silverscale, servant of Bahamut." He held out his hand to the inn keeper and smiled. "I have a mount outside. Could you have someone take it into the stables?" He scans the room quickly and then returns his gaze to the Innkeeper. "I am looking for someone. Could you help me find Brother Montrel and The Shrine of Reflections? I am on a quest and I was told that he can help me."

[User] "Yes, I can have one of my nephew go back outside, its his job to handle it. You seemed to have starlted him. The Shrine of Reflections is our local temple its just up the street. Brother Montrel isn't in trouble is he? He is a good man..."

[User]
 "Well, it is as you say, there are not many Dragonborn in these parts. It is no surprise the boy was startled." He reached out and grasped the man on the shoulder with a hearty chuckle.

"No no, I just need to ask Brother Montrel a few questions. I've no doubt he is a good man. If he wasn't, my master wouldn't have sent me to him. But, before I go and seek him out, I would love a hot meal."

[User] "Oh that would be fine! You look hearty one, probably eat a lot. for 8 copper i will give you a nice big 'dragonborn' sized dinner."

[User] "I hope your advertisement can hold up. I am a legendary eater." With a smile, Korin will go to a table and wait for his meal.

[User] You get huge slabs of salted pork, half a loaf of bread, two tankards of ale, and and an assortment of vegetables, such as carrots and turnips, and a pile of blueberries.

[User]
 After eating the meal, Korin will sit back and rub his stomach. "By the North Wind, that was amazing." With a smile, Korin will lay a silver coin on the table for the meal. "And here is something for the lad that took care of my mount." He will reach into his bag and pull out two more copper coins. "If this is not enough, have him come see me."

With a full belly and a happy demeanor, Korin will look around and see if anyone is in the mood for a little company. Let's start with the travelers.

Korin will approach them and sit beside one of them, probably the monk. "Greetings, good brother. How are you and your companions?"

[User]
 "Companions?" the friar replies "Oh no, just acquaintances of the road, Captain Miles of the Kings army, and Shanna Whitelock a local trader." The captain salutes you at you, the half elf- eyes you suspiciously and nods.

"Well met soldier." says the captain "Quite the appetite. Could have fed three men with that meal."

[User] "Well, you are in luck, because I can fight like 4." Letting out a hearty laugh, Korin will try to salute the commander in the same way he was saluted. "Tell me, what would bring a Captain out here?"

[User] "Just on my way to greyport, new assignment. you?"

[User] "I was seeking Brother Montrel. I hear that he was some information for me. What would bring you to Greyport, if you don't mind my inquiry?"

[User] "Several of the communities near Greyport have come under orc raids. I think I can do some good out there. "

[User]
 "Ahh, well, if my quest takes me anywhere near there, I would be happy to lend you a hand."

Korin will order another mug of ale and then turn back to the monk. "So, you never introduced yourself, good brother."

[User] "Friar Nicholas, Traveling Priest of Moradin, and you haven't given us your name."

[User] "How rude of me." Korin let out a laugh and ran his hand over the back of his head. "I am Korin Silverscale, Paladin of the Platinum One." He smiled at them. He then turned back towards Captain Miles. "So, when do you leave to go to Greyport?"

[User]
 "Well I need to be there with in the week. So i'll probably start down tomorrow morning or the day after. Haven't decided yet"

The friar snorts "That's what you said yesterday."

The captain shrugs then winks at you.

[User] Korin will smirk slightly and then down a cup of ale. "Well, I need to get some sleep. I need to get up early tomorrow in order to talk to Brother Montrel. I'd go now, but it is late and I am sure he will soon be off to bed, if he is not there already." Korin stands from the table, brushes himself off, and then turns to the captian. "Wait for me here tomorrow. After my meeting with Brother Montrel, I may be inclined to assist you with your orc problems." With that, Korin will head off to his room and get some sleep.

[User]
 Spoiler

Where are you? I certainly hope you have not abandoned me.


[User]
 The lost city of Utulha was only a few days from Stormreach, they said.  Which showed how much they knew about Xen'drik, for nothing on the lost continent stayed in the same place for long.  A thousand-foot spire might be found a day out from Stormreach, undisturbed since the Age of Giants despite the fact that it ought to have been visible from the city's walls—and a few days later, when the expedition returned, it could be weeks into the jungle.  Only the newest visitors to Xen'drik bothered to buy maps, and they soon learned.  Only the best navigators could find something on the Lost Continent—and only the bravest would dare its dangers.

Fortunately,  Jallorn Drakath  is one such.  The journey has taken a week, but his guide is one of the best in Stormreach, and they have avoided many of its dangers.  The rest have all fallen before the Dragon Mage's spells.  Now they stand amid the ruins of the giant city, staring at the center spire.  The tower is inaccessible to teleportation magic, just as the sages of the Twelve predicted... but within lies the fabled Stone of Utulha, a diamond said to show the one who holds it the path to his greatest desires.

The only entrance is a black, gaping hole at the front of the tower, leading to a steep set of golden stairs.  Leaving his guide behind, our hero finds himself in a massive underground chamber, completely dark... save for a circle at the center, where a circular hole in the ceiling allows the sun to shine down into the chamber.  It illuminates an enormous statue, a four-limbed creature upon a pedestal, covered in jewels of all types.  The takings from this statue alone would sate the gem market of Stormreach for weeks.

But the reason no enterprising adventurer has pried the wealth from its many sockets quickly becomes clear.  The huge statue stirs at the sound of footsteps, shaking itself awake.  As it spots our hero, it bellows a challenge, and its footsteps boom as it advances...

 Spoiler
Start with any hour/level or other all-day buff spells you normally have cast; other than that, nothing.  Roll for initiative; if you beat 23, take your first action!

[User]
 Initiative order:
Jewelled Judge (23)
Jallorn (11)

Damage taken:
Jallorn: 73

Conditions and effects:
Jallorn: Contingency (Solid Fog when a blow would reduce him to 0 hit points or below)

 Spoiler
 (1d20+5)[ 23 ]

[User]
 Just posting my initiative for now, no time to do anything else.  Will let you know what spells I have.
 (1d20+4)[ 11 ]

Alright.  I have a contingency spell to activate a prismatic sphere at my location if I fall unconsious.  My ring has orders to heal me if I fall unconsious.  That's it.  I get Veist as well, right?

[User]
 Spoiler
Your familiar?  Certainly.  Contingency, however, can't store a spell with a level greater than 1/3 your caster level; I think that limits you to 7th level spells.  Pick a different one in your next post, please.

It wins initiative, so...

The behemoth bounds forward, leaping off its pedestal with a thunderous crash closing the distance with terrifying speed.  Before our hero can react, it is upon him!  The mighty mage has a glimpse of its jeweled face, bereft of any eyes save for the diamonds and sapphires upon its brow, and then its jaws open wide.  They snap shut with terrifying force... but the beast's teeth find nothing more than empty air!

 Spoiler
Charge  (1d20+35)[ 36 ] , damage  (6d6+28)[ 44 ] .  On a hit, it grapples, and as it has an absurdly high grapple modifier, I won't bother to roll.  If you have Freedom of Movement, you're not grappled.  Otherwise, yes.

Or it could roll a natural 1 and miss!

[User] Then what about Solid Fog.  And my AC is 31.

[User]
 Spoiler
Solid Fog is fine.  Its attack technically beat your AC, but you got lucky and it rolled a 1.

You're currently next to it, unharmed and ungrappled.  The room, for reference, is a rectangle, about three hundred feet wide in each direction; there's a few pillars to take cover behind.  The ceiling is a hundred feet up; the pedestal in the middle is fifty feet high, and maybe fifty feet wide.  The steps up it (it's a sort of ziggurat-looking thing) are too large to be of any use to a Medium-size creature.

Your move.

[User] Jallorn casts fly and ascends to just below the ceiling, giving the statue a smirk.

[User]
 Spoiler
Moving out of/through its threatened area would provoke an attack of opportunity, remember.  And Fly only gives a speed of 60 feet—you couldn't make it up to the ceiling all in one go, although if it didn't grab you you'd be out of its reach.

[User] New plan.  Jallorn takes a 5 foot step and casts Fly.  Then he moves up 60 feet.

[User]
 The bejeweled behemoth rears upward as the mage ascends—to no avail; the ancient blood of dragons propels our hero upward faster than the giant-magic that gives it life.  Thwarted, it releases a thunderous bellow, loud enough that it is felt as much as heard—and it feels like being struck with a wall.  The entire room shudders in sympathy; dust falls from the ceiling.

The ancient guardian of Xen'drik is not yet finished, either.  The huge gems that stud its hide have absorbed the sun's rays for centures, and now they begin to glow with it, suffusing the room in a rainbow of color.  The gems on its face flash brightly as it stares upwards, bathing our hero in sapphire light...

 Spoiler
 (20d6)[ 73 ]  sonic damage; Reflex DC 35 for half damage.  In addition...  (1d8)[ 5 ]

... make a DC 21 Fortitude save, or turn to stone.

[User] Reflex save:  (1d20+15)[ 30 ]

[User] Fort save: [roll0]

[User] er.. I mean:  (1d20+14)[ 18 ]

[User]
 Spoiler
Action point!  You add the highest of these three to your roll, so as long as you're not unlucky you pass:  (3d6)[ 6 ][ 1 ][ 6 ](13)

Your turn.

[User] Would the Jeweled Judge fit into a windowless ten foot forcecage?

[User]
 Spoiler
Nope.  He's Colossal-sized, meaning he takes up a good 30 feet in combat.

[User]
 Jallorn casts time stop  (1d4+1)[ 5 ]

Then he places his staff in his left glove of storing (a free action)

So that's five turns.
Turn 1: Greater Invisibility, move up 40 feet then right 20.
Turn 2: Major Image to create duplicate Jallorn where he was.
Turn 3: Solid Fog where the Judge is.
Turn 4: Forcecage in the bar form around the judge.
Turn 5: Have the image descend to the ground.

[User]
 Spoiler
The Judge won't fit inside the barred cage version of Forcecage, either.  You can replace that action with something else—it'd be pretty obvious that it's too big.

Also, and this is purely OOC advice, you really ought to think about ditching Forcecage for something else.  I know it's generally considered one of the best spells, because it can end encounters without a save (unless they're too big or can teleport out), but that's exactly why it's bad for the game.  If you like the idea, Resilient Sphere or Telekinetic Sphere are similar spells, but allow Reflex saves (and don't have expensive material components).

[User] I'll figure that out a little later if you don't mind... like maybe tomorrow...heh..heh... but yeah, I'll look into that... Force Cage requires expensive material components?

[User]
 Spoiler
Yep.  Consumes 1,500 gp worth of ruby dust every time you use it.  Even at this level, it's not the sort of spell you want to throw around every day.

[User] Have the image descent happen on turn 4, and ready an action to cast meteor swarm as soon as time restors itself.

[User]
 Spoiler
Mmmkay.  By the way, when you make an attack or damaging spell, you usually roll the attack and damage—saves the DM the trouble of having to look up your statistics as well as the monster's.

I assume that you're aiming the spheres directly at the creature, since you have no reason not to.

Sphere 1: ranged touch  (1d20+15)[ 24 ] , bludgeoning  (2d6)[ 6 ] , miss chance (1-20 misses)  (1d100)[ 78 ] , SR check  (1d20+21)[ 28 ]

Sphere 2: ranged touch  (1d20+15)[ 21 ] , bludgeoning  (2d6)[ 3 ] , miss chance (1-20 misses)  (1d100)[ 23 ] , SR check  (1d20+21)[ 37 ]

Sphere 3: ranged touch  (1d20+15)[ 17 ] , bludgeoning  (2d6)[ 6 ] , miss chance (1-20 misses)  (1d100)[ 24 ] , SR check  (1d20+21)[ 25 ]

Sphere 4: ranged touch  (1d20+15)[ 21 ] , bludgeoning  (2d6)[ 3 ] , miss chance (1-20 misses)  (1d100)[ 51 ] , SR check  (1d20+21)[ 30 ]

Critical confirmation, if needed:  (1d20+15)[ 17 ]

With an easy smile and a few words of the old Draconic tongue, the master mage casts a spell, and the beast beneath him slows until it has stopped altogether.  Dust hangs in midair, and the shifting radiance the thing emits halts, leaving Jallorn immersed in a ray of deepest sapphire.  The world is utterly silent: time itself has halted for the mage.

And then he fills the silence, speaking words of power.  His flight spell carries him aloft to the ceiling as he weaves a glamer about himself, a spell that would be considered mighty to anyone else; to Archmage Jallorn, it is as a cantrip.  Another spell spins a second Jallorn into existence, a phantom made from light and magic, which descends to stand before the monstrous Jeweled Judge.

A third spell produces a thick blue fog-bank about the Judge, ensnaring its legs and body, though the massive creature's back and head rise above it.  The fourth, last, and most mighty spell... is incomplete, the last word and the last gesture held until time begins once more.  The world itself seems to hold its breath.

Time returns abruptly, the return of the Judge's bellow breaking the silence cruelly.  Our hero waits no longer: he speaks the Old Draconic word for  fire , and points.

Molten rock coalesces before him, streaking downward and striking the guardian of Utulha's treasures.  There is an explosion of fire and smoke, but before it can clear, a second blast strikes the monster.  A third, though this one flies erratically and hits the wall next to it, and then a fourth.

And yet, when the smoke has cleared... the huge beast stands undaunted, albeit confused.  It roars its fury, seeking a target to unleash its fury upon, and the illusory archmage standing before it catches its eye.  The deadly light shining from its eye-gems floods forth again, and the monster stoops, confident that this time the intruder will not escape.

The figment shatters into nothingness as the Judge's jaws touch it, and it roars again, a quieter roar of bewilderment rather than a loud bellow of anger.  It peers at the floor where the illusion of the mage stood, pawing at it to be sure the mage isn't somehow eluding its sight.

 Spoiler
Summary: It is undamaged.  The illusion is dead, but it's still within the fog, and it doesn't seem to know where you are.


[User]
 Table: Blacksky Keep Team 2 "Alignment Soup"
{table=head] Player | Character | Race | Class | Alignment
Frank| Magaska Silverwind |Elf|Druid|TN
Ipphli| Dorin |Human|Ranger|LN
Trodon13| Krithnar |Human|Wizard Generalist|CN
Eternal Kanus| Halen Voscel |Human|Archivist|LN
Omnik| Sir Leander Ebonshield |Human|Knight|LE
[/table]

You have spent several days traveling to the cracked ruin of Blacksky Keep. A cracked tower marks it beyond the next hill from where you have made camp this night, and all that is needed to reach it is the morning. The ground here is treacherous, littered with hidden pitfalls and holes, rocks just large enough to trip over and cliffs that look as though the slightest noise might disturb them.

[User]
 Sir Leander Ebonshield

The knight had just removed his helmet. He let loose his blond hair and simply enjoyed the caress of the wind on his face.

 "- It calls for us. Don't you agree? It is our time to shine... I am sure we will do great things together."

Whatever he said, Leander always came off a bit arrogant. But he wasn't lying. It wasn't even sarcasm. He was going to need the others to achieve his goal.

[User]
 Dorin

Dorin shrugs as he sits down at the base of a tree. Leaning back against it, he props his bow up beside him.   "It will definitely be interesting, that's for sure. Lots of weird tales come out of that place."

[User]
 Krithnar

Krithnar stands off to the side of the "road" looking around  "Yes it should be interesting i wonder what we will encounter."  then he walks over to a rock and sits down.

[User]
 Halen Voscel

Halen looked up. He had been writing in his notebook about his first impression of the keep from afar, but stopped briefly to speak.  "I'd rather some of the stories were true. Makes for a much more interesting work if there are unique happenings within the keep."

He then turned his attention back towards his writing and set back to work.

[User]
 Magaska
 "You may soon regret those words. Interesting stories often end in interesting deaths."  Knowing that Halen probably wasn't really listening to her, Mag's gentle rebuke was directed more towards her other fellows. As Amaranth wound his way up her arm, she moved to stand next to Leander, who she regarded as the leader of this group.  "Nevertheless, it is true that our destiny lies within those walls."  She surveyed the night sky, wishing there was less of it, then sighed.  If there are no objections, Amaranth and I will take first watch."

[User]
 Leander nodded.

 "As you wish. I will take the second watch."

[User]
 Dorin

Dorin pipes up from where he sits.   "Well of course there will be interesting deaths. For our enemies. Makes for a better story."   He chuckles.   "And I'll take third."   With that he lays down and stretches out, quickly falling asleep.

[User] "And possibly deaths of our own"  Ravenok adds quietly  "I'll take fourth watch"

[User] Halen glances up from his work, having been only half-listening to the conversation.  "So that leaves the last watch for me? Excellent."

[User]
 Spoiler

Operating on the assumption that you all bed down for the night soon afterwards, we arrive at the following.

Dorin:
The fire crackles slightly, occasionally throwing tiny sparks, and crackling as it burns. You peer out into the darkness beyond the fire's light, watching for danger.

 Spoiler

Ipphili I'll need a spot/listen check from you.
Anyone who wants to make a listen check to see if they wake up will make such a check at a -5 penalty.

DM ONLY

 Spoiler

 (1d20+5)[ 15 ]
 (1d20+5)[ 7 ]
 (1d20+5)[ 14 ]
 (1d20+3)[ 17 ]

[User]
 Dorin

Dorin frowns as he peers out in the night. All those stories they told earlier were getting to him.

 Spoiler

Spot  (1d20+6)[ 16 ]
Listen  (1d20+6)[ 25 ]

[User]
 Listen check

 Spoiler
  Listen  - (1d20-5)[ 1 ]

[User]
 listen check

 Spoiler
 (1d20-2)[ 10 ]

[User]
 Dorin
You hear muffled speaking coming from just outside of the fire, though you don't understand the language. You manage to perceive one figure, in time for a crossbow bolt to sprout from your chest.

Krithnar
You slowly shamble awake in time to notice Dorin has a crossbow bolt sticking out of his chest and hear a muffled cry of victory, in a language you don't comprehend.

 (1d6)[ 4 ]

[User] crap so INI?  (1d20+1)[ 12 ]

[User]
 Spoiler
  initiative  - (1d20)[ 18 ]  for when I will awaken

[User]
 Spoiler

Listen check to see if I wake (d20+3)[ 17 ]  (+2, forgot the Elven bonus to listen)
Initiative for when/if I do (d20+3)[ 15 ]

[User]
 Spoiler
 Listen-   (1d20-4)[ 13 ]
 Initiative (if needed)-   (1d20+1)[ 15 ]

[User]
 Dorin and Krithnar
You perceive two goblins, with heavily painted faces and crude leather armor with bone spikes jutting out from many places, wielding large maces. They charge at you, but only manage to reach the middle of the outer circle of firelight.

 (1d20+3)[ 11 ]
 (1d6)[ 6 ]

Magaska
You awake to the sound of goblins charging your camp. Off in the darkness beyond the edge of the fire's light you can see nothing, but you look in time to find a bolt speeding out of it. The bolt narrowly misses Dorin, who is already standing.

Halen
You awake to see two goblins storming towards you on the other side of the fire, and a bolt narrowly missing Dorin to land in the dirt alongside him.

[User]
 Dorin

Dorin yells in pain as the bolt hits him. He stands up and grabs his warhammer.

 Spoiler

Initiative  (1d20+7)[ 13 ]

[User]
 Magaska
Mag scrambles to her feet, shouting  "Wake up! We're being attacked!"  She picks up her spear, cautiously scanning through the darkness in an attempt to locate the assailants.

 Spoiler

Spot check (with lowlight vision)  (d20+5)[ 20 ]

[User]
 Spoiler
I guess it's probably time for another listen check.
  Listen  - (1d20-5)[ 10 ]

[User] Halen shakes himself awake before prying himself to his feet, grabbing his mace in the process.  "Damnation..."

[User]
 Secret DM Rollery

 Spoiler

Goblin 1  (1d20+1)[ 10 ]
Goblin 2  (1d20+1)[ 16 ]
Goblin 3  (1d20+1)[ 17 ]

 Combat is joined!

 Spoiler

The two dark green squares are goblins, the light blue is Halen, the pink Magaska, the dark blue is Leander, the yellow (which I will change, since is blinding) is Krithnar and the light green is Dorin. The Yellow line shows a (very rough) estimate of where the bright light extends to. Everything between the yellow and black lines is shadowy illumination. Beyond the black lines requires low-light or darkvision to see.
I was a little starved for time while doing the map, so I'll replace it later.

[User]
 Spoiler

So the order of combat looks like this
Omnik/Leander (18)- Asleep
Hidden Third Goblin (17)
Second Goblin (16)
Marrilon (15)
Kanus (15)
Trodon (12)
First Goblin (10)

Those awake can hear the noise of a crossbow being loaded, but nothing more.

One of the visible goblins charges toward Dorin, weapon raised high, and swings with as much force as he can muster.
Attack
 (1d20+2)[ 16 ]
Damage (if req)
 (1d6)[ 6 ]

[User]
 After seeing the goblin strike Dorin, Halen quickly rushes towards him, chanting a healing incantation.

 Spoiler
Moving directly behind Dorin, that is, with him between me and the goblin, and casting Cure Light Wounds.

 CLW Healing-   (1d8+1)[ 5 ]

[User]
 Mag lets go of her spear with her right hand, and begins to stare at her palm. A ball of fire appears in Mag's right hand. She then cries out in Druidic  "Amaranth! I am in danger, and require your assistance! Return to the camp!"  She then peers out into the darkness, hoping to locate where that crossbow is.

 Spoiler

Standard action: Spell, Produce Flame, in hopes to illuminate the night a little better
Free action: Handle Animal check (free because of Link ability)  (d20+10)[ 23 ] (4 ranks + 2 CHA mod + 4 Link bonus)
I'm assuming the snake went out hunting when Mag fell asleep, so it may not even hear me, that's up to the DM.
Spot check (Move action?) +LL vision (again😛)  (d20+5)[ 13 ] (+3 WIS mod +2 racial bonus)

[User]
 Ravenok gets up muttering to himself  Goddammit  then throws a swirling orb of blue goo 2 inches across

 Spoiler
move action stand up, standard action throw an orb of acid lesser spell at goblin in front of Dorin (touch attack)  (1d20+1)[ 14 ]  damage  (1d8)[ 4 ]  crit conformation if needed  (1d20+1)[ 4 ]

[User]
 Sir Leander Ebonshield

Leander awakes to the sound of battle.

 "Those greenskins be damned!"

Leander stands, picking up his bastard sword as he does, and walks towards the goblin that is standing in the shadows.

 "You have met your match, little man! Come face me!"

 Spoiler
Move: Stand up.
Move:  Pick up the weapon.
Move 5 feet west (free since I didn't move an actual distance).
Swift: Fighting challenge (lasts 8 rounds)

[User]
 Dorin

Dorin growls in pain as the goblin hits him.   "Lucky shot. My turn."    With that, he swings at the little foe.

 Spoiler

Attack  (1d20+3)[ 12 ]
Damage  (1d8+2)[ 10 ]


[User]
 Arena Tournament, Round 54:  Hunter Killer  vs.  Finn
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Hunter Killer  - Ganurath
 Finn  - Gauntlet

 All Combatants, please roll initiative and declare any final purchases.

[User]
 No last minute purchases, reserve right to purchase reactively, etc.

  Initiative  - (1d20+3)[ 21 ]

[User]
 No purchases.

  initiative  - (1d20-5)[ 3 ]

[User]
 Hunter Killer

Starting in B14.

 Spoiler
Spear in hand, making a double move from B14 to H14. If Finn comes up the stairs before my next action, HK will be making crude gestures at the warforged as it approaches.

Stats:
 Spoiler
HP: 9/9
AC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex and +3 Armor
Special: Skirmish +1d6 precision damage, Death Devotion 1/day

Turn Complete.

[User]
 Spoiler
Start in Y13. Ready action: shoot anyone moving into T13 or T14 with heavy crossbow.

Stats:

 Spoiler
Mainhand: Heavy Crossbow
Carried: Guisarme, Tanglefoot Bag

HP 12/12
AC 17 (FF 16, Touch 11)
Location Y13

Done.

[User]
 GM Kyeudo

Hunter Killer

 Spoiler

No LoS

Finn

 Spoiler

No LoS

[User]
 Hunter Killer

 Spoiler
Move to J14, ready an action to activate Death Devotion if he comes into view.

Stats:
 Spoiler
HP: 9/9
AC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex and +3 Armor
Special: Skirmish +1d6 precision damage, Death Devotion 1/day

Turn Complete.

[User]
 Spoiler
I'm keeping my action readied, taking a 5-foot step to Z13.

Stats:

 Spoiler
Mainhand: Heavy Crossbow
Carried: Guisarme, Tanglefoot Bag

HP 12/12
AC 17 (FF 16, Touch 11)
Location Z13

[User]
 High Ref Mav:

Hunter Killer

 Spoiler

No LoS

Finn

 Spoiler

No LoS, but a suggestion, could you reprint your readied action, or add it to your stats, so that we don't have to scroll back to try and find it.

[User]
 Hunter Killer

 Spoiler
Double move at half speed to Q13, coupled with a Hide check staying low to the ground.
  Hide  - (1d20+3)[ 20 ]

Stats:
 Spoiler
HP: 9/9
AC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex and +3 Armor
Special: Skirmish +1d6 precision damage, Death Devotion 1/day

Turn Complete.

[User]
 Spoiler
Assuming no LoS, I keep my action readied and don't move. How many readied actions can I have at a time? I don't want another one now, but for further notice..?

Stats:

 Spoiler
Mainhand: Heavy Crossbow
Carried: Guisarme, Tanglefoot Bag

HP 12/12
AC 17 (FF 16, Touch 11)
Location Z13
Readied action: fire Heavy Crossbow at anyone entering T13/T14

[User]
 High Ref chilepepper

refs
 Spoiler
 (1d20)[ 6 ]  Spot +5, -5 distance, DC 20

Hunter
 Spoiler
Z13, with an action readied, he doesn't move on his turn

Finn
 Spoiler
No LoS
A readied action may be taken if triggered before your next turn.  Once it's your turn again, you technically don't have an action readied anymore, but you can simply re-ready it.  You can't have more than one readied action, because you only get one standard action per turn and you can only ready one standard or less action.  You can take a 5' step when your readied action triggers if you could have when you readied your action.  The action you are readying has to be specific, but the trigger can be as general as you want.

It is Hunter's turn.

[User]
 Hunter Killer

Hunter Killer comes out of hiding in Q13 takes a move action to X13. Howdy, neighbor!

 Spoiler
Prior to taking the above move action, Hunter Killer takes a Total Defense action.

Stats:
 Spoiler
HP: 9/9
AC: 20 Full, 13 Flat-Footed, 17 Touch, +3 Dex, +4 Dodge, and +3 Armor
Special: Skirmish +1d6 precision damage, Death Devotion 1/day

Turn Complete.[/QUOTE]

[User]
 Finn is in Z13- he's also shooting you with a heavy crossbow as you start heading down the stairs.

  crossbow shot  - (1d20+2)[ 15 ]

[User] Well aware, and your crossbow shot skids off an armor stud. Welcome to the world of 10ft reach, Rusty!

[User] would that be my turn? 😏

[User]
 Originally Posted by Ganurath
 Turn Complete.

I was just letting you know the results of your attack. Been your turn since I landed in X13.

[User]
 Hmm, I appear to be a plank. Okay, my turn.

 Maybe you should watch for losing at your own game, mortal.

Finn draws his Guisarme holds it low along the ground, ready to sweep.

 Spoiler
Ready action- trip attempt and 5-foot step to Y13 if Hunter Killer attempts to attack.

Stats:

 Spoiler
Mainhand: Guisarme
Carried: Tanglefoot Bag, Heavy Crossbow (not loaded)

HP 12/12
AC 17 (FF 16, Touch 11)
Location Z13
Readied action: trip Hunter Killer and step to Y13 if he tries attacking.

Edit: your turn.

[User]
 Hunter Killer

*checks character sheet*

It seems that while I don't have an ability bonus from Intelligence, I'm not stupid. So, let's take a Tumbling move to X9, followed by a second move at full speed to, I don't know, let's try on X1 as the final location. 15+ on the Tumble means no AoO for Rusty.

  Tumble  - (1d20+7)[ 26 ]

Stats:
 Spoiler
HP: 9/9
AC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex, and +3 Armor
Special: Skirmish +1d6 precision damage, Death Devotion 1/day

Turn Complete.

[User]
 Heh. Seems you know when you're outmatched, at least..

Finn quickly imbues his weapon with power and levels it at Hunter Killer, charging towards him (it?).

 Spoiler
Swift action: cast Blade of Blood
Full-round action: Charge

  Melee attack  - (1d20+6)[ 7 ]

Stats:

 Spoiler
Mainhand: Guisarme
Carried: Tanglefoot Bag, Heavy Crossbow (not loaded)

HP 12/12
AC 15 (FF 13, Touch 9)
Location Y3

[User] hmm, natural ones FTL. Your turn.

[User]
 Hunter Killer

You didn't specify where your charge landed you, but since charges are in a straight line I'm going to act under the assumption you're in X3. So, I will Tumble to V3, then attack. I'll roll the skirmish damage, since I don't know if warforged are immune to critical hits and it's precision damage.

  Tumble  - (1d20+7)[ 14 ]
  Attack  - (1d20+3)[ 8 ]
  Damage  - (1d8+2)[ 9 ]
  Skirmish  - (1d6)[ 6 ]
  Threaten  - (1d20+3)[ 7 ]
  Critical  - (2d8+4)[ 14 ]

Stats:
 Spoiler
HP: 9/9
AC: 16 Full, 13 Flat-Footed, 13 Touch, +3 Dex, and +3 Armor
Special: Skirmish +1d6 precision damage, Death Devotion 1/day

Turn Complete.

[User] Not only do I miss, you get an attack of opportunity. Go nuts.

[User]
 Actually I guessed the most direct path would land me in Y3. I can go X3 if it means you don't need to reiterate your actions or anything, though 🤨
  AoO  - (1d20+4)[ 18 ]

[User]
 If that's a hit, I'll take 5 damage to activate Blade of Blood.

Weapon damage:  (2d4+4)[ 11 ]

Blade of Blood:  (3d6)[ 8 ]

[User] That's a hit, and game. Well done.

[User] And you 😉

[User]
 High Ref Mav:

The winner is they guy who's still standing, he gets the loot.


[User]
 Are the elf and the druid destined to meet again and again? To slay each other, in an endless succession of battles, for all eternity? What crimes did they commit that brougth them to this place? What kind of supernatural force is playing with their lives like that?

It is a hall they find themselves in this time, fourty feet high, two hundred feet across, a square shape. It is darker than in earlier fights too, and torches along the halls throw flickering shadows over the floor.

[User]
 Initiative:
 (1d20+14)[ 34 ]

Yeah... I'll just start.

Swift Action to activate child of shadow stance, for 20% concealment.
Moving 40 feet ahead and then 20 to the left, then another 60 ahead.

[User]
 The Shifter tenses, flexing his arms. The last two fights, he won easily. This one, he isn't so sure. These conditions are sub-par at best, pitiful at worst. But his determination and ingenuity, along with a hint of raw power, will carry him through.

 Spoiler
Initiative:  (1d20+4)[ 13 ]

[User]
 Spoiler
Yeah, I got some shadows this time.

Hide:
 (1d20+49)[ 64 ]

Move Silently:
 (1d20+49)[ 57 ]

Reposting:
Activating Child of Shadow stance for 20% concealment after moving
MOving 100 feet ahead, 20 to the side.

With a grim smile, the elf vanishes into the shadows, no sound or trace revealing his position.

[User]
 Spoiler
Once again, you easily win initiative. Go ahead, make your move.

[User]
 Spoiler
You hid; can I still see you at all?

[User]
 Spoiler
No... as long as there are shadows, I can hide. I even took the penalties to skill checks for moving.

[User]
 In that case, I'll use my free action to become a Spell Weaver, allowing me to cast multiple spells in one round. I cast 3 Summon Nature's Ally VI, summoning 3 Elephants.

The elephants all move 40 feet ahead. They are spread out at 20 feet from each other.

As a move action, I move up 20 feet.

[User]
 And you said the hive mother was cheesy. 😉

Well, then.
As a swift action, I activate balance on air.
Then, at half speed, I move 30 feet ahead and 30 feet up, then 40 feet forward and 20 to the side again.
I'm now 30 feet straight ahead of you.

I'm gonna get you this time.

[User]
 This isn't cheesy. 4 or more elephants is easily duplicated at level 20 druid. And I'm only level 11 druid, 10 MoMF.

And no you won't!

Unfortunately, I won't be able to reply until about 1 hour from now.

[User] Can I tell about where you are?

[User]
 Well, if you have true seeing, arcane sight, blindsense, scent, lifesense or any of these, or truly epic listen or spot checks, then yes.
Otherwise, I'm hidden...
I know it's kinda stupid, but it's an epic hide check. Apparently, I could charge and hit you in the face if I took a -20 to hide and still be hidden.

[User]
 Spoiler
In that case, I use a free action to assume the form of a Wyrmling Prismatic Dragon. Amulet of Wildshape FTW! And I get blindsense.

The Shifter roars, and is suddenly a Prismatic Dragon, one of the rarest and most powerful dragons in creation. Even a baby is as powerful as many adult dragons. In fact, even the Shifter's abilities only allow him to assume the form of a Wyrmling.

 Spoiler
I will then proceed to fly up to your level as a move action, and then use my breath weapon.

The dragon's wings flap as he climbs to the same altitude as his hated enemy. With a snarl, he opens his mouth and sends forth a many-colored cone of energy.

The red and indigo beams of light hit the elf, burning him and driving him mad.

 Spoiler
Sorry, rolled on a different place. In any case, roll DC 30 reflex save to half 20 points of fire damage and DC 30 will or be driven insane.

[User]
 Hey, I'm happy with anything that's not a fort save
Also, Prismatic Wyrmling? Major Woah.

Reflex:
 (1d20+33)[ 46 ]

Will:
 (1d20+25)[ 36 ]

[User]
 My turn!
Now, then, I'm gonna try something different. This will involve a ****ton of rolls, so gimme a minute.

[User] OK. And why Whoa? CR 14, only 21 HD... I could turn into this without the Wildshape Amulet, that gives me +4 HD in wildshape.

[User]
 With a smile, the elf turns visible again in midair, only to evade the blasts of fire and madness with a jump through the dark planes, landing right in the wyrmlings back, unleashing an entire storm of blows.

 Spoiler

Swift Action, Shadow Blink.
Full attack action: Strike as the Storm (Full attack, 2 extra attacks, all with -4 to damage.

First attack, with the Eye of Aeren, Critical Miss
 (1d20+31)[ 32 ]
Damage:
 (1d6+5)[ 11 ]

Second Attack, also Eye of Aeren:
 (1d20+26)[ 31 ]
Damage:
 (1d6+5)[ 9 ]

Third Attack, Shadowscream:
 (1d20+31)[ 48 ]
Damage:
Base:
 (1d6+11)[ 13 ]
Vampiric (also heals me)
 (1d6)[ 4 ]
Sonic:
 (1d4)[ 2 ]

Fourth Attack, Shadowscream:
 (1d20+31)[ 49 ]
Damage:
Base:
 (1d6+11)[ 12 ]
Vampiric (also heals me)
 (1d6)[ 1 ]
Sonic:
 (1d4)[ 4 ]

Fifth Attack, Shadowscream:
 (1d20+31)[ 37 ]
Damage:
Base:
 (1d6+11)[ 14 ]
Vampiric (also heals me)
 (1d6)[ 4 ]
Sonic:
 (1d4)[ 1 ]

Sixth Attack, Shadowscream:
 (1d20+26)[ 39 ]
Damage:
Base:
 (1d6+11)[ 12 ]
Vampiric (also heals me)
 (1d6)[ 3 ]
Sonic:
 (1d4)[ 2 ]

Seventh Attack, Shadowscream:
 (1d20+21)[ 26 ]
Damage:
Base:
 (1d6+11)[ 13 ]
Vampiric (also heals me)
 (1d6)[ 2 ]
Sonic:
 (1d4)[ 3 ]

Eight Attack, Shadowscream:
 (1d20+31)[ 49 ]
Damage:
Base:
 (1d6+11)[ 16 ]
Vampiric (also heals me)
 (1d6)[ 2 ]
Sonic:
 (1d4)[ 2 ]

[User] You'll note that I should have waited a turn with using this strike, and added a boost that made them all sneak attacks. I forgot.

[User]
 The elf rains blows on the Dragon's back, but he just smirks. His tough scales take all the blows, and he escapes without a scratch.

With a roar, the monster begins to return his own series of blows.

 Spoiler
Gonna take a lot of rolls, give me a minute

[User] What? Man, what's your armor class on that thing? Or is it damage reduction?

[User]
 Spoiler
My AC on "That Thing" is 65: -2 from Size, so 38, +5 deflection, +22 Natural Armor. 65 total.

Pretty great, I'm using it on my pit fiend fight now for sure.

 Spoiler
My attacks:
To Hit
Bite:  (1d20+37)[ 57 ]
Claw 1:  (1d20+36)[ 48 ]
Claw 2:  (1d20+36)[ 45 ]
(Won't use wings, since I'm using them to fly.)
Tail Slap:  (1d20+34)[ 43 ]

DAMAGE
Bite:  (2d8+15)[ 28 ]
Claw 1:  (2d6+15)[ 17 ]
Claw 2:  (2d6+15)[ 23 ]
Tail Slap:  (2d6+15)[ 22 ]

[User]
 Ultimate Parry on the Tail Slap: if my attack roll is higher than yours, you hit yourself.
 (1d20+33)[ 50 ]

Done. You take 22 damage, I take 68.

[User] No! My attacks are treated as magic, so I overcome my own Damage Reduction... Gr...

[User] Was that your action for the turn?

[User] Your own natural attacks always do, of course 😉

[User]
 WAS it?

Too short...

[User] You said you had Blindsense, right? Not Blindsight?

[User] Yep. Blindsense.

[User]
 Right. Thought about turning invisible for a round, for the combat advantage, but I?m using touch attacks instead.

 Spoiler

Standard Action:
Five Shadow Strike (Legs, Heart)

Attack Roll, touch attack.
 (1d20+33)[ 50 ]

Base Damage:
 (1d20+23)[ 25 ]

Sneak Attack:
 (6d6)[ 21 ]

Sonic Damage:
 (1d4)[ 1 ]

Dexterity Damage:
 (4d6)[ 14 ]

Strenght Damage:
 (2d6)[ 12 ]

Also: two fortitude saves, both DC 27
If you lose the first one, your speed is reduced to 0 for one minute, with all forms of movement.

The second is for the constitution damage:
 (2d6)[ 9 ] , save made halves it.

After this strike, I'm using my move action to run 60 feet away and downward, while also hiding.

 (1d20+34)[ 36 ]  Hide
 (1d20+34)[ 53 ]  Move Silently

[User]
 That's a mistake on the base damage, of course:
 (1d6+23)[ 27 ]

Oh, and sorry, only just saw your action. No, the counter was during your turn.

[User]
 1st save:
 (1d20+29)[ 46 ]

2nd:
 (1d20+29)[ 49 ]

[User] Of course, you make these saves. I don't even count on making them, it's hopeless.

[User] I will reply later, no time now.

[User]
 Spoiler
Sorry it took me so long.

First, I use my breath weapon. DC 30 all.

 (1d8)[ 1 ]

Red: Roll reflex to avoid 20 fire damage.

In case of 8's:
 (1d8)[ 4 ]
 (1d8)[ 3 ]
 (1d8)[ 2 ]

You are now within reach of the elephants, so they all charge:

Attack roll Elephant 1:
 (1d20+18)[ 28 ]

Attack roll Elephant 2:
 (1d20+18)[ 20 ]

Attack roll Elephant 3:
 (1d20+18)[ 30 ]

Damage roll Elephant 1:
 (2d8+17)[ 25 ]
Damage roll Elephant 2:
 (2d8+17)[ 27 ]
Damage roll Elephant 3:
 (2d8+17)[ 29 ]

[User]
 They all miss. Also, how can they see me?

Save:
 (1d20+33)[ 34 ]

Well, crap. I take the damage.

[User]
 Elephants have Scent. Also, good hearing.
Your move.

[User]
 Spoiler

Right. I'm staying hidden and use my round to regain the Five Shadow Strike.

[User]
 Spoiler
I Charge with a Tail Slap.

 (1d20+33)[ 47 ]
Damage: (2d6+26)[ 33 ]

[User]
 Spoiler
That's a hit/

With an angry roar, the dragon charges the elf, his keen Draconic senses guiding him. He whips his tail around, catching the elf across the chest.

[User]
 Another counter:
 (1d20+32)[ 40 ]

If that beats your attack roll, the hit is negated. If it's not enough, I gain a +6 shield bonus to AC anyway, which just barely isn't enough.

[User]
 Nope. Not enough, you got hit.

Your turn.

[User]
 Ok, not good enough. Anyway:

Dodging under the dragon's tail, the elf moves in closer once again, prepared to strike. Shadows gather around him as he moves, concealing his form.

 Spoiler

Swift Action: Child of Shadow Stance. (20% concealment if I move 20+ feet in my turn.)
Move Action: Tumbling 20 feet into reach.
 (1d20+57)[ 74 ]
Standard Action: Five Shadow Strike (Legs, heart)

Attack Roll (Touch attack):
 (1d20+33)[ 39 ]

Base Damage:
 (1d6+23)[ 28 ]

Sonic Damage:
 (1d4)[ 1 ]

Bonus Damage:
 (15d6)[ 53 ]

Dex Damage:
 (4d6)[ 11 ]

Strenght Damage:
 (2d6)[ 6 ]

And fortitude saves, DC 27, as always.
1. To prevent your speed being reduced to 0
2. To half the following Con damage:  (2d6)[ 10 ]

[User]
 Spoiler

So, adding everything up, assuming that this strike hit:

You have so far taken:
174 regular damage
25 dex damage
18 strenght damage
10 con damage

And I have taken:
121 damage

[User] Missed. 😛

[User]
 And on the bright side, I can now use my breath weapon again.

breath on you:

 (1d8)[ 1 ]

In case of 8's:
 (1d8)[ 2 ]
 (1d8)[ 4 ]
 (1d8)[ 8 ]

Make a DC 33 save to avoid 20 Fire Damage.

Also, I move away at full speed.

[User]
 What, really? You have a touch AC over 39, even with reduced Dex? Man, how am I ever going to kill you.

Reflex:
 (1d20+33)[ 39 ]

[User]
 Wow, I missed. I hate these unlucky rolls.

And also: That was a touch attack? You hit!

Jeese, I'm dead.

[User] Can you even move with that much dex damage?

[User]
 I didn't take a save yet, so I don't know. However, let's say I can't; I'll just end this.

After hitting the ground in dragon form, I wildshape to spellweaver, and hit you with 4 Baleful Polymorphs, DC 20 fort saves.

[User] Of course, if you make the saves, you win. If you fail... A lizard can kill an immobile human.

[User]
 Are you sure it's DC 20? That seems awfully low for these levels.
Anyway:
 (1d20+16)[ 33 ]
 (1d20+16)[ 29 ]
 (1d20+16)[ 26 ]
 (1d20+16)[ 34 ]

[User]
 Yes, It's higher. I didn't add my wisdom bonus.

DC is 28.

That's 1 failed save. You are now a lizard, falling down.

[User] Right. But you can't move...So you should also fall.

[User]
 I already did.

When do I get my movement back?

[User]
 Ability damage heals pretty slowly...

1 point/day if not healed, says the SRD.

[User] In that case, I use Stoneshape to make the floor into a cube surrounding you. You suffocate, I heal (eventually).

[User]
 Actually:

[Quote="SRD"] A character with Dexterity 0 is paralzyed

and

A paralyzed character is frozen in place and  unable to move or act.  A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can’t swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares. [/spoiler]

So, you can't cast spells as well.

[User] Only, don't I have Still and Silent spell? If not, you win, and I need to get them.


[User]
 200x200x200 cube, as usual. Walls are made of undispellable force.

Daily spells/daily preparations are allowed, as are contingencies (don't worry, only got them on my staff.)

Roll initiative.

[User]
 [roll0]

Good luck.

[User]
 Whoops.  (1d20+4)[ 18 ]

I need to pick up Improved Initiative.

[User]
 (d20+5)[ 22 ]

Let's see how this turns out ...

[User] Your move, go ahead.

[User]
 Alrighty then ...

With a wave of his right hand, Valgoth utters a few arcane words, and two bolts of crackling energy leap forth.

Spell Resistance 1 -  (d20+24)[ 36 ]
Spell Resistance 2 -  (d20+24)[ 28 ]

Damage 1 -  (20d6)[ 1 ][ 4 ][ 1 ][ 5 ][ 2 ][ 1 ][ 1 ][ 2 ][ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 5 ][ 4 ][ 6 ][ 1 ][ 2 ][ 2 ][ 4 ](52)
Damage 2 -  (20d6)[ 2 ][ 1 ][ 3 ][ 3 ][ 6 ][ 6 ][ 4 ][ 2 ][ 1 ][ 1 ][ 5 ][ 2 ][ 2 ][ 4 ][ 5 ][ 3 ][ 6 ][ 1 ][ 6 ][ 4 ](67)

Reflex DC 30 on each for half.

Then, with lightning speed, he pushes a button on the rod in his left hand, and another bolt fires towards you.

Spell Resistance 3 -  (d20+24)[ 30 ]

Damage 3 -  (20d6)[ 1 ][ 2 ][ 2 ][ 3 ][ 4 ][ 3 ][ 6 ][ 1 ][ 5 ][ 1 ][ 1 ][ 1 ][ 1 ][ 2 ][ 2 ][ 5 ][ 4 ][ 4 ][ 6 ][ 6 ](60)

Reflex DC 30 for half.

Mechanics

 Spoiler

Twin Chain Lightning + Chain Lightning (Rod of Greater Quicken)

Valgoth then flies 60ft directly upwards, his fiend-like wings beating heavily.

Your turn. 🙂

[User]
 Will you add up that damage for me?

And saves:

Reflex 1:
 (1d20+19)[ 27 ]

Reflex 2:
 (1d20+19)[ 22 ]

Reflex 3:
 (1d20+19)[ 37 ]

[User]
 Sorry, just noticed it adds for you.

How do you make it type like that?

So I take damage from the 1st and 2nd, but nothing from 3rd.

I use a free action to become a Prismatic Dragon Wyrmling and Charge you with a tail slap(cause I'm just that fast).

To hit:
 (1d20+33)[ 40 ]

Damage:
 (2d6+26)[ 36 ]

[User]
 AC 46 says no 😛

Also, why no damage from the third, surely half? (If you have improved evasion, then you only take half from the first two aswell.)

Your turn over? (Also, 260ft charge? Zomfg! Nice!)

Quickened Horrid Wilting.

 (20d6)[ 5 ][ 5 ][ 6 ][ 4 ][ 2 ][ 2 ][ 1 ][ 3 ][ 5 ][ 1 ][ 6 ][ 5 ][ 5 ][ 6 ][ 6 ][ 4 ][ 1 ][ 1 ][ 5 ][ 3 ](76)

Fort DC 32 for half.

Then, casting defensively (Concentration check  (d20+31)[ 46 ]  DC19) I Dimension Door to the opposite side of the arena. (So, only 200ft away now, as we're both 60ft in the air.)

Your turn.

[User]
 Originally Posted by Niezck
 AC 46 says no 😛

Also, why no damage from the third, surely half? (If you have improved evasion, then you only take half from the first two aswell.)

I have Evasion. Am I missing something?

 Your turn over? (Also, 260ft charge? Zomfg! Nice!)

My speed is 250 ft. I can charge 500.

Fort save:
 (1d20+32)[ 45 ]

Don't you love ridiculously high Fort saves?

[User]
 On my turn, I move to 20 feet away from you (my reach) and use my breath weapon. It's SU, so ignoring SR.

 (1d8)[ 4 ]

In case of 8's:
 (1d8)[ 3 ]
 (1d8)[ 7 ]
 (1d8)[ 4 ]
 (1d8)[ 2 ]

[User]
 Sorry, my brain died. =/

My bad.

OK, so fort saves are off then ... To the reflex-mobile!

[User] Great... Are liches immune to poison?

[User]
 Uhm, not that I know of, but don't quote me on that.

Depends what the specific effect is really, or do you mean just generic poison damage?

[User] Yep. Prismatic Spray hit you 4, so you make a DC 33 fort save or die/take Con. damage.

[User]
 Yes, undead are poison immune.

Crap.

[User]
 Righto. My turn?

If so ...

5' step upwards. Out of your reach.

Then, using the final use of my quicken rod, I cast Meteor Swarm.

 (d20+24)[ 40 ]  Spell Resistance 1
 (d20+24)[ 44 ]  Spell Resistance 2
 (d20+24)[ 32 ]  Spell Resistance 3
 (d20+24)[ 31 ]  Spell Resistance 4

 (d20+12)[ 30 ]  Touch Attack 1
 (d20+12)[ 14 ]  Touch Attack 2
 (d20+12)[ 29 ]  Touch Attack 3
 (d20+12)[ 13 ]  Touch Attack 4

 (2d6)[ 5 ]  Meteor Damage 1
 (2d6)[ 6 ]  Meteor Damage 2
 (2d6)[ 2 ]  Meteor Damage 3
 (2d6)[ 7 ]  Meteor Damage 4

 (6d6)[ 18 ]  Fire Damage 1
 (6d6)[ 28 ]  Fire Damage 2
 (6d6)[ 18 ]  Fire Damage 3
 (6d6)[ 20 ]  Fire Damage 4

If the touch attack hit, no reflex save vs fire. Otherwise, DC 33 Reflex for half.

I then cast Empowered Horrid Wilting.

 (d20+24)[ 42 ]  Spell Resistance

 (20d6)[ 59 ]  *1.5

For DC 32 for half.

Your turn.

[User]
 Touch 2 and 4 miss, so the saves:

 (1d20+19)[ 37 ]
 (1d20+19)[ 29 ]

[User]
 And the fort save:

 (1d20+32)[ 50 ]

[User]
 OK, so 121 total.

EDIT: Still alive? I've done 308 damage so far.

[User]
 Then nope. I'm dead.

I KNEW I should have grappled you!

Preferably in Arcane Ooze form.

[User]
 Well, I needed like 6 spells to bring you down, so you've done better than anybody else.

Also, yeah, grappling is my worst enemy. Ever.


[User]
 Table: Blacksky Keep Team 1 "Goodberry Pie"
{table=head] Player | Character | Race | Class | Alignment
Ferhago Rosewood| Elisa Kriemhild |Human|Cleric|CG
blackseven| Illuciden |Elf|Wizard Conjurer|NG
Steward| Gavan Orkney |Human|Paladin|LG
#Raptor| Bashin Berentsen |Forest Gnome|Sorcerer|CN
Expirement10k14| Jaro Pylont |Human|Factotum|NG
[/table]

You have spent several days traveling to the cracked ruin of Blacksky Keep. A cracked tower marks it beyond the next hill from where you have made camp this night, and all that is needed to reach it is the morning. The ground here is treacherous, littered with hidden pitfalls and holes, rocks just large enough to trip over and cliffs that look as though the slightest noise might disturb them.

[User]
 A tall elf (well, tall for an elf) dressed in well worn brown leather pants, a white tunic under a leather vest, and a wide brimmed hat, was surveying the area looking for possible campsites and threats. He turns to his companions and says:

"It looks like we'll finally reach the Keep in the morning. We'll want to rest well tonight, because there's no telling if we'll get another good night's worth of rest any time soon."

[User]
 "...That would be wise...but..."

The red and white cloaked woman sighs in slight frustration as she surveys Blackshy Keep's surroundings.  She lifts back her cloak hood, her brown eyes looking towards the elf.  She rubs at the headband that rests over her very trimmed dark brown hair, the symbol of Kord commanding attention at the center of her forehead.  The sound of scale mail armor move reverberates softly as she folds her arms.

 "How can I hope to test myself if all I do is walk and sleep?"

[User]
 Bashin
 "Ah, well..."

The gnome says with a slight smile on his face, continuing:

 "I heard the Keep is invested with goblinoids and similar monsters. You aren't the only one looking forward to our arrival there."

And with those words, he turns his head to the cracked tower.

 "However, we should be well rested before we go there."

[User]
 Gavan Orkney wraps his cloak around him like a cocoon, partly in an attempt to fend off his sense of the chills and partly in order to give off an air of batlike mystery. He glides as much as he walks beside his companions, peering at the horizon with the intentness of a dog inspecting another dog.

"You've got to have patience, old sport," Gavan pronounces, stroking his carefully-pointed goatee thoughtfully. "We'll have many days and nights to traverse this ruined place." He smiles, although his face is still much too hidden behind his cloak for anyone to appreciate it. "Besides, sleeping itself is no mean art. Why, you've got to stay awake all day just to prepare for it!"

[User]
 Elisa
 "Old?!"

Her young face bunches up in shock, ironically making her look wrinkled.  With an indignant march she finds a spot to set down her pack.  A few grumbles later to herself, she begins to unpack her tent.  Looking at no one she speaks as she starts to make camp in a huff.

 "I'll be taking first watch.  ...I probably am too restless to sleep right now  anyway ."

The cleric glances over & upward at the paladin.  Then sighs yet again, calming down.

[User]
 Gavan

Gavan hurries over to apologise, bowing and scraping like a footman.  "Terribly sorry, old sp--er... bean?"  He says.  "It's simply one of those, how do you say, verbal expressions? Not a slight on your gerontology."

Embarassed, he slouches over to a reasonable distance and props up his own tent. After a few pratfalls, he manages to get the thing set up before crawling inside.  "I'll take next watch, if that seems like a good idea."

[User]
 Elisa

The female follower of Kord covers her mouth with a fist at Gavan's antics.  But then shifts her eyes as she realizes she misunderstood him which lead to his flustered actions.  She opens her mouth at his direction but can't find any words.  Her lips seal in a slight frown as she realizes he's already retired for the evening.

  Smoothly handled, missy.

A whisper escapes from her inner monologue.

 "I knew I should have studied more at the temple."

[User]
 Illuciden

The elf quickly and expertly sets up his tent.

"I do not need to prepare spells in the morning, so I will take a watch if needed. It's a luxury that may not happen again for a while."

[User]
 Bashin
 "I don't need my a whole night of sleep either, but I suppose there are already more than enough of us willing to take watch for the night, so I'll just enjoy my full nights sleep anyway."

After those words he heeds into his tent, falling asleep soon after.

[User]
 Jaro

The human man listens to what the others are saying, gauging them from their actions and wondering what could be gauged from their actions with more training. He sees many have offered to take watch. How curious, so many are up to sacrificing sleep for the safety of others. Maybe there is something to be said about those actions.
 "So many of you jump to the watch. I have no real need for sleep, so I will take a final watch if needed. Besides, I don't sleep much, I just never stop thinking.

[User]
 The first watch passes uneventfully, leaving Gaven to take the second. As the second watch begins to turn, and Gaven goes to wake his replacement.

The fire has died down slightly and sheds dim light to 30 feet from itself. Beyond that, the night is as thick as ever, and to make matters worse, a graveshroud of fog has settled

ooc
All may make listen checks, those sleeping at a -5 penalty. Gaven and whoever is meant to replace him can make both listen and spot checks, but the replacement will make them (having just woken up) at -2

secret DM rolling

 Spoiler

 (1d20+5)[ 12 ]

[User]
 Gavan had dithered away the duration of his watch pondering the great mysteries of the universe. For example, what came first -- the scabbard or the sword? As his watch comes to hand, such ephemeral thoughts drift away and he strides over to wake his successor.

As he is walking, he can feel a chill fall over him. Gavan had always hated the fog. He found that the swirling darkness often hid things from him, things that he would rather confront of by the light of day. Instinctively, after waking his companion, he pricks up his ears and casts his gaze around, probing the fog.

 Spoiler
 (1d20+1)[ 19 ]  <-- Listen Check, no penalty, right?
 (1d20+1)[ 16 ]  <--- Spot Check

[User]
 Elisa's nose twitches slightly in discomfort as the honey pastries before her have turned into dire dust bunnies.  She draws her mighty, heavily enchanted sword more out of slight disgust rather than excitement.

Meanwhile, in the non-dream world, Elisa sleepily says out loud:

 "...bunnies."

 Spoiler
 (1d20-3)[ 0 ] Listen Check

[User]
 Gaven:
In the fog, along the the edge of the fire's light, you hear a muffled curse that you can't quite make out, nor recognize. You can also make out the form of a goblin it seems unusually strong for a goblin, and is carrying a wicked looking greataxe. Also of interest is that this goblin appears to be wearing much better armor than normal. While not in particularly good condition, this armor appears to be made of leather, and tiny disks of metal have been crudely stiched onto it's surface. The goblin notices it has been observed and gives a great yell of battle and begins to run at you.

[User]
 Bashin

 Spoiler

  listen  - (1d20-4)[ 2 ]  (-1 wis, -5 sleeping, +2 gnome)

As he turns around in his sleep, he pulls his blanket over his head. Then he returns to his usual loud snore, with just a bit more volume than before.

[User]
 Illuciden

The elf exits his trance as Gaven comes to rouse him. Still not fully aware, he tries to regain his sensed.

 Spoiler
Spot[roll]1d20+2-2[/roll]Listen[roll]1d20+2-2[/roll]

[User]
 trying again...

 Spoiler
Spot (1d20)[ 16 ]
Listen (1d20)[ 2 ]
Mods +2 racial -2 circumstance

[User]
 Spoiler

Initative
[roll]1d20+1[/roll]

[User]
 Bashin

 Spoiler

Initative
 (1d20+1)[ 19 ]

Having heard the furious scream of the goblin despite his own snoring and his (for a gnome) bad hearing, Bashin gets out of his tent with unexpected nimbleness and then quickly casts a spell on Gavin before he retreats a bit away from the source of the scream.

 Spoiler

Casting a  Enlarge Person
Effects:
Large weapon (2d6 -> 3d6), 10' reach,
+2 str, -1 attack (negated by the str bonus)
-2 dex, -1 ac (resulting in a total of -2 ac)

Spells cast:
lvl 0 - 0/5
lvl 1 - 1/4

[User]
 The goblin's yell jolts Illuciden into consciousness. He quickly reaches for his longsword and bolts out of the tent.

 Spoiler
Initiative
 (1d20+6)[ 20 ]

[User]
 Spoiler
 (1d20)[ 11 ]  Initiative roll?

Gavan quite almost misses spotting the goblin. When he does notice it, he instantly reverts to his old training. Memories of epic battles against straw dummies and wooden horses coursed through his mind.

 "I see yours! How about MINE?"  Gavan cackles, hefting his own great axe into the air. He is about to make his attack when he feels a surge of energy. To his surprise (and glee) Gavan and his axe grow much taller. With a fierce grimace, he swings his axe in a fierce arc towards his opponent.

 Spoiler
 (1d20+1)[ 15 ]  Attack Roll (I subtracted -4 on my attack roll in an attempt to inflict non-lethal damage)
 (3d6+4)[ 14 ]  Damage Roll

[User]
 (1d20+2)[ 10 ]

Gaven's axeblow is avoided by the goblin, who appears surprisingly nimble.

 Spoiler

The order of attack then is as follows
Illuciden/Blackseven
Bashin/#Raptor (surprising)
Gavan/Steward
The Goblin
Ferhago's roll is missing.

[User]
 Illuciden

The elf hustles out of his tent, longsword in hand. Seeing Gavan already locked with the first goblin, he scans beyond the edge of the firelight in all directions, looking for additional threats.

Standard Action: Spot Check (+low light vision)  (1d20+2)[ 13 ]
Move: from tent to campsite, staying near the middle of the lit area

[User]
 Bashin

Upon seeing Gavans massive axe getting dodged by the goblin, he decides to mess with the goblins mind to buy the Paladin some more time to strike theyr enemy down.

Then he draws his Morningstar.

 Spoiler

Casting a  Daze , save DC 14.

Spells cast:
lvl 0 - 1/5
lvl 1 - 1/4

[User]
 Gavan is startled by how nimble his opponent is.  " Do  hold still, old bean. I am not trying to hurt you, but I really do need you to throw down your weapon."  Gavan lunges again with his axe, this time aiming to sunder the goblin's great axe.

 Spoiler
 (1d20+17)[ 19 ]  Sunder Attack Roll (explanation for my large modifier +5 for his attack bonus, +4 because he has a two handed weapon, +8 because Gavan is Large and his opponent is Small (two size categories lower, am I right?)

 (3d6+4)[ 10 ]  Damage Roll (to destroy the Goblin's weapon)

[User]
 Elisa

With her deity's favored weapon in hand, Elisa crawls out of her tent.  She rubs her eye, having been woken up by the divine music of combat.  With one glance upon the Goblin she shakes her head once.  Then she looks down at her sword, realizing it's lack of dream powered properties.

  This is real!
 "All right!  Now THIS is what I came here for!"

 Spoiler
 Init =  (1d20+1)[ 4 ]


[User]
 An expanse of featureless terrain, extending some fifty meters in every direction (100' Diameter.) Two combatants face off, an ancient lich and a almost barbarianistic warrior-woman.

(Whhhreeeeee)

 (d20+12)[ 19 ]  Initiative?

[User]
 ....Right. No rolls in the first one.

 (d20+12)[ 32 ]

[User]
 ... Nat 20, nice.

I can't beat you with my +7 mod, so go for it.

[User] So, overall a boring first turn. Move action, 55', standard action, 55'. I'm standing in front of you! 😛

[User]
 I'm glad you said that ... 😁

(So I can basically go as high as I like, no ceiling?)

Alrighty then ...

Swift: Ring of Crackling Defence, dealing 5d6 electricity damage in a 5ft burst. DC 13 reflex for hald.  (5d6)[ 20 ]

Standard: Casting Empowered Polar Ray (Defensively  (d20+24)[ 36 ]  DC 24) for  (24d6)[ 86 ]  * 1.5 cold damage.

 (d20+24)[ 36 ]  Spell Resistance

Burn 2 charges on the BoB to cast (Defensively  (d20+24)[ 41 ]  DC 19) Dimension Door to move 400ft directly upwards.

Your turn.

[User]
 Sorry, forgot my ranged touch attack.

 (d20+12)[ 28 ]

[User]
 Reflex  (d20+25)[ 33 ]  Autopass? 😁

Damage, more damage... and I guess I have no choi... :\ Your going to just keep on running straight up/down, aren't you?

Switch to Rod of Absorbtion!

And fly 60' up after you, and then another 60' as a standard.

[User]
 Rod of Absorbtion you say?

Righto!

Forcecage on myself. 10ft cube, no windows.

(Quickened via Rod) Summon Undead V, Shadow, 85ft below me. So, currently 195' directly above you.

It then double-moves 65' towards you, ending up 130' away.

Your turn.

(Also, did my polar ray hit?)

[User]
 Originally Posted by Niezck
 Rod of Absorbtion you say?

Righto!

Forcecage on myself. 10ft cube, no windows.

(Quickened via Rod) Summon Undead V, Shadow, 85ft below me. So, currently 195' directly above you.

It then double-moves 65' towards you, ending up 130' away.

Your turn.

(Also, did my polar ray hit?)

(Yup. Grah.)

Well, 60' down, and another 60' down. So... back to the ground. (I'll check the health and put the current in my next post)

...! (I thought the Shadow was below me. 😳 )

[User]
 Cool. Shadow makes a 5' step (fly) and attacks you.

Touch attack -  (d20+3)[ 21 ]

Strength damage -  (d6)[ 3 ]

I then convert a Passwall into a Summon Undead V, through use of my Runestaff, and cast it again.

Summoning a Shadow, 85ft below me, 75ft away from you.

The shadow then charges.

Touch attack -  (d20+5)[ 9 ]

Strength damage -  (d6)[ 1 ]

I then cast a quickened (rod) spell turning. [roll]d4+6[/roll spell levels.

You're up.


[User]
 I am planning on trying to start DMing DnD by the end of this year and would like to get some practice. So if you have the dice and want to give me hints and such, tell me what class you are going to be and that characters stats and equipment. Please be honest on all rolls and be courteous. If you have any tips on this please send me a private message. Thank you.
The first 4 people are in.
This will be a custom adventure and if you are not playing, feel free to give me hints on how to confuse/trick/challenge the players.
level 1 characters

Class-players
1.
2.
3.
4.
Once all four players have "signed up" I will start the adventure.


[User]
 Arena Tournament, Round 51:  McToughy  vs  Flamel Zeal
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 McToughy  - Alterform
 Flamel Zeal - ZaneLaCoix

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 McToughy Init  - (1d20+1)[ 21 ]

No purchases yet; starting with psionic focus this time.

[User]
 (1d20+3)[ 6 ]

I think it's safe to say you go first.

Also, purchases:

 Spoiler
-50gp Bought Tanglefoot bag x1
-100gp Bought Alchemist's Fire x5
+7.5gp Sold Scimitar
-315gp Bought Masterwork Scimitar
-50gp Bought Potion of Shield of Faith
-50gp Bought Potion of Magic Fang

Left: 93.5g

[User]
 Purchase: MW Spear
Sell: Regular Spear
Net: -301 gp
Remaining: 342

 McToughy - Round 1
Begin in B13
Standard: Manifest power
DC 16 Psicraft Check to identify:

 Spoiler
Force Screen

Move: 20 ft to F13

Status

 Spoiler
HP: 8/8
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 9/10
Force Screen: Round 1 of 10
Position: F13

 End Turn

[User]
 Flamel Zeal - Round 1
 Start round
Y-13
 Move  - Double to N-13
 Standard  - Cast  Magic Weapon  on Scimitar

End turn.

 Spoiler
HP: 9/9
AC: 19
Spells Cast:
0 -
1 - Magic Weapon, Round 1

[User]
 McToughy - Round 2
Standard: Manifest power
DC 16 Psicraft to ID

 Spoiler
Vigor

Move: 20 ft to J12

Status

 Spoiler

HP: 8/8 (5 THP)
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 8/10
Force Screen: Round 2 of 10
Vigor: Round 1 of 10
Position: J12

 End Turn

[User]
 Flamel Zeal - Round 2
 Start round
Begin: N-13
Move: M-12
Standard: Cast  Ray of Frost
Ranged Touch Attack:  (1d20+4)[ 21 ]
Possible Crit:  (1d20+4)[ 22 ]
Damage:  (1d3)[ 2 ]

Other: Declare Dodge on McToughy

End round

 Spoiler
HP: 9/9
AC: 19 +1 Dodge =  20
Spells Cast:
0 (1/3) - Ray of Frost
1 (1/3) - Magic Weapon, Cast on Round 1

[User]
 That connects for 2 damage.

 McToughy - Round 3
FullRound: Charge to L12, attacking with my spear.
  attack  - (1d20+6)[ 16 ]
  damage  - (1d8+6)[ 8 ]
  possible crit  - (1d20+6)[ 13 ]
  crit damage  - (2d8+12)[ 23 ]

Status

 Spoiler

HP: 8/8 (3 THP)
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 8/10
Force Screen: Round 3 of 10
Vigor: Round 2 of 10
Position: L12

Lame. Wouldn't have even dropped you if I'd hit.

 End Turn

[User]
 Question:

 Spoiler
Shouldn't your AC be two lower since the charge, giving your AC 19?

 Flamel Zeal - Round 3

Begin: M-12
Move: 5-foot step to M-11

Standard: Swing with scimitar
Attack: [rollw]1d20+4[/rollw]
Possible Crit: [rollw]1d20+4[/rollw]
Damage:  (1d6+3)[ 5 ]
Possible Crit damage:  (1d6+3)[ 8 ]

 Spoiler
HP: 9/9
AC: 19 +1 Dodge =  20
Spells Cast:
0 (1/3) - Ray of Frost
1 (1/3) - Magic Weapon, Cast on Round 1

[User]
 Lets try this again...
Attack:  (1d20+4)[ 22 ]
Possible Crit:  (1d20+4)[ 23 ]

What's the proper coding to see the rolls? I forget.

[User]
 Not sure on the dice rolls. I think it's like "rollv" instead of "roll" or somesuch.
Although if that's with your scimitar, it's a crit since that's a roll of 18, although I don't understand why you suddenly lost 2 points of AB. Also, stop being so lucky. You haven't rolled under 20 so far on attack rolls. 🫤
 McToughy - Round 4
MT is hit for 13 damage; spend 3 PP as an immediate action to reduce that by 12 and take the last 1.

Non-Action: 5-ft step to L11
Standard: Attack with MW Spear
  Attack  - (1d20+5)[ 8 ]
  Damage  - (1d8+6)[ 9 ]
  Possible Crit Confirm  - (1d20+5)[ 6 ]
  Crit Damage  - (2d8+12)[ 17 ]

Laaaaaaaaaaaaame.

Status

 Spoiler
HP: 8/8 (2 THP)
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 5/10
Force Screen: Round 4 of 10
Vigor: Round 3 of 10
Position: L11

 End Turn

[User]
 Spoiler
>.< You know what I realized just now? The Magic Weapon effects aren't being taken into effect for damage.
Moot point, really. But that'd add another point of damage to each time I've hit.

 Flamel Zeal - Round 4

Begin: M-11

Standard: Swing with scimitar
Attack:  (1d20+4)[ 17 ](21)
Possible Crit:  (1d20+4)[ 11 ](15)
Damage:  (1d6+4)[ 10 ]
Possible Crit damage:  (1d6+4)[ 7 ]

Move: 5-foot step to N-11
Swift Action: Cast  Blade of Blood  on Scimitar

And that's all folks for this attack.

 Spoiler
HP: 9/9
AC: 19 +1 Dodge =  20
Spells Cast:
0 (1/3) - Ray of Frost
1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood

[User]
 Mkay, that first hit was 3 damage then and the crit was for 15. Since the numbers are different, I hope you have no objection if I change my PP expenditure to the following?
-- 1 PP to neutralize the 3 damage
-- 3 PP to neutralize 12 of the 15 damage, taking 3.

 McToughy - Round 5

Non-Action: 5-ft step to M11
Standard: Stab with spear.
  Attack  - (1d20+5)[ 22 ]
  Damage  - (d8+6)[ 8 ]  <-- RAAAAAAAAAGE 😡

Status

 Spoiler
HP: 8/8 (2 THP)
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 4/10
Force Screen: Round 5 of 10
Vigor: Round 4 of 10
Position: N11

 End Turn

[User]
 Spoiler
I've got no objections.

 Flamel Zeal - Round 5

Begin: N-11

Free action, speak: Sonnava! That hurt!

Standard:Swing with scimitar
Attack: [rollv]1d20+4[rollv]
Possible Crit:  (1d20+4)[ 13 ](17)
Damage:  (1d6+4)[ 7 ]
Possible Crit damage:  (1d6+4)[ 7 ]

Move: 5-foot step to O-12

Hit or miss? Either way, that's it for this round.

 Spoiler
HP: 1/9
AC: 19 +1 Dodge =  20
Spells Cast:
0 (1/3) - Ray of Frost
1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood

[User]
 Let us try an actual ToHit roll.

 (1d20+4)[ 13 ]

EDIT: I think my luck has run short.

[User]
 Pfeh, I can only hope.

 McToughy - Round 6

Non-Action: 5ft Step to N11
Standard: Stabity Stab:
  Attack  - (1d20+5)[ 12 ]
  Damage  - (1d8+6)[ 14 ]

Darn, no luck on my end either. Not that it's a whole lot of a change. 🫤

Status

 Spoiler

HP: 8/8 (2 THP)
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 4/10
Force Screen: Round 6 of 10
Vigor: Round 5 of 10
Position: N11

 End Turn

OOC: You know what I really like about this map? There's absolutely no LoS checks. Makes matches a lost quicker. 😁

[User]
 I do enjoy this map. The lack of guessing certainly makes rounds go quicker.

I also came to realize the previous post didn't have the damage boost from Blade of Blood. Although this fact doesn't matter-- the hit didn't connect.

 Flamel Zeal - Round 6

Begin: O-12

Standard:Swing with scimitar
Attack:  (1d20+4)[ 12 ](16)
Possible Crit:  (1d20+4)[ 15 ](19)
Damage: [roll]1d6+4[roll]
If hit... Blade of Blood:  (1d6)[ 3 ]
Possible Crit damage: [roll]1d6+4[roll]

Move: 5-foot step to P-12

End Turn with another lack of hit.

 Spoiler
HP: 1/9
AC: 19 +1 Dodge = 20
Spells Cast:
0 (1/3) - Ray of Frost
1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood

[User]
 Swing'n'a'miss.

 McToughy - Round 7

5f Step to O12
Attack with Spear
  Attack  - (1d20+5)[ 18 ]
  Damage  - (1d8+6)[ 9 ]

Miss. Darn.

Status

 Spoiler
HP: 8/8 (2 THP)
AC: 21 (5 armor, 1 DEX, 4 shield, 1 Deflection*) Touch 12 FF 20
*From my Force Mantle for being psionically focused
PP: 4/10
Force Screen: Round 7 of 10
Vigor: Round 6 of 10
Position: N11

 End Turn

[User]
 Flamel Zeal - Round 7

Begin: O-12

Standard:Swing with scimitar
Attack:  (1d20+4)[ 4 ](8)
Possible Crit:  (1d20+4)[ 1 ](5)
Damage:  (1d6+4)[ 10 ]
If hit... Blade of Blood:  (1d6)[ 6 ]
Possible Crit damage:  (1d6+4)[ 5 ]

End Turn

 Spoiler
HP: 1/9
AC: 19 +1 Dodge = 20
Spells Cast:
0 (1/3) - Ray of Frost
1 (2/3) - Magic Weapon (Cast on Round 1), Blade of Blood

[User]
 McToughy - Round 8  (Wow, I don't think I've had a match go this long yet...)

5ft Step to P13
Attack with Spear
  Attack  - (1d20+5)[ 21 ]
  Damage  - (1d8+6)[ 10 ]

There we go. I think that's game. If so, gg, this was a great match.

[User]
 That'll set him at -8, just short of death.
So indeed, good game.

Probably could've delayed it for a bit by using a potion... But I was pretty sure you would've charged after the withdraw.

[User]
 GM Kyeudo
 McToughy is the Winner!