[User]
 Arena Tournament, Round 36:  AquaManny  vs.  Yoshi
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Talic - AquaManny
 Mavian - Yoshi
 All Combatants, please roll initiative.

[User]
 Initiative:   (1d20)[ 13 ]

No purchases, though I reserve the right to buy something in response to yours, or in response to your use of  Ability Focus:  Devastating Rules Lawyering.

And good luck to you.  :)

Spells and stuff for the match
 Spoiler
Blood Quickening - Tiamat

Spells:  Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain:  Divine Favor

All subject to change until my 1st action in the match

Sheesh, two opponents now with insanely high touch AC's.  This makes the grapple beatdown hard.

[User]
 Touch AC and DR baby, your Elementals shouldn't be a problem 😎

Initiative:  (1d20+4)[ 17 ]

The only purchases I'm going to make are to replenish my shuriken

For Refs:

 Spoiler

Using my Carmadine Monk feat to increase my speed to 40

[User]
 Yoshi - Round 1

Move Action - B14 to Q14
Standard Action - Ready an Action

 Spoiler

Ready an Action to move if a water elemental is created and moves 10 feet.

End of Turn:

Stat for Refs

 Spoiler

Hp: 6/6  DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: Q14
Shuriken: 18

[User]
 I'll assume you meant Y14, as I'm in B14...  Well, that and the total distance between B14 and Q14 is roughly 85 feet, compared to the 40 you moved now.  After reviewing your last match, I'm relatively sure of how you're getting that bonus, at least.  As for not being able to touch you?  All they need to do is hold you still while I beat you from outside the grapple.  Heh.

Opponent in Q14.

 Round 1, part 2

My actions (this spoiler readable by you, once you let me know what I can see in your hands):

 Spoiler

Start in B14.  In hand: Buckler and water flask in one hand.  Other hand, water Flask.
 Standard:  Pour out some water, creating an elemental in C15.
 Free:  Speak (Aquan)
 Spoiler
Follow me, we're biding time.  Stay between me and him.

 Free:  Drop empty waterskin.
 Swift:   Activate a devotion.
 Spoiler
Travel

 Move:   From B14 to B21, by way of A15.

Elemental 1:
 Move:  From C15 to C19.
 Standard:  Ready an action.
 Spoiler
Move, if opponent approaches to a distance of 20 feet or less from Aquamanny. (I'll probably keep this readied action for the next several turns, while I evade my opponent and do my thing.)

Turn is done.  If you're anything like my last opponent, you just wasted a ready action on the hope that I'm brave and like entering within range of your sharp pokey things.

EDIT:  Well, poop.  I was guessin' you had shuriken.  Ah well, let's see how it goes.  That probably wasn't a readied action to attack then.  Grr.

Stats:
 Spoiler
Me:
 Spoiler
My Location: B21.
In hand: One waterskin (same arm as buckler).
AC:  13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)
HP:  7/7
Status Effects:  Travel devotion (1/10), Water Devotion used

Elemental 1:
 Spoiler
Location: C19, readied action.
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (1/10), On Land

[User] My hands are empty.  I will now read your spoiler and determine my move.

[User]
 Haha, my fiendish plan was a success, you have activated my readied action.

Readied Action: Move from Q14 to J15

Yoshi - Round 2.

Move Action: J15 to I17
Standard Action: Throw a Shuriken at you, drawing it as a Free Action

Attack:  (1d20+6)[ 16 ]  I believe its a -8 for range, to be added
Damage: 1+ (1d6)[ 5 ]

[User] May I get precisely when the readied action was triggered, and you interrupted my move?

[User] My readied action was triggered by your elementals move.  Which was at the end of your turn.

[User]
 Fair enough.

Aquamanny, Round 2. . .  Well, the -8 penalty will make that miss, but I'm not especially brave...

My actions: (in B21)
 Standard Action:   Pour out second waterskin, into C21, burning a turn attempt for Elemental 2.
 Free action: Speak(Aquan):
 Spoiler
Bum rush him, slow him down, you two!

 Free action:  Drop waterskin, in my square.
 Swift action:   Move from B21 to G25.
 Move action:   Draw a waterskin.

Elemental 1 actions:
 Full round action:  Charge to H17, attack.
 Attack:   (1d20+2)[ 6 ]
 Damage:   (1d6-1)[ 2 ]

Elemental 2 actions:
 Full round action:  Charge to H18, attack.
 Attack:   (1d20+2)[ 12 ]
 Damage:   (1d6-1)[ 1 ]

Will roll threats if necessary.  Doubt they will be.  Pass turn.

Stats:
 Spoiler
Me:
 Spoiler

My Location: G25.
In hand: One waterskin (same arm as buckler).
AC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)
HP: 7/7
Status Effects: Travel devotion (2/10), Water Devotion used
Turn attempts: 7/8
Spells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain: Divine Favor
Blood-quickening - Tiamat

Elemental 1:
 Spoiler

Location: H17
In hand: Nothing.
AC: 15 (touch 9, FF 15)
HP: 11/11
Status Effects: Summoned (2/10), On Land

Elemental 2:
 Spoiler

Location: H18
In hand: Nothing.
AC: 15 (touch 9, FF 15)
HP: 11/11
Status Effects: Summoned (1/10), On Land

[User]
 Yoshi - Round 3

Full Round Action: Withdraw.  I17 to J16 which takes me out of threat range of your elementals, and then J16 to P24

End of Turn:

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: Q14
Shuriken: 17

[User]
 Aquamanny, Round 4:

Opponent P24

My action:
 Swift: Move from G25 to D21.
 Standard:  Burn another turn, pour waterskin into C22, creating an elemental (elemental 3).
 Free:  Drop Waterskin
 Free:  Speak Aquan
 Spoiler
Block off the Sides, be ready to grab him if he gets close!

 Move:  Draw a waterskin.

Elemental 1 (in H17)
 Move:  From H17 to K15.
 Standard: Ready an action.
 Spoiler
Move if opponent gets within 25 feet.

Elemental 2 (in H18)
 Double Move:  From H18 to D23.

Elemental 3 (in C22)
 Free:  5 foot step to B23
 Standard:  Ready an Action.
 Spoiler
Move if opponent gets within 25 feet.

Done.  Your go, sir.

Stats:

 Spoiler
Me:
 Spoiler
My Location: D21
In hand: One waterskin (same arm as buckler).
AC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)
HP: 7/7
Status Effects: Travel devotion (2/10), Water Devotion used
Turn attempts: 6/8
Spells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain: Divine Favor
Blood-quickening - Tiamat

Elemental 1:
 Spoiler
Location: K15 (readied action)
In hand: Nothing.
AC: 15 (touch 9, FF 15)
HP: 11/11
Status Effects: Summoned (3/10), On Land

Elemental 2:
 Spoiler
Location: D23
In hand: Nothing.
AC: 15 (touch 9, FF 15)
HP: 11/11
Status Effects: Summoned (2/10), On Land

Elemental 3:
 Spoiler
Location: B23
In hand: Nothing.
AC: 15 (touch 9, FF 15)
HP: 11/11
Status Effects: Summoned (1/10), On Land

[User]
 Yoshi - Round 4... I'm guessing you either delayed, or misnumbered what round you were in.

"Only 3?"

Move Action: P24 to X24
Standard Action: Ready an Action

 Spoiler

Ready an action to move if an Elemental gets within 40 feet

End of Turn:

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: X24
Shuriken: 17

[User]
 Misnumbered.  I post delays, it avoids confusion.

AquaManny, Round 4 (For reals this time):

"Don't worry, I'm just getting started."

My action:
 Swift:  Move from D21 to I15
 Standard:  Burn another turn attempt, creating an Elemental in J15.
 Free:  Speak (Aquan):
 Spoiler
To the Middle, box him in, be ready if he approaches!

 Free:  Drop Waterskin
 Move:  Draw another Waterskin

Elemental 1:
 Move:  from K15 to N16
 Standard:  Ready an action:
 Spoiler
Move if opponent approaches within 25 feet.

Elemental 2:
 Double Move:  From D23 to I17

Elemental 3:
 Double Move:  From B23 to J24

Elemental 4:
 Move:  From J15 to M17
 Standard:  Ready an action:
 Spoiler
Move if opponent approaches within 25 feet.

EDIT:  Done.

Stats:
 Spoiler
Me:
 Spoiler
My Location: I15
In hand: One waterskin (same arm as buckler).
AC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)
HP: 7/7
Status Effects: Travel devotion (4/10), Water Devotion used
Turn attempts: 5/8
Spells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain: Divine Favor
Blood-quickening - Tiamat

Elemental 1:
 Spoiler
Location: N16 (readied action)
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (4/10), On Land

Elemental 2:
 Spoiler
Location: I17
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (3/10), On Land

Elemental 3:
 Spoiler
Location: J24
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (2/10), On Land

Elemental 4:
 Spoiler
Location: M17
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (1/10), On Land

[User]
 Yoshi - Round 5

"Oooh.. Now I'm really scared"

Free Action: Yawn
Standard Action: Ready an action

 Spoiler
 Ready an action to move if an elemental gets within 40 feet.

End of Turn

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: X24
Shuriken: 17

[User]
 Hmm, waiting on me, eh?

Aquamanny:  Round 5

Me:
 Swift:  Move from I15 to O15
 Standard:  Pour another waterskin out into O16, burning a 4th turn attempt for Elemental 5.
 Free: Speak(Aquan)
 Spoiler
We've nearly got him, guys; next round, keep clear of pillars and walls.  Be ready if he bolts.

 Free: Drop waterskin.
 Move:  Draw my sharp pokey object (Shortspear), held by arm not using buckler.

Elemental 1:
 Move:  from N16 to R14
 Standard:  Ready an action:
 Spoiler
Move if opponent performs movement within 25 feet of elemental 1.

Elemental 2:
 Double Move:  From I17 to O18.

Elemental 3:
 Double Move:  From J24 to O21.

Elemental 4:
 Double Move:  From M17 to T14.

Elemental 5:
 Move:  From O16 to O20
 Standard:  Ready an action:
 Spoiler
Move if opponent moves within 25 feet of elemental 5.

That be my turn.  Arrr.

Stats:

 Spoiler
Me:
 Spoiler
My Location: O15
In hand: Shortspear (diff arm than buckler).
AC: 13 (touch 10, FlatFoot 13) (+2 armor, +1 shield)
HP: 7/7
Status Effects: Travel devotion (5/10), Water Devotion used
Turn attempts: 4/8
Spells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain: Divine Favor
Blood-quickening - Tiamat

Elemental 1:
 Spoiler
Location: R14 (readied action)
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (5/10), On Land

Elemental 2:
 Spoiler
Location: O18
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (4/10), On Land

Elemental 3:
 Spoiler
Location: O21
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (3/10), On Land

Elemental 4:
 Spoiler
Location: T14
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (2/10), On Land

Elemental 5:
 Spoiler
Location: O20 (readied action)
In hand: Nothing.
AC: 17 (touch 11, FF 17)
HP: 11/11
Status Effects: Summoned (1/10), On Land

[User]
 Yoshi - Round 6

"You know, you really were the worst of the Superfriends"

Free Action: Scratch my nose
Standard Action: Ready an action

 Spoiler
 Ready an action to move if an elemental gets within 40 feet of me.

End of Turn

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: X24
Shuriken: 17

[User]
 Now, let's see.  You can't draw shurikens as part of a readied action, so you've likely not got an attack action readied.  Well, Bull Rush, but I fail to see how a non-ToB halfling can gain a thing from THAT attack.  So, you're moving somewhere.  And you've got a trigger either for being attacked, proximity, or me casting...  Let's try to narrow that down.

Aquamanny, Round 6.

"Go to the Justice League and tell them.  Oh right, you don't have a key."

My action:
 Standard:   Use Nobility Domain's Granted power.  Begin speaking morale-ish words of encouragement in Aquan.
 Swift:  Activate a Devotion.
 Spoiler
Protection Devotion, 30ft radius, centered on me.  That hits all elementals.

 Free:   Speak (Aquan)
 Spoiler
 Get him.  Slow and steady, be ready if he bolts.

Elemental 1:
 Move:  R14 to T17
 Standard:  Ready an action.
 Spoiler
Move if opponent performs movement at distance 25 feet or less.

Elemental 2:
 Move:  O18 to R20.
 Standard:  Ready an action.
 Spoiler
Move if opponent performs movement at distance 25 feet or less.

Elemental 3:
 Move:  O21 to R22
 Standard:  Ready an action.
 Spoiler
Move if opponent performs movement at distance 25 feet or less.

Elemental 4:
 Move:  t14 to W16
 Standard:  Ready an action.
 Spoiler
Move if opponent performs movement at distance 25 feet or less.

Elemental 5:
 Move:  o20 to R23
 Standard:  Ready an action.
 Spoiler
Move if opponent performs movement at distance 25 feet or less.

End turn.

Stats:
 Spoiler
Me:
 Spoiler
My Location: O15
In hand: Shortspear (diff arm than buckler).
AC: 15 (touch 12, FlatFoot 15) (+2 armor, +1 shield, +2 Sacred)
HP: 7/7
Status Effects: Travel devotion (5/10), Water Devotion used, Protection Devotion 1/10, Nobility Domain 1/5
Turn attempts: 4/8
Spells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain: Divine Favor
Blood-quickening - Tiamat

Elemental 1:
 Spoiler
Location:  T17 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (6/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5

Elemental 2:
 Spoiler
Location:  R20 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (5/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5

Elemental 3:
 Spoiler
Location:  R22 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (4/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5

Elemental 4:
 Spoiler
Location: W16 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (3/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5

Elemental 5:
 Spoiler
Location:  R23 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (2/10), On Land, Protection Devotion 1/10, Nobility Domain 1/5

[User]
 Readied Action. Going off your last elementals movement.

Move from X24 to Y23 to Z23 to Z17.

Seeing as you have a whole list of readied actions there, I'll wait to post my turn.

[User]
 Elementals are all acting on same initiative count (mine).  Movement on my turn cannot trigger readied actions.  Proceed.

EDIT:  Even if it is the case that they can, I'll elect to not use my readied actions, in response to the readied action movement.

[User]
 Yoshi - Round 7

Free Action: Scratch my head
Standard Action: Ready an action

 Spoiler
 Ready an action to move if an elemental gets within 10 feet of me.

End of Turn

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: Z17
Shuriken: 17

[User]
 Aquamanny, Round 7

Me:
Free: Speak(Aquan)
 Spoiler
You two, close on him if he even blinks!  You three, move to surround!

Free: Speak(Common):  "All too easy." (in my best James Earl Jones)
Swift:  Move from O15 to U20.
Move: from U20 to X24.
Standard: Ready an Action:
 Spoiler
Move if opponent establishes LOE within 40 feet.

Elemental 1:
Move: from T17 to V17.
Standard: Ready an action:
 Spoiler
Move if opponent performs any visible action.

Elemental 2:
Move: from R20 to U23.
Move:  From U23 to Y24.

Elemental 3:
Move: from R22 to V23.
Move: from V23 to Y23.

Elemental 4:
Standard: Ready an action:
 Spoiler
Move if opponent performs any visible action.

Elemental 5:
Move: From R23 to V24.
Move: From V24 to Z23.

That's it for my turn, my elusive compadre.  Let me know if I triggered anything.

stats:
 Spoiler
Me:
 Spoiler
My Location: X24
In hand: Shortspear (diff arm than buckler).
AC: 15 (touch 12, FlatFoot 15) (+2 armor, +1 shield, +2 Sacred)
HP: 7/7
Status Effects: Travel devotion (5/10), Water Devotion used, Protection Devotion 1/10, Nobility Domain 1/5
Turn attempts: 4/8
Spells: Detect Magic x2, Cure Minor wounds, Obscuring Mist, Bless
Domain: Divine Favor
Blood-quickening - Tiamat

Elemental 1:
 Spoiler
Location: V17 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (7/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5

Elemental 2:
 Spoiler
Location: Y24
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (6/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5

Elemental 3:
 Spoiler
Location: Y23
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (5/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5

Elemental 4:
 Spoiler
Location: W16 (readied action)
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (4/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5

Elemental 5:
 Spoiler
Location: Z23
In hand: Nothing.
AC: 19 (touch 13, FF 19)
HP: 11/11
Status Effects: Summoned (3/10), On Land, Protection Devotion 2/10, Nobility Domain 2/5

[User]
 You like to trigger on actions eh, so lets see what happens.

Yoshi - Round 8

Free Action: Draw a Shuriken

 Spoiler

Depending on how his elementals react to that will determine if I preform the rest of my turn as written.
Move Action: Z17 to X10
Standard Action: X10 to W4

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: Z17
Shuriken: 17

[User]
 You would do that on the round I switch from proximity to action.  Sigh.  Well, I planned for this anyway.  Elementals trigger.

Elemental 1: Move from V17 to to Z16.

Elemental 2: Move from W16 to Z18.  This provokes an attack of opportunity. (when moving out of Y18)

Me: (not triggered) Free:  speak (aquan)
 Spoiler
Grab him!

[User]
 You had them on Prox triggers?

Yoshi - Round 8 con't

Full Round Action: Withdraw Z17 to Y16 to X17 to X4.

This triggers an AoO for me leaving Y16, but not for leaving Z17, which means I should avoid giving you flanking bonuses.

End of Turn

Stats for Refs:

 Spoiler

Hp: 6/6 DR 3/Lawful
Ac: 21/19/17
Speed: 40
Position: X24
Shuriken: 17

[User]
 Your first 5 foot step moves you into a square with 4 feet of pillar in the middle of it, leaving you approximately 6 inches of room on any one side.  I do believe this Qualifies as "squeezed".  Per SRD for squeezed:

 Squeezing
In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a –4 penalty on attack rolls and a –4 penalty to AC.

When a Large creature (which normally takes up four squares) squeezes into a space that’s one square wide, the creature’s miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into.

A creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square.

To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.

If you'd like to edit your action based on this, I have no problem with that.

EDIT:  And yes, I had them on, more or less, "If you perform any movement while at a distance of 25 feet or less"

[User] I got directionally challenged for a moment, was supposed to be Y18.  Since I don't think I fit in Y16.

[User]
 Figured as much.  Woulda been a heck of an escape artist check.   Heh.

Elemental AoO:

Attack: (1d20+2)[ 22 ]
Damage: (1d6+1)[ 3 ]
If threat: (1d20+2)[ 21 ]
If Crit:  (1d6+1)[ 6 ]

Further, I elect to take my ready action in response to you leaving X17.

Me: Move from X24 to X18.

Now you may continue your action, and leave X17, provoking my AoO.

Attack:  (1d20+4)[ 16 ]
Damage:  (1d6+4)[ 10 ]  -3 for your DR
If threat:  (1d20+4)[ 11 ]
If Crit:  (1d6+4)[ 9 ]

Continue your withdraw action from X16, adjust remaining movement as you like.

EDIT:  Crit from the elemental, 6 damage, after DR, if I'm not mistaken.  If you'd like to alter the remainder of your move, you're welcome to.  In either case, if you move while in my LOE, I will use my readied action, and use the roll above (which is a miss, I believe).

[User] And you win

[User] That was a hell of a bad beat, man.  You pulled that move well, I was shocked to see the crit.

[User] It was like a 1% chance, so you just got damn lucky  😩

[User] Just over 0.5%, when you calculate the odds of getting 9 or more damage too.

[User]
 GM Kyeudo
 AquaManny is the Winner!


[User]
 Arena Tournament, Round 37:  Mr Sneaky Guy  vs.  Zelandros
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Munismortal - Mr Sneaky Guy
 Mavian - Zelandros
 All combatants, please roll initiative.

[User]
 Initiative -  (1d20+1)[ 16 ]

I have no purchases at the moment, but that may change if you purchase anything.

[User]
 High Ref Talic
 Zelandros wins, and collects his winnings. <insert something witty here>


[User]
 Arena Tournament, Round 31:  Xirif  vs.  Mr. Underhill
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Neftren - Xirif
 Bayar - Mr. Underhill
 All Combatants, please roll initiative.

[User]
 Still thinking what to buy, but I have a faint tactic in my noggen that might take you down.

Initiative:  (1d20+5)[ 16 ]

[User]
 Chances are I'm ditching this character after the round, but I'm not sure yet.
Oh wait, I just realized I have not added in the previous matches' winnings.  Hmm, I may actually have leveled.

 (1d20+6)[ 8 ]  for Initiative.

[User] Dammit, too tired to think over this new tactic. Will post tomorrow, after school. Sry. It is midnight and i have a splitting headache ☹

[User]
 High Ref Talic
 Xirif wins by DQ.


[User]
 Arena Tournament, Round 32:  The BAM  vs.  Cyn
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Bayar - The BAM
 Stupnick - Cyn
 All Combatants, please roll initiative.

[User]
 Ok, reporting in. High speed, low drag 😁 .

Initiative:  (1d20+4)[ 11 ]

Yeah? Loud and clear.

Sold a CLW pot and bought a scroll of SL.

Sir ! Point me to the bad guys.

((dunno why I am quoting C&C soldiers right now)

[User]
 rolling initiative.

 (1d20)[ 10 ]

[User]
 Roger that. Deploying.

 The BAM - Round 1

I get deployed in B13, with 2 scrolls in each hand. I cast a spell and move to H12.

Stats ( only for refs , dont get any smart ideas):

 Spoiler
HP:13/13
AC:20  T:15  FF:16
Buffs: Mage armor 1/600
Spells: 5-0     3-1

Familiar is somewhere on my persona.

Done. Your move, general.

[User]
 round 1

starting in y13 and full running to n12
spear in 1 hand and javelin in the other

stats

 Spoiler

HP 18/18
AC 11
Location n12

all you

[User]
 ****. I forgot to mention what scrolls I have in my hands in the above spoiler. Because it is my fault, I will just make it like I dont have anything in my hands, to be fair.

 The BAM - Round 2

Move: draw a scroll.
Action: Cast spell
Free: drop used scroll
Free: 5ft step in G11.

All yours.

Stats:

 Spoiler
HP:13/13
AC:24 T:15 FF:20
Buffs: Mage armor 2/600
         Shield 1/10
Spells: 5-0 3-1

Familiar is somewhere on my persona.

[User]
 I will double move to h12

stats

 Spoiler

HP 18/18
AC 11
Location n12

[User]
 The BAM - Round 3

Free: 5ft step into F12
Move: draw a scroll
Standard: Cast a spell at you.
Free: Speak.  Here is something I havent said in a long time. ORB OF FIRE !!!

Attack:  (1d20+5)[ 23 ]
Damage:  (1d8)[ 2 ]

Stats:

 Spoiler
HP:13/13
AC:24 T:15 FF:20
Buffs: Mage armor 3/600
Shield 2/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

Edit: wow, a 2. Well, that barely burned your moustache or something. Your turn.

[User]
 well it hurt a little : )

i will be throwing a spear at you. and raging

  attack  - (1d20+9)[ 14 ]
  damage  - (1d8+7)[ 11 ]

Move action, draw a flask of liquid

so javelin in one had flask in other

stats

 Spoiler

HP 16/18
Rage Hp 2/2
AC 9
Location n12
Rage 1/10
Flask is alchemist fire

[User]
 you missed. Badly.

 The BAM - Round 4

I start casting a spell from a scroll.

 Spoiler
Casting sleep, and will target him. Will specify exactly in which squares when he ends his turn.

Stats:

 Spoiler
HP:13/13
AC:24 T:15 FF:20
Buffs: Mage armor 4/600
Shield 3/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

[User]
 i will be throwing a flask of alchemist fire at you

  Ranged Touch  - (1d20+9)[ 16 ]
  Damage  - (1d6)[ 2 ]

Remember since you are casting a spell, if i damage you, you must makea  concentration check DC 10+damage dealt

Move action, draw a flask of liquid

so javelin in one had flask in other

stats

 Spoiler

HP 16/18
Rage Hp 2/2
AC 9
Location n12
Rage 2/10
Flask is Acid

what the.. why can't i roll above a 10 : p

[User]
 And remember that it is a full round action to throw something. So you cant draw another flask.

Concentration check:  (1d20+7)[ 11 ]

Will post my actions depending on this roll, but most likely will use a full round action to extinguish the flames.

 Edit: Tehnically, I should lose the spell, but shouldnt you use your dex modifier when throwing a splash weapon?  ****, brutal throw. So I lose a spell. Big deal...

[User]
 The BAM - Round 5

5 FT step in F11. Full round action to attempt to extinguish the flames.

Reflex save:  (1d20+4)[ 10 ]

Come on heart of the dice ! Help me escape death !

Stats:

 Spoiler
HP:11/13
AC:24 T:15 FF:20
Buffs: Mage armor 5/600
Shield 4/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

Edit: Damn. Ah well. At least you wont be able to throw the flask at me again.So I will lose some more HP. Good thing I have a decent pool of it.

 Originally Posted by SRD
 Table: Full-Round Actions
Extinguish flames No
Light a torch Yes
Load a heavy or repeating crossbow Yes
Lock or unlock weapon in locked gauntlet Yes
 Prepare to throw splash weapon Yes

Your turn.

[User]
 High Ref Talic

Point of clarification.  Kyeudo has ruled that the section on preparing to throw splash weapons being full round actions applies only to improvised splash weaponry.

Weaponry designed to throw needs no preparation to throw, and is thus, an attack, same as any other.  This includes daggers, darts, acid vials, inhaled poisons, tanglefoot bags, alchemist's fire, and the like.

[User]
 But it says Splash weapon. How the hell does it make even sense of an improvised splash weapon? They are all improvised, just that you dont get penalties when throwing them.

And that ruling can lead to some serios abuse. Like TWEMBTBAT or whatever the hell his name was. Like readying an action to throw a splash weapon at the opponent if he makes anything.

I want to know one viable improvised weapon. Potions and oils would be retarded to be thrown, since they would not do anything. Not even splatter glass at the enemy.

That would be like making a sleep spell's casting time a standard action. Would that be fair? NO.

[User]
 High Ref Talic

Molotov cocktail?

Regardless, that was the ruling made.  If you disagree with the ruling, you are welcome to take that up with Kyeudo.  As long as that is the ruling, however, it stands.

@Bayar:
 Spoiler

As for abuse?  There are other, far worse items to throw, than splash weapons.  What made Tembwbam effective was that he got a bonus 2d6 on sneak attacks.  Otherwise, he dealt about equal damage than a crossbow, at lower range, spread over a longer time.  Any number of tactics, including ready actions, reach weaponry, and the like, would have worked.  Abuse?  There are characters in the arena now that I would consider borderline.  Chile 2, and Aquamanny, for starters.  The one that fell drains a sonic snap, for insta lose at 30 feet.  Those are up there.  2d6 at range increment 10 over 2 rounds?  Not even close.

There is text specifically stating, for the Sleep spell, that it's a full round action.  There is no such text in Alchemist's fire, or in the written text for splash weapons.  Written text is generally considered to be "primary source" over tables.  Thus, if what they say differs, written text generally takes precedence.

[User]
 Damage for the Alchemist fire
  Damage  - (1d6)[ 4 ]

flask of acid coming your way

  Ranged Touch  - (1d20+9)[ 27 ]
  Damage  - (1d6)[ 3 ]

Move action, draw a flask of alchemist fire

so once again javelin in one hand, flask in other

stats

 Spoiler

HP 16/18
Rage Hp 2/2
AC 9
Location h12
Rage 3/10
Flask is Alchemist fire

your go

[User]
 That was exactly the kind of abuse I was talking about.🫤 Whatever. I would have gotten cover, but with that big fat roll, no way to avoid it.

 The BAM - Round 6

Double-move to C7, with my body burninating. Remembered someone having a fire resistant 5 Kobold, but cant remember where I saw that... . 4 HP. I am dicing with death here, but at least I am out of your range. No way to hit me with a flask with your 20 Speed. You could hit me with javelins/spears, but what are the odds ? 😏

Your turn.

Stats:

 Spoiler
HP:4/13
AC:24 T:15 FF:20
Buffs: Mage armor 6/600
Shield 5/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

[User]
 i will be moving to E10, and throwing a javelin at you.

  Attack  - (1d20+9)[ 16 ]
  Damage  - (1d6+7)[ 13 ]

stats

 Spoiler

HP 16/18
Rage Hp 2/2
AC 9
Location E10
Rage 4/10
Flask is Alchemist fire

your go

[User] That is a miss.

[User]
 The BAM - Round 7

Move to D3 and draw wand.

[User] Move to C4 and draw a spear to replace the javelin

[User]
 The BAM - Round 8

Move to J3.

Ready an action.

 Spoiler
Attack with wand of Magic Missiles. If he enteres LOE in any way, even with cover.

Stats:

 Spoiler
HP:4/13
AC:24 T:15 FF:20
Buffs: Mage armor 8/600
Shield 7/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

[User]
 i will be moving to F3, and throwing a spear at you.

  Attack  - (1d20+9)[ 20 ]
  Damage  - (1d8+7)[ 9 ]

stats

 Spoiler

HP 16/18
Rage Hp 2/2
AC 9
Location E10
Rage 6/10
Flask is Alchemist fire

your go

[User]
 Another miss sadly, for you.

But at least it triggers my readied action.

Attack with wand !

Damage:  (1d4+1)[ 3 ]
 The BAM - Round 9

Attack with wand.

Damage:  (1d4+1)[ 3 ]

And will move to O1.

Stats:

 Spoiler
HP:4/13
AC:24 T:15 FF:20
Buffs: Mage armor 9/600
Shield 8/10
Spells: 5-0 2-1

Familiar is somewhere on my persona.

Edit: You take 6 damage. And it is your turn.

[User]
 6 damage noted.

i will be moving to I1, and the flask of fire at you. during the move i will draw another flask out, this time you recognize it's another acid flask.

  Ranged Touch Attack  - (1d20+5)[ 22 ]
  Damage  - (1d6)[ 5 ]

stats

 Spoiler

HP 10/18
Rage Hp 2/2
AC 9
Rage 7/10

your turn

[User] Sadly, a bottle has only 10 Ft of range increment, so your move is invalid. Please redo.

[User]
 High Ref Talic

Incorrect.  Per SRD:

 Range Increment

Any attack at less than this distance is not penalized for range. However, each full range increment imposes a cumulative -2 penalty on the attack roll. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot out to ten range increments.

Cyn is attacking from 30 feet out.  That is 3 full increments, which is within the maximum for thrown weapons.  That said, throws from that distance are made at a -6 penalty to hit.

Cyn has a base to hit modifier of +6 for thrown weapons.  With a -6 penalty, he should be making his D20 roll with no modifiers.

[User]
 Originally Posted by Talic
  High Ref Talic

Incorrect.  Per SRD:

Cyn is attacking from 30 feet out.  That is 3 full increments, which is within the maximum for thrown weapons.  That said, throws from that distance are made at a -6 penalty to hit.

Cyn has a base to hit modifier of +6 for thrown weapons.  With a -6 penalty, he should be making his D20 roll with no modifiers.

So, he should roll again without bonuses, right ?

[User]
 well actually, it has a range increment of 10 ft. i threw from 30ft.. so that is 3 range increments, as you said. so that is 2 past the first one, at -2 per increment. so that would be -4 off the attack. with +9 normall to hit, i took -4 from that and that gave me the +5 that i rolled.

you are only penalized for the increments beyond the normal

so 0ft to 10ft no penalty
11ft-20ft -2 to hit
21ft-30ft -4 to hit
31ft-40ft -6 to hit
41ft-50ft -8 to hit

those are the 5 range increments for a thrown weapon with a 10ft range.

[User]
 High Ref Talic

Incorrect.

Each full increment, by the technical wording, imposes the penalty.  Based on this:

0 ot 9 feet - No penalty
10-19 feet - Penalty: -2
20-29 feet - Penalty: -4
30-39 feet - Penalty: -6
40-49 feet - Penalty: -8
50 feet     - Penalty: -10

Also, typically , when additional modifiers are found after the roll, we just apply them to the roll that was already made.  This has been pretty widely done, such as when refs apply distance penalties to listen and spot checks.

[User]
 ok.. well that's close enough to what i was saying.

there are 5 squares between us so that means -4 to the roll, which is what i applied.. so.. if we could resolve that and continue on... with your turn.

[User] still here...my turn ?

[User] Count from the first square you're not in to the square your opponent is in.  30 feet distance, -6 penalty.

[User]
 ok.. can we resolve it with what ever penalty you want to assign to it so we can get on with it. it was a 22 with -4, so subtract another 2 from it and you still have a 20 ranged touch attack with that damage listed...

from my current calculations since you didn't take any potions, 2+4+3+5=14, which puts your at -1....

[User] So, did I lose?

[User]
 High Ref Talic
 Cyn is declared the victor, getting booty and experience.


[User]
 Arena Tournament, Round 26:  Todd  vs.  Kurgan
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Mavian - Todd
 Kurgan - Dragonstar
 All Combatants, please roll initiative.

[User] I have a question... Can you take a class substitution in the middle, ala Kurgan's Dragonscale husk. Or do you have to wait until you level up and retrain it?

[User]
 High Ref Talic

Arena rules allow for retraining between matches, per PHB 2.

In the 1st paragraph of retraining in the PHB2, retraining is stated to be available only when levelling up.

Dragonstar needs to correct this by removing the Dragonscale husk variant and replacing it with the armor proficiencies lost.

[User]
 I don't believe that's the way it works. The Arena rules state that you may retrain between matches. As you can not level between a match, only once you are out of a round, that makes the option to retrain between matches completely pointless. I believe the intent of the rule is to override the leveling requirement, but to still follow the PHB2 retraining rules allowing only a single thing to be changed.

I'm calling for this ruling to be overturned by higher authority before we continue on.

[User]
 ref chilepepper
Ah, I see Dragonstar's point.  It says in the section "In Between Matches" that you can retrain.  Everything else in that section clearly refers to things you can do in between matches, like purchasing items.  It doesn't seem like the section is mistitled.

IMO, the retraining guidelines shouldn't be in that section.  I can't see retraining  between  levels.

[User]
 GM Kyeudo

Let's look at the rule in question.

 Originally Posted by ArenaManager
 *Characters may be retrained,  as by the  Player's Handbook II  Retraining Rules.

Bolding Mine.

Because we specify that it is as per PHB2's rules, those rules still hold sway unless specificaly noted otherwise (such as with the retraining of flaws and traits), even if it is listed in the "between matches" section of the rules. Because PHB2 clearly marks retraining as an action that can only happen when leveling up, that is the only time it can be done.

The rule is listed as something to do between matches because everything you can do that doesn't take place at the begining, during, or end of a match is listed there. The heading of the section is in no way its own ruling.

Since there is no current need for a "things to do when leveling up" section, I don't see any reason to move the rule to a new section at this time.

[User]
 Fair enough then. I'd recommend altering the text on the front page to clarify that point though. Sheet altered, purchased a potion and new weapon.

Let's get this show on the road. After all, I may have to do this match twice. 😉
  initiative  - (1d20+2)[ 6 ]

[User]
 Another point of order.

I do believe your over the wealth by level guidelines now.

If I remember correctly, the WBL for a level 2 character is 900 gp.  Your equipment exceeds that at the moment.  So what are you leaving behind?

[User] Sorry, I wasn't aware of the rule - I leave behind one of my two potions of Cure Light, bringing me 16gp below the limit. Continue on?

[User]
 As some people have noted, I'm a bit of a rules lawyer, so I apologize if I gave any offense, I just liking things neat and orderly.  I also bought a potion of Beastland Ferocity, which I will be starting with in one hand, holding my poleax with the other as I stand in B14

Initiative -  (1d20+1)[ 6 ]

@Edit: Tied matches go to the higher modifier which means that its your move.

[User]
 No offense taken. I've been DM for the same group on Thursday nights for well over two years, and I have two very capable rules lawyers. One is a DCI judge - he's the prosecuting attorney type. The other is the ambulance chasing lawyer type. Both very different, but very capable forms of the same thing - for a time the former was a paladin and the latter a rogue. Imagine that one...

Point being, I'm used to it. 😁

But enough rambling - let the battle begin!

Start in Y14, Shield in one hand, potion in the other. Standard action drink potion, move action 20' forward to U15, drawing my pick as I go. Pass the turn.

Stats:
 Spoiler
Location: U15
HP 20/20
AC 16, T 9, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 1/30

[User]
 Todd - Round 1

Double Move to I17

End of  Turn:

Stats for Refs:

 Spoiler

Hp: 19
AC: 15
Speed: 20
Manuevers: All Readied
Stance: None

[User]
 Move to Q15

 Spoiler

Standard action total defense.
Location: Q15
HP 20/20
AC 20, T 13, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 2/30

You may go.

[User]
 Todd: Round 2

Standard Action: Drink Potion
Move Action: I17 to K15 regripping my Poleaxe in both hands

End of Turn

Stats for Refs:

 Spoiler

Hp: 19
AC: 15
Speed: 20
Manuevers: All Readied
Stance: None
Beastland Ferocity: ( Can fight until -10 hp) 1/10

[User]
 Move to N15

 Spoiler
Ready action, if he gets within 10' (such as M16) I will 5-ft adjust to close in and strike.

Location: U15
HP 20/20
AC 16, T 9, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 3/30

You may go.

[User]
 Todd - Round 3.

I'm assuming you've readied an action, since all you preformed was a move action.   Kyeudo has ruled that readying an action is visible here .

Swift Action: Activate Strength Domain
Free Action: Five-foot step to L15
Standard Action: Smash the wall
Attack Roll:  (1d20+3)[ 23 ]
Damage:  (2d6+4)[ 7 ]
Stance:  (1d6)[ 5 ]

End of Turn:

Stats for Refs:

 Spoiler

Hp: 19
AC: 13
Speed: 20
Manuevers: All Readied
Stance: None
Beastland Ferocity: ( Can fight until -10 hp) 2/10

[User]
 Move to N17 and take a more defensive stance.

 Spoiler
Standard action total defense.
Location: N17
HP 20/20
AC 20, T 13, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 4/30

You may go.

[User]
 Standard Action: Attack with Poleaxe and Sapphire Nightmare Blade
Concentration Check:  (1d20+13)[ 25 ]  If this hits you are flat-footed
Attack:  (1d20+4)[ 23 ]
Damage:  (2d6)[ 8 ]  + 4 Strength which I forgot to add.
Stance:  (1d6)[ 5 ]
Sapphire  (1d6)[ 2 ]

So, 19 points of damage in total.

Move Action: L15 to K15

End of Turn:

Stats for Ref:

 Spoiler

Hp: 19
AC: 13
Speed: 20
Manuevers: Charging Minotaur, Moment of Perfect Clarity
Stance: Punishing Stance
Beastland Ferocity: ( Can fight until -10 hp) 3/10

[User]
 Ref Bayar

 Originally Posted by Mavian
 Another point of order.

I do believe your over the wealth by level guidelines now.

If I remember correctly, the WBL for a level 2 character is 900 gp.  Your equipment exceeds that at the moment.  So what are you leaving behind?

I belive that that is a suggested rule and should not be in effect. So Dragonstar can keep his second CLW potion.

[User]
 Point of order - I don't see anywhere that you took a swift action to activate your stance. You applied the stance damage to the glass as well, but your swift action that round was activating your domain power.

Free action - draw potion
Standard action - drink potion  (1d8+1)[ 8 ]

I'll wait on my move action until I know how much damage I really took that round.

[User]
 High Ref Talic

While I'm sure Mavian would have agreed with you, your point is correct.  Mavian hasn't actually spent an action to activate his stance.  Bonus damage from that stance did not occur.

[User]
 Move to O18

Stats:
 Spoiler
Location: O18
HP 16/20
AC 16, T 9, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 5/30

You're up. Any Happy Easter to anyone here who celebrates it! 😁

[User]
 You are quite correct, I was thinking of my strength domain, forgot which one I had activated.  Consider my Hoist by my own Petard

Move Action: K15 to N16
Standard Action: Attack with Poleaxe, recovering my used manuevers.
Attack:  (1d20+4)[ 23 ]
Damage:  (2d6+4)[ 7 ]

@Edit: Sigh, I obviously should've switched over to a 19-20 threat range weapon for this match.

End of Turn:

Stats for  Refs:

 Spoiler

Hp: 19
AC: 13
Speed: 20
Manuevers: All Readied
Stance: None
Beastland Ferocity: ( Can fight until -10 hp) 4/10
Strength Domain: 2/10

[User]
 No kidding - for such a small bonus, you've been rolling like a complete badass. 😉

5-ft Step into O17

Free action enter a Righteous Fury

Standard action   attack  - (1d20+8)[ 18 ]  for a potential   damage  - (1d6+8)[ 9 ]

If Nat 20, then   confirmation  - (1d20+8)[ 28 ]  for an additional   crit  - (3d6+24)[ 34 ]  damage.

@Edit: Figures, I Nat 20 on the unnecessary confirmation roll. 😩

You may go.

Stats:
 Spoiler
Location: O17
HP 9/20
AC 16, T 9, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 6/30; Righteous Fury 1/2

[User]
 Todd - Round 6

Swift Action: Activate Punishing Stance
Free Action: Five foot step to M16
Standard Action: Attack with Sapphire Nightmare Blade
Concentration Check:  (1d20+13)[ 22 ]  If this hits you are flatfooted.
Attack Roll:  (1d20+4)[ 23 ]
Damage:  (2d6+4)[ 8 ]
Stance:  (1d6)[ 1 ]
Sapphire:  (1d6)[ 1 ]

@Edit: That's it, I'm switching weapons if I get a rematch.

End of Turn:

Stats for Refs:

 Spoiler

Hp: 11
AC: 13
Speed: 20
Manuevers: Moment of Perfect Clarity, Charging Minotaur Strike
Stance: Punishing Stance
Beastland Ferocity: ( Can fight until -10 hp) 5/10
Strength Domain: 3/10

[User]
 Round 7

5-ft step to N17 and utter a prayer to Bahamut to let me destroy this pretender.

  attack  - (1d20+8)[ 15 ]  for a potential   damage  - (1d6+8)[ 11 ] .

If Nat 20   confirmation  - (1d20+8)[ 15 ]  for an additional   crit  - (3d6+24)[ 38 ]  damage.

 Spoiler
Location: N17
HP -2/20 (diehard)
AC 16, T 9, FF 16
Fort +6. Ref -3, Will -1
Ongoing Effects: Bull's Strength 7/30; Righteous Fury 2/2 (ends at the beginning of my next turn)

You may go.

[User]
 Talk about a Slugfest :p

Todd - Round 7

Free Action: Five foot step from M16 to L15
Standard Action: Launch an attack with my poleaxe, recovering my maneuvers.
Attack:  (1d20+4)[ 23 ]
Damage:  (2d6+4)[ 7 ]
Stance:  (1d6)[ 3 ]

End of Turn:

@Edit: I swear, I'm not cheating... Honest.  *Kicks the dice roller a few times*

Stats for Refs:

 Spoiler

Hp: -1
AC: 13
Speed: 20
Manuevers: All Readied
Stance: Punishing Stance
Beastland Ferocity: ( Can fight until -10 hp) 6/10
Strength Domain: 6/10

[User]
 High Ref Talic

Well, technically Todd brings his foe to -10 before he drops to -1, so it looks like the win is well earned.

 Todd wins, and collects the bounties noted above.

[User] Actually, we both had diehard up :P so I've got about 24 seconds before I drop dead. :P

[User] Todd vs Kurgan  - Take two.


[User]
 Arena Tournament, Round 33:  Garrow  vs.  TEMBWBAM
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Garrow - Fishy
 Talic - TEMBWBAM
 All Combatants, please roll initiative.

[User]
 We meet again.  This time, you seem to have brought a combatant with a bit of bite.  Heh.

 Initiative:   (1d20+5)[ 22 ]

Will purchase in a bit, once I get home and figure out what I want for swag.

[User]
 And yet, I can't shake the feeling that it's not actually going to help.  :P

Init:  (1d20-2)[ 18 ]

Also, no purchases.  May the best shapeshifter win!

[User]
 I'll craft 2 Alchemist's fire, and 2 tindertwigs.  That'll be all.  Make reactive purchases, if you wish.

 Round 1, part 1

Begin in Y14, with a smokestick and tindertwig in one hand, and a flask in the other.

 Free:  Ah ha ha ha ha ha! Sixty seconds till midnight…sixty seconds to nowhere, baby! You have all become victims of the Evil Midnight Bomber what bombs…Hey! Pay attention!
 Move:   South, putting 2 glass panes between us, for the total concealment that I love so much.

 Spoiler
Hide:  (1d20+12)[ 29 ]
MS:  (1d20+8)[ 17 ]
My movement is a double move to S23.

Your go, Garrow...

Hey!  Wait a second...  My guy isn't a shapeshifter!  Why you...  heh.

[User]
 No money, no purchases.  Starting B14 with Guisarme in hand, and chain around neck.

 Garrow: Round 1

Free action:  Rouh?

 Spoiler

Move action: Move to C22.
Move action: Spot check:  (1d20+1)[ 20 ]

statblock:
 Spoiler
Position: C22
HP: 15/15
AC: 16, Touch: 12
Saves: +4/+2/+1
Unused Rages/Shifts: 1/2

Done.  Freakin' stealthmonkeys.

[User]
 Ref Bayar

@refs:

 Spoiler
According to PHM, you have total concealment when you have LOE but not LOS, like when your opponent is in shadows. So how do you get total concealment from a panel of glass again ?

[User]
 ref chilepepper

@refs(no need to spoiler)

So the question is, how does two planes of glass provide Total Concealment.

 If you have line of effect to a target but not line of sight he is considered to have total concealment from you.

  I always assumed the glass in this arena is either tinted or distorts light (like bathroom glass).  One pane partial obstructs vision or distorts the image, respectively.  Two panes blocks LoS from too much distortion.  Since the glass blocks LoE and two panes blocks LoS, the miss chance part of concealment doesn't really apply.  The important part is, 2 panes = no LoS.

and while I'm here...

[User]
 ref chilepepper

@refs
 Spoiler
 Garrow gets a reactive spot  (1d20+1)[ 14 ]  as he moves to the 21 row.  Though it's not good enough to see his opponent so the rest of his move goes unaltered.

@Garrow
 Spoiler
no LoS

@TEMBWhatever
 Spoiler
You see you opponent walk south to C22 and then he takes time to look around.

[User]
 Round 2 - Part 1

My action:

 Spoiler
Garrow can't reach me on the this round, so I gots one more good round of fun.  But GRRR, that reach is gonna KILL me if I'm not careful.

 Move  from S23 to P25.
 Standard  Light Smokestick w/ tindertwig,
 Free:  drop in square intersection to cover O25-P26.

As part of move:  Hide  (1d20+12)[ 32 ]
MS:  (1d20+7)[ 22 ]

End turn.  Need LOS, as I'm sure you saw something.  :)

[User]
 Ref Bayar

@Garrow:

 Spoiler
You see that the squares P26-O25 are now covered in smoke. No opponent.

@TEMBWBAM:

 Spoiler
he is in C22

[User]
 Again, Freakin' Stealthmonkeys.

 Garrow- Round 2

 Spoiler
Free Action: Shift, Double move to P25

Done.

Statblock:
 Spoiler
HP: 15/15
AC: 16, Touch: 12
Saves: +4/+2/+1
Unused Rages/Shifts: 1/1
Shift: 1/9

[User]
 refs
 Spoiler
Not sure how illegal moves like this are adjudicated.  Garrow would bump into TEMB.
 The  fog  smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance).

  There's no way Garrow would spot TEMB.  Does Garrow bump into TEMB and end up in O25?

[User]
 refs:

 Spoiler
Tehnically it is an illegal move. Fisy would need to redo his moves to not bump into opponents.  But would moving through the darkness count as hampered movement? it is poor visibility (twice movement cost).

[User]
 Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).

In light of that, I concede my current match here.

Now I shall let TEMBWBAM die a quiet, dignified death.

[User] Wow, that's unfortunate.

[User]
 GM Kyeudo

 Originally Posted by Talic
 Due to an oversight in the rules that was pointed out to me thoughtfully by bayar, preparing to throw splash weapons is a Full-Round action (as if the concept could be gimped any more, sheesh).

In light of that, I concede my current match here.

Now I shall let TEMBWBAM die a quiet, dignified death.

As far as I can determine, the "Prepare to throw splash weapon" action is only for improvised splash weapons such as oil flasks, not for regular splash weapons. If you still want to forfeit though, I'll call the match.

[User] Yeah, TEMBWBAM isn't nearly as fun as I thought he'd be.  Look for AquaManny, coming from the ashes of TEMBWBAM.  He'll be statted up this morning.

[User]
 Ref Terran
 Garrow is declared the winner by forfeit. and gets the l00t.

Atleast you didn't fall down constantly 😉


[User]
 Arena Tournament, Round 27:  Xerxes  vs.  MiTS
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Xerxes - king_korath
 Morbius - Monster in the Shadows
 All Combatants, please roll initiative.

[User]
 initiative  - (1d20+3)[ 12 ]
 readied manuevers and buyings coming soon

EDIT: I will only buy something in response to what you buy also...

readied manuevers

 Spoiler

Shadow blade technique
Distracting Ember
Counter Charge
Charging minotaur

[User]
 init  (1d20+4)[ 13 ]
don't need to buy any thing.  May this match be fought to a conclusion, unlike any of my other matches.

[User] Dude you won initiative, if you don't post your actions the match won't even start

[User]
 starting now.

 Spoiler
start in Y11, move to U11 and drink a potion of shield of faith.

end turn
stats

 Spoiler
hp12
ac 24
focused

[User]
 You are should roll for concealment a few times during this match, do you mind if we decide if you will hit on a low or high result now?

Mits round 1 - 2nd to act

 Spoiler
 Mits starts on B10 with his greatsword. he uses a swift action to activate child of shadow stance then double moves to P5

we really need a LoS check, then it's your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:
 HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  3/3brute gauntlets
 Effects:  concealment
Reactive rolls:
  spot  - (1d20-3)[ 14 ]
  listen  - (1d20-3)[ 6 ]

[User]
 High Ref Talic

Had to break out paint for this one, but LOS is established.

Xerxes is in U11.

MitS is in P5.

[User]
 move to U5 and draw my mind blade.
your turn

stats

 Spoiler
ac24
hp 12
psionically focused

[User]
 boop, after writing the this entire post it got lost somehow when I auto logged of after a while...

Anyway I would like that you said if you are going to hit on a concealment roll on a high or a low result before you actually post your next actions please

 Mits round 2 - 2nd to act
 Mits charges Xerxes turning into something like a comet of shadow, his only feature visible are his bright yellow eyes.

Mits uses a swift action to activate his brute gauntlets using 3 charges for a +4 bonus on str checks and damage then uses the charging minotaur  manuever on Xerxes ending his move at T5

That means that you must beat a   str check  - (1d20+12)[ 27 ] (6str+2charge+4gauntlets) or take
  damage  - (2d6+10)[ 22 ] (6str+4gauntlets)
(no attack roll needed, have fun)

It's your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:
 HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held/worn:  0/3brute gauntlets
 Effects:  concealment
Reactive rolls:

[User]
 High Ref Mav:

Morbius, there is a problem with your character.  A character can only bring in equipment totaling the WBL of the level above them.  In this case, it would mean you could bring 900 gold worth of equipment into the arena.  Totaling up just your Armor, Sword, and Gauntlets exceeds this amount.

[User]
 Ref Bayar

 Originally Posted by Kyeudo
 That is decidedly not supposed to be there. The rule was only to go into effect if we had actualy abuse of the Item Creation rules. I'll have to move that to a proposed rule.

Think he indirectly overruled you, Mavian.

[User] does that mean he has to repost or what?

[User] No, that means you need a natural 24 on your d20 or die :P

[User]
 here is the impossible roll.
 (1d20+3)[ 20 ]
Oh look I was steamrollered.

[User]
 High Ref Talic
 Mits wins, and gets 600 reasons to be happy, divided equally between gold and XP.


[User]
 There are few things left in this world beyond the view of modern man. While this is a very real fact, many of these subjects slip by undetected because many deem them ridiculous or simply made up, and in some of the worse cases, "Fairy tales". The blind masses fail to see that the same reality of their holy religions and scriptures, stories passed for generations by word of mouth before actually written down, is the exact same process that many of our childhood rhymes and stories have taken. Now we have proof that Jesus, Muhammad, Moses, Buddha, and all these great spiritual leaders and icons have existed and many of their prophecies and beliefs have been scientifically proven to have taken place, so why cannot the same be said for our "made-up" fables? Were they not spread through word of mouth? Are their contents really more unbelievable than Moses parting the Red Sea?In these times more than ever the need for a real hero is dire. This is it; this is the stuff that men write stories about and pass on for centuries to come. To be remembered as a legend once is a feat most will never achieve. But to be remembered as a legend twice is...
  FABLES

 A man who, ironically, has been plunged into the media and the source and hero of many adoring adolescents is, at first glance, not what you would expect. For one thing, he isn't wearing a purple vest, red hat, and large sweat pants. In fact, if it wasn't for the fact that he was involved with the FBSE, one would never expect that he was anything other than normal. Maybe incredibly good looking, but beyond that, still normal. However, the man who began to lean against one of the pillars of the circular chamber was none other than Aladdin. While his outer appearence held little recognition of his true identity, there were still many similarities between this man and our Disney classic. For one, he was still a street-rat, hated by police, but loved for his underworld connections. However, his most valuable asset was still the genie. Project: Genie, that is. A cybernetic component of the modern street rat, this Genie allows the user to access the internet from anywhere on the globe, hack into highly guarded mainframes with a simple thought, and even allows up-to-date satellite videos of the surrounding area, or anywhere else for that matter. And as such, he was the first to be notified, as well as the first to enter the circular room.
 A brute of a man was already leaning against the wall of the room as Project: Genie entered it. He scoffed and turned to look the other way. The great hero Achilles cared not for others; after all, what was the purpose of having teammates if you couldn't be killed?
Achilles sighed and looked around the room. So far it was just him and carpet-boy. Others should be there soon. A large, semi-circular table sat in the direct middle of the room, with the open end facing an extra-large HD screen. Currently the screen was off. The walls were made of marble with a very high ceiling but no windows anywhere. The room was instead brightly illuminated by lights that hung off the walls in various places. The ancient hero had seen this room so many times already he had grown bored with it and wished they could go somewhere, anywhere else for these meetings. At least once the meeting started he'd have something else to think about. If it ever started, with the rate people were arriving!

[User]
 Hephaestus

The conference room door swings open, and a craggy hulk of a man appears in the door, bowing his head to fit through the door.  The smith of the gods is no less ugly than legend paints him, though the tools he forges for these so-called gods are significantly less archaic.  He stood in the doorway for a moment, his fiery red hair clashing with the muted decor.  He looks uncomfortable in his oversized and specially tailored suit, and glowers into the room.  After a moment, he steps into the room, moving smoothly despite looking too big for the door.  As he closes it, you hear the distinct clink of metal under his black glove, and a corresponding clank when he sets down his backpack.  Awright, then, another meeting, huh?  Gods know they took enough time for the amount of work that usually (didn't) get done.  He'd much rather be back in his workshop tinkering - but on second thought, these meetings usually tended to mean a good brawl in the near future.  With that thought, he settles down in an overly ergonomic chair that creaks alarmingly under his weight, and tossing a curt nod at the other occupants of the room, proceeds to fiddle with something ambiguously metal that he fishes from his backpack.  Let's see who else is around the place today, eh?

[User]
 Vassilissa

Vassilissa, dressed in business casual and with a braid from head to tail, steps into the room and shuts the door carefully behind her. Her steps are close to silent. She doesn't seem like much at first, not when compared to the two men, but in quieter, subtler ways, she shows her strength. It's mostly in her eyes - calm, clear eyes, eyes that look straight ahead instead of down at the ground.

She sinks, a bit inelegantly, into a chair (which creaks in protest), absently half-sighs, "Hello, brothers," to the other occupants of the room, and goes off into her own world, waiting.

[User]
 Baron Samedi
The Baron was never in a hurry. He could see the gathering in his mind's eye, and knew they were still awaiting him, but there were things he must attend to first. Namely young Cynthia. A poor young girl who passed from pneumonia, Samedi had taken the initiative to escort her personally. Her calm blue eyes held his fancy, and he regretted no visiting here earlier. He would settle for one sort journey to the Brightest Hill with this young beauty, and then make his way to the comparatively drab room where he was expected.
               *                *                 *
The door squeaked noisily, something it did not usually do, as Samedi gently pushed it open. He strode proudly, heels striking echoes upon the floor with each graceful stride, toward his alloted seat. Samedi surveyed the room,  "Well, well... Where is our dear friend Theseus? I haven't seen him in centuries!"  He winked at Achilles,  "Up and about again, are we?"  He chuckled nostalgically.

[User]
 Raven

A small bird flutters in after the Baron. Alighting on a chair its beady black eyyes survey the area. With a poof it turns into a man, tall, Native American. From his pocket he grabs a knife and begans casually flipping it up into the area.  "So how are things going?"  he asks looking at the others.

[User]
 Robin Hood

With the kind of regal swagger that can only be mustered through years of over confidence a man in comfortable but quiet (and borderline plain) gray and black attire with the only saving feature being an odd green feather hat. In jolly tone he speaks to the hole of the people in front of him with ease   "Greetings to all for I hope your day is as merry as mine...but i would be wise of your wallet, word on the street is that a thief of legendary skill is on the loose"  he then takes a seat and eyes the room with an overly joyful exterior. and yet seems to eventually fade into the wall behind his table despite his epic entrance.

[User]
 Achilles

The man simply stared at the Baron, not even gracing him with his words. To speak to Achilles, the greatest warrior on earth, and a five-time UFC world champion, as well as the holder of five consecutive gold metals for Greece, was an honor, and very few were worthy of it.
  Aladdin
Aladdin was about to make a smart ass remark, but suddenly something in his brain tingled, and immediately information flooded into his head. He processed it at an uncanny speed and discovered the source without much delay.

"****, you guys, he's coming..."

The keycard for their leader had been punched in at the door, alerting Aladdin to the presence of their leader immediately. In through the door walked a man roughly seven feet tall wearing a well-tailored black suit and neat tie. His dark beard covered the bottom of his chin and up to his sideburns. His hairline was receding far, but one would not consider him bald by any means. Balding, maybe. It seemed as if a hat was missing. Anyway, among these other distinct features was an eye patch over his left eye, and if you looked closely, his right hand was made of some sort of gleaming metal. His stare was lifeless and cold and the inhabitants of the room could immediately feel the aura of confidence he exuded. It was obvious who their leader was to anyone who'd used American currency; Abraham Lincoln.

"Hello everyone and welcome, please have a seat. I'm glad you all could make it..."

He sat at the front of the table and motioned for those who hadn't sat down already to sit.

[User]
 The Baron
 "What then, Achilles? You don't recognize an old friend? I bet Hector remembers me... He was a man of good taste. Not like a certain too-big-for-his-britches Greek person I know." Samedi shook his head.  Hmph, Let a man come back from Hades, and he'll forget just who led him there  . Samedi thought, feeling rather indignant, something uncanny to the man. Samedi simply hated being ignored.


[User]
 Arena Tournament, Round 33:  Kepeskjhank  vs.  Running Fist
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Kepeskjhank - Corsair420
 KaganMonk - Running Fist
 All Combatants, please roll initiative.

[User]
 Nothing to buy.
  Initiative  - (d20+2)[ 7 ]

Lost to a barbarian last round. And now I have to face Magic Missiles. Great.

Edit: Start in Y13 with shurikens in hand.

[User] I hate to win by DQ, but unless Corsair shows up, I guess I will.

[User]
 Dammit sorry

Init:  (1d20+2)[ 22 ]

didn't check the waiting room to see if any rounds had been updated in a coulpe days

[User]
 ok before the match starts i'm going to prepare my Bloodquickening of tiamat

then for my action i'll ready an action

 Spoiler
ready action to cast magic missile upon LoE

[User]
 Ref Bayar

A statblock would be excelent.

[User]
 Your starting location would be nice.

I move in your direction...

 Spoiler
Move to S13
  Hide  - (d20+2)[ 4 ]
  MS  - (d20+2)[ 17 ]
Designate Kepeskjhank for Dodge

And since the match has  now  started
Stats:

 Spoiler
Location: S13
HP: 8/8
AC: 16/16/14 (10+4Wis+2Dex)

[User]
 sorry again forgot to subscribe to match

Starting in A13 and maintaining My ready action

Stats:

 Spoiler
Coord: A13
HP:7
AC: 16
Bloodquickening of Tiamat is active(+2d6 on spells vs good alignment)

[User]
 Spoiler
Move to O9
  Hide  - (d20+2)[ 20 ]
  MS  - (d20+2)[ 11 ]

Stats:

 Spoiler
Location:O9
HP: 8/8
AC: 16/16/14 (10+4Wis+2Dex)
Saves: 2/4/6

Done

[User] Same as last round, we can just speed this up and get to the fighting cause i'm not going to move until I see him.  Maintain my ready action

[User]
 Spoiler
Alright, so I eventually make it to F11. Now is when I wish I was psionic and had crooked charge.

I move out to F13 (10ft) then to B13 (20ft) and strike with stunning fist.

  Attack  - (d20+2)[ 19 ]
  Damage  - (d6+2)[ 5 ]

Make a DC15 Fort Save or be stunned until my next turn

[User]
 Ref Maurkov

I'm not sure why you need a ref here.  LoE is established when Running Fist reaches F13, triggering the readied action.

[User]
 I didn't look at the map so i didn't know when he reached my LoE

anyway, my magic missile goes off

DMG: (1d4+3)[ 5 ]  +  (2d6)[ 10 ]  for bloodquickening vs good alignment

[User] And yep, magic missile is the cheapest way to eliminate your opponent. Why you even have other spells listed, I have no idea.

[User]
 High Ref Talic
 Kepeskjhank wins, and may collect his prizes at the door.

[User] why used a ranged touch attack and chance a miss when i can use magic missile and ensure a hit


[User]
 Hello all, for those who dont know this is a Super Hero RPG using the Marvel Universe RPG system, we can provide you with a torrent if youre interested in playing, other wise gentlemen, the page opens and Issue #1 begins....

 "All Right Recruits!, Off the Bus Everyone right now!, you, with the Quills!, Watch were youre stepping, Recruits FORM UP!"

All of you step off of several Ospreys and try to mingle into a line.  You have all been recruited into the fifty states Intiative program, some of you have volunteered, others have not....still, you are here aboard S.H.E.I.L.D Helicarrier Lincoln, or Camp Lincoln as the Higher Ups call it. After the Hulk Incident the newer camps needed to be safer in case of trainees thinking there heroes, so Helicarrier camps are now placed over the entire US.  You dont know were you are or what state your in, but before you is a dark skinned man in powered armor with his helmet in his hand, for the time being he seems to be the one in charge.  Among the recruits is a young brazillian with a shaved head sporting a bandanna and a bionic arm were his right arm should be, he shoulders a bag and falls into line with several others.

 "My name is Major Terrence Hudson, but you can call me by two names, Rocket Blade or Sir, now you have been invited here to learn what being a hero is all about, right now you are being issued standard Initiative gear, wear it and love it! Right now you will be placed into groups of four, this is your Squad, get to know em well because these people are now youre friends and allies, Now get to know each other while I find your Instructors. AT EASE!"

You all hold your fatigues and stare at each other, noting the diversity in the group.  The Brazzillian steps forward.

 "How ya doin guys? Names Emanuel, but you can call me Manny, soo, whats your guys story? Me, I was stealing the wrong thing at the right time, needless to say now I can get my shot at being a hero."

Manny flexs his bionic arm, and it makes a compressed air noise as it turns with his body.

There seems to be a general confusion in the air, many of the new recruits huddle together closely to stay warm due to the winds.

OOC: and begin gentleman

[User]
 Luke

Luke looks like a completely ordinary young man. With no visible power at all. More or less average in height and build, he wouldn't stand out in a street. With his mid length hair and laid back look, he still looks like a student. When he speaks, his voice has a clear British accent.

 Well I'm here completely out of choice. I graduated university, getting my degree in physics, and found myself at a bit of a loss. THis seemed like a good thing to do, considering what I am capable of...

He seems slightly reluctant to reveal just what it is he can do, and since he looks perfectly normal, it would be difficult to discern it anyway


[User]
 Arena Tournament, Round 64:  Dox  vs.  Hodge
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Dox  - RandomAction
 Hodge Hutchinson  - Strangie

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Here I am. Let's get this on.

No purchases.

Initiative:  (1d20+2)[ 18 ]

[User]
 Alright, here I am and we go:
Dox, Ini roll:  (1d20-2)[ 2 ]

[User]
 I believe we start with LoS in this match, so.

Starting with shortbow in hand, and in B11.

Move: Move to G12
Standard: Fire away! It doesn't matter what square he starts in, shoot him anyway. Accounting for range...

Attack:  (1d20+1)[ 13 ]
Damage:  (1d6)[ 6 ]

Read only if Critical Hit:

 Spoiler
Crit Check:  (1d20+1)[ 19 ]
Additional Crit Damage:  (2d6)[ 6 ]

Done.

In hand: Shortbow

Stats:

 Spoiler

Map Position: G12
AC: 16 (Base 10 + Armor 4 + Dex 2. Buckler not included due to use of two-handed weapon.)
HP: 10/10

Spells Remaining...
0: 3/3
1st: 3/3

[User]
 Dox,R-1:
Start in Y-11, with both short swords drawn.
Enter stance - swift action.
Martial Lore: DC-11
 Spoiler
Child of shadow, while moving gain concealment.

Double move to T-7.

End turn.

Stats:

 Spoiler
position: T-7
Hp: 12/12
AC: 17(+3armor+4dex), T-14, F-13
Saves: F-+4,R-+4,W-0
Attacks:
Single: +5 short sword 1d6+6,19-20/x2,P
Dual: +3/+3 short swords off-hand does 1d6+5 damage

[User]
 Ref:

 Spoiler
Wouldn't a 13 hit him from where I shot him from? He is flat footed, and I don't think he has uncanny dodge as he has not moved yet.

Turn, since I don't think we have LoS anymore.

 Spoiler

Free action: Drop bow.
Move action: Move to I10 (Free action: Draw warhammer)
Ready an action to use Color Spray if Dox comes within 10 feet.

Done.

Stats:

 Spoiler
Map Position: I10
AC: 20 (Base 10 + Armor 4 + Dex 2 + Shield 2 + Tree 2.)
HP: 10/10

Spells Remaining...
0: 3/3
1st: 3/3

[User]
 High Ref PsiDog

Arrow #1 appears to be a hit since Dox was still flat footed at that time, having not yet acted then.

LoS Check:

Hodge

 Spoiler
No LoS

Dox

 Spoiler
No LoS

[User]
 That was a hit, forgot to mention this, will change stats to reflect damage.
  Dox,R-2:
Double move to L-9, jumping the bridge.
Jump check: (1d20+6)[ 7 ]

End turn.

Stats:
 Spoiler
position: L-9(20% miss chance)
Hp: 6/12
AC: 17(+3armor+4dex), T-14, F-13
Saves: F-+4,R-+4,W-0
Attacks:
Single: +5 short sword 1d6+6,19-20/x2,P
Dual: +3/+3 short swords off-hand does 1d6+5 damage

[User] Uh oh. Was that enough to even clear the bridge? You might need a Reflex save or something. 😦 Callin' a Ref just to be sure, as I want to see what happens with this before I take my turn.

[User]
 The gap in the bridge is shown as being 10ft, with a running start DC of 10, which he didn't make. In this case he makes a DC 15 reflex save and he can end movement hanging on, with a DC 15 climb check to get back up, if Dox chooses not to grasp the edge or doesn't make the Ref save, he will end movement in the water.

So before Hodge's turn RandomAction needs to make a reflex save (or choose) or fall in the river. (calm water DC 10 swim check.)

[User] Dox will be fine in the water.

[User]
 Fine, you hang in the water! Then I will do this.

Move: Move from I10 to L10
Standard: Barring any rule stating that this spell cannot go through water (I saw none that did), Color Spray! Which normally I would hide the description of, but a big cone of blinding lights kind of gives it away anyway. I don't think he is within melee range to warrant a defensive casting check, but please correct me if I am wrong. He is in 10 foot deep water and I am on top of a bridge so I don't think he can get me. 😛

Anyway, Will save DC 14 on Dox's part.

End turn.

Stats:

 Spoiler
Map Position: I10
AC: 18 (Base 10 + Armor 4 + Dex 2 + Shield 2)
HP: 10/10

Spells Remaining...
0: 3/3
1st: 2/3

[User]
 Ok, here is Dox's save: (1d20)[ 7 ] .

Don't know if she passes or not, but Dox will surrender anyways.

[User]
 Dox passes out in the water, and probably drowns since I don't think you can hold your breath while unconscious. 😦

Hodge will slap his knee and point and laugh as a free action.

I think that is match, then. Sorry about the undramatic finish, heh. Your botched Jump didn't help you much, though. ☹

[User]
 High Ref PsiDog

Dox surrenders.
 The victory passes to Hodge!


[User]
 Arena Tournament, Round 64:  Kanoe Naomi  vs.  The Ox That Moves Mountains
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Kanoe Naomi  - strawberryman
 The Ox That Moves Mountains  - Mavian

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Wow, Swordsage vs. Swordsage.

 (1d20+4)[ 14 ]

No purchases!

[User]
 At least you won't dance around as much as my last opponent.

Init  (1d20-3)[ 3 ]

[User]
 Kanoe Naomi, Round 1

 Spoiler
Start at Y11.

 Action:  Enter Step of the Wind Stance (Swift), Double Move to O18.

Done.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  O18.
 Holding:  Scimitar, Vial of Acid.
 Buffs:  Step of the Wind (Stance).

 Maneuvers Readied:  Blistering Flourish, Burning Blade, Counter Charge, Mighty Throw.

[User]
 Ox - Round 1

Starting in B10

 Spoiler

Swift Action: Activate Stonefoot stance
Standard Action: Ready an action to use Mighty Throw if attacked.

In the interest of keeping this moving, I'll let you know that I haven't moved.  So you can do your own LoS once you've moved.

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 18
Stance: Stonefoot
Manuevers: Mighty Throw, Burning Blade, Counter Charge, Wolf Fang Strike

[User]
 Kanoe Naomi, Round 2
 Action:  Move to G18.

 Spoiler
Readied action to throw acid if The Ox comes within 10 feet.

Done.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:
 Holding:  Scimitar, Vial of Acid.
 Buffs:  Step of the Wind (Stance).

 Maneuvers Readied:  Blistering Flourish, Burning Blade, Counter Charge, Mighty Throw.

[User]
 Ox - Round 2

In B10
Standard Action: Ready an action

 Spoiler

To 5 foot step and use mighty throw if Kanoe moves to a square I could do so from.

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 18
Stance: Stonefoot
Manuevers: Mighty Throw, Burning Blade, Counter Charge, Wolf Fang Strike

[User]
 Kanoe Naomi, Round 3
 Action:  Move to G13.

 Spoiler
Readied action to throw acid if The Ox comes within 10 feet.

Done!

 Spoiler
 HP:  9/9
 AC:  16 (+3 Dex, +2 Armor, +1 Dodge)
 Position:  G13.
 Holding:  Scimitar, Vial of Acid.
 Buffs:  Step of the Wind (Stance).

 Maneuvers Readied:  Blistering Flourish, Burning Blade, Counter Charge, Mighty Throw.

[User]
 Ox - Round 3

Swift Action: Burning Blade
Move Action: B10 to F13
Standard Action: Punch to the face
Attack:  (1d20+7)[ 24 ]
Damage:  (1d6+6)[ 10 ]  +  (1d6+1)[ 7 ]

End of Turn

Unless you've got some pretty spiffy readied action, I'm fairly sure you don't have a face anymore. 😁

[User]
 Init Ref Strangie

When Ox moves in E13, Kanoe Naomi's readied action (throw acid when Ox comes within 10') triggers.

Kanoe Naomi, resolve your readied action!

... and hope you roll a 20 or something.

[User]
 ...Sigh.

 Ranged Touch:   (1d20+1)[ 5 ]

The roller hates me. That isn't even a hit. ☹

Good game, anyway.

[User]
 Init Ref Strangie

Oh, she still has a face. It is just now dented inward and on fire.

Good show, though. Let's see about getting a high ref to officially call this a wrap.

[User]
 High Ref Hust

The Ox gets the win and the loot.


[User]
 Ironhame.
Long has it nestled in the western corner of Naramis, walled against the towering eaves of the Deluge Jungle.
A frontier settlement, its atmosphere of danger and violence attracts only the most adventuresome or desperate subjects of the kingdom. Built right next to Deluge Jungle, Ironhame attracts tomb robbers, treasure hunters, fiend-hunting zealots, nature priests, and any other breed of eccentrics that could be imagined.
And now you have come as well.

You make your way down the bustling street, and turning the corner you find yourselves facing an old, worn wooden building of weathered grey planks. A wooden sign hangs above the closed door, creaking in the little wind that blows down the road and bearing the symbol of two crossed, poison-tipped arrows.
The windows are matted with ancient black grime, making it impossible to see in; all you can see through them is a murky darkness.
Stepping in, you find the tavern to be a dimly-lit, low-ceilinged place; only a few dusty rays of sunlight penetrate the windows, and a fire smoulders in a fireplace at the end of the large room. Two long, communal tables dominate the centre of the space, with smaller tables crammed around the edges; on some of them are dirty candlesticks with candles burning low. Dusty swords, bows, and hunting trophies are mounted on the walls, relics that you guess have not seen use for many winters.
The tavern is mostly empty, though a few dark-cloaked strangers skulk around, some talking in low voices and others crouched over mugs of ale. A server comes up to your party, his face pale and drawn. He speaks in a low voice.
"What might I be gettin you folks?"

[User]
 "...Just water for me, thanks."
I'll take a seat at one of the smaller tables and relax.  I guess.

[User]
 "Nothing for me, thanks."
Arzimon strides over to the table and takes a seat across from you, and the server walks briskly away.

 "Quite something, this town."

[User]
 "Really? I haven't been paying much attention for the past few days..."

I let out a short chuckle and start drumming my fingers on the table.

[User]
 Lost in thought, your mind drifts again to the treasure you hunt-  the blade Unfettered, sword of the Stone Dragon long lost. Even the thought of uncovering such a treasure makes your head spin.

 "Come, my friend. Let us retire- we have much labour awaiting us at the break of dawn, and we need rest."

[User]
 "True."
I go off to rest... I guess I'm looking for an inn?

[User]
 Spoiler
You're in an inn.

[User]
 Originally Posted by Elvenblade

 Spoiler
You're in an inn.

 Spoiler
actually, we're in a tavern 😁

I suppose I'll head upstairs (or down depending where the room is) to rest for the night--I meant this in-game, btw.

[User] (OOC: so is it supposed to be morning yet?)