[User]
 IC:  [PFRPG] Athabasca
OOC:  [PFRPG] Athabasca - OOC
 You lay in a meadow just beyond the town of Sandpoint, staring up at the stars at the end of the first truly warm day this year. The annual Ritual of Stardust meant that the town was buzzing with activity since dawn as everyone prepared for the feast, the games, and the dancing; celebrating the end of yet another successful season of planting. For you and your friends, however, today represents something more: convocation and the completion of your apprenticeships. Having suffered the congratulations of family members, local lords, and all variety of townsfolk, you and your friends have retreated beyond the safety of the town walls, to spend the next week living by your wits and whatever you were able to stuff in your pack before the burden of adulthood settles fully upon your shoulders.

Nestled at the edge of the Raven’s Watch forest and within walking distance of the Turandarok River, the meadow is what remains of an old Varisian campsite. The clearing is about twenty feet in diameter covered in short scrub grass that struggles to grow out of the sand and gravel that was transported from the riverbanks many years ago. A few wildflowers poke through the scrub, providing a bit of colour as spring gives way to summer. Ringing the meadow are dense bushes and coniferous trees with long needles and jet black bark, lending the forest its name. The whisper of the wind and rustle of the trees give way to the distant sounds of nocturnal animals, carried on the wind as they awaken under the heavy velvet of the first summer night. The soothing sound of the river in the background and the running, eating, dancing, and celebrating of the day all drag you down very quickly into the warm embrace of sleep.

In the depths of your dream-filled slumber, that embrace suddenly becomes suffocating. Your unconscious mind wrenches itself awake to find that you literally cannot breathe. Opening your eyes, you stare into absolute utter blackness instead of the night sky and find yourself weighed down, barely able to move. As you gasp for breath, you hear - but cannot see - your friends struggling around you. An acrid smell fills your mouth and nostrils as you hear a muffled scream which may have come from your mouth or one of your friends...

<< what do you do? >>


[User]
 The day has come, after five long years of waiting...the Sundsvall House Tournament has begun! The houses have put forth their champions, and the mead halls and battlefields have been filled, all the remains is for the champions to choose their contests to participate in!

The tournament fields outside the city are bordered with tall wooden posts, and near the entrance is a large booth lined with shields, each depicting a different contest, and heralds to keep track of who enters what contest!

[User] Elliot stands amidst his fellow competitors and is rather bored with the entire proceedings. Not being one for ceremony he yawns openly and looks around the tournament ground hoping to catch a glimpse of a plump lass or two. He has already chosen to enter three contests: archery, jousting and on foot melee, with melee being his strong suit of course. He glances around once more just to size up his competition and his eye catches a fellow member of the househould, Daniel. Now there was a man who looked out of his element and who deserved sympathy. He was a fair shot with the bow but the poor fool was not trained for full fledged combat but alas what was done was done and his boasting landed him in the tournament. Daniel was rather amusing and quite a gifted story teller it would be a shame to lose him in the tournament. Deciding on being friendly, Elliot walks over to the tent Daniel was currently at and began striking up polite conversation. " Good day sir Bard. How are you on the lovely day? I hope you are prepared for what is to come because some of the bastards in the other houses are out for blood and would like nothing more than to take out someone from an opposing house. By the way what contests are you entering? "

[User]
 Hroth looked around. The biggest families were here of course. No one from his house though. Maybe they were somewhere else?
No matter.
Hroth began walking towards the organisators of the tournament. He had decided on entering all the physical tests, as well as getting as drunk as possible -something the carvahalls always knew how to do best-.

The brawl, that was were his points were going to accumulate fastly. And the blindfight of course.

[User]
 Uriah stood, silently, in the midst of the crowd.  As instructed, he had entered a few contests.  Archery, after confirming a bow would be supplied.  The obstacle course, and the mounted obstacle course.  His unique companion should serve him well there.  But that was not why Uriah had come.  His orders were to evaluate the other champions of the houses.  Find their strengths and weaknesses.  House Aiello had another champion to fufil the duty of winning.  And so he watched.  Listened.  And took in the actions of his targets.

 Spoiler
Making some Spot and Listen checks, to see if I can pick up what other members are doing.
Spot- (1d20+4)[ 12 ]
Listen- (1d20+4)[ 14 ]

[User]
 Daellan Keter Aiello, together with his beloved wife Sharin, are catching up with news of the upper classes. Daellan is part of the nobility now, having climbed his way up the ladder and scoring a beautiful and intelligent wife in the process. Outwardly, he makes a show of ambition and cunning, but in the back of his mind, he feels content just living with his beloved.

Gather Information:  (1d20+3)[ 8 ]
  No! I cannot stop now, after everything I've done.   He thought about joining one or more contests to bring prestige to himself and his House (in that order). Archery? He is a decent shot, with an expensive crossbow in his possession. Spellcasting? That should be easy, considering his talent for Spellcraft; Daellan enjoyed the convenience of being a sorcerer, not having to constantly memorize and prepare and rememorize his spells everyday for the rest of his life. As for Chess and tactics, he is average in the former, and somewhat well-versed in the latter.

Daellan had a chance at four of the events.

But first, some reconnaissance of the various players in the game. Knowledge is power, even for a sorcerer, and he had a way of charming people and getting them to reveal little hints and tidbits that may make the difference in the Game of Houses.

Diplomacy  (1d20+5)[ 19 ]
Gather Information  (1d20+3)[ 19 ]

[User]
 Daniel stands in the midst of the crowd, clutching a piece of paper in a vise grip, and glancing over its contents from time to time.   Archery, casting, hunting, chess.   Four contests was perhaps a bit more than he'd hoped for, but then again, so was one. He had more or less panicked at the sight of the contest lists, and just put himself down for everything that didn't involve getting skewered by big, burly men in plate armor or riding horses. Horses...didn't seem to like him much. The hunting might involve horses, he thought, but worse comes to worse, he could just let the damn beast run around and graze while he shot rabbits or squirrels or owlbears or whatever the quarry was.

The rest was simple. Archery was the one contest he felt half-way confident about, since it had been his primary method of self-defense in his wandering days, and, conveniently, a very posh kind of sport to engage in whilst in the company of nobles. He was more of a dabbler in the arcane, but what were the odds of a house employing a full-on spellcaster?   Pretty good,   he thinks. And chess...well, chess was safe. Unless it was  chess boxing . The Houses didn't play chess boxing, did they?

Daniel snaps back to reality, seeing Elliot coming close.  Oh, hello Elliot. Sir Elliot? Sir Giles?  He could never remember the ranks and hierarchy.  Archery casting hunting chess,  he blurts out all at once.  The contests. That is. There...aren't any required contests that everyone has to compete in, are there? Just whichever ones you pick? How are you today? Ah, yes, good, those...damn bastards. I'm ready for 'em. Which contests are you in?  His speaking seems...a tad disjointed.

[User]
 Darion walks into the tourney grounds, looking around sneering at those he views as lessers.  He walks to the registration.   "I am Darion of House Thompson.  I am going to compete in jousting, wrestling, close combat, archery, chess and hunting.  Were should I head for my first competition?"

 Spoiler
If there is a grand melee, add that to his list.

[User]
 The heralds and clerks at the long wooden table in front of the wall of shields don't seem like talking. And I don't blame them, listen to that horrid ruckus the crowd is raising! So much noise! So brilliant, so invigorating, so...
owwwwwwww headache!

They merely point to an array of striped tents, each with a flag bearing a simple depiction of a contest above it.

Despite the noise and stench of the peasantry, it's easy to check up on other contestants, and hundreds to choose from, though rivals and members of other houses are sure to drive you away.

[User] Elliot lets out a warm laugh "[COLOR="Purple']Now now, Elliot is fine, I for one am not hung up on titles nothing more than words with no meaning in our society... As for what I am entering, standard knight fare: Jousting, close combat, horse obstacle and archery; though I am not as adept at the bow as you my good bard![/COLOR]" With a genuine smile he claps Daniel on back and says with a wide grin "Now that we've entered, and you are correct you will not be forced into any contests unless you yourself entered, may I suggest we get some drink and if possible find some lovely wenches to accompany us?"


[User]
 It is a hot and humid midsummer day, around five or six in the evening, as you march along with your companions. You have been traveling with them for a few days now - ever since you met them in the Free City of Greyhawk. There, the wizard Gordrenn hired you all to act as couriers. The package is a small locked chest to be delivered to the wizard Tauster in the village of Thurmaster. Unable to afford horses, you are forced to make the journey on foot. Thankfully, he provided you with a letter of credit to be cosigned by Tauster upon arrival, which you can cash immediately while in Thurmaster.

Your trip has been uneventful so far. The folk here appear to be more simple - farmers and villagers unaccustomed to the sight of adventurers. Receiving some directions and a map from a friendly innkeeper, you discover you can cut some time off your trip traveling between the Lyrchwood and New Mire. According to the map, you are a few hours away from Milbourne, a village on the road to Thurmaster. From Milbourne, it will take two days to march the remaining 50 miles to Thurmaster, which gives you just enough time to make your delivery to Tauster.

You see a group of farm laborers on the road ahead, heading towards you at a steady, weary pace. As they draw closer and seem ready to pass with a wary nod, two arrows, followed quickly by another two, fly out of the woods from the north - narrowly missing Thulandril and Karik. The farmers brandish clubs and staves, pointing to the woods and yelling  "Bandits!"  They hurry forward as if to close ranks with your party for mutual defense.

 Spoiler

OOC: You guys won initiative.

ACs:
Archers - 7
Farm Laborers - 7
Hefty Farmer - 5

[User]
 "Bandits?  And our trip was getting along so well..."   Thulandril muttered as he drew his short bow, firing off two arrows back at the bandit that he assumed fired at him.

 Spoiler
 (1d20)[ 7 ]  vs 9 (16-7),  (1d6)[ 5 ]
 (1d20)[ 9 ]  vs 9,  (1d6)[ 5 ]

Edit: the dude on the left

[User]
 Karik
 "Taste my dwarven steel ye' scum!"  Karik howls as he darts towards the cowards, the twin axes springing into his hands as he barrels down on the pair of bad guys before arriving in a flurry of spinning and slashing axes...

 Spoiler

Move (I'm assuming less than 50 yards) -otherwsie I'll charge to B13
Attack left hand  (1d20)[ 19 ]   TN  10 (20-7-3)
-- Damage  (1d8+6)[ 14 ]
Attack Right hand  (1d20)[ 8 ]   TN  10 (20-7-3)
-- Damage  (1d8+6)[ 14 ]
Attack left hand  (1d20)[ 4 ]   TN  10 (20-7-3)
-- Damage  (1d8+6)[ 8 ]

[User]
 "Right behind you, Karik!"    Sarthyr yells as he pulls his mace from his belt and makes his way into the wooded area with his shield in front.

(Moves to D14)

[User]
 "Taste, uh, my human stick!  what a lucky start, this is... "  Touchstone stands around, unsure as to what exactly he should do.  "Uh, beware! Bandits! Come, fellow travelers, let us protect ourselves from, uh, those mean guys."

 Spoiler
Touchstone moves to M-9 and takes out his staff.

[User]
 Thulandril quickly returns fire and strikes one of the archer bandits with a shot from his bow, though the bandit still stands. Karik rushes in and nearly cleaves the unwounded archer in twain with one fell blow from his axe, his other swings missing the wounded bandit. Sarthyr follows behind Karik while Touchstone repositions himself on the battlefield.

Meanwhile, the "farmers" close ranks with Thulandril and Touchstone. The heftiest of these bandits in disguise points to Touchstone and yells to his men  "Get that one! Alive!"  With that they attack Thulandril, though they are unable to land a blow.

The archer bandit to the north drops his bow and draws his longsword, striking a glancing blow on Karik while he is off balance.

 Spoiler

OOC: Karik takes 3 damage.

[User]
 "Hmph.  Take this!"   Sarthyr quickly rushes towards the bandit, striking at him with his mace.

Attack:  (1d20)[ 11 ]  (THAC0 20 -AC7 = TN 13)
Damage:  (1d6+1)[ 5 ]

EDIT: Forgot to mention Sarthyr moves to B12.

[User]
 Karik

Ignoring the tiny nick on his shoulder Karik swings round, a look for rage on his face as he sees the  farmers  showing theur true colurs and attacking the helpess other members of the party.  "Sarthyr, I'll take this filth. You help the others, I'll be there to help in a moment...

Looking back at the bandit he growls low in dwarven  "Your dead you are...."  before launching into a pair of deadly attacks.

 Spoiler

Attack 1  (1d20)[ 10 ]   TN  10 damage  (1d8+6)[ 7 ]
Attack 2  (1d20)[ 18 ]   TN  10 damage  (1d8+6)[ 14 ]

Merry Christmas everyone. Hope all have had a nice relaxing day with much food and drink.

[User]
 Thulandril
  "Move to the others, Touchstone, I'll hold them here!"   Thulandril says as he switches to his short sword, adopting a defensive stance as he readies himself for ducking and dodging for his life.

Using tumble to give myself -4 AC and standing there, unless I can back off to J11.  Lets hope my AC of 0 keeps me standing.

[User]
 "Why me? Just because I have the hat and everything..."  Touchstone panics.  "Go away, go to sleep sleep sleep sleep..."  He starts running.

 Spoiler
Running away to H10
I brushed up with the magic rules, and I made a mistake. Not casting spell (got a 7 on 2d4, sigh).

[User]
 Touchstone withdraws from the bandits safely. They do not give chase and instead surround Thulandril. All are unable to strike the nimble elf, except their presumed leader, the heftiest of the bandits. He lands a lucky solid blow with his club, knocking the wind from Thulandril's lungs.

Karik dispatches the remaining bandit to the north with two fell swings from his twin axes.

 Spoiler

Very Fast - N/A
Fast - Touchstone withdraws to H10. The bandits to the south surround and attack Thulandril, striking him for 4 damage.
Average - Karik slays the bandit to the north before he can attack.

[User]
 I'll help elf!  Karik shouts as finishes chopping his bandit to ruin. Mud spraying up he races back to the road attacking the bandits with his dwarf crafted axes.

 Spoiler

Charge to k13
Attack k12  (1d20)[ 17 ]  TN 8 damage  (1d8+6)[ 8 ]
Attack l13  (1d20)[ 4 ]  TN 10 damage  (1d8+6)[ 13 ]
Attack Any standing  (1d20)[ 5 ]  TN 10 damage  (1d8+6)[ 11 ]

[User]
 Seeing the bandits from the road surround his ally, Sarthyr rushes back to aid his companions.    "Over here, cretins!"

(Moves to J10)


[User]
 Rise of the Runelords
Chapter One: Burnt Offerings
  Part I - Festival and Fire

  Sandpoint
  It is the first day of autumn, and a day of both celebration and remembrance. From the first light of dawn, Sandpoint’s town square has been bustling with activity; first the merchants, setting out their stalls around the perimeter and adorning them with all manner of wares – food, clothes, local crafts, souvenirs: something to appeal to everyone, from the thrifty local to the gullible traveller.

Next come the more enthusiastic locals, eager to position themselves in a spot that will afford the best view of the stage that has been erected in front of the magnificent new church. They are a mixture of wide-eyed, impressionable youths, filled with civic pride, and veterans of the town intent on missing not a moment of Sandpoint’s rebirth.

As the morning wears on, the trickle becomes a flood until not a spare inch of the cobbled square can be found. Latecomers hang from trees or perch on nearby walls in a bid to catch even the most fleeting glimpse of proceedings, and one or two scuffles break out over prime vantage points, but are quickly suppressed by watchful guardsmen.

At eleven o’clock, precisely the appointed hour, the waiting is over as Sandpoint’s mayor takes to the stage.  Kendra Deverin  is a popular figure, and her enthusiasm is evident as she addresses the crowd.  “Citzens of Sandpoint, visitors from all over Varisia and beyond,”  she beams,  “welcome to the Swallowtail Festival, and the consecration of our magnificent new cathedral.”  She pauses for a moment to allow the assembled throng to cast their eyes upon the church behind her, as if it might have hitherto escaped their notice. It is indeed an impressive sight, constructed of stone and glass and dwarfing any other building in town. Five years in the building, it has been built over the site of the original chapel that was destroyed during the Late Unpleasantness and designed to be so imposing as to erase all memory of that tragic time.

 “What an honour it is to see so many of you here today,”  she continues.  “Why, it seems that even Larz has managed to tear himself away from his beloved tannery for a few minutes!”  There is a ripple of laughter at the expense of Larz Rovanky, Sandpoint’s tanner and a notorious workaholic, who looks less than impressed despite the obvious good nature of the mayor’s remark.

 “In my eight years as mayor of Sandpoint, this town has seen extremes of prosperity and tragedy.”  There is a general shuffling of feet and downward-casting of eyes at the mention of the latter, as if half the crowd are embarrassed to acknowledge it.  “But never have I been more proud than today, when I see so many of you here to witness such a grand occasion. You are the heartbeat of Sandpoint, you are what make this town such a noble and welcoming place, and I know that with citizens such as yourselves, there is nothing that we cannot achieve.”

The buoyant mood returns swiftly, and several cheers arise from isolated pockets of the crowd.

 “People of Sandpoint, I thank you,”  she concludes, and departs the stage to rapturous applause.

She is replaced at the podium by  Sheriff Hemlock , the dour man charged with meting out justice in the town. His speech is far less rousing, and laden with warnings about overzealous behaviour around the bonfire, and a reminder to keep horses and other large animals away from the busier areas that the festival will occupy. He concludes by asking for a moment’s silence to honour those who lost their lives in the fire that claimed the town’s previous church five years ago, an unpopular but impeccably observed request that he acknowledges with a curt nod as he leaves the stage.

Fortunately, the next speaker is the colourful  Cyrdak Drokkus , proprietor of the Sandpoint Theatre and local gadabout. He bounds onto the podium, doffing his feathered hat and offering a sweeping bow to the crowd.  “Good morning ladies and gentleman!”  he cries, theatrically searching every pocket before pulling out and unfolding a piece of paper that assumedly contains his speech. He starts to read it to himself in silence, apparently forgetting about the crowd, which draws murmurs of laughter that quickly spread as folk get in on the joke. Feigning surprise, he looks up and smiles.  “Oh, sorry, sorry,”  he says, crumpling the paper into a ball and tossing it over his shoulder,  “That was the final bill for the building work. Can you believe they actually expect me to  pay  it?”

He then launches into a comic tale of the cathedral’s financing and building. It is delivered rather irreverently, but touches a few nerves among those in the know and parts of it are a lot closer to the bone than some may be comfortable with. Nevertheless, the crowd are in stitches by the time he wraps up.  “Now, tonight we’re all going to enjoy this marvellous festival,” he says, “but what about tomorrow evening? New in town with nothing to do? Then why not stop by the Sandpoint Theatre for the opening of  The Harpy’s Curse , starring none other than the famous Magnimarian diva, Allishanda!”  His shameless self-promotion is met with good natured jeering from the crowd, and he leaves the podium having thoroughly lifted everyone’s spirits, offering a respectful nod to the priest who is approaching the stage to replace him.

 Father Abstalar Zantus  is the high-priest of Sandpoint and a patron of Desna, though he is open-minded enough to happily offer guidance to worshippers of other Gods when asked for it. His speech is short and echoes that of Mayor Deverin, though with more religious overtones. It is approaching noon as he finishes speaking, and he concludes by motioning towards a corner of the square, where a covered wagon has appeared and is being wheeled through the crowd by two acolytes. It is a slow process, as the square is already crammed to bursting point, but somehow the wagon manages to reach the middle as the throng parts to let it pass then closes again in its wake.

 “When the goddess Desna first fell to earth,”  says Father Zantus, his voice suddenly taking on the commanding resonance with which he delivers his sermons,  “she was gravely injured by her fall. A blind child, full of kindness and light, nursed the goddess back to health with no thought as to who this injured lady might be. As a reward, Desna transformed the child, who was reborn as an immortal butterfly. With this theme of rebirth in mind, I declare the Swallowtail Festival…open!”

As he utters the final word, the acolytes pull back the cover on the wagon, releasing a furious storm of a thousand swallowtail butterflies that swarm in the air in a spiralling riot of colour to a great cheer from the crowd.

Lunch is provided free of charge, at the expense of Sandpoint’s taverns, each bringing its best dish in as much a bid to win new customers as to feed a hungry crowd. It soon becomes apparent that the darling of the lunch is, once again,  Ameiko Kaijitsu , whose remarkable curry-spiced salmon and early winterdrop mead easily overshadow the other offerings, even the Hagfish’s famous lobster chowder and the White Deer’s peppercorn venison, both of which would not be out of place in a royal banquet. It is a rare treat for most of Sandpoint’s common folk to sample such delicacies, and they attack the fare with great zeal. Luckily there is more than enough to go around, and everyone heads into the afternoon with full stomachs and a more refined palate.

Throughout the afternoon, the swallowtail butterflies provide an endless source of amusement for the town’s children, who try in vain to catch them as they perch on trees, walls, or buildings. Despite the children’s best efforts, the butterflies always manage to stay just out of reach, always a little too quick for their pursuers.

 Spoiler
It is up to you how you wish to spend the afternoon. The festival is concentrated in the area immediately around the main square but there are celebrations going on all over town. Many of these involve eating and drinking, particularly the latter, but there are games, music, stalls and the usual array of activities that you would find in such a celebration. Feel free to wander around and interact with the locals, take in the sights, play some games or do some shopping. The cathedral will be consecrated at sunset so you will probably want to be back at the square for that, but until then it’s up to you what you want to do. Use the map of Sandpoint in the Player’s Guide and see if anything piques your interest.


[User]
 In the far reaches of the world, under a lost and lonely hill, lies the sinister Tomb of Horrors. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt.
All the roleplaying, rolls, and other IC stuff should go here.


[User]
 One by one, you all arrive. Upon knocking, something that wasn't entirely human would answer. It's hand already extended to accept your invitation. A small letter delivered to each of you by various ways. Each letter instructed you to arrive at this mansion in Aronholt, upon this day, at this time, for a chance to make yourselves very rich. And so each of you handed over your invitation and were shown in to a living room of sorts. A fireplace kept heat in the center of the room. Several doors could be seen and all were tightly shut, not a window to speak of either. Finally as the last of you arrived and were shown in, the one who gathered you all here together presented himself. A door, on the second story of the home could be heard opening, and looking up you each could see him looking down at you all over the railing.

 "So glad that each of you have finally came. I have brought each of you here, to Aronholt, for a reason. Each of you is a criminal and there is no denying that. As already promised, any of you are free to leave at any time, but I do hope you will at least stay and here my proposal. I wish to enlist all of you into my service. The pay is good, and there are only two rules. Get the jobs I want done, done. And no killing each other. Now, who wants to become very rich."

He had bravado. That was for sure. His smile burning into each of you, he knew that you all would sit and wait for more information. The promise of riches, is what keeps criminals going. Before any of you could entertain more thoughts, he spoke again.

 "Your talents, are to be discussed at your own pleasure and pursuit. Now upon completion of your first job, I'll award the group as a whole, with enough gold to buy a safehouse of any sort, up to the group's choosing. And so, that leads us to your first job. A shop owner, who until recently has always paid for protection, has decided to hire his own protection, and to start selling his protection to some of our other customers. I want you to put him down. I don't care how and I'd like his company of hirelings to be dead as well. I hope that is all simple and well. Now then, I have a dinner party to attend, excuse me."

With that, he left. And now you find yourself sitting in a room full of people who've spent most their lives on the wrong side of the law, just as you have.

The doorman, who until has stood in the corner silent, speaks once again.

 "Master would like this job to be completed in one weeks time. Though that door, is a room large enough to contain the group of you. It has everything you need to plan this. I'll assist you if you need anything. Beds have been provided, as shall food for the duration of your stay here.

It's outstretched arm points to one of the many doors in the room, it leaves before any of you can speak. It's entire body, darkness that fades into the shadows of the room.

[User]
 Diana Malin:
 Leaning back in her chair, the dull glint of her blackened armor visible under her cloak, Diana arches an eyebrow at the vanishing doorman.

 "Well, our host has a sense for the dramatic, I'll give him that."  Diana rises and walks slowly over to the fireplace, gazing deep into the fire.  "Introductions are in order, I imagine. You may call me Diana."

[User]
 Bokonon

Playing with the for on top of his dog Butch's head, Bokonon looks at the other three in succession, lingering a bit on what looks to be another archer. " Bokonon, " he says. " ...Bizarre room. "

[User]
 Adrian Moscuro

Human had a smile on his face during the whole meeting, fingering the quiver hanging on his back. He carried little else, besides the barely visible morningstar under his cloak.  "Most of these rich folk do, you'll find. They like to try and impress."  He stretched a little, blackened metal was visible underneath the cloak.  "The name is Adrian. You might have heard of me, you might not have. Either way means not all that much to me."  He walked over to the door that contained their ammeneties for their stay.  "I'm an assasin and an infultrator. Can't do a thing about locks though. And I am likely the best archer you'll ever meet."  He opened the door and stepped inside.

[User]
 Jamlamin

Smiling noncommittally, Jamlamin nods.  "Pleasure to meet all of you. I'm sure we'll get along famously."  He draws his short-sword from the sheath on his hip, idly examining the blade as though to ensure that it was sharp. It wasn't his real weapon, of course - nor was the one in his boot - but it never hurt to give the wrong impression now and then. He takes a glance around the room at the decor.  "Wonder how much one could get for all this,"  he ponders aloud, gesturing at the finery.

[User] "Probably best not to find out,"  Bokonon says, glancing around.  "At least not right now."  He resumes fiddling with Butch's fur and seems to sink into the chair.

[User] "Are you all coming? We have the murder of a shopkeep to plan and I'd rather get started sooner than later."  Adrian called from the other room, slightly  muffled.

[User] "Mm."  Bokonon walks quietly into the next room and sits on the bed at the far end.  "So what do we know about this merchant?"

[User]
 Diana Malin
 Diana follows Bokonon and Adrian into the room, surveying it briefly.
 "What's to know? A merchant with rent-a-thugs, most likely.

[User] Jamlamin leans back in his seat, then finally gets up to follow.  "You're all looking at this the wrong way. You know what's  really  interesting here? Why would this shop-keep hire guards out of his own pocket, probably paying more than the usual racket, knowing that it would anger his current benefactor? There's more to this man than we've been told. Or more to our employers."

[User]
 Basic Idea of Room

The entered room has just two doors and not a single window to speak of. The side farthest from the door entered has five partial walls dividing several small sections into "bedrooms". Each small bedroom has a single bed and an end table for personal objects. The fifth section instead has a door, which you can assume leads to a bathroom as mentioned by the doorman. In the center of the room is a large oak table, with a scattering of chairs around it. Most important however are the notes and pictures on the table itself.

Information on the Table

 Spoiler

Upon the table one can find many photos. They even seemed grouped by the subject of the photo. Along with each grouping of photos is a written paper talking about each person as well. In total six groupings exist.

Grouping 1
The subject of the photos seems to be a man nearing forty. Tanned skin upon a tall and gaunt frame makes him vaguely eerie looking. He seems to be very well dressed in fine garbs. Carried with him constantly seems to be a book. The information given states that the pictured man is the target of the attack. He's a noted man who in his younger years was well liked and considered prepared for any adventure. He eventually retired from those days alongside his brother. The book pictured seems to be a accounts book that the man never leaves out of sight and holds it at nearly all times.

Grouping 2
This man seems a few years younger then the one before. He seems nearly identical to the other man except for several scars that adorn his face and arms. In every photo he is dressed in the exact same robes. The information states the man is a well known wizard who adventured with his older brother in their youth. He was well known to be a very dedicated illusionist.

Grouping 3
A dark skinned gnome of sorts. Seen in light leather armor. Two small swords strapped to his sides in every picture. The information grants little insight. A martial fighter of some sort. He isn't known in the area by anyone. However one can assume his choice of weapons and small stature allow him to focus on nimble fighting.

Grouping 4
A tall and quite beautiful woman is shown. She is seen carrying a longspear upon her back. Her armor changes in the pictures, in some it is breastplate and in others fullplate. The information on her is vague as well. Known to be talkative and to be very intelligent. She did happen to get into a scuffle once that she won be firing lightning from the tip of her spear.

Grouping 5
This set of pictures contain pictures of dwarf with very little armor on. No weapons can be seen in any of the pictures. The information helps to shed some light on the subject. A well known sellsword in the area. He is able to channel some sort of energy to create weapons, which typically are claws, when the need arises. None the less he very rarely engages in drinking or brawling. Both odd for a member of his race.

Grouping 6
These pictures unlike the others feature the store/house that the target resides in. A single story store from the outside, it has a large wooden door and a single window on the front. The sides are closed off due to other buildings being put in next to it. The information given says that the basement of the store is where the target lives, so no information can be given on it. However it can be assumed that it is trapped and that is features some magical protection due to his brother.

[User]
 Adrian takes off his quiver and throws it on one of the beds, the one in the far corner. He picks up one of the photos and lets loose a small whistle.  "This is what thy can do with magic? It's like a perfect painting, no flaws at all."  He reads all the notes thoroughly and lays the pictures on top of the notes. He rearranges the notes and pictures so that they are lined up on the table: The Target, The Brother, The Armored Woman, The Dwarf and The Gnome. The pictures and information about the building are left out.

 "This should be our primary order of attack. Always eliminate the target first. Magic is a huge problem, so you kill the user's of it next. The mystery dwarf is a problem, he could trade places with the Woman and I wouldn't blink. The gnome, I am least worried about."  He says putting his hand on each picture in turn.  "It's none of our concern as to why he did what he did. Frankly, my policy is not to even ask what was done. But some people feel the need to explain."

He sits on the bed where he had thrown his quiver.  "Questions? Comments, concerns, opinions?"

[User]
 You can almost hear the gears grinding inside Bokonon's head as he thinks.

 "I'll bet that we can get one of them alone... drug their ale or something. Maybe the woman, she seems social. I can probably find out her routine, with a little time."

[User]
 Diana Malin:

Diana sifts through the information at her own pace, nodding occasionally as Adrian talks. She arches a considering eyebrow at Bokonon's suggestion.

 "Drugs are... crude. And detectable. The element of surprise might be more useful to us. Besides, I can be quite persuasive."  A soft laugh.  "The talent I bring to the table, I guess."  Diana mulls something over, before continuing.  "Adrian's assessment is adept - at face value, at least. With a skilled illusionist in the mix, there's no guarantees we can rely on what  seems . Whoever did this reconnaissance probably knows the motions of these individuals. If we could isolate them, or engage them outside of their stronghold, I'd worry less about the mage's preparations."

[User] Jamlamin nods.  "Sounds good. We wait for one of them to leave, tail them, kidnap and question them if it seems promising. Seems the best option available to us. What I'm worried about, though, is the mage divining the location of his missing comrade."

[User] Bokonon raises a finger with an idea.  "If we can determine their routine--and I'm fairly certain I can--then we can simply wait for a time when the mage won't expect them back for a few hours and move in then."  He smiles, satisfied.  "If he doesn't know something's wrong, he's not going to be looking for anybody, and this process shouldn't take too long. Or, of course, we could just snatch the mage to begin with."

[User]
 Adrian sighed.  "Ok, who here has even been hired for assasination? I'm curious."  He didn't really wait for an answer.  "This is something you might have overlooked in your ruminations."  He got up off the bed and came over to the table. He moved the picture around.  "Our Target,"  He pushed the picture of the merchant into the center of the table.  "Has hired three of these people,"  He arranged the Gnome, the Dwarf, and the Armored Woman around the Target.  "Specifically so that they follow him around constantly to defend him."

He moved the picture of the brother over to the side, away from the others.  "The Brother is the only person who is not guaranteed to be near the Target during any given moment. We must even consider that they stay near him while he sleeps. Indeed, it wouldn't surprise me."  He looked around at the others.  "This plan will not work because of the inherent reason we would use it. We can't catch one by themself because they are always protecting the Target."  He went back over and sat on the bed.  "Now please, continue brainstorming."

[User]
 Diana Malin
  "You make a fair point Adrian. However, assuming we can take our host at his word - by no means a given, at least with me - this  shopkeeper "  Diana says, putting peculiar emphasis on the word, as if it didn't fit in with its surroundings  "is hiring out said protection to other clients. That would lead me to believe that they must leave his side at some point. Then again, I'm no assassin, so I'll leave the specifics of our plan to those more experienced." she continues, smiling serenely.

[User] "It sounds like we need to know more about this group's movements. Maybe we should spend a day watching them,"  Bokonon says.  "There are too many things we don't know."

[User] "Exactly what I was going to propose. A day to observe, a day to plan, then the rest of the time to kill."  Adrian let out a small chuckle.  "To kill, I slay me. I think we should get some rest, big day in the morning."

[User]
 Diana Malin:
  "Indeed."

Diana selects the free bed, and begins unfastening her bag and armor. She slides a dagger under her pillow, and begins chanting to herself, in a low, sonorous hum.

  A big day indeed


[User]
 In the vast regions of the astral plane, where reality is at its softest, a structure of adamantine and even rarer metals floats gently through the current. Only beings of immense power or strange nature travel this road, though all obey the rule of non-violence.

Stars wink in and out of existence, for in this place time is frayed and may be unraveled. This is chaos theory. This is the ultimate expression of physics and philosophy. This is the philosophers stone, holy grail, excalibur, and the true nature of god all rolled up into one. The mere sight might make men go mad or even awaken as a greater being. It could not possibly be more different than the extremely normal surroundings that you awaken in.

Your first sight is of the strangely shining ceiling. It emits enough light to see, but not enough to cause a recently awakened person pain. This light is also the most fascinating thing in the room, if you discount the other occupants. For plain metal walls surround twelve identical white beds. Even the sheets are made of plain cotton, though much finer than most. There are no instruments, no guiding spirits of light, and certainly no other people.

 Spoiler
Make a fortitude check to decided in what order you all wake up. If not made in 24 hours, I'll make the check for you.

[User]
 Crimson wakes up.

The rooms plain walls began to flash bright white and a synthesized voice buzzes.

"Galactic region optimization granted. Beginning interface."

White light is streaking across the walls, conforming into an almost physical form. Abruptly, it ends.

You are all conscious and seated in a dark patterned room with walls of blackened stone. The furniture is made of redwood, almost crimson in tone. Elaborate iron wrought torches keep the place dimly lit, but several wanted posters and red wall hangings are distinctively visible. A small bar sits in one corner, it's straight backed chairs and meager number of black glass bottles scream class. All in all, it looked like the sort of place elegant villains go to unwind.

Aside from the six of you seated around the middle table, there's no one. Decks of unopened playing cards and glasses of mixed liqueurs indicate common business, but it seems extremely still. Everything is in pristine condition and even the rough edges of the wanted posters seemed cut, rather than frayed over time.

Also introduced into the scenario are your clothes. Everyone is wearing elegant suits of comfortable black fabric, but with no other adornment than a slightly different style for suit.

[User] Salinger, one who is oft given to foul play will feel as though he was poisoned and instinctively reach for his gun.  Once he does so he then tries to focus his eyes on his surroundings.

[User] Alpha looks around, a glazed look on his face as he couldn't find his age old companion. He tries to speak, but nothing comes out, and instead he just sits there staring. He feels scared, and the fear can be seen in his eyes, being that he is surrounded by people he never knew.

[User]
 Daren's eyes flutter open, and he jumps to his feat in shock, knocking his chair over.

 "It worked it actually worked!"  he mutters quietly to himself. Seeing the other people sitting around him, some of whom still seem barely conscious, his face takes on a guarded expression.

 "Wait, who are you?

[User]
 The alchemist lay there, showing no sign of consciousness, before slowly dragging his head up, and groggily blinking for a second. A full second passed before his eyes suddenly snapped open, yellow irises rolling as a camera lens as thoughts surged through the dry channels and passages of his brain.

  Why’s it dry? W-Why is it dr- How’d I get to the tavern? Where’s the shark? what’s with the- new teeth?! So… clean?  Am I dead? Oh gods I somehow pissed off Cayden Cailean! Where are the guards, where is  everyon - Oh there is everyone… Who are these people?! Who took my stuff? WHO TOOK MY  DO-

Dr. Schelct felt a familiar rolling at the back of his head as his wolflike symboite turned to the Malconvoker:

 “I’m AWESOME, are you awesome?”
  …Oh, why hello there Tantalus.

Dr.Sclehct sighed, relaxed his shoulders, and turned to see what his unusual passenger had done.

[User] The sound of the chair hitting the ground wakes Stredexon with a bit of a start.  He looks around a bit, it is clear that the new clothes feel fairly awkward to him.  He places his hand on his head and feels around as if something were missing.  He looks up at the ceiling and sighs.    Great!   he says with in a sarcastic tone.    Looks like im dead...again.  Differen't this time though...Hey...   he pipes up, addressing the alchemist that woke him from his nap    purgatory?  or one of the hells?

[User]
 The doctor glances about fitfully before answering.   “Possibly neither. You would think an afterlife would be more populated….”
  Oh, marvellous. Trust a god to screw their one and only job up.
 See, this is why we just EAT your miserable asses most of the time.
 Silence you.

Schelct suddenly leans forward, an eager grin on his face that would be disconcerting even without the helpful addition of shark teeth.

 “So. What are you in for?”

[User] "Based on the deal I made, the hells,"  Salinger will croak out in a raspy voice.  He stands and the jingle of his spurs can be heard.  A slow pace across the room to the bar brings him to a bottle.  He will open it, sniff, then pour it into a glass and take a drink.

[User]
 Crimson

Feigning unconsciousness for a while longer, Crimson finally lifts her head to give each of the others present a long, hard stare, black eyes coldly calculating. " Who are all of you and where am I? And which of you thought it clever to rob me? "

[User]
 Actually, one usually waits for about a week while their actions in life are for lack of a better term "totaled up".  I've seen heaven twice and frankly it is overrated.   he answers in complete confidence to the schizophrenic doctor.

He looks over at Crimson with a polite smile.    Well, I'm Stredexon and...   his face turns pale as the fact that everyone's posessions, or at least most of them, are gone.  He frantically claws at his chest just under the collar of his shirt.  He pulls from it a small mithral locket with a fancy crest engraved on the face.  The color returns to his face as he breathes a sigh of relief.

  Actually...thats a good point.  Where are we?

[User]
 Alpha

Alpha backs up against the wall, looking frantically between the people around him. Last thing he remembered was his friend. Why was he here? He could hear them talking, but had drowned them out with his shock. He kept running it through his head until what he had drowned out finally sunk in. He must be dead. Why Ursus wasn't with him, he couldn't figure out, but if he wanted to go on, he couldn't show weakness anymore. He spoke up quietly, with a faked smile.  "Alpha. Just Alpha."

[User]
 Schlect turns about and looks quizzically at the aspergic pyrokinetic before gestureing him over and turning toward Stredexon.

 "I am known as Dr Schlect, and the unwitting passenger on my back is called Tantalus. Don't worry, he's benign; Bark's worse than his bite. Unfortunately, so is his consonant quibbling. “
 “OI!”
 "As for where we are, I hypothesize by the presence of tavern and absence of belongings, that we are in the clutches of none other than the Accidental God, and that he has an awful and abominably terrible sense of humour. ”
 "So,"  said the doctor, pausing to crack his neck.  "Any other ideas?"

[User] "All I know is I am not about to sit around for eternity without some kind of answers,"  Salinger says as he looks for a door to pass through.  The ching of his spurs rings out as he paces the perimeter of the room, keeping one eye on the others and the other on the walls.

[User]
 "You seem to think that we've died, but I have never felt better, and this place is far better than the one I came from. While I won't discount the possibility, this doesn't seem to be Dolurrh in my opinion.

He casts an appraising eye about the room, drinking in the posh environs.

[User]
 “Excellent point,”  Dr. Schlect acknowledges as he turns towards Salinger.

 “Shout if you find us a door… or windows… or anything indicating that we are somewhere other than The World’s Most Posh Oubliette.”

Schlect surveys the wall with the wanted posters, looking for anything interesting.


[User] Azjol'nazhar


[User] Shaedelles


[User] Holy Dragon Empire


[User]
 Lyranthis

fillller!


[User] Komi Dominion


[User]
 Tianchao

filllllller!


[User] Basinguard


[User] Scumborn Tribe


[User] Acolytes of the Scorching Earth


[User]
 Centuries ago, three great Empires spread over the worlds of Myrror, Arcanus and Terra, through infighting and decadence, the Empires had all fallen. That was centuries ago, and many nations have sprung up from the old Empires ever since. The Empires had never recovered, and are less than pale shadows of their former glories.

New, powerful but still inferior nations had been built through the blood, sweat and tears of commoners, citizens and monarchs over the following centuries, and finally, the Great Plague had fallen over the worlds of Myrror, Acanus and Terra.

It has been 60 years since the last Great Plague. Three out of every four citizens had fallen from it, all within a few scant years. However, the worlds are finally begun to recover from their horrific troubles. Though nitemares of the past still cling unto the memories of mortals, hope has finally begun to take root.

Ancient Wizards, and young Wizards, some having been born during the days of the Ancient Empires, and some being much younger, are leading the people to glory, to prosperity, or to even further dread. Wizards now lead the people of the world. It remains to be seen if they use their powers for good or for evil.


[User]
 The late 1800's have brought many new technologies to the world. Here in Kyoto  province has been no different really. The Hirishama's began bringing in railway systems and as much European modernization as they could. It not only helped the nation but made the family a tidy sum. That was about 100 years ago, and while they still own many of the industrial functions of the country, they mainly administrate from afar.

About two years ago the Hirishama's youngest son was reported kidnapped. Little was known about the matters to the public, but it was a largely reported scandal. The family was joyous a year later when he returned, but rumors spread quickly about the boys odd behaviors after returning.

Back to the present however, the families last local estate, a large palatial residence that looks more like the eastern European mansions than a traditional japanese building,  is restaffing.  Three new maids have been hired and have been asked to wait in the foyer by a rather peculiar looking butler.

[User]
 Natsume stood waiting in foyer, dressed in her silver maid outfit which incidentally matched her hair color. Out of the others she was told to wait with she only recognized one of individuals waiting along with her, Alex. She tried not to steal glances at the woman but failed due to her curiously of why her old rival was there.

She thought it best to keep quite and wait for the master for now. In the meanwhile, she kept busy by glancing at the others she waited with and then around the foyer.

[User]
 Alex ignored the incessant looks Natsume was sending her, feeling quite uncomfortable with the presence of her old love rival. The history between the two of them had left a bitter taste in her mouth and she wished it remain as it was: history. She decided she would try to act innocent and "forget" about her. Besides, she didn't take the job to be fired for creating trouble, she should not start her work with unwanted attention on her.

Nodding, silently agreeing with herself, she decided to stand even straighter, willing her body in a dignified position. Whether it was here or anywhere else, she should be the best at what she does.

[User] The last of the maids led into the room was rather skinny, flat, and appeared almost like a young boy.  Her uniform seemed a bit longer than normal with the indigo dress with cream covers and frills. The point almost seemed to cover her skin, though what could be seen of her face and hands appeared to be crisscrossed with stitches and scars.  Despite her odd appearance she seemed more wary of the other maids. She couldn't even say why, the two maids who came in aswell seemed normal enough, though she knew something was off about the butler. She gave a slight sight and waited, watching them.

[User] Altair stands firmly and quietly at attention without blinking scanning the new maids to remember there features and reactions. Noticing one of the maid glancing at the other maid he realized that the two probably know each other, but are possibly not friendly towards each other. He thinks to himself that this could be a potential headache for his master and he will have to watch these two closely to make sure they don't cause trouble for his master.

[User]
 It wasn't long before the stairs echoed with footsteps. The candles at the stairway lit on their own as shadows began to move. First appeared a young boy, maybe in his teens, wearing a well made suit of black and crimson. His red hair matched the color of his suit details. Just behind him follows a tall maid that seemed to relish in her beauty. Her Pink hair flowed down, but what would call attention most would be that parts of her uniform seemed to be missing. Though with closer looks they were simply transparent, leaving her skin to be seen with the occasional lace of her underwear peaking out aswell. Though one would quickly notice her wings, horns, and tail,  while it was rare to see such succubi flaunting themselves in she appeared to be unconcerned about being reveled in such a way.

The boy stopped at the top of the stairs and looked over the three maids assembled there. His eyes flashed blood red off the odd mixture of electric lighting and candles that light the room. The candle flames seemed to give off more light as he looked at each of them. He gave a bit of a smirk.

Boy: "These are the new Help?  I see you've picked them to my taste as usual Lilly. Very well, see that they are assigned by dinner, while I study in the library."

Succubus Maid: "Of course, Master."

A gem on a collar around the succubus' neck glowed when he'd given his order, though the boy seemed unconcerned. The boy wandered down the hallway with barely a look to the maids and entered a room. The Succubus pulled a clip board and pen out of her outfit, though it wouldn't take much to wonder with so much showing how it could have been hidden.

Lilly: "Ahem. My Name is Lilly Schlange, I serve as the masters head of staff for the internment. Things are done perhaps a little differently here than with some of your previous job postings if any. For now Introduce yourselves so that you can be entered into the logs. And then we will go over the house schedule."

[User] Natsume stared at Lilly's horns, wings, and tail though she could hardly say much, considering herself. She tried to ignore the transparent parts of her uniform while she stepped up and introduced herself.  "Natsume Suzuki. I look forward to working with everyone."  She looked around and made eye contact with everyone, except Alex.

[User]
 Alex resisted the urge to look away from Lilly, the transparent clothing left little hidden and made her feel quite uncomfortable. Not that she didn't know what was under them but rather, the fact she didn't share such femininity. She cleared her throat, trying hard to hide her embarrassment by tilting her head even higher.

"I'm Alex."

She crossed her arms, suddenly realizing nobody in this house actually made her feel comfortable. She frowned. Surely, there must be something she could do here and hopefully, fully clothed.

[User]
 Akami took a step out of the shadows, frowning at the situation..

Akami: "Nyo Akami...  If your outfit is the dress code, you may as well dismiss me now."

The succubus smirked and chuckled a bit. "Hardly my dear, but the master insisted I wear "something". My kind have a dislike for such restricting clothing, but as I am bound to Master Hishimara and unusable for my prefered inclinations I have put on.. somewhat of your clothing. You are free to wear the uniform design of your choice."

Lilly marked a few things down on the clip board, she slid it back inside somewhere to his uniform. She walked down the stairs some more till she was on the floor. She turned to adjust some of the lights so the room was brightened more.  The back of her uniform was clear to her waist letting her wings plenty of room. After the room was brightened she turned back to the gathered maids.

"You've all met Altair, He's been in the masters service a while as well. Forgive him if he's not too talkative to you yet.  Now.. the Master sleeps late as you've seen, we just have finished getting him ready and it's just before noon. The staff of course wakes earlier to handle cleaning and food preparation.  He will take his breakfast and lunches in one of the libraries or laboratory, only dinner is taken in the dining room.  The one delivering it will rotate through the day and week, we can set up a schedule later.  While the master is busy we have to attend to the laundry, after washing it is hung to dry out back.  There's a large open air bath in the back west of the building. The master sometimes bathes there in the evenings, and we are allowed to relax with him.  If the master prefers to take a bathe in his bathroom, someone will of course have to attend nearby if he needs something. The master often roams around the house when not studying, if he takes a walk he should of course be accompanied.   Also be advised the house has.. Many secret passages,  you will learn them as we go, but don't be surprised if someone shows up without warning.   If there are any questions ask them now, if not we've some breakfast to attend to."

[User] 'Secret passages? What was that all about?'   Well Lilly didn't seem to concern about them, so Natsume didn't ask about them before getting ready to prepare breakfast.

[User]
 Alex felt her blush deepen at the mention of "bathing with the master". Nope. Definitely NOT going that way.

"I-is there somewhere I can bath, alone?"

...hopefully, maybe the master bathed clothed. Maybe.


[User]
 Fannar Forstlass ice storm was raging on smashing the party over and over again, seeing this RIN drived into action. Yelling his plan to Tony he was flung right past all the double team clones thanks to Cookie the Snorelax strength.

He blasted the ice pillar with his  Fire Pulse  reveling the true Frostlass inside, and was blasted with a strong attack thanks to his effort.
He was on the brink of death but just then his kakuna became a beedill and saved him by driving an attack into Frostlasses chest.
This attack made all of the clones disappear and with that it let the rest of the team break though they soon took down Forstlass and Fannar was able to retrieve his beloved mon.

 Spoiler

 666XP for Shaun the Mareep, + 15% for being an electric type so that 766XP

He thanks the team for their help and while shacking your hand he says
 "Thank you, when I saw you past out in the cold I was frighten that her rage has claimed another soul. But to take one as young as you.  He looked into your eyes but didnt say another word, the weight of the world has been on him for such a long time and his once bright eyes had become dull and dark. Letting go of your hand he turned to the rest of the group
 "I shall take you all the Glasshill Pokemon Center"
He brings out his MAMOSWINE that everyone climbs onto and you all set off together on its back.

 Spoiler
Remeber to add mamoswine, beedrill, snorlax and frosslas to your pokedex

What do you do?


[User]
 Act 1: I Am The Spirit That Negates

Three weeks ago at the least, the settlement of Freyfield had a population of 81.  A farming town, Freyfield grew up around the great overland shipping route known as the Gold Road winding through the hills from the northeast to the southwest, and shrunk with it as well.
The only settlements nearby are Newacre to the southwest along the road, and beyond it the town of Summerton - the reason being that the Gold Road attracted its fair share of robbers, raiders and the like.  Freyfield is thus built around a fortress on a tall hill, one of a series built along the Gold Road meant to act as pit stops, so that caravans didn't have to sleep exposed.
Most of those forts have since been abandoned.

The order you will enter town is as follows: Sournote at roughly 5:00 AM, followed by SmileyBastard at 6:00 AM, followed by alberozuko at 8:00 AM.  Sora Teva Gee will enter at 11:00 AM, but The Grue comes upon Sora on the road at 10:00 AM.  If he continues at his mount's speed, he will pass Sora and enter town at 10:30 AM.

The air in Freyfield is cool and crisp, even for March; the day is overcast, but bright.  Frequent rainfall over the last few weeks has made the going muddy and miserable, but was probably good for the crops.  The area is pleasant, and edible plants are fairly easy to find if you know where to look.  Not that the people in Freyfield can enjoy it though, what with being dead and all.


[User]
 A day like this should dawn in blood and thunder. But the gods often have no concern for the lives of men on such a scale, and so, dawn is barely seen, announcing itself as mere shafts of pale gold piercing feeble holes through the mist that hangs heavily between the black and mossy trees.
You are a night's exhausted flight away from the camp where the legion made its last stand. Somewhere west from the position of that distant celestial light, though all those trees, hills and small creeks look quite the same.
It does not seem as if many made it out of there alive. There were cavalry and flocks of ravens, chasing down the fleeing legionaires. Now, it seems, you are the only ones left. Five people, exhausted, with no supplies, and a hundred miles into hostile territory.

[User]
 Have to keep moving...have to stay alive...food, water, shelter

Lycomedes repeats this under his breath to himself like a mantra. He doesn't command, he doesn't lead, but he knows how to stay alive, and keep an army fed. Feeding himself and 4 others shouldn't be too much of problem. Avoiding discovery...that's the challenge.

  Can't sneak if we starve first.

He keeps his bow drawn, wary for any game that hasn't been eaten or chased away by the enemy forces.

 Spoiler

Spot  (1d20+8)[ 26 ]
Survival  (1d20+8)[ 13 ]

[User]
 Drusilla Claudia Pulcher looks horrible, her archaic helmet's crest no longer stands proudly upwards but the torrential rains have put such a weight on the feathers that they are now hanging from their mounting. Her finely decorated musculated cuirass is scratched, and the leather under the thin gold layer is visible in some places. Her cape is tattered, there are tears in the expensive Tyrian purple band at its bottom.

She is tired, but her features show only a strong determination. She curses herself, she should have done the proper thing and have fallen onto the sword that she holds in her hand. It's not even her own weapon, that was lost early in the fighting along with much of her equipment. Including her battle armour, that would actually have protected her, unlike the decorated leather that was only for show. If only she had not been too lazy to always wear the heavy armour.

Claudia looks at the few survivors who are with her, of course, they're barbarians like those who betrayed their allies. Can they be trusted? She doesn't know, some of them are familiar, but so were the traitors. Nevertheless, she should do what her upbringing tells her to and what they will certainly expect from her, take command. "Everyone, stop for a moment. You are a scout, right? So tell me, where are we now?"

[User]
 Training kicks in, and with some relief that someone of rank has taken charge, Lycomedes tells the officer what he knows of their location.

 Spoiler

knowledge geography
 (1d20+5)[ 19 ]

[User]
 Rindon decided it was best to follow the lead of lycomedes.  Rindon was a capable scout, but he knew when he was out of his league.  Lycomedes knew of his abilities.  If he wanted help, he would ask.  Still, Lycomedes would probably be off scouting much of the time.  Rindon would be the first alert for the main group if his scouting missed anything.  And perhaps he could find game.

 Spoiler
Spot:   (1d20+10)[ 28 ]
Listen:   (1d20+10)[ 20 ]
Survival:   (1d20+2)[ 14 ]

[User]
 German: " What does she expect him to find in the middle of the forest, landmarks and waystones? "

Audr hadn't been suffering nearly as much overnight as she should have done. She had a certain innate skill at traversing forested areas (one of the tricks of the druidic trade), and during the darkness and panic of the night before it had only become more obvious. Net result, a pace determined by her colleagues was actually relatively pleasant for her.

It was a lovely feeling, being able to outpace people that would have normally beaten her in any sort of endurance race.

Besides, a night spent running through the forest couldn't make Audr look any more unkempt than she normally did...

 Spoiler

  "Survival (Keep her bearings)"  - (1d20+14)[ 28 ]
  "Survival (Foraging)"  - (1d20+14)[ 17 ]
5+ ranks needed to find North. She's got 7, so she knows which way we're heading.
DC 15 to prevent Audr getting lost during the 'retreat'. I'm going to assume she passes that one.
DC 10 to be able to feed herself today, 18+ to feed the entire party. Hope they like their greens!

Latin: " Do you have a map, Sir? I know, roughly, how far we've run and in what direction. But if we don't have a map I might as well have spent the night counting owl-droppings. "

As she spoke, Audr was already starting to look around. Like Lycomedes had earlier, she was starting to think about their food supply.

Unlike the scout she wasn't a very proficient hunter. What she *was* good at was foraging. There's always plenty to eat in a forest... and most of the plant life couldn't even run away!

[User]
 Alexandros stumbles along with the motley band of survivors he ran into. He was glad that Drusus had managed to survive and find them, in truth. He was in no state to lead at the moment, not after the events of the last few days. The dishonor of his actions after the first ambushes still tore at him, as much as he knew without them he would not be alive.

As Drusus called a halt, Alexandros took the opportunity to examine that other soldiers with him. While it was good that some scouts had survived, his mouth turned into a sneer when he saw Audr. It was filthy barbarians like her that had destroyed the legions, why should he trust her? When

 "With all due respect, Sir, we are in the middle of Germania. I doubt even the best scout could pinpoint our location exactly, and even if they did all there is is forest uptill we either reach the Alps or the Rhine.

[User] "Yes, I am well aware of the fact that we are here in Germania, surrounded by savages. However, it has come to my attention that some of our companions are scouts who might have an idea of where we are and what the best route would be to return to the rhine and to cross it. These lands haven't been properly mapped, which is why we had to rely on our guides.", Pulcher replies.

[User]
 Germannic: " Thanks! "

 Hm. On the one hand, we've got a better survival chance if I support 'Claudius'. Because someone is going to have to keep Alexandros and I from killing each other and she's likely the only one of us he'll listen to. On the other, I don't like the 'savages' bit. What to do...

Latin: " Germans don't build Roads, at least not up to anything like your standards, but there are still paths through the forest. The Legions followed one in. Problem is, we cannot use any of them to get back out. While the Rebels are searching for survivors they'll just make us easier to run down. When the army's back in order and the generals get it moving again, those paths are going to be  their  route.

Think about it, they've killed three legions but there are plenty left - and Rome has better generals to lead them. If they want to hold onto the gains they've just made, the two legions holding the Rhine have to go next to give them a defensible border when Rome retaliates. Their army will take the good paths, so we'll have to make do without. Or try looping far to the North or South to get out of their likely lines of advance.

Now as to maps, yes, I know we don't have any that stretch this far into the Forest. Varus marched us past the limits of the maps we did have. But then, a map isn't much good for working out where you are in an unfamiliar forest. I just wanted to know which stretch of border we should try aiming for.

Maybe one of the scouts remembers the course of the Rhine better than I do? If you can give us a rough sketch of the border we can at least make a decent guess which direction we should aim for... and how long we'll have to run to get there. "

[User]
 Though some quick navigation produces a vague sketch of the Rhine's course, a few settlements suspected to be nearby and even a major landmark or two, you can't really agree on a more detailed course than "due west", which is the shortest way and not hard to find. Still, a hundred miles, as the eagle flies, over rough terrain, should take a long time on foot, when foraging also has to be done.

After going over your meagure supplies, you set out, the morning sun at your backs. The forest is remarkably calm and peaceful: the mist hangs between the dark trees, so that, together, they block most of the light from reaching the uneven floor, but at least there is not much underbrush. Even the birds seem silent: there is no song, only the occasional cawing of a raven or crow in the distance.

You make good marching speed for an hour or two, even finding small brooks along the way to provide enough clean, fresh water for the march, and things seem to be going well.

 Spoiler
Listen checks, please.

[User]
 listen

 Spoiler

 (1d20+5)[ 12 ]

[User]
 Listen
 (1d20-1)[ 0 ]

Ouch, nat 1.

[User] Listen:   (1d20+10)[ 15 ]

[User]
 Listen Check:
  "Listen"  - (1d20+10)[ 18 ]

[User] Listen:  (1d20)[ 6 ]


[User] Our man at Lord's, Dean Wilson, offers United States of America his  click here to view  finding at the shut of play: Another dramatic day with a giant twist at the tip due to Steve Smith. Picked to inform many jokes in 2010/11, he has shown he's a really helpful cricket so each with bat and currently with ball. His 3 wickets before the shut have fully turned Associate in Nursing European nation day into Associate in Nursing Australian one and that i would assume the guests room would be plenty happier place right away. Ian Bell will shoulder no blame when obtaining a true beauty from Smith, however each Jonny Bairstow and Matt previous have gotten to require responsibility for his or her shots at a time once European nation ought to have tightened things up. each were poor. Australia have given themselves a giant probability of proscribing European nation to a score well bizarre tomorrow, however as we have seen during this series already. Nothing is completed till the tenth wicket is down. Australia within the box seat on behalf of me currently although. Anderson is all nervy at the crease as he springs regarding attempting to dam out Pattinson, on the other hand runs for some, before extant the remainder of the over through a combination of blocks and leaves. it had been wanting pretty sensible for European nation at five.45 - however that last hour was a killer, with European nation losing 3 huge wickets for eighteen runs.  England vs Australia 2nd Test Day 2 Live Streaming


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[User]
 Lexicost

filllllllller!


[User] Republic of the Three Peoples


[User]
 Yliveth

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[User] Jotunmount


[User]
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[User] Draconian Union


[User]
 Xoquiatl

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[User] Monster truck games appear to become more popular these days, and you will find more enhanced and impressive variants because of the truck gaming design develops...so guys come and join us to play this kind of game...😎😎


[User]
 Arena Tournament, Round 105:  nis'ladeth  vs.  blasty
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 nis'ladeth  - darkillini
 blasty  - jvluso

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 init -  (d20-1)[ 12 ]

I have not yet decided on purchases.

What do each of your feats do?

[User]
 Initiative  (1d20+4)[ 10 ]

Purchases to come.

Feats:
aberantblood (buldging eyes) bonus to spot checks.
bestial hide: bonus to natural armor.
starspawn: resistance to cold 5, gives nis a flight speed, which he can use for 3 rounds before needing 1 round in bettween uses.

Lol I can never win initiative rolls.. this is rediculous haha.

[User]
 Shield block deflects 1 ranged attack/round.
and encumbered flight dosnt matter.

[User]
 Thanks

Purchasing a chronocharm of the horizon walker(500gp)

[User]
 Hmm interesting.
Il sell my current composit long bow+ 50g.
buy a self crafted +1str mod composite long bow- 100g
Cl3 potion of invisibility- 300g
Any reactionaries?

(Not done, debating several more purchases.)

[User]
 Ok final purchases thought out.
sell that +1 str composite bow for the 100g back.
Buy a +2str composite longbow (not self crafted) -300g
65 g remaining.
Buy 10 dragon fire arrows -25g. (40g)

 Ready, assuming no reactionaries.

Start location/gear

 Spoiler
starting in N26 carrying bow a dragonfire arrow nocked in one hand, potion in other. Buckler on the arm.

[User]
 I just saw that arcanist's gloves cost 500, not 1000.

Never mind the chronocharm, buying Arcanist's Gloves instead.

Also buying a tower shield(30gp)

[User] Ok well if your ready to go, start us off 😁

[User]
 blasty - round 1

LoS:

 Spoiler
starting in M2 holding my shields (medium load)
double move to G2

stats:

 Spoiler
Hp:8/8
AC: 17 [touch 10,ff 16]

0th:5
1st:4

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

[User]
 nis'ladeth turn 1
los

 Spoiler
 move:  down the potion of invis.
 standard : move 40 feet to  L19  stashing empty bottle along the way.

hide if i need it.. shouldn't im invis, and he dosn't have see invis available..  (1d20+21)[ 32 ]

 done.

stats

 Spoiler
hp 11/11
ac 20/14/16
effects:invisibility 1/30

[User]
 blasty - rounds 2-11

Refs:

 Spoiler
for all turns:
ready action

 Spoiler
If I see him ending his turn more than of 130ft away from me, or if I see him leave LoS, move

Don't rewind for me unless I pinpoint him well enough for a magic missile.

I have posted my actions for the next ten turns to get this to go quickly (if I lose, I want to enter the current beta). Post ten turns of actions, and then a ref can give us LoS for all of them.

stats:

 Spoiler
Hp:8/8
AC: 17 [touch 10,ff 16]

0th:5
1st:4

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

[User]
 ok.. 10 turns coming up..
refs

 Spoiler
invisibility is in effect so i will just be walking around until i find him...for a bit.  turns will change if/when nis  gains los sight to him.

turn 2

 Spoiler
move: north to  D19 ,  standard move east to  D11

turn 3

 Spoiler
M: to  L11 , S: to  L3 ,

turn 4

 Spoiler
M: to  T3 , S: to  Z3 ,

turn 5

 Spoiler
M: to  Z11 , S: to  Y19 ,

turn 6

 Spoiler
M: to  T23 , S: to  M22 ,

turn 7

 Spoiler
M: to  M14 , S: to  M6 ,

turn 8

 Spoiler
M: to  F5 , S: to  D12 ,

turn 9

 Spoiler
M: to  L11 , S: to  R14 ,

turn 10

 Spoiler
M: to  S22 , S: to  X18 ,

turn 11

 Spoiler
M: to  X10 , S: to  Q5 ,

refs

 Spoiler
once los is gained (if it is gained) turns will change

10 rounds done.
stats

 Spoiler

hp 11/11
ac 20/14/16
effects:invisibility 2-11/30

[User]
 Refs:
 Spoiler
Listen for blasty:  (1d20+1)[ 9 ]

nis'ladeth:
 Spoiler
Stowing an item cannot be done as part of movement.  You'll have to either drop it or take a move action to put it away.

If you drop it:
 Spoiler
You see blasty in G2, wielding light shield and tower shield, when you enter L4 on your second action in turn 3.

If you stow it:
 Spoiler
You see blasty in G2, wielding light shield and tower shield, when you enter L4 on your first action in turn 4.

blasty:
 Spoiler
You hear movement to the southeast.

nis'ladeth's turn, although at precisely what point depends on his answer.

[User]
 Sallera

 Spoiler
stick with stowing the potion, don't want to leave a trail behind.

[User]
 round 4
los

 Spoiler

end move in L4.
standard: ready action if he ends turn in los/loe to shoot blasty with dragon fire arrow

done

stats

 Spoiler
hp 11/11
ac 20/14/16
effects:invisibility 4/30

[User]
 blasty - round 5

LoS:

 Spoiler

ready action

 Spoiler
If I see him ending his turn more than of 130ft away from me, or if I see him leave LoS, move

stats:

 Spoiler
Hp:8/8
AC: 17 [touch 10,ff 16]

0th:5
1st:4

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

[User] Done?  10 letters.

[User]
 Yes, sorry.

Turn done.

[User]
 ending turn trigger's nis's readied.
an arrow flys at you from L4
attack  (1d20+5)[ 21 ]
miss  (1d100)[ 74 ]  (low is miss)
damage  (1d6+2)[ 4 ]  +1 fire damage
if it hits dc 15 reflex save or catch on fire
if reflex save fails

 Spoiler
 (1d6)[ 6 ]  immediately, and in each round from now1d6 damage, until you roll a successful dc 15 reflex save.

[User]
 Nis apperes in L4, los should be established now.

Nis turn 5.
standard shoot another dragon fire arrow
attack  (1d20+5)[ 22 ]
damage  (1d6+2)[ 3 ] +1 fire
miss  (1d100)[ 85 ]

if hit
dc 15 reflex or catch on fire, if your not already burning.

 Spoiler
if your not burning already  (1d6)[ 4 ]  fire damage, dc 15 reflex save each round now until you succede, take 1d6 damage each fail.

move action:move east out of los

 Spoiler
east to L9

done
stats

 Spoiler
hp 11/11
ac 20/14/16

[User] do those get you?

[User] Yes, that would kill him. I'm going to look over the match a few times before getting a ref to call it, because even though I don't think you did anything wrong, or that it would matter if you did, I thought that in my last match too, and that match should still be going.

[User]
 actions taken:
standard drink potion,
move stash potion.
3 1/2 turns of running around invisible
4th turn movement caught sight of you when he entered L4

ready action to shoot if you end turn,
trigger readied.
next turn fire with standard,
and would have moved following the shots.

[User]
 i look foreword to fighting you in the beta 😁

prepare to face the druid team of doom!!!

[User]
 OK looked it over, a ref can call it.

good match.

[User]
 Master Ref PsiDog

Nis'ladeth arrows to victory


[User]
 As you walk into the cavern, you hear a crash as four beasts break through the cavern wall. Two of them are immensely tall, standing on two legs, and have row after row of massive teeth. The others have four legs, but are very long and have three vicious horns. All of them appear to have scales.

{table=head]-|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16
A|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
B|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
C|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
D|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
E|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
F|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-[/table]

((You can start anywhere in rows E and F.))

[User]
 Initiative:

Beast 1- (1d20-1)[ 8 ]
Beast 2- (1d20-1)[ 11 ]
Beast 3- (1d20+1)[ 5 ]
Beast 4- (1d20+1)[ 4 ]

Blokad- (1d20+3)[ 8 ]
Eurylth- (1d20+5)[ 14 ]
Tahlzair- (1d20+8)[ 28 ]
Issac- (1d20+3)[ 15 ]
Salessiss- (1d20+3)[ 4 ]

((Tahlzair, you're up.))

[User]
 {table=head]-|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16
A|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
B|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
C|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
D|-|-|t|-|-|-|-|-|-|-|-|-|-|-|-|-
E|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
F|-|-|-|T|-|-|-|-|-|-|-|-|-|-|-|-[/table]

T=start
t=end of turn

 "Huh, sometimes I wonder if the things that attack us are just that stupid or just that hungry."   Tahlzair said the words almost casually as if remarking on the weather as he started running forward. With a  single beat of his wings he launched himself into the air, right at the leftmost monster.

He smashed into it with the force of a mountain, diving down and driving the point of his halberd into the beast's skull with furious power twice before it even had a chance to respond. Almost as an afterthought he said the command word to activate his weapons power.

 Spoiler
I've started with my default maneuvers and stance readied and active.

Charge action with a jump (And pouncing charge)  (1d20+30)[ 42 ]  +10 feet of movement. That should qualify me for a dive and Leap attack.

Power attack 1:  (1d20+9)[ 28 ]  power attack for nine +2 for charging against the monster's flat footed AC.
Power attack 2:  (1d20+4)[ 11 ]  same deal.

Possible crit:  (1d20+9)[ 26 ] , and again  (1d20+4)[ 14 ]

Damage 1: I'm not so sure I'm doing this right. Leap attack and a twohander make it x4 power attack returns right doubled damage for dive.

[roll]2d10+72[roll]
[roll]2d10+72[roll]

Possible crits: [roll]2d10+72[roll] [roll]2d10+72[roll]

Oh and I activate the smoking property on my halberd.

Tell me if I did anything wrong.

[User]
 (2d10+72)[ 84 ]
 (2d10+72)[ 86 ]

Damage rolls. I managed to forget the slash.

EDIT: Ack add twenty to the damage rolls, I forgot my strength modifier and +1.

[User]
 The first hit slams hard into the toothy creature, inflicting a massive wound.

((Forgot to mention, 1 and 2 are the horny creatures (😁), while 3 and 4 are the tooty creatures.))

[User]
 {table=head]-|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16
A|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
B|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
C|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
D|-|-|-|-|-|-|-|-|-|-|-|-|-|B|B|-
E|-|-|-|-|-|-|-|-|-|-|-|-|-|B|B|-
F|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-[/table]

Excitingly, Blokad takes out the greataxe he had found earlier,  "Alright piece of metal,"  he said to his axe, forgetting the name already,  "show me a good reason why I should use something like you!"  The troll charged at one of the beasts, striking a vertical attack from above."

 Spoiler
I'm going to assume Posu's Corrosive and Vicious effects are always used.
Attack roll:  (1d20+13)[ 30 ]
Normal Damage  (5d6+9)[ 30 ]
Acid Damage:  (1d5)[ 4 ]

Damage to Blokad:  (1d6)[ 5 ]

[User]
 Originally Posted by Starsign
 {table=head]-|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16
A|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
B|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
C|-|4|4|4|-|3|3|3|-|2|2|2|-|1|1|1
D|-|-|-|-|-|-|-|-|-|-|-|-|-|B|B|-
E|-|-|-|-|-|-|-|-|-|-|-|-|-|B|B|-
F|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-[/table]

Excitingly, Blokad takes out the greataxe he had found earlier,  "Alright piece of metal,"  he said to his axe, forgetting the name already,  "show me a good reason why I should use something like you!"  The troll charged at one of the beasts, striking a vertical attack from above."

 Spoiler
I'm going to assume Posu's Corrosive and Vicious effects are always used.
Attack roll: [roll0]
Normal Damage [roll1]
Acid Damage: [roll2]

Damage to Blokad: [roll3]

You do realize it was Issac's turn, don't you?

[User]
 Isaac moves up to the right side of the one of the creatures, leaving space for the others, examining the creature in front of him and trying to find any vulnerable spots in its anatomy, which he then stabs at with his dagger, which becomes alight, as do his arms.

 Spoiler

Right, first of all Knowledge (nature) for information on the creatures:  (1d20+19)[ 29 ]

Now, moving to D16 and attacking creature 4.
Knowledge (nature) check for Surgical Precision (same DC as the roll for information, if I don't succeed, ignore the precision damage):  (1d20+19)[ 39 ]
Attack roll:  (1d20+10)[ 23 ]  Forgot about Accurate Analysis, so add 5 to that for a total of 28.
Damage:  (1d4)[ 3 ] + (3d6)[ 11 ]  fire+ (6d6)[ 23 ]  precision damage. 37 total.

I think I'll use Black Thumb, so if the precision damage succeeds, the creature needs to make a DC 19 Fort save or lose any Fast Healing it has for 5 rounds. I also count as having analysed the creature for potential grafts if I hit it with the precision damage.

[User]
 Loriel unleashes a giant jet of flame at the horrid creature. She starts at E11, 15 feet in the air.

 Spoiler
Standard Action: shoot an Eldritch Blast combined with a Fire Bolt at monster number 2.
Attack Roll (Touch AC):  (1d20+12)[ 26 ]
Damage:  (4d6)[ 11 ]  Fire Damage
 (4d6+2)[ 18 ]  Eldritch Energy

Move Action: Form Flame Whip in Right Hand.

[User]
 Issac:
 Spoiler
They're dinosaurs, ancient creatures that were supposed to have died out long ago. Tyrannosaurs can swallow their prey whole, while Triceratops can inflict massive damage by charging.

Issac's precise cut creats a giant gash in the monster, while Loriel's flame bolt inflicts a decent wound on her opponent.

[User]
 Blokad's attack digs into the monster, but then three of the creatures attack back.

1: Trample vs. Issac and Blokad (DC 28 Reflex halves):  (2d12+15)[ 28 ]
2: Attack Blokad:  (1d20+20)[ 24 ]   (2d8+15)[ 23 ]
4: Attack Tahlzair:  (1d20+20)[ 21 ]   (3d6+13)[ 23 ] , if successful, free grapple attempt:  (1d20+30)[ 47 ]  (hold automatically established if successful)

(Very lucky, Tahlzair! Salessiss is up.)

[User]
 Surprised that she didn't notice these... things at all, Sallessiss feels the pressure build in her chest as she rushes them.

 Spoiler
Knowledge: Dungeoneering  (1d20+6)[ 17 ]
Start at F9 and moves to D9.
Slow breath at 2 and 3 for  (1d6+1)[ 3 ]  rounds, Fort DC15

[User]
 Ran over and then crushed, Blokad gets back up despite his rather nasty-looking injuries. He looks at his axe in anger,  "C'mon you piece of metal! Are you magical or not?!"  In what almost seems like a berserk rage, the troll dives at the giant beast again, with more fury than he did before.

 Spoiler
Using one of my rages.
Attack:  (1d20+15)[ 28 ]
Damage:  (6d6+11)[ 33 ]
Damage to Blokad:  (1d6)[ 1 ]

[User]
 Fortitude (modifiers high enough that they save on anything but a 1): 2- (1d20)[ 2 ]
3- (1d20)[ 18 ]

One of the toothy beasts tries to bite Salessiss.

((Out of order this turn, will be normal next turn.))

3 attacks:  (1d20+20)[ 21 ]  for  (3d6+13)[ 25 ]
If successful, free grapple check, automatic pin:  (1d20+30)[ 35 ]

((Whoa, that's rather unlikely.))

[User]
 "Still not down buddy? Let's fix that real quick."  Tahlzair smirked as he dodged the swipe. With a quick motion he slammed his halberd into the beast twice, trying to finish it.

 Spoiler

Power attacking for five, let's see if we can finish four, he should be pretty hurt between me and Issac. Oh and I'll recover my expanded maneuver, I guess.

Attack  (1d20+11)[ 14 ]   (1d10+20)[ 28 ]
Attack  (1d20+6)[ 24 ]   (1d20+20)[ 38 ]

Crit  (1d20+11)[ 21 ]   (2d10+40)[ 48 ]
Crit  (1d20+6)[ 13 ]   (2d20+40)[ 55 ]

[User]
 Err, damage on that second hit should be [roll]1d10+20[roll].

Stupid typos.

[User]
 😡
 (1d10+20)[ 29 ]

[User]
 The creature is bleeding heavily and barely breathing, but it's still holding on.

(Issac's turn.)

[User]
 Isaac looks at the near-dead creature in front of him.  "Shame to have to kill it, really. But, I guess we need to do what we need to do."  He then quickly finds a weak spot and strikes at the creature, slicing at it again afterwards to make sure it's dead. That should deal with it quickly.

 Spoiler
Full attacking creature 4.
Knowledge (nature) check for Surgical Precision:  (1d20+19)[ 36 ]

Attack 1:
Attack roll:  (1d20+15)[ 21 ]
Damage:  (1d4)[ 3 ] + (3d6)[ 15 ]  fire+ (6d6)[ 24 ]  precision damage.

Attack 2:
Attack roll:  (1d20+5)[ 9 ]
Damage:  (1d4)[ 4 ] + (3d6)[ 9 ]  fire.

[User]
 Issac's blow causes the creature to collapse, dead and burned.

((Eurylth.))

[User]
 Loriel flys above the creature in front of her, and invokes the fiery power of the sword in her hand, as a curtain of flame appears in and on the creatures below her.

 Spoiler
Move action to fly 25' above Monster 2.
Standard action to use Usto's Wall of Fire on B6 to B16.

Creature 1 Damage: [roll]2d6+2d4+9[/roll]
Creature 2 Damage: [roll]2d6+2d4+9[/roll]
Creature 3 Damage: [roll]2d6+2d4+9[/roll]

The emanating heat effect is going towards the back of the monsters, away from the party.

[User]
 *sigh*

1:  (2d6+9)[ 19 ]   (2d4)[ 7 ]
2:  (2d6+9)[ 17 ]   (2d4)[ 3 ]
3:  (2d6+9)[ 18 ]   (2d4)[ 6 ]

Edit: Updating the map.

{table=head]-|1|2|3|4|5|6|7|8|9|10|11|12|13|14|15|16
A|-|-|-|-|-|3|3|3|-|2|2|2|-|1|1|1
B|-|-|-|-|-| 3 | 3 | 3 | - | 2 |L| 2 | - | 1 | 1 | 1
C|-|-|-|-|I?|3|3|3|-|2|2|2|-|1|1|1
D|-|-|T|-|-|-|-|-|S|-|-|-|-|B|B|-
E|-|-|-|-|-|-|-|-|-|-|-|-|-|B|B|-
F|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-[/table]

Creature 1 has taken 93 damage, Creature 2 has taken 49 damage, Creature 3 has taken 24 damage, and Creature 4 took some whole bunch a' damage and then died. Considering these things have near 200 HP, we have a long way to go.

[User]
 All three monsters take minor burns.

The middle creature tries to gore Salessiss with its massive horn.

 (1d20+20)[ 30 ]   (2d8+15)[ 23 ]

((Blokad's turn.))

[User]
 Still enraged, the armored troll puts his anger into his swing, Forcing a downwards strike on the standing beast in front of him that even Posu may have been in fear over.

 Spoiler
Using power attack now. Subtracting 10 from attack

Attack:  (1d20+3)[ 19 ]
Damage:  (6d6+29)[ 46 ]
Damage to Blokad:  (1d6)[ 1 ]

[User]
 The creature nearly keels over, but still has the energy to attack Blokad. Issac, meanwhile, faces a vicious bite.

1 vs. Blokad:  (1d20+20)[ 21 ]   (2d8+15)[ 18 ]

3 vs. Issac:  (1d20+20)[ 21 ]   (3d6+13)[ 25 ]  If hit, free grapple attempt to automatically pin:  (1d20+37)[ 54 ]

[User]
 With the failure of her breath to affect these creatures and the added insult of being gored, Salessiss decides to return the favor and moves in to snap at her opponent.

 Spoiler
 HP 59 AC 26
Moves into 2's space to attack, but not into the curtain of flames. Uses dodge and mobility against 2 bumping her AC against him to 31 for the AoO.
Bite (1d20+13)[ 18 ]
Damage (1d4+4)[ 6 ]

[User]
 Salessiss manages to bite the creature, but it only does minor damage.

((Back to Tahlzair.))

[User]
 Oh yeah, forgot AOO:

 (1d20+20)[ 34 ]   (2d8+15)[ 23 ]

[User]
 "Come on Blokad, these guys ain't so tough, you should be done with yer's by now!"   Tahlzair let out an exited laugh and jumped at the creature that was menacing Salessiss, slamming the point of his smoking halberd into the beasts flesh.

 Spoiler
Jump-charging to D6.
I would roll a jump check but I have a minimum of 41 feet right now.
Initiate Pouncing Charge, and Power Attack for nine.

 (1d20+9)[ 21 ]  +2 for the charge
 (1d20+4)[ 24 ]

Damage:
 (2d10+92)[ 103 ]
 (2d10+92)[ 102 ]

Crit Confirm:
 (1d20+9)[ 12 ]  +2 for the charge
 (1d20+4)[ 22 ]

Crit Damage:
 (2d10+92)[ 102 ]
 (2d10+92)[ 103 ]

I'll Initiate Wall of Blades if I'm attacked.

[User]
 Crap, crits are x3

So add this damage if I confirmed my crit.

 Spoiler
 (2d10+92)[ 100 ]

[User] Tahlzair plows straight through the creature.

[User]
 Isaac scrambles over the remains of the creature Tahlzair just killed, and examines the next creature, slashing his dagger at another vulnerable spot.

 Spoiler
Moving to C9 and attacking creature 2.

Knowledge (nature) check for Surgical Precision:  (1d20+19)[ 34 ]

Attack roll:  (1d20+15)[ 32 ]
Damage:  (1d4)[ 3 ] + (3d6)[ 9 ]  fire+ (6d6)[ 23 ]  precision damage.

[User]
 Flames gather around Loriel's hands, and a giant burst of fire rockets at the first monster.

 Spoiler
 Firing a Psionic Shot/ Eldritch Blast at Creature Number 1.

Move action: Gain Psionic Focus (Auto succeed due to +19 Concentration)
Standard Action: Uber Blast at monster number 1

Attack Roll:  (1d20+13)[ 29 ]

Damage: Eldritch Energy:  (4d6+2)[ 17 ]
Fire Damage:  (4d6)[ 12 ]
Psionic Shot:  (2d6)[ 4 ]

Wall of Fire Damage:

1:  (2d6+9)[ 20 ]  +  (2d4)[ 5 ]
2:  (2d6+9)[ 18 ]  +  (2d4)[ 4 ]

[User] Loriel takes down her opponent, but the last creature tries to gore Issac:  (1d20+20)[ 27 ]   (2d8+15)[ 21 ]

[User]
 Seeing the last creature still standing, Blokad charges it with a reckless ambition, throwing all his force into his axe's swing.

 Spoiler
Charging the last enemy.
Attack roll:  (1d20+14)[ 32 ]
Damage:  (6d6+9)[ 27 ]
Damage to Blokad:  (1d6)[ 2 ]

[User] Blokad gets in a solid hit.

[User]
 Now within the proper range of the beast, Sallessiss tears into it.

 Spoiler
 (1d20+13)[ 16 ]
 (1d20+13)[ 24 ]
 (1d4+4)[ 7 ]
 (1d20+11)[ 19 ]
 (1d3+2)[ 4 ]
 (1d20+11)[ 17 ]
 (1d3+2)[ 3 ]
 (1d20+10)[ 11 ]
 (1d3+4)[ 5 ]

[User]
 Spoiler
Heh, ignore the roll of 24, slipped in there somehow. Aside: the dice roller is not being very favorable to me today.

[User] All but the last hit gets through.

[User]
 "Last one!"  Tahlzair yelled as he jumped at the remaining creature. He struck at it with the point of his halberd and flipped down next to Blokad.  "Get him!"

 Spoiler
Tahlzair is charging the finial creature and Initiating White Raven Tactics on Blokad. If your not familiar with Tome of Battle it basically means that you get to go again, right now.

Auto succeed on my jump check.
Power Attack +8.

Attack:  (1d20+10)[ 14 ]

Damage:  (2d10+84)[ 91 ]


[User]
 The Wargaz jailer leads the way through the dimly lit brick hallway, towards the Prisoner's cell.  The four of you, Smalls included, are finally about to see the man that has caused such an uproar in the Confederation lately.  No one knows anything about him, who he is, where he came from, what race he is.  Anything.

The jailer speaks in a harsh tone.  "The four of you are being brought in now, so you're not too shocked when you finally get a look at him.  Otherwise, only the Commissar and the Inquisitor would be here."

[User]
 "Right you are. Is he famous, or something?"

Commissar Makhno simply assumes that the prisoner is a politician or other person of standing. He doesn't immediately jump to 'monster' or such.

[User]
 "Not quite."  He reaches the end of the hall, and turning the key, opens the door, allowing you to see the Prisoner for the first time.

His hair is short, spiky, and pure white, though his face is youthful.  His eyes are all black, but what's most striking about him is his skin.  Though he looks to be an Imperial, his skin is a dull shade of grey.  He also bears a tattoo on his forehead, a black ring, with the top half filled in.  The Prisoner is chained to a chair, and wears a Curpum discipline collar around his neck.  With the touch of a button, that collar would send an electric surge through his body.

He looks up as you all enter, grinning.

[User]
 " Cheery sort, in't he? "

The speaker is a wiry individual with the classic confident slouch and cheery disposition of a Scavenger "freelancer". This was Geordie Donovan and he was looking rather ill in the wan light. His hands were slipped into the pockets of his flight suit as he appeared to fidget in the dim corridor. As of the moment, he was looking rather uncomfortable and out of his element. The pilot, as he could be nothing else, nudged the copper-furred Wargaz who had the incongruous name "Smalls" sewn onto his breast pocket.

" I'm starting to think Brick-Top has it in for us, Smallie, " Geordie murmured, referring to the contact-slash-middleman who facilitated the meeting with the commissar and inquisitor.

[User]
 Smalls looks at Geordie as they walk down the hall.  "He might, who knows?  I mean, he's not always been the best contact in the past, right?"

As the jailer shows you all in, Smalls stops dead in his tracks.  "What is that... thing?"

[User]
 "A prisoner for the Bastille,"  says the political officer calmly,  "He's obviously a dangerous criminal."

James knows no reason why the man would look so strange, but frankly, he doesn't care. The man was most likely an enemy of the state that had killed people, so he didn't need the fine details.

[User]
 The Prisoner huffs, his grin fading.   "I don't appreciate being called a "thing", thank you very much.  And you're partially right."  He says, looking to James.   "I'm dangerous, but I'm no criminal."

The jailer seems surprised.  "I think that's the most he's said since we caught him."

[User]
 "He's a prisoner and therefore a criminal or a threat to the People."  James said 'People' with a capital letter somehow.

He didn't care in the slightest what the prisoner's pleas or arguments to the contrary would be. Criminals and such always did that. He'd been obviously found guilty, or proven exceptionally dangerous if he was going to the Bastille.

When James spoke, he never addressed the freak directly. He didn't need to talk to a damn terrorist or whatever the hell he was.

[User]
 " You've no idea how many times I hear that boast. "

Though his tone was just shy of teasing, Geordie's face still maintained that skeptical cast. The Prisoner, he took note of the obvious capitalization, didn't look all that dangerous, but in his time serving the military, the old adage  looks can be deceiving  just about wore itself out.

" How dangerous is he? See, I'm the sort who'd rather not have some crazy hatchetman ready to break out while I'm at the 'stick. Be a bit hard to fly while I'm being strangled with my own innards or if  Clara 's burning around us. "

[User]
 "Assuming he's  very  dangerous is the wisest course of action,"  states Commissar Makhno levelly.

 "The rest of us will be on guard duty for the entire time. Speaking, and listening, to him will be prohibited for security reasons."

Makhno never plays around when it comes to prisoners. He isn't the type to go about torturing folk, but neither is he going to give the guy an easy ride. That would be foolish.