[User]
 Current round: Yet to begin

Shaded regions show where each respective team may place their men first. There is a low wall that provides cover for those behind it marked by the gray line.
It costs 10ft of movement to move over the low walls, as does moving over the low walls.
The pits have a climb DC of 20, although you can brace yourself off a corner for a +5 bonus.
Attacking melee gives you a +1 bonus to hit and damage if you're above the opponent, and -1 if you're below.
You gain +1 to hit (but not damage) for each terrace you are above the enemy when attacking ranged.
The regions that are marked with the teams respective color contain that team's flag.
The dark shaded regions are 30 ft pits, and the regions marked by terrace edges, are terraces.

The Teams:

 Orran

 Spoiler
Number 1
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Spot+3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230

Number 2
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Listen +3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230

Number 3
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215

Number 4
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215

Number 5
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Repeater Crossbow, bolts 20, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)
HP: 13
Gold spent: 454/35

Number 6
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Crossbow, bolts 40, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Rapid Reload
HP: 13
Gold spent: 102/35

Number 7
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600

Number 8
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600

Number 9
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170

Number 10
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170

Number 11
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness
HP:16
Gold Spent: 40/200

Number 12
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness
HP:16
Gold Spent: 40/200

 Acclue_lockheart

 Spoiler
Number: ALL
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Longbow, 66 arrows, Greatclub
Armor: Breastplate
Speed: 20'
AC: 18
Attacks: Longbow +5 1d8, Greatclub +2 1d10
Skills: Tumble +2 (DEX) +2 (skill ranks) +2 (jump synergy) = +6, Jump +5 (skill ranks) = +5, Climb +3 (skill ranks) = +3
Feats: Point Blank Shot, Rapid Shot, Precise Shot
HP: 16

[User] Reserved for updates pertaining to units and their status.

[User] Due to lack of psting Acclue_Lockheart is disqualified, I progress to the final.


[User]
 Arena Tournament, Round 44:  Snarl  vs.  Froy
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Hairb - Snarl
 Froy - The Chilli God
 All Combatants, please roll initiative.

[User]
 Replacing regular pitchfork with masterwork pitchfork.

Froy strides into the arena once more, with a brand new very shiny pitchfork!
He raises the pitchfork into the air in a salute to his audience.

  Init  - (1d20+2)[ 13 ]

[User]
 Snarl marches into the arena as his theme song,  Let's Get On With It , comes blasting out of  the PA system  some bards.

No purchases

Init:  (1d20+3)[ 12 ]

[User]
 Glad that his opponent has chosen to show up this time, Froy...

 Spoiler
...Starts at M25.
Move action: Open gates.
Move action: Move to L19.

[User]
 Turn 1

 Spoiler
Starting N2, with sword and buckler in hand.
Move action to open the door, move to Q5. Is Froy's door open?

Done. So done.

[User]
 Ref AlterForm
 Snarl

 Spoiler
No LoS, but Froy's door is open.

 Froy

 Spoiler
No LoS.

[User]
 Spoiler
Full-round: Double-move to H10.

Do tell me if I happen to spot him on the way there, so I can reconfigure whatever remaining action I have.

[User]
 Ref Pirateking89
Snarl

 Spoiler

No LoS

Froy

 Spoiler

No LoS

[User]
 Turn 2
A string of obscenities rings out across the arena:
" **** *** ******* fishwife ******! "

 Spoiler
Moving to M8. Readying a standard action to scream more obscenities if I gain LOS. Yes, I know speaking is usually a free action. We're dealing with a  lot  of curse words here.

Totally done.

[User]
 High Ref Morbius

Waaaaaiiiiittttttttt....

It seems Pirateking needs to sharpen his LOS check skills (or at least avoid posting afterparty when you are still seeing everything doubled, trust me I know that is bad for making LOS checks, anyway...)

Let's rewind a little

In the mid of Froy's move(around J12 I guess) he spots Snarl on Q5.

Still Froy's turn on round 2.

[User]
 ...What is Snarl wielding right now?
Trust me, it matters.

[User]
 High Ref Morbius

sword and buckler

[User]
 Actually... Wait, no, it didn't matter after all. >.<

But! Move to G10 and end turn.

[User]
 Round 2 - Redux
Move to L8, end turn.

[User]
 Move to K9. Stab with mah  MASTERWORK PITCHFORK!
  To hit  - (1d20-1)[ 6 ]
  Damage  - (1d8+2)[ 10 ]

[User]
 Turn 3

Block, down, up, left, left and  longsword!
 (1d20+4)[ 12 ]
 (1d8+3)[ 8 ]

Declaring dodge, for a total AC of 19.

[User]
 And I believe you just managed to render Froy unconscious with that single blow.
Well done.

[User]
 High Ref chilepepper
 Snarl is the winner.


[User]
 A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Ghakal from the kingdom of Douglas and Snore Breakwind from the realm of Lord Quixotico.   He pauses for you to identify yourselves.
 You have been chosen to be the first. Prepare yourselves!
With that he brings his hands down and the two of you find yourself transported to the  arena

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

douglas

 Spoiler
You start at I16

Quixotico

 Spoiler
You start at V36

[User]
 "Of all the warriors of my land, I am the greatest.  I am here to secure our rightful place.  I will  not  fail."

Standard: Start singing to Inspire Courage
Swift: Activate my Badge of Valor to increase the bonus
Current stance: Stance of Alacrity (stances can be maintained indefinitely even out of combat, so I was already in this when the announcement was called)

Initiative:  (1d20+7)[ 21 ]

[User]
 Taste death!  Taste it! "

Swift: Make a lewd gesture at Ghakal.
Standard: Draw his Scimitars.

  Initiative  - (d20+9)[ 14 ]

[User]
 Full round: Activate Ring of the White Wyrm
Swift: Add Leading the Charge with Dual Stance
Free: Rage, activate Boots of Speed

I am now large size (Goliath Mountain Rage), occupying spaces I16-J17.

[User]
 Forgot about maneuvers granted and dice rolls can't be edited in.

Maneuver not granted by the end of my turn:  (1d11)[ 1 ]

Also, I assumed weapons would be drawn already.  My unarmed strike isn't all that much worse than my weapon, but do I need to spend a move action drawing my scimitar before I can use it?

[User]
 ((I don't think so... I just had nothing for Snore to do, so I figured to give him something to do.))

Snore eyes his opponent and moves across the arena.  " Oh ho ho, you's a big one.  This'll be fun fun fun! "

 Spoiler
This round and every round hereafter, Snore will designate Ghakal as the target for Dodge, giving Snore a +1 to AC versus him.

Standard action: Total Defense

 Spoiler
This makes Snore's AC versus Ghakal 40.

Move action: Move to V27.

[User]
 "This should give you something to not snore about."   With that Ghakal takes off, sprinting across the arena towards his opponent on footsteps of fire, not quite touching the ground.  He unleashes a savage series of mighty slices immediately on arrival.

 Spoiler
Swift: Raging Mongoose
Full Round: Searing Charge

As Searing Charge lets me fly for the moment, I can ignore the difficult terrain in the way.  I have pounce, so I get to full attack at the end.  Haste + Whirling Frenzy + Raging Mongoose = 4 bonus attacks, plus the normal 3 from BAB.

Attack 1:  (1d20+39)[ 52 ]   Damage 1:  (1d8+44)[ 47 ]   Fire damage 1: (5d6)[ 17 ]
Attack 2:  (1d20+39)[ 42 ]   Damage 2:  (1d8+44)[ 48 ]   Fire damage 2: (5d6)[ 20 ]
Attack 3:  (1d20+39)[ 56 ]   Damage 3:  (1d8+44)[ 46 ]   Fire damage 3: (5d6)[ 18 ]
Attack 4:  (1d20+39)[ 52 ]   Damage 4:  (1d8+44)[ 46 ]   Fire damage 4: (5d6)[ 11 ]
Attack 5:  (1d20+39)[ 58 ]   Damage 5:  (1d8+44)[ 45 ]   Fire damage 5: (5d6)[ 15 ]
Attack 6:  (1d20+34)[ 54 ]   Damage 6:  (1d8+44)[ 48 ]   Fire damage 6: (5d6)[ 15 ]
Attack 7:  (1d20+29)[ 34 ]   Damage 7:  (1d8+44)[ 51 ]   Fire damage 7: (5d6)[ 17 ]

If you manage to survive that, my AC vs you is 37 at the moment, you are my dodge target (already included in the 37), and I am in S24-T25.

[User]
 Spoiler
Attacks 5 and 6 are crit threats.
Crit confirm:  (1d20+39)[ 57 ]   Extra damage:  (1d8+44)[ 46 ]
Crit confirm:  (1d20+34)[ 38 ]   Extra damage:  (1d8+44)[ 46 ]

[User] Snore falls down dead.

[User]
 The robed figure appears in the air ten feet above you.  A brief, but bloody bout.  He claps his hands and the body of Snore disappears.  Ghakal is victorious and advances to the second round.  He disappears again and a second later Ghakal finds himself back among those waiting for their bouts.

Snore wakes up a few seconds later surrounded by three men in robes of a similar style to the man who sent him into the ring, except their robes are white.  You have been defeated, killed and revived. You will rest here and then can either be sent back to your homeland or you can attempt to renew your honor in some of the lesser games that will begin once other matches take place.

OOC:Ghakal is at the high end of the optimization spectrum of what I've seen so far


[User]
 Long ago the corrupt mine owner Vorris Blackestate was a mighty priest of Orcus. He had dreams of world domination in tenbonous' name and choose Diamond lake as a stageing point because of the anicent ruins scattered about the area. Before his plot could reach fruition Tenbonous was cast down and once again became Orcus. Vorris spent all his recorces attempting to reincarnate his dark god and faded into the mists of time. Now his great grandson Snarx runs the temple hidden in his familys mines.Despite his obvious charisma Snarx is an innefective leader due to the fact that he is more interested in mineing than paying hommage to a dark god. He maintains his place in the cult only to keep the miners in line.

Currently the cult has 17 members these include

-Snarx Blackestate, cult leader
-Tardus, infiltrator in the church of St.Cuthbert
-Horggle, cult enforcer
-Saven Tho'g, Contact to the western orc tribes
-Lu'La- infiltrator in the Emporium

The other twelve are halforc miners with no other special skills beyond their natural strenght and ferrocity.

[User] On Tardus' watch, he sneaks away from the campsite by the old miner office.  While everyone's sleeping, he climbs around a small hill and finds a somewhat flat boulder.  There he quickly jots down some arcane symbols and draws a circle around them using a piece of chalk.  He then stands back and waits for someone to answer his summons.

[User] A flock of fluttering white doves burst forth from the ground and just as suddenly explode in a volley of feathers and blood. As the bits of bird hit the ground a man becomes visible in the area hidden by the doves. A handsome elvin male dressed in all black stands before you. His eyes and skin are milky white and his teeth and tongue are charcoal black.  "Why have you summoned me?"  He says lifting his hand and pointing at you. As he does this his cloak of ravens heads begins squawking loudly and Malphas grips his hands in frustration.


[User] Needed for linking purposes. Team 3 is unready to begin yet. Thread usage will begin in a weeks time.


[User]
 Arena Tournament, Round 47:  Sneaks  vs.  Syran Silverskin
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 theterran - Sneaks
 Fishy - Syran Silverskin
 All Gladiators, please roll initiative

[User]
 Sneaks
  Initiative  - (1d20+5)[ 10 ]

[User]
 Syran

Initiative:  (1d20-3)[ 5 ]

[User]
 Sneaks - Round 1

Actions:

 Spoiler
Starting in M2 with a bolt in hand, I will move to M10.
There I will cast Darkness on the Bolt.
And with a swift action, I will Hide in the Darkness (thanks to the feat Blends into Shadow).

  Hide  - (1d20+15)[ 30 ]

And my Spot and Listen

  Spot  - (1d20+7)[ 10 ]
  Listen  - (1d20+7)[ 14 ]

End my Turn.

Stats:

 Spoiler
Location: M10
HP: 11/11
AC: 16  Touch: 16  FF: 11
Bolts (20/20)
In Hand: Bolt w/ Darkness

[User]
 Syran - Round 1

Actions:
 Spoiler
Syran will start in M25, with her scroll of sleep in one hand, nothing in the other, and Fido The Wonder Dog in next to her in N25.

She'll attempt to cast Heroism, sharing it with her animal companion.  Caster Level Check, DC 8:  (1d20+1)[ 2 ] .  That accomplished, (or not), she'll order Fido to heel and move them both to M17 and N17 respectively.

statblocks:
 Spoiler
Syran:
 Spoiler
Position: M17
HP: 10/10
AC: 16, Touch: 13
Saves: +3/+4/+2
Horrible Death By Suffocation: 1/9,600

Fido:
 Spoiler
Position: N17
HP: 13/13
AC: 16, Touch: 12
Saves: +5/+5/+1

[User]
 High Ref chilepepper

theterran
 Spoiler
Ah, the old darkness on a bolt trick again.  Last time I reffed this, I mistakenly drew the AoEs wrong.  You'll need to pick a corner of the square the bolt is in for the area template.  I'm going to put this one on M10/N11 unless you say differently.  If you want to pick one corner (like bottom right) to be the default for every square, that'd be cool.  I'll keep up with an updated map.

LoS in a second.

edit:  Sorry that was way longer than a second.

everyone
 Spoiler
There is Darkness as the spell.

Sneaks
 Spoiler
Syran M17, Fida N17

Syran
 Spoiler
No LoS.  Could you include Fido's spot check modifier in the stat block in case refs need to roll reactive spots, thanks.

Sneaks turn.

[User]
 Sneaks - Round 2

Actions:

 Spoiler
I will drop the bolt at the corner of M10/N11, then move to M14.
There I will attack both of them with a cone shaped entangling fire breath.

I appear out of the darkness in M14.  Breath a Cone of Fire hitting both M17 and N17.

  Damage  - (1d3)[ 3 ]  Reflex Halves DC13
If you take damage, you are entangled and take an addition 1d6 damage at the beginning of my turn for the next  (1d4)[ 3 ]  turns.

As a swift action, I hide back into the darkness.

Actions:

 Spoiler
  Hide  - (1d20+15)[ 31 ]
And I'm done.

End Turn.

Stats:

 Spoiler
Location: M14
HP: 11/11
AC: 16 Touch: 16 FF: 11
Bolts (19/20)
In Hand:
Bolt of Darkness in corner of M10/N11

[User]
 Ow, my soft, squishy face.

saves:
 Spoiler
Syran's Reflex Save: [roll]1d20+4[roll]
Fido's Reflex Save:  (1d20+5)[ 8 ]

 Syran - Round 2

Actions:
 Spoiler
free action: Order Fido to start attacking the darkness.  Handle Animal DC 12:  (1d20+9)[ 25 ]   Fido has the Scent ability, so he can tell if Sneaks gets within 30' of him.

Move action: Draw the whip.

Standard action: Ready an action.  If Sneaks makes himself visible again (But why would he?  I'm already dead.)  Hit him with a Trip attempt.

And, done.

statblocks:
 Spoiler
Syran:
 Spoiler
Position: M17
HP: 9/10
AC: 14, Touch: 11, Flat: 13
Saves: +3/+2/+2
Spot/Listen:+1/+1
Entangled: 0/3
Horrible Death By Suffocation: 2/9,600

Fido:
 Spoiler
Position: N17
HP: 10/13
AC: 15, Touch: 11, Flat: 14
Saves: +5/+3/+1
Spot/Listen: +5/+5
Speed: 20'
Attack: Bite +2 melee (1d6+3) (counting Entangled penalty)
Entangled: 0/3

[User]
 Gah, misroll.

Refs:
 Spoiler
Syran's Reflex Save:  (1d20+4)[ 19 ]

[User] Do we need ref involvement, or can I take my turn?

[User]
 Sneaks - Round 3

Rounds 1/3
Damage to Syran  (1d6)[ 3 ]
Damage to Fida  (1d6)[ 3 ]

Actions:

 Spoiler
Draw a bolt, Move to L12.

  Hide  - (1d20+15)[ 19 ]
  MS  - (1d20+11)[ 21 ]
  Spot  - (1d20+7)[ 13 ]
  Listen  - (1d20+7)[ 14 ]

End my Turn.

Stats:

 Spoiler
Location: L12
HP: 11/11
AC: 16 Touch: 16 FF: 11
Bolts (19/20)
In Hand: Bolt
Bolt of Darkness in corner of M10/N11

[User]
 Ref AlterForm

TheTerran, you're clear to take your turn. I recommend you unspoiler it and make a new post pointing out that you have.

Fido is entangled; Syran is  not.

LoS going into TheTerran's turn in post #11

 TheTerran

 Spoiler
Syran is in M17, Fido is in N17.

 Fishy

 Spoiler
No LoS. Fido senses (via scent) that Sneaks is within 30 feet.

[User]
 for refs:
 Spoiler
Actually, I think Syran is entangled: she took damage, even though she made the reflex save for half damage.

[User]
 @Refs
Syran should be entangled as well...since (s)he still took damage from the attack.

[User]
 Ref

Yep, sorry, my bad. Misread that somehow. 😁

Continue.

[User]
 Took out the spoilers in post 11

You're up Fishy.

[User]
 Fido didn't get an action?  I guess that's my fault for not spelling it out properly.

 Syran - Round 3

Actions, for refs:
 Spoiler
Free action: Order Fido to N14 and to 'attack' Sneaks.

Handle Animal DC 12:  (1d20+9)[ 26 ]

We're both presuming he's in or near M14, his nose should tell him if he gets within 5 feet.  Either way, he's now 'on orders' to chase and engage Sneaks as best he can.

Double move to T19.

Mrph.  Done.

statblocks:
 Spoiler
Syran:
 Spoiler
Position: T19
HP: 6/10
AC: 14, Touch: 11, Flat: 13
Saves: +3/+2/+2
Spot/Listen:+1/+1
Entangled: 1/3
Horrible Death By Suffocation: 3/9,600

Fido:
 Spoiler
Position: ?
HP: 7/13
AC: 15, Touch: 11, Flat: 14
Saves: +5/+3/+1
Spot/Listen: +5/+5
Speed: 20'
Attack: Bite +2 melee (1d6+3) (counting Entangled penalty)
Entangled: 1/3

[User]
 Ref Stuff

 Spoiler
  Syran Reactive Spot  - (1d20+1)[ 13 ]
  Syran Reactive List  - (1d20+1)[ 13 ]
  Fido Reactive Spot  - (1d20+5)[ 9 ]
  Fido Reactive Listen  - (1d20+5)[ 24 ]

 Sneaks

 Spoiler
Syran is in T19, Fido is in M13. Make sure you check Fido's spoilered actions.

 Syran

 Spoiler
No LoS.

[User]
 Fido's Actions

 Spoiler
Continues to M13, attacking square L12.

  Misschance  - (1d100)[ 67 ]  51+ hits
  Attack  - (1d20+2)[ 20 ]
  Damage  - (1d6+3)[ 5 ]

[User]
 Sneaks - Start of Round 4
Round 2/3
Damage to Syran  (1d6)[ 2 ]

Damage to Fido  (1d6)[ 5 ]

Will finish my turn in the next post.

[User]
 Sneaks - Round 4 (cont)

Actions:
Attack Fido w/ Breath Weapon.

  Damage  - (1d6)[ 3 ]
Reflex DC13 Halves.

I'll let Fishy roll the Ref save before continuing my move.

[User]
 Fido's Reflex Save:  (1d20+3)[ 23 ]

I take it Fido's doing well?  I hope everyone remembers he gets a free trip attempt if his bite hits.

EDIT: and how long does his new Entangle last?

[User] It was a regular blast...so no entangle on that one.

[User]
 @refs

 Spoiler
Two questions actually.
1.  Fishy's doggy hit me, but the trip attempt wasn't made, do we need to rewind?
2.  Since Fishy's doggy has pinpointed me with Scent, but cannot see me when I hide, if I move out of the threatened square I'm in, does Fido get an AoO against me even though he can't see me?

[User]
 High Ref Talic

@theterran:
 Spoiler
1) Maybe.
2)  No.  You still have total concealment.

 Originally Posted by SRD, Total Concealment
 You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

If the opposed trip check fails, then there's no need to rewind, as nothing changed.  If it succeeds, we will.  Spoiler your  Opposed Trip  resist roll for refs only.

Dog Trip check:   (1d20+2)[ 8 ]

Your check to resist should be at a +5 modifier, if my read on your character is correct.

 Match on hold while awaiting a response from theterran.   Everything's resolved, moving on.

[User]
 @Refs

 Spoiler

Opposing Trip   Dex  - (1d20+5)[ 24 ]

[User]
 Sneaks - Round 4 (conclusion)

Actions:

 Spoiler
Swift Action: Hide back in the Darkness
  Hide  - (1d20+10)[ 26 ]  (includes the -5 for moving at greater than half speed)

Move to I8.  This should break my LoS with everyone.
(I'm still Hiding, I can hide as long as I'm within 10ft of Darkness)

End my Turn.
(edited Stats)

You're up Fishy.

Stats:

 Spoiler
Location: I8
HP: 6/11
AC: 16 Touch: 16 FF: 11
Bolts (19/20)
In Hand: Bolt
Bolt of Darkness in corner of M10/N11

[User]
 Syran - Round 4

Actions, for Refs:
 Spoiler
Fido is on automatic, attempting to engage and attack Sneaks to the best of his ability.

Syran double moves to U11

Done, pending Fido placement and LoS checks.

statblocks:
 Spoiler
Syran:
 Spoiler
Position: U11
HP: 4/10
AC: 14, Touch: 11, Flat: 13
Saves: +3/+2/+2
Spot/Listen:+1/+1
Entangled: 2/3
Horrible Death By Suffocation: 4/9,600

Fido:
 Spoiler
Position: ?
HP: 1/13
AC: 15, Touch: 11, Flat: 14
Saves: +5/+3/+1
Spot/Listen: +5/+5
Speed: 20'
Attack: Bite +2 melee (1d6+3) (counting Entangled penalty) (free Trip attempt if it hits)
Entangled: 2/3

[User]
 Ref Talic

@Refs:

 Spoiler
Syran Spot:  (1d20+1)[ 5 ]
Syran Listen:  (1d20+1)[ 17 ]
Fido Spot:  (1d20+5)[ 18 ]
Fido Listen:  (1d20+5)[ 8 ]

Will provide more info shortly.

[User]
 @Refs2:
 Spoiler
Dog knows sneaks is out of scent.  Could have gone north or south.  Animal not smart enough to know distance range Sneaks must stay from darkness, or would automatically know the only place sneaks can hide out of scent range is north.  So, Dog has 40 move.

To determine direction of search:
1= north
 (1d2)[ 1 ]
Edit:  So north

EDIT:  Dog moves North, gaining scent at M11, remainder of move to be figured once I factor out ref information and account for animal int.

Fido attempts to sweep the darkness, and see around the corner, using nose and eyes to search for target. From M11, continues to N8, and then to K8.

[User]
 Ref Talic

LOS Time.

Syran:
 Spoiler
No LOS.  At start of round, Fido did not sense Sneaks with scent.  Now he does.

Fido: (Refs only)
 Spoiler
No LOS.  Has Scent on foe.  Does not know direction.

Sneaks:
 Spoiler
LOS to dog in K8.

Play proceeds.

[User]
 Sneaks - Round 5

Entangling Round 3/3

 Syran    Damage  - (1d6)[ 6 ]
 Fido    Damage  - (1d6)[ 6 ]

Actions:

 Spoiler
Move to F13.  Cast Darkness on the Bolt in Hand
Swift Action: Hide
  Hide  - (1d20+15)[ 25 ]

End my Turn.

Stats:

 Spoiler
Location: F13
HP: 6/11
AC: 16 Touch: 16 FF: 11
Bolts (19/20)
In Hand: Bolt w/ Darkness on it.
Bolt of Darkness in corner of M10/N11

[User] Okay, that drops both Fido and Syran in one go.  Good game.

[User]
 High Ref Talic
 Sneaks wins.  Punch and pie in the reception area.  But it's the same shade as darkness, so you can't find it.


[User]
 Arena Tournament, Round 48:  Stewie  vs.  Froy
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Talic - Stewie
 The chilli god - Froy
 All Gladiators, please roll initiative

[User]
 Ack!  Masterwork Gear!  Starting wealth!  How can I stand against such a seasoned foe!

Initiative:  (1d20+3)[ 16 ]

[User]
 Through roughly 3 natural 20's and maximum rolls on damage dice! Hoo hah!

  Init  - (1d20+2)[ 19 ]

[User]
 I have no purchases.   Do you?  Wanna get this party started?

I think I have 1.  One sec.

EDIT:  Yes, a 20 pound chunk of firewood.  1 cp.

EDIT2:  In honor of your prowess, I have changed my deity.  Yea, verily.

[User]
 *Looks at opponent's sheet*
Heh, Froy as a dei--
Aw feck. A Fell Drain Sonic Snapper. Have you no shame?!

Alright...

 Spoiler
Start in M25 with one (lit) torch and one  MASTERWORK PITCHFORK  drawn.
Move to M19, attempt to jump and accelerate-climb to L19, move as close to I17 as possible, and drop to the ground (And holy hell I actually have ranks in jump & climb!).

[roll0] vs DC minimum of 12, maximum of 40.
[roll1] vs DC I dunno, 15?

[User]
 Messed up rolls...

 Spoiler

[roll0]
[roll1]

[User]
 Messed up again, curses!

 Spoiler

  Jump  - (1d20+6)[ 20 ]  - Enough to clear 5 whole feet! Ref check needed on whether or not 5 feet is enough.
  Climb  - (1d20+6)[ 9 ]  -  Enough to leave me hanging on the ledge as open to attack as a barrel in a pond.

Assuming I clear the distance with that jump, then I17 is easily reachable.

Alright, got it this time. But Ref check needed before it's your turn.

[User]
 Actually, I'm a Fell Drain Magic Missiler.  Sonic Snap is a fallback for people with the Shield spell.

But I'ma try to do this without Fell drain.

 Done?  k.

[User]
 Because I'm bored...

Er...    Retired  Ref Bitz?
 Chilli

 Spoiler

Lesse, you jump at there, trying to grab there... let's say... from 11 feet to 19 feet. That's an eight foot jump, five of which you leaped and the rest gained from natural reach. Judging from intuition, you're barely low enough to stay out of Stewie's LoS.

[User]
 Assuming that means I'm good to go...

Stewie!  Round 1.

 Spoiler
Start in N2, Firewood in hand.

 Move:  to V3.
 Free:  Drop firewood in adjacent Square (W2).
 Swift:  Activate Travel devotion.
 Move:  to W11.

Reactive Spot for this round:   (1d20)[ 9 ]

Reactive Spot for his next turn:  (1d20)[ 2 ]
Reactive Listen for his next turn:   (1d20)[ 14 ]

Let me know if I gain LOS during this move, I'll amend movement if I get it.

Done.  Need LOS.  Will fetch.

Stats:

 Spoiler
Location:  W11
HP: 9
AC: 13 (+3 dex)
In Hand:  Nothing.
Effects:  Travel Devotion 1/10.

Spells:  5/4
Essentia Pool:  2 (not invested)

Misc:  Firewood in W2, floating.

[User]
 High Ref chilepepper

I'm going to have to trump Bitz's intuition with my mathamagic.

LoS is established at the end of Froy's turn.

Froy is hanging, yes hanging, from the edge of L19 (occupying M19).

Stewie starts in N2 with firewood, yes firewood, in hand.

This puts us at the beginning of Stewie's first turn.

[User]
 In that case, Woo!

Lemme see how this'll work out.

Stewie Round 1!

Free:  Drop Firewood in adjacent square (O1).
Standard:  Cast Magic Missile, Targeting Froy.  Damage:  (1d4+1)[ 4 ]
(factoring up to 15' elevation, you're 100 feet from me, range of MM is 110)
Swift:  Activate Travel Devotion.
Free:  5 foot step to N3.

Done.

Stats:
 Spoiler
Location: N3.
HP: 9
AC: 13 (+3 dex)
In Hand: Nothing.
Effects: Travel Devotion 1/10.

Spells: 5/4 per day, 5/3 currently
Essentia Pool: 2 (not invested)

Misc: Firewood in O1.

[User]
 Yay, one hit point left!

Of course, now I'm rightly screwed. So! Abandon plan Wait-on-top-of-cliff-and-jump-down-screaming-Lalalala! and instigate plan Quick-Hide-Right-Now.
Besides, since Bitz said it's an 8-foot-high ledge, I don't suppose he'd be hanging from it so much as standing on firm ground with his hands on the ledge.

But anyway, Froy 'drops' from the ledge and moves directly east, disappearing behind O19/P19...

 Spoiler
End movement at Q19.
Ready action to throw a (lit) torch at Stewie if he comes within sight (and cover be damned).

[User]
 Stewie 2!

 Spoiler
Swift:  Move from N3 to H7
Move:  H7 to F14
Move F14 to G17, then pull myself up to H17 (5 foot raise, counts as 10' move), continue to H15.

Done.  LOS would be good.

Stats:
 Spoiler
Location: H15
HP: 9
AC: 13 (+3 dex)
In Hand: Nothing.
Effects: Travel Devotion 2/10.

Spells: 5/4
Essentia Pool: 2 (not invested)

Misc: Firewood in W2, floating.

[User]
 Have no fear, Initiate Ref is Here! (Be Very Afraid)

Refs:

 Spoiler
Drew it out on Paint, as far as I can see, neither gains LoS at any point. The only really dubious point was at H 17, but I drew the line and it hit the wall.

Froy:

 Spoiler
No LoS.

Stewie:

 Spoiler
No LoS.

I hope I got this one right...

EDIT: It is Froys turn, I believe.

[User]
 High Ref chilepepper
 Close, but not quite.  LoS followed by an illustration to help the other refs, in a sec.

edit: Actually, nevermind.

[User]
 Spoiler
Same ready action as before - toss torch if he pops inside LoS.
No further action.

[User]
 High Ref chilepepper

Stewie
 Spoiler
No LoS

Froy
 Spoiler
No LoS

Stewie's turn.

[User]
 Stewie Round 3!

 Spoiler
Swift: move from H15 to K9, By way of H10.

Rest of turn...  Well Poo.  I seem to be waiting for the water to drive him up like a rat.  He's somewhere on that opposite wall, I''d wager.  Oh well, Round 8 to 9, this'll be over.

Ready action:  Fire Magic Missile on LOE.

Done.

Stats
 Spoiler
Location: K9
HP: 9
AC: 13 (+3 dex)
In Hand: Nothing.
Effects: Travel Devotion 3/10.

Spells: 5/3
Essentia Pool: 2 (not invested)

Misc: Firewood in W2, floating.

[User]
 High Ref chilepepper

Stewie
 Spoiler
No LoS

Froy
 Spoiler
No LoS

The lowest green color (lime?) is now under water
Froy's turn.

[User]
 Spoiler
Move to U16.
Same ready action as before - throw torch if LoS

Oh, and in addition to that, shout openly, "Polo!"   You know, as in Marco Polo.

[User]
 Fair enough.

Stewie!  round 4.

Free:  Yell "Marco" (Listen DC -10, +1 per 10 feet of distance from K9)

 Spoiler
Swift:  Move to K11
Ready:  Cast Magic missile on LOS.  Not gonna add "within 110 feet", as the entire board is within 110 feet.

Done.

[User]
 me

Stewie
 Spoiler
Polo from the eastish direction, no los

Froy
 Spoiler
Marco from the westish direction, no los

Game on.

[User]
 Spoiler
Move to U10, same readied action as earlier (throw torch if LoS confirmed).
This would put me within LoS of Stewie if he happened to be in K9 at this point. Likely as not he's got another magic missile readied to thwack me with, but I say bring it on.

[User]
 Round 5...

No more than 3 rounds now, I think.

If he established LOS, then Magic Missile.  (1d4+1)[ 3 ]

If not, Maintain Readied action.

Done, pending LOS.

EDIT:  Removed spoilers, for opponent's view.

[User]
 Originally Posted by The_Chilli_God
 Move to U10,*snip*This would put me within LoS of Stewie if he happened to be in K9 at this point. Likely as not he's got another magic missile readied to thwack me with, but I say bring it on.

K11 actually, but consider yourself thwacked, for 3 damage.

[User] If ya don't have anything, it looks like the readied action from my Marco round got you.

[User]
 It's questionable... Whether LoS is actually obtained from K11 to U10. If we assume that the dark red patch in between us is perfectly flat at 20 feet, than yah, you got me. If, on the other hand, S10 is more than about 22 feet above ground level, then LoS is not established.

I'd upload an image to demonstrate, but photobucket is kicking my ass more than usual today.

I said LoS was established from K9 to U10 because the line was able to pass by that dark red patch entirely.

[User]
 I'll give you no LOS.

I shall do as I intended before.  Remain in my square.

Ready an action:
 Spoiler
 Same as before.  Magic Missile on LOS.

Yell: Either the rising water will get you, Bond, or I will!  MUAH HAHAHAHA!

Now I just need an overly furry cat to pet.

[User]
 Y'know... I actually realized the futility of that argument when I was typing it. I'm that pedantic.

Also, note to self: Bring a strawman with the exact likeness of Froy to the next match. 😛

Run to P9 and throw torch if I can.

  To hit  - (1d20-6)[ 2 ]
  Damage  - (1d3+2)[ 3 ]  +1 fire.

[User]
 Take readied action on LOS gain.   (1d4+1)[ 2 ]

Edit:  Ever consider having a club to throw?

They're non-improvised for throwing and everything, and you're proficient to boot!

[User]
 Blarg, unconsciousness'd.

Good game, and this one lasted more than one page! It's a first!

...A club? I... I dunno, I never really thought about being  proficient  with something...

[User] Good game to you as well.  I don't know why, but for some reason, I was absolutely paranoid of a crit torch for max damage dropping me.

[User]
 Nah, Froy's been rolling exceptionally normal rolls lately. Nothing like the craziness of his first few matches.

I suppose I'd have to buy a new club everytime I try to set the one I have on fire, though. But wait! They're free! I'm buying a MILLION of them!

[User]
 It happened with me vs chilepepper in the finals of his breath weaponer vs my grappler.  I pretty much maxed every roll in the post.

I figured death by commoner was what karma was going to use to knock me down a peg.

A million clubs, eh?

That gives me an idea.

[User]
 It gave me an idea as well. And I'm lol'ing because of it.

Buy a million clubs... Take them all into the arena with you... And then it's just a wait until someone runs out of breath because of all the clubs.

[User] I was thinking of a "club" house.

[User]
 I don't get i-- Oh...

😁

[User]
 High Ref chilepepper
 Stewie is the winner.


[User]
 Arena Tournament, Round 66:  Numa Numa  vs.  Deathbringer
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Numa Numa  - Schism
 Deathbringer  - Lubirio

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20+3)[ 17 ]

I purchase a potion of  Cure Light Wounds  at CL 5th for 250gp, and another 10 shuriken for 2gp.

[User]
 High Ref Scorer
 Deathbringer (Lubirio) wins by abscence of opponent!


[User]
 Arena Tournament, Round 66:  Joshua Balukar  vs.  Malla Yor
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Joshua Balukar  - Master_Rahl22
 Malla Yor  - Gigz

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Purchase power stone of Stomp: -25gp

  Initiative  - (1d20+1)[ 3 ]

Could you tell me if I start on the left or right side?  I can't always tell red and green apart, so I can't tell which starting spot I should be on.  Thanks.

[User] You're on the left.

[User]
 Malla Yor INitiative:  (1d20+2)[ 17 ]

No purchases, though I should let you know I never used the 3 scrolls from my previous round and have added them to my gear instead.

[User]
 Looks like Malla is up first...

Malla Yor, Round 1

 Spoiler

Starting in M25 Malla will cast Expeditious Retreat, Swift then move to M16. She will then attempt to summon  (1d3)[ 2 ]  Celestial Dogs in M14 (Caster level check, DC 8 to cast  (1d20+2)[ 14 ]

Malla will instruct both dogs in celestial to move and flank the opponent. Both dogs will then move to flank my opponent in the North and South ways (they have enough movement to do this regardless of which square he starts in) as a double move before being done.

Done. You likely hear some spellcasting, strange language and then see a couple dogs come out of the fog to flank you north and south.

Stats:

 Spoiler

HP 7
AC 12 (t12, ff10)
F+2/R+2/W+3
Spells: Acid Splash x3, Summon Monster I x3,  Expeditious Retreat; Swift ,  Summon Monster II

Summoned Cold Celestial Dogs (A & B, A is north and B is south)
Rounds 1/2
HP 8
AC 15 (t14, ff 12)
F+6/R+5/W+1

[User]
 Joshua Balukar, turn 1

Start in M-2.

Actions:
Using Withdraw action to move to L-3, then straight east, disappearing into the clouds at L-8.  This provokes 1 AoO from the north dog and none from the south since the square I start in doesn't count as threatened.  Rest of move is spoilered.

Rest of movement/LOS:

 Spoiler

Move due east from L-8 across to L-22.

End of turn, but I may redo some movement if I gain LOS.

Stats:

 Spoiler

Location: L-8 through L-22 as above
HP: 17/17
AC: 15, FF: 14, Touch: 11
PP: 5/5

[User]
 Puppy AoO...

Attack:  (1d20+4)[ 23 ]
Damage:  (1d4+3)[ 4 ]
Cold:  (1d6)[ 3 ]

Crit if needed...
Attack:  (1d20+4)[ 6 ]
Damage:  (1d4+3)[ 5 ]

[User] Spend 1 PP to negate 4 of the damage.  Still need LOS.

[User]
 @Joshua:

 Spoiler
As you enter L14, you see Malla in M16, you may revise your turn move from there.

[User]
 Joshua Balukar, turn 1 continued

I forgot to specify what I'm holding.  Holding greatsword and a power stone.

Revised movement:  From L-14, move to K15, K16, K17, L18, M18, M17

End of turn.

Stats:

 Spoiler

Location: M-17
HP: 14/17
AC: 15, FF: 14, Touch: 11
PP: 4/5

Power stone held is Stomp

[User]
 Malla Yor, Round 2

Calling out to her summoned pets, Malla will step to L15. The 2 dogs will double move to L16 and M16, then she will summon a Celestial Cold Badger into M18, which will attempt to Claw Claw Bite to victory...

Claw1:  (1d20+6)[ 17 ]
Damage:  (1d2+1)[ 3 ]
Cold:  (1d6)[ 1 ]

Claw2:  (1d20+6)[ 9 ]
Damage:  (1d2+1)[ 2 ]
Cold:  (1d6)[ 2 ]

Bite:  (1d20+3)[ 6 ]
Damage:  (1d3+1)[ 4 ]
Cold:  (1d6)[ 5 ]

Then as her Move action Malla will withdraw a scroll of Magic Missile

Done.

Stats:

 Spoiler

HP 7
AC 12 (t12, ff10)
F+2/R+2/W+3
Spells: Acid Splash x3, Summon Monster I  x3  x2,  Expeditious Retreat; Swift ,  Summon Monster II

Summoned Cold Celestial Dogs (A & B, A is north and B is south)
Rounds 2/2
HP 8
AC 15 (t14, ff 12)
F+6/R+5/W+1

Summoned Celestial Cold Badger
Rounds 1/2
HP 8
AC 15 (t14, ff12)
F+4/R+5/W+1

[User]
 First attack hits, rest miss.  Spending 1 PP to negate the damage.

 Joshua Balukar, turn 2

Move: Move to N-16, M-15.
Standard: Attack Malla
  Attack  - (1d20+5)[ 19 ]
  Damage  - (2d6+6)[ 18 ]

End of turn.

I provoked 2 AoOs, but unless they can manage to do 26 damage with those, I'm still on my feet to put you into the negatives.

Stats:

 Spoiler

Location: M-17
HP: 14/17
AC: 15, FF: 14, Touch: 11
PP: 3/5

Power stone held is Stomp

[User] Unfortunatly, you can't negate the hit, as you used your swift action during your move to negate the AoO damage. You can only use the ability once a turn, for one attack.

[User] Once per round measured from the end of your turn to the end of your next, though, I believe, not beginning to beginning.

[User]
 Your movement actually provokes 3 AoO (all 3 summoned creatures threaten you).

Dog A, L16
Bite:  (1d20+4)[ 7 ]
Damage: (1d4+3)[ 5 ]
Cold:  (1d6)[ 1 ]

If it hits, waiting on you to declare if you are preventing the damage or not...

[User] Son of a... that will teach me to read the freakin action rules I guess, cause then I would've spent 2 earlier.  So now what?

[User]
 So, can I negate any damage from these AoOs right now or not?  Stats below are corrected since I couldn't have done it on the badger's turn.

Edit: No a 7 doesn't hit.

Stats:

 Spoiler

Location: M-17
HP: 10/17
AC: 15, FF: 14, Touch: 11
PP: 4/5

Power stone held is Stomp

[User]
 Miss... :(

Dog B, M16 and flanking
Bite:  (1d20+6)[ 13 ]
Damage:  (1d4+3)[ 5 ]
Cold:  (1d6)[ 6 ]

If it hits, again waiting to hear if you are preventing it.

[User] 13 also doesn't hit.  I'm guessing from you asking that I can prevent damage from these if I choose to.

[User] I believe you did negate the damage; what I was trying to say was that an immediate action is equivalent to the swift action for your next turn, not your previous, so you should have still been able to.  You would not, however, be able to negate any damage  this  turn.

[User]
 Sigh... it seems to be a moot point, as I am rolling decidedly poorly this round. :D Damn

Badger time...

Claw:  (1d20+6)[ 26 ]
Damage:  (1d2+1)[ 3 ]
Cold:  (1d6)[ 3 ]

Good match, I had a chance if a couple more of my pets landed a roll over 10. Ah well. :D

[User]
 Ok so here's the for real stats according to the ref then, and apparently I can't negate any damage from the last AoO since the first 2 missed.

EDIT: I'm gonna cry if that confirms...

Stats:

 Spoiler

Location: M-17
HP: 14/17
AC: 15, FF: 14, Touch: 11
PP: 3/5

Power stone held is Stomp

[User]
 LOL!!! NOW I roll a crit. For grins and giggles...

Confirm:  (1d20+6)[ 20 ]
Damage:  (1d2+1)[ 2 ]

Edit: @refs - Does the cold damage also get doubled? I don't think so, but I've got the win in a bleed off. :D

[User]
 Wow, confirms but not enough to drop me before I drop you.  WOW, that was a good game.  Me winning init would've made it much easier since I would've had 4 more AC. :)

Edit: Extra dice are never doubled when confirming, IIRC.

[User] Pretty sure you're right, just tossing it out for a confirmation. Yeah, you winning init would have had me going a much different direction... Winning init gave me the chance to go on the offensive and attempt to win through multiple creatures and multiple attacks. Ah well. :) Great game, good luck in the rest of the round.

[User] Correct, the cold damage is not affected by the crit.

[User]
 GM Kyeudo
 Joshua Balukar is the Winner!


[User]
 Arena Tournament, Round 67:  Chuck E. Cheese  vs.  Daagri
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Chuck E. Cheese  - Schism
 Daagri  - Romeir

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative  - (d20+2)[ 5 ]
I'll wait to see what he buys, or if he even gets down here.

[User]
 High Ref Tanaric
 Schism is DQed for lack of posting. Daagri wins and gets the loot.


[User]
 Arena Tournament, Round 70:  Musical Simba  vs.  Bryagh
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Musical Simba  - Ganurath
 Bryagh  - Ladorak

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 No purchases.

  Initiative  - (1d20+3)[ 8 ]

[User]
 Buying a Greatsword

Init:  (d20+3)[ 18 ]

[User]
 Ok, let's get this party started.

 Spoiler
Start focused with Glaive in hand. Move to I-15, activate Law devotion (attack).

Just in case:
Spot:  (d20+2)[ 13 ]
Listen:  (d20+3)[ 8 ]

End turn

[User]
 Simba
 Spoiler
Run from M2 to M20, ax and shield at the ready.

 Stats:
 Spoiler
HP: 14/14
AC: Full 17, Touch 10, FF 17, +4 Armor, +3 Shield
Saves: Fort +2, Ref +3, Will +1
Special: Whirling Frenzy 1/day, Pounce

Awaiting LoS.

[User]
 @Refs
 Spoiler
In M15 MS gets a chance to spot Bryagh, but as he is running, I will consider him distracted.  (1d2-4)[ -3 ]

@Bryagh
 Spoiler
MS runs from M15 directly east out of LoS

@MS
 Spoiler
No LoS

[User] End turn, then.

[User]
 @Refs

 Spoiler
Obviously reserving the right to rewind if LoS is established. Move action: Move from I-15 to I-19, then from there to K-20, then down to M-18.

Turn not ended, need LoS

Stats:

 Spoiler

HP: 13/13 (Can drop to -9)
AC: Full 17, Touch 13, FF 14
Saves: Fort +4, Ref +0, Will +1
2pp
Special: Focus - Not used, Sapphire Nightmare Strike - Not used,  Shape Soulmeld: Rageclaws - Active, Law devoution 9/10 (Currently in attack mode)

[User] LoS established!  Musical Simba is in M20 and Bryagh is in L19.  Still Bryagh's turn.

[User]
 Ok, free action to drop glaive, draw greatsword as part of move action

attack:  (d20+8)[ 10 ]

Damage:  (2d6+6)[ 15 ]

[User]
 Almost forgot
@Refs

 Spoiler
switch law devotion to AC

End turn

stats:

 Spoiler
HP: 13/13 (Can drop to -9)
AC: 20
Saves: Fort +4, Ref +0, Will +1
2pp
Special: Focus - Not used, Sapphire Nightmare Strike - Not used, Shape Soulmeld: Rageclaws - Active, Law devoution 9/10 (Currently in AC mode)

[User]
 Simba

Oh, hey, he's in melee range! Let's have us a full attack, complete with Whirling Frenzy!

  Ax  - (1d20+5)[ 18 ]
  Damage  - (1d8+7)[ 9 ]
  Confirm  - (1d20+5)[ 6 ]
  Critical  - (2d8+14)[ 20 ]
  Whirl  - (1d20+5)[ 19 ]
  Damage  - (1d8+7)[ 15 ]
  Confirm  - (1d20+5)[ 9 ]
  Critical  - (2d8+14)[ 23 ]
  Shield  - (1d20+4)[ 17 ]
  Damage  - (1d6+7)[ 9 ]
  Confirm  - (1d20+4)[ 19 ]
  Critical  - (1d6+7)[ 9 ]
 Stats:
 Spoiler
HP: 14/14
AC: Full 22, Touch 15, FF 17, +4 Armor, +3 Shield, +3 Dex, +2 Dodge
Saves: Fort +2, Ref +5, Will +1
Special: Whirling Frenzy 6 rounds, Pounce

Turn Complete.

[User]
 Well that was scary. No hits though.

Let's see...
@refs

 Spoiler
Lock law devotion-foils in attack position

Attack:  (d20+8)[ 27 ]
Damage:  (2d6+6)[ 14 ]

Assuming that misses, move toward the left. Take an AoO and then disappear from sight.

@Refs

 Spoiler
Move to L-14. Drop Greatsword there, produce the other glaive.

[User]
 Yay😁
 I think it's you who rolls the miss chance.  It is you who rolls it.

If you don't make the roll, I'll cancel my currently posted movement, if you do then I won't and end turn.

[User] I'm pretty sure it's the attacker who rolls their miss chance, actually. You can roll to confirm critical while you're at it.

[User]
 http://www.d20srd.org/srd/combat/com...tm#concealment

If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. (In this case 20%)

[User]
 1-20 says the mist favors the water orc, 21+ says I start backpedalling for a way to survive.

  Concealment  - (1d100)[ 50 ]

[User] Hmm... Is there anything in that ref spoiler that would have impacted your AC enough to make the difference for my full attack?

[User]
 Unlucky.

Thanks for the reminder about the crit btw.

Crit confirm:  (d20+8)[ 26 ]
damage:  (2d6+6)[ 10 ]

[User]
 Originally Posted by Ganurath
 Hmm... Is there anything in that ref spoiler that would have impacted your AC enough to make the difference for my full attack?

I think that's that then. Crit confirmed. Feel free to look in the spoiler. I switched my Law devotion to AC mode. It's just as well really because if I hadn't all three would have hit.

[User] Then roll for concealment three times, because you can only change the allocation of Law Devotion at the beginning of your action.

[User]
 Originally Posted by Ganurath
 Then roll for concealment three times, because you can only change the allocation of Law Devotion at the beginning of your action.

Quite right actually, now I read it a little closer.

K, concealment...

20 and below is good :)

Axe:  (d100)[ 87 ]
Whirl:  (d100)[ 86 ]
shield:  (d100)[ 24 ]

[User] Whirl and a second attack hit, which is enough to put the liquify setting on the blender into effect. Good game.

[User]
 Damn, I only needed one to stay alive.

In that case, even when factoring in DR and pp burning, I'm done. Bryach dies on -12 HP

[User]
 High Ref Hust
Simba wins and gets the loot.  Circle of life, man.


[User] You find yourself appearing in the astral plane, as you hoped.

[User] Curses spew out of his mouth.  That had to be it.  When the demigod is concentrating on a creature, he cannot block the teleportation!  How dense of him to not think of it earlier.  Floating around, he kicks himself mentally, which lasts all of .279385 seconds.  With a swift action, he attempts to plane shift back to his friend.

[User]
 Unfortunately, it seems the god acts even faster than tenths of a second, and a Dimensional Lock has been thrown up. Your shift attempt bounces off a

(ooc: This is in fact what happened. Respond as you'd like.)

[User]
 ooc: Technically, my plane shift would have gone off before his dimension lock did.  I don't care how much of a god he is, actions are still actions.  My actions, in my turn, are free, standard, standard, swift, move.  I posted, in my original post, that I was holding off on posting my swift and move actions until I found out what happened to me.  Thus, it was still my turn when he started whipping around those epic spells.  And there is no epic spell that has an immediate action, nor is there an immediate action metamagic feat.  Even his salient abilities cannot mimic an immediate-action spell (as those are limited to level 1-9, and an immediate spell dimension lock is not).  I hate to rules lawyer this, but technically, I could have burnt my move action to swear, and my swift action to plane shift.

He also couldn't have had a readied action prepped, as he was spending a standard action to concentrate on his little monster.  It may be a free action (once again, something that has to happen on his turn) to drop the concentration on his "spell," but he still has to do it on his turn.

End result: Sorry man, I get back in before his dimension lock goes off.

[User] I've written you back into the main plotline, go ahead and rejoin.

[User] Thank you very much.


[User]
 Arena Tournament, Round 71:  Titus  vs.  Siriona
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Titus  - 02youeng
 Siriona  - Tyndmyr

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Purchases: None.

Init:  (1d20+10)[ 23 ]

Spells Prepared:

 Spoiler

Domain Bonus Spells:
Cantrip: Light
Level 1: Magic Missile

Regular Spells:
Cantrips: Resistance, Acid Splash, Ray of Frost
Level 1: Color Spray, Magic Missile, Mage Armor

Status:

 Spoiler

HP: 9
AC: 12

Weapon in hand: L. Crossbow
Weapon in pack: Scythe

[User]
 +10 Init? That's pretty hardcore. This could be fun. Good luck!

 Titus
  Initiative  - (1d20+4)[ 7 ]

No purchases either.

[User] We had the wrong map, sorry for the inconvienence... it is  Lava Arena

[User]
 No worries, this maps great too. =)

Yeah, Im a big fan of high init...figure it can't hurt. Good luck, and have fun!

Turn 1:

 Spoiler

Starting: B11
Moving to: C14

Ready Action: Cast Magic Missile on Titus if seen in LOS and range.

[User]
 Titus, round 1

Actions:

 Spoiler
Starting in Y11, wearing my armour and shield, wielding a javelin
Swift action: activate Law Devotion [+3 Attack]
Move action: move to U16, and peek around the corner
Standard action: Ready action: throw my javelin at my opponent should I get LoS

  Move Silently  - (1d20-5)[ 7 ]
  Hide  - (1d20)[ 8 ]
  Listen  - (1d20+1)[ 9 ]
  Spot  - (1d20+2)[ 13 ]

Turn done

Stats:

 Spoiler
HP: 10/10
AC: 22 [18 FF, 14 Touch]

Law Devotion: 10/10 rounds remaining [Attack]
Steely Strike: unused
Psionic Tattoo of Skate: unused

5 javelins remaining

[User]
 High Ref Scorer

LoS established.

Titus walks from somwehre in his start area to  U16

Siriona is on  C14

I beleive both have actions readied that trigger...

[User]
 If we both have readied actions, resolve in init order?

Rolling my damage for Magic Missile:  (1d4+1)[ 2 ]

[User]
 Aye, we do. Owwie, my flesh, she stings.

My actions goes off too, flinging a javelin at you

  Attack  - (1d20+2)[ 22 ]  [includes -6 for range]
  Damage  - (1d6+5)[ 10 ]
  Crit confirm  - (1d20+2)[ 4 ]
  Crit damage  - (1d6+5)[ 7 ]

And...your go

[User]
 Arrgh, the stabbing!

Edited out move since I didn't read dmg total correctly. Nice hit, asking for match call.

[User]
 High Ref Scorer
 Titus (02youeng) pulls the victory and may take the loot!

[User] Thankee, sorry the match was so quick

[User] No worries, nice throw!


[User]
 Arena Tournament, Round 48:  Stewie  vs.  Vinnie
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Stewie - Talic
 Vinnie - Fishy
 All Gladiators, please roll initiative

[User]
 Reviewing purchases.

Init:  (1d20+3)[ 18 ]

[User]
 Heh, I've been going over this match in my head, and I don't think I actually have a way to win this one.

Initiative:  (1d20-1)[ 5 ]

Purchases:  1 potion of Resist Energy (fire), two Thunderstones, one Tanglefoot bag.

[User]
 Hey, that's what I thought too, about last round.

My sheet's been updated to reflect items used.  Namely, a couple spells off scrolls, and the potion.

I have no purchases.  Not sure what's up with resist energy...  I have no fire attacks.  The stones and the sack, yeah, I know what the goal is with those.  Sticky me, deafen me, anything to stop the spell from going off.

In any case, that puts it at my go.

My turn:
 Spoiler
Begin at M2.
Swift:  Invest essentia (Midnight Metamagic - Fell Drain Magic Missile)
Move: From M2 to G7
Standard:  Ready action - Cast Fell Drain Magic Missile if I have LOS and LOE within 110 feet.

Done.  There's no LOS between me and your starting zone, go ahead.

Stats:
 Spoiler
Readied Action
Location: G7
HP: 9/9
AC: 13 (+3 dex)
Spells:  5/4
Essentia: 2/2 (invested)
Effects:  Next magic missile spell cast automatically affected by fell drain.

[User]
 That's my cunning foil to the half-dozen Alchemist's Fires you're hiding on your person.  It also protects me from +1 Flaming Burst Sharks.

Ref question before we get started, apologies for being obnoxious?

ref:
 Spoiler
What's the Jump DC for a Small creature in M19 to grab the ledge at L19?

Also, what's the Jump DC to simply leap from M19 to L19, without needing to make a Climb check?

Thanks!

[User] No prob on the question.  If it's not strategy-breaking, I can probably point you to the right place for the answer.

[User]
 GM Kyeudo

@Fishy

 Spoiler

There's a 10 ft difference between the two, so that would be a DC 24 to just catch the ledge and a DC 40 to just get there, double that DC if you don't get a running start.

[User]
 Oi.  Thanks, though!

 Vinnie - Round 1

@refs:
 Spoiler
Vinnie starts in N25, holding one thunderstone and one shortsword.  He double-moves to V17, then initiates Sudden Leap, moving directly north a distance equal to his jump check.

Speaking of which, Jump:  (1d20+8)[ 18 ]

And, that concludes my turn.

Statblock, for refs:
 Spoiler
Position: V14
HP: 13/13
AC: 19, Touch: 16, Flat: 14
Saves: +5/+6/-5
Stance: None
20% concealment: No
Maneuvers:
[] Shadow Blade Technique
[] Moment of Perfect Mind
[X] Sudden Leap

[User]
 Ref Terran

Talic

 Spoiler
No LoS

Fishy

 Spoiler
No LoS

[User]
 My Move:
 Spoiler
So, Fishy's not trying to outfox me and go west.  That leaves either east, or Staying Still.  Either way, Fishy doesn't have much ranged damage, and what is there, is really low damage.

Double move:  I-17
Swift: Activate Travel Devotion

Done.

Stats:
 Spoiler
Location: I-17
HP: 9/9
AC: 13 (+3 dex)
Spells: 5/4
Essentia: 2/2 (invested)
Effects: Next magic missile spell cast automatically affected by fell drain.

[User]
 Vinnie - Round 2

@refs:
 Spoiler
Swift action: Activate Child of Shadows stance.

Double move, at half speed, to U8, all sneaky-like.

Hide:  (1d20+10)[ 15 ]
Move Silently:  (1d20+10)[ 22 ]

Done.

Statblock, for refs:
 Spoiler
Position: U8
HP: 13/13
AC: 19, Touch: 16, Flat: 14
Saves: +5/+6/-5
Stance: Child of Shadows
20% concealment: Yes
Maneuvers:
[] Shadow Blade Technique
[] Moment of Perfect Mind
[X] Sudden Leap

[User]
 Ref Terran

Talic

 Spoiler
No LoS

Fishy

 Spoiler
No LoS

[User]
 GM Kyeudo

Note to other Refs

 Spoiler

There is LoS between the two, but Vinnie is hiding and has cover.
Stewie can't beat Vinnie's check results due to distance penalties, so I won't bother rolling the reflexive.

Stewie

 Spoiler

No LoS

Vinnie

 Spoiler

Stewie is in I17

[User]
 That's odd.  Hmm.

Ah well.

 Spoiler
Move: to H9.
If still no LOS, then:
Ready action: Cast magic missile upon LOS/LOE within spell range.

If there is, then just cast the spell.

Done.

Stats:

 Spoiler
Location: H9
HP: 9/9
AC: 13 (+3 dex)
Spells: 5/4
Essentia: 2/2 (invested)
Effects: Next magic missile spell cast automatically affected by fell drain.

[User]
 Really.  Ref question?

@ref:
 Spoiler
Because if I ask for an LoS check now, it'll establish that I've seen him, and set off the alarm.  Did Stewie do anything visible that turn?  Where is he now?

[User]
 GM Kyeudo

LoS established. When Stewie moves to H9, he finally can see Vinnie in U8, now that Vinnie lacks cover. I believe that means Stewie casts a spell.

[User]
 Stewie casting a spell basically means I lose.

He doesn't need to make a spot check or anything?

[User]
 When I crest the rise, you don't have cover.  You need cover to hide.

Magic Missile:  (1d4+1)[ 4 ]

and a negative level.

[User]
 GM Kyeudo

Cover can be a pain. It comes and goes so quickly.

 Stewie is the Winner!

[User]
 Blast.  Good game, Talic, and good luck in the rest of the tournament.

So, now Vinnie rises as a Wight for the rest of the round, right?  :P

[User]
 Originally Posted by Fishy
 Blast.  Good game, Talic, and good luck in the rest of the tournament.

So, now Vinnie rises as a Wight for the rest of the round, right?  :P

Actually, I think rising as a Wight takes 24 hours. 😏

[User]
 Originally Posted by Fishy
 Blast.  Good game, Talic, and good luck in the rest of the tournament.

So, now Vinnie rises as a Wight for the rest of the round, right?  :P

You too, Fishy.  You've got a solid build.  Against most of my melee characters, you'd have my number, methinks.


[User]
 The old Wizard known as Warren Moon has become famous, or shall one say "infamous" for his animal experiments. Several freaks of nature has been created by his vile experiments, and most die as their new bodies fail to handle the abuse they are put through. Some survive though, some thrive... and some escape.

Young Scientist Atta, and Musteval Guardinal Peter are both working for Warren, but not with him. When Warren orders the brutal murder of seventeen dangerous experiments, Atta decides that things have gone too far. Along with Peter, she helps the animals escape, in hopes of leading them to Elysium. The outer plane tuned to Goodness, which is home to the Guardinals, angels who have taken the shapes of animals. Unfortunately, things do not go as planned. Peter is dragged back to Elysium by an unknown individual known only as G, while Atta and the animals have all been scattered into three groups, that at this very moment lie scattered around the globe.

Dragons are majestetic creatures. Mighty. Mythbound. But beyond that, frightfully powerful with an almost endless lifespan. Only the foolish would want to make oneself an enemy of a dragon. Though sometimes, such enmity comes not from foolishness, but just the bad luck of being on the wrong location at the wrong time. Such as that of a group of animals who had the luck to land in the middle of a fight between a Red and a Silver dragon. For now, they are safe outside a large castle-town, but who knows how long things remain this way...

[User]
 Karook

Karook has been looking with some longing after the wolverine, but for now continues trudging. (animal) For now I'd prefer to stay out of the walls, there will probably be a suitable place nearby. I want to see what the wolvering is up to. You can probably find a way to contact me if you need me for something.

[User]
 Smaug

Smaug is still a bit excited from finally seeing another dragon again, after all the time he was imprisoned. The winged lizard sighs, while dreamily looking in the direction of the mountains where they had arrived.
He looked up when Karook spoke.
 "Oh. Yes, sure. I suggest while we're here we try to find out some more about our exact location. Marquis, why don't you ask your friend? He's from here, right? We know the name of this town and we've seen the environment but I'd like to find a way to Elysium - wherever that is - and get reunited with the others. For all we know, Warren's lab could just be behind that mountain range we came from...
He paused for a moment, then added:
 And I think I speak for everyone when I say we better stay as far away as possible from there...

[User]
 Marquis  finds himself in the midst of a tongue bath when the question comes. Without bothering to look up he projects his answer.

 "Yes, him. De Guiche, who lives in this castle? Where exactly is this castle? And where might I find a groomer?"

[User]
 Krrk
 "Oh, I dunno. I can think of a few reasons to head back there. Well, one reason. But lots of ways to acheive it!"  Krrk shouts, from Karooks head.


[User]
 Raltise touches the casing of the Stoneburner and has a most unusual thought.

  It’s cold?

That was the last thought that Raltise remembered before a long feeling of incredibly intense pain.

It was not like being burned at all. It was like being burned. From the inside, in ways he had never imagined were possible. He remembered every bone in his body feeling like hot lances. His eyes felt like they were going to explode out of his skull. His arms were on fire. His fingers…

Raltise ran out of adjectives to describe what he just went through. Beyond that, he did not remember how he left the cavern and ended up…

  Where am I?

Willing himself to open his eyes, Raltise cannot see anything. Even the thought of being blinded terrifies  Raltise at a very primal level. He reaches for his eyes but he cannot move his arms either. Kicking out, even his legs don’t seem to work.

  What happened to me!?!?
 “Hmph. He's awake”  a gruff voice says, than laughs.
 “Too bad” says the other.
 “For him”  the first says, grunting.
 “Back to sleep for you, human”

Raltise hears the whistling of something swinging through the air and his world goes dark again.

Sometime later, Raltise awakes to the splash of a bucket of water on his face, soaking him and his clothes.

Blinking, he opens his eyes and looks around. He is sprawled out around on a cold cavern floor next to the cart he was unceremoniously dumped out of to a chorus of laughter.

A savage kick to the ribs lifts him off the ground and rolls him over twice, leaving him looking up at the cavern walls.

Raltise finds himself looking up at a 7 ft tall humanoid with a glossy black breast plate and gray, stoney skin. His bulging arms are crossed and the towering giant scowls down at Raltise.

 “Now Berk… we can do this the easy or hard way. Who are you and how did you burn a hole into my mines?”  the creature says.

 “Let’s be fair though”  it says.

 “In case you did not know, you’re in the Deep Delve on the Earth Plane. I am Laroos, the Overseer of Djinn Khamal Azzirri bin Assasi’s Most Glorious Diamond mines. We are all slaves here.  This is where we all die now.”  Laroos lets his words settle, giving Raltise a moment to think.

 “So…”  Laroos leans down and smiles.

 “Tell me who you are. Tell me how you came here. I owe an angry Djinn a reason why a section of his mines have been slagged this day. Or I can just offer him your head and say it was a reckless mining team who opened a lava vent. I want the truth though. For him, any answer will do so long as he has one. Now berk... what do I tell my Master?”

[User]
 The human lets out a horrific cough, sitting up - with some effort - and feeling his ribs with one hand. He looks up at the large humanoid, vision slightly blurred.  "Plane of... Earth..."  He shakes his head, lightly.  "...You can tell him... a weapon from the Material Plane... burned a hole here, I... I think. I can't... remember..."

He rubs his head, groaning.  "Plane of Earth...? Heh. Fitting... Welcome home, Ly-"  He stops, suddenly. He couldn't feel her! He looks up quickly.  "A... a small elemental. Made of stone, with... crystals... have you seen her?! She should have been with me, she never goes very far-"  Poor guy sound frantic.

[User]
 Laroos leans down, his armor creaking and his movements rumbling.

 Some kind of elemental?
 "A Prime weapon here? Oh yes, our new Master will be most interested in acquiring it. Where is it, berk? What is it? Is it called a Lythe? Is the weapon an elemental spirit? We have ways of dealing with those..."

Laross's tone has a very hard edge to it, one of quiet, lethal confidence.

 "Laroos, we saw nothing there. It was... tremendous. It carved a... sphere? Yes, a gigantic sphere in the cavern. I can't even see the top of the dome but magma pours from the top of it. It'll be a lake of it soon. It must be dammed off, I fear."

Raltise can see another humanoid figure, this one with horns and a snapping tail speaking. It's tone is urgent and nerveous.

 "You seen nothing there?"  Laross snaps.

 "N-n-no. Nothing. It go boom. It go away. We all heard it. This...screaming sound and an enormous tremor and..and heat. The fire rolled down a tunnel and turned a team of... thirty miners to... I don't know. They were just GONE! That one there did it. He did it. There could be hundreds dead in other passages!"
 "That's inconvenient. A good thing we have at least one new slave"

Laross smiles and looks at Ralise.

 "Good with a pick axe, berk?"

[User]
 "No, no, Lythe is... Lythe is my friend. She's a... a geodite. An... envoy to the Material..."  He frowns, trying to clear his head.  "The weapon is called a Stoneburner. It's... like a magical bomb."

He gets to his feet, shakily.  "I don't really know how it works. But it... it sort of bunches up the Weave and drains all the magic out of it and then... explodes, destroying everything around..."  His face suddenly goes stark white.  "Oh, no. No, no, she can't..."  LYTHE! Where are you?! You can't be dead, not after what I...

[User]
 "Ah... now the boulder rolls. So you came with a geodite named Lythe... and she was an emmisary? Tell me, human... did this emissary bring this attack? Or was she a companion?"

Laross's tone is perfectly flat. It reminds you just a bit of Carmard's emotionless tone that belayed the mad lethality of the dwarf.

 "This vein only has one chance to strike true. Why did you attack my Master? Who sent you? There will be a most mighty price for this afront."

[User] Raltise looks confused.  "What? No, you don't understand. I didn't come here on purpose..."  He glares suddenly.  "I don't have time for this! I need to find Lythe! Where did you find me?!"  Frantic again...


[User]
 Dee!
 Stfen

 Originally Posted by quinsar
  That's good...
I was wondering if you wanted to come with me...
To ya know, fight the evil...

Stfen asks, sitting next to Dee in the Dancing Fox Inn...

[User] "Sure. Why not?"

[User]
 Oh, thank you!
When should we leave?

[User] "Whenever. I'm ready now."

[User] Then let's go.😁

[User]
 She stands.
 "Lead on."

[User]
 He walks into the streets.
 Think we need horses?

[User] "Probably. But I don't think either of us has enough money."

[User]
 O guess we're walking...

It's a two days journey...

[User]
 "Yup.

That's it? Two days isn't that long a trip."

[User] Let's get going...

[User] She nods, and follows wherever he leads.

[User] He walks east, and, about an hour later they enter a very large forest.

[User] "Well? Lead on."

[User] He nods and starts walking through the pretty forest.

[User]
 She follows.
Rubbernecking to see more of the forest.

[User]
 Roll spot and listen checks...
Spot
 (1d20+1)[ 12 ]
Listen
 (1d20+1)[ 19 ]

[User]
 Spot:
 (1d20)[ 14 ] +3
Listen:
 (1d20)[ 11 ] +7

[User]
 Dee will see and hear Kobolds stalking them in the bush.

Stfen hears them.

[User]
 "Kobolds. Bush."
She whispers, as she continues to walk.

[User]
 He nods...

And they jump from the bush, all three of them...

[User]
 She attempts to blast one while it's in the air. Can I do that? Or am I too used to the town?

If I can:
Attack:
 (1d20)[ 13 ]  +1
Damage:
 (1d8)[ 5 ]

[User]
 Initiative first...

Stfen
 (1d20)[ 17 ]
Kobolds
 (1d20)[ 2 ]
 (1d20)[ 3 ]
 (1d20)[ 11 ]

[User]
 *grumbles about how he never uses initiative*
*also grumbles about the fact that his players can't be bothered to read the players hand book, and that he has to explain everything to them*

 (1d20)[ 14 ] +1

[User]
 So Stfen, then Dee, then Kobolds.
Stfen shoots a magic missle at Kobold 1...
[roll]1d4+1[/roll]

[User]
 ((Hint, if you get the 'wait' message when you try to post, retype in the rolling.
And you can't edit them in.))

[User]
 KK...
 (1d4+1)[ 3 ]
Dee's turn...

[User]
 She attempts to blast Kobold 2.
Attack:
 (1d20)[ 8 ] +1
Damage:
 (1d8)[ 4 ]

[User]
 The blast doesn't break kobold 2's leather armor.

Kobold 1 is hit with the magic missle and screams.

Kobold 1 charges Stfen with his spear.
Attack
 (1d20)[ 15 ]
Damage
 (1d4)[ 4 ]

Kobold 2 brings up his crossbow and fires a round at Dee.
Attack
 (1d20+3)[ 15 ]
Damage
 (1d6)[ 6 ]

Kobold 3 fires his hand crossbow at Dee.
Attack
 (1d20+3)[ 19 ]
Damage
 (1d3)[ 2 ]

[User]
 Oh, and all the damages are -1 because of Base attack...
Lucky for that, or else that woul of bben a TPK...

[User]
 Yeah, but kobold 3 got a crit. So Dee is at at least 0 HP.
5+1 = 6
Crit is a minimum of one more. She has 7 HP.

[User]
 So, I'ma  do the next ten tounds to see if Stfen get's luck and survives...

Stfen
Slashes at one!
 (1d20)[ 3 ]
 (1d8)[ 5 ]

Kobold one.
Spear.
 (1d20)[ 6 ]
 (1d4-1)[ 0 ]

Koold 2
Crossbow
 (1d20+3)[ 5 ]
 (1d6)[ 4 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 17 ]
 (1d3)[ 2 ]

Stfen
Slashes at one!
 (1d20)[ 6 ]
 (1d8)[ 6 ]

Kobold one.
Spear.
 (1d20)[ 12 ]
 (1d4-1)[ 1 ]

Koold 2
Crossbow
 (1d20+3)[ 13 ]
 (1d6)[ 3 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 5 ]
 (1d3)[ 2 ] Stfen
Slashes at one!
 (1d20)[ 2 ]
 (1d8)[ 1 ]

Kobold one.
Spear.
 (1d20)[ 14 ]
 (1d4-1)[ 0 ]

Koold 2
Crossbow
 (1d20+3)[ 15 ]
 (1d6)[ 3 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 16 ]
 (1d3)[ 2 ] Stfen
Slashes at one!
 (1d20)[ 12 ]
 (1d8)[ 1 ]

Kobold one.
Spear.
 (1d20)[ 16 ]
 (1d4-1)[ 1 ]

Koold 2
Crossbow
 (1d20+3)[ 14 ]
 (1d6)[ 4 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 4 ]
 (1d3)[ 3 ] Stfen
Slashes at one!
 (1d20)[ 14 ]
 (1d8)[ 7 ]

Kobold one.
Spear.
 (1d20)[ 10 ]
 (1d4-1)[ 3 ]

Koold 2
Crossbow
 (1d20+3)[ 16 ]
 (1d6)[ 5 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 4 ]
 (1d3)[ 3 ] Stfen
Slashes at one!
 (1d20)[ 4 ]
 (1d8)[ 2 ]

Kobold one.
Spear.
 (1d20)[ 10 ]
 (1d4-1)[ 0 ]

Koold 2
Crossbow
 (1d20+3)[ 9 ]
 (1d6)[ 2 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 19 ]
 (1d3)[ 2 ] Stfen
Slashes at one!
 (1d20)[ 18 ]
 (1d8)[ 6 ]

Kobold one.
Spear.
 (1d20)[ 17 ]
 (1d4-1)[ 3 ]

Koold 2
Crossbow
 (1d20+3)[ 5 ]
 (1d6)[ 2 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 14 ]
 (1d3)[ 1 ] Stfen
Slashes at one!
 (1d20)[ 1 ]
 (1d8)[ 1 ]

Kobold one.
Spear.
 (1d20)[ 20 ]
 (1d4-1)[ 3 ]

Koold 2
Crossbow
 (1d20+3)[ 9 ]
 (1d6)[ 4 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 11 ]
 (1d3)[ 2 ] Stfen
Slashes at one!
 (1d20)[ 3 ]
 (1d8)[ 3 ]

Kobold one.
Spear.
 (1d20)[ 5 ]
 (1d4-1)[ 3 ]

Koold 2
Crossbow
 (1d20+3)[ 11 ]
 (1d6)[ 1 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 22 ]
 (1d3)[ 3 ] Stfen
Slashes at one!
 (1d20)[ 6 ]
 (1d8)[ 5 ]

Kobold one.
Spear.
 (1d20)[ 8 ]
 (1d4-1)[ 3 ]

Koold 2
Crossbow
 (1d20+3)[ 6 ]
 (1d6)[ 3 ]

Kobold 3
Hand crossbow
 (1d20+3)[ 10 ]
 (1d3)[ 2 ]

...

[User]
 And Stfen goes down...

Wanna restart when they're traveling through the forest?...

And deadtime.

[User]
 Sure. Maybe . . . meh, bad rolls.
We need FF.

[User]
 Originally Posted by Mee
 Spot:
[roll0]+3
Listen:
[roll1]+7

We'll continue from here....
Dee might see a giant ant following them in the bushes.

If FF decides to join I'll intro him in the first town.

[User]
 She does. I guess.
  "Giant ant. Behind us. Lets not die this time."

[User]
 The ant skitters out from the bushes, it's already injured a bit, a few cuts, nothing major, in its pincers is a human head.

Initiative!
Stfen
 (1d20)[ 11 ]
Ant
 (1d20)[ 18 ]

[User]
 Dee makes a quick: Eep. Noise, then rolls.
 (1d20)[ 17 ] +1

[User]
 A tie...
So...
Whatya wanna do?
I usually just take the highest unmodified roll...
We could reroll...

[User] Then it goes first. Highest unmodded roll.

[User]
 It tries to bite Stfen, his metal sword looks like more of a threat.
Attack
 (1d20+1)[ 15 ]
Damage
 (1d6)[ 2 ]

[User]
 She then attempts to blast it.
Attack:
 (1d20)[ 20 ] +1
Damage:
 (1d8)[ 2 ]

[User]
 Critical!

How do you want to do this?
Automatic? Roll again? Multiply the damage by 3? Roll twice more?

[User]
 Triple damage...

Stfen is hit and stumbles back.

The ant hisses angrily, losing its balance a bit.

[User]
 Oh, and Stfen shoots a magic missle at the ant!
 (1d4)[ 2 ]

[User] Umm . .  . it's the ant's turn.

[User]
 Oh yes, it tries to bite Dee...
 (1d20+1)[ 14 ]
 (1d6)[ 5 ]
Sorry, messed up the rolls...

[User]
 She's bitten. Then tries to blast it again.
Attack:
 (1d20)[ 19 ] +1
Damage:
 (1d8)[ 2 ]
Crit again!!!

[User] Dreadful sorry for posting OoC here, but I just wanted to ask you, Quinsar, if you'd gotten my PM...

[User]
 It hisses and dies.
Stfen grins.
 Great job! 😁

Indeed I did, FF.

[User] "I . . . guess. But I feel sorry for the person it killed."

[User]
 Yeah...
Let's keep going.

[User]
 She shrugs.
 "Sure. I guess. Lead on."

[User]
 He continues walking...
Nothing happens for the rest of the day.

[User] Then on to tomorrow! 😛

[User]
 At about noon thy're on a plain road, farms on either side of them.
In the distance is a flaming farm house.

[User]
 She sighs. Wait, no, her player sighs. 😛
 "Want to go check it out?"

[User]
 Sure.
Lead the way.

[User] She leads the way.

[User] There's a cleric standing outside...

[User]
 "What's going on?"
She asks the cleric.

[User] Move along!

[User] "But. . . . what happened? Is the fire still going? I can help put it out . . ."

[User]
 The fire is supposed to be there.
Move along.🫤

[User]
 "Oh.
Why?"
She isn't one of many words.

[User]
 Yeah, why...?
 Ants.
She says.
 Fire kills them before the ykill others.
Now, move along.

[User]
 "Okay. Since we can't help. . ."
She moves along.

[User]
 THat was weird...
He follows.

[User]
 "Yeah."
((If this is a city/town, should FF be joining us?))

[User]
 No, just a stretch of farmland.
Ill say when FF joins...

Another encounter or the Town?

[User]
 Okay.

. . . . town? We don't survive encounters very well, I've noticed . . .

[User]
 They come to a large city wal, the gate is closed.
It's about nine Pm...

[User]
 "Joy. It appears we have to wait."
She shrugs.

((Quin, PM.))

[User] There's a sleeping gaurd on top of the wall.

[User] "So, want to wait here for the night, or try to wake him up?"

[User] If we wake him up he might be angry and not let us in...

[User]
 "My thoughts exactly. Let's wait."
She prepares to wait.

[User]
 He starts to trance...
To the morning!

[User]
 To the morning.
But, do either of them see anything that night?
Strange princess shadows in the fire? And only the barbarian sees it?

[User]
 Nope, while, maybe huge winged beast flying over the city, but other than that, nope.

Stfen, in the morning, is preparing spells.

[User]
 Okay, then they don't.
She's slowly waking up.

[User] Hello, Dee.

[User]
 "Good morning."
She stands, blinks a few times, then stretches.


[User]
 right, you are a group of people who are in duskdark cave trying to get a chicken to eat, he is escaping!
what do you do?

Name:
please choose skills (2 of these):

tall (reach higher things)
strong (pick up heavy objects)
intelligent (understand puzzles)
quick (run faster)
curios (find things)
tough (do things for longer)
eagle eyed (see more things)
skilled (do more things)

[User]
 Name: Torgon
skills:

quick
eagle eyed

i try to run after the chicken

[User]
 Originally Posted by matiris
 Name: Torgon
skills:

quick
eagle eyed

i try to run after the chicken

grapes grow on the roof if you are tall you can eat them, your plates have been turned round

[User]
 Originally Posted by xelliea
 grapes grow on the roof if you are tall you can eat them, your plates have been turned round

i leave the plates alone and run after the chicken

i need help please someone else join (maybe choose tall skill for the grapes)

[User]
 Originally Posted by matiris
 i leave the plates alone and run after the chicken

i need help please someone else join (maybe choose tall skill for the grapes)

an ogre jumps out if you are intelligent you can try to answer his riddle and if you are quick you can run away

[User]
 Originally Posted by xelliea
 an ogre jumps out if you are intelligent you can try to answer his riddle and if you are quick you can run away

quick skill: i run away

I NEED HELP

[User]
 a tinfoil chicken says "hello i am steve wicken the tinfoil chicken, go to the market to get some milk so we can have tea, here are 3 gloats to buy it with"

you have 3 gloats

[User] gloats are the money of this world

[User]
 i go and buy some milk for the tea

WHY IS NO ONE JOINING, i can't do all the work

[User] I Need Help

[User]
 Originally Posted by matiris
 I Need Help

you find a ruksack if you are curious you can look inside or you can go and talk to steve

[User] 3 om pa lom pas come out of the cave

[User] the ompa lompas have crowns

[User] i ask the ompa lompas to give me the crowns and i will give them milk

[User] do i still have the milk

[User] i like milk

[User] do you like milk

[User] help i can't stay alone

[User] the ompa lompas swap the crowns


[User]
 Arena Tournament, Round 48:  Flamekin  vs.  Silverhand
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Flamekin - theterran
 Swagol "Silverhand" Gol'donson - Bitzeralisis
 All Gladiators, please roll initiative

[User]
 Initiative  - (1d20+3)[ 20 ]

Stats to come later.

[User]
 Initiative  - (1d20+4)[ 7 ]

A-yup.

[User]
 I have no purchases...

 Flamekin - Round 1

Actions:

 Spoiler

Starting in M2.
Swift Action:  Cast Expeditious Retreat, Swift.
Move Action: Move to M16.

Flamekin appears in M16.  There he casts a Sudden Maximized Kelgore's Firebolt at Silverhand.  Silverhand takes 24 Fire Damage.  Reflex Halves DC 15.

End my Turn.

Stats:

 Spoiler
Location: M16
HP: 5/5
AC: 13
In Hand:
Spells

 Spoiler
Level 0 - Launch Bolt, Launch Bolt, Acid Splash x3
Level 1 - Kelgore's Firebolt-x, Swift Expeditious Retreat-x, Sticky Floor, Kelgore's Firebolt

[User]
 GM Kyeudo

Took me until now to see there is no way that Silverhand can survive that.

 Flamekin is the Winner!


[User]
 Doliest stands in the Arena reading a holographic text scroll while giggling and occasionally obtaining a glassy film over his eyes. He looks up and says,' HELLO, THERE, WOULD YOU LIKE TO PLAYYYYYYY! 🙂

 Spoiler

Deck-
1x Magic Exemplar
3x Apprentice Magician
2x Arcanite Apprentice
1x Arcanite Magician/Assault Mode
2x Blast Magician
2x Breaker the magical warrior
1x Defender the Magical Knight
1x Endymion master magician
1x Frequency Magician
1x Injection Fairy Lily
1x Magical Marionette
2x Magician's Valkyrie
1x Magical beast Cerberus
1x Royal Magic Library
2x Silent Magician LV4
1x Silent Magician LV8
1x Cost down
1x Emergency Provisions
1x Hand destruction
2x Magical citadel of endymion
2x Magical Dimension
1x Magician’s unite
1x Mega Ton Magical Cannon
1x Mystical Space Typhoon
1x Shrink
1x Terraforming
1x Anti-spell
1x Assault Mode Activate
1x Divine Wrath
1x Spirit Barrier
1x Magic Cylinder
1x Mirror Force
1x Seven tools of the bandit
Extra Deck-
Arcanite Magician
Tempest Magician
Explosive Magician

[User]
 "Okay, this is weird."
 (1d20)[ 8 ]

[User]
 NOW WHY DO YOU-  say that; everything is completely normal around here. Let us commence with the dueling.
 (1d20)[ 18 ]
Hand-  (5d42)[ 33 ][ 18 ][ 20 ][ 33 ][ 33 ](137)
Rerolls-  (3d42)[ 35 ][ 37 ][ 2 ](74)
 You may go first.

[User]
 "Right."
 (1d53)[ 34 ]  (1d52)[ 35 ]  (1d51)[ 46 ]  (1d50)[ 7 ]  (1d49)[ 49 ]

hand
 Spoiler
gyroid, right leg of the forbidden one, tribute to the doom, lightning vortex, zolga,

deck
 Spoiler
1 nobleman of crossout
2 swords of revealing light
3 dust tornado
4 fissure
5 torrential tribute
6 hane-hane
7 kuriboh
8 guardian statue
9 skill drain
10 wave-motion cannon
11 fairy meteor crush
12 ceasefire
13 jinzo
14 left arm of the forbidden one
15 needle ceiling
16 a feather of the phoenix
17 exodia necross
18 skull-marked ladybug
19 sakuretsu armor
20 trap hole
21 elemental hero clayman
22 nobleman-eater bug
23 despair from the dark
24 cybernetic cyclopean
25 kelbek
26 cemetery bomb
27 patrician of darkness
28 confusion chaff
29 wall of revealing light
30 left leg of the forbidden one
31 solemn judgment
32 exodia the forbidden one
33 little-winguard
34 gravity bind
35 spellbinding circle
36 contract with exodia
37 fear from the dark
38 change of heart
39 kaiser sea horse
40 gagagigo
41 mirage dragon
42 kelbek
43 the white stone of legend
44 millenium scorpion
45 right arm of the forbidden one
46 blue-eyes white dragon
47 d. d. assailant

[User]
 "Something still seems off."
 (1d47)[ 2 ]
 "I play swords of revealing light, and Zolga, then end my turn."
 Field
{table="head"]1|2|3|4|5
-|-|Z|-|-
-|-|SRL|-|-[/table]

zolga  atk  1700

hand
 Spoiler
gyroid, right leg of the forbidden one, tribute to the doom, lightning vortex,

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 fairy meteor crush
11 ceasefire
12 jinzo
13 left arm of the forbidden one
14 needle ceiling
15 a feather of the phoenix
16 exodia necross
17 skull-marked ladybug
18 sakuretsu armor
19 trap hole
20 elemental hero clayman
21 nobleman-eater bug
22 despair from the dark
23 cybernetic cyclopean
24 kelbek
25 cemetery bomb
26 patrician of darkness
27 confusion chaff
28 wall of revealing light
29 left leg of the forbidden one
30 solemn judgment
31 exodia the forbidden one
32 little-winguard
33 gravity bind
34 spellbinding circle
35 contract with exodia
36 fear from the dark
37 change of heart
38 kaiser sea horse
39 gagagigo
40 mirage dragon
41 kelbek
42 the white stone of legend
43 millenium scorpion
44 right arm of the forbidden one
45 blue-eyes white dragon
46 d. d. assailant

[User]
 I draw.
 (1d42)[ 34 ]
 (2d41)[ 35 ][ 16 ](51)
 I summon-   MYTHICAL BEAST CERBERUS! THEN I ACTIVATE  TERRAFORMING  TO PULL MY  MAGICAL CITADEL OF ENDYMION WHICH I PLAY.I WOULD LIKE TO NOTE THAT MY BEAST GAINED TWO SPELLCOUNTERS FROM THIS,BOOSTING HIS ATTACK TO 2400. THEN    I play three facedowns. I then end my turn.   A massive citadel rises around the field with a now-huge two-headed monster standing in the middle.
Hand-

 Spoiler

Silent Magician LV4

Facedowns-

 Spoiler

Shrink
Divine Wrath
Anti-spell

Field-(MCE)
--MBC--
-Facedown,Facedown,Facedown-
Mythical Beast Cerberus  2400 /1400

[User]
 "So, your'e putting on a magic show."
 (1d46)[ 17 ]
 "Well, I can do magic too. I discard skull-marked ladybug for tribute to the doomed, destroying your monster and giving me a 1000 more lifepoints. Then I summon gyroid, and both zolga and gyroid attack you directly. Then I end my turn."
 Field
{table="head"]1|2|3|4|5
-|-|Z|G|-
-|-|SRL|-|-[/table]

zolga  atk  1700
Gyroid  atk  1000 def 1000

lifepoints:9000

hand
 Spoiler
 right leg of the forbidden one, , lightning vortex,

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug,

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 fairy meteor crush
11 ceasefire
12 jinzo
13 left arm of the forbidden one
14 needle ceiling
15 a feather of the phoenix
16 exodia necross
17 sakuretsu armor
18 trap hole
19 elemental hero clayman
20 nobleman-eater bug
21 despair from the dark
22 cybernetic cyclopean
23 kelbek
24 cemetery bomb
25 patrician of darkness
26 confusion chaff
27 wall of revealing light
28 left leg of the forbidden one
29 solemn judgment
30 exodia the forbidden one
31 little-winguard
32 gravity bind
33 spellbinding circle
34 contract with exodia
35 fear from the dark
36 change of heart
37 kaiser sea horse
38 gagagigo
39 mirage dragon
40 kelbek
41 the white stone of legend
42 millenium scorpion
43 right arm of the forbidden one
44 blue-eyes white dragon
45 d. d. assailant

[User] Activate facedown; Anti-spell which removes two spell counters from my pretty kitty to negate your tribute to the doomed.

[User] "Well, that weakens your beast, so Zolga will destroy it, and then gyroid attacks you directly. Then I end my turn."

[User] Tee hee; Not quite, I activate shrink when Zolga attacks; cutting it's attack in half AND giving my citadel and kitty another counter.

[User]
 Isn't shrink a trap? So it won't give a counter to your things?

After all, that affects how much damage I take.

[User] No, it's a quick-spell.

[User]
 "Ouch. Your turn."

lifepoints: 7950

[User]
 Doliest starts giggling and draws a card dramatically.
 Let's hope this is a fun card!
 (1d41)[ 1 ]
 (2d41)[ 19 ][ 11 ](30)
 ...Well now that I'm back in control...for now; I summon Magic Exemplar(1700/1200) and both this and my beast(1900/1400) shall attack Gyroid which, after the attack, removes my beast's counters, ending my turn.
Facedown-

 Spoiler

Divine Wrath

Hand-

 Spoiler

Silent Magician LV4

[User] "You can't attack, I still have my swords of revealing light out."

[User] OOC:....I'm a  [expletive deleted]  idiot. Just forget the 'attack' part then.

[User]
 "Don't worry, I made the same mistake myself ealier."
 "I play lighting vortex, destroying both of your monsters. Then gyroid attacks you directly. Then I end my turn."
 (1d45)[ 20 ]
 Field
{table="head"]1|2|3|4|5
-|-|-|G|-
-|-|SRL|-|-[/table]

Gyroid  atk  1000 def 1000

lifepoints:7950

sorl 1

hand
 Spoiler
, nobleman-eater bug, ,

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 fairy meteor crush
11 ceasefire
12 jinzo
13 left arm of the forbidden one
14 needle ceiling
15 a feather of the phoenix
16 exodia necross
17 sakuretsu armor
18 trap hole
19 elemental hero clayman
20 despair from the dark
21 cybernetic cyclopean
22 kelbek
23 cemetery bomb
24 patrician of darkness
25 confusion chaff
26 wall of revealing light
27 left leg of the forbidden one
28 solemn judgment
29 exodia the forbidden one
30 little-winguard
31 gravity bind
32 spellbinding circle
33 contract with exodia
34 fear from the dark
35 change of heart
36 kaiser sea horse
37 gagagigo
38 mirage dragon
39 kelbek
40 the white stone of legend
41 millenium scorpion
42 right arm of the forbidden one
43 blue-eyes white dragon
44 d. d. assailant

[User]
 I'm GONNA GET YOU, YOU STUPID MEANY HEAD!
Draw-  (1d41)[ 34 ]
Redraw-  (2d41)[ 60 ]

[User]
 (reroll because i already got that card )
 (1d41)[ 25 ]
 Wellsy I summon Silent Magician LV4, who starts with 1000, but each time you draw he gains a spell counter and 500 attack points. Then I end my turn.
Hand-

 Spoiler

Hand Destruction

Facedown-

 Spoiler

Divine Wrath

[User]
 "Let's see what I get. I put one card facedown, and end my turn."
 (1d44)[ 30 ]
 Field
{table="head"]1|2|3|4|5
-|-|fd|G|-
-|-|SRL|-|-[/table]

Gyroid  atk  1000 def 1000

lifepoints:7950

sorl 2

hand
 Spoiler
, nobleman-eater bug, ,

facedown
 Spoiler
little-winguard

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 fairy meteor crush
11 ceasefire
12 jinzo
13 left arm of the forbidden one
14 needle ceiling
15 a feather of the phoenix
16 exodia necross
17 sakuretsu armor
18 trap hole
19 elemental hero clayman
20 despair from the dark
21 cybernetic cyclopean
22 kelbek
23 cemetery bomb
24 patrician of darkness
25 confusion chaff
26 wall of revealing light
27 left leg of the forbidden one
28 solemn judgment
29 exodia the forbidden one
30 gravity bind
31 spellbinding circle
32 contract with exodia
33 fear from the dark
34 change of heart
35 kaiser sea horse
36 gagagigo
37 mirage dragon
38 kelbek
39 the white stone of legend
40 millenium scorpion
41 right arm of the forbidden one
42 blue-eyes white dragon
43 d. d. assailant

[User]
 Tee-hee; I'm so glad that you've stopped our attacks for so long. It's getting to him.
 (1d41)[ 26 ]
 (2d41)[ 25 ][ 3 ](28)
 I do nothing and end my turn.
Hand-

 Spoiler

Hand Destruction
Magical Citadel of Endymion

Facedown-

 Spoiler

Divine Wrath

[User]
 "Okay, so the swords are gone now. I switch gyroid into defense mode and end my turn."
 (1d43)[ 10 ]
 Field
{table="head"]1|2|3|4|5
-|-|fd|G|-
-|-|-|-|-[/table]

Gyroid atk 1000  def  1000

lifepoints:7950

hand
 Spoiler
, nobleman-eater bug, fairy meteor crush,

facedown
 Spoiler
little-winguard

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 ceasefire
11 jinzo
12 left arm of the forbidden one
13 needle ceiling
14 a feather of the phoenix
15 exodia necross
16 sakuretsu armor
17 trap hole
18 elemental hero clayman
19 despair from the dark
20 cybernetic cyclopean
21 kelbek
22 cemetery bomb
23 patrician of darkness
24 confusion chaff
25 wall of revealing light
26 left leg of the forbidden one
27 solemn judgment
28 exodia the forbidden one
29 gravity bind
30 spellbinding circle
31 contract with exodia
32 fear from the dark
33 change of heart
34 kaiser sea horse
35 gagagigo
36 mirage dragon
37 kelbek
38 the white stone of legend
39 millenium scorpion
40 right arm of the forbidden one
41 blue-eyes white dragon
42 d. d. assailant

[User]
 Draw, Draw, Draw the correct card at the most oppurtune moment!
 (1d41)[ 5 ]
 (2d41)[ 29 ][ 36 ](65)
 YAY; I summon Arcane Apprentice; I then use it to syncro summon Tempest Magician(2200/1400) and she gets a spell counter. Also when my Arcane Apprentice is sent to the graveyard he adds assault mode activate to my hand.I then use tempest's effect discarding two cards from my hand to obtain 2 more spell counters. I discard all three to inflict fifteen hundred   damage to your LP.   I then attack your facedown monster and end my turn.
Hand-

 Spoiler

Assault Mode Activate

Facedown-

 Spoiler

Divine Wrath

[User]
 "Ouch. I put one card facedown and end my turn."
 (1d42)[ 28 ]
 Field
{table="head"]1|2|3|4|5
-|-|fd|G|-
-|-|-|-|-[/table]

Gyroid atk 1000  def  1000

lifepoints:6450

hand
 Spoiler
, nobleman-eater bug, fairy meteor crush,

facedown
 Spoiler
exodia the forbidden one

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 ceasefire
11 jinzo
12 left arm of the forbidden one
13 needle ceiling
14 a feather of the phoenix
15 exodia necross
16 sakuretsu armor
17 trap hole
18 elemental hero clayman
19 despair from the dark
20 cybernetic cyclopean
21 kelbek
22 cemetery bomb
23 patrician of darkness
24 confusion chaff
25 wall of revealing light
26 left leg of the forbidden one
27 solemn judgment
28 gravity bind
29 spellbinding circle
30 contract with exodia
31 fear from the dark
32 change of heart
33 kaiser sea horse
34 gagagigo
35 mirage dragon
36 kelbek
37 the white stone of legend
38 millenium scorpion
39 right arm of the forbidden one
40 blue-eyes white dragon
41 d. d. assailant

[User]
 Draw card.
 (1d41)[ 16 ]
 (3d41)[ 60 ]
 I discard all four counters from my Citadel to deal 2000 damage. I then attack your facedown monster again.
Hand-

 Spoiler

Magical Marionette
Assault Mode Activate

Facedown-

 Spoiler

Divine Wrath

[User]
 "Well, your'e running out of counters."

lifepoints 4450

(Did you end your turn?)

[User] Yes. I've been waiting for you to take your turn.

[User]
 (Sorry, but I'm trying to be polite and we get on at different times.)

 "I end my turn."
 (1d41)[ 22 ]
 Field
{table="head"]1|2|3|4|5
-|-|-|G|-
-|-|fd|-|-[/table]

Gyroid atk 1000  def  1000

lifepoints:4450

hand
 Spoiler
, nobleman-eater bug, fairy meteor crush,

facedown
 Spoiler
cemetery bomb

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one

deck
 Spoiler
1 nobleman of crossout
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 ceasefire
11 jinzo
12 left arm of the forbidden one
13 needle ceiling
14 a feather of the phoenix
15 exodia necross
16 sakuretsu armor
17 trap hole
18 elemental hero clayman
19 despair from the dark
20 cybernetic cyclopean
21 kelbek
22 patrician of darkness
23 confusion chaff
24 wall of revealing light
25 left leg of the forbidden one
26 solemn judgment
27 gravity bind
28 spellbinding circle
29 contract with exodia
30 fear from the dark
31 change of heart
32 kaiser sea horse
33 gagagigo
34 mirage dragon
35 kelbek
36 the white stone of legend
37 millenium scorpion
38 right arm of the forbidden one
39 blue-eyes white dragon
40 d. d. assailant

[User]
 (It's okay; it's just I thought that you just plain hadn't gotten on in a while. These timezones are a pain, aren't they.)
 Draw.
 (4d41)[ 37 ][ 35 ][ 40 ][ 1 ](113)  (I'm just going to take the first one; doing two serperate sets of rolls is getting annoying.)
 Facedown; turn ends.
Hand(2)-

 Spoiler

Magical Marionette
Assault Mode Activate

Facedowns(2)

 Spoiler

Divine Wrath
Mirror Force

[User]
 "Let's see what we get. I put one card facedown and end my turn."
 (1d40)[ 2 ]
 Field
{table="head"]1|2|3|4|5
-|-|-|G|-
-|-|fd|fd|-[/table]

Gyroid atk 1000  def  1000

lifepoints:4450

hand
 Spoiler
, nobleman-eater bug, fairy meteor crush,

facedown
 Spoiler
cemetery bomb, dust tornado

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one

deck
 Spoiler
1 nobleman of crossout
2 fissure
3 torrential tribute
4 hane-hane
5 kuriboh
6 guardian statue
7 skill drain
8 wave-motion cannon
9 ceasefire
10 jinzo
11 left arm of the forbidden one
12 needle ceiling
13 a feather of the phoenix
14 exodia necross
15 sakuretsu armor
16 trap hole
17 elemental hero clayman
18 despair from the dark
19 cybernetic cyclopean
20 kelbek
21 patrician of darkness
22 confusion chaff
23 wall of revealing light
24 left leg of the forbidden one
25 solemn judgment
26 gravity bind
27 spellbinding circle
28 contract with exodia
29 fear from the dark
30 change of heart
31 kaiser sea horse
32 gagagigo
33 mirage dragon
34 kelbek
35 the white stone of legend
36 millenium scorpion
37 right arm of the forbidden one
38 blue-eyes white dragon
39 d. d. assailant

[User]
 Draw.
 (4d41)[ 35 ][ 13 ][ 4 ][ 12 ](64)
 Sometimes I hate my luck. Turn end.
Hand(3)-

 Spoiler

Endymion the Master Magician
Magical Marrionette
Assault Mode Activate

Facedowns(2)-

 Spoiler

Divine Wrath
Mirror Force

[User]
 "Well,let's see. I set one card down and end my turn."
 (1d39)[ 17 ]
 Field
{table="head"]1|2|3|4|5
-|-|fd|G|-
-|-|fd|fd|-[/table]

Gyroid atk 1000  def  1000

lifepoints:4450

hand
 Spoiler
, nobleman-eater bug, fairy meteor crush,

facedown
 Spoiler
cemetery bomb, dust tornado, elemental hero clayman

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one

deck
 Spoiler
1 nobleman of crossout
2 fissure
3 torrential tribute
4 hane-hane
5 kuriboh
6 guardian statue
7 skill drain
8 wave-motion cannon
9 ceasefire
10 jinzo
11 left arm of the forbidden one
12 needle ceiling
13 a feather of the phoenix
14 exodia necross
15 sakuretsu armor
16 trap hole
17 despair from the dark
18 cybernetic cyclopean
19 kelbek
20 patrician of darkness
21 confusion chaff
22 wall of revealing light
23 left leg of the forbidden one
24 solemn judgment
25 gravity bind
26 spellbinding circle
27 contract with exodia
28 fear from the dark
29 change of heart
30 kaiser sea horse
31 gagagigo
32 mirage dragon
33 kelbek
34 the white stone of legend
35 millenium scorpion
36 right arm of the forbidden one
37 blue-eyes white dragon
38 d. d. assailant

[User]
 Draw
 (1d41)[ 41 ]
Rerolls  (3d41)[ 12 ][ 25 ][ 1 ](38)
 I attack your facedown and then play a facedown Spell/Trap card' then I end my turn.
Hand(3)

 Spoiler

Endymion the Master Magician
Magical Marrionette
Assault Mode Activate

Facedowns(3)-

 Spoiler

Divine Wrath
Mirror Force
7 tools of the bandit.

[User] Um, how strong is your monster? Cause elemental hero clayman has 2000 defense points?

[User] 2200, so yeah....

[User]
 "Okay then. I put one card facedown, and end my turn."
 (1d38)[ 11 ]
 Field
{table="head"]1|2|3|4|5
-|-|fd|G|-
-|-|fd|fd|-[/table]

Gyroid atk 1000  def  1000

lifepoints:4450

hand
 Spoiler
, nobleman-eater bug, fairy meteor crush,

facedown
 Spoiler
cemetery bomb, dust tornado, left arm of the forbidden one

graveyard
 Spoiler
 tribute to the doomed, skull-marked ladybug, zolga, right leg of the forbidden one, lightning vortex, swords of revealing light, little winguard, exodia the forbidden one elemental hero clayman

deck
 Spoiler
1 nobleman of crossout
2 fissure
3 torrential tribute
4 hane-hane
5 kuriboh
6 guardian statue
7 skill drain
8 wave-motion cannon
9 ceasefire
10 jinzo
11 needle ceiling
12 a feather of the phoenix
13 exodia necross
14 sakuretsu armor
15 trap hole
16 despair from the dark
17 cybernetic cyclopean
18 kelbek
19 patrician of darkness
20 confusion chaff
21 wall of revealing light
22 left leg of the forbidden one
23 solemn judgment
24 gravity bind
25 spellbinding circle
26 contract with exodia
27 fear from the dark
28 change of heart
29 kaiser sea horse
30 gagagigo
31 mirage dragon
32 kelbek
33 the white stone of legend
34 millenium scorpion
35 right arm of the forbidden one
36 blue-eyes white dragon
37 d. d. assailant