[User]
 Arena Tournament, Round 30:  Drago Irakwa  vs.  Taleron
 Map

 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Drago Irakwa - Kyeudo
 Taleron - Bigmac
 All combatants, please roll initiative.

[User]
 This looks to be a tough fight. A pair of brawlers with ridiculous health going at it with weapons dealing ridiculous amounts of damage. What more could you ask?

Well, to start off, I think I'll purchase a Potion of Invisibility and leave it at that.

Inititive:  (1d20-3)[ 0 ]

I'll start in B10, carrying my shield and a potion flask. I'm not bringing my horse into this fight. I should mention my large purple tail as well, I think.

Soulmelds Shaped:

 Spoiler

Dissolving Spittle (Expanded Soulmeld Capacity)
Rageclaws
Wormtail Belt (Bound to Totem Chakra)
Kruthik Claws

[User]
 init  - (1d20-4)[ 5 ]

<sigh>  Do you REALLY want to do the invisiable thing?  I can buy more invis potions than you can if you really want to play it that way.

My purchases will depend on your response.

[User] If you want to buy some yourself, I'll just swap my soulmelds around a little. Besides, I only need the one for what I intend.

[User]
 ok, well, I'll need a bit to see what I want to buy.  I should finish buying stuff tonight though.

Well, I decided to go shopping.  i bought:
Tripel weapon capsule retainer
quickspark
quickfrost
quickflame
potion of blindsight
martial script of emerald razor
ranseur
armor spikes
antitoxin
potion of resist energy acid
potion of beastland ferocity

Yep, that should about do it.  😁

[User]
 Taleron round 1

Taleron starts in B10 with a loaded sling in one hand and a potion in the other.  He moves to G10 where he fires a sling bullet at Drago.  He then drops the sling as a free action.

  attack  - (1d20+2)[ 5 ]  (+2 BAB, +2 Dex, -2 range)
  damage  - (1d4+6)[ 8 ]

Stats:

 Spoiler

He will enter stance of clarity as a swift action.  Holding a vial of antitoxin in his hand.

HP 22
AC 19
Effects: Stance of Clarity

[User]
 Wow. Lotta stuff you bought there. I think I'm gonna change up my Soulmeld distribution a bit, since my origional idea is now crap. Still keeping the potion. It should come in handy in a later match.

As a side note, we realy should put up some clarification on how, when, and what a player can change their starting status based around.

New Soulmeld Selection:

 Spoiler

Dissolving Spittle
Yrthak Mask (Bound to Totem Chakra and Expanded Soulmeld Capacity)
Shedu Crown
Rageclaws

This is going to be a very interesting match. I've decided to nix the shield and potion start. Instead, I'll start with my longspear out and instead of a big purple tail, I have a yellow crocodile mask with a rhinocerous horn and a gold crown on my head. Totemists are freak shows.

Now that that's settled, you should change your actions because 1) I may have just invalidated that potion you're holding, 2) You're on the wrong side of the arena, and 3) G10 is a water square and I don't think you meant to be swimming.

[User]
 Well, yeah, there goes 600gp.  oh well, I'll probably need it later as well.  Now I know what it feels like to fight a cleric with such a wide selection of options, it's hard to know what to prepare for.  But I probably would have bought the same stuff based off your previous matches.

I'll redo my 1st round action. Taleron is in Y10.

oh yeah, forgot my readied manuevers

 Spoiler

steely strike
wolf fang strike
charging minotuar

[User]
 Taleron

Taleron starts with a script in one hand and a potion in the other.  He reads the script and moves to T14 (yeah I want to be swimming).  For now he will stay below the water.

Stats:

 Spoiler

He will enter stance of clarity as a swift action. Holding a potion of beastland feriocity.  He's trained his weapon focus to his ranseur, as well as added the triple weapon capsule to it.

HP 22
AC 19
Effects: Stance of Clarity
Read Martial script of emerald razor

[User]
 Drago

Already with the unexpected tactics? Can you make the Swim check with your Armor Check Penalty?

Drago will use a swift action to allocate Essentia, move to I12, and fire a beam of sound from my Yrthak Mask.

Ranged Touch Attack:  (1d20+4)[ 22 ]
Sonic Damage:  (3d6)[ 10 ]

Stats:

 Spoiler

Hp: 17/17
AC: 17 (+3 Dex, +4 Armor)
Location: I12

 Essentia Allocation
Dissolving Spittle: 0
Yrthak Mask: 3
Shedu Crown: 1
Rageclaws: 1

[User]
 Yikes!  Good thing I'm swimming below the surface, which gives me total cover from attacks on land.

Just in case, here's the paragraph from the SRD with the important parts bolded:

 Attacks from Land: Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water.  A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects. Magical effects are unaffected except for those that require attack rolls  (which are treated like any other effects) and fire effects.

As far as the swimming thing, Taleron is a water orc, and thus has the following characteristic:

 Natural Swimmers: Members of water races have a swim speed equal to their base land speed. (If the creature already has a swim speed, it improves by 10 feet.) A water creature can move through water at its swim speed without making Swim checks. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A water creature can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

And, since I can run through the water, I can also charge through it.
Taleron will drop his potion in T14 as a free action and then initiate his Charging Minotuar Maneuver.  He moves to I12 while drawing his ranseur.  He doesn't provoke AoOs and when he gets to you he makes a bull rush attempt.  If his check is higher, he does damage and you move back 5ft + 5ft for every 5points difference between the rolls.

  Bullrush  - (1d20+8)[ 10 ]  (+6str, +2 charge)
  damage  - (2d6+9)[ 17 ]

Stats:

 Spoiler

HP 22
AC 17
Effects: Stance of Clarity
Read Martial script of emerald razor
Martial Maneuvers Used: Charging Minotuar

[User]
 Drago

I see. Oh well, I can do that again in another round.

You remember that gold crown on my head? It's a Shedu Crown, and gives me immunity to bull rush. The longspear was a ploy to get you to attack using Charging Minotaur, rather than a traditional charge. I think that leaves you in J12.

Looks like it's time to gamble. Swift action to reallocate my Essentia, then ready an action.

 Spoiler

If he attacks me with the Ransuer (not with armor spikes), I'll 5 foot step away from him and use my Dissolving Spittle on him.

Stats:

 Spoiler

Hp: 17/17
AC: 17 (+3 Dex, +4 Armor)
Location: I12

 Essentia Allocation
Dissolving Spittle: 1
Yrthak Mask: 3
Shedu Crown: 0
Rageclaws: 1

[User]
 Hmmm, ready action.  I've been thinking about this reading face off scenario since Bluemoon vs Kaldar and I have an idea I want to try.  Let's see if it works.

Taleron is going to initiate his wolf fang strike.  He'll attack with his armor spikes first.  If you 5ft step out of the way, then he'll attack next with his ranseur.  If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes.  (I think I can do this, but I'm not entirely sure.  Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action).  I'm actually willing to defer to your judgement on this one (you can self ref if you want.  I trust you're impartial).

After the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action.  That provokes an AoO, but I don't think you can take it.

Let me know how you see this playing out and I'll make the appropreate rolls.

[User]
 Originally Posted by Bigmac
 Taleron is going to initiate his wolf fang strike.  He'll attack with his armor spikes first.  If you 5ft step out of the way, then he'll attack next with his ranseur.  If you stay where you are he will drop his ranseur as a free action and take the second attack with his armor spikes.  (I think I can do this, but I'm not entirely sure.  Since a free action can be taken at any point, I'm pretty sure it can be done between the attacks even though the maneuver is one standard action).  I'm actually willing to defer to your judgement on this one (you can self ref if you want.  I trust you're impartial).

After the wolf fang strike, if he does drop his ranseur, he will pick it up as a move action.  That provokes an AoO, but I don't think you can take it.

I think the whole thing is legal, and since you didn't do what I expected, you get two armor spike attacks and I can't take that AoE. Oh well. Life's fun like that.

[User]
 Attack1
  attack  - (1d20+6)[ 9 ]
  damage  - (1d6+6)[ 8 ]

Attack 2
  attack  - (1d20+6)[ 14 ]
  damage  - (1d6+6)[ 9 ]

That should be the end of my turn.

[User]
 Drago

I survived that without a scratch?!? How'd you miss me?

In that case, time for a point blank sonic bolt. No AoOs for you, though.

Ranged Touch Attack:  (1d20+4)[ 22 ]
Damage: (3d6)[ 9 ]

Stats:

 Spoiler

Hp: 17/17
AC: 17 (+3 Dex, +4 Armor)
Location: I12

 Essentia Allocation
Dissolving Spittle: 1
Yrthak Mask: 3
Shedu Crown: 0
Rageclaws: 1

[User]
 how does a ranged attack in melee NOT provoke AoOs?  Do you automaticlly manafest defensivly or something?  I don't have Incarnium, so if you can quote me or PM me the place where it says that I'd apprceate it.

 I survived that without a scratch?!? How'd you miss me?

Because I rolled 3s and 8

Here's hoping that's about to change.

Taleron 5ft steps to K12 and attacks with his steely strike maneuver.  He'll also activate his weapon capsule as a swift action, using all 3 quickvials.  He also expends his concentration as a free action to use psionic weapon.

  attack  - (1d20+13)[ 25 ]
  damage  - (2d4+9)[ 13 ]
  psionicweapon  - (2d6)[ 11 ]
  spark  - (1d6)[ 3 ]
  flame  - (1d6)[ 4 ]
  frost  - (1d6)[ 4 ]

Wow, 35 points of damage.  Are you still standing?

Stats:

 Spoiler

HP 13
AC 19
Effects: Stance of Clarity
Read Martial script of emerald razor
Martial Maneuvers Used: Charging Minotuar, Wolf Fang Strike

[User]
 Can I say ouch? That took me from full to -18 in one shot.

As for the no AoO, using a supernatural ability doesn't provoke AoOs unless it says it does.

[User] Ahh, so how come your acid spit provokes but your mask doesn't?  Can I just offically say Incarnium is confusing?  I need to get that book.  😁

[User] The Dissolving Spittle soulmeld says it provokes AoOs. That's why.

[User]
 High Ref Paladin Latham
 Taleron is declared the winner and gets his loots.


[User]
 The great crystals have erupted into war once again. A future told long ago is coming to the present. The rightful rulers have started their war march. Their foes outwitted and on the run, illithids are confident and claiming their foretold destiny. Murmurs say this is the end for all free-willed creatures. That the war is already over. Still, there are those that would fight for their right to live.

We zoom in on a Hammership. It has spent the better part of three months traveling through the Phlogiston to the current crystal shell. Five days searching for an open portal and five more to arrive here at a large, entirely flat planet. The planetary locator shows a 3d image of their target. The fourth planet in the solar system.

A spyglass from the forward bridge makes out a fortress. It's massive scale. Strong prison walls. Lush forest all around it. A variety of enemy solders patrol the front. Mostly humans, but a few seige worthy giants patrol as well. Their massive bulk tuned and calloused from work. The walk and keep their prison in check. Turning back around, we can see Geldnyr's people preparing for battle.

People are putting on armor. Giffs are readying their polearms and explosives. Bolstering their spirits. Weelso, the leader of the Giff platoon, approaches Geldnyr in the bridge and asks if they can do conquer this prison. No coward, she asks if she should prepare to die. If suicide tactics are in play. A large long barrel pistol rests on her side and an even larger polearm on her back.

[User] The diminutive sorcerer glanced up at his large and most trusted ally, “  Our highest priority is to rescue as many allies as possible.  Little is known about this place, so all tactics are on the table as of now.  I’d prefer we conquer it with as little structural damage as possible initially, liberate all the prisoners we can, then we lay waste to the entire edifice after we return to the ship.  Once we’re in range     (2000 feet)    , as usual, you, one of your best warriors, our intrepid spy and I will transport magically     (Enlarged Dimension Door)     to the wall to begin our assault.  The ship and remaining crew will launch weapons when in range, targeting the giants primarily.  By the time the ship is close enough for the rest of the troops to land we should be inside.  Any suggestions?  ”

[User]
 Your gathered around the 3d image of the planet discussing your plans. The gold painted globe flickering between all the parties. The target somewhere done there on that not so distance orb.

Weelso nods along. Paying a special type of attention to the captain. It was game time. After the plan she took on a formal posture with a salute. "Yes, captain. I'll ready the platoon for a charge. Those messily brutes will fall under our combined force. We're more than matched for them."

Horgeon, your human intelligence officer, speaks up, "Sir. If I may. I'd suggest a few rounds of bombardment before we let the troops engage. The men will appropriate the ship's hull taking a few hits over them. It may make the wall team's assault more difficult."

[User]
 "  Yes Horgeon, that's part of the plan.  As soon as we're in range we launch all ship weapons targeting the giants primarily.  I'll be adding in some magic to the assault too.  As all of you know, I am able to magically repair damage to the ship, but it must hold together long enough for me to return and repair it.  I think we have our plan ready, but also be ready for any surprises, as usual.  "

The sorcerer went to have some words with the pilot, to make sure it was well understood that the ship was to be used in the best tactical manner to allow for maximum firepower with minimal risk.  He then gathered up his intelligence officer and the pair of giff he was going to take with him to stand on the bow of the ship, ready to fire off a enlarged empowered fireball.

 Spoiler: Plan
So the initial plan is that when the ship is within 2000' I cast an enlarged empowered fireball, then a quickened dimension door with 2 giff and the "spy". The giff are there to attack the nearest giant(s) while the spy looks for entry.  The round before that I cast greater invisibility on myself and quickened greater invisibility on the spy.


[User]
 Arena Tournament, Round 30:  Tezx  vs.  Drago Irakwa
 Map

 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 All combatants, please roll initiative.

[User] Rolling:  (1d20+6)[ 8 ]

[User]
 I wish the other refs would get in a habit of adding character sheet links to the OP.

Anyway, good luck and may the best character win.

Inititive:  (1d20-3)[ -1 ]

I'm bringing my horse to this one, and I'm starting with my longspear instead of my usual morningstar and shield combo. Gonna need the speed to compensate for your ridiculous range.

I should probably mention that I have a big purple tail with a stinger, right?

For Refs:

 Spoiler

Soulmelds:
Rageclaws
Dissolving Spittle
Riding Bracers
Wormtail Belt (Bound to my Totem Chakra and targeted by my Expanded Soulmeld Capacity Feat)

[User]
 Kyeudo

 Spoiler

I don't see the riding bracers under your soulmelds on your character sheet.  Did you forget to add that when you leveled him up?

[User]
 To Refs

 Spoiler

The list on my sheet is just for my quick reference on my part. All Incarnum classes have access to all the soulmelds on the their class list at all times. If you want I can add it to the list of those that I've used so far.

If you go back a few matches, you'll see I used the riding bracers before, in the match where I bought my horse.

[User]
 for Kyeudo

 Spoiler

That's what I get for not having magic of incarnium.

Tezx is up.  Nothing to see here.  Move along.  No incompetent refs with stupid nagging questions around here.  None whatsoever.

[User]
 i'll start off by firing 1 of my 5 sleep arrows to try and negate your horses movement speed
Attack:  (1d20+11)[ 16 ]  (+1 from sleep arrow)
Damage:  (1d6)[ 3 ]

If it hits, make a DC11 will save

Edit: drat I missed, your move

[User]
 Oddly, you didn't. I'm still flat footed right now and I'm not using my shield, so my AC is 14.

I'll roll this, then post my actions if I'm still awake.
Will Save:  (1d20+2)[ 15 ]

[User]
 Drago

Looks like I made that. 😁

First, I'll use a swift action to allocate my Essentia to my soulmelds, then I'll have the horse double move to L2-N3. Your turn.

Stats:

 Spoiler

Hp: 17/17 (3 nonlethal damage)
AC: 23 (+3 Dex, +4 Armor, +5 Natural Armor)

 Essentia Allocation
Rageclaws: 1
Dissolving Spittle: 0
Riding Bracers: 1
Wormtail Belt: 3

[User]
 i'll try once more with a 2nd sleep arrow

Attack:  (1d20+11)[ 14 ]
Dmg: (1d6)[ 3 ]

and the will save if i hit

edit: damn not this time, now it starts to suck

[User]
 Drago

Why don't you move on your turns? And which square are you in?

The horse will double move to B8-C9 if you are in A10 or B10 or to B9-C10 if you are in A11 or B11, then I will attack with my stinger.

Stinger:  (1d20+8)[ 22 ]
Damage:  (1d6+3)[ 6 ]
If that hits, you need to make a DC 16 Fort save or take  (1d4)[ 2 ]  Strength damage from poison.

Stats:

 Spoiler

Hp: 17/17 (3 nonlethal damage)
AC: 23 (+3 Dex, +4 Armor, +5 Natural Armor)

 Essentia Allocation
Rageclaws: 1
Dissolving Spittle: 0
Riding Bracers: 1
Wormtail Belt: 3

[User]
 I always start as far back as i can so i'm in A10 so i take some dmg

Fort save:  (1d20+4)[ 12 ]

since I don't use my str for anything i'ma just roll my attack and dmg again

i'll take a 5 foot step to A12, then i'm gonna use a 3rd sleep arrow

Attack: (1d20+12)[ 20 ]  (+1 sleep arrow, +1 PBS)
Dmg: (1d6)[ 1 ] (+1 PBS)

and dc11 save if i hit

Edit: I missed again, and I noticed that your ac should be 22 not 23, 10+3+4+5 = 22

Stats:

 Spoiler
HP: 11/17, AC: 19, Sleep arrows x2

[User]
 Drago

You realy shouldn't be reading my stat block. Its information for the refs convienience, but I'll let it slide. Thanks for pointing out the whole in my math anyway.

I'll assume you meant to 5 foot step to A11 instead of A12, since A12 is 10 feet away from A10. That leaves you still within my longspear's reach, so I'm going to take my AoO.

Attack: (1d20+5)[ 20 ]
Damage: [roll]1d8+4[roll]

Then, I will have the horse 5 foot step to B9-C10, and full attack.

Sting: (1d20+8)[ 22 ]
Damage: [roll]1d6+3[roll]
Posion: [roll]1d4[roll] Strength, DC 16 to negate.

Hoof: (1d20+4)[ 8 ]
Damage: [roll]1d4+3[roll]
Hoof: (1d20+4)[ 7 ]
Damage: [roll]1d4+3[roll]
Bite: (1d20-1)[ 5 ]
Damage: [roll]1d3+1[roll]

Remember, you take a Strength penalty on all damage rolls with a longbow.

Stats:

 Spoiler

Hp: 17/17 (3 nonlethal damage)
AC: 22 (+3 Dex, +4 Armor, +5 Natural Armor)

 Essentia Allocation
Rageclaws: 1
Dissolving Spittle: 0
Riding Bracers: 1
Wormtail Belt: 3

[User]
 Looks like I goofed the damage tags. The horse's attacks didn't hit, so I won't reroll them.

Longspear Damage:  (1d8+4)[ 11 ]

Sting Damage:  (1d6+3)[ 7 ]
Posion:  (1d4)[ 3 ]  Strength, DC 16 to negate.

[User] that puts me at -3 so you win

[User] Drago Irakwa is declared the winner and collects 600gp and 600xp


[User]
 Arena Tournament, Round 24:  Buell  vs.  Kaldar
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 All Combatants, please roll initiative.

[User] Buell's [dice=init]1d20+4[/dice]

[User]
 Bah sorry.

Buell's   init  - (1d20+4)[ 6 ]

[User]
 Kaldar will buy a scroll of blindsight before the match.

  init  - (1d20+5)[ 9 ]

[User]
 Kaldar starts in Y13 with a scroll in one hand.  He casts the spell on the scroll and then drops the scroll to the ground.  He then draws a javelin.

  casterlevelcheck  - (1d20+2)[ 10 ]

Stats:

 Spoiler

He will also activate Travel Devotion as a swift action.

HP 14
AC 17
Effects: Blindsight 1/10, Travel Devotion 1/10
Location: Y13

Spells
0: Resistance x4
1: Command, Divine Favor, Protection from evil, (True Strike)

[User] Spellcraft Check to ID spell cast:   Spellcraft  - (1d20+12)[ 30 ]

[User] it's blindsight

[User]
 Buell smirks at this challenge. She then casts a spell then moves to J14.

If Kaldar makes a DC 16 Spellcraft check:

 Spoiler
Buell cast Mage Armor.

Stats:

 Spoiler
Location: J14
HP: 7/7
AC: 18 (+4 dex, +4 armor)
Spell Slots left: 0's: 6/6 1's: 5/6

[User]
 Kaldar will drop his javelin, move to Q13 as a move action and draw his moringstar during the move as another free action, move to K13 as a swift action, and then attack Buell with his morningstar in both hands.

  attack  - (1d20+5)[ 25 ]
  damage  - (1d8+7)[ 14 ]

Edit:Ohh, posible crit.

Stats:

 Spoiler

HP 14
AC 17
Effects: Blindsight 2/10, Travel Devotion 2/10
Location: K13

Spells
0: Resistance x4
1: Command, Divine Favor, Protection from evil, (True Strike)

[User]
 not necessary, but i want to know

  critcheck  - (1d20+5)[ 18 ]
  damage  - (1d8+6)[ 14 ]

Edit: And it looks like Buell gets paid back in spades for Kaldar's first loss.

[User]
 High Ref Paladin Latham

All of Buell's cheap tricks come to not as shear force overpowers her. (Oathbreaker smiles in the spectator's seats)

 Kaldar is the victor and recieves 600xp and 600gp


[User]
 Arena Tournament, Round 26:  Irind  vs.  Shooter
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 FlyMolo - Irind
 Faithfreebible - Shooter Mcgavin
 All Combatants, please roll initiative.

[User]
 "init"  - (1d20+3)[ 15 ]

Here I am, posting. No cash=no purchases.

Edit: YES! A straight fighter. whew.

[User]
 High Ref Paladin Latham

Yet another 'formality' match that has timed-out.  Shooter is disqualified for failing to post.

 Irind is declared the winner and recieves 300xp and 300gp.


[User]
 http://crossproduct.mygamesonline.org/20/dnd.php

Battle #1:

Team Super-Cool:
 wadledo's Dwarven Defender
 Zimmia's Mystic Theurge
 Sjiggie's Druid
 Armads's Wilder

Fighting an Ancient Green Dragon!

[User]
 Ben

Initiative

 Spoiler
 (1d20+1)[ 6 ]

[User]
 Eronion
Initiative= (1d20+4)[ 14 ]

I have to update my spell list but I'll do that shortly

[User]
 Wroughtbeard

Inititave:  (1d20+5)[ 7 ]

[User]
 Jhassantha

Initative:   (1d20+5)[ 20 ]

[User]
 Initiative:  (1d20)[ 7 ]

Okie dokie. I have to set up the map. So you know, you're fighting the dragon in his lair, which is a water-filled grotto. That may help you decide what spells to prepare! And if you have any buffs you want to cast, you can do that before the battle.

[User]
 Okay I'm pretty much ready (I think).  Does anyone have any special requests for spells though?

Once Tortoise sets the scene and we're ready to go the buffing shall commence.

[User]
 Okay, here's the scene:

You're sent off to kill a green dragon at his lair in a water-filled grotto. He's asleep underwater, but will wake up as soon as you enter his chamber. So before you go in, get ready with potions/spells you want to use to buff yourself up. I'm pretty much done setting up, except for some terrain.

Oh, yeah, and the players:
 wadledo
 Armads
 Sjiggie
 Zimmia

[User]
 (Buff as listed in my character sheet, plus Metamorphosis into a Horned Devil)

The air around Ben ripples, and he suddenly turns into a 9 foot tall devil, with distinctive horns around his head. His eyes flare red, and many layers of defensive shielding appear around his body. The claws of the devil grow even larger and more wicked looking.

(AC is now 82, or 76 if I lose use of my items. Claw attack bonus is +32, I think).

[User]
 Sorry for taking so long, guys! I have the map drawn out and I'll have it programmed in by the end of the night!

 http://crossproduct.mygamesonline.org/20/dnd.php

EDIT: The map is set up, and we're ready to start!

[User]
 Eronion buffs up with Barkskin, Foresight, Protection from Energy (Acid) & Stoneskin on self and with Barkskin, Protection from Energy (Acid) & Stoneskin on his Animal Companion. He also cast one of his Fire Seeds spell to create 1 Acorn grenade  (details in spoiler block under attacks)

Once inside the cave he will cast his sonic substituted call Lightning storm his animal companion will walk to L12-N14

 Eronion has 1 resist energy spell left for who wants it.

 Spoiler

Hit Points: 193 [8+ 4.5*19 +100 Con]
AC 43 Touch 22, Flat 39 [+4 Dex +10 Armor +5 Deflection +7 Shield +5 Barkskin, +2 Insight (Foresight)]
---  +x [Natural] Depends on Wildshape form
---
Initiative: +4 [+4 Dex]
BAB/Grap: +15/+14 [+4Bab, -1Str]
Speed 30  30 Base
DR10/Adamantine
Never surprised or flat-footed (Foresight)

 Saves:
Fort +25 [12 Druid +05 Con, +1 Competence +5 Resistance]
Refl +18 [06 Druid +04 Dex, +1 Competence +5 Resistance, +2 Insight (Foresight)]
Will +31 [12 Druid +13 Wis, +1 Competence +5 Resistance]
 Immunity to all Poisons, +4 vs spell-like abilities of Feys
Protection from Energy (Acid) 120/120

 Attacks:
+17 Staff of The Woodlands 1d6+1 20/x2 Bludgeoning  15 Bab –1 Str +2 enchantment +1 Competence
10/10 Lightning Bolts 5d6 Sonic Reflex DC 28 for half damage
+19 Ranged Touch Acorn Grenade 20d6 range 100ft

 Spells Prepared
Level 0 [DC 23] Detect Magic, Detect Poison, Guidance, Guidance, Light, Mending
Level 1 [DC 24] Cure Light Wounds, Entangle, Entangle, Faerie Fire, Longstrider, Produce Flame, Sonic Substituted Produce Flame, Sonic Substituted Produce Flame, Shillelagh
Level 2 [DC 25]  Barkskin, Barkskin , Extended Sonic Substituted Produce Flame, Fog Cloud, Gust of Wind, Resist Energy, Spider Climb, Warp Wood
Level 3 [DC 26] Call Lightning, Greater Magic Fang, Greater Magic Fang,  Protection from Energy, Protection from Energy , Sleet Storm, Spike Growth
Level 4 [DC 27] Air Walk, Control Water, Dispel Magic, Extended Sonic Substituted Call Lightning, Flame Strike, Freedom of Movement, Giant Vermin, Ice Storm
Level 5 [DC 28] Animal Growth,  Call Sonic Substituted Lightning Storm , Death Ward,  Stoneskin, Stoneskin , Tree Stride, Wall of Fire, Wall of Thorns
Level 6 [DC 29] Antilife Shell, Fire Seeds,  Fire Seeds , Liveoak, Spellstaff, Wall of Stone
Level 7 [DC 30] Animate Plants, Control Weather, Fire Storm, Heal, Sunbeam, True Seeing
Level 8 [DC 31] Earthquake, Finger of Death, Reverse Gravity, Sunburst, Sunburst, Whirlwind
Level 9 [DC 32] Elemental Swarm,  Foresight , Shambler, Shapechange, Shapechange, Storm of Vengeance

Animal Companion
Triceratops
Size/Type: Huge Animal
Hit Dice: 18d8+138 (219hp)
Initiative: +0
Speed: 40ft Base: 60ft 30 +30 enchantment
Armor Class: 34 (-2 Size, 0 Dex, 13 Natural 8 Armor 5 Barkskin) Touch 8 Flat Footed 34
Base Attack/Grapple: +13/+31
Attack: Gore +21 Melee (3d8+15)
Space/Reach: 15ft/10ft
Special Attacks: Powerful Charge, Trample 2d12+15
Special Qualities: Low-light Vision, Scent, Link, Share Spell, Evasion DR10/Adamantine
Saves: Fort +21 Refl: +12 Will: +7
Abilities: Str 31 Dex 10 Con 25 Int 2 Wis 12 Cha 7
Skills : Listen +13 Spot +14
Feats : Alertness, Great Fortitude, Toughness (4), Improved Natural Attack (Gore)

Tricks: Combat Riding Bonus tricks: Grapple, Attack All
Powerful Charge (Ex)
When a triceratops charges, its gore attack deals 4d8+20 points of damage.
Trample (Ex)
Reflex half DC 28. The save DC is Strength-based.

Protection from Energy (Acid) 120/120


[User]
 Arena Tournament Exhibition Match:  Pin  vs.  Andoris
 Map

 Spoiler

 Paladiin Latham - Pin
 munimortal - Andoris
 All combatants, please roll initiative.

[User]
 My unfortunate choice of map will likely lead to my loss.  Still, I always liked this map and its been a while since anyone used it.

Initiative:  (1d20+3)[ 17 ]

Note: though my sheet says I have over 300gp, I will effectively have 14gp for this match.  Nothing on my sheet should be over my initial wealth otherwise.

[User]
 Here we go

Initiative  (1d20+2)[ 8 ]

[User]
 Pin round 1:

Pin starts in J19, with a javelin in one hand, and double moves to G11.  Your turn.

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  8
 AC:  16, Touch: 15, FF: 11
 Saves:  Fort +3, Ref +4, Will +5
 Current Location: G20

[User]
 And now for my tried and true tactics. RUN AWAY!!!!!!!!!

Start in I19 w Crossbow in Hands. Move to K19 and of course...

Cast Magic Missle
Damage  (1d4+5)[ 8 ]

[User] LOL!! You start on the blue dot dude. 😁

[User] Uhh whoops, same move reversed?

[User]
 Ref Bayar

I think munimortal wants to say he starts in E2 , moves to C2 and fires a Magic Missile...but you have to make a ranged touch attack roll against his touch score to hit him and inflict pain upon him...and you added the range bonus to damage...😁

K, you need to roll a 1d20+2 for attack against his touch score.

And the damage will be a 1d4+1...in this case a 4 (rolled a 3 +1=4)

Umm...actually...why did you added +5 to damage ? dont get it...🤨

[User]
 Magic Missile autohits with LoE and he's a Warmage so he gets his Int bonus to damage.

Edit: Pin double moves from G11 to C3 and passes out from doing more than one thing while disabled.  Good match.  I guess... 🤨

[User]
 Ref Bayar

Magic missile auto-hits? dont remember reading about that, it only says it ignores concealment...

[User] Heh, i think my tactics worked out. I am gunna roll up a second character for the arena and we can have a rematch.


[User]
 On the road to Pollonium, Chandara had not been in want for company. The many roads leading to and from the great city were heavily traveled, maintained, and patrolled.

On her last night on the road, she could see the highest points of the city on the horizon. And as she traveled that last day, she got to slowly take in the majesty of Pollonium and is filled more and more of her vision.

Upon arriving at the gate Chandara noticed two different gates. The larger gate looked to have people passing in and out of it some with wagons and others carrying very little. The smaller gate had a long line in front of it with a table at the end. This line looked to have families and large carts filled to the brim with odds and ends.

If she had to hazard a guess, Chandara would guess that the smaller gate was for those who wished to claim residency here within the city.

[User]
 Chandara peered at each of the gates, pulling the brim of her hood down a bit. As if that would hide the color of her arms, her legs, her face, her hair, or the red of her eyes when someone inevitably spoke to her...

Well, smaller immigration gate it is.

Honestly? She was nervous. Panicked thoughts were running in and out of her mind: many what-if scenarios and all manner of things going horribly wrong. What if they didn't let her in the city? What if they tried to arrest her instead? She tried to keep cool, resolving each of these imaginary situations. It seemed many times the solutions to these problems was merely "run away". What a disgrace.

In any event, Chandara's legs were tired, and her back was killing her. All the traveling she had done left her feeling pretty tired, and now she just noticed that all this worry was making her legs wobble too. As she made her way toward the line as inconspicuously as possible, she stole a few glances around, hoping to find some place to rest first.

She just might have to take some time to rest and collect her thoughts, even if it meant not being in the line. Still, as she mulled over her options if this didn't work out, she knew she could never go back...

[User]
 Chandara doesn't see a specific spot to sit and gather her thoughts. It seems the line moves just slow enough to allow people to sit and rest while waiting. Perhaps she could go over what she has in her possessions as she waits for the line to move.

 Spoiler

Please feel free to add a few extra household and craftsmen tools to your pack/cart/however you packed up your stuff.

[User]
 Chandara sighed inaudibly and got in the back of the line. It seemed perhaps just taking her pack off and getting what rest she could with it on the ground would have to do.

Sifting through her meager possessions, there really wasn't much when one thought about it. The bedroll clung awkwardly along the outside, rolled up with a blanket. Inside her pack, it seemed that the majority of the bulk consisted of her spell book, her jeweler's tools, and an extra set of clothes*. Tucked carefully inside the set were two velvet pouches: one containing a golden ring set with faceted gems and a decently-sized diamond, the other an eye loop* which could magnify the view of something greater than tenfold.

Aside from that, some extra food and water, flint and steel, a tinder box, a small paring knife*...

She really didn't have much. A mount of some kind might have been nice, but that raiding party didn't have anything suitable for actual riding. Or at least, for an unskilled rider such as herself. Besides that, they would have probably noticed and been able to track her. And unfortunately on the surface, any sort of horse or pony was worth more than the gold she had...

Chandara carefully organized everything in her pack once more and scooched up as the line slowly crawled forward. Well, so far no one was making a fuss. That was good...

 Spoiler: ooc
The items I took were mostly for traveling light and getting along on the road between stops. Other than that, Chandara mostly only had some money. Due to weight constraints, household items are completely out of the question. However, she should easily be able to get some when in town.

[User]
 The line moved steadily but slowly. Each person seemed to have to fill out some paperwork and the guards looked through each person's possessions. After a couple hours, Chandara found herself at the front of the line.

The guard in charged looked her up and down.  "A drow, eh? We don't see you kind too often around here. But, you should find that Pollonium doesn't care much about what you are or where you are from."

He then eyes the pack on her back.  "Is that all you have? You realize that this is the line to purchase permanent residency within the city, yes?"

[User]
 Chandara looks at the guard for a moment, distracted by the fact that he said 'purchase' and then spoke of her belongings. Well,  of course  they would try tolling her. But for how much?

In a flash of insight, however, she realizes the true motivation behind the guard's question. She nods and says,  "Yes, it is all I have."  Her common was a little slow, but her vocabulary wasn't bad.  "When your own kind would hunt you down for abandoning their ways, it's impossible to leave with all your possessions."

Chandara really didn't want to get into the story of her life and how Drow society worked, though. She changed the subject and said,  "I do have gold, however. How much is your fee?"

[User]
 "Fee?"

The head guard shares a glance with a nearby guard. He then clears his throat.

 "I'm going to go on a limb and say that you are probably not able to afford to purchase a home within these walls. However, I am guessing you came here to ply some type of trade.

If so, you may wish to speak with one of the three major guilds. If they accept you, you may be able to find a place to live and work."

The guard then hands Chandara a small pamphlet with a small bit of information on the three guilds before urging her toward into the city walls and calling over the next person in line.

However, as she begins to step away he says to her,  "Vagrancy is not tolerated in these walls. If no guild is willing to accept you, then I suggest you find an inn."

As Chandara enters the gate, she is greeted to the cacophony of the busiest city in the world.

[User]
 Well  that  was a waste of time waiting around for two hours...

Chandara sighs, much louder than before, but the sound was utterly muffled by the bustling city. She then perused the pamphlet multiple times. Well, at least she got this helpful information from the guard. So apparently, as the guard had said, there were these three guilds she would need to join...

The guild of trade seemed like something that would take the least expertise in a skill or craft... but it was also probably the most ruthless, cunning, and cutthroat of all of them. It would be a whole lot of scheming Chandara just didn't want to do. Also, of course, one would need to be quite knowledgeable about the city, know trade partners, and have contacts... she had none of this. This silly, ignorant drow even botched up walking through the city walls. Her confidence in the guild of trade was severely lacking.

The next guild was magic. Even though she surmised the vast majority of these commoners here did not know how to manipulate magic, she knew that she herself was barely out of apprenticehood. How would this guild pan out? Though it was definitely quite profitable, Chandara had an uneasy feeling about it which lingered from her own mage academy where she was expelled from. All the extortion and bullying...

The last guild was Crafter's guild. While it probably had the least potential for profit of all the other guilds, and probably housed the most members too, it was something she felt she could do. After all, her father was a jeweler and she picked up the trade by his side. She knew what she was doing. But still...

Unable to decide between the  magic  and  craft er's guild, she decided to visit whichever one was the  closest  and inquire about it.

If the information about the city layout or how to find the guilds is not on the pamphlet, she asks the next guard she sees for directions.


[User]
 Latest Story Posts

 Spoiler: Togo
You're being shaken awake. A bag of mostly powdered seeds, chisels and Somf skin thudding into your belly welcomes you to another night in the less prestigious scrapyards of Tomeba, the land of the ever-ready, the glimmering hosts and steaming caskets. Your tokens scatter on the counter of a loxoden smith, granting you a scant three hours. His puffy trunk dismissively waves you through. A disapproving moon is overawed by the busy rattle of the furnace and the smoke of hundreds shearing into their ancestors leavings.

A smack, some squawking and rough feathers herald the disappearance of a Eglep bracelet you've been prettying up for the damn smith. Many sharp things follow the bird, men across the camp swearing viciously as their peers mumble sympathetically and inactively. This is the second time for you alone this month, your unimpressive silhouette perhaps having something to do with it. The night wasted, you turn to see other cairn hounds filtering out to the beaches, the groves and the healer. A shrill chirp rings out from above.

What next?

[User]
 Togo:

You're being shaken awake. A bag of mostly powdered seeds, chisels and Somf skin thudding into your belly welcomes you to another night in the less prestigious scrapyards of Tomeba, the land of the ever-ready, the glimmering and steaming caskets. Your tokens scatter on the counter of a loxoden smith, granting you a scant three hours. His puffy trunk dismissively waves you through. A disapproving moon is overawed by the busy rattle of the furnace and the smoke of hundreds shearing into their ancestors leavings.

A smack, some squawking and rough feathers herald the disappearance of a Eglep bracelet you've been prettying up for the damn smith. Many sharp things follow the bird, men across the camp swearing viciously as their peers mumble sympathetically and inactively. This is the second time for you alone this month, your unimpressive silhouette perhaps having something to do with it. The night wasted, you can see other cairn hounds filtering out to the beaches, the groves and the healer. A shrill chirp rings out from above.

What next?


[User]
 For reference this is taken from Paper Chase written by Keith Herber, Mark Morrison, John Sullivan, L.N. Isinwyll, with Mike Mason, Dan Kramer, and Chris Spivey, thank you!
  Paper Chase
 “Searchers after horror haunt strange, far places”
—H. P. Lovecraft,  The Picture in the House

Welcome to your second scenario of   Call of Cthulhu  , the Horror/Investigative roleplaying game of mystery wherein you, an ordinary person, shall encounter and confront the terrifying alien forces of the Cthulhu mythos. Now that you've gotten some experience under your belt concerning the rules and the way the game operates, we will enter into our first freeform scenario. This is still something intended for a beginner, so it's not going to be incredibly complex or puzzling, but nevertheless, it is time to begin... welcome, to Paper Chase.

----
Ossipee, 12:44 PM, September 4th, 1921.

You've done it... you've made it. You're... alive. After hours of following the trail you collapse as in front of the first signs of a civilization not trying to sacrifice you in some time.

The flames flicker over you, covering the grass, scorching your legs, and your face as you cannot scream, for your mouth has been utterly charred over. As you awaken in a grassy field, a butterfly resting on your head flits away into the cloudy blue sky above. You look around you. You are not in Emberhead anymore. You're somewhere else, somewhere... safe. As you rise to your feet and dust off your dirty clothes you realize... you're entirely without papers, you have barely anything except a couple of scraps. But, surely everything will be fine if you arrive a couple days late, I mean, you were nearly sacrificed by an insane tiny village on the top of a cliff.

As you think that in full you realize just how crazy that really sounds. It would almost be a better excuse to say that your dog ate your ticket. Who would believe you?

You slowly trudge into the city, thick dark circles are under your eyes and your shoes are ruined at this point, and they were new as well. You wanted to give a good first impression during the meeting... the meeting! You were supposed to have a talk with your investors, your pace accelerates. People seem to give you a wide berth as you search for something, a telegraph, a phone booth, anything that would allow for you to contact them and beg for them to excuse your absence. Eventually, you find one.

Outside Ossipee, 6:19 PM, September 4th, 1921.

A god-darned interview? They're questioning your ability to assist the company management? They have no right! You angrily slam your foot into the side of the motor-coach, you made sure to get onto one with plenty of other people this time. The haughty woman to the left of you gives you a stern glance as you do this and shifts away from you. This wasn't at all how everything was supposed to go, but eventually, the twisting and winding turns of the road begin to allow for you to drift off. At least this driver is better than Silas.

Rochester, 8:15 PM, September 4th, 1921.

It's pouring rain, but all you can think of are the faces, of May, Silas, Mr. Winters, even little Ruth, they were all, to some extent involved in... ritual sacrifice, and for what? The bus lets some passengers out and others on as it continues towards Arkham.

Portsmouth, 1:11 PM, September 5th, 1921.

As you board the train to Newburyport and then to Arkham you happen to glance in a mirror. What happened? It's been nearly a couple of days since that whole dream occurred, but was it a dream? Some aspects are fading now, so it must be. It was just a festival with some weird rural townsfolk. Killing someone? That's not you... right? " Altitude sickness. " You think to yourself. That's the rational explanation for everything that happened.
A cart comes by offering snacks, you go to by some chocolate BB bars when the sudden lightness of your wallet hits you.

Newburyport, 4:27 PM, September 5th, 1921.

It's a small communal village, you do not wish to explore further.

Arkham, 7:30 PM, September 5th, 1921.

You've arrived. You're nearly 3 days late from whatever hallucination-induced nightmare you experienced combined with calling every transportation company known to man. As you finally step off of the train, with nothing on you but a couple scraps, you cannot help wonder. Why? Was it worth it? Why didn't you just go back. And, at the same time, you just cannot explain it.
As you're looking around, aiming to hopefully find your cousin's home that you were supposed to stay in (which is, to be honest, quite hard to accomplish in your exhausted state while also in a new city with almost no money), or at least some sort of hostel, a man comes up to you. He's in his late fifties with several tufts of white hair, and has a scholarly look about him. As you approach you eye him curiously, "  Hello there, my name is Mr. Rupert Merriweather. I was just walking by the station when I happened to notice a certain look in your eyes. I don't normally say this to people I just met, but, I feel a... kindred spirit with you, would you be willing to go to a cafe and talk with me for a moment?  "

The man seems friendly enough, as you were hoping oh so long ago the citizenry of Arkham would be. And yet, part of you has been scarred by the events prior. Can you truly trust this man? On the other hand... what sort of harm could talking to someone do?


[User]
 The Rage of Endless War

You are on Acheron. After days of harrowing fights and wise choices for your survival, here you are, on a hill overlooking a small military camp, blocking the direction you've been traveling in. As goblins travel to and fro the tents, you know that you must get past them to continue your journey...  somehow .

Behind you were some small battalions clashing with each other, too busy to notice you passing by. You don't hear the sounds of war from them anymore, meaning whoever is left could possibly notice your presence more easily. To your fore are three green tents arranged in a circle. Judging by their rotating guards, there are at least three goblin warriors within the camp. Nothing prevents you from going around them, though the area is flat and without natural concealment.

What do you do?

[User] Alain reaches into his spell component pouch (one of the few articles on his body that isn't stained with blood or grime) and idly rummages through it - one of the stranger habits he's developed under stress. Helps him focus, he says. Glancing around to the rest of the party to confirm they're alert and present, he cranes his head up to address Gryfhild with his thoughts.  "They're just goblins,"  he mutters, contempt obvious on his face.  "Way I see it is we should bag em, tag em, and take cover in the tents until those squadrons behind us pass. Up to you, though."

[User]
 Gryf

The towering man had introduced himself as Gryf and simply by being near him your wounds had superficially healed over as if being packed with snow.  The healing had been enough that, despite taking multiple wounds and fighting multiple battles, the healing had given the party the will to fight on.  That was three days ago now and the party has for the most part fallen into their respective roles in the group.  With nothing learned of a way off Archeron and no clear direction to travel except for away from the fight, the party was in a desperate situation.

 "Seems a weird set-up."  Gryf says eyeing the three tents,  "They on a camping trip from their army or something?"

He listens to Alain with a thought and nods.   "Lyle you want to scout them out?  See if it's just three of em'?  We're not in a hurry, no need to get overconfident.  Maybe they know a way off this plane... or someone who does."

[User]
 Lyle had come close to death in the past few days more times than he cared to. He'd never been one to believe The Laughing Rogue was malicious, but it seemed a cruel prank to send one of his followers to plane of war to save him. The thief crouches near his allies, cleaning some of the grime from the curved knife he favored with his rapier. His eyes flick to the tents every few seconds, however.
  Could be scouts? Or its a set up. As diversionary tricks go it's simple, but I've seen far smarter men lose life and purse to lesser cons.   He stands and stows his kukri, before reaching for his own component pouch   I can do it, unless someone has a better idea.


[User]
 The Soreni queen has organized a meeting.
While the meeting is mainly between the Soreni, Naherin, and the Hydra, others are invited as well.
The main purpose of the meeting is to finalize the deal between the Soreni and Naherin.
Other than that, it is a chance for the civilizations of Sikar to meet and discuss whatever is necessary.

The meeting room itself is a big room, made of stone, with arches and pillars, and other things like pottery and trophies, a few comfy chairs, and a blightspawn carpet. There is food and drink provided. Fairly nice place.

After much preparation, the day arrives.
All parties involved are arriving at the palace.
Queen Gothek is already there, along with the Soreni hero, and some others, mostly guards.

[User]
 Noble of the court, Ka The Verbose leads an expedition of Alodites to the far south. To many onlookers, it must be an odd site, several dozen Makurite elves bowing to the near every word of a pesant crow. Weeks of traveling through rough terrain, unforgiving sandstorms, and jeering barbarians has left the party depleted. Despite this nearly everyone was in awe of the Silver Palace. Many elves have never seen precious metals before and Ka loves his shinies.

When they arrive at the meeting room Ka introduces himself

"Greetings noble Soreni, while I may be a simple country crow, I represent the Alodites."

[User] this event is formally canceled until further notice.


[User] You are in the city of Launisti. Well, that's not quite accurate-you're outside the city of Launisti. There's a guard in front of you, saying "What the hell are you beasts doing here?" while you try to get in.

[User] Picking up the Druid (or pieces?) with his trunk, Kimya surveys the savannah to find the nearest elevated area or other natural barrier. He doesn't know who these people are, but these weapons that strike from far away require use of the environment. Such is the Njia ya Kiboko Kuanguka, the Way of his ancestors.

[User] "Looking for a tavern."  Land Whale replies with a voice that certainly sounds serious about quenching his thirst.

[User]
 Bruno
  "I, was, wondering, who, would, speak, first..."   Bruno began.

  "It, would, seem, you...      beat, me, to, the, punch."

The slate-gray elephant chortled deeply to himself in amusement.

[User] "Holy hell, they talk!" the guard exclaims. "Who's your owner?"

[User]
 Owner? Who is your owner? I did not know slavery was condoned in this kingdom.

I come as an ambassador of PACHYDERM, Protecting Animals by Correcting Habitat Yields due to Dwarves, Elves, Rare-humanoids, and Mankind. We are concerned about deforestation of ancient arboreal growth that functions as central growth points for local flora and fauna.

[User]
 Originally Posted by RickAllison
 [color=green]Owner? Who is your owner? I did not know slavery was condoned in this kingdom. How shameful.

I come as an ambassador of PACHYDERM, Protecting Animals by Correcting Habitat Yields due to Dwarves, Elves, Rare-humanoids, and Mankind. We are concerned about deforestation of ancient arboreal growth that functions as central growth points for local flora and fauna.

"..."

"What?" the guard says, after a brief pause. "Look, you're ANIMALS. You shouldn't be talking!"

 Spoiler: OOC
Everyone, make a perception check.

[User]
 Originally Posted by JNAProductions
 "..."

"What?" the guard says, after a brief pause. "Look, you're ANIMALS. You shouldn't be talking!"

 Spoiler: OOC
Everyone, make a perception check.

 We are not animals, we are Animals, beasts whose eyes have been opened and minds awakened!

 Spoiler: Perception Check
 (1d20+2)[ 5 ]

Focused on the guard who, strangely, does not trust those who have given no cause for doubt, Kimya is fairly oblivious to all those around him, as well as any approaching threats.

[User] "You're also an animal pal. Unless you want us to believe you're some kind of talking statue."  Land Whale retorts.

[User]
 Bruno
  Sir? I, was, given, sentience, by, the, Arcanum, Infinitas. I, am, confident, you, have, heard, of, them? Send, for, your, local, mages; they, should, know, who, I, am.
  "I, can, assure, you, good, sir, that, though, we, are, elephants, we, will, be, civil. We, have, no, owners; we, are, our, own, masters."

 Spoiler
Perception Check:  (1d20+2)[ 19 ]

[User]
 Spoiler: Bruno
Bruno notices a rather furtive-looking man, trying to make his way through the crowd. In a brief glimpse under his cloak, Bruno can see two things of note-a wickedly sharp dagger, and a vial of green, bubbling liquid.

[User]
 Land Whale, we must be civil. All beings have had different experiences, and we must respect them all. All life is precious, and all viewpoints have some merit. Why it seems only yesterday that I encountered this delightful fool from the town of Centashire who considered the kobolds the most perfect race of all! He attributed this to their cunning, their connection to dragons, their...

Kimya continues droning on with parables and stories until something or someone shuts him up.

[User] Land Whale is no help in the "shutting Kimya up" operation as he stopped listening at "civil".

[User]
 Bruno
  "Also, sir, if, men, wielding, daggers, and, poison, are, not, allowed, in, your, city, then, that, man..."

He says this while pointing with his trunk.

  "...is, violating, this, city's, law. Let, us, through, and, we, will, bring, him, to, this, city's, law, and, justice, organization."

[User] Land Whale looks up a bit to see over the human they were talking to and in the direction of the man Bruno indicated. He mentally prepares to charge into action. Both figurative and literally since there's not much else for an elephant to do about a combatant that isn't right in front of them.

[User] Still not seeing what Bruno pointed at because of how bad he failed Perception, Kimya launches into another lecture.  Who are we to judge the responsible use of a dagger and poison at a glance? A knife is used by many to prepare foodstuffs and as a general tool. Poison is used not only for pest disposal, but some types can be used for disabling an opponent without killing. Finally, poisons and medicines often look alike, and medicine and poisons can even be the same substance! Medicine not in moderation kills, and many poisons have beneficial effects for certain conditions if properly applied and portioned.

[User]
 Bruno
  "...you, do, not, understand, subtlety, do, you?"

[User]
 "What?" the guard says, looking at the man. The man starts when the guard draws attention towards him, and starts to run. "Stop! In the name of the law, stop!"

 Spoiler: OOC
Initiative!

Criminal:  (1d20+3)[ 11 ]
Guard:  (1d20-1)[ 17 ]
You guys as a group:  (1d20)[ 13 ]  Not sure what your group modifier would be

The guard begins to chase after the man, slowly but surely, and draws his blade.

[User] Land Whale enters the town and begins looking for a tavern.

[User] Kimya follows after Land Whale, carelessly waving at and greeting the inhabitants of the town. He especially the children, as he always gets a kick out of how small they are. They are like squirrels, but humanoid!

[User]
 Thunderstomp had not said a word through the entire exchange, silent and motionless as he hid behind a stationary wagon near the gate despite it barely reaching the top of his legs. The owner of the wagon was cowering some distance away, also saying nothing.

 "Hmmm. I will use this wagon for cover, and approach the criminal unseen."

Hoisting the hitch of the wagon with his trunk, he begins to push it along in front of him as he charges towards the man the guard pointed at.

[User]
 Originally Posted by The Glyphstone
 Thunderstomp had not said a word through the entire exchange, silent and motionless as he hid behind a stationary wagon near the gate despite it barely reaching the top of his legs. The owner of the wagon was cowering some distance away, also saying nothing.

[color=dark blue]"Hmmm. I will use this wagon for cover, and approach the criminal unseen."[/color]

Hoisting the hitch of the wagon with his trunk, he begins to push it along in front of him as he charges towards the man the guard pointed at.

The man sees the elephant and guard coming for him, and continues sprinting pell-mell away. The distance between him and the guard is rapidly growing, but Thunderstomp is managing to keep pace.

[User]
 Bruno

Bruno, despite his desire to see about finding a library or the local Arcanum administration, will follow Thunderstomp for the time being.

[User] Umberto watches on, trying not to stick out too much.

[User] The guard continues giving chase, breathing heavily. "Stop... Criminal!..."

[User] Kimya doubles back toward the guard. Not to help catch the "criminal", but to ensure that medically the guard was in good condition.


[User]
 You walk the Blind Eternities, a swirling tempest of Æther, Mana, and the flotsam and jetsam of planes that were torn asunder. Each of you searching for something be it a new home, an old home, adventure, or vengeance. You've done this more then once but this time something feels off its like slogging through a rip tide or a waist deep marsh each step only moves you a few inches. Then suddenly you are ripped off your feet and pulled violently towards something, your vision go's black and you are shunted from the eternities. Falling hard onto solid ground you try to gain your baring and realize you are not alone.

 Spoiler: Dark vision
You are in small cave, roughly 25x25 with a rounded ceiling. On the walls are covered in a row of eyes intimidating in their design. three other beings reside in the room.

[User]
 VOLARUS CORVINUS

Volarus grimaced as he landed hard. This had never happened before. Taking quick stock of his surroundings, he immediately drew his massive seven-branched sword from his back. His eyes scatter back and forth, wary, but his mouth stays shut, silent as the mountain.

 Spoiler: OOC

Perception:  (1d20+9)[ 11 ]
Volarus does NOT have darkvision, in case that matters. If it does matter, he'll take out his everburning torch from his haversack first, and then do a perception.

[User] "Can't say I like this much,"  Emmê murmurs, tracing the eyes with a finger, studying them.  "Has to be at least a little ominous."

[User] Xarax groaned a little as he stumbled about a for a bit, getting his bearings, before casting the spell of dancing lights, little colored balls roll around in his hand.  "Hello.. what happened?"

[User]
 Selena answers with a short magical rhyme of her own that shortly thereafter results in balls of soft white light dancing about.

" Star light, star bright,
The first star I see tonight;
I wish I may, I wish I might,
Have the wish I wish tonight. "

The dancing light shine upon an exquisitely beautiful woman with long dark hair, fair skin and blue eyes. She's dressed in comfortable, but practical clothes, blue pants and a blue jacket showing off a fair bit of cleavage.

She throws up a bright smile to greet the others. Despite being surprised at the situation, she doesn't show it. " Hello there! Seems like I'm not the only one who didn't expect things to go over quite like this. I'm Selena Cyndana and it's a pleasure to meet you. Whom might you all be, and could you please tell me where we are? "

 Spoiler: ooc/mechanics
Not that it matters because you are PCs, but you should make a DC 21 will save or have your attitude towards Selena increased by one step. Not sure what you start at, could be indifferent or something else of your chosing.

[User]
 The room bursts with light coming from three different sources causing everything to begin casting wierd shadows and the peacock eyes dance on the walls as the light sorceses flicker and move. The eyes are a deep purple with a red inner circle and a black center. They look towards the far edge of the room which is a strange pit with a deep endless darkness. Everyones words echo inharmoniously in the cave bouncing all around the room and finally dying to the pit.

The room is quite devoid of objects save a large store of aninal bones and other strange items stored in spongy wooden crates.

[User]
 Xarax pulls out a small stone that begins to circle his head creating a little glowing halo. He begins gather information on the situation he could see.. He was here with people, in a room with animal bones and sponge crates. Growing up in the barrens, he wasn't about to be even the be the slightest bit afraid. His hand moves working to open the nearest crate to him with his kineses

 "Xarax is my name."

[User]
 VOLARUS CORVINUS

Volarus was taken aback as several flashes of light, including his own, illuminated the room. His muscle reflex shifted his weight to the ball of his feet, but everyone seemed just as surprised. He stared at each one of them for a few moments, taking stock of what he's seeing, and trying to gather any information he could about them. They may be friends or foes, no way to know that for now, but a grin began to creep along his face, which made him look somewhat sinister.

Volarus stays quiet still, letting the others speak. Selena, the beautiful woman said her name was. Xarax, said another. Still, he waits for the others to speak.

[User] Flinching, Emmê opened her eyes slowly, adjusting to all the scattered lights where there was enough before.  She tilted a relaxed shoulder, letting the bow slide off her bare skin before snatching it as it fell.   "That's good to know."  The tension in the undine's voice belies her lax posture.   "What are you doing here?"

[User]
 " I'm not actually sure how I ended up here, nor where here is exactly. It's not where I intended to go. By the looks of things, you guys are about as surprised as me though. Did any of you plan to come here or know where we are? If none of you know. Perhaps you would like to join me in figuring out what's going on here? " Selena inquires with a smile.

She then looks at Emmê. " Did you figure out what those things are? Also, could you please tell us who you are? Give me a moment and I'll help you investigate. "

Selena does a short graceful dance as she moves over to the eyes. She twirls around herself and jumps on over.

 Spoiler: Mechanics
Activate Peagent of the Peacock for 10 minutes bardic perfomances remaining: 18/19. Current bluff modifier is now +37 (including Peagent and inspiring example).
Knowedge arcana about what happened on the way here:
 (1d20+37)[ 45 ]
Knowledge arcana about the eyes:
 (1d20+37)[ 52 ]
Knowledge nature about what's int he crates:
 (1d20+37)[ 45 ]

[User]
 Spoiler: Selena Knowledge
Well as far as you recall from picking the brains of planes walkers you met on Ravnica. The Blind Eternities are very chaotic. It is possible it was a natural phanomona but just as likely it could be deliberate.

You remember several stories about symbols like this showing up in the Golgari Swarms lore accounts. It is likely a planes walker could have influenced it on either plane.

The bones are most definitely components for necromantic divination or other rituals.

As you all orient your selves you realize there is a soft sound emanating from the pit. It sounds like chanting it's just quite enough to be inaudible. The shadows seem to be alive as the dance as Selena, Emma and Xarax move about the room.

Xarax peels a rotted lid off the one of the sealed crates and inside aside a nest of termites is tarnished silver wear and other celebratory items most likely used for rituals and such.

[User]
 Volarus waits until the other three creatures in the room finishes talking, unsure of their intentions, but it seemed safe to assume they were as confused as he was about this strange turn of events. Most likely they're also planeswalkers, and that brought a smile to his face.

 "GODLINGS!"  His voice boomed throughout the chamber. " I AM VOLARUS CORVINUS, THE SURVIVING SON OF SOLARUS CORVINUS, BROTHER OF FREYJA THE GENTLE, THE BATTLEHEART OF JUNKAI FOREST WHERE THE KAMI TREADS, AND I OFFER YOU GODLINGS MY GREETINGS."  He bows deeply to each person.

After orienting himself, Volarus walks over the the pit along with the group to investigate the noise emanating from within.

[User] Xarax huffed a little as he removed the lid. No answers, nothing of use in there. He was here with random people he.." Ah! " he jumps with a start as the loud man begins talking  "You.. Can talk?! No yell. You can Yell. "


[User]
 Knights of Elemental Keep

  In every generation since the magical wars many hundreds of years ago, a small number of children is born with a shard of bestowed elemental power. The shard becomes sensible for the subject and its surroundings anytime during childhood or puberty, and is generally a sign of a mysterious power in the otherwise rather unmagical world. This power comes with a price though: A child who does not gain control over their abilities before adulthood is utterly consumed by the shard and remains as nothing more than a raw, primal power which diminishes into nothingness after wreaking havoc on its surroundings.

The  Knights of Elemental Keep  are an almost globally acting organization that focuses on two goals: First of all, they are dedicated to the training of all children that display an elemental shard. Their second priority is the protection of the world against monsters and supernatural threats of all sorts. They do not openly dabble in politics, and have arrangements with every bigger nation, stating that members will be judged by the their own instead of local courts or rulers in case of a misstep. The Knights are welcomed in many parts of the world as they are known for their protective services, especially by the common people.

You were born with an elemental shard, and were given into the hands of the Knights at some time between your early childhood and your adulthood. You were trained to control and use your abilities, and were recently sworn into Knighthood. Now, your first assignment is waiting...
  OOC-Thread
  Meetup-Thread

  Current Encounter Map

[User]
 It has been two weeks and two days since your departure from the  Elemental Keep . For the first week, you have been traveling by horse and carriage, the second week passed mostly by horseback riding until you reached the last settlement on this side of the  Grayback Mountains , where you let the horses and stocked up on resources, and started your ascent to reach the pass over the mountain  Corm . Once on the ridge, you can see the smoke coming out of the few chimneys of  Argendale , the settlement inmidst the mountains you were sent with the quest to retrieve and escort an eleven year old boy suspected to carry a water or air shard.

While the ascent was arduous, the descent is worse. This side of the Corm greets you with a cold, searing wind. After a few hours travel, the wind is joined by early but heavy snowfall. Soon you realize that it will be difficult if not impossible to pass the ridge as long as these conditions endure. You carry on, hoping to reach the treeline before nightfall to get some protection from the weather and set up a camp for night. During the day, the visibility worsens and it becomes harder and harder to follow the path that you had been instructed to use, and that winds down the Corm like serpentines.

You forego a full-fledged lunch break, and just stuff some dried food into your mouth while descending, hoping to pass this inhospitable area as soon as possible. Towards the late afternoon, you suddenly freeze in your movement as you spot a movement ahead. You squint your eyes trying to get a better picture, but whatever it was, it had vanished again. Careful, but determined, you continue your way, some of you focusing on the path and others in constant prying of other possible dangers. For an hour, you do not encounter any living being. Then, suddenly and without warning, a cat-like creature, around the size of a leopard jumps from a cliff onto the path in front of you. Its fur is white with few beige spots but even in the distance of over a hundred feet it seems slightly unnatural to you.
 I made a simple map of the current encounter.  The gray cells sketch the path you are taking. You are currently moving from top to bottom of the map. The greenish cells are the "landing area". Every grey (and greenish) square counts for normal movement; the white ones count as difficult terrain (count as two squares, no running/charging.)

 Party won initiative!
 Please place yourself in any of those squares and post your actions for round one.

If you want to use immediate actions on specific triggers, please include it together with the trigger.

Please stick to the following approximate format for your posts:

 Spoiler: Example Post
 Roy  draws his greatsword in a fluid movement. Turning to his friends, he whispers:  "For Belkar" , and moves towards his opponent, his currently glowing sword ready to strike.

 Spoiler: OOC

Move action: Move 30ft towards the Black Gate.
Standard action: Enabling superkill function on sword.
 If you have any rolls for your action, just post them inside the spoiler.

As a hint, always roll for confirmation of crits and extra crit damage with your normal rolls; while you can edit posts, you cannot later add rolls.

I will write the following when I am done with the NPC actions in an encounter:

 => Party

[User]
 "This flamin' weather won't hold for very much longer, doncha..."  Trukkon says as they truck along and they spot the cat creature.
 "Not something you see every day.  Definitely looks hungery and not friendly.  Stay behind me and give me cover, if ye can."  the stout dwarf says as he moves forward, giving a quick blessing to Daretred.

 Spoiler

Trukkon
AC- 16 ;  Current - 16
HP - 21 ; Current - 21

Roll for Strikes to begin -
  1 Crusader's Strike
  2 Charging Minotaur
  3 Stone Bones
  4 Douse the Flames
  5 Leading the Attack
 (1d5)[ 1 ]
 (1d5)[ 2 ]

In case of duplicates
 (1d5)[ 4 ]
 (1d5)[ 5 ]

Starting at J-3

Free Action
Speak

Full Round Action
Move to M-10

Effects~
  + Crusader's Strike (Devoted Spirit) (Strike Level 1) (Pg 58) : Successful
      attack allows you to heal 1d6+2.
   + Charging Minotaur (Stone Dragon) (Strike Level 1) (Pg 81) : Charging
      bull rush deals damage, ignores attacks of opportunity.
   + Stone Bones (Stone Dragon) (Strike Level 1) (Pg 84) : Gain DR
      5/adamantine.
   + Douse the Flames (White Raven) (Strike Level 1) (Pg 91) : Target
      cannot make attacks of opportunity for 1 round.
   + Leading the Attack (White Raven) (Strike Level 1) (Pg 91) : Allies gain
      +4 bonus on attacks against foe you strike.
   + Martial Spirit (Devoted Spirit) (Stance Level 1) (Pg 60) : Heal 2 hit points
      with each successful attack.

[User]
 Shae thinks to a derisive retort, unsure of Trukkon's predictions thus far, but holds her tongue in light of the creature's arrival.   "Famished enough to take us'll, or hungry for sharing among kin d'ya think?"  she asks, drawing a smaller weapon to hand in case the creature closed the gap in a hurry, shuffling behind as the dwarven knight said.

 Spoiler: OOC
5ft step behind Trukkon for cover, draw a Dagger as a move action and use standard to Ready a thrown weapon attack contingent on an enemy (such as the cat but potentially others that look to be charging or closing distance with us).

 (1d20+3)[ 7 ]
 (1d4+2)[ 6 ]
rolls if called for.
[

[User]
 Ethan observes the mountain cat as the group prepares for battle.  "It has claws, watch for them."  says Ethan as he draws his own 'claws' for the battle as he slinks forward into a position from which he can easily surround the cat from should it go for his allies.

 Spoiler: OOC
Starting at I-3,
Swift Action: Initiate Blood in the Water Stance, any crits give me a +1 to attack and damage rolls, no crits for 1 minute removes the benefits of the stance.
Move Action + Standard Action: Move to O-10, drawing kukri's as I move.

[User]
 "Stay behind you? You think you can get all the fun for yoursef?"

Maghnus grabs his heavy club with both hands and moves to stand between Trukkon and Ethan. Despite having shorter legs, he has no problems keeping up with his allies.

His dog, Fang, follows his master while snarling at the creature.

 Spoiler: Actions
Starting at J2.
double move to N10.

Fang starts at whatever place is still free and will move to N9.
His default-order should be to defend Maghnus.


[User]
 PC 1
 (4d6b3)[ 10 ]
 (4d6b3)[ 14 ]
 (4d6b3)[ 15 ]
 (4d6b3)[ 9 ]
 (4d6b3)[ 11 ]
 (4d6b3)[ 17 ]
 (4d6b3)[ 15 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 10 ]
 (4d6b3)[ 10 ]
 (4d6b3)[ 7 ]
 (4d6b3)[ 9 ]

PC 2
 (4d6b3)[ 18 ]
 (4d6b3)[ 11 ]
 (4d6b3)[ 16 ]
 (4d6b3)[ 14 ]
 (4d6b3)[ 10 ]
 (4d6b3)[ 12 ]
 (4d6b3)[ 12 ]
 (4d6b3)[ 14 ]
 (4d6b3)[ 17 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 11 ]
 (4d6b3)[ 9 ]

PC 3
 (4d6b3)[ 13 ]
 (4d6b3)[ 11 ]
 (4d6b3)[ 16 ]
 (4d6b3)[ 16 ]
 (4d6b3)[ 15 ]
 (4d6b3)[ 18 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 14 ]
 (4d6b3)[ 9 ]
 (4d6b3)[ 12 ]
 (4d6b3)[ 16 ]
 (4d6b3)[ 12 ]

PC 4
 (4d6b3)[ 15 ]
 (4d6b3)[ 14 ]
 (4d6b3)[ 18 ]
 (4d6b3)[ 9 ]
 (4d6b3)[ 12 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 15 ]
 (4d6b3)[ 15 ]
 (4d6b3)[ 7 ]
 (4d6b3)[ 11 ]
 (4d6b3)[ 11 ]
 (4d6b3)[ 7 ]

[User]
 1  (1d20)[ 1 ]
2  (1d20)[ 4 ]
3  (1d20)[ 4 ]
4  (1d20)[ 13 ]
5  (1d20)[ 12 ]
6  (1d20)[ 7 ]
7  (1d20)[ 18 ]
8  (1d20)[ 12 ]
9  (1d20)[ 7 ]
10  (1d20)[ 3 ]


[User]
 During one of their many hiking trips, Thomas and Lenore find themselves locked in the tent at night. Strong winds and storm outside. Udenenly a loud roar. "I HAD ENOUGH OF YOUR TRICKS" and suddenly earth underneath them shakes, trambles and crumbles with a grind of deafening magnitude. Shortly after noises of a sci-fi fazer and suddenly nothing. Not then the storm, or any nature noises for that matter.

 Spoiler: OOC
 OOC Thread can be found in here

[User]
 Thomas Foster had always enjoyed camping, it was nice to get away from everything for a few days and get some cleaner air. People could at least pretend to be self-sufficient as they cooked mass-produced bacon over a fire. It was an illusion, but one he enjoyed nonetheless. He used his camping knife to whittle away at a stick with no real plans of a design, but just to occupy his hands while he enjoyed the scenery.

When Thomas had spotted the storm was approaching as night fell, he'd smiled. He always slept better during a storm. The sound of wind and rain lulled him to sleep better than any lullaby.

When he'd heard that wrathful voice, he began to regret not going to his father's services more.

In the deafening silence after the roar, Thomas scrambled to put on his jacket and thick pants before grabbing his knife and slowly opening the door of the tent, just enough to peek out the opening.

[User]
 There is no burst of cold air as he may expect, in fact, the temperature doesn't feel any different than one inside the tent. Looking outside, there is a lot of rock and stone flying around but not any closer to the tent. Behind that, a static image similar to colourized space. The tent itself is still holding on a patch of dirt.

 Spoiler: Background image

 Spoiler

[User]
 Lenore stuck her head outside and gasped.

 "Thomas... what the ****?"

[User]
 "WHAT THE HOLY HELL-!?"    Thomas falls back, nearly taking Lenore with him as the deepest parts of his mind protested what he could see.   'That's open space. We can't be in space.'   He stares at the opening in the tent door, trying and failing to process the view in front of him.

 Lenore stuck her head outside and gasped.

 "Thomas... what the ****?"

Thomas's mind is brought back to the moment by Lenore's voice.  "Guh-! I-I-I... I don't ****ing know!"  His mind scrambles for any sort of explanation and latches on to the first thing to stick in his brain. Setting his knife to the side of where he now sat, still sheathed because he isn't stupid and didn't want to accidently cut someone, he does what any sane person would in this situation and slaps himself in the face to wake up from what is obviously a dream.

After that presumably doesn't work, he glances around the tent for something small and replace-able before reaching into his clothes bag, grabbing a balled-up dirty sock and throwing it out of the tent, into the seeming emptiness of space.

[User]
 Lenore slowly exhales.

 "Okay so I'm not the only one seeing the swirling void of the endless cosmos then. Cool. Not going insane. Or at least, not going insane alone."

[User] Sock goes as normal for about a metter, then it takes sharp turn joining rocks and snow orbiting your tent.

[User]
 "No, I see that too."  Thomas climbs to his feet, scooping up his knife as he does.  "I'm no rocket scientist, but I'm pretty sure that gravity doesn't work like that."  He attaches the sheath to his belt.

Stepping carefully, he moves up to the tent door and fully unzips it. He pauses there for a moment, peering around.  "Hello? Anyone there?"  He has one hand near his knife as he leans out, not stepping out of the tent, but poking his head out.

[User] There is no response, not even an echo. While moving around the tent, everything feels just like on earth.

[User]
 "Okay... um... now what?"  Thomas looks around the tent and starts making a mental count of things they had with them

  'Alright we have food for a few days, but it needs to be cooked and we don't have fuel for a fire. We have water, and we have shelter, albeit in space.'   Thomas pulls out his phone and turns it on, having left it off most of the time they were camping. Maybe space had cell service?

Seeing no other option and balking at the idea of starving to death inside the tent, Thomas tries to step out of the tent, but still on solid ground.

[User] There is no service. After stepping outside, all feels normal. If she closes his eyes there is no signe he is space.

[User]
 Lenore climbs out of the tent and stares up at the... well, "sky" wasn't quite the right word.

 "Maybe we accidentally passed through some hallucinogenic plants yesterday,"  she suggests.

[User] "I don't think hallucinogens work like that. I don't think you see the same stuff as other people do."  He takes in a deep breath, then lets it out.  "You know, I think I might be back on the insanity theory, because all I can think of is it'd be really funny to pee off into space, but I don't want my pee to get caught in orbit like my sock."  Thomas sits down and stretches his legs forward so his feet  just  peeked over the edge of the dirt island.

[User] Was they stand there talking an unfamiliar croak can be heard. Looking towards the orgine of you can see a bat like creature with strong arms and claws. Jump between the rocks and digging in the snow.

[User] "****!"   Thomas scrambles to his feet and tries to pull Lenore back into the tent.   "What is that?!"   His voice is a harsh whisper, trying not to draw the  thing's  attention.

[User] "I neither know nor want to know,"  whispers Lenore,  "lets just stay very quiet and very still and hope it goes away."

[User]
 "Hey, keep it quiet! Some of us are trying to sleep here!"

Jacob's sleepy voice emerges from the tent, closely followed by Jacob's head and arms.   "Huh. Never mind, I guess I'm still dreaming after all."

[User]
 Spoiler: OOC
I was waiting on a response from Rokku in regards to whether Lenore was moving, but in the interest of moving things forward...

Thomas jumps slightly at the sound of Jacob's voice and he turns towards him from where he's currently crouched while still keeping the creature in his peripherial vision.  "Nope, we're awake or having the same hallucination."  Thomas glances back at the thing nervously.  "I think it'd be best if you got in your wheelchair, I'd help but I'm the only one with a weapon and I'd prefer to keep an eye on whatever  that  is."

[User] Creature end up not paying much mind to the tent, it digs up something in the snow and you lose sight of it shortly after. When it was dug up in the air above rocks not moving relative to the rock it was originally on.


[User]
 Your team walks into the room to see 5 large trees distributed evenly throughout the room, reaching almost all the way to the ceiling.

Perform any preparation you would like, start anywhere you would like, and when you're ready, take a round of actions (you win init).

Map is  here.

[User]
 Eagle casts Bless on himself Raven and Hawk
Hawk attacks the first enemy that shows up with his bow.
Raven casts Eldritch Blast on the first enemy that shows up, this includes slowing it down.
Owl casts entanglement on any two enemies he can catch simultaneously.

Hawk is at A10, Raven at E:12, Owl at C:11 and Eagle at I10

[User]
 As Eagle steps up to the tree in the center, it roars to life, bringing a branch down on his head and slamming a branch square into his chest. At the same time, an air elemental emerges from its branches and wraps itself around Eagle, blasting him with violent wind.

Treant 2 slams Raven twice, while Treant 3 takes a potshot at Hawk with a giant rock. As soon as the treants attack Raven and Hawk, an air elemental follows up on each with a whirlwind.

As you ready yourselves to defend, you notice that the wind has picked up. It's blowing North at the moment.

 Spoiler: OOC
Treant 3 Slams on Eagle:  (1d20+10)[ 22 ]  for  (3d6+6)[ 13 ]  damage and  (1d20+10)[ 16 ]  for  (3d6+6)[ 19 ]  damage
Air Elem C Whirlwind on Eagle: Take  (3d8+2)[ 20 ]  damage and be flung 20 ft in a random ( (1d8)[ 8 ]  - NW) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ( (2d6)[ 5 ][ 5 ](10) ). DC 13 Dex save to halve damage and not be flung or knocked prone.

Treant 2 Slams on Raven:  (1d20+10)[ 20 ]  for  (3d6+6)[ 15 ]  damage and  (1d20+10)[ 29 ]  for  (3d6+6)[ 14 ]  damage
Air Elem B Whirlwind on Eagle:

Treant 1 Rock on Hawk:  (1d20+10)[ 16 ]  for  (4d10+6)[ 31 ]  damage
Air Elem A Whirlwind on Hawk:

[User]
 Missed some rolls.

 Spoiler: OOC
Air Elem B Whirlwind on Eagle:Take  (3d8+2)[ 17 ]  damage and be flung 20 ft in a random ( (1d8)[ 6 ]  - SW) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ( (2d6)[ 2 ][ 2 ](4) ). DC 13 Dex save to halve damage and not be flung or knocked prone.

Air Elem A Whirlwind on Hawk:Take  (3d8+2)[ 18 ]  damage and be flung 20 ft in a random ( (1d8)[ 4 ]  - SE) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ( (2d6)[ 5 ][ 6 ](11) ). DC 13 Dex save to halve damage and not be flung or knocked prone.

[User]
 Spoiler: OOC
Last post: recharges
 (3d6)[ 1 ][ 5 ][ 4 ](10)

[User] I've unredacted the things - I wasn't thinking clearly last night.

[User]
 Before all that readied actions trigger.

Raven blasting 1st elemental in sight:
 (1d10+9)[ 11 ]  + (1d4)[ 1 ]  for  (1d10+5)[ 11 ]
 (1d10+9)[ 11 ]  + (1d4)[ 4 ]  for  (1d10+5)[ 13 ]

Hawk attacking 1st air elemental in sight:
 (1d20+13)[ 32 ] + (1d4)[ 1 ]  for  (1d8+13)[ 15 ]
 (1d20+13)[ 16 ] + (1d4)[ 2 ]  for  (1d8+13)[ 14 ]

For the sake of ease I will assume that at no point did two foes get close enough for entangle.

[User]
 Forgot Colossus Slayer  (1d8)[ 1 ]

Well, is 47 damage enough to bring one of these elementals down? And if so which one did we see first?

Also, I believe at least one of the treats used it’s action awakening the other two.

[User]
 Originally Posted by JbeJ275
 Forgot Colossus Slayer [roll0]

Well, is 47 damage enough to bring one of these elementals down? And if so which one did we see first?

Also, I believe at least one of the treats used it’s action awakening the other two.

Let's say you killed B. Regarding the action, it was readied, or I'm fudging it in some other way such that it doesn't take one of the actions used in this combat. (That is to say, I missed that and don't want to change it/don't think it's meaningful enough to redo things.

[User]
 Perception check to figure out which treeant in “real”.

Owl:  (1d20+9)[ 20 ]
Hawk:  (1d20+7)[ 13 ]  +  (1d4)[ 1 ]

Raven: BA: Dancing Sword on Air elemental A  (1d20+6)[ 18 ]  for  (1d8+2)[ 3 ]
Action: Eldritch Blast True Treant
1: (1d20+9)[ 27 ]  or  (1d20+9)[ 26 ]  + (1d4)[ 3 ]  for  (1d10+5)[ 13 ]
2: (1d20+9)[ 25 ]  or + (1d4)[ 4 ]  for  (1d10+5)[ 9 ]

Hawk:
BA: Casts Hunter’s Mark on Air A
Moves to C:10
sharpshooters elemental twice w/advantage from wind.
Hit 1 :  (1d20+8)[ 25 ]  or  (1d20+8)[ 13 ]  + (1d4)[ 2 ]  for  (1d8+23)[ 30 ]  +  (1d6)[ 6 ]
Hit 2 :  (1d20+8)[ 25 ]  or  (1d20+8)[ 15 ]  + (1d4)[ 3 ]  for  (1d8+23)[ 30 ]  +  (1d6)[ 4 ]
+ (1d8)[ 7 ]

Owl:
If A is dead moves to F10
Casts Blight on most likely treant for 64 damage, 32 if both  (1d20+5)[ 13 ]  and  (1d20+5)[ 18 ]  exceed 17.
BA: Hawk Spirit on treant
Reaction: Grant Raven advantage

Eagle:
Action: Uses Breath Weapon to hit both C and the real treant moving as neccesary. DC 15 for half
Treant:  (1d20-1)[ 18 ]  Air elemental C  (1d20+5)[ 9 ]
Damage:  (3d6)[ 14 ]  doubled on treeant.

[User] Perception checks take an action. Also, neither of those checks is enough to figure out which is the real treant.

[User] Fine then, don’t do the perception checks, if that’s all true I’ve over invested but don’t want to redo all that so I’ll guess 3.

[User]
 Air A dies rapidly, and the combined magic nearly explodes Tree 3. With an audible scream, it hobbles over to Owl and slaps at it, having identified it as a clear threat. The other treants join in by hurling rocks. Air E whirlwinds Hawk, Air D whirlwinds Raven, and Air C attacks Eagle.

 Spoiler: OOC
Tree 3 is below half HP.

Tree 3 Slams on Owl:
 (1d20+10)[ 27 ]  for  (3d6+6)[ 20 ]  damage
 (1d20+10)[ 23 ]  for  (3d6+6)[ 18 ]  damage

Tree 2 Rock on Owl:
 (1d20+10)[ 27 ]  for  (4d10+6)[ 28 ]

Tree 1 Rock on Owl:
 (1d20+10)[ 12 ]  for  (4d10+6)[ 34 ]

Air C slams on Eagle:
 (1d20+8)[ 19 ]  for  (2d8+5)[ 19 ]
 (1d20+8)[ 24 ]  for  (2d8+5)[ 8 ]

Air D Whirlwind on Raven: Take  (3d8+2)[ 8 ]  damage and be flung 20 ft in a random ( (1d8)[ 5 ] ) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ( (2d6)[ 1 ][ 5 ](6) ). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge:  (1d6)[ 3 ]

Air E Whirlwind on Hawk: Take  (3d8+2)[ 16 ]  damage and be flung 20 ft in a random ( (1d8)[ 4 ] ) direction and be knocked prone. If you hit something, take 1d6 damage for every 10 feet you moved ( (2d6)[ 6 ][ 3 ](9) ). DC 13 Dex save to halve damage and not be flung or knocked prone.
Recharge:  (1d6)[ 3 ]

[User]
 Hawk ducks south to 9C again unleashing the same lethal arrows at the new elemental, shifting the mark as a bonus Action.

 (1d20+8)[ 15 ]  or  (1d20+8)[ 15 ]  + (1d4)[ 2 ]  for  (1d8+23)[ 24 ] + (1d6)[ 1 ]
 (1d20+8)[ 13 ]  or  (1d20+8)[ 25 ]  + (1d4)[ 1 ]  for  (1d8+23)[ 30 ] + (1d6)[ 1 ]
+ (1d8)[ 1 ]

Raven fires lethal bolts of force once more, hoping to finish off the 3rd animated tree, his dancing blade slashing at tree two at the same time and attempting to London itself in there at the same time. Owl’s Reaction is focused towards guiding the shots. With a simple thought he activates the cloak of flies, which burrows into tree 2’s trunk dealing 5 damage.

 (1d20+9)[ 13 ]  or  (1d20+9)[ 29 ]  +  (1d4)[ 1 ]  for  (1d10+5)[ 10 ]
 (1d20+9)[ 19 ]  or  (1d20+9)[ 21 ]  +  (1d4)[ 3 ]  for  (1d10+5)[ 12 ]
 (1d20+6)[ 11 ]  + (1d4)[ 1 ]  for  (1d8+2)[ 9 ]

Eagle either slashes his blade into tree three, or if it was already brought down and the dancing sword failed to embed itself, grabs the blade and slams it in once more. When the sword is embedded the other attacks will be normal lonsword strikes.

 (1d20+10)[ 28 ] (-1 w/Dancing sword) for  (1d8+6)[ 13 ] (-1 w/ dancing sword)

Hoping that by this point tree three has been brought down and the rapier embedded, Owl casts heat metal on the blade.

This deals  (2d8)[ 6 ] *2 Damage.

If 3 dies Owl will run around and take cover behind it’s corpse.

[User] Forgot Paladin’s second attack  (1d20+10)[ 22 ]  + (1d4)[ 4 ]  for  (1d8+6)[ 11 ]

[User]
 Eagle manages to just finish off Tree 3. It crumples, but the other trees remain standing, very much alive and angry. They turn on Raven, attempting to knock him out of the fight, except for Air C, which continues to attack Eagle, and Tree 1, which throws a rock at Hawk to keep him from murdering it with arrows.

 Spoiler: OOC
Owl's heat metal is unnecessary to kill the Tree. However, doesn't Owl take  a lot  of damage last round? I think it's enough to knock him unconscious, without intervention of some sort.

Air C and D recharges:  (2d6)[ 3 ][ 5 ](8)

Air C Slams on Eagle:
 (1d20+8)[ 16 ]  for  (2d8+5)[ 8 ]  damage
 (1d20+8)[ 9 ]  for  (2d8+5)[ 15 ]  damage

Air D Slams on Raven:
 (1d20+8)[ 17 ]  for  (2d8+5)[ 19 ]  damage
 (1d20+8)[ 28 ]  for  (2d8+5)[ 14 ]  damage

Tree 2 Slams on Raven:
 (1d20+10)[ 30 ]  for  (3d6+6)[ 19 ]  damage
 (1d20+10)[ 12 ]  for  (3d6+6)[ 14 ]  damage

Tree 1 Rock on Hawk:
 (1d20+10)[ 23 ]  for  (4d10+6)[ 33 ]  damage

[User]
 Spoiler: OOC
Crit damage on Raven:

Air D:  (2d8)[ 15 ]
Tree 2:  (3d6)[ 12 ]


[User]
 Your mercenary squad is called in at an ungodly hour in the morning to the Commander of the Echo Base's office. The fluorescent lights are bright to your unwoken eyes. The corridors are grimy and full of crates of various materials and gear that is being from somewhere to somewhere but everyone obviously thinks it's everyone else's job. Just like the military.

You enter the office of Commander Dane, a tall man who always has some burning cigar in his mouth and his military uniform on which always looks used, and a gruff smile on his face, as if this day is like any other, no matter what happens.

"Arright guys. We got a game for yous. WE got intel that this..." he indicates a holographic map on the table, showing what appears to be a crevasse. "... has troop movements for those empire scum bags for the next couple of weeks. We want you guys to go get it." He holds up his hand. "I don't want to know how. As usual, if you get caught, you don't work for us, you're freelancers nicking stuff to sell to the highest bidder, or whatever other story you guys want to come up with."

He takes a datadisk out of his desk and throws it on the table. "More of the details are on there, go an study it, figure out your way in, go get me those files. Good luck."

[User]
 Cora looks the datadisk over plugs it into a terminal to study the contents further
Gather information  (1d20+4)[ 23 ]  ; Perception  (1d20+5)[ 7 ]  ; use computer  (1d20+8)[ 23 ]

[User]
 The datadisk hums to life, throwing up a map of a large ravine, at the end, an installation built into crevice itself at one end of the ravine. Deftly pressing buttons and interacting with the machine causes the system to zoom in on the installation. The installation is under an overhang, and so coming in from the top would be remarkably difficult. It is clearly a well defended and placed building.

The computer, at your touch, deftly calculates an easy flight path to a landing bay in the centre of the building, and a path from there to where the data crystals you are after are housed, in the back end at the bottom of the facility.

 Spoiler: Cora

You do not see any other easy ways in. Perhaps coming up from the bottom of the ravine, but you are also aware your perception based analysis isn't what it usually is.

[User] TH-30 fidgets with a few tools, almost absentmindedly deconstructing and reconstructing a small puzzle cube he keeps on hand for just such occasions. Though it doesn't show beyond this, the mechanic is always a touch nervous about heading out.