[User]
 Europe is a powder keg.  The seven great powers watch each other like hawks, waiting for the first one to twitch.  A gunman sits in a window; a life is tragically cut short.  The fuse is lit and tens of millions march to war.
  Spring 1901

Spring orders are due Tuesday at 23:59 GMT.
As a reminder, the players are:
{table]Austria|GnomeGninjas
England|DarkOne
France|A'den
Germany|RFLS
Italy|avr
Russia|rweird
Turkey|bigstipidfighte[/table]

[User]
 Spoiler: Order Notes

      Results for Spring, 1901 (Movement)
      General Notices:
      No retreating units; retreat phase skipped.

      Order Results:

      Austria:

        Austria: A bud -&> serAustria: F tri -&> albAustria: A vie
        -&> tri

      England:

        England: F edi -&> nwgEngland: A lvp -&> ediEngland: F lon
        -&> nth

      France:

        France: F bre -&> maoFrance: A mar -&> spaFrance: A par -&>
        bur

      Germany:

        Germany: A ber -&> silGermany: F kie -&> holGermany: A mun
        Supports A ber -&> sil

      Italy:

        Italy: F nap -&> tysItaly: A rom -&> venItaly: A ven -&> pie

      Russia:

        Russia: A mos -&> ukrRussia: F sev HoldsRussia: F stp/sc -&>
        botRussia: A war -&> sil

          Bounced with ber (1 against 1).

      Turkey:

        Turkey: F ank -&> blaTurkey: A con -&> bulTurkey: A smy -&>
        con

  Fall 1901

Note that although it is not reflected on the orders map, the fleet in Kiel moved to Holland.  I don't know of an expediant way to correct this having advanced the turn.
Fall Movement Orders are Due Friday at 23:59 GMT

[User] The Emperor was pleased, negotiations were in place to establish the  Kingdom of Austria-Hungary-Albania-Greece-Serbia  with himself as monarch of all of them. Ottomans were approaching from the East but his military was more than enough to handle them. The Russians seemed to be building up their military along his borders but they hadn't attacked yet and recent border skirmishes with Germany would probably escalate and cause the Russian troops to move elsewhere. Things were looking good.

[User]
 Spoiler: Order Notes

      Results for Fall, 1901 (Movement)

      General Notices:
      No retreating units; retreat phase skipped.Order resolution

      Order Results:

      Austria:

        Supply centers were gained. Units that may be built: 2.

        Austria: F alb -> gre
		Austria: A ser Supports F alb -> gre
		Austria: A tri Holds

      England:

        Supply centers were gained. Units that may be built: 1.

        England: A edi -> bel

          Bounced with hol (1 against 1).
		  Convoy path taken: edi&->nth->bel.

        England: F nth Convoys A edi -> bel
		England: F nwg -> nwy

      France:

        Supply centers were gained. Units that may be built: 2.

        France: A bur -> mar
		France: F mao -> por
		France: A spa Supports A bur -> mar

      Germany:

        Supply centers were gained. Units that may be built: 1.

        Germany: F hol -> bel

          Bounced with edi (1 against 1).

        Germany: A mun -> tyr
		Germany: A sil -> boh

      Italy:

        Supply centers were gained. Units that may be built: 1.

        Italy: A pie Holds
		Italy: F tys -> tun
		Italy: A ven Holds

      Russia:

        Supply centers were gained. Units that may be built: 1.

        Russia: F bot -> swe
        Russia: F sev -> arm
	Russia: A ukr -> rum
        Russia: A war Holds

      Turkey:

        Supply centers were gained. Units that may be built: 2.

        Turkey: F bla -> sev
		Turkey: A bul Supports A ukr -> rum
		Turkey: A con Holds

  Winter 1901

Construction Orders are Due Sunday at 23:59 GMT

[User]
 Constantinople was in an uproar. A great deal of concern was being raised over the presence of Turkish fleets in Greece. But the threat foremost on the agenda was the surprise Russian incursion into Armenia, threatening the heartland of the empire.

The resources acquired this year would allow for military buildup, but force alone would not solve these issues. Diplomacy with Turkey's neighbors would certainly be strained in the following months, but initial talks were going well. Official projections indicated little to no chance of an invasion by any foreign power into the heartland this year.

[User]
 Spoiler: Order Notes

      Order Results:

      Austria:
        2 builds were unused.

      England:
        England: Builds F lon

      France:
        France: Builds A bre
        France: Builds A par

      Germany:
        Germany: Builds F kie

      Italy:
        Italy: Builds F nap

      Russia:
        Russia: Builds F stp/nc

      Turkey:
        Turkey: Builds F ank
        Turkey: Builds F smy

  Spring 1902

Spring movement orders are due at 23:59 Tuesday.

[User]
 Spoiler: Order Notes

      Results for Spring, 1902 (Movement)

      Order Results:

      Austria:
        Austria: A bud Supports A vie
	Austria: F gre Supports A rum -> bul
	Austria: A ser Supports A rum -> bul
	Austria: A tri Supports A tyr -> ven
	Austria: A vie Supports A tri

      England:
        England: A edi -> hol
          Bounced with hol (1 against 1).
	Convoy path taken:
          edi->nth->hol.
        England: F lon -> eng
	England: F nth Convoys A edi -> hol
	England: F nwy Holds

      France:
        No order for unit at Brest. Hold order assigned.
	No order for unit at Spain. Hold order assigned.
	France: A bre Holds
	France: A mar -> pie
          Bounced with pie (1 against 1).
        France: A par Holds
	France: F por -> mao
	France: A spa Holds

      Germany:
        Germany: A boh -> tyr
	Germany: F hol Holds
	Germany: F kie -> den
          Bounced with swe (1 against 1).
        Germany: A tyr -> ven

      Italy:
        No order for unit at Naples. Hold order assigned.
	No order for unit at Piedmont. Hold order assigned.
	No order for unit at Tunis. Hold order assigned.
	No order for unit at Venice. Hold order assigned.
	Italy: F nap Holds
	Italy: A pie Holds
	Italy: F tun Holds
	Italy: A ven Holds
          Dislodged from tyr (2 against 1).

      Russia:
        Russia: F arm -> sev
	Russia: A rum -> bul
	Russia: F stp/nc Holds
	Russia: F swe -> den
          Bounced with kie (1 against 1).
        Russia: A war -> ukr

      Turkey:
        The Army in Bulgaria cannot retreat; unit destroyed.
        Turkey: F ank Holds
	Turkey: A bul Supports F sev -> rum
          Dislodged from rum (3 against 2).
        Turkey: A con Supports A bul
	Turkey: F sev -> rum
	Turkey: F smy -> aeg

  Fall 1902

Spring retreat orders are due at 23:59 Wednesday.
Fall movement orders are due at 23:59 Friday.

[User]
 Spoiler: Order Notes

      Results for Spring, 1902 (Retreat)

      Order Results:

      Italy:
        Italy: A ven -> tus

  Fall 1902

Fall movement orders are due at 23:59 Friday.

[User]
 Spoiler: Order Notes

      Results for Fall, 1902 (Movement)

      Order Results:

      Austria:
        Austria: A bud -> rum
		Austria: F gre -> aeg
          Bounced with aeg (1 against 1).
        Austria: A ser Supports A bud -> rum
		Austria: A tri -> alb
		Austria: A vie Holds

      England:
        England: A edi -> yor
		England: F eng -> bel
		England: F nth Supports F eng -> bel
		England: F nwy Holds
          Dislodged from stp (2 against 1).

      France:
        France: A bre Holds
        France: A mar -> pie
          Bounced with pie (1 against 2).
		France: F mao -> wes
          Bounced with tun (1 against 1).
        France: A par -> bur
		France: A spa Holds

      Germany:
        Germany: F hol Holds
		Germany: F kie -> den
		Germany: A tyr -> ven
          Failed because Germany: A ven -> rom failed.
        Germany: A ven -> rom
          Bounced with nap (1 against 1).

      Italy:
        Italy: F nap -> rom
          Bounced with ven (1 against 1).
        Italy: A pie Holds
		Italy: F tun -> wes
          Bounced with mao (1 against 1).
        Italy: A tus Supports A pie

      Russia:
        The Army in Bulgaria cannot retreat; unit destroyed.
        Russia: A bul Holds
          Dislodged from rum (2 against 1).
        Russia: F sev -> bla
          Bounced with ank (1 against 1).
        Russia: F stp/nc -> nwy
		Russia: F swe Supports F stp/nc -> nwy
		Russia: A ukr Supports A bud -> rum

      Turkey:
        Turkey: F aeg Supports F rum -> bul/ec
          Support cut by Move from Greece.
        Turkey: F ank -> bla
          Bounced with sev (1 against 1).
        Turkey: A con Supports F rum -> bul/ec
		Turkey: F rum -> bul/ec

  Winter 1902

Retreat orders are due at 23:59 Saturday.
Build orders are due at 23:59 Sunday.
Movement orders are due at 23:59 Tuesday

[User]
 Spoiler: Order Notes

      Results for Fall, 1902 (Retreat)

      Order Results:

      Austria:
        Supply centers were gained. Units that may be built: 1.

      England:
        England: F nwy -> ska

      Germany:
        Supply centers were gained. Units that may be built: 2.

      Italy:
        Supply centers were lost. Units that must be removed: 1.

      Russia:
        Supply centers were gained. Units that may be built: 2.

  Winter 1902

Build orders are due at 23:59 Sunday.
Movement orders are due at 23:59 Tuesday

[User] It has been brought to my attention that I made an error entering orders.  The command from Austria was A Ser support A Bul Hold, whereas I rendered it as A Ser support A Bud to Rum.  This had no affect on the outcome, but the order issued should be noted.

[User]
 Originally Posted by 4is111
 It has been brought to my attention that I made an error entering orders.  The command from Austria was A Ser support A Bul Hold, whereas I rendered it as A Ser support A Bud to Rum.  This had no affect on the outcome, but the order issued should be noted.

It does change something, Gre to Aeg cuts support, making the attack on Bul have a power of two, verses my defense of 2, making it tie, and me keep Bul. Right?

[User]
 I don't quite follow, rweird.  How does Bulgaria have a defense of 2?  I don't see anything supporting it.

 Spoiler: Order Notes

      Results for Fall, 1902 (Adjustment)

      Order Results:

      Austria:
        Austria: Builds F tri

      Germany:
        Germany: Builds F kie
		Germany: Builds A mun

      Italy:
        Italy: Removes A pie

      Russia:
        Russia: Waives build in mos
		Russia: Builds F stp/nc

  Winter 1902

Movement orders are due at 23:59 Tuesday, assuming no changes to the board state have to be made.[/QUOTE]

[User]
 Originally Posted by 4is111

Is it just me or is there a checkmark over Moscow?

[User]
 After looking over the issued orders again, I see that rweird is correct.  Rumania bounces in Bulgaria and is then dislodged by Budapest.  Unless I'm missing something else, the number of builds is unchanged, so we will continue with Spring 1903.  I apologize for any confusion my mistake may have caused.  On an unrelated note, the check mark in Moscow indicates that Russia deliberately passed one of his builds as oppose to simply failing to issue one.
  Spring 1903

Spring movement orders are due at 23:59 Wednesday.

[User]
 Spoiler: Order Notes

      Results for Spring, 1903 (Movement)

      Order Results:

      Austria:

        No order for unit at Vienna. Hold order assigned.
		Austria: A alb -> gre
		Austria: F gre -> ion
		Austria: A rum Supports A bul
		Austria: A ser Supports A alb -> gre
		Austria: F tri -> adr
		Austria: A vie Holds

      England:
        England: F bel Supports F ska -> nth
          Support cut by Move from Burgundy. Dislodged from bur
          (2 against 1).
        England: F nth -> hel
		England: F ska -> nth
		England: A yor Holds

      France:
        France: A bre Holds
		France: A bur -> bel
		France: A mar Holds
		France: F mao -> eng
		France: A spa -> gas

      Germany:
        Germany: F den Supports F nwy -> ska
		Germany: F hol Supports A bur -> bel
		Germany: F kie Supports F hol
		Germany: A mun -> boh
		Germany: A tyr -> tri
		Germany: A ven Supports A tyr -> tri

      Italy:
        No order for unit at Naples. Hold order assigned.
		No order for unit at Tunis. Hold order assigned.
		No order for unit at Tuscany. Hold order assigned.
		Italy: F nap Holds
		Italy: F tun Holds
		Italy: A tus Holds

      Russia:
        Russia: A bul Holds
		Russia: F nwy -> ska
		Russia: F sev -> bla
          Bounced with ank (1 against 1).
        Russia: F stp/nc -> nwy
		Russia: F swe Supports F nwy -> ska
		Russia: A ukr -> war

      Turkey:
        Turkey: F aeg Supports A con -> bul
		Turkey: F ank -> bla
          Bounced with sev (1 against 1).
        Turkey: A con -> bul
          Bounced with bul (2 against 2).

  Fall 1903

Retreat Orders are Due 23:59 Thursday.

[User] I resign. Thanks for the game, everyone.

[User]
 Originally Posted by DarkOne7141981
 I resign. Thanks for the game, everyone.

Ditto. Less so to the people who can't be arsed replying to emails or to the GM, of course.

[User]
 Originally Posted by avr
 Ditto. Less so to the people who can't be arsed replying to emails or to the GM, of course.

Did you try PMimg them or saying something in all chat? 🤨

[User]
 Spoiler: Order Notes

      Results for Spring, 1903 (Retreat)

      Order Results:

      England:
        England: F bel Disbands

  Fall 1903

Movement Orders are Due 23:59 Sunday, whether or not a replacement Italy is found.

[User]
 Spoiler: Order Notes

      Results for Fall, 1903 (Movement)

      Order Results:

      Austria:
        Austria: F adr Supports A tus -> ven
		Austria: A gre Supports A bul
		Austria: F ion -> eas
		Austria: A rum -> bud
		Austria: A ser Supports A vie -> tri
		Austria: A vie -> tri
          Bounced with tri (2 against 1).

      England:
        England: F hel -> kie
          Bounced with kie (1 against 1).
        England: F nth Convoys A bre -> hol
		England: A yor -> lon

      France:
        France: A bel Supports A bre -> hol
		France: A bre -> hol
          Convoy path taken: bre->eng->nth->hol.
        France: F eng Convoys A bre -> hol
		France: A gas -> bur
		France: A mar -> pie

      Germany:
        The Fleet in Holland cannot retreat; unit destroyed.
        Germany: A boh Supports A tri -> vie
		Germany: F den Supports F ska -> nth
          Support failed. Supported unit's order does not match support
          given. Dislodged from ska (2 against 1).
        Germany: F hol Supports F kie -> hel
          Support cut by Move from Brest. Dislodged from bre (2
          against 1).
        Germany: F kie -> hel
          Bounced with hel (1 against 1).
        Germany: A tri -> vie
          Bounced with vie (2 against 1).
        Germany: A ven -> rom
          Bounced with nap (1 against 1). Dislodged from tus (2
          against 1).

      Italy:
        Italy: F nap -> rom
          Bounced with ven (1 against 1).
        Italy: F tun -> tys
		Italy: A tus -> ven

      Russia:
        Russia: A bul Holds
		Russia: F nwy Holds
		Russia: F sev -> arm
		Russia: F ska -> den
		Russia: F swe Supports F ska -> den
		Russia: A war -> sil

      Turkey:
        Turkey: F aeg Supports A con -> bul
		Turkey: F ank -> bla
		Turkey: A con -> bul
          Bounced with bul (2 against 2).

  Fall 1903

Retreat Orders are Due 23:59 Wednesday, on account of the delay on my part.
Build Orders are Due 23:59 Thursday.
Movement Orders are Due 23:59 Saturday.

[User]
 Spoiler: Order Notes

      Order Results:

      Austria:
        Supply centers were lost. Units that must be removed: 1.

      France:
        Supply centers were gained. Units that may be built: 2.

      Germany:
        No order for unit at Denmark. Unit tasked to Disband.
		No order for unit at Venice. Unit tasked to Disband.
		Supply centers were gained.
        Units that may be built: 1.
        Germany: F den Disbands
		Germany: A ven Disbands

      Italy:
        Supply centers were gained. Units that may be built: 1.

      Russia:
        Supply centers were gained. Units that may be built: 2.

  Winter 1903

Build Orders are Due 23:59 Thursday.
Movement Orders are Due 23:59 Saturday.

[User]
 Spoiler: Order Notes

      Results for Fall, 1903 (Adjustment)

      Order Results:

      Austria:
        Austria: Removes A gre

      France:
        France: Builds F mar
		France: Builds A par

      Germany:
        1 build was unused.

      Italy:
        1 build was unused.

      Russia:
        Russia: Builds F sev
		Russia: Builds A war

  Spring 1904

Movement Orders are Due 23:59 Saturday.

[User]
 Spoiler: Order Notes

      Results for Spring, 1904 (Movement)

      Order Results:

      Austria:
        Austria: F adr -> alb
		Austria: A bud -> tri
		Austria: F eas -> smy
		Austria: A ser Supports A bul
		Austria: A vie Supports
        A bud -> tri

      England:
        England: F hel Convoys A lon -> kie
		England: A lon -> kie
          Convoy path taken: lon->nth->hel->kie.
        England: F nth Convoys A lon -> kie

      France:
        France: A bel -> ruh
		France: A bur -> mun
          Bounced with sil (1 against 1).
        France: F eng -> mao
		France: A hol Supports F hel -> kie
          Support failed. Supported unit's order does not match support
          given.
        France: F mar -> lyo
		France: A par Holds
		France: A pie -> tyr

      Germany:
        The Army in Trieste cannot retreat; unit destroyed.
        No order for unit at Bohemia. Hold order assigned.
		No order for unit at Kiel. Hold order assigned.
		No order for unit at Trieste. Hold order assigned.
		Germany: A boh Holds
		Germany: F kie Holds
          Dislodged from lon (2 against 1).
        Germany: A tri Holds
          Dislodged from bud (2 against 1).

      Italy:
        Italy: F nap Supports F tys -> ion
		Italy: F tys -> ion
		Italy: A ven Supports A pie -> tyr

      Russia:
        Russia: F arm Supports F sev -> bla
		Russia: A bul Holds
		Russia: F den Supports A lon -> kie
		Russia: F nwy Holds
		Russia: F sev -> blaRussia: A sil -> mun
          Bounced with bur (1 against 1).
        Russia: F swe -> bal
		Russia: A war -> pru

      Turkey:
        No order for unit at Aegean Sea. Hold order assigned.
		No order for unit at Black Sea. Hold order assigned.
		No order for unit at Constantinople. Hold order assigned.
		Turkey: F aeg Holds
		Turkey: F bla Holds
          Dislodged from sev (2 against 1).
        Turkey: A con Holds

      Results for Spring, 1904 (Retreat)

      Order Results:

      Germany:
        No order for unit at Kiel. Unit tasked to Disband.
        Germany: F kie Disbands

      Turkey:
        No order for unit at Black Sea. Unit tasked to Disband.
        Turkey: F bla Disbands

  Fall1904

Movement Orders are Due 23:59 Wednesday.

[User]
 Spoiler: Order Notes

      Results for Fall, 1904 (Movement)

      General Notices:

      All dislodged units destroyed; advancing to next phase.

      Order Results:

      Austria:
        Austria: F alb -> gre
		Austria: A ser -> bul
		Austria: F smy
        Supports A bul -> con
		Austria: A tri Supports A tyr
		Austria: A vie -> gal

      England:
        England: F hel -> nth
          Failed because England: F nth -> hol failed.
        England: A kie Holds
		England: F nth -> hol
          Bounced with hol (1 against 1).

      France:

        No order for unit at Burgundy. Hold order assigned.
		No order for unit at Gulf of Lyon. Hold order assigned.
		No order for unit at Holland. Hold order assigned.
		No order for unit at Mid-Atlantic Ocean. Hold order assigned.
		No order for unit at Paris. Hold order assigned.
		No order for unit at Ruhr. Hold order assigned.
		No order for unit at Tyrolia. Hold order assigned.
		France: A bur Holds
		France: F lyo Holds
		France: A hol Holds
		France: F mao Holds
		France: A par Holds
		France: A ruh Holds
		France: A tyr Holds

      Germany:
        No order for unit at Bohemia. Hold order assigned.
		Germany: A boh Holds

      Italy:
        Italy: F ion Supports F nap -> tys
		Italy: F nap -> tys
		Italy: A ven Holds

      Russia:
        Russia: F arm -> ank
		Russia: F bal Supports F den
		Russia: F bla Supports A bul -> con
		Russia: A bul -> con
		Russia: F den Supports A kie
		Russia: F nwy Holds
		Russia: A pru -> ber
		Russia: A sil -> mun

      Turkey:
        The Army in Constantinople cannot retreat; unit destroyed.
        No order for unit at Aegean Sea. Hold order assigned.
		No order for unit at Constantinople. Hold order assigned.
		Turkey: F aeg Holds
		Turkey: A con Holds
          Dislodged from bul (3 against 1).

  Winter 1904

Build Orders are Due 23:59 Saturday.

[User] I build an army in Bud and an army Vie.

[User]
 Spoiler: Order Notes

      Results for Fall, 1904 (Adjustment)

      Order Results:

      Austria:
        Austria: Builds A bud
		Austria: Builds A vie

      England:
        England: Builds F lon

      Germany:
        Army at Bohemia ordered to Disband.
		Germany no longer controls any
        supply centers, and has been eliminated.
		Not enough Disband orders were submitted. Units farthest from home supply center will be disbanded.
        Germany: Removes A boh

      Italy:
        Italy: Builds A rom

      Russia:
        Russia: Builds A mos
		Russia: Builds A stp
		Russia: Builds A war

      Turkey:
        Fleet at Aegean Sea ordered to Disband.
		Not enough Disband orders were submitted. Units farthest from home supply center will be disbanded.
		Turkey no longer controls any supply centers, and has been eliminated.
        Turkey: Removes F aeg

  Spring 1905

Movement Orders are Due 23:59 Monday.

[User]
 Spoiler: Order Notes

Results for Spring, 1905 (Movement)

Order Results:

Austria:
Austria: A bud -> vie
Austria: A bul -> ser
Austria: A gal -> boh
Austria: F gre -> alb
Austria: F smy -> aeg
Austria: A tri Supports A vie -> tyr
Austria: A vie -> tyr

England:
England: F hel -> nth
England: A kie Holds
England: F lon -> eng
England: F nth -> nwg

France:
No order for unit at Burgundy. Hold order assigned.
No order for unit at Gulf of Lyon. Hold order assigned.
No order for unit at Holland. Hold order assigned.
No order for unit at Mid-Atlantic Ocean. Hold order assigned.
No order for unit at Paris. Hold order assigned.
No order for unit at Ruhr. Hold order assigned.
No order for unit at Tyrolia. Hold order assigned.
France: A bur Holds
France: F lyo Holds
France: A hol Holds
France: F mao Holds
France: A par Holds
France: A ruh Holds
France: A tyr Holds
Dislodged from vie (2 against 1).

Italy:
Italy: F ion Holds
Italy: A rom -> tus
Italy: F tys Holds
Italy: A ven Supports A rom -> tus

Russia:
Russia: F ank -> con
Russia: F bal Supports F den
Russia: A ber Supports A mun
Russia: F bla Convoys A con -> sev
Russia: A con -> sev
Convoy path taken: con->bla->sev.
Russia: F den Supports A kie
Russia: A mos -> war
Russia: A mun Holds
Russia: F nwy Holds
Russia: A stp -> lvn
Russia: A war -> sil

  Spring 1905

Retreat Orders are Due 23:59 Thursday.

[User]
 Spoiler: Order Notes

      Results for Spring, 1905 (Retreat)

      France:
        France: A tyr -> pie

  Fall 1905

Movement Orders are Due 23:59 Saturday.

[User]
 Spoiler: Order Notes

      Results for Fall, 1905 (Movement)

      Order Results:

      Austria:
        Austria: F aeg -> greAustria: F alb -> adr
          Bounced with ion (1 against 1).
        Austria: A boh Supports A mun
		Austria: A ser Supports F aeg -> gre
		Austria: A tri Supports A tyr
		Austria: A tyr Supports A mun
		Austria: A vie Supports A tyr

      England:
        England: F eng -> bre
		England: A kie -> den
		England: F nth Supports A kie -> den
		England: F nwg Supports F nth

      France:
        France: A bur -> mun
          Bounced with mun (1 against 4).
        France: F lyo Supports A pie
		France: A hol Supports A kie
          Support failed. Move orders must be supported explicitly.
        France: F mao -> naf
		France: A par -> gas
		France: A pie Holds
		France: A ruh Supports A kie
          Support failed. Move orders must be supported explicitly.

      Italy:
        No order for unit at Venice. Hold order assigned.
		Italy: F ion -> adr
          Bounced with alb (1 against 1).
        Italy: A tus Supports A ven
		Italy: F tys -> ion
          Failed because Italy: F ion -> adr failed.
        Italy: A ven Holds

      Russia:
        Russia: F bal Convoys A lvn -> kie
		Russia: A ber Supports A lvn-> kie
		Russia: F bla -> con
		Russia: F con -> aeg
		Russia: F den Holds
          Dislodged from kie (2 against 1).
        Russia: A lvn -> kie
          Convoy path taken: lvn->bal->kie.
        Russia: A mun Supports A lvn -> kie
          Support cut by Move from Burgundy.
        Russia: F nwy Holds
		Russia: A sev -> ukr
		Russia: A sil Supports A mun
		Russia: A war -> pru

  Fall 1905

Christmas truce.
Retreat orders are due 23:59 1/2/14.
Build orders are due 23:59 1/3/14.

[User]
 Spoiler: Order Notes

      Results for Fall, 1905 (Retreat)

      Order Results:

      Austria:
        Supply centers were gained. Units that may be built: 1.

      England:
        Supply centers were gained. Units that may be built: 1.

      France:
        Supply centers were lost. Units that must be removed: 1.

      Russia:
        Supply centers were gained. Units that may be built: 1.
        Russia: F den Disbands

  Winter 1905

Christmas truce.
Build orders are due 23:59 1/3/14.


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[User]
 Mutants and Masterminds 3e Villains Campaign- The Golden Age

 Caper 1: An Affair to Remember
The opening of the National Metahuman Cultural Museum, right here in Boston is slated to be one of the biggest events of the season! An elegant structure of glass and marble, it's construction has been one of the highlights of revitalization efforts for this city in recent memory, a combined effort by ordinary citizens, government officials, the academic community and of course, the Superhuman Heroes and Heroines who have made this new age possible, and now, finally, the opening night is upon us! The museum atrium an bottom floor will be open to all, while invitational receptions are being held on the second floor and guided tours being given both to invitees and anyone willing to stand in line around the block, to see the various tributes, awards, collections, works of art, and marvelous technological wonders that mark the combined history of the evolution of Superheroes in society since the 1920s! Food, drinks, priceless antiquities, works of art and scientific marvels, what could possibly be missing from this most celebratory occasion?

But you know exactly what's missing. All this glory, laud and honor for the superheroes of the past 100 years and there's not a single supervillain featured in anything more than a footnote. Dozens of super heroes with their own personalized exhibits and the villains who made it all possible are relegated to a triviality, as if their defeat was inevitable, their contributions, meaningless. Well, that's all about to change . . .

Each of you has been contacted, contracted, or otherwise engaged to do a various task, and for all you know, you're the only one there with ulterior motives. All you have to do, is figure out how to get in, fulfill your objective, and get away, as cleanly or blatantly as you like . . . if everything goes according to plan, that is.

 Control:

 Spoiler

Control has been contacted regarding the museum opening and it has been suggested to him that perhaps the super powered community who will be on display and in top form for this occasion should be shown exactly just how little their powers can mean in the face of true human potential. After all, this museum has been dedicated to metahumans who defy the natural order, aberrations who are lauded as champions.

 Gundoll:

 Spoiler

The defeat of Gundoll's creator has been relegated to a relatively small time exhibit on the 2nd floor of the museum, with absolutely no mention of the Gundoll herself besides being vaguely referenced as 'one of his two robotic henchmen'. Obviously this slight to Gundoll's reputation cannot be overlooked. Moreover, the museum's archives house some artifacts related to the long departed creator of the paired killer android gunslingers, and may hold some plans or key to her function that better belongs in her hands than those goody-two-shoes hero types.

 Aton the Immortal:

 Spoiler

Aton has been contacted by an anonymous benefactor, someone who has informed him that the museum archives contain some of the original material related to Aton's first capture, having long ago been relegated to irrelevant. Since his escape however, these documents may prove valuable to any forces wishing to track down the famed immortal criminal and besides, it would be a shame to miss any old friends who might be in attendance at the grand opening.

[User]
 " My my, the times have changed quite a bit. So, someone has taken upon themselves the task to scrape together bits and fragments of my past. We will have to rectify that at once, won't we? " Adjusting his camera strap, Aton marched up to the museum.

Just to look at him now, you wouldn't figure him to be a psycopathic murderer with delusions of grandure and a god complex.

He stood around 5 foot even, he had black hair and brown eyes, and a dark tan. He could almost be mediterranean, perhaps from Greece.

He wore kakhi pants, a deep blue polo shirt, a flat bill baseball cap turned to the side, and a pair of aviator sun glasses. He had a digital camera strapped to his wrist and a short, well trimmed beard on his face. His smile was dazilingly white.

[User]
 A seemingly abandoned warehouse, several blocks from the NMC Museum.

 "Hey Joe, whatcha think?"
 "How about Ava Gardner, boss?  She's a beauty, but she's not so well known these days.  You'll turn heads, but you probably won't get too many odd looks, if that makes sense."
 "Yeah, it does.  I like it.  You got good taste, Joe.  The crew know their jobs, and they're all packing heat, so if this goes sideways, there should be no problems with the cops.  Least long enough to get away.  All goes to plan, none of you will have to do a thing, though."

If it's possible for a robot to look forlorn, Gundoll manages it.   "They turned her into a pile of melted scrap right in front of me, and then they've got the temerity, the  moxie  to write us both out of our own story!  And Doc Ambrose, that poor fool...  What do you wanna bet that "important exhibit" plays him for laughs, like he was some two-bit villain from the funny books?  Time set the record straight, and maybe make some headlines and a little green while I'm at it."

The mechanical moll's lieutenant gave her an uneven grin.   "So long as the headline isn't "Gangsters Die in Hail of Police Gunfire," it's all good to me.  If things get hot, you plug one of those jumped-up capes for me, all right boss?"
 "A promise I can keep, Joe.  Wish me luck!"

There are a few seconds of shimmering golden light as the image constructs around her, and it's the spitting image of the glamorous movie-star in a slinky black evening dress who strides confidently through the doors of the Metahuman Museum several minutes later, heading through the crowds towards the second floor.  Gundoll wanted to see this exhibit for herself before she decided how much hell to raise.

 Spoiler
What those without X-ray vision will see.

Also, are we going to cross-ever with group 1?  Should we be reacting to the things they do?

Also also, a Deception check for her disguise, just in case:  (1d20+20)[ 27 ]

[User] A man wearing the same suit as the wait staff walks through one of the service entrances, pushing a cart with an ice sculpture of some Super punching a guy.  He makes his way quickly through the various other staff in the back halls.   "Make a path, this thing's going to start melting soon!"   No one should give him a second look, with this particular cargo he has every right to be in a hurry.  And the cart made great cover for the rest of his gear.

[User]
 While Aton poses as a simple tourist, moving past the various exhibits on display, he is more or less overlooked next to the more fashionably (and in some cases garishly) dressed individuals. Such as a certain killer android who struts her way past the various celebrities and high society types with more than the necessary grace required to garner a few glances and stares.  Her infiltration however is seamless as no one goes so far as to stop or recognize her as the long dead star of the silver screen, much as it does for Control, who's waiter act does just enough to get him through the bustle of the help and into the main hall which is crowded with a choice few exhibits, buffet table, dance floor and rather demure little band.

All in all, things are progressing smoothly thus far for the respective villains as they make their first steps towards their various objectives.

Gundoll arrives at the exhibit dedicated to the defeat of her creator on the second floor, where a scant few have gathered to observe the gaudy representation, displaying hyper-stylized super heroes standing triumphantly over the defeated rubble of the once proud supervillain. References to Gundoll or her companion android are nowhere to be found, and it is left to be assumed that they were just another pair of his 'mechanical menaces'. A guided tour group is making their way towards the exhibit, as a docent gives a cheery but rehearsed speech regarding the events that transpired.

Meanwhile, Aton will have noticed that all security doors are guarded by at least one guard, and discreetly patrolled by a regular detail of two more.

A few onlookers point and 'oohh' at Control's ice sculpture as he passes by on his way to the buffet table, but no one makes a fuss.

[User] Marcus stops the cart by the table and retrieves a case from under the tablecloth covering it.  Still kneeling, he removes the bow tie, pulls on a jacket, and with a quick hair adjustment he looks like a guest, or management, not wait staff.  He heads to the men's room, still holding the case.

[User]
 "Well, now this won't do at all."   Gundoll mutters as she takes in the biased and rather cursory presentation of her creator's fall.  And of course, what should have been the star attractions didn't get so much as a little footnote.

As the tour group approaches, Gundoll slinks over to the docent and slips an arm around her shoulders, a cat-that-ate-the-canary grin on the android's face.   "Pardon me, doll, I couldn't help but overhear your pre-packed little talk there.  Why don't ya take five and let a genuine eyewitness take these fine folks through the grippin' tale of the fall of ol' Doc Ambrose, eh?"   Though disarmingly cheerful, "Ava"'s tone brooked no argument from the tour guide, and the crushing pressure of her hand on the young woman's shoulder that threatened to  literally  disarm her brooked even less.

Gundoll clapped her hands and spread her arms wide for the bewildered tour group.  There was something in her programming that made her love to ham it up a bit for an audience.  Besides, the more that heard this, the better.   "Thanks for humoring me, cats n' kittens.  Alas, this exhibit, though bright an' shiny an' honestly kinda garish, well, there's some distressin' errors and oversights.  Now, numero uno.  There were quite a few more heroes in this raid than you've got pictured here.  Just off th' top of my head, I recall Astroman, The Green Terror, Shieldmaiden and Lightwing all making appearances at this rumble.  Perhaps this is a limitation of the medium, so to speak, though it does seem odd that they'd cut heroes out of an exhibit at a hero museum, ya'know?"   Of course, those four had spent the whole time battling the Gundolls rather than Ambrose himself, which might account for their not making the final cut.

" Much  more importantly, you have done the other side of this dust-up a grave disservice!  Ya see, Janes and Joes, there was quite a bit more to the brilliant Dr. Ambrose's gang than the hapless mooks and junked drones they've seen fit to include.  His chief lieutenants and enforcers are nowhere to be seen!  The ones who did the lion's share of the fighting are nowhere to be seen!  Marvels of the modern age they were, mechanical masterpieces like nothing you've ever seen!  No surely  that's  the better story!  Ask any of the capes who were there who was more dangerous, the skinny little scientist, or the infamous Gundolls, they'll tell ya!  What you see here is not how it actually happened!"

Gundoll turned to her captive (literally) audience and smiled wickedly.   "How lucky for you all that I dropped in tonight, you ladies and gents are gonna get a taste of the action in person!"   There was the sound of hissing hydraulics and ratcheting gears, and the guests were treated to the disconcerting sight of the lovely woman apparently pulling a gleaming Tommy gun from inside her own body, with no ill effects.  The deafening chatter of the infamous Chicago typewriter echoed through the museum as Gundoll sprayed the exhibit with a hose of bullets.   Up against the wall, valuables on the ground, and hands in the air!  Quick!  Don't make me knock someone off just to make my scratch."

 Spoiler
If necessary here, Intimidation roll:  (1d20+5)[ 11 ]

[User] In the restroom and halfway in costume, Control drops into a crouch when he hears gunfire.  What the hell?

[User] Marcus Wade vanishes as he pulls on the mask.  Now, there's only Control.  The man the world labeled a supervillain climbs up into an air duct, it would be stupid to try and make an entrance from the damn bathroom.  It doesn't take long before he's looking out over the exhibit hall, where some broad was shooting up the place.  Well, the more chaos the merrier.  Kicking the vent cover out of the way, Control fires a rocket, exploding the head of some caped do-gooder's statue in the center of the all.


[User]
 Anyone going to catch tomorrow's games? There are two, the MLB playoffs continues and Monday Night football of course.

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[User]
 There are some interesting sports games tomorrow and I just wanted to see if anyone will be checking them out.

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[User]
 Our group of brave adventurers has received a letter pleading for their aid.

 Spoiler: Letter from the Burgomaster
 Hail to thee of might and valor:

I, a lowly servant of the township of Barovia, send honor to thee. We plead for thy so desperately needed assistance within our community.

The love of my life, Ireena Kolyana, has been cursed by the witches of Lysaga Hill, and even the good people of our town are powerless to free her from this enchantment. She wastes away under the witches' curse and I would have her saved from this menace.

There is much wealth in this community. I offer all that might be had to thee and thy fellows if thou shalt but answer my desperate plea.

Come quickly for her time is at hand! All that I have shall be thine!

 Kolyan Indirovich,
Burgomaster of Barovia

The group now travels down the Old Svalich Road to the town of Barovia. Black pools of water stand like dark mirrors about the muddy roadway. A pall of this, cold mist spreads over the ground. Giant tree trunks stand guard on both sides of the road, their branches clawing at the mist. In every direction the fog grows thicker and the forest seems more oppressive.

Gray in the fog, high stone pillars loom up from the impenetrable woods on both sides of the road. Huge iron gates hang from the stonework, dew clinging to their rusting bars. Standing before the pillars are two stone statues of armed guardians with wicked polearms. Their carved heads lie among the weeds at their feet, neatly broken from the stone shoulders.

[User]
 Samiyah (or simply Sami to some) watches the skies wearily on top of her horse Indra. Not a sign of the sun for hours despite her prayers which meant Agnes was testing her. All signs pointed towards it after, the letter, these castless companions, this cold environment.

 "I heard it's custom to complain about the weather in these parts when there is nothing else to talk about. I never understood that until just now so let me just say it, the weather is terrible."  She comments in a highly accented voice.

 Spoiler: Ooots avatar!

[User] Geoffrey walks alongside the horse and Samiyah, frowning as he sets his right hand on the hilt of his bastard sword, strapped to the back of his rather large shield. His armor is red and white, making him stand out quite a bit.  "I do not think the weather is what we need to watch out for."  He points out, nodding to the two headless statues, making his silver hair wave a bit with the motion. The man pauses for a moment and lets go of his sword to grab the edge of his cloak to wrap it around himself better.  "Let's stay vigilant."

[User]
 "The storm is dark, and full of terrors,"  Andromeda agrees, the bardess' cloak already pulled up against the storm.  "While it is terrible, the things using the storm for cover to pursue? Those are the true danger."  Shaking her head, she looks around warily, white hair glinting in the low light.

 Spoiler: Rolls
 Spot:   (1d20+6)[ 24 ]
 Listen:   (1d20+6)[ 24 ]

[User]
 "It's common for dark deeds and ill intentions to lurk where the Sun cannot illuminate them,"  agrees Garet. The half-elf paladin peers up at the headless, stone guardians and frowns.  "We'd best make haste. For our sake, and the fair damsel's."

Seated atop a heavy white warhorse, Garet sits fine in shining full plate. An orange tabard covers his chest, emblazoned with a golden, stylized sun. The garment is secured at his waist with a blue sash, matching his cloak.

[User]
 Walking beside Garet's warhorse, Elanor stares defiantly at the foul weather. She brushes a strand of her fiery red hair out of her eyes and shakes her head at those around her. Her armour is covered with symbols of Pelor, speaking of her devotion to her god.

She keeps one hand on the hilt of her longsword all the same, though.

 "This fear and uncertainty is not befitting any of us. We are coming here to aid these people. We are all experienced and capable. Garet and I are holy servants who bring the light with us! I care not for this storm, or the evil creatures it may hide. Let them come, if they are indeed present at all. If we are to aid this community we will be dealing with any foul creatures sooner or later anyway."

[User]
 Elanor certainly wore the devotion to her god on her sleeve.  "You forget me Elanor."  The sorceress comments with a wry smile as the human mentions holy servants.
Elanor and Garet might recall that Samiyah have argued that Pelor, The Sun and her god, Agnes, are all the same god in different incarnations and manifestations. After all they all represent the sun in some way but came to different people, societies and persons in different guises to enlightened them.

 "But do not think darkness is an ally of evil, after all, what creates shadows but the light? There is nothing to fear within them but fear itself. But I don't think a single one of us isn't vigilant in the presence of it, after all the gods always test us. Though we have stayed silent for hours so some conversation is welcome, least we'll all fall off our horse in boredom."  She argues while holding a steady hold of Indra, her own warhorse.  "So does anyone know anything about this place we're going to? The culture around here fascinates me."

[User] "Shadows and darkness are two different things, though. Darkness is the absence of light, a shadow is but a pale imitation of true darkness."  The cleric glances at the sorceress, then shrugs and focuses on the road once more. This is hardly the time to start debating, however interesting the subject matter may be.  "My apologies, Samiyah. I do not mean to make little of your own faith. By holy servants I merely mean that we receive our powers from the divine directly. I am not so fortunate as to be naturally gifted with magic like you."

[User]
 "Light? Darkness? Holy and Unholy? There is no good, nor is there evil."   Geoffrey murmurs quietly, strangely at odds with the crosses that adorn his armor, cloak, and shield.  "There are those who allow themselves restraint and self-made laws in the pursuit of their goals and desires, and those who allow no such thing to keep them from their quests."  He explains.  "Darkness and Light are merely concepts made to allow ourselves weak comfort when we're on the verge of sleep and our minds force us to ask ourselves  Am I a person or a monster? ."

"I have no illusions about what I am, but what about you?"  He asks aloud before heading on to lead, unconcerned about getting an answer and not really wishing one from anyone.

[User]
 "In a grim mood today are we George?"  Samiyah remarks, not looking nearly as glumly as the warrior was right now.  "I have a response to that but I think the group might start getting tired of my sermons."  She says with a small smile.  "I will say this though, we will all be tested and die in time, this is an universal truth. So why not make the most of whatever role we have in life?"

The sorceress then turns to look down at Elanor.  "And I took no offense, we have the same kind of clergy where I'm from so I understand the distinction. In fact, I am rather envious of their power to destroy and turn away the Jiangshi."  A word Samiyah uses to describe the undead.

[User]
 Garet raises an eyebrow at Geoffrey's outburst.  "What an odd fellow,"  he remarks. He looks down at Elanor, smiling.  "You're quite right, though. Little point in moaning over the gloom. I'd be a poor champion of light if I did not try to infuse a little into the situation, now wouldn't I?"  Resting one hand on his sadlehorn, the reins loosely held in his bemailed fingers, and the other on his lance, he looks up at the clouded sky.

 "As I walked out one morning,"   he begins to sing ,
 "in the spring time of the year,
I over heard a sailor boy,
likewise a lady fair.

They sang a song together,
made the valleys for to ring,
while the birds in the spray in the meadows gay
proclaimed the lovely spring."

[User] "What is a man?"  Andromeda asked rhetorically in answer to Geoffrey, before looking to the others.  "But regardless of whether or not the light and dark are metaphor or real, the simple fact is that dangerous creatures do use shadows and storms to stalk their prey with less chance of detection. Alas, as for our destination, I know very little, beyond the common legends."

[User] As the group nears the old iron gate, it begins to creak and groan. It shakes off the weight of time and the gate slams open with a clang. Birds, settled in nearby trees, take to the sky in a sudden panic at the sound. Their calls cry a desperate warning that is swallowed by the surrounding mist, as are their small dark forms. In the distance a wolf howls a low, long call. The way to Barovia lays open.

[User] Geoffrey took a moment to stare at the gates, his expression unreadable before reaching over to pull his cloak tighter and setting his hand on the grip of his blade.  "There are many paths towards wickedness, surely this is one of them."  He says aloud before striding through the gate.

[User]
 "Sounds like you just gained a fan Garet."  The sorceress remarks as she hears the wolf howl.  "Too bad the birds didn't enjoy your singing as much."  If it was wolves they needed help with it was something far less concerning than Samyyah had imagined when she first read that letter.

Then again... it probably wasn't wolves she considers as she looks at their gloomy surroundings. A true test from the gods.


[User]
 Large Map Link
  Location:  14.39
 Name:  Tianchao  ("Kingdom of Heaven")
 Ruler Title:  King
 Current Ruler:  Yang Feng
 Form of Government:  Monarchy
 Dominant Species:  Humans, Idyllkin Aasimar, Various Agathions
 Mounts:  Giant Falcons, Wyverns , Foo Lions!? (Equivalent to dire tiger probably)
 National Alignment:  NG
 Official Religion:  The Way (Taoism/Buddhism)
 Official Languages:  Celestial, Common

  Kingdom Stats

 Spoiler

{TABLE="head; width=50em"]  Category  |  Adjustment  |  Source
 Size  | 22 |
 Control DC  | 46 | base +20, size +22, districts -4
 Consumption  | -165 | size +22, districts +4, edicts +8, farms -207
 Economy  | +102 | settlements +22, edicts +1, leadership +68, terrain +11
 Loyalty  | +66 | settlements +21, edicts +3, leadership +38, terrain +2, alignment +2
 Stability  | +81 | settlements +5, edicts +4, leadership +37, terrain +33, alignment +2
 Unrest   | -4 |
 Fame   |  |
 Infamy  |  |
 Income BP  | 27 | gained during tax phase
 Treasury  | 1 bp |
[/TABLE]

  Leadership Roles

 Spoiler
{table="head; width=40em"]Position | Character | Player | Ability | Modifier | Attribute
Ruler |  Yang Feng  | Virilitas | Cha | 13 | Economy
Ruler |  Kaili Bai  | Colibrie | Cha | 10 | Economy
Councilor |  Kaili Bai  | Colibrie | Cha | 10 | Loyalty
General |  Tianhu  | Cohort | Str | 14 | Stability
Grand Diplomat |  Kaili Bai  | Colibrie | Cha | 10 | Stability
Heir |  |  | 1/2 Cha | | Loyalty
High Priest |  Yang Feng  | Virilitas | Cha | 13 | Stability
Magister |  Yang Feng  | Virilitas | Cha | 13 | Economy
Marshal |  Liyue  | Cohort | Dex | 12 | Economy
Royal Enforcer |  Tianhu  | Cohort | Str | 14 | Loyalty
Spymaster |  Liyue  | Cohort | Dex | 12 | Economy
Treasurer |  Liyue  | Cohort | Int | 8 | Economy
Warden |  Tianhu  | Cohort | Str | 14 | Loyalty
[/table]

  Territory Table
 Spoiler

{table=head]Terrain | Exploration Time | Preparation Time | Preparation Cost | Farm Cost | Road Cost
Cavern | 3 days | 3 months | 8 BP | — | 4 BP
Desert | 2 days | 1 month | 4 BP |8 BP | 4 BP
Forest | 1 day | Immediate | 1 BP | 2 BP | 1 BP
Hills | 1 day | 1 month | 2 BP | 4 BP | 3 BP
Jungle | 2 days | 4 months | 12 BP | — | 4 BP
Marsh | 3 days | 3 months | 8 BP | — | 4 BP
Mountains | 3 days | 4 months | 12 BP | — | 4 BP
Plains | 2 days | 2 months | 4 BP | — | 2 BP[/table]

Idyllkin Aasimar swap Forests for Plains.

  Settlements

 Spoiler

  Zuotian     ("Seat of Heaven")

 Spoiler

   The capital of Tianchao was founded when the native population of Idyllkin decided to join together with a Human founded coastal city. The Idyllkin live in harmony with nature and were pleased to teach the Humans how to do the same. In return the Idyllkin's eyes were opened to new possibilities of engineering and manufacture by the humans, a small colony of refugees from a metropolis of industry to the south.

A symbiotic relationship formed and the Kingdom of Tianchao came into being.

 Population : ~4500 (38% Aasimar, 33% Human, 17% Agathion, 12% Other)
 Districts : 1 (18/36
 Magic Item Slots : 1 minor ring, wand, or wondrous
 Settlement Modifiers : defense +4, corruption +1, crime +2, lore +1, productivity +1
 Base Value : 2,000 gp

 Buildings

  City Wall:  defense +3, unrest -2; 0 bp
  Granary : loyalty +1, stability +1; 10 bp
  3 Houses : unrest -1; 1 bp
  Library : economy +1, loyalty +1; lore +1; 4 bp
  Moat : defense +1, unrest -1; 0 bp
  Pier : economy +1, stability +1; crime +1; base value +1000 gp; 14 bp
  Theater : economy +2, stability +2; 22 bp
  Dance Hall* : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 4 bp
  Exotic Artisan* : economy +1, stability +1; 1 minor ring, wand, or wondrous; 3 bp
  Inn* : economy +1, loyalty +1; society +1; base value +500gp; 3 bp
  Park* : loyalty +1, unrest -1; 0 bp

  Duotian     ("Celestial Forge")
 Spoiler
    Population : ~2500 (70% Aasimar, 20% Agathion, 9% Human, 1% Other)
 Districts : 1 (10/36 lots)
 Magic Item Slots :
 Settlement Modifiers : defense +4, corruption +2, crime +2, +1 productivity, -1 society
 Base Value : 500 gp

 Buildings

  4 City Walls : defense +4, unrest -2; 0 bp
  2 Dance Halls : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 2 bp each
  2 Tenements : unrest +2; 0 bp
  Stockyard : economy +1, stability -1; productivity +1; 18 bp
  Stable* : economy +1, loyalty +1; base value +500gp; 3 bp
  Tannery* : economy +1, stability +1; society -1; 1 bp

  Lutian     ("Green Heaven")

 Spoiler
    Population : ~2500 (70% Aasimar, 20% Agathion, 9% Human, 1% Other)
 Districts : 1 (10/36 lots)
 Magic Item Slots :
 Settlement Modifiers : defense +4, corruption +2, crime +2, +1 productivity, -1 society
 Base Value : 500 gp

 Buildings

  4 City Walls : defense +4, unrest -2; 0 bp
  2 Dance Halls : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 2 bp each
  2 Tenements : unrest +2; 0 bp
  Stockyard : economy +1, stability -1; productivity +1; 18 bp
  Stable* : economy +1, loyalty +1; base value +500gp; 3 bp
  Tannery* : economy +1, stability +1; society -1; 1 bp

  Tianye     ("Celestial Wilderness")

 Spoiler
    Population : ~2500 (70% Aasimar, 20% Agathion, 9% Human, 1% Other)
 Districts : 1 (10/36 lots)
 Magic Item Slots :
 Settlement Modifiers : defense +4, corruption +2, crime +2, +1 productivity, -1 society
 Base Value : 500 gp

 Buildings

  4 City Walls : defense +4, unrest -2; 0 bp
  2 Dance Halls : economy +1, loyalty +2, unrest +1; corruption +1, crime +1; 2 bp each
  2 Tenements : unrest +2; 0 bp
  Stockyard : economy +1, stability -1; productivity +1; 18 bp
  Stable* : economy +1, loyalty +1; base value +500gp; 3 bp
  Tannery* : economy +1, stability +1; society -1; 1 bp

  Territories

 Spoiler

  63 Farms  : 21 hexes, Stockyards give -3 consumption each; 6 resources add -6 consumption; (-63*3-6)= -195 consumption
  21 Sawmills  : 21 hexes; 6 resources; +27 Stability, +27 bp during tax phase
  21 Roads  : 21 hexes, +5 Economy, +2 Stability
  4 Lairs : 08.38; 10.40; 12.39; 11.40 ; +4 Stability
  Landmark : 12.40 (Mirror Lake); +2 Loyalty
  6 Resources : 09.37; 08.39; 10.39; 11.39; 11.41; 12.41; Economy +6
  2 Ruins : 11.39(Monastery); 14.39(A now restored Theater)

 Kingdom Spreadsheet   ( initial notes )

     Campaign Recruitment Thread
 Campaign OOC Thread
 Tianchao Main IC Thread
 Tianchao Misc IC Thread
 Tianchao OOC


[User] Tianchao - Kingdom of Heaven


[User]
 THOROAR

 Spoiler

 “You have to find them now."
Thoroar stood in front of the marketplace, the lights illuminating his position in the night.  "The demons are coming more quickly than I anticipated, and I don’t have the power to keep them at bay anymore. A lot of people will get hurt if you fail. All three of them can see the guide I placed on the capitol building, and shall go there to investigate. Above all, Thoroar,”  she added,  “you and the others must stay safe. You cannot take unnecessary risks. Do you understand me?”  At that point, the spire of the capitol building is surrounded by a cloud of dark, blue smoke, visible only because of the eerie light it gives off in the darkness.

IKARIUS

 Spoiler

Ikarius is at the cloister of Forthrin Naubryn when he suddenly sees the spire of the Capitol building glow with a beautiful, green light.

ROSENROT

 Spoiler
Rosenrot is inside the marketplace circle, a few feet away from Thoroar’s position, when she sees the spire of the Capitol building glow with a bright, berry-pink light. A shiver of unprovoked excitement crawls down her spine.

FENG

 Spoiler
Feng is leaving the marketplace circle when he sees a dark, red miasma fall onto the capitol building’s spire. A shiver of unprovoked fear crawls down his spine.

[User]
 Ikarius could only look up as the building shed its green radiance across the horizon, a slight hint of fear slides down the man's spine but he thought better of it and swallowed the apprehension. He pats the handle of the longsword sheathed at his side, a bit of a habit he picked up from the journey across the seas. Ikarius mutters something under his breath;
  "It would seem that the time has arrived..."
He turns on the spot, his white cape billowing in response as he walks through the arcade surrounding bordering the cloister to where his steed was stabled. Patting the dark colored bay on the snout, he checks his lance to ensure it is securely fastened and heaves his armored body onto the saddle.
 Come on girl, we shall see if Forthrin Naubryn has answered our prayers.
He rides towards the heart of the city, to the capital building.

[User]
 Thoroar

Thoroar smiles, basking in God's presence for a moment.  He rises to his feet, dusting his robe off, and gives a nod, seemingly to no-one.

He speaks to the air, seemingly to anyone who cares to listen,  AYE God, we gonna be fine!  Livin to serve, goin to meet our flock.  Gonna get my things, and we go!

He snickers as though he's made an extremely clever joke, tightens the rope length serving as his belt, and declares loudly into the night  All packed!  We go!

Thoroar begins purposefully striding towards the Capitol Building, watchful for danger, hopeful for salvation from the demon threat, and humming a hymn to his God...everyone's God.

[User]
 " Ooh!! I wonder what that sparkling's about? "

Rosenrot finds herself instantly mesmerized by the light.  She could barely contain all the excitement in her mind.  She hurriedly picks up her stuff, intent on heading out and finding what's happening to the spire.  Floods of ideas and theories are already filling her head.

  Could it be demon related...  Or maybe some magical traces left by a powerful being... Or an apparition of gods...  Which one, then? Vathra'Tek or Laeen? Aah! I better--

 Originally Posted by Medic!
 " AYE God, we gonna be fine!  Livin to serve, goin to meet our flock.  Gonna get my things, and we go!"

" All packed!  We go! "

She snaps back to reality as someone's loud voice echoes in her head.  She realizes that an orcish fellow, who seems to be talking to 'some God' earlier, is also now heading towards the capitol.

  Did he also see the pink light?  Was he talking to Vathra'Tek? Or maybe Laeen, he doesn't look evil anyway... Now what should I do?

Rosenrot decides, despite her growing anticipation, to follow the orc surreptitiously for as long as he is heading towards the same place as her.  She tries to blend with the crowd and look as normal as possible--a feat which might be quite impossible to do in a public place considering her unique pig-tailed pink hair and her clothing lavishly adorned with a sinister and dark motif.

[User]
 Feng squints as he watches the red miasma descend onto the tower. The crawling feeling was almost unfamiliar to him. He knew something bad was coming and he needed to be there. The rage inside him screamed to be let out. It felt like a beast tearing at the inside of his skull. Something felt wrong. He was sure the blasted magi were doing something foolish. Most likely something to do with demons. He will do his best to protect the civilians should the worst happen. Feng looked around to see if anyone else was noticing the strange light show.

 "Oi! Anyone have any idea what that red light on the big spire is?!"

Feng was abrupt and straightforward alot of people would probably think he's a madman. Most people were uncomfortable around Half-Ogres at best. Let alone one raving about some dark red light.

[User] The others shrugged and turned away, whispering to themselves about the mad half-Ogre shouting about lights and capitol buildings. It becomes obvious that no one in Feng's general vicinity has any idea what he's talking about.

[User] Feng shrugged as the busy market dismissed him. Maybe he was going insane. There is only one way to find out. Hoisted his heavy pack over his shoulder like it was filled with paper and started heading towards the capitol spire. The crowd parted around as he moved forward. Feng was on guard now. This was some foreign sorcery and it scared him.

[User]
 The party struggles through a crowd of obviously-panicked civilians. When they arrive at the capitol building they see the cause: a man with bright, red skin seems to be waiting there with his companions. Beside him stands the reanimated corpse of a bear, infested with death-crows and covered in open sores. A few crows pick at the bear's flesh, leaving boils behind.

The man to turn towards the party.  "How inconvenient. Get rid of them, Atholme."

The bear growls and lunges in the party members' direction.

(Battle: START!)

[User]
 Initiative roll!

 Spoiler
Assuming we're doing our own inits, if not, ignore please!   (1d20-5)[ 7 ]

Thoroar bellows  DEVIL-WORK!  My flock will not fall while God protects us!   He looks about hastily trying to locate the flock God promised him, while bringing his quarterstaff to the ready.

His eyes constantly shift between the bear and the man with red skin, as if trying to decide what to do.

[User]
 Riding up through the market district, Ikarius slowly trudged through a sea of men pouring out of the area in a panic. Tightening his grip on the reins, Ikarius attempts to hold his steed on course without tramping the civilians underfoot.
 "There must be quite an uproar at the capitol building... Come on girl, onward."

Arriving within sight of the magnificent building, Ikarius immediately notices the red man standing before a group of men. Something else came into the Templar's view, an ursine abomination of rotting flesh and cysts.
 "A denizen of the Nine Hells? Or perhaps a simple fool cultist... It would be best to know mine enemy."

 Spoiler
 Knowledge, The Planes : Determine the the type of outsider  (1d20+6)[ 16 ]
 Initiative: :  (1d20)[ 10 ]

[User] The clouds of dark energy around the man make it obvious that he is of demonic stock, though he doesn't seem to be of any known rank or station.

[User]
 Spoiler
 Initiative:   (1d20+2)[ 8 ]

Feng stepped out in front of the strangers. He knew it, bloody wizards and their dangerous magic caused this mess. He already had his chain drawn and was getting ready for an attack.

 "I'm gonna send you and whoever let you into this world back to hell!"

The rage threatened at the edge of his mind. Like a dog waiting to be let of the leash to maul it's maste'rs enemies. Feng's mental instability was clear to any who saw his face. He grimaced as if he were trying hide his emotions. Feng hated the rage. It turned him into a hate filled beast.

[User]
 Spoiler
Initiative: (1d20+14)[ 31 ]  (using wand of nerveskitter)

  So it was a fiend after all! I would've given you a chance to explain yourself, but trying to get rid of someone is a bad way to break the ice.

After seeing the man and his foul creation, Rosenrot prepares herself and made a swift, effortless gesture with her held wand.

[User]
 Fighting order:
-Rosenrot
-Birds
-Red Man
-Ikarius
-Feng
-Thoroar
-Bear-thing

[User]
 " Let's see who gets rid of whom, shall we? "

Rosenrot atempts to recognize specifically what kind of fiend this person is and what kind of magic might be at work here.  After that, she begins humming obscure words and making weird gestures as if in a momentary trance.  Mist enveloped the area near the red-skinned man and his grotesque companion.

The mist quickly dispersed however, revealing a vicious ape wrapped in wisps of deep-purple energy.

 Spoiler

 Free Action:
 Knowledge (for info on the creatures):  Arcana( (1d20+10)[ 23 ] )/Religion( (1d20+9)[ 28 ] )/the Planes( (1d20+6)[ 17 ] )
 Spell Craft (if they are animated/summoned, identify which spells the bear/crows are products of):   (1d20+13)[ 21 ]
 Standard Action:  Cast  Summon Monster I  (Fiendish Ape; add Augment Summoning bonus)
 Free Action:  Speak to the Ape

 Fiendish Ape Stats  (plus +4 to Str and Con due to Augment Summoning)

" Show no mercy.  Give him a taste of his own power ", Rosenrot orders.

The ape roars fiercely as it wildly attacks the fiend.

 Spoiler
 Full Attack:
Claw 1: Attack( (1d20+9)[ 23 ] ); Damage( (1d6+7)[ 13 ] ); Crit, if ever ( (1d20+9)[ 21 ] )
Claw 2: Attack( (1d20+9)[ 14 ] ); Damage( (1d6+7)[ 13 ] ); Crit, if ever ( (1d20+9)[ 29 ] )
Bite: Attack( (1d20+4)[ 18 ] ); Damage( (1d6+4)[ 7 ] ); Crit, if ever ( (1d20+9)[ 23 ] )

[User]
 The strange being easily dodges the summoned beast's swings. He (if that term even applies) steps back, his metal arm radiating with a blood-red light. He points past the ape, at Rosenrot, and a beam of light fires out of his arm as he smirks. The beam connects cleanly and a blinding flash of green light radiates from Rosenrot... but when the light fades, nothing has happened, save the smirk vanishing of the mysterious figure's face. Angry, he growls and waves his arm, and the half-dozen birds swarm towards the group, flying at Feng.

 Spoiler
Rosenrot's ape and Feng get attacks of opportunity on the birds before their attacks resolve.

 Bird 1- Attack:   (1d20)[ 3 ]   Damage:   (1d4-1)[ 2 ]
 Bird 2- Attack:   (1d20)[ 18 ]   Damage:   (1d4-1)[ 0 ]
 Bird 3- Attack:   (1d20)[ 12 ]   Damage:   (1d4-1)[ 3 ]
 Bird 4- Attack:   (1d20)[ 7 ]   Damage:   (1d4-1)[ 2 ]
 Bird 5- Attack:   (1d20)[ 19 ]   Damage:   (1d4-1)[ 1 ]
 Bird 6- Attack:   (1d20)[ 18 ]   Damage:   (1d4-1)[ 1 ]

 Rosenrot-

 Spoiler
The humanoid figure is as much of a mystery as ever, but the other fiends are easily recognizeable.

Carrion Fiends- Scavengers of the hells, these bird-like demons tend to latch on to a larger unintelligent demon and use them as a nest. Their primary battle tactic involves swarming the largest enemy target with superior numbers.

Bear Atholme- An Atholme is a type of undead, specially reanimated with demonic influence. They are no more powerful than an ordinary zombie, but they can be restored easily when exposed to the power of the hells.

[User]
 Feng's spiked chain darted out, striking at his airborne enemies. The birds swooped to no avail, as his tough skin and Mithral armor weathered the blows.

 Spoiler
None of those hit, I will spend all 3 of my AoO on Bird . If bird 1 dies I will move the attacks on to bird 2.

 (1d20+7)[ 21 ]  Crit:  (1d20+7)[ 26 ]  Damage:  (2d6+6)[ 13 ]
 (1d20+7)[ 10 ]  Crit:  (1d20+7)[ 25 ]  Damage:  (2d6+6)[ 8 ]
 (1d20+7)[ 16 ]  Crit:  (1d20+7)[ 25 ]  Damage:  (2d6+6)[ 15 ]

[User]
 The birds miss Feng entirely.

One of the birds manages to dodge his attack, but the other two are torn into pieces by Feng's chain. They disappear into a cloud of smoke.

The humanoid's expression quickly turns from anger to confusion.  "How foolish,"  he puffs out, wrapping his fingers around his metal arm.  "Let's see how fun this fight turns out to be."

[User]
 After failing to hit his prey, the fiendish ape instinctively claws at one of the fleeting crows.

 Spoiler

 Attack:  (1d20+9)[ 22 ]
 Damage:  (1d6+7)[ 8 ]
 Crit(if it applies):  (1d20+9)[ 21 ]

As the green light fades away from Rosenrot, she tries to figure out what sort of fiendish magic it has done to her.

 Spoiler

 Spellcraft(if it applies):  (1d20+9)[ 15 ]
 Knowledge(Arcana):  (1d20+10)[ 26 ]
 Knowledge(the Planes):  (1d20+9)[ 17 ]
 Knowledge(Religion):  (1d20+6)[ 26 ]
 Knowledge(Nature):  (1d20+6)[ 17 ]

[User]
 Thoroar takes a moment to absorb the chaos around him and let God direct him.  When he again surveys the scene, one creature stands out more prominently than the others.

 You!  The red one!  You...are...not...welcome...here...  he spits each word as he stalks towards the red skinned "man" and bellows  BE GONE!  as he levels a punch for that vile red chin.

 Spoiler
I don't know which maneuvers are granted yet, so going with a good old fashioned face-punch  (1d20+11)[ 13 ]  if crit  (1d20+11)[ 31 ]  and if it hit  (1d6+5)[ 10 ]  and if crit add  (1d6+5)[ 10 ] .  The strike is good aligned and +1 for DR purposes, and if it landed there's a DC 14 fort save or the creature takes 1d6+2+it's cha mod dex damage now, and save vs 2d6+2+it's cha mod dex damage in a minute from Golden Ice

[User]
 Rosenrot:

 Spoiler
 The man in red is obviously a warlock; the Eldritch energy surrounding him and you are unmistakable, and powerful to an extent that even you cannot fathom. The blast should have killed you and everyone around you, but it did not, for reasons that you cannot discern. The light surrounding you and your comrades is unmistakably good, seething in response to the loathsome wretch who stands before you.

Thoroar:
The attack connects, but doesn't leave a scratch on the man. He stares at the party, perplexed.  "I cannot believe a Goddess would choose such weaklings to do her bidding. Do you really think that could hurt me, little boy, or are you so stupid that you cannot recognize your superiors? "

[User]
 Feng steps forward ignoring the birds. He flourishes his chain and goes to trip the Red man.

 DOWN YOU GO!!

 Spoiler
Feng is stepping in 10 feet away from the red man. The remaining birds get AoOs. Feng is making a trip attack using improved trip.

 (1d20+7)[ 14 ]  this is to see if my trip hits.
 (1d20+8)[ 9 ]  this is my opposed strength check if I hit.
 (1d20+7)[ 22 ]  this is the attack improved trip provokes if I trip him
 (2d6+6)[ 15 ]  this is the damage of the attack.
 (1d20+7)[ 23 ]  Crit

[User] The attacks bounce off the red-man easily.

[User]
 Ikarius grabs the handle of the lance secured to the side of his saddle. With the weapon in hand, he lowers the polearm, aiming it at the bear-like abomination. With one hand still holding the reins, Ikarius silently charges at the undead hoping to pierce through the beast's head.

 Spoiler
 Full Round Action:  Mounted Charge with Lance
 Attack:   (1d20+8)[ 17 ]
 Crit-Check:   (1d20+8)[ 10 ]
 Damage:   (1d8+5)[ 9 ] x2
Equates to 18 Damage


[User]
 It is morning in town of Archi, a town of no great significance that merely serves as a resting point for ships traveling along the southern coast of Imisy. A ship called the Archonte is sailing out of the harbor thanks to a strong wind filling its sails. The half-elven crew scramble about the ship carrying out their tasks while the captain yells his orders in Elvish. It is a merchant vessel, about 150 ft. in length, carrying a shipment of spices. The beautiful weather makes for a picturesque scene as the ship sails in the towards the rising sun. The destination is Thessalkai, another port near the Strait of Simantiko that opens up to the Green Sea, an immense body of water that is encircled by the majority of the continent. From Thessalkai ships can be found going nearly anywhere along the Green Sea.

Travelers are not usually welcome on the Archonte, but occasionally the captain will allow a few to make some extra money. This time there are four travelers aboard, currently sitting in the galley, which is a dimly lit and somewhat grubby room with five tables used for serving food. A cook is preparing some food, some sort of a vegetable stew judging by the smell. The first mate, who introduced himself as Naftis, is also down there, explaining the journey to the travelers.

 "You're generally free to roam the ship, but stay out of any private quarters, and don't wander down into the hold. Don't get in the way of anything the crew is doing; it's all for the good of the ship and our journey. If anything bad happens, like a storm or whatnot, listen to the orders the captain and I give you. We've both been sailing for decades, so we'll know what to do. You're free to eat and drink as you like, just don't give Reivo over there too much trouble. He's got a whole crew to cook for after all. Take what he serves, and thank him. Just don't cause trouble, and no trouble will find you on this trip. The journey itself is fairly short, only a few days, and uneventful. Weather looks good, and the reefs are always marked with lighthouses, so everything should go according to plan. If you need anything, just speak to me. So, any questions?"

[User]
 Samantha, the lithe human bard, dressed in a nicely dyed red outfit clearly showing her profession, raises a hand.

 :  "Pray tell, shall we be sharing rooms, or do we each have one to our own? If by chance it's the former, perhaps I could provide some songs in exchange for my own room? I don't mean to impose, just..."  Samantha looks over to the others,  "...I'd feel a bit safer, is all."

[User]
 Naftis points a meaty finger down the hall.

 "Over there is where you and the elf will be staying. The captain thought it proper to give you ladies cabins. Further down past the cabins is the quarters for the crew. We've set up two extra hammocks there for the men."

He fishes around in his pocket and then pulls out two keys.

 "One for you ma'am, and one for you elf. These would be for your cabins."

[User]
 The red-haired elven girl, Cora, dashes forward and grabs one of the keys.  Ooh yay, thanks!

She looks at the key confusedly.  Wait, did he say this one's for me or for you? Well, it doesn't really matter now, I guess. Come on, let's head inside!  Without waiting for a response, she's manically fitting the key into the lock and swinging the door open.

[User]
 Samantha puts on a exasperated expression, but stays sitting.

To her right, the northernmen dwarf laughs at Cora's upbeatness, drinking from his mug of beer. His multitude of weapons clink together as he laughs.

 :  "Well then, seem's she's a perky lass. You shant be getting  your  beauty sleep, bard"  he laughs again, then says  "So, iffen we're going to be grouped together like this, lets say we introduce ourselves. I'm Gardar Snowfall. What about you lot?

[User]
 The elf grins.  My name's Cora! I'm from Provota, but I don't really have a home now. Just wandering here and there, looking for some adventure, y'know. Don't you like adventure?

The one, a tall, muscular man wearing a face-concealing hood, finally speaks, not looking up.  My name is Seeker.  Then he goes silent again.

[User]
 Naftis leans forward to briefly watch Cora opening her door.

 "Huh. Well, I have work to do. Good day."

He then gets up from the table and begins to make his way out of the galley.

When the door swings open Cora sees a plain and small room. There is a bed in the corner underneath a small porthole that lets light into the room. A small table lies in the center of the room with an unlit lamp on it and a bowl of some aromatic spices to keep the cabin smelling fresh. Besides that, the room is empty.

[User] "I like adventure as well, Cora. I'm Samantha. Some call me The Songstress, though in truth I'm just a simple bard looking to spread my music through the lands"  she looks  at Seeker a moment, wondering what could be under his hood. She shakes it off, and gets up  "Just a single bed for us, then? Sailors, they know everything about their lady sea, but nothing about normal women."

[User] Naftis gets an irritated look on his face, and momentarily mutters something about women on ships before answering.  "Ma'am, we're a merchant vessel. The Archonte is not made for luxury, or even for taking passengers. That you two have your own beds is more than the rest of us have, besides the captain.

[User]
 Samantha thinks for a moment apon the situation, and realizes she's made a grave error. Blushing, she says  "Oh, I am sorry sir, I..see, I've never really been on a boat before, so I'm not entirely all in the right mind. I missunderstood what you said completely!"

As Samantha takes the key for her room, Gardar laughs into his mug, nearly spilling it.

[User] Naftis just shakes his head and mutters something in another language.  "Os synitos."  (Elven:  As usual. )

[User] Samantha will pretend she doesn't understand that, but she won't make an effort of hiding that she does, at the very least, understand. She'll then attempt tp change the subject.  "So..Seeker, is it? What are you seeking?"

[User]
 Cora giggles.  You can take the bed, Samantha. I'm used to sleeping on the ground. But really, I had expected something fancier.
And she's off, bursts of magic blossoming from her fingertips, coating the walls of the cabin in dazzling shades of color. When she finishes her handiwork, she steps back and smiles.  How's that?
She winks to Naftis.  Don't worry, it'll wear off.

Seeker lifts his head toward Samantha. Samantha, but not any of the others, can now see his face, and his glowing red eyes.  I seek my past and my future.

[User] "It...looks quite good"  Samantha says absentmindedly, more focused on Seeker at the moment.  "It sound's like a noble quest. Perhaps when this trip is over, we shall...travel together? A strong warrior needs a voice to tell the world his actions, after all"

[User] Seeker smiles wanly.  Perhaps it is a noble quest. I certainly hope so. Perhaps I shall tell you more about it, and then you can decide if you wish to stay by my side. Not here though.

[User] "When. Not to beg the issue, of course"

[User]
 When we have a little more privacy.

Cora, who was listening in, pokes her head in, grinning.  Privacy? What's that?

[User] Gardar laughs again, clearly enjoying Cora's antics. He finishs off his beer and says  "Well, I'm going to test out my hammock. And let it be known, hood boy, if you need a little extra muscle on your quest, I'm willing. I sense you'll go far, and someone who goes far finds information. Information a ranger such as myself may need." and with that, Gardar will head off to where Naftis pointed to the hammocks for the men, and slips into the bottom one, testing it out.

[User] Gardar walks down the hallways and opens the door to the men's quarters. The large room is full of hammocks hanging from the ceiling, though they are all empty at the moment because the crew is busy all over the ship. Two clean hammocks that don't smell quite so much of heavy use by unwashed sailors hang in the corner. One hangs lower than the other, and Gardar discovers it to be rather comfortable, though it does sway with every single movement of the ship.

[User]
 Gardar mutters to himself about not exactly liking an unsteady ground, but manages to deal with it.
------------------

Samantha stands up  "Well Seeker, let us talk again when we can. Untill then"  and with that, Samantha shall go to her room. Unless Blue's got anything else to say, I think now would be a good time for a timeskip of sorts.

[User] Seeker gives Samantha a nod and heads off after Gardar. Sitting down in the remaining clean hammock, he looks at Gardar with his piercing red eyes.  Good day, Gardar Snowfall. To where are you traveling?

[User] Garder returns the stare  "I'll tell you straight Seeker. There is a man who has marked himself for death. You have the look of someone who attracts people like that. I'll find him if I journey with you."

[User] Seeker gazes at Gardar intently.  So, you are hunting another man. What purpose do you have for this?

[User] "To do to him what he did to me, plus interest. Tear his life out from underneath him and piss on the shallow graves. No apologies if this hurts any sensibilities you may have lad. Mayhaps I'll tell you why, iffin you ask nicely"  Gardar answers. He laughs, but it's much different from his amusement at Chora's antics. It's a dead man's laugh.

[User]
 Seeker's red eyes gaze off into the distance.  The reason for my quest is a similar one. I too seek one who has done me harm. Not a man, but a creature from another world, a devil of hell. I must slay him if I am to purify myself.
He slips off his hood, reveaing the tips of two small horns poking out from his long black hair.
 If we are to travel together, yes, I must know why you are hunting your enemy. For I cannot have any more innocent blood on my hands.

[User] Gardar stays silent for a moment, and says  "Agreed. I had a wife. A child. The best of both you could ever half. Then one day I return home from hunting in the tundra...my house is destroyed. On fire. A lanky man, blade looking like it comes out of his fist. He killed them. I still don't know why. He tried to kill me. Left me for dead in the snow. But if our spirits have taught us anything, you don't trust the snow to do the job of your hands.

[User]
 Seeker nods.  A worthy cause you take up, but it is a dangerous one. The man who killed your wife and child needs to be brought to justice, and it is good of you to seek that. But revenge has a way of corrupting the best souls. Be careful.
He thinks for a moment.  Very well. Perhaps if I can aid you and protect you, it may absolve some of my own corruption. We shall travel together.  He offers Gardar his hand, and Gardar will notice several reptilian scales on the back of it.

[User] Gardar takes it  "No worries lad, I'm a focused revenge. I'll heed your words never the less. And don't fret about your apperance. A man's as good as his actions, no matter his looks."

[User] Seeker sighs.  I'm glad you think so. The sailors probably don't. Superstitious lot, they'd throw me overboard as soon as they heard about me.

[User] Now, unless Blue has anything for say, Cora to do, I think Samantha shall retire to her room as well, and we can time skip to an appropriate time, yes?


[User]
 It is Realm Year 768, 6th day of Ascending Fire. With only twenty days or so until summer comes in earnest, it seems like the entirety of the Scavenger Lands is busy in the fields. As you walk past the statues of the Emissary marking the boundaries of Nexus's control, even the unlovely swamplands and rice fields that lie between you and Nexus seem charming in the spring evening. With 30 miles to go until Nexus, it will be about two days journey on foot, which will also allow the circle to partake in the overpriced and unsatisfactory hostels that line the road.

Still, it is a picturesque evening fading slowly into a beautiful night, and you are among those who might be considered friends. While you are all very different people you find that there is a basic unity to be had in your shared status as Exalts. That is enough, for now. It's two days on the road to the largest city in the east, with nothing to do but trudge on and speak to one another.

[User]
 "Why…did anyone think that it would be a good idea to build a center of trade in this place? And whats with all the expensive hostels?
I thought southern lands were supposed to be nicer than this hot, ugly place…."
Mekana complained a little. However by his standards, every place was "hot" so it was hard to take at least that part, as a valid complaint.
If only he hadn't crashed his Airship, then he wouldn't be stuck traveling on foot like this. But then again, he wouldn't have met other Exalts like him so he guesses it balances out...

[User]
 Otherworldly Emissary

"Up North is the Pole of Air. The further south you go, the hotter it gets. That's the way it is."

He frowns.

"And Nexus is a beautiful, wonderful place. Where everything is for sale, and nothing doesn't have a price, if you're clever or rich enough. And if (he shudders) it all burnt down yesterday, it would be back in the same location tomorrow. See, it's located strategically between two rivers, so goods going either further East or South have to stop here. And I was born here. Well, not here-here, but near enough. And this was always my second home after the Guild caravans going back and forth, back and forth..."

[User]
 Ixo walks along cheerfully, drinking in the ambiance.  The Lunar is dressed conservatively in a cloak that manages to conceal his folded wings, though hardly his ready smile.  Traveling by foot, the going is much slower than he's used to - but it is such a pleasant evening, after all.  Without realizing it, he begins to tune out the others.

His ears perk when the Eclipse begins to talk about his youth.  Passing by one of the large statues of the Emissary, the Lunar gives a thoughtful frown, gazing up studiously at is weather-worn features.  "Must've been hard growing up here, with your name," he remarks.  "Emissary?  Did you ever get accused of impersonating a council member?"

[User]
 Otherworldly Emissary

"Who? Me?"

He shakes his head.

"Oh, no. Never."

Silence, as they continue to walk.

"...Otherworldly Emissary isn't the name I was born with."

He refuses to say any more on that subject.

[User] Ixo pieces it together after a moment.  "Ah, I see," he decides.  "It's like a deed name."  That conjecture seems to satisfy him.  "So, being from around here, do you think we should stop for the night?"

[User]
 "Hm? Ixo, whats a deed name?"
Mekana asked turning his head towards him.
 "Its self explanatory, and I just asked a stupid question didn't I?"

[User]
 Emissary

"I think we can keep going for a bit longer. The hostels get more expensive the closer one gets to an average day's journey, then less in between. If we hustle, we'll be able to get a cheaper room."

Yes, he was wealthy. But he wasn't going to spend unnecessarily.

[User]
 Ixo grins at Mekana's insight, shaking his head.  "Not stupid.  It's a name others give you because of something you've done."

"About that, Emissary.  I've been thinking that I might, ah... go ahead to the city tonight, and come back in the morning, if you don't mind.  Not that it'd do much good, but you never know."