[User]
 A demon enters the library, disturbing your studies as he readies himself to combat you.
 Master has bid me destroy you, and destroy you I shall! The forces of Good cannot be allowed to become any more potent in this world.
 Deck (60)

 Spoiler

1) Grave Titan
2) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
10) Hypnotic Specter
11) Hypnotic Specter
12) Hypnotic Specter
13) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
16) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
20) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
25) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
28) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
34) Phyrexian Arena
35) Phyrexian Arena
36-59) Swamp
60) Grave Titan

[User]
 Blue Ghost sighs.  How did all the forces of evil in the world get my address? Ah well, if it's a fight you want, you have it, fiend.

 Spoiler

1.	Baneslayer Angel
2.	Baneslayer Angel
3.	Baneslayer Angel
4.	Akroma, Angel of Wrath
5.	Akroma, Angel of Wrath
6.	Kinsbaile Cavalier
7.	Kinsbaile Cavalier
8.	Kinsbaile Cavalier
9.	White Knight
10.	White Knight
11.	Silver Knight
12.	Silver Knight
13.	Knight Exemplar
14.	Knight Exemplar
15.	Knight Exemplar
16.	Isamaru, Hound of Konda
17.	Isamaru, Hound of Konda
18.	Student of Warfare
19.	Student of Warfare
20.	Student of Warfare
21.	Beloved Chaplain
22.	Beloved Chaplain
23.	Elspeth, Knight-Errant
24.	Elspeth, Knight-Errant
25.	Elspeth, Knight-Errant
26.	Swords to Plowshares
27.	Swords to Plowshares
28.	Path to Exile
29.	Path to Exile
30.	Path to Exile
31.	Path to Exile
32.	Disenchant
33.	Disenchant
34.	Brave the Elements
35.	Brave the Elements
36.	Brave the Elements
37.	Plains
38.	Plains
39.	Plains
40.	Plains
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains
48.	Plains
49.	Plains
50.	Plains
51.	Plains
52.	Plains
53.	Plains
54.	Plains
55.	Plains
56.	Plains
57.	Plains
58.	Plains
59.	Plains
60.	Plains

Initiative:  (d20)[ 11 ]
Opening Hand: (7d60)[ 48 ][ 40 ][ 41 ][ 7 ][ 9 ][ 42 ][ 27 ](214)
Rerolls:  (3d60)[ 45 ][ 60 ][ 37 ](142)

[User]
 Divinations. Try them sometimes, Wizard.
 (7d60)[ 20 ][ 28 ][ 37 ][ 34 ][ 47 ][ 25 ][ 16 ](207)
 (4d60)[ 28 ][ 56 ][ 45 ][ 46 ](175)
 (1d20)[ 6 ]
 Hand (7)

 Spoiler

Hymn to Tourach
Diabolic Edict
Swamp
Phyrexian Arena
Swamp
Doom Blade
Vampire Nighthawk

 Deck (53)

 Spoiler

1) Grave Titan
2) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
10) Hypnotic Specter
11) Hypnotic Specter
12) Hypnotic Specter
13) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
36) Swamp
38-46) Swamp
48-59) Swamp
60) Grave Titan

[User]
 Looks like my wards aren't strong enough. I'll have to fix that. But first things first. I'll start.

Play a Plains, end turn.

 Life:  20

 Hand:  6

 Spoiler

Plains
Plains
Kinsbaile Cavalier
White Knight
Plains
Swords to Plowshares

 Field:
Plains

[User]
 Well, this won't matter since you're going to be dead, so I might as well tell you... Your wards are fine.  Anyone who ever comes to talk to you, however?
 (3d60)[ 10 ][ 13 ][ 15 ](38)

Draw.
Main Phase 1: Swamp.
Turn is over.
 Hand (7)

 Spoiler

Hymn to Tourach
Diabolic Edict
Phyrexian Arena
Swamp
Doom Blade
Vampire Nighthawk
Hypnotic Specter

 Deck (52)

 Spoiler

1) Grave Titan
2) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
11) Hypnotic Specter
12) Hypnotic Specter
13) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
36) Swamp
38-46) Swamp
48-59) Swamp
60) Grave Titan

[User]
 Ah, it can't be helped. I knew what I was getting into when I signed up for this job. And I can deal with it.
 (d53)[ 38 ]

Main Phase 1: Plains
Tap 2 Plains, summon White Knight.
End turn.

 Life:  20

 Hand:  5

 Spoiler

Plains
Plains
Kinsbaile Cavalier
Plains
Swords to Plowshares

 Field:
Plains x2 (2 tapped)

White Knight (2/2)

[User]
 I doubt that.
Draw.
 (3d60)[ 55 ][ 3 ][ 47 ](105)
Main Phase 1:
Swamp
Cast Hymn to Tourach.
Turn then ends.

 Field
2 Swamp (T)

 Graveyard (1)

 Spoiler

Hymn to Tourach

 Hand (6)

 Spoiler

Diabolic Edict
Phyrexian Arena
Swamp
Doom Blade
Vampire Nighthawk
Hypnotic Specter

 Deck (51)

 Spoiler

1) Grave Titan
2) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
11) Hypnotic Specter
12) Hypnotic Specter
13) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
36) Swamp
38-46) Swamp
48-54) Swamp
56-59) Swamp
60) Grave Titan

[User]
 Discards:  (d5)[ 1 ]  (d4)[ 4 ]  (Plains, Plowshares to Swords)

Draw:  (d52)[ 23 ]
 Vile sorcery. As can be expected from your sort.

Play another Plains.
Tap White Knight to attack.
End turn.

 Deck : 51

 Spoiler

1.	Baneslayer Angel
2.	Baneslayer Angel
3.	Baneslayer Angel
4.	Akroma, Angel of Wrath
5.	Akroma, Angel of Wrath
6.	Kinsbaile Cavalier
7.	Kinsbaile Cavalier
8.	White Knight
9.	Silver Knight
10.	Silver Knight
11.	Knight Exemplar
12.	Knight Exemplar
13.	Knight Exemplar
14.	Isamaru, Hound of Konda
15.	Isamaru, Hound of Konda
16.	Student of Warfare
17.	Student of Warfare
18.	Student of Warfare
19.	Beloved Chaplain
20.	Beloved Chaplain
21.	Elspeth, Knight-Errant
22.	Elspeth, Knight-Errant
23.	Swords to Plowshares
24.	Path to Exile
25.	Path to Exile
26.	Path to Exile
27.	Path to Exile
28.	Disenchant
29.	Disenchant
30.	Brave the Elements
31.	Brave the Elements
32.	Brave the Elements
33.	Plains
34.	Plains
35.	Plains
36.	Plains
37.	Plains
38.	Plains
39.	Plains
40.	Plains
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains
48.	Plains
49.	Plains
50.	Plains
51.	Plains

 Life:  20

 Hand:  3

 Spoiler

Plains
Kinsbaile Cavalier
Elspeth, Knight-Errant

 Field:
Plains x3

White Knight (2/2, first strike, protection from black, tapped)

 Graveyard:

 Spoiler

Plains
Swords to Plowshares

[User]
 Life: 18
 That little soldier of yours is mildly annoying, but I hope you don't for a moment think he will survive, even with his holy blessings.
Draw.
 (3d60)[ 13 ][ 24 ][ 15 ](52)
Main Phase 1: Swamp, Diabolic Edict.
 Normally this is a difficult choice for people, so I decided I wouldn't leave you a choice at all.
End turn.

 Field
3 Swamp (2 T)

 Graveyard (2)

 Spoiler

Hymn to Tourach
Diabolic Edict

 Hand (5)

 Spoiler

Phyrexian Arena
Doom Blade
Vampire Nighthawk
Hypnotic Specter
Hypnotic Specter

 Deck (50)

 Spoiler

1) Grave Titan
2) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
11) Hypnotic Specter
12) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
36) Swamp
38-46) Swamp
48-54) Swamp
56-59) Swamp
60) Grave Titan

[User]
 Draw:    (d51)[ 32 ]
 Your dark magic will not prevail in this place. This is the realm of light.

Place another Plains.
Tap 4 plains to summon Elspeth, Knight-Errant.
Use Elspeth's effect to summon a Soldier token.
End turn.

 Deck : 50

 Spoiler

1.	Baneslayer Angel
2.	Baneslayer Angel
3.	Baneslayer Angel
4.	Akroma, Angel of Wrath
5.	Akroma, Angel of Wrath
6.	Kinsbaile Cavalier
7.	Kinsbaile Cavalier
8.	White Knight
9.	Silver Knight
10.	Silver Knight
11.	Knight Exemplar
12.	Knight Exemplar
13.	Knight Exemplar
14.	Isamaru, Hound of Konda
15.	Isamaru, Hound of Konda
16.	Student of Warfare
17.	Student of Warfare
18.	Student of Warfare
19.	Beloved Chaplain
20.	Beloved Chaplain
21.	Elspeth, Knight-Errant
22.	Elspeth, Knight-Errant
23.	Swords to Plowshares
24.	Path to Exile
25.	Path to Exile
26.	Path to Exile
27.	Path to Exile
28.	Disenchant
29.	Disenchant
30.	Brave the Elements
31.	Brave the Elements
32.	Plains
33.	Plains
34.	Plains
35.	Plains
36.	Plains
37.	Plains
38.	Plains
39.	Plains
40.	Plains
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains
48.	Plains
49.	Plains
50.	Plains

 Life:  20

 Hand:  2

 Spoiler

Kinsbaile Cavalier
Brave the Elements

 Field:
Plains x4

Elspeth, Knight-Errant (5)

Soldier token (1/1)

 Graveyard:

 Spoiler

Plains
Swords to Plowshares
White Knight

[User]
 Life: 18
Draw.
 (3d60)[ 37 ][ 52 ][ 18 ](107)

Play swamp, cast vampire nighthawk, turn over.
 Field
4 Swamp
Vampire Nighthawk (2/3 Flying Deathtouch Lifelink)
 Graveyard (2)

 Spoiler

Hymn to Tourach
Diabolic Edict

 Hand (4)

 Spoiler

Phyrexian Arena
Doom Blade
Hypnotic Specter
Hypnotic Specter

 Deck (49)

 Spoiler

1) Grave Titan
2) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
11) Hypnotic Specter
12) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
36) Swamp
38-46) Swamp
48-51) Swamp
53-54) Swamp
56-59) Swamp
60) Grave Titan

EDIT note: edited this post instead of quoting and reposting the right part, hence the error.

[User]
 Draw:    (d50)[ 33 ]

Play another Plains.
Summon Kinsbaile Cavalier.
Elspeth gives the Soldier token +3/+3 and flying until end of turn.
Soldier attacks for 4 damage.
End turn.

 Deck : 49

 Spoiler

1.	Baneslayer Angel
2.	Baneslayer Angel
3.	Baneslayer Angel
4.	Akroma, Angel of Wrath
5.	Akroma, Angel of Wrath
6.	Kinsbaile Cavalier
7.	Kinsbaile Cavalier
8.	White Knight
9.	Silver Knight
10.	Silver Knight
11.	Knight Exemplar
12.	Knight Exemplar
13.	Knight Exemplar
14.	Isamaru, Hound of Konda
15.	Isamaru, Hound of Konda
16.	Student of Warfare
17.	Student of Warfare
18.	Student of Warfare
19.	Beloved Chaplain
20.	Beloved Chaplain
21.	Elspeth, Knight-Errant
22.	Elspeth, Knight-Errant
23.	Swords to Plowshares
24.	Path to Exile
25.	Path to Exile
26.	Path to Exile
27.	Path to Exile
28.	Disenchant
29.	Disenchant
30.	Brave the Elements
31.	Brave the Elements
32.	Plains
33.	Plains
34.	Plains
35.	Plains
36.	Plains
37.	Plains
38.	Plains
39.	Plains
40.	Plains
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains
48.	Plains
49.	Plains

 Life:  20

 Hand:  1

 Spoiler

Brave the Elements

 Field:
Plains x5 (4 tapped)

Elspeth, Knight-Errant (6)

Soldier token (1/1, tapped)
Kinsbaile Cavalier (2/2, double strike)

 Graveyard:

 Spoiler

Plains
Swords to Plowshares
White Knight

[User]
 Life: 14
Draw.
 (3d60)[ 2 ][ 55 ][ 33 ](90)

Main 1: Play Hypnotic Specter, attack with Vampire Nighthawk (gain 2 life), done.
 Life: 16
 Field
4 Swamp (3 T)
Vampire Nighthawk (2/3 Flying Deathtouch Lifelink)
Hypnotic Specter (2/1 Flying When it damages a player they discard a card at random.)
 Graveyard (2)

 Spoiler

Hymn to Tourach
Diabolic Edict

 Hand (4)

 Spoiler

Phyrexian Arena
Doom Blade
Hypnotic Specter
Grave Titan

 Deck (48)

 Spoiler

1) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
11) Hypnotic Specter
12) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
36) Swamp
38-46) Swamp
48-51) Swamp
53-54) Swamp
56-59) Swamp
60) Grave Titan

[User]
 Ah, you are taking to the air, I see. Two can play at that game.
 (d49)[ 46 ]

Plains.
Elspeth gives Kinsbaile Cavalier +3/+3 and Flying.
Soldier and Cavalier both attack. Response?

 Deck : 48

 Spoiler

1.	Baneslayer Angel
2.	Baneslayer Angel
3.	Baneslayer Angel
4.	Akroma, Angel of Wrath
5.	Akroma, Angel of Wrath
6.	Kinsbaile Cavalier
7.	Kinsbaile Cavalier
8.	White Knight
9.	Silver Knight
10.	Silver Knight
11.	Knight Exemplar
12.	Knight Exemplar
13.	Knight Exemplar
14.	Isamaru, Hound of Konda
15.	Isamaru, Hound of Konda
16.	Student of Warfare
17.	Student of Warfare
18.	Student of Warfare
19.	Beloved Chaplain
20.	Beloved Chaplain
21.	Elspeth, Knight-Errant
22.	Elspeth, Knight-Errant
23.	Swords to Plowshares
24.	Path to Exile
25.	Path to Exile
26.	Path to Exile
27.	Path to Exile
28.	Disenchant
29.	Disenchant
30.	Brave the Elements
31.	Brave the Elements
32.	Plains
33.	Plains
34.	Plains
35.	Plains
36.	Plains
37.	Plains
38.	Plains
39.	Plains
40.	Plains
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains
48.	Plains

 Life:  18

 Hand:  1

 Spoiler

Brave the Elements

 Field:
Plains x6

Elspeth, Knight-Errant (7)

Soldier token (1/1, tapped)
Kinsbaile Cavalier (2/2, double strike, tapped)

 Graveyard:

 Spoiler

Plains
Swords to Plowshares
White Knight

[User]
 No responses.
 Life: 5
Draw.
[rollv]3d60[/roll]
Play a Swamp and another Hypnotic Specter.
Turn ends.
 Field
5 Swamp (3 T)
Vampire Nighthawk (2/3 Flying Deathtouch Lifelink)
2 Hypnotic Specter (2/1 Flying When it damages a player they discard a card at random.)
 Graveyard (2)

 Spoiler

Hymn to Tourach
Diabolic Edict

 Hand (3)

 Spoiler

Phyrexian Arena
Doom Blade
Grave Titan

 Deck (47)

 Spoiler

1) Grave Titan
3) Grave Titan
4) Sinkhole
5) Sinkhole
6) Abyssal Persecutor
7) Abyssal Persecutor
8) Abyssal Persecutor
9) Abyssal Persecutor
11) Hypnotic Specter
12) Hypnotic Specter
14) Vampire Nighthawk
15) Vampire Nighthawk
17) Vampire Nighthawk
18) Hymn to Tourach
19) Hymn to Tourach
21) Hymn to Tourach
22) Terror
23) Terror
24) Doom Blade
26) Diabolic Edict
27) Diabolic Edict
29) Diabolic Edict
30) Sinkhole
31) Sinkhole
32) Phyrexian Arena
33) Phyrexian Arena
35) Phyrexian Arena
38-46) Swamp
48-51) Swamp
53-54) Swamp
56-59) Swamp
60) Grave Titan

[User] Rolling fail:  (3d60)[ 47 ][ 36 ][ 44 ](127)

[User]
 Draw:    (d48)[ 47 ]

Another Plains.
Elspeth pumps Cavalier again.
Cavalier and Soldier attack.
 Deck : 47

 Spoiler

1.	Baneslayer Angel
2.	Baneslayer Angel
3.	Baneslayer Angel
4.	Akroma, Angel of Wrath
5.	Akroma, Angel of Wrath
6.	Kinsbaile Cavalier
7.	Kinsbaile Cavalier
8.	White Knight
9.	Silver Knight
10.	Silver Knight
11.	Knight Exemplar
12.	Knight Exemplar
13.	Knight Exemplar
14.	Isamaru, Hound of Konda
15.	Isamaru, Hound of Konda
16.	Student of Warfare
17.	Student of Warfare
18.	Student of Warfare
19.	Beloved Chaplain
20.	Beloved Chaplain
21.	Elspeth, Knight-Errant
22.	Elspeth, Knight-Errant
23.	Swords to Plowshares
24.	Path to Exile
25.	Path to Exile
26.	Path to Exile
27.	Path to Exile
28.	Disenchant
29.	Disenchant
30.	Brave the Elements
31.	Brave the Elements
32.	Plains
33.	Plains
34.	Plains
35.	Plains
36.	Plains
37.	Plains
38.	Plains
39.	Plains
40.	Plains
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains

 Life:  18

 Hand:  1

 Spoiler

Brave the Elements

 Field:
Plains x7

Elspeth, Knight-Errant (8)

Soldier token (1/1)
Kinsbaile Cavalier (2/2, double strike)

 Graveyard:

 Spoiler

Plains
Swords to Plowshares
White Knight

[User] In response to Elspeth's ability, Doom Blade your Cavalier.

[User] In response to Doom Blade, Brave the Elements to give Protection from Black.

[User]
 Life: -1
(Nighthawk blocks the Soldier giving me two life, but I still die.)

The demon fades away as it was destroyed, which you can easily tell is that it is returning to the location from whence it was summoned.  A few moments later, you receive a telepathic message.
 It is not unexpected that you would defeat that one. He was weak. But I will never let you rest. I have thousands upon thousands of minons, and they will not stop until you are dead and your body burns in the Hells.


[User]
 Welcome to the gleaming Sitio San Sebastian, a popular tourist spot on the coast well known for its gleaming beaches, the towering mountain designated K-334 in the direct geographical center of the city (popular with the fitness crowd!) and, until recently, crime rates so low as to put any other major American city to shame.

That changed, however, in the year 1998, the year an alien craft positioned itself in geocentric orbit over the Pacific Ocean and began sending incursion forces composed almost entirely of deformed humanoid soldiers into the city, plunging it into an atmosphere of terror. For a good month, no one except a few brave members of the SSPD would dare stand up to the audacity of the alien invaders, known to the citizenry as “the faceless”, “alien soldiers”, “goons”, or most popularly “those creepy ****ing gray things with laser beams and gems for faces”.

The government did nothing. The police tried, and accomplished nothing. For a full month the fine citizens of San Sebastian lived in the utter terror that one day a bunch of alien goons would kick down their door and mess with their personal belongings, and also possibly shoot the place up.

Then came a light of hope. Seemingly out of nowhere, three spandex-clad champions of justice appeared, wielding mighty weaponry surpassing any on earth began to destroy the alien invaders one by one. The alien force responded with bigger and more powerful threats, finally culminating in sending a tremendous monster called LADON – which the heroes, calling themselves the Power Rangers after the famous Power Rangers of Los Angeles, defeated with the aid of gigantic robots.

Tragedy struck, however. In a stunning move of treachery, a fourth, WHITE RANGER, who had fought alongside the three Power Rangers, betrayed and murdered two of them, successfully taking the helmet of the third and revealing his identity to the world before he was beaten back. He was aided in this battle by the alien bounty hunter known only as CARMAK.

Now the city is on the verge of outright chaos again. It has been a week since the catastrophic defeat of the Power Rangers, who, apparently, went to your high school – San Sebastian High. No one knows what will happen next, except that the lunch bell has just rung and the vast majority of the school is on the way to the cafeteria. No one, after all, wants to get stuck with the mystery meat.

[User]
 Ramiel Desperado [Location: San Sebastian High West Wing]

You are on the way to the cafeteria with the rest of the student body, having just returned from your locker to stash your pesky, rather heavy books. As you push through the bulk of students you hear a familiar sound - it is the Football Captain of the San Sebastian High Mountain Rams - PAUL WELLINGS - and his cronies, BIFF and TURTLE, two hulking basketball players, mercilessly haranguing freshman and well known geek KEVIN LUCAS. Most of the students are moving around the altercation, but some are staying to watch.

  Jason Bayliss [Location: San Sebastian High West Wing]

You are apart from the press of students, though the way to the cafeteria is somewhat blocked. You can see, among several others, the obvious red trenchcoat of RAMIEL DESPERADO just up ahead. However, you can also hear something else - the resonant bass of Football Captain PAUL WELLINGS' voice. He seems to be saying something about the color of someone's socks, and also some unpleasant remarks about their mother.

  Bernard van Amberghe [Location: San Sebastian High Covered Basketball Court

It’s lunch time, and while the cafeteria food may be terrible, there’s nothing like a good (relatively) hot meal to round out a morning of slacking off. The noon sun is scorching, and the cafeteria bell is an incessant ring. A few other ne'er do wells begin to leave the benches and head towards the double doors of the cafeteria building, connected to the West Wing of the school building.

 Rick Void [Location: San Sebastian High West Wing]

One of the biggest advantages of being so huge is that people give you a wide berth when in mixed company. One of the downsides, of course, is that your size tends to make them feel inferior. Walking through the halls, you can almost feel all eyes on you and your great size, but unwilling to say anything. It pays to be a gentle giant.

The cafeteria bell continues to ring, although there seems to be a knot of students up ahead that has not yet dispersed.

  Ollie Shaw [Location: Janitor's Break Room]

Skipping class is always worth it, especially when you've got your friends around you. The room is filled with the stench of cigarettes and what might just be the Janitor's stash of marijuana. Your friends, KATE MORALES and JIMMY MORAN are talking excitedly about that new act - STONEFLINT - that's coming to San Sebastian in outright defiance of the alien incursions and recent catastrophes. You hear the muffled ring of the lunchtime bell.

[User]
 Ollie Shaw

Ollie drank like a fish sometimes, but he never smoked.  He didn't want to put a burning ember any closer to his precious vocal chords than he had to, since his worst fear was damaging his ability to make music.  His friends teased him about it, but respected his decision.  He never said anything about their habits, and never peer pressured anyone in return because they were delinquents, not bullies.  Unfortunately, even a contact high could give him the munchies, so when he heard the bell ringing he felt his stomach rumble.

" Oh man...guys, I skipped breakfast this morning for band practice and I am staaaarrrvvinggg... " he informed Kate and Jimmy, grabbing his abdomen as if he was in pain, then grinning.  " I'll catch you guys after school and we'll go get Stoneflint tickets, cool? " he said as he shouldered his mostly empty backpack (mostly just a notebook full of song lyrics and half-finished sheet music, his iPod, a few odds and ends, and a collection of extra picks lining the bottom) and opened the door a crack.  He checked to see that the coast was clear before slipping out and heading in the direction of the cafeteria.

[User]
 Jason Bayliss
  Lay your head down, child. I won't let the boogeyman come...

Jason moves through the crowd like a ghost, hands shoved deep in the front pockets of his aerated hoodie.

 Counting bodies like sheep to the rhythm of the war drums...

Every so often a friendly face passes by, and he nods or waves. He doesn't remove the headphones, though. After an hour of trig, he just wants to bask in the sound.

 Pay no mind to the rabble. Pay no mind to the rabble...

Stepping around a massive wall of basketball jersey, he overhears a roared snatch of conversation.

 "...bright orange socks. Did your mommy dress you, Lucas? Dress you like her little girly girl..."

And it's gone as he slips past. The doors of the cafeteria are open ahead.

 Keep your head down. Go to sleep to the rhythm of the war drums...
 OOC:
 Spoiler
A Perfect Circle wasn't formed until 1999, and "Pet" was off of their 2003 album.

That said, there weren't alien invaders in San Sebastian in the late 90's either. A little anachronism's probably okay.

[User]
 Ramiel stops cold at Paul Wellings. Like many he stops to watch. For some time at the very least. There's a true mess in his mind. From one side he didn't like streetfights, unlike when they were for sport there was a big chance of disaster...on the other hand something always made him unable to just go with the flow sometimes...

He steps, fists clenched, licking lips every second or so, indecise look on the face. It isn't after half a minute or so is passed that he spouts, making a lot of effort to not let his voice waver

 "Come on Paul. Leave him alone..."

[User]
 Burnie Vans

Stroking his chin in a supervillianian manner,   "Mmm, Taco's. Gnarly!"

With a goofy grin Burnie takes off down the hall way, running into the clustered students, Burnie stumbles into the fight knocking Paul and Kevin apart,   "Whoa, sorry brah, but they gots taco's today and I totally missed them last week. Tell you what amigo's i'll by you guys some tacos."

He continues down the hall-way towards the cafeteria,   "But you know what the man said, 'tacos wait for no man'!"

[User]
 Rick Ford

Rick mumbles something to himself as he walks down the hall. He didn't like going into the halls much, preferred staying in the shop when he could. All those eyes on him...

Still, lunch called and the cafeteria was waiting. As he approaches the the knot of people he mumbles softly something that sounds like...

   "Um, excuse me... if I could pass... please?"


[User]
 Simic Sanctity

 Spoiler

  Island
  Spitting Image
  Island
  Shielding Plax
  Island
  Leafdrake Roost
  Island
  Favor of the Overbeing
  Island
  Fable of Wolf and Owl
  Island
  Cancel
  Island
  Confound
  Island
  Convulate
  Island
  Disrupt
  Island
  Essence Scatter
  Island
  Exclude
  Island
  Flutterstorm
  Island
  Lay Bare
  Island
  Mana Leak
  Island
  Negate
  Forest
  Pact of Negation
  Forest
  Psychic Barrier
  Forest
  Snakeform
  Forest
  Spell Syphon
  Forest
  Voidslime
  Forest
  Acidic Slime
  Forest
  Assault Zeppelid
  Forest
  Avenger of Zendikar
  Forest
  Bellowing Tanglewurm
  Forest
  Carnage Wurm
  Forest
  Coil Oracle
  Forest
  Cold-Eyed Selkie
  Forest
  Cudgel Troll
  Forest
  Deadly Recluse
  Forest
  Echomage
  Edric, Spymaster of Trest
  Elvish Berserker
  Elvish Visionary
  Elvish Piper
  Engulfing Slagwurm
  Essence Warden
  Experiment Kraj
  Fertilid
  Gaea's Revenge
  Garruk's Companion
  Garruk's Horde
  Garruk's Packleader
  Groundling Pouncer
  Guile
  Joraga Treespeaker
  Lanowar Elves
  Warscale Coatl
  Murkfiend Liege
  Nulltread Gargantuan
  Omnibian
  Overbeing of Myth
  Plated Slagwurm
  Plaxcaster Frogling
  Quirion Elves
  Selkie Hedge-Mage
  Shorecrasher Mimic
  Simic Guildmage
  Simic Skyswallower
  Slippery Bogle
  Surrakar Spellblade
  Thrun, The Last Troll
  Trygon Predator
  Vedalken Heretic
  Vigean Hydropon
  Werebear
  Winged Coatl
  Wistful Selkie
  Hellium Squirter
  Simic Basilisk

Commander:  Momir Vig
 Draw
 (10d99)[ 64 ][ 35 ][ 86 ][ 58 ][ 10 ][ 53 ][ 10 ][ 53 ][ 18 ][ 7 ](394)
 Hand
 Command Zone
- Momir Vig, Simic Visionary

 Field
- Forest

 Graveyard/Discard
-

 Exile
-

 Turn Synopsis

1. Play forest
2. End turn

Life:  40

[User] (10d99)[ 91 ][ 70 ][ 31 ][ 82 ][ 45 ][ 53 ][ 12 ][ 2 ][ 53 ][ 52 ](491)  Draw Hand

[User]
 Carn, Silver Golem.

 Spoiler

1Wasteland
2Mishra's Factory
3Scorched Ruins
4Blasted Landscape
5Deserted Temple
6Reliquary Tower
7Ancient Tomb
8Gargoyle Castle
9Tower of the Magistrate
10Strip mine
11Quicksand
12Mishra's Workshop
13Darksteel Citadel
14Winding Canyons
15Blinkmoth Well
16God's Eye, Gate to the Reikai
17Zoetic Cavern
18Desert
19Petrified Field
20Vesuva
21Urza's Factory
22Urborg, Tomb of Yawgmoth
23Dust Bowl
24Mikokoro, Center of the Sea
25Blinkmoth Nexus
26Springjack Pasture
27Miren, the Moaning Well
28Crystal Vein
29Mutavault
30Maze of Ith
31Ghost Quarter
32Dread Statuary
33Tectonic Edge
34High Market
35Eye of Ugin
36Rishdan Port

Non-Land Mana:

37Worn Powerstone
38Thran Dynamo
39Gilded Lotus
40Coalition Relic
41Mana Crypt
42Sol Ring
43Blinkmoth Urn
44Grim Monolith
45Darksteel Ingot
46Cloud Key
47Mind Stone
48Basalt Monolith
49Mana Vault
50Expedition Map

Creatures:

51Triskelion
52Pentavus
53Duplicant
54Triskelavus
55Arcbound Reclaimber
56Platinum Angel
57Scarecrone
58Sundering Titan
59Voltaic Construct

Card Draw/Deck Manipulation/Tutor

60Mind's Eye
61Memory Jar
62Bottled Cloister
63Skyship Weatherlight
64Staff of Domination
65Serum Tank
66Sensei's Divining Top
67Planar Portal
68Citinual Flute

Spot and Mass Removal:

69Nevinyrral's Disk
70Oblivion Stone
71Predator Flagship
72SmokeStack
73Amber Prison
74Arena of the Ancients
75Tawnos's Coffin
76Null Brooch
77Winter Orb
77 icy Manipulator

79Phyrexian Processor
80Umbral Mantle
81Uba Mask
82That Which Was Taken
83Mycosynth Lattice
84Tormod's Crypt
85Vedalken orrerey
86Defense Grid
87Portcullis
88Relic of Progenitus
89Crucible of Worlds
90Scultping Steel
91Mindslaver
92Pithing Needle
93Heart Stone
94Clock of Omens
95Mishra's Helix
96Lightning Greaves
97Rings of the Brighthearth
98Voltaic Key
99Akroma's Memorial
100Darksteel Forge

Draw: (1d99)[ 96 ]  (1d99)[ 72 ]  (1d99)[ 96 ]  (1d99)[ 41 ]  (1d99)[ 85 ]  (1d99)[ 85 ]  (1d99)[ 79 ]  (1d99)[ 27 ]  (1d99)[ 83 ]  (1d99)[ 47 ]

Hand:

 Spoiler

Veldelken Orrey
Phyrexian Processor
Mysocnanth Latice

Field:

Land:
Mirren, the Moaning Well (tapped)

Artifacts:

Mana Crypt (tapped)
Mind Stone (tapped)
Lightning Greaves

Command Zone:

Cairn Silver Golem

Graveyard:

-

Exile: -

Turn Synopsis:

Drop Mirren the Moaning well

Play Mana Crypt

Tap Mana Crypt to play Mind Stone

Tap Mind Stone, and Mirren to play Lightning Greaves.

End turn.

[User]
 Simic Sanctity

 Spoiler

  Island
  Spitting Image
  Island
  Shielding Plax
  Island
  Leafdrake Roost
  Island
  Favor of the Overbeing
  Island
  Fable of Wolf and Owl
  Island
  Cancel
  Island
  Confound
  Island
  Convulate
  Island
  Disrupt
  Island
  Essence Scatter
  Island
  Exclude
  Island
  Flutterstorm
  Island
  Lay Bare
  Island
  Mana Leak
  Island
  Negate
  Forest
  Pact of Negation
  Forest
  Psychic Barrier
  Forest
  Snakeform
  Forest
  Spell Syphon
  Forest
  Voidslime
  Forest
  Acidic Slime
  Forest
  Assault Zeppelid
  Forest
  Avenger of Zendikar
  Forest
  Bellowing Tanglewurm
  Forest
  Carnage Wurm
  Forest
  Coil Oracle
  Forest
  Cold-Eyed Selkie
  Forest
  Cudgel Troll
  Forest
  Deadly Recluse
  Forest
  Echomage
  Edric, Spymaster of Trest
  Elvish Berserker
  Elvish Visionary
  Elvish Piper
  Engulfing Slagwurm
  Essence Warden
  Experiment Kraj
  Fertilid
  Gaea's Revenge
  Garruk's Companion
  Garruk's Horde
  Garruk's Packleader
  Groundling Pouncer
  Guile
  Joraga Treespeaker
  Lanowar Elves
  Warscale Coatl
  Murkfiend Liege
  Nulltread Gargantuan
  Omnibian
  Overbeing of Myth
  Plated Slagwurm
  Plaxcaster Frogling
  Quirion Elves
  Selkie Hedge-Mage
  Shorecrasher Mimic
  Simic Guildmage
  Simic Skyswallower
  Slippery Bogle
  Surrakar Spellblade
  Thrun, The Last Troll
  Trygon Predator
  Vedalken Heretic
  Vigean Hydropon
  Werebear
  Winged Coatl
  Wistful Selkie
  Hellium Squirter
  Simic Basilisk

Commander:  Momir Vig
 Draw
 (10d99)[ 8 ][ 66 ][ 37 ][ 64 ][ 38 ][ 82 ][ 64 ][ 73 ][ 89 ][ 17 ](538)
 Hand
 Command Zone
- Momir Vig, Simic Visionary

 Field
- Forest
- Forest

 Graveyard/Discard
-

 Exile
-

 Turn Synopsis

1. Play Forest
2. End Turn

Life:  40

[User]
 Carn, Silver Golem.

 Spoiler

1Wasteland
2Mishra's Factory
3Scorched Ruins
4Blasted Landscape
5Deserted Temple
6Reliquary Tower
7Ancient Tomb
8Gargoyle Castle
9Tower of the Magistrate
10Strip mine
11Quicksand
12Mishra's Workshop
13Darksteel Citadel
14Winding Canyons
15Blinkmoth Well
16God's Eye, Gate to the Reikai
17Zoetic Cavern
18Desert
19Petrified Field
20Vesuva
21Urza's Factory
22Urborg, Tomb of Yawgmoth
23Dust Bowl
24Mikokoro, Center of the Sea
25Blinkmoth Nexus
26Springjack Pasture
27Miren, the Moaning Well
28Crystal Vein
29Mutavault
30Maze of Ith
31Ghost Quarter
32Dread Statuary
33Tectonic Edge
34High Market
35Eye of Ugin
36Rishdan Port

Non-Land Mana:

37Worn Powerstone
38Thran Dynamo
39Gilded Lotus
40Coalition Relic
41Mana Crypt
42Sol Ring
43Blinkmoth Urn
44Grim Monolith
45Darksteel Ingot
46Cloud Key
47Mind Stone
48Basalt Monolith
49Mana Vault
50Expedition Map

Creatures:

51Triskelion
52Pentavus
53Duplicant
54Triskelavus
55Arcbound Reclaimber
56Platinum Angel
57Scarecrone
58Sundering Titan
59Voltaic Construct

Card Draw/Deck Manipulation/Tutor

60Mind's Eye
61Memory Jar
62Bottled Cloister
63Skyship Weatherlight
64Staff of Domination
65Serum Tank
66Sensei's Divining Top
67Planar Portal
68Citinual Flute

Spot and Mass Removal:

69Nevinyrral's Disk
70Oblivion Stone
71Predator Flagship
72SmokeStack
73Amber Prison
74Arena of the Ancients
75Tawnos's Coffin
76Null Brooch
77Winter Orb
77 icy Manipulator

79Phyrexian Processor
80Umbral Mantle
81Uba Mask
82That Which Was Taken
83Mycosynth Lattice
84Tormod's Crypt
85Vedalken orrerey
86Defense Grid
87Portcullis
88Relic of Progenitus
89Crucible of Worlds
90Scultping Steel
91Mindslaver
92Pithing Needle
93Heart Stone
94Clock of Omens
95Mishra's Helix
96Lightning Greaves
97Rings of the Brighthearth
98Voltaic Key
99Akroma's Memorial
100Darksteel Forge

Draw: (1d99)[ 5 ]  (1d99)[ 50 ]  (1d99)[ 17 ]  (1d99)[ 4 ]  (1d99)[ 57 ]

Hand:

 Spoiler

Veldelken Orrey
Phyrexian Processor
Mysocnanth Latice

Field:

Land:
Mirren, the Moaning Well
Deserted Temple

Artifacts:

Mana Crypt
Mind Stone
Lightning Greaves
Phyrexian Processor

Command Zone:

Cairn Silver Golem

Graveyard:

-

Exile: -

Turn Synopsis:

Drop deserted temple.

Take 3 from Deserted temple, down to 37.

Tap Mindstone, Mana Crypt, and Deserted Temple to play Phyrexian Processor, paying 20 life as it comes into play. Down to 17.

Your turn.

[User]
 Simic Sanctity

 Spoiler

  Island
  Spitting Image
  Island
  Shielding Plax
  Island
  Leafdrake Roost
  Island
  Favor of the Overbeing
  Island
  Fable of Wolf and Owl
  Island
  Cancel
  Island
  Confound
  Island
  Convulate
  Island
  Disrupt
  Island
  Essence Scatter
  Island
  Exclude
  Island
  Flutterstorm
  Island
  Lay Bare
  Island
  Mana Leak
  Island
  Negate
  Forest
  Pact of Negation
  Forest
  Psychic Barrier
  Forest
  Snakeform
  Forest
  Spell Syphon
  Forest
  Voidslime
  Forest
  Acidic Slime
  Forest
  Assault Zeppelid
  Forest
  Avenger of Zendikar
  Forest
  Bellowing Tanglewurm
  Forest
  Carnage Wurm
  Forest
  Coil Oracle
  Forest
  Cold-Eyed Selkie
  Forest
  Cudgel Troll
  Forest
  Deadly Recluse
  Forest
  Echomage
  Edric, Spymaster of Trest
  Elvish Berserker
  Elvish Visionary
  Elvish Piper
  Engulfing Slagwurm
  Essence Warden
  Experiment Kraj
  Fertilid
  Gaea's Revenge
  Garruk's Companion
  Garruk's Horde
  Garruk's Packleader
  Groundling Pouncer
  Guile
  Joraga Treespeaker
  Lanowar Elves
  Warscale Coatl
  Murkfiend Liege
  Nulltread Gargantuan
  Omnibian
  Overbeing of Myth
  Plated Slagwurm
  Plaxcaster Frogling
  Quirion Elves
  Selkie Hedge-Mage
  Shorecrasher Mimic
  Simic Guildmage
  Simic Skyswallower
  Slippery Bogle
  Surrakar Spellblade
  Thrun, The Last Troll
  Trygon Predator
  Vedalken Heretic
  Vigean Hydropon
  Werebear
  Winged Coatl
  Wistful Selkie
  Hellium Squirter
  Simic Basilisk

Commander:  Momir Vig
 Draw
 (10d99)[ 65 ][ 32 ][ 17 ][ 72 ][ 50 ][ 46 ][ 37 ][ 94 ][ 67 ][ 96 ](576)
 Hand
 Command Zone
- Momir Vig, Simic Visionary

 Field
- Forest
- Forest
- Forest

 Graveyard/Discard
-

 Exile
-

 Turn Synopsis

1. Play Forest
2. End Turn

Life:  40

[User]
 Draw:  (1d99)[ 48 ]  (1d99)[ 84 ]  (1d99)[ 92 ]

Hand:

 Spoiler

Veldelken Orrey
Mysocnanth Latice

Field:

Creatures: 20/20 Artifact creature token

Land:
Mirren, the Moaning Well tapped
Deserted Temple

Artifacts:

Mana Crypt tapped
Mind Stone tapped
Lightning Greaves
Phyrexian Processor tapped
Basalt Monolith tapped
Command Zone:

Cairn Silver Golem

Graveyard:

-

Exile: -

Turn Synopsis:

Tap Man Crypt, and Mind Stone to play Basalt Monolith, tap Mirren + Basalt Monolith to tap Phyrexian Processor and produce a 20/20.

End turn.

[User]
 Simic Sanctity

 Spoiler

  Island
  Spitting Image
  Island
  Shielding Plax
  Island
  Leafdrake Roost
  Island
  Favor of the Overbeing
  Island
  Fable of Wolf and Owl
  Island
  Cancel
  Island
  Confound
  Island
  Convulate
  Island
  Disrupt
  Island
  Essence Scatter
  Island
  Exclude
  Island
  Flutterstorm
  Island
  Lay Bare
  Island
  Mana Leak
  Island
  Negate
  Forest
  Pact of Negation
  Forest
  Psychic Barrier
  Forest
  Snakeform
  Forest
  Spell Syphon
  Forest
  Voidslime
  Forest
  Acidic Slime
  Forest
  Assault Zeppelid
  Forest
  Avenger of Zendikar
  Forest
  Bellowing Tanglewurm
  Forest
  Carnage Wurm
  Forest
  Coil Oracle
  Forest
  Cold-Eyed Selkie
  Forest
  Cudgel Troll
  Forest
  Deadly Recluse
  Forest
  Echomage
  Edric, Spymaster of Trest
  Elvish Berserker
  Elvish Visionary
  Elvish Piper
  Engulfing Slagwurm
  Essence Warden
  Experiment Kraj
  Fertilid
  Gaea's Revenge
  Garruk's Companion
  Garruk's Horde
  Garruk's Packleader
  Groundling Pouncer
  Guile
  Joraga Treespeaker
  Lanowar Elves
  Warscale Coatl
  Murkfiend Liege
  Nulltread Gargantuan
  Omnibian
  Overbeing of Myth
  Plated Slagwurm
  Plaxcaster Frogling
  Quirion Elves
  Selkie Hedge-Mage
  Shorecrasher Mimic
  Simic Guildmage
  Simic Skyswallower
  Slippery Bogle
  Surrakar Spellblade
  Thrun, The Last Troll
  Trygon Predator
  Vedalken Heretic
  Vigean Hydropon
  Werebear
  Winged Coatl
  Wistful Selkie
  Hellium Squirter
  Simic Basilisk

Commander:  Momir Vig
 Draw
 (10d99)[ 30 ][ 34 ][ 78 ][ 95 ][ 67 ][ 80 ][ 51 ][ 77 ][ 23 ][ 50 ](585)
 Hand

 Spoiler

Forest, Engulfing Slagwurm, Forest, Negate, Snakeform.

 Command Zone
- Momir Vig, Simic Visionary

 Field
- Forest
- Forest
- Forest
- Island

 Graveyard/Discard
-

 Exile
-

 Turn Synopsis

1. Play Island
2. End Turn

Life:  40

[User]
 Draw:  (1d99)[ 46 ]  (1d99)[ 27 ]

Hand:

 Spoiler

Cloud Key
Veldelken Orrey
Mysocnanth Latice

Field:

Creatures: 20/20 Artifact creature token

Land:
Mirren, the Moaning Well tapped
Deserted Temple

Artifacts:

Mana Crypt tapped
Mind Stone tapped
Lightning Greaves
Phyrexian Processor tapped
Basalt Monolith tapped
Command Zone:

Cairn Silver Golem

Graveyard:

-

Exile: -

Turn Synopsis:

Tap 4. Play Veldelkan Orrey.

Take 3 from Mana Crypt

Swing for 20.

[User]
 Simic Sanctity

 Spoiler

  Island
  Spitting Image
  Island
  Shielding Plax
  Island
  Leafdrake Roost
  Island
  Favor of the Overbeing
  Island
  Fable of Wolf and Owl
  Island
  Cancel
  Island
  Confound
  Island
  Convulate
  Island
  Disrupt
  Island
  Essence Scatter
  Island
  Exclude
  Island
  Flutterstorm
  Island
  Lay Bare
  Island
  Mana Leak
  Island
  Negate
  Forest
  Pact of Negation
  Forest
  Psychic Barrier
  Forest
  Snakeform
  Forest
  Spell Syphon
  Forest
  Voidslime
  Forest
  Acidic Slime
  Forest
  Assault Zeppelid
  Forest
  Avenger of Zendikar
  Forest
  Bellowing Tanglewurm
  Forest
  Carnage Wurm
  Forest
  Coil Oracle
  Forest
  Cold-Eyed Selkie
  Forest
  Cudgel Troll
  Forest
  Deadly Recluse
  Forest
  Echomage
  Edric, Spymaster of Trest
  Elvish Berserker
  Elvish Visionary
  Elvish Piper
  Engulfing Slagwurm
  Essence Warden
  Experiment Kraj
  Fertilid
  Gaea's Revenge
  Garruk's Companion
  Garruk's Horde
  Garruk's Packleader
  Groundling Pouncer
  Guile
  Joraga Treespeaker
  Lanowar Elves
  Warscale Coatl
  Murkfiend Liege
  Nulltread Gargantuan
  Omnibian
  Overbeing of Myth
  Plated Slagwurm
  Plaxcaster Frogling
  Quirion Elves
  Selkie Hedge-Mage
  Shorecrasher Mimic
  Simic Guildmage
  Simic Skyswallower
  Slippery Bogle
  Surrakar Spellblade
  Thrun, The Last Troll
  Trygon Predator
  Vedalken Heretic
  Vigean Hydropon
  Werebear
  Winged Coatl
  Wistful Selkie
  Hellium Squirter
  Simic Basilisk

Commander:  Momir Vig
 Draw
 (10d99)[ 4 ][ 40 ][ 34 ][ 13 ][ 62 ][ 8 ][ 75 ][ 18 ][ 7 ][ 89 ](350)
 Hand

 Spoiler

Forest, Engulfing Slagwurm, Negate, Psychic Barrier

 Command Zone
- Momir Vig, Simic Visionary

 Field
- Forest (T)
- Forest (T)
- Forest (T)
- Forest
- Island

 Graveyard/Discard
-

 Exile
-

 Turn Synopsis

1. Forest
2. Tap 3 forests
3. Play Shielding Plax (Enchanting Artifact Token)
4. End Turn

Life:  39


[User]
 Spoiler
 OOC  |  Recruiting

The docks of Khalem cast long shadows over the ocean in the early morning, but the port is already awake. Those bars lucky enough to be within view of the moorings still have a healthy patronage at this hour, and the larger cargo ships have two lines of workers hauling crates and barrels in and out in preparation for the next leg of their journeys.

Down toward the north end of this section of docks, where every fifth board is missing or rotten, there is less activity. The occasional orc stands watch from the various smaller ships moored here. These are smuggling vessels, by and large. Fast, thin boats that draw little water, designed to stay close to the coast.

On one wooden bollard is painted a faded emblem-- a red arm, painted on a blue shield, the first clenched. A tall, thick man in a crumpled black bicorne, leans against it, smoking a roughly-rolled cigar.

"Oy!" he shouts down the pier. "Get the bast'rds down here b'fore I die of old age!"

A person approaching from a distance makes a rude gesture, but he increases his pace nonetheless. As he approaches, he comes into focus as a young dwarf, bald and black-bearded, carrying an axe in one hand and a stout chain in the other. He is followed single-file by a column of twenty orcs, in manacles and leg irons.

The dwarf nods to the man in the bicorne. "Hullo, Captain." He enunciates the word very carefully, though he half-swallows the rest of them. "I got these 'uns from Jimmy for 15 apiece. We're ready to lock 'um in--" He looks at the mooring, then at the captain. "Whur's the boat?"

"It'll be here."

"Un' the crew?"

"They'll be here, too. Th' word's out among th' right folks. There's plenty of folks'll want a warrior's share on the next voyage of the legend'ry Cap'n Menyey!"

[User]
 "Aww, Aww! Caww!"  A raven swoops down from a nearby rooftop and alights upon a wooden piling, turning a beady eye upon the bicorned Menyey. As the bird pecks hopefully at the wood for any hidden worms, a thin figure comes striding down the pier towards Captain Meyney.

The figure's sharply-pointed ears, huge green eyes and narrow cheekbones immediately identify him as an elf, though the rolling gait to his stride is every bit a sailor's. The elf's long black greatcoat flares out, revealing high folded brown boots and loose black breeches. A silver canteen dangles from his belt, and an open white shirt shows a suit of scratched-up leather armor beneath the entire ensemble. A wide baldric is slung from one shoulder to his opposite hip, holding both a cutlass and a strange device holstered across his chest that looks vaguely akin to a mutated hand crossbow. Lastly, wears a beat-up leather tricorn hat on top of a scarlet bandanna that ties back his long silver hair into a serviceable ponytail.

A sharp whistle from the elf sends the black raven fluttering onto his shoulder, where it stares beadily at Captain Menyey. Doffing his hat, the elf dips into a bow, sending the raven into a wild flutter until he straightens back up and says,  "Captain Menyey? I've heard great thingsss about you and your men."

The cadence to his speech is slightly odd, and as he pronounces his sibilants with a pronounced hiss, a forked tongue flicks between his lips.  "Word hassss it you're hiring on a new crew. I want to join. Besssides being good in a fight, I can navigate well and I draw all my own chartsss. The raven helpsss me. All I want isss a fair share of the haul we take."

[User]
 The captain folds his hands and looks down, in the manner of prayer, but he is not looking to a god. His eyes focus only on his hands. Left ring, left middle, right pinky. They are gone, leaving gaps visible to anyone looking. He looks up.

"A navigator's share if y'r worth a damn, a warrior's share if y'r not dead, and two meals a day and a hammock whichever way."

He takes a big draw on his cigar, and spits. One of the orcs, a tall male about midway through the chained column, imitates him, and the rest of them shift uneasily, rattling their manacles.

[User]
 Approaching the captain, a small figure engulfed in a cloak seems to be extremely focused on his hands. It's hands have a greenish tint and his fingers are logn and dextrously manipulating a small metal puzzle. As he finally reaches the captain, the creature pulls back his hood, revealing a goblin like appearance with a few differences. One is the long ears that seem to be twitching at every sound, another is the large, bulbous nose dominating his face. And lastly, are the violet eyes that indicate an advanced intellect.

Bowing,  Nemo Gyro is pleased to introduce himself to you!  As Nemo bows, his cloak opens, revealing a patchwork outfit festooned with pouches and a crossbow.  Nemo has heard that the kind captain seeks crew members, and for a small part of the profits, Nemo would be very glad to assist you! Nemo is an accomplished chemist and bombsmith extraordinaire! Nemo was getting..ah.. bored! with the area and would like to try out a new concotion of his!  Nemo looks hopefully at the captain.

[User]
 The captain sneers, revealing a single yellowed incisor.

"Y'll have t'be a very accomplished little beast t'earn a share on this trip."

He walks down the line of orcs and selects one. He gestures to the dwarf, who bends down to unlock his leg irons from the larger chain. The captain draws an ornate, silver rapier and prods the orc in the back with it.

In orcish, the dwarf barks an order, and the orc steps away from the rest of the slaves.

"Show me." The captain gestures. "I bought spares. Show me y'r skills, beast."

[User]
 With pleasure kind captain! Nemo will demonstrate his ability to amuse himself!  With a flip of his cloak, Nemo's hands dart into a few different pouches and combine a few vials into one container. This mixture seems more than a little volatile and then it is thrown by Nemo at the orc.

 Spoiler

Standard Action: Mix and throw bomb
Attack roll(bomb):
 (1d20+3)[ 22 ]
If miss:  (1d8)[ 3 ]  if 1 bomb lands in front of the orc, the rest go clockwise like so:

 823
7x4
615

Damage:
 (1d6+3)[ 7 ]   fire damage
If miss damage: 4  fire damage
Reflex for Half damage: DC 14

Where-ever the bomb ends up landing, all squares adjacent to it take the splash damage

Move Action: Back up 30 ft.

 Nemo will show more fun things if the kind captain wishes!

[User]
 The container shatters against the orc's chest, and he bellows in pain as the flames coat his chest and neck. He falls to the ground, horrifically blistered, among the small black pits that the bomb burned in the planks of the dock. He doesn't move.

The rest of the orcs freeze for a moment, and then scream in rage. The full force of a dozen different tribes' war cries echoes down the docks. Were they not imprisoned, they would tear the little bomber and and captain apart, but they are rendered impotent by their chains. The dwarf sets about calming them with his whip, but the din is still loud enough that you need to shout to be heard, which the captain does.

"That's good! That's very good! You're my new favorite, little beast! A share's y'rs if you can keep that up on the trip!"

[User]
 As the orcs' cries die down, a third figure approaches. A hulking man with a thick arms of corded muscle earned from months at the oars strides forth, a sharpened bar of steel strapped securely to his left arm. His mouth splits in a toothy grin as he sees the sign and the man leaning against it, revealing an inhumanly large set of teeth.

"Captain Menyey? I am Geno. It's said that a good pair of strong arms can earn a fortune under you command."  The half orc says,  "well I've got the arms for wringing the gold from fat merchantmen, and you won't find many of my size and strength who are half as comfortable in the rigging."

[User]
 The captain sizes up the toothy man and his weapon.

"Good, good. There's always space f'r'a man like y'rself on--"

"The ship! It's here!" The dwarf had been peering through a spyglass at the bay, and he'd spotted what he was looking for.

The captain tosses down the much-abused stub of his cigar and begins barking orders. "Nurm!" he shouts to the dwarf. "Get the orcs down the docks a ways, but be ready t'bring 'em back quick. You three" --the new recruits-- "are with me."

Menyey heads in the other direction from the bollard and ducks behind a large crate, gesturing for the others to follow. He glances back, and swears.

"You-- big guy. Get that off'a the dock." He points to the unconscious, burned body of the orc.

[User] Geno reaches down and hefts the extra crispy orc with his free hand.  "Looks like it's your lucky day, friend. You're a free orc."  He says as he tosses the burned lump of flesh into the water.

[User]
 After all this commotion, an elf steps forward. Carefull to avoid looking at the orcs he approaches the captain.

 "Uhm, hello sir, mister captain, I heard you knew my father? Hano Marikashi?"

"You see, I am his son am looking to be.... for work like ..... well, what my father did. I was hoping you could help me."

[User]
 "Can y'whistle?" He doesn't wait for a response. "Go back down there," he says, gesturing the way the elf came, further away from the dwarf and the orc slaves, "and ask anyone who's coming up if they're looking for me. If they are, tell 'em t'come down here quiet-like. If they're not, give a good loud whistle t'us and them kill 'em."

A ship is slowly approaching the dock, still a couple hundred yards off. It's a smaller vessel, narrow and one-masted. It has four oars on each side, but on its approach, only one set is being used. A man stands on the prow, wearing a bright red tunic and striking a noble pose. As far as he can see, the dock around his mooring is empty.

[User]
 "But... sir... uhhhh..... I don't. ..... YES SIR, .... does that mean I can come?"

Rob quickly makes his way to the assigned area, not sure what to do, but afraid to do nothing.

 He did say kill'm right... that sounds pretty bad... but I'm sure it won't come to that.

[User]
 As the ship rows closer, Menyey begins stabbing nervously at the air in front of him with his sword. He keeps sneaking glances at the ship.

"Arright, the Red Arm is gonna drop anchor and start tyin' off. We're gonna kill the first man on deck, quiet-like, then we're gettin' on deck, then killin' everyone else, then sailin' off into th'sunset." He glances at the rising sun in the east. "Metterforic'ly."

~~~

Further up the docks, a hundred feet closer to the reputable bits of the docks, Rob is faced with a problem. The next people to approach are three dwarves, two women and a man, wearing the tan uniforms of the city Regulars. One of the women carries the official Leather Sack of Tax Collection.

"Halt, citizen!" remarks the man, despite Rob's lack of movement. "Have you paid your loitering tax? It's--" he pauses, sizing Rob up. "Three gold pieces."

[User]
 Oh no, why me.... why always me...

[gnomish] Hello there, please go look elsewhere. My boss doesn't like taxcollectors. And he's scary... at least, scarier then you lot.[/gnomish]

[User]
 The ship docks, and the man in red tosses a mOoring line and hops to the dock. He jumps nimbly after in and begins to tie it off.

The tax collectors push past Rob and head for the ship and Menyey's hiding place.

Money shouts "Get him! We're taking this ship!" He runs to attack, sword drawn.

 Spoiler
This is not too bad for five minutes on a phone keyboard, right?

[User] Realising everything is about to go wrong, and he is about to mess up ... again. Rob quickly wistles loudly and charge the closest tax collector.

[User]
 Eager to make a good impression, Geno throws himself at the man in red, swinging way with abandon.

 Spoiler

Not really sure which rolls I should make, so I'll just do them all:
initiative:  (1d20+1)[ 12 ]
main hand: [roll[1d20+2[/roll]
main hand dmg:  (1d10+4)[ 9 ]
off hand:  (1d20+3)[ 16 ]
off hand dmg:  (1d3+4)[ 7 ]
bite:  (1d20)[ 15 ]
bite dmg:  (1d4+2)[ 3 ]

If I can only make a standard attack, add +2 to the main hand roll and ignore the others

[User]
 An arrow comes flying towards the tax collector from the boat, fired by a hooded woman with deep red hair.

 "Damn collectors think that our money belongs to them."  She says tiredly, knocking another arrow.  "New recruits, get your rears in gear."

 Spoiler
  tohit  - (1d20+2)[ 17 ]
  damage  - (1d8)[ 6 ]

[User]
 Forgot rolls
 (1d20+4)[ 6 ] ;  (1d8+2)[ 4 ]

[User]
 Ignoring the tax collectors, Snake strides towards the Red Arm casually, loosening his cutlass as he goes. With an almost-casual backhand, he slashes towards the man tying the ship off and grazes him along the arm.

 (1d20+5)[ 22 ]
 (1d6)[ 1 ]


[User]
 The sands blew across the street; the townspeople looked to the desert. Vast and unforgiving, and intruding; the desert was now blowing into their village when, only a few years ago, there had been no sand on the hills at all. But time marched on, and those who marched it against it were swept up in it's flow.

And from the desert, she came. A dark figure, with a still mouth, walked into the town like a mirage. She stood in the town square, as people moved aside for her entrance; they were familiar with this game.  "Who here shall challenge me?"  She called, revealing a duel disc upon her right arm.

[User]
 It had been an eventful weekend for Mega Muscle Man. He was just on his flight back from Sydney, where had just broken his own world record for Most Consecutive Knockouts within thirty seconds of round 1. Unfortunately, as it was MMM's custom, he made personal acquaintances with all of the flight staff, and it was about halfway through the trip that the pilot, (who must not have read the memo,) revealed that the fact that he was a pretty cool dude.

The ensuing fist bump with MMM shattered every bone up to the scapula.

Fortunately, the staff and crew survived the crash, but they were now stranded in some desert, with no proper means of medical attention, no food or water indigenous to any familiar land, and, (  OH WOE!  )  no hand held weight any heavier than one hundred fifty pounds . It was clear that supplies were in dire need.

The pilot was carried to town by camel, and the camel was carried to town by Mega Muscle Man. Thankfully, people were beginning to clear way for him... except for one local woman, who simply didn't get the idea.

  Excuse me, maam!   he called out ahead,   My  muscles  are carrying high priority cargo!   He would simply nudge her aside, but the ensuing shockwave would probably cause cardiac arrest in every living creature within a one hundred meter radius. He wondered for a moment why she would still hold her ground, when it occurred to him: she must not understand a word he was saying!

  DONDE -  uhh...  - COMPRENDE -  (yeah that's it)  - ENGLESSE?
 Yeah that oughta do it.

[User]
 Safira sighed.  "I am perfectly capable of understanding you, sir. Now, do you accept my challenge? A single duel, betwixt the two of us."  She made a sudden movement with her right arm, upon which a duel disc spring into existence.  "Come. What do you say?"
 (1d20)[ 8 ]
 (1d40)[ 10 ]
 (1d39)[ 39 ]
 (1d38)[ 17 ]
 (1d37)[ 34 ]
 (1d36)[ 25 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  - 5

 Spoiler
-Gravekeeper's Spy
-Blast with Chain
-Pot of Duality
-Solemn Judgement
-Mind Control

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Banished

 Spoiler
-

 Slightly Scrappy  ~ 40

 Spoiler

 Scrap Beast
 Scrap Beast
 Scrap Beast
 Scrap Chimera
 Scrap Chimera
 Scrap Chimera
 Reborn Tengu
 Reborn Tengu
 Reborn Tengu
 Gravekeeper's Spy
 Scrap Goblin
 Effect Veiler
 Effect Veiler
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Pot of Duality
 Pot of Duality
 Mystical Space Typhoon
 Mystical Space Typhoon
 Scapegoat
 Heavy Storm
 Monster Reborn
 Dark Hole
 Book of Moon
 Scrapyard
 Scrapyard
 Scrapstorm
 Scrapstorm
 Scrapstorm
 Fiendish Chain
 Dark Coffin
 Dark Coffin
 Torrential Tribute
 Trap Dustshoot
 Blast with Chain

 Spoiler
1x Steelswarm Roach
1x Number 39: Utopia
1x Evigishki Merrowgeist
1x Gem-Knight Pearl
1x Ally of Justice Catastor
1x Arcanite Magician
1x Black Rose Dragon
3x Scrap Dragon
1x Stardust Dragon
1x Crimson Blader
1x Trishula, Dragon of the Ice Barrier
1x Scrap Twin Dragon

[User]
 A full grown camel can weigh up to 1542lbs. Throw on another hundred seventy five for the pilot, and another fifty for some of his luggage. Yeah, he could stick around for a while.
  You know I just met a guy in Sydney who I fought without my hands...

[Initiative]
 (1d20)[ 17 ]

[Hand]
 (1d40)[ 17 ]
 (1d40)[ 29 ]
 (1d40)[ 12 ]
 (1d40)[ 13 ]
 (1d40)[ 29 ]
 Yeah! Sweat!  (Trial 1.2)

 Spoiler

MONSTERS: 20
1. Cloudian Poison Cloud
2. Cloudian Poison Cloud
3. Zeradias, Herald of Heaven
4. Zeradias, Herald of Heaven
5. Zeradias, Herald of Heaven
6. Mother Grizzly
7. Mother Grizzly
8. Cloudian Ghost Fog
9. Cloudian Ghost Fog
10. Cloudian Ghost Fog
11. Cloudian Cirrotratus
12. Cloudian Cirrotratus
13. Cloudian Cirrotratus
14. Cloudian Nimbusman
15. Cloudian Nimbusman
16. Cloudian Nimbusman
17. Cloudian Acid Cloud
18. Cloudian Acid Cloud
19. Cloudian Acid Cloud
20. Athena

SPELLS: 10
21. The Sanctuary in the Sky
22. The Sanctuary in the Sky
23. The Sanctuary in the Sky
24. Pot of Duality
25. Pot of Duality
26. Cloudian Grand Squall
27. Cloudian Grand Squall
28. Cloudian Grand Squall
29. Swords of Revealing Light
30. Swords of Revealing Light

TRAPS: 10
31. Spirit Barrier
32. Spirit Barrier
33. Spirit Barrier
34. A Legendary Ocean
35. A Legendary Ocean
36. Dark Bribe
37. Dark Bribe
38. Grave of the Super Ancient Organism
39. Final Attack Orders
40. Mirror Force

[User]
 [Reroll of that double 29]
 (1d40)[ 15 ]

I draw
 (1d40)[ 19 ]

Now Mega Muscle Man was in a bit of a dilemma here. On one hand, it is a very cowardly act to use his  MUSCLES  on a girl. On the other, he was just returning from a title match, and could not be seen as weak. " I'll try to make this quick, " he whispered, before clearing his voice.

    HEY FREAKSHOW,     he boomed, before taking a brief look around the square.

 YER GOING NOWHERE. I've got you in the ring for THREEE rounds. The rounds, of PLAAYTIIIIME.

I play  Cloudian Acid Cloud , and swords of revealing light, and end.

{table="head"]1|2|3|4|5
-|-| CA |-|-
-|-|-|-|-[/table]
 C loudian  A cid Cloud = 500/0

 Spoiler

 Hand:  4

 Spoiler

Cloudian Cirrotratus
Cloudian Cirrotratus
Cloudian Nimbusman
Cloudian Acid Cloud

 Graveyard:

 Spoiler

Swords of Revealing Light

 RFP:
 Facedown:
 YEAH! SWEAT!  (v1.2)

 Spoiler

MONSTERS: 20
1. Cloudian Poison Cloud
2. Cloudian Poison Cloud
3. Zeradias, Herald of Heaven
4. Zeradias, Herald of Heaven
5. Zeradias, Herald of Heaven
6. Mother Grizzly
7. Mother Grizzly
8. Cloudian Ghost Fog
9. Cloudian Ghost Fog
10. Cloudian Ghost Fog
11. Cloudian Cirrotratus
 12. Cloudian Cirrotratus
 13. Cloudian Cirrotratus
14. Cloudian Nimbusman
 15. Cloudian Nimbusman
16. Cloudian Nimbusman
 17. Cloudian Acid Cloud
18. Cloudian Acid Cloud
 19. Cloudian Acid Cloud
20. Athena

SPELLS: 10
21. The Sanctuary in the Sky
22. The Sanctuary in the Sky
23. The Sanctuary in the Sky
24. Pot of Duality
25. Pot of Duality
26. Cloudian Grand Squall
27. Cloudian Grand Squall
28. Cloudian Grand Squall
 29. Swords of Revealing Light
30. Swords of Revealing Light

TRAPS: 10
31. Spirit Barrier
32. Spirit Barrier
33. Spirit Barrier
34. A Legendary Ocean
35. A Legendary Ocean
36. Dark Bribe
37. Dark Bribe
38. Grave of the Super Ancient Organism
39. Final Attack Orders
40. Mirror Force

[User]
 Safira winced, and rubbed her ears a bit.  "How long can your vocal chords stand shouting...?"
 (1d35)[ 20 ]
 "I activate my  Pot of Duality ,"  she said, sliding a card into her graveyard slot.  "I'm sure you know how this goes."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  - 5

 Spoiler
-Gravekeeper's Spy
-Blast with Chain
-Solemn Judgement
-Mind Control
-Scapegoat

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Pot of Duality

 Banished

 Spoiler
-

 Slightly Scrappy  ~ 40

 Spoiler

 Scrap Beast
 Scrap Beast
 Scrap Beast
 Scrap Chimera
 Scrap Chimera
 Scrap Chimera
 Reborn Tengu
 Reborn Tengu
 Reborn Tengu
 Gravekeeper's Spy
 Scrap Goblin
 Effect Veiler
 Effect Veiler
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Pot of Duality
 Pot of Duality
 Mystical Space Typhoon
 Mystical Space Typhoon
 Scapegoat
 Heavy Storm
 Monster Reborn
 Dark Hole
 Book of Moon
 Scrapyard
 Scrapyard
 Scrapstorm
 Scrapstorm
 Scrapstorm
 Fiendish Chain
 Dark Coffin
 Dark Coffin
 Torrential Tribute
 Trap Dustshoot
 Blast with Chain

 Spoiler
1x Steelswarm Roach
1x Number 39: Utopia
1x Evigishki Merrowgeist
1x Gem-Knight Pearl
1x Ally of Justice Catastor
1x Arcanite Magician
1x Black Rose Dragon
3x Scrap Dragon
1x Stardust Dragon
1x Crimson Blader
1x Trishula, Dragon of the Ice Barrier
1x Scrap Twin Dragon

[User]
 She picked up three cards from her deck, before revealing them to her opponent and sliding two fingers over one of them.

 (1d34)[ 12 ]  (Effect Veiler)
 (1d33)[ 1 ]  (Scrap Beast)
 (1d32)[ 9 ]  (Gravekeeper's Spy)

The card chosen was Scrap Beast.  "Scrap Beast will be my monster. I now set three cards face-down, and end my turn."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]

 Life Points
8000

 Spoiler
 Hand  - 3

 Spoiler
-Scrap Beast
-Mind Control
-Scapegoat

 Facedown

 Spoiler
(M3) - GK Spy
(S/T3) - Blast with Chain
(S/T4) - Solemn Judgement

 Graveyard

 Spoiler
-Pot of Duality

 Banished

 Spoiler
-

 Slightly Scrappy  ~ 40

 Spoiler

 Scrap Beast
 Scrap Beast
 Scrap Beast
 Scrap Chimera
 Scrap Chimera
 Scrap Chimera
 Reborn Tengu
 Reborn Tengu
 Reborn Tengu
 Gravekeeper's Spy
 Scrap Goblin
 Effect Veiler
 Effect Veiler
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Pot of Duality
 Pot of Duality
 Mystical Space Typhoon
 Mystical Space Typhoon
 Heavy Storm
 Monster Reborn
 Dark Hole
 Book of Moon
 Scrapyard
 Scrapyard
 Scrapstorm
 Scrapstorm
 Scrapstorm
 Fiendish Chain
 Dark Coffin
 Dark Coffin
 Torrential Tribute
 Trap Dustshoot
 Blast with Chain

 Spoiler
1x Steelswarm Roach
1x Number 39: Utopia
1x Evigishki Merrowgeist
1x Gem-Knight Pearl
1x Ally of Justice Catastor
1x Arcanite Magician
1x Black Rose Dragon
3x Scrap Dragon
1x Stardust Dragon
1x Crimson Blader
1x Trishula, Dragon of the Ice Barrier
1x Scrap Twin Dragon

[User]
 I train my diaphragm and vocal chords specifically for three hours a day.

[Draw]
 (1d40)[ 6 ]

I play  Cloudian Cirrotratus , which receives one fog counter for its counterpart on the field. Unless your face downs will spring on me, I end; two more turns until you may attack.

{table="head"]1|2|3|4|5
-| CC | CA |-|-
-|-|-|-|-[/table]
 C loudian  A cid Cloud = 500/0
 C loudian  C irrostratus = 900/0 (Fog Counter x 1)

 Spoiler

 Hand:  4

 Spoiler

Mother Grizzly
Cloudian Cirrotratus
Cloudian Nimbusman
Cloudian Acid Cloud

 Graveyard:

 Spoiler

Swords of Revealing Light

 RFP:
 Facedown:
 YEAH! SWEAT!  (v1.2)

 Spoiler

MONSTERS: 20
1. Cloudian Poison Cloud
2. Cloudian Poison Cloud
3. Zeradias, Herald of Heaven
4. Zeradias, Herald of Heaven
5. Zeradias, Herald of Heaven
 6. Mother Grizzly
7. Mother Grizzly
8. Cloudian Ghost Fog
9. Cloudian Ghost Fog
10. Cloudian Ghost Fog
11. Cloudian Cirrotratus
 12. Cloudian Cirrotratus
 13. Cloudian Cirrotratus
14. Cloudian Nimbusman
 15. Cloudian Nimbusman
16. Cloudian Nimbusman
 17. Cloudian Acid Cloud
18. Cloudian Acid Cloud
 19. Cloudian Acid Cloud
20. Athena

SPELLS: 10
21. The Sanctuary in the Sky
22. The Sanctuary in the Sky
23. The Sanctuary in the Sky
24. Pot of Duality
25. Pot of Duality
26. Cloudian Grand Squall
27. Cloudian Grand Squall
28. Cloudian Grand Squall
 29. Swords of Revealing Light
30. Swords of Revealing Light

TRAPS: 10
31. Spirit Barrier
32. Spirit Barrier
33. Spirit Barrier
34. A Legendary Ocean
35. A Legendary Ocean
36. Dark Bribe
37. Dark Bribe
38. Grave of the Super Ancient Organism
39. Final Attack Orders
40. Mirror Force

[User]
 "You're dedicated to what you do, I'll say that much."
 (1d33)[ 30 ]
 "I flip summon my face-down  Gravekeeper's Spy , using it's effect to summon a second one from my deck. I'll normal summon  Scrap Beast  to the field, and tune it with one of my Spies to Synchro Summon  Scrap Dragon . I activate my face-down  Blast with Chain  trap, and equip it to my Dragon. I'll then activate my Dragon's effect, destroying Blast with Chain and your Swords of Revealing Light. Blast with Chain activates, destroying your Acid Cloud."

"Now, I'll activate  Mind Control , which allows me to take temporary control of Cirrostratus. Unfortunately, you won't get it back: I Overlay it with my second Spy to Xyz Summon  Number 39: Utopia . With Cirrostratus now acting as Xyz Material, he's out of your reach. Utopia and Scrap Dragon will attack you directly, and I end my turn with one last face-down."

(Total damage: 2500+2800=5300LP)

{table=head]1|2|3|4|5
-|-|U|S|-
-|-|F|F|-[/table]
 N umber 39: Utopia -  2500 /2000
 S crap Dragon -  2800 /2000

 Life Points
8000

 Spoiler
 Hand  - 1

 Spoiler
-Scapegoat

 Facedown

 Spoiler
(S/T3) - Dark Coffin
(S/T4) - Solemn Judgement

 Graveyard

 Spoiler
-Pot of Duality
-Scrap Beast
-Gravekeeper's Spy
-Blast with Chain
-Mind Control

 Banished

 Spoiler
-

 Slightly Scrappy  ~ 40

 Spoiler

 Scrap Beast
 Scrap Beast
 Scrap Chimera
 Scrap Chimera
 Scrap Chimera
 Reborn Tengu
 Reborn Tengu
 Reborn Tengu
 Scrap Goblin
 Effect Veiler
 Effect Veiler
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Pot of Duality
 Pot of Duality
 Mystical Space Typhoon
 Mystical Space Typhoon
 Heavy Storm
 Monster Reborn
 Dark Hole
 Book of Moon
 Scrapyard
 Scrapyard
 Scrapstorm
 Scrapstorm
 Scrapstorm
 Fiendish Chain
 Dark Coffin
 Torrential Tribute
 Trap Dustshoot
 Blast with Chain

 Spoiler
1x Steelswarm Roach
1x Evigishki Merrowgeist
1x Gem-Knight Pearl
1x Ally of Justice Catastor
1x Arcanite Magician
1x Black Rose Dragon
2x Scrap Dragon
1x Stardust Dragon
1x Crimson Blader
1x Trishula, Dragon of the Ice Barrier
1x Scrap Twin Dragon

[User]
 [Oh goodness, that opening.😦
I'm not too familiar with xyz summons, just one or two things to clarify before I proceed:
-Was the cirrostratus used as a tribute, or do xyz rules allow you to bypass the restrictions on mind control?
-Is the cirrostratus still technically on the field, in the graveyard, or...?]

[Ha, I'll draw for now, but this looks pretty grim]
 (1d40)[ 2 ]

[User]
 Originally Posted by Devilfish
 [Oh goodness, that opening.😦
I'm not too familiar with xyz summons, just one or two things to clarify before I proceed:
-Was the cirrostratus used as a tribute, or do xyz rules allow you to bypass the restrictions on mind control?
-Is the cirrostratus still technically on the field, in the graveyard, or...?]

[Ha, I'll draw for now, but this looks pretty grim]
[roll0]

(OOC: I'll answer that.  Monsters used for Xyz Summoning are not tributed, and do not exist in any zone (Not even Banished/RFG) until they are removed by the monster's effect.  If the attached monsters are removed by the monster's effect or if the Xyz Monster goes to the Graveyard or Extra deck, the attached monsters go to the graveyard.)

[User] ((Okizruin is correct: Xyz Summons do not use Tributes (much like Synchro Summons) and Cirrostratus is classed as Xyz Material, and thus not on the field, in the graveyard, Banished or anything like that. It's basically in Xyz limbo.))

[User]
 [[Ah! How informative, thank you. It is clear, now, that I am completely screwed 🙂

With my field clear, my hand full of single-play monsters, and my deck based off of building momentum, I will undoubtedly lose next turn (nice play on blasting those swords of mine >.o). While the victory is yours, if you are ever curious to pit your deck against the full capabilities of my own, I will happily welcome a rematch.

(Because who would have guessed that if half your deck is monsters and half your deck is their complementary cards, there is a still a 50% chance that you will get all of one or the other instead of the blend you had intended ;p)]]

 I'm going down faster than King Hippo...
Broad as an ox and three times as meaty, Mega Muscle Man drew stern as stone, a long shadow draping over his features. Off in the distance, a plane could be seen making its ascent. From over his shoulder, the camel was piecing this together in its head; but when the realization came, it did not even have time to bleat a plea.

The impact of the camel and pilot hitting the aircraft would actually accelerate their flight four hours ahead of schedule.

On the ground, the villagers shifted nervously, unsure of what to make of the huffing mass of muscle; with a broad smile and a hearty thumbs up, he would satisfy their confusion.

 Originally Posted by Devilfish
 " I'll try to make this quick, "

  Mega Muscle Man ALWAYS delivers on a promise!

[/Zangief Mode]


[User] Close this Please


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 What foul magics have brought me here?   Marcus thinks to himself.  Gathering his courage he explores this mostly empty room he finds himself in.

 Spoiler
Until something interrupts my actions, this is what Marcus does:

Using his oil flask and flint and steel, Marcus lights his hooded lantern that is hanging by a sash to his robe.

Then, he looks around to see if his lantern has revealed anything new.

Spot:   (1d20+2)[ 16 ]

If he doesn't see anthing new, he uses his 10' pole to test the C3 square for a pit trap.  Assuming no trap detected, he moves into the square.

He tests the C4 square for a pit trap.  Assuming no trap detected, he moves into C4.

If Marcus arrives at C4 safely, Marcus will take 20 on a spot check, making sure to include the door, the sconce, and the torch in his search.

Take 20 spot:  [22]

If there is still nothing new, he opens the door.

[User]
 Opening the door reveals a corridor to the south.

After 5', there's a split east.

After 25', there's a split east.

After 35', the corridor ends in a T-junction.

The corridor is 5' wide, and unlit.

[User]
 Marcus continues being cautious in this strange place he's been exiled to.  He tests each square with his 10' pole before trusting his weight to it.

Marcus advances down the corridor, pausing at each split in the corridor to see if he can find anything out of the ordinary and at the T-junction at the end.  If he encounters anything, he will reassess the situation.

 Spoiler
At 5' split
Spot:   (1d20+2)[ 13 ]

At 25' split
Spot:   (1d20+2)[ 22 ]

At T-junction
Spot:   (1d20+2)[ 11 ]

[User]
 Partway down the corridor, you press on a square and it fires back. A blob of acid shoots at you from the air in the centre of that square.

 (d20+10)[ 29 ]  vs touch for  (d3)[ 1 ]  acid damage.

[User]
 Pulling out his chalk, Marcus marks on the floor:   Acid Trap  and then adds an arrow pointing toward the square that he just tested with his 10' pole.

He then casts Detect Magic and looks carefully at the square where the blob of acid originated, then at the rest of his surroundings.

 Spoiler
OOC:  Wouldn't Child of Shadow give Marcus a 20% chance to avoid the acid attack?

[User]
 Yes, it would.

It is indeed magic, but no more magic is in sight.

The first one is a very long corridor, with a north/south junction after 10', and a door north after 30', and another north/south after 50'. You cannot see the end of the corridor.

The next split is a 10' corridor that turns north at the end.

At the end, you can see 10' west before it turns south, and 30' east before it turns north. There's a door north after 20', with a bullseye on the floor right outside it.

[User]
 Spoiler
Good.  He is always in Child of Shadow stance.  AO stands for Always On.  Here's my miss chance, then:   (1d100)[ 41 ]   1-20 miss, 21-100 hit.

Marcus looks at the suspicious bullseye painted on the floor.    That's a touch obvious.    He thinks to himself.    Probably that's the only square that's  safe  .

Marcus backtracks to the first branching of this corridor, moves to the first intersection.  Glances both ways (checking for magical auras and the dungeon layout), then moves to the door to check it out.

Spot:  (1d20+2)[ 22 ]
Listen:  (1d20+6)[ 10 ]

If the door is not too thick, Detect Magic will penetrate.  Any auras on the other side?  If so, Marcus stops and studies the auras.  Otherwise, he finishes his movement to the edge of the last intersection revealed.  This will let him look down the north/south corridor.

[User]
 You can see 20' both ways at the intersection before it turns right.

There's a door east after 15' south.

The door is much too thick and made of lead to know if you are simply not detecting anything or if there's actually nothing there.

At the next intersection, the corridor turns right after 10' in both directions.

Oh, and you jumped over a pit that you found shortly after the first intersection.

[User]
 Marcus again marks the location of the trap on the floor.  Then, moves to the door in this corridor to the north.

 Let's see what's behind door number 1.   Malcolm says with a chuckle as he attempts to open the door.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 5 ]

[User]
 Initiative:   (1d20+3)[ 6 ]
Knowledge check:   (1d20+6)[ 19 ]

 Spoiler
OOC:  All my relevant knowledge skills are at +6, so use whichever one applies, please.

If I win initiative, I move at least 10' to A4 and attack the lizard:

Attack:   (1d20+5)[ 7 ]
On successful hit, Damage:   (2d4+6)[ 8 ]

[User]
 It breathes fire at you.

 (d6)[ 4 ]  halved, halved again on a reflex save, and you're entangled if you take any damage (halving rounds up)

[User]
 Reflex save:    (1d20+4)[ 19 ]

Marcus attacks the lizard using the Shadow Blade Technique:

 (1d20+5)[ 24 ]
 (1d20+5)[ 11 ]

Damage on hit:  2d4+6

If both attack rolls hit, extra cold damage:   (1d6)[ 3 ]

[User]
 Spoiler
OOC:  Forgot the tags for the damage... sorry.  Also, need to know the DC of the Reflex save to apply damage from breath weapon.

Damage:   (2d4+6)[ 11 ]

[User]
 Passed save.

You're entangled for a further  (d4)[ 4 ]  rounds. on each of those rounds, you take:

 (d6)[ 4 ]  fire damage
 (d6)[ 4 ]  fire damage
 (d6)[ 2 ]  fire damage
 (d6)[ 5 ]  fire damage

Use as appropriate.

EDIT: Also, you killed it. 150XP.

[User]
 Spoiler
OOC:  Is it possible to break out or escape from the entanglement?  Is it possible for water put it out?

[User]
 Uhhh...

Sadly, nothing I can find says anything about removing it. Entangling exhalation, from Races of the Dragon.

[User] Marcus curls up in a fetal position as the wispy tendrils of flame scorch his body into charred steak.  His last thoughts before fading into the black...  "... should have taken Resist Energy..."

[User] Gonna go again? Maybe he won't do about TWICE his normal damage this time O_o

[User] I think Marcus should Rest In Peace.  I figured he wouldn't make it through the 1st floor, but I did think he'd get past the first monster.  Oh, well...

[User] Heh, that was bad luck on the rolls. Max duration, high damage..


[User]
 What it says at the title.

Can we have buffs beforehand?

Also, a map for your conveinence:

G=GoontheGoof
B=Betropper
T=Treizek
Q=Distant Quaisar's Dead body
A=Goon's Ape

Each square is 10 feet.
{table]-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|B|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
Q|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|T|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|A|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-
-|-|-|-|-|-|-|-|-|-|-|-|-|-|G|-|-|-|-|-|-|-|-|-|-|-|-|-|-|-[/table]

[User] Sure I guess. 3 rounds of buffing then start 100' from each other?

[User] So, am I still invited to this shindig, or is it just you two? If I can join, then let's do this thing!

[User] 😁 could be a free for all, sure.

[User] Rules: 2 minutes to buff, area is assumed to be blank, start 100' from each other?

[User] Hmmm, are the rules, or is that what you're proposing?

[User] What he's proposing, and I'll agree on it.

[User]
 Bwah hah hah, buffs... I can have invisibility and a powerful monster ally!
Bwah hah hah, high power brimstone spears!
Bwah hah! Bwah hah hah! Bwah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah!

...Hah. 😏

[User]
 Originally Posted by distant quasar
 Bwah hah hah, buffs... I can have invisibility and a powerful monster ally!
Bwah hah hah, high power brimstone spears!
Bwah hah! Bwah hah hah! Bwah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah hah!

...Hah. 😏

😦 Nevermind...

[User]
 He has a few d6 of eldritch blast, SM5 1/day and an invisibility cancelled by attacking, why are you scared?

SM5 is useless vs players, any player worth her salt has a way to escape/stall for a minute while the summon wears off.

So yeah, you 3 vs me, start 200' away from each other and 2 minutes prep time?

[User] So, yeah, I'm ready to go just as soon as you guys are. Btw, quick query, who here is using arcane or is capable of arcane magic?

[User]
 Originally Posted by Treizek
 So, yeah, I'm ready to go just as soon as you guys are. Btw, quick query, who here is using arcane or is capable of arcane magic?

I got divine, but no arcane.

[User]
 cool, so rolling for initiative then

 (1d20+4)[ 22 ]

[User]
 Ok, iniative.  (1d20+7)[ 23 ]

Oh, high power brimstone blast uses my scepter, so:
5d6(base) + 4d6(scepter, high power) + 2d6(brimstone) = 11d6. And its a touch attack. And you make a DC 17 Reflex save or catch on fire, dealing 2d6 per round. And spear is 250 foot range, or I can chain it and hit all of you. Sound cool?😁
Ha! I'm in the lead for initiative.

[User]
 I roll initiative.
 (1d20+2)[ 3 ]

I cast hand of the faithful, centered on the spot I am standing.
I cast silverbeard on myself, summon my paladin drakkensteed special mount, cast spectral chariot and traveler's mount on the drakkensteed. In the turn before the fight begins I cast angelskin on myself and activate Law Devotion, setting it's bonus to my armour class. I begin my turn alert, crouching in the spiritual chariot with my bow drawn.

Edit: And I roll a damn one for initiative.

[User]
 Okay, gonna random roll for my maneuvers. Also, gonna shift into Roots of the mountain stance. And draw my great sword.

 (1d6+1)[ 5 ]
 (1d6+1)[ 7 ]
 (1d6+1)[ 2 ]
 (1d6+1)[ 4 ]
 (1d6+1)[ 2 ]
 (1d6+1)[ 5 ]

I get Foe Hammer, Revitalizing Strike, Divine Surge, Vanguard Strike, and Battle Leaders Charge.

[User] Really confused as to what you're doing there. You're a seventh level crusader, which means you know 8 maneuvers, have 5 readied and are granted 2 at the start of combat. Why did you roll 6(d6+1)?

[User]
 Initiative:  (1d20+3)[ 18 ]

Switch to Hybrid form, gaining +4 Dex and +3 Str. Also gains 1 AC.
Casts Resistance, Magic Weapon, and Protection from Energy (fire)

Will post actions in my turn.

[User] Since I can't edit a post with rolls in it, I'll post here that I'm going to cast Bestow Curse on Treizek (giving you a -6 to Str) unless you can make a DC 18 Will save. I'm going to advance 60 feet to him if it works, move 60 to Goon if not.

[User]
 Originally Posted by distant quasar
 Ok, iniative. [roll0]

Oh, high power brimstone blast uses my scepter, so:
5d6(base) + 4d6(scepter, high power) + 2d6(brimstone) = 11d6. And its a touch attack. And you make a DC 17 Reflex save or catch on fire, dealing 2d6 per round. And spear is 250 foot range, or I can chain it and hit all of you. Sound cool?😁
Ha! I'm in the lead for initiative.

Is that a spell first of all (because idk where you got the "base" from.) And secondly, does it do Fire damage? Thirdly, what is the save vs it? Fourth, how long does the fire burn?

[User]
 There is no save against my Eldritch blast (an invocation at will). It requires I make a ranged touch attack to hit you. It does fire damage if I choose to apply brimstone blast, which adds 2d6 damage as well; if I do not choose to use Brimstone Blast it deals untyped damage.

Since everyone else is taking actions before iniative, I will say my Warlock's scepter is drawn already.

And, I won iniative, so:
I move back 30 ft.
I fire off a high power eldritch blast from my scepter, targeting Damien Colt. This expends 5 charges and adds 4d6 to my damage. I am applying the spear and Brimstone Blast Invocations to it. This gives it a range value of 250 feet and it deals +2d6 damage, as well as making all damage fire. Also, you have to make a DC 17 Ref save or catch on fire, taking 2d6 fire damage each round for 2 rounds or until you take a full-round action to put it out.
Attack (ranged touch):  (1d20+16)[ 23 ]
Damage (fire):  (11d6)[ 29 ]

[User]
 And here's where I address a couple things. For starters, The rolls were based off a system I have developed to randomly pick my maneuvers, and also, ignore the last dice.

As for Distant Quasars eldritch thing, I have a question does the brimstone blast add the energy (fire) template to your attack?

Also, I will take the opportunity to activate the energy immunity ability on my shield and set it to fire. Making the necessity to roll my reflex save null and void. Also, it will deny you further use of that lovely little brimstone blast you're trying to use on me.

Also, I will delay 10 points of that damage, and negate 5 of it all together. So, I think that only lowers me by 14.

And I'll take this opportunity to all out run towards the spell caster that is shooting at me. Ahem, so I do believe that ends my turn.

By the way I do not believe we are moving on an infinite plain so you cannot just continue to say that you move back 30 ft.

[User] Yeah, 300'x300'x100'(LxWxH) cube sound good? I have the longest range, so that hurts me most.

[User] Yep, sounds good, btw, I'm mounted.

[User] Well it's your go, so enjoy.

[User] Already made my move.

[User] Betropper's turn then.

[User]
 Yep, it makes it fire damage.
Just so you know, I can always turn invisible when you get anywhere near me. And using my spells isn't attacking... charm monster, confusion, summon nature's ally V, deep slumber, and dimsension door in case I need to run away. Not to mention your energy immunity only lasts 10 rounds.

[User]
 Originally Posted by Goonthegoof
 Betropper's turn then.

I did in advance. It still applies to what's happening now, so I'd need Treizek to make the save on my curse to see where I move.

[User]
 Originally Posted by distant quasar
 Yep, it makes it fire damage.
Just so you know, I can always turn invisible when you get anywhere near me. And using my spells isn't attacking... charm monster, confusion, summon nature's ally V, deep slumber, and dimsension door in case I need to run away. Not to mention your energy immunity only lasts 10 rounds.

Except that you have to lose your invisiblity to attack.

Anyway, for my turn:
I command my ape to attack Treizek and it moves to attack him, moving 80' closer to him.
I command my drakkensteed to use a move action to get closer to Distant Quaisar, once I come to a stop 80' southeast of Q I make a full attack with my bow.

 (1d20+24)[ 32 ]  vs AC [Roll]1d8+7+2d6[/Roll] damage
 (1d20+24)[ 41 ]  vs AC [Roll]1d8+7+2d6[/Roll] damage
 (1d20+19)[ 25 ]  vs AC [Roll]1d8+7+2d6[/Roll] damage
 (1d20+19)[ 29 ]  vs AC [Roll]1d8+7+2d6[/Roll] damage

[User]
 Ok, damage rolls don't seem to have worked properly, but I'll roll damage assuming they all hit:

 (1d8)[ 5 ]  +  (2d6)[ 6 ]  +7= 18
 (1d8)[ 7 ]  +  (2d6)[ 11 ]  +7= 25
 (1d8)[ 7 ]  +  (2d6)[ 10 ]  +7= 24
 (1d8)[ 1 ]  +  (2d6)[ 5 ]  +7= 13

Assuming your 7/cold iron applies here that's a total of 52 damage.

[User]
 All changes will be made on the map, which has been relocated to the first post.

BTW Quaisar, my immunity to fire lasts an hour (10 minutes a level) 😁

[User] Meh, doesn't matter: I fall to the ground dying with several arrows piercing me.

[User]
 Originally Posted by distant quasar
 Meh, doesn't matter: I fall to the ground dying with several arrows piercing me.

Really?

Hurra! Also, did you make your save vs my curse Triezek?

[User]
 Forgot it was my turn, but since I can't roll in my other post i'll post my actions here:

I run the rest of the way to Triezek, then make an attack:

Longsword:  (1d20+17)[ 27 ]  Damage:  (1d8+9)[ 13 ]  nat 17-20 is a crit.
Claw:  (1d20+12)[ 18 ]  Damage:  (1d6+5)[ 7 ]

[User]
 Quick question, is your curse mind affecting at all?
Assuming not
 (1d20+6)[ 26 ]
Assuming it is
 (1d20+11)[ 18 ]

Well then, I believe that this means that either way I succeed in my save.

Also, first attack hits, second one misses.

[User]
 Also, I believe it is my turn yes? So,

I will attack from my horse, using revitalizing strike.
 (1d20+14)[ 22 ]

Damage
 (2d6+3)[ 15 ]

For the heal
 (3d6+7)[ 13 ]

[User]
 Crap for got to add in Furious Counter Strike, Add 2 to the damage from my attack.

Also, just because it couldn't hurt, I will swing again

 (1d20+8)[ 26 ]

And just in case I hit here's the damage
 (2d6+5)[ 12 ]


[User]
 OOC Thread

Antonio's Bar & Grill is a dull affair to look at, but the pizza is good and the beer is cheap. It's tucked away down an unremarkable alley in the unglamorous rainy streets of the cheaper part of town. It's 2006, and it's Christmas Eve. Antonio's holding a party. Outside, the rain is turning the sleet.

The clientele at Antonio's is generally a mixture of construction workers, bored middle-aged businessmen,hoodlums, gangsters, soldiers of fortune and rough company. Contract labourers mingle with contract killers and share clouds of beer breath, cheering at the touchdowns and whistling at the girls in the rock videos. It's the kind of bar where people do that bet about stabbing between your fingers. Since everybody wants cheap beer, good pizza, and the occasional fried eggplant sub and a place to feel at home, everybody gets along, most of the time.

They get along  especially  well when Antonio decides to throw a Christmas party, and every 365.25 days or so, Maria pulls out a huge dusty box and decks Antonio's halls for all they're worth. Garland is hung over the stuffed jackalope heads that adorn the walls, fake snow is sprayed on the windowsills, the windows, on the tables, the floors, the bartop, and often Antonio's armpits. The ceiling is dotted with mistletoe, and the stage (Antonio gets live bands in on weekends) becomes overflowing with a gigantic scotch pine, itself overflowing with lights, ornaments, and tinsel.

Tacky, some say. But not to Maria's face. She's sweet provided she isn't angered.

This very night is the climax of it all: the Christmas Eve Bash. The hour is getting late, and Maria's dipping into Antonio's custom eggnog, which is even now overflowing in the punchbowls. She's weaving through the crowd in a manner which can only be described as 'bebopping', passing out red hats tot he customers, flirting with the cute ones, pushing the older and drunker ones away.

 NPC Rundown!

  Antonio

The owner and usual barkeep at Antonio's Bar and Grill. He's an affable guy, pretty young for a business owner. He loves to have a good time and enjoys pretty much anything that doesn't require math. He's a guitarist when nobody's around, which is to say that when he hauls out his guitar, people suddenly remember how late it is.

Fun-Loving Bartender (3), Businessman (1), Master Chef (1), Romeo (1), Wannabe Rock Star (1), Pervy Tree-Fancier (1)

  Maria

Antonio's chief assistant barkeep, Maria's tough, smart, witty and capable. She flirts playfully, but she has no patience for artless lechers with wandering paws and no useful dialogue. The bar is an excuse for Antonio to pretend he's 22 years old forever, but thanks to Maria it's also a successful, stable business.

Fun-Loving Bartender (3), The One Around Here Who Can Actually Do Stuff (3), Every Drunkard's Bashful Crush (3)

[User]
 The rain tapping on the bar's windows muffled the sounds and distorted the decorative street lights who refected on the shops' windows into wilds colorfull stained glass paterns. Even if it was new years Eve's, the foul and bitter weather of the last few days had managed to clear the alleys of the usual night scurrying, and the empty streets had an ususual feeling of peace to them; as if on cue to celebrate a most holy time of year the city had transformed the urban landscape into a giant cathedral. For a night, you could almost believe the place to be serene.

But I knew better, I had looked through too many window, passed into too many chemineys, to the dark halways where people weaeved the sad and sad and crual dramas when they though no one else saw them. That was were she showed the worst of her soul, she was a femme fatale drapped in a viginal dress, a monster lying under an innocent child blanquet, a.. er  not very good candy... like say a nougat under a better candy wrapper ?.. er... Anyway., she showed you bright colors and perpetual movement but spat out monotonous broken lives and shatered dreams huddled.

...And provided houses ...and security and kind of a better life too, comme to think of it. Maybe I was beng too harsh ?
 It's not like peoples where that better off in the campain after all. There were still lots of bad stuff too, vendettas and small wars all the same, crime and treasons, ignorance and hate posing as tradition -feh-,and peoples lying in the gutters. Well no, not gutters obviously,  that was more of an urban thing , well lying in the bushes then.
After all, I had know what it was to comme from nowhere; A dead end existence in a place that seemed forsaken from the world. Trying your luck in the big city seemed like the gratest thinge at the time, the promess of a new deal...
Was it more of a human nature things then ? Or simply a consequence oif the nature of things Seemed about right, I guess

.. but damn.
...How downright depressing. Not even sure why I started on the subject.

I guess that explained why I had decided to stroll here. Antonio's bar looked like a sleazy dive at first but it was actually pretty nice place if you gave it a shot. It was crowded tonight, as at every new year eve's, when everyone converged has a bunch of stray cats to an old lady's whose grandkids had run pout of excuse not to visit home,. Gimme your tired, your loners. Your selusioned masses with no families, the wretched refuse at your party's doors, send them to me, through slush filled alley's. I'll lift a pint to a golden new year.
So yep, pretty good ambiance you could say, not the kind suitable to outburst of philosophy, unless you meant the happy thren kind that happened at high level of alcholemy. Noise was getting a bit gratting but all thing considered, tonight I'd rather be annoyed in compagny than feeling low alone.

Speaking of compagny I realised the guy sitting next to me was looking at me funny, more than the usual curious glance. I wondered why for a short while then it hit me like a paintball on a 20000 bucks rental tux. It was just a whisper, but I was actualy narrating outloud from the corner of my mouth.

... Okay, resolutions time.
First, I need to refill my prescriptions first thing tomorow. And two, grab a drink, If i was going to makje an as of myself I might as well get mysef the excuse of being inhybriated.
The minute hand of the clock had been hanging over twelve, mkeing herself wait like a rockstar before a concert hagling for more money - the rockstar not the concert because that wouldn't make much sense, right - but any time now it was going to strike twelve. I was going to get a drink by then, or my name ain't Tim Shugarrush.

Off I go. Happy christmass eve folks, I've got a feeling this one might actualy abe a good one.

[User]
 Randy hated this place. The bar itself wasn't that bad. The staff was friendly enough, the beer was decent and the patrons kept him mostly to alone. He would've come here now and then with his friends ... well if he had any that is.

The reason he hated this place with all his heart was that Maria was part of the staff here. The sweetest, kindest, most innocent person in the world chose to work here. He resented anybody the moment they entered those lime green doors. Randy saw them ogling his sister the moment she turned her back on them. How they lusted after something that should remain pure.

That new customer was the worst. Randy caught him murmuring something about using her for some company and feeling low ... or something like that. This creep mustn't get within a light year of Maria.

[User]
 The bell above the door rings softly as Mia enters. Her face is completely emotionless, not only because she's a robot, but also because she really doesn't know what to expect, this is her first time stepping outside of her normally mapped route.

Okay, it's mostly because she's a robot.

She let her grocery bag hangs on her hand, completely undisturbed by its weight, as she scans the surrounding.

Is this place a source of 'christmas spirit' as the sign outside said?

[User]
 Ku-Ku sits at a dark corner, mostly trying to figure out what to drink. And how to pay for it. He hasn't really found a job that is suited for royalty - or cavemen - in this period of time, so he mostly gets by by washing the dishes at every single restaurant so far. He finally settles on non-alcoholic lager, and orders some.

He is not sure what this Christmas thing is, either. Mostly it seems to be an excuse to get drunk and spend money, neither of which Ku-Ku is good at.

[User]
 The party begins to wind down as it approaches midnight. Outside, the snow seems to get harder. Maria begins to dip into the punch bowl, just as the clock starts to strike midnight.

It's just an electric wall clock, but it's been rigged to chime the hours. Most patrons find it strange, but they don't seem to complain - it's good for parties like this, anyway.

At the twelfth chime, however, before anyone can shout 'Merry Christmas!', there's a loud  thump  from the roof, followed by several more  thumps . Everything goes quiet.

[User]
 Maria winked at one of the patrons. Randy couldn't deny it, but surely this was an innocent greeting because she had no free hands.
"I must definatly talk to her about this." thought Randy, "My sister may mean well but such things can be interpreted as something else".
Randy made a mental note and just like that a new person rose up to the top spot on his 'ToDo'-list.

"Hey Maria!" he shouted but all he got in return was a warm but apologetic smile from his sibling. There was no way she had time for him at a moment like this but randy was sure she would make up for it afterwards.

Doing, doing, doing, doing, doing, doing, doing, doing, doing, doing, doing, doing, ...  Thump , thumpthumpthumperthethump...

Insticntively Randy shrunk a bit further away in his corner. What could that be?