[User]
 Ember Island is a small settlement off the Southwestern coast of the Blessed Isle.  It was a holding of the Realm for a long time, until the burgeoning town burned to the ground about 50 years ago.  Thought to be cursed, the Island was abandoned, until a young Dynast of House Peleps washed ashore.  Now known only as Commander Zhao, he has rebuilt the city over the past two decades, and has been gathering power at an alarming rate.  The patriarchs and matriarchs of the other "legitimate" Houses are calling for Zhao's head.

Which is what brings you all here.  Each of you has, for one reason or another, pledged your loyalty to House Zhao, and have proven yourselves to be competant lieutenants.  Zhao himself has brought you to his personal mansion near the center of the Island, in order to inform you of the goings-on of the House.

You all find yourselves waiting in a large foyer, surrounded by the ostentatious presentations of Zhao's wealth.  Priceless vases and works of art line the walls, and a handful of servants have been waiting on you while you were kept waiting.

Eventually, one of them leads you into the next room, Zhao's office.  The office itself is rather large, but sparsely decorated.  Zhao is a practical man, and the splendor of the rest of the house is largely for show.  Zhao sits at a mahogany desk, littered with scrolls and books and various scraps of paper.

He looks up as you enter, seemingly pleased, though he doesn't smile.  He wears a red naval uniform, tailored to perfection, giving him an appearance of dignity and grace.  His dark brown hair is kept short, though he allowed his sideburns to grow long and thick on the sides of his face.  His green eyes glitter with cunning and intellect.

 "I'm so glad you all could join me."   His voice is rough, though not overly raspy.   "I wish you were here under happier circumstances.  As you all know, our House is not well-liked by the rest of the Empire.  Some are even calling for my arrest and execution for treason.  Which is what brings us here today.  I'm sending you to the Isle to garner support for House Zhao.  If the resentment is left unchecked...  We will be facing invasion by the end of the year."

[User]
 Though she isn't outwardly showing it, Lin is squirming with discomfort inside.   "What is the reason? Are they citing something from the texts?   Is this the warning of something violent?"

The child sits among adults,  she wears simple baggy pants,  and some simple bandage like wraps over the chest.  The small child bears an impressive musculature, accented by her somewhat earthy skin.

[User]
 Letting himself slip into a comfortably at ease stance Jude grins from ear to ear at the news.  Standing a good head and shoulders over Lin he ruffles her hair.
 "You shaking a little?  Scared you might have to smack a monk or two around?  Don't worry.  In my experience they don't mind it when you get a little rough.  Some will even ask for it specifically."

[User] The girls hand bats his away from her hair like it were a mosquito.  "I just don't understand what is so wrong about this,  I've seen what goes on,  how is our house any different just because some of you have aura's that are pale?  We follow the doctrine, at least i know I do, and despite it being dumb, we are keeping away from the mainland to avoid scaring people..."   Her shoulders slump a bit.   "like are they looking to kill us just because of a minor difference like that?"

[User] Fujiko chuckled a bit and looked over to the young girl.  "It's not just that. Necromancy is a rare talent among those like us. Many cannot defend against it, even less understand it. And this House gathers those who can channel it's power, that...and with the Empress gone everything is a threat."  Fujiko is dressed in her favorite kimono the dark purple one beset with lotus flowers and cherry blossoms.  "If they cite the Immaculate faith it is just to give them an excuse."

[User] " People fear what they cannot understand. " muses Sayari. " Perhaps they shall buck the historical trend, and accept the enlightenment of power. I will do what I can to impress our earnestness upon them. "

[User] The little one goes quiet.   She doesn't know what to say.  She does know that Zhao is asking them to instill a likability to the house.   This might be a chance for her to do some good.  She hoped to get a chance to help people.

[User] Fujiko looked over to the child sitting near her, so young and yet already more skilled than many immaculate trainees.  "Perhaps if we showed them the positive side of our abilities? Necromancy is the bane of the Wyld after all."

[User]
 Jude's response is plain and unaccented, not placing blame or accusing, simply stating an idea.
 "To which the simplistic argument would be that our abilities make us no more useful than a plain iron rod.  And as disposable if our foes can find just cause."
Rolling a hand towards Zhao his smile tightens to a thing line.
 "If you'd like, Patriarch, I can put up our motley band in one of my manses."

[User]
 "So we're going to the isle?"  She ponders this.

 "are we going to a major city or the rural areas to aid the citizenry and those attempting to become citizens?   She doesn't show it but she hopes it's the latter.

[User]
 Jude's eyes radiate sympathy in Lin's direction.
 "With respect little sister, we're in no position to be helping the common man right now.  A great number of our fellows couldn't give an obol for the plights of their lessors.  And it's those same hardhearted sorts that'll be the first to accuse us of using dark magics to engage in shallow populism.   We need to attack the source of our troubles before we can worry about others."

[User] "you aren't suggesting we actually, attack, right?   I really don't feel comfortable doing that..."  She pulls her legs up to a cross position on her perch.   "That would just make things worse right?"

[User] "Oh, no sweetie.  That would be much too open and decent of us.  We may be trying to be the good guys, but we're still dynasts.  This is going to be much more dirty and underhanded.  This will be politics."

[User] She sighs,  "oh good, let me know when a hammer makes for eloquent speaking..."  She mutters a bit under her breath,   "Elephants are so much better than people with copious amounts of power..."


[User]
 OOC

The journey from Khazan to Regmarch was long and arduous, for the traveler had to brave miles of thick forest, with the only road being largely overgrown by plants and in a state of disrepair. Worse, there were the animals, large and ravenous, and primitive orcs, and things far stranger. At last Lorne Acheron, more dead than alive, arrived at the edge of the forest, and saw in the plains before him, at a distance of several hundred yards, the large wooden palisade that indicated the border of the town of Regmarch.

As he approaches the palisade, an armed and armored man guarding the gate from the other side cries " Halt! What is your business here? "

[User]
 Eyes dazed and throat chafed, he coughs several times as he approaches the palisade, a trickle of blood running down the corner of his mouth after the last one.

Trudging forward, he shields his eyes a bit as he looks over towards the palisade, seeing the man there, and trying to collect his thoughts.

 "I've been on the road for days. I just need some water and a place to stay... I can pay for it,"  he explains in a raspy voice, coming so close as to lean a hand against the gate so he can take a few breaths, so long as the guard doesn't stop him.

In the state he's in, he can't really force his way inside, so he's going to play polite for now. And hope they don't assume the worst of someone with his lineage's appearance.

[User]
 The guard peers at Lorne suspiciously for a moment, then steps aside for Lorne to enter.

Once inside, Lorne sees a small town filled with sturdy homes and various people going about their business. The guard whistles, and instantly another young man runs up to him. " Bring the newcomer to the chief. " the guard instructs the other young man curtly, and turns back toward the forest again.

The young man has none of the armor that the guard does, and is instead clad in simple peasant's garb, as well as a sword and scabbard hanging loosely at his side. He looks like a pleasant, casual sort, the type that's a laugh at parties. As soon as the guard turns away, the man starts leading Lorne into the heart of the town. After a moment, he attempts to strike up speech with the newcomer: " My name's Torita. It's great to see somebody new here - the last time we got a visitor was ages ago. What's your name, if I might ask? "

[User]
 "Thank you..."  he says to the guard as he goes to open the gate, trudging inside. In reality, his injuries are mostly external scars at this point, as he's capable of healing himself, but fatigue and thirst are two things he hasn't found ways to overcome yet, so he may as well be nearly dead in other ways as well.

Glancing to the new guard as he begins to lead him further into town, he takes a slow breath before answering,  "Lorne,"  he says simply, avoiding anything about where exactly he's from. He's not yet sure if they have even simple wizards here, possibly capable of sending messages or looking into the place to find out why he's gone.

"Before we meet the chief, do you have any water? I don't have the energy to talk to anyone without rehydrating, I don't think,"  he asks.

Still, even in his state, he's looking the place over, checking for numbers of guards and how they're split in makeup (armed and armored like the first guard vs peasant with a stick like this one). For future reference, of course.

[User]
 Torita smiles as he fetches a water bottle from the folds of his clothes and hands it to Lorne. " Pleased to meet you. Here's something to drink until we get you a proper meal and rest. Been on the road a long time?

As Lorne looks around him, he sees that a very good portion of the population looks very fit, though only a handful are armed beyond a simple sword, dagger, or axe.

 Spoiler
Let me know when you're finished talking to Torita and want to jump to the part where you talk to the chief (or whatever Torita's actually taking you to do).

[User]
 He simply nods in response to the question since as soon as the bottle is procured he's tipping it back and downing a significant portion of it, though he's smart enough to not just drink the entire thing at once.

Taking a breath afterward, he adds on to his answer more audibly,  "A lot longer than is healthy,"  he murmurs.

 Spoiler
Can jump ahead whenever you're ready, was mainly doing basic information gathering.


[User]
 The Factory really did look like the best hiding place from the wraiths. They're clawing at the huge metallic door. Hopefully, they won't find a way in before we find  another  way out.
It looked like a good location until a few unsympathetic faces, and their weapons, popped out from behind cogs and rust-covered machines. One of the guys has a harpoon, and is smiling greedily. An ambush.
 "Give it to us now! Or else!" , yells the harpooner.

[User]
 Specter sighed, ghostly hands clasping and unclasping as he looked about the ambushers. "We didn't even have a chance to make the con." He muttered to the rest of the team. "What the hell are they asking for?"

He decided to try and find out. Holding his hands up, willing the shifting ectoplasm to hold steady, he stepped forward. "Easy, guys, easy." He called out, smiling disarmingly. "Tell us what you're looking for and we'll give it to you. If we don't have it," he shrugged. "Well, then we got nothing to give you."

 Spoiler

Rolling for negotiating a deal

 (2d6)[ 1 ][ 4 ](5)

 OOC

 Spoiler

So I was thinking assigning 1 to the Goal and 4 to the Danger. That way, the goal fails and the opportunity is lost and the danger (Get Put in a Bad Position) partially comes true and remains.

The other option (1 to Danger and 4 to Goal) gives the Danger comes true and the Goal is partially achieved, which makes less sense to me.

Vote!

[User]
 "You know what I'm talking about!"
At least, he doesn't shoot yet, but he's not in any way convinced.
Coil shakes her head. "He must think we already have the loot.", she whispers under her hood, and quickly pulls a nearby lever, hoping the ambushers' platforms will move.

 Spoiler: Roll for acting under pressure!

 (1d6)[ 1 ](1)
 (1d6)[ 1 ](1)
Now that's a fumble.

Not only the ambushers aren't hindered or moved away, but instead, a mechanical arm comes to life and whack Coil across the head.
The harpooner cackles briefly, even more confident than before.  "You guys are stupider than I thought! At least you'll give us some fun before we throw you to the wraiths."

[User]
 Spoiler: Roll for Commiting to Violence

Goal: Disable the Harpooner - Permanently
Danger: Take Harm

 (2d6)[ 3 ][ 6 ](9)

Assigning 3 to Danger: Partial Harm and Potential For More
Assigning 6 to Goal: The Harpooner is Taken Out

True to his name, Grip was rhythmically gripping and ungripping his hands.  The situation wasn't looking good - they'd been caught by surprise by the wraiths, had been forced to run like lunatics, and ended up surprised AGAIN by this ambush of mouth-breathers.  It wasn't doing wonders for the self-esteem, that was for sure.

"Sod this," Grip muttered ... which his crew rapidly knew was a signal that Grip was going to do something utterly foolish.  With a barely perceptible coiling of his body and limbs, like a serpent winding itself up before a strike, Grip ... disappeared.

Moving impossibly quickly, he was a blur of white, leaping up into the air and landing - reappearing, it seemed - right beside the marauder with the harpoon.  In a panic, the man lunged at Grip with his weapon like it was a spear; coiling and spiraling around the attack like a corkscrew, Grip whirled around the clumsy man, did something particularly quick and nasty that resulted in three distinct *cracks* and *pops* that echoed throughout the Factory, and ended up standing over the man's crumpled body.  His leg, arm, and head were bent at weird angles.

Unfortunately, Grip hadn't gotten out of the situation unscathed - blood dripped from a gash on his arm where he hadn't quite dodged the harpoon's blade, and he was now in the midst of a gang of marauders who were beginning to get their bearings.  He was losing sensation in the arm, which meant a nerve had been damaged... not a good sign.

"A little help guys?" Grip said nonchalantly before coiling himself sinuously again, a black and white dragon ready to pounce.

[User]
 "Well, I tried to be nice," Specter muttered. With lightning-quick speed, a gun appeared in his hand, steel and chrome and wood with a glass nozzle. He aimed at the men closest to Grip.

 Spoiler: Committing Violence

Goal: Take out threats to Grip
Danger: Miss and given them a chance to hit Grip/Hit Grip himself

 (2d6)[ 3 ][ 4 ](7)

Ectoplasm coalesced and shot through the gun, hitting one of the men on his right shoulder, incapacitating him. Unfortunately it passed forward and grazed Grip. Specter winced. "Sorry man!" He shouted, aiming at someone else.

Some of the men broke away, making for Specter, Coil and Demon. They brandished pipes and machetes, though none of them seemed to have guns. Good.

[User]
 Coil stands up, her head throbbing...

 Spoiler: Suffering Harm -> Fighting my way through the pain!

 (1d6)[ 5 ](5)
 (1d6)[ 6 ](6)
That compensates nicely for the previous roll.

... and takes advantage of the fact her enemies are underestimating her to slip smoothly behind one, stab him in the back with a dagger hidden in her sleeve, and kick his unconscious body out of the way. "Just so you know, the lever thing was totally part of my plan."

[User]
 Demon, smiling faintly as if observing an amusing jest, leaps from behind a rusted and unrecognisable ancient piece of machinery. Attempting to manoeuvre across the wall and grabbing for an assailant with skeletal fingers.

 Spoiler: Danger of being hit by attacker, goal of grabbing and throwing

 (2d6)[ 5 ][ 3 ](8)

Surprised by Demon leaping and moving across the wall without regard to proper gravitational manners, the attacker barely manages to raise a machete before being grabbed at the shoulder.

Not quite having gotten a good enough grip, Demon cannot throw the machete-wielding ambusher, but still manages to land behind him, dead fingers tight on a fleshy shoulder.

"Well good evening, a shame you chaps didn't feel more diplomatic"

[User]
 Grip weaved his way around a series of hamfisted attacks, only to get grazed by Spectre's errant shot... which thankfully embedded itself into the chest of one of his attackers, knocking him back mid-attack.

"Just so you know, the lever thing was totally part of my plan," he heard Coil say.

"WAS SHOOTING ME PART OF THE PLAN TOO?" he yelled in somewhat real, somewhat mock-anger, changing to a low level to dodge a wide high haymaker.  Grip stayed on the defensive, having a little too much blood on his white jacket for his taste.

"We should hurry this up, wraiths are gonna be here any minute," he shouts again.

 Spoiler

Not gonna roll anything, just a linker post.  What Dangers remain?

[User]
 "Hey, I said sorry, didn't I?" Specter shouted. He hefted his gun, taking refuge behind a tall machine of some sort or other, sigils grafted into its body. He took careful aim at two men approaching and shot.

 Spoiler:  Committing Violence

 (2d6)[ 2 ][ 3 ](5)

Goal:Partially achieved
Danger: Unwanted Harm - come true

I'm not sure how to determine what Danger remains. Can someone else see to that, please?

The ectoplasm that was his body roiled, siphoning into the gun. Specter took the shot, hitting one of the men squarely. But then the gun spat. He glanced down in alarm; the plasm shot back into his body in a feedback effect. Pain coursed through his body; he dropped the gun and curled into a ball, screaming incoherently.


[User]
 Watch How I Met Your Mother S09E05 - Online Full Length. Spoilers to know first: The ninth and final season of How I Met Your Mother, an American sitcom created by Carter Bays and Craig Thomas, premiered on CBS on September 23, 2013, with two 20-minute episodes, and is set to conclude in the following year.

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The show was renewed for the final season on December 21, 2012, after cast member Jason Segel changed his decision to leave the show after Season 8.

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Cristin Milioti, who was revealed as "The Mother" in the Season 8 finale, was promoted to a series regular, the first time How I Met Your Mother added a new regular cast member.

Season 9 will consist of 24 episodes, each running approximately 22 minutes in length.

Next: 9x05 -- The Poker Game (Oct/14/2013) expected story line: When Barney is forced to pick sides in a fight between Robin and his mother, Lily coaches him on how not to ruin his relationship. Meanwhile, Ted and Marshall get into a dispute over wedding gifts and thank-you notes

Watch How I Met Your Mother S09E05 - Online Full Length below. Enjoy watching and have a great day!

DON'T COPY THIS ARTICLES!!! WE DON'T DISTURB YOU AND WE RESPECT YOURS WORK!!!

[User]
 Watch How I Met Your Mother s09e05 Here
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[User]
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[User]
 Airships useful for transporting large quantities of cargo all over Khorvaire. They are also used as pleasure barges for the wealthy. During the Last War, airships filled the skies, raining down soldiers and magical destruction. House Lyrandar holds the airship monopoly, only allowing a few nations to have airships of their own.

There is an exception, however. A battered airship called Firefly flies free from any allegiances, working under their crew's own set of morals.

Getting such a ship into Sharn - Khorvaire's most populous city, perhaps the most populous city in Eberron - is a bold move for a small crew. House Lyrandar has power everywhere, but it's specially strong in Sharn. However, if you can make it in Sharn, you can make it anywhere.

It's not like it's the first time the Firefly visits Sharn. As the ship approaches the city of towers, one wonders if it will be the last.

[User] Pippington walks onto the deck, his rifle in hand. He grabs the rigging for support, places a foot on the rail, and looks down towards the city below him.

[User] Andras moves purposefully about the deck, checking the steering pins and docking mechanisms to make sure the ship is prepared to be docked.

[User]
 Jaina stands at the wheel, one hand idly keeping the ship in control as it sails into the harbor.

"  Hey! Pippington! Don't fall over!  "

She jerks the wheel a bit, hoping to make Pippington stumble a little.

[User] Ever stands on the Firefly's figurehead, whistling into the wind.

[User]
 The Firefly reaches the airport in Sharn. Brides are paid, smiles are shown, hands are shaken. Looks like House Lyrandar won't be finding the Firefly tonight.

Night settles in Sharn as a bunch of big men unload the cargo. Nothing illegal, just alchemical reagents. Not the best job ever, but it paid the bribes and Sharn is a place of opportunity.

One such opportunity seemed to appear to Noeli. While running an errand at the airport, she spotted the free airship and their crew. For the crew, she looked like only an elf with wavy hair in a braid. What she represented, though no one knew at the time, was the beginning of a new destiny.

[User]
 Noeli stopped dead and watched as the airship landed gracefully in Sharn's airport. She had been here many times, but in the two years she had lived here, she had never seen an actual airship land at the harbor. It almost made her want to run in fear.

During the war, they were everywhere. Many places she traveled to had airships decked out in many weapons and shining panels of armor. They were all so splendid and graceful... Since the war ended however, airships had become scarce. From what Noeli had heard, the House Lyrandar now holds sway over all the airships that traverse the skies.

Though this ship seemed ordinary compared to the ones in the past, Noeli couldn't help but feel curious. Did they happen to take passengers? She had never once ridden on an airship... maybe this was her chance. The people milling about the ship seemed to be mostly the crew...

 "U-um...excuse me."  Noeli addressed the clerk who had just helped her with her errand.  "T-That airship... over there... um, do you know who the captain is?"

[User] Pimpington has stood fast the whole trip. When he manages to stumble onto the dock, he admonishes Jaina.  "You should wait until we are on land to kill me. Falling is just so inconvenient."


[User]
 "You are in the middle of a forest, in search of an abandoned keep, when an insectoid creature leaps out from cover at you, scythe-claws raised"

 Spoiler

 The Scout
 Duvall
 Jade Tooth
 Eric the Egoist

[User]
 You're being attacked by a single Chatterling, which is attempting to attack from hiding. You're all on the red circle, the monster is H2.

Chatterling's Hide: (1d20+7)[ 25 ]
Chatterling's Move Silently: (1d20+7)[ 10 ]
Chatterling's Inititive: (1d20+7)[ 10 ]

Duvall will start in E5.
Duvall's Inititive: (1d20+1)[ 12 ]
Duvall's Spot: (1d20+2)[ 10 ]
Duvall's Listen: (1d20+7)[ 11 ]

[User]
 Spoiler: OOC: Eric's Rolls
 Initiative:  (1d20+1)[ 4 ]
 Spot:  (1d20+1)[ 14 ]
 Listen:  (1d20+1)[ 4 ]

 Spoiler: OOC: Scout's Rolls
 Initiative:  (1d20+4)[ 18 ]
 Spot:  (1d20+5)[ 12 ]
 Listen:  (1d20+5)[ 8 ]

 Edit: Scout is in D4, Eric in E4

[User]
 Jade Tooth sniffed the air, already aware of it's presence, but not able to pinpoint it.

 Spoiler
Can't beat that hide. But thank you, Hunter's Sense.
Initiative: (d20+1)[ 8 ]

Edit:And, I'm in D5.

[User]
 Inititive Order
Scout
Duvall
Chatterling
Jade Tooth
Eric

Eric and Scout are surprised.

Duvall attempts a reversed Inertia Surge: (1d20+13)[ 32 ]  vs DC 19

[User]
 The Chatterling attempts a normal Inertia Surge on itself: (1d20+9)[ 14 ]  vs DC 19
It failed, so it is unable to move for the round and can do nothing.

[User]
 Jade tooth took up a ready stance, preparing to catch it with the leading edge of his blade the moment it broke cover and came in reach.

 Spoiler: Crunch
Ready action: Steely Strike, Power attack 1
Attack:  (d20+6)[ 15 ]
Crit Confirm:  (d20+6)[ 13 ]

Damage:  (2d4+5)[ 12 ]
Crit Damage:  (4d4+10)[ 16 ]

[User]
 Starting Round 2:
Seeing something happen, The Scout looks around to see what is going on.

 Spoiler: OOC: Rolls
Via "Quick Reconnoiter" using my free spot/listen check to see where this thing is
 Spot:  (1d20+5)[ 15 ]
 Listen:  (1d20+5)[ 21 ]
Will finish once I know what I can and cannot see.

[User] It spoke an utterance, an inherently loud thing. You hear it over there by that tree without needing to make a check.

[User]
 We got a spy over here!  He shouts as he moves into position to attack

 Spoiler: OOC: Actions
Move 15ft to F6, drawing my bow while doing so, and attack the creature.
 Attack:  (1d20+5)[ 13 ]
 Damage:  (1d8+1)[ 9 ]
 Skirmish:  (1d6)[ 4 ]
 Critical Attack:  (1d20+5)[ 12 ]
 Critical Damage  (3d8+3)[ 15 ]

[User] That was a miss.

[User]
 Just realized that I was waiting on myself to post. 😳

Duvall will attempt to keep the Chatterling pinned down with another reversed Inertia Surge: (1d20+13)[ 28 ]  vs DC 21

[User]
 The Chatterling attempts to speak a normal Inertia Surge on itself again: (1d20+9)[ 28 ]  vs DC 19.
Since it is successful, it will move to F3.

[User]
 ((...which triggers my ready action. And then it's my turn anyhow.))

Jade Tooth's opening strike was followed up immediately by a lightning-fast strike to the things abdomen, as his stance shifted to prepare another hammer blow like the last.

 Spoiler
Recover Manoeuvres/Attack:  (d20+3)[ 13 ]
Crit Confirm:  (d20+3)[ 15 ]

Damage:  (2d4+3)[ 7 ]
Crit Damage:  (4d4+6)[ 17 ]

[User] Um, you said you were in D5, it started in H2 and went to F3. It does not pass through any squares you threaten, so how did you attack it?

[User]
 ...So I was. Somehow I got it into my head I was in E5 (which still wouldn't work >_<). Ah well. Nix the ready action, move to F4 and smack. And since I didn't use the maneuver on the ready action, hit him with it now, so +4 to the attack, bringing us to 17 to hit.

Sorry for being an idiot. I miss having an up-to-date map to work from.

[User] Is there an easy way to do up-to-date maps?

[User] No idea. I mostly use iDroo on skype, but that won't work here.

[User]
 I meant to post this earlier, then somehow got distracted and closed the tab. My bad.

Eric(D4) will see the (assumed medium sized) creature and immediately throw some strange goo with his mind.

 Spoiler: OOC: Rolls and Effects
5ft step to D4, Move action to draw out crossbow, Standard action to manifest  Entangling Ectoplasm , unaugmented
 Attack TOUCH:  (1d20+2)[ 21 ]
If this hits, the creature is entangled for 5 rounds.

Also, for future reference,  we are are we using the "normal" transparency rules(they are transparent, SR=PR, etc.)?

[User]
 Starting Round 3:
The Scout moves once again to gain an advantageous position and unloads another round into the beast.

 Spoiler: OOC: Attack and Damage
Move 15ft to H4, attack again.
 Attack:  (1d20+1)[ 2 ]  Point-Blank, Fire into Melee
 Crit Threat:  (1d20+1)[ 6 ]
 Damage:  (1d8+1)[ 7 ]
 Skirmish:  (1d6)[ 2 ]
 Additional Crit Damage:  (2d8+2)[ 6 ]

Also, subtract 4 from Eric's attack roll since I forgot that Jade Tooth had moved into melee with the creature.

Current positions:
The Scout: H4
Duvall:E5
Chatterling:F3
Jade Tooth:F4
Eric:D4

[User]
 Jade Tooth wounds the chatterling and Eric successfully entangles the creature.
It retaliates against Jade Tooth:
Attack1: (1d20+3)[ 6 ]
Damage: (1d3+1)[ 2 ]
Attack2: (1d20+3)[ 5 ]
Damage: (1d3+1)[ 2 ]

Duvall speaks a reversed Minor Word of Nurturing:
Truespeak: (1d20+13)[ 32 ]  vs DC 19
Damage: (1d6)[ 5 ]

[User]
 Another attack slipped forward, again readying himself for a powerful strike to come.

 Spoiler
Attack/Ready Maneuvers: (d20+3)[ 23 ]
Threat: (d20+3)[ 7 ]

Damage: (2d4+3)[ 7 ]
Criti:  (4d4+6)[ 15 ]

[User]
 Eric, Feeling good about the situation, smirks and fires the crossbow.

 Spoiler: OOC: Attack and Damage
 Attack:  (1d20-1)[ 0 ]  Fire into Melee
 Damage:  (1d8)[ 8 ]
 Crit Threat:  (1d20-1)[ 12 ]
 Additional Crit Damage:  (1d8)[ 8 ]
He will then spend a move action stowing his crossbow, expecting to move into the melee.

[User]
 Start of Round 4
 What the hell is with this guy?   The scout moves around once again to try and get a better shot.

 Spoiler: OOC: Attack and Damage
Move to H2 and attack.
 Attack:  (1d20+1)[ 18 ]  Point-Blank, Fire into Melee
 Damage:  (1d8+1)[ 9 ]
 Skirmish:  (1d6)[ 2 ]
 Crit Threat:  (1d20+1)[ 10 ]
 Additional Crit Damage:  (2d8+2)[ 10 ]

[User]
 Alright, if I'm doing the math right, that's game over for the chatterling.

So, time for a few quick opinions: Did this feel appropriate for a CR 2 encounter? Was the creature interesting tactically? And what would be a good next test involving more of these guys?

[User]
 Appropriate for a CR2, I would say yes, but it did sort of fail to do anything with its main shtick.
As for multiples, probably just general swarm tactics. See what happens when there are multiple creature trying to slow us down.  Maybe give Eric a reason to use up more than 1pp.

[User] I'd not call this unreasonable. Balancing at this low a level is always kind of tricky, as it swings fairly heavily on individual dice rolls, and we rolled that bit better... still, it did feel threatening, if not unmanageable.

[User]
 The creature actually was getting decent use out of its utterance, as it was able to negate movement restricting effects and actually close to melee range.

I'm away from my books. What's the CR of an encounter with two CR 2 creatures?

[User] An encounter of two equal cr monsters has an encounter level of two higher than normal CR. In theory. Tactical synergy may drive that up a bit, but that's the basic assumption,

[User] I've put up  another test , this one with two Chatterlings.


[User]
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[User]
 I'll dispense with any deck personae for the moment

 Spoiler
Graveyard:
 Spoiler
-

Banished:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
-

Deck:
 Spoiler
3x Harpie Channeler
2x Harpie Queen
2x Harpie Lady 1
2x Harpie Lady Sisters
2x Harpie's Pet Dragon
1x Harpie's Pet Baby Dragon
2x Alector, Sovereign of Birds
2x Summoner Monk
2x Windrose the Elemental Lord
1x Pot of Avarice
2x Harpies' Hunting Ground
2x Elegant Egotist
1x Monster Reborn
1x Heavy Storm
1x Dark Hole
1x Mind Control
1x The Seal of Orichalcos
2x Swallow's Nest
2x Hysteric Sign
1x Hysteric Party
2x Icarus Attack
3x Breakthrough Skill
1x Solemn Warning
1x Solemn Judgment

Extra Deck:

 Spoiler
2x Harpie's Pet Mirage Dragon
1x Queen Dragun Djinn
2x Lightning Chidori
1x Number 11: Big Eye
1x Photon Strike Bounzer
1x Number 16: Shock Master
1x Photon Papilloperative
2x Steelswarm Roach
1x Number 39: Utopia
1x Number C39: Utopia Ray
1x Abyss Dweller
1x Sword Breaker

[User]
 Opening Draws:  (5d40)[ 23 ][ 33 ][ 4 ][ 25 ][ 19 ](104)
Rerolls:  (3d40)[ 39 ][ 4 ][ 22 ](65)
Initiative:  (1d20)[ 9 ]


[User]
 Childhood friends and college students Faith, Brit, Candy, and Cotty plan to go on a spring break vacation, but don’t have enough money for the trip. To obtain the funds, Brit and Candy rob a fast food restaurant using hammers and realistic-looking squirt guns, with Cotty as the getaway driver. Faith, a Christian and the most innocent of the group, is taken aback by Brit and Candy’s actions; however, she overlooks their crimes and travels to Florida with them.

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On the trip, the girls attend wild beach parties, engaging in drinking and reckless behavior. After a rambunctious party, they are arrested and bailed out by Alien, a rapper and gangster from St. Petersburg. Faith becomes uncomfortable with Alien’s surroundings and lifestyle; she decides to leave, begging the girls to come with her. Despite her pleas, Brit, Candy and Cotty return to Alien’s mansion and become part of his crime ring. At a strip club, Alien runs into his rival Big Arch, who warns Alien to stop selling drugs in his territory. Alien ignores him and, in retaliation, Big Arch executes a drive-by shooting on Alien’s car. Cotty is shot in the arm during the confrontation and decides to return home.

With Cotty gone, Alien, Brit and Candy begin a sexual relationship and decide to take revenge on Big Arch. They go to his waterfront mansion in Alien’s boat, but Alien is subsequently killed. Brit and Candy kill Big Arch and his men, leaving their signature pink ski masks in the water by the dock. The girls kiss Alien’s dead body, then leave Florida in Big Arch’s Lamborghini.


[User]
 Vilgorns Hold

  Vilgorns Hold, the splending walled city state of nobility and strength atleast thats what they say. Chosen as this seasons Council Meet the city is bustling with activity as caravans of merchants, dignitaries and councilors arive. The great festival and feast that normally accompanies this great event is well underway. With dozens of stalls with games, food, ale and women fill the bustling bazaar sector of the town. The city guard are out in full force, as well as several groups of soldiers and body guards assigned to assist by their patron cities.
   After several days of harsh and boring or maybe rough and dangerous travel you have finally arrived at Vilgorns. Be you part of the security detachment for a dignitary, a traveling monk or a merchant princess on the run from an arranged marriage you have decided to come to the festivities. You have a good bit of gold in your pocket and a few hours to waste before the council meet begins and it seems like a good time to visit the local tavern for an adventure or two, or well not actually the tavern is closed for adventures this time of year anyways.
  You decide to go out to line up your next day, sell a few vials of knock out poison or just to enjoy a few hours repreive from your duties and your pursuers. Maybe you will engage in the mages duels, fight in a tournament of arms or just sit around spinning tales of wonder and lore about the fires and bar around the city. Your destiny ultimately awaits you, unbeknownst to you soon you will not be able to escape it. For something old, forgotten and evil lurks and it is ready to come back into the world to destroy all that you hold dear.

Over heard rumors ( Just tidbits for you guys) The High Elven Empire has been positioning Auxilary and Legionaires units near the borders. A few skirmishes with some of the Great Lands towns will be discussed and possible defense and war plans.

 More drow from the Deep delves have been raiding the dwarf holds, something sinister is brewing down below.
The minotaurs are on the move, rumor has it they have been destroying ents and entlings with an unnerving motive.
 Strange creatures have been sighted around the Bone Citadel. The Grand Lich Lord has not revealed what they are but has attended the meet in person.

 (( Do a bit of what ever you want whilewe wait for everyone. Introuce yourself, let your character unwind and ill push you guys a bit when we are all ready. Things will begin to get interesting and dangerous faster then most games.

[User]
 " Move towards me. Do not attempt to climb down. " orders a rather average looking individual in full-plate (which is... not so average a thing to wear, even for a caravan guard).

A yellowish pile of... something oily responds by oozing off the oil-skin protecting the rest of the contents of the merchant's cart from the very slightly rotten smelling creature. It thumps to the ground, none the worse for wear (indeed it could survive falls of almost any height without damage).

"  I think my first priority should be getting a wheelbarrow for this. I wish the merchant had been willing to transport mine.  " he thinks, knowing how slow the fat glob was.

He makes his very slow way through the market place, making a few inquiries, followed by the fat glob, and a hopping bag with a tube at either end, one tied shut, the other pointed straight up to prevent as much leakage of possible... not that there really was any, but when dealing with concentrated acid it didn't pay to take any chances.


[User]
 During their travels the bold adventurers Dorium and Hogard find themselves in the isolated village of Haanex and spot a handbill recruiting the services of adventurers.

They enquire for more details at Veoden's tower, a clumsy, flimsy affair of wood, stone and brick that leans at several odd and unstable appearing angles.

the wizard Veoden tells them a long and detailed story of the meteorite that fell from the sky over 100 years ago. due to the enormous value of skymetal this meteorite represents many searched for the fallen star but no one had been able to locate it, none that is except perhaps one, A man named Dairoo was found just west of town, almost dead from wounds and exposure. He claimed that he had found the star but that it was guarded by wizards and monsters.

Dairoo carried in his pockets a few bits of an odd, silvery metal that the town blacksmith could not work. No matter how hot the forge, the metal refused to melt. Dairoo would only say that the metal was not worth the evil that he had seen to claim it and refused to tell a soul where it had been found.

Dairoo died shortly after, many say from a disease or curse, a curse that seemed to be passed down from father to son in the dairoo line for many years but rumour says that something else was also passed down, a map, a map that might hold the location of the fallen star itself!

The last of the Dairoo line has fallen victim to the curse and he was buried with the map but fear of the Curse has outlived the Dairoo line and no one wishes to risk the curse enough to claim the map for their own.

[User]
 Dor and Hog agree to collect 1 lb of Starmetal for a payment of 150gp, and head to the graveyard to retrieve the map.

They find the gate locked and scale the 6' high walls with ease (easier for Hog than for Dor, but Hog's help gets Dor over the wall). The intrepid pair check the mausoleum but find nothing inside except skeletons... Skeletons which do not rest easily and instead attack the intrepid pair only to find themselves quickly shattered.

Dor leaves a presitdigitation cleaning up the mausoleum while they search for Artuur Dairoo's grave, which they find in just an hour and swiftly excavate using spades lent to them by Veoden. The casket that they unearth is wrapped in chains and secured by two stout locks so Hog snaps the chainsand opens the coffin. Artuur's withered corpse is a disgusting sight but the pair steady their stomachs and Dor snatches the map from Artuur's deathgrip...

Which leads Artuur to awaken from his rest and attack the graverobbing pair, an attack which leads to his rest becoming final.

with the map retrieved the pair decide to rest for the night in the (now clean) mausoleum, and gather up the coins that Dor's prestidigitation spell has conveniently gathered up for them.

[User]
 In the morning Dor and Hog set out to follow the map to the starmetal, eventually finding themselves overlooking a large crater with a 3' boulder at the center.

The pair see a cave entrace within the crater and a hut at the edge and decide to examine the boulder up close.

the boulder appears to have been mined to some degree, some of it remains but much has already been removed. While they examine it 10 Goblins emerge from the caves and Hog starts chatting with them.

The Goblins do not seem impressed with Hog's smalltalk and the pair are asked to leave, they retire to the edge of the crater to discuss their options and then return to talk more with the goblins, Hog challanges the tribes chieftan for leadership but the Goblins decline the honour of being lead by an Orc and Hog and Dor retreat again, this time to examine the hut.

The hut's door is chained shut from the outside with a solid lock at the front. Hog decided to try and break the door but it didn't open so he attempted to burn it down instead, an effort that would have eventually succeeded except for the interruption of the Goblins, 20 of them now sending a volley of arrow flying toward Hog. a massive melee followed which resulted in Dor being knocked out and hogtied and Hog defeating or scaring off the remaining goblins.

[User] Hogard decides to try untie Dorium and then proceeds to try smash the door down.


[User]
 "Gooooooood moooooorning, Capitol Wasteland!  Its meeee, Three Dog (bow wow), and yer listenin' to Galaxy News Radioooo!  How you all doin' today?  Hopefully pretty good, and if not... well... sucks for you.  Anyway, as some of you may know, today is a very special day!  Nooooo, its not my birthday, but thanks fer asking.  No no, today is an anniversary!  The 10th anniversary, in fact, of Project Purity's activation!  ...  Official activation, I mean.  Y'know, the one where the Brotherhood of Steel, the legendary Lone Wanderer, and a giant robot kicked some Enclave ass and saved all our wretched souls.  Pretty sweet, huh?  Hah hah...

Can you believe it, children?  Ten whole years of pure, clean water...  Some of you probably don't remember having to drink that semi-irradiated crap.  (Bastards.)  Man o man, a lot of stuff has happened since then... though not all for the better.  Pure water for everyone, real trees and plants startin' to pop up in places, the Enclave gettin' their asses handed to them, and that whole 'super mutant onslaught of doom' thing getting sorted out...  Yeah, those were some pretty good things.

But it ain't all sunshine and bunnies.  Things got pretty dark at times, especially five years ago.  I'm sure you all recall the Brotherhood and their Outcast "brothers" finally came to blows over Vault 101.  We lost a lot of good people that day, including our Lone Wanderer.  Dammit kid, why'd you have to go?  You still owe me 20 caps...  And lets not forget the Enclave's random guerrilla tactics, or the Republic of Dave's annihilation.  Talk about some humble pie...

At any rate, children, I just thought I'd remind y'all of where we stand.  Y'know, compared to how bleak things used to be.  And try to remember all the heroes who've given their blood, sweat, tears, and even lives, just to make your existence a teeny, tiny bit better.  So raise a glass for them, children.  And while yer at it, raise a finger to ol' President Eden.  For old times sake, hah hah hah!  Anyway, enough chatter.  Lets have some music!"

"  Why do you whisper, green grass?
Why tell the trees it ain't so?
Whispering grass, the trees
Don't have to know, no no  ..."

The soft melody of the Ink Spot's tune gently echoes through the bar, the bar's few current patron turning their attention from the radio on the counter now that Three Dog has shut up.  Sunlight filters through the corrugated iron and scrap metal that make up the building's walls, just like many of the other shantytown structure's found in the town of Megaton.  The sun hasn't been up for too long, though, which is part of the reason the establishment is so empty right now.

Currently, the only people sitting around are the owner, Gob, the co-owner, Nova, and a couple of the town's residents.  There are also two out-of-towners, recently arrived and (probably) not too well known around town.  They may or may not find it odd that the owner of the bar is, in fact, a ghoul.  Its not often that a skinless mutant owns such a... fine... establishment.

"Do you ever miss the old Enclave Radio station?" the bartender suddenly croaks, looking back over his shoulder at the red-head doing inventory.

"Seriously?  Hell no," she replies with a smirk and a shake of her head.  "Blah blah blah, dogs and baseball.  Bluh bluh bluh, we're gonna save the day."

"I meant the jaunty little tunes," the ghoul replied, rolling his unnaturally opaque eyes.  "I'm not complaining they're gone.  I just miss the cheerful music, heh heh..." he chuckles throatily, before going back to cleaning glasses with a rag.  After a moment, the ghoul looks up at the nearby patrons, and casually asks:  "You folks need anything?"

[User]
 At the far end of the table, a young man observes the activity intently, scribbling a few things in his notebook. With short neatly cut brown hair and piercing brown eyes, Belik is oddly dressed to say the least, garbed in the robes of a Brotherhood of Steel scribe, and with his general neat appearance, marking one of those not born in the wasteland. He takes a quick look at Gob and then back to his notebook, replying

  "Just water will be fine, would you have any rooms open by any chance? Might be staying in Megaton for a few days."

[User]
 The door to the bar/inn opened with a slight force to it as a young tough looking woman slugged through and sat herself three stools away from Belik. Her style of wear looked more akin to a wastelander mercenary and an aura that rang 'don't mess with me'.

 "A cold beer, two."  She said in a gruff demaning way as she tapped her fingers on the bar counter. She laid her head down exposing neck which seemed to have fresh scars. Heck, looking at her as a whole right indicated she was recently in a skirmish.

[User]
 "Yeah, we got a room open," the ghoul nods to Belik.  The red-head opens the fridge and tosses a bottle of water to the ghoul; he deftly catches it and places it on the counter.  "Doing homework for the Brotherhood, eh?"

Gob and Nova do the same drink-throwing trick for the new girl, albeit with beer.  "Here you go," the ghoul states, placing the two beers down in front of her.  "Need a stimmpack or something while you're at it?  Looks like you got on something's bad side.  Though, I get the feeling it came out worse for it, heh heh..." he chuckles.

[User]
 "You could say that, there's only so much you can learn from books after all, at some point your going to need to see things for yourself to see what is really going on. My name's Belik, have you heard anything interesting locally recently?"   The scribe inquires, putting down his pencil and taking a drink out of the water bottle.

 Spoiler

Streetwise
 (1d6+2)[ 4 ]
Wild Die
 (1d6+2)[ 3 ]

Ace:
 (1d6)[ 6 ]

[User] She roughly took one of the beer bottles and chugged it down, dripping a bit down her chin. She wiped it off with a dirty gloved hand and made that 'aaaaah' sound.  "Its none of your business,"  She scowled, she didn't quite want to admit she got her ass handed to her by a dang radroach.

[User]
 Gob scratches his fleshless chin in contemplation.  " Well, ever heard of Girdershade?  Little settlement to the Southwest, only a couple of folks there.  Well, something pretty bad went down there, from what I've heard.  Rumor is a merchant saw something, but I don't know what.  Best to avoid that place, though.  Or so rumor has it ," he shrugs.  " You should probably talk to Moira Brown or Sheriff Lucas Simms, though, if you really want information.  Moira should especially interest you, since she's always doing science projects and dabbling with technology.  I'm kinda surprised she's not Brotherhood, actually ..." the ghoul muses.  He then smirks, shakes his head, and adds:  " Actually, no I'm not ."

Looking over at the battle-scarred woman, Gob shrugs and holds up his hands disarmingly.  " Sorry, just making an observation ..."

[User]
 "Interesting."   Belik remarks as listens, drinking the water bottle for a moment, asking
  "How much for a room for a night?"

[User]
 Evelyn grunted as she drank her mediocre beer. Her body ached at the moment still, added to her already surliness. She started to have second thoughts about getting herself a stimmpack, she had the caps at the moment to waste, benefit of a nice executed plan where she robbed a caravan a few days ago. Utter luck on her part she survived that.

"How much for a stimmpack?"  She asked gruffly.

[User]
 "300 caps," Gob says with an idle wave of his hand.

He then looks at the Brotherhood Scribe and shrugs.  "30 caps."

[User] "Would you know where the Sheriff would be at this hour?"   Belik asks Gob as he finishes the bottle of water, returning the empty bottle to the bartender, as he packs his things.

[User] "Three hundred caps?? **** off with that price mark up,"  She growled and quickly chugged down her beer, faster to get out of this festering hole.

[User] "Walking around town, making sure nothing is wrong," Gob explains to the man.  He then scowls at the girl. "Look, don't blame me, blame the market.  These things are becoming much harder to find, and you won't find prices lower than this in most places..."

[User]
 Belik raises an eye towards Evelyn's outburst.
  "What would be a reasonable price for a stimpack in your experience?"   He asks her curiously.

[User] 'Not 300 Caps, I find his words bull****. Maybe no more than 40,"  She harrumphed and narrowed her eyes.

[User] "I see."   Belik remarks, as he leaves the inn, as leaves in search of Moira's store, taking in his surroundings for a moment before knocking the on the door.

[User]
 Gob shrugs, then looks to the Scribe as he leaves.  "I'll put it on your tab.  Good luck with whatever you're lookin' for."

Craterside Supply is not hard to find, and lucky for Belik, the door is open.  Stepping into the store, he immediately discovers a veritable oasis of junk and technology.  Weapons, tools, mechanical doodads, a workbench, a computer, et cetera.  A rather gruff mercenary-looking fellow is leaning against the bench, while a young woman in blue overalls casually taps away at the computer.

Upon hearing Belik enter, the mercenary scowls, while the brown-haired young woman turns around, and in a very bubbly voice states:  "Oh, a customer!  How many I help you, sir?"  Her eyes then go wide in recognition.  "Oooo, Brotherhood of Steel.  Need something special?  Though most of the tech I have isn't anything too special, I'm afraid," she smiles wistfully.

[User]
 Belik nods in affirmation replying
  "I heard from the bartender that you were skilled with technology. I'm curious, has the Brotherhood ever officially contacted you before?"

As he takes a look at the various doodads around him, seeing if there was anything that might be of interest to the Brotherhood.

 Spoiler

Knowledge:Technology  (1d4)[ 3 ]
Wild Die:  (1d6)[ 3 ]
Ace: (1d6)[ 1 ]

[User]
 After guzzling down her beers the surly young woman paid her caps if she hadn't already.

"Any place here in this stink hole that sells decent weapons?"  She asked the ghoul despite having had been rude to him just moments ago.

[User]
 [Craterside Supply]

"Oh yes, the Brotherhood came by several years ago to see if I wanted to join them.  I passed on the offer, though," Moira answers cheerfully.  "I'd much rather have my nice little store and be able to help people out at my leisure.  Plus, I don't think they'd approve of some of my experiments..." she smiles innocently.

Finding technology in the store is easy.  Finding interesting technology, though, is difficult.  Anything that could be considered interesting is buried under piles of junk, spare parts, tools, and bits of common equipment.

--

[Gob's Bar]

"Craterside Supply," the ghoul gruffly replies.  "Moira's usually got a decent selection of guns, ammo, and armor.  Plus junk.  Lots of junk..." he smirks knowingly.

[User] "Right..where can I find this 'Craterside Supply?'  She asked getting her stuff together before leaving.

[User] "Take a left when you go out the door, and just follow the catwalks.  Its down to your right.  Got a fridge out front and Craterside Supply written on the wall.  Easy to find," Gob explains with a shrug.

[User]
 "Understandable."   Belik nods, giving up on his brief search of technology in the store.

  "Have you heard about Girdershade by any chance? The bartender said something might have happened there."  The scribe remarks.

[User] Evelyn left without a word with her belongings and set out to find this "Craterside Supply".

[User]
 Moira's face darkens.  "Oh, yes, Girdershade.  Its a few miles Southwest of here.  Its a small settlement, built under an old overpass.  Y'know, so its in the shade of the old girders," she smiles briefly, before going back to looking grim.  "Anyway, the last caravan out that way said they saw some bad signs.  Bodies and stuff.  They didn't get too close though, so nobody really knows what happened... and nobody really wants to find out either."

After a moment, her bubbly personality reasserts itself.  "So, did you need something?  Tools, weapons, Wasteland Survival Guide?" she asks cheerfully.

And its at this time that Evelyn walks in, having finally found the place.  "Oh, hey, another customer!" Moira beams.  "What can I do for you, ma'am?"

[User] "You have quite an interesting collection of things I must admit, but for now, no. Thank you for the information however, would you know if the caravan is still in town?"  Belik asks, as Evelyn walks in.

[User] Evelyn was just going to browse first and acknowledged Moira with a nod and grunt.

[User] "Oh no.  I mean, yes I know if they're here, but no, they're not," Moira replies cheerfully.  "These Wasteland Merchants constantly wander around.  They're not like the caravans who follow specific routes.  I mean, you're welcome to look for the guy - he's got a pretty dark complexion, mangy black hair, um... brown clothes..." she looks up at the ceiling, trying to remember any other details about the merchant.  Her face lights up, and she adds:  "Oh, and he's got a Protectron bodyguard.  Can't miss him."

[User] Belik nods in thanks, as he leaves the store to look for Megaton's sheriff.

[User] Evelyn watched that dude whatshisface leave and continued to look distracted with the merchandise.

[User] "Wait, where ya going?" Moira calls out after Belik.  "Are you looking for somebody or something in particular?  Why are you so interested in Girdershade?"

[User] "If there's trouble heading our way, someone should investigate."  Belik replies as he heads out.


[User] Three months from the Pokemon Grand league at the Imperial Island. Can you become the pokemon master?


[User] Three months from the Pokemon Grand league at the Imperial Island. Can you become the pokemon master?


[User]
 It is a busy evening in the inn and tavern known as the Tangled Web. Outside, rain pours down on Mistspire, blasting away the thick blanket of fog. Dozens of voices blend into a dull murmur, and the scent of cheap ale is thick in the air. In the rafters above, a human and an elf duel with wooden poles while chatting causally, and to the side two dwaves are arm-wrestling. One would hardly guess that only two days ago, an earthquake shook the city to its core, damaging both property and life.

That being said, the mood of the place isn’t entirely unaffected. In a corner, a somber man who presumably lost a friend or relative is drowning his sorrows in dwarven vodka, and the bartender seems to have recently lost an eye. His remaining eyes is glaring at the crack in the wall caused by the earthquake, and the newly replaced windows.

[User] A human male in his mid-twenties sits in one of the booths near the cracked wall.  With the place so crowded this night, there was no other place to be had, so he does his best to ignore the steady dribbling of water from the rain outside, which cascades down from the wall and runs under the table and across the floor.  Tucking a loose strand of brown hair behind his right ear, he continues to gnaw at the remains of a turkey leg while slugging down his third tankard of the Web's "finest."

[User]
 A large shouldered man sits near the fire and futiley attempts to stay warm. His plain clothes are drenched and drip onto the already soaked floor and his short black hair is plastered to his head. Occasionally, his face will turn enough that his orcish heritage is visible, in additon to a deep and cruel scar.

A mug of "something" rests in his hands and his wide legged posture hints at unrest.

[User]
 The bartender's famous pet - a head-sized floating orb with a toothy mouth, a large central eye, and three additional eye-stalks poking coming out of its top - floats around the tavern. It is a beholderkin named Theodor, who the gruff man somehow managed to befriend.

Everyone has gotten used to the little creature, but today it seems unusually unsettling. Perhaps even menacing.

[User] An elf with lightly tanned skin and hair of deep red sits with a view of the elf and human duelling on the rafters, halfheartedly sipping at some of the local brew and nibbling on leathery jerky.  She is making an effort  not  to look at the beholder, for fear of what its many eyes would do to her.

[User] Uncomfortable enough without the irrate beholderkin, Berk turns and asks "  What's wrong, Theo?"

[User] The orc's attempts to interact with the barely domesticated monster are enough to stir the young man's interest.  Turning from the ever-dampening wall of his booth, he fixes both chocolate-brown eyes on the odd pair and watches their banter.  It's only for amusement purposes--nothing is enough to make him put down his ale, yet.

[User] Aerlyn turns to the source of the question, still making sure not to look upon the beholder.  While clearly not fond of the creatures based on word of mouth, she  is  curious as to what would happen to someone who chose to interact with one without its permission...

[User] Slowly, the beholder-kin's silent unease begins to work a strange magic on the young man at his booth.  One calloused hand slips from his half-empty tankard to reach for the pommel of his heavy sword, as though to reassure himself that the blade is still there and ready.  He glances around the rest of the bar, looking to see if there is perhaps another source for the pint-sized eye-beast's strange behavior.

[User]
 Later that night ...

The sun has gone down and eyelids are getting heavy. The bar is now mostly empty, the only lingerers being Aerlyn, Berk, and Caius. The rain has stopped, and the fog is growing thicker. The beholderkin hangs in the air, seemingly asleep.

The ricketty wooden door bursts open, revealing the silhouette of shaken terrified man. He stumbles in without closing the door behind him, revealing his unkempt grey beard and tattered clothing. It seems that he has been homeless for some time. In his arm is a deep gash.

He staggers up to Caius and grabs is wrist.

" Please, " he stammers. " Please! Come quickly! "

[User]
 Aerlyn's hand hovers over the haft of her axe as the stranger bursts in, but she pauses when she sees that it's just a battered old man.

After determining that he is no threat, she calls from her seat,   "Where's the fire?"

[User]
 Caius stirs from his ale-induced reverie to the sound of the door slamming against the wall.  Before he can open his eyes to focus on the latest disturbance, the old man grabs the swordsman's wrist.  Caius immediately leaps to a standing position, feet automatically assuming the well-balanced stance of a trained fighter, and his right hand yanks the well-maintained blade from its scabbard.

The point does a sinuous dance for a few heartbeats, before Caius realizes the homeless gent is not the real threat.  " By the gods, man, have a care how you wake a student of blades. "  He returns his weapon to its sheath, then takes note of the man's injury.  " Some cutthroat in the night?  I am no guardsman--not anymore. "

[User]
 " No! Not a man, a beast! Come on! "

The wild-eyed homeless man lurches to the door, beaconing you forward.

[User] Berk turns to take in the surprising entrance and listens to the conversation that ensues. His mild interest turns to excitement when he hears that the peril is no man, but a beast! A man, has too many moral questions. A beast was easy! Eager to help, he stands up and follows.

[User]
 The amusements had passed, and Aerlyn still had nothing to do!  But the old man was talking about beasts let loose in a densely populated area!  And where there were beasts in densely populated areas, there were people who were willing to pay handsome sums for the removal of said beasts.

Aerlyn follows the strangers, ready to grip whatever weapon is the most convenient.

[User] The old man walks out through through the doorway, only to be tackled by a twisted, vaguely humanoid black shape. It tears a chunk out of his shoulder with its teeth, before darting into the darkness.

[User] " Oh, bloody hell, " Caius exclaims as the already-injured man's blood pours out once again on the street.  His sword already at the ready, the fighter takes off at a cautious lope in the direction the elusive beast had fled.  " Where is the night watch when you need them... "

[User] Aerlyn yanks an arrow out of her quiver and readies her bow, taking off after Caius...and the beast.    "Who cares?"   she replies to the warrior.    "They never get the job done without at least one of them ending up belly-up anyways."

[User] Berk grunts in surprise and falls back a step at the ambush. The others draw steel and rush off in pursuit. Looking around, he eyes the wounded man up and down, before shrugging and sprinting off after them.

[User] You burst through the doorway just in time to see the attacker bolt down an alleyway. Below you, the wounded man is clawing at his shoulder and screaming, his eyes dull with pain. The wet wind carries the sound of a deranged cackle.

[User] Caius is no healer; the injured man's cries will certainly be heard from within the tavern, and someone is bound to assist.  The fighter plunges into the alleyway, sword at the ready and eyes darting across the shadowed terrain to look for the offending beast.

[User] Aerlyn pulls her bowstring back and rushes after the other adventurer and the beast, following the cackling as best her ears - made for such - can.

[User]
 You chase the creature through the streets of mistspire, its cackling thick in your ears. Rain hammers down, soaking your hair so it clings to your neck, chilling you to the bone. After a few minutes of frenzied running, you find yourself at the edge of a ruined crosswalk.

The streets are thick with rubble, and in the middle of the crosswalk is a massive, gaping hole. The emaciated monster scuttles across the rubble unhampered, and disappears into the portal.

[User] Aerlyn inches near the edge of the hole, careful not to fall in.  She peers into the depths, straining her elven eyes to get a better look, and aims her bow down it...just in case.

[User] The chasm leads down into cold darkness. The monster scurries down the side, making a great deal of noise, until it is out of sight.

[User] Caius peers over the edge, frowning into the blackness of the abyss.  " My eyes cannot pierce the darkness, " he complains as he straightens to a standing posture, looking along the street to see if any of the torches lit by the Watch are still burning against the cold rain.

[User] The torches have been snuffed out, but some of the lamp-posts pierce the gloom with their warm light.

[User] "Can't...see anything  yet ."   Aerlyn relaxes her bowstring and very gently kicks a bit of rubble into the depths, waiting to hear some clattering.

[User] You stare into the abyss, and the abyss stares back. You fell a jolt of dread far colder than the poring rain. A scraping sound seeps up from deep underneath, and is immediately followed by a horrific, inhuman scream.

[User] Aerlyn steps back and pulls her bowstring back once more, waiting for something to come close... Her expression says  "try me" .

[User]
 Caius snags one of the drenched torches and finds a little bit of a dry spot in the entrance to work with flint and steel.  It's slow and tedious, hindered by the soaking effect of the rain, but the oil embedded in the fibers of the torch wrapping have kept enough water out that after time he is able to get the fuel to catch.  A thick pall of black smoke issues forth from the guttering light as it struggles to get enough oxygen in the wet, confined space.

Unless he sees a distinct threat worthy of Aerlyn's arrows, Caius will proceed in through the opening and have a look around.


[User]
 Welcome to the persistent tavern, first time comers may feel disoriented, nauseous, bloating, fatigue, exhaustion, cramps or ghost pains. Please see the Local Physician in these cases, though the physician does not exist. In that case, please locate the nearest cleric, which may also not exist.

You find yourself in a vast, and elaborate tavern. The common room, in which you are located is filled with music to which you delight, though you notice many others seem to be hearing music other than that which you are.

A bar stands at each corner, with a central circular hub shaped bar in the center, and a case of stairs upon each wall leading to balconies, and other areas of the tavern.

People of many odd clothes and descriptions fill this chamber, including some that could be considered monstrously overweight in odd short sleeved badly stained shirts.

As you orient yourself to your new locale, a man in a rather fine suit walks up. " Greetings, and welcome to the Persistent Tavern. My your journey lead to what you seek. "

[User]
 Fale groggily shifts his weight against the hard surface his body was resting on. It had been a really rough night, and now he was aware of a splitting headache. That loud, annoying music and bright light didn't help either.  Wait, what?  The pixie's eyes snap open, suddenly finding himself in a completely different location than he last remembered. Attempting to scramble to his feet, he instead falls off the bench seat of a table and tumbles to the floor with a soft but quite audible  whump .

Once again Fale attempts to stand, this time successfully, and takes in his surroundings. This was... different. But where the hell was he? Where were the others? And how did he even --

" Greetings, and welcome to the Persistent Tavern. My your journey lead to what you seek. "

Now his attention is seized by a man in the fine suit, who greets him.  "Uh... hi? Do you -- um, what is this place, again?"  he questions, still barely able to put a coherent sentence together. But the man has already walked off. Fale turns his gaze away to where he once was to check for his few belongings, but when he turns back around, the man is gone...

Fale climbs back up to the table to sit down and vigorously shakes his head. Was this a dream? For the time being, he continues to look around, wondering what's going on, and trying to rationalize the situation.

[User]
 Darius woke up, half his face feeling hot and red. He realized that he had been sleeping at a bar, his head tilted to the left so that he was sleeping on the right side of his face.

 "Must have been some crazy night if I can't remember how I got to THIS place. Dang, I wonder how I could even afford to be here. That job with the Empire didn't pan out, and I don't remember teleporting at all..."

And at this he sighed.  "Not that I can REALLY teleport...yet"

Feeling a bit out of sorts, Darius ordered a simple meat and cheese sandwich and a cup of water. When he looked around, he saw a few other people disoriented.  "Man, it must have been one really BIG heck of a night."

[User]
 Out of one of the many fireplaces tumbles a man clothed in what looks like living flames. Even his hair and eyes seem an infirno. He shakes his head and stands as the man in the suit speaks to him.

He blinks a few times and shakes his head as he looks around, holding his cast iron staff upright at his side.

[User]
 Lestus finds himself close to the tavern, covered head to toe in soot with his large wood framed backpack sitting next to him. he looks around at all the others, some as surprised as him and no obvious answer of how he got here.  Which god damn yellow skinned son of a maget infested Barghest decided it would be clever to bring me here?"  He glared up at everyone around him, red dagger already in hand with his other holding firmly to a rapier at his hip.

He is an unusual halfling to say the least, he walks barefoot with shin guards strapped over his badly torn pants. The smell he gives off is somewhere between burnt sausage and moss, making his incredibly well kept armor and assortment of daggers and rapiers all the stranger on him. He storms to the bar, tossing a coin and looking at the assortment of drinks before sitting on his backpack, which was as tall as any of the bar stools and didn't give an inch to his weight. On his head are three sets of eyewear, a pair of goggles, a visor of some dark material and a pair of glasses with multiple lenses.

[User] Imolatus stirs, and moves to sit at the bar, increasing the temperature of the area slightly. " This is definitely better than the underside of Sigil. Who knew there was another world under it? "

[User]
 Fale thinks to himself a bit. Was it a dream? It's true he hadn't the foggiest idea how he got here, but he distinctly remembered falling off a bench seat. A dream like that would've jarred anyone awake...

On top of his headache, his muscles also seem a bit stiff and he stretches, making his wings also twitch in the process. He hadn't really felt like this since that one time he tried that elven wine, and he vowed to never have it again. He wanted to do something to get rid of that throbbing pain in his head. But first, let's see... he seemed to still be dressed in his winter clothes... and it seemed he had most of his basic gear. Pocket belt, gladius, bow, quiver...

The whole tavern looked quite big; it wasn't really designed for a creature his size, though apparently there were some accommodations for halflings every so often, so that would come close. Standing up on the bench seat, he tries to look around, still dwarfed by everyone and most things around him. Fale spots the nearest bar and heads toward it. At least it doesn't seem too crowded.

To everyone else sitting there, it appears as though a small elf child wearing some wintery furs steps up to the bar. He chooses one of the smaller seats and lays his cloak over the back end, exposing a pair of insect-like wings. Then he carefully uses them to float up and stand on the seat before sitting down.. still a bit too short to be comfortably sitting at the bar, unfortunately.

The pixie cautiously looks around at everything and everyone again, including a halfling that smelled kind of strange and appeared armed to the teeth, another person who appeared to be wreathed in fire, and another man mumbling to himself and chewing on a sandwich. The impatient bartender finally has to prompt Fale, and he simply asks for a glass of water.

After thanking the bartender, he gulps the cup, closes his eyes, and tries to relax in the chair, still puzzled as to how he got here, worrying about his friends, and wondering what he was going to do now.

[User]
 Imolatus puts down his own glass of water, and belches flames.

He glances at the pixy and pokes the pixy in the temple, removing his headache, though a very unpleasant sensation of extreme heat courses through him for a moment. " All Glory to the Eternal Flame. " He takes another drink.

[User]
 😦 !!

Fale's body jumps as this searing-hot thing touches his head, and he almost falls out of his chair once again due to shrinking away from the flaming being as an instinctive reaction. But the burning sensation fades away along with his headache, and he stops clenching his teeth. He also reaches up to feel his head where he was just poked, expecting to find missing hair or a scar or something but finds nothing.

After a bit of hesitation, he says, "...thank you! I think... what did you just do?"  🤨

[User] Imolatus shrugs his heavy shoulders. " I healed you. "

[User] Lestus cackles at the exchange, drinking his muf with the same hand as he hold the dagger.   You two make a great couple, but you know what works just as well at ending a headache? Removing the source of the problem, the head making it."  He laughs again as his bag lifts off the ground and floats close enough for him to offer a hand  Lestus, friends call me Oni, long story, maybe we'll have time to share em.  He grins from his perch and the pack settles, not threatening his perch in the slightest.

[User]
 Imolatus looks at the hand a moment before taking it, at which point he merely holds it awkwardly " I am Imolatus, high priest of the Eternal Flame, giver and taker of form. All Glory to the Eternal Flame. "

The same extreme sensation of uncomfortable heat swiftly rages through Lestus.

(If Lestus is evil... he takes damage. Sorry.)

[User]
 Well, apparently the flaming man did something to heal Fale, he just wondered what exactly he did... and more curiously how he even knew he had a headache in the first place.

 "Um, right... thank you..."  Fale responds to him again.

Then to the cackling halfling, who joyously interrupted (probably good thing too to break the awkwardness), he reaches out a ways to also shake his hand.  "Hi, Lestus! I'm Fale! --and I prefer keeping my head where it is, thank you very much! Though the headache is gone anyway now..."

How did he know about that too? Dang stupid tavern.

[User]
 That's just rude, ain't never polite to heal without askin. Less of course they be unconscious, then its fun, after borrowing a few of their tricks of course. All in good fun. Imolatus and Fale, i really must say, i am a fab of immolation if that means anything currently. I keep a little toy that senses other's pain, useful ti keep as many tricks up your sleve as possible.  He grins again ignoring the touch, only bothered enough to voice his opinion before moving on.

(Lestus is Chaotic crazy or neutral.)

[User] " My own ethos are different. 'It is cruel to leave those in need of succor wanting.' My holy vows require me to heal any and all those in need. Whether they request it, want it, nor not. No living thing, with the holy spark of life must be allowed to suffer unnecessarily, it is my duty. I will however, apologize for having offended you. All Glory To The Eternal Flame, from who's fire all souls were forged. "

[User]
 Fale's happy expression slowly changes to that of being confuzzled, listening to the halfling ramble about... uh... what exactly was it that he was talking about? 🤨

Turning back to Imolatus, Fale smiles.  "Hehe, well I don't mind! Honestly can't imagine someone  wanting  to be left hurt and suffering..."  He pauses briefly in thought.  "I think you have quite a noble cause, Imolatus. So... what brought you here?"

[User] " I honestly could not say. Last I know we were walking upon the underside of the Plane known as Sigil. "

[User]
 That's right, we were in the middle of killing a demon named Talkath. I wonder how that ended.  He paused listening for a minute before grinning again.  good point nat, I'm certain Sia would take care of it herself. As for you two, let me introduce Natalie my unfortunate friend.  He set the dagger on the table and cackled, enjoying himself thoroughly.
 I apologize for Oni, he is a most unusual creature, but he is the only one i can trust.  The voice of a woman is clear in the minds of all three, echoing softly

[User] Imolatus uses life sense, but makes no visible sounds or motions, the fires of his eyes merely turn green. " Ah... another child of the Eternal Flame. " Imolatus reaches out to caress the blade tenderly. Either way he then says, " I greet you child of the Flame, doubly so apparently, in this case. "

[User] With his curiosity really sparking up, Fale exclaims,  "Wow, you have a dagger that talks, and her name is Natalie?!"  He briefly calms down noticing that he got kind of loud.  "Um... hi, nice to meet you?"  😳


[User]
 Post things the opponent shouldn't know like this:

 Spoiler: Observers Only
Observers only :P

The map is as such:
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|
 1 |||||||||||||||||
 2 |||||||||||||||||
 3 |||||||||||| R | R | R |||
 4 ||||||||||| R | R | R ||||
 5 |||||||||||||||||
 6 |||||||||||||||||
 7 |||||||||||||||||
 8 |||||||||||||||||
 9 |||||||||||||||||
 10 ||||||||||| T || T ||||
 11 |||||| T || T | T ||||||||
 12 ||||| T | T | T | T | T ||||||||
 13 |||| T | T | T |||||||||||
 14 |||||||||||||||||
 15 |||||||||||||||||
 16 |||||||||||||||||
 17 |||||||||||||||||
 18 |||||||||||||||||[/table]
The arena is a field in the middle of nowhere, so there is no ceiling. T stands for Tree, R represents the squares occupied by a large rock. The rock is 15 feet tall, and the trees are 35 feet tall. One tree provides concealment, two in a row provides total concealment,and three in a row blocks line of effect completely.

Temotei will start in either row 1 or 2, and CrimzonDragon will start in either row 17 or 18.

Both parties are aware there is an enemy in the area, and are to consider themselves in combat.

I will arbitrate any queries and rule issues.

The match will end when one party is unable to continue fighting, or concedes and withdraws from combat.

All day buffs and hour per level buffs are active.

Roll initiative when ready.

[User]
 Initiative:

 (1d20+23)[ 41 ]
 (1d20+23)[ 25 ]

Ring of anticipation allows two rolls for initiative. Take better.

 Starting Position:
 Spoiler: Observers Only
L2

 Buffs:
 Spoiler: Observers Only
 Mage armor  - 14 hours remaining
 Greater magic weapon  - 14 hours remaining

[User]
 Initiative:
 (1d20+17)[ 23 ]
 (1d20+17)[ 37 ]

Two rolls because ring of anticipation; the better of the two.

 Starting Position:

 Spoiler: Observers Only
D18,G18,D15,G15 because I'm gargantuan in size the locations are my corners

 Active Buffs:

 Spoiler: Observers Only
In grove created by mutation
Permanent Enlarge person
Permanent Scintillating Scales
Elemental Body/nimbus

[User]
 You see nothing , though you hear a clear chanting from behind the rock in the distance.

Spellcraft DC 17.

A plain-looking strongheart halfling stands observing you from a distance, apparently gauging the situation. She's wearing a good number of magical items and her body is encased in magic.

 Action:

 Spoiler: Observers Only
Standard: Cast  invisibility .
Move: Move into J2.
Swift: Switch stance to Flame's Blessing (Stance) [Desert Wind].

[User]
 Auto-succeed spellcraft check,

moving to M9(top right corner)
In difficult terrain

Looks at little Halfling and says, "well small one why have you trespassed in the forest, If you intend to harm my grove you shall face the wrath of nature herself."

The vines and roots hanging from her body appear to shoot into the ground.

[User]
 The spell was  invisibility .

The brown-haired, blue-eyed halfling raises an eyebrow at the monstrosity approaching her and begins to cast another spell.

 Spellcraft DC 18:

 Spoiler: Success
 Fly .

She then rolls into new gestures immediately after, casting another spell. She then begins to move upward.

 Spellcraft DC 20:

 Spoiler: Success
 Cloudkill .

Green, acrid smoke flows in, covering a 20-foot radius centered on J7 (twenty feet high).

Fortitude save DC 20.

Move to I2, twenty-five feet in the air.

Actions:

 Spoiler: Observers Only
Standard: Cast  fly .
Swift: Belt of battle, 2 charges.
Standard: Cast  cloudkill , centered on J7.
Move: Move to I2, fly up 25 feet.

[User]
 Spellcraft Checks:
 (1d20+17)[ 32 ]
 (1d20+17)[ 33 ]
 Fortitude Save:
 (1d20+13)[ 17 ]
 "HOW DARE YOU POLLUTE MY GROVE WITH YOUR FOUL MAGIC! YOU HAVE INCITED MY RAGE, THE RAGE OF COLONDRA!"
Colondra Rear Back her head and

A vine Lashes from the woman at the Halfling
 Attack Role:  (1d20+23)[ 43 ]

Move to M7(Top right corner)

 Spoiler: Observers Only
swift action activate Grove: Elemental Fury
Standard action: Tentacle attack
Move action: move up 10 ft.
Swift Action: Activate Elemental Aura
(Large in size)

[User]
 Role to confirm Crit:
 (1d20+23)[ 41 ]
 (12d6+13)[ 50 ]  x2 if critical

If Hit Roll Fortitude Save DC 26
If Fail Take 1d3 Con Damage

If Hit Roll Opposing trip attempt
My Strength Check  (1d20+24)[ 40 ]

If Hit Roll Opposing grapple Check
My Strength Check  (1d20+24)[ 27 ]

[User]
 You miss.

You fail your Fortitude save and take  (1d4)[ 3 ]  Constitution damage if not immune to poison or Constitution damage.

The cloud of smoke moves 10 feet south, centered on J9 now.

You hear spellcasting and another cloud of fog appears, centered on M7.

 Spoiler: Spellcraft DC 18
 Stinking cloud .

Two Fortitude saves, one for each cloud, DC 18 for the new one, DC 20 for the old one.

 (1d4)[ 4 ]  Constitution damage if you fail your save and aren't immune to poison.

Failure on the DC 18 makes you nauseated.

 Spoiler: Observers Only
Move 30 feet higher. Fifty-five feet up.

Actions:

 Spoiler: Observers Only
Standard: Cast  stinking cloud .
Move: Move up 30 feet.

[User]
 Auto-confirm spell craft check

 Fortitude Saves:
 (1d20+13)[ 27 ]
 (1d20+13)[ 17 ]

[User]
 Move to M5

 You THINK THIS FOG AFFECTS ME!!
She rears her head back and Blow out, A severe gust of wind blown in a 25 ft cone towards J2

If within 30 ft around Colondra

take  (4d4)[ 9 ]  acid damage

[User]
 Never said that.  The voice comes from quite a distance above you and slightly to the west and seems to be getting farther away.

 Action:

 Spoiler: Observers Only
Full-Round Action: Fly directly upward 120 feet.

Two more Fortitude saves, same DCs. The green cloud moves 10 feet farther south.

[User]
 Fortitude Saves:
 (1d20+13)[ 15 ]
 (1d20+13)[ 32 ]

1 round passed since colondra blew her severe wind the fog disipates in that area Colondra looks around to find you

 Spot check:
 (1d20+16)[ 34 ]

[User] You don't see me.

[User]
 It is wise that you fear nature, Leave this place if you intend to run
Move to K5

[User]
 You hear chanting above you some distance. DC 23 Listen check to understand it, Spellcraft DC 18.

 Spoiler: Spellcraft DC 18
 Dispel magic .

Any ongoing spell effects on you are subject to the following checks. If you have none or fewer than the rolls I make, simply ignore past the number you have.

 (1d20+10)[ 30 ]
 (1d20+10)[ 16 ]
 (1d20+10)[ 12 ]
 (1d20+10)[ 27 ]
 (1d20+10)[ 11 ]
 (1d20+10)[ 27 ]

DC 11 + caster level of spell effect is the target for each. If success, spell effect is dispelled. If failure, it continues. Start with the most recent effect.

The halfling comes into view, gently hovering to be directly above you and then moving to be exactly 120 feet above you if possible.

[User]
 Listen Check:
 (1d20+14)[ 32 ]

Auto-succeed Spellcraft check

All magical Auras surrounding Colondra appear to be too strong to be affected

[User]
 Forgot to roll for duration of nauseation after you blew away the cloud:

 (1d4+1)[ 4 ]

[User]
 Stays in place staring up at the halfling and Yells
 If you intend on defying nature, why don't you come down here instead of reeking your havoc from afar like some Nature destroying tyrant.

[User]
 The halfling visibly switches her stance midair while charging at you, drawing a scimitar and light pick. Along her path, her weapons ignite in black fire, which trails behind her as she moves along.

Scimitar attack:  (1d20+30)[ 47 ]
Scimitar weapon damage (magic):  (1d4+1)[ 4 ]
Acid damage:  (1d6)[ 2 ]
Arcane strike bonus damage:  (5d4)[ 13 ]

You also take 5 fire damage and 5 profane energy (essentially untyped) damage if hit.

Action:

 Spoiler: Observers Only
Full-Round: Charge, attack with +2 corrosive scimitar.
Swift: Switch to  vicious phoenix stance , expending a 5th-level spell slot while doing so.
Free: Arcane Strike, expending a 5th-level spell slot.

[User]
 HA! You have entered natures domain falling right into my trap

Take  (4d4)[ 12 ]  Acid Damage
Take  (7d6)[ 19 ]  Acid Damage

The Ground around Colondra's feet seems to have the very life sucked out of it and flows into Colondra and as that happens her distress goes away

 Spoiler: Observers Only
Used Regrowth ability healing me and removing nauseation (Cannot be used when in any of the 4x4 grid i'm on)

[User] The halfling withdraws 60 feet up.

[User]
 Vines shoot from the ground flying at the halfling.
 "Feel THE WRATH OF NATURE"
 Attack Roles:
 (1d20+23)[ 42 ]
 (1d20+22)[ 25 ]
 (1d20+22)[ 35 ]
 (1d20+22)[ 26 ]
 (1d20+22)[ 36 ]
 (1d20+22)[ 35 ]
 (1d20+22)[ 33 ]
 Attack Damage from hits
(roll a fortitude save for each hit as well as 2 opposed Str or dex roles per hit)

 Spoiler: Fortitude Save: DC 26
Take 1d3 Con Damage

[roll]12d6+13[/roll] Slashing damage (magic)
[roll]12d6+12[/roll] Slashing damage
[roll]12d6+12[/roll] Slashing damage
[roll]12d6+12[/roll] Slashing damage
[roll]12d6+12[/roll] Slashing damage
[roll]12d6+12[/roll] Slashing damage
[roll]12d6+12[/roll] slashing damage

 My Strength Roles:
 (1d20+24)[ 25 ]
 (1d20+24)[ 27 ]
 (1d20+24)[ 41 ]
 (1d20+24)[ 25 ]
 (1d20+24)[ 44 ]
 (1d20+24)[ 34 ]
 (1d20+24)[ 34 ]
 (1d20+24)[ 36 ]
 (1d20+24)[ 33 ]
 (1d20+24)[ 36 ]
 (1d20+24)[ 36 ]
 (1d20+24)[ 31 ]
 (1d20+24)[ 43 ]
 (1d20+24)[ 28 ]

 Spoiler: If loss on first opposed str or dex role from a given attack
Tripped

 Spoiler: If loss on second opposed str or dex role from a given attack
Grappled

 Spoiler: Observers Only
Posion is applied for each fail Fort save, if they fail the second fort save they will take another 1d3 x2 in con damage

[User]
 Shadow cloak ten feet to the west.

Fly upward (withdraw) until I'm out of your  true seeing , laugh.

Action:

 Spoiler: Observers Only
Winning.

[User]
 For fun:

 (1d20+21)[ 36 ]
 (1d20+16)[ 27 ]
 (1d20+11)[ 12 ]
 (1d20+21)[ 29 ]
 (1d20+16)[ 18 ]
 (1d20+21)[ 25 ]
 (1d20+21)[ 28 ]
 (1d20+21)[ 30 ]
 (1d4+1)[ 4 ]
 (1d6)[ 1 ]  Acid
 (5d4)[ 11 ]
 (1d4+1)[ 3 ]
 (1d6)[ 1 ]  Acid
 (5d4)[ 10 ]
 (1d4+1)[ 3 ]
 (1d6)[ 6 ]  Acid
 (5d4)[ 12 ]
 (1d3+1)[ 3 ]
 (5d4)[ 13 ]
 (1d3+1)[ 2 ]
 (5d4)[ 11 ]
 (1d4)[ 3 ]  Cold iron
 (5d4)[ 13 ]
 (1d3)[ 1 ]  Cold iron
 (6d4)[ 14 ]
 (8d6+96)[ 120 ]  Fire

All weapons are magic. You also take 40 points of fire damage and 40 points of profane energy damage.

[User] I will be coming back soon thanks for the great article.


[User] Naruto Shippuden Episode 337  Rick fell down a similar  Once Upon A Time In Wonderland Episode 4  dark hole in Season 3,  Vampire Diaries Season 5 Episode 6  but he managed to come  The Voice Season 5 Episode 15  back from it. While there's  Big Bang Theory Season 7 Episode 7  always a chance Carol could have  Grey's Anatomy Season 10 Episode 8  come back from the  Glee Season 5 Episode 4  place she's in, it seems like her  Two and a Half Men Season 11 Episode 6  murders and cool response to  Walking Dead Season 4 Episode 4  them pushed her beyond a place  Boardwalk Empire Season 4 Episode 9  where she can find safe  Keeping Up with the Kardashians Season 8 Episode 19  refuge at the Prison.  Once Upon a Time Season 3 Episode 6  Rick hasn't been making many  How I Met Your Mother Season 9 Episode 8  decisions in Season 4,  Sons of Anarchy Season 6 Episode 9  but he finally made a brutal one  American Horror Story Season 3 Episode 5  in "Indifference": he made Carol leave.  Supernatural Season 9 Episode 5  Honestly, that was a bit of  The Voice Season 5 Episode 14  an unexpected turn of events.  Naruto Shippuden Episode 337  In past seasons, someone would  Once Upon A Time In Wonderland Episode 4  have been more likely to  Vampire Diaries Season 5 Episode 6  kill Carol off or put her on  The Voice Season 5 Episode 15  trial than calmly tell  Big Bang Theory Season 7 Episode 7  her she couldn't return to the  Grey's Anatomy Season 10 Episode 8  rest of the survivors at the  Glee Season 5 Episode 4  Prison. What was even more surprising  Two and a Half Men Season 11 Episode 6  than Rick's decision was the  Walking Dead Season 4 Episode 4  levelheaded way Carol accepted  Boardwalk Empire Season 4 Episode 9  the news, as if deep down she knew she  Keeping Up with the Kardashians Season 8 Episode 19  had strayed too far and that  Once Upon a Time Season 3 Episode 6  it was best for her to  How I Met Your Mother Season 9 Episode 8  leave those she was closest to  Sons of Anarchy Season 6 Episode 9  for their own safety. It seems  American Horror Story Season 3 Episode 5  hard to believe that Melissa  Biggest Loser Season 15 Episode 4  McBride's character is gone  NCIS Season 11 Episode 7  for good, though. So assuming  Naruto Shippuden Episode 337  that it's a matter of when she's  Vampire Diaries Season 5 Episode 6  coming back and not if, it's  The Voice Season 5 Episode 15  scary to think who she will  Big Bang Theory Season 7 Episode 7  become when she next sees Rick  Grey's Anatomy Season 10 Episode 8  & Co. Could she team up with  Glee Season 5 Episode 4  the Governor? Find some other  Two and a Half Men Season 11 Episode 6  group even more terrifying?  Keeping Up with the Kardashians Season 8 Episode 19  Or reinvent herself like Rick suggests  How I Met Your Mother Season 9 Episode 8  and become a new person -- potentially  Sons of Anarchy Season 6 Episode 9  in the same way Bob Stookey  It's always sunny in Philadelphia Season 9 Episode 10  is trying to do?  Ultimate Fighter 18 Episode 10  Of course, Bob is having  Vampire Diaries Season 5 Episode 6  a hard time separating himself  Big Bang Theory Season 7 Episode 7  from his path. Though Daryl, Michonne and  Grey's Anatomy Season 10 Episode 8  Tyreese managed to get the medicine  Glee Season 5 Episode 4  they needed and a working car  Two and a Half Men Season 11 Episode 6  against all odds, Bob revealed  Top Chef Season 11 Episode 6  that his one motive still is  American Pickers Season 6 Episode 6  only to get a drink in his  Misfits Season 5 Episode 3  hand. That caused Daryl to get  Grand Designs Season 13 Episode 10  the angriest he's been in a while.


[User] Behold the OOC! For character sheets and queries and banter! Go forth and be fruitful!


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