[User]
 OOC Thread

Turn 1: There is no income this turn as you have spent it (on your initial units).  You each have a lvl 1 keep, and 1000gp of income per turn.

Circle's End

 Spoiler
Myrmillion attached to centaurs
Gwilkin attached to OOTS
Lancentaurs(5)
OrderoftheStick(10)
Splintwaif(10)
WarDanes (10)
War Slingers (10)

Map: You occupy a square continent.  Due to interesting mountain ranges and roads cut through them, you can only reach regions adjacent, but not diagonal to you.

{table]_|1|2|3
1|B|X|C
2|X|X|X
3|X|T|X[/table]

Legend: X = Neutral Nations
T = Thunderous Laughter (Croverus)
C = Circle's End
B = Burning Ones

[User]
 Circle's End

Story(for story's sake):

 Spoiler
 Myrmillion overlooked the expansion of the strange complex he had begun to call home. His world was changing was so fast, it felt like he was caught in a gale blowing across the vast plains. He watched as the old druids instructed those of their order to work on his compound of twisted caverns shaped into halls, hedges lined into walls, and great trees coaxed into playing watchtowers. The space was getting large, and the barbarian leader was hoping to fill it with the tribal horde he commanded. Yet, he caught one of those old druids looking at him atop the draconian shaped mound he called his shelter. Those eyes were judging him, so much like the elders of the tribes. His forces had been recalled so the elders could convene for council. Always the elders mistrusted him, but the warriors knew better.
  The warlord of the fey knew what he must do. He was like a leaf being blown about by their machinations, and their distrust. To control his own fate, Myrmillion had to prove his own power and let his strength call out to those who would truly follow him. The shaman found Gwilkin, his druid war leader, and commanded him to bring together all the troops ready to rampage: the fey, the druids, and the few barbarians he could convince to stay beside him. The forces of the Circle's end would march south, to prove their new leaders strength of arms.

 Circle's End is going to march all of its forces as a horde towards the south against the poor unsuspecting neutral nation. The splintwaifs will be used as scouts, but Myrmillion is itching for a fight to prove his might.

 Marching from 3-1 to 3-2.


[User]
 Arena Tournament, Round 103:  Rumel the Ranger  vs.  Deriac
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Rumel The Ranger  - Rumel
 Deriac  - RaggedAngel

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User]
 Spoiler
   Deriac
Male Lawful Neutral Dwarf Crusader,  Level  1,  Init  +1,  HP  13/13,  Speed  30ft.
 AC  18,  Touch  11,  Flat-footed  17,  Fort  +5,  Ref  +1,  Will  +1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (1d10+4, x3)
   Chainmail ,    Heavy Wooden Shield  (+5 Armor, +2 Shield, +1 Dex)
 Abilities  Str 18, Dex 12, Con 18, Int 8, Wis 10, Cha 6
 Condition  None
 Maneuvers

Initiative:  (1d20+1)[ 12 ]

Granted Maneuvers:

 Spoiler
1. Crusader's Strike
2. Stone Bones
3. Charging Minotaur
4. Sapphire Nightmare Blade
5. Shadow Blade Technique

 (1d5)[ 5 ]
 (1d5)[ 3 ]
 In case of duplicates:  (1d5)[ 4 ]

[User]
 High Ref TheFallenOne

Lightning and thunder tear Rumel asunder.

[User] Deriac raises his axe and hails Moradin, and there was much rejoicing.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:
 Spoiler
 Sheet

[User] I walk straight down to the door and opens it.

[User] The corridor extends South 35', then turns East.  It also turns East immediately in front of you.  There is an intersection 25' to the South which turns East as well.

[User]
 I turn east immediatly and walks to the intersection.
I then walk straight ahead, until I reach a door.

[User]
 Roll 1d20+2, twice.

Also, I haven't described the immediate East passage, yet.  Which intersection do you mean?

[User]
 (OOC, Didn't you post that there was an intersection down the immediate passage?)

 (1d20+2)[ 16 ]
 (1d20+2)[ 14 ]

[User] I see.  The intersection you see is to the South.  Upon setting out, you will glance a 4-way intersection up the first East passage.  Which one would you like to head to?

[User]
 This solves the problem doesn't it?

I turn east and walk down past that intersection and I will continue on this corridor, no matter if it turns left or right, until I find a door.

[User] Roll another pair of d20+2, please.  20' after the intersection, you see a door on the North wall of the corridor.

[User]
 (1d20+2)[ 14 ]
 (1d20+2)[ 10 ]

I approach the door and opens it.

In case an initiative is needed.
Initiative:  (1d20+6)[ 25 ]

[User] The floor under your feet was actually only disguised as solid stone.  It collapses, dropping you into a 20' pit for  (2d6)[ 6 ]  damage (Reflex DC15 negates).

[User] Do I roll reflex save or was it reflex save I rolled before?, my reflex is +4 not +2.

[User] You need to roll the reflex save.

[User] (1d20+4)[ 18 ]  reflex save

[User] You quickly step back, avoiding the trap.  You now have a 5' open pit trap in front of you.

[User] I take 10 jump for a total of +17 jump, to get across the pit.

[User]
 Actually, your low speed gives you a -6 to jumps.  Even so, an 11 will get you across.  Roll another 1d20+2, then ...

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 8 ]

[User]
 Can I use my initiative from before?

If not  (1d20+6)[ 14 ]  - Initiative.

I run in and tries to grapple the lizard.

Melee touch attack:  (1d20+3)[ 10 ]
If hit, Grapple:  (1d20+7)[ 18 ]

I got improved grabble.

[User]
 forgot 1d20+2
 (1d20+2)[ 22 ]

[User]
 That misses, unfortunately.

It opens its mouth and FOOSHes you for  (1d6)[ 3 ]  /2 fire damage.  Reflex halves it again.  You are now entangled by strands of burning, fiery fire.

Edit: Minimum is 1hp damage, so don't bother rolling.  It moves back 5'.  Your action.

[User]
 Can I still move?

If so, 5' step up to him and grapple again.

Touch attack: (1d20+3)[ 21 ]
Grapple: (1d20+7)[ 24 ]

[User] You can move, but all movements cost double and no 5' step.  Your grapple check beats the pants off of anything he can roll.  Go ahead and roll damage.

[User] Damage:  (1d6+3)[ 4 ]

[User]
 Okay.  It will FOOSH you for a further  (1d6)[ 1 ]  fire damage (Reflex halves).

The entanglement persists for  (1d4)[ 2 ]  rounds.  It inflicts a further  (1d6)[ 4 ]  damage this round.

Edit: Minimum 1 damage from breath, so don't bother rolling a save.  You're up now.

[User]
 I attack him again.

Attack:  (1d20-1)[ 12 ]
Damage:  (1d6+3)[ 9 ]

[User]
 Forgot to roll to maintain grapple

Grapple:  (1d20+7)[ 15 ]

[User] Miss.  Take another  (1d6)[ 3 ]  fire.

[User]
 He then breathes again for another  (1d6)[ 2 ]  /2 (Reflex halves again) fire damage.

Edit: That's 10 damage so far.  You're staggered.

[User]
 Leewei:

 Spoiler
Don't stack entangles, just keep one on. He has one more round to go on the current one if I'm reading right, so just blast as normal.

[User] So I guess I'm dead?

[User]
 Originally Posted by term1nally s1ck
 Leewei:

 Spoiler
Don't stack entangles, just keep one on. He has one more round to go on the current one if I'm reading right, so just blast as normal.

 Spoiler
Hmm.  Looks like that Ensnaring Breath got renewed a round early.  I missed a round of damage.

Actually, I just noticed a couple things, Zaz.  You attacked first, so your opponent was flat-footed (i.e. your 10 touch attack actually hit).  I'm rolling his grapple check retroactively:  (1d20)[ 2 ] .  If that doesn't beat your initial 18 check, you'll have grabbed him a round early for  (1d6+3)[ 7 ]  damage.  Since you can use an opposed grapple check to inflict damage, I'm fine letting your subsequent rolls stand.

[User]
 Okay, looks like you nailed your opponent on round 2 after all.  Here's the revised damage you took, round by round:
1) 1 fire
2) 4 fire
3)  (1d6)[ 5 ]  fire (you have a chance to act before this takes effect).

[User]
 So he dies and I take 5 damage and then I drink a cure light wounds potion.

healing:  (1d8)[ 7 ]  (Is there any modifier to a potion?)

And then I take an additional 5 damage.

Also I check him for loots.

Edit: The potion brings me to 10 hp, and the fire damage brings me to 5hp again.

[User]
 A potion of  cure light wounds  is Caster Level 1; that is, it heals 1d8+1 damage.

Edit: Also, you gain 150xp and his suit of chainmail.

[User]
 I'm leaving the chainmail.

I exit the room using the door opposite the one I used to enter.

[User] You enter an East-West passage.  10' to the West, it branches to the North.  20' to the East, there is a door on the North wall.  Also, the passage turns, heading South.

[User]
 I turn east to the door and opens it.

Initiative if needed:  (1d20+6)[ 25 ]

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

 ... can you say Collossal Mimic of Legend?

[User]
 I walk to the chest and reads the note.

The chest is huge isn't it? d:

[User] Darkvision does not normally allow reading.  Does your character have a light source?

[User] Nope, I open the chest.

[User]
 DM use:
 Spoiler
 (1d100)[ 79 ]

Inside, you find 1pp.

[User] I loot it, and go to the door on D1, north and opens it.

[User]
 DM use:
 Spoiler
 (1d20)[ 4 ]

You see an East-West passage with a large bullseye painted in semi-luminescent colors on the floor.  You manage to stop just as you are about to place a foot on the target.

[User]
 I turn West, jumping past the bullseye.
Jump: (1d20+7)[ 13 ]
 OOC
Is it -4 or -6 when I have 20ft movement?
Also, would you mind checking my character Ruthgarr? I just posted him  here , I'd like to use him of this one fails.

[User] It's -6 per 10' movement below 30, +4 per 10' movement above.  I'll inspect your character later tonight.  The passage goes 25' to the West from you, into a T-intersection with a North-South passage.  To the East, just past the bullseye, the passage turns South.

[User]
 I go West and then North.

Subract 6 points from my jump check before, 13-6 gives a total of 7 jump, if thats enough I'll jump past the bullseye.

Thank you.

[User]
 Assuming a running start, you just barely make it.

After just 10', the North branch hits another T-intersection with another passage going East-West.  20' in either direction from this juncture, the passage turns North.

[User] I go east and then north.

[User] The passage goes 50', then turns West.  Halfway to the corner, you see a door on the West wall.

[User] I continue onwards past the door and turns west with the corridor.

[User]
 Just after the door ...

Spritz! *sizzle*

 (1d20+10)[ 21 ]  for  (1d3)[ 2 ]  acid damage  (Confirm 20(30):  (1d20+10)[ 26 ]  for  (1d3)[ 1 ]  extra acid damage)

[User]
 Just after the door ...

Spritz! *sizzle*

 (1d20+10)[ 23 ]  for  (1d3)[ 1 ]  acid damage (Confirm 20(30):  (1d20+10)[ 30 ]  for  (1d3)[ 1 ]  extra acid damage)

Edit: Ignore this dupicate post.

[User] Okay, I move on.

[User] 20' West of the corner, you see a 4-way intersection.  On your way there, the floor drops out, dropping you 20' for  (1d6)[ 2 ]  +  (1d6)[ 6 ]  damage, reflex 15 negates.

[User] Reflex -  (1d20+4)[ 20 ]

[User]
 I drink another  potion of cure light wounds ,  (1d8+1)[ 2 ]
I then proceed straight past the intersection, (going west)
Jump take 10, 10+7-6=11, with running start.

[User] Okay, the passage turns about 10' after the intersection, heading North.  20' to the North, there is a door to the East as well as a door to the West.  20' further, the passage turns East.

[User]
 I go to the doors and open the East one.

Initiative if needed:  (1d20+6)[ 25 ]

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||| [/table]
There are doors at A3 west and E3 east.
A string of 4 notes hangs in the center of the room.

[User]
 I ignore the room, turns around and walks out to the other door on the West side of the corridor I just came from, opening that door.

Initiative if needed:[roll1d20+6[/roll]

[User]
 trying again d:
 (1d20+6)[ 16 ]

[User]
 Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_
1|||
2|||
3||L|
4|||
5|||C [/table]
There is a door at A-2, and another at C1 east. There is a large lever with a bright red handle in the center of the room. There is a cake in the southeast corner of the room, on a tray bolted to the floor, with frosting reading something. . A note attached to the wall above the cake reads something else.

[User] I ignore this room too, and then I'll go back to the other room and then go straight through it.

[User] The door opens into a North-South passage.  After 5' South, it hits a T-intersection with an East-West passage.  After 15' North, it hits a T-intersection with an East-West passage as well.

[User] I go north and then turn West.

[User] The passage winds about, heading North, then East.  After 40' East, it turns South, then after 10', East again.  There is a door on the South wall at this corner.

[User]
 I walk down and open the door.

Initiative if needed:  (1d20+6)[ 17 ]

[User]
 Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_
1|||
2|||
3||B|
4|||
5|||
[/table]

There is a door at C1 North, which you are standing just outside of.
Large red button on a raised stone table in the center of the room. Button reads “PUSH ME” in large white letters, written in common.

[User] I leave the room, is there anything interesting else than the path I came from?

[User] To the east, you'll see another door, along with a big, luminescent bullseye on the floor just next to it.

[User]
 I turn one doom spell into a cure light wounds and heal myself.
 (1d8+1)[ 4 ]  healing

and then i'll open the door.

[User]
 Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5|||||
6||||| [/table]
There is a door at A-3, and another at A-5, E5 and D6. There is a metallic humanoid standing in the room looking at you.
Initiative: (1d20+2)[ 6 ]

[User]
 initiative:  (1d20+6)[ 23 ]

if i win init, I cast doom on him.

will negates DC 14

[User]
 Will:  (1d20+2)[ 18 ]

"Hugbot LOVES you!"

Touch attack:  (1d20+2)[ 12 ]  (-2 if save failed)
Opposed Grapple check:  (1d20+6)[ 20 ]  (-2 if save failed)
Damage:  (1d6+2)[ 6 ]  (-2 if save failed)

Edit: Save made but touch attack misses.

[User]
 Trying to grapple him.
Touch attack:  (1d20+3)[ 4 ]
Grapple:  (1d20+7)[ 20 ]
Damage:  (1d6+3)[ 9 ]

Natural 1, Anything special happening to me?

[User]
 Nothing special.

">Hug-hug-hug-hug<"

Touch attack:  (1d20+2)[ 21 ]
Opposed grapple:  (1d20+6)[ 19 ]
Damage:  (1d6+2)[ 6 ]

[User] Future reference, you are allowed to voluntarily lower your own AC, iirc. For two people who both want to grapple, I'd say just skip to the grapple checks.

[User]
 So I make an opposed grapple check, if I win do I still take the damage? d:

Grapple:  (1d20+7)[ 27 ]

Can I do damage if I win? :O
Damage:  (1d6+3)[ 8 ]

[User]
 Nice roll.

We'll drop the touch attacks for now.  Your win prevented Huggy from hurting you.  Roll to see if you hurt him next.   (1d20+6)[ 11 ]

[User]
 Grappling:

You roll once for offence, and once for defence. If you win offence vs defence, you do damage. If you win defence vs offence, you don't take damage.

[User] Grapple to see if I hurt him  (1d20+7)[ 8 ]

[User]
 I did not do damage.

Guess he is going to grapple me again? rolling a defensive grapple:  (1d20+7)[ 24 ]

and then offensive grapple:  (1d20+7)[ 19 ]
and damage:  (1d6+3)[ 8 ]

[User]
 Just make another 5 pairs of checks and we'll wrap this up:

"CHAIN-SNUGGLE!"

Offense:  (1d20+6)[ 26 ] , Defense:  (1d20+6)[ 19 ] , Damage:  (1d6+2)[ 7 ]
 Edit: You take 7; he takes 8 but reduces it due to extremely hard skin.

Offense:  (1d20+6)[ 17 ] , Defense:  (1d20+6)[ 9 ] , Damage:  (1d6+2)[ 7 ]
 Edit: You take 0; he takes 7 but reduces it due to extremely hard skin.  He becomes inactive.  You gain 150xp.
 Offense:  (1d20+6)[ 17 ] , Defense:  (1d20+6)[ 20 ] , Damage:  (1d6+2)[ 4 ]

Offense:  (1d20+6)[ 8 ] , Defense:  (1d20+6)[ 21 ] , Damage:  (1d6+2)[ 5 ]

Offense:  (1d20+6)[ 18 ] , Defense:  (1d20+6)[ 13 ] , Damage:  (1d6+2)[ 6 ]

Offense:  (1d20+6)[ 17 ] , Defense:  (1d20+6)[ 15 ] , Damage:  (1d6+2)[ 6 ]

[User]
 Offense:  (1d20+7)[ 25 ] , Defense:  (1d20+7)[ 25 ] , Damage:  (1d6+3)[ 7 ]

Offense:  (1d20+7)[ 17 ] , Defense:  (1d20+7)[ 12 ] , Damage:  (1d6+3)[ 9 ]

Offense:  (1d20+7)[ 26 ] , Defense:  (1d20+7)[ 17 ] , Damage:  (1d6+3)[ 5 ]

Offense:  (1d20+7)[ 10 ] , Defense:  (1d20+7)[ 8 ] , Damage:  (1d6+3)[ 6 ]

Offense:  (1d20+7)[ 17 ] , Defense:  (1d20+7)[ 24 ] , Damage:  (1d6+3)[ 8 ]

Edit: I'm on 2 hp.

[User] Replying to prompt you that you've won as edited in, above.

[User]
 Yayy :D

I turn all my  Guidance  spells into  Cure Minor wounds , thats 3  Cure Minor Wounds , for 3 hp.

What door did I come from, A-3 or A-5?

I'll head on to the door on E-5 tho.

[User] You entered through A-3.

[User] I head to E-5 and then opens that door.

[User] You find a series of passages connecting to various other doors in Huggy's room.  You also find a bank of vending machines selling pretty much everything listed somewhere in official 3.5 rules.  There is also a machine that buys items at 50% book value.  Should you wish, you can rest here.  You can also advance to the next dungeon level from here.

[User] Do I gain any experience or do I stay on what I've earned so far?.

[User] You got 150xp for Huggy and another 150xp for Bernie.  Your total is 300xp.

[User] In that case, I choose to rest and head on to the next level :D

[User] Okie dokie.

[User] Sooooo... You're still my DM or..? d:

[User] I'm checking with Terminally Sick, the high DM.  I'll let you know when I hear back.  It shouldn't be terribly long.

[User]
 Sure (:

too short a message :(

[User]
 You can move onwards if you wish. If I were you I'd take advantage of the level 2 char gen stats, getting some more gold and XP to give you a fighting chance.

I will take over if you are going to move onwards.

[User]
 I'm confused now, if I move on to 2nd dungeon floor, do I then get a level up to level 2, or do I stay as a Level one?

If I do get a level, do I then keep my loot?

[User] As I understand it, you gain no XP and keep your loot.  If you die, you can create a new, level 2 PC with WBL-appropriate items and coin.

[User] Uhm, Okay.. I head on to dungeon floor 2.

[User]
 You come to in the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_|G_|H_
1|x|x|||||x|x
2|x|||||||x
3||||||||
4||||||||
5||||||||
6|x|||||||x
7|x|x|||||x|x[/table]

There is a door at D-1, and another at D-7. There are vending machines in the room, with a notice that you can use these precisely once.

[User] FYI, I'm unsubscribing for now.  Zazori feel free to PM me if there is anything unresolved from floor 1.

[User] I head straight through, opening the other door than the one I came from? d:

[User] You were teleported in, and you awoke in here.

[User]
 Bwah, Taking the door on D-1.

Edit: By "taking" the door I mean taking it off it hangings and put it into my backpack, if it doesn't fit into my backpack I'll leave it on the floor.

[User]
 would you mind me using this character instead?

Dusk checked it and I corrected the minor errors.

 Normal
 Raged


[User]
 Boss #1   CR: 4  Chak’ranan; The Scream of Death

The thing across from you is a large white cat with brown spots and a thick grey/brown mane.  It flicks its tail impatiently, sizing you up.  It looks hungry, though a cat didn't get that big by missing many meals.

(Note regarding the battle area.  It is enclosed, with 20ft ceilings and rough cut stone walls surrounding it.  There are no apparent entrances or exits).

Combat Order and Status:
 Keylin : (init: 15) [L13] No Damage (11/11)
Gila: (init: 14) [L11] No Damage (12/12)
Chak'ranan (init: 12) [E&F 12] No Damage  (?/?)

Map:

 Spoiler

EDIT: Forum die roller went screwy so I rolled init by hand.

[User]
 Keylin sends energy down his weapon, making it translucent. Next he runs at the beast in front of him, stopping 10 feet from it and attacks, channeling his dark energy through his weapon at the moment of impact.

 Spoiler

Swift Action - Wraithstrike Weapon -  Chain targets Touch AC
Move Action -  Run to the enemy, ending in G14
Standard Action - Attack
Attack  (1d20+4)[ 22 ]   Damage   (1d6)[ 2 ]   (2d4+4)[ 8 ]

[User]
 Keylin succeeds in pissing off the giant cat, but doesn't seem to injure it too badly.  It snarls at the blow.

Combat Order and Status:
Keylin: (init: 15) [G14] No Damage (11/11)
*We Are Here*
Vulaas: (init: 14) [L11] No Damage (12/12)
Chak'ranan (init: 12) [E&F 12] No Damage (10 damage/?)

*will update map after the round.

[User]
 Gila (the name I am adhoc-ing for my character) darts forward (Moving to J10), and lets loose a quick chant, slapping a quick spash of acid sizzling out towards the beast.

 (1d20+10)[ 11 ]  Ranged Touch
If hit:  (1d3)[ 1 ]  and 1 negative level

[User]
 The beast snarls at the acid and energy drain.  However, it focuses instead on your partner.  Stepping forward, it snaps and claws at Keylin.  In a shower of gore, there is very little left of him once the monster is done (24 damage).

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [J10] No Damage (12/12)
Chak'ranan (init: 12) [F 12, 13] Lightly Injured, 1 negative level (11 damage/?)

Map:

 Spoiler

Rolls:

 Spoiler

  bite  - (1d20+12)[ 17 ]
  damage  - (1d8+5)[ 12 ]
  claw1  - (1d20+10)[ 16 ]
  damage  - (1d6+2)[ 5 ]
  claw2  - (1d20+10)[ 29 ]
  damage  - (1d6+2)[ 7 ]

[User]
 {Remembering the -1 to attacks for negative levels?  Damn, this thing is mean.  Also, I count it at 16 damage, as negative levels give -5 hit points}

Gila swears and throws another orb of acid at the monster, hoping to wear it down enough to defeat, before calmly walking forward towards the beast.

 (1d20+10)[ 13 ]  Ranged touch:  Fell Draining Acid splash
 (1d3)[ 3 ]  Acid damage + negative level

Movement ends in I11

[User]
 The creature seems to be weakening, whether from your spell's damage or from the draining effects of their fel energy.  It snarls at you, and it seems as if its skull and flesh separate.  You feel fear grip your very soul, and seek any means to escape the creature.  As if that weren't bad enough its thunderous footsteps come nearer, and it stands partially over you, its menacing teeth and deformed face are truly terrifying.

OOC: I did forget about the negative level when I rolled the attacks earlier, but subtracted them before applying damage, it was still sufficient.  I'm also not using the -5 hp as damage as I am reducing max HP by that amount (doing both is double counting.

 Spoiler

Your will save vs fear effect  (1d20+3)[ 11 ]

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [I11] No Damage (12/12) [Frightened, -2 to rolls, fleeing]
Chak'ranan (init: 12) [H & I 11] Injured, 2 negative levels (14 damage/?)

map:

 Spoiler

[User]
 As the beast closes, I'll use my immediate action to move back to k11.

From there, I shall run to the back wall and cast Mage Armor on myself.

[User]
 You teleport and run in fear, protecting yourself with your magic as you do so.  That doesn't seem to stop the beast.  It runs towards you, seeking vengeance.

(If you want to teleport away you can, if not I'll resolve the attack)

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [N11] No Damage (12/12) [Frightened, -2 to rolls, fleeing, 2 rounds left, Mage armor +4 AC]
Chak'ranan (init: 12) [L & M11] Injured, 2 negative levels (14 damage/?)

Map:

 Spoiler

[User] On second thought, I'll let the attack happen.

[User]
 The monster seems quite unable to bite you, thanks to your quick movements and tiny size.  You are, however, still terrified of it.

 Spoiler

  attack  - (1d20+10)[ 15 ]
  damage  - (1d8+9)[ 16 ]

[User]
 The small creature lashes out at his enemy, cowering and spitting a strange murky liquid into it's eyes.

I need a DC17 reflex save from the monster.

[User]
 The creature manages to turn his head away from the spittle, and it misses his eyes.

 Spoiler
  reflex save  - (1d20+7)[ 21 ]

[User]
 The beast bites and claws at you but you manage to evade it.  You feel the gripping terror start to fade, but it is still terrifying (last round.  Stats and map unchanged)

 Spoiler

  bite  - (1d20+10)[ 13 ]
  bite dam  - (1d8+5)[ 7 ]
  claw1  - (1d20+8)[ 18 ]
  dam  - (1d6+2)[ 7 ]
  claw2  - (1d20+8)[ 27 ]
  dam  - (1d6+2)[ 6 ]

[User] The little lizard man cowers from the beast and spits at its eyes again, though not moving from it's location.

[User]
 You try again to spit in its eyes, but the beast proves too quick for you.  Fortunately, your magical armor also wards off the worst of its attacks.  Your fear of it is also disappearing.

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [N11] No Damage (12/12) [Mage armor +4 AC; AC: 30]
Chak'ranan (init: 12) [L & M11] Injured, 2 negative levels (14 damage/?)

 Spoiler

  reflex save  - (1d20+7)[ 24 ]
  bite  - (1d20+10)[ 28 ]
  damage  - (1d8+5)[ 7 ]
  claw1  - (1d20+8)[ 9 ]
  damage  - (1d6+2)[ 3 ]
  claw2  - (1d20+8)[ 17 ]
  damage  - (1d6+2)[ 5 ]

[User]
 Gila watches its casting and throws one last casting of draining acid at it.

 (1d20+7)[ 24 ]  Concentration
 (1d20+10)[ 21 ]  Touch
 (1d3)[ 1 ]  Damage (Acid) + negative level

[User]
 Chak'ranan seems even further drained by your magic.  It only is attacking half-heartedly.  It shows in the attacks, as none come close to hitting you.

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [N11] No Damage (12/12) [Mage armor +4 AC; AC: 30]
Chak'ranan (init: 12) [L & M11] Injured, 3 negative levels (15 damage/?)

 Spoiler

  bite  - (1d20+9)[ 15 ]
  bite damage  - (1d8+5)[ 6 ]
  claw1  - (1d20+7)[ 17 ]
  claw damage  - (1d6+2)[ 3 ]
  claw2  - (1d20+7)[ 26 ]
  claw damage  - (1d6+2)[ 5 ]

[User]
 Gila, chittering something about how this is going to take a while in its lizardy tongue before walking over to N15, drawing his bow in the process and shooting the Krenshar

 (1d20+10)[ 17 ]  Attack
 (1d6-2)[ 3 ]  Damage

[User]
 You nimbly dodge the creature's bite as you flee from it.  Your bowshot wounds the creature as well.  In anger, it charges you, but cannot get through your defenses.

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [N15] No Damage (12/12) [Mage armor +4 AC; AC: 30]
Chak'ranan (init: 12) [M 13, 14] Injured, 3 negative levels (18 damage/?)

Map:

 Spoiler

 Spoiler
  aoo  - (1d20+9)[ 26 ]
  aoo damage  - (1d8+5)[ 6 ]
  charge  - (1d20+11)[ 20 ]
  damage  - (1d8+5)[ 6 ]

[User]
 5ft step to m16
Bow attack  (1d20+10)[ 11 ]
Bow Damage  (1d6-2)[ 1 ]

[User]
 Your arrows deflects off the beats's thick hide despite its reckless attack towards you.  It steps forward and claws and bites desperately at you.  One of the claw strikes hits, ripping your arm open (6 damage).

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [M16] No Damage (6/12) [Mage armor +4 AC; AC: 30]
Chak'ranan (init: 12) [M 14, 15] Injured, 3 negative levels (18 damage/?)

Map:

 Spoiler

 Spoiler

  bite  - (1d20+9)[ 22 ]
  bite damage  - (1d8+5)[ 11 ]
  claw 1  - (1d20+7)[ 26 ]
  claw dam  - (1d6+2)[ 3 ]
  claw 2  - (1d20+7)[ 27 ]
  claw dam  - (1d6+2)[ 6 ]

[User]
 Yada yada, bow, no movement.

 (1d20+10)[ 12 ]  attack
 (1d6-2)[ -1 ]  damage

[User]
 The arrow bounces harmlessly off the beasts's thick hide.  It continues to beat against your magic shielding, unable to get through.

Combat Order and Status:
Keylin: (init: 15) [G14] 24 damage, dead
*We Are Here*
Gila: (init: 14) [M16] Injured (6/12) [Mage armor +4 AC; AC: 30]
Chak'ranan (init: 12) [M 14, 15] Injured, 3 negative levels (18 damage/?)

 Spoiler

  aoo  - (1d20+9)[ 11 ]
  dam  - (1d8+5)[ 11 ]
  bite  - (1d20+9)[ 18 ]
  dam  - (1d8+5)[ 9 ]
  claw1  - (1d20+7)[ 19 ]
  dam1  - (1d6+2)[ 6 ]
  claw2  - (1d20+7)[ 20 ]
  dam2  - (1d6+2)[ 7 ]

[User] *poke*  You still there?

[User] I'm still here.. I'm not so sure if my ally is here or not.. I'm quite curious to know if he is though.


[User]
 Arena Tournament, Round 104:  Veri  vs.  Oskar
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Veri  - Sallera
 Oskar  - Rahas

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative -  (1d20-6)[ -5 ]

No purchases

[User]
 Init:  (1d20-4)[ 11 ]

No purchases here either.

[User]
 Veri, Round 1

Refs/LoS:
 Spoiler
Starting in N25, holding 5 javelins in one hand.
Move: Open door.
Standard: Manifest Precognition.
5ft step to N24.

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 100 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

[User]
 Oskar Round 1

Ref/LOS

 Spoiler
Start in M-2 with both hands on my Waraxe.
Move Action to open the door on M-3
Standard action downgraded to move, move to M-8
Swift action - Activate Punishing Stance

Turn done.

Stats

 Spoiler
Loc M-8
HP 15/15
AC 12/12/8 (Reg/flat/touch)

[User]
 Veri, Round 2

Refs/LoS:
 Spoiler
Double move to N21+15.

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 99 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User] LoS established when Veri enters N23+5. Veri is holding 5 javelins. Oskar is in M8, holding waraxe twohanded

[User]
 Continue movement to N21+15.

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 99 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Just my luck to fight a flyer when I have no easy way of countering you, well lets see how this match goes.

 Oskar Round 2

Move action to L-10
Standard - Ready action
 Spoiler
To move if Veri gets within 15 feet of me.

Turn done.

Stats
 Spoiler
Loc L-10
HP 15/15
AC 12/12/8 (Reg/flat/touch)

[User]
 Aye, it occured to me a little late that I should have reminded you to buy a ranged weapon. <<;;

 Veri, Round 3

Double move to R19+20.

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 98 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 I didn't know you could get flight at level 1, so never thought about that when building this guy.

 Oskar Round 3

Move Action to H-13
Swift - Activate Law Devotion to AC

Stats

 Spoiler
Loc H-13
HP 15/15
AC 15/15/11 (Reg/flat/touch)

Law Devotion 10/10

[User]
 There are a few ways to get it, but it's not the only reason; there's climbing and teleportation as well, and characters with higher speed.  You always want at least one ranged option.

 Veri, Round 4

Standard: Ready action:
 Spoiler
Throw javelin if Oskar is in Los, within 55ft, and without cover.

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 97 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 That is true, was going to use first round win gold to get a composite bow of some kind.

 Oskar Round 4

Move action to K-16

Turn done.
Stats
 Spoiler
Loc K-16
HP 15/15
AC 15/15/11 (Reg/flat/touch)

Law Devotion 9/10

[User]
 Veri, Round 5

Move: Fly to O17+10.
Free: Swap one javelin to other hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 20 ]
Damage:  (1d6+2)[ 3 ]

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 96 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Oskar Round 5

Free: Shift Waraxe to one-hand
Free: Shift Law devotion to Attack

Move Action: Pick up the javelin that was just thrown at me
Standard Action: Throw the javelin at Veri
 To Hit -  (1d20+2)[ 11 ]
 Damage -  (1d6+4)[ 9 ]

Free: Shift Law Devotion to AC
Swift action: change stance to nothing

Stats

 Spoiler
Loc K-16
HP 12/15
AC 17/17/13 (Reg/flat/touch)

Law Devotion 8/10

[User]
 Tennis time! ^^  ...except with pointy implements of death, but, you know, whatever works.

 Veri, Round 6

Move: Pick up the javelin.
Standard: Throw it back.
Attack:  (1d20+3)[ 6 ]
Damage:  (1d6+2)[ 8 ]

Stats:
 Spoiler
HP 15/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 95 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 This should be a fun game of tennis.

 Oskar Round 6

Free: Law Devotion to Attack
Move action: Grab the javelin
Standard action: Throw it back
To hit -  (1d20+2)[ 19 ]
Damage -  (1d6+4)[ 5 ]

Turn done

Stats

 Spoiler
Loc K-16
HP 12/15
AC 14/14/10 (Reg/flat/touch)

Law Devotion 7/10

[User]
 Veri, Round 7

"Ow... uh, give me a minute here."
Standard: Cast Cure Minor Wounds, healing for 4.
Move: Pick up the javelin.

Stats:
 Spoiler
HP 14/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 95 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
 Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User] I'm laughing so hard right now with Veri calling a pause to the tennis and Oskar unable to do much about it, lacking a 'ball' 😁

[User]
 Oskar Round 7

"No problem, I have time."

Swift action: Recover manuevers
Standard action: Harmless flourish with my waraxe

Turn done.
Stats
 Spoiler
Loc K-16
HP 12/15
AC 14/14/10 (Reg/flat/touch)

Law Devotion 6/10

[User]
 You won't heal any damage if you don't have any maneuvers expended, if that's what you're trying.

 Veri, Round 8

Standard: Throw the javelin back.
Attack:  (1d20+2)[ 11 ]
Damage:  (1d6+2)[ 6 ]

Stats:
 Spoiler
HP 14/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 94 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
 Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 I double checked on that before i posted it and yes I do know I won't heal, at least not until I figure out how to expend a manuever against you here.

 Oskar Round 8

Move: Grab the Javelin
Standard: Throw the javelin
To hit-  (1d20+2)[ 8 ]
Damage- (1d6+4)[ 9 ]

Stats

 Spoiler
Loc K-16
HP 12/15
AC 14/14/10 (Reg/flat/touch)

Law Devotion 5/10

[User]
 Veri, Round 9

Move: Pick up the javelin.
Standard: Throw it back.
Attack:  (1d20+2)[ 21 ]
Damage:  (1d6+2)[ 8 ]

Stats:
 Spoiler
HP 14/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 93 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
 Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Oskar Round 9

Move action: grab javelin
Standard: Throw javelin
To hit  (1d20+2)[ 17 ]
damage  (1d6+4)[ 5 ]

Turn done

Stats
 Spoiler
Loc K-16
HP 4/15
AC 14/14/10 (Reg/flat/touch)

Law Devotion 4/10

[User]
 Veri, Round 10

Move: Pick up the javelin.
Standard: Throw it back.
Attack:  (1d20+2)[ 21 ]
Damage:  (1d6+2)[ 5 ]

Stats:
 Spoiler
HP 14/15, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 92 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
 Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User] And with that javelin you knock me uncouncious, well was a fun match.

[User] Heh, the dice were against you there.  I only used 4/~50 points of healing... but yes, a good match.

[User] I don't think it makes any difference on the outcome since Veri had javelins left, but I believed it was said that a thrown weapon that misses Touch AC uses the scatter rules instead of landing in the targets square

[User] Hm, really?  Well, as you say, Veri had 5 javelins, and we were within the first increment, so it wouldn't have made any difference.

[User]
 well, technically it wasn't an official ruling since  Psidog was a match participant when he said that.  Some time ago it came up again  here(in lieu of a thrown sunrod) . It's still ambiguous to me because of the Missing with a Thrown Weapon diagram(text and title suggests it covers every thrown weapon, but it accompanies the splash weapon rules, which suggests it covers only them. Call it a flaw in editing)

but either way, you had enough javelins

  High Ref TheFallenOne

Veri wins set and match.


[User]
 What begins as a normal day at Miskatonic University is quickly found to be anything but as you hear whispers and rumors about something odd that happened the night before. Though there are very few details, but you quickly hear most of the story. Late last night, two students were attacked. A young co-ed by the name of Vittoria Nangelo was attacked by Frank Charlton, a student who has been missing for the last two and a half days. Shortly thereafter he was discovered on the library steps, haven fallen from the roof. The oddest part of the story is the rumor that the coroner declared the time of death to be thirty hours before the attack.

With gossip flying about the campus, you quickly hear interesting rumors about the late Frank Charlton. He was a student of philosophy, with a special interest in the medieval metaphysics course offered this semester, and many talk about his involvement with the Bohemian sect on campus.

Vittoria Nangelo, on the other hand, has an excellent reputation as an intelligent, personable young woman whose soprano roles in local opera productions have received excellent notices in Boston papers.

Late that same night, you sit in a friend's room discussing the rumors, and the idea comes up that you might look into the murder. What are your ideas?

[User]
 "Now, this is going to sound really bizarre,"  says Vincent Amos, librarian, in a raspy, damaged voice that would once have had traces of a cultured acent.  "Maybe somebody killed our friend Frank beforehand, disguised himself as him and then attacked her? Though why anyone would have a Frank Charlton disguise, I'll never know. And if they could kill Frank, why couldn't they kill Vittoria?"

He raises a hand to scratch an itch on his head, which is totally bald and covered in hideous scars. The hand he raises has several fingers burnt off and intermittently contracts involuntarily. He is a large man, but looks very diminished. In short, he's not a pretty sight, but his intellect should in theory be as incisive as ever. It's not helping him on this problem, though.

 "Probably getting ahead of myself. We don't even know if the time of death's true. If we're going to look into this, we'll have to talk to the coroner."

[User]
 Spoiler

Idea roll (if applicable):  (1d100)[ 33 ]
Idea score of 65.

 "I have a hunch, but it's a stretch.  Does anyone wish to hear it?"

[User]
 Bridgar

 Spoiler
The only conclusion that makes any sense to you right now is that Vittoria was somehow mistaken about her attacker, and that Frank's body was thrown from the roof of the library.

[User] "I don't see why not.  At this point, it is all just speculation."   He pauses for a moment, as if considering something, then just as quickly dismisses it.   "But I do agree about the coroner."

[User] "Someone framed Frank for attacking Vittoria.  The framer had already killed Frank and needed to get rid of the body.  Vittoria, thinking Frank attacked him, went to confront Frank.  Finding Frank's body, he threw it in a fit of rage off the roof of the library."

[User]
 "Uhm, I know the recent events can shake people up but I'm quite sure Vittoria is a woman. I don't think she has the strength to throw a body a body off a roof,"  Dieu mocked,  "and what are the chances she would look for Frank on the roof af the library."

Dieumerci was really enthousiastic about their private investigation. This would be perfect to kickstart his supernatural reputation.

[User] Carl sighed after listening to the entire conversation. " Does Vittoria have a boyfriend or somesuch? Maybe a jealous suitor that would attack Frank for attacking her? "

[User] None of you have any knowledge about Vittoria (who is indeed female) beyond what was said above. Her love life remains a mystery.

[User] Carl shakes his head. " Well, I guess it might be a good idea to go investigating. Anyone up for it? "

[User] "I'm up for it... nothing really better to do around here."

[User] No time to lose then.

[User] "Right, well, less talking, more walking."   Gabriel stood up and headed towards the door.

[User] While it is likely too late to see the city coroner, it is fairly common practice here for a medical student to sit in on autopsies and to assist. A quick trip to the medical building on campus leads you to the student who helped, a senior medical student by the name of Morton Waldren. His room is across campus, but it is not too late to go see him. He answers the door, and say, " How can I help you?

[User] "We're sorry to visit so late but we'd like to see Frank's body if you don't mind.  We think there might be some foul play at work here."   Robert says, trying to be kind.

[User] "I'm sure we could make it worthwhile"  Dieudonné added.

[User] Carl nods. " And, it'd be a service done for the citizens, you know? "

[User] He replies,  "I can see with the city coroner about letting you see the body tomorrow, I suppose there's no harm in it. I could show you my autopsy notes right now if you're really interesting, it's a fascinating case. Quite mysterious."

[User] Gabriel worked his way to the front of his group.   Autopsy notes you say?  Nothing better than that to whet the appetite with is there?"

[User] " I'd like to look them over, if I could. " Carl smiles at the coroner.

[User] Unfortunately, no, I have nothing better to offer you until the coroner consents to me showing you the body itself. Come in, let me tell you what we have found though, it's very interesting.  His room is fairly tidy, exactly what you'd expect from a medical student. He gives you each a place to sit then starts going over the notes with you, giving you a copy afterwords.  "The official cause of death was suffocation, which occurred at approximately two a.m. on the second of May, the fall was nearly eighteen hours later. This cause post-mortem lacerations and abrasions, as well as massive spinal damage. Had he been alive at the time, the fall would have most certainly killed him. Therefore, he could not have attacked Vittoria.

[User] Suffocation you say? Was he strangled? Were there any signs on his body indicating a fight? Were there defensive wounds?  Dieu unleashed a torrent of questions at the med student.

[User] "Slow down.  Let him answer first.  Ask any more questions and he'll have to start writing them down."

[User]
 "Think about it, anyway. He said suffocation, not asphyxiation, so that precludes strangulation. Suffocation and strangulation aren't the same thing; well, not in the strictest sense of the word. And how would you get defensive wounds from something that could suffocate you, like a pillow or a bag?"

Amos closes his eyes and rubs his eyelids.  "I'd like to know if he put up a fight, though. There might have been some signs, I'm not an expert, so don't let me cut you off, Mr Waldren, if you were going to say anything. Also, I hope there's a damn good reason why it wasn't made public that he was dead before being thrown off the roof."

[User] You are correct, it was suffocation, not strangulation as you said. There were no defensive wounds on him oddly enough, which implies that he either meant to suffocate or that he was unconscious or sleeping at the time of the attack. His time of death hasn't been made public yet, but none of this is secret, anyone could ask. There will be a police statement on Friday I believe, they will announce our findings as well as their investigative findings.

[User] Are there any signs on the body that would indicate how the body got up on the roof?

[User] " There are no mutilation signs on the body are there? How about tattoos or whatnot? "

[User] "Any distinguishing marks?  Are we sure this is the guy we're looking for?"

[User] Everyone was firing questions at the young man, but Gabriel was content to sit back and listen...and take notes.

[User] "As to your first question, no. It must have been carried, but there are no signs that it was, which isn't unusual. No mutilation or tattoos, just the wounds I described to you earlier. I'm not sure what you mean. We are one hundred percent sure that this is  not  that man that attacked Vittoria, as he was dead before the attack. As for whether or not this is Frank Charlton, his body was positively identified by his room mate. Or should I say, former room mate.

[User] Carl bit his lip. " I think we need to talk to Vittoria then. "

[User] "That could likely be arranged in the morning, she is currently in the hospital I believe. If you'd like to come by the morgue at 11 a.m. tomorrow, I believe I could get the doctor to show you the body. He does love talking about his work."


[User]
 THIS IS: IC
   OOC LINK
 {table=head]Player|Character
Goken04| Magnus Diaboro
Torgarn| Leol Presk
Dreadlord| Kritanta Iscariot [/table]
 The Lightning Rail of Sorna; a new wonder brought in from a foreign continent, to aid travel from the major cities. For reasons your own, you've decided this to be your best method of getting to the Mansion of the Count; a figurehead of legend whose name has been forgotten in the past. To his Mansion you go, to take part of his Ball, to take a shot to his... 'reward'.

Over the Ilka Ocean sea the monstrosity of mithril, to the City of Balmir, and then to the Mansion itself. Previous attempts to teleport directly has... proven ineffective, with your invitation not coming with your person. So on the rail you ride, the land speeding ahead and past you. In your cart, there are two others you recognize, amongst a dozen others. The sun itself is setting.

[User] Leol shifts constantly, being contained in a single cabin such as this makes him uncomfortable, spotting someone he recognizes he shuffles over,  If it isn't my old friend Magnus, how fare you these days?

[User] "Huh?"  growls Magnus. When he recognizes Leol, he shifts to an ever-so-slightly less gruff demeanor.  "Leol. Greetings. I've been assigned to the material plane now, as you can see."

[User] Kritanta slips over to magnus.  Magnus it is good to see you again.

[User] Ah, Kritanta is here as well, what a wonderful day this is turning out to be. I don't think you know this but I absolutely abhor traveling with just myself, unfortunately my lackeys had to be remitted to a lower class carriage, so here I am with just the three of us.

[User] I prefer travelling by myself or with a small group easier to blend in and stay in the shadows.

[User]
 "Greetings Kritanta. I did not see you there."  Magnus nods his head at his old ally.  "Do either of you know what this 'reward' is about? Rag'il'letzl tasked me with attending the ball in his name."

Magnus pauses for a moment, then adds,  "It's quite a departure from the tasks he typically hands me."

[User] I must admit I have no real knowledge about this 'reward'. It is definately not the sort of job I usually get.

[User] I have no idea honestly, this had better not be a waste of my time though. If it is I have no doubt that I will have to destroy many vampires in compensation.

[User] "I do, Gentlemen."   A  figure  says, approaching your booth. His armor doesn't impede his movement, you notice, and he takes the empty seat next to Leol. The smell of acid fills the air; crisp and sharp and waking you up even more than you already were. His voice rings out in his armor, distorting his voice.   "The Count holds a treasure underneath his keep."

[User] And who exactly are you?  Leol asks suspiciously,  More importantly though, why are you coincidentally in the same car as all of us?

[User] Kritanta looks at him quizzically And why are you wearing armor on a lightning rail?

[User]
 A laugh comes from inside the armor.   "Oh, the attention to detail! I am known as The Knight. And coincidence? My my, isn't it just that. I'm on my way to the Count's Manor, as you three are. In fact,"   He says, lowering his voice.   "Most people, or as close to people as you can get, are on their way as well. I doubt anyone would turn away an invitation."
  "And as for the Armor, why not? It is comfortable, it is safer, and it helps me. It is similar to how one uses a harp for playing music, or a knife to carve wood. It is another tool; so I use it."

[User] Magnus sneers at the Knight, his laugh getting on Magnus's nerves.  "How do you know about the Count's treasure?"

[User] Kritanta smiles flashing pointed teeth.  I find armor much too cumbersome to bother with. From what I can tell you are one of the 'as close to people as you can get' as you put it.

[User]
 "Because it's knowledge; which is what I broker in, sir."   The Knight says, turning his attention towards Magnus.   "Deaths, Betrayals, Crimes, Plants, Creatures, Beings of Consequence, Beings of no Consequence. And I happen to possess knowledge of the Count's treasure; his 'reward', which I believe, unless you happened to have been talking about some other Count, is what you're after, yes?"

"And if I may be so bold, sirs, I take it you do not trust one such as I?"

[User] Do you have any reason for us to trust you?

[User] I trust very few and you are not among those that I trust in fact I trust only four people and three of them are in this room.

[User] "Trust is something that must be earned over time. Not something that is freely given to every stranger one meets."

[User] If I may be so bold why are you talking to us?

[User]
 "Very good points, sirs, but consider this,"   He drops his tone.   "I could have come to anyone else with this information. But I trust you with it first; more than half of these peasants will not know what to bring, and even more will not know that they must bring anything at all."
  "And I speak to you because you may be able to help me take something of the Counts back for my liege."

[User] Why don't you give us more details on this treasure, and then lay out for us exacgly everything you know about the count and his manor, most importantly though, tell us who your liege is.

[User] I would like to know these things to.

[User] "Yes. If it is our assistance you seek, details are of utmost importance."

[User]
 "Ah, I apologize, but the matter of my Lord is of no special attention. He is Lord Dethin, of a small County to the West. He sent me on his behalf, to try and gain knowledge on those who attend this gathering. However..."

"The Count himself is unknown. The only 'sure' thing we know about him is that he is a Vampire, though even that is subject to speculation. The mansion he resides in has been there for only eight months, due to the fact that it travels by a means we have no figured out yet. Divination attempts have failed in these two regards. The treasure, we were able to find out, out of sheer luck."

"In his castle, in some room, he holds four objects, amongst piles of riches. The first is a Philosopher's Orb. It is like a Philosopher's Stone, but... more effective. That is all we could figure out. The second is a staff. Darkness shrouds it, so we were unable to view it closer. The third was, and this is the hardest to say, two of the parts to the Rod of Seven Wonders."

"The Fourth is a star of some sort. That is all I can say on the subject, as we only saw its shape, before our scrying was cut short."

"As for his Manor,"   he says, relaxing his posture.   "I have a lay out on my person right now. I have given you plenty of information as it stands. What do you pay for more?"

[User] I would say that paying you a share of the treasure would be the fairest option.  Leol gets a dangerous look in his eye,  Though perhaps your life is as good a payment as any for a simple map.

[User] You obviously need us, otherwise you would not have come to us with this information so you don't have much bargaining power.

[User]
 "I would say that giving me 'treasure', which I have no use for, is not good enough,"   The Knight says, his voice turning dark.   "I have already told you what I seek. I have given you more than enough of information you, otherwise, would not have had. If I were to, say, inform others of this, I am sure they would gladly accept this kind offer. But as it stands, I have already learned enough of the three of you to further my own gain, so I leave this to you."   He says, putting down a small, neat letter.   "An extra invitation, that I obtained from another guest on this railroad. He did not accept such a kind offer as I give to you, and seeing as we are short on time... you get to live."

The Knight laughs. Cold, fierce, as the Rail comes into a dark tunnel, coming into, from what you see outside the window, the terminal. He stands up, still laughing, and walks slowly away from the rest of you.   "I shall see you at the party, Gentlemen!"   He shouts, as he exits.

[User] That was certainly an... interesting encounter.  Leol remarks nonchalantly.

[User] I like him.

[User] He was certainly vague and mysterious enough


[User]
 The War is about to begin. Kobold are in a war against the gnomes.
It was sparked when the kobold's gave sentience and freedom to the gnomes greatests creations, the Aegis.
The gnome's then started to harbor a grudge. This eventually turned into all out war.
The leaders of the two races are now preparing for combat against the other.

  Court of Dragon Isles, Island of the Vivex Clan
8 Kobold's sat around a table made of mithril, it was finely engraved on the endges but in the middle was a Magical Map of Keran. It showed the high and the lows of the mountains the locations of all Cities. All cities except the underground cities of the Dwarves & Durzites and the Gnomish City of Aquiter.

A Darkly Robed Kobold raised his clawed palms. His red scales with tarnished with black. He then spoke in Draconic to his fellows.
 "Fight back, we must. Against Gnomes and Karmainians. Sent 12 Karmainian and Gnomish Warriors this week, they have. They kill many, then escape. We must have vengance. We must fight back!"

--------

 Spoiler
You can get info for the setting on the following page
 Spoiler

*  Setting Page
*  Questions Page
*  Out-of-Character Page

[User]
 Declerration Hall ,Kings Castle, The City of Helmount, North Karma
The King stood up and raised a Gem. He spoke into the gem and all of the Karmainian Knight Heard him.
"We Noble Knights shall head to war. Our allies the gnomes are now attack war and are under attack from the evil dragon man known as kobolds. We must protect our allies from these demonic welps and as such I am declaring we are at war with the Kobolds."


[User]
 Background music

Rio sends out Vulpix!

 "Since I challenged you, you may choose whether to attack first or not."

OOC: that's just calling out the attacks. Actual attacks are determined by speed of course.

[User]
 "Very well, then! Lancelot! Take the initiative with a tackle!"  Leon barked.

 "Arrronn!"  Lancelot roared, rushing toward his foe, head lowered in preparation for impact...

 Spoiler
 Actions

Lancelot (29/29): Tackle (2):  (1d20)[ 19 ]

[User] "Alright Vulpix, you use ember!! Set him on fire!!"

[User]
 The heavy Aron charges the Vulpix, but before it hits the Vulpix manages to release several flaming balls at the Aron.  (1d20)[ 2 ]  vs. 2;  (2d10+5)[ 13 ] . It hits the Aron, but doesn't do enough damage to stop it. It crashes into the vulpix with alarming power.  (5d10+11)[ 36 ]  KOing it in one hit.

(you take 9 damage from the flames)

Next he sends out Gulpin!

[User]
 "Keep going, Lancelot! Rush this one down as well!"  Leon exclaimed, a finger thrust in the new foe's direction.

 "Aron!"  Lancelot barked, springing back a bit. Stamping one of his front legs, he lowered his head once more before dashing ahead with a roar.

 "Arooonnn!"

 Spoiler
 Actions

Lancelot (20/29): Move, Tackle (Atk (2):  (1d20)[ 13 ]

[User] "Gulpin! Prepare for impact and use yawn!"

[User]
 Gulpin slowly starts to open his mouth and the Aron comes charging in. He seems unimpressed and let's out a big yawn.  (1d20)[ 15 ]  vs 2 It doesn't seem to affect the Aron and it hits the gulpin hard, knocking it over the ground. .... Suddenly, the Aron falls asleep.

Gulpin [||---]

Aron [20/29] Asleep

[User]
 "Hmph. Return, Lancelot; you've done enough."  Leon said, firing a beam of light at his metallic companion, drawing it back into its dwelling. He then gestured to his orange-plumed ally to move forward.  "It's time to finish this, Kay. Strike swiftly and burn our foe down with ember..."  he said calmly.

 "Tor!"  Kay replied devilishly, flames already spouting from his mouth as he chirped. He rushed toward the foe as he took puffs of air in, and as he made his way his body began to give off some heat, visible in the air.  "Tortortor  tortooooorch!  "  he exclaimed, letting loose small bursts of flame as close to his foe as he could.

Meanwhile, Leon sighed.  "Would've been smarter to take advantage of range, but I suppose I should appreciate your tenacity, at least..."

 Spoiler
 Actions

Leon: withdraw Lancelot, send Kay forward.

Kay (30/30): Move, Ember (Atk (2):  (1d20)[ 1 ] )

[User] "Gulpin, time to use some of those gasses you've been saving up. Poison gas attack!!"

[User]
 The torchic runs forward, wings flapping wildly, clearly it's very excited. It gets in to close to the gulpin. The gulpin and torchic both launch their attacks, but the torchic is temporarily blinded by the poison gas and it's flamy bits fly wide of the gulpin.  (1d20)[ 18 ]  In the process, the poison starts to work on the torchic. [3 damage]

Gulpin [||---]

Kay [27/30] Poisoned

 Spoiler
I assumed you withdrew the aron permanently, otherwise Kay wouldn't get to attack this turn.

Poisoned
The Pokemon’s Special Defense Value is treated as if it has been lowered 2 Combat Stages. Once per turn, you may try to roll for self-curing the Poison in place of a Pokemon’s Move. You may not try this for Badly Poisoned. On d20, the check is a 17. Poison and Steel type Pokemon are immune to becoming Poisoned. At the end of every round, the Poisoned loses 1/10th of its total HP. When Badly poisoned, the afflicted loses 5 HP, then twice that, 10 HP, then twice that, 20 HP, then twice that, 40 HP, etc. at the end of each round. A Pokemon does not suffer the effects of Poison while in a Poke Ball.


[User]
 Background music

Mikey sends out Marill!

 "Since I challenged you, you may choose whether to attack first or not."

OOC: that's just calling out the attacks. Actual attacks are determined by speed of course.

[User]
 Hah! Alrighty then, I think I will go first! Thanks! Sam! Lets get things started with a Curse! Sacrifice your speed for pure power!
 Slowwwww. Poke.
 The Slowpoke waddles forward a short distance and then seems to hunker down in the place it is standing as the air around it begins to shimmer.

 Spoiler
Same moves forward 1 space and uses

Curse
EOT – None
Self **
Effect: No Target
The user’s Speed is lowered 1 Combat Stage. The user’s Attack is raised 1 Combat Stage and the user’s Defense is raised 1 Combat Stage.

[User] "I see, Marill! You raise your defense as well!! Use defensive curl!"

[User]
 Both pokemon prepare for battle.

Marill [|||||]
- Defense +

Sam [||||]
- Attack +
- Defense +
- Speed -

[User]
 Okay, a good counter to my boost. But uh oh, it looks like Sam is getting a little bored with this battle already. Feel free to let off a Yawn, Sam! Just try to keep it focused only on your opponent will ya?
 The slowpoke crawls forward, slowly of course, and lets out an uninterested  Yawn.
 Sloooooooooooowwww....poke.

 Spoiler

Moves forward again and uses

Yawn – Normal
A contagious yawn is released from the user causing those nearby to fall asleep after yawning themselves.
Battle – None
Ranged **
Effect: No Target, Burst
Yawn creates a 4-meter Burst. All targets fall Asleep at the end of their next turn. Yawn cannot miss.

Anyway I can make it so its only going to hit the Marill? Don't want the crowd to fall asleep, though Im sure they are a good distance away from a battle.

And I think you mean Marill's Defense is +.

[User] "Ok Marill, use watergun!"

[User]
 The marill aims a stream of water at the approaching slowpoke.  (1d20)[ 2 ]  vs 2;  (2d10+2)[ 14 ] . The water doesn't hurt it much and it let's out a big yawn.

Marill [|||||] Asleep
- Defense +

Sam [37/42]
- Attack +
- Defense +
- Speed -

[User]
 Nows our chance! Tackle it while its asleep!
 Slooow. POKE!
 The slowpoke closes the remaining distance and throws itself at the sleeping Marill.

 Spoiler

Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee
2d10
Effect: 1 Target, Dash, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Attack Roll: (1d20)[ 20 ]
Damage roll:  (2d10+7)[ 17 ]

Plus extra damage from weight difference and stat changes.

[User]
 "Wake up Marill!! And tackle it as well!!"

Sleep roll  (1d20)[ 6 ]  vs 16

[User]
 Mikey's loud shouting has no effect and the Marill sleeps on peacefully.... making it a perfect and easy target for the slow, but deadly slowpoke. Building up momentum with it's sheer size it crashes into the Marill's head. [CRITICAL HIT!! MAX DAMAGE!! 38 damage!]

Marill [----|] Asleep
- Defense +

Sam [37/42]
- Attack +
- Defense +
- Speed -

[User]
 Well, it looks like this one is in the bag. Sam! One more Tackle should do it!

 Spoiler
Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee
2d10
Effect: 1 Target, Dash, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Attack Roll: (1d20)[ 10 ]
Damage roll:  (2d10+7)[ 15 ]

Plus extra damage from weight difference and stat changes.

[User] Marill!! Wake up(#(&#$!! Tackle it!!

[User]
 Spoiler
Forgot sleep roll
 (1d20)[ 3 ]  vs 14

[User]
 The slowpoke's tackle connects again, with the sleeping pokemon.  (1d20)[ 6 ]  This time, knocking it out completely. A sad Mikey returns the Marill to his pokeball in silence.

Looking more determined he then sends out a Poliwag.

[User]
 Alright Sam, just a little more, then we can do a switch out! Use  Yawn Tackle again!
 Slllloooooooowwwww....poke.

 Spoiler
Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee
2d10
Effect: 1 Target, Dash, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Attack Roll:[roll]1d20[/roll]
Damage roll: [roll]2d10+7[/roll]

Plus extra damage from weight difference and stat changes.

[User]
 "Alright, watch out poliwag, this is a strong one!! He beat his last opponent by putting it to sleep. Use hypnosis!"   (1d20+1)[ 2 ]  vs 6 The slowpoke might not be the fastest and perhaps not even the smartest, but it has plenty of experience with sleeping. The hypnosis has no effect and the poliwag looks scared as it comes in for a tackle. It hits and sends the much smaller Poliwag flying. Hurt, but still active, it clambers back on its feet.

Poliwag [|--]

Sam [37/42]
- Attack +
- Defense +
- Speed -

[User]
 Spoiler
Tackle – Normal
The user throws themselves at the target, their whole weight impacting them.
At-Will – 3
Melee
2d10
Effect: 1 Target, Dash, Weight Class
For each Weight Class the user is above the target, they deal additional 1d10 damage.

Attack Roll: (1d20)[ 14 ]
Damage roll:  (2d10+7)[ 17 ]

Plus extra damage from weight difference and stat changes.

[User] (1d20)[ 6 ] ;  (4d10+8)[ 25 ]

[User]
 Alright! Sam Return!

Corey suddenly withdraws the Slowpoke after it has landed a heavy blow upon the opposing water type. He draws another Pokeball and releases its pokemon to join the battle.

 Go Arkham! Finish it off with a Poison Sting!
 Kun!

 Spoiler
Withdraw Sam and send out Arkham instead. Then whenever its able, Kakuna uses:
Poison Sting – Poison
At-Will – 2
Ranged *
1d8
Effect: 1 Target
Poison Sting Poisons the target on 17-20 during Accuracy Check.

Attack roll: (1d20)[ 9 ]
Damage: (1d8)[ 5 ] + (1d4)[ 1 ] =

[User] "Sweet Poliwag, it can't do anything this round yet! Hit it with bubble!"

[User]
 Bubbles shoot out of the poliwags beak at the Kakuna.  (1d20)[ 12 ] ;  (1d8+5)[ 9 ]

Poliwag [|--]

Kakuna [15/21]

[User]
 Kakuna! One more Poison Sting should do it. Land the finishing blow on this fierce opponent!
 Kun -- buzzes the cocoon pokemon as it fires another poison barb at the poliwag

 Spoiler
Atk- (1d20)[ 2 ]
Dam- (1d8+5)[ 6 ] + (1d4)[ 2 ] =

[User] "Keep using bubble and make sure to dodge!!"

[User]
 Bubbles fly from the little birds beak, straigth at the kakuna.  (1d20+1)[ 17 ] ;  (1d8+5)[ 8 ]  The kakuna in turn launches the poisoned barb. Both attacks collide in mid air. The barb's trajectory is only just off, and the poliwag manages to dodge it. The bubbles hit it's target, doing a bit of damage and lowering it's speed.

Poliwag [|--]

Kakuna [10/21]
Speed -

[User]
 Oh c'mon Arkham! Hit'm! Poison Sting again!
 KUN--

 Spoiler
Atk Roll: (1d20)[ 13 ]
Damage Roll: (1d8+5)[ 6 ]

[User] "Poliwag, you know what to do!"

[User]
 Again both pokemon launch their attacks at eachother.  (1d20+1)[ 17 ]  ;  (1d8+5)[ 11 ] . The bubbles hit first, almost knocking out the kakuna. It manages to hang in there however and the poison barb it launches this time finds it's target..... but only just. The poliwag shrugs off most of the damage.

Poliwag [|--]

Kakuna [2/21]
Speed -

[User]
 Ugh, theres no way Arkham can stay in there... Arkham! Return!
 Corey recalls the Kakuna and throws out another pokemon!

Go Sam! Finish it off with Tackle when you are able to.
 Sloooow poooke.

[User]
 "Nooo, stop!! I give up! One more hit of that heavy slowpoke of yours might kill Poliwag. I give up!"

"Congratulations, it was a good battle. That slowpoke sure is strong for it's level!"

Sam has gained xp!! (now lvl 10)
Arkham has gained xp!! (now lvl 9)
You also get another minor purchase from the winnings.


[User]
 The towers and etherium constructions of Esper are under heavy assault by Phyrexia. The invaders are currently winning through clever strikes and manipulative strategy. Defeating the commanding Praetor would allow Esper to beat back the invaders.

 Jin-Gitaxias, Core Augur

 Spoiler

Commander: Jin-Gitaxias, Core Augur

1. Leyline of Anticipation
2. Leyline of Anticipation
3. Chained Throatseeker
4. Chained Throatseeker
5. Blighted Agent
6. Blighted Agent
7. Blighted Agent
8. Blighted Agent
9. Consecrated Sphinx
10. Consecrated Sphinx
11. Thrummingbird
12. Thrummingbird
13. Thrummingbird
14. Thrummingbird
15. Phyrexian Metamorph
16. Phyrexian Metamorph
17. High Tide
18. High Tide
19. High Tide
20. High Tide
21. Inexorable Tide
22. Inexorable Tide
23. Gitaxian Probe
24. Gitaxian Probe
25. Gitaxian Probe
26. Gitaxian Probe
27. Empyrial Plate
28. Empyrial Plate
29. Counterspell
30. Counterspell
31. Counterspell
32. Counterspell
33. Corrupted Resolve
34. Corrupted Resolve
35. Corrupted Resolve
36. Blue Sun's Zenith
37. Island
38. Island
39. Island
40. Island
41. Island
42. Island
43. Island
44. Island
45. Tolaria West
46. Tolaria West
47. Tolaria West
48. Tolaria West
49. Shelldock Isle
50. Shelldock Isle
51. Shelldock Isle
52. Shelldock Isle
53. Seat of the Synod
54. Seat of the Synod
55. Seat of the Synod
56. Seat of the Synod
57. Reliquary Tower
58. Reliquary Tower
59. Reliquary Tower
60. Reliquary Tower


[User]
 Arena Tournament, Round 101:  The Narcomancer  vs.  Jim the Slim
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 The Narcomancer  - Capt Spanner
 Jim the Slim  - darkillini

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 initiative  (1d20-4)[ 16 ]
considering purchases

[User]
 "Initiative"  - (1d20+4)[ 12 ]

Also considering purchases.

[User]
 Alright.
1 potion of invisibility- 300g.

Sorry bout the delay, significant other came into town this weekend.

starting location: Y10 holding potion in mouth, and heavy crossbow loaded in hand (spear left at home again)

[User] No purchases. Your move.

[User] ugh ninja'd while editing above post.  wheres your starting location?

[User] I'm starting in B10 with 3HP, scythe in my right hand.

[User]
 jim round 1

comon 2 good rolls I don't wanna deal with sleep

standard fire heavy crossbow at narcomancer
attack  (1d20+2)[ 12 ]
damage  (1d10)[ 1 ]
swift activate travel devotion
move to R-7

done
*edit  figures..

stats

 Spoiler
hp 12/12
ac 14/12/12
travel 1/10

[User]
 Your attack misses.

I cast Sleep at R7 (range - 85ft).

This requires a will save DC16.

[User] Sleep has a 1 round casting time, shouldn't it go off at the start of your next turn?

[User]
 Also if thatts your target I don't think it would affect jim,  because there's no loe bettween that square and jims location, thus the burst wouldn't hit him.

*edit im an idiot, I moved into an illegal square >.<gimmy a sec and il givd you closest legal squarre for his location

*edit*edit. S6 is the closest location he can possibly reach that isn't a non enterable pole >.<  not intended location, but il take consequences of messing up my post.

*editeditedit
also is your turn done?

[User]
 Given that I now can't see you, I'm going revise my turn.

LoS/Refs

 Spoiler

I move to B15 and cast Mage Armor

Stats

 Spoiler

Pos: B15
HP: 3/3
AC: 20 (14 + 4 armor + 2 circumstance)

EDIT: Turn is now done.

[User] Actually B10 does have los to jims location, corner to corner, they just have cover from each other, though the rivision can stand if you want.

[User]
 Jim round 2

Swift: Move S6->M3

Can I see you from here?
rest of turn based on awnser.

[User] Yep, you can see me.

[User]
 double move to C4

done
stats

 Spoiler
hp 12/12
ac 14/12/12
travel 2/10

[User]
 I cast Sleep on Jim the Slim.

It resolves at the start of my next turn.

Good luck!

[User]
 thank you sir, and good luck to you as well after this.
 jim round 3
free shift potion to hand swift move to c9
standard: breath 30ft line of entangling exhilation at narco
 (1d6)[ 5 ] /2 fire damage dc 14 reflex for half
your now entangled as it does minnimum 1 damage to you with no fire resistance
take 1d6 fire damge at start of my turn for next  (1d4)[ 1 ]  turns

entangle effect

 Spoiler
-2 attack, -4 dex, half move speed no charging, dc 15 concentration checks

your now going to need 2 concentraion checks to finish casting a dc 10+ damage
and a dc 15 for entangled
roll them on your turn in either order just label them which is which.

move action: move 40 ft to H3

done

stats

 Spoiler
hp 12/12
ac 14/12/12
travel devotion 3/10

[User]
 "Reflex save"  - (1d20+4)[ 6 ]
  "Entangling concentration"  - (1d20-1)[ 13 ]
  "Damage concentration"  - (1d20-1)[ 2 ]

Spell casting disrupted, and I take 5 damage, putting me at -2, unconscious and bleeding out.

[User]
 Its actually only 2 damage its 5 devided by two so 2.5 which becomes 2.

You will however go unconcius at beggining of my turn as I cn do min 1 damage. So this is your last turn.

[User]
 I concede

I have no way of doing damage before becoming unconscious.

[User]
 Master Ref PsiDog
 Jim the Slim; Wins!


[User]
 Arena Tournament, Round 103:  Stuxnet  vs.  Gigli
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Stuxnet  - darkillini
 Gigli  - theterran

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User]
 Initiative  - (d20+6)[ 15 ]

Starting Position:

 Spoiler

Y-10 w/ Shortbow in hand.

[User]
 Init  (1d20-4)[ 0 ]
 Considering a purchase or two, will get it up by tonight.

[User] I'm purchasing a Potion of Faith Healing, anything else I purchase will be reactionary to your purchases. 🙂

[User]
 I'l purchase 1 alchemist fire, and 1 flask of acid.
no money left for anything else so im ready.

spells prepared for this turny

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1st level slots: domain slot: cause fear, entopic shield x 1, light x 1.
0th level slots light x 3

startring location

 Spoiler
A10 holidng shield and mace, with his focus hanging on a necklace around his neck

ugh fighting a scout with dark vision, this is gonna hurt stux lol

[User]
 Gigli - Round 1

LoS:

 Spoiler

Swift Action: Activate Travel Devotion
Then Double move from Y10 to I10.

 Done.

Stats:

 Spoiler
Location:I10
HP:8/8
AC:19  Touch: 17  FF:13

[User]
 stuxnet round 1

los.  (for sake of not needing to ask for los for your 60 foot darkvision... im in A10 right now, look if your close enough)

 Spoiler
standard: stuxnet casts light (0th lvl) on his shield, illuminating 20 foot radius, +shadowy out to 40 feet.

question if you can see me

 Spoiler
do i see you within the 40 foot radius of light i made?

more after awnsers

stats

 Spoiler
hp11/11
ac 18/12/16
light on shield 100/100

[User] I have requested an LoS check 🙂

[User] I noticed, makes me think your readyin actions on round 1 haha. But there's no way your that close in one move.. is there?

[User]
 Stuxnet:
 Spoiler
Which corner of your square are you holding the light at?

[User]
 Sallera

 Spoiler
A10/B11 corner

[User] LoS established.  Stuxnet is in A10, holding morningstar and glowing shield, with 20/20 light emanating from A10/B11.  Gigli is in I10, holding shortbow.

[User]
 move to G10
free:drop prone in G10 (+4ac vrs rangd weapons)
light held in G10/H11 corner
done
stats

 Spoiler
hp11/11
ac: 18/12/16 (+4 vs ranged due to prone)
light 100/100
prone in G10

[User]
 Gigli - Round 2

Swift Action: Activate Travel Devotion, moving East out of the radius of the light.

LoS:

 Spoiler
Ending in Q10.

Now, I use a Full Round Action to attack him, and since he cannot see me, he's flat-footed.

  Attack1  - (1d20+5)[ 24 ]
  Damage  - (1d4)[ 3 ] + (1d6)[ 3 ]
If Crit

 Spoiler

  Attack1  - (1d20+5)[ 13 ]
  Damage  - (3d4)[ 9 ]

  Attack2  - (1d20+5)[ 18 ]
  Damage  - (1d4)[ 3 ] + (1d6)[ 1 ]
If Crit

 Spoiler

  Attack1  - (1d20+5)[ 15 ]
  Damage  - (3d4)[ 8 ]

Two Arrows Rain down on your position.

Arrow 1 - (Attack 24)(Damage 6)
Arrow 2 - (Attack 18)(Damage 4)

Stats:

 Spoiler

Location:Q10
HP:8/8
AC:19 Touch: 17 FF:13
Travel Devotion: 2/10

[User] Is that end of your turn?

[User] Yep...sorry...😩

[User]
 im gonna assume yu still have los on me since rapidshot is full round, and you used swift to move backwords.. so

crawl north out off los
los

 Spoiler
 5 foot as move action to G9 remaining prone. lights in G9/F8 corner
standard if gain los / loe(30ft burst on me)  use profane lifeleach

stats no peaking

 Spoiler
hp 5/11
ac 18/12/16 (+4 if ranged attack)
light 99/100

[User] forgot Done*

[User]
 Gigli - Round 3

LoS:

 Spoiler

Swift Action: Move to M12 (I still have 10ft of movement left if I need it)

Need an LoS check before I continue.

[User]
 Gigli:
 Spoiler
Stuxnet moved to G9 and readied an action.  The light is emanating from F8/G9.  You may revise your turn.

[User]
 @Ref

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Can I still clearly see him if I move to M12? (And is there any type of Cover or anything from either my starting position or M12?)  I gotta move at least 10ft to activate my skirmish...😩

[User]
 Gigli:
 Spoiler
He would still be visible from M12, but he has cover from both locations.

[User]
 Gigli - Round 3 (cont)

LoS:

 Spoiler

Meh...I hate cover.
Use Swift +  Move to go to G17 through L17 to avoid the light (which I believe ends at G16.)

Standard Action: Fire an arrow.
  Attack  - (d20+7)[ 21 ]
  Damage  - (d4)[ 2 ]  +  (d6)[ 3 ]

Another Arrow comes flying at you from the south.
(ATK = 21) (keep in mind your FF 😉)
(Damage = 5)

Done.

Stats:

 Spoiler

Location:G17
HP:8/8
AC:19 Touch: 17 FF:13
Travel Devotion: 3/10

[User]
 if its from the south i shouldnt be flat footed since my light source should be illuminating north to south...

*edit.. unless your in the 17 row.. dangit.. stupid light placement... soo i take it your there. and you just hit me again.. and that should be game. i think.... i knew i shoulda taken black arrow on this guy haha

[User] What's Black Arrow?

[User] A typo, should be block arrow,

[User] Ah 🙂

[User] Well so much for the >20 ac.. darkness kinda killed that plan lol.  Couldn't even use total defense/fight defensivly

[User] Actually, I believe skirmish damage only applies within 30ft, so total damage taken by Stuxnet so far is only 5.

[User]
 Wait...does it really? 🫤

(edit) Well that just sucks...that's what I get for only reading the 1st paragraph...😩

[User] I'm at work, so I can't check my books, but I'm fairly certain.  Same restriction as most precision damage.

[User] Well that's plesent news. Turn will be up soon. Also good to know he's gonna have to move into the light for skirmish 😏

[User] Also what sort of action would it be to change where the light source is in my square?

[User] Free action.

[User]
 Free

30 feet on Skirmish is correct, puts a serious cap on ranged scouts. Still love the class though

[User]
 Originally Posted by TheFallenOne
 30 feet on Skirmish is correct, puts a serious cap on ranged scouts. Still love the class though

No joke...I'm gonna seriously have to rethink how to make this guy work...🤨

[User] well, there is a sniper variant scout without the limit, but Dragon Magazine, so no dice. Crossbow Sniper raises it to 60 feet which should be plenty enough, but since it requires 1 BAB you'd need a level 2 character to make it work(FullBAB1/Scout1 or Scout1/Fighter1).

[User]
 Stuxnet round 3
los

 Spoiler
move stand up from prone
standard move to D13
free drop prone
light source at D13/C12 corner

done
stats

 Spoiler
hp 6/11
ac 18/12/16 +4 vs ranged
light 98/100

[User]
 Master Ref PsiDog
   ZAP   Gigli sees the light, and Stuxnet advances.


[User]
 You awake to find yourself in a Dark Blue room, in the centre is a man in some Blue with red striped robes holding a halberd with a whip on each side.
You can see a female looking demon advancing towards him also armed with a whip.The demon clicks his fingers and a Transparent Semi-Cylinder appear with a flat bottom and they start to fight.

Welcome to the IC
First you will see my charecter fighting the demon, oyu can either watch, try to get into the orb or just talk to each other.

[User]
 Lakajan trys to go into the cylinder-thingy.

 Spoiler
http://www.myth-weavers.com/sheetview.php?sheetid=266987
Just delete the stuff in your URL and copy and paste this in the URL.

[User] You try to find a way into the cylinder however you are unsuccesful.

[User]
 Rurik decided to take quick stock of the room around him. "Dark...it's blue, well, that's not a very nice color.  Why not red?  Oh we-what is that?"

Yeah, that's right, he only just noticed the fight going on.

[User]
 The Demon colapses and the cylinder dissapears. The figure walks out of the center and looks at the people in the room.
You notice the figure is quite good looking

More Drifters, great.
He then turns away and goes into a small corner, muttering and grumbling about attacks from outsiders and more drifters arriving.

 Spoiler

Overlord Rion, is there any reason to not having responded to the game yet?

[User]
 "Well, that's a friendly sort.  Let's see if this room has anything in it besides the grumpy one and the gnome."

 Spoiler
I've been having problems with my internet company (problems that involve me being on the phone for hours.  I was on so long they hung up on me once.)  I've had to trek out to the library to access the internet.

[User] "Too bad I didn't multiclass in ROGUE."  😩

[User]
 The figure turns round
 I heard that!

[User] I reply by saying,  "And who the hell are you again?"  (to the man)

[User]
 The man turns round and glares.

I am Steve, a bard and crusader of the planes, I ensure that those who are evil do not go to other planes to take over, and you have just drifted into my domain and I'm now trying to find a way to wipe your memories and send you back to whatever place you came from.

He then casts a spell attempting to get rid of you all.

Damn,Looks like I can't get rid of you so I might as well get you to help me with what I do.
First of all, the reason I can't get rid of you is because of some sort of magical power inside of you that resists my magic.
This can manifest in you can read spellbooks and cast spells from them or your incredibly skilled with a sword.
I am now going to attack you and you are going to have to attempt to stop me with your powers.

He points and Lakajan.

I can tell that you Gnome already know how to use your magic.
So I won't be testing you.
And you!
Points at overlord rions charector,

I will test after I get some sleep, I'm goddamn tired after that succubus.

 Spoiler

Overlord, could you finish that sheet by tomorrow please?
Also sorry to inconvineance you I forgot to mention taht we are using this weapon proficency system,
 http://dungeons.wikia.com/wiki/Weapo...e_Variant_Rule )

[User] "Tis' getting a bit late, eh? Heheheh... noone else get that?"

[User]
 "Wonderful, I get the test.  I feel so lucky"   Rurik sigh and shook his head.  It figured.  He always did get the short end of the stick.

 Spoiler
 Here's Rurik

[User]
 Belive me, It's either I test you now or when I take you with me we risk you being dead weight and dieing, I do not want to be responsible for your corpse.

 Spoiler

Just so you 2 know Tacitus and Scoot aren't joining us, if you want I will advertise for more players, do you 2 want to or are you happy it just being teh 3 of us.

[User]
 "I'm perfectly fine with my death thank you very much.  There's been so many things trying to kill me over my lifetime that sometimes I had to hit things with my guitar.  Come and get it buddy, I'll show you how a real bard fights."

 Spoiler
Personally, I'm fine with it either way.

[User]
 "Let's not take it personally, now guys. It's only a matter of time before another one of those things you call 'succubus' flys back in here and, "woo's us to death," or something. Plus my Telepathic Imagery Phingy (TIP) isn't built to get whacked by a guitar. I just need a second to put it away..."

 Spoiler
I'm fine wif it. I mean, 4 may be better than 3, but 3 is better than 1. And might I ask permission that our world uses cell-phone type electronics? A Telepathic Imagery Phingy (TIP) is sort of like a telephone that you can use to send mental messages, audio, and imagery to other people, considering the other person on the line has one as well. How It Works: You have a cell phone type device that has an interface in which you can either 1) RECORD and send an audio recording. 2) CAPTURE a picture and send to the receiver. or 3) SEND a message in script (comes only in common.) Anyways, the rules for it should be limited to where the players can't cheat. Also, there are only a sparingly small amount of these found ANYWHERE, mostly around 15, luckily enough for Lakajan, he happened to know the creator of such an item. Finally, yes, I said finally, it uses a brain-infused chip to use what is called Telepathy, of sorts. Again, you, the DM, can decide whether we are able to use this or not.

[User]
 I don't like the idea of you carrying magical technology between worlds. Some of the worlds have very primitive technology and magic is rare.
Taking your TIT to a primitive world could chaneg things a lot. I watch over the worlds ensuring that the worlds stay separate for better or worse.

OOC:

 Spoiler

Could you call it somethign else please, I don't think the mods approve of that sort of thing.

[User] (I trip and the TIP shatters)

[User] "Sooo, what are we doing now?"

[User]
 I'll test rurik now

Steve draws his halberd and Rurik draws his weapon.

Steve gains maneuvers:
 (1d5)[ 4 ]
 (1d5)[ 4 ]
 (1d5)[ 3 ]
 (1d5)[ 5 ]
 (1d5)[ 5 ]
Charging minotaur,
douse the flames
Vanguard strike

Enters Martial spirit,

(surprise round used on drawing weapon and entering stance, Rurik draws the weapon for free, Dm fiat)
Uses charging minotaur, so rurik can't make an AoO

Steve Charges:
 (1d20+13)[ 27 ]
Confirm Crit
 (1d20+13)[ 16 ]
Damage (1d10+2)[ 3 ]

[User]
 Out-Of-Character Comment:

Are we playing yet??

[User]
 Well, I have no idea WTF happened, so I say to you all, au revoir.

Lehman's Terms: I'm gonna join a different game. Not to rain on anyone's day, but I am getting so impatient that I think I might die. Unless you're dead, of course. Then, I say to you, I am sorry. I'm just an impatient little bugger. Good-bye. 😉


[User]
 Originally Posted by NineThePuma

 Spoiler
Leaper makes an annoyed chitter and, confident that his leap will get him there safely ([roll0] - Jump check), makes a running leap down to land amidst the various Gnome guards, drawing his blades in mid air and quickly swiping one of his Kukri out.

 Spoiler
Attack Roll - [roll1]
Damage - [roll2]
Crit Confirm - [roll3]

Move: Jump
Swift: Blood in the Water Stance, Activated
Standard: Attack Gnome Guard 1

You manage to hit one of the guards. Roll for initiative.

[User]
 (1d20+6)[ 19 ]

Leaper chitters, his mandibles parting in a grin as he readies himself for combat amidst the Gnomes.

 Spoiler
I assume that I'm surrounded or close to.

[User]
 The two warforged drop the palanquin to the ground as you attack.
Two of the gnome guards go first and run away. One is close enough to provoke an AoO. It is then your turn

[User]
 Leaper makes a growling noise as two of the gnomes turn to run, lashing out hard with his kukri at the closer, before focusing back on those still in reach, turning into a whirlwind of blades.

 Spoiler
AoO
Attack Roll -  (1d20+10)[ 13 ]
Damage -  (1d4+4)[ 7 ]
Crit Confirm -  (1d20+10)[ 14 ]

Full Attack:
Attack 1:
Attack Roll -  (1d20+8)[ 22 ]
Damage -  (1d4+4)[ 7 ]
Crit Confirm -  (1d20+8)[ 25 ]

Attack 2:
Attack Roll -  (1d20+8)[ 10 ]
Damage -  (1d4+4)[ 8 ]
Crit Confirm -  (1d20+8)[ 14 ]

Attack 3:
Attack Roll -  (1d20+8)[ 9 ]
Damage -  (1d4+4)[ 8 ]
Crit Confirm -  (1d20+8)[ 14 ]

Attack 4:
Attack Roll -  (1d20+8)[ 19 ]
Damage -  (1d4+4)[ 7 ]
Crit Confirm -  (1d20+8)[ 27 ]

[User]
 Your AoO misses, but you manage to hit two who are not yet injured.

The gnome aristocrat leans comfortably on his fallen palanquin and raises a hand to make a motion as if brushing away an annoying bug.

" Corpheus, remove this pest. He's distracting me. "

The gnome returns to reading a book. The rest of the gnome guards flee to the sides, tumbling to avoid any attacks you might make. Strangely, they seem to be fleeing more from the larger of the two warforged than from you...

The warforged you presume to be Corpheus looks at you with glassy eyes which convey no emotion. A second pair of arms extend from his waist, holding what appear to be over-sized crossbows. As his main arms grasp them, he moves with blinding speed, unleashing a veritable wall of bolts crackling with energy.

 Full Attack
{table=head]Name|Attack|Damage
Bow 1| (1d20+16)[ 18 ] | (2d8+10)[ 18 ]  +   Electricity  - (1d6)[ 3 ]
Split| (1d20+16)[ 35 ] | (2d8+10)[ 17 ]  +   Electricity  - (1d6)[ 6 ]
Rapid Shot| (1d20+16)[ 19 ] | (2d8+10)[ 17 ]  +   Electricity  - (1d6)[ 4 ]
Rapid Shot Split| (1d20+16)[ 27 ] | (2d8+10)[ 23 ]  +   Electricity  - (1d6)[ 3 ]
Iterative| (1d20+11)[ 31 ] | (2d8+10)[ 15 ]  +   Electricity  - (1d6)[ 5 ]
Iterative Split| (1d20+11)[ 25 ] | (2d8+10)[ 22 ]  +   Electricity  - (1d6)[ 1 ]
||
Bow 2 TWF| (1d20+16)[ 36 ] | (2d8+10)[ 18 ]  +   Electricity  - (1d6)[ 6 ]
TWF Split| (1d20+16)[ 24 ] | (2d8+10)[ 21 ]  +   Electricity  - (1d6)[ 5 ]
ITWF Attack| (1d20+11)[ 30 ] | (2d8+10)[ 17 ]  +   Electricity  - (1d6)[ 4 ]
ITWF Split| (1d20+11)[ 31 ] | (2d8+10)[ 22 ]  +   Electricity  - (1d6)[ 1 ]
[/table]

[User]
 {table]Bow 2 TWF Crit| (1d20+16)[ 26 ] | (2d8+10)[ 19 ] [/table]

Eight arrows manage to pierce Leaper's defenses, one of which pierces his heart. He takes 173 physical damage and 31 electric damage.

 Spoiler
At least his favored enemy and bane effect didn't trigger on you...

Had you gone after either of the other two, you would have been far more likely to survive...

[User]
 ...

Just gonna say: If you're DMing someone, don't give them an OPTION that leads directly to death at the hands of a Minor Artifact equipped +10 Bow dualwielding character. 🫤

It makes them feel like they're wasting their time.

[User]
 It's not an artifact. He's using a Dex to damage feat (20 Dex +2 items for 22 Dex) giving +6 damage, +1 from magic enhancement, +2 from weapon specialization, +1 from point blank shot. Started with 18 Dex gained +2 from levels to get 20.

The bows themselves are Great Crossbows from Races of Stone, an exotic weapon that deals 2d8 damage for medium size.

The gnome you attacked is the gnome diplomat that the Town Crier is talking about, and a low DC Gather Info check would have revealed that he is their foremost Artificer and about how deadly his warforged bodyguard is.

I'm sorry if I've made you feel you were wasting your time. That was not my intention, and not every encounter is instant death. However, part of it being a sandbox game is that there  are  encounters that are beyond your ability to handle. There are also encounters that will be as completely one-sided as this but in your favor. I sincerely hope that you will continue to play this game, even with this one bad encounter having happened.

[User]
 The four armed warforged thing is a minor artifact.

And I would just have to rehash Leaper, and I'm not gonna bother with that.

[User]
 Spare Hand item from Magic of Eberron power with 3rd level infusions to use weapons.

I'm genuinely sorry to hear that. I thought you had other characters planned already?


[User]
 ...is it difficult to do? I mean, personally I think it would be hard to make sense of the situation with so many walls of text to look over constantly. Plus: is it more RPing or actually D&D playing with role playing emphasis?

note: I've never done this ^ before, please don't hurt me 😦


[User]
 You still barely know each other.

But you know your goals are the same. You know that there is construction going on not even a hundred miles away from where you are. You know that some are glad that they are part of such a strong country, and some hate the government, but are too scared to act against it.

None of you fall into either group. Beyond that, you know only a little more, information that you have found through rumor and eavesdropping, and maybe if you can, reading the notices that go up in each major city.

Cas

 Spoiler

Three of your friends in the village have lost family members in the mines during the last month.

Hayden

 Spoiler

They're increasing the guard on the places where the wall is not yet in existance, for some reason or another.

Kyra

 Spoiler

The rate of civilian laborer casualties in provinces 41 and 42 have dramatically increased in recent months, though they have begun to taper off again.

Apparently they're having problems in Province 28 with the transportation of stone down the West River Road.

The Obeghani goblinoids are not happy with the wall for some reason or another.

Nef

 Spoiler

You have come nearly all the way across the country, and you do have some information.

Some nobles aren't happy with the wall either.

The amount of slaves working on the wall has grown in recent months.

People are angry. Very angry.

[User]
 Kyra

Kyra sits, restringing her bow. Her black hair falls neatly around her face, framing it well, showing off her violet colored eyes. She is in her civilian garb; a pair of black trousers with utilitarian black boots and a simple white blouse. The casual observer might think she was working class, but her neat appearance and the presence of some jewelry indicate her elevated socio-economic status. After a period of silence, she speaks up.

 We can't get anywhere if there are only four of us. We need allies. The Obeghani goblins are not happy with that wall; the enemy of our enemy... Perhaps we can arrange an agreement? You know,  quid pro quo .

[User]
 Nef

Nef is still short and dangerously thin from his stint in the mines, his scales a dull brown and laced with some freshly healing wounds and abrasions. He's wearing armor, chain wrapped around his small frame that hides under the rags of an old brown cloak. He watches his new allies warily, crouching on the balls of his feet.

"All I know is that there are more slaves than ever working on the wall,"  Nef begins,  "Some of them may be goblins. There are a lot of angry people, angry nobles, I passed on my way here. We should have no shortage of allies."

[User]
 Heydon shakes his head and sighs,

 "Being angry is different from willing to put your life at risk to oppose the government. If people are going to join us, they're first going to need to know that we've actually got a shot, right? I mean sure, by ourselves we won't overthrow the king, but there's got to be somewhere we can start off."

Heydon avoids making eye contact with anyone, and absent-mindedly scratches the tabby cat curled up on his lap with his good arm. He bites his lip, and pauses slightly before speaking up again.

 "Put our lives on the line before asking others to... you know?"

[User]
 "We need support. For getting support, there are three different types of supporters, and three different things we need to get support.
For types, there are those who stand beside us, those who will fund us, and foreign powers, who have money, soldiers, and land.
The three things we need to get support are quite simple. We need to be effective, we need to stand a fair chance, and we need to be able to look after our allies."
Says Cas, Wearing a stained white apron with many pockets. A small bit of his hair appears singed.
 "Now, I'm thinking we should get people out of the mine near here. Freeing slaves from other countries will earn us favor, and hopefully a bit of help. Further more, we'll have shown we can have an impact and save our allies."

[User] Kyra nods with approval.  Cas has a point, the slaves here should be freed before we move on.

[User] Nef attempts a grin,  "Good, I'm glad I joined up with all of you. If the mine is at all like the one I was at, it will be well guarded though. I can hide well enough to get around, but I don't know about the rest of you."

[User]
 Heydon almost jumps at the opportunity to contribute,  "I can become invisible! Well... I can only keep it going for about 5 minutes, but it could help out, I'm sure."

The young sorcerer puts his good hand to his chin, and thinks for a bit,  "I bet I could also use that on someone else. I've never tried that before, but it  should  work just the same."

[User]
 Kyra ponders the situation before giving her further input.  I have some stealth skills as well, but my forte is combat. Ranged combat especially.

Kyra flexes her arm.  I also have very minor magical skill as well. I don't know how useful it'll be in a mine though.

[User]
 "Well don't discount it. We need every advantage possible, right, Cas?"

Heydon wasn't sure why he asked Cas the question. Perhaps he just seemed like the person to have every variable accounted for.

 "Because... if we aren't completely sure on what we're capable of, it might be best if we start small."

[User] Kyra begins to look somewhat impatient.  So it's settled then? We'll rescue the slaves from the mine here in town.

[User] "I want to,"  Nef said,  "But we should be cautious all the same. The guards will not be easy prey."

[User]
 Heydon shifts in his seat a bit uncomfortably

 "We should probably check out what we're up against before committing to that."

[User] "I could probably get in and out with relative ease. I also have a trick for finding things of interest. Besides, I know some of those conscripted to the mine. The guards won't be worried about a cripple visiting a friend."  Says Cas.

[User] Heydon's eye twitchs slightly, and he frowns as he replies,  "Even if they aren't worried about you, that doesn't mean they'll let you in... it would likely hurt "worker productivity" or something like that."  His voice lowers slightly as he continues,  "And besides, people aren't always as friendly to cripples as you'd think."

[User] "I can easily convince the guards to let me in. And you'd be surprised how friendly people are to cripples with psychic power."  Responds Cas.  "Now, I'd like you guys to be close at hand if something goes wrong. Or if an immediate attack would be wise. Of course, for now it'll be strictly recon."


[User] you awake in a dimly lit stone chamber, past the open wodden door you hear the sounds of yipping and shuffling feet.