[User]
 Jakob appears on the field, with a surprisingly dark aura. Something seems wrong...

 The Black Knight Always Triumphs!

 Spoiler

1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 An elf hooded and 'armed' with a giant blade of etherium, 'walks in, looking across the battlefield.

 "Greetings, planeswalker! I seek the finest and bravest of our number to join me in forming an association on the plane of Ravnica."  He says, looking at Jakob.  "Would you care to join me at the organisation's headquaters?"
 Domo Arigato

 Spoiler
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

[User]
 Let's find out.
 (1d20)[ 3 ]
 (1d60)[ 35 ]
 (1d59)[ 3 ]
 (1d58)[ 19 ]
 (1d57)[ 50 ]
 (1d56)[ 1 ]
 (1d55)[ 29 ]
 (1d54)[ 4 ]
 The Black Knight Always Triumphs!

 Spoiler

 1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
 3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
 6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
 20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
 32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
 41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
 53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 "I suppose we shall."  The esperian returns, bowing.

 (1d20)[ 19 ]
 (1d60)[ 24 ]
 (1d59)[ 12 ]
 (1d58)[ 17 ]
 (1d57)[ 55 ]
 (1d56)[ 46 ]
 (1d55)[ 9 ]
 (1d54)[ 44 ]

Deck

 Spoiler
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Remaining Deck

 Spoiler
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8)  Energy Chamber
9)  Energy Chamber
10) Etherium Sculptor
11)  Etherium Sculptor
12)  Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18)  Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32)  Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36)  Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48)  Vault of Whispers
49)  Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52)  Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58)  Island
59) Island
60) Island

Hand

 Spoiler
Contagion Engine
 Elixir of Immortality
Spine of Ish Sah
 Island
 Seat of the Synod
 Energy Chamber
 Vault of Whispers
 Etherium Sculptor
 Energy Chamber
 Darksteel Citadel
Stoic Rebuttal
Wurmcoil Engine

Graveyard

((Playing first.))

The form of an rotten mountain in the midst of a swamp appears behind the elf, clanking as it does so.

Pulling forth mana from the Vault of Whispers, the elf conjures a small vial of a crimson liquid, keeping it in his left hand.

_________________________________

Lay land (Vault of Whispers), tap, cast Elixir of Immortality.

Field:

 Spoiler

 Lands
Vault of Whispers

 Artifacts
Elixir of Immmortality

 Creatures
None

Pass turn.

[User]
 (1d53)[ 10 ]
 First, the Leechridden Swamp appears, ready to suck things dry. You may go.

((Play Leechridden Swamp tapped. End turn.))

 Field:

 Spoiler

Leechridden Swamp (t)

 Hand:

 Spoiler

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Black Knight
Stromgald Crusader
Aphotic Wisps
Mercenary Knight
Swamp

 The Black Knight Always Triumphs!

 Spoiler

 1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
 3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
 6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
 13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
 20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
 32. Aphotic Wisps
33. Aphotic Wisps
34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
 41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
 53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 (1d63)[ 11 ]

Pulling another memory loose, the elf laughs.

 "Oh, this is going to be  fun ."

An illusion of a grand structure overlooking water appears behind the elf, and both it and the vault are drained of their mana, a veldakin appearing to the side of him, bowing.

_____________________________

Lay Seat of the Synod, tap lands for mana, play Etherium Sculptor.

Field

 Spoiler
 Lands
Vault of Whispers (T)
Seat of the Synod (T)

 Artifacts
Elixir of Immmortality

 Creatures
Etherium Sculptor

Pass.

[User]
 (1d52)[ 28 ]
 Ha! Remember, the Black Knight always triumphs! We will see whether it lasts.

((Play Swamp. Tap both lands for Black Knight. End turn.))

 Field:

 Spoiler

Leechridden Swamp (t)
Swamp (t)

Black Knight - 2/2 - First Strike, Protection from White

 Hand:

 Spoiler

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Stromgald Crusader
Aphotic Wisps
Aphotic Wisps
Mercenary Knight

 The Black Knight Always Triumphs!

 Spoiler

 1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
 3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
 6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
 13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
 20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
 32. Aphotic Wisps
33. Aphotic Wisps
 34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
 41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
 53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 "News flash- he only trimuphs when he can kill his opponent."  The elf returns, smirking at the summoned creature.
_______________
 (1d62)[ 8 ]
_______________

Drawing forth the image of an island beside the other lands, the elf pulls a pair of images from his mind, setting up large gates to either side of himself, and draining the mana from the first two lands called.

________________

Play island, tap seat and vault for mana, and play two energy chambers.

Field

 Spoiler
 Lands
Vault of Whispers (T)
Seat of the Synod (T)

 Artifacts
Elixir of Immmortality
Energy Chamber (x2)

 Creatures
Etherium Sculptor

Pass.

[User]
 (1d51)[ 7 ]
 First, I cast Aphotic Wisps, giving my Knight fear until the end of the turn, and allowing me to draw! Now I tap my other land for Dark Ritual, allowing me to summon Mercenary Knight! Granted, I have to discard a Knight of Stromgald, but there is power here. Now, Black Knight attacks with his powers of FEAR!

((Cast Aphotic Wisps targeting Black Knight, cast Dark Ritual, cast Mercenary Knight, discarding Knight of Stromgald, Attack with Black Knight for 2. End turn.))

 Field:

 Spoiler

Leechridden Swamp (t)
Swamp (t)

Black Knight - 2/2 - First Strike, Protection from White
Mercenary Knight - 4/4

 Hand:

 Spoiler

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Stromgald Crusader
Aphotic Wisps

Graveyard:

 Spoiler

Aphotic Wisps
Dark Ritual
Knight of Stromgald

 The Black Knight Always Triumphs!

 Spoiler

 1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
 3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
 6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
 10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
 13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
 20. Stromgald Crusader
21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
 29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
 32. Aphotic Wisps
33. Aphotic Wisps
 34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
 41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
 53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 Aphotic Wisps:
 (1d50)[ 23 ]

[User]
 Taking the slash to his chest, the elf snickers.

 "The cogs have started moving. Prepare to meet your doom."  He says, the wound sealing from the Etherium in his body as the summoned Veldakin grew stronger.

________________________________
Giving the +1/+1 counters from the Energy Chambers to the Master of Etherium.

 (1d51)[ 45 ]
________________________________

 "Behold the mighty Darksteel Citadel!"  He continues, a tower of the aforementioned metal rising behind him.

________________________________

Play Darksteel Citadel.
Field

 Spoiler
 Lands
Vault of Whispers
Seat of the Synod
Island
Darksteel Citadel

 Artifacts
Elixir of Immmortality
Energy Chamber (x2)

 Creatures
Etherium Sculptor (+2/+2)

18 life

Pass

[User]
 (1d49)[ 15 ]

((This roller is taunting me. That would have been utterly perfect last turn, but its useless now. I've kinda lost this game already, really. I'm completely Mana Screwed, and nothing's going right. Half my hand is Legendary Creatures I can't cast right now!))

((Stromgald Crusader, end turn.))

 Field:

 Spoiler

Leechridden Swamp (t)
Swamp (t)

Stromgald Crusader - 2/1 - Protection from White
Black Knight - 2/2 - First Strike, Protection from White
Mercenary Knight - 4/4

 Hand:

 Spoiler

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Aphotic Wisps
Haakon, Stromgald Scourge

Graveyard:

 Spoiler

Aphotic Wisps
Dark Ritual
Knight of Stromgald

 The Black Knight Always Triumphs!

 Spoiler

 1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
 3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
 6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
 10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
 13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
 20. Stromgald Crusader
 21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
 29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
 32. Aphotic Wisps
33. Aphotic Wisps
 34. Aphotic Wisps
35. Damnation
36. Damnation
37. Unmake
38. Unmake
39. Unmake
40. Unmake
 41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
 53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 ((To make it less bad, my hand is two cards I can't afford right now.))

The Veldakin grows still stronger, it's controller letting out a laugh.

_______________________

+1/+1s to Sculptor, again.

 (1d50)[ 31 ]

_______________________

Letting out a sigh, the elf waves the move back to his foe.

Field

 Spoiler
 Lands
Vault of Whispers
Seat of the Synod
Island
Darksteel Citadel

 Artifacts
Elixir of Immmortality
Energy Chamber (x2)

 Creatures
Etherium Sculptor (+4/+4)

18 life

Pass turn.

[User]
 (1d48)[ 25 ]

((Sigh...  Aphotic Wisps on Black Knight.))

*Sees Draw*

((YAargkfible! MY DECK IS MAKING FUN OF ME! ☹😛. Attack with Black Knight for 2 since he has fear, pass turn.))

 Field:

 Spoiler

Leechridden Swamp (t)
Swamp

Stromgald Crusader - 2/1 - Protection from White
Black Knight - 2/2 - First Strike, Protection from White (t)
Mercenary Knight - 4/4

 Hand:

 Spoiler

Korlash, Heir to Blackblade
Korlash, Heir to Blackblade
Unmake
Contaminated Ground
Haakon, Stromgald Scourge

Graveyard:

 Spoiler

Aphotic Wisps
Aphotic Wisps
Dark Ritual
Knight of Stromgald

 The Black Knight Always Triumphs!

 Spoiler

 1. Korlash, Heir to Blackblade
2. Korlash, Heir to Blackblade
 3. Korlash, Heir to Blackblade
4. Korlash, Heir to Blackblade
5. Black Knight
 6. Black Knight
7. Black Knight
8. Black Knight
9. Knight of Stromgald
 10. Knight of Stromgald
11. Knight of Stromgald
12. Knight of Stromgald
 13. Mercenary Knight
14. Mercenary Knight
15. Mercenary Knight
16. Mercenary Knight
17. Stromgald Crusader
18. Stromgald Crusader
19. Stromgald Crusader
 20. Stromgald Crusader
 21. Haakon, Stromgald Scourge
22. Haakon, Stromgald Scourge
23. Contaminated Ground
24. Contaminated Ground
 25. Contaminated Ground
26. Contaminated Ground
27. Grave Pact
28. Grave Pact
 29. Dark Ritual
30. Dark Ritual
31. Aphotic Wisps
 32. Aphotic Wisps
33. Aphotic Wisps
 34. Aphotic Wisps
35. Damnation
36. Damnation
 37. Unmake
38. Unmake
39. Unmake
40. Unmake
 41. Leechridden Swamp
42. Leechridden Swamp
43. Leechridden Swamp
44. Leechridden Swamp
45. Swamp
46. Swamp
47. Swamp
48. Swamp
49. Swamp
50. Swamp
51. Swamp
52. Swamp
 53. Swamp
54. Swamp
55. Swamp
56. Swamp
57. Swamp
58. Swamp
59. Swamp
60. Swamp

[User]
 Aphotic Wisps:
 (1d47)[ 18 ]

[User]
 The now surprisingly powerful looking artificer steps into the path, taking a hit meant for the planeswalker and dealing a devastating blow to the Black Knight.

_______________________________

Block with Etherium Sculptor. Which will get the counters put on it.

Draw:  (1d49)[ 27 ]
_______________________________

Reviewing his options, the 'walker lets out a sigh.

Nothing he can do here.

Field

 Spoiler
 Lands
Vault of Whispers
Seat of the Synod
Island
Darksteel Citadel

 Artifacts
Elixir of Immmortality
Energy Chamber (x2)

 Creatures
Etherium Sculptor (+6/+6)

18 life

Pass turn.

[User]
 I think I'll surrender now. My deck's made its point.

((Well, I suppose that's reason enough to drop this. It only made the deck's glaring flaws more apparent than ever. A Kulrath Knight would have been hilarious if I got it out though...))

[User]
 "Ah, smarter than most. Then you shall join me  at my court in Camelot  in the planeswalker organization?"

((Good game. The monty python quotes will continue until that deck is fixed.))

[User]
 Yeah, I'll come by sometime. Probably with my armor, insteadof this hideous outfit.

Huh. He's already shifting back up to White.

((Good game to you as well. I'm going to try to think of a better deck for this slot. Maybe some type of Black/Red insanity.))

[User]
 Jakob, now dressed in his awesome suit of armor, visits that organization mentioned by the other planeswalker.

 Is anyone here?
 (1d20)[ 1 ]
 (1d60)[ 24 ]
 (1d59)[ 6 ]
 (1d58)[ 57 ]
 (1d57)[ 33 ]
 (1d56)[ 54 ]
 (1d55)[ 55 ]
 (1d54)[ 1 ]
 Hand:

 Spoiler

Benalish Commander
Hero of Bladehold
Martial Coup
Militia's Pride
Plains
Plains
Emeria, the Sky Ruin

 The Blade of Oblivion

 Spoiler

 1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
 6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
 24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
 33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
 57. Plains
 58. Plains
 59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 "Indeed I am!"  The figure from before says, dropping from the ceiling.  "But to enter the base proper, you must prove your worth in battle!"
 "En guard!"

_______________________________________

 Deck

 Spoiler
1) Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30) Platinum Angel
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37) Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44) Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52) Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

Remaining Deck

 Spoiler
1)  Memnite
2) Memnite
3) Golem Foundry
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7) Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Etherium Sculptor
11) Etherium Sculptor
12) Elixir of Immortality
13)  Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Spine of Ish Sah
19) Mirrorworks
20) Precursor Golem
21) Orinthopter
22) Orinthopter
23)  Contagion Engine
24)  Contagion Engine
25) Tezzeret the Seeker
26) Tezzeret, Agent of Bolas
27) Master Transmuter
28) Clock of Omens
29) Fuel for the Cause
30)  Platinum Angel
31)  Wurmcoil Engine
32) Wurmcoil Engine
33) Darksteel Forge
34) Master of Etherium
35) Stoic Rebuttal
36) Stoic Rebuttal
37)  Unwinding Clock
38) Skeleton Shard
39) Rite of Replication
40) Memnarch
41) Island
42) Island
43) Dreadship Reef
44)  Dreadship Reef
45) Vault of Whispers
46) Vault of Whispers
47) Vault of Whispers
48) Vault of Whispers
49) Seat of the Synod
50) Seat of the Synod
51) Darksteel Citadel
52)  Darksteel Citadel
53) Tolarian Academy
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island

 Hand

 Spoiler
 Memnite
Elixir of Immortality
 Dreadship Reef
Platinum Angel
Contagion Engine
Contagion Engine
Elixir of Immortality
 Darksteel Citadel
Wurmcoil Engine
Unwinding Clock

 Graveyard
Empty
________________________________________

As he is gesturing dramatically, a citadel arises behind the mage, looming over the battle field, and a small construct appears to guard him.

 "And what would be a rematch without the same opening move?"  He asks, the same jar of orange liquid appearing in his hand as was used in the last bout.
_________________________________________
Cast Memnite, play Darksteel Citadel, and cast Elixir of Immortality

Field

 Spoiler
 Lands
Darksteel Citadel

 Creatures
Memnite

 Artifacts
Elixir of Immortality

Pass.

[User]
 Ah! Let's see if I fare better than last time. En garde!
 (1d53)[ 7 ]
 Of course, the real conflict might have to wait a bit...

A Glorious Castle forms, pulsing with White Mana.

((Play Emeria, the Sky Ruin, tapped. End turn.))

 Field:

 Spoiler

Emeria, the Sky Ruin (t)

 Hand:

 Spoiler

Benalish Commander
Hero of Bladehold
Ballyrush Banneret
Martial Coup
Militia's Pride
Plains
Plains

 The Blade of Oblivion

 Spoiler

 1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
 6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
 9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
 24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
 33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
 57. Plains
 58. Plains
 59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 "Ah, weilding the magic pure, eh? A good try against me, but not good enough!"

_______________________

Draw:  (1d53)[ 32 ]

_______________________

Pulling forth the image of a barren reef near the citadel, the figure simply pools his mana together, and waits.

________________________

Play Dreadship Reef, tap it and the Darksteel citadel to put a charge counter on it.

 Spoiler
 Lands
Darksteel Citadel (T)
Dreadship Reef (1 Charge)  (T)

 Creatures
Memnite

 Artifacts
Elixir of Immortality

Pass turn.

[User]
 I actually shift between three of the colors periodically. I actually have no control over it. It's a long story.
 (1d52)[ 15 ]
 Ah, but allow me to call my first ally.

A sphere of Crackling White mana emerges, and goes inside the castle. Then, a Kithkin Flagbearer walks out. The orb of mana circles around Jakob idly.

((Play Plains, Play Ballyrush Banneret. End turn.))

 Field:

 Spoiler

Emeria, the Sky Ruin (t)
Plains (t)

Ballyrush Banneret - 2/1

 Hand:

 Spoiler

Benalish Commander
Hero of Bladehold
Martial Coup
Militia's Pride
Field Marshal
Plains

 The Blade of Oblivion

 Spoiler

 1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
 6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
 9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
 18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
 24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
 33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
 57. Plains
 58. Plains
 59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Nodding at the new creature, the cloaked person continues to his turn.

___________________________

Draw:  (1d52)[ 21 ]

___________________________

Muttering a curse, the mage repeats his previous actions, before signaling that he's done.

___________________________
Tap Dreadship Reef and the Darksteel citadel to put a charge counter on the former.

 Spoiler
 Lands
Darksteel Citadel (T)
Dreadship Reef (2 Charge)  (T)

 Creatures
Memnite

 Artifacts
Elixir of Immortality

Pass turn.

[User]
 (1d51)[ 47 ]

Jakob smirks.

 First Blood will be mine!

Another orb of White Mana manifested, and the orbs went into the castle, forming a Marshal for the forces and a Kithkin village, full of troops, ready to be conscripted.

The Kithkin Soldier charges with his lance.

((Play Plains, Play Field Marshal and Militia's Pride. Swing with Ballyrush Banneret, who is now a 3/2 First Strike. End turn.))

 Field:

 Spoiler

Emeria, the Sky Ruin (t)
Plains (t)
Plains (t)

Militia's Pride

Ballyrush Banneret - 3/2 - First Strike (t)
Field Marshal - 2/2

 Hand:

 Spoiler

Benalish Commander
Hero of Bladehold
Martial Coup
Militia's Pride
Plains

 The Blade of Oblivion

 Spoiler

 1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
 6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
 9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
 18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
 24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
32. Oblivion Ring
 33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
 53. Plains
54. Plains
55. Plains
56. Plains
 57. Plains
 58. Plains
 59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Taking the blow, the figure laughs.

 "It isn't  first  blood that matters! It's last!"  He says, drawing on his memories again.

________________________________

Life: 17

Draw:  (1d51)[ 11 ]

________________________________

Cursing again, the figure repeats the actions of his last two turns.

____________________________

Tap Dreadship Reef and the Darksteel citadel to put a charge counter on the former.

 Spoiler
 Lands
Darksteel Citadel (T)
Dreadship Reef (3 Charge)  (T)

 Creatures
Memnite

 Artifacts
Elixir of Immortality

Pass turn.

[User]
 (1d50)[ 28 ]
 Yes, but a journey of a thousand miles begins with a single step.

The soldiers attack, and the Armies swarm from the village.

((Play Plains, play Militia's Pride, attack with Field Marshal and Ballyrush Banneret. Pay 3 mana into the Militia's Prides, giving 3 soldier tokens tapped and attacking. Effectively, swing with everything for 11. End turn.))

 Field:

 Spoiler

Emeria, the Sky Ruin (t)
Plains (t)
Plains (t)
Plains (t)

Militia's Pride
Militia's Pride

Ballyrush Banneret - 3/2 - First Strike (t)
Field Marshal - 2/2 (t)
Kithkin Soldier Token - 2/2 - First Strike (t)
Kithkin Soldier Token - 2/2 - First Strike (t)
Kithkin Soldier Token - 2/2 - First Strike (t)

 Hand:

 Spoiler

Oblivion Ring
Benalish Commander
Hero of Bladehold
Martial Coup

 The Blade of Oblivion

 Spoiler

 1. Benalish Commander
2. Benalish Commander
3. Daru Warchief
4. Daru Warchief
5. Hero of Bladehold
 6. Hero of Bladehold
7. Knight-Captain of Eos
8. Knight-Captain of Eos
 9. Ballyrush Banneret
10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
 18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
22. Preeminent Captain
23. Martial Coup
 24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Oblivion Ring
31. Oblivion Ring
 32. Oblivion Ring
 33. Militia's Pride
34. Militia's Pride
35. Gideon Jura
36. Gideon Jura
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
50. Plains
51. Plains
52. Plains
 53. Plains
54. Plains
55. Plains
56. Plains
 57. Plains
 58. Plains
 59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Wincing as he takes the blow, the mage falls backwards.

_____________________

Draw:  (1d50)[ 14 ]

If that's the only card that can save my ass, I'm going to be laughing.

______________________

 "Well, I give up. Couldn't pull together enough mana for this."  He says, dispelling the memories he conjured.

[User]
 Fair enough.

The Kithkin return to their villages, and the Marshal enters the castle. Both wink out, presumably to wherever they came from.

Jakob extends a hand, offering to help the planeswalker up.

 I'd say that went better than last time.

((Hooray! It's not an entirely useless deck! I think I'm going to slot out the Gideons for more Oblivion Ring/Aura of Silence though. Good game. Except for you getting manascrewed, anyway. 😛))

[User]
 Accepting the hand up, the 'walker nods.

 "For you, at least."  He says jestingly.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||B|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User]
 Cracking a sunrod and attaching it to her 10 foot pole, Zahira faced the door stoutly and poked it with the end of her pole. She poked it again just to be sure, and if it looks safe, then she opens the door and looks out.

Buffs:

 Spoiler
Persisted Divine Favor (+1 to attack and damage rolls; already included) and Persisted Lesser Vigor (fast healing 1).

[User]
 The hall goes east and south.

East it goes beyond the light. 10ft down tehre is an intersection going north and south. 20ft further is a door on the northern side and 30ft beyond that is another intersection north and south.

South it goes 30ft and is T-ing east and west. There is a split east 20ft down.

[User] Zahira heads all the way down the east hallway and turns north at that intersection, sweeping the floor and walls with her 10 foot pole before her the whole time. (Essentially taking 20 to find traps in every square.)

[User]
 There is no north turn at the end of the east hall. I said at the beginning that from your position you don't see the actual end of that hall.

Language I use:

Intersection: Meaning that it goes all ways.
Split: It turns one way but continues in the same direction as well.
T-ing: It stops going in the direction it went, but splits into 2 new direction.
Turns:It just turns.

Also: Poking with the pole is not taking 20, but attempting to trigger everything from afar and hoping it won't target you.

[User] I see. Well, you said that 60 feet down there is an intersection north and south. That is where Zahira is aiming to go. Once she gets there she looks down all the hallways attached to that intersection and sees what she can see.

[User]
 The first intersection: North it goes 20ft and turns east. South it goes 20ft and turns west. There is a door on the eastern side 15ft into the southern hall.

From that position, poking 10ft down the east corridor reveals a pit 5ft wide.

[User] Head down the north intersection and turn east 20 feet down it, avoiding the pit as I go and continuing the searching procedure with the pole.

[User] The corridor goes east for 10ft and turns north for another 10ft. You reach a T. It goes west for 30ft, splitting and turning north at 20 and 30ft. East it goes 50ft. There is a split north 20ft down the corridor, a door on the southern side 10ft beyond that and at the end of the corridor, on the northern side is a door while it turns south.

[User]
 Zahira goes east at the T, and heads toward the door at the end of the corridor, on the northern side. Holding the pole in one hand, she unsheathes her greatsword with the other and listens at the door (after checking it with the pole).

Listen check:  (1d20+2)[ 8 ]

[User] 10ft from the split is revealed to be a pit. 5ft wide as well. Like all the pits will be.

[User] How wide is the corridor? Can I get past the pit by walking around?

[User] No. All corridors on this floor are 5ft wide. You can't just walk around pits.

[User] In that case I will go back to the intersection and head west down it.

[User] The first split goes north for 20ft and turns east. The second one goes north 30ft and turns east as well.

[User] I go north at the second split and turn east when it does, still checking the same way with my pole.

[User] Assuming the second split you mean the turn at the end of that east-west going hall, you find a pit midway.

[User]
 Sorry for the wait, I lost the link for this thing.

Back to the first split, following it north for 20ft and turning east. Still checking for traps with the pole.

[User]
 As you poke into the split you are targeted by an acid orb:

  vs flatfooted touch  - (1d20+8)[ 11 ]
  acid damage  - (1d3)[ 2 ]

[User]
 That hits, but Zahira just stays in that square for 2 rounds so that her Persisted Lesser Vigor gets her back to full health.

And that split with the acid orb trap was the first split, yes? If so, I will continue to follow that pathway north and turn east when it does (still checking for traps and doors).

[User] What do you mean by "and doors"? Secret doors? Are you poking the walls too? To what hight of the walls are you poking?

[User] Yes, I meant secret doors. As well as poking the floors in front of me, I am poking the walls up to ten feet high.

[User] Alright. The hall goes 20ft east and ends with a door on the eastern side and a turn north.

[User]
 Alright. I unsheathe my greatsword, cast Magic Weapon on it, and listen at that door on the east side.

Listen:  (1d20+2)[ 9 ]

[User] You hear nothing.

[User] I open the door, readying an action to run at any opponent I see.

[User]
 You can't ready an action like that.. If you ready an action after opening the door, the combat starts before you get the standard action to ready. If you ready before opening the door, making another action wastes the readied one.

Are you still opening the door?

[User] Alright, no readied action, just opening the door.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||1||
4||||||[/table]
There are doors at A3 and F4 south. You are outside A3.
In the room is a gray wrinkled humanoid, crawling low with claws extending from it's hands.
Initiative:  (1d20)[ 18 ]

[User]
 Initiative:  (1d20+4)[ 19 ]

Turn to come if I win init.

[User]
 I have a direct line to charge the creature, so I do.

Charging to directly in front of the creature (C3), I attack.

Attack roll:  (1d20+9)[ 11 ]
Damage:  (2d6+6)[ 10 ]

[User]
 Miss. The creature attacks with it's 2 claws:

 (1d20+4)[ 8 ]
 (1d4+1)[ 3 ]
 (1d20+4)[ 13 ]
 (1d4+1)[ 3 ]

[User]
 Miss and miss. Zahira growls and swings her greatsword at it.

Attack roll:  (1d20+7)[ 16 ]
Damage:  (2d6+6)[ 10 ]

[User]
 A strong hit. The creature looks overjoyed and strikes:

 (1d20+5)[ 10 ]
 (1d4+2)[ 3 ]
 (1d20+5)[ 18 ]
 (1d4+2)[ 3 ]

[User]
 First misses, second hits. Zahira barely reacts to the wound, her spells already working to heal her. And she strikes again.

Attack roll:  (1d20+7)[ 10 ]
Damage:  (2d6+6)[ 12 ]

[User]
 Miss.

 (1d20+5)[ 7 ]
 (1d4+2)[ 4 ]
 (1d20+5)[ 12 ]
 (1d4+2)[ 4 ]

[User]
 Both miss.

Attack roll:  (1d20+7)[ 27 ]
Damage:  (2d6+6)[ 8 ]

[User] And that's a crit! 8x2 = 16 damage to the thing.

[User]
 I don't want to be a kill joy but you need to roll a crit confirmation and the bonus damage. It isn't just doubled, the extra is rolled.

But it doesn't matter now because that is a kill. 150xp.

[User]
 Ah, sorry. I'll remember that in the future.

Zahira searches the creature and the room, sheathing her sword and pulling out her 10 foot pole to search for traps ahead of her.

[User] Nothing new.

[User]
 Alright. Zahira goes over to the door at F4 and unsheathes her greatsword. She then opens the door.

(By the way, she will always be searching the floor and walls around and before her with the 10 foot pole unless I state otherwise.)

[User]
 The door opens to reveal a hall going south and east.

South it goes 10ft and is T-ing east and west.

East it goes 10ft and turns north. There is a large red note card hanging from the wall at the end of that hall.

I am off for today.

[User]
 Zahira casts Detect Magic, staring down the east hall toward the note card.

Alright, see you! Have fun.

[User] Feint magical aura from the card.

[User]
 Hmm... I will go down that hallway, searching for traps with the 10' pole on the way, and pointedly not try to read whatever it is the card might say.

If I get to the end of the hallway without trouble, cast Resistance on myself and try to pry the card off the wall with the end of my 10' pole (still not reading it).

[User]
 You get the note.

To the north, the corridor ends in a T after 30', and there's a split east after 20'.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||J|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User]
 "This is an interesting development.."
(Moves to C4 by way of C3-)C4)
Jack, wielding his shield in his off-hand, uses his main hand to carefully search the door, if he doesn't think its trapped and it's unlocked he'll draw his longsword and kick the door open. If it's locked(or stuck) he'll try and listen for any suspicious noises on the other side.

 Spoiler

  Search  - (1d20+2)[ 16 ]
  Listen  - (1d20+3)[ 13 ]

[User]
 The door slides open easily enough. Opening it reveals an unlit hallway running to the south and east. Without a light, it's impossible to determine more.

For the record, unless otherwise noted, all doors are sliding metal.

[User]
 A few whispers of divine ramblings and Jack's sword starts to light up. He looks around taking careful notice of his surroundings.

 Spoiler

Used orison-Light, target longsword.
Duration: Ten minutes Effect: 20 ft illumination + 20ft dim light
Spot+Listen
  Spot  - (1d20+3)[ 15 ]
  Listen  - (1d20+3)[ 21 ]

[User]
 To the east, the hall runs beyond the range of your light. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall.

To the south, the hall runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.

[User]
 Carefully Jack moves 10 feet through the east hall and looks in both North and South split.

 Spoiler

Active spells, light on longsword
  listen  - (1d20+3)[ 7 ]
  spot  - (1d20+3)[ 14 ]

for future uses:
[Doll=listen]1d20+3[/Doll]
[Doll=spot]1d20+3[/Doll]

[User] It runs north for twenty feet before turning east, or south for twenty feet before turning west. After fifteen feet, there is a door on the east side of the south hall.

[User]
 Jack moves north 20 feet and then carefully looks east in the hallway.

 Spoiler

Active spell: Light
  listen  - (1d20+3)[ 10 ]
  spot  - (1d20+3)[ 17 ]

[User]
 It runs east for ten feet before turning north.

If you continue on:
 Spoiler
It runs north for ten feet before teeing to the east and west.

To the west, it runs for thirty feet before turning north. After twenty feet, it splits north.

To the east, it runs beyond the range of your Light spell. After twenty feet, it splits north. After thirty feet, there is a door on the south side of the hall.

[User]
 Jack runs east, then north, then east, Jack takes a peek at the north split, then if there are no threats there he'll search the door at the south side ten feet further.

 Spoiler

  listen  - (1d20+3)[ 10 ]
  spot  - (1d20+3)[ 7 ]
  search  - (1d20+2)[ 8 ]

[User] Ten feet to the east, the floor begins to fall out beneath you. Reflex save.

[User]
 (damn my weakest save! Thank god for favored soul's saves though)

"What the?" Jack cries out as the floor gives.

 Spoiler

[roll=Reflex]1d20+3[/roll]

[User]
 Err accidentally left one doll instead of roll

 Spoiler

  Reflex  - (1d20+3)[ 7 ]

Edit: ouch

[User]
 Splat.

You fall down a twenty foot pit, taking  (2d6)[ 8 ]  bludgeoning damage.

[User]
 Jack climbs out of the pit, bracing himself against two walls.

 Spoiler

If my roll ain't enough can I simple take 20? otherwise it'll take a while.
  climb  - (1d20)[ 3 ]

Edit: These rolls are killing me!

[User] You have both chimney and corner modifiers, for -15 on the DC. Taking 10 should get you out with no troubles.

[User]
 After climbing out Jack uses cure light wounds on himself then goes the route he was planning to go, now using his sword to press against each tile he's about to walk on.

  CLW  - (1d8+2)[ 10 ]

[User]
 At the split north, the hall runs for ten feet before turning east. There is a door on the north face of the bend.

Continuing on, you make it to the door unhindered. Your search doesn't reveal anything out of the ordinary.

[User]
 Jack'll first listen at the door for any activity. Jack will then try to open it quietly, if it's locked or stuck Jack'll ram it open.

 Spoiler

  listen  - (1d20+3)[ 11 ]
  strenght  - (1d20+2)[ 7 ]

Well that roll'll probably not work so in case it's locked/stuck, take 20 on opening it.

[User]
 The door isn't locked.

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]

There are doors at A-5, south side, and E-1, north side, which you are just outside of.

There is an incredibly ugly, blue-scaled humanoid inside the room. Blue and red flames flicker in its open mouth. It wears long robes, but they are so worn and burnt that they do very little to conceal the chainmail beneath them.

Roll initiative:  (1d20+2)[ 7 ]

[User]
 "You ugly monster, prepare to meet my blade!" Jack cries out as he looks at the beast.

 Spoiler

  Initiative  - (1d20+5)[ 9 ]
Jack has planes/religion/arcana and nature
[roll=Knowledge]1d20+1[/roll]

[User]
 (something went wrong there🤨)
  Knowledge  - (1d20+1)[ 20 ]

Jack takes a 5 foot step to D2 and attacks.
  longsword  - (1d20+3)[ 8 ]
  damage  - (1d8+2)[ 8 ]
  Ifcrit  - (1d20+3)[ 16 ]
  damageifcrit  - (1d8+2)[ 7 ]

[User]
 None of those knowledge skills apply to this creature.

Jack misses by a mile.

The creature retaliates by breathing a short gout of acid over you, dealing  (1d4)[ 1 ]  acid damage, reflex half, and entangling for  (1d4)[ 1 ]  rounds if you take any damage.

[User]
 (Don't I always get damaged here since I don't have evasion?)

Jack snarls and retaliates with another swipe of his sword.

  Longsword  - (1d20+1)[ 13 ]
  damage  - (1d8+2)[ 10 ]
  LongswordIscrit  - (1d20+1)[ 2 ]
  damageifcrit  - (1d8+2)[ 9 ]

[User]
 Yes. Half of 1 rounds up to 1 in D&D damage, since there is a strict minimum value of 1 damage from an attack.

Take  (1d6)[ 4 ]  ongoing acid damage from the entanglement before it falls away.

The creature then breathes a line of entangling fire over you, dealing  (1d3)[ 2 ]  fire damage, reflex half, and entangling for  (1d4)[ 3 ]  rounds.

[User]
 If this doesn't hit I'll have to heal up or flee.
Jack hits with his longsword.

 Spoiler

  Attack  - (1d20+1)[ 17 ]
  damage  - (1d20+2)[ 8 ]
  critcheck  - (1d20+1)[ 19 ]
  cridamage  - (1d20+2)[ 21 ]

edit: critdamage is wrong but it didn't crit anyway, hope that's a hit though!

[User] Your attack hit, but you rolled a d20 for damage. 🤨

[User]
 whoops looking at the numbers I thought I only left crit damage a d20 :x

  damage  - (1d8+2)[ 3 ]

[User]
 You land a weak blow.

Take  (1d6)[ 5 ]  ongoing fire damage from the entangling substance. It breathes another line of fire over you, dealing  (1d6)[ 1 ]  fire damage, reflex half.

[User]
 Jack takes a 5ft. step backwards and casts CLW on himself.

  CLW  - (1d8+2)[ 9 ]

[User]
 More fire:

 (d6)[ 3 ]  from the entanglement,  (d6)[ 3 ]  from his next breath, with reflex to halve.


[User] Shadow enters the arena through the Arch of the Forbidden One, armed with his ancient stone dueldisk.  Who shall be my opponent today?

[User]
 Spoiler

Hand: 0
 Spoiler

*Hand Updates*

Deck:
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Skilled Dark Magician
10.Kaiser Sea Horse
11.Kaiser Sea Horse
12.Double Coston
13.Double Coston
14.Manju of the Thousand Hands
15.Manju of the Thousand Hands
16.Paladin of White Dragon
17.The White Stone of Legend
18.The White Stone of Legend
19.The White Stone of Legend
20.Kaibaman
21.Kaibaman
22.Ancient Rules
23.Ancient Rules
24.Ancient Rules
25.Summoner's Art
26.Summoner's Art
27.Summoner's Art
28.Double Summon
29.Double Summon
30.Card Trader
31.Card Trader
32.White Dragon Ritual
33.Burst Stream of Destruction
34.Burst Stream of Destruction
35.Dark Magic Attack
36.Dark Magic Attack
37.Mystical Space Typhoon
38.Lightning Vortex
39.Heavy Storm
40.Bottomless Trap Hole
41.Bottomless Trap Hole
42.Dimensional Prison
43.Dimensional Prison
44.Dimensional Prison
45.Dark Bribe
46.Dark Bribe
47.Dark Bribe
48.Call of the Haunted
49.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

An old man with tattered grey robes, long gray hair, gray eyes, and a worn appearance walks in and responds to his opponent.  His Duel Disk is as worn as he is, and is a Battle City model.   "An old one.  And I don't mean an elder god like that Cthu-whoever that some of you kids worship nowadays."   The old man says, with a bit of disregard for whatever elder god he was talking about.

 "Now, I believe we use dice to roll initiative when we play this way?  I think I have one from when I was playing a First Edition game...."

The old man fumbles through his pockets, and pulls out a d20.

Initiative:   (1d20)[ 12 ](12)

After rolling, and staring at the dice for a few seconds, he draws 5 cards, not taking his eyes off the dice, hand on the top card of his deck, in case he needs to go first.

Opening Draw(s):   (5d49)[ 49 ][ 47 ][ 38 ][ 40 ][ 4 ](178)
RE-ROLLS(If necessary.):   (3d49)[ 34 ][ 31 ][ 47 ](112)
 "And, no, I don't have my hand on my deck because I'm forfeiting.  Who the heck would forfeit before they've even seen their opening draws, anyway?!"

[User]
 Ah, excellent, an opponent with experience! En guarde!  Shadow's sandstone dueldisk begins to glow, and he draws five cards.  Prestidigitation  he says, opening his free hand. A conjured die rolls out.

Inish:  (1d20)[ 5 ]
Draws:  (5d40)[ 22 ][ 7 ][ 19 ][ 33 ][ 8 ](89)
Rerolls:  (3d40)[ 2 ][ 33 ][ 29 ](64)

Deck:

 Spoiler
01. Oppressed People
02. Oppressed People
03. Oppressed People
04. Charcoal Inpachi
05. Charcoal Inpachi
06. Charcoal Inpachi
07. Flamvell Guard
08. Flamvell Guard
09. Flamvell Guard
10. D.D. Trainer
11. D.D. Trainer
12. D.D. Trainer
13. Sangan
14. Emissary of the Afterlife
15. Emissary of the Afterlife
16. Exodia The Forbidden One
17. Left Leg of The Forbidden One
18. Left Arm of The Forbidden One
19. Right Leg of The Forbidden One
20. Right Arm of The Forbidden One
21. Gravity Bind
22. Level Limit - Area B
23. Common Charity
24. Common Charity
25. Common Charity
26. Heart of the Underdog
27. Heart of the Underdog
28. Heart of the Underdog
29. Mirror Force
30. Human Wave Tactics
31. Human Wave Tactics
32. Human Wave Tactics
33. Dark Eruption
34. Dark Eruption
35. Dark Eruption
36. Broken Blocker
37. Broken Blocker
38. Broken Blocker
39. Bottomless Trap Hole
40. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 5
 Spoiler

Mirror Force
Dark Bribe
Bottomless Trap Hole
Lightning Vortex
Dark Magician

Deck:
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Manju of the Thousand Hands
13.Manju of the Thousand Hands
14.Paladin of White Dragon
15.The White Stone of Legend
16.The White Stone of Legend
17.The White Stone of Legend
18.Kaibaman
19.Kaibaman
20.Ancient Rules
21.Ancient Rules
22.Ancient Rules
23.Summoner's Art
24.Summoner's Art
25.Summoner's Art
26.Double Summon
27.Double Summon
28.Card Trader
29.Card Trader
30.White Dragon Ritual
31.Burst Stream of Destruction
32.Burst Stream of Destruction
33.Dark Magic Attack
34.Dark Magic Attack
35.Mystical Space Typhoon
36.Heavy Storm
37.Bottomless Trap Hole
38.Dimensional Prison
39.Dimensional Prison
40.Dimensional Prison
41.Dark Bribe
42.Dark Bribe
43.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dark Bribe(Column 3.)
Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - DC - -
- - FD FD -
[/table]

DC:   Double Coston =  1700 ATK/1600 DEF

 "Huh, it appears I beat you on this initiative thing.  Well, I got a bad hand, so let's see if my first draw can change that."   The old man says, finally pulling the top card off of his deck inside the Duel Disk.

 (1d44)[ 11 ](11)
 "Well, at least it's something I can summon.  I summon Double Coston in Attack Position!  I then set 2 cards Face-Down.  Now make your move."

2 ghost like creatures appear, seemingly bound together, screaming.  Behind them, 2 face-down cards appear.

Every once in a while the holograms projected from the old man's Duel Disk fizzle with static a bit.

[User]
 Here I go!
 (1d35)[ 1 ]
 I set a monster. That'll be all.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
2x Flamvell Guard
Dark Eruption
Level Limit - Area B
Right Leg of the Forbidden One

Facedowns: 1

 Spoiler
Oppressed People

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
>>. Oppressed People
01. Oppressed People
02. Oppressed People
03. Charcoal Inpachi
04. Charcoal Inpachi
05. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
06. Flamvell Guard
07. D.D. Trainer
08. D.D. Trainer
09. D.D. Trainer
10. Sangan
11. Emissary of the Afterlife
12. Emissary of the Afterlife
13. Exodia The Forbidden One
14. Left Leg of The Forbidden One
15. Left Arm of The Forbidden One
>>. Right Leg of The Forbidden One
16. Right Arm of The Forbidden One
17. Gravity Bind
>>. Level Limit - Area B
18. Common Charity
19. Common Charity
20. Common Charity
21. Heart of the Underdog
22. Heart of the Underdog
23. Heart of the Underdog
24. Mirror Force
25. Human Wave Tactics
26. Human Wave Tactics
27. Human Wave Tactics
>>. Dark Eruption
28. Dark Eruption
29. Dark Eruption
30. Broken Blocker
31. Broken Blocker
32. Broken Blocker
33. Bottomless Trap Hole
34. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 3
 Spoiler

Mirror Force
Lightning Vortex
Dark Magician
Mystical Space Typhoon

Deck:  42 cards in my Deck as of this turn's Draw Phase.
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Manju of the Thousand Hands
13.Manju of the Thousand Hands
14.Paladin of White Dragon
15.The White Stone of Legend
16.The White Stone of Legend
17.The White Stone of Legend
18.Kaibaman
19.Kaibaman
20.Ancient Rules
21.Ancient Rules
22.Ancient Rules
23.Summoner's Art
24.Summoner's Art
25.Summoner's Art
26.Double Summon
27.Double Summon
28.Card Trader
29.Card Trader
30.White Dragon Ritual
31.Burst Stream of Destruction
32.Burst Stream of Destruction
33.Dark Magic Attack
34.Dark Magic Attack
35.Heavy Storm
36.Bottomless Trap Hole
37.Dimensional Prison
38.Dimensional Prison
39.Dimensional Prison
40.Dark Bribe
41.Dark Bribe
42.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dark Bribe(Column 3.)
Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - DC - -
- - FD FD -
[/table]

DM:  Dark Magician=  2500 ATK/2100 DEF.

 "Then it's my move."   The old man says calmly.

 (1d43)[ 35 ](35)
 "I tribute Double Coston to summon Dark Magician, using Double Coston's effect to treat it as 2 tributes for this summon, since Dark Magician is Dark Attribute, of course."

The 2 ghosts disappear, screaming in agony, & Dark Magician appears.

 "Now, Dark Magician:  Take down that Face-Down!  After that, I end my turn."   The old man says.

Dark Magician leaps into the air, floats in place, and fires a stream of dark energy from his staff at the Face-Down monster, utterly decimating it.

[User]
 Shadow winces as his monster is destroyed.  Your magician destroys my poor Oppressed People - their sacrifice will not be forgotten.
 (1d34)[ 1 ]
 I set a monster and activate Level Limit - Area B. Your move, I guess!

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | LL | -- | --[/table]
LL = Level Limit Area B

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
2x Flamvell Guard
Dark Eruption
Level Limit - Area B
Right Leg of the Forbidden One

Facedowns: 1

 Spoiler
Oppressed People

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
>>. Oppressed People
>>. Oppressed People
01. Oppressed People
02. Charcoal Inpachi
03. Charcoal Inpachi
04. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
05. Flamvell Guard
06. D.D. Trainer
07. D.D. Trainer
08. D.D. Trainer
09. Sangan
10. Emissary of the Afterlife
11. Emissary of the Afterlife
12. Exodia The Forbidden One
13. Left Leg of The Forbidden One
14. Left Arm of The Forbidden One
>>. Right Leg of The Forbidden One
15. Right Arm of The Forbidden One
16. Gravity Bind
>>. Level Limit - Area B
17. Common Charity
18. Common Charity
19. Common Charity
20. Heart of the Underdog
21. Heart of the Underdog
22. Heart of the Underdog
23. Mirror Force
24. Human Wave Tactics
25. Human Wave Tactics
26. Human Wave Tactics
>>. Dark Eruption
27. Dark Eruption
28. Dark Eruption
29. Broken Blocker
30. Broken Blocker
31. Broken Blocker
32. Bottomless Trap Hole
33. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 3
 Spoiler

Mirror Force
Lightning Vortex
Dark Magician
Mystical Space Typhoon

Deck:  42 cards in my Deck as of this turn's Draw Phase.
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Manju of the Thousand Hands
13.Manju of the Thousand Hands
14.Paladin of White Dragon
15.The White Stone of Legend
16.The White Stone of Legend
17.The White Stone of Legend
18.Kaibaman
19.Kaibaman
20.Ancient Rules
21.Ancient Rules
22.Ancient Rules
23.Summoner's Art
24.Summoner's Art
25.Summoner's Art
26.Double Summon
27.Double Summon
28.Card Trader
29.Card Trader
30.White Dragon Ritual
31.Burst Stream of Destruction
32.Burst Stream of Destruction
33.Dark Magic Attack
34.Dark Magic Attack
35.Heavy Storm
36.Bottomless Trap Hole
37.Dimensional Prison
38.Dimensional Prison
39.Dimensional Prison
40.Dark Bribe
41.Dark Bribe
42.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dark Bribe(Column 3.)
Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - DC - -
- - DB FD -
[/table]

DM:  Dark Magician=  2500 ATK/2100 DEF.
DB:  Dark Bribe(Being activated.)

The old man smiles, as his opponent's card is activated.   "How about a  bribe , Shadow?  A  dark  one, to be specific."

[User]
 Ah! If only you were more familiar with my deck, you might know that letting me draw is... inadvisable.
 (1d33)[ 6 ]
 End turn. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
2x Flamvell Guard
D.D. Trainer
Dark Eruption
Right Leg of the Forbidden One

Facedowns: 1

 Spoiler
Oppressed People

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
>>. Oppressed People
>>. Oppressed People
01. Oppressed People
02. Charcoal Inpachi
03. Charcoal Inpachi
04. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
05. Flamvell Guard
>>. D.D. Trainer
06. D.D. Trainer
07. D.D. Trainer
08. Sangan
09. Emissary of the Afterlife
10. Emissary of the Afterlife
11. Exodia The Forbidden One
12. Left Leg of The Forbidden One
13. Left Arm of The Forbidden One
>>. Right Leg of The Forbidden One
14. Right Arm of The Forbidden One
15. Gravity Bind
>>. Level Limit - Area B
16. Common Charity
17. Common Charity
18. Common Charity
19. Heart of the Underdog
20. Heart of the Underdog
21. Heart of the Underdog
22. Mirror Force
23. Human Wave Tactics
24. Human Wave Tactics
25. Human Wave Tactics
>>. Dark Eruption
26. Dark Eruption
27. Dark Eruption
28. Broken Blocker
29. Broken Blocker
30. Broken Blocker
31. Bottomless Trap Hole
32. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 3
 Spoiler

Mirror Force
Lightning Vortex
Dark Magician
Mystical Space Typhoon

Deck:  42 cards in my Deck as of this turn's Draw Phase.
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Manju of the Ten Thousand Hands
13.Manju of the Ten Thousand Hands
14.Paladin of White Dragon
15.The White Stone of Legend
16.The White Stone of Legend
17.The White Stone of Legend
18.Kaibaman
19.Kaibaman
20.Ancient Rules
21.Ancient Rules
22.Ancient Rules
23.Summoner's Art
24.Summoner's Art
25.Summoner's Art
26.Double Summon
27.Double Summon
28.Card Trader
29.Card Trader
30.White Dragon Ritual
31.Burst Stream of Destruction
32.Burst Stream of Destruction
33.Dark Magic Attack
34.Dark Magic Attack
35.Heavy Storm
36.Bottomless Trap Hole
37.Dimensional Prison
38.Dimensional Prison
39.Dimensional Prison
40.Dark Bribe
41.Dark Bribe
42.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dark Bribe(Column 3.)
Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - DC - -
- - - FD -
[/table]

DM:  Dark Magician=   2500 ATK /2100 DEF.

 "Bah, I'm willing to try your luck if it means being able to attack.  Draw!"   The old man says with disdain for Shadow's warning.

 (1d42)[ 12 ](12)

(Note:  I just realized, upon drawing it, that I have Manju of the Thousand Hands, and not Manju of the TEN Thousand Hands in my deck.  Do you mind if I correct that & resume as normal?)

[User] ((Sure, go ahead))

[User]
 Spoiler

Hand: 3
 Spoiler

Mirror Force
Lightning Vortex
Dark Magician
Mystical Space Typhoon
White Dragon Ritual

Deck:  40 cards in my Deck as of this turn(Searched out White Dragon Ritual via Manju of the Ten Thousand Hands.).
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Manju of the Ten Thousand Hands
13.Paladin of White Dragon
14.The White Stone of Legend
15.The White Stone of Legend
16.The White Stone of Legend
17.Kaibaman
18.Kaibaman
19.Ancient Rules
20.Ancient Rules
21.Ancient Rules
22.Summoner's Art
23.Summoner's Art
24.Summoner's Art
25.Double Summon
26.Double Summon
27.Card Trader
28.Card Trader
29.Burst Stream of Destruction
30.Burst Stream of Destruction
31.Dark Magic Attack
32.Dark Magic Attack
33.Heavy Storm
34.Bottomless Trap Hole
35.Dimensional Prison
36.Dimensional Prison
37.Dimensional Prison
38.Dark Bribe
39.Dark Bribe
40.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dark Bribe(Column 3.)
Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - DC MotTTH -
- - - FD -
[/table]

DM:  Dark Magician=   2500 ATK /2100 DEF.
MotTTH:  Manju of the Ten Thousand Hands=   1400 ATK /1000 DEF

(Good, thanks.)   "I summon the monster I just drew:  Manju of the Ten Thousand Hands!  I'll use his effect to search out White Dragon Ritual, then attack with Dark Magician and Manju.  That's all."

[User]
 Your magician blasts away more Oppressed People, and your Manju's attack goes through.
 (1d32)[ 2 ]
 I set a monster and end my turn.  Why can't I draw anything remotely useful?

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 6600

 Spoiler

Hand: 5

 Spoiler
2x Flamvell Guard
D.D. Trainer
Dark Eruption
Right Leg of the Forbidden One

Facedowns: 1

 Spoiler
Chacoal Inpachi

Graveyard: 3

 Spoiler
Oppressed People x2
Level Limit - Area B

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
>>. Oppressed People
>>. Oppressed People
01. Oppressed People
>>. Charcoal Inpachi
02. Charcoal Inpachi
03. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
04. Flamvell Guard
>>. D.D. Trainer
05. D.D. Trainer
06. D.D. Trainer
07. Sangan
08. Emissary of the Afterlife
09. Emissary of the Afterlife
10. Exodia The Forbidden One
11. Left Leg of The Forbidden One
12. Left Arm of The Forbidden One
>>. Right Leg of The Forbidden One
13. Right Arm of The Forbidden One
14. Gravity Bind
>>. Level Limit - Area B
15. Common Charity
16. Common Charity
17. Common Charity
18. Heart of the Underdog
19. Heart of the Underdog
20. Heart of the Underdog
21. Mirror Force
22. Human Wave Tactics
23. Human Wave Tactics
24. Human Wave Tactics
>>. Dark Eruption
25. Dark Eruption
26. Dark Eruption
27. Broken Blocker
28. Broken Blocker
29. Broken Blocker
30. Bottomless Trap Hole
31. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 5
 Spoiler

Mirror Force
Lightning Vortex
Mystical Space Typhoon
White Dragon Ritual
Blue-Eyes White Dragon

Deck:  38 cards in my Deck as of this turn(Searched out Blue-Eyes White Dragon via a newly drawn Summoner's Art.).
 Spoiler

1.Blue-Eyes White Dragon
2.Blue-Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Skilled Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Kaiser Sea Horse
9.Kaiser Sea Horse
10.Double Coston
11.Manju of the Ten Thousand Hands
12.Paladin of White Dragon
13.The White Stone of Legend
14.The White Stone of Legend
15.The White Stone of Legend
16.Kaibaman
17.Kaibaman
18.Ancient Rules
19.Ancient Rules
20.Ancient Rules
21.Summoner's Art
22.Summoner's Art
23.Double Summon
24.Double Summon
25.Card Trader
26.Card Trader
27.Burst Stream of Destruction
28.Burst Stream of Destruction
29.Dark Magic Attack
30.Dark Magic Attack
31.Heavy Storm
32.Bottomless Trap Hole
33.Dimensional Prison
34.Dimensional Prison
35.Dimensional Prison
36.Dark Bribe
37.Dark Bribe
38.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston
Summoner's Art

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dark Bribe(Column 3.)
Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- MotTTH DC - -
- - - FD -
[/table]

DM:  Dark Magician=   2500 ATK /2100 DEF.
MotTTH:   Manju of the Ten Thousand Hands =   1400 ATK /1000 DEF

 "Hmph, aren't duel arenas not supposed to have all these innocent people wandering around?  Anyway, it's my turn yet again, now."
 (1d40)[ 24 ](24)
 "I play  Summoner's Art , allowing me to search out a LV 5 or higher Normal Monster.  I choose Blue-Eyes White Dragon, & add it to my hand.
My deck may have a lot of cards, but it certainly isn't what I'd call slow."   The old man says confidently.

 "Now, Dark Magician, take out another face-down, and Manju:  Take out another chunk of his Life Points!"   Dark Magician fires another blast of energy, then Manju rushes forward, barraging Shadow with his 10,000 hands.

(As for the poor luck on your part, I kinda got you started on the idea of a Exodia deck built around low-level normals.  You can blame me if you want.)

[User]
 ((In theory, the deck should work great. I'm just not drawing my support)) A Charcoal Inpachi falls to the Dark Magic.
 (1d31)[ 14 ]
 I set a monster and a backrow. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 5200

 Spoiler

Hand: 4

 Spoiler
2x Flamvell Guard
Dark Eruption
Right Leg of the Forbidden One

Facedowns: 2

 Spoiler
D.D. Trainer, Gravity Bind

Graveyard: 4

 Spoiler
Oppressed People x2
Level Limit - Area B
Charcoal Inpachi

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
>>. Oppressed People
>>. Oppressed People
01. Oppressed People
>>. Charcoal Inpachi
02. Charcoal Inpachi
03. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
04. Flamvell Guard
>>. D.D. Trainer
05. D.D. Trainer
06. D.D. Trainer
07. Sangan
08. Emissary of the Afterlife
09. Emissary of the Afterlife
10. Exodia The Forbidden One
11. Left Leg of The Forbidden One
12. Left Arm of The Forbidden One
>>. Right Leg of The Forbidden One
13. Right Arm of The Forbidden One
>>. Gravity Bind
>>. Level Limit - Area B
14. Common Charity
15. Common Charity
16. Common Charity
17. Heart of the Underdog
18. Heart of the Underdog
19. Heart of the Underdog
20. Mirror Force
21. Human Wave Tactics
22. Human Wave Tactics
23. Human Wave Tactics
>>. Dark Eruption
24. Dark Eruption
25. Dark Eruption
26. Broken Blocker
27. Broken Blocker
28. Broken Blocker
29. Bottomless Trap Hole
30. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 5
 Spoiler

Mirror Force
Lightning Vortex
Mystical Space Typhoon
White Dragon Ritual
Blue-Eyes White Dragon

Deck:  37 cards in my Deck as of this turn's Draw Phase.
 Spoiler

1.Blue-Eyes White Dragon
2.Blue-Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Skilled Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Kaiser Sea Horse
9.Double Coston
10.Manju of the Ten Thousand Hands
11.Paladin of White Dragon
12.The White Stone of Legend
13.The White Stone of Legend
14.The White Stone of Legend
15.Kaibaman
16.Kaibaman
17.Ancient Rules
18.Ancient Rules
19.Ancient Rules
20.Summoner's Art
21.Summoner's Art
22.Double Summon
23.Double Summon
24.Card Trader
25.Card Trader
26.Burst Stream of Destruction
27.Burst Stream of Destruction
28.Dark Magic Attack
29.Dark Magic Attack
30.Heavy Storm
31.Bottomless Trap Hole
32.Dimensional Prison
33.Dimensional Prison
34.Dimensional Prison
35.Dark Bribe
36.Dark Bribe
37.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston
Summoner's Art

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- MotTTH DC KSH -
- -  FD -
[/table]

DM:  Dark Magician=   2500 ATK /2100 DEF.
MotTTH:   Manju of the Ten Thousand Hands =   1400 ATK /1000 DEF
KSH:  Kaiser Sea Horse=   1700 ATK /1650 DEF

 "Well then, look who finally got a Spell or Trap."   The old man says, fairly amused.

 (1d38)[ 9 ](9)
 "Hmm, looks like your doom is coming.  I summon Kaiser Sea Horse.  Now then, Dark Magician, attack, then Manju and his horsey ally will follow."

[User] Stop! Can't touch this!  Shadow begins dancing as he reveals his facedown, Gravity Bind.  Anything else?

[User]
 Spoiler

Hand: 4(Played a Quick-Play Spell from my hand because it's my own turn.)
 Spoiler

Mirror Force
Lightning Vortex
White Dragon Ritual
Blue-Eyes White Dragon

Deck:  37 cards in my Deck as of this turn's Draw Phase.
 Spoiler

1.Blue-Eyes White Dragon
2.Blue-Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Skilled Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Kaiser Sea Horse
9.Double Coston
10.Manju of the Ten Thousand Hands
11.Paladin of White Dragon
12.The White Stone of Legend
13.The White Stone of Legend
14.The White Stone of Legend
15.Kaibaman
16.Kaibaman
17.Ancient Rules
18.Ancient Rules
19.Ancient Rules
20.Summoner's Art
21.Summoner's Art
22.Double Summon
23.Double Summon
24.Card Trader
25.Card Trader
26.Burst Stream of Destruction
27.Burst Stream of Destruction
28.Dark Magic Attack
29.Dark Magic Attack
30.Heavy Storm
31.Bottomless Trap Hole
32.Dimensional Prison
33.Dimensional Prison
34.Dimensional Prison
35.Dark Bribe
36.Dark Bribe
37.Call of the Haunted

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Double Coston
Summoner's Art

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Bottomless Trap Hole(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- MotTTH DC KSH -
- - MST FD -
[/table]

DM:  Dark Magician=   2500 ATK /2100 DEF.
MotTTH:   Manju of the Ten Thousand Hands =   1400 ATK /1000 DEF
KSH:   Kaiser Sea Horse =   1700 ATK /1650 DEF
MST:  Mystical Space Typhoon(Being activated from hand because it's my own turn.)

 "Well then, look who finally got a Spell or Trap."   The old man says, fairly amused.

The old man smiles once again.   "Yes.  I had a feeling you'd have that in your deck, after I saw Level Limit - Area B, and luckily I had this that I was saving:  Mystical Space Typhoon, which I'm able to chain from my hand because it's a Quick-Play Spell and it's my own turn.  Thus Gravity Bind is destroyed, and my attack continues as normal."

A massive portal from space appears, and a lightning bolt is fired out of it, that fries the ground, and causes gravity to return to normal.

 "Now stop dancing."   The old man says bitterly.   "You're making a darned fool of yourself."

[User]
 There goes the D.D. Trainer.  The Forbidden One will not be pleased...
 (1d30)[ 17 ]
 If I'd only drawn this on my  first  turn, this would have finished differently... I forfeit. Well played.  Shadow bows to his opponent, and the departs through the Arch of the Forbidden One, which crumbles in his wake as usual.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 2100

 Spoiler

Hand: 4

 Spoiler
2x Flamvell Guard
Dark Eruption
Right Leg of the Forbidden One

Facedowns: 0

 Spoiler
0

Graveyard: 6

 Spoiler
Oppressed People x2
Level Limit - Area B
Charcoal Inpachi
D.D. Trainer
Gravity Bind

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
>>. Oppressed People
>>. Oppressed People
01. Oppressed People
>>. Charcoal Inpachi
02. Charcoal Inpachi
03. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
04. Flamvell Guard
>>. D.D. Trainer
05. D.D. Trainer
06. D.D. Trainer
07. Sangan
08. Emissary of the Afterlife
09. Emissary of the Afterlife
10. Exodia The Forbidden One
11. Left Leg of The Forbidden One
12. Left Arm of The Forbidden One
>>. Right Leg of The Forbidden One
13. Right Arm of The Forbidden One
>>. Gravity Bind
>>. Level Limit - Area B
14. Common Charity
15. Common Charity
16. Common Charity
17. Heart of the Underdog
18. Heart of the Underdog
19. Heart of the Underdog
20. Mirror Force
21. Human Wave Tactics
22. Human Wave Tactics
23. Human Wave Tactics
>>. Dark Eruption
24. Dark Eruption
25. Dark Eruption
26. Broken Blocker
27. Broken Blocker
28. Broken Blocker
29. Bottomless Trap Hole
30. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User] (Good game.  Frankly though, I think your loss was mostly due to luck, both bad luck of yours & good luck of mine.  I somehow managed to draw Lightning Vortex, Dark Bribe, Bottomless Trap Hole, & Mirror Force on my first turn, alongside a Dark Magician, and if it weren't for me drawing Double Coston, I wouldn't have been able to defend myself.)

[User] (Wanna try a rematch? Maybe my luck will change 😛))

[User]
 Sure, why not?  Since I was facing a stall-deck, I technically got a bad opening hand last duel, anyway.

Rolling initiative, just in case we're not going by "Loser chooses who goes first" rules:   (1d20)[ 12 ](12)

 Spoiler

Hand: 0
 Spoiler

*Hand Updates*

Deck:
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Blue Eyes White Dragon
4.Dark Magician
5.Dark Magician
6.Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Skilled Dark Magician
10.Kaiser Sea Horse
11.Kaiser Sea Horse
12.Double Coston
13.Double Coston
14.Manju of the Thousand Hands
15.Manju of the Thousand Hands
16.Paladin of White Dragon
17.The White Stone of Legend
18.The White Stone of Legend
19.The White Stone of Legend
20.Kaibaman
21.Kaibaman
22.Ancient Rules
23.Ancient Rules
24.Ancient Rules
25.Summoner's Art
26.Summoner's Art
27.Summoner's Art
28.Double Summon
29.Double Summon
30.Card Trader
31.Card Trader
32.White Dragon Ritual
33.Burst Stream of Destruction
34.Burst Stream of Destruction
35.Dark Magic Attack
36.Dark Magic Attack
37.Mystical Space Typhoon
38.Lightning Vortex
39.Heavy Storm
40.Bottomless Trap Hole
41.Bottomless Trap Hole
42.Dimensional Prison
43.Dimensional Prison
44.Dimensional Prison
45.Dark Bribe
46.Dark Bribe
47.Dark Bribe
48.Call of the Haunted
49.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

The old man walks back in.   "Sigh, just got a message.  Apparently that Shadow guy wants a rematch.  And after he just left.  First he leaves now he wants to go at it again!  Oh well."

Opening Draws:   (5d49)[ 32 ][ 42 ][ 44 ][ 15 ][ 15 ](148)
RE-ROLLS(If necessary.):   (3d49)[ 28 ][ 20 ][ 18 ](66)

[User]
 I didn't mean to inconvenience you, my good sir. I was simply hoping you might be willing to help me try out my deck once more?  Shadow's sandstone dueldisk begins to glow, and he draws five cards.  Prestidigitation  he says, opening his free hand. A conjured die rolls out.

Inish:  (1d20)[ 14 ]
Draws:  (5d40)[ 10 ][ 9 ][ 40 ][ 24 ][ 8 ](91)
Rerolls:  (3d40)[ 8 ][ 30 ][ 24 ](62)

Deck: 40

 Spoiler
01. Oppressed People
02. Oppressed People
03. Oppressed People
04. Charcoal Inpachi
05. Charcoal Inpachi
06. Charcoal Inpachi
07. Flamvell Guard
08. Flamvell Guard
09. Flamvell Guard
10. D.D. Trainer
11. D.D. Trainer
12. D.D. Trainer
13. Sangan
14. Emissary of the Afterlife
15. Emissary of the Afterlife
16. Exodia The Forbidden One
17. Left Leg of The Forbidden One
18. Left Arm of The Forbidden One
19. Right Leg of The Forbidden One
20. Right Arm of The Forbidden One
21. Gravity Bind
22. Level Limit - Area B
23. Common Charity
24. Common Charity
25. Common Charity
26. Heart of the Underdog
27. Heart of the Underdog
28. Heart of the Underdog
29. Mirror Force
30. Human Wave Tactics
31. Human Wave Tactics
32. Human Wave Tactics
33. Dark Eruption
34. Dark Eruption
35. Dark Eruption
36. Broken Blocker
37. Broken Blocker
38. Broken Blocker
39. Bottomless Trap Hole
40. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User] (You won initiative, you know.)

[User] ((I know. I will take the first move, it'll just be a while before I have the time to sit down and take my turn. Sorry.))

[User]
 This time, I go first!
 (1d35)[ 1 ]
 This time, I have a backrow presence! I set two cards, and a monster. In your draw phase, I'll activate my facedown Common Charity to draw two cards.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | FD | CC | --[/table]
CC = Common Charity, being activated in your draw phase

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
2x Flamvell Guard
Common Charity

Facedowns: 2

 Spoiler
D.D. Trainer, Bottomless Trap Hole

Graveyard: 0

 Spoiler
0

Out of Play: 1

 Spoiler
D.D. Trainer

Deck: 32

 Spoiler
>>. Oppressed People
01. Oppressed People
02. Oppressed People
03. Charcoal Inpachi
04. Charcoal Inpachi
05. Charcoal Inpachi
06. Flamvell Guard
>>. Flamvell Guard
>>. Flamvell Guard
>>. D.D. Trainer
>>. D.D. Trainer
07. D.D. Trainer
08. Sangan
09. Emissary of the Afterlife
10. Emissary of the Afterlife
11. Exodia The Forbidden One
12. Left Leg of The Forbidden One
13. Left Arm of The Forbidden One
14. Right Leg of The Forbidden One
15. Right Arm of The Forbidden One
16. Gravity Bind
17. Level Limit - Area B
>>. Common Charity
>>. Common Charity
18. Common Charity
19. Heart of the Underdog
20. Heart of the Underdog
21. Heart of the Underdog
22. Mirror Force
23. Human Wave Tactics
24. Human Wave Tactics
25. Human Wave Tactics
26. Dark Eruption
27. Dark Eruption
28. Dark Eruption
29. Broken Blocker
30. Broken Blocker
31. Broken Blocker
32. Bottomless Trap Hole
>>. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Common Charity:
 (2d34)[ 7 ][ 19 ](26)
 Rerolls?:
 (2d34)[ 27 ][ 13 ](40)
 I remove D.D. Trainer for the cost. Carry on with your draw and such.

[User]
 Spoiler

Hand: 2
 Spoiler

The White Stone of Legend
Dimensional Prison

Deck:  41 Cards in my Deck as of this turn's Draw Phase(Searched out Paladin of White Dragon via Manju of the Ten Thousand Hands, then after attacking with said Paladin, tributed it for a BEWD from my Deck.
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Double Coston
13.Manju of the Ten Thousand Hands
14.The White Stone of Legend
15.The White Stone of Legend
16.Kaibaman
17.Kaibaman
18.Ancient Rules
19.Ancient Rules
20.Ancient Rules
21.Summoner's Art
22.Summoner's Art
23.Summoner's Art
24.Double Summon
25.Double Summon
26.Card Trader
27.Card Trader
28.Burst Stream of Destruction
29.Burst Stream of Destruction
30.Dark Magic Attack
31.Dark Magic Attack
32.Lightning Vortex
33.Heavy Storm
34.Bottomless Trap Hole
35.Bottomless Trap Hole
36.Dimensional Prison
37.Dark Bribe
38.Dark Bribe
39.Dark Bribe
40.Call of the Haunted
41.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Manju of the Ten Thousand Hands
Paladin of White Dragon
White Dragon Ritual
Blue Eyes White Dragon

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dimensional Prison(In Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - BEWD - -
- - MST FD -
[/table]

MST=  Mystical Space Typhoon(Being activated upon drawing it, targeting the card that isn't itself or Common Charity.)
BEWD:  Blue-Eyes White Dragon=   3000 ATK /2500 DEF(Special Summon in Main Phase 2 by the effect of Paladin of White Dragon, who attacked & auto-killed Shadow's Face-Down.)
FD=Face-Down

 "Common Charity, huh?  Well, they did say D.D. Trainer was going to spend the rest of his life in The Different Dimension...."

The old man looks at his cards.   "Well, once again, I get a horrible opening hand.  Let's see if history repeats itself, and my opening draw changes that entirely."
 (1d44)[ 34 ](34)
 "Well, this should alleviate my worries.  Hey, Shadow look what showed up again for you!"  He says as he slams Mystical Space Typhoon onto the field and blasts away the unactivated Face-Down(The one that's not Common Charity.)

 "And now that the field's clear, I summon Manju of the Ten Thousand Hands, and use his ability to search out Paladin of White Dragon, because I already have the ritual!  So Manju, of the Ten Thousand Hands, offer yourself to the paladin's holy cult!"

Manju glows a bit, then is sucked into a blue portal, from which a man in white & gold armor, on a light blue dragon flies out.

 "Now you're in for a lot of pain!  Because Paladin of White Dragon can kill any Face-Down he attacks monster with his effect!  So Paladin, take out whatever he just set!!"

The Paladin flies towards the enemy, throwing holy bolts, the dragon breathing white flames, and his spear going right through the enemy.

 "After that, I'll tribute it for a Blue-Eyes White Dragon, although it won't be able to attack this turn.  But no matter, it's my Main Phase 2, even if the effect wasn't preventing it, the rules would be!"   "I then set 1 Spell or Trap card Face-Down.  Hahaha!  Your move, Shadow!!"   The old man says jollily.

[User]
 You wisely eradicated my Bottomless Trap Hole, and destroyed yet another D.D. Trainer with your Paladin.
 (1d32)[ 13 ]
 I set a monster and a backrow. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
2x Flamvell Guard
Left Arm of the Forbidden One

Facedowns: 2

 Spoiler
Oppressed People
Common Charity

Graveyard: 3

 Spoiler
 Common Charity
D.D. Trainer
Bottomless Trap Hole

Out of Play: 1

 Spoiler
D.D. Trainer

Deck: 31

 Spoiler
>>. Oppressed People
01. Oppressed People
02. Oppressed People
03. Charcoal Inpachi
04. Charcoal Inpachi
05. Charcoal Inpachi
06. Flamvell Guard
>>. Flamvell Guard
>>. Flamvell Guard
>>. D.D. Trainer
>>. D.D. Trainer
07. D.D. Trainer
08. Sangan
09. Emissary of the Afterlife
10. Emissary of the Afterlife
11. Exodia The Forbidden One
12. Left Leg of The Forbidden One
>>. Left Arm of The Forbidden One
13. Right Leg of The Forbidden One
14. Right Arm of The Forbidden One
15. Gravity Bind
16. Level Limit - Area B
>>. Common Charity
>>. Common Charity
17. Common Charity
18. Heart of the Underdog
19. Heart of the Underdog
20. Heart of the Underdog
21. Mirror Force
22. Human Wave Tactics
23. Human Wave Tactics
24. Human Wave Tactics
25. Dark Eruption
26. Dark Eruption
27. Dark Eruption
28. Broken Blocker
29. Broken Blocker
30. Broken Blocker
31. Bottomless Trap Hole
>>. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 Spoiler

Hand: 2
 Spoiler

The White Stone of Legend
Dimensional Prison
Dimensional Prison

Deck:  40 Cards in my Deck as of this turn's Draw Phase.
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Skilled Dark Magician
9.Kaiser Sea Horse
10.Kaiser Sea Horse
11.Double Coston
12.Double Coston
13.Manju of the Ten Thousand Hands
14.The White Stone of Legend
15.The White Stone of Legend
16.Kaibaman
17.Kaibaman
18.Ancient Rules
19.Ancient Rules
20.Ancient Rules
21.Summoner's Art
22.Summoner's Art
23.Summoner's Art
24.Double Summon
25.Double Summon
26.Card Trader
27.Card Trader
28.Burst Stream of Destruction
29.Burst Stream of Destruction
30.Dark Magic Attack
31.Dark Magic Attack
32.Lightning Vortex
33.Heavy Storm
34.Bottomless Trap Hole
35.Bottomless Trap Hole
36.Dark Bribe
37.Dark Bribe
38.Dark Bribe
39.Call of the Haunted
40.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Manju of the Ten Thousand Hands
Paladin of White Dragon
White Dragon Ritual
Blue Eyes White Dragon

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dimensional Prison(In Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - BEWD - -
- - MST FD -
[/table]

BEWD:  Blue-Eyes White Dragon=   3000 ATK /2500 DEF(Special Summon in Main Phase 2 by the effect of Paladin of White Dragon, who attacked & auto-killed Shadow's Face-Down.)
FD=Face-Down

 "I draw, then."
 (1d41)[ 36 ](36)

The old man looks at his card.   "That's the last thing I need right now.  Blue-Eyes White Dragon attacks."   The dragon fires a massive stream of white light from it's mouth, then stops having eradicated the Face-Down.

[User]
 You successfully destroy my Oppressed People. In your end phase, when there is naught you can do about it, I activate another Common Charity.
 (3d31)[ 24 ][ 19 ][ 28 ](71)
Rerolls?: (3d31)[ 17 ][ 4 ][ 15 ](36)
 I set two cards and a monster, and then I activate Heart of the Underdog. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | HU | FD | FD | --[/table]
HU = Heart of the Underdog

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
Flamvell Guard
Left Arm of the Forbidden One

Facedowns: 3

 Spoiler
3: Flamvell Guard, Broken Blocker
4: Human Wave Tactics

Graveyard: 3

 Spoiler
 Common Charity x2
Oppressed People
D.D. Trainer
Bottomless Trap Hole

Out of Play: 1

 Spoiler
D.D. Trainer

Deck: 28

 Spoiler
>>. Oppressed People
01. Oppressed People
02. Oppressed People
03. Charcoal Inpachi
04. Charcoal Inpachi
05. Charcoal Inpachi
06. Flamvell Guard
>>. Flamvell Guard
>>. Flamvell Guard
>>. D.D. Trainer
>>. D.D. Trainer
07. D.D. Trainer
08. Sangan
09. Emissary of the Afterlife
10. Emissary of the Afterlife
11. Exodia The Forbidden One
12. Left Leg of The Forbidden One
>>. Left Arm of The Forbidden One
13. Right Leg of The Forbidden One
14. Right Arm of The Forbidden One
15. Gravity Bind
16. Level Limit - Area B
>>. Common Charity
>>. Common Charity
17. Common Charity
18. Heart of the Underdog
>>. Heart of the Underdog
19. Heart of the Underdog
20. Mirror Force
21. Human Wave Tactics
22. Human Wave Tactics
>>. Human Wave Tactics
23. Dark Eruption
24. Dark Eruption
25. Dark Eruption
>>. Broken Blocker
26. Broken Blocker
27. Broken Blocker
28. Bottomless Trap Hole
>>. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User] ((What did you RFG for Common Charity again?))

[User] ((Sorry. I RFG a Flamvell Guard for the cost.))

[User]
 Spoiler

Hand: 2
 Spoiler

Dark Magician
Dimensional Prison
Dimensional Prison

Deck:  38 Cards in my Deck as of this turn(Added a Dark Magician to my hand via Summoner's Art.).
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Skilled Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Kaiser Sea Horse
9.Kaiser Sea Horse
10.Double Coston
11.Double Coston
12.Manju of the Ten Thousand Hands
13.The White Stone of Legend
14.The White Stone of Legend
15.Kaibaman
16.Kaibaman
17.Ancient Rules
18.Ancient Rules
19.Ancient Rules
20.Summoner's Art
21.Summoner's Art
22.Double Summon
23.Double Summon
24.Card Trader
25.Card Trader
26.Burst Stream of Destruction
27.Burst Stream of Destruction
28.Dark Magic Attack
29.Dark Magic Attack
30.Lightning Vortex
31.Heavy Storm
32.Bottomless Trap Hole
33.Bottomless Trap Hole
34.Dark Bribe
35.Dark Bribe
36.Dark Bribe
37.Call of the Haunted
38.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Manju of the Ten Thousand Hands
Paladin of White Dragon
White Dragon Ritual
Blue Eyes White Dragon

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dimensional Prison(In Column 4.)
The White Stone of Legend(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - BEWD FD -
- - - FD -
[/table]

BEWD:  Blue-Eyes White Dragon=   3000 ATK /2500 DEF
FD=Face-Down

 "Well then, my move."
 (1d40)[ 21 ](21)
 "I play Summoner's Art & add Dark Magician to my hand.  I then set a monster, and Blue-Eyes White Dragon attacks yet again.  After that, it's your move."

[User] THIS is where things get fun! As your Dragon blasts through my Flamvell Guard, I activate Broken Blocker to special summon another Flamvell Guard in defense mode in its place from my deck. I then activate Human Wave Tactics, so in your end phase, I get to special summon a D.D. Trainer to my side of the field. Anything else before I take my turn?

[User]
 Spoiler

Hand: 2
 Spoiler

Dark Magician
Dimensional Prison
Dimensional Prison

Deck:  38 Cards in my Deck as of this turn(Added a Dark Magician to my hand via Summoner's Art.).
 Spoiler

1.Blue Eyes White Dragon
2.Blue Eyes White Dragon
3.Dark Magician
4.Dark Magician
5.Skilled Dark Magician
6.Skilled Dark Magician
7.Skilled Dark Magician
8.Kaiser Sea Horse
9.Kaiser Sea Horse
10.Double Coston
11.Double Coston
12.Manju of the Ten Thousand Hands
13.The White Stone of Legend
14.The White Stone of Legend
15.Kaibaman
16.Kaibaman
17.Ancient Rules
18.Ancient Rules
19.Ancient Rules
20.Summoner's Art
21.Summoner's Art
22.Double Summon
23.Double Summon
24.Card Trader
25.Card Trader
26.Burst Stream of Destruction
27.Burst Stream of Destruction
28.Dark Magic Attack
29.Dark Magic Attack
30.Lightning Vortex
31.Heavy Storm
32.Bottomless Trap Hole
33.Bottomless Trap Hole
34.Dark Bribe
35.Dark Bribe
36.Dark Bribe
37.Call of the Haunted
38.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Manju of the Ten Thousand Hands
Paladin of White Dragon
White Dragon Ritual
Blue Eyes White Dragon

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dimensional Prison(In Column 4.)
The White Stone of Legend(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - BEWD FD -
- - - FD -
[/table]

BEWD:  Blue-Eyes White Dragon=   3000 ATK /2500 DEF
FD=Face-Down

 "Nope, I don't plan to do anything else this turn Shadow, proceed with yours."   The old man says calmly.

[User]
 This game is finally picking up!
 I set a monster and I end my turn.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | FD | FG | DD | --
-- | HU | HW | -- | --[/table]
FG = Flamvell Guard, 100/ 2000
DD = D.D. Trainer, 100/ 2000
HU = Heart of the Underdog
HW = Human-Wave Tactics

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
Left Arm of the Forbidden One
Exodia the Forbidden One

Facedowns: 1

 Spoiler
Charcoal Inpachi

Graveyard: 6

 Spoiler
 Common Charity x2
Oppressed People
D.D. Trainer
Bottomless Trap Hole
Flamvell Guard

Out of Play: 2

 Spoiler
Flamvell Guard
D.D. Trainer

Deck: 24

 Spoiler
>>. Oppressed People
01. Oppressed People
02. Oppressed People
>>. Charcoal Inpachi
03. Charcoal Inpachi
04. Charcoal Inpachi
>>. Flamvell Guard
>>. Flamvell Guard
>>. Flamvell Guard
>>. D.D. Trainer
>>. D.D. Trainer
>>. D.D. Trainer
05. Sangan
06. Emissary of the Afterlife
07. Emissary of the Afterlife
>>. Exodia The Forbidden One
08. Left Leg of The Forbidden One
>>. Left Arm of The Forbidden One
09. Right Leg of The Forbidden One
10. Right Arm of The Forbidden One
11. Gravity Bind
12. Level Limit - Area B
>>. Common Charity
>>. Common Charity
13. Common Charity
14. Heart of the Underdog
>>. Heart of the Underdog
15. Heart of the Underdog
16. Mirror Force
17. Human Wave Tactics
18. Human Wave Tactics
>>. Human Wave Tactics
19. Dark Eruption
20. Dark Eruption
21. Dark Eruption
>>. Broken Blocker
22. Broken Blocker
23. Broken Blocker
24. Bottomless Trap Hole
>>. Bottomless Trap Hole

Extra Deck: 15

 Spoiler
Armory Arm x3
Ally of Justice Catastor x3
Magical Android x3
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Black Rose Dragon
Ancient Fairy Dragon
Red Dragon Archfiend

[User]
 ((Wow, forgot to draw. 🫤))

 (1d26)[ 3 ]

[User]
 I reveal unto you the Charcoal Inpachi I just drew to activate Heart of the Underdog and draw again.
 (1d25)[ 8 ]

Potential Rolls for Heart of the Underdog Chain, since I don't want to end up quadruple posting:
 (1d24)[ 16 ]
 (1d23)[ 1 ]
 (1d22)[ 17 ]