[User]
 Somewhere in Dreamland;

On a dark night the  pale boy  moved, shifting and moving from town to town. Frightening the villagers and even leaving behind the devoured corpses of Waddle Dee's. Finally it stumbled upon a form it couldn't quite devour as easily. Staring at the pink blob with it's large yellow eyes, the pale boy shivered  "Why  hello  there little... thing."
 The Legion of Darkness

 Spoiler

1. Spirit Reaper (DARK Zombie lvl3 300/200)
2. Spirit Reaper (DARK Zombie lvl3 300/200)
3. Spirit Reaper (DARK Zombie lvl3 300/200)
4. Mezuki (EARTH Zombie lvl4 1700/800)
5. Zombie Master (DARK Zombie lvl4 1800/0)
6. Zombie Master (DARK Zombie lvl4 1800/0)
7. Zombie Master (DARK Zombie lvl4 1800/0)
8. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
9. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
10. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
11. Pyramid Turtle (EARTH Zombie lvl 4 1200/1400)
12. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
13. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
14. Skull Flame (FIRE Zombie lvl8 2600/2000)
15. Skull Flame (FIRE Zombie lvl8 2600/2000)
16. Skull Flame (FIRE Zombie lvl8 2600/2000)
17. Burning Skull Head (FIRE Zombie lvl3 1000/800)
18. Burning Skull Head (FIRE Zombie lvl3 1000/800)
19. Burning Skull Head (FIRE Zombie lvl3 1000/800)
20. Ryu Kokki (DARK Zombie lvl6 2400/2000)
21. Ryu Kokki (DARK Zombie lvl6 2400/2000)
22. Ryu Kokki (DARK Zombie lvl6 2400/2000)
23. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
24. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
25. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
26. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
27. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
28. Despair from the Dark (DARK Zombie lvl8 2800/3000)
29. Despair from the Dark (DARK Zombie lvl8 2800/3000)
30. Despair from the Dark (DARK Zombie lvl8 2800/3000)
31. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
32. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
33. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
34. Goblin Zombie (DARK Zombie lvl4 1100/1050)
35. Goblin Zombie (DARK Zombie lvl4 1100/1050)
36. Goblin Zombie (DARK Zombie lvl4 1100/1050)
38. Zombie World
39. Zombie World
40. Zombie World
41. Book of Life
42. Book of Life
43. Book of Life
44. Solidarity
45. Solidarity
46. Call of the mummy
47. Call of the mummy
48. Call of the mummy
49. Pyramid of Wonders
50. Pyramid of Wonders
51. Pyramid of Wonders
52. Call of the Haunted
53. Call of the Haunted
54. Bottomless Traphole
55. Bottomless Traphole
56. Mirror Force
57. Tutan Mask
58. Tutan Mask

[User]
 The little blob stares at the pale newcomer fearlessly.  Eating the villagers is quite rude, y'know. I'm gonna have to teach you a lesson, aren't I?
 (d20)[ 1 ]
Draw:  (5d42)[ 25 ][ 15 ][ 32 ][ 2 ][ 20 ](94)
Rerolls:  (3d42)[ 42 ][ 3 ][ 39 ](84)
 Dreamland Duels
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand :

 Face Downs
 Graveyard
 Banished

Deck:

 Spoiler

1.	Elemental Hero Neos (Kirby)
2.	Elemental Hero Neos (Kirby)
3.	Elemental Hero Neos (Kirby)
4.	Elemental Hero Prisma (Shadow Kirby)
5.	Elemental Hero Prisma (Shadow Kirby)
6.	Elemental Hero Prisma (Shadow Kirby)
7.	Elemental Hero Stratos (Meta Knight)
8.	Elemental Hero Necroshade (Gooey)
9.	Neo-Spacian Air Hummingbird (Birdon)
10.	Neo-Spacian Grand Mole (Knuckle Joe)
11.	Neo-Spacian Glow Moss (Waddle Doo)
12.	Neo-Spacian Dark Panther (TAC)
13.	Neo-Spacian Aqua Dolphin (Water Galbo)
14.	Neo-Spacian Flare Scarab (Poppy Bros Jr.)
15.	Neo Space Pathfinder (Adeleine)
16.	Neo Space Pathfinder (Adeleine)
17.	Honest (Ribbon)
18.	Cross Porter (Waddle Dee)
19.	Cross Porter (Waddle Dee)
20.	Gorz the Emissary of Darkness (Dark Mind)
21.	Black Luster Soldier – Envoy of the Beginning (Galacta Knight)
22.	Super Polymerization
23.	Super Polymerization
24.	Miracle Fusion
25.	Miracle Fusion
26.	Miracle Contact
27.	Miracle Contact
28.	Future Fusion (Galaxia)
29.	Neo Space (Pop Star)
30.	Neo Space (Pop Star)
31.	Dark Hole (Crash Kirby)
32.	Monster Reborn (1-Up)
33.	Heavy Storm
34.	Mystical Space Typhoon
35.	Mystical Space Typhoon
36.	E – Emergency Call
37.	E – Emergency Call
38.	O – Oversoul (Maxim Tomato)
39.	O – Oversoul (Maxim Tomato)
40.	Pot of Avarice
41.	Call of the Haunted
42.	Call of the Haunted

 Extra Deck:

 Spoiler

1.	Elemental Hero Air Neos (Wing Kirby)
2.	Elemental Hero Aqua Neos (Water Kirby)
3.	Elemental Hero Dark Neos (Copy Kirby)
4.	Elemental Hero Flare Neos (Bomb Kirby)
5.	Elemental Hero Glow Neos (Beam Kirby)
6.	Elemental Hero Grand Neos (Fighter Kirby)
7.	Elemental Hero Neos Knight (Sword Kirby)
8.	Elemental Hero Absolute Zero (Ice Kirby)
9.	Elemental Hero Escuridao (Ninja Kirby)
10.	Elemental Hero Gaia (Stone Kirby)
11.	Elemental Hero Great Tornado (Tornado Kirby)
12.	Elemental Hero Nova Master (Fire Kirby)
13.	Elemental Hero The Shining (Spark Kirby)
14.	Elemental Hero Divine Neos (Master Kirby)
15.	Elemental Hero Darkbright (Dark Matter)

[User]
 The pale boy begins to giggle with excitement as the world around him begins to close in with a magical sphere.

Initiative: (1d20)[ 15 ]
Draw: (5d57)[ 4 ][ 52 ][ 52 ][ 47 ][ 45 ](200)
 Lifepoints: 8000

 Spoiler

Hand: Mezuki, Call of the Haunted, Call of the Mummy, Solidarity, Red Eyes Zombie Dragon

Face Down:

Graveyard:

Banished:

Deck:

 Spoiler

1. Spirit Reaper (DARK Zombie lvl3 300/200)
2. Spirit Reaper (DARK Zombie lvl3 300/200)
3. Spirit Reaper (DARK Zombie lvl3 300/200)
4. Mezuki (EARTH Zombie lvl4 1700/800)
5. Zombie Master (DARK Zombie lvl4 1800/0)
6. Zombie Master (DARK Zombie lvl4 1800/0)
7. Zombie Master (DARK Zombie lvl4 1800/0)
8. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
9. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
10. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
11. Pyramid Turtle (EARTH Zombie lvl 4 1200/1400)
12. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
13. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
14. Skull Flame (FIRE Zombie lvl8 2600/2000)
15. Skull Flame (FIRE Zombie lvl8 2600/2000)
16. Skull Flame (FIRE Zombie lvl8 2600/2000)
17. Burning Skull Head (FIRE Zombie lvl3 1000/800)
18. Burning Skull Head (FIRE Zombie lvl3 1000/800)
19. Burning Skull Head (FIRE Zombie lvl3 1000/800)
20. Ryu Kokki (DARK Zombie lvl6 2400/2000)
21. Ryu Kokki (DARK Zombie lvl6 2400/2000)
22. Ryu Kokki (DARK Zombie lvl6 2400/2000)
23. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
24. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
25. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
26. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
27. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
28. Despair from the Dark (DARK Zombie lvl8 2800/3000)
29. Despair from the Dark (DARK Zombie lvl8 2800/3000)
30. Despair from the Dark (DARK Zombie lvl8 2800/3000)
31. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
32. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
33. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
34. Goblin Zombie (DARK Zombie lvl4 1100/1050)
35. Goblin Zombie (DARK Zombie lvl4 1100/1050)
36. Goblin Zombie (DARK Zombie lvl4 1100/1050)
38. Zombie World
39. Zombie World
40. Zombie World
41. Book of Life
42. Book of Life
43. Book of Life
44. Solidarity
45. Solidarity
46. Call of the mummy
47. Call of the mummy
48. Call of the mummy
49. Pyramid of Wonders
50. Pyramid of Wonders
51. Pyramid of Wonders
52. Call of the Haunted
53. Call of the Haunted
54. Bottomless Traphole
55. Bottomless Traphole
56. Mirror Force
57. Tutan Mask
58. Tutan Mask

[User] OOC: Reroll  (1d57)[ 10 ]

[User]
 Smiling, the boy outstretches his hand, sending necromantic energy to draw another card.

 (1d53)[ 29 ]

Pleased with what he drew he beckons forth a swarm of creatures of the night to perch themselves upon him. "Once upon a midnight dreary...."  the boy says as he raises forth a clutch of mummies, howling and stumbling about. From forth the dark hole came a huge demonic visage that breathed death.  "While I pondered weak and weary."  With another flick of his wrist he summons forth a ring of skeletal child like beings, holding their hands together and raising them to the sky. Finally he strikes the earth with a dark bolt and raises forth a bipedal beast man, yet it seems as if the life has been sucked out of him, and follows with setting a card in the back line. He nudges his finger at the blob, ending his turn while saying  "Over many a quaint and curious volume of forgotten lore."

(OOC: Play call of the mummy to special summon Despair from the dark in atk mode, then play solidarity followed up with normal summoning Meziku in atk mode and setting a card in the backline. I apologize for the wierd description of cards, just want to make it Zombified and more suiting, if you have a problem just say the word.)

 Life Points: 8000

 Spoiler

Hand: Mezuki, Call of the Haunted, Call of the Mummy, Solidarity, Red Eyes Zombie Dragon

Facedown:

Graveyard:

Banished:

Deck:

 Spoiler

1. Spirit Reaper (DARK Zombie lvl3 300/200)
2. Spirit Reaper (DARK Zombie lvl3 300/200)
3. Spirit Reaper (DARK Zombie lvl3 300/200)
4. Zombie Master (DARK Zombie lvl4 1800/0)
5. Zombie Master (DARK Zombie lvl4 1800/0)
6. Zombie Master (DARK Zombie lvl4 1800/0)
7. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
8. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
9. Pyramid Turtle (EARTH Zombie lvl 4 1200/1400)
10. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
11. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
12. Skull Flame (FIRE Zombie lvl8 2600/2000)
13. Skull Flame (FIRE Zombie lvl8 2600/2000)
14. Skull Flame (FIRE Zombie lvl8 2600/2000)
15. Burning Skull Head (FIRE Zombie lvl3 1000/800)
16. Burning Skull Head (FIRE Zombie lvl3 1000/800)
17. Burning Skull Head (FIRE Zombie lvl3 1000/800)
18. Ryu Kokki (DARK Zombie lvl6 2400/2000)
19. Ryu Kokki (DARK Zombie lvl6 2400/2000)
20. Ryu Kokki (DARK Zombie lvl6 2400/2000)
21. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
22. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
23. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
24. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
26. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
27. Despair from the Dark (DARK Zombie lvl8 2800/3000)
28. Despair from the Dark (DARK Zombie lvl8 2800/3000)
29. Despair from the Dark (DARK Zombie lvl8 2800/3000)
30. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
31. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
32. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
33. Goblin Zombie (DARK Zombie lvl4 1100/1050)
34. Goblin Zombie (DARK Zombie lvl4 1100/1050)
35. Goblin Zombie (DARK Zombie lvl4 1100/1050)
36. Zombie World
37. Zombie World
38. Zombie World
39. Book of Life
40. Book of Life
41. Book of Life
42. Solidarity
43. Call of the mummy
44. Call of the mummy
45. Pyramid of Wonders
46. Pyramid of Wonders
47. Pyramid of Wonders
48. Call of the Haunted
49. Bottomless Traphole
50. Bottomless Traphole
51. Mirror Force
52. Tutan Mask
53. Tutan Mask

[User]
 The Star Warrior frowns.  I won't have any of that defiling this peaceful land with your foul magic! En garde!
 (d37)[ 16 ]

A pulsing glow of golden light appears, indicating a creature prepared to do battle against the undead horde.
(Set a monster and end turn.)

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand :  5

 Spoiler

Miracle Fusion
Neo Space Pathfinder (Adeleine)
Monster Reborn (1-Up)
Elemental Hero Neos (Kirby)
Gorz the Emissary of Darkness (Dark Mind)

 Face Downs

 Spoiler

Cross Porter (Waddle Dee)

 Graveyard
 Banished

Deck:

 Spoiler

1.	Elemental Hero Neos (Kirby)
2.	Elemental Hero Neos (Kirby)
3.	Elemental Hero Prisma (Shadow Kirby)
4.	Elemental Hero Prisma (Shadow Kirby)
5.	Elemental Hero Prisma (Shadow Kirby)
6.	Elemental Hero Stratos (Meta Knight)
7.	Elemental Hero Necroshade (Gooey)
8.	Neo-Spacian Air Hummingbird (Birdon)
9.	Neo-Spacian Grand Mole (Knuckle Joe)
10.	Neo-Spacian Glow Moss (Waddle Doo)
11.	Neo-Spacian Dark Panther (TAC)
12.	Neo-Spacian Aqua Dolphin (Water Galbo)
13.	Neo-Spacian Flare Scarab (Poppy Bros Jr.)
14.	Neo Space Pathfinder (Adeleine)
15.	Honest (Ribbon)
16.	Cross Porter (Waddle Dee)
17.	Black Luster Soldier – Envoy of the Beginning (Galacta Knight)
18.	Super Polymerization
19.	Super Polymerization
20.	Miracle Fusion
21.	Miracle Contact
22.	Miracle Contact
23.	Future Fusion (Galaxia)
24.	Neo Space (Pop Star)
25.	Neo Space (Pop Star)
26.	Dark Hole (Crash Kirby)
27.	Heavy Storm
28.	Mystical Space Typhoon
29.	Mystical Space Typhoon
30.	E – Emergency Call
31.	E – Emergency Call
32.	O – Oversoul (Maxim Tomato)
33.	O – Oversoul (Maxim Tomato)
34.	Pot of Avarice
35.	Call of the Haunted
36.	Call of the Haunted

 Extra Deck:

 Spoiler

1.	Elemental Hero Air Neos (Wing Kirby)
2.	Elemental Hero Aqua Neos (Water Kirby)
3.	Elemental Hero Dark Neos (Copy Kirby)
4.	Elemental Hero Flare Neos (Bomb Kirby)
5.	Elemental Hero Glow Neos (Beam Kirby)
6.	Elemental Hero Grand Neos (Fighter Kirby)
7.	Elemental Hero Neos Knight (Sword Kirby)
8.	Elemental Hero Absolute Zero (Ice Kirby)
9.	Elemental Hero Escuridao (Ninja Kirby)
10.	Elemental Hero Gaia (Stone Kirby)
11.	Elemental Hero Great Tornado (Tornado Kirby)
12.	Elemental Hero Nova Master (Fire Kirby)
13.	Elemental Hero The Shining (Spark Kirby)
14.	Elemental Hero Divine Neos (Master Kirby)
15.	Elemental Hero Darkbright (Dark Matter)

[User]
 "Hehehehehehe...."  again he sends another card to his hand.

 (1d51)[ 48 ]

He begins rapidly waving his hands about, setting another card in the backline, and striking the beast man with another bolt of energy. It's body explodes into bone shrapnel.  "While I nodded, nearly napping, suddenly there came a tapping," . A creature perched upon the boy's shoulder, a raven, flys forward to take its place. As it flies it grows in size and shape, eventually turning into a firey Zombified dragon feasting on the remaining corpses.  "As of some one gently rapping, rapping at my chamber door." . A graveyard surrounds the Despair, and from it necrotic energies surge forth and bring the beast man back to un-life, filled with unholy vigor. Holding its axe it smashes the face down beast with all it's might, whilst the dragon and the despair surge forth to attack the blob directy.

(Tribute Mezuki for Red Eyes Zombie dragon, call of the haunted Mezuki back, and have him attack the face down. If its destroyed then the other two monsters attack directly.) (React?)

(Front: Mezuki:  1700 /800 Red Eyes:  2400 /2000 Despair:  2800 /3000)
(Back: Call of the Haunted, Call of the Mummy, Solidarity, Facedown)

 Life Points: 8000

 Spoiler

Hand: Red Eyes Zombie Dragon, Call of the Haunted

Facedown:

Graveyard:

Banished:

Deck:

 Spoiler

1. Spirit Reaper (DARK Zombie lvl3 300/200)
2. Spirit Reaper (DARK Zombie lvl3 300/200)
3. Spirit Reaper (DARK Zombie lvl3 300/200)
4. Zombie Master (DARK Zombie lvl4 1800/0)
5. Zombie Master (DARK Zombie lvl4 1800/0)
6. Zombie Master (DARK Zombie lvl4 1800/0)
7. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
8. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
9. Pyramid Turtle (EARTH Zombie lvl 4 1200/1400)
10. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
11. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
12. Skull Flame (FIRE Zombie lvl8 2600/2000)
13. Skull Flame (FIRE Zombie lvl8 2600/2000)
14. Skull Flame (FIRE Zombie lvl8 2600/2000)
15. Burning Skull Head (FIRE Zombie lvl3 1000/800)
16. Burning Skull Head (FIRE Zombie lvl3 1000/800)
17. Burning Skull Head (FIRE Zombie lvl3 1000/800)
18. Ryu Kokki (DARK Zombie lvl6 2400/2000)
19. Ryu Kokki (DARK Zombie lvl6 2400/2000)
20. Ryu Kokki (DARK Zombie lvl6 2400/2000)
21. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
22. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
23. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
24. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
26. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
27. Despair from the Dark (DARK Zombie lvl8 2800/3000)
28. Despair from the Dark (DARK Zombie lvl8 2800/3000)
29. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
30. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
31. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
32. Goblin Zombie (DARK Zombie lvl4 1100/1050)
33. Goblin Zombie (DARK Zombie lvl4 1100/1050)
34. Goblin Zombie (DARK Zombie lvl4 1100/1050)
35. Zombie World
36. Zombie World
37. Zombie World
38. Book of Life
39. Book of Life
40. Book of Life
41. Solidarity
42. Call of the mummy
43. Call of the mummy
44. Pyramid of Wonders
45. Pyramid of Wonders
46. Pyramid of Wonders
47. Bottomless Traphole
48. Bottomless Traphole
49. Mirror Force
50. Tutan Mask
51. Tutan Mask

[User]
 As Mezuki charges into the light, a Waddle Dee is flushed out, running in terror for a moment before being struck down by the yokai's ax. The Starknight takes a deep breath, his body glowing slightly.

( Cross Porter  is destroyed, and I add  Neo-Spacian Grand Mole  to my hand. Which of your remaining monsters attacks first?)

[User] (Red Eyes then Despair from the Dark)

[User]
 The Star Warrior winces as the dragon and the spectre land their attacks. But as Despair from the Dark draws back, the shadow its attack left lingers. Out of it emerges a wispy creature of darkness, surrounded by mirrors, and out of one of the mirrors steps a black-caped warrior, wielding a cruel, barbed iron sword.
 Now you've done it. Brought Dark Mind to Dreamland, you did.

(Special Summon  Gorz the Emissary of Darkness  in response to the damage from Despair's attack.)

[User]
 The boy merely laughs and says  "Then I shall kill it all the same..."  Finally ending his turn.

(so your also bringing out his token correct?)

[User]
 (Yes, token summoned.)

 Don't be so sure of that.
 (d35)[ 10 ]
 Come on, Knuckle Joe, it's time to send those zombies back to the grave!
Knuckle Joe, the fist fighter of Dreamland, appears and hops forward, and with a furious flurry of punches, dissipates the Despair from the Dark. Dark Mind unleashes a barrage of shadow energy, felling the undead dragon. The black-cloaked warrior remains in the background, in a defensive position.
(Switch the token to Defense Position. Summon Neo-Spacian Grand Mole. Grand Mole attacks Despair from the Dark, returning both to the hand. Gorz attacks Red-Eyes Zombie Dragon. Set a card. End turn.)

{table=head]1|2|3|4|5
-|-|DM|DMK|-
-|-|F|-|-[/table]
DM: Dark Mind ( Gorz the Emissary of Darkness )  2700 /2500)
DMK: Dark Meta Knight (Emissary of Darkness Token) (2800/ 2800 )
 Life Points:  2800

 Spoiler

 Hand :  5

 Spoiler

Neo Space Pathfinder (Adeleine)
Monster Reborn (1-Up)
Elemental Hero Neos (Kirby)
Neo-Spacian Grand Mole (Knuckle Joe)
Neo-Spacian Dark Panther (TAC)

 Face Downs

 Spoiler

Miracle Fusion

 Graveyard

 Spoiler

Cross Porter (Waddle Dee)

 Banished

Deck:

 Spoiler

1.	Elemental Hero Neos (Kirby)
2.	Elemental Hero Neos (Kirby)
3.	Elemental Hero Prisma (Shadow Kirby)
4.	Elemental Hero Prisma (Shadow Kirby)
5.	Elemental Hero Prisma (Shadow Kirby)
6.	Elemental Hero Stratos (Meta Knight)
7.	Elemental Hero Necroshade (Gooey)
8.	Neo-Spacian Air Hummingbird (Birdon)
9.	Neo-Spacian Glow Moss (Waddle Doo)
10.	Neo-Spacian Aqua Dolphin (Water Galbo)
11.	Neo-Spacian Flare Scarab (Poppy Bros Jr.)
12.	Neo Space Pathfinder (Adeleine)
13.	Honest (Ribbon)
14.	Cross Porter (Waddle Dee)
15.	Black Luster Soldier – Envoy of the Beginning (Galacta Knight)
16.	Super Polymerization
17.	Super Polymerization
18.	Miracle Fusion
19.	Miracle Contact
20.	Miracle Contact
21.	Future Fusion (Galaxia)
22.	Neo Space (Pop Star)
23.	Neo Space (Pop Star)
24.	Dark Hole (Crash Kirby)
25.	Heavy Storm
26.	Mystical Space Typhoon
27.	Mystical Space Typhoon
28.	E – Emergency Call
29.	E – Emergency Call
30.	O – Oversoul (Maxim Tomato)
31.	O – Oversoul (Maxim Tomato)
32.	Pot of Avarice
33.	Call of the Haunted
34.	Call of the Haunted

 Extra Deck:

 Spoiler

1.	Elemental Hero Air Neos (Wing Kirby)
2.	Elemental Hero Aqua Neos (Water Kirby)
3.	Elemental Hero Dark Neos (Copy Kirby)
4.	Elemental Hero Flare Neos (Bomb Kirby)
5.	Elemental Hero Glow Neos (Beam Kirby)
6.	Elemental Hero Grand Neos (Fighter Kirby)
7.	Elemental Hero Neos Knight (Sword Kirby)
8.	Elemental Hero Absolute Zero (Ice Kirby)
9.	Elemental Hero Escuridao (Ninja Kirby)
10.	Elemental Hero Gaia (Stone Kirby)
11.	Elemental Hero Great Tornado (Tornado Kirby)
12.	Elemental Hero Nova Master (Fire Kirby)
13.	Elemental Hero The Shining (Spark Kirby)
14.	Elemental Hero Divine Neos (Master Kirby)
15.	Elemental Hero Darkbright (Dark Matter)

[User]
 He hisses and recoils from the destruction of his pet dragon. He snarls now and angrily draws his next card.

 (1d50)[ 47 ]

Smiling, he sets down a card in the backrow. With a mere nudge of his head the boy sends the Mezuki into a killer frenzy, suicidally charging into the Dark Mind, killing itself in the process. Bits of bone and debris hit the boy, but the increased power from solidarity help to keep most of the damage at bay. With Mezuki dead he churns forth the mummies once again to call forth the Despair from the Dark, this time bolstered by the dark chanting from the ring of solidarity. With despair out he quickly flips the Facedown he set last turn, another call of the haunted, bringing back the zombie dragon, also bolstered by the dark ritual performed by the undead chanters. The Despair soon crushes Dark Mind with its voracious claws, whilst the dragon decimates the other shadowy figure in a stream of putrid green fire. Whilst the dragon rampages he grins and says  "Tis some visitor,' I muttered, `tapping at my chamber door."
(React?)
(Mezuki kills himself, also killing 1 call of the haunted by attacking Gorz. Then, with no monster under my control, I special summon Despair and follow up with call of the haunting Red Eyes onto the field to attack your token and Gorz.)

 Life Points:7400

(Front: Red Eyes:  3200 /2000 Despair:  3600 /3000)
(Back: Call of the Haunted, Call of the Mummy, Solidarity, Facedown)

 Spoiler

Hand:

Facedown:

Graveyard: Mezuki

Banished:

Deck:

 Spoiler

1. Spirit Reaper (DARK Zombie lvl3 300/200)
2. Spirit Reaper (DARK Zombie lvl3 300/200)
3. Spirit Reaper (DARK Zombie lvl3 300/200)
4. Zombie Master (DARK Zombie lvl4 1800/0)
5. Zombie Master (DARK Zombie lvl4 1800/0)
6. Zombie Master (DARK Zombie lvl4 1800/0)
7. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
8. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
9. Pyramid Turtle (EARTH Zombie lvl 4 1200/1400)
10. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
11. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
12. Skull Flame (FIRE Zombie lvl8 2600/2000)
13. Skull Flame (FIRE Zombie lvl8 2600/2000)
14. Skull Flame (FIRE Zombie lvl8 2600/2000)
15. Burning Skull Head (FIRE Zombie lvl3 1000/800)
16. Burning Skull Head (FIRE Zombie lvl3 1000/800)
17. Burning Skull Head (FIRE Zombie lvl3 1000/800)
18. Ryu Kokki (DARK Zombie lvl6 2400/2000)
19. Ryu Kokki (DARK Zombie lvl6 2400/2000)
20. Ryu Kokki (DARK Zombie lvl6 2400/2000)
21. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
22. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
23. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
24. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
26. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
27. Despair from the Dark (DARK Zombie lvl8 2800/3000)
28. Despair from the Dark (DARK Zombie lvl8 2800/3000)
29. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
30. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
31. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
32. Goblin Zombie (DARK Zombie lvl4 1100/1050)
33. Goblin Zombie (DARK Zombie lvl4 1100/1050)
34. Goblin Zombie (DARK Zombie lvl4 1100/1050)
35. Zombie World
36. Zombie World
37. Zombie World
38. Book of Life
39. Book of Life
40. Book of Life
41. Solidarity
42. Call of the mummy
43. Call of the mummy
44. Pyramid of Wonders
45. Pyramid of Wonders
46. Pyramid of Wonders
47. Bottomless Traphole
48. Mirror Force
49. Tutan Mask
50. Tutan Mask

[User] (You cannot activate Call of the Mummy during the Battle Phase. So if you will Special Summon Despair from the Dark with it after attacking with Mezuki, you cannot attack again. Call of the Haunted can be activated during the Battle Phase, however.)

[User] (Really? I thought you couldn't activate normal spell cards during the battle phase, but you can activate continuous spell cards that have already been activated. Especially since it only specifies once per turn.)

[User] (Call of the Mummy is an  Ignition-like Effect , so it can only be activated in the Main Phase.)

[User]
 (Ah, well in that case I guess neither attacks. They are simply both on the field, sitting there.)

Edit: (I assume this also means I cannot activate CotM on your turn?)

[User]
 Originally Posted by Tychris1
 (Ah, well in that case I guess neither attacks. They are simply both on the field, sitting there.)

Edit: (I assume this also means I cannot activate CotM on your turn?)

(That is correct. Call of the Mummy can only be activated during your Main Phase.)

 Stupid zombies... You won't get Dreamland!
 (d34)[ 13 ]
 If you can't beat 'em, copy 'em!
The horse-headed yokai suddenly clambers out of its grave, coming back to fight on Aster's side. As it does so, the chanting from the ring of Solidarity ceases, and flakes of shadow and skin fall from the zombies, weakening them.
 Come back, Knuckle Joe! Ready for round 2!
The fighter of Dreamland appears once more, ready to face down the horde. Aster raises a stubby arm, signaling his army to attack. Knuckle Joe dissipates the shadows of Despair from the Dark with another force blast, forcing the monstrosity back into the shadows. The black-caped warrior rushes forward, swinging his sword at blinding speed, decapitating and bisecting the undead dragon. This is followed by a vicious charge from Mezuki and a blast of dark energy from Dark Mind, shredding away at the necromancer's life force.

(Monster Reborn on Mezuki. Normal Summon Grand Mole. Switch token to Attack Position. Grand Mole attacks and forces back Despair from the Dark. Token attacks and destroys Red-Eyes Zombie Dragon. Mezuki and Gorz attack directly. Total should be 4800 damage.)

{table=head]1|2|3|4|5
-|M|DM|DMK|-
-|-|F|-|-[/table]
M:  Mezuki  ( 1700 /800)
DM: Dark Mind ( Gorz the Emissary of Darkness ) ( 2700 /2500)
DMK: Dark Meta Knight (Emissary of Darkness Token) ( 2800 /2800)
 Life Points:  2800

 Spoiler

 Hand :  5

 Spoiler

Neo Space Pathfinder (Adeleine)
Elemental Hero Neos (Kirby)
Neo-Spacian Grand Mole (Knuckle Joe)
Neo-Spacian Dark Panther (TAC)
Honest (Ribbon)

 Face Downs

 Spoiler

Miracle Fusion

 Graveyard

 Spoiler

Cross Porter (Waddle Dee)
Monster Reborn (1-Up)

 Banished

Deck:

 Spoiler

1.	Elemental Hero Neos (Kirby)
2.	Elemental Hero Neos (Kirby)
3.	Elemental Hero Prisma (Shadow Kirby)
4.	Elemental Hero Prisma (Shadow Kirby)
5.	Elemental Hero Prisma (Shadow Kirby)
6.	Elemental Hero Stratos (Meta Knight)
7.	Elemental Hero Necroshade (Gooey)
8.	Neo-Spacian Air Hummingbird (Birdon)
9.	Neo-Spacian Glow Moss (Waddle Doo)
10.	Neo-Spacian Aqua Dolphin (Water Galbo)
11.	Neo-Spacian Flare Scarab (Poppy Bros Jr.)
12.	Neo Space Pathfinder (Adeleine)
13.	Cross Porter (Waddle Dee)
14.	Black Luster Soldier – Envoy of the Beginning (Galacta Knight)
15.	Super Polymerization
16.	Super Polymerization
17.	Miracle Fusion
18.	Miracle Contact
19.	Miracle Contact
20.	Future Fusion (Galaxia)
21.	Neo Space (Pop Star)
22.	Neo Space (Pop Star)
23.	Dark Hole (Crash Kirby)
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Mystical Space Typhoon
27.	E – Emergency Call
28.	E – Emergency Call
29.	O – Oversoul (Maxim Tomato)
30.	O – Oversoul (Maxim Tomato)
31.	Pot of Avarice
32.	Call of the Haunted
33.	Call of the Haunted

 Extra Deck:

 Spoiler

1.	Elemental Hero Air Neos (Wing Kirby)
2.	Elemental Hero Aqua Neos (Water Kirby)
3.	Elemental Hero Dark Neos (Copy Kirby)
4.	Elemental Hero Flare Neos (Bomb Kirby)
5.	Elemental Hero Glow Neos (Beam Kirby)
6.	Elemental Hero Grand Neos (Fighter Kirby)
7.	Elemental Hero Neos Knight (Sword Kirby)
8.	Elemental Hero Absolute Zero (Ice Kirby)
9.	Elemental Hero Escuridao (Ninja Kirby)
10.	Elemental Hero Gaia (Stone Kirby)
11.	Elemental Hero Great Tornado (Tornado Kirby)
12.	Elemental Hero Nova Master (Fire Kirby)
13.	Elemental Hero The Shining (Spark Kirby)
14.	Elemental Hero Divine Neos (Master Kirby)
15.	Elemental Hero Darkbright (Dark Matter)

[User]
 "Blasted Knuckle Joe...  he hisses at the star warrior  "Your cheap imitations are pathetic,"  and with a flick of his wrist the Solidarity Circle cast a forbidden arcane spell, rupturing the ground beneath Mezuki and causing Despair from the Dark to drag him down a horrible pit  "And now I shall take that back..."

(Activate Bottomless Trap hole on Mezuki)

[User]
 In response to this new development, Dark Mind and his minion will refrain from attacking. Knuckle Joe forces Despair from the Dark back into the shadows, but the undead dragon remains standing.

{table=head]1|2|3|4|5
-|-|DM|DMK|-
-|-|F|-|-[/table]

DM: Dark Mind ( Gorz the Emissary of Darkness ) ( 2700 /2500)
DMK: Dark Meta Knight (Emissary of Darkness Token) ( 2800 /2800)
 Life Points:  2800

 Spoiler

 Hand :  5

 Spoiler

Neo Space Pathfinder (Adeleine)
Elemental Hero Neos (Kirby)
Neo-Spacian Grand Mole (Knuckle Joe)
Neo-Spacian Dark Panther (TAC)
Honest (Ribbon)

 Face Downs

 Spoiler

Miracle Fusion

 Graveyard

 Spoiler

Cross Porter (Waddle Dee)
Monster Reborn (1-Up)

 Banished

Deck:

 Spoiler

1.	Elemental Hero Neos (Kirby)
2.	Elemental Hero Neos (Kirby)
3.	Elemental Hero Prisma (Shadow Kirby)
4.	Elemental Hero Prisma (Shadow Kirby)
5.	Elemental Hero Prisma (Shadow Kirby)
6.	Elemental Hero Stratos (Meta Knight)
7.	Elemental Hero Necroshade (Gooey)
8.	Neo-Spacian Air Hummingbird (Birdon)
9.	Neo-Spacian Glow Moss (Waddle Doo)
10.	Neo-Spacian Aqua Dolphin (Water Galbo)
11.	Neo-Spacian Flare Scarab (Poppy Bros Jr.)
12.	Neo Space Pathfinder (Adeleine)
13.	Cross Porter (Waddle Dee)
14.	Black Luster Soldier – Envoy of the Beginning (Galacta Knight)
15.	Super Polymerization
16.	Super Polymerization
17.	Miracle Fusion
18.	Miracle Contact
19.	Miracle Contact
20.	Future Fusion (Galaxia)
21.	Neo Space (Pop Star)
22.	Neo Space (Pop Star)
23.	Dark Hole (Crash Kirby)
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Mystical Space Typhoon
27.	E – Emergency Call
28.	E – Emergency Call
29.	O – Oversoul (Maxim Tomato)
30.	O – Oversoul (Maxim Tomato)
31.	Pot of Avarice
32.	Call of the Haunted
33.	Call of the Haunted

 Extra Deck:

 Spoiler

1.	Elemental Hero Air Neos (Wing Kirby)
2.	Elemental Hero Aqua Neos (Water Kirby)
3.	Elemental Hero Dark Neos (Copy Kirby)
4.	Elemental Hero Flare Neos (Bomb Kirby)
5.	Elemental Hero Glow Neos (Beam Kirby)
6.	Elemental Hero Grand Neos (Fighter Kirby)
7.	Elemental Hero Neos Knight (Sword Kirby)
8.	Elemental Hero Absolute Zero (Ice Kirby)
9.	Elemental Hero Escuridao (Ninja Kirby)
10.	Elemental Hero Gaia (Stone Kirby)
11.	Elemental Hero Great Tornado (Tornado Kirby)
12.	Elemental Hero Nova Master (Fire Kirby)
13.	Elemental Hero The Shining (Spark Kirby)
14.	Elemental Hero Divine Neos (Master Kirby)
15.	Elemental Hero Darkbright (Dark Matter)

[User]
 Drawing another card the necromancer looks at it and begins plotting.

 (1d49)[ 20 ]

Looking down at the card he smiles and With a swift swiping hand gesture the Zombie Dragon disipitates into a thousand ash particles blown through the wind. Rising from it is a horned beast assembled from several corpses. The beast, empowered by the ring of solidarity grips Dark Meta knight and crushes him with ease, the armor shrapnel going off in several directions

 Life Points:7400

(Front: Mezuki:  3200 /2000
(Back Call of the Mummy, Solidarity)

 Spoiler

Hand: Despair From the Dark

Facedown:

Graveyard: Red Eyes Zombie Dragon

Banished: Mezuki

Deck:

 Spoiler

1. Spirit Reaper (DARK Zombie lvl3 300/200)
2. Spirit Reaper (DARK Zombie lvl3 300/200)
3. Spirit Reaper (DARK Zombie lvl3 300/200)
4. Zombie Master (DARK Zombie lvl4 1800/0)
5. Zombie Master (DARK Zombie lvl4 1800/0)
6. Zombie Master (DARK Zombie lvl4 1800/0)
7. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
8. Red-Eyes Zombie Dragon (DARK Zombie lvl7 2400/2000)
9. Pyramid Turtle (EARTH Zombie lvl 4 1200/1400)
10. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
11. Pyramid Turtle (EARTH Zombie lvl4 1200/1400)
12. Skull Flame (FIRE Zombie lvl8 2600/2000)
13. Skull Flame (FIRE Zombie lvl8 2600/2000)
14. Skull Flame (FIRE Zombie lvl8 2600/2000)
15. Burning Skull Head (FIRE Zombie lvl3 1000/800)
16. Burning Skull Head (FIRE Zombie lvl3 1000/800)
17. Burning Skull Head (FIRE Zombie lvl3 1000/800)
18. Ryu Kokki (DARK Zombie lvl6 2400/2000)
19. Ryu Kokki (DARK Zombie lvl6 2400/2000)
20. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
21. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
22. Koaki Meiru Ghoulungulate (EARTH Zombie lvl5 2500/1700)
23. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
24. Dark Dust Spirit (EARTH Zombie lvl6 2200/1800)
25. Despair from the Dark (DARK Zombie lvl8 2800/3000)
26. Despair from the Dark (DARK Zombie lvl8 2800/3000)
27. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
28. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
29. Paladin of the Cursed Dragon (LIGHT Zombie lvl4 1900/1200)
30. Goblin Zombie (DARK Zombie lvl4 1100/1050)
31. Goblin Zombie (DARK Zombie lvl4 1100/1050)
32. Goblin Zombie (DARK Zombie lvl4 1100/1050)
33. Zombie World
34. Zombie World
35. Zombie World
36. Book of Life
37. Book of Life
38. Book of Life
39. Solidarity
40. Call of the mummy
41. Call of the mummy
42. Pyramid of Wonders
43. Pyramid of Wonders
44. Pyramid of Wonders
45. Bottomless Traphole
46. Mirror Force
47. Tutan Mask
48. Tutan Mask

[User]
 Dark Meta Knight valiantly defends against the larger foe. Just as it seems he is about to be overwhelmed, the undead beast appears to be frozen in place. A radiant glow bathes the warrior's sword, as a pink-haired pixie flits around it. The knight lunges, once, twice, and the beast is felled.

(Activate Honest to power up the token. Your monster is destroyed, and you take 2800 damage.)

[User]
 Hissing with the utmost disdain the Necromancer melds the creatures of the night around him into a shadowy cloak and summons forth the zombie dragon back from the dead. Swiping it's tail it creates a gap between the Lich and the star warrior. Mounting the beast he spits at the star warrior one more time  "Your world shall live, nevermore."  before zooming off in a sonic jet stream.

(Surrender. Good Duel, your Mole was just too much of a freaking pain to handle.   With it essentially negating my Call of the Mummy any time I tried to use it.)


[User] The Myth that Sex on Tuesdays Is Harmful:  http://tiny.cc/b6h8bw


[User]
 James Marshall Wingates

Tongues of flame darted around the the Covent Garden Theatre: everything was on fire from the scant number of trees dotting the playhouse's boundary, to the multitude of litter piled conveniently around the entrances and exits, to even the convenient vegetable market just outside the building. In the midst of blaze and vapour, James Marshall Wingates, a debonair editor and thief (though not necessarily in that order), stands just below the steps into the theatre with embers dusted on his shoulders and small flames licking their ways around his apparel burning him for every second he remains stationary.

Behind the twenty-something bloke is a small drop-off into the Thames—a rather sweet relief; however, more pressing matters reveal themselves as the raging inferno in front of James parts ways and a humanoid creature constructed purely of fire steps from out the playhouse leaving ember footsteps in its wake. Though an amorphous shape, the elemental's long and flickering hair hints at an overall feminine nature. It mouths of a few words that sound like the sizzle of flesh meeting an unbearably hot metal.

 Elsewhere

" Miss Gladstone? " a shrill voice calls out from behind a desk two sizes too large for such a tiny lass, " I think someone's at the door. " Indeed, the young girl proves to be correct as a few knocks make themselves louder over the sound of snoring coming from one of the other bedrooms. The girl keeps her eyes on the governess trying to sneak a peak at how the more matured woman conducts herself in the routine tasks of an otherwise mundane day.

 OOC:

 Spoiler

James finds himself staring at an oncoming embodiment of fire while being on flames himself.

He takes 2 dice worth of lethal damage for two rounds (which includes this round  (2d6)[ 11 ] )

Roll initiative.

[User]
 Hot! Hot! Hot!

There are times when great witticisms spring to the minds of great men.  Then there are times when the only thought running though one's head is   AAAAAHHHHHH!

 Spoiler
Initiative:  (2d6+5)[ 10 ]

[User]
 Miss Gladstone

At the knock Miss Gladstone stood, simultaneously adjusting her peculiar red-tinted glasses and slipping the morning paper she'd been reading onto the chair she'd been previously sitting on.  " Mind your work, Mary, "  she admonished as she saw the child pay more heed to her than the work she'd assigned her this morning. Stepping out of the room and into the adjoining hall with its front door Miss Gladstone took a moment to perform some appearance maintenance in the hall mirror before she approached the door. She made particular note of ensuring her crucifix and gold band were still in their proper place before she approached -- her appearance, a boon for most others, simply annoyed her when she was far more interested in ensuring little Mary received an acceptable upbringing.

At the door she stood as straight and tall as she could in her new boots with the most recently fashionable design and heel length. Proud and imperious as she could make herself Miss Gladstone clasped the door handle firmly and opened it confidently to face the person beyond.

[User]
 So Hot

The wildfire nymph tilts its head to the right and smiles revealing teeth white as a noon sun and dissipates quickly into nothing but appearing a few meters forward erupting from the tiniest leaf left forgotten on the ground. It continues to do this disappearing/reappearing act like a dance or skip from one flammable object to the next until reaches mere centimeters away from the roguish editor.

Upon a closer look, James notices its (what can only be) hair swirl into fiery curls reaching outwards just to lick his enticing cloth-based attire. Of course, such observations prove to be moot given the temperature now around the man has grown to unbearable levels.

 Beyond

Before the door is even open an inch a bubbly, bovine beastbuor breaks all decorum and rushes into the residence almost knocking over the uptight Miss Gladstone.  " I can't believe it! "  she says throwing her hands up to her face with almost childlike glee. In one of them, a crumpled up, white envelope flashes from side to side as the woman prances about. Babs takes a few more seconds to unleash her excitement before calming down into a more comprehensive manner. One can sometimes tell the effects of a well-trained governess in the life of a matured lady.

 " I figured you already knew, but look how pretty they did this letter! "  She almost forces the letter into Miss Gladstone's hands before continuing,  "  To think  he  would get married this unexpectedly. My word, you'd be somethin' else to throw 'nuff chink into such...such things.  "

She pauses to collect herself and her vocabulary and then says,  " Imagine the wedding! "

On the front flap of the envelope is a broken seal and on its face are the perfectly handwritten words:  "You're Cordially Invited."
 OOC:

 Spoiler

 Round and Order:  Round 1, Order 11

 Initiative!
 Embodiment of Fire:  11, 7, 3
 James:  10, 6, 2

[User]
 Miss Gladstone

Taking the letter from the excited woman Miss Gladstone tried not to jump to conclusions about the safety of her personal correspondences as she opened it once again and removed the contents for reading -- as to the woman's blathering Miss Gladstone hoped she would calm down on her own as the letters contents were examined.

[User]
 The Contents

Written in a fashionable script with hints of a quill-based nib the letter inside reads simply:

   We found the days were much too short
for all the dreams we wanted to share
and all the love we wanted to give   Levinia Dempsey
 and
 James Marshall Wingates   request the honour of your presence
as they begin a life of dreaming,
loving and sharing together
Saturday, the twenty-first of May
eighteen forty two
at six o'clock in the evening
Holy Trinity
Bishop's Road
Paddington

[User]
 Miss Gladstone

With bulging eyes Miss Gladstone read the florid invitation.  Who would be foolish enough to agree to a marriage with that loutish brute , she thought, and almost at once an image of a poor doe-eyed girl with half a brain popped into her head. There was another matter to be dealt with before she proceeded to beat her employer to the brink of death -- less if he showed some modicum of sense -- and that was the prattling that had gone on when the woman burst in and thrust the letter at her.  " What are you talking about? He's engaged, but what else are you babbling about? "

[User]
 Still hot?

James would love to stay and engage the lovely lady in witty repartee, or fight, for that matter, but at the moment it was probably most important not to be on fire.

With that in mind, he proceeds to fling himself straight into the Thames, hoping the water wasn't too polluted this fine evening...

 Spoiler
Many apologies.  The two-week trip to Europe removed me from my Victoriana stuff, which I promptly lost.  I've got it back now.


[User]
 Arena Tournament, Round 40:  The Unstoppable Force  vs.  Zanzabar
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 The Unstoppable Force - SamTheCleric
 Zanzabar - edroux
 All Gladiators, please roll initiative

[User]
 Initiative:   (1d20+1)[ 12 ]

I'll wait to make my purchases till I see what kind of crazy psionic cheese you bring out.

[User]
 Originally Posted by SamTheCleric
 Initiative:   (1d20+4)[ 21 ]

I'll wait to make my purchases till I see what kind of crazy psionic cheese you bring out.

Well now I'll have to look harder for uber-cheese.

(My employers are demanding actual work from me today, so it may be the afternoon before I get to my purchases.)

Init:
 (1d20+4)[ 21 ]

[User]
 Purchase #1:
Wand of Magic Missile (25 charges) - 375g

See?  That wasn't psionic at all!

[User]
 Well... that's not cool.  I was gonna buy a Tower Shield and use it for cover against the magic missiles... until I read the entry for the shield...

 The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding.

I'll buy...

Thunderstone x1 - 30g
Alchemist's Fire x2 - 40g
Acid Flask x2 - 20g
Tanglefoot Bag x1 - 50g

total:  140g.

You go first.

[User]
 Yeah, why'd you think I was so interested in smokesticks to counter that maximized/empowered magic missile instadeath move?

Anyway...

 Zanzabar Round 1

 Spoiler

Start in M25, wand in hand.
Double move to D18.

Stats:

 Spoiler

HP: 8/8
AC: 17

[User]
 The Unstoppable Force - Round 1

 Spoiler
Start in N2 with Potion of SoF in hand, heavy shield readied in off hand.
Swift Action:  Initiate Stance of Clarity, Zanzabar being the target.
Move Action:  Drink the potion.
Standard:  Move to O7, pulling out a Javelin on the way, and hiding...
 (1d20-6)[ 12 ]

Will need line of sight.

Stats:

 Spoiler

Position:  O7, Hidden
HP:  15/15
AC:  26, Touch 18, Flat Footed 25
Stance:  Stance of Clarity
Maneuvers:  Sudden Leap, Charging Minotaur, Moment of Perfect Mind

[User]
 ref chilepepper

U-force
 Spoiler
No LoS.  Also, (and I may be wrong because I don't know ToB) drinking a potion is a standard action, but moving is just a move action so you your move is fine.  I assume it was just a typo.

Z-bar
 Spoiler
No LoS.

Z's turn.

[User]
 Zanzabar Round 2

 Spoiler

Single move to F15.
Ready action:

 Spoiler

If LOS is established, I will expend my psionic focus and attack with my eldritch blast/psionic shot.
Attack:
 (1d20+4)[ 6 ]  vs touch
Damage:
 (3d6)[ 9 ]

End turn.

Stats:

 Spoiler

HP: 8/8
AC: 17
Position: F15

[User]
 Unstoppable Force - Round 2

 Spoiler
Move to G9, hiding as part of the move.   (1d20-6)[ -2 ]

If line of sight, initiate Sudden Leap as a swift action to jump closer  (1d20)[ 13 ]

Need LoS

Stats:

 Spoiler
Position: G9, Hidden
HP: 15/15
AC: 26, Touch 18, Flat Footed 25
Stance: Stance of Clarity
Maneuvers: Sudden Leap, Charging Minotaur, Moment of Perfect Mind
Buffs:  Shield of Faith 9/10

[User]
 ref chilepepper

refs

 Spoiler
Z's reactive spot  (1d20-5)[ -2 ]  DC-2

LoS is established.  U.force G9, Z.bar F15.

Z.bar has a readied action, then U.force can continue his turn.

[User]
 Ref Talic

Zanzibar already posted all required information for the action.

Zanzibar Fires a ray, which misses the target.

@Zanzibar:
 Spoiler
Psionic focus is expended.

Play continues, with unstoppable force at G9.  Any actions after the movement to G9 (and subsequent attack) may be amended, if you so choose.

[User]
 The Unstoppable Force - Continued

I drop my javelin and continue my move to F14, pulling my longsword along the way.

(I had 20 feet of move left as well as a 10 foot jump)

Done.

[User]
 Zanzabar Round 3

5ft step to F16.
Invoke Earthen Grasp in F15.  It will immediately attempt to grapple TUF.
Attack:
 (1d20+2)[ 13 ]
Grapple:
 (1d20+2)[ 5 ]

End turn.

Stats:

 Spoiler

HP: 8/8
AC: 17
Position: F16

[User]
 The Unstoppable Force - Round 3

Five-Foot Step to E15.  Attack Zanzabar.

 (1d20+4)[ 10 ]
 (1d8+3)[ 4 ]  damage.

End Turn

Stats:

 Spoiler
Position: E15
HP: 15/15
AC: 26, Touch 18, Flat Footed 25
Stance: Stance of Clarity
Maneuvers:  Sudden Leap,  Charging Minotaur, Moment of Perfect Mind
Buffs: Shield of Faith 8/10

[User]
 Zanzabar Round 4
The fist will attempt another grapple.
Attack:
 (1d20+2)[ 5 ]
Grapple:
 (1d20+2)[ 19 ]

[User]
 Well...  Crap.

Anyway:

 Zanzabar Round 4 - Continued
5ft to F17.
Invoke Earthen Grasp in F16.
Attack:
 (1d20+2)[ 8 ]
Grapple:
 (1d20+2)[ 6 ]

End turn.

Stats:

 Spoiler

HP: 8/8
AC: 17
Position: F17

[User]
 The Unstoppable Force - Round 4

"Unnatural hands are.... UNNATURAL!"

Five foot step to E16, drop longsword.  Grapple the warlock.

If you've got a melee weapon out, you get an AoO

 (1d20+4)[ 13 ]  Touch

Grapple Check:   (1d20+4)[ 9 ]

Unarmed Damage:   (1d3+3)[ 5 ]  Non-Lethal

[User]
 Not only do I have a spiked gauntlet, the earthen hand will get an AOO, as well.

Me:
Attack:
 (1d20-3)[ 2 ]
Damage:
 (1d4-1)[ 0 ]

Handy:
Attack:
 (1d20+2)[ 17 ]
Grapple:
 (1d20+2)[ 8 ]

Aaaand on the assumption that neither of those interrupts your grapple attempt:
Grapple check to keep from being grappled by the crazy robot:
 (1d20-1)[ 3 ]

EDIT: A 17 touches you, right?  Also, I  really  wish I could roll above a 5 sometime in this match.

[User]
 A 17 touches. (from the hand.  Touch vs you is 18 currently)

 (1d20+7)[ 9 ]  to resist the grapple.

And since...

 Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails.

the arm did no damage... I believe you are now GRAPPLED!  fear me!  RAWR!

EDIT:  Wait, the Arm wouldnt even get an AoO, it's only from the target of the grapple.

[User]
 *sigh*

I suppose that makes it my turn...  And I'm grappled.

Question: Does the hand have to make any rolls to join in now?  I haven't had to look up all the weird grapple rules in a while, but I seem to recall something about being able to enter a grapple already in progress without any rolling.

[User]
 SRD:

 Joining a Grapple
If your target is already grappling someone else, you can use an attack to start a grapple, as above, except that the target doesn’t get an attack of opportunity against you, and your grab automatically succeeds. You still have to make a successful opposed grapple check to become part of the grapple.

If there are multiple opponents involved in the grapple, you pick one to make the opposed grapple check against.

So he'd still have to beat my grapple check, but he automatically touches.

[User]
 Well alrighty then.

Grapple:
 (1d20+2)[ 18 ]

And for my turn:
Attempt to break the grapple with an Escape Artist check:
 (1d20+3)[ 22 ]

EDIT: I'll post the rest of my turn when I see the result of your grapple checks.

[User]
 Resist the Earthen Grasp (doesnt he go away this round anyway?)...

 (1d20+7)[ 12 ]

Hang onto you:

 (1d20+7)[ 20 ]

[User]
 Zanzabar Round 5 - Continued
I will choose to exit the grapple to G18.
Then I will run to L18 and attempt to jump across to P18.
 (1d20-1)[ 5 ]

If I miss the jump check, I will take falling damage:
 (1d6)[ 4 ]

My ending position:
jump check 5 or less - M18
6-10 - N18
11-14 - O18

End turn.

EDIT - BAH!  Oh well, it had about as much chance of succeeding as any other plan, I suppose.  GG Sam.

[User]
 So that makes you prone and unconscious... with the rising water and sharks...

I move to L18 and watch you die with sick satisfaction.

Good game :)

[User]
 Sam was good enough to point out to me that my touch AC is actually a 14, not a 13, as I remembered it. (That's what happens when you try to run your character from memory...)  This means that his touch attack to grapple me actually missed, which brings us back to:

 Zanzabar Round 5
The still present earthen hand will try to get you.
Attack:
 (1d20+2)[ 13 ]
Grapple:
 (1d20+2)[ 19 ]

I'll take the rest of my action when I see the results.

[User]
 Alright, fine.  It doesn't grapple you. 😛

5ft step to G18 and use an eldritch blast.
Attack:
 (1d20+5)[ 13 ]  (+1 for point blank)
Damage:
 (1d6+1)[ 7 ]

End turn.

[User]
 TUF

5-foot step to F-17.

Initiate a grapple.

Take an AoO

 (1d20+4)[ 7 ]  vs AC 14
 (1d20+4)[ 13 ]  opposed grapple check.
 (1d3+3)[ 5 ]  nonlethal damage from a successful grapple.

EDIT:  I'm rolling -terribly- today.

[User]
 Since there is actually a chance (1 in 80, to be exact) that I could actually hit you  and  get through your DR:
Attack:
 (1d20-3)[ 13 ]
Damage:
 (1d4-1)[ 0 ]
 Zanzabar Round 6
5ft step to H18 and use an eldritch blast.
Attack:
 (1d20+5)[ 11 ]
Damage:
 (1d6+1)[ 7 ]

[User]
 TUF - Round... 5?

Second verse, same as the first...

Five foot Step to G18
Touch Attack:   (1d20+4)[ 18 ]  vs AC 14
Grapple Check:   (1d20+4)[ 10 ]
Nonlethal damage:   (1d3+3)[ 4 ]

Your turn...

Stats:

 Spoiler

Position: G18
HP: 15/15
AC: 26, Touch 18, Flat Footed 25
Stance: Stance of Clarity
Maneuvers:  Sudden Leap , Charging Minotaur, Moment of Perfect Mind
Buffs: Shield of Faith 5/10

[User]
 Resisting the grapple...
 (1d20-1)[ 9 ]

[User] You, sir, are grappled!  😁

[User]
 Yeah, yeah... 😛

Well, my standard action this round will be an attempt to break the grapple with escape artist.
 (1d20+3)[ 16 ]

[User]
 I defy your escape artistry!

 (1d20+4)[ 12 ]

[User]
 5ft step to I18.

Free action to make a rude gesture.

End turn.

[User]
 TUF - Round 6

Five Foot Step to H18, Attack with my Slam Attack.

 (1d20+4)[ 19 ]
 (1d4+3)[ 6 ]  damage

Done.

[User]
 Well...  I suppose I brought that on myself.

 Zanzabar Round 7
Free action to bleed on The Unstoppable Force.

GG Sam.

[User]
 I'm just happy that my fair and honest assesment of the match allowing you to continue didnt end poorly for me.  😁

Good Match :)

[User]
 Ref Talic
 The Unstoppable Force wins!  Punch and Pie are being served in the winner's circle. (Flavoring is Exp and Gold).


[User]
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[User]
 OOC Thread | Campaign Wiki
     They Smell a Rat
The day after Giantfall begins in stark contrast to the day before. Where yesterday it seemed that the entire city of Arlago was awake and making preparations before sunrise, today is a day of recovery. The only ones out of bed are merchants hawking breakfast and remedies for hangovers. Even the city guards, renowned for their vigilance and efficiency, are sluggish today. Many of their uniforms are rumpled or missing pieces, and it is evident that some didn't sleep at all last night.

Firebright Lake laps gently at the docks while gulls drift lazily overhead. The decks of the ships are littered with empty drinking vessels and sailors that didn't quite make it back to their cabins belowdecks. In spite of the wharf being packed to the brim with cargo ships and passenger liners of every shape, size, and origin, the docks themselves are empty.

Well, almost empty.

Four small figures dash across the shore with mad giggles and squeals, with a growing number of guards hot on their heels. Eventually they are cornered, and they are led into the office of the Portmaster. The guards grip their captives rather harder than necessary, upset at being forced to start their morning chasing hooligans.

In his office, the Portmaster eyes the troublemakers with a grimace. He does nothing but glare at them for a long while. His grimace seems to be one of pain, as he is blinking furiously and his lip keeps twitching. Then he grunts and motions for one of the guards to draw the curtains, and without the sun blasting into the room, his harsh look relaxes somewhat.

 "What exactly do you think you're doing?"  he asks.  "Are you aware what the punishment for stowaways is? I'll have you know that-"

CRASH

A huge crunching, splintering noise is heard outside. The guards blink stupidly at one another for a moment, and then two of them rush outside to investigate. One of the guards makes to throw open the curtains, but a chorus of complaints from the remaining guards stop him, and he settles for peeking through a gap.

One of the men that ventured outside comes back inside, all traces of fatigue have vanished.  "One of the ships, it's crashed!"  he inhales deeply, trying to catch his breath.  "We called out, but nobody on the ship is answering, and we think we saw bodies on the deck. Blood everywhere. It's awful. It's.."  His voice trails off and he runs from the office. Sounds of retching drift in through the open door.

The portmaster fixes his eyes on the four captives.  "Well, it appears we have a mystery. I don't like mysteries much."  A malicious grin creeps onto his face.  "It's lucky we have some volunteers to investigate, isn't it? Or would you all rather spend the next ten years in prison?"

[User]
 When Nanya hears the sound of the ship crashing, she grows a smile.
  My prayers were finally answered.   All of her prayers before had gone unanswered and her most recent one was just general enough to work.  "  Please make bad things happen.  "  At this rate she will develop complete control over her powers of causing bad things to happen.
Without saying anything, she dashes from the room to see the mayhem she has caused.

 Spoiler
Becomes grappled :(

[User]
 "And where do you think you're going, little one?"  comes the gruff voice of the nearest guard as he makes to grab you in a bear hug.

 Spoiler
Grapple check:
 (1d20+3)[ 17 ]

Successful Grapple:

 Spoiler
The guard grabs hold of Nanaya and squeezes her arm firmly to prevent further attempts at escape.

Grapple Fail:

 Spoiler
 "Hey!"  he shouts as Nanaya slips through his grasp and out the door.

[User]
 Boy fixes a stern glare at the guard holding Nanya, letting out a low, menacing growl.

 STONE:  Come on, now. Let's not do anything  too  rash. There's too many guards.

Boy lets out a defeated sigh.

 STONE:  If you were smart I would let her go. Boy here has a pretty nasty bite.

Boy exposes his teeth and gnashes them at the guard.

 STONE:  She was obviously just eager to volunteer, like the portmaster said. Besides, investigating sounds like a lot more fun than jail.

Boy tries really hard not to roll his eyes. While he needs the rock to make it easier to communicate, he hates how much of a sappy butt kisser it can be. Wiping the smirk off of the portmaster's face would be WAY more fun than some stupid boat. Everybody's dead over there anyway.

 Spoiler
The italicized thoughts will probably be inner dialog between boy and the stone. And most of the outer dialog will be the stone translating boy's thoughts, I think.

[User]
 Breven comes up behind Nanya, grabs her shoulders, and whispers in her ear.

 Spoiler
 "Easy now, we don't want to reveal our motives just yet.  I don't want you getting yourself captured, I may need you later. Don't let me down, young one."

[User] Stumbling from a dark alley, smelling of barley and trash, Gilgrinash looks out to the sea. He wants to go back into the darkness, but feels as if he was drawn here. As he turns back, he hears a commotion. He quickly sobers up when he sees his friend Nanaya being taken by the guards. Unable to articulate words, he shouts gibberish, charging the guards. As he rushes towards his friend, he trips over a pothole and lands on his face.

[User]
 The portmaster and guards stare at the halfling boy as he stumbles out from under the desk, unsure of how or when he got under it. They all jump when he yells and charges them, their hands flying to their weapons, but they laugh as he stumbles over a rug and falls to the floor. The portmaster turns his attention to the rest of the group.  "Now that we've all had a moment to calm down, let's take a look at that ship, shall we?"

The four small captives are marched from the office to the dock. Nanya and Gilgranash are both held tightly to prevent escape, but the guards nearest Boy and Breven are content to watch the two closely. The man that had announced the crash and the bodies is leaning on the wall by the entrance, wiping his mouth and looking pale. He picks up his pike and makes a halfhearted effort to keep up as the group marches out onto the wharf.

It is immediately obvious which ship he was referring to. It has plowed headlong into the wooden structure of the docks, and momentum has carried the bow partially onto the land itself. Splintered planks are scattered everywhere. Many have pierced the ship at various points, and a gaping hole has been torn under the figurehead (which appears to have been a mermaid, but it's difficult to be certain as at least half of it is missing. It is difficult to tell where the dock ends and where the ship begins.

The hold is visible through the hole. The guard was partially correct; there is in fact blood everywhere, but the only evidence of bodies is a severed hand impaled on the jagged remnants of the hull. The portmaster is staying a good ten feet behind his men, and his skin has taken on a green hue that probably has very little to do with his hangover. After he has spent a moment staring at the wreckage, he instructs his men to set up a gangplank so that "the volunteers" can board the ship. They make several attempts to fix the ramp to its intended spot on the upper deck, they shrug and prop it up so that it leads directly into the hold.

Everyone now turns to face the captives. Some of the guards shift from foot to foot, unable to look directly at them. A few stare expectantly. The portmaster clears his throat.

 "Well,"  he says with a feeble attempt at his trademark malicious grin,  "what are you waiting for?"

[User]
 Nanya sighs and heads up into the ship.  She quickly scans the room looking for any signs of life or treasures of some sort.

 Spoiler
Perception check  (1d20)[ 5 ]
Sees a shiny:

 Spoiler
Nanya approaches the treasure and attempts to hide it into her backpack for a closer examination at a later time.

Nanya spots something living:

 Spoiler
Nanya waits for her team to make it onto the ship before engaging.

There is nothing shiny or living in the room:

 Spoiler
Nanya does nothing

[User]
 As Nanya marches boldly into the bowels of the beached boat, she is greeted by a gruesome sight. Every surface seems at least partially marred with blood. The owner of the hand, or at least his (her?) skeleton, stripped of flesh and most of it's muscle and innards, is discovered pinned between the hull and a large crate. Other skeletons, similarly fleshless,  lay about the hold, draped over crates and barrels. Some lay in awkward, unnatural positions, probably a result of the crash rather than whatever did that to them, although it's hard to be certain.

Once the shock of the scene is overcome, other details become apparent. While the hold is quite big, it only takes up the forward fourth of the ship. A doorway at the far end leads to a dark hallway, but it is partially blocked by the remains of the door caught in the caved-in door frame. A few lanterns are visible on the floor, extinguished, and slowly dripping oil. The main cargo, at least in this hold, seems to be textiles. Bolts of cloth are scattered about in the remnants of smashed containers. All of the cloth is speckled and soaked in crimson.

Then the eye is drawn to the cages. What at first seem to be more, smaller crates are lined with barred windows and bits of straw. And beneath the smell of gore, an undertone of animal waste is recognizable, acrid and persistent. Every single one of the cages that Nanya can see is empty. There are dozens of cages. Maybe hundreds.

[User] Gilgrinash stumbles behind the others.The sight of the ship scares him, he knows that much and he doesn't want to board. He sees the blood and his hates it. He hates it as much as the sunlight against his face. He desperately wants a drink, but knows that he must wait. The anxiety is almost too much for him. He puts his thumb in his mouth and chews on it (a childhood tic). He waits patiently for Nanya to instruct him on what to do next.

[User]
 Nanya quickly looks over the room before noticing her friends are not boarding.  She turns around and yells "  Come on up!  There's basically nothing here  "
Gilgrinash seems to be unaffected by her motivational speech.
"  Gilrginash, there are plenty of cages up here.  It should remind you of your childhood.  There's nothing to be afraid of!  "

[User]
 IRL game day summary:
The party continued onto the ship, inspecting the cages along the way.  Turns out they can make really neat hats! The party encountered some rats, which were inevitably beaten into submission and forced to join the party as Nanya's Army of Darkness.  Continuing to explore, the party faced a small swarm of rats, and fended them off by essentially lighting a controlled fire on the boat (because how could that go wrong).  Exploring towards the basement, the party discovered the ship was propelled by undead horses.  The party then found this dead dude wearing robes and a giant rat (also part of the army of darkness). The party continued back up the ladders to the main hold and got stuck trying to open a door, before remembering they had grabbed the keyring off the dead guy.
-- Message me if I forgot anything --


[User]
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[User]
 "To the friends and family of Professor Petros J. Lorrimor..."

The letter was solemn, written by a shaky hand that obviously had little time to grieve.

 "His last wish was for you to come to Ravengro..."

The trek was long, and even as you reached the banks of Lake Encarthan and continued even further north that even the land mourned the end of the Professor's life. The last few days of your journey have been doused in relentlessness rain. Colors of the villages you've past have turned grey and after the third day of straight rain, the greys begin to run and meld together. You're soaked to the bone as you reach Ravengro and yet you're certain as you reach the town and ask for directions to the professor's home that your journey is not yet done.

You are each directed to the graveyard on the far end of the town. The rain seems heavier here, the dirt roads turning all to mud making the trek up the hill that much more difficult. At the top of the hill stands a small unseemingly connected group: a woman in her early 20s, a man with a face of gnarled skin and three other men carrying shovels. Beside them on a wagon is a large, well-built coffin of a dark wood.

[User]
 Levin

Boots heavy with mud, the young man slogs though the muck to the solemn gathering.  His hawkish eyes peer out under his grey hood.  Moving to the woman he says,  "My condolences, I came as fast as I can.  I am Levin."

[User]
 Augustin , Human Oracle

A young, dark haired man stood still and upright, the bottom of his white tabbard blowing softly in the cool breeze, a Pharasman spiral hanging from his neck above the black rose adorning his chest. Below the tabbard were simple, gray clothes, armor having no place on the solemn occasion.

Augustin was no stranger to funerals, feeling rather in his element. he had officiated over the rites many times himself since he received his gift. Everyone in Ustalav knows their importance. Its not just about saying goodbye, but about ensuring that the goodbye is final.

He stands with a group of relative strangers, though a few of the faces are familiar.

Discerning the identity of the lady both from her expression and the deference others give her, Augustin steps forward and introduces himself with a bow,  "You must be Kendra. I am Augustin of House Dragos. You father mentioned you warmly. My condolences on your loss, he was a good man and faithful friend, though I knew him briefly. He will certainly find a worthy reward."  He bows again and steps back returning to his solemn vigil.

[User]
 Melchior

If there was anyone who looked even remotely at home in this bleak place, it was the figure that next stepped past the graveyard's gates. A tall, lean figure in black robes that reached past his knees, leaving worn black boots visible, the heavy hood hiding his features save for silver-grey beard as he walked slowly up the hillside. As he neared the burial site, other details appeared. The dull gleam of darkened chainmail underneath the collar. Gloved hands clasped in reverence. An iron pendant resting against his chest, depicting a spiraling comet, marking him as one of the faithful of Pharasma, the goddess of death.

Stopping by the wagon, the hooded man lifted his eyes, revealing the features of a man of advanced years, his face lined and creased but his eyes still sharp - and touched by sorrow. He looked at the coffin in silence, as if communing wordlessly with the man within. After that brief moment, he turned to the rest of the party. Walking over, he waited until his fellow Pharasmin had spoken. When the man turned away, the blackrobe greeted him with a spiral over his heart - a greeting common among their faith - before he addressed the young woman.  "Miss Kendra Lorrimor"  he spoke softly, his voice gentle and deep as he nodded his solemn greeting.  "Melchior Aruvashti. My condolences on your father's passing. May the Lady gaze upon him with kindness."  That said, he stepped aside in case other mourners would come to pay their respects.

[User]
 Gwendolyn Nevartheen

The thin Elven woman who approaches the graveyard is a small ray of sunshine amidst all the doom and gloom. When she approaches Kendra she gives her a slight but sad and sympathetic smile, offering her condolences as she takes the woman's hands in hers.  "I did not know him as well I would have liked, but the Professor made quite an impression on me when we met. I can only imagine the impact he had in the lives of those who knew him better. If there is anything I can do to help you through this, please let me know. My name is Gwendolyn, but please call me Gwen."

[User]
 Irina

A young woman fights her way up the slick path, huddled under an oilcloth umbrella in a vain attempt to save her mourning dress from the drenching downpour. She approaches the small funeral procession, stopping only briefly to shake what mud spatter she can from her tooled boots and dry her tinted glasses.

 "You must be Kendra,"   she favors the young woman with a curtsy and cracks a rare smile.  "I'm Irina Kozmir. I don't know if the Professor mentioned me to you, but he often talked about you in his letters to me. I know that he truly cared for you, and I'm glad that we've finally met, though I sincerely wish it were under better circumstances."

"There are many who will mourn the loss of your father, and not just because of his brilliant work. He always felt it was his responsibility to use his gifts to help others, which is an all too rare trait among those so talented."

[User]
 Kendra accepts each of you quietly, murmuring her thanks of their being there. When everyone arrives, Kendra seems to take a long, deep breath, placing a hand on the coffin.

"My friends, I hate to ask after such a long journey, but will you do my father the honor to carrying him to his final resting place?"

[User]
 Augustin nods gravely.  "It would be an honor."

He takes position toward the back of the casket, given his limited vision, and waits solemnly for the others to join him.

[User]
 Irina
 "Of course, dear,"  Irina answers immediately,  "it would be a privilege."

Despite her verbal enthusiasm, the woman pauses for a long moment before folding up her umbrella and exposing herself to the downpour.   Gods forbid I decide to attend a funeral in appropriate attire. Next time I'll turn up in armor and an oilskin; at least then I wouldn't end up looking like a drowned cat.   Her hands now free, she takes her place beside the casket as the rain wreaks havoc on her hair and clothing.

[User]
 Melchior
 "It is the least we can do to honor him in death",  the old Pharasmin answered solemnly and walked over to the coffin. Considering a moment, the grey-bearded priest takes his place in front of his brother in faith.

 "Brother, I will be your eyes if you will be my arm",  he spoke softly to the milky-eyed man. What he lacked in strength, the man who had introduced himself as Melchior made up in sight - and he hoped the younger man would help him in carrying their deceased friend on his last journey on this earth.

[User] Augustin gives a deep nod to his coreligionist.  "Thank you, brother. 'Tis our duty, is it not? And though it is our friend we send on, we can take comfort that it will be done properly."

[User] "True",  the elderly cleric answered with a nod, rain pelting down on the heavy hood and robes he wore on this sad, rainy day.  "Though it saddens my heart to see that only a handful of people have come to bid their farewells to him. Considering how many lives he touched by his work."

[User]
 Levin

The hawkish man nods and gives an understanding smile.  His gloved hand gripped a handle on the coffin.  When the others are in place he hoists the casket to his shoulder and begins the solemn parade to the professor's final resting place.

[User] Gwendolyn takes her place among the pall bearers, keeping her cowl up in the rain. She is surprisingly strong for her slender frame and has no trouble holding up her end of the coffin.

[User]
 Originally Posted by North_Ranger
  "True",  the elderly cleric answered with a nod, rain pelting down on the heavy hood and robes he wore on this sad, rainy day.  "Though it saddens my heart to see that only a handful of people have come to bid their farewells to him. Considering how many lives he touched by his work."

 "On the contrary, it would appear that our fellows here have come a great distance. It is a small village, there can only be so many locals here, but those you undertake such a journey show the effect he had on them."

[User]
 A hard-bitten young man arrives, just as wet as the others, though the clever arrangement of treated hides he wears seems to be keeping the worst of it out.

"Sorry I couldn't make it here sooner. I set out as soon as I got word,"  he begins sheepishly.  "I'm Varec,"  he hastily adds as he realizes he hasn't introduced himself. Well, he knew he might make a hash of formalites he was unused to, but this was plain awkward. And at a funeral of all things.

[User]
 Auric Greyquill

Limping into the graveyard, Auric curses the rain again for delaying him. He hadn't even had time to change into better clothes, though at least they were clean, and even dry, thanks to his magic.

The funeral was already in motion, with several people he'd never met already lifting what must be the professor's coffin from a wagon. For a moment, he's indecisive, not sure what to do; he hadn't intended to arrive late. Shrugging, he stumps over to the other mourners. He makes a mental note to offer his condolences to Kendra later, but for now, he'll just watch.

He didn't like funerals anyways. He knew far too much about them, and they always seemed so frustrating, a life cut short before their work was done. Besides, his leg hurt. It always did in the rain, but it hurt more today. Maybe it was how far he'd traveled to get here, but he suspected it was simply his imagination, memories awoken by the professors death.

[User]
 Arzhus

A young man in clinking mail hustles up to the group, his pale face pink with embarrassment at being late.  His tabard is black, with the insignia of a rising sun and a howling wolf.  The crest's origin is obvious to those familiar with Ustalavic heraldry.  It's that of House Graydon, Ustalav's self-proclaimed "Guardians of the Dawn."  His black hair hangs limp and drippy in the rain, and his sunken eyes seem bloodshot, as if he hasn't slept in days.

  "Kendra!  Kendra, it's me!  Arzhus!"

By the time he catches up, he's winded.

  "I sincerely apologize for being late.  I was held up on my way here from Vigil."

He kneels before Kendra, taking her hand and pressing his cheek to it before rising again.  He looks at the coffin sadly.

  "Oh, Petros, old friend, how I'll miss you."

Noticing others, he turns to them.

  "My apologies.  Arzhus Graydon, Knight of Ozem and servant of the Inheritor at your service."

He bows politely to them.


[User]
 Watch Oz the great and Powerful Online: mummy and father typically suppose that if a pic is hierarchical PG, even a kindergartener may manage it. And whereas which will be matters for a few PG-rated films, it's in no way matters for Oz the great and Powerful effective. Yes, it's great for teenagers in their last decades of primary university, except for the single-digit set, it'll very trust however vulnerable they're to frights.

 Watch Oz the great and Powerful Online  |  Watch Oz the great and Powerful Online


[User]
 Stats

  (4d6b3)[ 14 ]
  (4d6b3)[ 8 ]
  (4d6b3)[ 11 ]
  (4d6b3)[ 10 ]
  (4d6b3)[ 12 ]

  Starting gold
 (2d4)[ 4 ]
  Unseelie Fey Wings
 (1d100)[ 75 ]


[User]
 Evan's chore for the first day of spring was a little different than the usual work he did at the farm. He was to take Windcrafter, the best horse Evan has ever seen and had the chance to take care of, and take it along with Kling, the son of the farm's owner, out to some event that the owner didn't really explain to Evan. Besides saying that he'll be away for about a week.

He was tasked to pack for himself and the horse, to make sure Windcrafter is in top shape and saddle him before taking the mount to the farm gate.


[User]
 The storm had finally begun to calm down. After three days of heavy rain, strong winds, and fierce lightning, the morning after calmed down to a small drizzle. However, the storm brought in something new.

Crashed and beached on the west dock of this small island was a large pile of cloth and wood, and the remains of a sloop. Hanging off of the large piles of wood are two men, appearing in their late 40s, and face down in the sand is a young woman that appears to be in her early 20s, and looks as if she was thrown from the wreck.

The citizens of Yellowhaven Island have all shown up at the docks early in the morning to see what had happened. A group of 60 farmers and fishermen standing on the docks just look over the wreck, muttering among themselves, and not even approaching the wreck as you all arrive into the crowd.

[User]
 Katarina walks out onto the dock and joins the crowd, wondering what all the comotion is about. The rain has her almost fully drenched, and is certainly not helping her bed head, and is soaking through her tshirt and her pj shorts. As she wipes the sleep out of her eyes, she finally sees the small boat crashed on the beach. She shoves her way through the awe-struck crowd, yelling    "And none of you decided to check on them?!"
She runs across the beach in her bare feet, running to the woman first, then the two men, checking for vitals.

 Spoiler
  (1d20+3)[ 20 ]
 (1d20+3)[ 16 ]
 (1d20+3)[ 18 ]

[User] Olaf wanders into town to make the day's delivery of firewood, the drizzle not seeming to bother him.  He very rarely gets sick.  Seeing all the people gathered at the docks, his curiosity overwhelms his usual caution around the townsfolk as he heads over that way to see what the commotion is.  Seeing the unconscious people, he puts his lumber down and heads over to make sure they're alright, coming to a halt not too far away as the woman goes forward to help them.    "Umm.. are they alright?"   he asks awkwardly, no able to stop himself from blushing at the sight of the beautiful woman,    It's probably fine, she won't need my help.  Not like I'd know what to do anyways...

[User]
 Heal Check:

 Spoiler
All three are in critical condition, but still breathing, barely.

[User]
 "No, they're not alright. Can you grab those two and bring them up to the clinic?"   Kat points over at the two men that she lowered to the sand, then starts to pick up the woman, trying to move her and carry her up to the clinic.

Strength: (If needed)

 Spoiler
 (1d20)[ 20 ]

[User] "Umm.. Sure,"   Olaf says with surprise, as he hefts each of the men in turn onto his shoulders, and follows behind, keeping his eyes on the ground.

[User]
 Every Funk drunkenly weaves his way through the crowd, having woken up on the floor of the local bar yet again.

 "I'm on it Kitty Kizzat,"  he says, promptly tripping on a piece of driftwood and faceplanting into the sand.  But without missing a beat, he windmills back to his feet to find Olaf has already grabbed them.

 "Oh you got 'em big playa?  Then I'll help Miss Kitty."

Every aids Kat in gingerly carrying the woman.

[User] I wake up from being unconscious at the shoreline, as i look around I see a town a little ways down. "I guess someone from there can tell me where I am."  He then headed towards the town.


[User]
 An eladrin town guard leads you to a small forest on the outskirts of town.

"I'm sorry we had to have the trial all the way out here, but we're worried that if we were to have it in town there would be riots. This fellow managed to anger almost everyone in town. Many people think he shouldn't be given the honor of a trial, but it is our way."

You come to a clearing in the forest, where a makeshift court has been arranged. Twelve-and-a-bit is sitting at a bench on the far side of the clearing. The ominous click of his internal functions beats on, as fast as ever.

Another warforged sits at the judge's seat, his eyes shut. Once you sit down, he springs to life, his eyes glowing a light blue.

"DEARLY BELOVED, we are...  wheeze-click  excuse me. We are gathered here, under the watchful eye of Erathis, to ascertain, beyond a shadow of a doubt, the guilt or  clunk-gasp  innocence of this unit, 00-J-12.3, informally known as 'Twelve-and-a-bit'."

He points at Owen.

"Please explain all that is recorded in your memory on this subject that would help us understand."

[User]
 " Yes, your honor. "

The templar thinks for a minute, then begins.

" You see to my right three individuals.  A druid, a halforcen warrior, and a constructed individual, like yourself.  It is we who joined together to combat this menace, the one you call 'Twelve-and-a-bit'. "

" My involvement began when Talfen came to the barracks of my order, requesting assistance.  My elders saw the druid's cause as worthy, and I volunteered to accompany him on his task. "

" The druid had already enlisted the aid of Tomawk, who had a previous grievance against the warforged villain.  The construct Phalanx joined after we became convinced of his sincerity to the cause. "

" I'm sure you've heard the rest of the story.  How we quelled the prisoner uprising and drove back the orc attack.  You probably also know of the confrontation that ensued after the halforcen's savage execution of a guard, and how 12-and-bits escaped. "

" It is surely with Pelor's grace that we had a druid with primal power over water.  Talfen was instrumental in diverting the flow of water while the rest of us confronted the warforged menace. "

" I took a grevious wound in the final battle, so did not see exactly how it ended.  I believe it was Phalanx that struck the decisive blow.  I am now fully recovered, through the the divine blessings of Pelor. "

[User]
 Tomawk - Ranger   The scarred half-orc was already quivering with rage, staring with hatred at the warforged on trial. At the merest suggestion from the judge that they still needed to "ascertain" Twelve-and-a-bit's guilt, Tomawk's mind raced with the possibility that he might once again fail to have his revenge. Owen's calm words only seemed to further upset him until he could take no more. Leaping to his feet Tomawk roars furiously,   "What is this kank-$#it?! We are standing on ground soaked with blood of HIS causing, and we're just going to talk? I'll take his rusting head and be done with it!"

Drawing his axe, Tomawk prepares to cut his way through the guards he had just fought alongside defending their town.

[User]
 Talfen stoically leans on his gnarled staff with his eyes closed listening to the serenity of nature around him. A tranquil smile crosses his lips when he hears  the sound of songbirds nearby. He drowns out the noisy proceedings going on around him certain that his allies will be able to convey the evils of Twelve-and-a-bit without his help.

He slowly opens his eyes when the yelling of the half-orc, Tomawk, scares away his feathered friends. The druid now fully tuned in to what's going on gives the half-orc an annoyed look.

"Calm yourself, Tomawk. You need not worry yourself, justice will be served and Twelve-and-a-bit will pay for his many crimes."

Talfen's eyes then quickly close as he tries to reconnect himself with the spirits of nature.

[User]
 The judge sighs deeply, and as he does, a large cloud of steam spews forth from his head.
"Thank-you for your  fizz-clunk  contribution, but know that any more... enthusiasm with be removed. Phalanx, please continue this story."

[User]
 Phalanx steps forwards, briefly narrowing his optical openings at the half-orc, his mithril plating reflecting the sunlight the clearing allows through the forest's canopy. His heavy shield still attached to his left arm, the heraldry on it of a sword behind a set of balances on a field of azure slightly worse for wear from the recent battle, left hand resting on the pommel of his long sword. His Javelin latched diagonally across his back,
 "Your Honor, This One Has Been In Pursuit Of 00-J-12.3 Since This One First Learned Of His Activities. Following Owen's Injury, Tomawk And This One Were Able To Fight 00-J-12.3 To A Standstill, Allowing Talfen To Utilize His Abilities To Render 00-J-12.3 Prone. From This One's Position Standing Over Him, It Was A Simple Matter To Render Him Temporally Non-Functioning And Deliver Him To The Agents Of Justice."  Phalanx delivers his report in a monotone, as matter of factly as possible.

[User]
 Just as Phalanx finishes, the eladrin guard runs up, yelling and waving his arms.

"Sir! Sir! Your honor! Sir! Sirsirsirsirsir! SIR! There's a bunch of... folk! Lizards! Big, huge! Lizard... folk! Weapons! To the city... going!"

The guard captain grabs him. "Slow down, brother. What has happened?"

He tries again. "Lizardfolk from the north are approaching the city. A small group broke off and is coming this way."

The guard captain looks at you. "We'll go help the city folks defend themselves. As for you, it would be immensely helpful if you could stay here. The judge can't move, and we don't have enough time to move Twelve-and-a-bit."

[User] Tomawk - Ranger      "A trick!"    Tomawk yells.    "They're here for the warforged! Cut him down now, before it's too late and he escapes again!!"

[User]
 " Calm yourself, Tomawk.  That is not their way. "

To the guard captain:

" Though I do believe the halforcen is correct.  The timing of the attack is highly suspect.  If you can possibly spare some guards... "

The templar suspects he will not be convincing.

" Phalanx, can you check on the restraints of Twelve-and-a-bits?  Is there any weaknesses that a warforged could exploit? "

[User] Phalanx nods at the cleric's request.  "I Suspect That When We Initially Apprehended 00-J-12.3 We May Not Have Discovered All Of His Embedded Components. Their May Still Be A Small Blade Wrists, Or Some Other Small Objects Such As A Lock Pick Kit Or Implement Secreted Within His Construction. I Shall Check His Bonds, And It Would Likely Be Wise For Us To Remain Close To The Judge And Prisoner While Dealing With The Encroaching Lizardfolk."  Phalanx states while carefully moving towards the prisoner.

[User]
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U
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20|||b|b||||||||||||b|b||||[/table]

[User]
 Perception
 (1d20+3)[ 17 ]
Talfen's Initiative
 (1d20+9)[ 14 ]
Owen's Initiative
 (1d20+4)[ 21 ]
Phalanx's Initiative
 (1d20+1)[ 2 ]
Tomawk's Initiative
 (1d20+5)[ 16 ]
Twelve
 (1d20+6)[ 10 ]
Minions
 (1d20+5)[ 23 ]
Blackscale bruiser
 (1d20+6)[ 21 ]

[User]
 You manage to see his hands loosen in time to warn your allies. His hands drop and suddenly, the only thing attaching them to his arms are long, spiked chains. His fingers give way to sharp, serrated blades.

Meanwhile, six lizardfolk emerge from the forest. The smaller ones are armed with blow darts.

Their leader is a huge dark-scaled brute. He charges to the forefront.

L- Lizardfolk
Bl-Blackscale Lizardfolk
Tw-Twelve-and-a-bit
O-Owen
To-Tomawk
Ta-Talfen
Ph-Phalanx
b-bench
g-extra dense grass. difficult terrain.
The lizardfolk let loose a volley of darts.
Vs. Tomawk
 (1d20+13)[ 28 ]
Vs. Phalanx
 (1d20+13)[ 19 ]
 (1d20+13)[ 26 ]
Vs. Owen
 (1d20+13)[ 16 ]
Vs. Talfen
 (1d20+13)[ 22 ]

{table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U
1|||||||||||||||||||||
2|||||||||||||||||||||
3||||||||Bl|||||||||||||
4|||||||||||||||||||||
5|||||||||||||||||||||
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20|||b|b||||||||||||b|b||||[/table][/QUOTE]

[User]
 " An ambush, just as expected. "

Owen races over to the warforged villian.

" Tomawk, if you want to put an end to this bucket of bolts, I will not object. "

The cleric stares the enemy down, his golden sun amulet shining bright.

[User]
 Spoiler

Move to O19.
Gaze of Defiance vs. Tw.
Attack:  (1d20+6)[ 16 ]  vs will
Damage (psychic):  (1d8+5)[ 10 ]
If it hits, all allies get +1 to attack Tw.  If he attacks me, its +3.

[User]
 Spoiler
Owen hit.

The Huge Blackscale at the back rushes forward.
"Friendsss, we will eat well...  tonight !"
He hunkers down, preparing himself for any attack against him as he puts some sort of liquid on his mace.

 Spoiler
Blackscale to H9. Terribly sorry about the mix-up. I thought Owen was next.

[User]
 Tomawk - Ranger   Tomawk barely feels the lizardfolk's dart pierce his shoulder as he finally gives release to his fury. Eyes wide, lips curled back over sharp teeth, the half-orc explodes into the air toward the warforged who has caused him so much pain.   "SUS'SCROFA USSURICUS!!!"   Tomawk roars, invoking the name of his extinct clan as a primal battle cry and call for vengeance.

With a powerful underhand throw Tomawk draws and releases a perfectly balanced two-bladed hatchet, sending it spinning unerringly towards Twelve-and-a-bit. Following only a half-second behind his first attack, the massive green-skinned warrior comes charging with a vicious executioner's strike, bringing his terrifying black-bladed battleaxe down into his nemesis' collar.

Tabletop:
 Spoiler
 Standard Action :   Hurling Charge   (Encounter, two attacks) against Twelve-and-a-bit
 Effect: Designate Tw as my Hunter's Quarry
First Attack:  (1d20+12)[ 28 ]  vs AC (ranged, thrown handaxe, +1 from Owen)
Damage:  (1d6+7)[ 10 ]
Second Attack: Charge to Q17, Marauder's Rush:  (1d20+13)[ 29 ]  vs AC (+1 charge, +1 from Owen)
Damage:  (1d10+9)[ 19 ]  +  (1d8)[ 5 ]  (Vanguard Battleaxe)

 Hunter's Quarry Damage :  (1d8)[ 2 ]  (applied to first attack if it was successful, if not then to the second)

(If the  second  attack was successful, then:)
 Free Action :   Furious Assault   (Encounter)
Damage:  (1d10)[ 7 ]

Total Damage (assuming both attacks hit):  43

Statblock:

 Spoiler
    Tomawk   , Half-Orc Ranger (Marauder)
 Init  +5  HP  34/39  Bloodied  19  Healing Surge  9 (0 used /7)
 AC  20  Fort  19  Reflex  18  Will  15  Speed  7
 Str  20 (+5)   Con  12 (+1)   Dex  16 (+3)   Int  8 (-1)   Wis  14 (+2)   Cha  10 (0)
 Notes  +2 speed when charging
+1d8 damage on a successful charge
Does not provoke OAs for movement part of a charge.

[User] OOC: If you're wondering, both attacks hit. And he's bloodied. And it's Talfen's turn.

[User]
 Talfen confidently strides forward clutching his staff firmly. His eyes narrow angrily at the construct called twelve-and-a-bit. Holding his staff aloft he conjures forth pack of spectral wolves, the beasts rush toward the construct and begin rending and tearing at his body.

 Spoiler
 Move Action:
Move to M17

 Standard Action: Call Forth the Spirit Pack
 Attack Roll:   (1d20+8)[ 17 ]  vs Reflex

 Damage Roll:   (1d6+6)[ 9 ]

Effect: The target is knocked prone.

[User] Without so much as a single action on his part, Twelve-and-a-bit crumples to the ground, disabled but not destroyed. The lights in his eyes slowly blink out, but the clickety-clack of his internal functions goes on.

[User]
 Upon seeing 00-J-12.3 once again rendered unconscious by his allies, Phalanx charges towards the Blackscale lizardfolk without bothering to first remove the dart that found an opening in his armour plating.  "You Shall Dine On This One's Steel Foul Beast!"

Actions:

 Spoiler
 Minor Action:   Activate Defender's Aura

 Move Action:  Move to L 12

 Standard Action:  Charge to I 9

BMA:  (1d20+7)[ 17 ](24)  (+1 for charge, forgot to add it into roll)
25 vs AC
Damage:  (1d8+5)[ 10 ]

Status:

 Spoiler

Init: +1 HP: 42/47 Bloodied: 23 Healing Surge: 11 Surges remaining: 15/15
AC 23 Fort 18 Reflex 16 Will 18 Speed 6
Str 19 (+4) Con 14 (+2) Dex 8 (-1) Int 10 (0) Wis 12 (+1) Cha 17 (+3)
Ongoing effect: Defender Aura (All enemies within 1 of Phalanx take a -2 penalty on any attacks that do not include him as a target, another ally with Defender aura, or an ally who has marked the enemy.)

[User]
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U
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20|||b|b||||||||||||b|b||||[/table]

"While they attack each other... we will feast on their flesh! Hunger no longer my brothers!"
The Blackscale Lizardfolk rushes forwards and swings his poisoned mace.

 (1d20+9)[ 15 ]  vs AC
If it hits,
 (1d8+5)[ 8 ]  damage.
and ongoing 3 poison damage.

[User]
 Owen moves up near the combat, and again takes hold of his holy symbol.  This time he focuses it on the incoming lizard and channels a incredibly bright ray of light through it.

 Spoiler

Searing Light vs the Bruiser:   (1d20+7)[ 14 ]  vs Reflex
Damage:   (2d6+4)[ 11 ]
If it hits, target is blinded until end of my next turn.

[User]
 Spoiler
My move was to J14

[User]
 Tomawk - Ranger   The half-orc ranger roars with victory as Twelve-and-a-bit falls before him. But before he could take the warforged's head as a trophy Tomawk realized there was another threat to deal with. Eyes wide with blood-lust, he scans the approaching lizardfolk until he spots the strongest of them: the Blackscale.

Tomawk sends his axes whirling through the smaller attackers, never once taking his eye off the Blackscale. Like a wild beast, he would assert his dominance over the leader of the other pack, or die in the attempt.

Tabletop
 Spoiler
 Minor Action : Designate Blackscale Lizardfolk as my  Hunter's Quarry
 Move Action : Move to  O12
 Standard Action : Throw and Stab
First attack (ranged) against Lizardfolk in J7

  (1d20+11)[ 16 ]  vs AC
  (1d6+2)[ 5 ]  damage

Effect: Move to  O9 , Melee Basic Attack against Lizardfolk in O8

  (1d20+12)[ 32 ]  vs AC
  (1d10+7)[ 9 ]  damage

Statblock
 Spoiler
    Tomawk   , Half-Orc Ranger (Marauder)
 Init  +5  HP  34/39  Bloodied  19  Healing Surge  9 (0 used /7)
 AC  20  Fort  19  Reflex  18  Will  15  Speed  7
 Str  20 (+5)   Con  12 (+1)   Dex  16 (+3)   Int  8 (-1)   Wis  14 (+2)   Cha  10 (0)