[User]
 Well, I guess Initiative's the best place to start.
didn't take, darn.

[User]
 Initiative I guess then.

 (1d20+5)[ 20 ]

[User]
 Initiative (1d20+8)[ 9 ]
Worst....initiative roll.....ever. That's a natural 1, so I'm going last.

[User]
 Okay. Draw a hand upwards and point a finger at you, a bright blue burst of lightning leaps off of my hand towards you.

[roll]10d6[/roll] Electric damage.

DC 24 reflex save for half damage.

[User]
 [roll0]

Stupid roll things.

[User]
 ....Okay, last roll.

 (10d6)[ 25 ]

[User] Reflex:  (1d20+10)[ 18 ]

[User] Okay, full damage, I end my turn there.

[User] I speak the command word, and my swords seem to draw light into them, and darken. I Charge you if you are within my 60 ft., otherwise I just run towards you.

[User] I supposed it was an 150 by 150 foot room with both of us starting 30 feet from the walls. So do you end there?

[User] Yes. I have to end there.

[User]
 Alright, time to burn some inspiration.

I raise both hands this time and shoot an orb of ice towards you from the right hand.

 (15d6)[ 42 ]  Cold damage
DC 27 reflex save for half.

Cunning Surge, 3 inspiration points spent to gain another standard action. 25 left.

Three beams of bright red light spring from the left hand.

  touch attack  - (1d20+17)[ 33 ]   (4d6)[ 15 ]  Fire damage
  touch attack  - (1d20+17)[ 24 ]   (4d6)[ 15 ]
  touch attack  - (1d20+17)[ 23 ]   (4d6)[ 15 ]

And I end there.

[User] Reflex:  (1d20+10)[ 12 ]

[User]
 Well, From here I can charge
Primary Weapon Attack:  (1d20+26)[ 42 ]
Off-Hand Weapon Attack:  (1d20+26)[ 35 ]
Primary Weapon Damage:  (1d10)[ 7 ]  (1d8)[ 1 ] +9
Off-Hand Weapon Damage:  (1d10)[ 2 ]  (1d8)[ 5 ] +7
If both hit  (1d6)[ 6 ] +6
12+14+17
43 Points of Damage, or 17 if the off-hand attack misses

[User]
 Okay, I'm hit by the first one for 17 damage.

For my turn.

I place a finger on myself arm and crush a small amount of stone in a fist, my skin suddenly becomes more rocklike.

Cunning surge for three more standard actions. 9 less points, 14 left.

I take two bottles out from my belt, I pour a thick brown one drown my throat. and pour the second over the greatsword that I take out off of my back.

For my last action I point behind you where you suddenly hear the sound of an explosion.

 (10d6)[ 35 ]  Fire damage

DC 24 reflex save for half.

[User]
 All four of those Qualify for an attack of opportunity, so I make my attack of opportunity when you cast your final spell. Additionally if I connect you're going to need to roll a concentration check

Attack  (1d20+26)[ 32 ]  Damage [Roll]1d10[Roll]  (1d8)[ 4 ]  +9

Come on Reflex:  (1d20+10)[ 15 ]

wow, neither of those came through.

[User]
 So if my calculations are right you're at -5.

I draw the greatsword and hold it above your head. I then bury the point of the sword into the ground and kneel over your body whilst placing two hands on your chest.

"Heal"

Positive energy flows from my hands to your body and you regain 43 hit points.

The short grey elf places the sword back onto his back.

"That was a good fight, maybe again some time?"

[User]
 Correction, I was in fact at -5. congratulations.

I stand to my feet, annd reply "It would be an honor."

I doubt it makes a difference this late, but it's still nice to know I rolled a critical hit


[User] you awake in a dimly lit stone chamber, past the open wodden door you hear the sounds of yipping and shuffling feet.


[User] you wake to find yourself in a dimly lit stone chanmber what is litteresd with piles of trash, outside the room you hear what sounds like creatures arguing about somthing.


[User]
 Arena Tournament Commoner Exhibition:  Sanity702  vs.  AlterForm
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP
Any and all awards only apply to the Winner on Winner match and do not transfer to the Arena Tournament Proper.

 All Combatants, please post your commoner and roll initiative.

[User]
 Reporting in... Also would like to remind my opponent I may not be able to post tuesday-thursday.

 (1d20+1)[ 5 ]

here is my character.
 Hues

[User]
 Noted on the posting schedule.

  Init  - (1d20+4)[ 6 ]

My character:  Incarnom-nom-nom

Hues looks fine, except that the feat I think you wanted to list is "Shape Soulmeld (Rageclaws)", not "Ragemeld soulclaws."

[User]
 DO you wish me to change this or does it really matter?

Edit -
I am not qualified to check your sheet, however I will assume you have everything in order.

[User]
 Doesn't matter for this. Just in case you ever used it in a real arena character.

Ready to go?

[User] I am indeed though I think I am not going to last long.

[User]
 If you don't mind, I'm going to grab a club at the last moment. They're free, so...why not?

 Incarnom - Round 1

LoS

 Spoiler
Begin in Y13. Dissolving Spittle and Astral Vambraces are both shaped, with 1 essentia invested into each. Club wielded in one hand.
Double Move: To O12

Status

 Spoiler
HP: 7/7 (DR 4/Magic)
AC: 16 (2 armor, 4 dex) (Touch 14, FF 12) (+2 for small pillar)
Soulmelds: Dissolving Spittle (1/1), Astral Vambraces (1/1)
Club wielded in one hand.
Position: O12

 End Turn

[User]
 Refs/los

 Spoiler

double move J - 17

stats

 Spoiler

hp: 4/4
ac: 11

[User] LoS is established as Hues reaches H16.  Incarnom is in O12.  Hues may revise his turn from this point.

[User]
 End move action. at H16

Ready an action -

 Spoiler

Move if I am attacked

Stats -

 Spoiler

Hp: 4/4
Ac: 11

End turn.

[User] AlterForms character is very similar to what I had initially in mind, but in the end I wanted something more exotic and attacking touch AC isn't worth that much since nobody can afford good armor. Certainly competent though

[User]
 Incarnom - Round 2

Swift: Activate Law Devotion, tuned to AC
Move: 20 ft to L15
Standard: Dissolving Spittle at Hues
  Attack  - (1d20+4)[ 19 ]  vs Touch AC
  Damage  - (2d6)[ 5 ]

Status

 Spoiler
HP: 7/7 (DR 4/Magic)
AC: 19 (2 armor, 4 dex, 3 law devotion) (Touch 17, FF 15) (+2 for small pillar)
Soulmelds: Dissolving Spittle (1/1), Astral Vambraces (1/1)
Law Devotion: Ends at top of Incarnom round 12
Club wielded in one hand.
Position: L15

 End Turn

[User]
 Trigger my readied action
Move to  J-14   K-15 since I can't read a map. Ikeep thinking I was somewhere else. that and I can't keep a strait line sorry.(I believe is the square.. that puts me right next to you correct. I apologize I have trouble reading the map.)

Is dissolving spittle a ranged attack and provoke an AoO?

if so attempt to trip.
 (1d20+6)[ 18 ]  Melee touch attack

strength check
 (1d20+10)[ 24 ]

If successful make an attack
 (1d20+6)[ 17 ]

damage
 (1d6+6)[ 7 ]

[User] Yes, it's ranged and provokes. 4 dex, 3 law devotion, and 2 for the pillar puts my touch AC at 19, narrowly avoiding nigh-certain doom.

[User]
 Originally Posted by AlterForm
 Yes, it's ranged and provokes. 4 dex, 3 law devotion, and 2 for the pillar puts my touch AC at 19, narrowly avoiding nigh-certain doom.

It is a melee touch attack I do believe I hit
and besides does the pillar give +2 to touch ac? and law devotion also gives touch? man law devotion is good if it does.

if you don't mind though i am getting a ref

[User] Touch attacks only deny armor, shield, and natural armor bonuses to AC; the pillar's bonus is untyped and law devotion provides a sacred or profane bonus (would Joss Whedon be Lawful or Chaotic?).

[User]
 Alter is right, Touch only ignored Armor/Shield/Natural Armor. Though since now it is your turn you do have another chance to deliver pain 😉

Whedon is lawful, his treatment of lovable characters is too consistent for him to be chaotic

[User]
 huh.... if that is so, I guess I take 5 damage and it is now my turn.

Try that again
MTA
 (1d20+6)[ 15 ]  (sob sob sob)

Trip attempt
 (1d20+10)[ 21 ]

If Tripped, attack
 (1d20+6)[ 17 ]

damage
 (1d6+6)[ 9 ]

end turn
stats

 Spoiler

hp: -1/4
Ac: 11

Edit
I can't win If I can't hit

[User]
 Originally Posted by Sanity702
 I can't win If I can't hit

I think there are several character concepts that can prove this to be wrong 😁

[User]
 Incarnom - Round 3

Move: To L12 via M14 (Provokes AoO as I leave L15)
Standard: Dissolving Spittle (Shift Law Devotion to Attack at start of this action)
  Attack  - (1d20+7)[ 19 ]  vs Touch AC
  Damage  - (2d6)[ 7 ]
Free: Speak: "BLARGH" (Shift Law Devotion to AC at start of this action)

Status

 Spoiler
HP: 7/7 (DR 4/Magic)
AC: 19 (2 armor, 4 dex, 3 law devotion) (Touch 17, FF 15) (+2 for small pillar)
Soulmelds: Dissolving Spittle (1/1), Astral Vambraces (1/1)
Law Devotion: Ends at top of Incarnom round 12
Club wielded in one hand.
Position: L12

 End Turn

[User]
 Originally Posted by TheFallenOne
 I think there are several character concepts that can prove this to be wrong 😁

Winning without hitting, or winning without needing to hit? Kelgore spam and Fellcheese fit the latter, but I can't come up with anything for the former.

[User]
 Making my AoO

MTA -
 (1d20+6)[ 25 ]  (wohoo!)

Trip attempt -
 (1d20+10)[ 25 ]

Attack -
 (1d20+6)[ 9 ] (DOH!)

damage
 (1d6+6)[ 8 ]

[User]
 Lessee...can't win the opposed check, but the attack misses.

Not sure if I keep my previous attack roll or have to make a new one.

[User]
 Originally Posted by AlterForm
 Winning without hitting, or winning without needing to hit? Kelgore spam and Fellcheese fit the latter, but I can't come up with anything for the former.

What, you don't although you play a character called Incarnom? 😁

There's a Soulmeld that does fire damage to everyone attacking you in melee(Mantle of Flame). So against meleers you can win while just twiddling your thumb if you're tough enough 😛 Add Deflect Arrows or Block Arrow and ranged attacks are no issue as well, so you just have to worry about casters and reach weapons

[User] you keep it, though theoretically you're allowed to change your standard action since you got interrupted on your move action

[User]
 Actions remain the same, except that I end prone in L15 instead of L12.

At least commoners die fast. 😁

[User] that sums up the experiences of every DM trying to simulate a commoner uprising against monstrous humanoid occupiers

[User]
 Yell -
Ow Ow OW!

then Keep attacking!
you are now prone so -2 to ac.

attack -
 (1d20+6)[ 7 ]  (Typical)

Damage
 (1d6+6)[ 7 ]

Stats -

 Spoiler

HP: -8
ac: 11

[User]
 -4, actually, not that it matters there.

 Incarnom - Round 4

Standard: Dissolving Spittle (Provokes AoO)
  Attack  - (1d20+4)[ 22 ]  vs Touch AC
  Damage  - (2d6)[ 3 ]

Turn not done.

[User]
 How many time can you use that stupid thing?

and my last chance.
 (1d20+6)[ 19 ]
 (1d6+6)[ 7 ]  (min damage really really typical)

[User]
 Dissolving spittle works as often as he wants. Incarnum stuff

At least you hit with -4 prone AC

[User]
 21 AC ... less 4 for being prone ... makes that a hit. Astral Vambraces take 4 off the damage, reducing it to 3.

[EDIT]: We were supposed to take the Commoner class, not Ninja. 😛

[User]
 I do believe that drops me down to a -12... with your attack.

and you have Dr 4..... wow... damn. How do I beat that? O wait I don't. is this a single elimination?

[User]
 You pretty much had to hit me twice. I might have been better off taking Rageclaws instead of that extra point of Essentia. Oh well.

GG; had me scared for a bit when I saw you were rocking rageclaws.

Pretty sure we're doing a double elim mini-tourney.

[User]
 yeah, double elimination. Just think it's a 2on2, only 1 player per team

well with you done you can provide LoS for Psidog and me to speed things up 😉

[User]
 Well I rolled way to many twos (well one but same difference) to hit you twice.

The dice were not on my side this time. Good game. I enjoyed it.

And yes rageclaws is beautiful and It allowed me to get in their.
I just could not beat your ac.

[User] Question what happens when you are not proficient with the armor you are wearing?

[User]
 A character who is wearing armor with which she is not proficient  applies its armor check penalty to attack rolls and to all skill checks that involve moving, including Ride.

so everyone can wear leather or masterwork studded leather without penalty(except spell failure), even commoners

[User] So that is what it does.... Thanks


[User]
 A new day dawns above the Playground's dueling Stadium, as the sun's rays shine through the glass roof, the huge doors on either side open. On the side opposite you stands a person you have seen many times before. His hair more of a greyer shade now, and wearing a green travelling cloak, Altaria steps forwards, and brandishes his new Duel Disk, on the top half it is a golden colour, with four angelic wings protuding from it, whereas on the bottom half it seems to be mirrored, but crimson with four dragon's wings.
He activates the duel disk, and prepares for the battle aobut to unfold.
 "Let's Duel!"

[User]
 Blue Ghost steps jauntily into the arena to face his old rival. He smiles cheerily, unfolding his old Duel Disk.
 Hello, Altaria. It has been a while since we have dueled, has it not? Let us see how much has changed between us.

With that, the wizard draws his opening hand.

 (d20)[ 8 ]
 (5d40)[ 37 ][ 39 ][ 2 ][ 3 ][ 13 ](94)
 (3d40)[ 28 ][ 2 ][ 2 ](32)

[User]
 "It has indeed been too long, Ghost. Let us see how the army of Celestia does today!"
 (1d20)[ 8 ]
 (5d40)[ 16 ][ 30 ][ 32 ][ 25 ][ 3 ](106)
 (3d40)[ 31 ][ 12 ][ 37 ](80)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
4.	Victoria
5.	Victoria
6.	Victoria
7.	Cyber Dragon
8.	Cyber Dragon
9.	Arcana Force IV – The Emperor
10.	Arcana Force IV – The Emperor
11.	Herald of Orange Light
12.	Herald of Orange Light
13.	Herald of Orange Light
14.	Mist Valley Soldier
15.	Mist Valley Soldier
17.	Honest
18.	Honest
19.	Splendid Venus
20.	Splendid Venus
21.	Splendid Venus
22.	Valhalla, Hall of the Fallen
23.	Valhalla, Hall of the Fallen
24.	Valhalla, Hall of the Fallen
26.	Lightning Vortex
27.	Lightning Vortex
28.	Brain Control
29.	Dimensional Prison
31.	Dimensional Prison
33.	Bottomless Trap Hole
34.	Bottomless Trap Hole
35.	Beckoning Light
36.	Beckoning Light
37.	Beckoning Light
38.	Dark Bribe
39.	Dark Bribe
40.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points:8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Mist Valley Soldier
-Dimensional Prison
-Mirror Force
-Lightning Vortex
-Gellenduo
Face Downs:

[User]
 Altaria glances up at the RNG screen.
 "Heh, it appears we will have to roll once again, this time without the silly computers."
He pulls a D20 out of his pocket and propels it forwards with a short burst of water.
 (1d20)[ 3 ]
He looks at the results.
 "Oh well, I hope this bad luck does not keep up all match, go ahead, you have the first move."

[User]
 First, let us see who shall make the first move.

Rerolling initiative.  (d20)[ 13 ]

[User]
 Looks like the first move is mine.
 (d35)[ 15 ]
 I'll start off slow, with a couple of facedowns.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|FD|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
Junk Synchron

 Face Down:

 Spoiler

Old Vindictive Magician

Assault Mode Activate
Mirror Force

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Arcane Apprentice
9.	Crystal Seer
10.	Crystal Seer
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Junk Synchron
15.	Junk Synchron
16.	Breaker the Magical Warrior
17.	Breaker the Magical Warrior
18.	Allure of Darkness
19.	Terraforming
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Mystical Space Typhoon
24.	Pot of Avarice
25.	Book of Moon
26.	Book of Moon
27.	Book of Moon
28.	Magical Dimension
29.	Magical Dimension
30.	Card Destruction
31.	Instant Fusion
32.	Assault Mode Activate
33.	Starlight Road
34.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 (1d35)[ 6 ]
 I, too, will start with a pair of face downs. Your move.
{table="head]1|2|3|4|5
-|-|FD|-|-
-|-|FD|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
4.	Victoria
5.	Victoria
7.	Cyber Dragon
8.	Arcana Force IV – The Emperor
9.	Arcana Force IV – The Emperor
10.	Herald of Orange Light
11.	Herald of Orange Light
12.	Herald of Orange Light
13.	Mist Valley Soldier
14.	Mist Valley Soldier
15.	Honest
16.	Honest
17.	Splendid Venus
18.	Splendid Venus
19.	Splendid Venus
20.	Valhalla, Hall of the Fallen
21.	Valhalla, Hall of the Fallen
22.	Valhalla, Hall of the Fallen
23.	Lightning Vortex
24.	Lightning Vortex
25.	Brain Control
26.	Dimensional Prison
27.	Dimensional Prison
28.	Bottomless Trap Hole
29.	Bottomless Trap Hole
30.	Beckoning Light
31.	Beckoning Light
32.	Beckoning Light
33.	Dark Bribe
34.	Dark Bribe
35.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points:8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Mist Valley Soldier
-Mirror Force
-Lightning Vortex
-Cyber Dragon
Face Downs:
3: Gellenduo and Dimensional Prison

[User]
 Draw:    (d34)[ 32 ]
 I pass this turn. Your move again, Altaria.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|FD|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
Junk Synchron
Assault Mode Activate

 Face Down:

 Spoiler

Old Vindictive Magician

Assault Mode Activate
Mirror Force

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Arcane Apprentice
9.	Crystal Seer
10.	Crystal Seer
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Junk Synchron
15.	Junk Synchron
16.	Breaker the Magical Warrior
17.	Breaker the Magical Warrior
18.	Allure of Darkness
19.	Terraforming
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Mystical Space Typhoon
24.	Pot of Avarice
25.	Book of Moon
26.	Book of Moon
27.	Book of Moon
28.	Magical Dimension
29.	Magical Dimension
30.	Card Destruction
31.	Instant Fusion
32.	Starlight Road
33.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 (1d34)[ 4 ]
 I summon  Victoria  and attack your face down, my turn then ends.
A dragon flies into the Arena, its hologram phasing in flawlessly. The Fariy riding it then fires a beam of light at your face down.
{table="head]1|2|3|4|5
-|V|FD|-|-
-|-|FD|-|-[/table]
  V ictoria,  ATK=1800 /DEF=1500

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
5.	Victoria
6.	Cyber Dragon
7.	Arcana Force IV – The Emperor
8.	Arcana Force IV – The Emperor
9.	Herald of Orange Light
10.	Herald of Orange Light
11.	Herald of Orange Light
12.	Mist Valley Soldier
13.	Mist Valley Soldier
14.	Honest
15.	Honest
16.	Splendid Venus
17.	Splendid Venus
18.	Splendid Venus
19.	Valhalla, Hall of the Fallen
20.	Valhalla, Hall of the Fallen
21.	Valhalla, Hall of the Fallen
22.	Lightning Vortex
23.	Lightning Vortex
24.	Brain Control
25.	Dimensional Prison
26.	Dimensional Prison
27.	Bottomless Trap Hole
28.	Bottomless Trap Hole
29.	Beckoning Light
30.	Beckoning Light
31.	Beckoning Light
32.	Dark Bribe
33.	Dark Bribe
34.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points:8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Mirror Force
-Mist Valley Soldier
-Lightning Vortex
-Cyber Dragon
Face Downs:
3: Gellenduo and Dimensional Prison

[User]
 My facedown monster was  Old Vindictive Magician , and with his effect I destroy your facedown monster.
As the dragon incinerates the old magician, black tentacles erupt from the ground, dragging down the concealed monster.

[User]
 "My Gellenduo are gone, but my turn ends as normal."
Altaria looks at the fading fairy twins with a twinge of remorse, but ends the turn regardless.

[User]
 Let's see what we can do now.
 (d33)[ 29 ]
 I summon  Junk Synchron , and with his ability Special Summon Old Vindictive Magician from my Graveyard.
A small robot appears, dragging the fallen Old Vindictive Magician with it.
 Now I tune Junk Synchron and Old Vindictive Magician. The toil of the oppressed forges the weapon to destroy all evil! Synchro Summon!  Ally of Justice Catastor ! Destroy Victoria!
The magician and the robot disintegrate into five motes of light, which merge into the famed Ally of Justice. Catastor destroys Victoria with a concentrated ray of light.
 That will do for now. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|AOJ|-|-
-|-|FD|FD|-[/table]

AOJ:  Ally of Justice Catastor  ( 2200 /1200)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Dimension

 Face Down:

 Spoiler

Assault Mode Activate
Mirror Force

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Arcane Apprentice
9.	Crystal Seer
10.	Crystal Seer
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Junk Synchron
15.	Junk Synchron
16.	Breaker the Magical Warrior
17.	Breaker the Magical Warrior
18.	Allure of Darkness
19.	Terraforming
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Mystical Space Typhoon
24.	Pot of Avarice
25.	Book of Moon
26.	Book of Moon
27.	Book of Moon
28.	Magical Dimension
29.	Card Destruction
30.	Instant Fusion
31.	Starlight Road
32.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron

 Removed from Play:

 Spoiler

Empty

[User]
 A crack appears in the air between Catastor and Victoria, vaguely resembling a smiling face. As Catastor attacks, the Crack opens and white light shines out of it, engulfing Catastor and removing it from play.
 "So yeah, other than referencing Doctor Who, I just activated  Dimensional Prison . Anything else this turn?"

[User] Nope, that will be all for now.

[User]
 (1d33)[ 13 ]
 I'll play another pair of face downs and have Victoria attack you directly.
The Fairy riding on the Dragon once again shoots a beam of light at Ghost.
 End Turn
{table="head]1|2|3|4|5
-|V|FD|-|-
-|-|FD|-|-[/table]
  V ictoria,  ATK=1800 /DEF=1500

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
4.	Victoria
5.	Cyber Dragon
6.	Arcana Force IV – The Emperor
7.	Arcana Force IV – The Emperor
8.	Herald of Orange Light
9.	Herald of Orange Light
10.	Herald of Orange Light
11.	Mist Valley Soldier
12.	Mist Valley Soldier
14.	Honest
15.	Splendid Venus
16.	Splendid Venus
17.	Splendid Venus
18.	Valhalla, Hall of the Fallen
19.	Valhalla, Hall of the Fallen
20.	Valhalla, Hall of the Fallen
21.	Lightning Vortex
22.	Lightning Vortex
23.	Brain Control
24.	Dimensional Prison
25.	Dimensional Prison
26.	Bottomless Trap Hole
27.	Bottomless Trap Hole
28.	Beckoning Light
29.	Beckoning Light
30.	Beckoning Light
31.	Dark Bribe
32.	Dark Bribe
33.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points:8000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Lightning Vortex
-Cyber Dragon
-Mist Valley Soldier
Face Downs:
3-Honest and Mirror Force

[User]
 You got me there. Let's see what my next draw will bring.
 (d32)[ 7 ]
 Looks like I'll have to pass again. Your move.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|FD|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Dimension
Arcane Apprentice

 Face Down:

 Spoiler

Assault Mode Activate
Mirror Force

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Crystal Seer
9.	Crystal Seer
10.	Magical Exemplar
11.	Magical Exemplar
12.	Magical Exemplar
13.	Junk Synchron
14.	Junk Synchron
15.	Breaker the Magical Warrior
16.	Breaker the Magical Warrior
17.	Allure of Darkness
18.	Terraforming
19.	Magical Citadel of Endymion
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Mystical Space Typhoon
23.	Pot of Avarice
24.	Book of Moon
25.	Book of Moon
26.	Book of Moon
27.	Magical Dimension
28.	Card Destruction
29.	Instant Fusion
30.	Starlight Road
31.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron

 Removed from Play:

 Spoiler

Ally of Justice Catastor

[User]
 (1d32)[ 4 ]
 First, I'll flip up my face-down Honest, and allow him to return to my hand, I'll then summon a Mist Valley Soldier, and perform a Synchro Summon of my own.
A winged soldier appears, and fades the two monsters into four stars each.
  Crusader from the Heavens, come down and deal vengence on those that defy the Upper Planes. Synchro Summon.  Avenging Knight Parshath !
The eight stars merge into a winged Centaur in battle armour.
 Now, my Knight will attack you directly, reducing your Life Points to 3600. End Turn
The Centaur charges and hits Blue Ghost hard.
{table="head]1|2|3|4|5
-|-|AKP|-|-
-|-|FD|-|-[/table]
  A venging  K night  P arshath,  ATK=2600 /DEF=2100

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
5.	Cyber Dragon
6.	Arcana Force IV – The Emperor
7.	Arcana Force IV – The Emperor
8.	Herald of Orange Light
9.	Herald of Orange Light
10.	Herald of Orange Light
11.	Mist Valley Soldier
12.	Mist Valley Soldier
13.	Honest
14.	Splendid Venus
15.	Splendid Venus
16.	Splendid Venus
17.	Valhalla, Hall of the Fallen
18.	Valhalla, Hall of the Fallen
19.	Valhalla, Hall of the Fallen
20.	Lightning Vortex
21.	Lightning Vortex
22.	Brain Control
23.	Dimensional Prison
24.	Dimensional Prison
25.	Bottomless Trap Hole
26.	Bottomless Trap Hole
27.	Beckoning Light
28.	Beckoning Light
29.	Beckoning Light
30.	Dark Bribe
31.	Dark Bribe
32.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points:8000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison
-Mist Valley Soldier
-Victoria

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Lightning Vortex
-Cyber Dragon
-Honest
-Victoria
Face Downs:
3-Mirror Force

[User] Sorry, but can't let that happen. Activate Mirror Force.

[User] "Oh snap. Oh well, your move."

[User]
 I haven't been drawing very well in this duel. Hoping my next draw will be better.
 (d31)[ 10 ]
 I summon  Arcane Apprentice  and attack directly. Then I Set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|AA|-|-
-|-|FD|FD|-[/table]

AA:  Arcane Apprentice  ( 1000 /400)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Arcanite Magician/Assault Mode
Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Exemplar

 Face Down:

 Spoiler

Assault Mode Activate
Magical Dimension

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Crystal Seer
9.	Crystal Seer
10.	Magical Exemplar
11.	Magical Exemplar
12.	Junk Synchron
13.	Junk Synchron
14.	Breaker the Magical Warrior
15.	Breaker the Magical Warrior
16.	Allure of Darkness
17.	Terraforming
18.	Magical Citadel of Endymion
19.	Magical Citadel of Endymion
20.	Magical Citadel of Endymion
21.	Mystical Space Typhoon
22.	Pot of Avarice
23.	Book of Moon
24.	Book of Moon
25.	Book of Moon
26.	Magical Dimension
27.	Card Destruction
28.	Instant Fusion
29.	Starlight Road
30.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron
Mirror Force

 Removed from Play:

 Spoiler

Ally of Justice Catastor

[User]
 [Incidentally, you still haven't reduced your life points from Victoria's attack]
 (1d31)[ 17 ]
 "I'm sorry about your bad luck- but the show must go on!"
 I Special Summon  Cyber Dragon  and destroy your wizard. I'll see what happens because of that before I continue.
A metallic serpent emerges from a portal and shoots a beam of light at your monster- obliterating it.
{table="head]1|2|3|4|5
-|-|CD|-|-
-|-|FD|-|-[/table]
CD=  C yber  D ragon,  ATK=2100 /DEF=1600

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
4.	Cyber Dragon
5.	Arcana Force IV – The Emperor
6.	Arcana Force IV – The Emperor
7.	Herald of Orange Light
8.	Herald of Orange Light
9.	Herald of Orange Light
10.	Mist Valley Soldier
11.	Mist Valley Soldier
12.	Honest
13.	Splendid Venus
14.	Splendid Venus
15.	Splendid Venus
16.	Valhalla, Hall of the Fallen
18.	Valhalla, Hall of the Fallen
19.	Lightning Vortex
20.	Lightning Vortex
21.	Brain Control
22.	Dimensional Prison
23.	Dimensional Prison
24.	Bottomless Trap Hole
25.	Bottomless Trap Hole
26.	Beckoning Light
27.	Beckoning Light
28.	Beckoning Light
29.	Dark Bribe
30.	Dark Bribe
31.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points: 7000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison
-Mist Valley Soldier
-Victoria
-Avenging Knight Parshath

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Lightning Vortex
-Honest
-Victoria
-Valhalla, Hall of the Fallen
Face Downs:
3-Mirror Force

[User]
 [Oh, I haven't, have I? Fixed.]

 Activate Quick-Play Spell!  Magical Dimension !By Tributing Arcane Apprentice, I can now destroy your Cyber Dragon and summon another Spellcaster from my hand.
The dragon's attack is suddenly deflected by a dimensional portal that appears before the apprentice magician. Both the magician and the Cyber Dragon are pulled into the portal, and another spellcaster, the  Magical Exemplar , steps out.

[User]
 A good move there, in my main phase two I'll just set a monster and end turn.
{table="head]1|2|3|4|5
-|-|FD|-|-
-|-|FD|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
4.	Cyber Dragon
5.	Arcana Force IV – The Emperor
6.	Arcana Force IV – The Emperor
7.	Herald of Orange Light
8.	Herald of Orange Light
9.	Herald of Orange Light
10.	Mist Valley Soldier
11.	Mist Valley Soldier
12.	Honest
13.	Splendid Venus
14.	Splendid Venus
15.	Splendid Venus
16.	Valhalla, Hall of the Fallen
18.	Valhalla, Hall of the Fallen
19.	Lightning Vortex
20.	Lightning Vortex
21.	Brain Control
22.	Dimensional Prison
23.	Dimensional Prison
24.	Bottomless Trap Hole
25.	Bottomless Trap Hole
26.	Beckoning Light
27.	Beckoning Light
28.	Beckoning Light
29.	Dark Bribe
30.	Dark Bribe
31.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points: 7000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison
-Mist Valley Soldier
-Victoria
-Avenging Knight Parshath
-Cyber Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Lightning Vortex
-Victoria
-Valhalla, Hall of the Fallen
Face Downs:
3-Honest and Mirror Force

[User]
 All right, let's see what the next draw will bring.
 (d30)[ 17 ]
 I activate  Terraforming , to bring the  Magical Citadel of Endymion  to my hand. This gives my Magical Exemplar two Spell Counters, which I will now remove to Special Summon Arcane Apprentice from my Graveyard. I Tune Magical Exemplar and Arcane Apprentice to Synchro Summon  Brionac, Dragon of the Ice Barrier ! With Brionac's ability, I discard an Arcanite Magician/Assault Mode from my hand and bounce your facedown monster. Brionac attacks directly, and I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|B|-|-
-|-|FD|-|-[/table]

B:  Brionac, Dragon of the Ice Barrier  ( 2300 /1400)

 Life Points:  6200

 Spoiler

 Hand:  3

 Spoiler

Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Citadel of Endymion

 Face Down:

 Spoiler

Assault Mode Activate

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Crystal Seer
9.	Crystal Seer
10.	Magical Exemplar
11.	Magical Exemplar
12.	Junk Synchron
13.	Junk Synchron
14.	Breaker the Magical Warrior
15.	Breaker the Magical Warrior
16.	Allure of Darkness
17.	Magical Citadel of Endymion
18.	Magical Citadel of Endymion
19.	Mystical Space Typhoon
20.	Pot of Avarice
21.	Book of Moon
22.	Book of Moon
23.	Book of Moon
24.	Magical Dimension
25.	Card Destruction
26.	Instant Fusion
27.	Starlight Road
28.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron
Mirror Force
Magical Dimension
Arcane Apprentice
Terraforming
Magical Exemplar
Arcanite Magician/Assault Mode

 Removed from Play:

 Spoiler

Ally of Justice Catastor

[User]
 FYI, Ghost my friend, two can play 'use  Mirror Force  on opponent's attacking Synchro Monster'
[I activate Mirror Force]
 Anything else this turn?

[User]
 I believe I'll end my turn now.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|-|-[/table]

 Life Points:  6200

 Spoiler

 Hand:  3

 Spoiler

Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Citadel of Endymion

 Face Down:

 Spoiler

Assault Mode Activate

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Crystal Seer
9.	Crystal Seer
10.	Magical Exemplar
11.	Magical Exemplar
12.	Junk Synchron
13.	Junk Synchron
14.	Breaker the Magical Warrior
15.	Breaker the Magical Warrior
16.	Allure of Darkness
17.	Magical Citadel of Endymion
18.	Magical Citadel of Endymion
19.	Mystical Space Typhoon
20.	Pot of Avarice
21.	Book of Moon
22.	Book of Moon
23.	Book of Moon
24.	Magical Dimension
25.	Card Destruction
26.	Instant Fusion
27.	Starlight Road
28.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Junk Warrior
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron
Mirror Force
Magical Dimension
Arcane Apprentice
Terraforming
Magical Exemplar
Arcanite Magician/Assault Mode
Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Ally of Justice Catastor

[User]
 (1d30)[ 10 ]
 I summon another  Victoria  and attack you directly.
The fairy riding on the four-headed dragon appears again, and again attacks.
 End Turn
{table="head]1|2|3|4|5
-|-|V|-|-
-|-|-|-|-[/table]
  V ictoria,  1800 /1500

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Gellenduo
3.	Victoria
4.	Cyber Dragon
5.	Arcana Force IV – The Emperor
6.	Arcana Force IV – The Emperor
7.	Herald of Orange Light
8.	Herald of Orange Light
9.	Herald of Orange Light
11.	Mist Valley Soldier
12.	Honest
13.	Splendid Venus
14.	Splendid Venus
15.	Splendid Venus
16.	Valhalla, Hall of the Fallen
17.	Valhalla, Hall of the Fallen
18.	Lightning Vortex
19.	Lightning Vortex
20.	Brain Control
21.	Dimensional Prison
22.	Dimensional Prison
23.	Bottomless Trap Hole
24.	Bottomless Trap Hole
25.	Beckoning Light
26.	Beckoning Light
27.	Beckoning Light
28.	Dark Bribe
29.	Dark Bribe
30.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points: 7000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison
-Mist Valley Soldier
-Victoria
-Avenging Knight Parshath
-Cyber Dragon
-Mirror Force

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Lightning Vortex
-Mist Valley Soldier
-Honest
-Valhalla, Hall of the Fallen
Face Downs:

[User]
 ((Sorry for the delay. I'm back now.))

 (d28)[ 10 ]
 This is not good. I'll pass this turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|-|-[/table]

 Life Points:  4400

 Spoiler

 Hand:  4

 Spoiler

Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Citadel of Endymion
Magical Exemplar

 Face Down:

 Spoiler

Assault Mode Activate

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Crystal Seer
9.	Crystal Seer
10.	Magical Exemplar
11.	Junk Synchron
12.	Junk Synchron
13.	Breaker the Magical Warrior
14.	Breaker the Magical Warrior
15.	Allure of Darkness
16.	Magical Citadel of Endymion
17.	Magical Citadel of Endymion
18.	Mystical Space Typhoon
19.	Pot of Avarice
20.	Book of Moon
21.	Book of Moon
22.	Book of Moon
23.	Magical Dimension
24.	Card Destruction
25.	Instant Fusion
26.	Starlight Road
27.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
1x Junk Warrior
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron
Mirror Force
Magical Dimension
Arcane Apprentice
Terraforming
Magical Exemplar
Arcanite Magician/Assault Mode
Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Ally of Justice Catastor

[User]
 [It's alright, the delay gave me chance to play Galaxy 2 😛]
 (1d29)[ 1 ]
 Once again, Victoria will simply attack directly, ending my turn.
{table="head]1|2|3|4|5
-|-|V|-|-
-|-|-|-|-[/table]
  V ictoria,  1800 /1500

 Spoiler
Deck:

 Spoiler
2.	Gellenduo
3.	Victoria
4.	Cyber Dragon
5.	Arcana Force IV – The Emperor
6.	Arcana Force IV – The Emperor
7.	Herald of Orange Light
8.	Herald of Orange Light
9.	Herald of Orange Light
10.	Mist Valley Soldier
11.	Honest
12.	Splendid Venus
13.	Splendid Venus
14.	Splendid Venus
15.	Valhalla, Hall of the Fallen
16.	Valhalla, Hall of the Fallen
17.	Lightning Vortex
18.	Lightning Vortex
19.	Brain Control
20.	Dimensional Prison
21.	Dimensional Prison
22.	Bottomless Trap Hole
23.	Bottomless Trap Hole
24.	Beckoning Light
25.	Beckoning Light
26.	Beckoning Light
27.	Dark Bribe
28.	Dark Bribe
29.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
10.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points: 7000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison
-Mist Valley Soldier
-Victoria
-Avenging Knight Parshath
-Cyber Dragon
-Mirror Force

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Lightning Vortex
-Gellenduo
-Mist Valley Soldier
-Honest
-Valhalla, Hall of the Fallen
Face Downs:

[User]
 Urgh... Let's see what I can come up with next.
 (d27)[ 23 ]
 I summon  Magical Exemplar . Then I activate  Magical Citadel of Endymion , and with the two Spell Counters that Magical Exemplar gains, I Special Summon  Arcane Apprentice  from my Graveyard in Defense Position. I'm not going to Synchro Summon now, as there is nothing I can summon that can get past that Honest. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|ME|AA|-
-|-|FD|-|-[/table]

ME:  Magical Exemplar  ( 1700 /1400)
AA:  Arcane Apprentice  (1000/ 400 )

 Field:   Magical Citadel of Endymion
 Life Points:  2600

 Spoiler

 Hand:  3

 Spoiler

Stardust Dragon/Assault Mode
Assault Mode Activate
Magical Dimension

 Face Down:

 Spoiler

Assault Mode Activate

 Deck:

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Magical Marionette
3.	Magical Marionette
4.	Apprentice Magician
5.	Apprentice Magician
6.	Apprentice Magician
7.	Arcane Apprentice
8.	Crystal Seer
9.	Crystal Seer
10.	Magical Exemplar
11.	Junk Synchron
12.	Junk Synchron
13.	Breaker the Magical Warrior
14.	Breaker the Magical Warrior
15.	Allure of Darkness
16.	Magical Citadel of Endymion
17.	Magical Citadel of Endymion
18.	Mystical Space Typhoon
19.	Pot of Avarice
20.	Book of Moon
21.	Book of Moon
22.	Book of Moon
23.	Card Destruction
24.	Instant Fusion
25.	Starlight Road
26.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
1x Junk Warrior
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Old Vindictive Magician
Junk Synchron
Mirror Force
Magical Dimension
Terraforming
Magical Exemplar
Arcanite Magician/Assault Mode
Brionac, Dragon of the Ice Barrier

 Removed from Play:

 Spoiler

Ally of Justice Catastor

[User]
 "Well, unless you have some miraculous damage negator or a Dark Bribe, it's all over, Ghost."
 (1d28)[ 7 ]
 I activate [URL=http://yugioh.wikia.com/wiki/Lightning_Vortex]Lightning Vortex as I summon another Mist Valley Soldier. (Discard Gellenduo)
Lightning destorys your two monsters as the Special Forces of the Fairy army move in.
  Arise, oh Paragon of Virtue, oh Beaocn of Light, the unmatched force of Good-  Light End Dragon !
A white, serpentine dragon with four feathery wings is formed form the eight stars, then it shoots a beam of white light at Ghost.
 Direct Attack. End Duel. Good Game.
Unless you have a counter?
{table="head]1|2|3|4|5
-|-|LED|-|-
-|-|-|-|-[/table]
  L ight  E nd  D ragon,  2600 /2100

 Spoiler
Deck:

 Spoiler
1.	Gellenduo
2.	Victoria
3.	Cyber Dragon
4.	Arcana Force IV – The Emperor
5.	Arcana Force IV – The Emperor
6.	Herald of Orange Light
8.	Herald of Orange Light
9.	Mist Valley Soldier
10.	Honest
11.	Splendid Venus
12.	Splendid Venus
13.	Splendid Venus
14.	Valhalla, Hall of the Fallen
15.	Valhalla, Hall of the Fallen
16.	Lightning Vortex
17.	Lightning Vortex
18.	Brain Control
19.	Dimensional Prison
20.	Dimensional Prison
21.	Bottomless Trap Hole
22.	Bottomless Trap Hole
23.	Beckoning Light
24.	Beckoning Light
25.	Beckoning Light
26.	Dark Bribe
27.	Dark Bribe
28.	Dark Bribe

Extra Deck:

 Spoiler
1.	Stardust Dragon
2.	Stardust Dragon
3.	Stardust Dragon
4.	Goyo Guardian
5.	Brionac, Dragon of the Ice Barrier
6.	Avenging Knight Parshath
8.	Light End Dragon
9.	Light End Dragon
11.	Black Rose Dragon
12.	Red Dragon Archfiend
13.	Red Dragon Archfiend
14.	Iron Chain Dragon
15.	Iron Chain Dragon

Stats:
Life Points: 7000
Graveyard:
 Spoiler
-Gellenduo
-Dimensional Prison
-Mist Valley Soldier
-Victoria
-Avenging Knight Parshath
-Cyber Dragon
-Mirror Force
-Lightning Vortex
-Gellenduo
-Mist Valley Soldier
-Victoria

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Herald of Orange Light
-Honest
-Valhalla, Hall of the Fallen
Face Downs:

[User] No counter here. That was a good game, though I wish I could have put up more of a fight. Congratulations, Altaria. I am hoping to duel against and alongside you many more times before our days are up.

[User]
 "Indeed, I just wish your luck had been better, looking at your cards now, I would have looked forward to fighting an Aussault Mode monster."
Altaria then looks like he is recieving a Sending,
 " WHAT!?  Only a draw? Damn Yankies."
He then seems to recieve another message.
 "Well... atleast we did score both goals... even if one was against ourselves..."


[User]
 Duel will take place on map:

 Spoiler
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X
 1 ||||||||||||
 2 |
 3
 4 |
 5 ||||| C | C | C | C ||||||||| C | C | C | C ||
 6 ||||| C | C | C | C ||||||||| C | C | C | C ||
 7 ||||| C | C | C | C ||||||||| C | C | C | C ||
 8 ||||| C | C | C | C ||||||||| C | C | C | C ||
 9 |||
 10 |||||
 11 |||||||||
 12 ||||||||||
 13 |
 14 |||
 15 |
 16 |
 17 ||||| C | C | C | C ||||||||| C | C | C | C ||||
 18 ||||| C | C | C | C ||||||||| C | C | C | C ||||
 19 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 20 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 21 ||||||||||||||||||| C | C ||
 22 ||||||||||||||||||| C | C ||
 23 ||||||||||||||||||| C | C ||
 24 ||||||||||||||||||| C | C ||
 25 |
 26 |
 27 ||||| C | C ||
 28 ||||| C | C ||
 29 ||||| C | C ||
 30 ||||| C | C ||
 31 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 32 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 33 ||||| C | C | C | C ||||||||| C | C | C | C ||||
 34 ||||| C | C | C | C ||||||||| C | C | C | C ||||
 35 ||||||||||||
 36 ||||||||||||
 37 ||||||||||||
 38 ||||||||||||
 39 ||||||||||||
 40 ||||||||||||
 41 ||||||||||||
 42 ||||||||||||
 43 ||||| C | C | C | C ||||||||| C | C | C | C ||
 44 ||||| C | C | C | C ||||||||| C | C | C | C ||
 45 ||||| C | C | C | C ||||||||| C | C | C | C ||
 46 ||||| C | C | C | C ||||||||| C | C | C | C ||
 47 ||||||||||||
 48 ||||||||||||
 49 ||||||||||||
 50 ||||||||||||[/table]

Ceiling is 30 ft high. All walls ad colums go up to the ceiling and are made from indestructible brand of stone. Floor and said ceiling alike.

The area is well lit with no noticeable source of light.

Since the map is symmetrical, I'll start somewhere in four top rows. Four bottom rows make up the other starting position.

[User]
 Initiative:
 (1d20+14)[ 32 ]

Starting Position (ref only):

 Spoiler
U4

Stats (ref only):

 Spoiler
Character Name: Mortimer Holman
Location: K24
AC: 31
HP: 169
Iconic chosen ability for this fight: Damage Reduction 5

Description (fo further reference):

 Spoiler
You see a black-haired human in a skinthight costume of indefinite colour - it seems to shift whenever you look at it. The human sports a set of scaly wings, his right hand looks a bit bulkier then his left and his shadow is a bit off. He wields a really neat rifle and two more barrels protrude behid his back. He smiles at you.

[User]
 Initiative:  (1d20+7)[ 15 ]

Start Position:
 Spoiler
Q47

Stats:

 Spoiler
Combat [Raging]:
Hp: 182/182
Speed: 40 [50]
Attack: +21/+21/+16/+16 Damage 2d6+7 +6 Cold [+24/+24/+24/+19/+19,
2d6+10 +6 Cold]
AC: 28
Fort: 14
Ref: 13 [19]
Will: 15 [18]

Str 8 (-1)
Dex 24 (+7) [30 (+10)]
- Hide quoted text -
- Hide quoted text -
Con 18 (+4)
Int 10 (0)
Wis 20 (+5)
Cha 14 (+2)

Class Abilities:
Discipline of the Serpent:
Flurry
Unarmed Strike
Iron Fang (Stunning Fist)
Way of the Hydra (Five Deadly Venoms)
Fists of Fury
Touch of Death

Path of the Ancestors
Lesser Resilience
Hard to Break
Readiness
Resilience
Ancestral Blessing

Path of Rage
Rage
Powerful Rage
Intimidating Rage
Greater Rage
Stubborn Rage

Feats:
By Will Sustained
Elven War Dance
To Iron Married
This is a Knife
By Steel Beholden
In Mithril Reborn

Skills
Acrobatics +20 (13ranks+7Dex) [+23]
Athletics +12 (13ranks-1Str)
Stealth +20 (13ranks+7Dex) [+23]
Intimidate +15 (13ranks+2Cha)
Perception +18 (13ranks+5Wis)

Items:
Coldfire Ingot: Cold
Black Ankh
Pair of Knives (as main weapon) Enhanced as Lesser Item
Lesser Magical Armour
Useful Goggles
Iron Tactica (Batter Down)
Wings of Faith
True Symbol

Description:

 Spoiler
 A slender elf, with dark feathered wings rising from his shoulders. He wears an elaborate pair of goggles and a strange black mark swims across his armour.

[User]
 No starting LoS, so it's just Radar's turn.

I'll be teaching Latin tonight, so I'm afraid I won't be around too much. My apologies for any inconvenience.

[User]
 NEVER MIND BACK.

Let's DO this thing.

[User]
 Sorry for the delay.

Turn 1:

 Spoiler
Move action: fly near the ground to U16.
Standard action: fly near the ground to U28 (if I can move as a standard action - otherwise I twiddle my thumbs). At any rate, I land at the end of my movement.
Swift action: Stealth  (1d20+21)[ 39 ]  (penalty for moving more then half my speed included; distance modifiers not included)

Perception check just in case:  (1d20+22)[ 37 ]

Stats:

 Spoiler
Position: U28
AC: 31
HP: 169

[User]
 Turn:
 Spoiler
Move to U47
Stealth:  (1d20+20)[ 23 ]

[User]
 Radar:

 Spoiler
You see your opponent pop out in U 47. You can check out his description above.

Devmaar:

 Spoiler
You do not see your opponent so far. Is your turn over? You still have a swift action.

Devmaar's turn still maybe.

[User] Turn over.

[User]
 Turn 2:

 Spoiler
Move: I move using Acrobatics to make my opponent flat-footed. I move to U22. Acrobatics:  (1d20+23)[ 25 ]
Swift: I activate Touch of Death for my second attack in the Flurry - 78 bonus damage, Fort save for half (DC 20). [Staggered] on a failed save till the begining of my next turn.
Standard: Flurry with Vera (I crit on 18):
attack  (1d20+21)[ 35 ]
damage  (2d6+13)[ 19 ]  +18 if flat-footed

attack  (1d20+21)[ 22 ]
damage  (2d6+13)[ 23 ]  +18 if flat-footed

attack  (1d20+16)[ 20 ]
damage  (2d6+13)[ 21 ]  +18 if flat-footed

attack  (1d20+16)[ 31 ]
damage  (2d6+13)[ 15 ]  +18 if flat-footed

Stats:

 Spoiler
Position: U22
AC: 31
HP: 169

[User]
 Forgot one thing:

 Spoiler
If any one attack hits my opponent, I use Stunning Fist - Fort save (DC 20) or be stunned for 1 round.

[User]
 So this happpens:

 Move: I move using Acrobatics to make my opponent flat-footed. I move to U22. Acrobatics:  25  -  Failure
Swift: I activate Touch of Death for my second attack in the Flurry - 78 bonus damage, Fort save for half (DC 20). [Staggered] on a failed save till the begining of my next turn.
Standard: Flurry with Vera (I crit on 18):
attack  35
damage  19

attack  22
damage  23 + 78 (Touch of Death)

attack  20
damage  21

attack  31
damage  15

If any of the attacks hit:

 Spoiler
I use Stunning Fist - Fort save (DC 20) or be stunned for 1 round.

Obviously, LoS is established for both contestants, and descriptions may be consulted.

Devmaar's turn.


[User]
 Initiative
 (1d20)[ 20 ]

Draw rolls
 (1d70)[ 14 ]
 (1d69)[ 29 ]
 (1d68)[ 53 ]
 (1d67)[ 50 ]
 (1d66)[ 26 ]
 (1d65)[ 5 ]
 (1d64)[ 36 ]

 Spoiler
1. Shimmering Grotto
2. Shimmering Grotto
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Dimir Aqueduct
11. Rupture Spire
12. Savage Lands
13. Gemstone Mine
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Mountains
22. Mountains
23. Sidewinder Sliver
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Bonesplitter sliver
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Ward Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver
59. Homing Sliver
60. Homing Sliver
61. Virulent Sliver
62. Virulent Sliver
63. Talon Sliver
64. Mesmeric Sliver
65. Darkheart Sliver
66. Spined Sliver
67. Holy Day
68. Holy Day
69. Quilled Sliver
70. Gemhide Sliver

[User]
 😩

Initiative
 (1d20)[ 12 ]

Draw Rolls
 (1d70)[ 63 ]
 (1d69)[ 22 ]
 (1d68)[ 62 ]
 (1d67)[ 11 ]
 (1d66)[ 27 ]
 (1d65)[ 23 ]
 (1d64)[ 64 ]

[User]
 Jakob appears, clad in all of his armor, wielding the Etherium Blade that he carries at all times. After all, it's his namesake.

 (1d20)[ 11 ]
 (1d60)[ 41 ]
 (1d59)[ 3 ]
 (1d58)[ 9 ]
 (1d57)[ 30 ]
 (1d56)[ 34 ]
 (1d55)[ 45 ]
 (1d54)[ 21 ]
 Field:

 Spoiler

-

 Hand:

 Spoiler

Daru Warchief
Ballyrush Banneret
Preeminent Captain
Oblivion Ring
Militia's Pride
Karakas
Plains

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Across from Jakob is a young human man, Brown hair and hazel eyes, with freckled pale skin. He has a hunched posture, as you might expect from one who spent his entire life bent over books. His name is Eric. He pushes up his glasses and says,   "Well, I suppose we better get to it."

Field
 Spoiler
 Land:
Mountain

Life: 20
 Spoiler
Graveyard
 Spoiler
-

Exile
 Spoiler
-

Hand
 Spoiler
Virulent Sliver, Talon Sliver, Mesmeric Sliver, Sidewinder Sliver, Bonesplitter sliver, Rupture Spire

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Shimmering Grotto
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Dimir Aqueduct
11. Gemhide Sliver
12. Savage Lands
13. Gemstone Mine
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Mountains
22. Quilled Sliver
23. Holy Day
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Holy Day
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Ward Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver
59. Homing Sliver
60. Homing Sliver
61. Virulent Sliver
62. Spined Sliver
63. Darkheart Sliver

  END

[User]
 Very well. Let us duel.
He smiles.

[roll0]1d53[/roll]

An orb of white mana grows from Jakob's fingertip, and begins to float around him.

((Plains, end turn.))

 Field:

 Spoiler

Plains

 Hand:

 Spoiler

Daru Warchief
Ballyrush Banneret
Preeminent Captain
Field Marshal
Oblivion Ring
Militia's Pride
Karakas

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 *Facepalm at FailRoll. 😩*

 (1d53)[ 15 ]

[User]
 A chromatic piece of Mana appears before Eric, alongside his previous red. That's all he does for now, though.

Draw
 (1d63)[ 21 ]

Field
 Spoiler
 Land:
Mountain - Tapped
Rupture Spire - Tapped

Life: 20
 Spoiler
Graveyard
 Spoiler
-

Exile
 Spoiler
-

Hand
 Spoiler
Virulent Sliver, Talon Sliver, Mesmeric Sliver, Sidewinder Sliver, Bonesplitter sliver, Mountains

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Shimmering Grotto
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Dimir Aqueduct
11. Gemhide Sliver
12. Savage Lands
13. Gemstone Mine
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23. Holy Day
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Holy Day
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Ward Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver
59. Homing Sliver
60. Homing Sliver
61. Virulent Sliver
62. Spined Sliver

  END

[User]
 (1d52)[ 12 ]

What appears to be a War Tent is summoned behind Jakob, and the ball of mana flies into it, emerging as a Kithkin banner carrier.

((Play Karakas, then Ballyrush Banneret. End turn.))

 Field:

 Spoiler

Plains (t)
Karakas (t)

Ballyrush Banneret - 2/1

 Hand:

 Spoiler

Daru Warchief
Preeminent Captain
Field Marshal
Oblivion Ring
Militia's Pride
Cenn's Tactician

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
 14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 The Chromatic mana briefly turns green as Eric draws on its power, and a silvery colored ball of mana, which merges momentarily with the red to create a white one which Eric also draws on, come together to summon a pair of slivers

(Play Shimmering Grotto, then Sidewinder Sliver and Virulent Sliver)

Draw
 (1d62)[ 2 ]

Field
 Spoiler
 Land:
Mountain - Tapped
Rupture Spire - Tapped
Shimmering Grotto - Tapped

 Creatures:
Virulent Sliver
Sidewinder Sliver

Life: 20
 Spoiler
Graveyard
 Spoiler
-

Exile
 Spoiler
-

Hand
 Spoiler
Talon Sliver, Mesmeric Sliver, Bonesplitter sliver, Mountains

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Spined Sliver
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Dimir Aqueduct
11. Gemhide Sliver
12. Savage Lands
13. Gemstone Mine
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23. Holy Day
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Holy Day
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Ward Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver
59. Homing Sliver
60. Homing Sliver
61. Virulent Sliver

  END

[User]
 (1d51)[ 34 ]

Another orb appears, and both a Captain and Tactician exit the tent.

((Play plains, then take advantage of Ballyrush Banneret's effect to play Cenn's Tactician and Preeminent Captain. End turn.))

 Field:

 Spoiler

Plains (t)
Plains (t)
Karakas (t)

Preeminent Captain - 2/2 - First Strike
Cenn's Tactician - 1/1
Ballyrush Banneret - 2/1

 Hand:

 Spoiler

Daru Warchief
Field Marshal
Oblivion Ring
Militia's Pride

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
12. Ballyrush Banneret
13. Cenn's Tactician
 14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
 42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Eric calls on another red piece of mana, then calls onthe chromatic one again for white, alongside the new red, and a new sliver appears. Each of the slivers singular claws grow much longer.

Then the first two slivers attack their master's opponent

((Play Talon Sliver. To Tally, Each of my slivers now have Poisonous 1, First Strike, and Flanking. Then Sidewinder and Virulent slivers attack))

Draw
 (1d61)[ 27 ]

Field
 Spoiler
 Land:
Mountain x2 - 1 tapped
Rupture Spire - Tapped for White
Shimmering Grotto

 Creatures:
Virulent Sliver (1/1) - Tapped
Sidewinder Sliver (1/1) - Tapped
Talon Sliver (1/1)

Life: 20
 Spoiler
Graveyard
 Spoiler
-

Exile
 Spoiler
-

Hand
 Spoiler
Mesmeric Sliver, Bonesplitter sliver,  Holy Day

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Spined Sliver
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Dimir Aqueduct
11. Gemhide Sliver
12. Savage Lands
13. Gemstone Mine
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23. Holy Day
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Virulent Sliver
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Ward Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver
59. Homing Sliver
60. Homing Sliver

  END

[User]
 Jakob is hit by the two slivers, with a noted disgust at the poison use.

 (1d50)[ 10 ]

2 more warriors exit from the tent, then the army attacks! It's suddenly marshalled by a Daru Warchief, a giant of a man, who inspires great power in his allies!

((Play Ballyrush Banneret and Field Marshal. Attack with all my non-summoning sick creatures, using Preeminent Captain's effect to put a Daru Warchief on the field tapped and attacking. End turn.))

(For the record, that's 14 first strike damage if you don't block.)

Life: 18
Poison: 2

 Field:

 Spoiler

Plains (t)
Plains (t)
Karakas (t)

Preeminent Captain - 4/5 - First Strike (t)
Cenn's Tactician - 3/4 - First Strike (t)
Ballyrush Banneret - 4/4 - First Strike (t)
Daru Warchief - 3/4 - First Strike (t)
Ballyrush Banneret - 4/4 - First Strike
Field Marshal - 3/4

 Hand:

 Spoiler

Oblivion Ring
Militia's Pride

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
 12. Ballyrush Banneret
13. Cenn's Tactician
 14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
 42. Plains
43. Plains
44. Plains
45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Eric just smiles and Convinces all the Soldiers that it's a  Holy Day

Eric simply summons another sliver, and each of the ones present grow visibly stronger

(play Bonesplitter Sliver, giving all slivers +2/+0)

Draw
 (1d60)[ 31 ]

Field
 Spoiler
 Land:
Mountain x2 - Both tapped
Rupture Spire - Tapped
Shimmering Grotto - Tapped

 Creatures:
Virulent Sliver (3/1)
Sidewinder Sliver (3/1)
Talon Sliver (3/1)
Bonesplitter Sliver (4/2)

Life: 20
 Spoiler
Graveyard
 Spoiler
Holy Day

Exile
 Spoiler
-

Hand
 Spoiler
Mesmeric Sliver, Gemhide Sliver

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Spined Sliver
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Dimir Aqueduct
11. Ward Sliver
12. Savage Lands
13. Gemstone Mine
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23. Holy Day
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Virulent Sliver
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Homing Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver
59. Homing Sliver

  END

[User]
 (1d49)[ 35 ]

Another orb appears, and a Kithkin Village springs into existence. Then a large runed ring appears around the Talon Sliver, shunting it temporarily out of existence. Then the two bannerholders and the warchief attack!

((Play Plains. Play Militia's Pride, then Oblivion Ring on Talon Sliver. Attack with 2 Ballyrush Bannerets and Daru Warchief, which are 4/4s and a 3/4 now. End turn.))

Life: 18
Poison: 2

 Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Karakas (t)

Militia's Pride
Oblivion Ring (Talon Sliver)

Preeminent Captain - 4/5 - First Strike
Cenn's Tactician - 3/4 - First Strike
Ballyrush Banneret - 4/4 - First Strike (t)
Daru Warchief - 3/4 - First Strike (t)
Ballyrush Banneret - 4/4 - First Strike (t)
Field Marshal - 3/4

 Hand:

 Spoiler

-

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
 12. Ballyrush Banneret
13. Cenn's Tactician
 14. Cenn's Tactician
15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
 42. Plains
43. Plains
44. Plains
 45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 Eric gets hit hard, ordering all but one of his remaining slivers out of the way. It appears he has a plan for this (Virulent sliver eats it.)

Draw
 (1d59)[ 10 ]

Eric, Angered by the loss of two valuable slivers, puts his plan into motion. another orb of chromatic mana, though this one obviously able to be depleted, comes into the battle, and he makes use of every bit of mana he has to call another sliver.

(Gemstone Mine, then I pop a counter from it to call white and tap all my land to play Ward sliver, giving all my slivers protection from white 😏)

Field
 Spoiler
 Land:
Mountain x2 -Tapped
Rupture Spire - Tapped
Shimmering Grotto - Tapped
Gemstone Mine (2) - Tapped

 Creatures:
Sidewinder Sliver (3/1)
Bonesplitter Sliver (4/2)
Ward Sliver (4/2)

Life: 13
 Spoiler
Graveyard
 Spoiler
Holy Day, Virulent Sliver

Exile
 Spoiler
Talon Sliver

Hand
 Spoiler
Gemhide Sliver

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Spined Sliver
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Mesmeric Sliver
11. Dmir Aqueduct
12. Savage Lands
13.  Homing Sliver
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23. Holy Day
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Virulent Sliver
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Homing Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver
58. Crypt Sliver

END

[User]
 Jakob groans.

 (1d48)[ 11 ]

Jakob orders a full scale attack. Soldiers swarm out of the village as well, ready to finish off their opponent.

((Attack with everything. Preeminent Captain's effect summons Cenn's Tactician from my hand for free tapped and attacking, and I pay 4 mana into Militia's Pride for 4 Kithkin Soldier tokens, which are also tapped and attacking. You can block and probably kill any of these, but you have 3 slivers. If you take out the three 4/4s, minimizing damage, you still take 24 to the face. End turn if you avoid this.))

Life: 18
Poison: 2

 Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Karakas (t)

Militia's Pride
Oblivion Ring (Talon Sliver)

Preeminent Captain - 4/5 - First Strike (t)
Cenn's Tactician - 3/4 - First Strike (t)
Cenn's Tactician - 3/4 - First Strike (t)
Ballyrush Banneret - 4/4 - First Strike (t)
Daru Warchief - 3/4 - First Strike (t)
Ballyrush Banneret - 4/4 - First Strike (t)
Field Marshal - 3/4 (t)
Kithkin Soldier Token - 3/4 - First Strike (t)
Kithkin Soldier Token - 3/4 - First Strike (t)
Kithkin Soldier Token - 3/4 - First Strike (t)
Kithkin Soldier Token - 3/4 - First Strike (t)

 Hand:

 Spoiler

-

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
 12. Ballyrush Banneret
13. Cenn's Tactician
 14. Cenn's Tactician
 15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
 42. Plains
43. Plains
44. Plains
 45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 ((I choose to block against Daru Warchief with Bonesplitter, Block Field Marshal with Ward Sliver, and Preminent Captain with Sidewinder. Killing Daru Warshief takes away the +1/+2 buff, making it so that the other attacks kill the other ones blocked as well, meaning you lose the +1/+1 from Field Marshal as well. This has the effect of reducing your damage to a mere 10, compared to what it was before. I'm surviving for at least another round.))

Draw
 (1d58)[ 12 ]

Another sliver appears, and all the slivers grow gems across their backs

((Play gemhide sliver))

Field
 Spoiler
 Land:
Mountain x2
Rupture Spire - Tapped
Shimmering Grotto - Tapped
Gemstone Mine (2)

 Creatures:
Sidewinder Sliver (3/1)
Bonesplitter Sliver (4/2)
Ward Sliver (4/2)
Gemhide Sliver (3/1)

Life: 3
 Spoiler
Graveyard
 Spoiler
Holy Day, Virulent Sliver

Exile
 Spoiler
Talon Sliver

Hand
 Spoiler
Holy Day

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Spined Sliver
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Mesmeric Sliver
11. Dmir Aqueduct
12. Savage Lands
13.  Homing Sliver
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23. Crypt Sliver
24. Sidewinder Sliver
25. Paradise Plume
26. Bonesplitter Sliver
27. Virulent Sliver
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Homing Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver

  END

[User] ((That's reasonable, except for 2 things: Damage is all dealt at the same time, meaning that the buff would stay anyway, and everything but Field Marshal is dealing damage BEFORE your slivers get to participate, since they have first strike. 😏))

[User] ((I see. Wanna keep playing as if I'd been right? This win goes to you, but I think I might have pulled off a victory with another couple rounds.))

[User] ((Sure, why not? 😁))

[User] ((Your turn))

[User]
 (1d47)[ 2 ]

The kithkin armada swarms again!

((Attack with Everything again. 4 mana into Militia's Pride for another 4 tokens, swarm for 14. 😏 End turn if survival happens.))

Life: 18
Poison: 2

 Field:

 Spoiler

Plains (t)
Plains (t)
Plains (t)
Karakas (t)

Militia's Pride
Oblivion Ring (Talon Sliver)

Cenn's Tactician - 1/1 - First Strike (t)
Cenn's Tactician - 1/1 - First Strike (t)
Ballyrush Banneret - 2/1 - First Strike (t)
Ballyrush Banneret - 2/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)
Kithkin Soldier Token - 1/1 - First Strike (t)

 Hand:

 Spoiler

Benalish Commander

 The Blade of Oblivion

 Spoiler

1. Benalish Commander
 2. Benalish Commander
 3. Daru Warchief
4. Daru Warchief
5. Daru Warchief
6. Daru Warchief
7. Hero of Bladehold
8. Hero of Bladehold
9. Ballyrush Banneret
 10. Ballyrush Banneret
11. Ballyrush Banneret
 12. Ballyrush Banneret
13. Cenn's Tactician
 14. Cenn's Tactician
 15. Cenn's Tactician
16. Cenn's Tactician
 17. Field Marshal
18. Field Marshal
19. Field Marshal
20. Field Marshal
21. Preeminent Captain
 22. Preeminent Captain
23. Martial Coup
24. Martial Coup
25. Veteran's Armaments
26. Veteran's Armaments
27. Aura of Silence
28. Aura of Silence
29. Aura of Silence
30. Aura of Silence
31. Oblivion Ring
 32. Oblivion Ring
33. Oblivion Ring
34. Oblivion Ring
35. Militia's Pride
 36. Militia's Pride
37. Rise of the Hobgoblins
38. Rise of the Hobgoblins
39. Elspeth, Knight-Errant
40. Elspeth, Knight-Errant
 41. Karakas
 42. Plains
43. Plains
44. Plains
 45. Plains
46. Plains
47. Plains
48. Plains
49. Plains
 50. Plains
51. Plains
52. Plains
53. Plains
54. Plains
55. Plains
56. Plains
57. Plains
58. Plains
59. Emeria, the Sky Ruin
60. Emeria, the Sky Ruin

[User]
 ((Survival happens. I play Holy Day 😛))

Draw
 (1d57)[ 23 ]

((Play another bonesplitter sliver, giving them another +2/+0. Then all the ones without summoning sickness attack, unblockably, for 22 health 😁))

Jakob gets swarmed by slivers in the imaginary timeline

Field
 Spoiler
 Land:
Mountain x2 - Tapped
Rupture Spire - Tapped
Shimmering Grotto - Tapped
Gemstone Mine (2)

 Creatures:
Sidewinder Sliver (5/1)
Bonesplitter Sliver x2 (6/2)
Ward Sliver (6/2)
Gemhide Sliver (5/1)

Life: 3
 Spoiler
Graveyard
 Spoiler
Holy Day, Virulent Sliver

Exile
 Spoiler
Talon Sliver

Hand
 Spoiler
Bonesplitter

 Sliver Sunburst
 Spoiler
1. Shimmering Grotto
2. Spined Sliver
3. Golgari Rot Farm
4. Terramorphic Expanse
5. Selesnya Sanctuary
6. Izzet Boilerworks
7. Obelisk of Grixis
8. Prismatic Lens
9. Azorius Chancery
10. Mesmeric Sliver
11. Dmir Aqueduct
12. Savage Lands
13.  Homing Sliver
14. Swamp
15. Island
16. Forest
17. Plains
18. Plains
19. Plains
20. Mountains
21. Darkheart Sliver
22. Quilled Sliver
23.
24. Sidewinder Sliver
25. Paradise Plume
26. Crypt Sliver
27. Virulent Sliver
28. Bonesplitter sliver
29. Plated Sliver
30. Plated sliver
31. Plated sliver
32. Watcher Sliver
33. Watcher Sliver
34. watcher Sliver
35. Terminate
36. terminate
37. Disintegrate
38. Blade Sliver
39. Blade sliver
40. Blade sliver
41. Pulmonic Sliver
42. Shifting Sliver
43. Shifting Sliver
44. Muscle Sliver
45. Quick Sliver
46. Frenzy Sliver
47. Telekinetic Sliver
48. Fungus Sliver
49. Vampiric Sliver
50. Vampiric Sliver
51. Homing Sliver
52. Battering Sliver
53. Hunter Sliver
54. Hunter Sliver
55. Ghostflame Sliver
56. Ghostflame Sliver
57. Crypt Sliver

[User] ((Ow. 😛 Could have double-won next turn, too. 😁))


[User]
 Deathwatch:  Extraction
  Briefing

Five months ago, the Castobel System was invaded by the Great Devourer.  The Tyranid fleets defeated world after world, devouring all in their path and leaving nothing in their wake.  Now the conflict has reached its climax; the Hive-world Castobel, from which the system takes its name, hangs in the balance.  But while the forces of Humanity may still save that planet, the fate of its colonized moon, Tantalus, has already been sealed.  Its battle for survival is lost, and the small world is making its final death-throes in the closing jaws of the Tyranid menace.  Only hours remain before the last few traces of life are erased from its surface.

But the death of Tantalus may not be in vain.  Stranded on the colony world when the Xenos invasion began, a small team of Adeptus Mechanicus biologists turned their attention from the planet's natural lifeforms to the invading Tyranids.  They gathered priceless data on the bio-forms and strategies used by Hive Fleet Dagon, information which could save innumerable lives and countless worlds.

As the fate of Tantalus' was sealed, the Adeptus Mechanicus team attempted to make their escape.  However, before they could flee, the Tyranid forces were bolstered by the arrival of another bio-ship carrying heavy reinforcements.  Wave after wave of spore pods flooded the world with monstrous creatures and lethal predators, crushing the last remnants of the world's defenses.  Their escape route blocked, the shuttle transporting the last survivor of the research team, Magos Vyakai, attempted to flee to Tantalus' southern polar regions.  This location had not yet been overrun, and it was where the last evacuations and defenses would be made.

But tragedy struck.  Just a few dozen kilometers short of the safety of the polar ice fields, the transport shuttle was brought down by the Tyranids.  Shortly after the crash, fragmented transmissions were sent by Magos Vyakai.  He reported that the shuttle was brought down near a promethium production facility, designation Pyroclast-Gamma-9, and that the data-core carrying the Xenos research also survived the crash.  Contact with the Magos was lost three hours ago - the static storm caused by the Tyranid's defilement of the world's atmosphere has destroyed all vox reception.  His last transmission indicated that Tyranid vanguard predators had been sighted, and that the bulk of the Tyranid swarm could not be more than a few hours behind them.

The Deathwatch frigate  Thunder's Word  was due to rendezvous with the Magos' escape shuttle.  Now, they have scrambled to launch a last minute extraction.  A Kill-Team -  your  Kill-Team - has been gathered and briefed on the situation.  You will descend upon Pyroclast-Gamma-9 via Drop Pod, and from that point you will have five hours to find the Magos and the data-core, then signal for Extraction.  While it is important that you find the Magos alive and keep him in such a state, your real priority is the data-core.  You  must  retrieve it intact - billions of lives are at stake.

A signal device will be given to your Team Leader, to be used to call for Extraction.  Find a suitable location, activate it, and then hold out until a Thunderhawk arrives.  The Team Leader will also be given a data-slate containing various information on Magos Vyakai, Pyroclast-Gamma-9, Tantalus, and basic Tyranid data.  Anyone carrying their own personal data-slate will also have access to this information.  Also included amongst the data is a reference map of the target location, with the crash site already marked.

Your team is still in the briefing room.  You have already donned your armor, though much of your gear is still in the armory.  You have a short amount of time to decide amongst yourselves who will serve as Team Leader, and to agree upon a suitable Oath.  You will also have an opportunity to request a special piece of equipment from the armory, due to the importance of your mission.

 Spoiler

Go ahead and introduce your characters, then decide on Team Leader, Oath, and gear Req.  As soon as y'all are done, we'll skip to the drop!  😁

[User]
 Marcus nodded his head as he finished digesting the information on the data slate, as his mind searches deep in thought. He was shorter then was average, but what belied in stature he made up with sheer presence as he stood up suddenly, his armor wrought with scroll, displaying the name and the battle cry of his chapter his chapter Courage and Honor in High Gothic.

  "From the Halo Stars they come, stretching their tendrils amongst the Emperors worlds, sating its never ending hunger, yet for all their immensity, numbers and strength we have endured and scourged them from the stars time and time again. Now is the time to break the back of the Great Devourer once again, for every one of their ploys shall be lain bare for all to see as we descend into the crucible of Tantalus, from death throes of this world, we shall retrieve  the Sword of Damocles."
  The Ultramarine intoned solemnly as he held his combat knife high over the center of the table.

 "It will be no easy task brothers, for we are about to enter into the Iron Cage, of which their is only one outcome. Each one of us are mighty warriors and exemplars of our chapter, yet each one of us ultimately are the Emperors sons, both in blood and brotherhood. A bond that is as unbreakable as iron and as keen  so sally froth brothers and cut the bindings on the Sword of Damocles, chopping off the monstrous head of the Great Devourer!"  Marcus proclaims, as he drops the combat knife at the mention of its head, hitting squarely into the middle, the unnaturally sharp blade sinking deep into the wooden table.

[User]
 Yngvar

Yngvar snorts on his mug of strong beer as the Ultramarine proclaims his lofty oaths and proclamations.  As he wipes the putrid drink from his whiskers he laughs.

 Leave it to a son of Ultramar to overstate the obvious and be more dramatic than a drunk bard on a frost ridden night.

His deep throaty voice rumbles with laughter.  His ferocious fangs stlll short by Space wolf standards his battle scars are less than some but more than the average marine his age.  His armor is an ancient set of battleplate with many deep scars tended by the best runesmiths leavng their ancient art to strengthen the armor.  Its battle wounds showing its use as a close combat armor and its many battle proving its wearers worth.  Yngvar stands up slamming his mug on the sturdy table ,a good helping sloshes from it to stain the table, as he slaps his battle brother on the back.  His metal hand making a thunderous clap as it impacts the Ultramarine's battleplate. He towers over the smaller marine being a slight bit tall for a marine and his shoulders broad as they were in life as a human.

 But our duty is simple enough, we must save the priest so that his work can be continued.  Let us be swift in our mission so that the threat can be crushed here and now before more planets must suffer the same fate.

[User] "And leave it to a Son of Russ to find humor in even the gravest of circumstances."   Marcus replies, retrieving his knife and sheathing it without ceremony.

[User]
 In a corner of the room, staring out into space, stood a particularly silent marine.

At the commotion, he turned to face the others. A strange, ominous expression washed over him- as if prophesying dark times ahead.

Beneath his hood, his lips shifted, mouthing silent words to no one in particular.

"   Unexpected...   " He says- a single word, whose silent implications are clear perhaps only to himself.

    That I would agree with one of  Them.

At this, he moves closer to the table, perhaps to participate in the conversation- or more likely just to listen.


[User] The guard gives you directions to a rather large estate with an exquisitely kept lawn. A pair of gardeners are out front working in a flower garden. One of them notices your approach and says, "How can I help ya?"

[User]
 Greetings, I'm here to see a Mr. Julian Eichel.
Will i find him inside?

[User] "Yes indeed. Hope you have an appointment or can talk  real  smooth. Just some friendly advice."

[User]
 Zaran winks at the gardeners with a cheeky grin.

 Keep up the good job, you got this place looking rather nice I'd say.

Strolling up to the front door he knocks twice and steps back to wait for the door to open.

[User] A rather tall and thin-looking butler answers the door and says, "How can I help you?"

[User] Hello, I am here to see Mr Julian Eichel, concerning the Archduke.

[User]
 "Step inside."

After you do, you  see a rather well-furnished receiving chamber. After giving you a moment to take in the obvious wealth of the place, the butler says, "You are a messenger for the archduke?"

[User] Alas no, well, this is something i need to speak Julian about.

[User]
 "Please call him Mr Eichel unless he gives you permission to call him otherwise. This way."

He leads you into a well-furnished study where a man in his late 20's is bent over his desk, studying a sheet of paper.

[User] Mr. Eichel?  Hello I'm Zaran Goldmoon.

[User] he accepts this introduction with a wave of his hand. "And what exactly are you here for?"

[User]
 I've had word that your in the employ of the archduke.

I've recently arrived into town looking to put my services to use under his lordships' command, but to enter the noble quarter you need a reference or an appointment of sometype.

I was hoping this would be something you could perhaps assisst with.

OOC: (Sorry for the long delay, I've been away for work sales trip)