[User]
 A woman walks into the arena and has a deck of cards in front of her. She pulls out a table and starts to read them.

 Your fortune reads quite well. Let's see what your fate is in this duel.

She then shuffles the cards and puts them in her pink dueldisk with a hexagram in the gem/life point counter.

[User]
 A man enters the arena and fixes the woman with blood-flecked, soulless eyes. He wears a black robe, and every inch of his exposed skin is covered with sinister, demonic tattoos. Around his neck he wears a string of unholy symbols to a plethora of dark deities and demon lords, dominated by the Eye of Wdjat in the center. He flashes the woman a sickly, fiendish grin.

 My fate is in the hands of my dark masters. Your fate, though, is looking quite grim.  Your soul is ours.
 (d20)[ 20 ]
 (5d40)[ 6 ][ 38 ][ 39 ][ 4 ][ 4 ](91)
 (3d40)[ 37 ][ 19 ][ 38 ](94)

OOC: I changed the deck slightly from my posted list.
Also, I can't stay now. Let's start the duel tomorrow?

[User]
 OOC: Sure, we'll start tomorrow. I'll just draw my hand and lose the initiative.

Initiative:  (1d20)[ 15 ](15)
Draw:  (5d40)[ 20 ][ 31 ][ 28 ][ 11 ][ 25 ](115)
Reroll:  (3d40)[ 32 ][ 18 ][ 15 ](65)

[User]
 My draw.
 (d35)[ 10 ]
 I will start with a facedown monster and Spell/Trap Card. Your turn.
 Monsters:
Face Down

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Demise, King of Armageddon
Torrential Tribute
Dark Master – Zorc
Mirror Force

Face Down: Djinn Presider of Rituals, Bottomless Trap Hole

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Dark Master – Zorc
5.	The Dark Creator
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Djinn Presider of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Armageddon Knight
15.	Armageddon Knight
16.	Armageddon Knight
17.	D.D. Crow
18.	D.D. Crow
19.	Contract with the Abyss
20.	Contract with the Abyss
21.	Contract with the Abyss
22.	Allure of Darkness
23.	Allure of Darkness
24.	Trade-In
25.	Trade-In
26.	Preparation of Rites
27.	Preparation of Rites
28.	Scapegoat
29.	Heavy Storm
30.	Dark Eruption
31.	Dark Eruption
32.	Brain Control
33.	Call of the Haunted
34.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Alright then, I draw and hope that fortune smiles upon me.

(1d35)[ 3 ]

 Now to start, I activate my Fortune Lady field spell card,  Future Visions ! Now whenever someone normal summons a monster, that monster gets removed from the game until their next standby phase. Then I summon my  Fortune Lady Fire , removing her from play. I then set two cards facedown and end my turn.

 Spoiler
 Hand:  2
 Spoiler
 FL Light
Time Passage

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Wind
6.Fortune Lady Water
7.Fortune Lady Water
8.Fortune Lady Water
9.Fortune Lady Fire
10.Fortune Lady Dark
11.Fortune Lady Dark
12.Fortune Lady Earth
13.Fortune Lady Earth
14.Solitaire Magician
15.Solitaire Magician
16.The Calculator
17.The Calculator
18.Future Visions
19.Future Visions
20.Interdimensional Matter Transporter
21.Interdimensional Matter Transporter
22.Time Passage
23.Inherited Fortune
24.Bending Destiny
25.Bending Destiny
26.Slip of Fortune
27.Slip of Fortune
28.Wall of Revealing Light
29.Synchro Boost
30.Synchro Boost
31.Mirror Force
32.Lightning Vortex
33.Heavy Storm
34.Magical Cylinder

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage

 Removed From Play:
 Spoiler
 FL Fire

 Face Downs:
 Spoiler
 Inherited Fortune(3)
Bending Destiny(4)

 Stats:  8000 Life Points

 Field:  Future Visions {table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|F|-[/table]
F=Facedown

[User]
 Future Visions, witch? What do you see in the future? Do you see the darkness of your soul as it is devoured by the lords of the pit?
 (d34)[ 22 ]
 I activate  Allure of Darkness . The darkness grants me two more cards.
I give up to the darkness my Dark Master - Zorc for the cost.
Now, I Flip Summon my face-down monster:  Djinn Presider of Rituals ! Direct attack!

A portly genie rises up from the face-down card and strikes at the woman with his skull-staff.

 I Set another monster and end my turn.
 Monsters:
 Djinn Presider of Rituals  ( 1800 /1400)
Face Down

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Demise, King of Armageddon
Torrential Tribute
Mirror Force
Contract with the Abyss

Face Down: Djinn Presider of Rituals, Bottomless Trap Hole

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Dark Master – Zorc
5.	The Dark Creator
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Armageddon Knight
14.	Armageddon Knight
15.	Armageddon Knight
16.	D.D. Crow
17.	D.D. Crow
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Allure of Darkness
21.	Trade-In
22.	Trade-In
23.	Preparation of Rites
24.	Preparation of Rites
25.	Scapegoat
26.	Heavy Storm
27.	Dark Eruption
28.	Dark Eruption
29.	Brain Control
30.	Call of the Haunted
31.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness

 Removed from Play:

 Spoiler

Dark Master – Zorc

[User]
 Allure of Darkness draw:

 (2d33)[ 21 ][ 9 ](30)

[User]
 I forsaw that attack. I draw!
 (1d34)[ 27 ]
 During my Standby Phase, my Fortune Lady comes back and gains a level, giving her 200 more attack points! I then summon my  Fortune Lady Light , removing her from play and allowing me to pull  Fortune Lady Water  to my side of the field. Since my Fortune Lady was summoned when another Fortune Lady was on the field, I can draw two more cards!Ok, I activate the spell card  Time Passage  which allows me to raise the level of my Fortune Lady Water by 3 until the End Phase! That also increases her attack by 900, making it 2100! Water, show Djinn his future: Death from Below! I then set a facedown card and end my turn.

 Spoiler
 Hand:  2
 Spoiler
 Lightning Vortex
FL Dark

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Wind
6.Fortune Lady Water
7.Fortune Lady Water
8.Fortune Lady Fire
9.Fortune Lady Dark
10.Fortune Lady Earth
11.Fortune Lady Earth
12.Solitaire Magician
13.Solitaire Magician
14.The Calculator
15.The Calculator
16.Future Visions
17.Future Visions
18.Interdimensional Matter Transporter
19.Interdimensional Matter Transporter
20.Time Passage
21.Inherited Fortune
22.Bending Destiny
23.Bending Destiny
24.Slip of Fortune
25.Wall of Revealing Light
26.Synchro Boost
27.Synchro Boost
28.Mirror Force
29.Heavy Storm
30.Magical Cylinder

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage

 Removed From Play:
 Spoiler
 FL Light

 Face Downs:
 Spoiler
 Slip of Fortune(2)
Inherited Fortune(3)
Bending Destiny(4)

 Stats:  6200 Life Points

 Field:  Future Visions {table="head]1|2|3|4|5
-|-|FLF|FLW|-
-|F|F|F|-[/table]
F=Facedown
FLF=Fortune Lady Fire LV3 (600)
FLW=Fortune Lady Water LV4 (1200)

[User]
 roll for water's effect:
 (2d32)[ 30 ][ 10 ](40)

[User]
 Urgh... Heh heh. Not bad.
 (d31)[ 22 ]
 But your time has come. I activate  Contract with the Abyss ! I offer up my face-down Djinn Presider of Rituals and the one in my Graveyard!

A gaping portal to the underworld appears on the field. Another Djinn Presider is revealed, and tendrils of darkness pull him into the pit. The spirit of the destroyed Djinn flies in after.

 Accept my sacrifice and hear my call.
Ruler of the infernal void, who casts the earth into darkness eternal!
I summon thee!  Demise, King of Armageddon !

Out of the abyss emerges a towering humanoid figure made of shadows. It solidifies into the shape of an armor-bearing, axe-wielding demon lord.

 I call upon King of Armageddon's special ability! By paying 2000 Life Points, he can obliterate everything on the field.

Unholy blue flames erupt from the towering archfiend and scourge the field, destroying everything but the archfiend himself.

 Demise, King of Armageddon! Direct attack!
 Monsters:
 Demise, King of Armageddon  ( 2400 /2000)

 Spell/Traps:
Face Down

 Life Points:  5700

 Spoiler

 Hand:  4

 Spoiler

Demise, King of Armageddon
Torrential Tribute
Mirror Force
Trade-In

Face Down:

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Dark Master – Zorc
5.	The Dark Creator
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Armageddon Knight
14.	Armageddon Knight
15.	Armageddon Knight
16.	D.D. Crow
17.	D.D. Crow
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Allure of Darkness
21.	Trade-In
22.	Preparation of Rites
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Dark Eruption
27.	Dark Eruption
28.	Brain Control
29.	Call of the Haunted
30.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness
Djinn Presider of Rituals
Contract with the Abyss
Bottomless Trap Hole

 Removed from Play:

 Spoiler

Dark Master – Zorc
Djinn Presider of Rituals

[User] Tsk, Tsk. I saw that one coming. I activate my  Bending Destiny  trap card to negate the activation of your Contract With the Abyss card and remove it from play until the end phase, when it returns to your hand.

[User]
 So you delay the arrival of my dark lord for one turn. Very well. I Flip Summon my second Djinn Presider, and have him attack Fortune Lady Fire. I Set another Spell/Trap Card and end my turn.
 Monsters:
 Djinn Presider of Rituals  ( 1800 /1400)

 Spell/Traps:
Face Down
Face Down

 Life Points:  7700

 Spoiler

 Hand:  4

 Spoiler

Demise, King of Armageddon
Torrential Tribute
Trade-In
Contract with the Abyss

Face Down: Bottomless Trap Hole, Mirror Force

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Dark Master – Zorc
5.	The Dark Creator
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Armageddon Knight
14.	Armageddon Knight
15.	Armageddon Knight
16.	D.D. Crow
17.	D.D. Crow
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Allure of Darkness
21.	Trade-In
22.	Preparation of Rites
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Dark Eruption
27.	Dark Eruption
28.	Brain Control
29.	Call of the Haunted
30.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness
Djinn Presider of Rituals

 Removed from Play:

 Spoiler

Dark Master – Zorc

[User]
 I know that. I draw!
 (1d30)[ 5 ]
 My Fortune Lady Light goes back to my field in defense position and both my ladies gain a level and power as well as defense. I switch my water to defense mode, and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Lightning Vortex
FL Dark
FL Wind

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Water
6.Fortune Lady Water
7.Fortune Lady Fire
8.Fortune Lady Dark
9.Fortune Lady Earth
10.Fortune Lady Earth
11.Solitaire Magician
12.Solitaire Magician
13.The Calculator
14.The Calculator
15.Future Visions
16.Future Visions
17.Interdimensional Matter Transporter
18.Interdimensional Matter Transporter
19.Time Passage
20.Inherited Fortune
21.Bending Destiny
22.Bending Destiny
23.Slip of Fortune
24.Wall of Revealing Light
25.Synchro Boost
26.Synchro Boost
27.Mirror Force
28.Heavy Storm
29.Magical Cylinder

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage
Bending Destiny
Fortune Lady Fire

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Slip of Fortune(2)
Inherited Fortune(3)

 Stats:  5000 Life Points

 Field:  Future Visions {table="head]1|2|3|4|5
-|-|FLL|FLW|-
-|F|F|-|-[/table]
F=Facedown
FLW=Fortune Lady Water LV5 (1500) DEF
FLL=Fortune Lady Light LV2 (400) DEF

[User]
 Stall as you will, your time shall come.
 (d30)[ 29 ]
 I shall hold off on my ritual. Djinn Presider of Rituals attacks Fortune Lady Light. If that is successful, I end my turn.
 Monsters:
 Djinn Presider of Rituals  ( 1800 /1400)

 Spell/Traps:
Face Down
Face Down

 Life Points:  7700

 Spoiler

 Hand:  5

 Spoiler

Demise, King of Armageddon
Torrential Tribute
Trade-In
Contract with the Abyss
Call of the Haunted

Face Down: Bottomless Trap Hole, Mirror Force

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Dark Master – Zorc
5.	The Dark Creator
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Armageddon Knight
14.	Armageddon Knight
15.	Armageddon Knight
16.	D.D. Crow
17.	D.D. Crow
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Allure of Darkness
21.	Trade-In
22.	Preparation of Rites
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Dark Eruption
27.	Dark Eruption
28.	Brain Control
29.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness
Djinn Presider of Rituals

 Removed from Play:

 Spoiler

Dark Master – Zorc

[User]
 Tsk, tsk. I told you, I can predict these things. I pull my trap card,  Slip of Fortune ! That allows me to negate your attack and remove my Fortune Lady Light from the game until the end phase! And with that, I pull my  Fortune Lady Fire  in attack mode, utilizing it's ability, destroying your monster and dishing out 1800 damage since that is his attack value!

 Spoiler
 Hand:  3
 Spoiler
 Lightning Vortex
FL Dark
FL Wind

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Water
6.Fortune Lady Water
7.Fortune Lady Dark
8.Fortune Lady Earth
9.Fortune Lady Earth
10.Solitaire Magician
11.Solitaire Magician
12.The Calculator
13.The Calculator
14.Future Visions
15.Future Visions
16.Interdimensional Matter Transporter
17.Interdimensional Matter Transporter
18.Time Passage
19.Inherited Fortune
20.Bending Destiny
21.Bending Destiny
22.Slip of Fortune
23.Wall of Revealing Light
24.Synchro Boost
25.Synchro Boost
26.Mirror Force
27.Heavy Storm
28.Magical Cylinder

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage
Bending Destiny
Fortune Lady Fire
Slip of Fortune

 Removed From Play:
 Spoiler
 FL Light

 Face Downs:
 Spoiler
 Inherited Fortune(3)

 Stats:  5000 Life Points

 Field:  Future Visions {table="head]1|2|3|4|5
-|-|FLF|FLW|-
-|-|F|-|-[/table]
F=Facedown
FLW=Fortune Lady Water LV5 (1500) DEF
FLF=Fortune Lady Fire LV2 (400) ATK

[User]
 Argh... I end my turn.
 Monsters:
 Spell/Traps:
Face Down
Face Down

 Life Points:  5900

 Spoiler

 Hand:  5

 Spoiler

Demise, King of Armageddon
Torrential Tribute
Trade-In
Contract with the Abyss
Call of the Haunted

Face Down: Bottomless Trap Hole, Mirror Force

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Dark Master – Zorc
5.	The Dark Creator
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Armageddon Knight
14.	Armageddon Knight
15.	Armageddon Knight
16.	D.D. Crow
17.	D.D. Crow
18.	Contract with the Abyss
19.	Contract with the Abyss
20.	Allure of Darkness
21.	Trade-In
22.	Preparation of Rites
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Dark Eruption
27.	Dark Eruption
28.	Brain Control
29.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness
Djinn Presider of Rituals x2

 Removed from Play:

 Spoiler

Dark Master – Zorc

[User]
 I predict this duel to be over in two of my turns, not counting this one. I draw!
 (1d28)[ 9 ]
 Fortune Lady Light comes back to my field in attack mode and all my fortune ladies gain a level and thus some more power. I then switch Water to attack mode. I then summon my  Fortune Lady Wind , activating my Future Visions but then chaining her effect, allowing me to destroy up to four of your spell and trap cards, even though you only have two... oh well. I destroy them both! She then gets removed from play and with an open field, I attack you direcly for a combined total of 2800 Life Points. End Phase.

 Spoiler
 Hand:  3
 Spoiler
 Lightning Vortex
FL Dark
FL Earth

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Water
6.Fortune Lady Water
7.Fortune Lady Dark
8.Fortune Lady Earth
9.Solitaire Magician
10.Solitaire Magician
11.The Calculator
12.The Calculator
13.Future Visions
14.Future Visions
15.Interdimensional Matter Transporter
16.Interdimensional Matter Transporter
17.Time Passage
18.Inherited Fortune
19.Bending Destiny
20.Bending Destiny
21.Slip of Fortune
22.Wall of Revealing Light
23.Synchro Boost
24.Synchro Boost
25.Mirror Force
26.Heavy Storm
27.Magical Cylinder

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage
Bending Destiny
Fortune Lady Fire
Slip of Fortune

 Removed From Play:
 Spoiler
 FL Wind

 Face Downs:
 Spoiler
 Inherited Fortune(3)

 Stats:  5000 Life Points

 Field:  Future Visions {table="head]1|2|3|4|5
-|FLL|FLF|FLW|-
-|-|F|-|-[/table]
F=Facedown
FLW=Fortune Lady Water LV6 (1800) ATK
FLF=Fortune Lady Fire LV3 (600) ATK
FLL=Fortune Lady Light LV2 (400) ATK

[User]
 This is not over! By the powers vested in me by the lords of hell, I shall win!
 (d29)[ 11 ]
 I activate the Spell Card  Trade-In . I discard Demise, King of Armageddon for two more cards.
I then summon  Manju of the Ten Thousand Hands . His arrival is delayed by Future Visions, but his effect allows me to channel another Ritual Monster: Dark Master - Zorc!
I activate  Contract with the Abyss , offering up the spirits of my two fallen genies.

The pit to the Abyss opens again, and the spirits of the Ritual Djinn are wrested from the grave and dragged inside. Billows of vile smoke rise up from the abyss.

 Accept my sacrifice and hear my call.
Lord of chaos and destruction unmatched, who lays waste to the earth!
Rise up from the pit!  Dark Master - Zorc !

A sheet of green flame spreads from the pit, revealing the form of a majestic demon prince.

 Zorc attacks and destroys Fortune Lady Light. And since he was summoned with the spirits of my Ritual Djinn, I can then draw a card.
The card I drew was  Allure of Darkness , which I now activate to draw two more cards. I sacrifice The Dark Creator for the cost of Allure of Darkness.
Now, I activate Dark Master - Zorc's effect! Chaos Purge!

Zorc unleashes a bolt of unholy flame that incinerates Fortune Lady Water.

 I Set two more cards and end my turn.
 Monsters:
 Dark Master - Zorc  ( 2700 /1500)

 Spell/Traps:
Face Down
Face Down

 Life Points:  3100

 Spoiler

 Hand:  3

 Spoiler

Contract with the Abyss
Preparation of Rites
Trade-In

Face Down: Torrential Tribute, Call of the Haunted

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	The Dark Creator
5.	Darklord Zerato
6.	Dark Armed Dragon
7.	Djinn Presider of Rituals
8.	Manju of the Ten Thousand Hands
9.	Manju of the Ten Thousand Hands
10.	Armageddon Knight
11.	Armageddon Knight
12.	Armageddon Knight
13.	D.D. Crow
14.	D.D. Crow
15.	Contract with the Abyss
16.	Preparation of Rites
17.	Scapegoat
18.	Heavy Storm
19.	Dark Eruption
20.	Dark Eruption
21.	Brain Control
22.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness
Bottomless Trap Hole
Mirror Force
Trade-In
Demise, King of Armageddon
Contract with the Abyss
Allure of Darkness

 Removed from Play:

 Spoiler

Dark Master – Zorc
Manju of the Ten Thousand Hands
Djinn Presider of Rituals x2
The Dark Creator

[User]
 Trade-In draw:

 (2d28)[ 17 ][ 6 ](23)

[User]
 Draw from Djinn Presider of Rituals:

 (d25)[ 16 ]

[User]
 Allure of Darkness draw:

 (2d24)[ 18 ][ 16 ](34)

[User]
 Zorc effect roll:
 (d6)[ 4 ]

[User] I planned for this you know. I activate my facedown card,  Inherited Fortune ! I can now summon up to two Fortune Ladies from my hand next standby phase since you destroyed my monster!

[User]
 Fate did tell me this would get tricky. I draw.

(1d27)[ 26 ]

 On my standby phase, Wind comes back in attack mode. I choose not to use the effect of Inherited Fortune and my Ladies gain a level and some power. Now, main phase I. I activate my  Heavy Storm  spell card, destroying all spell and trap cards on the field! I then activate my  Lightning Vortex  spell card, sending Fortune Lady Earth to the graveyard to destroy your Zorc! Now my Ladies, attack directly and deal 2000 more damage to his LP! I end my turn.

 Spoiler
 Hand:  1
 Spoiler
 FL Dark

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Water
6.Fortune Lady Water
7.Fortune Lady Dark
8.Fortune Lady Earth
9.Solitaire Magician
10.Solitaire Magician
11.The Calculator
12.The Calculator
13.Future Visions
14.Future Visions
15.Interdimensional Matter Transporter
16.Interdimensional Matter Transporter
17.Time Passage
18.Inherited Fortune
19.Bending Destiny
20.Bending Destiny
21.Slip of Fortune
22.Wall of Revealing Light
23.Synchro Boost
24.Synchro Boost
25.Mirror Force
26.Magical Cylinder

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage
Bending Destiny
Fortune Lady Fire
Slip of Fortune
Inherited Fortune
Fortune Lady Light
Fortune Lady Water
Fortune Lady Earth
Lightning Vortex
Heavy Storm
Future Visions

 Removed From Play:
 Spoiler
 FL Wind

 Face Downs:
 Spoiler
 none

 Stats:  2700 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|FLF|FLWi|-
-|-|-|-|-[/table]
F=Facedown
FLF=Fortune Lady Fire LV4 (800) ATK
FLWi=Fortune Lady Wind LV4 (1200) ATK

[User]
 You will pay for this!
 (d22)[ 4 ]
 My servant Manju arrives now.
I activate another  Trade-In , discarding The Dark Creator to draw two more cards.
Manju attacks Fortune Lady Wind. Abyssal Myriad Grasp!
I Set another face-down card and end my turn.
 Monsters:
 Manju of the Ten Thousand Hands  ( 1400 /1000)

 Spell/Traps:
Face Down

 Life Points:  1100

 Spoiler

 Hand:  3

 Spoiler

Preparation of Rites
Contract with the Abyss
Brain Control

Face Down: Contract with the Abyss

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Relinquished
4.	Darklord Zerato
5.	Dark Armed Dragon
6.	Djinn Presider of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Armageddon Knight
10.	Armageddon Knight
11.	Armageddon Knight
12.	D.D. Crow
13.	D.D. Crow
14.	Preparation of Rites
15.	Scapegoat
16.	Heavy Storm
17.	Dark Eruption
18.	Dark Eruption
19.	Ritual Foregone

 Extra Deck:
 Graveyard:

 Spoiler

Allure of Darkness x2
Bottomless Trap Hole
Mirror Force
Trade-In
Demise, King of Armageddon
Contract with the Abyss
Call of the Haunted
Torrential Tribute
Dark Master – Zorc
Trade-In
The Dark Creator

 Removed from Play:

 Spoiler

Dark Master – Zorc
Manju of the Ten Thousand Hands
Djinn Presider of Rituals x2
The Dark Creator

[User]
 Trade-In draw:

 (2d21)[ 14 ][ 20 ](34)

[User]
 ((Technically, without Future Visions, Manju can't actually return. But I'm still confident that I shall win, so here we go!))

 As was forseen, you shall lose this turn. I draw!
 (1d26)[ 26 ]
 Let's fulfill that prophecy now. I tribute my Fortune Lady Fire to summon my  Fortune Lady Dark ! I set a card facedown and attack your Manju! Show it the true power of darkness, Deathly Dark Shadow! And now, per her ability, I can pull my  Fortune Lady Earth  to the field to finish this duel. Earth, attack directly for 2400 points of damage!

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Fortune Lady Light
2.Fortune Lady Light
3.Fortune Lady Wind
4.Fortune Lady Wind
5.Fortune Lady Water
6.Fortune Lady Water
7.Fortune Lady Dark
8.Fortune Lady Earth
9.Solitaire Magician
10.Solitaire Magician
11.The Calculator
12.The Calculator
13.Future Visions
14.Future Visions
15.Interdimensional Matter Transporter
16.Interdimensional Matter Transporter
17.Time Passage
18.Inherited Fortune
19.Bending Destiny
20.Bending Destiny
21.Slip of Fortune
22.Wall of Revealing Light
23.Synchro Boost
24.Synchro Boost
25.Mirror Force

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Time Passage
Bending Destiny
Fortune Lady Fire
Slip of Fortune
Inherited Fortune
Fortune Lady Light
Fortune Lady Water
Lightning Vortex
Heavy Storm
Fortune Lady Wind

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magic Cylinder

 Stats:  2500 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|FLD|FLE|-
-|-|F|-|-[/table]
F=Facedown
FLF=Fortune Lady Dark LV5 (2000) ATK
FLE=Fortune Lady Earth LV6 (2400) ATK

[User]
 No... This cannot be... Please... Give me another chance! Please! I will redeem myself!

A rift opens in the ground, and the man before you is dragged wailing and pleading into the Abyss. You hear the cacophonous laughter of evil spirits, and then... silence. All is back to normal.

Good game, sir. That was the best I've had in a while.

[User] To tell the truth, I think this is one of my better decks. I'm honestly surprised I won though, seeing as this is the first draft of my soon-to-be-modified deck. Good game to you as well and I hope we can have more duels like this in the future.


[User]
 Mists rise in the cold morning air, over a carpet of fallen leaves, between the crippled birches and pine trees rooted here in the swampy round, the bogs overgrown with algae and plants, the ground and boulders half-hidden beneath moss and undergrowth.
The gods have brought you here, and across the swamp, you can see your enemy. Only one of you will leave alive.

Map:

Starshot starts in the top left corner, Dasher in the Bottom Right

Round 1 - FIGHT!


[User]
 Mists rise in the cold morning air, over a carpet of fallen leaves, between the crippled birches and pine trees rooted here in the swampy round, the bogs overgrown with algae and plants, the ground and boulders half-hidden beneath moss and undergrowth.
The gods have brought you here, and across the swamp, you can see your enemy. Only one of you will leave alive.

Map:

Tanas starts in the top left corner, Jing in the bottom right


[User]
 Bandit Keith  http://www.coyotecode.net/profiler/view.php?id=7425

Link your character please

I'll take left side

[User]
 He's missing a feat because I haven't decided what to grab yet.

 Lobos

Spells:

 Spoiler

Random 0th level spells
1st: 2x Sunstroke

Init:  (1d20+4)[ 16 ]

[User]
 Init  (1d20+2)[ 7 ]

Maneuvers granted for first round

 Spoiler
 (1d5)[ 3 ]
 (1d4)[ 1 ]

1 CM
2 CS
3 VS
4 SB
5 LtA

[User]
 Starting mounted in X13

Double move to L7

[User] I'll purchase a potion of enlarge person if thats alright with you

[User]
 Start in B13 with potion in one hand, guisarme locked into gauntlet on other

quaff potion, turn big (growing to the southeast)

move to I11, j11, i12, j12

end turn

[User]
 My math says your 29 feet away.

Cast sudden maximized sunstroke.   Take 12 points of Nonlethal damage.

That's game.

[User]
 rageclaws doesn't protect against that? No save or attack roll?

Don't you need to cdg me?

[User]
 Oh sorry, you can make a fort save to avoid being fatigued if you like... but you still take 12 damage.

But nope, no attack roll, no steely resolve, ignores rageclaws, and my dog just proceeds to eat you at his leisure

[User]
 (1d20+4)[ 12 ]

oh and either way I don't die for at least a turn, it goes to my delayed damage pool for a round

[User]
 (1d3)[ 2 ]
 (1d2)[ 1 ]

manuevers

[User] Only hit point damage goes to your delayed pool.  This isn't hit-point damage, its nonlethal damage.

[User]
 Come on crusader's strike!

Move up to you and iniitiate it, making a trip attempt vs your dog

 (1d20+4)[ 15 ]  +1 for pool being full, -2 from fatigue

[User]
 As far as I know thats a type of hit point damage, or at least I am going to pretend it is (feel free to entertain me or not). That is a hit. I think riding dogs are stable from their 4 legs so your dog has a +4 from that

 (1d20+13)[ 31 ]  trip

healing  (1d6+3)[ 8 ]

[User]
 It specifically says its not.

 Dealing Nonlethal Damage
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you’ve accumulated.  Do not deduct the nonlethal damage number from your current hit points. It is not "real" damage. Instead, when your nonlethal damage equals your current hit points, you’re staggered, and when it exceeds your current hit points, you fall unconscious.  It doesn’t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.


[User]
 A woman in a flowing red dress is carried into the arena on a throne, her four loyal red-armoured soldiers bearing it. They place it down on the ground, and the woman snaps her fingers, two soldiers helping her up.

One of the soldiers takes out a small trumpet, and the other announces her arrival.  "Announcing her Royal Highness Queen Pyrrha's arrival."  All the soldiers bow.

 "Thank you, thank you."  Queen Pyrrha says with a bow. She begins shuffling her deck.

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Spell Absorbtion
Nimble Momonga
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Cure Mermaid
Mask of Restrict
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Foolish Burial
Mirror Force
Draining Shield
Nightmare Wheel
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Enchanted Javelin
Enchanted Javelin
Mist Body
Mystical Space Typhoon
Lightning Vortex

[User]
 The wizard in the blue robe bows at the Queen.  Greetings, your Highness. It is an honor to meet you in battle today.
He takes out his Deck and begins shuffling coolly.

 (d20)[ 20 ]
 (5d40)[ 34 ][ 40 ][ 35 ][ 18 ][ 34 ](161)
 (3d40)[ 24 ][ 27 ][ 2 ](53)

[User]
 (1d20)[ 17 ]
 (5d40)[ 7 ][ 39 ][ 33 ][ 1 ][ 35 ](115)
 (3d40)[ 1 ][ 29 ][ 3 ](33)
 "Likewise. It is your move"
 Hand (5)

 Spoiler

Enchanted Javelin
UFO Turtle
Spell Absorbtion
Mist Body
Lightning Vortex

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Cure Mermaid
Mask of Restrict
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Foolish Burial
Mirror Force
Draining Shield
Nightmare Wheel
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Enchanted Javelin
Enchanted Javelin
Mystical Space Typhoon

[User]
 First move is mine, your Highness.
 (d35)[ 19 ]
 I activate  A Legendary Ocean .

The spectators gasp as the arena is suddenly flooded with water.

 I then Set a monster and four Spell/Trap Cards face-down. Your move, your Highness.
 Monsters:
Face Down

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down

 Field:
 A Legendary Ocean
 Life Points:  8000

 Spoiler

 Hand:  0

 Face Down:

 Spoiler

Morphing Jar

Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Levia-Dragon – Daedalus
5.	Giga Gagagigo
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Warrior of Atlantis
9.	Spined Gillman
10.	Spined Gillman
11.	Spined Gillman
12.	Deep Sea Diva
13.	Deep Sea Diva
14.	Abyss Soldier
15.	Mother Grizzly
16.	Mother Grizzly
17.	Mermaid Knight
18.	A Legendary Ocean
19.	A Legendary Ocean
20.	Brain Control
21.	Salvage
22.	Heavy Storm
23.	Lightning Vortex
24.	Moray of Greed
25.	Moray of Greed
26.	Burden of the Mighty
27.	Burden of the Mighty
28.	Card Destruction
29.	Torrential Tribute
30.	Mirror Force
31.	Gravity Bind
32.	Call of the Haunted
33.	Solemn Judgment
34.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Queen Pyrrha blinks.  Four facedowns?  She says in disbelief as she draws.  (1d35)[ 17 ]
 "I play Two facedown cards and  Spell Absorption  I also play  UFO Turtle , who attacks your facedown monster."

FIELD: A legendary Ocean
MONSTERS:
 UFO Turtle  (ATK 1400)
BACK ROW:
 Spell Absorption
Facedown
Facedown

 Hand (2)

 Spoiler

Mist Body
Lightning Vortex

Facedowns:
Enchanted Javelin
Mask of Restrict

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Foolish Burial
Mirror Force
Draining Shield
Nightmare Wheel
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Enchanted Javelin
Enchanted Javelin
Mystical Space Typhoon

[User]
 Go, Morphing Jar!

UFO Turtle rams into a stone jar which shatters on impact, releasing a strange essence that assaults both duelists.

 When Morphing Jar is flipped, we must both discard all cards in our hands and draw five more. My hand is empty, so I will simply draw. I will give you a chance to continue.
 (5d34)[ 25 ][ 18 ][ 1 ][ 19 ][ 20 ](83)
 (3d34)[ 17 ][ 27 ][ 34 ](78)

[User]
 "Mist Body and Lightning Vortex go to my graveyard."
 (5d34)[ 15 ][ 26 ][ 21 ][ 6 ][ 15 ](83)
 (3d34)[ 30 ][ 33 ][ 30 ](93)
 "I play  Foolish Burial , sending  Marie the Fallen One  to my graveyard and increasing my life points by 500 due to Spell Absorption. I play two facedowns and end my turn."
 Life Points:  8500
FIELD: A legendary Ocean
MONSTERS:
 UFO Turtle  (ATK 1400)
BACK ROW:
 Spell Absorption
Facedown
Facedown
Facedown
Facedown

 Hand (2)

 Spoiler

Cure Mermaid
Nimble Momonga

Facedowns:
Nightmare Wheel
Enchanted Javelin
Enchanted Javelin
Mask of Restrict

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Mirror Force
Draining Shield
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User]
 This match is getting off to an interesting start. Let's see what I've got.
 (d29)[ 2 ]
 I activate  Brain Control  on UFO Turtle. You gain 500 Life Points and I pay 800, but it's a necessary sacrifice. I Tribute UFO Turtle to summon a royal of my own,  Mobius the Frost Monarch ! I use his effect to destroy your Spell Absorption and your first face-down card. Mobius shall then attack directly for 2600 damage.
That concludes this turn.
 Monsters:
 Mobius the Frost Monarch  ( 2600 /1200)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down

 Field:
 A Legendary Ocean
 Life Points:  7200

 Spoiler

 Hand:  4

 Spoiler

Moray of Greed
A Legendary Ocean
A Legendary Ocean
Levia-Dragon – Daedalus

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Levia-Dragon – Daedalus
3.	Giga Gagagigo
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Spined Gillman
8.	Spined Gillman
9.	Spined Gillman
10.	Deep Sea Diva
11.	Deep Sea Diva
12.	Abyss Soldier
13.	Mother Grizzly
14.	Mother Grizzly
15.	Mermaid Knight
16.	Salvage
17.	Heavy Storm
18.	Lightning Vortex
19.	Moray of Greed
20.	Burden of the Mighty
21.	Burden of the Mighty
22.	Card Destruction
23.	Torrential Tribute
24.	Mirror Force
25.	Gravity Bind
26.	Call of the Haunted
27.	Solemn Judgment
28.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control

 Removed from Play:

 Spoiler

Empty

[User]
 "Not so fast! I activate  Mask of Restrict , preventing you from summoning Mobius!"
 Life Points:  9000
FIELD: A legendary Ocean
MONSTERS:
BACK ROW:
 Spell Absorption
 Mask of Restrict
Facedown
Facedown
Facedown

 Hand (2)

 Spoiler

Cure Mermaid
Nimble Momonga

Facedowns:
Nightmare Wheel
Enchanted Javelin
Enchanted Javelin

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Mirror Force
Draining Shield
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User]
 Well. Then I activate  Moray of Greed . I return Mobius and Levia-Dragon - Daedalus to my Deck to draw three more cards.

EDIT: Forgot to include the two monsters returned in the draw. New draw in next post.

[User] ((No problem. Remember that I am at 9500 LP now due to you activating Moray))

[User]
 (3d30)[ 22 ][ 29 ][ 4 ](55)
 (3d30)[ 4 ][ 14 ][ 16 ](34)
 Not much I can do. I attack with UFO Turtle and end my turn.
 Monsters:
 Spell/Traps:
Face Down
Face Down
Face Down
Face Down

 Field:
 A Legendary Ocean
 Life Points:  7200

 Spoiler

 Hand:  4

 Spoiler

A Legendary Ocean
A Legendary Ocean
Burden of the Mighty
Solemn Judgment
Levia-Dragon – Daedalus

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Giga Gagagigo
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Spined Gillman
9.	Spined Gillman
10.	Spined Gillman
11.	Deep Sea Diva
12.	Deep Sea Diva
13.	Abyss Soldier
14.	Mother Grizzly
15.	Mother Grizzly
16.	Mermaid Knight
17.	Salvage
18.	Heavy Storm
19.	Lightning Vortex
20.	Moray of Greed
21.	Burden of the Mighty
22.	Card Destruction
23.	Torrential Tribute
24.	Mirror Force
25.	Gravity Bind
26.	Call of the Haunted
27.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control

 Removed from Play:

 Spoiler

Empty

[User]
 "I activate  Enchanted Javelin , healing me by the same amount that the turtle will deal. Regardless, I draw."   (1d25)[ 20 ]
 "I play one facedown card. I summon  Cure Mermaid  to the field. She gets an additional 200 ATK and DEF due to your field spell card. Then, UFO Turtle will attack you directly for 1400 damage."
 Life Points:  9700
FIELD: A legendary Ocean
MONSTERS: UFO Turtle (1400 ATK)
Cure Mermaid (1700 ATK)
BACK ROW:
 Spell Absorption
 Mask of Restrict
Facedown
Facedown
Facedown

 Hand (1)

 Spoiler

Nimble Momonga

Facedowns:
Nightmare Wheel
Enchanted Javelin
Draining Shield

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Mirror Force
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User]
 Ooh, that burns. I need to turn my luck around fast.
 (d27)[ 15 ]
 I activate  Burden of the Mighty . This card will decrease the ATK of all your monsters by 100 times their level.
Next, I summon  Mother Grizzly , who will attack your weakened Cure Mermaid for 300 damage. That ends my turn.
 Monsters:
 Mother Grizzly  ( 1600 /1200)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down
 Burden of the Mighty
 Field:
 A Legendary Ocean
 Life Points:  5800

 Spoiler

 Hand:  4

 Spoiler

A Legendary Ocean
A Legendary Ocean
Solemn Judgment
Levia-Dragon – Daedalus

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Giga Gagagigo
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Spined Gillman
9.	Spined Gillman
10.	Spined Gillman
11.	Deep Sea Diva
12.	Deep Sea Diva
13.	Abyss Soldier
14.	Mother Grizzly
15.	Mermaid Knight
16.	Salvage
17.	Heavy Storm
18.	Lightning Vortex
19.	Moray of Greed
20.	Burden of the Mighty
21.	Card Destruction
22.	Torrential Tribute
23.	Mirror Force
24.	Gravity Bind
25.	Call of the Haunted
26.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control

 Removed from Play:

 Spoiler

Empty

[User]
 "Not so fast! I activate  Nightmare Wheel , stopping Mother Grizzly's attack. I also activated an enchanted javelin, increasing my Life Points by 1600."
 "I draw. during my standby phase, I gain 1000 LP and you take 500 damage."
 (1d24)[ 19 ]
 "I play a facedown card, and summon  Nimble Momonga , who I ram into your Grizzly. I take 800 damage, and gain 1000 LP due to its effect. It also lets me summon two facedown Momongas."
 Life Points:  13000
FIELD: A legendary Ocean
MONSTERS: UFO Turtle (1000 ATK)
Cure Mermaid (1400 ATK)
Facedown
Facedown
BACK ROW:
 Spell Absorption
 Mask of Restrict
 Nightmare Wheel
Facedown
Facedown

 Hand (0)

 Spoiler

Facedowns:
Mirror Force
Draining Shield

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex
Enchanted Javelin
Enchanted Javelin

 Deck #3 - Servants of the Fire Princess

 Spoiler
UFO Turtle
UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User] Excuse me, your Highness, but Cure Mermaid only grants 800 Life Points.

[User] "Duly noted. However, the other 200 comes from Marie the Fallen One in my graveyard, whom I sent a few turns back using a Foolish Burial. Regardless, I end my turn."  Queen Pyrrha says, looking at a passing fish.  "Interesting. My last opponent used this field as well. I think you're all trying to tell me something."  She smiles, looking at her fiery wardrobe.

[User]
 Perhaps it is just coincidence. Then again, perhaps not.
 (d26)[ 16 ]
 I will simply pass this turn. I must say, you have me down pretty well.
 Monsters:
 Mother Grizzly  ( 1600 /1200)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down
 Burden of the Mighty
 Field:
 A Legendary Ocean
 Life Points:  4800

 Spoiler

 Hand:  4

 Spoiler

A Legendary Ocean
A Legendary Ocean
Solemn Judgment
Levia-Dragon – Daedalus
Salvage

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Giga Gagagigo
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Spined Gillman
9.	Spined Gillman
10.	Spined Gillman
11.	Deep Sea Diva
12.	Deep Sea Diva
13.	Abyss Soldier
14.	Mother Grizzly
15.	Mermaid Knight
16.	Heavy Storm
17.	Lightning Vortex
18.	Moray of Greed
19.	Burden of the Mighty
20.	Card Destruction
21.	Torrential Tribute
22.	Mirror Force
23.	Gravity Bind
24.	Call of the Haunted
25.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control

 Removed from Play:

 Spoiler

Empty

[User]
 Queen Pyrrha nods, drawing a card. 500 damage, 1000 LP gain.

 (1d23)[ 1 ]
 "I summon a second UFO Turtle. Unfortunately, I can't harm your Grizzly, so I suppose I shall continue stalling. End turn."
 Life Points:  13000
FIELD: A legendary Ocean
MONSTERS: UFO Turtle (1000 ATK)
UFO Turtle (1000 ATK)
Cure Mermaid (1400 ATK)
Nimble Momonga (800 ATK)
Nimble Momonga (800 ATK)
BACK ROW:
 Spell Absorption
 Mask of Restrict
 Nightmare Wheel
Facedown
Facedown

 Hand (0)

 Spoiler

Facedowns:
Mirror Force
Draining Shield

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex
Enchanted Javelin
Enchanted Javelin

 Deck #3 - Servants of the Fire Princess

 Spoiler

UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Nimble Momonga
Nimble Momonga
Marie the Fallen One
Fire Princess
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User]
 My draw. And may it be good.
 (d25)[ 4 ]
 I summon my  Giga Gagagigo , who will destroy your Cure Mermaid and inflict 1350 damage. That ends my turn.
 Monsters:
 Mother Grizzly  ( 1600 /1200)
 Giga Gagagigo  ( 2650 /1700)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down
 Burden of the Mighty
 Field:
 A Legendary Ocean
 Life Points:  4300

 Spoiler

 Hand:  4

 Spoiler

A Legendary Ocean
A Legendary Ocean
Solemn Judgment
Levia-Dragon – Daedalus
Salvage

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Spined Gillman
8.	Spined Gillman
9.	Spined Gillman
10.	Deep Sea Diva
11.	Deep Sea Diva
12.	Abyss Soldier
13.	Mother Grizzly
14.	Mermaid Knight
15.	Heavy Storm
16.	Lightning Vortex
17.	Moray of Greed
18.	Burden of the Mighty
19.	Card Destruction
20.	Torrential Tribute
21.	Mirror Force
22.	Gravity Bind
23.	Call of the Haunted
24.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control

 Removed from Play:

 Spoiler

Empty

[User] "Not so fast. I activate Mirror Force, destroying both of your monsters."

[User]
 I activate  Aegis of the Ocean Dragon Lord , which protects my Mother Grizzly. I then Set another face-down card and end my turn.
 Monsters:
 Mother Grizzly  ( 1600 /1200)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down
 Burden of the Mighty
 Field:
 A Legendary Ocean
 Life Points:  4300

 Spoiler

 Hand:  4

 Spoiler

A Legendary Ocean
A Legendary Ocean
Levia-Dragon – Daedalus
Salvage

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage
Solemn Judgment

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Spined Gillman
8.	Spined Gillman
9.	Spined Gillman
10.	Deep Sea Diva
11.	Deep Sea Diva
12.	Abyss Soldier
13.	Mother Grizzly
14.	Mermaid Knight
15.	Heavy Storm
16.	Lightning Vortex
17.	Moray of Greed
18.	Burden of the Mighty
19.	Card Destruction
20.	Torrential Tribute
21.	Mirror Force
22.	Gravity Bind
23.	Call of the Haunted
24.	Royal Oppression

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control
Aegis of the Ocean Dragon Lord
Giga Gagagigo

 Removed from Play:

 Spoiler

Empty

[User]
 Queen Pyrrha  draws a card.  (1d22)[ 6 ]   "Because of my Fire Princess, you take an additional 500 damage whenever I gain life points."  [roll]1d19[/roll]

+1000 LP
-500 LP for you.

Played Fire Princess.

 Life Points:  14200
FIELD: A legendary Ocean
MONSTERS: UFO Turtle (1000 ATK)
UFO Turtle (1000 ATK)
Cure Mermaid (1400 ATK)
Fire Princess (900 ATK)
Nimble Momonga (800 ATK)
BACK ROW:
 Spell Absorption
 Mask of Restrict
 Nightmare Wheel
Facedown

 Hand (0)

 Spoiler

Facedowns:
Draining Shield

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex
Enchanted Javelin
Enchanted Javelin
Mirror Force
Nimble Momonga
Nimble Momonga

 Deck #3 - Servants of the Fire Princess

 Spoiler

UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Marie the Fallen One
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Dark Room of Nightmares
Foolish Burial
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User]
 I was afraid of this. Well, I don't have much to lose. Here goes!
 (d24)[ 24 ]
 I pass again. I have nothing to combat your burn.
 Monsters:
 Mother Grizzly  ( 1600 /1200)
 Giga Gagagigo  ( 2650 /1700)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down
 Burden of the Mighty
 Field:
 A Legendary Ocean
 Life Points:  3800

 Spoiler

 Hand:  5

 Spoiler

A Legendary Ocean
A Legendary Ocean
Levia-Dragon – Daedalus
Salvage
Royal Oppression

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage
Solemn Judgment

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Spined Gillman
8.	Spined Gillman
9.	Spined Gillman
10.	Deep Sea Diva
11.	Deep Sea Diva
12.	Abyss Soldier
13.	Mother Grizzly
14.	Mermaid Knight
15.	Heavy Storm
16.	Lightning Vortex
17.	Moray of Greed
18.	Burden of the Mighty
19.	Card Destruction
20.	Torrential Tribute
21.	Mirror Force
22.	Gravity Bind
23.	Call of the Haunted

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control
Aegis of the Ocean Dragon Lord
Giga Gagagigo

 Removed from Play:

 Spoiler

Empty

[User]
 Queen Pyrrha  draws a card.  (1d19)[ 16 ]   "Because of my Fire Princess, you take an additional 500 damage whenever I gain life points."

+1000 LP
-1500 LP for you (500 from Nightmare Wheel, 500 From Marie, 500 from Cure Mermaid).

 "I play  Dark Room of Nightmare . Spell absorption activates, healing me by 500 points. Fire Princess activates, dealing 500 damage. Dark Room of Nightmare activates, dealing an additional 300 damage. I ram my Nimble Momonga into your Grizzy, letting me gain 1000 LP. Fire Princess deals 500 damage, and Dark Room of Nightmare deals another 300"

Total damage this turn: 3100

 Life Points:  16100
FIELD: A legendary Ocean
MONSTERS: UFO Turtle (1000 ATK)
UFO Turtle (1000 ATK)
Cure Mermaid (1400 ATK)
Fire Princess (900 ATK)
BACK ROW:
 Spell Absorption
 Mask of Restrict
 Nightmare Wheel
 Dark Room of Nightmare
Facedown

 Hand (0)

 Spoiler

Facedowns:
Draining Shield

 Graveyard

 Spoiler
Marie the Fallen One
Mist Body
Lightning Vortex
Enchanted Javelin
Enchanted Javelin
Mirror Force
Nimble Momonga
Nimble Momonga

 Deck #3 - Servants of the Fire Princess

 Spoiler

UFO Turtle
Healing Wave Generator
Healing Wave Generator
Healing Wave Generator
Marie the Fallen One
Fire Princess
Fire Princess
Cure Mermaid
Cure Mermaid
Solemn Wishes
Solemn Wishes
Dark Room of Nightmares
Foolish Burial
Nightmare Wheel
Nightmare Wheel
Swords of Revealing Light
Bottomless Trap Hole
Mystical Space Typhoon

[User]
 One last draw. I'm not expecting much, but no harm giving it a shot, wot?
 (d23)[ 5 ]
 I have nothing. Even if I destroyed your Fire Princess, Nightmare Wheel would finish me off next turn. I will end my turn at this. You win.
I must say, you do have a certain talent, Queen Pyrrha.
 Monsters:
 Mother Grizzly  ( 1600 /1200)
 Giga Gagagigo  ( 2650 /1700)

 Spell/Traps:
Face Down
Face Down
Face Down
Face Down
 Burden of the Mighty
 Field:
 A Legendary Ocean
 Life Points:  700

 Spoiler

 Hand:  5

 Spoiler

A Legendary Ocean
A Legendary Ocean
Levia-Dragon – Daedalus
Salvage
Royal Oppression
Warrior of Atlantis

 Face Down:

 Spoiler

Aegis of the Ocean Dragon Lord
Royal Oppression
Salvage
Solemn Judgment

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Spined Gillman
7.	Spined Gillman
8.	Spined Gillman
9.	Deep Sea Diva
10.	Deep Sea Diva
11.	Abyss Soldier
12.	Mother Grizzly
13.	Mermaid Knight
14.	Heavy Storm
15.	Lightning Vortex
16.	Moray of Greed
17.	Burden of the Mighty
18.	Card Destruction
19.	Torrential Tribute
20.	Mirror Force
21.	Gravity Bind
22.	Call of the Haunted

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Ally of Justice Catastor
2x Brionac
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Morphing Jar
Brain Control
Aegis of the Ocean Dragon Lord
Giga Gagagigo

 Removed from Play:

 Spoiler

Empty

[User] "Thank you, sir...? I don't think I got your name."  Queen Pyrrha asks. The Queen sits back down in her throne.

[User]
 They call me Blue Ghost, your Highness.

With that, the wizard fades away into the air.

[User]
 "A ghost... eh?"  The queen snaps her fingers, and two of the soldiers carry her out of the arena on her throne.

 "You other two! I want this arena dried out by my next duel!"

The soldiers nod, getting buckets to empty out the ocean in this arena.

((Good match. You might want to consider throwing in some more anti-trap and spell cards, as your deck seems to suffer a bit. Mobius can help handle this, but there's a lot of ways to prevent his summoning (Bottomless Trap Hole. Mask of Restrict.) )

[User]
 ((Well, not too many people run Mask of Restrict. Two Mobius and two Levia-Dragons are usually enough.

Your Deck seems pretty solid, though I suspect that you may encounter some trouble with Royal Decree.))


[User]
 Arena Tournament, Round 37:  Chile IV  vs.  Zelandros
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Chilepepper - Chile IV
 Mavian - Zelandros
 All gladiators please roll initiative

[User]
 Init. to win it
 (1d20+5)[ 11 ]

If my character link at the top is not the correct one (TTW thing), you can pull it from my sig or the front page of the waiting room.

[User]
 High Ref Sam

Chile IV is the winner by way of TKO!

[User]
 Just to make sure I understand the bracket correctly, since I was in the winner's bracket and won this match, this round is done correct.  This was the final match?

edit: Yep, it was.


[User] After have been marked by Celdur, Fezim went to find him. One week later Fezim arrive at Welcome where he's search conduct him.

[User] (And are all your base belong to us?  🫤)


[User]
 There have always been Heartless.  Undoubtedly, there always will.  However, the universe, like a great set of Scales, strives for balance.  The method for this balance lies in the Keyblade, and in the hearts of a band of heroes that will be called upon to once again restore order to a universe shrouded in darkness.

 KINGDOM HEARTS:  THE GREAT SCALES
 Alton —you awaken in a narrow alleyway.  There is absolutely nothing around you, save for the keyblade lying on the ground next to you.
“So its finally chosen a bearer.  Why does it always choose one so young?” you turn towards the voice to see a knight sitting on a pile of boxes.  His armor is a dark blue, so dark its almost black.  He is toying with a wicked looking sword with a black blade.  His helm covers his entire face save for his mouth, which is curved into what can only be described as a snarl.  He rises and sheathes his sword.  “Well, Rosa will want to know you’ve arrived.  Lets go.”  He walks out of the alleyway, not even looking back to see if you follow.

 Dorian —you wake up, and your first thought is how comfortable you feel.  You open your eyes—and see an angel.  Upon second look you realize she is actually just a woman, but the most beautiful woman you’ve ever seen.  She is wearing a white robe, her brown hair pulled back and her blue eyes staring at you intently.  You pull away from her gaze to see another woman watching you from the doorway.  This one has green hair, a green tunic, and a green whip at her side.  Her lips are curved in a half-smile as she sees you looking at her.  “I think someone’s smitten with you, Rosa” she says with a laugh.  The woman she called Rosa blushes and rises from the bed.  “Be serious Rydia, we’ve got a new arrival on our hands.”  She looks behind her to where your staff is leaning up against a wall.  “And it appears he is very special,” she says, still staring at the staff.  Taking this moment to finally get your bearings, you see you are lying on a bed in a very small room with very few furnishings—an endtable next to the bed and a chest of drawers at the foot are all you can see aside from the walls, which are entirely blue.

 Mars —“Kupo!  Ku-kupoooo!” a high pitched noise awakens you and you open your eyes to see—something. It’s a little pink creature with a red ball atop its head.  You look around to see you are in some kind of square.  You are leaning up against a tree, and there appears to be a restaurant to your right, although no one is in it.  Straight in front of you is a large flight of stairs.  “Kupo!” this time it starts poking you in the chest.  You see another one sitting atop your shield, and a third kupo-ing at the other two frantically.

 Ark —you awaken and all you can see is water.  There is very little light around, and it quickly becomes apparent that you are on an island.  You turn around to see a small stone building.  Suddenly, the wall to your right bursts and a man comes flying out.  He lands on his feet next to you, a dagger clutched in either hand.  His tail is flicking out behind him as he gets into a battle stance.  Shadow Heartless begin pouring out of the hole in the wall.  He smiles and looks over at you.  “You’re gonna need this” he says as his tail lowers in front of you holding your sword.  Once you take the sword, he lets out a yell and leaps into the center of the of the horde of Heartless, and tears into them with his daggers.  Several of the Heartless turn towards you, claws extended.  They seem to be waiting for you to make a move.

 Fyre and Robin —Your gummi ship arrives within Traverse Town space—and right in the center of a Heartless fleet.  Ships are pouring onto the planet from a massive cruiser floating straight ahead of you.  Your small craft has not been noticed on their sensors yet, but it will be soon.  Heading straight for the cruiser from planetside is a massive gummi ship equipped with every offensive modification available to gummi techs, and probably a few that aren’t.  Your comm system picks up a hail from the ship.  “Attention all Heartless craft.  This is the Highwind.  You have invaded private space.   Prepare to be destroyed.”  As the transmission ends, you see a swarm of missles flying for the Heartless cruiser—and two headed straight for you!

[User]
 Spoiler
rough Gummi ship image

Fyre quickly fires on the missiles trying to blow them up before they hit, if that fails he tries to roll out of the way of the missiles.  hold on Robin this is going to be a close one.  he says grinning.
Then he tries to reestablish the comm link to Highwind.

[User] "Thanks."  Ark limbers up, swinging his sword in a quick mulane to each side.  Watching the Heartless, he waits.   "Not making the first move, eh?  Fine, then I guess I will."   The Heartless never even see him move.  Blurring with speed, he dashes through their lines, a trail of mutilated Heartless and flying limbs a testament to his skill.   "This is getting old.  Let's finish this!"   He leaps high into the air, before plunging down with his sword held out.  His blade thrusts into the ground.  Pillars of light begin to erupt from the ground, annihilating Heartless around him.  The the effect zone expands, soon wiping out the bulk of the Heartless.  He then quickly dispatches the few remaining ones.  This done, he slices his sword in a quick curve designed to clear the dirt and grime off of it, before placing it once more within its ornate sheathe.   "Alright, that wasn't too hard.  Now where are we, and who are you?"

[User]
 Robin

Robin with a big grin on says,  "I'm gonna have to get me one of these. Oo-dah-lah-lee."

[User]
 Fyre and Robin

Your counter-fire blows up one of the missiles, and you roll to avoid the other, as it shoots past you and blows up a Heartless ship.  Obviously, this gets you noticed by the Heartless as they aren't really known for their flying skill.  Three Heartless fighters descend on you guns blazing.  You easily outmatch the heartless pilots, and even manage to take out two of them.  Of course, this just brings you more to the attention of the cruiser, and a full wing of Heartless ships is now heading your way.  (A wing is ten ships)

The channel to the  Highwind  opens up again.  "Heartless don't usually attack one another, so I'm assuming you're not with 'em.  Fly towards the  Highwind , and I'll see if I can shake those buggers off ya."

[User] sure thing  Fyre replies steering the ship to face the  Highwind  and flying straight to it, but not before he shoots some more of the Heartless ships.

[User]
 Prince Mars

The young princes eyes flicker open as he lays peacefully against the tree, being interrupted by the shrill kupo of a strange creature.  "Excuse.. me?"  He says, dreamily, then sits up quickly.

 "Jupiter?"  Prince Mars muttered, looking about quickly.  "Where.."  He turned his head quickly to the one poking his chest and grabbed it.  "Creature, do you know where I am? How did I come to be at this place?"

[User] Robin continues riding shotgun, wishing desperately there was something he could shoot with his bow.

[User]
 Fyre and Robin

As you near the  Highwind , a large hatch opens up on the bottom.  You fly into it, and as it closes you can see another salvo of missiles shoot towards the Heartless cruiser.  Your last sight before the hatch seals it an enormous billowing red cloud of flame.  Your ship lands inside a docking bay.  You exit the ship and look up....and up.....and up--the ship is huge!

A man walks towards you in blue fatigues that match the walls of the ship.  He salutes and says "follow me, sirs, the captain has requested your presence.  He pivots and marches out of the bay into a long, well-lit corridor.

 Ark
The man grins at you.  "The name's Zidane, but if you think we're out of the woods yet, you clearly haven't been in Traverse Town long.  He sweeps his tail in a wide arc covering the whole area.  "This island used to be home to the wizard Merlin.  He discovered how to create a portal that lead to other worlds.  Unfortunately, this one lead straight into the center of Kingdom Hearts--where the Heartless are reborn after being slain by the Keymaster.  Merlin was captured by the Heartless and dragged back into Kingdom Hearts, and these little shadowy bastards have been pouring out ever since.  Me and Cecil usually come in here once a week to clean it out, but he claimed he had something more important to do."  As he chatters, Zidane leaps up into a tree that has grown out of the roof of Merlin's house.  He sheathes his daggers and pulls something out of the tree.  He leaps down out of the tree and lands next to you carrying a magnificent weapon.  A small golden rod connects two thin swordblades.  "Occasionally some of the more powerful Heartless make it out, and I have to bring out the old Butterfly Edge here."  He takes a fighting stance facing the hole again, as three tall Heartless emerge.  They looked like the shadows you fought before, but have been stretched to easily tower over you by two feet or more.  Each one is carrying a massive zan-batao.  They fade into the shadows and reappear in a triangle around you, and three massive blades descend upon your head.

 Mars

"Kupo!  Kupo Ku-kupo!"  All the creatures leap into the air and float on tiny little bat wings.  They then dive for your shield, grab it, and fly away up the stairs kupo-ing wildly.

[User] "Ack!  Again?"   Ark dodges out of the way, before slashing his sword in a vertical arc, a crescent of light emerging to strike a nearby Heartless.   "Nice try, ugly!"   He jumps, flipping through the air before running in circles around the same Heartless.  Jumping out of his blurred ring, he lands and strikes dozens of times, although his shallow strikes are inneffective.   "Hm..."  he jumps from one to another, sticking it a few times to get its attention before jumping back.   "Come and get me!"   The Heartless complies, slashing its blade at Ark, who easily twists and dodges in the air.  The heavy blow instead slams into the Heartless' ally, causing it to roar in pain.  Ark then jumps onto the already wounded Heartless' face before driving his sword into its head.  The beast falls, yanking the blade of its compatriot with it.  Ark jumps, and then releases a blinding flash of light from his blade.  Distracted, the other Heartless is unable to stop Ark from cutting through its arm.  Nevertheless, he is hit by the blind flailing of the other one.   "Ow...I need to watch myself more carefully."   He concentrates for a second, imbuing his blade with holy power.   "Endgame."  Rushing forward, he slices through his enemy's legs, sending it plummeting over the side of the island and into the water.  He then turns to see how Zidane is doing.

[User] As Robin follows the visitor he mutters under his breath,  "Little Jon will never believe me."

[User] Sweet!  Fyre says as he follows.

[User]
 Prince Mars
 "What the-?!"  Mars exclaimed, watching them float away with his shield.  "Hey, come back here!"  He called out and chased them.  "Thats  my  shield!"

[User] Alton blinks several times, trying to process what the knight just said.  Then his brain started working again, and he jumped to his feet.   "Daro! Mas min? Prestad? Pedil edhellen?  Guess you don't.  Where are we?"   Jogging to catch up (and then to keep up), Alton looked up at the man, Keyblade hanging loosly from one hand.   "Who's Rosa?"

[User]
 Dorian

Dorian looks around the blue room, trying to gather where he is.   I have seen all and yet I know not of what this place is.

Dorian stares at the beautiful woman known as Rosa.  "I beg your pardon, but where exactly am I and how did I end up in your care, madam?"

[User]
 Alton

The Knight ignores your questions and continues walking.  As you exit the alley, you spot a man chasing after several winged pink creatures holding a shield.  The Knight stops and watches the chase.  "It appears the moogles have found the second member of the Trinity.  Come."  He begins walking again, up a flight of stairs, and out a large set of double doors.

 Dorian

The Green-haired woman, Rydia stares at you intently.  "So this is the Staffbearer, huh?  Bet I could take him."
Rosa glares at the feisty young woman.  "Rydia!  Please, forgive her, Keybearer, her mouth and brain are not always on the same page.  You are in Traverse Town--the world between worlds.  It is where all of strong hearts end up when they no longer have a world to call home.

 Ark
Zidane is surrounded by soldier Heartless, and fending them off as best he can.  As the last of the three big Heartless fall, three more appear before you, this time accompanied by another score of shadows.  "It appears these baddies are out in full force tonight" says Zidane as he slashes through another soldier.  "Lets fall back to the Third District, we can regroup there." He whirls his weapon in a wide circle, clearing a path of escape towards a bridge of rocks.  He hops from rock to rock, a trail of Heartless chasing after him.

 Mars
You chase the creatures through a large set of double doors....and are immediately struck down by a massive force.  Two enormous Heartless (fat bodies) stand before you, fists clenched.  The pink creatures float down next to you, and present you with your shield.

 Robin and Fyre
As you enter the bridge of the Highwind, you see a short man in a blue jumpsuit complete with helmet.  He turns to you.  "Captain Cid at your service.  Hope you boys can handle yourselves in a fight, cause we're gonna be landing in the middle of an onslaught.  Heartless have breached the Third District of Traverse Town, and its gonna be our job to hold them off until Cecil can bring reinforcements."  As he speaks, the Highwind descends into the middle of a square, and a hatch opens, revealing a man with a monkey tail being chased by a swarm of Heartless.

[User] Awesome!  Fyre says drawing his pistol from the holster at his hip  Lets kill some Heartless.  Fyre says to Robin

[User] Ark nods.   "Alright!  I'm coming!"  he seperates himself from the Heartless, before swing his sword, heaving three small balls of light into their midst.  The balls explode on contact, killing small numbers of Heartless and distracting others.  Ark follows Zidane along the rocks, killing Heartless between them.  He quickly catches up.   "Thanks for helping me out.  What's Third District like?"

[User]
 Dorian

Dorian looks at the green haired woman with amusement. He gives her a charming smile but focuses his attention on Rosa.  "Traverse Town? Traverse Town? Ah yes! Now I remember. I have watched this town for many a century. I never thought I would actually stand in it though."

Dorian sits up in bed, and the world goes blurry for a second. With hand on head, Dorian waits for the dizziness to pass. He stands and grabs his staff.  "Are the other keybearers here?"

[User]
 Robin

With his feet on the ground and bown in his hand Robin smiles widely as he fires at the Heartless, " Oo-dah-lah-lee ."

[User] Alton, knowing he's defeated by the knight, follows without another word, sparing barely a glance for the man chasing his shield as they walk through the double doors.


[User]
 Oblivious to the others gathering their gear and readying for the task set before them, Meeka slowly stalks through the camp searching for the invading scent to match the monstrous prints. With a whine, she lays down next to Wolfbrother, flattening her ears and hiding her snout under her forepaws.

 To all looking for the tracks within the camp

 Spoiler
The tracks within the hard-packed earth of the camp are hard to make out amongst all the various comings and goings of the tribe. An occasionally deep print stands out, notably for its twisting, lopsided outline. Each print found is different from the last, some having as many as four claw marks while others are devoid of any.

 Adjudicator

 Spoiler
While you can't be sure with the twisting nature of the prints, at many points you they seem like canine paw-prints, albeit twisted painfully.

 Wolfbrother

 Spoiler
While you can't be sure with the twisting nature of the prints, at many points you they seem like canine paw-prints, albeit twisted painfully. Also, it seems like most of the time it was in the camp it was walking on two legs.

[User]
 Spilk Spiderbane
 "Do we know what we hunt?  And how many?"

[User]
 Adjudicator

Working to keep himself clear of the prints, Adjudicator slowly works his way around the tracks, at one point sticking a finger into the earth marred by a print and tasting the soil.  Finally he quietly says  "Don't know...like wolf, but it doesn't walk like a wolf..."

[User]
 Wolfbrother

While Meeka did her thing, Wolfbrother took a look at the tracks in the ground.   Strange...   Letting Adjudicator announce his findings first Wolfbrother knelt beside Meeka and scratched her behind the ears.

 "Agreed. It seems to me that whatever this thing is tried to walk upright while it was in camp. What concerns me is Meeka's findings. She can't seem to find anything out of the ordinary. The only scents she is finding are those of the tribe."  Standing Wolfbrother continues,  "While it is possible for scents to be lost over time, I doubt this is the case. What bothers me the most is how and why all of these prints are scattered throughout camp like this. The Dawncallers would not have let something get so close to camp like this, and Silver-claw did call out. Which leads me to think that whatever or whoever this is started inside the camp. Whatever the case may be, we should proceed with caution."

Clapping his hands Wolfbrother signals to Meeka that the hunt is on.

 Spoiler
Since everyone else is doing it.
Init for me -  (1d20)[ 14 ]   for Meeka -  (1d20+2)[ 11 ]
Spot for me -  (1d20+8)[ 22 ]   for Meeka -  (1d20+3)[ 8 ]
Listen for me -  (1d20+8)[ 10 ]  for Meeka -  (1d20+3)[ 18 ]
Tracking for me -  (1d20+11)[ 12 ]   Assist Track for Meeka -  (1d20+5)[ 18 ]
2nd mile -  (1d20+11)[ 27 ]  more assist -  (1d20+5)[ 22 ]
3rd mile -  (1d20+11)[ 25 ]  more assist -  (1d20+5)[ 23 ]
Know (Nature) to recognize tracks, just in case they become regognize able once we get moving -  (1d20+5)[ 9 ]

I think I have everything I need done.

[User]
 Eagerfoot
 Ever stranger...   After a few minutes of helping Wolfbrother look for tracks ((OOC: Aid Another was successful)), he realizes they are much better than him, and quietly settles on a rock, clearly mastering impatience to get on the path after this beast.

 Spoiler
Ready to go whenever everyone else is.

[User]
 Adjudicator

Following along, Adjudicator works to keep an eye out for any tracks Wolfbrother might have missed, as well as trying to measure the length between the tracks to get a feel for how fast this strange beast is moving.

 Spoiler
  Tracking  - (1d20+9)[ 17 ]
  Tracking2  - (1d20+9)[ 21 ]
  Tracking3  - (1d20+9)[ 27 ]
  KnowNature  - (1d20+8)[ 15 ]

Wolfbrother and DM only:

 Spoiler
Are we allowed to roll our IRL dice?  I've been using the board rollers, but if that's kosher, I'll swap on over.  I prefer rollin' the bones to typin' code.

[User]
 Spilk Spiderbane

Spiderbane can't take point without messing up the tracks, so he goes on fire support, instead.  Padding (semi-)quietly behind the trackers, he readies shield and javelin, and keeps his eyes scanning well ahead.

 Spoiler
AC -> 16
  Move Silently  - (1d20+2)[ 8 ]
  Listen  - (1d20+5)[ 9 ]
  Spot  - (1d20+4)[ 8 ]

[User]
 Seffbasilisk

 Spoiler
I'd rather you keep it to the board roller if it'll have an effect on the game. If it is just for roleplaying purposes (such as a self-impossed Will save to see if you're frightened by something, or a self-impossed Fort save to see if you're "overcome" by your wounds and start defending instead of attacking, etc.)

To be continued...


[User]
 Arena Tournament, Round 44:  Luc  vs.  Froy
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Prince of Blades - Luc
 The Chilli God - Froy
 All combatants, please roll initiative.

[User]
 Purchasing... Nothing!

Init -  (1d20+2)[ 19 ]

[User]
 Ref Flymolo

Luc, sadly, loses by lethargy! Froy collects the spoils.


[User]
 Arena Tournament, Round 42:  Yoshi  vs.  Elan the Elan
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Yoshi - Mavian
 Elan the Elan - Curtis
 All gladiators please roll initiative

[User]
 Initiative:  (1d20-1)[ 15 ]

Buying 5 alchemist's fires.

[User] I won't be able to post Thursday - Sunday.

[User] I'm back, people.

[User]
 High Ref Sam

Elan the Elan is the winner by way of DQ

[User] May your - oh, wait, he's not here.


[User]
 Arena Tournament, Round 41:  Wolaifex   vs.  Grek Thur
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Wolaifex - Flymolo
 Grek Thur - KCmeir
 All gladiators please roll initiative

[User]
 Sup flymolo.  I haven't purchased anything yet, but if you do, I may.

  init  - (1d20-6)[ -5 ]

Good luck!

[User]
 Do you have money? I've got no money, ergo no purchases.

What square do you start in? I automatically get at least a three for initiative, but I'll roll it anyway.  (1d20+2)[ 10 ]

I'm going to start in... W10. It's a good square.

I'm so excited to be playing this guy. I've been waiting and waiting.😁

[User]
 I start mounted, filling the entire blue dot.

I will not buy anything.  You start.

[User]
 Okay, cool. I double move to C9. Your go.

5/6 of the maximum theoretical base land speed at first level? Yes please.

[User]
 Thanks for waiting.

Grek has his spiked chain out.

Double move to Y/Z 9/10 (auto-success on ride check)

[stats]
 Spoiler

AC:14
HP: 11/11
Current Buffs: none
Location: Y/Z 9/10
Mounted: yes

MOUNT'S STATS
 Spoiler

AC:14/14
HP: 22/22

[User]
 I'm holding my sword. It's pointy.

I move to M9 and rage. Your go.

 Spoiler
I ready an action. Trigger: My opponent coming within 10'. Action: 5FS towards him, then hit him.

Stats.
 Spoiler
AC 16, AB +9, damage 2d6+11. M9. hp15/15. Raged 1/9

[User]
 round 2

move to O/P 9/10

trip attempt!!

  touch attack  - (1d20+8)[ 22 ]  vs touch AC
  trip attempt  - (1d20+9)[ 27 ]  opposed str check

if trip successful,
  free attack  - (1d20+8)[ 19 ]  you get -4 to AC for being prone
  damage  - (2d4+6)[ 10 ]

Done

EDIT: my stats

 Spoiler

AC:14
HP:11/11
Position: O/P 9/10
current buffs: none
Mounted: yes
mount stats
 Spoiler

AC:14
HP:22/22

[User]
 You certainly hit me and probably trip me. I have...26 str raged, so I need a 19 to stay upright.

On the other hand, you triggered my readied action!

I hit you. Hard.

 (1d20+9)[ 13 ]  AC 14

 (2d6+11)[ 20 ]  you only have 11 hp...

I did the math for personal edification once. I could kill your horse from a charge 60% of the time.

[User]
 I GOT A 4!!!!!!

Whaddya know, I'm Elan. 😉

I'm prone in N9 and take 7 damage. I'm at 10. This sucks. Hmm.  Predicated on my failing the trip check!

I have 18+4 racial =22, 26 raged, so a +8.

 (1d20+8)[ 16 ]

[User]
 It really doesn't matter that much, but I think that your attack is invalid.  I was a  full five feet away, and you don't have reach.

You could not move and attack in one readied action as per the rules
You could not 5' step, as you had already moved the round.

The only real difference is that you are actually prone in M9, not N9.

If you disagree, I can quote SRD.

If, however, you agree that you are in M9, that makes it your turn.

[User]
 Arp! You are completely right. That completely invalidates my entire previous action as damn stupid and completely illegal, unfortunately.

Can I get a rewind, or is that pandering to the stupid?

[User]
 Well, I of course would oppose a rewind, simply because as it is, the situation is almost an assured victory for me.😉
  If you would like a ref review, however, I completely understand.

[User]
 Oh, naturally. I think technically I'm good, because I did something impossible, or at the very least illegal.

Also, I'd like to put your build through its paces properly. If you trip me, I basically lose, and if I hit you, you lose. And you've got reach, but There is terrain to be exploited.

I'll go fetch a ref then?

[User]
 GM Kyeudo

Hmm. Odd case and I don't recall any precedents. The only illegal action that has occured is Wolaifex's choice of readied action. So, we'll let him change that (the action, not the condition). The only action that Wolaifex could take that would change events majorly would be to move, and that would provoke an AoO. Grek Thur can keep his attack rolls for the AoO in such a case.

I think that should be fair.

[User]
 Well, I am fine with that.

If Flymolo wants to set his ready action to move, I get AoO, and will make the attack as a trip attempt.  It really doesn't change that much, the attack still hit, but I suppose you do get a new roll to resist the trip.

[User]
 Originally Posted by Kyeudo
   GM Kyeudo

Hmm. Odd case and I don't recall any precedents. The only illegal action that has occured is Wolaifex's choice of readied action. So, we'll let him change that (the action, not the condition). The only action that Wolaifex could take that would change events majorly would be to move, and that would provoke an AoO. Grek Thur can keep his attack rolls for the AoO in such a case.

I think that should be fair.

Mavianesque.

And people keep forgetting the t.

Give me a sec, my internet is acting up and I don't trust it with rolls atm.

Edit: I hope I'm not being overbearing and annoying(😦), but I'm not even sure you get an AoO if I move. My original trigger was you coming withing 10', and my readied action takes place an instant before the event that triggers it, right? So you're 15' away when I take my action. As long as I go away from you and not off to the side, I should be fine. I still don't see how to win this one, though.

[User]
 I don't have any SRD yet, but that doesn't make sense.  using sense, which could be wrong, if you were to ready an action to attack if someone came within 5 feet, and you triggered it right beforehand, you could not take your action, because they would be 10 feet away.

Looking for RAW, but those be my thoughts.

[User]
 Whee, RAW is on my side, for once.

 Readying an Action
You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition.  The action occurs just before the action that triggers it.  If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action. Your initiative result changes. For the rest of the encounter, your initiative result is the count on which you took the readied action, and you act immediately ahead of the character whose action triggered your readied action.

You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round.

 Copy+paste from the SRD  here.

Knowing me, there's something obvious about this I've missed, but it sure looks like I'm right.

[User]
 ref chilepepper

If you want it to make sense, think of this situation suchly:

You pick up your foot and shift your weight to enter the square.  You're committed to moving to that next square.  Before you actually enter that square, your opponent scurries away.  Well, at least the part about  when  the readied action starts makes sense.  Kinda funny when you think of yourself, frozen with your foot out, leaning impossibly off balance long enough for your opponent to walk 30' away.

Anyway, the long and short of it is, if the trigger is moving from X to Y, you're still in X as the readied action occurs.

[User]
 Right, I see that about readied actions.

Still need Flymolo to re-do his readied action (not the trigger, just the action), or to just stand there.

[User]
 I flee to the north east ! WEST! I go up the J-rank, ending in
 Spoiler
J4

And really, it makes a little more sense if I have a 50' base land speed. Because I'm already about as fast as a horse, I may as well have ridiculous reflexes.

[User]
 Oh! being trixy! going down an ally my horse can't follow! Well, I guess I'll have to go around!

Round 2 (continued)

 Spoiler

I had only 50 ft of movement used when he took the readied action, and my attack was illegal, so I will use the remainder of my action to complete a double move to J/K 1/2 by route of the ally between the buildings at P/Q.  If I see him at any point along the way, I will change my move.

Need a LoS/ref Check

[User]
 High Ref Sam

@KC

 Spoiler
As you circle around the buildings, you see your prey at J4.  You notice him when you are in the M/N squares.

@FlyMolo

 Spoiler
Oh No!  He went down the other alley and came up behind you!

[User]
 Then I do not change my destination.  I end in J/K 1/2, but in moving there, I make sure I am outside his threatened squares.

Stats
 Spoiler

HP:11/11
AC:14
Mounted:yes
Current Buffs: none
mount stats:
HP:22/22
AC:14

Done

[User]
 Alright, I 5FS and attack (you, not your horse.)

 (1d20+9)[ 20 ] AC 14  (2d6+11)[ 21 ]

Oh dice gods, let me get a 5 or greater. (Edit: did I just win?)

[User]
 Koto, the tournament ref

Will have to wait for Kciemir's actions, but if he does not post soon, he might get DQ.

[User]
 Sry, I was looking for an out in this match.  That was a sound victory for you.
Also, I couldn't believe I actually forgot about the five foot step! I actually did not think about it when I did actions! *facepalm*☹

[User] If you think that you are truly dead, I am disapointed in you...

[User]
 Originally Posted by KCiemir
 Sry, I was looking for an out in this match.  That was a sound victory for you.
Also, I couldn't believe I actually forgot about the five foot step! I actually did not think about it when I did actions! *facepalm*☹

Sorry, that's a bit of an oversight when you're playing a reach build.

I wish I knew where to find that one feat that gave you 10' 5' steps. Yes, really. It was awesome. It was probably illegal, though. Ah well.

Good build, guy. It could have easily beat me.

[User]
 Originally Posted by FlyMolo
 I wish I knew where to find that one feat that gave you 10' 5' steps.

It's not a feat, it's a magic item.  Sparring Dummy of the Master.

[User] Has this been called officially? Or no?

[User] Officially, no.  But the match is over by admission.

[User]
 High Ref Sam

Wolaifex is winner!


[User]
 You wake up lined in a circle on what appears to be an abandoned mansion. You dont remember anything about yourself or your past. You can still conjure up magic from the supernal, although whoever cleaned you out of your memory, did a good job. It is night outside, and a wolf's howl can be heard. You have all of your equipment on you. You dont know the others lying next to you, they could be allies or enemies.

Inside the mansion, which is rather dusty, giving you the impression that it has been abandoned for years, you see a letter lying on one of the grand tables in the dining room you are lying in. The letter is sealed carrying a red seal with a depicting of a dragon in a circle.

 Spoiler

Looks like this:  http://en.wikipedia.org/wiki/File:LogoClanTzimisce1.png

[User]
 Pythias blinked a few times before registering where he was.  Glancing around, he quickly realized that this place -- wait, where was this place?  He noticed the people around him:  all strangers.

Who were they?  What was going on?  Pythias panicked for a moment, retreating a few yards from the others and reflexively casting the first rote he had ever learned on the nearest body he could see.

 Spoiler
  Know the Wolf by His Stance

Covert, Instant, Concentration

(Wits [4] + Empathy [3] + Mind [3])
 (10d10)[ 4 ][ 2 ][ 7 ][ 8 ][ 4 ][ 9 ][ 4 ][ 2 ][ 3 ][ 8 ](51)

EDIT:  Er, that's three successes.  Not that it should do anything, but it's what Pythias would do.  😁

[User] Okay, reveal your auras shady.

[User]
 The man with brown mussed hair and matching trimmed beard sat up to take a look at his surroundings. He is dressed in relaxed khaki cargo pants and a green flannel button down shirt opened partway to reveal a white tee beneath. He also sports a pair of grey rimmed glasses and a dazed expression.  “What happened?”  he groans as he attempts to stand.

His words turn into a choked cry as a burst of searing pain tears through his leg. For a split second his world is plunged into a crucible of molten lead. The bones in his leg reject his feeble attempt to stand. A resounding thump echoes through the hall as he is unexpectedly returned to the floor.

 “What… what the hell…”  He manages weakly,  “H-help…”

Even through the lingering remains of pain and the haze left over from his forced bout of amnesia, he knows that this is a normal part of himself, though he cannot remember why. What he can remember, however, is that he has some item to make it manageable. It is a cane, cold and dark, with a handle of glittering amber. He knows that with it, he can do far more than just walk. With it reshape the very matter of the world around him.

He ventures a quick look around, spying his cane a few yards away. He must have unintentionally thrust it away when he fell.

 “Can somebody reach my cane?”  he asks the strangers in the room, gesturing vaguely to where it lays on the dusty floor.  “It seems it’s a bit beyond my reach.”

[User]
 Aura
 Spoiler
 Assuming Pythias sees auras as color: Pythias sees a light blue halo  behind Jack's head and eyes that glow bright green

Jack's eyes open at the noise around him. He is surprised to see it is still night. That doesn't seem right somehow. Shouldn't it be morning? he thinks. Should it? When was I supposed to wake up he wonders and tries to remember. All he gets is a blank slate. That's serious he thinks. Maybe head trauma? Where did that come from? Even his own thoughts seem like a stranger's to him.

Jack sits upright quickly from his prone position and takes stock of the situation. He feels his pulse and scans the room. He sees 5 others, one in fear and the other seeming to be in pain, and automatically begins taking stock of his health.

 Spoiler
Second Sight as he scans the room
Instant, Prolonged, Covert
Second Sight Intelligence+Occult+Spirit [rollv]5d10[/rollv]

He immediately moves to his side to see if he can help and examines him with his Healer's Trance rote.

 Spoiler
Extended, Concentration, Covert
Healer's Trance 1 Dot Intelligence+Medicine+Life 12d10 [rollv]12d10[/rollv]

Storyteller is supposed to roll for Healer's Trance in case I missed something
but I rolled just in case you want me to.

Glancing at Pythias' he tells him.  Just relax. You're going to be ok.  Even as he says it he doesn't know exactly why he said that. It just rolled off his tongue. He doesn't bother to worry about it. He needs to help this man.  See if you can find his cane.

[User]
 Spoiler
Seem to have messed up the rolls let's try that again.

 (5d10)[ 1 ][ 8 ][ 8 ][ 9 ][ 2 ](28)
 (12d10)[ 7 ][ 9 ][ 4 ][ 7 ][ 5 ][ 1 ][ 9 ][ 3 ][ 9 ][ 5 ][ 8 ][ 2 ](69)

[User]
 Although Pythias was still confused and a little suspicious, the man really did appear to need some help.  Shifting his focus to the bearded man, he moved to the indicated cane and brought it over.  As he handed the item off, his eyes scanned the room frantically.

 "Wha -- Er, where are we?  Who are you?  What's going on?"

 Spoiler
Now, if I'm understanding "Duration: Concentration" correctly, I can simply shift focus to a certain person and the same spell will now work on them, right?  Basically like the "Detect ____" spells from D&D 3.5?

[User]
 Second sight reveals nothing apart from your fellow mages.

Healers trance show that everyone is in perfect health apart from the man with the crippled legs.

[User]
 Jack looks at the man as he hands over the cane.  It appears from your questions that you're suffering from some sort of retrograde amnesia. So am I. I'm going to guess everyone in this room here is. Where here is. Why? I don't know. There's no physical reason for our condition. Obviously I suspect it's magical in origin then.

Turning to the man lying on the floor  I'm afraid you're physically disabled but I don't believe it's from any recent injury. None of us are injured so if someone means us harm they haven't done it yet. Or they healed us so they could do it over.

Jack helps the man to his feet.  That note may have answers for us.   He nods to the letter sitting on the table.  I'll check on the others and try to wake them. Why don't you check that out.

[User]
 The bearded man accepts the help and cane graciously, nodding at the mention of the note.  “Sounds reasonable. Seems a bit odd though, doesn’t it? Wipe us clean and leave us a note to follow?”

As the man with a red cross emblazoned on his shirt turns to check on the other inhabitants of the room, he grabs his arm to stop him. He hesitates for a moment before eyeing the room around them and saying,  “Be on your toes. Someone’s holding rings for us to jump through. No good can come from this.”

He lets go of the other man’s arm and watches him walk over to the three that had not yet risen. He knew the guy had probably already hashed out the fact that this could only go one way, but the words he spoke had nothing to do with that element of their current situation. His true intentions were to instill a small sense of camaraderie between the others in the room. A well oiled machine works best, and by the looks of it he couldn’t afford for this loose collection of cogs to break down at any point on this dark and doomed road. If that’s not what happened already.

He turned his attention to the unassuming note and clapped the other conscious man on the shoulder and started limping towards the table. It wouldn’t do to leave pieces out of the machine. The man looks a good deal younger than him, but still capable. He’d seen that look many times before, though he couldn’t remember where.  ‘Damn amnesia,’  he thinks.

His crippled leg burns as he takes his first step, but by putting most of his weight on the cane, he is able to continue walking with nothing more than a grimace and limp. Every step after seems to be a mite easier than the first as he falls into the ingrained unconscious routine of walking with a cane.  “You coming, son,”  he calls over his shoulder with as much cheer as he can muster  “Doubt you’ll want to miss this.”

By the time he reaches the table the piercing knife stabs have become pins and needles, still painful but on a whole different level than before. He looks down at the letter, and tilts his head at the odd seal.  ‘Might as well take the bait,’  he thinks as he picks up the letter, breaks the seal and reads the contents aloud to the other occupants in the room.

 OOC: Sorry it's so long. I think it would be worth mentioning that I'm currently in college for an English degree. Writing is just one of those things I couldn't do without. 😁

[User]
 You feel a sense of dread as you pick up the letter, and your skin starts to get goosebumps.

 Greetings mages. Since the dark ages we have been brooding, growing in power. We are more ancient, more ancient than magic presence in boston, older than even the archmagi of boston. One can not even begin to comprehend our power, and the power of the Sabbat. We are the heart of the Sabbat, and LaSombra are the soul. The flames of war will consume boston as Kindred and Awakened clash. While you rest comfortably in your cradle of power, be assured that it will not continue, you will be cast down and made slaves to our indomitable will. We are the alpha and the omega, the beginning and the end. Your worthless magic is nothing compared to us, the supernal is powerless to our advances. We will triumph over your consilium here in boston, and then the rest of the world. Deliver this message to your so called "leaders" and let the wrath of war begin. We are Clan Tzimisce and Clan LaSombra, and we reign supreme.

Alexander Scamont, Clan Tzimisce.

The ink looks like blood and is very bright red.
All of a sudden, one of the people lying on the floow begins to convulse.
Brian, you Healer's Trance shows that he is in cardiac arrest.

[User]
 After the bearded man called to him, the young student began to move slowly towards the table.  It seemed that no one present meant any harm, which was good -- certainly a handful of amnesiac allies was preferable to a room full of enemies.  Of course, it also meant that whoever or whatever had wiped their memories and brought them here had the complete advantage.

That thought quickly put a damper on the vague relief he had felt for a moment.  For that matter, who would even want them here, and why?  Had they done something?  Something that provoked revenge?  If it was, why erase their memories, rather than just killing them?

He shook his head.  Ugh.  Too much he couldn't remember.  In any case, he didn't  feel  like a bad person, so his captor must be in the wrong.  Escaping this place came first.

As he neared the table, the bearded man picked up the letter.  For a moment, he felt a chill, but before he could comment, one of the others began to spasm.  His first instinct was to rush to the man's side, but he realized that he didn't even know what to do when he got there.  Paralyzed, he began to search his brain for something,  anything  that would be helpful here.

[User]
 Brian looks at the spasming man and immediately sees through his rote that he's having a heart attack. He jumps over to his side and places two fingers firmly on his pulse and checks the patient's, which is how he automatically thinks of him now, breathing.

Brian attempts to determine both through his Healer's Trance and mundane skill if the person is suffering a myocardial infarction or sudden cardiac death.

 Spoiler
Wits+Medicine?  (6d10)[ 5 ][ 4 ][ 10 ][ 3 ][ 3 ][ 8 ](33)

If the patient is dying (sudden arrest) Brian would attempt to use the Healing Heart rote to undo the damage before it kills him and clear the blockage or whatever the cause may be. If it's a myocardial infarction and he has a pulse but no breath he'll initiate rescue breathing. He'll start CPR if there's no pulse while urgently ordering someone to begin rescue breathing.

 Spoiler
 Dex+Med for CPR or Breathing  (8d10)[ 2 ][ 10 ][ 5 ][ 10 ][ 5 ][ 8 ][ 9 ][ 3 ](52)
Healing Heart Covert, Instant, Lasting Costs 1 mana  (14d10)[ 4 ][ 9 ][ 9 ][ 3 ][ 5 ][ 7 ][ 10 ][ 8 ][ 6 ][ 6 ][ 3 ][ 1 ][ 10 ][ 7 ](88)

 Everyone stay calm! Someone see if they can reach 911. Does anyone have a phone? Telepathy? Something?

[User] He is suffering Myocardial Infarction, although it develops at an almost inhuman rate, as if something or someone had acted as a catalyst for rapid disease progression.