[User]
 Commander: Omnath, Locus of Mana

 Spoiler
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order

Burgeoning
Mirri's Guile
Living Wish
Sylvan Library
Tooth and Nail

Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Elvish Archdruid

Priest of Titania
Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness

Wren's Run Vanquisher
Joraga Warcaller
Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth

Imperious Perfect
Fauna Shaman
Mycoloth
Wellwisher
Khalni Hydra

Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion

Arbor Elf
Copperhorn Scout
Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm

Bloom Tender
Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster

Norwood Priestess
Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
Immaculate Magister

Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob

Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Wolf-Skull Shaman

60-99 Forests

As they say, En Garde!

[User]
 Rise of the Eldrazi!

 Spoiler

 Vivid Grove
 Hand of Emrakul
 Forest
 Riku of Two Reflections
 Forest
 Goblin Banchuckers
 Eldrazi Temple
 Forest
 Island
 Wickerbough Elder
 Forest
 Forest
  Lurking Crocodile
 Call of the Skybreaker
 Forest
 Phyrexian Ingester
 Nucklavee
 Command Tower
 Demolish
 Temple of the False God
 Spitebellows
 Forest
 Forest
 Sylvok Replica
 Eye of Ugin
 Island
 Mountain
  Helium Squirter
 Rupture Spire
 Viral Drake
 Ulamog, the Infinite Gyre
 Garruk Wildspeaker
 It That Betrays
 Mountain
 Island
 Pathrazer of Ulamog
 Magmatic Force
 Rapacious One
 Kozilek, Butcher of Truth
 Forest
 Mountain
 Island
 Explosive Vegetation
 Intet, The Dreamer
 Vow of Lightening
 Steady Progress
 Harrow
 Shielding Plax
 Aether Snipe
 Fungal Reaches
 Vulshock Replica
 Manic Vandal
 Wall of Tanglecord
 Vivid Creek
 Simic Signet
 Forest
  Forest
 Neurok Replica
 Expedition Map
 Island
 Contagion Clasp
 Simic Basilisk
 Revengeful Rebirth
 Island
 Ice Cage
 Time Warp
  Hull Breach
 Artisan of Kozilek
 Vivid Crag
 Kodama's Reach
 Tectonic Edge
 Phantasmal Image
 Island
 Savage Twister
 Forest
 Spell Crumple
 Spawnsire of Ulamog
 Fault Grinder
  Forest
 Mountain
 Izzer Signet
  Darksteel Sentinel
 Inexorable Tide
 Eldrazi Monument
  Forest
 Forest
 Gruul Signet
 Invader Parasite
 Vow of Flight
 Ulamog's Crusher
 Simic Growth Chamber
 Cultivate
 Mold Shambler
 Shatter
 Tribute to the Wild
 Mountain
 Gruul Turf
 Lightening Greeves
 Izzet Boilerworks

 Draw
[rollv]10d99[/rollv]

 Hand

 Spoiler

Forest, Lurker Crocodile, Forest, Darksteel Sentinel, Helium Squirter, Hull Breach

 Command Zone
- Animar, Soul of Elements

 Field
- Forest

 Graveyard/Discard
 Exile
N/A

 Turn Synopsis

1. Play Forest
2. End Turn

Life:  40

[User]
 The Land Incarnate

 Spoiler

Commander: Omnath, Locus of Mana
0
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order
5
Burgeoning
Mirri's Guile
Living Wish
Sylvan Library
Tooth and Nail
10
Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Wolf-Skull Shaman
15
 Priest of Titania
Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness
20
Wren's Run Vanquisher
Joraga Warcaller
 Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth
25
Imperious Perfect
Fauna Shaman
Mycoloth
Wellwisher
Khalni Hydra
30
Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion
35
Arbor Elf
Copperhorn Scout
Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm
40
Bloom Tender
Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster
45
Norwood Priestess
Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
Immaculate Magister
50
Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob
55
 Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Elvish Archdruid
59
60-94 Forests

 (10d99)[ 90 ][ 15 ][ 23 ][ 82 ][ 86 ][ 74 ][ 60 ][ 68 ][ 30 ][ 79 ](607)
 My Hand:

 Spoiler
Silvos, Rogue Elemental
Priest of Titania
Forest, Forest, Forest, Forest

 My Field
 - Forest (T)
 - Llanowar Elves

 My Graveyard
 Exiled
 Turn Synopsis
 - Play Forest
 - Tap Forest
 - Play Llanowar Elves
 - End Turn
 Life   40

[User]
 (10d99)[ 57 ][ 13 ][ 85 ][ 82 ][ 79 ][ 28 ][ 67 ][ 31 ][ 68 ][ 42 ](552)

Rollan

[User]
 Rise of the Eldrazi!

 Spoiler

 Vivid Grove
 Hand of Emrakul
 Forest
 Riku of Two Reflections
 Forest
 Goblin Banchuckers
 Eldrazi Temple
 Forest
 Island
 Wickerbough Elder
 Forest
 Forest
  Lurking Crocodile
 Call of the Skybreaker
 Forest
 Phyrexian Ingester
 Nucklavee
 Command Tower
 Demolish
 Temple of the False God
 Spitebellows
 Forest
 Forest
 Sylvok Replica
 Eye of Ugin
 Island
 Mountain
  Helium Squirter
 Rupture Spire
 Viral Drake
 Ulamog, the Infinite Gyre
 Garruk Wildspeaker
 It That Betrays
 Mountain
 Island
 Pathrazer of Ulamog
 Magmatic Force
 Rapacious One
 Kozilek, Butcher of Truth
 Forest
 Mountain
 Island
 Explosive Vegetation
 Intet, The Dreamer
 Vow of Lightening
 Steady Progress
 Harrow
 Shielding Plax
  Aether Snipe
 Fungal Reaches
 Vulshock Replica
 Manic Vandal
 Wall of Tanglecord
 Vivid Creek
 Simic Signet
 Forest
  Forest
 Neurok Replica
 Expedition Map
 Island
 Contagion Clasp
 Simic Basilisk
 Revengeful Rebirth
 Island
 Ice Cage
 Time Warp
  Hull Breach
 Artisan of Kozilek
 Vivid Crag
 Kodama's Reach
 Tectonic Edge
 Phantasmal Image
 Island
 Savage Twister
 Forest
 Spell Crumple
 Spawnsire of Ulamog
 Fault Grinder
  Forest
 Mountain
 Izzer Signet
  Darksteel Sentinel
 Inexorable Tide
 Eldrazi Monument
  Forest
 Forest
 Gruul Signet
 Invader Parasite
 Vow of Flight
 Ulamog's Crusher
 Simic Growth Chamber
 Cultivate
 Mold Shambler
 Shatter
 Tribute to the Wild
 Mountain
 Gruul Turf
 Lightening Greeves
 Izzet Boilerworks

 Draw
 (4d99)[ 49 ][ 7 ][ 99 ][ 46 ](201)
 Hand

 Spoiler

Lurker Crocodile, Forest, Darksteel Sentinel, Helium Squirter, Hull Breach, Aether Snipe

 Command Zone
- Animar, Soul of Elements

 Field
- Forest
- Forest

 Graveyard/Discard
 Exile
N/A

 Turn Synopsis

1. Play Forest
2. End Turn

Life:  40

[User]
 The Land Incarnate

 Spoiler

Commander: Omnath, Locus of Mana
0
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order
5
Burgeoning
Mirri's Guile
Living Wish
 Sylvan Library
Tooth and Nail
10
Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Wolf-Skull Shaman
15
 Priest of Titania
Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness
20
Wren's Run Vanquisher
Joraga Warcaller
 Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth
25
Imperious Perfect
Fauna Shaman
Mycoloth
Wellwisher
Khalni Hydra
30
Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion
35
Arbor Elf
Copperhorn Scout
Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm
40
Bloom Tender
Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster
45
Norwood Priestess
Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
Immaculate Magister
50
Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob
55
 Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Elvish Archdruid
59
60-94 Forests

 (4d99)[ 9 ][ 48 ][ 98 ][ 2 ](157)
 My Hand:

 Spoiler
Silvos, Rogue Elemental
Sylvan Library
Forest, Forest, Forest,

 My Field
 - Forest  (T)
 - Forest (T)
 - Llanowar Elves (T)
 - Priest of Titania

 My Graveyard
 Exiled
 Turn Synopsis
 - Play Forest
 - Attack with Llanowar Elves
 - Tap Forests, Play Priest of Titania
 - End Turn

 Life   40

[User]
 Rise of the Eldrazi!

 Spoiler

 Vivid Grove
 Hand of Emrakul
 Forest
 Riku of Two Reflections
 Forest
 Goblin Banchuckers
 Eldrazi Temple
 Forest
 Island
 Wickerbough Elder
 Forest
 Forest
  Lurking Crocodile
 Call of the Skybreaker
 Forest
 Phyrexian Ingester
 Nucklavee
 Demolish
  Command Tower
 Temple of the False God
 Spitebellows
 Forest
 Forest
 Sylvok Replica
 Eye of Ugin
 Island
 Mountain
  Helium Squirter
 Rupture Spire
 Viral Drake
 Ulamog, the Infinite Gyre
 Garruk Wildspeaker
 It That Betrays
 Mountain
 Island
 Pathrazer of Ulamog
 Magmatic Force
 Rapacious One
 Kozilek, Butcher of Truth
 Forest
 Mountain
 Island
 Explosive Vegetation
 Intet, The Dreamer
 Vow of Lightening
 Steady Progress
 Harrow
 Shielding Plax
  Aether Snipe
 Fungal Reaches
 Vulshock Replica
 Manic Vandal
 Wall of Tanglecord
 Vivid Creek
 Simic Signet
 Forest
  Forest
 Neurok Replica
 Expedition Map
 Island
 Contagion Clasp
 Simic Basilisk
 Revengeful Rebirth
 Island
 Ice Cage
 Time Warp
  Hull Breach
 Artisan of Kozilek
 Vivid Crag
 Kodama's Reach
 Tectonic Edge
 Phantasmal Image
 Island
 Savage Twister
 Forest
 Spell Crumple
 Spawnsire of Ulamog
 Fault Grinder
  Forest
 Mountain
 Izzer Signet
  Darksteel Sentinel
 Inexorable Tide
 Eldrazi Monument
  Forest
 Forest
 Gruul Signet
 Invader Parasite
 Vow of Flight
 Ulamog's Crusher
 Simic Growth Chamber
 Cultivate
 Mold Shambler
 Shatter
 Tribute to the Wild
 Mountain
 Gruul Turf
 Lightening Greeves
 Izzet Boilerworks

 Draw
 (4d99)[ 19 ][ 36 ][ 26 ][ 29 ](110)
 Hand

 Spoiler

Forest, Darksteel Sentinel, Helium Squirter, Aether Snipe

 Command Zone
- Animar, Soul of Elements

 Field
- Forest (T)
- Forest (T)
- Command Tower (T)
- Lurking Crocodile (2/2, Islandwalk)

 Graveyard/Discard
 Exile
N/A

 Turn Synopsis

1. Play Command Tower
2. Tap all lands for 2G mana
3. Play Lurking Crocodile
4. End Turn

Life:  39

[User]
 The Land Incarnate

 Spoiler

Commander: Omnath, Locus of Mana
0
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order
5
Burgeoning
Mirri's Guile
Living Wish
 Sylvan Library
Tooth and Nail
10
Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Wolf-Skull Shaman
15
 Priest of Titania
Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness
20
Wren's Run Vanquisher
Joraga Warcaller
 Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth
25
Imperious Perfect
Fauna Shaman
Mycoloth
Wellwisher
Khalni Hydra
30
Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion
35
Arbor Elf
Copperhorn Scout
Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm
40
Bloom Tender
Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster
45
Norwood Priestess
Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
Immaculate Magister
50
Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob
55
 Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Elvish Archdruid
59
60-93 Forests

 (4d99)[ 91 ][ 7 ][ 87 ][ 18 ](203)
 My Hand:

 Spoiler
Silvos, Rogue Elemental
Sylvan Library
Forest, Forest, Forest,

 My Field
 - Forest  (T)
 - Forest (T)
 - Forest (T)
 - Llanowar Elves (T)
 - Priest of Titania (T)
 - Omnath, Locus of Mana (4/4)
 My Graveyard
 Exiled
 Turn Synopsis
 - Play Forest
 - Tap All for 6 Mana
 - Summon Omnath, Locus of Mana
 - End Turn

 Life   40
 Floating Green Mana:   3

[User]
 Rise of the Eldrazi!

 Spoiler

 Vivid Grove
 Hand of Emrakul
 Forest
 Riku of Two Reflections
  Explosive Vegetation
 Goblin Banchuckers
 Eldrazi Temple
 Forest
 Island
 Wickerbough Elder
 Forest
 Forest
  Lurking Crocodile
 Call of the Skybreaker
 Forest
 Phyrexian Ingester
 Nucklavee
 Demolish
  Command Tower
 Temple of the False God
 Spitebellows
 Forest
 Forest
 Sylvok Replica
 Eye of Ugin
 Island
 Mountain
  Helium Squirter
 Rupture Spire
 Viral Drake
 Ulamog, the Infinite Gyre
 Garruk Wildspeaker
 It That Betrays
 Mountain
 Island
 Pathrazer of Ulamog
 Magmatic Force
 Rapacious One
 Kozilek, Butcher of Truth
 Forest
 Mountain
 Island
 Forest
 Intet, The Dreamer
 Vow of Lightening
 Steady Progress
 Harrow
 Shielding Plax
  Aether Snipe
 Fungal Reaches
 Vulshock Replica
 Manic Vandal
 Wall of Tanglecord
 Vivid Creek
 Simic Signet
 Forest
  Forest
 Neurok Replica
 Expedition Map
 Island
 Contagion Clasp
 Simic Basilisk
 Revengeful Rebirth
  Island
 Ice Cage
 Time Warp
  Hull Breach
 Artisan of Kozilek
 Vivid Crag
 Kodama's Reach
 Tectonic Edge
 Phantasmal Image
 Island
 Savage Twister
 Forest
 Spell Crumple
 Spawnsire of Ulamog
 Fault Grinder
  Forest
 Mountain
 Izzer Signet
  Darksteel Sentinel
 Inexorable Tide
 Eldrazi Monument
  Forest
 Forest
 Gruul Signet
 Invader Parasite
 Vow of Flight
 Ulamog's Crusher
 Simic Growth Chamber
 Cultivate
 Mold Shambler
 Shatter
 Tribute to the Wild
  Mountain
 Gruul Turf
 Lightening Greeves
 Izzet Boilerworks

 Draw
 (4d99)[ 5 ][ 84 ][ 43 ][ 14 ](146)
 Hand

 Spoiler

Darksteel Sentinel, Helium Squirter, Aether Snipe

 Command Zone
- Animar, Soul of Elements

 Field
- Forest (T)
- Forest (T)
- Forest (T)
- Island (T)
- Mountain (T)
- Command Tower (T)
- Lurking Crocodile (2/2, Islandwalk)

 Graveyard/Discard
- Explosive Vegetation

 Exile
N/A

 Turn Synopsis

1. Play Forest
2. Tap all lands for 3G
3. Play Explosive Vegetation
4. Search for Island and Mountain
5. End Turn

Life:  39

[User]
 The Land Incarnate

 Spoiler

Commander: Omnath, Locus of Mana
0
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order
5
Burgeoning
Mirri's Guile
Living Wish
 Sylvan Library
Tooth and Nail
10
Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Wolf-Skull Shaman
15
 Priest of Titania
Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness
20
Wren's Run Vanquisher
Joraga Warcaller
 Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth
25
Imperious Perfect
Fauna Shaman
Mycoloth
Wellwisher
Khalni Hydra
30
Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion
35
Arbor Elf
Copperhorn Scout
 Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm
40
Bloom Tender
Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster
45
Norwood Priestess
Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
Immaculate Magister
50
Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob
55
 Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Elvish Archdruid
59
60-93 Forests

 (4d99)[ 44 ][ 15 ][ 80 ][ 85 ](224)
 My Hand:

 Spoiler
Silvos, Rogue Elemental

 My Field
 - Forest (T)
 - Forest (T)
 - Forest (T)
 - Forest (T)
 - Forest (T)
 - Forest (T)
 - Llanowar Elves (1/1) (T)
 - Priest of Titania (1/2) (T)
 - Omnath, Locus of Mana (8/8)
 - Azusa, Lost But Seeking (1/2)
 - Sylvan Library

 My Graveyard
 Exiled
 Turn Synopsis
 - Tap 3 Forests
 - Play Azusa, Lost But Seeking
 - Play 3 Forests
 - Tap Llanowar Elves and Priest of Titania for 3 More Mana, and the new 3 forests for 3 more.
 - Play Sylvan Library
 - Attack with Omnath
 - End Turn

 Life   40
 Floating Green Mana:   7

[User]
 Rise of the Eldrazi!

 Spoiler

 Vivid Grove
 Hand of Emrakul
 Forest
 Riku of Two Reflections
  Explosive Vegetation
 Goblin Banchuckers
 Eldrazi Temple
 Forest
 Island
 Wickerbough Elder
 Forest
 Forest
  Lurking Crocodile
 Call of the Skybreaker
 Forest
 Phyrexian Ingester
 Nucklavee
 Demolish
  Command Tower
 Temple of the False God
 Spitebellows
 Forest
 Forest
 Sylvok Replica
 Eye of Ugin
 Island
 Mountain
  Helium Squirter
 Rupture Spire
 Viral Drake
 Ulamog, the Infinite Gyre
 Garruk Wildspeaker
 It That Betrays
 Mountain
 Island
 Pathrazer of Ulamog
 Magmatic Force
 Rapacious One
 Kozilek, Butcher of Truth
 Forest
 Mountain
 Island
 Forest
 Intet, The Dreamer
 Vow of Lightening
 Steady Progress
 Harrow
 Shielding Plax
  Aether Snipe
 Fungal Reaches
 Vulshock Replica
 Manic Vandal
 Wall of Tanglecord
 Vivid Creek
 Simic Signet
 Forest
  Forest
 Neurok Replica
 Expedition Map
 Island
 Contagion Clasp
 Simic Basilisk
 Revengeful Rebirth
  Island
 Ice Cage
 Time Warp
  Hull Breach
 Artisan of Kozilek
 Tribute to the Wild
 Kodama's Reach
 Tectonic Edge
 Phantasmal Image
 Island
 Savage Twister
 Forest
 Spell Crumple
 Spawnsire of Ulamog
 Fault Grinder
  Forest
 Mountain
 Izzer Signet
  Darksteel Sentinel
 Inexorable Tide
 Eldrazi Monument
  Forest
 Forest
 Gruul Signet
 Invader Parasite
 Vow of Flight
 Ulamog's Crusher
 Simic Growth Chamber
 Cultivate
 Mold Shambler
 Shatter
 Vivid Crag
  Mountain
 Gruul Turf
 Lightening Greeves
 Izzet Boilerworks

 Draw
 (4d99)[ 95 ][ 69 ][ 27 ][ 75 ](266)
 Hand

 Spoiler

Darksteel Sentinel, Helium Squirter

 Command Zone
 Field
- Forest (T)
- Forest (T)
- Forest (T)
- Island (T)
- Mountain (T)
- Command Tower (T)
- Vivid Crag
- Animar, Soul of Elements (1/1 +1/+1)

 Graveyard/Discard
- Explosive Vegetation
- Lurking Crocodile
- Aethersnipe

 Exile
N/A

 Turn Synopsis

1. Play Vivid Crag
2. Tap all but Vivid Crag for 1UUURG
3. Play Animar, Soul of Elements (URG) and Evoke Aethersnipe (1UU)
4. Return Target creature, Omnath, to owner's hand
5. End Turn.

Life:  39

[User]
 The Land Incarnate

 Spoiler

Commander: Omnath, Locus of Mana
0
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order
5
Burgeoning
Mirri's Guile
Living Wish
 Sylvan Library
Tooth and Nail
10
 Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Wolf-Skull Shaman
15
 Priest of Titania
Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness
20
Wren's Run Vanquisher
Joraga Warcaller
 Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth
25
Imperious Perfect
Fauna Shaman
Mycoloth
Wellwisher
Khalni Hydra
30
Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion
35
Arbor Elf
Copperhorn Scout
 Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm
40
Bloom Tender
Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster
45
Norwood Priestess
Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
Immaculate Magister
50
Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob
55
 Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Elvish Archdruid
59
60-91 Forests

 (6d99)[ 80 ][ 12 ][ 99 ][ 60 ][ 15 ][ 8 ](274)
 My Hand:

 Spoiler
Genesis Wave

 My Field
 - Forest x 8 (T)
 - Llanowar Elves (1/1) (T)
 - Priest of Titania (1/2) (T)
 - Azusa, Lost But Seeking (1/2)
 - Sylvan Library
 - Silvos, Rogue Elemental (8/5)
 - Omnath, Locus of Mana (3/3)

 My Graveyard
 Exiled
 Turn Synopsis
 - Play two Forests
 - Lose 8 life to Sylvan Library
 - Generate 11 mana from creatures/lands
 - Play Silvos, Rogue Elemental
 - Play Omnath, Locus of Mana

 Life   32
 Floating Green Mana:   2

[User]
 Rise of the Eldrazi!

 Spoiler

 Vivid Grove
 Hand of Emrakul
 Forest
 Riku of Two Reflections
  Explosive Vegetation
 Goblin Banchuckers
 Eldrazi Temple
 Forest
 Island
 Wickerbough Elder
 Forest
 Forest
  Lurking Crocodile
 Call of the Skybreaker
 Forest
 Phyrexian Ingester
 Nucklavee
 Demolish
  Command Tower
  Temple of the False God
 Spitebellows
 Forest
 Forest
 Sylvok Replica
 Eye of Ugin
 Island
 Mountain
  Helium Squirter
 Rupture Spire
 Viral Drake
 Ulamog, the Infinite Gyre
 Garruk Wildspeaker
 It That Betrays
 Mountain
 Island
 Pathrazer of Ulamog
 Magmatic Force
 Rapacious One
 Kozilek, Butcher of Truth
 Forest
 Mountain
 Island
 Forest
 Intet, The Dreamer
 Vow of Lightening
 Steady Progress
 Harrow
 Shielding Plax
  Aether Snipe
 Fungal Reaches
 Vulshock Replica
 Manic Vandal
 Wall of Tanglecord
 Vivid Creek
 Simic Signet
 Forest
  Forest
 Neurok Replica
 Expedition Map
 Island
 Contagion Clasp
 Simic Basilisk
 Revengeful Rebirth
  Island
 Ice Cage
 Time Warp
  Hull Breach
 Artisan of Kozilek
 Tribute to the Wild
 Kodama's Reach
 Tectonic Edge
 Phantasmal Image
 Island
 Savage Twister
 Forest
 Spell Crumple
 Spawnsire of Ulamog
 Fault Grinder
  Forest
 Mountain
 Izzer Signet
  Darksteel Sentinel
 Inexorable Tide
 Eldrazi Monument
  Forest
 Forest
 Gruul Signet
 Invader Parasite
 Vow of Flight
 Ulamog's Crusher
 Simic Growth Chamber
 Cultivate
 Mold Shambler
 Shatter
 Vivid Crag
  Mountain
 Gruul Turf
 Lightening Greeves
 Izzet Boilerworks

 Draw
 (4d99)[ 20 ][ 57 ][ 71 ][ 96 ](244)
 Hand
 Command Zone
 Field
- Forest (T)
- Forest (T)
- Forest (T)
- Island (T)
- Mountain (T)
- Command Tower (T)
- Vivid Crag  (T)
- Temple of the False God (T)
- Animar, Soul of Elements (1/1 +3/+3, Protection from White and Black)
- Darksteel Sentinel (3/3 +2/+2 Vigilance, Indestructible, Flash)
- Helium Squirter (1/1, Graft)

 Graveyard/Discard
- Explosive Vegetation
- Lurking Crocodile
- Aethersnipe

 Exile
N/A

 Turn Synopsis

1. Play Temple of the False God
2. Tap all Lands for 3URGGGG
3. Play Darksteel Sentinel (5)
4. Play Helium Squirter (2U)
5. Graft 2 of the 3 +1/+1 counters from Helium Squirter to Darksteel Sentinel
6. End Turn

Life:  39

[User]
 The Land Incarnate

 Spoiler

Commander: Omnath, Locus of Mana
0
Exploration
Rancor
Defense of the Heart
Gaea'a Touch
Natural Order
5
Burgeoning
 Mirri's Guile
Living Wish
 Sylvan Library
Tooth and Nail
10
 Genesis Wave
Manabond
Eladamri's Vineyard
Worldly Tutor
Wolf-Skull Shaman
15
 Priest of Titania
 Vigor
Noble Hierarch
Yavimaya Dryad
Eternal Witness
20
Wren's Run Vanquisher
Joraga Warcaller
 Silvos, Rogue Elemental
Wall of Blossoms
Leatherback Baloth
25
Imperious Perfect
 Fauna Shaman
Mycoloth
 Wellwisher
Khalni Hydra
30
Birds of Paradise
Heritage Druid
Nest Invader
Wolfbriar Elemental
Talara's Battalion
35
Arbor Elf
Copperhorn Scout
 Azusa, Lost but Seeking
Nettle Sentinel
Pelakka Wurm
40
Bloom Tender
 Ezuri, Renegade Leader
Quirion Ranger
Werebear
Lys Alana Huntmaster
45
Norwood Priestess
 Blightsteel Colossus
Rampaging Baloths
Gaea's Cradle
 Immaculate Magister
50
Essence Warden
Protean Hydra
Joraga Treespeaker
Twinblade Slasher
Scute Mob
55
 Llanowar Elves
Devoted Druid
Elvish Vanguard
Oracle of Mul Daya
Elvish Archdruid
59
60-86 Forests

 (5d99)[ 29 ][ 74 ][ 30 ][ 89 ][ 32 ](254)
 My Hand:

 Spoiler
Genesis Wave

 My Field
 - Forest x 13 (T) Four Untapped
 - Llanowar Elves (1/1) (T)
 - Priest of Titania (1/2) (T)
 - Azusa, Lost But Seeking (1/2)
 - Sylvan Library
 - Silvos, Rogue Elemental (8/5)
 - Omnath, Locus of Mana (3/3)
 - Wellwisher
 - Khalni Hydra
 - Vigor
 - Fauna Shaman
 - Blightsteel Colossus
 - Immaculate Magister
 - Ezuri, Renegade Leader
 - Mirri's Guile

 My Graveyard
 Exiled
 Turn Synopsis
 - Return Two Cards to the Top of my Library from Sylvan Library
 - Play Forest
 - Tap Everything, Generate 12 Mana
 - Cast Genesis Wave X = 12

 Life   32
 Floating Green Mana:

[User]
 [rollv]15[/rollv]

En Garde.
The First Two Are Wellwisher and Khani Hydra, and both go onto the field.

[User]
 Because I fail at typing

 (15d99)[ 81 ][ 82 ][ 49 ][ 16 ][ 93 ][ 60 ][ 47 ][ 27 ][ 42 ][ 69 ][ 7 ][ 22 ][ 45 ][ 98 ][ 89 ](827)

[User]
 (5d99)[ 6 ][ 8 ][ 57 ][ 94 ][ 9 ](174)

Drawing for next turn, to see if I can board-wipe. If not, I will concede.


[User]
 The warehouse is falling to bits, deep, dark, and disturbing.  An old fence surrounds the property, and beyond it the ruins of a factory complex surround it on two sides.

The only gate is currently shut, with all sorts of warning signs hanging from it.  It's off of a tiny little sidestreet, that heads out from the slums into the outskirts of town.

And that's definitely a dog's collar lying in the middle of the warehouse complex's courtyard.

It's a little hard to see how the old lady walked all this way by herself.

  Hotaru remembers...   This morning, while sorting through her stack of bills, she found a perfumed envelope in the mail.  It smelled overwhelmingly of cinnamon, and contained a terse letter.  "Please meet me at 3, in Tinkersdam park.  I need your help."

It was easy enough to get to the old park, which was swarming with pigeons and kids.  The old lady was in the center, her eyes hidden behind enormous sunglasses, hair bound back in a kerchief.  She was tossing breadcrumbs to the kids, and candy to the pigeons.  It didn't seem to be working out so well.

She explained that while she was out walking her precious poopsie Wodger last night, she'd heard the beat of large wings above her.  While she was looking around for trouble, she'd looked back to see the leash unoccupied, and no sign of Wodger!  A distant YIPE, seemed to indicate the worse.

Fortunately, her spirit guide, Joseph Three-Squaws, seemed to think that Hotaru could help. It even knew her by name!
 "Please find my Poopsie!  Even if he's... he's... gone to doggy heaven, I need to know one way or the other.  It would mean ever so much to me, and I can pay you a little!"
 She wouldn't take no for an answer, and the description of the attack was preatty vivid.  Matched a few other assaults that Hotaru had heard about, off and on over the last few years.  A sound of wings, then someone gets snatched...

This is the first time that a dog's been targeted over a person, though.

And so Hotaru made her way out along the Metrocity-Dulseville walking path, to the outskirts of town along the old lady's route...

[User]
 Hotaru frowns, currently in her outfit...   Maybe there's something special about the dog?

In any case... let's see if there are any clues.

She starts to take a look around.

 Spoiler
Rolling Notice:  (d20+11)[ 14 ]

[User] Hotaru doesn't see any clues out in the open.  But the compound has about three buildings still left standing... The big, mostly-ruined warehouse, what looks like a small utility station, and a rectangular garage with several bay doors and loading docks leading into it.


[User]
 Arena Tournament, Round 105:  Yeehaw  vs.  nis'ladeth
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Yeehaw  - Graviolis
 nis'ladeth  - darkillini

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 intitiative  (1d20+4)[ 5 ]

purchases once i know if ya show up or not.

[User] No purchases necessary to defeat someone who isn't there; nis'ladeth wins.


[User]
 Arena Tournament, Round 105:  Ka-ugh Pantsless v2  vs.  Skewer
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ka-ugh Pantsless v2  - Sanity702
 Skewer the Bloodtainted  - Mysterious_A

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Well. Looks like waiting time for Skewer. Always a chance Sanity gets back though...

Initiative:  (1d20+2)[ 22 ]

No purchases.

[User] Not much of one, it would appear.  Ka-ugh apparently went off to get some pants, and Skewer wins!


[User]
 OOC Link
 {table=head]Player | Character
Zarthrax |  Trin-taratai
Userpay |  Kinleth
Dorizzit |  Marcos of the Silver Mind [/table]
  7:00 AM, approx.
 Despite its claims at airborne travel, the Platinum Dynasty rests silently on the waters of the Arun Sea, bobbing up and down with it. A massively impressive display of craftsmanship, the ship itself is made out of Platinum, with designs of birds of grace and prey lining the lip, while at the bow, is the carved image of an angel, her body draped in cloth, and her wings out stretched behind her. It shines in the sunlight, giving it an even greater attractive quality to it. Aboard it, men and women dressed in uniform, simple black clothing, with a weapon strapped to either their side or back, along with a shield, run about the ship, checking for things to be in order. Near the bow, where a wheel should be, stands several figures who are dressed in robes and elegant clothing, talking amongst themselves.

Behind you, the city of Calton Port, the city of Merchants and Travelers and Noblemen on holiday, begins to slowly wake. The sun rises slowly, the light reflecting off the water. The smoke from inns cooking the morning meals starts to rise, and the first sounds of business begin to make their way from the city, across the platforms, to you.

A man dressed in simple clothing; a leather vest, over a white shirt and brown pants, is seen standing at the edge of the Platinum Dynasty. He shouts out,  "Hello to you all! I ask that those who are here to travel come up first, and those who are here to work wait for the passengers to go before them! Thank you!"  At his side is a rapier, which he takes out, and taps on the side of the ship. Immediately, the carvings of the birds stretch, and slowly make their way towards a dock, forming a staircase.

And on that dock, stand you three, amongst a crowd of passengers. Whether it is because you have decided to simply travel, or have been asked to work on the ship itself, you are here now. The crowd begins to thin out, a good  three dozen people, as they file up to begin their journey.

 Spoiler
If you are here to work, simply let people go before you. If you are here as a passenger, you'll have your ticket in your hand, and you will walk up with the crowd.

[User]
 Trin-taratai stands on the docks in the midst of the crowd, his light grey attire a mark of neutrality in a riot of surrounding colors.

As he gazes up at the ship, his ears pick up the sound of children, undoubtedly other passengers, playing while they wait.

He smiles at that thought before the sun temporarily blinds him with the glare off  his 'crown of horns', as one of the children had called it. He had tried to sit down and explain that it was actually the manifestation of a being from the Realm of Dreams that had merged with his being, but the young girl at the time was far more interested in the game of tag going on nearby and left before hearing so much as a tenth of the explanation.

When the announcement is made, he ponders for a moment the various reasons to forsake his ticket and work as crew, then decides against them as he moves to the line.

  Better to be a paying passenger, I think. That way, I won't have to dishonor them or insult those who need the coin by taking a position that I don't strictly need.

[User] Kinleth stands off to the side, her normally colorful outfit replaced with black. Her dark brown eyes scan over the crowd, nay over those that would be under her protection, for this trip. Occasionally she'd join in the children's merrymaking while they waited but always she returned to the same spot upon a dock piling. Quite honestly the halfling was looking forward to this trip as the passengers finally started to board. With her line of work she'd likely have plenty of time to wander the ship.

[User] Marcos makes his way through the crowd.  He is careful to avoid getting near to any of the boarding passengers; he is intangible, at present, and does not wish to cause any alarm.  Quite the opposite; for once, he wants to be able to remain unnoticed.  A few contacts are inevitable, but they are few and minor.  Once he makes it onto the ship, he steps away from the crowd and begins to explore the boat, starting with the main deck.


[User]
 The days were slow and boring lately. All they showed on the news was about Zeus company's manager, Atlas Sharks, disappearing without a trace. His project to mine minerals in space with a cotton candy powered suit was frozen, and all the cotton candy powder he bought vanished from his vaults and was returning to be consumed as cotton candy by the rest of the world.

A few days later, they found a secret floor under Zeus, which seems to be caved in. With a few scans, they found there to be a body and now they are working on extracting it. With the world waiting to hear about it, not much else is happening.

You are sitting in the large living room of your giant floating armored fortress zeppelin watching cartoons, as the other tv, a smaller one devoted to random news, turns on. It appears that Dr Octopus was having some drunken fit after being denied the financing he requested for a new research, but it appears Tank, a Rackull alien troll-looking hero was already on the case.

But today is bound to be a day where stuff finally happen. Today someone notices a big zeppelin and wants it to notice him too...

"BAZINGO" the cartoon seems to have stopped as a little cartoony man appears in front of the other frozen cartoon and shouts at you. "You guys must be sooooo very tired of this cotton candy story and nothing happening... Well, a game of life I purpose! Or force upon you. Survive my challenges, and you get to live. But if you don't pass them? I guess you didn't survive and die, shame on you!" he laughs for some reason.

A pencil extends from the screen into your world and draws a dozen of stick figures.

Roll for initiative OOC.

They: 9

[User]
 Anders Beckett, the White Ranger
 Defense: 20
Condition: Unharmed

Anders had been called up to the zeppelin that very same day.  Someone who knew his identity as the White Ranger, as well as what he had done alongside the other five rangers seven years ago when they were all just teenagers, had called him up on the satellite phone at his camp.   For the past year, Anders had been working to set up a badly needed medical clinic in a war-torn area of the Congo for the WHO, the World Health Organization, along with other volunteers including doctors, nurses, biologists, engineers, and simple, well-meaning people.  He'd been flown back to Big City on the promise that his medical clinic would receive extra funding on the part of these mysterious benefactors if he came to the HQ and considered signing on as part of a trial basis.  The words they'd used had been very fancy and convincing, but left Anders with little idea of what was actually going on.

Imagine his surprise when he arrived to find superheroes of all colors and stripes watching cartoons in a flying zeppelin!  It was odd, but it actually reminded him a lot of his old teammates in their normal lives between attacks by ancient evils and transdimensional monsters.  He'd even gotten around to introducing himself before the TV had shouted at them.   Is this part of some new guy test?  Anders thought before the stick figures came flying out of the TV along with threats of "survive or die".  It would have been odd for anyone else, but over the years things like this had become par for the course for the power rangers, even after they'd spread out across the globe to fight mundane, human evils.

Anders had trained in kung fu and other martial arts since he was old enough to walk.  So when one of the menacing stick-figures appeared next to him he flowed into a practiced fighting stance.  Before the creature could advance on him, he jumped into the air and performed a textbook spinning back kick on it, trying to smash it in the head with his foot and push it away from him.  "  Si-yah!  "

 Spoiler
Rangers never morph right off the bat, so we're going to start this thing in good old kung fu human form. 😁  Defensive Attacking for 4 to bring my human defense up to  20 .  It's probably not even going to connect, but let's test the waters a bit.
 Unarmed Attack (Toughness DC17)   (1d20+4)[ 16 ]

[User]
 "How  did  you drag me into this?"  Orthrus's right head complained as the dog got into battle formation.  "Th-They just asked..."  The left head responds reluctantly.

Earlier they didn't really have any plans. Derek was pretty much fine with lounging around at home reading a book. But alas the day didn't seem to go that way. He was to have been called up for apparent work, and he went as Orthrus rather than Derek's human form. Watching cartoons was not what either had been expecting... Nor the sudden intrusion of this... thing. But the two would work it out somehow, right?

The dog got ready and charged towards the strange creature.  "Time it!"  The right head ordered the left one as Orthrus delivers a dual headbutt strike guaranteed to stun the foe silly.

 Spoiler
Stun 10, Attack roll:  (1d20+6)[ 18 ]
DC 20 Will save + Autofire


[User]
 For your own reasons you have taken up employment as a maid serving Edward Legerlin, the current head of the famous Legerlin family of mages, and you will be spending your foreseeable future as a resident at the Legerlin estate serving your new master. You were told to arrive at the front gates at eleven in the morning where you would meet your new employer however upon arriving at the gates you found who you could only assume were the other maids and no sign of the master.

Beyond the heavy gate lies an immense garden with beautiful and exotic flowers growing in orderly rows, you think you can see a lake and forest and the center of the grounds slope gradually upwards creating a large hill that an old fashioned mansion sits atop. You can see no sign of the master or other servants moving around inside the estate.

It appears the master is running late and you have no idea when he will show up, you are standing outside the front gates with the other new maids.

[User] "What a day." Ezekiel looks out onto the beautiful landscape. "Well, I guess my mission starts now."

[User]
 A small girl, who could look about 10-14 years old are standing near the gate as well. You could say that she resembles one of those french dolls a little. Her frilly headdress and white apron is overshined by her rainbow-colored dress.

After seeing the surprising outfit, another surprise is noticed. She's got a tail.... and Feline ears! and the ears and tail looks quite real as well.

Some of you would also notice that er skirt is, for a lack of a better word, short.... VERY short. So short that a breeze could reveal her 'unmeantionables'.

It's first now that one would notice her gray hair, not oldgray, but rather a faded kind of silver or something close to it. Her blue eyes are almost sparkling with anticipation, but they still hint at her physical build might not show her true age. She doesn't look underdeveloped, but rather just very short.

[User]
 Samantha sighed, head in her knees, kneeled before the gate, fingers wrapped around the bars. Her small, batlike wings were drooped and betrayed that she'd been there for quite a while. Her short, otherworldly glimmering silver hair failed to hide the disappointment and longing her fair, brown eyes held for a bed, or the frustration that was growing to show. Muttering, she spat out a small, pitiful "Why do I gotta wait here, what am I doing, I've lived here for.. How long, now? Just because I've got a new uniform and some actual hours I have to wait here with the fresh blood.." Samantha lazily turned her gaze behind her, coming to a casual stop at the new object of her attention, gracefully bobbing left and right as a smirk slowly spread across her honest face.

Bolting towards the unsuspecting catgirl, Samantha closes the short distance as quickly as possible and with a grin attempts a daring skirt flip.

(Athletics roll to close the distance and do the deed before Tamakishi notices should Hemnon attempt to resist.  (1d6)[ 3 ]  x4 my Athletics score)

[User]
 Konoe Doesn't see or suspect the imminent skirt flip, she just stares into the garden, looking for the one she loved since university time (aka. she's in love with the master).

((gonna counter that with luck:  (1d6)[ 1 ]  x4 = [ 4 ]))

[User]
 (Samantha's 12 versus Konoe's 4).

Samantha successfully closes the distance and manages to lift the unsuspecting cat girl's skirt.

(Konoe is going to gain 3 points of stress from this exchange.)

[User]
 A cold breeze sweeps past her, now exposed, undergaments (they are pink with a teddybear on) Which causes her to jump into the air and land down on her behind.

'' Ouch, that hurt.... '' Konoe complains as she gets back onto her feet.

[User] Sarina sat in front of the gate, hunched over and head down, trying to make herself look like a part of the scenery. However, with her very low position, it provided her with a great view of heaven (panty shot). Immediately, she sunk her head lower but no one could mistake that metallic smell and the thin red line running from her nose.

[User]
 Kyouko was waiting. Rather impatiently, might I add. Edward was missing. He should not be missing. To be forced to be subservient to another was humiliating enough for a daughter of the Himegawa family. To be forced to wait for him to get off his lazy ass and be greeted is just adding insult to punishment. No, clearly, he had some emergency that delayed him that simply could not avoided. Like, being kidnapped. And not just by any old kidnappers. By ninja's. The Master has been kidnapped by ninja's. That is the only acceptable explanation for his lateness.

Ignoring the obvious question of whether ninja's actually exist in this day and age (and the antics of the maids around her), Kyouko flipped open her cell phone and spoke clearly into it.  "It's me. The laboratory has been compromised by the Men in Black. Initiate Plan Bravo Alpha Delta 243. Post haste. Repeat. The laboratory has been compromised by the Men in Black. Initiate Plan Bravo Alpha Delta 243. Post haste. Over."

[User]
 Without warning the ground beneath the maids begins to rumble violently, a point of purple light appears on the ground which quickly shoots out in rays to a form a hexagram shape. The rumbling and light continue to intensify until with a bright flash a figure appears in the center of the symbol.

 "Ah! I'm sorry I'm so late everyone! I... uh... something came up..."  A young man stands in front of you, he is tall and thin with messy brown hair, his eyes are heavily blood shot with huge black bags under them and he looks as though he has just woken up. He is dressed in a long brown robe and he is wearing a shabby pointed leather hat on his head. His right arm is extended up over his head and his hand is grasped firmly around what appears to be a mechanical leg. This man is your new employer, Edward Legerlin.

 "Sorry... ummm... oh right!"  The man lowers his arm down from above his head and assumes a more relaxed pose.  "I am Edward Legerlin, I assume you're all here for the maid job... uh... I recognize some of you already but uh... for the others... I am the master of this household, I guess you'll be working for me... any questions?"  The young man shifts uncomfortably and looks around as if hes not quite sure what to say.

[User]
 Konoe almost flies back up to a standing position, in her wish to greet her master properly. In the blink of an eye, she is standing infront of Edward and bows with her hands held infront of her apron. (uses teleport)

'' Hello again Ed-I-mean, Master, It's so nice to see you again i've missed you so much! ''
Her eyes are sparkling like crystals and her tail is held high (this causes her skirt to be lifted up behind her, which shows the other maids her lovely undergarments yet again.

[User]
 Edward's atypical casual entrance unfortunately forces Samantha's attention away from messing with the curious cat tail, and the boring pushover girl it's attached to, and back to other matters. As she paces towards the master, Samantha smacks the back of the gossiping girl's head.  "Nothing happened, no government agents involved, he's just a hopelessly lazy idiot."

She stops in front of the frighteningly exhausted man.  "Oh, Ed. It's wonderful to see how well you're resting lately. Really just wonderful, it's wonderful repentance. Listen, I've been waiting here with these boring.. Er.. Uh."  Her eyes inevitably drifted to the, uh.  "What's uh.. What's with the appendage..?"


[User]
 Arena Tournament, Round 108:  Gronk Strongarm  vs.  Brumph
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Gronk Strongarm  - jvluso
 Brumph  - ybot

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 well this should be interesting fighting my brother in my first arena match.

no purchases

init -  (d20-1)[ 1 ]

[User]
 A positive initiative modifier automatically beats that roll
no purchases

 Gronk - round 1

LoS:
 Spoiler

starting in M25 holding my club
standard action: cast mage armor

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 14]

launch bolt: 4
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 1

mage armor: 1/600

[User]
 Brumph - round 1

los:

 Spoiler
move: open door
swift: animal devotion (hawk)
standard: move to Q7 at +5 in the air

stats:

 Spoiler
starting in n2 holding a longspear and wearing chainmail

hp 12/12
AC 14
buffs:
animal devotion 1/10
spells:
0 level
3 cure minor
1 level
1 enlarge person
1 faith healing
1 cause fear

done

need LOS

[User]
 Gronk - round 2

LoS:
 Spoiler

standard action: cast alter self(turning into a Crucian)
CL check:  (d20+3)[ 14 ] (DC8)
move action:open door

turn done
stats:

 Spoiler
Hp:8/8
AC: 22 [touch 10,ff 22]

launch bolt: 4
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 2/600
alter self: 1/300

[User] LoS established as Gronk opens his door.  Gronk is in M25, wielding club and in crucian form.  Brumph is in Q7+5, winged and wielding longspear.

[User]
 Brumph - round 2

full round: run to q18 +35

refs question:

 Spoiler
Does diving get and bonuses? I thought I read something about it but I don't know where.

stats:

 Spoiler
hp 12/12
AC 14
buffs:
animal devotion 2/10
spells:
0 level
3 cure minor
1 level
1 enlarge person
1 faith healing
1 cause fear

[User]
 Brumph:
 Spoiler
Yes, the rules are  here .  It only helps claw and talon attacks, though, aside from the usual +2 for charging.

[User]
 Gronk - round 3

move action:move to L19
standard action: cast a spell, spellcraft DC 19

 Spoiler
launch bolt

a green bolt flies from his fingertips
attack -  (d20)[ 15 ]
damage -  (d8)[ 8 ]
turn done

stats:

 Spoiler
Hp:8/8
AC: 22 [touch 10,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 3/600
alter self: 2/300

[User]
 Brumph - round 3

move: fly to L19 at +25
standard: cast enlarge person on himself. expands up and into m18

stats:

 Spoiler
hp 4/12
AC 14
buffs:
animal devotion 3/10
enlarge person 1/10
spells:
0 level
3 cure minor
1 level
 1 enlarge person
1 faith healing
1 cause fear

[User]
 Gronk - round 4

standard action: total defense
turn done

stats:

 Spoiler
Hp:8/8
AC: 26 [touch 14,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 4/600
alter self: 3/300

[User]
 Brumph - round 4

standard: attack gronk with longspear
attack  (d20+5)[ 10 ]
damage (2d6+8)[ 11 ]
move: all at +25 fly to k19/L18, k20/L19, L20/M19

stats

 Spoiler
hp 4/12
AC 14
buffs:
animal devotion 4/10
enlarge person 2/10
spells:
0 level
3 cure minor
1 level
1 faith healing
1 cause fear

[User]
 Gronk - round 5

swift action: 5-ft step to K18
standard action: total defense
turn done

stats:

 Spoiler
Hp:8/8
AC: 26 [touch 14,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 5/600
alter self: 4/300

non-urgent ref question

 Spoiler
If Brumph flies so that part of him goes over the alter, would that trigger the doom effect?

[User]
 Brumph - round 4

standard: attack gronk with longspear
attack  (d20+5)[ 17 ]
damage  (2d6+8)[ 18 ]
move: all at +25 fly to L19/M18, k19/L18, k20/L19

ref question

 Spoiler
do I get a high ground bonus for flying over him?

stats

 Spoiler
hp 4/12
AC 14
buffs:
animal devotion 5/10
enlarge person 3/10
spells:
0 level
3 cure minor
1 level
1 faith healing
1 cause fear

[User]
 Gronk - round 6

full round action: withdraw to L12
turn done

stats:

 Spoiler
Hp:8/8
AC: 22 [touch 10,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 6/600
alter self: 5/300

[User]
 Refs question

 Spoiler
He edited his post to say 5 foot step to K18 instead of k20 while I was creating my post causing me to fly to the wrong place. Is he allowed to change his movement?

[User]
 @Gronk:
 Spoiler
On altar question:  Yes, passing over the altar causes the doom trigger.

@Brumph:
 Spoiler
On high ground: Yes, attacking from a higher position due to flight qualifies you for a high ground bonus on melee attacks.

On post edits (for both players):  Here is general etiquette for post edits:

1) We discourage post edits.  If necessary to clarify something, post follow up posts.  This can create situations where a player's turn takes 2 or 3 posts.  That is fine.  For example, you want to know the result of an attack before you move.  Post the attack, with: "Turn not done" at the end.  Create a follow up post, based on the results of the attack.

2)  Changes to a turn, once posted, are not allowed .  According to ybot, such a change happened on jvluso's turn, post 13.  Is this correct (alteration from [5 foot step to K20] to [5 foot step to K18]) ?

[User]
 That is correct.

 Gronk - round 6 - revised for unedited move

standard action - total defense
swift action - 5foot step to J20
turn done

stats:

 Spoiler
Hp:8/8
AC: 26 [touch 14,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 6/600
alter self: 5/300

[User]
 Brumph - round 7

standard cast a spell
spellcraft DC16

 Spoiler
cause fear

DC 12 will save
duration  (d4)[ 3 ]

turn not done

[User] will save -  (d20)[ 9 ]

[User]
 Brumph - round 6 part 2(the first was supposed to also be round 6)

move: bottom left square all at +25 K19, J19, J20

stats:

 Spoiler
hp 4/12
AC 14
buffs:
animal devotion 5/10
enlarge person 3/10
spells:
0 level
3 cure minor
1 level
1 faith healing
 1 cause fear

[User]
 Gronk - round 7

double move to B21
turn done

stats:

 Spoiler
Hp:8/8
AC: 22 [touch 10,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 7/600
alter self: 6/300
frightened: 1/3

[User]
 AOO
attack  (d20+6)[ 13 ]
damage  (2d6+8)[ 14 ]

Brumph - round 7

full round: charge Gronk (c20+25)
attack  (d20+8)[ 22 ]
damage  (2d6+8)[ 16 ]

stats:

 Spoiler
hp 4/12
AC 14
buffs:
animal devotion 7/10
enlarge person 5/10
spells:
0 level
3 cure minor
1 level
1 faith healing

[User]
 the second one hits

refs:

 Spoiler
What would Gronk be forced to do here? Cower and take total defense? Attack? "Flee" towards him?

[User]
 Gronk:
 Spoiler
Given that he's in the air, you're still capable of fleeing past him, so you'd be forced to do that.

[User]
 Gronk - round 8

run to Q21
turn done

stats:

 Spoiler
Hp:-8/8
AC: 22 [touch 10,ff 22]

launch bolt: 3
sonic snap: 1
enlarge person: 2
fist of stone: 1
mage armor: 0
alter self: 0

mage armor: 8/600
alter self: 7/300
frightened: 2/3

[User]
 AOO
attack  (d20+6)[ 11 ]
damage  (2d6+8)[ 19 ]
 Brumph -round 8

full round: charge (bottom left o20 +25)
attack  (d20+6)[ 22 ]
damage  (2d6+8)[ 14 ]

stats

 Spoiler
hp 4/12
AC 14
buffs:
animal devotion 8/10
enlarge person 6/10
spells:
0 level
3 cure minor
1 level
1 faith healing

[User]
 That's game.

I'm really starting to dislike forced actions.

[User] Gronk ran so far away, but ultimately could not get away, and Brumph rules the day!


[User]
 (10d60)[ 26 ][ 25 ][ 58 ][ 49 ][ 14 ][ 11 ][ 39 ][ 46 ][ 44 ][ 57 ](369)
 (1d20)[ 13 ]

Lixie the planeswalker lands happily, wearing raather hippy-like clothes.
"G'morning!"

Life: 20

Field

 Spoiler
-

Helix Unity

 Spoiler
Forest	1
Forest	2
Forest	3
Forest	4
Forest	5
 Forest	6
 Forest	7
Forest	8
 Forest	9
Forest	10
Forest	11
 Forest	12
Forest	13
Forest	14
Forest	15
Treetop Village	16
Treetop Village	17
Treetop Village	18
Treetop Village	19
Mutavault	20
 Mutavault	21
Mutavault	23
Mutavault	24
 Helix Pinnacle	25
Helix Pinnacle	26
Helix Pinnacle	27
Helix Pinnacle	28
Myr Galvaniser	29
Myr Galvaniser	30
Myr Galvaniser	31
 Myr Galvaniser	32
Copper Myr	33
Copper Myr	34
Copper Myr	35
Copper Myr	36
Myr Superion	37
Myr Superion	38
Myr Superion	39
Myr Superion	40
Palladium Myr	41
Palladium Myr	42
Palladium Myr	43
Palladium Myr	44
Lodestone Myr	45
Lodestone Myr	46
Lodestone Myr	47
Lodestone Myr	48
Myr Turbine	49
Myr Turbine	50
Myr Turbine	51
Myr Turbine	52
Nature's Spiral	53
Nature's Spiral	54
Nature's Spiral	55
Nature's Spiral	56
Tribal Unity	57
Tribal Unity	58
Tribal Unity	59
Tribal Unity	60

Hand

 Spoiler
Forest x4, Mutavault, Helix Pinnacle, Myr Galvaniser

[User]
 Dice diiied.
 (10d60)[ 26 ][ 31 ][ 34 ][ 58 ][ 59 ][ 48 ][ 17 ][ 50 ][ 22 ][ 30 ](375)
 (1d20)[ 19 ]

[User]
 Mulligan. X_X
 (10d60)[ 9 ][ 25 ][ 7 ][ 21 ][ 32 ][ 9 ][ 6 ][ 12 ][ 32 ][ 49 ](202)

[User]
 Initiative:  (1d20)[ 2 ]

A little witch made of wood, leaves and scraps of cloth floats down to the battlefield. "Well hello there!" she greets Lixie.

Handrolls:
 (1d60)[ 33 ]
 (1d59)[ 48 ]
 (1d58)[ 26 ]
 (1d57)[ 25 ]
 (1d56)[ 20 ]
 (1d55)[ 17 ]
 (1d54)[ 22 ]

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
16 Swamp
 17 Swamp
18 Plains
19 Plains
 20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
 24 Murmuring Bosk
 25 Primal Command
 26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
 33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
60 Bosk Banneret

[User]
 "I am SO sorry about this little duel. I do hope we can both walk away as friends." she smiles.
The image of a forest forms, followed by a spiralling construct of energy, just waiting for mana to pour into it.

Life: 20

Field

 Spoiler
Forest (T), Helix Pinnacle

Helix Unity

 Spoiler
Forest	1
Forest	2
Forest	3
Forest	4
Forest	5
 Forest	6
 Forest	7
Forest	8
 Forest	9
Forest	10
Forest	11
 Forest	12
Forest	13
Forest	14
Forest	15
Treetop Village	16
Treetop Village	17
Treetop Village	18
Treetop Village	19
Mutavault	20
 Mutavault	21
Mutavault	23
Mutavault	24
 Helix Pinnacle	25
Helix Pinnacle	26
Helix Pinnacle	27
Helix Pinnacle	28
Myr Galvaniser	29
Myr Galvaniser	30
Myr Galvaniser	31
 Myr Galvaniser	32
Copper Myr	33
Copper Myr	34
Copper Myr	35
Copper Myr	36
Myr Superion	37
Myr Superion	38
Myr Superion	39
Myr Superion	40
Palladium Myr	41
Palladium Myr	42
Palladium Myr	43
Palladium Myr	44
Lodestone Myr	45
Lodestone Myr	46
Lodestone Myr	47
Lodestone Myr	48
Myr Turbine	49
Myr Turbine	50
Myr Turbine	51
Myr Turbine	52
Nature's Spiral	53
Nature's Spiral	54
Nature's Spiral	55
Nature's Spiral	56
Tribal Unity	57
Tribal Unity	58
Tribal Unity	59
Tribal Unity	60

Hand

 Spoiler
Forest x3, Mutavault, Myr Galvaniser

END TURN

[User]
 "It is fine," the witch replies, her mind brimming with ideas. "Sometimes Nature just needs to compete with itself to continue growing." A vast and sprawling forest erupts from the featureless plane beside her, a number of whispers echoing from inside. The vision of a Harbinger of the treefolk peoples appears for a minute, before the witch draws energy from the bosk to make her Harbinger reality. Within the bosk, a loud crash and creaking can be heard.

Mechanical stuff:

 Spoiler

Draw card, play Murmuring Bosk, reveal Treefolk Harbinger so it comes into play Untapped; tap Bosk for 1 Green, play Harbinger, search library for Unstoppable Ash and place it on top of my Library.

Life: 20

Draw:
 (1d53)[ 53 ]

Hand:

 Spoiler

Swamp
Plains
Murmuring Bosk
Primal Command
Primal Command
Treefolk Harbinger
Doran, the Siege Tower
Bosk Banneret

Field:

 Spoiler

Murmuring Bosk, Tapped for G

Treefolk Harbinger 0/3

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
16 Swamp
 17 Swamp
18 Plains
19 Plains
 20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
 24 Murmuring Bosk
 25 Primal Command
 26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
 33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
 60 Bosk Banneret

END TURN

[User]
 "I have high hopes for peace anyway." smile. A strange, shifting land forms, and some power is channeled to the mana construct.

 (3d60)[ 60 ][ 45 ][ 9 ](114)

Life: 20

Field

 Spoiler
Forest (T), Mutavault (T), Helix Pinnacle (2)

Helix Unity

 Spoiler
Forest	1
Forest	2
Forest	3
Forest	4
Forest	5
 Forest	6
 Forest	7
Forest	8
 Forest	9
Forest	10
Forest	11
 Forest	12
Forest	13
Forest	14
Forest	15
Treetop Village	16
Treetop Village	17
Treetop Village	18
Treetop Village	19
Mutavault	20
 Mutavault	21
Mutavault	23
Mutavault	24
 Helix Pinnacle	25
Helix Pinnacle	26
Helix Pinnacle	27
Helix Pinnacle	28
Myr Galvaniser	29
Myr Galvaniser	30
Myr Galvaniser	31
 Myr Galvaniser	32
Copper Myr	33
Copper Myr	34
Copper Myr	35
Copper Myr	36
Myr Superion	37
Myr Superion	38
Myr Superion	39
Myr Superion	40
Palladium Myr	41
Palladium Myr	42
Palladium Myr	43
Palladium Myr	44
Lodestone Myr	45
Lodestone Myr	46
Lodestone Myr	47
Lodestone Myr	48
Myr Turbine	49
Myr Turbine	50
Myr Turbine	51
Myr Turbine	52
Nature's Spiral	53
Nature's Spiral	54
Nature's Spiral	55
Nature's Spiral	56
Tribal Unity	57
Tribal Unity	58
Tribal Unity	59
 Tribal Unity	60

Hand

 Spoiler
Forest x3, Myr Galvaniser

END TURN

[User]
 Boggy waters begin to seep from the witch's bosk, curdling the land they touch into a fetid swamp. From both she channels energy into another minion, bearing the banner of the thousand-ringed people.

Mechanical stuff:

 Spoiler

Draw, play a Swamp, tap both to play Bosk Banneret

Life: 20

Draw:
Predetermined draw thanks to Harbinger

Hand:

 Spoiler

Plains
Primal Command
Primal Command
Doran, the Siege Tower
Unstoppable Ash

Field:

 Spoiler

Murmuring Bosk [T for G], Swamp [T]

Treefolk Harbinger 0/3

Bosk Banneret 1/3, Treefolk and Shaman spells cost 1 colorless less

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
16 Swamp
 17 Swamp
18 Plains
19 Plains
 20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
 24 Murmuring Bosk
 25 Primal Command
 26 Primal Command
 27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
 33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
 60 Bosk Banneret

END TURN

[User]
 (3d60)[ 15 ][ 31 ][ 1 ](47)

A metallic creature is formed, lightning arcing from it to the ground.

Life: 20

Field

 Spoiler
Forestx2 (T), Mutavault (T), Myr Galvaniser, Helix Pinnacle (2)

Helix Unity

 Spoiler
Forest	1
Forest	2
Forest	3
Forest	4
Forest	5
 Forest	6
 Forest	7
Forest	8
 Forest	9
Forest	10
Forest	11
 Forest	12
Forest	13
Forest	14
 Forest	15
Treetop Village	16
Treetop Village	17
Treetop Village	18
Treetop Village	19
Mutavault	20
 Mutavault	21
Mutavault	23
Mutavault	24
 Helix Pinnacle	25
Helix Pinnacle	26
Helix Pinnacle	27
Helix Pinnacle	28
Myr Galvaniser	29
Myr Galvaniser	30
Myr Galvaniser	31
 Myr Galvaniser	32
Copper Myr	33
Copper Myr	34
Copper Myr	35
Copper Myr	36
Myr Superion	37
Myr Superion	38
Myr Superion	39
Myr Superion	40
Palladium Myr	41
Palladium Myr	42
Palladium Myr	43
Palladium Myr	44
Lodestone Myr	45
Lodestone Myr	46
Lodestone Myr	47
Lodestone Myr	48
Myr Turbine	49
Myr Turbine	50
Myr Turbine	51
Myr Turbine	52
Nature's Spiral	53
Nature's Spiral	54
Nature's Spiral	55
Nature's Spiral	56
Tribal Unity	57
Tribal Unity	58
Tribal Unity	59
 Tribal Unity	60

Hand

 Spoiler
Forest x3

[User]
 The featureless area just beyond the bosk suddenly bursts into life, grass and the occasional tree dotting the newly formed plains. Motes of mana spring forth from the plains, the swamp, and the trees within the Bosk, and a loud murmuring begins, growing louder as an elderly tree steps from the shadows of the Bosk. "Wield your heart," the witch begins; the elder continues: "...and the world will tremble." With that, the harbinger and banneret cross the battlefield and aim for the other duelist.

Mechanical stuff:

 Spoiler

Draw, untap, upkeep; play Plains, tap Plains + Swamp + Bosk (for G) and play Doran, the Siege Tower; attack with Treefolk Harbinger and Bosk Banneret

Life: 20

Draw:  (1d51)[ 36 ]

Hand:

 Spoiler

Timber Protector
Plains
Primal Command
Primal Command
Doran, the Siege Tower
Unstoppable Ash

Field:

 Spoiler

Murmuring Bosk [T], Swamp [T], Plains [T]

Treefolk Harbinger 0/3 [T]

Bosk Banneret 1/3, Treefolk and Shaman spells cost 1 colorless less [T]

Doran, the Siege Tower 0/5, Creatures assign damage with Toughness instead of Power

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
16 Swamp
 17 Swamp
18 Plains
19 Plains
 20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
 24 Murmuring Bosk
 25 Primal Command
 26 Primal Command
 27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
 33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
 43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
 60 Bosk Banneret

END TURN

[User]
 Wincing, the mage summons a large, powerful myr.

 (3d60)[ 46 ][ 54 ][ 60 ](160)

Life: 14

Field

 Spoiler
Forestx3 (T), Mutavault (T), Myr Galvaniser, Lodestone Myr, Helix Pinnacle (2)

Helix Unity

 Spoiler
Forest	1
Forest	2
Forest	3
Forest	4
Forest	5
 Forest	6
 Forest	7
Forest	8
 Forest	9
Forest	10
Forest	11
 Forest	12
Forest	13
Forest	14
 Forest	15
Treetop Village	16
Treetop Village	17
Treetop Village	18
Treetop Village	19
Mutavault	20
 Mutavault	21
Mutavault	23
Mutavault	24
 Helix Pinnacle	25
Helix Pinnacle	26
Helix Pinnacle	27
Helix Pinnacle	28
Myr Galvaniser	29
Myr Galvaniser	30
Myr Galvaniser	31
 Myr Galvaniser	32
Copper Myr	33
Copper Myr	34
Copper Myr	35
Copper Myr	36
Myr Superion	37
Myr Superion	38
Myr Superion	39
Myr Superion	40
Palladium Myr	41
Palladium Myr	42
Palladium Myr	43
Palladium Myr	44
Lodestone Myr	45
 Lodestone Myr	46
Lodestone Myr	47
Lodestone Myr	48
Myr Turbine	49
Myr Turbine	50
Myr Turbine	51
Myr Turbine	52
Nature's Spiral	53
Nature's Spiral	54
Nature's Spiral	55
Nature's Spiral	56
Tribal Unity	57
Tribal Unity	58
Tribal Unity	59
 Tribal Unity	60

Hand

 Spoiler
Forest x2

END TURN

[User]
 Another forest sprouts beside the witch, to which the harbinger runs; from it and the energies of the land surrounding, a much larger tree emerges, one with a glint of might in its eye. It raises a branch, and the banneret hefts its bulk over to the other side of the battlefield again, empowered by the presence of the Unstoppable Ash.

Mechanical stuff:

 Spoiler

Draw, untap, upkeep; play Forest, tap Forest/Plains/Swamp to play Unstoppable Ash and Champion the Treefolk Harbinger. Attacking with Bosk Banneret

Life: 20

Draw:  (1d50)[ 11 ]

Hand:

 Spoiler

Timber Protector
Primal Command
Primal Command

Field:

 Spoiler

Murmuring Bosk, Swamp [T], Plains [T], Forest [T]

Treefolk Harbinger 0/3 (Championed)

Bosk Banneret 1/3, Treefolk and Shaman spells cost 1 colorless less [T, attacking]

Doran, the Siege Tower 0/5, Creatures assign damage with Toughness instead of Power

Unstoppable Ash 5/5, Trample, Treefolk I control gain +0/+5 if they become blocked

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
 11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
16 Swamp
 17 Swamp
18 Plains
19 Plains
 20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
 24 Murmuring Bosk
 25 Primal Command
 26 Primal Command
 27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
 33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
 43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
 60 Bosk Banneret

END TURN

[User]
 😦

The mage is hurt!

 (3d60)[ 54 ][ 25 ][ 34 ](113)

Life: 11

Field

 Spoiler
Forestx4 (T), Mutavault (T), Myr Galvaniser, Lodestone Myr, Helix Pinnacle (7)

Helix Unity

 Spoiler
Forest	1
Forest	2
Forest	3
Forest	4
Forest	5
 Forest	6
 Forest	7
Forest	8
 Forest	9
Forest	10
Forest	11
 Forest	12
Forest	13
Forest	14
 Forest	15
Treetop Village	16
Treetop Village	17
Treetop Village	18
Treetop Village	19
Mutavault	20
 Mutavault	21
Mutavault	23
Mutavault	24
 Helix Pinnacle	25
Helix Pinnacle	26
Helix Pinnacle	27
Helix Pinnacle	28
Myr Galvaniser	29
Myr Galvaniser	30
Myr Galvaniser	31
 Myr Galvaniser	32
Copper Myr	33
Copper Myr	34
Copper Myr	35
Copper Myr	36
Myr Superion	37
Myr Superion	38
Myr Superion	39
Myr Superion	40
Palladium Myr	41
Palladium Myr	42
Palladium Myr	43
Palladium Myr	44
Lodestone Myr	45
Lodestone Myr	46
Lodestone Myr	47
Lodestone Myr	48
Myr Turbine	49
Myr Turbine	50
Myr Turbine	51
Myr Turbine	52
Nature's Spiral	53
Nature's Spiral	54
Nature's Spiral	55
 Nature's Spiral	56
Tribal Unity	57
Tribal Unity	58
Tribal Unity	59
 Tribal Unity	60

Hand

 Spoiler
Forest x1, Tribal Unity, Nature's Spiral

END TURN

[User]
 Another reeking bog blisters forth from the plane, and yet another treefolk steps forward from the Bosk, its crook held high. The grove of trees, the bosk, forests, and its tree-kin, all seem empowered. With the blessing of the Protector, Doran and the Ash charge.

Mechanical stuff:

 Spoiler

Draw, untap, upkeep; play Swamp, tap 2 Swamp, Plains and Forest to play Timber Protector. Swing with Unstoppable Ash (6/6) and Doran (1/6)

Life: 20

Draw:  (1d49)[ 15 ]

Hand:

 Spoiler

Primal Command
Primal Command

Field:

 Spoiler

Murmuring Bosk, Swamp x2 [T], Plains [T], Forest [T]

Treefolk Harbinger 0/3 (Championed)

Bosk Banneret 2/4, Treefolk and Shaman spells cost 1 colorless less

Doran, the Siege Tower 1/6, Creatures assign damage with Toughness instead of Power [T, attacking]

Unstoppable Ash 6/6, Trample, Treefolk I control gain +0/+5 if they become blocked [T, attacking]

Timber Protector 4/6, Other Treefolk get +1/+1 (factored in already), Other Treefolk and Forests are Indestructible

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
 11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
 16 Swamp
 17 Swamp
18 Plains
19 Plains
 20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
 24 Murmuring Bosk
 25 Primal Command
 26 Primal Command
 27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
 33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
 43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
 60 Bosk Banneret

END TURN

[User]
 She decides that's enough and flees the battlefield!

* * *

...and returns later with a new version!

 (10d60)[ 5 ][ 53 ][ 5 ][ 47 ][ 59 ][ 34 ][ 51 ][ 50 ][ 3 ][ 40 ](347)
 (1d20)[ 8 ]

Field

 Spoiler
-

Peace Helix

 Spoiler
Flooded Grove	1
 Flooded Grove	2
Flooded Grove	3
Flooded Grove	4
Wooded Bastion	5
Wooded Bastion	6
Wooded Bastion	7
Wooded Bastion	8
Twilight Mire	9
Twilight Mire	10
Twilight Mire	11
 Twilight Mire	12
Forest	13
Forest	14
Forest	15
 Forest	16
Forest	17
Forest	18
Swamp	19
Swamp	20
Island	21
Island	22
Plains	23
Plains	24
Helix Pinnacle	25
Helix Pinnacle	26
 Helix Pinnacle	27
Helix Pinnacle	28
Orochi Leafcaller	29
Orochi Leafcaller	30
Orochi Leafcaller	31
Orochi Leafcaller	32
Greenweaver Druid	33
Greenweaver Druid	34
Greenweaver Druid	35
Greenweaver Druid	36
Joraga Treespeaker	37
Joraga Treespeaker	38
Joraga Treespeaker	39
Joraga Treespeaker	40
Freed From the Real	41
Freed From the Real	42
Freed From the Real	43
 Freed From the Real	44
Harmonise	45
Harmonise	46
Harmonise	47
 Harmonise	48
Collective Voyage	49
Collective Voyage	50
Collective Voyage	51
Collective Voyage	52
Enlightened Tutor	53
 Enlightened Tutor	54
Enlightened Tutor	55
Enlightened Tutor	56
Beseech the Queen	57
Beseech the Queen	58
Beseech the Queen	59
Beseech the Queen	60

Hand

 Spoiler
Helix Pinnacle, Freed from the Real, Elightened Tutor, Twilight Mire, Harmonise, Forest, Flooded Grove

[User]
 Mulligan. AGAIN.
 (10d60)[ 44 ][ 44 ][ 27 ][ 12 ][ 54 ][ 2 ][ 16 ][ 48 ][ 2 ][ 7 ](256)

[User]
 The battlefield around the witch roils as all the mana spills back into her mind, and she re-greets miss Lixie.

Handrolls:
 (1d60)[ 49 ]
 (1d59)[ 29 ]
 (1d58)[ 8 ]
 (1d57)[ 51 ]
 (1d56)[ 22 ]
 (1d55)[ 34 ]
 (1d54)[ 13 ]
 (1d20)[ 3 ]

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
14 Swamp
15 Swamp
16 Swamp
17 Swamp
18 Plains
19 Plains
20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
23 Murmuring Bosk
24 Murmuring Bosk
25 Primal Command
26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
60 Bosk Banneret

[User]
 "I know what I'm doing this time!" she cheers. She forms a forest, and the mana-construct.

Field

 Spoiler
Forest (T), Helix Pinnacle

Peace Helix

 Spoiler
Flooded Grove	1
 Flooded Grove	2
Flooded Grove	3
Flooded Grove	4
Wooded Bastion	5
Wooded Bastion	6
Wooded Bastion	7
Wooded Bastion	8
Twilight Mire	9
Twilight Mire	10
Twilight Mire	11
 Twilight Mire	12
Forest	13
Forest	14
Forest	15
 Forest	16
Forest	17
Forest	18
Swamp	19
Swamp	20
Island	21
Island	22
Plains	23
Plains	24
Helix Pinnacle	25
Helix Pinnacle	26
 Helix Pinnacle	27
Helix Pinnacle	28
Orochi Leafcaller	29
Orochi Leafcaller	30
Orochi Leafcaller	31
Orochi Leafcaller	32
Greenweaver Druid	33
Greenweaver Druid	34
Greenweaver Druid	35
Greenweaver Druid	36
Joraga Treespeaker	37
Joraga Treespeaker	38
Joraga Treespeaker	39
Joraga Treespeaker	40
Freed From the Real	41
Freed From the Real	42
Freed From the Real	43
 Freed From the Real	44
Harmonise	45
Harmonise	46
Harmonise	47
 Harmonise	48
Collective Voyage	49
Collective Voyage	50
Collective Voyage	51
Collective Voyage	52
Enlightened Tutor	53
 Enlightened Tutor	54
Enlightened Tutor	55
Enlightened Tutor	56
Beseech the Queen	57
Beseech the Queen	58
Beseech the Queen	59
Beseech the Queen	60

Hand

 Spoiler
Freed from the Real, Elightened Tutor, Twilight Mire, Harmonise, Flooded Grove

END TURN

[User]
 A forest springs up, this one not quite as noisy nor as shadowy as the Bosk the witch once drew power from. There is, however, the tweeting and whistling of a tropical bird among the branches; from within, a bird of paradise flutters out.

Mechanical:

 Spoiler

Draw, Play Forest, Tap, Play Birds of Paradise

Draw:  (1d53)[ 13 ]

Field:

 Spoiler

Forest [T]

Birds of Paradise 0/1, Flying T: Add 1 mana of any color to your mana pool

Hand:

 Spoiler

Swamp
Swamp
Murmuring Bosk
Doran, the Siege Tower
Unstoppable Ash
Reach of Branches

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
 8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
 14 Swamp
 15 Swamp
16 Swamp
17 Swamp
18 Plains
19 Plains
20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
 23 Murmuring Bosk
24 Murmuring Bosk
25 Primal Command
26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
 29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
 37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
 54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
60 Bosk Banneret

END TURN

[User]
 (3d60)[ 8 ][ 27 ][ 58 ](93)

A grove of water and trees forms, and some mana flows to the helix.

Field

 Spoiler
Forest (T), Flooded Grove (T), Helix Pinnacle (2)

Peace Helix

 Spoiler
Flooded Grove	1
 Flooded Grove	2
Flooded Grove	3
Flooded Grove	4
Wooded Bastion	5
Wooded Bastion	6
Wooded Bastion	7
 Wooded Bastion	8
Twilight Mire	9
Twilight Mire	10
Twilight Mire	11
 Twilight Mire	12
Forest	13
Forest	14
Forest	15
 Forest	16
Forest	17
Forest	18
Swamp	19
Swamp	20
Island	21
Island	22
Plains	23
Plains	24
Helix Pinnacle	25
Helix Pinnacle	26
 Helix Pinnacle	27
Helix Pinnacle	28
Orochi Leafcaller	29
Orochi Leafcaller	30
Orochi Leafcaller	31
Orochi Leafcaller	32
Greenweaver Druid	33
Greenweaver Druid	34
Greenweaver Druid	35
Greenweaver Druid	36
Joraga Treespeaker	37
Joraga Treespeaker	38
Joraga Treespeaker	39
Joraga Treespeaker	40
Freed From the Real	41
Freed From the Real	42
Freed From the Real	43
 Freed From the Real	44
Harmonise	45
Harmonise	46
Harmonise	47
 Harmonise	48
Collective Voyage	49
Collective Voyage	50
Collective Voyage	51
Collective Voyage	52
Enlightened Tutor	53
 Enlightened Tutor	54
Enlightened Tutor	55
Enlightened Tutor	56
Beseech the Queen	57
Beseech the Queen	58
Beseech the Queen	59
Beseech the Queen	60

Hand

 Spoiler
Freed from the Real, Enlightened Tutor, Twilight Mire, Harmonise, Wooded Bastion

END TURN

[User]
 The bosk emerges from the plane once again, and immediately the elderly voice can be heard. "Each year that passes rings you inwardly with memory and might," the elder speaks as he exits the bosk. This time, however, the witch flinches as he approaches, as she uses some of her own life to bring him into existence.

Mechanical:

 Spoiler

Draw, Play Murmuring Bosk, Reveal Doran, Tap Bosk for 1 life to generate B, Tap Forest, Tab Birds for W, Play Doran

Draw:  (1d52)[ 40 ]

Life: 19

Field:

 Spoiler

Forest [T], Murmuring Bosk [T for Black]

Birds of Paradise 0/1, Flying T: Add 1 mana of any color to your mana pool [T for White]

Doran, the Siege Tower 0/5, Creatures assign damage by Toughness instead of Power

Hand:

 Spoiler

Swamp
Swamp
Unstoppable Ash
Reach of Branches
Indomitable Ancients

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
6 Forest
7 Forest
 8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
 14 Swamp
 15 Swamp
16 Swamp
17 Swamp
18 Plains
19 Plains
20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
 23 Murmuring Bosk
24 Murmuring Bosk
25 Primal Command
26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
 29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
 37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
 46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
 54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
60 Bosk Banneret

[User]
 (3d60)[ 7 ][ 41 ][ 54 ](102)

Another land forms, a corrupted area of forest.

Field

 Spoiler
Forest (T), Flooded Grove (T), Twilight Mire (T), Helix Pinnacle (5)

Peace Helix

 Spoiler
Flooded Grove	1
 Flooded Grove	2
Flooded Grove	3
Flooded Grove	4
Wooded Bastion	5
Wooded Bastion	6
 Wooded Bastion	7
 Wooded Bastion	8
Twilight Mire	9
Twilight Mire	10
Twilight Mire	11
 Twilight Mire	12
Forest	13
Forest	14
Forest	15
 Forest	16
Forest	17
Forest	18
Swamp	19
Swamp	20
Island	21
Island	22
Plains	23
Plains	24
Helix Pinnacle	25
Helix Pinnacle	26
 Helix Pinnacle	27
Helix Pinnacle	28
Orochi Leafcaller	29
Orochi Leafcaller	30
Orochi Leafcaller	31
Orochi Leafcaller	32
Greenweaver Druid	33
Greenweaver Druid	34
Greenweaver Druid	35
Greenweaver Druid	36
Joraga Treespeaker	37
Joraga Treespeaker	38
Joraga Treespeaker	39
Joraga Treespeaker	40
Freed From the Real	41
Freed From the Real	42
Freed From the Real	43
 Freed From the Real	44
Harmonise	45
Harmonise	46
Harmonise	47
 Harmonise	48
Collective Voyage	49
Collective Voyage	50
Collective Voyage	51
Collective Voyage	52
Enlightened Tutor	53
 Enlightened Tutor	54
Enlightened Tutor	55
Enlightened Tutor	56
Beseech the Queen	57
Beseech the Queen	58
Beseech the Queen	59
Beseech the Queen	60

Hand

 Spoiler
Freed from the Real, Enlightened Tutor, Harmonise, Wooded Bastionx2

END TURN

[User]
 A swamp and more drops of blood later, a pair of huge treefolk lumber out from the Bosk, wielding fallen trees as weapons. Doran begins his march across the battlefield.

Mechanical:

 Spoiler

Draw, Play Swamp, Tap Bosk + Birds for White, Swamp + Forest to play Indomitable Ancients. Doran attacks, 0/5

Draw:  (1d51)[ 6 ]

Life: 18

Field:

 Spoiler

Forest [T], Murmuring Bosk [T for White], Swamp [T]

Birds of Paradise 0/1, Flying T: Add 1 mana of any color to your mana pool [T for White]

Doran, the Siege Tower 0/5, Creatures assign damage by Toughness instead of Power [T, attacking]

Indomitable Ancients 2/10

Hand:

 Spoiler

Forest
Swamp
Unstoppable Ash
Reach of Branches

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
 8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
 14 Swamp
 15 Swamp
16 Swamp
17 Swamp
18 Plains
19 Plains
20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
 23 Murmuring Bosk
24 Murmuring Bosk
25 Primal Command
26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
 29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
 37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
 46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
 54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
60 Bosk Banneret

END TURN

[User]
 (3d60)[ 27 ][ 43 ][ 11 ](81)

An enlightened figure grants the knowledge of a second helix, and another land forms.

Life: 15

 Spoiler
Forest (T), Flooded Grove (T), Twilight Mire (T), Wooded Bastion, Helix Pinnacle (8)

Peace Helix

 Spoiler
Flooded Grove	1
 Flooded Grove	2
Flooded Grove	3
Flooded Grove	4
Wooded Bastion	5
Wooded Bastion	6
 Wooded Bastion	7
 Wooded Bastion	8
Twilight Mire	9
Twilight Mire	10
Twilight Mire	11
 Twilight Mire	12
Forest	13
Forest	14
Forest	15
 Forest	16
Forest	17
Forest	18
Swamp	19
Swamp	20
Island	21
Island	22
Plains	23
Plains	24
Helix Pinnacle	25
 Helix Pinnacle	26
 Helix Pinnacle	27
Helix Pinnacle	28
Orochi Leafcaller	29
Orochi Leafcaller	30
Orochi Leafcaller	31
Orochi Leafcaller	32
Greenweaver Druid	33
Greenweaver Druid	34
Greenweaver Druid	35
Greenweaver Druid	36
Joraga Treespeaker	37
Joraga Treespeaker	38
Joraga Treespeaker	39
Joraga Treespeaker	40
Freed From the Real	41
Freed From the Real	42
 Freed From the Real	43
 Freed From the Real	44
Harmonise	45
Harmonise	46
Harmonise	47
 Harmonise	48
Collective Voyage	49
Collective Voyage	50
Collective Voyage	51
Collective Voyage	52
Enlightened Tutor	53
 Enlightened Tutor	54
Enlightened Tutor	55
Enlightened Tutor	56
Beseech the Queen	57
Beseech the Queen	58
Beseech the Queen	59
Beseech the Queen	60

Hand

 Spoiler
Freed from the Realx2, Harmonise, Wooded Bastion

END TURN

[User]
 Mechanical:

 Spoiler

Draw, Play Swamp

Draw:  (1d50)[ 50 ]

Life: 18

Field:

 Spoiler

Forest, Murmuring Bosk, Swamp, Swamp

Birds of Paradise 0/1, Flying T: Add 1 mana of any color to your mana pool

Doran, the Siege Tower 0/5, Creatures assign damage by Toughness instead of Power

Indomitable Ancients 2/10

Hand:

 Spoiler

Forest
Bosk Banneret
Unstoppable Ash
Reach of Branches

Deck:

 Spoiler

1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
 8 Forest
9 Forest
10 Forest
11 Forest
12 Forest
13 Forest
 14 Swamp
 15 Swamp
16 Swamp
17 Swamp
18 Plains
19 Plains
20 Plains
21 Murmuring Bosk
22 Murmuring Bosk
 23 Murmuring Bosk
24 Murmuring Bosk
25 Primal Command
26 Primal Command
27 Unstoppable Ash
28 Unstoppable Ash
 29 Unstoppable Ash
30 Unstoppable Ash
31 Treefolk Harbinger
32 Treefolk Harbinger
33 Treefolk Harbinger
34 Treefolk Harbinger
35 Reach of Branches
36 Reach of Branches
 37 Reach of Branches
38 Reach of Branches
39 Dauntless Dourbark
40 Dauntless Dourbark
41 Timber Protector
42 Timber Protector
43 Timber Protector
44 Timber Protector
45 Indomitable Ancients
 46 Indomitable Ancients
47 Indomitable Ancients
48 Indomitable Ancients
 49 Doran, the Siege Tower
50 Doran, the Siege Tower
51 Birds of Paradise
52 Birds of Paradise
53 Birds of Paradise
 54 Birds of Paradise
55 Leaf-Crowned Elder
56 Leaf-Crowned Elder
57 Bosk Banneret
58 Bosk Banneret
59 Bosk Banneret
 60 Bosk Banneret

END TURN

[User]
 (3d60)[ 43 ][ 7 ][ 56 ](106)

Life: 15

 Spoiler
Forest (T), Flooded Grove (T), Twilight Mire (T), Wooded Bastionx2 (T), Helix Pinnacle (8)

Peace Helix

 Spoiler
Flooded Grove	1
 Flooded Grove	2
Flooded Grove	3
 Flooded Grove	4
Wooded Bastion	5
Wooded Bastion	6
 Wooded Bastion	7
 Wooded Bastion	8
Twilight Mire	9
Twilight Mire	10
Twilight Mire	11
 Twilight Mire	12
Forest	13
Forest	14
Forest	15
 Forest	16
Forest	17
Forest	18
Swamp	19
Swamp	20
Island	21
Island	22
Plains	23
Plains	24
Helix Pinnacle	25
 Helix Pinnacle	26
 Helix Pinnacle	27
Helix Pinnacle	28
Orochi Leafcaller	29
Orochi Leafcaller	30
Orochi Leafcaller	31
Orochi Leafcaller	32
Greenweaver Druid	33
Greenweaver Druid	34
Greenweaver Druid	35
Greenweaver Druid	36
Joraga Treespeaker	37
Joraga Treespeaker	38
Joraga Treespeaker	39
Joraga Treespeaker	40
 Freed From the Real	41
Freed From the Real	42
 Freed From the Real	43
 Freed From the Real	44
Harmonise	45
Harmonise	46
Harmonise	47
 Harmonise	48
Collective Voyage	49
Collective Voyage	50
Collective Voyage	51
Collective Voyage	52
Enlightened Tutor	53
 Enlightened Tutor	54
Enlightened Tutor	55
 Enlightened Tutor	56
Beseech the Queen	57
Beseech the Queen	58
Beseech the Queen	59
Beseech the Queen	60

Hand

 Spoiler
Freed from the Realx3, Flooded Grove, Wooded Bastion

[User]
 (7d60)[ 41 ][ 4 ][ 5 ][ 48 ][ 2 ][ 36 ][ 43 ](179)

I cast Harmonise!


[User]
 Noon
Nymm 12, Y.K. 988
Undisclosed Location, Vicinity of New Cyre, Breland

A few days ago, each of you received a missive from Prince Oargev ir'Wynarn of Cyre, detailing a mission of vital importance. No other information was given aside from a place and time for the meeting, the code word is 'Thunder' and that discretion is necessary.

The date came and you arrived a few minutes before the designated time. The location for the meeting is a small barren cave on the outskirts of New Cyre. The three of you notice a shadow approaching from within the cave.

"Flash." Was all the shadow said.

[User]
 The missive said to meet in this cave, and here he was..   Thunder.  How may I serve Cyre?

((let's get this started.....))

[User]
 Janos

As the shadow approached Janos' grip around the handle of his warhammer tightened, but he did not speak as his companion called out. His black plate armor squeaked as he carefully shifted his position to have a better look at the figure that approached.

 Spoiler
Sorry for not posting earlier, I just started a new job and we've had 9-10 hrs of workshops and stuff from thursday to saturday. 🤢

[User]
 Kellin

Greatsword slung over his back, Kellin fingered the hilt of his sheathed longsword as the shadow approached.   "Thunder, as the 'forged has said."   He says, eyes straining to make out details in the darkness, holding one hand above his eyes to shield out the glare from the sun.

 Spoiler
Listen/Spot to see if anyone followed Kellin while he was coming out here. Given that it's supposed to have been secret he would have snuck here as well.

Listen  (1d20+10)[ 20 ]
Spot  (1d20+10)[ 19 ]

Hide  (1d20+18)[ 28 ]
Move Silently  (1d20+18)[ 37 ]

[User]
 Spoiler
Your senses tell you that there is another one within the cover of the cave, but it doesn't make a point to hide itself.

"His Highness has been expecting you." The shadow revealed himself. He was wearing a cloak which concealed most of his features, but how he composed himself, he was battle-hardened.

Another shadow emerged from the cave, but this time, you recognize him as Prince Oargev.

 "I must apologize for the circumstances of our meeting, but secrecy is of the utmost importance. You may or may not have known each other, but I have chosen you as I believe that you are suited for the mission."

The cloaked figure hands you a dossier, and a Letter of Credit.

 "I need you to find Caius d'Cannith, an excoriate. Intelligence gathered by our operatives states that he possesses information about the Mourning."  Prince Oargev gives a slight pause to emphasize the fact.

 "He has been on the run for the past years, but we have tracked him to the village of Skullreave, in Darguun. Find him, and obtain any and all information you can. If possible, bring him back alive. You are permitted to use the funds in the Letter of Credit for the mission. Any questions?"
 Dossier

 Spoiler
Name: Cauis d'Cannith
Age: Unknown, possibly mid thirties.
Race: Human
Height and Weight: 5'11" / 169 lbs
Notable Traits: White hair, blue eyes, has a scar running over his nose and one on his neck. He lost his right ring finger. A circular tattoo is inked on the palm of his left hand.

Cauis is a researcher who studied arcane energies and it's application for weapons. The reasons for his excoriation is unknown. He was last seen in Skullreave a week ago, with severe injuries. He is under the protection of the local hobgoblin warlord Kallaad Harr'keis.

[User]
 Kellin

At the sight of the Prince, Kellin immediately drops to one knee and bows his head.   "My lord."   Kellin raises his head and stands up to receive the dossier, his eyes narrowing at the mention of the Mourning.   "Of course, your highness. I will bring him to you."

He glances at the dossier for a moment before passing it on.   "Skullreave...we could take the trade road to Kennrun and then cut south across country, hugging the mountain and hoping to avoid any goblin patrols. Or try going over the mountain."   He looks at the two besides him.   "I fear going that path as we are too few in number to deal with any emergencies. Besides, it shouldn't be hard to get passage on one of Orien's caravan's going east."

He looks back to the Prince.   "The only question I have, my lord, is whether this Harr'keis is to receive any special dispensation...or are we free to do as the situation demands?"   Almost as an afterthought he turns to his new traveling companions.   "By the by, I am Kerrin of Herana."

[User]
 Janos

The short dwarf manages a quick and awkward bow before his price.
 "My lord, I am honored to serve you and our country."  He rumbles before standing up straight again.
After reading the dossier he looks at Kellin and nods.  "Well met, Kellin, my name is Janos Gravamen.  He fingers absentmindedly on the handle of his hammer while thinking out loud.
  "I agree with your choice, taking the route over the mountain will require more men and will probably draw more attention to us than just going around. We should have no trouble disguising ourselves as simple mercenaries."


[User]
 After having traveled for almost four days, stopping only at night to rest, the group is less than a day away from the export city of Borun Dur. The trip has been relatively uneventful. The six guards and their sergeant have kept watch on the perimeter while the dwarven Head Tradesman, Osgluf Steeltongue drives his cart along. Some fo you have walked alongside the cart and sometimes ridden on it. The Guards seem bored, less alert than they should be, but Sergeant Brandt will occassionally remind them to keep their senses.

The road is well kept even as the landscape around you becomes more hilly, with many outcroppings of rocks. You will reach the outskirts by nightfall and hopefully find out why the city has been closed.

[User]
 Raze seems grumpy, and hasnt appeared to have gotten the best of sleep these last few nights. While traveling, he prefers to carry his massive blade out, resting on his shoulder.

He stares at the horizon, as if he could feel something was amiss... or perhaps it was just his imagination.

(Arcana, attemting to detect any large scale rituals that are affecting the area- Weather control, farm fertility rituals, supernatural blights, FR-style city-wardings, ect.  (1d20+9)[ 15 ] )

[User] During the 4 days of travel Evelyn will try to have enjoyed it as much as possible and will be as carefree as she can be. She will seem shy at first to the newcomers but quickly warm up to them (if they are pleasant back). She will look in wonder at the natural beauty of the surrounding lands, sometimes darting off for a few minutes to get closer to something that has peaked her interest. She'll pick flowers by the roadside, and eat edible fruits of the bushes too. She'll try to get along with her companions as much as possible except she'll seem more wary of Raze than any others, avoiding him more than the others. She'll listen intently to whatever stories or knowledge her companions have to share but won't tell many stories herself, trying to deflect attention away by saying her past is boring and not much to tell. She seems to favour Thel at this point in time over others, riding on his shoulders a fair bit as she takes pleasure at being at such a height.

[User]
 Raykados

 Spoiler
You are able to detect some lingering aura,  its as if a powerful enchantemnt had covered these lands centuries ago. You can't tell much, other than that it was VERY powerful and its origin would have encouraged monstrous growth of local flora and fuana. It has faded but the strength of the aura still lets you detect small remnants. You cannot detect any more recent auras currently.

[User]
 It became painfully obvious within the next four days that Minerva was not accustomed to travelling, or many other aspects of adventuring. She was easily tired on some of the longer days treks, often times having to ride in the cart and apologizing profusely for having to do so. When she was not awkwardly flustered about some thing or another, the young girl spent her time quietly reading the large book she carried with her. Inquizitive minds would learn that it was a fairly weighty tome on the rituals, rites and doctrines of Pelor, the god of the sun and Minerva's patron.

Other than that, she was fairly unobtrusive, keeping to herself and offering a friendly nod and a smile every so often rather than strike up a conversation. Upon hearing news of the progress of their journey, she beams to the captain,   "We're almost there? Oh good! I just want to say I'm so sorry for being a-about as useful as a sack of potatoes..."

Minerva blushes, mostly out of embarassment, as she pushes her glasses up the bridge of her nose.

[User] During the trip, Tanglar tried to push himself the most, never asking for a rest, and never stopping. When they reached the area close to Borun Dor, he stretched and said  "At last! Soon I shall test my strength against whatever lies within!"

[User] (To add to before) Evelyn will show concern for Minerva's well being on the journey as she seems out of place. She'll try and make Minerva feel at ease and to not worry so much as she'll get used to it. She'll take interest in her book, professing she hasn't ever really read one. Privately, she'll raise her concern over Minerva's well being when we get to Borun Dor to Thel.

[User] Evelyn whispers to Thel while on his shoulders  "You think its more dangerous up here? Hmm..   She ponders for a moment before jumping off calling behind her as she runs off ahead  "I'll keep a lookout ahead, warn of anything dangerous you know?"  Evelyn will disappear ahead of them and keeps a look out.

[User] "Watch for R.O.U.S.es," added Raze, urbanely. "We'll be right beind you. if you need help, don't hesitate to scream."

[User] She'll stop in her tracks look around at Raze mouthing the letters to herself then comprehend what Raze was saying before resuming what she was doing

[User]
 Everyone hears the beasts but only Evelyn will see it as a great bear bursts from some underbrush, roaring and trying to swipe at her with its claws. She hadn't been sneaky enough to avoid the beasts, and it would likely have attacked the group as they passed.

 Spoiler
Evelyn is about 50 feet ahead of the group, around a large grouping of boulders that blocks LOS for anyone who isn't at least 15ft away. The bear is just 10 feet from Evelyn and looks ready to charge.

[User]
 The Bear charges Evelyn, slashing at her with its claws and scoring a nasty hit, slashing her arm and leaving a deep gash. She manages to roll away and squeeze between some boulders, trying to escape.

 Spoiler
The bear has dealt evelyn 12 damage and she was able to tumble away and is now 15ft, but she's moving through a small space that she'll need to squeeze through. The bear can't get to her at this point (it might still try anyway)

[User] Evelyn cries out in pain as she darts amongst the rocks, trying to keep out of reach of the enraged beast.

[User] Muttering something untranslatable, Raze dashes foreward, spotting the angry bear. Running a hand over his blade as he closes the distance, it glows with a fell light, and he sweeps his blade across the beast.