[User]
 As you walk into the Arena, you are sudenly teleported into what looks like a Space Station, Altaria stands there, he was waiting for you.
 "I thought I'd give us a more tranquil setting for our duel. Besides we are....
IN SPAAAAAAAACE!"
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Elemental Hero Neos
2. Elemental Hero Neos
3. Elemental Hero Neos
4. Elemental Hero Neos Alius
5. Elemental Hero Neos Alius
6. Elemental Hero Neos Alius
7. Neo-Space
8. Neo-Space
9. Neo-Space
10. Instant Neo-Space
11. Instant Neo-Space
12. Instant Neo-Space
13. E- Emergency Call
14. E- Emergency Call
15. Fake Hero
16. Fake Hero
17. Elemental Hero Prisma
18. Neo-Space Pathfinder
19. Neo-Spacian Grand Mole
20. Neo-Spacian Dark Panther
21. Neo-Spacian Dark Panther
22. Neo-Spacian Flare Scarab
23. Neo-Spacian Flare Scarab
24. Neo-Spacian Flare Scarab
25. Neo-Spacian Aqua Dolphin
26. Neo-Spacian Aqua Dolphin
27. Neo-Spacian Aqua Dolphin
28. O- Oversoul
29. Elemental Hero Prisma
30. Neo-Space Pathfinder
31. Call of the Haunted
32. Mirror Force
33. Sakuretsu Armour
34. Sakuretsu Armour
35. Swords of Revealing Light
36. Mustical Space Typhoon
37. Lightning Vortex
38. Common Soul
39. Common Soul
40. Lightning Vortex
41. O- Oversoul

Extra Deck:

 Spoiler
1. Elemental Hero Grand Neos
2. Elemental Hero Grand Neos
3. Elemental Hero Dark Neos
4. Elemental Hero Dark Neos
5. Elemental Hero Flare Neos
6. Elemental Hero Flare Neos
7. Elemental Hero Air Neos
8. Elemental Hero Air Neos
9. Elemental Hero Aqua Neos
10. Elemental Hero Aqua Neos
11. Elemental Hero Magma Neos
12. Elemental Hero Storm Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User]
 Altaria then activates his duel disk, draws his hand, and rolls initative.
 (1d20)[ 9 ]
 (5d41)[ 28 ][ 33 ][ 13 ][ 12 ][ 12 ](98)  (all but 2nd 12 taken)
 (3d41)[ 21 ][ 5 ][ 8 ](34)  (21 taken)
[I hope you don't mind that I've deleted the fusion monsters that include Hummingbird and replaced them with others, forgot to do it earlier]
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Elemental Hero Neos
2. Elemental Hero Neos
3. Elemental Hero Neos
4. Elemental Hero Neos Alius
5. Elemental Hero Neos Alius
6. Elemental Hero Neos Alius
7. Neo-Space
8. Neo-Space
9. Neo-Space
10. Instant Neo-Space
11. Instant Neo-Space
12. Instant Neo-Space [X]
13. E- Emergency Call [X]
14. E- Emergency Call
15. Fake Hero
16. Fake Hero
17. Elemental Hero Prisma
18. Neo-Space Pathfinder
19. Neo-Spacian Grand Mole
20. Neo-Spacian Dark Panther
21. Neo-Spacian Dark Panther [X]
22. Neo-Spacian Flare Scarab
23. Neo-Spacian Flare Scarab
24. Neo-Spacian Flare Scarab
25. Neo-Spacian Aqua Dolphin
26. Neo-Spacian Aqua Dolphin
27. Neo-Spacian Aqua Dolphin
28. O- Oversoul [X]
29. Elemental Hero Prisma
30. Neo-Space Pathfinder
31. Call of the Haunted
32. Mirror Force
33. Sakuretsu Armour [X]
34. Sakuretsu Armour
35. Swords of Revealing Light
36. Mustical Space Typhoon
37. Lightning Vortex
38. Common Soul
39. Common Soul
40. Lightning Vortex
41. O- Oversoul

Extra Deck:

 Spoiler
1. Elemental Hero Grand Neos
2. Elemental Hero Grand Neos
3. Elemental Hero Dark Neos
4. Elemental Hero Dark Neos
5. Elemental Hero Flare Neos
6. Elemental Hero Flare Neos
7. Elemental Hero Flare Neos
8. Elemental Hero Dark Neos
9. Elemental Hero Aqua Neos
10. Elemental Hero Aqua Neos
11. Elemental Hero Magma Neos
12. Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-O- Oversoul
-Sakuretsu Amour
-E- Emergency Call
-Instant Neo-Space
-Neo-Spacian Dark Panther
Face Downs:

[User]
 Shadow stumbles out of Exodia's Tomb as the ground heaves and they are teleported to the dueling space station.  You could have warned me!  laughs Shadow, drawing his starting hand from his quiver and readying his bow.

Initiative:  (1d20)[ 14 ]
Initial Draw:  (5d44)[ 4 ][ 42 ][ 42 ][ 39 ][ 32 ](159)  All but second 42 Taken
Rerolls:  (3d44)[ 16 ][ 27 ][ 39 ](82)  16 Taken

Life Points: 8000

Visible Field:
{table] -- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Hand: 0

 Spoiler
Nothing

Graveyard: 0

 Spoiler
Nothing

Out of Play: 0

 Spoiler
Nothing

Facedowns: 0

 Spoiler
Nothing

Deck: 44

 Spoiler
01. Maha Vailo
02. Maha Vailo
03. Maha Vailo
04. Mage Power
05. Mage Power
06. Mage Power
07. United We Stand
08. Ninja Grandmaster Sasuke
09. Ninja Grandmaster Sasuke
10. Ninja Grandmaster Sasuke
11. Axe of Despair
12. Axe of Despair
13. Axe of Despair
14. Horn of the Unicorn
15. Horn of the Unicorn
16. Horn of the Unicorn
17. Gene Warped Warwolf
18. Gene Warped Warwolf
19. Gene Warped Warwolf
20. Morphtronic Videon
21. Morphtronic Videon
22. Morphtronic Videon
23. Seven Tools of the Bandit
24. Seven Tools of the Bandit
25. Magic Jammer
26. Magic Jammer
27. Goblin Elite Attack Force
28. Goblin Elite Attack Force
29. Goblin Elite Attack Force
30. Slate Warrior
31. Slate Warrior
32. Slate Warrior
33. Giant Trunade
34. Hammer Shot
35. Hammer Shot
36. Marshmallon
37. Mirror Force
38. Metalmorph
39. Metalmorph
40. Armed Samurai Ben Kei
41. Armed Samurai Ben Kei
42. Armed Samurai Ben Kei
43. Shooting Star Bow - Ceal
44. Shooting Star Bow - Ceal

[User] "Well, it appears you get the honour of going first."

[User]
 I will begin by drawing  says Shadow, drawing a card from his quiver.

Draw:  (1d39)[ 13 ]
 I will set one monster face down and two face down cards behind it. I end my turn.  With that, Shadow launches three cards from his bow, all of them growing in size to land face down on the field, one sideways and the other two perpendicular to the first.

Life Points: 8000

Visible Field:
{table] -- | -- | FD | -- | --
FD | FD | -- | -- | --[/table]
FD = Facedown

Hand: 3

 Spoiler
Mage Power
Armed Samurai - Ben Kei
Horn of the Unicorn

Graveyard: 0

 Spoiler
Nothing

Out of Play: 0

 Spoiler
Nothing

Facedowns: 3

 Spoiler
Slate Warrior
Metalmorph
Horn of the Unicorn

Deck: 38

 Spoiler
01. Maha Vailo
02. Maha Vailo
03. Maha Vailo
04. Mage Power
05. Mage Power
XX. Mage Power
06. United We Stand
07. Ninja Grandmaster Sasuke
08. Ninja Grandmaster Sasuke
09. Ninja Grandmaster Sasuke
10. Axe of Despair
11. Axe of Despair
12. Axe of Despair
13. Horn of the Unicorn
XX. Horn of the Unicorn
XX. Horn of the Unicorn
14. Gene Warped Warwolf
15. Gene Warped Warwolf
16. Gene Warped Warwolf
17. Morphtronic Videon
18. Morphtronic Videon
19. Morphtronic Videon
20. Seven Tools of the Bandit
21. Seven Tools of the Bandit
22. Magic Jammer
23. Magic Jammer
24. Goblin Elite Attack Force
25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Slate Warrior
28. Slate Warrior
XX. Slate Warrior
29. Giant Trunade
30. Hammer Shot
31. Hammer Shot
32. Marshmallon
33. Mirror Force
34. Metalmorph
XX. Metalmorph
35. Armed Samurai Ben Kei
36. Armed Samurai Ben Kei
XX. Armed Samurai Ben Kei
37. Shooting Star Bow - Ceal
38. Shooting Star Bow - Ceal

[User]
 (1d41)[ 40 ]
  (2d41)[ 21 ][ 29 ](50)
 First of all, I activate  E-Emergency Call  to add a certain Elemental hero to my hand- namely,  Elemental Hero Prisma
A silver humaoid appears in a flash of light after a huge E calls him in.
 Now I play two face downs and get Prisma to attack your face down.
Prisma delivers a punch straight to the middle of the face down.
 Assuming all is well, my turn ends.
Playing field:
{table="head]1|2|3|4|5
-|-|P|-|-
-|F|F|-|-[/table]
P= Elemental Hero Prisma, ATK=1700

 Spoiler
Deck:

 Spoiler
1. Elemental Hero Neos
2. Elemental Hero Neos
3. Elemental Hero Neos
4. Elemental Hero Neos Alius
5. Elemental Hero Neos Alius
6. Elemental Hero Neos Alius
7. Neo-Space
8. Neo-Space
9. Neo-Space
10. Instant Neo-Space
11. Instant Neo-Space
12. Instant Neo-Space [X]
13. E- Emergency Call [X]
14. E- Emergency Call
15. Fake Hero
16. Fake Hero
17. Elemental Hero Prisma [X]
18. Neo-Space Pathfinder
19. Neo-Spacian Grand Mole
20. Neo-Spacian Dark Panther
21. Neo-Spacian Dark Panther [X]
22. Neo-Spacian Flare Scarab
23. Neo-Spacian Flare Scarab
24. Neo-Spacian Flare Scarab
25. Neo-Spacian Aqua Dolphin
26. Neo-Spacian Aqua Dolphin
27. Neo-Spacian Aqua Dolphin
28. O- Oversoul [X]
29. Elemental Hero Prisma
30. Neo-Space Pathfinder
31. Call of the Haunted
32. Mirror Force
33. Sakuretsu Armour [X]
34. Sakuretsu Armour
35. Swords of Revealing Light
36. Mustical Space Typhoon
37. Lightning Vortex
38. Common Soul
39. Common Soul
40. Lightning Vortex [X]
41. O- Oversoul

Extra Deck:

 Spoiler
1. Elemental Hero Grand Neos
2. Elemental Hero Grand Neos
3. Elemental Hero Dark Neos
4. Elemental Hero Dark Neos
5. Elemental Hero Flare Neos
6. Elemental Hero Flare Neos
7. Elemental Hero Flare Neos
8. Elemental Hero Dark Neos
9. Elemental Hero Aqua Neos
10. Elemental Hero Aqua Neos
11. Elemental Hero Magma Neos
12. Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-E- Emergency Call

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-O- Oversoul
-Instant Neo-Space
-Neo-Spacian Dark Panther
Face Downs:
-Sakuretsu Armour
-Lightning Vortex

[User]
 Prisma's attack succeeds, and my Slate Warrior is felled.   Prisma loses 500 attack and defense as a result.

 To start my turn, I draw of course.

Draw:  (1d38)[ 10 ]

[User]
 I summon Ben Kei the armed samurai to the field in attack position! I then equip the noble samurai with all the best from my master's armory, activating not only one of my facedown cards but two cards from my hand. I equip him with Mage Power, Axe of Despair, and Metalmorph, which is my facedown card! With his attack at 3800, he attacks your Elemental Hero with a temporary attack of 4400 and then attacks your lifepoints directly 3 times with an attack of 3800, ending the duel unless you have a card capable of stopping him. If you succeed in surviving his onslaught, I end my turn.

Life Points: 8000

Visible Field:
{table] -- | BK | -- | -- | --
FD | MM | AD | MP | --[/table]
FD = Facedown
BK = Armed Samurai - Ben Kei  3800 /3100
MM = Metalmorph
AD = Axe of Despair
MP = Mage Power

Hand: 1

 Spoiler

Horn of the Unicorn

Graveyard: 0

 Spoiler
Nothing

Out of Play: 0

 Spoiler
Nothing

Facedowns: 1

 Spoiler

Horn of the Unicorn

Deck: 38

 Spoiler
01. Maha Vailo
02. Maha Vailo
03. Maha Vailo
04. Mage Power
05. Mage Power
XX. Mage Power
06. United We Stand
07. Ninja Grandmaster Sasuke
08. Ninja Grandmaster Sasuke
09. Ninja Grandmaster Sasuke
10. Axe of Despair
11. Axe of Despair
XX. Axe of Despair
12. Horn of the Unicorn
XX. Horn of the Unicorn
XX. Horn of the Unicorn
13. Gene Warped Warwolf
14. Gene Warped Warwolf
15. Gene Warped Warwolf
16. Morphtronic Videon
17. Morphtronic Videon
18. Morphtronic Videon
19. Seven Tools of the Bandit
20. Seven Tools of the Bandit
21. Magic Jammer
22. Magic Jammer
23. Goblin Elite Attack Force
24. Goblin Elite Attack Force
25. Goblin Elite Attack Force
26. Slate Warrior
27. Slate Warrior
XX. Slate Warrior
28. Giant Trunade
29. Hammer Shot
30. Hammer Shot
31. Marshmallon
32. Mirror Force
33. Metalmorph
XX. Metalmorph
34. Armed Samurai Ben Kei
35. Armed Samurai Ben Kei
XX. Armed Samurai Ben Kei
36. Shooting Star Bow - Ceal
37. Shooting Star Bow - Ceal

[User] You should really learn not to put all your eggs in such an easily exploiable basket. I activate  Sakuretsu Armour . Negating your attack and destroying Ben Kei, along with all his toys, I trust your move ends all the same?

[User] I'm sure you'll find that a very small fraction of my eggs are in this basket. The Master's armory is truly vast, as you will soon discover. You should pray that you draw something that can fight before I draw my next monster. Yes, I end my turn all the same.

[User]
 "You misunderstand my deck, I need not  draw  something that can fight, I already have all that I require"
 (1d41)[ 39 ]
 (3d41)[ 1 ][ 34 ][ 22 ](57)
 And now time to demonstrate that, first of all, I summon  Neo-Spacian Dark Panther . I then activate Prima's ability and reveal Elemental Hero Dark Neos and discard Neos himself from my deck, letting Prisma assume his identity.
A caped Panther appears while Prisma shapeshifts.
 I think you know what time it is... CONTACT. FUSION! Form of...
The two monsters fly off then come back as a leather-winged black armoured Hero.
  Elemental Hero Dark Neos . I then equip him with  Instant Neo Space , boosting his attack and preventing him from returning to the Extra Deck. To round it all off I activate  O- Oversoul  to bring Neos back to the field.
A very recognisable Hero also stands by his updgraded form's side.
 Now both Neos and Dark Neos attack you directly.
You are then simeltaneously karate chopped by the two heroes.
Playing field:
{table="head]1|2|3|4|5
-|EH-N|EH-DN|-|-
-|INS|F|-|-[/table]
EH-N= Elemental Hero Neos, ATK=2500
EH-DN= Elemental Hero Dark Neos, ATK=3000
INS= Instant Neo Space

 Spoiler
Deck:

 Spoiler
1. Elemental Hero Neos
2. Elemental Hero Neos
3. Elemental Hero Neos
4. Elemental Hero Neos Alius
5. Elemental Hero Neos Alius
6. Elemental Hero Neos Alius
7. Neo-Space
8. Neo-Space
9. Neo-Space
10. Instant Neo-Space
11. Instant Neo-Space
12. Instant Neo-Space [X]
13. E- Emergency Call [X]
14. E- Emergency Call
15. Fake Hero
16. Fake Hero
17. Elemental Hero Prisma
18. Neo-Space Pathfinder
19. Neo-Spacian Grand Mole
20. Neo-Spacian Dark Panther
21. Neo-Spacian Dark Panther
22. Neo-Spacian Flare Scarab
23. Neo-Spacian Flare Scarab
24. Neo-Spacian Flare Scarab
25. Neo-Spacian Aqua Dolphin
26. Neo-Spacian Aqua Dolphin
27. Neo-Spacian Aqua Dolphin
28. O- Oversoul [X]
29. Elemental Hero Prisma
30. Neo-Space Pathfinder
31. Call of the Haunted
32. Mirror Force
33. Sakuretsu Armour [X]
34. Sakuretsu Armour
35. Swords of Revealing Light
36. Mustical Space Typhoon
37. Lightning Vortex
38. Common Soul
39. Common Soul [X]
40. Lightning Vortex [X]
41. O- Oversoul

Extra Deck:

 Spoiler
1. Elemental Hero Grand Neos
2. Elemental Hero Grand Neos
3. Elemental Hero Dark Neos
4. Elemental Hero Dark Neos
5. Elemental Hero Flare Neos
6. Elemental Hero Flare Neos
7. Elemental Hero Flare Neos
8. Elemental Hero Dark Neos [X]
9. Elemental Hero Aqua Neos
10. Elemental Hero Aqua Neos
11. Elemental Hero Magma Neos
12. Elemental Hero Magma Neos

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-E- Emergency Call
-O- Overosul

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Common Soul
Face Downs:
-Lightning Vortex

[User]
 The elf sighs.  I shall draw a card, though it may be my last.

Draw:  (1d38)[ 14 ]
 Exodia smiles upon me! I summon Gene Warped Warwolf and activate my facedown card and a card from my hand, two Horns of the Unicorn. My two-horned Warwold then attacks your Dark Neos, inflicting 400 Points of damage at your card's destruction. With that, I end my turn.

Life Points: 2500

Visible Field:
{table] -- | GW | -- | -- | --
HU | HU | -- | -- | --[/table]
GW: Gene-Warped Warwolf  3400 /1500
Hu: Horn of the Unicorn (Gene-Warped Warwolf)

Hand: 0

 Spoiler

Nothing

Graveyard: 0

 Spoiler
Slate Warrior
Ben Kei
Mage Power
Axe of Despair
Metalmorph

Out of Play: 0

 Spoiler
Nothing

Facedowns: 0

 Spoiler

Nothing

Deck: 36

 Spoiler
01. Maha Vailo
02. Maha Vailo
03. Maha Vailo
04. Mage Power
05. Mage Power
XX. Mage Power
06. United We Stand
07. Ninja Grandmaster Sasuke
08. Ninja Grandmaster Sasuke
09. Ninja Grandmaster Sasuke
10. Axe of Despair
11. Axe of Despair
XX. Axe of Despair
12. Horn of the Unicorn
XX. Horn of the Unicorn
XX. Horn of the Unicorn
13. Gene Warped Warwolf
14. Gene Warped Warwolf
XX. Gene Warped Warwolf
15. Morphtronic Videon
16. Morphtronic Videon
17. Morphtronic Videon
18. Seven Tools of the Bandit
19. Seven Tools of the Bandit
20. Magic Jammer
21. Magic Jammer
22. Goblin Elite Attack Force
23. Goblin Elite Attack Force
24. Goblin Elite Attack Force
25. Slate Warrior
26. Slate Warrior
XX. Slate Warrior
27. Giant Trunade
28. Hammer Shot
29. Hammer Shot
30. Marshmallon
31. Mirror Force
32. Metalmorph
XX. Metalmorph
33. Armed Samurai Ben Kei
34. Armed Samurai Ben Kei
XX. Armed Samurai Ben Kei
35. Shooting Star Bow - Ceal
36. Shooting Star Bow - Ceal

[User]
 As Dark Neos falls Instant Neo Space replaces him with another Neos.
 (1d41)[ 21 ]
  (3d41)[ 15 ][ 37 ][ 18 ](70)
 Hmm... I can win in two ways now, I guess I'll go the more fun one.
 I activate  Common Soul  to summon  Neo-Spacian Dark Panther  and bond his soul with one of my Neoses
A black panther appears and gives its strength to Neos.
 Now my powered-up Neos attacks your Warwolf, then Panther attacks you, then my last neos finishes you off.
Fist Neos karate chops the wolf with the large horn, followed up by you being pounced upon and again karate chopped
 And that. Is game
Playing field:
{table="head]1|2|3|4|5
-|EH-N1|EH-N2|DP|-
-|-|F|CS|-[/table]
EH-N1= Elemental Hero Neos, ATK=3500
EH-N2= Elemental Hero Neos, ATK=2500
DP= Neo-Spacian Dark Panther, ATK=1000
CS= Common Soul

 Spoiler
Deck:

 Spoiler
1. Elemental Hero Neos [X]
2. Elemental Hero Neos [X]
3. Elemental Hero Neos
4. Elemental Hero Neos Alius
5. Elemental Hero Neos Alius
6. Elemental Hero Neos Alius
7. Neo-Space
8. Neo-Space
9. Neo-Space
10. Instant Neo-Space
11. Instant Neo-Space
12. Instant Neo-Space [X]
13. E- Emergency Call [X]
14. E- Emergency Call
15. Fake Hero
16. Fake Hero
17. Elemental Hero Prisma
18. Neo-Space Pathfinder
19. Neo-Spacian Grand Mole
20. Neo-Spacian Dark Panther
21. Neo-Spacian Dark Panther [X]
22. Neo-Spacian Flare Scarab
23. Neo-Spacian Flare Scarab
24. Neo-Spacian Flare Scarab
25. Neo-Spacian Aqua Dolphin
26. Neo-Spacian Aqua Dolphin
27. Neo-Spacian Aqua Dolphin
28. O- Oversoul [X]
29. Elemental Hero Prisma
30. Neo-Space Pathfinder
31. Call of the Haunted
32. Mirror Force
33. Sakuretsu Armour [X]
34. Sakuretsu Armour
35. Swords of Revealing Light
36. Mustical Space Typhoon
37. Lightning Vortex
38. Common Soul
39. Common Soul [X]
40. Lightning Vortex [X]
41. O- Oversoul

Extra Deck:

 Spoiler
1. Elemental Hero Grand Neos
2. Elemental Hero Grand Neos
3. Elemental Hero Dark Neos
4. Elemental Hero Dark Neos
5. Elemental Hero Flare Neos
6. Elemental Hero Flare Neos
7. Elemental Hero Flare Neos
8. Elemental Hero Dark Neos [X]
9. Elemental Hero Aqua Neos
10. Elemental Hero Aqua Neos
11. Elemental Hero Magma Neos
12. Elemental Hero Magma Neos

Stats:
Life Points: 7400
Graveyard:
 Spoiler
-E- Emergency Call
-O- Overosul
-Instant Neo Space
-Elemental Hero Dark Neos

Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:
-Lightning Vortex

[User] Good show. That one trap card made all the difference! If you had simply found a way to destroy my Gene-Warped Warwolf I would have forfeit anyway because my Horns of the Unicorn would have blocked my deck. I shall revise my strategy, and then perhaps our decks shall clash again. You should be very proud of your deck, it is very powerful.

[User]
 "Well I did get kinda lucky, and luck makes all the difference in this sort of deck, you can return to Earth now."
After shaking hands Altaria presses a button and you are teleported back to where you came from.


[User]
 "I'm back...Mwahahaha!!"

The robed figure has once again chalked the Sigil of the 7 Sins on the ground, anticipating his opponent's arrival.

[User]
 GAH. Messed up. I got 8 on initiative.

{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 Hand

 Spoiler
Pyramid Turtle
Zombie Master
Red-Eyes Zombie Dragon
Marionette Mite

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Paladin of the Cursed Dragon
 Red-Eyes Zombie Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Terraforming
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 "By your inaction and the despair of all those who have suffered in this world, I call upon the fifth sin!"

The symbols on the floor shift, and one of the seven symbols at the corner of a heptagram is glowing a passive blue - the symbol depicts a closed eye
The figure then appears, where none once stood.  It is almost as large a Gula, but stands on 4 legs.  Its eyes are closed.  There is a haze about the creature that makes it difficult to focus on him directly - as if staring at him makes you want to give up and fall asleep.

It doesn't move its mouth, but you can still hear it speak.  It sounds like it is whispering, yet the voice is all you can focus on.

  "My name is Acedia, although I have others.  What does it matter? I merely carry out orders..."
 (d20)[ 7 ]
 (d47)[ 44 ]
 (d46)[ 46 ]
 (d45)[ 38 ]
 (d44)[ 4 ]
 (d43)[ 8 ]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Ojama Trio
Talisman of Spell Sealing
Wave Motion Cannon
Iron Blacksmith Kotetsu
Lava Golem

 Deck:

 Spoiler

1. Dancing Fairies
2. Drillago
3. Grinder Golem
4. Jinzo
5. Jinzo – Lord
6-7. Jinzo – Returner x2
8-10. Mystic Tomato x3
11-13. Nimble Momonga x3
14. Sangan
15. Sealmaster Meisei
16-18. Shining Angel x3
19. Sky Scourge – Invicil
20-21. Amplifier x2
22. Final Countdown
23. Ground Collapse
24. Hammer Shot
25. Heart of Clear Water
26. Level Limit – Area B
27. Megamorph
28. Messenger of Peace
29. Mystical Space Typhoon
30. Nobleman of Crossout
31. Scapegoat
32-33. Stumbling x2
34. The Dark Door
35. Wave Motion Cannon
36. Anti-Spell Fragrance
37. Call of the Haunted
38. Gravity Bind
39. Mask of Restrict
40. Nightmare Archfiends
41. Royal Decree
42. Spatial Collapse

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 The man whistles as the large creature is summoned. Oh well. Bigger they are, yadda yadda yadda.  (1d36)[ 29 ]

The man plays  Terraforming  to add  Zombie World  to his end, which he then plays. A dark, nightmarish landscape fills the duel arena. He sets a facedown and a monster, ending his turn.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-
[/table]

 Hand (3)

 Spoiler

Zombie Master
Red-Eyes Zombie Dragon
Marionette Mite

Facedown:
CoTH
Pyramid Turtle

 Graveyard

 Spoiler
Terraforming

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Paladin of the Cursed Dragon
 Red-Eyes Zombie Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d42)[ 24 ]
  "I summon a monster face-down and play one card face-down to end my turn."

{table="head]1|2|3|4|5
-|-|Fm|-|-
-|-|F|-|-
[/table]

Fm: Face-down monster
F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Talisman of Spell Sealing
Wave Motion Cannon
Lava Golem
Hammer Shot

 Deck:

 Spoiler

1. Dancing Fairies
2. Drillago
3. Grinder Golem
4. Jinzo
5. Jinzo – Lord
6-7. Jinzo – Returner x2
8-10. Mystic Tomato x3
11-13. Nimble Momonga x3
14. Sangan
15. Sealmaster Meisei
16-18. Shining Angel x3
19. Sky Scourge – Invicil
20-21. Amplifier x2
22. Final Countdown
23. Ground Collapse
24. Heart of Clear Water
25. Level Limit – Area B
26. Megamorph
27. Messenger of Peace
28. Mystical Space Typhoon
29. Nobleman of Crossout
30. Scapegoat
31-32. Stumbling x2
33. The Dark Door
34. Wave Motion Cannon
35. Anti-Spell Fragrance
36. Call of the Haunted
37. Gravity Bind
38. Mask of Restrict
39. Nightmare Archfiends
40. Royal Decree
41. Spatial Collapse

 Face-Down:

 Spoiler

Iron Blacksmith Kotetsu

Ojama Trio

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 The man nods, drawing a card.  (1d34)[ 3 ]

The man flip summons  Pyramid Turtle .

The man summons,  Mezuki , who attacks your facedown before he makes any other moves.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|-|PT|M|-
-|-|F|-|-
[/table]
MON:
Pyramid Turtle:  1200 /1400
Mezuki:  1700 /800

 Hand (3)

 Spoiler

Zombie Master
Red-Eyes Zombie Dragon
Marionette Mite

Facedown:
CoTH

 Graveyard

 Spoiler
Terraforming

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Paladin of the Cursed Dragon
 Red-Eyes Zombie Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User] "Iron Blacksmith Kotetsu shall add Megamorph to my hand."

[User]
 The man nods. He attacks directly with Pyramid Turtle for 1200 damage, and will end his turn.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|-|PT|M|-
-|-|F|-|-
[/table]
MON:
Pyramid Turtle:  1200 /1400
Mezuki:  1700 /800

 Hand (3)

 Spoiler

Zombie Master
Red-Eyes Zombie Dragon
Marionette Mite

Facedown:
CoTH

 Graveyard

 Spoiler
Terraforming

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Paladin of the Cursed Dragon
 Red-Eyes Zombie Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d40)[ 36 ]
 "I shall play one card face-down, and activate the Spell card Wave-Motion Cannon, beginning the countdown to your doom.  You should just surrender now...
In case that is not enough incentive, I'll sacifice YOUR Pyramid Turtle and Mezuki to call Lava Golem to your side of the field, and end my turn..."

The gigantic molten construct towers over the field, appearing decayed and solemn.  Shades of Grey is suspended in a cage from the creature's face.  Since this was a Special Summon, it is not afffected by Zombie World's restriction.  While this is on your field, you take 1000 damage during each Standby Phase.

{table="head]1|2|3|4|5
-|-|-|-|-
-|F|F|WMC|-
[/table]

F: Face-down Spell/Trap
WMC: Wave-Motion Cannon (0)

 Life Points:  6800

 Spoiler

 Hand:  3

 Spoiler

Talisman of Spell Sealing
Hammer Shot
Megamorph

 Deck:

 Spoiler

1. Dancing Fairies
2. Drillago
3. Grinder Golem
4. Jinzo
5. Jinzo – Lord
6-7. Jinzo – Returner x2
8-10. Mystic Tomato x3
11-13. Nimble Momonga x3
14. Sangan
15. Sealmaster Meisei
16-18. Shining Angel x3
19. Sky Scourge – Invicil
20-21. Amplifier x2
22. Final Countdown
23. Ground Collapse
24. Heart of Clear Water
25. Level Limit – Area B
26. Messenger of Peace
27. Mystical Space Typhoon
28. Nobleman of Crossout
29. Scapegoat
30-31. Stumbling x2
32. The Dark Door
33. Wave Motion Cannon
34. Anti-Spell Fragrance
35. Call of the Haunted
36. Mask of Restrict
37. Nightmare Archfiends
38. Royal Decree
39. Spatial Collapse

 Face-Down:

 Spoiler

Gravity Bind
Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu

 Out of Play:

 Spoiler
Empty

[User]
 Because it is not a Tribute summon - the card's text specifically says
"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 monsters on your opponent's side of field and is Special Summoned to your opponent's side of the field."

Therefore it is a Special summon, even though I'm sacrificing monsters.  Basically it's like how a Ritual Summon is a Special Summon, even though you are sacrificing monsters.

I'm double checking with the wikia to be safe, but I think that about sums it up.

[User]
 The man draws a card, taking 1000 damage. He draws.  (1d34)[ 7 ]

He activates Mezuki's effect, removing it from play to summon Pyramid Turtle to the field. He tributes Lava Golem to summon  Red-Eyes Zombie Dragon . Red-Eyes and Pyramid Turtle will attack directly for a total of 3600 damage. End Turn.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|PT|LG|-|-
-|-|F|-|-
[/table]
MON:
ReZD: 2400/2000
PT: 1200/1400

 LP:  7000

 Hand (3)

 Spoiler

Zombie Master
PotCD
Marionette Mite

Facedown:
CoTH

 Graveyard

 Spoiler
Terraforming

 Out of Play

 Spoiler
Mezuki

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Red-Eyes Zombie Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 "Two words: Gravity Bind."

Do you want to make any changes to your move?

[User] That is all.

[User]
 (d39)[ 30 ]
  "I activate two Spell cards - firstly my Hammer Shot spell shall send your Dragon to its final rest.  Next my Stumbling Spell shall prevent your monsters from getting too hasty.  I'll then end my turn..."

{table="head]1|2|3|4|5
-|-|-|-|-
-|GB|F|WMC|S
[/table]

F: Face-down Spell/Trap
GB: Gravity Bind
WMC: Wave-Motion Cannon (1)
S: Stumbling

 Life Points:  6800

 Spoiler

 Hand:  2

 Spoiler

Talisman of Spell Sealing
Megamorph

 Deck:

 Spoiler

1. Dancing Fairies
2. Drillago
3. Grinder Golem
4. Jinzo
5. Jinzo – Lord
6-7. Jinzo – Returner x2
8-10. Mystic Tomato x3
11-13. Nimble Momonga x3
14. Sangan
15. Sealmaster Meisei
16-18. Shining Angel x3
19. Sky Scourge – Invicil
20-21. Amplifier x2
22. Final Countdown
23. Ground Collapse
24. Heart of Clear Water
25. Level Limit – Area B
26. Messenger of Peace
27. Mystical Space Typhoon
28. Nobleman of Crossout
29. Scapegoat
30. Stumbling
31. The Dark Door
32. Wave Motion Cannon
33. Anti-Spell Fragrance
34. Call of the Haunted
35. Mask of Restrict
36. Nightmare Archfiends
37. Royal Decree
38. Spatial Collapse

 Face-Down:

 Spoiler

Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu
Hammer Shot

 Out of Play:

 Spoiler
Empty

[User] The man activates Call of the Haunted, bringing back his Red Eyes. Does your move stand?

[User] "Why bother? You will still lose.  I will not change my turn..."

[User]
 The man draws.  (1d33)[ 18 ]

I really have to stop accidentally editing my last post instead of the new one. ><.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|PT|ReZD|PotCD|-
-|-|CoTH|-|-
[/table]
MON:
Pyramid Turtle
Paladin of the Cursed Dragon
REZD

 LP:  7000

 Hand (0)
 Graveyard

 Spoiler
Terraforming
Marionette Mite
Plaguespreader Zombie
Zombie Master

 Out of Play

 Spoiler
Mezuki

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d38)[ 18 ]
  "I summon forth my Shining Angel and end my turn..."

{table="head]1|2|3|4|5
-|-|SA|-|-
-|GB|F|WMC|S
[/table]

SA: Shining Angel (1400/ 800 )

F: Face-down Spell/Trap
GB: Gravity Bind
WMC: Wave-Motion Cannon (2)
S: Stumbling

 Life Points:  6800

 Spoiler

 Hand:  2

 Spoiler

Talisman of Spell Sealing
Megamorph

 Deck:

 Spoiler

1. Dancing Fairies
2. Drillago
3. Grinder Golem
4. Jinzo
5. Jinzo – Lord
6-7. Jinzo – Returner x2
8-10. Mystic Tomato x3
11-13. Nimble Momonga x3
14. Sangan
15. Sealmaster Meisei
16-17. Shining Angel x2
18. Sky Scourge – Invicil
19-20. Amplifier x2
21. Final Countdown
22. Ground Collapse
23. Heart of Clear Water
24. Level Limit – Area B
25. Messenger of Peace
26. Mystical Space Typhoon
27. Nobleman of Crossout
28. Scapegoat
29. Stumbling
30. The Dark Door
31. Wave Motion Cannon
32. Anti-Spell Fragrance
33. Call of the Haunted
34. Mask of Restrict
35. Nightmare Archfiends
36. Royal Decree
37. Spatial Collapse

 Face-Down:

 Spoiler

Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu
Hammer Shot

 Out of Play:

 Spoiler
Empty

[User]
 The man draws.  (1d32)[ 8 ]

The man discards Marionette Mite to bring Shining Angel to the field, who he sacrifices for REZD. He switches all of his monsters to defense mode. End Turn.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|PT|ReZD|PotCD|ReZD
-|-|CoTH|-|-
[/table]
MON:
ReZD: 2400/ 2000
ReZD: 2400/ 2000
PotCD: 1900/ 1200
PT: 1200/ 1400
 LP:  7000

 Hand (4)

 Spoiler

Book of Life
Zombie Master

 Graveyard

 Spoiler
Terraforming
Marionette Mite

 Out of Play

 Spoiler
Mezuki

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Escape from the Dark Dimension
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d37)[ 16 ]
  "I summon another Shining Angel and end my turn..."

{table="head]1|2|3|4|5
-|-|SA|-|-
-|GB|F|WMC|S
[/table]

SA: Shining Angel (1400/ 800 )

F: Face-down Spell/Trap
GB: Gravity Bind
WMC: Wave-Motion Cannon (3)
S: Stumbling

 Life Points:  6800

 Spoiler

 Hand:  2

 Spoiler

Talisman of Spell Sealing
Megamorph

 Deck:

 Spoiler

1. Dancing Fairies
2. Drillago
3. Grinder Golem
4. Jinzo
5. Jinzo – Lord
6-7. Jinzo – Returner x2
8-10. Mystic Tomato x3
11-13. Nimble Momonga x3
14. Sangan
15. Sealmaster Meisei
16. Shining Angel
17. Sky Scourge – Invicil
18-19. Amplifier x2
20. Final Countdown
21. Ground Collapse
22. Heart of Clear Water
23. Level Limit – Area B
24. Messenger of Peace
25. Mystical Space Typhoon
26. Nobleman of Crossout
27. Scapegoat
28. Stumbling
29. The Dark Door
30. Wave Motion Cannon
31. Anti-Spell Fragrance
32. Call of the Haunted
33. Mask of Restrict
34. Nightmare Archfiends
35. Royal Decree
36. Spatial Collapse

 Face-Down:

 Spoiler

Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu
Hammer Shot
Shining Angel

 Out of Play:

 Spoiler
Empty

[User]
 The man draws.  (1d31)[ 25 ]

And ends his turn, doing nothing.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|PT|ReZD|PotCD|ReZD
-|-|CoTH|-|-
[/table]
MON:
ReZD: 2400/ 2000
ReZD: 2400/ 2000
PotCD: 1900/ 1200
PT: 1200/ 1400
 LP:  7000

 Hand (3)

 Spoiler

Book of Life
Zombie Master
Escape from the Dark Dimension

 Graveyard

 Spoiler
Terraforming
Marionette Mite

 Out of Play

 Spoiler
Mezuki

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Bottomless Trap Hole
 Bottomless Trap Hole
 Lightning Vortex
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d36)[ 2 ]
  "I will summon a monster in defence mode and end my turn..."

{table="head]1|2|3|4|5
-|-|SA|Fm|-
-|GB|F|WMC|S
[/table]

SA: Shining Angel (1400/ 800 )
Fm: Face-down Monster

F: Face-down Spell/Trap
GB: Gravity Bind
WMC: Wave-Motion Cannon (4)
S: Stumbling

 Life Points:  6800

 Spoiler

 Hand:  2

 Spoiler

Talisman of Spell Sealing
Megamorph

 Deck:

 Spoiler

1. Dancing Fairies
2. Grinder Golem
3. Jinzo
4. Jinzo – Lord
5-6. Jinzo – Returner x2
7-9. Mystic Tomato x3
10-12. Nimble Momonga x3
13. Sangan
14. Sealmaster Meisei
15. Shining Angel
16. Sky Scourge – Invicil
17-18. Amplifier x2
19. Final Countdown
20. Ground Collapse
21. Heart of Clear Water
22. Level Limit – Area B
23. Messenger of Peace
24. Mystical Space Typhoon
25. Nobleman of Crossout
26. Scapegoat
27. Stumbling
28. The Dark Door
29. Wave Motion Cannon
30. Anti-Spell Fragrance
31. Call of the Haunted
32. Mask of Restrict
33. Nightmare Archfiends
34. Royal Decree
35. Spatial Collapse

 Face-Down:

 Spoiler

Drillago

Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu
Hammer Shot
Shining Angel

 Out of Play:

 Spoiler
Empty

[User]
 The man draws. He needs to draw something good...  (1d30)[ 27 ]

He ends his turn once more.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|PT|ReZD|PotCD|ReZD
-|-|CoTH|-|-
[/table]
MON:
ReZD: 2400/ 2000
ReZD: 2400/ 2000
PotCD: 1900/ 1200
PT: 1200/ 1400
 LP:  7000

 Hand (4)

 Spoiler

Book of Life
Zombie Master
Escape from the Dark Dimension
Lightning Vortex

 Graveyard

 Spoiler
Terraforming
Marionette Mite

 Out of Play

 Spoiler
Mezuki

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Bottomless Trap Hole
 Bottomless Trap Hole
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d35)[ 9 ]
  "I summon Mystic Tomato and end my turn..."

{table="head]1|2|3|4|5
-|MT|SA|Fm|-
-|GB|F|WMC|S
[/table]

MT: Mystic Tomato (1400/ 800 )
SA: Shining Angel (1400/ 800 )
Fm: Face-down Monster

F: Face-down Spell/Trap
GB: Gravity Bind
WMC: Wave-Motion Cannon (5)
S: Stumbling

 Life Points:  6800

 Spoiler

 Hand:  2

 Spoiler

Talisman of Spell Sealing
Megamorph

 Deck:

 Spoiler

1. Dancing Fairies
2. Grinder Golem
3. Jinzo
4. Jinzo – Lord
5-6. Jinzo – Returner x2
7-8. Mystic Tomato x2
9-11. Nimble Momonga x3
12. Sangan
13. Sealmaster Meisei
14. Shining Angel
15. Sky Scourge – Invicil
16-17. Amplifier x2
18. Final Countdown
19. Ground Collapse
20. Heart of Clear Water
21. Level Limit – Area B
22. Messenger of Peace
23. Mystical Space Typhoon
24. Nobleman of Crossout
25. Scapegoat
26. Stumbling
27. The Dark Door
28. Wave Motion Cannon
29. Anti-Spell Fragrance
30. Call of the Haunted
31. Mask of Restrict
32. Nightmare Archfiends
33. Royal Decree
34. Spatial Collapse

 Face-Down:

 Spoiler

Drillago

Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu
Hammer Shot
Shining Angel

 Out of Play:

 Spoiler
Empty

[User]
 The man draws... Again.  (1d29)[ 26 ]

He sets a facedown and ends his turn.

Field:  Zombie World
{table="head"]1|2|3|4|5
-|PT|ReZD|PotCD|ReZD
-|-|CoTH|F|-
[/table]
MON:
ReZD: 2400/ 2000
ReZD: 2400/ 2000
PotCD: 1900/ 1200
PT: 1200/ 1400
 LP:  7000

 Hand (4)

 Spoiler

Book of Life
Zombie Master
Escape from the Dark Dimension
Lightning Vortex

 Graveyard

 Spoiler
Terraforming
Marionette Mite

 Out of Play

 Spoiler
Mezuki

 Deck #1 - World of the Zombies

 Spoiler

 Pyramid Turtle
 Pyramid Turtle
 Mezuki
 Zombie Master
 Zombie Master
 Kasha
 Paladin of the Cursed Dragon
 Il Blud
 Getsu Fuhma
 Krebons
 Krebons
 Armageddon Knight
 Armageddon Knight
 Goblin Zombie
 Goblin Zombie
 Plaguespreader Zombie
 Book of Life
 Zombie World
 Zombie World
 Zombie World
 Foolish Burial
 Foolish Burial
 Creature Swap
 Creature Swap
 Bottomless Trap Hole
 Mirror Force
 Allure of Darkness
 Allure of Darkness

[User]
 (d34)[ 14 ]
  "Make your final move, mortal..."

{table="head]1|2|3|4|5
-|MT|SA|Fm|-
-|GB|F|WMC|S
[/table]

MT: Mystic Tomato (1400/ 800 )
SA: Shining Angel (1400/ 800 )
Fm: Face-down Monster

F: Face-down Spell/Trap
GB: Gravity Bind
WMC: Wave-Motion Cannon (6)
S: Stumbling

 Life Points:  6800

 Spoiler

 Hand:  3

 Spoiler

Talisman of Spell Sealing
Megamorph
Shining Angel

 Deck:

 Spoiler

1. Dancing Fairies
2. Grinder Golem
3. Jinzo
4. Jinzo – Lord
5-6. Jinzo – Returner x2
7-8. Mystic Tomato x2
9-11. Nimble Momonga x3
12. Sangan
13. Sealmaster Meisei
14. Sky Scourge – Invicil
15-16. Amplifier x2
17. Final Countdown
18. Ground Collapse
19. Heart of Clear Water
20. Level Limit – Area B
21. Messenger of Peace
22. Mystical Space Typhoon
23. Nobleman of Crossout
24. Scapegoat
25. Stumbling
26. The Dark Door
27. Wave Motion Cannon
28. Anti-Spell Fragrance
29. Call of the Haunted
30. Mask of Restrict
31. Nightmare Archfiends
32. Royal Decree
33. Spatial Collapse

 Face-Down:

 Spoiler

Drillago

Ojama Trio

 Graveyard:

 Spoiler

Iron Blacksmith Kotetsu
Hammer Shot
Shining Angel

 Out of Play:

 Spoiler
Empty

[User]
 The man nods, getting ready for his final turn...  (1d27)[ 2 ]

The man drops his hand, the cards falling to the ground, before he disappears in a mist.

[User] "Just as well - that cannon might be a hologram, but it makes one hell of a loud noise.  Well, Acedia, you have the honour of being my most successful to date.


[User]
 A man wearing a trench-coat and with pure white, skin-tight battle clothing underneath walks in. He brushes his long blonde hair to the side and readies his angel's wing dueldisk with silver lining for card locations.

 So, care for a duel?

[User]
 Raroy walks in, in a more casually long coat then usual.  He makes a face of disapproval.   You're not a flasher, are you?  "Care for a duel," sounds like your trying to deal me something illegal.

Draw:  (5d40)[ 38 ][ 39 ][ 30 ][ 19 ][ 12 ](138)
Reroll:  (4d40)[ 29 ][ 2 ][ 12 ][ 7 ](50)
Initiative:  (1d20)[ 18 ]

[User]
 Ahaha! No, no. I'm not a flasher. You may call me Michael and I am a servant of the skies!

He takes off his trench-coat to reveal two magnificent wings.

Initiative:  (1d20)[ 12 ](12)
Draw:  (5d40)[ 12 ][ 16 ][ 27 ][ 1 ][ 5 ](61)
Reroll:  (3d40)[ 24 ][ 33 ][ 35 ](92)

[User]
 BLLAAAAH!  Raroy covers his eyes immediatly.  When he hears the flapping of wings, he steadies himself to take a look.   Pshh!  Hah.   He takes a deep breath.   I'd make a joke about angle dust, but I'm too classy for that.  The name is Raroy, herald of the savior.  I don't act like it though.  And no, I'm not trying to convert you to anything, Seraph.

Draw:  (1d40)[ 8 ]
Reroll:  (3d40)[ 28 ][ 34 ][ 37 ](99)
 I shall begin by summoning  Gene-Warped warwolf.

A four armed pale wolf monster stands before you, immensely powerful considering it's class of monster.

 I put a card face down and end.
 Monsters:
 Gene_warped warwolf  2000atk/100def

 Spell/trap:
1-Facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [mirror force] [assault mode activate][assault beast] [Rose, warrior of revenge]
1-facedown-Threatening roar

[User]
 Nice monster! Let's see how it handles this. I draw!
 (1d35)[ 18 ]
 First I reveal my Golden Ladybug, giving me 500 extra life points. Then I set a monster and end my turn.

 Spoiler
 Hand:  5
 Spoiler
 Golden Ladybug
Dancing Fairy
Gellenduo
Cestus of Dagla
Prime Material Dragon

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Herald of Orange Light
5.Herald of Orange Light
6.Chaos-End Master
7.Chaos-End Master
8.Agent of Force-Mars
9.Agent of Justice-Saturn
10.Honest
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Airknight Parshath
16.Victoria
17.Victoria
18.Prime Material Dragon
19.Sanctuary in the Sky
20.Sanctuary in the Sky
21.Sanctuary in the Sky
22.Cestus of Dagla
23.Level Limit Area - B
24.Emergency Provisions
25.Emergency Provisions
26.Gravity Bind
27.Draining Shield
28.Draining Shield
29.Draining Shield
30.Mirror Force
31.Magic Cylinder
32.Heavy Storm
33.Mystical Space Typhoon
34.Sebek's Blessing
35.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Marshmallon

 Stats:  8500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
F=Facedown

[User]
 Golden lady bug, sounds like it would get annoying.
Draw:  (1d40)[ 20 ]
Reroll:  (2d40)[ 61 ]
 I summon,  Rose, warrior of revenge   Now I have my Warwolf attack, if you monster is destroyed, I shall have rose attack.  Tell me what monster it is and I just might alter my moves.
 Monsters:
 Gene_warped warwolf  2000atk/100def
 Rose, warrior of revenge  1600atk/600def

 Spell/trap:
1-Facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [mirror force] [assault mode activate][assault beast] [Stardust/Assault mode]
1-facedown-Threatening roar

[User]
 You just attacked my Marshmallon! Now you lose 1000 of your life points and my monster is here to stay.

 Spoiler
 Hand:  5
 Spoiler
 Golden Ladybug
Dancing Fairy
Gellenduo
Cestus of Dagla
Prime Material Dragon

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Herald of Orange Light
5.Herald of Orange Light
6.Chaos-End Master
7.Chaos-End Master
8.Agent of Force-Mars
9.Agent of Justice-Saturn
10.Honest
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Airknight Parshath
16.Victoria
17.Victoria
18.Prime Material Dragon
19.Sanctuary in the Sky
20.Sanctuary in the Sky
21.Sanctuary in the Sky
22.Cestus of Dagla
23.Level Limit Area - B
24.Emergency Provisions
25.Emergency Provisions
26.Gravity Bind
27.Draining Shield
28.Draining Shield
29.Draining Shield
30.Mirror Force
31.Magic Cylinder
32.Heavy Storm
33.Mystical Space Typhoon
34.Sebek's Blessing
35.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|M|-|-
-|-|-|-|-[/table]
F=Facedown
M=Marshmallon DEF (500)

[User]
 Perdictable.  Oh well, I tune my Rose and my warwolf together.
Starlight appears and shines across the arena.
 Clustering stars create a new hope.  A light at the end of the tunnel shall be our salvation, give in to his strength, for he predicts the forthcoming of the end..  Come to me!    Stardust dragon!
A wonderful light shines as a dragon of the stars flys in.  Dust from starlight hangs in the air, creating a bloom of hanging light.
Raroy grins like a mad man.
 I'll just set a card face down, and end my turn.
 Monsters:
 Stardust dragon
2500atk/2100def

 Spell/trap:
1-Facedown 2-facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand3:
 Spoiler
 [mirror force][assault beast] [Stardust/Assault mode]
1-facedown-Threatening roar 2-facedown Assault mode activate

(Going to sleep.  Will continue tommorw.)

[User]
 Whew, what a beaut. My move!
 (1d34)[ 31 ]
 I use my Ladybug's ability to gain 500 more life points. I then set a monster and a face-down card and end my turn.

 Spoiler
 Hand:  4
 Spoiler
 Golden Ladybug
Dancing Fairy
Cestus of Dagla
Prime Material Dragon

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Herald of Orange Light
5.Herald of Orange Light
6.Chaos-End Master
7.Chaos-End Master
8.Agent of Force-Mars
9.Agent of Justice-Saturn
10.Honest
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Airknight Parshath
16.Victoria
17.Victoria
18.Prime Material Dragon
19.Sanctuary in the Sky
20.Sanctuary in the Sky
21.Sanctuary in the Sky
22.Cestus of Dagla
23.Level Limit Area - B
24.Emergency Provisions
25.Emergency Provisions
26.Gravity Bind
27.Draining Shield
28.Draining Shield
29.Draining Shield
30.Mirror Force
31.Magic Cylinder
32.Heavy Storm
33.Mystical Space Typhoon
34.Sebek's Blessing
35.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magic Cylinder
Gellenduo

 Stats:  9000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|M|F|-
-|-|F|-|-[/table]
F=Facedown
M=Marshmallon DEF (500)

[User]
 HeHehehehe.
Draw:  (1d40)[ 25 ]
Reroll:  (4d40)[ 37 ][ 6 ][ 28 ][ 9 ](80)
 Come to me!  Power in grace come together from the forlorn star.  I play assault mode activate which transforms my stardust into an even more powerful form!  Stardust Assault!
A more powerful, larger, and wonderful version of stardust appears in an explosion of light.  It's mighty roar shakes the earth.

 Attack the face down monster!  If an effect activates, negate it!  NEGATE EVERYTHING!.......I end.
 Monsters:
 Stardust dragon/assault mode  3000atk/2500def

 Spell/trap:
1-Facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand3:
 Spoiler
 [mirror force][assault beast] [Stardust/Assault mode]
1-facedown-Threatening roar

(Going to sleep.  Will continue tomorrow.)

[User]
 Nope. No effect. Just my handy-dandy Gellenduo, which can't be destroyed in battle! Now then, I draw!
 (1d34)[ 17 ]
 Again I activate the Ability of my Golden Ladybug. I then end my turn.

 Spoiler
 Hand:  5
 Spoiler
 Golden Ladybug
Dancing Fairy
Cestus of Dagla
Prime Material Dragon
Victoria

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Herald of Orange Light
5.Herald of Orange Light
6.Chaos-End Master
7.Chaos-End Master
8.Agent of Force-Mars
9.Agent of Justice-Saturn
10.Honest
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Airknight Parshath
16.Victoria
17.Sanctuary in the Sky
18.Sanctuary in the Sky
19.Sanctuary in the Sky
20.Cestus of Dagla
21.Level Limit Area - B
22.Emergency Provisions
23.Emergency Provisions
24.Gravity Bind
25.Draining Shield
26.Draining Shield
27.Draining Shield
28.Mirror Force
29.Magic Cylinder
30.Heavy Storm
31.Mystical Space Typhoon
32.Sebek's Blessing
33.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magic Cylinder

 Stats:  9500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|M|G|-
-|-|F|-|-[/table]
F=Facedown
M=Marshmallon DEF (500)
G=Gellenduo DEF (0)

[User]
 When you activate your ladybugs effect, stardust negates it and it's sent to the graveyard.  Stardust is revived at the begining of my turn.  You never even got the chance to gain those points!

Draw:  (1d40)[ 23 ]
Reroll:   (4d40)[ 25 ][ 7 ][ 38 ][ 27 ](97)
 I summon   Assault beast .  It is only a matter a time before the sinner arrives and your defense is blown away.  I end.
 Monsters:
 Stardust dragon/assault mode  3000atk/2500def
 Assault beast  1900atk/1200def

 Spell/trap:
1-Facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [mirror force][assault beast] [Stardust/Assault mode] [Mystical space typhoon]
1-facedown-Threatening roar

[User]
 Not unless I get my combo off soon. I draw!
 (1d33)[ 26 ]
 First I set a card face-down and then I activate my Cestus of Dagla on my Gellenduo! Do you use your Stardust's ability, or can I proceed with my turn?

[User] I'm not stupid, go ahead.

[User]
 I switch Gellenduo to attack mode and launch an assault on your assault beast! I then end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Dancing Fairy
Prime Material Dragon
Victoria

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Herald of Orange Light
5.Herald of Orange Light
6.Chaos-End Master
7.Chaos-End Master
8.Agent of Force-Mars
9.Agent of Justice-Saturn
10.Honest
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Airknight Parshath
16.Victoria
17.Sanctuary in the Sky
18.Sanctuary in the Sky
19.Sanctuary in the Sky
20.Cestus of Dagla
21.Level Limit Area - B
22.Emergency Provisions
23.Emergency Provisions
24.Gravity Bind
25.Draining Shield
26.Draining Shield
27.Mirror Force
28.Magic Cylinder
29.Heavy Storm
30.Mystical Space Typhoon
31.Sebek's Blessing
32.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magic Cylinder
Draining Shield

 Stats:  9000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|M|G|-
-|COD|F|F|-[/table]
F=Facedown
M=Marshmallon DEF (500)
G=Gellenduo ATK (2200)

COD=Cestus of Dagla (Gellenduo)

[User]
 Nope,  Threatening roar
A large blast of sound causes the attacking monster to cower in fear.
 That's it?  No tricks?  How disappointing.

Draw:  (1d40)[ 5 ]
Reroll:  (4d40)[ 40 ][ 5 ][ 21 ][ 27 ](93)
 Stardust attack his monster.

Stardust breaths out pure white light which completely encases Gellenduo

 If your monster somehow lives through it.  I'll put a card face down.  If not, I won't.
 Monsters:
 Stardust dragon/assault mode  3000atk/2500def
 Assault beast  1900atk/1200def

 Spell/trap:

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand5:
 Spoiler
 [mirror force][assault beast] [Stardust/Assault mode] [Mystical space typhoon] [Majestic dragon]

Graveyard: [Rose, warrior of revenge] [Gene warped warwolf] [Stardust dragon] [Assault mode activate] [Threatening roar] [/spoiler]

[User] I know this won't last long, but I activate my Draining Shield Trap card, allowing me to gain life points equal to your monsters attack points and then negate the attack!

[User]
 Stardust explodes into glittering light.  The shield then explodes as well.
 Three thousand life points is far too much for you.  I'll set a card down and end.
 Monsters:
 Stardust dragon/assault mode  3000atk/2500def
 Assault beast  1900atk/1200def

 Spell/trap:
1-facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [mirror force][assault beast] [Stardust/Assault mode] [Majestic dragon]
facedown-[Mystical space thyphoon]

Graveyard: [Rose, warrior of revenge] [Gene warped warwolf] [Stardust dragon] [Assault mode activate] [Threatening roar] [/spoiler]

[User]
 Ok, now this is getting tricky. At least I think I have a plan... I draw!

(1d32)[ 4 ]

 Now I summon my  Victoria  to the field in attack mode! I then use her ability to special summon your own Stardust Dragon to my side of the field! You gonna stop me? If you can't then I'll just power up Stardust Dragon.

[User]
 Get your dirty hands off him!
Stardust assault explodes into the monsters face.
Raroy shrugs.   Only thing left to due is to attack.

[User]
 You fell into my trap! I activate my  Herald of Orange Light 's special ability, allowing me to discard it, along with my Dancing Fairy, to destroy your Stardust Assault for good! And since I have your Stardust Dragon, you don't get it back! Now then, Stardust Dragon, attack his Assault Beast! And Gellenduo, go retrieve me some life points by attacking directly! Next my Victoria seals the deal with another direct attack, taking over half of your life points away!

 Spoiler
 Hand:  1
 Spoiler
 Prime Material Dragon

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
XXHerald of Orange Light
5.Herald of Orange Light
6.Chaos-End Master
7.Chaos-End Master
8.Agent of Force-Mars
9.Agent of Justice-Saturn
10.Honest
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Airknight Parshath
16.Victoria
17.Sanctuary in the Sky
18.Sanctuary in the Sky
19.Sanctuary in the Sky
20.Cestus of Dagla
21.Level Limit Area - B
22.Emergency Provisions
23.Emergency Provisions
24.Gravity Bind
25.Draining Shield
26.Draining Shield
27.Mirror Force
28.Magic Cylinder
29.Heavy Storm
30.Mystical Space Typhoon
31.Sebek's Blessing
32.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Draining Shield
Herald of Orange Light
Dancing Fairy

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magic Cylinder

 Stats:  11200 Life Points
 Field:  {table="head]1|2|3|4|5
-|V|M|G|SD
-|COD|-|F|-[/table]
F=Facedown
M=Marshmallon DEF (500)
G=Gellenduo ATK (2200)
V=Victoria (Vendetta) ATK (1800)
SD=Stardust Dragon ATK (2500)

COD=Cestus of Dagla (Gellenduo)

[User]
 *clap* *clap*
 Fantastic show.  You just might win.  You may also lose horribly but, let's focus on the bright side, yes?
Draw: (1d40)[ 40 ]
Reroll:  (4d40)[ 15 ][ 22 ][ 12 ][ 20 ](69)
 There is always hope.  I summon   savior dragon!

A pinkish tiny dragon flys in.

 I shouldn't have wasted my threatening roar.  I put a card face down and end.
 Monsters:
Savior dragon 0/0

 Spell/trap:
1-facedown 2-facedown

Lifepoints: 2400
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [mirror force] [Stardust/Assault mode] [Majestic dragon] [brain control]
1-facedown-[Mystical space typhoon] 2-facedown -threatening roar

Graveyard:
 Spoiler
 [Rose, warrior of revenge] [Gene warped warwolf]  [Assault mode activate] [Threatening roar] [stardust assault]

[User]
 (1d31)[ 1 ]
 You know, if you are setting a trap, why make it so obvious? A weak monster in attack mode and a face-down... I think I know what's going on. I draw!
 And I just drew your favorite monster. I activate the ability of my Golden Ladybug, giving me 500 more life points! I then sacrifice your Stardust Dragon for a monster in face-down defense position. Now, Gellenduo, attack! If that was successful, Victoria attack! I end my turn, regardless of success.

 Spoiler
 Hand:  1
 Spoiler
 Golden Ladybug

 Deck:
 Spoiler

1.Guardian Angel Joan
2.Dancing Fairy
3.Herald of Orange Light
4.Chaos-End Master
5.Chaos-End Master
6.Agent of Force-Mars
7.Agent of Justice-Saturn
8.Honest
9.Gellenduo
10.Gellenduo
11.Neo-Parshath, the Sky Paladin
12.Airknight Parshath
13.Airknight Parshath
14.Victoria
15.Sanctuary in the Sky
16.Sanctuary in the Sky
17.Sanctuary in the Sky
18.Cestus of Dagla
19.Level Limit Area - B
20.Emergency Provisions
21.Emergency Provisions
22.Gravity Bind
23.Draining Shield
24.Draining Shield
25.Mirror Force
26.Magic Cylinder
27.Heavy Storm
28.Mystical Space Typhoon
29.Sebek's Blessing
30.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Draining Shield
Herald of Orange Light
Dancing Fairy

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magic Cylinder
Prime Material Dragon

 Stats:  11700 Life Points
 Field:  {table="head]1|2|3|4|5
-|V|M|G|F
-|COD|-|F|-[/table]
F=Facedown
M=Marshmallon DEF (500)
G=Gellenduo ATK (2200)
V=Victoria (Vendetta) ATK (1800)

COD=Cestus of Dagla (Gellenduo)

[User]
 Threating roar!
Raroy stares at the ground helpless.
 I needed that stardust on the field......  Looks like I'm done for here.
Draw:  (1d40)[ 5 ]
Reroll:  (5d40)[ 21 ][ 9 ][ 1 ][ 24 ][ 7 ](62)
 I activate mystical space typhoon to destroy your face down!  Now.....I put a monster in defense, switch majestic dragon to defense and put a card face down......end.
 Monsters:
Savior dragon 0/0  Facedown

 Spell/trap:
1-facedown

Lifepoints: 2400
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [Stardust/Assault mode] [brain control]
Monster facedown- [level warrior]
1-facedown-[mirror force]

Graveyard:
 Spoiler
 [Rose, warrior of revenge] [Gene warped warwolf]  [Assault mode activate] [Threatening roar] [stardust assault] [threatening roar] [Stardust dragon]

[User]
 Seems I was correct in my assumptions. Having Savior Dragon requires either Stardust Dragon or Red Dragon Archfiend and another monster to be on the field to pull out a beast of divine power. Good thing I have Knowledge(Card Effects). I draw!
 (1d30)[ 25 ]
 First, I'll use my Golden Ladybug's ability, gaining 500 Life Points. Then I flip up my face-down Prime Material Dragon and then activate my Victoria's ability, bringing to my side of the field Stardust Dragon! Now then, Stardust Dragon, attack your former master's face-down card! After that, my Victoria destroys your Divine Dragon. Next, my Gellenduo harvests 2200 more life points off of you. Finally, my Prime Dragon attacks you directly, destroying you! Nice duel, too bad for you I had plans set in motion. Also too bad I couldn't use my Sanctuary or my Agent of Force/Neo-Parshath/Ancient Sacred Wyvern. That would have been fun. We should duel again sometime, you are by-far the most challenging duelist I've faced yet. (other than Blue Ghost, but he's an expert...) See you around!

Also, if you had anything that could destroy me, Stardust would sacrifice itself to take it out, then my Gellenduo would destroy your face-down. If it couldn't be destroyed... then I would be screwed. But if it could, then my Victoria would destroy your Majestic Dragon and my Prime Material Dragon wipe you out exactly.

 Spoiler
 Hand:  2
 Spoiler
 Golden Ladybug
Mirror Force

 Deck:
 Spoiler

1.Guardian Angel Joan
2.Dancing Fairy
3.Herald of Orange Light
4.Chaos-End Master
5.Chaos-End Master
6.Agent of Force-Mars
7.Agent of Justice-Saturn
8.Honest
9.Gellenduo
10.Gellenduo
11.Neo-Parshath, the Sky Paladin
12.Airknight Parshath
13.Airknight Parshath
14.Victoria
15.Sanctuary in the Sky
16.Sanctuary in the Sky
17.Sanctuary in the Sky
18.Cestus of Dagla
19.Level Limit Area - B
20.Emergency Provisions
21.Emergency Provisions
22.Gravity Bind
23.Draining Shield
24.Draining Shield
25.Magic Cylinder
26.Heavy Storm
27.Mystical Space Typhoon
28.Sebek's Blessing
29.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Draining Shield
Herald of Orange Light
Dancing Fairy
Magic Cylinder

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Prime Material Dragon

 Stats:  14400 Life Points
 Field:  {table="head]1|2|3|4|5
SD|V|M|G|PMD
-|COD|-|-|-[/table]
PMD=Prime Material Dragon ATK (2400)
M=Marshmallon DEF (500)
G=Gellenduo ATK (2200)
V=Victoria (Vendetta) ATK (1800)
SD=Stardust Dragon ATK (2500)

COD=Cestus of Dagla (Gellenduo)

[User]
 Betrayed by my own masters?  Must be a sign.  Am I not good enough for you!?  Fine!

Raroy grabs his savior dragon and throws it at the Angel.  It explodes in a ball of  light.

 You've won this day, Seraph.  But what have I won?  I am lost, nothing left but dust.  I am a fool.

Raroy covers his face.
 I never even got to see his true form.  When we meet again, you best duel as we did before.  Good day.

Raroy walks away.
~~
Anyway, the problem I see with my deck is that I mixed Savior Star Dragon and Stardust Assault together.  Those cards can't support themselves too well all by themselves and require different way of getting to them.  All in all?  Bad deck synergy.  It's a shame, I wanted my cake and eat it too.

Why do you have the dragon summoning card?  That really added insult to injury.

[User]
 Originally Posted by Raroy
 Why do you have the dragon summoning card?  That really added insult to injury.

Oh, that was for Altaria. He has a dragon deck that humiliated me, so I decided sweet revenge would be good. Also, two on the field=Magician's Valkyrie/Marauding Captain lock.


[User]
 In the gold arena stands an elegantly dreseed man, looking depressed.

 What hope is there?  I have been abandoned by my savior.  Just finish me and this tournament.

[User]
 Tis the beginning of the end, good sir.
Initiative : (1d20)[ 4 ]
Draw : (5d40)[ 24 ][ 2 ][ 26 ][ 25 ][ 27 ](104)
Reroll : (4d40)[ 12 ][ 24 ][ 26 ][ 13 ](75)


[User]
 Arena Tournament, Round 34:  Shirmish  vs.  Heleroen  vs.  Kor  vs.   Chile II
 Map

 Spoiler

 Awards:
 1st:  1200XP and 1100GP
 2nd:  400XP and 500GP
 3rd:  200xp and 200GP

 Bronz - Shirmish
 Neftren - Heleroen
 Bayar - Kor
 chilepepper - Chile II
 All combatants, please roll initiative.

[User]
 Init. to win it
 (1d20+3)[ 13 ]

Incidentally, my character link at the top is not the correct one (TTW thing).  You can pull it from my sig or the front page of the waiting room.

[User]
 Initiative :  (1d20+1)[ 8 ]

Still thinking what to buy.

Oh god, I remember your character. He has a class ability to puke on someone in the form of a line that also entangles the target.

[User] Not to be rude or anything, but why has this match started in the first place? there are 2 contestants that are not yet leveled to level 2.

[User]
 High Ref Sam

Stop everything!  I may have made this match under false pretenses... the other two characters are not leveled to 2... but were in the "waiting for match" area...


[User]
 Arena Tournament, Round 40:  Thok  vs.  Unstoppable Force
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Talic - Thok
 SamtheCleric - Unstoppable Force
 All gladiators please roll initiative

[User]
 I'd like to buy a potion of Hide from Animals, potion of Shield of Faith (+2), potion of Repair Light Damage and 5 Javelins...  155g total.

Initiative:  [roll]1d20+[/roll]

(may make more purchases depending on what you buy :) )

[User]
 I fail at the dice roller.

 (1d20+1)[ 16 ]

[User]
 Purchases:  Potion, Hide from Animals.  That's all, unless you buy something else wonky.  I've got my idea, we'll see how it works.

Init:   (1d20)[ 1 ]

Edit:  No, THAT'S failing at the dice roller, lol.

[User] I'll probably get to my first action later this evening or tomorrow morning... need to formulate a strategy against you... cause... frankly... i'm quite intimidated.

[User] Yeah, I needed to think for a moment when I saw 24 AC, vs my buffed AC of 9-13.

[User]
 The Unstoppable Force - Round 1

 Spoiler
Start in O-25 with Shield and Potion of SoF in hand.  Double Move to U-17.  As a swift action activate Stance of Clarity vs Thok

Your turn.

Stats:

 Spoiler

Position:  U-17
HP:  15/15
AC:  26, T 16, FF 25
Stance:  Stance of Clarity
Maneuvers:  Sudden Leap, Charging Minotaur, <<will save one>>

[User]
 Hmmm.

Thok, Round 1:
 Spoiler
Start in N2.  Leaving Boat in marshalling area (not being brought into arena match)
Swift:  Activate Animal Devotion.  Form: Hawk's Flight (gain the effects of the  Overland Flight  Spell For 1 minute.)
Standard:  Cast Stonefist.
Move: From N2 to N10, skimming through the air right at ground level.

Done.

Stats:
 Spoiler
Location: N10, ground level.
HP: 11/11
AC:10
In Hand:  Nothing.
Status effects:  Animal Devotion (Hawk's Flight) 1/10, Stonefist 1/10.

Spells Memorized:

 Spoiler
Level 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)

Level 1: Fist of stone (1/2), Enlarge Person(2/2).

Edit:  Sheet was not fully updated from previous match.  Dragonborn purchase not fully reflected.  That's been corrected.

[User]
 TUF - Round 2
 "Verifying distance to target... Negative...

 Spoiler
Double move to Q-10.  Initiate Sudden Leap.

 (1d20)[ 9 ]   Result = distance

Land in P11

Need Line of Sight...

Stats

 Spoiler

Position: P11
HP: 15/15
AC: 26, T 16, FF 25
Stance: Stance of Clarity
Maneuvers:  Sudden Leap , Charging Minotaur, Moment of Perfect Mind

[User]
 Koto, the tournament ref
 Los is established ! Thok is in N10, Force in P11. It is Thok's turn. Fight !

[User] ((holy crap!  that wasnt what I expected -at all- 😦))

[User]
 Thok, Round 2

Wow.  I thought the move would surprise you, but I was expecting to surprise you on MY turn.  Oh well.

 Standard:   Cast Enlarge Person.  Grow to occupy squares M9-N10.

Two Pair of wings unfurl, lifting me off of the ground, as I take to the skies!

 Move:   Fly to N8-O9, elevation 15.  Flying, Current direction of travel: east.

 Swift:   Activate Travel Devotion.

Done.

Stats:
 Spoiler
Location: N8-O9, elevation 15, travelling east.
HP: 11/11
AC:10
In Hand: Nothing.
Status effects: Animal Devotion (Hawk's Flight) 2/10, Stonefist 2/10, Enlarge Person 1/10, Travel Devotion 1/10.

Spells Memorized:
 Spoiler
Level 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)

Level 1: Fist of stone (1/2), Enlarge Person(1/2).

[User] Your elevation is 15 feet.. so you're within melee reach of the light orange squares, yes?

[User] Relative to squares the color of O8 and O9, I am at an altitude allowing me to stand on the ground.  Only reason I'm flying still is that I didn't have the move to get all the way up without squeezing, so my back half is hanging over, and I'm flying east.

[User]
 Ok well, this is gonna end faster than I had hoped, your strength is what... 30 right now?  22 + 6 for fist of stone + 2 for enlarge... sigh.

I drop the potion in my hand (does a potion break if its dropped?  I hope not!)

I take a move action to move 5 feet to P10 and draw my sword on the move.  You may take your AoO as I leave your threatened square (please dont hit me!)

 (1d20+4)[ 17 ]
Damage:   (1d8+3)[ 8 ]

Please die.  🙂

[User]
 Let's see...  At the time I make an AoO, you're 10 feet out.

Provided that's true, I'm making a grapple attack.  It provokes, so, provided you have a weapon with 10' reach, feel free to take it.  Otherwise:

Melee touch attack:  (1d20+9)[ 27 ]  (+10 str, -1 size)
Grapple check:  (1d20+14)[ 26 ]  (+10 str, +4 size)

Damage if successful:  (1d3+7)[ 8 ]  nonlethal

(fist of stone applies for the slam attack (and damage) granted by fist of stone, as well as grapple checks, but does not say it applies for regular melee damage rolls.  Grapple checks deal unarmed strike damage, which is 1d3 + 7 (+6 str, +2 from enlarge), nonlethal.

[User]
 Opposed Grapple Check:

 (1d20+7)[ 19 ]  +4 for Strength, +3 for shield ward.

Fail.  So I take your damage (reduced by DR) and it is now your turn.

Since I didn't get to move... is my sword out or not?  I'm fine either way.

[User]
 6 for the previous round, and...

Grapple check to deal damage:  (1d20+14)[ 20 ]
Damage:  (1d3+7)[ 10 ]  Nonlethal

Done.

Edit:  8 more for this one, if successful

[User]
 Ok 6 damage from the last attack...

Grapple check to resist your damage...  (1d20+7)[ 23 ]

If Im holding my sword, free action to drop it.  Attack you with my Slam attack

  (1d20)[ 5 ]  (+4 normal, -4 for attacking inside a grapple)
 (1d4+7)[ 10 ]

Natural 1 always misses.

Stats:

 Spoiler

HP:  9/15

[User]
 Round 4.

Grapple check to deal damage:  (1d20+14)[ 31 ]
Damage:  (1d3+7)[ 9 ]

Done

Stats:
 Spoiler
Location: O10-P11.
HP: 11/11
AC:10
In Hand: Nothing.
Status effects: Animal Devotion (Hawk's Flight) 4/10, Stonefist 4/10, Enlarge Person 3/10, Travel Devotion 3/10.

Spells:
 Spoiler
Level 0: Detect Magic(1/1), Ghost Sound(1/1), Mage Hand(3/3)

Level 1: Fist of stone (1/2), Enlarge Person(1/2).

[User]
 TUF - Round 5

I can't beat that grapple check, so I take 7 damage.

Talk about an epic wrestling match  😁

Attack with my slam attack
 (1d20)[ 4 ]
 (1d4+3)[ 4 ]

EDIT:  ARRRGH!!

Stats

 Spoiler

HP: 2/15

[User]
 Round 5.

Grapple check to deal damage:  (1d20+14)[ 19 ]
Damage:  (1d3+7)[ 10 ]

[User]
 You're a tough one.

Grapple to resist damage...  (1d20+7)[ 17 ]

If I don't die 😦
 (1d20)[ 12 ]
 (1d4+3)[ 6 ]

And that's match.  Owwie.

Good game :)

[User] TY, I figured grapple was my only shot, your AC is too good otherwise.

[User]
 It was a very effective strategy... if I could drink the potion, it brings my AC to 26... which is right where I like it.

I assume my potion doesn't shatter when I dropped it... so I'm going to carry it on down to the losers bracket.  😁

[User] Nope.  Falls from less than 10 feet don't deal damage.


[User]
 Arena Tournament, Round 41:  Rathnor  vs.  Knush
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Rathnor - Experiment10k14
 Knush - Lordhenry4000
 All gladiators please roll initiative

[User]
 Inititive  - (1d20+2)[ 17 ]

I will start out holding a scimitar. If you have nothing to buy then let us begin.

[User]
 Initiative  - (1d20+5)[ 18 ]

I am holding a bow, and a set of caltrops. I'm not buying anything.

[User]
 I start in C11. I move to A14 and then out of sight around the building.

@refs

 Spoiler
move to A17, scatter my caltrops in A16(what action does this take? I'm assuming I just scatter them behind me as I walk), and cover them with a square of canvas if I have time, otherwise just pull out the canvas.   Craft Trapmaking  - (1d20+5)[ 12 ]

stats

 Spoiler
HP: 8
in: A17
holding: either my bow, or a 5x5 square of canvas (I believe).

My turn's over, though I need a ref to let me know my exact status.

[User]
 Well then you can't see me😛.

 Spoiler

I use a swift action to go into predator form
Double move action to K3.

Stats-

 Spoiler

Hp- 10
AC- 16, 12 Touch, 14 Flat-Footed
Currently in Predator Form.

[User]
 LH4000
 Spoiler
 I think scattering caltrops is a standard action, and drawing things is a move action. As for placing canvas over caltrops? I'd say a move action.

[User]
 Okay then. Turn two:

 Spoiler
Take out canvas, cover up the caltrops with it, using my Craft: trapmaking roll from before, for what it's worth. I'll end my turn with bow in hand, in A17.

Stats:
 Spoiler
HP: 8
in: A17
in hand: bow

End of turn.

[User]
 Spoiler

Move to D2
Ready an action to attack if he comes within range.

Stats-

 Spoiler

Hp- 10
AC- 16, 12 Touch, 14 Flat-Footed
Currently in Predator Form.
In square D2

Your turn.

[User]
 Spoiler
Move to D20. Place caltrops in E20.

stats

 Spoiler
HP 8
In: D20
in hand: bow.

your turn.

[User]
 Spoiler

Move To B7
Ready An action to move if he comes into melee range.

Stats-

 Spoiler

Hp- 10
AC- 16, 12 Touch, 14 Flat-Footed
Currently in Predator Form.
In square B7

We might want to start requesting LOS checks.

Edit: Sorry about that. Fixed my action.

[User]
 Spoiler
Cover the new set of caltrops with canvas. (move action)
  Craft Trapmaking  - (1d20+5)[ 21 ]
Kiss holy symbol for good luck (free action)
Move to A20, bow drawn.

LOS, please!

[User]
 High Ref Maurkov

expirement10K14 took an illegal action during his last turn.  I'll have him fix it, then lordhenry4000 can redo his turn.

@expirement10K14
 Spoiler
A charge is a full round action.  You can only ready a free, move, or standard action.  Choose again.

No LOS from B7.

@lordhenry4000
 Spoiler
No LoS from D20.

[User]
 @Refs
 Spoiler
Assuming I do not gain LOS during Rathnor's revised turn, my turn remains the same, and I will request LOS from A20. If I  do  gain LOS during his turn, let me know.

Still your (previous) turn, the above is my letting the refs know I need LOS during your turn.

[User] My action is already posted above, it is your turn.

[User]
 Spoiler
My action is the same as it was in post #11.

My turn's over, but we should ask for LOS.

stats:
 Spoiler
HP: 8
in: A20
in hand: bow
Traps: in A16 and E20: caltrops covered over with canvas (for Craft: Trapmaking roll results, see earlier actions)

[User]
 ref chilepepper

Sorry, still need clarification from expirement10k14

expirement, refs
 Spoiler
Your readied action triggers "if he comes in range".  Please define what "range" to which you are referring.

Also (this is not holding the match)
LordHenry
 Spoiler
It would be greatly appreciated if you would keep the location and details of your traps in your stat block so the refs don't overlook your efforts.

refs only
 Spoiler
In case someone pops in here, LoS is established with Expirement in B7 and LordHenry moving west into A20.  That may or may not trigger Exp's readied action based on his clarification.  Either way, LordHenry's turn is over.

Currently there are traps set my LordHenry in A16 and E20.

Play is on hold until this is clarified and LoS checks are made.

[User]
 @ Ref's

 Spoiler

By range, I meant melee range, I'll fix that.

So LOS check is now needed.

[User]
 High Ref Maurkov

@lordhenry4000
 Spoiler
As you move into A20, you have LoS to Ranthor in B7. He's in predator form.

@expirement10K14
 Spoiler
From B7, you see Knush move into A20.  He's holding a bow.

[User]
 Since I can't get into melee range I will move to B14 and ready an action.

 Spoiler

Ready an action to attack if he comes within melee range.

Stats-

 Spoiler

Hp- 10
AC- 16, 12 Touch, 14 Flat-Footed
Currently in Predator Form.
In square B14

[User]
 I sidestep out of view again, into B20.

 Spoiler
Kknush makes a break for the other side of the arena, hopping over his caltrops (do I need to roll anything for that? I guess the long jump DC is 5, and I have a running start with the Run feat...)   jump  - (1d20+8)[ 22 ]  and diving into the hay in V19 (he's got loads of extra movement), presumably landing prone in there someplace.

stats
 Spoiler
HP: 8
in: V19, hiding     hide  - (1d20+13)[ 24 ]
holding: bow
Traps: caltrops covered in canvas in A16 and E20.

[User]
 ref chilepepper

lord henry
 Spoiler

 Run

You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

You can run for a number of rounds equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each round in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running. A character who has run to his limit must rest for 1 minute (10 rounds) before running again. During a rest period, a character can move no faster than a normal move action.

 You can’t run across difficult terrain  or if you can’t see where you’re going.

A run represents a speed of about 12 miles per hour for an unencumbered human.

You can't enter the hay because of the above bolded.  Decide where you want to end and then end your turn.

Still LH's turn.

[User]
 Spoiler
I will end in T20, then

End of turn.

[User]
 Spoiler

Move to j16

Stats-

 Spoiler

Hp- 10
AC- 16, 12 Touch, 14 Flat-Footed
Position:J16
Currently in Predator Form.

[User]
 Spoiler
Climb to T19 (hopefully).
  Climb  - (1d20+4)[ 9 ] .
 This uses both of my move actions, I believe.  Well, since I failed that pretty hard, I either fall or fail to start climbing, meaning I either stand from prone or I have another move action left. Someone let me know?

stats:
 Spoiler
HP: 8
in: T20 (barring another move action)
traps in: A16 and E20

Reffage needed.

[User]
 LH4K :
 Spoiler
 Actually, those walls, due to a technicality in wording, are impossibly slippery. They have no climb DC and therefore can't be climbed. Annoyingly many maps are like this, and I go out of my way to buy grappling hooks and rope for my chars.

Sorry dude.

[User]
 @refs

 Spoiler
Gross! So where does that leave me/how many actions do I have?

[User] Is it okay for me to go? Or is this something important that your waiting for?

[User] I have an important question yet. Sorry, I'll repost it in the waiting room.

[User]
 High Ref KC

LH4000
 Spoiler
you took an illegal action, so you must redo your round.  You are in T20.  You have all your actions(because you are redoing your actions)

LH4000's turn.

[User]
 Spoiler
I move into U19, hiding there (I've factored the hay into both of these rolls).
  Hide  - (1d20+13)[ 19 ]
  Move Silently  - (1d20+3)[ 21 ]

Kknush readies his standard action to fire (his bow) if he sees his opponent.

Stats:
 Spoiler
In U19, hiding. Action readied to fire (sneak attack) on opponent. HP: 8.

 End of turn.

[User]
 Spoiler

Move to Q 16, ready an action to attack him if he comes within melee range.

I end my turn.

[User]
 ref chilepepper

Rathor
 Spoiler
No LoS

Knush
 Spoiler
No LoS

[User]
 Spoiler
Kknush keeps an action readied to fire as soon as he gets LOS, staying hidden and perfectly still.

 End of Turn.

[User]
 ref chilepepper

Knush
 Spoiler
No LoS

Rathor
 Spoiler
No LoS

[User] Still your turn, if you're around.

[User]
 High Ref Sam

Knush is the winner by DQ.  Mmm... Dairy Queen.


[User]
 Arena Tournament, Round 44:  Luc  vs.  Morbius
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Prince of Blades - Luc
 Morbius - Morbius
 All Combatants, please roll initiative.

[User]
 [roll=init] 1d20-5[/roll]

spells and buying list coming soon

[User]
 stupid roller
  init  - (1d20-5)[ -4 ]

refs only

 Spoiler

Spells memorized:
Shield of faith, magic weapon (domain), Entropic Shield

Soulmelds shaped:
Rage claws

I am also buying a scroll of shield and a scroll of enlarge person.
(they are not on my sheet as I am unable to acess it right now)

And also it seems you go 1st ¬¬

[User]
 High Ref Sam

Morbius is the winner by way of a good attendance record.


[User]
 Arena Tournament, Round 44:  Froy  vs.  Drex Milo
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Froy - The Chili God
 Drex Milo - KCiemir
 All Combatants, please roll initiative.

[User]
 Sweet, I get to post before my opponent.

Init:  (1d20+2)[ 3 ]

Edit: Well, off to a good start! You'd beat that by not even rolling.

Also! Having a look at your sheet, noticing Crossbow Sniper feat without Weapon Focus. Let me remind you that Weapon Focus is a requirement for Crossbow Sniper. You might want to make some last-minute adjustments.

[User]
 Nice Catch.  Taken Care of

No purchases

As a formality, I suppose I should roll init: (1d20+6)[ 22 ]

But, since I cannot lose to him, I'll start.

 Spoiler

Start in N 26, with rope and hook in my hands, and crossbow loaded.  Attempt to secure grappling hook to top of wall in O26 as a standard action
  use rope  - (1d20+10)[ 29 ]  DC 14
if that is sucessful
 Spoiler

If that is successful, attempt to accelerated climb up
  climb  - (1d20-5)[ 3 ] DC 0
If successful, I end in O26, atop the wall, and attempt to hide from him
  hide  - (1d20+10)[ 27 ]  -5 included for moving half my speed.

If Not

 Spoiler
 5' step to N25 and open the door

Stats
 Spoiler

HP:7/7
AC:19
touch:17
Flat:13
Current Buffs:none

Done

[User]
 Froy  Round 1:

 Spoiler
Start in M2.
Move action: open door.
Another move action: move to M8 (30 ft).

[User]
 Round 2
 Spoiler

5' step to O25
move: take out crossbow
standard: ready action to shoot if he gets into my LoS.

Remain hiding through all of this, and just in case, do it silently
  hide  - (1d20+15)[ 24 ]
  MS  - (1d20+14)[ 22 ]

Done
Stats
 Spoiler

HP: 7/7
AC:19
Current Buffs:none
Location: O25

[User]
 High Ref Morbius

Froy

 Spoiler

No LoS, but also you see that your opponent's door has not been opened yet

Drex

 Spoiler
 you see your opponent opening his door and moving to M8

[User]
 Froy - Round 2

 Spoiler
Double-Move to C11.
Edit: Oh, probably should note that he has his pitchfork and a torch drawn.

[User]
 Hold on, I need ref clarification.

@refs
 Spoiler

Is there a reason that seeing him did not trigger my readied action? or if I actually HAD los in my turn, I would have shot him.  If I saw him during my turn, I'd like to redo my standard action.  If I just saw him, I should take my readied action.

Waiting on an anwer

[User]
 High Ref Sam

@KC

 Spoiler
I dont think he knew that you had a readied action and you indicated that you were done.  You may still take said readied action

[User]
 In that case, before your second round, Froy, I shoot you.

  attack  - (1d20+9)[ 25 ]
  damage  - (1d8+3)[ 7 ]

I won't try to snipe, so you can see me in O25 on top of the wall.

[User]
 Oh. Well, that sucks.

Good game, you win.

[User]
 High Ref Morbius

Oh, I totally missed that readied action... well

 Drex Milo is delacred the winner and recieves his prize