[User] The blue-robed wizard calmly walks into the arena. He smiles and waves at his opponent.  Good day, friend. Some of my latest magical experiments still require testing. Would you be so kind as to assist me?

[User]
 Mage hand .
 (d20)[ 7 ]
 (5d40)[ 38 ][ 24 ][ 34 ][ 10 ][ 22 ](128)
 (3d40)[ 2 ][ 30 ][ 31 ](63)

[User]
 The tall man with short cropped black hair smiles at the wizard, revealing two sharp fangs. " But of course! Me friend is out helping another of his friends and I was starting to get bored. " He frowns as he inserts his deck into a gunmetal grey duel disk. " I don't like being bored. "

 Initiative:   (1d20)[ 9 ]
 Draw:   (1d42)[ 32 ]  (1d42)[ 30 ]  (1d42)[ 18 ]  (1d42)[ 20 ]  (1d42)[ 37 ]
 Re-rolls:   (1d42)[ 15 ]  (1d42)[ 6 ]  (1d42)[ 7 ]  (1d42)[ 8 ]

 Spoiler

1 Cyber Dragon
2 Cyber Dragon
3 Tricular
4 Tricular
5 Tricular
6 Bicular
7 Bicular
8 Bicular
9 Unicycular
10 Unicycular

11 Unicycular
12 Big Core
13 Big Core
14 Big Core
15 B.E.S. Big Core Mk 2
16 B.E.S. Big Core Mk 2
17 B.E.S. Big Core Mk 2
18 B.E.S. Covered Core
19 B.E.S. Covered Core
20 B.E.S. Crystal Core

21 B.E.S. Crystal Core
22 Boss Rush
23 Boss Rush
24 Boss Rush
25 Pot of Avarice
26 Pot of Avarice
27 Ancient Forest
28 Ancient Forest
29 Limiter Removal
30 Limiter Removal

31 Machine Assembly Line
32 Machine Assembly Line
33 Mystical Space Typhoon
34 Giant Trunade
35 Brain Control
36 Sakaretsu Armour
37 Sakaretsu Armour
38 Dark Bribe
39 Dark Bribe
40 Mirror Force

41 Royal Decree
42 Royal Decree

[User]
 " And there I go forgetting me manners. The name's Alexander Mercury, and I'll be taking the first move. "

 Draw:   (1d37)[ 25 ]

He frowns at his cards. " Not much I can do right now i'm afraid. I'll start off by playing me  Machine Assembly Line . And I'll finish me turn by setting a facedown card.  "

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|M|F|-[/table]
M =  Machine Assembly Line
F = Facedown

 Life Points:  8000
 Distress Call Received  ~ 36

 Spoiler

 Hand  ~ 4

 Spoiler
B.E.S. Crystal Core, B.E.S. Covered Core, Limiter Removal,  Ancient Forest

 Face Downs

 Spoiler
S/t 4 = Sakaretsu Armour

 Graveyard  ~

 Spoiler
.

 Removed from Play

 Spoiler
.

 Distress Call Received

 Spoiler

1 Cyber Dragon
2 Cyber Dragon
3 Tricular
4 Tricular
5 Tricular
6 Bicular
7 Bicular
8 Bicular
9 Unicycular
10 Unicycular

11 Unicycular
12 Big Core
13 Big Core
14 Big Core
15 B.E.S. Big Core Mk 2
16 B.E.S. Big Core Mk 2
17 B.E.S. Big Core Mk 2
 B.E.S. Covered Core
18 B.E.S. Covered Core
 B.E.S. Crystal Core

19 B.E.S. Crystal Core
20 Boss Rush
21 Boss Rush
22 Boss Rush
23 Pot of Avarice
24 Pot of Avarice
 Ancient Forest
25 Ancient Forest
26 Limiter Removal
 Limiter Removal

27 Machine Assembly Line
 Machine Assembly Line
28 Mystical Space Typhoon
29 Giant Trunade
30 Brain Control
31 Sakaretsu Armour
 Sakaretsu Armour
32 Dark Bribe
33 Dark Bribe
34 Mirror Force

35 Royal Decree
36 Royal Decree

[User]
 Good day, Alexander. You may call me Blue. I believe it is my move now?
 (d35)[ 23 ]
 I summon  Toon Gemini Elf  and Set a card facedown. I also arm the magical Wave-Motion Cannon . It is now your move.
 Field:
{table="head"]1|2|3|4|5
-|-|TGE|-|-
-|-|WMC|F|-[/table]

TGE:  Toon Gemini Elf  ( 1900 /900)
WMC:  Wave-Motion Cannon
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Level Limit Area - B
Toon Table of Contents
Messenger of Peace

 Face Down:

 Spoiler

Dark Bribe

 Deck:

 Spoiler

1.	Magical Exemplar
2.	Magical Exemplar
3.	Magical Exemplar
4.	Frequency Magician
5.	Frequency Magician
6.	Frequency Magician
7.	Royal Magical Library
8.	Royal Magical Library
9.	Royal Magical Library
10.	Defender, the Magical Knight
11.	Defender, the Magical Knight
12.	Terraforming
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Pot of Duality
17.	Pot of Duality
18.	Pot of Duality
19.	Toon Table of Contents
20.	Toon Table of Contents
21.	Swords of Revealing Light
22.	Messenger of Peace
23.	Book of Moon
24.	Book of Moon
25.	Into the Void
26.	Into the Void
27.	Into the Void
28.	Heavy Storm
29.	Wave-Motion Cannon
30.	Mirror Force
31.	Torrential Tribute
32.	Solemn Judgment
33.	Dark Bribe
34.	Magical Explosion

 Extra Deck:

 Spoiler

2x Ally of Justice Catastor
1x Magical Android
2x Naturia Beast
3x Tempest Magician
3x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Arcanite Magician
1x Stardust Dragon

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Alexander laughs. " My, my and here I thought I was the one with the big guns here. "

 Draw:   (1d36)[ 18 ]

He shrugs his shoulders. " I'm afraid I have to pass me turn once more. "

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|M|F|-[/table]
M =  Machine Assembly Line
F = Facedown

 Life Points:  8000
 Distress Call Received  ~ 35

 Spoiler

 Hand  ~ 4

 Spoiler
B.E.S. Crystal Core, B.E.S. Covered Core, Limiter Removal, Ancient Forest, B.E.S. Covered Core

 Face Downs

 Spoiler
S/t 4 = Sakaretsu Armour

 Graveyard  ~

 Spoiler
.

 Removed from Play

 Spoiler
.

 Distress Call Received

 Spoiler

1 Cyber Dragon
2 Cyber Dragon
3 Tricular
4 Tricular
5 Tricular
6 Bicular
7 Bicular
8 Bicular
9 Unicycular
10 Unicycular

11 Unicycular
12 Big Core
13 Big Core
14 Big Core
15 B.E.S. Big Core Mk 2
16 B.E.S. Big Core Mk 2
17 B.E.S. Big Core Mk 2
 B.E.S. Covered Core
 B.E.S. Covered Core
 B.E.S. Crystal Core

18 B.E.S. Crystal Core
19 Boss Rush
20 Boss Rush
21 Boss Rush
22 Pot of Avarice
23 Pot of Avarice
 Ancient Forest
24 Ancient Forest
25 Limiter Removal
 Limiter Removal

26 Machine Assembly Line
 Machine Assembly Line
27 Mystical Space Typhoon
28 Giant Trunade
29 Brain Control
30 Sakaretsu Armour
 Sakaretsu Armour
31 Dark Bribe
32 Dark Bribe
33 Mirror Force

34 Royal Decree
35 Royal Decree

[User]
 My move.
The Wave-Motion Cannon begins to glow and rumble.

 (d34)[ 33 ]
 Toon Gemini Elf attacks directly, forcing a discard from your hand. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|TGE|-|-
-|-|WMC|F|-[/table]

TGE:  Toon Gemini Elf  ( 1900 /900)
WMC:  Wave-Motion Cannon  (1 turn)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Level Limit Area - B
Toon Table of Contents
Messenger of Peace
Dark Bribe

 Face Down:

 Spoiler

Dark Bribe

 Deck:

 Spoiler

1.	Magical Exemplar
2.	Magical Exemplar
3.	Magical Exemplar
4.	Frequency Magician
5.	Frequency Magician
6.	Frequency Magician
7.	Royal Magical Library
8.	Royal Magical Library
9.	Royal Magical Library
10.	Defender, the Magical Knight
11.	Defender, the Magical Knight
12.	Terraforming
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Pot of Duality
17.	Pot of Duality
18.	Pot of Duality
19.	Toon Table of Contents
20.	Toon Table of Contents
21.	Swords of Revealing Light
22.	Messenger of Peace
23.	Book of Moon
24.	Book of Moon
25.	Into the Void
26.	Into the Void
27.	Into the Void
28.	Heavy Storm
29.	Wave-Motion Cannon
30.	Mirror Force
31.	Torrential Tribute
32.	Solemn Judgment
33.	Magical Explosion

 Extra Deck:

 Spoiler

2x Ally of Justice Catastor
1x Magical Android
2x Naturia Beast
3x Tempest Magician
3x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Arcanite Magician
1x Stardust Dragon

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User] " Not so fast there Blue, when your pair of elves attack me, it triggers me face-down  Sakuretsu Armour , destroying them. Would this change your turn any?  "

[User]
 I counter your Sakuretsu Armor with  Dark Bribe . My elves remain, and the attack hits. You may draw a card, but then you will discard one.
 Field:
{table="head"]1|2|3|4|5
-|-|TGE|-|-
-|-|WMC|-|-[/table]

TGE:  Toon Gemini Elf  ( 1900 /900)
WMC:  Wave-Motion Cannon  (1 turn)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Level Limit Area - B
Toon Table of Contents
Messenger of Peace
Dark Bribe

 Face Down:
 Deck:

 Spoiler

1.	Magical Exemplar
2.	Magical Exemplar
3.	Magical Exemplar
4.	Frequency Magician
5.	Frequency Magician
6.	Frequency Magician
7.	Royal Magical Library
8.	Royal Magical Library
9.	Royal Magical Library
10.	Defender, the Magical Knight
11.	Defender, the Magical Knight
12.	Terraforming
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Pot of Duality
17.	Pot of Duality
18.	Pot of Duality
19.	Toon Table of Contents
20.	Toon Table of Contents
21.	Swords of Revealing Light
22.	Messenger of Peace
23.	Book of Moon
24.	Book of Moon
25.	Into the Void
26.	Into the Void
27.	Into the Void
28.	Heavy Storm
29.	Wave-Motion Cannon
30.	Mirror Force
31.	Torrential Tribute
32.	Solemn Judgment
33.	Magical Explosion

 Extra Deck:

 Spoiler

2x Ally of Justice Catastor
1x Magical Android
2x Naturia Beast
3x Tempest Magician
3x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Arcanite Magician
1x Stardust Dragon

 Graveyard:

 Spoiler

Dark Bribe

 Removed from Play:

 Spoiler

Empty

[User]
 " Well well, that puts a damper on things. "
 Draw:  [roll]1d35[/b]

 Discard:   (1d6)[ 6 ]

 Spoiler

1 = B.E.S. Crystal Core, 2 = B.E.S. Covered Core, 3 = Limiter Removal, 4 = Ancient Forest, 5 = B.E.S. Covered Core 6 = New Card

[User]
 ((I Screwed up my roll there, let's try it again))
 (1d35)[ 14 ]

" Well, it looks like I have to discard whatever card I drew off your bribe. Which turned out to be me  Big Core  "

" Let's see if I can draw something to take the fight to you. "

 Draw:   (1d34)[ 25 ]

Alexander frowns. " Bah! Not what I needed at all. Never mind though, let's see what I can do with what I've got. " The field spell slot on his duel disk activates. " I'll start by playing the  Ancient Forest , I'll follow it up by setting one of me cards facedown before passing the turn back to you. "

 Field Spell:   Ancient Forest
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|M|F|-[/table]
M =  Machine Assembly Line
F = Facedown

 Life Points:  6100
 Distress Call Received  ~ 34

 Spoiler

 Hand  ~ 3

 Spoiler
B.E.S. Crystal Core, B.E.S. Covered Core, Limiter Removal

 Face Downs

 Spoiler
S/t 4 = Limiter Removal

 Graveyard  ~ 2

 Spoiler
Sakuretsu Armour
Big Core

 Removed from Play

 Spoiler
.

 Distress Call Received

 Spoiler

1 Cyber Dragon
2 Cyber Dragon
3 Tricular
4 Tricular
5 Tricular
6 Bicular
7 Bicular
8 Bicular
9 Unicycular
10 Unicycular

11 Unicycular
12 Big Core
13 Big Core
 Big Core
14 B.E.S. Big Core Mk 2
15 B.E.S. Big Core Mk 2
16 B.E.S. Big Core Mk 2
 B.E.S. Covered Core
17 B.E.S. Covered Core
 B.E.S. Crystal Core

18 B.E.S. Crystal Core
19 Boss Rush
20 Boss Rush
21 Boss Rush
22 Pot of Avarice
23 Pot of Avarice
 Ancient Forest
24 Ancient Forest
 Limiter Removal
 Limiter Removal

25 Machine Assembly Line
 Machine Assembly Line
26 Mystical Space Typhoon
27 Giant Trunade
28 Brain Control
29 Sakaretsu Armour
 Sakaretsu Armour
30 Dark Bribe
31 Dark Bribe
32 Mirror Force

33 Royal Decree
34 Royal Decree

[User]
 It looks like neither of us is getting the cards we wanted...
 (d33)[ 7 ]
 Gemini Elf attacks again, forcing another discard. If there is no response, after my elves are destroyed by your Ancient Forest, I Set another monster and another card.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|WMC|FD|-[/table]

WMC:  Wave-Motion Cannon  (2 turns)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Level Limit Area - B
Toon Table of Contents
Messenger of Peace

 Face Down:

 Spoiler

Royal Magical Library

Dark Bribe

 Deck:

 Spoiler

1.	Magical Exemplar
2.	Magical Exemplar
3.	Magical Exemplar
4.	Frequency Magician
5.	Frequency Magician
6.	Frequency Magician
7.	Royal Magical Library
8.	Royal Magical Library
9.	Defender, the Magical Knight
10.	Defender, the Magical Knight
11.	Terraforming
12.	Magical Citadel of Endymion
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Pot of Duality
16.	Pot of Duality
17.	Pot of Duality
18.	Toon Table of Contents
19.	Toon Table of Contents
20.	Swords of Revealing Light
21.	Messenger of Peace
22.	Book of Moon
23.	Book of Moon
24.	Into the Void
25.	Into the Void
26.	Into the Void
27.	Heavy Storm
28.	Wave-Motion Cannon
29.	Mirror Force
30.	Torrential Tribute
31.	Solemn Judgment
32.	Magical Explosion

 Extra Deck:

 Spoiler

2x Ally of Justice Catastor
1x Magical Android
2x Naturia Beast
3x Tempest Magician
3x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Arcanite Magician
1x Stardust Dragon

 Graveyard:

 Spoiler

Dark Bribe
Toon Gemini Elf

 Removed from Play:

 Spoiler

Empty

[User]
 " Nope, I can't counter your move so I'll just discard me card and move on. "

 Discard:   (1d3)[ 2 ]

 Spoiler

1 = B.E.S. Crystal Core, 2 = B.E.S. Covered Core, 3 = Limiter Removal

" And so me  B.E.S. Covered Core  is sent to the Graveyard. "

 Draw:   (1d34)[ 4 ]

" Well well, something that may prove useful. I'll set one of me monsters face down and end me turn. "

 Field Spell:   Ancient Forest
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|M|F|-[/table]
M =  Machine Assembly Line
F = Facedown

 Life Points:  4200
 Distress Call Received  ~ 33

 Spoiler

 Hand  ~ 2

 Spoiler
B.E.S. Crystal Core, Limiter Removal

 Face Downs

 Spoiler

Monster 3 = Tricular
S/t 4 = Limiter Removal

 Graveyard  ~ 2

 Spoiler
Sakuretsu Armour
Big Core

 Removed from Play

 Spoiler
.

 Distress Call Received

 Spoiler

1 Cyber Dragon
2 Cyber Dragon
3 Tricular
 Tricular
4 Tricular
5 Bicular
6 Bicular
7 Bicular
8 Unicycular
9 Unicycular

10 Unicycular
11 Big Core
12 Big Core
 Big Core
13 B.E.S. Big Core Mk 2
14 B.E.S. Big Core Mk 2
15 B.E.S. Big Core Mk 2
 B.E.S. Covered Core
16 B.E.S. Covered Core
 B.E.S. Crystal Core

17 B.E.S. Crystal Core
18 Boss Rush
19 Boss Rush
20 Boss Rush
21 Pot of Avarice
22 Pot of Avarice
 Ancient Forest
23 Ancient Forest
 Limiter Removal
 Limiter Removal

24 Machine Assembly Line
 Machine Assembly Line
25 Mystical Space Typhoon
26 Giant Trunade
27 Brain Control
28 Sakaretsu Armour
 Sakaretsu Armour
29 Dark Bribe
30 Dark Bribe
31 Mirror Force

32 Royal Decree
33 Royal Decree

[User]
 The ominous humming from the cannon is getting stronger.

 (d32)[ 9 ]
 I Flip Summon  Royal Magical Library . I activate  Toon Table of Contents  to flip to another of the same, then a third. I then activate the  Level Limit - Area B , switching my Library back to Defense Position.
Three Spells have been cast with my Library on the field, meaning that it has accumulated three Spell Counters. I remove all of these to draw another card.
And I place the card drawn on the field: another Wave-Motion Cannon! With my two magical cannons on the field, you have but one turn remaining. Your move, sir.
 Field:
{table="head"]1|2|3|4|5
-|-|RML|-|-
-|LLAB|WMC|FD|WMC[/table]

RML:  Royal Magical Library  (0/ 2000 ) (1)

LLAB:  Level Limit - Area B
WMC:  Wave-Motion Cannon  (3 turns)
WMC:  Wave-Motion Cannon
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Toon Table of Contents
Messenger of Peace
Defender, the Magical Knight

 Face Down:

 Spoiler

Royal Magical Library

Dark Bribe

 Deck:

 Spoiler

1.	Magical Exemplar
2.	Magical Exemplar
3.	Magical Exemplar
4.	Frequency Magician
5.	Frequency Magician
6.	Frequency Magician
7.	Royal Magical Library
8.	Royal Magical Library
9.	Defender, the Magical Knight
10.	Terraforming
11.	Magical Citadel of Endymion
12.	Magical Citadel of Endymion
13.	Magical Citadel of Endymion
14.	Pot of Duality
15.	Pot of Duality
16.	Pot of Duality
17.	Swords of Revealing Light
18.	Messenger of Peace
19.	Book of Moon
20.	Book of Moon
21.	Into the Void
22.	Into the Void
23.	Into the Void
24.	Heavy Storm
25.	Mirror Force
26.	Torrential Tribute
27.	Solemn Judgment
28.	Magical Explosion

 Extra Deck:

 Spoiler

2x Ally of Justice Catastor
1x Magical Android
2x Naturia Beast
3x Tempest Magician
3x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Arcanite Magician
1x Stardust Dragon

 Graveyard:

 Spoiler

Dark Bribe
Toon Gemini Elf
Toon Table of Contents x2

 Removed from Play:

 Spoiler

Empty

[User] RML draw:  (d29)[ 25 ]

[User]
 " Hmm... Well well, I never expected to see myself outgunned like this. Let's see what I can do.  "

 Draw:   (1d33)[ 29 ]

" I'm afraid I must surrender the match to you.  Unfortunately I didn't draw one of me two cards that could have stopped your cannons. "

((Good Game! Hmm... I'm not sure if I need to drop some of my tribute monsters or if I just had some bad luck with my draws. Any thoughts?))


[User]
 After many years of nomadic living, your tribe has settled into a large deserted wasteland. There is an oasis nearby, and a small river some distance away. There are some old rock ruins nearby. Little plant live is visible except around the oasis. Large beasts roam the land, but while dangerous your people have a natural strength at hunting large prey. Near the edge of the desert is a large mountain, and there is an ocean on the opposite end.

(Events)
1: Your people have asked you to be the leader of this village, and as such they want a name for it.
2: Your people are unsure if they should enter the ruins. It would provide a quick premade shelter, but they feel something may be inside and would like weapons to arm themselves.
3: Your people have requested that tools for hunting be created.

[User]
 A rare type of Orc, Kateel had always been able to commune with the spirits. It had not been a large surprise that he was picked for tribal leader; however, that he had been asked point blank to choose a name for the villiage had been surprising. At this new turn of events, settling down and no longer wandering, he was inspired.  "You, all Orcen brothers and sisters of this tribe,  this is now Lake-Stone! We claim this oasis as our own, and nothing will be able to remove us from our new home!"  Raising his hands into the air, a cheer went through the crowd.

As the tumult died down, he decided to speak on his next act as leader.  "Now, it is time for the spirits to be of use to us again! I will show you why those piles of rocks are not to be feared!"  The small crowd stopped cheering at mention of the ruins. It was a touchy subject with the Orcs, they had no idea who left the crumbled buildings, but at least a quarter of them believed the souls of those people still remained. Kateel believed their may be some beasts resting in the dark places, but nothing his people couldn't handle. Thus, he decided to kill two birds with one stone.

 "We are a tough people, one who has wandered this entire barren landscape before coming here! I communed with Beast of Giant Tusks and Spider Living on Her Web! They led me through a vision-quest, they showed me their gifts! I will help you turn those gifts to your own uses and with them hunt better than we ever have before and take the ruins for the Lake-Stone!"  Another cheer went up, but instead of pausing, he called to some of the more intuitive Orcs to come to him. He explained to them how to make basic traps and how to use bones and rocks to make spearheads.

After sufficiently preparing the border of the ruins with traps in case they could chase anything out, Kateel led some of his people into the ruin. They would claim it as their own and when the hunters got back, they would feast in their growing Lake-Stone.

  Actions:

 Spoiler
1. Name village Lakestone
2. Teach Spearheads
3. Teach Traps
4. Expedition into the ruins


[User]
 After many years of nomadic living, your tribe has settled into a large forest. There are many lakes, and it is filled with dangerous creatures, and the rain has made the land extremely fertile. Outside of the forest is a large plain, where easier game can be found.

(Events)
1: Your people have asked you to be the leader of this village, and as such they want a name for it.
2: People are unsure of what to create houses out of. The trees offer safety from the animals, but storms may be a problem. Huts might be more reliable, but the animals could cause trouble.
3: People have begun gathering edible plants and berries, though some request that tools be made to hunt.

[User]
 Brief Bio

 Spoiler
 If possible, I'm going to add a little synopsis of my tribe. If I do something wrong, tell me.

Leader Name: Shonya Blackfeather
Tribe Race: Elf (Would they be wold elves at this point?)
current governmental structure: despotism (one chief)
Quirks: Matriarchal society (Not quite as crazy as Drow, but the women are bigger and stronger), green-skinned (Just to put them apart from most elves in games)

Shonya stepped into the forested clearing and looked carefully at the trees. They were strong and tall, towering above the elf. She turned, muscles flexing under light green skin, clothed in furs and gestured. Slowly the other elves melted out of the forest and looked around.

The clearing seemed perfect. A pool in the center was surrounded by the thick bushes with the large purple berries that the tribe had been living off of for the past three weeks. Better yet, the trees here were larger than any they had seen. Shonya looked up and pointed  " To the trees my people... we will create our village there"

One of the other women stepped forward  "What will we call it Chieftess?"
 "Ardosh' Ta*"

*Literally translated as Safety from the Night, or Haven.

 Actions

 Spoiler

1. Move to a better area for the village (The clearing in question, where the trees are stronger and the carniverous beasties are less likely to show up)
2. Named the Village Ardosh'Ta
3. Create houses midway up the tree. Far enough to be away from the creatures, but low enough to better wheather a storm. Hopefully deeper in the forest.
4. Shonya designs the first bow, and shares the design with those who wish to hunt


[User]
 After many years of nomadic living, your tribe has settled onto a large mountain. There are only a few small lakes, but there are many natural caves. The rocky land isn't very fertile, though some plants can be seen growing. There is much easy game on the mountain, and below the mountain is a large desert.

(Events)
1: Your people have asked you to be the leader of this village, and as such they want a name for it.
2: Your people have begun settling within the caves, but some have shown signs of something else dwelling within. Your people have requested something to defend themselves.
3: Your people request that tools be made for hunting.

[User]
 Actions
1. The name of this villageshall be Uruz, to show respect to the mountain that shelters us.
2. Let those amongst us who can work with stone begin to craft tools, in order to provide the community with more food.
3. Let the craftsmen begin to work on better weapons, in order to keep the people safe.
4. We shall began to train militia and scouts in order to provide for the safety of the town.

[User] (Roleplaying, while not necesary, is encouraged BTW)

[User]
 I'll try and go more in that theme from now on.
Clarification questions
1. What season is it currently? How harsh are the winters (or would the tribe know)?
2. Is there a cave or series of caves capable of holding the entire tribe, with space remaining?
3. How much lumber is available locally?
4. How many dwarves are in the village currently?

[User]
 1: Early Spring, the tribe is unsure how further seasons will turn out.
2: The caves seem quite expansive, though the dwarves have not investigated far into them.
3: There is a good amount of trees on the mountain.
4: It's a fairly large tribe, about 50 or so.


[User]
 After many years of nomadic living, your tribe has settled into a large valley. A river runs nearby, and the plains above have much wild game, and the land is fairly fertile. There is a forest a fair distance away, and an ocean nearby. A few natural caves have formed in the cliff walls.

(Events)
1: Your people have asked you to be the leader of this village, and as such they want a name for it.
2: They are unsure of where to build. The caves offer protection from storms and floods, but may be dangerous. The valley is less dangerous, but the rain may cause flooding. The plains above are filled with beasts that may cause havoc, but it would be easy to set up there.
3: They wish to begin getting food, and either tools to begin hunting or fishing, or a gathering party must be sent to the forest to obtain plants.

[User]
 Trilp was not the largest human, but his people did not value mere size and strength.  He was a wise man for his few years and knew how to listen to the whispers of the wind.  It was said that nature spoke to him and he took great counsel in it.

 "My kin; the leaves speak.  We must not fear the animals of the land.  They will be our servants and will provide our meals.  Mother Nature shall provide all we shall need, but we must prove ourselves worthy of her bounty.  We are the Natter-rali; the Earthen Protectors.  We shall protect and serve nature, and she will reward us."

He lead his people to the plains, where they established their camp.  Soon, they were preparing to hunt the animals there for food, preparing weapons.  Trilp had greater plans.  Hunting for food was how his tribe had lived for many years, but a tamed beast could be bred for food once rendered docile.  He set out for this task with a few of his best men.

Actions:

 Spoiler

1. Named the tribe the Natter-rali
2. Chose to build on the plains
3. Begin preparations to hunt the animals for food.
4. Attempt to find animals to domesticate (Looking for a dog or wolf sort of hunting animal first, but then a livestock animal).


[User] The disembodied energy of Sephiroth hovers above the duel platform, taking a vaguely humanoid shape, an aglomeration of motes of black and white.  Just a little more time until Jafar brings me fully into the world... you there! I shall test my might on you!

[User]
 Enguarde!  The shadow of a massively long katana appears, motes of coloured energy cascading down its length to orbit the One Winged Angel's ghastly hand.

Inish:  (1d20)[ 13 ]
Draws:  (5d40)[ 5 ][ 37 ][ 23 ][ 29 ][ 40 ](134)
Rerolls:  (3d40)[ 30 ][ 19 ][ 11 ](60)

Deck: 40

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
05. Frequency Magician
06. Frequency Magician
07. Night’s End Sorcerer
08. Night’s End Sorcerer
09. Night’s End Sorcerer
10. Magician’s Valkyria
11. Magician’s Valkyria
12. Magician’s Valkyria
13. Gravekeeper’s Spy
14. Gravekeeper’s Spy
15. Gravekeeper’s Spy
16. Morphing Jar
17. Summoner Monk
18. Defender the Magical Knight
19. Defender the Magical Knight
20. Defender the Magical Knight
21. Secret Village of the Spellcasters
22. Secret Village of the Spellcasters
23. Secret Village of the Spellcasters
24. Terraforming
25. Royal Decree
26. Royal Decree
27. Royal Decree
28. Magical Dimension
29. Magical Dimension
30. Magical Dimension
31. Mystical Space Typhoon
32. Field Barrier
33. Field Barrier
34. Giant Trunade
35. Magical Blast
36. Magical Blast
37. Magical Blast
38. Book of Moon
39. Book of Moon
40. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 The young man smiles cordially.  Sephiroth, is it? Greetings. I accept your challenge.
 (d20)[ 3 ]
 (5d40)[ 1 ][ 3 ][ 24 ][ 35 ][ 30 ](93)
 (3d40)[ 13 ][ 13 ][ 19 ](45)

[User]
 I shall make the first move!  A sixth mote of light joins the others, spiraling down the spectral blade.

 (1d35)[ 19 ]
 I activate Secret Village of the Spellcasters. I then summon Defender the Magical Knight, in attack mode, and set a card facedown. Your move.

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | DK | -- | --
-- | -- | FD | -- | --[/table]
DK = Defender the Magical Knight,  1600 /2000, 1 SC

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Frequency Magician
Magical Dimension
Magical Blast

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 35

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Night’s End Sorcerer
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Magician’s Valkyria
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Gravekeeper’s Spy
15. Morphing Jar
16. Summoner Monk
17. Defender the Magical Knight
18. Defender the Magical Knight
>>. Defender the Magical Knight
19. Secret Village of the Spellcasters
20. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
21. Terraforming
22. Royal Decree
23. Royal Decree
24. Royal Decree
25. Magical Dimension
>>. Magical Dimension
26. Magical Dimension
27. Mystical Space Typhoon
28. Field Barrier
29. Field Barrier
30. Giant Trunade
31. Magical Blast
32. Magical Blast
>>. Magical Blast
33. Book of Moon
34. Book of Moon
>>. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 And the second move is mine.
 (d35)[ 32 ]
 I Set three cards and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Archlord Kristya
Athena
Valhalla, Hall of the Fallen

 Face Down:

 Spoiler

Magic Drain
Drastic Drop Off
Mirror Force

 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Zeradias, Herald of Heaven
4.	Bountiful Artemis
5.	Bountiful Artemis
6.	Honest
7.	Honest
8.	Hecatrice
9.	Hecatrice
10.	Gellenduo
11.	Gellenduo
12.	Meltiel, Sage of the Sky
13.	Meltiel, Sage of the Sky
14.	Meltiel, Sage of the Sky
15.	Harvest Angel of Wisdom
16.	Harvest Angel of Wisdom
17.	Harvest Angel of Wisdom
18.	Herald of Orange Light
19.	The Sanctuary in the Sky
20.	The Sanctuary in the Sky
21.	Valhalla, Hall of the Fallen
22.	Heavy Storm
23.	Swords of Revealing Light
24.	Lightning Vortex
25.	Lightwave Tuning
26.	Lightwave Tuning
27.	Solemn Judgment
28.	Call of the Haunted
29.	Divine Wrath
30.	Divine Wrath
31.	Drastic Drop Off
32.	Magic Drain
33.	Beckoning Light
34.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 You think yourself clever, eh boy?  Another rainbow-hued mote cascades down the blade..

 (1d34)[ 28 ]
 I activate Field Barrier, to protect my Secret Village.  A forcefield is erect around Sephiroth's magical training grounds.  I'll then summon Frequency Magician, and switch Defender to defense mode. Your move.

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | DK | FM | --
-- | -- | FD | FB | --[/table]
DK = Defender the Magical Knight, 1600/ 2000 , 1 SC
FM = Frequency Magician,  800 /600, 1 SC
FB = Field Barrier

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
Magical Dimension
Magical Blast

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Night’s End Sorcerer
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Magician’s Valkyria
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Gravekeeper’s Spy
15. Morphing Jar
16. Summoner Monk
17. Defender the Magical Knight
18. Defender the Magical Knight
>>. Defender the Magical Knight
19. Secret Village of the Spellcasters
20. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
21. Terraforming
22. Royal Decree
23. Royal Decree
24. Royal Decree
25. Magical Dimension
>>. Magical Dimension
26. Magical Dimension
27. Mystical Space Typhoon
28. Field Barrier
>>. Field Barrier
29. Giant Trunade
30. Magical Blast
31. Magical Blast
>>. Magical Blast
32. Book of Moon
33. Book of Moon
>>. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 Very intriguing.
 (d34)[ 25 ]
 I pass this turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Archlord Kristya
Athena
Valhalla, Hall of the Fallen
Lightwave Tuning

 Face Down:

 Spoiler

Magic Drain
Drastic Drop Off
Mirror Force

 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Zeradias, Herald of Heaven
4.	Bountiful Artemis
5.	Bountiful Artemis
6.	Honest
7.	Honest
8.	Hecatrice
9.	Hecatrice
10.	Gellenduo
11.	Gellenduo
12.	Meltiel, Sage of the Sky
13.	Meltiel, Sage of the Sky
14.	Meltiel, Sage of the Sky
15.	Harvest Angel of Wisdom
16.	Harvest Angel of Wisdom
17.	Harvest Angel of Wisdom
18.	Herald of Orange Light
19.	The Sanctuary in the Sky
20.	The Sanctuary in the Sky
21.	Valhalla, Hall of the Fallen
22.	Heavy Storm
23.	Swords of Revealing Light
24.	Lightning Vortex
25.	Lightwave Tuning
26.	Solemn Judgment
27.	Call of the Haunted
28.	Divine Wrath
29.	Divine Wrath
30.	Drastic Drop Off
31.	Magic Drain
32.	Beckoning Light
33.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 You have seen only the Light side of this equation. The Dark has yet to come!  Another rainbow-hued mote cascades down the blade..

 (1d33)[ 6 ]
 I switch Frequency Magician to defense mode and I end my turn.

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | DK | FM | --
-- | -- | FD | FB | --[/table]
DK = Defender the Magical Knight, 1600/ 2000 , 1 SC
FM = Frequency Magician, 800/ 400 , 1 SC
FB = Field Barrier

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Night's End Sorcerer
Magical Dimension
Magical Blast

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
>>. Night’s End Sorcerer
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Magician’s Valkyria
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Gravekeeper’s Spy
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Morphing Jar
15. Summoner Monk
16. Defender the Magical Knight
17. Defender the Magical Knight
>>. Defender the Magical Knight
18. Secret Village of the Spellcasters
19. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
20. Terraforming
21. Royal Decree
22. Royal Decree
23. Royal Decree
24. Magical Dimension
>>. Magical Dimension
25. Magical Dimension
26. Mystical Space Typhoon
27. Field Barrier
>>. Field Barrier
28. Giant Trunade
29. Magical Blast
30. Magical Blast
>>. Magical Blast
31. Book of Moon
32. Book of Moon
>>. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 A strange move.
 (d33)[ 18 ]
 And I shall pass again.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Archlord Kristya
Athena
Valhalla, Hall of the Fallen
Lightwave Tuning

 Face Down:

 Spoiler

Magic Drain
Drastic Drop Off
Mirror Force

 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Zeradias, Herald of Heaven
4.	Bountiful Artemis
5.	Bountiful Artemis
6.	Honest
7.	Honest
8.	Hecatrice
9.	Hecatrice
10.	Gellenduo
11.	Gellenduo
12.	Meltiel, Sage of the Sky
13.	Meltiel, Sage of the Sky
14.	Meltiel, Sage of the Sky
15.	Harvest Angel of Wisdom
16.	Harvest Angel of Wisdom
17.	Harvest Angel of Wisdom
18.	The Sanctuary in the Sky
19.	The Sanctuary in the Sky
20.	Valhalla, Hall of the Fallen
21.	Heavy Storm
22.	Swords of Revealing Light
23.	Lightning Vortex
24.	Lightwave Tuning
25.	Solemn Judgment
26.	Call of the Haunted
27.	Divine Wrath
28.	Divine Wrath
29.	Drastic Drop Off
30.	Magic Drain
31.	Beckoning Light
32.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 I know what I await - what are you waiting for, I wonder?  muses the manifestation aloud. Another rainbow-hued mote cascades down the blade..

 (1d33)[ 25 ]
 I summon Night's End Sorcerer. I then activate Magical Blast, dealing 600 damage to your lifepoints. I remove the Spell Counter from Frequency magician to increase the power of Night's End Sorcerer by 500. Night's End Sorcerer attacks directly for another 1800 damage and I end my turn.

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | NE | DK | FM | --
-- | -- | FD | FB | --[/table]
DK = Defender the Magical Knight, 1600/ 2000 , 1 SC
FM = Frequency Magician, 800/ 400
NE = Night's End Sorcerer,  1300 /400
FB = Field Barrier

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
Magical Dimension x2

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
>>. Night’s End Sorcerer
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Magician’s Valkyria
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Gravekeeper’s Spy
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Morphing Jar
15. Summoner Monk
16. Defender the Magical Knight
17. Defender the Magical Knight
>>. Defender the Magical Knight
18. Secret Village of the Spellcasters
19. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
20. Terraforming
21. Royal Decree
22. Royal Decree
23. Royal Decree
24. Magical Dimension
>>. Magical Dimension
>>. Magical Dimension
25. Mystical Space Typhoon
26. Field Barrier
>>. Field Barrier
27. Giant Trunade
28. Magical Blast
29. Magical Blast
>>. Magical Blast
30. Book of Moon
31. Book of Moon
>>. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 Quite impressive.
 (d32)[ 3 ]
 I am afraid I will have to pass yet again.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-[/table]

 Life Points:  5600

 Spoiler

 Hand:  6

 Spoiler

Archlord Kristya
Athena
Valhalla, Hall of the Fallen
Lightwave Tuning
Herald of Orange Light
Zeradias, Herald of Heaven

 Face Down:

 Spoiler

Magic Drain
Drastic Drop Off
Mirror Force

 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Bountiful Artemis
4.	Bountiful Artemis
5.	Honest
6.	Honest
7.	Hecatrice
8.	Hecatrice
9.	Gellenduo
10.	Gellenduo
11.	Meltiel, Sage of the Sky
12.	Meltiel, Sage of the Sky
13.	Meltiel, Sage of the Sky
14.	Harvest Angel of Wisdom
15.	Harvest Angel of Wisdom
16.	Harvest Angel of Wisdom
17.	The Sanctuary in the Sky
18.	The Sanctuary in the Sky
19.	Valhalla, Hall of the Fallen
20.	Heavy Storm
21.	Swords of Revealing Light
22.	Lightning Vortex
23.	Lightwave Tuning
24.	Solemn Judgment
25.	Call of the Haunted
26.	Divine Wrath
27.	Divine Wrath
28.	Drastic Drop Off
29.	Magic Drain
30.	Beckoning Light
31.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Failing to defend oneself against even the tiniest of attacks can prove deadly.  muses the manifestation aloud. Another rainbow-hued mote cascades down the blade.

 (1d31)[ 20 ]
 I activate Terraforming, to bring me another Secret Village, in case I need it later. I switch Defender to attack mode and both he and the Night's End Sorcerer attack you directly, for 2900 damage.

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | NE | DK | FM | --
-- | -- | FD | FB | --[/table]
DK = Defender the Magical Knight,  1600 /2000, 1 SC
FM = Frequency Magician, 800/ 400
NE = Night's End Sorcerer,  1300 /400
FB = Field Barrier

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Magical Dimension x2
Secret Village

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
>>. Night’s End Sorcerer
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Magician’s Valkyria
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Gravekeeper’s Spy
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Morphing Jar
15. Summoner Monk
16. Defender the Magical Knight
17. Defender the Magical Knight
>>. Defender the Magical Knight
18. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
>>. Terraforming
19. Royal Decree
20. Royal Decree
21. Royal Decree
22. Magical Dimension
>>. Magical Dimension
>>. Magical Dimension
23. Mystical Space Typhoon
24. Field Barrier
>>. Field Barrier
25. Giant Trunade
26. Magical Blast
27. Magical Blast
>>. Magical Blast
28. Book of Moon
29. Book of Moon
>>. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 Draw:    (d31)[ 4 ]
 I Set a monster and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|F|-|-
-|F|F|F|-[/table]

 Life Points:  2700

 Spoiler

 Hand:  6

 Spoiler

Archlord Kristya
Athena
Valhalla, Hall of the Fallen
Lightwave Tuning
Herald of Orange Light
Zeradias, Herald of Heaven

 Face Down:

 Spoiler

Bountiful Artemis

Magic Drain
Drastic Drop Off
Mirror Force

 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Bountiful Artemis
4.	Honest
5.	Honest
6.	Hecatrice
7.	Hecatrice
8.	Gellenduo
9.	Gellenduo
10.	Meltiel, Sage of the Sky
11.	Meltiel, Sage of the Sky
12.	Meltiel, Sage of the Sky
13.	Harvest Angel of Wisdom
14.	Harvest Angel of Wisdom
15.	Harvest Angel of Wisdom
16.	The Sanctuary in the Sky
17.	The Sanctuary in the Sky
18.	Valhalla, Hall of the Fallen
19.	Heavy Storm
20.	Swords of Revealing Light
21.	Lightning Vortex
22.	Lightwave Tuning
23.	Solemn Judgment
24.	Call of the Haunted
25.	Divine Wrath
26.	Divine Wrath
27.	Drastic Drop Off
28.	Magic Drain
29.	Beckoning Light
30.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 This may just be the end for you.  Another rainbow-hued mote cascades down the blade.

 (1d29)[ 26 ]
 I activate Magical Blast, for another 600 damage. I tribute Frequency Magician for the cost of Magical Dimension, destroying your facedown. My monsters attack directly, ending you, unless your facedowns respond in some manner?  Its unclear, but you think the spectral figure is smirking smugly.

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | NE | DK | FM | --
-- | -- | FD | FB | --[/table]
DK = Defender the Magical Knight,  1600 /2000, 1 SC
FM = Frequency Magician, 800/ 400
NE = Night's End Sorcerer,  1300 /400
FB = Field Barrier

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Magical Dimension x2
Secret Village

Facedowns: 1

 Spoiler
Book of Moon

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
>>. Night’s End Sorcerer
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Magician’s Valkyria
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Gravekeeper’s Spy
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Morphing Jar
15. Summoner Monk
16. Defender the Magical Knight
17. Defender the Magical Knight
>>. Defender the Magical Knight
18. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
>>. Terraforming
19. Royal Decree
20. Royal Decree
21. Royal Decree
22. Magical Dimension
>>. Magical Dimension
>>. Magical Dimension
23. Mystical Space Typhoon
24. Field Barrier
>>. Field Barrier
25. Giant Trunade
26. Magical Blast
27. Magical Blast
>>. Magical Blast
28. Book of Moon
29. Book of Moon
>>. Book of Moon

Extra Deck: 15

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Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User] I activate Magic Drain, which negates your Magical Dimension, unless you discard another Spell Card.

[User] I discard Secret Village of the Spellcasters.

[User] Ah. I then activate Mirror Force. Your Defender cannot save your monsters, since you do not have enough Spell Counters.

[User] He can save Night's End Sorcerer, and I activate Book of Moon, my facedown, to save him. You are left with 800 life points. Use them wisely.

[User] I invoke  Herald of Orange Light , sending it and Zeradias, Herald of Heaven from my hand to the Graveyard to negate Defender's effect and destroy him. Thus your Night's End Sorcerer is destroyed as well.

[User] ((I can still use Book of Moon to save Night's End, right? Since I used Defender's effect first, and that was negate, I still have my Book to use, I think. If I can save Night's End Sorcerer with Book of Moon, I will. Either Way, end turn.))

[User] ((I believe so, yes.))

[User] Very well, then. Cleverly played, but you only stave off the inevitable. I end my turn.

[User]
 Perhaps so, but since you have no face-up monsters remaining, my Spell Cards are free for activation.
 (d30)[ 4 ]
 And here I go. I activate  Valhalla, Hall of the Fallen , to summon forth  Athena ! I then summon  Honest , and Athena's power inflicts 600 damage to your Life Points. I then activate Athena's effect to Tribute Honest and bring back the monster you destroyed last round:  Bountiful Artemis ! Athena's effect then inflicts another 600 damage.
Bountiful Artemis destroys your Night's End Sorcerer, and Athena attacks directly for a further 2600 damage. I end my turn.
At the beginning of your turn, I activate the Counter Trap Card,  Drastic Drop Off , forcing you to discard the card you draw. Then Bountiful Artemis's blessing gives me a card.
 Field:
{table="head"]1|2|3|4|5
-|-|At|BA|-
-|-|-|VH|-[/table]

BA:  Bountiful Artemis  ( 1600 /1700)

At:  Athena  ( 2600 /800)

VH:  Valhalla, Hall of the Fallen
 Life Points:  2700

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 Hand:  2

 Spoiler

Archlord Kristya
Lightwave Tuning

 Face Down:
 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Bountiful Artemis
4.	Honest
5.	Hecatrice
6.	Hecatrice
7.	Gellenduo
8.	Gellenduo
9.	Meltiel, Sage of the Sky
10.	Meltiel, Sage of the Sky
11.	Meltiel, Sage of the Sky
12.	Harvest Angel of Wisdom
13.	Harvest Angel of Wisdom
14.	Harvest Angel of Wisdom
15.	The Sanctuary in the Sky
16.	The Sanctuary in the Sky
17.	Valhalla, Hall of the Fallen
18.	Heavy Storm
19.	Swords of Revealing Light
20.	Lightning Vortex
21.	Lightwave Tuning
22.	Solemn Judgment
23.	Call of the Haunted
24.	Divine Wrath
25.	Divine Wrath
26.	Drastic Drop Off
27.	Magic Drain
28.	Beckoning Light
29.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Herald of Orange Light
Zeradias, Herald of Heaven
Magic Drain
Mirror Force
Honest
Drastic Drop Off

 Removed from Play:

 Spoiler

Empty

[User] Draw from Bountiful Artemis:  (d29)[ 16 ]

[User]
 I choose to draw a Magical Blast from my graveyard, so I do not risk losing anything vital.  The spectre sighs, and then ends its turn.
 Your monsters bear exactly the strength to finish me. Quite the turnabout, you have wrought. I am not fully formed yet, however - where I in full corporeal form, you would not have stood a chance!  The spectre dissipates.

((So, any advice? I get the feeling Royal Decree would have been really nice here.))

Field Magic: Secret Village of the Spellcasters
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | FB | --[/table]
FB = Field Barrier

Lifepoints: 4200

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Hand: 1

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Magical Dimension

Facedowns: 0

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0

Graveyard: 8

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Defender
Night's End
Frequency
Book of Moon
Secret Village
Magical Dimension
Magical Blast x2

Out of Play: 0

 Spoiler
0

Deck: 28

 Spoiler
01. Chaos Sorcerer
02. Chaos Sorcerer
03. Chaos Sorcerer
04. Frequency Magician
>>. Frequency Magician
05. Frequency Magician
>>. Night’s End Sorcerer
06. Night’s End Sorcerer
07. Night’s End Sorcerer
08. Magician’s Valkyria
09. Magician’s Valkyria
10. Magician’s Valkyria
11. Gravekeeper’s Spy
12. Gravekeeper’s Spy
13. Gravekeeper’s Spy
14. Morphing Jar
15. Summoner Monk
16. Defender the Magical Knight
17. Defender the Magical Knight
>>. Defender the Magical Knight
18. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
>>. Secret Village of the Spellcasters
>>. Terraforming
19. Royal Decree
20. Royal Decree
21. Royal Decree
22. Magical Dimension
>>. Magical Dimension
>>. Magical Dimension
23. Mystical Space Typhoon
24. Field Barrier
>>. Field Barrier
25. Giant Trunade
>>. Magical Blast
26. Magical Blast
>>. Magical Blast
27. Book of Moon
28. Book of Moon
>>. Book of Moon

Extra Deck: 15

 Spoiler
Goyo Guardian
Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Stardust Dragon x2
Red Dragon Archfiend
Arcanite Magician
Explosive Magician
Tempest Magician
Ally of Justice Catastor x2
Magical Android x2
Ancient Fairy Dragon
Ancient Sacred Wyvern

[User]
 It seems that your powers are still not yet enough.
 (d28)[ 27 ]
 I activate Athena's effect again, Tributing Bountiful Artemis to summon Zeradias, Herald of Heaven from my Graveyard and inflicting 600 damage. Since my Field Spell is not on the field, Zeradias is destroyed. Now that I have four Fairies in my Graveyard, I summon forth the mighty  Archlord Kristya ! You take another 600 damage, and with Archlord Kristya's effect, I add Honest back to my hand. It is finished! Athena and Archlord Kristya attack directly!
 Field:
{table="head"]1|2|3|4|5
-|-|At|AK|-
-|-|-|VH|-[/table]

BA:  Bountiful Artemis  ( 1600 /1700)
AK:  Archlord Kristya  ( 2800 /2300)

VH:  Valhalla, Hall of the Fallen
 Life Points:  2700

 Spoiler

 Hand:  2

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Lightwave Tuning
The Sanctuary in the Sky
Beckoning Light
Honest

 Face Down:
 Deck:

 Spoiler

1.	Archlord Kristya
2.	Athena
3.	Bountiful Artemis
4.	Honest
5.	Hecatrice
6.	Hecatrice
7.	Gellenduo
8.	Gellenduo
9.	Meltiel, Sage of the Sky
10.	Meltiel, Sage of the Sky
11.	Meltiel, Sage of the Sky
12.	Harvest Angel of Wisdom
13.	Harvest Angel of Wisdom
14.	Harvest Angel of Wisdom
15.	The Sanctuary in the Sky
16.	Valhalla, Hall of the Fallen
17.	Heavy Storm
18.	Swords of Revealing Light
19.	Lightning Vortex
20.	Lightwave Tuning
21.	Solemn Judgment
22.	Call of the Haunted
23.	Divine Wrath
24.	Divine Wrath
25.	Drastic Drop Off
26.	Magic Drain
27.	Beckoning Light

 Extra Deck:

 Spoiler

1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Avenging Knight Parshath
3x Stardust Dragon
3x Light End Dragon
2x Colossal Fighter
2x Ancient Sacred Wyvern

 Graveyard:

 Spoiler

Herald of Orange Light
Zeradias, Herald of Heaven
Magic Drain
Mirror Force
Bountiful Artemis
Drastic Drop Off

 Removed from Play:

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Empty


[User]
 Arena Tournament, Round 86:  Motorcycle  &  Yrik  vs.  Sparks  &  Joshua Balukar
 Map:
 Spoiler

 Awards
 XP Award:  600 XP to each non-DQd member of winning team
 GP Award:  600 GP to each non-DQd member of winning team

 Motorcycle  - madtinker (Red West)
 Yrik  - gigz (Red North)
 Sparks  - RandomAction (Blue South)
 Joshua Balukar  - Master_Rahl22 (Blue East)

 All Combatants, please roll initiative and declare any final purchases.

[User] Checking in!   init  - (1d20+4)[ 13 ]

[User]
 Initiative  - (1d20+1)[ 7 ]

Still thinking about purchases.

Sparks:

 Spoiler
They're both barbarians, but their Will saves are bad when they're not raging.  I'm thinking you use that potion of Invis that you didn't use and color spray them both into oblivion.  Yrik is a Goliath who actually becomes large size when he rages, and loses even more AC than usual for rage.  If we have to choose targets, I'll take him cause I can hit him easiest.

Should I buy another power stone of Detect Hostile Intent in case they go with invisibility, or should I get something like Animal Affinity for +4 Str?

[User] Gigz hasn't been on for almost a month.  You don't mind a two on one, do you?

[User] Shame substitutions aren't allowed.  Hate to see a fellow not even have a chance.

[User] Don't talk about your team that way.  It's bad karma.

[User] I'm not in this fight, Mad.  I was the one who had offered to join you if it was allowed, remember?

[User] It was a long time ago.  And... maybe  I meant your team as my team.   But really, I thought you were just smack talking. 😛

[User]
 Sparks, Ini roll:  (1d20+3)[ 13 ]

Good luck everyone. No purchases = No $.

@Joshua:
 Spoiler
I thought we had that one. I wasn't expecting the twin fire's there. I don't think they will go invisible just come at us hard and fast since they know I am a serious threat to them.
Wait to see his/thier purchases before making your and we plan from there.

[User]
 So do we just automatically assume Gigz won't show up, or do we give him the standard 3 days to respond first?

Sparks:

 Spoiler
I don't think I'll buy anything if it's 2v1.  We should be able to handle him just fine.

[User] You have to give him the three.

[User] Alright, it is past the three day limit for Gigz. So, Madtinker if my partner agrees to hang back, we can fight this so that you won't be a victim of flanking.

[User] Yeah, Yrik is out.

[User]
 Well, that is quite generous and chivalrous of you.

Mkay.  Final purchase:  Glaive (8gp)

Motorcycle rd 1

 Spoiler

Start with bottle of potion (shield of faith)
Standard: drink said potion
Move N2-V3, drawing glaive and wielding in both hands
Hide next to wall   hide  - (1d20+9)[ 25 ]

Stats
 Spoiler

HP 28/28
AC 21 (4 armor, 4 dex, 1 size, 2 shield of faith)
Shield of faith 9/10 rounds left.

Done

[User]
 Let me try to take him out myself, Master Rahl.

 Sparks,R-1:
Refs/LoS:
 Spoiler

Start in Y-13, holding wand.
Activate wand - standard.
Wand effect:
 Spoiler
 Casts shield with 1 min duration.

5'step to X-11.
Drop wand - free.
Draw scroll - move.

End turn.
Stats:
 Spoiler

Location - X-11.
Shield spell - 10/10 rounds remaining.
Hp: 17/17
AC: 21(+5armor+3dex)+3shield, T-13, F-18
Saves: F+5/R+3/W+3
Listen/Spot: -5/-5
Spells:
Duskblade - 3/3/1
Beguiler - 5/4

[User]
 Minor mistake on my part, doesn't hold upplay.

Refs/LoS:
 Spoiler
Sorry that should be X-12 and not X-11.

[User]
 Joshua Balukar, Turn 1

LOS:

 Spoiler
Start in N-25 holding greatsword
Double move to X-9
Free: Say,  "Have your fun, I'll watch."

End of turn.

Stats:

 Spoiler
Location: P-10
HP: 24/24
AC: 15, FF: 14, Touch: 11
PP: 7/7
Buffs:
Psionically Focused

[User]
 Refs:
 Spoiler
Blank.

Motorcycle:
 Spoiler
No LoS.

Sparks:
 Spoiler
Joshua is in X9.

Joshua:
 Spoiler
Sparks is in X12.

[User]
 Thanks Sallera!

Motorcycle Rd 2

 Spoiler
 Maintain hide.  Ready action
 Spoiler
Five foot step and attack if opponent is within fifteen feet, or if opponent approaches within five feet.

Stats
 Spoiler
HP 28/28
AC 21 (4 armor, 4 dex, 1 size, 2 shield of faith)
Shield of faith 8/10 rounds left.

Done

[User]
 Sparks,R-2:
Refs/LoS:
 Spoiler

Whisper to partner - "One shall eliminate threat. One must make ammends for last match."

Move to X-6.

If Motorcycle has accepted my challenge, then he will be this way shortly.
Ready an action - standard.
Refs/Trigger:
 Spoiler
Cast Color Spray if/when Motorcycle comes into range.

End turn.

Stats:
 Spoiler
Location - X-6.
Shield spell - 10/10 rounds remaining.
Hp: 17/17
AC: 21(+5armor+3dex)+3shield, T-13, F-18
Saves: F+5/R+3/W+3
Listen/Spot: -5/-5
Spells:
Duskblade - 3/3/1
Beguiler - 5/4

[User]
 Refs:
 Spoiler
Listen for Motorcycle:  (1d20)[ 6 ]

Motorcycle:
 Spoiler
No LoS.

Sparks:
 Spoiler
Joshua is in X9.

Joshua:
 Spoiler
Sparks is in X6.

[User]
 Joshua Balukar, Turn 2

LOS:

 Spoiler
Move to Y-1
Standard: Ready an action

 Spoiler
Attack if Motorcycle comes in range

End of turn.

Stats:

 Spoiler
Location: Y-1
HP: 24/24
AC: 15, FF: 14, Touch: 11
PP: 7/7
Buffs:
Psionically Focused

[User]
 Refs:
 Spoiler
Oh look, a sighting.

Motorcycle:
 Spoiler
Your readied action is triggered as Joshua enters Y3.  Do you take it?

Sparks:
 Spoiler
Joshua is in X9.

Joshua:
 Spoiler
Sparks is in X6.  When you enter Y3, you see Motorcycle in V3.  Wait on his response before continuing.

Waiting on clarification.

[User]
 @Refs
 Spoiler
Not at this time.  I will take it if he keeps moving towards me.

[User]
 Clarification from Joshua, now.

Joshua:
 Spoiler
As stated, you see Motorcycle in V3 when you enter Y3.  You may revise your turn from that point.

[User]
 Joshua continues to Y-1 and readies the same action.

Free: Say  "I'm just here to enjoy the show."

End of turn.

[User]
 @Refs/Los

 Spoiler
Switch to one handed grip on glaive.  Draw grappling hook/rope.  Throw grappling hook onto.   use rope  - (1d20+6)[ 25 ]

Stats
 Spoiler
HP 28/28
AC 21 (4 armor, 4 dex, 1 size, 2 shield of faith)
Shield of faith 7/10 rounds left.

Done

[User]
 Sparks,R-3:
Refs/LoS:
 Spoiler

Well, I thought he would come at me, but since I am a caster that would have been a bad idea for him. Ok, time to go hunting......

Partial move to X-3, this leaves me 15' of movement left.

Nor done, need LoS.

[User] LoS established among everyone when Sparks reaches X3.  Joshua is in Y1.  Motorcycle is in V3, with a grappling hook to the wall.

[User]
 Sparks,R-3,p2:
Finish move in W-3.
Cast Color Spray @ Motorcycle - standard.
Will save DC: 14 or be rendered unconcious/blind/stunned  (2d4)[ 5 ] , blinded/stunned  (1d4)[ 1 ]  and then stunned for 1 round(s).

End turn.

Stats:
 Spoiler

Location - X-6.
Shield spell - 10/10 rounds remaining.
Hp: 17/17
AC: 21(+5armor+3dex)+3shield, T-13, F-18
Saves: F+5/R+3/W+3
Listen/Spot: -5/-5
Spells:
Duskblade - 3/3/1
Beguiler - 5/4(-1)

[User] will save  - (1d20-2)[ 7 ]   You would choose my worst save.

[User]
 That's the idea, of course.

It looks like it's all over but the  coup de graces  shouting. 😁

[User]
 Unless my partner doesn't wish to just stand there, then my next two turns will be:

 Sparks,R-4:
Activate gloves - swift.
Cast Kelogore's Firebolt spell @ CL4 - standard.
Reflex DC: 14 for half. (Do you even get a reflex save if your unconcious?)
Damage:  (4d6)[ 13 ]
 Sparks,R-5:
Activate gloves - swift.
Cast Kelogore's Firebolt spell @ CL4 - standard.
Reflex DC: 14 for half.
Damage:  (4d6)[ 16 ]

See if that works.

[User]
 Here is R-6, basically the same except no glove boosts.

 Sparks,R-4:
Cast Kelogore's Firebolt spell @ CL2 - standard.
Reflex DC: 14 for half.
Damage:  (2d6)[ 6 ]

[User]
 Ha, to help save on bleeding to death another round of Kelgores.

 Sparks,R-7:
Cast Kelogore's Firebolt spell @ CL2 - standard.
Reflex DC: 14 for half.
Damage:  (2d6)[ 2 ]

Forgot only have 3 spells for 1st level, bleed off it is then. Unless Motorcycle would like to surrender.

[User]
 How is it a bleed off?

edit:  Motorcycle NEVER surrenders.

[User]
 A "bleed off" is only for when all remaining parties are below 0 and bleeding, then the first one to stabilize wins.

 Joshua Balukar, Round 4

Full round: Charge Motorcycle
  Attack  - (1d20+8)[ 13 ]
  Damage  - (2d6+6)[ 9 ]
 Joshua Balukar, Round 5
Full round: Coup de grace Motorcycle
  Damage  - (4d6+12)[ 26 ]
 Joshua Balukar, Round 6
Full round: Coup de grace Motorcycle
  Damage  - (4d6+12)[ 22 ]

Now will you admit defeat?  I admit, it sucks that your partner never showed, it could've been a good fight.

[User] No, I mean how could it be a bleed off if I never did a point of damage, and in just a few rolls I was in the negatives.  It's on my character sheet:  28 hit points.  And since admitting defeat is not the same as surrender, Motorcycle is dead as a doornail.

[User]
 High Ref Sallera
 Sparks and Joshua take the victory.

[User] Sorry, bleed off was the wrong term to use, "Bleed to death" is the one I meant.


[User] Marshal finds himself in a human town after a long hard journey.  Finding a bar, he settles down to have a good drink, when, with a loud scuffle, five armed and armored men, accompanying a very finely dressed woman, enter the bar.  Marshal can't help but look as she scans the crowd, most of them looking at her.  He is astounded by the poise she manages to hold amidst the smell of the place.  Abruptly, she points in Marshal's direction, saying something to the men, who begin to push their way in the direction of her finger.

[User] Marshal sighs and runs towards the door trying to outmanoeuvre his chasers.

[User] Many of the patrons assume Marshal is the target as he does, and begin to clear away, but only one of the armed men looks at Marshal, and he just gives him a weird look.  The men gather around a man who had been seated near Marshal, and when one of the men places a gauntlet covered hand on their target's shoulder, he starts screaming and yelling.  A blow to the head renders him unconscious and silent.  The five men exit, carrying the last one.

[User]
 Marshal completely confused stops and sits back in his seat contemplating what just happened.

That was weird, I wonder whats going on.

Marshal then calls for the barkeeper.

"Who where they?" He asks pointing in the direction the men left.

[User]
 Cops.  The lady accused the man of something.  Need another drink?   Abruptly, several wolves howl and everyone in your immediate vicinity looks visibly disturbed.

A man about twenty feet away from you stands up on his table.  Many look at him, though several immediately return to their drinks,  Look at us, living in fear of a bunch of animals!  I say we go out there and kill them!

Someone in the crowd calls back,  It's not safe, these are no ordinary wolves, they even got Lanam, and he was the best hunter in town.
 Fine, be cowards, but me and mine are going hunting tonight.  If you want to prove yourselves men, then join us.

Several men throughout the bar stand, one of them notices you,  Hey Inick, there's a halfling over here, I bet he could help,  the man calls out.  The first man jumps off the table and immediately heads towards you.  Before long, there are a group of men surrounding you, all of them wearing curious faces.

[User] Marshal with the thirst for battle burning in his eyes stands up downing the last of his drink. "Im ready." He then continues to load his crossbow and put it back in its holster. "Here boy" He says snapping his fingers, he then mounts his riding dog.

[User] Actually, I'm afraid that due to a couple things, one of them being a lot on my plate right now, I'm not able to DM for you.  I'd be glad to give a replacement DM you might find everything I've come up with for this campaign however.


[User]
 The Queens Cup
  OOC
The Queens Cup attracts people from all walks of life. For two weeks nearly everything else in the Kingdom is put on hold. The government even gives out free food and shelter to those that otherwise couldn't afford to miss work so that they may attend. In years past even ongoing wars have been temporarily suspended with contestants from the rival nations joining in the competition. It's the biggest celebration of the year and Queen Arela makes sure that it's done right.

Some competitors form their own specialized teams and enter together while others register solo and are matched up with teammates. You three have been selected to compete together in the Mages category, as the competition is grouped by skill type. Some teams are warriors, others magical or skilled. The less experienced teams face a watered down version of the challenge while the tough heros enter a deathtrap.

Your test will be somewhere in between.

It's morning, the day for your challenge. It's the fifth day of the competition and all the lower brackets have finished their challenges. A low number of deaths this year, only 2 died on the Gauntlet. 5 more didn't come back from the Fire Swamp while a record low 12 perished against the Guardians. Those who died in the Queens Cup were buried with full state honors the day before yesterday, and yesterday itself was marked as a day of mourning for their sacrifice and celebration of their courage. Today starts the first day of the next bracket and your team is the first one up.

The Gauntlet itself is built each year in the Royal Coliseum which holds nearly 50,000 spectators. Waiting in the underground passages beneath the Coliseum, a steward comes by and knocks on your room.  "10 minutes, Sirs."

 Spoiler

First - you can start right now with any 10 minute, hour, or 24 hour buffs already cast. If there's something you would have down the previous night or early morning just tell me in OOC and it should be fine.

Rules for the Gauntlet. [These only apply to the Gauntlet, not the rest of the competition]

1: No flying of any kind.
2: No teleportation of any kind.
3: Traps on the Guantlet may be disabled.
4: You may begin the Gauntlet with spells cast provided that their durations are longer than 1 round per level.
5: The object is to complete the Gauntlet in the least amount of time. [i.e. least number of rounds]

Description of the Gauntlet.

First obstacle is a descending ramp that must be walked/run up.
Second is a set of monkey bars spanning a spiked pit. There is a ladder in the pit allowing you to climb up and attempt the bars again if you fall into the pit.
Third are three spinning logs spanning a water pit. There is a ladder in the pit allowing you to climb up on the other side of the logs if you fall into the pit.
Fourth is a cargo net that must be climbed.
Fifth is a zipline that you may ride down. Jets of random energy will blast you as you ride down the zipline. Alternatively you may jump off the ledge or climb down (no ladder) and crawl under the jets.

The last part of the Gauntlet is the Elimination Arena.

Elimination Arena.

A 30ft guard tower made of force is in the middle of the arena. 5ft walls of force are randomly placed in the Arena. The objective is to get to the other side and through the closed door.

The top of the guard tower is an enclosed room with murder holes all around it. Inside are archers that will shoot anyone out in the open. The 5ft walls of force provide total cover from the archers.

Here's a picture. Don't laugh.

Final note: The above description of the Gauntlet is what you observed from watching the earlier competitions. Your group will face a more challenger version, though the basics remain the same.

[User]
 Steward at the door.  I hear him before he knocks.  I  smell  him.   Faugh.   He smells of rosewater, and women's perfume.

A whispered prayer, and the odors fade, lose their clarity.  Time to dress.

Cheap boots, they don't really fit.   How many pairs have I had to buy this season?   Loose clothing, for movement.  A chain shirt covers the vitals.  A heavy jacket covers the chainmail.  A low-brimmed hat and a long coat cover the rest.   It's hot.  I'll sweat.  But it covers my skin...and I don't like it when they look at me.  They can say what they wish, taunt as they wish.  Just...don't stare.

Valentin is ready, and leaves his room at the appointed time.  He fingers his rosary, but it is merely nervous habit.  The Beast is quiet for now.  He is in control.   I am in control.

He takes his place with his companions when they arrive.


[User] You are sitting in the local tavern in the city of Aghn Myrr... It is fairly full and the chattering of the locals is thick in the air. One topic seems to be the focus of the majority of the conversations.

[User] Tarn attempts to hear one of the conversations. He pushes his chair back ever so slightly toward the table behind him.

[User] Tarn rolls a listen check (25) and hears mutters of an evil sorcerer whose foul creations have plagued the land for the last fortnight.

[User] Interested, Tarn leans in closer and asks: "What has this sorcerer been up to lately?"

[User]
 The commoner looks you up and down with a sneer on his face.
"And who is you that should care so much?" The peasant is obviously upset with you for eaves dropping and interrupting his conversation

[User] "Just an interested traveler, I did not mean to upset you, but, if you wouldn't mind telling me, it would be an interesting story to hear, maybe over a couple drinks?" and after a moment: "On me?"

[User] Glad of an audience and even more glad of free ale the commoner nods to one of the empty seats and proceeds to spin Tarn a tale. "Well, from me friends own mouth, the evil evil sorcerer has been up to naught but ill. He has been summoning evil beasties." The commoner stops to take a long draw from his flagon.

[User] "What kind of..." Tarn pauses, shrugs and says: "beasties?"

[User] "Oh all sorts, all sorts. Me friend says he has seen giant wolves roaming the land, and I swear by my mothers graves that i seen the dead walk again." The commoner looks a little shaken and takes another slightly longer drink.

[User] Tarn smiles comfortingly, remembering the stories that he was told as a boy. "It's okay, my friend. Do you have any information on the whereabouts of this sorcerers lair? How powerful he is?" Tarn takes a deep breath and lets it out slowly thinking:  What am I getting myself into?

[User] "I know not where he lairs, or how mighty he be. I do know one person who could help you though." The peasant looks around shiftily. "His help don't come cheap though." Finishing his ale he signals the barmaid for another

[User] "Where would I find this man?" Tarn sets his hand in his belt pouch, feeling the money contained within.

[User] "By my reckoning the jail... in one of the darkest holes you can imagine. He is a thief, and he stepped on the toes of the city guard one too many times." Chuckling the commoner gets up and thanks you for the drinks. "I hope my story caught your fancy."

[User] Tarn rolls his eyes and absently thanks the man.  Why are all the helpful men criminals?  he asks himself as he gets up to pay his tab.  Looks like there's  a trip to prison in my near future.

[User] As you move towards the barman to pay the bill, another man catches your eye, looking at the empty seats he motions you to the table.

[User] Tarn glances around. Seeing no one else the man could be beckoning, he makes his way over to the mans table and takes the seat. "Is there something pressing you wanted? I was about to leave."

[User] "Aye, I have a bit of information you might be wanting." The man looks at your coin pouch.

[User] Does everyone in this town have their hands open?  He asks himself before sliding ten gold across the table.

[User] "One of the guards is a wee bit corrupt and will bail any prisoner out for the right price. If you be wanting his name it will be another five gold ones. Otherwise you mighten end up in jail yourself."

[User] Tarn frowns. "Business is Business is..." he lets his voice trail off and plucks the money out of his belt pouch.

[User] "Aye and we both be in the business of business. The mans name is Fregdar. He's on duty anywhere from the deep of night till the first light hits the sky. A pleasure doing business with you sir. Enjoy your adventure." The man gets up and leaves the bar.

[User] Tarn pays his tab and walks out into the street and glances at the sky, trying to guess the time.

[User] Tarn notices that the sun is just disappearing over the horizon. The city guard post is about a quarter of a mile away.

[User] He stars making his way toward it, wondering how, even with the name of the guard, he is going to find him without being suspicious.

[User] As you head towards the guard post somebody rushes past you and you hear a rather large clank on the ground. As the figure bumps into you and continues on you notice that he is wearing fairly heavy armor.

[User] Tarn looks around for the source of the clang. He thinks it might have been the man's armor, but its worth the look. Any pick me up waiting around, he has found, is better kept in his possession.

[User] Tarn sees (search 9) a sword laying on the ground and notices that the handle is engraved with the city's ensignia

[User] He picks it up and hurry's after the man, hoping to return the fallen sword to the city guard. He hopes this guard may be happy enough with him to answer a question.

[User] You eventually catch up to the guard, but he has already reported for duty. Taking one look at you and seeing his missing sword, he exclaims "Thief!!!", several other guards make there way towards you

[User]
 Tarn throws his hands above his head, dropping the sword in the process. He turns in a circle, frustrated.
Turning back to the guard, he says: "I am no thief, you dropped your sword and I thought to return it. Is the presence of civilian help so scarce that every man caught with a dropped possession a thief?"

[User] "Only if, that man appears to be a wanderer. And I thank you for returning it, although i still doubt your intentions." taking another look at you, the man smiles and holds out his hand. "My name is Fredgar. Sorry for my assumptions, but in these dark times one can never know who is to be trusted or not."

[User] Tarn takes the offered hand and shakes in lively. He hands the sword back to Fredgar. I am sorry for going off on you like that, from what I've seen of your town so far, well, the least I can say is I'm not impressed."  Funny you should say that, Tarn, considering what you're about to ask this man for.  He thinks.

[User] "Well to tell you true, were are not located ideally for our current situation, and sadly the guard has more enemies then friends." Fredgar looks forlorn and looks at his sword a reminder of what the city once was.

[User] "I'm afraid I must ask of you something that may make this city a bit more..." Tarn searches for the right word. "... corrupt." Tarn leans in and whispers: "I heard one would come to you for certain... arrangements to be made."

[User] "Who? What are they in for? And why do you want them sprung?" Fredgar shakes his head and looks sullenly at the ground.

[User] "I didn't catch a name, but, the man is a thief of some caliber, I am told. I am looking for a little help on a... matter that requires my attention."

[User] "Well we have a lot of the scoundrals, and many more to catch, i suppose one more free or not doesn't really matter. Any distinguishing features?"

[User] "Unfortunately, nay, I cannot tell you any more about him other than he, to quote a source: 'stepped on the toes of the city guard one too many times.' "

[User] "Oh that one, well yes that would be a kind way to describe him. In reality he bothered us to no end, and up until quite recently he was untouchable, but he finally slipped up and we got him." Fredgar smiles with the reminisince. "There is only one problem with bailing him." Fredgar takes a much more serious tone.

[User] Tarn blows a sigh: "Always a catch, isn't there?" He chuckles. "What is it?"

[User] "He, Vesan, is set to be executed in the morning."

[User] "Of course, of course." Tarn shuffles his feet. "Can you do it?"

[User] Shuffling his feet. "Well yes and no. I can free him, but somebody who looks an awful lot like him is going to need to be on the guillotine before the sun reaches its zenith."

[User] "You know anyone? I'm sorry, but, this man may be my only... lead."

[User] "Well what are you investigating, as a town guard I know an awful lot about the people who live here."

[User] "I heard stories of some evil sorcerer. Been summoning stuff, undead. You heard anything about that?"

[User] Laughing Fredgar looks at you. "Oh yeah i know more then your rogue friend in fact i know almost everything you need. Tell you what meet me at the bar tomorrow night and i'll tell you everything."