[User]
 This battle can be practice or real, it doesn't matter to me

Here's the map unless you want a different map

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Pretty simple map, flat, cover, and LoS,

30ft ceilings
All-day buffs and 3 round buffs if it's ok with you
Any other details needed, just ask

[User] buff time is inconsequetial.  um, lighting conditions?

[User] Normal, i guess. Daylight but not blinding so won't affect light sensitivity.

[User] cool. so what side of the room do you want for your start?

[User] I guess I'll take the top  A1

[User]
 Then I'll take the bottom L12.

so I guess it's roll for initiative and declare bluffs then, unless there is something else I'm missing something.

Buffs:

 Spoiler

Buffs: Yojimbo enters the stance: Hearing the air. (blindsence 30ft, +5 to listen)

   initiative  - (d20+12)[ 16 ]

[User]
 Nah you're good

  Initiative
 [roll0]
 Buffs

 Spoiler
1-drink Potion of Greater Magic Fang+5
2-cast See Invisibility
3-cast Bear's Endurance

[User]
 messed up on initiative

 Initiative
 (1d20+7)[ 12 ]

[User]
 Yojimbo will attempt to move silently to H9:   move silently  - (d20+21)[ 34 ]

and will ready an action: shadow-jaunt behind any ranged attacker that he is aware of.

[User]
 Listen
 (1d20+22)[ 37 ]

Dragula
Casts

 Spoiler
 Displacement

and moves to F6

btw you should probably spoiler where you move if you move silently or hide

[User]
 Yojimbo will tumble to F7 to avoid AoO:   tumble  - (d20+21)[ 26 ] , swift action to change stance, quickdraws katana, using one of my uses of blurstrike and swings.

 Spoiler

new stance is assasins stance

  attack  - (d20+17)[ 25 ]  vs flat-footed Ac
crits on a 17 or higher
  confirm  - (d20+17)[ 30 ]
  ijitsu focus  - (d20+25)[ 26 ]
  damage  - (d10+2)[ 3 ] +1 electric
  sneak attack  - (2d6)[ 6 ]
then quick-sheaths the katana.

I'll roll up ijitsu bonus damage after I know it hits.

[User]
 It hits but I have total concealment, roll miss chance

Dragula activates Flurry of Blows (Unarmed Strike)
 Attack  -  (1d20+15)[ 18 ]
Criticals on 19-20
 Confirm  -  (1d20+15)[ 18 ]
  Damage  - 2d6+8
 Attack  -  (1d20+15)[ 27 ]
Criticals on 19-20
 Confirm  -  (1d20+15)[ 25 ]
  Damage  - 2d6+8
 Attack  -  (1d20+10)[ 21 ]
Criticals on 19-20
 Confirm  -  (1d20+10)[ 17 ]
  Damage  - 2d6+8

Every attack that hits grants 1 negative level

[User]
 Messed up damage

Attack1 damage:  (2d6+8)[ 18 ]

Attack2 damage:  (2d6+8)[ 20 ]

Attack3 damage:  (2d6+8)[ 14 ]

[User]
 only the second blow hit clean.

Miss chance: 26-75 will hit 1-24, 76-100 misses
  misschance  - (d100)[ 64 ]
  Igitsudamage  - (4d6)[ 20 ]  (this effects everything BTW)
  lessertruedeathcystal  - (d6)[ 3 ]  if undead

Yojimbo tumbles through your square to F5 (acrobatic backstab) and quickdraws again, and unleashes an elder mountain hammer.

  tumble  - (d20+20)[ 23 ]
  attack  - (d20+16)[ 33 ]  vs flat-footed
  misschance  - (d100)[ 7 ]
  confirm  - (d20+16)[ 19 ]
  damage  - (d10+2)[ 5 ] + 1 electric
  manuver  - (6d6)[ 25 ]
  sneak attack  - (2d6)[ 9 ]
  truedeath  - (d6)[ 3 ] if undead
  ijitsu focus  - (d20+24)[ 34 ]

ijitsu damage to come, if it hits of course

[User]
 1st Hits for 30
2nd misses

Dragula activates Flurry of Blows (Unarmed Strike)
 Attack  -  (1d20+15)[ 21 ]
Criticals on 19-20
 Confirm  -  (1d20+15)[ 28 ]
 Damage  -  (2d6+8)[ 20 ]
 Attack  -  (1d20+15)[ 23 ]
Criticals on 19-20
 Confirm  -  (1d20+15)[ 21 ]
 Damage  -  (2d6+8)[ 10 ]
 Attack  -  (1d20+10)[ 12 ]
Criticals on 19-20
 Confirm  -  (1d20+10)[ 25 ]
 Damage  -  (2d6+8)[ 13 ]

Every attack that hits grants 1 negative level

[User]
 all three miss.

quick draw the katana, saphire nightmare blade.

  concentration  - (d20+20)[ 35 ]  if that beats your ac your flat-footed.
  attack  - (d20+16)[ 27 ]
  miss chance  - (d100)[ 60 ]
  confirm  - (d20+16)[ 30 ]
  ijitsu  - (d20+24)[ 32 ]
  damage  - (d10+2)[ 11 ]  +1 electric
  sneak attack  - (2d6)[ 7 ]
  truedeath  - (d6)[ 2 ]

and back into the sheath it goes.

[User]
 since I'm sure that hit

  ijitsu damage  - (5d6)[ 17 ]

[User]
 Dragula takes a 5ft step to G7 and drinks a potion

 Spoiler
Shield of Faith+5

and uses Wholeness of Body 14 points

[User]
 and old yojimbo will 5' step into F6, quick draw, and full attack using blurstrike.

1st
  attack  - (d20+16)[ 36 ]  vs flat-footed
  misschance  - (d100)[ 97 ]
  confirm  - (d20+16)[ 33 ]
  ijitsu  - (d20+24)[ 38 ]
  damage  - (d20+2)[ 20 ]  + 1 electric
  sneak attack  - (2d6)[ 2 ]
  truedeath  - (d6)[ 1 ]  if undead

2nd:
  attack  - (d20+11)[ 25 ]
  misschance  - (d100)[ 56 ]
  confirm  - (d20+11)[ 26 ]
  damage  - (d20+2)[ 22 ]  + 1 electric
  truedeath  - (d6)[ 2 ]  if undead

and back into the sheath goes the sword.

[User] forgot i didn't get sneak attack on second swing.

[User]
 and i screwed up damage too

  damage  - (d10+2)[ 7 ]  +1 electric

[User]
 1st misses if we're still using the same miss chance rolls
2nd misses

Dragula activates Flurry of Blows (Unarmed Strike)
Attack -  (1d20+15)[ 17 ]
Criticals on 19-20
Confirm -  (1d20+15)[ 23 ]
Damage -  (2d6+8)[ 17 ]

Attack -  (1d20+15)[ 21 ]
Criticals on 19-20
Confirm -  (1d20+15)[ 19 ]
Damage -  (2d6+8)[ 13 ]

Attack -  (1d20+10)[ 23 ]
Criticals on 19-20
Confirm -  (1d20+10)[ 27 ]
Damage -  (2d6+8)[ 15 ]

Every attack that hits grants 1 negative level

EDIT: Displacement ends now

[User]
 all three wiff.

draw, blurstrike, elder mountain hammer.

  attack  - (d20+16)[ 27 ]  vs flat-footed
  comfirm  - (d20+16)[ 21 ]
  ijitsu  - (d20+24)[ 40 ]
  damage  - (d10+2)[ 11 ]  + 1 electric
  manuver  - (6d6)[ 17 ]
  sneak attack  - (2d6)[ 2 ]
  truedeath  - (d6)[ 3 ]  if undead.

and sheath.

[User]
 ijitsu dammage  - (7d6)[ 27 ]

* please, please, please hit. *

[User]
 sorry it misses :)

Dragula activates Flurry of Blows (Unarmed Strike)
 Attack  -  (1d20+15)[ 31 ]
Criticals on 19-20
 Confirm  -  (1d20+15)[ 19 ]
 Damage  -  (2d6+8)[ 14 ]
 Attack  -  (1d20+15)[ 19 ]
Criticals on 19-20
 Confirm  -  (1d20+15)[ 16 ]
 Damage  -  (2d6+8)[ 14 ]
 Attack  -  (1d20+10)[ 20 ]
Criticals on 19-20
 Confirm  -  (1d20+10)[ 24 ]
 Damage  -  (2d6+8)[ 18 ]

Every attack that hits grants 1 negative level

I have not been rolling well this match

[User]
 and another blow lands home...

full round action: adaptive style

 Spoiler

switch counter-charge and shadow jaunt to emerald razor x2

 damn... this is turning into a slap fight, we have waaaay to high ACs for each other.

[User]
 Yep this is taking too long... I might have to actually keep track of my minute/level buffs

Dragula takes a 5ft step into H8 and casts

 Spoiler
Bull's Strength

I hope this helps

[User]
 5' step into the space you used to occupy: quick draw, blurstrike, emerald razor.

  attack  - (d20+12)[ 25 ] vs. flat-footed touch
  confirm  - (d20+12)[ 29 ]
  ijitsu  - (d20+23)[ 41 ]
  damage  - (d10+2)[ 11 ] +4 +1 electric
  sneak attack  - (2d6)[ 6 ]
  true death  - (d6)[ 6 ]  if undead

aaaand sheath.

 Spoiler

6 uses of blurstrike remaining

[User]
 ijitsu  - (7d6)[ 29 ]

I wish i could understand that chart code so i could just post the bloody ijitsu chart...

and add 3 to the attack roll, I messed up.

[User]
 ehh.. I don't know the chart code either... I just copied the map that everyone was using.

Miss

Dragula activates Arcane Strike as a swift action
Dragula activates Flurry of Blows (Unarmed Strike)
 Attack  -  (1d20+20)[ 38 ]
Criticals on 19-20
 Confirm  -  (1d20+20)[ 25 ]
 Damage  -  (2d6+10)[ 19 ]
 Arcane Strike Damage  - [roll]3d4[roll]

 Attack  -  (1d20+20)[ 34 ]
Criticals on 19-20
 Confirm  -  (1d20+20)[ 24 ]
 Damage  -  (2d6+10)[ 16 ]
 Arcane Strike Damage  - [roll]3d4[roll]

 Attack  -  (1d20+15)[ 35 ]
Criticals on 19-20
 Confirm  -  (1d20+20)[ 22 ]
 Damage  -  (2d6+10)[ 16 ]
 Arcane Strike Damage  - [roll]3d4[roll]

Every attack that hits grants 1 negative level

This better hit

[User]
 whoops messed up arcane strike

 Arcane Strike 1  -  (3d4)[ 9 ]
 Arcane Strike 2  -  (3d4)[ 9 ]
 Arcane Strike 3  -  (3d4)[ 8 ]

EDIT: Nevermind I think I died
EDIT2: Yep I died

[User]
 Originally Posted by lvl 1 sharnian
 Miss

o.O your non-armor+non-dex based deffense is over 28?! how and gods name did i ever hit you?

give me a sec to figure out what I'm going to do.

Edit: wait... I won?

mind over body-ing the negetive levels forts:
[roll=concentration]d20+19[/roll]
[roll=concentration]d20+19[/roll]

[User]
 trying those again...
  consentration  - (d20+19)[ 24 ]
  consentration2  - (d20+19)[ 24 ]

[User]
 needed a quick public roll...

total healing for 24hr rest at sigil + healing belt:

[roll=healing belt]4d8+13[/roll]

[User]
 healing belt  - (4d8+13)[ 34 ]

trying that again...


[User]
 Arena Tournament, Round 57:  Malla Yor & Simba  vs.  Dox & Chim
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP to each non-DQd member of winning team
 GP Award:  300 GP to each non-DQd member of winning team

 Malla Yor  - Gigz
 Simba's Musical  - Ganurath
 Dox d'Lyran  - Random Action
 Chim Kimble  - SirGre

 All Combatants, please roll initiative and declare any starting combatants.

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

[User]
 Dox, Ini roll:  (1d20+2)[ 22 ]

No purchases.

[User]
 Chim

Init roll -  (1d20+3)[ 6 ]

No add'l purchases

[User]
 Malla Initiative:  (1d20+2)[ 17 ]

No purchases.

[User]
 Simba - No Purchases

  Initiative  - (1d20+3)[ 8 ]

[User]
 Dox, R-1, first

 Spoiler
Staring in  B-11  take a five foot step to  C-11 . Cast Ray of frost modified by the Retributive Spell metamagic feat. This allows me to store the spell and use it as an immediate action when hit by a melee attack.

Stats:

 Spoiler

Hp: 8/8
AC: 15, T-12, F-13
Saves: F+2, R+2, W+2
4/5 - O level spells
3/3 - 11st level spells

[User]
 Is Dox done? Also, do we start with LoS established on this map? I don't see anything that would restrict it but not sure.

Holding...

[User]
 Initiate Ref 02youeng

Yup, you start with LoS

[User]
 Starting in X10

Invoking a swift action spell (Spellcraft DC 16)

 Spoiler
Casting Expeditious Retreat, Swift

Move to T7, breaking LoS

 Spoiler
Readying an action to cast a Summon Monster 1 should LoS be reestablished and the opponent be within 30ft.

Done

Stats:

 Spoiler

In T7
Readied action: Cast Summon Monster 1
Trigger: Opponent coming within 30' and establishing LoS
HP 7 AC 12 (Touch 12)
F+2/R+2/W+3
Active Spells: None

Spells memorized:
Acid Splash x3
Summon Monster x2, Grease, Expeditious Retreat- Swift (cast)

[User]
 Simba

Start at Y11 with ax and shield at the ready, double move to T8 and out of LoS. Also, not that it matters, but I'm guessing you meant that you start in Y10 rather than X10?

gigz:
 Spoiler
After arriving adjacent to my ally, I'll speak quietly. "You summon something by their mage, I'll charge their melee guy?"

 Stats:
 Spoiler
HP: 14/14
AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
Saves: Fort +2, Ref +3, Will +1
Rage 1/day, Pounce, Water Race

[User] Correct, my apologies. I meant Y10.

[User]
 Chim - Round 1

Starting w/shortbow in hand at  B10

Run (3x) 70ft to  H2

Stats

 Spoiler

Hp: 9/9
AC:  18 , ff  15 , t  15  (+3 armor, +3 dex,  +2 tree space )
Saves: Fort +3, Ref  +5 (+1 tree space) , Will +2

Unless there's conflict, end turn.

[User]
 LoS Check

Dox

 Spoiler
You See Chim in H-2 and Simba in T-8.
No LoS to Malla Yor.

Malla Yor

 Spoiler
You see Simba in T-8 and Chim in H-2.
No LoS to Dox.

Simba

 Spoiler
You see Malla Yor in T-7 and Dox in C-11.
No LoS to Chim.

Chim

 Spoiler
You see Dox in C-11.
At the start of your turn you also see Simba in T-8, but as you head north you break LoS with Simba and gain LoS to Malla Yor who is in T-7.

Also note running is in a straight line, and the straight line path from B-10 to H-2 is only 55 ft - potentially just a double move action.

Does that change your action in any way?

Chim's turn may not be over just yet.

[User] I think it's still a full-round action, so no change.

[User]
 Ok, my turn I guess.

 Dox, R-2, first
 For the honour of the Homeland!

Spellcarft DC: 16

 Spoiler
 Cast Magic Missile at Simba

Damage to Simba:  (1d4+2)[ 5 ]
Move to G-12.
End turn.

Stats:

 Spoiler
Hp: 8/8
AC: 15, T-12, F-13
Saves: F+2, R+2, W+2
4/5 - O level spells
2/3 - 1st level spells

[User]
 Move from starting position to R5

Attempt to Summon Monster II (DC8)
 (1d20+3)[ 20 ]

If a success, a Fiendish Cold wolf appears in N3 and moves to engage Chim (50ft movement).

Attack:
 (1d20+5)[ 21 ]
Bite Damage: (1d6+3)[ 7 ]
Cold Damage:  (1d6)[ 5 ]

If the above attack hit, he takes his free opposed trip check:
 (1d20+3)[ 4 ]

Done

Stats:

 Spoiler

In R5

HP 7 AC 12 (Touch 12)
F+2/R+2/W+3
Active Spells: Summon Monster II (3/3 rounds)

Spells memorized:
Acid Splash x3
Summon Monster x2, Grease, Expeditious Retreat- Swift (cast)

[User]
 Forgot the wolf's stats as well:

 Spoiler

Monster stats: Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
HP 15 (2d8+6)
Movement: 50'
AC 14 (t 12, ff 12)
Bite +5 / 1d6+3 plus 1d6 Cold damage
SA: Trip
SQ: Low-Light vision, scent
Saves: F+7/R+5/W+1

[User]
 @Refs

 Spoiler

I don't think I can try to trip the wolf due to a failed trip check, can I?

Then, should I update and post changes to stats as they occur?

Update to stats (if question is valid)

 Spoiler
Hp:  -3 /9  (Dying)
AC: 18, ff 15, t 15 (+3 armor, +3 dex, +2 tree space)
Saves: Fort +3, Ref +5 (+1 tree space), Will +2

[User]
 Simba

I move down to T9 before heading due west, make a Jump check when I hit the broken bridge. How I use the remainder of the double move depends on the results of the check.

  Jump  - (1d20+3)[ 9 ]

Stats:[/B]
 Spoiler
HP: 14/14 or 9/14, depending on what that last spell was and who it was aimed at.
AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
Saves: Fort +2, Ref +3, Will +1
Rage 1/day, Pounce, Water Race

[User]
 So I fall in at either N9 or M9, which are incidentally switched. It's the same move between L8 and O9 either way, though, thanks to Natural Swimmer giving me a swim speed.

Refs: Do I need to make a Climb check to pull myself ashore?

[User]
 High Ref chilepepper

refs
 Spoiler
I don't remember this coming up ever.  If there isn't precedent, I would say no climb check.

[User]
 High Ref PsiDog

@refs

 Spoiler
I think earlier match precedent said some sort of check was needed, but since the involved characters preemptively rolled very highly on their checks no specific DC was ever established.

Besides, precedent(null) is very different from precedent(no check needed)

I'd vote a DC 10 climb needed.
Pulling oneself up when dangling by their hands is DC 15, and the buoyant water would conceivable reduce it one category to DC 10.

[User]
 High Ref Mav

@Refs:

 Spoiler

Yeah, I went back to dig through the archives but couldn't find anything.  A DC 10 works for me.

[User]
 Originally Posted by SirGre
 @Refs

 Spoiler

I don't think I can try to trip the wolf due to a failed trip check, can I?

Then, should I update and post changes to stats as they occur?

Update to stats (if question is valid)

 Spoiler
Hp:  -3 /9  (Dying)
AC: 18, ff 15, t 15 (+3 armor, +3 dex, +2 tree space)
Saves: Fort +3, Ref +5 (+1 tree space), Will +2

 Ref Mav:

Missed this one

 Spoiler

Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.

 If the attempt fails, the opponent cannot react to trip the wolf.  And yeah, a running update of your status is helpful.

[User] So is it my turn now, or is it still Simba/Ganurath's?

[User] It would seem the refs are in heated debate. From what was said in the waiting room, there's no prior precedent.

[User]
 Originally Posted by Ganurath
 So I fall in at either N9 or M9, which are incidentally switched. It's the same move between L8 and O9 either way, though, thanks to Natural Swimmer giving me a swim speed.

Refs: Do I need to make a Climb check to pull myself ashore?

  High Ref PsiDog
The refs have concluded that a DC 10 climb check is required to move out of the water onto the land in this arena.

Also, thank you for noticing the error. You landed in M-9 (incorrectly landed in N-9 on the map.)

Play continues on Simba's turn following the short jump and splash.

[User] In that case, one last rules question: Can one Take 10 on a Climb check while in a whirling frenzy?

[User]
 Do you have a climb speed or some other extraordinary ability that allows you to take 10 on climbing while in combat?

If you do then I see nothing in the Whirling Frenzy description that would stop you from doing so.

If you don't, then I also see nothing in the Whirling Frenzy description that would allow you do so.

[User]
 In that case, initiate Whirling Frenzy and try to climb up from L8 to K8 after swimming to L8.

  Climb  - (1d20+1)[ 6 ]

[User]
 Stuck in L8 for now, then.

 Stats:
 Spoiler
HP: 14/14
AC: Full 22, Touch 15, FF 17: +4 Armor, +3 Shield, +3 Dex, +2 Dodge
Saves: Fort +2, Ref +5, Will +1
Rage 3 rounds, Pounce, Water Race

Turn Complete.

[User]
 Dox, R-3, first

Standard Action: Cast spell @ Simba
Spellcraft DC 16

 Spoiler
 Cast Lesser orb of Acid.

Ranged touch:  (1d20+2)[ 18 ]
Damage:  (1d8+1)[ 6 ]

Move to  B-12

End turn.

Stats:

 Spoiler

Hp: 8/8
AC: 15, T-12, F-13
Saves: F+2, R+2, W+2
4/5 - O level spells
1/3 - 1st level spells

[User] Er... before I go, are you sure you meant G-6? That would place you in the water. I'm cool with it, but before I go I want to make sure that's what you meant.

[User] Oops, looked at the map wrong. Edited my prior move action.

[User] Also, ref question: Would I/Simba get any sort of cover from being in the water on the far side of the peninsula?

[User]
 Malla, Round 3

First, Wolf takes a double move to B11 (this likely provokes an AoO from Dox)

Second, Malla moves from R5 to P7, then summons a Celestial Cold Dog in K10

Third, Dog takes a double move to C13 (also provoking if Dox has Combat Reflexes)

Done.

Stats:

 Spoiler

In P7
HP 7 AC 12 (Touch 12)
F+2/R+2/W+3
Active Spells: Summon Monster II (2/3 rounds), Summon Monster I (3/3 rounds)

Spells memorized:
Acid Splash x3
Summon Monster x1, Grease

Monster stats:
Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
HP 15 (2d8+6)
Movement: 50'
AC 14 (t 12, ff 12)
Bite +5 / 1d6+3 plus 1d6 Cold damage
SA: Trip
SQ: Low-Light vision, scent
Saves: F+7/R+5/W+1

Celestial Cold dog (Augmented by Augmented Summoning and Beckon the Frozen)
HP 8 (1d8+4)
Movement: 40'
AC 15 (t 14, ff 12)
Bite +4 / 1d4+3 plus 1d6 Cold damage
SA: -
SQ: Low-Light vision, scent
Saves: F+6/R+5/W+1

[User]
 Here we go.

 AoO against wolf:
Attack -  (1d20)[ 17 ]
Damage -  (1d8)[ 6 ]
Crit, if needed -  (1d20)[ 4 ]

[User]
 That does hit the wolf, but it still stands and glares at you angrily. :D

Updated Monster stats:

 Spoiler

Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
HP  15  9 (2d8+6)
Movement: 50'
AC 14 (t 12, ff 12)
Bite +5 / 1d6+3 plus 1d6 Cold damage
SA: Trip
SQ: Low-Light vision, scent
Saves: F+7/R+5/W+1

Celestial Cold dog (Augmented by Augmented Summoning and Beckon the Frozen)
HP 8 (1d8+4)
Movement: 40'
AC 15 (t 14, ff 12)
Bite +4 / 1d4+3 plus 1d6 Cold damage
SA: -
SQ: Low-Light vision, scent
Saves: F+6/R+5/W+1

[User]
 Simba

Move action to get out my potion of CLW, standard to drink it. 5ft adjustment as free action to dive straight down. Land masses block LoS, unless I'm mistaken.

  CLW  - (1d8+1)[ 6 ]
 Stats:
 Spoiler
HP: 3+CLW/14
AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
Saves: Fort +2, Ref +3, Will +1
Rage 5 rounds (forgot base 3,) Pounce, Water Race

[User]
 Ok, I am gonna need some luck with this one.

 Dox, R-4,1st

Ref's/LoS:
 Spoiler

5' step to  A-13 .
Cast spell @ wolf - Standard Action.
Spellcraft DC:16
 Spoiler
Burning Hands.

Damage:  (1d4+1)[ 4 ] - Cold subtype takes 50% more.

Designate dog for Dodge bonus(+1 AC) - Free Action

End turn.

Stats:

 Spoiler

Hp: 8/8
AC: 15, T-12, F-13
Saves: F+2, R+2, W+2
4/5 - O level spells
0/3 - 1st level spells
Current Position -  A-13

[User] *Sniff* Not enough luck.

[User]
 OK, Malla -n- krew up.

refs/LoS

 Spoiler

Dox, going to assume that was a Burning Hands, as you only have 2 fire spells and only the BH does a d4. Need to know what saves to roll.

Wolf:  [roll]1d20+5[/roll]
Dog:  [roll]1d20+5[/roll]

[User]
 Trying again, it did not like my rolling in spoilers....

 Spoiler

Wolf:  (1d20+5)[ 15 ]
Dog:  (1d20+5)[ 8 ]

[User]
 I think the Wolf makes it, but the Dog does not. Noting that. Neither drops though, so I'll continue my turn.

Wolf takes a 5 foot step to A12 and attacks.
Attack:  (1d20+5)[ 16 ]
Damage:  (1d6+3)[ 4 ]
Cold Damage: [roll]1d6[/roll]

Dog takes a 5 foot step to B14 and attacks.
Attack:  (1d20+5)[ 15 ]
Damage:  (1d6+3)[ 4 ]
Cold Damage: [roll]1d6[/roll]

Malla moves to O10, and summon another Celestial Cold Dog in J12. Dog2 will move to B13 and also engage (though he will provoke an AoO from the reach weapon.

Dog2 Attack:  (1d20+5)[ 14 ]
Damage:  (1d6+3)[ 9 ]
Cold Damage: [roll]1d6[/roll]

Done

Stats:

 Spoiler

In O10
HP 7 AC 12 (Touch 12)
F+2/R+2/W+3
Active Spells: Summon Monster II (1/3 rounds), Summon Monster I (2/3 rounds), Summon Monster I (3/3 rounds)

Spells memorized:
Acid Splash x3
Grease

Monster stats:

 Spoiler

Fiendish Cold wolf (Augmented by Augmented Summoning and Beckon the Frozen)
HP 6 (2d8+6)
Movement: 50'
AC 14 (t 12, ff 12)
Bite +5 / 1d6+3 plus 1d6 Cold damage
SA: Trip
SQ: Low-Light vision, scent
Saves: F+7/R+5/W+1

Celestial Cold dog 1 (Augmented by Augmented Summoning and Beckon the Frozen)
HP 2 (1d8+4)
Movement: 40'
AC 15 (t 14, ff 12)
Bite +4 / 1d4+3 plus 1d6 Cold damage
SA: -
SQ: Low-Light vision, scent
Saves: F+6/R+5/W+1

Celestial Cold dog 2 (Augmented by Augmented Summoning and Beckon the Frozen)
HP 8 (1d8+4)
Movement: 40'
AC 15 (t 14, ff 12)
Bite +4 / 1d4+3 plus 1d6 Cold damage
SA: -
SQ: Low-Light vision, scent
Saves: F+6/R+5/W+1

[User]
 grrr.... stupid unable to edit post rolls. >:(

Cold damage, in order

Wolf  (1d6)[ 2 ]
Dog1  (1d6)[ 6 ]
Dog2  (1d6)[ 5 ]

[User]
 Whoo, getting the nerves here.

Save DC's are 14.

 AoO vs Dog 2:
Attack:  (1d20)[ 16 ]
Crit, if needed:  (1d20)[ 6 ]
Damage:  (1d8)[ 1 ]

[User]
 Is Dox still standing? Unless I'm missing something (which is a decided possibility) that should be 16 points of damage. If he is, the Wolf gets a free opposed trip check.

 (1d20+3)[ 4 ]

[User] Nah, it looks like Water and Ice have taken them twice. Good game, gentlemen.

[User] Yep still here, Dox only took 6 points of damage.

[User]
 Originally Posted by SRD
 Attack Rolls: An attack roll represents your attempts to strike your opponent.

Your attack roll is 1d20 + your attack bonus with the weapon you’re using. If the result is at least as high as the target’s AC, you hit and deal damage.

So, Dog 1 hit as well.

[User] Nope it missed. My AC against dog 1 is 16 not 15.

[User]
 Originally Posted by RandomAction
 Nope it missed. My AC against dog 1 is 16 not 15.

Huh? How- Declared Dodge in the LoS spoiler?

[User]
 I did declare the dog for the dodge feat.

So, it is your turn, Ganurath/Simba.

[User]
 Simba

Double move to E10, surfacing in that square.

 Stats:
 Spoiler
HP: 9/14
AC: Full 20, Touch 13, FF 17: +4 Armor, +3 Shield, +3 Dex
Saves: Fort +2, Ref +3, Will +1
Rage 4 rounds, Pounce, Water Race

[User]
 Dox, R-5, 1st

Ref's/LoS:

 Spoiler

5' step to  B-12 .
Attack Dog2 with longspear.
Attack:  (1d20)[ 9 ]
Crit:  (1d20)[ 16 ]
Damage:  (1d8)[ 3 ]
Keep Dog1 as designation for dodge feat.

If the wolf does not disappear this round, then reserve right to change my actions.

End turn.

Stats:

 Spoiler

Hp: 2/8
AC: 15, T-12, F-13
Saves: F+2, R+2, W+2
4/5 - O level spells
0/3 - 1st level spells
Current Position - B-12

[User]
 Ref's only:

 Spoiler

 I understand they do have a superior position over me at this moment, 😉. But it has been almost two days since it became gigz's turn. His last post was over 3-4 days ago. Has he had net problems or did he say anything? How is this going to affect the match?
After reviewing, he was overdue by more than two days.

[User]
 My apologies... I was unfortunatly under the weather the last couple days and... unable... to make it to a PC. I can understand should I be DQ'd, or I can post it's up to everyone else.

/gigz

[User]
 If a high ref hasn't gotten around to disqualifying you, your techinically still in the match.

Sometimes our laziness works to your advantage.

[User]
 Malla's turn then. Malla does a double move to O5

Wolf disappears in a puff of smoke.

Dog2 moves from B13 to A12 then B11, setting up the flank. Due to the spear being a reach weapon that does not threaten adjacent squares, that should not provoke an AoO

Dog2 Attack:  (1d20+4)[ 13 ]
Damage:  (1d4+3)[ 4 ]
Cold Damage:  (1d6)[ 4 ]

Dog1 takes a 5 foot step to B13 and attacks with flanking.
Attack:  (1d20+6)[ 26 ]
Damage:  (1d4+3)[ 7 ]
Cold Damage:  (1d6)[ 5 ]

Done

Stats:

 Spoiler

In O5
HP 7 AC 12 (Touch 12)
F+2/R+2/W+3
Active Spells: Summon Monster I (1/3 rounds), Summon Monster I (2/3 rounds)

Spells memorized:
Acid Splash x3
Grease

Monster stats:

 Spoiler

Celestial Cold dog 1 (Augmented by Augmented Summoning and Beckon the Frozen)
HP 2 (1d8+4)
Movement: 40'
AC 15 (t 14, ff 12)
Bite +4 / 1d4+3 plus 1d6 Cold damage
SA: -
SQ: Low-Light vision, scent
Saves: F+6/R+5/W+1

Celestial Cold dog 2 (Augmented by Augmented Summoning and Beckon the Frozen)
HP 7 (1d8+4)
Movement: 40'
AC 15 (t 14, ff 12)
Bite +4 / 1d4+3 plus 1d6 Cold damage
SA: -
SQ: Low-Light vision, scent
Saves: F+6/R+5/W+1

[User]
 Possible crit from Dog2

Dog2 Crit Confirm: [roll0]
Damage: [roll1]
Cold Damage: [roll2]

[User]
 Stupid preview

Dog2 Attack:  (1d20+4)[ 7 ]
Damage:  (1d4+3)[ 7 ]
Cold Damage:  (1d6)[ 5 ]

[User] That's 12 more damage there. Endgame?

[User]
 High Ref PsiDog

Team Malla Yor & Simba are victorious!


[User]
 Ah screw the introductions of a character. Let's duel!

 *sigh* Let's just get this over with, I have a date with destiny sometime tonight... I really wish that people would specify meeting times when they ask you out...

[User]
 Initiative:  (1d20)[ 8 ]
Draw:  (5d40)[ 36 ][ 13 ][ 31 ][ 29 ][ 19 ](128)
Re-Roll:  (3d40)[ 11 ][ 33 ][ 6 ](50)

[User]
 Fine; I'll win either way, isn't that right Teddy?

 You'll be the first to DIE!

 Spoiler

Deck-
1.Castle of Dark Illusions
2.Castle of Dark Illusions
3.Castle of Dark Illusions
4.Pyramid Turtle
5.Pyramid Turtle
6.Pyramid Turtle
7.Zombie Goblin
8.Zombie Goblin
9.Zombie Goblin
10.Shadow Ghoul
11.Shadow Ghoul
12.Labrinth Wall
13.Wall Shadow
14.Blood Sucker
15.Blood Sucker
16.Blood Sucker
18.Spirit Reaper
17.Spirit Reaper
19.Soul-absorbing bone tower
20.Sangan
21.Book of life
22.Book of life
23.Ever living underworld cannon
24.Zombie World
25.Over-powering eyes
26.Over-powering eyes
27.Call of the mummy
28.Polymerization
29.Nightmare
30.Mist body
31.Heavy storm
32.Magical Labyrnth
33.Autonomous action unit
34.Trap of the imperial tomb
35.Double Attack
36.Mirror force
38.Foolish Burial
39.Foolish Burial
40.Foolish Burial
41.Solemn Wishes
42.Spirit barrier
43.Mirror Wall
44.Soul-absorbing bone tower

Iniative-  (1d20)[ 9 ]
Hand-  (5d40)[ 29 ][ 9 ][ 21 ][ 27 ][ 10 ](96)
Rerolls-  (3d40)[ 5 ][ 32 ][ 31 ](68)
 WE go first.

[User]
 I draw.
 (1d40)[ 1 ]
re rolls  (1d40)[ 36 ]
 First I activate  Call of the mummy  to special summon my  Shadow Ghoul  and I then normal summon my  Goblin Zombie . Ready to surrender?
Field-
{table] -SG-GZ-
           --CoM--[/table]
Hand-

 Spoiler

29.Nightmare
21.Book of life
1.Castle of Dark Illusions

[User]
 AH CRAP, A SATANIC TEDDY BEAR! I draw, just stay away from me!
 (d35)[ 35 ]
 I summon my  D.D. Survivor  and set two cards Face-Down. I then attack your Shadow Ghoul and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Helios the Primordial Sun
Return From the Different Dimension
D.D.R.

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.Helios the Primordial Sun
13.D.D. Assailant
14.D.D. Assailant
15.D.D. Assailant
16.D.D. Survivor
17.D.D. Survivor
18.Gren Maju Da Eiza
19.Gren Maju Da Eiza
20.Sangan
21.Grand Convergence
22.Grand Convergence
23.Wall of Revealing Light
24.Swords of Revealing Light
25.Macro Cosmos
26.Macro Cosmos
27.Nobleman of Crossout
28.D.D. Dynamite
29.D.D. Dynamite
30.Golden Sarcophagus
31.D.D.R.
32.D.D.R.
33.Mirror Force
34.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Macro Cosmos

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|DDS|-|-
-|-|F|F|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)

[User]
 You're interrupting 'Crack Pairings'; You'll have to hurt for that.
 (1d44)[ 39 ]
Re rolls  (1d44)[ 35 ]
[OOC:The d40's earlier were supposed to be 44s, I screwed up.]
 I switch my Goblin to defense mode and play a facedown monster; that's all for now.
Facedown-

 Spoiler

Castle of Dark Illusions

Hand-

 Spoiler

Book of life
Foolish Burial
Nightmare

Field
{table]-ZG-FD-
         --CoM--[/table]

[User]
 When you end your turn I activate my  Macro Cosmos  trap card, removing from play any card sent to the grave an allowing me to summon my  Helios The Primordial Sun  from my deck to my field! Now I draw!
 (1d33)[ 15 ]
 I keep Helios in defense mode and summon another D.D. Survivor! My first Survivor attacks your Goblin, destroying it and preventing it from using it's ability due to being removed from play, giving my Helios a power boost. Sure, by 100 only, but who cares? I then attack your face-down with my other D.D. Survivor and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Helios the Primordial Sun
Return From the Different Dimension
D.D.R.

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.D.D. Assailant
13.D.D. Assailant
14.D.D. Assailant
15.D.D. Survivor
16.Gren Maju Da Eiza
17.Gren Maju Da Eiza
18.Sangan
19.Grand Convergence
20.Grand Convergence
21.Wall of Revealing Light
22.Swords of Revealing Light
23.Macro Cosmos
24.Macro Cosmos
25.Nobleman of Crossout
26.D.D. Dynamite
27.D.D. Dynamite
28.Golden Sarcophagus
29.D.D.R.
30.D.D.R.
31.Mirror Force
32.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Macro Cosmos

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|DDS|DDS|HtPS|-
-|-|F|MC|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)
HtPS=Helios the Primordial Sun DEF (0)
MC=Macro Cosmos

[User]
 "Behold, Unclean one, as your monster crashes against my  Castle of Dark Illusions!  Soon my zombies shall feast on your SOUL.
  Also it has 1930 defense. I love that card

[User]
 Those points are going to get annoying... I lose 130... good God man. I end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Helios the Primordial Sun
Return From the Different Dimension
D.D.R.

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.D.D. Assailant
13.D.D. Assailant
14.D.D. Assailant
15.D.D. Survivor
16.Gren Maju Da Eiza
17.Gren Maju Da Eiza
18.Sangan
19.Grand Convergence
20.Grand Convergence
21.Wall of Revealing Light
22.Swords of Revealing Light
23.Macro Cosmos
24.Macro Cosmos
25.Nobleman of Crossout
26.D.D. Dynamite
27.D.D. Dynamite
28.Golden Sarcophagus
29.D.D.R.
30.D.D.R.
31.Mirror Force
32.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Macro Cosmos

 Stats:  7870 Life Points
 Field:  {table="head]1|2|3|4|5
-|DDS|DDS|HtPS|-
-|-|F|MC|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)
HtPS=Helios the Primordial Sun DEF (0)
MC=Macro Cosmos

[User]
 I'd like you to know I run three of these; most people give up rather than do the math.
Draw  (1d44)[ 28 ]
Rerolls  (3d44)[ 74 ]
 A useless card; I'll end my turn. You really do know how to kill a good time don't you?
Hand-

 Spoiler

Book of life
Foolish Burial
Nightmare
Polymerization

Field-
{table]--CoDI--
         --CoM--[/table]

[User]
 That sounds about right. I draw!
 (1d32)[ 16 ]
 Wow. I set a monster Face-Down and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Gren Maju Da Eiza
Return From the Different Dimension
D.D.R.

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.D.D. Assailant
13.D.D. Assailant
14.D.D. Assailant
15.D.D. Survivor
16.Gren Maju Da Eiza
17.Sangan
18.Grand Convergence
19.Grand Convergence
20.Wall of Revealing Light
21.Swords of Revealing Light
22.Macro Cosmos
23.Macro Cosmos
24.Nobleman of Crossout
25.D.D. Dynamite
26.D.D. Dynamite
27.Golden Sarcophagus
28.D.D.R.
29.D.D.R.
30.Mirror Force
31.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Macro Cosmos
Helios the Primordal Sun

 Stats:  7870 Life Points
 Field:  {table="head]1|2|3|4|5
-|DDS|DDS|HtPS|F
-|-|F|MC|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)
HtPS=Helios the Primordial Sun DEF (0)
MC=Macro Cosmos

[User]
 This is boring....You're a stupid face.
 (1d44)[ 24 ]
re roll  (1d44)[ 29 ]
" I play  Zombie World , although you can call it HELL. I then end my turn
{table]--CoDI--
         --CoM--[/table]
Hand-

 Spoiler

28.Polymerization
29.Nightmare H
39.Foolish Burial H
21.Book of life H

[User]
 *sigh* this COULD take a while. I draw!
 (1d31)[ 25 ]
 I set another spell/trap card face-down and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Gren Maju Da Eiza
Return From the Different Dimension
D.D.R.

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.D.D. Assailant
13.D.D. Assailant
14.D.D. Assailant
15.D.D. Survivor
16.Gren Maju Da Eiza
17.Sangan
18.Grand Convergence
19.Grand Convergence
20.Wall of Revealing Light
21.Swords of Revealing Light
22.Macro Cosmos
23.Macro Cosmos
24.Nobleman of Crossout
25.D.D. Dynamite
26.Golden Sarcophagus
27.D.D.R.
28.D.D.R.
29.Mirror Force
30.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Macro Cosmos
Helios the Primordal Sun
D.D. Dynamite

 Stats:  7870 Life Points
 Field:  {table="head]1|2|3|4|5
-|DDS|DDS|HtPS|F
-|F|F|MC|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)
HtPS=Helios the Primordial Sun DEF (0)
MC=Macro Cosmos

[User]
 Whatever.Draw.
 (1d44)[ 23 ]
Rerolls  (2d44)[ 31 ][ 7 ](38)
 I activate  Everliving-Underworld-Cannon; oh and on my standby phase my Castle increases every zombie on the field's attack and defense by 200. Yay.
{table]--CoDI--
         --CoM-EUC[/table]
Hand-

 Spoiler

28.Polymerization
29.Nightmare H
39.Foolish Burial H
21.Book of life H

[/QUOTE]

[User]
 Alright, I draw and hope it can help crush that castle... maybe I could destroy the flotation ring and crash it into your monsters... too bad Catapult Turtle isn't in this deck. Draw!
 (1d30)[ 15 ]
 I end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Gren Maju Da Eiza
Return From the Different Dimension
D.D.R.
D.D. Survivor

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.D.D. Assailant
13.D.D. Assailant
14.D.D. Assailant
15.Gren Maju Da Eiza
16.Sangan
17.Grand Convergence
18.Grand Convergence
19.Wall of Revealing Light
20.Swords of Revealing Light
21.Macro Cosmos
22.Macro Cosmos
23.Nobleman of Crossout
24.D.D. Dynamite
25.Golden Sarcophagus
26.D.D.R.
27.D.D.R.
28.Mirror Force
29.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Helios the Primordal Sun
D.D. Dynamite

 Stats:  7870 Life Points
 Field:  {table="head]1|2|3|4|5
-|DDS|DDS|HtPS|F
-|F|F|MC|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)
HtPS=Helios the Primordial Sun DEF (0)
MC=Macro Cosmos

[User]
 You're a funny guy; I think I'll kill you last.
 (1d44)[ 4 ]
Rerolls  (2d44)[ 4 ][ 37 ](41)
 My castle's stats go up again, for the last time. Turn end.
{table]--CoDI--
         --CoM-EUC[/table]
Hand-

 Spoiler

4.Pyramid Turtle
28.Polymerization
29.Nightmare H
39.Foolish Burial H
21.Book of life H

[User]
 Thanks... I think. I draw!
 (1d29)[ 22 ]
 You've got to be... I end my turn.

 Spoiler
 Hand:  5
 Spoiler
 Gren Maju Da Eiza
Return From the Different Dimension
D.D.R.
D.D. Survivor
Macro Cosmos

 Deck:
 Spoiler

1.Dark Lucius LV 8
2.Dark Lucius LV 6
3.Dark Lucius LV 6
4.Helios Trice Megistus
5.Helios Duo Megistus
6.Helios Duo Megistus
7.Dark Lucius LV 4
8.Dark Lucius LV 4
9.Dark Lucius LV 4
10.Chaos Sorceror
11.Helios the Primordial Sun
12.D.D. Assailant
13.D.D. Assailant
14.D.D. Assailant
15.Gren Maju Da Eiza
16.Sangan
17.Grand Convergence
18.Grand Convergence
19.Wall of Revealing Light
20.Swords of Revealing Light
21.Macro Cosmos
22.Nobleman of Crossout
23.D.D. Dynamite
24.Golden Sarcophagus
25.D.D.R.
26.D.D.R.
27.Mirror Force
28.Heavy Storm

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Magical Cylinder
Helios the Primordal Sun
D.D. Dynamite

 Stats:  7870 Life Points
 Field:  {table="head]1|2|3|4|5
-|DDS|DDS|HtPS|F
-|F|F|MC|-[/table]
F=Facedown
DDS=D.D. Survivor ATK (1800)
HtPS=Helios the Primordial Sun DEF (0)
MC=Macro Cosmos

[User] Meh, screw this duel. Too much going on for both of us anyways.

[User] Yeah; I blame you for using a deck that completely screws mine over while I have a shield you can't get past. Still; fun while it lasts, maybe I can go defeat some other person. Or not.😉


[User]
 You see a man with pinkish-purple hair with shorts and a t-shirt walk in.

 So, like, what's up? Wanna throw down, cuz that would be totally radical.

[User]
 Initiative:  (1d20)[ 17 ]
Draw:  (5d40)[ 13 ][ 18 ][ 27 ][ 36 ][ 33 ](127)
Re-Rolla:  (3d40)[ 13 ][ 28 ][ 39 ](80)

[User]
 A grizzled old man in overalls and a plaid shirt walks into the ring, a fishing rod over his shoulder.  Git off mah lawn, ya wippersnapper!  shouts the man. When he sees that there is actually someone there to receive his customary greeting, he changes his attitude.  Pardon, sonny? You wanna play a children's card game? Sure thing.

Initiative:  (1d20)[ 6 ]
Initial Draw:  (5d40)[ 9 ][ 28 ][ 5 ][ 13 ][ 40 ](95)
Rerolls:  (3d40)[ 15 ][ 13 ][ 3 ](31)

[User]
 Shaaa, and now I shall, like, totally go first and stuff. Draw!
 (1d35)[ 8 ]
 Radical. I play three cards so they can't be seen and end my turn. It's so bogus that I couldn't draw a monster... not tubular at all man.

 Spoiler
 Hand:  3
 Spoiler
 Princess of Tsurugi
Nightmare Wheel
Just Desserts

 Deck:
 Spoiler

1.Des Koala
2.Des Koala
3.Des Koala
4.Dice Jar
5.Dice Jar
6.Dice Jar
7.Princess of Tsurugi
8.Princess of Tsurugi
9.Reflect Bounder
10.Reflect Bounder
11.Reflect Bounder
12.Chain Strike
13.Confusion Chaff
14.Confusion Chaff
15.Curse of Darkness
16.Dark Room of Nightmare
17.Dark Room of Nightmare
18.Dark Room of Nightmare
19.Dark Snake Syndrome
20.Zoma the Spirit
21.Zoma the Spirit
22.Lightning Vortex
23.Dimension Wall
24.Dimension Wall
25.Minor Goblin Official
26.Minor Goblin Official
27.Meteor of Destruction
28.Meteor of Destruction
29.Nightmare Wheel
30.Nightmare Wheel
31.Just Desserts
32.Fire Darts
33.Magic Cylinder
34.Mirror Force

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Chain Strike
Dimension Wall
Curse of Darkness

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|F|F|F|-[/table]
F=Facedown

[User]
 You're going to have to speak up, Sonny. I got water in the ears,  says the old man, swilling a finger around in his ear before drawing a card from his briny, rusty old dueldisk.  Back in my day, we used to play children's card games on a table, ya hear? These new-fangled "duelcircle" thingamawhatzzits just get all rusty and salty when you get em' wet.

Draw:  (1d40)[ 20 ]
Rerolls:  (3d40)[ 40 ][ 14 ][ 19 ](73)
 First, I'll discard mah Warrior of Atlantis to the graveyard, to grab myself a Legendary Ocean from mah deck, which I'll then play. I'll set two cards face down and summon me a Mermaid Knight. This briny broad then attacks your life points directly - twice. 3400 points of damage to your Heart-points there, sonny. I end my turn.

Field: A Legendary Ocean
{table="header"]1 | 2 | 3 | 4 | 5
 -- | -- | MK | -- | --
-- | FD | FD | -- | -- [/table]
MK = Mermaid Knight  1700 /900
FD = Facedown

Lifepoints: 8000

Hand: 2

 Spoiler
Levia Dragon - Daedalus
Blizzard Dragon

Facedowns: 2

 Spoiler
Torrential Tribute (spot 2)
Tornado Wall (spot 3)

Graveyard: 1

 Spoiler
Warrior of Atlantis

Out of Play: 0

 Spoiler
None

Deck: 33

 Spoiler
 01. A Legendary Ocean
02. A Legendary Ocean
03. A Legendary Ocean
04. Warrior of Atlantis
 05. Warrior of Atlantis
06. Warrior of Atlantis
07. Tornado Wall
08. Tornado Wall
 09. Tornado Wall
10. The Legendary Fisherman
11. The Legendary Fisherman
12. The Legendary Fisherman
 13. Mermaid Knight
14. Mermaid Knight
15. Mermaid Knight
16. Amphibious Bugroth MK-3
17. Amphibious Bugroth MK-3
18. Amphibious Bugroth MK-3
19. Levia Dragon - Daedalus
 20. Levia Dragon - Daedalus
21. Ocean Dragon Lord - Neo-Daedalus
22. Armed Sea Hunter
23. Armed Sea Hunter
24. Armed Sea Hunter
25. Aqua Spirit
26. Catapult Turtle
27. Blizzard Dragon
 28. Blizzard Dragon
29. Blizzard Dragon
30. Abyss Soldier
31. Abyss Soldier
32. Abyss Soldier
33. Mage Power
34. Mage Power
35. Mage Power
36. United We Stand
37. Monster Reincarnation
38. Heavy Storm
39. Terraforming
 40. Torrential Tribute

[User]
 Like, before you activate your Legendary Ocean, I activate my  Curse of Darkness  and chain my  Chain Strike  to it! First off, you lose 1200 life points from my Chain Strike, then you lose 1000 life points by my Curse of Darkness since you activated Legendary Ocean. Righteous. And that isn't all, on your first attack, I use  Dimension wall , so you take the damage instead of me. That's a total of 3900 damage from my face-downs. RIGHTEOUS COMBO!

 Spoiler
 Hand:  3
 Spoiler
 Princess of Tsurugi
Nightmare Wheel
Just Desserts

 Deck:
 Spoiler

1.Des Koala
2.Des Koala
3.Des Koala
4.Dice Jar
5.Dice Jar
6.Dice Jar
7.Princess of Tsurugi
8.Princess of Tsurugi
9.Reflect Bounder
10.Reflect Bounder
11.Reflect Bounder
12.Chain Strike
13.Confusion Chaff
14.Confusion Chaff
15.Curse of Darkness
16.Dark Room of Nightmare
17.Dark Room of Nightmare
18.Dark Room of Nightmare
19.Dark Snake Syndrome
20.Zoma the Spirit
21.Zoma the Spirit
22.Lightning Vortex
23.Dimension Wall
24.Dimension Wall
25.Minor Goblin Official
26.Minor Goblin Official
27.Meteor of Destruction
28.Meteor of Destruction
29.Nightmare Wheel
30.Nightmare Wheel
31.Just Desserts
32.Fire Darts
33.Magic Cylinder
34.Mirror Force

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Chain Strike
Dimension Wall

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  6300 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|COD|-[/table]
F=Facedown
COD=Curse of Darkness

[User]
 Like, I'll be making my radical move now. Draw of awesomeness!
 (1d34)[ 7 ]
 Superbulous, I set a monster face-down and set a tubular card face-down. Your move, dude.

 Spoiler
 Hand:  2
 Spoiler
 Princess of Tsurugi
Nightmare Wheel

 Deck:
 Spoiler

1.Des Koala
2.Des Koala
3.Des Koala
4.Dice Jar
5.Dice Jar
6.Dice Jar
7.Princess of Tsurugi
8.Reflect Bounder
9.Reflect Bounder
10.Reflect Bounder
11.Chain Strike
12.Confusion Chaff
13.Confusion Chaff
14.Curse of Darkness
15.Dark Room of Nightmare
16.Dark Room of Nightmare
17.Dark Room of Nightmare
18.Dark Snake Syndrome
19.Zoma the Spirit
20.Zoma the Spirit
21.Lightning Vortex
22.Dimension Wall
23.Dimension Wall
24.Minor Goblin Official
25.Minor Goblin Official
26.Meteor of Destruction
27.Meteor of Destruction
28.Nightmare Wheel
29.Nightmare Wheel
30.Just Desserts
31.Fire Darts
32.Magic Cylinder
33.Mirror Force

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Chain Strike
Dimension Wall

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Princess of Tsurugi
Just Desserts

 Stats:  6300 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|COD|-[/table]
F=Facedown
COD=Curse of Darkness

[User]
 You're a cheeky youngster, sonny. Back in my day, people learned to RESPECT their elders!

Draw:  (1d40)[ 20 ]  Already Drew 20
Rerolls:  (3d40)[ 29 ][ 16 ][ 40 ](85)  Taking 29

 Time to teach you some manners, sonny. I summon Levia Dragon - Daedalus in attack mode, by sacrificin' my Mermaid Knight! He's easier to summon in my Legendary Ocean, y'see. Then I use his effect! Apocalyptic Hydro Cannon! Go!  All of the water of the breath-taking Legendary Ocean is sucked into Daedalus' mouth, and it then fires it, destroying every other card on the field, including the old man's facedowns. He seems a little over-excited, considering he had to sacrifice so many magic and trap cards to pull it off.  Now, DIRECT ATTACK! 2600 Damage!

Field: None
{table="header"]1 | 2 | 3 | 4 | 5
 -- | -- | LD | -- | --
-- | -- | -- | -- | -- [/table]
LD = Levia Dragon - Daedalus  2600 /1500

Lifepoints: 4100

Hand: 2

 Spoiler
Blizzard Dragon x2

Facedowns: 0

 Spoiler
0

Graveyard: 4

 Spoiler
Warrior of Atlantis
A Legendary Ocean
Torrential Tribute
Tornado Wall

Out of Play: 0

 Spoiler
None

Deck: 32

 Spoiler
 01. A Legendary Ocean
02. A Legendary Ocean
03. A Legendary Ocean
04. Warrior of Atlantis
 05. Warrior of Atlantis
06. Warrior of Atlantis
07. Tornado Wall
08. Tornado Wall
 09. Tornado Wall
10. The Legendary Fisherman
11. The Legendary Fisherman
12. The Legendary Fisherman
 13. Mermaid Knight
14. Mermaid Knight
15. Mermaid Knight
16. Amphibious Bugroth MK-3
17. Amphibious Bugroth MK-3
18. Amphibious Bugroth MK-3
19. Levia Dragon - Daedalus
 20. Levia Dragon - Daedalus
21. Ocean Dragon Lord - Neo-Daedalus
22. Armed Sea Hunter
23. Armed Sea Hunter
24. Armed Sea Hunter
25. Aqua Spirit
26. Catapult Turtle
27. Blizzard Dragon
 28. Blizzard Dragon
 29. Blizzard Dragon
30. Abyss Soldier
31. Abyss Soldier
32. Abyss Soldier
33. Mage Power
34. Mage Power
35. Mage Power
36. United We Stand
37. Monster Reincarnation
38. Heavy Storm
39. Terraforming
 40. Torrential Tribute

[User] ((We're both taking damage REALLY fast!))

[User]
 ((that's why I call it my Rapid Burn deck))

  When you use it's ability, I activate my  Just Desserts , dishing out 500 points of extra creamy pain! Totally shoulda seen that one comin', man. Also, how can I show respect and still win? I'm showin' respect by duelin' with all I've got. Now I'm gonna rock this place with a wicked sweet draw!
 (1d33)[ 19 ]
 I play tres cards face-down, bro. I end my turn.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Des Koala
2.Des Koala
3.Des Koala
4.Dice Jar
5.Dice Jar
6.Dice Jar
7.Princess of Tsurugi
8.Reflect Bounder
9.Reflect Bounder
10.Reflect Bounder
11.Chain Strike
12.Confusion Chaff
13.Confusion Chaff
14.Curse of Darkness
15.Dark Room of Nightmare
16.Dark Room of Nightmare
17.Dark Room of Nightmare
18.Dark Snake Syndrome
19.Zoma the Spirit
20.Lightning Vortex
21.Dimension Wall
22.Dimension Wall
23.Minor Goblin Official
24.Minor Goblin Official
25.Meteor of Destruction
26.Meteor of Destruction
27.Nightmare Wheel
28.Nightmare Wheel
29.Just Desserts
30.Fire Darts
31.Magic Cylinder
32.Mirror Force

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Chain Strike
Dimension Wall
Curse of Darkness
Princess of Tsurugi
Just Desserts

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Princess of Tsurugi
Zoma the Spirit
Nightmare Wheel

 Stats:  3700 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]
F=Facedown

[User]
 You're misunderestimatin' Daedalus, boy  he says, before drawing a card.

Draw:  (1d40)[ 19 ]
Rerolls:  (3d40)[ 19 ][ 19 ][ 22 ](60)
 I'm a mite intimidated by your face down cards, sonny, but I suppose the best pick is to just go ahead and work the attack! I summon mah blizzard dragon, who paralyzes your face down monster, just in case. Then, I attack that beastie with Blizzard Dragon. I then attack with Daedalus, either a direct attack, or finishing off that there facedown if it survives. After all that, I end mah turn.

Field: None
{table="header"]1 | 2 | 3 | 4 | 5
 -- | -- | LD | BD | --
-- | -- | -- | -- | -- [/table]
LD = Levia Dragon - Daedalus  2600 /1500
BD = Blizzard Dragon  1800 /1000

Lifepoints: 3600

Hand: 2

 Spoiler
Blizzard Dragon
Levia Dragon - Daedalus

Facedowns: 0

 Spoiler
0

Graveyard: 5

 Spoiler
Warrior of Atlantis
A Legendary Ocean
Torrential Tribute
Tornado Wall
Mermaid Knight

Out of Play: 0

 Spoiler
None

Deck: 31

 Spoiler
 01. A Legendary Ocean
02. A Legendary Ocean
03. A Legendary Ocean
04. Warrior of Atlantis
 05. Warrior of Atlantis
06. Warrior of Atlantis
07. Tornado Wall
08. Tornado Wall
 09. Tornado Wall
10. The Legendary Fisherman
11. The Legendary Fisherman
12. The Legendary Fisherman
 13. Mermaid Knight
14. Mermaid Knight
15. Mermaid Knight
16. Amphibious Bugroth MK-3
17. Amphibious Bugroth MK-3
18. Amphibious Bugroth MK-3
 19. Levia Dragon - Daedalus
 20. Levia Dragon - Daedalus
21. Ocean Dragon Lord - Neo-Daedalus
22. Armed Sea Hunter
23. Armed Sea Hunter
24. Armed Sea Hunter
25. Aqua Spirit
26. Catapult Turtle
27. Blizzard Dragon
 28. Blizzard Dragon
 29. Blizzard Dragon
30. Abyss Soldier
31. Abyss Soldier
32. Abyss Soldier
33. Mage Power
34. Mage Power
35. Mage Power
36. United We Stand
37. Monster Reincarnation
38. Heavy Storm
39. Terraforming
 40. Torrential Tribute

[User]
 You may have bogusly destroyed my Princess of Tsurugi with no ill effects, your Dragon, however, fell into my  Nightmare Wheel ! This righteous card allows me to stop it from attacking permanently and it must remain in attack mode! Not only that, but during each of my standby phases, which I just entered after drawing, you lose 500 Life Points! But first, before my turn starts, during your end phase, I activate the trap monster  Zoma the Spirit ! I shall totally draw now man!
 (1d32)[ 26 ]
 And now to, like, win this! Since you have 3100 life points left, I'm still able to activate my  Meteor of Destruction ! You now have 2100, and I switch my radical Zoma to attack mode! Now, Zoma, attack his Daedalus and destroy yourself! Since he was epically destroyed in battle, you take damage equal to Daedalus' attack! 2100-2600=-500. You lose, dude! Nice duel out there man, I almost lost in the most epic of ways. You are a true duelist.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Des Koala
2.Des Koala
3.Des Koala
4.Dice Jar
5.Dice Jar
6.Dice Jar
7.Princess of Tsurugi
8.Reflect Bounder
9.Reflect Bounder
10.Reflect Bounder
11.Chain Strike
12.Confusion Chaff
13.Confusion Chaff
14.Curse of Darkness
15.Dark Room of Nightmare
16.Dark Room of Nightmare
17.Dark Room of Nightmare
18.Dark Snake Syndrome
19.Zoma the Spirit
20.Lightning Vortex
21.Dimension Wall
22.Dimension Wall
23.Minor Goblin Official
24.Minor Goblin Official
25.Meteor of Destruction
26.Nightmare Wheel
27.Nightmare Wheel
28.Just Desserts
29.Fire Darts
30.Magic Cylinder
31.Mirror Force

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Chain Strike
Dimension Wall
Curse of Darkness
Princess of Tsurugi
Just Desserts
Princess of Tsurugi
Meteor of Destruction
Zoma the Spirit

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  2900 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|NW|-[/table]
NW=Nightmare Wheel (Daedalus)

[User]
 Bwahahahaha! Good game, kid. You play a rough game, I like that. Now GIT OFF MAH LAWN!  With that, the old man turns and leaves. The roar of a 10 horsepower engine is heard outside, and the man takes off in his small fishing vessel.

  Bah, kids these days...

((That was a very rapid burn. I really thought I had this in the bag early on, especially considering how few monsters you had... Of course, my deck works best against Swarm decks and such, not so much against spell/trap decks. Any suggestions? I think it played the way it should have, it was just countered in a really epic way))

[User]
 (you had a very good deck and it was played better than most decks could have been. Only, I have a very fast deck that relies on ruining my opponent's plan before, even after or during, it has been made.)

Also, imagine this in a tag duel! Two decks built around the theme of "Burn the opponent before they can THINK!" in a tag duel. Two Magic Cylinder. Two Mirror Force. Six Zoma the Spirit! Truly epic, and I did just that in the latest videogame, destroying the opponent before they can formulate their plan.

EX: I go first, I set three cards and a Des Koala. They go, summon Cyber Twin Dragon through an insane combo. Partner activates Secret Barrel, they take 1200 damage. He sets three cards and summons Reflect Bounder. Other dude goes, gets out Machiner's Sniper. Sniper attacks Reflect Bounder, they take 1800. Twin attacks Des Koala, they take 2000 more. Twin attacks again, activate Magic Cylinder, chain Chain Strike. They lose 8600 life points and lose the duel.


[User]
 You see a man walk in, but he looks different. He has the tail and wings of a dragon, but they are covered by a weird purplish metal. He has short, black hair and wears glasses. He appears to be a scientist, as he wears a lab coat and walks with his hands behind his back. He pulls his dueldisk out and puts it on. It has claw marks all over it and is in the shape of an iron claw.

  So eet vould seem zat you are mine opponent, so let's commence with ze drawing!

[User]
 Initiative:  (1d20)[ 8 ]
Hand:  (5d40)[ 34 ][ 27 ][ 13 ][ 26 ][ 21 ](121)
Re-Rolls:  (3d40)[ 37 ][ 21 ][ 27 ](85)

[User]
 A robot enters the arena on three little wheels.   Dueling Sequence: Initiatie. Rolling initiative. Generating hand.
 (1d20)[ 11 ]
 (1d40)[ 15 ]  (1d39)[ 2 ]  (1d38)[ 9 ]  (1d37)[ 24 ]  (1d36)[ 13 ]
 Hand (5)

 Spoiler
Batteryman Industrial Strength
Batteryman Charger
Batteryman AA
Batteryman  Micro-Cell
Quick Charger

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Initiating first move.
 (1d35)[ 8 ]
 I set a facedown monster and end my turn.
 Field:  None
{table="head"]1|2|3|4|5
F|-|-|-|-
-|-|-|-|-[/table]
 Facedown:  ?/ ?
 Hand (5)

 Spoiler
Batteryman Industrial Strength
Batteryman Charger
Batteryman AA
Batteryman  Micro-Cell
Quick Charger

Facedown: Micro-Cell

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Ees zat all? Fine, I don't care. I draw mine card!
 (1d35)[ 30 ]
 Zees ees good. I activate mine spell card,  Future Fusion ! I send mine dragons to ze grave, BEWD, Hunter Dragon, Twin-Headed Behemoth, Magna Drago, and Masked Dragon, so zat een two turns, I can summon mine Five-Headed Dragon! I then summon mine  Cyberdark Edge , equpping mine  Hunter Dragon  to eet to give eet a total of 2500 attack points! I then activate mine spell card  Swords of Revealing Light  to flip your monster into face-up position I vill see vat your monster ees before I declare mine attack.

 Spoiler
 Hand:  3
 Spoiler
 Twin-Headed Behemoth
Overload Fusion
Wall of Revealing Light

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Edge
17.Cyberdark Impact!
18.Cyberdark Impact!
19.Polymerization
20.Polymerization
21.Scrap-Iron Scarecrow
22.Scrap-Iron Scarecrow
23.Stamping Destruction
24.Stamping Destruction
25.Mirror Force
26.Magic Cylinder
27.Heavy Storm
28.Lightning Vortex
29.Mystical Space Typhoon

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|-|-
-|HD|FF|SORL|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
FF=Future Fusion (0)
SORL=Swords of Revealing Light (0)

[User]
 My facedown is  Batteryman Micro-Cell , with an attack and defense of 100 points. Since he was flipped, I can summon  Batteryman D  to my side of the field in defense mode.
 Field:  None
{table="head"]1|2|3|4|5
MC|D|-|-|-
-|-|-|-|-[/table]
 Micro-Cell:  100/ 100
 D:  0/ 1900
 Hand (5)

 Spoiler
Batteryman Industrial Strength
Batteryman Charger
Batteryman AA
Batteryman  Micro-Cell
Quick Charger

Facedown: Micro-Cell

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Edge, destroy ze Batteryman D now! I end mine turn.

 Spoiler
 Hand:  3
 Spoiler
 Twin-Headed Behemoth
Overload Fusion
Wall of Revealing Light

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Edge
17.Cyberdark Impact!
18.Cyberdark Impact!
19.Polymerization
20.Polymerization
21.Scrap-Iron Scarecrow
22.Scrap-Iron Scarecrow
23.Stamping Destruction
24.Stamping Destruction
25.Mirror Force
26.Magic Cylinder
27.Heavy Storm
28.Lightning Vortex
29.Mystical Space Typhoon

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|-|-
-|HD|FF|SORL|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
FF=Future Fusion (0)
SORL=Swords of Revealing Light (0)

[User]
 Drawing...
 (1d33)[ 27 ]
 I play Heavy Storm. Destroying all Spell and trap cards on the field, including the Hunter Dragon attached to your monster. I sacrifice Batteryman Micro-Cell to summon  Batteryman Charger . Batteryman's effect lets me summon a Batteryman from my deck. Logic dictates that I choose a Batteryman D. Now that there are two Batterymen in my graveyard, I remove them from play to summon  Batteryman Industrial Strength . Batteryman Charger will destroy your weakened Cyberdark, followed by my Industrial Strength attacking directly.

((4500 damage.))

 Field:  None
{table="head"]1|2|3|4|5
Ch|D|ID|-|-
-|-|-|-|-[/table]
 Batteryman Charger:   2700 /2100
 Batteryman D:  0/ 1700
 Batteryman Industrial Strength:   2600 /0

 Hand (2)

 Spoiler
Batteryman AA
Batteryman  Micro-Cell

 Graveyard (1)

 Spoiler
Heavy Storm

 Out of Play (2)

 Spoiler
Micro-Cell
D

 Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 You son of ze female dog! Fine zen, I am drawing mine card!
 (1d29)[ 15 ]
 Eet ees PERFECT! I summon mine Cyberdark Edge und equip ze Hunter Dragon again! Yes, I drew a SECOND von! Now, attack ze imbecile directly for 1250 damage! I set a card und end mine turn.

 Spoiler
 Hand:  2
 Spoiler
 Twin-Headed Behemoth
Overload Fusion

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Impact!
17.Cyberdark Impact!
18.Polymerization
19.Polymerization
20.Scrap-Iron Scarecrow
21.Scrap-Iron Scarecrow
22.Stamping Destruction
23.Stamping Destruction
24.Mirror Force
25.Magic Cylinder
26.Heavy Storm
27.Lightning Vortex
28.Mystical Space Typhoon

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth
Future Fusion
Swords of Revealing Light
Cyberdark Edge

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Wall of Revealing Light

 Stats:  3500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|-|-
-|-|F|HD|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
F=Facedown

[User]
 Probability of Victory: Over 90%
 (1d31)[ 16 ]
 I set a facedown monster. Industrial Strength will then attack your monster, followed by Charger destroying it. My turn ends, unless you activate your facedown.  The robot makes a beeping noise.

(2000 damage.)

 LP: 6750
 Field:  None
{table="head"]1|2|3|4|5
Ch|D|ID|F|-
-|-|-|-|-[/table]
 Batteryman Charger:   2700 /2100
 Batteryman D:  0/ 1700
 Batteryman Industrial Strength:   2600 /0
 Facedown:  ?/ ?
 Hand (2)

 Spoiler
Batteryman AA
Battery Charger

Facedown: Micro-Cell

 Graveyard (1)

 Spoiler
Heavy Storm

 Out of Play (2)

 Spoiler
Micro-Cell
D

 Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Und I do! I activate ze trap card  Wall of Revealing Light ! I pay 3000 life points und now you cannot attack vit any monsters zat have 3000 or fewer attack!

 Spoiler
 Hand:  2
 Spoiler
 Twin-Headed Behemoth
Overload Fusion

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Impact!
17.Cyberdark Impact!
18.Polymerization
19.Polymerization
20.Scrap-Iron Scarecrow
21.Scrap-Iron Scarecrow
22.Stamping Destruction
23.Stamping Destruction
24.Mirror Force
25.Magic Cylinder
26.Heavy Storm
27.Lightning Vortex
28.Mystical Space Typhoon

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth
Future Fusion
Swords of Revealing Light
Cyberdark Edge

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Wall of Revealing Light

 Stats:  500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|-|-
-|-|WORL|HD|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
WORL=Wall Of Revealing Light (3000)
F=Facedown

[User] Very well. Terms accepted. End turn.

[User]
 I'll draw mine card now.
 (1d28)[ 27 ]
 I... I can live still! I activate ze spell card  Lightning Vortex , discarding mine Overload Fusion to destroy all of your face-up monsters! Then I summon ze  Twin-Headed Behemoth  und attack your face-down vith eet. Followed by mine Edge attacking directly for 2500 (unless it is Micro Cell, which I think it is. Then I attack the monster you pull out). I am ending mine turn.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Impact!
17.Cyberdark Impact!
18.Polymerization
19.Polymerization
20.Scrap-Iron Scarecrow
21.Scrap-Iron Scarecrow
22.Stamping Destruction
23.Stamping Destruction
24.Mirror Force
25.Magic Cylinder
26.Heavy Storm
27.Mystical Space Typhoon

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth
Future Fusion
Swords of Revealing Light
Cyberdark Edge
Lightning Vortex
Overload Fusion

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Wall of Revealing Light

 Stats:  500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|THB|-
-|-|WORL|HD|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
THB=Twin-Headed Behemoth ATK (1500)
WORL=Wall Of Revealing Light (3000)
F=Facedown

[User]
 I pull out a facedown Batteryman D in defense mode using micro-cell. Sine Micro-Cell was destroyed, I draw.
 (1d29)[ 29 ]
 LP: 6750
 Field:  None
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (3)

 Spoiler
Batteryman AA
Battery Charger
Portable Battery Pack

Facedown: Micro-Cell

 Graveyard (5)

 Spoiler
Heavy Storm
Micro-Cell
Batteryman D
Batteryman D
Batteryman Charger
Batteryman Industrial Strength

 Out of Play (2)

 Spoiler
Micro-Cell
D

 Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack

[User]
 Like I did saying, Cyberdark Edge ees attacking your Batteryman D, destroying eet.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Impact!
17.Cyberdark Impact!
18.Polymerization
19.Polymerization
20.Scrap-Iron Scarecrow
21.Scrap-Iron Scarecrow
22.Stamping Destruction
23.Stamping Destruction
24.Mirror Force
25.Magic Cylinder
26.Heavy Storm
27.Mystical Space Typhoon

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth
Future Fusion
Swords of Revealing Light
Cyberdark Edge
Lightning Vortex
Overload Fusion

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Wall of Revealing Light

 Stats:  500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|THB|-
-|-|WORL|HD|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
THB=Twin-Headed Behemoth ATK (1500)
WORL=Wall Of Revealing Light (3000)
F=Facedown

[User]
 Initiating Drawing Sequence...
 (1d28)[ 10 ]
 I play  Battery Charger , paying 500 life points to summon a Batteryman from the graveyard. I pick Batteryman D, which I summon in defense mode. I also set a facedown monster and card. End turn.
 LP: 6250
 Field:  None
{table="head"]1|2|3|4|5
-|D|F|-|-
-|-|F|-|-[/table]
 D:  0/ 1700
Facedown: ?/ ?
Facedown Spell/Trap

 Hand (1)

 Spoiler

Super-Electromagnetic Voltech Dragon.

 Graveyard (6)

 Spoiler
Heavy Storm
Micro-Cell
Battery Charger
Batteryman D
Batteryman Charger
Batteryman Industrial Strength

 Out of Play (2)

 Spoiler
Micro-Cell
D

 Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack

[User]
 I am initiating ze draw phase. I draw mine card!
 (1d27)[ 25 ]
 I set one card face-down und attack Batteryman D vith Edge! Zen mine Behemoth vill attack your face-down! I end mine turn.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.BEWD
2.BEWD
3.Mystic Tomato
4.Mystic Tomato
5.Hunter Dragon
6.Hunter Dragon
7.Magna Drago
8.Masked Dragon
9.Cyberdark Keel
10.Cyberdark Keel
11.Cyberdark Keel
12.Cyberdark Horn
13.Cyberdark Horn
14.Cyberdark Horn
15.Cyberdark Edge
16.Cyberdark Impact!
17.Cyberdark Impact!
18.Polymerization
19.Polymerization
20.Scrap-Iron Scarecrow
21.Scrap-Iron Scarecrow
22.Stamping Destruction
23.Stamping Destruction
24.Mirror Force
25.Heavy Storm
26.Magic Cylinder

 Extra Deck:
 Spoiler
 FGD
FGD
FGD
Blue-Eyes Ultimate Dragon
Cyberdark Dragon
Cyberdark Dragon
Cyberdark Dragon
Ally of Justice Catastor
Ally of Justice Catastor
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 BEWD
Magna Drago
Masked Dragon
Twin-Headed Behemoth
Future Fusion
Swords of Revealing Light
Cyberdark Edge
Lightning Vortex
Overload Fusion

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Mystical Space Typhoon

 Stats:  500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|CDE|THB|-
-|F|WORL|HD|-[/table]
CDE=Cyberdark Edge ATK (2500)
HD=Hunter Dragon (equipped to CDE)
THB=Twin-Headed Behemoth ATK (1500)
WORL=Wall Of Revealing Light (3000)
F=Facedown

[User]
 My facedown was Batteryman AA, which gets sent to the graveyard. During your end phase, I activate  Portable Battery Pack , summoning Batteryman AA and Batteryman Charger to the field. Drawing...
 (1d28)[ 15 ]
 I play Quick Charger, adding Batteryman D and Batteryman Industrial Strength to my hand. I sacrifice Batteryman AA to summon  Super-Electromagnetic Voltech Dragon  to the field. Batteryman AA was used to tribute, the dragon's attack becomes 3400. I remove from play Batteryman AA and Batteryman D to summon Batteryman Industrial Strength. I use his ability to remove Micro-Cell from my graveyard to make his attack 3600. Because of their attack power, Voltech and Industrial Strength can get past your Wall. Initiating Final Attack Sequence: Remove Edge's equip card. Operation: Insult to Injury. Industrial Strength will destroy Edge entirely.

((5500 damage. End game.))

 LP: 6250
 Field:  None
{table="head"]1|2|3|4|5
-|VD|Ch|-|-
-|-|-|-|-[/table]
 Super-Electromagnetic Voltech Dragon:   3400 /1000
 Batteryman Charger: 2700 /2100
 Industrial Strength:   3600 /0

 Hand (1)

 Spoiler
Batteryman D

 Graveyard (3)

 Spoiler
Heavy Storm
Battery Charger
Quick Charger

 Out of Play (5)

 Spoiler
Micro-Cell
Micro-Cell
D
AA
D

 Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman C
 Batteryman C
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Industrial Strength
 Batteryman Charger
 Super-Electromagenetic Voltech Dragon
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Lightning Vortex
 Mystical Space Typhoon
 Giant Trunade
 Mirror Force
 Threatening Roar
 Portable Battery Pack
 Portable Battery Pack

[User] (drat, if only... man I had a good hand until you drew/played Heavy Storm... lucky draw. anyways, do you see any flaws in my deck?)

[User]
 ((Hmmm... Limiter Removal can be useful as a quickplay in machine decks, either to go for an OTK or to make one of your monsters destroy an attacking one. Dark Eruption is useful for recycling your cybderdarks. Masked Dragon would be a VERY good equip option, as when it's destroyed you can summon a card to the field, such as another Masked Dragon or your Behemoth, so you can build up a stall while you wait to draw cards like Future Fusion and such.

Just some suggestions.

I admit that drawing Heavy Storm saved me, but afterwards it was a very close game. If I hadn't drawn Portable Battery Pack or Voltech, I may have lost.

As for my deck, I will likely replace the Batteryman Cs, as I do not have any machine monsters. Any suggestions from you would be appreciated.))

[User] (All I can think of is removing the Batteryman Cs for some Honests. Also, Masked Dragon's ability only works when sent from the field to the grave by battle, so that plan wouldn't have worked. Thanks for the advice.)


[User]
 Arena Exhibition  Kiranova  vs.  Twang
 Map:
 Spoiler

• Rink Arena walls are 5ft tall, DC 15 to climb.
• The hockey nets are 3 ft tall, provide cover without blocking LoS, and require a DC 15 balance check to stand on.
• The default ground is magical invulnerable ice which is less slippery than normal. A creature can move at half speed without penalty, but needs a DC 10 balance check to move full speed, charge, or jump.

  Award:  Bragging Rights

 Kiranova  - Scorer
 Twang  - Psionic Dog

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Yey!

Rolling Init

 (1d20-2)[ 8 ]

Carrying only Sling, Sai and Kama

[User]
 Initiative  - (1d20+6)[ 23 ]

Scorer, meet Twang. I think he's going to become be my next submission just as soon as one of my L2's retire or circumstances allow my a 5th entry. Since he hasn't officially been submitted or otherwise checked out feel free to shout out if you see something.

 EDIT:
Oh dear. I just read K's sheet from T's perpective and thing's don't looks so good.

Buying: Smoke stick, Tinder Twig, and a battle ax.

[User]
 I'm no expert in non-SRD classes, but it looks all about right.

I'm just curious as of where is the "Crossbow Sniper" Feat located? I could use it as well later for Abogralia 😏

[User] Player Handbook 2, and Warrior is in the DMG, it's an NPC class. 😉

[User]
 Crossbow Sniper is from the PHBII

Ninjad!

Yah, after getting 4 characters to L2 I thought I'd try min-mazing an NPC class, based on the inspiration of those who entered actual commoners into the arena in the past.

[User]
 Assuming no counter purchases,

Round 1 Action: (view when ready)

 Spoiler
Start in P-47.
Standard: Fire!   Attack  - (1d20+5)[ 25 ]  (include -4 range penalty)
  Damage  - (1d6+3)[ 4 ]

Move Action: Draw SmokeStick.

[User] Is that... End of your Turn?

[User]
 What? oh sorry.

  Crit Confirm  - (1d20+5)[ 18 ]
  Crit Damage  - (1d6+3)[ 4 ]
 Done

Stats

 Spoiler
HP: 9/9
AC 20

[User]
 Kiranova 1st Turn

Normally I would be hit, but I deflect the  arrow bolt

I start in  P2  with sling in one hand, move to  O6

Attack you!

Attack
 (1d20-2)[ 6 ]
Damage
 (1d3+1)[ 2 ]

Free: Leave one hand free

 End of Turn

[User]
 You can do that flatfooted? 🤨
  Balance check to move full speed  - (1d20+5)[ 12 ]

If successful move forward 30ft to R-41
Move: Draw tinder twig

 Done

[User]
 Hum... right.... arg....

I'm at 1hp

Kiranova 2nd Turn

Attack again and move from O6 to O10

 Attack
 (1d20+0)[ 5 ]
 Damage
 (1d3+1)[ 3 ]

Free: Asign Twang as Dodge opponent and leave one hand free

 End of Turn

[User]
 Twang - Round 3
  Balance Check  - (1d20+5)[ 6 ]  to move full speed,

 Move to P-35 if successful while taking Total Defense.
Grr, double move at half speed to P-35

 Done .

[User]
 Kiranova 3rd Turn

Move to P12 and attack you!

 Attack
 (1d20+2)[ 18 ]
 Damage
 (1d3+1)[ 2 ]
 End of Turn

[User]
 Twang - Round 4

5-ft step to Q-34
Standard: Light Smoke Stick.
Free Drop Smoke stick, Smoke Fills Q33/R34
Move: Reload Crossbow

 Done

[User]
 Kiranova 4th Turn

Run to  Q33
 Balance
 (1d20+4)[ 12 ]

If succesful, drop sling

 End of Turn

[User] What happens in this case? do I lose my action? or I just run halfspeed?

[User]
 Failure by 4 or less restricts the character to moving only half speed, but with otherwise no penalty and failure by 5 or more is a fall, at least on this map.

I guess running would be 'accelerated Movement' for either +5 DC or -5 on check depending on perspective giving a failure by 3, so half speed movement, no running.

Does that sound about right? I'm kinda guessing here and whatever we decide will probably become map precedent if the map gets added to the official list.

[User]
 Sounds about right,  which means I get halfway in...  Q22

no wait... I miscalculated  Q16  it is

[User]
 Operation Peek-a-Bo! is now in effect.

 Twang - Round 5

Swift: Activate a feat

 Spoiler
Law Devotion, Attack!

Move Action: Step out of LoS, then sneak forward again through the cloud.

  Hide  - (1d20+9)[ 28 ]
If successful Kiranova shouldn't see this next shot coming.

  Attack  - (1d20+10)[ 18 ]
  Damage  - (1d6+3)[ 5 ]
 Edit:  Looks like game. Twang sort of took all the luck this time around with his initiative, attack rolls, and hide.

[User]
 Indeed, my maximum spot would be 24, no way I can unflatfoot me 😛

GG!

Well, at least we got one precedent from this, I like the map, just resize it and I will up it to arena manager photo account and include it in 1on1 maps