[User]
 A cold and malevolent being appeared in the Aether, hungry for souls.

 ...In your Head...

 Spoiler

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 Initiative:  (1d20)[ 19 ]
 (1d60)[ 35 ]
 (1d59)[ 35 ]
 (1d58)[ 13 ]
 (1d57)[ 51 ]
 (1d56)[ 16 ]
 (1d55)[ 34 ]
 (1d54)[ 15 ]

Opening Hand:

 Spoiler

Festering Goblin
Festering Goblin
Festering Goblin
Swamp
Swamp
Swamp
Floating-Dream Zubera

 ...In your Head...

 Spoiler

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 On the opposite end of the Aether appeared a metallic gleam, solidifying into a great unblinking eye made of metal and light.

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32. Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

  Initiative  - (1d20)[ 9 ]
 (1d60)[ 43 ]
 (1d59)[ 36 ]
 (1d58)[ 6 ]
 (1d57)[ 18 ]
 (1d56)[ 25 ]
 (1d55)[ 44 ]
 (1d54)[ 1 ]

Opening hand:

 Spoiler
Azorius Chancery
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Seat of the Synod
Darksteel Forge

[User]
 (1d53)[ 30 ]

Seeing the newcomer, the horror conjured a swamp around itself, and a Rotting Goblin pulled itself forth.

((Play Swamp and Festering Goblin. End turn.))

Field:

 Spoiler

Swamp (tapped)

Festering Goblin 1/1 (untapped)

Hand:

 Spoiler

Festering Goblin
Festering Goblin
Swamp
Swamp
Floating-Dream Zubera
Grindstone

 ...In your Head...

 Spoiler

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 (1d53)[ 29 ]

A spear of gleaming chrome splits the horizon, and a pool of quicksilver seeps out to surround it in a gleaming moat. Nothing else presents itself.

((Play Seat of the Synod. End turn.))

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14. Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:

 Spoiler
Azorius Chancery
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Darksteel Forge
Sculpting Steel

 Field:
Seat of the Synod

[User]
 (1d52)[ 21 ]

Another Swamp expands around the Horror's feet, and two more Monsters climb out. The one that appeared previously attacks.

((Play additional Swamp, then Play 2 Festering Goblins. Attack with first Goblin. End Turn.))

Field:

 Spoiler

Swamp (T)
Swamp (T)

Festering Goblin 1/1 (T)
Festering Goblin 1/1
Festering Goblin 1/1

Hand:

 Spoiler

Swamp
Floating-Dream Zubera
Grindstone
Nemesis of Reason

 ...In your Head...

 Spoiler

1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
 25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 (1d52)[ 17 ]

The eye seems somewhat concerned by the speed of the assault, but does not react in any significant way. The damage inflicted by the first goblin is but a scratch, albeit a lasting one.

The chrome spire sinks down into the quicksilver pool, and a new structure forms in its place. It resembles a great courthouse, its walls gilded and ornamented and its roof crowned with gold-and-silver spires. By the time it finishes forming, though, the eye has no time to act further...

(Bouncing Seat of the Synod to my hand to play Azorius Chancery, comes into play tapped. Discarding (due to 8 cards in hand) Darksteel Forge. End turn.)

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:

 Spoiler
Azorius Chancery
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Sculpting Steel
Ethersworn Shieldmage

 Graveyard:
Darksteel Forge

 Field:
Azorius Chancery (tapped)

[User]
 (1d51)[ 1 ]

The Horror cackles, and draws an Island from the depths of the swamp. The murky water coalesces into a Water Spirit, and the three Undead Attack.

(Play Island and Floating-Dream Zubera. Attack with all 3 Goblins. End turn.)

Field:

 Spoiler

Swamp
Swamp (T)
Island (T)

Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)

Hand:

 Spoiler

Swamp
Grindstone
Nemesis of Reason

 ...In your Head...

 Spoiler

 1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
 25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 (Messed up the roll, deleted the post and redoing it.)

16 life

 (1d51)[ 11 ]

The eye suffers greater damage this time as the zombies batter it, but takes it stoically. The chrome spire reappears behind the courthouse, and from the courthouse emerges a robed figure. It makes a sweeping gesture, and a geas settles over the Aether, forbidding one spell.

(Playing Meddling Mage. Before I name a card, do you have a response?)

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:

 Spoiler
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Sculpting Steel
Ethersworn Shieldmage
Thousand-Year Elixir

 Graveyard:
Darksteel Forge

 Field:
Azorius Chancery (Tapped), Seat of the Synod

Meddling Mage

[User] ((No response))

[User] (I'll name Counterspell. End turn.)

[User]
 (1d50)[ 47 ]

The Horror continues its magic, and the Swamp continues to expand. A Black Knight rides out, and an Ominous Grinding Stone comes forth. The Three Goblins attack again.

(Play Swamp, Black Knight, and Grindstone. Attack with the three Goblins again. End turn.)

Field:

 Spoiler

Swamp (T)
Swamp (T)
Swamp (T)
Island

Grindstone (Artifact)

Black Knight 2/2
Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)

Hand:

 Spoiler

Nemesis of Reason

 ...In your Head...

 Spoiler

 1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
 25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
 57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 No block, 13 life

 (1d50)[ 4 ]

The mage makes as if to cut off one of the goblins, but the eye stops it with a glance. Instead it merely waits.

(Your go!)

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5.  Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:

 Spoiler
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Meddling Mage
Sculpting Steel
Ethersworn Shieldmage
Thousand-Year Elixir
Duplicant

 Graveyard:
Darksteel Forge

 Field:
Azorius Chancery (Tapped), Seat of the Synod

Meddling Mage[/QUOTE]

[User]
 (1d49)[ 20 ]

The Horror makes a motion, and the Grindstone tears at the eye. Then, The Black Knight and Two Goblins attack.

((Use Grindstone, attack with Black Knight and two Festering Goblins. End Turn.))

Field:

 Spoiler

Swamp (T)
Swamp (T)
Swamp (T)
Island

Grindstone (Artifact) (T)

Black Knight 2/2 (T)
Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1 (T)
Festering Goblin 1/1

Hand:

 Spoiler

Dire Undercurrents
Nemesis of Reason

 ...In your Head...

 Spoiler

 1. Island
2. Island
3. Island
4. Island
5. Island
6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
 25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
 57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User]
 Cards milled:
 (1d49)[ 30 ]  - Mox Opal
 (1d48)[ 11 ]  - Ethersworn Shieldmage

As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.

(Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?)

[User]
 Originally Posted by Eurus
 Cards milled:
[roll0] - Mox Opal
[roll1] - Ethersworn Shieldmage

As the goblins and knight charge in, a geyser of quicksilver suddenly erupts underneath one of them, parting to reveal a vedalken mage. His limbs are made of some sort of sculpted black metal, and a golden aura protects him from harm as he fights the undead monster.

(Flashing Ethersworn Shieldmage into play in response to your attack, blocking one of the goblins. Does that change anything else for your turn?)

((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.))

[User]
 Originally Posted by BladeofOblivion
 ((You can't play it, because you don't have enough Mana. Since your field says you tapped Azorius Chancery during your turn, it was lost at the end of your turn. Therefore, you do not have 3 mana for the cost of Ethersworn Shieldmage. Of course, I am perfectly willing to overlook this. Anyway, I have no counter.))

Oh, oops. I totally didn't realize that. It was a copy-paste error, obviously. Thanks for letting it slide. 😳

Anyway...

10 life

 (1d47)[ 10 ]

Visibly cracked by the constant assault, the eye seems to dim slightly, and the two mages take up defensive positions around it.

(Pass turn.)

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5.  Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:

 Spoiler
Dispeller's Capsule
Master Transmuter
Faerie Mechanist
Sculpting Steel
Ethersworn Shieldmage
Thousand-Year Elixir
Duplicant

 Graveyard:
Darksteel Forge

 Field:
Azorius Chancery, Seat of the Synod

Meddling Mage, Ethersworn Shieldmage

[User]
 (1d49)[ 5 ]

Another Island rises from the swamp, and it carries a betentacled monster. In wake of the terrifying sight, The Black Knight and one of the Goblins attack.

((Play Island, Play Nemesis of Reason. Attack with Black Knight and one Festering Goblin. End turn.))

Field:

 Spoiler

Swamp (T)
Swamp (T)
Swamp (T)
Island (T)
Island (T)

Grindstone (Artifact)

Nemesis of Reason 3/7
Black Knight 2/2 (T)
Floating-Dream Zubera 1/2
Festering Goblin 1/1 (T)
Festering Goblin 1/1

Discard:

 Spoiler

Festering Goblin

Hand:

 Spoiler

Dire Undercurrents
Nemesis of Reason

 ...In your Head...

 Spoiler

 1. Island
2. Island
3. Island
4. Island
5. Island
 6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
 25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
 57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User] ((Turn up. Sorry for the wait, I had to do the dishes.))

[User]
 (Flash another Shieldmage into play, block Festering Goblin with one Shieldmage and Black Knight with the other.)

10 life

 (1d46)[ 30 ]

A second metallic mage flickers into being in another surge of liquid metal, and joins its twin in fending off the attackers. From the pool of quicksilver, a large glowing orb rises to hover atop the chrome spire, while the meddlesome mage in the rear produces a strange trinket from a pocket and holds it at the ready.

(Playing Sphere of the Suns and Dispeller's Capsule. End turn.)

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5.  Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

Hand:

 Spoiler
Master Transmuter
Faerie Mechanist
Sculpting Steel
Thousand-Year Elixir
Duplicant

 Graveyard:
Darksteel Forge

 Field:
Azorius Chancery (tapped), Seat of the Synod (tapped)

Sphere of the Suns (3 charges), Dispeller's Capsule

Meddling Mage, Ethersworn Shieldmage, Ethersworn Shieldmage

[User]
 ((Losing Festering Goblins is annoying, but losing Black Knight is outright messed up.))

 (1d48)[ 39 ]

The Horror is unsurprised at the loss of Festering Goblin, but appears very annoyed when the Black Knight falls. A wight-like creature rises from the swamp, and the Grindstone attacks the eye again. Then a tentacle strikes at the eye from a distance.

((Play Ashen-Skin Zubera. Tap Grindstone to mill off 2 cards, repeating if the cards are the same color or even share a color. Attack with Nemesis of Reason, milling 10 cards. End turn.))

Field:

 Spoiler

Swamp (T)
Swamp (T)
Swamp (T)
Island (T)
Island (T)

Grindstone (Artifact) (T)

Nemesis of Reason 3/7 (T)
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2
Festering Goblin 1/1

Discard:

 Spoiler

Black Knight
Festering Goblin
Festering Goblin

Hand:

 Spoiler

Dire Undercurrents

 ...In your Head...

 Spoiler

 1. Island
2. Island
3. Island
4. Island
5. Island
 6. Island
7. Island
8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
 13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
 25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
 33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
 38. Festering Goblin
39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
 50. Ashen-Skin Zubera
51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
 57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

[User] ((Er... I ended my turn...))

[User] ((Just caught an error now. Black Knight is just fine because it has Protection from White. So remember that there is an untapped Black Knight waiting for you.))

[User]
 ((Hey, sorry. Completely forgot that I hadn't replied to this yet. On the plus side, that means that we caught the Protection from White thing before it was too late - sorry for missing that, incidentally. My life total last turn was 8 instead of 10, then.))

((Chump-blocking Nemesis of Reason with a shieldmage. So... now I get to roll for a whole bunch of mill.))

Grindstone:
 (1d45)[ 25 ]  - Sculpting Steel
 (1d44)[ 8 ]  - Thousand-Year Elixir

(Technically they don't share a color, since they're both colorless, heh.)

 (1d43)[ 41 ]  - Tundra
 (1d42)[ 35 ]  - Ancient Den
 (1d41)[ 41 ]  - Island
 (1d40)[ 8 ]  - Thousand-Year Elixir
 (1d39)[ 28 ]  - Azorius Chancery
 (1d38)[ 4 ]  - Master Transmuter
 (1d37)[ 3 ]  - Ethersworn Canonist
 (1d36)[ 2 ]  - Scourglass
 (1d35)[ 27 ]  - Seat of the Synod
 (1d34)[ 29 ]  - Ancient Den

 Juggling Act

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3.  Scourglass
4.  Ethersworn Canonist
5.  Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11.  Thousand-Year Elixir
12.  Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22. Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35.  Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44.  Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55. Tundra
56. Tundra
57. Tundra
58.  Tundra
59. Island
60.  Island

Alright, at this point I think I concede. The combination of three festering goblins by turn 2 and my own mana problems, and now a disproportionate amount of my remaining mana being milled... yeah, this just isn't my game. Feel like a rematch?

[User]
 Sure! I'm going to bed soon though. I can probably get a few turns in. All I can say is that I think people are going to secretly hate to play against this deck. Nemesis of Reason is awesome.

Anyway, you can pick who goes first this time.

[User]
 I'll take first go. And yeah, it's pretty darn nasty. Rolling to mill is a pain in PbP, though. 😏 Glimpse the Unthinkable and Traumatize are both excellent for milling, too. Probably better than Grindstone without Painter's Servant, at least.

 (1d60)[ 17 ]
 (1d59)[ 32 ]
 (1d58)[ 48 ]
 (1d57)[ 21 ]
 (1d56)[ 54 ]
 (1d55)[ 34 ]
 (1d54)[ 14 ]

Play Tundra, tap to play Dispeller's Capsule, end turn. To be honest, I just don't have the energy to RP out my actions right now.

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29. Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage
Ethersworn Shieldmage
Intruder Alarm
Sculpting Steel
Dispeller's Capsule
Seat of the Synod

 Field
Tundra (tapped)

Dispeller's Capsule

[User]
 Opening Rolling:
 (1d60)[ 8 ]
 (1d59)[ 50 ]
 (1d58)[ 38 ]
 (1d57)[ 34 ]
 (1d56)[ 15 ]
 (1d55)[ 48 ]
 (1d54)[ 3 ]
 (1d53)[ 3 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Floating-Dream Zubera
Ashen-Skin Zubera
Counterspell
Festering Goblin
Island
Island
Swamp

An island rises from the glorious ocean of the Aether, and does nothing.

(Play Island, end turn.)

Field:

 Spoiler

Island x1

[User]
 (1d53)[ 27 ]

Play Seat of the Synod, end turn.

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6. Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51. Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage
Ethersworn Shieldmage
Intruder Alarm
Sculpting Steel
Sanctum Gargoyle

 Field
Tundra, Seat of the Synod

Dispeller's Capsule

[User]
 (1d52)[ 13 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Floating-Dream Zubera
Counterspell
Festering Goblin
Island
Island
Swamp

A Swamp expands in and around the island, creating a mockery of the previous safety, and a Wight-like creature drags itself out.

(Play Swamp, Play Ashen-Skin Zubera, end turn.)

Field:

 Spoiler

Island (T)
Swamp (T)

Ashen-Skin Zubera

[User]
 (1d52)[ 7 ]

Play Ancient Den, tap out to play Sculpting Steel copying Seat of the Synod. End turn.

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33. Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage
Master Transmuter
Intruder Alarm
Sanctum Gargoyle

 Field
Tundra (tapped), Seat of the Synod (tapped), Ancient Den (tapped), Sculpting Steel: Seat of the Synod

Dispeller's Capsule

[User]
 (1d51)[ 30 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Counterspell
Honden of Seeing Winds
Island
Swamp

Another Island rises, and a Watery Creature forms from the fluids. Then, a Goblinlike Zombie crawls out from the swamp, and the Wight attacks.

((Play Island, Floating-Dream Zubera, and Festering Goblin. Attack with Ashen-Skin Zubera. End turn.))

Field:

 Spoiler

Island (T)
Island (T)
Swamp (T)

Festering Goblin
Floating-Dream Zubera
Ashen-Skin Zubera (T)

[User]
 19 life

 (1d51)[ 28 ]

From the assembled landscape of flowing silver and gleaming chrome strides a silent female figure. Most of her flesh has been replaced with jet-black metal, and she crosses her arms with a calm stare out at the assembled masses.

(Play Master Transmuter, end turn.)

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10. Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage
Master Transmuter
Intruder Alarm
Sanctum Gargoyle
Sculpting Steel

 Field
Tundra, Seat of the Synod, Ancient Den, Sculpting Steel: Seat of the Synod (all tapped)

Dispeller's Capsule

Master Transmuter

[User]
 (1d50)[ 15 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Oona, Queen of the Fae
Counterspell
Honden of Seeing Winds
Island

((Play Swamp. Attack with both Zubera. End turn.))

Field:

 Spoiler

Island
Island
Swamp
Swamp

Festering Goblin
Floating-Dream Zubera (T)
Ashen-Skin Zubera (T)

[User]
 Blocking Ashen-Skin Zubera with Master Transmuter, leaving Floating-Dream unblocked.

18 life

 (1d50)[ 10 ]

The metallic woman conjures a great metal shield to parry away one of the zubera, but the other slips past. Seemingly in response, a web of scanning lasers suddenly appears around the battlefield, and a great belltower rises from the quicksilver.

(Playing Intruder Alarm. Pass turn.)

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56. Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage
Sanctum Gargoyle
Sculpting Steel
Thousand-Year Elixir

 Field
Tundra, Seat of the Synod (tapped), Ancient Den (tapped), Sculpting Steel: Seat of the Synod (tapped)

Dispeller's Capsule, Intruder Alarm

Master Transmuter

[User]
 ((Play Counterspell to stop your Intruder Alarm.))

 (1d49)[ 18 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Oona, Queen of the Fae
Honden of Seeing Winds

((Play Island and Dire Undercurrents. Attack with both Zubera and end turn.))

Field:

 Spoiler

Island (T)
Island (T)
Island (T)
Swamp (T)
Swamp (T)

Dire Undercurrents

Festering Goblin
Floating-Dream Zubera (T)
Ashen-Skin Zubera (T)

Discard:

 Spoiler

Counterspell

[User]
 (Intruder Alarm gets countered. When you attack, I use Master Transmuter's ability to bounce Seat of the Synod to my hand and put Ethersworn Shieldmage into play. Shieldmage blocks Floating-Dream Zubera, Ashen-Skin goes unblocked.)

17 life

 (1d49)[ 46 ]

The lasers fade and the belltower crumbles, but the transmuter just tilts her head and raises one eyebrow. The pillar of chrome behind her suddenly melts into a formless blob of metal, then resolidifies into a shieldmage... with one arm already plunged into the watery Zubera's chest. Where the spire was, another flat expanse of snow remains.

(Playing Tundra, end turn.)

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Sanctum Gargoyle
Sculpting Steel
Thousand-Year Elixir
Seat of the Synod

 Field
Tundra, Tundra, Ancient Den, Sculpting Steel: Seat of the Synod

Dispeller's Capsule

Master Transmuter, Ethersworn Shieldmage

[User]
 ((Since you put a Blue creature in play, Dire Undercurrents lets me draw.))

 (1d48)[ 6 ]

(Killing that Zubera has a similar effect:)

 (1d47)[ 14 ]

(Finally, it's now my turn.)

 (1d46)[ 41 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Honden of Seeing Winds
Floating-Dream Zubera

(Play Swamp, then tap all land for Oona, Queen of the Fae. Since Oona is both Black and Blue, this lets me draw another card and forces you to discard a card. End turn.)

Field:

 Spoiler

Island (T)
Island (T)
Island (T)
Swamp (T)
Swamp (T)
Swamp (T)

Festering Goblin
Oona, Queen of the Fae
Ashen-Skin Zubera

Discard:

 Spoiler

Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User]
 Dire Undercurrents:
 (1d45)[ 23 ]

[User]
 (Dire Undercurrents actually only works when a creature comes into play under  your  control, it looks like.)

EDIT: Oh, in response to Oona I'll pay three and sac Dispeller's Capsule to blow up Dire Undercurrents.

[User]
 Originally Posted by Eurus
 (Dire Undercurrents actually only works when a creature comes into play under  your  control, it looks like.)

((Oops. In that case, I don't get an island for the first draw. Turn is unchanged.))

EDIT: Turn itself is unchanged, but I lose out on a draw. No biggie. I still end my turn.

[User]
 At the end of your turn, I'll use Transmuter to bounce Shieldmage back to my hand to put Sculpting Steel into play copying Master Transmuter.

17 life

 (1d48)[ 38 ]

There is a flurry of activity, and when it subsides, the transmuter is flanked by two  more  transmuters, both identical but for the odd metallic sheen to their skin. All three flash identical smirks.

(Tapping the Sculpting Steel currently copying Seat of the Synod for one blue mana. Playing Azorius Chancery, bouncing that Sculpting Steel back to my hand. Tapping the rest of my lands to play Sculpting Steel, copying Master Transmuter again. End turn.)

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7. Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30. Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43. Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48. Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52. Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Sanctum Gargoyle
Thousand-Year Elixir
Seat of the Synod

 Graveyard

 Spoiler
Intruder Alarm

 Field
Tundra, Tundra, Ancient Den, Azorius Chancery (all tapped)

Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter (summoning sickness)

[User]
 (1d46)[ 7 ]
 ...In your Head...

 Spoiler

1. Island
2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Honden of Seeing Winds

Play Swamp, then play Floating-Dream Zubera. Tap 5 land for Oona. (Exile top 4 cards of your deck. For however many of those are Blue, I get a 1/1 Flying Token.)

Attack with Oona, Queen of the Fae, along with any and all 1/1 Fae Tokens. End turn.

Field:

 Spoiler

Island (T)
Island (T)
Island (T)
Swamp (T)
Swamp (T)
Swamp (T)
Swamp (T)

Festering Goblin 1/1
Oona, Queen of the Fae 5/5 (T)
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2

Discard:

 Spoiler

Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User]
 Cards exiled...

 (1d47)[ 43 ]  - Ancient Den
 (1d46)[ 6 ]  - Master Transmuter (Blue)
 (1d45)[ 35 ]  - Azorius Chancery
 (1d44)[ 25 ]  - Sanctum Gargoyle

Card drawn...

 (1d43)[ 36 ]

(Fae tokens have summoning sickness, but I take 5 from Oona.)

12 life

(Play Seat of the Synod, use a Transmuter to bounce it in order to put Sanctum Gargoyle into play. Dispeller's Capsule is returned to my hand, and I play it. End turn.)

 Deck

 Spoiler
1. Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15. Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38. Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Thousand-Year Elixir
Seat of the Synod
Seat of the Synod

 Graveyard

 Spoiler
Intruder Alarm

 Field
Tundra, Tundra, Ancient Den (tapped), Azorius Chancery

Dispeller's Capsule

Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter, Sanctum Gargoyle

[User]
 (1d45)[ 2 ]
 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

-

((Play Island and Honden of Seeing Winds. Pay 3 Mana for Oona, Queen of the Fae. Same Drill. Exile 2, I get a token if they're Blue. Attack with Oona, Queen of the Fae. End turn.))

Field:

 Spoiler

Island (t)
Island (t)
Island (t)
Island (t)
Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)

Honden of Seeing Winds

Fae Token 1/1
Festering Goblin 1/1
Oona, Queen of the Fae 5/5
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2

Discard:

 Spoiler

Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User] ((I ended my turn. Sorry for the wait.))

[User]
 (Tapping Chancery and Tundra to sac Dispeller's Capsule to destroy Honden of Seeing Winds. Blocking Oona with Sanctum Gargoyle, then tapping the other Tundra to use Transmuter to return it to my hand and put it back into play. Oona still counts as blocked, but the Gargoyle survives. Also I get Dispeller's Capsule back in my hand. Then it's my turn.)

Exiled:
 (1d42)[ 29 ]  - Mox Opal
 (1d41)[ 13 ]  - Ethersworn Shieldmage (Blue)

Drawn:
 (1d40)[ 1 ]

(Playing Seat of the Synod and Dispeller's Capsule. Using Transmuter to swap Dispeller's Capsule for Darksteel Forge. Playing Dispeller's Capsule again and transmuting it for Thousand-Year Elixir. Playing Dispeller's Capsule one more time. Then end turn.)

 Deck

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11. Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16. Ethersworn Shieldmage
17. Ethersworn Shieldmage
18. Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25. Artificer's Intuition
26. Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44. Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Seat of the Synod

 Graveyard

 Spoiler
Intruder Alarm

 Field
Tundra, Tundra, Ancient Den (tapped), Seat of the Synod (tapped) Azorius Chancery (tapped)

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Sculpting Steel: Master Transmuter (tapped), Sculpting Steel: Master Transmuter (tapped), Sanctum Gargoyle

[User]
 (1d44)[ 40 ]
 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
55. Floating-Dream Zubera
 56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

-

Another Zubera floats into the field, and Oona unleashes another Barrage.

((Play Floating-Dream Zubera, then pay 6 Mana for Oona's effect. Exile 5, but this time I'm going for White instead of blue. Attack with Oona and the 2 Fae Tokens I already have. End turn.))

Field:

 Spoiler

Island (t)
Island (t)
Island (t)
Island (t)
Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)

Fae Token 1/1
Fae Token 1/1
Festering Goblin 1/1
Oona, Queen of the Fae 5/5
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2

Discard:

 Spoiler

Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User]
 (Block Oona with my indestructible gargoyle, take 2.)

Exiling...
 (1d39)[ 7 ]  - Thousand-Year Elixir
 (1d38)[ 11 ]  - Faerie Mechanist
 (1d37)[ 28 ]  - Thousand-Year Elixir
 (1d36)[ 17 ]  - Artificer's Intuition
 (1d35)[ 16 ]  - Artificer's Intuition

(Two in a row? 🤨 Now that's unfortunate... No white cards, though.)

Drawing...
 (1d34)[ 9 ]

10 life

(Play Seat of the Synod, end turn.)

 Deck

 Spoiler
1.  Darksteel Forge
2. Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11.  Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24. Artificer's Intuition
25.  Artificer's Intuition
26.  Artificer's Intuition
27. Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31. Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44.  Azorius Chancery
45. Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57. Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage

 Graveyard

 Spoiler
Intruder Alarm

 Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Sculpting Steel: Master Transmuter, Sculpting Steel: Master Transmuter, Sanctum Gargoyle

[User]
 (1d43)[ 39 ]
 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
 55. Floating-Dream Zubera
 56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

-

((Play Floating-Dream Zubera. Pay 6 Mana for Oona. Exile 5, select White again. Attack with Oona, the 2 Fae, and all the Zubera except the one with summoning sickness. End Turn.))

Field:

 Spoiler

Island (t)
Island (t)
Island (t)
Island (t)
Swamp (t)
Swamp (t)
Swamp (t)
Swamp (t)

Fae Token 1/1 (T)
Fae Token 1/1 (T)
Festering Goblin 1/1
Oona, Queen of the Fae 5/5 (T)
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2 (T)
Ashen-Skin Zubera 1/2 (T)

Discard:

 Spoiler

Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User]
 (1d33)[ 25 ]  - Tundra
 (1d32)[ 30 ]  - Azorius Chancery
 (1d31)[ 17 ]  - Sanctum Gargoyle (White)
 (1d30)[ 14 ]  - Artificer's Intuition
 (1d29)[ 1 ]  - Thought Prison

(My third intuition and my thought prison... of all the luck. ☹)

 (1d28)[ 13 ]

The transmuters move swiftly, as if they had been waiting for this moment. The two copies launch into the air, extending wings of etherium to take to the sky. With the gargoyle leading the charge, all three fly toward Oona herself, the transmuters fluidly transforming to mimic the gargoyle's shape themselves, and the three latch onto the fae queen with razor talons bared.

(When you attack, I will have both Sculpting Steel-Transmuters bounce themselves in order to replay themselves. They get to pick new targets to copy as they come back into play, so both will copy Sanctum Gargoyle. And all three indestructible gargoyles will block Oona. And the real transmuter blocks Floating-Dream Zubera.)

6 life.

(Playing Meddling Mage, naming Grindstone. And end turn.)

 Deck

 Spoiler
1.  Darksteel Forge
2.  Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11.  Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24.  Artificer's Intuition
25.  Artificer's Intuition
26.  Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31.  Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44.  Azorius Chancery
45.  Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57.  Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage

 Graveyard

 Spoiler
Intruder Alarm

 Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery
Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle

[User]
 ((I don't see any reason why they'd be indestructible, since you blocked with them after playing them... The Real one's destroyed by battle.))

 (1d42)[ 36 ]
 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
 49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
 55. Floating-Dream Zubera
 56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

-

((Play Ashen-Skin Zubera. End Turn.))

Field:

 Spoiler

Island
Island
Island
Island
Swamp (t)
Swamp
Swamp
Swamp (t)

Fae Token 1/1
Fae Token 1/1
Fae Token 1/1
Festering Goblin 1/1
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2
Floating-Dream Zubera 1/2
Ashen-Skin Zubera 1/2
Ashen-Skin Zubera 1/2

Discard:

 Spoiler

Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User] (Darksteel Forge makes all artifacts I control indestructible. Master Transmuter and Sanctum Gargoyle are both artifact creatures.)

[User]
 Originally Posted by Eurus
 (Darksteel Forge makes all artifacts I control indestructible. Master Transmuter and Sanctum Gargoyle are both artifact creatures.)

((Well, my turn's still done.))

[User]
 6 life

 (1d28)[ 13 ]

(Play another Meddling Mage, naming... Black Knight, I guess? Attack with the real Sanctum Gargoyle. End turn.)

 Deck

 Spoiler
1.  Darksteel Forge
2.  Thought Prison
3. Scourglass
4. Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11.  Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24.  Artificer's Intuition
25.  Artificer's Intuition
26.  Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31.  Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44.  Azorius Chancery
45.  Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57.  Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Ethersworn Shieldmage

 Graveyard

 Spoiler
Intruder Alarm

 Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Azorius Chancery

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle

[User]
 (1d41)[ 32 ]

Life: 18

 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
 45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
 49. Ashen-Skin Zubera
50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
 55. Floating-Dream Zubera
 56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

-

((Play Sinkhole to destroy Azorius Chancery. Attack with 5 Zubera and 2 Fae Tokens. Wait for response before continuing.))

Field:

 Spoiler

Island
Island
Island
Island
Swamp (t)
Swamp
Swamp
Swamp (t)

Fae Token 1/1 (T)
Fae Token 1/1 (T)
Fae Token 1/1
Festering Goblin 1/1
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)
Ashen-Skin Zubera 1/2 (T)
Ashen-Skin Zubera 1/2 (T)

Discard:

 Spoiler

Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User] (The Zubera are all 1/2s, right? So I'll block two Ashen-Skin Zubera with my Meddling Mages (which are 2/2s), and a Floating-Dream with the Transmuter (a 1/2). Both untapped gargoyles will block fae tokens.)

[User]
 Originally Posted by Eurus
 (The Zubera are all 1/2s, right? So I'll block two Ashen-Skin Zubera with my Meddling Mages (which are 2/2s), and a Floating-Dream with the Transmuter (a 1/2). Both untapped gargoyles will block fae tokens.)

((Yes. You take 2 Damage from the Unblocked Zubera, your hand is emptied by the Ashen-Skin Zubera, and the Fae Tokens Die.))

[User]
 4 life

 (1d27)[ 2 ]

(Play Ethersworn Canonist, attack with two Gargoyles in the air. End turn.)

 Deck

 Spoiler
1.  Darksteel Forge
2.  Thought Prison
3. Scourglass
4.  Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11.  Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24.  Artificer's Intuition
25.  Artificer's Intuition
26.  Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31.  Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44.  Azorius Chancery
45.  Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49. Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57.  Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Empty

 Graveyard

 Spoiler
Intruder Alarm
Azorius Chancery

 Field
Tundra, Tundra, Ancient Den (tapped), Seat of the Synod, Seat of the Synod (tapped)

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle, Ethersworn Canonist

[User]
 (1d46)[ 41 ]

Life: 14

 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
 45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
 49. Ashen-Skin Zubera
 50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
 55. Floating-Dream Zubera
 56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

-

((Play Ashen-Skin Zubera, attack with 3 Floating-Dream Zubera. Wait for results.))

Field:

 Spoiler

Island
Island
Island
Island
Swamp (t)
Swamp (t)
Swamp
Swamp

Fae Token 1/1
Festering Goblin 1/1
Ashen-Skin Zubera 1/2
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)

Discard:

 Spoiler

Sinkhole
Ashen-Skin Zubera
Ashen-Skin Zubera
Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User]
 (Tough choice... I know you're not running any burn or Countersquall, though, so I'm willing to go down to three life if it means letting you draw less cards. I'll block one zubera with Transmuter, one with a gargoyle, and the last one unblocked. So you'll get to draw one card.)

3 life

[User]
 Floating-Dream Zubera
 (1d45)[ 23 ]

(Play Festering Goblin, end turn.)

[User]
 (Actually you can't; Ethersworn Canonist prevents anyone from playing more than one nonartifact spell per turn. Nasty little card.)

 (1d26)[ 21 ]

(Play Seat of the Synod, attack with all three gargoyles. End turn.)

 Deck

 Spoiler
1.  Darksteel Forge
2.  Thought Prison
3. Scourglass
4.  Ethersworn Canonist
5. Duplicant
6.  Master Transmuter
7.  Master Transmuter
8. Master Transmuter
9. Master Transmuter
10.  Thousand-Year Elixir
11.  Thousand-Year Elixir
12. Thousand-Year Elixir
13. Thousand-Year Elixir
14.  Ethersworn Shieldmage
15.  Ethersworn Shieldmage
16.  Ethersworn Shieldmage
17. Ethersworn Shieldmage
18.  Faerie Mechanist
19. Faerie Mechanist
20. Faerie Mechanist
21. Faerie Mechanist
22.  Intruder Alarm
23. Intruder Alarm
24.  Artificer's Intuition
25.  Artificer's Intuition
26.  Artificer's Intuition
27.  Meddling Mage
28. Meddling Mage
29.  Sanctum Gargoyle
30.  Sanctum Gargoyle
31.  Sanctum Gargoyle
32.  Sculpting Steel
33.  Sculpting Steel
34. Sculpting Steel
35. Sculpting Steel
36.  Dispeller's Capsule
37. Dispeller's Capsule
38.  Mox Opal
39. Mox Opal
40. Sphere of the Suns
41. Sphere of the Suns
42. Sphere of the Suns
43.  Azorius Chancery
44.  Azorius Chancery
45.  Azorius Chancery
46. Azorius Chancery
47.  Seat of the Synod
48.  Seat of the Synod
49.  Seat of the Synod
50. Seat of the Synod
51.  Ancient Den
52.  Ancient Den
53. Ancient Den
54. Ancient Den
55.  Tundra
56.  Tundra
57.  Tundra
58. Tundra
59. Island
60. Island

 Hand

 Spoiler
Empty

 Graveyard

 Spoiler
Intruder Alarm
Azorius Chancery
Ethersworn Shieldmage

 Field
Tundra, Tundra, Ancient Den, Seat of the Synod, Seat of the Synod, Seat of the Synod

Darksteel Forge, Dispeller's Capsule

Master Transmuter, Meddling Mage (Grindstone), Meddling Mage (Black Knight), Sculpting Steel: Sanctum Gargoyle, Sculpting Steel: Sanctum Gargoyle, Sanctum Gargoyle, Ethersworn Canonist

[User]
 (Let all 3 Pass)

 (1d44)[ 17 ]

Life: 8

 ...In your Head...

 Spoiler

1. Island
 2. Island
 3. Island
 4. Island
5. Island
6. Island
7. Island
 8. Island
9. Island
 10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
 17. Swamp
18. Swamp
19. Swamp
 20. Swamp
21. Serra Sphinx
 22. Oona, Queen of the Fae
23. Dire Undercurrents
 24. Dire Undercurrents
25. Nemesis of Reason
 26. Nemesis of Reason
27. Honden of Night's Reach
28. Honden of Night's Reach
29. Honden of Seeing Winds
 30. Honden of Seeing Winds
31. Grindstone
32. Grindstone
33. Grindstone
34. Grindstone
 35. Festering Goblin
 36. Festering Goblin
37. Festering Goblin
38. Festering Goblin
 39. Counterspell
40. Counterspell
41. Counterspell
42. Counterspell
43. Sinkhole
44. Sinkhole
 45. Sinkhole
46. Sinkhole
47. Archive Trap
48. Archive Trap
 49. Ashen-Skin Zubera
 50. Ashen-Skin Zubera
 51. Ashen-Skin Zubera
52. Ashen-Skin Zubera
 53. Floating-Dream Zubera
 54. Floating-Dream Zubera
 55. Floating-Dream Zubera
 56. Floating-Dream Zubera
57. Black Knight
58. Black Knight
59. Black Knight
60. Black Knight

Hand:

 Spoiler

Festering Goblin

(Ha, something not useless!)

((Play Nemesis of Reason, Attack with Fae Token and all Floating-Dream Zubera. End Turn, or game if no blocks occur.))

Field:

 Spoiler

Island
Island
Island
Island (T)
Swamp (T)
Swamp (T)
Swamp (T)
Swamp (T)

Nemesis of Reason 3/7
Fae Token 1/1 (T)
Festering Goblin 1/1
Ashen-Skin Zubera 1/2
Floating-Dream Zubera 1/2 (T)
Floating-Dream Zubera 1/2 (T)

Discard:

 Spoiler

Floating-Dream Zubera
Sinkhole
Ashen-Skin Zubera
Ashen-Skin Zubera
Oona, Queen of the Fae
Honden of Seeing Winds
Dire Undercurrents
Counterspell
Floating-Dream Zubera

[User]
 (Use Master Transmuter to return Sanctum Gargoyle to my hand and return it to play untapped. When it comes into play I return Ethersworn Shieldmage from my graveyard to my hand. Untapped gargoyle blocks fae token, Meddling Mages block both Floating-Dream Zubera. Those are the only creatures you have marked as tapped, is anything else supposed to be attacking?)

Also, my draw...
 (1d25)[ 3 ]

[User]
 (No, nothing else is attacking.)

 (1d43)[ 1 ]
 (1d42)[ 23 ]
 (1d41)[ 41 ]
 (1d40)[ 37 ]

((Okay, one of the cards I drew is an Island, which I will now play, since it isn't a spell. I end my turn.))


[User] I begin by rolling for my stats, right?

[User] 4d6b3, yes.

[User]
 (4d6b3)[ 16 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 14 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 13 ]
 (4d6b3)[ 15 ]

[User] Now you need to pick the race and class you want to play.

[User]
 Elven Wizard. And if you need it, here's a link to my  character sheet .

Any suggestions on where to place my abilities? I know I should put the 16 in intelligence, but I'm not too sure about the rest.

[User] For a Wizard It's Int > Con > Dex > Everything Else.

[User]
 All right, I added them in.

I also gave +2 to Dex and -2 to Con for being an Elf.

Then I added three bonus languages because of my Int modifier.

Anything Elf-related that I missed?

[User] Not that I see.

[User]
 Awesome.

now, I'm a little sketchy on the amount of skill points I have, and how many points I can put into each one per level. On p. 56, it says that at first level I have (2 + Int. Modifier) x4 skill points, which would equal 20. Then, on p. 58, it says to pick a number of skills equal to 2 + Int Modifier. Is that telling me that I have a limit of five skills?

I added the weapons from the starting package, and I apparently have +3 HP due to the Toughness feat? Is my initial health whatever I roll for the 1d4 hit dice?

Then I added all 0-level spells, as well as the Magic Missile, Color Spray, and Silent image for my +3 Int bonus.

I also added the "Gear" items, and for my gold...

 (3d6)[ 10 ]

[User]
 There's no limit to the number of skills you may have. The bit on page 58 is just simplifying it by telling you to pick 5 skills and then give them all max ranks.

At first level, you have HP as if you rolled max on your hit die, i.e. 4.

[User]
 So, if my preliminary choices are:

Concentration: 4
Knowledge (arcana): 4
Decipher Script: 4
Knowledge (dungeoneering): 4 (I'm guessing that it has the same max as Knowledge (arcana))
Search: 2
Spot: 2

How would you suggest that I move that around?

[User] That looks about right, but drop search. As a wizard, you have no reason to have it.

[User]
 Done and done.

Is there anything else I need to get done before we begin?

[User] No, it looks good to me.

[User]
 Cool. Also, I'm not sure what I was thinking overlooking Sleep. If possible, I'd like to switch that with Silent Image.

Now I get 3 0-Level spells and 1 1st-Level spells per day at level one, correct?

Then at the beginning, I'll prepare Sleep (assuming you're fine with me switching), Acid Splash, Detect Magic, and Light. Again, unless you have some suggestions to the contrary.

[User] That sounds right to me. Go ahead and switch the spells.

[User]
 Excellent. I also noticed a spot for bonus spells. I looked in the handbook and, if I'm right, I should have 1 extra 1st level spell. I'll go with Magic Missile.

If there's nothing else I need to get done, then I'm ready to start.

[User] Those are bonus spells per day, and that sounds fine as well.

[User]
 Whoops, I should have clarified that I knew that.

All right, all ready then.

[User] Okay, well, I'm having significant internet problems tonight, so we'll have to wait until tomorrow to start the adventure.

[User] Not a problem, take your time.


[User]
 DM

The room you 4 stand in is 100ft wide and 100ft deep. There are several burning torches on the walls, and the carpeted floor is a dull red. At the north wall is a door, in the center of the wall: a large double door with a big heavy wooden look and metal doorknobs. A plate of metal fixed on the door reads  Room 1  -"Business as Usual..."  .

The Eastern wall has 4 cubes, which glow with magic. They are signed as "Magic-Mart". A sign reads  "Re-Rolls! Control your fate. Now for just 500gp, max 3 per customer, not available anywhere else. If we sell out, you miss out!"

The Western wall contains a series of empty Potraits. The Southern Wall has 4 "Phone Boxes", labelled "Save? Reload?"

You are aware of some rules, as listed on each phone box. You cannot create an effect that would render you unkillable. You cannot teleport outside of the room you are in. You cannot burrow beyond the boundries of the room you are in. You may not step on the grass.

 Your objective is to reach the top floor.  Says a glowing orb like creature, in a musical tone.  Once you have, you will be rewarded!  He says, before floating around and fading away.

 Spoiler
Do as you wish here, buy any magic items etc, heal, cast pre-combat spells, talk if you want.

Extra (Since the above is copypasta)
Some of the encounters are slightly modified but it's more or less the normal tower. Let's see what your char can do!

[User] It'll likely be a couple of days before I can put the char in...my original list of buffs is on my laptop (away for repair, will be returned by the end of next week), and I need to move the party buffs to solo buffs.

[User] Cool. Just post when ready and you can take on this level. 🙂

[User] Don't suppose you're up for this, eh?

[User]
 To be honest, it'd be too much work to try and ensure I had the right spell list, spent my money efficiently, and had a practical offence against most things. Plus, the limit on attacks and the change in class limit nixed a couple of the builds I had as a solo char.

Having said that though, I'm tempted to make a slightly lower-opt but weirder build, using VoP and either Binder or Psion as the 'caster' side.....

[User] If you like, I'll reduce the encounters to an easier level and you can run through that way. Alternatively, you could make 4 characters and play them. I'd be happy to supply two if you like, since I have a few spares floating around. Up to you.

[User]
 I'll make a quick VoP Binder//factotum/warblade/other cool things, won't be as powerful as the original build, but very little would be. 1000+ damage on round 1, AC in the stratosphere, immunity to most effects, including disjunction (well, not technically immune, just capable of redirecting it at the caster as a free action.) and most types of dispel, and a pile of spells just in case. Too much bookkeeping to do the wbl and the leftover pile of spells tho.

Should be ready tomorrow.

[User]
 Alrighty, sounds fun.

Oh, and I agree. Vow of Poverty, like Factotum, Beguiler's spell casting and other things like that, just makes it so much  easier.


[User]
 Planet Systara, an interesting mix of city and forest. Sprawling cities surround the space ports which in turn are surrounded by massive forests that rival those of Kashyyyk. A place home to many groups of people. Pirates, mercenaries, loyalists, and rebels alike. It is here that the Korot are recruiting. A line of men stand in front of a door, waiting for their interview. The door opens and a man walks out rejected, returning to the main area of the bar.
"Next!" The process continues repeating itself every few minutes. Occasionally one man walks out smiling and sometimes groups walk in, but mainly the process is unchanged.

 Spoiler

You can either start out in the bar or in line, your choice.

Pronounciations:
Systra- SIS-tar-a
Korot- core-AHT

[User] Kelv Ten fiddled with his mask as he waited in line. It was a sort of nervous habit. He had heard of the Korot trying to dig up information on the new rebel group. A rebellion seemed like a good way to cause a change in the galaxy, and he was already on Systara when he found out about them.

[User]
 Arik Londar

Arik lounges at the bar, drink in hand, eyes constantly scanning the crowds.  He has no idea what Korot is, or what people are signing up for.  He just wishes there were more women in line.  Normally he would move on, seeking greener pastures, but having already paid for a 2for1 special on his drink, he can't leave with the glass.  He resigns himself to his fate and continues scanning the crowd for acceptable eye candy.

[User]
 Rokas Ekdor

Rokas stood stoically in line, waiting for his chance to speak with the Korot. He had been a hire-on to the scouting survey group but due to his less than human background, he had found work harder and harder to come by. It had driven him to the point of thinking that change was needed and the Korot seemed to be the ones to bring about that change.

[User]
 So concentrated with looking for eye candy he nearly missed the sweet confection that sat down right next to him. "You here for Korot too?" She asked. Looking for all the universe like a bounty hunter, she was a formidable yet appealing looking character.

As Kelv fiddles with his mask a strange droid approaches. "Excuse me sir, but this wouldn't be the line to apply for the Korot group, would it?"

Finally it was his turn. Rokas walked through the doors and into a small room whose sole occupant was a rough looking man sitting at a desk. He motioned for you to sit down in a chair in front of the desk. "Why do want to join up with Korot?"

[User] Forcing his hands down to his sides, he turns to face the droid.  "As far as I know it is"  he says with a laugh then adds,  "if it isn't, I've been standing in the wrong line for quite some time now."

[User]
 Arik Londar

" Maybe, but nobody's made a real case on why I should, " Arik replies.

The young man swivels in his chair to regard the speaker, expertly ticking off physical characteristics using his peripheral vision while maintaining eye contact.

" Why don't I buy you a drink and you can tell me all about it? " he asks.

[User]
 Rokas Ekdor

 Originally Posted by Gourtox
 Finally it was his turn. Rokas walked through the doors and into a small room whose sole occupant was a rough looking man sitting at a desk. He motioned for you to sit down in a chair in front of the desk. "Why do want to join up with Korot?"

Rokas takes a quick look about the room before returning his focus to the man at the desk.  "Why? Because the system is wrong. The Senate may not have been the best in governance, but people had rights and could voice their opinions. And when the populace has that, then change can occur. This is a dictatorship. The people have a voice but it falls on deaf hears, therefore giving the illusion of rights. This isn't the way it should be and I want to make a change."

[User]
 Arik Londar

 Spoiler

"Sure." A sweet smile accompanies her answer. At a wave the bartender fills up a glass of Vanderian Vodka. "Korot, they're mercs and pretty new too. They're different though, most are out for blood and money no matter what, but Korot they want to help the galaxy. The founders are nobles who have enough money to live rich forever, but they started this group to help people. Sure they make a nice profit too, but why shouldn't they? What isn't there to like about Korot?"

Kelv Ten

 Spoiler

"That is delightful. I hope that will accept me. You don't mind if I wait here with you. considering the lack of people behind you?" He motions behind you, which is empty considering you are the last in line.

Rokas Ekdor

 Spoiler

The man almost seems to smile, "I like you. You're hired." He hands you a card. "This will temporarily identify your employment, don't lose it. Now go have a drink on Korot, we'll contact you."

[User] "Of course I don't mind, having someone to talk to will help the time pass while we wait."  Kelv says happily.  "Everyone applying herehas some kind of unique skills, do you mind me asking what yours are?"  He asks as he steps to the side, making room for the droid.

[User] Rokas returns to the cantina, suppressing a smile. He finds an empty seat at the bar and waits for the bartender to come over. Once he comes over, Rokas flashes the card briefly at him and orders a drink.

[User]
 Arik Londar

" Oh yeah? I might be in between jobs right now.  How's the pay? Are you a member? " Arik replies.

[User]
 Rokas Ekdor

 Spoiler

The bartender hands you your drink, but something was on the napkin under it. Picking it up a datacard falls out and there is a message written in pen on the napkin.  A little interesting info to look at later.

Kelv Ten

 Spoiler

He seems be to nervous at your question, "I'm a very special kind of droid. I have special skills no other droid has." The line seems to be moving quicker and by the time you reach the door they are doing them two at a time. "Next two!"
Walking in a man stares at you from behind his desk. "Why should I hire you. You first, droid second."

Arik Londar

 Spoiler

"Just joined!" She shows her proof of employment card. Her face beaming.

[User]
 Arik Londar

" Tell you what, stand with me in line, and I'll join up too, sound good? " Arik says.

If she agrees:

" I'm Arik by the way, Arik Londar, pilot extraordinaire, " he says, flashing a grin.

[User] Kelv faces the man and draws back his robe revealing his lightsaber.  "Let's just say I'm a skilled individual, who wouldn't mind taking on an Empire."  Covering it again, he takes a seat and crosses his legs. Leaning back, he turns to listen to the droids answer.

[User]
 Arik

 Spoiler

She nods her head and says, "OK." They walk to the end of the short line and he introduces himself. "Well, Arik Londar, I'm Leona Piv'e, mecdhanic and mercenary extraordinaire." She says in a playfully mocking tone. "I'm sure if you're hired I'll be fixing what you break."

 Kelv

 Spoiler

The man sizes you up as if to see if you could handle the work. "You're hired. Alright droid your turn."
 "Well sir, I am quite capable in combat and I can get along well with others."  The man seems reluctant about the droid, but accepts him too. You are both given identification cards and sent to the bar for a drink on the Korot.

[User] Kelv gives the droid a strange looking before accepting his card. As they are exiting the room he says, "I'm Kelv Ten, do you have a name?"

[User]
 Arik

 Spoiler

Assuming that bit about Leona not being hired yet is a mistake, as she flashed her employment card earlier, otherwise Arik picks up on that immediately.

" Is that a fact? " he asks, raising one eyebrow.

" Have you seen the new Sienar reverse power couplings?  The ads say they can carry 20% more than the original Corellian designs, any truth to that? " he asks.

Arik will banter back and forth a bit about ship designs and the latest gadgets, getting a feel for Leona's knowledge and whether she really is a mechanic.  At some point, he'll try switching the conversation over to Korot... what they stand for, who actually backs them, how many people they have in their employ, etc.  If she questions why he's asking so much, he'll respond that he wants to know who he's going to be working for, and then he'll shift the conversation to Leona and start asking about her background.

 Spoiler

perception to see Arik suspects Leona is hiding something:  (1d20+5)[ 11 ]