[User]
 Welcome to the Academy for the Adventurous Heart!

About 150km Northwest of Dakyno, of the Kingdom of Thybaj in the Wild Lands, lies the small town of El’Vakiir. Nestled in the no-mans land between kingdoms of Thybaj and Tharggy, El'Vakiir is a remote and independat town. Normally, a settlement in such a remote place would be easy prey for humanoids and monsters. The town of El’Vakiir, however, is under the watchful eye of Feledar Mokira, a Kalmaran wizard of considerable power.

The academy is nestled in the norther-western section of the town, and enclosed in a ten foot tall stone wall. Most of the adults remember that wall well, they helped build it.

Mokira and a group of adventurers saved the town of El’Vakiir from a band of humanoids twenty years ago. Weary of their adventures, they settled in the town, taking wives (or a husband, in the case of Lady Datyana) of the local populous.

Two of the adventurers, Pitar Sekiti and Ederbren Landhelve, were not content to simply leave the adventuring lifestyle. While they took wives and each fathered a child, they soon grew restless and left the town for the lands to the south, looking for work. They never returned.

Their wives grew to become best friends, and raised their children in close proximity even though the children were of different genders and races. The children naturally grew to be close friends.

Mokira had the townspeople build several buildings. Calling them ‘The Academy for the Adventurous Heart”, he had them enclose it all in a ten foot tall stone wall. He took several children from both the surrounding area and some foreigners with whom he had met as his students and began to teach them the arts of adventuring.

When Kithra and Melchior reached the age of 12, they were also accepted as students. The mothers were at first reluctant, naturally, but soon realized that their children were destined for greater than the little town could otherwise offer.

Many different kinds of students call Feldar Mokira their master. People of all racea and backgrounds are welcome in the academy, provided they can reach the secluded place, though Mokira has used his magic to transport many foreign and strange students to his school. He has also taught several students fighting/magical styles unknown to most of Tellene. In order to appeal to many different religious beliefs, he has shrines to all the good and neutral gods in his academy.

The townspeople are pretty accepting of the school, as it has helped their economy greatly and serves to protect them from humanoids and monsters. Some of the more superstitious Fhokki and Dejy avoid the place, however, making gestures to ward off evil spirits. The Brandobian couple that run the bakery also complain that the academy attracts 'half-blood bastards' and  many of the 'lesser races'.

[User]
 The Academy

 Not sure of the scale quite yet, but that's not important right now

The academy consists of about 55 students (including the players) [though it is a rare sight indeed when everyone is present at the academy at once].

 Student Makeup

 Spoiler

Gender: 45 Male, 11 Female
Racially:
30 Humans (11 Fhokki, 10 Dejy, 3 Kalamarans, 3 Reanaarians, 1 Svimohjjian)
5 Halfbreeds (2 Half Elves, 1 Half-Orc, 2 Half-Hobgoblins)
2 Hobgoblins
4 Halflings (2 Lighfoot, 2 Golden)
4 Dwarves (2 Hill, 2 Mountain)
4 Gnomes (2 normal, 2 Forest,)
5 Elves (2 High Elves, 1 Gray, 1 Wood, 1 Wild)
1 Kobold

The academy's major personnel are as such:

 Feledar Mokira :

Elderly, kind and wizened, he usually spends most of his time in the administrative building, seeing to the day-to-day affairs and greeting visitors. Despite his arcane competency, he lets his personal apprentice, Hostud, run the tower of magic and teach the arcane arts to the students. He has been known to teach techniques to students who show promise (Kithra being one of them).
Race: Human (Kalamaran)
Age: 73

 Hostud :

Despite his large stature and even larger hands, Hostud has taken to magic like a fish to water. Aside from Mokira, he is the most powerful mage in the academy. Not much is known about his past, but it is rumoured that his superstitious parents broke all ties to their son after taking him to the academy.
Race: Human (Fokki)
Age: 29

 Bajyr :

The world-wise Dejy teaches survival techniques and general wilderness lore. He is also a master of stealth, and has offered 20 gold pieces to the student who can sneak up on him and take the eagle's feather in his hair. No one has succeeded, but a skilled halfling got awfully close. He takes students off on hunting trips now and again. He is also an exceptional archer, and sometimes helps Kurgazz teach archery. He is also the patriarch of the first men's dormitory.
Race: Human (Dejy)
Age: 43

 Kurgazz Malzurek :

Strong and proud, this large hobgoblin claims to have served Prince Koron Gabrazel as a personal bodyguard. While many doubt this claim, no one doubts his skill with the blade. And the axe. And just about every martial weapon devised. He teaches the ways of the warrior, combat training, as well as military leadership and other martial skills. He is also the patriarch of the second men's dormitory.
Race: Hobgoblin (Kargi)
Age: 37

 Reollain Vaotal :

This small rotund man is an unusual sight in the Wild Lands. With his soft brown eyes, olive skin, and beaming smile, Reollain is a very likable person, if a bit exotic. He wears brightly collared priestly vestments, seemingly a patchwork of seven different deities' colors. It is impossible to discern his true faith, for he claims to worship all the goodly and neutral deities. He certainly shows respect to all the shrines in the Hall of the Gods. He also has a significant library full of religious manuscripts and cannon.
Race: Human (Reanaarian)
Age: 31

 Lady Datyanna :

Matron of the women's dormitories, Lady Datyana is one of the original adventurers, the only one aside from Mokira still at the academy. She runs the general-purpose library in the administrative building, and has also chosen to tutor several women in the ways of 'civilized society'. "Just because a woman is a warrior or what have you, does not mean she cannot be ladylike at times." Being of nobility herself, albeit minor, she is well informed of the customs and cultures of many different societies. Despite her age she is still rather beautiful, and always wears noble attire. She is married to a local Dejy man, who despite his lack of noble upbringing, is a very intelligent and civilized man. He often visits the academy, bringing their two daughters with him.
Race: Human (Kalamaran).
Age: 43

 Klass Gramdal :

A master craftswoman, Klass creates most of the weapons and armor the students at the academy use. While gruff, she has a good heart. Grass has taken a hobgoblin as an apprentice and despite their races' animosity, gets along well with him.
Race: Dwarven (Hill)
Age: 78

 Firthren :

Firthren is the patriarch of the third men's dormitory as well as a teacher of the agile arts. At least, that's what he calls it. Firthren is a bard, and often can be seen 'singing for his supper' at the mess hall. He teaches thievery and music, as well as the social arts (diplomacy, bluff, etc.)
Race: Half Elf (High elf/Dejy)
Age: 45

 Currtie Flirnbough :

This small, plump halfling woman runs the mess hall and teaches cooking, cleaning, and domestic crafting. She is well liked by everyone due to her generous helpings. She, her husband, and their numerous children work in the kitchen together, refusing any help from either the staff or the students.
Race: Halfling (Lighftoot)
Age: 49

Matrons and Patriarchs are kind of like 'camp counsellors'. They're somewhat in charge of the students sleeping in their dormitory. They also help keep track of everyone under their care's comings and goings.

[User]
 El'Vakiir
 Population:  3000 people. (50% Fhokki, 45% Dejy, smatterings of other races and demihumans)
El'Vakiir is run by a council of elders, who are elected in by the townspeople. Technically Mokira is a council member, but he rarely attends, having much on his plate with the academy.
El'Vakiir's main revenue is the academy. Jobs and Marks completed by the students at the academy act as a cash cow. The academy takes 75% of all its students earnings (the tuition is light, after all), 50% of which is paid to the city as a tax. Mokira has no wish for material wealth, and only uses his share to keep the school running. Some of the students have grumbled at their small share, but since they're being trained anyway, most are content to wait until they graduate to make more money.
The students rarely go into town, as few shops or services in town cater to their adventurous lifestyle. Still, the Lamb's Rest tavern receives quite a few patrons after a hard days training at the academy.

[User]
 Just a note on the dormitories: Mokira plans to be able to handle a lot more students in the future. Therefore, there are a lot of empty bunks (especially in the men's dormitories), though the students have been relatively evenly spaced out among the dormitories.

The men's dormitories are built like Fhokki longhouses, made of logs imported from the Rokk Wood in eastern Thybajj.
The women's dormitory is made more like a cottage, made of more refined wood and set on a foundation of stone.

  It Begins!

All of you wake up to the sounds of birds chirping. It is Fireday the 15th of Mid-Season Harvest, and the warmth of the summer sun streaming through the windows warms your face.

You stretch slowly and without haste, your eyes still closed. There are no lessons this entire week, as the Adventurer Exams will be coming up at the end of the next week. While many of the students use this time for training, you'd much rather use it to relax and unwind. At least for today. You can always train tomorrow.

The smell of breakfast wafts through the window and your stomachs grumble. you don't know how long you've been sleaping, but its probably already 4 bells before noon. (Each hour, the bell at the top of town hall rings, which people use to tell time. The loud ringing even carries to the academy) [so its probably 8am. Since you usually wake up at 6am for your classes, you've all slept in.]

Ysalar is in the first dormitory with Bajyr as his patriarch.
Bragi, Haldor, and Aes are in the second dormitory with Kurgazz as their patriarch.
Melchior and Tatzlwurm are in the third dormitory with Firthren as their patriarch. (Tatzlwurm was officially recognized as a student by Mokira a week ago. He was given a bunk in the dormitory instead of servants quarters in the administrative building).
Kithra, of course, is in the women's dormitory, with Lady Datyana as her matron.

Your respective leaders are not currently in the dormitories, having already eaten and are probably in the administrative building talking with Mokira.

 You can RP your way to the mess hall, I'll post then.

[User]
 Haldor
 *Yaawn*  Haldor stretches, and slowly rolls out of his bunk, digs a set of clean clothes out of his pack, and starts getting dressed.
 "Mornin´ all"

[User]
 Melchior

Melchior wakes up, opening his eyes.  Lying in bed for a moment, he listens to the noises of the world around himself, enjoying the warmth of his bed.  After a moment of peace he jumps out of bed.  He turns, rubbing his bedhead-hair, and smiles, looking around the room as he starts rummaging for clean clothes.   "Sure is nice to sleep in for once, hey guys"

[User]
 Kithra
  Yhha...

Kithra stretches long and hard, lying there in that agreeable state between consciousness and sleep. The bed is, perhaps, a bit short for her, but she seems to be fine with it.

  Just two more bells....

Two. more. bells?...

Ah,  shii ...  Classes ! I'm....

She bolts out of bed in a single movement, and...lands hard on the floor with a bump, her hair spreading out behind her and her staff rolling away before she starts to remember why she was able to sleep in.

 Oh. Heh

She speaks aloud for a moment, without thinking. Slowly, she begins to pick herself up, and look around, her remarkable deep blue eyes fuzzy with sleep...

  I  really  should have remembered.

She raps herself lightly on the head, blinking a few more times to clear her vision before scrambling about, quickly and surely, looking for her robes, cloak, staff, pack...  everything  in short. She doesn't even think to prioritize her clothes, withdrawing her black book before anything else..

 Spoiler
More later. Just didn't want to be first to the mess house by quite that margin.

[User]
 All your clothes are in chest at the foot of your bed. Your spellbook is inside, wrapped up in the clothes.

As for your staff, its a tthe back of the building, where everybody hangs their weapons and armor when not in use (there are some racks lining the back wall)

The women in your bunk groan, opening their eyes and glaring at you with annoyance. A gruff, hobgoblin women mutters at you in Hobgoblin.

 "Stupid wizard... waking us all up like that... just shut up and get out of here so the rest of us can sleep!"

[User]
 Kithra
  Sorry, sorry...

Kithra answers back, with the quick sharp word repeated, barking out the Hobgoblin almost as well as the irate actual hobgoblin woman, though her current state of light panic leaves the words... oddly accented.

She springs quickly for the trunk, seizes her clothes and dresses quickly, before grabbing her spellbook and quarterstaff and heading out to the (hopefully near deserted) library, aiming to go through with the daily ritual of memorization

 The mess hall is tempting... but a wizard with no spells is no wizard atall  . She reflects to herself, using a favorite and often repeated saying of Master Hostud's.

[User]
 Haldor
 *Hmph, Looks like they´re all still asleep*   Haldor finishes pulling his shirt over his head, buckles his belt, and pulls on his shoes quietly.  Then he starts walking towards the door.

 *Hrmm, Food*

[User]
 Yslar

Yslar awakes silently from his trance, then slowly moves to get dressed. He moves to his rack, careful not wake others who are sleeping, and dons his armor.   Expecting a fight?  , his spirit guide hisses.  "Not really, but one can never know. This land is still so strange to us, Serhu" , Yslar whispers back.

[User]
 Tatzlwurm continues to sleep .  He has had a busy night "recovering" for the True.  However, most of the other students assume that he was up practicing the techniques taught to him by Bajyr and Firthren.   Bajyr!, that's right I meant to try and sneak up on him at mess today. .  Tatzlwurm makes his way to the mess hall and attempts to steal the feather if he spots Bajyr.

 (1d20-1)[ 4 ]  <spot if needed
 (1d20+8)[ 25 ]  <hide
 (1d20+8)[ 16 ]  <move silently
 (1d20+8)[ 24 ]  <sleight check to snatch the feather

[User]
 OOC: Bajyr and the other staff (except for the smitha nd the cook) are at a meeting with Mokira.

IC:

While the mess hall isn't packed, it certainly has a number of the students there (about twenty or so). Not very many, but enough for there to be a reason for the cooks to be making breakfast.

A portly halfling boy is doling out what looks to be some type of oatmeal from a large pot. A stack of wooden boals lays on an empty table beside him. A slightly older halfling girl is cutting slices from several loafs of bread and handing them to people after they've gotten their oatmeal. The main cook, you presume, is in the back, behind the partition, making mroe food for the later risers.

[User] Upon hearing the clamor of other students as they make their way to the mess hall Bragi slowly awakens blinking the tired from his eyes. He sits in quiet reflection for a few minutes then proceeds to don his holy symbol around his neck and tucks it inside of his tunic. Feeling the effects of not eating within the last 10 hours Bragi hurries to the mess hall.

[User] I have new character sheet now yay

[User]
 Haldor

Haldor steps out of the dormitory, blinking slightly in the light.
 "Ahh, what a beautiful day to  not  be doing any strenuous training!"   Grinning, clapping his hands, and rubbing them together, he heads straight for the mess hall, eager to have breakfast.

[User]
 Aes slowly gets up and sits on the bed, as he tries to recall that dream he was having.   Something to do with... two flying scimitars, a carpet and a plant with too many leaves. Yucks.   But he's feeling pretty comfortable now, in that just-awake state of his. He sits there for a few more minutes, before ruffling his hair and gets off his bed. He moves over to his small table and starts getting dressed.   Another day, another day...

Fifteen minutes later, Aes Ah'zeen, young warrior to be, is up, ready and hungry for breakfast. He heads to the mess for that essential first meal of the day.

[User]
 Melchior

Stomach grumbling, Melchior finishes dressing and heads to the mess for breakfast.   Rushing in, he piles a truly awe-inspiring amount of food onto a plate, then finds an open spot and starts eating.  Melchior eats slowly (for him), only using one fork.

[User]
 Kithra:   As you head to the library, you notice several people milling towards the mess hall, but you are too intent on readying your spells to bother recognizing any of them.

As you enter the tower you see the familiar scribe, Fulmor Gozer, a gnomish man, flipping through his ledger. He raises his eyes above his spectacles, takes a moment scanning you, than a look of recognition crosses his face.  "Ahh... Kithra my dear. Nice to have you... hope you slept well. Anyway... your customary spot by the window is open as usual... it's on the third floor in case you forgot. The daisies are in bloom this season, you should be able to see them if you look through the window..."

He smiles jovially, waits for a reply, and goes back to his ledger  (after reply or if no reply is given) .

[User]
 Yslar

Yslar leaves the dormitory and makes for the mess hall. Upon arrival, he gets his food from the two halflings, and finds a secluded seat by a window. He eats in silence  gazing outside.

[User]
 Kithra
 Thank you, Master Gozer. But  am  I that forgetful? Truly?

After winking at the gnome, Kithra departed, clumping up the stares to her window side spot. The sun always just caught it perfectly in the mornings. She was a little late for her morning "ritual", but it was still a throughly pleasant spot to be at.

Smiling as ever, she took up the meditative position that Master Hostud had recommended. However, in a spot of light defiance to the powerful Fholki, she allowed a few of her own thoughts to run through her mind, as the majority of it focused on the arcane.

Ah, now this is perfect. The wood beneath me, the rustle of parchment behind, oh  so  slight, but enough to mark this place for what it is,... and the smell of the daisies drifting in through the window.

 Harmony. There's quite a lot to be said for it, in the end .

 Spoiler
Kithra's out of action for an hour or two. I'll come back then

[User]
 Tatzl looks around and then sighs in defeat as he notices that all the admins are missing.  In particular, Bajyr.
 Dang!  It's like he can smell an ambush coming!

[User]
 Haldor

Leaning back towards Tatz, letting his head roll back so he´s facing the ceiling:

 " *heh* Probably can if you´re going after them. <grin>  So, who were you planning to jump today?"

[User] Bajyr.  I was going for the feather.  It's mostly a pride issue.  I've done less work for more valuable things, for sure.  But still, I won't stop him if he rewards 20gp.

[User]
 Haldor

Turning round in his chair now.

 "You think you´re up to that!? That´ll take some serious luck, planning and skill. What was your plan?"

[User] My plan was to blend in with the crowd of students and sneak up on him when he was reaching for some food.  I figured I would go with the "keep it simple stupid" method😉

[User] Always a good idea.  Seeing as he´s not here, why don´t you grab some food?

[User]
 Bragi

Upon entering the mess hall Bragi struts up to the two halflings serving food and takes a nice dwarven size helping. Turning around he scopes out the room and decides to take a seat next to Haldor and Tatzl.

[User]
 Melchior

Finishing his meal, he goes back in line, selecting a small loaf of bread an apple and some cheese.  Humming slightly to himself, he heads to the library, fairly certain that Kithra will be neglecting breakfast again.

*walks to library, eventually finds Kithra on the second floor or is directed to her by the librarian, is seen by her approaching with food and a friendly grin*

[User]
 Hail and well met Bragi. .

Tatzlwurm continues to enjoy his toast.

[User]
 BRAGI
 Hail great dragon kin. Have you still not taken the feather? I thought for sure you would have had that by now.

 How are you doing today Haldor? You seem up earlier than normal.

[User]
 BRAGI
 Hail great dragon kin. Have you still not taken the feather? I thought for sure you would have had that by now.

 How are you doing today Haldor? You seem up earlier than normal.

[User] "Great Dragon Kin" Either you are my best friend or you mock😉.  As for the feather Bajyr is surprisingly elusive.😡

[User]
 Haldor
 "You think I´m up early?  <smirk />  You don pay that much attention, do you?  Just because I don´t make a red racket when I get up doesn´t mean I´m still asleep.  Come on, sit down and eat up!"

[User] Of Course.  Haldor is always up early.  It takes a lot of dedication, skill, and training to properly bash someone's skull in.  Or chop them up.  Or whatever it is you swordslingers do.😏

[User]
 Haldor
 "HO!HO!HO!"

Haldor slaps Tatzl heartily across the back.


[User]
 You are in the sewer headquarters of Jani under the Cheth city. The initially apparent quality of the area is the horrible smell. This is followed closely by the sound of scampering rats and the wet floor. Among you are your four ninja coworkers. Jani lifts a hand from his makeshift desk and says,
 Well. Now you're all here I think it is best you introduce yourselves to each other, while I look over the plans. After you're done, talk to me and I'll debrief you.

He pulls out some blueprints and looks over them while focusing his magical powers on divination.

[User]
 Ash
 "I'm Ash,"  says a wisp of a gnome.  He rests his chin on his hands which are clasped over his walking stick.   "The land itself rebels.  I'm here to give it some direction."
 "My snake is here someplace.  If you see her, let me know.  She bites."

[User]
 Mort
Mort looks up from his thoughts:
 And i'm Mort. Mort Rannick. I'm here to do revenge against the king who killed my parents.
As he finishes the sentence, he looks away, looking like someone who is in an entirely different place.

[User]
 Xin

Xin ruffles a bit the sewer.  He reached in his pocket, and fingers the Olidammara holy symbol; as he is want to do at times like this.

 Xin.

His head swivels around as he hears each of his partners in turn introduce themselves.

[User]
 Ash

If there are others here, they are so stealthy that Ash doesn't notice them.  He goes over to pester Jani.

 "A base in the sewer was clever; they can't use scent to track us back here.  Gnomes have keen senses, though, and this is murderous.  I can't help but wonder if the same purpose couldn't be served with a restaurant?  Arlo's, for example, serves very spicy food.  It's also less conspicuous with all the coming and going-- something to think about, anyway.

What have you got for us?"

[User]
 Ash

Seeing that Jani isn't quite ready to talk, Ash asks Xin,  "So, aside from your admirable ability to keep quiet, what is it you do?"

Ash paces the room.  Returning to the table, he drops a viper on it.  <beat>  "She wants to see the maps, too."

[User]
 Mort
 What a nice viper! Would you mind if i... oh, it's a friend, rather than a pet, am i right?
 Well, i might as well look at the blueprints, they could help to find out where the king is weakest, when i know that, he'll gonna...
Mort begins to mumble while he looks at the blueprints, and swings his mace against a non-existent enemy quite a few times.

[User]
 Ash
 "'Pet' is fine.  'Friends' have to be smarter, you know?  If you like snakes, maybe you could have one when the eggs hatch."

Ash reaches.  The reptile slithers up his sleeve and peeks out of his collar.

[User]
 Mort
 Oh, i would like to have one. Snakes are some of the only animals i care for.

 Spoiler
What happened to lord afro? It has been nearly a week since he posted last.

[User]
 Xin
 "Less noise made; more noise heard."   He shrugs, and follows the two to the table, still not really saying a whole bunch.. His eyes glance over the plans, but they also wander around the room, taking in the details.

Xin also reaches his hand out, to 'pet' the snake, watching for a reaction before fully committing himself.

[User]
 Ash

Doesn't say anything, assuming that anyone who would reach for a snake knows what he's doing.  He already said she bites....


[User]
 Arena Tournament, Round 41:  Fannir   vs.  Knush
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Fannir - Stupnick
 Knush - Lordhenry4000
 All gladiators please roll initiative

[User]
 just checking in and rolling initiative

looking over purchases at the moment

 (1d20+0)[ 5 ]

also just verifying, did you use any of the items listed on your sheet last match? or is that a current up to date list?

[User]
 GM Kyeudo
 Fannir is the Winner!


[User]
 Arena Tournament, Round 41:  Wolaifex   vs.  Chile VI
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Wolaifex - Flymolo
 Chile VI - chilepepper
 All gladiators please roll initiative

[User] Initiative  (1d20+1)[ 20 ]

[User]
 Originally Posted by FlyMolo
 It just occurred to me that I'll be in Germany and hopelessly incommunicado from the 6th to the 22nd. No real impact on Llince, who's currently between rounds and facing overhauling anyway. Wolatifex and The Akhond are in the middle of rounds, but unless someone is willing to puppet them for me in the intervening weeks(Someone is waiting for their round to start or whatever, and takes them on for me.)  I'll just surrender on their behalf.  No need to bog down matches forever.

Wolatifex just won his current match, and the Akhond is in the middle of one.

Thoughts?

I'd wait, as soon as a high ref does some work, this round is ready for the next match.  At least there's still a chance Flymolo will be back in time for the looser's bracket match.

[User]
 GM Kyeudo
 Chile VI is the Winner!


[User]
 In the triple cities of Ko-Bas-Ton, you all have found something.
No matter whether it is your past, your future, your divinity, or the world itself, you feel the wanderer's pull over you, as the forces that control the world feel you presence and wonder.

You must leave or die, as only gods can kill.

[User]
 A humanoid beast in red and black armor stands at the head of a great black airship hundreds of miles away. His arms are folded and his face concealed under a demonic, but nearly featureless mask. A cold iron bladeless sword sits in his belt, a massive sword on his back and glowing red crystal shards orbit his head. He speaks in a dead demonic tone to a crewman in black robes beside him, "   I will be gone momentarily. Keep the ship under control and away from harm in my absence...   " With that he takes a single step and disappears into nothingness.
The next instant he stands on the empty roof of a tall building in the city. He gazes out over the city for several minutes before disappearing again, walking down the street.


[User]
 You are waiting outside the king's audience hall. You can hear voices, but they are muffled.
OOC: I am going to wait until everyone has posted once to give the rest. Talk, or explore.

[User]
 Doran d'Armstrong

Doran d'Armstrong yawned. He doesn't know what he's supposed to be doing, but he would much rather be out there. In a fight somewhere.  Oh well,  he thought.  This might be interesting.

[User]
 Greenbow

Greenbow continues to look around anxiously.  Thought not averse to contact with others, they still make him wary.  It is hard to use a bow in these close quarters, but Greenbow has managed to learn a skill or two to help with this.  He has it slung on his back, at the ready.

[User] "You look like a warrior,"  Doran said to the man with the bow on his back.

[User] "I prefer to think of myself more as a forest dweller, rather than fighter.  But I have been able to handle myself in battle thus far."

[User] "Your anxiety belie the fact that you are indeed a seasoned warrior. You have a name, elf?"

[User] "Some would call that an excellent strategy!  I am simply called Greenbow.  Pleased to make your aquaintance.  And yourself"

[User] "Doran. Doran d'Armstrong. A mere wandering swordsman. It's a pleasure to be sure."

[User]
 A band of 25 marching soldiers, each weilding a sword and shield, walk by.
Places to explore in the castle: Obsidian tunnel, armory, shops.

[User] Faile is leaning back against a pillar in the kings audience hall.

[User] OOC: faile's color is...

[User] "I am not entirely convinced I would like to continue waiting out here...."

[User] "We are in agreement then."

[User] Perhaps we can look around while we await our summons?  I am not an impatiant man, however I dislike being kept waiting, even by a king.

[User] "Very well, Greenbow. Let's explore a bit."

[User]
 I have heard of a vas armory in this place.  As one who appreciates fine weaponry, especilly a fine bow, I would very much like to see it.

With that, Greenbow heads of to visit the armory.

[User] "I am a connoisseur of the varied instruments I can hurt opponents with. I shall go with you."

[User]
 Inside the armory, there are three men in leather armor  Hello. What brings you here?   The man closest to you glares. Here to steal? I'd like to see you try.

@greenstave
 Spoiler
You see a finely carved bow next to a set of three swords. It is of almost perfect calibur.

@Nebuchadnezzer
 Spoiler
All the weapons here are very low grade, except for a st of half-plate that is very well built.

[User] " Oh, no reason really. Just paying a visit to the hard-working men and women of the kingdom."  Doran said.  "Tell me, gentlemen. How has the kingdom fared these past couple of days? Any trouble the king might want a couple of adventurers to solve? Things of that sort."

[User] Faile remains waiting throwing a dagger in the air and catching it repeatedly.

[User] The king's needs are not our business. There is a rumor though.  He seems to be concentrating hard.  Some say the king lost his source of his power somehow. I dunno what that is, but he might want an adventurer to get it back. Why do you wanna know?

[User]
 What can you tell me about this bow sir?  It seems very well crafted

Greenbow then listens to the talk of the Kings source of power.

 That is interesting.  And if that knowledge is out, the king could be under threat.  Are you prepared to guard him?

[User] Of course we're ready to guard him! And what bow?  He looks at you strangely.  It's a bow. What else is so special?

[User] Glad to hear it men.  I do not know about the bow.  I was hoping you could tell me.  If you are not informed of such things, that is fine.

[User] We're not. Why would guarding the king involve knowing about bows?

[User]
 At this point, Greenbow puts his hand to his forehead.

 Never mind.

He then turns to Doran.

 Are we just about done here?

[User] "Yes. Let's go."


[User]
 It is the summer of 1153 and it is troubling times for the Mouse Guard who have still not fully recovered from Midnight's betrayal during last autumn. Since the end of the rebellion Midnight's agents have continued on causing a great deal of trouble for the guard.

However for the patrol under Algus Longfellow and his patrol the betrayal is as far from their minds as possible. They were escorting a group of mice traveling from Barkstone to Pebblestone however a storm rolled in faster than the patrol could react and caused flash floods all along their path eliminating the landmarks and markers that show the trail.

The patrol is currently lost.

[User] OOC: I don't know how to do spoilers. If someone could teach me I'll post then. Thanks.

[User]
 OOC:type [spoiler] put whatever you want to type here, then type [/spoiler

include a bracket ] at the end of the second spoiler thing.

[User]
 Grayson offers to climb a nearby rock and look for any sign of a road in the distance.

 Spoiler
Search Test -  (2d6)[ 5 ]
Is that the right way to do a turn? I read the rulebook but I'm not sure exactly.

[User]
 OOC:
 Spoiler
 Whoops. I just realized in this game I'll have to do seperate rolls. Here's that scout check again.
 (d6)[ 2 ]
 (d6)[ 5 ]

[User] You see some trail markers across the stream. The stream is higher than normal so the stones usually used to cross it are underwater and the stream is flowing very quickly.

[User]
 OOC: Not quite sure how rolls and skills work since I don't know the system but I'm guessing a 4 gives me plus 4.

Either way, Cornelius looks for a place to take shelter should they decide to bed down till the rain ends. (Survivalist roll I gues I have 4 survivalist skill so I do I roll 4d6 or add 4 to my roll?)

[User]
 Spoiler
 Survivalist roll

[roll] [d6] [/roll]

[User]
 just trying to see if I can get the dice roller to work

[roll] d6 [/roll]

[User]
 Spoiler

Survivalist Roll

[roll]4d6[roll]

[User]
 Spoiler
 Survivalist roll  (4d6)[ 5 ][ 2 ][ 2 ][ 2 ](11)


[User]
 Omglolnub vs. Nefele

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Thernagale, Moira. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Starting Positions:
Thernagale starts at AM-13
Moira starts at U-8

[User]
 Initiative:
 (d20+15)[ 20 ]

[User]
 Moira looks at the huge monster in front of her and whispers  "you poor poor thing, who did this to you?" , before initiating a stance and being teleported.

Initiative:  (1d20+33)[ 38 ]

 Spoiler
Child of Shadow Stance

[User] You go first, and, don't bother calculating any fire damage, I'm immune.

[User]
 ROUND 1

Without immediately seeing the poor, poor monster, Moira flies straight up, reaching the ceiling. She can see it from there, and moves to its direction, but without descending.

Position: AA-14, 60 ft high.

 Spoiler
Double move to AA-14
Designate Thernagale as my Dodge target
swift action: Law Devotion, +7 to AC for 10 rounds
free action: 1 inspiration point, +6 to AC for 1 round

AC 70
Law Devotion rounds left: 10
Inspiration points left: 2
hp:140

Your move.
EDIT: I have concealment, roll a (pathetic) 20% miss chance for each attack, please.

[User]
 Spotting the wretch on the ceiling, Thern flies up to meet her.

 Spoiler
Flying up to the ceiling and using my other move to draw my greatsword.

[User]
 Umm.. position?
(I'm not looking at spoilers, and neither should you. It's an official game and we're on a need-to-know basis:  Attack rolls, damage, positions and stuff which affect the opponent, yes. AC and non-visible actions, no 🙂).

[User]
 I only moved up, so same position, sorry. I haven't been reading the spoilers, I just didn't realize how bad my general description was <.<

Again, sorry.

[User]
 OK. :)

 ROUND 2
 The heavens have mercy on your soul, poor thing.

Moira dashes towards the creature and draws her sword but an instance before hitting. An impossibly loud shout comes out of her elegant mouth.

 IAAAII!!

 Spoiler
free action: 1 inspiration point,+6 to AC for 1 round
move with tumble (automatic success).
Standard action: Death from above, with a DC 20 Jump check (automatic success) which makes you flat-footed.

Attack bonus: +4 (slippers) +2 (shadow hand stance)
Damage bonus: +11 (slippers) +7 (shadow blade) +4d6 (death from above) + IF damage
Iaijutsu Focus skill check:  (1d20+31)[ 38 ]

tumble, no AoOs.
Attack:  (1d20+31)[ 46 ]  Vs your flat-footed AC
Damage:  (5d6+18)[ 35 ]  + IF damage (no fire, then)

I'm not done yet. :)

[User]
 Total Damage  (6d6+101)[ 119 ]

 Spoiler
1 swift action left: activate Sudden Stunning property. DC 10+half level+Cha = 10+7+11=28

Also, roll a Ref save  29  28 (sorry!) or be stunned for  (1d4+1)[ 4 ]  rounds.
And by the way, your base Ref save is 5, not 11 (since all your HD and class levels have poor reflex), so you have a +16 there.

 Spoiler
AC 70
Law Devotion rounds left: 9
Inspiration points left: 1
Sudden Stunning uses left: 11
hp:140

20% miss chance

EDIT: Oh, and position: AL-14, right next to you.

[User]
 It's actually 9, Dire Bear has a good reflex save.

Ref Save:
 (d20+20)[ 28 ]

Hahah, if you hadn't noticed you got it wrong, I would've been screwed.

[User]
 Taking the blow without as much as a flinch, Thurn turns to Mor.

 You wanted to know who did this to me? Who gave me this power? Dear old mum the Dire Weretroll, and dear old dad the dragon.

~~~~

Full attack full power attack (only hit on a nat 20):
 (1d20)[ 14 ]
 (1d20)[ 5 ]
 (1d20)[ 17 ]

Damage:
 (3d6+70)[ 79 ]
 (3d6+70)[ 80 ]
 (3d6+70)[ 86 ]

[User]
 Oops, you're right. Go on, then. :)

Actually, I have Elusive Target, so don't bother with power attacks. 😉 My turn?

[User] Yep, and I'm not familiar with Elusive Target.

[User]
 ROUND 3
  You filthy, despicable creature! I'll chop you to small pieces and scatter you all over the arena! Seconds from now, you'll be frying in Hell!

That was actually a Demoralize attempt. Please roll a level check (1d20 + character level + Wisdom bonus [if any] + modifiers on saves against fear)). If it's less than my Intimidate ( (1d20+37)[ 51 ] ), you are  very  demoralized. You suffer a -11 to your attack rolls for the rest of the encounter.

Moira glares at the creature and defiantly sheaths her weapon, as if she doesn't need it any more.

(Sheathing provokes an AoO. Go ahead.)

 Spoiler
standard action:  Combat Panache  (Sneering Glower)
move action: sheathe weapon

AC 64
Law Devotion rounds left: 8
Inspiration points left: 1
Sudden Stunning uses left: 11
hp:140

position: same, AL-14
no 20% miss chance this time

EDIT:  Elusive Target . Negates powers attacks. Weee.

[User]
 (OOC: Jeez, you would think after stating that Trolls have no fear of death, that they would give them some Save vs Fear bonus)

Check:
 (1d20+15)[ 25 ]

Attack Roll:
 (1d20)[ 6 ]

Damage:
 (3d6+43)[ 52 ]

Edit: JW why it's -11, the SRD says -2 for one round. Also,what was the point (besides RP) that doesn't change the fact that I only hit on a nat 20 <.<

[User] (OOC: Are you kidding? They don't a give a bonus Vs fear to  Frenzied Berserkers , and they'll give one to trolls? Heh.)

[User]
 The point is that I can't keep the AC so high forever, and the penalty to your attack comes from  this feat .

Your turn.🙂

[User]
 I don't see bow Elusive Target give's that bonus, but meh.

Though shaken, Tern shows no signs of it.

 "Damn the hells, and damn you!"

Swift Action: Activate Belt of Battle, 3 charges
Free Action: Rage
Full Round Actions: Six attacks

Attack Rolls:
 (1d20)[ 15 ]
 (1d20)[ 5 ]
 (1d20)[ 15 ]
 (1d20)[ 17 ]
 (1d20)[ 19 ]
 (1d20)[ 6 ]

Damage:
 (3d6+46)[ 60 ]
 (3d6+46)[ 59 ]
 (3d6+46)[ 59 ]
 (3d6+46)[ 61 ]
 (3d6+46)[ 56 ]
 (3d6+46)[ 57 ]

[User]
 Oh, sorry, wrong link. 😳
The feat is  Combat Panache .

 ROUND 4

Moira simply snorts, and flies on a little circle before arriving at the same position as before, drawing her sword again and yelling once more.

 Spoiler
flyby attack (with tumble, automatic success). Move more than 10 ft before the attack in order to get the bonus from the Slippers.
standard action: Sapphire Nightmare Blade. Concentration check Vs your AC (with a +32, automatic success) and you are treated as flat-footed.
Finish the move by backing 10 ft, to AJ-14

Attack bonus: +4 (slippers) +2 (diamond mind maneuver) + 2 (shadow hand stance)
Damage bonus: +7 (shadow blade) +11 (slippers) +1d6 (Sapphire Nightmare Blade)

Tumble, no AoOs
Attack:  (1d20+32)[ 48 ]  Vs your flat-footed AC
Damage:  (2d6+19)[ 26 ]  + IF damage
Iaijutsu Focus skill check:  (1d20+31)[ 36 ]

I'm not done yet... :)

[User]
 Total damage:  (6d6+92)[ 117 ]

Once again, roll a Ref save DC 28 or be stunned for  (1d4+1)[ 2 ]  rounds.

miss chance 20% applies

 Spoiler
swift action: Sudden Stunning
AC 64
Law Devotion rounds left: 7
Inspiration points left: 1
Sudden Stunning uses left: 10
hp:140

Done.

[User]
 Reflex Save:
 (d20+20)[ 39 ]

[User]
 Still angry, Thurn flails at Moira again.

Attack:
 (1d20)[ 9 ]
 (1d20)[ 18 ]
 (1d20)[ 2 ]

Damage:
 (3d6+46)[ 56 ]
 (3d6+46)[ 55 ]
 (3d6+46)[ 57 ]

[User] Wow. 😛 (that was for the save, hot the attacks)

[User]
 ROUND 5
 Pathetic. You are just pathetic. , sneers Moira, and performs the exact stunt as before. Only this time, it's her dagger that she draws at the last minute. Her yell resonates in the arena walls.

 Spoiler
same flyby attack as before (move at least 10 ft, attack, move 10 ft back), tumbling of course.
Since in the last round I moved 10ft after the attack, Gloom Razor triggers, and for the 1st attack of the round you are flat-footed.
Standard action: Obscuring Shadow Veil, attack with the +1 dagger.

Attack bonus: +4 (slippers) +2 (shadow hand stance) +7 (shadow hand strike, from Insightful Strike)
Damage bonus: +11 (slippers) +7 (Shadow Blade) + 5d6 (Obscuring Shadow Veil)

tumbling, no AoOs
Attack:  (1d20+36)[ 55 ]  Vs your flat-footed AC
Damage:  (6d6+18)[ 41 ]  + IF damage
Iaijutsu Focus skill check:  (1d20+31)[ 36 ]

... to be continued

[User]
 Total damage:  (6d6+107)[ 130 ]

You know the drill: roll a Ref save DC 28 or be stunned for  (1d4+1)[ 2 ]  rounds.

miss chance 20% applies

 Spoiler
swift action: Sudden Stunning
AC 64
Law Devotion rounds left: 6
Inspiration points left: 1
Sudden Stunning uses left: 9
hp:140

EDIT: Done. :)

[User]
 Reflex Save:
 (1d20+20)[ 36 ]

[User]
 "I may be slower, but a single hit from me would leave you writhing in pain!"

Attacks:
 (1d20)[ 1 ]
 (1d20)[ 13 ]
 (1d20)[ 14 ]

Damage:
 (3d6+46)[ 58 ]
 (3d6+46)[ 56 ]
 (3d6+46)[ 60 ]

[User]
 Oh, and roll a d20. It's a Fort save you can only fail on a natural 1. If you somehow manage to fail, you suffer a 50% miss chance on all melee and ranged attacks for 1 round.
Never mind, didn't hit anyway.

[User]
 ROUND 6
 Last round, abomination. Hell is calling.
Moira simply drops her dagger and draws another one from her vest, just as she's flying around like before and striking the wretched creature. She ends up 10 ft away, all but covered in blood - not her own.

 Spoiler
same flyby attack as before (move at least 10 ft, attack, move 10 ft back), tumbling of course.
Since in the last round I moved 10ft after the attack, Gloom Razor triggers, and for the 1st attack of the round you are flat-footed.

standard action: simple attack with mwk dagger
free action: inspiration point to Iaijutsu Focus (+3)
attack bonus: +4 (slippers) +2 (shadow hand stance)
damage bonus: +11 (slippers) +7 (shadow blade) -1 (mwk and not +1 dagger)

attack:  (1d20+29)[ 30 ]  Vs your flat-footed AC
damage:  (1d6+17)[ 23 ]  + IF damage
Iaijutsu Focus skill check:  (1d20+34)[ 38 ]

... to be continued.

[User]
 Nat 1! Good thing I have a swift action left:

Lightning recovery, immediate action. Reroll with a +2 bonus:
 (1d20+31)[ 48 ]

[User]
 That hit.
Total damage:  (6d6+99)[ 115 ]
(EDIT:105 damage actually, wrong calculation, sorry)

I think you're down no matter what, and I'm counting regeneration. Do you want to go on with this?

I have vials of trollbane for your coup-de-grace. 😉

[User] Your char is...insane....I don't think anyone can beat you except one of your own <.<

[User]
 You of all people, someone with  68 strength without rage , shouldn't be impressed. 😛

(Look, if you had landed 2 lucky blows, I'd be dead as a doornail.  1  lucky blow, if it was really lucky. The Dice Gods simply turned their backs. Tomorrow, they may change the mind.)

Other than that, yes, I fully admit it's an insane character. The entire concept was to make the exact opposite of a one-trick-pony. 😁

Good game! 🙂

[User]
 Match Finalized.

 Nefele/Moira ,  Victor
Wins 2/Losses 0

 Omglolnub/Thernagale ,  Victim
Wins 0/Losses 1


[User]
 Arena Tournament, Round 64:  Kanoe Naomi  vs.  Quork
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Kanoe Naomi  - strawberryman
 Quork  - Sallera

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20-3)[ -1 ]

No purchases yet.

[User]
 No purchases! May the best... I guess, woman, in this case, win. 😏
 (1d20+4)[ 13 ]

 Spoiler
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.

[User]
 Guess I'm first, then.

 Kanoe Naomi, Round 1

 Spoiler

Start at Y10.

 Actions:  Enter Step of the Wind stance, double move (half speed) to R7.

 Hide:   (1d20+7)[ 15 ]

Aaand done.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  R7.
 Holding:  Scimitar, vial of acid.

 Stance:  Step of The Wind.
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.

[User]
 Quork, Round 1

Refs/LoS:
 Spoiler
Starting in Y10 with loaded sling in one hand.
Swift: Expend 5 turn attempts to cast a quickened Shield of Faith.
Standard: Cast Light of Lunia.
Free: If I can see Kanoe, declare Hatred power on her.
Move: Move to T6.

Stats:
 Spoiler
HP 7/7, AC19 (15, 16) (+2 if Hatred was declared)
Loc: T6

Spells:
0th
Virtue
Inflict Minor Wounds
Guidance

1st
Shield of Faith
Light of Lunia
Doom

Done.

[User]
 High Ref PsiDog

Ok, first in this arena the combatants start out with LoS to each other. Or at least, they did before Kanoe, who started in Y-10, broke LoS by moving north out of R-8.

 LoS Check

Kanoe Namoi

 Spoiler
You saw Quork start holding a loaded sling.

No LoS

Quork

 Spoiler
You saw Kanoe start holding a scimitar and and a vial.

No LoS

-----------------------
Second, Quork stated in the blue circle over at A-10/B-11, not also over in Y-10.

So if Quork could kindly revise the movement portion(s) of her turn this match will be good to go.

[User]
 Geh, sorry.  Mirrored movement, starting in B11, ending in
 Spoiler
G15.

[User]
 Kanoe Naomi, Round 2

 Spoiler
 Actions:  Double Move (half speed) to R2.

 Hide:   (1d20+7)[ 19 ]

Done.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  R2.
 Holding:  Scimitar, vial of acid.

 Stance:  Step of The Wind.
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.

[User]
 Quork, Round 2

Refs/LoS:
 Spoiler
Move to L17.

Not done, need LoS.

[User]
 Init Ref Scorer

LoS established

  Kanoe Naomi   is at  R2  holding a vial and a Scimitar

  Quork   is at  L17  with a loaded Sling.

[User]
 Quork, Round 2 continued

Swift: Quickened Doom, DC14 or shaken.
Free: Declare Hatred target.
Standard: Release Light of Lunia.
First ray:
Ranged touch attack:  (1d20+5)[ 12 ]
Damage:  (1d6)[ 5 ]
Crit confirm:  (1d20+5)[ 16 ]
Crit damage:  (1d6)[ 3 ]
Second ray:
Ranged touch attack:  (1d20+5)[ 18 ]
Damage:  (1d6)[ 5 ]
Crit confirm:  (1d20+5)[ 15 ]
Crit damage:  (1d6)[ 2 ]

Stats:
 Spoiler
HP 7/7, AC21 (17, 18)
Loc: L17
TU attempts: 1/11
Shield of Faith 9 rounds, Hatred 10 rounds

Spells:
0th
Virtue
Inflict Minor Wounds
Guidance

1st
Shield of Faith
Light of Lunia
Doom

Done.

[User]
 Kanoe Naomi, Round 3

Will save:  (1d20+5)[ 16 ]

First ray is a miss.
Second ray, of course, hits.

 Spoiler
 Actions:  Move to S6, use Potion of Cure Light Wounds.

Heals:  (1d8+1)[ 5 ]

Done.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  S6.
 Holding:  Scimitar, vial of acid.

 Stance:  Step of The Wind.
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.

[User] Did you move out of LoS somewhere?

[User] Attempting to. I make it a point to spoiler things unless actually running straight to an opponent's face, so I believe it's up to LoS check. Going to be revealed anyway if it is in LoS.

[User]
 @Kanoe

 Spoiler

No LoS

@Quork

 Spoiler

LoS breaks as Kanoe moves south

[User]
 Right, just checking.

 Quork, Round 3

Refs/LoS:
 Spoiler
Move to P19.
Ready action to fire sling as soon as LoS is established without cover (being in a tree doesn't count as cover for this purpose.)

Stats:
 Spoiler
HP 7/7, AC21 (17, 18)
Loc: P19
TU attempts: 1/11
Shield of Faith 8 rounds, Hatred 9 rounds

Spells:
0th
Virtue
Inflict Minor Wounds
Guidance

1st
Shield of Faith
Light of Lunia
Doom

Done.

[User]
 @Kanoe

 Spoiler

No LoS

@Quork

 Spoiler

No LoS

[User]
 Kanoe Naomi, Round 3

 Spoiler
 Actions:  Double move to W17.

Done.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  W17.
 Holding:  Scimitar, vial of acid.

 Stance:  Step of The Wind.
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.

[User]
 LoS established when Kanoe enters T6. He may revise his turn from there.

Quork is in P19

[User]
 All right... Not sure whether to put this in spoilers or not, so I'll opt for yes and let eventual check take care of it.

 Spoiler
Revise: Move to Y6, use Oil of Magic Weapon.

There.

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  Y6.
 Holding:  Scimitar, vial of acid.

 Stance:  Step of The Wind.
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade, Wind Stride.

[User]
 After LoS is established it is not necessary to spoiler movement that leaves you within LoS of opponent.  However, the triggers and consequences of ready actions should be spoilered, and anything, such as drinking a potion, should be spoilered.  Your action can simply be "drink a potion" and then spoiler which.  In any case, Kanoe moves to Y6 and applies an oil to his weapon.

If it has not been stated, it might be a good idea to tell each other what you are holding.

[User]
 All right, at Y6 and holding Scimitar and a Vial.

/done

[User]
 Readied action goes off as you enter V7.
Sling attack:  (1d20+3)[ 5 ]
Damage:  (1d4+2)[ 5 ]
Crit confirm:  (1d20+3)[ 12 ]
Crit damage:  (1d4+2)[ 5 ]
 Quork, Round 4

Move: Reload sling.
Standard: Ready action:
 Spoiler
Attack if Kanoe approaches within 45ft or ends her turn.

Stats:
 Spoiler
HP 7/7, AC21 (17, 18)
Loc: P19
TU attempts: 1/11
Shield of Faith 7 rounds, Hatred 8 rounds

Spells:
0th
Virtue
Inflict Minor Wounds
Guidance

1st
Shield of Faith
Light of Lunia
Doom

Done.

[User]
 Kanoe Naomi, Round 5

That'd be a miss.

 Actions:  Use Wind Stride, Double Move to W17.

Done.

 Status:

 Spoiler
 HP:  9/9
 AC:  15 (+3 Dex, +2 Armor)
 Position:  W17.
 Holding:  Scimitar, vial of acid.

 Stance:  Step of The Wind.
 Maneuvers Readied:  Blistering Flourish, Burning Blade, Sapphire Nightmare Blade.

[User]
 Readied action goes off as you enter W14 or thereabouts (soon as you're within 45ft, anyway.)
Sling attack:  (1d20+5)[ 25 ]
Damage:  (1d4+2)[ 5 ]
Crit confirm:  (1d20+5)[ 18 ]
Damage:  (1d4+2)[ 5 ]
 Quork, Round 5

Move: Reload sling.
Standard: Attack:  (1d20+5)[ 13 ]
Damage:  (1d4+2)[ 6 ]
Crit confirm:  (1d20+5)[ 8 ]
Damage:  (1d4+2)[ 4 ]

Stats:
 Spoiler
HP 7/7, AC21 (17, 18)
Loc: P19
TU attempts: 1/11
Shield of Faith 6 rounds, Hatred 7 rounds

Spells:
0th
Virtue
Inflict Minor Wounds
Guidance

1st
Shield of Faith
Light of Lunia
Doom

[User] Ouch, critical rock....  Is that match?

[User]
 ...Sigh, so it is. Good match, anyway.

Noted I need some defense/offense against ranged attackers. 😩

[User] Aye, it was a good match, albeit rather anticlimactic.  (The sling wasn't really  intended  to be my main weapon, but, well, must use what you've got. 😛)

[User]
 Match call:

 End by unconsciousness of Kanoe Naomi, winner Quork.

Quork hereby takes all the loot and XP.

(nice crit hit!)

[User]
 Actually Lube, only high refs can officially end the matches.  Don't know why, just is how it is.

 High Ref Hust

Quork wins and gets the loot.

[User]
 Originally Posted by hustlertwo
 Actually Lube, only high refs can officially end the matches.  Don't know why, just is how it is.

 High Ref Hust

Quork wins and gets the loot.

It simple really, High Refs have been around long enough that we know whats what.  Plus this way when a match gets called, someone who can update the frontpage knows.

[User] I'm supposed to know what's what?  I think someone screwed up along the way.  I thought we were playing post by post chess.  King me!

[User] my bad, no real difference this case anyway, will not do it again... (Lube as nickname? Hadn't thought of that...)


[User]
 Map: What map would you like?  I would prefer the collumed one, if that would be allright with you.

Buff Rounds:  However many you will give me.  I'd like at least 6 rounds + All Day, and thats cutting into my buffs.

[User]
 Ok then, 6 rounds and All days, columns is fine

Buffs

 Spoiler
All days - Mage Armor
1 - Arcane Spellsurge, Extended Project Image at
2 - Arcane Fusion (Reduce Person and Mirror Image), Extended Displacement
3 - Arcane Fusion (See Invisibility and Shield), Extended Greater Invisibility
4 - Resistance
5 -
6 -

Obs only

 Spoiler
 Spellslots used 1/1/0/0/0/3/1/2

[User]
 Map:
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buffs:
 Spoiler
All Day: Use Scrolls on Armor and Weapons
Round 1: Drink Potion of Conviction
Round 2: Drink Potion of Shield of Faith
Round 3: Drink Potion of Barkskin
Round 4: Drink Potion of Fly
Round 5: Cast Improved Invisibility
Round 6: Cast Haste

Initiative  (1d20+11)[ 29 ]

EDIT: Thanks for letting me have all the buff rounds 🙂

[User]
 I can't beat your initiative, you go first

What is the current temperature? 60- degrees?
and starting locations and appearances?

[User]
 I'll take the lower half, as is customary?

Location
 Spoiler
E9

Hide  (1d20+21)[ 32 ] , add 20 to this if you cant see invisibility.
Move Silently  (1d20+21)[ 23 ]

What senses do you have?

I have Blindsight 60ft and have perfect darkvision to 60ft.

EDIT: You can choose the tempature (within reason) if I can choose the ambient light...shadowy.

[User]
 I can't make those DCs, so I can't see you. I have darkvision 60ft and See Invisibility.
Starting location, don't look

 Spoiler
 F1, [roll] 1d4+4[/roll]

Make a spot check
Hide  (1d20+14)[ 25 ]
If success you see,

 Spoiler
A tiny kobold wielding nothing at H5

[User] Messed up  (1d4+4)[ 7 ] , again what is the temperature?

[User] Spot Check  (1d20+17)[ 33 ]

[User]
 Temperature is 60 degrees Fahrenheit if there's no objections

Tiny(Small-sized) kobold is standing in H5, he appears to be unarmed

[User]
 Ok...my turn.

 Spoiler
Ketta uses Shadow Jump to appear right next to him, gets a full attack, Tumbles away 15ft, then uses White Raven Tactics on herself.  Ketta then uses Shadow Jump again with a free full attack, Her anklets of translocation to teleport to the other side of him, then Tumbles 15ft, ending in H1.

Suddenly, you feel yourself being ripped into from all sides.

 Attack   (1d20+21)[ 25 ]
Damage  (1d6+5)[ 8 ]  and 1 Con
Sneak Attack  (4d6+13)[ 28 ]
 Attack   (1d20+21)[ 27 ]
Damage  (1d6+5)[ 7 ]  and 1 Con
Sneak Attack  (4d6+13)[ 18 ]
 Attack   (1d20+16)[ 22 ]
Damage  (1d6+5)[ 11 ]  and 1 Con
Sneak Attack  (4d6+13)[ 33 ]
 Attack   (1d20+21)[ 23 ]
Damage  (1d6+5)[ 7 ]  and 1 Con
Sneak Attack  (4d6+13)[ 25 ]
 Attack   (1d20+21)[ 38 ]
Damage  (1d6+5)[ 10 ]  and 1 Con
Sneak Attack  (4d6+13)[ 22 ]
 Attack   (1d20+16)[ 29 ]
Damage  (1d6+5)[ 9 ]  and 1 Con
Sneak Attack  (4d6+13)[ 28 ]
 Attack   (1d20+21)[ 39 ]
Damage  (1d6+5)[ 9 ]  and 1 Con
Sneak Attack  (4d6+13)[ 26 ]
 Attack   (1d20+21)[ 41 ]
Damage  (1d6+5)[ 8 ]  and 1 Con
Sneak Attack  (4d6+13)[ 30 ]
 Attack   (1d20+16)[ 25 ]
Damage  (1d6+5)[ 8 ]  and 1 Con
Sneak Attack  (4d6+13)[ 20 ]
 Attack   (1d20+21)[ 41 ]
Damage  (1d6+5)[ 11 ]  and 1 Con
Sneak Attack  (4d6+13)[ 22 ]
 Attack   (1d20+21)[ 22 ]
Damage  (1d6+5)[ 7 ]  and 1 Con
Sneak Attack  (4d6+13)[ 23 ]
 Attack   (1d20+16)[ 24 ]
Damage  (1d6+5)[ 10 ]  and 1 Con
Sneak Attack  (4d6+13)[ 24 ]
 Attack   (1d20+21)[ 40 ]
Damage  (1d6+5)[ 7 ]  and 1 Con
Sneak Attack  (4d6+13)[ 26 ]
 Attack   (1d20+21)[ 41 ]
Damage  (1d6+5)[ 8 ]  and 1 Con
Sneak Attack  (4d6+13)[ 22 ]
 Attack   (1d20+16)[ 21 ]
Damage  (1d6+5)[ 8 ]  and 1 Con
Sneak Attack  (4d6+13)[ 24 ]
 Attack   (1d20+21)[ 40 ]
Damage  (1d6+5)[ 6 ]  and 1 Con
Sneak Attack  (4d6+13)[ 32 ]
 Attack   (1d20+21)[ 36 ]
Damage  (1d6+5)[ 6 ]  and 1 Con
Sneak Attack  (4d6+13)[ 31 ]
 Attack   (1d20+16)[ 21 ]
Damage  (1d6+5)[ 8 ]  and 1 Con
Sneak Attack  (4d6+13)[ 26 ]

If you somehow survive that...

Hide check  (1d20+1)[ 21 ]  and Move Silently  (1d20+21)[ 22 ]

[User]
 Crit Conformation  (1d20+21)[ 38 ]
Crit Conformation  (1d20+21)[ 27 ]
Crit Conformation  (1d20+21)[ 23 ]
Crit Conformation  (1d20+21)[ 31 ]
Crit Conformation  (1d20+21)[ 24 ]

And that rolling is pretty funny for my Hide and Move Silently rolls...

[User]
 I forgot you have blindsight

The kobold you killed fades away, and another large group of kobolds are in F1

Spellcraft DC 20,18

 Spoiler
Arcane Fusion (Grease on E8-F9 and Glitterdust on G6-H7), Extended Glitterdust on E6-F7

Make a Will Save DC 21 or be blinded and you take a -40 to hide regardless of save if you are in E6-H7

If you are in E8-F9, Make Reflex Save DC 20 or fall down

[User]
 Spellcraft  (1d20+10)[ 25 ]
Spellcraft  (1d20+10)[ 11 ]

Nothing is revealed.

End Turn?

[User] Your turn  now

[User]
 I assume there are 7 mirror images, as that is the number you rolled out a spoiler.

 Spoiler
Ketta Shadow Jumps next to the group, gaining a free Full Attack.  She then uses her Anklet of Translocation to gain another full attack before Tumbling to G4.

Again the kobolds feel blades slashing at them.

I will roll this one group of three at a time, as it is complicated dealing with the mirror image spell when you have so many attacks.

 Attack  [Roll]1d20+[/Roll]
Mirror Image  (1d8)[ 5 ] , 1 hits
Damage  (1d6+5)[ 9 ]  and 1 Con
Sneak Attack  (4d6+13)[ 31 ]
 Attack  [Roll]1d20+[/Roll]
Mirror Image  (1d8)[ 1 ]  or  (1d7)[ 3 ] , 1 hits, or ignore this if the first attack hit the true kobold.
Damage  (1d6+5)[ 10 ]  and 1 Con
Sneak Attack  (4d6+13)[ 28 ]
 Attack  [Roll]1d20+[/Roll]
Mirror Image  (1d8)[ 7 ]  or  (1d7)[ 1 ]  or  (1d6)[ 2 ] , 1 hits, or ignore this if the first or second attack hit the true kobold.
Damage  (1d6+5)[ 6 ]  and 1 Con
Sneak Attack  (4d6+13)[ 30 ]

[User]
 Attack  (1d20+21)[ 36 ]
Attack  (1d20+21)[ 28 ]
Attack  (1d20+16)[ 32 ]

[User] Lol Roll Full Concealment

[User]
 Ok...I think blindsight negates that...

JICID:

 (1d2)[ 2 ] , 2 misses
 (1d2)[ 2 ] , 2 misses
 (1d2)[ 2 ] , 2 misses

 Originally Posted by SRD
 Blindsight And Blindsense
Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation.  This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object).  This ability operates out to a range specified in the creature description.

The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.

•Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
•Blindsight does not subject a creature to gaze attacks (even though darkvision does).
•Blinding attacks do not penalize creatures using blindsight.
•Deafening attacks thwart blindsight if it relies on hearing.
•Blindsight works underwater but not in a vacuum.
 •Blindsight negates displacement and blur effects.

Emphasis added.  I think this means that I get to ignore your mirror images as well.

[User] I believe I am dead

[User]
 That was only my first of 4 weapon attacks 😳

Good game.


[User]
 Arena Tournament, Round 61:  Chuck  vs.  Abogralia
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Chuck  - theterran
 Abogralia  - Scorer

 All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 I have an open ref question before starting and rolling initiative.

In the Arena Rules, "In-Between Matches" Section it says:

 # Characters may be retrained, as by the Player's Handbook II Retraining Rules.

# As additional retraining options, Characters may add or remove 1 Flaw (and an appropriate feat), change an existing Flaw for another legal Flaw, add or remove one Trait from their character, or change an existing Trait for another legal Trait as their retraining option for a given level. The normal limit of 2 Flaws and 2 Traits still applies.

So... if phb2 retraining rules apply, then it means I can only make modifications while I level up. But I can't level up between matches, only at the end of round, so...

 May I retrain now to use a new Flaw in order to have a new Feat?

[User]
 High Ref 02youeng

Flaw retraining can only be done between rounds, when you level up, the same as feats, skills, etc, must be retrained. Though it is a bit confusing, having that in the In-Between Matches bit.

[User]
 Final Purchase... 2 Cure Light Wounds Potions, One Tanglefoot Bag and 2 Alchemist Fire

 Rolling Initiave
 (1d20+5)[ 19 ]

[User]
 buy 2 Scrolls of Summon Nature's Ally I...1 Scroll of CLW

  Initiative  - (1d20+4)[ 15 ]

[User]
 Ok, It's my turn then...

Good luck Terran...

 Abogralia 1st Turn

I start at  B10  with Crossbow in hand.

 Spoiler

I carry my backpack with all bought items, 30 bolts and my Shortsword strapped.

I double move to  D4

and Load my Crossbow as Free Action

 End of Turn

STATS

 Spoiler

HP 8/8
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
30 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 GL to you as well 😁
 Chuck - Round 1

Starting in Z10 w/ my Riding Dog in Y10, as a free action, I will handle my companion and instruct him to attack Abogralia.  He then double moves to O4.

In the meantime, Chuck will move to V7 and start casting a spell...

 Spoiler
SNA I

.

End my Turn.

Stats:

 Spoiler
Companion Location: O4
Location: V7
HP: 9/9
AC: 19

Spells

 Spoiler
Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 Abogralia 2nd Turn

Shoot your companion with crossbow

 Attack
 (1d20+6)[ 11 ]
 Damage
 (1d6)[ 4 ]
 If Crit
 (1d20+6)[ 24 ]
 Additional Crit Damage
 (1d6)[ 6 ]

I then move back to  C8

Free Action: Reload Crossbow

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
29 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 Chuck - Round 2

Animal Companion double moves to D4.

Standard Action: finishing casting a spell.

A Wolf appears in S4. and double moves to C3.

Chuck will move to S10.

End my Turn.

Stats:

 Spoiler
Companion Location: D4 / hp13 / ac16
Summoned Wolf 1: C3 / hp17 / ac14
Chuck: S10
HP: 9/9
AC: 19
Spells:

 Spoiler
Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 Abogralia 3rd Turn

Move to  C12

and Shoot your companion again...

 Attack
 (1d20+6)[ 21 ]
 Damage
 (1d6)[ 2 ]
 If Crit
 (1d20+6)[ 8 ]
 Additional Crit Damage
 (1d6)[ 3 ]

Free Action: Reload Crossbow

 End of Turn

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
28 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 Chuck - Round 3

The Wolf Charges from C3 to C11.

Wolf Attack:

 Spoiler
  Attack  - (1d20+10)[ 16 ]
  Damage  - (1d6+3)[ 7 ]  +   Cold  - (1d6)[ 3 ]

If Hits:
  Trip  - (1d20+3)[ 13 ]

Meanwhile, the companion moves to B11 and attacks.
Companion Attack:

 Spoiler
  Attack  - (1d20+3)[ 6 ]
  Damage  - (1d6+3)[ 5 ]

If Hits:
  Trip  - (1d20+3)[ 11 ]

Chuck will move to O11 and ready an action:

 Spoiler
Burn Conjure Ice Beast to cast Summon Nature's Ally if he starts crossing the bridge.

end my Turn.

Stats:

 Spoiler
Companion Location: B11 / hp11 / ac16
Summoned Wolf 1: C11 / hp17 / ac14 (-2 charge)
Chuck: O11
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 I have a question...

If I'm not mistaken, your wolf should have already dissapeared as the spell duration is only one round, and he already used that round by double moving.

Unless you have something to expand the spell duration that I'm unaware of.

EDIT:

@REFs only

 Spoiler

Scattering the Plank Bridge counts as move action? or standard action?

2nd EDIT: Where can I see your Companion Character Sheet?

[User]
 Abogralia

 Spoiler
Scattering is a move action that provokes AoOs if applicable (which I don't think it usually is).  Unscattering is full-round.

[User]
 Abogralia 4th Turn

5' Step to C13

Move Action: Scatter Bridge

and Shoot your companion!

 Attack
 (1d20+6)[ 20 ]
 Damage
 (1d6)[ 5 ]
 If Crit
 (1d20+6)[ 22 ]
 Additional Crit Damage
 (1d6)[ 3 ]

Free Action: Reload my Crossbow

 End of Turn

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
27 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 Ref Bayar

He has the Ashbound feat that doubles the duration of his summoning spells.

[User]
 My Companion doesn't have a separate sheet...he is just a typical riding Dog as seen  here

and between ashbound and the spellgifted trait set on Conj, my summons last 4 rounds.

[User]
 Originally Posted by theterran
 My Companion doesn't have a separate sheet...he is just a typical riding Dog as seen  here

and between ashbound and the spellgifted trait set on Conj, my summons last 4 rounds.

Ouch... I beleive I'm almost dead then 😛

[User]
 Chuck - Round 4

Companion moves into C12 and attacks.

 Spoiler

  Attack  - (1d20+3)[ 4 ]
  Damage  - (1d6+3)[ 6 ]

If hit
  Trip  - (1d20+3)[ 17 ]

Summoned Wolf moves to B12 and Attacks.

 Spoiler

  Attack  - (1d20+8)[ 9 ]
  Damage  - (1d6+3)[ 9 ]  +   Cold  - (1d6)[ 2 ]

If hits:
  Trip  - (1d20+3)[ 22 ]

Will pause here to see if I need to continue...

Not if I keep rolling like that 😡

[User]
 Chuck - Round 4 (cont)

As a Move action, Chuck will draw out a scroll.

He will then begin casting the spell from it.

 Ref Question:

 Spoiler
Will my Beckon the Frozen apply to the SNA I am casting via the scroll?  What about Augment Summoning?

end my turn.  You can take my turn, as my question won't have any bearing on your turn.

Stats:

 Spoiler

Companion Location: B12 / hp6 / ac16
Summoned Wolf 1: C12 / hp17 / ac14 (-2 charge) (3/4 Rounds)
Chuck: O11
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 Abogralia 5th Turn

5' Step to C14

Throw Alchemist Fire to your Companion

 Ranged Touch Attack
 (1d20+7)[ 8 ]
 Fire Damage
 (1d6)[ 5 ]
 End of Turn

STATS

 Spoiler

HP 8/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
27 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used

[User] Well... Im getting 1's as well hehehehe

[User]
 Ref Bayar

@Chuck:

 Spoiler
No and no. The scrolls need to be crafted together with the feats, i think. Forgot if it is actually possible. If they were metamagic, an artificier could imbue it...

It would be best if a second ref give his opinion.

Edit: Abogralia needs to roll a d8 to see where the flask lands.

[User] Calculating misdirection...  (1d8)[ 5 ]

[User]
 Ok, as per rules it landed exactly in the same square as his animal companion... What damage does he receive?

Edit: I beleive it is 1hp damage to both animals

[User]
 Chuck - Round 5

Companion moves into C13 and attacks.

 Spoiler
  Attack  - (1d20+3)[ 7 ]
  Damage  - (1d6+3)[ 5 ]

If hit
  Trip  - (1d20+3)[ 11 ]

Wolf moves to B13 and attacks.

 Spoiler
  Attack  - (1d20+8)[ 17 ]
  Damage  - (1d6+3)[ 8 ]  +   Cold  - (1d6)[ 4 ]

If hit:
  Trip  - (1d20+3)[ 8 ]

Pausing here to see if I must go forward, and for a ref question.

 Ref Question:

 Spoiler
Can a porpoise attack a square from the water that is not water? For instance D15 to C14?

[User]
 High Ref 02youeng

Chuck:

 Spoiler
I can't see why not. Porpoise's aren't even aquatic, they can just hold their breath a long time

[User]
 Chuck - Round 5 (cont)

Chuck finishes casting his spell from the scroll.

A Porpoise appears in N7.  The porpoise swims to D15 and uses its slam attack on Abogralia.

 Spoiler
  Attack  - (1d20+6)[ 22 ]  (+2 Flanking w/ Wolf)
  Damage  - (2d4)[ 5 ]

chuck meanwhile moves to P6.

End Turn. (Porpoise and Wolf disappear)

Stats:

 Spoiler
Companion Location: B13 / hp5 / ac16
Chuck: P6
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 Abogralia 6th Turn

5' Step to  B15

I have a REF question before proceding...

@Refs

 Spoiler

1) Is it legal that the porpoise attacked me from  D15  as it is a square half water/half ground?

2) If it is, what roll must I make to know how much a potion of cure light wounds healed me? I know it is 1d8, but I don't know what modifier to use (1d8+1) (1d8+2) (1d8+0) etc...

To be continued...

[User]
 High Ref PsiDog

Ref Question:  "Can a porpoise attack from a half land/water square like D15?"

Ref Answer:  Yes. D-15 is at least as much water as land so an aquatic creature an enter and attack from that point. True the porpoise would have to be squeezing and the land bound creature would have cover from the bank, but there is nothing preventing the porpoise for occupying and attacking from that square.

@Abogralia

 Spoiler
A 50 gp potion of cure light wounds has a caster level of 1 and would cure 1d8+1 hp.

[User]
 Ok, I suppose that the cover from the bank doesn't affect the hit anyways.

 Abogralia 6th Turn,  continued

Shoot Companion with crossbow!

 Attack
 (1d20+6)[ 19 ]
 Damage
 (1d6)[ 6 ]
 If Crit
 (1d20+6)[ 9 ]
 Crit Additional Damage
 (1d6)[ 6 ]

Finishing my turn in the next message...

[User]
 Ok, companion gone YES!

(😦 I though I was a goner....)

Free Action: Reload crossbow
Move Action: Draw a Potion

 End of Turn

STATS

 Spoiler

HP 3/8
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
26 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used

[User]
 Chuck - Round 6

Move to M2.

Draw a Scroll.

End my Turn.

Stats:

 Spoiler
Companion Location: B13 / hp-1 / ac16
Chuck: M2
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 Abogralia 7th Turn

Drink Potion

 Spoiler

The nice liquid cures me  (1d8+1)[ 2 ]

 End of Turn

STATS

 Spoiler

HP 3/8 +whatever I got in roll
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
26 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
One Potion drinked

[User]
 Chuck - Round 7

Double move to H2, your go.

Stats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: H2
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I

[User]
 Abogralia 8th Turn

Shoot you with crossbow!

Attack
 (1d20+6)[ 13 ]
Damage
 (1d6)[ 4 ]
If Crit
 (1d20+6)[ 9 ]
Additional Crit Damage
 (1d6)[ 3 ]

Free Action: Reload Crossbow
Free Action: Drop Crossbow

Move Action: Draw Shortsword

 End of Turn

STATS

 Spoiler

HP 5/8
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
25 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
One Potion drinked

[User] What square are you in?

[User] In the same...  B15

[User]
 Chuck - Round 8

Move to D4

Begin Casting a Spell:

 Spoiler
Casting Conjure Ice Beast

End my Turn.

STats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: D4
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 9th Turn

I need to ask REFs before I take action

 Spoiler

I have a few questions...

1. What happens if I climb a tree? Do melee attackers reach me while Im up? If I get to climb do I need additional checks to stay up?

2. What happens to my equipment if I throw myself at water? Is anything ruined? And how thick in feet is the river in D15,E15,F15?

To be continued...

[User]
 @Abogralia

 Spoiler

It depends on how high up the tree you get.  If you get above the reach of your opponent, they can't attack you.

The water is ten feet deep everywhere, and it doesn't damage equipment from what I've seen.

[User]
 Abogralia 9th Turn  Continued

I take a little run and jump towards  G15
 Jump
 (1d20+5)[ 18 ]

Depending on where I get, will be my next finishing action.

To be continued...

[User]
 Ok, considering my -6 penalty for 20' speed and considering JUMP rules I landed in  E15

So I make a Swim check to get to  G15
 Swim
 (1d20-2)[ 10 ]

Yet to be continued...

[User]
 Success! Which means I can move 1/4 my speed as my other move action so if Im correct I swim sucessfully to  F15  and just about to come out of the shore at my next turn...

 End of Turn

STATS

 Spoiler

HP 5/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
25 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
One Potion drinked

EDIT: Had a lot of spelling  horrors  errors

[User]
 Ref Question:

 Spoiler
According to the Ice Beast Template (Pg. 140 Frostburn), Ice Breath Special attack does 1d6 cold damage per 2HD of base creature.  A Porpoise has 2 HD, does that mean it does 2d6 cold damage, or would it do 2d6 at HD3?

Thanks :)

[User]
 Chuck

 Spoiler
It would do 2d6 at 3 HD.  Right now it only does 1d6.

[User]
 Chuck - Round 9

Chuck Finishes Casting the spell and a Porpoise appears in E8.

Refs/Spectators

 Spoiler
Porpoise Ice Beast w/ Ice Breath

It charges Abogralia ending in E14.

  Attack  - (1d20+6)[ 7 ]
  Damage  - (2d4)[ 3 ]

chuck moves down to d9.

End my Turn.

Stats:

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Spoiler
Companion Location: B13 / hp-4 / ac16
Chuck: D9
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 10th Turn

I have the feeling that "porpoise" wasn't your original choice 😛

Ok, I will try to avoid AoO with a Tumble check to  H16
 Tumble
 (1d20+8)[ 9 ]

continuing turn after I know tumble check result

[User]
 mmhhh... again 1... Im calmed.... Im fine... I won't be angry with the built-in dice roller...

...

😡

ok, im calmed now, for real hahahahaha 😛

I think you should take the AoO (if you want of course) before I continue my turn, but it's up to you...

[User]
 AoO

  Attack  - (1d20+4)[ 19 ]
  Damage  - (2d4)[ 4 ]

If Crit

 Spoiler

  Confirm  - (1d20+4)[ 24 ]
  Damage  - (2d4)[ 5 ]

[User]
 Abogralia 10th Turn  continued

😦 That was close

that's a hit and took 4 damage

I drink another potion

 Spoiler

please please not a 1 again....

 Potion
 (1d8+1)[ 6 ]

 End of Turn

STATS

 Spoiler

HP 1/8+whatever the potion did
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
25 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Two Potions drinked

[User]
 Chuck - Round 10

Porpoise unleashes a breath weapon 😦
  Cold  - (1d6)[ 6 ]  - Reflex Halves  DC 11 🫤

Chuck begins casting from the scroll in hand.

Stats:

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Companion Location: B13 / hp-5 / ac16
Chuck: D9
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW x3
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Reflex check...

 Reflex Save
 (1d20+8)[ 19 ]

Is your turn over? or is it my turn?

[User] Yeah, sorry...my turn ends...and the porpoise disappears at the end of my turn.

[User]
 Abogralia 11th Turn

I move to  I18  and take another potion.

 Spoiler

 Potion
 (1d8+1)[ 3 ]

 End of Turn

STATS

 Spoiler

HP 4/8+whatever the potion cured
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
25 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User] FYI, I won't be able to post until Monday.

[User]
 Chuck - Round 11

At the beginning of my turn, a Wolf appears in F13.

It charges.

Rolls:

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  Attack  - (1d20+5)[ 21 ]
  Damage  - (1d6+1)[ 3 ]

If hit:
  Trip  - (1d20+1)[ 8 ]

Meanwhile, Chuck will Move to A-12 and cast a spell on his hurt companion.

SpellCraft Check needed:

 Spoiler
Casting Cure Minor Wounds to stabilize my companion and heal it back up to -4.

End my Turn.

Stats:

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Companion Location: B13 / hp-4 / ac16
Chuck: A12
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 I have a question again... If Im not wrong, your spell range is 25'+5'/2 levels, and the wolf couldn't have appeared in F13...

Again, I don't know if you have a way of increasing your range with your scroll...

[User]
 Is that not 25'? 🤨
(I hate counting diagonals)

[User]
 Nevermind! it was my fault I thought you were on D4...

Taking damage...

 Abogralia 12th Turn

First my roll against trip

 (1d20)[ 13 ]

Let's see what happens...

[User]
 Abogralia 12th Turn  continued...

Assuming your summon is on  H17 , I take a 5' step to  J17

and shoot you with crossbow
(Free Action: Reload Crossbow in case it wasn't loaded)

 Attack
 (1d20+6)[ 15 ]
 Damage
 (1d6)[ 4 ]
 If Crit
 (1d20+6)[ 15 ]
 Additional Crit Damage
 (1d6)[ 3 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
24 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - Round 12

Summon goes "poof".

Chuck draws a scroll and casts it on his companion.

Spellcraft needed.

 Spoiler
Cure Light Wounds
 (1d8+1)[ 2 ]
Hurray for nat 1s..😡

Stats:

 Spoiler

Companion Location: B13 / hp-2 / ac16
Chuck: A12
HP: 9/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 I take it it's my turn...

 Abogralia 13th Turn

Shoot you with crossbow!

Free Action: Reload Crossbow

 Attack
 (1d20+6)[ 23 ]
 Damage
 (1d6)[ 2 ]
 If Crit
 (1d20+6)[ 8 ]
 Additional Crit Damage
 (1d6)[ 2 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
23 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - round 13

Double Move to D4.

End my Turn.

Stats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: D4
HP: 7/9
AC: 19
Spells:

 Spoiler

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 14th Turn

I move to  K13

Free action: Reload Crossbow

Shoot you!
 Attack
 (1d20+6)[ 8 ]
 Damage
 (1d6)[ 1 ]
 If Crit
 (1d20+6)[ 12 ]
 Additional Crit Damage
 (1d6)[ 4 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
22 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - Round 14

Double Move to L3

End my Turn.

Stats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: L3
HP: 7/9
AC: 19
Spells:

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 14th Turn

I move to  K9  and Shoot you!

Free Action: Reload Crossbow

 Attack
 (1d20+6)[ 10 ]
 Damage
 (1d6)[ 6 ]
 If Crit
 (1d20+6)[ 13 ]
 Additional Crit Damage
 (1d6)[ 1 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
21 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - Round 15  (You had two round 14s 😉)

Double Move.

You lose LoS as I enter into square T7.

Stuff outta sight.

 Spoiler

End in T7.

End my Turn.

Stats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: T7
HP: 7/9
AC: 19
Spells:

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 16th Turn (thanks 😛)

Free Action: Reload Crossbow

Free Action: Yells "You can't hide forever Luke! err... Chuck! 😛 I'm going for you!"

Double Move to  L17
 End of Turn

STATS

 Spoiler

HP 4/8
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
21 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - Round 16

Double move to X15.

End my Turn.

Stats:
 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: X15
HP: 7/9
AC: 19
Spells:

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 17th Turn

Free Action: Reload Crossbow

and Shoot you!

 Attack
 (1d20+6)[ 18 ]
 Damage
 (1d6)[ 6 ]
 If Crit
 (1d20+6)[ 20 ]
 Additional Crit Damage
 (1d6)[ 3 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
20 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - round 17

Double move to P-19

End my Turn.

STats:

 Spoiler

Companion Location: B13 / hp-2 / ac16
Chuck: P19
HP: 7/9
AC: 19
Spells:

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 18th Turn

Move to  I18

Free Action: Reload Crossbow

 Attack
 (1d20+6)[ 16 ]
 Damage
 (1d6)[ 3 ]
 If Crit
 (1d20+6)[ 17 ]
 Additional Crit Damage
 (1d6)[ 1 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
19 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Wrong Stats

STATS

 Spoiler

HP 4/8
AC 21 (+5 Dex, +1 Size, +3 Armor, +2 Tree) T 18 FF 16

Crossbow +6, 1d6, 19-20/x2, 80'
19 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
One Alchemist Fire used
Three Potions drinked

[User]
 Chuck - Round 18

Double Move to I19.

Your go.

Stats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: P19
HP: 7/9
AC: 19
Spells:

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 19th Turn

Take a 5' foot step to I17 and throw Alchemist Fire to you!

 Ranged Touch Attack
 (1d20+7)[ 18 ]
 Damage
 (1d6)[ 5 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
19 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
Two Alchemist Fire used
Three Potions drinked

[User]
 Chuck - Round 19

5ft to I18

Full-Round Action to attempt to extinguish the flames

  Ref  - (1d20+5)[ 18 ]  DC 15

Stats:

 Spoiler
Companion Location: B13 / hp-2 / ac16
Chuck: I18
HP: 7/9
AC: 19
Spells:

Level 0 - CMW-x, CMW, CMW
Level 1 - SNAI-x, Conjure Ice Beast I-x

[User]
 Abogralia 20th Turn

5' Step to  J16

Free Action: Reload Crossbow

Attack you!

 Attack
 (1d20+6)[ 23 ]
 Damage
 (1d6)[ 6 ]
 If Crit
 (1d20+6)[ 12 ]
 Additional Crit Damage
 (1d6)[ 3 ]
 End of Turn

STATS

 Spoiler

HP 4/8
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
18 Bolts left

Shortsword +1, 1d4, 19-20/x2, Melee
Two Alchemist Fire used
Three Potions drinked

[User] By my maths... you're at -4, is that true?

[User] Yep...that's match.

[User]
 Good game Terran ^^

But I must say we got a lot of natural 1's in this match... I was very very lucky against your animals... However, I doubt this will be the last time we see in this round...

[User]
 High Ref 02youeng

By virtue of burny fire, and pointy crossbow bolts....

 Abogralia is the winner, and collects the loot and XP


[User]
 AncientSpark vs. Kumori_Ekisu

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Swiftwing, T'chik Pok. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

 AncientSpark

 Spoiler
Swiftwing starts at D9.

 Kumori_Ekisu

 Spoiler
T'chik Pok starts at AH28.

[User]
 Initiative =  (1d20+8)[ 9 ]

Only needing to stand before being teleported into the arena, T'Chik Pok twists his hands in such a way as to make odd snapping and popping noises in what can only be the exoskeletal equivalant of cracking his knuckles.

[OOC: Can we see each other in the arena immediately after entering?]

[User] [OOC: sorry for double post, I'm just not sure if editing with dice rolls obscures the dice roll and I had another question: Am I correct in assuming that adjescent red squares connect to for plateau-like areas of high ground?]

[User]
 OOC  :

 Originally Posted by Kumori_Ekisu
 [OOC: Can we see each other in the arena immediately after entering?]

No, you cannot. (Checked LoS.)

 Originally Posted by Kumori_Ekisu
 [OOC: sorry for double post, I'm just not sure if editing with dice rolls obscures the dice roll and I had another question: Am I correct in assuming that adjescent red squares connect to for plateau-like areas of high ground?]

So long as you stay far away from the actual line containing the rolls, you'll be fine. I applaud your efforts at safety, however. Yes, all red squares on the same level, so stepping from red to red incurs no penalty or skill check.

[User] (OOC: Sorry, I've been on a trip for past few days. This is the only time I can probably get internet for a while, so it's unlikely I can complete this fight. If you're still willing to wait, however, I'll be back perhaps next week or so.)

[User] (OOC: I am willing to wait, might ask for another fight in the meantime. On a similar note, I won't be able to be on for very long tomorrow or the day after (mon/tues) so if you do get a chance to post, you shouldn't expect an immediate response.)


[User]
 Arena Tournament, Round 61:  Isolde  vs.  Abogralia
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Isolde  - 02youeng
 Abogralia  - Scorer

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Hey hey, good luck! Let's hope Isolde does better than Titus

 Isolde
  Initiative  - (1d20+4)[ 18 ]

Buying: Arcanist's Gloves [500g]

[User]
 I'm here reporting in...

Rolling initiative...

 (1d20+5)[ 17 ]

I still need to purchase things, will post about it later...

[User] Alright, just say when you're ready to go

[User]
 Ok, sorry to keep you waiting...

 Purchases

2 Potions of  Jump
2 Potions of  Cure Light Wounds
2  Alchemist Fire
10 Masterwork  Bolts

You may go! ^^

[User]
 Isolde, 1st turn

Starting in Y10, holding my Huge Dagger in one hand, wearing my new gloves.

Swift action: activate my Arcanist's Gloves, for +2 CL on my next level 1 spell
Standard action: cast Magic Missile on you [130ft reach, so I can hit you, no matter what square you start in]

  Damage  - (2d4+2)[ 8 ]

Move action: you see me leave LoS as I enter T7

 Spoiler
Finish in T7

Turn done

 Spoiler
HP 3/3
AC: 16 [12 FF, 14 Touch]

Spells:
Level 0:4x Ray of Frost, Prestigititation
Level 1: Shield, Mage Armour, Magic Missile,  Magic Missile

Transmute: unused
Law Devotion: unused
Shadow Blade Technique: unused

[User]
 Abogralia 1st Turn

 Spoiler

I Start in  B11  with all my equipment. A Potion in hand.
I drink a Potion of Cure Light Wounds  (1d8+1)[ 2 ]
I finally move to  E13

End of Turn

STATS

 Spoiler

HP 0/8+whatever the potion did
AC 19 (+5 Dex, +1 Size, +3 Armor) T 16 FF 14

Crossbow +6, 1d6, 19-20/x2, 80'
87 Bolts left
10 Masterwork left

Shortsword +1, 1d4, 19-20/x2, Melee

[User]
 Isolde, turn 2

Move action: Move to O9

I'm pretty sure I should be able to see you...can I?

[User] yes you do... I'm on  E13

[User]
 Isolde, turn 2, part 2

Swift: use the last charge on my Arcanist's Gloves
Standard: cast another Magic Missile, enhanced with my Arcanist's gloves

  Damage  - (2d4+2)[ 8 ]

End turn

Stats:

 Spoiler
HP 3/3
AC: 16 [12 FF, 14 Touch]

Spells:
Level 0:4x Ray of Frost, Prestigititation
Level 1: Shield, Mage Armour,  Magic Missile, Magic Missile

Transmute: unused
Law Devotion: unused
Shadow Blade Technique: unused

[User]
 😦 That's match

Good game... Fast but good hahahaha

[User] Yeah...sorry that was so fast. Good game [and at least that puts us at 1-1]

[User]
 High Ref Hust
Isolde wins the match and the loot.

I see someone else appreciated the idea of a boosted magic missile on this map.  As soon as I realized there was a place where you started with LoS I sorely wished I could have put Fiorella in a round that used it.


[User]
 Arena Tournament, Round 53:  Camin  vs.  Revel Redmane
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Camin  - arpin
 Revel Redmane  - Kyeudo

 All Combatants, please roll initiative and declare any final purchases.

[User]
 There are no purchases I'd like to make yet, so:
Inititive:  (1d20-4)[ 9 ]

[User]
 Initiative:  (1d20)[ 5 ]

 Spoiler
Start:M2
Loaded crossbow equipped

[User]
 Revel - Round 1

Alright, since I won the inititive, let's get this show on the road.

 Spoiler

Start in N25 wielding my glaive. Open the door and then move to N17.

Since there's no chance of LoS, your turn.

Stats:

 Spoiler

Hp: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: N17

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

[User]
 Spoiler
I open the doors

It is Revel's turn

[User]
 @Revel

 Spoiler

No Los, although you see the door open.

@Camin

 Spoiler

No Los, although your see an open door across the way

[User]
 Revel - Round 2

 Spoiler

Move to Q11.

Not done. Need LoS.

Stats:

 Spoiler

Hp: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q11

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

[User]
 High Ref Mav:

LoS is established when Revel reaches Q15.  Camin is in M2.

It is still Revels turn, and he may alter the rest of his movement.

[User]
 Revel - Round 2

Alright, now to the fun part. Move to M6.

Stats:

 Spoiler

Hp: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: M6

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

[User] I will move to U2.

[User]
 Revel - Round 3

Thanks for the AoO. Too bad I forgot to activate my Death Devotion.
Attack: (1d20+4)[ 14 ]
Damage: (1d10+4)[ 7 ]

Now for my regular actions:
(Move): Move to T4.
(Swift): Activate Death Devotion
(Free): Target you with Hexblade's Curse
(Standard): Attack you using Shadow Blade Technique
Attack1: (1d20+4)[ 17 ]
Attack2: (1d20+4)[ 16 ]
Damage: (1d10+4)[ 6 ]
and  (1d6)[ 6 ]  cold damage if both rolls hit.

You need to make a DC 13 Will save or take a -2 penalty to saves, skill checks, attack rolls, and weapon damage rolls.

If that attack hits, you need to make a DC 13 Fort save or gain a negative level, which will kill you. The -2 from my Hexblade's Curse will apply if you don't save.

Edit: Unless you've got something up your sleeve, I think I just killed you outright, regardless of your saving throws. That's 19 Damage hitting your AC 13 or better.

Stats:

 Spoiler

Hp: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: T4

 Buffs
Death Devotion 10/10

 Manuvers Readied
Steely Strike

 Soulmelds
Rageclaws

[User]
 I'm not even going to make the saves.

You won.

Good Job.

[User]
 High Ref Mav:

Revel is the winner, and gets the loot