[User]
 Road’s End is located in the southeastern region of Tarsus about 50 miles west of the coast and nestled on the northern tip of Holden’s Wood, a large deciduous forest. Slightly northwest of the city and slightly off the road is Horseshoe Lake. The city is moderate sized and always bustling with plenty of attractions.  The buildings are mainly constructed of wood and stone. Road’s End is divided into three districts:

  The Main Gate District:

The main gate is where everyone arrived is to the northwest. It is heavily guarded by highly trained soldiers. All merchants and newcomers of the city have to enter from in order to get the proper papers.

Just south of the gate is the “The Gold Goblet” where the beer and rumors come aplenty. The owner, Rognus Stonehelm, is an old dwarf. Very rugged looking and missing one eye, but is friendly and is always willing to talk. In the tavern, towards the back, is a room set up for gambling, where the town favorites are Three Dragon Ante and Craps.  Across the street is a gladiator arena pit owned by The Gold Goblet, but is currently closed because it is under construction.

  Noble’s Quarter

The noble’s quarter is located on the west side of town and the road is barricaded. You must have residency or permission to enter.  From the barricade, the houses and properties are large and the construction is remarkable.

  Market Square

Towards the center of the city is the city square. Local shops surround the square, and every day from sunrise to sunset, the largest bazaar in the region is open. Most things can be found here if you care to look… or have the coin.

A week has passed since the crow delivered the message and you all have trickled in from different parts of the region during this time and have settled into staying at the Gold Goblet. The beds are comfortable, and the food and drink from the tavern on the main floor are fantastic. However, it is now dawn and today is the day you meet at the Soldiers of Fortune Outpost in one hour, located in the basement of Gramwort’s Curio Shop in the Market Square. Daylight is seeping into your room from the window…

OCC

 Spoiler
This is a great opportune moment to introduce your characters, what you’ve been doing to pass the time till the meeting and we will prepare to get underway!

[User]
 On a bed and in the middle of a sea of cards sits a curious halfling, visibly excited. He's good looking for a halfing, with bright blue eyes and short brown hair. His most distinguishing feature are his magnificent sideburns. His name is Acis.

He woke up early this morning because of his excitement (something that happened every time he got another job) and he is spending the time he has left throwing cards at the hat at the edge of his bed, but his accuracy is getting worse and worse. He knew it was almost time to go.

[User]
 Antivian, Eladrin Warlord

Antivian remained motionless for a long time as the first beams of sunlight entered in through his window. His breathing was slow and shallow, and the smell of a soft yet sweet incense filled the air as it rose up from a small burner in front of him. His armor, well polished and oiled, laid upon an armor stand. His spear rested gently against a wall with his sword laid carefully on the foot of his bed. Antivian rose and opened his window, letting a breeze blow in. It already smelled of the city, but Antivian left it open. He extinguished the flame on his incense burner and carefully put it away in his pack before donning his clothes for the day. After his basic clothes were on, he dressed himself in his armor. For its intricacies, it was a simple thing. Two leg protector pieces complete with boots, and a large scale tunic that went over his chest. He tied the metal breastplate in place and then tied that down with his belt before placing his gauntlets on his hands. He carefully flung his cloak over his shoulders and gathered up his weapons and shield. Leaving the room as he found it the night before, Antivian left, and made his way to the meeting place.

[User]
 Baern - Dwarf Invoker

As the dawn's light brightens the room, Baern can be found in its corner, on his knees but perfectly upright. The palms of his hands are pressed together in front of his face and his eyes are closed. The dwarf's lips move  constantly but almost silently, the specific words of his whispered prayers impossible to discern.

Baern is dressed in a nondescript, worn but incredibly sturdy looking suit of chain mail. His boots are similarly worn and rather dirty. In front of the dwarf, resting against the wall, is a magnificent staff. Its shaft is inlaid with a plethora of runes that seem to shift if you try to inspect them closely. Set into the staff's head is a symbol of a flaming anvil in front of a hammer.

Once the room has filled with bright sunshine, the dwarf's lips stop moving. After a pause, he says aloud, "  Moradin's will be done.  "

Baern opens his eyes, blinks twice, then stands and collects his staff. On his way out of the room he takes a cloak from the stand by the door and affixes it around his neck. As he heads out of the Inn, he offers the staff a cheery good morning, adding "  No breakfast today. No, I haven't gone mad!  " Baern laughs heartily as he exits The Gold Goblet.

Making his way briskly to the Market Square, Baern finds his favourite vendor and avails himself of a selection of fruits. Still munching on the last of them, he arrives at Gramwort's a full half-hour early. "  May as well take a look inside while I wait...  " says the dwarf as he opens the door.

[User]
 Acis, Halfling warlock

After packing his bags and paying for his room Acis leaves the Gold Goblet.  Hmmm still enough time left to check out the market.  He mutters to himself. When Acis enters the market square and starts looking around for any curiosity stalls and shops, hoping to find some new items and ideas for his own store. He then finally heads towards Gramwort's curio shop to first check the store itself out and then head for the basement.

[User]
 Mordun Hammermount, Dwarf Warden

As day dawned, Mordun arose plainly and threw on his pack and slung his Mordenkrad over his shoulder. Paying for his room, he leaves and munches on the leg of a deer he had caught in the forest the day before. Eager to get this adventure underway, he heads straight to Gramwort's. The spirits weren't as easily heard amid the hustle and bustle of the city, and although Mordun always kept his eyes and ears open, he only felt the small presence of mice and alley cats.

"  Stoneroot, strengthen me with your patience. By your beard, I hope we don't need to stay here long. Ah well, we Soldiers must do what is needed, whatever the mission, don't we?  " Mordun mused to himself.

[User]
 Harbek, Dwarf Fighter

Harbek has been at the Gold Goblet for several days now. The comfort is somewhat off putting for the dwarf. He is used to rising at dawn - either from a blanket on a stone floor, or to a day of labor in the quarry. So he has made up the difference for himself - He awakens before light and spends several hours battering stones to dust in the rear yard. It's not clear who owned those stones, or what they had planned for them, but now they have a nice pile of gravel for the yard if they like (and Harbek is not interested if they don't like it).

[User]
 The market square is busier then normal today, and people are buying all sorts of miscellaneous things like live chickens, to house rugs, to wood axes. There are even a few carts full of magic gear, and random knick-knacks.

On the western side of the square, you see the sign for Gramwort's Shop. When you walk in, the walls of shelves are filled with various items, like old maps, scrolls from the old Tarsus Library, and even carvings of different animals made out of various bone and stone. While the four of you are in the shop, you hear some fumbling from behind the counter. A middle-aged halfling man, with brown hair and starting to bald on top come out from behind, smiling and says,   "Hi there strangers! Welcome to my curio shop. I just got in a new supply and there's always something in this shop for everyone!"    lowering his voice to a more normal tone, he asks,   "What brings you in today?"

Harbek:

 Spoiler
Rognus doesnt seem to mind. Actually, he smiles a bit and chuckles to himself before walking inside.

Baern:

 Spoiler
As you arrived earlier then all the others, I'll answer you a bit differently in spoilers but Gramwort asks you the same questions.

[User]
 Acis, halfling warlock
 Well hello there! You must be Gramworth. Mighty fine shop you have here, but I'm not really here to buy something from the shelves...

Acis flashes his insignia to the shopkeeper

 I'm pretty sure you know what I'm here for.

[User]
 Baern - Dwarf Invoker

"  Well met,  " replies Baern, "  my name Is Baern. I have been summoned by Captain Opal to meet in your basement in a half-hour's time.  "

Baern shows his insignia to the halfling before continuing. "  Since I'm early, perhaps I could browse your wares in the mean time. Do you have any accessories that might make slaying the enemies of Moradin more aesthetically pleasing?  "

[User]
 Mordun Hammermount, Dwarf Warden
 Seeing that Baern was going to possibly delay the group,  Mordun quickly flashed his insignia to Gramwort, and then said   "And what do you have that could appeal to a forest warden?"

[User] Harbek pulls out his insignia and walks past the counter to the hidden entryway.  "Likin' the new eye-pieces,"  he grunts at the shopkeeper, pointing at the goggles sitting on top of his head.

[User] When Antivian arrives, he simply pulls the small coin out of his pouch and shows it to the shop keeper.  "I take it you recognize this?"

[User]
 Baern and Mordun

 Spoiler

A smile comes over gramwort's face. "please! Look around, though i dont think you will find anything in my shop helpful for slaying enemies... well knowledge of history can be a valuable asset into knowing ones opponent. However, the meeting will be starting shortly, the captain has not arrived yet. You can either wait downstairs in the basement, there are some chairs down there, or you can look around till everyone else arrives."  he points at a tapestry behind the counter.

Harbek

 Spoiler

Without saying anything, Gramwort flashes you a knowing smile and nods ever so slightly. The secret entrance is behind the counter, and is covered by a tapestry hanging from the wall with stairs leading down and a closed wooden door at the bottom.

Acis and Antivian

 Spoiler

 "Yes, welcome comrades. The meeting is downstairs. Please follow me, I'll show you where it is" he walks behind the counter and peels back the tapestry hanging from the wall, revealing a staircase leadig down with a wooden door, shut at the bottom.  "Take a seat downstairs, the captain should be here soon.

[User]
 Mordun Hammermount, Dwarf Warden

Mordun thanks Gramwort and proceeds downstairs after making sure that the other patrons aren't watching. He then surveys the area.

[User]
 Antivian Quale, Eladrin Warlord

Antivian nodded and made his way downstairs to the meeting room. He tipped the shop keeper a few coins and said,  "Take these with my thanks."

[User]
 Baern - Dwarf Invoker

Baern spends a few minutes browsing the shop, looking at knick knacks, bric-a-brac, and various other items, sporting an inquisitive look all the while. Finding nothing of specific interest, the dwarf makes his way to the tapestry, and with a nod to the shopkeeper, disappears behind it.

[User]
 Acis, halfling warlock
 Alright then, I'll follow the tall guy. Been a pleasure meeting ya.

said Acis to the shopkeeper. He follows the eldarin in front of him downstairs, and takes a seat.

 Anyone interested in a game of cards while we wait?

[User]
 As you all made your way down the stairs and through the door, the basement room is pretty plain looking, stone walls and floors, with the exception of an exquisite wood desk towards the back of the room and several chairs surrounding.

As you make yourselves comfortable, and talking among yourselves, the door where you entered, reopens. A beautiful human female, olive skinned with medium length reddish blonde hair, wearing Dragonscale armor and two bastard swords strapped to her back walks in. She slowly and confidantly walks toward the desk. She removes her swords, leans them against the wall and takes a seat.

 "First things first, if you haven't met me before, I am Captain Opal, leader of the Soldiers of Fortune. The reason I called you all here today is because I need my best operatives on this mission. This mission is going to take a little bit of legwork, some exploration into uncharted land, and most importantly, teamwork and trust. Can I count on all of you for that?"

[User]
 Mordun Hammermount, Dwarf Warden
 "Yes, Captain."  Mordun says, with a smile that belies his eagerness as he awaits the details of the mission.

[User]
 Harbek - Dwarf Fighter

Harbek remains standing until Opal has taken her seat, then he makes a rough salute with his maul and takes a chair of his own.  "Ready an' able, Ma'm,"  he grunts.

[User] Antivian nods.  "I am yours to command...."  Antivian bows, though it is not clear if it is overly polite or almost mockingly so,  "..Ma'am."  Antivian stands up and surveys his new allies fully for the first time. His own sword and shield rest at his hip and over his shoulder respectively, and his spear is not far from his grasp.

[User]
 Baern - Dwarf Invoker

Baern nods at the Captain and says, "  Moradin's strength is our strength. We shall be as brothers.  "

[User]
 The captain smiles with approval.  "Good to hear. So lets get to the The payout for this mission is 1500 gold pieces each, and whatever treasure you guys find in the process, as per normal protocol."

The smile slowly fades into a more serious look.  "As I said in my initial request, the collector has asked us to find a gem for them, specifically the Viridian Diamond. It's a large diamond about the size of..." she holds her hands into a small sphere shape.  "About this big. It has a green hue to it, it's hard to miss."  as she laughs.

 "I need you to gather any information you can about that diamond, hunt it down, and bring it back to me. Any questions?"

[User]
 Mordun Hammermount, Dwarf Warden
 "What is known about the Diamond? Is it currently in someone else's posession? Does the collector already own the Diamond? What sort of resistance is to be expected?"  Mordun suddenly pauses and wonders if he asked too many questions right in a row...

[User]
 Baern - Dwarf Invoker

"  Good questions all,  " says Baern before the captain has a chance to respond, "  and I have only one other. What was the last known location of the gem?  "

[User]
 Acis, Halfling Warlock.

Acis waits patiently for the captain to answer all questions asked, while fumbling with the deck of cards he still had in his hand.

[User]
 Originally Posted by TitoElito
   Mordun Hammermount, Dwarf Warden
 "What is known about the Diamond? Is it currently in someone else's posession? Does the collector already own the Diamond? What sort of resistance is to be expected?"  Mordun suddenly pauses and wonders if he asked too many questions right in a row...

 "All of those are good questions, comrade, but perhaps you should allow our commander a chance to answer one before pummeling her with so many questions."  Antivian smiled and waited for the commander to speak.  "You mentioned uncharted land. Does that mean you know where the diamond is? Or do you know where it should be?"


[User]
 "The man who won't kill, Issac faces against Thrace next. This fight shall be fun.

Take your places so that the Games may begin."

 Spoiler

Okay you may both read any spoiler not addressed to the other person.

The map is located  here.   Also note either of you can update it, so please do.

Issac may start in any of the blue spaces. Please detail which space you choice to start in.

Thrace starts in any of the red. Once again please say which space you start in.

Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish. Thank you.

Now each of you are still considered flatfooted, and you may each roll for initiative. Good luck to each of you.

[User]
 (The PM didn't pop up on my screen and I just checked the Inbox.)

Initiative (1d20+1)[ 15 ]

Map updated with my position.

Issac stands proud and stern near the back of the arena. He holds his guisarme in two hands and has his feet dug into the ground. He's wearing a suit of fullplate with a pair of gauntlets, one covered with chains the other with spikes. You can see a fierce determination in his eyes.

"Surrender now and save yourself the shame of defeat."

Stack only:

 Spoiler
If you're evil you'll feel me radiating an aura of debuff, -2 to attack rolls and saves.

[User]
 A strange warrior steps into the ring, hunched over, wearing shining chain. His arms bear wicked spikes and from his sides protrude ghostly blue extra arms ending in deadly claws. He says nothing, but bears a savage grin.

initiative  (1d20+2)[ 4 ]

(map updated)

[User]
 Issac reaches down and plucks a potion off his belt and gulps it down. He starts to grow larger, expanding to fill a larger area.

DM only:

 Spoiler
I take up four squares now, right? Anyway this is assuming I could get the potion, if I can't I'll cast Bull's strength instead.

Your move

[User]
 Thrace's eyes widen momentarily at his foes sudden growth. He ignores this new development and charges in a headlong rush, throwing himself into the armored man with reckless abandon.

(movement shown)
attack  (1d20+10)[ 2 ](12)
damage  (1d6+5)[ 11 ]

DM
 Spoiler
+2 attack from charge, AC 15 for 1 round, HP 39

ALL
 Spoiler
Using the rollv function, so it shows the base roll, then add the bonus. It makes it easier to see critical, especially if you have a wide threat range.

[User]
 OOC (All):

 Spoiler
I get an AoO from your charge. Actually I believe I get two. One for the reach weapon and one for passing that and getting into gauntlet range. I'm not sure about the second though, anyway I don't get two a round.

Issac swings for the legs of the man rushing him, trying to bring him to his knees.

Attack:

 Spoiler
 (1d20+10)[ 23 ]  vs. touch
 (1d20+11)[ 14 ]  Opposed Str. Check
 (1d20+10)[ 21 ]  vs. Prone AC
 (2d6+4)[ 13 ]  Damage if I hit

[User]
 opposed strength check:  (1d20+5)[ 8 ]

OOC (all)
 Spoiler
does that conclude your turn, or will your actions be different if the trip fails. Was the trip your AOO?

and he's prone. This is how Ulric died, too. I hate trippers.

What happens to my earlier attack roll (which almost certainly missed anyway)?

[User]
 That was my AoO.

Can you do anything else?

EDIT: Your attack roll doesn't even get a chance to take effect.

EDIT 2: I updated the map to show where you are after being tripped.

[User] I think cursing and nasty looks will conclude my turn.

[User]
 OOC:Oh, that works rather well for me.

Issac moves to the right letting Thrace take his feet. He prays for a second before addressing the man on the ground. "Get up or surrender. This is your last chance.

OOC: All damage from this point forward will be nonlethal.

Unreadable:

 Spoiler
Cast Bull's Strength.

EDIT: Your move.

[User]
 Thrace steps back and draws his bow, notching an arrow, drawing, and loosing in one practiced motion.

attack  (1d20+4)[ 2 ](6)
damage  (1d8+4)[ 6 ]

Ed - Yeah, he wants to lose.

[User]
 Issac dodges the arrow easily. "You've made your choice then." With a roaring prayer on his lips Issac runs forward. His weapon seems to shine with pure holy might as it comes toward you, bearing judgement. He slams his guisarme into Thrace's chest, hoping to end the fight with only one more blow.

Attack and OOC:

 Spoiler
I'm about 90 % sure I can charge here as I can reach you by moving in a straight line. I'm also using Smite Evil. It'll affect you if you are of an Evil alignment or have ever harmed an innocent. I'd count Dorte's sob story as marking her as an innocent, so that's why I'm attempting it.

 (1d20+17)[ 25 ]  Three from Smite, Doesn't miss on a one. Doesn't miss affect is from Smite
 (4d6+34)[ 39 ]  Twenty of the damage is from Smite. Penetrates all DR, that's from Smite too.
This is nonlethal.

If you're hit you need to make two Will Saves DC 15.
1: To avoid becoming Shaken
2: To avoid becoming Dazed: Staggered even if you make the save.

These are from Smite Evil.

Unreadable:

 Spoiler
I cast Rhino's Rush and move back to my starting position, this is the closest space I can hit him from so I believe I have to move here.

EDIT: Your move if you're still standing.

[User]
 DM
 Spoiler
Thrace is not evil. I need judgement on the "ever harmed an innocent" as that seems painfully vague. I'm gong to assume that anyone fighting in an arena ceases to be innocent when they attack for purposes of this battle.

Thrace retreats farther from his over-sized foe, finally turning and loosing another shaft.

Attack  (1d20+5)[ 25 ]
damage  (1d8+4)[ 11 ]

[User]
 critical confirm  (1d20+5)[ 10 ]
critical damage  (2d8+8)[ 19 ]

[User] Did my attack hit or not? I'd like confirmation before I make my next move.

[User]
 (Oops)

Thrace is staggered by the blow and bleeding heavily, but still on his feet.

[User]
 Did you not need to roll the saves? Your character was acting rather evil earlier, so I made an assumption on your alignment.

EDIT: And you would provoke an AoO when you left my threatened area if you made that move.

[User] No need for saves. Roll your AOO if you are taking it.

[User]
 ... If you insist.

Issac slams his weapon into his foe's legs as he tries to move away.

Attack:

 Spoiler
Smite Bonus not included:
 (1d20+12)[ 31 ]  Trip touch attack
 (1d20+13)[ 20 ]  Str. Check
 (1d20+12)[ 15 ]  vs. Prone AC
 (1d20+7)[ 10 ]  Damage

If you're tripped you can't fire your bow.

[User] Oops that last one should be 2d6+7, not 1d20+7. I rolled a three though, so if you'd like I'll just use that for my damage.

[User]
 (1d20+5)[ 17 ]  str check

Thrace falls again, the following blow sending him spiraling into blackness.

[User]
 Issac flourished his guisarme and let the potion run out.

"There is no shame in defeat by a superior combatant. If I had not seen you fight before you might have won." With that Issac left the arena.


[User] "Enter here any who wish to bet on luck to increase their purse. Find another man willing to bet against you and I collect both bets to be given to the winner. Any fight can be bet on. If no man wishes to go against your fighter than the house will, at one half the pay rate. From time to time, the house may even make a bet, sometimes at twice the going rate. So any one care to make a wager?

[User]
 OOC:

 Spoiler
I'll post this here.
Gather Info about who my opponent is and their tactics: (1d20+8)[ 15 ]

[User] Tattoo walks into the Gambling Room with a pouch full of gold. The gnome doesn't seem to be able to speak Common at all, but from his gestures it looks as if he is looking to bet 500 gold on his match against Bob...

[User]
 Mysterious_A

 Spoiler

Are you looking for someone to bet against, or do you wish to bet against the house?

[User]
 Carter:

 Spoiler
House will be do. Thanks.

[User] The House takes Tattoo's bet and takes his gold to hold.

[User] Jasmine walks looks from the window of the room into the arena where Bob and Tattoo are fighting. "Is it too late to bet on the lizard?"

[User]
 OOC (DM only):

 Spoiler
Could I try bribing the money collector to try and find out how Tattoo's healing? Anyway I'll also buy a guisarme for this fight.

EDIT: Actually just check my sheet for new purchases. I have a theory that he might be blending equipment and class features for his immortality, so I've picked up some Sundering Gear. I also grabbed some AoE damage and healing to help with some of my character's shortcomings.

"Hey Snakeman, would you like to make a bet for your life?"

[User]
 Spoiler
 No you can't bribe the money collector.

[User]
 Thrace saunters into the room. He slams down a pile of platinum.  "All on Thrace!"

He smiles savagely.

[User]
 At first Tattoo does not seem to comprehend. Seeing Jasmine's expression, however, he soon catches on.

Tattoo's response comes in the form of a wide, crooked grin. He throws a pouch containing 1000 gp towards his opponent and saunters out to purchase a few items of equipment with the rest of his winnings...

OOC:
 Spoiler
Sheet will be updated with winnings, bets, purchases, etc.

[User]
 "And I've only got three hundred to bet. Oh well, my three hundred for his thousand sounds just fine." Jasmine tossed both sacks of gold to the bet manager. "Keep this safe while I go kill that creep."

OOC:

 Spoiler
I'll grab that backpack of flour now.

[User]
 Originally Posted by stack
 Thrace saunters into the room. He slams down a pile of platinum.  "All on Thrace!"

He smiles savagely.

I'll match your bet if you answer me one question. "Why do you fight in this arena?" Issac pulls out a jingling bag of gold and places it on the counter.

[User] Thrace nods.  "Fight, or die. Dishonored in battle, regain honor in combat. No escape, only blood."

[User]
 A lithe draconic looking guy enters the gambling halls. Isn't this a fun place to be.
 Well Guys  he says  The winner will fight against me, so I will keep a close eye on your battle good luck with it.

[User]
 Issac nods "Very Well." He pushes his gold toward the money collector. "Match his bet with my coin." Issac stares at Thrace some more. "That woman you killed had a daughter and was being forced to fight for her safety. Do you care?"

OOC:

 Spoiler
I'm just trying to get a ping on your alignment. Oh and your character would feel a force of Judgement if your alignment is evil. The only reason I haven't quite tried to detect yet is because I don't know if I'm allowed.

[User]
 Thrace shrugs.  "Winners fight, losers die. She should have fought better."  He shows no particular concern about the subject or your question.

Bet amount:

 Spoiler
Thrace bet 1000 GP (500 initial, 500 from 1 victory)

[User]
 "Do you know that I leave all my opponents alive? You weren't forced to kill her yet you did anyway. I don't believe I will forgive for that." Issac's voice dropped to a whisper, but even as it grew softer it became more intense.

OOC (Readable, as was the other)

 Spoiler
I'm pegging your alignment as Evil for now, I do hope I'm right.

[User]
 Issac enters the room after the fight with Thrace. He looks around for the draconic man from earlier. "Would you care for a wager?"

OOC (to DuskRanger)

 Spoiler
Can I get a description of your character?

[User]
 The man in front of you offers you his hand hand to congratulate you. He is about 6 feet high, wears a cloak which disguises almost all of his body. You see though that he is lightly armored. And that he has wings which are folded under the cloak and over his body.
 I do not have much to wager, but if you wish I can offer you a different deal. Around my neck is a jewel which is worth a great amount of money I could wager that if you could even the odds against that one. I don't like to wager this, but I have seen this fights and I am confident at this moment that I can defeat you. Bahamut protects me as he does with most of his children. So if I wager this crystal of 2000 gp what do you offer

OOC:
Could I get a description of Issac

[User]
 Issac is a proud human man, tall and broad, and his face grim and humorless. He's wearing a suit of tattered fullplate, with one of the two gauntlets covered in chains and the other in spikes. If you look closely you might be able to make out an emblem not unlike a sun. He doesn't seem to have any weapons with him at the moment, but you can remember the sight of his guisarme and the five loaded crossbows he keeps on his body.

Issac returns the handshake, "My boots are of equal value to that gem, although you might not find them useful. They would sell for quite a bit if you wished it." He stops speaking for a moment. "I don't believe that you can defeat me, servant of Bahamut. Pelor loves his children well."


[User] You all meet in an inn. The name of the tavern is the Lucky Lamb's Leg. The bar is half full. An atmosphere of tranquility fills the place. In the back corner three musicians are playing. The sun is about to set. Off in the distance, far away from the bar, you can hear the howl of a wolf. What do you do?

[User]
 Peg

A gnome with a missing leg strides as much, as one can in that position, over to the musicians. Hopping himself up onto the table he nods at the party and joins in singing merrily. Between verses he leans over to the musician closest to him and looks at the roof. Fairly shouting above the din of the music he asks  "You get many wolves around these parts."

[User]
 Ze'ev is sitting in a corner of the inn, keeping to himself. He is feeding his badger, Giryit, scraps of bread under the table.

Ze'ev manages to hear to gnome over the din of the crowd and responds back
   "yes, we have wolves here. Many more, too many more of late."

Ze'ev stands up from he seat and walks over to where the gnome is siting, his badger scurrying along in front of him.
   "I am Ze'ev, what is your name, and what brings you here?"

[User]
 An Elf wearing light robes and a bow and quiver on his back, turns from his spot at the bar at the mention of wolves. He hops of the stool and walks over to the gnome and Ze'ev.
  Yes, there is something foul in the woods where I normally reside. My name is Tarosh. I came into town days ago to warn the people of my suspicions about the wolves but it seems the word of a Monk of the Woods is not credible enough. They have paid me no heed and so I have taken to spending my nights in town. The woods are no place to be at night, even for an elf.

[User]
 The musicians address Peg. They are a half-elf woman singer, a man with a flute, and another man with a drum. They say  "We don't appreciate random strangers walking up and joining our group. And as for the wolves, they aren't too common around here."

The bartender shouts over to Ze'ev.  "Hey! If you're gonna bring a badger into 'ere, 'e better be buying drinks. We got a cover charge after all!"  The bartender and several other patrons share in a laugh.

[User]
 "I assure you fellows that though I am strange you will find my company most welcoming." He winks at the woman motions to the bartender for a round of drinks and begins a shanty.

Perform: (d20+15)[ 35 ]

[User] The three musicians look at Peg amazed with his performance.  "Very well,"  one of the humans replies.  "You may play with us, but since you're not part of our band, any money made tonight we keep."

[User]
 "Money you can keep, now a tale or a tune from these parts that would be worth my performance, idle gossip and stories is good currency for a bard."

gather information about local happenings  (d20+15)[ 20 ]

[User]
 Tarosh rolls his eyes.

  You see? This is what my problem has been since the beginning. No one takes my warnings seriously.
 The elf gets up and walks out of the tavern after paying for his drinks. He takes a few steps from entryways and takes a look around outside of the tavern.

[User]
 Peg gathers that in less that a fortnight there's a large festival scheduled.

As Tarosh looks outside, he sees a few people running, heading in this direction.

[User]
 Ze'ev stays inside for a few more minutes to listen to the music, eventually steeping outside. Enjoying the cool night air for a minute, he scans his surroundings out of habit, though he is sure there is nothing dangerous in the town.

 Spoiler
spot: (1d20+4)[ 10 ]

[User] Ze'ev spots a group of people running towards the town.

[User]
 Tarosh runs out to meet them drawing his bow.

What is it!? Why are you running?!

[User] Tarosh emerges from the tavern. Doing so, he and the rest of you see them reach you and shout  "WOLVES! Run! The wolves are attack! FLEE! Get the town guard!"

[User] Ze'ev pulls out his bow and sets a arrow on the string. He moves slowly in the direction the people are fleeing from, on the lookout for the wolves.

[User] "I thought someone said wolves weren't a problem."  Peg launches himself towards the door, drawing his crossbow as he goes.

[User] Those leaving the bar to fight the wolf menace notice the wolves are nowhere nearby but a few hundred feet away. You can vaguely make out their outline and the people they're mauling.

[User]
 Seeing the wolves, Tarosh runs to get within bow range. He also looks to see if there is anywhere he could go to get elevation on the wolves, such as a low hanging roof or large cart.
 This way! Those people need our help!

[User] Tarosh, many of the nearby homes and establishments are not too high for you to climb on. Many are only 15 feet in height at most. However, the wolves are nearly 300 feet away, making shooting them quite difficult from this range.

[User] Off in the distance you can hear and see more people fleeing from the wolves. The terrified sight of these people panicing fills you with a sense of urgency.

[User] Tarosh continues running until he is within less than a 100ft from the wolves.

[User] Tarosh runs up to the wolves. He is 100 ft. away from the animals. The animals take notice of his position and begin to approach him.

[User] As Tarosh stands there with his bow, the wolves continue to approach him. They begin to run swiftly towards you. The wolves eventually reach you. There are 5 of them in number.

[User]
 Tarosh lets fly an arrow from his bow at the closest wolf. He quickly grabs another arrow from his quiver and fires one more rapid shot at the wolf.
 Defend the villagers! Strike down these beasts!

 Spoiler

Sorry, was waiting for either an iniative roll request or battlemap or something. Guess I will cast the first stone then. Using Rapid Shot feat to shoot twice at -2 penalty. Favored Enemy(Animal) gives +2 damage if thats what the wolves are.

Attack Roll:  (1d20+9)[ 17 ]
Damage: (1d8+4)[ 6 ] +2 in Animal

Rapid Shot
Attack Roll: (1d20+9)[ 29 ]
Damage: (1d8+4)[ 7 ] +2 if Animal.


[User]
 An empty night street.  Until recently it was only lit by the flickering of a street lamp against the grey stone wall, but now the flames of a vehicle fire illuminates the surroundings as it never could.

Four balaclava-wearing men drag themselves from a crashed van, lucky to be alive.  Judging that the injuries are surprisingly slight, the group determines they'd ought to at least try to run out of sight to the back of a nearby apartment building.

No sirens yet call out, but the four of them ready their weapons in fear nonetheless.  Two of the men hold modified assault rifles - the tape binding the pieces together grips it even tighter than these jumpy individuals.  The man watching the back is easily the twitchiest, and keeps Gordon B. Ingram's most famous invention at the ready, even holding it with both hands.  Lastly, a very calm, large man appears to hold no weapon at all; instead he totes a stainless steel briefcase, held shut by a flimsy-looking combination lock.

The back of the building is a parking lot, but gives access to catwalks that lead to the roof.  Passing between two tightly parked cars, one of the men in front makes a quick check, then gives the other the go ahead to start climbing the ladder.  As he grabs the first rung of the ladder, however...

(OoC: This is where someone makes their entry.)

[User]
 As the figures of the four men began to pass the car, The Gauntlet's neck hairs began to rise, as they are apt to do when he is surrounded by assault weaponry.

 Okay, so if you take out one of them, then the other one will definitely blow holes in you. You can't use a gun, so it's probably safer to take a hostage... Probably...

The Gauntlet began to rise, rounding the corner of the car to grab the man farthest back. He however forgot to account for people tending to point their weapons in the direction they're moving. A quick change of plan, and our martial artist friend decided it would be more effective to kick the man's teeth in. A thrust of his leg, and a loud yell were all that comprised this action he now called the 'subtle approach'.

[User]
 The Gauntlet is as a blur as he tears about the bumper of the car.  The incredibly twitchy-fingered man sees him at the last possible second and fires, but his inexpert aim and the hero's incredible reflexes throw him for a loop - right before his kick does.  The shots instead embed themselves in the nearby car, and gasoline leaks from the "wound".

A sharp upwards kick serves to lambast him for his imperfect marksmanship, both knocking the gun from his hand and connecting square with the jaw.  A sickeningly audible  "CRACK"  erupts as the crook spits violently, unable to re-act fast enough in any other meaningful way.  His neck adopts an interesting new orientation as he gains a full foot of air and crumples upon landing.

One of the men with the assault rifles swears as he turns to open fire on their mysterious assailant, when...

[User] From the flickering shadows a man dark as the night itself made his presence known with the cocking of a worn M&P9mm, the insignia ‘696’ etched into the side of the gun. He took his stance behind the hood of one of the cars, and fired a single shot right though the gut of the getto weapon trained on the Gauntlet. “put the piece down fool, i an’t lookin to scrap against no newjacks tonight,”

[User]
 Meanwhile, an out of breath woman clad in bright pink spandex with white highlites, and with a bright pink mask on steps over to the edge of the roof. She pauses to catch her breath, looking down while doing so and notices the group of men.  Her breath reclaimed, she shouts down at them;

 Looks like your luck just ran out!  Give yourselves up peacefully and no one needs to get hurt... anymore... than they are already...


[User]
 Most of the gods are Dead. Asmodeus has won the blood war, and as a result has taken over every known afterlife and the prime material. Despite the fact that he is ruler of the Multiverse, Asmodeus has not been seen for many a year, and neither has his daughter Glasya.

To the world at large however, this is of little consequence. Your average peasant cannot change the course of the world, and they cannot fight gods, even after their powers have been decreased to the point they're at.

Despite this, there are many that will try, and a group who is said to have succeeded. There are tales of a group of adventurers who have actually managed to kill a god, and the level of evil in the world seems to have receded. There are people telling the public at large that this is of course a lie, and the gods cannot be fought or even killed, except by your lord and master Asmodeus. Regardless of what they tell you though, there is no denying it. The world has changed with the god's death and many are encouraged by it. If one god can be killed, why not the rest?

However, these matters do not concern you as of yet. Whether it is your wish to be able to take them on or not, it is currently an impossibility, and you have your own things to do for now whether that be working for a lord, saving towns from rampaging psychopaths, or something else entirely.

Today, you have been summoned by the current Mayor of the town you are in to his mansion. You are not sure why you specifically have been chosen, but the Mayor assures you that he has his reasons, and that the job shall benefit you in the long run. You have each agreed to meet him for your own reasons, and at the moment stand outside his wrought iron gate.

[User]
 [Azbagad]

On the landing before the wrot-iron bars of the archway, the Hobogblin squire Azbagad loomed tall and nearly as wide as the doubledoors at the shoulder, his inhuman orange-yellow hide clad in a simple black tunic and earthen-tone britches and boots.   Though his chivalric sword was belted at his side the traveler chose to come unmailed and resisted the urge to light his pipe while he stood waiting at the gate.  He would be on his best behavior, he hoped, and show these humans the honor of the Hobgoblin Empire.

He'd even combed his hair for the occasion, and pulled the long dark brown locks into a pony-tail, though there was no help for the scruffy beard lining his inhumanly curved and jutting jaw, the doglike split of his upperlip descending from a black snout and the bat-like ears set aside a sloping and bony brow over blazing red eyes.  Many brass rings hung from the fleshy ears and two extra from one of his articulate brow-ridges, matching the ornamental brass enamel on the mouth and tip of his sword scabbard.  His wide, powerful hands in their fingerless traction gloves clenched, popping large knuckles and cricking leather in anticipation of this human dignitary.

There was only one kind of work an errant Hobgoblin would be contracted for.  Bladework, the kind that could make young Azkabad's reputation back in his subterranean homeland and bring honor... or death.

[User]
 The heavy footfalls, hammering the abused stones of the street underneath them, announced the Warforged's approach long before it was actually visible.  Thus, when the pseudo-mechanical figure topped the hill, it wasn't as if it was any grand surprise.  Its general appearance was of a tall, chiseled man, encased in full-bodied armor, colored in splashes of red and curling tendrils of silver and mithril.  He seemed, overall, quite knightly and awe-inspiring, but, despite his obvious combat design, he bore no visible weapon.  Nevertheless, his "eyes" - a misnomer, merely red lights that glowed from behind the slits of his templar-esque helm - remained focused on the gates ahead, making his purpose there obvious.

He didn't seem to take notice of the mage or monster at all, not until he came to a stop before the gate, and, staring at it as if it should be opening simply because he arrived, he observed without so much as a glance to her, "Apparently, I failed to arrive as early as I had hoped."  His voice had a slight reverberation to it, an unnatural semi-echo that marked it as obviously artificial.  "After all, some random little kid and her pet rodent beat me here."  His head dipped slightly as his tone dropped into the range of a not-so-veiled threat.  "Why don't you skedaddle along back home, girl?  And rat, why don't you find some hapless passersby and steal some cheese?  You're not needed.  Now that I'm here, no one is."

[User]
 What knight would stand there and take abuse from a clanking miscreant?  Turning on his booted heel, the Hobgoblin glared at the hulking figure with pastel light shining through the ivy-work iron grill above the gate behind him.

Azbagad's common was quite fluent, though a heavy accent hung on it.  "Your words speak you a churl as surely as your looks, clanking cretin.  Do yourself a favor and stomp off if you have no wish to share in the business. I was summoned to put my sword for hire here, and will not be intimidated by a blowhard who shows late."

[User]
 "Hehehehehe ..."  The chuckle came from deep within the construct's chest, his armor shifting and rattling with the motion resulting from it.  "A churl, eh?  You must be a real goody-goody, then.  I've been called a lot worse than that on first impressions.  Granted, some of those impressions were made rather violently, but nevermind that."

He turned his gaze to the hobgoblin and the pose suggested that if he had a mouth behind that helm, it would be smirking.  "I'm Xhan, and I've heard stories that goblin blood is green.  Or yellow pus.  Care to settle the matter for me?"

[User]
 Azbagad let his hand drop on the pommel of his sword.  He was unarmored, dressed for a meeting and not battle, but honor didn't wait upon convenience.  More the point though, it wouldn't do to muss the Magistrate's house without even so much as a greeting.

"You are eager to get yourself killed, scrap-lump.  But it is easier and more my convenience to let the justice of the city have you, if you continue belligerence upon the Magistrate's property."

[User] Before anything serious starts breaking out, the gates in front of you open.

[User] "Remain at the porte if you cannot stomach my presence, machine-man.  I am Azbagad, and I will take whatever charge this Magistrate gives me," growled the heavy-jawed Hobgoblin, turning back and striding through the portal with his scabbard clacking on his knee.  He actually had not been certain whether he would take any job offer or not, but the unexpected challenge had flustered him.  He proceeded withal as far as expected and did his best to decidedly ignore the other.

[User] The Warforged watched the Hobgoblin storm on ahead, but only scoffed.  If he had a mouth, the smirk would no doubt still be there.  "Stomach you?" he returned as he, too, made his way in.  "You're ugly, but I'm no shrinking violet, trust me.  I've seen far worse than your mug.  No, like I said, you're simply not necessary.  If they're calling me in, it means they need some violence done.  And I don't need a sidekick."

[User]
 Aratheon had been watching the two figures arguing from the shadows of a tree near the gate.  Not skulking, but merely watching and keeping to himself.  The young human raised an eyebrow as the gates opened, the two bickering figures entering.  Smiling to himself Aratheon straightened up and brushed the dirt and dust from his cloak.

He made his way to the gate, following the clanking creature of metal and wood, probably some manner of arcane construct, judging by the looks of him, and the other, well, he was plainly a Hobgoblin.  Either one could be problematic.

He wiped the sweat from his brow, his sky blue eyes fixed on the large building ahead, the navy blue cloak fluttering softly behind him.  Like the hobgoblin he too had come unarmoured, a white linen shirt and woollen pants of a khaki hue supported by a simple leather belt almost making him seem like a commoner.  His boots were made of similar material to his belt and a pair of gloves covered his hands.  The sunlight glinted off the silver sun disc emblazoned with a clenched fist he wore around his neck.  He carried no weapon and no pack, only a simple cloth pouch tied to his belt.

[User]
 As the Warforged and the Hobgoblin Squire make their way into the building they are greeted by an old distinguished looking butler. he has long silver hair, and a beard that goes down almost to his waist. He looks almost too clean and neat.

 It is good to see you. I shall take you to see my master as soon as everybody else he's invited arrives. if it would please you, feel free to sit down in the guest room. If you simply wish to stand here, then feel free to do so. The guest room is to your right.

After reciting this, the butler leaves, presumably to attend to the mayor.

[User] Xhan stood where they were left for a time, but after a few moments in silence, it turned its head down toward the Hobgoblin.  "Not that I care," it opened, "but why in the Nine Circles is a runty, filthy little Hobgoblin going around like he's a stiff-nosed paladin?"


[User]
 Arena Tournament, Round 104:  Flek Greenhide  vs.  Ryu
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Flek Greenhide  - theterran
 Ryu  - darkillini

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  (1d20-1)[ 12 ]

Purchases to come.

[User]
 Initiative  - (d20+4)[ 11 ]

No Purchases for me.

[User]
 ok, sell spiked gauntlent +2.5g (26.5g)
buy a small cammo net that matches the arena for round 104 (temple) -25g (1.5g)

anything on your end?

[User] Nope...you're up.

[User]
 ok ryu round 1

los

 Spoiler
start in N2 holding short bow, and camo net
move open the door.
standard move to N6(half speed) hideing with net at that location
 hide (1d20+20)[ 32 ]

done

stats

 Spoiler
hp 7/7
pp 2/2
ac 17/17/12

[User]
 Ryu:
 Spoiler
Using a camouflage net to hide requires you to take a separate move action while remaining still.

[User]
 sallera

 Spoiler
drop the hide part then, he shouldnt be able to get los this round anyway if i remember his guy correctly

[User]
 Flek - Round 1

LoS:

 Spoiler
Starting in N25 with Shortbow in hand, I make a move to open the door, then move to O20.

Done.

Stats:

 Spoiler

Location: O-20
HP: 7/7
AC: 19  FF:15  Touch: 14

[User]
 ryu round 2

los

 Spoiler
hide on location in N6 using camo net  (1d20+20)[ 23 ]
standard ready action

 Spoiler
to possiblky spit on him if he comes into los/loe with no cover

reserve right to not take action if it arises

done

stats

 Spoiler
hp7/7
pp2/2
ac 17/17/12

[User]
 Flek - Round 2

LoS:

 Spoiler

Move to R16.  Ready an Action to Cast Lullaby on LoS.

 Done.

Stats:

 Spoiler

Location: R-16
HP: 7/7
AC: 19 FF:15 Touch: 14

[User] Still waiting for los check, asked in waiting room.

[User]
 Refs:
 Spoiler
Nyar.

Flek:
 Spoiler
No LoS.

Ryu:
 Spoiler
Flek moves to R16 and readies an action.

[User]
 Sallera

 Spoiler
if I hide again in the same location with the camonet, would he gain los to me at any ppoint or would he just get a spot check to see me?

[User]
 Ryu:
 Spoiler
As long as you don't move first, you won't be automatically revealed just for hiding again.

[User]
 Ryu round 3

Los

 Spoiler
move hide again in same location  (1d20+20)[ 34 ]
standard ready action

 Spoiler
spit on him is he comes within los/loe (30feet) w/out cover

End

Stats

 Spoiler
hp 7/7
Pp:2/2
Ac 17/17/12

[User]
 Refs:
 Spoiler
Nyar.

Flek:
 Spoiler
No LoS.

Ryu:
 Spoiler
Flek is in R16.

[User]
 Flek - Round 3

LoS

 Spoiler
Move to S11.  Ready an Action.

 Spoiler
Cast Lullaby on LoS

 Done

Stats:

 Spoiler
Location: S-11
HP: 7/7
AC: 19 FF:15 Touch: 14

[User]
 Refs:
 Spoiler
Nyar.

Flek:
 Spoiler
No LoS.

Ryu:
 Spoiler
Flek is in S11, and readies an action.

[User]
 Ryu round 4. Oh where oh where could my little bard be?

Los

 Spoiler
keep hiding in location (maintain previous hide if I can)
if I can't new hide roll is  (1d20+20)[ 21 ]
same readied as above

 Spoiler
spit if he comes within 30 feet w/o cover, and I have los/loe

Done
stats

 Spoiler
hp7/7
pp2/2
ac: 17/17/12

[User]
 Ref Question:

 Spoiler
Okay, it's apparent he's hiding, probably under that stupid net.  If I were to fall prone on the ground and look at things from a ground perspective, assuming that he's within LoS, could I see the "lump" that the net makes against the arena walls? or better notice the fact that there's a "bump" where there shouldn't be? Or not so much?

[User]
 @Theterran:
 Spoiler
No.  The mechanical effect of Camo nets is that it removes the need for concealment to make a hide check.  If he makes a hide check using the camo net, he is hidden.

@darkillini:
 Spoiler
You can keep previous rolls unless you perform an action that would require a new hide check (snipe attack, for example, or movement).

[User]
 Flek - Round 4

LoS:

 Spoiler

Move to N10.
Ready and Action:

 Spoiler
To cast Lullaby on LoS

 Done.

Stats:

 Spoiler

Location: N-10
HP: 7/7
AC: 19 FF:15 Touch: 14

[User] Waiting on los.

[User]
 Ryu:
 Spoiler
Your readied action is triggered when Flek enters Q10.  Do you take it?

[User]
 Spoiler
if there is a way to take it later on in the turn, il wait till he moves more (don't want him to be able to move to reach me still.

If he can't then yes taking it.
Attack  (1d20+6)[ 14 ]
damage  (2d6)[ 6 ] acid+ (1d6)[ 4 ] suden strike

[User]
 Ryu:
 Spoiler
It's take it or lose it, as soon as it's triggered.

LoS established when Flek enters Q10, as Ryu spits acid at Flek (A:14, D:10) from hiding in N6.

[User] Vs flatfoot and touch, (ac should be 10) hit yes?

[User] And so perishes my bard...😩

[User]
 High Ref Sallera
 Ryu takes the victory.


[User]
 Its a pleasant morning in the Unova region. Our story begins here in Nuvema town, where two lucky trainers are about to embark on their pokemon journey! Hopefully they can get along and work together, because rumors abound of dangerous people and pokemon in the world since the days of Team Plasma. But they're gone now, so there shouldn't be any problems!

The trainers can start anywhere in Nuvema town, home of the famous trainer who defeated Team Plasma and became champion of the Unova region abotu 10 years ago. His mother still lives here, renovating her house as a place fro new trainers to stay and rest while they start their new journeys. Professor Juniper and her assistant are always eager to get new trainers started on the journey. The other two familes that lived here moved a few years ago and one house belongs to an old couple now while the other is kept by a breeder. And our two trainers we'll be following are Xan and Sigmund. Good luck to them!

[User]
 Look! There it is Hunter, Nuvema  Town! Land there!
 Pidgeoooo!

 A large Pidgeot bearing a young man on its back lands lightly in front of the pokemon lab. He slides off the pokemon's back and pets the birds head in praise.
 Thanks for the lift Hunter. Flying sure beats walking all the way here thats for sure. You alright to find your way back to the folks in Mistralton?
 Geot!
 Alright then, have a safe flight back. See you next time I'm back in Kanto.
 Pidgeeeooooooot!
 The bird gives a sharp cry and then lifts off, disappearing quickly into the distance. Watching the families Pidgeot fly back to his parents in Mistralton City, the newly arrived Trainer makes his way over to the front door of the Professor's lab. He was supposed to go here first and get his first pokemon from the Professor. Hopefully there were some good bug types available to choose. He knocks on the front door and waits for a response, unsure of if hes allowed to just walk in.

[User] Xan walked over to the Professor's lab, yawning as he flicked a stray hair out of his eyes. Seeing Sigmund at the door, he signed.  Great. A kid.  He muttered as he perched himself next to the other trainer.

[User]
 The door opens after a moment and a young man with glasses and wearing a labcoat greets the two trainers. He nods, his face seeming indifferent but his eyes show hidden excitement.

 "Hello. The Professor is glad you've come. Please, come in and prepare for the beginnings of an amazing adventure."

Entering the lab it seem smaller than you'd expected, though it also is crammed with shelves and machines. At the end of the room sits the Professor, who looks up and smiles as she spots the two of you. She stands and walks around her desk, approaching you both.

 "Hello trainers, glad you made it. Hope your travels here were interesting and that you're excited to get started. I have encouraged many trainers to start their journeys in the past and you two will begin yours today! Now here on this monitor is a list of various pokemon I have available for you. Pick any of them you like. They're all pokemon that have been found here in the Unova region and you can't meet them anywhere else. Also, all of them have 3 stages, so that they can growth alongside you. Pick wisely as your starter pokemon is important and will be your closest partner!"

The monitor before you displays a list of all the possible starters. You can choose any Generation 5 pokemon with 3 stages of evolution. There is a short list fo the three 'most recommended' starters; Snivy, a grass type pokemon; Tepig, a fire type pokemon; and Oshiwatt, a water type pokemon.

[User]
 Hello professor, and thank you for this opportunity. I count myself lucky to receive a lab pokemon from yourself.
 He looks at the chart, scanning his options.
 Hmmm... There are two bug types native to this region which I would like to acquire. They are Venipede and Seewaddle. I would like the Seewaddle if its available, problem? Oh and I'm Sigmund by the way. Its my goal to be a bug type master and so that is why I chose Seewaddle.

He then turns to the other trainer.
 Oh by the way, my name is Sigmund, I'm a bug expert from the Kanto region. Veridian city, heard of it? Probably. Anyways its good to see I'm not the only one starting their journey today. No I'll have someone to talk with beside my pokemon. What kind of pokemon are you going to choose?