[User]
 "Welcome to my invention. Welcome to my world. Welcome to the game."

With this voice still ringing in your ears, you make your way to the centre of the city, with the orc you now know as Durra leading you to it. All about you, you see people leaving their work to greet you and heap praise upon you. Whether or not you are worthy of this is something that you suppose shall be revealed later.

 "Welcome to my invention."

Who could come up with this? A world torn into warring nations, not a single one at all like any other, and this... the gravity still takes some getting used to; if what you believe is true when you get to the centre you will be able to walk around the sphere without ever feeling that you're upside-down. Whichever way qualifies as "Up" anyway.

 "Welcome to my world."

And these people have to live in this world? This world that if this person's simple greeting is to be believed is just a creation of an overactive imagination? Who would make this?

 "Welcome to the game."

And is this just a game? Who would make all this just to laugh at the poor people who had to live there? None of this makes sense.

Your thoughts are interrupted as you reach the city centre.

[User]
 X'il glanced at the cowering subjects and grimaced. Here there were plenty of souls who were like him and subjects that threw off their Illithad masters. Yet they didn't seem capable of advancing as he has... Was that a part of the game? His blood red gears turned within his flesh and the azure lines of his embedded armor as he pondered this new situation.
He looked over the fungi, heard the complaints of a food source, and began to formulate a plan. He'd need to do something somewhat noteworthy in order to improve on the beasts he could create currently. In the mean time he cleared away what things could have survived several centuries alone and satisfied one of the duties as he entered what was once the brain chamber. He then turned to Durra and said, his voice sounding like the skittering of insects and triggering a primal fear within her of the illithads not really being gone but reborn in their new leader  "Inform the citizens. The chamber is ours. I will begin work on the food problem, send scouts to the lands around us and tell them to report back their findings."

[User] Durra nodded and fled the room to tell the people. Her steps come from all directions as she navigates her way out of the gravity maze, which you suppose she must have done more than once. You are left alone, the nearest people being those who are working a couple of layers above you. Whatever qualifies as "Above" right now, anyway.

[User] X'il began to work on his companion. His hands reached into his simple sack, pulling out flesh from past kills as he worked it into a rough ball in the center of the city's mass. From this mass of muscle he added the muscles of a lion to give it the ability to pounce, fueled by the blood of a troll to keep it going. Five limbs were created. Four with barbs that would catch prey, equipped with muscles to crush the life, one with the barest resemblance of a nose to find prey that tried to hide. He then split open the basic form and worked in bones of a blink dog to give it the ability to reach any prey, no matter the distance. In the central mass he finally added an eye, yet not an eye, that would sense the feet of those that attempted to bypass it's sense of smell. Over the entire thing he coated it with the captured smoke of an invisible stalker, the beast disappearing from view. To it he said in an ancient and forgotten tongue  "I name you  Yif'fo. "

[User]
 Yif'fo looks back up at you, and half-grins, half-grimaces.

Now, what to do?

[User] X'il gazed upon the writings of old, the hieroglyphs used by his and their former masters shifting to a form he could understand. He nodded at the idea of a lottery system and stepped out of the center. He walked to the senate hall and burst through the doors. To those leaders present he said in that same skittering way  "I have gazed upon the writings of old and have a solution to the lack of variety. I will begin the lottery system of old and claim one of your representatives every five years. First round of drafts are from Block 1 through 10. The chosen will report to the center to be turned into the prototype models."  With that he left and returned to prepare for those randomly chosen souls to be put to the knife.

[User] Sure enough, the lotteries are resolved quickly, and those who have been chosen are shepherded to you, ready for whatever awaits them.

[User]
 Yif'fo awaited each one, jumping and pouncing at them in turn and ending their lives in a fine mist. X'il gathered the resulting viscera and set to work. The creatures had no need for intelligence, will, or charisma. They hardly had need to move or sense their surroundings. With enough corners cut he could get the beasts created. Soon he found that the viscera was hardly needed as he continued to create a small herd, leaving once he had forty of the newest horrors to reveal to the masses.

 Spoiler: Creating a Monster
 (14d4+14)[ 47 ]  Graft Points (I'm assuming I can get an extra 4 HD from some higher commoners)
Stats: 12/12/18/0/2/2 (+60)
Torso (-15), Air Tasting Mouth (-5), Absent Many Crawling Legs (-14), Trembling Acute Eye (-6), Reproduce (-20). Zeroes out!

If I get enough I'll trade out the eye for an extra HD (although HDs cost 25*1.5-9=28.5 points)

[User] You create your hideous abominations, and they skitter to life, ready to serve.

[User] X'il awaited what felt like a day for the scouts before he left his sanctum. Yif'fo remained at his side, if any of his subjects could tell such was the case. He approached Austen Fir to see what the progress was from the citizen that pushed for it in the first place.

[User] You approach Austen, who nods as you approach. "How can I help, sir?"

[User] With a motion to the nearest exit from the city X'il said  "What have your scouts found? I have need for more parts and will slaughter your citizens if I must."  His tone remained the same yet the fact that he just slaughtered ten citizens to start the creation of his beasts was sign enough that he'd kill a thousand citizens if he had to.

[User] "Sir. If you wait just a little longer, we can bring you what they have gathered from hunting. I would advise not taking too more citizens - we've had riots before, and they're inevitably more trouble than they're worth." He shifts from side to side, uncomfortable in your presence.

[User] With a curt nod, X'il says  "Very well. I will await your report in my chamber. When you are next in the senate tell them that I wish to repurpose the dying and dead instead of ending the lives of random citizens."  With that he returned to his chambers and began to translate the runes to a language the Psions could understand so that they could look into this possibility of imposing further gravity changes on their expansions or holdings.

[User] A scout returns within the hour, bearing some kind of creature you don't recognise - large, and dead. "Sir. Austen sends his regards. He's currently co-ordinating the return of the rest of the scouts. If you wish to speak with him personally, I can send a message for him to come here, or I can relay new orders. Otherwise, the current plan is for us to come as we arrive with whatever we have."

[User]
 X'il nodded his thanks and began to chop up the corpse for parts. While he worked he said  "The current plan is acceptable. Relay that any finds made while I am out of the chamber are to be left within with a note scrawled about the find. If I have further questions for the scout then I will find them; otherwise they may return to their households or the field. For example: Where did you find this creature and how difficult was it to kill? Was it unique or part of a herd? Have you, or anyone else, have a clue what it is?"

 Spoiler: Extraction
Using Palatable Carrion Extraction to start gaining Perfection bonuses from all these corpses. Aberrations or Outsider grant a +2, otherwise +1 to what they have ranks in or racial bonuses to.

Also how many HD does this have so I can gather up some more bits and bobs?


[User]
 "Welcome to my invention. Welcome to my world. Welcome to the game."

The words still ring in your ears as you sit in your new home. What do they mean?

 "Welcome to my invention."

Who could come up with this? A world torn into warring nations, not a single one at all like any other, and this... a palace city, now your palace, your city, your throne.

 "Welcome to my world."

And these people have to live in this world? This world that if this person's simple greeting is to be believed is just a creation of an overactive imagination? Who would make this?

 "Welcome to the game."

And is this just a game? Who would make all this just to laugh at the poor people who had to live there? None of this makes sense.

Your thoughts turn to nothing as the most beautiful woman you've ever seen walks in, her parents looking proudly at her and her brother standing behind with a snarl.

[User]
 Heather's jaw drops as she stares at the gorgeous elven woman before her, Heather's eye traces over every curve of her figure.

 Hey, I'm the ruler now, right?  She says beckoning the gorgeous woman towards her.

 And who are you?  She asks the group of new people, clearly more concerned with the elven woman in front of her.

[User]
 "I am Queen Austless - or was the queen, in any case - and the woman who has so caught your gaze is my daughter, Princess Marie."
"I am King Armail."
"Prince Listraix. Pleasure to meet you," though you suspect a great deal of displeasure from his voice. "And yes, given that you would in any case no doubt be capable of defeating all four of us, and most of our army besides, you are now our impromptu ruler. Use your power wisely."

[User]
 Heather stands up, places her hands on Marie's hips and kisses her full on the lips.

 Spoiler

Diplo check to improve Marie's mood  (1d20+26)[ 41 ]

 So. I think first order of business is to marry into your family.  Heather says to the old Queen.

 Isn't that right, sweetie?  She beams at Marie, shifting her outfit to one of "Evening wear" and giving her another deep kiss.

[User]
 Listraix looks visibly resettled by this, despite having to watch his sister with an interloper's hands all over her. Austless smiles slightly, and says "Yes, I suppose that would be for the best, given that you are to be our new ruler. It will make it far easier to explain, anyway."

Marie just focuses on putting her hands all over you, and Armail wordlessly takes his wife and son out of the room to let you and her have some privacy.

You feel Marie start taking your clothes off...

[User]
 Heather after the intimate act is sitting on the throne, Marie's still naked form sitting on her lap.

 You. were. great!  Heather replies punctuating each word with an affectionate peck.

Okay, now was time to get to business, find out this kingdom's problems, it's other seats of power, stuff like that.

With a regretful sigh, Heather got up, and got about a foot, before her head turned to watch Princess Marie, her head turning to cheese.

 Okay.... You're going to need to follow me.  She said walking back to the throne, pulling her up, and placing an arm around her back, hand on her bosom.

 I need info from your mother.  I can certainly play along, if I get such a gorgeous toy.

[User] Marie blushes, letting you take her wherever you want. She stays silent, too embarrassed by having given herself to you like that, and walks alongside you.

[User]
 Heather starts wandering the castle.

 Hey sweetie, any idea where Mom may be?  She then gets a devious grin.

 Wait, you'll love this.  She says throwing a hand up in a stop gesture.

She then starts pole dancing.

With Marie as the pole.

 Spoiler

Using spontaneous divination, to give up Suggestion, to case Circle dance, target being Marie's mom.

[User]
 Marie blushes again as she lets you dance all over her.

 Spoiler: OOC
Your ability does what it does. Don't ask me, I'm only the DM!

[User]
 Heather pecks Marie on the cheek as she leads her down to her mom.

Barging in on whatever she's doing, Heather smiles.

 So. Does this kingdom have an information brochure to come with it's gorgeous princess?
 Or Milf queen...  She added checking out the previous queen.

[User] Austless sighs, ignoring your comment, and begins to tell you the vaguely relevant details of the city, and the Chosen who are said to come falling from the sky to lead the nations which are fortunate enough to receive one - though unfortunately, what she got was you.

[User]
 Heather goes over, puts her hands on the Queens hips, and gives her a peck.

 You were fortunate enough to receive me.

 Spoiler: Diplo check

Diplo check  (1d20+26)[ 42 ]

 Though I heard you imprison enough sorcerers to start your own BDSM dungeon. When I finish listening to people for today. I'm going to check it out.

[User] The queen looks personally affronted, but nods. "Yes, that's correct, assuming you desired to do such a thing to the apostates. Are you going, however, to - for example - do anything  useful  with your new title as leader of the city?"

[User]
 Originally Posted by Jormengand
 The queen looks personally affronted, but nods. "Yes, that's correct, assuming you desired to do such a thing to the apostates. Are you going, however, to - for example - do anything  useful  with your new title as leader of the city?"

 Yes  Mom .  Heather replied.

 Some super accurate divination for a start. You know predicting the weather, stuff like that.
 So, about how quickly can we have the wedding.  Heather replied, sitting down on the nearest table, chair, bench.

She pats her lap, signalling Marie to sit down, while her tail tickles the Queen's nose.

[User] Austless sighs. "It should be possible to arrange it for tomorrow - I mean, you are the ruler, so what you say goes, after all."

[User]
 Originally Posted by Jormengand
 Austless sighs. "It should be possible to arrange it for tomorrow - I mean, you are the ruler, so what you say goes, after all."

 Awesome.  Heather beamed.

 I'm going to go listen to the peasants that have earned an audience with the queen, cast some divinations, then visit the dungeons.

Heather proceeds to get up, give her mother in law a kiss good bye, and heads for the throne room.

[User] No-one awaits you in the throne room, save the guards who stand around the room.

[User]
 Heather waits about an hour.

Then, realizing no one important is coming, gives Marie a peck on the cheek.

 Stay here, and keep the throne warm for me, okay sweetie?

Assuming a yes.

*****

Heather walks into the dungeons, surrounded by 4 loyal guards.

2 Cute female guards, Heather particularly liked that one guard that had ogled her rack, when Heather called for them.

They took the front.

2 Male guard, were behind her.

 So. Take me to the sorcerers.  She ordered.

As they started to move, Heather unable to resist the urge, grabbed the cute interested guard's ass.

[User] The guard blushes at you as you do so. "Please, that's... inappropriate. Please don't do it." They take you to the sorcerers nonetheless, and you see a room full of people chained with anti-magic cuffs.

[User]
 Heather rolls her eyes, but removes her hand. Word would inevitably lead back to Marie, and she wouldn't like it.

Heather looks around for the three prettiest sorceresses. Once found, she cleans them with a prestidigitation, and brings them to a private corner.

 Now. I'm sure you have no love of hard labor, few people do. How about I make your service easier? All you'd have to do is one of you feeds me grapes, the other two fan me.  She asks


[User]
 You walk along the long road to the city of Tephos, wondering what sort of place it will be - though having fallen out of the sky, you are pretty shaken. The voice still rattles in your head...

 "Welcome to my invention."

Who could come up with this? A world torn into warring nations, not a single one at all like any other, and this... some holy site, lost to the ages.

 "Welcome to my world."

And these people have to live in this world? This world that if this person's simple greeting is to be believed is just a creation of an overactive imagination? Who would make this?

 "Welcome to the game."

And is this just a game? Who would make all this just to laugh at the poor people who had to live there? None of this makes sense.

You're distracted from your thoughts by the sight of the city ahead of you.

[User]
 Perhaps someone in this city will help me gain some idea of what just happened. Or at least tell me where I am now.

Vaxiel spreads his wings and flies towards the city, keeping near to the ground, looking for some sort of city gate.

[User] You fly forth towards the gate, which is readily apparent, and see that there are several people there already waiting for you. Apparently your landing did not go unnoticed. You are too far away to see much, but what you do notice is that those who are there appear important.

[User]
 A welcoming party? The cities' defenders? Whoever they are, they're probably on edge. I must make it clear that I mean them no harm.

Vaxiel approaches the group and lands a short distance away, close enough to talk but not so close as to appear threatening.

"  Fear not.  "

He didn't quite manage to make his tone as reassuring as he intended, so he took another try.

"  Where exactly am I?  "

[User]
 "Welcome to the city of Tephos, Chosen one. I am Ser Geoff, the head of the militia, but we're not here to fight you. We're here to welcome to you."

Geoff spends the next few minutes telling you about the current state of Tephos, and the Chosen who are said to come falling from the sky to lead the nations which are fortunate enough to receive one.

[User]
 Vaxiel takes a moment to take in all this new information.

So there are other “Chosen”? Others who fell from the sky into this “invention”, this “game”, from the “real” world? If the old place can even be said to be more real than this one. I should seek out these other Chosen at some point. Perhaps together we’ll be able to find some answers. But before then, I must find out why this Mad Inventor put me here, in one of Pelor’s holy sites.

"  I see. So what exactly does being one of these ‘Chosen’ entail? And more importantly, why do you believe that your city requires one?  "

[User]
 "It was prophesied years back by The Traveller, whose real name none know, that the Chosen - far mightier leaders than any we could ever produce - would come from the heavens, and lead us to victory against our foes, or else fall to the other Chosen in their attempts to do so.

Of course, no-one believed that - who would believe some random woman coming to your city and telling you that your new god was going to fall from the sky, oh, maybe in the next few years? But then, of course it happened. So, welcome to the city of Tephos."

[User]
 Him, a god? Vaxiel frowned. That was not a title he wanted to claim, nor to encourage.

"   I am not your new god, Geoff.  I am merely a celestial. This is holy place of Pelor, and it will remain so. But as Pelor and the sun nurture the growth of all life, so too will I nurture the growth of this city.  "

Vaxiel designates the citizens of Tephos as allies for the purpose of being granted bonuses from his Tactics.

"  Now, lead me to the church. There is work to be done.  "

[User] Geoff nods. "Yes sir. I'm aware that you're not a god in any literal sense - just, our new leader, at the very most our representative of the god on earth." He takes you to the church, along with the small escort he has with him.

[User]
 Vaxiel enters the church alone, walk up to the alter and says a quick prayer. "   Let me nurturing, as the Sun.   "
He then exits the building, and addresses the welcoming party gathered before him "  I will leave one of my creations here, to defend this sacred place.  " He reaches up and snaps a leaf off of his hair, and casts it onto the ground before the church, where it quickly starts to grow. He addresses the incomplete creation. "  I name you Helianthus. Guard the temple, obey the clerics, do not harm the citizens of Tephos  ".

"  I will begin my work. You can find me at the centre of this city. Send for me when the city is in danger, and keep me updated on any news of other Chosen. I want information on who they are, and what they’ve done since their arrival.  "

With that, Vaxiel takes off. He circles the city once, familiarizing himself with the layout, and then lands in the town’s centre (which is in fact in the town square not too far from the church of Pelor. Once there, he takes a moment to cast off two more seeds, which grow into his two servants, Ash and Elm. Then, he begins to meditate, claiming the surrounding area as his Grove.

Vaxiel spends the next hour creating his grove and an hour after that working to expand it, unless he’s interrupted after the first hour.

 Spoiler: Crunch

Helianthus takes 10 minutes to grow into a Huge sized animated wooden statue of an angel holding a great sword, adorned with robes made of sunflower petals and with Pelor’s holy symbol on its shoulders, forehead, palms, and on the front and back of the robe.
Craft (Woodworking) Check for the Budding Creation:  (1d20+15)[ 20 ]

Ash and Elm are level 6 astral constructs, Ash has Power Attack and Improved Trip, and is humanoid in form. Elm has Power Attack and Celerity. They appear to be made of vines and brambles.
Craft (Sculpting check) for appearance:  (1d20+13)[ 27 ]


[User]
 Rise of the Warforged

You've been hired to protect a research laboratory on the outskirts of one of the major cities of Rayunta. It's filled with scientists and warforged, trying to determine the origin of the latter. Some unknown group has been targeting warforged recently, leaving massive destruction in its wake. They've swept across the continent in a wave, and this facility is the next clear target. The group has been employing horrifying biollurgical constructs alongside mages of considerable prowess and an impressive core of magitech templar shock troopers. They have no known political or economic affiliations, and have been brutally efficient in their mission.

As you near the lab, signs of a large group heading the same direction become more and more apparent, and then you come to the fence guarding the compound - with a large, smoking hole burned clean through it. Nearly a hundred yards from you, the doors of the facility lie blasted open, and the sounds of destruction echo out towards you.

[User]
 Doc chambers a round as he surveys the scene. He thinks to the others,   Stay sharp, looks like this will get interesting.

A protective ward can be felt, spreading over the mental link.
 Spoiler
usuing telepathy to communicate, manifesting vigor, using spirit of many to pass out 5 THP to everyone else.

[User]
 D-31 moves cautiously towards the designated located and scans the immediate area "  Assessing field situation..... situation volatile, initiating combat protocol sigma 5 beta; primary objective to locate and protect survivors then extract them to a safe location. Secondary objective: apprehend member of opposition for interrogation and neutralize any hostile beings with sufficient force.  " A whirling sound begins to emit from the combat prototype before she enters into a readied stance and regards her companions in her dull monotone voice "  I calculate a 0.15% chance of peaceful resolution to this encounter thus I can ascertain that it is in the best interest of our clients that we do not delay any further thus proceeding into the fray with as much speed as we can manage without increasing chances of bodily harm to ourselves. Are we in accordance with one another?  "

 Spoiler: Rolls because why not?
Perception to notice anything specific about the layout or spot any stragglers  (1d20+18)[ 19 ]

She will also enter into Battle Dragon stance thus her initiative is +12...

[User]
 Forge, the Elemental Conflux

Forge nods to the others.
 "As much as I hate violence, I have to agree with your assessment. Peace is unlikely to be an option here, so we had best prepare for battle."
He rapidly recenters himself, feeling out the pulse of the air around him.

 Spoiler: OoC
Switch active element to Air, due to Elemental Flux Stance this gives me +4 to Reflex and Initiative
Perception:  (1d20+14)[ 28 ]

[User]
 Mist sighs. He draws his rapier before he says another word.
 "I think I could count on my hands the number of times diplomacy has actually worked in situations like this. Let's just go before everyone's dead and we're just mopping up the bad guys."  he says, striding forward with the others, though not actually going ahead of them unless he's actually told to go and lead.


[User]
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[User]
 The House of  Hell
 It's midnight and you're driving back from a far-from-home school reunion in the pouring rain. In the darkness you notice the shadowy figure of an old man too late, and hit him even when wildly swerving the car out of the way and smashing it into a tree. You check for the man, but cannot find any trace of him.

The impact has damaged the engine and the car won't start. The last village was miles back. You see a yellowy light flick on in the distance and think it must be coming from a bedroom window. You walk towards it.

When you reach the porch of what is a huge mansion, you see a knocker and a bell-pull on the door. A light turns on around the side of the house.

[User] I approach the door, looking around for anything odd or notable, before using the knocker.

[User] Shortly after you use the knocker, the door handle slowly turns and the door creaks open. Standing in the doorway is a tall old man dressed in a dark suit with tails,  "Yes?"  he asks, his face solemn.

[User] "Why yes sir, I was looking for some assistance. I have had an accident. I believe I may have hurt someone and my car will not start. Is there anyone here who could be of assistance?"

[User]
 He nods his head and opens the door for you,  "Follow me, the Master is expecting you."  You're lead to a reception room where he tells you to sit while he fetches his master.

You see some interesting paintings on the walls, one of a young woman, one of a fat man wearing half-moon glasses, and one of an old grey-haired woman.

[User]
 Well this is a quite odd experience having just been thrust into this so suddenly. I barely understand what is going on.

Noticing the paintings, I take interest. I approach them and try to get a better look at them. First I inspect the fat man. Next would be the old woman. Finally I would examine the painting of the young woman.

[User] As you study the portrait of the man, his eyes suddenly flick to one of the doors in the hall.

[User] Startled for a moment at the movement, I make note of the door that was signalled for later, if needed, but continue to investigate the other two portraits, even more interested now.

[User] The other paintings are just that. You hear footsteps coming towards the door as you're inspecting them.


[User]
 110 Miles North of Elnest
 The fog rolls in on a cold fall night, blood curdling screams ripple through the small hamlet of Marinrock. The bells ring and then are silenced, anyone left alive is crawling, or hiding trying desperately to not be heard.
  The dead are here, they have killed everyone.  whispers a rider on a horse.

The town was attacked from all sides by the dead, and you are those dead. Any minions you brought with you + 20 zombies each with a special sigil burned into them that matches your crest.

[User]
 "Search the roads, once you have slain any living, stay on the roads and watch for more."  Fylkir orders 19 of his zombies,  "Hold the Standard at the highest point in the area."  He hands his battle standard to the remaining zombie.  "Now I hunt, now they die."

He moves swiftly and stealthily into the town, using his heightened senses to seek any living hiding within.

Rolls

 Spoiler

Perception
 (1d20+23)[ 36 ]
Survival(for tracks)
 (1d20+15)[ 33 ]
Stealth(don't want them to hear me before I can ensure they are unable to escape now do I)
 (1d20+22)[ 39 ]
May I also get a detailedish description of the town? Mostly ways in and out and geographic features in the area more than what each building is, though important buildings would be good to know about too.

[User]
 Spoiler
May I also get a detailedish description of the town? Mostly ways in and out and geographic features in the area more than what each building is, though important buildings would be good to know about too.

The town contains many rundown buildings, the look to have been constructed in a hurry and never really built on. There is a trading post near the outskirts of town, and a single main road going through it. The only way in is either through the mountains or the bridge on the opposite sides of town.  There is also a rather large manor in town, that looks as if the mayor or leader of said town lived in.

[User]
 Elsagrim gives a long hiss.  "You fifteen block the pass. You five, destroy the bridge."
The ghost darkens in color, becoming almost black. He draws two swords and sinks into the ground, seeking the villagers.

 Spoiler
Stealth (not really necessary except for when I poke out of the ground):  (1d20+24)[ 31 ]
Perception:  (1d20+20)[ 28 ]

[User]
 Volan the Destroyer looks around at the devasation, nodding with satisfaction. His gaze locks onto the manor house, and he rides towards it, with his zombies in tow. He dismounts and strides up to the door, and kicks it in, accompanied by a mighty laugh like thunder.

Assuming he encounters no resistance, he sacks the house for valuables, using Detect Magic along the way to check for enchanted items.

[User]
 "Haha!"  Flint laughs triumphantly on his T-Rex before signalling the rest of his minions to move along with him and headed towards the middle of town. He commanded the minions  "go in groups of four, capture any survivors you see and bring them here to me! If there are more of them than you, come back here."

And then he yelled loudly for anyone that is able to listen.  ""I will give you a chance to surrender to me! Allow yourselves to be captured without resistance or I shall hunt and kill all of you!"  while holding on to his lance, ready. To be honest, he actually looked forward to some resistance.

 Spoiler
Perception to see if there are any survivors:  (1d20+25)[ 27 ]
Intimidate to scare survivors into surrendering to him:  (1d20+28)[ 34 ]

[User]
 Ordering his Zombies to sack and search the houses in groups of 5, led by 2 vampire spawns Rath El'Ghul heads over to the town hall looking for deeds and papers with 10 spawn and his assistant in tow.

 "Don't kill any. We may need signatures and experts"


[User]
 best sexy babydoll au  is really just to turn the man on. Wearing it just creates an excitement for you and your partner. Then do you know how to choose the babydolls?

So,ladies,be strategic. Instead of choosing babydoll that you think he'll like, pick items that make you feel sexy. When shopping, choose items that draw emphasis to the parts of your body you love, and play down the parts that make you feel self-conscious. And the first trick to finding a flattering babydoll is choosing something that fits appropriately. When you're caught between racy styles and romantic frills, think about what that guy you dated in high school would've drooled over. There are so many women who look in the mirror and think, "If only." If only I were taller. If only I had longer legs. Whether or not you plan to change your body over time, you should focus on what makes you look and feel sexy right now.

I'm going through a total babydoll dress lust thing right now. It's sort of a '60s/'90s inspiration mash-up. Coincidentally, I'm also taking a "rock band boot camp" at the Beacon Music Factory.


[User]
 The ship lurches, dips, rises, and turns beneath your feet.  You each recall how you ended up in a place such as this, a galley slave aboard the  Hades' Dagger , the third most notorious and powerful pirate crew in the world.  One way or another, you were each at the temple of Hrothogdier when it was sacked by the pirates, who took you and about two dozen others aboard the ship as galley slaves.

It has been two months since that day, and things look as grim as ever.  You are always kept in chains with great iron balls on the ends, weighing a hundred pounds each.  The chains extend about thirty feet, room enough for you to do most slave tasks aboard ship without having to move beyond that.

Beatings are frequent and sometimes unprovoked.  The food is terrible and the portions are very small, and the water given to you is mostly moldy and bad.

You snap out of your reminiscence as you turn your attention back to your evening meal.  It consists of rotten steak, sided with a bit of turnip and potato.  The water hasn't actually gone moldy yet, which is a surprise.  All in all, this meal is one of the best you've had since being taken captive.

What do you do?

[User]
 Lukas surreptitiously sniffs at the sorry excuse for food and water, careful not to invoke the wrath of the crew. The slender young man's body is covered in welts, bruises and poorly-treated cuts, all of which serve to disguise what was once a terribly handsome - almost pretty - visage. Wincing, he shoves a bit of turnip-covered meat past a badly bruised lip, and then washes it down with a slow drink of water.

He continues to dutifully eat, resenting every second of the miserable meal. His only real solace is that his tiny friend Ikelas is faring better - able to hide out in the beams of the ship and gorge himself on sea insects. The good-hearted little bat's empathic signals of goodwill and cheer in these last two months have sometimes been all that stood between the formerly upbeat young man and despair. Grimly, Lukas thinks back and few years and notes that the two months aboard  Hades' Dagger  have only been the second worst of his life.

Lukas looks around at his companions at the table, trying to remember what few stories of theirs he's heard.

Once he's sure none of the ship's crew are listening, Lukas whispers,  "Anyone figure out where we're headed yet?"

[User]
 Orion trying to digest the horrid food, leans in when he hears Lukas whisper, he also counts up the guards, and their weaponry, once again considering an escape attempt.
Perception=  (1d20)[ 7 ]

[User] Blake leant over in order to hear Lukas, and any other prisoners, talk, eating while he listens.

[User] "No? Hrm..."  Lukas pokes at the rancid meat before stuffing a bit more in his mouth. He washes the nasty stuff down with more water, then whispers just loud enough to be heard by the rest of the table,  "so, everyone who's delighted with the idea of being a slave to these pirates for the rest of your life, stand up now."

[User]
 The ship is long, about one hundred and fifty meters from stern to bow, not including the masthead, which is carved to look like a devil.  The ship is bristling with cannons and guns along the length of the ship.  It also has a cannon in the crow's nest, which is strange, but so is the rest of the ship.  It sits very low in the water, and has a very strange rigging system that allows for very big changes very quickly.  There are four decks: The top deck, the cannon deck below it, the the oar deck below that, the crew and slave's deck beneath that, and the cargo deck in the bottom.  The ship is renowned for its speed, which could be upwards of eighteen knots on a decent day, not even counting oars.  If the ship had wind and current behind them, and all hundred men were pulling oars, the ship could theoretically hit twenty three.
The ship is shaped like an assassin's blade, sleek and long, but slim.  It seems to glide through the water with consummate ease.


[User] Australian Open 2015 Live Stream


[User] A large man approached your campsite, taking a seat heftily beside your fire.  "I am Joggle Timberwake, you are the young stark king?"  Joggle paused to make sure before cutting straight to the point.  "The watch has caught young Fearn Stark and old man Eddie, if they didn't know before they sure do now."

[User] The young king leans across the fire, grey eyes fixed upon the stranger. He motions wordlessly for someone to bring drink for the guest, then poses his question firmly: "You have the edge here, stranger. I don't recognize you, and you name men whose names I have never heard. But any news of crows is bad news here, as sure you know. Are the free-folk in danger? Be quick, and tell me what you have to say."

[User]
 "You have never heard of Joggle Timberwake!?  Slayer of three crows, conquer of the raggedy pines, raider of the far south?!  Surely you jest with old Joggle."
Leaning back the big man laughs, loudly, as if to embellish how clueless you must be to not know of one of the thousands of wildlings that had probably accomplished those same feats.

[User] The king smiles earnestly from across the firepit. "One can never tire of brave tales. Please, begin the story you are clear bursting to tell. But please, keep to the parts that concern my kin. I know these names as poorly as yours, but if the black crows have laid a hand on any sister-son of mine, I must have word of it."

[User] "Well, There Joggle stood upon the hill, his hands soaked with blood from his freshly-killed dinner when he saw some crows descend from the north.  So Joggle thinks to himself, 'What be crows doing in the north, and why has they a boy and an old man of the free peoples with them?'  So Joggle follows and finds himself a black-tip arrowhead with a note.  Now, Joggle's smart, but Joggle no read so he finds old woods-witch who tells him to warn young Stark king.  She tells joggle that the old man knows of you and that the old man requests your aid for the boy, but she also says you shouldn't go."  Calmly the man scratches his belly looking about for food.

[User]
 The young king broods silently, forehead creased, over this tale. The prospect of kin in danger stirs his heart as it would any wildling, but he is loathe to fly into danger unprepared. His friends have warned him many times that their folk are not yet ready to take the fight to the crows upon their wall. Noting his guest's obvious hunger, he offers a few short words concerning supper to one of the women. Returning to the old man, he begins a sudden flurry of questions:

"Have you this message in your possession? And the black arrow? I should very much like to show them to my southern friend, who has a knowledge of letters. Did you see where the crows took the two? Hear any of their words as they passed through the forest toward one of their towers? Was this many nights passed; how many days?

"And what of the woods-witch? I would go to take her council in person, and hear what she knows of my kin."

Privately, the young king steels himself. He has rarely thought of his family, a mother and father lost in the snow. This man's tale has stirred old feelings, and he prays wordlessly to the old gods that the tale is true.

[User] Joggle Timberwake, Slayer of three crows, conquer of the raggedy pines, raider of the far south, and now too a ponderer of times not-so-long-past considered it.  Looking up at the quarter moon above them inspiration struck him.  "The moon bent the other way that night."  He concludes triumphantly.  "...and..."  Once more he launched into silent thought, the gears in his head slowly turning.  "Yes, back to their wall, that's where they went.  Somethin' 'bout having to go scrape and bow to some lordly commander."

[User]
 (double post for subscribers)
Appearing content that he'd answered your questions, or at least all the ones he could remember, Joggle looks about for the free folk who were sent for food.


[User]
 Season 1, Episode 1:
 Train Job

Act 1:
Scene 1:
 A Skyplex above Ezra.

 "I understand you have worked a train before?"
The soft spoken voice did not seem out of place coming from a small, white haired gentleman. His cultured tone could have belonged to a philosophy professor. His sharp, if old fashioned suit might have made him a banker, which Tina certain clientele, he was.

His audience, nodded.
 "Yes Mr Niska, though not with my current crew"
 "I think I can trust in your reputation, words has reached my ears, while of course, gossip is gossip, I will hazard that you will not disappoint me."

The additional menace in the tone was as subtle.

 "Yes Mr. Niska"
 "Crow, meet Mr. Logan"  Mr. Niskas' voice is a summons.

A burly fellow with lank, dark Blonde hair and a faced half tattooed appears from the corner of the room to stand behind Mr Niskas' audience. Fred Logan, a mercenary of some repute almost jumps, despite looking like no mean slouch himself, from his slightly battle worn body armour to his well used pistol. His rugged, scarred visage is one hardened and endured to the world of crime. But Crow appears to be a barbarian warrior from Earth that was and dwarfs the contractor by a full heads height.

 "My assistant will accompany you to ensure the satisfactory conclusion of our business. He will brief you of the details enroute to Paquin"

Before the mercenary can speak up in protest, or defend his crews ability to do this task.

 "If he is unnecessary, your fee will remain as agreed and he will enjoy a brief holiday at the circus".

The dismissal is clear, ask Mr. Niska returns to his paper, idly swiping to the next article on the cortex. He chuckles quietly, reading a scrolling headline on the "Latest affair Scandal about the Educational Elect"

Act 1:
Scene 2:
Evesdown Docks, Persephone.

The docks smell of fuel, and sweat, to anyone not been trapped inside a tin can with other humans. If you've been in the black for a while, it reeks of dirt, livestock and cooking that's not packaged. The stalls selling fried fish, chow mien, bao and hot dog do a roaring trade off the spacers fresh off the ship and hungry for a taste of the land.

Humanity, packed into the docks, constantly seethes, there is no quiet section, with the constant take offs and landings. The unobtrusive is actually to be in one of the busier, cheaper areas and just blend in. Too many transports land everyday for any kind of effective policing.

So Tranquility, former med-evac Firefly MkIII is one of dozens of minor ships sitting dirt side in the area, as the crew stocks up on the food, booze and fuel they need. At least they don't have to worry about finishing work before the bars close. At the Evesdown docks, the Bars never close.

"Hey, This da Tranquility?"  Shouts a driver, mounted on a small 6 wheeler tractor.  "I gots an order of supplies for a Dr. Gordo of da Tranquility?"  His accent is nasal, like he's impersonating a gangster from Osiris, or that classical musical, Guys and Dolls.

There is indeed a small tarp covered heap on the back of the tractor.

Act 1:
Scene 3:
 Badgers "set", Evesdown Docks, Persephone.

"And I says to her 'if that don't bleed in' take the biscuit'"  The guttural chuckles of Badgers henchmen echo while the grinning Badger looks up as you are allowed past the imposing figure of Harry, who nonchalantly disregards to point his gun and underspent grenade launcher at you for the moment.

Reclining in his chair, Badgers slightly dirtied Bowler hat, his suit with it's collection of pins and badges that would impress any scout and air of scampish mischief is still one of the fixtures of the Evesdowns murky black and very dirty grey markets.

"Ah Doc Gordon, good of you to answer my wave. I've no need of your little black bag. But I know someone that might be."

He finishes peeling his apple, and takes a bite.
"I got a job that's right up your alley".

[User]
 Badger's "set", Eavesdown Docks, Persephone.
  This place stinks  ,  Sinclair  thought, as he edged around behind the doc to put a warm body between himself and Harry's grenade launcher. Not that it would matter.

Sinclair only knew Badger by reputation, but that reputation was a shady one. Word was he hated loose ends and sometimes had them tied up himself. He had an ego, too. No great aspirations, mind you—he was happy to be king of the docks—but he defended his position like a dowager doting on her idiot son. Still, his jobs could be lucrative, and his hires didn't get pinched. Usually.

As Badger finished his awful anecdote, Sinclair feigned a guffaw. At the mention of medical treatment, he glanced at the doc's face.   Gorram it, we'd better be getting paid for applying these bandages. Or maybe I'll get to play "doctor" with our mark.

Sure, he had a gun trained on him, and the room smelled like sweat and piss, but he wasn't bored. Sinclair thought about the others back on the boat.   Poor bastards don't know what they're missing.

[User]
 Act 1, scene 2: Evesdown Docks - Robyn

Robyn catches the small ball she's been bouncing off the walls of the cargo bay, and looks towards the small vehicle approaching.  "Say what? Doc Gordons? This the Tranquility, fer sure, but the capn's not here. I'll sign fer it, if you need a signature. Let's see it."  She walks over to the man on the six wheeler, to help unload. Pocketing the ball, she reaches over to pull off the tarp, calling to the other crew members left on the ship. " Guys! Supplies!"

[User]
 Act 1, scene 2: Evesdown Docks

Damien looks up from his idle gun twirling, holsters it with a flare, to watch the up coming vehicle.  When it stops out side of the Tranquility's hatch he walks out with Robyn (2 steps behind her).  When the creates are uncovered he starts to unload the vehicle, but only to the ground.
He turns to Robyn to explain why the extra work.   I'll load the ship after I's had a chance to inspect them "supplies".  You can't never be to careful.

[User]
 Oliver is walking across the catwalk above the cargo bay, considering giving the cockpit another thorough scrubbing,   Damn controls are still a little sticky  , when he hears the someone down below say something about a delivery. Deciding that helping with loading supplies is a better use of his time he quickly heads down the stairs.

 "What have we got?"  He asks as he reaches Robyn and Damien.

[User]
 Act 1, Scene 2, Evesdown Docks: Robyn

Robyn flips through the papers given to her by the driver to check if everything seems on the up and up. She turns to Oliver and shrugs.  "Supplies. Haven't had a chance to look through it yet. Wanna help carry?"  She looks to the driver again." Thanks, we'll unload. Need a signature or anythin'?"

[User]
 Act 1, Scene 2, Evesdown Docks: Katherine McAllister

Katie walked back towards the ship humming a merry tune, a large sack slung over her shoulder.  She'd just made a purchase of some surveillance equipment, which would let her set up audio or video cameras and observe remotely, something which could definitely come in handy on a job.  She arrived as the supplies were being loaded onto the ground.

"Is this it?" she asked, switching the sack into her other hand, "how long is this supposed to last us?"

 Spoiler
need to know how much a half-dozen remote small cameras, miniature microphones, and speakers, plus parts to build a signal scrambler, costs.

[User]
 Act 1, Scene 2, Evesdown Docks: Robyn

Robyn glances to Katie when she approaches.  "Not sure, you'll have to ask Doc when he gets back. If he gets the job, maybe we can get some more. Lessee what we got here..."  She checks out the supplies Damien's unpacked.

[User] "Well let's take a looksee.  Wees got us some ship parts not of the best condition.  Some protein and some good old flavor packs for them eats.  All checks good.  Lets load and be ready to leave this dust ball when the capt'n gets back with the job.   With that Damien lifts the largest of the creates and starts to bring it on board.

[User]
 Act 1. Scene 2, Evesdown Docks: Robyn

Robyn frowns as she compares the papers with what's actually delivered.  "Hey, mate...This ain't the entire order. There's stuff missin', like the long life milk cartons, some flavor sachets, and where the heck's our fuel? And these proteins,"  she holds up a pack of protein accusingly,  "they're a little ripe...I won't sign for this before you get the order right."  She looks the guy square in the eyes.  "We'll hang on to this while you go get the rest, dohn luh mah?"

[User]
 Act 1. Scene 2, Evesdown Docks
 "Look Lady"  The driver spits a jaw of baccy into the dirt.  "I ain't dumb enough to fall for that one."

He looks pointedly at Damien hefting one of the crates  "You don't want the goods? No skin of my nose, see?"

He adjusts his jacket gripping into with the lapels the creak of his fingerless gloves leather.

 "Put 'em back and Call up whoever you ordered from.

He squints at you.

 "I ain't the one needin' supplies in a hurry"

[User]
 Act 1, scene 2, Evesdown Docks: Robyn

Robyn straightens her back, glaring back at the driver, shaking the papers at him.  "And I'm tellin' ya this ain't everythin' on this 'ere list! Now, we're gonna get our credits worth, make no mistake about that, so go get the rest of it! You ain't gettin' any papers back before you do, and I'm pretty sure your gorram boss' name's on these. You think you can manage? That's fuel, powdered milk and fresh proteins, more flavors would be nice as well."  She ticks off each item on her fingers.  "If ya want, I'm sure Damien can come with ya. Help you get it right."

[User]
 Act 1:
Scene 3:
Badgers "set", Evesdown Docks, Persephone.
 "So, once you get to Paquin you rendevouz with this bird on the train. She'll be incognito amongst the passangers. She'll find you, and then you take her… where ever she wants to go.

Badger spread his hands expansively

 "I ain't in the need to know, she's tight on security but It's a solid job. I got my finders fee, you take this job, there's a  Bai*  of Platinum upfront, and the rest negotiable when she gives you her destination"
 "I know you need a job Doc, I'm doing you a favour...

He Glanced at Sinclair and Mordred.  "Got stuck with a mule dealer tagging along with your Patient have you?"  He smiled condescendingly, as two of his goons chuckled as they poked heads through a door way, wuickly returning to grim faced toughs at a look from their bowler hatted boss.

*One Hundred

[User]
 Katie McAllister

Katie paused and dropped her bag off to one side inside the cargo hold then returned to the loading ramp.

"Again?" she asked at the confrontation at the ramp, "honestly, can't get good help these days."

[User]
 Sinclair studied their employer as he spoke. Badger seemed a callous and careless man, full of swagger, but looks could be deceiving.

He took a sideways glance at his companions. The doc was considering the offer carefully, probably weighing the pros and cons against some nebulous sense of justice. The big man, Mordred, had a mean streak, but Sinclair counted that a kindness in situations like this. Still, they were well outnumbered. Perfect.   Always lose the first hand.
 “Not a bad job, doc,”  Sinclair opined, tucking his thumbs into his belt. Today, Sinclair was clean-shaven, groomed and composed in a well-fitted three-piece gray suit—not his nicest, but he’d easily pass for a border baron’s wayward son.

 “You did say this Badger fellow had good connections,”  Sinclair continued. He turned to address Badger directly.  “I mean, who doesn’t love a good escort...job, that is.”
 “Still, you wouldn’t’a asked the doc to make a housecall if there weren’t the possibility of complications. That’s fine, it’s why we got Mordred here. Crack shot, easy on the eyes, probably sweep your girl off her feet. Plus, you know Tranquility can make delivery faster than most.”
 “But bullets for Sam here ain’t cheap, and full burn drains fuel cells something mighty. Two hundred platinum up front will guarantee the job goes off without a hitch—and that you get your fat finder’s fee.”

 Spoiler: OOC
Studying Badger to determine best way to ask for more money: Alertness/Intuition/Trustworthy Gut—  (1d12+2)[ 8 ]  +  (1d10)[ 4 ]  =  12
Asking for 200p up front: Willpower/Persuasion:  (1d8)[ 3 ]  +  (1d10)[ 4 ]  =  7


[User]
 The Midnight Mirror Takes place in the small, rural barony of Karpad in northern Nidal, located on the thinning edges of the Uskwood. Its citizens know little of the shadowy secret aristocracy in Pangolais or the core of Zon-Kuthon's worshipers in southern Ridwan. Nevertheless, the fear and darkness that permeate Nidal are prominent here as they are throughout the nation.

 Some Adventure Background

Additional Background info
Stepan Boroi, the ambitious third son of a minor Nidalese noble, was not content to see his eldest brother, Iozif, inherit the family lands. Amid the detritus of generations that fills the crumbling Boroi Manor, Stepan discovered an ancient mirror--acquired centuries ago by an ancestor of sinister repute--that gave him just what he needed to secure the barony for himself. In the mirror Stepan saw another manor, shadowed and hazy like a half-remembered dream. Yet where Stepan's reflection should have been, there stood instead a dark figure, taller than a man, with a face covered in a white mask and eyes like distant stars. This was Nicasor, both the mirror's master and its greatest prisoner.

 Part One: Dread of Night
The influential Tiboros family of Nisroch is worried over the wellbeing of their youngest daughter, Anya. A year ago she married a handsome baron from rural Karpad, and 2 months ago she gave birth to a son. All seemed fine for Anya until her frequent letters to her parents mentioned her husband's growing paranoia and erratic behavior. Three weeks ago her letters stopped altogether, and her family wants answers.

A disease called Tallowthroat plagues the city.

Shortly after Stepan reneged on his agreement with Nicasor, the shae's rage infused the shadow essence that leaked from the midnight mirror and manifested in the Material Plane as a strange new disease that locals of Karpad named tallowthroat. Victims sweat constantly, giving their skin a waxy appearance, and their throats swell as though suffering from goiter as the shadow essence infusing them takes form into hostile creatures. An infection creature becomes increasingly irritable, to the point of possessing an attitude of unfriendly with even its closest friends and relatives. Intimidate check DCs are treated as Diplomacy checks to change an infected creature's starting attitude (regardless of the actual skill used).

Because of their ties to the Plane of Shadow, fetchlings are immune to the effects of tallowthroat, though they often act as carriers; only the town's existing system of fetchling segregation has prevented the spread of the disease to the entire town. In fact, it was the fetchling Sergyev, a groundskeepr at Baroi Manor, who first came into contact with the disease, which leaked into the Material Plane through the water in the manor's courtyard fountain. Sergyev spread the disease to several other members of the household staff, and later around Karpad when Stepan fired all but one of the fetchlings working in the manor.

The disease last 1d3 days and does 1d3 cha damage per day. You take a -4 to saves involving mind resist effects in areas of bright illumination. A creature dies if the cha damage exceeds its cha score, releasing 1d3 shadows as its swollen neck explodes. The disease has to be in ingested or by touch.

 Gamestart
Heroes are direct to Boroi Manor. You are greated by Laurentiu, the manor's majordomo at the entrance.
 What do you wish to do, or tell him or ask him, you are just outside this large manor

[User]
 When the Majordomo answeres the door he's greeted by the gleaming sight of Scheherazade Jones (and Associate)
Giving the man a sunny smile, Jones starts of with  "Good evening sir! Sorry to disturb you at this late hour. I was wondering if we might have a word with the lord or lady of the house please"

[User]
 Helena kicked a stone on the pathway behind Miss Jones, clearly unappreciative of been dragged along on this particular field trip. There were plenty of nice safe comfy places they could have visited. But no, Hera had borderline force marched them here. 'The darkest times need the brightest light' and all that other righteous mumbo jumbo.

She hadn't been paying attention much, in truth. She followed along because it was preferable to the alternative. Still, they were here now so she may as well play nice.

She waved politely from behind Miss Jones, giving off a warm informal smile, in stark contrast to her companion.

[User]
 Yes, right this way  he says
As he directs you do the sitting room. This room has red wallpaper with floral designs done in gold leaf. Armchairs of soft leather surround a low glass table set with light refreshments, and a glass chandelier glitters overhead, unlit. The room smells pleasantly musty, like old books. It is well kept for visitors like you.

You are told to wait in this room, and after about 10 minutes Anya comes out to greet you. She asks what your business is here. She is a pleasant warm individual, even though she is a noble. Although she does not work for a living, she does help others have lots of friends. She admits that she married Stepan, but he isn't who he use to be. He fell ill at one time and so did her children. Even though the fetchlings carrying the disease were banned from the town, Karpad's citizens dissappeared and asks for your help to solve these myteries.

 Please I need your help  she says, as she goes to grab more refreshments for you both.

[User]
 Jones looks slightly concerned at the mention of banning sick people from town but puts on a more pleasant face

 "Of course we'll help someone in needs, that's what we're here for. Do you have any leads? A good place to start would be helpful"  she says

[User]
 Leads, none really, I need all the help I can get with the investigation. Feel free to explore our manor

From here you can go to the dinning room, the kitchen, servants quarters, drawing room, armory, kennels, sitting room, or you can go downstairs.  Which room?

[User]
 "Well thank you for your time ma'am"  replies Jones  "we'll try not be be too intrusive"
Jones stands, bows, and takes her leave heading for the servants quarters

[User]
 Hel followed Jones through towards the servants quarters.

 "Boss, you think the servants are in on it?"  she whispered  "Want me to go bad cop on them? I can put on a  fierce  scowl."

Hel wasn't so sure there was much to be had from hitting up the servants quarters, but often they would hear things the rich folk didn't, so reasoned it was as good a lead as any at the moment. Still, Jones was better at the people side, Hel was better at the  tracking and hunting side.

 "Mind if I confer my blessing upon you before you go and get punched in the face by an irate sla- .... servant?"

[User]
 Jones frowns
 "Honestly I'm not even sure what they might be in on. The disappearances might be a good place to start but apart from unreported death I'm not sure how they'd tie into this plague or the Baron's oddness."

She looks at her companion with a wry smile
 "Bless away, but I don't think starting a fistfight in the home of our employer would be a stellar first move"

[User]
 Hel made a series of rote hand gestures as she worked her magic.

 Spoiler: Crunch

Ward Hex on Jones

[User] The two enter the servants quarters. These cramped bedrooms each hold a bunk bed, a modest dresser, and a simple table. The one belonging to Laurentiu has the nicer room. Search the room as heroes might, they find nothing of interest, and even if they did, they wouldn't want to steal stuff in the bedrooms, now would they? Though a few of the servants are in their bedrooms now, heroes are free to talk to them.


[User]
 You're in a room. Well, okay, more a basement than a room. But anyway, stocked with illegal - but unfortunately, mostly useless to your plight (unless you feel that getting high is the solution to all life's problems) - objects, it must be the thieves' guild headquarters.

(Knowledge: Local 14+0=14) You know that the thieves' guild aren't just thieves, but are also involved in near-enough every type of crime so long as it's profitable.

(Knowledge: Architecture and Engineering 14+0=14) You reckon that if you could reach the ceiling (well, floor), you could probably smash it with a few good whacks even though you're as weak as you are.

(Search: 17+2= 19) You can see where the secret door is that leads out of the basement; you imagine it's better hidden from the top. That said, there's no ladder.

So, what are you going to do?

[User]
 Originally Posted by Jormengand
 So, what are you going to do?

How high above is the secret door?
Spot/Listen checks to make sure he's alone.
Take 20 on Search check for a hidden door in one of the walls.

[User]
 The floor is about fifteen, maybe a little more like twelve or thirteen, feet tall. You could just about reach it standing on your own shoulders, you think.

(Spot ???+9=???) You can't see anyone else in the room; there isn't anywhere for them to hide, really.

(Listen ???+7=???) You hear nothing.

(Search 20+2=22) Despite your best efforts, you find nothing.


[User]
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[User]
 The Reaches of Vítharrheim
Sólgandr, son of Kláus, is a small dwarf whose kind, grandfatherly look is ruined by ice-hard blue eyes. Still, he is anything but rude.


[User]
 "Sorry we had to leave so abruptly!"  A familiar voice hollers, attempting to be heard through the whistling of the wind.

The sky and sea are distinguishable only because of the horizon, the clouds above, and the passing islands below. The cold air blasts at your face, though the ride is one you otherwise know quite comfortably well, having enjoyed several times during your training.

 "I still can't believe I got up at 10:20! If it wasn't for Leiloni, we'd be super late!"  you hear drift back to you from the pair sitting on the middle neck of the massive aerial beast.  "I think we can still get seats to watch the show. But no time to sit around once we touch down, alright? How you two holdin' up back there?"

 Spoiler: OOC
Coloring the Master/Student Relationship a little bit.

[User]
 "Woooooohooooo!"  Was the only response David heard from Zane, who's hands were raised into the air in excitement. He had flown on his mentor's Hydreigon more than a few times over the course of his training, but he had never truly gotten used to how exhilarating the experience was. Growing up in a quiet village in the mountains, Zane had never really experienced much in the way of excitement, the strongest wind he'd ever come to experience before his training with the Rangers was a stiff but pleasant breeze that flew up from the lower ends of the mountain. This leisurely life left the young Ranger ever thankful for the high energy life he lived now, and he always did his best to appreciate the more adventurous things in life.

Hiro was decidedly more subdued. Any normal person would pass the young Riolu off as simply stoically enduring the whipping winds racing across it as the massive, three-headed dragon raced across the sky. But Zane could tell from the light twitching of the young Pokemon's ears, and the gentle smirk at the edges of his face, that the mild-mannered Fighting type was also having the time of his life, simply enjoying the ride for all its worth.

The Junior Ranger shouted forward, fighting the wind for supremacy of noise in an attempt to get the attention of his teacher.  "Not even time for popcorn and drinks? What's the hurry anyways? The fight never gets good until they're at  least  halfway down their belts. There's never any energy until the stakes get raised!"  He shouts jovially at his mentor and boss, content to enjoy the show when they get there, despite his own confusion.  "Hey, Uncle David! Why the heck are we watching this battle anyways? Not that I'm complaining, but aren't we supposed to be integrating me with the Dexers as quickly as possible?"  He shouts over the rush of air, genuinely curious.

[User]
 "Oh, you don't know? The 4 kings are gonna square off, each goin' 1 on 1 with 1 fighter each! Not only that, but Kingsley -you remember him- he's gonna be joining in! Apparently he got himself a rival, and they're gonna duke it out as well! Pretty sure they're going Mega... The small fry in the tournament I don't give a Raticate about, but we definitely gotta see -those- matches!"  the man yells back.

Throwing all caution to the wind, he turns off of his safe seat and sits completely lose, Indian style, on the Brutal Pokemon's neck, remaining sitting only due to the pressure the other companion is placing on his shoulder.  "Yo, you know Kingsley's girlfriend? She's the one meeting them, and will be taking 'em back to the mainland! We got time to watch this match, then me and the champ need to have some words about stuffs before we get you situated. Thought you might enjoy watching a few more pros go nuts before we dump you off on your own! You seem jumpy!"  he grins.

[User] "You mispronounced 'excited'!"  Zane yells back, smiling with anticipation.  "Can you blame me? I know it's all a mission for the greater good and all that, but come on man, I'm going on an adventure! Do you know the kind of stuff Dex holders get up to? I've heard the stories man! And if these guys end up HALF as cool as the stuff I've heard, I'll be more than happy!"  He pauses for a moment, smirking at his teacher.  "So, one final hoorah before I get steeped in mediocrity eh? That's fair, though I can't help but feel like you're just tiding me over while you get some bureaucracy done. If it is, thanks man! One-on-one battles with the Kings themselves, now there's something to kick off a journey! I hope you got us some good seats!"  He cheers over the din as Leiloni races across the sky.

[User]
 "Trust me, if your adventures were anything like mine, you're in for a wild ride. You better get good on your journey; I'll be waiting for you to take over for me in a few decades. And no, I'm just as eager to see these battles myself. You can watch some of the other tournament fights after while he and I chat, but watching the E-4 and a pair of champ material go at it is well worth the price of missing a few more minutes of sleep! We'll basically be right in front of the battle-field, with camera access to ensure we can keep watching despite any of the chaos!"  he answers Zane, his voice starting to strain from the volume required.

After a few more minutes of fast flying, the long awaited destination finally looms into view.  "There it is! Opal Island of the Battle Frontier! Just barely on time! Screw a proper landing; we're going right to the stadium itself! Come on, Leiloni!"  he calls, padding the Hydreigon on the back. There is one brief shift in the calmness of her path before the dragon adjusts its flight course, her large shadow a black blur over the ground as the group descends over the incredibly impressive city.


[User]
 Why, wasn't it just a strange world that we lived in?

Khosh, a half orc of celestial powers and a good heart, was currently standing in the middle of a large market place. The primary difference? It most certainly wasn't located on Golarion.

On a fairly small demiplane, perhaps a few square miles in size, the world was rather gloomy. Though you could see no clouds, it was raining, at a moderate pace, and the humidity was oppressive. There were a number of small islands, but the plane itself was a lake, alternatively a few meters deep and a few miles, every step treacherous and things lurking. Of course, you weren't swimming; that would be foolhardy beyond all reason. Instead, you were in a gondola, touring the other, more solidly anchored boats, and the occasional actual stand on one of the scattered islands.

This wasn't quite a hub of villainy, but it was somewhere close. The assorted residents of the neutral and lower planes made a habit of touring The Grey Market, and it was quite renowned. Whatever you needed, from healing potions to the more mundane to the darkest of reagents, you could find; for a price. Whether or not that price was something you could afford, was another matter entirely. The four sides of the river flowed over into the elemental plane of water, a particular portion of limbo, one of the wetter domains of hell, and into a swamp of Abaddon.

A representative of The Dawnflower, an angel of not-inconsiderable power, had contacted you, once you'd left the primary material plane. You had been informed, in your duty as a servent of the Dawn, that there was going to be a deal going on today, and not one of the savory kind. A mortal spellcaster, of a distinctly blackened heart, was trading 13 slaves, of ages 7-9 years, to a fellow that they didn't know the proper identity of, but was likely an outsider of some sort.

The gondala floated over in the general direction of the two boats, on the fringe of the market itself. The depths of the lake enforced non-violence and a lack of theft, though few other rules. You're here to stop the deal from happening; that was the task, and 'whatever means necessary' was implied.

[User]
 Khosh takes a moment to breath in deeply of this strange, planar air, and smiles to himself. 'tis a good life he leads, for how many others get the pleasure of exploring new places as he does. Dressed in plain, grey robes over his armor, his axes hidden beneath their folds, and a tall quarterstaff in hand, the Paladin evokes a traveller's air, and it was under this guise which he entered the plane, and found himself upon this Gondola, skirting along the waters of the lake.

He looks up to the sky, his clouded eyes closing for a moment. Even in places like this, should you know where to look, you can see the Sun, the bringer of light into this realm. A sudden warmth on his face, and he opens his vision in the sun's realm, looking out across the whole lake at once, spending a minute to study it's streets, islands and narrow canals.

 "A beautiful place, even given its gold-hardened soul"  the half-orc muses, before a more sombre look moves over his face. He changes his viewpoint, seeking out the name and the person he is duty-bound to find, the mortal who would use the lives of children for their own gain. His fingers tighten around the quarterstaff as he uses the light itself to find his enemy.

 Spoiler: Khosh's Sungazing
Khosh will use one minute of his sungazer ability to look at the entire plane for a moment, getting a bird's eye view, and a further minute to do the equivalent of Greater Scrying on the target [DC=24]. He now has 13/15 minutes left to use today

[User]
 The plane was really quite pretty, looked at from beyond the cloud cover.

In any case, looking down upon it, you could identify the boats fairly easily, and homing in on them was also fairly simple. The outsider shrugged off the attempt at determining his location, not noticing, but the mortal had the sungaze settle on him. It's face was concealed, and it's cloak had irregularly shaped lumps in it that you weren't quite certain about, but it's voice was the oddest aspect; almost  oily , and sharper than oil had any right to be. You could follow him, but any movement on his part was pure drift; he was engaged in a lively discussion with the spellcaster, in what you recognized as Draconic.

The oily voice said, "I hope you recognize your folly, my  darling  mortal. You will accept the price I will pay, and no more."

The mortal replied with a scoff and a high pitched, cruel voice, "You aren't going to get the price I offer anywhere else,  daemon . These are high quality virgin slaves, all from important families, and I already have them house trained."

The oily voice replied, "Don't test me. I would be willing to pay ninety percent of the price you have listed, and not a copper more. If you really happen to be so desperate for money, I'll throw in a familiar recommendation to a colleague of mine."

The spellcaster upturned his nose, arrogantly replying "I can wait all day..."

Thus they continued haggling over the price of thirteen children.

[User]
 Khosh's eyes snap open, and his head turns in the direction of the two, and with a small signal, tells the gondola to move towards their boat with haste. The paladin draws his cloak deeply around him in preparation, ensuring that his own features are cast in shadow as he draws up against a wharf, on a small spit where the pair are likely to pass and steps onto the land, nodding in farewell to his good gondolier. He bends down for a brief moment to place five gold coins into their hands, and smiles briefly before turning and vanishing into the crowd, looking for all the realm as an old, but large wanderer, leaning on a staff as he moves. He soon comes to another wharf, and from the edge of that stands, waiting for the other boat to pass within his clouded vision. As he does so, he formulates a simple plan to end this discussion before it gets any further.

 Spoiler: Knowledge (Planes)
Does the rule against 'non violence' cover nonlethal attacks? Such as Admonishing Ray? How about ones which prevent movement such as Hold Person? And finally, does harm to  property  count as violence?  (1d20+12)[ 16 ]

[User]
 Spoiler: OOC
The guards don't recognize nonlethal damage and movement prevention as violence, nor damage to property, though damage to property allows retaliation to your own property.

[User]
 Khosh waits for the boat to come into view, then, standing upright and letting go of his quarterstaff, he intones the words, outstretches a hand and summons a beam of dazzling, intense daylight to sear and burn through the fragile hull of the gondola.

 Spoiler: Rolls
Roll to hit  (1d20+21)[ 36 ]
Roll for spell damage  (4d6)[ 11 ]

Even as he does so, he prepares the second of his spells, ready to command just as the first strikes out; to summon chains of light to embrace and trap the mortal spellcaster.

 Spoiler: Crunch
So he's readying an action to cast the first spell as soon as he sees the Gondola. Then in the first round he's going to try and cast Chains of Light on the spellcaster - DC 22.
Initiative roll -  (1d20+6)[ 24 ]


[User]
 Originally Posted by lostsole31
 So, here is where the RP magic lives.  Now, obviously anything which is time-sensitive or needs to be discussed IC lives there because it is absolutely intrinsic to the forward motion of the plot itself.  Here is where the characters (not the players) chat to each other about ... whatever.  Side comments in the middle of things still are IC.  NPCs are also people that might chat to one, many, or all of you; but the last is likely only when doing general discussion, not setting up the plot.

 Spoiler: Sender(s) of Message(s) >>> Receiver(s) of Message(s)
Yup, it's really that simple.

Of course, since specific persons are talking to another (in a one-on-one), narration isn't even necessary and you can just "talk in character" with the proper color.

To start it off.

 Spoiler: Rose Bolt >>>>>> Celiss Nightrom
 "My fighting stance and combat style are probably ones that are unique to me. I'm not a great magic user like my brother. It's very out of control, and that's why I'm able to do it the way I can."

[User]
 Spoiler: Celiss Nightrom >>> Rose Bolt
 "I doubt you just ripened off the tree as an accomplished martial artist with supernatural powers.

"For myself, I was raised in a Carmendine monastery.  There, the precepts of wisdom and insight are no less important than in most arts, but our form focuses on actual study, geometry, mathematics, and things which are real and observable.  The mind's ability to analyze and process it's world.  With this, each day I can study the  Carmendine Manual  and run katas that will focus how I want my martial arts to be most helpful that day."

[User]
 Spoiler: Rose Bolt >>>>>> Celiss Nightrom
 "I won't deny that. My parents, and later, my Brother, tried to teach me magic, an art I had a hard time picking up. Even now, my Magic is still incomplete. It took a long time for me to discover my knack for combat, and my unique fighting style is mostly a work of my own, however, I speak with my ancestors to help me learn and train in martial arts these days."

[User]
 Spoiler: Celiss >>> Rose
 "Speak with your ancestors?  Are you a necromancer, shaman, spiritualist, or medium of some sort?"

[User]
 Spoiler: Rose Bolt >>>>>> Celiss Nightrom
 "A little of everything, if I had to get down to it. I won't deny I have an affinity for the dead, and its thanks to the spirits of my ancestors that I can use magic like my brother. They support my efforts with their knowledge from lives past."

[User]
 Spoiler: Celiss >>> Rose
 "Really?  See, I was originally trained as a monk, but I have allowed some of the more advanced skills I used to know atrophy - just a little.  But my primary profession is that of wizardry.  I have done some studies into the nature of time and chronomancy.  It is my intention to use a secondary art I know - that of the  Tel-Gakkar  - in blending arcane time magic and combat together."

[User]
 Spoiler: Rose Bolt >>>>>> Celiss Nightrom
 "The Tel-Gakkar? What exactly would that be?"

[User]
 Spoiler: Celiss >>> Rose
 "It's a family martial arts lineage of which I inherited through my father."


[User]
 Okay Jthw, please place yourself, roll init, roll knowledge checks, and list any buffs you have.

 Spoiler: The map

 Spoiler: The init

Dragon =13

 Spoiler: Monster info

Hp 387
AC 42, FF 42, To 8

Shield CL 11

[User]
 Spoiler: Rolls

J20 Would be preferred placement
Init:
[roll0]
Knowledge Arcana:
[roll1]

If I win init then heres my turn:
Standard Action: Cast blade barrier in the form of a circle so that the closest edge is right in front of me and the other edge is on it. DC21 Reflex negates to jump out of the way, it's choice which side.
Move Action: Draw bastard sword.
"My greetings to you!"

If I lose init then i'm just waiting until whatever he does happens because it depends.
Edit: Forgot buffs, here they are:
DMM extended Righteous might (now huge size, +4 STR +2 CON +2Nat Armor DR6/Evil) [23 rounds remaining]
DMM extended Divine Power (+6 STR +12 Temp hp) [22 rounds remaining]
Protection from evil (+2 AC +2 saves, both assuming its evil) [doubt min/lvl matters in this]

Also since I'm huge the center of my tile would be J19 technically.

[User]
 The die rolls are messed up (at least on my end) I'll just reroll them here:
Init:
 (1d20+2)[ 14 ]
Knowledge Arcana:
 (1d20+9)[ 13 ]

[User]
 Your spell fails to overcome the creature's spell resistance.

 Spoiler: The map

The dragon seems to shoot a line of acid at you, that clings to your skin.

 Spoiler

 (20d4)[ 47 ]
Reflex save  (1d20+15)[ 33 ]
Will save  (1d20+19)[ 38 ]

You save for half. Taking 23 points of damage. Leaving you at 178/201 hp.

Your turn

 Spoiler: The init

You =14
Dragon =13

 Spoiler: Monster info

Hp 387
AC 42, FF 42, To 8

Shield CL 11

Breath weapon recharges in 4 rounds.

[User]
 Standard: Total defense (+4 AC)
Move: 30ft west, D19
I'm pretty sure my 12 temp health goes away first so it would be 190 hp. Also I just realized I have effective 56AC which might be a bit too high even considering there are a lot of things I am doing to buff it. I'll just wait to see if it can hit me.

[User]
 Yes you had 12 temp hp. So you were at 201 hp, then you lost 23 hp bringing you down to 178.

The dragon beats you with it's tail.

 Spoiler

 (1d20+35)[ 49 ]
 (2d6+15)[ 24 ]
 (1d20+35)[ 53 ]
 (2d6+15)[ 22 ]

You take 11 points of damage from the acid that clung to you. Bringing you down to 167 hp.

 Spoiler: The map

Your turn

 Spoiler: The init

You =14
Dragon =13

 Spoiler: Monster info

Hp 387
AC 42, FF 42, To 8

Shield CL 11

Breath weapon recharges in 4 rounds.

[User]
 Increase in con from Righteous power, so my health is currently 178hp.
Command to suppress merciful
Full round attack

 Spoiler: rolls

Attack 1
 (1d20+32)[ 51 ]
Damage 1
 (3d8+20)[ 33 ]
Attack 2
 (1d20+27)[ 44 ]
Damage 2
 (3d8+20)[ 33 ]
Attack 3
 (1d20+22)[ 28 ]
Damage 3
 (3d8+20)[ 42 ]
Bite
 (1d20+23)[ 41 ]
Bite damage
 (1d8+8)[ 15 ]

Now for the annoying part, DC28 Fort negates or be dazed for 1 round for each hit. (Meaning save for each hit, if it fails one you don't have to roll anymore.)

[User]
 Sorry for double post but the first attack did threaten crit and I forgot to roll crit contingencies.
Confirm
 (1d20+32)[ 48 ]
Crit Damage
 (3d8)[ 15 ]

[User]
 Ancient black dragon is dazed.

You Hit it twice.

 Spoiler: The map

Your turn

 Spoiler: The init

You =14
Dragon =13

 Spoiler: Monster info

Hp 286
AC 42, FF 42, To 8

Shield CL 11

Breath weapon recharges in 4 rounds.

[User]
 Full round again!

 Spoiler: rolls

Attack 1
 (1d20+32)[ 43 ]
Damage 1
 (3d8+20)[ 35 ]
If Crit then Confirm then damage
 (1d20+32)[ 33 ]
 (3d8)[ 8 ]

Attack 2
 (1d20+27)[ 32 ]
Damage 2
 (3d8+20)[ 32 ]
If crit
 (1d20+27)[ 43 ]
 (3d8)[ 19 ]

Attack 3
 (1d20+22)[ 33 ]
Damage 3
 (3d8+20)[ 36 ]
If crit
[roll]1d20+1d20+22[/roll]

Nom
 (1d20+23)[ 26 ]
 (1d8+8)[ 14 ]
If cirt
 (1d20+23)[ 38 ]
 (1d8)[ 2 ]

Same fort save DC28 for each hit.

[User]
 One hit, but it saved. It's trying to move away, so you get an AoO

 Spoiler: The map

Your turn

 Spoiler: The init

You =14
Dragon =13

 Spoiler: Monster info

Hp 251
AC 42, FF 42, To 8

Shield CL 11

Breath weapon recharges in 2 rounds.

[User]
 Standard: Dismiss blade barrier.
Move: Position so I am still in range to melee them.

 Spoiler: Op Attack

To-hit
 (1d20+32)[ 39 ]
 (3d8+20)[ 33 ]
If crit
 (1d20+32)[ 43 ]
 (3d8)[ 21 ]

I don't even think by raw I can turn the daze off, I'd assume I am able but you can just always assume I am going for it unless otherwise specified. I'll try to always post the DC though since it can fluctuate with buffs.
DC28 Fort

[User]
 Your AoO misses.

The dragon is flying 40 feet in the air.

 Spoiler: The map

Your turn

 Spoiler: The init

You =14
Dragon =13

 Spoiler: Monster info

Hp 251
AC 42, FF 42, To 8

Shield CL 11

Breath weapon recharges in 2 rounds.

[User]
 Well, it seems that counters me pretty well. If this doesn't work all I can do is just kinda stand there.
Hold Monster DC21 Will

 Spoiler: SR roll

Since he had SR last time
 (1d20+12)[ 32 ]

[User]
 He makes it. All you have to counter is a solitary potion of flight. But something you can do once doesn't really strike me as OP'ness.

So he just breathes on you till you die?

[User]
 Yeah. I could delay with things like Sanctuary, Calm Emotions maybe, Protection from energy (acid), then I'm cleric so heals for days.

As per phb my vertical reach is technically 32ft as I am huge currently, I could roll an 18 on a jump check to jump up 8 feet but yeah, the acid kinda just kills me and jumping isn't really feasible. Plus he can just fly slightly higher and I'm dead. Time to roll up the next monster.

[User]
 Roll init, Place yourself, List buffs roll knowledge checks. What special senses do you have, you cannot see this creature under normal circumstances.

 Spoiler: The map

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/4)

[User]
 Spoiler: Buffs

DMM Extended Righteous Might [24rounds] - Huge, +4STR, +2CON, +2 Nat armor, DR6/evil
DMM Extended Divine Power [23rounds] - +6STR, +12Temp Health
Entropic Shield [>10min] - All ranged attack rolls 20% miss chance
Protection from Evil [>10min] - Assuming evil +2AC, +2Saves

 Spoiler: rolls

Init:
 (1d20+2)[ 5 ]
Not sure which knowledge so I'll roll the ones i have ranks in
Arcana:
 (1d20+9)[ 10 ]
History
 (1d20+6)[ 22 ]
Religion
 (1d20+5)[ 24 ]

Where I am currently is fine. I have 90ft darkvision, Low-Light vision, and Scent.

[User]
 You hear a creature casting, but can't see it.

Your turn.

 Spoiler: The map

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/4)

[User]
 (Note I do have Spell Resistance 20)
Cast True Seeing.
Assuming I can see it then, move 30ft in it's direction.

[User]
 You can see the creature.

Another creature appears. A seeming sentiment, mobile rock.

A rainbow wall appears in front of you.

 Spoiler

 (1d20+19)[ 20 ]
 (2d10+9)[ 18 ]
 (1d20+19)[ 35 ]
 (2d10+9)[ 14 ]
 (1d20+19)[ 27 ]
 (2d10+9)[ 20 ]
 (1d20+19)[ 23 ]
 (2d10+9)[ 23 ]

You take no damage. Your turn.

 Spoiler: The map

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/5/3)

[User]
 Move: Move as far around the wall as I can in 30ft
Standard: Wall of Stone from D14 to D20

[User]
 The queen is casting summon monster 7.

The earth elemental still manages to swing at you.

 Spoiler

 (1d20+19)[ 29 ]
 (2d10+9)[ 26 ]
 (1d20+19)[ 37 ]
 (2d10+9)[ 22 ]

No damage is taken.

Your turn.

 Spoiler: The map

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/4/3)

[User] Double move so I am adjacent to the queen.

[User]
 The creature summons another pile of mobile rock next to you.

She then casts defensively and another transparentish rainbow wall appears.

 Spoiler

Attack
 (1d20+19)[ 30 ]
 (2d10+9)[ 17 ]
 (1d20+19)[ 36 ]
 (2d10+9)[ 23 ]
 (1d20+19)[ 23 ]
 (2d10+9)[ 26 ]
 (1d20+19)[ 22 ]
 (2d10+9)[ 21 ]

No damage is taken.

Your turn

 Spoiler: The map

Green line is the rainbowish walls

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/4/2)

[User]
 Free: 5ft step south-west.
Standard: Cast blade barrier running east to west wall (240ft long) DC21 Reflex

[User]
 The rainbow wall fizzles your blade barrier

You get an AoO on M (2)

M (1) is casting Summon monster 7

 Spoiler

M (3)
 (1d20+19)[ 36 ]
 (2d10+9)[ 15 ]
 (1d20+19)[ 30 ]
 (2d10+9)[ 24 ]

No damage is taken.

 Spoiler: The map

Green line is the rainbowish walls

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/3/2)

[User]
 Spoiler: Op Attack

To hit
 (1d20+31)[ 40 ]
Damage
 (3d8+17)[ 33 ]
If crit
 (1d20+31)[ 40 ]
crit damage
 (3d8)[ 12 ]

Standard: Circle Against Evil.
Free: 5ft step south east. (but not into the rainbow wall)

[User]
 You get an AoO on M (2)

M (1) is casting Summon monster 7

 Spoiler

Bullrushes

M (2)

 (1d20+17)[ 24 ]
Defense  (1d20+25)[ 29 ]

M (3)
 (1d20+17)[ 31 ]
Defense  (1d20+25)[ 29 ]

M (3) pushes you through the wall. I need three reflex saves, two fortitude saves, and two will saves.

 Spoiler: The map

Green line is the rainbowish walls

 Spoiler: The init

Queen =11

 Spoiler: Monster info

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/2/2)

M (2) 128 hp

[User]
 Spoiler: Op Attack

To hit
 (1d20+31)[ 46 ]
 (3d8+17)[ 26 ]
If Crit:
 (1d20+31)[ 40 ]
 (3d8)[ 17 ]
Also the usual if hit DC28 Fort vs Daze 1 round

Readied action dispel magic as a counterspell
Dispel check:
 (1d20+12)[ 24 ]

[User]
 Saves.

 Spoiler

Red  (1d20+15)[ 19 ]
Orange  (1d20+15)[ 25 ]
Yellow  (1d20+15)[ 27 ]
Green  (1d20+23)[ 29 ]
Blue  (1d20+23)[ 31 ]
Indigo  (1d20+19)[ 39 ]
Violet  (1d20+19)[ 21 ]

Can you planeshift to the material? Otherwise that's a instant lose.

[User] Yes... If I have a day to prepare spells.

[User]
 Originally Posted by Jthw
 Yes... If I have a day to prepare spells.

I think that's a lost, because any sort of enemy that does that to a cop, is pretty much getting away.

Do you disagree?

[User] Agreed, and from now on I'm going to prepare at least one plane shift.

[User] And you've been fully accepted.

[User] Cool, but note that was only two encounters, I thought it was supposed to be three? If you got the info you needed I'm fine with it but just making sure you realize.

[User]
 Originally Posted by Jthw
 Cool, but note that was only two encounters, I thought it was supposed to be three? If you got the info you needed I'm fine with it but just making sure you realize.

But if you beat only one, I give that to you as assuming it was a good match up, or alot of luck. As you lost to the two monsters, you can't win more then one.


[User]
 Before heading to the dig site, the recruits are asked to meet with Nigel for a briefing and to introduce each other for the first time. For the time being, the recruits were asked to remain in the waiting room until Nigel was deemed ready to receive visitors.

 Spoiler: OOC
Interact as you will. If Ferdi shows up we'll have a  man crew, otherwise it's TMK, Jac, and HHubris for the party.

[User] Tristan lounges, splayed out on two chairs that he'd commandeered for himself, playing with his camera and snapping pictures of the waiting room. The longer the wait, the more fidgety he gets. It was hard to believe he was the guy who popped up as a welcome addition to a number of archaeological digs. That was without mentioning his bizarrely inappropriate attire for a hospital. He didn't even wear a shirt that covered up his stomach. There's no telling how many pictures he's taken at this point, of the room, the doctors and nurses going by or even of Ninley and Giles. The only thing for sure is that he's growing increasingly bored.

[User]
 Rust paces, Joker floating upside down and watching the room behind him.

When he notices Tristan's camera aimed at him, Rust seems to pause, striking various 'dramatic' and 'villainous' poses.

 "What's taking him so long? Why must I wait, my power flowing uncontrollably?"  He stage-whispers, pausing and clutching at his face dramatically.  "Why must I pace amongst these lesser beings?"

After a moment, he goes back to pacing, as though the small monologue never happened.

The Porygon2 just spins his limbs and head around, watching the room and slightly flickering at random intervals.