[User]
 A small army stands on the field of battle, composed of a General, a few Human Officers, and a horde of unorganized Goblins. They prepare for their opponents.

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
11. Goblin Recon Squad
12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Gaia Power
31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User]
 (1d20)[ 6 ]
 (1d40)[ 12 ]
 (1d39)[ 7 ]
 (1d38)[ 21 ]
 (1d37)[ 10 ]
 (1d36)[ 27 ]

Opening Hand:

 Spoiler

Goblin Decoy Squad
Goblin Recon Squad
Goblin Recon Squad
Solidarity
Gaia Power

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
 7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
 11. Goblin Recon Squad
 12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
 23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Gaia Power
 31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User]
 "I Ugbash, smashing champion of Orc tribe. I take you on with smashing deck."
 (1d20)[ 9 ]
 (5d45)[ 45 ][ 23 ][ 6 ][ 24 ][ 36 ](134)
Rerolls  (3d45)[ 23 ][ 28 ][ 30 ](81)

Sworn to Darker Deeds

 Spoiler

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
6- Giant orc
7- Giant Orc
8- Goblin Attack Force
9- Goblin Attack Force
10- Goblin Attack Force
11- Power Invader
12- Power Invader
13- Infernity Beetle
14- Infernity Beetle
15- Infernity Beetle
16- Great Maju Garzett
17- Great Maju Garzett
18- Plaguespreader Zombie
19- Glow-Up Bulb
20- Marauding Captain
21- Marauding Captain
22- Card Trooper
23- Recurring Nightmare
24- Recurring Nightmare
25- Recurring Nightmare
26- Dark Hole
27- Monster Reborn
28- Foolish Burial
29- Burden of the Mighty
30- Burden of the Mighty
31- Burden of the Mighty
32- Allure of Darkness
33- Mystical Space Typhoon
34- Mystical Space Typhoon
35- Charge of the Light Brigade
36- Final Attack Orders
37- Final Attack orders
38- Final Attack Orders
39- Ultimate Offering
40- Ultimate Offering
41- Graceful Revival
42- Graceful Revival
43- Deck Devastation Virus
44- Deck Devastation Virus
45- Mirror Force

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon]
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

[User]
 "Ugbash smash you first."
 (1d40)[ 7 ]

Sworn to Darker Deeds

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Goblin Attack Force (m3), Final Attack Orders (st2), Mirror Force (st4)

Hand:
 Spoiler
Recurring Nightmare
Recurring Nightmare
Giant Orc

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
6- Giant Orc
 7- Goblin Attack Force
8- Goblin Attack Force
9- Goblin Attack Force
10- Power Invader
11- Power Invader
12- Infernity Beetle
13- Infernity Beetle
14- Infernity Beetle
15- Great Maju Garzett
16- Great Maju Garzett
17- Plaguespreader Zombie
18- Glow-Up Bulb
19- Marauding Captain
20- Marauding Captain
21- Card Trooper
22- Recurring Nightmare
23- Dark Hole
24- Monster Reborn
25- Foolish Burial
26- Burden of the Mighty
27- Burden of the Mighty
28- Burden of the Mighty
29- Allure of Darkness
30- Mystical Space Typhoon
31- Mystical Space Typhoon
32- Charge of the Light Brigade
33- Final Attack orders
34- Final Attack Orders
35- Ultimate Offering
36- Ultimate Offering
37- Graceful Revival
38- Graceful Revival
39- Deck Devastation Virus
40- Deck Devastation Virus

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

 "Ugbash set one monster face-down and two cards on back row- end turn."

{table=head]1|2|3|4|5
||f||
|f||f|[/table]

[User]
 A barbarian! Show him our steel!
 (1d35)[ 16 ]
 Goblins, I need reconnaissance on his creatures! Attack! End Turn.

|-|-|R|-|-|
|-|-|-|-|-|

Goblin Recon Squad - 1700/ 0

 Spoiler

Opening Hand:

 Spoiler

Command Knight
Goblin Decoy Squad
Goblin Recon Squad
Solidarity
Gaia Power

Graveyard:

RFG:

Facedown:

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
 7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
 11. Goblin Recon Squad
 12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
 19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
 23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Gaia Power
 31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User] "Activate trap, final attack orders. When my face-down attacked, Goblin Attack Force is switched to attack position, destroying your recon squad."

[User] Unfortunate. End turn.

[User]
 (1d39)[ 8 ]

Sworn to Darker Deeds

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Mirror Force (st4)

Hand:
 Spoiler
Recurring Nightmare
Recurring Nightmare
Giant Orc

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
6- Giant Orc
7- Goblin Attack Force
 8- Goblin Attack Force
9- Power Invader
10- Power Invader
11- Infernity Beetle
12- Infernity Beetle
13- Infernity Beetle
14- Great Maju Garzett
15- Great Maju Garzett
16- Plaguespreader Zombie
17- Glow-Up Bulb
18- Marauding Captain
19- Marauding Captain
20- Card Trooper
21- Recurring Nightmare
22- Dark Hole
23- Monster Reborn
24- Foolish Burial
25- Burden of the Mighty
26- Burden of the Mighty
27- Burden of the Mighty
28- Allure of Darkness
29- Mystical Space Typhoon
30- Mystical Space Typhoon
31- Charge of the Light Brigade
32- Final Attack orders
33- Final Attack Orders
34- Ultimate Offering
35- Ultimate Offering
36- Graceful Revival
37- Graceful Revival
38- Deck Devastation Virus
39- Deck Devastation Virus

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

 "Summon second goblin attack force, attack you with both. At end of battle phase they switch to defence- immediately being switched back by Final Attack Orders- end turn."

{table=head]1|2|3|4|5
||GAF||GAF
|FAO||f|[/table]
GAF= Goblin Attack Force ( ATK: 2300 , DEF: 0)
FAO= Final Attack Orders

[User]
 (1d34)[ 25 ]
 I can turn this around...

Mages, get a typhoon on whatever he's got hidden!

Get in there, Recon Squad 2! Stick Together! Take out one of the main Attack Forces!

((MST on facedown, activate Solidarity. Summon Goblin Recon Force, which attacks Goblin Attack force for 200 damage. End Turn.))

|-|-|R|-|-|
|-|-|S|-|-|

Goblin Recon Squad -  2500 /0

Solidarity

Life Points: 2800

 Spoiler

Opening Hand:

 Spoiler

Command Knight
Goblin Decoy Squad
Gaia Power

Graveyard:

 Spoiler

Mystical Space Typhoon
Goblin Recon Squad

RFG:

Facedown:

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
 7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
 11. Goblin Recon Squad
 12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
 19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
 23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
 29. Mystical Space Typhoon
30. Gaia Power
 31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User] (OOC: Your maths appears to be wrong, because Gaia Power will boost the attack of my Goblin Attack Forces which are earth attribute, and not your wind attribute Recon Squad. I make the attack stats Recon Squad at 2500 against each of my Goblin Attack Forces now at 2800)

[User] ((Sorry, I can't access the Wikia right now. If Goblin Recon Squad was WIND, I'd not activate Gaia Power, because that would be stupid.))

[User]
 (Okay, in that case, I'll give you the benefit of the doubt and assume you didn't activate the field spell you would not have activated- meaning it's now my turn.)
 (1d39)[ 16 ]

Sworn to Darker Deeds

 Spoiler
Graveyard:
 Spoiler
Mirror Force
Goblin Attack Force
Glow-Up Bulb (unused)
Goblin Attack Force

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
Recurring Nightmare
Recurring Nightmare
Giant Orc

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
6- Giant Orc
7- Goblin Attack Force
8- Power Invader
9- Power Invader
10- Infernity Beetle
11- Infernity Beetle
12- Infernity Beetle
13- Great Maju Garzett
14- Great Maju Garzett
15- Plaguespreader Zombie
 16- Glow-Up Bulb
17- Marauding Captain
18- Marauding Captain
19- Card Trooper
20- Recurring Nightmare
21- Dark Hole
22- Monster Reborn
23- Foolish Burial
24- Burden of the Mighty
25- Burden of the Mighty
26- Burden of the Mighty
27- Allure of Darkness
28- Mystical Space Typhoon
29- Mystical Space Typhoon
30- Charge of the Light Brigade
31- Final Attack orders
32- Final Attack Orders
33- Ultimate Offering
34- Ultimate Offering
35- Graceful Revival
36- Graceful Revival
37- Deck Devastation Virus
38- Deck Devastation Virus

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

 "Summon Glow-Up Bulb and tune with Goblin Attack Force to summon Ally of Justice Catastor. Catastor attacks Recon Squad and destroys it by effect. End turn."

Life Points: 7800
{table=head]1|2|3|4|5
||AJC||
|FAO|||[/table]
AJC= Ally of Justice- Catastor ( ATK: 2200 , DEF: 1700)
FAO= Final Attack Orders

[User]
 (1d33)[ 31 ]
 Hmmm. I need a distraction. Decoy Squad! Get to the front line, but don't attack! Engineers, get a trap ready! Halt Operations! Wait for their next move!

((Summon Goblin Decoy Squad. Set a facedown. End turn.))

|-|-|D|-|-|
|-|F|S|-|-|

Goblin Decoy Squad -  1800 /0

Solidarity

Life Points: 2800

 Spoiler

Opening Hand:

 Spoiler

Command Knight
Gaia Power

Graveyard:

 Spoiler

Mystical Space Typhoon
Goblin Recon Squad
Goblin Recon Squad

RFG:

Facedown:

 Spoiler

2: Mirror Force

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
 7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
 11. Goblin Recon Squad
 12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
 19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
 23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
 29. Mystical Space Typhoon
30. Gaia Power
 31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
 37. Mirror Force
38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User]
 Sworn to Darker Deeds
 (1d37)[ 6 ]

 Spoiler
Graveyard:
 Spoiler
Mirror Force
Goblin Attack Force
Glow-Up Bulb (unused)
Goblin Attack Force

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
Recurring Nightmare
Recurring Nightmare
Giant Orc

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
 6- Giant Orc
7- Goblin Attack Force
8- Power Invader
9- Power Invader
10- Infernity Beetle
11- Infernity Beetle
12- Infernity Beetle
13- Great Maju Garzett
14- Great Maju Garzett
15- Plaguespreader Zombie
16- Marauding Captain
17- Marauding Captain
18- Card Trooper
19- Recurring Nightmare
20- Dark Hole
21- Monster Reborn
22- Foolish Burial
23- Burden of the Mighty
24- Burden of the Mighty
25- Burden of the Mighty
26- Allure of Darkness
27- Mystical Space Typhoon
28- Mystical Space Typhoon
29- Charge of the Light Brigade
30- Final Attack orders
31- Final Attack Orders
32- Ultimate Offering
33- Ultimate Offering
34- Graceful Revival
35- Graceful Revival
36- Deck Devastation Virus
37- Deck Devastation Virus

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

 "Me revive Glow-Up Bulb by sending card from deck to graveyard."

Life Points: 7800
{table=head]1|2|3|4|5
||AJC||
|FAO|||[/table]
AJC= Ally of Justice- Catastor ( ATK: 2200 , DEF: 1700)
FAO= Final Attack Orders

[User]
 Glow-Up Bulb Mill [toll]1d36[/roll]

Sworn to Darker Deeds

 Spoiler
Graveyard:
 Spoiler
Mirror Force
Goblin Attack Force
Glow-Up Bulb (used)
Goblin Attack Force
Graceful Revival
Giant Orc

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
Recurring Nightmare
Recurring Nightmare
Giant Orc

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
6- Goblin Attack Force
7- Power Invader
8- Power Invader
9- Infernity Beetle
10- Infernity Beetle
11- Infernity Beetle
12- Great Maju Garzett
13- Great Maju Garzett
14- Plaguespreader Zombie
15- Marauding Captain
16- Marauding Captain
17- Card Trooper
18- Recurring Nightmare
19- Dark Hole
20- Monster Reborn
21- Foolish Burial
22- Burden of the Mighty
23- Burden of the Mighty
24- Burden of the Mighty
25- Allure of Darkness
26- Mystical Space Typhoon
27- Mystical Space Typhoon
28- Charge of the Light Brigade
29- Final Attack orders
30- Final Attack Orders
31- Ultimate Offering
32- Ultimate Offering
 33- Graceful Revival
34- Graceful Revival
35- Deck Devastation Virus
36- Deck Devastation Virus

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

 "I now summon Giant Orc and tune it with Glow-Up Bulb to summon Tech Genus Hyper Librarian. Hyper Librarian attacks your decoy squad, then Catastor attacks directly."

Life Points: 7800
{table=head]1|2|3|4|5
||AJC||THL
|FAO|||[/table]
AJC= Ally of Justice- Catastor ( ATK: 2200 , DEF: 1700)
THL= Tech Genus Hyper Librarian ( ATK: 2400 , DEF: 1800)
FAO= Final Attack Orders

[User] Replacement for Broken roll (1d36)[ 33 ]

[User]
 Engineers! Reveal the Force Mirror!

In response to the command, the engineers unveil a gigantic mirror, which shines with a brilliant light to destroy both powerful Synchros.

((Activate set Mirror Force. Presumably, this changes your turn somewhat.))

[User] (OOC: I did wonder, but turn end nonetheless- soon my deck will truly get into its stride, and that will be a thing to behold😉)

[User]
 (1d33)[ 13 ]
 Return the Assault! Command Knight, lead the forces! Goblin Decoy Force, go into active harrying protocol! Command Knight, take advantage of the distraction to strike! Engineers, ready another trap! Withdraw until retaliation!

((Summon Command Knight. Attack with Command Knight and Goblin Decoy Squad. Decoy Squad's Effect lets me draw. Set a backrow. End turn.))

|-|-|D|K|-|
|-|-|S|F|-|

Goblin Decoy Squad -  2200 /0
Command Knight -  2400 /1900

Solidarity

Life Points: 2800

 Spoiler

Opening Hand:

 Spoiler

Field Commander Rahz
Gaia Power

Graveyard:

 Spoiler

Mystical Space Typhoon
Goblin Recon Squad
Goblin Recon Squad
Mirror Force

RFG:

Facedown:

 Spoiler

4: Final Attack Orders

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
 7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
 11. Goblin Recon Squad
 12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
 16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
 19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
 23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
 29. Mystical Space Typhoon
30. Gaia Power
 31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
 37. Mirror Force
 38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User]
 Goblin Decoy Squad:
 (1d32)[ 29 ]

[User]
 (1d35)[ 33 ]

Sworn to Darker Deeds

 Spoiler
Graveyard:
 Spoiler
Mirror Force
Goblin Attack Force
Glow-Up Bulb (used)
Goblin Attack Force
Graceful Revival
Ally of Justice Catastor
Tech Genus Hyper Librarian
Recurring Nightmare

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Graceful Revival (st4)

Hand:
 Spoiler
Recurring Nightmare
Giant Orc
Giant Orc

 Spoiler
1- Lyla, Lightsworn Sorceress
2- Lyla, Lightsworn Sorceress
3- Ryko, Lightsworn Hunter
4- Ryko, Lightsworn Hunter
5- Giant Orc
6- Goblin Attack Force
7- Power Invader
8- Power Invader
9- Infernity Beetle
10- Infernity Beetle
11- Infernity Beetle
12- Great Maju Garzett
13- Great Maju Garzett
14- Plaguespreader Zombie
15- Marauding Captain
16- Marauding Captain
17- Card Trooper
18- Recurring Nightmare
19- Dark Hole
20- Monster Reborn
21- Foolish Burial
22- Burden of the Mighty
23- Burden of the Mighty
24- Burden of the Mighty
25- Allure of Darkness
26- Mystical Space Typhoon
27- Mystical Space Typhoon
28- Charge of the Light Brigade
29- Final Attack orders
30- Final Attack Orders
31- Ultimate Offering
32- Ultimate Offering
 33- Graceful Revival
34- Deck Devastation Virus
35- Deck Devastation Virus

Extra Deck:

 Spoiler
1- Tech Genus Hyper Librarian
2- Tech Genus Hyper Librarian
3- Armory Arm
4- Red Dragon Archfiend
5- Red Nova Dragon
6- Black Rose Dragon
7- Goyo Guardian
8- Brionac, Dragon of the Ice-barrier
9- Trishula, Dragon of the ice-barrier
10- Mist Wurm
11- Ally of Justice- Catastor
12- Stardust Dragon
13- Scrap Dragon
14- Colossal Fighter
15- Black-winged Dragon

 "Summon Giant Orc from my hand, suicide attack against Goblin Decoy Squad. During second main phase activate Recurring Nightmare to recover two Giant Orcs from graveyard to hand, then set one face-down and end."

Life Points: 3200
{table=head]1|2|3|4|5
||||
|FAO||f|[/table]

FAO= Final Attack Orders

[User]
 (1d31)[ 28 ]
 Ah, Rahz! Help out the Command Knight on the front! But first, send an order. I want the Main Attack Force here as soon as possible. Now go! Assault the enemy head on! Show no Mercy! Engineers, ready another trap!

((Summon Field Commander Rahz, using his effect to place Goblin Attack Force on top of the deck. Set a backrow. Attack with Rahz and Command Knight, ending the game unless you have a counter. Otherwise, end turn.))

|-|-|CR|CK|-|
|-|-|S|F|-|

Command Knight -  2400 /1900
Field Commander Rahz -  2800 /1200

Solidarity

Life Points: 2800

 Spoiler

Opening Hand:

 Spoiler

Gaia Power

Graveyard:

 Spoiler

Mystical Space Typhoon
Goblin Decoy Squad
Goblin Recon Squad
Goblin Recon Squad
Mirror Force

RFG:

Facedown:

 Spoiler

4: Final Attack Orders
5: Bottomless Trap Hole

 Who Dares, wins

 Spoiler

1. Goblin Attack Force
2. Goblin Attack Force
3. Goblin Attack Force
4. Toon Goblin Attack Force
5. Toon Goblin Attack Force
6. Toon Goblin Attack Force
 7. Goblin Decoy Squad
8. Goblin Decoy Squad
9. Goblin Decoy Squad
10. Goblin Recon Squad
 11. Goblin Recon Squad
 12. Goblin Recon Squad
13. Marauding Captain
14. Marauding Captain
15. Marauding Captain
 16. Field Commander Rahz
17. Field Commander Rahz
18. Command Knight
 19. Command Knight
20. Command Knight
21. Solidarity
22. Solidarity
 23. Solidarity
24. Monster Reborn
25. The A. Forces
26. Dark Hole
27. Reinforcement of the Army
28. Mystical Space Typhoon
 29. Mystical Space Typhoon
30. Gaia Power
 31. Gaia Power
32. Gaia Power
33. Call of the Haunted
34. Torrential Tribute
 35. Bottomless Trap Hole
36. Bottomless Trap Hole
 37. Mirror Force
 38. Final Attack Orders
39. Final Attack Orders
40. Final Attack Orders

[User] (OOC: Most I could have done was Flip Graceful Revival and bring back Glow-Up Bulb, not enough to keep me alive- disregard my PM since the duel is done)


[User]
 As you walk through the tunnel, a group of monstrous creatures emerge. They are an ugly green, with thin arms and dozens of teeth. 2 large ones are accompanied by 4 smaller ones.

{table=head]-|1|2|3|4|5|6|7|8|9|10
A|-|1|1|-|-|-|-|-|-|-
B|-|1|1|-|-|-|-|-|-|-
C|-|R|-|4|5|6|2|2|-|-
D|-|-|-|D|-|T|2|2|-|-
E|-|-|-|-|-|I|-|-|-|-
F|-|-|-|-|-|-|-|-|-|-
G|-|-|-|-|-|-|-|-|-|-
H|-|-|-|-|U|-|-|-|-|-
I|-|-|-|-|-|-|-|-|-|-[/table]

The five of you can start anywhere in rows G, H, or I.

[User]
 Initiative:
Creature 1- (1d20)[ 15 ]
Creature 2- (1d20)[ 7 ]
Creature 3- (1d20)[ 10 ]
Creature 4- (1d20)[ 18 ]
Creature 5- (1d20)[ 9 ]
Creature 6- (1d20)[ 1 ]

Ilnuir- (1d20+4)[ 24 ]
Terenin- (1d20+3)[ 7 ]
Imre- (1d20+1)[ 3 ]
Uurasa:  (1d20+13)[ 33 ]
Re'an:  (1d20)[ 15 ]

[User] Re'an is positioned at I,2

[User] Imre's at G3.

[User] Ilniur (D) is positioned at H,4.

[User] Terenin stands at H7, and it clearly takes him a bit to even notice that there are monsters in the corridor ahead.

[User] Uurasa is at H5, although she shortly will not be 😁

[User]
 Originally Posted by appending_doom
 Uurasa is at H5, although she shortly will not be 😁

OK, you're up now.

[User]
 Uurasa doesn't seem to even think; her form blurs as magic leaps from her to those surrounding her, causing adrenaline to surge and the body to move at blinding speeds.

@all

 Spoiler

Extended Quickened  haste  for all allies (yay, Swiftblade! and spell thesis). You all gain +1 bonus to attacks, AC, and Reflex saves. Your speed increases by 30 or doubles, whichever is less. You get an extra attack if you full attack, at maximum BAB.

This will last for 22 rounds

She then smiles nastily at the green things, and concentrates. The air between her and them seems to solidify, moving sluggishly, like molasses.

@dragon

 Spoiler

 Slow  on all opponents. Will save DC 20 or they take -1 on attacks, AC, and reflex saves, move at half speed, and can only take one standard or move action per round, not both.

This will last for 9 rounds

She flicks out her scythe, holding it at ready, and grins back at her colleagues.  "Your move,"  she says cheerily.

[User]
 Spoiler
Creature 1:  (1d20+9)[ 25 ]
Creature 2:  (1d20+9)[ 14 ]
Creature 3:  (1d20+5)[ 25 ]
Creature 4:  (1d20+5)[ 16 ]
Creature 5:  (1d20+5)[ 22 ]
Creature 6:  (1d20+5)[ 16 ]

One of the large, and two of the smaller creatures begin to noticeably slow.

((2, 4, and 6. Ilnuir is up.))

[User]
 Feeling the effects of the magic take hold, Ilniur attempts to recognize their adversaries:

 Arcana  (1d20+15)[ 26 ]
 Dungeoneering  (1d20+4)[ 16 ]
 The planes  (1d20+5)[ 7 ]

Moving forward, (to C,4 (4)) Ilniur imbues his shield with raw arcane energy, bashing his opponent.

 (1d20+14)[ 24 ]  damage: (1d10+5)[ 9 ] + (1d4)[ 1 ]

(edit: damn forgot to tumble past AoO ☹, still missed though)

[User]
 Ilnuir is able to determine nothing about the strange creatures, but his shield lands a solid blow. Then, the creature near him diagonally tries to bite him:

 (1d20+9)[ 20 ]
 (4d6+3)[ 18 ]

Re'an's turn.

[User]
 Re'an Brings his mental powers to bear he activates his Hustle power (grants an extra move action, 3 power points paid)

He then charges at the large creature that is straight ahead of him
Power attack with shock trooper

 Spoiler
-6 from ac for a +12 to base damage until my next turn

Attack roll  (1d20+17)[ 22 ]  on target #1

[User] Wielding his lance, he makes his charge.

[User] (Sigh, failing, damage of first attack)  (1d8+28)[ 35 ]  multiplied by three

[User]
 Re'an's powerful lunge bounces off the large creature, but the momentum makes his lance swing to the side, crashing into two of the smaller creatures. One of them collapses instantly, and the one Ilnuir hit takes the rest of the blow. Then, another creature tries to bite Ilnuir:

 (1d20+10)[ 24 ]
 (4d6+3)[ 16 ]

(3 is dead, so Terenin is up.)

[User]
 Oh.  Monsters.  Terenin looks at them for a moment, wondering if he recognized what they are:
Knowledge Dungeoneering:  (1d20+1)[ 2 ](3)
Knowledge The Planes:  (1d20+13)[ 6 ](19)

It doesn't really matter though.  These things should be easily dispatched (he hopes), so he lifts his javelin and hurls it at the nearest beast (6)
Attack:  (1d20+11)[ 8 ](19)
Damage:  (1d6+1)[ 5 ](6)
And then sprints into combat after it, as the spear, hit or miss, turns in the air to circle back and meet him.
I think his hasted 60' of movement will be enough to close with the monster.

((Wrong roll type there, it's the parenthesized number at the furthest right, not the bold one.))

[User]
 Terenin's javelin bounces off the creature, while the large one near him advances, but is unable to attack. Meanwhile, the other large creature attacks Re'an (sorry, forgot his turn earlier, also really sorry about this attack, these things seem a bit under-CRed):

 (1d20+21)[ 33 ]
 (4d8+7)[ 21 ]
 (1d20+19)[ 27 ]
 (1d6+3)[ 8 ]
 (1d20+19)[ 39 ]
 (1d6+3)[ 4 ]
 (1d20+19)[ 24 ]
 (1d6+3)[ 6 ]

(Imre's up.)

[User] "Oh Almighty!!! Just what are these hellish creatures?"  exclaims Re'an

[User]
 Imre glances at the creatures, knowing he recognizes them and trying to remember what they are.    Thir, if you have any idea about these things, now would be a good time to speak up.

 Spoiler
Knowledge (Nature):  (1d20+8)[ 18 ]
Thir: Knowledge (Nature):  (1d20+12)[ 29 ]

Imre pauses and focuses for a moment, and then, with a guttural roar, charges at the nearest large creature, swinging with all four of his claws.

 Spoiler
Swift action: Moving 2 esentia out of my Blink Shirt and into my Girallon Arms soulmeld.
Charging to E6, then full attacking, courtesy of Sphinx Claws.
Attack:  (1d20+16)[ 28 ]  Damage:  (1d6+8)[ 14 ]
Attack:  (1d20+14)[ 32 ]  Damage:  (1d6+6)[ 12 ]
Attack:  (1d20+14)[ 33 ]  Damage:  (1d6+6)[ 10 ]
Attack:  (1d20+14)[ 16 ]  Damage:  (1d6+6)[ 8 ]

[User]
 3 of Imre's claws slam into the creature, but the attacks don't seem to do as much damage as normal. Neither him nor Thir can identify the creatures, as they don't seem to be natural.

Therenin faces a nasty bite from the creature he's fighting:

 (1d20+9)[ 20 ]
 (4d6+3)[ 20 ]

Back to Uurasa.

[User]
 Uurasa sprints forward, cutting the scythe at one of the large creatures (moving to E7 and attacking #2), and then retreating to a safe distance (to G3)

 Spoiler

Spring Attack

 (1d20+10)[ 21 ]

Crit confirm if necessary  (1d20+10)[ 19 ]
Dmg  (2d4+2)[ 6 ]

[User]
 They'll be dead soon enough!   Ilniur responded, channeling the energy of an acid arrow through his blade, causing a green acid to drip along the blade. Slashing at the monster to his right (5)

 (1d20+12)[ 31 ]
 (1d8+7)[ 9 ] + (2d4)[ 8 ]  (lasts 3 rounds until neutralized)

[User]
 Spoiler
Crit:
 (1d20+12)[ 13 ]  Edit: of course the crit is a nat 1.

[User]
 Uurasa's scythe bounces off the creature, but Ilnuir's blade strikes to. The creature in front of him responds with a fierce bite:

 (1d20+9)[ 23 ]
 (4d6+3)[ 19 ]

Back to Re'an.

[User]
 Re'an withdraws from his skirmish with the beast (Back to I,2). He then proceeds to focus his powers on healing his mangled body.

(3pp for the power plus 2 for the augment)
heals  (2d12)[ 8 ][ 6 ](14)

[User] (The power being Body adjustment)

[User]
 1 of the creatures try to bite Ilnuir (1), while another (5) goes for Terenin.

1 (10 ft reach):  (1d20+21)[ 26 ]   (4d8+7)[ 34 ]
 (1d20+19)[ 35 ]   (1d6+3)[ 6 ]
 (1d20+19)[ 21 ]   (1d6+3)[ 6 ]
 (1d20+19)[ 22 ]   (1d6+3)[ 5 ]

5:  (1d20+10)[ 18 ]   (4d6+3)[ 13 ]
 (1d20+8)[ 23 ]   (1d4+1)[ 5 ]
 (1d20+8)[ 15 ]   (1d4+1)[ 5 ]
 (1d20+8)[ 22 ]   (1d4+1)[ 4 ]

Back to Terenin.

[User]
 The creature's fangs catch Terenin despite his efforts to dodge, but seem to slide away, as though his skin had the strength of layered steel plate (predictably enough, it does).  Only one of its many attacks manages to leave a scratch.
23 hits for 5 damage.  Oh the pain.
And in this situation, with an unknown creature frantically biting at him, Terenin just has to go with the Ozodrin class line.
 "Wait.   You're  trying to eat  me?   Sad that you can't appreciate the irony."   And he (takes a swift action to) lets the human facade drop away.  I exclude all the rest of my from from the DC 18 will save vs the aura of horror.
With a swift beat of wings to lunge forward, here's some bite attacks:
 (1d20+15)[ 26 ]  for  (1d6+6)[ 7 ]
 (1d20+15)[ 16 ]  for  (1d6+6)[ 9 ]
 (1d20+10)[ 15 ]  for  (1d6+6)[ 11 ]
If any of them hit, improved grapple:  (1d20+28)[ 44 ]

[User]
 Terenin's bite inflicts only minor damage, but he does establish a hold. Then, the large creature near him attempts to bite.

2 vs Terenin:  (1d20+20)[ 34 ]   (4d8+7)[ 22 ]

Will saves:

1-  (1d20+9)[ 27 ]
2-  (1d20+9)[ 25 ]
4-  (1d20+5)[ 12 ]
5-  (1d20+5)[ 13 ]
6-  (1d20+5)[ 25 ]

[User]
 Imre continues to press his assault against the creature he charged.

 Spoiler
Full Attack against the same creature as before.   Also, making my other knowledge checks.
Know. (The Planes)  (1d20+8)[ 15 ]
Know. (Arcana)  (1d20+8)[ 25 ]

Attack:  (1d20+13)[ 33 ]  Damage:  (1d6+7)[ 12 ]
Attack:  (1d20+11)[ 16 ]  Damage:  (1d6+5)[ 6 ]
Attack:  (1d20+11)[ 13 ]  Damage:  (1d6+5)[ 9 ]
Attack:  (1d20+11)[ 16 ]  Damage:  (1d6+5)[ 6 ]

[User]
 Imre:
 Spoiler
They're outsiders called Xorn. You can't remember anything special about them.

Only Imre's first attack hits, inflicting light damage. Terenin's foe tries to bite him.

6 vs. Terenin:  (1d20+9)[ 15 ]   (4d6+3)[ 15 ]

Back to Uurasa.

[User]
 Uurasa stretches out a hand, and the ground beneath one of the larger creatures (#1) becomes slick and glossy.

 Spoiler

 grease
DC 17 Reflex save or creature one falls prone; it must make Baance checks (DC 10) to move, and is flat-footed unless it has 5 ranks in Balance

[User]
 ducking to the left to join Re'an's side facing the large creature, Ilniur unleashes a flurry of slashes and bashes, while the acid burrows further into the creature he previously attacked

 Spoiler

 Longsword:   (1d20+12)[ 32 ]
 Shield Bash:   (1d20+12)[ 19 ]
 Longsword:   (1d20+7)[ 14 ]
 (1d8+6)[ 10 ]
 (1d10+3)[ 5 ]
 (1d8+6)[ 13 ]

Acid Arrow:
 (2d4)[ 7 ]

[User]
 Spoiler
Confirm Crit:
 (1d20+12)[ 20 ]  (8's better than a 1)

[User]
 Only Ilnuir's first slash gets through, inflicting only a minor wound.

Reflex:  (1d20+9)[ 11 ]

One of the creatures (4) moves next to Uurasa.

Re'an's turn.

[User]
 Re'an Once again calls upon his mental powers (hustle 3pp) and charges the huge beast (stopping at D,2) and lunges forward with his lance, praying it strikes true.

Rolls

 Spoiler

Attacks:
 (1d20+17)[ 37 ]
 (1d20+12)[ 21 ]

Damage:
 (1d8+28)[ 36 ]  x3
 (1d8+28)[ 32 ]

[User]
 Critical threat roll

 Spoiler
 (1d20+17)[ 35 ]

He then hustles back to his starting point, (h,2)

[User] Total damage is 324

[User]
 Re'an's lance pierces straight through the creature and shatters the wall behind it.

((1 is way beyond dead. It's Terenin's turn now.))

[User]
 Terenin attempt to swallow the monster, pulling it into the Far Realm geometries he moves through.
Grapple: [roll]1d20+28[/roll]
Additional damage  (1d6+6)[ 10 ]
If successful, he takes a single move action to disengage and a swift action to return to mortal form.
If not, full natural attack:
 (1d20+15)[ 26 ]   (1d6+6)[ 10 ]
 (1d20+15)[ 17 ]   (1d6+6)[ 8 ]
 (1d20+10)[ 12 ]   (1d6+6)[ 11 ]
 (1d20+10)[ 25 ]   (1d6+4)[ 6 ]
 (1d20+10)[ 18 ]   (1d6+4)[ 8 ]
 (1d20+10)[ 20 ]   (1d6+4)[ 5 ]
 (1d20+10)[ 24 ]   (1d6+4)[ 5 ]

[User]
 Terenin successfully swallows the creature, but he faces an attack from the larger creature:

2 vs. Terenin:  (1d20+20)[ 36 ]   (4d8+7)[ 31 ]

Imre's turn.

[User]
 Imre keeps swinging, his claws seeking blood.

 Spoiler
Full attack against the same thing I've been trying to murder.
Attack:  (1d20+13)[ 14 ]  Damage:  (1d6+7)[ 12 ]
Attack:  (1d20+11)[ 27 ]  Damage:  (1d6+5)[ 7 ]
Attack:  (1d20+11)[ 22 ]  Damage:  (1d6+5)[ 10 ]
Attack:  (1d20+11)[ 13 ]  Damage:  (1d6+5)[ 10 ]

[User]
 Only Imre's second attack hits, ironically the weakest one. The creature inside Terenin fights desperately to escape:

6 vs. Stomach:  (1d20+9)[ 15 ]   (4d6+3)[ 17 ]

[User] The monster makes no progress on escaping.  But the large one does much better, reducing Terenin to -1 HP.

[User]
 Uurasa makes a trio of quick strikes against the creature nearest her (4)

 Spoiler

haste for an extra attack

 (1d20+10)[ 14 ]
 (1d20+10)[ 27 ]  if crit threat
 (2d4+2)[ 6 ]
 (1d20+10)[ 21 ]
 (1d20+10)[ 16 ]  if crit threat
 (2d4+2)[ 7 ]
 (1d20+5)[ 17 ]
 (1d20+5)[ 19 ]  if crit threat
 (2d4+2)[ 9 ]

[User]
 Taking a 5-foot step around as the creature writhed in horrible agony from such a mighty blow, Ilniur assailed (5):

 Spoiler
Longsword:  (1d20+12)[ 30 ]
crit:  (1d20+12)[ 15 ]
dmg:  (1d8+6)[ 12 ]

Shield Bash:  (1d20+12)[ 31 ]
crit:  (1d20+12)[ 27 ]
dmg:  (1d10+3)[ 13 ]

Longsword:  (1d20+7)[ 10 ]
crit:  (1d20+7)[ 26 ]
dmg:  (1d8+6)[ 9 ]

[User]
 Uurasa's attacks all miss, but Ilnuir nearly finishes off his opponent. Uurasa faces a single attack.

4 vs. Uurasa:  (1d20+9)[ 15 ]   (4d6+3)[ 17 ]

[User]
 Spoiler
Forgot acid arrow 😳 next round is last round, affecting (5)
 (2d4)[ 3 ]

 (Boo-yah!)

[User]
 The acid overcomes the creature, who finally collapses.

 Spoiler
Good thing you remembered; it had exactly 3 HP left 😁

[User]
 Re'an takes a 5' step backwards in preparation for his lunge, and strikes with all his might once more, this time at the smaller beast to his right
attack:

 Spoiler
 (1d20+17)[ 34 ]

Damage if he hits:

 Spoiler
 (1d8+24)[ 32 ]

[User]
 Damage after multipliers:

 Spoiler
114 damage total to #4(or 5 if 4 is already dead)

Edit: I forgot to factor in the collision property to the damage total.

[User]
 The creature dies.

((Terenin's turn; only 2 and 6 remain.))

[User]
 Roll to stabilize:  (1d10)[ 1 ]

((Is it one or ten on a d10 to stabilize? 10% chance.))

[User]
 Originally Posted by Recaiden
 Roll to stabilize:  (1d2)[ 1 ]

((Is it one or ten on a d10 to stabilize? 10% chance.))

((I can't find which way. You stabilize if this is a 2:  (1d2)[ 1 ] ))

[User]
 Imre continues tearing and slashing at the creature before him.

 Spoiler
Full attack as usual:
Attack:  (1d20+13)[ 14 ]  Damage:  (1d6+7)[ 9 ]
Attack:  (1d20+11)[ 29 ]  Damage:  (1d6+5)[ 8 ]
Attack:  (1d20+11)[ 23 ]  Damage:  (1d6+5)[ 6 ]
Attack:  (1d20+11)[ 16 ]  Damage:  (1d6+5)[ 9 ]

[User] Imre gets in two light hits.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Posting sheet for my convienence:  Sheet

Shaking off the disorientation, Captian Falcon will pull out his 10-foot pole and everburning torch, one in each hand, and examine the door, without actually touching it. (Alas, I lack trapfinding, so I'll have to do things the hard way.)

[User] Hello? Anyone home?

[User]
 Sorry, delays again.

The door is made of lead, set on rollers that make it slide easily into the wall.

It seems fairly thick. You suspect sound would not pass through very easily.

[User] I will cautiously open the door.

[User] As you open the door and peer out into the hallway. It goes south and east as far as the torch light lets you see. At the very edge of the torchlight in the south hall you can see a branch  that goes to the east.

[User] Giving the ground to the east a couple pokes, I'll proceed in that direction, poking the ground with my pole every so often and stopping if anything unusual happens.

[User]
 As you walk down the hall you can see it splits north and south as well as continuing east. As you approach the intersection you tap the ground with your pole and are rewarded with a dart to the face.

 (1d20+10)[ 27 ]  AC (vs FF)
 (1d4+1)[ 2 ]  damage

[User]
 Ow.

(6/8 HP remaining)

After taking a moment to shake things off, I'll head to the north, continuing to poke the ground ahead of me as I go.

[User]
 After 20' of traveling north the hall turns east. You follow east for 10' before turning north again. You travel another 10' and find yourself in yet another intersection. This one did not get you slapped with darts! The hall dead ends here so your options are East, West or return going South.

Lights, Camera, Actions!


[User]
 'Chaos claims the unwary or the incomplete. A true man may flinch away its embrace, if he is stalwart, and he girds his soul with the armour of contempt." - Gideon Ravenor, The Spheres of Longing
    DARK HERESY: COMING DARKNESS

  The Story So Far  Candaras Whether, a noble son of a disgraced Scintillan house, given to the Ecclesiarchy at birth: dead by fire.  Lintilis Guilliuon, sanctioned psyker, collected from his ship of birth, taken from the roaming Calixis warfleet by the infamous black ships: reported lost along with all aboard The Emperor’s Shadow in transit back from Terra.  Constantine Scintillis, drug runner, trigger happy underworlder, gang member: killed in a gang-related shoot out.  (Laura’s Character), spoiled noble daughter of the House Hax, known for her skill with a blade and the hours she spent practicing with her dueling instructor: reported missing 24 hours after failing to return from “slumming”.  All united on The Brazen Sky they were re-born Acolytes of the Inquisition.  “Thorn” gave them a simple option: serve, or die.

Born in the Imperium of Man, such a choice was not rare, and they easily chose serve.  So it was, when they made landfall on the planet of Iocanthos, they had purpose and a task to achieve.  Meeting their contact, Aristarchus, they made their way to the Cathedral in question.  Along the way the Lintilis met a gruesome fate, having fallen from a cliff.  Fortunately, the monks at their destination managed place him in stasis for the duration of their mission, a mission which quickly got out of hand fast.  In the end, they foiled a demon’s attempt to enter reality and discovered that somehow a tarot card of xenos manufacture had made its way into Aristarchus’ deck, and caused his downfall.

Having proven themselves to Thorn the Acolytes were given more freedom and power, most noticeable when they rehabilitated Lintilis.  Due to their previous experience Thorn tasked them with the infiltration of a religious group known as The Joyous Choir, a group that had been caught utilizing technology identical to the card found in the tarot deck.  The following investigation had many twists and turns and the Acolytes discovered a group pulling the Choir’s strings identifiable only by their sign: a bladed question mark.  Their hunt brought them to the city of Ambulon, and ancient technology present long before the Imperium first reached for the stars.  There they met an Oracle, a representation of the city’s memory, who informed them of the group’s name: The Serrated Query.  They also learned that the supposed xenos technology was not of alien manufacture at all, but rather, an ancient human society, long extinct.  Their mission was complete after a clash with an agent of the Query and their disposal of a drug facility.  Thorn was quite pleased with their progress, though he still hadn’t favored them with an in person meeting.  Then things went wrong.

They were captured, and awoke in an arena pit.  Normal people would’ve died, but these were Acolytes of Inquisition, and fate was their most powerful weapon.  In their escape they met an Interrogator, one of Thorn’s favored servants, who informed them that a rescue party had been sent and ambushed.  His final words were of The White Scholar, another of Thorn’s agents who had escaped into the city above.  Finding their way out of the Red Cages the four found themselves in the midst of a carnival on a pseudo-Imperial planet without resources or contacts.  They gambled, fought, stole, and worked for money and gear while working towards finding the White Scholar.

When they did the story he told them was tragic.  Thorn, upon losing contact with them, feared the worst, and dug deep into his contacts until he learned of their captors, The Beast House, and their destination.  Being too far away to come personally, he sent a cell led by his Interrogator and an agent known as “Wolf”.  Upon making planetfall they were assailed by a man in a suit wielding a sword and terrible power along with black clad troopers.  The entire cell was slaughtered or captured to the best of the White Scholar’s knowledge.  He knew the Serrated Query was here, and somehow the “Heron Mask” was involved.  His tale was interrupted though, by the appearance of the suited-man and the aforementioned troopers.  The Acolytes fended them off and began looking into the Heron Mask, Beast House, and Query involvement revolving around the events transpiring.

Their hunt sent them down the path towards something known as the “Steel Clock”.  They discovered they would need an invite, something a man named Papa Grist promised in return for a small favor: killing a legendary figure known as the Spider Bride.  Setting out with open minds their meeting with the Spider Bride was interrupted once more by the suited-man, who killed her and took something from her chest shortly after she had begun telling them a story.  Returning to Grist with her head they were given a cash reward, a chance to get their hands on less than legal kit, and an invitation to Gabriel Chase: the manse housing the Steel Clock.

With these things they set out once more to answer their remaining questions before the party around which so much seemed to revolve…

[User] Candaras Wether looks around Papa Grist's bar/arena, stands up, and suggests that the groups finds a place to rest up and check the new gear before the Steel Clock gala begins.

[User] Constantine Scintillis stares skeptically at the invitation, muttering under his breath about Emperor-be-damned Chaos languages and the Widowmaker. Satisfied with the ammunition he acquired from Papa Grist, he concurs with Candaras that the group should find shelter before the gala and recuperate before proceeding.

[User] Agreeing with the two former companions, Lintilis gestures for Candaras to leave the way.

[User] The city is an immense place and accommodations range from splendid, to economical, to flea-ridden.  Being in the arena and sporting district you've seen several mid level locations offering rooms in the immediate area.

[User] "I suggest that if, by the Grace of the Emperor, we can find accommodations that won't cost many thrones, but we won't feel unsafe, I would be more than happy with that. In addition, are there any ideas about finding more information about the Harlock family? It irks me that they seem so very involved with the Beast House, the Cold Trade, and the Serrated Query, yet we know so little about them. Constantine, since you probably know how to contact Thorne, would you be willing to update him as to our progress?"

[User] "Constantine and I will take to the streets and see what information we can gather about this 'Harlock Family'.  Perhaps you and the princess can secure us a room in the meantime"


[User]
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[User]
 The mildly acrid smoke of the torch the man leading you carries stings your eyes as you make your way down twisting, confined steps. In the Catacombs beneath the abbeys of London, you are unsure as to how far underground you are, or even which direction you are heading down these twisting stairs. Tiny insets in the walls hold long-withered bodies, nothing more than bone really. Probably churchmen, or perhaps a saint or two.

The man in front of you is of little note, a twisted, filthy thing common to the poor quarters of the city. He limps along, casting tiny, beady eyes back, suspicious. A rag wraps his head, holding up his deformed jaw, a byproduct of making matches, in place.

Ahead you can see your a reaching your end, a large, musty wooden door standing barred at the landing of the stairs. Beyond, you can hear the sound of music and conversation, the sounds strange in this forgotten place.

You are here by word of a "friend," a man of well bearing you met in a taproom, that took you aside a few days ago and made extravagant promises. While you are not quick to make friends, he had a way about him, a charm that seemed almost beyond real. Calling himself Jerrin, both of you talked long into the night on everything from the Empire, to the Mysterious East, of your adventures and some of his own. Oddly, you can recall little of his features, but have simply put it to the drink.

Directions were given to met the guide before you, as well as assurances of it being worth your time. Perhaps you came here because of the wealth the he had painted in your mind. Perhaps you are here because of the darker things he hinted at, things that make the power-hungry stir. Perhaps, you were simply curious.

Nonetheless you are here.

[User]
 Sakimatsu walks cautiously forward paying attention to every detail and keeping his face void of emotion. He wondered whether this would be another useless trip that put his life at unesissary risk and gave him little help, he was afraid but his body conveyed nothing (he hoped). He counted his steps so he would know approximantly how far into the catacombs he was. He tried to remember the route but he wasn't confident in his ability to, memory wasn't his strength. He tried to feel what the other people here were like, who would betray him, who could he count on, who can he trust, who would stand, who would die, and who would run...
 Sense Motive

 Spoiler
 (1d20+3)[ 12 ]
Should I roll for each person seperatly?

[User]
 Spoiler
No, just keep that Sense Motive until you feel your character has cause for a new roll.

[User]
 Anarasi could be imposing, if her posture was different. Tall and slender, although clearly quite muscular, her deeply tanned skin sets her apart from those around her. She stands not far from a man, following him closely and seemingly taking in her surroundings in the occasional swift glances she makes. Unarmored, the great blade on her back is quite obvious. The grip seems odd somehow, but without closer observation it's impossible to tell precisely how. Her clothing is loose and light, sand colors that stick out in the catacombs and the wavering light of the torch.

Breathing deeply, Anarasi considers the mild stinging of her eyes. It reminds her of the past, and why she had come her in the first place. Already the warrior knew that she could navigate the catacombs, at least enough to leave, although the situation displeases her. All the bodies here were so dry...Calling upon the spirits may result in an out of control blaze. Of course, whatever lay in the room beyond the door might be less flammable, but a fire so far from the surface would be a death sentence.

 DM:

 Spoiler
Currently in Stance of Clarity, +2 AC against one enemy. Currently none selected, but...just in case.

[User]
 Leonardo was stuck in a mixture of wonderment/excitement and nervousness. On the one hand he was mystified by all he saw, imagination taking over as the possibilities of what he could get out of this venture, and the multitude of corpses only added to the thoughts of the knowledge and research to be dome. He didn't quite care much for  how  they got their, obviously this was merely a burial site for many people; no one would actually  kill  anyone for their corpse. But on the other hand he had no idea where he was, who was near him, and where he was going. He was garbed in his normal attire, a flowing jet black robe with several white drawings all over it, hood pulled back to reveal his face. Underneath the robe was a wool shirt hiding a chain mail shirt underneath it. Flowing behind him is a red cloak with a majestic design upon it. Resting upon his side is the scabbard And the sword itself resting within it.

Leonardo was the opposite of intimidating. He had a long lanky build, his pale skin seperating him from the rest. Leonardo had positioned himself as far up front as possible, trying to get to the destination as quickly as he could. Finally with the door within his grasp he walks forward, grin on his face, and scans the area for any trap before moving to open the door.

 Spoiler
Spot check for traps/bad things: (1d20+2)[ 10 ]

[User]
 Relaxing his posture, the guide *hawaks* and spits to the side, eyeing his latest charges.
"Reckon you'll wants to be stoppin' all that an such," he garbled out around the difficulties of his set jaw, eyeing those that are wary, "Ta missus don't like people all ready like to go hurtin' folk at 'er gatherin's. Ya be safe enough, seeing' you don't make no trouble. Or go trustin' any folk."
Chuckling to himself with a rasping, wet sound, be throws the bar on the door and swings in open to the protest of aged hinges.
Inside it is a stark contrast to the location. Warmth floods out the door, chasing away the chill and wetness of the catacombs. Torchlight plays from inside as you move forward, along with the louder climbs of some string instruments. Perhaps a couple dozen people are gathered in small groups, scattered around a large, open mosque. The area is open, some fresh air drifting down from vents the night sky can be seen through.
A fair number of the people here are garbed heavily, apparently to conceal their identity. Just as many are in outlandish or intimidating clothing, quietly talking amongst themselves and regularly taking stock of the room. One such would be you acquaintance Jerrin, the focal point of several people conversing in a corner, apparently finding the goings-on rather amusing.
Centrally is a woman of amazing beauty, and perhaps arrogance. There is no shame in the gown she wears, all white and red, as a facsimile of those worn by the Queen. Most of the people here gather around her conversation, many hang-ons, but a few engaged in quiet discussion that seems to equally earn amusement and scorn.
The air here sizzles with the ozone-burning scent of magic.

 Spoiler
I need a reflexive Spellcraft check from all casters. If you are wanting to overhear and conversations I need a Listen check with a -5 penalty. Interacting with any NPCs needs a preliminary Diplomacy check.

[User]
 Walking into the room Leonardo feels the magic around him and grins as he tries to figure it out. Looking about he scans around the room to check out what's what. After a few seconds of looking he notices Jerrin in the corner. Leonardo works his way over their as politely as he could, the words "Excuse me" and "Pardon me ma'am" slipping out of his mouth so much that they began to mingle and mesh with each other. Finally he gets his way over to Jerrin's corner and tries to listen in on the conversation. After listening fir a bit in order to understand the conversation Leonardo reaches out with his hand to shake Jerrin's hand  "Hey Jerrin, remember me, Leonardo? We met at the taproom before."

 Spoiler
Reflexive Spellcraft check: (1d20+10)[ 18 ]
Listen check: (1d20-5)[ 1 ]
Diplomacy check (Initiate conversation): (1d20+7)[ 24 ]

[User]
 Sakimatsu cautiously moves to a corner avoiding eye contact and not speaking to anybody. There he sits down and listens hoping to be inconspicous.

 Spoiler
If possible I will take 20 on listen, giving me an 18
If no  (1d20-2)[ 2 ]
Also my disguise check to appear as a human child  (1d20+14)[ 25 ]  this is including the penalties for different age and race.

[User]
 Baccano glances at Anarasi before walking into the crowd attempting to make friends with the people around him.
 It is a fine place here isn't it Ladies and Gentleman? Would any of you care to enlighten me as to what it is you do here?
Diplomacy Check:
 (1d20+12)[ 25 ]
Spellcraft Check:
 (1d20+9)[ 13 ]

[User] Do I hear anything?

[User]
 Anarasi follows her employer wordlessly. She relaxes her posture to avoid giving the impression of expecting combat, but the entire situation isn't at all to her liking. Still, if Baccano wanted to go here there wasn't much she could do but try to keep him safe.

Nodding as the two come up to the group Baccano had chosen to add himself to, Anarasi stays silent.

[User]
 Originally Posted by GnomeGninjas
 Do I hear anything?

Anything at all?


[User] Kanna leads her opponent a short distance from the main grounds. Not wanting to get lost in a strange place. " Best of luck to you sir. Mad'c pakeh! "

[User]
 With the modifications, her duel-disc doesn't sputter this time. Although the card shuffler is a bit slower than normal.

 Initiative:   (1d20)[ 16 ]
 Hand:   (5d40)[ 35 ][ 24 ][ 25 ][ 22 ][ 11 ](117)
 Re-rolls:   (4d40)[ 33 ][ 27 ][ 2 ][ 27 ](89)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~ 0

 Spoiler
.

 Banished

 Spoiler
.

Deck –  Like Clockwork  ~ 40 cards

 Spoiler

1 Karakuri Komachi mdl 224 “Ninishi”
2 Karakuri Komachi mdl 224 “Ninishi”
3 Karakuri Komachi mdl 224 “Ninishi”
4 Karakuri Soldier mdl 236 “Nisamu”
5 Karakuri Soldier mdl 236 “Nisamu”
6 Karakuri Soldier mdl 236 “Nisamu”
7 Karakuri Strategist mdl 248 “Nishipachi”
8 Karakuri Strategist mdl 248 “Nishipachi”
9 Karakuri Strategist mdl 248 “Nishipachi”
10 Karakuri Muso mdl 818 “Haipa”

11 Karakuri Muso mdl 818 “Haipa”
12 Karakuri Muso mdl 818 “Haipa”
13 Karakuri Ninja mdl 919 “Kuick”
14 Karakuri Ninja mdl 919 “Kuick”
15 Karakuri Ninja mdl 919 “Kuick”
16 Machina Fortress
17 Machina Fortress
18 Machina Gearframe
19 Machina Gearframe
20 Machina Gearframe

21 Cyber Dragon
22 Cyber Dragon
23 Dark Hole
24 Machine Duplication
25 Machine Duplication
26 Machine Duplication
27 Solidarity
28 Solidarity
29 Mystical Space Typhoon
30 Mystical Space Typhoon

31 Monster Reborn
32 Karakuri Showdown Castle
33 Karakuri Showdown Castle
34 Karakuri Showdown Castle
35 Overload Fusion
36 Call of the Haunted
37 Solemn Judgement
38 Solemn Warning
39 Solemn Warning
40 Mirror Force

 Extra Deck  ~ 15 Cards

 Spoiler

3 x Karakuri Shogun mdl 00 “Burei”
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Lightning Warrior
2 x Karakuri Steel Shogun mdl 00X “Bureido”
2 x Chimeratech Fortress Dragon
1 x Chimeratech Overdragon
1 x Stardust Dragon
1 x Red Archfiend Dragon
1 x Scrap Dragon
1 x Naturia Landoise

 Side Deck  ~ 15 Cards

 Spoiler

2 x Vanity’s Emptiness
2 x Light-Imprisoning Mirror
2 x Shadow-Imprisoning Mirror
2 x Mask of Restrict
3 x Debunk
2 x Thunder King Rai-Oh
1 x Soul Release
1 x Chain Disappearance

[User]
 Prepare to lose.
 (1d20)[ 14 ]
 (5d40)[ 1 ][ 18 ][ 34 ][ 3 ][ 29 ](85)
 (3d40)[ 32 ][ 39 ][ 39 ](110)

 Spoiler

1. Geomancer of the Ice Barrier
2. Geomancer of the Ice Barrier
3. Gravekeeper's Assailant
4. Gravekeeper's Assailant
5. Gravekeeper's Chief
6. Gravekeeper's Commandant
7. Gravekeeper's Commandant
8. Gravekeeper's Commandant
9. Gravekeeper's Descendent
10. Gravekeeper's Descendent
11. Gravekeeper's Descendent
12. Gravekeeper's Recruiter
13. Gravekeeper's Recruiter
14. Gravekeeper's Recruiter
15. Gravekeeper's Spy
16. Gravekeeper's Spy
17. Gravekeeper's Spy
18. Gravekeeper's Visionary
19. Gravekeeper's Visionary
20. Dark Hole
21. Gravekeeper's Stele
22. Gravekeeper's Stele
23. Heavy Storm
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Necrovalley
27. Necrovalley
28. Necrovalley
29. Royal Tribute
30. Royal Tribute
31. Solidarity
32. Solidarity
33. Solidarity
34. Mirror Force
35. Rite of Spirit
36. Rite of Spirit
37. Torrential Tribute
38. Solemn Judgment
39. Solemn Warning
40. Solemn Warning

Extra:
Explosive Magician
Arcanite Magician x3
Number 16: Shock Master
Number 17: Leviathan Dragon x2
Number 39: Utopia x2
Number C39: Utopia Ray
Steelswarm Roach x2
Verz Thanatos x2
Wind-up Zenmaines

Side:
Cyber Dragon x2
Chimeratech Fortress Dragon x2
D.D. Crow x2
Effect Veiler x2
Maxx "C" x2
Mystical Space Typhoon
Chain Disappearance x2
Light-imprisoning Mirror x2

[User]
 " Alright then! The first move's mine! Tnyf! "

 Draw:   (1d35)[ 13 ]

" I'll set a monster facedown. Your move! "

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
F = Facedown

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
 Machine Duplication, Overload Fusion, Machine Duplication, Cyber Dragon, Karakuri Ninja mdl 919 “Kuick”

 Face Downs

 Spoiler
Monster 3 = Karakuri Muso mdl 818 “Haipa”

 Graveyard  ~ 0

 Spoiler
.

 Banished

 Spoiler
.

Deck –  Like Clockwork  ~ 34 cards

 Spoiler

1 Karakuri Komachi mdl 224 “Ninishi”
2 Karakuri Komachi mdl 224 “Ninishi”
3 Karakuri Komachi mdl 224 “Ninishi”
4 Karakuri Soldier mdl 236 “Nisamu”
5 Karakuri Soldier mdl 236 “Nisamu”
6 Karakuri Soldier mdl 236 “Nisamu”
7 Karakuri Strategist mdl 248 “Nishipachi”
8 Karakuri Strategist mdl 248 “Nishipachi”
9 Karakuri Strategist mdl 248 “Nishipachi”
10 Karakuri Muso mdl 818 “Haipa”

 Karakuri Muso mdl 818 “Haipa”
11 Karakuri Muso mdl 818 “Haipa”
12 Karakuri Ninja mdl 919 “Kuick”
 Karakuri Ninja mdl 919 “Kuick”
13 Karakuri Ninja mdl 919 “Kuick”
14 Machina Fortress
15 Machina Fortress
16 Machina Gearframe
17 Machina Gearframe
18 Machina Gearframe

19 Cyber Dragon
 Cyber Dragon
20 Dark Hole
 Machine Duplication
 Machine Duplication
21 Machine Duplication
22 Solidarity
23 Solidarity
24 Mystical Space Typhoon
25 Mystical Space Typhoon

26 Monster Reborn
27 Karakuri Showdown Castle
28 Karakuri Showdown Castle
29 Karakuri Showdown Castle
 Overload Fusion
30 Call of the Haunted
31 Solemn Judgement
32 Solemn Warning
33 Solemn Warning
34 Mirror Force

 Extra Deck  ~ 15 Cards

 Spoiler

3 x Karakuri Shogun mdl 00 “Burei”
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Lightning Warrior
2 x Karakuri Steel Shogun mdl 00X “Bureido”
2 x Chimeratech Fortress Dragon
1 x Chimeratech Overdragon
1 x Stardust Dragon
1 x Red Archfiend Dragon
1 x Scrap Dragon
1 x Naturia Landoise

 Side Deck  ~ 15 Cards

 Spoiler

2 x Vanity’s Emptiness
2 x Light-Imprisoning Mirror
2 x Shadow-Imprisoning Mirror
2 x Mask of Restrict
3 x Debunk
2 x Thunder King Rai-Oh
1 x Soul Release
1 x Chain Disappearance

[User]
 (1d35)[ 17 ]

8000 LP

 To begin with, I summon Gravekeeper's Assailant, who attacks your facedown monster. I then set one card and end my turn.

{table=head]1|2|3|4|5
-|-|A|-|-
-|-|F|-|-[/table]

 Spoiler

Hand:

 Spoiler

Geomancer
Visionary
Dark Hole
Royal Tribute

FD:

 Spoiler

ST3: Mirror Force

Grave:

Banished:

Deck:

 Spoiler

1. Geomancer of the Ice Barrier
2. Gravekeeper's Assailant
3. Gravekeeper's Chief
4. Gravekeeper's Commandant
5. Gravekeeper's Commandant
6. Gravekeeper's Commandant
7. Gravekeeper's Descendent
8. Gravekeeper's Descendent
9. Gravekeeper's Descendent
10. Gravekeeper's Recruiter
11. Gravekeeper's Recruiter
12. Gravekeeper's Recruiter
13. Gravekeeper's Spy
14. Gravekeeper's Spy
15. Gravekeeper's Spy
16. Gravekeeper's Visionary
17. Gravekeeper's Stele
18. Gravekeeper's Stele
19. Heavy Storm
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Necrovalley
23. Necrovalley
24. Necrovalley
25. Royal Tribute
26. Solidarity
27. Solidarity
28. Solidarity
29. Rite of Spirit
30. Rite of Spirit
31. Torrential Tribute
32. Solemn Judgment
33. Solemn Warning
34. Solemn Warning

Extra:
Explosive Magician
Arcanite Magician x3
Number 16: Shock Master
Number 17: Leviathan Dragon x2
Number 39: Utopia x2
Number C39: Utopia Ray
Steelswarm Roach x2
Verz Thanatos x2
Wind-up Zenmaines

Side:
Cyber Dragon x2
Chimeratech Fortress Dragon x2
D.D. Crow x2
Effect Veiler x2
Maxx "C" x2
Mystical Space Typhoon
Chain Disappearance x2
Light-imprisoning Mirror x2

[User]
 ((I'm really sorry for the late reply, this week was kind of hectic.  😩))

" Your assailant has taken down my  Muso Haipa . My draw! "

 Draw:  [roll]1d34[/url]

[User]
 ((...And naturally I screw up my roll 😩 sorry about that.))

 Draw:   (1d34)[ 7 ]

" Banvald! Since you have a monster on the field, I'm allowed tp special summon Cyber Dragon. Then I summon  Strategist Nishipachi  to the field, changing himself to defence mode. Then I activate Machine Duplication to fetch two more Strategists. Any counters before I continue? "

[User] Continue with your pathetic turn.

[User]
 Kanna scowls at her opponent's comment. " We'll see just how pathetic it is! To start, I tune Nishipachi with Cyber Dragon to summon  Steel Shogun Buriedo  who allows me to special summon  Soldier Nisamu  from my deck. Nishipachi then tunes with Nisamu to summon  Shogun Burei " who summons another Nisamu and my last strategist tunes with him for another Burei, who in turn summons  Komachi Ninishi  to my field in defence mode.

Now, Bureido attacks your Assailant, destroying it while my two Burei's attack directly, taking a total of 6,300 damage. I'll stop there for the moment, adn see if you've got a counter.

{table=head]1|2|3|4|5
224|00|00X|00|-
-|-|-|-|-[/table]
00X =  Karakuri Steel Shogun mdl 00X “Buriedo”  2800/1700 (ATK)
00 =   Karakuri Shogun mdl 00 “Burei”  2600/1900 (ATK)
224 =  Karakuri Komachi mdl 224 “Ninishi”  0/1900 (DEF)

 Life Points:  8000

 Spoiler

 Hand  ~ 3

 Spoiler
 Machine Duplication, Overload Fusion, Karakuri Ninja mdl 919 “Kuick”

 Face Downs

 Spoiler
Monster 3 = Karakuri Muso mdl 818 “Haipa”

 Graveyard  ~ 8

 Spoiler

Karakuri Muso mdl 818 “Haipa”
Machine Duplication
Karakuri Strategist mdl 248 “Nishipachi”
Cyber Dragon
Karakuri Strategist mdl 248 “Nishipachi”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Strategist mdl 248 “Nishipachi”
Karakuri Soldier mdl 236 “Nisamu”

 Banished

 Spoiler
.

Deck –  Like Clockwork  ~ 28 cards

 Spoiler

1 Karakuri Komachi mdl 224 “Ninishi”
2 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Komachi mdl 224 “Ninishi”
3 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Strategist mdl 248 “Nishipachi”
 Karakuri Strategist mdl 248 “Nishipachi”
 Karakuri Strategist mdl 248 “Nishipachi”
4 Karakuri Muso mdl 818 “Haipa”

 Karakuri Muso mdl 818 “Haipa”
5 Karakuri Muso mdl 818 “Haipa”
6 Karakuri Ninja mdl 919 “Kuick”
 Karakuri Ninja mdl 919 “Kuick”
7 Karakuri Ninja mdl 919 “Kuick”
8 Machina Fortress
9 Machina Fortress
10 Machina Gearframe
11 Machina Gearframe
12 Machina Gearframe

13 Cyber Dragon
 Cyber Dragon
14 Dark Hole
 Machine Duplication
 Machine Duplication
15 Machine Duplication
16 Solidarity
17 Solidarity
18 Mystical Space Typhoon
19 Mystical Space Typhoon

20 Monster Reborn
21 Karakuri Showdown Castle
22 Karakuri Showdown Castle
23 Karakuri Showdown Castle
 Overload Fusion
24 Call of the Haunted
25 Solemn Judgement
26 Solemn Warning
27 Solemn Warning
28 Mirror Force

 Extra Deck  ~ 12 Cards

 Spoiler

1 x Karakuri Shogun mdl 00 “Burei”
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Lightning Warrior
1 x Karakuri Steel Shogun mdl 00X “Bureido”
2 x Chimeratech Fortress Dragon
1 x Chimeratech Overdragon
1 x Stardust Dragon
1 x Red Archfiend Dragon
1 x Scrap Dragon
1 x Naturia Landoise

 Side Deck  ~ 15 Cards

 Spoiler

2 x Vanity’s Emptiness
2 x Light-Imprisoning Mirror
2 x Shadow-Imprisoning Mirror
2 x Mask of Restrict
3 x Debunk
2 x Thunder King Rai-Oh
1 x Soul Release
1 x Chain Disappearance

[User] Behold, as I activate Mirror Force! This Trap wipes out almost your entire army, so your turn was indeed pointless.

[User]
 " Ninishi may look weak, but you'd be wise not to underestimate her. Now, I activate a second Machine Duplication to summon the other two from my deck, in attack mode. Now, using her effect I'm allowed to normal summon  Ninja Kuick  from my hand. Ninishi in defence mode will tune with Quick to summon another Shogun Burei, who in turn summons my last Nisamu from my deck. And I'll tune Nisamu with another Ninishi to summon  Naturia Landoise . And I'll end my turn at that. Your turn!  "

{table=head]1|2|3|4|5
224|N|00|-|-
-|-|-|-|-[/table]
00 =   Karakuri Shogun mdl 00 “Burei”  2600/1900 (ATK)
224 =  Karakuri Komachi mdl 224 “Ninishi”  0/1900 (ATK)
N =  Naturia Landoise  2350/1600 (ATK)

 Life Points:  8000

 Spoiler

 Hand  ~ 1

 Spoiler
Overload Fusion

 Face Downs

 Spoiler
Monster 3 = Karakuri Muso mdl 818 “Haipa”

 Graveyard  ~ 16

 Spoiler

Karakuri Muso mdl 818 “Haipa”
Machine Duplication
Karakuri Strategist mdl 248 “Nishipachi”
Cyber Dragon
Karakuri Strategist mdl 248 “Nishipachi”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Strategist mdl 248 “Nishipachi”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Steel Shogun mdl 00X “Bureido”
Karakuri Shogun mdl 00 “Burei”
Karakuri Shogun mdl 00 “Burei”
Machine Duplication
Karakuri Komachi mdl 224 “Ninishi”
Karakuri Ninja mdl 919 “Kuick”
Karakuri Komachi mdl 224 “Ninishi”
Karakuri Soldier mdl 236 “Nisamu”

 Banished

 Spoiler
.

Deck –  Like Clockwork  ~ 25 cards

 Spoiler

 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Strategist mdl 248 “Nishipachi”
 Karakuri Strategist mdl 248 “Nishipachi”
 Karakuri Strategist mdl 248 “Nishipachi”
1 Karakuri Muso mdl 818 “Haipa”

 Karakuri Muso mdl 818 “Haipa”
2 Karakuri Muso mdl 818 “Haipa”
3 Karakuri Ninja mdl 919 “Kuick”
 Karakuri Ninja mdl 919 “Kuick”
4 Karakuri Ninja mdl 919 “Kuick”
5 Machina Fortress
6 Machina Fortress
7 Machina Gearframe
8 Machina Gearframe
9 Machina Gearframe

10 Cyber Dragon
 Cyber Dragon
11 Dark Hole
 Machine Duplication
 Machine Duplication
12 Machine Duplication
13 Solidarity
14 Solidarity
15 Mystical Space Typhoon
16 Mystical Space Typhoon

17 Monster Reborn
18 Karakuri Showdown Castle
19 Karakuri Showdown Castle
20 Karakuri Showdown Castle
 Overload Fusion
21 Call of the Haunted
22 Solemn Judgement
23 Solemn Warning
24 Solemn Warning
25 Mirror Force

 Extra Deck  ~ 10 Cards

 Spoiler

1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Lightning Warrior
1 x Karakuri Steel Shogun mdl 00X “Bureido”
2 x Chimeratech Fortress Dragon
1 x Chimeratech Overdragon
1 x Stardust Dragon
1 x Red Archfiend Dragon
1 x Scrap Dragon

 Side Deck  ~ 15 Cards

 Spoiler

2 x Vanity’s Emptiness
2 x Light-Imprisoning Mirror
2 x Shadow-Imprisoning Mirror
2 x Mask of Restrict
3 x Debunk
2 x Thunder King Rai-Oh
1 x Soul Release
1 x Chain Disappearance

[User]
 (1d34)[ 24 ]
 I activate the great Necrovalley, then sacrifice Assailant to summon Gravekeeper's Visionary, whose attack power rises to 2700. He will wipe out your last Burei, and I end my turn.

{table=head]1|2|3|4|5
-|-|V|-|-
-|-|-|-|-[/table]

Field: Visionary

 Spoiler

Hand:

 Spoiler

Geomancer
Dark Hole
Royal Tribute

FD:

Grave:
Mirror Force
Gravekeeper's Assailant

Banished:

Deck:

 Spoiler

1. Geomancer of the Ice Barrier
2. Gravekeeper's Assailant
3. Gravekeeper's Chief
4. Gravekeeper's Commandant
5. Gravekeeper's Commandant
6. Gravekeeper's Commandant
7. Gravekeeper's Descendent
8. Gravekeeper's Descendent
9. Gravekeeper's Descendent
10. Gravekeeper's Recruiter
11. Gravekeeper's Recruiter
12. Gravekeeper's Recruiter
13. Gravekeeper's Spy
14. Gravekeeper's Spy
15. Gravekeeper's Spy
16. Gravekeeper's Visionary
17. Gravekeeper's Stele
18. Gravekeeper's Stele
19. Heavy Storm
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Necrovalley
23. Necrovalley
24. Royal Tribute
25. Solidarity
26. Solidarity
27. Solidarity
28. Rite of Spirit
29. Rite of Spirit
30. Torrential Tribute
31. Solemn Judgment
32. Solemn Warning
33. Solemn Warning

Extra:
Explosive Magician
Arcanite Magician x3
Number 16: Shock Master
Number 17: Leviathan Dragon x2
Number 39: Utopia x2
Number C39: Utopia Ray
Steelswarm Roach x2
Verz Thanatos x2
Wind-up Zenmaines

Side:
Cyber Dragon x2
Chimeratech Fortress Dragon x2
D.D. Crow x2
Effect Veiler x2
Maxx "C" x2
Mystical Space Typhoon
Side:
Cyber Dragon x2
Chimeratech Fortress Dragon x2
D.D. Crow x2
Effect Veiler x2
Maxx "C" x2
Mystical Space Typhoon
Chain Disappearance x2
Light-imprisoning Mirror x2

[User]
 " Famm, ra'c kuehk du pa rynt du kad ynuiht... "

 Draw:   (1d25)[ 8 ]

" Heh, I summon Machina Gearframe who allows me to add Machina Fortress to my hand by his effect. I'll tune Ninishi with Machina Gearframe to synchro summon Black Rose Dragon and destroy the field. Any response so far?  "

[User] Unfortunately, I have nothing to discard to protect my Visionary, so go on.

[User]
 " Excellent! Now, here's a little trick I learned from one of my opponents in the Museum. I play  Overload Fusion , banishing Cyber Dragon and the other 16Machine monsters in my Graveyard to summon  Chimeratech Overdragon ! Since it's made up from 17 different monsters, it's attack points shoot up to 14,400, Now, unless you've got a counter, Overdragon attacks you directly, sending us into the second match! "

{table=head]1|2|3|4|5
-|-|CO|-|-
-|-|-|-|-[/table]
CO =  Chimeratech Overdragon   14,400 / 14,400  (ATK)

 Life Points:  8000

 Spoiler

 Hand  ~ 1

 Spoiler
Machina Fortress

 Face Downs

 Spoiler
.

 Graveyard  ~ 4

 Spoiler

Machine Duplication
Machine Duplication
Black Rose Dragon
Naturia Landoise

 Banished  ~ 17

 Spoiler

Karakuri Muso mdl 818 “Haipa”
Karakuri Strategist mdl 248 “Nishipachi”
Cyber Dragon
Karakuri Strategist mdl 248 “Nishipachi”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Strategist mdl 248 “Nishipachi”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Steel Shogun mdl 00X “Bureido”
Karakuri Shogun mdl 00 “Burei”
Karakuri Shogun mdl 00 “Burei”
Karakuri Komachi mdl 224 “Ninishi”
Karakuri Ninja mdl 919 “Kuick”
Karakuri Komachi mdl 224 “Ninishi”
Karakuri Soldier mdl 236 “Nisamu”
Karakuri Shogun mdl 00 “Burei”
Karakuri Komachi mdl 224 “Ninishi”
Machina Gearframe

Deck –  Like Clockwork  ~ 23 cards

 Spoiler

 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Komachi mdl 224 “Ninishi”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Soldier mdl 236 “Nisamu”
 Karakuri Strategist mdl 248 “Nishipachi”
 Karakuri Strategist mdl 248 “Nishipachi”
 Karakuri Strategist mdl 248 “Nishipachi”
1 Karakuri Muso mdl 818 “Haipa”

 Karakuri Muso mdl 818 “Haipa”
2 Karakuri Muso mdl 818 “Haipa”
3 Karakuri Ninja mdl 919 “Kuick”
 Karakuri Ninja mdl 919 “Kuick”
4 Karakuri Ninja mdl 919 “Kuick”
5 Machina Fortress
  Machina Fortress
6 Machina Gearframe
 Machina Gearframe
7 Machina Gearframe

8 Cyber Dragon
 Cyber Dragon
9 Dark Hole
 Machine Duplication
 Machine Duplication
10 Machine Duplication
11 Solidarity
12 Solidarity
13 Mystical Space Typhoon
14 Mystical Space Typhoon

15 Monster Reborn
16 Karakuri Showdown Castle
17 Karakuri Showdown Castle
18 Karakuri Showdown Castle
 Overload Fusion
19 Call of the Haunted
20 Solemn Judgement
21 Solemn Warning
22 Solemn Warning
23 Mirror Force

 Extra Deck  ~ 8 Cards

 Spoiler

1 x Brionac, Dragon of the Ice Barrier
1 x Lightning Warrior
1 x Karakuri Steel Shogun mdl 00X “Bureido”
2 x Chimeratech Fortress Dragon
1 x Stardust Dragon
1 x Red Archfiend Dragon
1 x Scrap Dragon

 Side Deck  ~ 15 Cards

 Spoiler

2 x Vanity’s Emptiness
2 x Light-Imprisoning Mirror
2 x Shadow-Imprisoning Mirror
2 x Mask of Restrict
3 x Debunk
2 x Thunder King Rai-Oh
1 x Soul Release
1 x Chain Disappearance


[User]
 .

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FuLLHD AUSTRALIA'S NEXT TOP MODEL SEASON 8 EPISODE 12 The Ghost Nanny/kidnap plot came to a awfully neat conclusion because of Jesus’ own wiccan powers, and whereas it's going to are slightly too neat to be fully satisfying, as an indication of the wizard couple’s capabilities, it absolutely was hopefully necessary and not simply a fun were-panther vogue dead finish.

Perhaps this week’s most attention-grabbing development is Horrifically impoverished Debbie’s sharp reversal with reference to , that is closely tied in to her come back to the V. What’s attention-grabbing regarding this development is Deb’s would like use the V in the least – has she gone back thereto for the shortage of conscience necessary to urge FuLLHD AUSTRALIA'S NEXT TOP MODEL SEASON 8 EPISODE 12 eliminate , or is she {just therefore|with great care} intimidated by that she can’t handle being during a area with her? She’s become so pathetic that it might nearly be sweet if she was intimidated, instead of bloody. regardless of the reason, Alcide won't be terribly happy.

FuLLHD AUSTRALIA'S NEXT TOP MODEL SEASON 8 EPISODE 12 Staying within the realm of unlikely alliances, mythical being and Jess showed those vamps and wiccans simply however tolerant they'll be, and at last gave in to their attraction. The Stackhouse sibling/Sire and Fledgling symmetry here is gorgeous, however you’ve have to be compelled to pity poor Hoyt. Mama Fortenberry goes to own a field day, and nobody deserves that cruel and weird a penalisation.

FuLLHD AUSTRALIA'S NEXT TOP MODEL SEASON 8 EPISODE 12 Hoyt isn’t the sole one with difficult familial and relationship problems – Bon Temps is choked with pathology, however the out and winners square measure doubtless the Mickens brothers. The elder Mickens could be off enjoying a rural idyll that solely a tent and a few bunnies will give, however Mickens the younger is off messing wherever he shouldn’t be messing – in Sam’s life.

FuLLHD AUSTRALIA'S NEXT TOP MODEL SEASON 8 EPISODE 12 If it wasn’t for the ubiquitous Alcide, Tommy would nearly actually be associate degree ex-shifter. however Tommy’s misguided makes an attempt at redemption can impact on surface-to-air missile and Luna remains to be seen, however likelihood is it won’t be sensible, which Alcide won’t be too secluded.


[User]
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FuLLHD THE WRONG MANS EPISODE 1 PREMIERE WATCH ONLINE FREE Team TB did one thing slightly uncommon story-wise with Let’s Get Out Of Here. Having brought Alcide and into the regular character fold, {this we have a tendency toek|in the week|on} we were shown simply however concerned within the major storylines they need become. Not solely square measure they each concerned within the war between the vamps and wiccans, however the feud between Marcus and Luna currently features a Harveaux-shaped presence, additionally to the pack running, peace keeping and general assemblage duties he’s recently taken on.

FuLLHD THE WRONG MANS EPISODE 1 PREMIERE WATCH ONLINE FREE Clearly Alcide, with or while not Debbie, is changing into a bigger presence in Bon Temps, and Let’s Get Out Of Here was the clearest indication nonetheless that he’s here to for the predictable future. What form that future can take a great deal depends on the approaching final Vamp And Wiccan Fighting Championship. Bon Temps might be a awfully completely different place in seven days time however one thing’s as expected - Alcide will certainly be there...
Amidst the chaos of the vampire/witch scrimmage, Alcide dashes in and whisks the mortally wounded from the cemetery, solely to own super flash Bill sweep in and race her back home. It appears like Alcide is often daily late and a dollar short once it involves his temporal order with and during this state of affairs once more, he’s rendered rather FuLLHD THE WRONG MANS EPISODE 1 PREMIERE WATCH ONLINE FREE helpless in doing something to remedy her bullet wound  loss. however as we’ve seen lots in four seasons, will work magic on the dying and also the danger is quickly abated for once Bill gets her to feed off him. She awakens alittle later sharing a non verbal, emotional look with Bill and is instantly adamant regarding finding Eric. Alcide has finally seen enough and basically says “I can’t” and “I’m out” to and heads home to Debbie.

FuLLHD THE WRONG MANS EPISODE 1 PREMIERE WATCH ONLINE FREE At the Moon deity, Antonia is trying pretty happy with herself as she presents her spelled up Eric puppet to the reassembled assembly. However, Tara’s not feeling the finish and isn’t happy that Antonia rejected Bill’s offering linear unit total. Holly associate degreed a number of others back her up (except for an all-in Roy) and choose they require out, that very ticks off Antonia. She as if by magic locks the doors and lets them recognize terribly clearly that there'll be no additional opt-outs with this assembly, basically swing right into a brand new supernatural pickle. can ever learn? Nope, and there goes Tara’s non-victim plot out the window too.

FuLLHD THE WRONG MANS EPISODE 1 PREMIERE WATCH ONLINE FREE At Luna’s, surface-to-air missile comes up with a piece around to Marcus’ ire by proposing an on the spot bivouacking trip aloof from the house therefore Emma will relax and feel safe. Luna agrees and also the 3 head bent a bucolic location wherever Emma chases rabbits by a stream. I gotta say for a lady that simply recognized she slept with Sam’s skinwalker brother further as managing a crazy possessive ex at Defcon four, Luna’s pretty mellow. Matter of reality once the sun goes down, she even initiates a do-over with surface-to-air missile in his tent, that I’m going say smacks of an absence of priorities at this juncture.


[User]
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FULLHD CATFISH: THE TV SHOW SEASON 2 EPISODE 13 Hoyt continues to be within the angry stage of grief as he boxes up all of Jessica’s stuff and dumps it into a box labeled , “For you, Monster.” Not precisely delicate, Hoyt, and it’s killing the love we have a tendency to had for your once romantic soul. however he gets some deserts once Lafayette comes detonating in with baby Mikey and Andy’s purloined gun. Hoyt runs out sans pants and calls mythical being for facilitate. What ensues is maybe the worst crisis management surveillance in Bon Temps history as mythical being, a V addled Andy, and eventually a frightened Arlene and Terry arrive to surround the house and take a look at to go over simply why the flamboyant cook is relating himself as thrush and clinging to Mikey. Desperate, Arlene calls Israelite to the rescue.

FULLHD CATFISH: THE TV SHOW SEASON 2 EPISODE 13 Back at Casa Diamond State , small|the small|the little} blonde is currently unerect during a tiny red dress and heels whereas some sultry sounds play within the background. A knock at the door finds Eric inbound in day light-weight and that they waste no time creating out…with Bill look right next to them. Oh yes, it’s a dream sequence with the ménage à trios promise that followers has been want for all season. the sole drawback is that decides to chatty by telling her lovers that it’s her dream and he or she needs them to understand she needs and loves each of them. The boys balk regarding sharing her to that she exclaims, “You guys square measure vampires. What’s with the morality? i like you; each of you.”

FULLHD CATFISH: THE TV SHOW SEASON 2 EPISODE 13 What might are a seminal muggy moment during a show that’s substitutable for obscurant TV sexual morays instead finishes up being a lukewarm, wasted chance. all of them grope clothed for a hot second, then the blokes double bite and also the dream ends. , honey, you awoke means timely and currently we’re paying for it. Hrumph.

The only factor the distraught sequence did effectively was to line up ’s torn heart and leave the question of what vamp she’s aiming to communicate once Eric eventually gets his recollections back even additional difficult.

FULLHD CATFISH: THE TV SHOW SEASON 2 EPISODE 13 After during a little bit of a welcome twist, a betrayed heads to ’s house not with ancient retaliation in mind, however nursing her love-sick heart. Vulnerable and troubled she’s losing her man, asks if she will facilitate to create things higher therefore she will have some peace with Alcide. ab initio cautious, listens into Deb’s desperate brain and buys her story. conjointly reassures that Alcide loves her that looks to forge a tentative alliance between the ladies. Together, they set up an enquiry and operation to the Moon deity to undertake and save Eric from Antonia’s clutches. With running interference at the front of the shop with the witch, sneaks within the back and finds Eric underneath a spell that has him prepped to kill Bill at the competition of Tolerance media event. once she tries to line FULLHD CATFISH: THE TV SHOW SEASON 2 EPISODE 13 him free, seems with a gun. Through ’s anomalous communication, communicates they're all being control captive which has to escape. the 2 scuffle and runs away to warn Bill of the approaching lure. is waiting as her driver and that they head out. square measure they currently allies? It’s all deliciously unclear for currently, however always remember that Pelt could be a wild one.


[User]
 .

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FULLHD GEORDIE SHORE SEASON 7 EPISODE 2 WaTCH ONLINE FREE Back at the Mikey standoff, Israelite manages to calm thrush enough so she realizes she isn't in her own body associate degreed is so possessing an eclectically dressed shirtlifter. Israelite unfurls his brujo powers and divulges the full unhappy story of thrush. It seems she’s been wandering the lifetime seeking resolution – to simply hold her dead baby an additional time – and medium Lafayette conferred the chance. along with mythical being, Andy, Terry and Arlene, all of them dig at the bottom of a tree outside and notice the bodies of thrush and her dead kid. Lafayette/Mavis cuddles the skeleton of her kid and FULLHD GEORDIE SHORE SEASON 7 EPISODE 2 WaTCH ONLINE FREE with slightly Israelite as if by magic expels thrush and her baby’s soul to ensuing life in peace. All the non-magical humans witness the golden lit “miracle” with born jaws. As thrush says many thanks, a repaired Lafayette lands the road of the episode, “You got it, bitch.” It’s associate degree odd ending to a weird plot that’s been carrying terribly skinny. It actually expands on Lafayette’s potential and exposes magic awareness to additional human characters in city, however if there’s additional worth to it plot it remains to be seen.

FULLHD GEORDIE SHORE SEASON 7 EPISODE 2 WaTCH ONLINE FREE Afterwards, Hoyt asks mythical being to deliver Jessica’s stuff to her, that the torn Stackhouse will reluctantly. once Jessica invitations mythical being in, we have a tendency to get excited the chance that mythical being would possibly even have a rock solid bro code with Hoyt. on the other hand second later we have a tendency to see the pair coitus in his pick-up bed and we’re reminded that mythical being can continually be diode by his pants brain, life-long relationship or not.

FULLHD GEORDIE SHORE SEASON 7 EPISODE 2 WaTCH ONLINE FREE The other vital surprise of the episode is that Tommy reveals that he isn’t an entire grub. when sleeping with Luna, stealing Mrs. Fortenberry’s mineral rights cash, and putting in place surface-to-air missile for a beat down from Marcus, any redemption from the shifter child was trying dim. however Tommy finishes up skinwalking surface-to-air missile at a gathering with Marcus and his pack (including the reluctant muscle of Alcide) to debate Luna. maybe during a moment of guilt or additional possible a urge, Tommy in Sam’s skin essentially incites the short-man syndrome Alpha wolf into beating him to a pulp and it solely stops once he shifts and Alcide intervenes in disgust.

FULLHD GEORDIE SHORE SEASON 7 EPISODE 2 WaTCH ONLINE FREE Lastly, everything involves a head at the Tolerance event wherever Nan and Bill square measure espousing their friendly philosophical system to humans till arrives and disrupts the show. Nan is pissed however that’s nothing compared to Antonia and her assembly minions UN agency arrive seconds later and as if by magic gut a number of security guards in cold . The horror-struck audience runs and within the chaos, alerts Bill to the lure and fade to black.


[User]
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FuLLHD S.H.I.E.L.D. EPISODE 1 WATCH ONLINE FREE Last week on "": Lafayette got hijacked, Mikey got kidnaped, and every one hope of a Wiccan-peace dissolved during a haze of bullets.

We obtain with Alcide running through the woods carrying associate degree unconscious , but Bill, fast to recover a face choked with silver crucifix, takes over, zooming her into her house and splitting open his articulatio plana for her to feed. Alcide's eyes flash FuLLHD S.H.I.E.L.D. EPISODE 1 WATCH ONLINE FREE yellow then he follows him into 's house. Bill not-so-politely tells him to backpedal. What will he do, Alcide asks. Pray, Bill says, however even he acknowledges that God may not be paying attention to a lycanthrope and a lamia.

At Ye Olde Magic Shoppe, most are up in arms that Martonia has brought Eric back together with her. needs to understand why Martonia didn’t take the peace being offered. FuLLHD S.H.I.E.L.D. EPISODE 1 WATCH ONLINE FREE Martonia ignores her, asking them to assist her forged a protecting spell that the vampires cannot hurt them. however this isn’t what signed up for, nor Holly, they tell her. A Wiccan named Roy sides with Martonia. everybody else is unsure. Martonia tells all that she plans to require Eric to Bill's “Festival of Tolerance” and show the planet what vampires square measure capable of -- and what they're capable of doing to the vamps. What’s additional, attending is outwardly obligatory, as she locks the doors therefore any unwilling Wiccans can’t leave.

FuLLHD S.H.I.E.L.D. EPISODE 1 WATCH ONLINE FREE comes to. She needs to understand wherever Eric is. Bill says he has individuals probing for him. Alcide is displeased that also cares regarding the vampires after they nearly got her killed -- again: “I’m done here. I’m done.” doesn’t very care. She simply needs Eric found. Bill leaves to assist notice Eric.

Luna puts Emma to sleep and finds surface-to-air missile awaiting her on the couch. Luna tells him he need to leave; she doesn’t wish him tousled with Marcus. He says they must all leave, however Luna does not wish to show Emma to run aloof from her issues. bivouacking isn't deed from one's issues, surface-to-air missile tells her. She sees his purpose.

FuLLHD S.H.I.E.L.D. EPISODE 1 WATCH ONLINE FREE is reception in bed deception to be asleep once Alcide comes travel in. you'll tell she smells on him. Hello, Joe Manganiello’s butt! He crawls up next to her in bed and starts cuddling her back. She opens her eyes, they’re flashing yellow too. therefore that is not an honest factor.
true--recap-nan-jessica.jpgHBONan Flanagan Jessica Tuck, right) does not have abundant patience for Jessica's (Deborah Ann Woll) boy troubles.