[User]
 The sun shines warmly down on the park. It's late afternoon and there are many people either relaxing by the fountain or duelling each other in the grass.

" Hi there! " A voice says behind you. Turning around you see the voice belongs to a green haired boy of about ten wearing black clothes and a scarf, which despite being wrapped around him about three times still trails some four feet behind him.

" Wanna duel? I've got this really awesome deck I wanna try out! "

[User]
 Not waiting for an answer his face turns serious for a moment. He takes a deep breath and shouts. " Hiyaaaaaah! " Drawing his opening hand.

 Initiative:   (1d20)[ 3 ]
 Hand:   (5d40)[ 4 ][ 25 ][ 25 ][ 26 ][ 37 ](117)
 Re-rolls:   (4d40)[ 26 ][ 23 ][ 20 ][ 30 ](99)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~

 Spoiler
.

 Banished

 Spoiler
.

Deck –  Di-No-Jutsu!  ~40 Cards

 Spoiler

1 Ninja Grandmaster Hanzo
2 Ninja Grandmaster Hanzo
3 Ninja Grandmaster Hanzo
4 Upstart Golden Ninja
5 Upstart Golden Ninja
6 Upstart Golden Ninja
7 Hydrogeddon
8 Hydrogeddon
9 Hydrogeddon
10 White Dragon Ninja

11 White Dragon Ninja
12 Jurrac Guiba
13 Jurrac Guiba
14 Jurrac Guiba
15 Summoner Monk
16 Summoner Monk
17 Dark Hole
18 Monster Reborn
19 Mystical Space Typhoon
20 Mystical Space Typhoon

21 Heavy Storm
22 Pot of Duality
23 Pot of Duality
24 Pot of Duality
25 Reinforcement of the Army
26 Forbidden Lance
27 Forbidden Lance
28 Mind Control
29 Vanity’s Emptiness
30 Vanity’s Emptiness

31 Safe Zone
32 Safe Zone
33 Super Ninjutsu Art of Transformation
34 Super Ninjutsu Art of Transformation
35 Call of the Haunted
36 Call of the Haunted
37 Torrential Tribute
38 Solemn Warning
39 Solemn Warning
40 Solemn Judgement

 Extra Deck:  ~15 Cards

 Spoiler

3 x Evolzar Laggia
3 x Evolzar Dolkka
1 x Evigishki Marrowgeist
1 x Blade Armor Ninja
1 x Number 39: Utopia
1 x Steelswarm Roach
1 x Verz Thanatos
1 x Photon Butterfly Assassin
1 x Gem-Knight Pearl
2 x Daigusto Emeral

[User]
 The young woman turns, smiling as she sees the boy.  She tips her cloche hat slightly.   "Certainly, young boy.  I would be happy to oblige."   Activating the small duel disc on her arm, she draws as well.

Init:  (1d20)[ 3 ]
Draw:  (5d40)[ 30 ][ 15 ][ 13 ][ 27 ][ 8 ](93)
Reroll:  (3d40)[ 15 ][ 35 ][ 23 ](73)
 Their Own Brand of Justice: 40 cards

 Spoiler
MONSTER: 27
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Battle Fader (DARK Fiend 1; 0/0)
4. Battle Fader (DARK Fiend 1; 0/0)
5. Battle Fader (DARK Fiend 1; 0/0)
6. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
7. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
8. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
9. Genex Controller (DARK Machine 3T; 1400/1200)
10. Genex Controller (DARK Machine 3T; 1400/1200)
11. Genex Undine (WATER Aqua 3; 1200/600)
12. Genex Undine (WATER Aqua 3; 1200/600)
13. Genex Undine (WATER Aqua 3; 1200/600)
14. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
15. Glow-up Bulb (EARTH Plant 1T; 100/100)
16. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
17. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
18. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
19. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
20. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
21. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
22. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
23. Swap Frog (WATER Aqua 2; 1000/500)
24. Swap Frog (WATER Aqua 2; 1000/500)
25. Treeborn Frog (WATER Aqua 1; 100/100)
26. Treeborn Frog (WATER Aqua 1; 100/100)
27. Treeborn Frog (WATER Aqua 1; 100/100)

SPELL: 12
28. Dark Hole
29. Enemy Controller
30. Enemy Controller
31. Enemy Controller
32. Foolish Burial
33. Heavy Storm
34. Monster Reborn
35. Mystical Space Typhoon
36. Mystical Space Typhoon
37. Mystical Space Typhoon
38. One for One
39. Pot of Avarice

TRAP: 1
40. Treacherous Trap Hole

EXTRA: 15
Formula Synchron (LIGHT Machine 2T; 200/1500)
Armory Arm (LIGHT Machine 4; 1800/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Scrap Dragon (EARTH Dragon 8; 2800/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Locomotion R-Genex (DARK Machine 9; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Shooting Star Dragon (WIND Dragon 10; 3300/2500)
Inzektor Exa-Beetle (DARK Insect 6; 1000/1000)
Photon Streak Bouncer (LIGHT Warrior 6; 2700/2000)

EDIT: Tied initiative.  You can decide which of us starts.

[User] ((OoC: You can make the first move.))

[User]
 "Then, if you don't mind, I will begin."

Draw:  (1d35)[ 31 ]
 "I will begin simply by summoning Genex Undine, whose effect allows me to send Treeborn Frog to my Graveyard and Genex Controller to my hand.  I then end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|GU|-|-
-|-|-|-|-[/table]
MON:
3.  Genex Undine  (WATER Aqua 3;  1200 /600)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  1

 Spoiler
[url=http://yugioh.wikia.com/wiki/Treeborn_Frog]Treeborn Frog (WATER Aqua 1; 100/100)

 Banished:  0

 Spoiler
NONE

 Hand:  6

 Spoiler
Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
Genex Controller (DARK Machine 3T; 1400/1200)
Glow-up Bulb (EARTH Plant 1T; 100/100)
Treeborn Frog (WATER Aqua 1; 100/100)
Enemy Controller
Mystical Space Typhoon

 Main Deck:  32

 Spoiler
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Battle Fader (DARK Fiend 1; 0/0)
4. Battle Fader (DARK Fiend 1; 0/0)
5. Battle Fader (DARK Fiend 1; 0/0)
6. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
7. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Genex Controller (DARK Machine 3T; 1400/1200)
8. Genex Controller (DARK Machine 3T; 1400/1200)
9. Genex Undine (WATER Aqua 3; 1200/600)
10. Genex Undine (WATER Aqua 3; 1200/600)
 >. Genex Undine (WATER Aqua 3; 1200/600)
11. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
 >. Glow-up Bulb (EARTH Plant 1T; 100/100)
12. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
13. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
14. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
15. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
16. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
17. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
18. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
19. Swap Frog (WATER Aqua 2; 1000/500)
20. Swap Frog (WATER Aqua 2; 1000/500)
21. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
22. Dark Hole
23. Enemy Controller
 >. Enemy Controller
24. Enemy Controller
25. Foolish Burial
26. Heavy Storm
27. Monster Reborn
28. Mystical Space Typhoon
 >. Mystical Space Typhoon
29. Mystical Space Typhoon
30. One for One
31. Pot of Avarice
32. Treacherous Trap Hole

 Extra Deck:  15

 Spoiler
Formula Synchron (LIGHT Machine 2T; 200/1500)
Armory Arm (LIGHT Machine 4; 1800/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Scrap Dragon (EARTH Dragon 8; 2800/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Locomotion R-Genex (DARK Machine 9; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Shooting Star Dragon (WIND Dragon 10; 3300/2500)
Inzektor Exa-Beetle (DARK Insect 6; 1000/1000)
Photon Streak Bouncer (LIGHT Warrior 6; 2700/2000)

[User]
 " Alright then, my turn! Draw, go! "

 Draw:   (1d35)[ 9 ]

" I activate Reinforcement of the Army, using it to grab  Ninja Grandmaster Hanzo  from my deck. Now I summon my awesome ninja master to the field, and he lets me grab  Ninjitsu Art of Super-Transformation  fom my deck. Now Hanzo, attack and destroy her Undine for 600 damage. I'll then set two cards facedown. Your move! "

{table=head]1|2|3|4|5
-|-|H|-|-
-|-|F|F|-[/table]
H =  Ninja Grandmaster Hanzo  1800/1000 (ATK)
F = Facedown

 Life Points:  8000

 Spoiler

 Hand  ~ 3

 Spoiler
Upstart Golden Ninja, Pot of Duality, Torrential Tribute

 Face Downs

 Spoiler
S/t 3 = Forbidden Lance, S/t 4 = Ninjitsu Art of Super-Transformation

 Graveyard  ~ 1

 Spoiler
Reinforcement of the Army

 Banished

 Spoiler
.

Deck –  Di-No-Jutsu!  ~32 Cards

 Spoiler

1 Ninja Grandmaster Hanzo
2 Ninja Grandmaster Hanzo
 Ninja Grandmaster Hanzo
 Upstart Golden Ninja
3 Upstart Golden Ninja
4 Upstart Golden Ninja
5 Hydrogeddon
6 Hydrogeddon
7 Hydrogeddon
 White Dragon Ninja

8 White Dragon Ninja
9 Jurrac Guiba
10 Jurrac Guiba
11 Jurrac Guiba
12 Summoner Monk
13 Summoner Monk
14 Dark Hole
15 Monster Reborn
16 Mystical Space Typhoon
17 Mystical Space Typhoon

18 Heavy Storm
19 Pot of Duality
 Pot of Duality
20 Pot of Duality
 Reinforcement of the Army
 Forbidden Lance
21 Forbidden Lance
22 Mind Control
23 Vanity’s Emptiness
24 Vanity’s Emptiness

25 Safe Zone
26 Safe Zone
27 Super Ninjutsu Art of Transformation
 Super Ninjutsu Art of Transformation
28 Call of the Haunted
29 Call of the Haunted
 Torrential Tribute
30 Solemn Warning
31 Solemn Warning
32 Solemn Judgement

 Extra Deck:  ~15 Cards

 Spoiler

3 x Evolzar Laggia
3 x Evolzar Dolkka
1 x Evigishki Marrowgeist
1 x Blade Armor Ninja
1 x Number 39: Utopia
1 x Steelswarm Roach
1 x Verz Thanatos
1 x Photon Butterfly Assassin
1 x Gem-Knight Pearl
2 x Daigusto Emeral

[User]
 Draw:  (1d32)[ 9 ]
 "Not bad for a first turn.  I summon  Treeborn Frog  from my Graveyard in my Standby Phase, and tribute it to activate  Enemy Controller ,    which gives me control of Grandmaster Hanzo for the turn.  Treeborn Frog returns to the field, and I summon Genex Controller, which lets me tune all three together.  Dragon of stars, rise from the pale white forest and bathe the world in light.  Arise, Stardust Dragon!  Stardust Dragon attacks directly, and I set one card before ending my turn."
 LP: -2500
 Field:
{table="head"]1|2|3|4|5
-|-|SD|-|-
-|-|Fd|-|-[/table]
MON:
3.  Stardust Dragon  (WIND Dragon 8;  2500 /2000)
S/T:
3. Facedown card

 Life Points:  7400

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Mystical Space Typhoon

 Graveyard:  4

 Spoiler
[url=http://yugioh.wikia.com/wiki/Treeborn_Frog]Treeborn Frog (WATER Aqua 1; 100/100)
 Genex Undine  (WATER Aqua 3; 1200/600)
Enemy Controller
 Genex Controller  (DARK Machine 3T; 1400/1200)

 Banished:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
Genex Undine (WATER Aqua 3; 1200/600)
Glow-up Bulb (EARTH Plant 1T; 100/100)
Treeborn Frog (WATER Aqua 1; 100/100)

 Main Deck:  31

 Spoiler
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Battle Fader (DARK Fiend 1; 0/0)
4. Battle Fader (DARK Fiend 1; 0/0)
5. Battle Fader (DARK Fiend 1; 0/0)
6. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
7. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Genex Controller (DARK Machine 3T; 1400/1200)
8. Genex Controller (DARK Machine 3T; 1400/1200)
 >. Genex Undine (WATER Aqua 3; 1200/600)
9. Genex Undine (WATER Aqua 3; 1200/600)
 >. Genex Undine (WATER Aqua 3; 1200/600)
10. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
 >. Glow-up Bulb (EARTH Plant 1T; 100/100)
11. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
12. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
13. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
14. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
15. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
16. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
17. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
18. Swap Frog (WATER Aqua 2; 1000/500)
19. Swap Frog (WATER Aqua 2; 1000/500)
20. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
21. Dark Hole
22. Enemy Controller
 >. Enemy Controller
23. Enemy Controller
24. Foolish Burial
25. Heavy Storm
26. Monster Reborn
27. Mystical Space Typhoon
 >. Mystical Space Typhoon
28. Mystical Space Typhoon
29. One for One
30. Pot of Avarice
31. Treacherous Trap Hole

 Extra Deck:  14

 Spoiler
Formula Synchron (LIGHT Machine 2T; 200/1500)
Armory Arm (LIGHT Machine 4; 1800/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Scrap Dragon (EARTH Dragon 8; 2800/2000)
 >Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Locomotion R-Genex (DARK Machine 9; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Shooting Star Dragon (WIND Dragon 10; 3300/2500)
Inzektor Exa-Beetle (DARK Insect 6; 1000/1000)
Photon Streak Bouncer (LIGHT Warrior 6; 2700/2000)

[User] " Nope! Not gonna happen! In response to your Enemy Controller, I activate my Forbidden Lance  spell! Now, by giving up 800 life points I can make my master ninja immune to your spell and trap cards this turn. Anything else you'd like to do instead? "

[User]
 OOC: Not Life Points, but ATK points - your Grandmaster drops in ATK from 1800 to 1000 until the end of the turn.  😉
 "That's pretty clever.  I should have known it would take more than that to defeat a ninja.  I reactivate Treeborn Frog, then in my Main Phase, summon a second Genex Undine to the field, whose effect mills a Swap Frog and adds a new Genex Controller to my hand.  Genex Undine attacks and destroys your Grandmaster Hanzo, and I end my turn."
 LP: -200
 Field:
{table="head"]1|2|3|4|5
-|-|TF|GU|-
-|-|-|-|-[/table]
MON:
3.  Treeborn Frog  (WATER Aqua 1; 100/ 100 )
4.  Genex Undine  (WATER Aqua 3;  1200 /600)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  3

 Spoiler
 Genex Undine  (WATER Aqua 3; 1200/600)
Enemy Controller
 Swap Frog  (WATER Aqua 2; 1000/500)

 Banished:  0

 Spoiler
NONE

 Hand:  6

 Spoiler
Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
Genex Controller (DARK Machine 3T; 1400/1200)
Genex Controller (DARK Machine 3T; 1400/1200)
Glow-up Bulb (EARTH Plant 1T; 100/100)
Treeborn Frog (WATER Aqua 1; 100/100)
Mystical Space Typhoon

 Main Deck:  29

 Spoiler
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Battle Fader (DARK Fiend 1; 0/0)
4. Battle Fader (DARK Fiend 1; 0/0)
5. Battle Fader (DARK Fiend 1; 0/0)
6. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
7. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Genex Controller (DARK Machine 3T; 1400/1200)
 >. Genex Controller (DARK Machine 3T; 1400/1200)
 >. Genex Undine (WATER Aqua 3; 1200/600)
8. Genex Undine (WATER Aqua 3; 1200/600)
 >. Genex Undine (WATER Aqua 3; 1200/600)
9. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
 >. Glow-up Bulb (EARTH Plant 1T; 100/100)
10. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
11. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
12. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
13. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
14. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
15. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
16. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
17. Swap Frog (WATER Aqua 2; 1000/500)
 >. Swap Frog (WATER Aqua 2; 1000/500)
18. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
19. Dark Hole
20. Enemy Controller
 >. Enemy Controller
21. Enemy Controller
22. Foolish Burial
23. Heavy Storm
24. Monster Reborn
25. Mystical Space Typhoon
 >. Mystical Space Typhoon
26. Mystical Space Typhoon
27. One for One
28. Pot of Avarice
29. Treacherous Trap Hole

 Extra Deck:  15

 Spoiler
Formula Synchron (LIGHT Machine 2T; 200/1500)
Armory Arm (LIGHT Machine 4; 1800/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Scrap Dragon (EARTH Dragon 8; 2800/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Locomotion R-Genex (DARK Machine 9; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Shooting Star Dragon (WIND Dragon 10; 3300/2500)
Inzektor Exa-Beetle (DARK Insect 6; 1000/1000)
Photon Streak Bouncer (LIGHT Warrior 6; 2700/2000)

[User]
 ((😳 I  thought  that's what I wrote. Sorry about that.))

He nods. " Yep, ninjas are awesome! "

 Draw:   (1d32)[ 13 ]

" I summon  Upstart Golden Ninja  and use his effect, discarding Torrential Tribute to special summon Ninja Gradmaster Hanzo, in defence mode. When Hanzo's special summoned I can add another ninja to my hand and I choose, another Upstart Golden Ninja.  Then I activate my facedown  Ninjitsu Art of Super-Transformation  sending your Treeborn Frog and My Hanzo to the graveyard. You know what's awesome? Besides ninjas I mean? Dinosaurs! I summon  Hydrogeddon  from my deck. Now, Hydrogeddon attacks and destroys your Undine, and his effect activates, letting me special summon another from my deck. And he'll attack you directly, then my Golden Ninja will also attack you directly! So all up you take 2,500 damage! Hiyaaaaaah!

Then, I'll overlay both of my Hydrogeddons, to xyz summon  Evolzar Laggia . And that's where I'll end my turn. "

{table=head]1|2|3|4|5
-|-|U|El|-
-|-|-|Ns|-[/table]
U =  Upstart Golden Ninja  500/1800 (ATK)
El =  Evolzar Laggia  2400/2000 (ATK) Overlay Units – 2 x Hydrogeddon
Ns =  Ninjitsu Art of Super-Transformation  - Floating

 Life Points:  7800

 Spoiler

 Hand  ~ 3

 Spoiler
Upstart Golden Ninja , Pot of Duality, Summoner Monk

 Face Downs

 Spoiler
.

 Graveyard  ~ 7

 Spoiler
Reinforcement of the Army
Forbidden Lance
Ninja Grandmaster Hanzo
Torrential Tribute
Ninja Grandmaster Hanzo
Hydrogeddon
Hydrogeddon

 Banished

 Spoiler
.

Deck –  Di-No-Jutsu!  ~ 27 Cards

 Spoiler

1 Ninja Grandmaster Hanzo
 Ninja Grandmaster Hanzo
 Ninja Grandmaster Hanzo
 Upstart Golden Ninja
2 Upstart Golden Ninja
 Upstart Golden Ninja
3 Hydrogeddon
 Hydrogeddon
 Hydrogeddon
 White Dragon Ninja

4 White Dragon Ninja
5 Jurrac Guiba
6 Jurrac Guiba
7 Jurrac Guiba
8 Summoner Monk
 Summoner Monk
9 Dark Hole
10 Monster Reborn
11 Mystical Space Typhoon
12 Mystical Space Typhoon

13 Heavy Storm
14 Pot of Duality
 Pot of Duality
15 Pot of Duality
 Reinforcement of the Army
 Forbidden Lance
16 Forbidden Lance
17 Mind Control
18 Vanity’s Emptiness
19 Vanity’s Emptiness

20 Safe Zone
21 Safe Zone
22 Super Ninjutsu Art of Transformation
 Super Ninjutsu Art of Transformation
23 Call of the Haunted
24 Call of the Haunted
 Torrential Tribute
25 Solemn Warning
26 Solemn Warning
27 Solemn Judgement

 Extra Deck:  ~14 Cards

 Spoiler

2 x Evolzar Laggia
3 x Evolzar Dolkka
1 x Evigishki Marrowgeist
1 x Blade Armor Ninja
1 x Number 39: Utopia
1 x Steelswarm Roach
1 x Verz Thanatos
1 x Photon Butterfly Assassin
1 x Gem-Knight Pearl
2 x Daigusto Emeral

[User]
 "Hmmm, that's pretty good.  I think I'll have to figure my next move carefully."

Draw:  (1d29)[ 6 ]
 "Treeborn Frog returns to my field, and I tribute it to summon  Caius, the Shadow Monarch .  Since I'll bet you'll negate with Laggia, I'll end my turn there.  Otherwise, I'd just remove your Laggia and attack."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
MON:
3.
S/T:

 Life Points:  5500

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  6

 Spoiler
 Treeborn Frog  (WATER Aqua 1; 100/100)
 Genex Undine  (WATER Aqua 3; 1200/600)
Enemy Controller
 Swap Frog  (WATER Aqua 2; 1000/500)
 Genex Undine  (WATER Aqua 3; 1200/600)
 Caius the Shadow Monarch  (DARK Fiend 6; 2400/1000)

 Banished:  0

 Spoiler
NONE

 Hand:  6

 Spoiler
Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
Genex Controller (DARK Machine 3T; 1400/1200)
Genex Controller (DARK Machine 3T; 1400/1200)
Glow-up Bulb (EARTH Plant 1T; 100/100)
Treeborn Frog (WATER Aqua 1; 100/100)
Mystical Space Typhoon

 Main Deck:  28

 Spoiler
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Battle Fader (DARK Fiend 1; 0/0)
4. Battle Fader (DARK Fiend 1; 0/0)
5. Battle Fader (DARK Fiend 1; 0/0)
[s]>. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
6. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Genex Controller (DARK Machine 3T; 1400/1200)
 >. Genex Controller (DARK Machine 3T; 1400/1200)
 >. Genex Undine (WATER Aqua 3; 1200/600)
7. Genex Undine (WATER Aqua 3; 1200/600)
 >. Genex Undine (WATER Aqua 3; 1200/600)
8. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
 >. Glow-up Bulb (EARTH Plant 1T; 100/100)
9. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
10. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
11. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
12. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
13. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
14. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
15. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
16. Swap Frog (WATER Aqua 2; 1000/500)
 >. Swap Frog (WATER Aqua 2; 1000/500)
17. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
18. Dark Hole
19. Enemy Controller
 >. Enemy Controller
20. Enemy Controller
21. Foolish Burial
22. Heavy Storm
23. Monster Reborn
24. Mystical Space Typhoon
 >. Mystical Space Typhoon
25. Mystical Space Typhoon
26. One for One
27. Pot of Avarice
28. Treacherous Trap Hole

 Extra Deck:  15

 Spoiler
Formula Synchron (LIGHT Machine 2T; 200/1500)
Armory Arm (LIGHT Machine 4; 1800/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Scrap Dragon (EARTH Dragon 8; 2800/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Locomotion R-Genex (DARK Machine 9; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Shooting Star Dragon (WIND Dragon 10; 3300/2500)
Inzektor Exa-Beetle (DARK Insect 6; 1000/1000)
Photon Streak Bouncer (LIGHT Warrior 6; 2700/2000)

[User]
 " Yep, Laggia will engate Caius' effect. You better have something good in your hand miss, or else I'm gonna win! "

 Draw:   (1d27)[ 1 ]

" I summon another Ninja Grandmaster Hanzo and use his effect to add Ninjitsu Art of Super-Transformation to my hand. Then I'll overlay my two Ninjas to xyz summon the awesome  Blade Armor Ninja ! And I'll use his effect, detaching Hanzo to let him attack twice. Now, Blade Armor Ninja will attack you twice and Evolzar Laggia will attack you once, inflicting a total of 6,800 damage, ending the duel! Hiyaaaaah! Unless you can stop them. "

{table=head]1|2|3|4|5
-|-|B|El|-
-|-|-|Ns|-[/table]
B =  Blade Armor Ninja  2200/1000 (ATK) Overlay Units: Upstar Golden Ninja
El =  Evolzar Laggia  2400/2000 (ATK) Overlay Units – None
Ns =  Ninjitsu Art of Super-Transformation  - Floating

 Life Points:  7800

 Spoiler

 Hand  ~ 4

 Spoiler
Upstart Golden Ninja , Pot of Duality, Summoner Monk, Ninjitsu Art of Super Transformation

 Face Downs

 Spoiler
.

 Graveyard  ~ 8

 Spoiler
Reinforcement of the Army
Forbidden Lance
Ninja Grandmaster Hanzo
Torrential Tribute
Ninja Grandmaster Hanzo
Hydrogeddon
Hydrogeddon
Ninja Grandmaster Hanzo

 Banished

 Spoiler
.

Deck –  Di-No-Jutsu!  ~ 25 Cards

 Spoiler

 Ninja Grandmaster Hanzo
 Ninja Grandmaster Hanzo
 Ninja Grandmaster Hanzo
 Upstart Golden Ninja
1 Upstart Golden Ninja
 Upstart Golden Ninja
2 Hydrogeddon
 Hydrogeddon
 Hydrogeddon
 White Dragon Ninja

3 White Dragon Ninja
4 Jurrac Guiba
5 Jurrac Guiba
6 Jurrac Guiba
7 Summoner Monk
 Summoner Monk
8 Dark Hole
9 Monster Reborn
10 Mystical Space Typhoon
11 Mystical Space Typhoon

12 Heavy Storm
13 Pot of Duality
 Pot of Duality
14 Pot of Duality
 Reinforcement of the Army
 Forbidden Lance
15 Forbidden Lance
16 Mind Control
17 Vanity’s Emptiness
18 Vanity’s Emptiness

19 Safe Zone
20 Safe Zone
 Super Ninjutsu Art of Transformation
 Super Ninjutsu Art of Transformation
21 Call of the Haunted
22 Call of the Haunted
 Torrential Tribute
23 Solemn Warning
24 Solemn Warning
25 Solemn Judgement

 Extra Deck:  ~13 Cards

 Spoiler

2 x Evolzar Laggia
3 x Evolzar Dolkka
1 x Evigishki Marrowgeist
1 x Number 39: Utopia
1 x Steelswarm Roach
1 x Verz Thanatos
1 x Photon Butterfly Assassin
1 x Gem-Knight Pearl
2 x Daigusto Emeral

[User]
 "Not bad; you're a pretty tough cookie.  Looks like that's the end of the duel."

OOC: Some of the new archetypes are pretty good; I'm looking forward to seeing how the new meta shakes out.

[User]
 " Yeah! Ninjas and dinosaurs for the win!  Thanks for the duel miss, it was very good. "

((Oh yes, it certainly looks like it'll get interesting. What with Inzektors and Ninjas coming out on top of the Dino Rabbit decks and the Tengu Synchro. It should be fun to watch what happens.))


[User]
 Rules for the game:

 Spoiler

 I expect the players to post daily.  Or at least, once every other day.
 If a RPing opportunity arises, and two or more are on at the smae time, that's fine with me.
 If it happens over the course of a few days, becasue the RPers are in different time zones, I'll let them go until I need the story to move along, or the moment is over.
 If something happens in RL, and you can't post for more than three days, I'd appreciate some notification, by PM please.  Otherwise, I may decide that the character found a trap and didn't live to tell the tale.

Game Information:

 Spoiler
   Adventure Background
 Kingsholm lies at the base of a series of rolling foothills.  No one knows how long the community has existed; Ian Turbrand, the owner of the Coronet and Cabbage Inn, insists that someone from his family has run the hostelry for more than three hundred years.  Kingsholm appears much like every other town in the land, with one exception... it's graveyard.

Built on and in nearby hills, the graveyard has existed for centuries.  Some townsfolk believe the graveyard predates the community, and nearly all the people living in Kingsholm evince a particular pride in that fact.  Prominent individuals who die in Kingsholm have the honor of being interred in the graveyard's mausoleum, the centerpiece of the graveyard.  Kingsholm's guards, known as sentinels, patrol the graveyard almost as frequently as they patrol the community's streets.

The most notable feature of the graveyard actually lies a little over a mile north of the town, high up in the hills.  There stands the statue of an ancient king.  No one in Kingsholm knows who he was or why the statue was erected there, but the townsfolk live in awe of the monument.  Indeed, while the common folk have no fear of their maintained graveyard, few venture up to visit the forgotten king.
  What the PCs know.
 Two days ago, a family of mourners ventured up into the graveyard and didn't return.  A pair of sentinels investigated, but these guards vanished as well.  The townsfolk are in a panic.  They've always heard rumors of disturbances in graveyards and tombs, but never has such misfortune struck in their town.  They look to the PCs for aid.

   The Beginning.
The five adventurers walk and/or ride into town.  They are slightly weary from travel and seek the shelter of the inn for the night.

The next morning, while eating their complimentary meal, they begin to hear the townsfolk talking about the events in the graveyard.  They hear the family name Yurling floating around.

As they continue to eat, they hear a sudden commotion in the back room.  The innkeeper, a woman in the uniform of the town guard, and a prosperous-looking dwarf stride through the doorway and into the common room.  Unswervingly, the innkeeper walks up to your table.

 Are you mercenaries?  the big amn asks.  He glares at you with dark eyes as if challenging you to deny it.   Are you adventurers?  We need brave and capable folk, right now, and we're willing to pay.

He pauses for only a moment.   Mia says we have trouble up in the old graveyard,  he indicates the woman in uniform.  She looks uncomfortable, and you sense fear from all the onlookers.   We need your help, and we need it now!

**Please post a short description of your character and any reactions to what has been said.**

 Players and their characters.
 ahzreal - Gnoll Barbarian-  Thurrg Bloodfang .
 Akisa - Human Bard-  Sandra .
 jvick - Human Cleric-  Elorik Bonaduce .
 Tempest Fennac -  Phanaton  Wizard-  Dem .
 Valgunn - Human Fighter-  Babak .

 Link to OOC Thread .

[User] Thurrg looks up at the man from his meal of extremely rare steak. His eyes are a bright yellow. He thinks his answer over for a moment and then decides that the truth would be the best. "Yes, I'm an adventurer." His speech was very bass, but fluent; surprisingly so, considering his race and profession. His grey-white fur glinted with the occasional red tinge in the soft light. He had not spoken for the others, because it was rude; Or he thought so. "If you need something killed, I can help you."

[User] Dem is a brown version of  this creature . He is wearing a brown leather apron and he has bright green eyes. After being startled by the commotion, he stops eating his fruit.  What do ya need help with?  He sounds concerned. (Imagine him sounding like a certain cartoon chipmonk if you're not sure what he sounds like.)

[User] Elorik sighs and puts down his fork.  "Well, I was going to look into that on my way out anyway, but if it is so pressing then why don't you take a seat and tell us just what you saw."  He motions them to some nearby seats and slides his chair back to face them.   "Thurrg here may be in it for bloodsport, but I would rather hear what it's about before I waltz into this."

[User]
 The young bard who had introduced himself as Sandy, just sits back and plays a soft melody on his ocarina.  He has very soft, almost feminine features.   I'm with them.   He says.

Babak the mercenary fighter, looks up at the innkeeper.  His dull green eyes barely seen under the hood of his cloak.  He says nothing and goes back to eating.

+++++++++++++

Ian looks at the five travelers.   The day before last, three members Yurling family took their deceased grandfather to the mausoleum for interment preperations.  Yesterday afternoon, their servants reported that they hadn't returned.

Mia Desarna, the Captain of the town guard steps forward.  She is a fairly attractive woman, looking to be in her mid thirties.   I sent two sentinels to investigate.  They haven't returned, either.   She takes on a stealy look.   I'm reluctant to send any more in, if I don't need to.

Gran Stoutbrace pushes to front.  He is a stout dwarf, with gold intertwined in his braided grey beard.  He has the look of a wise dwarf, that has seen many years.   Morgan is a good, hardworking man.  He and his family are well liked in the community.  It would be a shame to leave him to die in there.  That is why we are asking if you'll investigate for us.

[User] Dem looks worried. What d' ya think happened in there?

[User] Elorik winces at the mention of going to the mauseleum, but then sighs and responds  "Well, the shortest way to an answer is a personal investigation.  Is there anyone with keys to get in, or a map to navigate?  Or is it always open to the public?"

[User] Thurrg listens, tilting his head a bit to the side.  "As Elder Drok would say: 'What lives in the sea?'"  Thurrg smiles. He was recalling the time he'd heard about the time his clan had tried to explore an ancient elven burial ground.  "I'll throw five silver over my shoulder if it isn't ghouls.. or something of the sort."

[User]
 If we knew what was happening, we wouldn't need you to figure it out, now would we?   Grunts Gran, giving the Phanaton a look.

Ian looks to Mia.   I will send someone with the keys, to go with you.  The keys are only for the first three rooms.  And Ian will draw you a map.  It will only take you into the first three rooms though.  Beyond that, we haven't needed to go.   She says.

 I'll be giving each of you 50 gold, apiece, to investigate and report what you find.   Ian says.

 That sounds fair to me.   Sandy adds in, a little excited by his first adventure.   What do you guys think?

Babak continues to eat.

[User] To Gran.  I was asking in case you had any clues at all about what the problem is. I know you don't know what the problem is yet.......  To Sandy.  It could be worth investigating it.

[User] Thurrg nods earnestly.  "You have my best efforts at your hand."

[User] Elorik stands up, and grabbing his pack says, " Well, that settles it then.  How long until we can leave?"

[User] Give Ian about an hour?   Mia looks to Ian.  He nods his head yes.   To draw up the map.  And you'll have your guide and the map, ready and waiting for you.  Is there anything else you may need?

[User] I think I have what I need thanks.

[User] Thurrg nods in agreement at Dem. "I'm not lacking in anything I need."

[User]
 Mia, Gran, and Ian leave the group alone, to prepare.

((If you wish to RP amongst yourselves, now would be a good time.))

[User] Think we'll be able ti handle this on our own? It sounds creepy......

[User] Thurrg pats Dem heartily on the back, underestimating his strength. "Well, be fine! Trust me!" His voice was rather loud insinde the small tavern.

[User] Dem is knocked over accidentally before getting back up again.  I hope you're right.......


[User]
 Arena Tournament, Round 49:  Leaf and Cyn  vs.  Chile IV and Glunk
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30. The pillars are 10 feet tall with a Climb DC of 20.

 XP Award:  600 XP
 GP Award:  600 GP

 Maurkov - Leaf
 Stupnick - Cyn
 Chilepepper - Chile IV
 SoD - Glunk
 All Combatants, please roll initiative.

[User]
 Glunk, pre-round
  initiative  - (1d20+2)[ 3 ]

[User]
 Leaf
  Init  - (1d20+3)[ 22 ]

I move we suspend the timeout count until Sunday night, since lots of folks travel this time of year.

[User]
 GM Kyeudo

Sounds good to me.

[User] I'm not amazingly knowlegeable on the rules for a 2v2 match. If our teammates don't turn up, does it become a 1v1 match?

[User] I'm game..

[User]
 I'm lonely.

Shall we get started without our friends?  Leaf doesn't need to buy anything unless it's to react to one of your purchases.

[User] Nah, ready when you are. You're up first.

[User]
 Leaf  Round 1 Init 22

Spells prepared:
 Spoiler

0: Guidance, Guidance, Cure Minor Wounds, Detect Magic
1: Entangle, Speak with Animals, Produce Flame

Initial Conditions:
 Spoiler

Starting in B14 riding Max the animal Companion.  Leave extra dog home.  Shield on left arm.  Right hand empty.

Actions:
 Spoiler

Cast Speak with Animals.  Draw Scroll of SNAIII.  Ride to A22.  Ride checks are auto-success.  Tell Max to tell me know if he hears or sees Glunk.

Done.

Edit: Note that I'll be out of town Thursday through Sunday.

Stat Block:
 Spoiler

  Passive Listen  - (1d20+9)[ 25 ]
  Passive Spot  - (1d20+8)[ 13 ]
  Max Passive Listen  - (1d20+5)[ 15 ]
  Max Passive Spot  - (1d20+5)[ 7 ]

Position: A22 Mounted
AC 20 HP 16
Max's AC 20 HP 13
Hands: Shield and Scroll
Active Spells: Speak with Animals (1/20)
Max's orders: Tell Max to tell me know if he hears or sees Glunk

[User]
 Glunk, round I

 Spoiler
Start in Y14, wearing Scale Mail, and with my trusty great falchion in hand. Double move to Q12.

Battle State:

 Spoiler
HP: 25/25
AC: 16 (my sheet says 15, but it assumes that I wear studded leather, which I'm not). Touch 12, Flat Footed 14.
F/R/W: +8/+2/-2.
Buffs: None.

Done.

[User]
 @refs:

 Spoiler
Have no Idea what to say on LOS. Halp pls.

[User] Uh bayar?  Who are you talking to?  You're the only ref we've got.

[User]
 Originally Posted by Maurkov
 Uh bayar?  Who are you talking to?  You're the only ref we've got.

The ones that should come and look here D:

[User] Thank you for your value-added reffing.

[User]
 @bayar, refs (since I can't ref this match)

 Spoiler
There's no LoS

And BTW, bayar isn't the only ref still around, obviously.  I just got tired of checking LoS and updating stuff on a daily basis while my matches went weeks without reffage.

[User]
 @chile, refs:

 Spoiler
Thank you for that enlightenment. I was thinking more in the lines of how to do listen checks for Leaf. Since there is distance involved and stuff...

[User]
 I just got tired of checking LoS and updating stuff on a daily basis while my matches went weeks without reffage.

I understand completely.  I generally do two LoS checks for each one I receive in order to avoid burnout.

[User]
 refs
 Spoiler
I'd call it +5 for the rise in landscape, not quite the equivalent of a stone wall.  I think distance is around 100' so +10.  DC 15, double check the distance.

[User]
 Initiate Ref PsiDog
 Refs
 Spoiler

Nope, no LOS.

So, on to the listen check the concusses believes to be necessary.

Using the DnD measurement system I count 105 ft separating the combatants, 110 when considering elevation differences.

A +5 modifier is also the difficulty for listening through a door. I agree there is quite possibly a terrain modifier, but it is probably less than that. Since no one else wants to touch the listen decision I'm going to declare the modifier to be a generic +2 for this case.

So, DC 13 for a crude direction of sound.
   Leaf Listen  - (1d20+9)[ 12 ]
  Glunk Listen  - (1d20-6)[ 7 ]

EDIT: Just noticed Leaf had a passive listen already rolled.

 Glunk
 Spoiler
 No LOS

 Leaf
 Spoiler
 No LOS, but you hear movement to the North East, as does Max.

[User]
 Leaf  Round 2 Init 22

 Spoiler
Leaf orders Max to defend (free action)

Leaf attempts to cast SNAIII from scroll.    caster level check  - (1d20+2)[ 11 ]  vs. DC 6.  In case of failure:   wisdom check  - (1d20+3)[ 22 ]  vs. DC 5 and   mishap damage  - (3d6)[ 13 ]

Done.

Status Block
 Spoiler

  Passive Listen  - (1d20+9)[ 16 ]
  Passive Spot  - (1d20+8)[ 15 ]
  Max Passive Listen  - (1d20+5)[ 17 ]
  Max Passive Spot  - (1d20+5)[ 12 ]

Position: A22 Mounted
AC 20 HP 16
Max's AC 20 HP 13
Hands: Shield and Scroll
Active Spells: Speak with Animals (2/20)
Max's orders: Defend

[User]
 Glunk, round II

 Spoiler
Move to L12. Single move action taken.

Not done.

[User]
 Initiate Ref PsiDog

LOS established when Glunk reaches N12.

Leaf is mounted at A22, and appears to be casting a spell from a scroll.

[User]
 Glunk

Move to G9. You see me get muscley.

Battle State;
 Spoiler
 HP: 29/29
 Rage: 0/9
 Str: 26
 Con; 22
 AC: 14. Touch 10, Flat Footed 12.
F/R/W: +8/+2/ +0 .
Buffs: None.

Done.

Edit: Leaf's a druid, right? Is he allowed to wear a Chain Shirt?

[User]
 In a fit of cheesy goodness, (Forgotten Realms) Druids who worship Meilikki are able to use metal armor and ranger type weapons.

 Leaf  Round 3 Init 22

Leaf completes the scroll, summoning a lion in H21.

Leaf roars*, commanding it to attack.  The lion charges to H10 and pounces.

Once you've taken your readied action, if it doesn't involve getting out of the way, you can read the spoiler.
 Spoiler

  claw  - (1d20+14)[ 22 ]    damage  - (1d4+7)[ 9 ]
  claw  - (1d20+14)[ 23 ]    damage  - (1d4+7)[ 11 ]
  rake  - (1d20+14)[ 15 ]    damage  - (1d4+3)[ 7 ]
  rake  - (1d20+14)[ 20 ]    damage  - (1d4+3)[ 7 ]
  bite  - (1d20+9)[ 22 ]    damage  - (1d8+3)[ 8 ]
  grapple  - (1d20+14)[ 19 ]  Improved Grab

*speaking (free action), not handling (move action).

(not done)

[User] ...I didn't have a readied action. Let me see...I can't AoO the bastard, because of the improved grab...my AC is currently 14, so every one of those hit...uh...damn. That's embarassing. Big tough orc defeated by a puddy tat.

[User]
 High Ref chilepepper

Since I was not actually a participant in this match, and  both contestants agree  on the outcome, I thinks it's okay for me to officially make the call.

 Leaf is the winner.

[User]
 That first rake misses (natural 1), but it's still enough damage.

A lion is CR 3 even without the boost feats, so there's no shame in that tussle being one-sided.  Unfortunately for Leaf, there is a 50 gp solution.


[User]
 You stand besides a solid steel door, with no indications of what is behind it, set into a stone face at the base of a cliff. Various rumours from towns in the nearby area - the ones who don't tell you to stay well away - suggest that this is an entrance to the Twisted Dungeon of Chaos, home to untold riches. Nobody knows what is actually inside though, since everybody who has previously entered has perished inside or been driven mad.

Closer inspection reveals faint markings engraved on the door. A circular symbol in the middle of the door, with the a flame to the left, a drop of water to the right, stones to the bottom and the wind to the top. There are no other markings on the door at all, nor any handle or indication of how to open it.

[User]
 Sigmund the Devoured

Sigmund speaks a loud prayer to Kord in a voice that sounds like gravel inside a steel bucket,  Mighty Kord, may I find redemption beyond this door!  He glances about himself at his new-found companions on this plunge into what is sure to be a dangerous adventure and his lips pull back into what he hopes is a reassuring grin.  Stay sharp, stay wary. Take no uneccessary risks. I'll do my best to protect you all in this hunt for glory.  Now we just have to enter...might these markers be some kind of elemental key?  Or a diabolical trap?

[User]
 Ander Kaitan

Ander yawns without even trying to hide it.
 "Arr, shut up. If you are going to be so talkative all the way I guess we will eat you first when we run out of food... Maybe it will count as noble sacrifice..."  He spares Sigmund an appraising look  "...on the other hand you don't really look edible..."

Shaking his head he approaches the door thinking deeply what the symbols could mean. His face looks like he is trying to accomplish a really difficult task... and he gives up. He decides to poke the symbols though trying to find out if they can be moved. (starting from stones going clockwise)

[User] The door is solid steel, and don't react in any way when you poke them.

[User]
 Ander Kaitan

Ander stares at the door with his 'thinking face' on. Observing the reaction (no reaction actually).
A while later.
 "Okay, did anyone bring a key?"

[User]
 Sigmund the Devoured
 Maybe you should try eating it  he says with a smirk.  Sigmund pulls his waterskin out and squirts the door with it.   My best guess is that we have to expose the door to each element shown, or perhaps interact with each element somewhere near-by.

[User] As the water from the waterskin splatters over the circle, the door fades out as if it was never there. Behind the gap left by the door is a stairway down into the darkness. The stairs and the walls appear to be made out of solid ice, and you don't dare move quickly across them for fear of losing your balance.

[User]
 Ander Kaitan
 "Nice! ... Wait a minute... water... ice... Why didn't you throw some earth there?!? Now we will freeze off our asses..."
  "Still better than fire though..."

He looks in the darkness, and on the slippery floor...

 "Want to go first?"

[User] A young, dark-haired gnome finally makes his presence known with a   "Weeeeee!"   as he runs through his larger companions and slides on his feet down the icy hallway. He holds his staff horizontally in both hands to keep himself balanced, and once he slows to a halt, he turns back to his friends and waves.   "Come on in, smellies!"

[User]
 Ander Kaitan

Now, as there is someone before him to break his fall Ander just shrugs and follows.

 Spoiler

I really hope I can 'take 10' on balance check...
If not
 (1d20+1)[ 18 ]

[User]
 Sigmund the Ice Skater

Sigmund moves into the doorway as soon as the orc goes down, and with a chuckle follows immediately after him, giving himself a little push-off with his boot as he skids out on to the ice.

 Spoiler
  Balance Check  - (1d20+6)[ 11 ]

[User]
 Welkin goes charging in full-pelt, loses his footing on the icy floor and goes flying, eventually landing face first in front of a solid wooden door. Ander follows carefully and makes it safely to the bottom, before Sigmund slips and falls down the stairs as well

 Spoiler

 (1d6)[ 5 ]  non-lethal for Sigmund as well

[User]
 Ander Kaitan

Short look of disregard later.
  "Weaklings..."

[User]
 As Welkin gets to his feet and brushes himself off, he notices the door in front of them. His face lights up with an excited expression and he shoves his hand into his haversack and pulls out a large disk which he instantly slaps onto the door's surface, where it sticks.

  "Now the door won't make ANY noise when we open it! Sneaky, see?"

 Spoiler
Using his Silent Portal Disk MoF165 .

[User]
 Ander Kaitan
 "...Should have tried it  before  you tried to break it with your face..."

[User]
 Sigmund
 Great minds think alike, we were both trying to break our noses so we couldn't smell you , Sigmund whispers, followed by a quiet chuckle.  He pats the gnome on the back and gives him a thumbs-up for the crafty thinking.

[User]
 At the bottom of the stairs, you now notice that there is a corridor that leads off to the right, away from the door. You can't see very well in the darkness but it looks like there is a shadowy opening on the right hand side of this passage about 10-15' away...

 Spoiler

Anyone with darkvision will see that the passage turns right after about 20' and that 10' down it there is another right hand turn

[User]
 Ander Kaitan
 "We just entered and there are already 3 ways to choose...

Any preference on which way we check first?

[User] Welkin plants his fists on his hips and kicks the Silenced door in front of him, which makes no sound at all.   " Obviously  we're going this way! Why else would I put my thingy on the door?!"

[User] Welkin kicks the door, and there's a pop, some sparks and a billow of steam erupts from around the edges.

[User]
 Ander Kaitan
 "See what you did?! You broke the door!"
  "And probably your  thingy  didn't help...

[User]
 Sigmund the Martyr?

Sigmund interjects himself between the gnome and the door as quickly as he can, fearful that the smaller man might be injured.   Your thingy looks dangerous, little one!

[User]
 "My thingy, my thingy!"   Welkin cries out, prying it off the door and backing away fearfully while clutching it to his chest.  " I swear it wasn't me! I'm tiny, I couldn't possibly have caused that!"

He glares around at the larger folk, certain it was one of them.

[User]
 "I certainly picked an odd group to join this time,"   Ali thought to himself as his companions started their decent down the icy flight. Approaching the threshold, Ali had to agree with Ander's comment about using earth. Still, it could have been worse. Ali reached over into the bag on his back and pulled out a sunrod, slaming it into the ground to trigger the illumination.

 "Come on then,"  Ali said as he turned back to face the other human in the group,  "Let's not let these clowns get there and take all the goodies."  With a smile on his face he started creeping his way down the stairs, trying to keep solid footing.

 Spoiler
Balance check -  (1d20)[ 7 ]

[User]
 Carefully making his way down, Ali gets about halfway down the stairs safely before slipping and sliding the rest of the way to join the others.

 Spoiler

 (1d3)[ 3 ]  non-lethal damage here

[User]
 With the trouble of the stairs behind him, Ali propped himself up and stood with the others, his pride a little more injured then his buttocks.  "Well, that could have been smoother."

Looking around, he could barley make out anything in the Darkness. The dim light from the reflection of his sunrod off the icy wasn't helping enough to navigate anymore in the area. Reaching around to his pack, he pulled out a wooden stick with a thick cloth wrap around one end, tied in a knot. Undoing the knot, the cloth fell off to reveal a fire without heat burning on the end.  "Ahh! Now That's a little better,"  Ali commented out loud as he waited to hear their next course of action.

[User]
 Ander Kaitan
 "If it was smoother you would fall all the way..."

When the torch is lit.

 "Arr, it was bright enough here."  he says squinting his eyes.   "Puny, almost blind humans..."
 "Now... how about you go back up there and give your small human friend a kick...  how long can we wait for him? "

[User]
 Sigmund

Agreeing with Andar, Sigmund activates his Watch Lamp over his shoulder and walks a few feet down the cooridor to the right to investigate the shadowy opening as he says  We can't wait forever, perhaps he lost his nerve.  Let's see what's waiting down here since the door seems to have some....issues.


[User]
 It's the second day of spring, and by god can you feel it in the air, the frozen chill of winter almost gone from the air.
If nothing else, finding a place to sleep would be easier.

Already even the townies are beggining to notice, and the city of has become abuz, as it plans its anual spring events, culmunating in a festival arround 12 days from now. If the Burraucracy isn't to slow.

Through the Grapevine, you have heard of a couple of carravans comming in.  One is known to be a millitary recruitment drive, something always bringing oppertunities and taking some of the young (Led by one Captain Colbert, who was born an raised in my hometown Mohora, as the man proudly said).
Another Caravan, is much less known of, rumours of wild races rarely heard of let alone seen, even by adventurers, make up much of the convoy, should the rumours be trusted. It is even said some can't even speak Commen, of all things (Straight from the woman's lips).

Start her on the first or second day of spring. In two weeks there is a festival, for which a caravan has come and is setting camp near the city. The caravan has humanoids of many races that most of them can't speak even common and many other things, but very limited to public access at the moment.

On a sadder note, a overheard conversation reveals of what may be an arson on the other side of the city, a parchment shop of some kind.

[User]
 Eyes crack open to watch the dawn, grey blanket unwrapping to allow the light and chilly air in. Winter was finally over, but still not warm enough to sleep outside unprotected.

Naskya slowly strode out of the alleyway and into the bustling crowds, her dark skin standing in contrast to her surroundings. Her goal for today was information, her need for money currently satiated.

Moving to the district that held the arson victem Naskya began asking around for details.

Gather Info:  (1d20-1)[ 16 ]

[User]
 Asking a few questions, and walking to an area of town nearer to the incident, you find out that the shop happened to by one Sonari's Parchment. Sonari, a wizard of little (rather little) renknown who had set up shop recently, mainly as a seller of scrolls and books (The sort of things normally well out of reach). It was burned down yesterday and everything was destroyed, and given her competidors, both on the outskirts of and inside town, some say that it could have been arson. Some say Balga, who looked rather enthusiastic about Sonari's going out of business was the culprit, but then again that has been said about two other, Noria and Galdred.

In total, a new wizard's shop caught fire. For most people it was just a new source of conversation, and amoungst the circles you normally move within, it was just that. Given that it was a shop it is rather normal that people suspect Arson, doubly so that it's main souce of income was paper...

After a moment, you make your way to the ruin of Sonari's shop. And a new reason for Arson to be assumed comes up.
Dispite the building butting up on others, it was the only one that burned, even with the other two being wood, they were barely scorched. As it was, a few people were moving through the ruin of collapsed timbre and ashes, some looking like the city millitia, and perhaps two civilians.

[User]
 Kicking a stray chunk of charred wood aside, Naskya pondered her available options. As interesting as this incident was the drowling found the idea of being around the militia unsettling. This would not stop her, though, as she knew that avoiding them would only add to her negative reputation. Slowly walking up to one of the soldiers, the girl took a relaxed pose.

"A terrible thing, this. To think that this could happen in our fair city is scary indeed" Naskya murmured. "Did the owner make it out safely?"

[User]
 The guard looks at you suspiciously, but they always do. His face just merges with the countless others.

 "Aye, she did."
He then throws his hand over his shoulder, pointing towards a rather determined looking woman. Who seems to be less pecking than the others, who are almost comparable to chickens.

[User]
 Naskya nodded to the guard, quickly moving away as to not aggrivate him further. walking across the rubble towards the aforementioned woman.

"Hello there..Somari was it?" she inquired, feeling slightly uncomfortable around the spellcaster but putting on a friendly face. "I heard about what happened from the onlookers but not the how or why. Do you have any leads"?

[User]
 Sonari barely looks up as she continues walking.

 "Sonari. Not really, other than probably magic and competitors... For obvious reasons."

Sonari sounds very much like shes being dismissive, however given the lack of face change in seeing you, and the look orrigionally on her face, it may be purely that she doesn't want to talk.
And before you can follow the train of thought, she speaks again.

 "Well, was there anything else or did you just want to add more to the rumor mill. I've told the captain what he needs and you don't look like you could be perticularly useful, unless you want to hunt and peck with me."
Yep, definately dismissive. Only accepting you barely more than the guard captain.
Arcarnists...

[User]
 Sighing inwardly, Naskya knew it looked like more trouble than it was worth. Leaving this to the guards felt like giving up, however, and she didn't give up easy. Running a hand through her pale silver hair, the girl placed herself right in the path of Sonari with a leveled glare.

" Yaith ptau'al!  I am not the guard, nor a midwife looking for amusement. I want to help, and you know that the captain will just write this up as an accident. So please...let me help".

(Diplomacy? Intimidate?)

[User] ((More a use of force than reason (marginally) so intimidate. But roll both, first to grab her attention (intim) then to convince (Diplo) ))

[User]
 Intimidate-  (1d20+1)[ 10 ]
Diplomacy  (1d20-1)[ 19 ]

(Ha! amusing that I havent screwed up my cha checks as badly as expected. Also a nat20 if you use those for skill checks)

[User]
 ((I dont, but it's still succesful, Assuming shes only a low level wizard at the moment. Intimidate was abysmal though, such happens.))

Sonari barely looks up until you finish speaking. But when she does she stands up tall, almost as if she's about to give you a lecture.
And then she slumps slightly.
 "I... I would rather talk about this latter, and I've given the guard what he neds."
As she says this, she waves her hand towards the guard, halfheartedly.
 "Perhaps. Would you mind helping me look through the ruins. I'm looking mostly for anything that might have survived... I'll take you over to Hannald's afterwards."
It would seem that she, at the moment, is caught between frustration, and desire to vent, and the desire to be helped.

Taking a quick look around the ruin doesn't show much, but it looks like it's mostly searched, it probably wouldn't take long.

((If you help search))

 Spoiler

Roll 3 Search checks. Yeah, amazingly Simple.
You could otherwise just roll 1, and act as if aiding Sonari for her own.

[User]
 (I even out to a +0 so aid anothers looking good. I'll edit after the result.

Aid Sonari's Search-  (1d20+0)[ 5 ]  )

In an attempt to be helpful, Naskya moved over the rubble in the other direction of Sonari to help ease the difficulty of such a search. Sadly her own investigation was sparce, leaving the arcanist to backtrack and inspect already searched ground.

[User]
 ((Aids a Flat bonus, however your own roll was not that great so you don't find anything on your own))

Searching together, the three searching dont find much ((You, Her and Her Assistent)), but assisting Sonari you do find a few things. The odd scroll, somehow protected, vials, lab equipment. It won't help much, but it will make starting up... Marginally easier. It mostly give hope. In truth, perhaps the most benifit you gave was pointing out something looked interesting that she bypassed, being a largish peice of equipment.

With suitable amounts of dust and soot on you (as well as perhaps an hour passing), you head towards Hannalds with Sonari.

Hannald's is a smallish cafe, higher class than you would normally go to with your money, but nothing fancy. The chef appears to be a largish human or part human.

 "I'll buy."  She says softly, before speaking up.  "Hello Hannald. Doing well?"
 "Okay... I've heard the news, 'tis an unfortuneate thing. What can I get you girls?"
He sounds rather sombre, and there is a menu above him.
((Anything you want within reason. So No Umbar Hulk steak.))

[User]
 Cafés were interesting to Naskya. Essentially a combination of resteraunt and food stand, they provided the comfort of a proper meal without the outlandish prices that she was used to seeing. This place, though, was an unknown to her.

Looking over the menu with a keen eye, the drowling perused through it until she found a  modestly priced item that interested her. Allowing the others to order before her, Naskya smiled softly as she stepped lightly foreward.

"I'd like the roasted fish please".

[User]
 Sonari nods slightly at your choice.
 "Grilled Chicken."
 "Your usual? Ok. You two girls take a seat, your food will be with you soon."

It appeared that the Cafe might be a 3 person job, one was talking to a customer and one had just come out of the kitchen. A gnome, bearing some roasted lamb and bread.

The cafe was small, with few tables and chairs, and you both head to a small two person table nead a wall. Fortuneately due to the small number of people in at the moment, you have a fair bit of room, probably no one to overhear any discussion, as the few that are in pay attention to their plates.

 "Well... Whats your name?"


[User]
 "Hello Sport's Fans! This is Jim, and I'm here with my co-host, former competitor Bob Bifford! How are you doing Bob?"
 "I'm doing great Jim, and what a show we have for you tonight. Our Dungeon Jockey 'DJ In-Q-Bu5' has put together a great Gauntlet run for us tonight"
 "I should hope so, Bob. with a 0-22 streak this season, if we don't see any blood this season, I think he'll be getting the  literal  axe!"
 "Crying shame, but you can't doubt his failures when we've got competitors coming in as strong as today's. Look at him, he's got a Dragon's head for Vecna's sake!"
 "Those Bulging Biceps certainly speak for themselves. Let's go down to the field and see how he does"

The Map:
 Spoiler

Start in any square in the red dot. You win when you reach the blue dot.
Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
Walls are reinforced stone, Doors are reinforced wood.

 Yo yo yo! This is yo DJ IN-Q-BU5! I Hope you're ready ta DIE, son! You ain't gettin' outta THIS sh<bleep> alive!

OOC:Give your Starting location, Roll your inititive, and start the first round

[User]
 Starting location - 2D
Initiative  (1d20+1)[ 7 ]
 Murg, Round 1
  "Arrgh! Finally!"

Murg walks to 4D and opens the door.

Stats:

 Spoiler

Hp: 17/17
AC: Full AC 13, Flat-Footed AC 12, Touch AC 10 (+1 Dex +3 Armor -1 Flaw)

[User]
 You open the door and find a creature that looks like a primitive human with grey skin and coarse hair. His posture is stooped, his forehead is low, and his pig-like face has a jutting lower jaw and lower canines that resemble tusks. He weilds a A Falchion, letting out a mighty bellow
  Initiative  - (1d20)[ 18 ]

[User]
 The Monster goes first and charges from 8D to 5D Swinging his Mighty curved blade

  Attack  - (1d20+6)[ 20 ]
  Damage  - (2d4+4)[ 9 ]
  Crit Confirm  - (1d20+6)[ 12 ]
  Crit Damage  - (2d4+4)[ 9 ]
 "Ooh! looks like that false start really hurt him, Jim"
 "Haha! Look at all the pretty colors his blood makes! Spotch!"

[User]
 Murg, Round
 "Ouch!"

Murg enters rage and attacks back
Attack  (1d20+6)[ 20 ]
Damage  (1d12+10)[ 18 ]

Attack  (1d20+6)[ 13 ]
Damage  (1d12+10)[ 14 ]

Critical hit confirmation

 Spoiler

Attack  (1d20+6)[ 13 ]
Damage  (2d12+20)[ 40 ]
Attack  (1d20+6)[ 25 ]
Damage  (2d12+20)[ 39 ]

Stats:

 Spoiler

Hp: 8/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (1/8 rounds)

[User]
 The monster's head  is cleaved viciously in twain and falls to the ground dead.

 "Now that Is what I call a splitting headache!"
 "Ugh.."
 "What? I thought it was a good one!"
  Anyways, let's hope our challenger can make it through before he runs out of steam."

You are at round three.

[User]
 Murg, round 3

He takes the falchion, and looks if there aren't any potions on the dead enemy's belt.

 Is falchion masterwork?

He walks to 10D

[User]
 No, it is not. Upon closer inspection it actually sees kind of rusty. Better get a tetanus shot if you survive this.

You are on round 4 now, don't forget to keep counting your rage timer.

[User]
 Murg, round 4

5ft step to 11D
Opening the door and prepares action.
If someone charges at him he would attack

Stats:

 Spoiler
Hp: 8/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (3/8 rounds)

[User]
 Beyond this door at c15 is a wretched looking thing. Looks like an emancipated human with rotting flesh, Razor sharp teeth and fingernails as sharp as claws. It looks hungry.
  Initiative  - (1d20+2)[ 11 ]

[User]
 It launches itself teeth first, Your readied attack goes off, but if you fail to kill it

  Bite Attack  - (1d20+2)[ 6 ]
  Bite Damage  - (1d6+1)[ 6 ]  (Make Two Fortitude Saves if Damage is Dealt)
  Crit Confirm  - (1d20+2)[ 11 ]
  Crit Damage  - (1d6+1)[ 5 ]

[User]
 Readied action:
Attack  (1d20+8)[ 10 ]
Damage  (1d12+10)[ 13 ]

[User] You miss. you are on round 5.

[User]
 Murg, round 5

Demoralize try  (1d20+2)[ 15 ]
Full attack (power attack)
Attack  (1d20+5)[ 15 ]
Damage  (1d12+12)[ 19 ]

Attack  (1d20+5)[ 12 ]
Damage  (1d12+12)[ 24 ]

Stats:

 Spoiler
Hp: 8/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (4/8 rounds)

[User]
 Your first attack rips the thing's chest open and it folds in half backwards on its own spine.

 "What a wallop! One hit and he's down! Barbarians really are the most fun to watch."
 "Yes, well, let's see if he can keep that momentum going through the next two rooms"

You're on round six.

[User]
 Murg, round 6

Move action to 18D

Stats:

 Spoiler
Hp: 8/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (5/8 rounds)

 Murg, round 7

Murg opens the door and again prepares action to attack (this time he demoralizes first too)
Demoralize for future use  (1d20+2)[ 5 ]

Stats:

 Spoiler
Hp: 8/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (6/8 rounds)

[User]
 A four foot tall flame is in the center of this room (c22) it twirls around taking a vaguely humanoid shape, presumably looking at you.
  initiative  - (1d20+5)[ 19 ]

[User]
 It darts forward fist first with a lightning speed and a megaton punch
You get your readied attack
  Charging Slam  - (1d20+5)[ 16 ]
  Damage  - (1d4)[ 1 ]
  Fire Damage  - (1d4)[ 2 ]
  Crit Confirm  - (1d20+5)[ 24 ]
  Crit Damage  - (1d4)[ 1 ]
  Crit Fire Damage  - (1d4)[ 3 ]

[User]
 Readied attack (with power attack)
Attack  (1d20+7)[ 14 ]
Damage  (1d12+12)[ 21 ]

[User]
 oh right, morale  (1d20+2)[ 10 ]  if he fails, subtract two from those attack rolls.

Your attack misses. You got hit for 3 and, you're on your next round.

[User]
 Murg, round 8

Full attack:
Attack:  (1d20+6)[ 16 ]
Damage:  (1d12+10)[ 11 ]

Attack:  (1d20+6)[ 12 ]
Damage:  (1d12+10)[ 13 ]

Stats:

 Spoiler
Hp: 5/17 (edited: I thought he had 2 attacks, missed that one was a confirmation)
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (7/8 rounds)

[User]
 Boom! and it vanishes, leaving a small pile of ash, and scorch marks where it once stood and traveled.

 "Well I don't know what to say about this one."
 "That elemental was just snuffed out"
 "I hate you Bob."

You're on your next round.

[User]
 Murg, round 9

Move action to the 24D
Spreading caltrops at 25C

Stats:

 Spoiler
Hp: 5/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (8/8 rounds)

 Murg, round 10

Move action to the 25D
Spreading caltrops at 25D

 Not sure... does the whole dungeon counts as encounter? If no I can use rage again...

Stats:

 Spoiler
Hp: 5/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (1/8 rounds)

 Murg, round 11

Opening the door
Move to 22D
Demoralize  (1d20+2)[ 3 ]

 Not sure... does the whole dungeon counts as encounter? If no I can use rage again...

Stats:

 Spoiler
Hp: 5/17
AC: Full AC 15, Flat-Footed AC 12, Touch AC 12 (+1 Dex +3 Armor -1 Flaw +2 dodge)

Whirling frenzy (2/8 rounds)

[User]
 It is one encounter, you can't, and you are fatigued.

 Behind the door is a seething monster. It's a squat mucular creature covered in thick fur. Its stout legs, clawed feet, and it's pointed nout has a wide foaming mouth full of razor sharp teeth.
 "Wassamater? Tired? poor baby...Your little tricks won't save you from DJ...

IN

Q

BU5!!
  Init  - (1d20+3)[ 15 ]

[User]
 The lumbering beast charges forward, it's long claws hurtling towards you, it steps on the caltrops.
  Caltrop attack roll  - (1d20)[ 15 ]
Not imbeding in its thick hide and dextrous paws.

[User]
 Intimidate resist  - (1d20+4)[ 19 ]
It attacks from a charge into 23d
  Attack  - (1d20+6)[ 24 ]
  Damage  - (1d4+2)[ 6 ]
  Crit confirm  - (1d20+6)[ 20 ]
  Crit Damage  - (1d4+2)[ 6 ]
 "Ooh, somebody call the apothecary. Those Badgers sure do pack a punch."
 "I don't know, Jim. I think we might need a coroner."
 "Either way, it looks like our Jockey gets to keep his job for another week"
 "You see, that's the problem with barbarians these days. They blow their load so early, that they can't Preform when they need it. In my day-"
 "And we're out of time. We'll see you next week on: The GAUNTLET


[User]
 The Streets of Cathedral – Issue 1, Grim Twilight

Panel  1

Just before dusk in the city of Cathedral.  A small snack vendor at some type of concert venue selling lots of bottles of water to a bunch of thirsty patrons enjoying the live show in the late summer heat wave, everyone looks happy.

Panel 2

Another view of the crowd and snack stand, but the side entry to a back room can be seen , where a young man can be seen carrying a large black garbage bag.

Panel 3

The young man, now in the back room and a second man, take empty water bottles, just like those being handed out at the snack stand out front, from the trash bag and start filling them from the faucet, capping them and putting them on the shelf with many others.

Panels 4-8

Follows the pipes from the back room down below the stadium to a utility room, then down further and further into the underbelly of the city, a monolithic maze of corridors, pipes and sewers.

Panel 9

Close-up of a connection from the snack vendor faucet nearing the main line where a series of cracks are evident, here the piping runs along the ledge of an old sewer line.  A strange green and brown mold with tendrils that seem to feel along the nearby stone grows on the cracked  pipe and partially up the walls.

Panel  10

The mold’s tendrils attempt to snare a passing rat but miss the rat takes off running.

Panels 11-14

Follow the rat through the sewers, marking out a straight path of water flow, until the rat emerges from a street drain next to the Cathedral University’s Biology building.

Panel  15

A different view of the University campus, from far below in the Hallows, near a dark alleyway.  A couple moves along the street lost in their conversation.  The old world charm of the ancient buildings gives the scene an almost romanticized sense.

Panel  16

Another view of the couple from a distance, moving along the street.  In the foreground a raised street grate, held at an angle by something from below but the grate blocks our view of it.

Panel  17

A close up of the woman screaming in terror.  Some type of droplets fly across the scene.

Panel  18

Shows only the street grate, slightly displaced from resting properly in the road, a single shoe lies on its side nearby in a dark puddle.

Panel  19

A roof top view of the tight streets and close knit buildings of the Hallows.  A shadow casts from off the scene shows a mostly human form, though hunched with a large arcing tail.  High in the sky another humanoid form can be seen.  This one is clad in a bright coma of yellowish light like a living comet streaking across the Catherdal sky.

Panels 20-22

Follow the glowing flying form out over the city and into the high class neighborhood of the Estates until it drops towards a balcony on a large mansion.

Panels 23

As the figure closes on the balcony it turns upright to land walking as the aura appears to almost slough off revealing a slender form in tight fitting dark clothing.

Panel 24

The figure remains turned away moving into the house, turning on the TV mounted on the wall across the room.

Panel 25

The TV shows the evening news.  A reporter is coming live from a scene at what looks like some type of industrial complex.  The caption under the reporter reads “12 found dead in strange ritualistic killing.

Panel 26

Close-up of the inset on the TV news showing a large concrete room where 12 body bags are arranged in a circle set amongst what appears to be a collection of strange symbols.

Panel 27

Shows another view of the scene of the industrial building, complete with bodies and strange symbols.  Dozens of officers, a forensics teams and several plain clothes mean and women work the scene.  One officer stands apart from the rest near a side door that sits slightly ajar.

Panel 28

The same officer now outside the door moving down the alleyway away from the rest.  Turning a corner the officer breaks into a jog.

Panel 29

The officer now leaning against a stone wall in an alleyway smoking something shields his eyes from the spotlight of a passing helicopter overhead.

Panel 30

The helicopter circles the scene filming the police below.

Panel 31

The scene of the police cars, flashing lights and the industrial complex are now revealed to be another television in a dimly light room next to a mirror, the time on the TV says 7 pm.  Seen in the mirror is the mask and costume of a strange looking individual.  A man dressed in a green and gray costume complete with twisted mask to look like some kind of a mythological monster like a goblin.

Panel 32

A close up of the strange mask, dark bloodshot eyes behind the mask reveal a mind as twisted as the visage it wears.  A tag line at the bottom of the panel reads,  “Cathedral isn’t ready for the Gremlin, but no matter in 13 hours they will pay for their arrogance.”

Panel 33

A hand setting down the twisted mask on top of a pile of homemade bombs and what looks like a collection of store fliers, like those found in malls.

Panel 34

Somewhere else in the city…

It is just after 7 PM Friday night Sept 23rd 2012.  The sun has set and a cool breeze is blowing in from the ocean.  Clouds have been rolling in steadily all day threatening rain but currently the nearly full moon can still be spotted slipping between the clouds on occasion.

Start with a description of where your character is and what he or she is doing.

[User]
 Jessica, currently in a protective, scanning form, walks the streets in a hoodie and jeans, a bandana over her head and a simple change in pigmentation from her hardened skin hiding her real appearance. Currently near a park, she takes a moment to drink from her water bottle and rest her feat a little before moving on once more. She had to meet up with Aiden soon. The entire time she was listening to music through her radio sense, something she had formed a habit of doing when on patrol.

 Spoiler
Current Power Investments
8 points invested in Protection with the Impervious extra
2 points invested in Speed
2 points invested in Accurate Hearing
2 points invested in Extended Hearing
1 point invested in Danger Sense (Hearing)
1 point invested in Radio Sense
1 point invested Enhanced Skills (+4 Notice)
1 point invested in Enhanced Feats (Uncanny Dodge based on Hearing)

Total: 18/40

[User] The roar of the engine fills Aidan's ears as he rolls down the street on his motorcycle, hoping that Mrs. Anders realizes this time not to download everything you see.    That's what, the fifth time I got called out to get viruses off her computer?   he thinks to himself as he rides along, a quick glance at his watch showing him the time.  Cursing mentally, he thinks,   I'm supposed to be meeting with Jess soon...  I'd better hurry.  Don't want to be late, after all.    He turns quickly down a street, going to meet his friend and partner.

[User]
 Mutt looked down into the Hallows from the high-peaked roof a a decrepit old church, the moss that stuck to the rotting shingles soft under his paws. Checking the evening breeze for any odd(or delicious) smells was an old habit that re-exerted itself now. With a sneeze, the super-dog of Cathedral city turned away disappointed, and gave an annoyed howl at the moon. After all, without trouble of some kind how was he supposed to earn that gyro down at The Greasy Spoon? It was Antonio's turn to feed him, and his food was good enough to be worth barreling over some gunmen, or perhaps gnawing on some drug dealer's leg a little. Well... Gumming, really. Apparently, Argos the Superdog wasn't supposed to gnaw very hard on people.

Still, sitting and howling wasn't going to do him any good. If he was going to catch some bad guys, he'd have to go looking for them. Getting up and shaking loose the bright green vest(emblazoned with a big red "A") that served as his superhero costume, Mutt trotted to the edge of the building, then bounded easily across the four-lane gap to a run down apartment complex. Hopping buildings had been a little scary at first, but now it was just the easiest way to get around town. Besides, it was kinda fun to pounce down on unsuspecting evildoers. He could see why cats liked it. So, Argos took off wandering with no real destination in mind, looking to clear the city of as many criminals as he could.

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 "Ladies, ladies, ladies! Fear not the shades of disappointment and frustration, Captain Bullet is here, to relieve that tension and put you in touch with your spiritual side!"

Captain Bullet walked into the night club, having slipped the doorman a bill to get through. He was probably drowned out by the music. He walks up to any girl that looks to be on her own (targetting any girl who might on the 'less pretty' side, obviously because he's a jack@ss).

"Hey, I'm Captain Bullet. What do you call yourself?"


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The first of , three aired on Sunday, June 13 and it certainly lived up to expectations and left viewers wanting more. The second of ended in a cliffhanger with vampire 's disappearance after he asked telepathic waitress, Stackhouse, to marry him. Viewers were left wondering what happened to and what would this mean for and Sookie's future.

The third of is based upon the Charlaine Harris novel, Club Dead, and this will introduce a new type of supernatural creature: Werewolves.

Premiere- The Michael J. Fox Show Episode 1 Watch Online Free The first , "Bad ," started immediately at the end of 's second . As an avid reader of the book series, I admit that I have no idea what to expect. Nothing that happened in this first of three followed the original book - Club Dead. Well, except for the werewolves.

For viewers who were hoping to see more of Alexander Skarsgard's character, vampire Northman, the first 15 minutes proved worthwhile as a butt shot happened. This seemed to be a definite transition - bringing the viewer from two to an expectation of what will come next in three.

V] Premiere- The Michael J. Fox Show Episode 1 Watch Online Free Toward the end of the , we hear about werewolves for the first time. Fans of the book series know that werewolves are introduced in the third book and three of has had fans excited anticipating the werewolves.

The last scene of this first paid off when is approached and surrounded by four large wolves. A moment earlier, hears the howl of wolves and fans certainly must have felt a rush of excitement - anticipating what was about to happen.


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 3 1 is set to air tonight. The wait for 3 1 has been quite long for addicts, who haven't stepped foot in Bon Temps or Merlotte's in months. But this is quite a month for vampire fans, as the two leading vampire franchises return in the span of 17 days. Of course, these franchises have very different demographics, since Twilight brings millions of love-sick tweens to theaters. Yet tonight, those who 3 1 will huddle around their TV's for more y, sexy, R-rated action.

The Michael J. Fox Show Episode 2 Watch Online Free The new year promises swift answers to last year's cliffhanger, as Stackhouse was ready to accept vampire 's marriage proposal, before he was taken captive. To find out who's responsible, has to get help from the other side of the show's love triangle, - as well as a clan of werewolves.

 3 1 has already been screened by critics, along with the next two shows after that. The early reviews indicate that buzz for the increasingly powerful hit will only get higher, as 3 looks to continue the momentum from last summer.

The Michael J. Fox Show Episode 2 Watch Online Free Meta Critic has collected 17 reviews for the first three s, which have an average rating of 79. Entertainment Weekly teases that the show is "faster, sleeker, more vicious, more fun than it already was" which is just what fans want to hear. Of course, the reviews for 3 1 and beyond promise the usual amount of sex scenes - one of which is more shocking than usual.

The highly anticipated premiere of 3 1 has a far different climate than last year. Before 2 started, the show was still struggling to take off, in both ratings and reviews. But by the time was taken, HBO officially had its biggest hit since The Sopranos, and a new vampire cult was born.

The Michael J. Fox Show Episode 2 Watch Online Free The cult audience for the novels has now combined with all the new fans of the series. Therefore, 3 1 is a major event for this rabid fan base. Now that all the network shows have gone on break, this premiere is kicking off the summer TV in earnest.

While the Twilight base has to wait a few more weeks for their vampires, werewolves and love triangles, Bon Temps is already ready to welcome tourists once more. 3 1 begins a new year of sex, the supernatural, and social commentary tonight at 9 p.m. EST on HBO.

Right out of the gate, takes off running and shows viewers that they are in for a wild ride this summer! As the opening scene flashes quickly from one character to the next, we realize just how many storylines are in motion.

The Michael J. Fox Show Episode 2 Watch Online Free We see running out of the French restaurant shouting for ; looking at the piece of paper with his parents’ names and last known location as he drives off in search of them; stumbling into his house and freaking out over what he has just done; crying over Eggs‘ dead body outside Merlotte’s; dragging home the truck driver she bit; and, finally, chained in his car by a gang of thugs. They are the “F*** You Crew,” Coot (newcomer Grant Bowler) says, before flipping out a knife and stabbing him in the arm.


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Next goes to Fangtasia to accuse . She finds him in a compromising position with Yvetta, the new dancer from Estonia (introduced in minisodes). He casually (and nakedly) walks over to Sookie. She thinks he took , but he has been with Yvetta all night. “Doing this? For the last six hours?” You seem surprised,” he responds. “Is ’s stamina not up to snuff.” next suspect is Lorena, and ures her that he will investigate the matter further because it’s his duty as to learn what happened to , “even if I do want what is his.”

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Premiere- Two and a Half Men Season 11 Episode 1 Watch Online Free sits nervously in a booth at Merlotte’s while he waits for Bud to take his statement. comes over to comfort his cousin and remind him that he is still a good man. Suddenly, blows up at for not caring what happened to Eggs. “I’m sorry you fell in love with a serial killer, but honestly, who here hasn’t?” looks like she might attack until drags her home with a bottle of tequila. When has exhausted every option for the night, she walks in the door and still doesn’t know about Eggs. is crying and explains about Eggs going at with a knife and confessing to killing the women. looks dismayed and admits that Eggs came to her for help in remembering what he had done under Maryann‘s spell. explodes again and starts beating on until pulls her away and takes her back to his house.

Premiere- Two and a Half Men Season 11 Episode 1 Watch Online Free Meanwhile, back with those who really did capture , the biker thugs have been drinking his to get high. As they speed down the road to who knows where, they’re feeling pretty invincible, until leans over and snaps the neck of the driver, sending the car rolling down a hill. crawls out, weak and y from the ordeal. He stumbles off into the woods and calls out for , who is instantly jarred from sleep in her cubby hole.

 sneaks into ’s house for a secret chat (these two as buddies is possibly my favorite new thing on the show). He insists that needs to pull himself together. If they don’t stick to their stories, they’ll both get thrown in jail for the rest of their lives: “I need to see a lot less conscience and a lot more cajones, and I need to see ‘em pronto.” They have to act normal, and for , that means chasing women. He says he doesn’t want to be the old anymore, he’s trying to be a new person. “When this thing blows over, you can go out and not get laid all you want to, but for right now you gotta be the Stackhouse everybody knows.”

Premiere- Two and a Half Men Season 11 Episode 1 Watch Online Free , now clothed (much to the dismay of viewers), is yelling on the phone at someone who was supposed to retrieve for him. “HOW COULD YOU FAIL ME?!” Now has no idea where is, and he is scared of what the Queen will do if she finds out that he has lost the only vampire who knows of their arrangement to sell V.


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WATCh Two and a Half Men Season 11 Episode 1 Premiere Watch Online Free gets a knock at the door in his Arkansas motel room. It’s . He asks if he can take a shower. Then he suggests that join him: “We’re gonna have a nice time. I hear the water in Arkansas is…very hard.” As they move in to kiss, a phone call wakes up from his dream. A woman from the Magnolia, AR Chamber of Commerce tells him that she doesn’t know where the Mickens have moved since their last eviction, but she knows the tire shop where their son works.

 is working with on the road crew, telling him about leaving his Mama’s house after finding out that she was lying about how his Daddy died. asks if he wasn’t happier before he knew, but says the truth has set him free. In a rare moment of thoughtfulness, replies, “People are always trying to f*** up people’s lives by tellin’ lies about ‘em. You wanna really f*** somebody’s life up? Tell the truth about ‘em. They ain’t never gonna be the e.” subtly tries to get to invite him to stay over, but it’s like talking to a fence post: “! Can I crash at your place for a little while or not?!” “Of course, man. It’s kind of a nasty way to ask…”

WATCh Two and a Half Men Season 11 Episode 1 Premiere Watch Online Free knows that can’t be left alone, so he calls her mom over to his house to her so he can go to work. Lettie Mae brings her minister to come talk to and explain that Maryann was just a devil woman trying to pull down into the fires of Hell. uses her mother’s infatuation with Reverend Daniels to escape to the bathroom and lock herself in. At Merlotte’s, smells the tiny amount of cinnamon that put in the chili and realizes with a shock that she’s pregnant again. pulls over to his table where he is flirting with a couple of pretty girls on their way to California for veterinary school. charms them into coming back to his place for some fun. As he gets up to leave, he signals to who, instead of grumbling with jealousy like he used to, gives a nod of approval: “Attaboy, Stackhouse.” Unfortunately, seems to have trouble…performing. Even when the girls start kissing each other, he keeps imagining bullet holes in their heads.

WATCh Two and a Half Men Season 11 Episode 1 Premiere Watch Online Free  is sitting on his platform at Fangtasia ing Yvetta dance when he gets a couple of unexpected visitors: Queen Sophie-Anne (Evan Rachel Wood) and the Magister (Zeljko Ivanek). It’s clear where the power lies with this trio when the Magister umes ’s fur-covered throne and begins expressing his concerns about the amount of illegal dealing of vamp in Louisiana. “The is sacred. Wasting it on anything other than procreation is blasphemy.” He suspects that a vampire is responsible. shifts uncomfortably but accepts the task of finding out who’s to blame. After the Magister leaves, the Queen rants, “Isn’t moral anarchy kind of the point? I can’t think of anything more depressing than living by the law forever.” We learn that her motive for having distribute V is no more complicated than that she needs a lot of money to pay off the IRS. He confesses that has gone missing, but instead of seeing the danger in that, she says to let him rot, wherever he is.

WATCh Two and a Half Men Season 11 Episode 1 Premiere Watch Online Free  drops by house to give her the check for her services in Dallas. Suddenly, she shivers and says that is calling her and she needs to check in. She then goes to Merlotte’s with more V for to sell by the next night. He explains that he’ll never be able to get rid of it all so quickly, plus he has to take care of . quickly puts a stop to his explanation and pins him to the wall: “I don’t know what it is about me that makes people think I want to hear their problems. Maybe I smile too much. Maybe I wear too much pink. But please remember, I can rip your throat out if I need to, and also know, that I am not a hooker. That was a long, long time ago.”


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Elementary Season 2 Episode 1 Premiere Watch Online Free  climbs out of the ground at night and goes to the nearest house. The old lady who lives there says he looks hungry and invites him in. We know what’s coming, and how badly needs to heal, but it still seems cruel when he feeds on someone so helpless and kind. He doesn’t forget his gentlemanly manners when speaking with the old woman and asking to use the phone to which she doesn’t have one. In another demonstration that he is not cruel after feeding off the old woman, he glamors her into forgetting he was there and places a memory of the Elementary Season 2 Episode 1 Premiere Watch Online Free son that she longs to see coming to visit her and giving her a wad of money to which places in her hand and then leaves. Outside, he can hear howling. He starts running through the woods and then becomes surrounded on all sides by a pack of wolves. “I should warn you…I’ve fed.” His fangs come out, and thus the end of the .

What an exciting beginning to the ! There is so much going on, but we are already so invested in these people’s lives that it wasn’t hard to follow. We still have many more new characters to meet. What were your impressions of the premiere? Favorite moments? That hiatus seemed to go on forever–it’s hard to believe that we only have to wait a week for the next !

Elementary Season 2 Episode 1 Premiere Watch Online Free Hey y’all, I’m CitizenErased, you might remember me from such recaps as um, the one with the egg, and the one with Vampire Jesus. Anyway, I’m back bitches! And so is , wayhey! Here come and to save us from the sheer boredom of our non-supernaturally sexy lives! Some sweary, colourful townsfolk! Sookeh ‘Magic Hands’ Stackhouse and her nice but dim brother! Some more bad guys to shake our fists at for 12 s! Did I mention I was ing excited? Thank you, Aunty HBO for saving us from crap television and even crappier vampire movies. I pinky swear I won’t be as snarky this …now go ahead, impress me!

Elementary Season 2 Episode 1 Premiere Watch Online Free This week on …a bunch of thrills and dire deeds, an even more ed up , groan, orted pissed off vamps, an exhausted yet cheerful stripper, and having problems with his johnson. But before I begin, a moment of respectful silence please, for ’s trashed BMW * bows head *
 recaps ep 1 bad

A bad day for

Elementary Season 2 Episode 1 Premiere Watch Online Free Since they helpfully did a quick round up of Two just before the show started, it saves me the job of reminding y’all about last years various jump-off points, and we can just cosy up on the couch with more fancy -based cocktails and get down to it. For nine goddamn months I’ve been wondering what would go down. Would run out of the bathroom, stamp her pretty feet and go ‘OMG totally had a hissy fit and ditched me cos I didn’t say yes!’, and then go home and clean the skank house? Would the camera pan out dramatically to show Lorena on the balcony, all slinky and louche with a cigarette holder, doing the ‘MWA HA HA!’ villain’s laugh? Was getting his hair done while Bon Temps was being nobly saved from Maryanne? Would the whole town go dance on her grave to make sure she’s like, properly dead? And most importantly, would have a sexy dream about after drinking his , and make me very happy indeed what with the consistency and general hairy horniness?