[User]
 You stand in a 15ft by 15ft room. The walls and floors are made of carved granit and are very firm.

On the middle of the east and west walls are two corridors, each 5ft wide leading off away from the room and ending in a steel door. The eastern corridor is 15ft long and the southern coirridor is 5ft long.

Let the dungeon crawling begin...

[User] Korlen turns to Athal and says "I would suggest that you go first, so that we don't blunder into traps. The south seems as good a place as any to start"

[User]
 Athal shrugged and made his way to the corridor, searching for traps along the path.

 Spoiler
Search for traps.
 (1d20+11)[ 31 ]

[User] You find no traps in your search to the corridor.

[User] "It's safe." Athal called back as he made his way down the corridor. "Let's go already."

[User] Korlen follows athal down the corridor and to the door.

[User] Gravitz follows his two companions with Razor staying close to his side.

[User] You all get to the door without anything spontaneously killing you.

[User] Korlen nudges Athal to try and open the door.

[User]
 Athal sighed and searched the door for traps as he had the hallway. "Don't touch me."

 Spoiler

Search
 (1d20+11)[ 16 ]

[User] Korlen opens the door and looks inside.

[User]
 Nurring nodded his agreement with the direction the group was to follow and slowly shuffled his way toward the door. Thankfully the pair were very slow and spent most of the time looking for traps and keeping their ears out. So it was not too much trouble for Nurring to catch up to them.
He hefted his axe in his right hand and his sheild on his left arm yo make sure everything was comfortable.
 "mmrrf mmfff rffmm mff??"  he asked.

[User] Finding no traps you attempt to open the door. It isn't locked and so it opens easily enough revealing a large room 35 ft by 35ft with a door at the centre most northern part of the wall (where you currently stand) and another door much the same as this one at the southern most section of the eastern wall. Long slits run along the course of the room top to bottom and side to side forming a grid structure in the floor, and a single column stands at the very centre of the room.

[User] "Well, this looks suspicious. So...monsters in the walls?"

[User] "grrrf wmmmf!"  Nurring said suspiciously.

[User] Athal looked at the slits and sighed. "That can't be good."

[User]
 If he could have shrugged in such a way that it would have been noticed underneath the two inch thick plates resting on top of the chain and scale layers which in turn rested on 1 inch thick padded leather he would have.
Instead Nurring did his best to nod.
Not waiting to see if the others had even the vaguest of a clue as to his intentions he strode forward into the room, his shield ready and his axe raised.

[User] Is anyone following him or do I assume he enters alone?

[User] I'll watch first. 😏

[User] Athal stayed out of the room and called out. "Uh, are you sure that's such a good idea?"

[User]
 there is a grinding of stone as Nurring steps upon a pressure plate a few steps into the room and both exits are sealed by large stone slabs decending from the ceiling.

@nurring only

 Spoiler

6 great swords rise up from slits in the floor and rapidly speed across the room. 3 rise up out of the vertical axis and 3 out of the horizontal axis. Two of these swords come smashing into you but you manage to avoid the worst of their sudden assualt, though one does penetrate your armour (10 damage).
As each sword reaches the opposite side of the room it slides back into the ground.

Party initiative, what do you do this round? Nurring, post in spoilers.

 Spoiler

 (1d6)[ 4 ]
 (1d6)[ 2 ]
 (1d6)[ 5 ]
 (1d6)[ 1 ]
 (1d6)[ 4 ]
 (1d6)[ 5 ]
 (1d20+4)[ 14 ]   (1d20+4)[ 7 ]   (2d6)[ 4 ]
 (1d20+4)[ 24 ]   (1d20+4)[ 23 ]   (2d6)[ 10 ]

[User]
 Outside the stone door...

 Spoiler
Gravits points at the wall and makes a guttural noise to Razor. The dinosaur wildly attacks the stone, the poison from its claws turning to acid.

Claws:  (1d20+8)[ 18 ]   (1d6+4)[ 6 ]
 (1d20+8)[ 25 ]   (1d6+4)[ 6 ]
Bite:  (1d20+8)[ 24 ]   (1d6+2)[ 4 ]
Tail:  (1d20+8)[ 25 ]   (1d6+2)[ 4 ]

Venomfire damage:  (5d6)[ 21 ]

Attacking the wall is the best I can think of... The attacks probably wont get past the hardness but the acid damage should do something.

[User]
 Korlen tries to break down the wall by using his flail two-handed

 Spoiler

 (1d20+2)[ 8 ]  Initiative
 (1d20+6)[ 23 ]  Attack
 (1d8+3)[ 10 ]  Damage

[User]
 Spoiler
Nurring holds his shield close in front and slowly and carefully steps back away from the pressure plate that he had triggered. Carefully retracing his steps back toward the door he came in.

[User]
 @Outside the door

 Spoiler
Your attacks manage some damage to the door but for the time being it holds firm

@Nurring

 Spoiler

You back up to the stone door but it is still firmly closed. Another six blades rise from the slits in the floor. Not quite the same slits but the same two as last time intersect with you, your armour holds firm this time though and you suffer no injury.

 Spoiler

 (1d6)[ 5 ]
 (1d6)[ 3 ]
 (1d6)[ 4 ]
 (1d6)[ 1 ]
 (1d6)[ 4 ]
 (1d6)[ 5 ]
 (1d20+4)[ 8 ]   (1d20+4)[ 23 ]   (2d6)[ 5 ]
 (1d20+4)[ 15 ]   (1d20+4)[ 15 ]   (2d6)[ 5 ]

Party initiative

[User]
 Korlen continues to attack the door

 Spoiler

 (1d20+6)[ 14 ]  Attack
 (1d8+3)[ 8 ]  Damage

[User]
 Athal drew his blades and quickly slashed the door. He wasn't doing anywhere near as much damage as his partner but it was better than nothing.

 Spoiler
Sword 1
 (1d20+4)[ 21 ]
Damage
 (1d6)[ 5 ]

Sword 2
 (1d20+4)[ 21 ]
Damage
 (1d6)[ 2 ]

[User]
 Spoiler
The dinosaur continues to attack the stone wall.

Claws:  (1d20+8)[ 11 ]   (1d6+4)[ 10 ]
 (1d20+8)[ 20 ]   (1d6+4)[ 5 ]
Bite:  (1d20+6)[ 7 ]   (1d6+2)[ 5 ]
Tail:  (1d20+6)[ 20 ]   (1d6+2)[ 3 ]

Venomfire damage:  (5d6)[ 21 ]

[User]
 @,main party

 Spoiler

Your attacks are wearing the door down but it continues to hold.

@nurring

 Spoiler

Only one blade crosses you this time and it fails to wound

 Spoiler

 (1d6)[ 5 ]
 (1d6)[ 6 ]
 (1d6)[ 2 ]
 (1d6)[ 4 ]
 (1d6)[ 1 ]
 (1d6)[ 5 ]
 (1d20+4)[ 8 ]   (1d20+4)[ 14 ]   (2d6)[ 5 ]
 (1d20+4)[ 18 ]   (1d20+4)[ 19 ]   (2d6)[ 9 ]

[User]
 OOC: To speed thing up I will assume that you maintain your current respective tactics...

@the main party

 Spoiler

After about 3 rounds your venomfire finally manages to break down the door revealing Nurring standing at the entrance to the room with his back to you

@Nurring

 Spoiler

Over the course of three rounds several blades strike harmlessly against your armour. There seems to be no pattern as to which slots they rise from. At the end of the third round just after the blades retract the door to the room comes crumbling down behind you.

 Spoiler

 (1d6)[ 3 ]
 (1d6)[ 5 ]
 (1d6)[ 2 ]
 (1d20+4)[ 15 ]   (1d20+4)[ 21 ]   (2d6)[ 8 ]
 (1d20+4)[ 12 ]   (1d20+4)[ 7 ]   (2d6)[ 10 ]
 (1d6)[ 4 ]
 (1d6)[ 5 ]
 (1d6)[ 5 ]
 (1d20+4)[ 11 ]   (1d20+4)[ 14 ]   (2d6)[ 7 ]
 (1d20+4)[ 8 ]   (1d20+4)[ 15 ]   (2d6)[ 5 ]
 (1d6)[ 5 ]
 (1d6)[ 1 ]
 (1d6)[ 4 ]
 (1d20+4)[ 19 ]   (1d20+4)[ 19 ]   (2d6)[ 3 ]
 (1d20+4)[ 23 ]   (1d20+4)[ 14 ]   (2d6)[ 12 ]

[User] "Nurring, are you alright. Do you need assistance?"

[User]
 Nurring backs out through the collapsing stone door and rejoins the others. His armor covered in scratches and nicks but only one small wound on his arm is evident.
Carefully stowing his axe in it's sheath he reaches up and lifts the front visor of his helm, then he unfastens the steel plate behind the visor and carefully pulls down the chain coif and leather padding behind that to reveal the face of a very hair dwarf. After some spluttering and removing of beard from his mouth he spoke to his team mates.  "Ya sure took ya flamin time."

[User]
 As Korlen walks over and heals him, he responds "And I suspect you're the master of going through walls in no time then."

 Spoiler

Casting Cure Light Wounds
 (1d8+5)[ 12 ]

[User] You hear a grinding of stone as Nurring re-enters the room and see that the stone slab blocking the exit out of the room is lifting up into the ceiling. The room now appears exactly the same as before except that there is a small pile of rubble near the entry way.

[User] "Clear out the trap this time then?"

[User]
 Athal calmly stepped forward, and looked around for a way to disable the trap. "Stand back, please." He said calmly. "This might be messy."

(One disable device check, please.)

 (1d20+9)[ 11 ]

(... on second thought, can i take 10/20?)

[User] After his first attempt Athal is quite confident that he has disabled the trap despite the fact tat he hasn't actually looked for a trap to disarm in the first place. (search typically comes before disable)

[User]
 Originally Posted by Jair Barik
 After his first attempt Athal is quite confident that he has disabled the trap despite the fact tat he hasn't actually looked for a trap to disarm in the first place. (search typically comes before disable)

(... *sigh*)

 (1d20+11)[ 13 ]

[User] After a quick glance Athal is unable to identify that there is a pressure plate directly in front of the door and that the other squares are also likely to be pressure plates but that the plate is not in fact connected to anything by the looks of things. It is purely decorative and has no relationship to the door closing.

[User]
 "Ay was jus' hopin ya had a trick o' some sort you'd be usin."
Nurring watched with some amusement as Athal searched. He tended to his small wound, tying a strip of spare cloth about it to ensure the bleeding would not continue.  "Back in ma box then ay"  he jokingly remarked as he began to refit his multiple layers of armor back over his face and kneck once again.

[User] "Well, if that isn't the solution, it must be elsewhere. Can you give it another look?"

[User]
 Athal
Athal carefully walks into the room and checks again to find the trap

 Spoiler

 (1d20+11)[ 29 ]  Search
 (1d20+9)[ 23 ]  Disable Device

[User]
 All he can determine is that there is likely a single mechanism capable of disarming the entire trap but that this mechanism is located further into the room. He  could  search the rest of the room for this mechanism but to do this he would need to enter the room properly instead of simply standing in the doorway.

Upon entering the room the plate he stands upon depresses and three swords rise up out of slots in the opposite wall, a further three rising up out of slots in the side wall. These swords then rush across the room. The door on the other side of the room grtinds closed.

Two of these swords intersect with Korlen but he dodges one and the other only scratches him (3 damage).

Korlen is now 5ft into the room and the rest of the party are still outside. It is now the parties round of initiative, post actions in any order.

 Spoiler

 (1d6)[ 2 ]
 (1d6)[ 4 ]
 (1d6)[ 5 ]
 (1d20+4)[ 5 ]   (1d20+4)[ 20 ]   (2d6)[ 8 ]
 (1d20+4)[ 16 ]   (1d20+4)[ 20 ]   (2d6)[ 9 ]
 (1d6)[ 3 ]
 (1d6)[ 4 ]
 (1d6)[ 1 ]
 (1d20+4)[ 22 ]   (1d20+4)[ 8 ]   (2d6)[ 8 ]
 (1d20+4)[ 22 ]   (1d20+4)[ 11 ]   (2d6)[ 7 ]

[User]
 Korlen
"I vote we go back and try the other door. Maybe there'll be less traps and more monsters."

[User] Nurring nodded in agreement as he was doing up his last strap. It was obvious that this trap was beyond them. When he was done he un-sheathed his axe, holding it firmly in his right hand once again, and turned back the way they had come.

[User] Opening the other door reveals a large empty room of 40ft by 40ft. The door opens on the uppermost section of the western wall (you are at the NW corner) and the only exit appears to be a similar door on the southern wall 10ft along from the eastern wall. bar this door the only other fittings of the room are five metal chains that run up the walls and into the darkness that clouds the ceiling (you cannot make out the ceiling as the illumination here is poor and it is very tall, the darkness doesn't appear to be magical). There is one chain on each wall except for the eastern wall which has two lengths of chain and these are each positioned roughly centrally and are slotted into the floor.

[User]
 Korlen
"If the ceiling is as high as it seems, we should be careful of monsters swooping down from above
 Athal
Athal slowly moves through the room, checking it for traps

 Spoiler
 (1d20+11)[ 23 ]  Search

[User]
 Athal slowly progresses around the room and eventually finds a trigger for a trap. A 15ft square of stone around the door out of the room is in actual fact a pressure plate.

((OOC:Has anyone else entered the room yet?))

[User]
 "Found it." Athal called back as he bent down and started trying to disable the trap. "Stand back."

((sorry i haven't posted))

 Spoiler

Disable Device
 (1d20+9)[ 20 ]

[User] OOC: No, we're standing back and letting the rogue do point if we don't see monsters.

[User] Athal goes about his work disarming the trap uninteruppted whilst the rest of the group stays in the passage.

[User] "Do you think it is safe to enter?"

[User] Korlen walks into the room.

[User] Nothing untoward happens to Korlen. As far as everyone is aware the only trigger seems to be at the entrance to the opposite door,

[User] Korlen waits until the trap is disable. "So, shall we continue on then?"

[User] Athal nodded. "We've wasted a lot of time here."

[User] "Well, open the door and let's proceed then"

[User] ((is it locked?))

[User] ((At the moment you are just standing ther having not actually attempted to open the door let alone walk up to it. As a rule of thumb you must post your actions as opposed to just talking about them in a dungeon crawl to avoid nasty mistakes where the DM assumed somebody was opening a door and they end up with a 16 ton weight on their head. As it stands only Korlen and Athal are in the room, neither has approached the door))


[User]
 The tavern is dirty, loud, dim, and very, very crowded. The door can barely open because of all the people blocking it (not that it could anyway, being stuck and with the key snapped off in the locked position), and people have been entering and exiting through a shattered window with all the glass knocked out and the wood supports broken. The tables are messy with no sign that they've been cleaned since they were set out, with the plates literally sitting on a layer of crusted food half an inch thick. The lanterns flicker and don't give enough light. A peasant with a red feather behind his ear steps through the window and clears his throat.

((OOC: Because taverns that are so incredibly filthy are awesome.))

[User]
 Cassius Runethane, Lifeweaver

Though the lanterns do nothing to provide illumination for the tavern a man rests at one of the tables with a smile on his face. His blue eyes are closed for the time being and his bald head gleams with the light of the sun, which is actually provided by what amounts to a Daylight spell centered on his cranium. Two large portions of the far side of the tavern are quite a bit darker than they would be otherwise, but no one really seems to mind.

[User] Grit sits in the corner, looking over the taverngoers. He grits his teeth, and sits down after yelling for one of the bartenders to fetch him an ale. He drums his claws on the table impatiently.

[User]
 H'Lach was sitting in a corner of the room, not eating anything. Not that such a dingy tavern had anything worth eating. He ran a finger down the blade of his spear, looking from person to person. The man with the red feather caught his particular attention.

  You be needin' something pal?  He said, a gleam in his eyes that saw the possibility for a quick coin.

[User]
 Jacarath looked around him, a faint smile on his lips. He always loved the parties. Especially the crazy ones. It was only out here that he could feel like himself. He had used the opportunity to come out here and finally have some fun.

Looking over, he saw a man approaching the peasant with the bright red feather. Jacarath knew that nothing good could really come out of it, but he was feeling rather lazy tonight. Sitting back, he waited to see the events unfold.

[User] Jack continues to nurse his bear without looking up or paying any mind to the man with the feather.

[User]
 When H'lach speaks to him, the peasant cowers, starts shaking, and then screams an incoherent sentence. Someone hits him in the jaw, and there's a click sound as his jaw is relocated. He shouts again, this time coherently, calming down as he speaks, eventually coming down to a normal volume.

"KOBOLDS! THEY'RE EVERYWHERE! They overran my village's crypt, but the door was locked and they couldn't have gotten in at all, except by digging! We don't know where they're from or why they're there. All we know is that they're looting the outermost huts in the village and killing anyone in them. And that they like to steal our forks and knives."

The crowd largely ignores him, and his jaw clicks again as it falls out of place from his speaking.

[User]
 Cassius

" Brigands! Anything but the knives and forks! We must save the cutlery! " No one seems to care, " Dammit, the cutlery I say! " Various portions of the dilapidated tavern get the lights turned either on or off, or both repeatedly, depending on the level of drunkenness and surly attitudes.

[User] The man clicks his jaw back in place and agrees, obviously appalled at the kobolds' horrible deeds, and then his jaw clicks again.

[User] Jack stands to leave walking over to the man and wishers  "Lead the way."

[User] "Yes lead the way!"  Jason cheered as he approached the small group that was forming. Jason had no idea how serious the situation was, but he felt that it had to be dealt with promptly. After all they couldn't simply leave the situation as it was.  "Don't worry, I'm sure we can handle this quickly enough!"

[User]
 Cassius

The strange man with the metaphysical light switch is ready to leave whenever he notices everyone else start filing out after the kobolds.

[User]
 Grit

Grit looks up, and thinks to himself for a moment.  Survival of the Fittest. Kobolds aren't fit. Time to squish.

[User]
 ((OOC: Right, that's long enough.))

The man waves his hand and jumps out the window, much more nimbly than before. He even twists in midair to avoid a mug thrown from the nightly bar fight and lands on his feet.

He takes the group out of town, across a river made more of sewage than water, through a forest with trash forming a layer of debris instead of leaves, and past a sign saying "Welcome to The Slum, the world's finest fake slum, for YOUR resort!"

He goes to a nearby village, past a forest where a forest where all the leaves are gilded with real gold, and over a river that is swelled with platinum coins people have thrown in for good luck, and past a sign that reads "Welcome back to Town, where only the richest folk can afford to use the bathroom, now with REAL SOAP!"

He leaves the Town, and goes through a perfectly normal forest for once, with a perfectly normal river (well, more of a stream) flowing through a village where actual normal people live (although in a protected area, where the resort hunters can't kill them) and points in a direction where the houses have started to burn while you were there. He clicks his jaw and says "Draw your own conclusions."

The whole journey takes about a day.

[User]
 Grit  turns to the man, points to the houses, and lets out a grunt, as if to say,  Where the squishies?  He proceeds to ready his claws, and looks out into the burning villiage.

 Spoiler
Rolling Spot for the hell of it.  (1d20+1)[ 11 ]

[User]
 Spoiler
you see a lot of small shapes off in the distance chasing some larger shapes, brandishing some pointy shapes as they do so

[User] Grit  growled to himself.  Shapes...


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Rolling spot and listen where he starts. Move 5ft southeast and take out the pole and poke the door.

 (1d20+4)[ 18 ]
 (1d20+4)[ 14 ]

[User]
 You spot the flavor-text at the top 😛

The door is thoroughly poked.

[User] Use a PP for repletion and put the pole in and take out the longbow. Open the door.

[User]
 You see the darkness.

The corridor outside is unlit, but appears to go to the east and south.

Do you have any fun vision modes/light sources?

[User] If I had a Psicrystal, I would. No darkvision. Rolling listen check.  (1d20+4)[ 22 ]

[User] The torch appears to be removable, FYI.

[User] Go back and grab the torch and bring it back into the room. What do I see?

[User]
 You're in a corridor of some kind.

30' South, the corridor ends in a T-junction.

20' South, the corridor splits east.

10' East, the corridor splits north and south.

30' east, the corridor has a door north.

The corridor east extends further than your light can reach.

[User] Go 10' feet east and make a listen check.  (1d20+4)[ 21 ]

[User]
 You hear nothing bar the fading echoes of your own footsteps.

To the north, the corridor turns east after 20'

To the south, the corridor turns west after 20', door east after 15'.

To the east, you can now see a north/south split after 40'. Still, the corridor continues out of view.

[User] Walk 15' south and stop.

[User] After 5', the floor starts to crumble from under you. Make a reflex save.

[User] Inspiration and PP to saves.  (1d20+12)[ 20 ]

[User]
 You leap aside as the floor collapses. It's a mere 5' across pit, but it's 20' deep.

Gonna find a way across?

[User] Do I have enough space for a long jump?

[User] If you back down the corridor north, yeah.

[User] I go back down the corridor to prepare for long jump. Anything happen?

[User]
 Nope. Jump successful. (take 10 is enough)

you reach the door.

[User] Listen check through the door.  (1d20+4)[ 13 ]

[User] You hear nothing.

[User] Open the door silently.  (1d20)[ 10 ]  (Using move silently)

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative: (1d20+2)[ 8 ]

[User]
 Initiative  - (1d20+8)[ 19 ]

Where am I on the map?

[User] 5' west of A2.

[User] Do I have a surprise round or was I spotted?

[User] well, you're making no attempt to hide, and you just opened a door. Yeah,. he knows you're there.

[User]
 Drop the torch, fire energy ray (fire, augmented, +1 PP), draw longbow.

[roll]1d20+2[/roll]
[roll]2d6+2[/roll]

Gah the roll tags are annoying.

[User]
 Double posting because roll tags went borked.

 (1d20+2)[ 18 ]
 (2d6+2)[ 10 ]

[User] At who? The creature or the human?

[User] The creature. For all I know it may be some sort of dire cat that can pounce me 😛.

[User]
 Make me a will save please.

Nevermind. Your arrow goes right through it, and a second later, the illusion vanishes as the human stops concentrating on it.

He then blasts you with a ray of frost.

[roll]d20+2[/roll] touch for [roll]d3[/roll]

[User]
 (d20+2)[ 18 ]  touch for  (d3)[ 2 ]

Ahem. You saw nothing.

[User]
 Shoot the human with an arrow. Inspiration to AC, attack, and damage.

 (1d20+6)[ 10 ]
 (1d8+4)[ 5 ]

[User]
 Miss.

The guy moves to B2, and fires a rainbow at you. No kidding.

Will save, please.

[User]
 Ugh color spray. PP and Inspiration to saves.

Will:  (1d20+10)[ 12 ]

Manifest Vigor (+1 PP) defensively for 10 Temp Hp.

Concentration:  (1d20+2)[ 20 ]

Try to tumble to D-3

Tumble Check:  (1d20+4)[ 14 ]

Edit: Oh you have to be kidding me.

[User]
 ...bad luck.

 (2d4)[ 6 ]  rounds of unconscious,  (d4)[ 3 ]  rounds of stunned and blind, 1 round of blind.

[User]
 CDG for 5 rounds:
 (2d8-2)[ 7 ]
 (2d8-2)[ 4 ]
 (2d8-2)[ 6 ]
 (2d8-2)[ 0 ]
 (2d8-2)[ 6 ]

[User] Time to roll a new guy up. Maybe I should send in the  meatshields  martial characters in first this time.

[User] You can try again if you wish, with the same character?

[User] Already deleted the sheet. 😛


[User]
 DM

Returning from your 'hunting trip' with Lord Simone you have made each others aquintance's and already settled into a familiar camaradarie bantering sort of way. Well that was untill the sky cracked. Sky's shouldn't crack open but this one did. Right above Greyhawk, a huge bolt of blood red lightening split the sky in two and the sky turned black.

This was over three hours ago, since then an unabating storm has been beating down over the fair city, and you have reached its fringes.

Rushing past you are hundreds of citizen's most of them bloodied to a certain extent, none of them stopping or even registering you or Lord Simone.

Lord Simone however is not amused, he draws his huge great-sword which starts glowing an immesnely bright yellow-gold colour, coming to a huge white tip.

Drawing up to the Southern Gate of Greyhawk, it would appear that there are small red orange blue and green creatures running everywhere. These however the Town Guard have well inhand. The paving slabs are cracked and even the moss which lives everywhere has been destroyed and removed.

Then suddenly you hear a great wrenching and the pavement starts to move beneath you. Shuffling back 100 feet quickly you see 90% of the pavement vanish into an abyss. Instead of your regular blood red and dark orange flames leaping out, instead there is a mixture of blue and green, and from the pit crawls a hideous creature. It stands about 9 feet tall and is made entirely out of bones.

 "Well boys bottoms up, lets make ol' Cuthbert proud."

With that he holds his weapon high and charges across the street directly at the creature in an attempt to smite it.

 Spoiler

 http://img152.imageshack.us/my.php?i...tlemap2mv5.png
The image hates me and wont appear with the tags so sorry, but there is a link see :P

Place yourselves and give us an initiative role. Also willing to do some roleplay to the city if its wanted with Lord Simone.

[User]
 Argas frowns...

" This is probably, no, most definately  NOT GOOD!  "

 Spoiler

  Initiative  - (1d20+5)[ 7 ]

OOC:

 Spoiler
Right into a fight huh?  Now I gotta figure out what spells I've got prepared...🫤

(edit)
Argas will start in G18.

[User]
 As usual, this day wasn't what you'd call a good day. And it would appear it wouldn't get any better. Dirk looked up the monstrosity, trying to remember something about it. Has he read anything about it before? What it's weakness is, where does it come from... with beasts like this, one can never be too prepared.

 Spoiler
Trying to identify the monster and what it can do, where it can be hurt... the work.

  K. The Planes  - (1d20+13)[ 26 ]
  Initiative  - (1d20+9)[ 14 ]

OOC:

 Spoiler
 Lousy dice...
Dirk will start in E20

[User]
 Kalia
 That guy doesn't look friendly.

 Spoiler
Initiative- (1d20+6)[ 26 ]
starting in E21


[User]
 K. So the premise is that I am both the players and the DM. But playing as 6-7 people will eventually take me on the road to insanity (or a couple of miles closer anyways 😁). To make it easier on myself and I, only 1 character will be running through the dungeon.

Since I like catfolks and artificiers, I mixed them together to make Jaer. ( Character sheet ). If you are wondering about the stats, I olled 16, 16, 16, 14, 14 and 12. Yeah, crazy, isnt it ?

A few houserules (because I stay in a house, all by myself...and sometimes together with me):

I'll just say that low light vision helps me to see in the dark, or that I carry a torch with me. There is no point to keep it misterious...right ?

Can convert gold/items into raw materials. You know, the equivalent exchange law and all that FMA stuff.

Will roll dice to determine if Jaer will search for traps/treasure. generally, I would say he would search for traps if he rolls 1-20, and increase the probability if he encounters traps/as time goes by. The probability to search for treasure/hidden doors is about 1-40 since a catfolk is inquisitive by nature 😛. This will too increase as time goes by.

Level adjustment buyout is allowed. Why ? Because the DM says so   (the voices are talking to me again).

Maximum starting gold for my class (200 GP). And I have 20 points in my craft reserve. Will add the items to be crafted/bought on my sheet.

Will see how long it will take until Jaer dies, and try to make some adjustments to the character sheet before *respawning*. If the DM says so 😛.

Well, that is about it, for now. Will edit the first post (this one) accordingly.

[User]
 After a couple of long days, the journey is finally reacing it's end. The summit of the mountain is close. The claims that a band of kobolds and orcs have gone this way seems to be jostified. There are footprints everywhere.

Jaer pauses for a moment near a tree to catch his breath.

 Heh, almost there. I can smell them. They should take a bath now and then...

Right, no time for breaks ! Off I go !

There seems to be something odd here. A gigantic corpse resembling a human can me seen. Oddly, it doesnt appear to be decaying, or releasing an odor or anything.

 Wonder what the hell could that be...whatever it is, better stay away from it in case it decides to spontaneously come back to life.

Hmm, the footprints seem to lead towards...umm...that cave !  😁  Time to get some treasure and kick some ass !

Rushing into the cave, jaer can see that it has been dug out recently, with very crude methods. Footprints and debris abound.

 teeHee, treasure :3   Grasping his staff, jaer is shocked to see a large room built with stone walls.  Wow. Now this was unexpected. Where are the hordes of creatures ? Where is the treasure ? Dammit. I ran all the way over here just to be disapointed by an empty room. Might as well rest here, seeing that the trails disappeared.

Taking his bedroll out of his pack, along with some of the food he has, Jaer lays down on the floor, satisfying his hunger, and taking his time to unwind.


[User]
 Arena Tournament, Round 47:  Sneaks  vs.  Syran Silverskin
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sneaks - theterran
 Syran - Fishy
 All Gladiators, please roll initiative

[User] I fold Fishy, you win.

[User]
 That's a shame, I was looking forward to the rematch.  Thanks, though.

May I ask why?

[User]
 Think it has something to do with the characters signature move: Cast darkness on bolt, make area dark, hide there. Opponents get pissed and decide to ready actions to attack when he attacks...

Plus the slow process of giving LOS...

[User]
 GM Kyeudo

Since theterran wants to forfit . . .

 Syran is the Winner!

[User] Yeah, stealthmonkeys get old after a while.  Best of luck with your next character, then!


[User] You were feeling so, incredibly weak when suddenly power started rushing into you. You weren't as powerful as you once were but now you had power. You still knew you couldn't leave the mountain but you could probably create, what's the word, an avatar.

[User]
 Brian

Feeling the surge of power he awoke from his rest.   Hmm I'm awake. That means sentients are here and that means they will hunt. I have enough power to make an avatar so I will, but First I will head to my room.   He then went to his room, but left the door open. He then created an avatar that was a bipedal humanoid with pointed ears, slanted eyes, and white skin. He also made him have short blond hair on the top of his head with bright blue eyes in its face, the avatar was fit and strong, but also was fit and strong, but also agile.   Well it looks good  and now I shall bestow my only remaining artefact.  He bestowed upon him The Bow of Brian.   But I can't let him go out defenseless I must make him something to protect himself and help him hunt.  He then set to work on creating armor for his avatar.

 Spoiler
Crafts Minor artefact. A Belt that allows the wearer to become invisible. (Too much?)

[User]
 Mar, Turn 2

The Ocean opened his eyes, and saw the world through its eyes again after all this time.
  Ocean? No, I'm more than that. I'm...Yes, I remember again.

Mar regained his conciousness, and shook his head as if waking up from a bad dream.
  Dear Me, that hurt like hell...   he thought. He looked around to see if any other Immortals were around.
It was quiet on the Mountain, something that sent a shiver down Mar's spine.

Bad Times.

The Ocean Deity decided that he best not spend too much time on this. He had no idea why he was back, but he was going to make sure it wasn't temporary.
 No time like the present, right, my friends?  Mar said to no one in particular. He took another few moments to pull the fragments of his mind together and then dived down from the mountain, humming some strange words no one but he could hear.
    Beyond the sea, beyond the sea,
My heart is gone, far, far from me;
And ever on its track will flee
My thoughts, my dreams, beyond the sea...

[User]
 Hue, Turn 2

The time had come.

Those groveling mortals had finally returned to the world, and the pieces on the chessboard had finally reset. He could feel power, sweet power, and he knew it was good. He knew he needed more, to fulfill his Destiny of Rulership. '

His cell was dank, it's walls made of seamless metal that refused to even reflect light back towards him: The only source of light was the Piece of the Pool he'd managed to steal to his chamber, so he could still travel the world. It was not worthy of his greatness- no! Not at all worthy of his power, the wretched place. Before, he'd lent all his power to his outer self. Now, while there was still nothing here-

He sent his power out in all direction, and the metal groaned with the force, contorting and denting, pulling back towards him, even. Perfect. He wasn't free- but at least everything wasn't the same. Because everything was different now! He had a new chance at his dreams! And with that thought, he looked down at the world below him, and observed.

The Zaali were strong and smart, powerful in both mind of body, and more than capable of becoming the perfect servants if he played his cards right. But they were too smart to trust to fall to deception: Yes, he would wait, and then make his bid when his pieces were in order. No, he would go after an easier target: primitive warriors of great strength, armed still with the fervor of battle. Yes, they would do nicely, until he could claim the ultimate prize. With that, he sent his Avatar to the scene of bloodshed, to dazzle the primitive halfwits.

And while he waited, he began to shape a sword from a fallen piece of that wretched metal that held him. He would show the Zaali who they should bow down to, oh yes...

 Spoiler
 Spending the turn crafting a (very) minor artifact: A sword that produces dark flames that absorb light rather than release it; more for effect than for actual combat.

[User]
 Ark, turn 2

Coming out on the flank of a mountain onto a narrow ledge, it seemed the curtain of Ark's room opened on a nearly empty void with clouds gently dancing around the mountain flank. The young immortal yawns as he stretches and breathes in the fresh wind blowing around the peaks at these heights.

Looking towards the bottom, towards the land, Ark sees dots, things, living their lives below, unaware. The god smiles and observes, taking in features and details about those beings when he suddenly grew bored of simply watching. Knowing by instinct, Ark closes his eye, lifts a finger, and draws a seal into the air in front of him, a rune appearing, hovering in the wind, and a strange avatar assembles itself out of the rock.

 "Go and seek those creatures out. And let us teach them new ways."

 Spoiler
Researching miracle:  + Pollen, Lesser:  Will make a particular flower or tree spread its pollen/fruits as if it was spring.

[User]
 Mar - Back from the First Encounter

A large wave erupted out of nowhere, and Mar was catapulted out of it. He seemed to be in a pretty good mood - unusual for the scholarly Immortal. The God could feel the Mountain buzzing with energy again, and he knew others of his kind were around too, even though the place was still deserted.
Mar looked around.
  My residence is gone, too?
He thought disappointed.
He didn't have time for these sort of things, so he quickly formed a simple square shack, and then entered.
The place had a desk, a bookshelf and tons of fish on the wall. There was also a window that looked out onto the sea. (Odd, since behind the shack was solid stone)
The Immortal spent a couple of hours studying a few books, scribbling some notes down, and then hastily ran back out and dived down again.
  I'm far too old to be running around like a young Immortal anymore. I should remember to take some time for myself next time.   he pondered while falling down again.

 Spoiler
Yeah, I'm in a rush. Sorry.
Mar researches a miracle.

[User]
 As Hue watched the world, he knew that suddenly one of his many long held theories were realized:

The other immortals were idiots.

They were approaching their subjects as equals, not kings! Giving them benefits, not fear! The only way to rule the lower creatures was to Conquer their psyche; the idea that they would respond to anythign else was nothign short of blasphemy.

But more importantly, they had got it into their mind to usurp  him .

The Immortal of Hunt, that eternally cursed fool, was trying to approach his subjects! His very own subjects! Admittedly, he hadn't yet conquered the Zaali to his reign, but it was the principle of the matter that mattered.. He had planned their conquring, and the Hunter attempted to take his place as ruler. Well, he had power now, and more of it for the subjugation of the Brutes. He would win this matter. Oh, yes, he would. And he knew just how.

Hue slid forward a pawn on his chestboard, and sat back in his cell, grinning. Quantity was very important thing in the world of games.

[User]
 Turn 3

*                       *

[User]
 Brian, Turn 3

The avatar returned to the room and Brian researched a miracle before leaving his room to go see Umi at his post. He shut the door behind him as he left his room. He floated towards door that ead deep inside the mountain. He opened the door and entered inside. He floated down the unneeded steps. Quickly he saw his long time friend Umi.  "Hello Umi how are you you? I sorry that I hadn't visited you sooner, but I was unable to."  He finished floating down the steps until he was near Umi.

 Spoiler
 He researches the miracle Enrage

[User]
 A twist, a bend, a rip in space, and his avtar had returned to him, motionless and Vigilant. He tweaked it's figure, reforming into something more fitting: A stone figure, hard and cold. Yes, he liked that. It was powerful, and power was a virtue among Kings. He placed his Sword among the Stonebeings hands, and dismmised him to fall back to the wolrd and do his duty. One must be constantly striving for victory, was the key. One must always be moving the pieces, or the time will run out.

The fools in the mortal world did not Understand true power. No order: Only chaos. Chaos- he remembered chaos. He remembered the millenea of chaos on the world below, all stemming from mortal pride. He would have to absolve them of both. Quickly, he began to form his thoughts. He would appoint someone powerful, that was the key, but to makethem Worth the power he needed something else. Something special. The conventional would not do, for the conventional a leader was anything but. No, he could not provide the world with a leader, but he could show them how to Lead.

He moved a knight across the chessboard, and began to form his thoughts. He would gain much happiness from this, oh yes.

 Spoiler
 Researching Maricle: Call of the Acolytes. Confuses the mind of 4 beasts or two sentients, convincing them to follow him but otherwise diving their minds into insanity. Also note that usually when Hue plays chess, that means that he's researching a maricle.

[User]
 Spoiler
What does Enrage do?  I'm assuming it's a level 1 miracle so couldn't be that powerful

[User]
 Spoiler
I was thinking increase ferocity with an agility or strenth bonus

[User]
 Spoiler
With a name like Enrage, I'd think it'd just make them unreasonably mad...

[User]
 Originally Posted by Cruxador

 Spoiler
With a name like Enrage, I'd think it'd just make them unreasonably mad...

 Spoiler
possibly with a bonus of some sort.

[User]
 Brian, Turn 4
 "Umi if you don't want to talk to me I understand and I will be going."  Brian floats back to his room and once again leaves his door open.  Well it looks like time to return to the Zaali, but first I'll start to make a swprd for him and give him the belt."  He gives his avatar the belt and then starts to work on the artefact until he decides to visit the Zaali.  "Time to go my little friend."  He sends his avatar down.

 Spoiler
Creates Minor Artefact Sword of Brian

[User]
 Brian, Turn 5
  Who should I visit now?   He looks into his pool and sees the Poi.   They are who I shall visit.   He gives the newly made sword to the avatar.  Before I go I will want to start making another artefact and I better get started.   He thens starts creating the artefact before sending off his avatar.

 Spoiler
Did I make him do things that he couldn't have done in that amount of time?
Artefact: Brian's cloak.

[User]
 Well, that certaintly wouldn't do. A disease? To halt the spread of his tiny subjects? The more he had, the more he gained. He wndered what the correct answer to the situation was- but, for the moment, he would have to take a closer look. Yes, and when he did, he would show them a bit of... favor. Just a bit. One catches more flies with honey and vinegar, as they say.

 Spoiler
 Call of Gods: One willing creature will be enveloped in light and placed in a confined subplane, where Hue may study them as he wishes. Hopefully, it'll reveal a bit about the nature of the disease. Sorry, no smiting until it won't put population in the negatives!

[User]
 Brian, Turn 6

He gives his avatar Brian's cloak which allows the wearer to increase or decrease his or her boyency.   I shall create an artefact to help the Poi against these beasts.   He starts working on the artefact and then returns to the world when he can.

[User]
 Spoiler
How do we get better artefacts or enhance the ones we have? I plan on changing my bow, but I can't do that until I either increase my artefact level or know I can.

He returns from the planet too his room.  Well that spear is done.   He gives the spear to his avatar and begins to researches a new miracle. He then returns to the world.

 Spoiler
fimeshes the spear of the Poi which can be thrown and has the returning properties.
researches attract animals.

[User]
 Brian, Turn 8
  That research took longer than I thought.   He returns to the world.

[User]
 Umi, Turn8

Umi had spent weeks meticulously carving bones and binding them together to form an armor of sorts. Hours upon hours were spent at the whetstone, carving the ends of the bones to spikes to add yet another weapon to his arsenal, along with the time spent tying each bone to the next, slowly forming a body armor of the macabre sort.

A faint memory came to Umi. Just a while ago, Umi, enraptured in his work, had thought he heard his door open but dismissed it as a trick of his mind. That seemed to be happening all to often after the beginning of his enforced solitude.

Finally, the armor was complete. Well, almost. Umi spoke, more to himself than anyone,  "Now to finish this. I have sacrificed hours into this, now to give life to it."  Umi pricked his finger with his scythe, flinching slightly, and dabbed the bead of blood onto the armor. The blot of black blood spread, slowly creeping until the bones were as black as the night, and also infused with the very lifeblood of a god.

 Spoiler
The armor helps him hide at night and he can pull a bone off to use as a throwing dagger, as well as serving its purpose as strong armor. And I know I have been very late in starting in this game. Sorry about that, I just seem to always have a reluctance to first post somewhere. But I think Umi will be around much more often now. 😁

[User]
 Brian, Turn 9

Brian returns from the world. He begins working on a major artefact.


[User]
 Finally, after months of searching through a seemingly endless jungle you have found it. The Vault of Dame de Rosa was opened with the mournful groan of hot stone on stone action. The massive gear that served as a door slid open after you had provided the correct sequence of arcane code words. You hurried inside, you and your companions were ready for anything.

Though honestly, ready or not you should have expected the door to close behind you. Things like that  always  happen.

 Room One

The chamber before you isn't terribly large (30x30), but ascends nearly 40 feet above your heads. The light spell reveals that the entire space is filled with long vines reminiscent of the jungle vegetation you had fought through outside the vault. Perhaps some of the local plant life had found cracks in the enclosed space and grown their way in over the years. Each vine is connected to the shadowy ceiling high above and descends all the way to the floor. Smaller, leafy vines sprout off the sides of the larger ones like branches off a tree. The room is warm, even more so than the sweltering jungle outside.

As the light spell illuminates the room, a shifting sound is clearly heard. However (36 Listen check), the room is completely silent after that. Almost unnaturally so.

The 20 feet of bright light doesn't reveal anything that could have made those sounds, but the room is so packed full of vegetation that the further dim illumination doesn't reveal the remaining 20 feet of the room in any detail. However, you can barely make out the far wall where a door is likely set in a shadowy recess. A careful eye (30 Spot check) can clearly see that the floor and walls seem to be covered in some sort of greasy substance.

 Spoiler
Listen checks please.
Spot checks  once someone illuminates the room.
Knowledge Local, Bardic Lore, Knowledge History, or Knowledge Arcane from anyone who wants some backround info on the Gauntlet itself.

[User]
 (d20+4)[ 8 ]  Spot
 (d20+4)[ 10 ]  listen

 (d20+18)[ 22 ]  arcana

I use a scroll of false life on everyone.

[User] Cast Light, summoned brown bear companion.  Rolls are in the OOC.

[User]
 Blue Cleric
  Spot  - (1d20+6)[ 12 ]
  Listen  - (1d20+6)[ 13 ]

What CL are the scrolls of False Life?

[User]
 Minimum.  I'll let you all roll your own, as my luck is bad right now.

 (d10+3)[ 11 ]

[User] Are we supposed to each roll it?  Or have the caster roll it?

[User]
 Julian enters with Bubbles and they both use their spot and listen checks. Julian is wearing the periapt of wisdom +4 and it hangs almost to his knees.

Rolls, as always, in the OOC.

[User] "You know what this place reminds me of fellas?  It reminds me of the Dame de Rosa, who happens to be some kinda magical creature, and a caster of sorts.  Kinda like you two.  Also Julian, that is the most "bling" amulet of wisdom I have ever seen, I think."

[User]
 Blue Cleric
 "You know, that is a good idea Ted."   With that the Blue Cleric lays down a  Detect Magic .

 Spoiler
I will sweep the cone around the room, concentrating on keeping the spell up for it's full duration to get as much info as possible, or until something happens/reacts.

[User] "Thank you, it should fit on a Dire Bear. I'll save my own Detect Magic, since it seems he's already working on it." Julian says, then points at Blue Cleric.

[User] Loath wildshapes to Dire Bat form, and then uses Blindsense to tell if there is anything lurking in the room (Blindsense is 40 feet).

[User] Ted helps with his equipment.

[User]
 Blue Cleric
 "Be careful everyone, the walls themselves are pulsing with magic."

[User]
 I suppose we should see what's in the room. Allow me to use my Wand of  Summon Monster I!

*a celestial monkey pops into existance in the middle of the room*

[User]
 "Joy to the world! the Lord is come;
Let earth receive her King;
Let every heart prepare him room,
And heaven and nature sing,
And heaven and nature sing,
And heaven, and heaven, and nature sing.

Joy to the world! the Saviour reigns;
Let men their songs employ;
While fields and floods, rocks, hills, and plains
Repeat the sounding joy,
Repeat the sounding joy,
Repeat, repeat the sounding joy.

No more let sins and sorrows grow,
Nor thorns infest the ground;
He comes to make His blessings flow
Far as the curse is found,
Far as the curse is found,
Far as, far as, the curse is found.

He rules the world with truth and grace,
And makes the nations prove
The glories of His righteousness,
And wonders of His love,
And wonders of His love,
And wonders, wonders, of His love."

[User] "I- uh.... what?" Julian said.

[User] "Merry Christmas my freind." said Ted, before pulling a small gingerbread man from his spell component pouch, and eating it.

[User]
 No one saw anything, because everything they were looking for was already in plain sight.

Fortunately, as the vines begin to twitch and move, and then lash out at the party no one is caught unawares.

 Please Roll Initiative
Please Roll Reflex

[User]
 Blue Cleric

The cleric attempts to dive out of the way with a shout as the walls start moving,  "Watch out!"

 Spoiler

  Initiative  - (1d20)[ 17 ]
  Reflex  - (1d20+5)[ 19 ]

[User]
 The initiative order is as follows.

1. Skeletons (Just roll a single block from now on): 23
2. Bubbles: 20 (Falls)
3. Mammon: 17
4. Loath: 16
5. BBEG: 14
6. Julian: 13 (Falls)
7. George (Celestial Monkey): 7
8. Yuki: 6 (Falls)
9. Loath's Bear: 2 (Falls)

Julian and Yuki slip and fall prone on the greasy surface, as do Bubbles and Loath's Bear.

 When you turn comes up, roll Balance against DC 10 to move at half speed. If you fail, roll Reflex again against DC 16 or fall. If you fail Balance by 5 or more you fall without a chance for a Reflex save.

[User]
 Blue Cleric
 Look out guys!  These vines look mean!

 Spoiler

 HP:  56/56
 Init:  17
 AC:   26

 Standard Action:  Cast  Freedom of Movement  on self.
 Move Action:  Move to closest spot where vines are within reach.
        Balance check  - (1d20)[ 12 ]
  Reflex Save  - (1d20+5)[ 14 ]

EDIT: Changed Move action.

[User]
 Bubbles
 Move Action: Stand from prone.
 Standard Action: Move forward 10ft, or attempt to stand again if necessary.

 Spoiler

Balance(standing if necessary):  (1d20)[ 17 ]
Reflex(standing if necessary):  (1d20+6)[ 17 ]

Movement, Balance:  (1d20)[ 15 ]
Movement, Reflex (if necessary):  (1d20+6)[ 9 ]

[User]
 One of the vines lashes out at Bubbles as he moves by, drawing line of crimson across the Rhino's tough hide.

 Spoiler
Bubbles takes 13 damage

[User]
 Loath casts a Produce Flame spell (lasts for 9min), and touches the arrows of the skellies.

Then the 3 skellies will fire their flaming arrows at the vines. Not sure about the damage rolls for the skellies, but I think the flame does 1d6+5 damage. Counts as a ranged touch attack.

I think total damage of the skellies flames together are:  (4d6+20)[ 39 ]

[User]
 Okay.  minus  (1d6+5)[ 6 ]  damage (because Loath didn't attack)

Skellie attack rolls are  (1d20+7)[ 27 ]

[User] Threatened crit.   (1d20+7)[ 13 ]

[User] Total damage of skellie group is 2d8+6 (maximized) x 2 (if critical hit) + 11 + 8 + 33 (fire damage) if all 3 hit.

[User]
 Two flaming arrows strike the vine closest to the party, it flails and thrashes angrily.

The third passes by, soars across the room, and strikes the wall.

  The room explodes into flame.

 Spoiler
The floor is no longer under effects similar to the grease spell.
Anyone who failed a DC16 Reflex save takes 13 fire damage. Those who save take half (or none if you have evasion).

The vines pass their turn, thrashing wildly to avoid the flames.

The flames are persistent, the room is  still on fire.


[User]
 Here we go...

You are currently waiting to see the Amnian Council of Five, for they have summoned you. The fine sculptures and paintings covering the walls accompany the coffered ceiling. Several columns protrude from the floor, supporting the ceiling above. It is truly a marvelous work of architecture, a perfect example of the wealth of the merchant nation of Amn. With its many colonies, it is one of the more powerful regions which lay on the western coast of Toril. A human, rather small for his race calls your names, reading them off a beautifully crafted piece of paper, glances up, and his eyebrows arch in surprise, but he recovers quickly and beckons for you to come in, bowing his head as he does so.

[User]
 Shordon nods politely, not entirely sure of himself. He'd been to great cities before, but this one...this one took the cake. Beautiful architectually, fantastically rich, adorned with so much art! Shordon had read musty old tomes in his pursuit of battle-lore, some of which had told of the nation of Amn's beauty. But truly it had to be seen to believed.

He continues onward into the chamber, nervous out of his mind.  What on earth would the Council of Five want with me, of all people? Or of any of us, for that matter! Just a bunch of new friends who met during a barfight and sealed their companionship with an out-of-tune, hoarse drinking song from that Nashkel place, down in the Sword Coast. Hardly sounds heroic to me.

Still, despite Shordon's self doubt, the wiser part of him knows that something is going on. This wiser part can hear the call of adventure like a sailor hears the sweet song of the sea, and reveres it just as much.

By the time he walks into the chamber he has gotten control of his nerves, appearing the handsome, smiling and confident halfling he is on the best of his days.

[User] Lucien nodded and walked forward. Though he had never been in a big city before, he wasn feeling as excited as his Halfling collegue. He perfered the quiet tone of the country, as well as the monastery. While he walked along with his newfound friends, he remembers the few days before, when they met. They were in a pub, not even knowing eachother's existence, save for Triak and himself, Triak was bargaining a deal with the paladin, and some drunkard said the wrong things to the warlock. Had it not been for Lucien's interferance, Triak would have a nice big shiner, or worse. However when the whole of the group stood up to defend them, Lucien couldn't have felt more Humbled. He was a Tiefling, an outcast amongst the people of this land. He was also a follower of bahamut, a god not worshipped by most of the people. Such ability to help when the helpless were totally alien, that was courage. And Lucien felt that such courage was staggeringly powerful. He happily remembered the rest of them getting drunk that night, while he just sat at the bar, drinking water. He would be their guide to the right road, the moral compass. These were the thoughts he was thinking as he followed.

[User]
 Lan

Lan had traveled far in his 98 years of existance, and he intended to travel a great deal more over the centuries.  The wanderlust is strong in him, and that curiosity of nature and life does not allow him to remain in one place for too long.  He had spent some time in Amn already, specifically in it's forrests.  The rumors of a green dragon had brought him, and hold his attention for now.  Imagine his surprise when a fight errupts around him over two tieflings.  Lan could recognize their heritage instantly, but they did no wrong by what he could say, and were undeserving of the attention they were receiving.  Lan quickly drew his bow, and drew the ire of a rather large, bald, and tattood brawler.  He will have to watch for him in the future.

For now, he had been summuneby by the Council of Five.  As a merchant state, surely the relocation of one elf to their forrests, and one minor bar fight could be no reason for a summons.  Lan is curious about this, too.  So with his new friends...something Lan has had few of over the years....he goes forward keeping a watchful eye on his companions, and their surroundings.

[User]
 Rutger Zend

Rutger relaxed as he leaned against a column and waited to be summoned. He was used to long waits before going out to going out into a pit fight. His only fear was that he would need to try and escape if they wanted to send him back to Calimshan. Rutgers closes his eyes and goes over the route to this chamber in his head. Triak would understand, the tiefling had been traveling with Rutger for some time. He wouldn't expect the tiefling to come with him, but he figured Triak wouldn't help any would be captors.

[User]
 Triak

The tiefling leans back against a column, seemingly relaxed.  His eyes, however, never stop scanning the room.  As Triak hears his name called, he follows the human.  Never too cautious, Triak summons eldritch flames to his hands as he walks into the unknown.

[User] The human waits patiently as you all walk into the room behind him, but stops Triak and asks him to follow him.

[User]
 Triak

Raising an eyebrow, Triak nonetheless follows the human.

[User]
 @ slurpz: The human seems rather edgy and throws occasional glances at you and leads you to yet another door flanked by guards and he scampers away as the guards charge towards you...

@everyone else: The chamber is awe-inspiring, and in front of you sits 13 men and women of various races, among them humans, halflings and others. The guards flanking the doorway shut the door behind you and stand at attention. One of the Council looks down at you from his raised seat and says, "You five demonstrated fighting skills the other day at the Golden Tankard Inn. And so, after much consideration, we have given you the honor of being hired by us. You will of course be well paid for your work, but you must fulfill just a few requirements." He didn't speak loudly, for he had no need to, his voice rang throughout the room, resonating as it traveled into your ears. It was quite soothing and rather contradicted his appearance. He had a long scar running from his temple to his chin. Its pale white stood out from the rest of his bronze skin. His face was weathered and his black eyes were bottomless pools of experience. He looks at you with those black eyes of his, compelling you to answer, for he was truly a man of great power.

[User]
 Triak

Already expecting such a response as most of his interactions with townsfolk have been hostile, Triak throws up one hand to send reddish mists towards the nearest guard, while raising himself.  It almost seems like the guard's very soul was quivering under the assault as Triak stares imperiously at him, licking his lips.

 Spoiler
Move: Shift 5 feet back
Minor: Curse nearest guard
Standard: Your Delicious Weakness
 (2d6+13)[ 21 ]  psychic damage +  (1d6)[ 2 ]  curse damage. If guard is vulnerable to any damage, change it to that vulnerable type

Doh forgot to roll attack.

[User]
 Spoiler
Of course, I forgot the most important part.  The attack roll ☹
 (1d20+10)[ 30 ]

[User]
 Spoiler
Woohoo!  Rolling to confirm crit.   (1d20+10)[ 26 ]

If a crit, then it does 31 damage.  Otherwise it does 23.

[User]
 Red is you, blue is guards, green and yellow are the rooms and the light blue is a hallway, there is a door between the hallway and the yellow room.

The crit comfirms and the guard is severely bloodied, but is still determined to bring you down.

Guard 1 (bloodied): init: 24

Guard 2: init: 22

The uninjured one yells at you, "Surrender, you law-breaking scum!"

[User] blue squares move to nearest square adjacent to Triak. The wounded one swings at you, yelling wildly, his halberd misses by a foot, but the other human sweeps his own weapon beneath your feet, knocking you prone and doing a full 11 damage.

[User]
 Triak

As the guard struck Triak, the tiefling seems to explode in rage.

In a tight spot now, the tiefling throws up his hand to send reddish mists towards the other guard while scampering towards the hallway.

Still on the ground, he holds up both hands and the reddish mists that surrounded the guards suddenly grow multiple mouths that start biting the guards.

 Spoiler
Immediate Interrupt: Infernal Wrath

Minor: Curse the other guard (both guards are cursed now)
Move: Shift east into the hallway
Standard: Cursebite (hits both guards since both are cursed)

on the "healthy" guard:   vs. Fort  - (1d20+12)[ 21 ] ,  (2d8+14)[ 26 ]   +  (2d6)[ 9 ]   damage
on the wounded guard:   vs. Fort  - (1d20+12)[ 15 ] ,  (2d8+14)[ 27 ]   +  (2d6)[ 4 ]   damage

By the way, I forgot to mention that I get +2d6 damage on that other confirmed crit because of my pact blade.   (2d6)[ 6 ]  damage from before on that wounded guard

[User]
 Triak

Without pausing, the tiefling glares at the other guard.  The guard's face turns ashen as Triak's pact blade glows a dark red.

 Spoiler
Spend an action point

Standard: Twilight of the soul

against the "healthy" guard:   vs. Will  - (1d20+12)[ 32 ] ,  (2d6+15)[ 22 ]  + 10 ongoing damage (-2 on saves against the ongoing damage)

[User]
 Spoiler
Threatened crit:  (1d20+12)[ 29 ]

If it is a crit, do an additional  (2d6)[ 5 ]  damage.

[User]
 Spoiler
er.  Let me reroll the Curse damage on both attacks there.

 (1d6)[ 2 ]
 (1d6)[ 6 ]

EDIT: Total damage on the guards so far:

Guard A: 31 (maximized) + 6 (pact blade) + 22 + 2 (curse) = 61
Guard B: 27 + 6 (curse) + 27 (maximized) + 5 (pact blade) = 65

[User]
 Both guards collapse in front of you, their eyes widened in surprise. You can hear one wheezing, but the other's finger is twitching, proving that they are still alive.

You see the door the guards were guarding open, the heavy gold swinging and then coming to a swift halt before it slams against the wall. You hear footsteps approaching you and soon, you can see a man in red and purple robes approach you, he is wizened and walks with a staff, it is simple and wooden, and it echoes as it pounds against the floor, the eladrin comes to a halt 35 feet away and smiles. He kicks one of the guards and smirks. He drops his staff, letting it clatter against the floor. He claps and says, "Well done Tiefling."

[User]
 Triak

The tiefling pushes off from the ground and brushes some dust off.  He stares levelly at the old man and says,  "If this is your idea of a welcoming party..."

He leaves the statement unfinished as he continues to stare at the man.   "So what's with the 'law-breaking scum' business?"

 Spoiler
  Insight  - (1d20+8)[ 20 ]

And uh.  The second guard I hit is going to die if he doesn't save.  Yay for ongoing damage.

Is Triak a law breaking scum now for attacking guards and (possibly) killing a guard?  😛

[User]
 Insight: The man is pleasantly surprised, and means no harm, however, you sense that he is experienced, and never leaves an opening for attack.

The old man arches his eyebrows, but quickly recovers. "I'm guessing you're not from around here. Well, it just so happens that using arcane magic without being in the Emerald Cabal is illegal. That was indeed your welcoming party."
        Suddenly, you hear one of the guards wheeze and lift his head off the ground, his face turning purple; his eyes open wide and then he collapses back onto the ground, no longer wheezing.
           The old man looks down at the guard, nudging his head with his foot, "I despise incompetence. Anyhow, well done; your mastery of the arcane arts is admirable. Our organization is somewhat lacking in members after the last rebel attack, if you would like, I could induct you into our organization after a series of tests. We could guarantee your protection, for these are dangerous times, assassins are everywhere, looking for criminals, looking to collect the bounty.

[User]
 Triak
 "Arcane?"   Triak laughs, absolutely no emotion in it.   "Arcane?"

The tiefling summons a ball of eldritch power to his hand and just lets the ball hover there.   "This is arcane power?  No, poor man, this is simply an embodiment of my spite... and  anger... and darknessssss..."   As he spat the last three words, the eldritch flames held over his hand swells in power at the beginning of each word.  At the drawn out "darkness", the ball seems to lose control and extends into an eldritch blast aimed at the ceiling between Triak and the old man.

 Spoiler
  Intimidate  - (1d20+15)[ 30 ]

I know that technically from the PHB, the warlock's power source is "Arcane", but Triak's definition of Arcane is less of a pact based power, and more of an elemental "wizardy" power.


[User]
 Participants:

Company of fighters
- Skie the Vengeful , the fighting savant crusader.
- Deharius , the Favored Soul of Iborighu.
- Traeth Dred , the Kenku Warlock.
- Caleb Vestrit  another fighting savant. Noticing a pattern here?

Versus

 Polytrotos Lamente .

Initiative:
Caleb:  (1d20+4)[ 14 ]
Deharius:  (1d20+3)[ 17 ]
Traeth Dred:  (1d20+5)[ 19 ]
Skie the Vengeful:  (1d20)[ 12 ]

Polytrotos Lamente:  (1d20)[ 17 ]

[User]
 Damnit, lag ate the rolls.

Initiative:
Caleb:  (1d20+4)[ 10 ]
Deharius:  (1d20+3)[ 4 ]
Traeth Dred:  (1d20+5)[ 8 ]
Skie the Vengeful:  (1d20)[ 15 ]

Polytrotos Lamente:  (1d20)[ 13 ]

The order:
Skie
Polytrotos
Caleb
Traeth
Deharius

Skie starts by Delaying to go after Caleb. Modified sequence:
Polytrotos
Caleb
Skie
Traeth
Deharius

[User]
 Map:

 {table=head] A | B | C | D | E | F | G | H | I | J | K | L | M | N | O
||||||||||||||
|||||||  X  |||||||
||||||||||||||
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|||||| S | D | T | C |||||
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[/table]
X is the monster, S is Skie, D is Deharius, T is Traeth and C is Caleb.

Polytrotos starts by attempting to summon it's kin.
 (1d100)[ 61 ]  1-30, it succeeds, 31-100, it fails.

[User]
 And now it's my group's turn.

Caleb starts by moving next to the monster, after activating Travel Devotion, Whirling Frenzy and Longstrider. Then he proceeds to attack it, swinging his greatsword twice in a quick succession.

 Spoiler

Attack #1:
 (1d20+5)[ 25 ]
Damage #1:
 (2d6+9)[ 16 ]
If critical, confirm:
 (1d20+5)[ 11 ]
Critical damage:
 (2d6+9)[ 16 ]

Attack #2:
 (1d20+5)[ 11 ]
Damage #2:
 (2d6+9)[ 19 ]
If critical, confirm:
 (1d20+5)[ 21 ]
Critical damage:
 (2d6+9)[ 18 ]

Caleb's battle-stats:

 Spoiler
HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage x/6.
Longstrider x/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 70 feet.

Skie's turn. He uses the Run action to move 60 feet forward.

Traeth moves 30 feet forward and uses Eldritch Blast on the monster.
Ranged touch attack:
 (1d20+5)[ 18 ]
Damage:
 (1d6)[ 1 ]
If this hits, Polytrotos must make a DC 16 will save or be shaken, and Traeth may no longer use Eldritch blast due to his CL being lowered to 0.

Deharius replicates Skie's move and runs 60 feet forward.

Map:
 {table=head] A | B | C | D | E | F | G | H | I | J | K | L | M | N | O
||||||||||||||
|||||||  X  |||||||
||||||| C |||||||
||||||||||||||
||||||||||||||
||||| S | D ||||||||
||||||||||||||
||||||||||||||
||||||||||||||
||||||||||||||
|||||||| T ||||||
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[/table]

[User]
 Polytrotos' turn. It regenerates 50 points of non-lethal damage, leaving it with 1 point of non-lethal and 1 point of lethal damage. It's save against the Eldritch blast:  (1d20+2)[ 21 ] . DC 16, if it fails it takes -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Then it attacks the only enemy in reach, Caleb, against AC of 21. Apply the shaken penalties if necessary.
 (1d20+5)[ 21 ]
Damage:
 (1d4)[ 4 ]  +  (1d6)[ 1 ]  acid.

[User]
 Caleb launches another volley of attacks:

 Spoiler

Attack #1:
 (1d20+5)[ 19 ]
Damage #1:
 (2d6+9)[ 16 ]
If critical, confirm:
 (1d20+5)[ 24 ]
Critical damage:
 (2d6+9)[ 19 ]

Attack #2:
 (1d20+5)[ 16 ]
Damage #2:
 (2d6+9)[ 13 ]
If critical, confirm:
 (1d20+5)[ 15 ]
Critical damage:
 (2d6+9)[ 20 ]

Skie joins Caleb in the pounding by moving next to the Polytrotos, and attacks with his trident
Attack:
 (1d20+7)[ 21 ]
Damage:
 (1d8+6)[ 7 ]

Deharius moves adjacent to the polytrotos; he too wants a piece of the action.
Attack:
 (1d20+3)[ 21 ]
Damage:
 (2d4+3)[ 8 ]

Since I can't be bothered to draw the map, and becouse he's useless anyway now, Traeth stays where he is.

[User]
 Polytrotos' turn again. It regenerates all of the non-lethal damage dealt, and attacks Caleb, the most formidable opponent.
Attack:
 (1d20+5)[ 15 ]
Damage:
 (1d4)[ 1 ]  +  (1d6)[ 4 ]  Acid. AC 21.

[User]
 Now for the hopefully final round.

Caleb, sensing that end is nigh, takes a 5-foot-step to flank the little sod with Skie and attacks:

 Spoiler
Attack #1:
 (1d20+7)[ 9 ]
Damage #1:
 (2d6+9)[ 14 ]
If critical, confirm:
 (1d20+7)[ 9 ]
Critical damage:
 (2d6+9)[ 15 ]

Attack #2:
 (1d20+7)[ 15 ]
Damage #2:
 (2d6+9)[ 15 ]
If critical, confirm:
 (1d20+7)[ 17 ]
Critical damage:
 (2d6+9)[ 15 ]

Skie takes another stab at the foul creature:
Attack:
 (1d20+9)[ 11 ]
Damage:
 (1d8+6)[ 11 ]

[User]
 Polytrotos takes 26 non-lethal damage, and goes unconscious. Deharius takes a full-round action to attempt to finish it out with a Coup de Grace.

Damage:
 (8d4+12)[ 34 ]

The polytrotos must then attempt a Fortitude save DC 10 + damage dealt or die.

Save:
 (1d20+2)[ 21 ]

[User]
 That's not quite enough. If it had rolled 1 higher, it would be alive... 😁

But now, I believe it's dead.

[User]
 Guess again.

Coup de grace to kill a regenerating opponent must be done with an attack form that normally deals lethal damage to it. So if you'd saved the eldritch blast, you could have killed it.

The little sod gets back up. Chances are it'll give up on Caleb and go after the next most dangerous, since he's too scary to fight.

[User]
 In that case, I give up. You have designed a creature that is impossible to kill with my group or any group not specifically designed to kill it. You can't coup with an eldritch blast, and a mage loses all his casting abilities after a maximum of three offensive spells. Most level 1 spells deal only 1d6 damage, and even if you rolled maximum damage three times in a row, you would still fail to kill it.

Theoretically I could get a bucket of water, pin it and drown it, but I guess it's a moot point.

[User]
 If it was brought low by nonlethal damage, you could kill it with even one point of lethal.

That's the winning strategy.

[User]
 Originally Posted by afroakuma
 If it was brought low by nonlethal damage, you could kill it with even one point of lethal.

That's the winning strategy.

No, you still need to deal 20 lethal damage. The differences between lethal and non-lethal are quite distinct.