[User]
 Arena Tournament, Round 99:  Barberration  vs.  Ro-Gayn
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Barberration  - TheFallenOne
 Ro-Gayn  - Bakkan

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Barberration initiative  (1d20-5)[ 8 ]

purchases under consideration

[User]
 Ro-Gayn
  Initiative  - (1d20+8)[ 26 ]
 Also considering purchases.

Edit:  No independent purchases, maybe reactive purchases.

[User]
 CL1 potion Resist Energy(Fire), made by a Duskblade 50 GP
potion Faith Healing(Aberrant Commoner) 50 GP
Bullseye lantern 12 GP
10 pints of oil 1 GP
flint and steel 1 GP

all except reactionary

[User]
 Purchases:

Bullseye Lantern 12 gp
1 pint oil 1 sp
Flint and Steel 1 gp

Done for now.

[User]
 note:  waiting on rule question

I fear I have to get  creative  lame to prevent you from nuking me first turn. Sorry about that

[User]
 OK, operation Don't-Nuke-Me underway

I buy a large tent. 20 GP?

If you have LoS on my starting zone

 Spoiler
the tent is placed from B12 to C15. Exits closed. Move action to open presumably

Preparations

 Spoiler
Barberration is in B13, wielding Resist Fire potion and lit bullseye lantern, pointing... hm, north. He also wields a lit sunrod

one day Psidog and I will manage to get a simple item like the tent outlawed...

edit: may change to normal tent depending on Waiting Room. If so revised preparations

 Spoiler
tent in B13-14, exits closed. All else same

[User]
 First:  A purchase that I really should have made earlier:
1 spell component pouch 5 gp
I really hope that won't change any of your actions 😛
 Now: To business.

Hmm... This will be interesting

  Ro-Gayn: Round 1

Line of Sight/Refs/Spectators:

 Spoiler

Begin in  Y13 , with a lit bullseye lantern filled with one pint of oil in one hand, my spell component pouch on my belt, and my scythe sheathed on my back.

Move Action: Move to  V11

Free Action: Drop Bullseye Lantern in U12, with the cone of illumination facing West.

Standard Action: Ready an action

 Spoiler

Cast Kelgore's Fire Bolt at Barberration if I gain Line of Sight to him.

Turn Done.

Stats and Status:

 Spoiler

Position:  V11

HP: 8/8
AC: 14 (Touch 14, FF 10)

Spells Prepared:

 Spoiler

0th - Orb of Acid, Orb of Acid, Electric Jolt
1st - Burning Hands, Kelgore's Fire Bolt, Kelgore's Fire Bolt
2nd - Scorching Ray

[User]
 Barberration Turn 1

LoS

 Spoiler

Location: B13
Swift: Activate Travel Devotion
Standard: drink potion, drop vial
sunrod to mouth, lit bullseye lantern pointing south
move: open northern exit of tent
Hide  (1d20)[ 19 ]  unbeatable roll

 done

Stats

 Spoiler
HP 13/13
AC 16, Touch 11, FF 15
Travel Devotion 10/10
Resist Fire 100/100

 LoS may be needed

if you have LoS on the northern edge of the tent

 Spoiler
the northern exit opens, empty vial lying in B13. Light equivalent of sunrod emanates from B13/C14. No LoS on Barberration

[User]
 Ro-Gayn: Round 2

LoS/Refs/Spectators

 Spoiler

Move Action: Grab lantern in V10/W11

No Action: 5-ft-step to V12

Free Action: Drop lantern over the edge in V13

Standard Action: Ready action

 Spoiler

Cast Kelgore's Fire Bolt at Barberration if I gain Line of Sight to him.

Stats and Status

 Spoiler

Position:  V12

HP: 8/8
AC: 14 (Touch 14, FF 10)

Spells Prepared:

 Spoiler

0th - Orb of Acid, Orb of Acid, Electric Jolt
1st - Burning Hands, Kelgore's Fire Bolt, Kelgore's Fire Bolt
2nd - Scorching Ray

[User]
 Barberration Turn 2

We'll get LoS somewhere here
Swift travel devotion: emerge out of the tent into  C12  B12. Misstype hard corner, continue to I12, autosuccess at jump
holding sunrod in mouth, lit bullseye lantern pointing east in right hand
let's see if that gives LoS. With bad jump I expect you to be on one of the platforms connected to your starting zone

not done

Stats

 Spoiler
HP 13/13
AC 16, Touch 11, FF 15
Travel Devotion 10/10
Resist Fire 100/100

[User]
 As you emerge out of the tent into B12 you trigger my readied action.

Readied action:

 Spoiler

Cast Kelgore's Fire Bolt

Take  (5d6)[ 19 ]  fire damage, Reflex DC 14 for half damage.

Looking east, you can see that there is a bullseye lantern on the ground in U12 pointing west.  The lantern in V10/W11 is no longer there, and you see Ro-Gayn in V12, holding nothing in his hands.

[User]
 Reflex  (1d20+1)[ 17 ]

rest of turn coming after that

[User]
 to your dismay, you notice that Barberration emerges the fire unscathed. Thank you Duskblades

Swift stays the same
I drop the bullseye lantern in I12/J13, pointing east
double Move: to U12
Free as part of move: draw guisarme, twohanded grip. Sunrod in mouth
Free: Whirling Frenzy

 done

[User] Sorry, but how are you making it all the way from B13 to U12 in one turn?  Do you have some extra movement effect on you that I'm not aware of?  If so, that's fine, but I was kind of hoping for one more round before succumbing to barbarian-induced death.

[User]
 Travel Devotion from Complete Champion. Swift to activate(did so turn 1), then for one minute you can move up to your speed as a swift action. Double move + devotion = 120 feet

I'm a freak for insane mobility, my Sturmherz is even faster(Travel Devotion and 50 feet land/swim/glide).

[User] Ah I misunderstood, I thought you meant that you activated Travel Devotion in round 2, I understand now.  Well, give me a moment, and I'll give my Round 3.

[User]
 Ro-Gayn: Round 3
I'm going to have to get a few very lucky rolls

Standard: Defensively cast

 Spoiler

Kelgore's Fire Bolt at Barberration

  Concentration  - (1d20+6)[ 18 ]  vs. DC 16

Rest of turn after this, not done.

[User]
 OK, first hurdle done.

Ro-Gayn moves his hands and fire rains down from the sky again.

Take  (5d6)[ 19 ]  fire damage, Reflex DC 14 for half.

Still not done, need to see result of rolls and save.

[User]
 Reflex  (1d20+3)[ 9 ]  +2 Whirling Frenzy

without that Resist potion I'd be done, even if I make both saves... Depending on save I'll either take 9 or 0 damage

[User]
 Yeah, I realize that I prepared badly for this fight, I need to make sure I have my options open when facing fire-resistant creatures.  It's not like I don't have them, I'm a Wizard 😳.

Move Action: Draw Scythe.

Turn Done.

Stats and Status:

 Spoiler

Position:  V12

HP: 8/8
AC: 14 (Touch 14, FF 10)

Spells Prepared:

 Spoiler

0th - Orb of Acid, Orb of Acid, Electric Jolt
1st - Burning Hands,  Kelgore's Fire Bolt ,  Kelgore's Fire Bolt
2nd - Scorching Ray

[User]
 truth be told, if I didn't hide in a tent at match-start I'd be toasted now

  Barberration Turn 3

Swift: move to V4, provoking an AoO
1-handed grip on weapon
Full Round: Chargepounce
Whirling Frenzy Gores
Gore 1  (1d20+8)[ 25 ]  +2/-2 frenzy, +2 charge
damage  (2d6+12)[ 20 ]
Gore 2  (1d20+8)[ 14 ]
damage  (2d6+12)[ 15 ]
this places me in V10, closest square from which I can attack

 done

Stats

 Spoiler
HP 4/13
AC 16, Touch 11, FF 15
Travel Devotion 8/10
Resist Fire 98/100
Frenzy 4/5

[User]
 Well, unless I roll a 20 with this AoO, that kills me very very dead.

Attack of Opportunity
  Attack  - (1d20-7)[ 9 ]
If hits,
  Damage  - (2d4-1)[ 3 ]

If critical threat,
  Attack  - (1d20-7)[ 3 ]
If hits,
  Damage  - (2d4-1)[ 4 ]

[User] Well, that's it for me.  I have been gored.  Good match, sir!

[User]
 good game 🙂

that's some nice damage potential you got there. Even with the resistance I barely survived

[User] Thanks, I didn't even get to pull out my Secret Weapon  .  It turns out that in some cases, caster level can be bumped up pretty high.

[User] oh yes it can. Though my nuker, Cinder, had other priorities. True, her Kelgores "only" do 4d6, but they can bypass resistances 😏 Searing Spell is awesome

[User] I was just thinking about Searing Spell.  I'm going to have to look and see if I can fit it in to this build with retraining.

[User] won't do, it adds +1 to the spell level. You need metamagic reducers or something to use it before level 3

[User] Yeah, but Metamagic School Focus would work... Unfortunately I won't be able to do it with retraining on Ro-Gayn since I can only switch out one feat at a time.

[User] Barberration gives his opponent a nice trim...by cutting him from the match!

[User] actually, the Gore is piercing, not slashing 😛

[User] If you didn't want puns about trims, you shouldn't have named your guy  Barber ration.

[User] see,  that  was a good one 😁 didn't even notice until now


[User]
 4 Buff rounds; Summoning allowed on buff rounds.

What map do you want?

[User]
 How about Columns II: Jumbo edition?

Columns II - Jumbo Edition:

 Spoiler
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X
 1 ||||||||||||
 2 |
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 4 |
 5 ||||| C | C | C | C ||||||||| C | C | C | C ||
 6 ||||| C | C | C | C ||||||||| C | C | C | C ||
 7 ||||| C | C | C | C ||||||||| C | C | C | C ||
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 19 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 20 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 21 ||||||||||||||||||| C | C ||
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 32 ||||| C | C | C | C | C | C | C | C | C | C | C | C | C | C | C | C ||||
 33 ||||| C | C | C | C ||||||||| C | C | C | C ||||
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 43 ||||| C | C | C | C ||||||||| C | C | C | C ||
 44 ||||| C | C | C | C ||||||||| C | C | C | C ||
 45 ||||| C | C | C | C ||||||||| C | C | C | C ||
 46 ||||| C | C | C | C ||||||||| C | C | C | C ||
 47 ||||||||||||
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I don't like the squeezing rules. 😛

[User]
 Buffs:
 Spoiler

Round 1:  Cast Choose Destiny from a scroll as a swift action. Cast True Seeing from a scroll as a standard action, UMD check (Choose destiny):  (1d20+37)[ 41 ] . UMD check (True Seeing), choose better:  (1d20+37)[ 52 ]   (1d20+37)[ 46 ] .

Round 2: Cast Bite of the Werebear from a scroll as a standard action, augmented with Gorgon's horn. UMD check (choose better):  (1d20+37)[ 40 ]   (1d20+37)[ 55 ] . Use Quick cast Duskblade class feature to cast Quickened Shield with Guardinal feather as an optional material component for +6 shield bonus.

Round 3: Cast Sonorous Hum as a standard action from a scroll. UMD check (choose better):  (1d20+37)[ 52 ]   (1d20+37)[ 38 ] . Resize Greatspear from it's medium form to Gargantuan size.

Round 4: Cast Summon Elemental Monolith as a full-round action from a scroll. UMD check (choose better):  (1d20+37)[ 52 ]   (1d20+37)[ 53 ] .

All-day buffs:
Superior Resistance.

Initiative:
 (1d20+5)[ 20 ]   (1d20+5)[ 23 ] , choose the better.

[User]
 Sure, that map's fine.  I'll take the bottom side.

Starting Position:

 Spoiler
f50

Init:[roll0]

All Day Buffs:

 Spoiler

Contingency (Heal when at 50% health)
Greater Magic Weapon
Greater Resistance

Buff Rounds:

 Spoiler
1: Activate Bead of Karma
2:Cast True Seeing
3:Cast Bite of the Were Bear
4:Activate Earth Glide, Glide 5 ft underground

[User]
 And it appears that the diceroller hates me 😩

Initiative: (1d20+3)[ 9 ]

[User]
 1st round for me:

 Spoiler

Free action to drop the greatspear. Free action to activate Haste. Swift action to activate Belt of Battle, use the standard action gained to activate Trickery devotion. Standard action to use a wand of Heroics to gain exotic weapon proficiency with a Greatspear. Move action to merge with the air elemental monolith.

I might as well reveal that it's a melee build. Yes, I'm taking a warrior against a caster. Yes, it has levels in Duskblade and Ardent.

Yes, I expect to win. Scary, huh? 😏

Your turn.

EDIT: Starting position:
 Spoiler
J1-L3, Gargantuan.

[User]
 Round 1

Actions:

 Spoiler
Standard: Righteous Might
Move: Glide to f47

Notes:

 Spoiler
Durations:

 Earth Glide: 9
 Bite of the Werebear: 13 Rounds
 Righteous Might: 15 Rounds

 Current Ability Scores:
STR 24, DEX 18, CON 24, INT 22, WIS 16, CHA 12

[User]
 2nd round:

 Spoiler
Move action to pick up my simulacrum, and move to A17-C19. Free action to drop the simulacrum, and a swift action to transfer my senses to it. Direct the simulacrum to move to C35 and from there to I40.

What happens next depends on your vision modes. The thing - description later - moves to location I40, approaching from the eastern side.

If you don't have True Seeing:

 Spoiler
You see a medium human male, wielding a gargantuan greatspear, donned in regal clothes. He does not appear to wear armor, but does have several items that might be magical. Let me know if you have Arcane sight or something.

If you have True Seeing:

 Spoiler
Open the spoiler for not having True Seeing. That's an illusion.

End of turn. If you're anywhere visible from the path that the thing has taken, let me know what I see.

[User]
 Neither of us have LoS

Round 2

Actions:

 Spoiler
Standard Action: Cast Divine Power
Move Action: Glide 5ft straight down

Notes:
 Spoiler

 Spoiler
Durations:

 Earth Glide: 8
 Bite of the Werebear: 12 Rounds
 Righteous Might: 14 Rounds
 Divine Power: 15 Rounds

 Current Ability Scores:
STR 24, DEX 18, CON 24, INT 22, WIS 16, CHA 12

Your Go.

[User]
 Sorry about the delay, had only poor access to internet last few days - and none to books.

Actions:

 Spoiler
Move the apparition to I49

The thing moves to I49. LoS yet? Turn not yet done.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Grug drops his 10' Ladder and hopes that no sneaky goblins will steal it.

Then he takes the torch and puts it out. He stashes it in his backpack.
 Valuable loot for Grug, yay! Grug is suck-cis-fool!

He walks to the door at C-4, letting his familiar (Frank) go first, and opens it.

 Spoiler

Grug has darkvision, so he doesn't need the torch, I suppose.

Stats:

 Spoiler

HP 13/13
AC 18, Touch 12 FF 16
Rageclaws (1 Essentia): Functional until at -13 HP.
Astral Vambraces (1 Essentia): DR4/Magic
Soulspark Familiar (0 Essentia): It's Frank!

Edit: I stole this format from the Arena Games. Is it helpful in any way to you, or do you prefer to keep track of my stats by yourself?

[User]
 Format is good, stick with that.

I think your skills need updating, though - you've got an armour check penalty to take into account (assuming you're wearing your armour).

The door is sliding, and made of lead.  You open it to see corridors running south and east, with numerous side passages.

[User]
 Stats  Skills fixed.

How can I go about searching for traps? Do I roll search checks for every step I take? Can I take 10, or 20? Just checking if there's any conventions for that.

But considering that I can start over if things go wrong and to keep things moving forward, Grug goes East. I suppose he'll check the corridor ahead of him with his 10' pole.

Stats:

 Spoiler

HP 13/13
AC 18, Touch 12 FF 16
Rageclaws (1 Essentia): Functional until at -13 HP.
Astral Vambraces (1 Essentia): DR4/Magic
Soulspark Familiar (0 Essentia): It's Frank!

[User]
 You can search for traps by taking 10 or 20, or by rolling, or just poking with a pole, it's up to you.

Note that the ceiling is 20' high, so each 5' of movement can have up to 10 squares to search (depending on how much of the floor, walls, and ceiling you want to check).

[User] Grug'll check every floor square with his 10' pole and he'll take 20 (For a Search result of 19) to check every floor square he passes through. That'll be all for paranoia.

[User]
 OK.  That'll take you a bit over 2 minutes per 5 feet.

How are you checking squares with the pole, and how far away from?

[User]
 I think with a 10' pole, Grug can do it as far away as 10'? Seems the safest decision.

Grug is moving the pole above the floor in the hopes of setting of any tripwires, and he'll press the floor hard enough to set off any pit traps or pressure plates.

I think I've gotten most of the CR-appropriate traps in the DMG covered that way. 🙂

[User]
 Heh.  You'd like to think so.  😏

Eastwards, the corridor becomes a 4-way intersection after 10 feet.  20 feet after that, there's a door set into the north wall.  The corridor continues east beyond the limit of your darkvision.  Where do you want to go?

[User]
 Originally Posted by Saph
 Heh.  You'd like to think so.  😏

...I'll take 50 on my search checks.

 Doors! Grug likes doors!

So yeah, walk up to the door - while still checking for traps - and take 20 on the Check to search for any traps on the door.
If there aren't any, open the door.

[User] You pass the 4-way junction (seeing a door to the south and a corner to the north) when the floor crumbles away 10 feet in front of you under your poking.  Looking in, you see it's a 20-foot-deep pit trap.

[User]
 Can Grug jump over it?

Because of his armor and 20 ft. movement, he has a -1 Jump modifier, which should stil be enough to cross 5 ft. by taking 10.

[User] With a run-up, yes.

[User]
 Grug takes a running start and elegantly jumps over the pit.

 Grug's a birdie!

[User]
 I should probably add what he's going to do now.

Continue walking to the door while checking for traps. Search the door, open it.

[User]
 You reach the door.

How are you going to search the door?

[User]
 Preferably without touching it first.Check for poisons and other nasties on the doorknob, then see if there are any odd mechanisms attached to the door or around it. That's pretty much all he can do, I suppose.

I forgot one thing on Grug's sheet: he took the Wild Talent feat to be able to get a psionic focus. Can I still add that he started out with psionic focus? If not, he'll just take 10 to become psionically focused, I guess.

After that, Grug opens the door without wasting any more time. Fortune favors the bold etc.

[User]
 Well, it's an issue of whether you want to poke the door or not.  If you don't, you're safe, but you're unlikely to find anything that you didn't spot with a first inspection.  Of course, since you don't have Trapfinding and can't hit a DC 20 Search check, your ability to spot anything is kinda limited anyway.

edit:  and yes, you can be focused.

[User]
 Hmmm. Well, if it's an option to push the door open from 10' away, I suppose that wouldn't hurt. There could be something nasty behind the door.

Poking a door seems rather silly.

[User]
 OK.  Is that what you're doing?

I'll be out for the next day or so, btw.

[User] Yup. Grug pushes it open from 10' away. Paranoiai, ahoy!

[User]
 You slowly push the door open from 10' away.

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 17 ]

You're 10 feet away from the door at A5.

[User]
 Initiative  - (1d20+1)[ 7 ]
 Grug sure hopes that's a nice lizard...

Baw.

[User]
 The creature moves to square D4.

He breathes a line of fire on you!  Take half of  (1d6)[ 3 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).  You get +2 on the save due to the cover of the door.

If you take any damage, you are  entangled  for  (1d4)[ 4 ]  rounds.

[User]
 Reflex  - (1d20+3)[ 22 ]

This might take a while.

Double Move to B5.

Stats:

 Spoiler

HP 12/13
AC 18, Touch 12 FF 16
Rageclaws (1 Essentia): Functional until at -13 HP.
Astral Vambraces (1 Essentia): DR4/Magic
Soulspark Familiar (0 Essentia): It's Frank!

 Entangled  (4 Rounds)

[User]
 The creature breathes a cone of fire on you again! You take  (1d6)[ 4 ]  damage, Reflex 15 half.

You also take a further  (1d6)[ 4 ]  fire damage from the entangling flame.

The creature moves north to the corner of the room, E1.

[User]
 Reflex  - (1d20+1)[ 14 ]

Double Move to D2.

 Spoiler

HP 4/13
AC 18, Touch 12 FF 16
Rageclaws (1 Essentia): Functional until at -13 HP.
Astral Vambraces (1 Essentia): DR4/Magic
Soulspark Familiar (0 Essentia): It's Frank!

Entangled (3 Rounds)

It'll be embarassing if I die to the first encounter.

[User]
 Moar fire.   (1d6)[ 1 ]  fire, Reflex 15 for half.

Entangling fire:   (1d6)[ 1 ] , no save.

He 5-foot steps to E1.

You wouldn't be the first character killed in their first battle by this guy.  :P

[User]
 "A-hah! Grug Smash!"

Swift: Initiate Martial Spirit Stance.
Standard: Crusader's Strike Maneuver.

  Attack  - (1d20+5)[ 20 ]
  Damage  - (1d12+9)[ 16 ]

If Hit, Grug Heals  (1d6)[ 2 ]  +1 +2 Damage.

Stats:

 Spoiler

HP 7/13
AC 18, Touch 12 FF 16
Rageclaws (1 Essentia): Functional until at -13 HP.
Astral Vambraces (1 Essentia): DR4/Magic
Soulspark Familiar (0 Essentia): It's Frank!

Entangled (2 Rounds)

[User]
 You kill him.  150 XP, chainmail.

You take another  (1d6)[ 2 ]  and  (1d6)[ 3 ]  fire damage before the entangle wears off, though.

What do you want to do now?

[User] Oh, and checking your character sheet, you don't actually seem to have the Martial Spirit stance.

[User]
 I sort of forgot about Frank the familiar during the fight. Oh well.

Obviously, Gug is really disappointed in Frank, and he calls him back from wherever the silly Soulspark had hidden.

 "Bad Frank! Frank should help Grug in battle!  he says, and he slaps him. Really hard. Multiple times.
After beating up his familiar, Grug sure feels a lot better! All that angry orc frustration gone.

Frank seems a bit down, though, so Grug eventually decides to patch him up again with Incarnum.

No stinkin' Dungeon comes between a friendship like that.

 Spoiler

So yeah, Healing Shenanigans.

Grug uses crusader's strike with unarmed attacks. He heals with every nonlethal hit.
Then he invests essentia in his Familiar to give him Fast Healing 1 to patch him up again.
He reinvests the essentia back into the standard configuration after that.

I have to keep better track of the familiar, though. I'm forgetting about a lot of things on Grug's sheet. 🫤

Edit: Like Martial Spirit. 😡
Bah, sorry. It's been a while since I made the sheet, and I should've read it more carefully again. Never mind that, then.

Grug searches the room. Can he take 20 to search the entire room?

Stats:

 Spoiler
HP 13/13
AC 18, Touch 12 FF 16
Fort +5, Ref +1, Will +3
Greataxe: +7 (2d6+9)

Rageclaws (1 Essentia): Functional until at -13 HP.
Astral Vambraces (1 Essentia): DR4/Magic
Soulspark Familiar (0 Essentia): It's Frank!

Psionic Focus

[User]
 You fail to heal anything by hitting your familiar with Crusader's Strike.

You can take 20 to search the entire room, sure.

[User]
 Well, that sort of sucks. I forgot about the clause in Crusader's Strike. Oh well, there goes a character concept. 😏

I'm going to try and finish anyway, even though it might get hard now.

Grug Takes 20 to Search the room. Anything interesting?

[User] Room is entirely empty except for another torch.

[User]
 Take 20 to Search the torch for a Vigor Wand.

After that, leave the room through E1.

[User]
 The torch, funnily enough, does not contain a Vigor wand.

The door opens into an east-west corridor.  To the west are multiple side passages leading north and south.  To the east is one passage leading south, and a door leading north.

[User]
 Grug leaves the torch in the room (no vigor wands? What travesty is this?!) and goes east, searching for traps in the way we agreed on earlier.

What can you tell me about the door?

[User] It slides.  It's made of lead.  It looks remarkably similar to the previous doors.


[User]
 Blue Ghost beams at his opponent as he enters.  Good morning, sir. It is a pleasure to make your acquaintance. Come, let us duel.
 Light of the World

 Spoiler

1.	Judgment Dragon
2.	Judgment Dragon
3.	Archlord Kristya
4.	Archlord Kristya
5.	Honest
6.	Honest
7.	Necro Gardna
8.	Celestia, Lightsworn Angel
9.	Celestia, Lightsworn Angel
10.	Celestia, Lightsworn Angel
11.	Shire, Lightsworn Spirit
12.	Shire, Lightsworn Spirit
13.	Aurkus, Lightsworn Druid
14.	Lumina, Lightsworn Summoner
15.	Lyla, Lightsworn Sorceress
16.	Lyla, Lightsworn Sorceress
17.	Wulf, Lightsworn Beast
18.	Wulf, Lightsworn Beast
19.	Ryko, Lightsworn Hunter
20.	Ryko, Lightsworn Hunter
21.	Jain, Lightsworn Paladin
22.	Garoth, Lightsworn Warrior
23.	Ehren, Lightsworn Monk
24.	Charge of the Light Brigade
25.	Solar Recharge
26.	Solar Recharge
27.	Solar Recharge
28.	Gold Sarcophagus
29.	Gold Sarcophagus
30.	Heavy Storm
31.	Giant Trunade
32.	Mystical Space Typhoon
33.	Monster Reincarnation
34.	Pot of Avarice
35.	Beckoning Light
36.	Beckoning Light
37.	Mirror Force
38.	Torrential Tribute
39.	Solemn Judgment
40.	Divine Wrath

[User]
 The wizard's robes take on a dazzling radiance as he draws his opening hand.

 (d20)[ 16 ]
 (d40)[ 39 ]  (d39)[ 35 ]  (d38)[ 31 ]  (d37)[ 16 ]  (d36)[ 14 ]

[User]
 The Archway of Exodia appears, and out steps Shadow Elf, the Exarch of the Forbidden One.  Good evening, Blue Ghost! I come bearing one of the Forbidden One's latest warriors, a Dragon King from beyond the stars. Here's to a good duel!

Inish:  (1d20)[ 3 ]
Hand:  (5d43)[ 15 ][ 13 ][ 33 ][ 26 ][ 6 ](93)
Rerolls?  (3d43)[ 23 ][ 29 ][ 36 ](88)
 Somewhere, Over the Rainbow ~43

 Spoiler
01. Rainbow Dragon
02. Rainbow Dragon
03. Elemental Hero Neos
04. Elemental Hero Neos
05. Elemental Hero Stratos
06. Crystal Beast Sapphire Pegasus
07. Crystal Beast Sapphire Pegasus
08. Crystal Beast Sapphire Pegasus
09. Crystal Beast Emerald Tortoise
10. Crystal Beast Emerald Tortoise
11. Crystal Beast Cobalt Eagle
12. Crystal Beast Cobalt Eagle
13. Crystal Beast Amethyst Cat
14. Crystal Beast Amethyst Cat
15. Crystal Beast Amber Mammoth
16. Crystal Beast Amber Mammoth
17. Crystal Beast Ruby Carbuncle
18. Crystal Beast Ruby Carbuncle
19. Crystal Beast Topaz Tiger
20. Crystal Beast Topaz Tiger
21. King of the Swamps
22. King of the Swamps
23. King of the Swamps
24. E – Emergency Call
25. E – Emergency Call
26. Rainbow Path
27. Rainbow Path
28. Polymerization
29. Polymerization
30. Polymerization
31. Future Fusion
32. Ancient City – Rainbow Ruins
33. Ancient City – Rainbow Ruins
34. Ancient City – Rainbow Ruins
35. Mystical Space Typhoon
36. Call of the Haunted
37. Crystal Abundance
38. Crystal Abundance
39. Crystal Abundance
40. Heavy Storm
41. Rare Value
42. Rare Value
43. Terraforming

Extra Deck: 15 (OCG) or 12 (TCG)

 Spoiler
3x E-Hero Absolute Zero
3x E-Hero The Shining
3x E-Hero Gaia
3x E-Hero Great Tornado
3x Rainbow Neos

[User]
 A good duel it will be, and I shall make the first move.
 (d35)[ 2 ]
 I Set two cards facedown and call my comrade,  Lyla, Lightsworn Sorceress  to the field. That ends my turn, and Lyla gives my Graveyard three cards.
 Field:
{table="head"]1|2|3|4|5
-|-|L|-|-
-|-|FD|FD|-[/table]

L:  Lyla, Lightsworn Sorceress  ( 1700 /200)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Giant Trunade
Lumina, Lightsworn Summoner
Judgment Dragon

 Face Down:

 Spoiler

Solemn Judgment
Beckoning Light

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Archlord Kristya
3.	Archlord Kristya
4.	Honest
5.	Honest
6.	Necro Gardna
7.	Celestia, Lightsworn Angel
8.	Celestia, Lightsworn Angel
9.	Celestia, Lightsworn Angel
10.	Shire, Lightsworn Spirit
11.	Shire, Lightsworn Spirit
12.	Aurkus, Lightsworn Druid
13.	Lyla, Lightsworn Sorceress
14.	Wulf, Lightsworn Beast
15.	Wulf, Lightsworn Beast
16.	Ryko, Lightsworn Hunter
17.	Ryko, Lightsworn Hunter
18.	Jain, Lightsworn Paladin
19.	Garoth, Lightsworn Warrior
20.	Ehren, Lightsworn Monk
21.	Charge of the Light Brigade
22.	Solar Recharge
23.	Solar Recharge
24.	Solar Recharge
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Heavy Storm
28.	Monster Reincarnation
29.	Pot of Avarice
30.	Beckoning Light
31.	Torrential Tribute

 Extra Deck:
 Graveyard:

 Spoiler

Divine Wrath
Mirror Force
Mystical Space Typhoon

 Removed from Play:

 Spoiler

Empty

[User]
 Lyla mills:

 (d34)[ 34 ]  (d33)[ 32 ]  (d32)[ 28 ]  (Divine Wrath, Mirror Force, Mystical Space Typhoon)

[User]
 Ah, Lightsworns, how I hate them. When last I met Lightsworns, it was through Spaceman Dave with Macro Mill... that was a sweet revenge. However, I shall now perform the herculean feat of fighting them without their perfect counter...

Draw:  (1d38)[ 11 ]
 I summon Crystal Beast Sapphire Pegasus, who takes a Crystal Beast Ruby Carbuncle from my deck and places it in my spell and trap card zone. I then activate the Ancient City - Rainbow Ruins, which is indestructible thanks to Ruby Carbuncle. I set a backrow card, and then my Pegasus destroys your Lightsworn for 100 damage. I end my turn at that.

Field Magic: Ancient City - Rainbow Ruins
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | SP | -- | --
-- | RC | FD | -- | --[/table]
SP = Crystal Beast Sapphire Pegasus
RC = Crystal Beast Ruby Carbuncle

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
CB Amethyst Cat
CB Amber Mammoth
EDIT: Forgot this turn's draw:
CB Cobalt Eagle

Facedowns: 1

 Spoiler
Rainbow Path

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 36

 Spoiler
01. Rainbow Dragon
02. Rainbow Dragon
03. Elemental Hero Neos
04. Elemental Hero Neos
05. Elemental Hero Stratos
>>. Crystal Beast Sapphire Pegasus
06. Crystal Beast Sapphire Pegasus
07. Crystal Beast Sapphire Pegasus
08. Crystal Beast Emerald Tortoise
09. Crystal Beast Emerald Tortoise
10. Crystal Beast Cobalt Eagle
>>. Crystal Beast Cobalt Eagle
>>. Crystal Beast Amethyst Cat
11. Crystal Beast Amethyst Cat
>>. Crystal Beast Amber Mammoth
12. Crystal Beast Amber Mammoth
13. Crystal Beast Ruby Carbuncle
>>. Crystal Beast Ruby Carbuncle
14. Crystal Beast Topaz Tiger
15. Crystal Beast Topaz Tiger
16. King of the Swamps
17. King of the Swamps
18. King of the Swamps
19. E – Emergency Call
20. E – Emergency Call
21. Rainbow Path
>>. Rainbow Path
22. Polymerization
23. Polymerization
24. Polymerization
25. Future Fusion
26. Ancient City – Rainbow Ruins
>>. Ancient City – Rainbow Ruins
27. Ancient City – Rainbow Ruins
28. Mystical Space Typhoon
29. Call of the Haunted
30. Crystal Abundance
31. Crystal Abundance
32. Crystal Abundance
33. Heavy Storm
34. Rare Value
35. Rare Value
36. Terraforming

Extra Deck: 15

 Spoiler
3x E-Hero Absolute Zero
3x E-Hero The Shining
3x E-Hero Gaia
3x E-Hero Great Tornado (OCG)
3x Rainbow Neos

[User]
 Hmm, not a bad start at all.
 (d31)[ 1 ]
 I summon  Lumina, Lightsworn Summoner . I discard Giant Trunade to have Lumina call back Lyla, and with Lyla's effect, destroy your facedown card. Then I end my turn, and Lumina and Lyla each give my Graveyard three more cards.
 Field:
{table="head"]1|2|3|4|5
-|-|Lu|L|-
-|-|FD|FD|-[/table]

Lu:  Lumina, Lightsworn Summoner  ( 1000 /1000)
L:  Lyla, Lightsworn Sorceress  (1700/ 200 )

 Life Points: 7900

 Spoiler

 Hand:  2

 Spoiler

Judgment Dragon
Judgment Dragon

 Face Down:

 Spoiler

Solemn Judgment
Beckoning Light

 Deck:

 Spoiler

1.	Archlord Kristya
2.	Archlord Kristya
3.	Honest
4.	Celestia, Lightsworn Angel
5.	Celestia, Lightsworn Angel
6.	Celestia, Lightsworn Angel
7.	Shire, Lightsworn Spirit
8.	Aurkus, Lightsworn Druid
9.	Lyla, Lightsworn Sorceress
10.	Wulf, Lightsworn Beast
11.	Wulf, Lightsworn Beast
12.	Ryko, Lightsworn Hunter
13.	Ryko, Lightsworn Hunter
14.	Jain, Lightsworn Paladin
15.	Garoth, Lightsworn Warrior
16.	Ehren, Lightsworn Monk
17.	Charge of the Light Brigade
18.	Solar Recharge
19.	Solar Recharge
20.	Gold Sarcophagus
21.	Heavy Storm
22.	Monster Reincarnation
23.	Pot of Avarice
24.	Beckoning Light

 Extra Deck:
 Graveyard:

 Spoiler

Divine Wrath
Mirror Force
Mystical Space Typhoon
Giant Trunade
Solar Recharge
Torrential Tribute
Necro Gardna
Gold Sarcophagus
Honest
Shire, Lightsworn Spirit

 Removed from Play:

 Spoiler

Empty

[User]
 Lumina mills:  (d30)[ 21 ]  (d29)[ 29 ]  (d28)[ 5 ]  (Solar Recharge, Torrential Tribute, Necro Gardna)

Lyla mills:  (d26)[ 23 ]  (d25)[ 3 ]  (d24)[ 8 ]  (Gold Sarcophagus, Honest, Shire)

[User]
 You destroyed my Rainbow Path... how troublesome...

Draw:  (1d36)[ 24 ]
 I summon Crystal Beast Amethyst Cat. My cat destroys Lyla, and my Pegasus destroys Lumina, for 800 damage. Your move.

Field Magic: Ancient City - Rainbow Ruins
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | AC | SP | -- | --
-- | RC | -- | -- | --[/table]
SP = Crystal Beast Sapphire Pegasus
AC = Crystal Beast Amethyst Cat
RC = Crystal Beast Ruby Carbuncle

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
CB Amethyst Cat
CB Amber Mammoth
CB Cobalt Eagle
Polymerization

Facedowns: 0

 Spoiler
0

Graveyard: 1

 Spoiler
Rainbow Path

Out of Play: 0

 Spoiler
0

Deck: 36

 Spoiler
01. Rainbow Dragon
02. Rainbow Dragon
03. Elemental Hero Neos
04. Elemental Hero Neos
05. Elemental Hero Stratos
>>. Crystal Beast Sapphire Pegasus
06. Crystal Beast Sapphire Pegasus
07. Crystal Beast Sapphire Pegasus
08. Crystal Beast Emerald Tortoise
09. Crystal Beast Emerald Tortoise
10. Crystal Beast Cobalt Eagle
>>. Crystal Beast Cobalt Eagle
>>. Crystal Beast Amethyst Cat
11. Crystal Beast Amethyst Cat
>>. Crystal Beast Amber Mammoth
12. Crystal Beast Amber Mammoth
13. Crystal Beast Ruby Carbuncle
>>. Crystal Beast Ruby Carbuncle
14. Crystal Beast Topaz Tiger
15. Crystal Beast Topaz Tiger
16. King of the Swamps
17. King of the Swamps
18. King of the Swamps
19. E – Emergency Call
20. E – Emergency Call
21. Rainbow Path
>>. Rainbow Path
22. Polymerization
23. Polymerization
>>. Polymerization
24. Future Fusion
25. Ancient City – Rainbow Ruins
>>. Ancient City – Rainbow Ruins
26. Ancient City – Rainbow Ruins
27. Mystical Space Typhoon
28. Call of the Haunted
29. Crystal Abundance
30. Crystal Abundance
31. Crystal Abundance
32. Heavy Storm
33. Rare Value
34. Rare Value
35. Terraforming

Extra Deck: 15

 Spoiler
3x E-Hero Absolute Zero
3x E-Hero The Shining
3x E-Hero Gaia
3x E-Hero Great Tornado (OCG)
3x Rainbow Neos

[User]
 Though Lyla falls, I use  Necro Gardna  to protect Lumina from your Pegasus's attack.
 (d24)[ 18 ]
 I discard a Solar Recharge to have Lumina call back Lyla again. Lyla shall attack your Amethyst Cat, and then use her effect to destroy your crystallized Ruby as well. I end my turn with six more cards in my Graveyard.
 Field:
{table="head"]1|2|3|4|5
-|-|Lu|L|-
-|-|FD|FD|-[/table]

Lu:  Lumina, Lightsworn Summoner  ( 1000 /1000)
L:  Lyla, Lightsworn Sorceress  (1700/ 200 )

 Life Points: 7900

 Spoiler

 Hand:  2

 Spoiler

Judgment Dragon
Judgment Dragon

 Face Down:

 Spoiler

Solemn Judgment
Beckoning Light

 Deck:

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Celestia, Lightsworn Angel
4.	Shire, Lightsworn Spirit
5.	Aurkus, Lightsworn Druid
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast
8.	Ryko, Lightsworn Hunter
9.	Jain, Lightsworn Paladin
10.	Garoth, Lightsworn Warrior
11.	Ehren, Lightsworn Monk
12.	Charge of the Light Brigade
13.	Solar Recharge
14.	Heavy Storm
15.	Monster Reincarnation
16.	Pot of Avarice
17.	Beckoning Light

 Extra Deck:
 Graveyard:

 Spoiler

Divine Wrath
Mirror Force
Mystical Space Typhoon
Giant Trunade
Solar Recharge x2
Torrential Tribute
Gold Sarcophagus x2
Honest
Shire, Lightsworn Spirit
Archlord Kristya x2
Ryko, Lightsworn Hunter
Celestia, Lightsworn Angel
Lyla, Lightsworn Sorceress

 Removed from Play:

 Spoiler

Necro Gardna

[User]
 Lumina mills:  (d23)[ 1 ]  (d22)[ 18 ]  (d21)[ 12 ]  (Kristya, Gold Sarcophagus, Ryko)

Lyla mills:  (d20)[ 4 ]  (d19)[ 1 ]  (d18)[ 6 ]  (Kristya, Celestia, Lyla)

[User]
 My Ruby Carbuncle shall not depart unavenged.

Draw:  (1d35)[ 31 ]
 I summon Crystal Beast Amber Mammoth. My Pegasus will attack Lumina - if that attack fails, my Mammoth will attack Lumina, otherwise my Mammoth will attack Lyla. I end my turn at that.

Field Magic: Ancient City - Rainbow Ruins
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | AM | SP | -- | --
-- | AC | -- | -- | --[/table]
SP = Crystal Beast Sapphire Pegasus  1800 /1200
AC = Crystal Beast Amethyst Cat, S&T Zone
AM = Crystal Beast Amber Mammoth,  1700 /1600

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Crystal Abundance
CB Cobalt Eagle
Polymerization

Facedowns: 0

 Spoiler
0

Graveyard: 2

 Spoiler
Rainbow Path
Crystal Beast Ruby Carbuncle

Out of Play: 0

 Spoiler
0

Deck: 36

 Spoiler
01. Rainbow Dragon
02. Rainbow Dragon
03. Elemental Hero Neos
04. Elemental Hero Neos
05. Elemental Hero Stratos
>>. Crystal Beast Sapphire Pegasus
06. Crystal Beast Sapphire Pegasus
07. Crystal Beast Sapphire Pegasus
08. Crystal Beast Emerald Tortoise
09. Crystal Beast Emerald Tortoise
10. Crystal Beast Cobalt Eagle
>>. Crystal Beast Cobalt Eagle
>>. Crystal Beast Amethyst Cat
11. Crystal Beast Amethyst Cat
>>. Crystal Beast Amber Mammoth
12. Crystal Beast Amber Mammoth
13. Crystal Beast Ruby Carbuncle
>>. Crystal Beast Ruby Carbuncle
14. Crystal Beast Topaz Tiger
15. Crystal Beast Topaz Tiger
16. King of the Swamps
17. King of the Swamps
18. King of the Swamps
19. E – Emergency Call
20. E – Emergency Call
21. Rainbow Path
>>. Rainbow Path
22. Polymerization
23. Polymerization
>>. Polymerization
24. Future Fusion
25. Ancient City – Rainbow Ruins
>>. Ancient City – Rainbow Ruins
26. Ancient City – Rainbow Ruins
27. Mystical Space Typhoon
28. Call of the Haunted
29. Crystal Abundance
30. Crystal Abundance
>>. Crystal Abundance
31. Heavy Storm
32. Rare Value
33. Rare Value
34. Terraforming

Extra Deck: 15

 Spoiler
3x E-Hero Absolute Zero
3x E-Hero The Shining
3x E-Hero Gaia
3x E-Hero Great Tornado (OCG)
3x Rainbow Neos

[User]
 This is getting interesting.
 (d17)[ 3 ]

Blue smiles.  This one's for you, Jeudi. Shire, Ryko, Celestia, Lyla, Lumina! All the love and joy that has gone before, shine forth the light of holy awe! I summon  Judgment Dragon !
A blinding flash of light heralds the arrival of the radiant silver dragon, who spreads its wings over the entire field. Music, sweet and joyful, streams forth. The blue wizard seems raptured in ecstasy.
 Then I activate my facedown  Beckoning Light . I send Judgment Dragon and Celestia from my hand to the Graveyard to beckon Archlord Kristya and Honest back from the Graveyard.
Now, Judgment Dragon! Rain down your judgment upon this city!
Streams of light rain down from the heavens, shattering the amethyst crystal and forcing the two Crystal Beasts into crystal form.
 And now, I have exactly four Fairies in my Graveyard: Honest, Kristya, and two Lightsworn Angels. Spirits of light, pave the road for the coming of dawn! I summon  Archlord Kristya !
The archangel descends upon the field with a mighty trumpet blast.
 With the arrival of the Archlord Kristya,  Shire, Lightsworn Spirit  is resurrected, and I now summon him to the field. With four different Lightsworns in my Graveyard, Shire's ATK is increased to 1600.
Now! Lightsworn Spirit! Archlord Kristya! Judgment Dragon! Bring forth your judgment in holy fury! Attack!
(You will halve Judgment Dragon's damage, so the combined total would be 5900.)
 You have seen the judgment of light, and now I shall end my turn. Six more cards are sent to the Graveyard, and the three Lightsworns among them lend strength to the Lightsworn Spirit.
 Field:
{table="head"]1|2|3|4|5
-|S|JD|AK|-
-|-|-|-|-[/table]

S:  Shire, Lightsworn Spirit  ( 2500 /1400)
JD:  Judgment Dragon  ( 3000 /2000)
AK:  Archlord Kristya  ( 2800 /2300)

 Life Points: 6100

 Spoiler

 Hand:  1

 Spoiler

Honest

 Face Down:
 Deck:

 Spoiler

1.	Honest
2.	Celestia, Lightsworn Angel
3.	Shire, Lightsworn Spirit
4.	Aurkus, Lightsworn Druid
5.	Ryko, Lightsworn Hunter
6.	Jain, Lightsworn Paladin
7.	Charge of the Light Brigade
8.	Monster Reincarnation
9.	Pot of Avarice
10.	Beckoning Light

 Extra Deck:
 Graveyard:

 Spoiler

Divine Wrath
Mirror Force
Mystical Space Typhoon
Giant Trunade
Solar Recharge x3
Torrential Tribute
Gold Sarcophagus x2
Archlord Kristya
Ryko, Lightsworn Hunter
Celestia, Lightsworn Angel x2
Lyla, Lightsworn Sorceress x2
Lumina, Lightsworn Summoner
Beckoning Light
Judgment Dragon
Solemn Judgment
Ehren, Lightsworn Monk
Heavy Storm
Garoth, Lightsworn Warrior
Wulf, Lightsworn Beast x2

 Removed from Play:

 Spoiler

Necro Gardna

[User]
 Judgment Dragon mills:  (d16)[ 5 ]  (d15)[ 9 ]  (d14)[ 11 ]  (d13)[ 10 ]  (Wulf, Ehren, Solar Recharge, Heavy Storm)

Shire mills:  (d12)[ 8 ]  (d11)[ 5 ]  (Garoth, Wulf)

[User]
 Shadow Elf claps.  A grand display! Truly magnificent. Somehow, I doubt that any card in my deck shall serve, but I can try nonetheless...

Draw:  (1d34)[ 3 ]
 AHAHAHAHAHAHAHAHA! Now, you shall witness one of the Forbidden One's Greatest Warriors! I activate Polymerization, Fusing the Elemental Hero Neos in my hand with the Cobalt Eagle, also in my hand. This brings me... Elemental Hero Great Tornado!  A cloaked warrior in gold and teal armor appears. He fires out a hurricane, which saps the energy of Blue Ghost's army, halving all his monsters' attack and defense scores.  Great Tornado! Wind Sword Strike! Fell the Judgement Dragon! This does 1300 damage to your life points.  ((If you're not okay with me using an OCG-only card in my extra deck, I can change my turn to do something else, I think.))

Field Magic: Ancient City - Rainbow Ruins, level 2
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | GT | -- | --
-- | SP | AM | -- | --[/table]
GT = E-Hero Great Tornado,  2800 /2200
SP = Crystal Beast Sapphire Pegasus, S&T Zone
AM = Crystal Beast Amber Mammoth, S&T Zone

Lifepoints: 1600

 Spoiler

Hand: 1

 Spoiler
Crystal Abundance

Facedowns: 0

 Spoiler
0

Graveyard: 6

 Spoiler
Rainbow Path
Crystal Beast Ruby Carbuncle
Crystal Beast Amethyst Cat
Crystal Beast Cobalt Eagle
Elemental Hero Neos
Polymerization

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Rainbow Dragon
02. Rainbow Dragon
>>. Elemental Hero Neos
03. Elemental Hero Neos
04. Elemental Hero Stratos
>>. Crystal Beast Sapphire Pegasus
05. Crystal Beast Sapphire Pegasus
06. Crystal Beast Sapphire Pegasus
07. Crystal Beast Emerald Tortoise
08. Crystal Beast Emerald Tortoise
09. Crystal Beast Cobalt Eagle
>>. Crystal Beast Cobalt Eagle
>>. Crystal Beast Amethyst Cat
10. Crystal Beast Amethyst Cat
>>. Crystal Beast Amber Mammoth
11. Crystal Beast Amber Mammoth
12. Crystal Beast Ruby Carbuncle
>>. Crystal Beast Ruby Carbuncle
13. Crystal Beast Topaz Tiger
14. Crystal Beast Topaz Tiger
15. King of the Swamps
16. King of the Swamps
17. King of the Swamps
18. E – Emergency Call
19. E – Emergency Call
20. Rainbow Path
>>. Rainbow Path
21. Polymerization
22. Polymerization
>>. Polymerization
23. Future Fusion
23. Ancient City – Rainbow Ruins
>>. Ancient City – Rainbow Ruins
24. Ancient City – Rainbow Ruins
25. Mystical Space Typhoon
26. Call of the Haunted
27. Crystal Abundance
28. Crystal Abundance
>>. Crystal Abundance
29. Heavy Storm
30. Rare Value
31. Rare Value
32. Terraforming

Extra Deck: 15

 Spoiler
3x E-Hero Absolute Zero
3x E-Hero The Shining
3x E-Hero Gaia
3x E-Hero Great Tornado (OCG)
3x Rainbow Neos

[User] ((Shadow you can't summon Great Tornado because fusion summons are special summons and special summons are prevented by Kristya))

[User]
 ((Oops, totally forgot about that. Well, I am well and truly locked down then, I suppose. I forfeit. Good game, though this does serve to illustrate again how much I hate playing against Lightsworns. Maybe I should have run a less experimental deck...))

 Without my Special Summons available to me, my deck... has nothing useful at all! Well played, master Ghost, well played.  Gods I hate Lightsworns. SO MUCH. SO, SO MUCH.

[User]
 Well played, sir.  🙂

The dazzling light of the Judgment Dragon fades as the duel ends.

(All right, now I know to only use Lightsworn against relatively high-tier decks. I'll still keep it as one of my main decks, just because. By the way, if you had gotten out Great Tornado, I still had that Honest that I retrieved.)

[User] ((I found here that my other Fusions are almost as useful as Rainbow Neos himself, depending on the situation. So, any ideas on adding in more E-Hero support without crippling the Crystal Beasts? I would still like to be able to play Rainbow Dragon normally, I am just getting concerned that this deck is getting a little schizophrenic. Could I manage with only 1 copy of Ruby Carbuncle, Amethyst Cat and Emerald Tortoise if I replace some Crystal Abundance with some more searching power?))

[User] ((I think running a full set of E-Hero and Crystal Beast support would be extremely difficult to do. The two deck types don't exactly complement each other perfectly. Sorry, can't think of anything right now.))

[User] ((I was thinking of dropping one each of Tortoise, Carbuncle and Cat for three Elemental Hero Woodsmans, to get more fusion fodder and more Polymerizations. And then replacing some Crystal Abundance with more Crystal Beast searchers, like Crystal Beacon.))

[User]
 ((That would be good. Add some Ocean too, for Absolute Zero fodder. Seriously, A-Zero is awesome.

By the way, why are we talking in OOC parentheses? Wouldn't IC work just as well?))

[User] ((Force of habit, I suppose IC would be just as good, seeing as you are you and I am me for once 😛))


[User] The blue wizard nods at his opponent, his face somber and serious.  You are my opponent today? Very well, let us see how you shall fare.

[User]
 Luminous armor .

Blue Ghost's robes take on a blinding brilliance, as his staff transforms into a golden Duel Disk.

 (d20)[ 11 ]
 (d40)[ 16 ]  (d39)[ 19 ]  (d38)[ 23 ]  (d37)[ 36 ]  (d36)[ 12 ]

[User]
 The opponent in question is an old man, leaning on his staff.

"Let us see how well I can remove my curse and give it to you..."

Initiative:  (1d20)[ 16 ]
Draws:  (5d50)[ 38 ][ 31 ][ 46 ][ 39 ][ 16 ](170)
Rerolls?:  (3d50)[ 14 ][ 41 ][ 6 ](61)

Deck: Bad Medication (Size: 50)

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
 Upstart Goblin
 Rain of Mercy
 Rain of Mercy
 Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
 Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
 A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Gift Card
 Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
 Des Koala
 Des Koala
 Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

"I think I will make the *HACK* first move," says the old man, reaching for another card.

[User]
 "Will I be able to hand you my curse? Let me see..."

Draw:  (1d45)[ 4 ]

"*COUGH* Good hand..."

"I will set a monster in defense position, and two spells or traps in my backrow, then end."

Monster:

??? (???/ ??? )

Spells/Traps:
???
???

Life Points: 8000

Hand: 3

 Spoiler
Monsters:

 Spoiler
Des Koala

Spells/Traps:

 Spoiler
Bad Reaction to Sumochi
Dust Tornado

Hand: 3

 Spoiler
Gift Card
Des Koala
Stealth Bird

Deck: Bad Medication (Size: 50)

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
 Upstart Goblin
 Rain of Mercy
 Rain of Mercy
 Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
(Drawn)  Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
 A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Gift Card
(Drawn)  Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
(Drawn)  Des Koala
 Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User]
 There is no room for curses here. I've had just enough of evil.
 (d35)[ 24 ]
 I activate  Solar Recharge ! This channels the blessing of the Lightsworn Spirit, Shire, to give me two more cards to my hand and two to my Graveyard.
Next, I summon  Lyla, Lightsworn Sorceress , and with her effect purge your facedown card to the right!
A white-robed spellcaster steps forth and produces a bolt of light that causes one of old man's facedown cards to vanish.
 Then I activate my  Gold Sarcophagus . This sacred artifact seals my Judgment Dragon, which shall come into my hand in two turns' time.
Then I Set a card facedown and end my turn. My Lightsworn Lyla then sends three more cards to the Graveyard.
 Field:
{table="head"]1|2|3|4|5
-|-|L|-|-
-|-|FD|-|-[/table]

L:  Lyla, Lightsworn Sorceress  (1700/ 200 )

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Ryko, Lightsworn Hunter

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Archlord Kristya
3.	Honest
4.	Honest
5.	Necro Gardna
6.	Celestia, Lightsworn Angel
7.	Celestia, Lightsworn Angel
8.	Aurkus, Lightsworn Druid
9.	Lumina, Lightsworn Summoner
10.	Wulf, Lightsworn Beast
11.	Jain, Lightsworn Paladin
12.	Garoth, Lightsworn Warrior
13.	Ehren, Lightsworn Monk
14.	Charge of the Light Brigade
15.	Solar Recharge
16.	Solar Recharge
17.	Gold Sarcophagus
18.	Heavy Storm
19.	Giant Trunade
20.	Mystical Space Typhoon
21.	Monster Reincarnation
22.	Brain Control
23.	Pot of Avarice
24.	Beckoning Light
25.	Mirror Force
26.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Shire, Lightsworn Spirit x2
Solar Recharge
Lyla, Lightsworn Sorceress
Celestia, Lightsworn Angel
Gold Sarcophagus
Archlord Kristya
Beckoning Light

 Removed from Play:

 Spoiler

Judgment Dragon (Sarc’d, 2 turns)

[User]
 Solar Recharge:

Draws:  (d34)[ 16 ]  (d33)[ 16 ]
Mills:  (d32)[ 14 ]  (d31)[ 8 ]  (Lyla, Celestia)

[User]
 Lyla mills:

 (d29)[ 2 ]  (d28)[ 8 ]  (d27)[ 25 ]  (Archlord Kristya, Shire, Beckoning Light)

[User]
 "A Dust Tornado destroyed... *HACK* but no matter..."

 (1d44)[ 11 ]

"Time grows thin... so I must act quickly. Now I flip face-up Bad Reaction to Sumochi, which is basically my curse. Now, I set a face down next to it, followed by Rain of Mercy, which I just drew, increasing my health by 1000, but it ruins you because of the curse next to it, dealing 1000 damage to your life..."

"And then I shall set another monster and end my turn..."

"*HACK* Oh, and during your draw phase, I active Gift Card, dealing 3000 more damage to you."

(Any counters to any of this?)

Monster:

??? (???/ ??? )
??? (???/ ??? )

Spells/Traps:
Bad Reaction to Sumochi
Gift Card

Life Points: 9000

Hand: 1

 Spoiler
Monsters:

 Spoiler
Des Koala
Des Koala

Spells/Traps:

 Spoiler
Bad Reaction to Sumochi
Gift Card

Hand: 1

 Spoiler

Stealth Bird

Graveyard:

 Spoiler
Rain of Mercy
Gift Card
Dust Tornado

Deck: Bad Medication (Size: 50)

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
 Upstart Goblin
 Rain of Mercy
 Rain of Mercy
(Drawn)  Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
(Drawn)  Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
 A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Gift Card
(Drawn)  Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
(Drawn)  Des Koala
 Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User]
 Ooh... that is quite impressive. But it won't be enough.
 (d26)[ 6 ]
 I Set another monster face-down. I then switch Lyla, my Lightsworn Sorceress, to Attack Position and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|L|FD|-
-|-|FD|-|-[/table]

L:  Lyla, Lightsworn Sorceress  ( 1700 /200)

 Life Points:  4000

 Spoiler

 Hand:  3

 Spoiler

Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Celestia, Lightsworn Angel

 Face Down:

 Spoiler

Ryko, Lightsworn Hunter

Torrential Tribute

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Archlord Kristya
3.	Honest
4.	Necro Gardna
5.	Celestia, Lightsworn Angel
6.	Aurkus, Lightsworn Druid
7.	Wulf, Lightsworn Beast
8.	Jain, Lightsworn Paladin
9.	Garoth, Lightsworn Warrior
10.	Ehren, Lightsworn Monk
11.	Charge of the Light Brigade
12.	Solar Recharge
13.	Solar Recharge
14.	Gold Sarcophagus
15.	Heavy Storm
16.	Giant Trunade
17.	Mystical Space Typhoon
18.	Monster Reincarnation
19.	Brain Control
20.	Pot of Avarice
21.	Beckoning Light
22.	Mirror Force

 Extra Deck:
 Graveyard:

 Spoiler

Shire, Lightsworn Spirit x2
Solar Recharge
Lyla, Lightsworn Sorceress
Celestia, Lightsworn Angel
Gold Sarcophagus
Archlord Kristya
Beckoning Light
Lumina, Lightsworn Summoner
Honest
Solemn Judgment

 Removed from Play:

 Spoiler

Judgment Dragon (Sarc’d, 1 turn)

[User]
 Lyla mills:

 (d25)[ 8 ]  (d24)[ 4 ]  (d23)[ 23 ]  (Lumina, Honest, Solemn Judgment)

[User]
 "*HACK* I have one turn to act... before the fatal Judgement comes..."

 (1d43)[ 40 ]

"Your life grows thin... I flip face up both of my facedowns, which just so happen to be Des Koala, both of them. You *COUGH* take 400 Life Point damage for each card in your hand, for each Koala. So, *WEEZE* you take 2400 Life Point Damage, leaving you with 1600 Life Points. I don't think you'd risk activating Judgment Dragon's effect with that few Life... I will then take a gamble, having one of my Koalas attacking your facedown..."

Monsters:

Des Koala ( 1100 /1800)
??? (???/ ??? )

Spells/Traps:
Bad Reaction to Sumochi

Life Points: 9000

Hand: 1

 Spoiler
Monsters:

 Spoiler
Des Koala
Stealth Bird

Spells/Traps:

 Spoiler
Bad Reaction to Sumochi
Gift Card

Hand: 1

 Spoiler

Stealth Bird

Graveyard:

 Spoiler
Rain of Mercy
Gift Card
Dust Tornado
Des Koala

Deck: Bad Medication (Size: 50)

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
 Upstart Goblin
 Rain of Mercy
 Rain of Mercy
(Drawn)  Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
(Drawn)  Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
 A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Gift Card
(Drawn)  Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
(Drawn)  Des Koala
 Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Stealth Bird
(Drawn)  Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User] (Is your facedown monster supposed to be there? When did you set it?)

[User]
 Originally Posted by Blue Ghost
 (Is your facedown monster supposed to be there? When did you set it?)

(Oops... I was supposed to set it after the attack... Well, it will be there by the end of my turn.)

[User]
 (Drat. 😛)

 You destroyed my facedown [url=http://yugioh.wikia.com/wiki/Ryko]Ryko, Lightsworn Hunter, but he takes down one of your Des Koalas, and sends three more cards from my Deck to the Graveyard.
 (d22)[ 6 ]  (d21)[ 10 ]  (d20)[ 17 ]  (Aurkus, Charge of the Light Brigade, Brain Control)

Draw:  (d19)[ 5 ]
 Now my sarcophagus is opened, and Judgment Dragon comes forth to my hand.
Jeudi, this is for you! Lyla, Lumina, Ryko, Aurkus! All the love and joy that has gone before, shine forth the light of holy awe! Come forth!  Judgment Dragon !
The radiant light of the majestic Judgment Dragon floods over the field, filling the air with music.
 Now, you are absolutely correct that I am not going to risk the remainder of my Life Points to use Judgment Dragon's effect. However, your field is going to be wiped clean anyway! First, I tap Lyla to destroy your Bad Reaction to Simochi. Then I Tribute Lyla to summon  Celestia, Lightsworn Angel , whose holy power destroys both your remaining monsters and gives my Graveyard four more cards.
Judgment Dragon and Celestia attack directly for 5300 damage, and I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|JD|C|-
-|-|FD|-|-[/table]

JD:  Judgment Dragon  ( 3000 /2600)
C:  Celestia, Lightsworn Angel  ( 2300 /200)

 Life Points:  1600

 Spoiler

 Hand:  3

 Spoiler

Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Celestia, Lightsworn Angel

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Archlord Kristya
3.	Wulf, Lightsworn Beast
4.	Jain, Lightsworn Paladin
5.	Garoth, Lightsworn Warrior
6.	Ehren, Lightsworn Monk
7.	Solar Recharge
8.	Gold Sarcophagus
9.	Giant Trunade
10.	Mirror Force

 Extra Deck:
 Graveyard:

 Spoiler

Shire, Lightsworn Spirit x2
Solar Recharge x2
Lyla, Lightsworn Sorceress x2
Celestia, Lightsworn Angel
Gold Sarcophagus
Archlord Kristya
Beckoning Light
Lumina, Lightsworn Summoner
Honest
Solemn Judgment
Ryko, Lightsworn Hunter
Aurkus, Lightsworn Druid
Charge of the Light Brigade
Brain Control
Necro Gardna
Honest
Beckoning Light
Pot of Avarice
Monster Reincarnation
Heavy Storm
Mystical Space Typhoon

 Removed from Play:

[User] Celestia mills:  (d18)[ 9 ]  (d17)[ 4 ]  (d16)[ 3 ]  (d15)[ 14 ]  (Necro Gardna, Honest, Solar Recharge, Beckoning Light)

[User] JD mills:  (d14)[ 13 ]  (d13)[ 12 ]  (d12)[ 9 ]  (d11)[ 10 ]  (Pot of Avarice, Monster Reincarnation, Heavy Storm, Mystical Space Typhoon)

[User]
 The man begins to have a coughing fit.

"You *HACK* destroyed my *WEEZE* Stealth Bird and my *COUGH* Des Koala, in addition to destroying *HAAACK* a mirrored curse... *COUGH* My field is *HACK* clean... Finish me... *WEEZE*"

[User]
 "That... *HACK* nearly ended me... I have one turn remaining to save my skin..."

 (1d42)[ 39 ]

"I set a monster and a backrow and end... *COUGH*"

Monsters:

??? (???/ ??? )

Spells/Traps:
???

Life Points: 3700

Hand: 0

 Spoiler
Monsters:

 Spoiler
Stealth Bird

Spells/Traps:

 Spoiler
Nightmare Wheel

Hand: 0

 Spoiler
Empty

Graveyard:

 Spoiler
Rain of Mercy
Gift Card
Dust Tornado
Des Koala

Deck: Bad Medication (Size: 50)

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
 Upstart Goblin
 Rain of Mercy
 Rain of Mercy
(Drawn)  Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
(Drawn)  Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
 A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Gift Card
(Drawn)  Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
(Drawn)  Des Koala
 Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Wheel
(Drawn)  Stealth Bird
(Drawn)  Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User]
 Now, let's finish this.
 (d10)[ 10 ]
 I Tribute Celestia to summon another Celestia, and her effect destroys your remaining cards. Now, Celestia, JD, end him.
 Field:
{table="head"]1|2|3|4|5
-|-|JD|C|-
-|-|FD|-|-[/table]

JD:  Judgment Dragon  ( 3000 /2600)
C:  Celestia, Lightsworn Angel  ( 2300 /200)

 Life Points:  1600

 Spoiler

 Hand:  3

 Spoiler

Ryko, Lightsworn Hunter
Wulf, Lightsworn Beast
Mirror Force

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Jain, Lightsworn Paladin
3.	Ehren, Lightsworn Monk
4.	Solar Recharge
5.	Gold Sarcophagus

 Extra Deck:
 Graveyard:

 Spoiler

Shire, Lightsworn Spirit x2
Solar Recharge x2
Lyla, Lightsworn Sorceress x2
Celestia, Lightsworn Angel x2
Gold Sarcophagus
Archlord Kristya x2
Beckoning Light
Lumina, Lightsworn Summoner
Honest
Solemn Judgment
Ryko, Lightsworn Hunter
Aurkus, Lightsworn Druid
Charge of the Light Brigade
Brain Control
Necro Gardna
Honest
Beckoning Light
Pot of Avarice
Monster Reincarnation
Heavy Storm
Mystical Space Typhoon
Garoth, Lightsworn Warrior
Giant Trunade
Wulf, Lightsworn Beast

 Removed from Play:

[User] Celestia mills:  (d9)[ 5 ]  (d8)[ 8 ]  (d7)[ 3 ]  (d6)[ 2 ]

[User]
 With a burst of light, another Stealth Bird and a Wheel of pure nightmare are destroyed, and with another blast of light, the man falls to the ground...

"*hack...* Light has favored you..." he weezes, "But darkness... has favored me... a curse... on the playground of the giant... and a curse... on your loved one..."

Life Points: 0

"*HACK!!!*"

The man coughs out his heart, and he falls over dead.

(I thought for a moment I had you... Interesting duel and roleplay, though...)

[User]
 (You did really come quite close. Yes, I like the RP here.
Hmm, this deck seems really good at turning duels around from tight spots, with JD. Perfect for the hero, wot?)


[User]
 The princess who enters wears a long dress woven of an ornate brocade.  The duel disc on her arm is similarly baroque, with fine details engraved into the golden surface.   "Oh, a soldier is here?  Did my parents send you to fetch me back?"
 Frog Prince: 40 cards

 Spoiler
MONSTER: 25
1. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
2. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
3. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
4. Dupe Frog (WATER Aqua 2; 100/2000)
5. Dupe Frog (WATER Aqua 2; 100/2000)
6. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
7. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
8. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
9. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
10. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
11. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
12. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
13. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
14. Substitoad (WATER Aqua 1; 100/2000)
15. Substitoad (WATER Aqua 1; 100/2000)
16. Substitoad (WATER Aqua 1; 100/2000)
17. Swap Frog (WATER Aqua 2; 1000/500)
18. Swap Frog (WATER Aqua 2; 1000/500)
19. Swap Frog (WATER Aqua 2; 1000/500)
20. Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
21. Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
22. Treeborn Frog (WATER Aqua 1; 100/100)
23. Treeborn Frog (WATER Aqua 1; 100/100)
24. Vanity's Ruler (LIGHT Fairy 8; 2500/1600)
25. Vanity's Ruler (LIGHT Fairy 8; 2500/1600)

SPELL: 12
26. Brain Control
27. Cold Wave
28. Enemy Controller
29. Enemy Controller
30. Enemy Controller
31. Fiend's Sanctuary
32. Fiend's Sanctuary
33. Foolish Burial
34. Heavy Storm
35. Mystical Space Typhoon
36. One for One
37. Pot of Avarice

TRAP: 3
38. Spiritual Water Art - Aoi
39. Spiritual Water Art - Aoi
40. Spiritual Water Art - Aoi

[User]
 Initiative:  (1d20)[ 4 ]
Draw:  (5d40)[ 25 ][ 35 ][ 33 ][ 10 ][ 15 ](118)
Re-roll:  (3d40)[ 5 ][ 36 ][ 34 ](75)

[User]
 The man, in ornate black and gold armor decorated with jet stones and black feathers, is old and a little gruff looking. He has a sword at his hip, a shield on his back, and a feather-adorned helmet under his arm.  No, kind lady, I have never met your parents. I simply saw that you looked a little lost, and might perhaps need an escort. I am Grand General Sanwing Blackmanor, of the Exarchs of the Forbidden One. Pleased to make your acquaintance, lady...?  he says, extending his free hand.

((One Black Whirlwind removed in favour of Call of the Haunted, which I was looking to fit in anywho.))

 #12: Blackwing Warlord (Blackwing Field Control) ~40

 Spoiler
01. Blackwing – Gale the Whirlwind
02. Blackwing – Bora the Spear
03. Blackwing – Bora the Spear
04. Blackwing – Bora the Spear
05. Blackwing – Sirrocco the Dawn
06. Blackwing – Sirrocco the Dawn
07. Blackwing – Kalut the Moonshadow
08. Blackwing – Kalut the Moonshadow
09. Blackwing – Kalut the Moonshadow
10. Blackwing – Shura the Blue Flame
11. Blackwing – Shura the Blue Flame
12. Blackwing – Blizzard the Far North
13. Blackwing – Blizzard the Far North
14. Blackwing – Breeze the Zephyr
15. Blackwing – Breeze the Zephyr
16. Blackwing – Breeze the Zephyr
17. Blackwing – Fane the Steel Chain
18. Blackwing – Fane the Steel Chain
19. Dark Nephthys
20. Dark Nephthys
21. Black Whirlwind
22. Black Whirlwind
23. Call of the Haunted
24. Rivalry of Warlords
25. Rivalry of Warlords
26. Rivalry of Warlords
27. Gozen Match
28. Gozen Match
29. Gozen Match
30. Solidarity
31. Solidarity
32. Solidarity
33. Allure of Darkness
34. Cards for Black Feathers
35. Cards for Black Feathers
36. Mystical Space Typhoon
37. Delta Crow – Anti Reverse
38. Delta Crow – Anti Reverse
39. Icarus Attack
40. Icarus Attack

Extra Deck:

 Spoiler
3x Blackwing - Silverwind the Ascendant, 3x Blackwing Armor Master, 3x Blackwing Armed Wing, 1x Black Rose Dragon, 1x Ancient Fairy Dragon, 1x Black Winged Dragon, 1x Goyo Guardian, 1x Brionac, Dragon of the Ice Barrier, 1x Stardust Dragon

((Oh, and rolls!

 (1d20)[ 10 ]
Hand:  (5d40)[ 21 ][ 12 ][ 36 ][ 25 ][ 9 ](103)
Rerolls?  (3d40)[ 1 ][ 32 ][ 14 ](47)

Once the RP intro is over, I'd just as soon not need another post for those.))

[User] Whether or not she shakes his hand, the man will take a step back, don his helmet, and draw his sword and shield, combining them into a dueldisk.  You look like a rather independent lady, on closer inspection. Still to ensure your safety, I must test your defenses myself. I simply could not live with myself otherwise. Engarde! You may make the first move, milady, as it would be improper for me to go first.  * he clears his throat *  Yes, indeed.

[User]
 She accepted the hand politely.   "I am Lady Maria Dorothea di Valdorcia, Princess of Amiata, Sir Blackmanor.  I am pleased to hear you have naught to do with my parents; I fear those two are entirely too self-concerned for my own tastes.  If you wish to test the princes who protect me, I shall grant you your wish."

Draw:  (1d35)[ 19 ]

She steps back to give the field room to appear, then curtseys.   "I shall begin my turn by activating  Foolish Burial  in order to send one  Treeborn Frog  to the Graveyard.  That shall suffice for my first turn."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
MON:
S/T:

 Facedowns:

 Spoiler
MON:
S/T:

 Life Points:  8000

 Graveyard:  2

 Spoiler
Treeborn Frog (WATER Aqua 1; 100/100)
Foolish Burial

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
Substitoad (WATER Aqua 1; 100/2000)
Vanity's Ruler (LIGHT Fairy 8; 2500/1600)
Mystical Space Typhoon

 Deck:  33

 Spoiler
MAIN:
1. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
2. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
3. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
4. Dupe Frog (WATER Aqua 2; 100/2000)
5. Dupe Frog (WATER Aqua 2; 100/2000)
6. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
7. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
8. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
9. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
 >. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
10. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
11. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
12. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
13. Substitoad (WATER Aqua 1; 100/2000)
 >. Substitoad (WATER Aqua 1; 100/2000)
14. Substitoad (WATER Aqua 1; 100/2000)
15. Swap Frog (WATER Aqua 2; 1000/500)
16. Swap Frog (WATER Aqua 2; 1000/500)
17. Swap Frog (WATER Aqua 2; 1000/500)
18. Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
 >. Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
19. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
20. Vanity's Ruler (LIGHT Fairy 8; 2500/1600)
 >. Vanity's Ruler (LIGHT Fairy 8; 2500/1600)
21. Brain Control
22. Cold Wave
23. Enemy Controller
24. Enemy Controller
25. Enemy Controller
26. Fiend's Sanctuary
27. Fiend's Sanctuary
 >. Foolish Burial
28. Heavy Storm
 >. Mystical Space Typhoon
29. One for One
30. Pot of Avarice
31. Spiritual Water Art - Aoi
32. Spiritual Water Art - Aoi
33. Spiritual Water Art - Aoi

[User]
 Milady! That is simply inadequate! No defenses whatsoever, for a woman of your stature... I am shocked, quite frankly.
 (1d35)[ 19 ]
 I play two copies of Black Whirlwind. I then set a card. I summon Blackwing - Kalut the Moonshadow, who in turn brings Gale the Whirlwind and Breeze the Zephyr to my hand. Breeze's effect special summons it, and then because I have other Blackwings on the field, I can special summon Gale the Whirlwind. My soldiers, were they to intend you harm milady, would then deal a total of 3800 damage directly to your person, though in actuality I will not have them harm you. I then synchronize Breeze and Kalut into one of my more direct subordinates, Blackwing Armed Wing  ((Not attacking is just RP, I deal 3800 damage to you with three direct attacks.))  That,   * clears throat *  concludes my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
GW | AW | -- | -- | --
BW | BW | FD | -- | --[/table]
GW = Blackwing - Gale the Whirlwind,  1300 /400
AW = Blackwing Armed Wing,  2300 /1000
BW = Black Whirlwind

Lifepoints: 8000

 Spoiler

Hand:

 Spoiler
Mystical Space Typhoon
Blizzard the Far North

Facedowns: 1

 Spoiler
Rivalry of Warlords

Graveyard: 2

 Spoiler
Kalut the Moonshadow
Breeze the Zephyr

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
>>. Blackwing – Gale the Whirlwind
01. Blackwing – Bora the Spear
02. Blackwing – Bora the Spear
03. Blackwing – Bora the Spear
04. Blackwing – Sirrocco the Dawn
05. Blackwing – Sirrocco the Dawn
06. Blackwing – Kalut the Moonshadow
07. Blackwing – Kalut the Moonshadow
>>. Blackwing – Kalut the Moonshadow
08. Blackwing – Shura the Blue Flame
09. Blackwing – Shura the Blue Flame
>>. Blackwing – Blizzard the Far North
10. Blackwing – Blizzard the Far North
11. Blackwing – Breeze the Zephyr
12. Blackwing – Breeze the Zephyr
>>. Blackwing – Breeze the Zephyr
13. Blackwing – Fane the Steel Chain
14. Blackwing – Fane the Steel Chain
15. Dark Nephthys
16. Dark Nephthys
>>. Black Whirlwind
>>. Black Whirlwind
17. Call of the Haunted
18. Rivalry of Warlords
>>. Rivalry of Warlords
19. Rivalry of Warlords
20. Gozen Match
21. Gozen Match
22. Gozen Match
23. Solidarity
24. Solidarity
25. Solidarity
26. Allure of Darkness
27. Cards for Black Feathers
28. Cards for Black Feathers
>>. Mystical Space Typhoon
29. Delta Crow – Anti Reverse
30. Delta Crow – Anti Reverse
31. Icarus Attack
32. Icarus Attack

Extra Deck: 14

 Spoiler
3x Blackwing - Silverwind the Ascendant, 3x Blackwing Armor Master, 2x Blackwing Armed Wing, 1x Black Rose Dragon, 1x Ancient Fairy Dragon, 1x Black Winged Dragon, 1x Goyo Guardian, 1x Brionac, Dragon of the Ice Barrier, 1x Stardust Dragon

[User]
 "My, that is quite impressive.  I'll not hold back."

Draw:  (1d33)[ 3 ]

Treeborn Frog suddenly appears on the field.   "I shall summon  Substitoad  to the field.  Its effect shall allow me to first tribute Treeborn Frog to summon a Dupe Frog from my deck, then tribute itself to summon a second.  With both on the field, I fear you shall have some difficulty in attacking.  I shall then set one card and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|DF|DF|-
-|-|Fd|-|-[/table]
MON:
3.  Dupe Frog  (WATER Aqua 2; 100/ 2000 )
4.  Dupe Frog  (WATER Aqua 2; 100/ 2000 )
S/T:
3. Facedown card

 Facedowns:

 Spoiler
S/T:
3. Mystical Space Typhoon

 Life Points:  4200

 Graveyard:  3

 Spoiler
Foolish Burial
Treeborn Frog (WATER Aqua 1; 100/100)
Substitoad (WATER Aqua 1; 100/2000)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
Vanity's Ruler (LIGHT Fairy 8; 2500/1600)

 Deck:  30

 Spoiler
MAIN:
1. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
2. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Caius the Shadow Monarch (DARK Fiend 6; 2400/1000)
 >. Dupe Frog (WATER Aqua 2; 100/2000)
 >. Dupe Frog (WATER Aqua 2; 100/2000)
3. Gorz the Emissary of Darkness (DARK Fiend 7; 2700/2500)
4. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
5. Light and Darkness Dragon (LIGHT Dragon 8; 2800/2400)
6. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
 >. Mobius the Frost Monarch (WATER Aqua 6; 2400/1000)
7. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
8. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
9. Raiza the Storm Monarch (WIND Winged Beast 6; 2400/1000)
10. Substitoad (WATER Aqua 1; 100/2000)
 >. Substitoad (WATER Aqua 1; 100/2000)
11. Substitoad (WATER Aqua 1; 100/2000)
12. Swap Frog (WATER Aqua 2; 1000/500)
13. Swap Frog (WATER Aqua 2; 1000/500)
14. Swap Frog (WATER Aqua 2; 1000/500)
15. Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
 >. Thestalos the Firestorm Monarch (FIRE Pyro 6; 2400/1000)
16. Treeborn Frog (WATER Aqua 1; 100/100)
 >. Treeborn Frog (WATER Aqua 1; 100/100)
17. Vanity's Ruler (LIGHT Fairy 8; 2500/1600)
 >. Vanity's Ruler (LIGHT Fairy 8; 2500/1600)
18. Brain Control
19. Cold Wave
20. Enemy Controller
21. Enemy Controller
22. Enemy Controller
23. Fiend's Sanctuary
24. Fiend's Sanctuary
 >. Foolish Burial
25. Heavy Storm
 >. Mystical Space Typhoon
26. One for One
27. Pot of Avarice
28. Spiritual Water Art - Aoi
29. Spiritual Water Art - Aoi
30. Spiritual Water Art - Aoi

[User]
 That is very impressive, milady. I shall draw!
 (1d32)[ 17 ]
 I start by activating Mystical Space Typhoon on your facedown card. Then, I Normal Summon Blizard the Far North, who's effect revives Kalut the Moonshadow. I also get to add another Breeze the Zephyr to my hand, which special summons itself, and I also add Fane the Steel Chain to my hand. Then, I tune Breeze and Kalut into Brionac, Dragon of the Ice Barrier. Brionac's effect allows me to discard Fane to send one of your frogs back to your hand. Then, I use Gale the Whirlwind's effect to halve your other Dupe Frog's defense score. Now, were I to be an assailant intending you harm, my Armed Wing would attack Dupe Frog for 1800 damage. Then, gale and blizzard would reduce your life points below zero with an additional 2600 damage. That is, provided you have no hidden defenses of which I am not aware?

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
GW | AW | BN | BD | --
BW | BW | FD | -- | --[/table]
GW = Blackwing - Gale the Whirlwind,  1300 /400
AW = Blackwing Armed Wing,  2300 /1000
BN = Blackwing - Blizzard the Far North,  1300 /0
BD = Brionac, Dragon of the Ice Barrier,  2300 /1400
BW = Black Whirlwind

Lifepoints: 8000

 Spoiler

Hand: 1

 Spoiler
Call of the Haunted

Facedowns: 1

 Spoiler
Rivalry of Warlords

Graveyard: 5

 Spoiler
Kalut the Moonshadow
Breeze the Zephyr x2
Fane the Steel Chain
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
>>. Blackwing – Gale the Whirlwind
01. Blackwing – Bora the Spear
02. Blackwing – Bora the Spear
03. Blackwing – Bora the Spear
04. Blackwing – Sirrocco the Dawn
05. Blackwing – Sirrocco the Dawn
06. Blackwing – Kalut the Moonshadow
07. Blackwing – Kalut the Moonshadow
>>. Blackwing – Kalut the Moonshadow
08. Blackwing – Shura the Blue Flame
09. Blackwing – Shura the Blue Flame
>>. Blackwing – Blizzard the Far North
10. Blackwing – Blizzard the Far North
11. Blackwing – Breeze the Zephyr
12. Blackwing – Breeze the Zephyr
>>. Blackwing – Breeze the Zephyr
13. Blackwing – Fane the Steel Chain
14. Blackwing – Fane the Steel Chain
15. Dark Nephthys
16. Dark Nephthys
>>. Black Whirlwind
>>. Black Whirlwind
17. Call of the Haunted
18. Rivalry of Warlords
>>. Rivalry of Warlords
19. Rivalry of Warlords
20. Gozen Match
21. Gozen Match
22. Gozen Match
23. Solidarity
24. Solidarity
25. Solidarity
26. Allure of Darkness
27. Cards for Black Feathers
28. Cards for Black Feathers
>>. Mystical Space Typhoon
29. Delta Crow – Anti Reverse
30. Delta Crow – Anti Reverse
31. Icarus Attack
32. Icarus Attack

Extra Deck: 14

 Spoiler
3x Blackwing - Silverwind the Ascendant, 3x Blackwing Armor Master, 2x Blackwing Armed Wing, 1x Black Rose Dragon, 1x Ancient Fairy Dragon, 1x Black Winged Dragon, 1x Goyo Guardian, 1x Brionac, Dragon of the Ice Barrier, 1x Stardust Dragon

[User] "My facedown card happens to be Mystical Space Typhoon, which chains in order to destroy one of your Black Whirlwinds.  I fear I do not know how many cards you have in your hand for some reason, so I do not know if the inability to obtain both Breeze and Fane will affect your turn."

[User]
 I simply discard Call of the Haunted then, milady. That possibility is why I decided to keep it in my hand rather than set it. I apologize if my overly ornate equipment obscure the number of cards I was holding, they tend to blend in with this armor.

((Sorry, until just a moment ago, I was going to bother updating everything for the turn since I figured the duel would be over anyway. My deck is still unupdated, but I do have Call of the Haunted in my hand as well))

[User]
 "Then it is game.  That was a match well played, Sir Blackmanor, and I thank you for the opportunity.  Not a one of my princes was able to appear."   She curtseys again.   "If you would permit me, I fear I must depart."

OOC: I think I played too conservatively.  I thought the reason you left your only Gale so exposed was because you were hiding a Kalut, so I took a turn to set up a wall instead of destroying it with Mobius.  Nice bluff. 😉

[User] ((Thanks, though it was unintentional, I am just inexperienced with Blackwings 😳. I would have just revived Gale on my next turn when I summoned Blizzard anyway, though, so it would've been moot if you'd opted to destroy it instead of Armed Wing, I meant it more as bait than a bluff, really.))


[User]
 My Deck  (60)

 Spoiler

- Gift of the Deity
- Gift of the Deity
- Cankerous Thirst
- Savage Conception
- Viridescent Wisp
- Viridescent Wisp
- Syphon Life
-  Soul Reap
- Soul Reap
- Doomgape
- Creakwood Liege
- Desecrator Hag
- Desecrator Hag
- Noxious Hatchling
- Noxious Hatchling
- Stalker Hag
- Stalker Hag
- Rendclaw Trow
- Rendclaw Trow
- Rendlcaw Trow
- Quillspike
- Quillspike
- Hag Hedge-Mage
- Hag Hedge-Mage
- Wood Lurker Mimic
- Wood Lurker Mimic
- Wood Lurker Mimic
- Odious Trow
- Odious Trow
- Odious Trow
-  Roughshod Mentor
-  Roughshod Mentor
-  Wickerbough Elder
- Wickerbough Elder
- Merrow Bonegnawer
- Merrow Bonegnawer
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
- Swamps
- Swamps
- Swamps
- Swamps
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
-  Mountain (1)

So how are we gonna do this? Do you want to go first? also im leaving them in order as is (1-60, mountain being the 60th) for when I roll to draw cards, if that is fine.

[User]
 How about we flip a coin for it? 1 I'll go first 2 you go first.  (1d2)[ 2 ]

My Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
7- Plains
8- Plains
9- Forest
10- Forest
11- Forest
12- Forest
13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
26- Dawn's Reflection
27- Fertile Land
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
43- Imperious Perfect
44- Kithkin Mourncaller
45- Rhys the Redeemed
46- Birchlore Rangers
47- Civic Wayfinder
48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
60- Wilt Leaf Leige

[User]
 Hand

 Spoiler

 (7d60)[ 60 ][ 44 ][ 8 ][ 33 ][ 31 ][ 32 ][ 41 ](249)  Mountain, Swamp, Swamp, Wicker Bough Elder, Roughshod Mentor (2), Soul Reap

 First Turn

 Spoiler

 EDIT

- I begin my turn by playing a Swamp.
- I end my turn.

[User]
 I draw.

 (1d60)[ 13 ]
 (1d59)[ 13 ]
 (1d58)[ 42 ]
 (1d57)[ 37 ]
 (1d56)[ 49 ]
 (1d55)[ 11 ]
 (1d54)[ 23 ]

Hand

 Spoiler

Forest
Forest
 Forest
Plains
Kithkin Mourncaller
 Elvish Visionary
Kaysa
Dawn's Reflection

Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
 7- Plains
8- Plains
9- Forest
10- Forest
 11- Forest
12- Forest
 13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
 26- Dawn's Reflection
27- Fertile Land
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
 39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
43- Imperious Perfect
 44- Kithkin Mourncaller
45- Rhys the Redeemed
46- Birchlore Rangers
47- Civic Wayfinder
48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
 53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
60- Wilt Leaf Leige

Play Forest

Tap Forest

Play Elvish Visionary, draw one card.

End Turn. (Incoming Double Post for new draw.)

[User] Drawing 1 card due to Elvish Visionary.  (1d53)[ 7 ]

[User]
 My Deck  (60)

 Spoiler

- Gift of the Deity
- Gift of the Deity
- Cankerous Thirst
- Savage Conception
- Viridescent Wisp
- Viridescent Wisp
- Syphon Life
-  Soul Reap
-  Soul Reap
- Doomgape
- Creakwood Liege
- Desecrator Hag
- Desecrator Hag
- Noxious Hatchling
- Noxious Hatchling
- Stalker Hag
- Stalker Hag
- Rendclaw Trow
- Rendclaw Trow
- Rendlcaw Trow
- Quillspike
- Quillspike
- Hag Hedge-Mage
- Hag Hedge-Mage
- Wood Lurker Mimic
- Wood Lurker Mimic
- Wood Lurker Mimic
- Odious Trow
- Odious Trow
- Odious Trow
-  Roughshod Mentor
-  Roughshod Mentor
-  Wickerbough Elder
- Wickerbough Elder
- Merrow Bonegnawer
- Merrow Bonegnawer
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
-  Mountain (1)

 Draw

 Spoiler

 (1d60)[ 44 ]

 Hand

 Spoiler

 (1d60)[ 44 ]  Mountain, Swamp, Wicker Bough Elder, Roughshod Mentor (2), Soul Reap (2)

 Second Turn

 Spoiler

- I play another swamp.
- I end my turn.

(sorry about all of that)

[User]
 Re-roll, already drew that swamp.
[Roll]1d60[/Roll]

[User]
 I draw.  (1d52)[ 22 ]

Hand

 Spoiler

Forest
 Forest
Plains
Kithkin Mourncaller
Kaysa
Dawn's Reflection
 Fertile Ground

Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
 7- Plains
8- Plains
9- Forest
10- Forest
 11- Forest
12- Forest
 13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
 26- Dawn's Reflection
27- Fertile Ground
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
 39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
43- Imperious Perfect
 44- Kithkin Mourncaller
45- Rhys the Redeemed
46- Birchlore Rangers
47- Civic Wayfinder
48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
 53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
60- Wilt Leaf Leige

Play a Forest, tap both Forests to Play enchantment Fertile Ground, attaching to a Forest.

Elvish Visionary attacks, swinging for 1/1

Lands:
Forest + Fertile Ground (T)
Forest (T)

Creatures:
Elvish Visionary 1/1 (T)

Your turn.

[User]
 Gah! Last time, sorry.
[roll0]

[User]
 (1d60)[ 9 ]

Please please PLEEEASE work.

[User] your turn now.

[User]
 My Deck  (60)

 Spoiler

- Gift of the Deity
- Gift of the Deity
- Cankerous Thirst
- Savage Conception
- Viridescent Wisp
- Viridescent Wisp
- Syphon Life
-  Soul Reap
-  Soul Reap
- Doomgape
- Creakwood Liege
- Desecrator Hag
- Desecrator Hag
- Noxious Hatchling
- Noxious Hatchling
- Stalker Hag
- Stalker Hag
- Rendclaw Trow
- Rendclaw Trow
- Rendlcaw Trow
-
 Spoiler
Quillspike

- Quillspike
- Hag Hedge-Mage
- Hag Hedge-Mage
- Wood Lurker Mimic
- Wood Lurker Mimic
- Wood Lurker Mimic
- Odious Trow
- Odious Trow
- Odious Trow
-  Roughshod Mentor
-  Roughshod Mentor
-  Wickerbough Elder
- Wickerbough Elder
- Merrow Bonegnawer
- Merrow Bonegnawer
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
-  Mountain (1)

 Draw

 Spoiler

 (1d60)[ 22 ]

 Hand

 Spoiler

Wicker Bough Elder, Roughshod Mentor (2), Soul Reap (2)

 Lands:
- Swamp (2) (T)
- Mountain (T)

 Creatures:
- Quillspike

 Third Turn

 Spoiler

- Playing mountain
- Taping 1 (R) and 1 (G) for Quillspike.
- I end my turn.

[User]
 (1d51)[ 51 ]

Hand

 Spoiler

 Forest
Plains
 Kithkin Mourncaller
Kaysa
Dawn's Reflection
Wilt-Leaf Leige

Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
 7- Plains
8- Plains
9- Forest
10- Forest
 11- Forest
12- Forest
 13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
 26- Dawn's Reflection
27- Fertile Ground
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
 39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
43- Imperious Perfect
 44- Kithkin Mourncaller
45- Rhys the Redeemed
46- Birchlore Rangers
47- Civic Wayfinder
48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
 53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
 60- Wilt Leaf Leige

Play a third Forest and tap Forest + Fertile Ground and Forest to summon Kinthkin Mourncaller.

Elvish Visionary Attacks, swinging for 1/1.

Lands:
Forest + Fertile Ground (T)
Forest (T)
Forest

Creatures:
Elvish Visionary 1/1 (T)
Kithkin Mourncaller 2/2

Your turn.

[User]
 LIFE:  19

 My Deck  (60)

 Spoiler

- Gift of the Deity
- Gift of the Deity
- Cankerous Thirst
- Savage Conception
- Viridescent Wisp
- Viridescent Wisp
- Syphon Life
-  Soul Reap
-  Soul Reap
- Doomgape
- Creakwood Liege
- Desecrator Hag
- Desecrator Hag
-  Noxious Hatchling
- Noxious Hatchling
- Stalker Hag
- Stalker Hag
- Rendclaw Trow
- Rendclaw Trow
- Rendlcaw Trow
-  Quillspike
- Quillspike
- Hag Hedge-Mage
- Hag Hedge-Mage
- Wood Lurker Mimic
- Wood Lurker Mimic
- Wood Lurker Mimic
- Odious Trow
- Odious Trow
- Odious Trow
-  Roughshod Mentor
-  Roughshod Mentor
-  Wickerbough Elder
- Wickerbough Elder
- Merrow Bonegnawer
- Merrow Bonegnawer
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
-  Mountain (1)

 Draw

 Spoiler

 (4d60)[ 31 ][ 14 ][ 15 ][ 23 ](83)  (rolling 4 incase some repeat)

 Hand

 Spoiler

Wicker Bough Elder, Roughshod Mentor (2), Soul Reap, Noxious Hatchling

 Lands:
- Swamp (2)
- Mountain

 Creatures:
- Quillspike

 Fouth Turn

 Spoiler

- I do nothing this turn (fuuu)
- I end my turn.

[User]
 (1d50)[ 36 ]

Hand

 Spoiler

 Plains
Kaysa
Dawn's Reflection
 Wilt-Leaf Leige
Imperious Prefect

Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
 7- Plains
8- Plains
9- Forest
10- Forest
 11- Forest
12- Forest
 13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
 26- Dawn's Reflection
27- Fertile Ground
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
 39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
 43- Imperious Perfect
44- Kithkin Mourncaller
45- Rhys the Redeemed
46- Birchlore Rangers
47- Civic Wayfinder
48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
 53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
 60- Wilt Leaf Leige

Lay down a Plains and tap appropriate Mana (See Below) to summon Wilt-Leaf Leige.

Attack with Elvish Visionary for 2/2 and Kithkin Mourncaller for 3/3

Lands:
Plains (T)
Forest + Fertile Ground (T)
Forest (T)
Forest

Creatures:
Elvish Visionary 2/2 (T)
Kithkin Mourncaller 3/3 (T)
Wilt-Leaf Leige 4/4

Life:20

[User]
 LIFE:  12

 My Deck  (60)

 Spoiler

- Gift of the Deity
- Gift of the Deity
- Cankerous Thirst
- Savage Conception
- Viridescent Wisp
- Viridescent Wisp
- Syphon Life
-  Soul Reap
-  Soul Reap
- Doomgape
-  Creakwood Liege
- Desecrator Hag
- Desecrator Hag
-  Noxious Hatchling
- Noxious Hatchling
- Stalker Hag
- Stalker Hag
- Rendclaw Trow
- Rendclaw Trow
- Rendlcaw Trow
-  Quillspike
- Quillspike
- Hag Hedge-Mage
- Hag Hedge-Mage
- Wood Lurker Mimic
- Wood Lurker Mimic
- Wood Lurker Mimic
- Odious Trow
- Odious Trow
- Odious Trow
-  Roughshod Mentor
-  Roughshod Mentor
-  Wickerbough Elder
- Wickerbough Elder
- Merrow Bonegnawer
- Merrow Bonegnawer
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
-  Mountain (1)

 Draw

 Spoiler

 (4d60)[ 11 ][ 54 ][ 11 ][ 29 ](105)  (rolling 4 incase some repeat)

 Hand

 Spoiler

Wicker Bough Elder, Roughshod Mentor (2), Soul Reap, Noxious Hatchling, Creakwood Leige.

 Lands:
- Swamp (2)
- Mountain

 Creatures:
- Quillspike 1/1

 Fifth Turn

 Spoiler

- Do nothing (and now the mana drought begins)
- I end my turn.

[User]
 (1d49)[ 37 ]

Hand

 Spoiler

Kaysa
Dawn's Reflection
 Imperious Prefect
Birchlore Rangers

Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
 7- Plains
8- Plains
9- Forest
10- Forest
 11- Forest
12- Forest
 13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
 26- Dawn's Reflection
27- Fertile Ground
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
 39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
 43- Imperious Perfect
44- Kithkin Mourncaller
45- Rhys the Redeemed
 46- Birchlore Rangers
47- Civic Wayfinder
48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
 53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
 60- Wilt Leaf Leige

Tap Forest + Fertile Ground and Forest to play Imperious Prefect.  All elves under my control get +1/+1.

Attacking with Visionary 3/3, Mourncaller 3/3, and Wilt-Leaf Leige 5/5.  Unless you have a counter for this thats game.

Lands:
Plains
Forest + Fertile Ground
Forest
Forest

Creatures:
Elvish Visionary 3/3
Kithkin Mourncaller 3/3
Wilt-Leaf Leige 5/5
Imperious Prefect 3/3

Life:20

[User] Edit: You did 11 damage, not end game I have 1 health

[User]
 LIFE:  1

 My Deck  (60)

 Spoiler

- Gift of the Deity
- Gift of the Deity
- Cankerous Thirst
- Savage Conception
- Viridescent Wisp
- Viridescent Wisp
- Syphon Life
-  Soul Reap
-  Soul Reap
- Doomgape
-  Creakwood Liege
- Desecrator Hag
- Desecrator Hag
-  Noxious Hatchling
- Noxious Hatchling
- Stalker Hag
- Stalker Hag
- Rendclaw Trow
- Rendclaw Trow
- Rendlcaw Trow
-  Quillspike
- Quillspike
- Hag Hedge-Mage
- Hag Hedge-Mage
- Wood Lurker Mimic
- Wood Lurker Mimic
- Wood Lurker Mimic
- Odious Trow
- Odious Trow
- Odious Trow
-  Roughshod Mentor
-  Roughshod Mentor
-  Wickerbough Elder
- Wickerbough Elder
- Merrow Bonegnawer
- Merrow Bonegnawer
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
-  Swamps
- Swamps
- Swamps
- Swamps
- Forest
- Forest
- Forest
- Forest
-  Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
- Forest
-  Mountain (1)

 Draw

 Spoiler

 (4d60)[ 52 ][ 53 ][ 51 ][ 18 ](174)  (rolling 4 incase some repeat)

 Hand

 Spoiler

Wicker Bough Elder, Roughshod Mentor (2), Soul Reap, Noxious Hatchling, Creakwood Leige.

 Lands:
- Forest (T)
- Swamp (2) (T)(T)
- Mountain (T)

 Creatures:
- Quillspike 1/1
- Noxious Hatchling 6/6 (-4/-4)

 Sixth Turn

 Spoiler

- I play a forest
- I tap 1(G), 2(B), and 1(R) to play Noxious Hatchling
- I end my turn.

[User]
 Oh, sorry.   (1d48)[ 38 ]

Hand

 Spoiler

Kaysa
Dawn's Reflection
Birchlore Rangers
Elvish Pioneer

Deck

 Spoiler

1- Azorious Chancery
2- Azorious Chancery
3- Elfhame Palace
4- Elfhame Palace
5- Elfhame Palace
6- Plains
 7- Plains
8- Plains
9- Forest
10- Forest
 11- Forest
12- Forest
 13- Forest
14- Forest
15- Forest
16- Forest
17- Forest
18- Forest
19- Forest
20- Forest
21- Forest
22- Forest
23- Forest
24- Forest
25- Creeping Mold
 26- Dawn's Reflection
27- Fertile Ground
28- Giant Growth
29- Giant Growth
30- Groundswell
31- Groundswell
32- Presence of Gond
33- Elvish Promenade
34- Tangle Golem
35- Sunbeam Spellbomb
36- Sunbeam Spellbomb
37- Vulshok Morningstar
38- Elvish Archdruid
 39- Elvish Visionary
40- Elvish Visionary
41- Elvish Champion
42- Elvish Eulogist
 43- Imperious Perfect
44- Kithkin Mourncaller
45- Rhys the Redeemed
 46- Birchlore Rangers
47- Civic Wayfinder
 48- Elvish Pioneer
49- Elvish Ranger
50- Elvish Vanguard
51- Elvish Warrior
52- Baloth Woodcrasher
 53- Kaysa
54- Joraga Woodcaller
55- Joraga Woodcaller
56- Oracle of Nectars
57- Selesnya Guildmage
58- Steel Leaf Paladin
59- Voice of the Woods
 60- Wilt Leaf Leige

Tap all of my mana to play Kaysa.  Green creatures I control get +1/+1, by RAW that means her too.

Attacking with:
Elvish Visionary 4/4
Kithkin Mourncaller 4/4
Wilt-Leaf Leige 6/6
Imperious Prefect 4/4

Lands:
Plains(T)
Forest + Fertile Ground(T)
Forest(T)
Forest(T)

Creatures:
Elvish Visionary 4/4(T)
Kithkin Mourncaller 4/4(T)
Wilt-Leaf Leige 6/6(T)
Imperious Prefect 4/4(T)
Kaysa 3/4

Life:20

[User] THAT is end game. Well done my friend. I had fun, thank you for humoring me. I hope you also had some fun. I will be sure to get my act together for a re-match. 😛

[User] Yes, well played.  I have a passion for Green for some reason, I guess I like how they all play off each other and they grow together.  All in all I have probably 4-6 cards that give either my greens or my elves +1/+1