[User]
 (Go ahead and roll for your hand and a d20 to see who goes first, I have to post again to roll. They don't let you do it on any opening post.)

Life: 40
General Damage: 0

 Field

 Spoiler
 Lands
---

 Creatures
---

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
---

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

[User]
 Inti  (1d20)[ 11 ]

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:

Creatures:

Enchantments:

Artifacts:

Graveyard:

Hand

 Spoiler
 (1d99)[ 32 ]
 (1d98)[ 40 ]
 (1d97)[ 9 ]
 (1d96)[ 36 ]
 (1d95)[ 37 ]
 (1d94)[ 93 ]
 (1d93)[ 77 ]

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

[User]
 (1d99)[ 16 ]
 (1d98)[ 60 ]
 (1d97)[ 44 ]
 (1d96)[ 40 ]
 (1d95)[ 53 ]
 (1d94)[ 78 ]
 (1d93)[ 49 ]
 (1d20)[ 16 ]

A mountain forms behind the young elven druid just as he steps down to the ground from nothingness. He seems calm, but his eyes are alight with the fires of war.

(Play a Mountian)

End Turn

Life: 40
General Damage: 0

 Field

 Spoiler
 Lands
Mountian

 Creatures
---

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
Hateflayer
Forest
Liliana Vess
Thunderblust
Nameless Inversion
Lurking Predators

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 Yavimaya Elder
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

[User]
 ((keeping hand))

Draw  (1d92)[ 23 ]

A great mountain fortress erupts from the ground, shooting skyward. It's great gate opens and out steps a plainly dressed troll, carrying a heavly runed staff. Though young he may appear, his eyes show he knows much.

(Play Hammerheim)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Hammerheim

Creatures:

Enchantments:

Artifacts:

Graveyard:

Hand

 Spoiler
Cultivate
Valley Rannet
Aura Shards
Solemn Simulacrum
Sunblast Angel
Vitu-Ghazi, the City-Tree
Urza's Rage

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d92)[ 49 ]

A forest grows at the base of the mountain, in a fraction of the time it should take such trees to grow. The druid tends the powers of nature, unaware that his foe has even arrived on the field of battle.

(Play a Forest)

End Turn

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian
Forest

 Creatures
---

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
Hateflayer
Liliana Vess
Thunderblust
Nameless Inversion
Lurking Predators
Maelstrom Nexus

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 Yavimaya Elder
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

[User]
 Draw  (1d91)[ 56 ]

A single sprout pops up from the ground. It grows in mere moments to rival the size of any mountain. Scattered throughout it is enough buildings to compose a small city.

(Play Vitu-Ghazi, the City-Tree)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Hammerheim
Vitu-Ghazi, the City-Tree

Creatures:

Enchantments:

Artifacts:

Graveyard:

Hand

 Spoiler
Cultivate
Valley Rannet
Aura Shards
Solemn Simulacrum
Sunblast Angel
Urza's Rage
Captain Sisay

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d91)[ 60 ]

The forest continues to expand as the druid tends to the lands around him.

(Play a Forest)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian
Forest
Forest

 Creatures
---

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
Hateflayer
Liliana Vess
Thunderblust
Nameless Inversion
Lurking Predators
Maelstrom Nexus

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 Yavimaya Elder
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

(End Turn)

[User]
 (End of your turn, tap both land, forestcycling Valley Rannet for a Savannah)

The faint image of a great horned beast flashes upon to the field. It fades in a spiral of color that sinks into the earth.

Draw  (1d89)[ 52 ]

A lush tree dotted savannah springs up from the spot the spiral had disappeared from. There are three pulses of magic that race to the troll. Channeling the energy into the land, the savannah expands, but with a lack of trees.

(Play Savannah, tap all three land, play Cultivate, grab two plains, one into play, tapped, one into hand)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Hammerheim (t)
Vitu-Ghazi, the City-Tree (t)
Savannah (t)
Plains (t)

Creatures:

Enchantments:

Artifacts:

Graveyard:
Valley Rannet
Cultivate

Hand

 Spoiler
Plains
Eight-and-a-Half-Tails
Aura Shards
Solemn Simulacrum
Sunblast Angel
Urza's Rage
Captain Sisay

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d90)[ 42 ]

The planeswalker druid uses the power of the land to bring forth a fellow druid, though this newcomer seems much older and wiser than the one who summoned him.

(Tap a Mountian and two Forests to play Yavimaya Elder)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian (T)
Forest (T)
Forest (T)

 Creatures
Yavimaya Elder

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
Hateflayer
Liliana Vess
Thunderblust
Nameless Inversion
Lurking Predators
Maelstrom Nexus

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

(End Turn)

[User]
 Draw  (1d86)[ 69 ]

The plains continue to expand rapidly, until trees start shooting up fully grown from the ground. From within the trees a very human like robot exits. He looks with mild interest at his surroundings. Noticing the aged druid he gives it a subtle nod.

(Play a plains, tap all but savannah, play Solemn Simulacrum, grab a forest and put it into play tapped)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Hammerheim (t)
Vitu-Ghazi, the City-Tree (t)
Savannah
Plains (t)
Plains (t)
Forest (t)

Creatures:
Solemn Simulacrum 2/2

Enchantments:

Artifacts:

Graveyard:
Valley Rannet
Cultivate

Hand

 Spoiler
Plains
Eight-and-a-Half-Tails
Aura Shards
Sunblast Angel
Urza's Rage
Captain Sisay

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
 77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d89)[ 25 ]

The aged druid attacks without warning, not seeming to care whether it lives or dies. The planeswalker watches with little to no interest.

(Attack with Yavimaya Elder, waiting for your responce before I pass turn)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian
Forest (T)
Forest (T)
Swamp

 Creatures
---

 Enchantments
---

 Artifacts
---

  Graveyard
Hateflayer
Thunderblust

 Hand

 Spoiler
Liliana Vess
Nameless Inversion
Lurking Predators
Maelstrom Nexus
Noxious Hatchling
Mountain
Plains

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

[User]
 (No block)

The robot steps to the side as an almost welcoming gesture.

[User] (Tap Two Forests, Sacrifice Yavimaya Elder to look for a Plains and a Swamp, then I draw a card  (1d88)[ 72 ] . I play a Swamp. At the end of my turn I discard Hateflayer & Thunderblust. END TURN)

[User]
 Draw  (1d84)[ 21 ]

The robot leisurely walks up to the druid tending the land and then backhands him.

Where the forest stopped the plains started up again.

The whole of the field pulses with power, until a lightning bolt shoots up from the ground, striking the sky. Where the bolt struck a portal started to form. From the portal flew a great dragon.

(Attack with Solemn Simulacrum, follow up with a plains, tapping all but the savannah, play Rith.)

Life: 38
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Hammerheim (t)
Vitu-Ghazi, the City-Tree (t)
Savannah
Plains (t)
Plains (t)
Plains (t)
Forest (t)

Creatures:
Solemn Simulacrum 2/2 (t)
Rith, the Awakener 6/6

Enchantments:

Artifacts:

Graveyard:
Valley Rannet
Cultivate

Hand - 6

 Spoiler
Beacon of Destruction
Eight-and-a-Half-Tails
Aura Shards
Sunblast Angel
Urza's Rage
Captain Sisay

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
 22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
 77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (No blockers, no responce to the attack. I take 2)

An elemental hatchling crawls out from the forest, looking rather confused and worried. The druid's presence clams it down though. It seems to be a sickly mass of pincers, claws, and seeping venom.

(Play a Plains, tap all lands but the Swamp, Play Noxious Hatchling)

 (1d85)[ 24 ]

Life: 38
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian (T)
Forest (T)
Forest (T)
Swamp
Plains (T)

 Creatures
Noxious Hatchling 2/2 Wither (4x -1/-1 counters)

 Enchantments
---

 Artifacts
---

  Graveyard
Hateflayer
Thunderblust
Yavimaya Elder

 Hand  - 6

 Spoiler
Liliana Vess
Nameless Inversion
Lurking Predators
Maelstrom Nexus
Mountain
Nova Chaser

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

(END TURN)

[User]
 Draw  (1d83)[ 8 ]

A fast flying ship exits the still open portal and rockets towards the ground. Just before it would have crashed it rights itself, running level with the land. From the command deck an imposing human female jumps, landing gracefully. The ship then zips off, onto other things.

The robot starts another walk towards the druid, while the dragon starts his bombing run.

(Tap plains x3 and forest, play Captain Sisay. Attack with Solemn and Rith.)

Life: 38
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Hammerheim
Vitu-Ghazi, the City-Tree
Savannah
Plains (t)
Plains (t)
Plains (t)
Forest (t)

Creatures:
Solemn Simulacrum 2/2 (t)
Rith, the Awakener 6/6 (t)
Captain Sisay 2/2

Enchantments:

Artifacts:

Graveyard:
Valley Rannet
Cultivate

Hand - 6

 Spoiler
Beacon of Destruction
Eight-and-a-Half-Tails
Aura Shards
Sunblast Angel
Urza's Rage
Sterling Grove

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
 8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
 22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
 77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(Awaiting blockers)

[User] (No blockers)

[User]
 (Tap remaining land to activate Rith, picking green)

With a triumphant roar, Rith scorches the earth around the druid. Coming to his call a trio of very vicious looking worms pop out of the ground, they look hungry.

(End Turn)

[User]
 (1d84)[ 54 ]

The druid whispers a few words to the Captain, whom suddenly seems to shift into a being of all beings before dying a painful and awkward death. Soon afterwards a powerful and dangerous elemental appears in the place of the hatchling. She seems to be wielding a massive blade without any caution.

(Play a Mountain, Tap Forest and Swamp to play Nameless Inversion on Captain Sisay. He is all creature types and gets +3/-3 until end of turn. So he's probably dead. Then I tap the rest to cast Nova Chaser who champions Noxious Hatchling)

Life: 30
General Damage: 6

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian (T)
Mountian (T)
Forest (T)
Forest (T)
Swamp (T)
Plains (T)

 Creatures
Nova Chaser 10/2 Trample ( Noxious Hatchling )

 Enchantments
---

 Artifacts
---

  Graveyard
Hateflayer
Thunderblust
Yavimaya Elder

 Hand  - 4

 Spoiler
Liliana Vess
Lurking Predators
Maelstrom Nexus
Forest

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

(End Turn)

[User]
 Draw  (1d82)[ 36 ]

Raising his hands above his head, the troll contains the slowly gathering power. With a quick gesture he unleashed the pent up energy as a destructive blast.

The robot and dragon start their assault again.

(Grr...tap hammer, forest, plains, play Urza's Rage (fitting card) targeting Nova Chaser, attack with solemn and Rith)

Life: 38
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Hammerheim (t)
Vitu-Ghazi, the City-Tree
Savannah
Plains
Plains
Plains (t)
Forest (t)

Creatures:
Solemn Simulacrum 2/2 (t)
Rith, the Awakener 6/6 (t)
Saproling x3 1/1

Enchantments:

Artifacts:

Graveyard:
Valley Rannet
Cultivate
Captain Sisay
Urza's Rage

Hand - 6

 Spoiler
Beacon of Destruction
Eight-and-a-Half-Tails
Aura Shards
Sunblast Angel
Sterling Grove
Avenger of Zendikar

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
 8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
 22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
 44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
 77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(Awaiting blockers)

[User] (Nova Chaser dies and Noxious Hatchling returns to block the robot. It is effectivly a 2/2. The commander remains unblocked)

[User]
 (The creatures trade, I draw a card from solemn hitting the graveyard,  (1d81)[ 43 ] . Tap my lands other than Savannah to activate Rith, picking green for four, total of 7 on the field.)

More worms answer the dragon's call.

(End turn)

[User]
 (1d83)[ 14 ]

The druid grows angry with each passing blow. Suddenly he unleashes the fury of nature on his foe, not caring what happens to him afterwards.

(Play a Forest, tap all 7 lands to play Gaea's Revenge, she attacks)

Life: 24
General Damage: 12

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian (T)
Mountian (T)
Forest (T)
Forest (T)
Forest (T)
Swamp (T)
Plains (T)

 Creatures
Gaea's Revenge 8/5 (T)

 Enchantments
---

 Artifacts
---

  Graveyard
Hateflayer
Thunderblust
Yavimaya Elder
Nameless Inversion
Nova Chaser
Noxious Hatchling

 Hand  - 4

 Spoiler
Liliana Vess
Lurking Predators
Maelstrom Nexus

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 One of the worms charges bravely into the path of the charging elemental, stopping it dead at the cost of its short life.

(Block Gaea's with a Saproling, six left. End turn.)

Draw  (1d80)[ 13 ]

A peaceful sparkling grove forms in the middle of the forest, light from it appears to spread over half the field. An image of a huge spider appears on the field before whirling into a vortex and sinking into the ground. From that spot a large flat slab of rock shoot up through the ground.

Once more the dragon attacks, and once more a horde of worms answer his call.

(Tap a Plains and forest, play Sterling Grove, tap two more plains, plainscycling Pale Recluse for a Plateau, and play it. Attack with Rith, assuming no blockers or surprises, activate by tapping three lands, leaving Plateau untapped, pick green for nine, up to 15.)

Life: 38
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Hammerheim (t)
Vitu-Ghazi, the City-Tree (t)
Savannah (t)
Plains (t)
Plains (t)
Plains (t)
Forest (t)
Plateau

Creatures:
Rith, the Awakener 6/6 (t)
Saproling x15 1/1

Enchantments:
Sterling Grove

Artifacts:

Graveyard:
Valley Rannet
Cultivate
Captain Sisay
Urza's Rage
Solemn Simulacrum
Pale Recluse

Hand - 6

 Spoiler
Beacon of Destruction
Eight-and-a-Half-Tails
Aura Shards
Sunblast Angel
Avenger of Zendikar
Lightning Bolt

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
 8 Sterling Grove
 9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
 15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
 22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
 44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
 77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d82)[ 37 ]

Monsters patrol the borders of the battlefield, waiting to strike. The druid looks to accept his fate, but refuses to go down without a fight.

(Tap all lands but one mountian, play Lurking Predators)

Life: 18
General Damage: 18

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Mountian
Mountian (T)
Forest (T)
Forest (T)
Forest (T)
Swamp (T)
Plains (T)

 Creatures
Gaea's Revenge 8/5

 Enchantments
Lurking Predators

 Artifacts
---

  Graveyard
Hateflayer
Thunderblust
Yavimaya Elder
Nameless Inversion
Nova Chaser
Noxious Hatchling

 Hand  - 4

 Spoiler
Liliana Vess
Maelstrom Nexus
Verdant Force

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Groundbreaker
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Living Hive
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Offalsnout
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitebellows
 Spitemare
 Stigma Lasher
 Stingmoggie
 Sturdy Hatchling
 Supreme Exemplar
 Thorn Elemental
 Verdant Force
 Wispmare
 All Suns' Dawn
 Consuming Bonfire
 Defense of the Heart
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Mimic Vat
 Mystical Tutor
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Glacial Fortress
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 (End of your turn, pop Sterling Grove, grab Beastmaster Ascension, put it on top of deck)

Draw, top card

A surge of primal energy sweeps across the field, empowering the druid's foes. In one final rush, they go for the kill.

(Tap a forest and two plains, play Beastmaster Ascension, attack with everything for 101 damage)

Life: 38
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Hammerheim
Vitu-Ghazi, the City-Tree
Savannah
Plains
Plains (t)
Plains (t)
Forest (t)
Plateau

Creatures:
Rith, the Awakener 11/11 (t)
Saproling x15 6/6

Enchantments:
Sterling Grove

Artifacts:

Graveyard:
Valley Rannet
Cultivate
Captain Sisay
Urza's Rage
Solemn Simulacrum
Pale Recluse

Hand - 6

 Spoiler
Beacon of Destruction
Eight-and-a-Half-Tails
Aura Shards
Sunblast Angel
Avenger of Zendikar
Lightning Bolt

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
 8 Sterling Grove
 9 Aura Shards
 10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
 15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
 22 Beacon of Destruction
23 Lightning Helix
 24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
 38 Solemn Simulacrum
39 Wurmcoil Engine
 40 Sunblast Angel
 41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
 44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
 58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
 62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
72 Mountain
73 Mountain
74 Mountain
 75 Plains
76 Plains
 77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
 82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
97 Mistveil Plains
 98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(Awaiting your top card)

[User]
 I doubt I have anything that will save me...
 (1d81)[ 59 ]  59.Island

The druid is suddenly overrun by the forces of nature that he promised to protect. He accepts his fate, however ironic it may be.

(Well played sir. Shall we have another go?)

[User]
 I saw your wither poke hit the GY and was worried for a little bit, thankfully that island eluded you.

We can roll hands, but I think I am done for tonight.

Your choice on play or draw.

 (1d99)[ 50 ]
 (1d98)[ 64 ]
 (1d97)[ 33 ]
 (1d96)[ 85 ]
 (1d95)[ 30 ]
 (1d94)[ 34 ]
 (1d93)[ 48 ]

[User]
 (I'll play first, and I'm done for the night as well sir)

 (1d99)[ 74 ]
 (1d98)[ 21 ]
 (1d97)[ 26 ]
 (1d96)[ 32 ]
 (1d95)[ 46 ]
 (1d94)[ 35 ]
 (1d93)[ 68 ]

A castle of frozen waters rises from the waters that the Druid is resting nearest to. As he watches it form, it floats there still only half revealed.

(Play Glacial Fortress, comes in Tapped)

Life: 40
General Damage: 0

 Field

 Spoiler
 Lands
Glacial Fortress (T)

 Creatures
---

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
Island
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Stingmoggie
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:

Creatures:

Enchantments:

Artifacts:

Graveyard:

Hand

 Spoiler

Farseek
Pale Recluse
Sakura-Tribe Elder
Mistveil Plains

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

Exiled for mulligan - 4

 Spoiler
Stoneforge Mystic
Melira, Sylvok Outcast
Martial Coup
Kjeldoran Outpost

Draw - 3
 (1d92)[ 46 ]
 (1d91)[ 89 ]
 (1d90)[ 37 ]

Exiled for mulligan - 2

 Spoiler
Sunblast Angel
Green Sun's Zenith

[User]
 Draw - 1
 (1d89)[ 31 ]

Sigh...just need one land...

Exiled for mulligan - 2 (which i probably should have done last round...)

 Spoiler
Sakura-Tribe Elder
Farseek

[User]
 Draw - 1
 (1d88)[ 34 ]

[User]
 (As I can't get much worse, I will keep what I have left in my hand...)

Draw  (1d95)[ 18 ]

A mist covered plains materializes on the field of battle.

(Play Mistveil Plains)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Mistveil Plains (t)

Creatures:

Enchantments:

Artifacts:

Graveyard:

Hand

 Spoiler

Master Warcraft
Cultivate
Pale Recluse
Wurmcoil Engine

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d92)[ 77 ]

(Play a Mountian)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress
Mountain

 Creatures
---

 Enchantments
---

 Artifacts
---

 Hand

 Spoiler
Island
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Stingmoggie
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 Draw  (1d94)[ 16 ]   (Perfect!)

A caravan stops before the troll, and it leaves a pair of bundles behind as tribute. A garden surrounded by cityscapes forms next to the mist filled plains.

(Play Tithe, grab a Plateau and Temple Garden, play the Temple Garden, in tapped)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Mistveil Plains (t)
Temple Garden (t)

Creatures:

Enchantments:

Artifacts:

Graveyard:
Tithe

Hand

 Spoiler
Plateau
Master Warcraft
Cultivate
Pale Recluse
Wurmcoil Engine

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
71 Forest
72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d91)[ 3 ]

The druid is met but a lively elemental woman, one who has been running for quite a long time and does not seem to want to stop. She burns with a passion that can only be found emenating from a flamkin.

(Play an Island, Tap Mountain and Island, play Ashling the Pilgrim)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress
Mountain (T)
Island (T)

 Creatures
Ashling the Pilgrim

 Enchantments
---

 Artifacts
---

 Hand  - 5

 Spoiler
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Ashling the Pilgrim
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Faultgrinder
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Stingmoggie
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 (Oh that can't be good...)

Draw  (1d91)[ 6 ]

A great slab of rock cracks up through the soil, until it is well over head height. The troll then gathered what energy he could from the land, and then gave it all back in one quick burst. From it sprouted a large mountain.

(Play the Plateau, Tap all land, play Cultivate, grab a forest to hand and mountain into play tapped.)

Life: 40
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Temple Garden (t)
Mistveil Plains (t)
Plateau (t)
Mountain (t)

Creatures:

Enchantments:

Artifacts:

Graveyard:
Tithe
Cultivate

Hand

 Spoiler
Forest
Master Warcraft
Pale Recluse
Wurmcoil Engine
Doubling Season

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d90)[ 11 ]

The druid calls on the passion of the land, infusing the flamkin before him with even more power. She strikes out, attempting to land a blow against the other planeswalker.

(Pay for Ashling the Pilgrim's activated ability, she attacks as a 2/2)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress
Mountain (T)
Island (T)

 Creatures
Ashling the Pilgrim 1/1 with one +1/+1 counter (T)

 Enchantments
---

 Artifacts
---

 Hand  - 6

 Spoiler
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling
Faultgrinder

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Stingmoggie
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Indestructibility
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 (I take 2)

Draw  (1d89)[ 73 ]

A vast woods explodes from the ground, fully grown with leaves and all.

A gesture from the troll starts a soft, but steady rain.

(Play my forest, tap all my land, play Doubling Season)

Life: 38
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Forest (t)
Temple Garden (t)
Mistveil Plains (t)
Plateau (t)
Mountain (t)

Creatures:

Enchantments:
Doubling Season

Artifacts:

Graveyard:
Tithe
Cultivate

Hand

 Spoiler
Master Warcraft
Pale Recluse
Wurmcoil Engine
Plains

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d89)[ 44 ]

Again the power of the land channels into the flamekin who suddenly strikes out as she did before. Her inner flame was burning hotter and hotter.

(Same as last turn, tap Island and Mountian to give her another +1/+1 counter, she attacks as a 3/3)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress
Mountain (T)
Island (T)

 Creatures
Ashling the Pilgrim 1/1 with two +1/+1 counters (T)

 Enchantments
---

 Artifacts
---

 Hand  - 7

 Spoiler
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling
Faultgrinder
Indestructibility

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Stingmoggie
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 (I take 3)

Draw  (1d88)[ 20 ]

The ground begins to shake, and suddenly a great mechanical wurm bursts from the trees.

(Play a plains, tap all my land, play Wurmcoil Engine.)

Life: 35
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Forest (t)
Temple Garden (t)
Mistveil Plains (t)
Plains (t)
Plateau (t)
Mountain (t)

Creatures:
Wurmcoil Engine 6/6

Enchantments:
Doubling Season

Artifacts:

Graveyard:
Tithe
Cultivate

Hand

 Spoiler
Master Warcraft
Pale Recluse
Lightning Helix

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
 23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d88)[ 57 ]

The druid frowns, becoming disgusted with the mechanical sight before him. Instead of destroying the monster, he decides to provide nature's love and protection to the pilgrim flamekin. She stands ready to take on any foe, now more that capable of enduring any blow.

(Play a Forest. tap all lands to play Indestructibility on Ashling the Pilgrim)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress (T)
Mountain (T)
Island (T)
Forest (T)

 Creatures
Ashling the Pilgrim 1/1 with two +1/+1 counters

 Enchantments
Indestructibility on Ashling the Pilgrim

 Artifacts
---

 Hand  - 6

 Spoiler
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling
Faultgrinder

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Stingmoggie
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 Fail roll.

 Spoiler
Draw [roll]1d87

()

Life: 35
General Damage: 0

Field

 Spoiler
Command Zone: Rith, the Awakener

Land:
Forest (t)
Temple Garden (t)
Mistveil Plains (t)
Plains (t)
Plateau (t)
Mountain (t)

Creatures:
Wurmcoil Engine 6/6

Enchantments:
Doubling Season

Artifacts:

Graveyard:
Tithe
Cultivate

Hand

 Spoiler
Master Warcraft
Pale Recluse
Lightning Helix

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
 23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

[User]
 Draw  (1d87)[ 48 ]

A great dragon makes his presence known as he sounds a great roar and then dives toward the battlefield.

The large wurm rushes strait for the druid, intent on its prey.

(Tap all my land, play Rith, the Awakener)

Life: 35
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Forest (t)
Temple Garden (t)
Mistveil Plains (t)
Plains (t)
Plateau (t)
Mountain (t)

Creatures:
Wurmcoil Engine 6/6 Lifelink/Deathtouch (t)
Rith, the Awakener 6/6 Flying

Enchantments:
Doubling Season

Artifacts:

Graveyard:
Tithe
Cultivate

Hand

 Spoiler
Master Warcraft
Pale Recluse
Lightning Helix
Elesh Norn, Grand Cenobite

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
 23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
 54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (Block the Wyrm with my Pilgrim, you gain 6 life. She is indestructable)

 (1d87)[ 32 ]

The flamekin is joined by what appears to be a cross between a lion, a lizard, and a scorpian. The odd elemental eyes the Wyrm, looking at it with an intense hatred.

(Tap all lands to play Stingmoggie, comes in with two +1/+1 counters)

Life: 40
General Damage: 0

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress (T)
Mountain (T)
Island (T)
Forest (T)

 Creatures
Ashling the Pilgrim 1/1 with two +1/+1 counters
Stingmoggie 0/0 with two +1/+1 counters

 Enchantments
Indestructibility on Ashling the Pilgrim

 Artifacts
---

 Hand  - 6

 Spoiler
Living Hive
Offalsnout
Spitebellows
Defense of the Heart
Sturdy Hatchling
Faultgrinder

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Regal Force
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 Draw  (1d86)[ 5 ]

The image of a spider briefly appears on the field before shifting to that of a tree spotted plains, but then the image is no long just an image.

As a two pronged attack the dragon and wurm charge the druid.

(Tap mountain and plains, plainscycling Pale Recluse, grabbing Savannah, play it. Attack with Wurm and Rith.)

Life: 41
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Forest
Savannah
Temple Garden
Mistveil Plains
Plains (t)
Plateau
Mountain (t)

Creatures:
Wurmcoil Engine 6/6 Lifelink/Deathtouch (t)
Rith, the Awakener 6/6 Flying (t)

Enchantments:
Doubling Season

Artifacts:

Graveyard:
Tithe
Cultivate
Pale Recluse

Hand

 Spoiler
Master Warcraft

Lightning Helix
Elesh Norn, Grand Cenobite
Mirari's Wake

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
 5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
 23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
 54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(Awaiting blockers)

[User] (Block the Wyrm with Pilgim, I have no blockers and no responce for your General, go ahead and make a bunch of tokens)

[User]
 (Had to double check

Tap Forest, Savannah, Mistveil Plains, activate Rith, picking red for three, doubling season makes it six.)

Six little terrors pop out of the ground, ready to consume anything on command.

(End turn)

[User]
 (1d86)[ 24 ]

The druid covers his wound with his hand, calling upon his faith in nature to see him through this battle. Nature responds by promising to ballance the scales.

(Tap all lands to play Defense of the Heart)

Life: 34
General Damage: 6

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress (T)
Mountain (T)
Island (T)
Forest (T)

 Creatures
Ashling the Pilgrim 1/1 with two +1/+1 counters
Stingmoggie 0/0 with two +1/+1 counters

 Enchantments
Indestructibility on Ashling the Pilgrim
Defense of the Heart

 Artifacts
---

 Hand  - 6

 Spoiler
Living Hive
Offalsnout
Spitebellows
Sturdy Hatchling
Faultgrinder
Regal Force

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dread
 Dust Elemental
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Wispmare
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 Draw  (1d85)[ 39 ]

From out a no where a sword plunges to the ground, imbedding itself halfway in the earth. It seems to radiate an odd sort of magic that empowers the troll’s creatures.

With renewed vigor the great beasts attack again.

(Tap all but Temple Garden and Plateau, play Mirari's Wake. Attack with Wurm and Rith, assuming nothing stops Rith, activate him by tapping my remaining lands, picking green for ten, doubling season makes it 20, total of 26)

Life: 47
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Forest (t)
Savannah (t)
Temple Garden
Mistveil Plains (t)
Plains (t)
Plateau
Mountain (t)

Creatures:
Wurmcoil Engine 7/7 Lifelink/Deathtouch (t)
Rith, the Awakener 7/7 Flying (t)
Saproling (x6) 2/2

Enchantments:
Doubling Season
Mirari's Wake

Artifacts:

Graveyard:
Tithe
Cultivate
Pale Recluse

Hand

 Spoiler
Master Warcraft
Primeval Titan
Lightning Helix
Elesh Norn, Grand Cenobite

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
 5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
 23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
 39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
 46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
 54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

(End turn)

[User]
 (1d83)[ 51 ]

(Sacrafice Defence of The Heart, putting Dread and Wispmare. Whispmare's triggered ability targets Doubling Season)

(Play a Forest, tap Mountian Island Forest and Forest and remove a +1/+1 counter from Stingmoggie to activate it's ability targeting the Wyrm. You now have two 3/3 Wyrms and need to clarify which is the one with deathtouch or lifelink)

Life: 28
General Damage: 12

 Field

 Spoiler
 Commander Zone
Horde of Notions

 Lands
Glacial Fortress
Mountain (T)
Island (T)
Forest (T)
Forest (T)

 Creatures
Ashling the Pilgrim 1/1 with two +1/+1 counters
Stingmoggie 0/0 with one +1/+1 counters
Dread 6/6
Wispmare 1/3 Flying

 Enchantments
Indestructibility on Ashling the Pilgrim

 Artifacts
---

 Graveyard
Defense of the Heart

 Hand  - 6

 Spoiler
Living Hive
Offalsnout
Spitebellows
Sturdy Hatchling
Faultgrinder
Regal Force

 Elementals Unleashed

 Spoiler
Commander : Horde of Notions

 Aethersnipe
 Ashenmoor Liege
 Chameleon Colossus
 Changeling Berserker
 Changeling Hero
 Changeling Titan
 Cloudthresher
 Dawnfluke
 Dust Elemental
 Fusion Elemental
 Gaea's Revenge
 Groundbreaker
 Hateflayer
 Heartmender
 Incandescent Soulstoke
 Ingot Chewer
 Liege of the Tangle
 Lord of Extinction
 Mournwhelk
 Nevermaker
 Nova Chaser
 Noxious Hatchling
 Roil Elemental
 Shinewend
 Shrewd Hatchling
 Shriekmaw
 Skullmulcher
 Spitemare
 Stigma Lasher
 Supreme Exemplar
 Thorn Elemental
 Thunderblust
 Verdant Force
 Yavimaya Elder
 Liliana Vess
 All Suns' Dawn
 Consuming Bonfire
 Fists of the Demigod
 Helm of the Ghastlord
 Lurking Predators
 Maelstrom Nexus
 Mimic Vat
 Mystical Tutor
 Nameless Inversion
 Runes of the Deus
 Sensei's Divining Top
 Shard Convergence
 Dragonskull Summit
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Forest
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Plains
 Plains
 Plains
 Plains
 Primal Beyond
 Rootbound Crag
 Shimmering Grotto
 Sunpetal Grove
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Vivid Grove

END TURN

[User]
 Draw  (1d84)[ 74 ]

A regal looking female in white makes her way across the field to join the horde already assembled. She has a commanding demeanor and appears skills at commanding in combat. Her effect on the enemy looks to be the opposite.

A twin bolt of energy strikes down the flying pest.

{Yeah I got nothing for Master Warcraft}

The horde of creatures surges forward, victory in their sight.

(Tap all my land, play Elesh Norn, Grand Cenobite, cast Lightning Helix targeting Wispmare. This should kill Wispmare and Stingmoggie. Then play Master Warcraft. I attack with everything for 125 damage. None of your creatures block.)

Life: 57
General Damage: 0

Field

 Spoiler
Command Zone:

Land:
Forest (t)
Savannah (t)
Temple Garden (t)
Mistveil Plains (t)
Plains (t)
Plateau (t)
Mountain (t)

Creatures:
Wurm 6/6 Deathtouch (t)
Wurm 6/6 Lifelink (t)
Rith, the Awakener 9/9 Flying (t)
Saproling (x26) 4/4
Elesh Norn, Grand Cenobite 5/8

Enchantments:
Mirari's Wake

Artifacts:

Graveyard:
Tithe
Cultivate
Pale Recluse
Doubling Season
Wurmcoil Engine
Lightning Helix
Master Warcraft

Hand

 Spoiler
Primeval Titan
Vivid Meadow

 Rith's Legion

 Spoiler
1 Spike Weaver
2 Wayfarer's Bauble
3 Sunforger
4 Nim Deathmantle
 5 Mirari's Wake
 6 Doubling Season
7 Marshal's Anthem
8 Sterling Grove
9 Aura Shards
10 Beastmaster Ascension
11 Luminarch Ascension
12 Survival of the Fittest
13 Aura Mutation
14 Enlightened Tutor
15 Lightning Bolt
 16 Tithe
17 Beacon of Immortality
 18 Master Warcraft
19 Rith's Charm
20 White Sun's Zenith
21 Naya Charm
22 Beacon of Destruction
 23 Lightning Helix
24 Urza's Rage
25 Eladamri's Call
26 Artifact Mutation
27 Umezawa's Jitte
28 Decree of Justice
29 Rout
30 Farseek
31 Wrath of God
 32 Cultivate
33 Martial Coup
34 Fertilid
35 Red Sun's Zenith
36 Green Sun's Zenith
37 Kodama's Reach
38 Solemn Simulacrum
 39 Wurmcoil Engine
40 Sunblast Angel
41 Valley Rannet
42 Krosan Tusker
43 Eternal Dragon
44 Avenger of Zendikar
45 Viridian Emissary
 46 Primeval Titan
47 Sun Titan
48 Yavimaya Elder
49 Dragonmaster Outcast
50 Stoneforge Mystic
51 Sakura-Tribe Elder
 52 Pale Recluse
53 Ashnod's Altar
 54 Elesh Norn, Grand Cenobite
55 Ulamog, the Infinite Gyre
56 Ashling the Pilgrim
57 Rhys the Redeemed
58 Eight-and-a-Half-Tails
59 Squee, Goblin Nabob
60 Wort, the Raidmother
61 Saffi Eriksdotter
62 Captain Sisay
63 Hazezon Tamar
64 Kazuul, Tyrant of the Cliffs
65 Melira, Sylvok Outcast
66 Kamahl, Fist of Krosa
67 Forest
68 Forest
69 Forest
70 Forest
 71 Forest
 72 Mountain
73 Mountain
74 Mountain
75 Plains
76 Plains
77 Plains
78 Plains
79 Plains
 80 Plains
81 Urza's Factory
82 Vitu-Ghazi, the City-Tree
83 Vivid Grove
84 Spinerock Knoll
85 Mosswort Bridge
86 Jungle Shrine
87 Vivid Meadow
88 Kjeldoran Outpost
89 Emeria, the Sky Ruin
90 Vivid Crag
 91 Temple Garden
 92 Savannah
93 Taiga
94 Stomping Ground
95 Sacred Foundry
 96 Plateau
 97 Mistveil Plains
98 Hammerheim
99 Kher Keep
 100Rith, the Awakener

[User] Good game sir, your deck fu is strong.

[User]
 Thank you, that is a welcome comment.

I'm sorry to see that neither game you got to play your general. Have you thought of adding a few land search cards? My personnal choice would be a Kodama's Reach, Cultivate and Fertilid, as each grant two land.

[User] My RL version of this deck seems to work alot better than this online fantasy version. I will make some revisions and perhaps later we can play again.

[User]
 If it doesn't bother you too much, can you give me your thoughts on a list of cards I have as possible cards in the deck?

 Spoiler
Mimic Vat
Qasali Pridemage
Elvish Piper
Genesis
Mayael's Aria
Defense of the Heart
Chorus of the Conclave
Kozilek, Butcher of Truth
Mayael the Anima (questionable)
Sensei Golden-Tail
Homura, Human Ascendant
Elspeth, Knight-Errant
Eternal Witness

I am also having trouble finding things to remove, so if you see something that you think looks horrible in the deck just say so.