[User]
 Come forward, Sir Foebane and Yedra! You shall now fight for the honor of your schools. Enter now, declare yourselves and prepare for battle!

 Spoiler

First post, roll initiative. You also describe your one standard action and one swift of prep. You may also wish to give a little speech to the people watching, but that's not required. All posts after that, the fight is on.

The arena, as rolled randomly, is 60 ft on a side and you're 60 feet apart. Floor and walls are smooth stone. Ceiling is 40 ft above you and magically transparent and capable of letting sound through; the crowd is watching from up there.

If I can, I'll update this for you, but if nothing else, you've got a named grid.
Foebane is blue, Yedra is green. Your map gets obstacles, seemingly randomly placed pillars of the same stone as the walls and floor, just for the heck of it. If the pillar's 5x5, it's 10 ft tall, 5x10 it's 20 ft tall, 10x10 it's 40 ft tall and reaches the ceiling. You won't be able to knock them over. Don't try

[User]
 Spoiler
 Initiative  (1d20+4)[ 17 ]
 Some Rolls that need rolling  -  (1d6)[ 1 ]  (1d5)[ 5 ]

On the north end of the battlefield, a small dwarf stands clad in armor colored the purest green.  He carries a very large sword that glows a brilliant white color.  Likely, he is the most muscled dwarf most will ever meet in their lives.  His body, oddly, appears to be jumping back and forth over about a span of 2 feet, with a small red stone following his every change.  His stare is locked upon his foe, though he offers no challenge.  He enters a simple stance which seems to make his weapon larger than it is.  Suddenly, though his stance remains the same, a five foot pillar of rock comes up from the ground around him, and slopes downward at a harsh angle into the adjacent squares.  After this is done, he salutes his foe and issues a challenge:

   May thy knife chip and shatter!

His deep voice travels across the battlefield exceptionally well, every word is clear to his foe.

[User]
 Spoiler
  Init  - (1d20+12)[ 20 ]
I wonder if Martial Lore applies to the stances from the PrC ?
Btw, Yedra has a high enough modifier that she'll always know what maneuvers you're using, so you can them mention them OOC.
I'll do the same if you tell me to.

Standard action : do nothing.

A tall and muscular woman strides in from the other end. She has long dark hair and an exotic air to herself, though it is hard to pinpoint why. Her cloak is light grey and her armor silver, with intricate spirals carved on its surface. A black shield hovers on her right side.

Heading to her assigned position, she stares straight ahead of her at her opponent. Suddenly, she unwinds a black bladed chain from around her waist, giving it a small whirl as she turns to salute the crowd.

Facing the dwarf again, she salutes again and calls out : "  May you know honorable defeat !  ". She seems perfectly composed, the challenge more of a ritual than a taunt.

[User]
 Spoiler
Free : activate Robilar's Gambit.
Swift : something (see sheet)*
Move to D6.

I decided she wouldn't know the stance - it seems more fun that way.

* the actions you can't know about I'll write on the sheet for the DM to check ; I can send them to you at the end of the fight if you want.

Wary of this stance of stone that she does not know, Yedra decides to approach cautiously. She runs then tumbles until she is partially protected by one of the pillars.

[User]
 As Sir Foebane begins to act, suddenly the ground begins to shake violently, as if an earthquake has swept the arena.

 Spoiler
Moving five feet.
DC 25 Balance check or take 12d6 damage and fall prone, on success, half that and remain standing.
Another dice that needs rolling -  (1d4)[ 4 ]

 ON A SUCCESSFUL SAVE

 Spoiler
He points at her, and a ten foot tall pillar of stone shoots out of the ground below.  He then moves five feet forwards, to F2 with the pillar of stone following him.

 Spoiler
DC 25 Reflex Save or fall prone

 ON A FAILED SAVE

 Spoiler
He moves forward 5ft to F2, the pillar of stone following him.

[User]
 Spoiler
  Ref  - (1d20+20)[ 21 ]   (you said Balance, but it's Reflex, right ? Otherwise I'll keep the roll and change the modifier.)  That's as failed as it gets. 🙂
Potential damage :  (12d6)[ 48 ]
 If the 1st one succeeds :   Ref  - (1d20+20)[ 29 ]
 Round 2

Free : activate Robilar*, activate Boots of Speed
Move : stand up from prone
Swift : Quicksilver Motion - move to E2 ; the Tumble for the last 2 squares is an automatic success.
Standard :  Greater Insightful Strike (1d20+44=45)
Wow, not my day.

* you get +4 to attack and to damage against her. I can keep track of it if you prefer.

Taken by surprise, Yedra briefly dances a quick jig trying to stay upright. But a particularly strong tremor sweeps her legs from under her, and she lands heavily on the ground with an ungraceful " urg ! ". Then she can only hang on to dear life as the earth batters her...

It stops as suddenly as it began and despite the ringing in her ears and her gasping for breath she knows what she must do. Jumping upright with agility, she runs to the dwarf on his pedestal, caution seemingly thrown to the wind. Until the last moment, when his blade starts a swing towards her : she ducks then rolls, narrowly avoiding the blow, and finds herself at his side.

Her mind one with her weapon, she strikes once. But a weakness she hadn't felt in her right ankle makes her falter, the chain scraping ineffectively against her opponent's armor.

[User]
 Spoiler
Wow, those rolls were horrible.  How to take advantage...

Oh, and just for future reference:  All attacks you make have a 20% miss chance.

Another Dice that needs rolling:   (1d3)[ 3 ]

Sir Foebane concentrates on his blade for a split second, and then brings his (rather large) sword in a wide arc at his foe.
  The mountain shall be your grave!

After this, he shifts back and to the left of his foe.

 Spoiler
Standard Action:  Attack:   (1d20+34)[ 48 ]  - Ignores armor, and shield.  If it hits, it does 3d6 + 25 + 2d6 CON damage.  Crit on 17-20/x2.
Other action:  5-foot step to G3.
Swift:  Recover the maneuver.

EDIT:  Should be 3d6+26, not 25.  Forgot Blade Meditation.

[User]
 Spoiler
 Wall of Blades (1d20+44=64)  -> nice to succeed, but a wasted 20.

AoO from Robilar's Gambit :  AoO (2nd d6 of damage is electricity) (1d20+50=52, 2d6+20=26)  ->  26 HPs + 1 Con  damage (assuming you don't counter)

Notes :
- Please tell me the maneuvers you're using (Martial Lore) - though this one was obvious. You didn't tell me if you could identify mine ?
- She always auto-succeeds on the DC 10 Balance checks related to your stance.

 Round 3

Free : Robilar (again, +4/+4 bonus)
Move : Tumble to H3  Tumble (1d20+28=39)
 miss chance (1-20 = failed) (1d100=71, 1d100=59)  [rolled twice thanks to Blind-Fight]
Standard : initiate Diamond Nightmare Blade. You are flatfooted against it (I think you cannot use a counter) and it is a touch attack.
1st check vs AC : 50 (yep, no roll)
2nd check vs AC :  1d20+32=40
See sheet for the details.

I'm going to go ahead and assume that it worked, but tell me if it doesn't.
Damage :  Damage for DNB (1d6+38=39, 1d6=5)  -> 39x4+5 =  161 HPs + 1 Con

" Not so fast ! " Twisting her body, she brings her chain up in an arc to collide with the sword, batting it aside.   This one would have crushed my ribs.   she thinks to herself, having recognized the most powerful Stone Dragon technique.

Then, to the surprise of her opponent, she launches herself forward - only to roll like the last time. She ends up at her opponent's back, and without losing a second she concentrates on her blow, aiming it...   Yes ! When he turns around, for a fraction his neck is not protected.   ...and unleashing a blow of incredible strength.

[User]
 Spoiler
Diamond Nightmare Blade does not deny dex bonus, make anyone flat-footed, or grant a touch attack.  You have to roll against full AC unless something else is granting those benefits, the only bonus from the strike is quadruple damage.

[User]
 Spoiler
Like I said, I often use other abilities. Details are on my sheet but everything is perfectly legal.

Could you 'spoiler' your comment ? Thanks.

[User]
 Spoiler

Was your sheet approved while PWF was at work? (no offense meant to either our dm or to yourself.

😁

[User]
 Spoiler

 Originally Posted by namo
 Like I said, I often use other abilities. Details are on my sheet but everything is perfectly legal.

Could you 'spoiler' your comment ? Thanks.

Ok, but it's generally a good policy to give at least some idea of why you are getting such benefits.  It allows more sets of eyes than just the DM to look it over and verify that it really does work that way, and lessens the likelihood of someone feeling cheated after the match is over when he later finds out that he lost due to a misreading of the rules that the DM failed to catch.  If such a thing is discovered during the match, less has to be undone to correct it.

Also, I, personally, don't trust answers to "how are you doing that" that amount to "because" or "it's a secret" very much.

[User]
 Spoiler
That almost killed me.  Thankfully I have a few extra HP from being a dwarf.
Another die that needs rolling:   (1d3)[ 2 ] .

Sir Foebane is caught by surprise by the attack, and appears most grievously wounded.  He puts all of his strength into what appears to be a last ditch effort to defeat his foe...

 Spoiler
Using Mountain Tombstone Strike
Attack -  (1d20+34)[ 53 ]  - Ignores Armor and Shield
Damage -  (3d6+27)[ 36 ]  +  (2d6)[ 4 ]  CON
EDIT - Crit confirmation:   Critical Confirmation for Kumite Round 1 - Stone Dragon Swordsage: 1D20+34 = [10]+34 = 44  - Double Damage on success

 If the strike hits

 Spoiler
5-foot step to F3

 If the strike misses

 Spoiler
I resign.  If it misses, there's not enough else I can do.

[User]
 Spoiler
It hits.

 Round 4
Time Stands Still
 (1d20+46)[ 51 ]
 (1d20+46)[ 53 ]
 (1d20+41)[ 56 ]
 (1d20+36)[ 46 ]
 (1d20+31)[ 44 ]
 (1d20+46)[ 57 ]
 (1d20+46)[ 49 ]
 (1d20+41)[ 49 ]
 (1d20+36)[ 53 ]
 (1d20+31)[ 42 ]

If enough blows hit, it may kill you (HP damage + 1 Con damage/hit). Maybe.

With the legendary endurance of dwarf, her opponent withstands the hit better than she had thought, and she is unprepared when he unleashes another terrible blow. He hits her left side at full strength.

She gasps in pain and realizes that she may not be able to fight much longer. She musters a crooked smile for her opponent : " That... wasn't bad... but let me... show you... true mastery. " Her speech is halted.

And with amazing speed, she unleashes a flurry of blows on his arms, legs, torso, everywhere...

[User]
 Spoiler
All ten of them hit, unless the miss chance rolls are horrible:
Attack 1 -  (1d100)[ 72 ]  - 1-20 misses
Attack 2 -  (1d100)[ 96 ]  - 1-20 misses
Attack 3 -  (1d100)[ 90 ]  - 1-20 misses
Attack 4 -  (1d100)[ 63 ]  - 1-20 misses
Attack 5 -  (1d100)[ 48 ]  - 1-20 misses
Attack 6 -  (1d100)[ 94 ]  - 1-20 misses
Attack 7 -  (1d100)[ 49 ]  - 1-20 misses
Attack 8 -  (1d100)[ 53 ]  - 1-20 misses
Attack 9 -  (1d100)[ 62 ]  - 1-20 misses
Attack 10 -  (1d100)[ 64 ]  - 1-20 misses

The dwarven combatant is unable to keep up with the sheer speed of his foe's strikes, and is swiftly felled by the many blows.

[User]
 Spoiler
Good game...

Yedra takes a deep breath and wipes the sweat off of her forehead. " Clerics ! Save this man's life, he fought bravely indeed. "

Only when the dwarf is back on his feet does she accept some healing. Saluting her opponent wordlessly, she strides towards the exit, limping slightly.

[User]
 Spoiler
Well played on your part.

Only took four rounds too.  Quite a bit of damage dealt by both sides.

The dwarf returns the salute, then limps rather heavily out of the other exit.


[User]
 Arena Tournament, Round 36:  Krull  vs.  Ned the Knight
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 theterran - Krull
 Lord Sarthax - Ned the Knight
 All Combatants, please roll initiative.

[User]
 Initiative!

  Initiative  - (1d20+5)[ 19 ]

[User] cant beat with a -4 initiative mod. you go. (no purchases at this time)

[User]
 (No new purchases)

 Krull - Round 1

Starting in B13.  I will double Move to N9.

@Refs

 Spoiler
Swift Action: Activate Travel Devotion

End my Turn.

Stats:

 Spoiler
Location - N9
HP: 10/10
AC: 18  Touch: 11 FF: 17
Travel Devotion (1/10)

Spells:

 Spoiler
Level 0 - Guidance, Resistance, Virtue,
Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)

[User]
 Ned starts out riding on his mule, shield in one hand and lance in other.

Swift action: Fighting Challenge.

Move action: Move to U12

End turn

Stats for refs

 Spoiler
HP: 14
AC: 18
Location: U12
Fighting Challenge 1/7

[User]
 Krull - Round 2

Standard Action: Cast a Spell
Move Action: Draw a Javelin
5ft Step to N8.

@refs

 Spoiler
Casting Virtue

End my Turn.

Stats:

 Spoiler
Location - N8
HP:  11 /10
AC: 18 Touch: 11 FF: 17
Travel Devotion (2/10)
Virtue (1/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)

[User]
 wait for my foe to do something.

end turn

 Spoiler
HP: 14
AC: 18
Location: U12
Fighting Challenge 2/7

[User]
 Krull - Round 3

Standard Action: Cast another Spell
@Refs

 Spoiler
Cast True Strike

Move Action: Move to O10.

End my Turn.

Ref Stats:

 Spoiler
Location - O10
HP: 11/10
AC: 18 Touch: 11 FF: 17
Travel Devotion (3/10)
Virtue (2/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x

[User]
 Ned round 3

five foot step back to V12

Stats for refs

 Spoiler
HP: 14
AC: 18
Location: V12
Fighting Challenge 3/7

[User]
 Krull - Round 4

Move Action: Move to Q12.
Standard Action: Throw Javelin.
  Attack  - (1d20+19)[ 29 ]  (+20 True Strike)
  Damage  - (1d6+5)[ 6 ]

Swift Action: Move back to O10 (using Travel Devotion).

End my Turn.

Stats:

 Spoiler
Location - O10
HP: 11/10
AC: 18 Touch: 11 FF: 17
Travel Devotion (4/10)
Virtue (3/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x

[User]
 Question for refs.

 Spoiler
since he attacked me, would i have to attempt to controll my mount?

[User]
 High Ref Talic

@Lord Sarthax:
 Spoiler
Per arena rules, all mounts must be trained for riding/combat riding.  While your handle animal modifier is sufficient to have trained your mount for either, you have not specified which your mount is trained for.  Mules can be trained for either (int 2), but, in cases where the player does not specify, I generally default to "minimum necessary".  That would make your mount is trained for riding, not combat riding.  This means you have to check to control your mount every round, regardless of whether you're attacked.  These checks will occur on your action.

Again, your handle animal modifier allows you to freely choose how well your mount is trained between matches.  After this match, I'd advise noting your mount is combat trained, to prevent future issues.  Had that been noted, there would be no check required.

[User]
 @lord sarthax, refs

 Spoiler

There is also a DC5 ride check to stay in the saddle when you take damage.  However, with a +9 skill modifier and +2 on top of that for a military saddle, you automatically pass that check.

[User] so I guess i have to controll my mount,  (1d20+9)[ 10 ]  dc 20 to controll mule.

[User] crap, natural 1, ok I cant do anything this round. :'(

[User]
 Krull - Round 5

Move Action: Draw a Javelin.
Standard Action: Cast a spell.

@refs

 Spoiler
Spontaneously cast True Strike by dropping Shield of Faith.

End my Turn.

Stats:

 Spoiler
Location - O10
HP: 11/10
AC: 18 Touch: 11 FF: 17
Travel Devotion (5/10)
Virtue (4/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x

[User] (1d20+9)[ 27 ]  come on come on

[User]
 Ned round 5

move: spur mount to O11
Standard: attack roll  (1d20+4)[ 6 ]
dammage if hit  (1d8+4)[ 7 ]

Not done yet (depending on my attack roll)

Stats

 Spoiler
HP: 8
AC: 18
Location: 011
Fighting Challenge 5/7

[User]
 (hmp verry unlucky today)

Free action: attempt to use mount as cover  (1d20+9)[ 14 ]  DC 15,

[User] crap well no cover i guess, realy unlucky today

[User]
 Krull - Round 6

Free Action: Drop Javelin
Move Action: Draw Morning Star
Standard Action: Attack

Morning Star Attack:
  Attack  - (1d20+25)[ 40 ]  (+5str, +20 True Strike)
  Damage  - (1d8+5)[ 6 ]

Secondary Gore Attack:
  Attack  - (1d20)[ 10 ]
  damage  - (1d6+2)[ 5 ]

End my Turn

STats:

 Spoiler
Location - O10
HP: 11/10
AC: 18 Touch: 11 FF: 17
Travel Devotion (6/10)
Virtue (5/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist, Shield of Faith, True Strike (D)-x

[User] (1d20+9)[ 22 ]  controll mount

[User]
 round 6
alright please work.

Attack  (1d20+5)[ 14 ]  (+1 fighting challenge)
Damage if hit  (1d8+4)[ 11 ]

not done yet

stats for ref

 Spoiler
HP: 2
AC: 18
Location: 011
Fighting Challenge 6/7

[User]
 attempt to cover with mount

 (1d20+9)[ 22 ]
DC 15

Ok for this turn AC: 22

end turn

[User]
 Krull - Round 7

5ft Step to O9.
Cast a Spell.

@refs

 Spoiler
Casting True Strike by dumping Obscuring Mist

End my Turn.

Stats:

 Spoiler
Location - O9
HP: 11/10
AC: 18 Touch: 11 FF: 17
Travel Devotion (7/10)
Virtue (6/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x

[User]
 [roll]1d20+9[/roll]

you know the drill

[User] sorry here it is  (1d20+9)[ 15 ]

[User] dang your turn :/

[User]
 Krull - Round 8

5ft step back to O10 and Attack.

Primary Attack
  Attack  - (1d20+25)[ 43 ]
  Damage  - (1d8+5)[ 12 ]

Secondary Attack
  Attack  - (1d20)[ 3 ]
  Damage  - (1d6+2)[ 6 ]

End my Turn

Stats:

 Spoiler
Location - O10
HP: 11/10
AC: 18 Touch: 11 FF: 17
Travel Devotion (7/10)
Virtue (6/10)
Spells:

 Spoiler

Level 0 - Guidance, Resistance, Virtue-x
Level 1 - Obscuring Mist-x, Shield of Faith-x, True Strike (D)-x

[User] and with that folks, i think Krull won

[User]
 High Ref Talic
 Krull is declared the victor, and thus, to Krull go the spoils!


[User]
 Arena Tournament, Round 35:  Zaknefien  vs.  Wiros
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 Deathslayer 7 - Zaknefien
 Gareth - Wiros
 All Combatants, please roll initiative.

[User]
 Wiros Initiative
 (1d20+6)[ 15 ]

[User]
 High Ref Talic
 Wiros is declared the victor, by virtue of being here.


[User]
 Arena Tournament, Round 33:  Sam  vs.  Stonefist
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sam the Psion - Theterran
 Docnessuno - Stonefist
 All Combatants, please roll initiative.

[User] Saying that I recognize this is here...still have to update sheet...will probably be Monday before I can get to this!

[User]
 Alright.

Posting Initiative.

 (1d20-3)[ 0 ]

[User]
 High Ref Talic
 Sam the Psion wins.  This victory brought to you by the letters D and Q.

[User] That's two in a row 🤨


[User]
 Map:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buff rounds: 3

[User]
 Initiative :  (d20+11)[ 15 ]

Buff rounds :

 Spoiler

1 : Apply Oil of Greater Magic Weapon +5 to my gauntlets.
2 : Drink potion of Conviction +5
3 : Drink potion of Shield of Faith +5, activate Law Devotion and apply it to my attack.

Starting Position : F12, for expediency's sake.

[User]
 Buffs:
 Spoiler
All Day: Walk Unseen, Fell Flight, Retributive Ghoul Glyph
Round 1: Indomnability, Greater Mirror Image  (1d4+4)[ 5 ]
Round 2: Dragonskin
Round 3: Drink Potion of Shield of Faith

So I have _ mirror images.

Initiative  (1d20+34)[ 38 ]

I will start in F1, 25ft up.

[User] Hovering in F1, you see a halfling in shining armor.  He carries a large, ornately carved mace and wears a shimmering cloak.

[User]
 The halfling gestures at you with the mace, and hundreds of purple orbs shoot out, enveloping you in a cocoon and attacking the magic that is protecting you.

Targeted Dispel Magic (or, as far as you can see).  I need your list of buffs.

[User]
 You see a tall, tanned, brown-haired woman. Two large, feathered wings spring from her shoulder blades. She seems quite muscular, and her eyes have an oddly serpentine quality. She's wearing an ornate cloak, a light blue shirt above a light set of mithral armor, and two shining gauntlets of force; one of which is carrying a small shuriken. She also has a simple belt, which is odd because you immediate note that she  has no legs.  Her lower body is missing, and instead appears to be replaced with rolling stone pillars.

Spellcraft :  (d20+11)[ 22 ]

[User]
 Conviction  (1d20+10)[ 19 ]
Shield of Faith  (1d20+10)[ 29 ]

[User]
 Through the circling purple orbs, you see the halfling make a sharp gesture at you.  Suddenly, you feel a powerful impact.

 Spoiler
Eldritch Spear with Spell blast Noxious Great Thunderclap

Ranged Touch Attack  (1d20+17)[ 23 ]

If that hits, make 2 Fortitude saves, a Reflex save, and a Will save.

[User] And take this damage  (6d6)[ 17 ]

[User] You miss my touch AC. Proceed?

[User] Fire at will, naga-thingy.

[User]
 Excellent. I active True Seeing and Haste as a free action. I then move to F2, 25ft up and flurry.

Flurry :

 Spoiler

 (d20+28)[ 32 ]

 Spoiler

 (6d6+21)[ 44 ]  damage and one negative level. If this is the first successful attack of the round, make a DC22 fort save. On a fail,

 Spoiler

 (1d3)[ 3 ]  temporary constitution damage due to poison.

 (d20+28)[ 47 ]

 Spoiler

 (6d6+21)[ 39 ]  damage and one negative level. If this is the first successful attack of the round, make a DC22 fort save. On a fail,

 Spoiler

 (1d3)[ 1 ]  temporary constitution damage due to poison.

 (d20+28)[ 45 ]

 Spoiler

 (6d6+21)[ 45 ]  damage and one negative level. If this is the first successful attack of the round, make a DC22 fort save. On a fail,

 Spoiler

 (1d3)[ 1 ]  temporary constitution damage due to poison.

 (d20+28)[ 43 ]

 Spoiler

 (6d6+21)[ 40 ]  damage and one negative level. If this is the first successful attack of the round, make a DC22 fort save. On a fail,

 Spoiler

 (1d3)[ 1 ]  temporary constitution damage due to poison.

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level. If this is the first successful attack of the round, make a DC22 fort save. On a fail,

 Spoiler

 (1d3)[ 2 ]  temporary constitution damage due to poison.

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 49 ]  damage and one negative level. If this is the first successful attack of the round, make a DC22 fort save. On a fail,

 Spoiler

 (1d3)[ 1 ]  temporary constitution damage due to poison.

[User]
 Well, as soon as you get within 10ft, the end of the halflings rod starts glowing.

SR check  (1d20+12)[ 31 ]

[User] You are paralyzed for  (1d6+2)[ 7 ]  rounds.

[User] Nevermind about the ghoul glyph...

[User]
 Spoiler
I take 169 damage and 4 negative levels...but Indominability

[User] Fortitude save  (1d20+22)[ 37 ]  (+11 instead of +22)

[User]
 As she attacks, two mirror images appear along side her.
After I flurry, I spend a swift action and target myself with  White Raven Tactics.

I then Shadow Stride directly to the left of Olo, and flurry by way of shadow pounce.

 Spoiler

 (d20+28)[ 30 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level.

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 39 ]  damage and one negative level.

 (d20+28)[ 39 ]

 Spoiler

 (6d6+21)[ 47 ]  damage and one negative level.

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 46 ]  damage and one negative level.

 (d20+28)[ 38 ]

 Spoiler

 (6d6+21)[ 47 ]  damage and one negative level.

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 38 ]  damage and one negative level.

 (d20+28)[ 37 ]

 Spoiler

 (6d6+21)[ 37 ]  damage and one negative level.

I then use my bolt shirt to teleport directly to your left, appearing in a cloud of sparks and fists.

 Spoiler

 (d20+28)[ 47 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level.

 (d20+28)[ 40 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level.

 (d20+28)[ 37 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

 (d20+28)[ 43 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

 (d20+28)[ 31 ]

 Spoiler

 (6d6+21)[ 40 ]  damage and one negative level.

 (d20+28)[ 42 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 38 ]  damage and one negative level.

Finally, I immediately switch places with one of my mirror images, by way of teleportation. I flurry in response.

 Spoiler

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 46 ]  damage and one negative level.

 (d20+28)[ 35 ]

 Spoiler

 (6d6+21)[ 39 ]  damage and one negative level.

 (d20+28)[ 33 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 33 ]

 Spoiler

 (6d6+21)[ 40 ]  damage and one negative level.

 (d20+28)[ 45 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 30 ]

 Spoiler

 (6d6+21)[ 46 ]  damage and one negative level.

I end my turn.

[User]
 As soon as you use white Raven tactics, my character mutters to himself "You poor little thing..."

 Spoiler
Activates Limited Wish for Death Ward, then my other contingencies activate because of massive hp damage.

I'm still on my feet.

[User]
 Ok, first, you are subject to another dispel magic from the effect last round.

Haste  (1d20+10)[ 21 ]
True Seeing  (1d20+10)[ 17 ]

[User]
 Spoiler
Quickened Eldritch Spear Spell blasted with Noxious Confusion.

RTA  (1d20+17)[ 21 ]

Damage  (6d6)[ 21 ]
Make a Fortitude save and a Will save.

[User]
 Spoiler
Eldritch Blast Spellblasted with Noxious Confusion

RTA  (1d20+13)[ 14 ]
Damage  (6d6)[ 18 ]
Make a will and a Fortitude.

[User]
 On my turn, I activate haste as a free action, and flurry.

 Spoiler

 (d20+28)[ 40 ]

 Spoiler

 (6d6+21)[ 45 ]  damage and one negative level.

 (d20+28)[ 47 ]

 Spoiler

 (6d6+21)[ 45 ]  damage and one negative level.

 (d20+28)[ 33 ]

 Spoiler

 (6d6+21)[ 45 ]  damage and one negative level.

 (d20+28)[ 42 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 35 ]

 Spoiler

 (6d6+21)[ 46 ]  damage and one negative level.

If not stopped, I immediate (once again) exchange positions with one of my images, activating a flurry.

 Spoiler

 (d20+28)[ 39 ]

 Spoiler

 (6d6+21)[ 45 ]  damage and one negative level.

 (d20+28)[ 33 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

 (d20+28)[ 47 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level.

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

 (d20+28)[ 35 ]

 Spoiler

 (6d6+21)[ 47 ]  damage and one negative level.

 (d20+28)[ 42 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level.

 (d20+28)[ 37 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

This ends my turn.

[User]
 The last five critical threats :

 Spoiler

 (d20+28)[ 38 ]

 Spoiler

 (6d6+21)[ 37 ]

 (d20+28)[ 31 ]

 Spoiler

 (6d6+21)[ 36 ]

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 44 ]

 (d20+28)[ 31 ]

 Spoiler

 (6d6+21)[ 49 ]

 (d20+28)[ 36 ]

 Spoiler

 (6d6+21)[ 46 ]

[User]
 The halfling shakes his head and shoots five darts of magic force at you.

Magic Missile  (5d4+5)[ 16 ]

Then he gestures at your shuriken.

RTA  (1d20+13)[ 24 ]
Dispel Check  (1d20+10)[ 29 ]
Supressed Rounds  (1d4)[ 3 ]
Damage  (3d6)[ 11 ]

[User] SR  (1d20+12)[ 31 ]

[User]
 ... she takes the damage, and proceeds to flurry you.

 Spoiler

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 34 ]  damage and one negative level.

 (d20+28)[ 48 ]

 Spoiler

 (6d6+21)[ 49 ]  damage and one negative level.

 (d20+28)[ 45 ]

 Spoiler

 (6d6+21)[ 47 ]  damage and one negative level.

 (d20+28)[ 36 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 31 ]

 Spoiler

 (6d6+21)[ 38 ]  damage and one negative level.

 (d20+28)[ 43 ]

 Spoiler

 (6d6+21)[ 42 ]  damage and one negative level.

Before teleporting with another mirror image and flurrying once more.

 Spoiler

 (d20+28)[ 29 ]

 Spoiler

 (6d6+21)[ 45 ]  damage and one negative level.

 (d20+28)[ 41 ]

 Spoiler

 (6d6+21)[ 44 ]  damage and one negative level.

 (d20+28)[ 42 ]

 Spoiler

 (6d6+21)[ 43 ]  damage and one negative level.

 (d20+28)[ 39 ]

 Spoiler

 (6d6+21)[ 39 ]  damage and one negative level.

 (d20+28)[ 37 ]

 Spoiler

 (6d6+21)[ 47 ]  damage and one negative level.

 (d20+28)[ 44 ]

 Spoiler

 (6d6+21)[ 41 ]  damage and one negative level.

 (d20+28)[ 43 ]

 Spoiler

 (6d6+21)[ 37 ]  damage and one negative level.

I'm done.

[User]
 Confirmations :
 (d20+28)[ 43 ]
 (6d6+21)[ 43 ]
 (d20+28)[ 39 ]
 (6d6+21)[ 42 ]

[User]
 The halfling starts targeting the gear now.

Light blue Shirt;
RTA  (1d20+17)[ 24 ]
Dispel  (1d20+10)[ 26 ]
Rounds  (1d4)[ 3 ]
Damage  (3d6)[ 15 ]

Cloak;
RTA  (1d20+17)[ 31 ]
Dispel  (1d20+10)[ 25 ]
Rounds  (1d4)[ 1 ]
Damage  (3d6)[ 11 ]

End Turn.

[User]
 RTA  (1d20+17)[ 18 ]
Damage  (6d6)[ 27 ]
Fort and Will

RTA  (1d20+17)[ 18 ]
Damage  (6d6)[ 12 ]
Fort and Will

[User] Aethernox hides behind pillars with readied actions until Olo's Delay Death wears off. Game Over, Olo.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Chard

Chard wakes up with a headache.  "Ugh, no more red dragon ale for me..."

He examines the room and uses  detect magic  to see if there's any magical aura's nearby.

Also, given he can cast  detect magic  at will, assume it's always active. If there's an aura he should be able to pick up, I'd like to know about it.

[User] Will assume that any time you've got a moment to concentrate, you're detecting magic, then, and in this case, no auras are visible, as everything in this room is entirely mundane in nature.

[User]
 Chard

In that case Chard will board up the east and southern paths and open the door north.

  move silently  - (1d20+1)[ 20 ]

[User] You peer into a  10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2) around a fire. They haven't noticed you yet.

[User]
 If I move to G2 I should be able to make a 15ft cone attack against 3 of them right? It's been a while since I used cone attacks.

In that case, I'll breath me some fire on them.

  Breath Attack  - (1d3)[ 2 ]
Using Entangling Exhalation, which halves damage (hence 1d3 instead of 1d6), but forces every one caught in the fire to make a DC19 ref save to avoid being entangled.

[User]
 reflex saves:
 (1d20+1)[ 19 ]
 (1d20+1)[ 13 ]
 (1d20+1)[ 16 ]

Init:
 (1d20+1)[ 20 ]
 (1d20+1)[ 3 ]
 (1d20+1)[ 7 ]
 (1d20+1)[ 2 ]

[User] So, one saved, and coincidentally, also did well on init. Everyone else is going slow, and two of those are entangled as well.

[User]
 Chard

Glad to see you're doing better, take plenty of rest though 🙂.

 and soup...

Rolling initiative.  (1d20+1)[ 6 ]

Due to Entangling Exhalation, the three covered by it take 1d6 damage this turn. Hoping this finishes them off, I will fire a line of breath at C2, passing through E2 as well.

  Entangling Exhalation  - (1d6)[ 2 ]
  Breath Weapon  - (1d6)[ 4 ]

[User]
 You kill the  two  entangled, and the one in E2 (who won init) will attempt to hit you with his sling (dropping his spear if he is currently wielding it).

 (1d20+3)[ 18 ]
 (1d3-1)[ 0 ]

The other survivor (the 7) will also hit you with his sling.
 (1d20+3)[ 7 ]
 (1d3-1)[ 1 ]

Then you breath weapon them and they both die.
+300 xp
Loot: +120 gp, mwk drums (100 gp).
(if you didn't know, I'm helping DM this now)

[User]
 Heya Thelas. Cool to have you on board!

I will gather up the loot from the corpses and make sure the kobolds really are dead (coup de grace if needed).
Chard will then proceed to open the door at the end of the room.

Note: I will update my sheet at the end of the day.

Edit: because of my DR 1/-, I take 0 damage this combat.

[User]
 You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1)

Init:  (1d20+1)[ 12 ]

[User]
 Initiative  - (1d20+1)[ 18 ]

Will take a 5' step back and do a line breath, entangling exhalation. So DC19 to avoid being entangled.

  Breath Attack  - (1d3)[ 2 ]

[User]
 Presuming reflex:  (1d20+1)[ 16 ]

Being quite stuck, it looks like it's back to you.

[User]
 Damage from Entangling Exhalation.  (1d6)[ 3 ]

Then, Chard will fire another stream of fire at the barbequed kobold.   Breath Attack  - (1d6)[ 3 ] .

When the kobold is dead, Chard will search its corpse and open the chest, hoping for big piles of treasure.

[User]
 The kobold has fallen.
XP: +75
Loot: 20 gp, potion of CLW.

[User]
 I take it the potion was found in the chest?
Also, woohoo! Healing potion!

He will do a quick search of the room, looking for any mechanical devices or secret doors.
  Search  - (1d20+8)[ 13 ]

If he finds nothing, he will return to the starting room and open the door at K2.

[User]
 Nothing else of note.

Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead

[User]
 Chard will carefully move toward the door halfway down. He inspects the door first before opening it.

  Move Silently  - (1d20+1)[ 5 ]
  Search  - (1d20+8)[ 12 ]

[User]
 You see nothing suspicious about the door, it's a worn wooden door like so many others in this dungeon.

Once you open it, the following sight greets your eyes:  In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.

Edit: BTW, they are unaware of your presence.

[User]
 Am I able to fry them both at the same time? If that's the case, I'll do the standard Entangling Exhalation followed by more crispy burning routine.

Surprise round:
  Entangling Exhalation  - (1d3)[ 2 ]

Round 1

Lingering effects from Entangling Exhalation  (1d6)[ 5 ]  (if this doesn't happen 'till round 2, move it there, don't really know if the Surprise Round counts as round 1 as well or not.)

  Breath Attack  - (1d6)[ 3 ]

Round 2

  Breath Attack  - (1d6)[ 4 ]

Note: this is all assuming nothing unexpected happens.

[User]
 Yeah, surprise round is technically a separate round. You can in fact hit both of them with one cone, them being next to each other.

DC 19 Ref Saves:
 (1d20)[ 9 ]
 (1d20)[ 18 ]

[User]
 Both fail, and thus, are entangled.
I'll roll init just in case, but it's safe to say that it's your go.

Init:
 (1d20)[ 18 ]
 (1d20)[ 10 ]

[User]
 Initiative  - (1d20+1)[ 3 ]  Shouldn't really matter as they're both entangled.

I already posted my actions for the coming rounds above. So in round 1 the zombies would get blasted for another 8 points of fire damage.

[User]
 So that's a grand total of what, 12 fire damage per zombie before the entangling expires? They're still ticking, but they do look rather crispy.

One of them manages to get a charge off(unfortunately, blocking LOS for the slower one, who merely 5ft adjusts forward) after the entangling breath ends.

Atk: (1d20+3)[ 20 ]
Dmg:  (1d6-1)[ 1 ]

[User]
 That's a goodly number of hitpoints there. Chard takes no damage due to DR.

Will 5' step backwards and fire another Entangling Exhalation.

  Entangling Exhalation  - (1d3)[ 1 ]

He will choose either cone or line depending on whether he can hit the second zombie or not.

[User]
 Being relatively unintelligent, the zombies are lined up, so actually, either form hits both.

DC 19 ref saves:
 (1d20)[ 7 ]
 (1d20)[ 3 ]

[User]
 Seeing as they can't move (yet again!), I'll just go ahead and post my next turn's actions.

Lingering effects from Entangling Exhalation:  (1d6)[ 2 ]

Regular breath attack:  (1d6)[ 3 ]

[User] They burn to a crisp, yielding you 90 GP and 300 XP.

[User]
 I love breath attacks 😁.

I'm gonna have to start writing down all this stuff I've found, might do it later tonight. Will explore the room, taking 20 on search checks for any doors, chests or other notable features.

Do I find anything?

[User]
 They are awesome. =) You find the dead kobolds weapons, but nothing else of note.

You're in the big square room, for reference.


[User]
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 |
 22 ||||||||||||
 23 ||| C | C ||||| C | C ||
 24 ||| C | C ||||| C | C ||
 25 |
 26 |||||||||||[/table]
Arena is 30 feet tall, worked stone. Normal lighting.

Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.

Buff rounds: All days + 4 rounds.

[User]
 Buffs:

 Spoiler

Note on Divine Spell Power:

 Spoiler
I auto get +4 from DSP:
turn check for Divine Spell Power:
+3 base from DSP
+3 consecrated presence
+12 heighten turning
+4 charisma
= 22+1d20 (auto +4)

Permanent:
Renewal Pact CL 22
Stalwart Pact CL 22

Day before:
(Magic Tattoo of CL +1 active; Divine Insight (lvl 2) used to make Craft check
Bead of Karma active: CL +4)

-2: DMM: Extended Greater Anticipate Teleportation, burning a turn for DSP CL 22 (lvl 6)
-1: DMM: Extended Superior Resistance, burning a turn for DSP CL 22 (lvl 6)
0: Activate Adept Spirit (cast earlier; lvl 2)
1: Extended Overland Flight CL 19 (lvl 6 domain; prepared with greater anyspell)
2: Extended Tyche's Touch: Protection CL 19 (lvl 3)
3: DMM: Extended Pact of Return - I will die from damage caused by a magic weapon CL 19 (lvl 7)
4: Extended Undetectable Alignment CL 19 (lvl 3)
5: Extended Magic Vestment, burning a turn attempt for DSP CL 23 (lvl 3)
6: Extended Contingent Energy Resistance CL 19 (lvl 4)
7: DMM: Extended Pact of Return - I will die from hit point damage cause by a spell CL 19 (lvl 7)
8: Extended Greater Magic Weapon, burning a turn attempt for DSP CL 23 (lvl 5)
9: Extended Divine Insight CL 19 (lvl 3)
10: Extended Adept Spirit CL 19 (lvl 3)

All-days:
Create Magic Tattoo of CL +1 CL 13 (lvl 3 domain via anyspell; Divine Insight from previous day used)
DMM: Persisted Antilife Shell CL 14 (lvl 6)
DMM: Persisted Friendly Fire CL 14 (lvl 4) (spending a full-round action to cast)

Buff rounds:
1: Activate Bead of Karma
2: Eyes of the Oracle, CL 18
3: Cast Divine Insight, CL 18
4: Activate Scout's Headband - 3 charges, trigger Adept Spirit

Stats:

 Spoiler

Location A3
HP 54/54
AC:
10 base + 5 magic vestment + 2 Eyes of the Oracle + 5 Dex = normal 22, touch 17, flat-footed 17
Saves:
Fort: 6 base + 6 superior resistance = +12
Ref: 9 base + 6 superior resistance +2 Eyes of the Oracle = +17
Will: 18 base + 6 superior resistance = +24

Durations:
Adept Spirit 10/10 left
Scout's Headband 10/10 left
Eyes of the Oracle 18/18 left
Divine Agility 17/18 left

Belt of Battle - 3 charges left
Turn attempts - 7 left

Spells:
lvl 0: Detect Magic, Detect Magic, Guidance, Guidance, Light, Light
lvl 1: Sanctuary, True Strike, Entropic Shield, Resurgence, Conviction, Protection from Evil, Protection from Chaos, Mage Armor (domain)
lvl 2: Hand of Divinity, Living Undeath, Hold Person, Hold Person, Spiritual Weapon, Spiritual Weapon, Ghost Touch Armor, Silence (domain)
lvl 3: Dispel Magic, Divine Retaliation, Anticipate Teleportation, Mantle of Law, Mantle of Good, Invisibility Purge,  Create Magic Tattoo (domain via Anyspell)
lvl 4: Divine Power, Freedom of Movement,  DMM: Persisted Friendly Fire , Dispel Magic, Death Ward, Shield of Faith,  Nerveskitter  (domain via Anyspell)
lvl 5: Righteous Might,  Divine Agility , Streamers, Streamers, True Seeing (domain)
lvl 6: Greater Dispel Magic,  Eyes of the Oracle ,  DMM: Persisted Antilife Shell , Feeblemind (domain via Greater Anyspell)
lvl 7: Dictum, Holy Word, Greater Blink (domain via Greater Anyspell)

[User] Initiative:  (1d20+15)[ 22 ]

[User]
 Ok, buff rounds:

 Spoiler
Round 1: Cast Arcane Spellsurge as a standard action, use my scroll of prismatic sphere centered at J 25 as a swift action.

Round 2: Move to E25, use my scroll of Prismatic sphere centered there as a swift action, Sanctum Mindrape myself into loving Ilth's character as a standard.

Round 3: Use my shard of UMD +10 as a standard, Sheltered Vitality as a swift.

Round 4: True seeing as a swift, Sanctum mirror image as a standard.  (1d4+4)[ 4 ](8)  images.

All days: Overland Flight.

 Spoiler
Spell List: 1st and 2nd: Not using. 3rd: Repeated Love's Pain 4th: Fell Drained Love's Pains. 5th: Fell Drained Repeated Love's Pains. 6th: Fell Drained Twinned Love's Pains. 7th: Fell Drained Repeated Twinned Love's Pains.

Init:  (1d20+4)[ 16 ](20)

Looks like it's your turn.

[User]
 OO:

 Spoiler
Burn Streamers to cast Teleport.

I teleport inside the sphere. What happens?

[User]
 Well, I'm in there.

"Hell no!"

I immediately move out of the sphere. You can take an AoO, if you'd like.

 Spoiler
Moving to the center of my other sphere.

[User]
 Hmm.
OO:
 Spoiler
Burn 2 charges from Belt of Battle for a standard. Cast Teleport to I25, burning Streamers.

I appear in I25. What do I see?

[User] I'm right there in J25.

[User]
 OO:

 Spoiler
Use Eyes of the Oracle to ready an action to cast Dictum as soon as he does anything.

End turn.

[User] I do absolutely nothing. Your go.

[User]
 Umm.
In that case, Holy Word. CL 23.
Concentration check to defensively cast:  (1d20+18)[ 23 ]

[User] In response to your Wings of Cover: Dispel roll to counter.  (1d20+12)[ 28 ]  (10 CL+2 from dispelling cord)


[User]
 Glass arena map:

 Spoiler

 Make purchases and roll Initiative.
  Snort   - RandomAction
  Bandit Keith   - HCL

[User]
 He's tourney legal. I am just waiting to delete another charactrer when he finishes his round.

Ini roll:  (1d20+2)[ 17 ]

Undecided on purchases.


[User]
 In the arena sits a young man, nervous at this being his first official duel.

Turn order:  (1d20)[ 16 ]
Deck:

 Spoiler

Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Heart of the Underdog (SPELL)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Card draw:  (1d40)[ 34 ]   (1d40)[ 33 ]   (1d40)[ 17 ]   (1d40)[ 38 ]   (1d40)[ 9 ]

Rerolls:  (1d40)[ 21 ]   (1d40)[ 2 ]   (1d40)[ 6 ]

[User]
 Rolling fail.
Let me try this again.
Turn order:  (1d20)[ 3 ]
Deck:

 Spoiler

Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Heart of the Underdog (SPELL)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Card draw:  (1d40)[ 26 ]   (1d40)[ 14 ]   (1d40)[ 25 ]   (1d40)[ 21 ]   (1d40)[ 14 ]

Rerolls:  (1d40)[ 16 ]   (1d40)[ 15 ]   (1d40)[ 40 ]

[User]
 a) Since I know you're new to Giant, type this code with [] instead of () for spoilers and rolls.
(spoiler)YOURTEXTHERE(/spoiler)
(roll)1d40(/roll)

b)

 Spoiler
Hand: Archfiend Soldier, Heart of the Underdog, Archfiend soldier, Dark factory of mass production, Common charity

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

[User]
 Spoiler

Kozaky
Dark Factory of Mass Porduction
Fiend Scorpion x2
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2
Petit Moth
Over Limit
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics
Sword of the Soul-Eater
Double Attack
Ojama Green

[roll]1d40[/roll]
[roll]1d40[/roll]
[roll]1d40[/roll]
[roll]1d40[/roll]
[roll]1d40[/roll]
Backup Rolls:[roll]1d40[/roll]
[roll]1d40[/roll]
[roll]1d40[/roll]

Turn Order Roll:[roll]1d20[/roll]

[User]
 (1d40)[ 25 ]
 (1d40)[ 4 ]
 (1d40)[ 3 ]
 (1d40)[ 38 ]
 (1d40)[ 24 ]
Backup Rolls:
 (1d40)[ 22 ]
 (1d40)[ 15 ]
 (1d40)[ 38 ]

Turn Order Roll:
 (1d20)[ 10 ]

[User]
 Spoiler
Kozaky
Dark Factory of Mass Porduction
Fiend Scorpion x2       Drawn
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2
Petit Moth     Drawn
Over Limit     Drawn
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics
Sword of the Soul-Eater     Drawn
Double Attack
Ojama Green

Card Draw:
 (1d40)[ 1 ]
Backup:
 (1d40)[ 4 ]

[User]
 Play 2 facedowns in spell/trap zones
 Spoiler
sword of the soul eater

 Spoiler
over limit

Play facedown defense position in monster zones
 Spoiler
Kozaky

[User] Draw:  (1d35)[ 34 ]

[User]
 Spoiler

Hand: Archfiend Soldier, Heart of the Underdog, Archfiend soldier, Dark factory of mass production, Common charity, Millennium Shield

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Play heart of the underdog, archfiend soldier (face-up attack,  1900 /1500, set one spell/trap card face-down.
 http://yugioh.wikia.com/wiki/Heart_of_the_Underdog
 http://yugioh.wikia.com/wiki/Archfiend_Soldier

 Spoiler

Set card is Dark Factory of Mass Production.

Archfiend soldier will attack Mr. "I'm a face-down".
Resolve combat, please?
(Archfiend is  1900 /1500).

[User] Mr. "I'm facedown" screams as he gets completely murdered.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green

Card Draw: (1d40)[ 31 ]
Backup: (1d40)[ 27 ]

[User]
 Play facedown spell/trap
 Spoiler
Skull Lair

Play facedown defense position monster card
 Spoiler
Fiend Scorpion

Getting food be right back

[User] Card:  (1d34)[ 14 ]

[User]
 Spoiler

Hand: Archfiend Soldier, Heart of the Underdog, Common charity, Millennium Shield

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Set two facedown trap/spells and play another archfiend soldier ( 1900 /1500).

 Spoiler

Common charity, heart of the underdog

Archfiend soldier attacks your face-down.

[User] he also has a screaming death

[User]
 You may go.

 LP : 8000

[User] At end of turn activate facedown card overlimit.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green

Draw Card:
 (1d40)[ 7 ]
Backup:
 (1d40)[ 19 ]

LP:7500

[User]
 Play monster card: Petit Moth
Activate spell card sword of the soul eater. Equip to fiend scorpion
fiend scorpion:atk 1900 def 200

[User]
 (1d33)[ 5 ]

Hope for a good draw...

[User]
 Reveal the  Gemini Elf  I drew and use Heart of the Underdog to draw again.
 (1d32)[ 26 ]
 http://yugioh.wikia.com/wiki/Gemini_Elf

[User]
 Spoiler

Hand: Gemini Elf, Millennium Shield, Mad Dog of Darkness

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Tribute Archfiend Soldier to set a monster face-down defense.

 Spoiler
 Labyrinth Wall: 0/ 3000

EDIT: Don't attack.
Go.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green

Card Draw:
 (1d40)[ 7 ]
Backup Draw
 (1d40)[ 37 ]

[User]
 Flip Skull Lair: Continuous Trap Card
Play Face Down spell/trap card
 Spoiler
Human-Wave Tactics

play face down defense mode monster card
 Spoiler
Harpie Girl

[User]
 (1d31)[ 30 ]
Yay having to make draws in a separate post.

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

My facedown creature is actually
 Spoiler
Millennium Shield

, sorry.
Some of my decks may be wrong, not that it matters. This one is right, though.
Now reveal my Millennium Shield I just drew, and draw another.  (1d30)[ 9 ]

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness, Justi-Break

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

And I will set a spell/trap card:

 Spoiler

Just to keep track, here's my trap zone.
1) Face-up heart of the underdog
2) Face-down common charity
3) Face-down heart of the underdog
4) Face-down dark factory of mass instruction
5) Face-down justi-break (just set)

I'll summon a mad dog of darkness in face-up attack position: 1900/ 1400

Now the dog I just summoned will attack your fiend scorpion.

Unless anything happens, they both kill each other and it's your move.

[User]
 End of turn I will put Ojama Green into play

 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN 1
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

Draw:
 (1d40)[ 22 ]
Backup:
 (1d40)[ 15 ]

[User] Actually, during my turn, reveal my face-down Dark Factory of Mass Production, putting both of my monsters in my graveyard into my hand.

[User]
 Ojama Green into defense position and play a facedown defense position monster card
 Spoiler
Fiend Scorpion

Also play a facedown spell/trap card
 Spoiler
Solemn Wishes

[User] After your draw step I activate facedown spell/trap card Solemn Wishes.

[User]
 (1d29)[ 25 ]
Ojama Green looks annoying, after checking the wiki.

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness, Justi-Break, Labyrinth Wall, Archfiend Soldier

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

And I will set a spell/trap card:

 Spoiler

Just to keep track, here's my trap zone.
1) Face-up heart of the underdog
2) Face-down common charity
3) Face-down heart of the underdog
4) Face-down dark factory of mass instruction
5) Face-down justi-break (just set)

I'll summon an archfiend soldier in face-up attack position:  1900 /1500
Say goodbye to the face-down on the left, unless it's ridiculous.

[User]
 Oh, right.
Drew Labyrinth Wall (0/3000)
So I get another card...
 (1d28)[ 19 ]

[User]
 Well, that doesn't change what I'm doing.
The card drawn:

 Spoiler
Archfiend Soldier

LP: 8000

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN 1
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 18 ]
 (1d40)[ 25 ]
 (1d40)[ 30 ]
2 backups

After looking at cards end my turn

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness, Justi-Break, Labyrinth Wall, Archfiend Soldier

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Card:  (1d27)[ 4 ]

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness, Justi-Break, Labyrinth Wall, Archfiend Soldier, Gemini Elf

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Reveal Gemini Elf, draw again.
 (1d26)[ 24 ]

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness, Justi-Break, Labyrinth Wall, Archfiend Soldier, Gemini Elf, Labyrinth Wall

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Another Archfiend Soldier in face-up attack:  1900 /1500.

Set a spell/trap card face-down.

Archfiend attacks the face-down that the other failed.

[User]
 A. Your Archfiend Soldier attacked a Harpie Girl, now dead
B. Forgot to post this but for the first Archfiend Soldier you played after you play Dark Factory of Mass Production I activated Skull Lair on it and removed Petit Moth, Kozaky, and Fiend Scorpion to kill it

[User]
 End of turn put Meda Bat into play

 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN 1
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 6 ]
 (1d40)[ 9 ]
 (1d40)[ 25 ]

[User]
 Defense Mode: Meda Bat
Play Hammer Shot on Archfiend Soldier now dead :D

Current LP after draw=8500

End Turn

[User]
 (1d25)[ 12 ]
Stupid reviving.

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Mad Dog of Darkness, Labyrinth Wall, Common Charity, Gemini Elf, Labyrinth Wall

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Common Charity (TRAP)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Set a face-down trap/spell card.

 Spoiler
Common Charity

Summon Mad Dog of Darkness in face-up attack position:  1900 /1400.
Attacking your other face-down.

[User]
 You attacked a fiend scorpion, now dead.
In response to it being put into graveyard I remove it and harpie girl from my graveyard and kill your Mad Dog of Darkness.

[User]
 End of Turn put Harpie Girl into play

 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2
Triangle Power
Cloudian - Smoke Ball
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN 1
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 29 ]
 (1d40)[ 34 ]
 (1d40)[ 2 ]

[User]
 Play facedown defense monster card, Harpie Girl in defense position.

End Turn.

[User] (1d24)[ 11 ]  I dislike 10char limits.

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Labyrinth Wall, Common Charity, Gemini Elf, Labyrinth Wall

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gemini Elf (creature 1900/900, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Set a face-down trap/spell card.

 Spoiler
Common Charity

Summon Gemini Elf in face-up attack position 1900/ 900
Also, hitting your Meda Bat with it.

[User]
 Dead.Dead.

Current LP:9000

[User]
 End of turn put Cloudian Smoke Ball into play.

 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2
Triangle Power DRAWN
Cloudian - Smoke Ball DRAWN
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN 1
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 25 ]
 (1d40)[ 31 ]
 (1d40)[ 15 ]

[User]
 Current LP: 9500

2 Cards In Hand

Cloudian Smoke Ball into defense position.

End Turn.

[User]
 (1d23)[ 4 ]
10char

[User]
 Spoiler

Hand: Gemini Elf, Millenium Shield, Labyrinth Wall, Gemini Elf, Labyrinth Wall

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Summon Gemini Elf in face-up attack position  1900 /900
Also, hitting your puffball, I mean Cloudian, with it, and your facedown with the other one, if you have one.

[User] Both dead facedown was a Goblin Caligrapher

[User]
 End of turn put Goblin Caligrapher and Bokoichi the Freightening Train into play.

 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2 DRAWN 1
Triangle Power DRAWN
Cloudian - Smoke Ball DRAWN
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN 1
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering
Astral Barrier
Hidden Book of Spell
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 4 ]
 (1d40)[ 13 ]
 (1d40)[ 8 ]
 (1d40)[ 35 ]

[User]
 Play Level Limit Area B
Defense position all monsters.

Current LP:10000

End Turn.

[User]
 (1d22)[ 16 ]
Accounting/bookkeeping time:
Monsters:
Gemini Elf (defense position) x2 (1900/ 900 )
Facedown (defense position) x1

 Spoiler
Millennium Shield

Spells and traps:
Heart of the Underdog
4 face-downs

 Spoiler

Justi-Break
Heart of the Underdog
Common Charity
Common Charity

[User]
 Spoiler

Hand: Luster Dragon, Millenium Shield, Labyrinth Wall, Gemini Elf, Labyrinth Wall

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Tribute Gemini Elf to set a face-down monster.

 Spoiler
Labyrinth Wall

 LP : 8000
Go.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2 DRAWN 1
Triangle Power DRAWN
Cloudian - Smoke Ball DRAWN
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN 1
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering
Astral Barrier
Hidden Book of Spell DRAWN
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 36 ]
 (1d40)[ 18 ]
 (1d40)[ 38 ]
 (1d40)[ 24 ]

[User]
 Current LP:10500

4 Face-Up Defense Position monsters
Human Wave Tactics
Solemn Wishes
Skull Lair
Level Limit Area B
Face down played just now

End Turn.

[User]
 (1d21)[ 14 ]
Pleasepleasepleasegoodcard.

[User]
 Spoiler

Hand: Luster Dragon, Millenium Shield, Labyrinth Wall, Gemini Elf, Labyrinth Wall, Luster Dragon

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Set another face-down monster.

 Spoiler
Luster Dragon

 LP : 8000
Go.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3 DRAWN 2
Harpie Girl x2 DRAWN
Order to Smash
Level Limit - Area B x2 DRAWN 1
Triangle Power DRAWN
Cloudian - Smoke Ball DRAWN
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering DRAWN
Astral Barrier
Hidden Book of Spell DRAWN
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 16 ]
 (1d40)[ 34 ]
 (1d40)[ 3 ]
 (1d40)[ 15 ]
 (1d40)[ 21 ]

[User]
 11k LP
Activate face down Hidden Book of Spell- Return Hammer Shot and Sword of the Soul Eater to Hand

Play Sword of the Soul Eater Equipped to Bokoichi the Freightening Car making its ATK 4500 DEF 500

All others are dead.

Bokoichi into attack position and attack your facedown (the first one you played)

After combat resolves if nothing interesting happens end my turn.

[User]
 It was Millennium Shield (0/ 3000 ).
As you predicted, it's now dead.

However, since I can, during your turn, I'll activate both my  Common Charity  trap cards.
I draw four, then remove two Normal monsters (monsters with no ability) from play from my hand.

 (1d20)[ 16 ]
 (1d20)[ 18 ]
 (1d20)[ 8 ]
 (1d20)[ 17 ]

Extras:
 (1d20)[ 5 ]
 (1d20)[ 2 ]

[User]
 Spoiler

Hand: Luster Dragon, Millenium Shield, Labyrinth Wall, Gemini Elf, Labyrinth Wall, Luster Dragon

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Mad Dog of Darkness (creature 1900/1400, no effect)
Labyrinth Wall (creature 0/3000, no effect)
Millennium Shield (creature 0/3000, no effect)
Trap Hole (TRAP)

Drawn:
 Spoiler
16 -- Luster Dragon, 18 -- Labyrinth Wall, 8 -- Justi-Break, 17 -- Justice Shield

Now for my turn...

[User] (1d16)[ 1 ]  Come on, roll a 16!

[User]
 Spoiler

Hand: Luster Dragon, Millenium Shield, Labyrinth Wall, Labyrinth Wall, Luster Dragon, Luster Dragon

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Archfiend Soldier (creature 1900/1500, no effect)
Luster Dragon (creature 1900/1600, no effect)
Trap Hole (TRAP)

Removing Gemini Elf, Mad Dog of Darkness
Set something (monster) FD.

 Spoiler

Luster Dragon

3 FDs left.
Go.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3 DRAWN 2
Harpie Girl x2 DRAWN
Order to Smash DRAWN
Level Limit - Area B x2 DRAWN 1
Triangle Power DRAWN
Cloudian - Smoke Ball DRAWN
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering DRAWN
Astral Barrier
Hidden Book of Spell DRAWN
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack
Ojama Green DRAWN

 (1d40)[ 15 ]
 (1d40)[ 12 ]
 (1d40)[ 22 ]
 (1d40)[ 30 ]
 (1d40)[ 1 ]
 (1d40)[ 9 ]

[User]
 Current LP: 11500

Bokoichi attacks most recent face-down.

End Turn.

[User]
 Luster dragon: 1900/ 1600 .
My draw:
 (1d15)[ 14 ]  (ROLL 15!!)

[User]
 [QUOTE=Thelas;7394785]
 Spoiler

Hand: Luster Dragon, Millenium Shield, Labyrinth Wall, Labyrinth Wall, Luster Dragon, Insect Knight

 Spoiler
Deck:Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Vorse Raider (creature 1900/1200, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Gene-Warped Warwolf (creature 2000/100, no effect)
Justi-Break (TRAP)
Justi-Break (TRAP)
Heart of the Underdog (SPELL)
Dark Factory Of Mass Production (SPELL)
Dark Factory Of Mass Production (SPELL)
Insect Knight (creature 1900/1500, no effect)
Insect Knight (creature 1900/1500, no effect)
Trap Hole (TRAP)

Set something (monster) FD.

 Spoiler

Insect Knight

Just realized I have made a mistake somewhere... I have fixed it, though.
3 FDs.
Go.

[User]
 Spoiler
Kozaky DRAWN
Dark Factory of Mass Porduction
Fiend Scorpion x2 DRAWN
Swords of Revealing Light
Hammer Shot DRAWN
Bokoichi the Freightening Car x3 DRAWN 2
Harpie Girl x2 DRAWN
Order to Smash DRAWN
Level Limit - Area B x2 DRAWN 1
Triangle Power DRAWN
Cloudian - Smoke Ball DRAWN
The Law of The Normal x3 DRAWN 1
Gravity Bind
Wall of Revealing Light
Backup Soldier
Solemn Wishes x2 DRAWN 1
Petit Moth DRAWN
Over Limit DRAWN
Sakuretsu Armor
Goblin Calligrapher x2 DRAWN
Order to Charge
Skull Lair DRAWN
Ground Collapse
Meda Bat DRAWN
Ultimate Offering DRAWN
Astral Barrier
Hidden Book of Spell DRAWN
Human-Wave Tactics DRAWN
Sword of the Soul-Eater DRAWN
Double Attack DRAWN
Ojama Green DRAWN

 (1d40)[ 15 ]
 (1d40)[ 39 ]
 (1d40)[ 29 ]
 (1d40)[ 20 ]
 (1d40)[ 26 ]
 (1d40)[ 32 ]

[User]
 12K LP

Bokoichi Attacks the one you tributed the most for.

End Turn.

[User]
 You mean the one I tributed one card for? The cards I just RFGed were for Common Charity.

But in that case, you kill a Labyrinth Wall (0/ 3000 ).

And really, I have exactly 0 ways to win right now.

So good game.

[User]
 :D *Reveals cards in hand*

Triangle Power
Ultimate Offering
Hammer Shot
Order to Smash
The Law of the Normal
Double Attack


[User]
 Map:

Buff rounds: 2

[User]
 Buffs:
 Spoiler
Bless, Resistance, Guidance and Virtue are at will, so they are up, as is my Protective Aura.

Initiative  (1d20+1)[ 2 ]

I'll start in the Blue, B10

[User]
 Buffs:

 Spoiler
All Days: Anticipate Teleport, Overland Flight. Contingent Celerity on saying hell no.

Round 1: Cast Fly as a standard, Arcane Spellsurge as a swift.
Round 2: Float up 20 feet to C10, cast a scroll of Sanctum'd Prismatic Sphere as a standard, Dimensional Lock as a swift.

Spells:

 Spoiler
Love's Pain. Lot's of Love's Pains. Other spells include two Celerity's. 3rd repeated, 4th fell drained 5th repeated fell drained, sixth twinned fell drained, seventh twinned repeated fell drained.

Init:  (1d20+4)[ 4 ](8)

EDIT: Ok, going first, you see a floating prismatic sphere at C10, 20 feet up.

OO:

 Spoiler
Mindrape as a swift, spontaneously casted Twinned Repeated Fell Drained Love's Pain as a standard.

[User]
 Aaaaaaand Damage time!

 (8d6)[ 32 ]
 (8d6)[ 30 ]

Take 2 negative levels and that amount of damage, untyped. Your move.

[User]
 The dragonborn dives through the Prismatic Sphere.

Ref Save  (1d20+18)[ 38 ] ; evasion
Ref Save  (1d20+17)[ 31 ] ; evasion
Ref Save  (1d20+17)[ 36 ] ; evasion
Fort Save  (1d20+28)[ 40 ]
Fort Save  (1d20+28)[ 35 ]
Will Save  (1d20+24)[ 44 ]
Will Save  (1d20+24)[ 32 ]

[User] Con damage:  (1d6)[ 2 ]

[User]
 Ok, Beta gives that stupid idiot who decided to put a barrier like that in her way a punch to the face.

 Spoiler
Activate Divine Might, Stunning Fist, Smite Evil

Attack  (1d20+26)[ 33 ]
Damage  (2d8+23)[ 35 ]
Extra Damage against evil  (3d6)[ 12 ]
Free Trip  (1d20+24)[ 42 ]
Follow up attack  (1d20+24)[ 43 ]
Damage  (2d8+10)[ 21 ]
Extra Damage against evil  (3d6)[ 6 ]

Stunning Fist DC 28

[User]
 "Hell no!"

Contingency activates, and then I fly 10 feet down out of the sphere.

OO:

 Spoiler
 then loop back up, so I'm five feet above the top of the sphere, or 35 feet above C10.

[User]
 Groaning in dismay, Beta charges down at that annoying little person.

Ref Save  (1d20+17)[ 21 ] ; evasion
Ref Save  (1d20+17)[ 25 ] ; evasion
Ref Save  (1d20+17)[ 26 ] ; evasion
Fort Save  (1d20+32)[ 46 ]
Fort Save  (1d20+28)[ 32 ]
Will Save  (1d20+24)[ 40 ]
Will Save  (1d20+24)[ 37 ]

[User] Charging down out of the sphere, you see... nobody.

[User]
 I complete my move 60ft to the left.

End Turn.

[User]
 And now, for my turn, I'm dazed. Whee. :/

Take  (8d6)[ 27 ]   (8d6)[ 28 ]  damage and two more negative levels, plus  (1d6)[ 6 ]  con from moving through the sphere earlier.

OO:

 Spoiler
Int damage from unprotected casting:  (1d6)[ 3 ]

[User]
 More int damage:  (1d6)[ 6 ]  (combined with the last one)
 (2d6)[ 9 ]  (this time). This all empowered.

So olo's fried and I'm comatose, taking [roll]3d6[/roll] falling damage on the way down, and recovering (though being exceptionally stupid) in a day.