[User]
 Random Intro Music
 QuickDraw ~43

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Debris Dragon
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Ryko, Lightsworn Hunter
8 Light and Darkness Dragon
9 Light and Darkness Dragon
10 Lonefire Blossom
11 Lonefire Blossom
12 Dandylion
13 Dandylion
14 Synchron Explorer
15 Synchron Explorer
16 Caius the Shadow Monarch
17 Caius the Shadow Monarch
18 Tytannial, Princess of Camellias
19 Spore
20 Sangan
21 Morphing Jar
22 Super-Nimble Mega Hamster
23 Super-Nimble Mega Hamster
24 Pot of Avarice
25 Pot of Avarice
26 Pot of Avarice
27 Book of Moon
28 Book of Moon
29 Foolish Burial
30 Heavy Storm
31 Mystical Space Typhoon
32 Brain Control
33 Mirror Force
34 Torrential Tribute
35 Dust Tornado
36 Dust Tornado
37 Bottomless Trap Hole
38 Bottomless Trap Hole
39 Solemn Judgment
40 Call of the Haunted
41 Dimensional Prison
42 Dimensional Prison
43 Starlight Road

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 Init (1d20)[ 2 ]
Draw  (5d43)[ 19 ][ 36 ][ 25 ][ 32 ][ 35 ](147)
Re-Draw  (4d43)[ 26 ][ 43 ][ 19 ][ 43 ](131)

(edit) Yu-Gi-Oh doesn't have any rules for a "mulligan" does it? 😩

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand(5)

 Spoiler
Spore
Dust Tornado
Pot of Avarice
Brain Control
Dust Tornado

Facedown

 Spoiler
-

GY

 Spoiler
-

RFG

 Spoiler
-

Deck(37)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Debris Dragon
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Ryko, Lightsworn Hunter
8 Light and Darkness Dragon
9 Light and Darkness Dragon
10 Lonefire Blossom
11 Lonefire Blossom
12 Dandylion
13 Dandylion
14 Synchron Explorer
15 Synchron Explorer
16 Caius the Shadow Monarch
17 Caius the Shadow Monarch
18 Tytannial, Princess of Camellias
19 Sangan
20 Morphing Jar
21 Super-Nimble Mega Hamster
22 Super-Nimble Mega Hamster
23 Pot of Avarice
24 Pot of Avarice
25 Book of Moon
26 Book of Moon
27 Foolish Burial
28 Heavy Storm
29 Mystical Space Typhoon
30 Mirror Force
31 Torrential Tribute
32 Bottomless Trap Hole
33 Bottomless Trap Hole
34 Solemn Judgment
35 Call of the Haunted
36 Dimensional Prison
37 Dimensional Prison
38 Starlight Road

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 (1d20)[ 9 ]
 (1d40)[ 4 ]
 (1d39)[ 22 ]
 (1d38)[ 12 ]
 (1d37)[ 13 ]
 (1d36)[ 5 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
 Hand  ~ 5

Facedown

 Spoiler
-

Graveyard

 Spoiler
-

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 40

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. Red-Eyes Wyvern
5. Red-Eyes Wyvern
6. Blue-Eyes White Dragon
7. Blue-Eyes White Dragon
8. White Stone of Legend
9. White Stone of Legend
10. Masked Dragon
11. Masked Dragon
12. Masked Dragon
13. Prime Material Dragon
14. Exploder Dragon
15. Exploder Dragon
16. Exploder Dragon
17. Infernal Dragon
18. Strong Wind Dragon
19. Decoy Dragon
20. Magna Drago
21. Magna Drago
22. Totem Dragon
23. Tyrant Dragon
24. Cards of Consonance
25. Cards of Consonance
26. Trade-In
27. Trade-In
28. Dragon's Mirror
29. Dragon's Mirror
30. Super Rejuvenation
31. Heavy Storm
32. Mystical Space Typhoon
33. Future Fusion
34. Savage Colosseum
35. Savage Colosseum
36. Torrential Tribute
37. Mirror Force
38. Dimensional Prison
39. Dimensional Prison
40. Royal Decree

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 "We shall begin at this moment, if you would not mind."
 (1d35)[ 29 ]

The black-cloaked man pulls the hood down further over his face, before laughing and beginning to speak.  "Allow me to open things up by summoning Exploder Dragon. Next, I shall activate Savage Colosseum; any monsters that can attack  must  attack from this moment on, but anyone who attacks gets 300 life points as a reward. Got that? Commit it to memory; once you've done so, my turn is over."
 Field  - Savage Colosseum
{table=head]1|2|3|4|5
-|-|E|-|-
-|-|-|-|-[/table]

 Spoiler
 Hand  ~ 4

 Spoiler
-Red Eyes Wyvern
-Tyrant Dragon
-Prime Material Dragon
-Red-Eyes Wyvern

Facedown

 Spoiler
-

Graveyard

 Spoiler
-

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 34

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. Blue-Eyes White Dragon
5. Blue-Eyes White Dragon
6. White Stone of Legend
7. White Stone of Legend
8. Masked Dragon
9. Masked Dragon
10. Masked Dragon
11. Exploder Dragon
12. Exploder Dragon
13. Infernal Dragon
14. Strong Wind Dragon
15. Decoy Dragon
16. Magna Drago
17. Magna Drago
18. Totem Dragon
19. Cards of Consonance
20. Cards of Consonance
21. Trade-In
22. Trade-In
23. Dragon's Mirror
24. Dragon's Mirror
25. Super Rejuvenation
26. Heavy Storm
27. Mystical Space Typhoon
28. Future Fusion
29. Savage Colosseum
30. Torrential Tribute
31. Mirror Force
32. Dimensional Prison
33. Dimensional Prison
34. Royal Decree

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 " Must attack huh?  That aught to make this interesting to say the least."
  Draw  - (1d38)[ 3 ]
 I will play Debris Dragon in Attack Mode.  Then I will pay 800 LP and play Brain Control, targeting your Exploder Dragon.  Then I will send both to the graveyard and Synchro Summon  Ancient Fairy Dragon  in attack mode.

I will attack your LP directly, and gain 300LP.
Then I will use it's second ability to destroy your field card and gain 1000 LP.

Finally, I will lay 1 card face down and end my turn.

Field:
{table=head]1|2|3|4|5
-|-|-|A|-
-|-|f|-|-[/table]

 A ncient Fairy Dragon ( 2100 /3000)

LP:8500

 Spoiler

Hand(3)

 Spoiler

Spore
Dust Tornado
Pot of Avarice

Facedown

 Spoiler
Dust Tornado(3)

GY

 Spoiler
Brain Control
Debris Dragon

RFG

 Spoiler
-

Deck(37)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Light and Darkness Dragon
9 Lonefire Blossom
10 Lonefire Blossom
11 Dandylion
12 Dandylion
13 Synchron Explorer
14 Synchron Explorer
15 Caius the Shadow Monarch
16 Caius the Shadow Monarch
17 Tytannial, Princess of Camellias
18 Sangan
19 Morphing Jar
20 Super-Nimble Mega Hamster
21 Super-Nimble Mega Hamster
22 Pot of Avarice
23 Pot of Avarice
24 Book of Moon
25 Book of Moon
26 Foolish Burial
27 Heavy Storm
28 Mystical Space Typhoon
29 Mirror Force
30 Torrential Tribute
31 Bottomless Trap Hole
32 Bottomless Trap Hole
33 Solemn Judgment
34 Call of the Haunted
35 Dimensional Prison
36 Dimensional Prison
37 Starlight Road

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 "Oh dear, oh dear. An interesting opening."
 (1d34)[ 16 ]
 "I shall set one monster in face-down defence position, and end my turn; commit it to memory."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points
5700

 Spoiler
 Hand  ~ 4

 Spoiler
-Red Eyes Wyvern
-Tyrant Dragon
-Prime Material Dragon
-Magna Drago

Facedown

 Spoiler
(M3) - Red-Eyes Wyvern

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. Blue-Eyes White Dragon
5. Blue-Eyes White Dragon
6. White Stone of Legend
7. White Stone of Legend
8. Masked Dragon
9. Masked Dragon
10. Masked Dragon
11. Exploder Dragon
12. Exploder Dragon
13. Infernal Dragon
14. Strong Wind Dragon
15. Decoy Dragon
16. Magna Drago
17. Totem Dragon
18. Cards of Consonance
19. Cards of Consonance
20. Trade-In
21. Trade-In
22. Dragon's Mirror
23. Dragon's Mirror
24. Super Rejuvenation
25. Heavy Storm
26. Mystical Space Typhoon
27. Future Fusion
28. Savage Colosseum
29. Torrential Tribute
30. Mirror Force
31. Dimensional Prison
32. Dimensional Prison
33. Royal Decree

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 Hrmm...face down huh?

Draw:
 (1d37)[ 13 ]
 I will Attack your face down monster, and end my turn.

Field:
{table=head]1|2|3|4|5
-|-|-|A|-
-|-|f|-|-[/table]

 A ncient Fairy Dragon ( 2100 /3000)

LP:8500

 Spoiler

Hand(3)

 Spoiler

Spore
Dust Tornado
Pot of Avarice
Synchron Explorer

Facedown

 Spoiler
Dust Tornado(3)

GY

 Spoiler
Brain Control
Debris Dragon

RFG

 Spoiler
-

Deck(37)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Light and Darkness Dragon
9 Lonefire Blossom
10 Lonefire Blossom
11 Dandylion
12 Dandylion
13 Synchron Explorer
14 Caius the Shadow Monarch
15 Caius the Shadow Monarch
16 Tytannial, Princess of Camellias
17 Sangan
18 Morphing Jar
19 Super-Nimble Mega Hamster
20 Super-Nimble Mega Hamster
21 Pot of Avarice
22 Pot of Avarice
23 Book of Moon
24 Book of Moon
25 Foolish Burial
26 Heavy Storm
27 Mystical Space Typhoon
28 Mirror Force
29 Torrential Tribute
30 Bottomless Trap Hole
31 Bottomless Trap Hole
32 Solemn Judgment
33 Call of the Haunted
34 Dimensional Prison
35 Dimensional Prison
36 Starlight Road

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User]
 "My face-down monster was the Red-Eyes Wyvern; commit it's name to memory. It will undoubtedly making a re-appearance."
 (1d33)[ 10 ]
 "Tch, tch. I shall set another monster into face-down defence position and bring my turn to an end."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points
5700

 Spoiler
 Hand  ~ 4

 Spoiler
-Red Eyes Wyvern
-Tyrant Dragon
-Prime Material Dragon
-Magna Drago

Facedown

 Spoiler
(M3) - Masked Dragon

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum
-Red-Eyes Wyvern

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. Blue-Eyes White Dragon
5. Blue-Eyes White Dragon
6. White Stone of Legend
7. White Stone of Legend
8. Masked Dragon
9. Masked Dragon
10. Exploder Dragon
12. Exploder Dragon
13. Infernal Dragon
14. Strong Wind Dragon
15. Decoy Dragon
16. Magna Drago
17. Totem Dragon
18. Cards of Consonance
19. Cards of Consonance
20. Trade-In
21. Trade-In
22. Dragon's Mirror
23. Dragon's Mirror
24. Super Rejuvenation
25. Heavy Storm
26. Mystical Space Typhoon
27. Future Fusion
28. Savage Colosseum
28. Torrential Tribute
29. Mirror Force
30. Dimensional Prison
31. Dimensional Prison
32. Royal Decree

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 "No worries, if it makes another appearance, I will make sure the same thing happens to it again."
  Draw  - (1d36)[ 18 ]
 I will lay a monster card face down.

Then I will attack your face down with Ancient Fairy Dragon!.

Then I will lay two cards face down and end my turn.

Field:
{table=head]1|2|3|4|5
f|-|-|A|-
f|-|f|-|f[/table]

 A ncient Fairy Dragon ( 2100 /3000)

LP:8500

 Spoiler

Hand(2)

 Spoiler

Spore
Synchron Explorer

Facedown

 Spoiler
M
Morphing Jar(1)

S/T
Pot of Averice(1)
Dust Tornado(3)
Dust Tornado(5)

GY

 Spoiler
Brain Control
Debris Dragon

RFG

 Spoiler
-

Deck(35)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Light and Darkness Dragon
9 Lonefire Blossom
10 Lonefire Blossom
11 Dandylion
12 Dandylion
13 Synchron Explorer
14 Caius the Shadow Monarch
15 Caius the Shadow Monarch
16 Tytannial, Princess of Camellias
17 Sangan
18 Super-Nimble Mega Hamster
19 Super-Nimble Mega Hamster
20 Pot of Avarice
21 Pot of Avarice
22 Book of Moon
23 Book of Moon
24 Foolish Burial
25 Heavy Storm
26 Mystical Space Typhoon
27 Mirror Force
28 Torrential Tribute
29 Bottomless Trap Hole
30 Bottomless Trap Hole
31 Solemn Judgment
32 Call of the Haunted
33 Dimensional Prison
34 Dimensional Prison
35 Starlight Road

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User]
 "Well, well, well. You've just destroyed my Masked Dragon; this allows me to special summon the Totem Dragon from my deck. You'd better commit those names to memory, hyuk hyuk. Does this change your turn?"

{table=head]1|2|3|4|5
-|-|T|-|-
-|-|-|-|-[/table]
 T otem Dragon -  400 /200

 Life Points
5700

 Spoiler
 Hand  ~ 4

 Spoiler
-Red Eyes Wyvern
-Tyrant Dragon
-Prime Material Dragon
-Magna Drago

Facedown

 Spoiler
(M3) - Masked Dragon

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum
-Red-Eyes Wyvern

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. Blue-Eyes White Dragon
5. Blue-Eyes White Dragon
6. White Stone of Legend
7. White Stone of Legend
8. Masked Dragon
9. Masked Dragon
10. Exploder Dragon
12. Exploder Dragon
13. Infernal Dragon
14. Strong Wind Dragon
15. Decoy Dragon
16. Magna Drago
17. Cards of Consonance
18. Cards of Consonance
19. Trade-In
20. Trade-In
21. Dragon's Mirror
22. Dragon's Mirror
23. Super Rejuvenation
24. Heavy Storm
25. Mystical Space Typhoon
26. Future Fusion
27. Savage Colosseum
28. Torrential Tribute
29. Mirror Force
30. Dimensional Prison
31. Dimensional Prison
32. Royal Decree

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User] Hrmm...No, I don't believe it does.

[User]
 " Excellent. ".
 (1d31)[ 6 ]
 "I tribute the Totem Dragon, activating his effect as it does so. It allows me to treat him as two monsters for the purposes of tributing him for the Tyrant Dragon! And you'll certainly remember this; the Tyrant ignores any trap that targets him - ergo, I'll simply have him crush your Ancient Fairy Dragon with scarcely a thought. That deals you eight hundred life points of damage; furthermore, the Tyrant's other effect allows him to crush your face-down monster while he's at it. If that's all that happens, I'll end my turn."

{table=head]1|2|3|4|5
-|-|T|-|-
-|-|-|-|-[/table]
 T yrant Dragon -  2900 /2500

 Life Points
5700

 Spoiler
 Hand  ~ 4

 Spoiler
-Red Eyes Wyvern
-Prime Material Dragon
-Magna Drago
-White Stone of Legend

Facedown

 Spoiler
-

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum
-Red-Eyes Wyvern
-Masked Dragon
-Totem Dragon

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. Blue-Eyes White Dragon
5. Blue-Eyes White Dragon
6. White Stone of Legend
7. Masked Dragon
8. Masked Dragon
9. Exploder Dragon
10. Exploder Dragon
11. Infernal Dragon
12. Strong Wind Dragon
13. Decoy Dragon
14. Magna Drago
15. Cards of Consonance
16. Cards of Consonance
17. Trade-In
18. Trade-In
19. Dragon's Mirror
20. Dragon's Mirror
21. Super Rejuvenation
22. Heavy Storm
23. Mystical Space Typhoon
24. Future Fusion
25. Savage Colosseum
26. Torrential Tribute
27. Mirror Force
28. Dimensional Prison
29. Dimensional Prison
30. Royal Decree

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 The facedown card is Morphing Jar!

I discard my hand to draw 5 cards!  (I discarded Spore and Synchron Explorer)
 (5d35)[ 8 ][ 34 ][ 19 ][ 35 ][ 8 ](104)
 (4d35)[ 33 ][ 11 ][ 3 ][ 15 ](62)

((I'm sure this will change your actions somewhat))

((Let me know when you're done))

Field:
{table=head]1|2|3|4|5
M|-|-|-|-
f|-|f|-|f[/table]

 M orphing Jar

LP:7700

 Spoiler

Hand(5)

 Spoiler

Light and Darkness Dragon
Dimensional Prison
Super-Nimble Mega Hamster
Dimensional Prison
Starlight Road

Facedown

 Spoiler
M

S/T
Pot of Averice(1)
Dust Tornado(3)
Dust Tornado(5)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar

RFG

 Spoiler
-

Deck(35)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Lonefire Blossom
9 Lonefire Blossom
10 Dandylion
11 Dandylion
12 Synchron Explorer
13 Caius the Shadow Monarch
14 Caius the Shadow Monarch
15 Tytannial, Princess of Camellias
16 Sangan
17 Super-Nimble Mega Hamster
18 Pot of Avarice
19 Pot of Avarice
20 Book of Moon
21 Book of Moon
22 Foolish Burial
23 Heavy Storm
24 Mystical Space Typhoon
25 Mirror Force
26 Torrential Tribute
27 Bottomless Trap Hole
28 Bottomless Trap Hole
29 Solemn Judgment
30 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User]
 "Why, thank you. I discard the Prime Material Dragon, the Red-Eyes Wyvern, the White Stone of Legend and Magna Drago in order to draw a fresh hand of five. And if I don't happen to draw all of them, I can add a Blue-Eyes White Dragon to my hand afterwards."
 (1d30)[ 6 ]
 (1d29)[ 7 ]
 (1d28)[ 21 ]
 (1d27)[ 27 ]
 (1d26)[ 2 ]
 "I draw my five, then add the Blue-Eyes to my hand. I activate the Mystical Space Typhoon, targetting the spell in Zone 1 to do so. I then set one card face-down and end my turn."

{table=head]1|2|3|4|5
-|-|T|-|-
-|-|F|-|-[/table]
 T yrant Dragon -  2900 /2500

 Life Points
5700

 Spoiler
 Hand  ~ 4

 Spoiler
-White Stone of Legend
-Masked Dragon
-Red-Eyes Darkness Metal Dragon
-Blue-Eyes White Dragon

Facedown

 Spoiler
(S/T3) - Royal Decree

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum
-Red-Eyes Wyvern
-Masked Dragon
-Totem Dragon
-Red Eyes Wyvern
-Prime Material Dragon
-Magna Drago
-White Stone of Legend
-Mystical Space Typhoon

Removed From Play

 Spoiler
-

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Blue-Eyes White Dragon
4. Masked Dragon
5. Exploder Dragon
6. Exploder Dragon
7. Infernal Dragon
8. Strong Wind Dragon
9. Decoy Dragon
10. Magna Drago
11. Cards of Consonance
12. Cards of Consonance
13. Trade-In
14. Trade-In
15. Dragon's Mirror
16. Dragon's Mirror
17. Super Rejuvenation
18. Heavy Storm
19. Future Fusion
20. Savage Colosseum
21. Torrential Tribute
22. Mirror Force
23. Dimensional Prison
24. Dimensional Prison

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 You destroy my Pot of Avarice...  😡
  Draw  - (1d30)[ 17 ]
 I will lay a creature face down, and lay another card face down, and end my turn.

Field:
{table=head]1|2|3|4|5
f|-|-|-|-
f|-|f|-|f[/table]

LP:7700

 Spoiler

Hand(4)

 Spoiler

Light and Darkness Dragon
Dimensional Prison
Starlight Road
Super-Nimble Mega Hamster

Facedown

 Spoiler
M
Super-Nimble Mega Hamster(1)

S/T
Dimensional Prison(1)
Dust Tornado(3)
Dust Tornado(5)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice

RFG

 Spoiler
-

Deck(35)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Lonefire Blossom
9 Lonefire Blossom
10 Dandylion
11 Dandylion
12 Synchron Explorer
13 Caius the Shadow Monarch
14 Caius the Shadow Monarch
15 Tytannial, Princess of Camellias
16 Sangan
17 Pot of Avarice
18 Pot of Avarice
19 Book of Moon
20 Book of Moon
21 Foolish Burial
22 Heavy Storm
23 Mystical Space Typhoon
24 Mirror Force
25 Torrential Tribute
26 Bottomless Trap Hole
27 Bottomless Trap Hole
28 Solemn Judgment
29 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User]
 (1d24)[ 21 ]
 "I'll set one card face-down, then summon Masked Dragon. Then, I'll remove it from play in order to special summon Red-Eyes Darkness Metal Dragon. I'll activate his ability in order to special summon the Prime Material Dragon from my graveyard."

"Now then; Prime Material Dragon shall take out your face-down; afterwards, Tyrant Dragon and Red-Eyes Darkness Metal Dragon shall attack directly to deal 5700 damage. I'll end my turn then."

{table=head]1|2|3|4|5
-|P|T|R|-
-|-|F|F|-[/table]
 P rime Material Dragon -  2400 /2000
 T yrant Dragon -  2900 /2500
 R ed-Eyes Darkness Metal Dragon -  2800 /2400

 Life Points
5700

 Spoiler
 Hand  ~ 4

 Spoiler
-White Stone of Legend
-Masked Dragon
-Red-Eyes Darkness Metal Dragon
-Blue-Eyes White Dragon

Facedown

 Spoiler
(S/T3) - Royal Decree
(S/T4) - Torrential Tribute

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum
-Red-Eyes Wyvern
-Masked Dragon
-Totem Dragon
-Red Eyes Wyvern
-Prime Material Dragon
-Magna Drago
-White Stone of Legend
-Mystical Space Typhoon

Removed From Play

 Spoiler
-Masked Dragon

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Blue-Eyes White Dragon
4. Masked Dragon
5. Exploder Dragon
6. Exploder Dragon
7. Infernal Dragon
8. Strong Wind Dragon
9. Decoy Dragon
10. Magna Drago
11. Cards of Consonance
12. Cards of Consonance
13. Trade-In
14. Trade-In
15. Dragon's Mirror
16. Dragon's Mirror
17. Super Rejuvenation
18. Heavy Storm
19. Future Fusion
20. Savage Colosseum
21. Mirror Force
22. Dimensional Prison
23. Dimensional Prison

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 When you summon Masked Dragon, I will flip my face down revealing  Dust Tornado  Targeting your face down in 4.

Field:
{table=head]1|2|3|4|5
f|-|-|-|-
f|-|D|-|f[/table]
 D ust Tornado

[User] "I'm afraid I must counter with Royal Decree, which turns your Tornado into a simple breeze around my feet; commit the order to memory, haha?"

[User]
 I will flip another trap to target your Royal Decree with another Dust Tornado!

{table=head]1|2|3|4|5
f|-|-|-|-
f|-|D|-|D[/table]
 D ust Tornado

[User] "Tsk, tsk. Such an export of effort! You have destroyed my Torrential Tribute, sirrah. But my turn proceeds as above regardless."

[User]
 Both Dust Tornado's let me set a spell/trap card.  so I set those. (#2 and #4)

Then, when Prime Material Dragon attacks my face down, it triggers another Trap Card...

Dimensional Prison!

{table=head]1|2|3|4|5
f|-|-|-|-
P|f|-|f|-[/table]
Dimensional  P rison

LP:7700

 Spoiler

Hand(2)

 Spoiler

Light and Darkness Dragon
Super-Nimble Mega Hamster

Facedown

 Spoiler
M
Super-Nimble Mega Hamster(1)

S/T
Dimensional Prison(1)
Dimensional Prison(2)
Starlight Road(4)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice

RFG

 Spoiler
-

Deck(35)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Lonefire Blossom
9 Lonefire Blossom
10 Dandylion
11 Dandylion
12 Synchron Explorer
13 Caius the Shadow Monarch
14 Caius the Shadow Monarch
15 Tytannial, Princess of Camellias
16 Sangan
17 Pot of Avarice
18 Pot of Avarice
19 Book of Moon
20 Book of Moon
21 Foolish Burial
22 Heavy Storm
23 Mystical Space Typhoon
24 Mirror Force
25 Torrential Tribute
26 Bottomless Trap Hole
27 Bottomless Trap Hole
28 Solemn Judgment
29 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User] "Tch. Prime Material Dragon may have fallen, but that does not stop my Tyrant from ripping apart your monster."

[User]
 The monster flips, revealing  Super-Nimble Mega Hamster , which allows me to fetch a  Ryko, Lightsworn Hunter  and place him face down on my side of the field. Does this change your plans?

{table=head]1|2|3|4|5
-|-|f|-|-
-|f|-|f|-[/table]

LP:7700

 Spoiler

Hand(2)

 Spoiler

Light and Darkness Dragon
Super-Nimble Mega Hamster

Facedown

 Spoiler
M
Ryko, Lightsworn Hunter(2)

S/T

Dimensional Prison(2)
Starlight Road(4)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice
Dimensional Prison
Dust Tornado
Dust Tornado
Super-Nimble Mega Hamster

RFG

 Spoiler
-

Deck(35)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Light and Darkness Dragon
7 Lonefire Blossom
8 Lonefire Blossom
9 Dandylion
10 Dandylion
11 Synchron Explorer
12 Caius the Shadow Monarch
13 Caius the Shadow Monarch
14 Tytannial, Princess of Camellias
15 Sangan
16 Pot of Avarice
17 Pot of Avarice
18 Book of Moon
19 Book of Moon
20 Foolish Burial
21 Heavy Storm
22 Mystical Space Typhoon
23 Mirror Force
24 Torrential Tribute
25 Bottomless Trap Hole
26 Bottomless Trap Hole
27 Solemn Judgment
28 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User] "...I'm screwed no matter what I do. I shall have my Red-Eyes Darkness Metal Dragon attack the face-down Ryko. Now, then. Just who are you going to take out?

[User]
 Ryko will take out the Red-Eyes Darkness Metal Dragon.  ((Let me know if you have anything further))

{table=head]1|2|3|4|5
-|-|R|-|-
-|f|-|f|-[/table]

 R yko, Lightsworn Hunter

LP:7700

 Spoiler

Hand(2)

 Spoiler

Light and Darkness Dragon
Super-Nimble Mega Hamster

Facedown

 Spoiler
M

S/T

Dimensional Prison(2)
Starlight Road(4)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice
Dimensional Prison
Dust Tornado
Dust Tornado
Super-Nimble Mega Hamster
Ryko, Lightsworn Hunter

RFG

 Spoiler
-

Deck(28)

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Light and Darkness Dragon
7 Lonefire Blossom
8 Lonefire Blossom
9 Dandylion
10 Dandylion
11 Synchron Explorer
12 Caius the Shadow Monarch
13 Caius the Shadow Monarch
14 Tytannial, Princess of Camellias
15 Sangan
16 Pot of Avarice
17 Pot of Avarice
18 Book of Moon
19 Book of Moon
20 Foolish Burial
21 Heavy Storm
22 Mystical Space Typhoon
23 Mirror Force
24 Torrential Tribute
25 Bottomless Trap Hole
26 Bottomless Trap Hole
27 Solemn Judgment
28 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User]
 "...he-hah! I presume that my Tyrant cannot attack again; as a result, I'll end my turn."

((Field is basically the above, but with just Tyrant Dragon.))

[User]
 Excellent, now it's my draw!
  Draw  - (1d28)[ 1 ]
 I will play a monster face down and end my turn.

{table=head]1|2|3|4|5
-|-|f|-|-
-|f|-|f|-[/table]

LP:7700

 Spoiler

Hand(2)

 Spoiler

Light and Darkness Dragon
Quickdraw Synchron

Facedown

 Spoiler
M
Super-Nimble Mega Hamster(3)

S/T
Dimensional Prison(2)
Starlight Road(4)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice
Dimensional Prison
Dust Tornado
Dust Tornado
Super-Nimble Mega Hamster
Ryko, Lightsworn Hunter
Torrential Tribute
Lonefire Blossom
Dandylion

RFG

 Spoiler
-

Deck(28)

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Light and Darkness Dragon
6 Lonefire Blossom
7 Dandylion
8 Synchron Explorer
9 Caius the Shadow Monarch
10 Caius the Shadow Monarch
11 Tytannial, Princess of Camellias
12 Sangan
13 Pot of Avarice
14 Pot of Avarice
15 Book of Moon
16 Book of Moon
17 Foolish Burial
18 Heavy Storm
19 Mystical Space Typhoon
20 Mirror Force
21 Bottomless Trap Hole
22 Bottomless Trap Hole
23 Solemn Judgment
24 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User]
 ((Perhaps you should activate Ryko's effect before you read the rest of my turn? You need to mill those three cards from your deck =/ Do it before you read the rest of my turn, if ye could?))

 (1d23)[ 2 ]
 "Let's get things going good from the start! I summon the White Stone of Legend, then remove it from play in order to special summon the Red-Eyes Darkness Metal Dragon from my hand! Now, I special summon the Blue-Eyes White Dragon from my hand in attack position."

"Now, let's get back to what we were doing. Tyrant Dragon shall attack your face-down monster; if nothing stops me, my other two monsters shall attack you directly; Blue-Eyes first, Red-Eyes second. If all goes as planned, I'll end my turn there."

{table=head]1|2|3|4|5
-|B|T|R|-
-|-|-|-|-[/table]
 B lue-Eyes White Dragon -  3000 /2500
 T yrant Dragon -  2900 /2500
 R ed-Eyes Darkness Metal Dragon -  2800 /2400

 Life Points
5700

 Spoiler
 Hand  ~ 2

 Spoiler
-Masked Dragon
-Blue-Eyes White Dragon

Facedown

 Spoiler
-

Graveyard

 Spoiler
-Exploder Dragon
-Savage Colosseum
-Red-Eyes Wyvern
-Masked Dragon
-Totem Dragon
-Red Eyes Wyvern
-Prime Material Dragon
-Magna Drago
-White Stone of Legend
-Mystical Space Typhoon
-Red-Eyes Darkness Metal Dragon
-Royal Decree
-Torrential Tribute

Removed From Play

 Spoiler
-Masked Dragon
-Prime Material Dragon
-White Stone of Legend

 A Memory Committed  ~ 33

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Masked Dragon
3. Exploder Dragon
4. Exploder Dragon
5. Infernal Dragon
6. Strong Wind Dragon
7. Decoy Dragon
8. Magna Drago
9. Cards of Consonance
10. Cards of Consonance
11. Trade-In
12. Trade-In
13. Dragon's Mirror
14. Dragon's Mirror
15. Super Rejuvenation
16. Heavy Storm
17. Future Fusion
18. Savage Colosseum
19. Mirror Force
20. Dimensional Prison
21. Dimensional Prison

 Spoiler
3x Five-Headed Dragon
1x Red Dragon Archfiend
1x Stardust Dragon
1x Exploder Dragonwing
1x Black Rose Dragon
1x Ancient Fairy Dragon
1x Iron Chain Dragon
1x Black-Winged Dragon
1x Light End Dragon
1x Dark End Dragon

[User]
 DOH! I knew I was forgetting something...

 (3d28)[ 24 ][ 7 ][ 9 ](40)  (Torrential Tribute,Lonefire Blossom,Dandylion)
 (2d28)[ 20 ][ 4 ](24)

Would you prefer if I redraw my last turn, or just leave it?

Redraw for last turn.

 Spoiler

Redraw:
 (1d25)[ 12 ]

[User] ((Just leave it, it's fine. My turn goes on in the same way.))

[User]
 My face down creature is another Super-Nimble Mega Hamster!  And his flip allows me to get another Ryko from my deck and place it face down in play!

{table=head]1|2|3|4|5
-|f|H|-|-
-|f|-|f|-[/table]
Super-Nimble Mega  H amster

LP:7700

 Spoiler

Hand(2)

 Spoiler

Light and Darkness Dragon
Quickdraw Synchron

Facedown

 Spoiler
M
Ryko, Lightsworn Hunter(2)

S/T
Dimensional Prison(2)
Starlight Road(4)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice
Dimensional Prison
Dust Tornado
Dust Tornado
Super-Nimble Mega Hamster
Ryko, Lightsworn Hunter
Torrential Tribute
Lonefire Blossom
Dandylion
Super-Nimble Mega Hamster

RFG

 Spoiler
-

Deck(28)

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Ryko, Lightsworn Hunter
4 Light and Darkness Dragon
5 Lonefire Blossom
6 Dandylion
7 Synchron Explorer
8 Caius the Shadow Monarch
9 Caius the Shadow Monarch
10 Tytannial, Princess of Camellias
11 Sangan
12 Pot of Avarice
13 Pot of Avarice
14 Book of Moon
15 Book of Moon
16 Foolish Burial
17 Heavy Storm
18 Mystical Space Typhoon
19 Mirror Force
20 Bottomless Trap Hole
22 Bottomless Trap Hole
23 Solemn Judgment
24 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

[User] "Tut, tut. As you have another monster on the field, my mighty Tyrant can attack again; he shall attack your face-down Ryko and destroy it. Now, who will you defeat next? My Red-Eyes, I presume."

[User]
 The Red Eyes does indeed die.

To GY:  (3d24)[ 20 ][ 11 ][ 13 ](44)  (Bottomless Trap Hole, Sangan, Pot of Avarice)
  (2d24)[ 12 ][ 11 ](23)

{table=head]1|2|3|4|5
-|R|-|-|-
-|f|-|f|-[/table]
Ryko, Lightsworn Hunter

LP:7700

 Spoiler

Hand(2)

 Spoiler

Light and Darkness Dragon
Quickdraw Synchron

Facedown

 Spoiler
M

S/T
Dimensional Prison(2)
Starlight Road(4)

GY

 Spoiler
Brain Control
Debris Dragon
Spore
Synchron Explorer
Ancient Fairy Dragon
Morphing Jar
Pot of Avarice
Dimensional Prison
Dust Tornado
Dust Tornado
Super-Nimble Mega Hamster
Ryko, Lightsworn Hunter
Torrential Tribute
Lonefire Blossom
Dandylion
Super-Nimble Mega Hamster
Ryko, Lightsworn Hunter
Bottomless Trap Hole
Sangan
Pot of Avarice

RFG

 Spoiler
-

Deck(20)

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Ryko, Lightsworn Hunter
4 Light and Darkness Dragon
5 Lonefire Blossom
6 Dandylion
7 Synchron Explorer
8 Caius the Shadow Monarch
9 Caius the Shadow Monarch
10 Tytannial, Princess of Camellias
11 Pot of Avarice
12 Book of Moon
13 Book of Moon
14 Foolish Burial
15 Heavy Storm
16 Mystical Space Typhoon
17 Mirror Force
18 Bottomless Trap Hole
19 Solemn Judgment
20 Call of the Haunted

Extra Deck

Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Dark End Dragon x2

((Well...I managed to screw something else up...when dandylion got sent to the graveyard from the top of my library, I think I should have put 2 fluff tokens into play...🤨))

[User] And Assuming you still attack with the Blue-Eyes, when it declares an attack, I flip a trap card revealing Dimensional Prison.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Kryoni groans as he wakes and looks around. " I guess I drank a little too much last night. Where am I? " He rises to examine the walls and doors. " These walls look good and thick. Maybe I can make this my lair. That would be hot. " A small flare of fire flings out of his mouth with the word hot. His eyes glow as he peers around the room again.

 Spoiler
North Door
Search  (1d20+5)[ 18 ]
Listen  (1d20+6)[ 15 ]
East Door
Search  (1d20+5)[ 13 ]
Listen  (1d20+6)[ 11 ]
South Door
Search  (1d20+5)[ 13 ]
Listen  (1d20+6)[ 21 ]
Activate See the Unseen

(OOC)

 Spoiler
Just realized that I forgot to pick my invocation. I choose See the Unseen.

[User]
 At the north door, you hear several quiet voices chatting, though they are too low to be overheard. You also hear something softly crackling.

At the other two doors, you hear nothing.

[User]
 " Interesting. I wish I could make out what was being said, " mutters Kryoni as he grabs the two metal bars. " Best make them wait to see a Dragonfire Adept. If they put me in here, there are probably ready for me to come through the door. " He slides the bar to block the north door. He smiles at a thought and a small flame dances behind his teeth. " They will not expect me to come behind them. " So he bars the east door and opens the south door. He peers inside looking for a threat.

 Spoiler
Spot  (1d20+6)[ 18 ]

[User] Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.

[User]
 " A nice hallway with three entry points. This allows for a chase to happen but with options. Maybe a different route or an ambush. " Kryoni brings forth a piece of chalk from his backpack and marks both sides of the door he just opened. Then closing it as quietly as he can, he moves softly to investigate on the other doors.   I like this place as a lair so far. I just hope it does not become my grave.

 Spoiler
Move Silently  (1d20+2)[ 21 ]
West Door
Search  (1d20+5)[ 17 ]
Listen  (1d20+6)[ 14 ]
South Door
Search  (1d20+5)[ 11 ]
Listen  (1d20+6)[ 14 ]

[User]
 Both doors appear to be clean of traps, poisons, locks, and other nasties. They are made of plain, unadorned wood, and appear to be rather thin and quite old.

You hear nothing to the south, but distinct sounds of scraping and chewing to the east.

[User]
 " You most sound most interesting my alternate path. " Kryoni says at the east door. " Your secrets have charmed me into choosing you. You better not disappoint. " A cold smile crawls over his face as he states his second sentence to the door. A flicker of flame runs through that smile. Instead of warming it, it made seem much darker. Kryoni gathers himself up and opens the door.

 Spoiler
Kryoni readies his breath weapon, the Entangling variety.
Spot  (1d20+6)[ 26 ]

[User]
 In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.

 (1d20)[ 14 ]
 (1d20)[ 2 ]

[User]
 Kryoni does not wait to fill the room with flames. The fire swirls and burns all that is in the room. As it starts to die down, a solid layer covers the floor and snags onto the zombies. " Do you like my net of fire? " questions Kryoni. He does not wait for an answer as he pulls out his morningstar and readies himself for his next move.

 Spoiler
Breath DC is 15. Since it is a net, half damage to the zombies.  (1d6)[ 4 ] . If they fail their Reflex saves, they become entangled. Take 1d6 damage at the start of my turn for  (1d4)[ 3 ]  rounds.
Initiative  (1d20+2)[ 19 ]

[User]
 Before the zombies can recover from the first breath, Kryoni releases another one. However, the breath seems to swirl and move normally as it enters the room. " Burn " snarls Kryoni as the breath ends. He twirls his morningstar around in his hand as he watches the his flames die down a little.

 Spoiler
Fire net  (1d6)[ 6 ]
Fire breath  (1d6)[ 1 ]

[User]
 Reflex saves(closer zombie first):
 (1d20)[ 8 ]
 (1d20)[ 9 ]

On their turn, they will both twitch AND burn. Back to you.

[User]
 " You guys should really  lighten  up " says Kryoni with a dark smile. The net seems to lurch up and catch new pieces of the zombies to burn. His smile becomes more sinister looking as another cone of fire blast forth from his mouth. He enjoys watching the zombies become a pile of ashes before his eyes. Not to mention the extra heat is always welcome in a cool dungeon.

 Spoiler
Fire net  (1d6)[ 1 ]
Fire breath  (1d6)[ 3 ]

[User]
 Net's still in effect right? No need to bother rolling for the next round. Minimum damage will kill them.

+300 XP.

Loot: 160 GP, the usual equipment they use.

[User]
 Kryoni roars and lets forth a small flame fly in the air as he celebrates his victory. He picks through the remains and happily sees that the gold has been untarnished. The equipment however has been burned to a crisp. " That is ok. I did not like the looks of that anyway. " He pulls his chalk out and marks the door on both sides. He inches toward the door and checks it out.

 Spoiler
Search  (1d20+5)[ 19 ]
Listen  (1d20+6)[ 20 ]

(OOC)

 Spoiler
A map continuation would be nice. Also, I found out that armor does not affect my use of dragon breaths. So I will be looking for that too in the future.

[User]
 OOC: Oh, there's armor on this level, guaranteed.

As you listen at the door at N5, you hear squeaking, and the sounds of many scampering little feet on the other side.

DM info:

 Spoiler

8 rats, CR1 in room K5.

[User]
 " I wonder if there are more zombies to burn behind this door. " Kryoni asks out loud. He lets forth a small flame to dance across the bottom of the door. Actually he says it quite louder than necessary but it does not change his path of choice. " My fire is all I need to survive. " he mutters as he opens the door.

 Spoiler
Intimidate to whatever is on the other side of the door  (1d20+2)[ 8 ] . No idea what sort of penalties there are for a door being in the way. Also have no idea if the dancing flame can help but it looks cool in my mind.
Kryoni readies an Entangling breath.
Spot  (1d20+6)[ 8 ]

[User]
 Gotta have LoS to demoralize.

As you open the door, you see eight rats clawing at the door just in front of you.

Init:
 (1d20+2)[ 15 ]
 (1d20+2)[ 11 ]
 (1d20+2)[ 21 ]
 (1d20+2)[ 8 ]
 (1d20+2)[ 14 ]
 (1d20+2)[ 16 ]
 (1d20+2)[ 12 ]
 (1d20+2)[ 10 ]

[User]
 " Wow. Dinner. " Kryoni states with a dark grin. A small flame flicks across his lips and then come bursting forth. The fire covers the rats and the room. This inferno seems thicker than normal and it becomes more apparent as it does not disappear quickly. Instead it lingers and seems to trap the rats.

 Spoiler
DC 15. Entangling is half damage  (1d6)[ 4 ]
Lasts for  (1d4)[ 2 ]  rounds.
Initiative  (1d20+2)[ 8 ]

[User]
 Well, seven of them beat your init, so they take their hits before they all go to their bright future. Well, bright and warm.

Given that they need a crit to do more than minimum damage, I wont bother rolling damage unless they get 20s.

Bites:
 (1d20+4)[ 8 ]
 (1d20+4)[ 22 ]
 (1d20+4)[ 13 ]
 (1d20+4)[ 20 ]
 (1d20+4)[ 13 ]
 (1d20+4)[ 5 ]
 (1d20+4)[ 19 ]

Then, they all die, granting you 300 xp.

Then, looting the room, you get 90 GP, and find an old masterpiece painting in decent condition(estimated worth 1400 GP).

[User]
 A roar of victory erupts from Kryoni as the flames die down. He quickly marks the door and then eagerly walks through the room and checks it out, picking up the loose coins as he moves. He notices the painting and sighs " I am glad it was a round the corner. I like this piece. " He switches his morningstar for his dagger and selects a nice big rat. " A fellow has to eat " Kryoni mutters as he carves into the flame roasted mouse. He goes back and looks at the painting. " I think this would look great in my study. Or maybe bedroom. There is also the audience chamber that will need something also. " he discusses with himself as he finishes his meal. He then cleans off his dagger and brandishes his morningstar again. " Time to get moving. "

 Spoiler
North Door
Search  (1d20+5)[ 23 ]
Listen  (1d20+6)[ 12 ]
Northeast Door
Search  (1d20+5)[ 23 ]
Listen  (1d20+6)[ 22 ]
Southeast Door
Search  (1d20+5)[ 18 ]
Listen  (1d20+6)[ 17 ]

[User]
 Nothing found on any of the doors, or heard at any of them.

DM Info:

 Spoiler

Random encounter roll for room M8: Small viper, CR .5

[User]
 After a sigh of annoyance, Kryoni mutters " Silence. So boring. I do believe that I should be close to my original room. It should be around here somewhere. " He wonders through the north door as he finishes his musing and looks around.

 Spoiler
Spot check  (1d20+6)[ 22 ]
Listen check  (1d20+6)[ 25 ]

[User] You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length. Your excellent sense of direction leads you to realize that this door opens into a hallway that, on the left, leads back to the starting room.

[User]
 " No point in trying a door that I know is barred shut " Kryoni states matter-of-factly. He wonders up and down the hall checking each door with care. He also makes sure to mark the two doors he knows. " I wonder which way I investigate first. "

 Spoiler
So many doors to check
Door at I5
Search  (1d20+5)[ 23 ]
Listen  (1d20+6)[ 24 ]
Door at I8
Search  (1d20+5)[ 22 ]
Listen  (1d20+6)[ 23 ]
Door at J10
Search  (1d20+5)[ 22 ]
Listen  (1d20+6)[ 24 ]
Door at K8
Search  (1d20+5)[ 22 ]
Listen  (1d20+6)[ 25 ]
Door at K3
Search  (1d20+5)[ 9 ]
Listen  (1d20+6)[ 11 ]

[User]
 Door at I5 - You hear faint sounds of something small, barely moving at all.

Door at I8 - You hear humming and buzzing sounds. Possibly of multiple creatures.

Door at J10 - You hear nothing at all.

Door at K8 - You hear nothing at all.

Door at K3 - You hear nothing at all.

[User]
 " This is so troublesome. So many places to check. However, I chose this one " Kryoni states as he points at the door closest to his original starting point.   Unless I missed secret doors, this room only has one way in and out. That can be useful.   Wielding his morningstar and preparing his mind, he thrusts open the door.

 Spoiler
Ready an Entangling breath.
Spot  (1d20+5)[ 18 ]

[User]
 You see a 10ft by 10ft room, with an Orc(L3) Guarding a chest(L4).

You have surprise(stupid natural 1 for the orc).

[User]
 With a roar, Kryoni releases his fiery breath on the unsuspecting orc. The flames jump and leap and cling to the entire room. The fiery net tries to grab onto this new victim.   I hate orcs.   A quick twirl of his morningstar and Kryoni unleashes another wave of flames. The net seems to surge and find new areas to burn with this additional source of fire. " Burn my friend. Just burn. "

 Spoiler
Entangling breath DC 15 Half Damage  (1d6)[ 2 ]  Rounds  (1d4)[ 4 ]
Initiative  (1d20+2)[ 22 ]
Net damage  (1d6)[ 1 ]
Breath damage  (1d6)[ 6 ]

[User]
 A look of shock on his face, the orc does just that. As the flames die down, you gain 150 XP, and on his crispy body you find a sapphire pendant with a gold chain(worth 1100 GP).

The wooden chest looks blackened, but hasn't quite caught on fire.

[User]
 " Thank you for following my wishes " Kryoni states with a slight bow toward the crispy remains of the orc. " Now if only you were kind enough to have this necklace hold a ruby instead of a sapphire. I guess I can not have everything I desire...yet. " He removes the necklace and slowly places it on himself. Even though it is glowly from the being covered in fire, the necklace does not harm its new owner. " Now if I could just have a mirror to truly see how this looks. " Kryoni looks over the orc to see if he had anything else useful and then moves on to the chest and tries to open it. He also examines the door to see whether or not it can be kept shut from the inside.

 Spoiler
Search the orc  (1d20+5)[ 17 ]
Search door  (1d20+5)[ 18 ]
If the door can be barred shut from the inside, Kryoni will go back to the first room. He will remove the bar from the east door and carry the bar on him. If not, there is no reason to do any of that.

[User]
 Nothing else on the orc, Im afraid, but you could probably wedge stuff in the door to make it stuck. It is a rather battered old wooden door though, so there's no guarantee it'll hold up to much abuse.

The chest opens easily, revealing 700 SP waiting for you.

[User]
 " A possible safety zone is better than none. This will make a good start. " Kryoni states as he looks at the small room. He then wanders back to bring the painting he found and place it in his new "bedroom". He also gathers a few of the cooked rats and bring them bacfk to the room. " No need to waste food. This chest will also useful. Now I can move on. " Kryoni marks the door and then goes back into the hallway. He gathers himself up and goes to the closest door.   Time to see what you hold.

 Spoiler
Prepares a Entangling breath and opens I5 door.

[User] At the end of a gloomy, 30ft hallway, lit only by a single candle hanging in a rusty bracket, in front of the third and last door(one door each going east, west and north), you see a badger, whom is sleeping peacefully in a furry ball.

[User]
 The rats were an appetizer. This here is the main course.   Kryoni releashes a line of fire that starts small but once it reaches it full length, spreads out to wash the entire chamber with the heavy clinging flames. He then closes his mouth only to open it again and send forth another wave of fire. This wave seems to help the lingering flames surge over everything within the hallway. " Rise and shine. "

 Spoiler
Entangling breath in line form. 30 ft long line. DC 15. Half damage  (1d6)[ 4 ] . Lasts for  (1d4)[ 2 ]  rounds.
Initiative  (1d20+2)[ 21 ]
Fire net  (1d6)[ 5 ]
Line of fire  (1d6)[ 5 ]

[User] The badger dies quickly, providing you with another 150 xp.

[User]
 " Goodbye danger and hello food. I just wish I did not fill up on a rat first. " Kryoni drags the badger all the way back to the zombie room. " There " he says with a sigh of relief " Now if anything comes after the scent of the meat, I should not meet it right away. Now in search of my next prey. " Kryoni returns to the hallway and investigates the doors.

 Spoiler
If I could get an updated map that would be useful. I think there are three doors I need to check. I am checking clockwise starting with my left most door.
Search  (1d20+5)[ 19 ]
Listen  (1d20+6)[ 10 ]
Search  (1d20+5)[ 17 ]
Listen  (1d20+6)[ 13 ]
Search  (1d20+5)[ 12 ]
Listen  (1d20+6)[ 21 ]

[User]
 First Door(left-w) - Nothing heard, nothing found.

Second Door(straight-N) - A number of small creatures heard, nothing found.

Third Door(right-E) - Nothing heard, nothing found.

[User]
 " Is that scurrying I hear? " Kryoni asks at the north most door. " Last time brought forth food. I hope this time it will bring forth dessert. " He adjusts himself with eagerness to move on. Then Kryoni opens the door.

 Spoiler
Prepares an Entangling Breath.
Spot  (1d20+6)[ 20 ]
To help save time, here is Initiative if I need it for this room.  (1d20+2)[ 20 ]

[User] You enter a 15ft by 15ft room, with six goblins inside(A3, A4, A5, B3, B5, C4). There is a door on the left side of the wall you entered. You have surprise on all but the one closest to the door, who acts on the surprise round on init:  (1d20+1)[ 21 ] .

[User]
 Due to the luck on his listen and init checks, the goblin nearest the door adjusts to C5, then attempts to smash you with his morningstar.

Morningstar: (1d20+2)[ 5 ]
Dmg: (1d6)[ 1 ]

Edit: Guess his luck just ran out.

[User]
 Kryoni roars as he releashes his flaming breath. A net of flame tries to fill the room but it is unfortunately not big enough. This does not stop the flames from going after all it can reach. He sees the movement of his flame and smiles.

 Spoiler
Entangling breath. DC 15. Half damage  (1d6)[ 6 ]
My breath did not touch the goblins in A3 and B3

[User]
 The golbins scream and try to get out of the way of the flames but to little avail. The flames seam to form ropes around the goblins tieing them down and burning them more.

 (1d20+1)[ 6 ]  Goblin C4
 (1d20+1)[ 8 ]  Goblin B5
 (1d20+1)[ 12 ]  Goblin A5
 (1d20+1)[ 2 ]  Goblin A4

This last for  (1d4)[ 2 ]  turns before the fire dies down but this is just insult to injury as all the goblins perish from the hateful flames.

The last two goblin panic and throw javelin's before pulling their morning stars in wait for death.

A3 Goblin
 (1d20+3)[ 10 ]  Attack
 (1d4)[ 2 ]  Damage

B3
 (1d20+3)[ 23 ]  Attack
 (1d4)[ 2 ]  Damage

[User]
 B3 Confirm cit:
 (1d20+3)[ 19 ]  Attack
 (1d4)[ 4 ]  Damage

[User]
 Kryoni takes a javelin through his shoulder. He roars out in pain and focuses on the last two goblins. He takes a step or two and then releashes his next flame of death. This fire is thick and heavy like the last one. The lingering flames seem to jump and move with the appearance of new flames.

 Spoiler
Net damage  (1d6)[ 3 ]
Entangling breath. DC 15. Half damage  (1d6)[ 3 ] . Lasts for  (1d4)[ 4 ]  rounds.

[User]
 Dont you have a cool down time when you use entangling breath?

If you dont die you gain 600 exp and find there weapons/armor a small breastplate and  172 gold coins on the bodies.

[User]
 (OOC)

 Spoiler
No cool down time for my breath weapon. Entangling breath is a variation of my breath weapon due to a feat. So I get to level up. Yay 😁

Kryoni looks over the burnt remains of the goblins. " You had to hurt me, didn't you? " He gathers up the loose coins and stores them in his purse. He has to polish a good number to remove the soot but otherwise they are undamaged. He then investigates the armor, looking to see if it will fit him and which pieces are the best. Kryoni then sits down and breathes easy, his first break since he awoke in this dungeon.

 Spoiler
I am not sure what is going with HP when we level up. Are we suppose to roll or take average? Are we healed back up to full?


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Sorel brushes himself off.  He looks about the room, and pats himself down, seeing that nothing is missing.

He lets incarnum flow through him, manifesting his Incarnum Weapon and his Mantle of Flame.

He picks up the bars and bars the door to the East and the door to the South.  He picks up the torch and opens the door to the north, looking into the room before entering it.

Spot Check:
 (1d20+1)[ 6 ]

[User] You enter a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2)

[User]
 Sorel moves into the room and attacks the Kobold at F1.

Assault on Four Kobolds: Take 2

 (1d20+4)[ 17 ]
 (1d8+4)[ 9 ]

[User]
 Kobold dies as he should, and onward to init time. From furthest away to closest.

Init:
 (1d20+1)[ 11 ]
 (1d20+1)[ 10 ]
 (1d20+1)[ 14 ]

[User]
 Initiative Roll:
 (1d20+2)[ 21 ]

[User]
 Hey hey 1st move!

Sorel attacks the Kobold at E2.
 (1d20+4)[ 18 ]
 (1d8+4)[ 7 ]

[User]
 Another swing, another kill.

The kobolds, shocked by the sudden assault, begin to fight back.

First, the far one, with the sling.
Sling:  (1d20+3)[ 23 ]
Dmg:  (1d4-1)[ 1 ]

Then, the one in E1, with the spear.
Spear:  (1d20+1)[ 10 ]
Dmg:  (1d6-1)[ 5 ]

[User]
 *sigh*
Confirm the crit?

[User]
 Wow...nasty lil slinger.

Sling crit confirm:  (1d20+3)[ 10 ]
Dmg: (1d4-1)[ 3 ]

You do, of course, get the bonus AC for being in melee.

[User]
 But, you hit me on a natural 20.

Should you just use the same damage roll instead of re-rolling damage for every critical confirmation?

[User]
 Right, so it still hits you, just no crit, and no additional damage.

By RAW, on crits, you roll the die again instead of doubling. That's generally a good thing for players, because it lowers odds of max damage anyhow.

[User]
 5ft-step to E2.

Attacking the Kobold at E1.

 (1d20+4)[ 17 ]
 (1d8+4)[ 11 ]

[User]
 He dies horribly and swiftly.

The final kobold looks a bit nervous, and hocks another stone at you.

Sling:  (1d20+3)[ 22 ]
Dmg:  (1d4-1)[ 1 ]

[User]
 That little kobold should be a sniper in some commando group with a tarrasque-slaying crossbow, not some spelunker with a little sling.

And what square is he in right now?

[User]
 C2....yeah, that little guy is lethal.

One PC actually managed to capture and diplomance the lucky little bugger. He's surviving the rest of the dungeon just fine, despite taking point. I have no idea how.

[User]
 Sorry.  Sorel isn't in a talking mood, and that Kobold did quite real damage to him.

Moving to D2 and attacking him.

 (1d20+4)[ 18 ]
 (1d8+4)[ 7 ]

[User]
 The final kobold crumples, duly receiving his comeuppance for misdeeds in a past life.

+300 XP, and, presuming you'll loot the bodies, you'll find their standard weapons and armor, as well as 50 GP, a fine brass jug with jade inlays(valued at 100 GP), and a set off fullplate.

Damn good loot rolls for a CR 1 encounter. Only door remaining in this room is to the north.

[User]
 That I will loot them.

Unfortunately all of their weapons are Small sized, and that brings a -2 penalty to attack, but their weight should outweight the disadvantage (1/2 weight).

The sweetener about this whole encounter is the full plate ^^.

1.) How much does the jug weigh, or is that neglibible?
2.) Will an item sell for full gp value or half gp value?

[User]
 Jug? Eh, figure a pound, I guess. No biggie.

Items sell for half value, with the exception of gems and precious metals, which can be exchanged at will, being basically currency anyway.

[User]
 1.) So I can just exchange the jug for 100gp right now?

2.) How many Sling bullets do the Kobolds have total and how much would they weigh for a small sling (2lbs or less?)

[User]
 Nah, selling stuff, moneychanging, etc, all takes place when you reach town.

Each kobold has ten bullets(minus whatever were expended), and the bag of ten weighs 5lbs...srd has it as the same weight regardless of sling size.

[User]
 Sorel looks over the Kobolds he slew in a quick rush.  4 Kobolds slain.  He took a pair of knocks to the head from a kobold with a sling, but that one was put down too.

He took the spears that the Kobolds carried--they were too small to be used effectively, but they could still cause some damage if they were thrown.  He thought about the slings as well, but he decided against it--he would need two hands, and his shield was heavy.

He smiled as he donned the suit of full-plate armor.  It would now be a considerably difficult task to break through his defences, especially with his Mantle of Flame to exact burning vengeance on anyone who strikes him.  He was also pleased by the loot he found: a meager 50 gold pieces, but a jug that seemed quite valuable.

He left the scale mail he formerly wore neatly folded against a wall, as it was too heavy to carry with him and all his current equipment, but hoped to trek back and secure his gear again to sell it later.

He took up his torch again, and slowly opened the door on the other side of the room, peering into the room.

Spot Check:
 (1d20+1)[ 18 ]

[User]
 You enter a 10ft by 10ft room, with a spear wielding Kobold(A2) guarding a chest(A1).

No surprise this time, he's heard the slaughter outside.

Init:  (1d20+1)[ 15 ]

[User]
 Can I get a map of the room or can I have the location of the door?

Initiative:
 (1d20+2)[ 14 ]

[User]
 Door's between C2 and B2.

He'll adjust to B2, and stab with the spear.

Spear: (1d20+1)[ 7 ]
Dmg: (1d6-1)[ 1 ]

The rooms actually at the very top of the last map.

[User]
 Sorel knocks away the spear with his shield.  The kobold was not quick enough to strike him effectively.  He responds with a swing from his Incarnum sword.

 (1d20+4)[ 17 ]
 (1d8+4)[ 8 ]

[User]
 You send him to the kobold afterlife, hard on the heels of his compatriots. +75 XP. On the body, you find 1500 CP and a wand of summon monster 2(20 charges). Good loot roll, there.

Chest is now unguarded.

[User] Sorel goes to the chest and tries to open it.

[User] You find it both unlocked and untrapped, revealing a potion of CLW and 20Gp inside.

[User]
 NAAIIEECE!  The CLW potion really helps!

Sorel takes the potion of Cure Light Wounds in his hand.  He debates over using the potion or saving it for later.  His wounds are not grievous, but he did take some nasty hits in the battle with the kobolds in the room behind him.  He unstoppers the potion and drinks it, the distinctive licorice flavor of the potion reminding him how much he hated licorice.  He felt his wounds begin to heal immediately.

Heals:
 (1d8+3)[ 7 ]

[User]
 He turns around and leaves the room with the chest, picks up his scale mail, and proceeds back to the room with the three doors.  He places the scale mail on the floor neatly against a wall, and unbars the south door.  He bars the north door and takes the torch.

The slowly opens the south door and looks inside.
 (1d20+1)[ 13 ]

[User] Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.

[User]
 Hmm...narrow hallway...no enemies or furnishings...

Certainly suspicious and most likely trapped...

How much does a kobold weigh?

[User] Well, they're pretty light, even for a small creature, so without digging out my copy of RoTD, I'd presume light enough to push around easily, but heavy enough to trigger any pressure plate that would normally trigger on small PCs.

[User]
 Crud.  Having realized that Incarnates are not proficient in heavy armor I remove the Full Plate, place it against the wall with hopes of recovering it, and replace it with the Scale Mail.  I then unbar the north door, bar the south door, grab the kobold bodies (stabbing each one to make sure that they are not some kobold Rasputin) and move them to the start room.  Unbar south door, bar north door, open door, go to room.

This room has to be trapped, that is what I think.  My solution, then, is to take the kobold bodies and throw them onto the squares until they do set off a trap (40lbs x5 = enough weight to set of a trap).

The first thing I do is throw the bodies, one at a time, onto L2, then dragging them back with the rope/grappling hook and throwing them onto L3, rinse and repeat until I set off a trap.

[User]
 You thoroughly search the room by desecrating the corpses of the kobolds, but no traps go off. The corpses are looking to be in pretty poor shape now, though.

OOC: Im absolutely amazed at how many uses have been found for kobold corpses so far...probably the most creatively used item in the dungeon.

[User]
 Well then, if the room is not trapped or anything (hopefully my use of the kobolds is a unique ocurrence), then I will carefully open the door to the south and look inside.

Scratch that.  I am going to use my  Detect Opposition  ability and hopefully it will go through the door.  (This functions as  Detect Chaos )

[User] No chaos detected.

[User] In that case I slowly and carefully open the door.

[User]
 In the center of a 15ft square dark room, an lone kobold is standing, wearing nothing but a floppy cloth hat, which bears the word "Sorrc" on it. You also note another wooden door in the center of the east wall.

He is apparently expecting you, and begins to mutter arcane words.

Init:  (1d20+1)[ 3 ]

[User]
 Is there a map?

Initiative:
 (1d20+2)[ 18 ]

[User] Little bit of extra map there, you're in lower left.

[User]
 Sorel sees the kobold, and makes a quick decision.

Sorrc.  Sorceror.

He decides that a sorceror would need best use of his hands to cast spells, so he decides to make the kobold unable to use them.

Moving to N3 and initiating a grapple against the Kobold.

Attack (touch):
 (1d20)[ 8 ]

[User] No luck. The kobold deftly avoids your touch, then five foot adjusts back and casts something(you can spellcraft to figure it out, if you like).

[User]
 Sorry no ranks taken.  Note to self for level 2 regarding that.

What does the Kobold cast and how bad will it hurt?

[User] No effect on you, so it's back to your turn.

[User]
 I advance on the Kobold 1 square and I attack with my Incarnum Sword.

Attack:
 (1d20+4)[ 15 ]
 (1d8+4)[ 12 ]

((Lemme guess...Mage Armor?))

[User] Good guess. =) Your attack misses, and he begins to cast again, heedless of your proximity to him. Take an AoO.

[User]
 Hoy...><
Attack
 (1d20+4)[ 10 ]
 (1d8+4)[ 5 ]

[User] Magic Missile:  (1d4+1)[ 4 ]

[User]
 Sigh...attacking him again...
 (1d20+4)[ 21 ]
 (1d8+4)[ 10 ]

[User] That little koby cannot POSSIBLY block that!

[User]
 With a muffled cry, the kobold sorcerer crumples.

+300 XP

Loot: One(1) floppy hat, 60 GP.

[User] I now go back to O2 and I decide to slowly and carefully open the door to see what could be inside the room to the south.

[User]
 Ah, that was the south door in O2, for some reason, that was the one I presumed you were opening.

Unexplored doors in the immediate area:
East door in hallway.
East door in kobold sorc room.

[User]
 So yeah.

Sorel slowly opens the door to O2, looking inside before entering.

[User] The above room was the O2 door, you've got the doors in N2 to the east, and the door in R3, also to the east, unexplored(or the option of taking a different path from the starting room, of course).

[User]
 Well then, Sorel will open the R3 door carefully and slowly, and inspect the room first.

Spot
 (1d20+1)[ 4 ]

[User]
 You enter a 15ft by 15ft room, with two Orcs inside(S5, Q6). There is a door on the far side. Niether orc notices you as the door slowly opens. You have the surprise round.

Orcs init should you wish to fight them

 (1d20)[ 1 ]
 (1d20)[ 3 ]

[User]
 In fact, I will fight them.

I move to S4 and attack the Orc.

 (1d20+4)[ 12 ]
 (1d8+4)[ 10 ]