[User]
 An old man walks around, leaning on a walking stick.

"Why does my medication harm me?" He asks aloud. "Why must I duel to regain my strength? No matter, I shall deal a blow against the darkness... I sense... a balloon of a cat?"

Deck: Bad Medication (Size: 50)

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
 Upstart Goblin
 Rain of Mercy
 Rain of Mercy
 Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
 Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
 A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
 Gift Card
 Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
 Des Koala
 Des Koala
 Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

Initiative:  (1d20)[ 8 ]
Draws: [vroll]5d50[/vroll]
Redraws?: [vroll]3d50[/vroll]

[User]
 "Even the dice are against me today!" cries the man.

Retrying to roll...
Initative:  (1d20)[ 10 ]
Draws:  (5d50)[ 29 ][ 9 ][ 4 ][ 38 ][ 23 ](103)
Redraws?:  (3d50)[ 19 ][ 19 ][ 4 ](42)

[User]
 Three figures make the impossible leap down from a cat-shaped hot-air balloon. A red-haire
 Prepare for trouble!
 Make it double!
 To protect the world from devastation!
 To unite all peoples within our nation!
 To denounce the evils of truth and love!
 To extend our reach to the stars above!
 Jessie!
 James!
 Team Rocket, blast off at the speed of light!
 Surrender now, or prepare to fight!
 Meowth!
That's right!

Team Rocket ~40

 Spoiler
01. Don Zaloog
02. Don Zaloog
03. Don Zaloog
04. Cliff the Trap Remover
05. Cliff the Trap Remover
06. Dark Scorpion - Chick the Yellow
07. Dark Scorpion - Chick the Yellow
08. Comrade Swordsman of Landstar
09. Comrade Swordsman of Landstar
10. Dark Scorpion - Gorg the Strong
11. Dark Scorpion - Gorg the Strong
12. Dark Scorpion - Meanae the Thorn
13. Dark Scorpion - Meanae the Thorn
14. Dark Scorpion - Meanae the Thorn
15. Marauding Captain
16. Marauding Captain
17. Marauding Captain
18. Rose, Warrior of Revenge
19. Rose, Warrior of Revenge
20. Rose, Warrior of Revenge
21. Mustering of the Dark Scorpions
22. Robbin’ Goblin
23. Robbin’ Goblin
24. Robbin’ Goblin
25. Solidarity
26. Solidarity
27. Solidarity
28. Reinforcement for the Army
29. The Warrior Returning Alive
30. Dimensional Prison
31. Dimensional Prison
32. Dimensional Prison
33. Bottomless Trap Hole
34. Bottomless Trap Hole
35. Mystical Space Typhoon
36. Drop Off
37. Drop Off
38. Double Summon
39. Double Summon
40. Mirror Force

Extra Deck:
 Spoiler
1x Goyo Guardian, 2x X-Saber Urbellum,  3x Colossal Fighter, 1x Brionac, Dragon of the Ice Barrier, 1x Ally of Justice Catastor, 1x Magical Android, 1x Ancient Sacred Wyvern, 1x Black Rose Dragon, 1x Ancient Fairy Dragon, 1x Stardust Dragon, 1x Red Dragon Archfiend

[User]
 ((Oops, forgot to roll dice))

Draw:  (1d20)[ 1 ]
Draw:  (5d40)[ 19 ][ 34 ][ 26 ][ 37 ][ 25 ](141)
Rerolls? (3d40)[ 30 ][ 19 ][ 3 ](52)

[User]
 "Ah, the infamous villians!" the old man says. "Pity it has to be you three to fall... But I'd rather live than perish..."

(I assume I go first?)

 (1d45)[ 35 ]

The man coughs as he draws a card. "Good hand...

I set a monster, play Wave-Motion Cannon, and set a card next to the cannon. I end."

Field:
??? (???/ ??? )

Spells/Traps:
Wave-Motion Cannon (0 Charge)
???

Life Points: 8000
Hand: 3
 Spoiler

Hand: 3

 Spoiler

Upstart Goblin
A Cat of Ill Omen
Nurse Reficule the Fallen One

Field:

 Spoiler
Des Koala

Spells/Traps:

 Spoiler
Bad Reaction to Sumochi
Wave-Motion Cannon

Deck: Bad Medication

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
(Drawn)  Upstart Goblin
 Rain of Mercy
 Rain of Mercy
 Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
 Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
 A Cat of Ill Omen
 A Cat of Ill Omen
(Drawn)  A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
 Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
(Drawn)  Nurse Reficule the Fallen One
 Gift Card
 Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
 Des Koala
(Drawn)  Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User]
 Meowth! We draw!

Draw:  (1d35)[ 23 ]
 We summon Rose, the Warrior of Revenge, and set two cards behind her.   Yeah, and then we'll have Rose attack your facedown monster! Any response? If not, then we'll go ahead and end turn.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | RW | -- | --
-- | -- | FD | FD | --[/table]
RW = Rose, Warrior of Revenge,  1600 /600
FD = Facedown

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
2x Solidarity
Robbin' Goblin

Facedowns: 2

 Spoiler
1: -- ; --
2: -- ; --
3: -- ; Bottomless Trap Hole
4: -- ; Drop Off
5:-- ; --

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 40

 Spoiler
01. Don Zaloog
02. Don Zaloog
03. Don Zaloog
04. Cliff the Trap Remover
05. Cliff the Trap Remover
06. Dark Scorpion - Chick the Yellow
07. Dark Scorpion - Chick the Yellow
08. Comrade Swordsman of Landstar
09. Comrade Swordsman of Landstar
10. Dark Scorpion - Gorg the Strong
11. Dark Scorpion - Gorg the Strong
12. Dark Scorpion - Meanae the Thorn
13. Dark Scorpion - Meanae the Thorn
14. Dark Scorpion - Meanae the Thorn
15. Marauding Captain
16. Marauding Captain
17. Marauding Captain
18. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
19. Rose, Warrior of Revenge
20. Mustering of the Dark Scorpions
21. Robbin’ Goblin
22. Robbin’ Goblin
>>. Robbin’ Goblin
>>. Solidarity
>>. Solidarity
23. Solidarity
24. Reinforcement for the Army
25. The Warrior Returning Alive
26. Dimensional Prison
27. Dimensional Prison
28. Dimensional Prison
29. Bottomless Trap Hole
>>. Bottomless Trap Hole
30. Mystical Space Typhoon
31. Drop Off
>>. Drop Off
32. Double Summon
33. Double Summon
34. Mirror Force

Extra Deck: 15

 Spoiler
1x Goyo Guardian, 3x X-Saber Urbellum, 3x Colossal Fighter, 1x Brionac, Dragon of the Ice Barrier, 1x Ally of Justice Catastor, 1x Magical Android, 1x Ancient Sacred Wyvern, 1x Black Rose Dragon, 1x Ancient Fairy Dragon, 1x Stardust Dragon, 1x Red Dragon Archfiend

[User]
 "Any response? You've doomed yourselves!"

The attacked monster flips face up, a small Koala with  1800  defence.

"You take 200 damage to your life points for attacking a defense monster with higher defense than your attack, but *ACK!*"

The man chokes momentarily, and then swallows a pill.

"As I was saying, you also take 1200 more damage from it's effect, 400 for each card in your hand! Do you still end?"

[User] Yes, we do. Your burn doesn't scare us! We're Team Rocket!

[User]
 "Perhaps you will be more scared of what I'm to do next," the man rasps. "First, I must draw..."

 (1d44)[ 19 ]

[User]
 "All right," the man says. "Let's give you a taste of my *cough* medication.

First, I play Upstart Goblin, which gives you 1000 life points. But in response to that, I activate Bad Reaction to Simochi, negating that life point gain of yours and damaging you for 1000 instead! I also draw a card."

 (1d43)[ 23 ]

"I will then set a monster and end."

Field:
??? (???/ ??? )
Des Koala (1100/ 1800 )

Spells/Traps:
Wave-Motion Cannon (1 Charge)
Bad Reaction to Simochi

Life Points: 8000
Hand: 3
 Spoiler

Hand: 3

 Spoiler

A Cat of Ill Omen
Nurse Reficule the Fallen One
Nurse Reficule the Fallen One

Field:

 Spoiler
Des Koala
A Cat of Ill Omen

Spells/Traps:

 Spoiler
Bad Reaction to Sumochi
Wave-Motion Cannon

Graveyard:

 Spoiler
Upstart Goblin

Deck: Bad Medication

 Spoiler

 Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
(Drawn)  Upstart Goblin
 Rain of Mercy
 Rain of Mercy
 Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
 Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
(Drawn)  A Cat of Ill Omen
 A Cat of Ill Omen
(Drawn)  A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
(Drawn)  Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
(Drawn)  Nurse Reficule the Fallen One
 Gift Card
 Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
 Des Koala
(Drawn)  Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User]
 Meowth! What the heck have you been smoking, old man?

Draw:  (1d34)[ 28 ]
 We set another card, and then...   Rose attacks your newly lain facedown card! After that we'll probably end our turn.
 Oh, and when you draw your card during your turn, we'll set off Drop Off, forcing you to discard whatever it is you draw. Meowth!

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | RW | -- | --
-- | FD | FD | DO | --[/table]
RW = Rose, Warrior of Revenge,  1600 /600
DO = Drop Off, activated in your draw phase once my turn is over
FD = Facedown

Lifepoints: 5600

 Spoiler

Hand: 3

 Spoiler
2x Solidarity
Robbin' Goblin

Facedowns: 2

 Spoiler
1: -- ; --
2: -- ; Dimensional Prison
3: -- ; Bottomless Trap Hole
4: -- ; Drop Off
5:-- ; --

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Don Zaloog
02. Don Zaloog
03. Don Zaloog
04. Cliff the Trap Remover
05. Cliff the Trap Remover
06. Dark Scorpion - Chick the Yellow
07. Dark Scorpion - Chick the Yellow
08. Comrade Swordsman of Landstar
09. Comrade Swordsman of Landstar
10. Dark Scorpion - Gorg the Strong
11. Dark Scorpion - Gorg the Strong
12. Dark Scorpion - Meanae the Thorn
13. Dark Scorpion - Meanae the Thorn
14. Dark Scorpion - Meanae the Thorn
15. Marauding Captain
16. Marauding Captain
17. Marauding Captain
18. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
19. Rose, Warrior of Revenge
20. Mustering of the Dark Scorpions
21. Robbin’ Goblin
22. Robbin’ Goblin
>>. Robbin’ Goblin
>>. Solidarity
>>. Solidarity
23. Solidarity
24. Reinforcement for the Army
25. The Warrior Returning Alive
26. Dimensional Prison
27. Dimensional Prison
>>. Dimensional Prison
28. Bottomless Trap Hole
>>. Bottomless Trap Hole
29. Mystical Space Typhoon
30. Drop Off
>>. Drop Off
31. Double Summon
32. Double Summon
33. Mirror Force

Extra Deck: 15

 Spoiler
1x Goyo Guardian, 3x X-Saber Urbellum, 3x Colossal Fighter, 1x Brionac, Dragon of the Ice Barrier, 1x Ally of Justice Catastor, 1x Magical Android, 1x Ancient Sacred Wyvern, 1x Black Rose Dragon, 1x Ancient Fairy Dragon, 1x Stardust Dragon, 1x Red Dragon Archfiend

[User]
 "What have I been smoking?" the old man asks. "I've not been smoking anything. *HACK* Excuse me...It's just that any medication I take seems to have the opposite effect on me instead of what I need it to do... My curse is like the trap card currently face-up on the field..."

Then rose attacks the face-down, and then there is flurry of fur, and a dead cat falls to the ground, revealed.

"Pity you have countered the cat's effect though..." the man muses.

 A Cat of Ill Omen has been destroyed. Due to Drastic Drop off, target card: Eye of Truth, has been sent to graveyard.

"Pity... I will set a card, and end... and I remind you, my cannon is still charging..."

Field:
??? (???/ ??? )
Des Koala (1100/ 1800 )

Spells/Traps:
Wave-Motion Cannon (2 Charge)
Bad Reaction to Simochi

Life Points: 8000
Hand: 2
 Spoiler

Hand: 2

 Spoiler

Nurse Reficule the Fallen One
Nurse Reficule the Fallen One

Field:

 Spoiler
Des Koala
A Cat of Ill Omen

Spells/Traps:

 Spoiler
Bad Reaction to Sumochi
Wave-Motion Cannon

Graveyard:

 Spoiler
Upstart Goblin
A Cat of Ill Omen
Eye of Truth

Deck: Bad Medication

 Spoiler

 (Drawn)  Eye of Truth
 Eye of Truth
 Eye of Truth
(Drawn)  Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Bad Reaction to Sumochi
 Upstart Goblin
 Upstart Goblin
(Drawn)  Upstart Goblin
 Rain of Mercy
 Rain of Mercy
 Rain of Mercy
 Spirit Reaper
 Marshmallon
 Dust Tornado
 Dust Tornado
 Dust Tornado
 Mystical Space Typhoon
 Mirror Force
 Swords of Revealing Light
(Drawn)  A Cat of Ill Omen
 A Cat of Ill Omen
(Drawn)  A Cat of Ill Omen
 Swarm of Locusts
 Swarm of Locusts
 Swarm of Locusts
(Drawn)  Nurse Reficule the Fallen One
 Nurse Reficule the Fallen One
(Drawn)  Nurse Reficule the Fallen One
 Gift Card
 Gift Card
 Gift Card
 Dark Bribe
 Dark Bribe
 Dark Bribe
 Magic Cylinder
 Des Koala
(Drawn)  Des Koala
 Des Koala
(Drawn)  Wave-Motion Cannon
 Wave-Motion Cannon
 Wave-Motion Cannon
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Stealth Bird
 Stealth Bird
 Stealth Bird
 Gravity Bind
 Level Limit-Area B

[User]
 The man coughs, and then downs a couple pills.

"On the off chance my curse was lifted..."

The man coughs, and collapses to the ground.

"I suppose not..." He stands up, then motions to the trio in front of him.

"It is your turn, right?"

(Waiting on you...)


[User] I don't particularly care what arena we fight in, and I'd like as few buff rounds as I can talk you in to.

[User] Either Columns 1 or 2 will work for me, and how about All Days + 1 round?

[User]
 Columns 1 is fine.  I'll start on the south side.

 Spoiler
In F11

Buff rounds:

 Spoiler
All day: nothing.
Buff round will be spent picking my nose.

Initiative:  (1d20+8)[ 15 ]

[User]
 Starting in

 Spoiler

C2

Buff round:

 Spoiler

All day buffs (Unless otherwise stated, lasts 13 hours): Greater Mage Armor, Heart of Fire, Heart of Water, Heart of Air, Heart of Earth (All Hearts cast from Runestave), Contingency (Forceward; triggered "when I am targeted by a force spell")
Round 1: Remove Rod of Absorption from Haversack and hold in left hand (move action). Cast Arcane Spellsurge from scroll.

Initiative:  (d20+2)[ 11 ]

Edit: Your move.

[User]
 As a move action, I draw an enormous bundle of dynamite.  As a standard action, I set it to go off now.  Demolitions check, DC 10  (1d20+15)[ 27 ] .

This sets off an enormous explosion, which does  (203d6)[ 704 ]  damage with no save to the entire arena.  Does this affect you?

[User] Uh. Yeah. But it would affect you as well.

[User] That's entirely true.  However, thanks to Fearless Destiny, I'm at -1 and stable.  Do you have a get out of jail free card?  Or did I just demonstrate why we need to ban the Call of Cthulu book?

[User] Yes, I would say you did. Would you like to battle again with a more sane character, or is that it?


[User]
 Act 1: Fear of the Unknown
 Scene 1: The Halfling Village, Early Autumn; Sunset.

The summer had been unusually short, autumn had come early to the forest. Leaves fallen from the trees were already being pushed around by halfling children with fallen branches into large piles, which they jumped in. Usually from rather disconcerting heights.

The crisp night air had just begun to set in as the days began to shorten, and the frost had begun to settle on the ground. Several people walked through the clear area, near one of the largest piles of leaves, by the Council Hall. There was a loud crack, and a piercing scream.

 Spoiler

Roll for initiative. You're all wandering around the square. We're going to be playing without Merklor it looks like, so... bad news.

[User]
 Zendra Smallbottom

Zendra loved this time of year. Sure, it was busy for her, what with everyone trying to store the wood they needed for those cold winter nights, or just for the comfort of light in the darkness. But there was something about the colours, the smells, the life of the autumn that she loved. It was one of the few times she spent most of the time smiling, at least when she could get into town.

Hearing the children's squeals of delight as they jumped into the leaves always put her in a good mood. While she hadn't been as into the leaf jumping as many of the skyscratchers, she had done more than her share. More than most of the groundpounders did, and far, far more than many of her siblings. Why, she could recall perfectly the time...

The crack, unexpected, unwanted, pulled her back to the present. The scream drove her to act.

 Spoiler
 (1d20+3)[ 6 ]  Initiative.
 (1d20+12)[ 32 ]  Listen check (if necessary) to figure out where exactly the scream is coming from. Where she will be headed.

[User]
 Celyn

Celyn loved fall and this year it had come a little early.  Walking in the open night, her face broke into a broad grin and she sprinted ahead, the frost crunching beneath her feet, and leaped off a small ledge into a pile of freshly fallen leaves.

Brushing the leaves off herself she smiled and walked on toward the cleared area and was startled by a cracking sound and a disturbing scream.  She looked in the direction of the sound as thoughts raced through her head.

 Spoiler
  Initiative  - (d20+7)[ 15 ]

[User]
 Luigi walks slightly behind Laius humming a new song he is writing. He has always enjoyed spring and fall the most. Mainly because its not as harsh as the other seasons. To him they also seem more relaxing. Seeing that he has fallen behind Laius he runs ahead to catch up with him the frost crunching loudly beneath his small feet. Upon reaching him Luigi hears a loud crack and looks around before looking to see what Laius does.

 Spoiler

 (1d20+3)[ 4 ]

[User]
 Laius winces as yet another treedwelling little runt leaps from his high perch, yelling enthusiastically as he drops into the humongous pile of leaves. The scarred veteran's deep brown eyes narrow as he heaves a long sigh that mists up in the chill autumn air.

Ever so slightly, he shakes his head, marveling at the exuberance of youth and the innocent bliss of the children before him. In the cool darkness beneath his helm he smiles as they chase about, girls and boys, young... and not-so-young, tousled heads tossed back in laughing... wading through a sea of crackling crimson and gold...

...and suddenly the cries of delight turn to cries of anguish. The crimson of the fallen leaves turns into a fluid, scarlet sea, soaking into the sorrowed soil of a shattered land. Cries for help, cries of agony, cries of despair...

...the cries of silence scream into a sable, sepulchral sky. The starless vault above glaring down in oblivious cold, Laius shivers right down to the very depths of his soul. He failed them. A thousand lives, a thousand dreams snuffed out in a flood of unholy fury.

He still feels the shackles on his arms and legs, the heavy oar in his broken hands, the unending scourge of the goblin tyrants, every lick of the whip a reminder of those unjustly slain from the ruin of Drevlin Dale whose agonized souls still scream for vengeance...

Laius blinks and the memory fades from his vision. The scowl on his face is set, no more does he smile. He is much grateful to this nameless little town of his kindred for taking him in when he washed up on the nearby shoreline but he somewhat resents their innocence and insists on performing patrols for the town's safety and security.

Suddenly, his trusty mount, the massive mastiff Truefang, of heavenly descent and mist-hued coat,  stops in the fresh-fallen snow and growls low. Laius grips the ashwood haft of his namesake weapon, its winter-keen point glinting in twilit tones.

Suddenly, a loud crack, all-too-horribly familiar to the war-torn knight-errant, cuts through the serenity of the night, forever marring the peacefulness of the kids at play. Truefang, the hallowed hound that he is, bays at the noise and spins to face it, hackles rising, dagger-like fangs bared.

Laius' long lance comes down into a prepared position. In the moment that he turns, he swiftly says a prayer,  O Great Mother, O Defender, please, make me a fool. I ask of you that I be a fool for my overcaution, that may this noise be not what I fear it is...
 "I knew this day would come"  he breathes. He then barks to Luigi,  "Comrade! Make ready to get the children to safety! Truefang smells blood!"

[User]
 As you round the corner, in the darkening half-light of sunset, you can see the cause of the scream. Several kobolds are standing amidst one of the piles of leaves in a rough square, the largest is standing in the center. The remaining light glints faintly off of the wicked edges of drawn daggers and cruel hooked swords. Two of them have crossbows. One fires.

 (1d5)[ 1 ]
 (1d20+5)[ 25 ]

[User]
 Laius is shot by the speeding bolt. The sniper runs up and moves a little ahead of one of the footpads.
 (1d20+5)[ 6 ]

 Spoiler
 excuse me if my combat mechanics are a little off. If I remember correctly, roll to confirm the critical, roll for damage, multiply by X

 (1d6)[ 2 ]

The footpad in the front holds something in his hand. A bright flame manifests at the end of a sharp striking motion against the sword's hilt and the footpad holds it to a pair of sticks. They ignite into a choking black smoke and the footpad throws them, and runs after them.

 (1d20)[ 4 ]

 Spoiler

Wow. I think he rolled the 20 out of that die.
Laius takes two damage from the crossbow bolt
Smoke is now filling part of eight squares about between the two groups (a 10 foot cube for each.) roughly 8 feet from the footpad, offering the sniper cover. The kobold footpad is also presumably sheltering behind this cover.

A guardsman rounds the corner of the pile, spear drawn and throws it at the visible footpad. The spear flies rather awkwardly through the air, and lands a foot or so to the left of the intended target.

[User]
 Celyn comes to the clearing and immediately dreads the next few moments as she takes in the scene in front of her.  A halfling is shot by 1 kobold and another mask the two of them in smoke.  Meanwhile a guardsman hurls a spear that harmlessly clatters to the ground.  She notices a group of adventurers and a few townfolk in the vicinity and prays she's not being brash.  As the ever-present smile fades from her face she looks at the kobold who has not yet fired with disgust.

Celyn looks to the gods and prays  "grant me the strength to render him useless in battle."   She casts Hold Person on the second Kobold armed with crossbow (Sniper 2?) and shouts out to the others in the area  "Help me rid our village of these vile scum!"  Turning to the civilians, dazed in their surprise,  "Get to safety and get help!"

[User]
 One of the halflings drops into a dead run and books it out of the clearing and around the council hall. The afflicted kobold attempts to squirm and wriggle out of the spell's effect, but fails, and stands rigidly with crossbow pointed at another target.

 Spoiler

1 Halfling Saved: +1 Points! Please use quotation marks in your posts Kazai. It helps. Zendra is up.

[User]
 Zendra

As she rounds the corner and sees the Kobolds attacking, Zendra's worry and panic converts to anger.  "Kobolds? Here? How dare you! Evil, filthy beasts!"  By the time she reaches the beasts part, she is yelling. But as the crossbow bolt flies true, she passes from anger, to rage.   How dare they hurt a Halfling! I will kill them all!

Spotting the exposed footpad on the end of the smokescreen, Zendra charges, drawing her axe for a killing blow.

 Spoiler
Zendra rages, draws her axe as she charges, and attacks the Kobold Footpad.
 (1d20+13)[ 20 ]  tohit, taking a -2 for Power Attack, and gaining +2 for charging.
 (1d10+11)[ 21 ]  damage.

   Zendra Smallbottom
F CG Halfling Barbarian 6,  Level  6,  Init  +3,  HP  80/68,  Speed  30
 AC  14,  Touch  10,  Flat-footed  11,  Fort  +12,  Ref  +6,  Will  +4,  Base Attack Bonus  6
 Thundering Adamantine Greataxe +1   +11/+6 (+13/+8) (1d10+4 (1d10+7), x3 (2d8))
   Masterwork Chain Shirt  (+4 Armor, +3 Dex, +1 Size, -4 Misc)
 Abilities  Str 20, Dex 16, Con 22, Int 14, Wis 13, Cha 12
 Condition  None

[User]
 The footpad screams and dies, falling backwards as he does. The corpse has only momentarilly been dead when it abruptly turns to black smoke, and an ear-rending, soul-scorching scream errupts from the cloud.

 Spoiler

The Kobold is dead. Will saves from everyone.

[User]
 "URGH! It'll take more than that to put me down, foul craven!"  Laius spits as the bolt shoots by, leaving a nasty graze on the part of his upper right arm that is undefended by the battered pauldron of his armour.

Truefang growls deep in his throat, pawing at the ground, baying for blood. And then the great grey mastiff rears, snarling at a sudden cloud of noxious fumes and hellish shrieks erupts from one of the yellow-scaled raiders as it is hewn in two by the black-bladed axe of Zendra the woodswoman.

 "DAEMON!"  yells the scarred soldier in shock and righteous outrage at the sudden burst of blackness, the soul-searing stench of sorrow and sin spewing forth in a rush of sheer unfathomable fear. He sees once more the unhallowed daemon that destroyed his family, the goblin hordes and dragon overlords that had overrun Drevlis Dale, the scourges and burning brands of a thousand black-hearted scum... and all these waves of darkness crash impotently against a rock of ages, a fount of flame from the Goddess' very hand.

Laius pulls hard on his reins and growls to his mount,  "Hold steady, boy! Ye'll get yer taste o' this foul flesh yet!"  As the dog comes back down to a stable stance, the patrolling paladin casts about and sees one of the invaders already ensorceled, its other comrade standing its ground just beyond the swirling screen of smoke.

Sighting down the shaft of his lance with eyes both mystic and mundane, he orients on the most imposing raider left outside the clouds of foul fumes. Clapping his ironclad knees to his dog's flanks, rider and mount flash forward in a sanctified silver streak. As Laius lashes out at the raider when he dashes past, he shouts,  "Abyss take ye!"

 Spoiler

 (1d20+15)[ 33 ]  Charging Smiting Power Attack (+1)
 (1d6+11)[ 16 ]
x3 if hit.
 48 damage  if the bugger's Evil.
 30 damage  if not Evil.

[User]
 The second kobold with a crossbow dies screaming, turning to more of the black mist as it was spitted on Laius' lance. If the soul-wrenching horror of the first scream chills Luigi to the very bone, this threatens to unman him.

The other, remaining, halfling bystander is struck with fear a second time, and begins running in flat out panic. They make it about 40 feet, almost to the corner, hands over their head, shaking uncontrollably.

[User] Come children. Let's get you out of here. Quickly now.  Luigi says hurrying after the children trying to get them out of the way of the battle and to not get killed.

[User]
 The Kobolds hide behind the smokescreen. One of them jumps out, and... everything about him... blurs. His weapon seems to double up in mid charge, as he runs towards the guard, now reaching for his shortspear.

  (2d20+2)[ 29 ]
 (1d4)[ 2 ]
 (1d6)[ 4 ]
The second kobold whirls to attack Laius from behind with a crossbow bolt.
 (1d20+2)[ 21 ]
 (1d4)[ 1 ]
The guard is stabbed and keels over as he tries to block the spectral blade with one hand.
The bolt glances harmlessly off of Laius armor.
The fifth kobold, leaving his trance, waves his blade in a rapid strike. It bursts into dazzling light, and its owner disappears along with it.

[User]
 In shadowed twilight whistles
The livid lance, winter-keen
Judgment metes swiftly

But knows Laius the War-torn
That poor townsfolk can't long bear
Such daemonic dooms, deadly in their gusts

Forth once more they charge
Unheeding of blasting bolt
Limned in light divine,
The smite smashes
And the dog
Bites

((Sorry for the crappy verse. Am too sleepy))

 Spoiler

(Not sure if a non-lethal smite is possible. Please add compute for that, sir, if it is possible)
Target: The kobold that went after the guard

 (1d20+7)[ 11 ]  charging non-lethal (hit with haft, if possible)
 (1d6+4)[ 6 ]  multiply by three, if hit

 (1d20+5)[ 13 ]  Truefang's attack, charging
 (1d20+6)[ 18 ]  Attempt to Trip

[User]
 Zendra

Still lost in her rage, Zendra charges the nearest Kobold, screaming what might be profanities, if the person saying them was gagged.

 Spoiler
 (1d20+13)[ 14 ] to hit, with 2 points of Power Attack, for  (1d10+11)[ 14 ]  damage. Probably attacking the crossbow wielder, unless someone else is closer.

[User]
 Celyn

Celyn watches in mixed facination and dismay as the unarmed and helpless warrior falls to the ground at the hands of another kobold.

Collecting her thoughts she wastes no time, transforming her prepared Command spell and casts Cure Light Wounds on the warrior.

 Spoiler
  Cure Light Wounds  - (d8+4)[ 9 ]


[User]
 Starting Day: [roll]200[/roll]
7th Day of Summer (of 5)
Time is 12:00:00

You enter the village of Thorn-Baker with nothing but a loaf of bread, 200 coins, and the clothes on your back.

There is a blacksmith, an inn, a market, and a church along with a handful of houses in the small town.  Luckily the weather is clear, and with a mild breeze as you feel you are about to start on a long journey - you are on a quest to become a famous and renowned hero by slaying the keeper of the Damned Dungeon in the Kingdom of Koarl (50 miles east of here).  Only known heroes are allowed in at all, so you'll have to gain some reputation before entering.

A few people walk around outside near you under the noon-day sun, including an elderly woman and a tall dark-haired man.  The old lady leers at you.

(I'll let you gear up and get out on your own, good luck!)

[User] Stupid rng  (1d200)[ 57 ]

[User] I put on my best face, and kindly inquire of the woman for a quest.

[User]
 7th Day of Summer - (Cloudy)

 Spoiler
 I realize earlier I wrote 'out of 5' I meant 50 - each season has 50 days here. -Sorry

12:02:03

The elderly woman spits on the ground indignantly.   Not from me, beast!   The man walks forth, asking the woman if you were bothering her too much.   I just see the devil in him, ya know?   The man eyes you sternly for a moment, then winks.

 I heard you were asking for a quest?

Look, I've ne'er heard of you but I'd say the church always has a task at hand for you to do, if you don't mind workin' for free.  They know everybody who's everybody though.

The old woman mutters,  If they could trust a crazy old demon like you...  as she walks off towards a village hut.

[User] "Hm. How ironic, a church." He flicks his tail at the old woman before she runs off, then nods his head to the man before he goes on his way. At the church entrance, he works tucks his tail into his cloak, then works a simple glamour, just a cantrip, to seem a bit, less demon-ey, then walks into the building with a stride, demanding a quest.

[User]
 12:32

As you enter the church a man greets you from the door.

 You want a quest, demon - I'm a man of holy order, I can see it in your eyes, don't try and hide it from me.  By Lord Feyloon and all that is holy, you want a quest?

You are greeted by quite the gentleman, you see.

 Then quest you shall get.  I'm not here to judge, but it is by Feyloon's mercy that you live:  you must hear me on that!  Then sir, and you must tell me your name, I'll take this as your recognition of your evil - complete our quest and I'll accept you as a brother... everyone from here to the kingdom shall except you as a brother.

After his suddenly changed demeanor, the man leads you through the eight rows of pews and back towards his podium and the front and through a door to the side.

Inside the room you see stacks of books and letters...  We love you humble Feyloon, give us ours - what shall we do for you?  mutters the man, and reaches for a stacked piece of parchment.

 Bring us the head of this sinner.

You open the folded piece of paper, it reads:   Richard Bluetooth, Blacksmith

[User] "My name is Brandon", he lies, "and I will bring you his head. Where does the man reside?"

[User]
 Spoiler
 Sorry about the color switch, but even sorrier about burning your eyes with the yellow.

 Good question, my deep thinker and brother Brandon.  Of course during most days he is at Thorn-Baker 's only blacksmith, but where is he at night?

The man smiles.

 Well, he sleeps... in the basement of the blacksmith.  There isn't much business you know, especially with us shunning him as we do - not that he doesn't deserve it; fool sold swords to known killers.

[User] "Ah. Could you possibly point me to this smithy?" After learning that, he leaves the church, heading to the smithy and loitering until nightfall.

[User]
 7th day
8:39 - Nightfall

The night is breezy, but dark.  You can see alright, though, as demons are naturally good at seeing in dark places (ooc:  hey, its a bonus, take it! ;) ) You've nibbled on your bread in the past few hours, being only slightly hungry and more tense than anything.. the elderly constantly give you funny stares.

As you arrive at the smithy you notice it is of above average construction, using metal frames on the windows, which wail with the wind.  The main door is wooden, though, and there appears to be a back entrance as well.  Furthermore, you notice during preliminary investigations that there is a small drain/draft-vent near the base of the siding that has been left open.  You may, with some struggle (or magic) be able to slide through it even at your current size.

As you look at the roof, you notice three chimneys; one nearest the front door stands alone and two other tiny ones are grouped together near the back of the smithy's house.  One of the tiny ones has occasional sputters of smoke coming out of it.

[User] I wait until nightfall, until he's surely asleep, then cast a spell to make myself a bit smaller, squeezing through the draft. Inside, I look around for weapons and the like, specifically a dagger of some sort.

[User]
 8th day of summer
01:14  Chilly

The chimney has stopped blowing smoke.

As you drop into the downstairs part of the building through the side-shaft, you realize you aren't in the store proper at all..  you are in the man's house, full with a living room.  In here there are a couple of oil lamps fixated to the walls, both currently out, a basic rug, a couch and a table with a glass bottle or two on top of it.  Also in the far corner there is a bookshelf, with various books placed about haphazardly.  There are three obvious exits:  to the left (near the front of the building, if you recall correctly from outside) there is a single door and to the right there are two doors:  one of which the wood flooring continues under and one in which it does not, you instead see a metal border strip under the door.

[User] I go over to the door with the metal strip and try it, very quietly. If it is locked, I'll head over to the door next to it.

[User]
 1:16
8th Day of Summer
Drizzling

The roof starts making a soothing *ding-dang* sound as rain slowly starts to pour from the sky.

You open the door with the metal stripping and slowly creak it open, very aware of the noise.  As you peer inside everything seems to be okay as there in no one inside the room.  You see iron and jewels inside the room as well as large stone tables and heavy stone hammers.  In the back of the room is a curtain conceiling what seems to be another room, you sense heat coming from it.  On the table you see a (ooc:  yeah, its a traditional weapon, so I'm doing this... but bear in mind anything can be used as a weapon)  malformed encrusted short-sword  with the end bent, left uncompleted.  The entire sword, only seven inches long including the two inch handle, is made of metal.  The handle appears to have notches that might later have been fitted with a wooden or leather handle.  The guard of the handle has three holes in it, one of which is fitted with a small emarald.

Beyond this, the room is filled with stuff.  It has drawers and cabinets, the whole thing could take many minutes to search thoroughly.

[User] I pocket the jewels, and then take a suitable weapon (Are the hammers practical? If not the short sword.) I cast a spell to lengthen the sword for a few minutes, then leave and go through the other door, the one next to this one, very carefullt and sneaky-like.

[User]
 OOC:  About Magic

It now seems to me that we might need a more regulated magic system, ya know?  I want to know your thoughts on the idea.  Out of combat situations, and basic magic away from other people, shouldn't need to be checked but some dire situations I think it should.  Maybe a system based on how complicated the magic is?  like roll a d100 and 1-5 was a critical failure 6-15 is a fail 16-95 is a success and 96-100 is a critical success.... except a different scale for varying difficulties?  How does this sound to you... or would you prefer it if I just told you whether or not the magic failed?

[User]
 Originally Posted by painintheear
 OOC:  About Magic

It now seems to me that we might need a more regulated magic system, ya know?  I want to know your thoughts on the idea.  Out of combat situations, and basic magic away from other people, shouldn't need to be checked but some dire situations I think it should.  Maybe a system based on how complicated the magic is?  like roll a d100 and 1-5 was a critical failure 6-15 is a fail 16-95 is a success and 96-100 is a critical success.... except a different scale for varying difficulties?  How does this sound to you... or would you prefer it if I just told you whether or not the magic failed?

I would prefer an arbitrary system- but in the end, as long as it follows my general idea, I'm happy.


[User]
 Arena Tournament, Round 45:  Caleb Vestrit  vs.  Hughes
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Caleb Vestrit - Adumbration
 Hughes - theterran
 All Combatants, please roll initiative.

[User]
 Initiative

 (1d20-6)[ 10 ]

I don't have any purchases unless you buy something.

[User]
 Initiative:  (1d20+3)[ 9 ]

I'll be back later with purchases.

[User]
 On second thought, no purchases.

Starting stuff:

 Spoiler
Starting at Y10 with the greatsword wielded.

You're free to go.

[User]
 Hughes - Round 1

Actions:

 Spoiler
Swift Action:  Burn 5 Turn attempts to Cast Shield of Faith with Quicken Spell.
Standard Action: Cast Shield.

Ride Check to guide w/ knees
  Ride  - (1d20+2)[ 6 ]  - DC5

Guide my Horse to H4/I5.
I'll draw my Greatsword as we ride, if I passed the ride check, I'm wielding it.

End my Turn.

Depending on where you started, you might be able to see me.

Stats:

 Spoiler
Location: H4/I5
HP: 9/9
AC: 22   Touch: 12  FF: 22
Turn Attempts Left: (4/9)

Spells:

 Spoiler
Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield-x, Shield of Faith-x, Magical Weapon(D)

[User] To speed things along... I'm at Y10. Can I see you?

[User]
 LoS established!

Hughes is in H5/I4, mounted. Caleb is in Y10.

They are both wielding greatswords.

[User]
 Caleb - Round 1

Non-apparent actions:

 Spoiler
Activate Frenzy and Longstrider shift.

Caleb moves to V 9. He appears to prepare himself for something.

 Spoiler
Ready an action to attack if Hughes comes within reach.

Stats:

 Spoiler
HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 1/6.
Longstrider 1/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location: V9.

End of turn.

[User]
 Hughes - Round 2

Guide w/ knees
  Ride  - (1d20+2)[ 19 ]  - DC5

Cast a spell.

 Spoiler
Casting Magic Weapon on my Greatsword

Guide horse to S5/T6.

End my Turn.

Stats:

 Spoiler
Location: S5/T6
Mounted: Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
Turn Attempts Left: (4/9)
Shield (2/10)
SoF (2/10)
Magic Weapon (1/10)

Spells:

 Spoiler

Level 0 - Guidance, Virtue, Guidance
Level 1 - Shield-x, Shield of Faith-x, Magical Weapon(D)-x

[User]
 Caleb - Round 2

Moving to U7, Caleb proceeds with an assault against the riding warrior.

Attack #1:
 (1d20+5)[ 20 ]
Damage #1:
 (2d6+9)[ 16 ]

Attack #2:
 (1d20+5)[ 24 ]
Damage #2:
 (2d6+9)[ 15 ]

Stats:

 Spoiler

HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 2/6.
Longstrider 2/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location: U7.

End of my turn.

[User]
 The second attack is a critical, I believe.

Confirmation:
 (1d20+5)[ 18 ]
Damage
 (2d6+9)[ 11 ]

[User]
 🫤

That's game...

[User]
 GM Kyeudo
 Caleb Vestrit is the Winner!


[User]
 Welcome, ladies and gentlemen, to today's arena match. Two teams of three will fight it out until only one team stands victorious.

The arena is a standard gladiatorial arena filled with sand, but with the addition of four pits and four columns. Atop each column is a length of rope tied to a large spike, which can be use to make it easier to get out the various traps.

Teams start in opposite corners where, until they move, they don't have line of effect to each other (so a competitor must move before he can target opponents with attacks).

 Spoiler

    Map Key:
- Dark Squares:  10-foot deep holes. If you're pushed in, you can make a saving throw to avoid it (and instead fall prone in the square next to the hole). You take 1d10 damage if you fall in, and have to make a DC 15 Athletics check to climb back out.
- Dark Circles:  10-foot high platforms. You can climb them with a DC 15 Athletics check (in order to get the Ropes and Spikes), and they provide cover.
- Ropes and Spikes:  The ropes and spikes, once picked up from atop a platform, can be anchored into the ground as a move action that provokes OAs. If anchored next to a pit, the rope dangles into the put and gives a +5 bonus on any Athletics check to climb out.
- Terrain:  Normal arena sand, with nothing special about it.

AgentPaper, you may choose your starting corner (Red or Blue) and roll initiative first.

[User]
 I'll be Blue Team. Remind me to make a Red vs Blue themed party later. 😛

Initiatives:
Althaea:  (1d20+4)[ 18 ]
Lazam:  (1d20+7)[ 20 ]
Thorfin:  (1d20+3)[ 20 ]

Very nice. This is looking good so far. 😁

[User]
 ((Well, you've certainly got me beat on initiative  modifiers . 😛))

 Initiative:
 Burrik:   (1d20+0)[ 12 ]
 Ged:   (1d20+4)[ 17 ]
 Telemar:   (1d20+2)[ 14 ]
 Let's see how this goes...

Nevermind... it's all you, I guess. 😩

[User]
 Thorfin to S3, Althaea to S4, and Lazam will move to Q2. Thorfin and Althaea will ready an action to attack any target that moves into the range of their throwing weapons. (A tratnyr for Althaea, range 10/20, and shuriken for Lazam, range 6/12) Lazam has his dagger in his off-hand, Althaea has hers in her pack.

I'm not sure if it's possible to ready an action like this, so if I can't, I'll have Althaea stay at S2 and Lazam at R2 instead. If I can, I'd also like Lazam to make his readied attack from hiding, to get combat advantage. If this is also not allowed, that's ok. I'll roll for his stealth check either way:  (1d20+10)[ 13 ]

[User]
 Originally Posted by AgentPaper
 Thorfin to S3, Althaea to S4, and Lazam will move to Q2. Thorfin and Althaea will ready an action to attack any target that moves into the range of their throwing weapons. (A tratnyr for Althaea, range 10/20, and shuriken for Lazam, range 6/12) Lazam has his dagger in his off-hand, Althaea has hers in her pack.

(You have to state what attack you're using when you ready an attack, but otherwise I think that's fine. I'll let you go ahead and pick and then post my actions.)

[User] Ah, right. Althaea is using a basic ranged, since her powers require melee. Lazam will use Deft Strike, moving to S2 after making the attack.

[User]
 The blue team moves out from their corner, sticking near each other for protection. The wizard, Ged, begins casting his first spell, Telemar the elf moves to shoot an arrow, and Burrik the noble dwarf moves to defend the wizard.
_____________________

Ged moves to H-16, which is within range of Althaea's attack (though it's with a -2 for being above the short range); you can roll it whenever you want. He begins casting a  sleep  spell (an area burst 2 in 20 squares), centered on S-5 (so it'll hit Thorfin and Althaea).

 vs. Thorfin:   (1d20+5)[ 21 ]  vs. Will
 vs. Althaea:   (1d20+5)[ 23 ]  vs. Will

 Hit:  The target is slowed (save ends). If a target fails its first saving throw against the spell, the target becomes unconscious (save ends).
 Miss:  The target is slowed (save ends).
_____________________

Telemar moves to I-19 and then unleashes an arrow at the Eladrin Althaea. (-2 for distance, -2 for cover.)

 Attack:   (1d20+0)[ 6 ]  vs. AC
 Damage:   (1d8+2)[ 7 ]  damage
_____________________

Burrik moves to G-16 and readies an action to charge any opponents that move within range (that is, 5 squares).
_____________________

 Map:

 Spoiler

Also, I THINK Burrik and Ged both have a chance to spot the hiding enemy (since I think they have LoS to that square now).

 Burrik's Perception:   (1d20+1)[ 21 ]
 Ged's Perception:   (1d20+2)[ 13 ]

[User]
 Althaea's attack:  (1d20+3)[ 17 ](20)
Damage:  (1d8+5)[ 7 ]

[User]
 Oops, didn't notice that it was my turn, aside from doing the readied attack. Althaea moves up 2 squares to S2, and tries to shake off the effects of the spell. Laz stays where he is, and continues to be ready to throw his shuriken. Althaea and Thorfinn ready to attack anyone that comes around the corner.

Stealth:  (1d20+10)[ 12 ]

Saving throws:
Althaea:  (1d20)[ 16 ]
Thorfin:  (1d20)[ 6 ]

Thorfin is unconscious, so no readied action for him.

[User]
 Ripping out the javelin, the elf strides forward with the wizard and the dwarf, all taking up a defensive position in the middle of the arena. The wizard lobs some magical artillery back behind the pillar.

______________

Ged moves to 0-11 (move action) and then casts scorching ray (standard action), centered on T-3.

 Attack vs. Thorfin:   (1d20+7)[ 8 ]  vs. Reflex (with CA);  (1d6+5)[ 6 ]  damage if hit
 Attack vs. Althaea:   (1d20+5)[ 14 ]  vs. Reflex;  (1d6+5)[ 11 ]  damage if hit
______________

Telemar, injured, moves to M-12 (move action) and readies an action (standard action) to hit any enemy coming within 5 squares with a  lance of faith .
______________

Burrik moves to L-11 (move action) and readies a charge and melee basic attack (standard action) against the first enemy to move within 5 squares.
______________

 Map:

 Spoiler


[User]
 Arena battles- for testing and for fun!

 Map:
 Spoiler

C12 Monstrous Scorpion-t1
D13 Monstrous Scorpion-t2
C14 Monstrous Scorpion-t3
D15 Monstrous Scorpion-t4

Four monstrous scorpions suddenly appear within the arena, you can make their shapes out through a mist that you yourself were summoned on.  You'll begin in the blue circle to the south.  Take your place and arm yourself, "champion"

[User]
 Initiative
  t1  - (1d20)[ 15 ]
  t2  - (1d20)[ 14 ]
  t3  - (1d20)[ 8 ]
  t4  - (1d20)[ 16 ]

[User]
 sheet or something  :3

Okay, how do we do this? d:

[User] Roll initiative and choose starting position Y13,14 or Z13,14

[User]
 erhm, z13

 (1d20+1)[ 11 ]

Am i doing stuff right? d:

[User]
 The earth is molded into a desert environ and it appears to be dusk.

t1,2 and 4 move forward 20ft and attempt to hide.

t1
  hide  - (1d20+12)[ 23 ]
t2
  hide  - (1d20+12)[ 21 ]
t4
  hide  - (1d20+12)[ 19 ]

t3 remains in place.

{as for doing it right? yep, pretty much my first time trying this as DM.}

[User] Brottor runs to z5.

[User]
 The scorpions remain hidden

t3 remains in place, yet again.

[User] Brottor runs to V1.

[User]
 t1
Move silently  (1d20)[ 3 ]
t2
Move silently  (1d20)[ 9 ]

t3 remains basking on the rock and does not move

t4 continues to hide

[User] Brottor runs to n1.

[User]
 t1  hide  - (1d20+12)[ 32 ]
t2  hide  - (1d20+12)[ 31 ]
t3  hide  - (1d20+12)[ 32 ]
t4  hide  - (1d20+12)[ 22 ]

[User]
 Runs to F1.

I have to go and eat and do some stuff now (: see ya in an hour or so :3

[User]
 Note to self... spawn monsters closer to the PC.. next time.

t1,t2 skitter westward

  hide  - (1d20+12)[ 17 ]
  hide  - (1d20+12)[ 30 ]

[User]
 Note to you, yeah when it's a dwarf pc (:

Moves to E4

[User]
 t1 comes out of hiding and charges.   (1d20+4)[ 15 ] ;dmg   claw  - (1d2-4)[ -3 ] ;[roll=stingattack]1d20-1[roll];  dmg  - (1d2-4)[ -3 ]  and poisioned, if hit make fort save.

t2   climb  - (1d20+4)[ 21 ] ;  climb  - (1d20+4)[ 10 ]

[User]
 sting  - (1d20-1)[ 11 ]

Ooops!

The scorpions attack falls harmlessly against your armour.

[User]
 Hitting tha charging scorpion!! :3

Hit:  (1d20+4)[ 9 ]

Damage:  (1d10+3)[ 12 ]

Greeaat i do insane damage, but i problably misses.... -.-

[User]
 The scorpion skitters out of the way of your large axe as it crashes down into the desert stand kicking up dirt.  You hear skittering coming from the other side of the wall.

  claw  - (1d20+4)[ 17 ] ;If claw hits   grapple  - (1d20-8)[ 6 ]

The scorpions claw clashes harmlessly against your armour once more.

[User]
 After looking over your opponent... I don't think they really stand a chance of winning unless they are able to poison you taking 1 Con at a time. So, I'm going to simply fast forward the battle and declare you the victor.  Now, let's see what will make a worthy opponent?

Two Orcs or  my Duskblade

[User] I dont know :3

[User]
 *Evil Grin* Fine, you can have them all!

M2 FalchionOrc -   Initiative  - (1d20)[ 16 ]
M24 JavelinOrc -   Initiative  - (1d20)[ 17 ]
Tralamin(Duskblade) C14   Init  - (1d20+1)[ 4 ]
Brottor X14 [roll Initiative]

[User] (1d20+1)[ 13 ]  initiative :#

[User]
 Orcs move towards the center of the arena. M8 and M19, respectively

Your move!

[User] Moves to T14

[User]
 Tralamin moves to J14
Javelin orc moves to M17 and Throws his Javelin towards Tralamin
  Javelin  - (1d20+1)[ 2 ] ,   dmg  - (1d6+3)[ 7 ]

Falchion orc moves to O11

 Map:
 Spoiler

BTW, it's every man\orc for themselves.

[User] Brottor moves to R12

[User]
 Tralamin moves to K15 and swings his Halberd at the Javelin orc.
  att  - (1d20+4)[ 12 ]    dmg  - (1d10+3)[ 10 ]
If he lives...
  javelin  - (1d20+1)[ 8 ] ;   dmg  - (1d6+3)[ 6 ]

Falchion orc moves in on Brottor occupying Q11
  Falchion  - (1d20+4)[ 21 ] ;   dmg  - (2d4+4)[ 8 ]

The javelin orc dodges past Tralamin's Halberd responding with a Javelin throw of his own which flies wide.  The orc bearing the Falchion moves passed the wall and spots Brottor to the south and swings at him doing some serious damage. (Brottor stands at 6 hitpoints)


[User]
 Arena Tournament, Round 89:  De'Athbypro Xie  vs.  Chile VIII
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 De'Athbypro Xie  - Psionic Dog
 Chile VIII  - chilepepper

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Hello.

  Initiative  - (1d20+3)[ 23 ]

No purchases planned, might make a reactionary buy if Chile VIII grabs anything.

[User]
 (1d20+3)[ 5 ]

No purchases.

Prepare to be underwhelmed.

[User]
 De'Athbypro Xie - Round 1

 Spoiler
Xie: Start in Y10.
Manifest Prescience(Offensive) on Dapr Oxie.
Move to V-10.

Dapr Oxie, Xie's elemental envoy, starts in Y-11 and runs to I-11/+60.
Dapr Oxie is holding a light crossbow.

 Done

Stats

 Spoiler
Xie: Y-10/+0
HP: 12/12
AC: 15 (+3 Dex, +2 armor)
PP: 3/4
Psionic Focus: Yes.

Oxie: I-11/+60
HP: 13/13
AC: 17 (+1 size +3 Dex, +3 Natural)
Energy Ray: 2/2
Control Air: 2/2
Demoralize: 2/2

Prescience(Offensive) 10/10

[User] Does Dapr have anything else in 'his' possession?

[User] Other than bolts to go with the crossbow, no.

[User] How many bolts?

[User]
 Well, he hasn't used any yet, so he'd still have all 20 bolts that have ever been purchased.

There's a link to Daper Oxie at the bottom of Xie's sheet if want more details.

[User]
 Chile, R1

Move to G8, ready an action

 Spoiler
To move if attacked.

Done.

[User]
 De'Athbypro Xie - Round 2

 Spoiler
Move to U-15.
Ready Action:

 Spoiler
Move if Chile gains LoE to Xie

Dapr Oxie flies to G-7/+60 and shoots Chile VIII
  Attack  - (1d20+7)[ 8 ]    damage  - (1d6+2)[ 8 ]
 Done

Stats

 Spoiler
Xie: U-15/-10
HP: 12/12
AC: 15 (+3 Dex, +2 armor)
PP: 3/4
Psionic Focus: Yes.

Oxie: G-7/+60
HP: 13/13
AC: 17 (+1 size +3 Dex, +3 Natural)
Energy Ray: 2/2
Control Air: 2/2
Demoralize: 2/2
Crossbow: Unloaded
Prescience(Offensive) 9/10

[User] Is it safe to assume your proxy is relaying my position to you in Common?

[User] Via Telepathic Link actually, although I suppose common could be the language used over the link.

[User]
 Ah, I missed the sidebar.  You actually don't have to speak a common language with the telepathic link as per Mindlink.

I forgo my triggered readied action.

 Chile, Round 2

Ready an action

 Spoiler
To BU the crossbow bolt fired at me when it's within 15'.

Done.

[User]
 De'Athbypro Xie - Round 2

 Spoiler
Ready Action: Move if LoE is established between Chile and Xie

Dapr Oxie
Move: Reload (normal bolt)
Standard: Shoot Chile VIII
  Attack  - (1d20+6)[ 17 ]    Damage  - (1d6+2)[ 8 ]
 Done

Stats

 Spoiler
Xie: U-15/-10
HP: 12/12
AC: 15 (+3 Dex, +2 armor)
PP: 3/4
Psionic Focus: Yes.

Oxie: G-7/+60
HP: 13/13
AC: 17 (+1 size +3 Dex, +3 Natural)
Energy Ray: 2/2
Control Air: 2/2
Demoralize: 2/2
Crossbow: Unloaded
Prescience(Offensive) 8/10

[User] Roll a DC17 Will Save for the in-flight arrow.

[User]
 I thought arrows and every other attack occurred instantaneously?

Meaning, one could ready for when someone committed to attacking or after an attack had been made but not while the projectile was in flight.

[User] There is indeed no word of the ammunition actually traveling the distance to the target. If this was the case there'd be some dire consequences, for example you could still see the projectile fired at you by a hidden character, which would mean you could deduce where it was fired from and Deflect Arrows would work against it

[User]
 As per the Waiting Room, there is indeed no mid-flight state for ammunition. Thus the readied action is illegal, so rewind to Chile Turn 2 before he readied the action( as per   this ruling )

the way I read it you still have to use Ready Action

[User]
 Originally Posted by TheFallenOne
 There is indeed no word of the ammunition actually traveling the distance to the target

There's range, and there's the fact that you have to have LoS and LoE for the arrow to travel.  It happens instantaneously, but the travel still happens.  I know there's no parabolic motion, but I hadn't realized the Arena ruled that arrows materialize in your magically appearing wound after the shooter releases the string.

[User] I'll just forfeit.  My purposefully suboptimal build has no chance against ranged attacks at that distance.

[User]
 Originally Posted by chilepepper
 There's range, and there's the fact that you have to have LoS and LoE for the arrow to travel.  It happens instantaneously, but the travel still happens.  I know there's no parabolic motion, but I hadn't realized the Arena ruled that arrows materialize in your magically appearing wound after the shooter releases the string.

It's RAW and actually saner than you make it sound. If projectiles really had to travel, you could literally dodge bullet with a readied move or even worse ready an action to sunder an arrow once it comes within 5 feet. Which would actually be pretty awesome, but we operate on RAW and not Rule of Cool

[User]
 High Ref Sallera
 De'Athbypro Xie advances by default.


[User]
 Arena Tournament, Round 89:  That Guy with the Horse  vs.  Xan
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 That Guy with the Horse  - Introbulus
 Xan  - Ishcumbeebeeda

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Learning from his last match, Guy will be buying 14 Javelins to carry with him into battle.  He will, however, be starting combat armed with a loaded crossbow.  And I'll be rolling initiative now.

Initiative:  (1d20+7)[ 10 ]

Edit: Oh, and as if I need to say it with a name like that, I'm mounted on my horse, taking up the entire starting position.

[User] Hi, sorry I'm so late; had some issues. Hope I'm not too late. Okay, no purchases and   Initiative  - (1d20-4)[ 16 ]

[User] Hmm...that makes it YOUR turn to start things off.  Glad to get THAT bit of bad dice rolling out of the way.  =)  Good luck!

[User]
 Well that probably just used the only nat 20 I'm ever going to get... good luck to you as well

 Xan, Round 1
Starting in Y11, with morningstar in hand. Double move to S17(assuming I counted right)

 End Turn

[User]
 I think you counted right, though you may have wanted to go even further than you did.  If you're trying to get as close to me as possible, I think you could go as far as Q17.

Either way, this'll be how my turn winds up...

  That Guy with the Horse, Round 1

Starting in the entire Blue Circle, That Guy and his Horse move to C16/D17, and take a pot shot with my crossbow.

 (1d20+4)[ 19 ]
Crit:  (1d20+4)[ 19 ]

Damage: (1d8)[ 7 ]
Crit Damage:  (2d8)[ 15 ]

*Edit: Forgot to add my stat block.

Stats:

 Spoiler

HP: 10
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Light Crossbow
Position: C16/D17

[User]
 Xan, Round 2

I cast CLW on myself.  (1d8+1)[ 5 ]  and move to N16

 End

Stats

 Spoiler
Started in S17, ended in N16
HP 8/10
AC 16 (12 touch, 14 flat-footed)
10 Rebuke attempts left.
3 Spells/day left

[User]
 That Guy with the Horse, Round 2
Okay, I'll be taking my horse over to e13/f14, guiding it with my knees (free action).  I don't think we have critical skill failure in the arena, but just in case we do, I'll make the check.

 (1d20+7)[ 22 ]

Then I'll load my crossbow (move action) and shoot again (standard action)
 (1d20+4)[ 11 ]
Crit:  (1d20+4)[ 23 ]

Damage:  (1d8)[ 4 ]
Crit Damage:  (2d8)[ 5 ]

Stats:

 Spoiler

HP: 10
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Light Crossbow
Position: e13/f14

[User]
 Oh thank god a miss. I thought I was gonna be dead already.

 Xan, Round 3

I move to J15 and spend 2 of my rebuke attempts to activate Profane Lifeleech. I deal 1d6 points of damage to all living creatures within a 30ft radius and heal myself of an equal amount(up to max). So that'll be   Damage  - (1d6)[ 2 ]  for That Guy and   Damage  - (1d6)[ 6 ]  for his horse.

 End

Stats

 Spoiler
Started in N16, ended in J15
HP 10/10
AC 16 (12 touch, 14 flat-footed)
8 Rebuke attempts left.
3 Spells/day left

[User]
 Originally Posted by Introbulus
   That Guy with the Horse, Round 2
Okay, I'll be taking my horse over to e13/f14, guiding it with my knees (free action).  I don't think we have critical skill failure in the arena, but just in case we do, I'll make the check.

[roll0]

Then I'll load my crossbow (move action) and shoot again (standard action)
[roll1]
Crit: [roll2]

Damage: [roll3]
Crit Damage: [roll4]

Stats:

 Spoiler

HP: 10
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Light Crossbow
Position: e13/f14

Arena runs on RAW, and RAW says natural 1s and 20s don't have an special properties in skill checks.  Meaning if your modifier is high enough, you can autosucceed without a roll.

[User]
 Originally Posted by hustlertwo
 Arena runs on RAW, and RAW says natural 1s and 20s don't have an special properties in skill checks.  Meaning if your modifier is high enough, you can autosucceed without a roll.

I figured, but I didn't want to have the refs all up in my business if I forgot to make the check.  But, since it didn't adversely affect anything, it should be okay.  Sorry to concern you, I just forget this sort of thing occasionally.

Anyway, onto my round!

  That Guy with the Horse, Round 3
Aw geeze...now I hae to start tracking my horse's HP?  Darnit...well at least it has plenty.  Though an ability like that is dangerous. I'd better make a hasty retreat.  A6/B7.  Then, I'll put my crossbow away, and draw my Lance.  That'll be the end of my turn.

Stats:

 Spoiler

HP: 8/10
Horse HP: 16/22
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Lance
Position: A6/B7

[User]
 Xan, Round 4

Since I'm fairly certain LoS is blocked

 Spoiler
 I cast Summon Undead I to summon a  Kobold Zombie  in square G15

 End

Stats

 Spoiler
Started in J15, ended in J15
HP 10/10
AC 16 (12 touch, 14 flat-footed)
8 Rebuke attempts left.
2 Spells/day left

[User]
 Originally Posted by Introbulus
 That'll be the end of my turn.

And after taking a look at your sheet probably the end of me!

[User]
 Probably not. ^^;  After all, without LoS, this could become a real battle of attrition.

  That Guy with the Horse, Round 4

 Spoiler
Unless I gain LoS, I'm holding my position.  Also, perception checks.

Listen:  (1d20-1)[ 0 ]
Spot:  (1d20-1)[ 19 ]

Need LoS.

Stats:

 Spoiler

HP: 8/10
Horse HP: 16/22
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Lance
Position: A6/B7

Perception Checks:

Listen: 0
Spot: 19

[User]
 Refs:
 Spoiler
Zombie won't show up until Xan's turn, so nothing here.

TGwtH:
 Spoiler
No LoS.

Xan:
 Spoiler
Summon Undead has a 1 round cast time, so the zombie won't show up until the beginning of your turn.  No LoS.

[User] (In that case, End of turn)

[User]
 Xan, Round 5

 Spoiler
 I tell my  Kobold Zombie  to shoot That Guy with the Horse if he sees him and double move to N7

Need LoS

Stats

 Spoiler
Started in J15, ended in N7
HP 10/10
AC 16 (12 touch, 14 flat-footed)
8 Rebuke attempts left.
2 Spells/day left

[User]
 High Ref PsiDog

Refs

 Spoiler
N-7... that's mostly lava. Say, 2/3 lava. Which is... the equivalent of a 20" wide ledge.
*checks balance table* Huh, no check required. I guess N-7 is safe to stand on after all.

Not that that matters since a LoS rewind comes up earlier.

Kobold Zombie appears in G-15. It shoots at That_Guy.
  Attack  - (1d20+2)[ 14 ]    Damage  - (1d6)[ 5 ] .

LoS established when Xan reaches N-11 moving north.
That_Guy & the_Horse are in A6/B7.

Xan may revise or continue from that point.

[User]
 Thanks PsiDog. My turn'll stay as is. Since LoS was established I suppose I should say that I'm N7.

 Turn Complete

[User] (Going to need to confirm something before my next turn.)

[User]
 Hmm...a quick bit of guidance on how to use reach weapons while mounted has given me insight on my next course of action.  So much a revelation it was, I've decided to do something completely different this turn.

  That Guy with the Horse, Round 5

Since I've been informed that a reach weapon extends 10 feet out regardless of being mounted or not, I realize I could actually HIT Xan this turn.  So, I'm going to do just that.

Starting in A6/B7, That Guy will lead his horse around the bend, then strike out with his lance when he and the horse reach M4/N5.

Attack:  (1d20+7)[ 23 ]
Damage:  (1d8+6)[ 12 ]

Crit Threat:  (1d20+7)[ 17 ]
Crit Damage:  (2d8+12)[ 19 ]

Then, with the rest of its move action, the horse will trot off to X5/Y6.  This will put both of us in LoS, but I believe it also puts me OUT of the Kobold's LoS, for the time being.

If you feel I've botched a rule somewhere, feel free to talk it up before your next turn.

 End Turn.

Stats:

 Spoiler

HP: 8/10
Horse HP: 16/22
AC: 18 (+5 Armor, +3 Dex)
Weapon in Hand: Lance
Position: X5/Y6

Perception Checks:

[User] Unless you are charging (since that's the only time Ride-By Attack works), I don't think you can attack and then continue on with the move action.  Although I suppose you can move, attack, and then use a second move action.

[User] ((Hmm...something tells me I need to quickly re-review the rules then.  I'll make an official post tomorrow.  Sorry for the confusion.))

[User] I'm not sure it matters, really, if you move after you hit me. Because you definitely hit me with a 23 and 12 damage is enough to knock me down to -2, so unless I missed something I think you win...

[User]
 Yeah, these questions would not change his ability to hit you, just where he ended, but if you're out that becomes irrelevant.

 That Guy rides to victory!

[User] Yeah, counting it out, I would actually have reach a square behind where I originally said I would attack from.  Since we've already gone and moved on to the next match, I think it's a moot point, but at least I could have conceivably done what I intended to do.  <.<;  Riding rules are a bit confusing, but I think I've gotten the hang of them now.


[User]
 Other players probably shouldn't look here. Mhvaughan want to take this to another venue, just tell me where.

You find yourself disembarking from a cargo *** passenger ship in a large seaside town. The cry of gulls and hustle of a busy port fill your ears, and a warm sea breeze stirs your clothing.

The town before you rises up gentle slopes, the buildings' size and beauty increasing with the elevation. Judging by the number of buildings, you estimate the population at well over 4,000. Creatures of the common races are present in fairly even proportions- half-orcs and humans work together hauling in the halfling's catch. Gnome engineers operate cranes, assisting dwarven work crews in repairing vessels and unloading cargo.

In the distance, you can see large mountains choked in clouds, flanked by large, flat plains. You know to the east and west of the mountains lie desert and marsh, respectively, hemmed in by the foot hills of the towering peaks.

The captain of the ship seemed a friendly fellow, if you asked him, he could probably point you to a place to stay, or even employment.

[User]
 Hank draws his cloak tighter around himself, warding off the strong sea breeze.  It's been a long journey, and he looks forward to stretching his legs.

And getting off the cursed ship means he can be free of the awful sea sickness that has plagued him since the journey began.

The young man shoulders his pack and strides quickly to the captain, eager to be off.  Taking his hand in a firm shake, he thanks the man.

"Thank you for bringing us safely here.  Nothing personal, mind you, but I hope never to see your face again." He grins to emphasize the point.

"Any suggestions on finding a job?"

[User]
 Captain Lange is a short but powerfully built man, his face worn & creased by years at sea. Silver hair, fine facial features, and slightly pointed ears hint at elven ancestry. His grizzled appearance belies a courteous and aristocratic demeanor. He smiles at your query.

"Well," he says, eyeing the warhammer on your belt and the shield on your back, "you probably are not looking for work on the docks or in construction now, are ye?"

"Back in my younger days, I used to frequent the Pickled Cod, a rough-and-tumble joint at the end of the warehouses. It has been cleaned up a bit under Chancellor Talmieda's leadership, but there's always someone there looking to higher a strong arm. If crafting is your trade, you can inquire at the guildhall in middletown for positions. Before I left port, the town guard was recruiting. Oh, and if you plan on carrying that hammer around, I suggest stopping by the magistrate's offices for a letter of permission."

With that, he waves you off his ship.

Before you can get off the gangplank, two men in chainmail and orange&purple livery approach you. "Excuse me sir, but would you please come with us? City ordinance requires you to register any weapons you have upon entering the city," one asks you politely. The men are both young, looking more boys than soldiers.

[How are you getting proficiency with that warhammer?]

[User]
 [Ha!  I assumed clerics were proficient with martial weapons (I've never played a level one cleric before, so it's never been an issue.  We'll call it a morningstar.  My apologies.  Glad you caught that.]

Hank thanks the captain again and disembarks.  He gives the men on the pier a wide grin.

"What a coincidence, friends!  That was precisely where I was going. Lead on, if you please."

As they walk, he strikes up conversation, loud-mouthed and boisterous.  "The name's Hank.  Who might you boys be? How long have you been with the city guard?"

[User]
 [Bumpity!  Real life keeping you busy, faceroll?  Just to let you know, I totally understand.  This is a game; real life comes first.  You'll never have to apologize to me for taking a break.

I am curious though, what kind of update schedule are you thinking for this game?  I know it must be hard to have the equivalent of three of four games running at the same time.  If it becomes too much for you, just let me know--I'd rather put a game to death quickly and be done with it than continue to drag it out over time.

Anyway, looking forward to an update.  Cheers! - michael]

[User] I'm guessing this is dead, then?  Which is fine; I hope real life stuff works out for you.  If you end up continuing with the game, just send me a PM to let me know--I'm going to delete the subscription.


[User] A skeleton enters the arena, wearing heavy beige robes. S/he has a duel-disk made of stone. It stares blankly at its opponent.

[User]
 (1d20)[ 5 ]
 (1d40)[ 19 ]  (1d39)[ 14 ]  (1d38)[ 27 ]  (1d37)[ 20 ]  (1d36)[ 25 ]
 Hand

 Spoiler
Kycoo the Ghost Destroyer
Apocatequil
Foolish Burial
Ryko, Lightsworn Hunter
Destruct Potion

 Graveyard

 Spoiler
...

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Dragon Ice
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Swords of Revealing Light
 One for One
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force
 Solemn Judgment

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 Blue Ghost enters the arena, wearing his blue robes as usual.
 Greetings. And who might you be?
 (d20)[ 5 ]
 (5d40)[ 20 ][ 16 ][ 23 ][ 2 ][ 2 ](63)
 (3d40)[ 22 ][ 16 ][ 29 ](67)

[User] Rerolling initiative:  (d20)[ 15 ]

[User]
 The skeleton does not respond about who he is, merely re-rolling initiative.

 (1d20)[ 3 ]
 "Regardless of the roll... You may go first."
 Hand

 Spoiler
Kycoo the Ghost Destroyer
Apocatequil
Foolish Burial
Ryko, Lightsworn Hunter
Destruct Potion

 Graveyard

 Spoiler
...

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Dragon Ice
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Swords of Revealing Light
 One for One
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force
 Solemn Judgment

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 All right, I will.
 (d35)[ 1 ]
 I activate the Spell Card  Terraforming , to bring  Magical Citadel of Endymion  to my hand, and then I activate my Magical Citadel. Then I activate  Allure of Darkness  to draw two more cards.
I remove Breaker the Magical Warrior from my hand. Then I Set a monster and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Field Spell:   Magical Citadel of Endymion  (1 Spell Counter

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Magical Exemplar
Arcanite Magician/Assault Mode
Arcanite Magician/Assault Mode
The Tricky

 Face Down:

 Spoiler

Apprentice Magician

 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Arcane Apprentice
7.	Crystal Seer
8.	Crystal Seer
9.	Old Vindictive Magician
10.	Magical Exemplar
11.	Magical Exemplar
12.	Junk Synchron
13.	Junk Synchron
14.	Junk Synchron
15.	Breaker the Magical Warrior
16.	Magical Citadel of Endymion
17.	Magical Citadel of Endymion
18.	Magical Citadel of Endymion
19.	Mystical Space Typhoon
20.	Pot of Avarice
21.	Book of Moon
22.	Book of Moon
23.	Book of Moon
24.	Magical Dimension
25.	Magical Dimension
26.	Card Destruction
27.	Instant Fusion
28.	Assault Mode Activate
29.	Assault Mode Activate
30.	Starlight Road
31.	Mirror Force
32.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User] Allure of Darkness draws:  (2d34)[ 4 ][ 3 ](7)

[User]
 Draw:  (1d35)[ 18 ]
 "I summon... Kycoo the Ghost Destroyer... Kycoo attacks your monster... And I set a facedown assuming... No problems..."

{table=head]1|2|3|4|5
-|-|K|-|-
-|-|F|-|-[/table]
 Kycoo the Ghost Destroyer: 1800 /700

 Hand (4)

 Spoiler

Apocatequil
Ryko, Lightsworn Hunter
Foolish Burial
F: Destruct Potion
Swords of Revealing Light

 Graveyard

 Spoiler
...

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Dragon Ice
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 One for One
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force
 Solemn Judgment

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User] My face-down monster was  Apprentice Magician , whose effect lets me place  Arcane Apprentice  on the field face-down. Does this change your move?

[User] "Nothing... Else... You may... Proceed."

[User]
 Draw:    (d30)[ 10 ]
 I Flip Summon Arcane Apprentice. Then I discard Arcanite Magician/Assault Mode from my hand to Special Summon  The Tricky , and tune him with Arcane Apprentice! Power of arcana, shine forth in the light of truth! Synchro Summon!  Arcanite Magician !
Since I used Arcane Apprentice for a Synchro Summon, I add Assault Mode Activate to my hand. I activate Arcanite Magician's effect, using both his Spell Counters to destroy Kycoo and your facedown card. Arcanite Magician uses its remaining power for a direct attack for 400 damage. Then I Set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|ArM|-|-
-|-|FD|-|-[/table]

ArM:  Arcanite Magician  ( 400 /1800)

 Field Spell:   Magical Citadel of Endymion  (1 Spell Counter)

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Magical Exemplar
Arcanite Magician/Assault Mode
Magical Exemplar

 Face Down:

 Spoiler

Assault Mode Activate

 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Magical Exemplar
10.	Junk Synchron
11.	Junk Synchron
12.	Junk Synchron
13.	Breaker the Magical Warrior
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Magical Citadel of Endymion
17.	Mystical Space Typhoon
18.	Pot of Avarice
19.	Book of Moon
20.	Book of Moon
21.	Book of Moon
22.	Magical Dimension
23.	Magical Dimension
24.	Card Destruction
25.	Instant Fusion
26.	Assault Mode Activate
27.	Starlight Road
28.	Mirror Force
29.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Tempest Magician
1x Black Rose Dragon
2x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User]
 "Chain facedown to Arcanite's effect... Destruct Potion... Gain 1800 LP... Lose 400..."
 (1d34)[ 32 ]
 "Activating Heavy Storm... Response?"

LP: 8400
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (4)

 Spoiler

Apocatequil
Ryko, Lightsworn Hunter
Foolish Burial
Swords of Revealing Light

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
Heavy Storm
Destruct Potion

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Dragon Ice
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 One for One
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force
 Solemn Judgment

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 ((I targeted Kycoo first. Did you use Destruct Potion when I targeted Kycoo? In that case, I won't use its effect the second time, so you take 1400 damage.))

 Heavy Storm does nothing to my Citadel but blow away its Spell Counter, which it regains as soon as your spell resolves. I chain my face-down card:  Assault Mode Activate , to transform Arcanite Magician into its assault form! Light of truth, shine bright to dispel all darkness! Come forth!  Arcanite Magician/Assault Mode !

[User] ((How did you summon Dragon Ice? You can only Special Summon it when I Special Summon a monster.))

[User]
 "Setting Monster... Activating Foolish Burial to send Dragon Ice to the grave... End turn."

LP: 8400
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Hand (2)

 Spoiler
Swords of Revealing Light
Apocatequil
F: Ryko

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
Heavy Storm
Foolish Burial
Apocatequil
Destruct Potion

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Dragon Ice
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 One for One
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force
 Solemn Judgment

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 Draw:    (d29)[ 9 ]
 Your Foolish Burial gives another Spell Counter to my Magical Citadel of Endymion. I summon  Magical Exemplar , and with her magic, I use the two Spell Counters from my Citadel to bring back Arcane Apprentice. I then tune Arcane Apprentice to Magical Exemplar to Synchro Summon  Goyo Guardian , and bring another Assault Mode Activate to my hand. Goyo Guardian attacks your face-down, and Arcanite Assault Mode attacks directly for 2900 damage.
(Might take the face-down monster, depending on what it is.)

 Field:
{table="head"]1|2|3|4|5
-|-|AMAS|GG|-
-|-|-|-|-[/table]

AMAS:  Arcanite Magician/Assault Mode  ( 2900 /2300)
GG:  Goyo Guardian  ( 2800 /2000)

 Field Spell:   Magical Citadel of Endymion
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Magical Exemplar
Magical Exemplar
Assault Mode Activate

 Face Down:
 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Junk Synchron
10.	Junk Synchron
11.	Junk Synchron
12.	Breaker the Magical Warrior
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Mystical Space Typhoon
17.	Pot of Avarice
18.	Book of Moon
19.	Book of Moon
20.	Book of Moon
21.	Magical Dimension
22.	Magical Dimension
23.	Card Destruction
24.	Instant Fusion
25.	Starlight Road
26.	Mirror Force
27.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
2x Tempest Magician
1x Black Rose Dragon
1x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice
Assault Mode Activate
Magical Exemplar

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User] "When you summon Goyo Guardian I bring our Dragon Ice in defense mode by discarding Apocatequil. Does this alter your move?"

[User] I destroy Dragon Ice with Goyo Guardian, and take control of it. Then Arcanite Magician destroys your facedown monster.

[User]
 "Ryko, Lightsworn Hunter destroys Goyo Guardian and causes me to mill three cards."
 (1d33)[ 33 ]  (1d32)[ 30 ]  (1d31)[ 17 ]

LP: 8400
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (1)

 Spoiler
Swords of Revealing Light

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
One for One
Heavy Storm
Foolish Burial
Apocatequil
Destruct Potion
Ryko, Lightsworn Hunter
Solemn Judgment
Bottomless Trap Hole

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 That is fine. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|DI|AMAS|-|-
-|-|-|-|-[/table]

AMAS:  Arcanite Magician/Assault Mode  ( 2900 /2300)
DI:  Dragon Ice  (1800/ 2200 )

 Field Spell:   Magical Citadel of Endymion
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Magical Exemplar
Magical Exemplar
Assault Mode Activate

 Face Down:
 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Junk Synchron
10.	Junk Synchron
11.	Junk Synchron
12.	Breaker the Magical Warrior
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Mystical Space Typhoon
17.	Pot of Avarice
18.	Book of Moon
19.	Book of Moon
20.	Book of Moon
21.	Magical Dimension
22.	Magical Dimension
23.	Card Destruction
24.	Instant Fusion
25.	Starlight Road
26.	Mirror Force
27.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
2x Tempest Magician
1x Black Rose Dragon
1x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice
Assault Mode Activate
Magical Exemplar
Goyo Guardian

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User]
 (1d30)[ 24 ]
 "I activate Brain Control to steal your Arcanite Magician... Then I remove two counters from it to destroy all of your cards and it attacks directly for 900 damage... However your Citadel remains from the counter that Brain Control created... Then I use Swords of Revealing Light..."

LP: 7600
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|S|-|-[/table]
 Swords of Revealing Light: 0/3
 Hand (0)

 Spoiler
...

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
One for One
Heavy Storm
Foolish Burial
Apocatequil
Destruct Potion
Ryko, Lightsworn Hunter
Solemn Judgment
Bottomless Trap Hole

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Cyber Dragon
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Brain Control
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 Draw:    (d27)[ 18 ]
 I switch my magician to Defense Position. Then I Set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|AMAS|-|-
-|-|FD|-|-[/table]

AMAS:  Arcanite Magician/Assault Mode  (900/ 2300 )

 Field Spell:   Magical Citadel of Endymion  (1 Spell Counter)

 Life Points:  7100

 Spoiler

 Hand:  3

 Spoiler

Magical Exemplar
Magical Exemplar
Assault Mode Activate

 Face Down:

 Spoiler

Book of Moon

 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Junk Synchron
10.	Junk Synchron
11.	Junk Synchron
12.	Breaker the Magical Warrior
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Mystical Space Typhoon
17.	Pot of Avarice
18.	Book of Moon
19.	Book of Moon
20.	Magical Dimension
21.	Magical Dimension
22.	Card Destruction
23.	Instant Fusion
24.	Starlight Road
25.	Mirror Force
26.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
2x Tempest Magician
1x Black Rose Dragon
1x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice
Assault Mode Activate
Magical Exemplar
Goyo Guardian

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User]
 (1d29)[ 11 ]
 "I pass... My turn..."

LP: 7600
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|S|-|-[/table]
 Swords of Revealing Light: 1/3
 Hand (1)

 Spoiler
Cyber Dragon

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
One for One
Heavy Storm
Foolish Burial
Apocatequil
Destruct Potion
Ryko, Lightsworn Hunter
Solemn Judgment
Bottomless Trap Hole

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 Draw:    (d26)[ 19 ]
 I summon  Magical Exemplar  and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|AMAS|ME|-
-|-|FD|-|-[/table]

AMAS:  Arcanite Magician/Assault Mode  (900/ 2300 )
ME:  Magical Exemplar  ( 1700 /1400)

 Field Spell:   Magical Citadel of Endymion  (1 Spell Counter)

 Life Points:  7100

 Spoiler

 Hand:  3

 Spoiler

Magical Exemplar
Assault Mode Activate
Book of Moon

 Face Down:

 Spoiler

Book of Moon

 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Junk Synchron
10.	Junk Synchron
11.	Junk Synchron
12.	Breaker the Magical Warrior
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Mystical Space Typhoon
17.	Pot of Avarice
18.	Book of Moon
19.	Magical Dimension
20.	Magical Dimension
21.	Card Destruction
22.	Instant Fusion
23.	Starlight Road
24.	Mirror Force
25.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
2x Tempest Magician
1x Black Rose Dragon
1x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice
Assault Mode Activate
Magical Exemplar
Goyo Guardian

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User]
 (1d28)[ 1 ]
 "I summon Cyber Dragon using his effect... And summon Supay... Tune them together to form Moon Dragon Quilla... Quilla attacks your Exemplar..."

LP: 7600
{table=head]1|2|3|4|5
-|-|MDQ|-|-
-|-|S|-|-[/table]
 Moon Dragon Quilla: 2500 /2000
 Swords of Revealing Light: 2/3
 Hand (0)

 Spoiler
...

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
One for One
Supay
Cyber Dragon
Heavy Storm
Foolish Burial
Apocatequil
Destruct Potion
Ryko, Lightsworn Hunter
Solemn Judgment
Bottomless Trap Hole

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 Good thing I invested in a bit of lunar magic. I activate  Book of Moon  to flip your Moon Dragon face-down. This gives a Spell Counter to my Citadel and two to Exemplar.
 Field:
{table="head"]1|2|3|4|5
-|-|AMAS|ME|-
-|-|-|-|-[/table]

AMAS:  Arcanite Magician/Assault Mode  (900/ 2300 )
ME:  Magical Exemplar  ( 1700 /1400) (2 Spell Counters)

 Field Spell:   Magical Citadel of Endymion  (2 Spell Counters)

 Life Points:  7100

 Spoiler

 Hand:  3

 Spoiler

Magical Exemplar
Assault Mode Activate
Book of Moon

 Face Down:
 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Junk Synchron
10.	Junk Synchron
11.	Junk Synchron
12.	Breaker the Magical Warrior
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Mystical Space Typhoon
17.	Pot of Avarice
18.	Book of Moon
19.	Magical Dimension
20.	Magical Dimension
21.	Card Destruction
22.	Instant Fusion
23.	Starlight Road
24.	Mirror Force
25.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
2x Tempest Magician
1x Black Rose Dragon
1x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

 Spoiler

Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice
Assault Mode Activate
Magical Exemplar
Goyo Guardian
Book of Moon

 Removed from Play:

 Spoiler

Breaker the Magical Warrior

[User]
 "End... Turn..."

LP: 7600
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|S|-|-[/table]
 Swords of Revealing Light: 2/3
 Hand (0)

 Spoiler
F: Moon Dragon Quilla

 Graveyard

 Spoiler
Kycoo the Ghost Destroyer
One for One
Supay
Cyber Dragon
Heavy Storm
Foolish Burial
Apocatequil
Destruct Potion
Ryko, Lightsworn Hunter
Solemn Judgment
Bottomless Trap Hole

 RFG

 Spoiler
...

 Deck

 Spoiler

 Supay
 Supay
 Fire Ant Ascator
 Fire Ant Ascator
 Fire Ant Ascator
 Oracle of the Sun
 Oracle of the Sun
 Oracle of the Sun
 Cyber Dragon
 Tragoedia
 Apocatequil
 Apocatequil
 Kycoo the Ghost Destroyer
 Ryko, Lightsworn Hunter
 Destruct Potion
 Destruct Potion
 Imperial Iron Wall
 Imperial Iron Wall
 Imperial Iron Wall
 Call of the Reaper
 Call of the Reaper
 Limit Reverse
 Limit Reverse
 Bottomless Trap Hole
 Mystical Space Typhoon
 Heavy Storm
 Mirror Force

Extra Deck:

Sun Dragon Inti x2
Moon Dragon Quila x2
Stardust Dragon x1
Red Dragon Archfiend x1
Colossal Fighter x1
Brionac, Dragon of the Ice Barrier x1
Goyo Guardian x1
Stygian Sergeants x1
Ally of Justice Catastor x1
Light End Dragon x1
Magical Android x1
Ancient Fairy Dragon x1
Black Rose Dragon x1

[User]
 My move now.
 (d25)[ 11 ]
 First I use Magical Exemplar's effect to bring back Apprentice Magician , giving a Spell Counter to Arcanite Magician and increasing his ATK to 1900. Then I summon  Junk Synchron , and with his effect Special Summon  Arcane Apprentice . I tune Apprentice Magician and Junk Synchron to Synchro Summon  Magical Android , and I tune Magical Exemplar and Arcane Apprentice to Synchro Summon  Tempest Magician . I now activate Tempest Magician's effect, discarding my hand of three cards to give three Spell Counters and 3000 ATK to Arcanite Magician Assault Mode. I activate Arcanite Magician, using the Spell Counters from my Citadel, to destroy your field, leaving you defenseless. I switch Arcanite Assault Mode to Attack Position. My three Synchro Monsters now attack directly, for a total of 9500 damage. Go!
 Field:
{table="head"]1|2|3|4|5
-|TM|AMAS|MA|-
-|-|-|-|-[/table]

AMAS:  Arcanite Magician/Assault Mode  ( 4900 /2300) (4 Spell Counters)
MA:  Magical Android  ( 2400 /1700)
TM:  Tempest Magician  ( 2200 /1400) (1 Spell Counter)

 Field Spell:   Magical Citadel of Endymion
 Life Points:  7100

 Spoiler

 Hand:  0

 Face Down:
 Deck:

 Spoiler

1.	Stardust Dragon/Assault Mode
2.	The Tricky
3.	Apprentice Magician
4.	Apprentice Magician
5.	Arcane Apprentice
6.	Crystal Seer
7.	Crystal Seer
8.	Old Vindictive Magician
9.	Junk Synchron
10.	Junk Synchron
11.	Breaker the Magical Warrior
12.	Magical Citadel of Endymion
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Mystical Space Typhoon
16.	Pot of Avarice
17.	Book of Moon
18.	Magical Dimension
19.	Magical Dimension
20.	Card Destruction
21.	Instant Fusion
22.	Starlight Road
23.	Mirror Force
24.	Torrential Tribute

 Extra Deck:

 Spoiler

1x Armory Arm
2x Ally of Justice Catastor
1x Magical Android
1x Brionac, Dragon of the Ice Barrier
2x Tempest Magician
1x Black Rose Dragon
1x Arcanite Magician
2x Stardust Dragon
1x Colossal Fighter
1x Musician King

 Graveyard:

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Terraforming
Allure of Darkness
Apprentice Magician
Arcanite Magician/Assault Mode
The Tricky
Arcane Apprentice
Assault Mode Activate x2
Magical Exemplar x2
Goyo Guardian
Book of Moon x2
Junk Synchron

 Removed from Play:

 Spoiler

Breaker the Magical Warrior