[User]
 The world of Fen. A world where magic makes might and might is right. The land is split up into sections and each section ruled by a city-state full of powerful mages. Each city competes with the other for power and respect.  The city you grew up in was the city of Merilin. Protected by a mystic dome to control the weather and protect the city from their rivals. Merilin the city where you can tell who's who just by where they live. Merilin the city of the floating palaces and noble estates leaving the common and weak engulfed in shadow 24/7. Ruled by an Empress and Emperor of different bloodlines. Only those with the ability to use magic are considered people and all others are merely slaves. The secerts of magic are held secret to keep the power in the nobles hands and out of the slaves.

Unfortanatly for you, those secrets were kept from you as well. Fortanatly you were selected to be personal Assassin and guard of the Empress herself. Throughout her life you have foiled enemy plots and carried out her missions. Forbidden to leave the Empresses side you slowly became the only one she could fully trust in her cutthoat world and dispite her own powerful magic she had depended on your skills to settle matters of importance that she cannot take care of public. Now while you are still a slave your word carries the weight of the Empress and your reputation is one to be feared.
Life has been good to you, and while you cannot make your own decisions, you've been content with the knowladge that no one is more trusted then you.

Like her predessesors the Empress must give birth to a child to marry the next most powerful mage and future Emperor. Also like her predessesors the strange bloodline that she bears leads to difficult births. Soon afterwards you are called to the royal nursery. Your shock at the condition of the powerful women you serve, now unable to stand upright, is boundless. She chuckles weakly and gestures to the newborn infant in the cradle.  The newborn Princess seems to be cursed. Not only does she have no magical ability but she also openly drains it from those around her. If the nobles found out she would be killed as an ambomnation. She drained the majority of my power as she was born so I no longer can defend her or this kingdom. You must find the reason why this has happened to my daughter as well as find a way to fix it. The fate of ths kingdom depends on it.

Your heart nearly stops when she slumps in her chair but on closer inspection she has merely fallen asleep. Leaving her to her rest, you gently close and lock the door. Now how will you begin to achive this task that the Empress has entrusted you with?

OOC

 Spoiler
 Please post a link to your character in your first post. Also make sure that all OOC stuff and rolls are done in spoilers

 More Background

 Spoiler

The city

 Spoiler

 First the way the city is set up. The city is set up into tiers. Basically the Imperial Palace is a giant floating building. Nothing above and the city below.

The next tier down is the highest ranking nobles. Each with a seperate estate there is about 15 of them and currently they are compeating with the right to have one of their children marry the Empresses child. You can't let them know the condtion of the Empress or her child or the **** will hit the fan.

The 3rd tier down is the middle ranking nobles. Close to 45 of them exist but only 4 of them are dangerous/insane enough to try and curse the Empress. Basically they all are just slightly not strong enough to be a contender to be the next spouse to the Empress child and would stand the most to gain from the collapse of the system if they're working together.

4th tier is the magic university. Here wizards come to learn their abilities and magic users of all classes come to study. This is neutral ground and contains lots of mystical and mundane knowladge. A good place to look for information but its hard to keep secrets as everyone talks to each other and brings rumours back home. This tier also contains magic labs where experiments that were considered too dangerous to be done in private labs are held.

5th tier has the minor nobles. These building are just above the city proper and some of them are actrually the tips of very big towers. A large group but with little orginization and their ambition exceeds their power.

6th tier is full of different guilds. They're actrually more powerful and orginized then some of the minor nobles. Most of them have learned powers like wizards or warlocks. Right now the Warlock guild is the most powerful and rumours have begun that the talk of rebellion is being discussed in their headquarters. If this is slander or truth is unknown.

7th tier contains the local branch of the church. A massive cathedral that allows people from all tiers enter. It can nearly contain the population of the entire city. The high preist has ties to one of the Emperor's rivals.

8th tier the common level. Most of these people have some magic ability but not much. lv 2 spells at highest. A huge area but not much to do or see.

9th tier Ground level. Slaves are generally kept on this level. There is generally problems from some slaves here or there. A very busy area as most shopping for common goods are done here by slaves for different famlies. There is also a large garden grown by a group of druids. Not much is known about them, but several people go missing in their gardens every year and some of them are nobles.

10 tier Underground. The dungeons where all criminals are kept. The criminals are just teleported in so there is no entrance to the surface. Each crimnial is scryed on constantly and if they manage to survive their sentance they are retrived. Many watch the scrying for entertainment. Some paticularly desperate people have fled to this tier for various reasons.

The Imperial Court

 Spoiler

Of course the nobles are technically part of the court but they live outside the palace. Also there are alot of couriers and servants. These are just the most important individuals who live in the palace and in the public.

 The Emperor's Champion  A huge golem with unknown abilities. Just as you were chosen to be the Empresses bodyguard, the Champion protects the Emperor. Never sleeping and immune to magic the Champion is always at the Emperor's side.

 The Earl of Sarkassar  A high ranking diplomat from a neighboring city-state. Very powerful and has his own bodyguards. However he is constantly watched as a result. Can get away with lots due to diplomatic immunity and is often seen talking to high ranking nobles but thats his job.  Can't let him know the situation at any cost
 The Advisory Council  A group of dukes, loremasters, and professers from the University. They are of varying power and skill but all are very knowlageable. They generally are scattered around the kingdom/city but all return to the palace for one week of the month. Currently only 3 members of the council are in the palace but the rest should return in a week and a half.

 Spymaster Cialis Moonshadow  An elven seer with lots of power. However she prefers not to use her powers as they are very traumatizing to use and instead relies on a well funded spy network.  Knows the situation
 Bishop Vin  Vin is the younger brother of the Emperor. A high ranking member of the church and second in command of the church in Merilion. He travels alot so you don't know much about him

 General Frinalis Crk  A half-orc, half-elf, half warmage, half swordsage, all badass. This man has fought and killed more things that you didn't know existed. Over three hundeard years old this man is still going strong. Every month he plans out a monster hunt, goes out with a crew of men, and returns pulling a giant bloody head behind him. His loyalty is to Merilion first and the rulers second so its a good idea to keep him in the dark about the current situation if possible

 Archmage Julious Thelon  A philospher who installed himself into the court and never left. Loves to spend his days just thinking and debating the meaning of life with himself. A very strange individual who no one knows much about. He is pretty much ignored by everyone.

 The Court Fool  Actrually a band of high level bards who keep the court and their guests amused. Techniqully part of the Guild of Bards they haven't left the palace for years. They are also ruthless in preserving their position and have killed many of their competitors until only they will play at the palace. The only time one of them is replaced is when one of them dies. They have pretty much free acess to anywhere in the palace.

Unusual Laws

 Spoiler

Anyone who cannot cast any sort of magic is automatically a slave. If not on the 9th tier they are required to carry identification of who they belong to

It is illegal to kill a non-slave with magic outside of a duel. It is perfectly legal to have a slave kill them instead however.

Magic Duels can be to the death or to first collapse. Only two people per duel. Other rules must be specified by participatants. All duels and extra rules must be witnessed by a ranking official.

There is nothing wrong with using magic on a slave.

Resouces at your disposal

 Spoiler
 Working for the Empress allows you to use others to help your missions. Of course they aren't unlimited and will take time to recover after a mission

 Fighter corp
Captain Fello
2nd in command
3 lower ranks
10 grunts

 Healer Corp
Dr. Tyre
2nd in command
3 lower ranks

 Scout Corp
Scout-Sarge Mkoll
2nd in command
10 grunts

[User]
 Sheet

 Spoiler
 My Character:  http://www.myth-weavers.com/sheetvie...sheetid=208864

OOC

 Spoiler
 It would be safe to assume that who ever managed a curse of this magnitude without previous detection is extremely powerful. The culpret must not be working alone because the curse was not detected throughout the entire term in which the baby was carried. Being that the heirarchy of nobility is directly proportional to magical power, the perpetrator must be higher level nobility assuming they're from the same city state at all. That narrows the search but the range is still broad. I need something to get the ball rolling. Does the family have any reliable sources at their disposal where I could get some intel on the situation?

[User]
 The door closes without a sound as the exit is made. Predatory eyes find every shadow, any movement, any sound. From birth they call you umbra venator, the shadow hunter after the great shadow stalkers from your place of birth. Shadow stalkers are panther like creatures, rarely seen, rarely heard, and highly lethal.  These creatures have been known to be capable of taking down beasts vastly larger then themselves. These traits are a reflection of yourself and your raising. You now are known as one of the most feared individuals of Fen and are most commonly know as   The Guardian  .

The Guardian needs answers, he needs clues, and he needs to be swift about it. This is not as easy a task as it sounds. Something this big would likely not be easily concealed. However anything could be said but without ears to hear it, could be argued whether it was said at all. He heads off into the shadows to hunt down an elf by the name of Cialis Moonshadow. The head of the spy syndicate, she is the eyes and ears of the street. If anyone knows, it's her. You head off to consult the elf spymaster.

[User] You walk through the palace heading towards Cialis Moonshadow's rooms. The door was open so you just walked inside. Amid the tapestry heavy room you saw Cialis standing in front of one of her slaves. She said something too quietly for you to here and the man rushed out past you. Turning towards you she sits down heaviliy in her chair.  Greeting Guardian. I assume you are here to learn what you can about the condition of the Empress's daughter?

[User]
 I examine the room quickly out of habit (spot check perhaps). Then with a half turned, so as not to leave Cialis out of the peripherals, the door is closed.
  Greetings Cialis.
With a confident yet slowed walk the elf is approached. Silently but not directly towards the perhaps informant. No sound seems to be made except for the sound of the Guardians voice.
  You know what I seek.
The distance between them is now closed.
  So tell me.
His voice is calm and deep, especially for a gnome. The Guardian is predatory by nature and his vocals reflect that. He stops before the elf.
  What do you know?

[User]
 You spot well hidden mystical wards all over the room. However they seem inert or something would have likely happened already.

In response to your question and approach Cialis sighed.  Contrary to popular belief I am not all knowing. I will tell you what I know as of this moment. There is something horribly wrong with the Empress's daughter but I don't know what. I don't know what caused this condition or how to remove it. I also lack evidence on if someone caused it. So in this absence of facts I must theorize.

Cialis made a face as if she had just bit into a lemon but continued.  There are two possiblites as far as I can tell.

1. That this is natrualy occuring for whatever reason.

2. That an enemy of the Empress or of Merilion has cast a curse in order to throw us into dissarry.

Now if the former is true then we must find a cure as fast as possible. My men and I will work on that angle. However if the latter is true then perhaps that enemy can be 'presuaded' to reverse the curse. That I'll leave up to you. You'll have to do some investigating as I've got nothing solid. Here are my spy reports for the last month.  Cialis says a word and a large folder appears in her hand which she then hands to you.

 Any questions?

The report

 Spoiler
 It takes you a while to read through the collected readings as well as understand what the report means. Basically it sumerizes things into several points

1. Each of the major houses is working on some huge project. 6-7 of the projects have been identifed to be gifts for the Imperial Family. Another 5-6 seem to be developing a new type of weapon/spell. The last three are compleatly unknown.

2. The university has some projects in the works but it always does. There was an attempt on the Dean's life but it seems to have been dealt with. A rival of the dean has begun a high secret project in response.  There are also a few other projects that merit addition watching.

3. The warlock guild is up to something and have recently eliminated our spy

4. The High Priest was recently called away to a meeting outside the city.

5. One of the middle ranking nobles have recently been buying alot of combat slaves and training them to hunt mages.

[User] What can you tell me about the Warlocks as well as some of these spells being created.


[User]
 The sun lit up the arena as the contestants walked in. Thousands, if not millions of creatures fill the stands. A legion of gigantic humanoids sit together in the stands, an equal distance from each starting point. A great voice resonates through the arena from the sky, "Signal when ready."

The arena is 3000' in diameter. It has a normal, dirt floor. (looks like you got the regular one😁)

OOC: combat starts after both players post saying they are ready. After both players signal that they are ready, Combat will not start until the day after the second player confirms. If it does, the player(s) who did become disqualified.

[User]
 Adam Young, Scion of Zarus the First Man

Adam does not walk into the arena. He rides in on a massive golden throne with the fanfare of a celestial battalion and two dozen lantern archons to sing his praises. The throne itself does not dare to touch the ground as it slowly lumbers into the arena. Seated atop his throne the figure of bronze skin with molten golden eyes and bald head steeples his fingers as he views the field of glorious slaughter. He is lit from head to toe in shining golden light and his massive golden wings lay sprawled out behind him. The chair almost seems sculpted to fit his wings perfectly and comfortably. A cascade of golden motes of light dances around his shoulders and five rather ordinary daggers rest in sheathes on his fairly ornate golden belt. His slightest movement seems to blur and once his throne is fully revealed to the stands he leaps into the air one hundred feet and casts his wings out to their full span. He hangs in the air a moment and then turns his gaze to the figures in the crowd with one long spin before calling out, "  The Scion of Man is prepared!  "

 Spoiler
I can take 20 on all knowledge checks, most mods are +13, Nobility and Arcana are at +17, and then Religion is +45. So, what do I know about this Frosty Batman? (I'm sure I've asked before, but don't think you gave me specifics) [+5 on Knowledge checks pending a DM question at the very very bottom of this spoiler]

I'm going to implement an element of trust and give you a series of spoilers based on assumed knowledge checks and assume you only open the ones you are allowed based on whatever you might roll on a knowledge check. Religion or the Planes, I suppose. [Arcana or Architecture on the Throne I guess, maybe Nobility on the outside to get the gist, but not any of the special features unless you hit like a 60 or somesuch.]

Like DC 20 or less on the Throne:

 Spoiler
Animated Adamantine Table

With a glance if you know anything about magic (hah)

 Spoiler
Animate Object (A 4 legged Adamantine platform with golden throne)
Telepathic Bond (The Throne)
Invisibility (The Throne)
Superior Resistance (The Throne)
4 Walls of Force (Around the platform)
Greater Magic Fang (The Throne's Slam)
Ghost Sound and Dancing Lights (Centered on The Throne)
Glowing Orb (Already permanent without Permanency, but fitting for The Throne)
Hallow [and a spell on it, give me Spellcraft if you care] on The Throne
Permanent Image of a massive Golden Throne on The Throne
[Not Permanent, but 30 day duration] Augment Object (double Hardness on Throne, saves of +17+6)

I'm assuming on a 40 or higher you get this:

 Spoiler
What stands before you is a perfected man, directly infused with the will of the God King himself. He wears vestments sewn from the skin of a thousand half-bloods slaughtered in the Pure One's name and despite it all he gives off an overwhelming aura of righteousness and utter goodness. He's an angel, as much as any man can be, and an avatar of his god's divine wrath on the world.

On a 45:

 Spoiler
None but the most dire wounds remain open on his flesh for long, most mortal blades found wanting upon striking his skin. Any wounds that do not immediately close seem to do no lasting damage unless from the most vile of sources. [Decent DR, continuous healing]

On a 50:

 Spoiler
He wields the Wrath of the God King, a relic of his ascendant lord. Though it takes the shape of a greatsword it moves as though it were as light as a dagger in his hands. Sometimes he need not even hold it to perform a dizzying array of attacks. [Dancing, Relic with Relic Powers]

Beware his bow, it can slay anyone the arrows of gleaming golden light strike, even if they are already dead or have never been alive. [Slaying property]

A 55:

 Spoiler
None but the most powerful warding magic can stop his spells should he turn his ire upon you, and the perfection of his divine might pushes each miracle well beyond its normal limits. [All spells are Extended, Reached, and Chained where appropriate]

A 60:

 Spoiler
His perfected magic is beyond the scope of mortal arcana. Only gods can break his spells. [Ignores SR less than 60, spells cannot be suppressed, countered, or dispelled except by Deities directly. He has many many spells permanent in this way.]

A 65:

 Spoiler
Ask for specifics.

DM only:

 Spoiler
Spells of the Day:
[Extended Reached Chained on everything applicable]
Greater Magic Weapon on Greatsword, Rapier, Longbow, and all 5 daggers. Duration is 60 hours.
Energy Immunity x3 for 48 hours (Electricity, Fire, Sonic)
Moment of Prescience, 60 hour duration until Discharged (Destiny 8, +25)
Sign (+5 to next init, 10 hour duration)
Lore of the Gods (+5 to all knowledges with a discharge to reroll, 10 hour duration)
Planar Tolerance (60 hour immunity to planar traits)

Permanent/Always Active:

 Spoiler
Detect Evil: Always Active
Detect Snares and Pits: Always Active
Greater Protective Aura: Acts as double strength Magic Circle against Evil [+4 Def/Resist] and Lesser Globe of Invulnerability. Always Active
Discern Lies: Always Active
Greater Arcane Sight: Always Active

Arcane sight [Overridden by Greater Arcane Sight]
Comprehend languages
Read magic
See invisibility
Tongues
Cloud Wings (+30 Untyped to Fly Speed)
Improved Blindsight (60ft)
Scent
Wings of the Sea (+30 Untyped Swim speed)
Weapon of Energyx2 (Acid on Rapier, Sonic on Greatsword. 1d6 energy, 1d10 on crit)
Greater Magic Fang (+5 to Slam)

If I can have spells cast yesterday still affecting me, Energy Immunity Acid and Cold as well, but with ~24 hours already expired.

I had more, but I'm being pulled away from the computer so I'll have to comb my list and get back to you. In the time since I finished Adam I've forgotten his spells. XD
You can probably assume that any spell with a 10min/level or longer duration would be cast. [10min/level is 600 minutes for him, or 10 hours, so its a long term buff if that applies for those purposes. If 10 hours spells do not apply, PLEASE tell me  Immediately .]

[User]
 Audra, Queen of Storms

Audra does not walk into the arena either, however she is a stark contrast to Adam. She floats in 10 feet above the ground, her purple hair flowing in the wind, even though there isn't any. There is no fanfare. Her clothing is simple, yet elegant in design. She holds a staff in one hand and other than that, no weapons adorn her body. Ignoring the crowd she states, "Dispense with the pomp and circumstance, let's get this started. I am ready."

 Spoiler
What you might know about Audra would depend I guess on what you know of her god, Auril. At first sight, she appears able to fly without any assistance from anything despite being human. Having been

Chances are, with your knowledge: religion modifier, you'll realize that Auril is known as the Frostmaiden, Icedawn, or the Cold Goddess. Having been sponsored in this tournament by Auril, that indicates that Audra likely has some aspects of Auril herself.

(I'm not actually sure what levels the knowledge checks should be set at)

As for anything else, a knowledge: arcana of ??

 Spoiler
Audra has embraced the cold of winter and become master over it. She has become immune to cold completely.

Knowledge: Arcana of ??:

 Spoiler
Audra actually specializes in lightning magic, every elemental based spell she casts will be lightning.

Knowledge: Arcana of ?? or Knowledge: The Planes of ??

 Spoiler
Audra is an Elemental Savant, counting as an Air Elemental in all aspects.

[User] Initiative:  (1d20+21)[ 24 ]

[User]
 Initiative:  (1d20+8)[ 11 ]

 Spoiler
By the way, how far are we apart lol?

[User]
 Spoiler
Well it says its a 3000ft diameter arena and each of the starting points are fairly small (like, I doubt my 'chariot' could stand on it) so... 2980ft apart or so. As I've won initiative I'll start.

 Adam Young

Floating in the air he clicks his heels but once and then is gone.

zantes:

 Spoiler
Given the 3000ft distance you probably don't even see what he does, but its included for spectacle.
I need a list of all current magical effects active on your character as per Greater Arcane Sight.

DM:

 Spoiler
 I reserve the right to halt this action after the Teleport pending Greater Arcane Sight's results, and then alter it accordingly. The below is assuming best case scenario, which involves no immediate actions taken by zantes and buffs with no major impediments.
Swift Action: Activate Footsteps of the Hierarch, the 1/day use of a 2 round Temporal Acceleration.

Accelerated Round 1

 Spoiler
Standard Action: Greater Teleport SLA to 590ft above Audra
Move Action: Draw Wrath of the God-King (a Greatsword) while descending 490ft (245ft Perfect Fly Speed, descent moves at double speed)
Swift Action: Use the Belt of Battle function of the Girdle of the Golden King, two charges, to gain an extra Standard Action.
Extra Standard: Cast Miracle to duplicate the effects of a Dimensional Lock centered on where Audra is standing.
Free Action: Spend a Temporary Action Point to make it as though the spell slot were not extended.

Accelerated Round 2

 Spoiler
Swift: Cast Extended Choose Destiny (For 60 rounds roll twice on every Attack, Skill, Ability check, or Save and take the better values)
Free Action: Spend a temporary action point to make it as though the spell slot used was never expended.
Standard: Cast Extended Divine Power
Free: Release Greatsword and bestow the Dancing Property
Move: Draw his Energy Bow

Normal Time:  This  may not happen , pending his buffs, but I'm rolling ahead of time.

 Spoiler
 Full Round Action to Full Attack.
Free Action to spend an Action Point to take an extra attack in my Full Attack Action.
All arrows have the Splitting property and will thusly become two.
Use 6 of my daily uses of Slaying Arrow to turn all of them into Slaying Arrows
All attacks are treated as Ghost Touch, are Force Effects, and have all four alignment descriptors for overcoming DR and Regeneration.

Each Arrow that hits triggers a DC 38 Fortitude Saving Throw or Die

Rolls include the Air Mastery that I am assuming his character has.

All attack rolls take the better or two values from Choose Destiny.

Arrow 1:
A1:  (1d20+52)[ 58 ]  or  (1d20+52)[ 57 ]
D1:  (2d6+25)[ 33 ]

A2:  (1d20+52)[ 71 ]  or  (1d20+52)[ 56 ]
D2:  (2d6+25)[ 36 ]

Arrow 2:
A1:  (1d20+52)[ 57 ]  or  (1d20+52)[ 59 ]
D1:  (2d6+25)[ 33 ]

A2:  (1d20+52)[ 64 ]  or  (1d20+52)[ 63 ]
D2:  (2d6+25)[ 35 ]

Arrow 3:
A1:  (1d20+52)[ 64 ]  or  (1d20+52)[ 70 ]
D1:  (2d6+25)[ 34 ]

A2:  (1d20+52)[ 60 ]  or  (1d20+52)[ 68 ]
D2:  (2d6+25)[ 29 ]

Arrow 4:
A1:  (1d20+47)[ 58 ]  or  (1d20+47)[ 60 ]
D1:  (2d6+25)[ 29 ]

A2:  (1d20+47)[ 51 ]  or  (1d20+47)[ 48 ]
D2:  (2d6+25)[ 32 ]

Arrow 5:
A1:  (1d20+42)[ 48 ]  or  (1d20+42)[ 48 ]
D1:  (2d6+25)[ 29 ]

A2:  (1d20+42)[ 46 ]  or  (1d20+42)[ 62 ]
D2:  (2d6+25)[ 35 ]

Arrow 6:
A1:  (1d20+37)[ 47 ]  or  (1d20+37)[ 50 ]
D1:  (2d6+25)[ 30 ]

A2:  (1d20+37)[ 51 ]  or  (1d20+37)[ 48 ]
D2:  (2d6+25)[ 35 ]

[User]
 Provided that you are actually within 120 ft of me:
 Spoiler
There are no magical effects active on Audra.

[User]
 zantes:

 Spoiler
Absolutely nothing magical at all anywhere on you? Not even any magical items? No active Supernatural abilities?

Edit: And though it might be a wee bit meta-game-y, there are none or I can't detect any with Arcane Sight  and  Greater Arcane Sight?

[User]
 Tacitus:
 Spoiler
Ah, forgot about items. Most clothing is strongly magical, as well as 2 rings. Vest, 2 rings, headband, amulet, gloves and cloak to be specific.

[User]
 Adam

In a surge of activity the golden prince appears approximately one hundred feet above the winter champion and unleashes a torrent of arrows, one after another, to fall in a terrible rain. Floating next to him is a gleaming greatsword that seems to rend the air with every motion.

zantes: (As Hao hasn't adjudicated my attack yet, here ye go)

 Spoiler
You are currently under the influence of a Dimensional Lock, erected during a Temporal Acceleration.

Already rolled above, but reproduced here:

Full Round Action to Full Attack.
Free Action to spend a Temporary Action Point to take an extra attack in my Full Attack Action.
All arrows have the Splitting property and will thusly become two.
Use 6 of my daily uses of Slaying Arrow to turn all of them into Slaying Arrows
All attacks are treated as Ghost Touch, are Force Effects, and have all four alignment descriptors for overcoming DR and Regeneration.

Each Arrow that hits triggers a DC 38 Fortitude Saving Throw or Die

Rolls include the Air Mastery that I am assuming his character has.

All attack rolls take the better or two values from Choose Destiny.

Arrow 1:
A1: (1d20+52)[58] or (1d20+52)[57]
D1: (2d6+25)[33]

A2: (1d20+52)[71] or (1d20+52)[56]
D2: (2d6+25)[36]

Arrow 2:
A1: (1d20+52)[57] or (1d20+52)[59]
D1: (2d6+25)[33]

A2: (1d20+52)[64] or (1d20+52)[63]
D2: (2d6+25)[35]

Arrow 3:
A1: (1d20+52)[64] or (1d20+52)[70]
D1: (2d6+25)[34]

A2: (1d20+52)[60] or (1d20+52)[68]
D2: (2d6+25)[29]

Arrow 4:
A1: (1d20+47)[58] or (1d20+47)[60]
D1: (2d6+25)[29]

A2: (1d20+47)[51] or (1d20+47)[48]
D2: (2d6+25)[32]

Arrow 5:
A1: (1d20+42)[48] or (1d20+42)[48]
D1: (2d6+25)[29]

A2: (1d20+42)[46] or (1d20+42)[62]
D2: (2d6+25)[35]

Arrow 6:
A1: (1d20+37)[47] or (1d20+37)[50]
D1: (2d6+25)[30]

A2: (1d20+37)[51] or (1d20+37)[48]
D2: (2d6+25)[35]

[User]
 Tacitus
 Spoiler
Everything in the spoilers is fine. Did you want to know anything else?

[User]
 Spoiler
Unfortunately due to the passing of my grandmother, I will be unable to post until sometime on Monday.

[User] OOC: Can at least one of you post. I just don't want to have a draw by forfeit.

[User]
 Spoiler
I made the last IC and I'm waiting on his response. Given the death in the family I haven't been pushing at him any.

[User]
 Spoiler
You won't have to have a draw by forfeit, there's no way I can make the required saves and survive so I surrender the match.

[User] Tacitus wins! The crowd erupts with cheers for the victor of the match. He is showered with alien flowers and confetti, as loud music plays, as a golden amulet materializes in Tacitus' hands. "This, is your ticket to the next match. Now go, rest, enjoy another's match."


[User]
 The sun shines brightly on a clearing in the centre of a deep forest. And yet, everything is eerily silent - the air is devoid of birdsong or the crickets' chirp, Suddenly, something springs out of the shadow, it starts as a simple pulse of darkness, then solidifies. It forms a blue-skinned alien wearing light battle armour, and a veil over its mouth.
 "Halt. Who goes there?"
 (1d20)[ 2 ]
 (5d40)[ 13 ][ 38 ][ 31 ][ 9 ][ 9 ](100)
 (3d40)[ 31 ][ 14 ][ 7 ](52)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
6. Cyber Dragon Zwei
7. Proto-Cyber Dragon (Observer)
8. Proto-Cyber Dragon
9. Proto-Cyber Dragon
11. Cyber Valley (Probe)
12. Cyber Valley
14. Genex Neutron (Zealot)
15. Genex Neutron
16. Fleur Synchron (Sentry)
17. Fleur Synchron
18. Honest (Interceptor)
19. Honest
20. Cyber Eltanin (Mothership)
21. Cyber Eltanin
22. Future Fusion
23. Overload Fusion
24. Power Bond
25. Power Bond
27. Gold Sarcophagus
28. Gold Sarcophagus
29. Machina Armoured Unit
30. Machina Armoured Unit
32. Machine Assembly Line
33. Solidarity
34. Solidarity
35. Mystical Space Typhoon
36. Mystical Space Typhoon
37. Monster Reborn
38. Dark Hole
39. Royal Decree
40. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
6. Chimeratech Overdragon
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Genex Neutron
-Machine Assembly Line
-Cyber Valley
-Limiter Removal
-Cyber Dragon Zwei
Face Downs:

[User]
 *has forgotten you can't roll in First Post*
 (1d20)[ 20 ]
 (5d40)[ 13 ][ 31 ][ 10 ][ 26 ][ 5 ](85)
 (3d40)[ 35 ][ 16 ][ 6 ](57)

[User]
 A young girl in a green summer dress smiles up at the creature, showing no fear.  Oh, I'm sorry, was I intruding? Pardon me, I'll just take my leave now.
Or did you want a duel? In that case, as the Green Star of the Circle of Light, I accept your challenge!
 (d20)[ 12 ]
 (5d40)[ 17 ][ 6 ][ 34 ][ 24 ][ 12 ](93)
 (3d40)[ 16 ][ 34 ][ 31 ](81)
 Summer's Concerto

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cliff
7.	Naturia Cosmobeet
8.	Naturia Cosmobeet
9.	Naturia Butterfly
10.	Naturia Butterfly
11.	Naturia Dragonfly
12.	Naturia Dragonfly
13.	Naturia Mantis
14.	Naturia Mantis
15.	Naturia Cherries
16.	Naturia Cherries
17.	Naturia Cherries
18.	Naturia Pumpkin
19.	Naturia Pumpkin
20.	Naturia Rock
21.	Grow-Up Bulb
22.	The Earth – Hex-Sealed Fusion
23.	The Earth – Hex-Sealed Fusion
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Dark Hole
27.	Monster Reborn
28.	Miracle Synchro Fusion
29.	Miracle Synchro Fusion
30.	Pot of Duality
31.	Pot of Duality
32.	Pot of Duality
33.	Mirror Force
34.	Torrential Tribute
35.	Solemn Judgment
36.	Bottomless Trap Hole
37.	Bottomless Trap Hole
38.	Solemn Warning
39.	Solemn Warning
40.	Solemn Warning

Extra Deck:
2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Force

[User]
 "I am simply here to gather information. I have records of the Zerg warping to this far-off sector. However, if this 'dueling' is the only way to gain information, then duel I shall."
 (1d35)[ 22 ]
 I shall warp in a  Zealot  to protect me. I then warp in a  Forge  to strengthen my Zealot. Now, show me what this 'duel' you speak of is.
[Summon Genex Neutron. Activate Machine Assembly Line. In End Phase, search Fleur Synchron and add it to my hand]
Two strange vortexes apepar, out of one comes another alien in yellow armour, with two blades of pure energy. Out of the other comes a strange-looking building.
{table="head]1|2|3|4|5
-|-|Z|-|-
-|-|Fo|-|-[/table]
 LP=8000
  Z ealot,  2000 /1200  [Genex Neutron]
  Fo rge  [Machine Assembly Line]

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
5. Cyber Dragon Zwei
6. Proto-Cyber Dragon (Observer)
7. Proto-Cyber Dragon
8. Proto-Cyber Dragon
9. Cyber Valley (Probe)
10. Cyber Valley
11. Genex Neutron (Zealot)
12. Genex Neutron
13. Fleur Synchron (Sentry)
15. Honest (Interceptor)
16. Honest
17. Cyber Eltanin (Mothership)
18. Cyber Eltanin
19. Future Fusion
20. Overload Fusion
21. Power Bond
23. Gold Sarcophagus
24. Gold Sarcophagus
25. Machina Armoured Unit
26. Machina Armoured Unit
27. Machine Assembly Line
28. Solidarity
29. Solidarity
30. Mystical Space Typhoon
31. Mystical Space Typhoon
32. Monster Reborn
33. Dark Hole
34. Royal Decree
35. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
6. Chimeratech Overdragon
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Cyber Valley
-Limiter Removal
-Cyber Dragon Zwei
-Power Bond
-Fleur Synchron
Face Downs:

[User]
 Zergs? Here? That's not good. But if we're going to duel, let's do it.
 (d35)[ 10 ]
 I Set a monster and two other cards, and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|FD|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Naturia Cherries
Naturia Dragonfly
Naturia Dragonfly

 Face Down:

 Spoiler

Naturia Cliff

Torrential Tribute
Mystical Space Typhoon

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Butterfly
10.	Naturia Mantis
11.	Naturia Mantis
12.	Naturia Cherries
13.	Naturia Cherries
14.	Naturia Pumpkin
15.	Naturia Pumpkin
16.	Naturia Rock
17.	Grow-Up Bulb
18.	The Earth – Hex-Sealed Fusion
19.	The Earth – Hex-Sealed Fusion
20.	Mystical Space Typhoon
21.	Dark Hole
22.	Monster Reborn
23.	Miracle Synchro Fusion
24.	Miracle Synchro Fusion
25.	Pot of Duality
26.	Pot of Duality
27.	Pot of Duality
28.	Mirror Force
29.	Solemn Judgment
30.	Bottomless Trap Hole
31.	Bottomless Trap Hole
32.	Solemn Warning
33.	Solemn Warning
34.	Solemn Warning

 Extra Deck:

 Spoiler

2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Forces

 Graveyard:
 Removed from Play:

[User]
 "Ahh, you know of the Zerg even this far away from our System? Tell me, young one, how is it you have learned of the Zerg? Also, what is this technology you use to make these cards appear before you?"
 (1d33)[ 19 ]
 I bring forth a  Sentry , who brings in materials to upgrade my Zealot to an  Immortal . The Sentry, now low on power, becomes a  Probe . Now, my Immortal destroys this 'face-down monster'. How do you respond?
[Summon Fleur Synchron, tune with Neutron to Summon Goyo Guardian. Use Synchron's effect to summon Cyber Valley from hand. Guardian destroys your face down. End Turn.]
A small robot appears and starts another warp matrix within the Zealot, transforming it into a large robot with the alien now inside it, seemingly controlling it.
{table="head]1|2|3|4|5
-|-|I|P|-
-|-|Fo|-|-[/table]
 LP=8000
 Immortal,  2800 /2000
  P robe, 0/ 0
  Fo rge  [Machine Assembly Line]

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
5. Cyber Dragon Zwei
6. Proto-Cyber Dragon (Observer)
7. Proto-Cyber Dragon
8. Proto-Cyber Dragon
9. Cyber Valley (Probe)
10. Cyber Valley
11. Genex Neutron (Zealot)
12. Genex Neutron
13. Fleur Synchron (Sentry)
14. Honest (Interceptor)
15. Honest
16. Cyber Eltanin (Mothership)
17. Cyber Eltanin
18. Future Fusion
20. Power Bond
21. Gold Sarcophagus
22. Gold Sarcophagus
23. Machina Armoured Unit
24. Machina Armoured Unit
25. Machine Assembly Line
26. Solidarity
27. Solidarity
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Monster Reborn
31. Dark Hole
32. Royal Decree
33. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
6. Chimeratech Overdragon
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
-Genex Neutron
-Fleur Synchron

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Limiter Removal
-Cyber Dragon Zwei
-Power Bond
-Overload Fusion
Face Downs:

[User]
 Your Probe's appearance triggers my trap! Go,  Torrential Tribute !
A sudden heavy downpour begins, causing the robots to crash.
 Ah, sometimes we just need a good rain. That washed away my  Naturia Cliff  too, so now  Naturia Butterfly  comes out to play!
As the clouds part, a small pink butterfly flutters down from the trees.

[User]
 Then I shall power down my forge to bring forth another Probe.
[In Main Phase 2, Destroy Assembly Line to bring back Cyber Valley (in defence mode, of course)]

[User]
 Heh, let's see what I can do then!
 (d34)[ 15 ]
 I summon  Naturia Dragonfly , and tune him to Naturia Butterfly. Heart of the earth, give up your power! Synchro Summon!  Scrap Archfiend !
A dragonfly flutters out of the trees, and it and the butterfly circle around each other. The earth quivers, and a metallic behemoth rises up from the ground.
 Scrap Archfiend attacks your Probe with Earthen Barrage! Whatever happens, I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|SA|-|-
-|-|-|FD|-[/table]

SA:  Scrap Archfiend  ( 2700 /1800)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Naturia Cherries
Naturia Dragonfly
Naturia Pumpkin

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Mantis
10.	Naturia Mantis
11.	Naturia Cherries
12.	Naturia Cherries
13.	Naturia Pumpkin
14.	Naturia Rock
15.	Grow-Up Bulb
16.	The Earth – Hex-Sealed Fusion
17.	The Earth – Hex-Sealed Fusion
18.	Mystical Space Typhoon
19.	Dark Hole
20.	Monster Reborn
21.	Miracle Synchro Fusion
22.	Miracle Synchro Fusion
23.	Pot of Duality
24.	Pot of Duality
25.	Pot of Duality
26.	Mirror Force
27.	Solemn Judgment
28.	Bottomless Trap Hole
29.	Bottomless Trap Hole
30.	Solemn Warning
31.	Solemn Warning
32.	Solemn Warning

 Extra Deck:

 Spoiler

2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Forces

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Cliff
Naturia Butterfly
Naturia Dragonfly

 Removed from Play:

[User]
 As my Probe is destroyed, it releases its meagre psionic energy to increase my own.
[Activate Valley's effect, remove it and draw a card]
Valley Draw:  (1d32)[ 17 ]
Draw:  (1d31)[ 27 ]
 I call forth a  Dark Templar , who  overloads his psionic energy  to be able to destroy your Archfiend, he fades into the void as a reuslt, however. I also warp in a Photon Cannon and end my 'turn'. So tell me, young one, how is it you in such far off space has come to know of the Zerg?
[Summon Cyber Dragon Zwei, activate Limiter Removal, Zewi attacks Archfiend [3000+300 ATK vs. 2700 ATK = 600 Damage] and I play a face down. End Turn, Zwei is destroyed]
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]
 LP=8000

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
5. Cyber Dragon Zwei
6. Proto-Cyber Dragon (Observer)
7. Proto-Cyber Dragon
8. Proto-Cyber Dragon
9. Cyber Valley (Probe)
10. Cyber Valley
11. Genex Neutron (Zealot)
12. Genex Neutron
13. Fleur Synchron (Sentry)
14. Honest (Interceptor)
15. Honest
16. Cyber Eltanin (Mothership)
17. Future Fusion
18. Power Bond
19. Gold Sarcophagus
20. Gold Sarcophagus
21. Machina Armoured Unit
22. Machina Armoured Unit
23. Machine Assembly Line
24. Solidarity
25. Solidarity
26. Mystical Space Typhoon
28. Monster Reborn
29. Dark Hole
30. Royal Decree
31. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
6. Chimeratech Overdragon
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
-Genex Neutron
-Fleur Synchron
-Goyo Guardian
-Machine Assembly Line
-Limiter Removal
-Cyber Dragon Zwei

Removed from Play:
 Spoiler
-Cyber Valley

Hand- 3

 Spoiler
-Power Bond
-Ovelroad Fusion
-Cyber Eltanin
Face Downs:
3: Mystical Space Typhoon

[User]
 Mariel shrugs.  Just rumors I heard. In the Circle of Light, we have to keep our eyes peeled for any sign of trouble. I heard that they're working with those creepy Dark World people, but I have no idea if that's true.
Anyway, during your End Phase I activate  Mystical Space Typhoon  to blow away your Photon Cannon! Then it's my move!
A massive gust of wind picks up, causing the trees to sway and the Photon Cannon to crash.

 (d32)[ 26 ]
 I summon  Naturia Dragonfly ! Go, Dragonfly, attack with Summer's Sonata!
A dragonfly flutters down from a nearby tree, creating a rippling sonic shockwave.
 And I'll end my turn with a facedown.
 Field:
{table="head"]1|2|3|4|5
-|-|D|-|-
-|-|FD|-|-[/table]

D:  Naturia Dragonfly   ( 1800 /400)

 Life Points:  7400

 Spoiler

 Hand:  2

 Spoiler

Naturia Cherries
Naturia Pumpkin

 Face Down:

 Spoiler

Mirror Force

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Mantis
10.	Naturia Mantis
11.	Naturia Cherries
12.	Naturia Cherries
13.	Naturia Pumpkin
14.	Naturia Rock
15.	Grow-Up Bulb
16.	The Earth – Hex-Sealed Fusion
17.	The Earth – Hex-Sealed Fusion
18.	Mystical Space Typhoon
19.	Dark Hole
20.	Monster Reborn
21.	Miracle Synchro Fusion
22.	Miracle Synchro Fusion
23.	Pot of Duality
24.	Pot of Duality
25.	Pot of Duality
26.	Solemn Judgment
27.	Bottomless Trap Hole
28.	Bottomless Trap Hole
29.	Solemn Warning
30.	Solemn Warning
31.	Solemn Warning

 Extra Deck:

 Spoiler

2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Forces

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Cliff
Naturia Butterfly
Naturia Dragonfly
Scrap Archfiend
Mystical Space Typhoon

 Removed from Play:

[User]
 (1d30)[ 15 ]
 I use my own psionic energy to  Overload the warp matrix  to call forth a  Carrier . The Carrier attacks your Dragonfly three times, end turn.
[Activate Overload fusion, fuse Cyber Dragon Zwei, Fleur Synchron and Genex Neutron to summon Chimeratech Overdragon, attack Dragonfly three times for 1800 damage total]
{table="head]1|2|3|4|5
-|-|C|-|-
-|-|-|-|-[/table]
 LP=6200
 Carrier,  2400 /2400  [Chimeratech Overdragon]

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
5. Cyber Dragon Zwei
6. Proto-Cyber Dragon (Observer)
7. Proto-Cyber Dragon
8. Proto-Cyber Dragon
9. Cyber Valley (Probe)
10. Cyber Valley
11. Genex Neutron (Zealot)
12. Genex Neutron
13. Fleur Synchron (Sentry)
14. Honest (Interceptor)
16. Cyber Eltanin (Mothership)
17. Future Fusion
18. Power Bond
19. Gold Sarcophagus
20. Gold Sarcophagus
21. Machina Armoured Unit
22. Machina Armoured Unit
23. Machine Assembly Line
24. Solidarity
25. Solidarity
26. Mystical Space Typhoon
27. Monster Reborn
28. Dark Hole
29. Royal Decree
30. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
-Goyo Guardian
-Machine Assembly Line
-Limiter Removal
-Mystical Space Typhoon
-Overload Fusion

Removed from Play:
 Spoiler
-Cyber Valley
-Cyber Dragon Zwei
-Fluer Synchron
-Genex Neutron

Hand- 3

 Spoiler
-Power Bond
-Cyber Eltanin
-Honest
Face Downs:

[User]
 I activate  Mirror Force ! Your Carrier isn't going anywhere but the scrap heap!
As the Carrier surges forward to attack, a brilliant sunbeam shines down on it, incinerating it.

[User]
 [Oh... Poopie]
 I shall call a unit into the shadows and end my turn.
[Use my Normal Summon for this turn to Set a monster]

[User]
 Draw:    (d31)[ 21 ]
 I summon  Naturia Cherries , who will tune with Naturia Dragonfly! Heart of the forest, verdant green, take form! Synchro Summon,  Naturia Beast ! Attack the facedown monster with Forest's Call!
Then I'll set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|B|-|-
-|-|FD|-|-[/table]

B:  Naturia Beast  ( 2200 /1700)

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Naturia Pumpkin

 Face Down:

 Spoiler

Miracle Synchro Fusion

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Mantis
10.	Naturia Mantis
11.	Naturia Cherries
12.	Naturia Cherries
13.	Naturia Pumpkin
14.	Naturia Rock
15.	Grow-Up Bulb
16.	The Earth – Hex-Sealed Fusion
17.	The Earth – Hex-Sealed Fusion
18.	Mystical Space Typhoon
19.	Dark Hole
20.	Monster Reborn
21.	Miracle Synchro Fusion
22.	Pot of Duality
23.	Pot of Duality
24.	Pot of Duality
25.	Solemn Judgment
26.	Bottomless Trap Hole
27.	Bottomless Trap Hole
28.	Solemn Warning
29.	Solemn Warning
30.	Solemn Warning

 Extra Deck:

 Spoiler

2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Forces

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Cliff
Naturia Butterfly
Naturia Dragonfly x2
Scrap Archfiend
Mystical Space Typhoon
Mirror Force
Naturia Cherries

 Removed from Play:

[User]
 (1d29)[ 5 ]
 I hide another soldier in the shadows, then I must end my turn.
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
 LP=6200

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
6. Proto-Cyber Dragon (Observer)
7. Proto-Cyber Dragon
8. Proto-Cyber Dragon
9. Cyber Valley (Probe)
10. Cyber Valley
11. Genex Neutron (Zealot)
12. Genex Neutron
13. Fleur Synchron (Sentry)
14. Honest (Interceptor)
15. Cyber Eltanin (Mothership)
16. Future Fusion
17. Power Bond
18. Gold Sarcophagus
19. Gold Sarcophagus
20. Machina Armoured Unit
21. Machina Armoured Unit
22. Machine Assembly Line
23. Solidarity
24. Solidarity
25. Mystical Space Typhoon
26. Monster Reborn
27. Dark Hole
28. Royal Decree
29. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
-Goyo Guardian
-Machine Assembly Line
-Limiter Removal
-Mystical Space Typhoon
-Overload Fusion
-Chimeratech Overdragon
-Honest

Removed from Play:
 Spoiler
-Cyber Valley
-Cyber Dragon Zwei
-Fluer Synchron
-Genex Neutron

Hand- 2

 Spoiler
-Power Bond
-Cyber Eltanin
Face Downs:
3: Cyber Dragon Zewi

[User]
 Draw:    (d30)[ 13 ]
 Naturia Beast attacks your monster, and then I'll end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|B|-|-
-|-|FD|-|-[/table]

B:  Naturia Beast  ( 2200 /1700)

 Life Points:  7400

 Spoiler

 Hand:  2

 Spoiler

Naturia Pumpkin
Naturia Pumpkin

 Face Down:

 Spoiler

Miracle Synchro Fusion

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Bamboo Shoot
4.	Naturia Cliff
5.	Naturia Cliff
6.	Naturia Cosmobeet
7.	Naturia Cosmobeet
8.	Naturia Butterfly
9.	Naturia Mantis
10.	Naturia Mantis
11.	Naturia Cherries
12.	Naturia Cherries
13.	Naturia Rock
14.	Grow-Up Bulb
15.	The Earth – Hex-Sealed Fusion
16.	The Earth – Hex-Sealed Fusion
17.	Mystical Space Typhoon
18.	Dark Hole
19.	Monster Reborn
20.	Miracle Synchro Fusion
21.	Pot of Duality
22.	Pot of Duality
23.	Pot of Duality
24.	Solemn Judgment
25.	Bottomless Trap Hole
26.	Bottomless Trap Hole
27.	Solemn Warning
28.	Solemn Warning
29.	Solemn Warning

 Extra Deck:

 Spoiler

2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Forces

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Cliff
Naturia Butterfly
Naturia Dragonfly x2
Scrap Archfiend
Mystical Space Typhoon
Mirror Force
Naturia Cherries

 Removed from Play:

[User]
 (1d28)[ 17 ]
 I  Charge up the energy matrix  I'm using, and End my turn.
[Actviate Gold Sarcophagus, Search Future Fusion, End Turn]
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=6200

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
5. Proto-Cyber Dragon (Observer)
6. Proto-Cyber Dragon
7. Proto-Cyber Dragon
8. Cyber Valley (Probe)
9. Cyber Valley
10. Genex Neutron (Zealot)
11. Genex Neutron
12. Fleur Synchron (Sentry)
13. Honest (Interceptor)
14. Cyber Eltanin (Mothership)
16. Power Bond
18. Gold Sarcophagus
19. Machina Armoured Unit
20. Machina Armoured Unit
21. Machine Assembly Line
22. Solidarity
23. Solidarity
24. Mystical Space Typhoon
25. Monster Reborn
26. Dark Hole
27. Royal Decree
28. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
-Goyo Guardian
-Machine Assembly Line
-Limiter Removal
-Mystical Space Typhoon
-Overload Fusion
-Chimeratech Overdragon
-Honest
-Cyber Dragon Zewi
-Gold Sarcophagus

Removed from Play:
 Spoiler
-Cyber Valley
-Cyber Dragon Zwei
-Fluer Synchron
-Genex Neutron
-Future Fusion (0/2)

Hand- 2

 Spoiler
-Power Bond
-Cyber Eltanin
Face Downs:

[User]
 Here on earth, you won't find charging up your matrix that easy. By sending two cards from the top of my Deck to the Graveyard, Naturia Beast can negate your spell!
 (2d29)[ 27 ][ 2 ](29)  (Solemn Warning, Naturia Bamboo Shoot)

Draw:  (d27)[ 17 ]
 Naturia Beast attacks directly with Forest's Call! Your move!
 Field:
{table="head"]1|2|3|4|5
-|-|B|-|-
-|-|FD|-|-[/table]

B:  Naturia Beast  ( 2200 /1700)

 Life Points:  7400

 Spoiler

 Hand:  3

 Spoiler

Naturia Pumpkin
Naturia Pumpkin
Dark Hole

 Face Down:

 Spoiler

Miracle Synchro Fusion

 Deck:

 Spoiler

1.	Naturia Bamboo Shoot
2.	Naturia Bamboo Shoot
3.	Naturia Cliff
4.	Naturia Cliff
5.	Naturia Cosmobeet
6.	Naturia Cosmobeet
7.	Naturia Butterfly
8.	Naturia Mantis
9.	Naturia Mantis
10.	Naturia Cherries
11.	Naturia Cherries
12.	Naturia Rock
13.	Grow-Up Bulb
14.	The Earth – Hex-Sealed Fusion
15.	The Earth – Hex-Sealed Fusion
16.	Mystical Space Typhoon
17.	Monster Reborn
18.	Miracle Synchro Fusion
19.	Pot of Duality
20.	Pot of Duality
21.	Pot of Duality
22.	Solemn Judgment
23.	Bottomless Trap Hole
24.	Bottomless Trap Hole
25.	Solemn Warning
26.	Solemn Warning

 Extra Deck:

 Spoiler

2x Naturia Beast
2x Naturia Balkion
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Black Rose Dragon
1x Scrap Archfiend
1x Stardust Dragon
1x Mist Wurm

1x Dragon Knight Draco-Equiste
2x Naturia Exterio
1x Gaia Knight, the Universal Forces

 Graveyard:

 Spoiler

Torrential Tribute
Naturia Cliff
Naturia Butterfly
Naturia Dragonfly x2
Scrap Archfiend
Mystical Space Typhoon
Mirror Force
Naturia Cherries
Solemn Warning
Naturia Bamboo Shoot

 Removed from Play:

[User]
 [Looks like Operation 'Hope Ghost has a brain fart and forgets Beast's effect' didn't work 😛]
 (1d27)[ 16 ]
 Hmm, there is nothing I can do, I must withdraw from this engagement. All the same, thank you for the information, young Terran... Incidentally, how did it come to pass that there are Terrans on this Planet?
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=4000

 Spoiler
Deck:  Legacy of the Void

 Spoiler
1. Cyber Dragon (High Templar)
2. Cyber Dragon
3. Cyber Dragon
4. Cyber Dragon Zwei (Dark Templar)
5. Proto-Cyber Dragon (Observer)
6. Proto-Cyber Dragon
7. Proto-Cyber Dragon
8. Cyber Valley (Probe)
9. Cyber Valley
10. Genex Neutron (Zealot)
11. Genex Neutron
12. Fleur Synchron (Sentry)
13. Honest (Interceptor)
14. Cyber Eltanin (Mothership)
15. Future Fusion
17. Gold Sarcophagus
18. Machina Armoured Unit
19. Machina Armoured Unit
20. Machine Assembly Line
21. Solidarity
22. Solidarity
23. Mystical Space Typhoon
24. Monster Reborn
25. Dark Hole
26. Royal Decree
27. Royal Decree

Extra Deck:

 Spoiler
1. Cyber End Dragon (Archon)
2. Cyber End Dragon
3. Cyber Twin Dragon (Stalker)
4. Cyber Twin Dragon
5. Chimeratech Overdragon (Carrier)
7. Chimeratech Fortress Dragon (Colossus)
8. Chimeratech Fortress Dragon
9. Ally of Justice Catastor (Void Ray)
10. Ally of Justice Catastor
11. Goyo Guardian (Immortal)
12. Brionac, Dragon of the Ice Barrier (Warp Prism)
13. Armoury Arm (Phoenix)
14. Armoury Arm
15. Chevalier de Fleur (Stone Guardian)

Stats:
Graveyard:
 Spoiler
-Goyo Guardian
-Machine Assembly Line
-Limiter Removal
-Mystical Space Typhoon
-Overload Fusion
-Chimeratech Overdragon
-Honest
-Cyber Dragon Zewi
-Gold Sarcophagus

Removed from Play:
 Spoiler
-Cyber Valley
-Cyber Dragon Zwei
-Fluer Synchron
-Genex Neutron

Hand- 3

 Spoiler
-Power Bond
-Cyber Eltanin
-Power Bond
Face Downs:

[User]
 We've always been here, I guess. This is where we came from, as far as I know. Good luck on your mission, and if you ever need anything, the Circle of Light can always be of assistance.
Mariel smiles and turns away from the sunlit forest.


[User]
 The sun lit up the arena as the contestants walked in. Thousands, if not millions of creatures fill the stands. A legion of gigantic humanoids sit together in the stands, an equal distance from each starting point. A great voice resonates through the arena from the sky, "Signal when ready."

The arena itself, is very thickly wooded (at best you could move half your land speed, and can not fly under the treeline. The trees provide complete cover. The arena is 1000' in radius.)

OOC: combat starts after both players post saying they are ready. After both players signal that they are ready, Combat will not start until the day after the second player confirms. If it does, the player(s) who did become disqualified.

[User]
 Krath, Champion of Kord

The towering figure of a goliath would servey what bit of the arena he could see. The miniature forest that presented itself seemed to please him as a smirk crossed his lips. Raising an empty hand skyward, the bezerker let it be known that he was more than ready for battle.

 Spoiler
Listen  (1d20+35)[ 47 ]

EDIT : Questions
 Spoiler
How tall are the trees and about how far apart are they on average?

Is the ground underfoot even, hilly, or otherwise? Is it difficult terrian underneath or is it a magical effect that impedes movement? I piece of my equipment has me under a continual freedom of movement effect, so I wouldn't be slowed down by magical underbrush, just regular underbrush.

And how much HP does a tree have or should I make a strength check to break it? I may not do it for a few turns, I just want to know what to roll first.

EDIT: I win. Grr... I was hoping for a real fight rather than an auto.

[User]
 Kellus the Balancer

A fairly unassuming man walks into the arena. A thick mist seems to wrap itself around him, while some of his armor seems less than solid, though still metallic. He carries a staff in his hand, has a sword at his side, and has a quiver on his back. He concentrates briefly before firing a bolt of silver energy into the air.

"I know I wasn't who you expected, but lets see if you can handle the magic."

General

 Spoiler
The man in the arena is the champion of Boccob, seemingly a mage of great power. Rumors of where his power comes from vary widely.

I'd say a religion check for more about him personally and arcana for more about his powers. When you see him, a spellcraft and/or psicraft might help you know what else he's using.

GM

 Spoiler
Soulmelds and vestige are on my sheet. Auto-succeed on binding check. Used Psionic Open Chakra to open arms and hands. Coming into the arena, he manifests Force Screen, augmented to 9pp.

[User] If the bolt of silver energy was signaling readiness, then roll for initiative.

[User]
 Krath, Champion of Kord

This tower of a man would care little for the tactics or powers of his foe. When the power of the bear will overtake him, nothing will matter but the thrill of battle.

Initiative  (1d20+1)[ 8 ](9)

[User]
 Kellus the Balancer
 (1d20+7)[ 15 ]

The feathery cloak on Kellus's back unfurl into a pair of gleaming wings, with which he flies into the air to get a better view of the field.

GM

 Spoiler
Shift all 6 essentia into Pegasus Cloak (60ft, average)
Fly 60ft into the air (double move)
Will I be able to see my opponent through the trees?

Done

[User]
 Kagan
 Spoiler
Once he enters the trees, a DC 20 spot check is needed to see him. As well as another if he hides.

[User]
 Everyone

 Spoiler
(Was that the other guy's turn or...? I'm ready to go at any time here, but I lost the initiative)

Had a name change. LordWolfgang >>> Volos.

[User] I'll try to put Done at the end of my post whenever I'm done and leave some indication that I'm still waiting when I'm not done. I've gone already so you're up!😎

[User]
 Krath, Champion of Kord

Without a word the bezerker would jump foward, flying out into the tress by the force of his great leap. He would land as best he could, taking some form of cover behind a tree if he was lucky enough to land without serious injury.

DM

 Spoiler
Epic Jump Time. I am a Goliath, so I treat any jump as if I had a running start. This keeps the DCs normal for me in regards to jump, and gives me a +4 bonus to the check. I also have Legendary Leaper, which means I am not limited to a certain length or height of jump by my size. I make the check, I just rocket off like that.

Jump  (1d20+60)[ 13 ](73)  < I fly forward 70 ft. Max height at middle of jump is 15 ft. Going to use both of my move actions to get through 60ft of my jump. I will have to deal with the other 10ft next turn.
Hide  (1d20+1)[ 18 ](19)  (+ 10 if I get improved cover from the trees)

Also, as part of my move action (jump) I will draw my greataxe.

The beserker launches off of the starting platform in a burst of strength and athleticism. The power of his jump is such that he appears to be flying for a moment, untill he disapears into the forests of the arena. Even though he is massive and the sound of his launch was a resounding crack... there is no sound of him landing on the ground.

Done.

[User]
 Kellus the Balancer
Round 2

Kellus gains a little more altitude before beginning a long flight towards the middle of the arena.

Anyone can look

 Spoiler
30ft up (90 total) and 60ft forward towards the center.
And just to continually make sure I have vision.
  Spot  - (1d20+17)[ 35 ]  vs. 20 through the trees
  Spot  - (1d20+17)[ 24 ]  vs. hide if any

Done

[User]
 Krath, Champion of Kord

As soon as he lands, making a rather resounding thud with the force of his impact, Krath jumps yet again. He looks upward, seeing if he cannot spot his foe yet.

DM

 Spoiler
Epic Jump Time.

Full Round Action: Double Move. First 10ft is used to land from last jump before jumping again and putting the next 50ft into this next jump.

Jump  (1d20+60)[ 61 ]  < I fly forward 60 ft. Max height at middle of jump is 15 ft. Going to use both of my move actions to get through 50ft of my jump. I will have to deal with the other 10ft next turn.
Hide  (1d20+1)[ 18 ]  (+ 10 if I get improved cover from the trees)
Spot  (1d20+3)[ 12 ]
Listen  (1d20+35)[ 50 ]

Everyone

 Spoiler
You know... this arena is 1000' radius. That means we started 2000' apart. For every 10 ft of distance, Spot checks take a -1 penalty. So at 2000' - 200'ish... we have a -1800 to our spot checks. Similarily, out listen DCs go up by +1 per 10ft. Unless this Arena is special and allows us to see eachother or something. 🤨

Done.

[User]
 Spoiler
Lets see...
If you are both above the forest canopy, you should be able to see each other.

[User]
 Kellus the Balancer

Kellus continues his cautious flight towards the center of the arena, watching the man leaping his way towards him.

Everyone

 Spoiler
Double flight forward another 120ft for a total of 180ft forward and 90ft up. Sorry I'm not moving faster. I'll pick it up a little later, closer to the middle.

[User]
 Krath, Champion of Kord

Krath steels himself for battle, this time landing in a tree before his jump is finished. Immediately he starts climbing upward, already tasting the bloodlust on his lips. This battle would be his, all in the name of Kord!

DM

 Spoiler
Epic Climb Time.

Full Round Action: Double Move. Rapid Climbing. -20 to Climb check and I get to double move (60ft up) but I have to make two move checks. The base DC for a tree is 15 and my modifer is +46 (or +26 after penalties). Can I make a super check to take a run action up the tree? How tall is it by the way? I am probably starting from the bottom or 5ft from the bottom.
( Climb Check One  (1d20+26)[ 44 ]  )
( Climb Check Two  (1d20+26)[ 37 ]  )

Spot  (1d20+3)[ 10 ]
Listen  (1d20+35)[ 45 ]

Everyone

 Spoiler
I've moved 130ft in since the beginning. How far away from each other are we?

Done.

[User]
 Kellus the Balancer

The flight of the mage continues, ever narrowing the gap between the competitors.

Everyone

 Spoiler
Double move 120ft for 300ft total forward, with 1530ft remaining between us. I know this is a case where some teleportation would be nice, but I don't have any that good. I can cover about 1260ft in 5 turns if need be, but I'm hesitant to use my truenaming so soon in the round just to close a gap.

How much are you moving forward per round? We could just skip to a point where we're a given distance between us?

Done

[User]
 Everyone

 Spoiler
I can't post until I know how tall a tree is.

[User] Sorry for not saying it in the first post: The trees are ~150' tall.

[User]
 Krath, Champion of Kord

Suddenly Krath grows a mass of fur, claws, and fangs. The gloves over his paws do not inhibit his claws, but they allow him to keep a firm hold of his axe. The bear bezerker smirks, and after a quick accent to the top of the tree line, he readies his axe and prepares for the beginning of this battle.

DM

 Spoiler
Epic Climb Time

Swift Action: Rage/Frenzy. I am a bear and I'm absolutely insane. +30Str +2Dex +8Con -4AC 2 nonleathal per round (negated by my fast healing)

Move Action: Rapid Climing for one move action to make it the rest of the way up the tree. 120ft + my 40ft would make me hit the top of the tree. DC 15 Climb.
( Climb  (1d20+41)[ 61 ]  )

Standard Action: Reading to take my second move. If my foe drops from the sky toward me, I will jump up toward him before he moves. Hopefully this will cause him to move through my threatened squares (15ft reach) and I will get an attack of opprotunity. I will either long or high jump, it all depends on how he comes at me. I only designate that I jump at him. I will move 40ft of my jump before my interruption turn ends.
( Jump  (1d20+75)[ 76 ]  either 15ft High or 75 Long and 15ft High halfway through )

Attack of Opprotunity
( Rage! Axe. Options used... Power Attack Full. For every -1 to Atk, I get +4 to Dmg )
( Axe Attack  (1d20+28)[ 12 ](40)  Crit Range 19-20x3)
 ( Crit Confirm?  (1d20+28)[ 16 ](44)  )
( Axe Damage  (6d6+165)[ 187 ]  )

[User]
 Kellus the Balancer

Kellus continues flying forward before launching a powerful wave of force at the barbarian in the tree.

Anyone

 Spoiler
Move: 60ft forward
Standard:   Attack  - (9d6)[ 22 ]  Force damage
  Caster  - (1d20+27)[ 42 ]  if Power/Spell Resistance
Psicraft DC 17

 Spoiler
Concussion Blast, augmented to 19pp

I believe we're 140ft apart now.

Done

[User]
 Krath, Champion of Kord

Krath seems to hardly notice the blow dilivered to him, suddenly he drops down out of sight and goes under the cover of the trees to avoid his foe. It almost seemed like he would jump up to reach Kellus, but something occured to the bear bezeker and he dissapeared.

DM

 Spoiler
Will Save to Avoid Attacking Foe DC 20  (1d20+20)[ 20 ](40)

Move Action: Rapid Climbing. -20 to Climb check and I get to move my full speed, but I'm only going down 10ft. The base DC for a tree is 15.
( Climb Check One  (1d20+41)[ 52 ]  )

Standard Action: Size my Greataxe to Gargantuan if I already haven't.

Listen  (1d20+35)[ 53 ]
And I can smell him with my scent ability if he gets within 30ft (60ft if upwind, 15 if downwind)

Everyone

 Spoiler
Tree canopy grant full cover as explained in the OP. You have no line of effect to me, so I cannot be attacked by you and you cannot see me. Then again, I can't attack you either or know when you are coming based on visual information.

Done.

[User]
 Kellus the Balancer

Kellus continues his flight towards the spot he last saw the barbarian. He appears tense and ready for action.

Everyone

 Spoiler
Move another 60ft forward. 80ft from point you disappeared at.

DM

 Spoiler
Ready Action to fire a Hellfire Blast.
  RTouch  - (1d20+27)[ 32 ]  Adjust based on 30ft increment.
  Damage  - (7d6)[ 30 ]  Untyped
Do I need to continue rolling Caster level checks?
Constitution at 27, heal to 28 next round, if triggered

Done

[User]
 Krath, Champion of Kord

Nothing can be seen or heard from Krath. It is has if he has dissapeared compeltely.

DM

 Spoiler
I ready an action to swing with my blade if he gets within range, otherwise I just wait.

( Rage! Axe. Options used... Power Attack Full. For every -1 to Atk, I get +4 to Dmg )
( Axe Attack  (1d20+28)[ 12 ](40)  Crit Range 19-20x3)
( Crit Confirm?  (1d20+28)[ 14 ](42)  )
( Axe Damage  (6d6+165)[ 186 ]  )

I have used 3/21 rounds of Rage

[User]
 The tree explodes in a blast of non-lethal force, and both of you are thrown up, both prone, into the air. You both land on your feet, uninjured, facing each other, where the tree was, about 20' away from each other.

OOC: Stalemates are boring.

[User]
 Everyone OOC

 Spoiler
I agree that they suck. Shall we reroll initiative or was my turn spent waiting wasted and now it is his turn?

[User]
 OOC

 Spoiler
I'd probably be better off if you didn't but go ahead and go, just to keep it moving.

[User]
 Krath, Champion of Kord

Unable to hold himself back, Krath jumps toward his foe while swinging his gargantuan ax with all the fury and power of the bear. Kellus would have to steel himself, both against the attack and against the terrifying presence of the Bearbarian.

Everyone!

 Spoiler
Free Action: Since he got within 30ft of Krath, Kellus needs to make a modified level check (1d20 + character level or Hit Dice + target’s Wisdom bonus [if any] + target’s modifiers on saves against fear) vs Krath's intimidate check. If Kellus fails, he is shaken for the rest of the encounter. Intimidating Rage is fun.
( Intimidate  (1d20+61)[ 63 ]  )

Move Action: Epic Jump. Going to aim to land 10ft away from Kellus. This puts him right in the middle of my 15ft reach. Not sure I need to make a check for this... but hey.
( Jump  (1d20+75)[ 86 ]  )

Standard Action: Charge attack with Greataxe, using the following options. Leap Attack & Supreme Power Attack (for every -1 atk, +12 dmg)
( Rage! Greataxe attack  (1d20+30)[ 20 ](50)  Crit Range 19-20x3  Wow... auto hit. Nice  )
( Crit Confirm?  (1d20+30)[ 7 ](37)   does a 37 beat your AC? This is after your potential shaken state  )
( Greataxe Damage  (6d6+397)[ 422 ]   x3 would be 1266 )

[User]
 Miss Chance

 Spoiler
1-10 I miss
11-100 I hit!

 (1d100)[ 68 ]

[User]
 Kellus is split in twain and his soul is sent to Boccob

 Spoiler
Twenty feet from a frenzied beserker? Really? Message me when the plot starts, please.


[User]
 It was a uncommonly warm evening in early autumn in the city of Westport, the crown jewel of liberty, enlightenment, and corruption in the West. About the walls of the largest city in Herth was the fledgling kingdom of Tyr, the guardians of the free city-state. All manner of folk from all nations came by way of Westport to trade and find fortunes.

 Spoiler
OOC Thread  here .
Feel free to introduce your characters. The world is yours too, so don't feel inhibited about adding your own spice.

[User]
 Chi-Haruo strolls through the gates of Wesport, moneybag by his side and a rucksack with necessities and various magical essences.

 A fine city, shame about the smell of fish.  He ponders.  I wonder where one could find lodgings for the night?

He attracts the attention of one of the many street-sellers, orders one of the local delicacies and begins to converse about good places to stay.

[User]
 Fletcher skipped through the streets of Westport, giddy with the success of his latest acquisition.   Tonight's the night , he thought.  He slipped his hand into his worn white robe to caress the object.

A disturbance drew Fletcher's attention from his reverie, a familiar voice.  Fletcher turned and grinned.

"Chi-Haruo!"  Fletcher leaped upon the surprised alchemist and ruffled his hair.  "What are you doing here?  How've you been?"

[User]
 Spoiler
 OOC:  this is all good. I'm going to sit and watch until a proper moment to jump in.

[User] "Fetch! Its good to see you again, but strange to see you so far from the School. How are things keeping with you?"

[User]
 "Oh, you know.  I'm keeping busy.  I, uh, I came out here looking for something.  For somebody."  Fletcher ran his hand through his blonde locks, his gaze straying down the street from whence he came.

"Anyway, I'm good!" he said, his eyes and smile returning to Chi-Haruo.  "Gosh, it's great to have you back!  We have a lot of catching up to do.  Have you eaten?  There's a great little place down the way here-"

The shopkeeper, mute through the exchange, said with extra emphasis, "Can I help you boys?"

Fletcher smiled his boyish smile.  "Of course!  One for each of us, please!"  Fletcher handed over the silver, and took the proffered pastries.

"Dessert first, Chi-Haruo!  Come on, let's go get dinner.  You can stay with me tonight.  I'm sure Mrs. Jordalyn won't mind."

[User]
 And by the evening, in the manor home of Lady Jordalyn in the wealthy district of the Westport, two satisfied lads pushed clean plates away from them. Around them, the lavish trappings of the palatial dining hall almost assaulted the senses—trophies of elk and bear, tapestries depicting hunting scenes, alabaster busts within alcoves (most likely depicting the lineage of Jordalyn's house), two great fireplaces with elaborately carved mantlepieces of marble, frescoed vaulted ceiling, and paintings covered every square inch of the place that wasn't paneled with dark knotted oak.

The feast was sumptuous, and with bellies full and head swimming in a pleasant buzz from ruby redwine from Guildeland, the two fell silent.

Lady Jordalyn was old, but still possessed of a timeless beauty and a graceful poise. She gave a restrained smile at the two. Clearing her throat, she cut the sudden silence.

"So, master Chi-Haruo, what brings you to the city?"

[User]
 "I'm looking to set up business actually," confides Chi-Haruo. "I heard there is a good market for potions of all kinds, and the port ensures a fresh supply of reagents and customers."

"I also heard that the Magical School of Wesport has a handful of recipes that they aren't sharing with  anyone ."

[User] Lady Jordalyn raised her eyebrows in surprise and interest. "Really? How the wheels of fate do spin! I have contracted master Fletcher's services on one account, but I have need of another. Tell me, can you determine the nature of a substance?"

[User] Finally full after his third helping of decadence, Fletcher pushed his plate away and leaned back to rub his full stomach.  He had been attentive throughout dinner, catching up with Chi-Haruo and making pleasing banter with Lady Jordalyn.  But now, as the others chatted, Fletcher seemed distracted by his thoughts.

[User] "If given a small sample which I can use, it is a trivial matter. If I can merely observe the substance, I cannot guarantee success. I would be more than happy to take a look for free, consider it a gift of gratitude for tonights excellent dinner."

[User]
 "Splendid!" said the hostess with restrained delight.

Soon, the plates and silver were cleared away by the servants. The three continued to nibble on one remaining platter of dainties while sipping wine. Jordalyn had an item brought to her, then explained.

"Master Fletcher has been helping me," she began. "Two long weeks ago, my dear husband vanished!"

Although she held the dignity and posture of a lady, tears started to well in her eyes.

"No one has seen or heard from him since, and no one can figure out where he may have gone. He has no enemies that I know of." Holding out a scrap of cloth to Chi-Haruo, she continued, regaining her composure. "Where his head should have laid on his pillow, the fabric of the bed was wet the next morning. It has since dried, but it still has a strange odor. I don't know if you can make anything out of the enigma."

 Spoiler
 OOC:  This is a Master [13] task to discern by smell what it is. Alchemy and arcane knowledge Qualities are relevant here. Success determines one or more familiar substances. Another Expert [11] task would need to be made after cross-references books and/or thinking about possible mixes to come up with an explanation of what it is and what the substance does.

[User]
 Fletcher realized that this type of identification was Chi-Haruo's specialty, and remained quiet as the alchemist accepted the cloth.  Still, he expected the auras of both the cloth and Lady Jordalyn to reveal something useful.  Fletcher closed his eyes and lowered his head... and when he returned his gaze to the table, his pupils shone a soft, milky white, his Seer's Sight.

 Spoiler
Expert [+4] Mystic + Average [0] Divination
 (2d6+4)[ 13 ]

[User]
 Spoiler
So its  (2d6+4)[ 12 ]  I think

Knowing Fletcher's sight when he saw it, Chi-Haruo prods the cloth.

"I've smelt it before somewhere, but I'd have to run further tests to make certain. If Fletch has finished with the sample, I'd like an hour or so with my apparatus in a space with good ventilation. Rest assured, I will discover its nature come the morning."


[User]
 Wherever you were in the country, you received a note to come to a nondescript office building in the middle of Philadelphia. Once inside, you were blindfolded and then led down an elevator. You emerged into what seemed a very large conference room.

You feel the presence of others around you but a sense of unease keeps you from learning more about your surroundings using even your own extraordinary senses.

After a few minutes the blindfolds are taken off and a middle-aged man in a bureaucrat's business suit stands before you with a smile on his face.

 "Finally you are all here. Let me be the first to welcome you into our little organization."
 "Now, before you are sent out into the world to fight the good fight, is there anything you may want to inquire about our little group?"

[User]
 "Why are we here? I reckon it's because of our powers, but what is your use for people like us? What do we get out of this deal? When you say 'The Good Fight', what are you specifically talking about?"

Brian looked around in the room, at the others, his new teammates apparently. he then looked back to the man in the bureaucratic suit.

 "Quite a few questions, really"

[User]
 bump?
anyone?

[User]
 Originally Posted by AyeGill
  "Why are we here? I reckon it's because of our powers, but what is your use for people like us? What do we get out of this deal? When you say 'The Good Fight', what are you specifically talking about?"

Brian looked around in the room, at the others, his new teammates apparently. he then looked back to the man in the bureaucratic suit.

 "Quite a few questions, really"

Giving a piercing stare to Brian, the man answers after a few moments.
 "There is more to this world than even this current craze of super-powered media darlings. There are things that go bump in the night that are worse than the monsters that terrified you as children. Horrors where the smallest of details have filtered down into the collective psyche."
 "We are here to put out the fires that these things cause. You people were chosen because our government has deemed your talents as quite suitable for this task. Aside from doing your patriotic duty, you are given a regular stipend as well as a highly luxurious pension when you retire."
 "Do those answer your questions?"

[User]
 Looking thoughtful, Brian answered
 "Quite."

[User] Leo looks around at the new team.  He asks, " well, what kind of training are we going to get.  I know very little about the rest of the team, their powers and how we can best work together."

[User]
 "Unless anything pressing comes up, I will schedule your team to an inter-agency training session with some teams from the other agencies in our fine country."

With a slight grin on his face, he adds  "By the way, you may call me Mr. Fisher"

[User]
 "Yes, sir."

First time the man in the corner had spoken in all this time. In fact, none of the others in the group had even seen him come in...

Creepy. Very creepy.

[User] Well, Mr. Fisher, we seem to be getting nowhere just sitting around here.  Perhaps, we should get started on training or preparing for the first task , states Leo.

[User]
 Battalion

"I must agree, though I do have a question. You mentioned a retirement fund... How likely is it that the members of this organization actually survive long enough to  see  their pensions?"

[User] "That's also kinda important. What will we be fighting? And please don't say 'the things that bump in the night that are worse than the monsters that terrified you as children', or some other mumbo-jumbo. Give me an example."

[User] "I would assume others like ourselves. Though nowhere near as patriotic."