[User]
 Spoiler: Map
 Epic wargtime.

The other two Wargs stand up and follow you. The Speaker warg is hot on your tail and the dire Wolves are also hot on your tail, beginning to surround the tree.

[User]
 With giant wolves and evil worgs on his tail, Larimar begins scrambling up the tree. Definitely fearful for his life, he still isn't frantic and filled with panic, as he's pretty sure he's got a plan.

 Spoiler: ooc
Ok, I'm kind of forgetting exactly what Steadfast Climber did for me.  It is just +4 to climb checks, and I can take 10 on any climb checks, right?

If this is the case, I'd be able to get to the top of branch (as seen on D26, but vertically above from where Larimar currently is) by using accelerated climbing (-5 penalty) and taking 10 (for a total check of 15), and the climb skill also lists trees as typically being DC 15, so we should be gucci!

[User]
 Spoiler: Updated map
 Worgs

 Spoiler: OOC
Yes it was a +4 on Climb checks and you can take climb checks even while threathened. Because climbing is part of a move action you still have a Standard Action. Which you may or may not use to belittle the little wolfies down there.

[User]
 Spoiler: ooc
With accelerated climbing, I can move at HALF speed.  Which means, a single move action could be moving up 15 ft vertically.  I think I need to climb more than 15 ft to get to where I'm at, right?

[User]
 Spoiler: OOC
Oh, you're right. You're climbing not flying.

"Ior, get him down!"

Bellows the worg below you and the one who wanted to eat a leg (I call him leg from now on) says. "On it!" He looks at you and you see a big sharp crystal forming before his eyes, in the blink of an eye it fly's towards you and try's to skewer you!

 Spoiler: Attack
 (1d20+9)[ 17 ]  This is a touch attack. If it hits.
 (5d6)[ 22 ]  Piercing Damage.
You're feeting is steady enough that you don't need to make a check to keep your balance.

The worg who wanted to eat an arm (I call him arm from now on) let his mouth hang open and salivates heavily.

[User]
 Larimar grunts as the icicle thing slams into him.  "Nnng!  Is that all you got?!  I dare you to try that again!!"  he says, taunting that same worg and glaring down at it as he pulls out his Luna bow.

 Spoiler: ooc
Touch attack?!  Jiminy Crickets!   Sorta barely hit me too.  Ouch.

Pulling out the bow: move action.

Standard action:  Readying to attack that worg when it begins casting a spell again.

[User]
 "you're a tough little guy aren't ya?" Says leg (Ior?) and seems to concentrate again.

 Spoiler
take your readied action.

The speaker says to arm. "Damn it cruk, the pipsqueak doesn't now anything." you think there is a slight pressure building up inside your skull. Though that could also be adrenaline speaking.

[User]
 Larimar unleashes an arrow directed at that worg…

 Spoiler: rolls
attack:  (1d20+16)[ 26 ]

damage:  (1d6+7)[ 8 ]   +   (1d6)[ 5 ]    Nonlethal

Almost certain these things count as a Magical Creature, so my favored enemy applies.  😉

[User]
 Spoiler
It applies.

The worg is hit by an arrow and yelps audibly. Probably losing that power he was building up. "Damn it I want that little rat down!" Yells the speaker. The last one is still looking at you and the dire wolves are circling the tree.

 Spoiler
Listen check, please and your next action.

[User]
 Spoiler: stuff
listen:  (1d20+9)[ 10 ]

I'm planning to shoot that worg I just hit three more times now, but to be on the safe side, I'm wondering what that listen check is for. It just might change what I do.

Welp, that's ****, but if it's vs a magic beast, it's a 12...  😛

[User]
 Spoiler
It is a magical beast but it's sadly not enough. You can shoot, because that will change the action of whatever did make the noise.

[User]
 "Hey, you all still wanted some tribute, right? Don't worry, I can give you arrows for days!"  Larimar says, as he unleashes a small volley at the same worg.

 Spoiler: Point Blank Rapid Shot!
attack:  (1d20+14)[ 30 ]
damage:  (1d6+7)[ 8 ]  +  (1d6)[ 2 ]   nonlethal

attack:  (1d20+14)[ 20 ]
damage:  (1d6+7)[ 8 ]  +  (1d6)[ 1 ]   nonlethal

attack:  (1d20+9)[ 23 ]
damage:  (1d6+7)[ 12 ]  +  (1d6)[ 4 ]   nonlethal

[User]
 The warg you shot, goes down (though definitely not dead.)

"You Little!" Screams the Speaker und try's to jumps up, struggles and fails.

 Spoiler: OOC
Make a will save.

[User]
 will:  (1d20+6)[ 17 ]

 Spoiler: ooc
Nice!  Didn't botch an important roll for once!

Do I know where that need to make a will save is coming from?  I'm thinking that'll be my next target.

[User]
 Spoiler: OOC
I'm very sorry but you're just one point off. You can spellcraft what happens now and the latter spell if you want to. You're slowly building headache get's more severe and reaches it's Peak when a Crystal Bursts out of your skull and into the maw of the worg who just stared at you. Dealing  (2d8)[ 8 ]  damage and two intelligence damage (you regenerate one point per day. Or perhaps Thaum knows a way to heal this faster.)

The worg lays the crystal in his mouth down gently and looks up at you leering hungrily.

The speaker says "Good, you have your plaything now get it down.

On the other branch lands the Nemesis owl the Worgs talked with before, shocking them and it asks. "Do you need help, little apprentice?"

 Spoiler: OOC
Oh and it's your turn.

[User]
 Spoiler: ooc
Quite a high DC there...  Can't help feeling a bit misled when it seems all of these worgs have spells!  And now a nemesis owl!!

Time to bail!

You have an updated map?

[User]
 Spoiler: Updated map
 MAP  Well if it would be normal worgs they probably would not be able to lead Dire Wolves.

[User]
 "Why yes, I'd love some help!"  Larimar exclaims at the owl, noting that the situation was going from bad to worse. He activates his healing belt at full capacity.

 "Oh, but you didn't mean me, did you? That's okay, here's a riddle instead:"  he begins, pulling a scroll out of his bag.

 "What has seven legs, spits acid, and eats dire wolves for breakfast?"

 Spoiler: ooc
Actually, I won't be moving yet. But let me know if the map changes for next round!

Actions: healing  (4d8)[ 15 ]  HP

and pulling out a scroll of invisibility.

[User]
 Spoiler: Map
It... Does.  Maps

"Oh, I know that one  It' s    Me   Isn't   IT?"

The owl before you changes into a giant seven-legged spider. The branch breaks and the giant thing goes down... It seems to spit acid everywhere around. The Worgs and the Wargs jump away in horror. "You damn crazy thing, you're supposed to be on our side!"

[User]
 Spoiler: gif

Larimar's jaw drops, flabbergasted.  Despite having a rather damaged head, there was still some wit in there, apparently...

 "Uh.. Yes! That's right!"
 "But now I'm curious: how many dire wolves can a giant, seven-legged, acid-spitting spider eat in two minutes?"

Before waiting for an answer, Larimar casts a spell and bolts!

 Spoiler: ooc
Holy crap!  That was only just a joke to hopefully delay owl some. And it would provide a nice little one-liner as I attempted an escape. Welp, don't think I could ever say you haven't been generous!  Unless that thing turns around and eats me...

I'll cast Expeditious Retreat and then jump off the branch, booking it south.  This should put Larimar roughly 60 ft southward now, minus going through difficult terrain or needing to go around obstacles.

tumble:  (1d20+5)[ 8 ]

And purposely jumping down means the first 1d6 damage are nonlethal.  But if I don't get a 15 on tumble, that means 2 damage dies regardless...

damage:  (1d6)[ 5 ]    +     (1d6)[ 1 ]   on tumble fail.

[User]
 Spoiler: OOC
😁 I enjoy your reactions to events very much. Also I think I noticed somewhere that these things are crazy... And powerful. Perhaps even crazypowerful? And what Larimar sayd was just such an excellent setup. Well let's see if it will turn around and eat you, shall we?  (1d8)[ 4 ]

The spider runs towards the southeast, trampling over underbrush without it slowing down and even crawling over some small trees that creak audibly when the giant thing puts it's weight on them. The Wolves and wargs are too terrified to go near the thing, some chase Larimar but with his heightened speed and the… Distraction he can lose them and then safely return towards Rabiton.


[User]
 You’ve been wandering for a long time.

The home you once held is dead. The kingdom that was once yours is in ruin. Despite what you once believed, long ago, the kingdom could not live without it’s government. Your great grandmother united your home from the thousands of warring kingdoms, into the sole home that remains.
That does not mean you have been idle, these last 17 years. Far from that- You have learnt. You have trained. And now, look at the woman you have become. A vagabond knight.

The small village of Insmith is a troubled village. The villagers have been disappearing into the night. Perhaps this is a good area to try your life. Perhaps, just perhaps, you can help these people.

The rain hits the ground in waves, your mount barely seeing beyond it’s six feet. The ground squelches below your feet, as you push your way into the inn, thunder booming as you enter. You see townsfolk drink their fill in silence. The roof leaks into a pail.
This wouldn't be surprising, except that it has been raining for the last three days, without end. And yet the land appears mostly untouched- The flooding is minimal, the ground, despite being sopping wet, isn't a pit of mud, and the plants are still alive.
So here you are, to figure out what you can do to help.

[User]
 Ina gives a small shiver as she enters the inn, swinging off her overcloak and hanging it on a small hook set into the wall, the other cloaks dripping there too. She walks over the straw-strewn floor to a free table, sinking down with a sigh and slowly taking off the heavy pauldrons of her armor, her weapon, the blade wrapped in tight silk, a clever little knot made for easy and swift removal, leaning up against the table beside her.

 "Bowl of wine, please!"  she calls out to the keeper, inclining her head to him respectfully before closing her eyes and letting her head rock back.

A few  moments pass

 "Bollocks is it wet out there."  she says, to nobody in particular.

[User]
 There's a couple silent mummers in agreement, and one farmer who seems incredibly annoyed.

"I wouldn't mind so much if the rain acctually wattered anything. All ma chickens just don't seem ta want to drink any of the rain."
The bartender called over, "We don't care about your damn chickens phil," he said, handing Ina her wine bowl, "And you ain't the wost, I just keep hearing ma wife scolding folks 'cause her garden's gone dry."
"Yeah, like-"
"I swear to god, Phil, you say anything else I'll throw you out into the rain."
Phil leans back, annoyed.
"Yaknow, if ya damn sister didn't anger that rider, we-"
"That's it, I told you," the bartender said, rising from his station, showing himself to be tall, and lumbering, as he walked over, picked the client up, and threw him out the door.

[User]
 Ina sits back, and takes the wine bowl gratefully. She drinks deeply, closing her eyes for a moment as the taste washes over her.  "So the rain's not a subject to bring up, barkeep?"  she asks, opening her eyes again and looking at the bartender.  "Don't want to get thrown out too, but you know how it is, travelers are curious beasts, and we.. tip well, for a good story."  she says, giving the barkeep a grin.

 Spoiler: Rolls
Diplomacy Roll  (1d20+15)[ 16 ]

[User]
 The barkeep looks at the half-dragon with a look of annoyance, "You're lucky you're charming, ma'am, else you would join him."
He sighs, "It's just been a long week, with a longer rain. Most folks think it's just an illusion, but nobody really wants to figure out where it's from, or who the hell can do it, and most folks assume it's because my daughter got angry at some idiot who rode into town, and think he cursed our town."

[User] Ina looks down at her bowl for a few moments, thinking, then looks up.  "I know a few bits and pieces about magic. Used to be a scribe for a few nobles down the Imperial way, before everything turned to crap and I decided to go in a more.. direct direction."  she says, indicating her polearm with a slight grin.  "Think I could book a room for a few nights, see if anything jumps out at me that I could help with?"

[User]
 The inkeeper nodded, "You're going to have to pay standard fare. Three gold a night."
He looks outside at the rain, "I feel like we could really use the help around here. But try not to mention royals around here- Some folks didn't like them before they died, and especially don't like them now."

The night was empty and clear, aside from the roar of the rain on the ground. The dawn awakens to the rain being twice as thick as the night before, and you swore you saw a leak, only for it to disappear the following night.
So, the question was, how did this happen, what happened, and what could you do to stop it?

Make any kind of checks you feel applicable in your search for information.

[User]
 When the morning comes, Ina walks out into the rain and stands for a moment, looking up into the sky. She almost mediates for a few minutes, letting the rain patter on her skin, but narry touch the ground around her. She opens her mouth to try and get a taste of the rain. Then she bends down, and places a small wine bowl out, as she contemplates what could have influenced such a curse. She casts her memory back to the stories of the Gods, of magic, and of those beings from outside the Empire's world.

 Spoiler: OOC
Know Religion  (1d20+10)[ 29 ]
Know Arcana  (1d20+10)[ 20 ]
Know Planes  (1d20+10)[ 15 ]
Perception  (1d20+8)[ 20 ]


[User]
 Spring in the Threshold brings the winds of change. Warlords strike at thier adversaries, claiming new territories for themselves and thier visions of leadership and rule. What few monsters that remain in Arret awaken from thier wintersleep, and set out in search of food or wealth.

But in one city, behind the walls of stone unbroken for an age, trouble is stirring.

Ar-Korani merchants have brought the latest news of the war, and it stirs panic in the people. The Siege of Velairn has broken, and the wizards of the Red Towers are marching East again. This news is dire. The siege, which has held for two years, means that once more, the horrors of Drelan magic will walk the lands of the Threshold.

People are already packing thier meager belongings and heading west for the safety promised by Shaerlorne, and the floating tower.

Ivora is beginning to show signs of panic. Shops have already been boarded up, the owners having left. The streets, once filled with hawkers and peddlers of all nationalities, are now empty, with only a few people moving from place to place to gather what provisions they can as they flee.

This is the scene before you, as your wagon rolls slowly over the crest of the hills south of Ivora, the wheels creaking as they haul the wagon's load across the lands of Corata.

[User]
 Dane Burkhart

Gently swaying with the movement of the cart, Dane looks at his lovely wife while she's not paying attention and smiles before turning back to the scene at hand.  "Well."  He begins in his deep bass, the kind that rumbles through a man's torso before it even makes it out of his mouth.  "This isn't exactly a picture of harmony."  He frowns a little, wondering if he should put his armor on. Push come to shove, he had his hammer in reach, but that wouldn't do much against a highway man's blade. He raises an eyebrow, waiting for his wife to chime in.


[User]
 OOC Thread

 Spoiler: Kayin
This ruined city was not on any map. It had been carved out of stone tablets, burned out of paper, cut out of speech with the tongues of those who spoke its name. No one had ever lived in this city, and it was not meant for the living. Long rows of dark granite arches made up the skeletal roofs of half-finished tombs. The construction ends at the edge of even longer mounds, no doubt buried when their occupants were ready for them. You stand at the edge of the sunless valley, about to pass through a similar arch and take the winding road down. The stain of old fires marks the fallen stones. Old bones lie unburied. Twisted ivy had grown up as though to hide the shame of this place. They had a long way to go if so. Steeling yourself you step through, feeling something like the pulse of Bersheba though miles from the city.

…

You are looking down at a road and valley of a far different sort. Rivers flow through canals of green stone, turning the waters the same color. A line of green trees, each carved from a different stone in the likeness of a different species, separate you from it. Their branches reach from the bare wall beside you and out over the drop. They cast green shadows. Bridges, some large enough to support buildings of their own, span the gap. The air is dry despite the nearby water.

There are no people, no animals, no wind. The wavering light of the canal is the only thing moving.
An echo comes to your ears, the clatter of stone on stone. It came from behind you, from a deep shaft. At the bottom is an open courtyard around another large stone tree. It is the first sound you have heard that you didn’t cause.

This is not Sheba. What will you do?

 Spoiler: Kuda
The sweat runs down your forehead, down your back, down your shoulders... The falling ash of the burned dead sticks to your skin. The stink of sweat and blood and unwashed flesh are so common you cannot smell them anymore. There is another scent that comes to your nostrils now, fear. It comes from the Andaman on her back before you. The fight had been almost too easy, jagged cuts from the masters’ knives marked her shorn fur. She is going to die. The cold eyes of the masters look down on you, the burning gaze of their wicked god falls on you, the heat of the sun and the poison they have put in your blood burns you…

When it is over you are walked back into the cool dark. A flash of color draws your eye to thorny weeds that have broken through the cracks between the stones of the tunnel. As you cross the threshold there is a silent sound, like the ringing of some vast and distant bell. Your step falls not on black stone but green sand. You are in a courtyard. The shade of a tree of solid jade tunes the light to a soft viridian. It smells like… nothing. You smell yourself for the first time and it is not pleasant. Above you wraps a covered balcony, to your left is a high opening leading to a long street. You cannot see the sun or sky, only more stone trees, roofs of thick glass, and bridges of various kind thrust across each open span. All are shades of green.

There is no living thing anywhere in sight or hearing. This is not Yallok.

There is a sound, like boots on stone, out in the street. What will you do?

 Spoiler: OOC Notes (Read This)
We are starting with a short prelude to help the characters get to know each other and to get a feel for things like combat and magic use in a fairly controlled setting. This is going somewhere I promise. Use your stats complete stats and don't worry about matching up timelines.

If I took any improper liberties with your backstories please let me know and I will edit the description.

Your are not only allowed but encouraged to read the part of the other character(s) and to add descriptive elements. See page 276 of the Core if you have it for an example.

[User]
 Kayin is, admittedly quite confused about the current state of events, but none the less he will calmly draw his longsword and dagger, before unleashing his sorcerous power, loosing a bound spirit of wind. A silent hummingbird of shimmering light will begin to circle around his body in concentric rings, protecting him from harm. (Shield magic level 6, (roll1d20+16-6/roll))

Once his protection was up, he would calmly wait a moment to see if there were any obvious signs that whatever was nearby heard his magic. If whatever it was seems to be approaching, he would face where he suspected it would be coming from and wait, more curious then fearful at the moment. If not, he would instead head in the direction of the sound.

(sorry, admittedly a bit confused as to what's going on at the moment still)


[User] Here's the first post of our campaign.


[User]
 Pre-game Post:

     Player
  Character Name
  Level/Class
  Gender/Race/Age
  Status

  Jormengand

 3  Veteran

  Sheet

  Extra Anchovies

 3  Wandering Samurai  or 3  Augmented Soulknife

  r2d2go
  Zander Kol
 3  Dungeon Engineer

 1st Draft Done

  Tuvarkz
  Francis Cooke
 3  Fiend Lord of Pride

 1st Draft Done

  Draco,v9

 3 Bloodrager

  Sheet

  Milo v3

 3  Ascendant
 ???  Deo  Age ???
  Sheet

  IZ42

  manwithaplan

 3  Awakened

Story Background:

The most prominent eyewitnesses to The Emergence, as it's become called, were the fishermen of Minksprint Hollow, a small village in Zhanniqua's southwest province.

 "There was no warnin',"  one boy recounted.  "One second we was skimmin' rocks along the water, lookin' out at water far as t'eye can see, an' then... suddenly we's seein' land. It were  jus' there ."

Those out at sea hauling nets likewise reported the same - a gigantic landmass less than fifty miles off the coast of the village, coming spontaneously into existence.

 "We had a great haul that day,"  one of them admitted.  "Seems as whatever fish was in the way of where the land was comin', they just sorta... shifted away from it. Some of 'em just flat-out appeared in the middle of our boats."

The Crown's response was skeptical at first, and then ominous, as two companies of soldiers were diverted to repel a possible invasion from the new land. But as weeks became months and no invasion occurred, it seemed time to turn thoughts towards the opportunity that this new land represented. To that end, a six ship fleet loaded with supplies, filled with those eager to claim a piece of the new territory, has been assembled by the Crown with the purpose of creating a new coastal town, Emergence Port, on the new land.

But while the bulk of the fleet and it's resources are dedicated to putting down roots in one spot, there remains the possible untold dangers and unanswered questions of the landmass. Is it just an island, or a true new continent? Does it already have animals, or a population? Are they friend or foe? A small expedition, led by reknowned dwarven archaeologist Sedgwin Mayfair, has been commissioned to answer these questions, and you are one of the handpicked mercenaries he has recruited to help him and his team.

What will you find?


[User]
 I'm Troy Breakman and I'm here with Joe "Warshaper" Buck, and you are watching CBS's, that's Colosseum Broadcasting Station's, coverage of this exciting match for the Colosseum of Death.
 That's right Troy, and can I just say how excited I am for this one. I've seen some of the contestant for this year's matches, and I can tell you, there's going to be some gore this year!
 Well, that's what we've come to see Joe. The contestant are just about to be brought into the arena, but first a word from our sponsor.
 Hey folks! Old Krankskee here, telling' you to mosey on down to Old Krankskee's Tavern. Located just north of the Colosseum, we stock the widest selections of ingredients ensuring we can make any cocktail, shooter, or concoction you desire! And of course, while you're there, keep you eyes open for you favorite fighter of the competition! We serve all the greats! See you soon!
 Oh that Krankskee is a character isn't he, Troy.
  Well actually Joe, I've been thinking lately. Do you think that we are all just characters, being controlled by people who created us so that we can-
 Quiet Troy, the fighters are teleporting!

 Spoiler: Nikhedonia
As Nikhedonia sees Rozen, she notices that she does not seem much like any sort of creature. More specifically, she appears to be cloaked in a massive swirl of white snow and rose petals, easily sixty feet across, with her characteristic strident laugh emanating from the center. She calls out loud and clear, confidence booming throughout the stadium. "Indeed! A stage worthy of me has been set! You, Nikhedonia! I shall grant you the honor of being the first to fall by my hand!"

 Spoiler: Spellcraft DC 22
 The snow swirl is made by the spell 'Obscuring Snow

 Spoiler: Spell Effects
 Anything 5 ft away in the cloud has concealment (20% miss chance). Anything more than that has total concealment (50% miss chance and no identification by sight)

 Spoiler: Rozen
 Across the arena, you see a dragon-like humaniod, standing around six feet tall. She appears to be unarmed.

Knowledge (Arcana):  (1d20+33)[ 38 ]

Your knowledge reveals that she is a Venom Draconian.

Initiative:
Nikhedonia:  (1d20+12)[ 30 ]
Rozen Sabel:  (1d20+19)[ 23 ]

 Spoiler: Battlemap
The Blue **** is the snow.

Nikhedonia's up!

[User]
 Nikhedonia

 Spoiler: If you can see Nikhedonia

 Move:  Not sure if she can see me, but I move within five feet of her while hiding  (1d20+5)[ 6 ]  due to having concealment from her.

 Spoiler: DM only

What do I see when I'm withing five feet of her for knowledge devotion feat purposes.  Like, is she invisible, etc.  Does the concealment go away when close?  What races is she, what is she wielding/wearing.

 (1d20)[ 3 ]  + appropriate knowledge skill bonus for knowledge devotion.

Not done yet.

[User]
 Spoiler: Nikhedonia
When you are 5' feat away from her, you can see her, but she still has concealment.

Appropriate Knowledge Skill is Nature.

If a spoiler is named 'Spell Effects' you can read it even if you don't make the Spellcraft DC.

If she cannot see you, or tell what specific square you are on, I won't put a token on. That way, you truly stay hidden.

 Spoiler: Rozen
I'm not sure what weapons you have drawn. Can you please give Nikhedonia a brief of what you're wearing, welding, etc. Thanks.

[User]
 Rozen Sabel

As you approach to within 5 ft, you notice that Rozen is wearing a provocative dress with a clearly military aesthetic. Her hair is golden and her eyes a blazing green. She holds herself with an air of one who is afraid of nothing and who always succeed. She also seems to glow with a dazzling radiance. In one hand she casually holds a massive scythe with a blade of crystal.

 "A draconian, huh? I haven't seen one of you in... hm, a couple years, I think?"  She shrugs and winks at you.  "Make sure to give me a good fight, yeah?"

 Spoiler: Rolls
 Spot:  Autosucceed vs DC 6

 Spoiler: Spellcraft DC 24
Luminous Armor, Greater

 Spoiler: Spell Effects
Opponents take -4 to melee attack rolls while within 5 ft of her

[User]
 Spoiler: DM Only

Swift Action: Activate Law Devotion

 Spoiler: Martial Lore DC 12

Initiate Mountain Hammer

Standard: Bite  (1d20+17)[ 33 ]  for  (1d4+5)[ 8 ]  points of damage and  (2d6)[ 7 ]  points of damage for maneuver and  (1d6)[ 2 ]  sneak attack  points of damage for opponent not having acted initiative yet and DC 22 Fort Save vs poison or  (1d6)[ 5 ]  points of constitution damage.

 Spoiler: If she is evil

DC 14  fort save

[User] Concealment:  (1d100)[ 81 ]  high is good.

[User]
 Rozen Sabel (reactions)

Rozen leans to the side, dodging the bite with a frown.  "Hmph. Not responding to my in-fight banter? How rude."

 Spoiler: Mechanics
Attack roll of 33 will miss flat-footed AC.

[User]
 Rozen Sabel

Flourishing her scythe in a upward twirl, Rozen brings it down in an arcing strike, her voice crescendoing to a yell as she finishes her swing.  "Well, if you won't participate, I suppose I'll just have to teach you a lesson!"

 Spoiler: Actions
 Standard:  Attack Nikhedonia with scythe.
 Attack:   (1d20+33)[ 39 ]
 Damage:   (2d4+22)[ 30 ]  slashing

[User]
 Spoiler: Battlemap Round 2
Remember to put a grid reference to where you are moving to.

[User]
 "You're speaking too quickly to understand." Is all the figure says.  In fact, in the first six seconds of combat you had delivered an entire minute's worth of speech at a pace beyond comprehension for most people.   Fortunately the venom draconian is moving as if hasted, so perhaps he was able to understand some of it. He has the look of someone who knows he'll be dead soon.  Driven to finish it he presses on.

Full Attack: Bite  (1d20+17)[ 21 ]  and concealment  (1d100)[ 60 ]  for  (1d4+5)[ 6 ]  and DC 22 Fort Save for  (1d6)[ 6 ]  points of constitution damage and
Bite   (1d20+17)[ 32 ]  and concealment  (1d100)[ 9 ]  for  (1d4+5)[ 6 ]  and DC 22 Fort Save for  (1d6)[ 6 ]  points of constitution damage

[User]
 Rozen Sabel

Dodging out of the way of both attacks again, Rozen frowns and pouts a little at Nikhedonia.  "Hmph. If you don't like me talking, you can just say so..."

She spins her scythe around as it comes in for another strike.

 Spoiler: Actions
 Standard:  Attack Nikhedonia with  Rose Reaper  (scythe).
 Attack:   (1d20+33)[ 39 ]
 Damage:   (2d4+22)[ 25 ]  slashing

[User]
 Immediate action:

 Spoiler: Spellcraft DC 17

Cast stay the hand

 Spoiler: effect

DC 18 will save or be unable to attack me or target me with spells.

[User]
 Rozen Sabel

As Nikhedonia casts the spell, it seems to go off perfectly, except for the complete lack of any effect. Rozen's swing continues, unabated.

 Spoiler: Mechanics
 Spellcraft:  Autosucceed vs DC 17

  Will save:   Forgot a thing, save is unneeded.

 Spoiler: DM Only

 Spoiler
Globe of Invulnerability, Lesser blocks the spell since it is a 2nd level spell.

[User]
 Sorry for not being even remotely competitive.  It looks like I can only hit you on a nat 20 and you only miss on a nat 1 and I have no way of harming you.  I will play it out, but this isn't even remotely interesting to me.  I'm sure your constitution score is ridiculously high as well. I have 23 hit points left.

Swift: Cloak of Deception.  I'm invisible until the end of my turn.  If that even matters since you're not rolling concealment.
Free Action: Rage/whirling frenzy
Full Attack: Bite  (1d20+18)[ 30 ]  with  (1d100)[ 10 ]  and Bite  (1d20+18)[ 38 ]  with  (1d100)[ 46 ]  and Bite  (1d20+18)[ 27 ]  with  (1d100)[ 65 ]

If I roll a nat 20 and then you roll a nat 1 for your saving throw:  (1d6)[ 5 ]  constitution damage.

good game.  I withdraw from future competitions.

[User]
 Rozen Sabel

Crying out in surprise as the slight opening in her guard was penetrated by a ferocious bite, Rozen's eyes harden and she brings her scythe down once again for a killing blow. She stands still for a moment after Nikhedonia falls and then plants her scythe in the ground, bending to one knee with a clenched fist over her heart.  "May your soul be freed by Death's embrace."

 Spoiler: Reactions
Bite 2 hits

 Spoiler: Actions
 Standard:  Attack Nikhedonia with  Rose Reaper  (scythe).
 Attack:   (1d20+33)[ 49 ]
 Damage:   (2d4+22)[ 27 ]

 Spoiler: OOC
Good game to you as well.

[User] As his head is removed from his body he explodes violently covering you in acid.  You take  (1d6)[ 2 ]  points of acid damage no save.  The acid remains for  (1d6)[ 4 ]  points of damage.


[User]
 COLOR="#00FF00"]I'm Troy Breakman and I'm here with Joe "Warshaper" Buck, and you are watching CBS's, that's Colosseum Broadcasting Station's, coverage of the first match of this season's Colosseum of Death.[/Color]

 That's right Troy, and can I just say how excited I am for this one. I've seen some of the contestant for this year's match, and I can tell you, there's going to be some gore this year!
 Well, that's what we've come to see Joe. The contestant are just about to be brought into the arena, but first a word from our sponsors.
 Hey folks! Old Krankskee here, telling' you to mosey on down to Old Krankskee's Tavern. Located just north of the Colosseum, we stock the widest selections of ingredients ensuring we can make any cocktail, shooter, or concoction you desire! And of course, while you're there, keep you eyes open for you favorite fighter of the competition! We serve all the greats! See you soon!
 Oh that Krankskee is a character isn't he, Troy.
  Well actually Joe, I've been thinking lately. Do you think that we are all just characters, being controlled by people who created us so that we can-
 Quiet Troy, the fighters are teleporting!

 Spoiler: Created-Then-Born
Across the arena, you see a creature that seems to have been cursed by a god. Multiple gods, by the look of it. Eight metallic limbs (six of which seeming to just be bolted on with scrap) stick out from a 15ft tall frame, with scales and orange fur covering the body in misshapen patches. Each of the limbs ends in a claw that looks more like a torture device than a serviceable hand. A pair of monstrous wings stick awkwardly out from the thing's back, but even at this distance you can feel the wind being disturbed by their flapping.

 Spoiler: Fizzle
Across the arena you see a silver-winged creature, resembling that of a humanoid lizard. His skin seems metallic. In his hand he holds a gun with what looks to be a spear loaded down the barrel.

Initiative:
CtB:  (1d20+3)[ 12 ]
Fizzle:  (1d20-2)[ 18 ]

 Spoiler: Battlemap

Fizzle's up!

[User]
 Fizzle

The creature's wings beat heavily and the creature roars at the heavens and tears across the battlefield with reckless abandon.

  ”I make   you   crushes!!”

 Spoiler: OOC
Begin rage and charge attack to K5.
  Claw 1  - (1d20+29)[ 42 ]
  Claw 2  - (1d20+29)[ 34 ]
  Claw 3  - (1d20+29)[ 30 ]
  Claw 4  - (1d20+29)[ 34 ]
  Claw 5  - (1d20+29)[ 44 ]
  Claw 6  - (1d20+29)[ 43 ]
  Claw 7  - (1d20+29)[ 37 ]
  Claw 8  - (1d20+29)[ 33 ]
  Bite  - (1d20+29)[ 34 ]
  Claw 1  - (2d6+24)[ 29 ]
  Claw 2  - (2d6+24)[ 33 ]
  Claw 3  - (2d6+24)[ 31 ]
  Claw 4  - (2d6+24)[ 31 ]
  Claw 5  - (2d6+24)[ 31 ]
  Claw 6  - (2d6+24)[ 31 ]
  Claw 7  - (2d6+24)[ 31 ]
  Claw 8  - (2d6+24)[ 29 ]
  Bite  - (3d6+12)[ 19 ]
Further actions pending any hits.

[User]
 Claws find purchase at nearly every strike. Claws rip and tear the steel flesh of Crafted-Then-Born. The blitz was too much and too fast for any proper response.

Seconds later not much more than scrap remains to fall upon the arena floor.

[User]
 Spoiler: Soooo...Um...
Is that it?

[User]
 Spoiler: ooc

Oh yeah. Seriously. First round, first action, tore me up like confetti. Wife is comforting me, telling me I'm still a man.


[User]
 I'm Troy Breakman and I'm here with Joe "Warshaper" Buck, and you are watching CBS's, that's Colosseum Broadcasting Station's, coverage of this exciting match for the Colosseum of Death.
 That's right Troy, and can I just say how excited I am for this one. I've seen some of the contestant for this year's matches, and I can tell you, there's going to be some gore this year!
 Well, that's what we've come to see Joe. The contestant are just about to be brought into the arena, but first a word from our sponsor.
 Hey folks! Old Krankskee here, telling' you to mosey on down to Old Krankskee's Tavern. Located just north of the Colosseum, we stock the widest selections of ingredients ensuring we can make any cocktail, shooter, or concoction you desire! And of course, while you're there, keep you eyes open for you favorite fighter of the competition! We serve all the greats! See you soon!
 Oh that Krankskee is a character isn't he, Troy.
  Well actually Joe, I've been thinking lately. Do you think that we are all just characters, being controlled by people who created us so that we can-
 Quiet Troy, the fighters are teleporting!

 Spoiler: Battlebot
 As you enter the arena, you see a swirling snow cloud, 60' Across, 30' high

 Spoiler: Spellcraft DC 22
 The snow cloud is from the spell, Obscuring Snow

 Spoiler: Spell Effects
 Anything 5 ft away in the cloud has concealment (20% miss chance). Anything more than that has total concealment (50% miss chance and no identification by sight).

 Spoiler: Obsidian
 As you enter the arena, you see a ten foot tall robot. His 'skin' is well-buffed metal. He wields a large greatsword in both hands. Your battle magic perception shows there is definitely a spell or two on him. You are currently located on K17

Initiative:
Battlebot:  (1d20+8)[ 21 ]
Obsidian:  (1d20+4)[ 21 ]

 Spoiler: Battlemap
 The blue stuff is the snow cloud.

Battlebot's Dex is higher, so he's up first!

[User]
 Reaction Post

Battlebot analysizes the snow cloud.

Spellcraft:  (1d20+14)[ 18 ]

[User]
 Battlebot's data banks come up empty; he has never encountered such snow before. Computing his options, he discerns that the cloud is either some sort of diversion, something to hide in, or the opponent itself. Either way, his action won't change. It has to go.

His eyes pulse a bright red.

 Spoiler: Effect
Snow Cloud takes:
Fire Damage:  (2d6)[ 6 ]

No Attack Roll necessary. Any active miss chance doesn't apply. No spellcraft possible, damage cannot be reflected or redirected, but can be reduced by damage reduction/immunity.

Checked with Ieagleroar and the portion of snow that takes fire damage (all of it) disappears.

The snow melts, exposing his opponent, and his eyes pulse red again.

 Spoiler: Effect
Obsidian takes:
Fire Damage:  (2d6)[ 6 ]
No Attack Roll necessary. Any active miss chance doesn't apply. No spellcraft possible, damage cannot be reflected or redirected, but can be reduced by damage reduction/immunity.

After firing twice, Battlebot remains stationary.

 Spoiler: Obsidian
Just so things flow quicker I'll tell you now; if you make any attack roll against Battlebot, you need to make a DC:22 Will Save.

[User]
 The blizzard around Obsidian clears, but instead of the wizened figure you last saw in Ol' Krankskee's Tavern, an angelic figure appears in the midst of the storm, looking slightly singed and annoyed.

 "Rude!"

 Spoiler

 (3d6)[ 12 ]

[User]
 Pointing a finger at the massive robot, Obsidian casts a spell, blasting away magical effects on Battlebot.

 Spoiler: Spellcraft DC 18

Dispel Magic (targeted) on Battlebot

 Spoiler: Effect

Roll 1d20+10 for each ongoing spell effect on Battlebot against a DC 10+caster level. If successful, that effect is dispelled.

He then extends large feathered wings and takes to the skies.

 Spoiler: Rising over the Competition

Fly to K11 +30ft (18 squares of movement at good maneuverability)

Suddenly, a large giant with flaming red hair appears before Battlebot, swinging with its greatsword. Woah, where did that come from?

 Spoiler: Spellcraft DC 19

Quickened Summon Giants

 Spoiler: Giant Smash

Will save DC 22:  (1d20+9)[ 20 ]

5ft step+Full attack (if possible):
Greatsword Smite Good Roll1:  (1d20+22)[ 29 ]
Greatsword Attack Roll2:  (1d20+17)[ 32 ]
Greatsword Attack Roll3:  (1d20+12)[ 27 ]

Damage1:  (3d6+18)[ 33 ] , +15 damage if Battlebot is Good
Damage2:  (3d6+18)[ 27 ]
Damage3:  (3d6+18)[ 30 ]

 Positions:
Angel: K11+30ft
Fire Giant: J7-K8

[User]
 Spoiler: Oops, forgot about Knowledge Devotion

Knowledge (arcana):  (1d20+7)[ 12 ]

Lemme know if I got the wrong Knowledge skill.

[User]
 Spoiler: Battlebot
 (1d20+10)[ 17 ]
No effect.

 Spoiler: Obsidian
Battlebot cannot be targeted with Knowledge Devotion. You can tell via you Battlemagic Perception, that some, if not all, the magic effecting Battlebot still persists.

 Spoiler: Battlemap Round 2
 Number after name represents height.

[User]
 Spoiler: Rolls
Spellcraft vs DC 19  (1d20+14)[ 18 ]
Spellcraft vs DC 18  (1d20+14)[ 28 ]
Ieagleroar already rolled for your dispelling effect against me.

Battlebot analyzed Obisidian's movements. He is unsure of what his opponent was doing at first, but expertly recognized the summoning of the Fire Giant.

Try as the giant might, Battlebot was programmed too elusive. A good thing, as that giant looks like it would hit hard!

[User]
 Attack Post 1 of 2

Computing millions of options per second, he decided the best course would be to distant himself, and try to remove the giant.

He looks at the fire giant, and his eyes pulse yellow.

 Spoiler: Attack vs Giant
 (1d20+20)[ 37 ]
No attack of opportunity granted.

 Spoiler: Effects
If the attack hits, the giant is dismissed. I'm going to assume it is, as the fire giant in the MM has an AC of 23. Tell me if this is wrong though, Celsius.

[User]
 Attack Post 2 of 2

Having dismissed his opponent's toy, his attention returns to the flying creature.

Battlebot joins him at his elevation, then his eyes pulse red.

 Spoiler: Effects
Obsidian takes:
Fire Damage:  (2d6)[ 6 ]
No Attack Roll necessary. Any active miss chance doesn't apply. No spellcraft possible, damage cannot be reflected or redirected, but can be reduced by damage reduction/immunity.

Battlebot's Position: 30' [J4, K5]
Edit: Do I get prize for rolling the same damage 3 times in a row? 😁

[User]
 With a glance from the Battlebot, the Fire Giant vanishes back to the realm it came from.

 "Curiouser and curiouser. Never in my years have I encountered a creature that could attack simply by looking at things. Are you some sort of medusa?"

As Battlebot approaches within range, the angelic creature extends its wings and beats at it.

 OOC: Hehe, you get a cookie! I already took a bite though...
 Spoiler: u can haz cookie

 Spoiler: Spellcraft DC 19
Celerity when Battlebot reaches 30ft range

 Spoiler: Spellcraft DC 19
Wings of Flurry

 Spoiler: Effect
Battlebot takes  (11d6)[ 39 ]  damage
Reflex DC 48 for half, if fail Reflex save, Battlebot is dazed for 1 round

[User]
 Spoiler: Obsidian & Battlebot

Battlebot is unaffected by Obsidian's effect and thus continues his action. Hence, Obsidian takes the required damage from Battlebot.

It's now Obsidian's turn.

From the crowd, a fuzzy blue monster jumps up and screams, "Me loves Cookie!"

[User] Just dropping in to say that Im currently travelling, and will post in a few hours

[User] Game called on account of it being 48hrs since Celsius was suppose to take his turn. Toro wins by default.

[User] Ah well, I only just managed to get to a computer with WiFi. Pity about that.


[User] Nevlonte Cleanse is another detox supplement that absolutely animates and revives your body! It flushes harms from your body so you can look and can breathe a sigh of relief! This is a mind blowing way to deal with start getting fit as a fiddle. It stimulates your processing and expands your weight lessening happens! It is protected to state that you are worn out on feeling depleted? Do you have stomach desolation or bother that is hindering your prosperity and satisfaction? Flush out the toxins with this all trademark body synthetic! It uses quality and unadulterated fixings that are shown to enhance your body sythesis and help weight decrease. This normal synthetic animates assimilation to extend your body's profitability and empower you to get more slender speedier than you would customarily. New Nevlonte Cleanse is the best way to deal with kickstart your processing and get more slender regularly!


[User] Ultavive Garcinia respects to keeping up the weight everyone is stressed over it yet there are numerous people who are not on the stressed over keeping up the weight yet rather they are in like manner stressed over losing it. Weight in our overall population is physical issue and in addition truly it has transformed into a mental issue. The individual who is that feels Complex and he doesn't feel beyond any doubt to go wherever, he goes without meeting anyone and especially keeps away from setting off to the event work. Especially with respect to the shopping, he feels embarrassed in light of the fact that he needs to pick XL or XXL appraise. In case you have moreover been encountering this condition by then clearly you will that you get it. So what to do! Well ordered directions to oversee heftiness and need to look thin savvy and awesome! Everything considered, if you have to change your body then you have to change your standard first.


[User]
 The sun rises over a mild-mannered town by the sea and gradually the lights come on in each house one by one. To greet the sun, mist rises from the ocean and quickly obscures the small town, as if to lull it back to sleep. But nothing can turn the town to sleep now, not when there's a caper on the loose!

A small boy in the corner shouts, "Extra, extra, read all about it. Half of town graveyard looted! Craven Criminals Corpse-stealin!" . Clearly nobody has the heart to tell the child his profession is incredibly outdated. In fact the papers he's selling are made in crayon, the American spirit at work.

Nevertheless, even had their cherubic herald not shouted the news, the whole town would have known. Not much really happens in Emerson Bay, MA. Well aside from the occasional missing persons case, but they're rarely...the missing people the news cares about reporting.

You are all are having a nice breakfast at the Mornin' Donut; eating, surprising nobody, donuts.

[User]
 Roxie sits in her favorite booth, mostly drinking coffee and not eating donuts.  She's playing with her phone, sitting across from Abby.  She didn't buy the paper the kid is selling, but she ruffled his hair when she walked past.  She looks over the table at Abby, who's eating some donuts before having to go to work.  She smirks, and playfully nudges Abby's foot with hers.

 "So, what's the plan for today, babe?"

She knew about the grave robbings, but what was it to her?  the cemetery wasn't in her territory.

[User]
 Shana eats her donut knowing its not gonna fill her.  Not in the way that matters anyway.   The thing was hungry.....   She just had to resist its urge long enough to find something to feed it that at least deserved it...

She looked out from under her hoodie at the group.    "Wh-who robs graves?  like I mean m-modern graves..."

[User]
 Roxie heard the familiar stutter, and turned over to the next table and saw Shana.

 "Hey, Squirt.  You gonna look into that weirdness?  I'm thinking it has to be something spooky."

[User]
 Omar takes a slow sip from a black mug labeled    BAD MOTHER****ER   in bright red letters.  Had anyone taken the time to look in the mug they may be surprised to see a chai latte in place of black coffee.  Thinking for a moment Omar gently lifts a spoon and flips it at the pape's head.
 "F*** off.  Quietly."

[User] Shana jumps a bit.   "Oh, hey R-roxie, i mean... if you wanna w-we can look into it"   Shana blushes.

[User] Hawthorn taking a bite of a piece of toast turns to his companions  "I can't think of any good reasons why someone would need that many corpses."  he murmurs to himself before taking another bite

[User]
 Roxie shrugs.

 "Maybe?  I mean, I was gonna hang out with Abby today."

She looks across the table at her girlfriend.

 "Unless you have other plans?"

[User]
 At Omar's heckling, the small paper boy trudges off sullenly on a quest to revive his industry.

Meanwhile Abby laughs, "Oh Sugarcube, this corpses business has weird written all over it. And nobody is weirder than you,"  she teases lightly.

[User]
 Roxie smirks, and nods.

 "Yeah, alright.  Let's see what we can find out, Squirt."

She looks at Abby, grinning a little sheepishly.  She'd come with Abby in her truck, after all.

 "Think you can give us a lift?"

[User] Omar does his best to be as un visible as he can.  Doesn't get up, tries to stay very subtle and still.  Maybe they won't ask for help if he's careful.

[User] Hawthorne leans over towards to Shana's table  "What do you think of all of this?"

[User] Abby grins at Roxie ,"Well shucks, I hope so. Or did you get a new car while I grabbed coffee."

[User]
 Shana shrugs.  "I don't know..."   and she isn't lying.   She genuinely doesn't know.   She thought about it for a bit though... Letting the hungry beast apply its more acute mind to the matter.  Why would someone be after corpses?

 Spoiler: Mimir's Wisdom
Intelligence + investigation or academics  (either is the same)   I get a rote quality.  3 dice   and 3 gonna be re rolled just in case

 (3d10)[ 9 ][ 3 ][ 1 ](13)
rote
 (3d10)[ 6 ][ 4 ][ 9 ](19)

and any 10s
 (3d10)[ 7 ][ 10 ][ 8 ](25)

[User]
 Roxie rolls her eyes.

 "Yeah, you caught me.  I've been holding out on you."

She snickers.

 "You got school today, Squirt?"

She spares a glance at Hawthorne.

 "And is your uh... friend... tagging along?"

[User] Spotting an opening to egress without calling any attention to himself Omar drains his chai and heads for the door, dropping his mug into his pocket as he walks.  Nice thing about cafes.  Pay up front.  No pesky bill to settle.  And no tip either.  Pay your employees if you want them to make a living.

[User]
 It is Sunday morning as Abby looks out at the sea crashing unto the cliffside as she sips her coffee (decaff, she was already hyper enough without it).

Meanwhile a voice from Yggdrasil echoes in Shana's mind,  "Maybe they have some occult purpose for so many corpses."

[User]
 Shana sighs.   "It's S-sunday.   No school."

She looks between her companions.   "And I th-think it would be a good Idea if he came..."

She looks at Roxie.   "H-h-he has a knowledge about stuff l-like this."

[User]
 Roxie frowns a little.

 "Oh come on.  Don't be such a sourpuss, Abbyjack."

She snickers softly.

 "You know I'll come back."

She reaches over and takes Abby's hand, entwining their fingers.

 "Anyway, Squirt.  Bring your friend along then!  Can't hurt to have a little help."

She flashes Shana a grin.

[User] Shana blushes.   It was enough to make her temporarily ignore the thing crawling around in her mind begging for a feast.  Maybe she would find one today.    "J-just gotta be home tonight...  Folks think I am a-at the park practicing for t-tryout tomorrow."   She gestures to the bag of hockey gear.

[User]
 Omar pauses at the door... Don't do it.  Play it smart.  Walk out, head down, even keel.  Don't... Ah, F*** it.
 "Contributing to the delinquency of a minor?  Isn't there some sort of handbook for lesbians that says you're not supposed to do that anymore?  Went out with the comics code.  Although I suppose if she's a female hockey player you could make a fair argument she's too far gone."
Shana likely recognizes Omar from the shooting range.  Horrible place to do business but fantastic place to meet prospective buyers.
 "Actually is that just field hockey?  I lost track around Good Morning Vietnam.  Women in comfortable shoes and all that."

[User]
 "Delinquency, shmelinquency."

Roxie flashes Omar an arrogant grin.

 "I'm  chaperoning .  Just making sure she doesn't go off on her own and get hurt."

[User]
 Shana blushes.  She hadn't actually gotten hurt since the change.   She wasn't sure she even could get hurt anymore, but she hasn't exactly been in hot water yet.

 "I'm t-trying for Ice Hockey...."

[User]
 Abby break into a grin as Daphne entwines their hands ,"I was just drinking my coffee you dork, I'm not mad...and you better come back. Otherwise I'll have to drive 'round and look for ya. And I would just hate to waste so much gas, bad for the planet and all that."

She then looks at Shana and ruffles her hair ,"And I'm sure you'll get on the team, sport,"  and leans in to whisper conspiratorially ,"After all, you're like a superhero."

[User]
 Roxie winks at Abby.

 "Then what are we waitin' for?  I bet we can solve this case in ten seconds flat."

She smirks again and gets up from the table, ready to go investigate!

[User]
 "Right just like all the successful Canadian female superheroes! There's... Well no she died... She got ignored so her brother could have a wedding... She got replaced by her dad and vanished... But hey, maybe you break the trend kiddo!"
Flashing Shana a sarcastic double thumbs up Omar slips out the door, chuckling on the way to his car.

[User]
 Shana's smile turns down....    "... least I d-don't look like a greasy used c-car salesman"

She sticks her tongue out at Omar.

[User]
 Omar chuckles and looks over his car as he walks to the trunk.
 "Have to have a damn head wound to buy this pile used."
Popping open the trunk for just a moment he slips his jacket off and into the waiting void.
 "Spacious interior though.  And the driver is damn pretty."

[User]
 "well someone's got to keep you two from getting into too much trouble"  Hawthorne smiles at his tiny friend  "Count me in"

 Spoiler
Hawthorne is going to make an occult roll to see if he can think of anything relevant

/roll 9d10

[User]
 roles properly this time
 (9d10)[ 1 ][ 10 ][ 6 ][ 10 ][ 6 ][ 6 ][ 1 ][ 9 ][ 5 ](54)

[User]
 and the extras....
 (2d10)[ 1 ][ 4 ](5)

so that is 3 success.... later rolls won't take up as much room

[User] Hopping behind the wheel Omar peels out of the parking lot in a belch of exhaust and melted tire.  The noxious fumes providing hopefully enough cover that none of the supernaturals inside will notice that once he hits the street he makes a hard turn towards the cemetery.  With any luck he can check this latest bit of weird for infrastructure and be on his way before the others arrive.

[User] Shana heads to Abby's truck and climbs in.  She attempts to make herself small so everyone can fit comfortably.

[User]
 Abby dashes off to her truck, racing Shana to the car while Roxie looks on with an incredulous face.

 "Alright folks, let's go."

[User]
 Omar drives demurely, never passing red nor collecting go. Anyone watching his car from behind would think a particularly gauche grandmother was the driver. Nevertheless he arrives at the graveyard by the sea without too much of an issue, with the waffle he brought from the Mornin' Donut diner (such a non-indicative name for a place that would sell waffles, but that's product diversification for you).

As he gets out of his car and walks on the Cliffside Cemetery he can see already see what happened here. As the salty spray of the ocean ceaselessly batters the cliffs and the sound of crashing waves fill his ears, his eyes devour the crime scene. Dozens of graves, maybe even twenty, have been dug up without even a token attempt to hide the gravedigger's vile act. Each grave has had its coffin door broken or removed, while some tombstones are missing. There's police tape around each grave but no officer patrolling the scene anymore, after all it's not like graves were going anywhere in a hurry.

Meanwhile Abby and co are in hot pursuit...actually maybe tepid pursuit. Abby has an odd little jingle playing while she drives Shana and Roxie to the cemetery. Half way there though she exclaims, "Oh schise! Err...I forgot to fill her up...sorry y'all gonna have to stop at the gas station..."

And so her car pulls into Gas n Shop, wherein she puts the hose into the gas tank and goes inside to pay. The sun is high in the sky now and Shana can see the really quite odd mascot of the Gas n Shop with the sun shining on it. The mascot is an anthropomorphic pop bottle...because clearly that displays the main product of the establishment. Branding laws clearly are anathema in these parts.

[User]
 Waffle or cigarette, waffle or cigarette... Eh, not like the empty graves are going to judge.  Munching on his waffle Omar strolls between the tombstones.  He sends a tiny pulse of aether through the quasidivine circuits of his mind, lighting up his sense to any whiffs of the god machine.

 Spoiler: OOC
Spending one Aether to activate Aetheric resonance.

[User]
 Shana climbs out of the truck.  She glances around before heading to one of the gas station vending machines and buying a beverage.  It wouldn't fill what needed filling, but it would taste good.

While she drinks her fizzy drink, her gaze follows along the station, just kinda watching people.  Day to day lives.   No idea the world beyond.

Gas stations were usually creepy for some reason.  She liked it.

[User]
 Hawthorne having finished his meal, hoped on his bike and headed for the Graveyard.  Skidding to a stop he locks up his only mode of transportation on the cemetary gates and peers past the police tape, past the lie and towards the truth.

 Spoiler: OOC
Going to turn my arcane sight to active


[User]
 The slow journey has taken many long days. It is arduous travel to the next oasis. The oppressive sun is like such a stifling blanket. Riding the fluffy and comfortable desert sheep, it is difficult to stay awake. Only the desert wind's cry pleads to stay awake.

 "It's hot."  Passiflora of Rubia muttered to the uncaring sheep. Leading in front, the Sphynks guide Yfa of Bastet turns to regard the Steward of the United Free Cities. In a sly Sphynks smile, she reveals such a cool expression it can make a cold sweat.

 "Are you talking to the wind?"
 "Maybe to the sheep."  Passiflora muttered.
 "He won't listen. Such a word [hot] doesn't have a meaning for a desert sheep."
 "You seem cheerful, too."
 "Is that so? It is hot. However sullen expression will not help. You can't hear the wind, can you?"
 "Yes, it sounds cool."  Passiflora replied.
 "Don't misunderstand it."  Yfa warned. Her left ear flicked and the Sphynks priestess and guide looked into the desert.
 "What do you mean?"  Passiflora dubiously asked.
 "We Sphynks can hear the desert's winds words. They are voices of the sand deities, who are messengers for the goddess of the sun. She is very angry here."  Yfa showed a toothy grin.
 "Well the sun seems angry anyway. A messenger isn't needed"  Passiflora sighed. Yfa shook her head and laughed.
 "You won't abandon your plan. Even if I told you what the winds say?"
Passiflora made a determined face.  "I won't give up. Is that your meaning?"
 "It is a warning. To turn away or die."
 "That isn't very hospitable. Even though we made the offerings properly."  Passiflora sighed.  "No, I cannot turn away. The goddess of chivalry will protect my earnest oath."  She said. Yfa nodded politely.
 "I do not expect a Free Knight to give up. Or I would not have come here."  She stopped and pointed through the mirage.
 "Although I will not blasphemy, it seems we have arrived."

The walls of Kemuliaan appeared out of the desert. Somehow it seemed dangerous like the sun.
 "This place is very old."  Yfa muttered softly. She had a mysterious smile.
 "I am looking forward to a bath."  Passiflora cheerfully said.

[User]
 The city of Kemuliaan, its strong walls standing in stark contrast against the rolling dunes and hills of the burning sands around it loomed over the Free Knight and her Sphynks guide as they approached. As they drew near they found a road beat down by foot traffic and filled with stone that led them to a gate set within the wall guarded on the outside by two straight-backed and disciplined guardsmen who despite the heat seemed unaffected. The approaching strangers were stopped at the closed gate by the guardsmen on the right who withdrew from his hip a canteen.

"Surely you must thirst having traveled the burning sands outside our walls," as he spoke he extended the canteen in offering to the travelers from the south.

Behind him the Free Knight and the Sphynks saw the second guard lean into the gate and whisper to someone beyond their sight before straightening back up from his bent communication and after catching the attention of the guard addressing them directly, giving him a nod.

"Welcome to Kemuliaan travelers, may you be relieved from the sun within our walls," the one near them stated and the gates behind him began to open, a cool gust of air rolling out of the city's interior enticing the travelers inward.

[User]
 "Oh, it's cool inside..."  Passiflora sighed in relief.
 "Thank you."  She politely greeted, to receive the water.
 "I am Steward Passiflora of the Chivalric Republic of the United Free Cities."  Her introduction.
 "I am Yfa of Al-Hazar."  The sphynks guide calmly said. She politely refused the offered canteen. While Passiflora talked, Yfa lazily regarded the city's streets.
 "We were invited by Philocrat Seti, Representative of your Red Pharaoh to come for diplomatic conference."  Passiflora explained.
 "I hope the arrangement has been properly made."

[User]
 "Ah my ladies such a pleasure, such a pleasure,"  a voice sounded beside the two women and a man approached them with a ream of papers clutched in his hands.

The man was dressed in a fine robe of white cinched at his waist with a golden cord. His keffiyeh upon his head was white and aside from the belt the only spot of color was a pin upon his breast made up of gold shaped into the image of an open palmed hand and inset with rubies within the palm and fingertips. The man himself was darkly skinned and sported a thin beard and mustache that connected around his mouth. His eyes were dark and though his hair was hidden his beard and brows were as black as the night.

 "I am Philocrat Seti, my apologies for my tardiness, Steward. Please, join me. Let us walk and speak of what troubles you while we enjoy this beautiful day in our fair city. Your last letter spoke of banditry you believed to be of Kemuliaan origin, no? Have you had any luck in apprehending these thieves?"

[User]
 Passiflora and Yfa exchanged glances.

 "Oh my. It's nice to meet you."  Passiflora greeted, to dismount from desert sheep. Yfa gracefully dismounted and received the reigns.
Walking through the city, Yfa silently observed while following Steward Commelina and Philocrat Seti. Passiflora seemed relaxed with an easy smile. Of course, compared to desert, the city is very beautiful.
 "Your city is very beautiful, even though it is difficult to travel."  Passiflora complimented.
 "The incidents of banditry are troubling. It was reported the stealing of Textiles and Glass from the Sphynks nomads of Bastet."  Passiflora explained.
 "The bandits began to combat with local Sphynks executors, and often escaped into the desert to the north."  Passiflora gestured to the silent cool expression of Yfa.
 "We have apprehended some of the thieves."  Yfa replied calmly.  "That is why we know they are from Kemuliaan."
Passiflora nodded.
 "There is some concern about such banditry. For example, Justice and Law are very important to our Chivalric Republic. It is very unusual for foreigners to come and break laws. Of course the usual method would be to refuse the visa and return to their country. However, if it is a serious crime like murder, we must pursue justice properly."
"It is only reasonable. However, these bandits continue to come from Kemuliaan, even if deported. Of course, it is unlikely bandits live in the hot desert. Therefore, a letter was sent to determine the intentions of Kemuliaan."  Passiflora explained.
 "Although we received the reply, I wonder if an investigation occurred?"  She asked politely.

[User]
 "Of course Steward Pasiflora, we investigated your claims thoroughly. Unfortunately it appears your realm was subject to the actions of a group of dissidents and rebels. Those responsible have been severely reprimanded. How this escaped our notice I could not say but let me again assure you that the Pharaoh and we his humble servants hold only the kindest regards for your nation and your people,"  Philocrat Seti's voice was honey-sweet in its tone and his eyes filled with apology but something seemed off to the Free Knight about his sincerity.

 "We have heard so little of your rising nation Steward Pasiflora. In ancient times we once had much contact with the land you call Bastet. There is a believed history there you know? No doubt the rebels simply mistook Bastet's sands for Kemuliaan's own and Bastet's resources as belonging to our fair city and, believing it would weaken Kemuliaan, absconded with your trade goods. As I said however, the perpetrators have been severely reprimanded."


[User]
 Please list buffs, place yourself, and roll init and knowledge checks

 Spoiler: The map

 Spoiler: The init

Dragon =14

 Spoiler

Hp 387
AC 42 FF 42 To 8
Fort +24, Ref +18, Will +21

Shield CL 11
Resistance CL 11
Spells (5/6/7/7/6/4)

[User]
 Spoiler

Placing myself at squares from I19-J20
Initiative:  (1d20+8)[ 27 ]
second roll from ring of anticipation:  (1d20+8)[ 14 ]
Buffs: Shield(SLA) CL20
Spell Turning(SLA) CL20
Current Stance: Leaping Dragon Stance
Maneuvers Readied: Moment of Perfect Mind, Action Before Thought, Dancing Mongoose, Emerald Razor, Sudden Leap, Cloak of Deception, Bonesplitting Strike, Shadow Stride
Edit: Taking first init roll obviously

[User]
 Originally Posted by demidracolich

 Spoiler

Placing myself at squares from I19-J20
Initiative: [roll0]
second roll from ring of anticipation: [roll1]
Buffs: Shield(SLA) CL20
Spell Turning(SLA) CL20
Current Stance: Leaping Dragon Stance
Maneuvers Readied: Moment of Perfect Mind, Action Before Thought, Dancing Mongoose, Emerald Razor, Sudden Leap, Cloak of Deception, Bonesplitting Strike, Shadow Stride
Edit: Taking first init roll obviously

You go first.

[User]
 "So I'll be facing one of my own kind, well lets get started then." Caex says as he charges, leaps into the air landing next to the dragon and tears into him with teeth, claws, wings, and tail.

 Spoiler

Use Dancing Mongoose, choosing bite and tail for the extra attacks.
Charge and using power attack to take a -20 penalty and converting it to a ac penalty using the heedless charge option of shock trooper.
Jump check for leap attack: (1d20+29)[ 40 ] (I auto succeed since leaping dragon stance adds +10ft to jumps so I get +40 damage from power attack)
Bite1:  (1d20+34)[ 41 ]  Damage:  (2d8+53)[ 68 ]
Possible Crit Confirm:  (1d20+34)[ 44 ]  Damage:  (2d8+53)[ 63 ]
Bite2(From Dancing Mongoose):  (1d20+34)[ 54 ]  Damage:  (2d8+53)[ 62 ]
Possible Crit Confirm:  (1d20+34)[ 36 ]  Damage:  (2d8+53)[ 60 ]
Claw1:  (1d20+35)[ 49 ]  Damage:  (2d6+47)[ 54 ]
Possible Crit Confirm:  (1d20+35)[ 38 ]  Damage:  (2d6+47)[ 49 ]
Trip attempt if I hit:  (1d20+35)[ 54 ]
Claw2:  (1d20+35)[ 52 ]  Damage:  (2d6+47)[ 58 ]
Possible Crit Confirm:  (1d20+35)[ 40 ]  Damage:  (2d6+47)[ 55 ]
Trip attempt if I hit:  (1d20+35)[ 38 ]
Wing1:  (1d20+34)[ 48 ]  Damage:  (1d8+47)[ 54 ]
Possible Crit Confirm:  (1d20+34)[ 43 ]  Damage:  (1d8+47)[ 55 ]
Wing2:  (1d20+34)[ 40 ]  Damage:  (1d8+47)[ 53 ]
Possible Crit Confirm:  (1d20+34)[ 54 ]  Damage:  (1d8+47)[ 49 ]
Tail1:  (1d20+34)[ 38 ]  Damage:  (2d6+19)[ 28 ]
Possible Crit Confirm:  (1d20+34)[ 38 ]  Damage:  (2d6+19)[ 28 ]
Trip attempt if I hit:  (1d20+34)[ 39 ]
Tail2(From Dancing Mongoose):  (1d20+34)[ 41 ]  Damage:  (2d6+19)[ 30 ]
Possible Crit Confirm:  (1d20+34)[ 54 ]  Damage:  (2d6+19)[ 22 ]
Trip attempt if I hit:  (1d20+34)[ 36 ]

[User]
 It's uh dead....

Shall I roll up your next foe?

[User] So yeah I should drop shock trooper since its what really puts my char over the edge. Without it I would actually have to take attack penalties to do more damage. +40damage to all attacks at no attack penalty is just too much.

[User]
 Originally Posted by demidracolich
 So yeah I should drop shock trooper since its what really puts my char over the edge. Without it I would actually have to take attack penalties to do more damage. +40damage to all attacks at no attack penalty is just too much.

Okay, tell me when you're done with the edit.

[User] Done with edits ready for second test now.

[User]
 Roll init, Place yourself, List buffs roll knowledge checks. What special senses do you have, you cannot see this creature under normal circumstances.

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/4)

[User]
 Spoiler
 Placed from I19-J20 like last time
Initiative rolls:  (1d20+7)[ 10 ]   (1d20+7)[ 14 ]
Buffs: Shield CL20, Spell Turning CL20
Maneuvers Readied: Moment of Perfect Mind, Action Before Thought, Dancing Mongoose, Shadow Stride, Bonesplitting Strike, Emerald Razor, Shadow Stride, Disrupting Blow
Senses: Darkvision 120ft and Blindsense 60ft like all dragons

[User]
 Originally Posted by demidracolich

 Spoiler
 Placed from I19-J20 like last time
Initiative rolls: [roll0] [roll1]
Buffs: Shield CL20, Spell Turning CL20
Maneuvers Readied: Moment of Perfect Mind, Action Before Thought, Dancing Mongoose, Shadow Stride, Bonesplitting Strike, Emerald Razor, Shadow Stride, Disrupting Blow
Senses: Darkvision 120ft and Blindsense 60ft like all dragons

You move first, and can see the creature.

[User]
 Originally Posted by Illven
 You move first, and can see the creature.

So are we doing higher than 50 hits or lower than 50 hits for the miss chance from total concealment?

[User]
 Originally Posted by demidracolich
 So are we doing higher than 50 hits or lower than 50 hits for the miss chance from total concealment?

I prefer lower then 50.

[User]
 Ok then

 Spoiler
Swift Action: use dancing mongoose choosing bite and tail for extra atks.
Charge(only taking a -2 penalty from power atk to be safe):
Jump Check for leap attack:  (1d20+27)[ 35 ]
Bite1:  (1d20+32)[ 44 ]  damage  (2d8+17)[ 28 ]
miss chance  (1d100)[ 93 ]
potential crit confirm:  (1d20+32)[ 51 ]  damage  (2d8+17)[ 26 ]
Bite2: (1d20+32)[ 49 ]  damage  (2d8+17)[ 30 ]
potential crit confirm:  (1d20+32)[ 43 ]  damage  (2d8+17)[ 25 ]
miss chance  (1d100)[ 3 ]
Claw1:  (1d20+33)[ 50 ]  damage  (2d6+11)[ 19 ]
potential crit confirm:  (1d20+33)[ 52 ]  damage  (2d6+11)[ 22 ]
miss chance  (1d100)[ 15 ]
trip attempt if it hits:  (1d20+33)[ 36 ]
Claw2:  (1d20+33)[ 35 ]  damage  (2d6+11)[ 15 ]
potential crit confirm:  (1d20+33)[ 43 ]  damage  (2d6+11)[ 19 ]
miss chance  (1d100)[ 81 ]
trip attempt if it hits:  (1d20+33)[ 42 ]
Wing1:  (1d20+32)[ 40 ]  damage  (1d8+11)[ 15 ]
potential crit confirm:  (1d20+32)[ 51 ]  damage  (1d8+11)[ 13 ]
miss chance  (1d100)[ 31 ]
Wing2:  (1d20+32)[ 50 ]  damage  (1d8+11)[ 15 ]
potential crit confirm:  (1d20+32)[ 33 ]  damage  (1d8+11)[ 17 ]
miss chance  (1d100)[ 3 ]
Tail1:  (1d20+32)[ 51 ]  damage  (2d6+23)[ 28 ]
potential crit confirm:  (1d20+32)[ 38 ]  damage  (2d6+23)[ 27 ]
miss chance  (1d100)[ 60 ]
trip attempt if it hits:  (1d20+32)[ 35 ]
Tail2:  (1d20+32)[ 37 ]  damage  (2d6+23)[ 32 ]
potential crit confirm:  (1d20+32)[ 40 ]  damage  (2d6+23)[ 33 ]
miss chance  (1d100)[ 78 ]
trip attempt if it hits:  (1d20+32)[ 46 ]

[User]
 Your attack wounds the creature. Who conjures a transparent rainbow wall between you.

I think you forgot your ability drain on your bite?

Your turn.

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 111/190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/4)

[User] Umm I should be adjacent to it unless it moved and you didn't mention it. A large dragon still only has a reach of 5ft and only my bite is 10ft.

[User]
 Originally Posted by demidracolich
 Umm I should be adjacent to it unless it moved and you didn't mention it. A large dragon still only has a reach of 5ft and only my bite is 10ft.

Ah sorry. Assume you are then, and the green line is between you and it.

[User] I also realized I put shadow stride twice in the maneuvers readied, also does the wall block line of effect?

[User] No it does not.

[User]
 Ok then

 Spoiler
Move Action: use shadow stride to teleport adjacent(K9) to it
Standard Action: use bonesplitter strike(using tail and taking -5 penalty from power attack)
 (1d20+27)[ 28 ]  damage  (2d6+29)[ 35 ]  2 con damage no save if hits
Miss Chance:  (1d100)[ 26 ]
Trip Attempt:  (1d20+27)[ 45 ]

[User]
 Your attack misses the creature.

The creature conjures up another rainbow wall.

Your turn

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 111/190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/2)

[User]
 Spoiler
 Full Round Action: recover and change readied maneuvers using adaptive style
New Maneuvers Readier: Shadow Stride, Sudden leap, Bounding Assault, Bonesplitter Strike, Dancing Mongoose, Emerald Razor, Cloak of Deception.

[User]
 The creature seems to be reading for something.

Your turn.

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 111/190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/2)

[User]
 Spoiler
Move Action: Shadow Stride to I7
Standard Action: use bonesplitter strike(tail, taking -5 penalty like last time)
[/roll]1d20+27[/roll] damage  (2d6+29)[ 33 ]  2 con damage if it hits
Possible Crit Confirm: [roll[1d20+27[/roll] damage  (2d6+29)[ 36 ]
Miss Chance:  (1d100)[ 74 ]
Trip attempt: [roll1d20+27[/roll]

[User]
 The creature conjures a rainbow wall between you when you teleport. Do you attack anyway?

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 111/190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/1)

[User]
 Spoiler
 No attacking and how high is the wall and how high is the ceiling?

[User]
 Originally Posted by demidracolich

 Spoiler
 No attacking and how high is the wall and how high is the ceiling?

No ceiling, and 30 feet high

[User]
 Spoiler
 Ok then second move action: fly over the wall and land adjacent to it at H9.

[User]
 It conjures another wall.

Your turn

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 111/190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/0)

[User] So what exactly happens if I fly over and land on top of it?

[User]
 Originally Posted by demidracolich
 So what exactly happens if I fly over and land on top of it?

The wall or the creature?

[User] The creature, if I fly over the wall and above it I would fall at eot since my maneuverability isn't high enough.

[User]
 Originally Posted by demidracolich
 The creature, if I fly over the wall and above it I would fall at eot since my maneuverability isn't high enough.

I think you would land prone, just above the creature.

[User]
 Spoiler
Move Action Fly over the wall and descend to one square above it.
Standard Action: use emerald razor(tail taking a -15 penalty this time)
 (1d20+17)[ 24 ]  touch attack, damage  (2d6+49)[ 58 ]
Possible Crit Confirm:  (1d20+17)[ 31 ]  damage [roll2d6+49[/roll]
Miss Chance:  (1d100)[ 41 ]
Trip attempt:  (1d20+17)[ 26 ]
Fall at end of turn.

[User]
 Your attack misses the creature.

It proceeds to cast a spell defensively. And a burst of cold air blasts you.

 Spoiler

 (1d20+16)[ 34 ]
 (15d6)[ 53 ]

No damage.

Your turn.

 Spoiler: The map

 Spoiler: The init

Queen =6

 Spoiler: Monster info

Formian queen

Hp 53/190
AC 31 To 9 FF 23

Fort +22, Will +22

Heroism CL 17
Resist energy (All) CL 17
Protection from arrows CL 17
Invisibility CL 17
Mage armor CL 17
Shield CL 17
Resistance CL 17

Spells left (5/6/1/6/7/7/6/6/0)

[User] Umm did you forget it was a touch attack? Also I have evasion from swordsage so no damage. Also I am currently prone from falling right?

[User]
 Originally Posted by demidracolich
 Umm did you forget it was a touch attack? Also I have evasion from swordsage so no damage. Also I am currently prone from falling right?

Ah, yes I did forget. Fixed, and yes.

[User]
 Spoiler
Swift Action: Use Dancing Mongoose, choosing bite and tail for extra attacks
Full Attack(No power attacking this time, included -4 penalty from prone):
Bite1:  (1d20+28)[ 47 ]  damage  (2d8+13)[ 23 ]  Ability Drain 1d6 con DC19 Fort
Possible Crit Confirm:  (1d20+28)[ 45 ]  damage  (2d8+13)[ 23 ]
Miss Chance:  (1d100)[ 16 ]
Bite2:  (1d20+28)[ 37 ]  damage  (2d8+13)[ 25 ]  Ability Drain 1d6 con DC19 Fort
Possible Crit Confirm:  (1d20+28)[ 33 ]  damage  (2d8+13)[ 22 ]
Miss Chance:  (1d100)[ 77 ]
Claw1:  (1d20+29)[ 34 ]  damage  (2d6+7)[ 14 ]
Possible Crit Confirm:  (1d20+29)[ 49 ]  damage  (2d8+13)[ 21 ]
Miss Chance:  (1d100)[ 80 ]
Trip Attempt:  (1d20+29)[ 44 ]
Claw2:  (1d20+29)[ 42 ]  damage  (2d6+7)[ 16 ]
Possible Crit Confirm:  (1d20+29)[ 36 ]  damage  (2d6+7)[ 14 ]
Miss Chance:  (1d100)[ 11 ]
Trip Attempt:  (1d20+29)[ 46 ]
Wing1:  (1d20+28)[ 37 ]  damage  (1d8+7)[ 8 ]
Possible Crit Confirm:  (1d20+28)[ 29 ]  damage  (1d8+7)[ 10 ]
Miss Chance:  (1d100)[ 90 ]
Wing2:  (1d20+28)[ 37 ]  damage  (1d8+7)[ 8 ]
Possible Crit Confirm:  (1d20+28)[ 29 ]  damage  (1d8+7)[ 14 ]
Miss Chance:  (1d100)[ 42 ]
Tail1: [roll]1d20+28[/roll[ damage (2d6+19)[ 21 ]
Possible Crit Confirm: [roll]1d20+28[/roll[ damage (2d6+19)[ 29 ]
Miss Chance:  (1d100)[ 84 ]
Trip Attempt:  (1d20+28)[ 47 ]
Tail2: [roll]1d20+28[/roll[ damage (2d6+19)[ 29 ]
Possible Crit Confirm: [roll]1d20+28[/roll[ damage (2d6+19)[ 28 ]
Miss Chance:  (1d100)[ 8 ]
Trip Attempt:  (1d20+28)[ 43 ]

[User]
 The creature dies.

Shall I roll a new foe?

[User] Sorry been busy for the past few days, it seems my character may still need some nerfs but not really sure what.

[User]
 Originally Posted by demidracolich
 Sorry been busy for the past few days, it seems my character may still need some nerfs but not really sure what.

Perhaps reduce to 12 hitdice as a start?

[User] Yeah that would probably do it, in that case I also added shock trooper back on since even with no attack penalty my character would still need to roll extremely high to hit the opponents. I'm ready for another test now.

[User]
 Okay, you know the drill.

 Spoiler: The map

 Spoiler: The init

Dragon =23

 Spoiler: Monster info

Mature adult Bronze dragon

Hp 247
AC 38, touch 11, flatfooted 35
Full Atk +37 melee (2d8+11, bite), +32 melee (2d6+6, 2 claws), +32 melee (1d8+6, 2 wings), +32 melee (2d6+15, tail slap) +extra attack
Ref +17

Dex 14
Good hope CL 9
Haste CL 9
Cat's grace CL 9
Shield CL 9
Divine favor CL 9
Spells (6/6/6/6/4)

[User]
 Spoiler
Initiative:  (1d20+7)[ 16 ]   (1d20+7)[ 26 ]  Edit: Taking second roll

[User]
 Originally Posted by demidracolich

 Spoiler
Initiative: [roll0] [roll1] Edit: Taking second roll

You move first.

[User]
 Spoiler
Forgot to list maneuvers readied and buffs before
Buffs: Shield CL20, Spell Turning CL20
Maneuvers Readied: Action before Thought, Moment of Perfect Mind, Dancing Mongoose, Emerald Razor, Cloak of Deception, Bonesplitting Strike, Shadow Stride, Elder Mountain Hammer
Stance: Leaping dragon Stance
Swift action: use dancing mongoose(claw and tail)
Charge: Jump Check  (1d20+29)[ 47 ] (taking -20 with power attack and converting it to ac with shock trooper)
Bite1:  (1d20+24)[ 35 ]  damage  (2d8+53)[ 63 ]
Possible crit confirm:  (1d20+24)[ 36 ]  damage  (2d8+53)[ 64 ]
Con Drain(in case it rolls a 1):  (1d6)[ 3 ]  DC19 Fort
Claw1:  (1d20+25)[ 39 ]  damage  (2d6+47)[ 55 ]
Possible crit confirm:  (1d20+25)[ 35 ]  damage  (2d6+47)[ 54 ]
Trip attempt:  (1d20+25)[ 44 ]  touch attack
Claw2:  (1d20+25)[ 40 ]  damage  (2d6+47)[ 55 ]
Possible crit confirm:  (1d20+25)[ 34 ]  damage  (2d6+47)[ 50 ]
Trip attempt:  (1d20+25)[ 34 ]  touch attack
Claw3:  (1d20+25)[ 40 ]  damage  (2d6+47)[ 52 ]
Possible crit confirm:  (1d20+25)[ 34 ]  damage  (2d6+47)[ 53 ]
Trip attempt:  (1d20+25)[ 31 ]
Wing1:  (1d20+24)[ 40 ]  damage  (1d8+47)[ 50 ]
Possible crit confirm:  (1d20+24)[ 27 ]  damage  (1d8+47)[ 50 ]
Wing2:  (1d20+24)[ 42 ]  damage  (1d8+47)[ 53 ]
Possible crit confirm:  (1d20+24)[ 42 ]  damage  (1d8+47)[ 52 ]
Tail1:  (1d20+24)[ 29 ]  damage  (2d6+59)[ 63 ]
Possible crit confirm:  (1d20+24)[ 43 ]  damage  (2d6+59)[ 68 ]
Trip attempt:  (1d20+24)[ 39 ]  touch attack
Tail2:  (1d20+24)[ 43 ]  damage  (2d6+59)[ 67 ]
Possible crit confirm:  (1d20+24)[ 40 ]  damage  (2d6+59)[ 71 ]
Trip attempt:  (1d20+24)[ 41 ]  touch attack

[User]
 You killed your foe.

Remove shocktrooper.

[User] Well to be fair I did roll a 14, 2 15s, a 16, an 18, and a 19. Looking at its ac I only hit it on a 14(13 for claws) or higher which is a 35% chance and the other dragons has higher ac.

[User] To be fair on average you'd probably bloody it at worst.

[User] Also I miscounted damage since I only have 12 BAB now so thats 96 damage less.

[User]
 Originally Posted by demidracolich
 Also I miscounted damage since I only have 12 BAB now so thats 96 damage less.

It still dies.

[User]
 Originally Posted by Illven
 It still dies.

Actually it would still be alive since thats only 236 damage.

[User]
 Your attack severely wounds the dragon

It goes

 Spoiler

 (1d20+35)[ 53 ]
 (2d8+13)[ 24 ]
 (1d20+35)[ 53 ]
 (2d8+13)[ 25 ]

Claw
 (1d20+30)[ 40 ]
 (2d6+7)[ 17 ]
 (1d20+30)[ 42 ]
 (2d6+7)[ 14 ]

Claw
 (1d20+30)[ 47 ]
 (2d6+7)[ 12 ]
 (1d20+30)[ 38 ]
 (2d6+7)[ 15 ]

Wing
 (1d20+30)[ 46 ]
 (1d8+7)[ 10 ]
 (1d20+30)[ 42 ]
 (1d8+7)[ 9 ]

Wing
 (1d20+30)[ 40 ]
 (1d8+7)[ 12 ]
 (1d20+30)[ 36 ]
 (1d8+7)[ 13 ]

Tail slap
 (1d20+30)[ 34 ]
 (2d6+17)[ 27 ]
 (1d20+30)[ 42 ]
 (2d6+17)[ 27 ]

Tail slap 2
 (1d20+30)[ 49 ]
 (2d6+17)[ 26 ]
 (1d20+30)[ 41 ]
 (2d6+17)[ 28 ]

You take 128 points of damage. Leaving you at 26/154 hp

 Spoiler: The map

 Spoiler: The init

Dragon =23

 Spoiler: Monster info

Mature adult Bronze dragon

Hp 40/276
AC 38, touch 11, flatfooted 35
Full Atk +37 melee (2d8+11, bite), +32 melee (2d6+6, 2 claws), +32 melee (1d8+6, 2 wings), +32 melee (2d6+15, tail slap) +extra attack
Ref +17

Dex 14
Good hope CL 9
Haste CL 9
Cat's grace CL 9
Shield CL 9
Divine favor CL 9
Spells (6/6/6/6/4)

[User]
 Spoiler
Swift Action: use cloak of deception
Standard action : use emerald razor(tail):  (1d20+24)[ 31 ]  touch attack while invisible
damage  (2d6+19)[ 26 ]

[User] You're not going to full attack?

[User]
 Originally Posted by Illven
 You're not going to full attack?

Well considering it was almost dead and dragons have low touch ac it was the better choice. Anyways from this test it seems its either I kill it quickly with lucky rolls or it kills me which it has a much higher chance of doing.

[User]
 Originally Posted by demidracolich
 Well considering it was almost dead and dragons have low touch ac it was the better choice. Anyways from this test it seems its either I kill it quickly with lucky rolls or it kills me which it has a much higher chance of doing.

Well actually... First time through, I put the wrong total for hp... 😳

[User]
 Originally Posted by Illven
 Well actually... First time through, I put the wrong total for hp... 😳

Oh in that case should I take that back or just let it kill me?(Actually nvm since I miscounted my hp as well I actually have 194hp after the 8hd lost)

[User]
 Originally Posted by demidracolich
 Oh in that case should I take that back or just let it kill me?(Actually nvm since I miscounted my hp as well I actually have 194hp after the 8hd lost)

You should probably full attack, since that has a decent kill chance.

[User]
 Spoiler
Also did you forget to roll the opposed check for my trip attempts before?
Anyways full attack (no power attack)
bite:  (1d20+24)[ 28 ]  damage  (2d8+13)[ 26 ]
potential crit confirm:  (1d20+24)[ 33 ]  damage  (2d8+13)[ 22 ]
claw1:  (1d20+25)[ 31 ]  damage  (2d6+7)[ 17 ]
potential crit confirm:  (1d20+25)[ 34 ]  damage  (2d6+7)[ 12 ]
trip attempt:  (1d20+25)[ 32 ]  touch attack
claw2:  (1d20+25)[ 44 ]  damage  (2d6+7)[ 16 ]
potential crit confirm:  (1d20+25)[ 34 ]  damage  (2d6+7)[ 12 ]
trip attempt:  (1d20+25)[ 30 ]  touch attack
wing1:  (1d20+24)[ 32 ]  damage  (1d8+7)[ 15 ]
potential crit confirm:  (1d20+24)[ 38 ]  damage  (1d8+7)[ 12 ]
wing2:  (1d20+24)[ 39 ]  damage  (1d8+7)[ 13 ]
potential crit confirm:  (1d20+24)[ 37 ]  damage  (1d8+7)[ 11 ]
tail:  (1d20+24)[ 33 ]  damage  (2d6+19)[ 24 ]
potential crit confirm:  (1d20+24)[ 37 ]  damage  (2d6+19)[ 21 ]
trip attempt:  (1d20+24)[ 26 ]  touch attack

[User] Roll strength checks for the first round attacks that hit.

[User]
 Alright then.

 Spoiler
1st set of attacks
claw1:  (1d20+10)[ 15 ]
claw2:  (1d20+10)[ 17 ]
claw3:  (1d20+10)[ 14 ]
tail2:  (1d20+10)[ 18 ]
second set
claw2:  (1d20+10)[ 12 ]

[User]
 The dragon is retroactively tripped. Dealing less damage, so you are at 83/190 hp

 Spoiler

The dragon power attacks for max

 (1d20)[ 8 ]
 (2d8+33)[ 38 ]
 (1d20)[ 14 ]
 (2d8+33)[ 41 ]
 (1d20)[ 18 ]
 (2d6+28)[ 37 ]
 (1d20)[ 20 ]
 (2d6+28)[ 33 ]
 (1d20)[ 14 ]
 (2d6+28)[ 39 ]
 (1d20)[ 19 ]
 (2d6+28)[ 33 ]
 (1d20)[ 17 ]
 (1d8+28)[ 32 ]
 (1d20)[ 20 ]
 (1d8+28)[ 36 ]
 (1d20)[ 4 ]
 (1d8+28)[ 35 ]
 (1d20)[ 2 ]
 (1d8+28)[ 36 ]
 (1d20)[ 11 ]
 (2d6+39)[ 49 ]
 (1d20)[ 13 ]
 (2d6+39)[ 44 ]

You take no damage.

 Spoiler: The map

 Spoiler: The init

Dragon =23

 Spoiler: Monster info

Mature adult Bronze dragon

Hp 14/276
AC 38, touch 11, flatfooted 35
Full Atk +37 melee (2d8+11, bite), +32 melee (2d6+6, 2 claws), +32 melee (1d8+6, 2 wings), +32 melee (2d6+15, tail slap) +extra attack
Ref +17

Dex 14
Good hope CL 9
Haste CL 9
Cat's grace CL 9
Shield CL 9
Divine favor CL 9
Spells (6/6/6/6/4)

[User]
 Spoiler
Swift action: use cloak of deception
Full Attack(no power attack):
bite:  (1d20+24)[ 42 ]  damage  (2d8+13)[ 18 ]  con drain  (1d6)[ 5 ]  DC 16 cause hd loss
potential crit confirm: roll]1d20+24[/roll] damage  (2d8+13)[ 21 ]
claw1:  (1d20+25)[ 45 ]  damage  (2d6+7)[ 12 ]
potential crit confirm: roll]1d20+25[/roll] damage  (2d6+7)[ 18 ]
claw2:  (1d20+25)[ 39 ]  damage  (2d6+7)[ 13 ]
potential crit confirm: roll]1d20+25[/roll] damage  (2d6+7)[ 16 ]
wing1:  (1d20+24)[ 30 ]  damage  (1d8+7)[ 15 ]
potential crit confirm: roll]1d20+24[/roll] damage  (1d8+7)[ 9 ]
wing1:  (1d20+24)[ 29 ]  damage  (1d8+7)[ 13 ]
potential crit confirm: roll]1d20+24[/roll] damage  (1d8+7)[ 10 ]
tail:  (1d20+24)[ 30 ]  damage  (2d6+19)[ 22 ]
potential crit confirm: roll]1d20+24[/roll] damage  (2d6+19)[ 28 ]

[User] You manage to kill the creature.


[User]
 irector of Miss World America and Miss United States, to ABC News. "Pageantry is an age old industry and I think with [Miss World chairwoman Julia Morley]

getting rid of swimsuit and making it more of a lifestyle competition sends a strong message and I applaud her for it."

 Build A Bear Printable Coupons
 Gatorade Printable Coupons
 Planet Fitness Printable Coupons
 Red Robin Printable Coupons
 Secret Deodorant Printable Coupons
 Degree Deodorant Printable Coupons
 Fage Yogurt Printable Coupons
 Gap Outlet Printable Coupons
 Smart Water Printable Coupons
 Ulta Printable Coupons

respect for the Muslim modesty observed by the event's host country of Indonesia. Similarly, though the bikini judging and scoring has not been televised

since 2001, it remained a controversial issue for critics who dubbed it "sexist" or did not see its connection to the contested goodwill ambassadorship.