[User]
 Arena Tournament, Round 64:  Hodge Hutchinson  vs.  The Ox That Moves Mountains
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Hodge Hutchinson  - Strangie
 The Ox That Moves Mountains  - Mavian

 All Combatants, please roll initiative and declare any final purchases.

[User] Waiting to see if you have any purchases.

[User]
 Yes.

Four scrolls of Kelgore's Fire Bolt
Two scrolls of True Strike

And a prayer.

"If I win this tournament, I am SO getting wasted tonight."

Reaction?

[User]
 1 x Martial Script of Child of the Shadows,
1 x Potion of lvl 1 Beastland Ferocity

Reactions?

[User]
 Cry a little, maybe.

In other words, no.

Initiative:  (1d20+2)[ 9 ]

[User]
 Init:  (1d20-3)[ -2 ]

You get to fireball me right off the bat

[User]
 I'll need it.

Start in Y11 with a scroll in each hand.

 Spoiler
Both Kelgore's Firebolt

Move to W12.
Standard: Unfurl scroll, point dramatically at Ox, and unleash a fiery ball of fire, hopefully into Ox's face.

Reflex Save DC... 11? High damage, come on!

Damage:  (1d6)[ 3 ]

Done.

 Spoiler

Position: W12
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 3/3

Edit: Corrected stupid map position error because I'm a clod.

[User]
 Um.. you should've started on the other side :P So i'll assume your in X-11?

Reflex:  (1d20+4)[ 23 ]  Well, that wasn't so bad, an expensive point of damage.

Ox - Round 1

Starting in B10 with a potion in one hand and a scrip in the other.
Move Action: B10 out of sight behind the tree

 Spoiler

Free Action: Drop potion
Moving to G14, and readying an action to move if LoS is established.

End of turn

 Spoiler

Hp: 7/8
Ac: 18
Position: G14
Maneuvers: Wind Stride, Wolf Fang Strike, Mighty Throw, Burning Blade

[User]
 Hodge, Round 2

 Spoiler
Move south, from W12, until one of the following occurs.

1. I reach W18 with no LoS.
2. LoS is established.

Turn not done, need LoS check first.

[User] LoS established as Hodge enters W15, with Ox in G14.  Ox's readied action is triggered.

[User]
 I rebreak LoS moving by moving north

 Spoiler

G14 to G13

[User]
 Hodge, Round 2 continued

Free: Shout "Wha- Hey! You can't just turn your back on me! Come face me like a man! Er... bull! Whatever!"

 Spoiler
Continued Move: Move back UP to W12, ending his move action there. There aren't very many spaces where he could have moved to, so I assume LoS is made again when I reach W12, if not sooner. If this is the case, I will use my other scroll of Kelgore's Fire Bolt on him. Do I make LoS?

Not done, need LoS... again. 🫤

[User] LoS reestablished, Ox in G13, Hodge in W12.

[User]
 Hodge, Round 2, continued

Free: Shout "Aha!"
End movement at W12 (since I couldn't move farther anyway, having expended it all pacing back and forth like a pinhead.)
Standard: Unfurl scroll, unleash fiery rock of magma-y death!

Reflex DC 11 for half damage -  (1d6)[ 4 ]
Free: Toss useless parchments to the sides with dramatic flair.

Done.

 Spoiler
Position: W12
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 3/3

[User]
 Reflex:  (1d20+4)[ 16 ]

Ox - Round 2

Swift Action: Activate Maneuver: Martial Lore 11

 Spoiler

Wind Stride

Move Action: G12 to O11
Standard Action: Ready an action

 Spoiler

Ready an action to move if Hodge begins casting

End of turn

Stats

 Spoiler

Hp: 5/8
Ac: 18
Position: O11
Maneuvers:  Wind Stride , Wolf Fang Strike, Mighty Throw, Burning Blade

[User]
 Hodge, Round 3

Free action: Tilt head with raised eyebrow, completely lacking Martial Lore.
Move action: Move to T17, drawing his longsword out on the way.
Standard action: Draw a scroll in the buckler hand.

 Spoiler
Kelgore's Firebolt

Done.

 Spoiler
Position: T17
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 3/3

[User]
 Ox - Round 3

Move Action: O11 to T9
Standard Action: Ready an Action

 Spoiler

Ready an action to move if Hodge casts a spell or recites a scroll

End of Turn

Stats

 Spoiler

Hp: 5/8
Ac: 18
Position: T9
Maneuvers:  Wind Stride , Wolf Fang Strike, Mighty Throw, Burning Blade

[User]
 Hodge, Round 4

Move: Back UP to W12.
Free: "Gettin' a good damn work out running back and forth, at least..."
Standard: Ready action.

 Spoiler
Unleash the Kelgore's Fire Bolt scroll on Ox if he moves one square or more in any direction.

Done.

 Spoiler
Position: W12
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 3/3

[User]
 Hmm, you've got a readied action, and a scroll.  I'm close enough to move and attack, but I'd need a full attack action to kill ya...  so lets just avoid triggering your action for now.

Ox - Round 4
Standard Action: Ready an Action

 Spoiler

Ready an action to move if Hodge readies an action

End of Turn

Stats

 Spoiler

Hp: 5/8
Ac: 18
Position: T9
Maneuvers:  Wind Stride , Wolf Fang Strike, Mighty Throw, Burning Blade

[User]
 So you are, huh? Well, hell. I don't wanna stand around then. And you'll probably find a way to dance around my crap anyway, sooooo. Good thing I have multiple scrolls.

This fight is probably going to end up in a all-out brawl or something, which would be exciting, though painful. For me.

 Hodge, Round 5

Standard: Unfurl scroll and unleash fiery ball of doom upon your face!

Whopping Reflex DC of 11. Damage:  (1d6)[ 2 ]

Move: Run away like a sissy to W17

Done.

 Spoiler
Position: W17
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 3/3

Edit: If I could just roll one 6 for damage, it would help me immensely. Such is not my luck, though. 🫤

[User]
 Maybe I shouldn't have said anything?    At any rate this match has got to be getting expensive for you 😦   I've almost outlasted your fiery balls of doom.  I should haveve bought a fire resistance maneuver.

Reflex -  (1d20+4)[ 15 ]

The Ox - Round 5

Move Action: T9 to P9
Standard Action: Ready an Action

 Spoiler

Ready an action to move if Hodge casts a spell or recites a scroll

End of Turn

Stats for Refs

 Spoiler

Hp: 4/8
Ac: 18
Position: P9
Maneuvers:  Wind Stride,  Wolf Fang Strike, Mighty Throw, Burning Blade

[User]
 Well, really. If I go into a melee tango with you, what happens? I get my ass handed to me by Falcon Punches and horns. And I can't hit with normal ranged attacks since you have Deflect Arrows.

I only spent half of my winnings from the last match, so it's not that big of a deal. :P If it means I get to move onto the finals for a shot at winning the big prize? Totally worth it.

And okay, didn't chase me like I thought you would... hmmm.

 Hodge, Round 6

Move up to X11.

Draw scroll.

 Spoiler
True Strike

Done.

 Spoiler
Position: X11
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 3/3

[User]
 Well, since you can no longer kill me with your firebolt scrolls, lets make your attacks a little harder.

 The Ox - Round 6

Standard Action: Recite Scrip
Swift Action: Enter Child of the Shadows Stance
Move Action: P9 To V8

End of Turn

Stats for Refs:

 Spoiler

Hp: 4/8
Ac: 18
Position: V8
Concealment: 20%
Maneuvers:  Wind Stride , Wolf Fang Strike, Mighty Throw, Burning Blade

[User]
 Hodge, Round 7

Drop longsword as a free action.
Cast a coruscating ray at Ox!

 Spoiler
Ray of Enfeeblement

Ranged Touch (I know you can't Deflect this):  (1d20+3)[ 22 ]
STR Damage if hit:  (1d6+1)[ 3 ]

Concealment checks:
 (1d100)[ 63 ]
 (1d100)[ 61 ]
 Not done, waiting for result of attack.

I do believe that hits. (Thank god)

Pick up longsword again as a move action.

Done.

Stats:

 Spoiler
Position: X10
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 2/3

[User]
 Yep, thats a hit.  Time to let you color spray me.

Ox - Round 7

Move Action: V8 to X10
Standard Action: Attack with Mighty Throw
Touch Attack:  (1d20+4)[ 24 ]
Opposed Strength Check:  (1d20+12)[ 13 ]

Wow, I just cannot roll a strength check to save my life...

End of Turn

Stats

 Spoiler

Hp: 4/8
Ac: 18
Position: X10
Concealment: 20%
Maneuvers:  Wind Stride , Wolf Fang Strike,  Mighty Throw , Burning Blade

[User]
 😦 Ouch. Nice touch attack though. Good thing that wasn't an actual attack or I'd be properly screwed.

Okay, well, lemme see the result of this STR check first. Or do I still need one since you rolled a 1? I'm not sure how that works. I'll roll it anyway.

Opposed STR Check:  (1d20+3)[ 4 ]
 Not done, waiting for result...
 That is just plain ridiculous. So do we both limpwrist each other or something? Anyway... Okay, so I assume I get thrown in some random direction and land prone somewhere. 15 feet, I think? Not quite sure. If I need to revise my turn, I will do so, but the end result will likely be Color Spray anyway.

 Hodge, Round 8

Stand up as a move action.
If necessary to get within Color Spray range, take a 5 foot step toward Ox.
Drop longsword and blast in face with Color Spray.

DC 14 Will save or lose. 😛

Done.

 Spoiler

Position: X10?
HP: 10/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 1/3

EDIT: Okay wait hold up, I need to revise this based on where I landed.

[User]
 Wow, that's kinda sad for both of us :p

Your prone in X9

[User]
 Alright, so, how about this.

I'll take my chances and stand up. Take your AoO (remember your STR penalty), and then I'll 5 foot step away to X8 and use Color Spray, dropping my longsword to free up the hand to do so.

DC 14 Will save.

[User]
 Attack:  (1d20+4)[ 23 ]
Damage:  (1d6+4)[ 9 ]

Will Save:  (1d20+3)[ 21 ]

@Edit: It seems like the dice gods have decided to forgive me my trangressions.

[User]
 Sigh. Apparently not mine. 🫤

Your turn, since I'm done, and totally screwed.

 Spoiler
New HP: 1/10

[User]
 That was my bad, I should've put where you were going to land into my attack, but I fully expected it to fail after I rolled that one.

 Ox - Round 8

Swift Action: Activate a Maneuver: Burning Blade
5 foot step to X9
Full Attack:
Unarmed Strike:  (1d20+5)[ 11 ]
Damage:  (1d6+4)[ 10 ] + (1d6+1)[ 2 ]
Horns:  (1d20-1)[ 15 ]
Damage:  (1d6+2)[ 4 ] + (1d6+1)[ 7 ]

End of Turn

@Edit: Or maybe they haven't forgive me yet.

Stats

 Spoiler

Hp: 4/8
Ac: 18
Position: X9
Concealment: 20%
Maneuvers:  Wind Stride , Wolf Fang Strike,  Mighty Throw, Burning Blade

[User]
 This has got to be one of the nastiest melee builds I've ever played against. You should play in one of my games. 😁
 Hodge, Round 9

5 foot step to X7.
Here it goes. Last ditch resistance! COLOR SPRAY! ohgodpleasework I must have my revenge against Glunk Too in the finals.

DC 14 Will save!

Draw out a potion as a move action with the empty hand.

Done.

 Spoiler
Position: X7
HP: 1/10
AC: 18 (Base 10 + Dex 2 + Armor 4 + Shield 2)

Spells...
0: 3/3
1st: 0/3

[User]
 Will Save:  (1d20+3)[ 18 ]

If that doesn't work, ignore the rest of this

Ox - Round 9

Five foot step to X8
Full Attack:
Unarmed Strike:  (1d20+5)[ 21 ]
Damage:  (1d6+4)[ 8 ]
Horns:  (1d20-1)[ 17 ]
Damage:  (1d6+2)[ 4 ]

[User]
 Still standing!

 Hodge, Round 10

5 foot step to Y6. Yay tree!

Use potion.

CLW:  (1d8+1)[ 6 ]

Waiting for result of healing before posting stat block...

[User]
 Hodge:
 Spoiler
How'd you avoid the attack of 21?

[User]
 Sallera/Refs:

 Spoiler
I didn't. Hodge was at -7 HP, but he has the Diehard feat which keeps him alive and standing at negative HP.

[User]
 Silly Trees,

5 foot step to X9

Full Round Action: Recover a Maneuver

End of Turn

Stats for Refs:

 Spoiler

Hp: 4/8
Ac: 18
Position: X9
Maneuvers:  Wind Stride , Wolf Fang Strike, Mighty Throw,  Burning Blade

[User]
 Hodge, Round 11

Draw out a potion as a move action.

Done.

 Spoiler

Position: Y6 (disabled)
HP: -1/10!
AC: 20

Spells...
0: 3/3
1st: 0/3

[User]
 Lets get you away from those silly trees.

Move Action: X9 to Y7
Standard Action: Activate Mighty Throw

Touch Attack:  (1d20+4)[ 18 ]
Strength Check:  (1d20+13)[ 30 ]
You'll end up in... Y8 if this works.

End of Turn

Stats:

 Spoiler

Hp: 4/8
Ac: 18
Position: Y7
Maneuvers:  Wind Stride , Wolf Fang Strike,  Mighty Throw, Burning Blade

[User]
 I don't think I can win.

STR:  (1d20+3)[ 11 ]
 Hodge, Round Fail

Use potion as standard. Probably provokes AoO.
 (1d8+1)[ 7 ]

If it's enough to heal me to positive and you miss your attack, stand up as a move action and take 5 foot step to Y9.

Sigh. Done.

[User]
 Huh, did you know that an AoO while using a potion brings up a Conc check to drink it?  That was a rule I was unaware of.

AoO:
Attack:  (1d20+4)[ 23 ]
Damage:  (1d6+4)[ 9 ]

Ox - Round Something

Five foot step and Full Attack
Punch:
Attack:  (1d20+4)[ 6 ]
Damage:  (1d6+4)[ 10 ]
Horns:
Attack:  (1d20-1)[ 12 ]
Damage:  (1d6+2)[ 3 ]

[User]
 Why don't you roll some more 19s. 😡

... 🫤

Hodge has his potion jabbed in his eye as you punch him in the face. I was at -1, and 9 damage puts him at -10, finishing the job.

Good game.

[User] I'll do my best to take revenge enough on Glunk for both of us. 😛

[User]
 Well, at least you get to keep the potion for the next round, but yeah, I got lucky on the rolls.  Those firebolts should've taken me down, and I've never taken two face blank Color sprays either.

Hey, don't I get to take revenge on someone?

[User] Who would you take revenge on?  The only person you lost to is already out of the round. <<;;

[User]
 I want a rematch one of these days. I feel I have been  wronged.  😡

Oh well. I had a good shot of winning too, you have to give me that much.

[User]
 Wronged? Wronged is rolling a 2 on your will save when you're about to behead an annoying little duskblade. 🫤

*mumblemumblecolorspraymumblemumble*

[User]
 I'm always up for a rematch, but you might end up having to take it out of the skin of one of my other combatants.

Maybe a re-skin of my tri-wielding barbarian.

[User]
 If you roll like Mavian does, you probably would have. It's tough when the dice just aren't on your side.

But it was a pretty good fight at least... I think Hodge definitely has some potential. He just caught a couple of bad breaks (like Glunk Too making his Will save TWICE when he doesn't even have a bonus to his Will save. What is that?). At least now I can re-enter him into another round and he'll have the one-up on newer characters.

[User]
 Originally Posted by Schism
 Wronged? Wronged is rolling a 2 on your will save when you're about to behead an annoying little duskblade. 🫤

*mumblemumblecolorspraymumblemumble*

Wronged is having your opponent finally fail a will save...and have the match rewound. 😁

[User]
 I've figured out what I need revenge for...  I didn't get to take you out with a Falcon Punch... everybody else got taken out with one except you.

That's totally not fair, to me or to you.

[User]
 High Ref Hust
Mav wins, and gets all the benefits of winning.

[User]
 Originally Posted by Mavian
 I've figured out what I need revenge for...  I didn't get to take you out with a Falcon Punch... everybody else got taken out with one except you.

That's totally not fair, to me or to you.

Probably because I didn't just barrage into your melee attack like everyone else. :P

That scroll he had was a True Strike by the way, which I was planning on using eventually so I could clobber you, but it just didn't happen. Oh well.


[User]
 Yawhé Sector. Three thousand years after Adolf Hitler, mankind has forgotten itself.
Humanity spread across the void and made a home of it. The years of Planet Earth are long lost in legend, and history has taken its natural course. The tribes of mankind have become isolated. For centuries, few or none ventured beyond their solar orbits.
Science and the arts are dead, only low oscurantism and meager protraits have survived the toll of societal entrophy. Technollogy is at a standstill, and so is philosophy. Our spirit is gone. Humanity is dead.

But centuries of separation have given birth to new and separate cultures, each one more unlikely and insane than the last, and each one makes perfect sense within its domains. As far as thought goes, Mankind, as Darwin's pigeons of yore, has created many species where one once existed, fitting their ways of thinking into their differently harsh habitats.
These cultures, nonsensical to each other, are reaching their height at the beggining of our story. On the lonely sector of Yawhé, four powerful nations have risen, dreaming to take back the power of the Ancients, yearning to dominate, dreaming to kill.
Legend says that the gods once lived in the orbit Yawhé Zero, but they left. It was too dangerous.
And from this system, deserted by the Makers, forgotten by gods, shall rise the empire that ruled them all.

Let the players be introduced...

[User]
 Dorbae Bitnotha, who's name meant Daughter Of Ravishing Beauty And Elegance Blessed In The Name Of The Holiest Ancestor, was not happy. She drummed her fingers on the armrest of her throne that overlooked the Noble Arena Provided To Our Second Circle Of Lord's Light. Naptoscoll was more lavish than other coliseums of appeasement, but then most nobles didn't attend in person. Dorbae's mood lightened just slightly as she noted how most nobles were too grotesque to make public appearances due to their "divine heritage." All Dorbae had to endure was a lack of legs, and that actually made her sympathetic to the people.

Still, the de facto queen of the system's second planet did not like the way things were going. Her husband, Brother Of Quick Understanding And Might In Arms, had decided that the palace-carrier of the Bitnotha family would be leaving orbit to head travel to the nearest system, having recovered the maps from the days of transcendance. Her eyebrow perked as she saw the next match, a reminder of why she didn't like the idea.

The battle would be between four criminals that had punished with a trial execution and one of the failed attempts to improve on the patrol beasts. The system was simple: The guilty party would be assigned a task that would likely be fatal, and would be released when the work was done. In the case of these four, the task was a year working as a gladiator receiving no more than neccesary for survival: Patchwork medical treatment, bland yet nutritious food, and cramped quarters.

The guard beast prowled toward the four men that had circled in the arena. They had coordinated in selecting their equipment, as all had opted for lengthy electric prods and riot shields. As the horse-sized rodent was driven back by three electric stings, Dorbae found the controls to the power relays on the gladiator's prods. Whether or not she'd need it, however, depended on the tactics of the gladiators.

The creature was quick to do the math, and shifted so that it'd only have to deal with two prods. Perhaps, it thought, it could muscle past a lesser pain. It lunged, and twin jolts of pain drove it back once more. It shook its head, and looked around in surprise: The formation had split in front of it, and the gladiators now surrounded it in a box pattern.

Disciplined, tactically sound... Dorbae found the profiles of the criminals. One was a political criminal with a military background, two had histories in organized crime, and the fourth was a suspected spy from another noble house. This was exactly what she dreaded: People getting hope of defeating the warriors of The Immortal Lord Divine. Once, twice, three times Dorbae's fingers drummed on the controls to one of the prods.

The creature was in great pain, being forced in a circle by the stinging prods as the gladiators moved in for the kill. Then... relief. The suspected spy had brought his prod up to examine the tip as it flickered off, struggled back on, then finally was snuffed for good. It was all the opportunity the creature needed to slip out from the trap and bring down the headcount of its enemies, illiciting sympathetic winces from the crowd.

Dorbae watched as the creature used its superior agility to overcome one of the organized criminals next. She perked a brow as the soldier snapped the head off his prod, making a crude spear. She was tempted to restore the power that he had wisely severed... No, she'd see how it played out.

The creature could barely contain itself, revealing the flaw in its design: Once it got started, it couldn't bring itself to stop killing. The electric prod didn't even phase the beast as it battered the shield of its third victim, pinning him with its weight as it clawed open the man's face. It took it a moment to register the horrible pain in its eye... Not being able to see with said eye added to its eventual alarm.

Dorbae grinned as the man shifted in front to the creature, aiming to take out the brain with the makeshift spear. A fine idea, if the brain hadn't been replaced with a synthetic AI spinal cord. She'd need to give it to him to avoid exposing the secret. As the spear thrust, her fingers drummed on the controls once more, restoring power to the survivor's prod and sending electricity arcing through the creature's innards.

The man cast aside his spear after it was drawn from the beast's corpse, and he looked toward the royal observatory as a sinister laughter played across the coliseum's sound system.  "Well done, well done. Your trial shall come to an end a month early, warrior, as you have earned my respect. From this day forth, you shall serve at my side."

As the proper guard beasts hurried out to clean up the corpses and reclaim her new drugged thrall, Dorbae smiled to herself. Let  that  be the lesson to the people: Those that survive fighting the powers that be only do so because a fate worse than death is planned for them.  "It'll be a step away from inbreeding, at least."

[User]
 Plamen Starguide sat in his office, surrounded by documents. His ship, tiny, and fairly ugly, orbiting closer to Y-0 then any other Circle Vessel. From this tiny office, with it's beaten chair, and desk supported by an old reinforcement beam after both of it's front legs had given out, the Circle was run.

That wasn't to say Plamen controlled the Circle. No one did that. The Caravans were individualistic, and did what they thought was needed. Eventually, a few, then more would decide that they had gained all they needed from this system, and move out. He would encourage that. They would need relations with any of the other groups in this system. Eventually the Circle would leave, but he did not believe that would be for a Generation. Y-0 was a very promising system.

So Plamen sat. Starguide was his title, not his true name. Came from the old days, when the Caravans were guided by sight, and such tools as they could build, find or purchase. Each ship had it's Starguide, who coordinated with the other ships in the caravan, and each caravan it's head, to coordinate with the other heads. But as they had gathered technology, the Starguides had been removed. Until the last one was left aboard this ship. And it was determined that he would remain, to coordinate the Vessels, and report to the Council of Caravans. And Plamen had been it for many years now. He foresaw himself dying in office. His Eldest Sister's youngest boy, currently his assistant, would take over once he was gone. The Council would of course have to vote, but in matters of succession, they gave wide latitude to the Star Guide.

 "Milosh, has Tobar sent in his yields yet? Nicu and his Caravan need several of the rare elements they are supposed to be refining to finish the ship they are constructing."
 "I know Uncle. Yanko's caravan has already offered to shuttle the processed materials over to Nicu. The  Great Plow  will be finished in time. Has the council begun discussing which of the Caravans it will be allocated to?"

Plamen smiled. Milosh knew that he was his Uncle's heir apparent. Someday, he'd have to jerk the boy up short. But not today.

 "Most likely they will end up forming a New Caravan to handle the constructed ship. Nicu's Cousin wants a chance to lead, and the Council is like to grant the request. Is for the best. Most of the Caravans are to large as it is."


[User] Bah, already created


[User]
 Arena Tournament, Round 66:  Cayenne  vs.  Oro
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Cayenne  - Romeir
 Oro  - Scorer

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (d20+4)[ 24 ]
And no purchases.

[User]
 There's no way I can beat that initiative... but anyway

 (1d20-3)[ 3 ]

No purchases, ready to go

[User]
 Spoiler
Start in N-2 with arrow and bow in hand, and move to O-8, ready an action to fire if LoS is stablished.

Stats

 Spoiler
HP:9/9 AC:18 FF:14 T:14 Location O-8
  Hide  - (d20+8)[ 11 ]
  Move Silently  - (d20+8)[ 24 ]
  Listen  - (d20+9)[ 14 ]
  Spot  - (d20+9)[ 11 ]

[User]
 I take it that's your turn and it's my go...

 Oro 1st Turn

 Spoiler

I start in  N25  with greatsword in hand and bring all my equipment...

Full Round Action: Run to  N7

Free Action: Yells:  "Here I am!"
 End of Turn

 Spoiler

Oro at  N7
HP 13/13
AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15

Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3
98 arrows left

[User]
 @Refs

 Spoiler
So that triggers my readied action right? Also I suppose that's before he gets next to me so I don't trigger an AoO right?

Wait, I need Ref confirmation...

[User] As Oro enters N12 LoS is established and Cayenne's readied action triggers.

[User]
 Attack!  - (d20+6)[ 25 ]
  Damage!  - (d8)[ 5 ]
  Confirm!  - (d20+6)[ 25 ]
  Crit Damage!  - (2d8)[ 5 ]

[User]
 @Refs

 Spoiler
If I move from here, do I provoke an AoO? He's in N-7, I'm in O-8

Need answer before taking my turn.

[User]
 GM Kyeudo

 Originally Posted by Romeir
 @Refs

 Spoiler
If I move from here, do I provoke an AoO? He's in N-7, I'm in O-8

Need answer before taking my turn.

 Spoiler

If you move (not 5 ft step) out of your current square, you would take an AoO.

[User]
 Well then, I'll have to withdraw (the full round action that allows to move twice speed without taking an AoO for loeaving the first square).
Free:"Yes, I can hear you, you don't have to yell"
You see me leaving O-8 to the south.

 Spoiler
And end turn in R-14

End Turn
Stats

 Spoiler
   Cayenne
Female True Neutral Elf Ranger,  Level  1,  Init  +4,  HP  9/9,  Speed  30 ft.
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +3,  Ref  +6,  Will  +3,  Base Attack Bonus  +1
   Longbow (Arrows (39))   +6 (1d8, x3)
   Greatsword   +2 (2d6+1, 19-20/x2)
   Chain Shirt  (+4 Armor, +4 Dex)
 Abilities  Str 12, Dex 18, Con 12, Int 10, Wis 16, Cha 8
 Condition  None

[User]
 Need LoS before continuing...

@refs

 Spoiler

Reactive checks if needed
 Spot
  (1d20-2)[ 13 ]
 Listen
  (1d20-3)[ 6 ]

[User]
 LoS

Cayenne

 Spoiler
No LoS

Oro

 Spoiler
No LoS

[User]
 Oro 2nd Turn  first part

 Spoiler

@expectators

 Spoiler

I have 3 choices, to move (1)south west, (2)south, (3)south east.
I will let fate decide:

 (1d3)[ 3 ]

Not done yet

[User]
 Oro 2nd Turn second part

 Spoiler

Ok, I move to  R11

need LoS before continuing

[User] I need to know the path you're taking, Scorer.

[User] direct path

[User] LoS established as Oro enters 0-9 and sees Cayenne in R-14.

[User]
 Oro 2nd Turn  third part

Move to  R13
 End of Turn

 Spoiler

Oro at  R13
HP 8/13
AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15

Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3
98 arrows left

[User]
 Withdraw again, to R-15,R-16,R-17, and Q-18, I think you can't see from here, so the rest of my movement goes in the spoiler. If my supposition is wrong, please correct me.

 Spoiler
And then all the way to N-24

End Turn
Stats

 Spoiler
   Cayenne
Female True Neutral Elf Ranger,  Level  1,  Init  +4,  HP  9/9,  Speed  30 ft.
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +3,  Ref  +6,  Will  +3,  Base Attack Bonus  +1
   Longbow (Arrows (39))   +6 (1d8, x3)
   Greatsword   +2 (2d6+1, 19-20/x2)
   Chain Shirt  (+4 Armor, +4 Dex)
 Abilities  Str 12, Dex 18, Con 12, Int 10, Wis 16, Cha 8
 Condition  None

[User]
 Oro 3rd Turn

 Spoiler

I undraw (how do you say it in english?) my sword and draw my bow...
Move to  R19

waiting for LoS before continuing...

Not done, need LoS

[User] LoS established.  Oro is in R19, Cayenne in N24.

[User]
 Oro 3rd Turn  part two

I fire attack using my bow...

 Attack
 (1d20+4)[ 6 ]
 Damage
 (1d6)[ 6 ]
 If Crit
 (1d20+4)[ 6 ]
 Additional Crit Damage
 (1d6)[ 6 ]
 End of Turn

 Spoiler

Oro at  R19
HP 8/13
AC 18 (10 +4 Armor, +1 Shield, +3 Dex) T 13 FF 15

Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3
98 arrows left

[User]
 @Scorer

 Spoiler

The word your looking for is sheath

[User] Those have to be the most annoying rolls ever 🫤

[User]
 Here comes mine:
  Attack!  - (d20+6)[ 16 ]
  Damage!  - (d8)[ 6 ]
  Crit Confirm!  - (d20+6)[ 13 ]
  Crit Damage!  - (2d8)[ 5 ]
And then move to I-26
End Turn
Stats

 Spoiler
   Cayenne
Female True Neutral Elf Ranger,  Level  1,  Init  +4,  HP  9/9,  Speed  30 ft.
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +3,  Ref  +6,  Will  +3,  Base Attack Bonus  +1
   Longbow (Arrows (38))   +6 (1d8, x3)
   Greatsword   +2 (2d6+1, 19-20/x2)
   Chain Shirt  (+4 Armor, +4 Dex)
 Abilities  Str 12, Dex 18, Con 12, Int 10, Wis 16, Cha 8
 Condition  None

[User]
 Oro 4th Turn

This is going to be fun...

Free Action: Drop Bow
I use  charge  in a  bull rush  against  J26

Opposed strenght check (+2 from charge):

 (1d20+6)[ 26 ]
 End of Turn

 Spoiler

Oro at  J26  (or  K25  if bull rush fails)
HP 8/13
AC 16 (10 +4 Armor, +1 Shield, +3 Dex, -2 charge) T 11 FF 13

Greatsword +6 2d6+6 19-20/x2
Greatclub +5 1d10+6 x2
Shortbow +4 1d6 x3 (left on R19)
98 arrows left

[User] mmhhh... well, I correct my charge from J26 to I26 accordingly, I still have speed to get there...

[User]
 Oh! I forgot that there are no walls here soooooo...
This is going to be a really nasty fall if I don't get a Reflex save to hold on or something because is impossible for me to beat that check.
So Refs What do you say?
Or can he even get there? Because Im in a square with mist.
Or, into what square I'm pushed?

[User] You end up pushed into H27, and as the map says, suffer a nasty fall to your death.  'Tis good to avoid the edges on this map. 😛

[User]
 GM Kyeudo

While I believe the RAW does allow for a DC 15 Reflex save to grab the edge, this does not help you, as you are forced out of the bounds of the arena, which is one of the terms of loss.

Now, Oro does not have the Improved Bull Rush feat, so he provokes an AoO. However, you don't seem to have a melee weapon equipped, as your last attack was with your bow and you don't have armor spikes, so you can't take that AoO.

Since you can't possibly beat his Strength check, that means you are forcibly removed from the Arena. Whether or not you then fall to your death, that means:

 Oro is the Winner!

[User]
 Yay! 😁

Finally my poor fighter gets a win!

[User]
 Damn! I was doing so well in this one...
But that's it for Cayenne, don't worry about resurrecting her, she's in a better place by now...


[User]
 Arena Tournament, Round 67:  Squirrel  vs.  Yrik
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Squirrel  - Sallera
 Yrik  - Gigz

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20+4)[ 10 ]

No purchases yet, waiting to see yours.

[User]
 Yrik purchases a can of whoop-a$$ and prepares to open it. :p

Initiative:  (1d20+1)[ 4 ]

[User]
 Squirrel, Round 1

Starting in B13, loaded sling in one hand, other empty.
Move: To K8.
Standard: Ready an action:
 Spoiler
Move, drawing greatsword, if Yrik either attacks me or ends his turn.

Stats:
 Spoiler
HP 18/18, AC 18 (14, 14)
PP: 1/1
Psionically focused
Bursts: 3/3
Loc: K8

Done.

[User]
 Yrik, round 1

Yrik starts in Y13 with a giant greatsword in hands. He then moves to Q9 and readies an action.

 Spoiler

Yrik will rage and attack if his opponent comes within 2 squares.

Done.

Stats:

 Spoiler

HP13
AC 15 (t11 ff14)
F+1/R+1/W+0
Rage: Unused

[User] This triggers Squirrel's readied action, and he moves to P9, drawing his greatsword.  I presume this triggers your readied action, whatever it is.

[User]
 Correct, when Squirrel moves into the O row Yrik snarls and froths, growing in size and attempting to chop his opponents head off.

Attack:  (1d20+8)[ 23 ]
Damage:  (3d6+14)[ 25 ]

Also, since Yrik has reach while raging, moving into P9 provokes an AoO as well.

AoO Attack:  (1d20+8)[ 14 ]
Damage:  (3d6+14)[ 28 ]

[User]
 Provided that one can ready an action to both rage and attack, that would be match.

Edit: To clarify, the SRD states:

 Originally Posted by SRD
 You can ready a standard action, a move action, or a free action.

  So it doesn't seem as though one could ready both a free and standard action.  It doesn't seem to specify whether entering a rage is a free action or a non-action, though, hence my confusion.

[User] From what I understand (admitedly, I could be wrong) entering a rage is a non-action that can be combined with an action. The entry in the SRD states "Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action." So, as long as it's my action I should be able to rage while doing it. Much like moving and drawing a weapon.

[User]
 GM Kyeudo

(One moment)

[User]
 While we're quoting the SRD:

 Originally Posted by SRD
 Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone else’s action.

this means you can't ready a rage altogether, a redo will be necessary from Yrik's round 1 turn, or he can simply ready a different action and we'll go from there, your call.

[User]
 Originally Posted by gigz
 Much like moving and drawing a weapon.

Heh, so it is.  So yes, I don't have the greatsword drawn then.

 Originally Posted by Lubirio
 While we're quoting the SRD:

this means you can't ready a rage altogether, a redo will be necessary from Yrik's round 1 turn, or he can simply ready a different action and we'll go from there, your call.

That just means that it's a free action, not an immediate action.

[User]
 Originally Posted by Lubirio
 While we're quoting the SRD:

this means you can't ready a rage altogether, a redo will be necessary from Yrik's round 1 turn, or he can simply ready a different action and we'll go from there, your call.

Kyeudo is already attending the matter Lubirio...

[User]
 GM Kyeudo

After checking Errata, the SRD, and even the FAQ, I have been unable to pin down a definitive action type for Rage using online sources. Seeing as the ability shares all of the characteristics of a free action (activatable any time during your action but not during anyone else's turn, takes no time), I'd have to rule that it is a free action.

As such, Sallera is correct. You can only ready one action, not both. I'll give Yrik the option: You can redo your turn in light of the new information, or you can use your readied action to either Rage or attack, but not both. If you take either of the later options, we'll keep the original rolls and apply the appropriate adjustments as necessary.

[User]
 It would probably be easier for Yrik to redo his first turn then, as I've been previously informed that he cannot use his greatsword unless he is raging. So, in that light...

Yrik, turn 1 (redux)
Yrik starts in Y13 with a giant greatsword in hands. He rages and moves to Q9, then readies an action.

 Spoiler

Yrik will rage and attack if his opponent comes within 2 squares.

Done.

Stats:

 Spoiler

HP16
AC 10 (t6 ff9)
F+7/R+1/W+2
Rage: 1/8

[User]
 Squirrel's readied action will take him to M7.  If this doesn't trigger your readied action, open.
 Spoiler
 Squirrel, Round 2

Standard: Attack with sling.
Attack:  (1d20+5)[ 25 ]
Damage:  (1d4+2)[ 6 ]
Crit confirm:  (1d20+5)[ 9 ]
Crit damage:  (1d4+2)[ 5 ]
Move: To F13, drawing greatsword.

Stats:
 Spoiler
HP 18/18, AC 18 (14, 14)
PP: 1/1
Psionically focused
Bursts: 3/3
Loc: F13

Done.

[User] Which square did you drop your sling in?

[User] Didn't drop it yet, I'm holding the greatsword one-handed rather than actually wielding it.

[User]
 Yrik, round 2

Yrik shrugs off the giant welt on his forhead and moves to I10 before readying an action

 Spoiler

If Squirrel ends his turn outside of Yrik's reach, or if Squirrel charges, or if Squirrel begins to load his sling, Yrik will move.

Done.

Stats:

 Spoiler

HP  16  10
AC 10 (t6 ff9)
F+7/R+1/W+2
Rage: 2/8

[User]
 Ah... of course.  That  would  be the flaw in my plan.  Should have foreseen that. 😛
 Squirrel, Round 3

Free: Drop sling.
Free: Rage.
Standard: Ready action:
 Spoiler
5ft step towards Yrik and attack if Yrik comes within 10ft.

Stats:
 Spoiler
HP 20/20, AC 16 (12, 12)
PP: 1/1
Psionically focused
Bursts: 3/3
Loc: F13

Done.

[User]
 That triggers Yrik's readied action. He moves to H10. If that does not trigger your readied action, continue on. If it does trigger it, then I reserve the right to rewrite. :)

 Spoiler

Yrik, round 3

Yrik will stand there, assessing his opponent and ready an action.

 Spoiler
 If Squirrel readies an action, Yrik will take a 5-foot step up and sunder his greatsword.

Done.

Stats:

 Spoiler

HP  16  10
AC 10 (t6 ff9)
F+7/R+1/W+2
Rage: 3/8

@refs: (informative question only, no need to hold the match yet)

 Spoiler

After re-reading the Ready action, it allows one to take a 5 foot step as part of a readied action. I'm going to assume that even though raging seems even less of an action than a 5-foot step, because ready specifically allows a step and does not mention rage, it gets chocked up to another "Makes little sense but RAW is LAW" type rule. Am I correct?

[User]
 High Ref Scorer

@Yrik

 Spoiler

I'm afraid you can't take a 5 foot step and sunder...

As before, you can only ready one action, whether it is move, free, or standard

[User]
 @refs:

 Spoiler

From the SRD "You can take a 5-foot step as part of your readied action, but only if you don’t otherwise move any distance during the round." I moved as part of last rounds readied action, so everything should be a legal turn. I was more asking for a confirmation of the previous ruling about not raging during a readied action was because it was not specifically mentioned in the Ready entry.

[User]
 @refs/Yrik:
 Spoiler
Actually, the readied action description of the SRD specifically states that you can take a 5-ft step as part of a readied action, provided you did not move on the turn you readied the action.

Edit: Ninja'd!

Editedit: It specifically states that you can take a 5-ft step, not free actions. Specific trumps general. In my opinion, that would be a "no" to raging as a secondary part of a readied action.

[User]
 Squirrel, Round 4

Standard: Ready action:
 Spoiler
5ft step towards Yrik and attack as soon as Yrik is within 10ft.

Stats:
 Spoiler
HP 20/20, AC 16 (12, 12)
PP: 1/1
Psionically focused
Bursts: 3/3
Rage 6 rounds
Loc: F13

Done.

[User]
 You readying an action triggers my readied action. Yrik steps up and attempts to sunder your greatsword.

Opposed attack:  (1d20+20)[ 28 ]
Damage:  (3d6+14)[ 22 ]

[User]
 Opposed attack roll vs. sunder:  (1d20+9)[ 26 ]   Don't know why I didn't buy a backup weapon or two, I was planning on it... <<;;

You then trigger my readied action.  Squirrel 5ft steps up and attacks you.  On the off-chance my greatsword's still in one piece:
Attack:  (1d20+5)[ 25 ]
Damage:  (2d6+6)[ 16 ]
Crit confirm:  (1d20+5)[ 22 ]
Crit damage:  (2d6+6)[ 16 ]
Elsewise, screwed anyway, so may as well go unarmed:
Attack:  (1d20+5)[ 14 ]
Damage:  (1d3+4)[ 6 ]
Crit confirm:  (1d20+5)[ 17 ]
Crit damage:  (1d3+4)[ 6 ]

[User]
 Your sword should be toasted (Hardness 10, HP 10, meaning I needed to do a total of 20 damage to shatter it. I hit that by a couple points).

Since I don't see improved unarmed strike on your sheet, going to assume your attack provokes an AoO.

AoO attack:  (1d20+8)[ 25 ]
Damage:  (3d6+14)[ 28 ]

If you still stand, your punch still connects with the stupidly easy to hit Goliath, though he still stands after taking the damage.

Done?

[User] Done and done.  No more Xeph. 😛

[User] PHEW! Man, that was much closer than I would have liked. I hated busting your sword like that, but with no backup weapon besides the sling it was seriously the best option I had. :(

[User] Heh, aye.  As I said, I saw your improved sunder and was going to buy a backup or two, but it must have slipped my mind.  The 10ft reach kinda turns the whole match into positioning... fun strategies.  Oh, and out of curiosity, do you take up 4 squares while raging, or do you just act like a large creature?

[User]
 High Ref Scorer
 After an amazing exchange of big numbers in rolls... Yrik wins and takes the loot!

[User] Yeah, he takes up 4 squares while raging. Makes some of the maps a bit complicated if he has to squeeze into areas.


[User]
 Arena Tournament, Round 64:  Quork  vs.  The Ox That Moves Mountains
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Quork  - Sallera
 The Ox That Moves Mountains  - Mavian

 All Combatants, please roll initiative and declare any final purchases.

[User] Hmm, I have no purchase that I need to make until I see what you purchase,

[User]
 Init:  (1d20-3)[ 9 ]

Purchasing 2 scrolls of Light of Lunia.  Waiting on anything else until I see yours.

[User]
 Hmm, I'll grab a sling and some bullets, just in case I get lucky on Init.

Init:  (1d20-3)[ 4 ]

Well, thats a silver piece wasted.

[User]
 In that case, nothing else.

 Quork, Round 1

Starting in Y10, loaded sling in one hand, nothing in t'other.

Free: Declare Hatred on the Ox.
Standard: Fire sling.
Attack:  (1d20+1)[ 5 ]
Damage:  (1d4+2)[ 5 ]
Crit confirm:  (1d20+1)[ 16 ]
Crit damage:  (1d4+2)[ 6 ]
Swift: Quickened spell, DC16:
 Spoiler
Light of Lunia.

Start glowing, thus making the spoiler rather unnecessary.
Move: To W17.

Stats:
 Spoiler
HP 7/7, AC 21 (17, 18)
TU attempts: 6/11
PP: 2/2
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
 Light of Lunia
Shield of Faith

Done.

[User]
 Starting in B11 with a potion in one hand, and sling in the other.

The Ox - Round 1

Move Action: B11 to G14
Standard Action: Attack with Sling
Attack:  (1d20+2)[ 19 ]  No range penalties added (I think its -4 though)
Damage:  (1d4+6)[ 10 ]
Free Action: Drop Sling

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 20, +2 Tree
Maneuvers: Mighty Throw, Wolf Fang Strike, Burning Blade, Wind Stride

[User]
 Curses... cover. 😛
 Quork, Round 2
 Standard: Release Light of Lunia, both rays.
First ray:
Ranged touch:  (1d20+5)[ 12 ]
Damage:  (1d6)[ 4 ]
Second ray:
Ranged touch:  (1d20+5)[ 12 ]
Damage:  (1d6)[ 2 ]
Crit confirm:  (1d20+5)[ 9 ]
Crit damage:  (1d6)[ 1 ]
Standard: Cast spell, DC16:
 Spoiler
Shield of Faith.

Swift: Quickened Doom, DC14 Will or shaken.
Move: Reload sling.

Stats:
 Spoiler
HP 7/7, AC 23 (19, 20)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 9 rounds, Light of Lunia 99 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
 Doom
Light of Lunia
Shield of Faith

Done.

Edit: I'm an idiot.  That's got a 30ft range.  One sec... alright, I'll just do that instead.

[User] Did you just take back an entire round of actions after performing them?  I mean, that's just not cool....  and going from the, if you typed it you did precedent that won you the match vs Cog... not doable.

[User] Changed the one illegal standard action, everything else remained the same.  If it would be better to say the action simply fails and nothing happens, it shall be so.

[User]
 Ah, I see now.  I was looking at Light of Lunia and saw the range 100, but didn't notice the 30 foot limit in the spell description.  That's a stupidly designed spell if you ask me... when are you ever going to be 100 feet from yourself?

I'll let you have it back, although I may come to regret it later.

Will Save:  (1d20+3)[ 19 ]

[User] Yeh, I know, the weird description's why I keep forgetting the range limit... ><

[User]
 Sweet, that's 5 saves in a row.

Ox - Round 2

Move Action: Draw Handaxe
Standard Action: Ready an Action.

 Spoiler

Ready an action to move if Quork begins casting a spell

End of Turn

Stats:

 Spoiler

Hp: 8
Ac: 18
Maneuvers: Mighty Throw, Wolf Fang Strike, Burning Blade, Wind Stride
Potion in One Hand

[User]
 Quork, Round 3

Free: Drop useless sling.
Move: Draw scroll.
 Spoiler
Light of Lunia.

Standard: Ready action:
 Spoiler
Release both rays and then 5ft step back if Ox comes within 30ft without cover.

Free: Weep for my doomed face.

Oh, when casting from a scroll, you need a second hand free for somatic components, right?

Stats:
 Spoiler
HP 7/7, AC 23 (19, 20)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 8 rounds, Light of Lunia 98 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Light of Lunia
Shield of Faith

Done.

[User]
 Nope, because a scroll has no material components.  They're supplied by its creator.

 Ox - Round 3

Swift Action: Activate a Maneuver

 Spoiler

Surefoot Stance

Move Action: No Action
Standard Action: Ready an action

 Spoiler

Ready action to move if Sallera begins casting a spell, or moves within 30 feet.

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 18
Location: G14
Maneuvers: Mighty Throw, Wolf Fang Strike, Burning Blade, Wind Stride
Potion in One Hand, Axe in the Other

[User]
 Somatic components, not material.  But if you can do it all one-handed, so much the better.

 Quork, Round 4

Standard: Ready an action:
 Spoiler
Release both rays if Ox comes within 30ft without cover.

Stats:
 Spoiler
HP 7/7, AC 23 (19, 20)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 7 rounds, Light of Lunia 97 rounds, Shield of Faith 9 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Light of Lunia
Shield of Faith

Done.

[User]
 Yeah, I thought you were talking material for some strange reason.  Must of skipped the somatic in your first post.

 Ox - Round 4

Move Action: No Action
Standard Action: Ready an action

 Spoiler

Ready action to move if Sallera begins casting a spell, or moves within 30 feet.

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 18
Location: G14
Maneuvers: Mighty Throw, Wolf Fang Strike, Burning Blade, Wind Stride
Potion in One Hand, Axe in the Other

[/QUOTE]

[User]
 So... do they require an extra hand free? 😛
 Quork, Round 5

Reluctant as I am to take a falcon punch to the face, I suppose your lack of action last turn means you won't be moving if I don't, so...

Move: To S19.
Standard: Ready an action:
 Spoiler
Release both rays if Ox comes within 30ft without cover.

Stats:
 Spoiler
HP 7/7, AC 23 (19, 20)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 6 rounds, Light of Lunia 96 rounds, Shield of Faith 7 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Light of Lunia
Shield of Faith

Done.

[User]
 I'm fairly sure they do require the hand for somatics, since the state that you don't need the material outright.

I also don't have any buffs to worry about expiring :P

 Ox - Round 5

Move Action: No Action
Standard Action: Ready an action

 Spoiler

Ready action to move if Sallera begins casting a spell, or moves within 30 feet.

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 18
Location: G14
Maneuvers: Mighty Throw, Wolf Fang Strike, Burning Blade, Wind Stride
Potion in One Hand, Axe in the Other

[User]
 Quork, Round 6

Move: To O19.
Standard: Ready an action:
 Spoiler
Release both rays and 5ft step back if Ox comes within 30ft without cover.

Stats:
 Spoiler
HP 7/7, AC 21 (17, 18)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 5 rounds, Light of Lunia 95 rounds, Shield of Faith 6 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Light of Lunia
Shield of Faith

Done.

[User]
 Ox - Round 6

Move Action: No Action
Standard Action: Ready an action

 Spoiler

Ready action to move if Sallera begins casting a spell, or attacks Ox with a ranged attack.

End of Turn

Stats

 Spoiler

Hp: 8
Ac: 18
Location: G14
Maneuvers: Mighty Throw, Wolf Fang Strike, Burning Blade, Wind Stride
Potion in One Hand, Axe in the Other

[User]
 Quork, Round 7

Free: Sigh.
Move: To I18.
Standard: Ready an action:
 Spoiler
Release both rays if Ox steps away from the post or readies an action.

Stats:
 Spoiler
HP 7/7, AC 23 (19, 20)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 4 rounds, Light of Lunia 94 rounds, Shield of Faith 5 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Light of Lunia
Shield of Faith

Done.

[User]
 This will most likely trigger you shooting me with your lasers, but what the hey.

 Ox - Round 7

Free Action: Drop Potion
Move Action: G14 to I17
Standard Action: Wolf Fang Strike
Handaxe:  (1d20+5)[ 16 ]

 Spoiler

Damage:  (1d6+6)[ 9 ]

Unarmed Strike:  (1d20+5)[ 6 ]

 Spoiler

Damage:  (1d6+6)[ 7 ]

[User]
 Aye, as soon as you're out of cover, you get shot at.
First ray:
Ranged touch:  (1d20+5)[ 13 ]
Damage:  (1d6)[ 4 ]
Second ray:
Ranged  touch:  (1d20+5)[ 10 ]
Damage:  (1d6)[ 6 ]
Crit confirm:  (1d20+5)[ 7 ]
Crit damage:  (1d6)[ 6 ]

And the Wolf Fang Strike is a miss, of course.

 Quork, Round 8

Free: Drop scroll.
Move: Draw spear.
Standard: Stabbity.
Attack:  (1d20+4)[ 24 ]
Damage:  (1d8+3)[ 10 ]
Crit confirm:  (1d20+4)[ 19 ]
Crit damage:  (2d8+6)[ 16 ]

Stats:
 Spoiler
HP 7/7, AC 23 (19, 20)
TU attempts: 1/11
PP: 2/2
Active effects: Hatred 3 rounds, Shield of Faith 4 rounds
Spells:
0th:
Virtue
Guidance
Inflict Minor Wounds
1st:
Doom
Light of Lunia
Shield of Faith

[User] Ouch, thats a stabbing.

[User] Guess that means it's time for me to go get crushed by Glunk again... 😛

[User]
 High Ref 02youeng

By virtue of managing to decapitate someone with a piercing weapon...

 Quork wins, and takes home the loot and XP


[User]
 Arena Tournament, Round 70:  Ffnirr  vs.  Beleg
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ffnir  - Daggaz
 Beleg  - King Korath

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 shall we get started.
init  (1d20+5)[ 6 ]

[User] init  (1d20-2)[ 3 ]

[User]
 Spoiler
start in M25 with potion of shield of faith+2 in one hand and my bow in the other.  Move to M 24 and drink the potion.

end turn

vital stats

 Spoiler
Hp13
Ac20
arrows 104

[User]
 High Ref PsiDog

I think it's been a bit more than two days.

Ffnirr is DQed.

 Beleg wins and may collect his winnings.


[User]
 Arena Tournament, Round 71:  Kelmek Bloodspear  vs.  Siriona
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Kelmek Bloodspear  - RandomAction
 Siriona  - Tyndmyr

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Good luck.

Buying a sling and 20 sling stones. -2 sp

Ini roll for Kelmek:  (1d20+2)[ 13 ]

[User]
 Same to you!

Init:  (1d20+10)[ 25 ]

Spells Prepared for this match:

 Spoiler

Domain Spells:
Light(Cantrip)
Magic Missile(Level 1)

Bonus Spells:
Sleep(level 1)
Color Spray(level 1)

Standard Spells:
Ray of Frost(Cantrip)
Acid Splash(Cantrip)
Resistance(Cantrip)
Mage Armor(level 1)

[User]
 Turn 1:

 Spoiler

Starting B10
Move action: B10 to E10

Standard Action: Casting Mage Armor on self.

End turn

Quick Stats:

 Spoiler

AC: 16(touch 12, FF 12)
HP: 9/9
Status Effects: Mage Armor(AC included above)

[User]
 A +10 to Initiative, WOW!

Kelmek,R-1:
Ref.LoS:

 Spoiler
Start in Y-10, with Longspear readied.
Double move to U-6, trying to move quietly and hidden.
Hide:  (1d20+8)[ 25 ]
Move:  (1d20+6)[ 26 ]

End turn
Stats:
 Spoiler
Current position: U-6
Hp: 10/10
AC: 16(10+4armor+2dex), T-12, FF-14
Attack: Longspear +5, 1d8+5, x3, 10'reach
Saves: F+2/R+4/W-1
Listen:-1, Spot:+3

[User]
 Siriona:
 Spoiler
No LoS.

Kelmek:
 Spoiler
No LoS.

[User]
 Yeah, it's useful for avoiding rocket tag style builds. =)

Turn 2:

 Spoiler

Starting E10
Move action: E10 to F7

Readying Standard Action to cast Sleep on Kelmek if spotted within range and LOS.

Reactive Spot: (1d20+2)[ 8 ]
Reactive Listen: (1d20+0)[ 6 ]

End turn

Quick Stats:

 Spoiler

AC: 16(touch 12, FF 12)
HP: 9/9
Status Effects: Mage Armor(AC included above)

Spells:

 Spoiler

Domain Spells:
Light(Cantrip)
Magic Missile(Level 1)

Bonus Spells:
Sleep(level 1)
Color Spray(level 1)

Standard Spells:
Ray of Frost(Cantrip)
Acid Splash(Cantrip)
Resistance(Cantrip)
 Mage Armor(level 1)

[/QUOTE]

[User]
 Kelmk,R-2:
Ref/LoS
 Spoiler
Double move to O-6, still trying to be quiet and hidden.
Hide:  (1d20+8)[ 15 ]
Move:  (1d20+6)[ 19 ]

End turn.

Stats:

 Spoiler
Current position: O-6
Hp: 10/10
AC: 16(10+4armor+2dex), T-12, FF-14
Attack: Longspear +5, 1d8+5, x3, 10'reach
Saves: F+2/R+4/W-1
Listen:-1, Spot:+3

[User] LoS established as Siriona enters F7.  Kelmek is in U6.  Rewind to the middle of Siriona's Round 2 turn.

[User]
 Nifty. Then, I'll target Kelmek with a Sleep spell. Will save DC 15.

(I presume he rolls his will save?)

[User] Do you have some method of casting Sleep as a standard action?

[User]
 Apologies, didn't realize it was a one round spell.

In that case, we'll stick with a standby, Magic Missile.

Dmg:  (1d4+1)[ 3 ]

[User]
 Blood has been spilled.

Kelmek,R-2,redux:
Double move to I-6.

End turn.

Stats:

 Spoiler

Position: I-6.
Hp: 7/10
AC: 16(10+4armor+2dex), T-12, FF-14
Attack: Longspear +5, 1d8+5, x3, 10'reach
Saves: F+2/R+4/W-1
Listen:-1, Spot:+3

[User] On a side note, If Kelmek loses this round in the tourney, then he will be retired to make room for another invention of mine.

[User]
 Eh, we'll see. I lost the first two rounds with this char as well...probably could have built a more effective first level char, but if she levels, time'll fix it. One good stab is probably enough to drop her, though, so it could definitely go either way.

Aright, we're exactly 15 feet apart, so...color spray(will save DC15)!

No point moving, given my run speed, so that's the end o' my turn.

[User]
 C'mon lucky save roll, LOL.

Kelmek Wil save vs DC:15  (1d20-1)[ 6 ]

[User] Since I am now unconcious, Kelmek surrenders.

[User]
 High Ref Sallera
 Kelmek goes for the shiny, and Siriona takes the victory.

[User]
 Originally Posted by RandomAction
 Since I am now unconcious, Kelmek surrenders.

GG, Better luck next round!


[User]
 let's duel.
deck/ don't read it!!!

 Spoiler

making a deck soon


[User]
 Arena Tournament Exhibition:  Kairen Bloodclaw  vs.  Fellnight
 Map:
 Spoiler

 XP Award:  Nil.
 GP Award:  Nil.

 Kairen Bloodclaw  - Tanaric
 Fellnight  - Random Action

 All Combatants, please roll initiative and declare final purchases, if any.

For the purpose of this exhibition match, the glass panes do not provide concealment.

[User]
 (1d20+3)[ 7 ]

Purchasing a psionic tattoo of force screen, a sling, twenty bullets, and a spear.

[User]
 Buying 1 smokestick.

Ini  (1d20-3)[ 3 ]

[User]
 Would you like to swap your Hidden Talent power for something useful for the duration of this match?

Smokestick. Right.

[User] Nevermind about the smokestick, consider the Chameleon power swapped for Mind thrust.

[User]
 Duly noted.

 Kairen Bloodclaw, round 1

Starting in B-13, holding sling.

Standard: Activate Psionic Tattoo.

Swift: Shift into Predator form.

Move to J-9.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 21/13/18
Position: J-9
Buffs: Force Screen 1/10

Spells: Resistance, Virtue, Cure Minor Wounds, Lesser Vigor, Obscuring Mist

[User]
 Fellnight,R1:
Start in Y-14, with bow in hand.
Move to V-14.
Ready an action:
 Spoiler
Shoot opponent if/when he gets with 30'.
Attack:  (1d20+5)[ 23 ]
Crit:  (1d20+5)[ 11 ]
Damage:  (1d6+1)[ 7 ]
Crit damage:  (2d6)[ 6 ]

End turn.

Stats:
 Spoiler
position:V-14
Hp: 10/10
AC: 17/13/14
Attack: +4 shortbow 1d6, x3

[User]
 Kairen Bloodclaw, round 2

Swift: Activate Law Devotion (AC)

Move to P-11.

Ready action:
 Spoiler
Move adjacent to him if he does anything that would provoke an AoO.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 21/13/18
Position: J-9
Buffs: Force Screen 2/10, Law Devotion 1/10

Spells: Resistance, Virtue, Cure Minor Wounds, Lesser Vigor, Obscuring Mist

[User] Ok, My readied action goes off. Which move me to before you in the next round, go ahead and look at the action.

[User]
 I believe I'm 5' outside of your specified 30' range, actually.

Unless I'm counting something wrong, here...

I intentionally stopped at P-11 so you couldn't get the PBS bonus on me without moving.

Edit: No, I guess not. That'll teach me to count better. 🤢

Also, in a 1v1, readied actions have zero impact on turn order, really. You still take your turn as normal.

[User] LOL, this is round 3, my turn first correct?

[User]
 Yup.

tenletters.

[User]
 No problem. Did u get damaged by that hit?

Felnight,r-2:
5'step to U-13.
Manifest Mind thrust power.
Damage: (1d10)[ 6 ]
Save DC: 11

End turn.

[User]
 Yeah, the arrow hit.

Manifesting a power triggers my readied action (trigger: does anything that would proboke an AoO)

Kairen moves to U-14.

AoO:  (1d20+7)[ 9 ]
Damage:  (1d6+10)[ 13 ]

[User]
 Originally Posted by Tanaric
 Yup.

tenletters.

tenletters? "You are dead"?

[User]
 Will Save:  (1d20+4)[ 14 ]

Not dead yet! 😉

[User] So many readied actions, whose turn is it? LOL.

[User]
 Kairen Bloodclaw, round 3

Swift: Activate Animal Devotion (Ape)

Standard: Bite bite bite.

Attack:  (1d20+8)[ 17 ]
Damage:  (1d6+12)[ 17 ]

Not done yet.

Edit: I believe that hits?

[User] Ouch! Ouch! Ouch! The first bite was enough.

[User] I liked it better when I could use Whirling Frenzy too. ☹

[User]
 Care to try against another one of mine?
Golem by name.

[User]
 Sure thing, I suppose. Starting wealth only if he has any winnings.

Edit:  This one?

[User]
 Yeah, he has no wins yet.

Yep that's him.

[User]
 Initiative:  (1d20+3)[ 15 ]

Same purchases as before.

[User]
 Golem, no purchases.

Ini:  (1d20+4)[ 8 ]

[User]
 Kairen Bloodclaw, round 1

Starting in B-13.

Standard: Cast a spell

Spellcraft DC 16:
 Spoiler
Lesser Vigor.

Swift: Activate Animal Devotion (Ape)

Move to H-12.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 13/13/10
Position: H-12
Buffs: Animal Devotion 1/10, Lesser Vigor 1/11

Spells: Resistance, Virtue, Cure Minor Wounds,  Lesser Vigor , Obscuring Mist

[User]
 Golem, R1:

Start in Y-14, with shield and weapon readied.

Double move to N-14.

End turn.

Stats:
 Spoiler
Hp: 15/15
DR 2/Adamant
AC:21/11/20
Attack: +6 Maul 1d10+4,x3

[User]
 Kairen Bloodclaw, round 2

Swift: Activate Law Devotion (AC)

Standard: Tap Psionic Tattoo.

Move: Perform (Interpretive Dance):  (1d20-5)[ 7 ]

Done.

Stats:
 Spoiler
HP: 10/10
AC: 13/13/10
Position: H-12
Buffs: Animal Devotion 2/10, Lesser Vigor 2/11, Law Devotion 1/10, Force Screen 1/10

Spells: Resistance, Virtue, Cure Minor Wounds,  Lesser Vigor , Obscuring Mist

[User]
 I read the druid variant you are using and it states that you cannot activate magic items while you are shapeshifted. I dunno if this also goes with the tattoos.

Golem,R2
Move to N-19.
Ready an Action:

 Spoiler
Attack my opponent if he come within reach.
Attack:  (1d20+6)[ 20 ]
Crit:  (1d20+6)[ 8 ]
Damage:  (1d10+4)[ 13 ]
Crit damage: [roll]2d10]/roll]

End turn.

[User]
 Any worn gear melds with my body when shapeshifted. I don't believe I could activate it in that form.

Good thing I'm not currently shapeshifted, though. 😉
 Kairen Bloodclaw, round 3

Swift: Shift into Predator form.

Move to M-19.

Attack:  (1d20+8)[ 19 ]
Damage:  (1d6+12)[ 17 ]

Done, though I presume I trigger your readied action at some point there.

Stats:
 Spoiler
HP: 10/10
AC: 24/16/21
Position: M-19
Buffs: Animal Devotion 3/10, Lesser Vigor 3/11, Law Devotion 2/10, Force Screen 2/10

Spells: Resistance, Virtue, Cure Minor Wounds,  Lesser Vigor , Obscuring Mist

[User]
 Just letting you know is all.
My readied action was an attack, let me know if it hit. You missed me with your attack.

 Golem,R3:
Attack again:  (1d20+6)[ 13 ]
Crit:  (1d20+6)[ 16 ]
Damage:  (1d10+4)[ 6 ]
Crit damage:  (2d10)[ 15 ]

End turn.

[User]
 Edit: Oh, wait, I was supposed to open the spoiler. Un momento.

Miss on both accounts. For the record, it's best if you roll  after  your readied action triggers, not before. At least, that's what I've seen the other refs say.

[User] I have heard them say both ways, but anyway your turn.

[User]
 Kairen Bloodclaw, round 4

Bite! Mmm, adamantium!

Attack:  (1d20+8)[ 9 ]
Damage:  (1d6+12)[ 18 ]

Done.

Stats:
 Spoiler
HP: 10/10
AC: 24/16/21
Position: M-19
Buffs: Animal Devotion 4/10, Lesser Vigor 4/11, Law Devotion 3/10, Force Screen 3/10

Spells: Resistance, Virtue, Cure Minor Wounds,  Lesser Vigor , Obscuring Mist

[User]
 Hope ya broke a tooth, LOL.

 Golem,R4
Attack:  (1d20+6)[ 25 ]
Crit:  (1d20+6)[ 8 ]
Damage:  (1d10+4)[ 8 ]
Crit, damage:  (2d10)[ 7 ]

Done.

[User]
 Hit. I think you broke my ribs. 🫤
 Kairen Bloodclaw, round 5

Bite! Hey, they're just teeth, right? I can replace those!

Attack:  (1d20+8)[ 10 ]
Damage:  (1d6+12)[ 17 ]

Done.

Stats:
 Spoiler
HP: 3/10
AC: 24/16/21
Position: M-19
Buffs: Animal Devotion 5/10, Lesser Vigor 5/11, Law Devotion 4/10, Force Screen 4/10

Spells: Resistance, Virtue, Cure Minor Wounds,  Lesser Vigor , Obscuring Mist

[User]
 Rrrrgh.

If these were real dice, they'd be in the microwave right now, learning their lesson! 😡

[User]
 LOL!

Golem,R5:
Attack:  (1d20+6)[ 19 ]
crit:  (1d20+6)[ 26 ]
Damage:  (1d10+4)[ 9 ]
Crit damage:  (2d10)[ 3 ]

[User] Of all the time for a nat 20, it comes up on a crit check.

[User]
 Miss.

 Bruised and bloody cat, round 6

Bite for great justice!

Attack:  (1d20+8)[ 24 ]
Damage:  (1d6+12)[ 18 ]

Done.

Stats:
 Spoiler
HP: 4/10
AC: 24/16/21
Position: M-19
Buffs: Animal Devotion 6/10, Lesser Vigor 6/11, Law Devotion 5/10, Force Screen 5/10

Spells: Resistance, Virtue, Cure Minor Wounds,  Lesser Vigor , Obscuring Mist

Edit: Yeah, that's right. Die, you pile of scrap metal! Die!

I mean... 😁

[User] Good match. If I had some better rolls......

[User]
 *nod*

Care to fight my Warblade once?

[User] Wished I could, but gotta go. Gettin' late here and have to work.

[User]
 Ah, alright.

I still don't know which of these two I want to make my next gladiator... decisions, decisions.

Thanks for the matches anyhow.

[User] I'll be on tomorrow sometime, will try the warblade then. Or, I may unleash my newest creation.

[User] I would go with the druid, only worries you will have is high rolls and/or spells.

[User]
 Well, yes, but my Warblade makes things into bloody piles just as well, and has reach.

We'll test it when you get back. Send me a PM when you're available, if you like.


[User]
 Arena Tournament, Round 71:  Titus  vs.  James Blonde
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Titus  - 02youeng
 James Blonde  - Tanaric

 All Combatants, please roll initiative and declare any final purchases.

[User] I concede. I don't like James enough to keep him in place of one of my other gladiators, and I won't deny somebody else a win when I don't even want it.

[User] Heh...really? Was going over a ton of plans for a tough fight, heh. If you're sure about it...

[User] I'm sure. I don't want the win, and negative level fights aren't really fun for either party. 😉

[User]
 High Ref PsiDog

James concedes.

 Titus wins the prize!


[User]
 Arena Tournament Exhibition:  Exhibit A  vs.  Sparks
 Map:
 Spoiler

 XP Award:  Nil.
 GP Award:  Nil.

 Exhibit A  - Tanaric
 Sparks  - RandomAction

 All Combatants, please roll initiative and declare final purchases, if any.

For the purpose of this exhibition match, the glass panes do not provide concealment.

[User]
 (1d20+3)[ 16 ]

A potion of shield of faith +2.

[User] Sparks, ini  (1d20+3)[ 15 ]

[User]
 Exhibit A, round 1

Starting in B-13, holding potion in one hand, spiked chain in the other.

Standard: Manifest power

Psicraft DC 16:
 Spoiler
Force Screen

Move to I-10.

Done.

[User]
 Ha! Thought I was facing the druid for a sec, had the feeling of getting spanked again.

Sparks, Exhibit R1:
Start in Y-14, with glaive in hand.
Move to T-14.
Ready an Action.

 Spoiler
Cast Seeking Ray

End turn.

[User]
 Exhibit A, round 2

Standard: Drink potion.

Free: Drop bottle.

Free: Shift grip on spiked chain to two hands.

Move to O-8.

Done.

[User]
 Forgot to put in the trigger for my action, but anyways:

Caster level check DC 8:  (1d20+1)[ 11 ]
Ranged touch attack:  (1d20+3)[ 18 ]
Damage:  (4d6)[ 10 ]

[User]
 ...ow.

Exhibit is still standing, although he looks pretty pissed.

[User]
 Now round 2:(I think, readied actions confuse the heck out of me)

Cast a spell @ Exhibit
Spellcraft DC:16
 Spoiler
Kelgore's Fire Bolt

Damage:  (1d6)[ 5 ]
Move to V-11.

Done.

[User] Ooops, DC 14 reflex for half damage.

[User]
 Reflex:  (1d20+3)[ 8 ]

mm, toasty.

Still standing, albeit with singed eyebrows.

[User]
 Oh, I suppose now would be a good time to use my stance. 🤢
 Exhibit, round 3

Swift: Enter Stance of Clarity against Sparks.

Full-round: Charge to V-13.

Attack:  (1d20+8)[ 13 ]
Damage:  (2d4+7)[ 12 ]

Done.

[User]
 Sparks,R3:
5' step to V-10.
Cast a spell @ Exhibit
Spellcraft DC:16
 Spoiler
Kelgore Fire Bolt

Damage:  (1d6)[ 1 ]
Reflex DC 14 for half.

Done.

[User]
 Exhibit A, round 4

Full-round: Initiate Charging Minotaur, charging to V-10. Neither the movement nor Bull Rush provoke AoOs.

Opposed Strength:  (1d20+7)[ 24 ]
Damage if fail:  (2d6+7)[ 16 ]
And you'll end up in V-9 if you fail the strength check.

Done.

Edit: The damage should be 2 points lower. I included the charge bonus to bull rush on the damage for some reason.

[User]
 If I fail badly, then I may go even further.
Strength check:  (1d20+1)[ 4 ]

[User] So I end up a broken heap in V-6.

[User]
 I don't  have  to push you further, so I choose not to. 😁

Besides, I think that makes for one dead Warforged.

Edit:

 If you beat the defender’s Strength check result, you push him back 5 feet. If you wish to move with the defender,  you can push him back an additional 5 feet for each 5 points by which your check result is greater than the defender’s check result.

Key word being "can". I'd have wanted you in V-9 so you could provoke AoOs. 😉

[User]
 True. I just wished my Seeking Ray had more umph to it.

Rematch?

Also, in the up coming FFA, in which Fellnight and Bloodclaw are in. I am faced with a problem. If we are in the same match then I would either have to partner with you or try to get all the others against you. I would rather partner instead.

[User]
 My Druid isn't  that  scary, is it? 🤨

Anyhow, sure to the rematch. Do you want to fight Exhibit again, or one of my other gladiators? Kil'ak, perhaps? He could teach you how to  really  toast someone. 😎

[User]
 From our earlier matches, the only way to hurt you is direct damage. Your buffed AC is way too high to hit consistantly.

Bring out the druid against Golem.

[User]
 Ah, well, Exhibit has more AC than Kairen, and a higher Touch AC too.

Also, Kairen's AC only lasts for 10 rounds before going back down to 13/17. 🤢

[User] This  Druid and  this  Golem?

[User]
 True but 10 rounds is a long time.

Yep that's them.

[User]
 Not in a FFA without clear LoS. 😛

Init:  (1d20+3)[ 7 ]

Purchases will be a psionic tattoo of force screen, a sling and twenty stones, and a spear.

[User]
 With a 50' speed in 1-2 rounds you can make contact easily, add in your attack and damage bonuses, your enemies will fall in 1-2 more.

Golem, ini:
 (1d20+4)[ 5 ]

[User] What really scares me is at level 2, if you take a level of barbarian, when you shift and rage(which stack by the way) your strength score is boosted by +8.

[User]
 Not to mention Kairen has a swim speed. Yay water maps. 😎
 Kairen, round 1

Starting in B-13, holding a loaded sling.

Standard: Cast a spell

DC 16 spellcraft:
 Spoiler
Magic Fang, bite attacks.

Swift: Activate Animal Devotion (Ape's Fury).

Move to H-12.

Done.

[User]
 I was a Druidic Avenger originally, which gave me shift+rage (Swapped for Whirling Frenzy - bonus attack and more AC, what's not to love?) at level 1, but apparently Shapeshift  requires  that you lose an animal companion, which Avengers don't get. ☹

Full attacks for +12 with +17 damage at level 1 might have been overkill, anyway.

[User]
 Golem,R1:
Start in Y-13 with shield and maul readied.
Double move to O-17.

Done.

[User]
 Here is a quick list of Druid class variants/alternate features. In case you do not know or have:

 Spoiler
Aquatic Druid: (SW, p 50): Choose an aquatic animal companion.

City-Shape (CS, web): Smaller wild shapes, but gain the ability to change into vermin.

City-Soul (CS, web): Lose the ability to wild shape into an elemental, turn into animated objects instead.

Crowd-Walker (CS, web): Exchange woodland stride for the ability to move in crowds more easily.

Deadly Hunter (UA, p 58): Gain bonus to AC when unarmored and fast movement (as monk). Gain favored enemy, track, and swift tracker as a ranger. Lose armor and shield proficiency and wild shape.

Aspect of the Dragon (DrM, p 11): You don't gain wildshape. Instead take on various aspects of dragons.

Drow Druid (DU, p58): Wildshape into a monstrous spider instead of animals.

Druidic Avenger (UA, p 51): no animal companion or spontaneous casting, penalty to wild empathy. Gain fast movement and rage.

Elemental Companion (CM, p 33): Gain an Elemental as a companion instead of an animal.

Go to Ground (CS, web): Lose trackless step, gain the ability to hide from Urban Tracking.

Halfling Druid Substitution Levels (RW, p 157) add climb, jump, move silently, and hide to skill list (6 skills points per level)
1st level: Spontaneous Casting (Special list of spontaneous spells), Enhanced Link (bonus to ride animal companion)
5th level: Undersized Wildshape (wildshape limited to smaller forms, usable more times per day)
13th level: Camouflage ability, lose thousand faces

Half-Orc Druid Substitution Level (RD, 159): d10 hitdice, add intimidation as class skill.
1st level: Tough Animal Companion (companion gains toughness)
4th level: Bully Animal (use Str instead of Cha for wild empathy), lose resist nature's lure
6th level: Augmented Nature's Allies (+4 Str/Con on SNA's), lose one wildshape/day

Heat Endurance (SSt, p 47): Gain Heat Endurance, lose resist nature's lure.

Iron Constitution (CS, web): Lose resist nature's lure. Gain the strong stomach feat, and +2 bonus to saves against disease.

Fangshields Druid Substitution Levels (CV, p 40): must be nonhumanoid
4th level: Spontaneous Curing, replaces resist nature's lure
5th level: Wild Shape Hands (form hands while wildshaping)
7th level: Wild Shape (Humanoid), lose 1 use of wild shape

Goliath Druid Substitution Levels (RS, p 151)
1st level: Elemental Bond (better earth summons, can't summon other elements)
6th level: Earth Companion (animal companion gains earth-type and some stat changes
12th level: Earth Wild Shape (change into an earth elemental instead of plant)

Phynxkin Companion (DrM, p 13): Gain a phynxkin instead of your normal animal companion.

Planar Druid (PlH, p 31): gain knowledge: the planes as class skill
4th level: Resist Planar Might (+2 bonus to saves to resist spell-like abilities of outsiders), lose resist nature's lure
9th level: Planar Tolerance (become attuned to planes), lose venom immunity
13th level: Counter Summoning (counter summon monster spells), lose thousand faces

Root Walker (DS, p 9): Lose woodland stride, resist nature's lure, and wild empathy. Gain wild empathy towards vermin, move over earth, stone, and rock debris and +4 bonus on saving throws against spell like abilities of abberations.

Sandskimmer (SSt, p 47): Gain Sandskimmer, lose woodland stride.

Shapeshifter (PHB 2, p 39): Lose animal companion and wildshape. Gain the ability to change into several forms, with set bonuses, at will.

Shifter Druid Substitution Levels (RE, p 126): add balance, climb, and jump to class skills
1st level: Beast Spirit (grants powers and abilities as level increase), replaces animal companion
4th level: Reckless Nature (+2 initiative checks and reflex saves, -2 to will saves), replaces resist nature's lure
5th level: Wild Shifting (can use racial shifting an extra time per day, and add wisdom bonus to duration. At 8th level claws are treated as one size larger, at 15th level they are treated as two sizes larger. Gain additional uses each time you would gain more uses of wildshape.), replaces normal wildshape ability. At 16th level, gain the ability to change into an elemental as normal.

Spontaneous Affliction (EoE, p 21): lose ability to spontaneous SNA, gain ability to sicken humanoids.

Spontaneous Rejuvenation (PHB 2, p 39): Lose spontaneous SNA spells. Gain the ability to sacrifice spells to give allies fast healing.

Urban Companion (CS, web): Instead of a normal animal companion, instead gain something similar to a familiar.

Urban Sense (CS, web): Lose nature's sense, gain a +2 bonus to sense motive and knowledge: local checks.

Voice of the City (CS, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know.

Waste Vermin Wildshape (SSt, p 47): Wildshape into a wasteland vermin, lose 1 wildshape/day.

[User]
 Kairen Bloodclaw, round 2

Standard: Tap Psionic Tattoo.

Swift: Activate Law Devotion (AC)

Move: Perform (Interpretive Dance):  (1d20-3)[ 12 ]

Done.

[User]
 Golem,R2:
Move to N-19.
Perform (Sexy Dance):  (1d20-1)[ 2 ]

Done.

Sorry, I have been watching too much Robot Chicken.

[User]
 Kairen Bloodclaw, round 3

Swift: Shift into Predator form.

Full-round: Charge to M-19.

Attack:  (1d20+10)[ 21 ]
Damage:  (1d6+12)[ 15 ]

Done.

[User]
 Ouch, almost 1 shotted me there.

Golem,R3:
Attack:  (1d20+6)[ 13 ]
Crit check:  (1d20+6)[ 19 ]
Damage:  (1d10+4)[ 14 ]
Crit damage:  (2d10)[ 10 ]

Done.

[User]
 Didn't that hit you, and if so, wouldn't it have brought you to 0 (i.e., disabled?)

Taking a standard to hit me would knock yourself out, if my numbers are correct. 😛

[User] It would if I didn't have DR 2/adamant. Also at 0 hp, a warforged can take either a standard or a move action without hurting itself.

[User]
 ...ah. Yes.

Right then.

 Kairen Bloodclaw, round 4

Bite, bite, bite, bite the annoying tinfoil man!

Attack:  (1d20+8)[ 14 ]
Damage:  (1d6+13)[ 18 ]
(Previous damage roll wasn't accounting for Magic Fang, by the way, and should have done 1 more damage.)

[User]
 Ok, 1 hp and losing.

Golem,R4:
Attack:  (1d20+6)[ 18 ]
Crit:  (1d20+6)[ 20 ]
Damage:  (1d10+4)[ 11 ]
Crit damage:  (2d10)[ 16 ]

Done.

[User]
 Kairen Bloodclaw, round 5

Standard: Attempt to perform home dentistry with Golem's armor plating.

Bite:  (1d20+9)[ 10 ]  (Wasn't accounting Magic Fang on the last roll. I think I'm losing my mind.)
Damage:  (1d6+13)[ 16 ]

Done.

Ack! Broke a tooth. ☹

[User]
 Have I even hit you?
Ha! I have been watching the match with Donkey too.

Golem,R6:
Try to make a furry cape.
Attack: (1d20+6)[ 25 ]
Crit: (1d20+6)[ 16 ]
Damage: (1d10+4)[ 12 ]
Crit damage: (2d10)[ 15 ]

Done.

[User]
 That was your first hit.

And it hurt.

I am going to bite you now.

 Kairen, round 6

Swift: Switch Law Devotion to  AC.  attack. Sorry, it made no sense to switch it to what it already was, and I included the +3 in the attack.

Attack:  (1d20+12)[ 30 ]
Damage:  (1d6+13)[ 18 ]

Done.

[User] Well, you are offically wearing adamant braces now. That and my metal a$$ is like used chewing gum.

[User]
 OMNOMNOMNOMNOM-
 Ack! It's like a metal popcorn hull! Stuck on my tonsils! Curse youuuuuuu!

[User]
 Hey, sorry to go but my nephew just woke up and I gotta put him back to bed. I will be on later today, wanna try out Veldrin?

edit: Just read your post and now gotta clean my screen from the tea I was drinking.

[User]
 Uh... it's 12:15 a.m. for me, so "Later today" will have to be at least eight hours from now. 😉

And sure.

Edit: Ha. I've still got the touch. 😎

[User] It's 1:18 here and 'later today' will be around 5 or 6 for you.


[User]
 Arena Tournament, Round 74:  Zema Eloon  vs.  Fyrin Mull
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Zema Eloon  - vollmond
 Fyrin Mull  - gigz

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Zema Eloon  checking in.

Initiative:  (1d20+5)[ 13 ]

Still considering purchases - will post sometime after I sleep.

EDIT: Purchases:
 -50 gp Potion of Shield
-25 gp 10x Dragonsbreath Arrows
 -200 gp Potion of See Invisibility
-11 gp Grappling Hook with Silk Knotted Rope

Reserve right to reactionary retail reciprocity, of course.

[User]
 Fyrin Mull

Initiative:  (1d20-4)[ -2 ]

Purchases:
Potion of Levitate - 150gp  300gp
 Potion of Protection from Arrows -150gp

Also, you cannot get a potion of Shield. Personal spells cannot be made into potions. :(

[User]
 Crap, I see that now. I could have sworn I saw that discussed as a defense against Magic Missile...

Ok, going to have to think a bit more, then.

[User] Wait, how are potion prices figured? At (spell level) x (caster level) x 50 gp, wouldn't that potion of levitate cost at least 200gp?

[User] Hah! Good point, forgot my own damn math. Edited post for correct price, removed the potion of Prot Arrows. It's spell level x minimum caster level (3, in this case) x 50.

[User] And also, See Invisibility is personal.

[User]
 Final Purchases:
-50 gp Oil of Magic Weapon
-1 sp Hunk of Cheese

[User] Ok, so i need to revisit. again. i'll get it right soon..

[User]
 Ok, dropped the illegal See Invisibility potion
Purchase:
-50 gp 2nd Oil of Magic Weapon

That should bring my total purchases to:
-50 gp Oil of Magic Weapon
-50 gp Oil of Magic Weapon
-25 gp 10x Dragonsbreath Arrows
-11 gp Grappling Hook with Silk Knotted Rope
-1 sp Hunk of Cheese

And I think I'm done. You done?

[User] Yup, done.

[User]
 Zema Eloon, Turn 1

Refs/LoS:

 Spoiler

Start in N-2, bow and one oil in hand.
Standard: Apply oil to bow.
Free: Drop empty vial.
Move: Open Door.
5-foot step to N-3.

Ref question:

 Spoiler

Does my 1-minute duration on that oil start on this round, or the next? IE, do I have 9 rounds left after this, or 10?

 Turn done.

Ref question above, but does not impede gameplay.

Statblock:

 Spoiler

Position: N-3
Hp: 7/7
AC: 18, Flat-Footed 13, Touch 15 (+3 armor, +5 dex)
Magic weapon on my bow: 10/10 remaining
Remaining Consumables:
20 regular arrows
10 dragonsbreath arrows
1 oil of magic weapon

Burning Blade maneuver unused

[User]
 Zema:
 Spoiler
It starts this turn.  It will end at the beginning of Round 11.

[User]
 Fyrin Mull, round 1:

 Spoiler

Starting in M25 with potion of Levitate in primary hand, shield readied and spear stowed. Standard - Drink potion. Move - Levitate 20 feet up.

Done. LoS?

Stats:

 Spoiler

HP 9
AC 17 (t12, ff15)
F+2/R+2/W+2
Spells remaining: 5/4
Spell effects: Levitate - 30 rounds
Location: 20ft up over M25

[User]
 Zema Eloon, Turn 2

Refs/LoS:

 Spoiler

Move: N-3 to Q-5
Move: Sheathe bow.

Hide  (1d20+3)[ 13 ]  (including -5 for full speed)
Move Silently  (1d20+3)[ 8 ]  (including -5 for full speed)
Reactive Spot  (1d20+7)[ 8 ]
Reactive Listen  (1d20+7)[ 10 ]

 Turn done.

I'll grab LoS

Statblock:

 Spoiler

Position: Q-5
Hp: 7/7
AC: 18, Flat-Footed 13, Touch 15 (+3 armor, +5 dex)
Magic weapon on my bow: 8/10 remaining
Remaining Consumables:
20 regular arrows
10 dragonsbreath arrows
1 oil of magic weapon

Burning Blade maneuver unused

EDIT: fixed turn number

[User] LoS established as Fyrin finishes movement in M25, 20ft up, with shield and spear.  Zema is in N3 holding a bow.  Rewind to the beginning of Zema's Round 2 turn.

[User]
 Thanks, Sallera!

 Zema Eloon, Turn 2 rewind

Standard: Shoot Fyrin with a dragonsbreath arrow
Attack:  (1d20+5)[ 21 ]  (including range penalty and magic weapon bonus)
Damage:  (1d4+1)[ 3 ]  (including magic weapon bonus)  +1  more Fire; DC 15 reflex save or Catch on Fire

Move: move through Q-5, breaking LoS as I pass behind the tree

 Spoiler

Ending in R-6.
Hide:  (1d20+3)[ 19 ]  (including penalty for full speed)
Move Silently:  (1d20+3)[ 23 ]  (including penalty for full speed)

 Turn done.

Statblock:

 Spoiler

Position: R-6
Hp: 7/7
AC: 18, Flat-Footed 13, Touch 15 (+3 armor, +5 dex)
Magic weapon on my bow: 8/10 remaining
Remaining Consumables:
20 regular arrows
9 dragonsbreath arrows
1 oil of magic weapon

Burning Blade maneuver unused

EDIT: bolded extra fire damage

[User]
 If you do catch on fire, that's another  (1d6)[ 1 ]  fire damage immediately, and 1d6 more each of your turns until you put it out.

EDIT: stellar damage rolls today...

[User] Reflex Save away!  (1d20+2)[ 16 ]

[User]
 Fyrin, round 2

 Spoiler

Fyrin will use a move action to levitate up another 20 feet, then ready an action to cast a sudden Maximized Magic Missile if LoS is established.

Done. LoS?

Stats:

 Spoiler

HP  9  5
AC 17
F+2/R+2/W+2
Spells: 5/4
40' above ground in M25

[User]
 Refs:
 Spoiler
Spot for Fyrin:  (1d20+2)[ 8 ]

Fyrin:
 Spoiler
No LoS.

Zema:
 Spoiler
Fyrin floats up into view again.  He is now 40ft up in M25.

[User]
 Zema Eloon, Turn 3

Standard: Shoot Fyrin with a dragonsbreath arrow
Attack:  (1d20+5)[ 22 ]  (including range penalty and magic weapon bonus) assuming you don't have LoS to me, you're flat-footed
Damage:  (1d4+1)[ 5 ]  (including magic weapon bonus)  +1  more Fire; DC 15 reflex save or Catch on Fire ( (1d6)[ 1 ]  initial fire damage)

Move: move east, breaking LoS

 Spoiler

Half-speed, ending in R-8. (R-6 S-7 S-8 R-8)
Hide:  (1d20+8)[ 23 ]
Move Silently:  (1d20+8)[ 18 ]

 Turn done.

Statblock:

 Spoiler

Position: R-8
Hp: 7/7
AC: 18, Flat-Footed 13, Touch 15 (+3 armor, +5 dex)
Magic weapon on my bow: 7/10 remaining
Remaining Consumables:
20 regular arrows
8 dragonsbreath arrows
1 oil of magic weapon

Burning Blade maneuver unused

[User]
 Refs

 Spoiler

Forgot my reactive spot/listen in case he's able somehow to survive all that damage and hide

Reactive Spot  (1d20+7)[ 21 ]
Reactive Listen  (1d20+7)[ 22 ]

By my count, that's 10 damage even if you make this reflex save. Any chance of survival?

[User] Yup, as long as I didn't see you before the shot, that's it.

[User] Well, that was a happy surprise. I was quaking in my boots about your "if I see you I kill you" abilities :-) Good game.

[User]
 High Ref Mav:

Zema Eloon gets the win and the loot


[User]
 Arena Tournament, Round 41:  Ornixen  vs.  Chile VI
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ornixen - Arayl
 Chile VI - Chilepepper
 All gladiators please roll initiative

[User] Initiative  (1d20+1)[ 5 ]

[User]
 Initiative
 (1d20+2)[ 17 ]

[User]
 I'll be starting in C10, unarmed.  You are up first.  Good luck.

refs
 Spoiler

Acid Splash x3, Daze x2
Fist of stone x2, exp.retreat, enlarge person

[User]
 Ornixen

I'll start in X10 with my crossbow out and loaded.

Stats

 Spoiler
Location: X10
HP: 11/11
AC: 14 (10 +2 Dex+1 Size +1 natural)
Saves: 5/2/2

[User] You won initiative, you need to take your first move.

[User]
 Ornixen

Ornixen moves to R10.

 Spoiler
Ready a shot at opponent as soon as sanctuary effect ends

Stats

 Spoiler
Location: X10
HP: 11/11
AC: 14 (10 +2 Dex+1 Size +1 natural)
Saves: 5/2/2

[User]
 For future reference, you can take a second move action if you aren't taking a standard action.  That is, unless you are readying an action, in which case, you have to state that outside of spoilers.

Round 1
I make an unfamiliar gesture and say something you don't understand.

 Spoiler
Too bad he doesn't have spellcraft.  I'm casting expeditious retreat.

I start moving north.  You lose sight of me as I leave B6, continuing north.

 Spoiler
...to B5 and back to B6.  Hide  (1d20+1)[ 8 ]
We've got some new refs so I want to be sure they know: if my opponent doesn't roll a reactive spot, refs roll it for him (he has a +4).  Don't ask him to roll one, it gives away metagame info.

stats for refs
 Spoiler

HP 9/9
AC 11 T11 F10
Spells: Acid Splash, AS, AS, Daze, D
          Fist of stone, FoS,  Exp.Retreat , Enlarge Person
Effects: Exp.Retreat 1/20
Postion: B6, hiding
Toad: Hiding in a pocket, full cover

Done.

[User]
 High Ref Sam
 Chile VI is the winner by way of TKO!


[User]
 Arena Tournament, Round 40:  MuShu  vs.  Wolf
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 MuShu - TheTerran
 Wolf - Slash
 All gladiators please roll initiative

[User]
 I'm here.  Just about timed out of this one!

  Initiative  - (1d20+4)[ 18 ]

[User]
 High Ref Sam

MuShu is the winner by way of TKO!


[User]
 “Hey buddy, your gonna be ok.” The Navy Medic whispered softly, his blue uniform was stained with the Marines blood.

“Doc, I don’t feel no pain, trust me, I’m running on fumes, the drugs is all that keeping me alive. We got some worse wounded down the hall.” The Marine replied just as softly.

Captain Murggus didn’t want to believe the Marine would die, but he’d seen enough combat to know a dead man when he saw him. The Marine’s chest plate was just a pile of twisted crap; his left foot gone from mid-thigh down, both of the arms were also just twisted piles of flesh and armor. “Chaplain Oduss is here, do you need him?” He asked the dying Marine.

“Yes’r, I think I do.” A bad sign the Marine was starting to slur, the shock was wearing off. The Captain nodded and signaled the Chaplain over. His white and blue armor was specifically designed to bring comfort to the dying. He crouched next to the Marine and started conversing with him.

“Captain.” Another Marine trudged up the hall dragging one of his wounded compatriots by the arms.

“Lieutenant.” Murggus replied.

The Marine dropped the wounded man. “Down the hall we got some trouble, a cannon, its holding us up sir. The Ghurshea have the area zoned, we’ve only lost about ten men sir, but we need to take that hall. It leads right to the fighter storage deck, it also leads to the barracks and control deck.”

“Thank you, stay here.” Murggus looked at the assembled Marines, almost all had the dull green armor of the Tenth Regiment, scattered around were some Flame-Marines, their heavier red versions of the servo armor containing gas tanks connected to the wrist mounted flamethrowers. “Alright, all Marines who can fight with me, stay on my ass at all times.” He looked down at his special 30mm assault rifle and slammed back the bolt. “Move out!” With that he took off down the hall towards the in ship fighting.

After a few minutes of running Murggus ordered a stop at a three way split in the corridor. “Somebody take five men down the right, three men with me up the middle, the rest of you go left.” He ordered, he swung his weapon around, cleared the area and again started running down the hall.


[User]
 Arena Tournament, Round 42:  Nirmian  vs.  Cet
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Nirmian - KCmier
 Cet - Suzuro
 All gladiators please roll initiative

[User]
 Let's have a good game!

  init  - (1d20+5)[ 18 ]

Good luck!

[User]
 Hey, awesome! This came out quick! Good luck.

Initiative:  (1d20+2)[ 21 ]

-Suzuro

[User]
 Cet

 Spoiler
Start in P22
Double Move to R 10

Stats

 Spoiler
HP: 15/15 AC: 17 FF:15 Touch: 12

-Suzuro

[User]
 Damn.  Forgot to buy what I need.  Oh well, the round is started.

Guess I'll play this one defensively.

Nirmian's Actions

 Spoiler

start in L6
Move to L7
ready action to cast color spray if he comes within 15 feet (and I can see him, obviously)

Stats
 Spoiler

hp: 4/4
AC: 15
touch 15
FF: 10
current buffs: none
position: L7
Spells
 0th: ray of frost x3
1st: magic Missile 2x, color spray 1x, silent image 1x
2nd: Blindness 1x

Done.

[User]
 Actions

 Spoiler
Move to P6
Ready action to attack if he gets next to me.

Stats

 Spoiler
HP: 15/15 AC: 17 FF:15 Touch: 12
Tree, so, +2 AC +1 Reflex

Your go.

-Suzuro

[User] Need LOS check

[User]
 High Ref Sam

Line of sight was established during Cet's move, as he moved past the corner at R7.  Nirmian is in L7.

In light of this, you can alter your move, Suzuro as you didn't know the LoS thing.

[User]
 Cet

Oh, okay.  Then I will!

Move to M7

RAGE

Attack:  (1d20+9)[ 21 ]
Damage:  (1d10+12)[ 17 ]

Your go.

Stats

 Spoiler
HP: 17/15 AC: 15 FF:13 Touch: 9

-Suzuro

[User]
 Actually....

When you reach O7, you trigger my readied action.

I color spray you.

You need a DC 16 will save or fall unconcious

Plus, because you didn't rage until you got to M7, you don't get the bonus to will.

If you make the save, I lose.

[User]
 Well, regardless if i make it or not, I can use my mad foam rager feat to put off it's effects until the next turn.

 (1d20-2)[ 16 ]

-Suzuro

[User]
 Well, it should be DC 17, I forgot my specialization...
because I didn't tell you, I think it is fair you check that out for yourself, and ask a ref if need be.

Further, you didn't activate rage until you reached M7, so you cannot use mad foam in this case.

[User]
 Heh, yeah, I just looked that up, I thought it was just if you had to ability to.  Nah, it's cool, I'll get a ref to give you the victory, I won't make the same mistake next time, though.

-Suzuro

[User]
 Technically  the match isn't over... it color spray does make you unconscious for 2d4 rounds, then blind and stunned for 1d4 rounds and stunned for 1 round after that.... Which is possible to only be 3 rounds of stun.  The question is wether or not he can kill you in that time.

But if you want to call it, we can call it.

[User]
 Originally Posted by ArenaManager
  Conditions of Loss

 Being rendered unable to continue fighting, usualy by being killed or rendered  unconscious  by being reduced to negative hit points. This also can include such conditions as being rendered dominated (but not Charmed), permanently incapable of acting, or other effects.

*spelling of unconscious corrected by me*

from the front page of the waiting room.

If we agree he failed his save, he loses.

[User]
 Actually, there is another half to that sentence. "Unconscious by being reduced to negative hit points".

It's a nonexclusive list, though. Define "rendered unable to continue fighting." Get a pointy stick and stab him a few times. That's unambiguous.

[User] In the past, a successful color spray was a de facto victory.  if it is really that important, I will roll, but I could find countless fights in the archives where that was not necessary.

[User]
 No, I believe that it's over, just like if i had been hit with a sleep spell, if I don't lose, then we'll just say I forfeit, eh?

-Suzuro

[User]
 ((My wizard has been spending rounds Coup De Grace'ing opponents... :P))

But anyway...

 Nirmian is the winner!  Collect your prizes at the door 😁


[User]
 Arena Tournament, Round 43:  Froy  vs.  Dusker
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Froy - Chile God
 Dusker - theTerran
 All Combatants, please roll initiative.

[User]
 If I lose to the commoner...I'll never live it down...

  Initiative  - (1d20-2)[ 15 ]

[User]
 Me neither. 😛
  Init  - (1d20+1)[ 10 ]

[User]
 Dusker - Round 1

Starting in Y13 with a Longbow in Hand.  I will Double Move to O6.

End my Turn.

Stats:

 Spoiler
Location: O6
HP:12/12
AC: 18  Touch: 14  FF: 14
Arrows(20)
Spell Slots Available:
Level 0 - 3
Level 1 - 3

[User]
 "Looks like I'm in for another round! Lets show those high'n'mighty adventurer types what it means to be an arena person!"

Starting in B14 with pitchfork (and this time, only the pitchfork) drawn.

Double-move to J14.

[User]
 Dusker - Round 2

Move to J6.
Ready an Action:

 Spoiler
If he comes within LoE of me, I will cast True Strike.

End my Turn.

Stats:

 Spoiler
Location: J6
HP:12/12
AC: 18 Touch: 14 FF: 14
Arrows(20)
Spell Slots Available:
Level 0 - 3
Level 1 - 3

[User]
 Free action: Stick tongue out and pull a raspberry at Dusker. 😛

/End Turn.

[User] was that your round 2?

[User] Of course it was. What else could it be?

[User]
 Hehe...I dunno 😛
 Dusker - Round 3

Drop my Longbow.
Move to I14 drawing my spiked chain as I move via this pathing.  J6->I7->I14.

Once there I will Cast Blade of Blood as a swift action, then attack:

  Attack  - (1d20+5)[ 19 ]
  Damage  - (2d4+1)[ 5 ]  +   Damage  - (1d6)[ 5 ]

End my Turn.

Stats:

 Spoiler

Location: I14
HP:12/12
AC: 18 Touch: 14 FF: 14
Arrows(20)
Spell Slots Available:
Level 0 - 3
Level 1 - 2

[User] Gratz. You win.

[User] Would you like a GP to help your farm Froy?

[User]
 Well, I had almost considered getting Froy some padded armor, just to help the AC along...
...Until I realized that padded armor meant nobody would be able to see his bare belly.

I had also meant to switch the 14 from Con to Dex, for the same reason. But I forgot.
So there. This commoner isn't meant to be min-maxed!


[User]
 Arena Tournament, Round 50:  Jack Ratatash  vs.  The Sandman
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Jack Ratatash  - Slamexo
 The Sandman  - AlterForm

 All Combatants, please roll initiative.

[User]
 Initiative  - (1d20+7)[ 17 ]

No purchases yet.

[User]
 High Ref PsiDog

DQ issued on Jack.

 The Sandman wins for attendance!

[User]
 Originally Posted by Psionic Dog
   High Ref PsiDog

DQ issued on Jack.

 The Sandman wins for attendance!    Again!

Fixed it. 😉 10char


[User]
 Arena Tournament, Round 51:  Dense  vs  En
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Dense  - Psionic Dog
 En  - curtis

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 Right,
No purchases at this time, but reserving right to make reactionary purchases if applicable bla bla bla.

  Dense Initiative  - (1d20+3)[ 21 ]

[User] INITIATIVE:  (1d20)[ 3 ]

[User]
 Ok, assuming you're passing on purchases I'll get this thing started.

 Dense - Round 1, first to act

Starting mounted in B-13 holding a loaded crossbow and buckler.

  Guild with Knees  - (1d20+2)[ 11 ]
Ride to O-11

Readied Action

 Spoiler
 Shoot En with crossbow if she moves or starts to cast a spell.

Done.

Stats

 Spoiler

HP: 16/16
AC: 18, Touch 14 (+1 size +3 armor +1 shield +3 dex)

Ammunition: 23 bolts remaining

[User]
 En, Round 1

En starts in Y13, holding her bow, moves to S13, and casts Magic Missile.

 (1d4+1)[ 2 ]

 Spoiler
Hp: 10/10
Spells:
Level 1 - Ray of Frost x2, Daze x2
Level 2 - Magic Missile  x3  x2

[User]
 Readied action triggered when En starts to move.

Crossbow shot:
  Attack  - (1d20+1)[ 13 ]    Damage  - (1d8)[ 3 ]
 Dense - Round 2
Move: Reload crossbow
Standard: Fire crossbow!

  Attack  - (1d20+6)[ 24 ]    Damage  - (1d8+1)[ 6 ]

Done.

Stats

 Spoiler

HP: 14/16

HP: 16/16
AC: 18, Touch 14 (+1 size +3 armor +1 shield +3 dex)

Ammunition: 21 bolts remaining

[User]
 En, Round 2

En casts Magic Missile again.

 (1d4+1)[ 5 ]

 Spoiler
Hp: 1/10
Spells:
Level 1 - Ray of Frost x2, Daze x2
Level 2 - Magic Missile  x3   x2

[User]
 Ouch, that one stung a bit.

 Dense - Round 3
Move Action: Reload Crossbow
Standard Action: Fire Crossbow!

  Attack  - (1d20+6)[ 22 ]
  Damage  - (1d8+1)[ 4 ]

Stats

 Spoiler

HP: 9/16
AC: 18, Touch 14 (+1 size +3 armor +1 shield +3 dex)

Ammunition: 20 Bolts remaining.

[User] En falls to the ground, bleeding from his three crossbow wounds.

[User]
 High Ref chilepepper
 Dense is the winner.