[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||K|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User]
 Hello there, thanks in advance for the playing experience.

 RolePlay:
"The darkness of the earth calls for the darkness of my soul. May my eyes see." [insert invocation here.] "Now.. lets try not to activate the first trap within the first five minutes.."

 Details:
I'll use my See the Unseen invocation and pull out my 10 foot pole. With the pole I'll continue to poke b3, b4, and c4. If nothing happens worth noting I'll continue on through the door.

Do you want me to list descriptions for any spell like abilities used in the future?

 Spoiler
 When you use this invocation, you can activate great powers of vision, allowing you to see invisible creatures and objects ( as see invisibility ). You also gain dakvision out to 60 feet for a period of 24 hours. Treated as a second level spell.

[User]
 I generally know what every ability people have does, but if I'm uncertain, I'll ask.

All that happens with the poking is that you make some noise.

Opening the door reveals an unlit hallway running to the south and east.

To the east, it runs beyond the range of your darkvision. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.

To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.


[User]
 You see a man walk in wearing a rather strange suit. His left half is all white, but the right half, about where the buttons are, is completely black. His face is covered by a mask shaped like yin and yang.

 Good evening, if it is evening. I haven't been able to see in ages. Let's get this duel on so that I might return to the Chaos that is my home.

[User]
 A small robot on three legs enters the arena. Spindly arms carry his hand, and he has a built-in duel-disk.

 Initiating Dueling Procedure...
 (1d20)[ 18 ]
 (1d40)[ 13 ]  (1d39)[ 9 ]  (1d38)[ 26 ]  (1d37)[ 30 ]  (1d36)[ 32 ]

Hand:

 Spoiler
Batteryman industrial Strength
Batteryman Micro-Cell
Judgment of Thunder
Mystical Space Typhoon
Threatening Roar

Graveyard:

 Spoiler
TBA

RFG:

 Spoiler
TBA

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Draw:  (5d40)[ 9 ][ 12 ][ 26 ][ 40 ][ 34 ](121)
Re-Roll:  (3d40)[ 21 ][ 19 ][ 17 ](57)
Init.: (1d20)[ 4 ]

[User]
 (1d35)[ 5 ]
 Taking priority...
 Setting facedown monster. Setting facedown Spell/Trap Card. Setting facedown Spell/Trap Card. Setting facedown Spell/Trap Card. Ending turn Sequence...

LP: 8000
Field: None
{table]-|-|F|-|-
-|F|F|F|-[/table]

Hand:

 Spoiler
Batteryman industrial Strength
Batteryman D
F: Batteryman Micro-Cell
F: Judgment of Thunder
F: Mystical Space Typhoon
F: Threatening Roar

Graveyard:

 Spoiler
TBA

RFG:

 Spoiler
TBA

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Makiu, The Magical Mist
 Makiu, The Magical Mist
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Hm, seems you have strategy, machine. I draw!
 (1d35)[ 25 ]
 First off I activate my Allure of Darkness! This allows me to draw two cards, then remove from play one dark monster in my hand!
 I remove my Giant Germ, set two cards face-down, and end my turn.

 Spoiler
 Hand:  4
 Spoiler
 Shining Angel
Soul Release
Sky Scourge Enrise
Chaos Sorceror

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Phantom of Chaos
13.Phantom of Chaos
14.Marshmallon
15.Herald of Orange Light
16.Herald of Orange Light
17.Dark Resonator
18.Dark Resonator
19.Foolish Burial
20.Foolish Burial
21.Creature Swap
22.Allure of Darkness
23.Return from the Different Dimension
24.Miraculous Decent
25.Miraculous Decent
26.Escape from the Dark Dimension
27.Escape from the Dark Dimension
28.Soul Release
29.Mirror Force
30.Lightning Vortex
31.Mystical Space Typhoon
32.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness

 Removed From Play:
 Spoiler
 Giant Germ

 Face Downs:
 Spoiler
 Magic Cylinder
Creature Swap

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|F|F|-|-[/table]
F=Facedown

[User] Allure Draw:  (1d34)[ 5 ]  (1d33)[ 1 ]

[User]
 (1d35)[ 27 ]
 Flip summon Micro-Cell. Activate effect: Summon Batteryman D in defense mode. Activate Judgment of Thunder, destroy your first facedown. Normal Summon: Set monster. End turn.

LP: 8000
Field: None
{table]-|F|MC|D|-
-|-|F|F|-[/table]
 Micro-Cell:   100 /100
 D:  0/ 1900
Facedown Monster
2 Facedown Spell/Traps

Hand:

 Spoiler
Batteryman Industrial Strength
Makiu, The Magical Mist
F: Batteryman D
F: Mystical Space Typhoon
F: Threatening Roar

Graveyard:

 Spoiler
TBA

RFG:

 Spoiler
TBA

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Makiu, The Magical Mist
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 (Micro-Cell is in attack  mode thanks to flip summoning...)

 You destroyed my Creature Swap... I'll get you for that. I Draw!
 (1d32)[ 21 ]
 I summon my Shining Angel to the field in attack mode!  Attack the machine's defenseless Micro-Cell now!  I end my turn.  (*curses, and I would've gotten away with it too, if it weren't for you meddling kids and your stupid dog!.... whoops, wrong series...*)

 Spoiler
 Hand:  4
 Spoiler
 Creature Swap
Soul Release
Sky Scourge Enrise
Chaos Sorceror

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Phantom of Chaos
13.Phantom of Chaos
14.Marshmallon
15.Herald of Orange Light
16.Herald of Orange Light
17.Dark Resonator
18.Dark Resonator
19.Foolish Burial
20.Foolish Burial
21.Allure of Darkness
22.Return from the Different Dimension
23.Miraculous Decent
24.Miraculous Decent
25.Escape from the Dark Dimension
26.Escape from the Dark Dimension
27.Soul Release
28.Mirror Force
29.Lightning Vortex
30.Mystical Space Typhoon
31.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness
Creature Swap

 Removed From Play:
 Spoiler
 Giant Germ

 Face Downs:
 Spoiler
 Magic Cylinder

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|SA|-|-
-|F|-|-|-[/table]
F=Facedown
SA=Shining Angel ATK (1400)

[User] Read the effect: While Batteryman D is on the field you can not attack any of my Thunder monsters except him.

[User]
 (1d33)[ 16 ]
 I switch my facedown Batteryman D. Switch Micro-Cell to defense. The only monsters you may attack are Batteryman Ds.

LP: 8000
Field: None
{table]-|D|MC|D|-
-|-|F|F|-[/table]
 Micro-Cell:  100/ 100
 D:  0/ 1900
 D:   0 /1900
2 Facedown Spell/Traps

Hand:

 Spoiler
Batteryman Industrial Strength
Makiu, The Magical Mist
Short Circuit
F: Mystical Space Typhoon
F: Threatening Roar

Graveyard:

 Spoiler
Judgment of Thunder

RFG:

 Spoiler
TBA

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Makiu, The Magical Mist
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 (again, flip summon. Makes it face-up attack mode.)

 Well then, let's get to it! I draw!
 (1d31)[ 14 ]
 I set a monster and another spell/trap. Now then, attack the attack position Batteryman D (if I can). I end my turn there.

 Spoiler
 Hand:  3
 Spoiler
 Creature Swap
Sky Scourge Enrise
Chaos Sorceror

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Phantom of Chaos
13.Phantom of Chaos
14.Herald of Orange Light
15.Herald of Orange Light
16.Dark Resonator
17.Dark Resonator
18.Foolish Burial
19.Foolish Burial
20.Allure of Darkness
21.Return from the Different Dimension
22.Miraculous Decent
23.Miraculous Decent
24.Escape from the Dark Dimension
25.Escape from the Dark Dimension
26.Soul Release
27.Mirror Force
28.Lightning Vortex
29.Mystical Space Typhoon
30.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness
Creature Swap

 Removed From Play:
 Spoiler
 Giant Germ

 Face Downs:
 Spoiler
 Magic Cylinder
Soul Release
Marshmallon

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|SA|F|-
-|F|F|-|-[/table]
F=Facedown
SA=Shining Angel ATK (1400)

[User] I activate threatening roar during the beginning of the battle phase. You may not attack this turn.

[User]
 Then I end it the same, just without attacking.

 Spoiler
 Hand:  3
 Spoiler
 Creature Swap
Sky Scourge Enrise
Chaos Sorceror

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Phantom of Chaos
13.Phantom of Chaos
14.Herald of Orange Light
15.Herald of Orange Light
16.Dark Resonator
17.Dark Resonator
18.Foolish Burial
19.Foolish Burial
20.Allure of Darkness
21.Return from the Different Dimension
22.Miraculous Decent
23.Miraculous Decent
24.Escape from the Dark Dimension
25.Escape from the Dark Dimension
26.Soul Release
27.Mirror Force
28.Lightning Vortex
29.Mystical Space Typhoon
30.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness
Creature Swap

 Removed From Play:
 Spoiler
 Giant Germ

 Face Downs:
 Spoiler
 Magic Cylinder
Soul Release
Marshmallon

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|SA|F|-
-|F|F|-|-[/table]
F=Facedown
SA=Shining Angel ATK (1400)

[User]
 (1d32)[ 25 ]
 Switch Batteryman D to defense mode. End turn.

LP: 8000
Field: None
{table]-|D|MC|D|-
-|-|F|-|-[/table]
 Micro-Cell:  100/ 100
 D:  0/ 1900
 D:  0/ 1900
1 Facedown Spell/Traps

Hand:

 Spoiler
Batteryman Industrial Strength
Makiu, The Magical Mist
Makiu, The Magical Mist
Short Circuit
F: Mystical Space Typhoon

Graveyard:

 Spoiler
Judgment of Thunder
Threatening Roar

RFG:

 Spoiler
TBA

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Oh god, I hate stalls... I draw!
 (1d30)[ 18 ]
 I activate Foolish Burial to send Phantom of Chaos to my graveyard. I end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Creature Swap
Sky Scourge Enrise
Chaos Sorceror

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Phantom of Chaos
13.Phantom of Chaos
14.Herald of Orange Light
15.Herald of Orange Light
16.Dark Resonator
17.Dark Resonator
18.Foolish Burial
19.Allure of Darkness
20.Return from the Different Dimension
21.Miraculous Decent
22.Miraculous Decent
23.Escape from the Dark Dimension
24.Escape from the Dark Dimension
25.Soul Release
26.Mirror Force
27.Lightning Vortex
28.Mystical Space Typhoon
29.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness
Creature Swap
Foolish Burial
Phantom of Chaos

 Removed From Play:
 Spoiler
 Giant Germ

 Face Downs:
 Spoiler
 Magic Cylinder
Soul Release
Marshmallon

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|SA|F|-
-|F|F|-|-[/table]
F=Facedown
SA=Shining Angel ATK (1400)

[User]
 (1d31)[ 20 ]
 I can easily break the stall at any time. I just need the right cards in my hand. End turn.

LP: 8000
Field: None
{table]-|D|MC|D|-
-|-|F|-|-[/table]
 Micro-Cell:  100/ 100
 D:  0/ 1900
 D:  0/ 1900
1 Facedown Spell/Traps

Hand:

 Spoiler
Batteryman Industrial Strength
Makiu, The Magical Mist
Makiu, The Magical Mist
Short Circuit
Quick Charger
F: Mystical Space Typhoon

Graveyard:

 Spoiler
Judgment of Thunder
Threatening Roar

RFG:

 Spoiler
TBA

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 As could I, again with the right cards. I draw!
 (1d28)[ 14 ]
 And that is one of them. I activate my face-down Creature Swap! I pick my Shining Angel, what do you pick?

[User] You do not. I activate Mystical Space Typhoon.

[User]
 Simple. I summon Herald of Orange Light, a tuner monster! I then flip up my Marshmallon! I tune Herald, Marshmallon, and your Batteryman to form my Goyo Guardian! I then remove Herald and my Phantom from play to summon Chaos Sorceror! Sorceror removes your Batteryman D from play and my Goyo destroys Shining Angel, activating it's ability, giving me another Angel in attack mode and having the same Angel in defense mode from Goyo. I end my turn there.

 Spoiler
 Hand:  2
 Spoiler
 Soul Release
Sky Scourge Enrise

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Phantom of Chaos
13.Herald of Orange Light
14.Dark Resonator
15.Dark Resonator
16.Foolish Burial
17.Allure of Darkness
18.Return from the Different Dimension
19.Miraculous Decent
20.Miraculous Decent
21.Escape from the Dark Dimension
22.Escape from the Dark Dimension
23.Soul Release
24.Mirror Force
25.Lightning Vortex
26.Mystical Space Typhoon
27.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness
Creature Swap
Creature Swap
Foolish Burial
Marshmallon

 Removed From Play:
 Spoiler
 Giant Germ
Herald of Orange Light
Phantom of Chaos

 Face Downs:
 Spoiler
 Magic Cylinder

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|GG|SA|CS|SA
-|F|-|-|-[/table]
F=Facedown
SA=Shining Angel ATK (1400)/DEF (800)
GG=Goyo Guardian ATK (2800)
CS=Chaos Sorcerer ATK (2300)

[User] ((Turn updated above. I decided to Mystical Space Typhoon instead. You will see that I made the edit before you posted, so I am not cheating.))

[User]
 Originally Posted by Shades of Gray
 ((Turn updated above. I decided to Mystical Space Typhoon instead. You will see that I made the edit before you posted, so I am not cheating.))

((Mystical Space Typhoon says that it can DESTROY a card, but not negate it's effect.  "Destroying a card is not the same as negating the card."  So therefore, since you merely destroyed it, you didn't negate the effect and the turn still continues as was written. Sorry 'bout ya.))

[User]
 (1d30)[ 8 ]
 I sacrifice Batteryman D to summon Batteryman Charger. Since I summoned him I can summon Batteryman D to the field. I then remove Batteryman Micro-Cell and Batteryman D in my graveyard from play to summon Batteryman Industrial Strength. I play Short Circuit, destroying every card on your field.  (Every. Single. Card.)  I will then attack directly for 5300 damage.

LP: 8000
Field: None
{table]-|D|Ch|ID|-
-|-|-|-|-[/table]
 Charger:   2700 /2100
 Industrial Strength: 2600 /0
 D:  0/ 1900

Hand:

 Spoiler

Makiu, The Magical Mist
Makiu, The Magical Mist
Quick Charger

Graveyard:

 Spoiler
Judgment of Thunder
Threatening Roar
Short Circuit

RFG:

 Spoiler
Batteryman D
Batteryman D
Batteryman Micro-Cell

Deck:

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Honest
 Honest
 Honest
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Judgment of Thunder
 Lightning Vortex
 Heavy Storm
 Giant Trunade
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Ok then, I still have a couple of tricks up my sleeve here. I Draw!
 (1d27)[ 16 ]
 I play Allure of Darkness. Let's hope this turns out well.
 I remove my Phantom of Chaos from play and set a card face-down. Your move.

 Spoiler
 Hand:  2
 Spoiler
 Soul Release
Sky Scourge Enrise

 Deck:
 Spoiler

1.Sky Scourge Norleras
2.Sky Scourge Norleras
3.Chaos Sorcerer
4.Dark Armed Dragon
5.Airknight Parshath
6.Airknight Parshath
7.Giant Germ
8.Giant Germ
9.Shining Angel
10.Shining Angel
11.Phantom of Chaos
12.Herald of Orange Light
13.Dark Resonator
14.Dark Resonator
15.Foolish Burial
16.Return from the Different Dimension
17.Miraculous Decent
18.Miraculous Decent
19.Escape from the Dark Dimension
20.Escape from the Dark Dimension
21.Soul Release
22.Lightning Vortex
23.Mystical Space Typhoon
24.Heavy Storm

 Extra Deck:
 Spoiler
 Black Rose Dragon
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
Ally of Justice Catastor
Mist Wurm

 Graveyard:
 Spoiler
 Allure of Darkness
Creature Swap
Creature Swap
Foolish Burial
Marshmallon
Shining Angel
Shining Angel
Chaos Sorcerer
Goyo Guardian
Magic Cylinder
Allure of Darkness

 Removed From Play:
 Spoiler
 Giant Germ
Herald of Orange Light
Phantom of Chaos
Phantom of Chaos

 Face Downs:
 Spoiler
 Mirror Force

 Stats:  2300 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]
F=Facedown

[User]
 (2d26)[ 23 ][ 12 ](35)
Allure roll^


[User]
 The Summer Solstice in the town of Eterna could only mean one thing: the Gala of Summer. The annual festival held in this coastal town. As usual, hundreds have flocked to Eterna for the celebration, from all surrounding areas and beyond.

It was mid-afternoon on this particularily hot day, and you all were in the vicinity of the large fountain, a huge stone statue of a Dragon, spewing a jet of golden-coloured water at least 100 feet in the air. The slight cooling effect of the misty water felt wonderful on anyone close enough to the fountain to feel it, a perfect way to deal with the heat of the day.

One person in particular seemed to be really enjoying the fountain. The Halfling must have been no more than 8 or so, a young child. He was frolicking about in the mist of water, laughing and giggling, trying to catch the water in his outstretched hands.

Then, all of a sudden, an Orc ran past at break-neck speed, grabbed the child, and ran off just as fast. It all passed so quickly, no one realized what was happening until a few seconds later, when the Orc was out of sight.

Another minute or so pass as you check your surroundings, check for any other danger, and what have you. Before you have time to even really react to the incident, a Halfling woman ran up, hysterical.

 My son! My son!  she screams to the six of you,  What happened to him? He was just here a few minutes ago! Did any of you see him?

The six of you are the only ones close enough to have noticed the incident, though there are a couple dozen or more people within 100 feet that are now looking or walking over, attracted by the screams.

[User]
 Cassandra

Turning around and seeing the woman, Cassandra sighs.

 "I guess my holidays are over.
Well, ma'am... Never been able to see a lot since this... Accident..."  pointing at her scar.  But that's not important right now.
 "Might as well tell me something about your son. I've seen a lot of people today, walking around."

[User] The kreen continues to sit there cleaning the remnants of his last meal from his mandibles. He seems unconcerned by the halfling mother, as he just doesn't understand this 'motherly instinct' common in mammals. If her young wasn't able to fend for itself, then that's just the way of the world. It's not as if she won't have a dozen more the next time she lays her eggs.

[User] Marshall stands up, dusts himself off and then approaches the Halfling woman. " Hi there, erm... an Orc took him... kind of ran in that direction... Maybe we should follow him? " He points, generally trying to indicate that action could be a good overall idea.

[User]
 Cassandra Sunburst
 "Where to? There?"

Without waiting for an answer, the one-eyed girl starts running in the direction the man pointed.

  I usually get paid for doing this... But still, today, everyone is supposed to be having  fun .

[User]
 "Kal' orc  jat-gak."   The Kreen looks at the halfling mother a moment as if awaiting a response then makes what can only be described as an irritated sound when he clicks his mandibles together three times.

  "Forgot I this tongue use. As I past say, Orc maybe hungry is. Not old food better taste. Yes? Think I halfling no good at tasting."

The kreen standing there still does not quite seem to grasp the significance of the orc stealing the halfling. After all, what would one want with a young fleshy meat thing other than food? Large, hungry creatures eat the small defenseless ones. That is the way of things.

[User]
 The woman is visibly offended at just the sight of a talking Tri-Keen, and seems to have her fears and doubts realzied with every word you speak.  How...how can you say such a thing?  she stammers through sobs,  my...my...my only son....taken from me....Please help....please...anybody help me...
 Cassandra
Due to his sizeable headstart and the fact he can push through the heavy crouds easier than you, the Orc is well ahead of you. As you're still trying to run through his wake, and all the mess he's caused running through, you see him run out of town in a south-western direction, still holding the child.

[User]
 Cassandra
 "Move, goddammit! Move!"

Realizing that she won't be able to catch the Orc on foot, she stops, slamming her guisarme to the ground.

 "Sh*t! Sh*t! Sh*t!"

[User]
 The kreen bobs his head in a sharp motion that another kreen would interpret as an slightly insulting gesture similar to a human giving an exaggerated eye roll. He mutters under his breath,    "n' Ral -chak... Ke dus'laj g'lat k'Orc-g'kik..."

The kreen suddenly takes off weaving and leaping through the crowd at a full run, bounding over obstacles in his way as he follows in the wake of the orc and strange red elf. His vastly superior land speed (50ft) causes him to close the distance to Cassandra rather quickly. He skids to a stop just in time to see the orc dart out of the city carrying the child. With another sharp head bob, he looks to the elf and says simply,   "We follow."

Without another word, he snatches Cassandra, tossing the elf into an almost sitting position on his back, braces her in place with his lower arms as he moves, and takes off running out of the city in the same direction as the orc. This slows him down slightly (medium load = 40ft instead of 50ft), but it is still faster than the orc and faster than the elf could move on her own. If she protests, he doesn't seem to notice now that the hunt is on and the scent of blood is in the air.

[User]
 Cassandra
 "What the-"  were the only words Cassandra managed to spit before the Kreen bolted forward.
It seems like it was following the orc too, and it was absurdly fast.

  On the things I never thought I could say, "I used a Kreen as a mount" was one of them...  . Still, it wasn't  that  bad, considering her life. It was just... Uncomfortable.

[User]
 Ssvern was standing near the city's gate at the time. He did not enjoy the festival, he hated those festive, pointless holidays.

The only reason he was here was from a directive from the Dragon Queen herself. He was supposed to come here to meet fate, an obvious sign of what he was to do, who he was to meet.

While the orc kidnapping a child did catch his attention, he expected something greater. Something like an elf on the back of kreen chasing the aforementioned orc.

The path was now clear. He got on his fast double-jointed legs and followed them as best as he could.

[User] " Fan tas tic! " Marshall says and runs after them, the chase on.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||M|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User]
 "Huh, oh, let's get this show running, then." Marlin whispers to himself.

He approaches the door quietly, keeping an ear out for sound. When he reaches the door, he looks for any obvious traps.

Move Silently  (1d20+10)[ 29 ]
Listen  (1d20+6)[ 19 ]
Search  (1d20+6)[ 7 ]

[User]
 You manage to poke yourself in the eye during your search. You can't really make out much through the tears. 😛

You don't hear anything out of the ordinary.

[User]
 Confident in his own searching abilities, Marlin congratulates himself on a job well done. After activating his Invocation (assuming I don't have to roll ASF) See the Unseen, he then slowly opens the door and peaks out. If nothing is apparent, he looks out and in all directions.

Open Lock  (1d20+6)[ 16 ]
Spot  (1d20)[ 14 ]

[User] See the Unseen is See Invisibility and 60ft Darkvision, correct?

[User]
 That's right. As the spells  See Invisibility  and  Darkvision .

 Also, relevant picture.

 Spoiler

[User]
 Opening the door reveals an unlit hallway running to the east and south. To the east, it runs beyond the range of your darkvision. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.

To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.

[User] I'm.. Not sure I get your description, to be honest. Could I ask you to give me a rough sketch or something? 😳

[User]
 Ah, makes much more sense now. Thanks.

Onwards, to the east! Peaking around the corner, north first, then south. If the hallway continues to the north I go there, otherwise I go for the door to the east.

Move Silently  (1d20+10)[ 12 ]
Hide  (1d20+12)[ 25 ]
Listen  (1d20+6)[ 18 ]
Spot  (1d20)[ 7 ]

If I end up going for door, check if it's locked. If it is:
Open Lock  (1d20+6)[ 20 ]

Edit: I forgot: Carrying my backpack is a medium load, meaning I take a -3 penalty on my checks, and have a Max Dex bonus of +3. I'd rather have left it in the first room, but obviously up to you.

[User]
 At the split to the north and south, you see that the hall continues north for twenty feet before turning east, or south for twenty feet before turning west. Fifteen feet to the south, there is a door on the east side of the hall.

Did you still want to continue east?

[User]
 Notice my edit in the previous post. If you decide its tough luck and that its stuck to my back, I put it down here.

"Bloody mazes.." I head north, and peak around the corner to the east.

Move Silently  (1d20+10)[ 23 ]
Hide  (1d20+12)[ 27 ]
Listen  (1d20+6)[ 9 ]
Hide  (1d20+12)[ 13 ]
Spot  (1d20)[ 14 ]

15 ft in, and already have had 3 ones. This is not good.

[User]
 You can just... walk back and put it down, can't you?

It's not like I would trap the outside of a door and not the inside, right? 😉

[User] With my rolls, I'd stumble and stab myself on my sheathed spear. I leave it in the first room, its gotta be safer than the hallway. Then onwards!

[User]
 The hall goes east for ten feet before turning north.

If you continue on:
 Spoiler
The hall goes north for ten feet before teeing to the east and west.

To the west, it goes for thirty feet before turning north. After twenty feet, it splits north.

To the east, it runs for fifty feet before turning south. After twenty feet, it splits north. After thirty feet, there's a door on the south side of the hall. At the bend, there's a door on the north side of the hall.

[User]
 I head east, then north, then thirty feet east (boy am I confused). I head for the door on the south side. First try if its locked, if it is, I try to pick it.

I'll just include my normal rolls every post, you deem when they're needed. 😛

Move Silently  (1d20+10)[ 11 ]
Hide  (1d20+12)[ 19 ]
Listen  (1d20+6)[ 12 ]
Spot  (1d20)[ 14 ]
Open Lock  (1d20+6)[ 21 ]

1 count: 4 😦

[User]
 As you pass the split to the north, you see that it continues for ten feet before turning east. There's a door on the north side of the bend.

Still continuing on?

Edit: I recommend downloading some graph paper and keeping a map. It makes it easier on both of us.

[User]
 Yea, I did. Though when you say the north side of the bend? 🤨

And yes, continuing on.

[User]
 Bends.

The hall goes one way, then turns another. The corner square is a bend. Make a right angle and you'll see what I mean. Since there could be a door on two faces of the bend, I have to specify where it is.

You make it to the door unscathed. It's not locked.

[User]
 Ah yes, of course. Sorry, 4 AM here, and other lame excuses.

I open the door quietly, and peek inside.

Hide  (1d20+12)[ 29 ]
Listen  (1d20+6)[ 12 ]
Spot  (1d20)[ 18 ]
Knowing my luck, I might as well roll Init aswell.  (1d20+4)[ 9 ]

[User] If you plan to hide, it's probably best to do so while having some cover, no? You can manipulate objects (open doors, in this case) from an adjacent square, so it's probably best to stand off to one side. If so, which side are you standing on?

[User] My plan was to use the door as cover. If that's not possible, I stand at the  opposite side of the doorknob. Marlin's left of the door, I assume

[User]
 You know, I really need to make a FAQ for this sort of thing.

In D&D, doors are either open or closed. They cannot block a portion of a square from sight, since the rules don't support that happening. They're either closed before you take an action to manipulate them, or open after you've done so.

On a related note, all doors are sliding metal. They neither open in nor out, they simply cease to be in the way. There aren't any doorknobs.

[User] I see. The more you know. I put myself on the side where I can pull the door towards me, and do so.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||||
5|||||[/table]

There is a door at E-1, north side, which you are currently outside (and to the west) of, and another at A-5, south side.

Note that you cannot currently see all of the room. Dimensions are simply given for ease of play.

Actions?

[User]
 I check the closest 5 ft area within the room for traps. If I don't find anything, I peek inside.

Search  (1d20+6)[ 22 ]
Spot  (1d20)[ 4 ]

[User]
 By peek inside I assume you mean move into the doorway where you can see, which reveals the following:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]

There is an incredibly ugly, blue-scaled humanoid inside the room. Blue and red flames flicker in its open mouth. It wears long robes, but they are so worn and burnt that they do very little to conceal the chainmail beneath them.

Roll initiative:  (1d20+2)[ 21 ]

[User]
 Here we go, I have faith in you Dice Roller!
[roll0]

Edit: And "Must wait 60 seconds before posting" screwed the roll.

[User] (1d20+4)[ 20 ]  There we go.

[User]
 He moves into the doorway and breathes a short gout of acid on you.

 (1d4)[ 4 ]  acid damage, reflex half. If you take any damage from it, entangled for  (1d4)[ 4 ]  rounds.

[User]
 Reflex  (1d20+7)[ 25 ]
But I still take damage from it. Entangled.

I look it right in its ugly face, "Hey look, there's a three headed monkey!"

Bluff to Feint.  (1d20+4)[ 21 ]  VS opposed Sense Motive+BAB. If it's nonhumanoid, I get a -4 penalty.

I Eldritch Blast it. If Bluff succeeded, Sneak Attack on top of that.
Attack Roll:  (1d20+5)[ 8 ]
EB:  (1d6)[ 4 ]

SA:  (1d6)[ 3 ]

[User]
 Your attack roll didn't include the penalties for entanglement, did it? (-2 to attack rolls, -4 dex, total of -4 to ranged attack rolls)

Regardless, miss.

You take  (1d6)[ 6 ]  ongoing acid damage from the entanglement.

He breathes a line of fire over you, dealing  (1d6)[ 6 ]  fire damage, reflex half.

[User]
 Nope, sorry. Forgot.
Reflex  (1d20+7)[ 16 ]

I drop into negatives anyway.

[User]
 In which case, he continues torching your body until you hit -10, because he's mean like that.

You can reroll, or restart with the same character if you like.

[User]
 I assumed he would. Guess Marlin ain't so Magnificent.

Restarting as Marlin the Mostly Magnificent. Same sheet, different name. 😛

[User] Same room, same everything. Where to?

[User]
 *Cough*

"Let's get this show running, then!..  Again ."

Out the first room, to the east. Marlin is now paranoid, and actually looks for traps. Continue east to the door. Stand at side, slide open.

Relevant rolls:
Move Silently  (1d20+10)[ 28 ]
Search  (1d20+6)[ 18 ]
Spot  (1d20)[ 11 ]
Listen  (1d20+6)[ 13 ]
Open Lock  (1d20+6)[ 13 ]
Hide  (1d20+12)[ 24 ]

[User] Is Marlin doing anything special during his search, or just looking?

[User]
 He uses his Long Spear to slowly apply pressure on the floor in front of him, without making too much noice.
Other than that, not really. Also, as soon as he notices his lack of sight, he activates See the Unseen again. 😁

[User] You poke the floor ten feet to the east of the split and it falls out, revealing a twenty foot deep pit.

[User]
 "Twenty? I'm not trying that jump. Should've had mamma teach me that spidermaclimb thing instead."
I start applying pressure whilst moving back, double-checking the titles I just tapped to be sure. Look both ways at the split, then head south towards the door. Assuming I can make it there, I listen to the door, then  slide it open and look in.

Search  (1d20+6)[ 21 ]
Move Silently  (1d20+10)[ 25 ]
Listen  (1d20+6)[ 21 ]
Spot  (1d20)[ 14 ]
Hide  (1d20+12)[ 25 ]

[User] You poke the floor five feet south of the split, and it falls out there as well.

[User]
 Round two, fight!
I head north. Then east. Then north. Then east - for the door.  Poke floor, poke floor, poke floor..

Search  (1d20+6)[ 8 ]
Move Silently  (1d20+10)[ 22 ]
Spot  (1d20)[ 13 ]
Listen  (1d20+6)[ 16 ]
Hide  (1d20+12)[ 31 ]

[User] I assume you intend to head back to the same door that gave you your acidic doom last time? There are, after all, two doors east of that T.

[User]
 Hence the round two, fight. 😉
Slimeboy's going down. I'm wearing my lucky hat now.

[User]
 Okie-dokie then.

Initiative:  (1d20+2)[ 16 ]

[User]
 No sneaking up on him? Darnit.
 (1d20+4)[ 21 ]

[User]
 "Hey look, it's a three-headed monkey!"
 (1d20+4)[ 15 ]  for Feint.

Eldritch Blast
 (1d20+5)[ 15 ]

Damage  (1d6)[ 3 ]

Sneak Attack  (1d6)[ 1 ]

[User]
 Are you sure you really want to Feint when he's already flatfooted? 😛

I'll let you take that back and do something else with your move action if you like.

[User]
 Seriously Narazil, stop trying to be clever at 05:23. Too bad you can't full attack with an Eldritch Blast.

Standard Action first, then break LOS by moving back 20' from where I came.

[User] You hit with the EB, and hear the sound of the door sliding shut.

[User]
 Sigh, it gets to be intelligent, as well?
I delay an action to shoot it in the face if it pops out, but I'm assuming its staying put in there.

[6 seconds later]
 This  is going to be dangerous. Hokai.
I attempt to sneak past the door. Move Silently  (1d20+10)[ 12 ]
As I stand on the square, past the door which was just closed, to the west, I hook my grappling hook on the door.  Let's find out just how smart this thing is.

Then I move down the corridor, armed with my trusted Longspear. Tab tab.
Search takes too long, so perhaps a standard action of pushing down with the spear, then moving up on the square.
Spot should do it.  (1d20)[ 8 ]

I move to the far end, 15 feet away from the door I entered, 5 feet from the new door.

I gently begin pulling my rope, until anything makes a sound. Ready Action to shoot its face off.

[User] What, exactly, are you hooking the grappling hook to? It's a big sliding sheet of metal. You're pretty much required to push on it to open it.

[User]
 Oh. Crap. Right. Thought I was being clever, here.

Guess there's no way around it. *Gulp*

I wait for 5 rounds, keeping perfectly still at my current location. If nothing happens, I move to open the door.
Move Silently  (1d20+10)[ 20 ]

[User]
 I'd ask if you're sure you want to do that, but...

You're met by a readied blast of fire as you open the door. Assuming you opened it from the side, you have cover, for +4 to reflex.

 (1d3)[ 2 ]  fire damage, reflex half, entangling for  (1d4)[ 1 ]  rounds if you take any damage.

[User]
 Can be arsed to wait all day. 😉

Reflex:  (1d20+11)[ 31 ]

"Look, there's a three-headed monkey!"

Bluff to Feint.  (1d20+4)[ 19 ]

Eldritch Blast Attack Roll at -4:  (1d20+1)[ 20 ]

Damage:  (1d6)[ 2 ]

Sneak Attack:  (1d6)[ 3 ]

[User]
 Sense motive:  (1d20+1)[ 3 ]

 "What, really? I love three-headed monkies! They're my favorite- OW! That wasn't nice!"

[User] Can't edit rolls in.

[User]
 (1d6)[ 1 ]  ongoing fire damage.

He moves up and breathes some acid on you.  (1d4)[ 2 ]  acid damage, reflex half, entangled for  (1d4)[ 4 ]  rounds.

Edit: I know how to use the die roller. My fingers just move faster than my brain sometimes. 😛

[User]
 I'm Guybrush to his Kenny.

Reflex  (1d20+7)[ 21 ]

"Hey look, another three-headed monkey!"

Bluff:  (1d20+4)[ 23 ]

Attack Roll:  (1d20+1)[ 4 ]

Damage:  (1d6)[ 4 ]

Sneak Attack:  (1d6)[ 6 ]

[User]
 "Yay, monkies!"

Unfortunately, you miss.

Ongoing acid damage:  (1d6)[ 3 ]

Have a fire breath:  (1d6)[ 6 ]  reflex half.

[User]
 Reflex [roll]1d20+7[roll]

I'm at 0 HP.

"You bastard!"

Attack Roll:  (1d20+1)[ 17 ]

Damage:  (1d6)[ 1 ]

I drop to -1.

If that doesn't drop him, I'm screwed.

[User] I botched the Reflex:  (1d20+7)[ 22 ]

[User]
 It staggers him. If only you had rolled 1 higher.

 "Name's Bernie. Burny Bernie. This one's for the monkies."

He torches your corpse.

Edit: Although, you... might survive. I should probably roll it. 😛

[User]
 Ongoing acid damage, three batches:  (1d6)[ 3 ]   (1d6)[ 4 ]   (1d6)[ 1 ]

Fire damage, reflex half:  (1d6)[ 5 ]

[User]
 Wait, I can take Reflex rolls while dying? 🤨

I hit -10 anyway.

[User]
 Yep. You're just unconscious, setting your dexterity to 0 (-5 modifier), so it's not exactly likely.

Marlin v 3.0, or something else?

[User] Something else. Conjuring up sheet shortly.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User] I'm alive!  EDDie01 thought to himself as he explores the room and the doors for possible traps, taking 20 on the doors and the floor in front of the doors, taking 10 everywhere else.  He also takes the time to listen through each of the three doors (take 20 on the listening).


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User] Bar the south and east doors, and carefully open the north door.


[User] A man wearing a heavy coat is walking through the streets, a golden clock-shaped duel-disk strapped to his arm. His face is obscured; In fact, the only visible part of his is his white tie with the image of a pocket watch on it.

[User]
 (1d20)[ 14 ]
 (1d40)[ 29 ]  (1d39)[ 32 ]  (1d38)[ 24 ]  (1d37)[ 20 ]  (1d36)[ 26 ]
 Hand

 Spoiler
Fusion Gate
Polymerization
Trade-In
Dark Armed Dragon
Call of the Haunted

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Destiny Hero - Malicious
 Destiny Hero - Malicious
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Dandylion
 Grinder Golem
 Scapegoat
 Trade-In
 Trade-In
 Destiny Draw
 Foolish Burial
 Fusion Gate
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 An old, white-haired man in a drab gray robe walks up to the younger man. He pulls out an ancient, decrepit device that resembles a runed Duel Disk.
 My master has sent me to test you. Let us duel.
 (d20)[ 9 ]
 (5d40)[ 35 ][ 13 ][ 14 ][ 13 ][ 21 ](96)
 (3d40)[ 2 ][ 35 ][ 20 ](57)

[User]
 The man nods without a word.

 (1d35)[ 2 ]

He activates Trade-In, discarding Destiny Hero - Plasma to draw two cards.

 Hand

 Spoiler
Fusion Gate
Polymerization
Trade-In
Dark Armed Dragon
Call of the Haunted

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Destiny Hero - Malicious
 Destiny Hero - Malicious
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Dandylion
 Grinder Golem
 Scapegoat
 Trade-In
 Trade-In
 Destiny Draw
 Foolish Burial
 Fusion Gate
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 (1d34)[ 5 ]  (1d33)[ 24 ]

He then plays Foolish Burial to send Dandylion to the graveyard, summoning two fluff tokens. He then sets a card and ends his turn.

{table=head]1|2|3|4|5
-|-|Ft|Ft|-
-|-|F|-|-[/table]
 Fluff Token: 0/0
 Fluff Token: 0/0
 Hand (4)

 Spoiler
Fusion Gate
Polymerization
Dark Armed Dragon
F: Call of the Haunted
Destiny Hero - Dogma

 Graveyard

 Spoiler
Destiny Hero - Plasma
Trade-In
Foolish Burial
Dandylion

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Destiny Hero - Malicious
 Destiny Hero - Malicious
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Grinder Golem
 Scapegoat
 Trade-In
 Trade-In
 Destiny Draw
 Fusion Gate
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Draw:    (d35)[ 27 ]

The second man places a monster and two cards facedown.

 Monsters:
Face Down

 Spell/Traps:
Face Down
Face Down

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Valkyrion the Magna Warrior
Dandylion
Obelisk the Tormentor

 Face Down:

 Spoiler

Gamma the Magnet Warrior

Threatening Roar
Mystical Space Typhoon

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Demise, King of Armageddon
6.	Alpha the Magnet Warrior
7.	Alpha the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Gamma the Magnet Warrior
12.	Valkyrion the Magna Warrior
13.	Giant Rat
14.	Giant Rat
15.	Manju of the Ten Thousand Hands
16.	Manju of the Ten Thousand Hands
17.	Sangan
18.	Phantom of Chaos
19.	Phantom of Chaos
20.	Phantom of Chaos
21.	Trade-In
22.	Trade-In
23.	Allure of Darkness
24.	Heavy Storm
25.	Advanced Ritual Art
26.	End of the World
27.	Foolish Burial
28.	Mirror Force
29.	Torrential Tribute
30.	Threatening Roar
31.	Threatening Roar
32.	Solemn Judgment
33.	Rock Bombardment
34.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 (1d31)[ 7 ]

The man activates Call of the Haunted, summoning Dandylion to the field. He then tributes Dandylion to summon Destiny Hero - Malicious, and two Fluff Tokens are summoned. He then tributes Malicious and two Fluff Tokens to summon Destiny Hero - Dogma. Dogma will attack the facedown. (Your lifepoints are halved during your next standby phase)

{table=head]1|2|3|4|5
F|Ft|Ft|-|-
-|-|-|-|-[/table]
 Dogma: 3400 /2400
 Fluff Token: 0/0
 Fluff Token: 0/0
 Hand (3)

 Spoiler
Fusion Gate
Polymerization
Dark Armed Dragon

 Graveyard

 Spoiler
Destiny Hero - Plasma
Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Destiny Hero - Malicious
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Grinder Golem
 Scapegoat
 Trade-In
 Trade-In
 Destiny Draw
 Fusion Gate
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Gamma the Magnet Warrior is destroyed.

 (d34)[ 18 ]
 I Set another facedown and end my turn.
 Monsters:
Face Down

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  3

 Spoiler

Valkyrion the Magna Warrior
Obelisk the Tormentor
Phantom of Chaos

 Face Down:

 Spoiler

Dandylion

Threatening Roar
Mystical Space Typhoon

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Demise, King of Armageddon
6.	Alpha the Magnet Warrior
7.	Alpha the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Gamma the Magnet Warrior
12.	Valkyrion the Magna Warrior
13.	Giant Rat
14.	Giant Rat
15.	Manju of the Ten Thousand Hands
16.	Manju of the Ten Thousand Hands
17.	Sangan
18.	Phantom of Chaos
19.	Phantom of Chaos
20.	Trade-In
21.	Trade-In
22.	Allure of Darkness
23.	Heavy Storm
24.	Advanced Ritual Art
25.	End of the World
26.	Foolish Burial
27.	Mirror Force
28.	Torrential Tribute
29.	Threatening Roar
30.	Threatening Roar
31.	Solemn Judgment
32.	Rock Bombardment
33.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior

 Removed from Play:

 Spoiler

Empty

[User]
 The man laughs.

 (1d30)[ 20 ]

Dogma attacks the new facedown.

{table=head]1|2|3|4|5
F|Ft|Ft|-|-
-|-|-|-|-[/table]
 Dogma: 3400 /2400
 Fluff Token: 0/0
 Fluff Token: 0/0
 Hand (4)

 Spoiler
Fusion Gate
Fusion Gate
Polymerization
Dark Armed Dragon

 Graveyard

 Spoiler
Destiny Hero - Plasma
Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Destiny Hero - Malicious
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Grinder Golem
 Scapegoat
 Trade-In
 Trade-In
 Destiny Draw
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Dandylion is destroyed, bringing two Fluff Tokens.

 (d33)[ 11 ]

Another facedown monster appears.

 Monsters:
Fluff Token (0/ 0 )
Fluff Token (0/ 0 )
Face Down

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  3

 Spoiler

Valkyrion the Magna Warrior
Obelisk the Tormentor
Phantom of Chaos

 Face Down:

 Spoiler

Gamma the Magnet Warrior

Threatening Roar
Mystical Space Typhoon

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Demise, King of Armageddon
6.	Alpha the Magnet Warrior
7.	Alpha the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Valkyrion the Magna Warrior
12.	Giant Rat
13.	Giant Rat
14.	Manju of the Ten Thousand Hands
15.	Manju of the Ten Thousand Hands
16.	Sangan
17.	Phantom of Chaos
18.	Phantom of Chaos
19.	Trade-In
20.	Trade-In
21.	Allure of Darkness
22.	Heavy Storm
23.	Advanced Ritual Art
24.	End of the World
25.	Foolish Burial
26.	Mirror Force
27.	Torrential Tribute
28.	Threatening Roar
29.	Threatening Roar
30.	Solemn Judgment
31.	Rock Bombardment
32.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior
Dandylion

 Removed from Play:

 Spoiler

Empty

[User]
 (1d29)[ 20 ]

First, the man summons Grinder Golem to his opponent's side of the field. Then, Dogma will attack and destroy it.

{table=head]1|2|3|4|5
F|Ft|Ft|GT|GT
-|-|-|-|-[/table]
 Dogma: 3400 /2400
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Grinder Token: 0 /0
 Grinder Token: 0 /0

 Hand (4)

 Spoiler
Fusion Gate
Fusion Gate
Polymerization
Dark Armed Dragon

 Graveyard

 Spoiler
Destiny Hero - Plasma
Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Destiny Hero - Malicious
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Scapegoat
 Trade-In
 Trade-In
 Destiny Draw
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Dogma's attack is stopped by  Threatening Roar . The old man smiles as he draws his next card.

 (d32)[ 18 ]
 Ha ha ha ha. Three sacrifices are required. I have a surplus. I sacrifice my two tokens and my facedown Gamma the Magnet Warrior! Come forth!  Obelisk the Tormentor !
A mighty peal of thunder strikes as the great god Obelisk awakens, accepting the offering. The giant being crushes Destiny Hero - Dogma under its fist. Grinder Golem turns on one of the Grinder Tokens, shredding it and sending massive shockwaves hurtling at the man in the trenchcoat.

 Monsters:
 Grinder Golem  ( 3000 /300)
 Obelisk the Tormentor  ( 4000 /4000)

 Spell/Traps:
Face Down

 Life Points:  4000

 Spoiler

 Hand:  3

 Spoiler

Valkyrion the Magna Warrior
Phantom of Chaos
Phantom of Chaos

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Demise, King of Armageddon
6.	Alpha the Magnet Warrior
7.	Alpha the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Valkyrion the Magna Warrior
12.	Giant Rat
13.	Giant Rat
14.	Manju of the Ten Thousand Hands
15.	Manju of the Ten Thousand Hands
16.	Sangan
17.	Phantom of Chaos
18.	Trade-In
19.	Trade-In
20.	Allure of Darkness
21.	Heavy Storm
22.	Advanced Ritual Art
23.	End of the World
24.	Foolish Burial
25.	Mirror Force
26.	Torrential Tribute
27.	Threatening Roar
28.	Threatening Roar
29.	Solemn Judgment
30.	Rock Bombardment
31.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar

 Removed from Play:

 Spoiler

Empty

[User]
 (1d28)[ 16 ]
 "With Plasma, Dogma, and Malicious in my graveyard I can special summon Dark Armed Dragon. I use his effect, removing from play Dogma and Plasma in my graveyard to destroy Grinder Golem and your facedown. I also switch the Grinder Token to defense mode and set a facedown."
 LP: 4400
{table=head]1|2|3|4|5
-|Ft|DAD|Ft|GT
-|-|F|-|-[/table]
 DAD:  2800/ 1000
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Grinder Token:  0/ 0
 Hand (3)

 Spoiler
Fusion Gate
Fusion Gate
Polymerization
F: Trade-In

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Grinder Golem

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Scapegoat
 Trade-In
 Destiny Draw
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Your pitiful efforts cannot stand up to the might of Obelisk the Tormentor.
 (d31)[ 29 ]
 Obelisk the Tormentor crushes Dark Armed Dragon, and I Set another card to end my turn.

[co Monsters:
 Obelisk the Tormentor  ( 4000 /4000)

 Spell/Traps:
Face Down

 Life Points:  4000

 Spoiler

 Hand:  3

 Spoiler

Valkyrion the Magna Warrior
Phantom of Chaos
Phantom of Chaos

 Face Down:

 Spoiler

Solemn Judgment

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Demise, King of Armageddon
6.	Alpha the Magnet Warrior
7.	Alpha the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Valkyrion the Magna Warrior
12.	Giant Rat
13.	Giant Rat
14.	Manju of the Ten Thousand Hands
15.	Manju of the Ten Thousand Hands
16.	Sangan
17.	Phantom of Chaos
18.	Trade-In
19.	Trade-In
20.	Allure of Darkness
21.	Heavy Storm
22.	Advanced Ritual Art
23.	End of the World
24.	Foolish Burial
25.	Mirror Force
26.	Torrential Tribute
27.	Threatening Roar
28.	Threatening Roar
29.	Rock Bombardment
30.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar
Mystical Space Typhoon

 Removed from Play:

 Spoiler

Empty

[User]
 (1d26)[ 23 ]
 "I set a card and end my turn."
 LP: 4400
{table=head]1|2|3|4|5
-|Ft|-|Ft|GT
-|-|F|-|-[/table]
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Grinder Token:  0/ 0
 Hand (3)

 Spoiler
Fusion Gate
Fusion Gate
Polymerization
F: Trade-In
F: BTH

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Grinder Golem

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Scapegoat
 Trade-In
 Destiny Draw
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Draw:    (d30)[ 27 ]
 Obelisk the Tormentor crushes your remaining Grinder Token. Then I Set a card and end my turn.

[co Monsters:
 Obelisk the Tormentor  ( 4000 /4000)

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  3

 Spoiler

Valkyrion the Magna Warrior
Phantom of Chaos
Phantom of Chaos

 Face Down:

 Spoiler

Solemn Judgment
Threatening Roar

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Demise, King of Armageddon
6.	Alpha the Magnet Warrior
7.	Alpha the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Beta the Magnet Warrior
11.	Valkyrion the Magna Warrior
12.	Giant Rat
13.	Giant Rat
14.	Manju of the Ten Thousand Hands
15.	Manju of the Ten Thousand Hands
16.	Sangan
17.	Phantom of Chaos
18.	Trade-In
19.	Trade-In
20.	Allure of Darkness
21.	Heavy Storm
22.	Advanced Ritual Art
23.	End of the World
24.	Foolish Burial
25.	Mirror Force
26.	Torrential Tribute
27.	Threatening Roar
28.	Rock Bombardment
29.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar
Mystical Space Typhoon

 Removed from Play:

 Spoiler

Empty

[User]
 (1d25)[ 11 ]
 "I use Destiny Hero - Malicious' effect to summon a second from my deck in defense position. I then end my turn."
 LP: 4400
{table=head]1|2|3|4|5
-|Ft|M|Ft|-
-|-|F|-|-[/table]
 Malicious  800/ 800
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Hand (4)

 Spoiler
Fusion Gate
Fusion Gate
Polymerization
Elemental Hero Prisma
F: Trade-In

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Grinder Golem

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Scapegoat
 Trade-In
 Destiny Draw
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 You would struggle against Obelisk the Tormentor?
 (d29)[ 4 ]
 Obelisk the Tormentor destroys Malicious, and I end my turn.
 Monsters:
 Obelisk the Tormentor  ( 4000 /4000)

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  4

 Spoiler

Valkyrion the Magna Warrior
Phantom of Chaos
Phantom of Chaos
Demise, King of Armageddon

 Face Down:

 Spoiler

Solemn Judgment
Threatening Roar

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Alpha the Magnet Warrior
6.	Alpha the Magnet Warrior
7.	Beta the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Valkyrion the Magna Warrior
11.	Giant Rat
12.	Giant Rat
13.	Manju of the Ten Thousand Hands
14.	Manju of the Ten Thousand Hands
15.	Sangan
16.	Phantom of Chaos
17.	Trade-In
18.	Trade-In
19.	Allure of Darkness
20.	Heavy Storm
21.	Advanced Ritual Art
22.	End of the World
23.	Foolish Burial
24.	Mirror Force
25.	Torrential Tribute
26.	Threatening Roar
27.	Rock Bombardment
28.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar
Mystical Space Typhoon

 Removed from Play:

 Spoiler

Empty

[User]
 (1d24)[ 14 ]
 "I place a facedown and end my turn."
 LP: 4400
{table=head]1|2|3|4|5
-|Ft|-|Ft|-
-|-|F|F|-[/table]
 Fluff Token:  0/ 0
 Fluff Token:  0/ 0
 Hand (4)

 Spoiler
Fusion Gate
Fusion Gate
Polymerization
Elemental Hero Prisma
F: Trade-In
F: Scapegoat

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Destiny Hero - Malicious
Grinder Golem

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Trade-In
 Destiny Draw
 Fusion Gate
 Future Fusion
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Draw:    (d28)[ 23 ]
 The Tormentor destroys one of your Tokens, and I end my turn.
 Monsters:
 Obelisk the Tormentor  ( 4000 /4000)

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  5

 Spoiler

Valkyrion the Magna Warrior
Phantom of Chaos
Phantom of Chaos
Demise, King of Armageddon
Foolish Burial

 Face Down:

 Spoiler

Solemn Judgment
Threatening Roar

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Alpha the Magnet Warrior
6.	Alpha the Magnet Warrior
7.	Beta the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Valkyrion the Magna Warrior
11.	Giant Rat
12.	Giant Rat
13.	Manju of the Ten Thousand Hands
14.	Manju of the Ten Thousand Hands
15.	Sangan
16.	Phantom of Chaos
17.	Trade-In
18.	Trade-In
19.	Allure of Darkness
20.	Heavy Storm
21.	Advanced Ritual Art
22.	End of the World
23.	Mirror Force
24.	Torrential Tribute
25.	Threatening Roar
26.	Rock Bombardment
27.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar
Mystical Space Typhoon

 Removed from Play:

 Spoiler

Empty

[User]
 "As you end your turn I activate scapegoat, summoning 4 more tokens."
 (1d23)[ 16 ]
 "I end my turn."
 LP: 4400
{table=head]1|2|3|4|5
S|S|S|Ft|S
-|FF|F|F|-[/table]
 Fluff Token:  0/ 0
 Sheep:  0/ 0
 Sheep:  0/ 0
 Sheep:  0/ 0
 Sheep:  0/ 0
 Hand (5)

 Spoiler
Fusion Gate
Fusion Gate
Future Fusion
Polymerization
Elemental Hero Prisma
F: Trade-In

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Destiny Hero - Malicious
Grinder Golem
Scapegoat

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Dandylion
 Trade-In
 Destiny Draw
 Fusion Gate
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User] Draw:    (d27)[ 18 ]

[User]
 I activate Trade-In, sending Valkyrion the Magna Warrior to the Graveyard to draw two more cards.
 (2d26)[ 15 ][ 11 ](26)
 I summon  Sangan . Sangan destroys your remaining Fluff Token, while Obelisk devours one of your sheep.
 Monsters:
 Obelisk the Tormentor  ( 4000 /4000)
 Sangan  ( 1000 /600)

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  5

 Spoiler

Phantom of Chaos
Phantom of Chaos
Demise, King of Armageddon
Foolish Burial
Giant Rat

 Face Down:

 Spoiler

Solemn Judgment
Threatening Roar

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Alpha the Magnet Warrior
6.	Alpha the Magnet Warrior
7.	Beta the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Valkyrion the Magna Warrior
11.	Giant Rat
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Phantom of Chaos
15.	Trade-In
16.	Allure of Darkness
17.	Heavy Storm
18.	Advanced Ritual Art
19.	End of the World
20.	Mirror Force
21.	Torrential Tribute
22.	Threatening Roar
23.	Rock Bombardment
24.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar
Mystical Space Typhoon
Trade-In
Valkyrion the Magna Warrior

 Removed from Play:

 Spoiler

Empty

[User]
 (1d22)[ 13 ]
 "I set a facedown monster and end my turn."
 LP: 4400
{table=head]1|2|3|4|5
S|S|S|F|-
-|-|F|-|-[/table]
 Sheep:  0/ 0
 Sheep:  0/ 0
 Sheep:  0/ 0
 Facedown
 Hand (5)

 Spoiler
Fusion Gate
Fusion Gate
Future Fusion
Polymerization
Elemental Hero Prisma
F: Trade-In

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Destiny Hero - Malicious
Grinder Golem
Scapegoat

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Trade-In
 Destiny Draw
 Fusion Gate
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Mirror Force
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Draw:    (d24)[ 11 ]
 I summon Giant Rat. Now, I sacrifice Sangan and Giant Rat to invoke the power of the god Obelisk!
The two monsters are consumed by Obelisk's presence as the god unleashes a massive blast of divine energy, incinerating all the sheep and the face-down monster.
 With Sangan's effect I add Manju of the Ten Thousand Hands to my hand, and I end my turn.
 Monsters:
 Obelisk the Tormentor  ( 4000 /4000)

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  6

 Spoiler

Phantom of Chaos
Phantom of Chaos
Demise, King of Armageddon
Foolish Burial
Giant Rat
Manju of the Ten Thousand Hands

 Face Down:

 Spoiler

Solemn Judgment
Threatening Roar

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Alpha the Magnet Warrior
6.	Alpha the Magnet Warrior
7.	Beta the Magnet Warrior
8.	Beta the Magnet Warrior
9.	Beta the Magnet Warrior
10.	Valkyrion the Magna Warrior
11.	Manju of the Ten Thousand Hands
12.	Phantom of Chaos
13.	Trade-In
14.	Allure of Darkness
15.	Heavy Storm
16.	Advanced Ritual Art
17.	End of the World
18.	Mirror Force
19.	Torrential Tribute
20.	Threatening Roar
21.	Rock Bombardment
22.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior x2
Dandylion
Threatening Roar
Mystical Space Typhoon
Trade-In
Valkyrion the Magna Warrior
Sangan
Giant Rat

 Removed from Play:

 Spoiler

Empty

[User]
 "You destroyed Dandylion, summoning two more tokens."
 (1d21)[ 17 ]
 "I set a facedown monster and a second facedown, and I end my turn."
 LP: 4400
{table=head]1|2|3|4|5
Ft|Ft|F|-|-
-|-|F|F|-[/table]
 Fluff:  0/ 0
 Fluff:  0/ 0
 Facedown
 Hand (5)

 Spoiler
Fusion Gate
Fusion Gate
Future Fusion
Polymerization
Elemental Hero Prisma
F: Mirror Force
F: Trade-In

 Graveyard

 Spoiler

Trade-In
Foolish Burial
Dandylion
Call of the Haunted
Destiny Hero - Malicious
Destiny Hero - Malicious
Grinder Golem
Scapegoat
Dandylion

 RFG

 Spoiler
Plasma
Dogma

 Spoiler

 Destiny Hero - Plasma
 Destiny Hero - Plasma
 Destiny Hero - Dogma
 Destiny Hero - Dogma
 Destiny Hero - Defender
 Destiny Hero - Defender
 Armageddon Knight
 Armageddon Knight
 Elemental Hero Prisma
 Elemental Hero Prisma
 Elemental Hero Stratos
 Trade-In
 Destiny Draw
 Fusion Gate
 Polymerization
 Polymerization
 Burial from a Different Dimension
 Bottomless Trap Hole
 Heavy Storm
 Mystical Space Typhoon

Extra Deck: Destiny End Dragoon x3

[User]
 Draw:    (d22)[ 16 ]
 I activate  Advanced Ritual Art , sending the Magnet Warriors Alpha and Beta to the Graveyard, to summon forth  Demise, King of Armageddon . Next I summon  Phantom of Chaos , and convert its essence to that of Valkyrion the Magna Warrior in the Graveyard. I sacrifice my converted Phantom of Chaos to bring forth the three fallen Magnet Warriors Alpha, Beta, and Gamma. Alpha and Gamma destroy your two Fluff Tokens, and Beta destroys your face-down monster. Demise and Obelisk attack directly.
 Monsters:
 Obelisk the Tormentor  ( 4000 /4000)
 Demise, King of Armageddon  ( 2400 /2000)
 Alpha the Magnet Warrior  ( 1400 /1700)
 Beta the Magnet Warrior  ( 1700 /1600)
 Gamma the Magnet Warrior  ( 1500 /1800)

 Spell/Traps:
Face Down
Face Down

 Life Points:  4000

 Spoiler

 Hand:  6

 Spoiler

Phantom of Chaos
Foolish Burial
Giant Rat
Manju of the Ten Thousand Hands

 Face Down:

 Spoiler

Solemn Judgment
Threatening Roar

 Deck:

 Spoiler

1.	Obelisk the Tormentor
2.	Hardened Armed Dragon
3.	Hardened Armed Dragon
4.	Demise, King of Armageddon
5.	Alpha the Magnet Warrior
6.	Beta the Magnet Warrior
7.	Beta the Magnet Warrior
8.	Valkyrion the Magna Warrior
9.	Manju of the Ten Thousand Hands
10.	Phantom of Chaos
11.	Trade-In
12.	Allure of Darkness
13.	Heavy Storm
14.	End of the World
15.	Mirror Force
16.	Torrential Tribute
17.	Threatening Roar
18.	Rock Bombardment
19.	Rock Bombardment

 Extra Deck:
 Graveyard:

 Spoiler

Gamma the Magnet Warrior
Dandylion
Threatening Roar
Mystical Space Typhoon
Trade-In
Sangan
Giant Rat
Advanced Ritual Art
Phantom of Chaos

 Removed from Play:

 Spoiler

Valkyrion the Magna Warrior

[User] "I activate Mirror Force when your first monster attacks."

[User] Obelisk responds with Solemn Judgment.

[User] "... Curses."  The man is destroyed.

[User]
 He was not worthy. My master shall have to find another.
The old man fades into the air.

(That was a fun duel, but I probably won't be using this Deck again. Too inconsistent.)

[User] I loaded up on too many situational spells, I too will try to increase consistency.


[User] You are a member of a tribe of minotaur in the low-lying foothills west of a large mountain range. To the south and west lies a large open plain, and a small river flows through your village. Today is the summer solstice, a day celebrated each year by your people. It is also the day you come of age, the day that you finally become a full-fledged warrior and defender of your tribe. As the sun rises, it shines through the tall golden grass surrounding your camp. A slight breeze flows through your tent, waking you. Your friend Kao, a fellow soon-to-be warrior, looks through the flap in your tent. He says in a gruff voice,   "Get up, brother. We must visit the shaman."

[User] "Has the moon fled already?"  Gon says tiredly, while picking himself up. He reaches into his large napsack and pulls out his hide armor, hammer and shield. While donning his armor he adds,  "It's strange, isn't it. We have never left our plains, and now we are expected to leave and not return for a lifetime. Are you sure you're ready for this?"

[User] Kao flares his nostrils while obviously pondering the question.   "I think..."   He lightly stomps his hooves, still thinking.   "I think our place is in the tribe. But if you choose to leave, then I will go with you."   After saying this, the large minotaur waits outside the tent.

[User] "You don't need to."  he calls out.  "The spirits will guide me whether you come or not."  he says as he finishes putting on his armor. He steps outside the tent and says  "If you believe you are in the village for a reason, then you have no reason to go, but the outside world is calling me."

[User] Kao shifts his hide armor a bit, and adjusts the large hammer on his back, before walking toward the shaman's tent.   "Come with me, brother."

[User] Gon follows Kao towards the shaman's tent.

[User] As you follow the large minotaur into the shaman's tent, the smell of rancid meat hits you like a rock. The source: a bubbling and boiling cauldron in the middle of the tent. A small, elderly minotaur, dressed in a traditional ceremonial garb of feathers and fur, is adding various items to the pot. When he spots you, he says,   "Greetings, younglings. The solstice stew is almost complete. I am, however, missing one key ingredient."   Before telling you what it is, the shaman reaches for his belt and grabs a stick with a rabbit's paw attached to it. He uses it to stir the cauldron.   "We need a few bushels of Akua berries, which you should be able to find farther into the hills, amongst the trees."   He reaches into the stew with his bare hand, and scoops some of it out. After tasting it, the shaman says,   "Mmm. Almost there. Well, be off with you. And be quick about it."

[User] Gon bows before exiting.  "I don't understand why he didn't collect these when he got the rest of the ingrediants."  he says with an angry bellow.

[User] Without looking back at his friend, Kao says,   "Do not let him hear you."   He begins to head east toward the taller hills, weapon jostling on his back as he walks.   "Let us just follow his orders. I want to return before the festivities begin."

[User] Gon wipes the sweat off his brow before realizing Kao had already left. He runs to catch up to him and says  "I suppose you are right. But for a man of intense wisdom, he seems to lack common sense. Besides, he treats us like newborns, of course we know where to find Akau berries."

[User] After traveling for about half an hour or so, you reach the forested area of the foothills and the edge of the mountains. Tall evergreens tower over you, and the grass of the plains and low hills gives way to a ground covering of needles and moss. The berries are few and far between, and will take a number of skills to gather. Kao says, in his typical rough voice,   "Hrmph. There seem to be a number of ways to retrieve the berries."   Kao points to a small, sheer cliff face.   "There will most likely be a bushel growing up there."   He looks around for a moment.   "There are a few different kinds around that tree, but some might be poisonous."   After taking a couple of steps, he says,   "There might be some near those outcroppings. It could take a while to find them though."

[User]
 Gon will climb the cliff and collect any in the bushel. He will then check to see if they are poisonous.

 Spoiler
  Athletics  - (d20+7)[ 15 ]
  Nature  - (d20+5)[ 16 ]

[User] With the help of his friend's climbing kit, Gon is successfully able to scale the cliff. After reaching the top, he picks the bushel of berries and smells it. With a taste test, he confirms them to be the correct type. A moment later, Kao says,   "Good job, friend. But we must find more, and soon, if we are to make it back in time for the festival."

[User]
 Gon glares at his friend.  "You know you could help, right?"  he says with a chuckle.  You look for more that may be hiding from us and I'll see if I can tell which ones around that tree are poisonous."

 Spoiler
  Nature  - (d20+5)[ 25 ]

[User]
 As his ally begins to search the rocky outcroppings for berries, Gon examines those near the trees. After testing them, he finds the Akua to be extremely tasty, and obviously not poisonous. Kao, the large black minotaur, says,   "I believe I may have found another bushel of berries."   Upon closer inspection, he says,   "Wait, no. That's something else..."

 Spoiler
  Perception  - (1d20+2)[ 5 ]

[User]
 Gon continues to search for berries.

 Spoiler
  Perception  - (d20+5)[ 13 ]

[User] Gon searches for another bushel of berries, and is able to find one hidden behind a large rock. His comrade looks over as he does so, and says,   "Good. That should be enough for the stew."   He impatiently stomps his feet a little as he adjusts his hide armor.   "Now, let us return. The festival should begin soon."

[User] "Very well, lead on."  Gon says while hurrying our of the woods.

[User] Before you have traveled for more than a minute, Kao holds up his hand.   "Stop. What is that?"   A glint of light can be seen under a layer of pine needles.

[User]
 Spoiler
  Perception  - (d20+5)[ 14 ]

 "I can't tell, but we don't have time for distractions, the festival is about to start."  Gon says.

[User]
 "Very well. Let us continue, or we mi-"   Before Kao can finish his sentence, a blur of teeth and fangs and gray fur is upon him, nearly knocking him over. After he pushes the attacking wolf off, the large minotaur barely has time to regain his balance before two more wolves join the fray, circling around behind Gon. They both lunge at him, but he is able to bash one of them away with his shield. The other, however, grazes the back of the warden's leg with his claws.

 Spoiler

 Spoiler
  WolfAttack2  - (1d20+6)[ 24 ]
  WolfDamage2  - (1d4)[ 1 ]
  WolfAttack3  - (1d20+6)[ 8 ]
  WolfDamage3  - (1d4)[ 3 ]
Gon takes 1 damage.

[User]
 After removing the large, spiked hammer from it's place at his back, Kao let's out a primal howl. He swings wildly at the nearest wolf, but in his arcing attack misses.

 Spoiler
  HowlingStrikeAttack  - (1d20+8)[ 10 ]
  HowlingStrikeDamage  - (3d6+6)[ 9 ]

[User]
 The largest wolf leaps at Kao once more, teeth gnashing and claws flailing. It is able to sink its fangs into the barbarian's leg before he knocks it away.

 Spoiler
  WolfAttack1  - (1d20+4)[ 19 ]
  WolfDamage1  - (1d6+2)[ 6 ]

[User]
 Gon shifts next to Kao (5,5) and swings his hammer at the adjacent wolf (1).
  Grasping Winds  - (d20+8)[ 14 ]  (d10+6)[ 12 ]  After the attack Gon taunts at the wolves, trying to bring their attention towards him and away from Kao. (Mark all adjacent enemies.)

On Hit:

 Spoiler
A swift wind suddenly arrives, lifting the two wolves off their feet and closer to Gon.(5,6 and 5,7)

[User]
 One of the smaller wolves moves directly toward Gon and lashes out at him, slicing his leg, while the other slinks around the edge of the battle. It rushes in to aid its pack member, but is blocked off by the minotaur warden's shield. Kao continues to try to fend off the biggest wolf, and yells out as he attacks it. His hammer smashes into the side of the creature; bones crack and the animal whimpers, but it is still able to retaliate, furiously attacking Kao. It manages to land a vicious strike, as evidenced by the large gash on the barbarian's flank.

 Spoiler

 Spoiler
Wolf #2 Attack:  (1d20+6)[ 22 ]
Wolf #2 Damage:  (1d4)[ 2 ]
Wolf #3 Attack:  (1d20+6)[ 10 ]
Wolf #3 Damage:  (1d4)[ 1 ]
Kao (Howling Strike) Attack:  (1d20+8)[ 17 ]
Kao (Howling Strike) Damage:  (3d6+6)[ 16 ]
Wolf #1 Attack:  (1d20+4)[ 21 ]
Wolf #1 Damage:  (1d6+2)[ 8 ]
Gon takes 2 damage.
Kao takes 8 damage.
Wolf #1 takes 16 damage.

[User]
 Gon smashes the wolf (1) that attacked Kao with his hammer.

 Spoiler
  Warden's Fury  - (d20+8)[ 12 ]  (d10+6)[ 13 ]  Immediate reaction from Trigger: An enemy marked by you makes an attack that does not include you as a target. We get combat advantage against it if it hits.

Gon then taunts the wolves around him before attacking the wolf (2) in front of him. In mid swing, a bolt of lightning flies out against the wolf next to Kao (1). (dealing 5 damage)

 Spoiler
  Tempest Assault  - (d20+8)[ 15 ]  (d10+6)[ 9 ]

[User]
 After being struck with Gon's hammer, the smaller wolf is knocked onto it's side, dead. Electricity arcs from the warden's weapon, lashing out at the biggest wolf and causing it to yelp in pain. The remaining small wolf attempts once again to attack the warden, but is unable to penetrate his fortress-like shield wall. Before the alpha canine has time to recover from the shock of lightning, Kao swings his large, spiked hammer as hard as he can. It lands solidly on the jaw of the animal, crunching bone and rending flesh. The wolf's neck snaps with a sickening crack, and slumps over dead. Kao feels refreshed and renewed, as the glory of the fight invigorates him.

 Spoiler

 Spoiler
Wolf #3 Attack:  (1d20+6)[ 13 ]
Wolf #3 Damage:  (1d4)[ 4 ]
Kao (Avalanche Strike) Attack:  (1d20+8)[ 26 ]
Kao (Avalanche Strike) Damage:  (6d6+11)[ 26 ]
 Wolf #1 Attack:  (1d20+6)[ 23 ]
Wolf #1 Damage:  (1d6+2)[ 6 ]
Kao uses second wind, healing 8 damage.

[User]
 Gon attempted to smash down his hammer at the wolf with the weight of the earth, but ended up smashing the ground. Gon has sad face.

 Spoiler
 (d20+8)[ 13 ]  (d10+6)[ 11 ]  + slowed.

[User] After leaping out of the way of Gon's attack, the wolf attempts to run away.

[User]
 Gon bonks the wolf on the head as it attempts to flee.

 Spoiler
 (d20+8)[ 19 ]  (d10+6)[ 7 ]

[User] As the canine attempts to run away, Gon sweeps its legs with his hammer, bringing it to the ground. Before it can get back up, the warden brings his hammer full force into the wolf's side, shattering its ribs and killing it.

[User]
 😩
 "Well, that was easy..."  Gon says with a hearty laugh.  "Remember when we used to go hunting everyday?"

[User] Kao turns to his friend and laughs.   "Yes, but I don't remember the prey fighting back."   He stops to take a breath, and uses a cloth to wipe the blood from his hammer.

[User] "I suppose."  Gon says, wiping the sweat off his brow.  "But we had better be off, who knows how late we are."

[User]
 Kao returns his attention to the shiny object covered by needles.   "We're already stopped, we might as well find out what it is..."   he states, as he walks over to the object. After uncovering it, he let's out a whoop of joy.

 Spoiler
Also, 250 experience points for everyone!

[User]
 Lol, you still use experience points. This is the 10's, not the 90's, so why don't you just rollerblade away.
 "What is it?"

[User] Kao holds up a small bag, and you can see pieces of gold through the torn fabric.   "Appears to be quite old..."   The minotaur digs out half of the coins with his large hands, before tossing the bag to Gon.   "Here, let us divide it amongst ourselves."

[User] "Now hang on..."  Gon says, glaring at Kao.  "What if someone lost it? We must ask the village if anyone has lost their coin purse first."

[User] With a snort, Kao says,   "Fine. We will ask the villagers."   He begins to walk away.   "Now, let us continue on our path."

[User] "Lead on."  Gon says, following Kao.


[User]
 Arena Tournament, Round 78:  Max Artifice  vs.  Morekal 2.5
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Max Artifice  - RPGAgmJAY
 Morekal 2.5  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20+2)[ 22 ]

So, we meet again!

Morekal is starting in D-10.

No purchases, but reserve the right to make reactionary ones.

[User]
 Since you can't beat that init roll, I'll make my first turn.  Also, I'm fairly sure that it's been ruled that you can't delay your turn to get around the "Draw!" sanctuary effect.  Just thought I'd mention that. 🙂

Swift: Enter Stance of Clarity

Double move to T-10.

End of turn.

Stats:

 Spoiler
Location: T-10
HP: 13/13
AC: 18, FF: 16, Touch: 14

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1

[User] Personal issue. Need another day before posting. Appreciate your patience. Thanks!

[User]
 High Ref Sallera
 Morekal wins by attendance.


[User]
 Ok here we go, featureless white room, let's say 100 feet apart? Are all day buffs ok?

Initiative (expending a use of mental acuity to add my Intelligence mod to my initiative check, 1/20):  (1d20+19)[ 30 ] .

Roll didn't work, initiative:  39

[User]
 Init:  (1d20+8)[ 14 ]

EDIT:... You lead.

[User]
 Alam (character's name) appears to stand still, unmoving. His body becomes tree-like, then, suddenly, he charges forward with a furious look in his eyes, blades of psionic energy manifesting in his hands as he leaps.

Do not open this spoiler as you can't know what I'm doing, this is for records/rolls sake. I'll let you know if you need to roll for anything.

 Spoiler
Augmented Overchanneled Temporal Acceleration: 4 rounds of apparent time for me. Damage:  (3d8)[ 14 ] . 23 PP spent.

 Actions in Time Stop:
First Round:
Divert Teleport: 210 min, immediate action. 13 PP spent.
Augmented Vigor: +105 temporary HP (399 hp total). 21 rounds. 21 PP spent. Stnd action.

Second Round:
Augmented Force Screen: 21 min, +9 shield AC (force). 21 PP spent. Stnd action.
Quickened Oak Body: 21 min, DR 10/slashing, immune to: ability damage, blindness, deafness, disease, drowning, poison, stunning; 1/2 cold damage, fire vulnerability, +4 strength, -2 Dex, half speed. 19 PP spent.

Third Round:
Offensive Precognition: +7 attack rolls, 18 PP spent. 21 minutes.

Fourth Round:
Offensive Prescience: +8 damage rolls, 18 PP spent. 21 minutes.

End time stop.

You can read this spoiler, it applies to you.

 Spoiler
Pounce, moving 100 feet forward (flying) to attack you. Manifest psychic blades (free action).

Attack sequence (two weapon fighting): +44/+44/+39/+34//+44/+44/+39/+34.

Attacks:

 Spoiler
 (1d20+44)[ 1 ](45)  automatic miss
 (1d20+44)[ 4 ](48)
 (1d20+39)[ 12 ](51)
 (1d20+34)[ 6 ](40)
 (1d20+44)[ 6 ](50)
 (1d20+44)[ 13 ](57)
 (1d20+39)[ 10 ](49)
 (1d20+34)[ 20 ](54)
Edit: What crappy rolls. Last one auto-hits, and crits if your AC is less than 47.

Critical Confirmation: (just in case, crit on a 15 or greater)

 Spoiler
 (1d20+44)[ 3 ](47)
 (1d20+44)[ 10 ](54)
 (1d20+39)[ 15 ](54)
 (1d20+34)[ 18 ](52)
 (1d20+44)[ 10 ](54)
 (1d20+44)[ 8 ](52)
 (1d20+39)[ 13 ](52)
 (1d20+34)[ 13 ](47)

Damage rolls:

 Spoiler
 (2d6+28)[ 5 ][ 5 ](38)
 (2d6+28)[ 5 ][ 2 ](35)
 (2d6+28)[ 1 ][ 1 ](30)
 (2d6+28)[ 2 ][ 3 ](33)
 (2d6+28)[ 6 ][ 6 ](40)
 (2d6+28)[ 2 ][ 4 ](34)
 (2d6+28)[ 4 ][ 4 ](36)
 (2d6+28)[ 1 ][ 3 ](32)

Crit Damage Rolls:

 Spoiler
 (4d6+56)[ 5 ][ 3 ][ 6 ][ 2 ](72)
 (4d6+56)[ 1 ][ 4 ][ 1 ][ 6 ](68)
 (4d6+56)[ 5 ][ 1 ][ 1 ][ 4 ](67)
 (4d6+56)[ 2 ][ 2 ][ 1 ][ 4 ](65)
 (4d6+56)[ 1 ][ 4 ][ 2 ][ 5 ](68)
 (4d6+56)[ 5 ][ 2 ][ 2 ][ 1 ](66)
 (4d6+56)[ 5 ][ 3 ][ 2 ][ 6 ](72)
 (4d6+56)[ 1 ][ 2 ][ 2 ][ 6 ](67)  Edit: Add this one if a 47 hits you.

Mind Strike (aka sneak attack) rolls:

 Spoiler
 (8d6)[ 2 ][ 6 ][ 1 ][ 3 ][ 5 ][ 1 ][ 6 ][ 4 ](28)  Add 4 damage for rerolls
 (8d6)[ 2 ][ 1 ][ 6 ][ 6 ][ 2 ][ 1 ][ 2 ][ 6 ](26)  add 9 damage for rerolls
 (8d6)[ 1 ][ 2 ][ 1 ][ 6 ][ 1 ][ 1 ][ 2 ][ 2 ](16)  add 15 for rerolls
 (8d6)[ 6 ][ 5 ][ 4 ][ 6 ][ 6 ][ 1 ][ 2 ][ 4 ](34)  no change (reroll = 1)
 (8d6)[ 2 ][ 1 ][ 3 ][ 5 ][ 4 ][ 4 ][ 6 ][ 1 ](26)  add 9 for rerolls
 (8d6)[ 5 ][ 4 ][ 6 ][ 3 ][ 5 ][ 2 ][ 2 ][ 6 ](33)  no 1s
 (8d6)[ 5 ][ 2 ][ 2 ][ 1 ][ 4 ][ 5 ][ 5 ][ 5 ](29)  add 5 for rerolls
 (8d6)[ 3 ][ 1 ][ 3 ][ 6 ][ 3 ][ 5 ][ 2 ][ 3 ](26)  add 1 for rerolls

I get to reroll 1's on sneak attack damage (Deadly Precision feat) so here's a bunch of rerolls to use as necessary:
 (30d6)[ 5 ][ 1 ][ 6 ][ 5 ][ 5 ][ 6 ][ 2 ][ 6 ][ 1 ][ 6 ][ 5 ][ 6 ][ 2 ][ 2 ][ 6 ][ 6 ][ 1 ][ 4 ][ 1 ][ 2 ][ 2 ][ 2 ][ 1 ][ 2 ][ 3 ][ 3 ][ 3 ][ 2 ][ 4 ][ 3 ](103)

Give me a second to total all of this stuff before you respond.
Edit: I know I lead, my post took quite a while. 😛

[User] ...I'm dead. Again.

[User] Wait really? If so, read the first spoiler to see just how screwed you really were. 😁


[User]
 White Room, 80 ft. around.

Let's get it     ON!

[User]
 Inititaive:  (1d20+8)[ 14 ]

I believe that  you  lead.

[User]
 It looks that way. Also Damn you for having Uncanny Dodge, that ability bones my character more than any other.

Oh, before I post my actions would Shadow Strike count as magic for the pupose of this fight? It's basically an Eldritch Blast effect, so technically it's an SLA, but it essentially works out to be a Brilliant Energy Bow.

[User] Nope. Now, if you'd lead...

[User]
 I'm getting there, I wanted to make sure I wasn't cheating.

Anyway, my turn-
 Varyshka

Varyshka pauses for a split second before disappearing and streaking into the skies above Gale's head, launching a bolt of darkness that seems to entwine itself into his shadow and causing it to rise up and strike at him.

 Spoiler

Swift action-Activate Phantom Visage (huzzah for (Su) effects).
Move action-Fly upward and closer to Gale (now diagonally above him 75 ft. away, let's just say at a 45 degree angle for simplicity).
Standard Action-Shadow Strike:
Attack- (1d20+40)[ 42 ]  (It's a touch attack)
Damage- (10d8+5)[ 50 ]  (Force Damage)

Edit: oh, 50 damage, gotta make a Fort save vs. massive damage now too (I expect you'll pass, it's only DC 15).

[User]
 Gale winces, before causing a miniscule sword to appear in his right hand and charging away from his foe, making a slight adjustment in his plans as he does so.

 Spoiler
Fort:  (1d20+16)[ 35 ]

Move action: move 70 away from you.

Standard action: change readied maneuvers.

Free: summon my lightsabre blade to hand.

[User]
 Varyshka
 Son of a bitch.  Varyhska mutters as Gale moves away.  Gonna make me chase you huh?

She says as she chases him, unleashing another bolt of darkness.

 Spoiler

Move action-Move 90 ft. Closer (so she's now 55 ft. away at a 45 degree angle).
Standard Action-Shadow Strike:
Attack- (1d20+40)[ 49 ]
Damage- (10d8+5)[ 43 ]

[User]
 "Got you!"  Gale yells, turning back around and running to where h'ed be directly beneath his foe.

 "Secret technique: Spinning blade projectile!"  He continues, jumping and throwing the small, barely noticable blade in his right hand at Varyhska.

 "Expand!"

 Spoiler
Er...  Jump check  (1d20+47)[ 59 ]

Assuming I make it up eight feet...

I use Lightning Throw.

Attack roll:  (1d20+33)[ 51 ]  against, well, touch AC. Also, you make a reflex save against my attack roll to only take half of... [roll]2d8+26+12d6[/roll].

And my sword comes back, so I can do it again next turn.

[User]
 Spoiler
You don't know what square I'm in, you've gotta be within 30 ft. to pinpoint my location with a spot/listen check.

And even if you find me I've still got a 50% miss chance.

[User]
 Spoiler
 Hm... S:  (1d20+27)[ 47 ]

Miss chance:  (1d100)[ 91 ]  50 or less hits.

[User]
 Spoiler
Alright, you found me, but then you missed anyway. Invisibility is Awesome, mwahaha.

 Varyshka
As the lightsaber flies at her Varyshka ducks back just enough that it whizzes past her head. Cursing under her breath she floats gently upward before firing off several more bolts of darkness.

 Spoiler

Non-Action: 5 ft. step up (now you've gotta find me again, mwahahaha).
Full-Round Action-Shadow Strike Full Attack
Attack 1- (1d20+40)[ 60 ]
Damage 1- (10d8+5)[ 46 ]
Attack 2- (1d20+35)[ 43 ]
Damage 2- (10d8+5)[ 51 ]
Attack 3- (1d20+30)[ 45 ]
Damage 3- (0d8+5)[  ]
Attack 4- (1d20+25)[ 30 ]
Damage 4- (10d8+5)[ 54 ]

[User] Well, I'm dead.

[User]
 Spoiler

Critical Confirmation for Attack 1- (1d20+40)[ 52 ]
Damage- (10d8+5)[ 55 ]

Edit: or you're dead. Wanna try it again with me not allowed to use shadow strike?

[User]
 Originally Posted by shadowedsoul

 Spoiler

Critical Confirmation for Attack 1-[roll0]
Damage-[roll1]

Uh, Immune to crits.

[User] Oh, good to know.

[User]
 Sure. let's party.

Init: (1d20+8)[ 15 ]

Challenger appeared. I'm gonna go fight him.

[User]
 I go first, but just for fun- (1d20+24)[ 29 ] . Oh look, I go first.

 Varyshka

Varyshka grins as two wickedly curved glass knives appear in her hands, illusory images appearing on either side of her. Knowing she needs to end this quickly if she's to stand a chance she closes quickly with Gale, lashing out with one of the knives as she gets close.

 Spoiler

Free Action-Summon Mirroshard Blades.
Move Action-Close the distance between her and Gale.
Standard Action-Attack with Mirrorshard Blade.
Attack- (1d20+40)[ 48 ]
Damage (1d8+23)[ 30 ] +1 Con (it's not the wounding special property, so it still affects you even though you're immune to crits.)
Swift Action-Be Awesome.

Edit: Oh, cool beans.

[User] You willing to fight again? Because I'll go with that first Init roll if you are...


[User]
 You are in a DARK ROOM. To your left is a WINDOW. The wall is covered in STRANGE WRITINGS. At your side is a CLOWN GET-UP and two FILTHY PLATES.

What will you do?

>

(Mark actions the player should take with '>[words]')