[User]
 Cannith Creation Forge and Training Facility Nu13, Cyre

For the past two months, a battalion of warforged have been built and trained to a high degree, much higher than any other warforged built to date. These wouldn't be mere soldiers. They were to be the officers, the war heroes, the champions for which Cyre had paid. Today, their training has been completed. Tomorrow, they will see battle!

Though none of you need sleep, you do have your own barracks. The "bunks" are little more than small alcoves in which to store your extra gear and a place to stand or sit and contemplate the lessons of the day. Suddenly, your rest is interrupted.

" Alright, you glorified lug nuts! Fall in! Get your gears turning! It's  graduation  time!   MOVE MOVE MOVE!!   "

As usual, the 17 warforged that share this bunk fall in line in order by serial number. There were originally thirty in your platoon, but thirteen hadn't made it through the training... It's likely that none of you will survive the coming months...

[User]
 MK 27 was chatting with some of the other graduates. They where comparing tactics and asking one another if they had received their missions. Then the instructor came in for one final chance to yell and scream at them.

MK 27 was one of the later produced models for espionage and reconnaissance so he was near the rear of the line. His backpack full of gear was too heavy for his small frame but he simply had to struggle with it until he was able to drop it off with his standard issue Donkey and cart.

[User] Sparks snaps rigidly to attention and grabs his quisarme from the cove in the wall. He joined the line, noticing again the absence of three of the warforged who had been directly in front of him. They had lost many comrades in training. He felt no sorrow at their loss. In all likelihood, they would have died in the field if they couldn't handle training, and they may have taken him with them. Those who had survived were those who had earned the right to exist. This is what his creators had taught him. He was prepared.

[User]
 Peacekeeper

Move.  Peacekeeper translates this command into a series of small, complex twists and turns of his various servos, and his massive form lumbers forward.  He shoves the toy he had been crafting into his satchel.  It clangs quietly against scores of others, misshapen stainless steel snowflakes--each alike only in their grotesquerie.  They were twisted, gnarled knots of metal that no human child would ever want to play with.  However, that didn't stop Peacekeeper from making them.  Perhaps the Maker's Daughter would have wanted one, but Peacekeeper's memory banks contained only traces of her since training had begun.

  Craft Toymaking  - (1d20)[ 16 ]

He slings his satchel over a heavily armored shoulder and collects his other gear.  While others have stuffed duffels full of replacement parts and various items, Peacekeeper buckles a thick belt around his waist, rests an ornately forged longsword over his other should, and hoists up his tower shield.  With that, his spartan bunk is empty and he is ready to roll out.

[User] Lumen carefully marks his page and tucks his book away before rising and grabbing his weapons and backpack. As he fell into line he carefully adjusted his gear and wondered what he learn this time.

[User] Having only a repair kit as his possessions, Cobalt could be ready at the moment notice. He nimbly jumped out of the alcove, slung the kit over the shoulder, and moved on. Graduation... they would probably have them do the obstacle course again.

[User]
 Each of you falls in, and the group heads out. Your platoon is mustered with the other warforged platoons produced and trained at this facility. You wait unmoving for about an hour, which isn't unusual, before the ceremony starts. Perhaps "ceremony" is the wrong word. Rather, this is just a formalized way to assign final destinations and arrange shipping for the warforged.

" ... will be dispatched immediately.

Next group!

 Lumen!
Sparks!
Cobalt!
Peacekeeper!

Report! "

The four of you fall in line at the base of the podium as your training dictates.

" You four, report to Hangar Twenty-Seven Omicron immediately. You will receive your assignment there. MOVE OUT! "

[User]
 -  Acknowledged; unit Cobalt proceeding to Hangar Twenty-Seven Omicron.

Not that Cobalt wasn't capable of regular human speech, he just liked this machine-like speech pattern, and constantly developed it. Surely, his machine side wasn't anything to be ashamed of, and he was fully intending to show this to the world.

[User]
 The heftiest of the group makes a quick visual scan of the other three, silently adding them to the {Allies} array in his internal programming.  He didn't know why he should trust this programming or these orders, but he trusted them nonetheless.  These three were his forgemates and allies; they were to be protected.

Peacekeeper lumbers forward, each footfall reverberating throughout the forge.   "Peacekeeper, reporting for duty,"  he intones in a booming bass.

[User] Sir  Lumen says before silently heading out with his newly assigned squad-mates. Already he is processing what little he knows of their capabilities, trying to anticipate what is ahead.

[User]
 You arrive at Hangar Twenty-Seven Omicron without problems where you are ordered inside. After waiting a short time, the four of you are directed to a side room. Within this room is an absolutely massive siberys dragonshard, nearly four feet in height, not that any of you know what it is or the significance of it. The dragonshard floats a few inches off the ground, held aloft by a halo of glowing metal floating around its middle.

" Finally! It took you long enough! A transport has jsut arrived. You will load this crystal onto the transport and accompany it to its final destination. You will receive new orders after delivery is confirmed. Is this clear? "

[User]
 Sparks shifts his guisarme to it's holding straps on his back and moves towards the crystal to prepare to load it.
 "Affirmative sir."

[User] - Acknowledged: unit Cobalt to accompany unidentified crystalline way to destination; receive further instructions at the last checkpoint. Query: identification of the subject providing further instructions?

[User] Clear, Sir.

[User] "Affirmative."


[User]
 "Hello Sport's Fans! This is Jim, and I'm here with my co-host, former competitor Bob Bifford! How are you doing Bob?"
 "I'm doing great Jim, and what a show we have for you tonight. Our Dungeon Jockey 'DJ In-Q-Bu5' has put together a great Gauntlet run for us tonight"
 "I should hope so, Bob. With his "win" record, I doubt he'll be in the business for much longer. He'll probably get the Axe from his sponsors. LITERALLY!"
 "Crying shame, but you can't doubt his failures when we've got some fantastic competitors coming in from all over the world. Today's fighter is, and I'm not sure I'm reading this right, a Ninja Catboy. Sweet Cuthbert, Is he also a Space Pirate? What is this, 2005?"
 "Now now, Bob, don't mock the proud Heretage of the Catfolk. They have a rich heretage, and noble culture. And put down that Laser pointer! He might get distraced!"
 "That would be the point, Jim"
 "Let's just go down to the field"

The Map:
 Spoiler

Start in any square in the red dot. You win when you reach the blue dot.
Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
Walls are reinforced stone, Doors are reinforced wood.
The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.

 Yo yo yo! This is yo DJ IN-Q-BU5! I Hope you're ready ta DIE, son! You ain't gettin' outta THIS sh<bleep> alive!

OOC:Give your Starting location, Roll your initiative and Maneuvers, and start the first round

[User]
 Starting 'C1'
Initiative  (1d20+9)[ 18 ]
 Raanar, Round One

Raanar's fur bristles at the laser pointer comment.  "You better hope the parking lot is well lit, if you hope to see me coming for you, cause your dead meat."

Raanar stretches a little and cracks his neck before griping his spear a bit tighter and moves to 'C4' and slides the door open.

 Spoiler
Hp: 6/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

[User]
 "I'd Like to see you try you fuzzy little scruff bucket!"
 "Easy, Bob! He doesn't know what he's saying."
 "You'd better watch yourself buster, You're talking to a champ!"
 "Let's move on, shall we?"

You open the door and find a creature (D,8) that looks like a primitive human with grey skin and coarse hair. His posture is stooped, his forehead is low, and his pig-like face has a jutting lower jaw and lower canines that resemble tusks. He wields a a rusted falchion, letting out a mighty bellow
  Initiative  - (1d20)[ 1 ]

You go first at the top of round 2.

[User]
 Raanar, Round Two

As soon as the door opens Raanar moves to 'C7' and attempts to skewer his opponent.

Attack  (1d20+2)[ 12 ]
Damage  (1d8+2)[ 9 ]
Sudden strike Damage  (1d6)[ 2 ]

 Can I see Jim and Bob? or only hear them?

 Spoiler
Hp: 6/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

[User]
 You can only hear them. Bob's voice is think and gravely, yet has a bit of a cheerful dumb quality. Jim's is a bit more refined and intelligent

Your attack hits the armor, leaving him undamaged. he takes a five foot step into C8 and swings his falchion

  Attack  - (1d20+4)[ 13 ]
  Damage  - (2d4+4)[ 10 ]
  Crit Confirm  - (1d20+4)[ 6 ]
  Crit Damage  - (2d4+4)[ 9 ]
A miss.

[User]
 Raanar, Round Three
 If your a champ what are you doing HIDING on the side lines? You're probably just some OLD washed up has been.

As Raanar speaks he tumbles into 'D8' and comes up stabbing with his Spear.

Tumble  (1d20+9)[ 19 ]
Attack  (1d20+2)[ 10 ]
Damage  (1d8+2)[ 9 ]

Stats:

 Spoiler
Hp: 6/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

[User]
 "Heh, heh heh."
 "Erm...let's just focus on the match then"

Another hit on the armor, as the more immediate threat takes a five foot step forward and swings his weapon
  To Hit  - (1d20+4)[ 15 ]
  Damage  - (2d4+4)[ 10 ]
  Crit Confirm  - (1d20+4)[ 12 ]
  Crit Damage  - (2d4+4)[ 11 ]
 "I always like a good dance"
 "..."
 "R-right"

[User]
 Raanar, Round Four

Raanar tumbles back into 'E7' and throws an alchemist Fire at his opponent.
 "Lets heat things up a bit"

Tumble  (1d20+9)[ 12 ]
Attack  (1d20+5)[ 7 ]
Damage  (1d6)[ 6 ]

Stats:

 Spoiler
Hp: 6/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

The dice hate me

[User]
 He swings on you as you attempt to tumble away.
  Attack of Oppritunity  - (1d20+4)[ 5 ]
  Damage of Oppritunity  - (2d4+4)[ 8 ]
  Crit Threat of Oppritunity  - (1d20+4)[ 7 ]
  Crit Damage of Oppritunity  - (2d4+4)[ 10 ]

if he doesn't kill you,   scatter  - (1d8)[ 7 ]
He takes [ 1 ] from the splash

[User]
 Raanar, Round Five

Raanar  "Rrrrr this is getting anoying"  he growls.

Raanar five foot steps into 'E6' and throws a Dart.

Attack  (1d20+5)[ 24 ]
Damage  (1d4+2)[ 6 ]

Stats:

 Spoiler
Hp: 6/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

[User]
 And it goes down with shiruken in its throat.

You are on round Six.

 Aww...nuts.
 Don't worry, maybe the next one will get him.

[User]
 Raanar, Round Six

Raanar pauses and takes a deep purposeful breath and slowly lets it out, trying to center himself. Raanar then moves to 'C11' spear in hand and slides the door open.

Stats:

 Spoiler
Hp: 6/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

[User]
 Beyond this door at c15 is a wretched looking thing. Looks like an emancipated human with rotting flesh, Razor sharp teeth and fingernails as sharp as claws. It looks hungry.
  Initiative  - (1d20+2)[ 22 ]

[User]
 It charges forward at you teeth first
  Bite vs FF  - (1d20+4)[ 24 ]
  damage  - (1d6+1)[ 7 ]

[User]
 Crit Confirm  - (1d20+4)[ 7 ]
  Crit Damage  - (1d6+1)[ 5 ]
If you live, I need two fortitude saves.

[User]
 Raanar, Round Seven

Raanar manages to give a small  "ack!"  before he is unconscious from the damage.

Fort Save 1  (1d20)[ 1 ]
Fort Save 2  (1d20)[ 14 ]

Stats:

 Spoiler
Hp: -1/ 6
AC: 17, Flat-Footed 14, Touch 17 (+5 DEX +2 WIS Bonus )

EDIT: Quoth the Raven "Nevermore."

[User]
 It chows down on your paralyzed corpse.

 "And that's the end of that!"
 "What a shame, I was looking forward to seeing how he would do in the next roun"
 "Well, at least the monsters are fed now."


[User]
 A strange Anubis-like humanoid  walked up, a Duel Disk on one arm.  It spoke in a telepathy-like manner:  "Who's there?"

(Note, no rolls here due to how the boards work and all.)

 Tour de Fuse:

 Spoiler
 Main Deck:
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Elemental HERO Neos Alius
 Effect Veiler
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Sangan
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning
 Solemn Judgment

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 A small fly buzzed around the arena, humming his  theme tune ; a small duel disc strapped to his arm.

" Who me? I'm Louie the Fly! And you've got some nerve, breaking into my head like that! " He said, deploying his duel disk.

 Initiative:   (1d20)[ 13 ]
 Hand:   (5d40)[ 40 ][ 35 ][ 9 ][ 21 ][ 34 ](139)
 Re-rolls:   (4d40)[ 20 ][ 20 ][ 16 ][ 1 ](57)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~ 0

 Spoiler
.

 Banished

 Spoiler
.

Deck – Bad and Mean and Mighty Unclean  ~ 40 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
7 Koa’ki Meiru Beetle
8 Ultimate Insect LV 3
9 Ultimate Insect LV 3
10 Ultimate Insect LV 3

11 Ultimate Insect LV 5
12 Ultimate Insect LV 5
13 Ultimate Insect LV 7
14 Ultimate Insect LV 7
15 Flying Kamikari #1
16 Flying Kamikari #1
17 Flying Kamikari #1
18 Cross-Sword Beetle
19 Cross-Sword Beetle
20 Cross-Sword Beetle

21 Mystical Space Typhoon
22 Mystical Space Typhoon
23 Heavy Storm
24 The Graveyard in the Fourth Dimension
25 The Graveyard in the Fourth Dimension
26 Rising Air Current
27 Rising Air Current
28 Level Modulation
29 Level Modulation
30 Verdant Sanctuary

31 Verdant Sanctuary
32 Pot of Avarice
33 Magical Mallet
34 Magical Mallet
35 Insect Imitation
36 Insect Imitation
37 Dark Bribe
38 Dark Bribe
39 Royal Decree
40 Royal Decree

[User]
 Spoiler
(OOC: You've probably never watched Tokumei Sentai Go-Busters, so you might not get why the duel disk talks funny.)

 "I apologize, but I cannot otherwise speak..."   The Duel Disk activated; however, it spoke as well:  "LET'S DUELING!"   "Accursed import!"
 Initiative:   (1d20)[ 2 ]
 Opening Hand:   (1d40)[ 14 ] , (1d39)[ 25 ] , (1d38)[ 8 ] , (1d37)[ 37 ] , (1d36)[ 7 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Tour de Fuse:

 Spoiler

 Hand:
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Solemn Judgment, Elemental HERO Neos Alius

 Graveyard (Opponent is allowed to look, thus no spoiler):
 Banished (as per Graveyard):
 Main Deck (40):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 " Huh, alright then. You can keep at it. But I've got my eye on you, kid! "

 Draw:   (1d35)[ 7 ]

" I'll start things off by setting a monster and two backrows. Your turn! "

{table=head]1|2|3|4|5
-|-|F|-|-
-|F|F|-|-[/table]
F = Facedown

 Life Points:  8000

 Spoiler

 Hand  ~ 3

 Spoiler
Insect Imitation, Koa'ki Meiru Beetle, Magical Mallet

 Face Downs

 Spoiler
Monster 3 = Ultimate Insect Lv 3
S/t 2 = Royal Decree, S/t 3 – Mystical Space Typhoon

 Graveyard  ~ 0

 Spoiler
.

 Banished

 Spoiler
.

Deck – Bad and Mean and Mighty Unclean  ~ 34 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
 Koa’ki Meiru Beetle
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
8Ultimate Insect LV 3

9 Ultimate Insect LV 5
10 Ultimate Insect LV 5
11 Ultimate Insect LV 7
12 Ultimate Insect LV 7
13 Flying Kamikari #1
14 Flying Kamikari #1
15 Flying Kamikari #1
16 Cross-Sword Beetle
17 Cross-Sword Beetle
18 Cross-Sword Beetle

 Mystical Space Typhoon
19 Mystical Space Typhoon
20 Heavy Storm
21 The Graveyard in the Fourth Dimension
22 The Graveyard in the Fourth Dimension
23 Rising Air Current
24 Rising Air Current
25 Level Modulation
26 Level Modulation
27 Verdant Sanctuary

28 Verdant Sanctuary
29 Pot of Avarice
30 Magical Mallet
 Magical Mallet
 Insect Imitation
31 Insect Imitation
32 Dark Bribe
33 Dark Bribe
34 Royal Decree
 Royal Decree

[User]
 Spoiler
(OOC: The Lucario's using its Aura power to hold the cards, since it doesn't have dexterous fingers...)

The creature seems to be holding its cards with a strange force, since it had paws where its hands should be...  It drew another...

 Draw:   (1d35)[ 14 ]
 "Now, I summon  Elemental Hero Neos Alius !"   The duel-disk went  "SUMMON MODE" .

(Feel free to respond here.)

{table=head]1|2|3|4|5
-|-|NA|-|-
-|-|-|-|-[/table]

Elemental Hero  N eos  A lius:  1900 /1300

 Life Points:  8000

 Tour de Fuse:

 Spoiler

 Hand:
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Solemn Judgment, Fusion Gate

 Graveyard (Opponent is allowed to look, thus no spoiler):
 Banished (as per Graveyard):
 Main Deck (34):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 Louie simply adjusted his purple hat and vest a little, waiting to see what happened next.

((No response))

[User]
 "Now, Neos Alius!  Attack his facedown!"   The dueldisk went  "LET'S ATTACKING!"

{table=head]1|2|3|4|5
-|-|NA|-|-
-|-|-|-|-[/table]

Elemental Hero  N eos  A lius:  1900 /1300

 Life Points:  8000

 Tour de Fuse:

 Spoiler

 Hand:
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Solemn Judgment, Fusion Gate

 Graveyard (Opponent is allowed to look, thus no spoiler):
 Banished (as per Graveyard):
 Main Deck (34):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " Your hero has destroyed my [url-http://yugioh.wikia.com/wiki/Ultimate_Insect_LV3]Ultimate Insect LV 3[/url]. Is there anything else you'd like to do? "

[User]
 "One card facedown, and it's your turn."   "END MODE"

{table=head]1|2|3|4|5
-|-|NA|-|-
-|-|F|-|-[/table]

Elemental Hero  N eos  A lius:  1900 /1300

 Life Points:  8000

 Tour de Fuse:

 Spoiler

 Hand:
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Fusion Gate

 Facedown:
 Spoiler
Zone 3: Solemn Judgment

 Graveyard (Opponent is allowed to look, thus no spoiler):
 Banished (as per Graveyard):
 Main Deck (34):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " During your end phase, I'll activate my facedown Mystical Space Typhoon, to blow away your backrow card. Any response before I take my turn? "

[User]
 "Nothing, just a Solemn Judgment."

{table=head]1|2|3|4|5
-|-|NA|-|-
-|-|-|-|-[/table]

Elemental Hero  N eos  A lius:  1900 /1300

 Life Points:  8000

 Tour de Fuse:

 Spoiler

 Hand (4):
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Fusion Gate

 Facedown:  None

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment

 Banished (as per Graveyard):
 Main Deck (34):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 " Well, now wiht that out of the way, on with my turn! "

 Draw:   (1d34)[ 27 ]

" First of all, I summon [url=http://yugioh.wikia.com/wiki/Koa%27ki_Meiru_Beetle]Koa'ki Meiru Beetle to the field. Now normally I'd warn you about using cheap imitations, but in this case I'll make an exception! I play  Insect Imitation  to tribute my beetle to summon  Ultimate Insect Level 5 ! My Ultimate Insect will attack your hero, any response? "

{table=head]1|2|3|4|5
-|-|U5|-|-
-|F|-|-|-[/table]
U5 =  Ultimate Insect Level 5
F = Facedown

 Life Points:  8000

 Spoiler

 Hand  ~ 2

 Spoiler
Verdant Sanctuary, Magical Mallet

 Face Downs

 Spoiler

S/t 2 = Royal Decree

 Graveyard  ~ 4

 Spoiler
Ultimate Insect Lv 3
Mystical Space Typhoon
Koa'ki Meiru Beetle
Insect Imitation

 Banished

 Spoiler
.

Deck – Bad and Mean and Mighty Unclean  ~ 32 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
 Koa’ki Meiru Beetle
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
8Ultimate Insect LV 3

9 Ultimate Insect LV 5
 Ultimate Insect LV 5
10 Ultimate Insect LV 7
11 Ultimate Insect LV 7
12 Flying Kamikari #1
13 Flying Kamikari #1
14 Flying Kamikari #1
15 Cross-Sword Beetle
16 Cross-Sword Beetle
17 Cross-Sword Beetle

 Mystical Space Typhoon
18 Mystical Space Typhoon
19 Heavy Storm
20 The Graveyard in the Fourth Dimension
21 The Graveyard in the Fourth Dimension
22 Rising Air Current
23 Rising Air Current
24 Level Modulation
25 Level Modulation
 Verdant Sanctuary

26 Verdant Sanctuary
27 Pot of Avarice
28 Magical Mallet
 Magical Mallet
 Insect Imitation
29 Insect Imitation
30 Dark Bribe
31 Dark Bribe
32 Royal Decree
 Royal Decree

[User]
 The creature grunted; the duel-disk was oddly quiet.  (Neos Alius Destroyed; I lose 400 LP.)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (4):
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Fusion Gate

 Facedown:  None

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius

 Banished (as per Graveyard):
 Main Deck (34):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Elemental HERO Neos Alius
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " Alright then, nothing else from me. Your turn! "

[User]
 "I hope I get a good card..."
 Draw:   (1d34)[ 6 ]
 "This will do.  I activate Fusion Gate!"   "FIELD MODE"   "Do you respond?"

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Field:  Fusion Gate

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (4):
 Spoiler
Sangan, E - Emergency Call, Effect Veiler, Elemental HERO Neos Alius

 Facedown:  None

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius

 Banished (as per Graveyard):
 Main Deck (33):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " Tch, this is gonna hurt. No response. "

[User]
 "I activate E - Emergency Call and get Elemental Hero Bubbleman into my hand.  Next, I activate the power of the Fusion Gate!"   "LET'S FUSION"   "By Banishing Bubbleman and another Neos Alius from my hand, I can Special Summon  Elemental Hero The Shining !"

(Also, Fusion Gate follows all the rules of Polymerization with the exception of 'banished-instead-of-grave', including that I can use monsters from my hand.)

{table=head]1|2|3|4|5
-|-|TS|-|-
-|-|-|-|-[/table]

Elemental Hero  T he  S hining:  2600+600 (3200) /2100

 Field:  Fusion Gate

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (2):
 Spoiler
Sangan, Effect Veiler

 Facedown:  None

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius, E - Emergency Call

 Banished (as per Graveyard):  Elemental HERO Bubbleman, Elemental HERO Neos Alius

 Main Deck (32):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " Impressive, go ahead, I've got nothing. "

[User]
 "I'm willing to trigger whatever traps those are.  The Shining, Attack his insect!"

{table=head]1|2|3|4|5
-|-|TS|-|-
-|-|-|-|-[/table]

Elemental Hero  T he  S hining:  2600+600 (3200) /2100

 Field:  Fusion Gate

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (2):
 Spoiler
Sangan, Effect Veiler

 Facedown:  None

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius, E - Emergency Call

 Banished (as per Graveyard):  Elemental HERO Bubbleman, Elemental HERO Neos Alius

 Main Deck (32):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " My backrow card can't help me now. I take 900 damage when my insect croaks. Anything else? "

[User]
 "Since I never used my Normal Summon, I'll Set a monster and end."   "SET MODE"  "END MODE"

{table=head]1|2|3|4|5
-|F|TS|-|-
-|-|-|-|-[/table]

Elemental Hero  T he  S hining:  2600+600 (3200) /2100

 Field:  Fusion Gate

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (1):
 Spoiler
Effect Veiler

 Facedown:
 Spoiler
Zone 2: Sangan

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius, E - Emergency Call

 Banished (as per Graveyard):  Elemental HERO Bubbleman, Elemental HERO Neos Alius

 Main Deck (32):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Heavy Storm
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 Louie whistles nervously as he draws his next card.

 Draw:   (1d32)[ 8 ]

[User]
 " Well, dat ain't what I want at all. So I'll use my [url=http://yugioh.wikia.com/wiki/Magical_Mallet]Magical Mallet[/ur] to shuffle both those cards back into my deck and draw again. "

 Magical Mallet:   (2d33)[ 3 ][ 20 ](23)

Deck – Bad and Mean and Mighty Unclean  ~ 33 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
 Koa’ki Meiru Beetle
7 Ultimate Insect LV 3
 Ultimate Insect LV 3
8Ultimate Insect LV 3

9 Ultimate Insect LV 5
 Ultimate Insect LV 5
10 Ultimate Insect LV 7
11 Ultimate Insect LV 7
12 Flying Kamikari #1
13 Flying Kamikari #1
14 Flying Kamikari #1
15 Cross-Sword Beetle
16 Cross-Sword Beetle
17 Cross-Sword Beetle

 Mystical Space Typhoon
18 Mystical Space Typhoon
19 Heavy Storm
20 The Graveyard in the Fourth Dimension
21 The Graveyard in the Fourth Dimension
22 Rising Air Current
23 Rising Air Current
24 Level Modulation
25 Level Modulation
26 Verdant Sanctuary

27 Verdant Sanctuary
28 Pot of Avarice
29 Magical Mallet
 Magical Mallet
 Insect Imitation
30 Insect Imitation
31 Dark Bribe
32 Dark Bribe
33 Royal Decree
 Royal Decree

[User]
 " Alright then, I'll set a monster facedown and end my turn. "

{table=head]1|2|3|4|5
-|-|F|-|-
-|F|-|-|-[/table]
F = Facedown

 Life Points:  7100

 Spoiler

 Hand  ~ 1

 Spoiler
The Graveyard in the Fourth Dimension

 Face Downs

 Spoiler
Monster 3 = Man-Eater Bug
S/t 2 = Royal Decree

 Graveyard  ~ 6

 Spoiler
Ultimate Insect Lv 3
Mystical Space Typhoon
Koa'ki Meiru Beetle
Insect Imitation
Ultimate Insect Lv 5
Magical Mallet

 Banished

 Spoiler
.

Deck – Bad and Mean and Mighty Unclean  ~ 31 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
 Man-Eater Bug
3 Man-Eater Bug
4 Koa’ki Meiru Beetle
5 Koa’ki Meiru Beetle
 Koa’ki Meiru Beetle
6 Ultimate Insect LV 3
 Ultimate Insect LV 3
7 Ultimate Insect LV 3

8 Ultimate Insect LV 5
 Ultimate Insect LV 5
9 Ultimate Insect LV 7
10 Ultimate Insect LV 7
11 Flying Kamikari #1
12 Flying Kamikari #1
13 Flying Kamikari #1
14 Cross-Sword Beetle
15 Cross-Sword Beetle
16 Cross-Sword Beetle

 Mystical Space Typhoon
17 Mystical Space Typhoon
18 Heavy Storm
 The Graveyard in the Fourth Dimension
19 The Graveyard in the Fourth Dimension
20 Rising Air Current
21 Rising Air Current
22 Level Modulation
23 Level Modulation
24 Verdant Sanctuary

25 Verdant Sanctuary
26 Pot of Avarice
27 Magical Mallet
 Magical Mallet
 Insect Imitation
28 Insect Imitation
29 Dark Bribe
30 Dark Bribe
31 Royal Decree
 Royal Decree

[User]
 "Let's see what I draw next...  I'll just have The Shining attack your facedown, then end my turn."
 Draw:   (1d32)[ 27 ]

{table=head]1|2|3|4|5
-|F|TS|-|-
-|-|-|-|-[/table]

Elemental Hero  T he  S hining:  2600+600 (3200) /2100

 Field:  Fusion Gate

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (2):
 Spoiler
Effect Veiler, Heavy Storm

 Facedown:
 Spoiler
Zone 2: Sangan

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius, E - Emergency Call

 Banished (as per Graveyard):  Elemental HERO Bubbleman, Elemental HERO Neos Alius

 Main Deck (31):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " Heh, when yo destroy my  Man-Eater Bug  he'll take a big bite out of the Shining. Would you like to do anything else now?  "

[User]
 "Shining's other effect activates, getting me back my Neos Alius and Bubbleman; I Normal Summon the former and end my turn."
 "SUMMON MODE"  "END MODE"

{table=head]1|2|3|4|5
-|F|NA|-|-
-|-|-|-|-[/table]

 Field:  Fusion Gate

Elemental Hero  N eos  A lius:  1900 /1300

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (2):
 Spoiler
Effect Veiler, Heavy Storm, Elemental HERO Bubbleman

 Facedown:
 Spoiler
Zone 2: Sangan

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius, E - Emergency Call, Elemental Hero The Shining

 Banished (as per Graveyard):
 Main Deck (31):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 " Okay then, my draw! "

 Draw:   (1d31)[ 10 ]

" Not much from me this turn, I'll just set a backrow card and end. "

{table=head]1|2|3|4|5
-|-|-|-|-
-|F|F|-|-[/table]
F = Facedown

 Life Points:  7100

 Spoiler

 Hand  ~ 1

 Spoiler
Ultimate Insect Lv 7

 Face Downs

 Spoiler

S/t 2 = Royal Decree S/t 3 = The Graveyard in the Fourth Dimension

 Graveyard  ~ 7

 Spoiler
Ultimate Insect Lv 3
Mystical Space Typhoon
Koa'ki Meiru Beetle
Insect Imitation
Ultimate Insect Lv 5
Magical Mallet

 Banished

 Spoiler
.

Deck – Bad and Mean and Mighty Unclean  ~ 30 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
 Man-Eater Bug
3 Man-Eater Bug
4 Koa’ki Meiru Beetle
5 Koa’ki Meiru Beetle
 Koa’ki Meiru Beetle
6 Ultimate Insect LV 3
 Ultimate Insect LV 3
7 Ultimate Insect LV 3

8 Ultimate Insect LV 5
 Ultimate Insect LV 5
9 Ultimate Insect LV 7
 Ultimate Insect LV 7
10 Flying Kamikari #1
11 Flying Kamikari #1
12 Flying Kamikari #1
13 Cross-Sword Beetle
14 Cross-Sword Beetle
15 Cross-Sword Beetle

 Mystical Space Typhoon
16 Mystical Space Typhoon
17 Heavy Storm
 The Graveyard in the Fourth Dimension
18 The Graveyard in the Fourth Dimension
19 Rising Air Current
20 Rising Air Current
21 Level Modulation
22 Level Modulation
23 Verdant Sanctuary

24 Verdant Sanctuary
25 Pot of Avarice
26 Magical Mallet
 Magical Mallet
 Insect Imitation
27 Insect Imitation
28 Dark Bribe
29 Dark Bribe
30 Royal Decree
 Royal Decree

[User]
 "I've got a plan, bug, and you're getting squished."
 Draw:   (1d31)[ 14 ]
 "First, I activate my Heavy Storm!"   "IT'S TIME FOR SPELL"   "Do you respond?"

{table=head]1|2|3|4|5
-|F|NA|-|-
-|-|-|-|-[/table]

 Field:  Fusion Gate

Elemental Hero  N eos  A lius:  1900 /1300

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (4):
 Spoiler
Effect Veiler, Heavy Storm, Elemental HERO Bubbleman, Miracle Fusion

 Facedown:
 Spoiler
Zone 2: Sangan

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, Elemental Hero Neos Alius, E - Emergency Call, Elemental Hero The Shining

 Banished (as per Graveyard):
 Main Deck (31):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Vylon Prism
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User] " Argh, there goes my Royal Decree and  The Graveyard in the Fourth Dimension . What else ya got? "

[User]
 "Now, I Flip Summon my facedown Sangan and Normal Summon my Effect Veiler; I tune them with Neos Alius into Stardust Dragon!"   "LET'S SYNCRO"   "I'll use Sangan's effect to retrieve a Vylon Prism.  Next, I use Miracle Fusion, fusing The Shining and Neos Alius in my grave into another Elemental Hero The Shining!"   "LET'S FUSION"   "Now, Direct Attack for 5700!  I will then end my turn."   "END MODE"

{table=head]1|2|3|4|5
-|TS|SD|-|-
-|-|-|-|-[/table]

Elemental Hero  T he  S hining:  2600 + 600 (3200) /2100

Stardust Dragon:  2500 /2000

 Life Points:  7600

 Tour de Fuse:

 Spoiler

 Hand (2):
 Spoiler
Elemental Hero Bubbleman, Vylon Prism

 Facedown:  None

 Graveyard (Opponent is allowed to look, thus no spoiler):  Solemn Judgment, E - Emergency Call, Heavy Storm, Fusion Gate, Sangan, Effect Veiler, Elemental Hero Neos Alius

 Banished (as per Graveyard):  Elemental Hero The Shining, Elemental Hero Neos Alius

 Main Deck (30):
 Spoiler

 Elemental HERO Stratos
 Elemental HERO Bubbleman
 Elemental HERO Voltic
 Elemental HERO Voltic
 Effect Veiler
 Tour Guide From the Underworld
 Tour Guide From the Underworld
 Summoner Monk
 Summoner Monk
 Black Luster Soldier - Envoy of the Beginning
 Fusion Gate
 Fusion Gate
 Miracle Fusion
 Miracle Fusion
 Super Polymerization
 Super Polymerization
 E - Emergency Call
 Mystical Space Typhoon
 Mystical Space Typhoon
 Pot of Duality
 Pot of Duality
 A Hero Lives
 Reinforcement of the Army
 Monster Reborn
 Dark Hole
 Torrential Tribute
 Torrential Tribute
 Solemn Warning
 Solemn Warning

 Extra Deck:
 Spoiler

 Elemental HERO The Shining
 Elemental HERO Escuridao
 Elemental HERO Absolute Zero
 Elemental HERO Absolute Zero
 Elemental HERO Nova Master
 Elemental HERO Great Tornado
 Number 39: Utopia
 Number C39: Utopia Ray
 Leviar the Sea Dragon
 Wind-Up Zenmaines
 Daigusto Emeral
 Stardust Dragon
 Scrap Dragon

 Side Deck:
 Spoiler

 Snowman Eater
 Snowman Eater
 Thunder King Rai-Oh
 Thunder King Rai-Oh
 Elemental HERO Gaia
 Forbidden Lance
 Forbidden Lance
 Soul Taker
 Soul Taker
 Mind Control
 Super Polymerization
 Skill Drain
 Skill Drain
 Royal Decree
 Royal Decree

[User]
 " Not good, not good! "

 Draw:   (1d30)[ 25 ]

" Argh! This is definitely not the card I wanted. I give up. There's nothing I can do to stop you now. "

((Good game! 🙂 Although I now remember why I stopped using the deck. It relies just a bit too much on using Flying Kamikiri to fetch Ultimate Insect Lv3 and start trading upwards. Still it was nice and fun.))

[User] ((  Ah.  Thing is, I feel a little guilty about netdecking...  but I'm no good at making my own deck(s).  If you want to give Louie a new deck, you should at least know the new banlist:  http://www.yugioh-card.com/en/limited/index.html  ))

[User] (OOC: I'd like to rematch you, with the same deck for me, and a different deck for you, please.  Your choice.)


[User]
 You have been chatting pleasantly enough in a saloon in Gamorra, California.  A very charismatic dwarf minds the bar, he has a deformed hand, but you long ago stopped staring at the former circus freak, if you ever had the interest. The barkeep, Charlie, is a common figure in the social circles of this booming Maze community, as the Fat Chance saloon is the foremost such establishment in Gammora.

Just as one of the barmaids flounces away from bringing you the still-brewing tea pot, a trio of roughs enters the Saloon.  They all look decidedly the worse for drink, trembling, deathly pale skin shot with broken veins, and a gross smell mixed with the scent of cheap liquor. There are only a few people here this time of day.  One of them looks up and seems startled.  "Uh, Zeke, I thought you was dead!?"

The lead figure ignores this and progresses into the room.  "Bring me whiskey!" he shouts in an inhumanly horse voice.

[User]
 Norman's mouth opened a tinge at the corner to a toothy smile. He pivoted, casually passing Charle some coins for a bottle of whiskey and gesturing for three of the tall glasses. Despite being meant for beer, Norman began pouring each with whiskey to near the brim, as he spoke, with appropriate officiousness for a formal quotation.

"O see ye not yon narrow road, so thick best with thorns and briars?
That is the path of righteousness, though after it but few inquire.
And see ye not that broad, broad road that lies across yon lily leven?
That is the path of wickedness, though some call it road to heaven."

When finished, with both the pours and poetry simultaneously, Norman passed the three tall glasses of strong drink to the men, and raised his own shotglass. "It may not satisfy as you'd like, from the look of ye, but I'll not decline to buy a drink fer three men o' yer state. A toast..." he gestured with his glass, "To three men I suspect only of late have shared wit' I a road less traveled..."

[User]
 Raising an eyebrow in the wake of Norman's departure Peter raised his own drink to his lips for a moment before adding the next verse to himself,

"And see ye not yon bonny road, the winds about the fernie brae, that is the Road to fair Elfland, where thou and I this night maun gae." Returning his cup to the table he frowned slightly and reached for the milk. "Though why the fellow decides to quote a poem about running away with the Queen of the faeries to other men is beyond me. Still, one cannot judge. The fellows look like they've been through hell so likely will appreciate some decent classical quotations to lift their spirits. I suspect they might need a doctor more though."

[User] The man (Zeke?) looks confused, but takes the whiskeys and downs them each, one after the other.  Charlie mutters something about "having had enough already."  The other two figures start leering menacingly, one at the barmaid, the other at the toughest guest not in your group.  Zeke(?) sits down and says "uh, huh?  Whatcha talking about?  whatever it is, thanks for the booze.  Another, Charlie!"

[User] "Forgive the whimsical nature with which I addressed it, the current 'look' aboutcha just struck me as that o' three gentlemen recently returned from a foray inta stranger things, as one who's seen me own share, and it brought the quote to mind. The three of ye each have a looka hunger in yer eyes, as one is want to after a journey that sorts' o hard and long, but as predilictions go, whiskey is a less... raucous, pursuit than many others..." Norman purposely made it obvious his gaze was wandering to the companions eyeballing the wench and potential bar-brawl respectively. "Might ah reccommend the three of ya cool yer heels with a tall glass, 'afore you get too ahead o yerselves... take some time ta decompress. Or if ya ain't in a mood for intraspection, well, I ain't known for chraming company, but ah'm always willing to oblige a man with a tale to tell."

[User]
 Zachary sat quietly nursing his whiskey, he was more want to enjoy the evening with cards or discussions of a higher nature than get involved with drinking and fisticuffs (or even worse) as some men were want to do. But the group of new-comers bothered him and what Peter had said touched a nerve.

Zachary takes a good look at the men from where he is sitting. Can he tell how bad the men are hurt if they even are?

[User] Zeke and the man ogling the barmaid seem fine.  The third man seems to have bloodstains on his shirt and is walking with a limp.

[User]
 Hiram views the trio of newcomers with a bit of suspicion, although compared to the things he had seen in the past few months--and the past few weeks traveling with his current band of compatriots, the aging academic supposed it wasn't anything particularly out of the ordinary.

Still, he wasn't going to get any good tea in this...rustic of an establishment, so to bide his time until the rest of his band were finished with their beverages, he calls over to the trio after Norman finishes speaking.

"Tell me, lads...been in any gunfights lately?"

[User] "Not as such", says Zeke.  "I got really drunk a few days ago and got in a brawl.  I woke up in a ditch outside of town sometime later, and these losers have been following me ever since, trying to start fights."

[User] Zachery shakes his head in a disbelieving manner.  "So you don't know those yahoos with you? How long exactly have they been following you?"

[User] It's hard to keep track of time.  They've gotten me thrown out of every bar, saloon, and tavern in Gamorra at least once already.  At least two days.  They just follow me 'round and try to pick fights with folk.  They seem afraid o' me, but not afraid enough to LEAVE ME and the girl ALONE!! (this last directed at the others, one of whom is lurching towards the barmaid.)

[User]
 "Two days and they've been following you? Do they wait outside your home while you sleep?"

Regarding the other two men with interest Peter absently waved a hand at the one still bothering the bar maid. "Oh come now sir your friend has made his wishes as clear as the lady. Leave her be, have a drink and try not to be a bother to anyone."

[User]
 "huh."  Zeke looks startled.  "I... uh... I haven't slept since I woke up.  I think I blacked out for a few hours this morning.  I can't remember where.  Then I came here.  I need a drink.  I drink and drink, but it doesn't work.  Charlie! bring me whiskey."

The one figure started pointedly ignoring the barmaid as soon as Zeke yelled at him.  But now, when Zeke yells for whiskey, they both turn on Charlie.  Charlie, who must have dealt with this bunch before, says "You bastards, outta my bar!! Now!!"  He climbs onto a stepstool behind the bar, revealing that he is pointing a shotgun at the figure with the limp!

Anyone who wants to do something can roll quickness

 Spoiler

[rol2d6b1[/roll]

[User]
 did that wrong.

 Spoiler
[roll]l2d6b1[/roll]

[User]
 Here  is a link to the page I should have consulted before using the diceroller thingie
zombie's quickness  (2d6b1)[ 4 ]

[User] of course, you shouldn't use the same hypertext I did. use the [roll v ]

[User] note: you all have two white, one red and one blue chip.


[User]
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More directly, the cine is an amend of the 1986 blur "About Last Night" bare the ellipses but with Los Angeles replacing Chicago and African-American actors in the roles originally played by Rob Lowe, Demi Moore, James Belushi and Elizabeth Perkins. The stars this time are Hart, Michael Ealy, Joy Bryant and Regina Hall, actors who -- like their '80s predecessors -- accept not yet had a adventitious to appearance cine audiences their best work. This cine doesn't accord them that chance, but it's a start. (Incidentally, Ealy came to Memphis on Feb. 9 to advance the movie; my account with the amateur is here.)The four leads portray associates of overlapping couples affiliated by sex and friendship. Ealy and Hart are longtime best buds and active partners, while Bryant and Hall are accompany and roommates. Romantically, the diminutive, motor-mouthed Hart -- al of a sudden accustomed as one of America's a lot of accepted cine stars in the deathwatch of the success of "Ride Along" -- is commutual with the ambitious Hall. They're the scene-stealing "crazy" couple, in adverse with the added bourgeois couple, played by Ealy and Bryant, whose acting courting builds into something deep, encouraged by the neo-soul apathetic jams that bleed on the soundtrack.

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[User]
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[User]
 As you awake, you realize the day has finally come.  It is the day for the reaping of the 73rd games.  A day that has stood out in your memory as long as you can remember.  The feeling of dread fills your stomach.  Something feels off, but you're not sure why.

You rise and dress for the occasion, as does everyone throughout the district.  Everyone wants to look nice for the ceremony.  You never know when you might get chosen after all.  So you better look your best.
Leaving your home, you join the mass exodus of people heading to the Reaping.  The peacekeepers presence is throughout the streets.  Their clean white uniforms and faceless helmets impress upon you a cold reality.  Everyone is going.  The silence of the crowd as they walk betrays another fact.  They know that two children are going to die.  Not today, but because of the events of today.  It's a sobering fact.  It hangs over the air like a heavy fog.

Just like all the other children of the district, you line up with the children of your age. Girls on one side, boys on another.  Your blood sample is taken as peacekeepers check everyone in for the reaping.  Children around you try to stay brave, especially for the younger ones.  But they're all afraid.

And then the capital Visitor comes up on stage.  Your heart sinks.
The time for Tributes has come.
 Spoiler
 Please post your character's general appearance and his/her mannerisms as the reaping takes place.  How it goes down is completely up to you.

[User]
 Rythos Chaim, eighteen going on thirty five
Well, the time has come for my final reaping.  I had to put my name in far too many extra times for my liking, but it was all for my charges.  It needed to be done.
I stand slightly crooked, bending almost imperceptibly to the left.  My missing kidney was aching.  I don't even know how that was possible.
I'm wearing a simple brown robe with a rope belt.  I nod as all of the children I was bidden to take care of by my dying master move to their respective places.  The worst thing that could happen now was if both me and a charge of mine got picked.  Then one of us would have to die.
I am silent as usual, standing still and composed, breath slow and steady, a mask over the nervousness I feel, trying to get rid of the knot in my stomach, but it won't go away.  I woke up today with a bad feeling, and my bad feelings are almost always prophetic.  Something bad would happen today.  And by that, I mean something worse than normal.

I glance at one of my charges-Karen.  She was always rambunctious, but she was more uneasy than anybody else around.

When we reached check-in, I had to patiently wait for a Peacekeeper who knew sign language to check me in.  While I wait, one of them is obnoxiously hassling me about why I don't speak.  I ignore him, but he brought up a very painful memory.
Sedrick, the kindly old priest who took me in when I was young and abandoned, had died when I was thirteen.  I was the oldest of his wards, and so he had two choices as he lay on his deathbed: give them to the Peacekeepers or place them under my care.  He chose the latter.
His death wasn't without trauma to me, though,  two weeks after his death, I just stopped talking.  And I haven't said a word in five years.

[User]
 I have taken the maximum amount of Tesserae, and I am eighteen, so my chances are as high as they come.
The speeches and reteaching of the history of the Games is all a blur.  I don't focus too much on the presentations; I'm more concerned with how my wards were faring.  The kids seem to be relatively okay, except for Karen.  I can't shake the premonition that both of us will get picked in the Reaping.

And then it happens.
The Visitor comes up on stage, all cheery and peppy.  I want to puke.  The knot in my stomach returns.  She reaches her hand into the boys' jar.
  "Rythos Chaim."    I make my way to the stage, accepting my fate.  My name was in there far too many times, and though I was respected my most people in the community, nobody would die for me.  She reaches into the girls' jar.    "Karen Ward."    I see double.  Things start to rush.  I stumble in the crowd, my usually agile body becoming clumsy and uncoordinated.

I will have to choose between death and killing somebody I was sworn to protect.

[User]
 GM POST:
The peacekeepers are just as rough as usual, and perhaps worse. They take you and Karen, unsatisfied with the pace of the Reaping, and start prodding you towards the stage. All around the starving people step away from you in equal parts thankfulness and sorrow. "Goodbye..." whispers one of the children, but the Peacekeepers don't even let you turn around to see who.

The healthy arms of the Peacekeepers push aside the crowd, throwing a few to the ground in their strength, and place you on stage. There, your Escort, Jex, awaits you. There are no less than four plates of food stashed behind his podium, and his fingers are thick with sticky gravy of some sort. "Mmm. Mmmmmmmm." Jex tries to speak, but can't through the food, so coughs a bit before finishing his three bites at once. "May the odds be in your favor, and such." So much for a grand speech.

[User]
 When I'm being jostled by the Peacekeepers, I struggle to move my arms and hands into the sign for Peace, then cease resisting the peacekeepers as I am dragged off.

__________________________________________________  ______________

I turn to Karen and tap her on the shoulder, trying to get her attention.  If she turns around, I sign rapidly at her.
  "Needless to say, I think we should stick together until the end.  The interview will be...difficult, but I'll think of something.  Are you holding up okay?"

[User]
 I say my good-byes solemnly.  My charges, my family, is going to lose one if not both of its oldest members.

When I have five minutes left, I envelop all of them in a massive group hug.  I look down at each one.  When I have three, I kneel down, play-fighting with a few of them.  When I have sixty seconds left, I flash sign language symbols rapidly, knowing they will understand.
  "You need to stay strong.  Whatever happens in the arena, be brave.  Do not mourn for either Karen or me yet.  I feel as if I have lived a more full life than nearly any man, and it is because I have helped you all.  Remember my lessons, and keep us both in your heart.  Farewell, and may peace go with all of you."

[User]
 Jex is yelling something --with his mouth as contorted as it usually is, his lips are impossible to read-- over the sound of the crowd, and gesturing madly to the train.

An odd feeling slips up your back, and you realize that it's the presence of some form of odd  thing  resting on your shoulder. Chaff, the one-armed brute of a Mentor, is looking you over. He tries a rough signing, which, after a few tries, you take to mean that you have to board the train now. Karen is right behind you, separated by the Peacekeepers. She'll have a chance to answer in a minute, but right now, it looks like your only companionship is going to be Chaff.

[User]
 My eyes light up as I see Chaff; I like the man, and respect him for even trying to sign at me.  As I board the train, I face Chaff, signing more slowly and clearly.    "It's good to have you as a mentor, and I appreciate your use of my chosen method of communication.  Thank you."
When I board the train and have more space, I honor him with a deep bow.

[User]
 Chaff nods, but then laughs oddly, in an almost manaical contortion of his firm features. He picks up one arm, and makes a play of signing with it. "Only -- one -- hand." Grinning widely, he pulls out his pocket flask, and drains it in one go.

Jex is motioning for you two to move, and the train awaits. Now's the time for last words to your family.

[User] Just before you leave, Karen desperately gets your attention, and replies. "I... I'll handle", Karen claims, also in sign, "I have to. But... please, don't let go of me... for now. And...Teach me to fight. Please."

[User]
 I sign towards all of those watching.
  "May peace go unto all of you.  Farewell for now."

And as we board the train, I sign to Karen.
  "I already have.  Don't worry about yourself; you'll be fine.  If either of us needs to worry, it's me.  I can't take a hit as easily as you can, not after what happened to my kidney.  But I'll show you a trick or two more."

[User]
 The crowd screams some words of encouragement, but it doesn't seem likely that they actually understood what you were saying. Still, the trip to the train is less angry than it might have been, and you board of your own will. That's more than some Tributes.

The first few minutes are a blur, but one word sticks out in your mind: Karen calling you "Brother." These are truly desperate times, and you two will be in a deadly arena soon... but yet, she didn't call you by your name. She's only ever called you by your name. She's obviously taken your words of defense to heart, but there's something else bothering her.

She finally lays it out. "Brother... I've been thinking... of course, we need to work together to win... but... what if we do actually win? What if we'll be the last two standing? They... they can't force us to... Right?"

[User] I sign quickly.    "They can try, but you cannot be broken until you give up.  Remember, though they hold power, no power is absolute.  Remember, when our father died, I swore to protect all of you, and that's what I will do until my final breath."

[User]
 Spoiler

SOrry you're so delayed. I'm waiting for the Karen post to give you a response to yours. ☹

[User]
 I enter the judging room, a little nervous, but fairly confident in my ability.

I stare down at the line of dummies after I move them into place, taking a deep breath before beginning my routine, one that will, hopefully, be very impressive.

 Spoiler: Acrobatics

 (1d20+7)[ 12 ]
 (1d20+7)[ 20 ]
 (1d20+7)[ 19 ]

 Spoiler: Swim

 (1d20+8)[ 12 ]

 Spoiler: Attacks and damage

Attack 1, called shot to the neck, piercing damage.
 (1d20+1)[ 17 ]
Crit confirm if necessary:  (1d20+1)[ 3 ]
Damage:
 (1d6+5)[ 6 ]
Extra crit damage if necessary:  (1d6+5)[ 6 ]
Attack 2 (called shot to the neck):
 (1d20+1)[ 11 ]
Crit confirm if necessary:  (1d20+1)[ 3 ]
Damage:
 (1d6+5)[ 7 ]
Extra crit damage if necessary:  (1d6+5)[ 9 ]

Attack 3 (called shot to the neck):
 (1d20+1)[ 15 ]
Crit confirm if necessary:  (1d20+1)[ 12 ]
Damage:
 (1d6+5)[ 7 ]
Extra crit damage if necessary:  (1d6+5)[ 11 ]

Planned routine: Acrobatics to roll/flip from my starting point to the first dummy, from there to the second dummy, and from there into the water.

From water, dropping to the bottom before surging upwards, moving as quickly as possible, lunging and springing off the pool's edge to strike at the final target.  All attacks for piercing damage.

[User]
 Results:

I start with a simple double somersault to the first target, a not-too-impressive start (acrobatics 12).  From the ground, I leap up and strike at the target with a hand that pierces like a bullet, cleanly separating the dummy from its head. (Attack 1)

I follow through the strike, rolling into another somersault, but following it up with a double front flip (acrobatics 19).

I then launch a jumping kick which also severs the dummy's head (attack 2), causing it to roll off the stand and into the water, which I leap into next, performing an astonishing series of flips and spins midair (Acrobatics 20).

When I enter the water, however, things go a bit downhill when I let out a sigh of relief and find myself short of breath. (Swim 12).  I recover decently enough, though, still pulling out of the water and leaping towards my third target, whose head flies off, landing with a loud crash on the ground.  I nimbly land, doing a roll to slow down before coming to full attention and bowing deeply to the judges.
  "I humbly present myself, Rythos Chaim, hailing from District Eleven."

After I leave, I give a sigh of relief.  Save for the slightly slow start and the mistake in the water, I did very well.


[User]
 Saint Bob  87/87, no status
Floor: N/A
Key Items: None.

You are lost. The Kasator desert is like an endless wasteland around you, and the massive sandstorm abounding doesn't help. You haven't even reached the tower, and you already feel as though you're about to die.

There is a hill nearby, but apart from that, you can't see anything of use. As another blast of sand comes up, you quickly wish that you'd learnt to survive in the desert.

 Spoiler
Take a fortitude save, DC 20.

[User] Fort Save  (1d20+10)[ 19 ]

[User]
 Saint Bob  78/87, no status
Floor: N/A
Key Items: None.

You are blasted by the sand, and manages to inhale some. That can't be good for your health - indeed, you take 9 damage from the rough particles.

[User]
 Gritting his teeth he tries to weather the storm and try to get out of it.

 Spoiler
Fast Healing 3

And an Untrained Survival check to try and get out.  (1d20+4)[ 23 ]

[User]
 Saint Bob  87/87, no status
Floor: N/A
Key Items: None.

You manage to heal your wounds by the time you reach APEX.

It is a dark night, and as you explore the Kasator desert you can barely make out the shape of Apex, the first of the towers of the archmagi. Due to the poor lighting, it's hard to see the two flags at the front, but you can just about see that they bear the Apex sigil if you look closely. You take a moment to observe the tower.

 Spoiler: APEX

You know that the archmagi, for whom these tasks were meant to be easy, were capable of impressive feats of magic, and could probably have lifted Apex from the ground were it not for its magical protection.

Even to the untrained eye, it is obvious that Apex is incredibly top-heavy, and should not, by rights, be able to stand upright alone on such unstable ground.

If there was anything that you planned to do before you went in, now would probably be a good time.

[User]
 Praying for a second in thanks as the sandstorm didn't kill him he takes a minute to buff before heading inside.

 Spoiler
Persisting Vision of the Omniscient Eye for +10 Spot/Perception.
Staying Invis and flying.

[User]
 Saint Bob  87/87, invisible, Vision of the Omniscient Eye.
Floor: N/A
Key Items: None.

As you approach the tower, you notice a figure standing near it. It appears unable to see you, and takes no steps to stop you.

(You can ignore the figure and go to the door if you like, I just thought it'd be polite to tell you.)

[User]
 Is he evil ?

Detect Opposition at will.

[User] (Nope. No evil here.)

[User]
 Whilst flying around above him, I'll ask a question or two.

 "What brings you out here ?"

[User]
 Saint Bob  87/87, invisible, Vision of the Omniscient Eye.
Floor: N/A
Key Items: None.

The creature yelps as the invisible Saint Bob speaks, then regains its composition. "I am the guardian of this tower. Show yourself!"

[User]
 Seeing as he doesn't seem to need help, Proceed to the door while checking it for traps. and keepin an eye on the Guardian.

If no traps, open the door and slip through.

[User]
 heh, you know despite taking hours to find a trapfinding class I didn't mind.  I didn't bring a single bit of thieves tools >_<

oops

[User]
 Saint Bob  87/87
Floor: N/A
Key Items: None.

The door is not trapped. The door refuses to open. The creature speaks a few words you don't understand, and your buffs suddenly fail you.

(If you want to go into combat, that was just its surprise round, so roll initiative. You can talk to it if you want.)

[User] Suprised at the sudden turn of events he quickly flies up, hopefully out of reach.

[User]
 I need to learn how to read.

Init.  (1d20+8)[ 25 ]

[User]
 Saint Bob  87/87
Floor: N/A
Key Items: None.

??? Uninjured, no status.

Turn: Saint Bob, ???

The creature may have got the jump on you, but now you're ready to go up against it.

(Make your move.)

[User]
 Staying above it, he'll spit some acid at it.

Ranged Touch Attack  (1d20+14)[ 25 ]
Damage  (3d6)[ 14 ]

[User]
 Saint Bob  72/87
Floor: N/A
Key Items: None.

??? Barely Injured, no status.

Turn: Saint Bob, ???

The creature flies up towards you, and hits you once with a mace for 15 damage.

[User]
 Spoiler
Didn't occour to me, Soulmelds arn't going to work in a Dead Magic area.  I'm assuming the effect goes a little ways or Invis would have kicked back in.

In the event I can't spit some good ol fashioned Acid, I'll try flying down to whack him.

Flying down he takes a swipe with his Guisarme.

 Spoiler

Using Mountain Hammer, Ignoring DR/Hardness
Atk (1d20+8)[ 27 ]
Damage  (1d6+5)[ 7 ]
Mountain Hammer damage  (2d6)[ 12 ]   Ignoring DR/Hardness

[User]
 Spoiler
Just call that mountain hammer the attack after he flies up.  Also are you accounting damage before DR or after ?

[User]
 (Oops, that's before. Later numbers will be after.)

 Saint Bob  70/87
Floor: N/A
Key Items: None.

??? Barely Injured, no status.

Turn: Saint Bob, ???

You miss the creature, who strikes you twice more for a total of 12 damage. Take a fortitude save DC 22 or be stunned.

[User]
 Fast Healing 3 from the last two rounds, mitigate some of that damage.

Fort  (1d20+10)[ 20 ]

[User]
 Saint Bob  76/87, stunned (4 rounds)
Floor: N/A
Key Items: None.

You spend four rounds stunned. You fall to the ground, and the angel charges down to attack you.

 Saint Bob  70/87, stunned (3 rounds)
Floor: N/A
Key Items: None.

The angel attacks you thrice more.

 Saint Bob  54/87, stunned (2 rounds)
Floor: N/A
Key Items: None.

The angel continues to strike at you.

 Saint Bob  39/87, stunned (1 round)
Floor: N/A
Key Items: None.

The angel smashes into you another three times. You would be glad of your fast healing and damage reduction if you weren't too busy being stunned.

(Take another fortitude save.)

[User]
 Fort  (1d20+10)[ 23 ]

If he gets stunned again, He'll IHS out of it and run like hell.  Clearly I need to rethink this :P

Running like a scalded monkey either way I shoulda said.

[User]
 (Stunned creatures can't move, so they can't IHS.

It's your turn, though.)

[User] Run and recuperate...If I can.

[User] (Is that a withdraw run or a run run?)

[User] Lets go with withdraw run

[User]
 Saint Bob  31/87
Floor: N/A
Key Items: None.

Apparently, the angel is faster than you, and it whacks you on the head.

[User]
 Running out of ideas, maybe I shoulda talked longer.

Lore check to see if I can tell what I'm fighting or disrupting magic.
 (1d20+9)[ 27 ]

[User] (You're fighting an astral deva. Your magic seems to be functional, currently - apparently it only dispelled your ongoing spells.)

[User] So...I'm still invisible ?    I mean it's not like a buff, it's always on unless supressed.

[User] (Did not realise that. Where's the invisibility coming from?)

[User] Part of bein a  Pixie

[User]
 I assumed it was an Antimagic effect at the door, so tried to fly out of it.

Then I was thinking it was him producing the effect that was keeping me visible.

[User] (Oh, yeah. You're still invisible, but the deva can still see you.)

[User] "I yield and ask for mercy.  I was rather startled by the removal of my spells and reacted poorly"

[User]
 Saint Bob  34/87
Floor: N/A
Key Items: None.

The creature stands next to you. "Drop all your weapons, and leave this place. Never return."

[User]
 "Why can't I try another time to challenge the tower ?  It's because I tried to sneak past ?

Are there rules to the tower or something I should have asked about ?"

[User]
 Saint Bob  34/87
Floor: N/A
Key Items: None.

The angel looks perplexed. "The tower isn't a game. It doesn't have rules. It's designed to keep people like  you  out."

[User]
 "Fair enough, don't come back...got it"

Dropping his Guisarme into the desert below, he backs away given the chance.

[User] (Assuming you intend to come back, you'll need a bluff check.)

[User] Bluffing  (1d20+7)[ 26 ]

[User]
 (I'm sorry, but do you KNOW what an astral deva's sense motive is?)

 Saint Bob  20/87
Floor: N/A
Key Items: None.

"Liar!" screams the angel, before striking you thrice more.

(Another fort save, please.)

[User]
 (I went to look afterwards, the detect lies at will doesn't help things, lol)

 (1d20+10)[ 13 ]

[User]
 Saint Bob  20/87
Floor: N/A
Key Items: None.

You are stunned another 3 rounds.

 Saint Bob  5/87
Floor: N/A
Key Items: None.

You can't see this ending well.

 Saint Bob  -6/87
Floor: N/A
Key Items: None.

Oww... ow...

 Saint Bob  -10/87
Floor: N/A
Key Items: None.

 YOU HAVE BEEN SLAIN.

[User] Thanks for the game, shame I didn't get in....I hope the next contestant kicks his ass :o


[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

You are lost. The Kasator desert is like an endless wasteland around you, and the massive sandstorm abounding doesn't help. You haven't even reached the tower, and you already feel as though you're about to die.

There is a hill nearby, but apart from that, you can't see anything of use. As another blast of sand comes up, you quickly wish that you'd learnt to survive in the desert.

 Spoiler
Take a fortitude save, DC 20.

[User]
 (1d20+14)[ 34 ]

Yuckamuck looked around, his three disgustingly violet eyes stinging as the sand ripped past him.  "*Gurgle-Blurb* sand in my eyes..."  He said, his bubbling, rippling vocal cords doing him no end of good for his socialization talents.

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

You are unharmed, for now, but it would be best to keep moving.

[User] Yuckamuck heads north, keeping his eyes covered from the sands.

[User] (Take another fortitude save.)

[User]
 (1d20+14)[ 28 ]
 'If I die, I hope my afterlife doesn't have sand in it.'   Yuckamuck thought to himself.

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

North doesn't seem to be the right way to go. You are quickly getting more and more lost.

As though that were possible given your current situation.

(Another save, please.)

[User]
 (1d20+14)[ 20 ]

Yuckamuck grumbles, and starts looking around to get himself un-lost.

 (1d20+4)[ 15 ]

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

You just manage to find the tower successfully, almost getting lost again on your way.

It is a dark night, and as you explore the Kasator desert you can barely make out the shape of Apex, the first of the towers of the archmagi. Due to the poor lighting, it's hard to see the two flags at the front, but you can just about see that they bear the Apex sigil if you look closely. You take a moment to observe the tower.

 Spoiler: APEX

You know that the archmagi, for whom these tasks were meant to be easy, were capable of impressive feats of magic, and could probably have lifted Apex from the ground were it not for its magical protection.

Even to the untrained eye, it is obvious that APEX is incredibly top-heavy, and should not, by rights, be able to stand upright alone on such unstable ground. You suspect magic.

You notice that there is a figure at the bottom of APEX making little to no attempt to hide, merely sitting at the bottom of the tower.

If there was anything that you planned to do before you went in, now would probably be a good time.

[User] Yuckamuck looks up.  "Neat.  Maybe I'll be able *gurgle-belch* succeed."  He walks up to the door.

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

The creature walks up to you, and blocks your path. "I... am not quite sure what you are, but you are not an archmage, and I can only let archmagi in here. Please, leave, whoever you are."

[User]
 "You see, I am an Archmage in training."  He was not lying, and thankful for his vocal cords remaining solid at that point.  "I wish to meet the Archmage at the peak of this tower to learn from him."

(He's not lying at all, so no Bluff check for you!)

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

"I am sorry, but there is no archmage at the top of this tower. The archmagi put something there, but none of the archmagi are currently in this tower. I'm sorry, you'll have to try again some other time, or find some other way of getting to them."

[User] Yuckamuck looks the creature over.  He would call it strange, but that would be  hypocritical , considering his own physiology.

[User] (You don't know anything about the strange creature, but it appears to be too tall to be most humanoids - over seven feet.)

[User]
 (1d20)[ 19 ]

Yuckamuck asks nicely, "May I enter the tower?"

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

"No."

[User]
 (Well, here goes nothing.)

Yuckamuck began to snarl.  "Your mind is unready to see me furious.  Do not earn my wrath."

 (1d20)[ 6 ]

[User] (Was that an intimidate?)

[User] (Yes, it is.)

[User]
 Yuckamuck  119/119, no status.
Floor: N/A
Key items: None.

The creature snarls. "Do not try to frighten me, creature!"

(Roll initiative.)

[User]
 (1d20)[ 5 ]

Yuckamuck smiles, and shifts into his Amorphous form, a roiling, bubbling ball of tentacles, and then breathes a cloud of noxious green and violet gas.

(Change Form, and then use Sickening Breath, Fortitude save DC 24.)

[User]
 Yuckamuck  76/119, no status.
Floor: N/A
Key items: None.

Before you have a chance to do that, the guard steps up and whacks you three times with a mace. It hurts.

 Spoiler
Take a fortitude save DC 22.

[User] Yuckamuck snarls, his voice an otherworldly cacophony of screams and hisses and boiling flesh noises.

[User]
 (1d20+14)[ 20 ]

(Pardon the double post.  The roll command likes to act up when it thinks you're editing a post.)

[User]
 Yuckamuck  76/119, no status.
Floor: N/A
Key items: None.

You are stunned for 4 rounds.

 Yuckamuck  34/119, no status.
Floor: N/A
Key items: None.

The angel strikes you thrice more.

 Yuckamuck  -8/119, no status.
Floor: N/A
Key items: None.

And again.

 Yuckamuck  -10/119, no status.
Floor: N/A
Key items: None.

 You have been slain.

[User] WHOO HOO!  A new world record!

[User]
 Originally Posted by Jurai
 WHOO HOO!  A new world record!

Nah, Tristan and Alana made it through the door at least. 😛

Not to mention that Saint Bob and Klireo actually injured the guard.

Maybe a record for how ineffective you can be? 😛

[User] I already am working on a second.  Aberrant Aegis||Synthesist Summoner||Gifted Blade Soulknife with Vow of Poverty.


[User] The young man stood in the uppermost branches of the tree, looking out at the weathered old dock, the tall grass around it swaying in the breeze. Strange, there wasn't a sea for hundreds of miles, but there the dock stood, in the small clearing of the forest, slick with seaweed and studded with barnacles, in clear defiance of the woodland about it. A small battered brass lantern, a spyglass and a small tinderbox lay on the slick deck, alongside a strange shell, colored a pale silver. The smell of salt fills the air, but nothing stirred.

[User]
 Spoiler
Fostin was a runaway. In his youth, he grew bored and angry at the small village he was born into, and his parents and sister's quiet resignation to living such a mundane existence. So without a word, he just left everything he knew behind and never looked back. A few years later, traveling on his own, has taught Fostin how to survive by himself, how to gather and kill that which is valuable to others so that he might trade and barter with the other settlements he ran into. He made himself quite happy living this way. But he constantly felt called to more.

He heard the wind whisper his name whenever he stayed in one place to long. He had to constantly be on the move, or else he feared he would become trapped in one place forever unable to move.

He would not let that happen.

Equipped with a bow and a small knife, a pack of food and water, and a hammock for rest each night, Fostin traveled the wind-swept plains and mountains in a perpetual state of exploration. And the wind spoke back to him sometimes, teaching him how to control and harness it. The more like the wind Fostin was, the more the winds would teach him...

Skills:
Speak wind: 2d6
Archery: 2d6
Climbing: 2d6
Sight: 2d6

Fostin is extremely excited by his find. A part of his mind tells him he should be nervous or afraid, as this is just too strange to be entirely safe... but his inquisitive side takes a stronger stance and demands explanations. He climbs down from his observation perch and makes his way on to the dock. He grabs the most interesting item before him, the spyglass, and holds it to his eyes, gazing through it in a circle around wherever he is currently standing...

[User] The sound of crashing waves fills your ears, sea spray dampens your face. For as far as you can see, a blue/gray ocean rolls on to the horizon. A small ship, hardly bigger then a rowboat, pitches and turns, aimlessly tossing and rolling, waves sometimes swamping her. Still, through it all, the lantern at her bow shines unfailingly, a small spark against the stormy sky.

[User]
 Well... not the strangest thing to happen...

Intrigued even more, Fostin grabs all the objects on the dock and climbs aboard the rocking boat... waiting to see what will happen next. Should nothing happen, he takes the time to examine closer all the objects he has picked up.

[User]
 As you do so, your boot slips through the ship onto grassy earth. As your one closed eye blinks in surprise, you realize you are still standing in the clearing, the dock to your left.
As you raise the glass to your eyes again, the ship begins to roll and pitch more seriously, it's lantern flashing imploringly at you.

[User] Fostin feels around trying to see if the ship or the sea have any physical form outside of the vision in the spyglass. He tries to grab onto the lantern as well.

[User]
 Though the spray soaks your hand, the boat seems to dance tauntingly out of reach, drifting further and further away. It's lantern gives a blinding flash, causing you to drop the spyglass to shield your eyes.
The spyglass rolls to the edge of the dock, coming to rest against the lantern there, the spitting image of the one on the ship. The shells and tinderbox nearby glow gently in the midday sun, and the air is filled with the whisper of the ocean, echoing from the shells.

[User] Fostin starts fidgeting with the lantern, trying to make it shine as brightly as the one in the spyglass.

[User]
 The lantern in your hand flashes brightly, and goes on shining.
The world is still. No, wait. Far off, you can hear a distant roar, and salt wind whips your hair, whispering in your ear of foreign lands, and the call of the sea.
Now you can see it. A white crest of foam on the horizon, racing nearer. Gulls wheel and cry, as the sea surges over hill and forest, mountain and valley. The mermaids dance on the crests of waves, calling a greeting to their sisters, the river maidens.
Onward and onward, the ocean rolls, and just as it seems the breakers will swallow you whole...they stop, curling up around your feet, lapping at the dock, and at the sides of the small boat, tied at the dock, just as if it had always been there.


[User]
 The sun sets on a forest, and all seems well. The owls hoot, the deer munch, and a troll stirs in his cave, carved into the side of a hill near three oak trees and just two hundred feet from a twisting stream through this part of the forest.

Shaking his head to clear the sleep from his eyes the small, by troll standards for he stands nearly eight feet tall, troll slowly rouses itself from his bedding of furs over branches. With a handful of steps, the large giant the color of a moss covered rock reaches the entrence and streches his limbs, showing large claws, yawns, showing a maw full of fangs.

Then, with a snort, he sets off on the evening hunt, as the deer go to sleep, and lower there guard. He sets off to find a meal, but fortune may prove a harsh mistress, and he may go to bed hungry.

Survial check to find Prey;

 Spoiler

Survival;  (1d20+6)[ 18 ]


[User]
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[User]
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[User] Here it is , as requested, I will put up the flavor blocks soon.

[User] Okay! We can keep sheet links here, as well.


[User]
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