[User]
 Haze appears in the duel arena.  I would so like to duel again...
 The Phantom of the Opera ~40

 Spoiler
01. Bugman X
02. Bugman X
03. Bugman X
04. Bugman Y
05. Bugman Y
06. Bugman Y
07. Bugman Z
08. Bugman Z
09. Bugman Z
10. Super Bugman
11. Super Bugman
12. Super Bugman
13. Tour Guide From The Underworld
14. Tour Guide From The Underworld
15. Tour Guide From The Underworld
16. Sangan
17. Goblin King
18. Goblin King
19. Malice Doll of Demise
20. Malice Doll of Demise
21. Virus Mail
22. Virus Mail
23. Bug Load
24. Bug Load
25. Double Summon
26. Double Summon
27. Veil of Darkness
28. Veil of Darkness
29. Allure of Darkness
30. Gravity Bind
31. Burial from the Different Dimension
32. Torrential Tribute
33. Swords of Revealing Light
34. Book of Moon
35. Mirror Force
36. Solemn Judgment
37. Bottomless Trap Hole
38. Mystical Space Typhoon
39. Mystical Space Typhoon
40. Dark Hole

 Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 (1d20)[ 20 ]
 (5d40)[ 25 ][ 30 ][ 38 ][ 19 ][ 26 ](138)
 (3d40)[ 28 ][ 30 ][ 25 ](83)

[User]
 Well, that's the right spirit.
 (1d20)[ 17 ](17)
 (5d46)[ 14 ][ 42 ][ 34 ][ 5 ][ 13 ](108)
 (3d46)[ 37 ][ 30 ][ 46 ](113)

 Spoiler

hand
 Spoiler
endymion, the master magician 2700/1700, blast magician 1400/1700, magical marionette 2000/1000, crystal seer 100/100, pitch-black power stone

graveyard
 Spoiler
-

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 old vindictive magician 450/600
6 magicians unite
7 apprentice magician 400/800
8 magical plant mandragola 500/200
9 enemy controller
10 skilled dark magician 1900/1700
11 royal magical library 0/2000
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 magical citadel of endymion
20 giant trunade
21 breaker the magical warrior 1600/1000
22 pitch-black power stone
23 mystical space typhoon
24 book of moon
25 magic cylinder
26 magician circle
27 mei-kou, master of barriers 1700/600
28 magical marionette 2000/1000
29 spell power grasp
30 defender, the magical knight 1600/2000
31 royal magical library 0/2000
32 arcana force I - the magician 1100/1100
33 dark magician 2500/2100
34 mythical beast cerberus 1400/1400
35 royal magical library 0/2000
36 mage power
37 malevolent nuzzler
38 magical blast
39 hannibal necromancer 1400/1800
40 terraforming
41 spell power grasp

[User]
 Oh, haha, what a clever pun. I hate puns. Prepare for battle!
 (1d35)[ 31 ]
 I shall summon the Malice Doll of Demise - specifically, your demise - and then set three cards upon my backrow. Your move!

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | MD | -- | --
-- | FD | FD | FD | --[/table]
MD = Malice Doll of Demise,  1600 /1700

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
Double Summon x2

Facedowns: 3

 Spoiler
2: Gravity Bind
3: Mystical Space Typhoon
4: Mirror Force

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34 (not RN yet)

 Spoiler
01. Bugman X
02. Bugman X
03. Bugman X
04. Bugman Y
05. Bugman Y
06. Bugman Y
07. Bugman Z
08. Bugman Z
09. Bugman Z
10. Super Bugman
11. Super Bugman
12. Super Bugman
13. Tour Guide From The Underworld
14. Tour Guide From The Underworld
15. Tour Guide From The Underworld
16. Sangan
17. Goblin King
18. Goblin King
>>. Malice Doll of Demise
20. Malice Doll of Demise
21. Virus Mail
22. Virus Mail
23. Bug Load
24. Bug Load
>>. Double Summon
>>. Double Summon
27. Veil of Darkness
28. Veil of Darkness
29. Allure of Darkness
>>. Gravity Bind
31. Burial from the Different Dimension
32. Torrential Tribute
33. Swords of Revealing Light
34. Book of Moon
>>. Mirror Force
36. Solemn Judgment
37. Bottomless Trap Hole
>>. Mystical Space Typhoon
39. Mystical Space Typhoon
40. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Well, let's see. I'll play two facedowns, and end my turn.
 (1d41)[ 19 ](19)

{table=head]1|2|3|4|5
-|-|f|-|-
-|-|f|-|-[/table]

 Spoiler

hand
 Spoiler
endymion, the master magician 2700/1700, blast magician 1400/1700, magical marionette 2000/1000, , magical citadel of endymion

facedown
 Spoiler
crystal seer 100/100, pitch-black power stone

graveyard
 Spoiler
-

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 old vindictive magician 450/600
6 magicians unite
7 apprentice magician 400/800
8 magical plant mandragola 500/200
9 enemy controller
10 skilled dark magician 1900/1700
11 royal magical library 0/2000
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 giant trunade
20 breaker the magical warrior 1600/1000
21 pitch-black power stone
22 mystical space typhoon
23 book of moon
24 magic cylinder
25 magician circle
26 mei-kou, master of barriers 1700/600
27 magical marionette 2000/1000
28 spell power grasp
29 defender, the magical knight 1600/2000
30 royal magical library 0/2000
31 arcana force I - the magician 1100/1100
32 dark magician 2500/2100
33 mythical beast cerberus 1400/1400
34 royal magical library 0/2000
35 mage power
36 malevolent nuzzler
37 magical blast
38 hannibal necromancer 1400/1800
39 terraforming
40 spell power grasp

[User]
 As your turn ends, my facedown Mystical Space Typhoon claims your lone facedown, and there's naught you can do about it.
 (1d34)[ 2 ]
 My Doll shall strike down your facedown monster, and I end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | MD | -- | --
-- | FD | -- | FD | --[/table]
MD = Malice Doll of Demise,  1600 /1700

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Bugman X
Double Summon x2

Facedowns: 2

 Spoiler
2: Gravity Bind
3:
4: Mirror Force

Graveyard: 1

 Spoiler
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 33 (not RN yet)

 Spoiler
01. Bugman X
>>. Bugman X
03. Bugman X
04. Bugman Y
05. Bugman Y
06. Bugman Y
07. Bugman Z
08. Bugman Z
09. Bugman Z
10. Super Bugman
11. Super Bugman
12. Super Bugman
13. Tour Guide From The Underworld
14. Tour Guide From The Underworld
15. Tour Guide From The Underworld
16. Sangan
17. Goblin King
18. Goblin King
>>. Malice Doll of Demise
20. Malice Doll of Demise
21. Virus Mail
22. Virus Mail
23. Bug Load
24. Bug Load
>>. Double Summon
>>. Double Summon
27. Veil of Darkness
28. Veil of Darkness
29. Allure of Darkness
>>. Gravity Bind
31. Burial from the Different Dimension
32. Torrential Tribute
33. Swords of Revealing Light
34. Book of Moon
>>. Mirror Force
36. Solemn Judgment
37. Bottomless Trap Hole
>>. Mystical Space Typhoon
39. Mystical Space Typhoon
40. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 (Sorry for the double post)

 Well, I lost a monster, but my  Crystal Seer , let's me draw two cards, but I only keep one.
 (2d40)[ 4 ][ 29 ](33)

I'll take 29.

[User]
 Now then. I'll play two cards facedown, and end my turn.
 (1d39)[ 3 ](3)

{table=head]1|2|3|4|5
-|-|f|-|-
-|-|f|-|-[/table]

 Spoiler

hand
 Spoiler
endymion, the master magician 2700/1700, blast magician 1400/1700, magical marionette 2000/1000, , magical citadel of endymion

facedown
 Spoiler
-defender, the magical knight 1600/2000, anti-spell

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 royal magical library 0/2000
11 dark red enchanter 1700/2200
12 magical dimension
13 fissure
14 field barrier
15 magical exemplar 1700/1400
16 mist body
17 twister
18 giant trunade
19 breaker the magical warrior 1600/1000
20 pitch-black power stone
21 mystical space typhoon
22 book of moon
23 magic cylinder
24 magician circle
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 royal magical library 0/2000
29 arcana force I - the magician 1100/1100
30 dark magician 2500/2100
31 mythical beast cerberus 1400/1400
32 royal magical library 0/2000
33 mage power
34 malevolent nuzzler
35 magical blast
36 hannibal necromancer 1400/1800
37 terraforming
38 spell power grasp

[User]
 Interesting. Not getting the cards you want?
 (1d33)[ 9 ]
 Once again, my Doll annihilates your facedown card. End turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | MD | -- | --
-- | FD | -- | FD | --[/table]
MD = Malice Doll of Demise,  1600 /1700

Lifepoints: 8000

 Spoiler

Hand: 4

 Spoiler
Bugman X
Super Bugman
Double Summon x2

Facedowns: 2

 Spoiler
2: Gravity Bind
3:
4: Mirror Force

Graveyard: 1

 Spoiler
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 32 (not RN yet)

 Spoiler
01. Bugman X
>>. Bugman X
03. Bugman X
04. Bugman Y
05. Bugman Y
06. Bugman Y
07. Bugman Z
08. Bugman Z
09. Bugman Z
>>. Super Bugman
11. Super Bugman
12. Super Bugman
13. Tour Guide From The Underworld
14. Tour Guide From The Underworld
15. Tour Guide From The Underworld
16. Sangan
17. Goblin King
18. Goblin King
>>. Malice Doll of Demise
20. Malice Doll of Demise
21. Virus Mail
22. Virus Mail
23. Bug Load
24. Bug Load
>>. Double Summon
>>. Double Summon
27. Veil of Darkness
28. Veil of Darkness
29. Allure of Darkness
>>. Gravity Bind
31. Burial from the Different Dimension
32. Torrential Tribute
33. Swords of Revealing Light
34. Book of Moon
>>. Mirror Force
36. Solemn Judgment
37. Bottomless Trap Hole
>>. Mystical Space Typhoon
39. Mystical Space Typhoon
40. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 I don't think so. My defender is a little too tough to go away so easily.

{table=head]1|2|3|4|5
-|-|dmk|-|-
-|-|f|-|-[/table]

defender, the magical knight 1600/ 2000

 Spoiler

hand
 Spoiler
endymion, the master magician 2700/1700, blast magician 1400/1700, magical marionette 2000/1000, , magical citadel of endymion

facedown
 Spoiler
-, anti-spell

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 royal magical library 0/2000
11 dark red enchanter 1700/2200
12 magical dimension
13 fissure
14 field barrier
15 magical exemplar 1700/1400
16 mist body
17 twister
18 giant trunade
19 breaker the magical warrior 1600/1000
20 pitch-black power stone
21 mystical space typhoon
22 book of moon
23 magic cylinder
24 magician circle
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 royal magical library 0/2000
29 arcana force I - the magician 1100/1100
30 dark magician 2500/2100
31 mythical beast cerberus 1400/1400
32 royal magical library 0/2000
33 mage power
34 malevolent nuzzler
35 magical blast
36 hannibal necromancer 1400/1800
37 terraforming
38 spell power grasp

[User] Very well, I shall take the meagre 400 damage in stride. End turn.

[User]
 Now, this should be good. I set a monster down and end my turn.
 (1d38)[ 11 ](11)

{table=head]1|2|3|4|5
-|f|dmk|-|-
-|-|f|-|-[/table]

defender, the magical knight 1600/ 2000

 Spoiler

hand
 Spoiler
endymion, the master magician 2700/1700, , magical marionette 2000/1000, , magical citadel of endymion dark red enchanter 1700/2200

facedown
 Spoiler
-, anti-spell, blast magician 1400/1700

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 royal magical library 0/2000
11 magical dimension
12 fissure
13 field barrier
14 magical exemplar 1700/1400
15 mist body
16 twister
17 giant trunade
18 breaker the magical warrior 1600/1000
19 pitch-black power stone
20 mystical space typhoon
21 book of moon
22 magic cylinder
23 magician circle
24 mei-kou, master of barriers 1700/600
25 magical marionette 2000/1000
26 spell power grasp
27 royal magical library 0/2000
28 arcana force I - the magician 1100/1100
29 dark magician 2500/2100
30 mythical beast cerberus 1400/1400
31 royal magical library 0/2000
32 mage power
33 malevolent nuzzler
34 magical blast
35 hannibal necromancer 1400/1800
36 terraforming
37 spell power grasp

[User]
 And still you try to stall. Good luck with that.
 (1d32)[ 21 ]
 My Doll shall strike at your new facedown. End turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | MD | -- | --
-- | FD | -- | FD | --[/table]
MD = Malice Doll of Demise,  1600 /1700

Lifepoints: 7600

 Spoiler

Hand: 5

 Spoiler
Bugman X
Super Bugman
Double Summon x2
Bug Load

Facedowns: 2

 Spoiler
2: Gravity Bind
3:
4: Mirror Force

Graveyard: 1

 Spoiler
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Bugman X
>>. Bugman X
02. Bugman X
03. Bugman Y
04. Bugman Y
05. Bugman Y
06. Bugman Z
07. Bugman Z
08. Bugman Z
>>. Super Bugman
09. Super Bugman
10. Super Bugman
11. Tour Guide From The Underworld
12. Tour Guide From The Underworld
13. Tour Guide From The Underworld
14. Sangan
15. Goblin King
16. Goblin King
>>. Malice Doll of Demise
17. Malice Doll of Demise
18. Virus Mail
19. Virus Mail
20. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
21. Veil of Darkness
22. Veil of Darkness
23. Allure of Darkness
>>. Gravity Bind
24. Burial from the Different Dimension
25. Torrential Tribute
26. Swords of Revealing Light
27. Book of Moon
>>. Mirror Force
28. Solemn Judgment
29. Bottomless Trap Hole
>>. Mystical Space Typhoon
30. Mystical Space Typhoon
31. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Shame, that my monster defense is also too high.

blast magician 1400/ 1700

[User] A pittance in damage. Do you intend to slay one or two hundred lifepoints at a time? I'm an immortal, and even I don't have that much patience. End turn regardless.

[User]
 A win takes buildup to happen. Now then, I'll give up my blast magician for magical marionette. Then I'll play magical citadel of endymion, followed by spell power grasp. Any counters?
 (1d37)[ 37 ](37)

mce**
{table=head]1|2|3|4|5
-|mm|dmk|-|-
-|-|f|-|-[/table]

defender, the magical knight 1600/ 2000
magical marionette  2400 /1000**

 Spoiler

hand
 Spoiler
endymion, the master magician 2700/1700, ,, dark red enchanter 1700/2200, spell power grasp

facedown
 Spoiler
-, anti-spell

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 royal magical library 0/2000
11 magical dimension
12 fissure
13 field barrier
14 magical exemplar 1700/1400
15 mist body
16 twister
17 giant trunade
18 breaker the magical warrior 1600/1000
19 pitch-black power stone
20 mystical space typhoon
21 book of moon
22 magic cylinder
23 magician circle
24 mei-kou, master of barriers 1700/600
25 magical marionette 2000/1000
26 royal magical library 0/2000
27 arcana force I - the magician 1100/1100
28 dark magician 2500/2100
29 mythical beast cerberus 1400/1400
30 royal magical library 0/2000
31 mage power
32 malevolent nuzzler
33 magical blast
34 hannibal necromancer 1400/1800
35 terraforming

[User] (Um, I didn't say I was done, I was just waiting to see if you would stop one of the cards.)

[User]
 Originally Posted by ThePhantom
 (Um, I didn't say I was done, I was just waiting to see if you would stop one of the cards.)

((Oh, in your original edit, you didn't say "any counters". Nope, no counters, carry on.))

[User]
 (Thank you)

 Now then, my marionette will destroy your doll, and my knight will attack you directly.

[User] I, ah, have an objection. Mirror Force will put a damper on things.

[User] Well, my defender can use his ability to keep marionette alive. Sure, I'll lose my defender but its worth it.

[User]
 And, now the second half of my two-step plan; Gravity Bind! Your Marionette is stopped short of slaying my Doll, and you don't have your Defender anymore! Anything else to do with your turn, my good sir?

((Where did you take the SC for Defender's effect from?))

[User]
 Well, if getting flipped gives him a sc then from him. If not, from my citadel.

 I can wait this out. I end my turn.

[User]
 ((No, he has to be summoned, not flipped. Citadel it is))
 Now it is my turn to stall, but not for long!
 (1d31)[ 7 ]
 I cast Double Summon. I normal summon Bugman X, and then I normal summon Bugman Z, whose effect special summons Bugman Y. Now, I cast Bug Load, targeting Malice Doll of Demise; we may each special summon a level 4 (exactly) monster from our hands. I choose Super Bugman, in defense mode; his effect reverses the attack and defense of attack-position monsters. What is your choice?

((Turn resumes once you summon something (or not) for Bug Load))

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
SB | BZ | MD | BY | BX
-- | GB | -- | -- | --[/table]
SB = Super Bugman, 0/ 3000
MD = Malice Doll of Demise,  1700 /1600
BZ = Bugman Z,  1500 /0
BY = Bugman Y,  1600 /1400
BX = Bugman X,  2000 /0
GB = Gravity Bind, level 4+ cannot attack

Lifepoints: 7600

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 0

 Spoiler
0

Graveyard: 4

 Spoiler
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 29

 Spoiler
01. Bugman X
>>. Bugman X
02. Bugman X
03. Bugman Y
04. Bugman Y
>>. Bugman Y
05. Bugman Z
>>. Bugman Z
06. Bugman Z
>>. Super Bugman
07. Super Bugman
08. Super Bugman
09. Tour Guide From The Underworld
10. Tour Guide From The Underworld
11. Tour Guide From The Underworld
12. Sangan
13. Goblin King
14. Goblin King
>>. Malice Doll of Demise
15. Malice Doll of Demise
16. Virus Mail
17. Virus Mail
18. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
19. Veil of Darkness
20. Veil of Darkness
21. Allure of Darkness
>>. Gravity Bind
22. Burial from the Different Dimension
23. Torrential Tribute
24. Swords of Revealing Light
25. Book of Moon
>>. Mirror Force
26. Solemn Judgment
27. Bottomless Trap Hole
>>. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User] I don't have a monster to summon, but I use my marionette's affect to destroy super bugman.

[User] ((Pretty sure you can't do that on my turn))

[User] (I'm not sure. There's nothing about any turns on the card.)

[User]
 Originally Posted by ThePhantom
 (I'm not sure. There's nothing about any turns on the card.)

((It is an  Ignition Effect . Says so on the page for Marionette,  here . Effects that can be used in an opponent's turn are effects like Trigger, Quick and Flip effects.))

[User] (Oh. My mistake. Well, at least you can't destroy it yet.)

[User] Since my Super Bugman reverses the statistics of every monster on the field, your Magical Marionette is reduce to 1400 attack. Unfortunately, my Doll cannot attack with Gravity Bind up, so I switch him to defense mode. My three Bugmen will attack through your Marionette and to your lifepoints, dealing a total of 3700 damage. End turn, assuming you have no response.

[User]
 Well, its looks this is going to be tricky. I play another spell power gasp, which brings the total of sc of my citadel to six. Now, face the power of the citadel's creator. I give up all the sc to special summon Endymion, the Master Magician. Now, using his ability with a spell called from my grave, I'll destroy Super Bugman. Next, I summon Breaker the Magical Warrior, which will destroy your gravity bind.

Now, with your monsters set back to normal, Breaker will attack Bugman X, and Endymion will attack Bugman Z.

 (1d35)[ 18 ](18)

mce
{table=head]1|2|3|4|5
-|Emm|Bmw|-|-
-|-|f|-|-[/table]

Breaker the magical warrior  1600 /1000
Endymion, the Master Magician  2700 /1700
lifepoints 4300

 Spoiler

hand
 Spoiler
, ,, dark red enchanter 1700/2200, ,

facedown
 Spoiler
-, anti-spell

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700 defender, the magical knight 1600/2000
magical marionette 2400/1000, spell power grasp

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 royal magical library 0/2000
11 magical dimension
12 fissure
13 field barrier
14 magical exemplar 1700/1400
15 mist body
16 twister
17 giant trunade
18 pitch-black power stone
19 mystical space typhoon
20 book of moon
21 magic cylinder
22 magician circle
23 mei-kou, master of barriers 1700/600
24 magical marionette 2000/1000
25 royal magical library 0/2000
26 arcana force I - the magician 1100/1100
27 dark magician 2500/2100
28 mythical beast cerberus 1400/1400
29 royal magical library 0/2000
30 mage power
31 malevolent nuzzler
32 magical blast
33 hannibal necromancer 1400/1800
34 terraforming

[User]
 Well played! Well played indeed.
 (1d29)[ 4 ]
 I can but set a monster. End turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | FD | MD | BY | --
-- | -- | -- | -- | --[/table]
MD = Malice Doll of Demise, 1600/ 1700
BY = Bugman Y, 1400/ 1600

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 1

 Spoiler
Bugman Y

Graveyard: 8

 Spoiler
Bugman X
Bugman Z
Super Bugman
Gravity Bind
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 28

 Spoiler
01. Bugman X
>>. Bugman X
02. Bugman X
03. Bugman Y
>>. Bugman Y
>>. Bugman Y
04. Bugman Z
>>. Bugman Z
05. Bugman Z
>>. Super Bugman
06. Super Bugman
07. Super Bugman
08. Tour Guide From The Underworld
09. Tour Guide From The Underworld
10. Tour Guide From The Underworld
11. Sangan
12. Goblin King
13. Goblin King
>>. Malice Doll of Demise
14. Malice Doll of Demise
15. Virus Mail
16. Virus Mail
17. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
18. Veil of Darkness
19. Veil of Darkness
20. Allure of Darkness
>>. Gravity Bind
21. Burial from the Different Dimension
22. Torrential Tribute
23. Swords of Revealing Light
24. Book of Moon
>>. Mirror Force
25. Solemn Judgment
26. Bottomless Trap Hole
>>. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Now then. I give up breaker for dark red enchanter. Now, Dark Red will attack your doll, while Endymion attacks bugman Y. After that, I end my turn.
 (1d34)[ 10 ](10)

mce
{table=head]1|2|3|4|5
-|Emm|Bmw|-|-
-|-|f|-|-[/table]

Dark Red Enchanter  2300 /2200**
Endymion, the Master Magician  2700 /1700
lifepoints 4300

 Spoiler

hand
 Spoiler
, ,, , royal magical library 0/2000
,

facedown
 Spoiler
-, anti-spell

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700 defender, the magical knight 1600/2000 magical marionette 2400/1000, spell power grasp, breaker the magical warrior 1600/1000

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 magical dimension
11 fissure
12 field barrier
13 magical exemplar 1700/1400
14 mist body
15 twister
16 giant trunade
17 pitch-black power stone
18 mystical space typhoon
19 book of moon
20 magic cylinder
21 magician circle
22 mei-kou, master of barriers 1700/600
23 magical marionette 2000/1000
24 royal magical library 0/2000
25 arcana force I - the magician 1100/1100
26 dark magician 2500/2100
27 mythical beast cerberus 1400/1400
28 royal magical library 0/2000
29 mage power
30 malevolent nuzzler
31 magical blast
32 hannibal necromancer 1400/1800
33 terraforming

[User]
 Alright. There are about eight cards in my arsenal capable of reversing this outcome slightly.
 (1d28)[ 24 ]
 I set a card. Make your move.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | FD | -- | -- | --
-- | FD | -- | -- | --[/table]

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 2

 Spoiler
2: Bugman Y; Book of Moon

Graveyard: 10

 Spoiler
Bugman X
Bugman Z
Bugman Y
Malice Doll of Demise
Super Bugman
Gravity Bind
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 27 (not RN yet)

 Spoiler
01. Bugman X
>>. Bugman X
02. Bugman X
03. Bugman Y
>>. Bugman Y
>>. Bugman Y
04. Bugman Z
>>. Bugman Z
05. Bugman Z
>>. Super Bugman
06. Super Bugman
07. Super Bugman
08. Tour Guide From The Underworld
09. Tour Guide From The Underworld
10. Tour Guide From The Underworld
11. Sangan
12. Goblin King
13. Goblin King
>>. Malice Doll of Demise
14. Malice Doll of Demise
15. Virus Mail
16. Virus Mail
17. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
18. Veil of Darkness
19. Veil of Darkness
20. Allure of Darkness
>>. Gravity Bind
21. Burial from the Different Dimension
22. Torrential Tribute
23. Swords of Revealing Light
>>. Book of Moon
>>. Mirror Force
25. Solemn Judgment
26. Bottomless Trap Hole
>>. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Well, can I get more of what I need. I use a spell card in my hand, to power Endymion to destroy your spell or trap card. Then I set a card, and have Dark Red attack your facedown monster. After that, I end my turn.
 (1d33)[ 14 ](14)

mce
{table=head]1|2|3|4|5
-|Emm|Bmw|f|-
-|-|f|-|-[/table]

Dark Red Enchanter  2300 /2200**
Endymion, the Master Magician  2700 /1700
lifepoints 4300

 Spoiler

hand
 Spoiler
, ,, , ,

facedown
 Spoiler
-, anti-spell, royal magical library 0/2000

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700 defender, the magical knight 1600/2000 magical marionette 2400/1000, spell power grasp, breaker the magical warrior 1600/1000, mist body

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 magical dimension
11 fissure
12 field barrier
13 magical exemplar 1700/1400
14 twister
15 giant trunade
16 pitch-black power stone
17 mystical space typhoon
18 book of moon
19 magic cylinder
20 magician circle
21 mei-kou, master of barriers 1700/600
22 magical marionette 2000/1000
23 royal magical library 0/2000
24 arcana force I - the magician 1100/1100
25 dark magician 2500/2100
26 mythical beast cerberus 1400/1400
27 royal magical library 0/2000
28 mage power
29 malevolent nuzzler
30 magical blast
31 hannibal necromancer 1400/1800
32 terraforming

[User] In response to its destruction, my facedown Book of Moon flips your Dark Red Enchanter facedown. You can reflip him back up, but it just removes his spell counters. Any change?

[User] Well, I'll go with the flip up and keep it going. Thanks for the sc for my citadel.

[User]
 There are not quite as many cards now that can help me here...
 (1d27)[ 27 ]
 I shall cast Dark Hole to wipe out your Enchanter and your Endymion. I end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 0

 Spoiler
0

Graveyard: 13

 Spoiler
Bugman X
Bugman Z
Bugman Y x2
Dark Hole
Book of Moon
Malice Doll of Demise
Super Bugman
Gravity Bind
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 27 (not RN yet)

 Spoiler
01. Bugman X
>>. Bugman X
02. Bugman X
03. Bugman Y
>>. Bugman Y
>>. Bugman Y
04. Bugman Z
>>. Bugman Z
05. Bugman Z
>>. Super Bugman
06. Super Bugman
07. Super Bugman
08. Tour Guide From The Underworld
09. Tour Guide From The Underworld
10. Tour Guide From The Underworld
11. Sangan
12. Goblin King
13. Goblin King
>>. Malice Doll of Demise
14. Malice Doll of Demise
15. Virus Mail
16. Virus Mail
17. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
18. Veil of Darkness
19. Veil of Darkness
20. Allure of Darkness
>>. Gravity Bind
21. Burial from the Different Dimension
22. Torrential Tribute
23. Swords of Revealing Light
>>. Book of Moon
>>. Mirror Force
24. Solemn Judgment
25. Bottomless Trap Hole
>>. Mystical Space Typhoon
26. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Hmm, this requires a change in plans. Well, I end my turn.
 (1d32)[ 29 ](29)

mce**
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|f|-|-[/table]

lifepoints 4300

 Spoiler

hand
 Spoiler
, malevolent nuzzler
,, , ,

facedown
 Spoiler
-, anti-spell,

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700 defender, the magical knight 1600/2000 magical marionette 2400/1000, spell power grasp, breaker the magical warrior 1600/1000, mist body, Dark Red Enchanter 1700/2200, Endymion, the Master Magician 2700/1700, royal magical library 0/2000

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 magical dimension
11 fissure
12 field barrier
13 magical exemplar 1700/1400
14 twister
15 giant trunade
16 pitch-black power stone
17 mystical space typhoon
18 book of moon
19 magic cylinder
20 magician circle
21 mei-kou, master of barriers 1700/600
22 magical marionette 2000/1000
23 royal magical library 0/2000
24 arcana force I - the magician 1100/1100
25 dark magician 2500/2100
26 mythical beast cerberus 1400/1400
27 royal magical library 0/2000
28 mage power
29 magical blast
30 hannibal necromancer 1400/1800
31 terraforming

[User]
 Excellent...
 (1d26)[ 6 ]
 Aha! By removing one of each Bugman in my graveyard from play, I can special summon Super Bugman from my hand! He arrives in defense mode. That's all for now.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | SB | -- | --
-- | -- | -- | -- | --[/table]
SB = Super Bugman, 0/ 3000

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 0

 Spoiler
0

Graveyard: 10

 Spoiler
Bugman Y
Dark Hole
Book of Moon
Malice Doll of Demise
Super Bugman
Gravity Bind
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Out of Play: 3

 Spoiler
Bugman X
Bugman Z
Bugman Y

Deck: 25 (not RN yet)

 Spoiler
01. Bugman X
>>. Bugman X
02. Bugman X
03. Bugman Y
>>. Bugman Y
>>. Bugman Y
04. Bugman Z
>>. Bugman Z
05. Bugman Z
>>. Super Bugman
>>. Super Bugman
07. Super Bugman
08. Tour Guide From The Underworld
09. Tour Guide From The Underworld
10. Tour Guide From The Underworld
11. Sangan
12. Goblin King
13. Goblin King
>>. Malice Doll of Demise
14. Malice Doll of Demise
15. Virus Mail
16. Virus Mail
17. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
18. Veil of Darkness
19. Veil of Darkness
20. Allure of Darkness
>>. Gravity Bind
21. Burial from the Different Dimension
22. Torrential Tribute
23. Swords of Revealing Light
>>. Book of Moon
>>. Mirror Force
24. Solemn Judgment
25. Bottomless Trap Hole
>>. Mystical Space Typhoon
26. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Well, let's see. I play one card facedown, and end my turn.
 (1d31)[ 18 ](18)

mce**
{table=head]1|2|3|4|5
-|-|-|-|-
-|f|f|-|-[/table]

lifepoints 4300

 Spoiler

hand
 Spoiler
, malevolent nuzzler
,, , ,

facedown
 Spoiler
-, anti-spell, book of moon

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700 defender, the magical knight 1600/2000 magical marionette 2400/1000, spell power grasp, breaker the magical warrior 1600/1000, mist body, Dark Red Enchanter 1700/2200, Endymion, the Master Magician 2700/1700, royal magical library 0/2000

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 magical dimension
11 fissure
12 field barrier
13 magical exemplar 1700/1400
14 twister
15 giant trunade
16 pitch-black power stone
17 mystical space typhoon
18 magic cylinder
19 magician circle
20 mei-kou, master of barriers 1700/600
21 magical marionette 2000/1000
22 royal magical library 0/2000
23 arcana force I - the magician 1100/1100
24 dark magician 2500/2100
25 mythical beast cerberus 1400/1400
26 royal magical library 0/2000
27 mage power
28 magical blast
29 hannibal necromancer 1400/1800
30 terraforming

[User]
 Grasping at straws yet, friend?
 (1d25)[ 2 ]
 I summon Bugman X to the field. Super Bugman reverses his attack and defense, and so Bugman X can attack directly for 2000 damage. End turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | BX | SB | -- | --
-- | -- | -- | -- | --[/table]
BX = Bugman X,  2000 /0
SB = Super Bugman, 0/ 3000

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 0

 Spoiler
0

Graveyard: 10

 Spoiler
Bugman Y
Dark Hole
Book of Moon
Malice Doll of Demise
Super Bugman
Gravity Bind
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Out of Play: 3

 Spoiler
Bugman X
Bugman Z
Bugman Y

Deck: 24 (not RN yet)

 Spoiler
01. Bugman X
>>. Bugman X
>>. Bugman X
03. Bugman Y
>>. Bugman Y
>>. Bugman Y
04. Bugman Z
>>. Bugman Z
05. Bugman Z
>>. Super Bugman
>>. Super Bugman
07. Super Bugman
08. Tour Guide From The Underworld
09. Tour Guide From The Underworld
10. Tour Guide From The Underworld
11. Sangan
12. Goblin King
13. Goblin King
>>. Malice Doll of Demise
14. Malice Doll of Demise
15. Virus Mail
16. Virus Mail
17. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
18. Veil of Darkness
19. Veil of Darkness
20. Allure of Darkness
>>. Gravity Bind
21. Burial from the Different Dimension
22. Torrential Tribute
23. Swords of Revealing Light
>>. Book of Moon
>>. Mirror Force
24. Solemn Judgment
25. Bottomless Trap Hole
>>. Mystical Space Typhoon
26. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 15

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User] I think not. I'll use book of the moon to flip your bugman facedown. No damage for me this turn.

[User] Very well; but since you've put him back in defense mode, his defenses are back to their usual, which is quite high.

[User]
 Now then. I play another card facedown and end my turn.
 (1d30)[ 17 ](17)

mce***
{table=head]1|2|3|4|5
-|-|-|-|-
-|f|f|-|-[/table]

lifepoints 4300

 Spoiler

hand
 Spoiler
, malevolent nuzzler
,, , ,

facedown
 Spoiler
-, anti-spell, mystical space typhoon

graveyard
 Spoiler
-crystal seer 100/100, pitch-black power stone, spell power grasp, blast magician 1400/1700 defender, the magical knight 1600/2000 magical marionette 2400/1000, spell power grasp, breaker the magical warrior 1600/1000, mist body, Dark Red Enchanter 1700/2200, Endymion, the Master Magician 2700/1700, royal magical library 0/2000, book of moon

deck
 Spoiler
1 swords of revealing light
2 field barrier
3 apprentice magician 400/800
4 old vindictive magician 450/600
5 magicians unite
6 apprentice magician 400/800
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 magical dimension
11 fissure
12 field barrier
13 magical exemplar 1700/1400
14 twister
15 giant trunade
16 pitch-black power stone
17 magic cylinder
18 magician circle
19 mei-kou, master of barriers 1700/600
20 magical marionette 2000/1000
21 royal magical library 0/2000
22 arcana force I - the magician 1100/1100
23 dark magician 2500/2100
24 mythical beast cerberus 1400/1400
25 royal magical library 0/2000
26 mage power
27 magical blast
28 hannibal necromancer 1400/1800
29 terraforming

[User]
 What's the matter, burnt out all your fuel on that last big comeback attempt?
 (1d24)[ 8 ]
 Now, its about time I ended this, eh? I summon Tour Guide from the Underworld, whose effect summons a Bugman Z. Tour Guide shall be overlaid with Bugman Z; emerge, Empty Space Sea Serpent Levaiel! Levaiel shall use his effect to send away his overlaid Bugman Z to special summon a Bugman X from out of play. I flip summon my other Bugman X. My two Bugmen X and my Sea Serpent all strike directly, ending the duel, unless your new facedown can stop me.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | BX | SB | BX | EL
-- | -- | -- | -- | --[/table]
BX = Bugman X,  2000 /0
SB = Super Bugman, 0/ 3000
EL = Empty Space Sea Serpent Levaiel,  1400 /1600, 1 Xyz

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Double Summon

Facedowns: 0

 Spoiler
0

Graveyard: 11

 Spoiler
Bugman Y
Bugman Z
Dark Hole
Book of Moon
Malice Doll of Demise
Super Bugman
Gravity Bind
Mirror Force
Bug Load
Double Summon
Mystical Space Typhoon

Overlaid: 1

 Spoiler
Tour Guide from the Underworld (EL)

Out of Play: 2

 Spoiler
Bugman Z
Bugman Y

Deck: 22

 Spoiler
01. Bugman X
>>. Bugman X
>>. Bugman X
02. Bugman Y
>>. Bugman Y
>>. Bugman Y
03. Bugman Z
>>. Bugman Z
>>. Bugman Z
>>. Super Bugman
>>. Super Bugman
04. Super Bugman
05. Tour Guide From The Underworld
06. Tour Guide From The Underworld
>>. Tour Guide From The Underworld
07. Sangan
08. Goblin King
09. Goblin King
>>. Malice Doll of Demise
10. Malice Doll of Demise
11. Virus Mail
12. Virus Mail
13. Bug Load
>>. Bug Load
>>. Double Summon
>>. Double Summon
14. Veil of Darkness
15. Veil of Darkness
16. Allure of Darkness
>>. Gravity Bind
17. Burial from the Different Dimension
18. Torrential Tribute
19. Swords of Revealing Light
>>. Book of Moon
>>. Mirror Force
20. Solemn Judgment
21. Bottomless Trap Hole
>>. Mystical Space Typhoon
22. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 14

 Spoiler
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
#34: Electronic Computer Beast Tera-Byte
Aero Shark
Aero Shark
Grenosaurus
Grenosaurus
#17: Leviath Dragon
#17: Leviath Dragon
Empty Space Sea Serpent Levaiel
Empty Space Sea Serpent Levaiel
 Empty Space Sea Serpent Levaiel
Steelswarm Roach
Kachi Kochi Dragon
Vylon Disigma

[User]
 Well, I have nothing.

Good game.

[User] ((Good game indeed! I was absurdly lucky to draw into Dark Hole, and I thought you had me finished for sure! I would give you some deck advice, but I find the format you're using really hard to read. If you could clean it up and sort it by card type, it'd make it a lot easier to give advice on it.))


[User]
 In the kingdom of Ashcen, magic is feared and hated. The king, Zuhrin the Magebane, has outlawed and lead several campaigns

against it.

At the end of the day, that doesn't matter to you. You are a farmer's child, and have no magic that you know of. You live in a

small, dirty hut at the edge of a small village called Hackevir. Your mother died giving birth to you; your father cares little

for you.

You wake up this morning, April 21 7th Year of the Hammer. The sky is grey and overcast, and you can smell rain in the air. You've

worked hard the last month planting, and the rain will be a much desired respite. You struggle to get up off your dirty straw bed.

[User]
 Aliandara puts her hands together, stretching them over her head as she wakes, rubbing sleep from her eyes. Dressing quickly to race out the door of the shack to gaze up at the overcast sky, Aliandara smiles for the first time in days. Rain meant a break, which also meant she would not be exhausted again by day's end.

Aliandara walks through the field, her feet barefoot against the soil as she checks for weeds. She bends over every once in a while to pick one out of the ground, leaving the young plantlings to grow in peace. After completing the task, Aliandara finds her way back to the house, hoping to find herself something to eat and perhaps a book she hasn't read too many times now to pass away the time as the coming rain falls.

[User]
 As you head back to your hut, you see your father loading the donkey with some form of bundle.
"Had to make my own breakfast this morning. Where've you been?" His voice is sharp and derisive. As his voice raises, rain starts to fall. He slowly shakes his head. "I'm going to town, stay here. Not much can be done in the rain."

[User]
 Aliandara simply stares at her father, unresponsive to his question. Once given a dismissal, she races into the hut, flopping herself back onto the straw bed with a dramatic huff. "Where have you been?" she mocks in a high-pitched voice, fighting the urge to punch her own pillow.

Still fuming, though less so, Aliandara finds something to eat for herself before sitting down outside in the rain to eat. Letting the rain wash away the anger she felt before, she sits quietly in the field simply to be. After watching the road for a long while, Aliandara goes inside to dry herself off and decides for once she was going to do something for herself. She puts on her shoes, rubbing at them to try and get some of the dirt off, managing only to smear it more, before heading down the road to town if only for a short time.

[User]
 You head to town at about 2 o'clock, arriving as the brief respite in the rain ends with a gentle drizzle beginning again.

Hackevir, nestled beside a river unimaginatively of the same name, sits in the shadows of the Norsepeak Mountains. While the mountains are clearly visible, they are many leagues away still, and the land is still flat. This part of the country is mostly prairie; you pass a few trees on the path.

You arrive at the village proper. You pass several thatched-roofed cottages before the wood shops. You notice that your father is correct; dozens of brigands in black-and-white raiment have seemingly materialized since you were here last. They seem to be the only ones out, walking briskly to their destinations, apparently eager to get indoors. A pair stand guarding a large bell in the town square. A parchment notice is fixed to the wooden frame of the bell, although you are one of few who can actually read it:

The Witch Bell tolls of its own when magic is cast within the village. This bell is a gift from the king to his people to protect them from foul arts.

Notable locations include the smithy, stables, general store, butcher shop, warehouse, tannery, and the tavern. The tavern seems to have been co opted by the soldiers as a barracks, and if your father is doing business with them, he will likely be there.

[User] Aliandara silently reads the notice while trying to recall if she'd ever heard a story of the bell ringing while younger. Giving up on the notion, she heads into the general store if only to take a look around.

[User]
 You enter the general store, and find you are the only one in the room. The flicker of candles illuminates the various goods within, along with a counter near the door. The place has an earthy smell, from the many dry goods, mixed with the aroma of burning beeswax candles.

As you browse, you hear someone enter the main room from the back. Tamia, the daughter of the store owner, is at 15 a couple years younger than you, with a petite form and long, auburn hair. She nods at you as you browse the goods.


[User]
 The Auction will begin as soon as everyone who's attending posts that their there.

Rules;
There will be four lots up at a time and each set of four will end 20 minutes after it's posted. The any bids that occure over the time limit will not count.

Lot Format;
Lot Number  1     Name
Descrption
Starting Bid

[User] Welcome Honored guests! We hope you enjoy todays auction, and the free buffet and bar. We thank you for your buisiness. And remeber, keep your ID Badges on at all times.


[User]
 Spoiler
History:
In the beginning there was nothing. Nothing but a grey void.
Until the 6 arrived.
The 6 came from a place far from here, no-one knows where.
They looked upon the grey, lifeless Void and were bored.
So they Created.
Helna created a Plane of Fire, introducing the Void to Heat.
Kelo created the Plane of Water, letting Liquid into the Void.
Nani created the Plane of Air, allowing Gas to permeate the Void.
Jengi created the Plane of Earth, filling the empty spaces with Solids.
Bela created the Plane of Evil, making Morality in the Void.
And finally Cadi created the Plane of Good, giving Choice to the Void.

With the 6 Planes radiating into the Void pieces began to form Planes of their own, and on the Planes formed life.
Thus the Infinite Materials were born.

Time passed as the 6 watched over the Mortals, until tragedy struck.
A Mortal felled Nani and absorbed her Power. Using Arcane Knowledge to create a new spell, one that sucked the Lifeforce from slain beings.
The Mortal was quickly set upon and killed but the damage was done. The Rite of Domination was born.

The 6, now 5 gathered and tried to disrupt the spell but it was no use, the spell had taken a life of it's own, embedding into every living thing like a virulent virus and the only way to cleanse it was to eradicate all life. Including their own.
But there was a hole in the spell. It could be adjusted, splintered into 3 forms.
First the Rite of Succession, where only the most powerful of abilities are transfered, which also protects the Universe from losing one of the 6 Elements (Morality, Choice, Fire, Earth, Air, Water) as the 6 Gods fuel their Planes and thus their Element. Only the 6 are affected by this Rite and it is the only one that is not a Formal Duel.
Second the Rite of Domination. Only by accepting to fight to Permanent Death will this trigger. The winner gains everything of the loser.
Third was the Rite of Conquest. This Rite allowed select things to bet and prevented the death of the loser.

So the world continued and one by one the 6 Original Gods were whittled down, until only Bela remained.
But soon, even Bela fell. Killed by a General in an invasion by the Water Prime in an attempt to gain all 6 Lynchpins.

The 6 Gods changed over time, Mortals rising up with powers and defeating them.

The last change happened 100 years before. A party of adventurers quelling an invasion from the Fire Prime then the remaining Gods.
There were 7 in the party.
Pakli, the Retired: A regular Human Monk. One of the main fighters of the group. It is said that he beat the Lord of Hell solo using only his own body and was the most lethal of the 7. He gave up Godhood and retired to a secluded island before vanishing one day.
Jevas, The Prime of Air: A Halfling Sorceror. She is a pacifist and specializes in negating Enemies rather than killing. She married Yorrick.
Yorrick, The Prime of Fire: An Elven Wizard. Yorrick specializes in Area spells and taking on multiple enemies. Due to this he was the most naturally experienced but less powerful than the others. He married Jevas the Air Prime and had many children.
Keclio, the Archangel of Heaven: A 1/2 Demon Warlock. Keclio is the teleporter of the group. His mobile attacks wreacked havok on his enemies.
Mephisto, The Prime of Water: Tiefling Rogue. Mephisto is the sneaky one. All his abilities are geared towards never being seen until the last second.
Arckanduras, Lord of Hell: 1/2 Orc Psion. Very intelligent being who uses his race's steretype to great effect. Seen as the least of 7 (despite being near the top) Arckanduras focuses on Buffs and Debuffs.
Durnala, The Prime of Earth: Dwarven Fighter. Durnala is a Sword&Board Fighter, though over the years she has picked up several innate abilities to aid her in her fighting style.

The Worlds:
Heaven: A world on the clouds. Light is always shining, the ground is fluffy and the gravity is Low. Good-Aligned Mortals are sent here and piled into stacks at the entrance. Slowly transforming into Celestial Beings.
Hell: a never-ending Hall. Every one of the 7 Sins has their own rooms everywhere and the Demons and Devils (non-rescued souls turned into Other-wordly beings) have free reign.
Ignus: A plane of heat. The surface is magma, is the buildings hewn from burning hot obsidian, the rain is lava. Only beings Immune to Fire visit here.
Glacius: A plane of liquid. Nothing solid is naturally occuring here. people import their houses to live in the aquatic environment.
Geos: Under the ground. An eternal mountain to dig through, caves and tunnels replace plains and roads. Entire kingdoms of people inside have never seen the sun, light simply emanating through periodically.
Fugas: An expanse of nothing. Air is the only natural thing here. Buildings float and bump in the air. Gravit is chaotic, pulling one way while pushing 5ft away. Being able to fly is required for any visitors or tenants.

Myriad Materials: Many, many Materials exist. Some unknown, some willingly closed off. while the majority do know of the 6 Gods, others do not, worshipping false Gods and ignoring any that do believe in the 6.

Resurection: Is quite easy. Most people have some form of Resurection Ability (whether it's a Cleric Spell Level or an At-Will) and if not then just Planeshift to Hell or Heaven (proper name for the Planes of Evil/Good) and find the soul. Planeshift out and the soul regrows a fully functioning body.
Souls cannot be resurected in any way if a full year has passed. Their souls being transfigured into a Demonic or Celestial being.

Social Structure:
There are 3 main tiers:
Conquesters: Wealthy families who can buy dozens of common Abilities for their children and rarely participate in Rites except for politics or purchase.
Mid-Tiers: Well-off families. Considered a jumping point into Conquesters or the beginning of the fall into Commonerhood. Many Merchant families are in this Tier, as well as beings from other Planes that are new.
Commoners: The workers. Commoners are usually low-level with an array of weak abilities. They are the most likely to participate in Rites as they need more levels and Abilities if they want to advance.

Coming of Age: Whenever a being achieves the age of 20 (or Racial Equivalent) they are eligble to come of age. They participate in the Gauntlet, which involves tests of their various abilities and several Arena matches. Many people in the city watch and evaluate their performance and many of the top competitors get offers for apprenticships and jobs immediately afterwards.

It is the day of the Gauntlet! The day you become, not children, but men (or women in Lily's case).
Masters of all disciplines are here to scout out the new group of potential apprentices and even the least magic-sensitive can feel the sheer number of Scyers watching.
But what did you expect in Belsaris, the Apprentice Capital of the Planes. Many, many apprentices, and Masters, called this place home as children, before moving on to other things.
The City Hall is bustling with near-adults. Even beings from different Planes are 'Porting in to achieve their adulthood ceremony with the biggest crowd possible.

Ember:
As you approach the City Hall you are grabbed roughly by a troll and thrown into another pack of near-adults being proccessed.
He is gone before you can say a word, gathering up more tiny people to crowd together.
Soon your group moves into the Hall, up to a bored clerk who asks a series of questions
"Name, Race including mutations or mixed parentage, Fighting Style meaning Ranged, Magic, Close-Combat or Other? How often do you practise your powers, natural abilities or skills per 24 hour cycle? Do you live in Belsaris?"

Alexander:
The monks in your monastery waved goodbye to the leaving students, you among them, as the Planeshift triggered. Hurtling you all to the Gauntlet.
A flash of light denotes your arrival and your colleagues disappear into the crowds. You are relieved of your entry forms (given by the monks) and guided into a small room. An elven female (you assume, elves are way to androgynous) in a robe arguing with a frog and a Dwarven bard plucking at his lyre.

Krak:
Frogmarched through the entrance along with several other beings you pass by the clerks and are shown a waiting room, inhabited by an Orc shining a longsword and 2 twins, one in red robes and studying a tome, the other in green and obviously a sorceror.

Mathias: You are shown into a small waiting room completely empty. There are several chairs to sit down in and a training dummy to practice on.

[User] Mathias ignores the dummy and instead to silently meditate. He would need to be free of any distractions if he were to win the Gauntlet, and meditation would be more beneficial that poking a dummy with his rapier.

[User] Ember scowled at the clerk, he hadn't expected any questions.  Nevertheless he puton his best face and began answering,  Ember, mephling, magical."  He scowled again and with obvious distaste said,  "I live in Belaris."  He smiled again at the clerk and attempted to scuttle past.

[User]
 "Whatever. Through here. First door on the left." Mumbled the clerk, filing it away.

The first door leads to a small waiting area with some chairs and a training dummy. A human is meditating silently
It's Mathias

[User] Mathias looks up at the stranger, but says nothing.  If the others are arriving, it may not be worth entering a trance...  he thinks to himself.

[User] He eagerly followed the 2 guards in flight to the waiting room, wanting to finally get to adulthood and get out into the real world. Once getting to the room he looked at the other three present and blinked for a moment.  "Is there a reason there's 4 of us in this room? Are we going to be going into the trials as a team?"

[User]
 Ember surveyed the others briefly, before deciding that they weren't worth bothering with. He sat down in the corner to wait for something interesting to happen.
   I wonder how many will burn today?   he thought to himself.

[User]
 Alexander waved to his fellow classmates as each of them received their destinations.   "May Faith guide your hands,"   he said simply with a smile. He sincerely wished them well and hoped that none of them would the test. He had trained alongside them for the past decade and it all lead up to this point. Honestly, it was nerve wracking. Taking a deep breath, he walked toward his assigned room.

Opening the door, he was caught in the middle of a strange scene. Merely smiling, he walked across the room and sat down. He quizzically looked at the elf and the frog arguing with each other. While it did not seem serious, Alexander felt compelled to help settle the dispute.   "Hi,"   he said with a charming smile as he extended his hand between the two.   "My name is Alexander and I'm glad to be able to join you! I am not sure what you were talking about but I am sure there are better ways to go about a discussion. Come, sit down, and why don't we share our stories?"

[User]
 Krak:
 "Some trials are teams yeah, but mostly they just throw us in anywhere. I hear some spectators bet on which room someone is blasted out of first."  The wizard says

 "I heard the first trial is some retrieval excercise. So my versatility beats your preparation sister!"  the sorceror taunts.

"Aye, loks lik tis un ull be ta first." the orc mashes out, eyeing the two bickering sisters.

-------------------------------------------

Alexander:

 "For the last time I'm a partner not a familiar! Oh sorry, dearie. Just having a little bantering with my partner here."  laughs the frog, the arguement less serious than you thought, probably an in-joke between them.

The elf all but pushes you down next to her and starts talking rapidly, seeming quite admiring of your looks.  "MynameisTyphonandthisismyfamiliarandwhatdoyouthin  ktheGauntletwillbelikeandyoumustbefromoutoftowncau  seI'veneverseenyoubefore."
The frog does a wonderous impersonation of a facepalm, despite it being physically impossible  "Sorry, she's like that with just about every pretty face."

---------------------------------------------------

Lily:
When you arrive in Belsaris you are almost immediately swept into the crowd, and soon deposited on the desk of a clerk
"Name? Race including signifigant mutations? Fighting Style, meaning Ranged, Close-Combat, Magic or Other? Are you native to Belsaris?"

[User]
 Alexander smiled, glad that the two were only playfully bickering. It was actually rather cute how the witch and her familiar were arguing like that. he admired those who could share such close bonds with each other. Moving slightly backward from the eccentric witch, he nodded.   "Yes I come from a monastery that is off in the Alpine Mountains to the north. It isn't too far from here, about two weeks ride away. It is nice to meet you as well,"   he said as he offered his hand cautiously.

  "As for the Gauntlet you can't always be too sure,"   he said calmly.   "The Masters tend to mix things up every now and then and its never the same from year to year. But I'm sure you are prepared right? What spells do you specialize in anyway?"

[User]
 "My name? Going by your nomenclature I guess Lily is the closest approximation, though a more literal translation would be "She who was born of the bewitched lily that lies dead in spite of life, oldest of the glade-born." though that may be a bit long.
I believe you call us Petals and while I am different I cannot truly discern the cause or structure of my abnormality.
I am not sure how to classify my abilities though the large branch that is magic most likely has a place for it.
No I am not native to this place."

[User] He nods at the three.   "Well I'll leave the casting to you two then, I'm more a thinker than a caster, a thinker who can outfire 3 men, but a thinker all the same. Nothing quite matches being able to teleport a small army away from you without spells though, the expression of their allies is priceless when half of their 20-man army has suddenly disappeared in the span of a couple seconds. That said, anyone know who we're fighting and if they are teleported out of the arena do we win by default? I don't have the teleporting arrows ready in case I'd get disqualified for using them.


[User]
 Arena Tournament, Round 108:  Lyir Torsis  vs.  Brumph
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Lyir Torsis  - Kyeudo
 Brumph  - ybot

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Reporting in!

Initiative: (1d20-4)[ 11 ]

Totally forgot I was in this round still.

[User]
 initiative  (d20-1)[ 1 ]

no purchases

[User]
 Well, I don't really see anything that I desperately need to buy, so let's get to this. You are aware that you don't need to list your prepared spells on your character sheet, correct?

 Lyir - Round 1

Actions:

 Spoiler

Start in M25 armed with my glaive. Open the door, move to K20.

End of Turn.

Stats:

 Spoiler

HP: 13/13
AC: 17 (Touch 12, Flat Footed 15)
Location: K20

 Buffs
Rageclaws

[User]
 Brumph - round 1

LOS:

 Spoiler
move: open door
standard: move to J23

stats

 Spoiler
starting in m25 holding a longspear and wearing chainmail

hp 12/12
AC 14
spells:
0 level
3 cure minor
1 level
1 enlarge person
2 faith healing

done

[User]
 ybot:

 Spoiler
start in the red area, not the blue area

[User]
 Brumph - round 1 - try 2

LOS:

 Spoiler
move: open door
standard: move to J4

stats

 Spoiler
starting in m2 holding a longspear and wearing chainmail

hp 12/12
AC 14
spells:
0 level
3 cure minor
1 level
1 enlarge person
2 faith healing

done

[User]
 LoS established when Brumph enters J4 holding a longspear and wearing chainmail

Liyr is in K20 armed with his glaive

Both doors are open.

you may revise your turn from there

[User] no revisions.

[User]
 Lyir - Round 2

Actions:
Activage Shield. Move to K15.

End of Turn.

Stats:

 Spoiler

HP: 13/13
AC: 21 (Touch 12, Flat Footed 19)
Location: K15

 Buffs
Rageclaws
Shield 10/10

[User]
 Brumph - round 2

swift: activate animal devotion hawk
move: fly up to j6+10
standard: cast enlarge person (+15/k7)

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 10/10
enlarge person 10/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

[User]
 Lyir - Round 3

Actions:
Move to J12, which should just be beyond your 20 yard reach, drawing a vial of Alchemist's Fire as I do so.
Attack with Alchemist's Fire:
Attack vs Touch AC: (1d20-3)[ 6 ]
Damage: (1d6)[ 6 ]

End of Turn.

Stats:

 Spoiler

HP: 13/13
AC: 21 (Touch 12, Flat Footed 19)
Location: K15

 Buffs
Rageclaws
Shield 9/10

[User]
 that is a miss

 Brumph - round 3

move: fly to j10+15
standard: attack with long spear
attack  (d20+6)[ 23 ]
damage  (2d6+8)[ 15 ]

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 10/10
enlarge person 10/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

[User]
 Lyir - Round 4

You were claiming a +1 for having the high ground, correct?

Actions:
Full Defense

End of Turn.

Stats:

 Spoiler

HP: 3/13
AC: 21 (Touch 12, Flat Footed 19)
Location: K15

 Buffs
Rageclaws
Shield 8/10

[User]
 yes

 Brumph - round 3

standard: attack with long spear
attack  (d20+6)[ 25 ]
damage  (2d6+8)[ 14 ]
move: fly in a circle to the same place

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 10/10
enlarge person 10/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

[User]
 Lyir - Round 5

Hmm, it's looking like I should have bought that potion of enlarge person. I didn't expect you to be so lucky.

Actions:
5 foot step to J13
Full Defense

End of Turn.

Stats:

 Spoiler

HP: -6/13
AC: 21 (Touch 12, Flat Footed 19)
Location: J13

 Buffs
Rageclaws
Shield 7/10

[User]
 Brumph - round 4

standard: attack with long spear
attack  (d20+6)[ 23 ]
damage  (2d6+8)[ 10 ]
move: fly in a circle to j11+15

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 10/10
enlarge person 10/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

[User]
 Lyir - Round 6

Finally, you miss!

Actions:
5 foot step to J14
Full Defense

End of Turn.

Stats:

 Spoiler

HP: -6/13
AC: 21 (Touch 12, Flat Footed 19)
Location: J14

 Buffs
Rageclaws
Shield 6/10

[User]
 Brumph - round 6

standard: attack with long spear
attack  (d20+6)[ 12 ]
damage  (2d6+8)[ 14 ]
move: fly in a circle to j12+15

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 6/10
enlarge person 6/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

[User]
 Lyir - Round 7

Actions:
5 foot step to I14
Full Defense

End of Turn.

What is your plan once your enlarge person wears off?

Stats:

 Spoiler

HP: -6/13
AC: 21 (Touch 12, Flat Footed 19)
Location: I14

 Buffs
Rageclaws
Shield 5/10

[User]
 Brumph - round 7

move: fly to i14+15/j13+20
standard: attack with long spear
attack  (d20+6)[ 23 ]
damage  (2d6+8)[ 16 ]

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 5/10
enlarge person 5/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

I don't have many options so most likely just keep stabbing you

[User]
 Lyir - Round 8

Actions:
5 foot step to H14
Full Defense

End of Turn.

Stats:

 Spoiler

HP: -6/13
AC: 21 (Touch 12, Flat Footed 19)
Location: H14

 Buffs
Rageclaws
Shield 4/10

[User]
 Brumph - round 8

move: fly to f14+20/h13+25 land
standard: attack with long spear
attack  (d20+6)[ 26 ]
damage  (2d6+8)[ 16 ]

stats

 Spoiler

hp 12/12
AC 14
buffs
hawk devotion 4/10
enlarge person 4/10
spells:
0 level
3 cure minor
1 level
2 faith healing

done

[User]
 crit confirm  (d20+6)[ 15 ]
damage  (2d6+8)[ 11 ]

[User] That's game. Did you steal all the luck on the internet or something?

[User]
 good match.

Yes I did 😛. To be fair I had 20 rounds to hit you before you could fight back.

[User] That was my fault. I missed the Animal Devotion feat on your character sheet and didn't grab myself a potion or two of Enlarge Potion.

[User]
 High Ref Scorer
 And Lyir sucumbs to the not very noticed Animal Devotion. Brumph takes another aerial one hit victory!


[User]
 Life can seem so very like a story at times.  Epic in scope and minute in nature.  Earth changing and minute in nature.   Things happen and the story develops.  People change and yet things stay the same.  Pages turn, but they are all just pages.

And yet here we are.

  Walk a mile
The Odd Gods series
- Book one -

 Chapter one
 -  A very strange Thursday  -

Scene one
-  Just another morning  -
Off Structure

[User]
 Shortly after daybreak, Quincy Reginald, esquire, found himself rising from bed to greet the new day as the suncandles began to intensify in brightness from their nighttime glow.  He got out of his butler-esqe pajamas into his butler formal wear, with a distinctly English waistcoat.  One aspect 3 miracle later, he had slain a nearby ham-and-egg beast roaming in the lawn and cooked it, just in time for breakfast.  After this filling meal he got up, went outside, and jumped, executing a perfect backflip (A4) as spacial distances warped around him, rapidly bringing the dining room into view and rendering the Table-Continent a distant landscape.
"Excellent landing, Lord Reginald, perfect as always." This came from Harold, one of two cloth men dressed as servants who had been scaled up to help around the manor/chancel.
" Thank you, Harold.  I take it preparations are underway for our reception of the Darklord Birsha of the Red Eyes? "
"Well, about that...it seems there might be a slight problem", Harold's compatriot, Lilia, replied.  "It seems that today might be yesterday.  Again."
" Well, that just won't do at all.  I'll have to check in with the rest of the familia. Perhaps Lady Lyn is playing with the chronometer again? ",  Reginald mutters, as he walks off to find the rest of his familia.  " You may as well get started with the preparations; this should be sorted out soon enough ".

[User]
 Standing in a white gazeebo, a pale girl of maybe twelve years stretched and yawned most unladylike. She wore a blue sommer dress and a smile, as a servant appeared with the news paper.

"Your paper, mylady, with the most astonishing news, if I may add. It appears that Lady de Reymes stole stole a living pharaoh for her Labyrinth and Lord ..." The young girl lifted an eyebrow. "That's yesterdays news, Mr. Fork, and therefore hardly astonishing anymore."

The servant looked confused. "Mylady, this is certainly the Thursday paper of this very week..." The girls smile froze. "Then, Mr. Fork, there are exactly three possiblities. You want to trick me, which is unlikely for you are not as daring, and today certainly is a Friday. Or you were tricked yourself, which is unlikely, for you are not so stupid. The third possibility would involve some Power involved with Time or Groundhogs having a hick-up. But..."

Only now she seemed to recognize her approaching Brother Caelestis. "Well... Considering that Reginald, squire here or there, never visits me this time of the day, the third possibility just got much more likely."

[User]
 Sam Spades sat on the rather uncomfortable looking wooden bench, a lake of coffee stretching out before him.  Occasionally taking small sips from the mug of black coffee he had gripped in both hands, which he had decided was going to refill itself until he put it down again, he watched the sun candles illuminate the world.  He rose slowly and walked to the edge of the lake, kicking off his slippers and dipping a foot into coffee below.
 "Cold again, hmph.  It seems I'll have to remind the others to stop messing with the temperature.  Nobody wants to drink cold coffee."  With a sigh he cautiously warmed the lake, careful not to harm the sugarfish that he knew lived within, despite their aversion to him.  He then placed the mug he held at the side of the lake, fluttering the rather small wings on his back as flew up into the Manor.
 "Glenn!  Where are you hiding?  Get over here!"  He said with irritation, briefly glancing down at himself.  He was dressed plainly, a whirt shirt and tan trousers, his feet now bare and one dripping coffee on the floor.
"I'm here, Lord Spades!  What do you need?"  The second of the cloth men rushed out from a side door.  Sam shook his head at the man, as he glanced about the room.
 "Where are the others?  And where is my paper?  You know I like to read it each Friday.  You didn't forget again, did you?"
"No, of course not Lord!  Except...  It's Thursday."
 "What are you talking about, Glenn?  No, it isn't.  You could at least try and make up a better excuse, you know I don't sleep."
"I'm serious!  Quite bewildering, too.  It seems that it  is  Thursday, all over again." Glenn fidgeted, clearly uncomfortable with the repeated questions.
 "I shall have to take your word for it, then.  What are you dawdling about for?  Get back to work!  And clean up this mess."  He stepped to the side, pointing towards the small pool of coffee that had formed beneath his feet, which were now both dry.  He turned to the dining table, trying to spot any of his familia on the world below.

[User]
 After leaving Harold and Lilia, Reginald headed to the gazebo favored by Lyn, pausing only to check that the silver for tomorrow's (or possibly today's) reception had been properly polished.
" Ah, Lyndisty- I was just looking for you.  I take it by the look on your face that you have found that today's events are, in fact, yesterday's?  Do you, perchance, know why?  It's rather inconvenient, what with the reception for Birsha of the Red-Eyes and all happening on what should have been today.  If not, I suppose we'll have to find the rest of the familia. "

[User]
 " Wouldn't it be easier to do the preparations, if you could try twice? " The young girl looked thoughtful. " Of course, you'd need to have the whole universe to re-thursday. Wait a moment... "

Lyndisty started looking through a bag on the table producing a set of crayons. " We do not have to  look  for the others. We can ask. And we can ask about universal thursdayness, too. " With crayons she wrote on the ground: " Dear envelopes  everywhere, which dates are currently stamped upon you. Yours Mistress ", and then, " Dear Chancel, are my brothers around, and if so, where? ".

Looking at Reginald she added: " That might take a little while. Chancel is mad with me, since I broke that platter dome, even though I had all the pieces clean up themselves. Anyway, has your reurgitated morning been as blissful as mine ?"

[User]
 Reginald looked thoughtfully into the distance for a moment.
" True, having another Thursday could help immensely; it would be a dress rehearsal of sorts. "
He waited for Lyndisty to finish writing her letters- he had never had much use for talking with his estate- sure, it could be talkative at times, but most of his time with it was spent in silence, as he took care of the necessary things to keep it prim and proper.

 " That might take a little while. Chancel is mad with me, since I broke that platter dome, even though I had all the pieces clean up themselves. Anyway, has your reurgitated morning been as blissful as mine?"

" It has been more or less as blissful as yesterday, which is now today- though as I think on it, it was rather strange that I had the same ham-and-egg beast as yesterday.  It's probably best not to think too hard on the ontological implications of that ", he replied.  " How have you been coming along in your studies?  They're going well, I take it? "


[User]
 Arena Tournament, Round 105:  Yeehaw  vs.  nis'ladeth
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 nis'ladeth  - darkillini
 Yeehaw  - Graviolis

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init
 (1d20+4)[ 15 ]

Also I am kinda new can you please tell me what your feats do? Still considering purchases.

[User] Purchase: Medium Camo Net matching the arena for round 105 (-25 gp)

[User] Yahoo for Yeehaw: nis'ladeth is fried for extreme nonpresence.

[User] Opps forgot to say I was on a cruise for a week 😦 guess il be in the second round hmm disappointing.


[User]
 The Psyker floats through a door into the hanger and then stands still, staring at the crew in his wool-knitted robe.

OOC:
So, if you want to say something that isn't in character do what I have done.

IC posting format shall be as follows:

Post fluff, talking and your general actions.

 Spoiler
What your doing mechanically, dice rolling and what your shooting with and how.

Dice rolling works as follows:

You will type in (roll)XdY+Z(/roll)
Only the brackets are replace with square ones: [ ] ] [.
X= the number of dice you are rolling
Y= The type of dice, IE the type, so 3d4 is 3, 4 sided dice.
Z= What you are adding to your dice rolling.

Also: could you convert your sheets into this format please?

 Spoiler

  I said sing the hymns louder Heretic!
 And may the Emperor shine upon us all so that we shall not stray from his path layed out for Humanity and may the Imperial Guard see that faith triumphs all and continue to defend us all from the Xenos that exist beyond the stars.
 Name:  Lucius Quietus
 Gender:  Male
 Home world:  Hive World (Specialist)
 Career:  Cleric
 Physical Description:  Thin and Wiry
 Age:  29
 Divination:  Only in death does duty end. (+1 wound)
 Background package:
 Wounds:  12
 Fate:  3
 Insanity:  0
 Corruption:  0
 Wealth:  237

 EXP
EXP remaining: 400
Total EXP Spent: 0

 Characteristics:
{table=head] Stat | Base | Point | Mods | Total
 WS  | 20 | 10 | - |  30
 BS  | 20 | 13 | - |  33
 S  | 20 | 10 | - |  30
 T  | 15 | 8 | - |  23
 Ag  | 20 | 16 | - |  36
 Int  | 20 | 14 | - |  34
 Per  | 20 | 5 | - |  25
 WP  | 20 | 13 | 5 |  38
 Fel  | 25 | 10 | 5 |  40 [/table]
{table=head]Stat | Base | Roll | Mods | Total | Current
 W  | 10 | 2 | 1 | 13 | 13/13
[/table]

 Traits & Talents & Skills

 Spoiler

 Traits
Accustomed to Crowds
Hivers grow up surrounded by immense herds of humanity. They
are used to weaving through even the densest mob with ease.
Benefit: Crowds do not count as Difficult Terrain for hivers,
and when Running or Charging through a dense crowd,
hivers take no penalty to the Agility Test to keep their feet.
Caves of Steel:
To a hiver, surrounded at all times by metal, machinery and industry, the arcane mysteries of technology are not so strange.
Benefit: Hivers treat the Tech-Use (Int) skill as a Basic Skill.
Hivebound:
Hivers seldom endure the horrors of the open sky or the indignity of the great outdoors.
Penalty: Hivers take a -10 penalty to all Survival (Int)
Tests, and while out of a “proper hab” (e.g. places without
manufactured goods, solid ceilings and electrical power)
the hiver takes a –5 penalty to all Intelligence Tests.
Wary:
Hivers are constantly alert for the first hint of trouble, be it a gang shoot-out, hab riot, or hivequake.
Benefit: All hivers gain a +1 bonus to Initiative rolls.

 Skills:
Speak Language (Low Gothic) (Int),
Common Lore (Imperial Creed) (Int),
Literacy (Int),
Trade (Copyist) (Int)

 Talents:
Melee Weapon Training (Primitive),
Pistol Training (SP),
Basic Weapon Training (Primitive)
Characteristic Advance (Fellowship), 100 xp
Characteristic Advance (Willpower), 100 xp
Sound Constitution X2, 200 xp
 Gear:
Sword,
Autopistol and 1 clip,
crossbow and 10 bolts,
chain coat or flak vest,
aquila necklace,
Ecclesiarchy robes (Good Quality Clothing),
4 candles,
charm (skull),
backpack.

Nature/Background:
 What is your personality like?
He has all the zeal of a commissar, knowing that the Emperor may not have time to watch over him during every moment, every moment counts if it involves sins or miracles in the name of the Emperor.

 How did you meet your Inquisitor?
After the Inquisitor performed a radical act of some description,

 What does the Inquisition mean to you?
One of the most righteous arms of the Emperor, one that uses its arms to crush Xenos, Heretics or Daemons.

 What will you sacrifice?
Body, Mind, Soul and Purity.

 What do you desire?
The authority needed to show all my devotion to the Emperor so that all Heretics may be purged from the Imperium and all of Humanity's power may be turned towards the stars.

 What do you hate?
Every time a heretic goes free after blasphemy, every time a rebel abandons his true purpose and every time an Untamed Psyker risks the lives of the servants of the empire around him in his reckless acts of sorcery.

Ship: Speed: 5, Maneuverability: +10, Detection: +10. Hull Integrity: 66, Armour: 21 Turret Rating: 2, Space: 83 SP: 60, Weapon Capacity: Prow 1, Port 2, Starboard 2, 13 maneuver, Power Generated: 35
-1 for Commerce
Reinforced Armour: If this Component takes a Critical Hit or becomes damaged or unpowered, roll 1d10. On a 4 or higher, the component is unharmed.
Shield of Faith: Any Navigation Tests to pilot the ship through the warp gain a +10 bonus.
-18 power
Roll 2 crew misfortunes each time and take the worse result
+1 sp
Deep Void Auger Array
These, quite simply, are the some of the best sensors created by the Adeptus Mechanicus, and are reserved for their own ships and Imperial Naval scout vessels. External: This Component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit. Eye of the Omnissiah: The exceptional sensitivity of the array grants +10 to the ship’s Detection.

armoured prow and armour plating, a temple shrine to the god emperor, another sunsear laser battery on the other side, Observation Dome
reinforced interior bulkheads and augmented retro thrusters

[User]
 OOC: Andric Salavar, in all his currently non existing glory:

 DIE PYCHIC SCUM!  YOUR CORPSE WILL SCREAM FOR ETERNITY AMGONST THE REST OF YOUR FOUL BRETHERN!
Name: Andric Salavar
Gender: Male
Home world: Forge World
Career:Explorator
Physical Description: Tall, blue skinned, with violet eyes lacking pupils or whites
Age: somthing over 36
Chart Tree: Forge World, Scapegrace, Renagade, Calamity, Vengance, Explorator

Wounds: 12
Fate: 4
Insanity: 3
Corruption: 0

EXP:
EXP remaining: 0
Total EXP Spent: 500

Characteristics:
WS: 38
BS: 48
S: 36
T: 36
Ag: 38
Int: 52
Per: 36
WP: 36
FS: 36

Armour:

Head:15
Body:15
Legs:15
Arms: 15
AP: 5

Traits Talents and Skills

 Spoiler

Skills:
Common Lore (Machine Cult, Tech) (Int), Forbidden Lore (Archeotech, Adeptus Mechanicus, Pysker) (Int), Literacy (Int),
Logic (Int), Speak Language (Explorator Binary, Low Gothic, Techna-lingua) (Int), Tech-Use (Int), Trade (Technomat, Armourer) (Int), Drive (Ground),

Traits:
Mechanicus Implants, Autosanugine, Stranger To The Cult,

Talents:
Basic Weapon Training (Universal), Melee Weapon Training (Universal), Logis Implant, Dark Soul, Light Sleeper, Nerves Of Steel,

Gear

 Spoiler

Weapons:
Good Quality Hellgun
Class Range  RoF Damage Pen Special kg Availability
Basic 110m S/3/– 1d10+4 E 7 30 2 Full 6 Rare

Best Quality Shock Staff
Class Range Damage Pen Special kg Availability
Melee — 1d5+3 I       0   Shocking 2 Rare

Items:
Enforcer light carapace, multikey, void suit, injector, sacred unguents, micro-bead, combi-tool, dataslate.

Familiars:
Servo Skull (Billy The Toothless)
Servo Skull Profile
WS BS S T Ag Int Per WP Fel
15 15 10 20 30 15 35 20 ––
Movement: — (see below) Wounds: 4
Skills: Awareness (Per ) +10, Concealment (Ag) +10, Dodge
(Ag), Silent Move (Ag) +10, Demolition (Int) +20.
Talents: Fearless.
Traits: Dark Sight, Flier 6, Machine (2), Size (Puny).
Armour (Machine): All 2.
Gear: Inbuilt vox and cogitator. Depending on its function the
Servo-skull will also have an inbuilt lumen globe, auspex,
combi-tool .

Backstory:

 Spoiler

“Andric Salavar is a man with an aim. He, unlike trillions of other men, has one clear purpose. He is going to kill or have killed every single Psyker in the Imperium. Why? He has his reasons. Reasons he will not tell anyone.”  ~ Anonymous Rogue Trader Captain
Andric Salavar lived on a huge Forge World called The Forge Of The Emporer, that produced untold amounts of technology. He was handpicked out of his class at 6, according to Adpetus Mechanicus protocol, being deemed fit, and was taken into the Cult. There, he was taught technological creation and learned of the Machine Spirit. He stayed on The Forge until he was 15, when he was taken to Mars to take the Test. Little is known of the introductory test, except that failure is punished by servitordom. He passed, and returned to The Forge, 16 years old, and a full Tech Priest. He then stayed there for the next 10 years, until he was 26. Sometime around that year, a child of the greatest Psy potential anyone has had in hundreds of years was born into slavery. This child lived in the depths of the Forge World and saw suffering all around him. After the child reached a certain age, an age will never know, except that it was the same time of Andric’s 16th Rebirth Day, the child succumbed to the constant whisperings in its head. And it tore the world apart, mutating the few survivors. Andric lost everyone he knew and went insane to cope with the loss. An intermediate time later, Andric woke, entirely sane onboard a Rogue Trader Ship. He was told that he had travelled onboard this ship for 3 years. He left at the next port, with only 1 clear memory. Someone had caused a huge calamity, and they had been a Psyker. In the years that followed, he searched out and killed any Psyker he could find. No Psyker escapes his wrath, and he hates even the Emperor. He has remembered lots in the past decade , but he does not remember that the Psyker how killed everyone he knew was dead, burnt to a cinder, and his burning hatred still drives him to find the dead Psyker, and kill all others like him.
Description:
Like many Tech Priests, most of his features are hidden behind his respirator mask, metal, tubes, wires and the hooded red robe. He is tall, and, as a result of Psychic mutation, his visible skin is blue, like the Xenos race Tau. His human eyes are also mutated, a deep purple, with no pupils or whites. His mask is much like an old-school gas mask, with two tubes f. One ends with an inch thick metal disk and the other disappears into the featureless robe. Most of the mask is a sort of eldritch metal, almost rubbery.  The rest is hidden behind the robe, his thick boots and gloved hands.

And here is [InsertNameHere]:

Name: [InsertNameHere]
Gender: Male
Home world:
Career:
Physical Description:
Age:
Chart Tree: Void Born, Scapegrace, Tainted, Press Ganged, Endurance, Astropath Trancendant

Wounds: 14
Fate: 4
Insanity: 13
Corruption:

EXP:
EXP remaining: 0
Total EXP Spent: 500

Characteristics:
WS: 42
BS: 38
S: 28
T: 45
Ag: 29
Int: 34
Per: 44
WP: 45
FS: 38

Armour:

Head:4
Body:4
Legs:4
Arms:4
AP:4

Traits, Talents and Skills

 Spoiler

Traits:
Charmed,Ill-omened, Void-Accustomed, Peer (Insane)
Talents:
Pistol Weapon Training (Universal), Psy Rating 2, Psychic Technique (x4[1 unused]), Heightend Senses (Sound).
Skills:
Speak Language (Ship Dialect) Int, Navigation (Stellar) (Int), Pilot (Spacecraft) (Ag), Sleight Of Hand , Common Lore (Kronus Expanse), Interrogate (WP), Awareness (Per), Common Lore (Adeptus Astra Telepathica) (Int), Forbidden Lore (Psykers) (Int), Forbidden Lore (Warp) Invocation (WP), Psyniscience (Per), Scholastic Lore (Cryptology) (Int), Speak Language (High Gothic, Low Gothic) (Int)

Gear:

 Spoiler

Weapons:
Best Quality Stub Automatic Pistol (Mr. BLAM!)
Range RoF Damage Pen Clip Rld Special kg Availability
30m   S/3/– 1d10+3 I    0 9 Full –        1.5 Plentiful

Best Quality Mono Sword (Sharpy)
Range Damage Pen Special               kg Availability
 —      1d10 R   2   Balanced, Primitive 3  Scarce

Powers:

Disciplines:

Telekenetic:
Activation Time: Half Action.
Maintainable: Yes.
Range: up to 5m x Psy Rating
Focus Power Test: Willpower/Opposed Willpower
Power Scale: The majority of the power scale in Telekinesis
is reflected in the actual power or psychic techniques. However
at lower levels (below Psy Rating 4), a psyker’s telekinesis will
seem tentative; the hold on objects/people will be shaky. At
higher levels, this will turn into a rock solid mental force.
Technique Trees: Telekinetic Force

Basic Technique: Mind Over Matter
The psyker may lift or move any object within
his range and line of sight that does not exceed the weight
limit of 10 kg x Psy Rating. The object may be moved slowly
within the range of the power. Objects move far too slowly
to be used as an attack, however. Additionally, this raw lifting
ability does not function on living beings, as the smallest
movements tend to unbalance the psyker’s mental focus. Once
an object is released from Telekinesis, it begins to slowly settle
back to earth as the last vestiges of the power leave it.
A more forceful approach can be taken with lighter objects,
weighing up to 5 kg x Psy Rating. These may be accelerated
with greater speed and force, out to a maximum of 5 metres x
Psy Rating. To hit a target, the psyker makes a Ballistic Skill
Test. Damage is equal to 1d10 Impact Damage plus 1 point
per 5 kg of the missile’s weight.
Lastly, the psyker can direct a sharp wave of force against a
target to shove it away. The psyker must make an Opposed
Test, pitting his Willpower against the target’s Strength. If the
psyker wins, he knocks the target to the ground and pushes it a number of meters away equal to his Psy Rating

Force Bolt
Value: 100 xp
Prerequisites: None
Focus Power Test: Willpower
Range: 10m x Psy Rating
The psyker can hurl a bolt of force at an opponent. The psyker
makes a Ballistic Skill Test to hit the target, and deals 1d10
Impact Damage with a bonus of +2 Damage per Psy Rating.

Telekinetic Crush
Value: 200 xp
Prerequisites: None
Focus Power Test: Opposed Willpower
Range: 10m x Psy Rating
The psyker can wrap a target in crushing bands of force. Make
an Opposed Test, pitting the psyker’s Willpower against the
target’s Toughness. If the psyker wins, he may inflict 1d10
Impact Damage with a bonus of +1 Damage per Psy Rating.
The psyker may also Grapple the opponent (see page 240),
substituting his Willpower bonus for his Strength bonus.

Precision Telekinesis
Value: 100 xp
Prerequisites: None
Focus Power Test: Willpower
Range: 5m x Psy Rating
Unlike the first gross manipulations of Telekinesis, this allows
the psyker to fine tune his ability until he can do anything at
range that he could do with his bare hands. In any situation
where the task in question would require a Characteristic
Test, the psyker substitutes Willpower instead. The psyker’s
Psy Rating substitutes for his Strength Bonus when using this
technique.

Items:
Guard flak armour x3. Charm, void suit, micro-bead, psy-focus.

[User]
 Don't expect me to say nice things, I'm not a nice person
Name: Salvador Tevos
Gender: Male
Home World: The Void
Career: Arch Militant
Physical Description: Tall, broad shouldered, quite muscled, sea blue eyes and pale.
Age: 37
Chart Tree: Void World, Stubjack, Renegade (Dark Visionary), Press Ganged and Fortune.

Wounds:9
Fate: 4
Insanity: 1
Corruption: 2

EXP:
Spent: 500
Remaining: None

Characteristics:
WS: 48
BS: 50
S: 31 (one advance taken)
T: 31
AG: 32 (one advance taken)
INT: 31
PER: 34
WP: 48
FEL: 29

Armour:

Head: 5
Right Arm: 5
Left Arm: 5
Body: 5
Left Leg: 5
Right Leg: 5
Armour Weight: 15kg

Skills

 Spoiler

Basic Awareness (PER)
Basic Common Lore of War and Imperial Guard (INT)
Basic Demolition (INT)
Basic Dodge (AG)
Basic Forbidden Lore of Inquisition (INT)
Trained Intimidate (S)
Basic Scholastic Lore of Tactica Imperialis (INT)
Basic Secret Tongue Military (INT)
Basic Speak Language of Low Gothic and Ship Tongue (INT)

Traits and Talents

 Spoiler

Quick Draw
Basic Weapon Training
Pistol Weapon Training
Melee Weapon Training
Thrown Weapon Training
Sound Constitution
Ambidextrous
Charmed
Ill Omened

Special Abilities:
Weapon Master

Weapons

 Spoiler

Good Hellgun Class Damage    Type Pen  Range ROF
                  Basic 1d10+4E   Las    7     110    S/3
Clip                          Reload  Special Rules  Weight
30 but current has 21  2 full    Reliable          6kg

Best Quality Kraken Tooth Dagger (XD)  Class              Damage   Pen
                                                      Melee/Thrown  1d5+1R    1
Range                 Special Rules
5m (thrown)         Mono

Other Gear

 Spoiler

Microbead
Void Suit (8kg)
Enforcer Carapace (15kg)
Bolt Shell Charm
Medikit (2kg)
Manacles
Arms Coffer
3 Spare hellgun clips


[User]
 Looks like we only have 2 players, oh well.

So, it's the 1/2/2013. A couple weeks ago you noticed you had started to develop  Something ...Extrahuman.
you seem to be changing, developing, evolving into something new at a rather rapid pace.

Where are you, what are you doing. Both of you can be anywhere but it's 9oclock on the first day of Feb

[User]
 The last few weeks had been exceedingly strange for Francis. He first noticed something amiss, when he started to wake up less and less hungry each day, regardless of how much he actually ate. Now it seemed he was never hungry and not eating seemed to have no adverse effect on him.
Then again, waking up had also become strange, due to not actually needing to sleep anymore it seems. Oh, he still could sleep if he wanted to, but he never actually was sleepy anymore.
It was like his body was in a form of permanent maximum output, including his immune system. The two rashes he had been worried about had disappeared, as had the warts on the soles of his feet, which made walking much more fun again.
But even with all of this, today had been the strangest day of them all. He had been rummaging through a dumpster in search of some books or magazines, or maybe something he could use for his place, when some teenage punks had come into the alley. Knowing what was about to happen, he had tried to run away, but they had soon caught up and after some trash talk started beating on him. Only it didn't actually hurt.
Every punch that landed just seemed to lose most of its power as it hit him, he still moved and flinched as if actually hit, but a lot of that was simply his body's reflexive movements. After maybe ten minutes, they left, leaving him lying on the floor most likely thinking he wasn't moving due to pain or injury.
Making sure they were gone, Frank got up and felt himself. Nothing hurt, nothing was even bruised it seemed, in fact he felt invirogated, as if he had an abundance of energy ready to burts forth.
Looking at a nearby wall, he concentrated on this feeling, trying to channel it into an open handed thrust. He was not prepared for effectively pulverizing the plaster and cracking on of the stones beneath.
Deciding that he did not want to get any attention form this, he quickly moved through the alleys back to his place, trying to calm himslef with a bit of reading, only to tear the book in two along its spine while opening it. A few further test proved that his strenght had greatly increased, But was very slowly getting towards his normal again.
This was something that had to be considered with some time to mull it over and so he went to sleep.


[User]
 OOC  here

I haven't run a mage in forever.

Ghandlov

An aging wizard at odds with the elders of his college, forced to earn a living on the road

Strength: 5

Int 6 - able and learned spell chucker

Dex 5 - still gets around, and out of the way, well enough

Con 4 - tough old bird

Str 3 - isn't the man he once was

Wis 2 - a little absent minded

Chr 1 spent too many years as a hermit

[User]
 The cleft in the rock was where the barmaid said it would be: a morning's walk past the abandoned farmstead, through the sparse woods into the foothills.

The way was well marked - the goblins scratched tribal glyphs on almost every tree and on the large stone Ghandlov sat on eating a stale bun. He finished the bun, looked at the cleft, looked at the way he came, and he checked the position of the Sun. He brushed the crumbs from  his beard and took a long drink from his waterskin.

At the mouth of the cleft he cast a light spell on the end of his staff.

 (1d6)[ 4 ]

The staff glowed with a soft clear torch light.

[User]
 The cleft opened to a large chamber.

 (1d6)[ 2 ]

It was empty.

[User]
 1 Goblin Guard with a tiny spear.

Strength 3 Combat 4  Agility 4

Them
 (1d6)[ 4 ]

Us
 (1d6)[ 3 ]

As Ghandlov stares at amazement at the cavern, a single Goblin creeps out from the tunnel to his left.

[User]
 Goblin thrusts his spear
 (1d6)[ 3 ] +4

[User]
 Ghandlov blocks with his Staff

 (1d6+3)[ 9 ]

The block pushed the spear to one side.

[User]
 Ghandlov brings his staff down at the Goblin.
 (1d6+3)[ 5 ]

[User]
 The Goblin rolls out of range.
 (1d6+4)[ 9 ]

The little snot stain is fast on his feet. Ghandlov's staff cuts the air.

[User]
 Us
 (1d6)[ 6 ]

Them
 (1d6)[ 6 ]

The Goblin looks to the tunnel then looks back at Ghandlov.

Ghandlov is gripping his staff.

[User]
 Again

Us
 (1d6)[ 6 ]

Them
 (1d6)[ 2 ]

Ghandlov frees one hand.

The Goblin takes a step back

[User]
 Ghandlov zaps a Lightning Bolt
 (1d6)[ 1 ]

With that roll he should have thrown a Fireball.

A 1 is an automatic success, the Goblin gets a roll to save vs full damage?

[User]
 The Goblin tries to move out of the way
 (1d6)[ 4 ]

Not fast enough. He takes the 3 points of damage.

One crispy fried goblin.

[User]
 OK, can I add my character into the Lair now?
Uh, if so, here is my human fighter.

 Since he's a normal fighter his name is just Eric.

INT- 3
DEX- 4
CONS-5
STR-6
WIS-1
CHA-2

[User]
 A strapping fighter appears from the cleft in the stone.

Ghandlov: "So you are here for part of the Count's bounty on these vermin."

There is a wide passage opposite the cleft across the high ceiling chamber.

There is a a second passage on the right side of the chamber.

[User]
 OT:

I forgot to post the weaponsl

 One Point of Damage
Axe, hand
Club
Dagger
Sling
Shortbow

 Two points of Damage
Crossbow, light
Hammer, light
Mace
Spear
Sword, short
Quarterstaff*

 Three Points of Damage
Axe, battle*
Crossbow, heavy
Hammer, war*
Longbow
Sword, long

You get your choice of melee and missile weapons.

Remember melee combat is an Opposed Roll and missile combat is a Skill Roll.

[User]
 OOC:
Could I start with a short sword and dagger?

[User]
 Originally Posted by Lord Mashus
 OOC:
Could I start with a short sword and dagger?

Absolutely. Each weapon is an opposed roll.

[User]
 Eric: "Why yes I am... wizard."
Eric then takes a stroll to the wide passage without thinking much.

[User]
 Originally Posted by Lord Mashus
 Eric: "Why yes I am... wizard."
Eric then takes a stroll to the wide passage without thinking much.

Sorry for the delay. It's been one down to the wire project after another.

Thinking won't be required.

Encounter Roll

 (1d6)[ 6 ]

Loot chart:

1 = food and water

2 = clothing

3 = tools, or rope, etc...

4 - maps and other reading materials

5 = Remains

6 = Bonus Point

[User]
 Loot Roll

 (1d6)[ 1 ]

Eric sees several hard tack biscuits on the ground

[User] Mmm.......

[User]
 Ghandlov pokes the hard tack with his staff.

"Fresh. Other bounty hunters should be near."

He points at the tunnel, (3 o'clock on the map)

 http://www.scribblar.com/hxdqsb1

[User]
 It's official, Lord Mashus.

I'm taking a break form gaming. I have to attend to grown up stuff.