[User]
 Arena Tournament, Round 55:  Farkis Dardanos  vs.  Crutch
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Farkis Dardanos  - O2youeng
 Crutch  - we3kings

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 No buys yet, unless Crutch buys something.

 Farkis
  Inititive  - (1d20+2)[ 13 ]

Stats

 Spoiler
HP: 14/14
AC: 12 [+4 armour, -2 misc] FF: 12 Touch: 8

Guisarme in both hands
Position: N1

Rage: Unused
Shift [Longtooth]: Unused
Animal Devotion: Unused

And, something I'd like to add from looking at your last game. It's a Swift Action to activate Travel Devotion, and a Swift Action to get the extra movement. So, you can't activate it and use it on the same turn.

[User]
 Crutch get's a few thing: Potion of Enlarge Person Cl 1(50), Oil of Magic Weapon Cl1 (50) gp, Potion of Sanctuary CL 3 (150).

Intiative: [roll0]

 Spoiler
 Crutch starts with his glaive locked in his gauntlet and the potion of sanctuary in his right hand in the square m-25.

Stats

 Spoiler

Crutch
HP 14, AC: 14, Touch 11, Flat Footed: 13
Rage: Unused, Travel Devotion Unused.
Location: m-25

[User]
 Got to remember to fix rolls after previewing post.
Initiative:  (1d20+5)[ 19 ]

[User] Then I'll buy 4 vials of Sleepsmoke [100g.] Done if you're done.

[User] I think i'm done, but I would like to know where Sleepsmoke is from.

[User] Ok, now that I found Sleep Smoke, and how it is a poison. Crutch also buy vial of anti-toxin (50gp).

[User]
 Then I will buy a potion of Camouflage [-50g], sell my Sleepsmokes [+50g] and my chain shirt [+50g] and buy an Elixir of Hiding [-250g]

Ready when you are.

New stats:

 Spoiler
HP: 14/14
AC: 8 [-2 misc] FF: 8 Touch: 8

Guisarme in one hand, Camouflage potion in t'other
Position: N1

Rage: Unused
Shift [Longtooth]: Unused
Animal Devotion: Unused

[User]
 And, a ref question:

 Spoiler

 Originally Posted by SRD
 When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10.

Can I take 10 on a Hide test? When I attempt a Hide test, I need to be unobserved [thus out of combat] and failure doesn't have any immediate negatives.

[User]
 High Ref PsiDog

@02youeng

 Spoiler
You may not take 10 unless you have a feet or ability that allows you to.

The entire arena is assumed to be one distracting perpetual threat of combat.

[User]
 Crutch

 Spoiler
Crutch starts in M-25 with glaive locked in his gauntlets and potions and vials on his belt.

Full Round:Crutch double moves to m-5.
Swift: Crutch activates Travel Devotion.

Your Turn

[User] Hmm...you know I'm gonna try and hide now, which means you're gonna want to end it before I become unspottable...calling for LoS, to make sure.

[User] Duh, especially when you put your self into easy one hit kill situation.

[User] Hehe, no need to be rude. And, I can one-hit you too, remember.

[User]
 High Ref PsiDog

LoS established.

Crutch is in M-5, and Farkis is in N-1.

Come to think about it, we3kings could have told you that. It's not like Farkis could have been anywhere else what with Crutch winning the initiative and Farkis not having acted yet.

[User]
 Hehe, maybe he wanted me to assume he wasn't there, so I'd leave myself open...

 Farkis

Wielding my guisarme, holding a potion

Actions:
Free: Drop the potion in N1
Swift: Activate Animal Devotion: Flight [40ft, average]
Free: Rage [+4 str, +4 con, -2 ac]
Free: Shift [+2 str, bite attack]
Free: Move guisarme from held to wielded
Move: Fly 15ft above M4
Standard: Attack!

  Attack roll  - (1d20+9)[ 28 ]  [+7 str, +1 BAB, +1 higher ground]
  Damage  - (2d4+10)[ 14 ]
  Crit confirm if applicable  - (1d20+9)[ 16 ]
  Crit damage  - (4d4+20)[ 29 ]
So...easy one-hit kill situation?

[User]
 And, stats:

 Spoiler
HP:  16/16
AC: 6 [-4 misc] FF: 6 Touch: 6

Guisarme wielded
Position: 15ft above M4

Rage: 8/8 rounds left
Shift [Longtooth]: 8/8 rounds left
Animal Devotion: 10/10 round left, Flight

And, recounting, I got 30ft of movement, instead of 25. Will get a ref in to check if it's right. Distance outside of brackets is flight height, inside brackets is distance I've gone.

N1, 0ft -> M2, 5ft [5ft] -> M3, 10ft [15ft] -> M4, 15ft [20ft] -> M5, 20ft [30ft]

The closest I get to Crutch is 15ft, at M3 and M4.

[User]
 Just want to point out some things:
Going up costs double movement for any fly maneuverability, besides perfect. Also, with average maneuverability flying you have to go up at a maxium of a 60 degree angle.

Another argument I want to make is is you don't really have higher group. You aren't on ground you are flying.

[User]
 1. I'm accending at 45 degree angles

2. Good point. That puts me at M4, 15ft off the ground. My attack still works

3. The SRD says nothing about being on the ground. Just says "higher ground." I'm higher than you, which makes it easier to strike at an opponent's head or chest. Overland Flight imposes no penalty to fighting while flying, thus I'm fighting as if I'm standing on the ground.  Thus, higher ground.

[User]
 Originally Posted by 02youeng
 1. I'm accending at 45 degree angles

2. Good point. That puts me at M4, 15ft off the ground. My attack still works

3. The SRD says nothing about being on the ground. Just says "higher ground." I'm higher than you, which makes it easier to strike at an opponent's head or chest. Overland Flight imposes no penalty to fighting while flying, thus I'm fighting as if I'm standing on the ground.  Thus, higher ground.

  High Ref chilepepper

1. Correct
2. M4/+15 is within your movement
3. Agreed.  Higher ground applies.  On this point you may ask another High Ref's opinion since I'm technically interpreting.

[User]
 Ref question.

 Spoiler
 Does Crutch threaten in the squares m-3 15 ft up, m-4 15ft up.

Also want to point out Crutch is still standing because Crutch is at 0 health.

[User]
 I've noted a purchasing error.  We3kings purchased a Potion of enlarge person for 50g.  The listed price for said potion is 250g.

Issues/concerns will be brought up after this is resolved.

[User]
 Wotc messed up on that table. All first level potion at Cl1 cost 50 gold, unless a bard, ranger, or paladin makes it. Don't believe see  here . More proof is shown  here .

250 gold is the price for a CL 5 first level potion.

[User]
 He's right about the potion, it says 50g in the Magic Item Compendium too. It's a first level spell for wizards/sorcerers, with no xp cost, or costly material component. There's no reason for it to be 250g.

So...that puts me 15ft above M4, my attack made 15ft away...your turn, We3kings.

[User]
 Funny thing, everyone here is both right and wrong.

A 1st Level CL1 spell is indeed 50 gp, and 50 gp versions of Enlarge Person can be bought. However, since the 250 gp version is considered the default, We3kings would need to note that only a CL1 version was purchased.

WotC did not mess up the table and there is a reason the sample potion was listed at 250 gp. The potion in the table really is a 1st level CL5 potion.  WotC didn't think anyone would purchase a CL1 1round/level duration potion, so they listed Enlarge Person at CL 5 to give a 5 round duration.

EDIT: Wait... Enlarge Person is 1min/level. Huh, I guess they wanted to give a 5 minute duration then or something.

[User]
 Crutch

Free Action: Crutch rages.
Move ActioN; Standing High Jump 5ft DC 40
 (1d20+31)[ 38 ]
Standard action: Attack Fakris with glaive
Attrack Roll  (1d20+9)[ 13 ]
Damage Roll  (1d10+12)[ 13 ]
Swift Action: Fall back to ground and move into clouds at m-7

 Spoiler
Continues moving to Q-9

Stats

 Spoiler
HP 2 Ac 12 Touch 9 Flat 12 Glaive weilded
Rage 8/8 rounds left
Travel Devotion 9/10 round left.

[User]
 Hehe, so, 2hp, is it? I think I'll have an AoO for your move action.

  Attack  - (1d20+9)[ 11 ]
  Damage  - (2d4+10)[ 12 ]
  Crit if applicable  - (1d20+9)[ 23 ]
  Damage  - (2d4+20)[ 27 ]

[User]
 Darn. Missed. And now you've moved into the smoke, and even 5 feet in stops me from seeing while I'm flying 15ft in the air...[Obscuring Smoke extends 20ft high in the spell description.]

I'll fly 25ft to M9[15ft] before descending to the ground. Calling LoS, turn not over.

Stats:

 Spoiler
HP: 16/16
AC: 6 [-4 misc] FF: 6 Touch: 6

Guisarme wielded
Position: M9

Rage: 7/8 rounds left
Shift [Longtooth]: 7/8 rounds left
Animal Devotion: 9/10 round left, Flight

[User]
 @O2yeoung

 Spoiler

No LoS

@we3kings

 Spoiler

No LoS

[User]
 Hmm...ok then.

 Spoiler
I'll ready an action to stab him with my guisarm if he comes/moves into LoS within 10-20ft of me.

Your turn

[User] Seeing how I'm going to be gone the next week and Crutch is out matched in multiple ways, Crutch surrenders.

[User]
 Farkis snarls, his satisfaction stolen from right under his nose. Despite wanting to decapitate the sniffling orc, he stayed his hand, but left on wings of light, cutting words on his tongue.

 "You may talk the talk...but, Farkis walk the flying-stabbity-spear....thing."  Laughing, he decended from the platform.

P.s. Intresting fact! Farkis is too stupid for the Knight's Challege to fuction! No morale bonus for you!

[User]
 I am just an initiate ref, but if it counts then:

 Due to surrender, Farkis is the winner.

[User]
 GM Kyeudo
 Farkis is the Winner!


[User]
 You're standing in the middle of one side of a 200ft featureless cube of force that you know you is completely impenetrable and inescapable.

Across from you is a ragged looking man. From no where a voice booms through the cube   ROUND 3. FIGHT!!

-----------------
Initiative, a list of pre-activated effects and you AC (to save time before my attacks) please.

[User]
 Initiative:  (1d20+14)[ 33 ]

AC: 51

Pre-active Powers (All Persisted for 24 hour duration):

 Spoiler
Vigor
Thicken Skin
Defensive Precognition
Offensive Prescience
Psionic Fly
Touchsight
Biofeedback
True Seeing
Mind Blank
Concealing Amorpha
Energy Conversion

2 Psionic Foci prepared

Psionic Moment of Prescience - 21 mins / Until Discharged
True Metabolism - 21 Mins

[User] Any preparation rounds?

[User]
 Anything that lasts 21 hours or more is active already.
Anything with a duration less than 21 hours, roll a d(however many things you want to use) and you can have that many preparation rounds eg. if you want 7 things, roll a d7.

Seem fair.

[User]
 Which reminds me:  (1d2)[ 2 ]

Sweet.
1. Manifest Psionic Moment of Prescience
2. Manifest True Metabolism

[User] So 2 temp-buffs?

[User] You roll for your own. I needed two.

[User]
 Oh whatever.

Buffs:

 Spoiler
Beguiling Influence, All Seeing Eyes, Dark One's Own Luck, Ignore the Pyre, Retributive Invisibility

Initiative:  (1d20+13)[ 31 ]

Actually, I don't have a list of temp buffs I can cast yet, so I'm just going to ignore that part.

Looks like you're up first, so hit me with your best shot. Oh, by the way, you can't actually see me right now unless you have True Seeing or See Invisibility up.

[User]
 (Persistent True Seeing, sorry. Also what's your AC?)

In that case:

Manifest Quickened Greater Teleport - 21PP to appear two squares from you.
Dancing Blade Form Stance allows 10ft reach

Use Raging Mongoose and Full Attack:
  (1d20+55)[ 56 ]   Fumble
 (1d20+55)[ 71 ]
 (1d20+55)[ 75 ]  (Crit Threat)
 (1d20+55)[ 65 ]
 (1d20+55)[ 61 ]
 (1d20+55)[ 74 ]
 (1d20+50)[ 56 ]
 (1d20+50)[ 67 ]
 (1d20+45)[ 58 ]
 (1d20+45)[ 54 ]
  (1d20+40)[ 41 ]   (Fumble)

[User]
 Crit Confirm:  (1d20+55)[ 58 ]

How many hit I wonder?

[User]
 Okay, um, well, they all hit as long as you can hit incorporeal. I think I'm probably dead.

Oh wait, except for the natural 1s. 😛

[User]
 (1d6)[ 6 ] +35+ (1d4)[ 3 ] (Sonic)+ (1d6)[ 3 ]  (because your incorporeal 😁)
 (1d6)[ 6 ] +35+ (1d4)[ 4 ] (Sonic)+ (1d6)[ 3 ]
 (1d6)[ 4 ] +35+ (1d4)[ 4 ] (Sonic)+ (1d6)[ 3 ]
 (1d6)[ 2 ] +35+ (1d4)[ 2 ] (Sonic)+ (1d6)[ 4 ]
 (1d6)[ 1 ] +35+ (1d4)[ 3 ] (Sonic)+ (1d6)[ 4 ]
 (1d6)[ 6 ] +35+ (1d4)[ 3 ] (Sonic)+ (1d6)[ 3 ]
 (1d6)[ 6 ] +35+ (1d4)[ 3 ] (Sonic)+ (1d6)[ 1 ]
 (1d6)[ 2 ] +35+ (1d4)[ 1 ] (Sonic)+ (1d6)[ 2 ]
 (1d6)[ 2 ] +35+ (1d4)[ 1 ] (Sonic)+ (1d6)[ 5 ]
 (1d6)[ 3 ] +35+ (1d4)[ 1 ] (Sonic)+ (1d6)[ 6 ]

= 459 damage + 10 Points of Con damage if applicable.

You still living?

[User]
 I was never living.

Well, let's see, sonic damage nullified, first one was actually a fumble, but yeah, I'm less living than I was a moment ago. 😛

Actually, are we allowed to use skills in buff rounds? A well placed Hide skill probably makes you completely ineffective against me. Bah! You're lucky I don't have my contingencies up yet! 😡

[User]
 Well if it makes you feel any better that mega full attack is all I have, after that I'm essentially crippled because I've already spent 2/3 of my Power Points on persisted buffs.

You mind if I finish my fluff?

 Originally Posted by PId6
 I was never living.

Well, let's see, sonic damage nullified, first one was actually a fumble, but yeah, I'm less living than I was a moment ago. 😛

Actually, are we allowed to use skills in buff rounds? A well placed Hide skill probably makes you completely ineffective against me. Bah! You're lucky I don't have my contingencies up yet! 😡

Actually I fell prey to that with qube, so I picked up the touchsight power, nullifies hide checks if you're in range.

[User]
 Originally Posted by Kobold-Bard
 Well if it makes you feel any better that mega full attack is all I have, after that I'm essentially crippled because I've already spent 2/3 of my Power Points on persisted buffs.

You mind if I finish my fluff?

Go right ahead.

[User]
 As the clouds of shredded ectoplasm thinned into wisps, before fading completely, Remedre span his axes on his fingers before landing them in a pair of holsters on his belt. Brushing back a lock of hair he looks up.

  "ROUND 4 BEGINNING SHORTLY. COMBATANT RETURN TO STARTING POSITION!!"

"Dark Gods of the Abyss" he cursed, "am I ever going to get out of this damned cube?"

Receiving no answer he sighed before returning to his square, re-expending his rapidly returning Psychic energies.

Looking across the cube his opposite square glowed with the light of his next opponent being brought it.

[User] A haunting voice calls in the air,  "Beware, for I am not finished with you! You will see me again, in 2d4 days..."  The voice soon faded into the empty reaches of the cube and all was silent but for the sound of cheering and mangling.

[User]
 Originally Posted by Kobold-Bard
 Actually I fell prey to that with qube, so I picked up the touchsight power, nullifies hide checks if you're in range.

Huh? Where is that from? And does Darkstalker negate it?

Oh wow, that's a good power. I'm tempted to Psion-dip to get it now. A lot better than Blindsense, that's for sure.

[User]
 Hearing the new voice Remedre gave a confused look around.

"Well that's new. And how long's 2d4 days? What's a d4?"

------------------------

 Originally Posted by PId6
 Huh? Where is that from? And does Darkstalker negate it?

 Touchsight
I have it persisted at a range of 100ft so mundane hiding doesn't work, and it's telepathy so darkstalker doesn't negate either. qube was the one who pointed it out because I nearly cried when I couldn't find the sneaky b~~~ard 😛

[User]
 Random thought, would mindblank + hide screw you over?

 Edit: I just looked it up, it's telekinetic not telepathy so mindblank wouldn't do anything. Also force effects work against the incorporeal, hrm!
 Edit2: The wording is: "telekinetic field of mental contact", so which is it?
 Edit3: Touchsight is Psychometabolism, the desc of Psychometabolism says: "For the purpose of psionics-magic transparency, psychometabolism powers are equivalent to powers of the transmutation school (thus, creatures immune to transmutation spells are also immune to psychometabolism powers)."

At level 10 a master of many forms gains immunity to transmutation effects that she is unwilling to accept.

[User]
 I'd assume that it would detect things immune to mind affecting abilities because it's "touch"sight, you're feeling them rather than sensing them in the normal psychic sense.

Any reason you ask?

[User] I'm just curious how to get around such a power. If you've read the Sword of Truth series and know about the  pillars of creation  I was just wondering how you'd create a similar effect in regards to touchsight.

[User]
 Fair enough.

I think that paragraph refers to powers that actually transform the target, rather than all of them in general. The MoMF isn't immune to all Transmutation effects after all, just the ones like Polymorph and such.

[User]
 So there is no way to get around it and it automatically detects  everything  around you? That, frankly, seems more than a bit broken.

 Originally Posted by Greymist
 I'm just curious how to get around such a power. If you've read the Sword of Truth series and know about the  pillars of creation  I was just wondering how you'd create a similar effect in regards to touchsight.

Ugh, ugh, ugh do NOT bring up Terry Goodkind. Ever. Please.


[User]
 We're on opposite sides of a 200x200x200 impenetrable force cube.

 Initiative:   (1d20+13)[ 23 ]

Permanent Buffs:

 Spoiler
All Seeing Eyes, Dark One's Own Luck, Beguiling Influence, Ignore the Pyre, Dark Foresight.

[User]
 Yeah, that didn't go so well.

 (1d20+13)[ 24 ]

[User]
 Buffs:

 Spoiler

I don't know some of those you have...

-Retributive Invisibility
-Entropic Warding
-Beguiling Influence (will most likely not matter)

Anyway, I've put a lot of optimisation into my Init:
 (1d20+26)[ 41 ]

Laughing, the invisible warlock soars up into the sky, carried aloft by his feyish wings. There, he unleashes his hellish magics upon his foe: blasts of black and green energy spring forth from the tip of his swordblade.

 Spoiler

[roll]
Flying up and forward.

Quickened Eldritch Blast with Eldritch Spear shape:
 (1d20+26)[ 33 ]
 (9d6)[ 31 ]

Eldritch Blast with Vitriolic Blast:
 (1d20+26)[ 46 ]
Acid Damage, no spell resistance:
 (9d6)[ 31 ]

[User]
 Do you have True Seeing or See Invisibility?

Oh, and unless you can fly 120 ft in one turn, you can't reach me with Vitriolic Blast.

[User]
 I forgot: that should have Eldritch spear as well, of course.

And no, I can't actually see invisibility, but you aren't invisible, are you?

Edit: Oh, and my fly speed is 60, so I'm 30 feet up and 30 feet closer.

[User] Oh wow, that was stupid of me. I forgot to put Retributive Invisibility on there. Oh well, your first attack missed but the second one hit for 1 damage. Bah, also forgot, I have inherent Displacement and incorporeal miss chance, so that's 50% chance to miss and 50% chance not to hit me.

[User] Wow. 1 damage.

[User]
 Cackling madly, the specter held out his hands and vanished instantly. A second later, a bolt of green gas shot out from the air and hit the other warlock, engulfing him in noxious gas.

 Spoiler
Use Swift Invisibility. Then use Eldritch Spear and Noxious Blast.

Attack:  (1d20+28)[ 44 ]
Damage:  (11d6)[ 36 ]
Sneak Attack Damage:  (9d6)[ 26 ]

Make a Fortitude Save at DC 10 + 6 + 17 + 2 (35) or be nauseated for 1 minute.

Also move 30 ft forward.

[User]
 Spoiler

Misses. Also, I have a 20% miss chance against rays from Entropic Warding.

And I really need to pick up See Invisibility somehow. Perhaps that true Seeing blindfold from MIC.

[User]
 Spoiler
44 missed? Wow. I need to cheese up my touch attack. That or get Eldritch Cone.

It's a least invocation, so I doubt you'd have nothing you can't give up for it.

Are you skipping your turn then?

[User]
 While aimed well, the bolt of energy seems to hit a glowing barrier as it strikes the warlock, the pure force of his personality somehow deflecting it.
 "Well then, where might you be, my foe..."
Raising his hands to the sky in a dramatic gesture, he ground in front of the warlock errupts, twisted black trees bursting forth from it. Blood  and slime drip from their branches, where a thousand ravens feed on flayed corpses.
Laughing, the warlock dives into the twisted forest.
A strange battle this would be to any casual observer: two invisible forces colliding, blasts of energy darting out of nowhere.

 Spoiler

That's just a little fluff describing the effect of charisma to AC twice.

Then, I'm using Nightmares Made Real, to cover an area of 30x40x20 feet in Nightmare Terrain. That's an Illusion (Shadow) effect. You must make a will save, DC 29 or be entangled, and it gives concealment to everyone out of 5 feet and total concealment to everyone 10 or more feet away, even if you make the save.

Finally, I fly 50 feet forward and drop 10, entering the area.

[User]
 Spoiler
Freedom of Movement. Also, I'm immune to [Shadow] effects.

The ghost reappeared in a mist of green as the shadowy terrain attempts to grasp at the specter. But the ghost isn't fazed by the shadows. In fact, within moments, the shadows seem to bend around him, recognizing his power and obeying his commands.  "Let's try this again,"  the ghost said, and vanished once more into thin air.

 Spoiler
Use Retributive Invisibility. Then move up 30 ft. Finally use Moment of Alacrity to raise my initiative by 20, making it my turn again.

[User]
 Spoiler
Standard 1: Chilling Tentacles at your location.

Swift 1: Activate Boots of Temporal Acceleration, giving me 2 more rounds.

Standard 2: Use Shades to cast Incendiary Cloud at your location.

Swift 2: Use 2 charges from Belt of Battle for another Standard Action.

Standard (2 bonus): Use Shades to cast Acid Fog at your location.

Standard 3: Use Shades to cast Stinking Cloud at your location.

Swift 3: Use Assay Resistance on you.

It wasn't more than a second after the ghost disappeared that it seems a multitude of nightmarish clouds engulf you, filling your lungs with fire and poison and clouding your vision.

 Spoiler
[roll]2d6 cold damage[/roll] and  (1d20+29)[ 48 ]  grapple check.
 (4d6)[ 10 ]  fire damage Reflex half and Will save for 80% damage and 80% chance of occurring.
 (2d6)[ 7 ]  acid damage Will save for 80%.
Fortitude save or be nauseated. Will gives 80% negate.
Also, you're in a solid fog situation.

All saves are DC 36.

[User]
 Spoiler
Rerolling cold damage:  (2d6)[ 7 ]

[User]
 Spoiler

Let's start with Will Saves:
 (1d20+32)[ 33 ]
 (1d20+32)[ 35 ]
 (1d20+32)[ 44 ]

Fire Damage is resisted.
Cold Damage is resisted.
Got Freedom of Movement against Grapple and the Fog.
Acid Damage is resisted.

Fortitude against nausea:
 (1d20+30)[ 49 ]

[User]
 Laughing just as madly as his enemy, the Warlock shoots upward from the clouds.
 "You'll have to do better! But at least, it looks great!
This time, he fills an entire section of sky with a burst of energy, only able to guess the position of the enemy he can only barely sense.

 Spoiler

I forgot that my Scout levels give me Blindsense. So, flying up 15 feet and shooting a 30 feet cone in your direction.

Damage:
 (9d6)[ 35 ]

Reflex Save DC 33 for half damage.

[User]
 Spoiler
First of all, Darkstalker beats Blindsense.
Second, make a spell resistance check against SR 40.
Third, your spells still have 50% chance to not affect me for incorporeal.
Fourth: Evasion:  (1d20+38)[ 46 ]

[User]
 Spoiler

Ah, right. Didn't know you have Darkstalker. In that case, let's just assume I can't hit you... well, your turn anyway. And I should get one of those spell resistance cloaks as well.

[User]
 Spoiler
Cast True Strike. Quickened Maximized Eldritch Spear.

Attack:  (1d20+48)[ 49 ]
Damage: 66
Sneak Attack:  (9d6)[ 31 ]

Again, out of air, a lance of black energy shoots at you. With deadly precision, it beams towards your location, piercing your protections from personality or otherwise and hitting you in a very vulnerable spot.

[User]
 Spoiler
I use Gloves of Fortunate Striking to reroll that attack.  (1d20+48)[ 68 ]

Hehe, kept it just for events like these.

[User]
 Spoiler

Jup, hits alright. And hurts, too.
So, what kind of creature are you, anyway? A ghost? Just tell me what I could guess from looking at you there in the beginning...
If you're undead, I give up, because I can't see any other way to affect you. I'm not able to sense you at all and none of my three power words help.

[User]
 Spoiler
And fortune reverses itself, though I don't think critical confirmation is affected by True Strike so this probably won't hit, but whatever.

Attack:  (1d20+28)[ 48 ]
Damage: +66
Sneak Attack: (Not sure if this multiplies as well)  (9d6)[ 29 ]

... Wow

And yeah, I've been calling myself a ghost the whole time haven't I? 😛

Are you still alive?

[User]
 Well, I give up... I mean, I could probably flee if I really tried to, via at will dimension doors and fly speed, but really, that's just another way of defeat.

I don't see any way to hurt you. Congratulations.

Now, I really need to buy a few wands with spells that can actually hurt you.

[User]
 Originally Posted by Eldan
 Well, I give up... I mean, I could probably flee if I really tried to, via at will dimension doors and fly speed, but really, that's just another way of defeat.

I don't see any way to hurt you. Congratulations.

Now, I really need to buy a few wands with spells that can actually hurt you.

Magic missile always works.

How much hp do you have anyway?

(Oh, and Greater Teleport at will kinda ruins any chance of escape. 😛)

[User]
 I don't have any magic missiles at the moment. I could get a force bow, though. And those gauntlets of ghost fighting are added. My HP are only 135.

So, yeah, a handful of strikes kills me.


[User]
 As the swirling lights fade, you are standing in a 200ft cube of pale blue force that you instinctively know is impenetrable and inescapable.

Across from you is a ragged looking humanoid watching you and drawing two weapons from what appear to be holsters on his belt. He takes up a light fighting stance and then waits.

Suddenly, from no-where a voice booms through the cube.   "ROUND 4. FIGHT!!"

[User]
 Initiative:  (1d20+14)[ 31 ]

AC: 51
Touch: 31
Flat F: 45

Pre-active Powers (All Persisted for 24 hour duration):

 Spoiler
Vigor
Thicken Skin
Defensive Precognition
Offensive Prescience
Psionic Fly
Touchsight
Biofeedback
True Seeing
Mind Blank
Concealing Amorpha
Energy Conversion

2 Psionic Foci prepared

Psionic Moment of Prescience - 21 mins / Until Discharged
True Metabolism - 21 Mins

Bring it 😉

[User]
 Standing invisibly on the other side of the ring is a humanoid creature, skin grey, hair silvery, with black and shimmering butterfly wings on it's back, standing with a calm smile on it's face, buckler in one hand, a shortsword in the other.

 Spoiler

Initiative:  (1d20+26)[ 33 ]

AC: 61
Touch: 52
FF: 50

Buffs active:

 Spoiler

Entropic Warding (20% miss chance)
Retributive Invisibility

[User]
 Smiling, the fey bursts into action. A single flick of it's wings bring it up from the ground and ahead, where he fires two bolts of green energy at his opponent

 Spoiler

Flying 30 feet up and 30 feet ahead.
Quickened Maximized Empowered Eldritch Blast, with Vitriolic Blast and Eldritch Spear, +1d6 damage from Warlock's Scepter in my sword.
To hit:
 (1d20+28)[ 34 ]

60 acid damage.

And:
The same again, without the Quicken.
 (1d20+28)[ 47 ]

Also 60 acid damage.

[User] Your move. And FYI I Have True Seeing and Touchsight (100ft emanation) Manifested, so I can see you.

[User] I expected that at this level, yes.

[User]
 "I see you ya little Pixie."

With that he vanishes, reappearing directly behind you, and time seems to slow, either that or his reign of blows is powered by speed itself.
---------------------------
Manifest Quickened Greater Teleport. Pre-active Psionic Fly prevents me from falling like a tool.

Activate Time Stands Still and twin Full-Attack.

 (1d20+55)[ 65 ]
 (1d20+55)[ 72 ]
  (1d20+50)[ 52 ]
 (1d20+50)[ 57 ]
 (1d20+45)[ 63 ]
  (1d20+45)[ 47 ]
 (1d20+40)[ 50 ]
 (1d20+55)[ 63 ]
 (1d20+55)[ 70 ]
  (1d20+50)[ 57 ]
 (1d20+50)[ 63 ]
  (1d20+45)[ 60 ]
 (1d20+45)[ 49 ]
 (1d20+40)[ 41 ]

----------------
There'll be at least two more posts: crits (if applicable), then damage for any that hit, then other actions.

[User]
 Reroll Attack 3 using Lightning Recovery and Moment of Prescience.

 (1d20+71)[ 83 ]
 Crit if necessary:
 (1d20+71)[ 73 ]

[User]
 Damage:
 (1d6)[ 4 ] +25 + (1d4)[ 3 ] (Sonic) + (2d6)[ 7 ] (Deep Crystal Weapon)
 (1d6)[ 6 ] +25 + (1d4)[ 2 ] (Sonic)
 (1d6)[ 5 ] +25 + (1d4)[ 2 ] (Sonic)
 (1d6)[ 3 ] +25 + (1d4)[ 1 ] (Sonic)

 (1d6)[ 6 ] +25 + (1d4)[ 4 ] (Sonic) + (2d6)[ 8 ] (Deep Crystal Weapon)
 (1d6)[ 5 ] +25 + (1d4)[ 4 ] (Sonic)
 (1d6)[ 2 ] +25 + (1d4)[ 4 ] (Sonic)

= 221 +  20 Sonic  + 7 Con Damage

I'll let you do your own DR calculations

[User] I have DR 10/cold iron, if that matters. And Sonic Resistance 10.

[User]
 221-70: 151. Kills me.

Lesson: I need even higher armor class, and, if possible, more HP.

Next turn would have been a greater dispel magic on your flight, though, followed by more blasts.
Another question: HOw many HP did you have? And are you immune to power word: kill/stun/blind?

[User]
 So we're 30ft in the air and I'm behind you.

Your move.

[User] Uhm, no, I'm just dead. See post above.

[User]
 Originally Posted by Eldan
 221-70: 151. Kills me.

Lesson: I need even higher armor class, and, if possible, more HP.

Next turn would have been a greater dispel magic on your flight, though, followed by more blasts.
Another question: HOw many HP did you have? And are you immune to power word: kill/stun/blind?

Dispel my flight?!?!?!?!? I'd teleport above you coz I get bonus damage if I'm landing on you I think.

294 +65 temp HP. And I had Acid Resistance 30.

And does mind blank prevent those spells, because if it does then yes I am.

 Edit:  Sorry. my internet's being slow at the moment.

[User]
 Hmm. Yes, Mind Blank would prevent it, it's mind-affecting. Too bad.

And I'm not really sure how landing on top of me would work.

[User]
 Originally Posted by Eldan
 Hmm. Yes, Mind Blank would prevent it, it's mind-affecting. Too bad.

And I'm not really sure how landing on top of me would work.

Loads of Tiger Claw manoeuvres give a boost if you jump above your enemy, I figure teleport falling would do the same.

If you don't mind I've been stringing my battles together with a litle bit of fluff (hence round four), but I'm not going to do anymore. You mind if I finish it off?

------------------------------------------------

Watching the creature fall to the floor and vanish, Remedre reholstered his axes and floated back to his starting square.

"So when does the next guy get here" he called to the cube. But unlike the other times there was a different response.   "COMBATANT RELEASED!!"

"Wha..I can go?!?!?!? After four deaths I'm free. Hot Damn."

As he spoke a sort of doorway appeared on the side of the cube. Not even contemplating hesitation Remedre forced his flight to it's limitsand sped through the hole. As he passed through his last audible words were "Fvck you you stupid Cube."


[User] Any particular preferences on battle setup?

[User]
 200x200x200 cube of impenetrable, undispellable force?

I'm good for prep, but I'm happy to have a round or two if you need them. Spells with a duration of 20 hours+ can be assumed to be already active, stances already in place etc etc

Initiative -  (d20+5)[ 23 ]

--

A large angelic figure stands before you in full battle armour, wielding a large bastard sword and holding a large glowing steel shield infront of him.   Shall we dance?

[User]
 (1d20+6)[ 13 ]

Gilgeam grins, his form already twisted into that of a huge, hulking Dusk Giant as he gives a roar of battle-lust

[User]
 Spoiler
What's your alignment btw? Your sheet doesn't say ... (Some of my abilities & whatnot are very much alignment-specific.)

Within a matter of seconds, the angel disappears before your eyes, and you are left standing in the arena alone. [[Unless you have True Seeing or some such.]]

 Spoiler

Invisibility Sphere SLA, followed by flying 100' directly upwards.

[User]
 Originally Posted by Niezck

 Spoiler
What's your alignment btw? Your sheet doesn't say ... (Some of my abilities & whatnot are very much alignment-specific.)

Within a matter of seconds, the angel disappears before your eyes, and you are left standing in the arena alone. [[Unless you have True Seeing or some such.]]

 Spoiler

Invisibility Sphere SLA, followed by flying 100' directly upwards.

(Chaotic Neutral)

Gilgeam will simply stay still and wait to react if you attack. He's also going to ready an action to change form if you cast a spell at him.

[User]
 (Change form to what exactly? Perhaps spoiler it?)

Without a moment notice, a circle of floating, slicing, chopping blades appears before you, surrounding you in a 30ft raidus.

 Spoiler

Blade Barrier (CL 12) 30ft radius with you as the centre.
I then fly 100ft forward, still invisibile, as you're not included in the area of the blade barrier and haven't been targetted.

[User] (Do I actually have to declare what I'm changing to? I would assume I can pick when I actually activate the ability. Also, what's the save DC for your blade barrier?)

[User] (I'd presume so, as a readied action is something you have to prepare precisely so you can do it almost immediately. *shrug* Up to you. The reflex DC is 25.)

[User]
 Originally Posted by Niezck
 (I'd presume so, as a readied action is something you have to prepare precisely so you can do it almost immediately. *shrug* Up to you. The reflex DC is 25.)

(I looked at it in the PHB, and the actual description is pretty vague, frankly. I mean, it really doesn't specify what you need to ready, just that you can ready an action, which for me is activating my ability. I'm really not sure exactly how that would work, and it's probably a DM call. In this case, though, it doesn't matter because I already knew what I was going to change into: Kuo-Toa Leviathan Form!)

With a laugh, Gilgeam turns from a hulking dusk giant into a massive, slime-coated fish creature. With your spell cast, he rushes through the barrier, his body curiously agile despite the gangle aquatic horror that he's become.

(In game terms, being a Leviathan grants me Improved Evasion. Hurrah!)

Reflex Save:  (1d20+14)[ 30 ]

Edit: Almost forgot... readying another action to change shape if you try to cast another spell...

[User] (How big are you right now & how far have you moved?)

[User]
 Originally Posted by Niezck
 (How big are you right now & how far have you moved?)

(Just outside the circle, and I'm Huge.)

[User]
 Spoiler

Move 100ft forwards, then 50ft down to the ground, ending up directly next to you.

You're up.

[User]
 Right. Well, as I don't know you're there, I'm just going to turn into a bone ooze and move in a random direction. I'll roll a d4, and on a 4, it's the direction you happen to be in. Sound fair? If not, let me know and I'll change actions.

 (1d4)[ 2 ]

Edit: Guess not. Moving, say, 40ft. Obviously not into the blades, though.

[User] Well, which direction? And I was kinda hoping you wouldn't read the spoilers ...

[User] Ah, I see. Well, in any case, it doesn't really matter. Call it north, I suppose.

[User]
 Righto.

 Spoiler
Move 40ft north, so I'm next to you again.

The otherwordly angel appears directly before you, lunging forward at you with one decisive strike, before recovering and unleashing a hail of attacks.

Actions:

 Spoiler

Diamond Nightmare Blade -  (d20+38)[ 48 ]  vs your AC.
Attack for it -  (d20+46)[ 51 ]
Damage (X4 if the concentration beat your AC) -  (2d8+26)[ 41 ]
Crit confirm -  (d20+46)[ 62 ]

Then, I burn 3 charges on the belt of battle to get a full-round action. I then use Time Stands Still to take 2 full attacks against you.

  (d20+46)[ 47 ]  Attack 1.1  Miss
 (d20+46)[ 50 ]  Attack 1.2
 (d20+41)[ 60 ]  Attack 1.3 - Potential crit
 (d20+36)[ 50 ]  Attack 1.4
 (d20+31)[ 35 ]  Attack 1.5

 (2d8+26)[ 36 ]  Damage 1.1
 (2d8+26)[ 40 ]  Damage 1.2
 (2d8+26)[ 33 ]  Damage 1.3
 (2d8+26)[ 32 ]  Damage 1.4
 (2d8+26)[ 36 ]  Damage 1.5

 (d20+46)[ 58 ]  Attack 2.1
 (d20+46)[ 60 ]  Attack 2.2
 (d20+41)[ 53 ]  Attack 1.3
 (d20+36)[ 38 ]  Attack 2.4
 (d20+31)[ 42 ]  Attack 2.5

 (2d8+26)[ 33 ]  Damage 2.1
 (2d8+26)[ 32 ]  Damage 2.2
 (2d8+26)[ 30 ]  Damage 2.3
 (2d8+26)[ 36 ]  Damage 2.4
 (2d8+26)[ 32 ]  Damage 2.5

---

And some crit confirms, threatening on a 17-20 ...

 (d20+46)[ 55 ]  1.1
 (d20+46)[ 51 ]  1.2
 (d20+41)[ 47 ]  1.3
 (d20+36)[ 37 ]  1.4
 (d20+31)[ 39 ]  1.5

 (d20+46)[ 55 ]  2.1
 (d20+46)[ 47 ]  2.2
 (d20+41)[ 52 ]  2.3
 (d20+36)[ 50 ]  2.4
 (d20+31)[ 43 ]  2.5

[User] (You don't need to bother rolling for Criticals. I'm immune. Also... Crap, I'm not sure how to handle the Bone Ooze's DR, since they're 3.0 and have a 30/+5 DR type.)

[User]
 Well, what's your AC? (I wanna calculate my damage :D)

Also, my weapons is +5, so I believe it negates your DR. (Well, the Astral Deva monster class I've taken gives DR 10/+5, so we're both out of date! ^^)

[User] Actually, no. I looked up the Bone Ooze official update. It's now got DR 15/magic and bludgeoning, so it's still effective, just less so. also, my AC is 42.

[User]
 Right, I do believe that's 276 damage. Also, next round my weapon overcomes your DR, so it's all good. ^^

Your turn.

[User] Making an Engulf attack. You need to make a DC 40 Reflex save.

[User]
 I use diamond defence to add my initiator level to my roll ...

 (d20+51)[ 58 ]

*hopes it's not a 1*

[User]
 Wow. That's a ridiculously high save. No need to do the next round, then. I'm dead.

Good test of that tactic, though. Next time I'll just use my Dusk Giant form. Much better base damage.

Also, the Ooze has blindsight, which I didn't realize until I reread the entry. My bad.

[User]
 Yeah, next round I just recover Time Stands Still and make another double full attack against you ...

(I'm lucky I did use Diamond Defence to be honest, I rolled a 7 and without my +20 I'd have been engulfed.)

[User]
 Same arena & whatnot? 200ft apart?

 (d20+5)[ 20 ]

Let's rock!

(Incidently, I'll use the 3.5 Astral Deva DR, if that's OK with you? Still waiting on a reply from Kentma regarding what to do ...)

[User]
 Sure. Let's do this. In Dusk Giant shape again.

 (1d20+6)[ 7 ]

[User]
 Gliding just above the ground, the angelic figure closes on you, before standing upon the ground once more and raising his shield.

  Come and get me, foul creature!

(100ft move directly forwards, and then total defence action.)

[User]
 Works for me. I move charge just enough to get you in range (about 80ft) then use my 20ft reach to attack you from beyond your own reach. Using Pouncing Charge, I get to make a full attack.

Also, what's your AC, and are you immune to crits?

 Spoiler

Main Hand Attacks:
1  (1d20+48)[ 65 ]
2  (1d20+43)[ 52 ]
3  (1d20+38)[ 55 ]
4  (1d20+43)[ 51 ]  - This is a mistake. actual result is 41.

Off Hand Attacks:
1  (1d20+48)[ 61 ]
2  (1d20+43)[ 53 ]
3  (1d20+38)[ 58 ]  - possible crit.

Main Hand Critical Confirms:
1  (1d20+48)[ 51 ]
2  (1d20+43)[ 55 ]
3  (1d20+38)[ 58 ]
4  (1d20+43)[ 51 ]

Off Hand Critical Confirms:
1  (1d20+48)[ 65 ]
2  (1d20+43)[ 46 ]
3  (1d20+38)[ 47 ]

Main Hand Damage:
1  (4d8+29)[ 40 ]
2  (4d8+29)[ 40 ]
3  (4d8+29)[ 42 ]
4  (4d8+29)[ 46 ]

Off Hand Damage
1  (4d8+29)[ 53 ]
2  (4d8+29)[ 56 ]
3  (4d8+29)[ 48 ]

[User] AC is currently 51. I am immune to crits, yes. Also, I have DR 10/evil.

[User] Cool. You take 229 damage after DR. My current AC is 58, and still immune to crits. Also, keep in mind that if you move in for an attack, I get an AOO.

[User]
 I calculated 219? Either way, one more round and I'm a goner.

Casting Heal as an SLA (Defensively -  (d20+38)[ 44 ]  DC 21)

I then 5' step so you're withing reach (Dancing Blade Form gives me +5' reach on my turn)

I then burn 3 charges on the belt of battle to use Time Stands Still.

Rolls:

 Spoiler

 (d20+46)[ 55 ]  1.1
 (d20+46)[ 48 ]  1.2
 (d20+41)[ 60 ]  1.3
 (d20+36)[ 50 ]  1.4
 (d20+31)[ 34 ]  1.5

 (2d8+26)[ 29 ]  1.1
 (2d8+26)[ 40 ]  1.2
 (2d8+26)[ 36 ]  1.3
 (2d8+26)[ 34 ]  1.4
 (2d8+26)[ 32 ]  1.5

 (d20+46)[ 53 ]  2.1
 (d20+46)[ 63 ]  2.2
 (d20+41)[ 56 ]  2.3
 (d20+36)[ 56 ]  2.4
 (d20+31)[ 40 ]  2.5

 (2d8+26)[ 38 ]  2.1
 (2d8+26)[ 36 ]  2.2
 (2d8+26)[ 38 ]  2.3
 (2d8+26)[ 34 ]  2.4
 (2d8+26)[ 34 ]  2.5

Your up, and I'm most likely dead.

[User]
 You realize I have an AC of 58, right? You only hit with like 3 attacks. And even if you hit with all of 'em, I'm still alive at 1 HP after my fast healing. :P

I'm an idiot and misread, thought you said that  I  was most likely dead.

Full attack, Time Stands Still after using Raging Mongoose... Do you really want me to roll all 22 attacks? :P

[User] Oh, I never had a chance against another heavy melee. I'm not even nearly optimized (12 HD of astral deva, which has +8 LA generally does that to you 😛)

[User]
 Originally Posted by Niezck
 Oh, I never had a chance against another heavy melee. I'm not even nearly optimized (12 HD of astral deva, which has +8 LA generally does that to you 😛)

Eh, I'm not either, really. I've got very little in the way of buffs, no true sight, no dispel... I just have huge AC and do boatloads of damage.

[User]
 Originally Posted by WhiteKnight777
 Eh, I'm not either, really. I've got very little in the way of buffs, no true sight, no dispel... I just have huge AC and do boatloads of damage.

I've no true sight, dispel magic at will (yay SLAs), comparatively low AC and comparatively low damage 😛

Time to change back to Half-Celestial I think, and grab me some class levels.


[User]
 Two combatants stand before each other on opposite sides of an arena. They rest upon a magical platform of force with radius 75 above a gaping chasm of nothingness. To the left of the arena is the champion, cube guy. To the right, is the challenger, a specter coming for revenge from the depths of the abyss. The opening rounds begin as the two combatants prepare to fight to the death (or, well, deader).

Preparation:  (1d2)[ 2 ]

[User]
 Lousy 60 second posting rule...

Preparation:  (1d2)[ 1 ]

Active 24-Hour Buffs:

 Spoiler

 All Seeing Eyes
Dark One's Own Luck
Beguiling Influence
Ignore the Pyre
Dark Foresight
Retributive Invisibility

[User]
 The man draws his twin axes and finishes his preparations.

"So this is what you meant when you said you'd be back. I like it" he says with a smile. "Let's go."

-------------------------------
Init:  (1d20+14)[ 29 ]

AC: 51
Touch: 31
Flat F: 45

Pre-active Powers (All Persisted for 24 hour duration):

 Spoiler
Vigor
Thicken Skin
Defensive Precognition
Offensive Prescience
Psionic Fly
Touchsight
Biofeedback
True Seeing
Mind Blank
Concealing Amorpha
Energy Conversion

2 Psionic Foci prepared

Psionic Moment of Prescience - 21 mins / Until Discharged
True Metabolism - 21 Mins

[User]
 Prep: Cast Moment of Prescience from a scroll (Take 10 on UMD check, autosucceed).

Initiative: Use MoP to add +25 to Initiative.  (1d20+38)[ 46 ]

AC: 40

[User]
 MoP adds your Caster Level to a MAX of 25. A scroll only adds 15 I believe coz of lowest possible CL for scrolls.

Edit: Sorry for being a rules lawyer.

[User]
 Oh. Well I still win initiative, so one second while I try to avoid what happened last time.

Edit: Heh, no problem. I prefer knowing I made a mistake than not knowing and making the same one again and again.

[User]
 "Then I'm sure you'll love it when I tear your soul from your gullet!"  The ghost laughed maniacally.

Throwing his hands in the air, the ghost vanished instantly into a pool of shadow and appeared directly above you. Taking a scroll from his belt, the spirit smiled and said,  "Let's see how it goes this time..."  A burst of purple energy surrounded the warrior, making him feel as if he was being torn from the inside. His psionic powers screamed in agony as they were cut off one by one...

Use Greater Teleport (Shades) 65 ft above you. Then use 2 charges from Belt of Battle to cast Mordenkainen's Disjunction from a scroll (take 10) at you as an extra standard action. Finally, I move up 30 ft.

You lose all your buffs and roll will save for each magic item on you. DC 22.

[User]
 Spell Resistance roll at CL 17 because of the scroll please.

And I hope you're taking these scrolls off your sheet because this counts as using them😉

[User]
 Heh, crafting them comes cheap!

And no, SR doesn't affect it.

[User]
 (1d20+28)[ 36 ]
 (1d20+28)[ 35 ]
 (1d20+28)[ 37 ]
 (1d20+28)[ 38 ]
 (1d20+28)[ 29 ]
 (1d20+28)[ 48 ]
 (1d20+28)[ 40 ]
 (1d20+28)[ 41 ]
 (1d20+28)[ 37 ]
 (1d20+28)[ 46 ]
 (1d20+28)[ 34 ]
 (1d20+28)[ 41 ]
 (1d20+28)[ 46 ]
 (1d20+28)[ 48 ]
 (1d20+28)[ 41 ]
 (1d20+28)[ 47 ]

You b@st@rd 😏

Edit:
I lose my Handy Haversack.

D!ck.

[User] Haha! Your move! (And you're taking that haversack off your items then, right? 😁)

[User]
 "Oh you are going to pay for that."

--------------
I didn't want to do this but you've left me no choice.

Manifest Quickened Greater Teleport and appear 10ft above you.
Dancing Blade Form Stance allows 10ft reach.
Time Stands Still (I'll roll in the next few posts) = 10 attacks

Assuming you're still alive I fall 10ft and am level with you (gotta love the falling rules) when I:

Spend three charges from Belt of Battle.
Full Attack using Raging Mongoose = 11 attacks.

[User]
 Time Stands Still:

 (1d20+55)[ 70 ]
 (1d20+55)[ 61 ]
 (1d20+50)[ 69 ]
 (1d20+50)[ 61 ]
 (1d20+45)[ 64 ]
 (1d20+45)[ 54 ]
 (1d20+40)[ 56 ]
 (1d20+55)[ 56 ]  (Fumble)
 (1d20+55)[ 75 ]  (Crit Threat)
 (1d20+50)[ 66 ]
 (1d20+50)[ 54 ]
 (1d20+45)[ 65 ]  (Crit Threat)
 (1d20+45)[ 62 ]
 (1d20+40)[ 46 ]

[User] You can't; I'm invisible.

[User] Do you have more disjunction/dispelling effects, because if you do I can never hit you (no PP left or a ranged weapon to speak of). I this is so then I surrender

[User]
 Originally Posted by Kobold-Bard
 Do you have more disjunction/dispelling effects, because if you do I can never hit you (no PP left or a ranged weapon to speak of). I this is so then I surrender

No, though I have a scroll of Celerity and Time Stop for backup.

[User]
 Okaaaaaaaaaaaaaaay.

Manifest Quickened True Seeing.
2 Belt of Battle charges.
Manifest Greater Teleport for 10ft above you.
Use Time Stands Still (using previous rolls because I don't want to roll again)

Let me know if any of that fails, or can I roll damage.

[User]
 Cast Celerity from scroll right after you teleported above me. Time Stop. Greater Teleport way above. Cast Shades (Solid Fog) and Deeper Darkness on me. Your turn. Continue what you were doing please.

Oh, and how did you quicken and belt of battle on the same turn? They're both swift actions.

[User]
 I'll land (I have maxed Tumble so I'll assume I succeed).

Since I've used up my BoB, PP and best Manoeuvre I'll wait 🫤 😛
 Edit:  I thought Quickened powers were a free action.

Your move.

[User]
 Assay Resistance on you. Then Eldritch Spear.

Attack:  (1d20+28)[ 45 ]
SR:  (1d20+31)[ 45 ]
Damage:  (11d6)[ 31 ]
Sneak Attack:  (9d6+21)[ 51 ]

Edit:  Quicken Spell  says it's swift. There was no swift action in the PHB so they probably errata'd it.

Edit2: Oh wait, I'm probably too far away for sneak attack, so ignore that part.

[User]
 I can't fly, and I don't have enough PP left to re-manifest it. You'll eventually snipe me to death.

Congratulations.

[User]
 Originally Posted by Kobold-Bard
 I can't fly, and I don't have enough PP left to re-manifest it. You'll eventually snipe me to death.

Congratulations.

 That's for all the people you one-shotted!
 Please don't ask for a rematch...


[User]
 Here goes. What should we have for the area? You decide.

Do you need a prep round?

Edit: Can I use my dragon pet?

[User]
 Well I'll just go ahead then.

Initiative:  (1d20+12)[ 31 ]

AC: 71
Touch: 34
Flat F: 63

Pre-active Powers:

 Spoiler
Force Screen +9
Permanent Arcane Sight
Permanent See Invisibility

Activated:
True Metabolism

[User]
 initiative  - (1d20+9)[ 5 ](14)
Arena is featureless 500 ft cube. You decide how far apart we start. The only thing you see of me unless you have true seeing/darkvision is a blot of darkness 20 ft radius.

AC: 65
Touch: 64

Pre-active powers:

 Spoiler

permanent arcane sight
see the unseen
dark foresight
darkness (on self)
enervating shadow

[User]
 Well I have true seeing, darkvision, AND total sight. I gotcha!

My turn then. Start say, 75 ft. apart?

The tall, emaciated being opens its face mask.

Suddenly, visions of your own death overwhelm you.

 Spoiler
Quickened Recall Death (DC 36 Will or die, if you make it  (5d6)[ 22 ]  damage)
Move Action Regain Psionic Focus
Maximized Twinned Mind Thrust (Two DC 38 Will saves - each fail = 110 damage)

Power Points Spent: 42

Edit: Yes, the 75 ft. range was so I could hit you with my Mind Thrust.

Also, I have Epic Psionic Focus feat, which is why I can use two metamagic feats at once.

[User]
 All you see with your powers of perception is that the patch of darkness is empty: there is nothing there.

(I have total concealment. You can't target me even if you have true seeing/darkvision unless total vision negates total concealment and you're within 40 ft)

[User]
 What are you hiding behind? If you're there, I know it.

Edit: I don't have eyes. I know where everything around me is though. Plus I have arcane sight.

Edit2: If you'd like I can ride my effigy so I'm 40 feet from you.

[User] (Evervating Shadow invocation. I have total concealment-I'm not hiding. And it's not negated by true seeing/see invisible though you do know in which square I'm due to Arcane Sight. Still, that does not allow you to target me.)

[User]
 Oh, I just looked it up. I choose to ignore it. Roll saving throws please.

Edit: First mistake was using arcane magic against an ethergaunt.

[User]
 (looked up the Ethergaunts. Nasty. Your ignore magic only applies to spells used on you, not those cast on me. However, your total vision does negate concealment by its wording.

Before I roll saves though, you must roll CL checks vs spell resistance)

[User]
 Originally Posted by Belial_the_Leveler
 (looked up the Ethergaunts. Nasty. Your ignore magic only applies to spells used on you, not those cast on me. However, your total vision does negate concealment by its wording.

Before I roll saves though, you must roll CL checks vs spell resistance)

I didn't use any spells. "Ethergaunts may choose to ignore the effects of arcane spells, just  as if  the spellcaster had failed to overcome spell resistance." Doesn't mean that it has to be susceptible to spell resistance to negate it. I can choose to ignore the effects of any level 0-6 arcane spell.

[User]
 (If you want to get technical, Invocations are spell-like or supernatural abilities, not spells. And they're categorized as Innate magic, as opposed to Arcane (sorcerors/wizards) and Divine (clerics/druids).

But OK, for this you can ignore my Enervating shadow. You still need to roll vs my spell resistance.)

[User]
 I thought spells and powers used a different resistance, but whatever.

 (1d20+21)[ 39 ]
 (1d20+21)[ 30 ]

Also, complete arcane says spell-like and arcane.

Edit: Did it work? Hello?

[User]
 Your mental assault is shrugged off by the shadowy being in the darkness, the first attack sliding off some sort of warding, the second unravelling as it meets the creature's magic-resistant form.
Then a wave of corrupt, red-black fire comes in a vast arc out of the darkness, engulfing everything around you.

OOC:
Immune to death effects, second SR check fails. And yes, PR = SR unless otherwise stated.

Also, dual Noxious Elrditch Cone 120 ft long. Each instance is a DC 42 reflex save or take full damage and a DC 42 fortitude save or be nauseated for 1 minute.
  damage1  - (16d6)[ 4 ][ 5 ][ 2 ][ 3 ][ 2 ][ 5 ][ 3 ][ 2 ][ 3 ][ 5 ][ 3 ][ 6 ][ 5 ][ 2 ][ 4 ][ 2 ](56)
  damage2  - (16d6)[ 2 ][ 4 ][ 6 ][ 6 ][ 6 ][ 4 ][ 4 ][ 2 ][ 1 ][ 4 ][ 1 ][ 2 ][ 1 ][ 1 ][ 5 ][ 6 ](55)

[User]
 First of all, I forgot about the twin power thing. There should have been two SR checks for the mind thrusts.  (1d20+21)[ 32 ]  (crosses fingers)

I, again, choose to ignore your noxious eldritch cone. Also please roll CL checks for SR from now on, it's easier.

My turn:

The staunch ethergaunt releases a powerful wave of electricity, spreading out from his hand in an immense cone.

 Spoiler
Quickened Baleful Polymorph (DC 37 Fort negate, toad!)
Move Action Regain Psionic Focus
Maximized Overchanneled Electric Energy Wave (DC 41 Reflex save for half damage - 120 damage, SR check:  (1d20+23)[ 29 ] )

Powerpoints spent: 21

Edit: I rolled a 6! Wtf! I even made it electricity so it'd have a bonus against your SR.

[User] (You can't ignore the cone. It both counts as a lvl 10 effect and it is supernatural-so it ignores SR too. Oh and the second mindthrust fails vs my SR of 36)

[User]
 Forgot SR for Baleful Polymorph.

 (1d20+21)[ 28 ]

[User]
 Oh, in that case:

Reflex:  (1d20+23)[ 37 ]
Fortitude:  (1d20+24)[ 38 ]

Takes full damage + nauseated.

[User]
 Wow triple post, I fail at including rolls. Here's for the second one you cast.

Reflex:  (1d20+23)[ 31 ]
Fort:  (1d20+24)[ 27 ]

Your turn, all of my spells didn't work. I'm going to lose this simply because I can't protect myself against your invocations.

I spent 290,000 on 40 SR, and it's completely useless. Sigh.

[User]
 You're a 17th level wizard. You're supposed to have celerity at this level. Or, contingency. Or assay resistance which is swift action 4th level spell that gives +10 to SR checks vs a single enemy and would have forced me to retreat and heal after 220 points of damage-because my SR wouldn't have protected me from that mind thrust. And you might have attacked with quickened spells as you did while readying actions to react to my attacks instead of trying brute force tactics. Or you might have tried the Shapechange spell into an incorporeal creature immune to fortitude-based attacks so you'd both take half damage and be immune to the secondary effect.

The possibilities are endless. If you want, I can help you with your spell list. There's no reason to keep this duel on before you have a spell list that works.

[User]
 Originally Posted by Belial_the_Leveler
 You're a 17th level wizard. You're supposed to have celerity at this level. Or, contingency. Or assay resistance which is swift action 4th level spell that gives +10 to SR checks vs a single enemy and would have forced me to retreat and heal after 220 points of damage-because my SR wouldn't have protected me from that mind thrust. And you might have attacked with quickened spells as you did while readying actions to react to my attacks instead of trying brute force tactics. Or you might have tried the Shapechange spell into an incorporeal creature immune to fortitude-based attacks so you'd both take half damage and be immune to the secondary effect.

The possibilities are endless. If you want, I can help you with your spell list. There's no reason to keep this duel on before you have a spell list that works.

That's the problem - I built my spell list around being a utility caster for the party, as well as secondary damage. Any help would be great.

[User] You'll have to wait till tomorrow though. It's three in the freaking morning where I live and still I'm currently running several epic fights.

[User] Surely. :)


[User] Open for out of character discussion.


[User]
 "It's good to be back.  I just hope that neither those demons nor my hiatus have dulled my abilities."

The man in a black robe looks out and notices the arrival.

 "Ah, the challenger.  I do hope you don't mind facing my latest deck, or more accurately my latest experiment."
 Mr. Toad's Wild Ride

 Spoiler

1-2. Beelze Frog x2
3-5. Des Frog x3
6-8. Dupe Frog x3
9-10. Flip Flop Frog x2
11. Mermaid Archer
12. Ronintoadin
13-14. Submarine Frog x2
15. Swap Frog
16-17. T.A.D.P.O.L.E x2
18-19. Unifrog x2

20. Big Wave Small Wave
21. De-Fusion
22-24. Des Croaking x3
25. Dimension Explosion
26-27. Fusion Sage x2
28. Future Fusion
29. Inferno Reckless Summon
30. Mystical Space Typhoon
31-32. Polymerisation x2
33. Salvage
34. Wetlands

35. Aqua Chorus
36. Dust Tornado
37. Froggy Forcefield
38. Graceful Revival
39. Ultimate Offering
40. Waboku

D.3.S Frog x3

[User]
 "I call upon my envoy's powers.  Grant me his Deck and appearance."

The man in a black robe shifts to a hunched figure in a dark green and blue robe.

 "Why hello there,"  the man says in an odd voice,  "I hope I do not disappoint my host.  Hehehe."
 "Why don't you have the first move? I would hate to go before such a lovely young lady."
 (d40)[ 21 ]
 (d39)[ 38 ]
 (d38)[ 7 ]
 (d37)[ 29 ]
 (d36)[ 17 ]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

De-Fusion
Ultimate Offering
Dupe Frog
Polymerisation
Unifrog

 Deck:

 Spoiler

1-2. Beelze Frog x2
3-5. Des Frog x3
6-7. Dupe Frog x2
8-9. Flip Flop Frog x2
10. Mermaid Archer
11. Ronintoadin
12-13. Submarine Frog x2
14. Swap Frog
15-16. T.A.D.P.O.L.E x2
17. Unifrog

18. Big Wave Small Wave
19-21. Des Croaking x3
22. Dimension Explosion
23-24. Fusion Sage x2
25. Future Fusion
26. Inferno Reckless Summon
27. Mystical Space Typhoon
28. Polymerisation
29. Salvage
30. Wetlands

31. Aqua Chorus
32. Dust Tornado
33. Froggy Forcefield
34. Graceful Revival
35. Waboku

 Extra Deck:

 Spoiler

D.3.S Frog x3

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 The woman who stands across the duel field is wearing dirt-stained overalls and gardener's gloves in addition to her duel disc.  She smiles politely.   "No worries.  My own deck has gone unused for too long as well, though I'm sure it will bloom beautifully."

Init:  (1d20)[ 20 ]
Draw:  (5d40)[ 29 ][ 11 ][ 29 ][ 40 ][ 5 ](114)
Re-roll:  (3d40)[ 27 ][ 25 ][ 18 ](70)
 Viridian Dawn: 40 cards

 Spoiler
MONSTER: 21
1. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
2. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
3. Botanical Lion (EARTH Plant 4; 1600/2000)
4. Botanical Lion (EARTH Plant 4; 1600/2000)
5. Botanical Lion (EARTH Plant 4; 1600/2000)
6. Dandylion (EARTH Plant 3; 300/300)
7. Dandylion (EARTH Plant 3; 300/300)
8. Gigaplant (EARTH Plant 6G; 2400/1200)
9. Gigaplant (EARTH Plant 6G; 2400/1200)
10. Gigaplant (EARTH Plant 6G; 2400/1200)
11. Lonefire Blossom (FIRE Plant 3; 500/1400)
12. Lonefire Blossom (FIRE Plant 3; 500/1400)
13. Lord Poison (WATER Plant 4; 1500/1000)
14. Lord Poison (WATER Plant 4; 1500/1000)
15. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
16. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
17. Sangan (DARK Fiend 3; 1000/600)
18. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
19. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
20. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
21. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)

SPELL: 11
22. Foolish Burial
23. Giant Trunade
24. Heavy Storm
25. Hidden Armory
26. Hidden Armory
27. Miracle Fertilizer
28. Miracle Fertilizer
29. Mystical Space Typhoon
30. Supervise
31. Supervise
32. Supervise

TRAP: 8
33. Bottomless Trap Hole
34. Bottomless Trap Hole
35. Mirror Force
36. Pollinosis
37. Pollinosis
38. Torrential Tribute
39. Wall of Thorns
40. Wall of Thorns

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "Oh, if you insist, then, I'll draw."

Draw:  (1d35)[ 34 ]
 "I will open with a  Lonefire Blossom .  Though a small bloom right now, I'm sure it will grow into something beautiful, as I activate its effect to tribute itself, summoning Gigaplant from my deck.  I'll then set one card facedown and pass my turn to you."
 Field:
{table="head"]1|2|3|4|5
-|-|GP|-|-
-|-|Fd|-|-[/table]
MON:
3.  Gigaplant  (EARTH Plant 6G;  2400 /1200)
S/T:
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Torrential Tribute

 Graveyard:  1

 Spoiler
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Botanical Lion (EARTH Plant 4; 1600/2000)
Miracle Fertilizer
Mystical Space Typhoon
Wall of Thorns

 Deck:  33

 Spoiler
MAIN:
1. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
2. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
3. Botanical Lion (EARTH Plant 4; 1600/2000)
4. Botanical Lion (EARTH Plant 4; 1600/2000)
 >. Botanical Lion (EARTH Plant 4; 1600/2000)
5. Dandylion (EARTH Plant 3; 300/300)
6. Dandylion (EARTH Plant 3; 300/300)
7. Gigaplant (EARTH Plant 6G; 2400/1200)
8. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
9. Lonefire Blossom (FIRE Plant 3; 500/1400)
10. Lord Poison (WATER Plant 4; 1500/1000)
11. Lord Poison (WATER Plant 4; 1500/1000)
12. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
13. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
14. Sangan (DARK Fiend 3; 1000/600)
15. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
16. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
17. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
18. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
19. Foolish Burial
20. Giant Trunade
21. Heavy Storm
22. Hidden Armory
23. Hidden Armory
 >. Miracle Fertilizer
24. Miracle Fertilizer
 >. Mystical Space Typhoon
25. Supervise
26. Supervise
27. Supervise
28. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Mirror Force
31. Pollinosis
32. Pollinosis
 >. Torrential Tribute
33. Wall of Thorns
 >. Wall of Thorns

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "Gadzooks, that's the largest weed I've ever seen.  Oh well."
 (d35)[ 34 ]
 "I summon a monster face-down and play 3 face-down Spell/Traps.  That ends my turn."

{table="head]1|2|3|4|5
-|-|FD|-|-
-|F|F|F|-
[/table]

FD: Face-down monster
F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

Polymerisation
Unifrog

 Deck:

 Spoiler

1-2. Beelze Frog x2
3-5. Des Frog x3
6-7. Dupe Frog x2
8-9. Flip Flop Frog x2
10. Mermaid Archer
11. Ronintoadin
12-13. Submarine Frog x2
14. Swap Frog
15-16. T.A.D.P.O.L.E x2
17. Unifrog

18. Big Wave Small Wave
19-21. Des Croaking x3
22. Dimension Explosion
23-24. Fusion Sage x2
25. Future Fusion
26. Inferno Reckless Summon
27. Mystical Space Typhoon
28. Polymerisation
29. Salvage
30. Wetlands

31. Aqua Chorus
32. Dust Tornado
33. Froggy Forcefield
34. Waboku

 Extra Deck:

 Spoiler

D.3.S Frog x3

 Face-down:

 Spoiler

Dupe Frog

De-Fusion
Ultimate Offering
Graceful Revival

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 Draw:  (1d33)[ 10 ]
 "I assure you, Gigaplant is no weed.  In fact, it is one of the best cards in this deck for my garden.  On the other hand, I don't need it quite yet.  I summon Botanical Lion in attack position, then have both of my cards attack.  Botanical Lion destroys your facedown, and Gigaplant attacks directly.  After that, I'll end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|GP|BL|-
-|-|Fd|-|-[/table]
MON:
3.  Gigaplant  (EARTH Plant 6G;  2400 /1200)
4.  Botanical Lion  (EARTH Plant 4;   2200  /2000)
S/T:
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Torrential Tribute

 Graveyard:  1

 Spoiler
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)
Miracle Fertilizer
Mystical Space Typhoon
Wall of Thorns

 Deck:  32

 Spoiler
MAIN:
1. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
2. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
3. Botanical Lion (EARTH Plant 4; 1600/2000)
4. Botanical Lion (EARTH Plant 4; 1600/2000)
 >. Botanical Lion (EARTH Plant 4; 1600/2000)
5. Dandylion (EARTH Plant 3; 300/300)
6. Dandylion (EARTH Plant 3; 300/300)
7. Gigaplant (EARTH Plant 6G; 2400/1200)
8. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
9. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lord Poison (WATER Plant 4; 1500/1000)
10. Lord Poison (WATER Plant 4; 1500/1000)
11. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
12. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
13. Sangan (DARK Fiend 3; 1000/600)
14. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
15. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
16. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
17. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
18. Foolish Burial
19. Giant Trunade
20. Heavy Storm
21. Hidden Armory
22. Hidden Armory
 >. Miracle Fertilizer
23. Miracle Fertilizer
 >. Mystical Space Typhoon
24. Supervise
25. Supervise
26. Supervise
27. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Mirror Force
30. Pollinosis
31. Pollinosis
 >. Torrential Tribute
32. Wall of Thorns
 >. Wall of Thorns

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "Your Lion destroyed my  Dupe Frog , allowing me to add one of his froggy friends to my hand.

My Draw."
 (d33)[ 5 ]
 "I play my Trap card -  Graceful Revival .  It lets my revive my Dupe Frog in attack mode.  I'll then summon another Dupe Frog to the field in attack mode.
I then activate my  Ultimate Offering  Trap card and pay 500 Lifepoints to summon  Unifrog  in attack mode.

Unifrog will use his ability to attack directly and then destroy your face-down card."

{table="head]1|2|3|4|5
-|U|D|D|-
-|F|Ult|G|-
[/table]

U: Unifrog ( 400 /400)
D: Dupe Frog ( 100 /2000)

F: Face-down Spell/Trap
Ult: Ultimate Offering
G: Graceful Revival

 Life Points:  5100

 Spoiler

 Hand:  2

 Spoiler

Polymerisation
Des Frog

 Deck:

 Spoiler

1-2. Beelze Frog x2
3-4. Des Frog x2
5. Dupe Frog
6-7. Flip Flop Frog x2
8. Mermaid Archer
9. Ronintoadin
10-11. Submarine Frog x2
12. Swap Frog
13-14. T.A.D.P.O.L.E x2
15. Unifrog

16. Big Wave Small Wave
17-19. Des Croaking x3
20. Dimension Explosion
21-22. Fusion Sage x2
23. Future Fusion
24. Inferno Reckless Summon
25. Mystical Space Typhoon
26. Polymerisation
27. Salvage
28. Wetlands

29. Aqua Chorus
30. Dust Tornado
31. Froggy Forcefield
32. Waboku

 Extra Deck:

 Spoiler

D.3.S Frog x3

 Face-down:

 Spoiler

De-Fusion

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User] "My facedown is Torrential Tribute.  A pity to lose it, but not all seeds get to grow."

[User] "I'll end my turn there.  Don't waste your energy declaring an attack m'lady- my Dupe Frogs have locked down my Field."

[User]
 "Yes, they certainly have.  Still..."

Draw:  (1d32)[ 3 ]
 "I will begin by activating  Mystical Space Typhoon  to destroy your last facedown card.  Once that is safely clear, I will normal summon Gigaplant anew.  Even the ugliest plants are beautiful in my garden, as I can now activate Gigaplant to restore Lonefire Blossom to the field, who then tributes itself again to summon  Naturia Cosmobeet  to the field.  I then synchro summon Naturia Cosmobeet and Botanical Lion to bring out Brionac, Dragon of the Ice Barrier.  With Brionac, I can discard Wall of Thorns from my hand to return Dupe Frog to your hand, ending your lock, and now both of my monsters can attack."   Gigaplant lashes forward with its blades at Unifrog, while Brionac freezes Dupe Frog in a second icy blast.   "I now end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|GP|BL|-
-|-|-|-|-[/table]
MON:
3.  Gigaplant  (EARTH Plant 6G;  2400 /1200)
4.  Brionac, Dragon of the Ice Barrier  (WATER Sea Serpent 6;  2300 /1400)
S/T:
3.

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3.

 Graveyard:  6

 Spoiler
 Lonefire Blossom  (FIRE Plant 3; 500/1400)
Torrential Tribute
Mystical Space Typhoon
 Naturia Cosmobeet  (EARTH Plant 2T; 1000/700)
 Botanical Lion  (EARTH Plant 4; 1600/2000)
Wall of Thorns

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)
Botanical Lion (EARTH Plant 4; 1600/2000)
Miracle Fertilizer

 Deck:  30

 Spoiler
MAIN:
1. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
2. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
 >. Botanical Lion (EARTH Plant 4; 1600/2000)
3. Botanical Lion (EARTH Plant 4; 1600/2000)
 >. Botanical Lion (EARTH Plant 4; 1600/2000)
4. Dandylion (EARTH Plant 3; 300/300)
5. Dandylion (EARTH Plant 3; 300/300)
6. Gigaplant (EARTH Plant 6G; 2400/1200)
7. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lord Poison (WATER Plant 4; 1500/1000)
9. Lord Poison (WATER Plant 4; 1500/1000)
 . Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
10. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
11. Sangan (DARK Fiend 3; 1000/600)
12. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
13. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
14. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
15. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
16. Foolish Burial
17. Giant Trunade
18. Heavy Storm
19. Hidden Armory
20. Hidden Armory
 >. Miracle Fertilizer
21. Miracle Fertilizer
 >. Mystical Space Typhoon
22. Supervise
23. Supervise
24. Supervise
25. Bottomless Trap Hole
26. Bottomless Trap Hole
27. Mirror Force
28. Pollinosis
29. Pollinosis
 >. Torrential Tribute
30. Wall of Thorns
 >. Wall of Thorns

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
 Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "Argh! You are starting to try my patience.  You even destroyed my De-Fusion to add insult to injury.  Still one of my Dupe Frogs' abilities call forth an amphibian ally.

My Draw."
 (d31)[ 17 ]
 "I shall resummon Dupe Frog.  I then activate Polymerisation to fuse Dupe Frog with the two Des Frog cards in my hand to summon:  D.3.S. Frog !

The incredibly bloated frog appears with a load croaking noise.

 "I'll then play a face-down card and have my frog attack your Dragon.  Remove that brute from the pond."

{table="head]1|2|3|4|5
-|-|D|-|-
-|-|Ult|F|-
[/table]

D: D.3.S. Frog ( 2500 /2000)

Ult: Ultimate Offering
F: Face-down Spell/Trap

 Life Points:  900

 Spoiler

 Hand:  0

 Deck:

 Spoiler

1-2. Beelze Frog x2
3. Des Frog
4. Dupe Frog
5-6. Flip Flop Frog x2
7. Mermaid Archer
8. Ronintoadin
9-10. Submarine Frog x2
11. Swap Frog
12-13. T.A.D.P.O.L.E x2
14. Unifrog

15. Big Wave Small Wave
16-17. Des Croaking x2
18. Dimension Explosion
19-20. Fusion Sage x2
21. Future Fusion
22. Inferno Reckless Summon
23. Mystical Space Typhoon
24. Polymerisation
25. Salvage
26. Wetlands

27. Aqua Chorus
28. Dust Tornado
29. Froggy Forcefield
30. Waboku

 Extra Deck:

 Spoiler

D.3.S Frog x2

 Face-down:

 Spoiler

Des Croaking

 Graveyard:

 Spoiler

De-Fusion
Unifrog
Dupe Frog
Graceful Revival
Dupe Frog
Des Frog
Des Frog
Polymerisation

 Out of Play:

 Spoiler
Empty

[User]
 "Tch.  Even my Dragon falls, but the springtime of my deck is just around the corner."

Draw:  (1d30)[ 9 ]
 "My Gigaplant again provides seed for a new flower by restoring Lonefire Blossom to the field, which tributes itself to summon Tytannial, Princess of Camellias.  Now, my greatest and most beautiful flower destroys your frog, and Gigaplant attacks directly for game."
 Field:
{table="head"]1|2|3|4|5
-|-|GP|TPC|-
-|-|-|-|-[/table]
MON:
3.  Gigaplant  (EARTH Plant 6G;  2400 /1200)
4.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
S/T:
3.

 Life Points:  7800

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3.

 Graveyard:  7

 Spoiler
 Lonefire Blossom  (FIRE Plant 3; 500/1400)
Torrential Tribute
Mystical Space Typhoon
 Naturia Cosmobeet  (EARTH Plant 2T; 1000/700)
 Botanical Lion  (EARTH Plant 4; 1600/2000)
Wall of Thorns
 Brionac, Dragon of the Ice Barrier  (WATER Sea Serpent 6; 2300/1400)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)
Lord Poison (WATER Plant 4; 1500/1000)
Botanical Lion (EARTH Plant 4; 1600/2000)
Miracle Fertilizer

 Deck:  28

 Spoiler
MAIN:
1. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
2. Blazewing Butterfly (FIRE Insect 4G; 1500/1500)
 >. Botanical Lion (EARTH Plant 4; 1600/2000)
3. Botanical Lion (EARTH Plant 4; 1600/2000)
 >. Botanical Lion (EARTH Plant 4; 1600/2000)
4. Dandylion (EARTH Plant 3; 300/300)
5. Dandylion (EARTH Plant 3; 300/300)
6. Gigaplant (EARTH Plant 6G; 2400/1200)
7. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Gigaplant (EARTH Plant 6G; 2400/1200)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
9. Naturia Cosmobeet (EARTH Plant 2T; 1000/700)
10. Sangan (DARK Fiend 3; 1000/600)
11. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
12. Twilight Rose Knight (DARK Warrior 3T; 1000/1000)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
13. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
14. Foolish Burial
15. Giant Trunade
16. Heavy Storm
17. Hidden Armory
18. Hidden Armory
 >. Miracle Fertilizer
19. Miracle Fertilizer
 >. Mystical Space Typhoon
20. Supervise
21. Supervise
22. Supervise
23. Bottomless Trap Hole
24. Bottomless Trap Hole
25. Mirror Force
26. Pollinosis
27. Pollinosis
 >. Torrential Tribute
28. Wall of Thorns
 >. Wall of Thorns

EXTRA: 14
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Brutdrago (FIRE Dragon 8; 3000/2600)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
 Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Power Tool Dragon (EARTH Machine 7; 2300/2500)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Queen of Thorns (LIGHT Plant 6; 2200/1800)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User] "Oh blast.  The master will not be happy about thi-  you waste of an envoy.  I shall see to it that I will not lose again."

[User] OOC: It was a good duel.  If I hadn't already had Gigaplant on the field when you used the Dupe lock, it would have been trickier to take advantage of breaking it.  The September ban on Substitoad definitely puts a dent in conventional Frog decks, though; I wouldn't have been able to do nearly as much damage as quickly if Substitoad was being mained at 3.  I'm wondering if adding  Bottomless Trap Hole ,  Mirror Force , and  Torrential Tribute  might not help your deck a little bit in dealing with enemy field presence.  I normally run the max allowed (respectively 2, 1, and 1) in all decks that don't use Royal Decree, since they're so useful.  You might also want to run Wetlands at 3 and even add a Terraforming, since it's so critical to boosting your frogs.  Also, just thinking, but  Moray of Greed  is useful WATER draw engine if you have room.


[User]
 Rocky

 Spoiler

Alpha the Magnet Warrior - 1
Alpha the Magnet Warrior - 2
Alpha the Magnet Warrior - 3
Beta the Magnet Warrior - 4
Beta the Magnet Warrior - 5
Beta the Magnet Warrior - 6
Gamma the Magnet Warrior - 7
Gamma the Magnet Warrior - 8
Gamma the Magnet Warrior - 9
Giant Soldier of Stone  - 10
Giant Soldier of Stone - 11
Giant Soldier of Stone - 12
Giant Rat - 13
Giant Rat - 14
Giant Rat - 15
Valkyrion the Magnet Warrior - 16
Valkyrion the Magnet Warrior - 17
Gaia Plate the Earth Giant - 18
Castle Gate - 19
Castle Gate - 20
Monster Reborn - 21
Giant Trunade - 22
Swords of Revealing Light - 23
Wasteland - 24
Wasteland - 25
Wasteland - 26
Terraforming - 27
Terraforming - 28
Mystical Space Typhoon - 29
Shield and Sword - 30
Shield and Sword - 31
Reload - 32
Reload - 33
Hammer Shot - 34
Gold Sarcophagus - 35
Heart of the Underdog - 36
Mirror Force - 37
Call of the Haunted - 38
Ultimate Offering - 39
Ultimate Offering - 40

"Let's do this!!"

Initiaitve [roll]1d20[/roll]

Hand [roll]1d40d5[/roll]

[User]
 Blue gives his opponent a smile as he enters the arena.  Good morning, sir. May this duel be fair, refreshing, and pleasant.
 Song of the Sea

 Spoiler

1.	Mobius the Frost Monarch
2.	Levia-Dragon – Daedalus
3.	Levia-Dragon – Daedalus
4.	Terrorking Salmon
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Spined Gillman
9.	Spined Gillman
10.	Spined Gillman
11.	Deep Sea Diva
12.	Deep Sea Diva
13.	Mother Grizzly
14.	Mother Grizzly
15.	Mermaid Knight
16.	Codarus
17.	Codarus
18.	Codarus
19.	A Legendary Ocean
20.	A Legendary Ocean
21.	A Legendary Ocean
22.	Salvage
23.	Salvage
24.	Moray of Greed
25.	Moray of Greed
26.	Burden of the Mighty
27.	Burden of the Mighty
28.	Monster Reborn
29.	Dark Hole
30.	Mystical Space Typhoon
31.	Torrential Tribute
32.	Mirror Force
33.	Forgotten Temple of the Deep
34.	Forgotten Temple of the Deep
35.	Aegis of the Ocean Dragon Lord
36.	Aegis of the Ocean Dragon Lord
37.	Solemn Judgment
38.	Spiritual Water Art – Aoi
39.	Spiritual Water Art – Aoi
40.	Trap Dustshoot
41.	Royal Oppression

Extra Deck:
2x Armory Arm
Sea Dragon Lord Gishilnodon
Magical Android
2x Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 (d20)[ 10 ]
 (5d41)[ 20 ][ 1 ][ 5 ][ 41 ][ 28 ](95)
 (3d41)[ 38 ][ 35 ][ 1 ](74)

[User]
 Sounds good to me. You can choose who goes first.

Initiative

 (1d20)[ 3 ]

Hand

 (1d40)[ 3 ]
 (1d40)[ 31 ]
 (1d40)[ 25 ]
 (1d40)[ 14 ]
 (1d40)[ 20 ]

[User]
 First draw is mine.
 (d36)[ 13 ]
 I Set a monster facedown and call upon the  Warrior of Atlantis  to defend me. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|WoA|-|-
-|-|FD|-|-[/table]

WoA:  Warrior of Atlantis  ( 1900 /1200)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

A Legendary Ocean
Mobius the Frost Monarch
Monster Reborn
Mermaid Knight

 Face Down:

 Spoiler

Royal Oppression

 Deck:

 Spoiler

1.	Levia-Dragon – Daedalus
2.	Levia-Dragon – Daedalus
3.	Terrorking Salmon
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Spined Gillman
7.	Spined Gillman
8.	Spined Gillman
9.	Deep Sea Diva
10.	Deep Sea Diva
11.	Mother Grizzly
12.	Mother Grizzly
13.	Codarus
14.	Codarus
15.	Codarus
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	Salvage
19.	Salvage
20.	Moray of Greed
21.	Moray of Greed
22.	Burden of the Mighty
23.	Burden of the Mighty
24.	Dark Hole
25.	Mystical Space Typhoon
26.	Torrential Tribute
27.	Mirror Force
28.	Forgotten Temple of the Deep
29.	Forgotten Temple of the Deep
30.	Aegis of the Ocean Dragon Lord
31.	Aegis of the Ocean Dragon Lord
32.	Solemn Judgment
33.	Spiritual Water Art – Aoi
34.	Spiritual Water Art – Aoi
35.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Armory Arm
Sea Dragon Lord Gishilnodon
Magical Android
2x Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 My draw. I set one card gace down. You may make your move.

 (1d35)[ 21 ]
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler
Hand 4

 Spoiler
Alpha the Magnet Warrior
Shield and Sword
Wasteland
Castle Gate
Monster Reborn

FD

 Spoiler
Giant Rat

Deck

 Spoiler

Alpha the Magnet Warrior - 1
Alpha the Magnet Warrior - 2
Beta the Magnet Warrior - 3
Beta the Magnet Warrior - 4
Beta the Magnet Warrior - 5
Gamma the Magnet Warrior - 6
Gamma the Magnet Warrior - 7
Gamma the Magnet Warrior - 8
Giant Soldier of Stone - 9
Giant Soldier of Stone - 10
Giant Soldier of Stone - 11
Giant Rat - 12
Giant Rat - 13
Valkyrion the Magnet Warrior - 14
Valkyrion the Magnet Warrior - 15
Gaia Plate the Earth Giant - 16
Castle Gate - 17
Giant Trunade - 18
Swords of Revealing Light - 19
Wasteland - 20
Wasteland - 21
Terraforming - 22
Terraforming - 23
Mystical Space Typhoon - 24
Shield and Sword - 25
Reload - 26
Reload - 27
Hammer Shot - 28
Gold Sarcophagus - 29
Heart of the Underdog - 30
Mirror Force - 31
Call of the Haunted - 32
Ultimate Offering - 33
Ultimate Offering - 34

Graveyard

[User] ((Did you make your move?))

[User] ((OOC: Sorry about that, fixed.))

[User]
 Now that the formalities are finished, let's kick things off with a splash.
 (d35)[ 9 ]
 And this next card shall do just that. Let us descend into the depths of  A Legendary Ocean !
Now, you shall witness the full fury of the mysterious sea. I summon  Deep Sea Diva , whose aria calls another soldier from the sea:  Spined Gillman ! Now I Tune Deep Sea Diva with Warrior of Atlantis!
Roiling waves, crest into the white rimes of unyielding ice! I Synchro Summon  Brionac, Dragon of the Ice Barrier !
With Brionac's effect, I discard Mermaid Knight from my hand to return your monster to your hand. Now you are defenseless against the might of the tempestuous sea.
I activate  Monster Reborn  to bring back the  Mermaid Knight  I just discarded. And when we are battling in the seas of Atlantis, this warrior can attack twice!
I enter the Battle Phase! All my monsters gain 200 ATK from the magic of A Legendary Ocean, as well as another 400 from Spined Gillman. Add to that the second attack of my Mermaid Knight, and the total ATK for my monsters adds up to 9000. Can you withstand the full fury of the sea? I think not! Attack!
 Field:
{table="head"]1|2|3|4|5
-|MK|B|SG|-
-|-|FD|-|-[/table]

MK:  Mermaid Knight  ( 2100 /900)
B:  Brionac, Dragon of the Ice Barrier  ( 2900 /1600)
SG:  Spined Gillman  ( 1900 /200)

 Field Spell:   A Legendary Ocean
 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Mobius the Frost Monarch

 Face Down:

 Spoiler

Royal Oppression

 Deck:

 Spoiler

1.	Levia-Dragon – Daedalus
2.	Levia-Dragon – Daedalus
3.	Terrorking Salmon
4.	Warrior of Atlantis
5.	Warrior of Atlantis
6.	Spined Gillman
7.	Spined Gillman
8.	Spined Gillman
9.	Deep Sea Diva
10.	Mother Grizzly
11.	Mother Grizzly
12.	Codarus
13.	Codarus
14.	Codarus
15.	A Legendary Ocean
16.	A Legendary Ocean
17.	Salvage
18.	Salvage
19.	Moray of Greed
20.	Moray of Greed
21.	Burden of the Mighty
22.	Burden of the Mighty
23.	Dark Hole
24.	Mystical Space Typhoon
25.	Torrential Tribute
26.	Mirror Force
27.	Forgotten Temple of the Deep
28.	Forgotten Temple of the Deep
29.	Aegis of the Ocean Dragon Lord
30.	Aegis of the Ocean Dragon Lord
31.	Solemn Judgment
32.	Spiritual Water Art – Aoi
33.	Spiritual Water Art – Aoi
34.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Armory Arm
Sea Dragon Lord Gishilnodon
Magical Android
2x Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva
Warrior of Atlantis
Monster Reborn

 Removed from Play:

 Spoiler

Empty

[User]
 HA! You destroyed my Giant Rat! And thanks to it's effect, I summon  Giant Rat  from my deck in attack mode! And according to it's effect it can't be destroyed.
 Field:
{table="head"]1|2|3|4|5
-|-|GR|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler
Hand 4

 Spoiler

Alpha the Magnet Warrior
Shield and Sword
Wasteland
Castle Gate
Monster Reborn

FD

Deck

 Spoiler
Alpha the Magnet Warrior
Alpha the Magnet Warrior
Beta the Magnet Warrior
Beta the Magnet Warrior
Beta the Magnet Warrior
Gamma the Magnet Warrior
Gamma the Magnet Warrior
Gamma the Magnet Warrior
Giant Soldier of Stone
Giant Soldier of Stone
Giant Soldier of Stone
Giant Rat
Giant Rat
Valkyrion the Magnet Warrior
Valkyrion the Magnet Warrior
Castle Gate
Gaia Plate the Earth Giant
Giant Trunade
Swords of Revealing Light
Wasteland
Wasteland
Terraforming
Terraforming
Mystical Space Typhoon
Shield and Sword
Reload
Reload
Hammer Shot
Gold Sarcophagus
Heart of the Underdog
Mirror Force
Call of the Haunted
Ultimate Offering
Ultimate Offering

Graveyard

 Spoiler
Giant Rat

[User] ((I returned your monster to your hand with Brionac's effect. I didn't destroy it by battle.))

[User]
 ((OOC: ... POS.))

 ... No!! I have lost. And a 1TK too :/

((OOC: Dumb Synchro's too complicated, but that's me. Do we have another game?))

[User] ((If you want. You can choose who goes first.))


[User]
 Arena Tournament, LA1 Exhibition:  Ruth  vs.  Herr Verfolger
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ruth  - candycorn
 Herr Verfolger  - Wildgeist

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+3)[ 15 ]

Debating Purchases.

[User] Opponent Forfeit .

[User] A new challenger approaches!

[User]
 Herr Verfolger Reporting In!!!   🙂

Rolling Initiative:  (1d20+6)[ 10 ]

No further purchases.

[User] Purchase: Scroll: Levitate x2 (300gp)

[User] I don't know if Ruth is waiting for possible purchases but I said no further purchases so it's her call!!!   😁

[User]
 Sorry, thought you might have reactive purchases.

Begin in N4.

Standard: Cast a spell. Spellcraft DC 17:
 Spoiler
Invisibility

Refs Only:
 Spoiler
CL Check:  (1d20+1)[ 4 ]

Rest of turn pending.

[User]
 Move to P9.

Done.

Stats:
 Spoiler
Location: P9
HP: 13/13
AC: 15 (Touch 13, FF 12)
Effects: None

Spells:
Lv 0: 4/4
Lv 1: 4/4
Lv 2: 0/1

[User]
 Herr Verfolger Round 1

Start at  M23
 Move Action:  Move to  G18
 Standard Action:  Total Defense.

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @M23
Herr Verfolger Ended  @G18
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Arrows Left:  20 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User]
 My Turn!

Move: to U11.

Standard: Ready action:
 Spoiler
Move if Herr Verfolger takes a standard action, a full round action, or ends turn.

Done.

Stats:
 Spoiler
Location: U11
HP: 13/13
AC: 15 (Touch 13, FF 12)
Effects: None

Spells:
Lv 0: 4/4
Lv 1: 4/4
Lv 2: 0/1

[User]
 Herr Verfolger Round 2

Start at  G18
 Move Action:  Move to  G15
 Standard Action:  Total Defense.

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @G18
Herr Verfolger Ended  @G15
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Arrows Left:  20 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User]
 My turn:

Move from U11 to Q13.

Standard: Ready action:
 Spoiler
Move if Herr Verfolger takes a standard action, a full round action, or ends turn.

Done.

Stats:
 Spoiler
Location: Q13
HP: 13/13
AC: 15 (Touch 13, FF 12)
Effects: None

Spells:
Lv 0: 4/4
Lv 1: 4/4
Lv 2: 0/1

[User]
 Herr Verfolger Round 3

Start at  G15
 Move Action:  Move to  M14 .

 Swift Action:  Activate Travel Devotion.

 Standard Action:  Attack Ruth.

Attack:  (1d20+7)[ 12 ]
Damage:  (1d6)[ 3 ]  +1 of fire damage. Must make a DC 15 Reflex Save or catch on fire.

Attack:  (1d20+7)[ 10 ]
Damage:  (1d6)[ 5 ]  +1 of fire damage. Must make a DC 15 Reflex Save or catch on fire.

 Swift Action:  Move to  G15 .

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @G15
Herr Verfolger Ended  @G15
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Arrows Left:  18 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   2 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User] you have only one Swift Wildgeist. You can't activate and use Travel Devotion in the same turn

[User]
 First: I am entitled to know what's in your hands.  Next time, please tell me.  (I thought you didn't have a bow drawn.)

Second: Your second swift action this turn is illegal.

Third: The attack triggers my ready action.

Move: to O13.

After that, your attacks miss. Continue your turn, following the attacks.

[User] Also, you don't have manyshot; you only get one attack on a standard action.

[User]
 Start at G15

Move Action: Move to M14.

Swift Action: Activate Travel Devotion.

Standard Action: Attack Ruth.

Attack: (1d20+7)[12]
Damage: (1d6)[3] +1 of fire damage. Must make a DC 15 Reflex Save or catch on fire.

To clarify: I am waiting for continuation of your turn from this point (as 2nd attack and swift action after this were illegal).

[User]
 I guess Herr Verfolger doesn't have many choices after your readied action.
Just the first attack takes place although misses and Verfolger stays in  M14 .

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @G15
Herr Verfolger Ended  @M14
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  1/10

 Arrows Left:  19 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   1 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User] Cast Charm Person.  Will save, please.

[User] Herr Verfolger Will Save:   (1d20-1)[ 5 ]

[User] Damn!!!   I think I'm charmed then....   😛

[User] Yep.  Although you're not out yet; pretty much anything Charm Person can do that would cause you to lose will require a Charisma check.  Not that your odds of succeeding in that are great, but they're better than nothing.

[User]
 Yep, DC 19.

First things first...

Speak: "Whoa there, buddy!  There's no reason for us to kill each other...  Let's put our weapons away and figure this thing out like reasonable people!"

[User] Indeed Hustler, we'll have to wait and see what Ruth has in mind for his new charmed kitty....  hehehehe😁

[User] Oh, I have in mind several options for making you lose.  Some require charisma checks.  One, I don't think will.

[User] Herr Verfolger Charisma Check:   (1d20)[ 2 ]

[User] I guess that'd be an auto-success and Herr Verfolger drops his longbow.

[User]
 It's only charisma checks if the order goes against your nature.  Putting away weaponry to talk generally wouldn't be.

Leaving the arena, conceding the match, or something like that would be against a gladiator's nature, definately.

[User]
 Originally Posted by Wildgeist
 I guess that'd be an auto-success and Herr Verfolger drops his longbow.

Yeah, 2 is an auto-loss in this instance.

[User]
 First Option:

Speak: "There's no need for us to try to kill each other here...  How about you go and get a deck of cards, and we'll play a simple game of chance for it?

Charisma Check:  (1d20+5)[ 9 ]

[User]
 Back there with auto-success I meant auto-success for Ruth....    😛  Anyhow let's see what happens with this "Card-Game Invitation"

Opposed Charisma Check (1d20)[ 3 ]

[User]
 ...and that means you go and get a deck of cards.

As I don't know of any decks in the arena...

That puts you as leaving the bounds of the arena, and losing.

[User]
 Yeah that sounds great, I'll be back right away!!!    🙂

And so goes Herr Verfolger out of the arena looking for a card deck....    Therefore losing the match....  ☹

[User] Good Game Candy.    😁  And thanks for calling me for the match, although it was almost as if anybody ever appeared...  LOL   😛

[User]
 Your concept is solid.  If you'd activated your Travel Devotion one round earlier, you'd have forced me to use terrain and ready actions to get a charm off...  and you could have very well killed me before I got it.

The mobile skirmisher concept is nice, though!

[User]
 High Ref Sallera
 Ruth continues a successful policy of technical pacifism.


[User]
 Legend says that, for many many years ago, titans rained down from the sky, their rage nearly destroyed the world.
A mage called Azhgroul locked the titans in a mountain, he sacrificed his life to keep them there for ten thousand years, the mountain is now known as Mt. Azhgroul.
He had 5 children who disappeared shortly after the event, it is said that they are the only ones who can lock the titans in the mountain again, but no one knows where they went.

Rumor says that within the next couple of months, the Rage of the Titans will be upon the world again.

You wake up in an inn.
Just yesterday you arrived to the city Mekka, with your 4 best friends.

Here is the  OOC