[User]
 You're under a stage. That much is clear from the shape of what you're trapped under, and also the momentous applause from the audience of whatever event is taking place. As you get your bearings, you consider what exactly this place is.

(Knowledge: Local 14+6=20) You know that people meet here practically every day, whether there's a speech happening or a musical event. They even hold concerts through the night, which would make it hard to sleep here. At the very least, it would be easy to lose oneself in the crowd. You figure you know about  2  more things about the town hall. Now, what would those be?

(Knowledge: Architecture and Engineering 6+1=7) Certainly, if you know anything about the structure of this place, it's from hearsay and not from knowledge of the way these places are made.

Anyway, you can't sit here all day, and everyone's leaving. In a minute or two, you'll have breathing room again. What do you do?

[User]
 Spoiler: OOC

Does Grimley know he's in the town hall? Does he have the map with him? Does he know where the other contestants start? What are the distances and time of travel between points in the city? What kind of cover is there between them? Can he tell what time is it? What kind of informations can he get through the Knowledge (Local) check? The layout? Hiding places? Exits?

EDIT: Are there any temples in the town? What about other kinds of shelter? Inns? Or only sleeping in the streets? Are there any areas with heavier brush, for hidind and ambushing?

[User]
 Spoiler: OOC
Re map: Unfortunately, all the sites I upload it to resize it; the original was legible.

The wall says "This is a freaking gigantic wall. Even if you could get through it, you wouldn't want to."
The tower says "These are guard towers. They contain soldiers tasked with defending the city - including from you!"
The next four rows of houses are where humans, humans and dwarves, humans and elves, and other races respectively of higher social status live.
1 reads "This is a public house, where alcohol abounds. One contestant wakes up in the basement."
2 reads "This house is owned by Jhenna, an elven ranger of some renown. One contestant wakes up in the basement."
3 reads "This is the Thieves' guild hideout. One contestant wakes up in the basement here.
4 reads "This is the town hall, which is used for speeches, musical events, and practically any other gathering one might care to name. One contestant wakes up under the stage."
5 reads "This is the marketplace. One contestant wakes up in the pavilion."
6 reads "This is common land. One contestant wakes up in the field here.
The westmost shop reads "This shop sells adventuring gear. They're about the only people who like you, but they won't shelter you."
The bottom building reads "This is the guardhouse. It is swarming with soldiers who probably want to kill you." The street above it says "These are the houses of the soldiers and guards who protect the city."

As to your questions, yes, yes, only that one will start at each number not who is where, you can only guess from the size of the houses on the map, you don't know, probably some time in the evening but he doesn't know, anything that's covered by local about the hall, so yes that might include any of those three things.

You don't know on all questions in the second paragraph.

[User]
 As Grimley gets his bearings, he realizes he has to move soon or he'll lose the cover of the crowd.

 Spoiler: OOC

I'd like the layout of the Town Hall, including places like hiding and ambush spots.

Grimley wants to move along the city wall to the south and attempt to ambush the character that started in there, while keeping an entry into the town hall for shelter.

[User]
 The town hall is a very simple layout of, essentially, just a hall and then some rows of chairs. The stage curtains are winched manually and there's a trapdoor to get into and out of the location you're currently in.

You start trudging towards the town common. It's going to be a long walk there. You wonder idly if there's anything useful you might want to do on the way.

[User]
 Making sure to keep himself under the cover of the neighboring houses, Grimley pulls his hood up, draws his bow, nocks an arrow, checks his sleeve blade and advances along the edge of the wall, looking for the closest "player" and constantly looking for threats.

 Spoiler: OOC

How is the roof of the town hall? What about the roofs of the nearby houses? Any climbable/jumpable ones?

[User] As you walk along the wall, you notice the rooves of the house around you. (K: AE 7+1=8) While you don't have a blind clue whether any of them will sustain your weight, many of them - including that of the hall, and a building (K: L 6+3=9) that you don't recognise just north of the common. The common itself is empty apart from a little kid - presumably one of the wealthier ones - (K: L 6+3=9) who you don't recognise either, and who is walking up the side of the house closer to you.

[User]
 Grimley hides in the shadows, not wanting to be seen by anyone, including a kid.

 Spoiler: OOC

My K:L modifier is +6, by the way

Oh, and I won't be able to post in the next four days or so, sorry.

For Grimley, in the next few days:
If I don't see anyone, I want to keep moving until I reach the shop, where I want to buy what's in my character sheet's wishlist.

If I see anyone and I see I can sneak up to them, I want to study him. Then I want to use my  Blood Reader  ability to see how many points he's got left. If it's less than 20 with heavy armor or less than 30 with lighter armor, I want to get 30 ft. away and launch a surprise attack. If, after that, I win initiative, I want to launch a full attack. Don't forget the bonuses from the Studied Target! If I don't win initiative, then I want to drop back into hiding, with only a -10 penalty from Stealthy Sniper.

I think that's all,
wkwkwkwk1

[User]
 Spoiler: OOC
Yes, sorry, I wrote the bonus and then the roll on both your KL checks by accident.

When you're back, post. I'll update you on what's occurred.

You start moving across the city, sneakily.

[User]
 Spoiler: OOC

I'm back!!!!...........until tomorrow at dusk...


[User]
 Requiem For The Fallen:  Act V - The Star's Fury
  "...Most of them are to young to remember how the world ended. How, 'the old world', ended. Most of them can't remember the times before. Not like you and me. They don't know how or why we came back, why we remember."

"I was scared, alone and afraid like you when I woke. Woke to this world... But I learned quickly, you will too. You live by being quick. You live by hiding down here. Take a good look. You remember when these tunnels were filled with people, when the station was filled with life, right? ...The subways stopped running a few years ago. We think the power finally died. Most of us stay below ground, we hide from 'them', on the surface. It's something about the air down here, they don't like it. So they send their pets to flush us out... But we're faster, we're smarter."

" 'The Rise', the world above... It's poisoned and dangerous. They like the air like that, filled with the smog that shades the sun... Sorry, I didn't mean to scare you. But that's how it is. Some of them fight above, they follow Julian Burlow. One of us. They say he was the first one to wake up after it happened... He refused to run, he fought back, he's still fighting. The Risen, the ones who stayed above, they say there isn't much time left for us down here. The Hunters are preparing to take the under-city too. But if that happens... there won't be any hope for anyone... Hm, what was that? You can't remember what happened? Well, maybe it's better not to remember what you saw. Sometimes I wish I didn't.... Let me tell you a story..."
   Earth: 1998 - The Beginning
 "No one knows the day anymore. The day the world ended. It began as a rain that would not end. It lasted for months, the clouds obscured the skies and spread everywhere. People begun to forget who they were, people begun to forget where they were from, forget family..friends. Then the darkness came. The rains parted... there was only a long night, as if the world had been consumed by some creature's maw. A lightless night, without stars or moon. Many succumbed to the cold that froze the surface. Men fought one another for food and supplies, but the chaos did not last long. The people recovered, order returned, for awhile. Until The Night began... There was no moon, but the star's, the sea of stars... they returned after so long. We don't know their names. But we call them The Hunters. They descended upon us... upon the world. They couldn't be stopped... like creatures from legend and mythology, The Purge began."
   Earth: 1998-1999 - The Purge
 "The death was thought to be indiscriminate at first. They murdered everything, everyone. Targeting humanity. The titans washed away the cities with a wave of their hand. The smog began to roil forth from their mouths and every orifice, like massive fuming smoke stacks into the sky. The mist was strange, blue and unearthly. Men prayed, cried, and died before the titans. Nothing could stop them. We still don't know how many died, men could barely remember who they had been. Civilization as we knew it had ended in a matter of weeks. No weapon, no bomb, was enough. Then, when the surface was covered in the Miasma, The Hunter's came out. Strange creatures living in the mist. That was when we discovered they were hunting the grownups. They killed them, or captured them and drug them away to their pits. But they left us alone... They ignored the young ones. The killing never ended... I can still hear the screams. After a long time, we learned to hide, to run. But the mist changed some people, they began to change... We don't know why. But many of the young ones, like you and me. We fell asleep for a long time. We don't know if we all did or if only some of us did. But we began to wake up, and we woke to this... The ones who could remember, the ones like us, are rare. Most of them can't remember anything anymore. Only this world."
   Earth: 2002 - The Present
 "Everyone has to choose how they live now, in this strange world. The Risen fight tirelessly above. They say The Night never ended above... We don't go out their. We live in the Undercities. Some leave for other undercities, rarely do we know if they make it alive. We, The Fallen stay below the ground. We live here, we thrive and survive. We have order and safety, we only have to defend ourselves from The Tainted, the creatures who have turned into beasts from the mists. Sometimes The Hunter's pets too, but nothing we can't handle ourselves. We all dream of life beyond this place, but that is just a dream..."

"There are the few though, The Cardinals. They are even more crazy then The Risen. They are great adventurers who travel the world above and below carrying letters to those places they venture. They protect us and The Risen from the dangerous ones, The Hunters that can't be stopped by normal people... We don't know where they came from. They just sort of showed up... or rather, they stood out. Perhaps they were always here, waiting. They fought for us and protected us when the world ended. Now they train those worthy of taking up the cause. Guys like us. That's why we're here. I don't know where you came from, but I came from far away. They told me when the young-ones went to sleep, they gathered those they thought could be trained to defend the people. Shelters like this place were put up, and people like us gathered until we woke... still the choice is ours to make. I don't know if I want to die out their. I don't know if I'm cut out for it... I saw what those things do to people.... I don't want to go like that. So, what's your name?"

[User] [Bookmark] Reflection Table


[User] Cadag walks to a sidestreet off of the market towards Sunhome. The quickest route would take him through Rakdos territory, but the next quickest routes that don't have a high chance of meeting the people who got the drop on him and his partner, killed Moira, and nearly killed him are through what was a mountain range and is now a series of Izzet steamworks and laboratories. A section of these labs have been abandoned and fell into disrepair, where a group of Burning-tree clansmen have taken up residence.

[User] Cadag will cross Izzet territory. While he dislikes the mad mages he can think of no reason for them to bother him as long as he leaves them be. Where the various Gruul clans, Burning-Tree included, would be liable to pick a fight for no reason. Not something Cadag would normally mind, but he has a mission to focus on first.

[User]
 Soot fills the air as you traverse the streets of this section of city. Goblins and humans in strange garb bustle back and forth, some with stacks of paper and others with strange metal or glass devices. After some time of walking, you here shouts of  "Stop that Weird"  and  Ooh, better record this  as a strange, icy looking figure appears to be skiing right towards you. As it gets closer you can see it has an icy body, but within it glows like a flickering fire, and where its hair would be were it human, fire and ice intermingle. People duck out of the way as it careens by, and it freezes a hapless goblin solid as the poor fellow tries to activate some magical net object. As it skis you notice that it leaves a trail of ice behind it from which fiery tongues also lash up.

The weird is about 50 feet from you and headed straight towards you. Roll for initiative.


[User]
 @Tonel: It has been a week since you and your allies have deposed of Sarjon. The Mercy is, for lack of a better word...safe.

As safe as it can be, at least. Alexia's threat still looms around the entire city, not to mention the ever increasing reports of the Elysium Bliss.

Yet, as your allies train, investigate and sell whatever loot they have scavenged from such arduous days so long ago, your visits to Kayla, humble priestess of Heironeous increase as the young barrister reviews your paperwork day after day day.

Until one morning...

 Father Carth! It is I, Kayla. They are ready to meet with you. Please meet me at the Palace of Justice.

The ride from the Mercy to the Palace District seems eternal as masses of people have congregated outside the ominous Palace of Justice.

Kayla had mentioned that there would be a Conclave, a meeting of the Leaders of the Church to elect a new member into their fold. This draws all the faithful in Halmathan to the main square. Usually, it is done in abject secrecy, but years have changed these traditions and now, whenever such a magnanimous event is to take place, it is broadcast citywide.

The Royal Guards escort you to the steps leading to the Palace of Justiuce, with lady Callewyn Godefroy leading the march astride a white horse as thousands crowd around the streets, with votive candles in their hands while Ronald shakes on your back.

Kayla meets you at the door and bows as the guards stand in front of the great archway and block entrance from the rest.

Inside, you are lead to the Room of Law, where Grand Inquisitor Connor of the Cudgel sits atop his grand golden throne, winged, as always.

Highfather Jace sits upon the high pulpits as well, his halo as golden as ever as he nods respectfully.

Father Bhagazzin is here as well, seated at the same height as Jace and crosses his arms and nods as you come in.

Sir Randolph stands on the ground level and greets the neophyte with a heavy book in his hand, which bears the Halmathan crest- the Coiled Dragon.

Mother Katherine the Temperate is also here, seated on the high pulpits and nods upon you entering, as a monocle p[laces on her left eye and adjust with a low whirr.

Finally, Lady Silvarel is here as well, with her green tunic and auburn hair, who smiles and bows respectfully to you.

Connor, from astride his magnificent throne, looks down upon you as a large Eye of God window allows heavenly light to enter into the room.

"Father Borazon Ironfoot. You have been summoned to this Conclave of Church Elders of the Glorious City of Halmathan, City of Power. Home to the Airdan Throne. You have expressed your desire to become a Leader of Faith in our City and in doing so, to be recognized as one, adopting our Halmathan customs and bringing Phaulkon's Suel Mercy to our Kingdom..."

Connor looks at you from his golden throne and raises a bushy eyebrow.

"Are these statements true, Father Ironfoot?"

[User]
 Borazon bows deeply to all assembled in the room, the last and deepest bow is offered to Grand Inquisitor Conner.

 “They are true Grand Inquisitor.”

[User]
 @Tonel: Connor listens to your words and then looks at Kayla, who bows deeply to Halmathan's Steward.

"Your Holiness, what Father Ironfoot says is true. I have personally documented his life, which has been handed to you through our beloved Roaring Bear, Sir Randolph, who represents the House of the Valorous One with Honor and Bravery."

Sir Randolph does a military salute and looks up at Connor.

"Father Borazon Ironfoot is a dwarf of honor and virtue. Let it be known that the House of the Valorous One recognizes Phaulkon upon these lands."

Bhagazzin stands up as the Heavenly light from the enormous window basks in the entire room.

"By the Brawler, who was begat through Phaulkon, the House of Kord recognizes his heavenly father and his Representative on Oerth in Halmathan."

Mother Katherine the Temperate stands up and looks at you as she addresses the church leaders.

"Through Heavenly Wings has Phaulkon brought upon us a bearer of Joyous Tidings. Muoquol, who balances Trade and Fairness in all things, recognizes Father Ironfoot as a man of Temperance."

Highfather Jace stands up as his halo widens the brilliance in the Room of Law.

"Father Ironfoot is a man truly devoted to his Faith. Be it in this life, or the next, our brother from Suel is a sign of Noble Tidings to come. The House of Pelor recognizes Father Borazon."

Lady Silvarel gets up and looks at you as she holds on to her oak staff.

"A son of the Sky Archer. One who loves nature in all its forms... we are truly blessed to have his son amongst us. The House of Ehlonna recognizes Father Ironfoot as a man of  Pure heart."

Connor remains seated as he looks at the other church leaders, who stay standing and then looks at Kayla.

"You have indeed brought us someone pure, temperate and transparent... you may leave now."

Kayla bows deeply to all assembled and the door shuts with an echo behind her as Connor stands up and points to a point on the ground as a mechanism grinds and opens a section of the floor, causing a small altar to rise, which Randolph uses to place the book on top as he opens to one of the last pages.

Connor walks down the stairs of his pulpit as do the others and looks at you.

"Father Ironfoot, are you ready to Ascend. To become a beacon to the Lost in the City of Power? Are you willing to give yourself to become a Pillar for this community, that through Phaulkon's Grace, may you soar on Heavenly wings to bring forth Justice?"

[User] Borazon bows deeply again and says,  “Yes Grand Inquisitor.”

[User]
 @Tonel: Connor steps forward as Randolph steps back and you watch the Grand Inquisitor take out a black quill with a violet tip. This quill looks old, very old, as does the book.

"Your hand, Father Ironfoot."

Assuming you grant his request...

It's a light prick on your index from the quill as a single drop of blood drips on the ancient page of the book and you feel a sense of Unity with every single Church leader in the Room.

This feeling is unlike anything you have felt before as every single religious leader looks at you and nods in silence.

Connor gestures to the book and the drop of blood.

"And so, in the Valtalian Librum Excelisus, you shall be bequeathed the highest Honor in the City of Power, to be a Chiurch leader. Borazon ironfoot, sign the name you shall be adressed as from now on."

[User]
 Borazon takes up the black quill and signs his new name into the book.

   Borazon Ironfoot, The Merciful

[User]
 @Tonel: Connor watches you write your name on the Valtalian Librum Excelisus as he smiles beneath his thick grey mustache and the other church leaders clap as the quill returns to his hand.

That's when a brief outline of a giant man flickers through the Room of Law as a pair of Wings seem to spread from its back, only to disappear just as it came.

"And so, from this day forward, Father Ironfoot shall be known as Father Borazon Ironfoot, The Merciful!"

The church bells can be heard outside as Lady Silvarel calls forth a falcon and lets it fly through the great window and through a tiny space.

Bhagazzin places his hand around your shoulder and gives you a nudge.

"Welcome to the family, brother! You just got yourself promoted to Church Leader! Let's get drunk!"

Jace bows to you.

"A fitting title, The Merciful, Father Ironfoot. Welcome to our Family."

Mother Katherine does a light courteous bow.

"The Church of Muoquol welcomes the Holy and Lawful representative of House Phaulkon to Halmathan."

Sir Randolph looks at Connor with a hint of disdain and then shakes your hand, a firm grip.

"We sure need new blood around here. Welcome to the family."

Lady Silvarel actually gives you a hug.

" Achara Ama Chev , in the language of the Seldarine, welcome, Beloved Spirit bound by Blood. I am looking forward to having you visit the Royal Park. We have a lot of birds there and..."

Connor clears his throat as he steps forward.

"It is time to present The Merciful to the masses."

[User]
 Borazon bows one last time to each of the assembled, now peers, Church Leaders and thanks each as they great him in his new role.

 “Thank you Father Bhagazzin, I shall endeavor to do our Lords Proud. I shall join you in such a quest for the bottom of the mug gladly.”

“High Father Jace, thank you for your support and guidance, it has meant much to me, and I hope to receive it for years to come.”

“Thank you Mother Katherine, I am honored by your support, and with endeavor to serve well.”

"Thank you Sir Randolph. I am glad to lend my blood and sweat to the blessings of the city."

“Lady Silvarel, I thank you for the gift of seeing a Falcon in flight at such an important time in my life.”

Then he turns graciously to Conner,  “I shall follow you to the presentation Grand Inquisitor.”


[User]
 You wake up.

A single beam of light dimly illuminates the room. The light comes from a hole in the ceiling.

The walls have been reduced to rubble. And the door has caved in.

 Spoiler
 https://app.roll20.net/join/60609/jekEPQ  place your tokens on the map.

You all have no need to introduce yourselves since you already all know one another.

[User]
 Klaus climbed to his feet, immediately checking his suit for breaches. This hadn't been the first explosion he survived, but at least the damage from this one had been mitigated by the armored environment suit he always wore as a result of a similar accident years ago.

He switched on his infusion applicator, knowing that others may not have been as lucky as he. He combed through the rubble to look for anyone that may have been buried. "Generals? Commanders?" His voice was hoarse through his respirator.

[User]
 Rubeus Arundo (known to some as The Red Arrow), rises from the floor and shakes himself off.  He nods at Klaus, though says nothing, preferring to take the opportunity to survey the room and take stock of the situation.

 Spoiler

Perception Check: d20+19= 38

How do I get an avatar on the Roll20 map?

[User]
 Torbyra woke with a gasp, jumping to her feet. Luckily, her axe had not fallen too far from herself. Brushing herself off, she went to pick it up, trying to remember what happened.

 Spoiler
Trying to remember what just happened:

Insight Check: 19

Passive Insight: 20

[User]
 In the pile of rubble in the center of the room, you see a gauntlet bearing the insignia of the General Elite. It is an eagle spreading it's wings over fields of wheat. It bears a banner with the words ATE HAL inscribed upon it. Gripped in the hand is a bit of paper.

You attempt to recall what happened. You know of nothing beyond the explosion.

You hear the light chatter of bird call from the hole in the ceiling.

[User]
 Rubeus walks forward to inspect the gauntlet and the piece of paper.

 Spoiler
Perception Check: 23


[User]
 Ross "the Fang" Simons entered the arena with a grin on his face, it was ten years since he had started making his living as an exhibition duelist, and the crowd tonight was one of the best he'd had in months.

 "Remember to place your bets before the duel begins ladies and gentlemen,"  he roared to the crowd,  "Because once we're under way, you'll miss the action."
 Blood in the Water

 Spoiler
Graveyard:
 Spoiler
-

Banished:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
Hammer Shark
Spear Shark
Spear Shark
Royal Swamp Eel
Foolish Burial

Deck:
 Spoiler
 1- Hammer Shark
2- Hammer Shark
3- Hammer Shark
4- Shark Stickers
5- Shark Stickers
6- Shark Stickers
 7- Spear Shark
8- Spear Shark
9- Wind-Up Shark
10- Wing-Up Shark
11- Fishborg Launcher
12- Fishborg Launcher
13- Fishborg Launcher
14- Superancient Deepsea King Coelacanth
15- Superancient Deepsea King Coelacanth
16- Xyz Remora
17- Xyz Remora
18- Royal Swamp Eel
 19- Royal Swamp Eel
20- Oyster Meister
21- Oyster Meister
22- Monster Reborn
23- Dark Hole
24- Heavy Storm
25- Moray of Greed
26- Moray of Greed
 27- Foolish Burial
28- One for One
29- Pot of Avarice
30- Burial from the different dimension
31- Salvage
32- Salvage
33- Double Summon
34- Double Summon
35- Overlay Regen
36- Ultimate Offering
37- Mirror Force
38- Mirror Force
39- Solemn Warning
40- Solemn Warning

Extra Deck:

 Spoiler
1x Wind-Up Carrier Zenmaity
1x Dewloren, Tiger King of the Ice Barrier
2x Gungnir, Dragon of the Ice Barrier
2x Number 32: Shark Drake
1x Number C32: Shark Drake Veiss
2x Bahamut Shark
2x Submersible Carrier Aero Shark
1x T.G. Hyper Librarian
1x Mist Wurm
1x Scrap Dragon
1x Stardust Dragon

[User]
 Initiative:   (1d20)[ 8 ]
 Opening Draws:   (5d40)[ 1 ][ 19 ][ 8 ][ 7 ][ 27 ](62)
 Re-rolls if needed:   (3d40)[ 25 ][ 34 ][ 39 ](98)

[User]
 Uluthar, wielder of "Blackedge" stomped his way in through the otherside, his iron shod boots kicking up dust along the way. The undead champion could only be stirred to motion at the prospect of battle nowadays, and he relished in the sense of combat. Pulling out his famed greatsword he jammed it into the ground and said in a voice as soft as thunder  "Let the games begin, boy."
 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
-

Hand:

 Spoiler
Zombie World, Zombie Master, Goblin Zombie, Dark Dust Spirit, Despair from the Dark

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Book of Life
11. Pyramid of Wonders
12. Pyramid of Wonders
13. Call of the Haunted
14. Call of the Haunted
15. Call of the Mummy
16. Spirit Reaper
17. Spirit Reaper
18. Spirit Reaper
19. Zombie Master
20. Zombie Master
21. Zombie Master
22. Paladin of the Cursed Dragon
23. Paladin of the Cursed Dragon
24. Pyramid Turtle
25. Pyramid Turtle
26. Pyramid turtle
27. Goblin Zombie
28. Goblin Zombie
29. Dark Dust Spirit
30. Dark Dust Spirit
31. Red Eyes Zombie Dragon
32. Red Eyes Zombie Dragon
33. Red Eyes Zombie Dragon
34. Despair from the Dark
35. Despair from the Dark
36. Despair from the dark
37. Endless Decay
38. Endless Decay
39. Mezuki
40. Mezuki
41. Ryu Kokki
42. Ryu Kokki

[User]
 Initiative : (1d20)[ 13 ]
 Opening draw : (5d42)[ 19 ][ 4 ][ 34 ][ 28 ][ 29 ](114)
 Rerolls if need be : (3d42)[ 30 ][ 6 ][ 28 ](64)

[User]
 Draw : (1d37)[ 18 ]

Gripping the hilt of his sword, Ulthuar turns it and splinters the ground beneath it. Roiling nether energy pouring out of it and shaping the very arena around him, making it reminiscent of his own corpse strewn battlefields of yore (Zombie World). Releasing his grip on the sword he lays down one of his undead soldiers to lie in ambush and hide from sight (Facedown).

 Field

Zombie World

Facedown (0/0)

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
Goblin Zombie 1100/1050

Hand:

 Spoiler
Zombie Master, Dark Dust Spirit, Despair from the Dark, Zombie Master

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Call of the Mummy
7. Call of the mummy
8. Book of Life
9. Book of Life
10. Pyramid of Wonders
11. Pyramid of Wonders
12. Call of the Haunted
13. Call of the Haunted
14. Call of the Mummy
15. Spirit Reaper
16. Spirit Reaper
17. Spirit Reaper
18. Zombie Master
19. Zombie Master
20. Paladin of the Cursed Dragon
21. Paladin of the Cursed Dragon
22. Pyramid Turtle
23. Pyramid Turtle
24. Pyramid turtle
25. Goblin Zombie
26. Dark Dust Spirit
27. Red Eyes Zombie Dragon
28. Red Eyes Zombie Dragon
29. Red Eyes Zombie Dragon
30. Despair from the Dark
31. Despair from the dark
32. Endless Decay
33. Endless Decay
34. Mezuki
35. Mezuki
36. Ryu Kokki
37. Ryu Kokki

[User]
 "Well, looks like the fun has already started."
 Draw:   (1d35)[ 13 ]
 Blood in the Water

 Spoiler
Graveyard:
 Spoiler
Foolish Burial
Fishborg Launcher

Banished:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=4:
 Spoiler
Hammer Shark
Spear Shark
Royal Swamp Eel
Xyz Remora

Deck:
 Spoiler
1- Hammer Shark
2- Hammer Shark
3- Shark Stickers
4- Shark Stickers
5- Shark Stickers
6- Wind-Up Shark
7- Wing-Up Shark
8- Fishborg Launcher
9- Fishborg Launcher
10- Fishborg Launcher
11- Superancient Deepsea King Coelacanth
12- Superancient Deepsea King Coelacanth
 13- Xyz Remora
14- Xyz Remora
15- Royal Swamp Eel
16- Oyster Meister
17- Oyster Meister
18- Monster Reborn
19- Dark Hole
20- Heavy Storm
21- Moray of Greed
22- Moray of Greed
23- One for One
24- Pot of Avarice
25- Burial from the different dimension
26- Salvage
27- Salvage
28- Double Summon
29- Double Summon
30- Overlay Regen
31- Ultimate Offering
32- Mirror Force
33- Mirror Force
34- Solemn Warning
35- Solemn Warning

Extra Deck:

 Spoiler
1x Wind-Up Carrier Zenmaity
1x Dewloren, Tiger King of the Ice Barrier
2x Gungnir, Dragon of the Ice Barrier
2x Number 32: Shark Drake
1x Number C32: Shark Drake Veiss
2x Bahamut Shark
2x Submersible Carrier Aero Shark
1x T.G. Hyper Librarian
1x Mist Wurm
1x Scrap Dragon
1x Stardust Dragon

 "I'll start things off by activating Foolish Burial, sending a Fishborg Launcher from my deck to the graveyard. I'll then summon Spear Shark in attack position and have it attack your face down monster. End turn."

Life points: 8000
{table=head]1|2|3|4|5
||SS||
||||[/table]
SS= Spear Shark ( ATK: 1600 , DEF: 1400)

[User]
 Draw : (1d35)[ 15 ]

The facedown is revealed to be.... Goblin Zombie!
 Bah, your shark may have destroyed my zombie, but he does not die in vain. I will use Goblin Zombies effect to add a Zombie master from my deck to my hand."

Raising his palm up, he forces it forward and releases a pulse of dark energy that tears up the ground infront of him, 3 of his long dead commanders pulling themselves free of the dirt, dragging along a single goblin zombie thief. Lurking behind them is a massive behemoth, a beast of shadow and death that seems to swirl through the very air itself. A brood mass of pure destruction and despair.

 "I normal summon Zombie Master, and then activate Zombie Masters effect to send Zombie Master from my hand into my graveyard, and rhen special summon the same Zombie Master. I then use the second Zombie Masters effect to send a Zombie Master from my hand to the graveyard, and then special summon that Zombie Master. I then use the Third Zombie Masters effect to send Despair From the Dark from my hand to the graveyard (Who's effect activates, since he is discarded from my hand he is thus special summoned onto the field) in order to special summon Goblin Zombie. Zombie Master attacks and destroys your Spear Shark before the other 2 Zombie Masters, Despair from the Dark, and Goblin Zombie attack directly (Goblin Zombies effect also activates, discard the top card of your deck when he inflicts battle damage to you)."  The undead general sneers beneath his iron helmet  "I'm only getting started, but that's the end of my turn...."

Lifepoints: 7,450
 Field :

Zombie World

3x Zombie Master ( 1800 /0)
Goblin Zombie ( 1100 /1050)
Despair From The Dark ( 2800 /3000)

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
-

Hand:

 Spoiler
Dark Dust Spirit, Spirit Reaper

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Call of the Mummy
7. Call of the mummy
8. Book of Life
9. Book of Life
10. Pyramid of Wonders
11. Pyramid of Wonders
12. Call of the Haunted
13. Call of the Haunted
14. Call of the Mummy
15. Spirit Reaper
16. Spirit Reaper
17. Spirit Reaper
18. Paladin of the Cursed Dragon
19. Paladin of the Cursed Dragon
20. Pyramid Turtle
21. Pyramid Turtle
22. Pyramid turtle
23. Goblin Zombie
24. Dark Dust Spirit
25. Red Eyes Zombie Dragon
26. Red Eyes Zombie Dragon
27. Red Eyes Zombie Dragon
28. Despair from the Dark
29. Despair from the dark
30. Endless Decay
31. Endless Decay
32. Mezuki
33. Mezuki
34. Ryu Kokki
35. Ryu Kokki

[User]
 "An impressive onslaught. I may not have an answer to this."
 Draw:   (1d33)[ 12 ]
 "I apologise to both you and the audience, but I cannot rise to the challenge you have presented with the cards available to me. The duel is yours."
 Blood in the Water

 Spoiler
Graveyard:
 Spoiler
Foolish Burial
Fishborg Launcher
Spear Shark

Banished:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=5:
 Spoiler
Hammer Shark
Spear Shark
Royal Swamp Eel
Xyz Remora
Xyz Remora

Deck:
 Spoiler
1- Hammer Shark
2- Hammer Shark
3- Shark Stickers
4- Shark Stickers
5- Shark Stickers
6- Wind-Up Shark
7- Wing-Up Shark
8- Fishborg Launcher
9- Fishborg Launcher
10- Superancient Deepsea King Coelacanth
11- Superancient Deepsea King Coelacanth
 12- Xyz Remora
13- Royal Swamp Eel
14- Oyster Meister
15- Oyster Meister
16- Monster Reborn
17- Dark Hole
18- Heavy Storm
19- Moray of Greed
20- Moray of Greed
21- One for One
22- Pot of Avarice
23- Burial from the different dimension
24- Salvage
25- Salvage
26- Double Summon
27- Double Summon
28- Overlay Regen
29- Ultimate Offering
30- Mirror Force
31- Mirror Force
32- Solemn Warning
33- Solemn Warning

Extra Deck:

 Spoiler
1x Wind-Up Carrier Zenmaity
1x Dewloren, Tiger King of the Ice Barrier
2x Gungnir, Dragon of the Ice Barrier
2x Number 32: Shark Drake
1x Number C32: Shark Drake Veiss
2x Bahamut Shark
2x Submersible Carrier Aero Shark
1x T.G. Hyper Librarian
1x Mist Wurm
1x Scrap Dragon
1x Stardust Dragon

Life points: 300
{table=head]1|2|3|4|5
||||
||||[/table]

[User] Ulthuar seizes his blade, holding it up high as he accepts the glory of victory, the admiration of the crowds, the sensation of a battle won in a single crippling strike. Lowering the tip of the blase towards Ross, Ulthuar says  "You are free to try again later, if you feel like you can handle the true justice of the grave."  He bursts into manic, deep laughter as his shambling horde of zombies return to their ancient burial sites, awaiting the next time that their master would call them forth to do battle.

[User] OOC: Sorry to but in, and not that it would have made a difference in this duel, but Despair from the Dark is only special summoned if your  opponent  sends it to the graveyard with one of their card effects.

[User]
 Originally Posted by Shadow_Elf
 OOC: Sorry to but in, and not that it would have made a difference in this duel, but Despair from the Dark is only special summoned if your  opponent  sends it to the graveyard with one of their card effects.

Only reason it wouldn't have made a difference in this duel is due to my monster line up being a little wonky- this has now changed significantly, and with my revised deck I could likely have capitalised on "not having a 2800 attack monster staring across the field at me" and pulled out something that could at least have threatened his other monsters...


[User] The wind picked up, rustling the leaves of the trees in the park. At this hour it was all but deserted. A white suited, blonde haired man was waiting under a lamppost, he brushed his long fringe out of his eyes. " Greetings stranger, my name is Sol Delacroix. Would I be troubling you if I wished to engage you in a test of skill? " He said, extending his silver duel disk.

[User]
 He smiled serenely as the machine shuffled his deck for him and drew a starting hand of cards.

 Initiative:   (1d20)[ 11 ]
 Hand:   (5d40)[ 29 ][ 5 ][ 28 ][ 27 ][ 28 ](117)
 Re-rolls:   (4d40)[ 11 ][ 2 ][ 16 ][ 5 ](34)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~ 0

 Spoiler
.

 Banished

 Spoiler
.

Deck –  Outer Calm, Inner Demons  ~ 40 Cards

 Spoiler

1 Krebons
2 Krebons
3 Mental Seeker
4 Mental Seeker
5 Mental Seeker
6 Reinforced Human Psychic Borg
7 Reinforced Human Psychic Borg
8 Serene Psychic Witch
9 Serene Psychic Witch
10 Serene Psychic Witch

11 Silent Psychic Wizard
12 Silent Psychic Wizard
13 Silent Psychic Wizard
14 Hushed Psychic Priest
15 Hushed Psychic Priest
16 Hushed Psychic Priest
17 Psi Beast
18 Psi Beast
19 Psychic Snail
20 Psychic Snail

21 Mystical Space Typhoon
22 Mystical Space Typhoon
23 Psychic Feel Zone
24 Psychic Feel Zone
25 Psychic Feel Zone
26 Miracle Synchro Fusion
27 Miracle Synchro Fusion
28 Emergency Teleport
29 Emergency Teleport
30 Monster Reborn

31 Future Glow
32 Future Glow
33 Dark Hole
34 Torrential Tribute
35 Bottomless Trap Hole
36 Bottomless Trap Hole
37 Brain Hazard
38 Brain Hazard
39 Solemn Judgement
40 Mirror Force

 Extra Deck:  ~ 15

 Spoiler

2 x Ultimate Axon Kicker
2 x Magical Android
2 x Overmind Archfiend
2 x Psychic Lifetrancer
1 x Hyper Psychic Blaster
2 x Naturia Barkion
1 x Naturia Beast
1 x Naturia Landoise
1 x Mist Wurm
1  x Black Rose Dragon

[User]
 Ulthuar's bones creaked as he smiled,  "Yes, that seems like exactly what I need."  And with that he raises his palm and materializes his deck, readied and shuffled.

Initiative: (1d20)[ 14 ]
Hand: (5d42)[ 12 ][ 30 ][ 40 ][ 28 ][ 27 ](137)
Re-rolls: (3d42)[ 33 ][ 16 ][ 33 ](82)

Lifepoints: 8,000

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
-

Hand:
 Spoiler
Pyramid of Wonders, Goblin Zombie, Goblin Zombie, Dark Dust Spirit, Mezuki

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Book of Life
11. Pyramid of Wonders
12. Pyramid of Wonders
13. Call of the Haunted
14. Call of the Haunted
15. Call of the Mummy
16. Spirit Reaper
17. Spirit Reaper
18. Spirit Reaper
19. Zombie Master
20. Zombie Master
21. Zombie Master
22. Paladin of the Cursed Dragon
23. Paladin of the Cursed Dragon
24. Pyramid Turtle
25. Pyramid Turtle
26. Pyramid turtle
27. Goblin Zombie
28. Goblin Zombie
29. Dark Dust Spirit
30. Dark Dust Spirit
31. Red Eyes Zombie Dragon
32. Red Eyes Zombie Dragon
33. Red Eyes Zombie Dragon
34. Despair from the Dark
35. Despair from the Dark
36. Despair from the dark
37. Endless Decay
38. Endless Decay
39. Mezuki
40. Mezuki
41. Ryu Kokki
42. Ryu Kokki

[User]
 Draw: (1d37)[ 30 ]

Raising a hand, Ulthuar causes a giant pyramid to rip itself from the ground, necrotic energy seeping out of it as it draws power from those around it. Next he placed down one of his soldiers to lie in ambush and lurk.

 "I'll start by playing Pyramid of Wonders and laying down a facedown card. Your turn."
 Field:

Facedown (0/0)

 Spells and Traps :

Pyramid of Wonders

Lifepoints: 8,000

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
Goblin Zombie (1100/ 1050 )

Hand:
 Spoiler
Goblin Zombie, Dark Dust Spirit, Mezuki, Despair from the Dark

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Book of Life
11. Pyramid of Wonders
12. Call of the Haunted
13. Call of the Haunted
14. Call of the Mummy
15. Spirit Reaper
16. Spirit Reaper
17. Spirit Reaper
18. Zombie Master
19. Zombie Master
20. Zombie Master
21. Paladin of the Cursed Dragon
22. Paladin of the Cursed Dragon
23. Pyramid Turtle
24. Pyramid Turtle
25. Pyramid turtle
26. Dark Dust Spirit
27. Red Eyes Zombie Dragon
28. Red Eyes Zombie Dragon
29. Red Eyes Zombie Dragon
30. Despair from the Dark
31. Despair from the Dark
32. Despair from the dark
33. Endless Decay
34. Endless Decay
35. Mezuki
36. Ryu Kokki
37. Ryu Kokki

[User]
 " Ah, a defensive play. Certainly good when one does not know what lies ahead of them. " He takes a deep breath. " Very well, I draw. "

 Draw:   (1d35)[ 21 ]

" And so I will play the aggressor. From my hand I shall activate an  Emergency Teleport  to summon forth a  Psi-Beast  from my hand. I shall then activate a second one from my hand to summon a  Mental Seeker  from my deck. The two shall tune together so I can summon the  Magical Android . Since I have my normal summon available, I shall use it to call forth my  Silent Psychic Wizard  and use his effect to banish the Mental Seeker in my graveyard. And now the time for action. Magical Android shall attack your facedown card. Would you be so kind to reveal it to me and if your pyramid preserves it? "

{table=head]1|2|3|4|5
-|W|A|-|-
-|-|-|-|-[/table]
A =   Magical Android  2400/1700 (ATK)
W =  Silent Psychic Wizard  1900/0 (ATK)

 Life Points:  8000

 Spoiler

 Hand  ~ 3

 Spoiler
Mental Seeker, Miracle Synchro Fusion, Psychic Feel Zone

 Face Downs

 Spoiler
.

 Graveyard  ~ 3

 Spoiler
Emergency Teleport
Emergency Teleport
Psi-Beast

 Banished  ~ 1

 Spoiler
Mental Seeker (by Silent Psychic Wizard)

Deck –  Outer Calm, Inner Demons  ~ 32Cards

 Spoiler

1 Krebons
2 Krebons
3 Mental Seeker
 Mental Seeker
 Mental Seeker
4 Reinforced Human Psychic Borg
5 Reinforced Human Psychic Borg
6 Serene Psychic Witch
7 Serene Psychic Witch
8 Serene Psychic Witch

 Silent Psychic Wizard
9 Silent Psychic Wizard
10 Silent Psychic Wizard
11 Hushed Psychic Priest
12 Hushed Psychic Priest
13 Hushed Psychic Priest
 Psi Beast
14 Psi Beast
15 Psychic Snail
16 Psychic Snail

17 Mystical Space Typhoon
18 Mystical Space Typhoon
 Psychic Feel Zone
19 Psychic Feel Zone
20 Psychic Feel Zone
21 Miracle Synchro Fusion
 Miracle Synchro Fusion
 Emergency Teleport
 Emergency Teleport
22 Monster Reborn

23 Future Glow
24 Future Glow
25 Dark Hole
26 Torrential Tribute
27 Bottomless Trap Hole
28 Bottomless Trap Hole
29 Brain Hazard
30 Brain Hazard
31 Solemn Judgement
32 Mirror Force

 Extra Deck:  ~ 14

 Spoiler

2 x Ultimate Axon Kicker
1 x Magical Android
2 x Overmind Archfiend
2 x Psychic Lifetrancer
1 x Hyper Psychic Blaster
2 x Naturia Barkion
1 x Naturia Beast
1 x Naturia Landoise
1 x Mist Wurm
1  x Black Rose Dragon

[User]
 Draw:  (1d35)[ 32 ]

The facedown card is revealed to be..... Goblin Zombie! The Pyramid of Wonders remains on the field, it does not preserve the zombies life.

 "And with the death of my Goblin Zombie, I shall activate it's effect and add Zombie Master from my deck to my hand."

Ulthuar smiles as he looks at his hand,  "I will start by normal summoning Zombie Master. Then I shall activate Zombie Masters effect to send Despair From the Dark from my hand to the graveyard in order to special summon Goblin Zombie. Since Despair from the dark is discarded from my hand, his special effect activates and he is summoned onto my side of the field. Despair from the Dark destroys your Magical Android (Inflicting 800 damage due to Pyramid of Wonders) and then my Zombie Master destroys your Silent Psychic Wizard. React?"
 Field:

Despair from the Dark ( 2800 /3000)
Zombie Master ( 1800 /0)
Goblin Zombie ( 1100 /1050)

 Spells and Traps :

Pyramid of Wonders

Lifepoints: 8,000

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
-

Hand:
 Spoiler
Goblin Zombie, Dark Dust Spirit, Mezuki, Endless Decay

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Book of Life
11. Pyramid of Wonders
12. Call of the Haunted
13. Call of the Haunted
14. Call of the Mummy
15. Spirit Reaper
16. Spirit Reaper
17. Spirit Reaper
18. Zombie Master
19. Zombie Master
20. Paladin of the Cursed Dragon
21. Paladin of the Cursed Dragon
22. Pyramid Turtle
23. Pyramid Turtle
24. Pyramid turtle
25. Dark Dust Spirit
26. Red Eyes Zombie Dragon
27. Red Eyes Zombie Dragon
28. Red Eyes Zombie Dragon
29. Despair from the Dark
30. Despair from the dark
31. Endless Decay
32. Endless Decay
33. Mezuki
34. Ryu Kokki
35. Ryu Kokki

[User]
 Sol's eyes flash green for a moment. He stops and takes a couple of deep breaths before resuming his smile. " If you would forgive me I wasn't so clear the last time. I had meant to continue with my turn after knowing whether or not my Android destroyed your creature. All that would have changed is my Wizard would have struck you directlyfor 1,900 damage and I'd gain 1,200 life points from my Android in the end phase. "

" As for your turn, when my Wizard leaves the field, his effect activates. Allowing me to special summon my Mental Seeker to the field in defense position. When he is summoned from the banished zone you reveal the top three cards from your deck. I then get to banish one and the rest are returned to your deck. "

[User]
 Ulthuar nods his head, flicking his famed greatsword "Blackedge" forward to continue spurring his undead soldiers  "Understandable. From there my Goblin Zombie will destroy your last monster and my turn will end."  Lurking on the field, his undead commander restraine the hulking monstrosity of shadow and decay as a semblance of it's tactical knowledge in life returnsnto itself. All the while a short, decrepid assassin lurks in the background, knife in hand and eyes that luster to use it.

 Top Three Cards : (3d34)[ 9 ][ 24 ][ 22 ](55)
 "The cards are Book of Life, Pyramid Turtle, and Pyramid Turtle. My my, what a great diversity of choices here...."
 Field:

Despair from the Dark ( 2800 /3000)
Zombie Master ( 1800 /0)
Goblin Zombie ( 1100 /1050)

 Spells and Traps :

Pyramid of Wonders

Lifepoints: 6,100

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
-

Banished:

 Spoiler
-

Facedown:

 Spoiler
-

Hand:
 Spoiler
Goblin Zombie, Dark Dust Spirit, Mezuki, Endless Decay

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Book of Life
11. Pyramid of Wonders
12. Call of the Haunted
13. Call of the Haunted
14. Call of the Mummy
15. Spirit Reaper
16. Spirit Reaper
17. Spirit Reaper
18. Zombie Master
19. Zombie Master
20. Paladin of the Cursed Dragon
21. Paladin of the Cursed Dragon
22. Pyramid Turtle
23. Pyramid Turtle
24. Pyramid turtle
25. Dark Dust Spirit
26. Red Eyes Zombie Dragon
27. Red Eyes Zombie Dragon
28. Red Eyes Zombie Dragon
29. Despair from the Dark
30. Despair from the dark
31. Endless Decay
32. Mezuki
33. Ryu Kokki
34. Ryu Kokki

[User]
 " I shall have my Seeker banish your Book of Life, that could prove rather troublesome to my plans. And now, my draw. "

 Draw:   (1d32)[ 26 ]

" I shall cast my  Miracle Synchro Fusion  spell, banishing my Mental Seeker and my Magical Android from my graveyard, to fusion summon  Altimate Axon Kicker  to the field. Due to your Pyramid my beast is unable to overcome your Despair, but I shall press on and have him attack your Goblin Zombie. You take 1,600 damage from the battle, and if you allow it to be destroyed I shall gain another 1,100 life points. I will then set one card to my backrow and end my turn. "

{table=head]1|2|3|4|5
-|-|U|-|-
-|-|F|-|-[/table]
U =  Altimate Axon Kicker  2900/1700 (ATK)
F = Facedown

 Life Points:  8300/9400

 Spoiler

 Hand  ~ 2

 Spoiler
Mental Seeker, Psychic Feel Zone

 Face Downs

 Spoiler
S/t 3 = Torrential Tribute

 Graveyard  ~ 5

 Spoiler
Emergency Teleport
Emergency Teleport
Psi-Beast
Silent Psychic Wizard
Miracle Synchro Fusion

 Banished  ~ 2

 Spoiler
Mental Seeker
Magical Android

Deck –  Outer Calm, Inner Demons  ~ 31 Cards

 Spoiler

1 Krebons
2 Krebons
3 Mental Seeker
 Mental Seeker
 Mental Seeker
4 Reinforced Human Psychic Borg
5 Reinforced Human Psychic Borg
6 Serene Psychic Witch
7 Serene Psychic Witch
8 Serene Psychic Witch

 Silent Psychic Wizard
9 Silent Psychic Wizard
10 Silent Psychic Wizard
11 Hushed Psychic Priest
12 Hushed Psychic Priest
13 Hushed Psychic Priest
 Psi Beast
14 Psi Beast
15 Psychic Snail
16 Psychic Snail

17 Mystical Space Typhoon
18 Mystical Space Typhoon
 Psychic Feel Zone
19 Psychic Feel Zone
20 Psychic Feel Zone
21 Miracle Synchro Fusion
 Miracle Synchro Fusion
 Emergency Teleport
 Emergency Teleport
22 Monster Reborn

23 Future Glow
24 Future Glow
25 Dark Hole
 Torrential Tribute
26 Bottomless Trap Hole
27 Bottomless Trap Hole
28 Brain Hazard
29 Brain Hazard
30 Solemn Judgement
31 Mirror Force

 Extra Deck:  ~ 13

 Spoiler

1 x Ultimate Axon Kicker
1 x Magical Android
2 x Overmind Archfiend
2 x Psychic Lifetrancer
1 x Hyper Psychic Blaster
2 x Naturia Barkion
1 x Naturia Beast
1 x Naturia Landoise
1 x Mist Wurm
1  x Black Rose Dragon

[User]
 Draw : (1d32)[ 18 ]
 "I shall let my Goblin Zombie assassin perish, and activate it's effect to add Zombie Master from my deck to my graveyard."

The ground begins to tremble, Blackedge itself glowing a horrible shade of putrid green as Ulthuar strikes the ground and tears a hole in it. His zombie commander explodes in a fit of agony as its remains are dragged into the pit to energize it. Rumbling forward from the hole is a rusty black powder cannon, a relic of its time infused with necrotic energy. Several zombie crewmen man the weapon as a single, huge mummy is bisected into it's metal form, an undead aiming device for the long out of use warmachine.

 "I tribute Zombie Master to normal summon ENDLESS DECAY! He gains Attack damage equal to half of your current lifepoints (Which you have been so kindly increasing for me). Putting him at 4,700 attack points (Plus 200 from Pyramid of Wonders). Do you have a response to the summoning of my greatest warmachine?"
 Field:

Despair from the Dark ( 2800 /3000)
Endless Decay ( 4,700 /0)

 Spells and Traps :

Pyramid of Wonders

Lifepoints: 4,500

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
Goblin Zombie, Zombie Master

Banished:

 Spoiler
Book of Life

Facedown:

 Spoiler
-

Hand:
 Spoiler
Goblin Zombie, Dark Dust Spirit, Mezuki, Zombie Master, Paladin of the Cursed Dragon

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Pyramid of Wonders
11. Call of the Haunted
12. Call of the Haunted
13. Call of the Mummy
14. Spirit Reaper
15. Spirit Reaper
16. Spirit Reaper
17. Zombie Master
18. Paladin of the Cursed Dragon
19. Paladin of the Cursed Dragon
20. Pyramid Turtle
21. Pyramid Turtle
22. Pyramid turtle
23. Dark Dust Spirit
24. Red Eyes Zombie Dragon
25. Red Eyes Zombie Dragon
25. Red Eyes Zombie Dragon
27. Despair from the Dark
38. Despair from the dark
29. Endless Decay
30. Mezuki
31. Ryu Kokki
32. Ryu Kokki

[User] Sol's smile suddenly becomes much more smug and his eyes begin to glow green. " Why yes, I do. My facedown Torrential Tribute shall wash away all monsters on the field. As more then one zombie is effected your Pyramid is unable to save them! But that's not all. My Axion Kicker is not known as Ultimate for no reason, he can only be destroyed by battle so he withstands the deluge unscathed! "

[User]
 Ulthuar makes a rather unsavory hand gesture towards his Pyramid Barracks as he says  "Useless piece of junk....."  Sheathing Blackedge he bows and says  "It would appear as if I have no answer to that particular problem. I requeth the turn to you."

The horrible monster of chocking decay, despair, and darkness screams in agony as a sea of light washes over it and shatters its form into a million pieces. The long ancient battlecannon manages to withstand the burst of light, but the intensity of the heat sparks it's old and dried black powder, erupting within the iron barrel and sending fragments of it flying in all directions.

[User]
 Sol's entire body glows with green energy, levitating him about a foot off the ground. " I believe this duel is  mine.  " He says, as the top card of his deck glows green before floating into his hand.

 Draw:   (1d31)[ 11 ]

Sol, suddenly screams in anguish and puts his hands to his head. The green glow suddenly stops and he falls to the ground. After a few deep breaths he stands up from the ground and brushes the dust from his suit.

" I'm sorry about that, I had a brief lapse in concentration. It shall not happen again. "

" First, I shall activate my  Psychic Feel Zone  spell, returning my Mental Seeker and my Magical Android to the grave, to special summon my  Psychic Lifetrancer  in defence position. I shall then use her effect, banishing my Mental Seeker again to gain another 1,200 life points. My Ultimate Axon Kicker shall strike you directly for 2,900 damage and I shall end my turn there. "

{table=head]1|2|3|4|5
-|-|U|Pl|-
-|-|F|-|-[/table]
U =  Altimate Axon Kicker  2900/1700 (ATK)
Pl =  Psychic Lifetrancer  2400/2000 (DEF)
F = Facedown

 Life Points:  10600

 Spoiler

 Hand  ~ 3

 Spoiler
Mental Seeker, Hushed Psychic Priest

 Face Downs
 Graveyard  ~ 8

 Spoiler
Emergency Teleport
Emergency Teleport
Psi-Beast
Silent Psychic Wizard
Miracle Synchro Fusion
Torrential Tribute
Psychic Feel Zone
Magical Android

 Banished  ~ 1

 Spoiler
Mental Seeker

Deck –  Outer Calm, Inner Demons  ~ 31 Cards

 Spoiler

1 Krebons
2 Krebons
3 Mental Seeker
 Mental Seeker
 Mental Seeker
4 Reinforced Human Psychic Borg
5 Reinforced Human Psychic Borg
6 Serene Psychic Witch
7 Serene Psychic Witch
8 Serene Psychic Witch

 Silent Psychic Wizard
9 Silent Psychic Wizard
10 Silent Psychic Wizard
 Hushed Psychic Priest
11 Hushed Psychic Priest
12 Hushed Psychic Priest
 Psi Beast
13 Psi Beast
14 Psychic Snail
15 Psychic Snail

16 Mystical Space Typhoon
17 Mystical Space Typhoon
 Psychic Feel Zone
18 Psychic Feel Zone
19 Psychic Feel Zone
20 Miracle Synchro Fusion
 Miracle Synchro Fusion
 Emergency Teleport
 Emergency Teleport
21 Monster Reborn

22 Future Glow
23 Future Glow
24 Dark Hole
 Torrential Tribute
25 Bottomless Trap Hole
26 Bottomless Trap Hole
27 Brain Hazard
28 Brain Hazard
29 Solemn Judgement
30 Mirror Force

 Extra Deck:  ~ 13

 Spoiler

1 x Ultimate Axon Kicker
1 x Magical Android
2 x Overmind Archfiend
2 x Psychic Lifetrancer
1 x Hyper Psychic Blaster
2 x Naturia Barkion
1 x Naturia Beast
1 x Naturia Landoise
1 x Mist Wurm
1  x Black Rose Dragon

((Ooc: Aaargh! I didn't put the right Archfiend in my extra deck. 😩 Oh well, I'll know for next time. I'll be off to work soon, so I won't be able to respond for about six hours, sorry about that.))

[User] "Yes, I do believe so. Perhaps my horde will be fated to meet you again some other day."  Ulthuar says as he summons forth a armored Zombie Dragon, mounts it, and flys away from the duel; His undead army crumbling apart and sinking into the dirt or flying off to follow him.

[User] ((Ooc: Oops Sorry about that. I didn't read my card effect correctly and had the wrong Archfiend in to boot. You still have your turn if you'd like to take it, I just won't be able to respond for a bit. ))

[User]
 (OOC: Oh, in that case then yes I shall take my turn.)

Draw: (1d31)[ 10 ]
 "Oh? Well then, the justice of the grave may yet win out today...."

Ulthuar begins to laugh maniacally, his armor creaking as he turns his undead dragon around to face the battlefield  "I've been so far away from the lifes of the living. Yet I faintly remember some tune while I was ransacking a town. "Here it goes, here it goes, ah here it goes again. Ah, ah here it goes again." like some bad joke in a tavern somewhere. I shall play Paladin of the Cursed Dragon in attack mode, and then play ANOTHER Pyramid of Wonders. Yeesh, with two of these things around the wonder of it wears off....."  He chortled at his own quip.

Releasing his sword Blackedge he flips off of the zombie dragon mount and watches as a Wraith takes his place on the back of the mount. The spectral undead grips the unholy sword and is encharged by it and the dark energies from the two Pyramid Barracks, a ateady stream of undead soldiers shuffling out of them to bolster the line and reinforce the Paladin.

 "And now, my Paladin shall destroy your Lifetrance!"  Ulthuar raises a hand and watches the Undead Rider cut down his foe in a blinding display of speed.  "Your turn."
 Field:

Paladin of the Cursed Dragon (1,900/1,200) ATK

 Spells and Traps :

Pyramid of Wonders
Pyramid of Wonders

Lifepoints: 1,600

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
Goblin Zombie, Zombie Master, Endless Decay, Despair fom the Dark

Banished:

 Spoiler
Book of Life

Facedown:

 Spoiler
-

Hand:
 Spoiler
Goblin Zombie, Dark Dust Spirit, Mezuki, Zombie Master

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Pyramid of Wonders
11. Call of the Haunted
12. Call of the Haunted
13. Call of the Mummy
14. Spirit Reaper
15. Spirit Reaper
16. Spirit Reaper
17. Zombie Master
18. Paladin of the Cursed Dragon
19. Pyramid Turtle
20. Pyramid Turtle
21. Pyramid turtle
22. Dark Dust Spirit
23. Red Eyes Zombie Dragon
24. Red Eyes Zombie Dragon
25. Red Eyes Zombie Dragon
26. Despair from the Dark
27. Despair from the dark
28. Endless Decay
29. Mezuki
30. Ryu Kokki
31. Ryu Kokki

[User]
 " Ah, your second pyramid makes this much harder. You have a very resilient defense. "

 Draw:   (1d30)[ 10 ]

" But this may help me get through quicker. I shall summon a Silent Psychic Wizard to the field, and use his effect to yet again banish my Magical Android. Now, since I have two monsters, each of your pyramids gives your Cursed Paladin 400 attack, putting him at 2,700. My Ultimate Axon Kicker shall attack him, inflicting 200 damage to you. As you will lose if you don't sacrifice one of your pyramids I assume you will lose one, this puts your Cursed Paladin down to 2,300 attack points. Thus, when my Wizard attacks it I lose 400 life points, but in return I can summon my Magical Android to the field. As she has 2,400 attack points she just defeats your Paladin by 100 points, and you either lose your monster or your last pyramids. Then during my end phase my Magical Android restores 1,200 life points to me. "

" So, in total, this turn you have lost 500 life points and either both of your pyramids or one pyramid and your Paladin. While I have increased my life total by 800. Your move. "

{table=head]1|2|3|4|5
-|-|U|A|-
-|-|-|-|-[/table]
U =  Ultimate Axon Kicker  2900/1700 (ATK)
A =   Magical Android  2400/1700 (ATK)

 Life Points:  11,400

 Spoiler

 Hand  ~ 2

 Spoiler
Mental Seeker, Hushed Psychic Priest

 Face Downs
 Graveyard  ~ 9

 Spoiler
Emergency Teleport
Emergency Teleport
Psi-Beast
Silent Psychic Wizard
Miracle Synchro Fusion
Torrential Tribute
Psychic Feel Zone
Psychic Lifetrancer
Silent Psychic Wizard

 Banished  ~ 1

 Spoiler
Mental Seeker

Deck –  Outer Calm, Inner Demons  ~ 31 Cards

 Spoiler

1 Krebons
2 Krebons
3 Mental Seeker
 Mental Seeker
 Mental Seeker
4 Reinforced Human Psychic Borg
5 Reinforced Human Psychic Borg
6 Serene Psychic Witch
7 Serene Psychic Witch
8 Serene Psychic Witch

 Silent Psychic Wizard
9 Silent Psychic Wizard
 Silent Psychic Wizard
 Hushed Psychic Priest
10 Hushed Psychic Priest
11 Hushed Psychic Priest
 Psi Beast
12 Psi Beast
13 Psychic Snail
14 Psychic Snail

15 Mystical Space Typhoon
16 Mystical Space Typhoon
 Psychic Feel Zone
17 Psychic Feel Zone
18 Psychic Feel Zone
29 Miracle Synchro Fusion
 Miracle Synchro Fusion
 Emergency Teleport
 Emergency Teleport
20 Monster Reborn

21 Future Glow
22 Future Glow
23 Dark Hole
 Torrential Tribute
24 Bottomless Trap Hole
25 Bottomless Trap Hole
26 Brain Hazard
27 Brain Hazard
28 Solemn Judgement
29 Mirror Force

 Extra Deck:  ~ 13

 Spoiler

1 x Ultimate Axon Kicker
1 x Magical Android
2 x Overmind Archfiend
2 x Psychic Lifetrancer
1 x Hyper Psychic Blaster
2 x Naturia Barkion
1 x Naturia Beast
1 x Naturia Landoise
1 x Mist Wurm
1  x Black Rose Dragon

[User]
 Draw : (1d30)[ 24 ]
 "I shall let my Paladin survive in place of my Pyramids."
 "Errr...... I have had a temporary lapse in judgement. And it appears as if I hung myself on a noose by letting my Paladin win. I forfeit the duel to you."

(OOC: I just realized my plan of suiciding Mezuki and Paladin into Android leaves me at -100 life points. And if I leave Paladin alive you attack him next turn and I die. If I let Paladin die instead of preserving him I wouldn't have had the liability of him dying. The reason I'm suicide bombing Mezuki is to Banish him and special summon Endless Decay for MASSIVE DAMAGE. Ah well, hindsight is 20/20)

 Field:

Paladin of the Cursed Dragon (1,900/1,200) ATK

 Spells and Traps :

Lifepoints: 1,100

 The Shambling Warband

 Spoiler

Graveyard:

 Spoiler
Goblin Zombie, Zombie Master, Endless Decay, Despair fom the Dark, Pyramid of Wonders, Pyramid of Wonders

Banished:

 Spoiler
Book of Life

Facedown:

 Spoiler
-

Hand:
 Spoiler
Goblin Zombie, Dark Dust Spirit, Mezuki, Zombie Master

Deck:

 Spoiler

1. Solidarity
2. Solidarity
3. Solidarity
4. Zombie World
5. Zombie World
6. Zombie World
7. Call of the Mummy
8. Call of the mummy
9. Book of Life
10. Call of the Haunted
11. Call of the Haunted
12. Call of the Mummy
13. Spirit Reaper
14. Spirit Reaper
15. Spirit Reaper
16. Zombie Master
17. Paladin of the Cursed Dragon
18. Pyramid Turtle
19. Pyramid Turtle
20. Pyramid turtle
21. Dark Dust Spirit
22. Red Eyes Zombie Dragon
23. Red Eyes Zombie Dragon
24. Red Eyes Zombie Dragon
25. Despair from the Dark
26. Despair from the dark
27. Endless Decay
28. Mezuki
29. Ryu Kokki
30. Ryu Kokki

[User] ((Ooc: Good Game! 🙂 Oh yes, that would have been  nasty , I'd been pumping up my life points all game. I'm just lucky I had Torrential Tribute when I did otherwise I'd been in a lot of trouble.))


[User]
 Kingdom Name : Hobryn
 Ruler :  Laeniel Greenspeaker  and his treasured  Chordevoc companion ; Trusted friends and senior guildsmen   Alfren  and  Elwin Dawnsteel .
{table] Race : Jungle halflings (JH), Jungle gnomes (KG)	| Civilzation : Civilized 	| Governing Style : Noble [/table]
{table] Province 	|	 Terrain 	|	 Population Center  (S)	|		 Production  (T)	|		 Total Production  (T * S * 250)	|	Upkeep
Grove of Life (Capital) (JH) (129)	|	Deep forest 	|	Village(1) 	|		8	|		2000 RP	|	225RP
Plains of Dreams (JH) (133)	|	Plains 	|	Village(1) 	|		3	|		750 RP	|	225RP[/table]
{table]Total Production:  (+25%) 3438 	|Realm Upkeep: (4%) 150RP 	|Total Upkeep: 600RP	|Banked: Reg: 0RP King: 0RP [/table]

 Spoiler: Hobryn Realm
(Think Hawaii, with jungle halfling/gnomes, and strong fey overtones.  Nature is revered (considerably moreso than deities), with a strong Aloha spirit.  It is rather civilized, with natural analogues to most conveniences; for instance, frequent year-round rainfall ensures there are plentiful waterways, which are maintained by the jungle gnomes and serve a similar purpose to roads; the gnomish earthshaping guild and halfling woodshaping guild ‘grow’ many of their structures out of the ground and trees themselves, rather than using sawmills, mines, or masons.  Halflings have a preference for jungles and the treetops, though some occasionally tame ‘giant’ (medium) birds to travel to mainland and return with stories.  Gnomes yearn strongly for their waterways and spend most of their lives on their boats, though some are utterly fascinated with the thought of exploring the great Sea of Dreams.)

 The island of Hobryn, emerald jewel of the tropical northern seas, stands isolated from the rest of the world by miles upon miles of cresting blue waves.  Indeed, a returning chordevoc rider’s first glimpse of the emerald isle will be of those very waters breaking against the shoreline of its pristine beaches.  As their journey inland continues, a rich botanical paradise glides past, not content to remain hidden in the valleys and rolling hills that divide much of the island.  For those acclimated to the chill of the southern continent, the climate might seem like a humid furnace at first, though this impression quickly fades in the face of the cool trade winds that continually blow, bearing with them a faint reminder of the oceans they come from.  Blue skies somehow offer their gentle showers and vibrant rainbows year round, encouraging guests to embrace the Island spirit, leaving the concerns of the world beyond just a distant memory.

 Spoiler:  Grove of Life (capital)
 Most scholars agree that this is where all life in this world began.  Halflings are said to have emerged from the canopy of the primordial jungle, and continue to dwell there to this day, ever yearning for the sky; some particularly strong hearted halflings even befriend chordevocs to serve as mounts, traveling far and wide before returning with stories of the wider world.  Gnomes are said to have emerged from the roots of these ancient trees, born into this world with an unquenchable desire to seek water, and many spend their entire lives navigating and maintaining the many beautiful waterways that connect the various settlements of this realm.   The ever-present fey, who embody the beauty and danger, mystery and simple free-spirited abandon of these lands, are believed to have formed of the very spirit of the land itself, though they are seldom inclined to discuss such weighty matters when revelry or mischief is to be had.

Admittedly, some gnomish scholars argue that this does not explain how giants came to populate the southern continent (though some suggest that they originated from seeds...'deposited' by migrating chordevocs).  Other scholars believe that life may have originated from beyond the great Sea of Dreams, though none who have sought to explore it have ever returned.

In any event, nearly all agree that this primordial, verdant paradise has existed at least since the dawn of creation itself, if not for longer.  There hangs in the air a sense of mystery and vitality, and all that lives here is unspeakably vibrant:  trees towering skyward seemingly without end, plants are of the most brilliant emerald hues, there are entire regions of forest covered constantly in clouds, and throughout it all permeates incredible scents that, to any born here, can be described only as ‘home’.

The vitality extends to  all  that lives here though, and even insects can be nearly large enough to ride on, with many animals that are larger and fiercer than their mainland cousins.  It might seem strange for such a land to be the birthplace of diminutive races, but if Nature teaches nothing else, it is that sometimes its most dangerous gifts often seem the least threatening.

 Spoiler:  Plains of Dreams
Named for the ethereal void that resides barely a stone’s throw from the nearby village, the Plains of Dreams have had a profound impact of many of Hobryn’s greatest poets and philosophers.  Crisscrossed by many waterways that constantly flow with gnomish barges and boats, these plains possess the same vibrant luster as the rest of the emerald isles.  There is a small village here, with homes constructed not of bricks and morter, but of sturdy stone coaxed from the earth itself by the local Stoneshaper’s guild.

Near the edge of the plains, there seems to be a port bustling with gnomes, far from any rivers or oceans of water, working constantly to study the ephemeral Sea of Dreams for either inspiration, or purely academic interest.  It is not all scholars and philosophers though; while mostly jungle gnomes, there are many halfling Woodshapers alongside their gnomish, Stoneshaper brethren, as well as various other arcane and divine individuals of a variety of races, all constantly striving to improve upon previous designs as they fabricate their peculiar, magical vessels.  Many have set forth to sail the Sea of Dreams, though as of yet, not a single one has ever returned…

 Spoiler: Inspiration music
 Nomah’s Land  (for gazing into the ‘Sea of Dreams.’)

 Spoiler: Base production for halflings, gnomes

{table]	|	Gnome, jungle|	Halfling, jungle (see elves)
Aquatic 	|	8|	3
Desert 	|	1|	2
Forest 	|	3|	8
Hill 	|	1|	2
Marsh 	|	5|	2
Mountain 	|	2|	1
Plains 	|	1|	3
Underground 	|	3|	3[/table]


[User]
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_______


[User] we begin our tale in the great and blessed port city of Kethend, here is one of the few "safe" cities where a person can walk the streets with no worry of getting robed or stabbed thanks to the well maintained city watch and the just ruler of the city, as most port cities there is a great mix of many kind of people and even magical creatures like dragons abound walking as free citizens to buy and trade with the rest of the people, the peace of the day is suddenly shattered as bell ring a call to arms, militia,  soldiers  and the city guard/watch all mobilize towards the docks where the attack against the city is being launched from and in that direction comes the roar of some leviathan like monster, there is the smell of smoke in the air, parts of the city are now burning and frightens people run to find some kind of shelter, the air fly powerful magic users that have also joined the fight for the city and are wielding mighty spells to try to save the city from their attackers.

[User] The dragon notices the bells and alarms going off and heads towards the danger ( by the way is there at all a fog over the port this morning)

[User] yes there is some fog but its way past morning so it could be some magical fog effect from either the attackers or the defenders.


[User]
 Wander in the Grim Dark

The ship lies ready. The 4 mile long dictator class vessel gleaming in the light from the nearby star as it hangs in the orbital bays above Footfall. The world below far from shiny. The recent endavours have kept the Dynasties head above water but there has been little else to do that couldn't be accomplished by some mere Chartist Trader.

Footfall is busy, a massive conglomeration of shipyards floating above a mass of settlements that lie somewhere between wild western frontier and the crushing sphere of the Imperial Creed. It should however be an excellent place to find some new work to do...

As you rest aboard the vessel there is a faint chime from the doors before they swing open to reveal one of the scrivners that works for your Master of Whispers. The low ranked scribe looks towards the senior staff assembled around the massive hololithic display tank before proffering a data slate and leaving on slippered feet.

* A new system has been discovered near the God Emperor's Scourge. A warp map to the system is being auctioned tonight

* A mechanicus probe was recovered by salvage yards. It contains details of a new system filled with great mineral wealth

* The Imperial Dauntless Class Cruiser  Righteous indignation  has gone missing. A generous reward has been offered for its location and any survivors

* The great hive cities of Zayth require weapons, food and men for their continuing war

* House Chorda have not heard from one of their colonies. There are concerns that a xeno invasion may be involved

 Spoiler: Welcome

Welcome and you may begin aboard Port Wander...

[User]
 High lord, first of his name, Heir to Karin IV, Son of Johnson Argon, Captain and Princeps of the Splendid Aegis, Honorable Sir Harrenhall Lander Starkiller Argon , Esquire, PHD enters the planning room, where the high officers of The Splendid Aegis have traditionally made their decisions.  Fortunes have been made, and planets sentenced to fall due to the decisions made in this room.

"Ladies!  Gentlemen!  It is one of the greatest honors of my life to have since a fine and able crew to serve me.  For this is the 41st Millennium.  For more then a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth.  He is the master of mankind, and master of a million worlds by the might of his inexhaustible armies.  He is a glorious example to all, empowered by the greatest workings of the Dark Age of Technology.  He is the Golden lord of the Imperium for whom untold souls die gloriously for every day to bring his will about.

But even immobile, the Emperor continues his eternal vigilance.  Mighty battlefleets cross the daemon-infested miasma of the warp, the only route between distant stars, their way lit by the Astronomican, the manifestation of the Emperor's will.  Vast armies give battle in his name on uncounted worlds.  The Astartes, the Guard, the PDF, the Inquisition, the Mechanicus are only a few.  And for all their multitudes, they will never cease slaying the aliens, heretics, and mutants.

To be a man in such times is the be one amongst billions, to live in the greatest and best regime imaginable.   To live in these times is to be written as one of many heroes in tales to come.  Remember the power of technology and science, for so much serves us honorably.  Forget the promise of progress and understanding, for in the Glorious, Lit future there is only adventure.  There is no peace amongst the stars, only an eternity of crusades and glory, and the proud gaze of the vigilant emperor."

He settles into his minor logistics throne at the head of the table.  "So give me your wise council, oh crew of mine.  What task shall bring about the greatest light of the Emperor?  What shall we do?"

[User] Marcus glanced up from the dispatch he was reading as the Captain begin to give his speech, through sheer force of will he kept his expression neutral, rather than let the growing dread that begin to sit in the pit of his stomach show.  The man was clearly, at least to him, slightly out of touch with reality, when he finally sit on yet another one of the thrones he kept about the ship and asked for their opinion.   "I would recommend attempting to find the lost light cruiser, besides the reward being offered finding out what happened to the ship might bring the Navy to look more favorably upon use, possibly allowing us to use their repair facilities,"  Marcus said from his seat


[User]
 The five suns of Mirrodin have risen on a world losing a war.
The brilliant gleaming light of the metal orb has become dull and twisted by the oil of Phyrexia.
Each day, hordes of creeping, scuttling things swarm further into the plane. Each day, the oil continues it's relentless work.
Each day, Mirrans are killed, butchered and remade into the fiends they war against.
Each day is a losing battle.
But hope exists yet.
New heroes may yet arise.
The suns may yet shine on a uncorrupted Mirrodin.

[User]
 Working in his makeshift lab, Ystus appears just as focused as he was working in the Synod. Just him and iron, the overwhelming heat and the hopelessness seemed to fade away until even the Slagmaw's corpse was blurry. His hands worked quickly as he folded the iron into an engine. Fond memories of the skiffs he rode between labs sought to distract him, but he put them away for another time. Attaching the engine to a platform, about 5 feet square, he fine tunes the arcanoconversion factors in the engine to provide the smoothest ride he could. Then he pulls the wooden tiara from under his cloak and looks at it thoughtfully.  Thank you, Rholia. I'm sorry your people couldn't see the truth.  He then continues to convert it into the power input for the transport he is creating, linking the Aether between them. He sets up the control panel, and stands back, proud of his work.

 Spoiler

Intro to eldrikinetics: 2 orthogonal engines, each connected together heuristically with an arcanodynamic Wooden input.
Concentration:  (1d20+13)[ 19 ]
Concentration:   (1d20+13)[ 27 ]
UMD (woodIn):  (1d20+10)[ 16 ]
Autohypnosis:   (1d20+10)[ 24 ]
Know: arch&eng (control panel):  (1d20+12)[ 26 ]  (DC 20)

If I take the woodInput, the circuit will automatically recomplete itself once it returns to the bubble.

Ystus turns to see that small Vulshok child behind an iron rib, peeking in at his work. He turns to him and says,  Once this is charged up we can use it to get around, and if we need to carry supplies.  He removes the tiara and stows it in his pockets.

[User]
 "I have committed the greatest offense..."

The words of God echoed through his heartstone.  The father of machines...  condemned ... the war on the mirrans.  He repudiated the praetors.  The praetors must understand this, whatever the court nobles say.  Their failure to recant their actions made them apostates to the father of machines.

An observer had only one recourse when dealing with apostates.

but with so many of his lessers destroyed or converted after Memnarch's death, 173-r would need help to restore Karn to true power over Argentum.

The furnace layer was the place to go to rally the mirrans against the heretics.  Urubrask was lesser committed to the false faith than his brethren, and might even recant.  At the very least, he could find allies among the Mirrans.  This camp looked promising.  Other myr had reported it to him, though he order them to censor their reports when issuing them to the phyrexians..


[User]
 In a time of chaos of hardship, a tiny freighter flies across the galaxy eking out a poor existence through taking on the jobs the others refuse.

Poorly armed, unequipped and unprepared for what the galaxy was turning into, the small crew do what they can to survive.

 Originally Posted by Characters
 Dominic Bishop
 http://www.myth-weavers.com/sheetvie...sheetid=850767

Nom'al Alogner
 http://www.myth-weavers.com/sheetvie...sheetid=849805

Laura Poole
 http://www.myth-weavers.com/sheetvie...sheetid=850952

Gerard Coppersmith
 http://www.myth-weavers.com/sheetvie...sheetid=851027

 Originally Posted by Background - Factions
 Republic of United Planets,
Aka, the Republic

Plutocratic ideals taken to a extreme.

Coalition of Aligned Planets,
Aka, the Coalition

Libertarian ideals taken to an extreme.

 Originally Posted by Background - The War
 War were delcared. to be added

[User]
 Mission board:

Select mission or missions to be performed over a month, these missions may go over a month, but remember your maintenance costs/checks will be performed every month.

 Spoiler: For all players

- Pick up medical droids and deliver them to Steampunker

- Search asteroid field for rare metals

- Salvage ship


[User]
 A girl runs through the woods, wearing a white dress and pink sandals. You see a man following behind her, walking, and he wears a bowler hat and glasses, as well as a brown jacket. The girl runs a bit further, her long white hair seeming to bounce up and down with each step. The man continues walking, with a strange combination of an angry look and a smile on his face, the contrast echoing his black eyes and white eyebrows. Despite their relative speeds, he is only a few paces behind the girl when she trips, landing flat on her face.

She looks up, and gasps, as he reaches out a hand and grabs her by the neck. He starts laughing, but it is possible to notice steam rising from his body. He looks at his hand, which is also steaming, with a look of confusion. Then, he looks forwards, to see a massive crystal before him, floating over a reverberating pool. He lets go of the girl, who stares too with giant blue eyes.

He shakes his head, and laughs to himself once more, throwing his head back and all that is visible is the girl, the laughing, steaming man, the forest and the crystal above the lake. Suddenly, the crystal releases a wave of bright light, and the scene fades to white.

You wake up, and walk out of your tiny hut in the village. Illna is there to greet you. "Good morning, Verity. Did you have that dream again? Aww, come on, cheer up, today is the day for your coming-of-age ceremony! Sherlotta is waiting for you in the forest. Good luck!"

[User]
 Verity nods at Ilina, tilting her head in her peculiar fashion that was her way of smiling.  "Yes, it was that dream again..."

"Oh! It is... and thank you, Ilina. I'd best be on my way then. Have a nice day~!"  She gives Ilina a small bow and heads off into the forest, staff strapped onto her back.

[User]
 The other villagers are standing outside their homes going about their business, but you go past them to the forest where you encounter a small creature known as a moogle, who seems to be indicating a large purple stone hovering outside the village. It reminds you of the stone's magical powers: it restores you to full health, and restores your magical energy, just by touching it - even if you are dead. It is also possible to attune yourself to such a stone so that if you and your companions are slain, you will return to the stone, and by so doing be restored to life.

The moogle wanders off into the forest. Weird, but moogles have personalities of their own and are every bit as intelligent as humans. You suspect that Sherlotta recruited it for a small reward.

[User]
 Verity stares at the purple stone, then goes over and touches it for luck. She smiles and makes a mental note to attune herself to it. Then, she heads off into the forest, to where Sherlotta is waiting.

 Spoiler: OOC
Would Verity already be attuned?

[User]
 Spoiler
Yeah; you've lived in this village all your life so you're probably going to have saved your ga... I mean, attuned yourself to the save sto... I mean, the healing stone at least once during your time there.

You walk into the forest, and are immediately confronted with a large squirrel-like creature known as a mu. Mus are annoyingly aggressive, and are capable of burrowing underground to attack from beneath the surface. They're still not very dangerous.

In any case, you suppose you'll have to get past it somehow.

(As in, roll initiative, you're in combat now.)

 Spoiler
{table]t|-|-| g |-|-|/|-|-|t|g|t
-|-|-| - | - | - | / | - | C | - |-|p|
-|-|-|-|-|-|/|-|-| e |-|-|
-|-|-|-|-|/|/|/|-|-|-|-|
-|-|-|-|-|/|-|-|-|-|-|-|
-|M|-|-|/|/|/|-|-|-|-|-|
-|-|-|/|/|-|/|/|-|-|-|-|
-|V|-|/|-|-|-|/|-|-|-|-|
-|v|-|/|-|C|-|/|-|-|-|-|
[/table]

The small v is the path back to the village. You are the big V, and the M is the mu. t are trees, / is water, g is a gate. C are some kind of chest or box, and p is a sort of pedestal with a space in it for some kind of object to slot in. The red squares indicate that there is an elevated path that passes over them, but it is of little interest as you remember that the gate upon the elevated path (the red g) is locked. Regardless, you can step onto the path at e, if you so desire. The other gate (the black g) is really just a portcullis, and there's probably a way of getting it to lift up.

[User]
 Verity stares in annoyance at the mu.  "Ugh... I do not want to deal with this right now..."

 Spoiler
I see. 😛😁

Initiative:  (1d20+2)[ 17 ](19)

Is the water shallow enough to walk through?

[User]
 Spoiler
Yeah, you can walk through the water. It's barely up to your ankles, it won't really impede movement either.

You win initiative.

[User]
 Verity contemplates the mu for a few seconds. It didn't look to difficult to defeat, and she didn't want to waste any mana on it. Jumping forward, he lashes out with her staff, a small white orb following along in its wake.

 Spoiler
{table]t|-|-| g |-|-|/|-|-|t|g|t
-|-|-| - | - | - | / | - | C | - |-|p|
-|-|-|-|-|-|/|-|-| e |-|-|
-|-|-|-|-|/|/|/|-|-|-|-|
-|-|-|-|-|/|-|-|-|-|-|-|
-|M|-|-|/|/|/|-|-|-|-|-|
-|-|V|/|/|-|/|/|-|-|-|-|
-|-|-|/|-|-|-|/|-|-|-|-|
-|v|-|/|-|C|-|/|-|-|-|-|
[/table]

5' step.

Standard: Attack + Staff Orb.
Attack:  (1d20+2)[ 13 ](15)
Damage:  (1d6+3)[ 6 ]
Orb Touch Attack:  (1d20+4)[ 5 ](9)
Damage:  (1d6+4)[ 5 ]

[User]
 You miss with your orb, but your staff bops the unfortunate creature on the noggin, knocking it out cold. You find a single gold coin clutched in its paw, and remember that a lot of these creatures are like magpies, and will snatch up anything shiny they can get their hands on.

In any case, the creature is unconscious. What next, heroine?

[User] Verity smiles to herself, then pockets the coin. She glances around the area, noticing the chest on the platform of land in the middle of the water. Curious, she goes over there and tries to open it up.

[User]
 Apparently, the forest is full of random creatures. This one is a bat, and hovers several feet in the air next to the chest.

(Addendum: Let's see if this combat lasts for more than half a round. Roll initiative.)

 Spoiler
{table]t|-|-| g |-|-|/|-|-|t|g|t
-|-|-| - | - | - | / | - | C | - |-|p|
-|-|-|-|-|-|/|-|-| e |-|-|
-|-|-|-|-|/|/|/|-|-|-|-|
-|-|-|-|-|/|-|-|-|-|-|-|
-|-|-|-|/|/|/|-|-|-|-|-|
-|-|-|/|/|-|/|/|-|-|-|-|
-|-|-|V|-|B|-|/|-|-|-|-|
-|v|-|/|-|C|-|/|-|-|-|-|
[/table]

[User]
 Glaring at the bat through her helmet, Verity slips back into her combat stance, staff at the ready.

 Spoiler
Initiative:  (1d20+2)[ 14 ](16)

[User]
 It gets the jump on you.

A red ring forms around the bat, drops to the ground and moves towards you swiftly, before exploding at your feet.

 Spoiler
You take a grand total of 4 fire damage, reflex DC 12 half.

[User]
 Watching the fire approach her, Verity attempts to dodge it as best she can, but is still burned. She hefts her staff, then dashes forward, sweeping it in an overhand strike with a small orb trailing after it.

 Spoiler
Reflex Save:  (1d20+2)[ 19 ](21)

5' step towards it.

Standard: Attack + Staff Orb on the bat.
Attack:  (1d20+2)[ 4 ](6)
Damage:  (1d6+3)[ 5 ]
Staff Orb Touch Attack: [rollv]1d20+4[/rollv[
Damage:  (1d6+4)[ 6 ]

{table]t|-|-| g |-|-|/|-|-|t|g|t
-|-|-| - | - | - | / | - | C | - |-|p|
-|-|-|-|-|-|/|-|-| e |-|-|
-|-|-|-|-|/|/|/|-|-|-|-|
-|-|-|-|-|/|-|-|-|-|-|-|
-|-|-|-|/|/|/|-|-|-|-|-|
-|-|-|/|V|-|/|/|-|-|-|-|
-|-|-|/|-|B|-|/|-|-|-|-|
-|v|-|/|-|C|-|/|-|-|-|-|
[/table]

[User]
 Spoiler
Fixing the staff orb touch attack:  (1d20+4)[ 17 ](21)

[User] The bat plummets as the orb strikes it, holding yet another coin in its hand.

[User] Verity winces at the minor burn she received, but picks up the coin nonetheless. Looking around for another threat and not seeing one, she goes over to the chest and tries to open it.

[User] The chest has no obvious opening mechanism, but a good whack bursts the chest open, and it contains a shortbow, which seems to be in good condition, and twenty arrows.

[User] Grinning, Verity slips the quiver onto her back and places the bow next to it. She glances around, then starts to walk toward the raised path and the other chest.

[User] (*pokes game back into existence* Maybe? :3)