[User]
 In a town in the woods at the top of a hill
There's a house where no one lives
So you take a big bag of your big city money there and buy it
But at night when the house is dark
And you're all alone, there's a noise upstairs
At the top of the stairs there's a door and you take a deep breath and try it...

[User]
 As you enter the mansion, your PDAs ring. It doesn't matter if you've never owned a PDA - you do now, and you do not know why. You both have text messages. They are identical.
 Hey guys its Bob, from the office down the hall...
Its good to see you buddies, how've ya been?
Things've been okay for me...
...except that I'm a zombie now.
I really wish you'd let us in.
 Clawing can be heard at the doors. Duel energy activates... and a night of horror begins in earnest.
 (1d20)[ 11 ]
 (5d40)[ 9 ][ 40 ][ 23 ][ 33 ][ 21 ](126)
 (3d40)[ 32 ][ 20 ][ 17 ](69)
 #3: RE: Your Brains ~40

 Spoiler
01. Zombie World
02. Zombie World
03. Zombie World
04. Terraforming
05. Terraforming
06. Mist Valley Baby Roc
07. Mist Valley Baby Roc
08. Mist Valley Baby Roc
09. Pyramid Turtle
10. Pyramid Turtle
11. Pyramid Turtle
12. Goblin Zombie
13. Goblin Zombie
14. Goblin Zombie
15. Zombie Master
16. Zombie Master
17. Zombie Master
18. Red-Eyes Zombie Dragon
19. Red-Eyes Zombie Dragon
20. Red-Eyes Zombie Dragon
21. Paladin of the Cursed Dragon
22. Paladin of the Cursed Dragon
23. Paladin of the Cursed Dragon
24. Plaguespreader Zombie
25. Mezuki
26. Foolish Burial
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Allure of Darkness
30. Card Destruction
31. Burial From Another Dimension
32. Dark Hole
33. Monster Reborn
34. Torrential Tribute
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Book of Life
39. Book of Life
40. Book of Life

 Extra Deck: 15

 Spoiler
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Doomkaiser Dragon
Doomkaiser Dragon
Revived King Ha Des
Revived King Ha Des
Iron Chain Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
Black Winged Dragon
Red Dragon Archfiend
Red Dragon Archfiend
Trishula, Dragon of the Ice Barrier
Red Nova Dragon

[User]
 You have no time to think. As your zombie friends clamber up the stairs after you, you open the door and enter the room.

 And the flashlight shows you something moving just beyond the door...
There's a tattered dress and a feeling you have felt somewhere before...

And there's a creepy doll
That always follows you
It's got a ruined eye that's always open.
And there's a creepy doll
That always follows you
It's got a pretty mouth to swallow you whole.
 (d20)[ 3 ]
 (5d40)[ 22 ][ 3 ][ 25 ][ 26 ][ 28 ](104)
 (3d40)[ 19 ][ 39 ][ 34 ](92)
 Creepy Doll

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Malice Doll of Demise
4.	Dragon Queen of Tragic Endings
5.	Lich Lord, King of the Underworld
6.	Lava Golem
7.	Sangan
8.	Card Guard
9.	Card Guard
10.	Phantom Skyblaster
11.	Phantom Skyblaster
12.	Red Gadget
13.	Red Gadget
14.	Yellow Gadget
15.	Yellow Gadget
16.	Green Gadget
17.	Green Gadget
18.	Ectoplasmer
19.	Ectoplasmer
20.	Ectoplasmer
21.	Stumbling
22.	Stumbling
23.	Stumbling
24.	Level Limit – Area B
25.	Monster Reborn
26.	Spell of Pain
27.	Gold Sarcophagus
28.	Gold Sarcophagus
29.	Mystical Space Typhoon
30.	Mystical Space Typhoon
31.	Pot of Duality
32.	Pot of Duality
33.	Allure of Darkness
34.	Gravity Bind
35.	Magic Cylinder
36.	Magic Cylinder
37.	Ceasefire
38.	Ultimate Offering
39.	Nightmare Wheel
40.	Nightmare Wheel

[User]
 [As was said on the OOC, this Deck contians two card technically not released yet (Scrap Orthros and Atomic Scrap Dragon), though I presume you're ok with their inclusion, if you object, I can replace them]
One of the two to enter the mansion is a slightly overweight man, apaprently in his thirties. He has greasy black hair and a guitar slung across his back, that seems to also function as a duel disk. Though his eyes show visible fear, he tries to speak confidently.
 "Well, according to the teachings of Dio, the only way to beat Zombies is ROCK!"
He then 'draws' his guitar, and prepares to fight.
 (1d20)[ 19 ]
 (5d40)[ 5 ][ 14 ][ 30 ][ 25 ][ 1 ](75)
 (3d40)[ 1 ][ 1 ][ 31 ](33)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:  The Metal

 Spoiler
2. Scrap Goblin
3. Scrap Goblin
4. Scrap Beast
6. Scrap Beast
7. Scrap Searcher
8. Scrap Searcher
9. Scrap Hunter
10. Scrap Hunter
11. Scrap Chimera
12. Scrap Chimera
13. Scrap Chimera
15. Scrap Golem
16. Scrap Golem
17. Scrap Orthros
18. Scrap Orthros
19. Scrap Orthros
20. Gaia Power
21. Gaia Power
22. Gaia Power
23. Scrapstorm
24. Scrapstorm
26. Scrapyard
27. Scrap Oil Zone
28. Scrap Oil Zone
29. Monster Reborn
31. Scrap Sheen
32. Scrap Sheen
33. Mirror Force
34. Torrential Tribute
35. Gozen Match
36. Gozen Match
37. Dark Bribe
38. Dark Bribe
39. Bottomless Trap Hole
40. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Goyo Guardian
2. Scrap Dragon
3. Scrap Dragon
4. Scrap Dragon
5. Scrap Twin Dragon
6. Scrap Twin Dragon
7. Scrap Twin Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Scrap Archfiend
11. Scrap Archfiend
12. Atomic Scrap Dragon
13. Atomic Scrap Dragon
14. Naturia Beast
15. Naturia Barkion

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Scrap Beast
-Scrap Golem
-Dark Hole
-Scrapyard
-Scrap Goblin
Face Downs:

[User]
 The other figure is shorter than the first; a duel disc across one arm, a flashlight in the other.  "..."  Frozen in fear, her duel disc activates independently, preparing itself to face the horrible beings before her and the other entrant.  "Who... who are you?"
 (1d20)[ 3 ]
 (1d40)[ 13 ]
 (1d39)[ 12 ]
 (1d38)[ 26 ]
 (1d37)[ 32 ]
 (1d36)[ 17 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Ancient Gear Knight
-Ancient Gear Knight
-Shrink
-Overload Fusion
-Solidarity

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Machina Sedes  ~ 40

 Spoiler
1. Ancient Gear Golem
2. Ancient Gear Golem
3. Ancient Gear Golem
4. Machina Fortress
5. Machina Fortress
6. Machina Fortress
7. Machina Gearframe
8. Machina Gearframe
9. Machina Peacekeeper
10. Ancient Gear Gadjiltron Dragon
11. Ancient Gear Gadjiltron Dragon
12. Ancient Gear Knight
13. Cyber Dragon
14. Cyber Dragon
15. Cyber Dragon
16. Card Trooper
17. Solidarity
18. Geartown
19. Geartown
20. Geartown
21. Terraforming
22. Terraforming
23. Double Cyclone
24. Dark Hole
25. Limiter Removal
26. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Future Fusion
29. Power Bond
30. Monster Reborn
31. Bottomless Trap Hole
32. Mirror Force
33. Metalmorph
34. Metalmorph
35. Torrential Tribute

 Spoiler
1. Ultimate Ancient Gear Golem
2. Ultimate Ancient Gear Golem
3. Ultimate Ancient Gear Golem
4. Chimeratech Fortress Dragon
5. Chimeratech Fortress Dragon
6. Chimeratech Fortress Dragon
7. Chimeratech Overdragon
8. Chimeratech Overdragon
9. Chimeratech Overdragon
10. Cyber Twin Dragon
11. Cyber Twin Dragon
12. Cyber Twin Dragon
13. Cyber End Dragon
14. Cyber End Dragon
15. Cyber End Dragon

 Spoiler
1. Trap Stun
2. Trap Stun
3. Ancient Gear Gadjiltron Dragon
4. Defender's Cross
5. Defender's Cross
6. Enemy Controller
7. Enemy Controller
8. Book of Moon
9. Shrink
10. Metalmorph
11. Metalmorph
12. Solidarity
13. Prohibition
14. Prohibition
15. Power Bond

[User]
 (1d35)[ 30 ]
The rocker starts to play a riff on his guitar, which makes the cards appaear on the field.
 I activate  Scrapyard , adding a Scrap Beast to my hand, then I play two face-downs and end my turn.
 [Am I correct in presuming that A) We're going to go with the ruling that only the fourth player to move can attack and B) The turn order is going to be Me, Shadow, Allan, Ghost?]
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]
 LP=8000

 Spoiler
Deck:  The Metal

 Spoiler
1. Scrap Goblin
2. Scrap Goblin
3. Scrap Beast
5. Scrap Searcher
6. Scrap Searcher
7. Scrap Hunter
8. Scrap Hunter
9. Scrap Chimera
10. Scrap Chimera
11. Scrap Chimera
12. Scrap Golem
13. Scrap Golem
14. Scrap Orthros
15. Scrap Orthros
16. Scrap Orthros
17. Gaia Power
18. Gaia Power
19. Gaia Power
20. Scrapstorm
21. Scrapstorm
22. Scrapyard
23. Scrap Oil Zone
24. Scrap Oil Zone
25. Monster Reborn
26. Scrap Sheen
27. Scrap Sheen
28. Mirror Force
29. Torrential Tribute
31. Gozen Match
32. Dark Bribe
33. Dark Bribe
34. Bottomless Trap Hole
35. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Goyo Guardian
2. Scrap Dragon
3. Scrap Dragon
4. Scrap Dragon
5. Scrap Twin Dragon
6. Scrap Twin Dragon
7. Scrap Twin Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Scrap Archfiend
11. Scrap Archfiend
12. Atomic Scrap Dragon
13. Atomic Scrap Dragon
14. Naturia Beast
15. Naturia Barkion

Stats:
Graveyard:
 Spoiler
-Scrapyard

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Scrap Beast
-Scrap Golem
-Dark Hole
-Scrap Beast
Face Downs:
3: Scrap Goblin, Gozen Match

[User]
 A chorus resonates up the stairs. The zombies are... singing.  ALL WE WANNA DO IS EAT YOUR BRAINS.
 (1d35)[ 28 ]

Another text message.  We're not unreasonable. I mean, no one's gunna eat your eyes. Anyway, if you guys don't feel like giving up, one of my servants will hide in the shadows, plotting your demise. kthxbai.  ((Set facedown. End.))

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Book of Life
Monster Reborn
Burial From the Different Dimension
Paladin of the Cursed Dragon x2

Facedowns: 1

 Spoiler
Pyramid Turtle

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Zombie World
02. Zombie World
03. Zombie World
04. Terraforming
05. Terraforming
06. Mist Valley Baby Roc
07. Mist Valley Baby Roc
08. Mist Valley Baby Roc
>>. Pyramid Turtle
09. Pyramid Turtle
10. Pyramid Turtle
11. Goblin Zombie
12. Goblin Zombie
13. Goblin Zombie
14. Zombie Master
15. Zombie Master
16. Zombie Master
17. Red-Eyes Zombie Dragon
18. Red-Eyes Zombie Dragon
19. Red-Eyes Zombie Dragon
>>. Paladin of the Cursed Dragon
20. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
21. Plaguespreader Zombie
22. Mezuki
23. Foolish Burial
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Allure of Darkness
27. Card Destruction
>>. Burial From Another Dimension
28. Dark Hole
>>. Monster Reborn
29. Torrential Tribute
30. Bottomless Trap Hole
31. Bottomless Trap Hole
32. Mirror Force
33. Book of Life
34. Book of Life
>>. Book of Life

Extra Deck: 15

 Spoiler
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Doomkaiser Dragon
Doomkaiser Dragon
Revived King Ha Des
Revived King Ha Des
Iron Chain Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
Black Winged Dragon
Red Dragon Archfiend
Red Dragon Archfiend
Trishula, Dragon of the Ice Barrier
Red Nova Dragon

[User]
 Looking at the text message and listening to the chorus, the other living duellist stares.  "U-uh... th-that's nice...?"
 (1d35)[ 16 ]
 "I-I'll set one card face-down and summon Ancient Gear Knight to the field. I'll end my turn, i-if that's okay."

{table=head]1|2|3|4|5
-|-|K|-|-
-|-|F|-|-[/table]
Ancient Gear  K night -  1800 /400

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Ancient Gear Knight
-Overload Fusion
-Solidarity
-Card Trooper

 Facedown

 Spoiler
(S/T3) - Shrink

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Machina Sedes  ~ 34

 Spoiler
1. Ancient Gear Golem
2. Ancient Gear Golem
3. Ancient Gear Golem
4. Machina Fortress
5. Machina Fortress
6. Machina Fortress
7. Machina Gearframe
8. Machina Gearframe
9. Machina Peacekeeper
10. Ancient Gear Gadjiltron Dragon
11. Ancient Gear Gadjiltron Dragon
12. Ancient Gear Knight
13. Cyber Dragon
14. Cyber Dragon
15. Cyber Dragon
16. Solidarity
17. Geartown
18. Geartown
19. Geartown
20. Terraforming
21. Terraforming
22. Double Cyclone
23. Dark Hole
24. Limiter Removal
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Future Fusion
28. Power Bond
29. Monster Reborn
30. Bottomless Trap Hole
31. Mirror Force
32. Metalmorph
33. Metalmorph
34. Torrential Tribute

 Spoiler
1. Ultimate Ancient Gear Golem
2. Ultimate Ancient Gear Golem
3. Ultimate Ancient Gear Golem
4. Chimeratech Fortress Dragon
5. Chimeratech Fortress Dragon
6. Chimeratech Fortress Dragon
7. Chimeratech Overdragon
8. Chimeratech Overdragon
9. Chimeratech Overdragon
10. Cyber Twin Dragon
11. Cyber Twin Dragon
12. Cyber Twin Dragon
13. Cyber End Dragon
14. Cyber End Dragon
15. Cyber End Dragon

 Spoiler
1. Trap Stun
2. Trap Stun
3. Ancient Gear Gadjiltron Dragon
4. Defender's Cross
5. Defender's Cross
6. Enemy Controller
7. Enemy Controller
8. Book of Moon
9. Shrink
10. Metalmorph
11. Metalmorph
12. Solidarity
13. Prohibition
14. Prohibition
15. Power Bond

[User]
 The doll stares at the duelists with a wide grin, seeming to savor their fear.

 (d35)[ 34 ]

A gilded box appears in the air before the doll. You can feel a horrid presence emanating from it...
Another two wooden boxes fall from a shelf and lie quivering on the ground.

((Activate  Gold Sarcophagus , search  Ectoplasmer , set two facedowns, end turn.))

 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|FD|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Malice Doll of Demise
Stumbling
Monster Reborn

 Face Down:

 Spoiler

Spell of Pain
Nightmare Wheel

 Deck:

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Dragon Queen of Tragic Endings
4.	Lich Lord, King of the Underworld
5.	Lava Golem
6.	Sangan
7.	Card Guard
8.	Card Guard
9.	Phantom Skyblaster
10.	Phantom Skyblaster
11.	Red Gadget
12.	Red Gadget
13.	Yellow Gadget
14.	Yellow Gadget
15.	Green Gadget
16.	Green Gadget
17.	Ectoplasmer
18.	Ectoplasmer
19.	Stumbling
20.	Stumbling
21.	Level Limit – Area B
22.	Gold Sarcophagus
23.	Mystical Space Typhoon
24.	Mystical Space Typhoon
25.	Pot of Duality
26.	Pot of Duality
27.	Allure of Darkness
28.	Gravity Bind
29.	Magic Cylinder
30.	Magic Cylinder
31.	Ceasefire
32.	Ultimate Offering
33.	Nightmare Wheel

 Extra Deck:
 Graveyard:

 Spoiler

Gold Sarcophagus

 Removed from Play:

 Spoiler

Ectoplasmer (2 turns)

[User]
 (1d33)[ 29 ]
The riff the man plays becomes more charged, what it is charged with: fear or anger, is less clear.
 I sacrifice my face down Scrap Goblin to summon  Scrap Golem , who uses its effect to revive Scrap Goblin, so they can tune to create  Scrap Dragon .
 Now, I set a card, then select it and the doll's face down in slot three with my Dragon's effect, destroying them both. My Dragon then destroys the face down monster and I end my turn.
{table="head]1|2|3|4|5
-|-|SD|-|-
-|-|F|-|-[/table]
 LP=8000
  S crap  D ragon,  2800 /2000

 Spoiler
Deck:  The Metal

 Spoiler
1. Scrap Goblin
2. Scrap Goblin
3. Scrap Beast
4. Scrap Searcher
5. Scrap Searcher
6. Scrap Hunter
7. Scrap Hunter
8. Scrap Chimera
9. Scrap Chimera
10. Scrap Chimera
11. Scrap Golem
12. Scrap Golem
13. Scrap Orthros
14. Scrap Orthros
15. Scrap Orthros
16. Gaia Power
17. Gaia Power
18. Gaia Power
19. Scrapstorm
20. Scrapstorm
21. Scrapyard
22. Scrap Oil Zone
23. Scrap Oil Zone
24. Monster Reborn
25. Scrap Sheen
26. Scrap Sheen
27. Mirror Force
28. Torrential Tribute
30. Dark Bribe
31. Dark Bribe
32. Bottomless Trap Hole
33. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Goyo Guardian
2. Scrap Dragon
3. Scrap Dragon
4. Scrap Dragon
5. Scrap Twin Dragon
6. Scrap Twin Dragon
7. Scrap Twin Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Scrap Archfiend
11. Scrap Archfiend
12. Atomic Scrap Dragon
13. Atomic Scrap Dragon
14. Naturia Beast
15. Naturia Barkion

Stats:
Graveyard:
 Spoiler
-Scrapyard
-Scrap Goblin
-Scrap Golem
-Gozen Match

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Scrap Beast
-Dark Hole
-Scrap Beast
Face Downs:
3: Gozen Match

[User]
 Your dragon destroys Pyramid Turtle. he summons Plaguespreader Zombie from the deck. LOL.
 (1d33)[ 9 ]
 Summon Paladin of Cursed Dragon. Tune with Plaguespreader - this forms Brionac, Dragon of the Ice Barrier! Declare priority. Discard Paladin of Cursed Dragon to bounce Scrap Dragon. Then, Ill activate Book of Life to revive Plaguespreader Zombie and RFG your Scrap Golem. Then I tune for Black Winged Dragon. My dragon takes out ancient gear knight. Responses?

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | BD | -- | --
-- | -- | -- | -- | --[/table]
BD = Black Winged Dragon,  2800 /1600

Lifepoints: 8000

 Spoiler

Hand: 3

 Spoiler
Pyramid Turtle
Monster Reborn
Burial From the Different Dimension

Facedowns: 0

 Spoiler
0

Graveyard: 6

 Spoiler
Pyramid Turtle
Book of Life
Brionac, Dragon of the Ice Barrier
Plaguespreader Zombie
2x Paladin of the Cursed Dragon

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Zombie World
02. Zombie World
03. Zombie World
04. Terraforming
05. Terraforming
06. Mist Valley Baby Roc
07. Mist Valley Baby Roc
08. Mist Valley Baby Roc
>>. Pyramid Turtle
>>. Pyramid Turtle
09. Pyramid Turtle
10. Goblin Zombie
11. Goblin Zombie
12. Goblin Zombie
13. Zombie Master
14. Zombie Master
15. Zombie Master
16. Red-Eyes Zombie Dragon
17. Red-Eyes Zombie Dragon
18. Red-Eyes Zombie Dragon
>>. Paladin of the Cursed Dragon
19. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
>>. Plaguespreader Zombie
20. Mezuki
21. Foolish Burial
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Allure of Darkness
25. Card Destruction
>>. Burial From Another Dimension
26. Dark Hole
>>. Monster Reborn
27. Torrential Tribute
28. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Mirror Force
31. Book of Life
32. Book of Life
>>. Book of Life

Extra Deck: 13

 Spoiler
 Brionac, Dragon of the Ice Barrier
Goyo Guardian
Doomkaiser Dragon
Doomkaiser Dragon
Revived King Ha Des
Revived King Ha Des
Iron Chain Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
 Black Winged Dragon
Red Dragon Archfiend
Red Dragon Archfiend
Trishula, Dragon of the Ice Barrier
Red Nova Dragon

[User]
 "I-it's not funny! I activate Shrink when your Dragon attacks, cutting your Black-Winged Dragon down to a size more suitable for my Knight; and as he's now weaker than my Knight, you take the battle damage from their engagement. Anything else, fiends?"

(Total damage: 400LP)

[User] =(. No response here.

[User]
 "Ph-phew..."
 (1d34)[ 8 ]
 "I-if you won't leave, I'll make you! I'll s-summon Machina Gearframe to the field, and use it's effect to place a Machina Fortress to my hand. Th-then I'll discard an Ancient Gear Knight and Machina Fortress to s-summon Machina Fortress from the graveyard. I'll then activate Solidarity, giving my M-Machines a power boost from their departed comades. I'll then h-have all three of my monsters attack that doll directly, finishing you off! Begone!"

(Total damage: 2600+2600+3300=8500LP)

{table=head]1|2|3|4|5
-|M|K|G|-
-|-|S|-|-[/table]
 M achina Fortress - 2500+800 ( 3300 )/1600
Ancient Gear  K night - 1800+800 ( 2600 )/400
Machina  G earframe - 1800+800 ( 2600 )/0
 S olidarity

 Life Points
8000

 Spoiler
 Hand  ~ 2

 Spoiler
-Overload Fusion
-Card Trooper

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Shrink
-Ancient Gear Knight

 Removed From Play

 Spoiler
-

 Machina Sedes  ~ 32

 Spoiler
1. Ancient Gear Golem
2. Ancient Gear Golem
3. Ancient Gear Golem
4. Machina Fortress
5. Machina Fortress
6. Machina Gearframe
7. Machina Peacekeeper
8. Ancient Gear Gadjiltron Dragon
9. Ancient Gear Gadjiltron Dragon
10. Ancient Gear Knight
11. Cyber Dragon
12. Cyber Dragon
13. Cyber Dragon
14. Solidarity
15. Geartown
16. Geartown
17. Geartown
18. Terraforming
19. Terraforming
20. Double Cyclone
21. Dark Hole
22. Limiter Removal
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Future Fusion
26. Power Bond
27. Monster Reborn
28. Bottomless Trap Hole
29. Mirror Force
30. Metalmorph
31. Metalmorph
32. Torrential Tribute

 Spoiler
1. Ultimate Ancient Gear Golem
2. Ultimate Ancient Gear Golem
3. Ultimate Ancient Gear Golem
4. Chimeratech Fortress Dragon
5. Chimeratech Fortress Dragon
6. Chimeratech Fortress Dragon
7. Chimeratech Overdragon
8. Chimeratech Overdragon
9. Chimeratech Overdragon
10. Cyber Twin Dragon
11. Cyber Twin Dragon
12. Cyber Twin Dragon
13. Cyber End Dragon
14. Cyber End Dragon
15. Cyber End Dragon

 Spoiler
1. Trap Stun
2. Trap Stun
3. Ancient Gear Gadjiltron Dragon
4. Defender's Cross
5. Defender's Cross
6. Enemy Controller
7. Enemy Controller
8. Book of Moon
9. Shrink
10. Metalmorph
11. Metalmorph
12. Solidarity
13. Prohibition
14. Prohibition
15. Power Bond

[User] ((Don't you still have Nightmare Wheel set, Ghost? That could hold off one of them to buy us an extra round.))

[User]
 ((Ah, I forgot that I had two cards set. That is correct.))

The attacks from Gearframe and Knight strike true, but the doll remains grinning. Machina Fortress is frozen in place, running its attack sequence without movement.

((Nightmare Wheel on Fortress.))

[User]
 As the wheel began to form around the Fortress, the girl shivered.  "Y-your turn..."

{table=head]1|2|3|4|5
-|M|K|G|-
-|-|S|-|-[/table]
 M achina Fortress - 2500+800 ( 3300 )/1600
Ancient Gear  K night - 1800+800 ( 2600 )/400
Machina  G earframe - 1800+800 ( 2600 )/0
 S olidarity

 Life Points
8000

 Spoiler
 Hand  ~ 2

 Spoiler
-Overload Fusion
-Card Trooper

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Shrink
-Ancient Gear Knight

 Removed From Play

 Spoiler
-

 Machina Sedes  ~ 32

 Spoiler
1. Ancient Gear Golem
2. Ancient Gear Golem
3. Ancient Gear Golem
4. Machina Fortress
5. Machina Fortress
6. Machina Gearframe
7. Machina Peacekeeper
8. Ancient Gear Gadjiltron Dragon
9. Ancient Gear Gadjiltron Dragon
10. Ancient Gear Knight
11. Cyber Dragon
12. Cyber Dragon
13. Cyber Dragon
14. Solidarity
15. Geartown
16. Geartown
17. Geartown
18. Terraforming
19. Terraforming
20. Double Cyclone
21. Dark Hole
22. Limiter Removal
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Future Fusion
26. Power Bond
27. Monster Reborn
28. Bottomless Trap Hole
29. Mirror Force
30. Metalmorph
31. Metalmorph
32. Torrential Tribute

 Spoiler
1. Ultimate Ancient Gear Golem
2. Ultimate Ancient Gear Golem
3. Ultimate Ancient Gear Golem
4. Chimeratech Fortress Dragon
5. Chimeratech Fortress Dragon
6. Chimeratech Fortress Dragon
7. Chimeratech Overdragon
8. Chimeratech Overdragon
9. Chimeratech Overdragon
10. Cyber Twin Dragon
11. Cyber Twin Dragon
12. Cyber Twin Dragon
13. Cyber End Dragon
14. Cyber End Dragon
15. Cyber End Dragon

 Spoiler
1. Trap Stun
2. Trap Stun
3. Ancient Gear Gadjiltron Dragon
4. Defender's Cross
5. Defender's Cross
6. Enemy Controller
7. Enemy Controller
8. Book of Moon
9. Shrink
10. Metalmorph
11. Metalmorph
12. Solidarity
13. Prohibition
14. Prohibition
15. Power Bond

[User]
 The lid of the haunted golden box opens just slightly as the doll grins.

 (d33)[ 15 ]

Something stirs in the shadows... The Black-Winged Dragon suddenly bursts out of the ground. Wait... didn't you just destroy that thing? Apparently not, as it snatches up Machina Gearframe and devours it.
The air around appears heavier, as another figure appears: a green mechanical doll, crouching in the shadows.

((Activate  Monster Reborn , Special Summon Black-Winged Dragon, attack Machina Gearframe. Activate  Stumbling . Summon Green Gadget in Defense Position, search Red Gadget. End turn.))

 Field:
{table="head"]1|2|3|4|5
-|-|BWD|GG|-
-|-|S|NW|-[/table]

BWD:  Black-Winged Dragon  ( 2800 /1600)
GG:  Green Gadget  (1400/ 600 )
S:  Stumbling
NW:  Nightmare Wheel  (on Machina Fortress)

 Life Points:  2400

 Spoiler

 Hand:  2

 Spoiler

Malice Doll of Demise
Red Gadget

 Face Down:
 Deck:

 Spoiler

1.	Malice Doll of Demise
2.	Malice Doll of Demise
3.	Dragon Queen of Tragic Endings
4.	Lich Lord, King of the Underworld
5.	Lava Golem
6.	Sangan
7.	Card Guard
8.	Card Guard
9.	Phantom Skyblaster
10.	Phantom Skyblaster
11.	Red Gadget
12.	Yellow Gadget
13.	Yellow Gadget
14.	Green Gadget
15.	Ectoplasmer
16.	Ectoplasmer
17.	Stumbling
18.	Stumbling
19.	Level Limit – Area B
20.	Gold Sarcophagus
21.	Mystical Space Typhoon
22.	Mystical Space Typhoon
23.	Pot of Duality
24.	Pot of Duality
25.	Allure of Darkness
26.	Gravity Bind
27.	Magic Cylinder
28.	Magic Cylinder
29.	Ceasefire
30.	Ultimate Offering
31.	Nightmare Wheel

 Extra Deck:
 Graveyard:

 Spoiler

Gold Sarcophagus
Spell of Pain
Monster Reborn

 Removed from Play:

 Spoiler

Ectoplasmer (2 turns)

[User]
 The man looks at his partner in surprise as she almost wins the duel singlehandedly.
 (1d32)[ 3 ]
 [Note, this whole turn revolves around the assumption we can use our partners cards for Syncrho summons, which, while I'm not 100% sure, I think was decided as a ruling one time on a 2v2]
 I summon Scrap Beast, who tunes with my partner's Ancient Gear Knight to summon Scrap Dragon again. Scrap Dragon's effect then targets my face down, and your Stumbling, destroying them both. IN my Main Phase 2, I activate  Dark Hole , destroying every monster on the field. Ending my turn.
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=7500

 Spoiler
Deck:  The Metal

 Spoiler
1. Scrap Goblin
2. Scrap Goblin
4. Scrap Searcher
5. Scrap Searcher
6. Scrap Hunter
7. Scrap Hunter
8. Scrap Chimera
9. Scrap Chimera
10. Scrap Chimera
11. Scrap Golem
12. Scrap Golem
13. Scrap Orthros
14. Scrap Orthros
15. Scrap Orthros
16. Gaia Power
17. Gaia Power
18. Gaia Power
19. Scrapstorm
20. Scrapstorm
21. Scrapyard
22. Scrap Oil Zone
23. Scrap Oil Zone
24. Monster Reborn
25. Scrap Sheen
26. Scrap Sheen
27. Mirror Force
28. Torrential Tribute
29. Dark Bribe
30. Dark Bribe
31. Bottomless Trap Hole
32. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Goyo Guardian
3. Scrap Dragon
4. Scrap Dragon
5. Scrap Twin Dragon
6. Scrap Twin Dragon
7. Scrap Twin Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Scrap Archfiend
11. Scrap Archfiend
12. Atomic Scrap Dragon
13. Atomic Scrap Dragon
14. Naturia Beast
15. Naturia Barkion

Stats:
Graveyard:
 Spoiler
-Scrapyard
-Scrap Goblin
-Gozen Match
-Scrap Beast
-Gozen Match
-Scrap Dragon
-Dark Hole

Removed from Play:
 Spoiler
-Scrap Golem

Hand- 2

 Spoiler
-Scrap Beast
-Scrap Beast
Face Downs:

[User]
 IMHO, you don't have the upper hand you think you have.
 (1d32)[ 26 ]
 Thanks muchly for clearing your field, folks. Oh, and thanks for trashing the doll's stumbling. Really loved that bit. Now, I shall summon Pyramid Turtle and special summon Scrap Dragon by the power of Monster Reborn. Then I'll place a card atop my deck to special summon Plaguespread Zombie and tune him with Pyramid Turtle to make... Goyo Guardian! My monsters attack you guys directly for a total of 5600 damage. How's that? LOL.  The chorus picks up again.  ALL WE WANNA DO IS EAT YOUR BRAINS.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | SD | GG | --
-- | -- | -- | -- | --[/table]
SD = Scrap Dragon,  2800 /2000
GG = Goyo Guardian,  2800 /2000

Lifepoints: 2400

 Spoiler

Hand: 1

 Spoiler
Burial From the Different Dimension

Facedowns: 0

 Spoiler
0

Graveyard: 8

 Spoiler
Pyramid Turtle
Book of Life
Brionac, Dragon of the Ice Barrier
2x Paladin of the Cursed Dragon
Black Winged Dragon
Pyramid Turtle
Monster Reborn

Out of Play: 1

 Spoiler
Plaguespreader Zombie

Deck: 32

 Spoiler
01. Zombie World
02. Zombie World
03. Zombie World
04. Terraforming
05. Terraforming
06. Mist Valley Baby Roc
07. Mist Valley Baby Roc
08. Mist Valley Baby Roc
>>. Pyramid Turtle
>>. Pyramid Turtle
09. Pyramid Turtle
10. Goblin Zombie
11. Goblin Zombie
12. Goblin Zombie
13. Zombie Master
14. Zombie Master
15. Zombie Master
16. Red-Eyes Zombie Dragon
17. Red-Eyes Zombie Dragon
18. Red-Eyes Zombie Dragon
>>. Paladin of the Cursed Dragon
19. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
>>. Plaguespreader Zombie
20. Mezuki
21. Foolish Burial
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Allure of Darkness
25. Card Destruction
>>. Burial From Another Dimension
TOP OF DECK. Dark Hole
>>. Monster Reborn
26. Torrential Tribute
27. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Mirror Force
30. Book of Life
31. Book of Life
>>. Book of Life

Extra Deck: 12

 Spoiler
 Brionac, Dragon of the Ice Barrier
 Goyo Guardian
Doomkaiser Dragon
Doomkaiser Dragon
Revived King Ha Des
Revived King Ha Des
Iron Chain Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
 Black Winged Dragon
Red Dragon Archfiend
Red Dragon Archfiend
Trishula, Dragon of the Ice Barrier
Red Nova Dragon

[User]
 (1d32)[ 11 ]
 "I won't be defeated! I activate the ability of my Cyber Dragon, summoning itself to the field. Then, I'll summon my Card Trooper, who sends the top three cards of my deck to the graveyard to give him one-thousand-five-hundred more attack points."

{table=head]1|2|3|4|5
-|-|C|T|-
-|-|S|-|-[/table]
 C yber Dragon 2100+800 ( 2900 )/1600
Card  T trooper - 400+800+1500 ( 2700 )/400
 S olidarity

 Life Points
2400

 Spoiler
 Hand  ~ 1

 Spoiler
-Overload Fusion

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Shrink
-Ancient Gear Knight
-Machina Fortress
-Machina Gearframe

 Removed From Play

 Spoiler
-

 Machina Sedes  ~ 32

 Spoiler
1. Ancient Gear Golem
2. Ancient Gear Golem
3. Ancient Gear Golem
4. Machina Fortress
5. Machina Fortress
6. Machina Gearframe
7. Machina Peacekeeper
8. Ancient Gear Gadjiltron Dragon
9. Ancient Gear Gadjiltron Dragon
10. Ancient Gear Knight
11. Cyber Dragon
12. Cyber Dragon
13. Solidarity
14. Geartown
15. Geartown
16. Geartown
17. Terraforming
18. Terraforming
19. Double Cyclone
20. Dark Hole
21. Limiter Removal
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Future Fusion
25. Power Bond
26. Monster Reborn
27. Bottomless Trap Hole
28. Mirror Force
29. Metalmorph
30. Metalmorph
31. Torrential Tribute

 Spoiler
1. Ultimate Ancient Gear Golem
2. Ultimate Ancient Gear Golem
3. Ultimate Ancient Gear Golem
4. Chimeratech Fortress Dragon
5. Chimeratech Fortress Dragon
6. Chimeratech Fortress Dragon
7. Chimeratech Overdragon
8. Chimeratech Overdragon
9. Chimeratech Overdragon
10. Cyber Twin Dragon
11. Cyber Twin Dragon
12. Cyber Twin Dragon
13. Cyber End Dragon
14. Cyber End Dragon
15. Cyber End Dragon

 Spoiler
1. Trap Stun
2. Trap Stun
3. Ancient Gear Gadjiltron Dragon
4. Defender's Cross
5. Defender's Cross
6. Enemy Controller
7. Enemy Controller
8. Book of Moon
9. Shrink
10. Metalmorph
11. Metalmorph
12. Solidarity
13. Prohibition
14. Prohibition
15. Power Bond

[User]
 Card Trooper Mills
 (1d31)[ 11 ]
 (1d30)[ 5 ]
 (1d29)[ 4 ]
 "I send two Machina Fortresses and a Cyber Dragon to the graveyard. With that, I activate Overload Fusion! By fusing the Cyber Dragon on my field to Card Trooper, two Ancient Gear Knights, a second Cyber Dragon, a Machina Gearframe and, for the finishing touch, a Machina Fortress, I may Fusion Summon Chimeratech Overdragon."

"It has as many attacks as it has components, but I'll only need one! Chimeratech Overdragon will destroy your Goyo Guardian and finish you off!"

(Total damage: 3200LP)

{table=head]1|2|3|4|5
-|-|C|-|-
-|-|-|-|-[/table]
 C himeratech Overdragon - 800x7 ( 5600 )/800x7 (5600)

 Life Points
2400

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Shrink
-Machina Fortress
-Machina Fortress
-Solidarity

 Removed From Play

 Spoiler
-Card Trooper
-Cyber Dragon
-Ancient Gear Knight
-Ancient Gear Knight
-Machina Gearframe
-Cyber Dragon
-Machina Fortress

 Machina Sedes  ~ 32

 Spoiler
1. Ancient Gear Golem
2. Ancient Gear Golem
3. Ancient Gear Golem
4. Machina Gearframe
5. Machina Peacekeeper
6. Ancient Gear Gadjiltron Dragon
7. Ancient Gear Gadjiltron Dragon
8. Ancient Gear Knight
9. Cyber Dragon
10. Solidarity
11. Geartown
12. Geartown
13. Geartown
14. Terraforming
15. Terraforming
16. Double Cyclone
17. Dark Hole
18. Limiter Removal
19. Mystical Space Typhoon
20. Mystical Space Typhoon
21. Future Fusion
22. Power Bond
23. Monster Reborn
24. Bottomless Trap Hole
25. Mirror Force
26. Metalmorph
27. Metalmorph
28. Torrential Tribute

 Spoiler
1. Ultimate Ancient Gear Golem
2. Ultimate Ancient Gear Golem
3. Ultimate Ancient Gear Golem
4. Chimeratech Fortress Dragon
5. Chimeratech Fortress Dragon
6. Chimeratech Fortress Dragon
7. Chimeratech Overdragon
8. Chimeratech Overdragon
9. Chimeratech Overdragon
10. Cyber Twin Dragon
11. Cyber Twin Dragon
12. Cyber Twin Dragon
13. Cyber End Dragon
14. Cyber End Dragon
15. Cyber End Dragon

 Spoiler
1. Trap Stun
2. Trap Stun
3. Ancient Gear Gadjiltron Dragon
4. Defender's Cross
5. Defender's Cross
6. Enemy Controller
7. Enemy Controller
8. Book of Moon
9. Shrink
10. Metalmorph
11. Metalmorph
12. Solidarity
13. Prohibition
14. Prohibition
15. Power Bond


[User]
 The cast of characters:

Tyrael's   Erik
Male Chaotic Viking Human Fighter7/Dragonrider5,  Level  12,  Init  +4,  HP  100/100,  DR  5/-,  Speed
 AC  25,  Touch  14,  Flat-footed  21,  Fort  +7,  Ref  +6,  Will  +2,  Base Attack Bonus  +7/+2
 Flaming Greatbow +1   +12/+7 (2d6+4, x3)
   Dragonhide Plate +3  (+11 Armor, +4 Dex)
 Abilities  Str 18, Dex 18, Con 14, Int 10, Wis 10, Cha 10

mootoall's  http://www.myth-weavers.com/sheetvie...sheetid=247231

dragon samurai's  Ozork

[User] I hope there's more than two characters...

[User] Me, too.  I may need to repost recruitment.

[User] Ozork , orc ubercharger, at your service.

[User] DM? Other players?

[User] Things are pretty quiet around here...😩

[User] Just waiting on what you are going to do - purchase items any different items?  Teleport there?  What?


[User]
 Arena Tournament Exhibition:  Veldryn v'Two  vs.  Occam
 Map:
 Spoiler

 Veldryn v'Two  - RandomAction
 Occam  - Sallera

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+4)[ 24 ]

Purchasing a scroll with Sandblast and CLW.  AC will be a riding dog.

[User]
 Ok, here is the Ini roll.

 (1d20-4)[ 2 ]

No Purchases.

[User] I'm disappointed Sallera. If you play a guy called Occam he should have a razor, or maybe a knife. Bonus points for Sapphire Nightmare Blade

[User]
 Shhh! You trying to get me killed?

😁

[User]
 I'm not usually that blatant with my references. 😛  Why Sapphire Nightmare Blade, though?

 Occam, Round 1

Starting in M23, holding scroll.  AC is in N25.
Free: Handle AC to attack Veldryn, DC10:  (1d20+2)[ 7 ]
Double move to F17.
AC double moves to G14.

Stats:
 Spoiler
HP 7/7, AC18 (18, 14)
Active Effects: None
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal

Done.

[User]
 Originally Posted by RandomAction
 Shhh! You trying to get me killed?

😁

usually only when we're match opponents, though you've tempted me at times with the spiked porcupine 😛

 Originally Posted by Sallera
 I'm not usually that blatant with my references. 😛  Why Sapphire Nightmare Blade, though?

Hard to put into words, just think it fits. Something about catching someone flatfooted with proper application or making a problem easier to touch

[User]
 Good question.

 Veldryn,R-1:
Start in M-4 with Ripper held in one hand.
Cast a spell on myself - standard.
DC:8 CL check -  (1d20+1)[ 18 ]
Move to E-4.

End turn.

Stats:
 Spoiler

Location: E-4
Animalistic Power 10/10(?)
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Originally Posted by TheFallenOne
 usually only when we're match opponents, though you've tempted me at times with the spiked porcupine 😛

Just wait until I introduce the Exploding 'Cuddle-Me' Koala! 🙂

[User]
 Occam, Round 2

Move to B14.
Free: Shift.
Standard: Cast Entangle, DC16, centred on E6/F7.
Free: Handle AC to attack Veldryn, DC10:  (1d20+4)[ 13 ]
If successful, AC attempts to move to F10.
Reflex:  (1d20+5)[ 7 ]
If that fails, it ends in G13.

Stats:
 Spoiler
HP 7/7, AC18 (18, 14)
Active Effects: Entangle 10 rounds, Shifting 6 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Ok, let me get the reflex save over with and my turn will follow.

Reflex:  (1d20+3)[ 13 ]

[User]
 Hmm.

 Veldryn,R-2:
Strength Check to escape from entangle - full round.
Check:  (1d20+4)[ 21 ]
If passes move to B-6.

End turn.

Stats:
 Spoiler
Location: E-4
Animalistic Power 9/10(?)
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Occam, Round 3

Make another save against the Entangle.
Standard: Cast Enrage Animal on the AC.  AC gets +4 str/con, -2AC.
Move to H14.
AC attempts to break free:  (1d20+4)[ 18 ]
On success, moves to D11.

Stats:
 Spoiler
HP 7/7, AC18 (18, 14)
Active Effects: Entangle 9 rounds, Shifting 5 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Ok save yet again:  (1d20+3)[ 8 ]

Turn to follow.

[User]
 Veldryn,R-3:
Strength check to move to B-10 - full round.
DC:20 -  (1d20+4)[ 21 ]

End turn.

Stats:
 Spoiler
Location: B-6
Animalistic Power 8/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Occam, Round 4

Make another save against the Entangle.
Move to H13.
Standard: Concentrate on Enrage Animal.
AC attempts to break free:  (1d20+4)[ 14 ]
On success, moves to D13.

Stats:
 Spoiler
HP 7/7, AC18 (18, 14)
Active Effects: Entangle 8 rounds, Shifting 4 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Save again:  (1d20+3)[ 18 ]

Turn to follow.

[User]
 Veldryn,R-4:
I think this will work, please correct me if I am wrong.

Double move to G-14 - move.
Shift weapon into two handed grip - free.

End turn.

Stats:
 Spoiler

Location: G-14
Animalistic Power 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Aye, that's fine.

Need to see if AC breaks free:  (1d20+4)[ 11 ]

[User]
 Occam, Round 5

Move to L13.
Standard: Ready action:
 Spoiler
Cast Sandblast if Veldryn attempts to move within 5ft.

Stats:
 Spoiler
HP 7/7, AC18 (18, 14)
Active Effects: Entangle 6 rounds, Shifting 2 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Veldryn,R-5:
Gonna get wild here.

Move to L-14, provoking an AoO - move.
Activate GotSQ feat, sacrificing daily use of Dancing Lights/Faerie Fire/Darkness to use Blinding Vanish.
DC:13 Fort or be Blinded. Passed save renders this effect to Dazzled and I am treated as Invisible for 1 round.
Attack Occam - standard.
Attack: [rol]1d20+6[/roll]
Damage:  (2d6+6)[ 16 ]

End turn.

Stats:
 Spoiler

Location: G-14
Animalistic Power 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

Hope that does something.

[User]
 😡 Messed up roll!

Forgot to add the +2 for invisibility, retry:  (1d20+8)[ 24 ]  vs Flat Footed.

[User] >< Miscalculated my readied action.  Stairs mean that you go from 15ft away to 5ft, and thus it's useless.  Should have activated my See Invis... well, wouldn't have helped with that roll anyway.  Fort:  (1d20+2)[ 12 ]

[User]
 Right, so, blind and can't read my scroll.

 Occam, Round 6

Free: Shift.
Standard: Total Defense... wait, I'm blind, that's useless. <<;;
AC attempts to break free; if it succeeds, moves to J13.   (1d20+4)[ 11 ]

Stats:
 Spoiler
HP -9/7, AC18 (18, 14)
Active Effects: Entangle 6 rounds, Shifting 6 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Veldryn,R-6:
Try to poke you again - standard.
Attack:  (1d20+6)[ 16 ]  (Any bonuses for you being blind?)
Damage:  (2d6+6)[ 13 ]

End turn.

Stats:
 Spoiler
Location: G-14
Animalistic Power 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User] Yeh, it's as invis, so that's a hit and match.  A good game; I should have gone with my usual tactic of allowing the AC to get into melee  before  casting Entangle, but I wanted to have Enrage up so it'd be less likely to get one-shotted.

[User]
 Yes I admit to building this new version of Veldryn as a damage heavy unit. That last move with the Blinding Vanish was the first time I have used that ability in combat.
I hope the 2v2 that Vel is entered in quickens up and I can get another win or two for him. I am removing the Precocious Apprentice feat for the Blend into Shadows feat.

Rematch to kill time awaiting? 2-on-2 match maybe?

[User]
 I think Occam's problem is that he's too reliant on the AC.  Sure, he's practically impossible to hide from (potential +21 spot mod, scent, see invis...), and has some nice utility with high save DC druid spells, but he can't do that much once he finds you.

2v2 exhibitions tend to kill a little  too  much time. 😛  I'm up for a rematch, though.  Purchasing a potion of Mage Armor instead of the scroll, switching AC for a camel.

Init:  (1d20+4)[ 24 ]

[User]
 Occam, Round 1

Starting in M23/N24, mounted, holding sling and potion.
Standard: Drink potion.
Free: Drop vial.
Ride to W15/X16.

Stats:
 Spoiler
HP 7/7, AC22 (18, 18)
Active Effects: Mage Armor 600 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal

Done.

[User]
 I was think we each controlled 2 characters and playing with group Ini. No purchases btw.

 Veldryn,R-1:
Start in M-4 with Ripper in 1-hand grip.
Cast a spell on myself - standard.
DC:8 CL check -  (1d20+1)[ 16 ]
Activate GotSQ feat - gaining  (1d4)[ 2 ]  Images. - swift/immediate
Move to J-10 - move.

End turn.

Stats:
 Spoiler
Location: J-10
Animalistic Power 10/10(?)
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Occam, Round 2

Ride to X9/Y10.
Standard: Sling attack.
Attack:  (1d20-2)[ 0 ]
Damage:  (1d4+1)[ 2 ]
Image:  (1d3)[ 3 ]  - 3 is you.
Move: Reload sling.
Ride to X1/Y2.

Stats:
 Spoiler
HP 7/7, AC22 (18, 18)
Active Effects: Mage Armor 599 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal

Done.

[User]
 Miss.

 Veldryn,R-2:
Charge to W-10(?) and attack your AC - full-round.
Attack:  (1d20+8)[ 27 ]
Damage:  (2d6+6)[ 15 ]

End turn.

Stats:
 Spoiler
Location: W-10
Animalistic Power 9/10(?)
2 Images 9/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Well now: This shall not pass!

Crit check:  (1d20+8)[ 17 ]
Damage:  (2d6+6)[ 11 ]

[User] I think you missed the second part of my mount's movement there; I'm not going to sit around in charge range. 😛

[User] Yeah kinda zeroed out on the second part, so turn mine into a double move ending in W-10.

[User]
 Occam, Round 3

Free: Shift.
Standard: Cast Entangle, centred on V10/W11.  DC16 Reflex.
Ride to N1/O2.

Stats:
 Spoiler
HP 7/7, AC22 (18, 18)
Active Effects: Shifting 6 rounds, Mage Armor 598 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal

Done.

[User]
 Ok, here is the save:  (1d20+3)[ 21 ]

Turn to follow.

[User]
 Veldryn,R-3:
Double move to X-3.

End turn.

Stats:
 Spoiler
Location: X-3
Animalistic Power 8/10(?)
2 Images 8/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Occam, Round 4

Standard: Sling attack.
Attack:  (1d20+4)[ 10 ]
Damage:  (1d4+1)[ 5 ]
Image (3 is real):  (1d3)[ 2 ]
Ride to M8/N9.

Stats:
 Spoiler
HP 7/7, AC22 (18, 18)
Active Effects: Shifting 5 rounds, Mage Armor 597 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
Entangle
Enrage Animal

Done.

[User]
 Missed the image.

 Vedlryn,R-4:
Double move to N-7.

End turn.

Stats:
 Spoiler
Location: N-7
Animalistic Power 7/10(?)
2 Images 7/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Occam, Round 5

Looks like forgetting to buy a saddle  is  going to become relevant.
Free: Drop sling.
Move: Draw sickle.
Ride check to fight with mount, DC10:  (1d20-1)[ 16 ]
If it succeeds, attack.
Attack:  (1d20+1)[ 6 ]
Damage:  (1d6+1)[ 7 ]
Image (3 is real):  (1d3)[ 1 ]
Camel attack:  (1d20)[ 12 ]
Damage:  (1d4+2)[ 5 ]
Image:  (1d3)[ 2 ]  or  (1d2)[ 1 ] , depending on the success of the first

Stats:
 Spoiler
HP 7/7, AC22 (18, 18)
Active Effects: Shifting 4 rounds, Mage Armor 596 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Both miss, close though.

 Veldryn,R-5:
Pokey @ Occam - standard.
Attack:  (1d20+6)[ 23 ]
Damage: (2d6+6)[ 13 ]

End turn.

Stats:
 Spoiler
Location: N-7
Animalistic Power 6/10(?)
2 Images 6/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Ouchies.

 Occam, Round 6

Ride check to fight with mount, DC10:  (1d20-1)[ 4 ]
If it succeeds, attack.
Attack:  (1d20+1)[ 17 ]
Damage:  (1d6+1)[ 7 ]
Image (3 is real):  (1d3)[ 2 ]
Camel attack:  (1d20)[ 7 ]
Damage:  (1d4+2)[ 4 ]
Image:  (1d3)[ 1 ]  or  (1d2)[ 1 ] , depending on the success of the first

Stats:
 Spoiler
HP -6/7, AC22 (18, 18)
Active Effects: Shifting 3 rounds, Mage Armor 595 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 One image down.

 Veldryn,R-6:
Attack the camel with Ripper - standard.
Attack:  (1d20+6)[ 17 ]
Damage:  (2d6+6)[ 11 ]

End turn.

Stats:
 Spoiler
Location: N-7
Animalistic Power 5/10(?)
1 Image 5/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 Nah, I failed my ride check, it's still up.

 Occam, Round 7

Ride check to fight with mount, DC10:  (1d20-1)[ 11 ]
If it succeeds, attack.
Attack:  (1d20+2)[ 20 ]  (forgot higher ground, before)
Damage:  (1d6+1)[ 5 ]
Image (3 is real):  (1d3)[ 1 ]
Camel attack:  (1d20)[ 8 ]
Damage:  (1d4+2)[ 5 ]
Image:  (1d3)[ 2 ]  or  (1d2)[ 1 ] , depending on the success of the first

Stats:
 Spoiler
HP -6/7, AC22 (18, 18)
Active Effects: Shifting 2 rounds, Mage Armor 594 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 That got an image for sure. Time to kill your camel, 😉
 Veldryn,R-7:
Pokey the camel - standard.
Attack: (1d20+6)[ 14 ]
Damage: (2d6+6)[ 12 ]
Shout with evil glee as the AC dies?

End turn.

Stats:
 Spoiler
Location: N-7
Animalistic Power 4/10(?)
1 Image 4/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User]
 I'm going to die from falling off my camel, aren't I...
DC15 Ride:  (1d20-1)[ 2 ]
Damage on failure:  (1d6)[ 2 ]

[User] You have to admit that it would be a funny, if not some-what insulting, way to win a match, aye?

[User]
 Still alive!  Fall into N9.

 Occam, Round 8

Free: Drop sickle.
Free: Shift.
Move: Draw spear.
5ft step to N8.
Attack:  (1d20+1)[ 3 ]
Damage:  (1d8+1)[ 4 ]
Image (2 is real):  (1d2)[ 2 ]

Stats:
 Spoiler
HP -8/7, AC22 (18, 18)
Active Effects: Shifting 6 rounds, Mage Armor 593 rounds
Spells:
0th
Guidance
Cure Minor Wounds
Resistance
1st
 Entangle
Enrage Animal

Done.

[User]
 Veldryn,R-8:
Try poking Occam - standard.
Attack: (1d20+6)[ 23 ]
Damage: (2d6+6)[ 16 ]

End turn.

Stats:
 Spoiler
Location: N-7
Animalistic Power 3/10(?)
1 Image 3/10
Hp: 9/9 (10/10)
AC: 16-(4arm+2dex), T-12, F-14 (AC:17=4armor+3dex with Buff)
Saves: F+4/R+2/W+3 (Buffed: F+5/R+3/W+3)
Attack: Masterwork Ripper +5,2d6+4 (+6 2d6+6 with Buff)
Spells:
3/3/1(-1)

[User] ...not so alive anymore.  That 22 AC wasn't very helpful. 😛

[User] Considering that I have to roll a 17 or higher while I am in an unbuffed state then I would say it comes in handy.


[User]
 Arena Tournament, LA1 Exhibition:  Herr Verfolger  vs.  Torta Ahogada
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Herr Verfolger  - Wildgeist
 Torta Ahogada  - Scorer

 All Combatants, please roll initiative and declare final purchases, if any

[User] Sibling rivalry, dun dun dun!

[User]
 Originally Posted by hustlertwo
 Sibling rivalry, dun dun dun!

Hahahaha I'll show him who's the elder! 😏

At least finally one of us will win 😁

I got to admit, this was quite unexpected and will sure be an interesting match....

Init

 (1d20-4)[ 10 ]

[User]
 Hehehe....   😏   May the best "genetic pool extraction" win!!!

Rolling Inittiative.

 (1d20+6)[ 20 ]

[User]
 Herr Verfolger   Round 1

Starts @  M04 .

Holding an Alchemist Fire and Longbow.

Swift: Activate Travel Devotion.
Move: Double move to  K12  or  K13 ....  not sure where are the 100 feet "depleted".

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @M04
Herr Verfolger Ended  @K Something
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Arrows Left:  17 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Alchemist Fire
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User]
 And to make things better each one is in his favorite color 😁
  Torta Ahogada 1st Turn

Starts in M23 with a loaded sling in each hand.

Move: To M17
Standard: Ready an Action

 Spoiler

To move if Herr attacks me or a pane.

 End of Turn

STATS

 Spoiler

Torta started @  M23
Torta ended @  M17
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Sling
Hand 2 Wielding: Sling

No consumables used yet

[User]
 Herr Verfolger   Round 2

Swift: Move to  F17
Standard: Throw alchemist fire to  L17 .
          If an attack roll is needed:    (1d20+7)[ 27 ]
Move: Move to  L14 .

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @K13
Herr Verfolger Ended  @L14
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  1/10

 Arrows Left:  17 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X0

[User]
 Torta Ahogada 2nd Turn

Starts in M23 with a loaded sling in each hand.

Free: Drop Slings
Free: Draw Greeeeatsword
Standard: Ready an Action

 Spoiler

To move if Herr attacks me or a pane or anything.

 End of Turn

STATS

 Spoiler

Torta started @  M17
Torta ended @  M17
HP 13/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Greatsword
Hand 2 Wielding: Greatsword

No consumables used yet

[User]
 Herr Verfolger   Round 3

Full Round: Attack  L16/17  and  N16/17  panes.

 Attack 1:  (1d20+8)[ 28 ]
 Damage 1:  (1d8+1)[ 4 ]
 Attack 2:  (1d20+8)[ 10 ]
 Damage 2:  (1d8+1)[ 2 ]

Need to know if triggers readied action to decide wether move or not.

[User] It does indeed, Torta moves to  G14  you may now use your swift action.

[User]
 Herr Verfolger   Round 3

Swift: Move to  G09 .

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @L14
Herr Verfolger Ended  @G09
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  3/10

 Arrows Left:  17 Dragonsbreath Arrows, 18 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  2 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X0

[User]
 Torta Ahogada 3rd Turn

Move: To  E13
Standard: Ready an action

 Spoiler

To move if Herr attacks me or a pane or anything.

 End of Turn

STATS

 Spoiler

Torta started @  G14
Torta ended @  E13
HP 13/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Greatsword
Hand 2 Wielding: Greatsword

No consumables used yet

[User]
 Herr Verfolger   Round 3

Move: Move to  M09 .

Ready an action
 Spoiler

To use a swift action and attack Torta Ahogada if his readied action is triggered.

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @G09
Herr Verfolger Ended  @M09
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  4/10

 Arrows Left:  17 Dragonsbreath Arrows, 18 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  2 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X0

[User]
 Wildgeist:
 Spoiler
You can't ready a swift action and a standard; it's one or the other.

[User]
 @ Refs/Sallera:

 Spoiler
Then the standard remains, the swift doesn't. 😳

[User]
 Torta Ahogada 4th Turn

Move: To  L10
Free: Rage!
Standard: Attack Herr

 Attack
 (1d20+10)[ 20 ]
 Damage
 (3d6+12)[ 16 ]
 If Crit
 (1d20+10)[ 29 ]
 Additional Damage
 (3d6+12)[ 24 ]
 End of Turn

STATS

 Spoiler

Torta started @  E13
Torta ended @  L10
HP 13/14 +2/2 temp
AC 14 (10 +2 dex, +3 armor, +1 shield, -2 rage) Touch 10 FF 12

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Greatsword
Hand 2 Wielding: Greatsword

No consumables used yet

[User] GF    Herr Verfolger meets the cold steel once more.....    😛

[User] GG brotha' 😁


[User]
 The land of Generica has many legends of true heroes.  You hope that your names will be added to the annals of time.  If only such an event like those of the past aeons that tested the mettle of men were to be upon the land as they were.  Instead, the life of you the adventurer has been rather predictable.  Sure there have been dragons to slay and maidens to save, but nothing of late have been a challenge.  You hoped and prayed to the gods you favor for such a chance.

When a messenger showed up on the doorstep to the place you call home, it seemed as though your prayers may have been answered, but you are not sure by whom.

 "Be ye th' famed hero named [insert your name here]?  May the gods of light be praised I have found ye.  A strange dark mist 'as sprung from th' mines, m'lord.  Nay a man who went in 'as come out.  We dinnae what tae do, m'lord.  Please, 'elp us."

[User] Hm. Action at last.

[User]
 "Bah, I be noo famed hero, lad, " comes the brusque denial from the hulking wall of muscle, steel and beard that calls himself Erik. The figure is absolutely enormous, towering nearly a foot over the messenger. He wears a thick set of plate armor covering him from head to toe that looks to have been fashioned from the scales of a black dragon. With the dead creature's skull serving as his helmet and the dragon's wicked claws as his gauntlets, Erik looks very much like a miniature dragon himself.

  "Well, sure we are,"   comes a voice from behind Erik as the head of a young dragon pokes under Erik's arm, its copper scales gleaming in the light.   "We saved that one village from the trolls, remember? And that other village from that necromancer with the bosom fetish?"

Erik clutches his head and groans.  "Aaaagh! Saren! I'd spent  weeks  trying tae git tha vision o' zombie cleavage out 'o me brain! Now why'd ye have tae bring tha' up agin?"

Saren the dragon gives a delighted chuckle, then turns his attention to the cowering messenger.   "The mines, eh? Aren't you from that local village near here? If so, I know where those mines are. Thank you, good sir. We'll look into it."   The dragon tries to give a friendly smile, but the effect is somewhat ruined by the double rows of vicious teeth that could take the messenger's arm off.

Erik shakes his head to clear it.  "Wot? Be ye still 'ere? Off wit ye, wee man! Said we'll take care 'o it, dint we? Shoo!"  He shuts the door with finality.

The two of them bicker and argue like old housewives, but true to their word, a day or two later Saren and Erik take to the skies, heading for the mines...

[User]
 Ozork charges towards the mines at top speed, arriving there quickly.

 Erik. Been long time. No action, life boring. Time to smash.

[User] Arriving at the mines in your own style, you detect an odd stench.  One surely noxious and deadly if inhaled.  A yellow-green fog rolls out of the entrance and you see that the plant-life around the opening is recently brown and shriveled - dead.


[User] You all are waiting inside the deserted backroom of an old tavern. The city guard will be finishing its evening rounds in ten minutes, and the night guard has been payed off to start ten minutes late. Your target is the home of a powerful poltician, to steal some papers that could be very troublesome in the "right" hands.

[User] Roland turns to Jess,  "Ten minutes missy. You ready?"

[User] "Ready as i'll ever be,"  she says, pulling a maple pop from her belt pouch.  "Time to get in something a bit more fitting,"  she says, activating her hat of disguise, turning her hair white, her eyes red, and her skin black, blending her facial features into a smooth mask of black with only her eyes showing.  "An if you ever call me 'Missy' again your a dead man."

[User] Roland laughs,  "Sure I am missy."

[User] Leaper chitters from the side, crouched and folded in on himself, his lanky form such that he easily stands taller than most humans. He wasn't sure why he was along, and so far no one had told him what he was supposed to do. So he waited, anxiety eating at him and desperately trying to figure out if the people were going to fight... He hated it when people fought...

[User] Jess turns to the thri-kreen before simply asking,  "nervous?"

[User]
 "Leaper does not know the plan! Leaper is not normally without handlers! Leaper does not know what to do!" The thri-kreen speaks quickly, rocking slightly. "Leaper can run, it can escape guards and other runners, but Leaper was only told to come here, and his handlers didn't tell him what he would be doing!"

He let's out another nervous chitter.

[User] "We're here to get in, get some papers, and get out. If we get caught, we're to use nonlethal force if possible,"  she takes a takes a glass sphere from her bandoleer,  "here, just throw this at someone and it will put them to sleep."

[User]
 Samantha Belle

Samantha laughed haughtily before throwing back some of her long blonde hair. She decided to save her spells for when she had actually had someone to become and walk freely around the complex, but for now she was stuck using her mundane skills.

 "Don't be frightened, Bug-Man, we'll be out of there before they even know it."  She giggled to herself.  "And then they'll know it  real bad  and we'll have some extra cash."  The beautiful girl paused to adjust her makeup after catching herself in a reflection.  "Right, Jess?"  She licked her lips and prepared to enter.

[User] Roland turns,  "Don't worry leaper, You guys get the papers, I get the guards. As for you pretty lady"  Indicating Samantha  "Might you call him by his name?"

[User] Jess looks over at the other woman in the group,  "I don't work for the money."

[User] Leaper seems shocked by the gift, holding it in two hands, staring at it. He doesn't quite know what to say and is silent until Roland defends him. "Don't fight. Leaper is just Leaper. You shouldn't defend Leaper..." he says it very quietly, sounding scared and surprised: he had never been defended before, had never received a gift...

[User] Roland slowly offers his hand to Leaper,  "No. You defend your family. I intend to do that."  (Using that as in our group is like a family. Not taht we are related)

[User]
 Samantha Belle
 "Yeah, yeah, Leaper or something. That's easy to remember."  She waved her hand dismissively and looked over at Jess before starting to count down on her fingers.  "Well yeah, theres the thrill.. but that doesn't really have any lasting value. It's just nice to have a job you love."

[User] Roland sighs at the girl.  "You should learn his name and remember it, not assume and get it wrong. We're going to be working together so get used to it, and get used to it now."

[User] "Let's move."

[User] "Aye, let's."

[User]
 Spoiler
So.. GM? ☹

[User]
 Spoiler
It died, let it R.I.P.

[User]
 Spoiler
I wanted to play Leaper ;-;


[User]
 Arena Tournament, LA1 Exhibition:  Korra  vs.  Fingers
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Korra  - AlterForm
 Fingers  - Psionic Dog

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Korra Init  - (1d20+3)[ 23 ]

No purchases.

[User] So everyone knows, Psionic is MIA for a few days and gave advance notice, so no DQs here.

[User]
 It appears to be my turn to try fighting against an air elemental.

I can't beat a 23, so you'll start.

Purchasing 9 extra slings and another 10 sling stones (1 sp).

Starting in N-23 holding a Guisarme in one hand and a loaded sling in the other. The Glave is left at home, everything else is being carried in.

[User]
 Purchase a potion of mage armor. (50 gp)

 Korra - Round 1

Begin in N4, loaded light crossbow held in one hand, potion held in the other hand, bolts on person, spell component pouch on person, looking absolutely fabulous in my royal outfit.

Move: Fly 20 ft to Q6, elevation +0
Standard: Quaff potion
Free: Drop empty vial

Status

 Spoiler
HP: 7/7
AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
Mage Armor: Ends at top of Korra Round 601
Spells
Level 0: 5/5
Level 1: 5/5
Position: Q6, elevation +0

 End Turn

[User]
 Fingers - Round 1

Double move to S-18

 Done

Stats

 Spoiler
HP: 15/15
AC: 16

[User]
 Korra - Round 2

Double Move: Fly 30 ft to M9, elevation +5

Status

 Spoiler
HP: 7/7
AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
Mage Armor: Ends at top of Korra Round 601
Spells
Level 0: 5/5
Level 1: 5/5
Position: M9, elevation +5

 End Turn

[User]
 Fingers - Round 2

Move: To S-15
Standard: Ready Action

 Spoiler
Move when Korra Ends Turn

 Done

Stats

 Spoiler
HP: 15/15
AC: 16

[User]
 Korra - Round 3

Double Move: Fly 35 ft to F9, elevation +5 ft.

Status

 Spoiler
HP: 7/7
AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
Mage Armor: Ends at top of Korra Round 601
Spells
Level 0: 5/5
Level 1: 5/5
Position: F9, elevation +5

 End Turn

[User]
 Readied action triggers when Korra ends turn. Move to Y-14.

 Fingers - Round 3

Move to U-10.

Standard: Ready Action

 Spoiler
Move if Korra starts to take a Standard action, Speaks unintelligent while making odd gestures, or Ends turn.

 Done

Stats

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HP: 15/15
AC: 16

[User]
 Korra - Round 4

Move: Fly 20 ft to E10, elevation +25 ft
Standard: Ready action

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Action: KFB
Trigger: Fingers takes any action, moves, undergoes any visible change in status, or ends turn.

Status

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HP: 7/7
AC: 18 (4 armor, 3 dex, 1 size) (Touch 14, FF 15)
Mage Armor: Ends at top of Korra Round 601
Spells
Level 0: 5/5
Level 1: 5/5
Position: E10, elevation +25 ft
Loaded light crossbow held in one hand.

 End Turn

[User]
 Readying the action triggers Finger's readied action.

Fingers moves 25ft to Q-7.

Hmm, and here I thought you were being nice staying down low for me 😛
 Fingers - Round 4

Standard: Activate a Psi-like ability to turn invisible.

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Move: Pad quietly over to M-9
  Move Silent  - (1d20-1)[ 4 ]  (includes -5 speed)

Feel free to make listen checks if you wish.

 Done

Stats

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HP: 15/15
AC: 16

Invisible: 30/30

[User]
 Listen Check for Refs (Assuming it's needed; not an active check)

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  Listen  - (1d20-1)[ 12 ]

Calling for LoS

[User]
 ((All right, but things move faster if you make listen/spot in the open and let your opponent list results, if any. That's what TheFallenOne and I (usually) did in our Sturmherz vs De'Athbypro Xie matches.

It doesn't always work, but on maps like this and other places where everyone knows one gladiator has LoS to the other it works fairly well.))

[User]
 Originally Posted by Psionic Dog
 ((All right, but things move faster if you make listen/spot in the open and let your opponent list results, if any. That's what TheFallenOne and I (usually) did in our Sturmherz vs De'Athbypro Xie matches.

It doesn't always work, but on maps like this and other places where everyone knows one gladiator has LoS to the other it works fairly well.))

Aye, it's simpler that way and with that we managed to go through two matches with I believe only 2 LoS checks in all although Xie did his best to evade me(Oxie had perma-LoS on me so Psidog could tell if LoS on Xie is established and judge if my spot/listen/scent works). Of course, posting your listen rolls in the open gives a slight advantage to you opponent, so it's your choice to let refs handle it. But I think the advantage to Psidog if he knows your rolls is rather limited

anyway

Korra

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you hear movement east of you

[User]
 Hmm, I guess you're right. If he only ever checks at the end(s) of his actions, he can never actually use the knowledge against me in a very effective manner.

Also, your grubby weapons are all dirty. No way in heck I'm going to let you muss up my fabulous outfit. 😉
 Korra - Round 5

Move: Fly 20 ft to E10, elevation +45 ft
Standard: Total Defense

Status

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HP: 7/7
AC: 22 (4 armor, 3 dex, 1 size, 4 dodge) (Touch 14, FF 15)
Mage Armor: Ends at top of Korra Round 601
Spells
Level 0: 5/5
Level 1: 5/5
Position: E10, elevation +45 ft
Loaded light crossbow held in one hand.

 End Turn

[User]
 Fingers - Round 5

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Free: Shift polearm to mouth,
Move: to G-9 drawing a second loaded sling as part of movement.
Free: Enter Whirling Frenzy Rage

  Sling Attack  - (1d20+3)[ 17 ]  vs Flat-footed AC. Range penalty included.
  Damage  - (1d4+6)[ 9 ]

Fingers is now visible in G-9 holding Guisarme in mouth, an empty sling in one hand, and a second loaded sling in the other.

 Done

Stats

 Spoiler
HP: 15/15
AC: 18

Whirling Frenzy Rage: 7/7

Edit: I think that hits for game since the Dodge bonus from total defense don't apply to flat-footed AC.

[User]
 😩

Yep. This was gonna be a quick match either way. Not sure why I thought Total Defense would be any use.

[User] Korra becomes the rare person to get caught flat-footed in a glass arena, and Fingers gets the win.