[User] Welcome to Mos Eisley, whether you just arrived or have been here for ages you have some goal in mind, even a simple one. As the streets bustle with merchants and criminal alike opportunities wait to be snatched up.

[User]
 An alien steps through the door of Mos Eisley's famous cantina. He is an immensely tall, looming Chistori with wide shoulders and bulging muscles. His entire right arm from the shoulder down is obviously cybernetic, with visible servos and gyros much like a droid's. He wears loose-fitting clothes consisting of a long, billowing dark-green coat that reaches to his knees with the right arm removed, exposing his prosthetic arm.

The Chistori signals the bartender and places his order with a low mutter, then retreats to a corner booth to nurse his drink and watch the door.

[User] A battle droid, an old B1, waits outside. He moves in after his new friend, though he's more like a friend of a friend. The bar tender calls for him to stop and he draws his rifle, continuing on his way.

[User]
 A few minutes later, a young human woman enters the cantina. She seems to be of an average build, with long brown hair that is currently tied back into a ponytail. She wears a jacket designed in desert camo over a light shirt and bandolier, with old, dark cargo pants, and carries a rectangular case with her.

Ordering a quick drink from the bar, she carries it over to the table the Chistori sits at, and takes a seat across from him.

[User]
 A nondescript figure wearing a worn brown robe walks in. It looks briefly around the room before walking toward the B1 droid and taking the seat across from it.

"Sifu mungu my friend. I apologize for my lateness, but this body of mine is not as ambulatory as I am accustom to."

[User]
 The droid faces his old friend, and his comback anteanna moves up and down rapidly. To those who know him, the highpitched squeaking this emits is him laughing.
"Not a problem old friend. It is far better than be carted around by an aging B1."

[User] "So you say, though I am quite certain that you, like I, am more then meets the eye. But tell me, were you able to locate the item I requested?"

[User] OOC: Bump to see if anybody is still alive. Bacon, you might be forced to merge the groups at this rate.

[User]
 "I did my best. I hope it is what you wanted."  The droid slides a brown bag to his friend.
OOC: You wanted something? 🤨

[User] The hulking Chistori lowers his voice as the young woman sits down across from him, and nods his reptilian muzzle towards the long case she carries.  "A gift? Oh, you shouldn't have,"  he rumbles in his deep baritone.

[User] The woman gives a sarcastic laugh. " Ha-ha, right. It's just a new rifle, " she tells the Chistori, glancing about the cantina. " So do you have anything for us to do in the next few days? "

[User]
 Gently opening the bag the hooded figure removes a small gem. Examining it carefully he returns it to the pouch.

"It seems the Empire has begun claiming all the high quality gems. This durindfire gem may suit my purposes, but I would rather obtain a higher quality specimen if possible. Tell me, where did you obtain this?"

[User] "Miner from the outer rim stopped by on their way to the interior. They had to dump the goods."

[User]
 "Hmm, if thats the case, then the Empire must have seized control of all the mines on this planet. I am surprised though. The outer rim you said? I thought durindfires were only found here. Perhaps I could find these secondary mines."

Removing the crystal again he examined it more closely.

"Or perhaps it is not a durindfire. Though a close match I must say. So, would you be interested in accompanying me on a little 'mining' expedition? I really would like a better quality gem."

OOC: They are only found on Tatooine. Or at least so says Wookipedia. Amazing how much stuff is on middle of nowhere desert planet.

[User] "You'd be surprised what one can try and smuggle from tatooine, if they are already carrying rocks."  The droid says.  "However, I don't mind accompanying you."

[User]
 Looking around quickly the hooded figure lowered his head once more.

"Your the expert in these matters. What do we need?"

[User] "Well a housing would be nice, something to store it, preferable durable. However anything expensive will cost you more than a bit."

[User] "Do you think we can do it alone? I am rather lacking in funds but I want to make certain the job gets done."

[User]
 Originally Posted by Archdeacon GX
 The woman gives a sarcastic laugh. " Ha-ha, right. It's just a new rifle, " she tells the Chistori, glancing about the cantina. " So do you have anything for us to do in the next few days? "

The reptile shakes his head.  "Nothing that comes to mind,"  he tells her.

[User] A large man, seemingly all muscle gets up from his table and walks over to the table with the B-1 droid and the cloaked figure and gruffly says, "Can I talk to you outside?" He motions towards a door leading to a back alley behind the cantina.

[User]
 The droid pipes up, his voice going high as he nods  "Roger roger."
He stands up to go outside, fully expecting violence to ensue.

[User] The hooded figure stands slowly yet with a definite sense of purpose. Keeping himself covered and his face in the shadows he reached for his waist as if to grab a blaster.

[User] Shooting the droid a meaningful look the hooded figure starts to leave keeping a close watch on the newcomer.

[User] The droid stands as well, preparing for trouble.

[User] The man scowls slightly, but showing a thin amount of politeness as he holds the door for you, letting it shut behind you.


[User]
 Arena Tournament, Round 94:  Korn  vs.  Jose Sanchez
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Korn  - Olo Demonsbane
 Jose Sanchez  - Dwalin

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Heh...Deja vu? 😛

Initiative:  (1d20+2)[ 21 ]

I reserve the right for reactionary buys.

[User]
 Alright, initiative:  (1d20+1)[ 13 ]

I have no buys, so go ahead. I start in B11, wielding my spike chain.

[User]
 I'll start in Y11 with a sling in one hand and his greatsword in the other

Standard: Attack with sling.
Attack  (1d20+1)[ 10 ]
Damage  (1d4+6)[ 9 ]

Free Action: Drop sling

Move Action: Run/swim/climb to S11.  This requires a DC 10 climb check as part of the move:  (1d20+6)[ 12 ] .  If this fails, I'll stay in T11.

Swift Action: Enter Hunter's Stance

End Turn

Stats:
 Spoiler
12/12 hp
16 AC, 11t, 15ff (+3 armor, +1 Dex, +2 natural)
Maneuvers: Wolf Fang Strike, Burning Blade, Shadow Blade Technique, Counter Charge
Rageclaws (0), Wormtail Belt (0)

[User] Due to quarter speed while climbing, you don't have enough movement to reach S11.

[User] In that case...can I redo my action?  Or does my movement simply stop there?

[User] You can revise your last 5ft of movement from T11, if you wish.

[User]
 Alright, regardless of what the revision is my turn will be unchanged so I am just gonna take it.

Jose-Round 1
Double move to G14

[User] I believe Olo is over the DQ line anyway, right?

[User]
 High Ref TheFallenOne

Korn bites the lightning, Jose Sanchez wins

[User] Yay?!?!?!?


[User]
 Buck Walters and the Mad Scientist step through the imposing Silver Doors into the arena of their next duel, a massive and ornate theatre that feels as though it has seen many concerts and plays over the century.  At the conductor's stand is a man in tuxedo and bowler's cap, who doffs his hat bows deeply as the two enter.   "I will be the conductor and the adjudicator for this duel.  No matter the delays that may come before us, the show must go on."   He returns his bowler's cap to his head as he continues.   "The duel will remain the same format, and to the both of you, I wish you the best of luck.  May you make this stage the scene of your grandest performance."

He taps a conductor's baton twice on the stand, a sound that echoes in onempty stage.  The stage then parts as a massive duel arena rises up from the split in the hardwood floor.

OOC: Duel for the Silver Door between theterran as Buck Walters and Shades of Gray as the Mad Scientist.  I didn't know who you'd want for the adjudicator, Shadow, so I just found an old duelist from your Ptera OTK deck.

[User]
 The Scientist

(GAH, edited this post)

The scientist enters the theatre.  "I've always enjoyed Showbiz."

(Rolls got deleted in the edit. I move after TheTerran)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

[roll]1d35[/roll]

 Hand

 Spoiler
Ryko
Junk Synchron
Grand Mole
Pot of Avarice
Dimensional Prison

 Grave

 Spoiler
NONE

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Cross Porter
 Convert Contact
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Foolish Burial
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User] ((Don't be surprised if I can't get to this until Monday))

[User]
 "Woohoo! Let's get this here party started!"
 (d20)[ 12 ]
 (5d41)[ 26 ][ 9 ][ 9 ][ 41 ][ 29 ](114) (replacing second "9" with 19 from below)
 (3d41)[ 19 ][ 28 ][ 37 ](84)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler
-

Facedown

 Spoiler
=

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Debris Dragon
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Ryko, Lightsworn Hunter
8 Light and Darkness Dragon
9 Gorz the Emissary of Darkness
10 Lonefire Blossom
11 Lonefire Blossom
12 Dandylion
13 Dandylion
14 Caius the Shadow Monarch
15 Caius the Shadow Monarch
16 Tytannial, Princess of Camellias
17 Spore
18 Sangan
19 Morphing Jar
20 Super-Nimble Mega Hamster
21 Super-Nimble Mega Hamster
22 D.D. Crow
23 D.D. Crow
24 Pot of Avarice
25 Pot of Avarice
26 Book of Moon
27 Book of Moon
28 Foolish Burial
29 Heavy Storm
30 Mystical Space Typhoon
31 Brain Control
32 Mirror Force
33 Torrential Tribute
34 Dust Tornado
35 Dust Tornado
36 Bottomless Trap Hole
37 Bottomless Trap Hole
38 Call of the Haunted
39 Dimensional Prison
40 Dimensional Prison
41 Starlight Road

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 "Well alrighty then, I reckon that puts me goin' first then."
 (d36)[ 1 ]
 "Well ain't that sumthin' else...I guess I'll just pass my turn."

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler

Book of Moon
Gorz the Emissary of Darkness
Morphing Jar
Starlight Road
Heavy Storm
Quickdraw Synchron

Facedown

 Spoiler
=

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Lonefire Blossom
9 Lonefire Blossom
10 Dandylion
11 Dandylion
12 Caius the Shadow Monarch
13 Caius the Shadow Monarch
14 Tytannial, Princess of Camellias
15 Spore
16 Sangan
17 Super-Nimble Mega Hamster
18 Super-Nimble Mega Hamster
19 D.D. Crow
20 D.D. Crow
21 Pot of Avarice
22 Pot of Avarice
23 Book of Moon
24 Foolish Burial
25 Mystical Space Typhoon
26 Brain Control
27 Mirror Force
28 Torrential Tribute
29 Dust Tornado
30 Dust Tornado
31 Bottomless Trap Hole
32 Bottomless Trap Hole
33 Call of the Haunted
34 Dimensional Prison
35 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 The Scientist
 "Nothing? Nothing at all? Alright then."
 (1d35)[ 25 ]
 "I use Foolish Burial, dropping Cross Porter in the grave and bringing Dark Panther to my hand. I then summon Junk Synchron, reviving Cross Porter. I sacrifice Cross Porter to summon Dark Panther. I now tune the two to summon Flamvell Uruquizas. He attacks directly for 2100 damage."

{table=head]1|2|3|4|5
-|-|U|-|-
-|-|-|-|-[/table]
 Uruquizas: 2400/ 400

 Hand

 Spoiler
Ryko
Grand Mole
Pot of Avarice
Dimensional Prison

 Grave (4)

 Spoiler
Cross Porter
Foolish Burial
Dark Panther
Junk Synchron

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Convert Contact
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 "Well shoot, ain't that sumthin'.  I reckon I'll just have to special summon this here  Dark Guy  after takin' that damage.  An' I get a token too!

Got anythin' else?"

Field:
{table=head]1|2|3|4|5
-|G|-|T|-
-|-|-|-|-[/table]

 G orz the Emissary of Darkness (ATK)( 2700 /2500)
Emissary of Darkness  T oken (ATK)( 2100 /2100)

LP:5900

 Spoiler

Hand:

 Spoiler

Book of Moon
Morphing Jar
Starlight Road
Heavy Storm
Quickdraw Synchron

Facedown

 Spoiler
=

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Lonefire Blossom
9 Lonefire Blossom
10 Dandylion
11 Dandylion
12 Caius the Shadow Monarch
13 Caius the Shadow Monarch
14 Tytannial, Princess of Camellias
15 Spore
16 Sangan
17 Super-Nimble Mega Hamster
18 Super-Nimble Mega Hamster
19 D.D. Crow
20 D.D. Crow
21 Pot of Avarice
22 Pot of Avarice
23 Book of Moon
24 Foolish Burial
25 Mystical Space Typhoon
26 Brain Control
27 Mirror Force
28 Torrential Tribute
29 Dust Tornado
30 Dust Tornado
31 Bottomless Trap Hole
32 Bottomless Trap Hole
33 Call of the Haunted
34 Dimensional Prison
35 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 "I set a card and end my turn."

{table=head]1|2|3|4|5
-|-|U|-|-
-|-|F|-|-[/table]
 Uruquizas: 2400/ 400

 Hand (3)

 Spoiler
Ryko
Grand Mole
Pot of Avarice
F: Dimensional Prison

 Grave (4)

 Spoiler
Cross Porter
Foolish Burial
Dark Panther
Junk Synchron

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Convert Contact
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 "Then I'll draw"
 (d35)[ 2 ]
 "Well shoot, I'll place two cards face down.  Then I'll attack yer monster with Gorz, and you directly with my Token.  Then I'll end my turn."

Field:
{table=head]1|2|3|4|5
-|G|-|T|-
-|-|f|-|f[/table]

 G orz the Emissary of Darkness (ATK)( 2700 /2500)
Emissary of Darkness  T oken (ATK)( 2100 /2100)

LP:5900

 Spoiler

Hand:

 Spoiler

Morphing Jar
Heavy Storm
Quickdraw Synchron
Debris Dragon

Facedown

 Spoiler

M
S/T
Starlight Road(3)
Book of Moon(5)

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Light and Darkness Dragon
7 Lonefire Blossom
8 Lonefire Blossom
9 Dandylion
10 Dandylion
11 Caius the Shadow Monarch
12 Caius the Shadow Monarch
13 Tytannial, Princess of Camellias
14 Spore
15 Sangan
16 Super-Nimble Mega Hamster
17 Super-Nimble Mega Hamster
18 D.D. Crow
19 D.D. Crow
20 Pot of Avarice
21 Pot of Avarice
22 Book of Moon
23 Foolish Burial
24 Mystical Space Typhoon
25 Brain Control
26 Mirror Force
27 Torrential Tribute
28 Dust Tornado
29 Dust Tornado
30 Bottomless Trap Hole
31 Bottomless Trap Hole
32 Call of the Haunted
33 Dimensional Prison
34 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User] "I activate Dimensional Prison, removing Gorz from play."

[User]
 "Well then, I'll switch my token to defense and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|-|T|-
-|-|f|-|f[/table]

Emissary of Darkness  T oken (DEF)(2100/ 2100 )

LP:5900

 Spoiler

Hand:

 Spoiler

Morphing Jar
Heavy Storm
Quickdraw Synchron
Debris Dragon

Facedown

 Spoiler

M
S/T
Starlight Road(3)
Book of Moon(5)

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Debris Dragon
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Light and Darkness Dragon
7 Lonefire Blossom
8 Lonefire Blossom
9 Dandylion
10 Dandylion
11 Caius the Shadow Monarch
12 Caius the Shadow Monarch
13 Tytannial, Princess of Camellias
14 Spore
15 Sangan
16 Super-Nimble Mega Hamster
17 Super-Nimble Mega Hamster
18 D.D. Crow
19 D.D. Crow
20 Pot of Avarice
21 Pot of Avarice
22 Book of Moon
23 Foolish Burial
24 Mystical Space Typhoon
25 Brain Control
26 Mirror Force
27 Torrential Tribute
28 Dust Tornado
29 Dust Tornado
30 Bottomless Trap Hole
31 Bottomless Trap Hole
32 Call of the Haunted
33 Dimensional Prison
34 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 (1d32)[ 19 ]
 "Uruquizas will attack your token. Barring any interruptions I will end my turn."

{table=head]1|2|3|4|5
-|-|U|-|-
-|-|-|-|-[/table]
 Uruquizas: 2400/ 400

 Hand (4)

 Spoiler
Ryko
Grand Mole
Convert Contact
Pot of Avarice

 Grave (5)

 Spoiler
Cross Porter
Foolish Burial
Dark Panther
Dimensional Prison
Junk Synchron

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User] "When yer monster attacks, I flip my Book o' Moon"

[User]
 "I set a monster and end my turn."

{table=head]1|2|3|4|5
-|-|F|F|-
-|-|-|-|-[/table]
Facedown

 Hand (3)

 Spoiler
F:Ryko
F: Uruquizas
Grand Mole
Convert Contact
Pot of Avarice

 Grave (5)

 Spoiler
Cross Porter
Foolish Burial
Dark Panther
Dimensional Prison
Junk Synchron

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 "Then I reckon it'll be my turn again..."
 (d34)[ 1 ]
 "I will discard a Morphing Jar to Summon my  Quick Drawin' Buddy .  I'll then Summon a Debris Dragon, bringing the Morphing Jar back to the field.  Next I'll sync my dragon and the jar to summon a  Chain Dragon .
Now, I will switch my Token to attack mode.

Then have QuickDraw Synchron destroy your face down Uruquizas, my Token destroy your other face down, and my Dragon attack you directly!

Then I end my turn."

Field:
{table=head]1|2|3|4|5
-|Q|I|T|-
-|-|f|-|-[/table]

 Q uickdraw Synchron (ATK)( 700 /1400)
 I ron Chain Dragon (ATK)( 2500 /1300)
Emissary of Darkness  T oken (ATK)( 2100 /2100)

LP:5900

 Spoiler

Hand:

 Spoiler

Heavy Storm
Quickdraw Synchron

Facedown

 Spoiler

M
S/T
Starlight Road(3)

GY:

 Spoiler
Book of Moon
Debris Dragon
Morphing Jar

RFG:

 Spoiler
Gorz the Emissary of Darkness

 QuickDraw ~41

 Spoiler

1 Debris Dragon
2 Ryko, Lightsworn Hunter
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Light and Darkness Dragon
6 Lonefire Blossom
7 Lonefire Blossom
8 Dandylion
9 Dandylion
10 Caius the Shadow Monarch
11 Caius the Shadow Monarch
12 Tytannial, Princess of Camellias
13 Spore
14 Sangan
15 Super-Nimble Mega Hamster
16 Super-Nimble Mega Hamster
17 D.D. Crow
18 D.D. Crow
19 Pot of Avarice
20 Pot of Avarice
21 Book of Moon
22 Foolish Burial
23 Mystical Space Typhoon
24 Brain Control
25 Mirror Force
26 Torrential Tribute
27 Dust Tornado
28 Dust Tornado
29 Bottomless Trap Hole
30 Bottomless Trap Hole
31 Call of the Haunted
32 Dimensional Prison
33 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 "My Ryko, Lightsworn Hunter destroys your Chain Dragon with his flip effect and I mill three cards. Dark Armed Dragon, Debris Dragon, and Call of the Haunted"
 (1d31)[ 7 ]  (1d30)[ 25 ]  (1d29)[ 3 ]
 "Does this change your turn?"

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (3)

 Spoiler

Grand Mole
Convert Contact
Pot of Avarice

 Grave (5)

 Spoiler
Cross Porter
Foolish Burial
Dark Panther
Dimensional Prison
Junk Synchron
Dark Armed Dragon
Debris Dragon
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User] "Nope, that'll still end my turn."

[User]
 (1d28)[ 11 ]
 "I play Pot of Avarice, returning Dark Armed Dragon, Debris Dragon, Junk Synchron, Dark Panther, and Flamvell Uruquizas to their respective decks. Then I will draw two cards."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (3)

 Spoiler

Grand Mole
Dandylion
Convert Contact

 Grave (5)

 Spoiler
Cross Porter
Foolish Burial
Pot of Avarice
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Dandylion
 Armageddon Knight
 Treeborn Frog
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 (1d31)[ 15 ]  (1d30)[ 17 ]
 "I will then use Convert Contact, sending Grand Mole in my hand and Dark Panther in my deck to the grave to draw two cards."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (3)

 Spoiler

Dandylion
Dandylion
Treeborn Frog

 Grave (5)

 Spoiler
Cross Porter
Foolish Burial
Pot of Avarice
Dark Panther
Grand Mole
Convert Contact
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Armageddon Knight
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 (1d28)[ 3 ]  (1d27)[ 1 ]
 "I summon Junk Synchron, who with his effect revives Cross Porter (and gives me Neo-Spacian Glow Moss with his effect). I tune them to summon Ally of Justice Catastor. Catastor will attack and destroy your Quickdraw Synchron."

{table=head]1|2|3|4|5
-|-|Ca|-|-
-|-|-|-|-[/table]
 Castastor: 2200/1200
 Hand (5)

 Spoiler

Dandylion
Junk Synchron
Glow Moss
Dandylion
Treeborn Frog

 Grave (5)

 Spoiler
Cross Porter
Foolish Burial
Pot of Avarice
Dark Panther
Grand Mole
Convert Contact
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Armageddon Knight
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User] ((FYI, you already shot down the Chain Dragon with your Lightsworn Hunter...care to have a new target?))

[User] ((Then I'll destroy Quickdraw Synchron.))

[User]
 ((That leaves my Token then))

 "Awe man...leavin me with only a token..."
  Draw  - (d33)[ 18 ]
 "I will switch my Token to defense, then set another creature, and lay another card and end my turn."

Field:
{table=head]1|2|3|4|5
-|f|-|T|-
-|f|f|-|-[/table]

Emissary of Darkness  T oken (ATK)( 2100 /2100)

LP:5900

 Spoiler

Hand:

 Spoiler

Quickdraw Synchron

Facedown

 Spoiler

M
D.D. Crow
S/T
Heavy Storm (2)
Starlight Road(3)

GY:

 Spoiler
Book of Moon
Debris Dragon
Morphing Jar
Iron Chain Dragon
Quickdraw Synchron

RFG:

 Spoiler
Gorz the Emissary of Darkness

 QuickDraw ~41

 Spoiler

1 Debris Dragon
2 Ryko, Lightsworn Hunter
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Light and Darkness Dragon
6 Lonefire Blossom
7 Lonefire Blossom
8 Dandylion
9 Dandylion
10 Caius the Shadow Monarch
11 Caius the Shadow Monarch
12 Tytannial, Princess of Camellias
13 Spore
14 Sangan
15 Super-Nimble Mega Hamster
16 Super-Nimble Mega Hamster
17 D.D. Crow
18 Pot of Avarice
19 Pot of Avarice
20 Book of Moon
21 Foolish Burial
22 Mystical Space Typhoon
23 Brain Control
24 Mirror Force
25 Torrential Tribute
26 Dust Tornado
27 Dust Tornado
28 Bottomless Trap Hole
29 Bottomless Trap Hole
30 Call of the Haunted
31 Dimensional Prison
32 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 (1d26)[ 25 ]
 "I summon Junk Synchron and revive Cross Porter. Catastor will attack and destroy your token, and Synchron will attack your facedown. My turn now depends."

{table=head]1|2|3|4|5
-|JS|Ca|CP|-
-|-|-|-|-[/table]
 Junk Synchron: 1300 /500
 Castastor: 2200 /1200
 Cross Porter:  400/ 400
 Hand (5)

 Spoiler

Dandylion
Dandylion
Glow Moss
Treeborn Frog
BTH

 Grave (7)

 Spoiler

Foolish Burial
Pot of Avarice
Dark Panther
Grand Mole
Convert Contact
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Armageddon Knight
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User] ((Just curious, but wouldn't Junk Synchron negate all of the effects on Cross Porter?))

[User]
 Originally Posted by theterran
 ((Just curious, but wouldn't Junk Synchron negate all of the effects on Cross Porter?))

((Yes it would, as Junk Synchron does not state zones (at the very least). So Shades please adjust your move accordingly.))

[User] (Turn edited)

[User]
 "Well crud, you kill my token and my D.D Crow. Got anythin' else ta do?"

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|f|f|-|-[/table]

LP:5900

 Spoiler

Hand:

 Spoiler

Quickdraw Synchron

Facedown

 Spoiler

M

S/T
Heavy Storm (2)
Starlight Road(3)

GY:

 Spoiler
Book of Moon
Debris Dragon
Morphing Jar
Iron Chain Dragon
Quickdraw Synchron
D.D. Crow

RFG:

 Spoiler
Gorz the Emissary of Darkness

 QuickDraw ~41

 Spoiler

1 Debris Dragon
2 Ryko, Lightsworn Hunter
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Light and Darkness Dragon
6 Lonefire Blossom
7 Lonefire Blossom
8 Dandylion
9 Dandylion
10 Caius the Shadow Monarch
11 Caius the Shadow Monarch
12 Tytannial, Princess of Camellias
13 Spore
14 Sangan
15 Super-Nimble Mega Hamster
16 Super-Nimble Mega Hamster
17 D.D. Crow
18 Pot of Avarice
19 Pot of Avarice
20 Book of Moon
21 Foolish Burial
22 Mystical Space Typhoon
23 Brain Control
24 Mirror Force
25 Torrential Tribute
26 Dust Tornado
27 Dust Tornado
28 Bottomless Trap Hole
29 Bottomless Trap Hole
30 Call of the Haunted
31 Dimensional Prison
32 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 Originally Posted by jindra34
 ((Yes it would, as Junk Synchron does not state zones (at the very least). So Shades please adjust your move accordingly.))

OOC: It's worth noting that the  rulings  for Junk Synchron state that it only negates effects that activate on the field.  Cards that activate in the Graveyard, like Nimble Momonga, Cross Porter's second effect, or Dandylion, are not negated.  This is distinct from cards that activate on the field but leave it as a cost, such as Hand of Nephthys or Cross Porter's first effect, which are negated for the reason you gave.  I didn't catch which was done originally since it's been edited out, but I thought it was the second effect that had been used.

[User] OOC: It was the effect that let me sacrifice a monster to summon a neo-spacian.

[User] OOC: Oh, OK.  Never mind, then.

[User]
 "I will tune my Catastor to Junk Synchron in order to summon Junk Destroyer. I'll use his effect to destroy the first facedown you placed, so... slot 3. I'll set a card and with that I'll end my turn."

{table=head]1|2|3|4|5
-|-|JD|-|-
-|-|F|-|-[/table]
 Junk Destroyer: 2600 ATK
 Cross Porter:  400/ 400
 Hand (5)

 Spoiler

Dandylion
Dandylion
Glow Moss
Treeborn Frog
F: BTH

 Grave (9)

 Spoiler

Foolish Burial
Pot of Avarice
Dark Panther
Grand Mole
Catastor
Junk Synchron
Convert Contact
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Armageddon Knight
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 "Awe, my  Road ..."
 (d32)[ 22 ]
 "well crud, I'll place another card face down and pass the turn."

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|f|-|f|-[/table]

LP:5900

 Spoiler

Hand:

 Spoiler

Quickdraw Synchron

Facedown

 Spoiler

M

S/T
Heavy Storm (2)
Mystical Space Typhoon(4)

GY:

 Spoiler
Book of Moon
Debris Dragon
Morphing Jar
Iron Chain Dragon
Quickdraw Synchron
D.D. Crow

RFG:

 Spoiler
Gorz the Emissary of Darkness

 QuickDraw ~41

 Spoiler

1 Debris Dragon
2 Ryko, Lightsworn Hunter
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Light and Darkness Dragon
6 Lonefire Blossom
7 Lonefire Blossom
8 Dandylion
9 Dandylion
10 Caius the Shadow Monarch
11 Caius the Shadow Monarch
12 Tytannial, Princess of Camellias
13 Spore
14 Sangan
15 Super-Nimble Mega Hamster
16 Super-Nimble Mega Hamster
17 D.D. Crow
18 Pot of Avarice
19 Pot of Avarice
20 Book of Moon
21 Foolish Burial
22 Brain Control
23 Mirror Force
24 Torrential Tribute
25 Dust Tornado
26 Dust Tornado
27 Bottomless Trap Hole
28 Bottomless Trap Hole
29 Call of the Haunted
30 Dimensional Prison
31 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 (1d25)[ 17 ]
 "I'll have my Destroyer attack you directly."

{table=head]1|2|3|4|5
-|F|JD|CP|-
-|-|F|-|-[/table]
 Junk Destroyer: 2600 ATK
 Cross Porter:  400/ 400
 Hand (5)

 Spoiler

Dandylion
Dandylion
Glow Moss
F: Treeborn Frog
Pot of Avarice
F: BTH

 Grave (9)

 Spoiler

Foolish Burial
Pot of Avarice
Dark Panther
Grand Mole
Catastor
Junk Synchron
Convert Contact
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Armageddon Knight
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Brain Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User] 😩  "Anything else?"

[User] "With no responses, I'll set a monster and end my turn."

[User]
 "Well shoot, this ain' lookin' promisin' for me"
 (d31)[ 11 ]
 "I'll discard Caius the Shadow Monarch to summon Quickdraw Synchron in defense position, and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|Q|-|-
-|f|-|f|-[/table]

 Q uickdraw Synchron (DEF)(700/ 1400 )

LP:3300

 Spoiler

Hand:

 Spoiler

-

Facedown

 Spoiler

M

S/T
Heavy Storm (2)
Mystical Space Typhoon(4)

GY:

 Spoiler
Book of Moon
Debris Dragon
Morphing Jar
Iron Chain Dragon
Quickdraw Synchron
D.D. Crow
Caius the Shadow Monarch

RFG:

 Spoiler
Gorz the Emissary of Darkness

 QuickDraw ~41

 Spoiler

1 Debris Dragon
2 Ryko, Lightsworn Hunter
3 Ryko, Lightsworn Hunter
4 Ryko, Lightsworn Hunter
5 Light and Darkness Dragon
6 Lonefire Blossom
7 Lonefire Blossom
8 Dandylion
9 Dandylion
10 Caius the Shadow Monarch
11 Tytannial, Princess of Camellias
12 Spore
13 Sangan
14 Super-Nimble Mega Hamster
15 Super-Nimble Mega Hamster
16 D.D. Crow
17 Pot of Avarice
18 Pot of Avarice
19 Book of Moon
20 Foolish Burial
21 Brain Control
22 Mirror Force
23 Torrential Tribute
24 Dust Tornado
25 Dust Tornado
26 Bottomless Trap Hole
27 Bottomless Trap Hole
28 Call of the Haunted
29 Dimensional Prison
30 Dimensional Prison

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
Cyber Dragon x2
Pulling the Rug x2
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 (1d24)[ 19 ]
 "I play Brain Control, stealing your Quickdraw Synchron. I tune him to my Cross Porter to summon Junk Archer. The two attack you directly."

The scientist smiles.

 "Good game."

{table=head]1|2|3|4|5
-|F|JD|JA|-
-|-|F|-|-[/table]
 Junk Destroyer: 2600 ATK
 Junk Archer: 2300 ATK
 Hand (5)

 Spoiler

Dandylion
Dandylion
Brain Control
Glow Moss
F: Treeborn Frog
Pot of Avarice
F: BTH

 Grave (9)

 Spoiler

Foolish Burial
Pot of Avarice
Dark Panther
Grand Mole
Catastor
Junk Synchron
Convert Contact
Dimensional Prison
Call of the Haunted

 RFG

 Spoiler
NONE

 Deck

 Spoiler

Main Deck

 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Chaos Sorcerer
 Dark Armed Dragon
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Armageddon Knight
 Cross Porter
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Heavy Storm
 Mind Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Torrential Tribute
 Mirror Force
 Bottomless Trap Hole

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

Side Deck:

Trident Dragon
Ally of Justice Light Gazer
Colossal Fighter
Dark End Dragon
Thought Ruler Archfiend
Royal Decree
Royal Decree
Shiny Black "C"
Shiny Black "C"
Light-Imprisoning Mirror
Dark-Imprisoning Mirror
Snipe Hunter
Trap Eater
Dimensional Prison
Solemn Judgment

[User]
 "Well ain't that sumthin'..."

((So I guess we side out and go again then?))

[User]
 (1d20)[ 10 ]
 (1d40)[ 35 ]  (1d39)[ 31 ]  (1d38)[ 21 ]  (1d37)[ 20 ]  (1d36)[ 10 ]
 Hand

 Spoiler
Torrential Tribute
Brain Control
Cross Porter
Shiny Black "C"
Dark Panther

 Deck (Alterations with side deck made)

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Dandylion
 Dandylion
 Armageddon Knight
 Shiny Black "C"
 Cross Porter
 Convert Contact
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Foolish Burial
 Heavy Storm
 Mind Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Dimensional Prison
 Dimensional Prison

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

[User] ((You do not need to roll initiative. The loser of the previous game chooses who begins.))

[User] ((... I always forget that. Buh.))

[User] Won't be back around until Tues. 😩

[User]
 Side Deck Switches

 Spoiler

{table=head]Out|In
Starlight Road|Pulling the Rug
Foolish Burial|Pulling the Rug
D.D. Crow|Cyber Dragon
D.D. Crow|Cyber Dragon[/table]

 (5d41)[ 22 ][ 12 ][ 20 ][ 3 ][ 38 ](95)
 (3d41)[ 27 ][ 27 ][ 4 ](58)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler
-

Facedown

 Spoiler
=

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Debris Dragon
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Ryko, Lightsworn Hunter
8 Light and Darkness Dragon
9 Gorz the Emissary of Darkness
10 Lonefire Blossom
11 Lonefire Blossom
12 Dandylion
13 Dandylion
14 Caius the Shadow Monarch
15 Caius the Shadow Monarch
16 Tytannial, Princess of Camellias
17 Spore
18 Sangan
19 Morphing Jar
20 Super-Nimble Mega Hamster
21 Super-Nimble Mega Hamster
22 Cyber Dragon
23 Cyber Dragon
24 Pot of Avarice
25 Pot of Avarice
26 Book of Moon
27 Book of Moon
28 Pulling the Rug
29 Heavy Storm
30 Mystical Space Typhoon
31 Brain Control
32 Mirror Force
33 Torrential Tribute
34 Dust Tornado
35 Dust Tornado
36 Bottomless Trap Hole
37 Bottomless Trap Hole
38 Call of the Haunted
39 Dimensional Prison
40 Dimensional Prison
41 Pulling the Rug

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
D.D. Crow x2
Starlight Road
Foolish Burial
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 "Shoot, I'll play..."
 (d36)[ 33 ]
 "I'll set me a monster and another card and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|f|-|-
-|-|f|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler

Cyber Dragon
Super-Nimble Mega Hamster
Debris Dragon
Call of the Haunted

Facedown

 Spoiler

M
Dandylion(3)
S/T
Bottomless Trap Hole(3)

GY:

 Spoiler
-

RFG:

 Spoiler
-

 QuickDraw ~41

 Spoiler

1 Quickdraw Synchron
2 Quickdraw Synchron
3 Debris Dragon
4 Ryko, Lightsworn Hunter
5 Ryko, Lightsworn Hunter
6 Ryko, Lightsworn Hunter
7 Light and Darkness Dragon
8 Gorz the Emissary of Darkness
9 Lonefire Blossom
10 Lonefire Blossom
11 Dandylion
12 Caius the Shadow Monarch
13 Caius the Shadow Monarch
14 Tytannial, Princess of Camellias
15 Spore
16 Sangan
17 Morphing Jar
18 Super-Nimble Mega Hamster
19 Cyber Dragon
20 Pot of Avarice
21 Pot of Avarice
22 Book of Moon
23 Book of Moon
24 Pulling the Rug
25 Heavy Storm
26 Mystical Space Typhoon
27 Brain Control
28 Mirror Force
29 Torrential Tribute
30 Dust Tornado
31 Dust Tornado
32 Bottomless Trap Hole
33 Dimensional Prison
34 Dimensional Prison
35 Pulling the Rug

 Side Deck - 15

 Spoiler

Consecrated Light x3
Royal Oppression x2
System Down x1
Dust Tornado x1
Mirror Oaths x2
D.D. Crow x2
Starlight Road
Foolish Burial
Legendary Jujitsu Master x2

 Extra Deck - 15

 Spoiler
Drill Warrior x2
Junk Destroyer x2
Nitro Warrior x1
Turbo Warrior x1
Stardust Dragon x3
Black Rose Dragon x1
Iron Chain Dragon x2
Ancient Fairy Dragon x1
Dark End Dragon x2

[User]
 (1d35)[ 34 ]
 "I set a monster facedown, a backrow card, and end my turn."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Hand

 Spoiler
F:Torrential Tribute
Brain Control
Cross Porter
F: Shiny Black "C"
Dark Panther
Dimensional Prison

 Deck (Alterations with side deck made)

 Spoiler

Main Deck

 Junk Synchron
 Junk Synchron
 Junk Synchron
 Debris Dragon
 Debris Dragon
 Debris Dragon
 Tragoedia
 Dark Armed Dragon
 Chaos Sorcerer
 Neo-Spacian Dark Panther
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Glow Moss
 Neo-Spacian Grand Mole
 Dandylion
 Dandylion
 Armageddon Knight
 Shiny Black "C"
 Cross Porter
 Convert Contact
 Convert Contact
 Convert Contact
 Allure of Darkness
 Pot of Avarice
 Foolish Burial
 Heavy Storm
 Mind Control
 Mystical Space Typhoon
 Reinforcement of the Army
 Call of the Haunted
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Dimensional Prison

Extra Deck:

Stardust Dragon
Brionac, Dragon of the Ice Barrier
Mist Wurm
Red Dragon Archfiend
Black Rose Dragon
Junk Warrior
Junk Archer
Junk Destroyer
Iron Chain Dragon
Ancient Fairy Dragon
Black-Winged Dragon
Flamvell Uruquizas
Ally of Justice Catastor
Infernity Doom Dragon
Goyo Guardian

[User] ((My schedule is quite chaotic at the moment, so in an effort to keep this tournament moving, and since I lost the first game, I'll concede the 2nd to send SoG on to the next level))


[User]
 You awake from a daze to find yourself in a small alcove from a very large area. (105' by 105'. Your alcove is approximately central to the wall on this side. We'll call it the south.) There seems to be a crowd hidden behind a series of walls of force, chanting for blood. Looking at yourself, all your equipment has been replaced by equivalent versions, painted a yellow colour.

Suddenly, a booming voice rings out:

"GOOD CITIZENS, WELCOME TO THE ARENA. YOU HAVE COME TO WATCH A FIGHT, AND A FIGHT YOU SHALL GET. WHO SHALL WIN, THE ROOKIE FROM THE BLUE TEAM, OR THE ROOKIE FROM THE YELLOW TEAM. (Your alcove is lit up in bright yellow.)

REMEMBER, WARRIORS, ONLY ONE FIGHTER CAN LEAVE THE ARENA ALIVE. iF YOU LIVE, YOU WILL BE PROMOTED TO BRAWLERS, AND BE ABLE TO FIGHT THOSE OF EQUIVALENT RANK.

MAKE THIS A GOOD SHOW.

 (d5)[ 2 ]

[User]
 Initiative  - (1d20+3)[ 4 ]

D5 for TS -  (1d5)[ 4 ]

[User]
 Your opponent is an unassuming goblin, holding a crossbow with easy familiarity, and with strange blue skin.

He auto-wins initiative.

He summons a water elemental to the field. The elemental remains 20' from him, directly inbetween you both.

[User]
 I'll move 20ft toward my opponent, and then 10ft to the right, to give myself a valid target at my opponent.

Then I'll cast Magic Missile and use a point of Inspiration.

  ForceDamage  - (1d4+11)[ 13 ]

[User]
 Huh. This one is a bit fragile, I guess. 200XP.

The water elemental poofs, with its master gone.

[User]
 🙂

Hope that wasn't too quick for the crowd...

[User]
 (d4)[ 2 ]

You did well, and although the crowd had barely gotten seated, they're not too annoyed.

120gp.

[User]
 Wee!

  Initiative  - (1d20+3)[ 23 ]

[User]
 This time you face a warforged with a greatsword.

HE strikes the bars as they rise.

You win init.

[User]
 I'll move 30ft into the arena and ready an action:

 Spoiler
Acid Splash if he comes with 25ft

I guess this warforged likes to fight...seeing as he's beating at the bars...😦

[User]
 He moves forward 20', and hits the ground.

50' separation.

[User]
 Hrmm..

Close the gap to 25 ft.  And casts Acid Splash

 Ranged Touch    Attack  - (1d20+4)[ 15 ]
  AcidDamage  - (1d3+11)[ 13 ]  Spending an Inspiration (if the Touch hits)

[User] Can I have permission to shift 2 points from Cha to Wis?  It won't effect anything that has happened up to this point...🙂

[User]
 (d5)[ 3 ]

Need to see result before action.

[User] Ack...that splash only did 12 damage...not 13...it should have been a +10 Modifier...

[User]
 Ok, he moves up, and attacks with Crusader's Strike:

 (d20+6)[ 9 ]  for  (2d6+6)[ 16 ]
 (d6+1)[ 5 ]  healing.

[User]
 5ft step back and fling a ray of frost at him.

 Ranged Touch    Attack  - (1d20+4)[ 19 ]
  ColdDamage  - (1d3+10)[ 11 ]  (Inspiration Point used if hit)

[User]
 200Xp.

He's iced.

HEading downstairs, 150gp, for a quite entertaining show.

 (d3)[ 1 ]

[User]
 Awesome...

  Initiative  - (1d20+3)[ 22 ]

[User]
 (d20+4)[ 5 ]

An Azurin with a cloak of flame, and vambraces.

[User]
 Move 25ft in...

Magic Missile Attack!

  ForceDamage  - (1d4+11)[ 13 ]  (inspiration pt obviously)

[User]
 He lives.

He adjusts his essentia, and spits:

 (d20+4)[ 9 ]  vs touch AC for  (2d6)[ 8 ]

[User] He spits from 90ft away?!? 😦

[User]
 Ah, crud, sorry. Forgot how far the missiles can fire.

If you moved 25' in, he'd be 80' away. He moves to 40' away, and readies an action.

[User]
 I did move 25ft didn't I? 😏

Move 80ft away from you...and shoot you with my Xbow!  Spending 2 Inspiration, 1 on attack and 1 on damage, (only on damage if attack hits))

  Attack  - (1d20+9)[ 21 ]
  Damage  - (1d6+5)[ 10 ]

(edit)

by 80ft...I mean where there's 80ft between us...(I can't actually move 80ft in one round...)

(edit2)
Alright, I'll move up along the wall then.

[User]
 Hit, no kill.

you're 65' away, heading along the south wall eastwards.

He moves towards you and spits:

 (d20+4)[ 12 ]  vs touch for  (2d6)[ 8 ]

[User]
 Alright, move to within 25ft of him. and Acid Splash.

 Ranged Touch    Attack  - (1d20+9)[ 23 ]  (Use Inspiration)
  AcidDamage  - (1d3+10)[ 12 ]  (Use Inspiration)

[User]
 kill.

200XP.

The crowd were entertained.

You get 175gp.

 (d2)[ 1 ]

[User]
 Initiative  - (1d20+3)[ 18 ]

here we go!

[User]
 (d20+2)[ 18 ]

Before the gates come up, you can see him drink a potion and oil his quarterstaff.

[User]
 😩

Move 10ft onto the Arena.  Ready an Action:
Shoot him w/ the Xbow when he comes within 80ft.

  Attack  - (1d20+9)[ 16 ]  (Inspiration Used)
  Damage  - (1d6+5)[ 9 ]  (Inspiration Used if above hits)

[User]
 He takes a swift action to move forward, then a full-round to charge:

On the way, you hit. He doesn't die.

 (d20+7)[ 25 ]  for  (2d6+6)[ 13 ]  damage. Fort save if it hits.

[User] awe looks like I gotta start over...

[User] Heh. Upgraded Monk is Upgraded.

[User]
 (d5)[ 4 ]

Who's next?

OH GOD IT'S MONK.

[User]
 😦
  Initiative  - (1d20+3)[ 11 ]

[User]
 (d20+2)[ 14 ]

Same deal, potion+oil while gate is closed.

[User]
 Aaaand he swift-moves, then charges.

 (d20+7)[ 12 ]  for [/roll]2d6+6[/roll] and fort save.

[User]
 I'll move 30ft away.

Take your AoO...😛

[User] (d20+5)[ 22 ]  for  (2d6+6)[ 13 ]  and fort save.

[User] Got to admit, this is pretty entertaining to watch.  😁

[User]
 Dead again...

stupid monk...

Re roll the d5!

[User]
 2 deaths.

Your current score is: -100gp.

 (d5)[ 2 ] : Hal.

Warforged.

[roll]d20+2[/roll]

[User]
 Initiative  - (1d20+3)[ 22 ]   (where was that with the stupid MONK!?!)

Yeah yeah...-100gp  😛

[User] You win init.

[User]
 Move forward to put me within 80ft of him.

Attack with Xbow. (should be against FF...I think)

  Attack  - (1d20+9)[ 18 ]  (Inspiration)
  Damage  - (1d6+5)[ 7 ]  (Piercing Inspiration)

[User]
 Doesn't do that much damage.

He walks forward and smacks the ground again.

 (d5)[ 5 ]
 (d4)[ 3 ]
 (d3)[ 1 ]

[User]
 Move to within 25ft.

 Ranged Touch    Attack  - (1d20+4)[ 5 ]   and the RNG starts hating!
  AcidDamage  - (1d3+10)[ 12 ]

[User]
 lol

gonna let me stew on that Nat 1 for a bit huh? ☹

[User]
 (d2)[ 1 ]

He charging bull-rushes you:

 (d20+7)[ 9 ]  for  (2d6+4)[ 13 ]  damage on a push.

[User]
 Hurray for a Fail!

5ft step back and MM!

  ForceDamage  - (1d4+11)[ 14 ]  (Inspiration used!)

[User] Ahh, you need to make a Str check, to see if he pushes you or not. No attack roll needed for a bull-rush.

[User]
 the +7 was an Str?!?

well..I'm screwed then...

  Str  - (1d20-5)[ 1 ]   Go Go Str!

Yep..Dead again!

[User]
 (d5)[ 1 ]

Round and round and round it goes.

Where it stops, nobody knows..

[User]
 I'm a glutton for punishment!

  Initiative  - (1d20+3)[ 9 ]

Bring on the Azurin!

[User]
 Azurin.

 (d20+4)[ 6 ]

[User]
 move 10ft into the arena.

MM

  ForceDamage  - (1d4+11)[ 12 ]  (Inspiration fTW!)

[User] He rocks, then moves 40' forward, plays about with himself, and readies an action.

[User]
 Move 30ft along the way, roughly away from my opponent.

Fire my Xbow!

  Attack  - (1d20+9)[ 17 ]  (Inspiration)
  Damage  - (1d6+5)[ 9 ]  (inspiration)

[User]
 He moves and spits:

 (d20+4)[ 23 ]  touch attack for  (2d6)[ 7 ]

[User]
 😩

Very close!
Ray of Frost!

Ranged touch   Attack  - (1d20+9)[ 20 ]  (Inspiration)
  ColdDamage  - (1d3+10)[ 11 ]  (Inspiration)

Then move away!

[User]
 He's very very hurt, enough that a breeze might knock him over.

He can still spit at you though, so:

 (d20+4)[ 17 ]  touch for  (2d6)[ 4 ]  acid damage.

[User]
 You have GOT to be kidding me!

Lets go again!

  Initiative  - (1d20+3)[ 19 ]

[User]
 (d5)[ 3 ]
 (d20)[ 16 ] +6

I'll add the modifier after if it's close. (within 6)

Goblin.

He summons an elemental, then runs off to the east.

[User]
 And he's within 130', so get's MMed to the face.

200XP, 120gp.

[User]
 (1d4)[ 2 ]  for TS

  Initiative  - (1d20+3)[ 11 ]

[User]
 HAL WILL SERVE.

 (d20+2)[ 15 ]

Usual thwacking of gate before it opens.

[User] He will move 30', and smack the ground.

[User]
 I will move 30ft along the wall.

MM

  ForceDamage  - (1d4+11)[ 13 ]  (Inspiration)

[User]
 Oooh....deeps.

He moves 30' towards you, and smacks the ground again.

 (d5)[ 1 ]
 (d4)[ 2 ]

[User]
 Move to with 25ft

Ray of Frost

  Attack  - (1d20+9)[ 19 ]
  Damage  - (1d3+10)[ 12 ]

2 Inspiration used on hit.

[User]
 You halted his advance.

200XP, 145gp.

[User]
 (1d3)[ 3 ]  for TS

  Initiative  - (1d20+3)[ 12 ]

[User]
 Ooh!

#5!

 (d20+3)[ 4 ]

It's an Elf of some sort....

[User]
 Well that's quite an open source 😛

...some sort of elf...lol

Move 20ft foward, putting me at 80ft (I think)

Xbow Attack! vs FF!
  Attack  - (1d20+9)[ 20 ]  (Inspiration)
  Damage  - (1d6+5)[ 7 ]  (Inspiration)

[User]
 I told you he's a wizard, and can't remember which variant of elf.

Probably fire..

Hit, he's damaged, not quite a kill yet though.

He'll move to 40' away, then teleport another 10', then attacks with fire.

12 fire damage, reflex halves.

[User]
 Inspiration to reflex

  Reflex  - (1d20+7)[ 17 ]   *crosses fingers*

[User]
 Saves!

Move to within 25ft

Acid Splash!

 Ranged Touch    Attack  - (1d20+4)[ 8 ]
  AcidDamage  - (1d3+10)[ 13 ]  (Inspiration on hit!)

[User]
 He goes with moar fire.

 (2d6)[ 12 ]  reflex halves..

[User]
 Ded Again...

 (1d5)[ 3 ]
  Initative  - (1d20+3)[ 4 ] 😡😡😡
😛

[User]
 Goblin. Goblin dies.

200XP 115gp

 (d4)[ 3 ]  MONK.

 (d20)[ 19 ]  +3

Usual buffs.

[User]
 Crap...stupid monk

  Initiative  - (1d20+3)[ 4 ]  (wow...2 epic fails in a row)

[User]
 swift move into charge.

 (d20+7)[ 18 ]  v flatfooted for  (2d6+6)[ 17 ]  and fort save.

[User] ded....again...

[User]
 (d5)[ 3 ]
 (d20)[ 11 ]

Info to come.

Goblin. Dies. 115gp.

[User]
 200XP, too.

 (d4)[ 3 ]

[User]
 Alright..Buying two potions...(might as well)

Shield of Faith (50gp)
Nerveskitter (50gp)

Drink Shield of Faith,

Then Drink Nerveskitter

  Initiative  - (1d20+8)[ 22 ]

[User]
 Monk.

 (d20+3)[ 8 ]

He buffs as normal.

[User]
 Fire off a MM!

Move 15 ft into the arena...

  ForceDamage  - (1d4+11)[ 12 ]  (Inspiration)

And now brace for death...

[User]
 15' into the arena? swift action move, then charge.

 (d20+7)[ 24 ]  for  (2d6+6)[ 15 ]  and fort save.

[User]
 😩

(edit)

I'm done...Will come back and get slaughtered again later tonight or tomorrow...😁

[User] Alright TS...prepare to kill this guy a few more times today before I can him for something else 😁

[User]
 (d5)[ 1 ] Azurin

 (d20)[ 20 ] +4
He moves 40' forward and readies an action.

[User]
 I'll move 30ft along the wall.

Attack w/ Xbow

  Attack  - (1d20+9)[ 23 ]  (inspiration)
  Damage  - (1d6+5)[ 8 ]  (Inspiration)

[User]
 *smack*

not much damage.

moves in 40', and spits.

 (d20+4)[ 8 ]  touch attack for  (2d6)[ 8 ]  acid damage.

Not around for long, Exam in 40 minutes. Catching the next bus.

[User]
 move to within 25ft.

Acid Splash

 Ranged Touch    Attack  - (1d20+4)[ 23 ]
  AcidDamage  - (1d3+10)[ 13 ]  (Inspiration)

[User]
 hit, no kill.

he shuffles essentia again, and fires acid back.

 (d20+4)[ 18 ]  for  (2d6)[ 11 ]

[User]
 dead again...

I might switch out a feat for rageclaws or something...this is getting dumb!

[User]
 Switched out a Font for Rage Claws...

Will try it again when you're done with your test 😏

[User]
 (d5)[ 4 ]

-400 atm, 8 deaths.

 (d20)[ 1 ] +2

Monk..

[User]
 Swift+smack.

 (d20+7)[ 24 ]  for  (2d6+6)[ 11 ]  and fort save or 1 negative level.

[User]
 Fort  - (1d20+7)[ 21 ]  (inspiration)!

Save or Die...😩

[User]
 5ft step away.

Acid splash

 Ranged Touch    Attack  - (1d20+4)[ 14 ]
  Acid Damage  - (1d3+10)[ 12 ]  (Last Inspiration!)

[User]
 Pass. You r move.  miss.

Smackings to come.

[User]
 swift move, then

 (d20+5)[ 19 ]  for  (2d6+6)[ 16 ]  and fort save.
 (d20+5)[ 10 ]  for  (2d6+6)[ 17 ]  and fort save.

Double smackings.

[User]
 5ft step back and fire a xbow

  Attack  - (1d20+4)[ 18 ]
  Damage  - (1d6)[ 1 ]

[User]
 You hit.

But you only do 1 damage.

Swift move and:

 (d20+5)[ 13 ]  for  (2d6+6)[ 12 ]  and fort save
 (d20+5)[ 20 ]  for  (2d6+6)[ 8 ]  and fort save.

[User]
 Fort  - (1d20+2)[ 20 ]

*crosses fingers*

[User]
 5ft step

Xbow!

  Attack  - (1d20+4)[ 6 ]  😩
  Damage  - (1d6)[ 6 ]

If Crit

 Spoiler
  Confirm  - (1d20+4)[ 6 ]
  Damage  - (1d6)[ 3 ]

[User]
 swift+bashbah.

 (d20+5)[ 24 ]  for  (2d6+6)[ 14 ]
 (d20+5)[ 20 ]  for  (2d6+6)[ 15 ]

[User] And I explode in a shower of gore...

[User]
 New char passes inspection.

Now, how often can Anon die.

 (d5)[ 5 ]  Wizard

 (d20)[ 14 ]  +3

[User]
 Initiative  - (1d20+7)[ 17 ]

This should be fun...😩

[User]
 Alright, Everything shaped and shared and ready to go!

Move 30ft out onto the arena....along with the rest of my party...

everyone readies an action (bet you can't guess what it is 😛)

Those that spit, spit, those that can't, just attack!

[User] He moves 30' forward, and readies an action.

[User]
 We all move 30ft toward the mage...

And 3 of us spit.  (stupid soulsparks and their 5ft range attack)

Me
  Attack  - (1d20+3)[ 18 ]
  AcidDamage  - (2d6)[ 8 ]

Toad
  Attack  - (1d20+5)[ 24 ]
  AcidDamage  - (2d6)[ 7 ]

Swindlespitter
  Attack  - (1d20+6)[ 17 ]
  AcidDamage  - (2d6)[ 4 ]

[User]
 As you step forward, he fires a bolt of fire. 12 damage, reflex halves.

He then dies.

200XP, 120gp.

[User]
 Reflex  - (1d20+3)[ 8 ]

I'll buy a potion of Faith healing and chug it between rounds...
Also buy a potion of Nerveskitter...just in case 😎
 (1d4)[ 2 ]  for TS

  Initiative  - (1d20+3)[ 4 ]

in 2 prep rounds

Cast Mage Armor
Cast Unseen Servant

[User]
 ...

Hal, vs touch attacks.

 (d20+2)[ 13 ]  if nat 1, Hal sucks.

30' forward, smacks the ground.

 (d5)[ 3 ]
 (d4)[ 1 ]
 (d3)[ 3 ]

[User]
 Move 30ft toward you.

US will double move to keep up 🙂

everyone else readies an action.

GO!

[User]
 HE uses the awesome bull-rush of doom.

 (d20+6)[ 14 ]  for  (2d6+4)[ 12 ]  damage.

Of course, he never gets there, because...

[User]
 Go Go Ready actions!

Me
  Attack  - (1d20+3)[ 20 ]
  Acid  - (2d6)[ 3 ]

Toad
  Attack  - (1d20+5)[ 25 ]
  Acid  - (2d6)[ 12 ]

AC
  Attack  - (1d20+6)[ 14 ]
  Acid  - (2d6)[ 9 ]

SS1
  Attack  - (1d20+5)[ 9 ]
  Damage  - (1d4+1)[ 3 ]

SS2
  Attack  - (1d20+5)[ 10 ]
  Damage  - (1d4+1)[ 5 ]

SS3
  Attack  - (1d20+5)[ 23 ]
  Damage  - (1d4+1)[ 5 ]

[User]
 Crit Check

Toad
  Attack  - (1d20+5)[ 8 ]
  Damage  - (2d6)[ 5 ]

[User]
 You don't kill him, and he manages to bull-rush you.

Then he dies.

[User]
 Str Check Coming...

  Str  - (1d20-1)[ 7 ]

and that drops me to 1 HP...

[User] 200xp...what's my GP? 😁

[User]
 hmm
pretty entertaining I think, so...145gp.

 (d3)[ 2 ]  2 is goblin. Not switched it up yet.

 (d20)[ 6 ]  +6

[User]
 I'll buy a Faith healing pot to put me back up to full...

  Initiative  - (1d20+7)[ 11 ]

US and Mage Armor still up.

[User] He'll summon an elemental, then head 40' east.

[User]
 Um...I don't have a clue which way east is on this map?

Is it directly toward me? (assuming we have east/west start positions)

Or is it along a wall? (assuming north south start positions)

[User] nortth south start.

[User]
 We'll all move 15ft toward the center of the map, then 15ft east.

Then Ready an action to spit / attack any enemy that comes within range.

the US mimics our movements.

[User]
 The water elemental will remain 20' from the goblin, directly between him and you.

The goblin will move to 20' from the corner (15' south, 15' west)

and fire a bolt at you.

 (d20+11)[ 30 ]  for  (d6+3)[ 4 ]

[User]
 crit conf.

 (d20+11)[ 29 ]  for  (d6+3)[ 7 ]

[User]
 I'll move 10ft east, and 15ft north. with my toad on my shoulder

My AC is flanking me on my east, and it will move 10ft east and 15ft north (should put it 10ft from Water Elemental and 30ft from goblin)

Soulsparks move to the square directly in front of me

I will cast Lesser Vigor and share it with my familiar and AC while everyone else attacks the Elemental.

Toad
 Ranged Touch    Attack  - (1d20+5)[ 12 ]
  Acid  - (2d6)[ 4 ]

AC
 Ranged Touch    Attack  - (1d20+6)[ 7 ]
  Acid  - (2d6)[ 3 ]

SS1
  Attack  - (1d20+5)[ 18 ]
  Damage  - (1d4+1)[ 3 ]

SS2
  Attack  - (1d20+5)[ 23 ]
  Damage  - (1d4+1)[ 4 ]

SS3
  Attack  - (1d20+5)[ 18 ]
  Damage  - (1d4+1)[ 5 ]

[User]
 The elemental is torn apart in a flurry of attacks.

The goblin will take an 80' move, reaching the northwestern corner, 10' east and 10' south.

[User]
 Everyone will double move 60ft and end 30ft from him.

(First step is diagonal 5ft west/north to get to within 30ft.)

And seeing as the toad didn't actually have to move...

he takes a pot shot...

  Attack  - (1d20+5)[ 16 ]
  Acid  - (2d6)[ 5 ]

[User]
 Hm. He changes plans, reloads his crossbow, shoots you.

 (d20+11)[ 21 ]  for  (d6+3)[ 5 ]

then drops prone.

[User]
 Alright.

First off, the Swindlespitter moves to within 10ft and poison sprays.

DC 12 Fort Save or go blind.

 (1d4)[ 1 ]  Rounds

Toad and I move to within 10ft. and spit
and the SS's move to with 5ft and attack.

Me
  Attack  - (1d20+3)[ 15 ]
  Damage  - (2d6)[ 7 ]

Toad
  Attack  - (1d20+5)[ 7 ]
  Damage  - (2d6)[ 8 ]

SS1
  Attack  - (1d20+5)[ 18 ]
  Damage  - (1d4+1)[ 4 ]

SS2
  Attack  - (1d20+5)[ 20 ]
  Damage  - (1d4+1)[ 4 ]

SS3
  Attack  - (1d20+5)[ 17 ]
  Damage  - (1d4+1)[ 4 ]

[User]
 (d20+4)[ 16 ]

Hope he passes.

If blind, he targets the spitter. If not, he targets you.

 (d20+11)[ 30 ]  for  (d6+3)[ 9 ]  and  (d2)[ 2 ]  1 misses if the fort fails.

[User]
 (d20+11)[ 23 ]  for  (d6+3)[ 5 ]

Cconfirming.

[User]
 (d5)[ 5 ]
 (d20)[ 10 ]

who's next?

[User]
 Initiative  - (1d20+7)[ 17 ]

Woohoo...here we go again..

[User] Move 30ft into the arena and ready an action to blast the wizard should he come within range. (this applies to everyone 🙂)

[User] He matches your move.

[User]
 Hrmm...move to within 10ft of him...SS to within 5

and blast!

Me
  Attack  - (1d20+3)[ 20 ]
  Acid  - (2d6)[ 7 ]

Toad
  Attack  - (1d20+5)[ 10 ]
  Acid  - (2d6)[ 7 ]

AC
  Attack  - (1d20+6)[ 17 ]
  Acid  - (2d6)[ 6 ]

SS1
  Attack  - (1d20+5)[ 18 ]
  Damage  - (1d4+1)[ 3 ]

SS2
  Attack  - (1d20+5)[ 24 ]
  Damage  - (1d4+1)[ 3 ]

SS3
  Attack  - (1d20+5)[ 6 ]
  Damage  - (1d4+1)[ 5 ]

[User]
 He hits you with 12 damage reflex halves as you close.

Kill.

200XP, 120gp.

[User]
 Reflex  - (1d20+3)[ 22 ]

I'll edit in my potion buying...as it will depend on if I pass the ref save or not...🙂
  Initiative  - (1d20+7)[ 9 ]
 (1d4)[ 3 ]  for TS

(edit)

Just buying a potion of Nerveskitter as the 6HP heal will bring me back to full.

Cast Mage Armor on myself in the alcove during the "buff" period.

[User]
 That's a pass.

Goblin again.

elemental, move to 20' diagonally from the corner.

[User]
 (d20+6)[ 23 ]

Not an auto-win yet...

[User]
 Double move to within 30ft of you.

but staying at least 15ft away from the elemental.

And the toad takes a pot shot at you.

 Ranged Touch    Attack  - (1d20+5)[ 11 ]  (with fail attacks like this...who needs to worry...)
  Acid  - (2d6)[ 4 ]

[User]
 He'll shoot, drop prone, and reload.

 (d20+11)[ 22 ]  for  (d6+3)[ 5 ]

The elemental will charge you:

 (d20+6)[ 8 ]  for  (d6+3)[ 8 ]

[User]
 Hit / Miss

I'll 5ft step away from the elemental...

And everyone will unload on the elemental, while the Swindle spitter runs and poison sprays the gobo, and I cast Cure Light Wounds...

  CLW  - (1d8+1)[ 8 ]

(I keep my AC opposite of the elemental for this very reason 😛)

Fort Save DC 12 for the gobo.

 (1d4)[ 2 ]  Rounds.

Toad
 Ranged Touch    Attack  - (1d20+5)[ 8 ]
  Acid  - (2d6)[ 9 ]

SS1
  Attack  - (1d20+5)[ 23 ]
  Damage  - (1d4+1)[ 2 ]

SS2
  Attack  - (1d20+5)[ 15 ]
  Damage  - (1d4+1)[ 3 ]

SS3
  Attack  - (1d20+5)[ 25 ]
  Damage  - (1d4+1)[ 3 ]

[User]
 Crit on SS3

  Confirm  - (1d20+5)[ 15 ]
  Damage  - (1d4+1)[ 3 ]

[User]
 (d20+4)[ 6 ]  for the fort.

If pass, you, if fail, spitter:

 (d20+11)[ 26 ]  for  (d6+3)[ 6 ]   (d2)[ 1 ]  1 misses if fort fails.

elemental is still up, and will move back to protect the gobbo, standing between it and the spitter.

[User]
 Spitter backs off 5ft from the elemental.

The toad and I move 10ft from the elemental (which should be in range of the gobo and right beside my AC)

Soulsparks will move 5ft from the elemental

At Gobo.

Me
  Attack  - (1d20+3)[ 15 ]
  Damage  - (2d6)[ 7 ]

Toad
  Attack  - (1d120+5)[ 9 ]
  Damage  - (2d6)[ 3 ]

Swindle Spitter
  Attack  - (1d20+6)[ 21 ]
  Damage  - (2d6)[ 8 ]

At Elemental

SS1
  attack  - (1d20+5)[ 16 ]
  Damage  - (1d4+1)[ 3 ]

SS2
  attack  - (1d20+5)[ 12 ]
  Damage  - (1d4+1)[ 3 ]

SS3
  attack  - (1d20+5)[ 11 ]
  Damage  - (1d4+1)[ 5 ]

[User]
 spitter hits. No kill though. The sparks all miss the elemental.

the gobbo and the elemental exchange some quick words in Aquan, and he shoots at you.

 (d20+11)[ 24 ] ,  (d2)[ 2 ]  1 misses,  (d6+3)[ 4 ]  damage.

The elemental retreats back to just in front of his master.

[User]
 I move up to put me 10ft from the elemental. the SoulSparks move to 5ft from elemental

At Gobo

  Attack  - (1d20+3)[ 9 ]
  Damage  - (2d6)[ 7 ]
  Attack  - (1d20+5)[ 22 ]
  Damage  - (2d6)[ 9 ]
  Attack  - (1d20+6)[ 17 ]
  Damage  - (2d6)[ 7 ]

At Elemental

  Attack  - (1d20+5)[ 13 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 12 ]
  Damage  - (1d4+1)[ 2 ]
  Attack  - (1d20+5)[ 23 ]
  Damage  - (1d4+1)[ 2 ]

[User]
 He's very hurt, and the elemental is dead.

He'll take a pot-shot at a random square nearby:

 (d24)[ 18 ]  on a 1-2, he hits someone. 1 is you, 2 is spitter.

 (d20+11)[ 23 ]  for  (d6+3)[ 9 ] ,  (d2)[ 2 ]  misses.

[User]
 everyone moves in to the gobo..

spitters at 10ft, SSs at 5

  Attack  - (1d20+3)[ 17 ]
  Acid  - (2d6)[ 9 ]
  Attack  - (1d20+5)[ 22 ]
  Acid  - (2d6)[ 5 ]
  Attack  - (1d20+6)[ 15 ]
  Acid  - (2d6)[ 8 ]
  Attack  - (1d20+5)[ 19 ]
  Damage  - (1d4+1)[ 2 ]
  Attack  - (1d20+5)[ 19 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 21 ]
  Damage  - (1d4+1)[ 5 ]

[User]
 kill.

200XP, and 150 gp for an entertaining fight.

[User]
 awesome!

  Initiative  - (1d20+7)[ 15 ]  (+5 if monk)

 (1d3)[ 3 ]  for TS

Drink the pot of nerveskitter.

Cast Unseen Servant.

I'm going to make this as painful as possible for that evil monk!

[User] (d20+3)[ 15 ]  monk it is.

[User]
 sweet, I'm up!  The potion paid off!

I move 5ft out of my alcove.  My AC is on my right, familiar

the Soulsparks are 5ft in front of us to the left and right (leaving a path right down the middle to me)

US moves 15ft 5ft infront of the soul sparks

The Swindlespitter and Toad ready an action to spit at the monk when he comes in range.
Soulsparks ready an action to attack should the monk come within range.
The US readies an action to unleash marbles should the monk not die from the Soulsparks and Familiar / AC
I ready an action to cast Color Spray should he make it by everything else!

[User]
 Chaaarge.

Fort,  Will Ref:

 (d20+4)[ 23 ]
 (d20+4)[ 19 ]

If he makes it somehow:

 (d20+9)[ 18 ]  for  (2d6+6)[ 12 ]

[User]
 Attack  - (1d20+5)[ 21 ]
  Acid  - (2d6)[ 10 ]
  Attack  - (1d20+6)[ 8 ]
  Acid  - (2d6)[ 5 ]
  Attack  - (1d20+5)[ 6 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 24 ]
  Damage  - (1d4+1)[ 3 ]
  Attack  - (1d20+5)[ 14 ]
  Damage  - (1d4+1)[ 4 ]

And my Fort should he make it through...:
  Fort  - (1d20+4)[ 7 ]

[User] That's a negative level.

[User]
 Wow.

 (d5)[ 4 ]
 (d20)[ 12 ] +3

Let's see what comes up.

[User]
 Initiative  - (1d20+7)[ 14 ]

Cast Mage Armor.
Cast Unseen Servant.

[User]
 (d20+9)[ 26 ]  for  (2d6+6)[ 12 ]

if hit, fort save or die.

[User]
 GHAY!

  Fort  - (1d20+4)[ 19 ]

Assuming I pass (cause I'm dead if I don't)

Soulspark Attack!
  Attack  - (1d20+5)[ 16 ]
  Damage  - (1d4+1)[ 2 ]
  Attack  - (1d20+5)[ 21 ]
  Damage  - (1d4+1)[ 5 ]
  Attack  - (1d20+5)[ 19 ]
  Damage  - (1d4+1)[ 5 ]

My US will scatter marbles underneath him...
Swindle Spitter will poison him. (DC12 Fort)
 (1d4)[ 3 ]  Rounds.

[User]
 (d20+4)[ 7 ]   ref.  -2 for balance.

 (d20+4)[ 22 ]  fort.

All 3 soulsparks hit.

[User]
 I and my toad now spit.

  Attack  - (1d20+3)[ 16 ]
  Damage  - (2d6)[ 4 ]
  Attack  - (1d20+5)[ 20 ]
  Damage  - (2d6)[ 7 ]

IF that kills him...I"M FREAKING SAVING!!!!

[User]
 Kill.

200XP, 160gp.

[User]
 Spend 50gp for a SAVE!

Spend 50gp for a Pot of Faith Healing as well.

  Initiative  - (1d20+7)[ 20 ]
 (1d4)[ 2 ]

[User]
 Hal will destroy.

 (d20+2)[ 18 ]
 (d5)[ 4 ]
 (d4)[ 2 ]
 (d3)[ 3 ]
 (d2)[ 2 ]

[User]
 Move 30ft out into the arena...

Ready Actions to attack when in range.

US double moves to keep up.

[User] Hal moves 30' forward and strikes the ground.

[User]
 I believe that puts us 40ft apart...

Move 10ft closer to him and spit.

  Attack  - (1d20+3)[ 11 ]
  Acid  - (2d6)[ 7 ]
  Attack  - (1d20+5)[ 8 ]
  Acid  - (2d6)[ 7 ]
  Attack  - (1d20+6)[ 15 ]
  Acid  - (2d6)[ 7 ]

Soulsparks will ready an action to attack him if he comes into range.

US will move 15ft, (5ft in front of me) and ready an action to marble 🙂

[User]
 2 hits.

He moves towards you, and then attacks, yelling STONE BONES.

 (d20+2)[ 16 ]  balance.

 (d20+5)[ 8 ]  for  (2d6+7)[ 13 ]  damage.

[User]
 Soulspark Ready actions

  Attack  - (1d20+5)[ 17 ]
  damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 22 ]
  damage  - (1d4+1)[ 5 ]
  Attack  - (1d20+5)[ 7 ]
  damage  - (1d4+1)[ 5 ]

These are not touch attacks 😉

Everyone will take a 5ft step back...then all will unleash

 Ranged Touch    Attack  - (1d20+3)[ 8 ]
  Acid  - (2d6)[ 8 ]
 Ranged Touch    Attack  - (1d20+5)[ 24 ]
  Acid  - (2d6)[ 10 ]
 Ranged Touch    Attack  - (1d20+6)[ 23 ]
  Acid  - (2d6)[ 4 ]
  Attack  - (1d20+5)[ 8 ]
  damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 22 ]
  damage  - (1d4+1)[ 5 ]
  Attack  - (1d20+5)[ 17 ]
  damage  - (1d4+1)[ 2 ]

US readies an action to unleash another bag of marbles on Hal's attack.

[User]
 He melts.

200XP, 140gp.

Sorry, you shoulda got 120 from the last fight.

 (d3)[ 1 ]  Azurin

 (d20)[ 15 ] +4

[User]
 Initiative  - (1d20+7)[ 21 ]

I think I deserve 160 for finally beating him 😛

[User]
 I'll double move into the Arena, along with everything else.

the toad will ready an action to shoot at anything hostile that comes within range.

[User]
 huh.

He moves 10' forward, and fires acid at you:

 (d20+4)[ 12 ]  touch attack for  (d6)[ 4 ]

[User]
 Toad's Readied action:
  Attack  - (1d20+5)[ 21 ]
  Damage  - (2d6)[ 3 ]

Then move to within 10ft, SS within 5.

  Attack  - (1d20+3)[ 9 ]
  Acid  - (2d6)[ 4 ]
  Attack  - (1d20+5)[ 18 ]
  Acid  - (2d6)[ 4 ]
  Attack  - (1d20+6)[ 9 ]
  Acid  - (2d6)[ 8 ]
  Attack  - (1d20+5)[ 20 ]
  Damage  - (1d4+1)[ 3 ]
  Attack  - (1d20+5)[ 19 ]
  Damage  - (1d4+1)[ 2 ]
  Attack  - (1d20+5)[ 25 ]  - Crit confirm coming
  Damage  - (1d4+1)[ 5 ]

[User]
 SS3 Confirmation

  Attack  - (1d20+5)[ 17 ]
  Damage  - (1d4+1)[ 5 ]

[User]
 (d20+5)[ 15 ]  for  (d4+1)[ 5 ]  confirming.  Not confirmed.

He spits at you:

 (d20+4)[ 9 ]  for  (2d6)[ 7 ]

[User]
 More lugi hocking and other attacking

  Attack  - (1d20+3)[ 23 ]
  Acid  - (2d6)[ 5 ]
  Attack  - (1d20+5)[ 18 ]
  Acid  - (2d6)[ 12 ]
  Attack  - (1d20+6)[ 21 ]
  Acid  - (2d6)[ 5 ]
  Attack  - (1d20+5)[ 7 ]
  Damage  - (1d4+1)[ 2 ]
  Attack  - (1d20+5)[ 7 ]
  Damage  - (1d4+1)[ 3 ]
  Attack  - (1d20+5)[ 8 ]
  Damage  - (1d4+1)[ 2 ]

[User]
 200XP, 165gp.

 (d2)[ 2 ]   goblin or  wizard.

 (d20)[ 14 ] +3

[User]
 Initiative  - (1d20+7)[ 16 ]

Here goes nothing!

(US and Mage Armor have both dissipated)

[User] 30' forward, readied action.

[User] 30ft foward...a bevy of readied actions...😉

[User] ready an action.

[User]
 Move 30ft toward the mage, along with everyone else.

Will wait to see if this triggers his readied action.

[User]
 Mhmm.

He really should have acted a bit differently...but nobody actually found the range out in any decent way.

12 damage, reflex halves, for whoever moved first.

[User]
 At me...my minions won't become sacrificial lambs until probably grandma 😁
  Reflex  - (1d20+3)[ 8 ]

Acid Spitting.  (still too far away for Soul sparks ☹)

  Attack  - (1d20+3)[ 17 ]
  Damage  - (2d6)[ 6 ]
  Attack  - (1d20+5)[ 9 ]
  Damage  - (2d6)[ 10 ]
  Attack  - (1d20+6)[ 9 ]
  Damage  - (2d6)[ 10 ]

(edit)

Wow...the RNG is really hating on me...

[User]
 He ports East as you begin to attack. One hit. Reflex fail.

He fires another firebolt at you:

 (2d6)[ 12 ]  reflex halves, and then he moves 30' east, and south a little. He's 35' away from you, to your east.

[User]
 Reflex  - (1d20+3)[ 13 ]

Come on!  I don't wanna die again!

Ya, know...I'm calling shennanigans...you paid off the giant to have the RNG in your favor!

[User]
 Dead.

 (d4)[ 2 ]  Hal.

 (d20)[ 11 ] +2

[User]
 So do I start with 70gp and 200XP?

Gotta purchase a Faith Healing pot, as the monk roughed me up pretty bad...

  Initiative  - (1d20+7)[ 25 ]

[User]
 Move 30ft out...

Everyone readies an action.

The US double moves to keep up.

[User]
 (d5)[ 1 ]
 (d4)[ 3 ]
 (d3)[ 3 ]
 (d2)[ 1 ]

[User] He moves 5' forward and smacks the ground.

[User]
 I'll move another 30ft forward and actions are readied..

US keeps up.

[User]
 CHARGING MINOTAUR.

If he lives through the spam, str check:

 (d20+6)[ 20 ]

[User]
 The SPAM!

Touch Attacks
  Attack  - (1d20+3)[ 9 ]
  Damage  - (2d6)[ 10 ]
  Attack  - (1d20+5)[ 21 ]
  Damage  - (2d6)[ 5 ]
  Attack  - (1d20+6)[ 20 ]
  Damage  - (2d6)[ 8 ]

Normal Ranged Attacks
  Attack  - (1d20+5)[ 25 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 20 ]
  Damage  - (1d4+1)[ 3 ]
  Attack  - (1d20+5)[ 10 ]
  Damage  - (1d4+1)[ 2 ]

[User]
 Confirm  - (1d20+5)[ 20 ]
  Damage  - (1d4+1)[ 3 ]
  Str  - (1d20-1)[ 8 ]   (I can't pass it!)

[User]
 He dies.

200XP, 145gp.

[User]
 Initiative  - (1d20+7)[ 16 ]
 (1d3)[ 2 ]  For TS!

[User]
 Goblin.

 (d20+6)[ 13 ]

[User]
 Everything Double moves 60ft toward the gobo.

Toad readies an action to "pop" the first thing that comes into range.

[User]
 elemental steps 5' forward, in the centre of the alcove and the goblin shoots, lies down 5' to one side and behind of him, and reloads:

 (d20+11)[ 29 ]  for  (d6+3)[ 8 ]

[User]
 We all move 10ft from the Elemental.

SS 5ft from elemental in between me and the elemental

SS attack Elemental

  Attack  - (1d20+5)[ 23 ]
  Damage  - (1d4+1)[ 2 ]
  Attack  - (1d20+5)[ 8 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 8 ]
  Damage  - (1d4+1)[ 5 ]

Swindle Spitter sprays poison at Goblin.
DC 12 Fort Save.

Toad Attacks Gobo after poison spray

  Attack  - (1d20+5)[ 19 ]
  Acid  - (2d6)[ 5 ]

I attack Gobo after poison spray

  Attack  - (1d20+3)[ 19 ]
  Acid  - (2d6)[ 7 ]

[User]
 (d20+4)[ 8 ]

Go fort save!

Kinda important, cos he takes both hits if blind, and neither if not.

EDIT: Argh.

Ok, blind-fire on the poison-sprayer.

[roll]d20+11[/roll] for [roll]d6+3[/roll], 1 misses.

Water elemental attacks a spark:

[roll]d20+4[/roll] for [roll]d6+3[/roll]

[User]
 Ok, blind-fire on the poison-sprayer.

 (d20+11)[ 22 ]  for  (d6+3)[ 5 ] , 1 misses.

Water elemental attacks a spark:

 (d20+4)[ 19 ]  for  (d6+3)[ 8 ]

Dead. 200XP, 160gp.

[User]
 Alright...

 (1d2)[ 1 ]   Azurin or Wizard...

  Initiative  - (1d20+7)[ 16 ]

I'll use 2 Cure Minor Wounds to heal me back up to full during the break between fights.

And I'll Cast Mage Armor during my Buff Rounds.

[User]
 (d20+4)[ 9 ]

If he wins, either way, he moves up to 40' forward, stopping 40' away from you, and readies an action.

[User]
 Hah...that's what you think!

Me and my group will double move 60ft toward the Azurin

Toad readies an action to attack him should he come within range!

[User] ...so he takes a 5' step forward, to be 40' away, and readies an action.

[User]
 LOL

Alright, I'll move 30ft toward him.

Toad Attack
  Attack  - (1d20+5)[ 18 ]
  Damage  - (2d6)[ 10 ]

Swindle Spitter Attack
  Attack  - (1d20+6)[ 14 ]
  Damage  - (2d6)[ 8 ]

My Actions will be determined by his readied action.

[User]
 he spits at you:

 (d20+4)[ 14 ]  for  (2d6)[ 7 ]

[User]
 Alright, I'll spit back then

  Attack  - (1d20+3)[ 22 ]
  Acid  - (2d6)[ 7 ]

[User]
 you kill him.

200XP, 180gp.

[User]
 Sweet, use my Last Cure Minor Wounds to augment the 6HP I heal between round to heal back to full.

  Initiative  - (1d20+7)[ 18 ]

[User] (d20+3)[ 4 ]  final fight.

[User]
 We all double move 60ft.

Toad readies an action to spit if the wizard comes into range.

[User]
 He moves 10' forward, and tosses a firebolt at you.

12 damage, reflex halves.

[User]
 Toad Readied Action triggers (I believe).

  Attack  - (1d20+5)[ 23 ]
  Acid  - (2d6)[ 7 ]
  Reflex  - (1d20+3)[ 12 ]

I'll move 10ft from him, the SS will move 5ft from him.

Toad
  Attack  - (1d20+5)[ 19 ]
  ACid  - (2d6)[ 5 ]

SwindleSpitter
  Attack  - (1d20+6)[ 25 ]
  Damage  - (2d6)[ 4 ]

If Reflex was successful:

 Spoiler
Attack:
  Attack  - (1d20+3)[ 7 ]
  Acid  - (2d6)[ 7 ]

If Reflex Failed:

 Spoiler
Cast Cure Light Wounds
  CLW  - (1d8+1)[ 2 ]

SS Attacks
  Attack  - (1d20+5)[ 15 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 6 ]
  Damage  - (1d4+1)[ 5 ]
  Attack  - (1d20+5)[ 20 ]
  Damage  - (1d4+1)[ 4 ]

[User]
 Reflex failed, and he AJ's away from the soulsparks. I think that makes them unable to reach him, but I could be wrong..

He firebolts you again for  (2d6)[ 7 ]  reflex halves.

Then he moves as far awy from you as possible. In this case, that's 50'.

[User]
 Reflex  - (1d20+3)[ 22 ]

Move 30ft toward the wizard. (puts me at 20ft)

Toad
  Attack  - (1d20+5)[ 12 ]
  Acid  - (2d6)[ 5 ]

Swindle Spitter
  Attack  - (1d20+6)[ 20 ]
  Acid  - (2d6)[ 11 ]

I'll Cast Lesser Vigor.

[User]
 the swindlespitter finishes it off. 200XP, 360gp.

Congrats. You level, and get one night of rest, in addition to the usual services, and then you take on the Big 3.

[User] Sweet...is retraining allowed? 🙂

[User] Indeed it is.

[User] Oh, and I'd like to save now! 🙂

[User] Alright, upgraded to level 2 🙂

[User]
 (d2)[ 2 ]

Lets see who your opponent is.

EDIT: You're up against Johnny the Kobold today. He's a fiery one.

[User]
 How many rounds of buffing does he use?

and what's the time difference between the two fights and grandma?

[User]
 There'll be a half-hour wait between the first fight and the second fight.

As for Grandma...well, it depends on what mood she's in. Nobody has reached her in a long time.

Johnny has the same length of time to buff as normal.

[User] I'm just trying to figure out how many Mage Armors I need since they're 2 hour now...😉

[User]
 ah well...I guess if I have to, I can buy a pot...

  Initiative  - (1d20+7)[ 26 ]

Cast Mage Armor
Cast Unseen Servant.

[User]
 You're led to a different place than usual.
This arena is significantly smaller than the normal one. (75'x75')

In the opposite corner, there's a Kobold with a shortsword, and studded leather armor.

He chugs a potion before the fight begins, and just as the gates are almost open, he sets himself on fire.

 (d20+5)[ 9 ]

[User]
 Awesome...

Move 30ft into the arena...

Everyone readies an action to blast away!

US double moves to keep up.

[User]
 FLAMING CHARGE ATTACK.

He charges.

 (d20+9)[ 16 ]  for [/roll]d4+3[/roll] plus  (d6+2)[ 7 ]  fire damage.
 (d20+7)[ 24 ]  for [/roll]d4+1[/roll] plus  (d6+2)[ 4 ]  fire damage.
 (d20+7)[ 12 ]  for [/roll]d3+1[/roll] plus  (d6+2)[ 6 ]  fire damage.
 (d20+7)[ 15 ]  for [/roll]d3+1[/roll] plus  (d6+2)[ 8 ]  fire damage.

Each time you take fire damage, make a reflex save, or you catch on fire.

EDIT: Any chance you could roll the damage along with your attacks?

[User]
 (1d4+1)[ 3 ]  (Only one that hits)

Ready Actions.

  RTA  - (1d20+4)[ 23 ]
  Acid  - (3d6)[ 13 ]
  RTA  - (1d20+5)[ 13 ]
  Acid  - (3d6)[ 15 ]
  RTA  - (1d20+6)[ 25 ]
  Acid  - (3d6)[ 8 ]
  Attack  - (1d20+5)[ 14 ]
  Damage  - (1d4+1)[ 5 ]
  Attack  - (1d20+5)[ 9 ]
  Damage  - (1d4+1)[ 4 ]
  Attack  - (1d20+5)[ 8 ]
  Damage  - (1d4+1)[ 5 ]

If he's still up...

  Reflex  - (1d20+3)[ 12 ]

My turn coming...

(edit) what's the DC of the Ref Save?

[User] He's alive, you passed the ref save.

[User]
 Swindle Spitter sprays poison...

Fort Save DC12 plz.

[User]
 (d20+4)[ 6 ]

Let's see..

[User]
 Nope, you don't see 😉

I'll 5ft step away. SS staying in range.

Swindle spitter moving away with me.

US will move up and ready an action to spill marbles should the kobold attempt to move...

Me
  RTA  - (1d20+4)[ 8 ]
  Acid  - (3d6)[ 11 ]

Toad
  RTA  - (1d20+5)[ 11 ]
  Acid  - (3d6)[ 13 ]

SS
  Attack  - (1d20+5)[ 15 ]
  Damage  - (1d4+1)[ 5 ]

SS
  Attack  - (1d20+5)[ 21 ]
  Damage  - (1d4+1)[ 3 ]

SS
  Attack  - (1d20+5)[ 17 ]
  Damage  - (1d4+1)[ 2 ]

[User]
 the soulsparks hit and kill.

200XP, 250gp.

[User]
 So who's the other one?

Also, 6HP healed after the fight, cast Cure Minor Wounds to take care of the last one.

[User]
 Father Aichtuo.

This one is a simple Azurin.

He's wearing studded leather, is carrying a LOT of waterskins, and appears to have a crossbow in one hand.

In the 3 buff-rounds, he drinks a potion, and then summons 2 small water elementals, emptying a waterskin out for each one.

[User]
 Lovely...In the last buff round, I'll cast Lessor Vigor...as I'm sure I'll need it...

  Initiative  - (1d20+7)[ 23 ]

[User]
 (d20+2)[ 11 ]

Initiative.

[User] What's the size of this arena?

[User]
 Oops!

Bigger than standard.

I think 125' by 125', but not sure.

[User] Would I have known the size of the arena in time to buy any potions? 🤨

[User] No answer to the above?😛

[User]
 Missed it somehow.

No, you wouldn't have known beforehand.

[User]
 Alright, I guess I'll double move 60ft with everyone...

Toad readies an action to spit at the first hostile that comes within range.

[User]
 He summons another elemental directly in front of him.

Both elementals on each side step forward.

He lies down.

[User] Distance between himself and the elementals, and myself and the elementals?

[User] 5', and 60'.

[User]
 Move 30ft toward them.

Everyone readies an action to attack anything within range of me that attacks me.

[User]
 He summons another elemental, and all four move to block your movement forward (all three diagonals), and one to your east.

He then stands up, and begins singing in Aquan.

[User] All 3 diagonals? 🤨

[User]
 oh shush...😛

NE, N, NW, E

[User]
 I'll withdraw to the SW 5ft, then west for 10 ft before turning north for the remaining 45ft. (this should circumvent the Elementals reach and any AoOs, if not let me know and I'll rework it so it does)

I should now be 15ft south and 15ft west of "Father"

AC and SS all withdraw along with me...

[User]
 That does indeed work.

On what side of you is the swindlespitter? And I assume the soulsparks are floating above you?

[User] Swindle spitter was on my east...so after his move he is 5ft south of me.

[User]
 Okay then.

He summons a fifth elemental, and then moves 40' east, 5' south.

The elementals surround you, covering S, SE, E, NE, and the square above that. 2 of them charged, and attack.

[User]
 (d20+7)[ 26 ]  for  (d6+4)[ 6 ]  vs you.

 (d20+7)[ 15 ]  for  (d6+4)[ 6 ]  vs swindlespitter.

[User]
 Hits me, misses AC.

Cast Color Spray, attempting to catch the SE, E, NE in the spray (and any others if I can).

(Take your AoOs)

[User]
 Huh. Lots of AoOs.

 (d20+5)[ 10 ]  for  (d6+4)[ 6 ]
 (d20+5)[ 21 ]  for  (d6+4)[ 9 ]
 (d20+5)[ 11 ]  for  (d6+4)[ 6 ]
 (d20+5)[ 14 ]  for  (d6+4)[ 7 ]

[User]
 Concentration  - (1d20+7)[ 15 ]

10 chars.

😩

We'll all move 30ft East. (assuming they've all already gotten their AoOs)

[User] the one NE of the swindlespitter has not.

[User]
 I'll have the Swindle spitter withdraw away from it and follow me.

going south around the elementals.

[User]
 He summons an elemental, and backs off a little further east, and a lot south. He's now 15' south, and up against the eastern wall.

The new elemental charges you, ending E.

 (d20+7)[ 18 ]  for  (d6+4)[ 5 ]

The rest move to surround you. N, NE, SE, S, SW.

The N and NE get attacks.

 (d20+5)[ 14 ]  for  (d6+4)[ 7 ]
 (d20+5)[ 18 ]  for  (d6+4)[ 7 ]

[User]
 Withdraw 60ft toward the guy avoiding all AoOs if possible. (as close as I can get to him)

If not, only granting the minimum number of AoOs

[User]
 You reach 10' away, with your swindlespitter to your north.

He summons a 7th elemental, and all of them move in.

Two charge, the new one attacks.

 (d20+7)[ 13 ]  for  (d6+4)[ 5 ]  vs swindlespitter.
 (d20+7)[ 19 ]  for  (d6+4)[ 6 ]
 (d20+5)[ 18 ]  for  (d6+4)[ 10 ]

In total, they are NW of the SS, NW, W, SW, S, SE, and one further east of that, at the edge of the arena.

He then moves 40' south, sticking to the wall.

[User] Full Defense...

[User]
 Swaaarm.

Basically, loads of them 5' step around, and a new one charges you.

 (d20+7)[ 10 ]  for  (d6+4)[ 9 ]
 (d20+5)[ 23 ]  for  (d6+4)[ 5 ]
 (d20+5)[ 9 ]  for  (d6+4)[ 8 ]
 (d20+5)[ 6 ]  for  (d6+4)[ 8 ]
 (d20+5)[ 13 ]  for  (d6+4)[ 7 ]

And 2 vs swindlespitter.
 (d20+5)[ 14 ]  for  (d6+4)[ 6 ]
 (d20+5)[ 20 ]  for  (d6+4)[ 10 ]


[User]
 Map:
 Spoiler

I'll start in the green dot. You see an Orc weilding a greatsword and wearing full plate, standing menacingly. Rawr.

[User]
 Can't make rolls in an OP.

  Initiative  - (1d20-1)[ 19 ]

EDIT: While I can't really complain, I ca't believe I got my (most likely) only 20 on initiative 🙂

[User]
 You see a blue-skinned orc, holding a guisarme, opposite you. He doesn't wear any armor, and looks rather uncertain about this whole thing.

Init:  (1d20+2)[ 13 ]

Edit: Location, N-4. The orc is also carrying a greatsword, a heavy flail, a scythe, and a potion strapped to his belt.

[User] I double move to Y21. As I do so, I draw a potion from out of my armor. (I can do that, right? If not, I simply start wit weapon sheathed)

[User]
 You can only draw a weapon. There's a feat for drawing other objects as part of a move action.

The orc does something with weird, twisty finger motions and some strange noises. No visible changes. He then moves to T-4 and rips a ragged fingernail across one wrist, drawing a spurt of blood.

Done.

[User] The armored orc imbibes the potion he was holding. As he does, his outline begins to shift and waver. He ends turn in Y15, drawing his sword as he moves.

[User] Smashy (He has a name now, for ease of reference. 😛) does some more twisty-grunty stuff, then moves to Y-5.

[User]
 Thats funny, I named my orc Smash-Man. Its on his sheet and everything 😁

Anyway, Smash-Man draws another potion and drinks it. As he does, he vanishes.

I'm sure you already know, but spoilers are kept close. 🙂

 Spoiler
5 ft step into X14

End turn.

[User]
 Oh, it's gonna be that kind of fight. 😛

Smashy moves to Y-11 and readies an action.

 Spoiler
Arcane Channeling Shocking Grasp when he shows up.

[User]
 Gotta make it some sort of fun, right? 😁

 Spoiler
5ft into Y14. Ready action to partial charge when the other orc moves.    MS  - (1d20-6)[ 8 ]

You hear movement to your south.

End turn.

[User]
 Listen: Direction?  (1d20-5)[ -2 ]

...nope!

[User]
 Smashy moves south to Y-15, draws a nail across his wrist again, then readies an action.

 Spoiler
Double your readied actions, double your fun.

[User]
 As you begin to move, you trigger my readied action. I appear in front of you, swinging my sword at your face (partial charged).

  Attack  - (1d20+12)[ 32 ]  vs Flat-Footed
  Damage  - (2d6+17)[ 24 ]  (PA'd for 4)

You can revise your last turn.

[User]
 Crit Confirm  - (1d20+12)[ 16 ]
  Damage  - (2d6+17)[ 22 ]

[User]
 You can't partial charge with a readied action. You can only partial charge when you are forcibly limited to a single move or standard (a la zombie or Slow) in a round.

 If you are able to take only a standard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

[User] I am limited to only a standard action. Thats all I'm able to ready.

[User]
 " You can’t use this option unless you are restricted to taking only a standard action or move action  on your turn .  "

You can't ready a partial charge. A readied action is a standard action taken on your turn, when you are capable of taking a standard + move.

If you don't want to accept that, we can go with your partial charge. It doesn't make much difference.

[User]
 I think it's odd, an I'd have to look much more closely then I feel like (I mean, it at lest makes sense, wating until a certain action then running at them and attacking. And its clearly possible within the timeframe (standard action). But meh.)

Anyway, without the charge, my attack would be at -2 from losing the charge. I'd have PA'd for 2 less in that case, causing 4 less damage, if thats fair to you. 🙂

[User]
 It hits for significant damage, but fails to confirm.

Smashy reaches out to yank your feet out from under you.

 (1d20+8)[ 21 ]  vs touch AC.

Strength check vs strength or dex check:  (1d20+9)[ 21 ]

[User]
 20% miss chance on that touch attack, otherwise, it hits.

Assuming you don't mind me doing it:   Miss Chance  - (1d100)[ 86 ]  1-20 misses.

  STR check  - (1d20+6)[ 14 ]

[User]
 Followup attack: FALCAWWWWWN PAAAAAWNCH!

Gauntlet:  (1d20+8)[ 24 ]  vs prone AC for  (1d3+5)[ 7 ]  +  (3d6)[ 14 ]  if it hits.  Edit: First damage is nonlethal, second is lethal.  No, not it isn't. It's all lethal.

 Spoiler
Expend Blade of Blood on hit, taking the 5 damage.

[User]
 Durr...

Miss chance:  (1d100)[ 96 ]

[User]
 And the fail continues. Spiked gauntlets are actually d4s. Sorry.

 (1d4+5)[ 9 ]  US damage.

[User]
 I take 23 damage, stand from prone, drawing an AoO, and swing my sword howling in anger!

  Attack  - (1d20+12)[ 24 ]
  Damage  - (2d6+19)[ 23 ]  (PA 3)

EDIT: The 'howling in anger' was intended to mean "I turn Rage on." Just making that clear. Its already in the above stats.

[User]
 AoO pimpslap:  (1d20+8)[ 14 ]  for  (1d4+5)[ 6 ]

Smashy then attempts to parry your swing with his gauntlets:  (1d20+8)[ 15 ]

Need to see results.

Edit: Er... if you're raging, I'd have taken a different immediate action. Bother. I suppose it's too late to change it now. 😛

Assuming my action stands, that drops Smashy to -5. Rematch?

[User] Took me a second to catch the edit. Sure, why not. 🙂

[User]
 Was that a sure, why not to the rematch, or the different immediate action? 😛

Assuming the first, initiative:  (1d20+2)[ 13 ]  Starting in N-4.

[User]
 Same starting spot, potion in hand.

  Initiative  - (1d20-1)[ 1 ]

[User]
 Cast something, move to T-4, cast something else.

Done.

[User] Move to R-20 and drink my potion. My outline become much less solid.

[User] Cast something again, move to Y-6.

[User]
 Map:
 Spoiler

New page, pulling map forward.

Move to V17, draw another potion.

End.

[User] Double move to W-15.

[User] *poke* 10characters