[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Thom stands up and brushes himself off, quickly appraising the situation.
Utilizing the bars, he blocks off the south and east doors, then checks to see if his quarterstaff would be able to fit in the north bracket. (Just in case.)

Regardless of weather it can or not, he then casts Prestidigitation.
Finally, and with a tight grip on his Crossbow, Thom attempts to quietly open the door a crack- enough to provide him cover while being able to shoot if neccisary.

 (1d20+2)[ 8 ]  Move Silently.

[User] (Reading up on specialist wizards, it would seem I get an additional spell per day of my specialist school. I'm gonna go ahead and make that Charm Person. Also, forgot to fill in my bonus languages. Gonna take Elven, Dwarven, Draconic and Orcish)

[User]
 Yeah, just a bit busy, what with college starting up and such. Doing a bit of catchup atm.

The quarterstaff does indeed fit in the slots to bar the door, and while it's likely not as sturdy as the metal rods, it would certainly be much more secure than an unbarred door.

You enter a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2)

The E1 kobold is the only one who heard you, and thus, is the only one who gets to act with you in the surprise round:

Init for all of them, in order listed above:
 (1d20+1)[ 8 ]
 (1d20+1)[ 17 ]
 (1d20+1)[ 15 ]
 (1d20+1)[ 10 ]

[User]
 Init:  (1d20+2)[ 12 ]

Well, if I had complete suprise I'd use it to bump my init and cast a spell, but since there's someone else going in the suprise round, that's not going to be possible.. so

Crossbow to the overly attentive one!
 (1d20+2)[ 19 ]
if it hits, Damage!
 (1d10)[ 8 ]

On his action, Thom reloads his crossbow, provoking an attack of opportunity as normal for anyone in melee :)

[User]
 The kobold drops with the bolt sticking out of his eye dead before he hits the ground. The other three spring into action and grab thier spears. The first one aims and shots a pebble your way before the other two act.

 (1d20+3)[ 9 ]  Attack
 (1d3-1)[ 1 ]  Damage

[User]
 (Woo! Update :D)

That's a miss on the pebble. Thom's reloading, so the other two get to go.

[User]
 The remaining kobold's charge at you.

Bold #1
 (1d20+1)[ 17 ]  Attack
 (1d6-1)[ 0 ]  Damage

Bold #2
 (1d20+1)[ 21 ]  Attack
 (1d6-1)[ 3 ]  Damage

[User]
 Crit confirm for bold #2

 (1d20+1)[ 5 ]  Attack
 (1d6-1)[ 4 ]  Damage

[User]
 Luckilly that doesn't confirm. My DR 2/Cold Iron stops most of what got through, so down to 5 HP.

I believe Kobold 1 with the sling beat me on init, so he's going to get a go.

Is the door I'm hiding behind shuttable, or are the Kobolds blocking it?

[User]
 Should you want to retreat its an AoO but they are not in the way. You could bar the door but unless you do just that they can force it open.

Sling attack

 (1d20+3)[ 13 ]  Attack
 (1d3-1)[ 1 ]  Damage

[User]
 Thanks to being in melee/behind cover that's a miss.

Alright. Guess I'll try my luck.

Thom 5 foot steps to J-2, then fires at one of the melee Kobolds
 (1d20+2)[ 11 ]
Damage, if luck is with me
 (1d10)[ 7 ]

[User]
 As you miss the bolds they step into the room same as you and attack. One is on I1 the other I2

Bold #1
 (1d20+1)[ 14 ]  Attack
 (1d6-1)[ 0 ]  Damage

encase of crit
 (1d20+1)[ 17 ]  Attack
 (1d6-1)[ 2 ]  Damage

Bold #2
 (1d20+1)[ 15 ]  Attack
 (1d6-1)[ 1 ]  Damage

encase of crit
 (1d20+1)[ 8 ]  Attack
 (1d6-1)[ 2 ]  Damage

[User]
 That's 2 hits, but 0 damage.

I assume they fully opened the door in order to enter the room?

If so, I should have LoS on all 3 Kobolds, so I'm going to 5 foot step back and cast Sleep.

Will DC 17, affects up to 4 HD, starting with the closest.

[User]
 A few things, You did not say you shut the door nor could you, if you took a 5 foot step. To quote the SRD

 Originally Posted by SRD
 A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed.

You can cast sleep now but it wont take effect until next turn but you still get to target where they have move too.

[User]
 No, I haddn't ever shut the door, but when I opened it I specified I was keeping it mostly closed to use as cover. If it was still mostly closed, it could count as blocking terrain. (Can't cast spells at an area if you don't have LoS to the area IIRC) That's the part I wanted to address.

Action remains the same, Sleep goes off on my next init I suppose.

Now to pray I can survive 3 hits XD

[User]
 Ok just so we are clear.

The three kobolds swarm the room and poke at you with their spears. Should you have a melee weapon available you can make an AoO on one of them. (For simplicity sake the one before you has delayed to after you.)

Bold #1
 (1d20+3)[ 7 ]  Attack
 (1d6-1)[ 4 ]  Damage
 (1d20-1)[ 8 ]  Will save

Bold #2
 (1d20+3)[ 18 ]  Attack
 (1d6-1)[ 1 ]  Damage
 (1d20-1)[ 19 ]  Will save

Bold #3
 (1d20+3)[ 9 ]  Attack
 (1d6-1)[ 3 ]  Damage
 (1d20-1)[ 2 ]  Will save

[User]
 #2 hits, but no damage. Also he made the save. Lucky Kobold.

I have a Dagger, but haven't drawn it yet, so no AoO for me.

I believe that makes it my action, yes?
If so, 5 foot step to the left and Charm Person on the awake Kobold.

DC 17 Will. This fails I'm a sad wizard :(

[User]
 If he makes this he is getting levels in badass...

 (1d20+4)[ 18 ]

The goblin sees his comrades fall to the ground sleeping and nudges one awake. He then moves around behind you to stop you movement.

OoC: Ouch

[User]
 Well, I suppose that's one action I get anyhow... I'm going to full retreat out of the room, to C1.From the Kobold positions, I'm pretty sure they can't get to me in a single move... so at least I've bought a round.

This is gonna get ugly.

[User]
 (Bump)

>.>


[User]
 {table=head]Player|Character|Description
PPR|Kanan|Half-Elf Trickster
Gathro|Gath|Half-Orc Warrior
Shyftir|Koric Trueheart|Human Crusader
Istari|Edward Greenwood|Human Rogue
[/table]

You drink, you eat, you finish off for the night, then head to sleep.
A rooster can be heard in the distance - dawn has come upon the Fortress. The morning light slowly fills your room. It is a simple room; a bed, a dresser, a night-pot and a night stand. The smell of breakfast reach your senses, something is cooking downstairs.

You dress and head down the stairs. For once, it is not Grunt, but instead his daughter Miriana. She usually works nights, but apparently she is up late - or early, however you perceive it.
She is standing in a simple green dress and a brown apron. Her green is green tilted, and two small tusks springs from her lower lip. She smiles as you enter the room.
She is cooking up breakfast, today consisting of bacon, sausages, bread, butter and apples.

OOC:
Before you depart, I'd like you to list a few things:
How many rations you bring, or what ways you have of obtaining them.
Do you bring any animals? Horses for riding, donkeys for carrying?
Means of travelling in general. Emphasize on magical aid. Average speed would be swell, if you can figure it out.
Your all-day Listen and Spot bonus, for you and companions.
Anything else relevant I might want to know about.
Either spoilered here or PM, thanks.

[User]
 DM:

 Spoiler

 How many rations you bring, or what ways you have of obtaining them.
8 days of food and water, and +7 on Survival checks to feed myself or my companions.
 Do you bring any animals? Horses for riding, donkeys for carrying?
None.
 Means of travelling in general. Emphasize on magical aid. Average speed would be swell, if you can figure it out.
40' base movement speed.  32 miles per day of overland movement.
 Your all-day Listen and Spot bonus, for you and companions.
Both are +11 all the time.

[User]
 DM

 Spoiler
6 days of water, 10 days of food, and +4 survival.
I have no animals.
40' movement, 32 miles a day.
Listen and spot are both -1

Gath walks down the stairs, excited about the adventure that will take place soon. At first, he is suprised by the female face, but he walks up to the counter.

Orcish

 Spoiler
 I would like something to eat and drink.

[User]
 Yawn...

Koric wakes up and looks out at the rising sun. He kneels quickly and spends some time focusing on his convictions and praying that Kord would grant him strength. Afterward he goes about his business, eating breakfast quickly then gathering supplies and the like, before meeting the others at the designated place.

Koric walks up, a mule in tow laden with his extra supplies.
 "Hello everyone, are we ready to go?"
He is clearly a morning person his voice is chipper and somewhat eager. The mule shows no emotions at all.

DM

 Spoiler

Koric has no bonus to spot or listen.
He'll gather 1 weeks worth of trail rations and 4 waterskins. Along with a rope ladder and a lantern on a pole rig. Just PM what this will cost me and I'll edit my sheet with the gold amount. The mule is not for riding just carrying stuff.

[User]
 DM

 Spoiler
1. 10 and a +6 to Survival
2. Just my wolf animal companion
3. Walking 30 ft, plus the Longstrider (which will be my prepared spell) spell, +10 feet movement, lasts 1 hour/level
4. Me +6 to both, my wolf +3 to both
5. The Track and Endurance feats

[User]
 Kanan greets his companions with a smile, trying desperately to hide his wee bit of disappointment at Koric's pet coming along.

  "Let's get to it!"

[User] "So, it seems everyone is ready with their preparations.""

[User]
 I'm ready.

Gath finishes eating, double checks his pack, and then rises from his chair, ready to leave.

[User]
 The gates are opened and the sentries see you off.
The sun is slowly rising higher in the blue sky. It's a warm and windy day, it would have been a nice day, if you were not setting out for the Wilderness.
You travel on the old worn-down well-travelled road leading to the swamps of No'tashi - the abandoned Fortress to the west. It is the fastest rout - follow the road to the west, then turn south after the bridge across the river.
No one uses the road any more, after the No'tashi fortress was lost.
Great rolling plains of grass stretch for miles on both sides of the road. Green trees, rivers and small forests dot the countryside yet, and the Wilderness does not seem all to dangerous yet.
The soldiers of the Last Fortress has done their work in clearing out the surrounding area, where wildlife is scarce and to some extend calm.
The area around the Last Fortress could easily be mistaken for another patch of land in a calmer nation, were it not for the lack of villages and small towns.
Hardly anyone lives outside the safety of the walls, and those who do seek protection among the inhabitants of the wild, or learn to protect themselves.
Kanan has point. The Half-Elf nimbly crosses the landscape, though his mithril shirt looks like its slowing him down a bit. He keeps a keen eye out for any kind of trouble. He makes little noise as he moves through the grass.
First on the road is Gath. The Half-Orc looks bored, and passes the time playing with a pierce of flint from his backpack.
Behind the large Half-Orc walks Koric with a mule in tow. Koric has unloaded his backpack, and bought a ladder and pole rig for the mule to carry.
Koric seems to be deep in thought, but keeps his blue eyes alert to the wilderness.
And last walks Edward, with his wolf friend at his side. They both seem experienced enough not to be distracted from the importance of keeping alert. They both make sure to look back every now and then, to make sure you are not ambushed from behind.

If you think you forgot to purchase something, now would be the time - I could imagine paper, pencils and a scroll case would not be a bad idea, if you plan on mapping the area, for example.

[User]
 OOC: Oh, yeah forgot to bring that sort of thing,  I''ll have it up in a bit  Done

 Spoiler
Added some ink, a pen, some paper, and edited a couple things that I forgot to save earlier.

[User]
 During a brief stop for water, Kanan looks at Edward, a bit nervously, and says,

  "So.. uh.. you brought a  wolf  to go  wolf-hunting ... I ... uhm... hadn't realized you were going to do that.  Is that... going to work out ... uh... you know...  WELL .. for us?"

[User] "Well as long as you leave Rex here alone we'll be fine, after all rival wolf packs don't get along very well."

[User] No worry Kanan. Wolf good. Help track, we kill more bad wolves.

[User] "Well... no matter how much rival wolf packs may dislike each other, they've always seemed to dislike me  MORE ... but if you say he'll behave, I'll take your word for it... for now."

[User] Whenever we stop to rest Edward is going to try and do a basic map of the environment on one of his sheets

[User]
 After the group continues forward for a while, Gath looks back at them.
 If attacked, how you fight? I use Fireaxe.
As he finishes he pats his axe.

[User] Kanan smiles coyly and says,   "People generally don't see me fight."

[User]
 Koric smiled at the half-orc and reached behind his head to the hilt that stuck out over his right shoulder.

Koric's falchion made an audible ringing sound as it cleared the scabbard.

 This is  Veritas.  She's a truer lover than any woman and nearly as deadly. I've picked up bits and pieces of the sublime art in my travels and I find that  'Rita  here fits me better than anything else I've ever used.

Koric's expression showed two elements at war, one true pleasure in the weight of the steel in his hands the other cold hard determination.

[User]
 (1d20)[ 12 ]

You pass the time with small banter, discussing hunting tactics, battle plans, culture and what not. Nothing of interest happens over the course of the day. The sun is beginning to set in the distance, probably a good time to set up camp.

Istari

 Spoiler

You notice the tracks on the ground, a group has passed here recently - a bit interesting, as this road is not used much. There are seven sets of tracks - 5 bipedal of roughly human size, two horses, and a wolf.

[User]
 Edward
Edward calls the group over.  "Hey guys come look at these tracks over here." He points out a group of tracks nearby. "Looks like a group of seven passed here, five human or humanish creatures a pair of horses and a wolf. Normally this would be strange enough, but this area is not well traveled in the first place. My best guess would probably be a group of orcs, but I don't have much of a clue of who they are or what they are doing."

DM

 Spoiler
Can I use my survival skill or knowledge to tell anything else about the the tracks?

[User] Orcs? Maybe they help us. Or maybe attack.

[User]
 Istari

 Spoiler

Go ahed and roll it. They came from the north-north-west, and headed south east, by the way.

[User]
 DM

 Spoiler
Which direction is the fortress from where we are?
Nature  (1d20+3)[ 11 ]
Survival  (1d20+6)[ 9 ]
Specifically looking for how long ago they were here, more information about them physically, and if they did anything other then walk. In order of importance

Edit: More crappy knowledge rolls 😩

[User]
 Istari

 Spoiler

You're travelling west. Fortress is east of you. If you check the map, you're on the red line leading west, before the river.
Your rolls tell you they, erh, walked. 😏

[User]
 DM

 Spoiler
I cast Detect Magic on the tracks

[User]
 DM

 Spoiler
I can't directly communicated with my wolf, but can I get any information about the tracks through his scent ability through body language and the like?

[User]
 PPR

 Spoiler

You don't know much about tracking, but they are probably old-ish. And certainly didn't have a strong aura lingering for days..
Erh, hope that makes some sense. No aura, but you know, that only strong magical auras linger for more than minutes.

Istari

 Spoiler

Though you share a tight connection with your wolf, you don't communicate in terms as much as have a general understanding of each other.
Do a Handle Animal check.

[User]
 "One way or another we must stay on our toes. The line between fellow travelers and enemies can be very thin indeed."

Koric scanned the countryside a strange look on his face. He loosened  Veritas  in her scabbard and stretched his arms a bit. It wouldn't do to get caught by surprise after all.

[User]
 "Well, the creatures came from up north and went south, so we could either find out where they came from or follow them and find out what they are up to."
DM

 Spoiler
Handle Animal  (1d20+1)[ 20 ]

Yay

[User] "Let's make camp for the night. I'm happy to take whichever watch ... I .. uh.. see rather well in the dark."

[User] "I'll take first watch."  Koric knew he wasn't the best watchman and it was common knowledge that the first watch was easiest to stay awake during.

[User]
 Kanan X
  "Okay. I'll take the midnight watch, unless someone else has an interest."

[User] "I'll take the last watch then, hopefully we need not worry about an attack, but better to err on the side of caution."

[User] I can do instead, if anyone wants.

[User]
 DM

 Spoiler

On his watch, every 9ish or so minutes Kanan casts Darkness on his left-hand blade.  He sits off to the side of the group so the Darkness doesn't cover them.

3 Spot checks (one per hour I guess):
 (1d20+11)[ 12 ]
 (1d20+11)[ 28 ]
 (1d20+11)[ 19 ]

3 Listen checks:
 (1d20+11)[ 30 ]
 (1d20+11)[ 30 ]
 (1d20+11)[ 27 ]

[User]
 Spoiler

Not for your eyes.

 Spoiler

Tsk tsk tsk. No looking in the DM's spoilers.
 (1d20)[ 20 ]
 (1d20)[ 10 ]
 (1d20)[ 18 ]
 (1d20)[ 10 ]
 (1d20)[ 14 ]

Shyftir

 Spoiler

Nothing interesting happens during your watch. You snooze off for what you feel is a few minutes, then wake back up. At midnight, you wake up Kanan.

PPR:

 Spoiler

(Roughly two hours into your watch)
You hear something in the distance. At first you are not exactly sure whether or not it was just the watch jibbies, but then you hear another sound. After a few seconds, you make out something talking. They sound far away - you do, after all, have  very  good ears.
Maybe 150 ft away, maybe less. They talk softly, but you are not sure whether they have noticed you or not.

[User]
 DM

 Spoiler
Cover my blade with my cloak to conceal the Darkness, and then Move Silently ( (1d20+11)[ 24 ] ) over to Gath and nudge him awake, putting my finger over my lips to show him to stay quiet.

If I have less than a minute of Darkness left, I recast it on the tip of my sword.

Move Silently ( (1d20+11)[ 16 ] ) about 25 feet away from the group, between them and the intruders, after pulling out my other blade as well.

Listen ( (1d20+11)[ 28 ] ) to see if I can make out what language they're speaking, and how many speakers there are.

[User]
 I'm back.

Gath

 Spoiler

You wake up. Someone is nudging you - you open your eyes to see Kanan with a finger to his lips. He points in a direction, and silently creeps that way.

PPR

 Spoiler

You wake up Gath, and creep away from the group. You can make out at least three voices. They're gruff and deep, and they are speaking Orcish.
They are about 50 feet away now.

[User]
 DM

 Spoiler
I stay put for now, crouched low with my swords ready,trying to make out what they're saying.  I'm also listening for sounds that Gath is waking the rest of the party. I'll want to do something before they get within 25' though.

Two Listen rolls:
 (1d20+11)[ 24 ]
 (1d20+11)[ 23 ]

[User]
 Shyftir

 Spoiler

You wake up, and open your eyes. Gath is standing over you, it is dark, and he looks excited. He points towards the darkness, then moves towards Istari and gives him a swift kick to his arm.

Istari

 Spoiler

You wake up. It is dark, and your left arm hurts. You open your eyes to see Gath standing next to you, his boot an inch away from where your arm hurts. He has a finger to his lips, and slowly points towards something with his other hand. His axe is unsheathed and in his hand.

[User] (Gath hasn't checked in, taking over until he does)

[User]
 DM

 Spoiler
I'll get up quietly and grab my swords and look to see where Gath is pointing

[User]
 DM

 Spoiler

I also roll over and grab my sword. I do not stand but I crouch up on hands and knees so that I can quickly rise up if need be.

[User]
 Spoiler
Just FYI I'll be on vacation for a week.  I should hopefully have some time to post if/when Narazil comes back in that time but I don't really know.


[User] ((All right, feel free to describe whatever your characters are doing at the moment, taking into account the restrictions I described in the OOC.))

[User]
 Tinkering with little bits of metal and springs Raven worked on his idea, he wasn't quite sure how it would work yet but that's the fun part. Coming here to his remote worskshop deep in the Aundair countryside and fiddling with his latest idea always was a very calming experience. Of course it had lost some of it's charm since Jorlanna had found out where it was. Which brings us to the awkward looking youth before me.

"You're aunt sent me." He squeaked all to awed by me for my own comfort.

 "Tell Jorlanna the answer is still no, I have no intention to back anyone in this stupid political squabble and nothing will change my mind."

"Yes, sir."

 "And please look me in the eye next time Mikel, and if you could bring some crumpets that would be appreciated."
 OOC: I have added my equipment to my sheet, I haven't yet decided what spells I have prepared for the day.

[User]
 My earlier thoughts of binding divine power into my generator are ludicrous and dangerous. Raiding Flamekeep would be detrimental to my health, and I would have to win through far too many friends to try to bind a portion of the Silver Flame. Likewise, kidnapping one of the Undying Court would be far too risky. The best I can hope for is a deity taking pity on me and giving me a bit of their essence. But oh, if I could, I might have a generator that could power the Shroud and free Taratai!

My plans to sell my generators to Reidra are going forward. I've bound the reactions tightly to the generator, so they won't know it is their own bound brethren who power their evil machines. My agents are still negotiating the deal. Just one more step in freeing my people from the oppressors of Dal Quor and keeping Khorvaire safe.

I've caught yet another member of the Dreaming Dark trying to sneak into the school. They're getting better at sneaking. And they're starting to send actual artificers. They're a devious lot, but they still have trouble getting past arcane wards. So much talent with dorjis and tattoos, yet they can't get past a simple arcane lock! Speaking of talent, here comes young Ellry. Always trying to stump me. His work is astounding, but his desire for competition is aggravating.

Kolharath put down his pen and closed his work diary, activating its bindings and putting it in one of the numerous drawers on his workbench. He picked up the pen to put it in the drawer and smiled. The poor little gnome who'd sold it to him couldn't understand why his grandfather's prized pen would't write for him. But Kol knew. It just required the touch of a certain type of person. At that thought, Kol quickly put the pen alongside the diary, closed the drawer, and began to concentrate on the back of his right hand. The lesser Mark of Scribing that was there quickly morphed into a normal tattoo shape, indistinguishable from any of the other tattoos on his body.

Just as he has finished this, the expected knock came on his door. A quick glance at a crystal bauble on the workbench revealed Ellry standing alone at the door. Kol clapped twice to blank his blueprint boards and darken the alcoves holding his prototypes. No point in just giving away his secrets. He sent a quick thought to the Siberys crystal in the door to unlock it, before calling out to Ellry.

 "Come on in Ellry."

A wiry young man barely into his twenties comes barreling through the door, which shuts itself quietly behind him.  "Master, your auroral generator is impossible!"
 "I'm doing just fine, Ellry, good to see you too! Now why don't you sit down and tell me why the generator that lights up the entire school is impossible."  Ellry wasn't the first, nor would he be the last, to make that claim. It did, however, usually mark an important transition point in many a young artificer's education.

Ellry realized his breach of manners and sheepishly sat down in one of the chairs reserved for students. Quite a few of the teachers at  The Workshop , including Master Artificer Kolharath, found that they taught basic theory better from their own workroom, hence the need for more chairs.  "My apologies, sir. It's just that I can't find a power source that will produce the effects you get. Even with the Kolharath Correlary, the Cannith Theorem predicts an astoundingly large power source. You'd need an elemental larger than any currently bound in the largest airships!"
 "Sounds to me like you forgot the Reactionary Equations in your figures."
 "No sir, I checked those as well. And while the elemental required is of a perfectly reasonable size, the amount of mental energy required exceeds all known sources of psychic energy. Unless we have a group of at least five psions (which are already rare on Khorvaire) recharging each generator on a daily basis, it wouldn't work."

Kolharath gets up and writes an equation on a board he reserves for teaching. He finishes writing, then points to the first symbol.  "So you've determined the size of the elemental required,"  he moves to the next symbol,  "and you know how much psychic energy you need. You just don't know what can produce that much psychic energy on a consistent basis."
 "That's correct, Master. What is the secret? Is there another, unused energy source that I'm not taking into effect?"

Kol gives his student a mischievous grin.  "You know me better than that, Apprentice Ellry. I don't give away my secrets for nothing. However, you have admitted something very important. You don't know everything. I can promise you that I have taught you all the theory I know. However, you're going to have to learn how to discover more about the world and apply what you learn. For that purpose, I am graduating you to the rank of Journeyman. You are free to leave the school and earn a living as you see fit, creating baubles for kings or forging mighty swords. When you have made a Discovery and an Invention, you may come back to the school and call a conclave of the Masters. The Discovery may be something already known to a select few, but the Invention must be something unique. It may be a variation on existing items, but from a new angle. Or it may be something completely new. Either way, if the conclave finds your work satisfactory, you will be named a Master Artificer of The Workshop. I recommend you pack your bags and pick up your paperwork from the front office. Let the world stand in awe of your powers, Journeyman Ellry."

As Ellry leaves the room, Kol chuckles to himself.   Never fails. Use their title for the first few months and they'll promptly forget what they were just thinking about. I know him, though. He'll be back by before he leaves to try to get my secret out of me. He'll eventually learn better. Nobody gets a Master Artificer to give up his secrets willingly.

Clapping twice to restore his workshop to its former state of readiness, he takes down a new prototype and begins to work.


[User] Any preference on arena features (I can grab a map if you like), lighting or weather conditions, buff rounds, or anything of the sort?

[User] Nothing in particular. My guy's not a caster, so buff rounds are yours. I just need to know whether you're an Aberration or a Monstrous Humanoid.

[User]
 No and no.

We'll say one buff round to keep things sporting. Fair?

Is this an acceptable map?

 Spoiler

[User] Starting locations?

[User]
 I'll take blue, you take red?

My animal companion, being huge sized, will be nearby but not on the indicated squares.

Once I figure out my buff round buffing, I'll let you know what you can see when we roll init.

[User]
 Sure.

Initiative:  (1d20+6)[ 16 ]

[User]
 Buff round (observers only):
 Spoiler
All spells and powers shared with AC unless otherwise stated. Both Talthos and AC have a Contingency Heal with the activation condition "If I would be reduced to -1 or fewer hitpoints or incapacitated via a negative effect capable of being purged by this spell."

Standard action: Activate Bead of Karma.

Swift: Manifest Temporal Acceleration, 19 PP, three rounds.

TA round 1:
 Spoiler
Standard: Cast Overchanneled Delayed Bend Reality, replicating Energy Bolt (Electric), 22 PP. Target opponent on activation trigger: opponent enters the range. Damage:  (20d6)[ 82 ]  electric.

Backlash damage:  (5d8)[ 21 ]

Swift: Cast Quickened Fly.

TA round 2:
 Spoiler
Standard: Cast Owl's Insight, +7 Wisdom.

Swift: Cast Quickened Haste.

TA round 3:
 Spoiler
Swift: Cast Quickened Wall of Stone, height 5-ft, from K-8 to K-20.

Standard: Manifest Time Hop, 9 PP.

At the start of the match, a wall of stone suddenly appears at the intersection of the J and K rows, from J/K-8 to J/K-20, height 15-ft. This does, I believe, block your view of me or my animal companion.

Initiative:  (1d20+4)[ 7 ]

Edit, for observers only:
 Spoiler
Starting location for Talthos, B-11. Starting location for Giant Banded Lizard, A-8/C-10

[User]
 Actions behind wall:

 Spoiler
Starting Location: Y-10

Standard Action: Cast Fly from Armor. (Fly 60ft, good)
Move Action: Fly from Y-10 to T-8, then ascend 25ft. Move one up/forward diagonally into S-8.

[User] You there?


[User]
 Would this map be acceptable?

 Spoiler

I also need to know whether you or anything you have with you (familiar, animal companion, etc) is either a Monstrous Humanoid or an Aberration.

[User] That's fine and it's just me...do you want to have any buff rounds? 🙂

[User] Two sound good?

[User]
 Sure...

  Initiative  - (1d20+9)[ 11 ]

Buff Rounds:

 Spoiler

Round 1:

 Spoiler
Standard: Schism (7pp)
Swift: Karmic Backlash

Round 2:

 Spoiler

Schism - Vigor 45HP (9pp)
Standard - Inertial Armor 10AC (13pp)

[User]
 Initiative:  (1d20+6)[ 26 ]

Buff Rounds:

 Spoiler
Cast fly, apply Sassone Leaf Residue to next arrow and Swear your death

Listen Check, DC 13:

 Spoiler
Speaking.
If roll was 23 or more, and you speak Elven:

 Spoiler
"Swift death to those who have wronged me."

[User]
 Standard Action: Attack once.

 Spoiler
Attack Roll:  (1d20+33)[ 19 ](52)
Critical Threat(19-20/x4):  (1d20+33)[ 43 ]
Piercing Damage:  (1d8+17)[ 22 ]  + Frost Damage:  (1d6)[ 5 ]  + 1 Con

Fortitude DC: 16 or  (2d12)[ 6 ]  poison damage.

Move Action: Fly to S-8.

[User] (Since we had two buff rounds, would I still be considered flat footed?))

[User] Yes, you would.

[User] You gonna roll crit damage?

[User]
 It was in the spoiler. ALways a good idea to use contingency rolls.

You gonna roll that Fort Save and/or Listen check?

[User] (All I see in the spoiler is a Crit Confirm, I don't see the actual damage rolls...)

[User] It's right under the threat confirmation.

[User]
 (I see the damage rolls...not the critical damage rolls...you have to rolls those separate)

 Originally Posted by SRD
 A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together.

[User]
 😳 How did I miss that?

 (1d8+17)[ 19 ]
 (1d8+17)[ 19 ]
 (1d8+17)[ 20 ]

Okay, so 80 Piercing Damage, 5 Frost Damage and 1 Con Damage. Fort Save DC 16 or 6 Poison Damage.

[User]
 FortSave  - (1d20+14)[ 24 ]

*crosses fingers*

(edit)
S-8 is a tree...are you on top of the tree? (as in 30ft up?)  And which side did you start on again? 🤨

[User] I started on the right side. I have Fly 60'.

[User] So you're on top of that tree then?

[User] Yes. And with Total Cover.

[User]
 Oh, almost forgot...you need to make a Will Save or be Exhausted for 2 rounds. 🙂 (Karmic Backlash!) DC21

Oh, and was that an arrow that hit me?

[User]
 Karmic Backlash has a 20-foot range. When I attacked, I was about 115 feet away.

Yes, it was an arrow.

[User]
 Alright, My turn.

I will begin by casting a spell (Spellcraft DC:20)

 Spoiler
Fly, Mass (For some reason I didn't have a Fly readied, and I'm too lazy to switch stuff around for a PVP

I fly to M9, and quickly manifest a power Psicraft(DC:21)

 Spoiler
Temporal Acceleration! (15PP)

More Rounds!

 Spoiler

Round 1:

 Spoiler
Move Action: Fly 30ft straight up.
Standard Action: Cast Summon Monster VI
Summoning two Yugoloth, Corruptor of Fate (Fiendish Legion, and auto pass the Bluff check for Deceptive Summons/Infernal Fury) They're summoned in R7 and S7.

Round 2:

 Spoiler
Standard Action: Manifest Planar Champion, summoning a Sibyllic Guardian to R8. (13PP)
Move Action: Fly to R11.

In the blink of an eye...you are surrounded by two Demons and an Archon, and I am flying 30ft up in R11.

Need a Will Save DC19 or receive a -2 on attacks/AC/Saves

You are attacked.
Demon1

 Spoiler

  Attack1  - (1d20+14)[ 25 ]  -   Damage  - (1d6+6)[ 8 ]  (If Hits...Fort Save DC16 or effected by  Bestow Curse )
If Crit(19+):

 Spoiler
  Attack  - (1d20+14)[ 17 ]  -   Damage  - (1d6+6)[ 7 ]

  Attack2  - (1d20+9)[ 23 ]  -   Damage  - (1d6+6)[ 11 ]  (If Hits...Fort Save DC16 or effected by  Bestow Curse )
If Crit(19+):

 Spoiler
  Attack  - (1d20+9)[ 17 ]  -   Damage  - (1d6+6)[ 9 ]

Demon2

 Spoiler

  Attack1  - (1d20+14)[ 34 ]  -   Damage  - (1d6+6)[ 7 ]  (If Hits...Fort Save DC16 or effected by  Bestow Curse )
If Crit(19+):

 Spoiler
  Attack  - (1d20+14)[ 27 ]  -   Damage  - (1d6+6)[ 9 ]

  Attack2  - (1d20+9)[ 19 ]  -   Damage  - (1d6+6)[ 7 ]  (If Hits...Fort Save DC16 or effected by  Bestow Curse )
If Crit(19+):

 Spoiler
  Attack  - (1d20+9)[ 13 ]  -   Damage  - (1d6+6)[ 8 ]

Archon

 Spoiler

  Attack1  - (1d20+15)[ 30 ]  -   Damage  - (2d6+8)[ 13 ]
If Crit(19+):

 Spoiler
  Confirm  - (1d20+15)[ 23 ]  -   Damage  - (2d6+8)[ 16 ]

  Attack2  - (1d20+10)[ 22 ]  -   Damage  - (2d6+8)[ 17 ]
If Crit(19+):

 Spoiler
  Confirm  - (1d20+10)[ 11 ]  -   Damage  - (2d6+8)[ 16 ]

Reffage:

 Spoiler
Schism manifests Synchronicity for 3PP

And it's back to you.

[User]
 I will begin by casting a spell (Spellcraft DC:20)

Spellcraft:  (1d20)[ 11 ]
 I fly to M9, and quickly manifest a power Psicraft(DC:21)

 Spoiler
I have a Class Feature that allows Attacks of Opportunity within a certain range.
Attack:  (1d20+33)[ 6 ](39)
Critical Threat (19-20/x4) :  (1d20+33)[ 37 ]
Piercing Damage:  (1d8+24)[ 27 ]
Frost Damage:  (1d6)[ 6 ]
Acid Damage:  (1d6)[ 6 ]  (+  (3d10)[ 16 ]  on successful crit)
+1 Con Damage

Make your Concentration checks, then I'll finish.

[User]
 🤨
Really?!?

Well...I'm dropped then...

[User] Actually...Scratch that...Swift actions don't Provoke AoOs!

[User]
 Just as well. I screwed up my attack roll anyway.

Give me a few minutes. I forget what half of these feats do. 😁

[User]
 Well, good news and bad news. Good news is, I now know what I can do. Bad news is, you actually took an additional  (2d6)[ 1 ][ 5 ](6)  damage from that crit. One of my feats lets me apply my Sneak Attack damage to crits.

Also, all arrows I fire bypass the first 2 points of DR.

Now unless that dropped you, on to the rest of my round:

To avoid confusion, here's a complete list of feats and Class Features I'm now benefitting from:

 Spoiler

 Robilar's Gambit - Enemies get +4 to melee Attack/Damage rolls, but provoke Attacks of Opportunity with melee attacks(AoO resolved after provoking attack)
 Combat Reflexes (quoting SRD, bolding mine) -  You may make a number of  additional  attacks of opportunity equal to your Dexterity bonus.  (totalling 7/round)
 Archer's Stance(Ex) - Allows Attacks of Opportunity with a bow while within a certain undisclosed-to-you range (everything is in it)
 Skilled Archer(Ex) - I don't provoke AoO by shooting at an adjacent target
 Deadeye (not to be confused with Deadeye Shot) - Dex mod to bow damage within 30'
 Sniper's Shot(Ex) - Wis bonus to bow damage (no range limit)
 Mage-Slayer - +1 Will, enemies I threaten can't cast defensively

There are also Skill Tricks(among other things) I'll get into on my actual turn

Add 4 to damage to any Aberrations, and 2 to Magical Beasts

Demon 1:

 Spoiler
Demon 1, Attack 1: Miss, AoO:

 Spoiler
Attack:  (1d20+29)[ 1 ](30)
Critical Threat (19-20/x3) :  (1d20+29)[ 48 ]
Piercing Damage:  (1d8+18)[ 24 ] , Frost Damage:  (1d6)[ 5 ] , +1 Con

Demon 1, Attack 2: Miss, AoO:

 Spoiler
Attack:  (1d20+29)[ 12 ](41)
Critical Threat (19-20/x3) :  (1d20+29)[ 32 ]
Piercing Damage:  (1d8+18)[ 24 ] , Frost Damage:  (1d6)[ 3 ] , +1 Con

Demon 2:

 Spoiler
Demon2, Attack 1: Hit, Crit 24 Damage, Fort Save:  (1d20+12)[ 22 ] , AoO:

 Spoiler
Attack:  (1d20+29)[ 17 ](46)
Critical Threat (19-20/x3) :  (1d20+29)[ 47 ]
Piercing Damage:  (1d8+18)[ 22 ] , Frost Damage:  (1d6)[ 5 ] , +1 Con

Demon 2, Attack 2: Miss, AoO:

 Spoiler
Attack:  (1d20+29)[ 18 ](47)
Critical Threat (19-20/x3) :  (1d20+29)[ 49 ]
Piercing Damage:  (1d8+18)[ 24 ] , Frost Damage:  (1d6)[ 6 ] , +1 Con

Archon:

 Spoiler
Attack 1: Hit for 14, AoO:

 Spoiler
Attack:  (1d20+29)[ 12 ](41)
Critical Threat (19-20/x3) :  (1d20+29)[ 49 ]
Piercing Damage:  (1d8+18)[ 26 ] , Frost Damage:  (1d6)[ 5 ] , +1 Con

Attack 2: Miss, AoO:

 Spoiler
Attack:  (1d20+29)[ 16 ](45)
Critical Threat (19-20/x3) :  (1d20+29)[ 43 ]
Piercing Damage:  (1d8+18)[ 20 ] , Frost Damage:  (1d6)[ 4 ] , +1 Con

What is "Reffage"? Your character? If so, AoO:

 Spoiler
Attack:  (1d20+32)[ 9 ](41)
Critical Threat (19-20/x4) :  (1d20+29)[ 31 ]
Piercing Damage:  (1d8+23)[ 26 ] , Frost Damage:  (1d6)[ 4 ] , +1 Con

If "Reffage" isn't your character, ignore the last spoiler and tell me what it is.

[User]
 Reffage is me manifesting a power...but you have no way of knowing that I was...

And I forgot to mention, each time you attack one of the demons, you need to make two attack rolls and take the worse of the rolls (as Unluck)

And you never did roll those saves 😉

DC19 Will Save...

DC16 Fort Save.

[User]
 Why do I need to make a Will Save? Negate the Unluck effect?

And the Fortitude Save is in the spoiler of the Demon that hit me.

[User]
 Originally Posted by Debatra
 Add 4 to damage to any Aberrations, and 2 to Magical Beasts.

Whoops. Make that Aberrations and Monstrous Humanoids.

[User]
 Nope, the will save is for the aura of the Archon.

 Originally Posted by theterran
 Need a Will Save DC19 or receive a -2 on attacks/AC/Saves

And while I'm at it...your attacks triggered a ready action, but you won't be able to tell that I'm manifesting

You take  (2d4)[ 4 ]  Charisma Damage (Will Save Halves DC22)

[User]
 When were you able to ready an action? It takes a Standard Action, which you've been using all of.

Archon:  (1d20+14)[ 34 ]

[User]
 Don't worry, I was able to 😉
(I have a Schismed mind.)

[User]
 🤨

Which is...

[User] All about Schism

[User]
 Okay, got it.  (1d20+14)[ 29 ]

My Turn: Full Attack You, Rapid Shot, Improved Rapid Shot
Attack 1

 Spoiler
Attack:  (1d20+34)[ 10 ](44)
Crit (19-20/x4) :  (1d20+34)[ 52 ]
Piercing Damage:  (1d8+24)[ 32 ]
+1 Con
Frost Damage:  (1d6)[ 4 ]
Acid Damage:  (1d6)[ 2 ]
On Crit:

 Spoiler
Piercing:  (2d6)[ 3 ]
 (1d8+24)[ 32 ]
 (1d8+24)[ 25 ]
 (1d8+24)[ 27 ]
Acid:  (3d10)[ 14 ]

Attack 2

 Spoiler
Attack:  (1d20+34)[ 5 ](39)
Crit (19-20/x4) :  (1d20+34)[ 37 ]
Piercing Damage:  (1d8+23)[ 24 ]
+1 Con
Frost Damage:  (1d6)[ 3 ]
On Crit:

 Spoiler
Piercing:  (2d6)[ 9 ]
 (1d8+23)[ 31 ]
 (1d8+23)[ 26 ]
 (1d8+23)[ 26 ]

Attack 3

 Spoiler
Attack:  (1d20+29)[ 20 ](49)
Crit (19-20/x4) :  (1d20+29)[ 34 ]
Piercing Damage:  (1d8+23)[ 30 ]
+1 Con
Frost Damage:  (1d6)[ 6 ]
On Crit:

 Spoiler
Piercing:  (2d6)[ 8 ]
 (1d8+23)[ 27 ]
 (1d8+23)[ 28 ]
 (1d8+23)[ 27 ]

Attack 4

 Spoiler
Attack:  (1d20+24)[ 20 ](44)
Crit (19-20/x4) :  (1d20+24)[ 43 ]
Piercing Damage:  (1d8+23)[ 28 ]
+1 Con
Frost Damage:  (1d6)[ 1 ]
On Crit:

 Spoiler
Piercing:  (2d6)[ 12 ]
 (1d8+23)[ 29 ]
 (1d8+23)[ 25 ]
 (1d8+23)[ 24 ]


[User]
 Arena Tournament, Round 97:  Chuck Norris  vs.  Zan Iso
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Chuck Norris  - chess435
 Zan Iso  - Lightbogart

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 ...No purchases
Initiative

 Spoiler
 (1d20+0)[ 2 ]

[User]
 Likewise.

 Spoiler
Initiative:  (1d20-4)[ 1 ]

My initiative fails, you go first.

Spectators/Refs:

 Spoiler
Wizard is squishy!!!

[User]
 Action:

 Spoiler
I start at M25 and open the door

End of turn

[User]
 Chuck Norris Round 1

 Spoiler
Starting in M-2 with loaded crossbow in right hand.

Move: Open door
Move: Move to I-8

End of Turn

[User]
 Action:

 Spoiler
Move to I23

End of turn

[User]
 Chuck Norris Round 2

 Spoiler

5-foot step to J-8
I'm going to make a full attack if I get LoS

Need LoS to continue turn.

[User] LoS established as Zan reaches K22, holding nothing.  Chuck is in I8, holding a crossbow.  Zan may revise his turn from this point.

[User]
 Refs:

 Spoiler
Instead I'll move to L20

[User]
 Refs:
 Spoiler
Nyar.

Chuck:
 Spoiler
You lose LoS to Zan as he leaves L21 to the north.

Zan:
 Spoiler
No LoS.

Chuck's Round 2 turn.

[User]
 Chuck Norris Round 2

Refs/LoS:

 Spoiler
 Move to J15.

If I have LoS, i will shoot Zan.

If I don't, I will ready an action to shoot him should he enter LoS

Attack:  (1d20+2)[ 3 ]  +1 if within 30 feet
Damage:  (1d8+1)[ 6 ]  +1 if within 30 feet

Need to know if I have LoS again.

[User]
 LoS established.  Chuck moves to J15 and misses Zan, who is in L20.

Chuck:
 Spoiler
Not that it mattered this time, but readied actions should not be rolled for in advance.

[User]
 Action:

 Spoiler
Move to J19
Cast Summon Monster I for a small fiendish spider on J16
This will create a fog that will sicken anything within 5 ft, obscure the summon, and will last for 1 round
I think I need the intersections so J15/J15+0- WILL THIS WORK?
Anyway the spider has a standard action which I will use to  web  um Chuck Norris

[User] Can I look at your spoiler since i have LoS, or do you move out of it?

[User] @chess: Yeah go ahead you'll know what rolls to make

[User]
 Is there a save vs. the sickening?
Btw, you have to make a ranged touch attack to web me.

[User]
 No save and here's my roll

Spider's ranged touch attack:
 (1d20+1)[ 13 ]

[User]
 This probably won't do it, but I'm going to darn well try. Let's see if the dice gods favor me.

Full attack on Zan iso:

Attack 1:  (1d20-5)[ 6 ]  Dex bonus is negated, -2 rapid shot, -2 entangled, -2 sickened, +1 point blank shot

Damage 1:  (1d8-1)[ 3 ]  +1 point blank shot, -2 sickened.

Attack 2:  (1d20-5)[ 14 ]  Dex bonus is negated, -2 rapid shot, -2 entangled, -2 sickened, +1 point blank shot

Damage 2:  (1d8-1)[ 7 ]  +1 point blank shot, -2 sickened.

[User]
 Attack 1 misses, but rolling crit confirmation for attack 2.

Confirm:  (1d20-5)[ 11 ]  Dex bonus is negated, -2 rapid shot, -2 entangled, -2 sickened, +1 point blank shot

Extra damage:  (1d8-1)[ 4 ]  +1 point blank shot, -2 sickened.

By the way, resolve your spider's AoO.

Edit: Then again, seeing as how at wouldn't affect the outcome even on a maxed crit, I think I just won, unless you have a dirty rules clause up your sleeve.

[User]
 Chuck:

 Spoiler
Uhh what is up my sleeve is that you should be entangled in a web......... *checks rules* well then

I have lost for I have overestimated what a web can do

I applaud you chess and is there any way I can pull my character out of the tournament because I have been REALLLY busy lately

[User] I just eliminated you. Problem solved. By the way, good game.

[User]
 Very good...... game and uh thank you for eliminating me

Unsubscribing now

[User] I don't know if it would matter or not, but how did Chuck summon a creature and move in the same turn?

[User] You must mean Zan. He has the Rapid Summoning ACF from UA. Can I have a match call now?

[User] Chuck wins!


[User]
 A man in a blackish-blue coat silver trimmings, & spiky black hair walks into the arena.

 "Well, well, well.  It's been a long time since I've been to this place.  Maybe I'll wreck some of it while I'm here.  And perhaps I'll get revenge on that balloon thing I met a long while ago.  What was it....  Gigglyfluff??"
 That Makes Me Aggro, AKA, I'm Literally Aggro-ing With Rage!!
 Spoiler

Hand: 0
 Spoiler

*Hand Updates*

Deck:
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Mobius the Frost Monarch
5.Mobius the Frost Monarch
6.Zaborg the Thunder Monarch
7.Zaborg the Thunder Monarch
8.Doomcaliber Knight
9.Doomcaliber Knight
10.Ninja Grandmaster Sasuke
11.Ninja Grandmaster Sasuke
12.Disciple of the Forbidden Spell
13.Disciple of the Forbidden Spell
14.Disciple of the Forbidden Spell
15.Breaker the Magical Warrior
16.Breaker the Magical Warrior
17.Breaker the Magical Warrior
18.Drillroid
19.Drillroid
20.D.D. Assailant
21.D.D. Assailant
22.D.D. Warrior Lady
23.D.D. Warrior Lady
24.Newdoria
25.Newdoria
26.Newdoria
27.Chaos Sorcerer
28.Morphing Jar
29.Heavy Storm
30.Lightning Vortex
31.Lightning Vortex
32.Mystical Space Typhoon
33.Soul Exchange
34.Soul Exchange
35.Swords of Revealing Light
36.Blast With Chain
37.Blast With Chain
38.Bottomless Trap Hole
39.Bottomless Trap Hole
40.Dimensional Prison
41.Dimensional Prison
42.Dimensional Prison
43.Dust Tornado
44.Dust Tornado
45.Malevolent Catastrophe
46.Torrential Tribute
47.Solemn Judgment
48.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

[User]
 "Time to roll dice, I guess."   He pulls out several black & silver dice, & throws them to the ground.

Initiative:   (1d20)[ 18 ](18)
Opening Draw(s):   (5d48)[ 7 ][ 48 ][ 9 ][ 2 ][ 25 ](91)
RE-ROLLS(If necessary.):   (3d48)[ 19 ][ 34 ][ 13 ](66)

 Spoiler

Hand: 0
 Spoiler

*Hand Updates*

Deck:
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Mobius the Frost Monarch
5.Mobius the Frost Monarch
6.Zaborg the Thunder Monarch
7.Zaborg the Thunder Monarch
8.Doomcaliber Knight
9.Doomcaliber Knight
10.Ninja Grandmaster Sasuke
11.Ninja Grandmaster Sasuke
12.Disciple of the Forbidden Spell
13.Disciple of the Forbidden Spell
14.Disciple of the Forbidden Spell
15.Breaker the Magical Warrior
16.Breaker the Magical Warrior
17.Breaker the Magical Warrior
18.Drillroid
19.Drillroid
20.D.D. Assailant
21.D.D. Assailant
22.D.D. Warrior Lady
23.D.D. Warrior Lady
24.Newdoria
25.Newdoria
26.Newdoria
27.Chaos Sorcerer
28.Morphing Jar
29.Heavy Storm
30.Lightning Vortex
31.Lightning Vortex
32.Mystical Space Typhoon
33.Soul Exchange
34.Soul Exchange
35.Swords of Revealing Light
36.Blast With Chain
37.Blast With Chain
38.Bottomless Trap Hole
39.Bottomless Trap Hole
40.Dimensional Prison
41.Dimensional Prison
42.Dimensional Prison
43.Dust Tornado
44.Dust Tornado
45.Malevolent Catastrophe
46.Torrential Tribute
47.Solemn Judgment
48.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

[User]
 Alister's PDA rings, and a text message appears. if he doesn't have a PDA, one mysteriously appears. He also begins to hear clawing and scratch at the arena doors.

The text message is titled RE: Your Brains
 Heya Bob, its Tom,
from the office down the hall.
Good to see you buddy, how've ya been?
Things've been okay for me...
...except that I'm a zombie now.
I really wish you'd let us in.
I think I speak for all of us
when I say I understand
Why you just might hesitate to submit to our demand
But here's a FYI:
You are gunna DIE SCREAMING!

A chorus of droning voices is heard outside.  All we wanna do is eat your brains! We're not unreasonable, I mean no one's gunna eat your eyes! All we wanna do is eat your brains. We're at an impass here, maybe we should compromise. You open up the doors... and we'll all come inside and eat your brains!

Initiative:  (1d20)[ 8 ]
Draw:  (5d40)[ 5 ][ 39 ][ 25 ][ 38 ][ 5 ](112)
Rerolls?:  (3d40)[ 9 ][ 16 ][ 1 ](26)

[User]
 Spoiler

Hand: 5
 Spoiler

Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch
Doomcaliber Knight
Mirror Force

Deck:  42 Cards as of this turn's Draw Phase(Just performed opening draws.).
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Mobius the Frost Monarch
4.Zaborg the Thunder Monarch
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Disciple of the Forbidden Spell
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Drillroid
15.Drillroid
16.D.D. Assailant
17.D.D. Assailant
18.D.D. Warrior Lady
19.D.D. Warrior Lady
20.Newdoria
21.Newdoria
22.Chaos Sorcerer
23.Morphing Jar
24.Heavy Storm
25.Lightning Vortex
26.Lightning Vortex
27.Mystical Space Typhoon
28.Soul Exchange
29.Soul Exchange
30.Swords of Revealing Light
31.Blast With Chain
32.Blast With Chain
33.Bottomless Trap Hole
34.Bottomless Trap Hole
35.Dimensional Prison
36.Dimensional Prison
37.Dimensional Prison
38.Dust Tornado
39.Dust Tornado
40.Malevolent Catastrophe
41.Torrential Tribute
42.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Newdoria(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - FD - -
- - - - -
[/table]

(I'm both glad & shocked that you remembered his name.)

Alister looks at the PDA before him, bewildered.   "Why does someone want to eats my brains?  Where did this PDA come from?  What does PDA even stand for?  And who the heck is Bob?!?"
 "Anyway, judging by these dice rolls in the e-mail they sent me, I'm supposed to go first.  Don't even know why they sent dice roll results in an e-mail.  Who do they think I am, Games Workshop!?"
 (1d43)[ 3 ](3)

He looks at the cards he drew.   "Well well.  1 of each."
 "I set a monster & end my turn."

[User]
 Don't worry, Alister, we're pretty harmless. We just want your brains!  comes a new message, as a dueldisk seems to set up an opponent's field all by itself. More scratching and clawing is heard outside.

 (1d35)[ 5 ]
 Set monster. Activate Terraforming. Get Zombie World. End turn. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Zombie World
Book of Life x2
Plaguespreader Zombie
Kasha

Facedowns: 1

 Spoiler
3: Pyramid Turtle

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Zombie World
02. Zombie World
>>. Zombie World
03. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
04. Armageddon Knight
05. Armageddon Knight
>>. Pyramid Turtle
06. Pyramid Turtle
07. Pyramid Turtle
08. Goblin Zombie
09. Goblin Zombie
10. Spirit Reaper
11. Zombie Master
12. Zombie Master
13. Zombie Master
14. Red-Eyes Zombie Dragon
15. Red-Eyes Zombie Dragon
16. Mezuki
17. Paladin of the Cursed Dragon
18. Paladin of the Cursed Dragon
19. Paladin of the Cursed Dragon
20. Kasha
>>. Kasha
21. Foolish Burial
22. Mystical Space Typhoon
23. Lightning Vortex
24. Allure of Darkness
25. Card Destruction
26. Burial From Another Dimension
27. Heavy Storm
28. Dark Bribe
29. Dark Bribe
30. Bottomless Trap Hole
31. Bottomless Trap Hole
32. Mirror Force
>>. Book of Life
>>. Book of Life
33. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 3x Ally of Justice Catastor, 2x Magical Android, 3x Doomkaiser Dragon

[User]
 Spoiler

Hand: 5
 Spoiler

Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch
Mirror Force
Mystical Space Typhoon

Deck:  41 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Mobius the Frost Monarch
4.Zaborg the Thunder Monarch
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Disciple of the Forbidden Spell
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Drillroid
15.Drillroid
16.D.D. Assailant
17.D.D. Assailant
18.D.D. Warrior Lady
19.D.D. Warrior Lady
20.Newdoria
21.Newdoria
22.Chaos Sorcerer
23.Morphing Jar
24.Heavy Storm
25.Lightning Vortex
26.Lightning Vortex
27.Soul Exchange
28.Soul Exchange
29.Swords of Revealing Light
30.Blast With Chain
31.Blast With Chain
32.Bottomless Trap Hole
33.Bottomless Trap Hole
34.Dimensional Prison
35.Dimensional Prison
36.Dimensional Prison
37.Dust Tornado
38.Dust Tornado
39.Malevolent Catastrophe
40.Torrential Tribute
41.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Newdoria(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - N DCK -
- - - - -
[/table]

N=   Newdoria :   1200 ATK /800 DEF
DCK=   Doomcaliber Knight :   1900 ATK /1800 DEF

 "I don't consider having my brain being eaten harmless."   Alister types into the PDA before drawing a card.

 (1d42)[ 27 ](27)
 "Since you don't plan on attacking.  I also Flip-Summon my Face-Down Newdoria  I summon Doomcaliber Knight.  Now, my knight in evil armor:  SLAUGHTER HIS FACE-DOWN MONSTER!!"

Doomcaliber rushes forward, and impales it's spear through the Face-Down monster, and a zombie-like fiend shambles forward and roars at the door.

 "I can't help but feel there's a humorous irony here.  ....Now what could it be?"   Alister types into the PDA, smiling & feigning unawareness as Newdoria attacks.

[User] Y'see, I have a little objection. The monster you destroyed for me, so kind of you really, was Pyramid Turtle. It able to in turn summon... Red Eyes Zombie Dragon, in attack mode! Aha! So, does Newdoria still want to attack?

[User]
 Spoiler

Hand: 5
 Spoiler

Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch
Mirror Force
Mystical Space Typhoon

Deck:  41 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Mobius the Frost Monarch
4.Zaborg the Thunder Monarch
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Disciple of the Forbidden Spell
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Drillroid
15.Drillroid
16.D.D. Assailant
17.D.D. Assailant
18.D.D. Warrior Lady
19.D.D. Warrior Lady
20.Newdoria
21.Newdoria
22.Chaos Sorcerer
23.Morphing Jar
24.Heavy Storm
25.Lightning Vortex
26.Lightning Vortex
27.Soul Exchange
28.Soul Exchange
29.Swords of Revealing Light
30.Blast With Chain
31.Blast With Chain
32.Bottomless Trap Hole
33.Bottomless Trap Hole
34.Dimensional Prison
35.Dimensional Prison
36.Dimensional Prison
37.Dust Tornado
38.Dust Tornado
39.Malevolent Catastrophe
40.Torrential Tribute
41.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Newdoria(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - N DCK -
- - - - -
[/table]

N=   Newdoria :   1200 ATK /800 DEF
DCK=   Doomcaliber Knight :   1900 ATK /1800 DEF

 "Yes, because Doomcaliber Knight auto-tributes itself to Negate & Destroy any monster that activates an effect.  Since your Pyramid Turtle activated it's effect, Doomcaliber Knight sacrifices itself, & negates & destroys your Pyramid Turtle."

(It can do this because it's effect can activate in the Damage Step and it can effect already dead monsters.   See the rulings regarding Kuriboh & the 1st example of how it reacts to multiple simultaneous effects .)

As Pyramid Turtle tries to get away, Doomcaliber Knight & it's steed leap into the air, & land on the turtle, the horse pinning the turtle, & Doomcaliber impaling it with it's sword, & flooding it with dark energy, causing the horse, the knight, & the turtle to explode in a cloud of black flames.

[User]
 Perfect! Just like I wanted!  comes a new message.

 (1d33)[ 15 ]
 Activate Zombie World. Activate Book of Life, reviving Pyramid Turtle in attack mode and RFG'ing Doomcalibur Knight. Pyramid Turtle attacks Newdoria, destroying them both by battle (equal ATK scores), which Special Summons Red Eyes Zombie Dragon from the deck, who attacks directly. In Main Phase 2, summon Plaguespreader Zombie, use another Book of Life to RFG Newdoria and special summon Pyramid Turtle again. Synchro Summon Revived King Ha Des. Your move.  (2400 Damage)

Field Magic: Zombie World
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | RK | RE | --
-- | -- | -- | -- | --[/table]
RK = Revived King Ha Des,  2450 /0000
RE = Red Eyes Zombie Dragon,  2400 /2000

Lifepoints: 6800

 Spoiler

Hand: 2

 Spoiler
Kasha
Red Eyes Zombie Dragon

Facedowns: 0

 Spoiler
3:

Graveyard: 5

 Spoiler
Terraforming
Book of Life x2
Pyramid Turtle
Plaguespreader Zombie

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Zombie World
02. Zombie World
>>. Zombie World
03. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
04. Armageddon Knight
05. Armageddon Knight
>>. Pyramid Turtle
06. Pyramid Turtle
07. Pyramid Turtle
08. Goblin Zombie
09. Goblin Zombie
10. Spirit Reaper
11. Zombie Master
12. Zombie Master
13. Zombie Master
14. Red-Eyes Zombie Dragon
>>. Red-Eyes Zombie Dragon
15. Mezuki
16. Paladin of the Cursed Dragon
17. Paladin of the Cursed Dragon
18. Paladin of the Cursed Dragon
19. Kasha
>>. Kasha
20. Foolish Burial
21. Mystical Space Typhoon
22. Lightning Vortex
23. Allure of Darkness
24. Card Destruction
25. Burial From Another Dimension
26. Heavy Storm
27. Dark Bribe
28. Dark Bribe
29. Bottomless Trap Hole
30. Bottomless Trap Hole
31. Mirror Force
>>. Book of Life
>>. Book of Life
32. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 3x Ally of Justice Catastor, 2x Magical Android, 3x Doomkaiser Dragon

[User]
 Spoiler

Hand: 4
 Spoiler

Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch
Mirror Force

Deck:  41 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Mobius the Frost Monarch
4.Zaborg the Thunder Monarch
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Disciple of the Forbidden Spell
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Drillroid
15.Drillroid
16.D.D. Assailant
17.D.D. Assailant
18.D.D. Warrior Lady
19.D.D. Warrior Lady
20.Newdoria
21.Newdoria
22.Chaos Sorcerer
23.Morphing Jar
24.Heavy Storm
25.Lightning Vortex
26.Lightning Vortex
27.Soul Exchange
28.Soul Exchange
29.Swords of Revealing Light
30.Blast With Chain
31.Blast With Chain
32.Bottomless Trap Hole
33.Bottomless Trap Hole
34.Dimensional Prison
35.Dimensional Prison
36.Dimensional Prison
37.Dust Tornado
38.Dust Tornado
39.Malevolent Catastrophe
40.Torrential Tribute
41.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler
  None

Removed From Play:
 Spoiler

Doomcaliber Knight
Newdoria

Face Downs:
 Spoiler

Mystical Space Typhoon(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - FD - -
[/table]

N=   Newdoria :   1200 ATK /800 DEF

 "Then I set a Spell or Trap Card & end my turn."

[User] ((Oops, so sorry, I didn't realized you hadn't taken your turn yet 😳 My turn proceeds as said above, except that your facedown might now have something to say about it. Sorry again, I guess I'm tired from studying for exams.))

[User]
 Spoiler

Hand: 4
 Spoiler

Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch
Mirror Force

Deck:  40 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Mobius the Frost Monarch
4.Zaborg the Thunder Monarch
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Disciple of the Forbidden Spell
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Drillroid
15.Drillroid
16.D.D. Assailant
17.D.D. Assailant
18.D.D. Warrior Lady
19.D.D. Warrior Lady
20.Newdoria
21.Newdoria
22.Chaos Sorcerer
23.Morphing Jar
24.Heavy Storm
25.Lightning Vortex
26.Lightning Vortex
27.Soul Exchange
28.Soul Exchange
29.Swords of Revealing Light
30.Blast With Chain
31.Blast With Chain
32.Bottomless Trap Hole
33.Bottomless Trap Hole
34.Dimensional Prison
35.Dimensional Prison
36.Dimensional Prison
37.Dust Tornado
38.Dust Tornado
39.Malevolent Catastrophe
40.Torrential Tribute
41.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

Newdoria

Face Downs:
 Spoiler
 Mirror Force(Column 3.)

Stats: 5600 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - FD - -
[/table]

 "It was Mystical Space Typhoon, & I'm using it to destroy Zombie World.  Draw."
 (1d41)[ 2 ](2)
 "Gah.  Not what I needed right now.  I set 1 card Face-Down."

[User]
 This is going well for us... come on, just a little brains?  comes a new message.

 (1d32)[ 28 ]
 I place a card atop my deck to bring the Plaguespreader back from beyond the grave! Now, he synchronizes Ha Des to form... Stardust Dragon! Both my dragons attack you directly, Alister. Then I set a card and I end.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | SD | RE | --
-- | -- | FD | -- | --[/table]
SD = Stardust Dragon,  2500 /2000
RE = Red Eyes Zombie Dragon,  2400 /2000

Lifepoints: 6800

 Spoiler

Hand: 1

 Spoiler
Kasha

Facedowns: 1

 Spoiler
3:Dark Bribe

Graveyard: 6

 Spoiler
Zombie World
Terraforming
Book of Life x2
Pyramid Turtle
Revived King Ha Des

Out of Play: 1

 Spoiler
Plaguespreader Zombie

Deck: 31

 Spoiler
01. Zombie World
02. Zombie World
>>. Zombie World
03. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
04. Armageddon Knight
05. Armageddon Knight
>>. Pyramid Turtle
06. Pyramid Turtle
07. Pyramid Turtle
08. Goblin Zombie
09. Goblin Zombie
10. Spirit Reaper
11. Zombie Master
12. Zombie Master
13. Zombie Master
14. Red-Eyes Zombie Dragon
TOPOFDECK. Red-Eyes Zombie Dragon
15. Mezuki
16. Paladin of the Cursed Dragon
17. Paladin of the Cursed Dragon
18. Paladin of the Cursed Dragon
19. Kasha
>>. Kasha
20. Foolish Burial
21. Mystical Space Typhoon
22. Lightning Vortex
23. Allure of Darkness
24. Card Destruction
25. Burial From Another Dimension
26. Heavy Storm
27. Dark Bribe
>>. Dark Bribe
28. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Mirror Force
>>. Book of Life
>>. Book of Life
31. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 3x Ally of Justice Catastor, 2x Magical Android, 3x Doomkaiser Dragon

[User]
 Spoiler

Hand: 3
 Spoiler

Caius the Shadow Monarch
Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch

Deck:  41 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Mobius the Frost Monarch
3.Zaborg the Thunder Monarch
4.Doomcaliber Knight
5.Ninja Grandmaster Sasuke
6.Ninja Grandmaster Sasuke
7.Disciple of the Forbidden Spell
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Breaker the Magical Warrior
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Drillroid
14.Drillroid
15.D.D. Assailant
16.D.D. Assailant
17.D.D. Warrior Lady
18.D.D. Warrior Lady
19.Newdoria
20.Newdoria
21.Chaos Sorcerer
22.Morphing Jar
23.Heavy Storm
24.Lightning Vortex
25.Lightning Vortex
26.Soul Exchange
27.Soul Exchange
28.Swords of Revealing Light
29.Blast With Chain
30.Blast With Chain
31.Bottomless Trap Hole
32.Bottomless Trap Hole
33.Dimensional Prison
34.Dimensional Prison
35.Dimensional Prison
36.Dust Tornado
37.Dust Tornado
38.Malevolent Catastrophe
39.Torrential Tribute
40.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

Newdoria

Face Downs:
 Spoiler
 Mirror Force(Column 3.)

Stats: 5600 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - MF - -
[/table]

MF=  Mirror Force

 "I activate Mirror Force.  Frankly, I don't even care about your sparkly dragon."

[User] She tributes herself to negate Mirror Force, and then comes back in my end phase. That makes you 2500 life points richer, but its not going to buy you any extra time! Your move.

[User]
 Spoiler

Hand: 3
 Spoiler

Zaborg the Monarch
Caius the Shadow Monarch
Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch

Deck:  39 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Mobius the Frost Monarch
3.Zaborg the Thunder Monarch
4.Doomcaliber Knight
5.Ninja Grandmaster Sasuke
6.Ninja Grandmaster Sasuke
7.Disciple of the Forbidden Spell
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Breaker the Magical Warrior
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Drillroid
14.Drillroid
15.D.D. Assailant
16.D.D. Assailant
17.D.D. Warrior Lady
18.D.D. Warrior Lady
19.Newdoria
20.Newdoria
21.Chaos Sorcerer
22.Morphing Jar
23.Heavy Storm
24.Lightning Vortex
25.Lightning Vortex
26.Soul Exchange
27.Soul Exchange
28.Swords of Revealing Light
29.Blast With Chain
30.Blast With Chain
31.Bottomless Trap Hole
32.Bottomless Trap Hole
33.Dimensional Prison
34.Dimensional Prison
35.Dimensional Prison
36.Dust Tornado
37.Dust Tornado
38.Malevolent Catastrophe
39.Torrential Tribute
40.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

Newdoria

Face Downs:
 Spoiler
 Mirror Force(Column 3.)

Stats: 3100 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

MF=  Mirror Force

 "You refer to your dragon with gender-specific pronouns?  Okaaaay....  My move."   Alister says, drawing, a bit unnerved.

 (1d40)[ 3 ](3)
 "Bloody Monarchs....  I forfeit."   Alister says, disappearing to an unknown location in an explosion that mildly damages the room.

(Yeah.  I had awful luck.  Only 7 Monarchs in this Deck, but I drew 3 of them on my first turn, and 2 more in later turns.  I'm infuriated beyond words.  Rematch?)

[User]
 Originally Posted by Raykura

 Spoiler

Hand: 3
 Spoiler

Zaborg the Monarch
Caius the Shadow Monarch
Caius the Shadow Monarch
Mobius the Frost Monarch
Zaborg the Thunder Monarch

Deck:  39 Cards as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Mobius the Frost Monarch
3.Zaborg the Thunder Monarch
4.Doomcaliber Knight
5.Ninja Grandmaster Sasuke
6.Ninja Grandmaster Sasuke
7.Disciple of the Forbidden Spell
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Breaker the Magical Warrior
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Drillroid
14.Drillroid
15.D.D. Assailant
16.D.D. Assailant
17.D.D. Warrior Lady
18.D.D. Warrior Lady
19.Newdoria
20.Newdoria
21.Chaos Sorcerer
22.Morphing Jar
23.Heavy Storm
24.Lightning Vortex
25.Lightning Vortex
26.Soul Exchange
27.Soul Exchange
28.Swords of Revealing Light
29.Blast With Chain
30.Blast With Chain
31.Bottomless Trap Hole
32.Bottomless Trap Hole
33.Dimensional Prison
34.Dimensional Prison
35.Dimensional Prison
36.Dust Tornado
37.Dust Tornado
38.Malevolent Catastrophe
39.Torrential Tribute
40.Solemn Judgment

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

Newdoria

Face Downs:
 Spoiler
 Mirror Force(Column 3.)

Stats: 3100 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

MF=  Mirror Force

 "You refer to your dragon with gender-specific pronouns?  Okaaaay....  My move."   Alister says, drawing, a bit unnerved.

[roll0]

 "Bloody Monarchs....  I forfeit."   Alister says, disappearing to an unknown location in an explosion that mildly damages the room.

(Yeah.  I had awful luck.  Only 7 Monarchs in this Deck, but I drew 3 of them on my first turn, and 2 more in later turns.  I'm infuriated beyond words.  Rematch?)

Sure, sounds fun. I may not be able to post much more tonight, though, my last (and hardest) exam is tomorrow.

[User]
 Initiative:   (1d20)[ 11 ](11)
Opening Draw(s):   (5d48)[ 4 ][ 33 ][ 39 ][ 6 ][ 13 ](95)
RE-ROLLS(If necessary.):   (3d48)[ 13 ][ 11 ][ 36 ](60)

 Spoiler

Hand: 0
 Spoiler

Mobius the Frost Monarch
Zaborg the Thunder Monarch
Disciple of the Forbidden Spell
Soul Exchange
Bottomless Trap Hole

Deck:
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Mobius the Frost Monarch
5.Zaborg the Thunder Monarch
6.Doomcaliber Knight
7.Doomcaliber Knight
8.Ninja Grandmaster Sasuke
9.Ninja Grandmaster Sasuke
10.Disciple of the Forbidden Spell
11.Disciple of the Forbidden Spell
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Breaker the Magical Warrior
15.Drillroid
16.Drillroid
17.D.D. Assailant
18.D.D. Assailant
19.D.D. Warrior Lady
20.D.D. Warrior Lady
21.Newdoria
22.Newdoria
23.Newdoria
24.Chaos Sorcerer
25.Morphing Jar
26.Heavy Storm
27.Lightning Vortex
28.Lightning Vortex
29.Mystical Space Typhoon
30.Soul Exchange
31.Swords of Revealing Light
32.Blast With Chain
33.Blast With Chain
34.Bottomless Trap Hole
35.Dimensional Prison
36.Dimensional Prison
37.Dimensional Prison
38.Dust Tornado
39.Dust Tornado
40.Malevolent Catastrophe
41.Torrential Tribute
42.Solemn Judgment
43.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

 "Sigh....  Let's try this again.  Preferably with less zombies this time."   Alister says, after throwing down his dice.

[User]
 Scratching noises begin to echo from the doors again. His PDA rings.  Less zombies? Where's the fun in that!?
 (1d20)[ 4 ]
Draw:  (5d40)[ 24 ][ 5 ][ 10 ][ 6 ][ 11 ](56)
Rerolls?:  (3d40)[ 25 ][ 8 ][ 32 ](65)

Deck: Re: Your Brains ~40 Cards~

 Spoiler
01. Zombie World
02. Zombie World
03. Zombie World
04. Terraforming
05. Terraforming
06. Plaguespreader Zombie
07. Armageddon Knight
08. Armageddon Knight
09. Pyramid Turtle
10. Pyramid Turtle
11. Pyramid Turtle
12. Goblin Zombie
13. Goblin Zombie
14. Spirit Reaper
15. Zombie Master
16. Zombie Master
17. Zombie Master
18. Red-Eyes Zombie Dragon
19. Red-Eyes Zombie Dragon
20. Mezuki
21. Paladin of the Cursed Dragon
22. Paladin of the Cursed Dragon
23. Paladin of the Cursed Dragon
24. Kasha
25. Kasha
26. Foolish Burial
27. Mystical Space Typhoon
28. Lightning Vortex
29. Allure of Darkness
30. Card Destruction
31. Burial From Another Dimension
32. Heavy Storm
33. Dark Bribe
34. Dark Bribe
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Book of Life
39. Book of Life
40. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor, 2x Magical Android, 2x Doomkaiser Dragon, Black rose Dragon, Ancient Fairy Dragon

[User]
 Spoiler

Hand: 4
 Spoiler

Mobius the Frost Monarch
Zaborg the Thunder Monarch
Soul Exchange
Zaborg the Thunder Monarch

Deck:  42 Cards in my deck as of this turn's Draw Phase(Just conducted my Opening Draw(s).).
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Mobius the Frost Monarch
5.Doomcaliber Knight
6.Doomcaliber Knight
7.Ninja Grandmaster Sasuke
8.Ninja Grandmaster Sasuke
9.Disciple of the Forbidden Spell
10.Disciple of the Forbidden Spell
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Breaker the Magical Warrior
14.Drillroid
15.Drillroid
16.D.D. Assailant
17.D.D. Assailant
18.D.D. Warrior Lady
19.D.D. Warrior Lady
20.Newdoria
21.Newdoria
22.Newdoria
23.Chaos Sorcerer
24.Morphing Jar
25.Heavy Storm
26.Lightning Vortex
27.Lightning Vortex
28.Mystical Space Typhoon
29.Soul Exchange
30.Swords of Revealing Light
31.Blast With Chain
32.Blast With Chain
33.Bottomless Trap Hole
34.Dimensional Prison
35.Dimensional Prison
36.Dimensional Prison
37.Dust Tornado
38.Dust Tornado
39.Malevolent Catastrophe
40.Torrential Tribute
41.Solemn Judgment
42.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Disciple of the Forbidden Spell(Column 3.)
Bottomless Trap Hole(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - FD - -
- - FD - -
[/table]

 "True enough, then there's less targets to blow up.  Anyway, I guess I get to go first again."
 (1d43)[ 5 ](5)
 "I set 2 Face-Downs."

[User]
 (1d35)[ 25 ]
 Terraforming. Get Zombie World. Set Monster. End Turn.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Zombie World
Pyramid Turtle
Plaguespreader Zombie
Kasha
Card Destruction

Facedowns: 1

 Spoiler
Pyramid Turtle

Graveyard: 1

 Spoiler
Terraforming

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Zombie World
02. Zombie World
>>. Zombie World
03. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
04. Armageddon Knight
05. Armageddon Knight
06. Pyramid Turtle
>>. Pyramid Turtle
>>. Pyramid Turtle
07. Goblin Zombie
08. Goblin Zombie
09. Spirit Reaper
10. Zombie Master
11. Zombie Master
12. Zombie Master
13. Red-Eyes Zombie Dragon
14. Red-Eyes Zombie Dragon
15. Mezuki
16. Paladin of the Cursed Dragon
17. Paladin of the Cursed Dragon
18. Paladin of the Cursed Dragon
19. Kasha
>>. Kasha
20. Foolish Burial
21. Mystical Space Typhoon
22. Lightning Vortex
23. Allure of Darkness
>>. Card Destruction
24. Burial From Another Dimension
25. Heavy Storm
26. Dark Bribe
27. Dark Bribe
28. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Mirror Force
31. Book of Life
32. Book of Life
33. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor, 2x Magical Android, 2x Doomkaiser Dragon, Black rose Dragon, Ancient Fairy Dragon

[User]
 Spoiler

Hand: 4
 Spoiler

Mobius the Frost Monarch
Zaborg the Thunder Monarch
Soul Exchange
Mobius the Frost Monarch

Deck:  41 Cards in my deck as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Doomcaliber Knight
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Disciple of the Forbidden Spell
10.Breaker the Magical Warrior
11.Breaker the Magical Warrior
12.Breaker the Magical Warrior
13.Drillroid
14.Drillroid
15.D.D. Assailant
16.D.D. Assailant
17.D.D. Warrior Lady
18.D.D. Warrior Lady
19.Newdoria
20.Newdoria
21.Newdoria
22.Chaos Sorcerer
23.Morphing Jar
24.Heavy Storm
25.Lightning Vortex
26.Lightning Vortex
27.Mystical Space Typhoon
28.Soul Exchange
29.Swords of Revealing Light
30.Blast With Chain
31.Blast With Chain
32.Bottomless Trap Hole
33.Dimensional Prison
34.Dimensional Prison
35.Dimensional Prison
36.Dust Tornado
37.Dust Tornado
38.Malevolent Catastrophe
39.Torrential Tribute
40.Solemn Judgment
41.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Disciple of the Forbidden Spell

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Bottomless Trap Hole(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - ZtTM - -
- - FD - -
[/table]

ZtTM=  Zaborg the Thunder Monarch:   2400 ATK /1000 DEF

 "I draw."
 (1d42)[ 4 ](4)
 "How do I keep drawing all these Monarchs?!"
 "I sacrifice my Face-Down monster for Zaborg the Thunder Monarch, who destroys your monster & attacks your unguarded Life Points!"

An enormous white humanoid appears on the field, charges up a bolt of electricity & hurls it at the face-down, taking out not only the monster, but a large chunk of Life Points from an unknown source.

[User]
 (1d33)[ 18 ]
 Set Monster. End Turn.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 5600

 Spoiler

Hand: 5

 Spoiler
Paladin of Cursed Dragon
Zombie World
Plaguespreader Zombie
Kasha
Card Destruction

Facedowns: 1

 Spoiler
Pyramid Turtle

Graveyard: 2

 Spoiler
Pyramid Turtle
Terraforming

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Zombie World
02. Zombie World
>>. Zombie World
03. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
04. Armageddon Knight
05. Armageddon Knight
06. Pyramid Turtle
>>. Pyramid Turtle
>>. Pyramid Turtle
07. Goblin Zombie
08. Goblin Zombie
09. Spirit Reaper
10. Zombie Master
11. Zombie Master
12. Zombie Master
13. Red-Eyes Zombie Dragon
14. Red-Eyes Zombie Dragon
15. Mezuki
16. Paladin of the Cursed Dragon
17. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
18. Kasha
>>. Kasha
19. Foolish Burial
20. Mystical Space Typhoon
21. Lightning Vortex
22. Allure of Darkness
>>. Card Destruction
23. Burial From Another Dimension
24. Heavy Storm
25. Dark Bribe
26. Dark Bribe
27. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Mirror Force
30. Book of Life
31. Book of Life
32. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor, 2x Magical Android, 2x Doomkaiser Dragon, Black rose Dragon, Ancient Fairy Dragon

[User]
 Spoiler

Hand: 4
 Spoiler

Mobius the Frost Monarch
Soul Exchange
Mobius the Frost Monarch
Disciple of the Forbidden Spell

Deck:  40 Cards in my deck as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Doomcaliber Knight
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Breaker the Magical Warrior
10.Breaker the Magical Warrior
11.Breaker the Magical Warrior
12.Drillroid
13.Drillroid
14.D.D. Assailant
15.D.D. Assailant
16.D.D. Warrior Lady
17.D.D. Warrior Lady
18.Newdoria
19.Newdoria
20.Newdoria
21.Chaos Sorcerer
22.Morphing Jar
23.Heavy Storm
24.Lightning Vortex
25.Lightning Vortex
26.Mystical Space Typhoon
27.Soul Exchange
28.Swords of Revealing Light
29.Blast With Chain
30.Blast With Chain
31.Bottomless Trap Hole
32.Dimensional Prison
33.Dimensional Prison
34.Dimensional Prison
35.Dust Tornado
36.Dust Tornado
37.Malevolent Catastrophe
38.Torrential Tribute
39.Solemn Judgment
40.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Disciple of the Forbidden Spell
Zaborg the Thunder Monarch

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Bottomless Trap Hole(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - ZtTM - -
- - FD - -
[/table]

ZtTM=  Zaborg the Thunder Monarch:   2400 ATK /1000 DEF

 "I draw."
 (1d41)[ 8 ](8)
 "Either way, I'm not in the mood for any interference.  So I'm sacrificing Zaborg for ANOTHER Zaborg!"

Zaborg glows white, then a copy of him appears, & launches a lightning bolt through the face-down monster, followed by a ball of thunder crashing towards the opponent.

 "That's all."

[User]
 (1d32)[ 17 ]
 Activate Zombie World. Summon Paladin of Cursed Dragon. Activate Card Destruction. Discarding 3 cards. Turn Resumes after new draws.
 Place a card atop my deck to bring out Plaguespreader Zombie to the field from the grave. Using the Paladin, Synchro Summon... the Goyo Guardian! Zombie Lariat on Zaborg, mind controlling him and dealing 400 damage. End Turn.

Field Magic: Zombie World
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | ZM | GG | -- | --
-- | -- | -- | -- | --[/table]
GG = Goyo Guardian,  2800 /2000
ZM = Zaborg the Thunder Monarch, 2400/ 1000

Lifepoints: 3200

 Spoiler

Hand: 2

 Spoiler
Armageddon Knight
Zombie Master

Facedowns: 0

 Spoiler
0

Graveyard: 7

 Spoiler
2x Pyramid Turtle
Terraforming
Card Destruction
Paladin of Cursed Dragon x2
Kasha

Out of Play: 1

 Spoiler
Plaguespreader Zombie

Deck: 29

 Spoiler
01. Zombie World
Next Draw. Zombie World
>>. Zombie World
02. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
03. Armageddon Knight
>>. Armageddon Knight
04. Pyramid Turtle
>>. Pyramid Turtle
>>. Pyramid Turtle
05. Goblin Zombie
06. Goblin Zombie
07. Spirit Reaper
08. Zombie Master
>>. Zombie Master
09. Zombie Master
10. Red-Eyes Zombie Dragon
11. Red-Eyes Zombie Dragon
12. Mezuki
13. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
14. Kasha
>>. Kasha
15. Foolish Burial
16. Mystical Space Typhoon
17. Lightning Vortex
18. Allure of Darkness
>>. Card Destruction
19. Burial From Another Dimension
20. Heavy Storm
21. Dark Bribe
22. Dark Bribe
23. Bottomless Trap Hole
24. Bottomless Trap Hole
25. Mirror Force
26. Book of Life
27. Book of Life
28. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor, 2x Magical Android, 2x Doomkaiser Dragon, Black rose Dragon, Ancient Fairy Dragon

[User]
 CD Draws:  (3d31)[ 11 ][ 2 ][ 5 ](18)
Rerolls?:  (3d31)[ 11 ][ 15 ][ 26 ](52)

[User]
 Spoiler

Hand: 4
 Spoiler

Mobius the Frost Monarch
Soul Exchange
Mobius the Frost Monarch
Disciple of the Forbidden Spell

Deck:  40 Cards in my deck as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Doomcaliber Knight
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Breaker the Magical Warrior
10.Breaker the Magical Warrior
11.Breaker the Magical Warrior
12.Drillroid
13.Drillroid
14.D.D. Assailant
15.D.D. Assailant
16.D.D. Warrior Lady
17.D.D. Warrior Lady
18.Newdoria
19.Newdoria
20.Newdoria
21.Chaos Sorcerer
22.Morphing Jar
23.Heavy Storm
24.Lightning Vortex
25.Lightning Vortex
26.Mystical Space Typhoon
27.Soul Exchange
28.Swords of Revealing Light
29.Blast With Chain
30.Blast With Chain
31.Bottomless Trap Hole
32.Dimensional Prison
33.Dimensional Prison
34.Dimensional Prison
35.Dust Tornado
36.Dust Tornado
37.Malevolent Catastrophe
38.Torrential Tribute
39.Solemn Judgment
40.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Disciple of the Forbidden Spell
Zaborg the Thunder Monarch

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Bottomless Trap Hole(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - ZtTM - -
- - BTH - -
[/table]

ZtTM=  Zaborg the Thunder Monarch:   2400 ATK /1000 DEF
Bottomless Trap Hole(Being activated against Paladin of the Cursed Dragon.)

 "First off, are the cards you're using after Card Destruction your draws?  Second off, Bottomless Trap Hole against your Paladin.  How does this change your move?"

[User] Yes, the plays after Card Destruction all use my new draws. It is your move - without my summon, there is not much I can do, though I do bring Plaguespreader to the field in defense mode to see if I can't buy myself another turn.

[User]
 Spoiler

Hand: 4
 Spoiler

Newdoria
Morphing Jar
D.D. Assailant

Deck:  35 Cards in my deck as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Doomcaliber Knight
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Breaker the Magical Warrior
10.Breaker the Magical Warrior
11.Drillroid
12.Drillroid
13.D.D. Assailant
14.D.D. Warrior Lady
15.D.D. Warrior Lady
16.Newdoria
17.Newdoria
18.Chaos Sorcerer
19.Heavy Storm
20.Lightning Vortex
21.Lightning Vortex
22.Mystical Space Typhoon
23.Soul Exchange
24.Swords of Revealing Light
25.Blast With Chain
26.Blast With Chain
27.Bottomless Trap Hole
28.Dimensional Prison
29.Dimensional Prison
30.Dust Tornado
31.Dust Tornado
32.Malevolent Catastrophe
33.Torrential Tribute
34.Solemn Judgment
35.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Disciple of the Forbidden Spell
Zaborg the Thunder Monarch
Bottomless Trap Hole
Mobius the Frost Monarch
Soul Exchange
Mobius the Frost Monarch
Disciple of the Forbidden Spell

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dimensional Prison(Column 3.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - ZtTM BtMW -
- - FD - -
[/table]

ZtTM=  Zaborg the Thunder Monarch:   2400 ATK /1000 DEF
BtMW=  Breaker the Magical Warrior:   1600 ATK /1000 DEF

 "Very well then.  Curse you for making me discard my hand, though.  I draw."   Alister says, angrily.

 (5d40)[ 32 ][ 20 ][ 22 ][ 20 ][ 14 ](108) (I discarded 4 cards from my hand, & am drawing 4 more due to my opponent's Card Destruction, & 1 more from my during my Draw Phase.)

 "I summon Breaker the Magical Warrior, and use his Spell Counter to destroy Zombie World.  Then Breaker & Zaborg both attack."

The warrior slices his sword, sending a beam of life slicing through the zombie, & Zaborg hurls a massive ball of lightning at the opponent.

 "After all that, I end my turn by setting 1 spell or trap card face-down."

[User] REROLL(Rolled 2 20's when drawing in previous post.) (1d40)[ 9 ](9)

[User]
 Draw: Predetermined (Because of Plaguespreader)

 I activate yet another copy of Zombie World. I summon Zombie Master, and discard from my hand Armageddon Knight to summon Paladin of the Cursed Dragon. I destroy Breaker with my Paladin, dealing 300 damage, and in my end phase I Special Summon Breaker to my side of the field with the Paladin's effect. Your move.

Field Magic: Zombie World
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | ZM | PC | BW | --
-- | -- | -- | -- | --[/table]
PC = Paladin of the Cursed Dragon,  1900 /1400
ZM = Zombie Master,  1800 /0
BW = Breaker the Magical Warrior, 1600/ 1000

Lifepoints: 800

 Spoiler

Hand: 0

 Spoiler
0

Facedowns: 0

 Spoiler
0

Graveyard: 7

 Spoiler
2x Pyramid Turtle
Terraforming
Card Destruction
Paladin of Cursed Dragon
Armageddon Knight
Zombie World
Kasha

Out of Play: 1

 Spoiler
Plaguespreader Zombie

Deck: 28

 Spoiler
01. Zombie World
>>. Zombie World
>>. Zombie World
02. Terraforming
>>. Terraforming
>>. Plaguespreader Zombie
03. Armageddon Knight
>>. Armageddon Knight
04. Pyramid Turtle
>>. Pyramid Turtle
>>. Pyramid Turtle
05. Goblin Zombie
06. Goblin Zombie
07. Spirit Reaper
08. Zombie Master
>>. Zombie Master
09. Zombie Master
10. Red-Eyes Zombie Dragon
11. Red-Eyes Zombie Dragon
12. Mezuki
13. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
>>. Paladin of the Cursed Dragon
14. Kasha
>>. Kasha
15. Foolish Burial
16. Mystical Space Typhoon
17. Lightning Vortex
18. Allure of Darkness
>>. Card Destruction
19. Burial From Another Dimension
20. Heavy Storm
21. Dark Bribe
22. Dark Bribe
23. Bottomless Trap Hole
24. Bottomless Trap Hole
25. Mirror Force
26. Book of Life
27. Book of Life
28. Book of Life

Extra Deck: 15

 Spoiler
1x Archfiend Zombie Skull, 2x Revived King Ha Des, Goyo Guardian, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor, 2x Magical Android, 2x Doomkaiser Dragon, Black rose Dragon, Ancient Fairy Dragon

[/QUOTE]

[User]
 Spoiler

Hand: 4
 Spoiler

Newdoria
Morphing Jar
D.D. Assailant

Deck:  34 Cards in my deck as of this turn's Draw Phase.
 Spoiler

1.Caius the Shadow Monarch
2.Caius the Shadow Monarch
3.Caius the Shadow Monarch
4.Doomcaliber Knight
5.Doomcaliber Knight
6.Ninja Grandmaster Sasuke
7.Ninja Grandmaster Sasuke
8.Disciple of the Forbidden Spell
9.Breaker the Magical Warrior
10.Breaker the Magical Warrior
11.Drillroid
12.Drillroid
13.D.D. Assailant
14.D.D. Warrior Lady
15.D.D. Warrior Lady
16.Newdoria
17.Newdoria
18.Chaos Sorcerer
19.Heavy Storm
20.Lightning Vortex
21.Lightning Vortex
22.Mystical Space Typhoon
23.Soul Exchange
24.Swords of Revealing Light
25.Blast With Chain
26.Blast With Chain
27.Bottomless Trap Hole
28.Dimensional Prison
29.Dimensional Prison
30.Dust Tornado
31.Dust Tornado
32.Malevolent Catastrophe
33.Torrential Tribute

35.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Disciple of the Forbidden Spell
Zaborg the Thunder Monarch
Bottomless Trap Hole
Mobius the Frost Monarch
Soul Exchange
Mobius the Frost Monarch
Disciple of the Forbidden Spell

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Dimensional Prison(Column 3.)
Solemn Judgment(Column 4.)

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - ZtTM DDA -
- - FD FD -
[/table]

ZtTM=  Zaborg the Thunder Monarch:   2400 ATK /1000 DEF

 "Hmph.  Stealing monsters.  How low."
 (1d35)[ 34 ](34)
 "I summon D.D. Assailant.  I'll have him take out Breaker, & Zaborg will take out Zombie Master.  I also set 1 more card Face-Down."

(There was a card I meant to set on my previous turn, but forgot about until just slightly before you posted.)

[User]
 There is literally nothing in our deck to save us now. You win this time, Allister, but remember - all we wanna do is eat your brains! We're not unreasonable - I mean, no one's gunna eat your eyes!

The clawing and crawling and scratching at the doors stops. For now...

[User]
 "Good.  Then I'll be leaving.  And since the door is blocked by you guys...."   Alister "exits" in the same way he did at the end of the last duel.

(Good game.  Any constructive criticism?)

[User] ((From what I can tell, the idea of the deck is to break down defenses and sorta "go for the jugular", yes? I would recommend dropping all the Newdorias and some of the Dimensional Prisons, if not all, and then maybe add in one Double Summons or Ultimate Offerings, or things like Mage Power or United We Stand. I also don't know that you need that many Monarchs (as you saw in the first duel, they can be dead draws), maybe four or so would be better, and I think Mobius is the most useful to you, for the same reason Breaker is useful (obstacle removal), though Zaborg is a close second. That's all I got for now.))

[User]
 (The idea is sort of to break defenses.  But also offenses.  The idea of the deck is actually to leave the opponent with as little field advantage is possible.
Hence, Newdoria:  A fairly competent attacker that can destroy enemy attackers.  Equip Spells tend to be fairly useless you build a deck around them, IMO.  Also, the Monarchs I'm using are 2 Zaborgs, 2 Mobius, & 3 Caius, 3 of Caius because he can get rid of any card, remove it to play to boot, & give a bonus 1000 damage if it's a Dark Monster.  As for Double Summon, & Ultimate Offering, I'll consider them.)


[User]
 We are fighting in a circular 105'X105' arena we are in the starting alcove.

You are fighting a guy called Vladimir the Fourth.

Notes (do not look, since it's my sheet):

 Spoiler

  Sheet

Post your sheet in your first post with your init.

And no sheetpeeking for both of us.

[User]
 You are fighting a small creature, Horace.

 Spoiler
http://www.myth-weavers.com/sheetview.php?sheetid=213138

Ini:  (1d20+4)[ 23 ]

[User]
 You are fighting a slightly devilish looking lad.

Initiative:  (1d20+4)[ 22 ]

Your turn 😁

[User]
 The overburdened halfling's gear merges with his skin as he leaps to all fours, growing fur and a sharp toothed muzzle. He roars a challenge, moving to the side so he is 105 ft away from Vladimir. He manifests his powers, granting himself  Vigour .

[5 temp HP]

[User]
 Vladimir smiles and acknowledges the roar with a wave of his spiked chain. Than he points at you and says  "Bad wolf, die"

A ray shoots out of his fingers towards you.

Ranged touch:  (1d20+5)[ 12 ]  for [/roll]1d6[/roll]

[User]
 Miss.

Thats a long range, but hey.

Horace rushes foward in predator form, thick muscle cords shifting under his tough hide as he pushes himself foward... He finishes 55 ft from Vladimir, then pauses...

Your turn. 😁

[User]
 Yes I have a range of 250' so the arena would have been nicer if 250 ftX250 ft.

Anyway he points again at you with his finger:
ranged touch:  (1d20+5)[ 9 ]   (1d6)[ 3 ]

After that attack he 15' forward.

[User]
 Horace growls and easily dodges the ray, before scratching the ground with a claw and charging Vladimir!

Expend Psionic Focus to gain +2 Str for a turn.

Charge:  (1d20+8)[ 20 ]  for  (1d4+7)[ 8 ]

Your turn.

[User]
 You get an AoO for charging into dangerous territory.

Spiked Chain AoO:  (1d20+5)[ 25 ]  for  (2d4+3)[ 9 ]

Than he moves 5' back and you see a stream of colors coming over you.

Will save please and while you're at it please roll also my confirm 😁

[User]
 Do I? I thought one was too busy readying to defend oneself against a charging predator, but hey:

Crit Confirm:  (1d20+5)[ 16 ]  for  (2d4+3)[ 9 ]

Will save  (1d20+1)[ 21 ]

lol

EDIT:: That puts me at 14 hit points. Did I hit? EDIT Ninja'd

[User]
 No crit and you made your willsave. Lucky guy. And a spiked chain attacked you when you moved from 10' to 5' (normally you're right, spiked chain is tricky though and does give that bonus) by the way you also hitted me.

So that makes you take 9 damage and me taking 8 damage.

[User]
 Yah, my turn?

Attack (I don't do much else 😁 ):
 (1d20+5)[ 16 ]  for  (1d4+6)[ 10 ]

Are you wearing metal armour?

[User]
 Yes I am. Sorry, next time I will describe my character better. He does a 5' step back and another stream of colors wash over you.

Willsave please.

And you missed by the way.

[User]
 Gah, again.

 (1d20+1)[ 10 ]

Assuming I get to attack: Energy ray (electric)  (1d20+8)[ 22 ]  for  (1d6)[ 1 ]  Then move back 50, so 55 away.

EDIT: So how many rounds? I might survive 😁

[User]
 The creature is unconscious, blinded, and stunned for  (2d4)[ 4 ]  rounds, then blinded and stunned for  (1d4)[ 3 ]  rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

So that makes me making a minimum of two and a maximum of 8 CdG

1:  (4d4+6)[ 13 ]
2:  (4d4+6)[ 14 ]
3:  (4d4+6)[ 17 ]
4:  (4d4+6)[ 20 ]
 5:  (4d4+6)[ 21 ]
6:  (4d4+6)[ 19 ]
7:  (4d4+6)[ 16 ]
8:  (4d4+6)[ 17 ]

For every hit you survive you must make a fort save (DC 10+damage dealt) I think you die though.

[User]
 Not to ruin your moment of glory, but Blind creatures aren't exactly helpless, are they? I don't think you get CdG on me, just good melee attacks.

Fort  (1d20+4)[ 22 ]
Fort  (1d20+4)[ 16 ]
Fort  (1d20+4)[ 16 ]
Fort  (1d20+4)[ 17 ]

EDIT: Thats me dead. Well done 😁
How many Hp were you on?

Dante

[User]
 Actually, I get CdG since you are uinconscious (blind and stunned to) for 4 rounds.

And you survived all that damage?

I was at 2 hp. One hit and I would be toast.

What did you think of my build. By the way, all my other creations are a lot more nasty than this one.

[User]
 Dusk, my builds may be rugged, but I can't take that much 😁
 How many HP you on?

Yeah, it's good. Doesn't have enough health or damage dealing though. Will is the one weak point of my build, so yeah. One more passed will save and you woulda been toast. I like. Whats the AC?

Mine, well, you can check. I'm thinking of going Crusader//Ardent next, so greatsworder with a 10ft teleport swift and furious charge.

[User]
 I was like I said on only 2 hp. I had 10.

Can you guess what you fought without checking the sheet?

[User]
 Hmmm....
Dex 18, Str 14. A 12 somewhere. Human?
10 hp, probs Con 14 or Con 10 + Duskblade

I'd have to say it was Beguiller (or Duskblade)//Martial. I haven't got enough info, perhaps you took a feat increasing damage dice size for rays, or perhaps you were entirely martial and took domains.

Unsure... Weapon Finesse, I know. What is the build?

Dante

[User]
 The build is Warlock//Duskblade

You may look at the sheet now.

I took as my invocation Eldritch spear (increases the range of the blast form 60' to 250')

Indeed weapon finesse and two other feats. Look at the sheet and you will know.

[User]
 Almost, can you guess mine?

Dante

[User] At least SS Druid. But further than that nope. Since I am totally unknowledgable about psionics. But since you are always talking about ardents I guess that's at least a part of your build. Combined with Psionic Body.

[User]
 Yes, correct. Psionic Body gets me +2 Hp / psionic feat. I have Psionic talent (+2 pp, +1 each time you take twice, so +5 total) and psionic fist (+2d6 damage natural attack by expending psionic focus). I can also expend psionic focus to gain +2 str, dex or con for a turn. I regain focus by a DC 20 full round action.

SH halfling, so yeah. My next build you will find much harder to beat 😁

[User] If I would want to I could build something that was terribly difficult to beat for you. Be happy I won't 😁

[User]
 I've got time for another rematch, will you bite?

Sheet:

 Spoiler

SH Halfling
Erudite//Psion

Feats: Psicrystal affinity, Elemental Envoy, Psionic Body, Psionic Talent x3, Improved Initiative

Gear: Scale Mail, Heavy Steel Shield
Str 6, Dex 18, Con 14, int 18, wis 8, cha 8.
Flaws: Shaky, Non combatant
Traits: Plucky, Illiterate.

AC: 20 (+4 scale, +2 dex, +1 Size, +3 shield )
Ini: +8
HP: 18 (4+12+2)

Speed 20ft

Fort +2, Ref +4, Will +2.

Powers: Syncrocity, Vigour, Energy Ray, Daze.
Envoy: Emberling.

Whatcha say? Ini  (1d20+8)[ 22 ]

[User] Not at this moment. I mean you know the tricks of the opponent and can kill it therefore easily. I need to make another char before that. And have not the time atm since I need to do some other stuff. Sorry.

[User]
 Originally Posted by Duskranger
 Not at this moment. I mean you know the tricks of the opponent and can kill it therefore easily. I need to make another char before that. And have not the time atm since I need to do some other stuff. Sorry.

Sweet, kay. Cya later 😁

Dante