[User]
 It's Christmas time again and the City of Noel can barely believe it, it seemed barely anytime at all since last year but never the less the snow had fallen and with only with 12 days before Christmas it was time for the annual lighting up of the Christmas tree in the great square of Noel!
Being the social event of the year everybody has turned up; The Mayor himself, every citizen of Noel even the few people who hate Christmas have turned up!
Mulled wine was being given out freely and the atmosphere was happy and the air was noisy with talk and laughter when the Mayor stood on the platform near huge tree, he was a large portly man with a white beard and big happy eyes;
 My Residents of Noel, Happy Christmas!  The Mayor shouted with a magically enhanced voice; [COLOR="Blue] Welcome once again to the Start of the best Christmas ever! Now I won't babble on boring you with the History of Christmas or other boring things I'll Hand over to our resident decorator who will light the tree! Happy Christmas![/COLOR]
The Mayor stood down from the Platform and a small elderly man with thinning grey hair took the platform. He Started casting a spell towards the big fir tree, the atmosphere became quiet and tense waiting to see the decoration this year, the spell seemed to be nearing completion when out of nowhere an arrow whizzed towards the man and hit him square in the chest killing him ouright.
Lots of people screamed but then all went silent as the tree erupted into flames and a loud bang exploded over one of the buildings on the edge of the square, everyone turned towards the building. Standing on top were a small green goblin and a skeleton surrounded by lots of little gingerbread men, each holding a little weapon.
The Little Goblin starts to talk;   People of Noel. This year Christmas has been stolen!
The square is silent and most people look confused, the skeleton and goblin look each other really rather confused. This awkward silence continues for a few seconds before the Mayor, with his magically enlarged voice intervenes;  Ahem! Maybe uhhh you could speak up a little?
The Goblin smacks his fore head before shouting;   People of Noel. This Year Christmas has been stolen!
With this the goblin motioned to the Gingerbread Men who jumped off the building and into the crowd where they started attacking anyone in sight as people ran and screamed and cried.
With this the Goblin and Skeleton walked off out of sight over the rooftops.

[User]
 Ben
  It's about time someone decided to do something about this blasted holiday.   He pulls out his wand.   But not like this.

[User]
 Sahaar
  Finally   she thinks to herself   Something to relieve the boredom

She turns invisible, draws her rapier and takes off. She surveys the situation from above.

[User]
 "Tiny Tim"
 What! I was just getting some good payout!
Scowling, the littlest halfling draws his shortsword, and seeks an appropriate vantage point from which to survey this madness
As he pushes through the crowd, his voice raises into a childish shrill, and he pesters the various citizens for information
 Sir! Could anyone tell me what's happened!? Please?!

[User]
 Puma

Puma glances blearily up from the wine table, several empty glasses surrounding him.  He sighs and mumbles,  "Practice, practice practice."   He removes two slender metal rods from his belt and proceeds towards the gingerbread men, patting a rythym out on his thighs as he goes.

[User]
 As Sahaar flies up in the air, there are 6 gingerbread men that she can see, 2 are beating a man who is now lying in the foetal posistion, another 3 are just running around hitting as many people as they can get close to and another is making rude gestures at everyone with its petit gingerbread hands.
A rather portly woman bounces into Tiny Tim and almost screams in his face;  AHHH! There be Little treats attacking everybody! Run little boy! Run home and stay there!
Puma walks towards the Gingerbread and as he does so one squares up to him and spreads its icing smile into a horrible grimace.
The Gingerbread man runs up to Puma and does a little jump in the air as it attacks with a little tiny mace!
However the little fella' misses and his attack swings wide leaving him pulling his mace out of the floor, if a gingerbread man could look embarrased he looks pretty embarrased now!

 Spoiler

 (1d20+2)[ 3 ]
If hit;  (1d4)[ 1 ]
Percentile;  (1d100)[ 16 ]

[User]
 Scrooge

Ben recognises the man in the foetal position. He was default on payments. If he died, he'd never see his money. With a flick of his wand, Ben blasts one of the delicious baked treat.

 Spoiler

  magic missile GBM 1  - (4d4+4)[ 15 ]
  initiative  - (1d20+4)[ 10 ]  if needed

[User]
 Puma laughs and slurs an indistinguishable word, as he does, the metal rods he holds start to crackle with electricity.  Puma then quickens his hands, sending the rods into a roll on his thighs before bringing them down on the gingerbread man.  " "Rrrrrrrrrrrrrrrrrrr CRACK CRACK CRACK CRACK!"

 Spoiler
Attack: (1d20+13)[ 27 ]
Crit confirmation: (1d20+13)[ 16 ]
Damage: (2d6+7)[ 14 ]

Attack: (1d20+8)[ 12 ]
Crit confirmation: (1d20+13)[ 16 ]
Damage: (2d6+7)[ 14 ]

Attack: (1d20+13)[ 33 ]
Crit confirmation: (1d20+13)[ 23 ]
Damage: (2d6+5)[ 9 ]

Attack: (1d20+13)[ 18 ]
Crit confirmation: (1d20+13)[ 23 ]
Damage: (2d6+5)[ 11 ]

[User]
 Sahaar
 Violence is one thing, but there's no need to be rude!

She flies down (still invisible), activating her rapier's frost ability, to the Gingerbread Man who's making rude gestures, hits him with her rapier and flies off again.

 Spoiler
Initiative  (1d20+6)[ 10 ]
Attack  (1d20+11)[ 18 ]
Normal Damage  (1d4)[ 2 ]
Cold Damage  (1d6)[ 6 ]
Sneak Attack  (2d6)[ 3 ]


[User]
 The old Wizard known as Warren Moon has become famous, or shall one say "infamous" for his animal experiments. Several freaks of nature has been created by his vile experiments, and most die as their new bodies fail to handle the abuse they are put through. Some survive though, some thrive... and some escape.

Young Scientist Atta, and Musteval Guardinal Peter are both working for Warren, but not with him. When Warren orders the brutal murder of seventeen dangerous experiments, Atta decides that things have gone too far. Along with Peter, she helps the animals escape, in hopes of leading them to Elysium. The outer plane tuned to Goodness, which is home to the Guardinals, angels who have taken the shapes of animals. Unfortunately, things do not go as planned. Peter is dragged back to Elysium by an unknown individual known only as G, while Atta and the animals have all been scattered into three groups, that at this very moment lie scattered around the globe.

Atta, along with the two enormous canines Freki and Kathrina, a gargantuant dinosaur called Sentry, a pyromaniac of a bird known as Entara and a humanoid jackal who goes by the name Siv. They find themselves in a peculiar forest. While Atta and Siv leave to find information regarding the forest, the others are attacked by rangers, who show no intention of letting them live.

[User]
 Freki growls, jaws locking around the ranger.

 Spoiler
grapple roll  (1d20+37)[ 47 ]  Also not going to do lethal damage, seems kinda mean for them being prepared.

[User]
 Entara

His rage growing, Entara yells  "Stop hurting my friends! I won't allow it! If you don't stop, I'll burn down the forest! I have the means, and don't bother thinking I won't do it. I won't hesitate!"

He then flicks his lash at another of the rangers.

 Spoiler

 (1d20+22)[ 32 ]  to hit (ranged touch attack).
 (1d8)[ 3 ]  damage.

If the rangers don't stop attacking, he will start trying to burn the place down next round.

[User] With a flick, Sentry throws Katrina up into the trees. The large heavy dog lands by one of the rangers, but the branches on the tree can't hold the weight of them both, and they're sent tumbling down to the ground. Freki grabs hold of one of the rangers in his mouth, and manages to hold on firmly, while the whips of fire once more.

[User]
 Life's unpleasant surprises are harder to deal with when one's vocabulary is devoid of swear words.  Katrina manages a yelp before a long descent to the ground.  She springs right to her feet after landing and starts thrashing around for the ranger...

 Spoiler
Move action to stand, 5' towards the ranger, and attack.
 Unarmed/Bite (1d20+18=19, 1d20+13=15)
 Damage (on the off-chance)(2d6+8=17)
 Grapple (1d20+32=44)

[User] With a quick flick of her jaws, Katrina manages to grab hold of the ranger in her jaws, trapping him inside her mouth.

[User]
 Katrina starts playing with her new chew toy...

 Spoiler
Grapple:  1d20+32=33
Damage  2d6+8=18

[User]
 Siv begins tapping one foot as he waits for a reply from the old couple.

 Spoiler

The original question was "we can get supplies over there you said?"

[User]
 "Fine, stupid hunters. I'll burn you all!"  Entara begins lashing at the trees and leaves, trying to get them to burn.

 Spoiler
 And will do so for a couple rounds. If the fires ignite, he will spend more time starting more. If they fail, he will fly back to the camp, and spread that fire in peace.


[User] This is for each of you to post your characters in, so I can try and keep everybody straight.😉

[User]
 Llyrid of the Tarkaden, Lieutenant Commander of the ISS.
{table]Stat|Roll|Bonus (Planet)|Score
Physique|15|+0|8
Strength|84|+0|15
Constitution|60|+5 (+1)|15
Agility|98|+7|19
Dexterity|95|+4|18
Empathy|46|+0|11
Intelligence|82|+9|17
Psionics|17|+0|4
Intuition|88|+8|16
Bravery|71|+0|15
Leadership|30|+1|12
GTA|69|+7|15
MTA|44|+0|11
ETA|23|+0|8[/table]

{table]Skill|SP spent|Level
General Physics|7|7
Advanced Mathematics|20|10
Geography|10|5
Astronomy|21|7
Linguistics|10|2 (Feline, Human)
Comparative Cultures and Xenology|6|2
EVA|5|1
Advanced EVA|4|2
Computer Programming|2|2
Orbital Pilot|30|10
Combat Orbital Pilot|5|5
Interplanetary Pilot|30|10
FTL Pilot|45|9
Blaster Pistols|20|10
Ayrn Fang|12|6[/table]

{table]Scout|16|8
Alien Enviroments|5|1
Alien Languages and Customs|1|1
Streetfighting/Brawling|6|3[/table]

 Money: 110,670 Credits.
 Equipment:

 Personal Med-Kit
 Tent
 Wristwatch
 Backpack
 Sleeping Bag
 3 Uniforms
 Com Unit
 2 Blaster Pistols
 10 Power Cells
 2 Aryn Fangs
 Vibroblade
 Minicomp
 Vac Suit
 Astrogation Manuals

 Spoiler
Vyridian is the verdant jewel of its system, a lush and plentiful world with wild jungles and wine-dark seas. The native race are descended from the great vulpines of their planet, known usually as the Lesath or simply Vulpheads. The endless curiosity of the Lesath led to the quick development of the Warp Drive on their planet, and the Lesath became known throughout their region of space as craftsmen and ace pilots.

Born as one of the Tarkaden tribe, Llyrid always loved the sky and even though she barely scraped through school, she was a quick learner when it came to piloting starships. Once out of schooling, she took any job involving piloting, eventually applying to the ISS and being accepted.

Llyrid had some of the most eventful years of her life surveying and exploring for the ISS, getting through innumberable scrapes and gaining a reputation among her fellow scouts as a "wierdness magnet." If the aliens have a habit of cooking xeno-explorers alive, guess who's going to find the planet. If there happens to be an interplanetary war going on, guess who's going to waltz in. If the populace of a planet worships a fox goddess, guess who's going to casually remove her helmet. If an ISS explorer is taken hostage by an interplanetary warlord, three guesses as to who it's going to be...

Despite her constant scrapes and misadventures, Llyrid had a knack for discovering planets and doing her job to the best of her ability, and swiftly became a Lieutenant Commander, despite the misgivings of the ISS Admirals.

Llyrid is currently taking a rest break after two months of constant mishap - including the "Vortgern Incident", which was  most defintely not her fault she will have you know  - anyway, even the fiesty Llyrid needed a short break to recharge. Of course, she has no idea how unrestful it might become...

Llyrid is very small even by the standards of her people - barely 4'2" and slight for her height, and therefore very easy to overlook. She regards this as a gift - those who underestimate her soon learn that she is tough, strong and fast as lightning, as well as smart and focused. She just tries to stay away from grappling and wrestling in any form - the only effortless way to beat her.

Llyrid has a fiery temper and a passionate soul, typically very outspoken when it comes to her opinions and she hates hates  hates  to be ignored. Cross her, and she'll explode into violent action and a very violent tonguelashing. Be her friend, and she'll be as helpful as she can be.

Llyrid carries two Aryn Fangs, the long knives of her people, as long as her forearm and shaped like the fang of a great beast. She is skilled with these traditional weapons, but her true skill is in the blaster pistol - she carries two pistols, and is a crack shot with them. No, she cannot shoot both at once, despite all those holo-flicks you may have seen. She uses both, but if you want any accuracy at all you have to fire them one at a time.

Since I'm a nerd, I'll try summarizing my character idea via TvTropes.  Fox - girl   pilot / marksman   with a strong temper.

[User]
 Spoiler

Lt. Commander Romow, Male Feline (Mekpurr) Star Force Astronaut. 5'10" 253lbs. Stone gray fur, emerald green eyes.

{table]Stat|Roll|Bonus|Score
Physique|65|-2|12
Strength|90|1|17
Constitution|77|1|16
Agility|100|0|18
Dexterity|89|0|15
Empathy|22|0|8
Intelligence|55|0|12
Psionics|22|0|5
Intuition|41|0|9
Bravery|74|0|15
Leadership|59|0|14
GTA|34|37|14
MTA|18|0|8
ETA|13|0|6[/table]

{table]Skill|points|level
General Physics|10|10
Advanced Math|20|10
Nuclear Physics|18|6
Force Field Physics|16|4
Ship Board Procedures|5|-
Space Combat|6|-
EVA|5|-
Computer Programming (military)|2|2
Orbital Pilot|24|8
Combat Orbital Pilot|8|8
Starship Battle|20|10
Space Craft Armament|10|5
Combat Training|8|8
*laser|
*disruptor|
*blasters|
*needlers|
*vibroknife|
*fusion|
*stunner|
*flamer|
Combat Pilot (atmo)|20|10
*single engine prop|
*single engine jet (subsonic)|
*multi engine prop|
*multi engine jet (subsonic)|
*multi engine jet (supersonic)|
*helicopter|
First Aid|1|-
Space Craft Orientation & Procedures|2|-[/table]

{table]Scouting (Arctic)|2|1
Survival(Jungle)|2|-
Survival(Forest)|2|-
Survival(Desert)|2|-
Survival(Aquatic)|2|-
Survival(Steppe)|2|-
Driver|2|-
*wheeled|
*hover|
Parachute|2|-
Gambling|8|4 [/table]

LBA/5
Blaster Carbine
4 packs for the blaster
5 packs for the needler
Razorgun Carbine
SSDPC "Still Suit" Desert Planet Clothing
Warm Weather Clothing
Cold Weather Clothing "D"
personal medikit
tent
wristwatch
backpack
sleeping bag
three uniforms (one flight suit, one B class, one A class)
com unit
Needler pistol
vibroblade
minicomp
vacsuit
astrogation manuals.

Back story is being worked on as soon as I'm done posting this.
Got the PM Krrth, and I remedied the situation.

[User]
 David Hardin, Human Engineer
 General Info:

 Spoiler
Home Planet: Sulustia: Average Pressure, Average Gravity, Normal Climate.
Explorer Engineer, 10 tours, 2 promotions:
Rank Acquired:  Leading Starshipman
 Starting Credits: 37.800 + 4.000  + 21.000 = 62.800 crd
Yearly pension: 8.400 crd/year

 Stats:

 Spoiler

{table=head]Stats:|Roll|Stat Bonus|Planet Bonus|Score
Physique|14|+0|+0|8
Strength|39|+0|+1|13
Constitution|40|+0|+0|12
Agility|18|+0|+0|9
Dexterity|46|+0|+0|12
Empathy|37|+0|+0|11
Intelligence|87|+11|+0|18
Psionics|2|+0|+0|1
Intuition|94|+0|+0|15
Bravery|9|+0|+0|5
Leadership|46|+0|+0|13
GTA|63|+13|+0|15
ElecA|81|+5|+0|17
MechA|70|+6|+0|15[/table]

 Skills:

 Spoiler

{table=head]Skill|Points Spent|Level Reached
Hyper-Dimensional Physics*|24|6
Nuclear Physics*|21|7
Advanced Metallurgy*|20|10
Chemistry|20|10
Force Field Physics*|20|5
Stardrive Engineering|16|8
Advanced Mathematics|14|7
Mech. Engineering|14|7
Armaments Engineering|12|6
General Physics|10|10
Electronic Engineering|8|4
Power Engineering|8|4
Starship Battle|8|4
Biochemistry|6|3
Needler Small Arms|4|4
Combat Engineering: Military Construction|2|2
Computer Engineering|2|1
Starship Electrical Systems|1|1
Starship Machinery|1|1
Starship Power Systems|1|1[/table]

 Background:

 Spoiler

Daniel Hardin, 38, was born and raised in Sulustia, a planet in the Terran Federation's area of influence, well known for it's prestigious Universities. As he graduated top of his class as an Engineer, he was offered a position in many Companies and Military Projects. However, he wanted to get to know the Universe, so he joined a recently formed Independent Explorers crew, in a not at all recently built ship.

To him, this was a temporary job, wich would last until he had seen enough and lived enough as to settle back at home, work at a local Company, teach at the University and form a family.

Temporary ment 20 years, for more than one reason. For starters, he really enjoyed the life out in space. Also, he had saved his companion's life more than once by improvised fixes on the ship and some wild guesses on what the problems it had might be*. His Captain had said more than once, "You can take away my stardrive engine, but don't take away my star engineer.", to acknowledge what an important part of the crew he was.

Because of a recent encounter with the Bugs, he has started to put his life in perspective, and his urge to settle down and raise a family has been stronger on him. Besides, the Captain has finally decided to invest his savings on a new starship, so they agreed that David would, at least temporarily, retire from the crew.

I'm not sure how to get this idea to go well with the beginning of the adventure, whatever that may be, so let me know if anything needs to be changed.

*(Think of a House MD, but for ships)

 Items:

 Spoiler

Freebies:

Needle Rifle
Wristwatch
Backpack
Personal Medikit
Tent
Uniforms (3)
Com Unit
Needle Pistol
Vibroblade

Bought:

Science/Engineering Sensor 12.500 crd
Minicomp 3.500 crd
Mechanical Mek, Skill level 8: 40.000 crd
LBA/6 armor: 1.000 crd
Total spent: 59.000 crd

Data Units in Minicomp:

Equipment maintenance and repair manual
Advanced Physics Module
Advanced Mathematics Module
(?) -> I take advice on what else to throw in here. Does Equipment maintenance include any equipment that can be found in a starship?

[User]
 Name: Chastity Martins

Skills:

General social science: 6
Linguistics: 6
Comparative cultures and xenology: 6
Psychology: 6
Native medicine: 6
Medical practice: 5
Combat training: 10 (12% to attack, -12% to incoming, )
Street combat: 5
Survival: 6
First aid: 10
Bomb disposal: 10
Stunner (weapon): 10
Unarmed combat (weapon, wrestling): 9
Alien environments: 4

Stats:

Physique:15

Strength:18

Constitution:19

Agility: 12

Dexterity: 12

Empathy: 19

Intelligence: 12

Psionics: 1

Intuition: 16

Bravery: 13

Leadership: 11

General Technical Ability (Gta): 11

Mechanical Technical Ability (Mta): 8

Electrical Technical Ability (Eta): 8

Credits: 91,200

Job: Planetary police force (rank 7, inspector)

Class: Armsman

Race: Ursoid

[User]
 Tuesday Macout

An Astronaut, formerly of the Interstellar Survey Scouts.

age: 45

homeworld is Terran standard [rolled no bonus to STR or CON]

Physique 13 -> 7

Strength 25 -> 10

Constitution 43 + 3 -> 13

Agility 50 + 5 -> 13

Dexterity 76 + 15 -> 16

Empathy 47 -> 11

Intelligence 87 + 9 -> 18

Psionics 47 -> 9

Intuition 65 -> 11

Bravery 89 + 2 -> 18

Leadership 54 + 2 -> 14

General Technical Ability (Gta) 93 + 3 -> 19

Mechanical Technical Ability (Mta) 91 -> 18

Electrical Technical Ability (Eta) 94 -> 18

[skill points, not yet spent:

rolled 14 for general skills.

Con + dex + agility + twice intelligence + leadership + bravery + GTA = 13 + 16 + 13 + 36 + 14 + 18 + 19 = 129

5 x years served = 100.

]

[User]
 Okay, I think I'm all finished now.

 Bianca Han, Human Mech

Home Planet: Elysia: High Air Pressure w/Contaminants, Standard Gravity, Nonseasonal Climate (Always Springtime).

{table=head]Stats:|Roll|Stat Bonus|Planet Bonus|Score
Physique|9|+0|+0|5
Strength|29|+0|+0|11
Constitution|44|+0|+1|13
Agility|30|+0|+0|11
Dexterity|65|+1|+0|14
Empathy|35|+0|+0|7
Intelligence|51|+0|+0|12
Psionics|97|+0|+0|19
Intuition|38|+0|+0|8
Bravery|17|+0|+0|8
Leadership|61|+0|+0|14
GTA|92|+4|+0|19
ElecA|61|+20|+0|16
MechA|92|+4|+0|19[/table]

Independent Tech, Second Class Tech Officer

 Skills
 Spoiler
{table=head]Skill|SP Spent|Level
Alien Environments|5|--
Alien Languages and Customs|4|4
Communications System Mainenance|5|5
Combat Engineering: Military Construction|7|7
Combat Training (Disrupters)|3|6
Combat Training (Starship Weapons)|--|3
Combat Training (Vibroblades)|7|10
Disrupter Small Arms Maintenance|10|10
Electrical Engineering|8|4
EVA|5|--
Forged Documents|10|10
Ground Vehicle Maintenance|7|7
Heavy Energy Weapons Maintenance|4|4
Heavy Missile Weapons Maintenance|4|4
Hyperdrive Engine Maintenance (1-10 LY)|10|10
Meditech|20|5
Modern Melee Weapons Maintenance|10|10
Rocket and Reaction Engine Maintenance|10|10
Starship Electrical Systems|10|10
Starship Machine Maintenance|10|10
Starship Power System Maintenance|10|10
Starship Weapon System Maintenance|10|10
Streetwise|20|10
Sub-Light Communications Maintenance|5|5
Total|194|-[/table]

[User]
 Name: Dr. James Rollins
Independent Explorer
Credits: X+20,000
Race: Human
Stats:

Physique: 39 (12-2= 10)
Strength: 7 (11 min.)
Constitution: 26 (11+1=12)
Agility: 61 (13)
Dexterity: 70 (14)
Empathy: 64 (12)
Intelligence: 105 (19)
Psionics: 7 (2)
Intuition: 105(19)
Bravery: 64 (14)
Leadership: 16 (7)
General Technical Ability (Gta): 96 (19)
Mechanical Technical Ability (Mta): 95 (19)
Electrical Technical Ability (Eta): 88 (17)

Skills:
General Physic's 10 10
Geography 6 12
Planetology 6 12
General Biology 10 20
Chemistry 5 10
BioChemistry 9 18
Linguistics 3 15 (Forerunner, Transhuman, Human)
Zoology 6 12
Xeno-Zoology 4 12
Botany 4 8
Xeno-Botony 4 12
Alien Environments 5 25
Survival 1 2 Underground
Survival 1 2 Jungle
Survival 1 2 Underwater
Scout 2 4
Scuba 4 8
Aliens languege/culture 5 5
General Social Science 5 10
Comparative Cultures and Xenology 5 15
Historical science 5 15
Needler 2 4
Martial Arts 2 4

[User]
 Dr. Erica Amleth
Organization; Independent Medic
Race; Human

{table=head]Stat|Roll |Score
Physique|16|9
Strength|22|10
Constitution|17|9
Agility|70|14
Dexterity|65| 15
Empathy|81|15
Intelligence|101| 18
Psionics|91|15
Intuition|58|10
Bravery:|55|13
Leadership|21|9
General Tech|65|13
Mechanical Tech|35|9
Electrical Tech|29|9[/table]

{table=head]Skill|Rank
Biology|7
Biochemistry|7
Chemistry|7
Native Medicine|7
Medical Practice|7
Zoology|7
Xeno Zoology|7
Xeno Medicine|5
Linguistics, Forerunner|5[/table]

{table]Streetwise|4
Forgery|7
Driver|3[/table]

156 sp. 129,600 credits

Species; Human. Eye Color; Azure. Hair; Black, classed as short. Notable features, high cheek bones,

Currently in employ aboard a pleasure cruiser, Dr. Amleth is a quiet and retiring sort. She tends to keep to the serenity of her medical bay, only leaving for formal function, dances which require the crew, ect. Those passengers who have come under her care know her to be a truly competent doctor, and the few serious injuries on the ship tend to be delft with quickly, quietly, gently but firmly.

[User]
 Name: Robert Jennings
Rank: Lieutenant of Star Force marine commandos, retired.

Stats:
Physique: 11 [31]
Strength: 12 [41]
Constitution: 19 [93]
Agility: 18 [83+16=99]
Dexterity: 14 [63+4 = 67]
Empathy: 12 [59]
Intelligence: 12 [59]
Psionics: 2  [6]
Intuition: 11 [68]
Bravery: 19 [95+1=96]
Leadership: 19 [77+19=96]
General Technical Ability (Gta): 7 [17]
Mechanical Technical Ability (Mta): 4 [11]
Electrical Technical Ability (Eta): 4 [11]

Skills:

 Spoiler
{table=head]Skill|Skillpoints|Level
Combat Training|10|10
Street combat|2|-
Parachute assault|2|-
Contragravity harness|2|-
Airborne assault|2|-
Aircav|6|-
Combat helicopter pilot|4|-
Space Combat|6|-
Mobile Infantry|6|-
EVA|5|-
Combat driver|6|-
-Combat Hovercraft
-All-Terrain Vehicles
-Armoured Cars (wheeled)
-Wheeled Vehicles
-Tracked Armoured Personnel Carriers
-Tanks (tracked)
Armoured forces|4|-
Jump belt|2|-
Alien environments|5|-
Survival|10|-
-Artic Survival
-Jungle Survival
-Forest Survival
-Desert Survival
-Marine Survival
-Steppeland Survival
First Aid|1|-
Spacecraft orientation & procedures|2|-
Combat engineering (field fortifications)|5|10
Combat engineering (military construction)|1|-
Combat engineering (bomb disposal)|10|5
Swimming|2|-
Streetfighting&brawling|20|10
Streetwise|20|10
Scout|20|10
Weapons
-Needle guns|10|10
-Rockets/launchers|10|10
-Military small arms|10|10
-Gauss weapons|20|10
-Unarmed combat|10|10
Bribery|20|10
Administration|2|1
[/table]

Equipment:

 Spoiler

-Personal MediKit
-Shelter Tent
-Wristwatch
-Backpack
-Sleeping Bag
-One complete ship, Summer, Winter, and Combat Uniform
-Communicator
-Side Arm (gauss gun)
-VibroBlade
-Minicomp
- CBA 7c
-Respirator
-A needle rifle

Cash: 83 500 credits.

[User]
 Tuesday Macout

An Astronaut, formerly of the Interstellar Survey Scouts.

age: 45

homeworld is Terran standard [rolled no bonus to STR or CON]

Physique 13 -> 7

Strength 25 -> 10

Constitution 43 + 3 -> 13

Agility 50 + 5 -> 13

Dexterity 76 + 15 -> 16

Empathy 47 -> 11

Intelligence 87 + 9 -> 18

Psionics 47 -> 9

Intuition 65 -> 11

Bravery 89 + 2 -> 18

Leadership 54 + 2 -> 14

General Technical Ability (Gta) 93 + 3 -> 19

Mechanical Technical Ability (Mta) 91 -> 18

Electrical Technical Ability (Eta) 94 -> 18

skill points:

rolled 14 for general skills.

Con + dex + agility + twice intelligence + leadership + bravery + GTA = 13 + 16 + 13 + 36 + 14 + 18 + 19 = 129 (/2 = 64.5)

5 x years served = 100.

Thus 165 class skills, 78 general skills (total 243)

30 SP - Atmospheric Pilot 10

30 SP - Interplanetary Pilot 10

30 SP - FTL Pilot 5

20 SP - Advanced Mathematics 5

30 SP - Astrogator 10

15 SP - Astronomy 5

3 SP - Civilian Programming 3 - (assumed this is requirement for Astrogator?)

5 SP - EVA

total of 163.

10 SP - Merchant 2

10 SP - Streetwise 5

10 SP - Forgery 5

10 SP - Alien Languages & Customs 10

10 SP - Bribery 5

10 SP - Gambling 5

10 SP - Driver 10 (ground-car)

10 SP - Administration 5

total of 80


[User]
 Arena Tournament, Round 48:  Flamekin  vs.  Zhorj
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Flamekin - theterran
 Zhorj - amazinggameguru
 All Gladiators, please roll initiative

[User]
 Flamekin - Initiative
  Initiative  - (1d20+3)[ 12 ]

[User] sorry, didn't see this was up, I will post init soon.  TT, there is a certain degree of irony here, I hope that you can fully appreciate it :)

[User]
 Zhorj Init
 (1d20-4)[ 11 ]

[User] Oh sweet irony 😉

[User]
 Flamekin - Round 1

Actions:

 Spoiler
Swift Action: Cast Swift Expeditious Retreat.
Move Action: Move to M16.
Standard Action:  Cast Sudden Maximized Kelgore's Firebolt

You see me appear in M16 and fling a firebolt.

The firebolt Deals 24 Damage Reflex Halves DC15.

End my Turn.

Stats:

 Spoiler
Location: M16
HP: 5/5
AC: 13

Spells:

 Spoiler
Level 0 - Launch Bolt, Launch Bolt, Acid Splash, Acid Splash, Acid Splash
Level 1 - Swift Expeditious Retreat-x, Kelgore's Firebolt-x, Kelgore's Firebolt, Sticky Floor

[User]
 Ref Save
 (1d20)[ 1 ]

[User]
 DOH!
I basically had a 25% chance of winning the match after losing init :)

[User]
 High Ref Maurkov

I call this match in favor of Flamekin.  Collect your loot.


[User]
 The old Wizard known as Warren Moon has become famous, or shall one say "infamous" for his animal experiments. Several freaks of nature has been created by his vile experiments, and most die as their new bodies fail to handle the abuse they are put through. Some survive though, some thrive... and some escape.

Young Scientist Atta, and Musteval Guardinal Peter are both working for Warren, but not with him. When Warren orders the brutal murder of seventeen dangerous experiments, Atta decides that things have gone too far. Along with Peter, she helps the animals escape, in hopes of leading them to Elysium. The outer plane tuned to Goodness, which is home to the Guardinals, angels who have taken the shapes of animals. Unfortunately, things do not go as planned. Peter is dragged back to Elysium by an unknown individual known only as G, while Atta and the animals have all been scattered into three groups, that at this very moment lie scattered around the globe.

On the open plains is not a good place to be for a group of genetically modified animals. In an attempt to find safety, they take refuge among some old mines, but the mines prove to be anything but safe. In addition to unstable tunnels and rumours of spontaneously combusting workers, Sivore the Dire Rat mage finds a sheet of paper. And though he can not understand the harsh language written on the sheets, he know that it is bad news. It shows no signs of decay, and merely holding the sheet makes him feel ill and paranoid.

[User]
 Margaret

Margaret appears beside Sivore in a good-natured motion-blur.  "Wassat? Paper paper paper words food recipe?! Is it good?"

[User]
 Zhahn

The eagle slowly strolls through the area to where Sivore finds the paper.   "What does it say?  If you need help, I can read pretty much any language."   While waiting for a reply, Zhahn attempts to detect and identify any magical traces about the object.

[User] From his position Zhahn guesses that the papers are written in either Abyssmal or Infernal. He can't be quite sure until he actually holds the papers however, which means that he might have to give Sivore a prod in the chest, or even forcibly take them from the rat.

[User]
 Sivore
Sivore gladly hands the dark sheet over to his team-mate.

[User]
 Sivore
If somebody doesn't do something, the hungry rat is going to use a stick to scratch the words on the paper onto a wall somewhere so that it's available if needed, then tear it up and eat it.

He's hungry and bored.

[User] (( Shh!  Zhahn's trying to read.  😁 ))

[User] A bad feeling wells up in Zhahn as he reads the paper. The paper is riddled with bureaucratic nonsense, but some vital points catches his eye. The paper is a contract, a contract between the owner of the Phoenix Mines and an unpronouncable name that can only belong to either a demon or a devil. While the exact details are a bit fuzzy, after all, Zhahn hasn't had to deal with real lawyers yet, it is clear that the owner has been selling the souls of his workers to the demondevil in exchange for the success of his mines.

[User]
 Animus

Animus puttered around on the desk they'd found the note on.  He pushed papers around, not really paying particular attention to what each individual sheet said as he pushed it away.  After disheveling half a stack of papers, Animus turned back to the rest of the group; he didn't really feel like flying any more, he'd had enough of carrying that lyre for one day, and just wanted a place where he could take a nap.

 "If nobody has any objections, I propose we find a place to settle down to sleep for a little while.  The past few hours have been weird enough, and I think we could all benefit from a little rest.  Then we can talk about food and this whole issue of...angry scribbles?  I don't know what that is."

[User]
 Zhahn

"Well..."  the eagle starts off after reviewing the papers.  " There seems to have been a rather...  peculiar  arrangement here.  It seems that the mine owner sold his workers' souls for fiendish favors."   He frowns, as best as an eagle can.   "I can't say I'm quite sure I agree that he had the right to sell other people's souls, but the contract looks binding."
 "What I can't tell is how binding the contract is beyond the closing of the mine.  Do we risk falling under its terms by just staying here?  I would think not, but the language is quite convoluted.  In any event, I can see why the humans would shun the place."

[User]
 Sivore
 "That doesn't sound good.

We can always move on to the mountains and find someplace else to stay."

[User]
 Sivore
Seeing his compatriots stand there doing nothing, the rat decides that they have been robbed of their capability to think by the parchment.  He steps outside, casts invisibility, and then heads off to a likely-looking overgrown part of the forest to find food and someplace to stay for the night, abandoning the party's quest.

 Spoiler
9 days of no activity, I'm calling this as dead...PM me if it ever restarts


[User] You all wake up in the middle of an 100'x100' room. No exits of any kind, though it is filled with unnatural light.

[User] As you are laying there,  you are greeted by a deep voice:  "Hello! You have been drafted for... The Game!  Note: By hearing this you relinquish the right to sue over being irrevocably turned into an dairy product.  Por instrucciones de draconic, el canto de "dos", ahora como un grupo ahora."

[User]
 Hassid
 "Whoever you are, I suppose I owe you. My life, to be exact. What do you require of me?"

[User] "   You ****ing *****.   And I was just about to develop a new Psionic Power!  You people choose the worst times to take us away.  "  The mind flayers says, as he looks around his surroundings.  With nothing to do, the Psion asks, " What are we supposed to do?  Just sit here?  What?! "  More than a hint of annoyance drifted into his voice; the Aberration seems more than a little pissed off at this development of his life.

[User]
 Hassid

Hassid raises his claws at the Mind Flayer, cautious, asking, "Who are you? Do you know who brought us here?"

[User] S'vakya replies without a moment's hesitation, "  Nope.  No idea.  At all.  Now if only we could get some answers...  "

[User] The voice buts in to say:  "Any fighting results in termination."

[User] A ladder appears in the floor.

[User] "  Alright.  That still doesn't solve my annoyance; why did you bring us here, are we in some kind of gladiatorial arena?  An Interdimensional arena, with the only purpose being to satisfy your amusement?   Answer me!!!!!

[User]
 Hassid

Hassid nods, and sheathes his claws, slotting his fingers into grooves on their handles and pulling them, one after the other, smoothly up his arm and into his sleeve.

 "You want us to take this ladder?"

[User]
 "  A ladder.  I wonder what would happen if I poked it.  Best not, it would probably result in some weird things.  But then again, if you don't take a leap, then you won't ever get any where.  "  The Mindflayer says, as he summons an Astral Construct, which promptly starts climbing on the ladder.

 Spoiler
Summon an Astral Construct to climb a ladder... using Astral Legion Psicrown.

[User]
 Gabrielle

Gabrielle shakes her head to clear away the cobwebs of unconsciousness.
 I would suggest that for the time being at least everyone just calms down. Getting angry without something to direct it at is rearely productive.
She says, peering down the ladder.

 Spoiler

Spot-40
Listen-40
(I can take 10 on spot and listen checks)
I also have Blindsight out to 120 ft.
What can I tell from my sensory exploration?

[User]
 Hassid

Hassid stands rock still for a moment, frowning, preparing himself in case there is a fight.

 Spoiler
Becoming Psionically Focused, auto-succeed.

[User]
 Shadowedsoul:
 Spoiler
you see an empty room with 4 doors, one in each direction.

[User]
 "  So, um, what do you see?  Should we go down there?  Is there a raging inferno of doom, or how about an aquatic terror, thousands of leagues high, about to eat us?  "  S'vkya asks, as he rests comfortably, slowing returning to calmness.

 Spoiler
Gain Psionic Focus as a move action ( If the DM will allow it, I'd like to psionically focus my Psicrystal, not me )

[User]
 Gabrielle
 Looks pretty simple, it's just a room with 4 doors. I don't like this though, generally when I wake up in a room without knowing where I am there's better security than this.

[User]
 Hassid

"Generally I don't wake up in rooms where I don't know where I am. It's bad for business and all that."

[User] NecroticPunch: OK

[User]
 Gabrielle
 Where I grew up if you didn't wake up somewhere not knowing where you were at least once a year it meant your status was slipping.
Gabrielle says with a wry grin.
 I suppose if we're going to be stuck here together we should at least know each other's names. I'm Gabrielle.
She says, glancing around the room at the others.

[User] "  Well if it's just a room, we might as well go down it!  " S'vakya says, as he moves his hand forward, telling them to go first.

[User]
 Hassid
 "I'm Hassid, once chief assassin to Hamanu, now...freelance."

[User]
 "  I'm S'vakya, former Human, now a Mind Flayer.  I am a master of Psionics.  Nice to meet you.  "  S'vakya says, as he makes a slight bow.  Taking a moment to recollect his focus, S'vakya motioned forward one more.

 Spoiler
Give myself Psionic Focus as well.  Two Psionic Focuses enable me to pwnzor people.  😎

[User]
 Gabrielle
 A mentalist and a killer. Well, I've been stuck with worse.
Gabrielle say, ignoring S'vakya's gestures.

[User]
 Hassid
 "A mentalist, an killer and a...thief? Things are going well. And I am a reliable killer, whatever else I may be."

 Spoiler
I changed my adjective, hence the typo. Leaving it for funs 🙂

[User]
 "  Sir, ' An ' is not the correct form of speech, in the context where you said it.  I guess that I'll send an astral construct in, see what happens.  "  S'vakya said, as he called upon the power in his Psicrown manifesting a living form of ectoplasm.  Using his supreme will power, S'vakya commanded his minion to climb down the ladder.

 Spoiler
1 charge used up on my Psicrown, since you ignored the last time I did this >.>

[User]
 Gabrielle
 I've stolen a few things in my life, I'm more hunter than thief though.
Gabrielle says, chuckling a little and stepping back as the construct moves toward the ladder.

[User] NecroticPunch: Nothing happens to it.


[User]
 http://www.worldofgame.net/4.shtml

cheapest wow gold: 10000G only $29.99

No Virus No Lie


[User]
 THE MEATGRINDER
 Jallorn  -  Mr. Blastypants
Across the tumultuous sea you come to the rocky outgrowth on which the pyramid is perched. The building is like nothing you've ever seen before, made out of pure white stones the size of small houses. Each block is perfectly square and form a jagged slope to the top of the pyramid. Steps run from the rocky beach to the top of the pyramid where you can see some sort of antechamber.

You make your way up the steps, curiously free of moisture despite the misty sea air, and enter.

   LEVEL 0

XXXX-+-XXXX
X.... $ ....X
X.........X
X.........X
X....@....X
XXXX...XXXX

You are in the antechamber of the pyramid. Ahead of you are two closed doors, with a large keyhole in the center of it. There is the upper half of a skeleton between the two doors seemingly crushed by it. Near the skeleton's hand is a large bronze key.

The walls of the antechamber are decorated by a mural. You can pick out scenes of battle, or something similar, but the details have been lost to time and decay.

[User] Mr. Blastypants picks up the key and tries it on the door.

[User]
 You put the bronze key into the door and turn it. There's a small click and then a deeper click from within the pyramid. The double doors slowly start to move in opposite directions. Within the murky darkness you see a flight of stairs going downwards.

It does appear that whoever the skeleton was, he (or she) was crushed in the doors. You can see most of the lower half of the skeleton on the top of the stairs.

It is dark down the stairs. You can only see about 10 feet down the stairway and all the rest is darkness.

'''X>>>X'''
'''X>$>X'''
XXXX-+-XXXX
X....@....X
X.........X
X.........X
X.........X
XXXX...XXXX

[User] With a chuckle, I (yeah, I'm switching to first person) pick up the skull and place it between the skeleton's legs, then continue down the stairs, carefully.

[User]
 You make your way down carefully, but not carefully enough apparently. About halfway down the stairs, somebody has lain a trip-wire. You know this because you found it. With your foot. ( Reflex Save:  3+0 = 3)

You trip and go down about 10 feet of stairs. The trip-wire comes with you, jingling as it does because a bell has been tied to it. You land heavily at the foot of the stairs in a pile ( Damage:  5, you're prone)

   LEVEL 1

'''X>>>X'''
'''X>>>X'''
'''X.@.X'''

It's dark down here. You can't see anything.

[User]
 I can spend a PP to improve the reflex save, but I won't cause a 3 is hopeless.

I get up and invoke Devil's Sight (darkvision that even sees through magical darkness)

[User]
 '''X>>>X'''
'''X>>>X'''
XXXX.@.XXXX
X.o.....o.X
X...{+}...X
X.........X
X.........X
X.........X
XXXX...XXXX

You appear to be in a room of some sort. Like the room up above, this one has a mural depicting some scene. While the elements haven't touched the mural, some thing  has. Crude red, white, and black paint has been spread in weird patterns over all the walls.

Directly in front of you is a stone block which seems to serve as a crude altar. There are blackened bones of various length and burnt-down black candles on it.

In each corner of the room are small urns. They too have been painted over with the same crude paint.

At the other end of the room is what looks like a hallway. However, your darkvision doesn't extend that far.

All around you is a disgusting smell. It reminds you of a farmyard.


[User]
 the track infront of you is a steep one... leading downwards. behind you looms the great Karak-izor, the place you used to call home. the sun is just rising in the distance and begining to illuminate the vast fields and forrests infront of you, it was a beautiful sight to behold, but the beauty was ruined somewhat by the traveling duelist known as Faragrim Falgrimmson  *cough cough* *ahem* *spit* "gah, sorry bout that. something caught in me throat."

what a way to break the mood. this was the dawn of a new era, in which you and Faragrim are to begin to write the history books in the making of New runes! runes, ah runes, fresh memories come to mind as you think of your training as an apprentice runesmith, but now, you are a free man... well dwarf. you are free to make any rune within your knowledge on whatever you want, but you have dedicated yourself to becoming a legend amongst dwarfs. to create runes of such power the likes of which have never been seen! the act of doing so will make you famou-- *cough cough* *ahem* *cough cough* "just cant shake it off."

your line of thought is lost once again. but turns to the task directly infront of you, finding nessisary information with which to create the rune/runes to make you a legend. but you have no idea where to start. Faragrim seems alright generally speaking, but having only known him for the previous few hours he was starting to get on the nerves a little already.

[User]
 Murgriz Grimmson grits his teeth at the other Dwarf, but supposes it's best to have some sort of backup.

 "Well, there is never anywhere to go but forwards. Come on, then, Faragrim."  Murgriz shifts his pack on his back, tugs his braided brown beard, checks his weapons and heads down the hill. Plenty of time to pick up a lead, before going running off in whatever direction takes your fancy. And first of all - finding something, and then doing some research from that. It might take years. An apprenticeship teaches you nothing if not patience.

[User]
 "alright, alright im on my way."  Faragrim grumbles as he follows you.  "i never expected to be doing all this you know?! i grew up in the Reik, you know. when i was growing up i never thought i'd be helping a  runesmith  of all people."  he is clearly not unhappy about the situation, he just feels the need to point these things out. but one thing which was true, he never thought he would be helping a runesmith, infact, with his sheltered upbringing from dwarvan culture in the Reikland he had only heard of runesmiths as stories, and he knows very little about the whole thing.

 "where  are  we going anyway?"  he asks in a tone that implies he knows that there is no set destination yet.

[User]
 Murgriz thinks to himself for a while, and decides to surprise his companion by giving a fairly definite answer.  "Altdorf. Through the Reikland. As good a place as any, I suppose, and you'll know your way around. I can get to use the University libraries, and things will be more available there."

Murgriz looks back to see any reaction, before pulling his pack further up his back and continuing down the hill at a rolling pace.

[User] there was actually a reaction  "o-o-oh, Altdorf you say? i wasnt expecting that, but thats as good a place as any!"  he seems shocked but pleased by this news

[User]
 a long journy awaits if you are to head to Altdorf. a long travel through the borderprinces then the southern Reik. but as a dwarf, you will likely be allowed passage through the mountains at Karak-Hirn, shortening the journy significantly.

as you ponder your route to Altdorf the sun rises a little higher in the sky and you reach the bottom of the mountain, mainly woodland, but it isnt thick forrests yet. there is a clear path through the woodland, but taking a shortcut through the woodland if you were to head to karak-hirn could be advisable.

[User] "Trees. I don't like trees,"  grunts Murgriz, moving along the edge of the woodland, looking for a path, what shadowy imitation of a tunnel a woodland path is, anyway. He pulls out his axe and shakes it threateningly at the rustling trees.

[User] "what is it? is there someone watching us?"  Faragrim asks puzzled.


[User]
 Insert "Eye of the Tiger" Music Here
 Favor's the Fortune

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Light
3. Fortune Lady Light
4. Fortune Lady Dark
5. Fortune Lady Dark
6. Fortune Lady Dark
7. Fortune Lady Water
8. Fortune Lady Water
9. Fortune Lady Water
10. Fortune Lady Fire
11. Fortune Lady Fire
12. Fortune Lady Fire
13. Fortune Lady Wind
14. Fortune Lady Wind
15. Cyber Valley
16. Cyber Valley
17. Night’s End Sorcerer
18. Night’s End Sorcerer
19. Chaos Sorcerer
20. Tragoedia
21. Supay
22. Fire Ant Ascator
23. Dark Armed Dragon
24. Future Vision
25. Future Vision
26. Future Vision
27. One for One
28. Hand Destruction
29. Hand Destruction
30. Heavy Storm
31. Fortune’s Future
32. Fortune’s Future
33. Allure of Darkness
34. Mystical Space Typhoon
35. Terraforming
36. Dark Bribe
37. Dark Bribe
38. Compulsory Evacuation Device
39. Compulsory Evacuation Device
40. Interdimensional Matter Transporter
41. Mirror Force
42. Torrential Tribute
43. Call of the Reaper
44. Call of the Reaper
45. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 Initiative  - (1d20)[ 5 ]
  Draw  - (5d45)[ 2 ][ 38 ][ 6 ][ 24 ][ 3 ](73)
 Re-   Draw  - (4d45)[ 23 ][ 3 ][ 44 ][ 2 ](72)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand(5)

 Spoiler

Fortune Lady Light
Compulsory Evacuation Device
Fortune Lady Dark
Future Vision
Fortune Lady Light

Facedown(0)

 Spoiler
=

GY(0)

 Spoiler
=

RFG(0)

 Spoiler
=

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Dark
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Water
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Fire
10. Fortune Lady Wind
11. Fortune Lady Wind
12. Cyber Valley
13. Cyber Valley
14. Night’s End Sorcerer
15. Night’s End Sorcerer
16. Chaos Sorcerer
17. Tragoedia
18. Supay
19. Fire Ant Ascator
20. Dark Armed Dragon
21. Future Vision
22. Future Vision
23. One for One
24. Hand Destruction
25. Hand Destruction
26. Heavy Storm
27. Fortune’s Future
28. Fortune’s Future
29. Allure of Darkness
30. Mystical Space Typhoon
31. Terraforming
32. Dark Bribe
33. Dark Bribe
34. Compulsory Evacuation Device
35. Interdimensional Matter Transporter
36. Mirror Force
37. Torrential Tribute
38. Call of the Reaper
39. Call of the Reaper
40. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 The blue-robed wizard gives a smile to his opponent as he enters.
 Ah, 'tis a good day today. You wish to duel? Very well, let's see what I can do.
 Insert  this song  here.
 (d20)[ 11 ]
 (5d40)[ 37 ][ 37 ][ 9 ][ 21 ][ 1 ](105)
 (3d40)[ 9 ][ 37 ][ 37 ](83)

[User]
 Reroll last card:

 (d36)[ 20 ]

Draw: (d35)[ 12 ]
 I will start with this:  Manju of the Ten Thousand Hands ! His magic prepares the mystic rite of Black Illusion Ritual. That is all for now.
 Field:
{table="head"]1|2|3|4|5
-|-|M|-|-
-|-|-|-|-[/table]

M:  Manju of the Ten Thousand Hands  ( 1400 1000)
 Life Points:  8000

 Spoiler

 Hand:  6

 Spoiler

Soul Exchange
Magical Exemplar
Night’s End Sorcerer
Earthbound Immortal Chacu Challhua
Terraforming
Black Illusion Ritual

 Face Down:
 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Relinquished
4.	Relinquished
5.	Chaos Sorcerer
6.	Magical Marionette
7.	Magical Marionette
8.	Magical Exemplar
9.	Magical Exemplar
10.	Djinn Releaser of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Breaker the Magical Warrior
14.	Breaker the Magical Warrior
15.	Kycoo the Ghost Destroyer
16.	Kycoo the Ghost Destroyer
17.	Night’s End Sorcerer
18.	Allure of Darkness
19.	Secret Village of the Spellcasters
20.	Secret Village of the Spellcasters
21.	Secret Village of the Spellcasters
22.	Black Illusion Ritual
23.	Black Illusion Ritual
24.	Card Destruction
25.	Preparation of Rites
26.	Heavy Storm
27.	Mystical Space Typhoon
28.	Book of Moon
29.	Book of Moon
30.	Brain Control
31.	Soul Exchange
32.	Royal Decree
33.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black Rose Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Black-Winged Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 " I'm impressed that you are so kind, many with your extreme power are not as accommodating to those who are up and coming. "

Draw:
 (1d40)[ 15 ]

" I will play the Field Spell Card  Future Visions .

Then I will summon  Fortune Lady Light .  Future Visions then removes Fortune Lady Light from play, allowing me special summon  Fortune Lady Dark .

I will have my Fortune Lady Dark attack your monster!

Then I will play one card face down and end my turn

Field: Future Visions
{table=head]1|2|3|4|5
-|D|-|-|-
-|-|-|f|-[/table]

 Fortune Lady  D ark  ( 2000 /2000)
 f acedown

LP:8000

 Spoiler

Hand(5)

 Spoiler

Fortune Lady Dark
Fortune Lady Light
Night’s End Sorcerer

Facedown(0)

 Spoiler
Compulsory Evacuation Device

GY(0)

 Spoiler
=

RFG(0)

 Spoiler
Fortune Lady Light

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Water
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Fire
10. Fortune Lady Wind
11. Fortune Lady Wind
12. Cyber Valley
13. Cyber Valley
14. Night’s End Sorcerer
15. Chaos Sorcerer
16. Tragoedia
17. Supay
18. Fire Ant Ascator
19. Dark Armed Dragon
20. Future Vision
21. Future Vision
22. One for One
23. Hand Destruction
24. Hand Destruction
25. Heavy Storm
26. Fortune’s Future
27. Fortune’s Future
28. Allure of Darkness
29. Mystical Space Typhoon
30. Terraforming
31. Dark Bribe
32. Dark Bribe
33. Compulsory Evacuation Device
34. Interdimensional Matter Transporter
35. Mirror Force
36. Torrential Tribute
37. Call of the Reaper
38. Call of the Reaper
39. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 What is power without a purpose? My purpose is to help everyone in love and charity.  Blue smiles, a tinge of sadness in his eyes.

 (d34)[ 2 ]
 But you asked for a duel, and I will give you one. With your Future Visions, I will give you a glimpse of your future: I summon my faithful  Magical Exemplar , who will arrive on the field next turn. Meanwhile, I have something else planned. I cast  Black Illusion Ritual ! I sacrifice Night's End Sorcerer from my hand!
Mystic runes are drawn on the ground, as the dark magic of Night's End Sorcerer is fed into the ritual.
 I channel my own sorrow and the darkness within... Ritual Summon,  Relinquished ! I declare priority to absorb Fortune Lady Dark!
An eldritch being rises out of the runes, pulling the Fortune Lady into its grasp.
 That is all for now. I end my turn.

(If I interpret the rules correctly, Relinquished has 0 ATK and DEF now, since Fortune Lady Dark has no levels while it's not a monster?)

 Field:
{table="head"]1|2|3|4|5
-|-|R|-|-
-|-|FLD|-|-[/table]

R:  Relinquished  ( 0 /0)
FLD: Fortune Lady Dark (equipped to Relinquished)

 Life Points:  7400

 Spoiler

 Hand:  3

 Spoiler

Soul Exchange
Earthbound Immortal Chacu Challhua
Terraforming

 Face Down:
 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Relinquished
4.	Chaos Sorcerer
5.	Magical Marionette
6.	Magical Marionette
7.	Magical Exemplar
8.	Magical Exemplar
9.	Djinn Releaser of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Breaker the Magical Warrior
13.	Breaker the Magical Warrior
14.	Kycoo the Ghost Destroyer
15.	Kycoo the Ghost Destroyer
16.	Night’s End Sorcerer
17.	Allure of Darkness
18.	Secret Village of the Spellcasters
19.	Secret Village of the Spellcasters
20.	Secret Village of the Spellcasters
21.	Black Illusion Ritual
22.	Black Illusion Ritual
23.	Card Destruction
24.	Preparation of Rites
25.	Heavy Storm
26.	Mystical Space Typhoon
27.	Book of Moon
28.	Book of Moon
29.	Brain Control
30.	Soul Exchange
31.	Royal Decree
32.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black Rose Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Black-Winged Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer

 Removed from Play:

 Spoiler

Magical Exemplar

[User]
 ((Assuming the Relinquished ability starts a chain, this  should  work, if not, let me know))

" When your Relinquished attempts to absorb my monster, it triggers my trap,  Compulsory Evacuation Device , targeting the Relinquished!

Field: Future Visions
{table=head]1|2|3|4|5
-|D|-|-|-
-|-|-|C|-[/table]

 Fortune Lady  D ark  ( 2000 /2000)
 C ompulsory Evacuation Device

LP:8000

 Spoiler

Hand(5)

 Spoiler

Fortune Lady Dark
Fortune Lady Light
Night’s End Sorcerer

Facedown(0)

 Spoiler
-

GY(0)

 Spoiler
=

RFG(0)

 Spoiler
Fortune Lady Light

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Water
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Fire
10. Fortune Lady Wind
11. Fortune Lady Wind
12. Cyber Valley
13. Cyber Valley
14. Night’s End Sorcerer
15. Chaos Sorcerer
16. Tragoedia
17. Supay
18. Fire Ant Ascator
19. Dark Armed Dragon
20. Future Vision
21. Future Vision
22. One for One
23. Hand Destruction
24. Hand Destruction
25. Heavy Storm
26. Fortune’s Future
27. Fortune’s Future
28. Allure of Darkness
29. Mystical Space Typhoon
30. Terraforming
31. Dark Bribe
32. Dark Bribe
33. Compulsory Evacuation Device
34. Interdimensional Matter Transporter
35. Mirror Force
36. Torrential Tribute
37. Call of the Reaper
38. Call of the Reaper
39. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 ((Oh snap, I'm not sure how this works. But I think that will work.))

 Well played, sir. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  7400

 Spoiler

 Hand:  4

 Spoiler

Soul Exchange
Earthbound Immortal Chacu Challhua
Terraforming
Relinquished

 Face Down:
 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Relinquished
4.	Chaos Sorcerer
5.	Magical Marionette
6.	Magical Marionette
7.	Magical Exemplar
8.	Magical Exemplar
9.	Djinn Releaser of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Breaker the Magical Warrior
13.	Breaker the Magical Warrior
14.	Kycoo the Ghost Destroyer
15.	Kycoo the Ghost Destroyer
16.	Night’s End Sorcerer
17.	Allure of Darkness
18.	Secret Village of the Spellcasters
19.	Secret Village of the Spellcasters
20.	Secret Village of the Spellcasters
21.	Black Illusion Ritual
22.	Black Illusion Ritual
23.	Card Destruction
24.	Preparation of Rites
25.	Heavy Storm
26.	Mystical Space Typhoon
27.	Book of Moon
28.	Book of Moon
29.	Brain Control
30.	Soul Exchange
31.	Royal Decree
32.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black Rose Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Black-Winged Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer

 Removed from Play:

 Spoiler

Magical Exemplar

[User]
 ((If it chains, then it should work, as the ability would no longer be viable, at least I think))

 Thank you very much.

During Standby, Lady Dark's level increases, and Lady Light comes back into play.

Draw:
 (1d38)[ 23 ]
 I will cast  Hand destruction , discarding a Fortune Lady Dark and a Night's End Sorcerer.

Now I will summon another Fortune Lady Light, and when Future Visions removes her from play, I will summon  Fortune Lady Water , which allows me to draw two more cards.

Next, I will play Fortune's Future, targeting my Fortune Lady of Light currently RFP, and place her in the graveyard, drawing me 2 cards in the process.

Then I will attack you directly with all 3 Fortune Ladies on the field. (3800LP)

Finally, I will place two cards face down and end my turn.

Field: Future Visions
{table=head]1|2|3|4|5
L|D|W|-|-
-|f|-|-|f[/table]

 Fortune Lady  D ark  ( 2400 /2400) (lvl6)
 Fortune Lady  L ight  ( 200 /200)(lvl1)
 Fortune Lady  W ater  ( 1200 /1200)(lvl4)

LP:8000

 Spoiler

Hand(3)

 Spoiler

Future Vision
Call of the Reaper
Night’s End Sorcerer

Facedown(0)

 Spoiler
Torrential Tribute (2)
Call of the Reaper (5)

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark
Fortune Lady Light
Fortune’s Future
Hand Destruction

RFG(0)

 Spoiler
=

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Fortune Lady Wind
11. Cyber Valley
12. Cyber Valley
14. Chaos Sorcerer
15. Tragoedia
16. Supay
17. Fire Ant Ascator
18. Dark Armed Dragon
19. Future Vision
20. One for One
21. Hand Destruction
22. Heavy Storm
23. Fortune’s Future
24. Allure of Darkness
25. Mystical Space Typhoon
26. Terraforming
27. Dark Bribe
28. Dark Bribe
29. Compulsory Evacuation Device
30. Interdimensional Matter Transporter
31. Mirror Force
33. Starlight Road
Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User] Hand Destruction Draw:  (2d37)[ 19 ][ 35 ](54)

[User] FLW Draw: (2d35)[ 34 ][ 24 ](58)

[User]
 (Sorry this turn is taking so long)
 (2d33)[ 32 ][ 13 ](45)

[User]
 For Hand Destruction, I discard Relinquished and Soul Exchange.
 (2d32)[ 6 ][ 5 ](11)

[User]
 Draw:    (d30)[ 3 ]
 Now my Magical Exemplar comes back to the field. I activate  Terraforming  to search out and activate  Secret Village of the Spellcasters , destroying Future Visions. In doing so, Magical Exemplar gains four Spell Counters, and I remove two of them to Special Summon  Night's End Sorcerer  from my Graveyard. Then I Tribute Magical Exemplar to summon  Magical Marionette , who I shall tune with Night's End Sorcerer to Synchro Summon  Black Rose Dragon , who shall purge the field. With a clean slate, I will end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Field Spell:
 Life Points:  3600

 Spoiler

 Hand:  3

 Spoiler

Earthbound Immortal Chacu Challhua
Magical Marionette
Relinquished

 Face Down:
 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Chaos Sorcerer
4.	Magical Exemplar
5.	Magical Exemplar
6.	Djinn Releaser of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Kycoo the Ghost Destroyer
12.	Kycoo the Ghost Destroyer
13.	Night’s End Sorcerer
14.	Allure of Darkness
15.	Secret Village of the Spellcasters
16.	Secret Village of the Spellcasters
17.	Black Illusion Ritual
18.	Black Illusion Ritual
19.	Card Destruction
20.	Preparation of Rites
21.	Heavy Storm
22.	Mystical Space Typhoon
23.	Book of Moon
24.	Book of Moon
25.	Brain Control
26.	Soul Exchange
27.	Royal Decree
28.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black Rose Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer
Relinquished
Soul Exchange
Terraforming
Secret Village of the Spellcasters
Magical Exemplar
Magical Marionette
Black-Winged Dragon

 Removed from Play:

[User]
 Wow!...just...Wow!

Draw: (1d33)[ 11 ]
 I will play  Night's End Sorcerer  in attack mode.

Then I will attack you.

Finally, I will play my Field Spell  Future Visions , which destroys your secret Village

Field: Future Visions
{table=head]1|2|3|4|5
-|-|-|N|-
-|-|-|-|-[/table]

 N ight's End Sorcerer ( 1300 /400)

LP:8000

 Spoiler

Hand(2)

 Spoiler

Call of the Reaper
Cyber Valley

Facedown(0)

 Spoiler
 -

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark
Fortune Lady Light
Fortune’s Future
Hand Destruction
Torrential Tribute
Call of the Reaper
Fortune Lady Light
Fortune Lady Dark
Fortune Lady Water

RFG(0)

 Spoiler
=

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Fortune Lady Wind
12. Cyber Valley
14. Chaos Sorcerer
15. Tragoedia
16. Supay
17. Fire Ant Ascator
18. Dark Armed Dragon
19. Future Vision
20. One for One
21. Hand Destruction
22. Heavy Storm
23. Fortune’s Future
24. Allure of Darkness
25. Mystical Space Typhoon
26. Terraforming
27. Dark Bribe
28. Dark Bribe
29. Compulsory Evacuation Device
30. Interdimensional Matter Transporter
31. Mirror Force
33. Starlight Road
Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 I'm afraid you probably have me cornered, good sir.
 (d28)[ 26 ]
 I activate  Soul Exchange . I Tribute your Night's End Sorcerer to summon another Magical Marionette, which will arrive next turn. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Field Spell:
 Life Points:  2300

 Spoiler

 Hand:  2

 Spoiler

Earthbound Immortal Chacu Challhua
Relinquished

 Face Down:
 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Chaos Sorcerer
4.	Magical Exemplar
5.	Magical Exemplar
6.	Djinn Releaser of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Kycoo the Ghost Destroyer
12.	Kycoo the Ghost Destroyer
13.	Night’s End Sorcerer
14.	Allure of Darkness
15.	Secret Village of the Spellcasters
16.	Secret Village of the Spellcasters
17.	Black Illusion Ritual
18.	Black Illusion Ritual
19.	Card Destruction
20.	Preparation of Rites
21.	Heavy Storm
22.	Mystical Space Typhoon
23.	Book of Moon
24.	Book of Moon
25.	Brain Control
26.	Royal Decree
27.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black-Winged Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer
Relinquished
Soul Exchange x2
Terraforming
Secret Village of the Spellcasters
Magical Exemplar
Magical Marionette
Black Rose Dragon

 Removed from Play:

 Spoiler

Magical Marionette

[User]
 "You're not as helpless as you lead me to believe..."

Draw: (1d33)[ 10 ]

I will play  Cyber Valley , which you will see next turn, and I will end my turn.

Field: Future Visions
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand(2)

 Spoiler

Call of the Reaper
Fortune Lady Wind

Facedown(0)

 Spoiler
 -

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark
Fortune Lady Light
Fortune’s Future
Hand Destruction
Torrential Tribute
Call of the Reaper
Fortune Lady Light
Fortune Lady Dark
Fortune Lady Water
Night’s End Sorcerer

RFG(0)

 Spoiler
Cyber Valley

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Cyber Valley
11. Chaos Sorcerer
12. Tragoedia
13. Supay
14. Fire Ant Ascator
15. Dark Armed Dragon
16. Future Vision
17. One for One
18. Hand Destruction
19. Heavy Storm
20. Fortune’s Future
21. Allure of Darkness
22. Mystical Space Typhoon
23. Terraforming
24. Dark Bribe
25. Dark Bribe
26. Compulsory Evacuation Device
27. Interdimensional Matter Transporter
28. Mirror Force
29. Starlight Road
Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 Draw:    (d27)[ 15 ]
 I don't give up. My  Magical Marionette  now comes back, but your Cyber Valley will not, for I replace Future Visions with another copy of  Secret Village of the Spellcasters . This gives Magical Marionette a little power boost, and now, Magical Marionette attacks directly, and I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|MM|-|-
-|-|-|-|-[/table]

MM:  Magical Marionette  ( 2200 /1000)*

 Field Spell:   Secret Village of the Spellcasters
 Life Points:  2300

 Spoiler

 Hand:  2

 Spoiler

Earthbound Immortal Chacu Challhua
Relinquished

 Face Down:
 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Chaos Sorcerer
4.	Magical Exemplar
5.	Magical Exemplar
6.	Djinn Releaser of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Kycoo the Ghost Destroyer
12.	Kycoo the Ghost Destroyer
13.	Night’s End Sorcerer
14.	Allure of Darkness
15.	Secret Village of the Spellcasters
16.	Black Illusion Ritual
17.	Black Illusion Ritual
18.	Card Destruction
19.	Preparation of Rites
20.	Heavy Storm
21.	Mystical Space Typhoon
22.	Book of Moon
23.	Book of Moon
24.	Brain Control
25.	Royal Decree
26.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black-Winged Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer
Relinquished
Soul Exchange x2
Terraforming
Secret Village of the Spellcasters
Magical Exemplar
Magical Marionette
Black Rose Dragon

 Removed from Play:

 Spoiler

Magical Marionette

[User]
 Arg!

Draw:
 (1d29)[ 16 ]
 I will play  Fortune Lady Wind  face up, which I believes allows me to destroy 1 spell on your side, which of course is your Secret Village.

I will then play another Future Visions, lay a card face down, and end my turn.

Field:Future Visions
{table=head]1|2|3|4|5
-|-|-|W|-
-|f|-|-|-[/table]

Fortune Lady  W ind
LP:5800

 Spoiler

Hand(0)

 Spoiler

-

Facedown(1)

 Spoiler
Call of the Reaper

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark
Fortune Lady Light
Fortune’s Future
Hand Destruction
Torrential Tribute
Call of the Reaper
Fortune Lady Light
Fortune Lady Dark
Fortune Lady Water
Night’s End Sorcerer
Future Visions
Future Visions

RFG(0)

 Spoiler
Cyber Valley

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Cyber Valley
11. Chaos Sorcerer
12. Tragoedia
13. Supay
14. Fire Ant Ascator
15. Dark Armed Dragon
16. One for One
17. Hand Destruction
18. Heavy Storm
19. Fortune’s Future
20. Allure of Darkness
21. Mystical Space Typhoon
22. Terraforming
23. Dark Bribe
24. Dark Bribe
25. Compulsory Evacuation Device
26. Interdimensional Matter Transporter
27. Mirror Force
28. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User] ((A question...is a tribute summon considered a "normal Summon"?  because Future Visions only works when something is "Normal Summoned"))

[User]
 ((Yes, a Tribute Summon is a Normal Summon.))

 (d26)[ 21 ]
 Magical Marionette attacks Fortune Lady Wind. I then lay a card face down and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|MM|-|-
-|-|FD|-|-[/table]

MM:  Magical Marionette  ( 2200 /1000)*

 Field Spell:
 Life Points:  2300

 Spoiler

 Hand:  2

 Spoiler

Earthbound Immortal Chacu Challhua
Relinquished

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Chaos Sorcerer
4.	Magical Exemplar
5.	Magical Exemplar
6.	Djinn Releaser of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Kycoo the Ghost Destroyer
12.	Kycoo the Ghost Destroyer
13.	Night’s End Sorcerer
14.	Allure of Darkness
15.	Secret Village of the Spellcasters
16.	Black Illusion Ritual
17.	Black Illusion Ritual
18.	Card Destruction
19.	Preparation of Rites
20.	Heavy Storm
21.	Book of Moon
22.	Book of Moon
23.	Brain Control
24.	Royal Decree
25.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black-Winged Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer
Relinquished
Soul Exchange x2
Terraforming
Secret Village of the Spellcasters x2
Magical Exemplar
Magical Marionette
Black Rose Dragon

 Removed from Play:

 Spoiler

Magical Marionette

[User]
 "This is not boding well for me...and I was doing so well too.."

Draw:
 (1d28)[ 27 ]
 "I will lay a card face down and pass the turn."

Field:Future Visions
{table=head]1|2|3|4|5
-|-|-|-|-
-|f|-|f|-[/table]

LP:4500

 Spoiler

Hand(0)

 Spoiler

-

Facedown(2)

 Spoiler
Call of the Reaper (2)
Mirror Force (4)

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark
Fortune Lady Light
Fortune’s Future
Hand Destruction
Torrential Tribute
Call of the Reaper
Fortune Lady Light
Fortune Lady Dark
Fortune Lady Water
Night’s End Sorcerer
Future Visions
Future Visions
Fortune Lady Wind

RFG(0)

 Spoiler
Cyber Valley

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Cyber Valley
11. Chaos Sorcerer
12. Tragoedia
13. Supay
14. Fire Ant Ascator
15. Dark Armed Dragon
16. One for One
17. Hand Destruction
18. Heavy Storm
19. Fortune’s Future
20. Allure of Darkness
21. Mystical Space Typhoon
22. Terraforming
23. Dark Bribe
24. Dark Bribe
25. Compulsory Evacuation Device
26. Interdimensional Matter Transporter
27. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 Draw:    (d25)[ 16 ]
 I will attack directly again, and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|MM|-|-
-|-|FD|-|-[/table]

MM:  Magical Marionette  ( 2200 /1000)*

 Field Spell:
 Life Points:  2300

 Spoiler

 Hand:  3

 Spoiler

Earthbound Immortal Chacu Challhua
Relinquished
Black Illusion Ritual

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Chaos Sorcerer
4.	Magical Exemplar
5.	Magical Exemplar
6.	Djinn Releaser of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Kycoo the Ghost Destroyer
12.	Kycoo the Ghost Destroyer
13.	Night’s End Sorcerer
14.	Allure of Darkness
15.	Secret Village of the Spellcasters
16.	Black Illusion Ritual
17.	Card Destruction
18.	Preparation of Rites
19.	Heavy Storm
20.	Book of Moon
21.	Book of Moon
22.	Brain Control
23.	Royal Decree
24.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black-Winged Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer
Relinquished
Soul Exchange x2
Terraforming
Secret Village of the Spellcasters x2
Magical Exemplar
Magical Marionette
Black Rose Dragon

 Removed from Play:

 Spoiler

Magical Marionette

[User]
 Declaring your attack triggers my trap card, Mirror Force!

Field:Future Visions
{table=head]1|2|3|4|5
-|-|-|-|-
-|f|-|M|-[/table]

 M irror Force

LP:4500

 Spoiler

Hand(0)

 Spoiler

-

Facedown(2)

 Spoiler
Call of the Reaper (2)
Mirror Force (4)

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark
Fortune Lady Light
Fortune’s Future
Hand Destruction
Torrential Tribute
Call of the Reaper
Fortune Lady Light
Fortune Lady Dark
Fortune Lady Water
Night’s End Sorcerer
Future Visions
Future Visions
Fortune Lady Wind

RFG(0)

 Spoiler
Cyber Valley

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Cyber Valley
11. Chaos Sorcerer
12. Tragoedia
13. Supay
14. Fire Ant Ascator
15. Dark Armed Dragon
16. One for One
17. Hand Destruction
18. Heavy Storm
19. Fortune’s Future
20. Allure of Darkness
21. Mystical Space Typhoon
22. Terraforming
23. Dark Bribe
24. Dark Bribe
25. Compulsory Evacuation Device
26. Interdimensional Matter Transporter
27. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 Well, that's just fine. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|-|-[/table]

 Field Spell:
 Life Points:  2300

 Spoiler

 Hand:  3

 Spoiler

Earthbound Immortal Chacu Challhua
Relinquished
Black Illusion Ritual

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Relinquished
3.	Chaos Sorcerer
4.	Magical Exemplar
5.	Magical Exemplar
6.	Djinn Releaser of Rituals
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Kycoo the Ghost Destroyer
12.	Kycoo the Ghost Destroyer
13.	Night’s End Sorcerer
14.	Allure of Darkness
15.	Secret Village of the Spellcasters
16.	Black Illusion Ritual
17.	Card Destruction
18.	Preparation of Rites
19.	Heavy Storm
20.	Book of Moon
21.	Book of Moon
22.	Brain Control
23.	Royal Decree
24.	Royal Decree

 Extra Deck:

 Spoiler

1x Armory Arm
1x Ally of Justice Catastor
2x Tempest Magician
1x Goyo Guardian
1x Brionac, Dragon of the Ice Barrier
1x Explosive Magician
1x Black-Winged Dragon
1x Arcanite Magician
1x Stardust Dragon
1x Colossal Fighter
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Manju of the Ten Thousand Hands
Black Illusion Ritual
Night’s End Sorcerer
Relinquished
Soul Exchange x2
Terraforming
Secret Village of the Spellcasters x2
Magical Exemplar
Magical Marionette x2
Black Rose Dragon

 Removed from Play:

[User]
 "Whew, glad that was successful."

Draw: (1d27)[ 11 ]

I will remove a Fortune Lady Light, and a Night's End Sorcerer in my GY from play to Summon  Chaos Sorcerer .

I will then attack your LP and end my turn.

Field:Future Visions
{table=head]1|2|3|4|5
-|-|-|C|-
-|f|-|-|-[/table]
 C haos Sorcerer ( 2300 /2000)

LP:4500

 Spoiler

Hand(0)

 Spoiler

-

Facedown(2)

 Spoiler
Call of the Reaper (2)

GY(0)

 Spoiler
Night’s End Sorcerer
Fortune Lady Dark

Fortune’s Future
Hand Destruction
Torrential Tribute
Call of the Reaper
Fortune Lady Light
Fortune Lady Dark
Fortune Lady Water

Future Visions
Future Visions
Fortune Lady Wind
Mirror Force

RFG(3)

 Spoiler
Cyber Valley
Fortune Lady Light
Night’s End Sorcerer

Deck

 Spoiler

1. Fortune Lady Light
2. Fortune Lady Dark
3. Fortune Lady Water
4. Fortune Lady Water
5. Fortune Lady Water
6. Fortune Lady Fire
7. Fortune Lady Fire
8. Fortune Lady Fire
9. Fortune Lady Wind
10. Cyber Valley
11. Tragoedia
12. Supay
13. Fire Ant Ascator
14. Dark Armed Dragon
15. One for One
16. Hand Destruction
17. Heavy Storm
18. Fortune’s Future
19. Allure of Darkness
20. Mystical Space Typhoon
21. Terraforming
22. Dark Bribe
23. Dark Bribe
24. Compulsory Evacuation Device
25. Interdimensional Matter Transporter
26. Starlight Road

Extra Deck

1. Tempest Magician
2. Tempest Magician
3. Tempest Magician
4. Brionac, Dragon of the Ice Barrier
5. Sun Dragon Inti
6. Moon Dragon Quilla
7. Black Rose Dragon
8. Stardust Dragon
9. Stardust Dragon
10. Stardust Dragon
11. Arcanite Magician
12. Arcanite Magician
13. Arcanite Magician

[User]
 ((Um, that's game, isn't it?))

 It looks like you've won, sir. Good game. I see great things in your future. As for me, I shall be taking my leave now...

[User]
 ((Depending on what that face down is...it would appear that way))

 I thank you for agreeing to duel me, you have shown me some improvements I can make to my deck, and I do hope we meet again in the future.

[User]
 Deck Update:

 Favor's the Fortune

 Spoiler

1.	Fortune Lady Light
2.	Fortune Lady Light
3.	Fortune Lady Light
4.	Fortune Lady Dark
5.	Fortune Lady Dark
6.	Fortune Lady Dark
7.	Fortune Lady Water
8.	Fortune Lady Water
9.	Fortune Lady Water
10.	Fortune Lady Fire
11.	Fortune Lady Fire
12.	Fortune Lady Fire
13.	Fortune Lady Wind
14.	Fortune Lady Wind
15.	Fortune Lady Earth
16.	Cyber Valley
17.	Cyber Valley
18.	Plaguespreader Zombie
19.	Dark Resonator
20.	Dark Resonator
21.	Dark Resonator
22.	Chaos Sorcerer
23.	Dark Armed Dragon
24.	Morphing Jar
25.	Future Vision
26.	Future Vision
27.	Future Vision
28.	One for One
29.	Mind Control
30.	Card Destruction
31.	Heavy Storm
32.	Fortune’s Future
33.	Fortune’s Future
34.	Mystical Space Typhoon
35.	Terraforming
36.	Compulsory Evacuation Device
37.	Compulsory Evacuation Device
38.	Interdimensional Matter Transporter
39.	Interdimensional Matter Transporter
40.	Mirror Force
41.	Torrential Tribute
42.	Starlight Road
Extra Deck

1.	Tempest Magician (6)
2.	Tempest Magician (6)
3.	Brionac, Dragon of the Ice Barrier (6)
4.	Black Rose Dragon (7)
5.	Stardust Dragon (8)
6.	Stardust Dragon (8)
7.	Arcanite Magician (7)
8.	Arcanite Magician (7)
9.	Goyo Guardian (6)
10.	Mist Wurm (9)
11.	Mist Wurm (9)
12.	Thought Ruler Archfiend (8)
13.	Thought Ruler Archfiend (8)
14.	Black-Winged Dragon (8)
15.	Dark End Dragon (8)


[User]
 The last night was a stormy one. And a bloody one, there you were, sailing on the  Drake , when the pirates suddenly appeared. The ensuing fight killed all crewmembers but yourselves, and the ship was completely destroyed. You were trapped in the desert city of Tradestar. You know very little of this area. The only supplies you managed to save were your own possessions.  Some of you,however, are still recovering from your injuries at the castle in the center of the city. Those who have recovered  are currently in a lighthouse with a guard and the man who controls the lighthouse. They are giving you information on the pirates and the crash. The guard states  "The pirates who attacked you were once members of the Tristate Royal Fleet, but ever since the land was invaded, their king and fleet have turned into murderous rogues. "   The other man points to a cliff now covered in what is left of your ship and says  "Scavengers took whatever was left."

Those of you who have just finished recovering in the castle are shown to the gate, a guard points to the direction of the lighthouse,  "Your friends are there."

[User] "Why did they turn to pirates?"  Telthaer asks with a puzzled look on his face.  "Would the invaders have killed them otherwise?"

[User]
 Originally Posted by Lord Mattos
  "Why did they turn to pirates?"  Telthaer asks with a puzzled look on his face.  "Would the invaders have killed them otherwise?"

 "They were already corrupt and thugish, and yes, the Drakaria Monarchy  tolerates opposing military troops in invaded territories.....very poorly."

[User]
 A young man, dressed in sturdy clothes woven of coarse fibers, touches his head gingerly. Beneath his sandy-blond hair, his fingers graze the dried, matted blood left by a pirate's truncheon the night before.

Shaking his head, he retrieves a square of black cloth from the satchel at his side, tying it around his head expertly. He cracks his neck, his eyes narrowing.

 "The usurper's forces rule by might alone. Force is the only thing they can understand."  His hand goes to the hilt at his hip; a rapier blade flashes in the morning sun, still flecked red with the blood of their attackers. The young man coolly wipes it on his shirt.  "I'm called Jak. If there are any other survivors, we should find them at once."

[User]
 "I agree,"  says an elf with long golden hair, and wearing simple robes sprayed with drops of dried blood. It is impossible to tell how old he is, as he appears to have the combined spirit and energy of youth and the wisdom of the elderly. On his belt he carries a strange weapon that looks like a sword with the blade broken off, leaving only the hilt.

He turns to the other guard.  "You said they would be in the lighthouse?"  Telthaer asks.

[User]
 Originally Posted by Lord Mattos
 He turns to the other guard.  "You said they would be in the lighthouse?"  Telthaer asks.

 "Yes,that is correct."

[User] "Anyway, the king I believe wishes to speak with you."  The guard says.

[User] Telthaer raises one eyebrow.  "He does, does he? What would he know of us?"

[User]
 Originally Posted by Lord Mattos
 Telthaer raises one eyebrow.  "He does, does he? What would he know of us?"

 "He knows only that you are adventurers stranded here, and he has a job for you with a reward, he is for now residing in the former mages tower in the eastern part of town. Along the way you should check the inn called Shadow's Lair, they tend to also have jobs."

[User] Turning to Jak, Telthaer says,  "Perhaps we should check on our friends first."

[User]
 "Absolutely. Let's go."

The young man sheathes his weapon and sets off for the lighthouse.

[User] Telthaer agrees and follows with his hands folded behind his back.

[User] You manage to get to the lighthouse in a few hours, in the distance you and those at the lighthouse can see what looks like a small fleet in the sea.

[User] "Do you think those are the pirates?"  Telthaer says to Jak.