[User]
 It's 1 am.

Ghiran is at the town square, alone (with some beheaded zombie corpses, which look creepy). To the north is the Blood of the Vine Tavern, some lights coming from windows can still be seen.

To the south is Bildrath's Merchandile. The lights were turned off some time ago. There's a door to the left, and a tabled window to the right.

 Town square map:

 Spoiler

 Note : The zombies in the place can be or not be there if your teammates decide to clean the place or not.

[User]
 First thing's first, Ghiran whispers to himself  I"Less seen gets more done."  as he becomes as dark as the night itself.  A quick walk to the front door of the Mercantile and Ghiran casts Detect Magic again, just in case the old coot was hiding something earlier.

Move Silently

 Spoiler

 (1d20+12)[ 25 ]

[User] You don't find any magical auras in the area.

[User]
 Ghiran gently tries the door to the Mercantile, checking if its locked.  If it is, then he once again gently whispers to no one,  "Knock knock, who's there? Me."  and the door should open.

 Spoiler

Opening and going through the door, casting  Knock  if it is locked.

[User] After examining it closely, you notice the door is locked.

[User] Sorry, was editing my last post to seem a bit more IC, casting Knock.

[User] The door opens with a soft *clack*

[User]
 Ghiran enters the floor room and then begins searching about the building with a sort of shopping list.

 Spoiler

Looking for the following in this order:
1. Holy Water
2. Shovel
3. Any other Alchemical Items
4. Anything else of high value
Search  (1d20+11)[ 30 ]

[User]
 You notice the place is shadowy, you'll need a source of illumination (like a candle) to search more effectively.

In the twilight you can see:

-A small shovel
-A larger shovel
-Bottles of alchemical substances (you don't know what it is)
-Bottles of liquor

[User] Ghiran will take out a candle and light it then, take all the alchemical substances, the small shovel, and keep looking.  If he cannot find anything else more interesting, he will come back to the liquor.

[User]
 You took 4 flasks of substances and the small shovel.

With the candle lit you can see the building more clearly. There are furnitures showing many items, like bottles, weapons (some simple ones, few martial ones), tools, and  any mundane items you could buy in a village . There's also a door at the back of the room.

You found holy water (6 flasks in total), and two bottles of good wine.

[User]
 Ghiran pockets the 6 flasks of holy water, and one of the wine, then makes his way to the back room.

((How long on my Invisibility? It has a 5 minute duration.))

[User]
 You didn't actually cast invisiblity, I think.  Oh yeah, you did. 4 minutes left.

When you're walking to the back room you hear some footsteps coming from it.

[User]
 Ghiran quickly blows out the candle and hides in a corner out of the way.

Hide  (1d20+32)[ 40 ]

[User]
 You hide in a spot behind the counter.

You hear the back door being opened. Then some heavy footsteps walking slowly, which stop close to the entrance door, and you hear the door being closed and locked. Then silence, a heavy breathing, and after one minute or so, the footsteps walk around the room.

Then, you hear those footsteps walking back to the back door, the door then is opened, and closed again.

Silence.

(Invisibility time remaining: 2 minutes and 24 seconds)

[User] Better to get out while I still can.  Ghiran unlocks the door and returns to the inn, sneaking back into his room.

[User]
 Okay, you slowly cross the town square to the tavern, and made to your room.

Then, when everyone is in bed you will have:

-A small shovel
-4 alchemical substances
-6 flasks of holy water
-1 bottle of good wine

[User] Not bad for 3 spells, that'll tech him to try and charge me 150% of the market value of holy water!  Stash em all in my pack and just chill until morning.

[User]
 If you want to check what the 4 alchemical substances are...

 Spoiler

3 flasks of acid
1 alchemist fire

[User] Okay, thanks for the mini adventure.

[User] Anytime. 😉


[User]
 Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Synchronous Sliverx1
Seachrome Coast x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Island x1

I rolled higher, so my start.

With a dramatic gesture, the planeswalker summons the image of a misty island.

 Spoiler
Island. Turn over.

[User]
 Total Deck:

 Spoiler
1	Forest
2	Forest
3	Forest
4	Forest
5	Forest
6	Forest
7	Forest
8	Forest
9	Forest
10	Forest
11	Dryad Arbor
12	Dryad Arbor
13	Dryad Arbor
14	Dryad Arbor
15	Dryad Arbor
16	Aisling Leprechaun
17	Aisling Leprechaun
18	 Aisling Leprechaun
19	 Aisling Leprechaun
20	Aisling Leprechaun
21	An-Havva inn
22	An-Havva inn
23	An-Havva inn
24	 An-Havva inn
25	An-Havva inn
26	An-Havva Constable
27	An-Havva Constable
28	An-Havva Constable
29	Dryad Arbor
30	Dryad Arbor
31	Dryad Arbor
32	Dryad Arbor
33	Dryad Arbor
34	Dryad Arbor
35	Dryad Arbor
36	Dryad Arbor
37	Dryad Arbor
38	Ageless Entity
39	Ageless Entity
40	Ageless Entity
41	Ageless Entity
42	Ageless Entity
43	Essence Warden
44	Essence Warden
45	Essence Warden
46	Basilisk Collar
47	Basilisk Collar
48	 Bladed Pinions
49	Bladed Pinions
50	Brawn
51	Brawn
52	Brawn
53	Brawn
54	Aisling Leprechaun
55	Aisling Leprechaun
56	Brushwagg
57	Brushwagg
58	Centaur Safeguard
59	Centaur Safeguard
60	Centaur Safeguard

Current Deck:

 Spoiler
1	Forest
2	Forest
3	Forest
4	Forest
5	Forest
6	Forest
7	Forest
8	Forest
9	 Forest
10	Forest
11	Dryad Arbor
12	 Dryad Arbor
13	Dryad Arbor
14	 Dryad Arbor
15	Dryad Arbor
16	 Aisling Leprechaun
17	 Aisling Leprechaun
18	Aisling Leprechaun
19	 Aisling Leprechaun
20	Aisling Leprechaun
21	An-Havva inn
22	An-Havva inn
23	An-Havva inn
24	An-Havva inn
25	An-Havva inn
26	An-Havva Constable
27	 An-Havva Constable
28	An-Havva Constable
29	 Dryad Arbor
30	Dryad Arbor
31	Dryad Arbor
32	Dryad Arbor
33	Dryad Arbor
34	Dryad Arbor
35	 Dryad Arbor
36	Dryad Arbor
37	Dryad Arbor
38	Ageless Entity
39	 Ageless Entity
40	Ageless Entity
41	Ageless Entity
42	Ageless Entity
43	Essence Warden
44	Essence Warden
45	Essence Warden
46	Basilisk Collar
47	 Basilisk Collar
48	Bladed Pinions
49	Bladed Pinions
50	Brawn
51	Brawn
52	Brawn
53	Brawn
54	Aisling Leprechaun
55	Aisling Leprechaun
56	Brushwagg
57	Brushwagg
58	Centaur Safeguard
59	Centaur Safeguard
60	Centaur Safeguard

Hand

 Spoiler
 Dryad Arbor
 Dryad Arbor
 An-Havva Constaple
 Forest
 Aisling Leprechaun
 Basilisk Collar
 Aisling Leprechaun
 Ageless entity
 Dryad Arbor
 Aisling Leprechaun
 Aisling Leprechaun
 Aisling Leprechaun
 An-havva inn
 Bladed Pinions
 Dryad Arbor

We're doing narrative play? Awesome!

With a wave of his hand, the druid conjures up a serene forest. A small leprechaun emerges from it.

 Spoiler
Forest. Tap to summon Aisling Leprechaun

Field:
Lands: Forest[T]
Creatures: Aisling Leprechaun

[User]
 (1d63)[ 3 ]

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Synchronous Sliverx1
Seachrome Coast x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Island x1

Unless you didn't want to, yup. :)

She waves her hand again, drawing to her a vision of a metallic coastline.

 Spoiler
Play Seachrome Coast. Will provide links for cards when I'm not using school internet. xD

Field: Island x1, Seachrome Coast x1.
Turn.

[User]
 narrative combat is awesome!
 (1d53)[ 11 ]

The Druid waves his hand, speaking words of power, and a Dryad appears out of thin air next to the forest. The forest billows, and a collar appears on the ground.

 Spoiler
Summon dryad. Tap forest, play basilisk collar

Field:
Lands:
Forest[T]
(Dryad Arbor)
Creatures:
Aisling leprechaun

[User]
 (cool.)
 (1d62)[ 34 ]

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Essence Sliver x1

She forms another misty image of an island quickly, gritting her teeth.

 Spoiler
Play island.

Field: Island x2, Seachrome Coast x1.
Turn.

[User]
 Drawin' da card:  (1d52)[ 17 ]
The Druid grits his teeth, and a corona of green energy surrounds his hands as he quickly waves them, conjuring another Dryad, and letting another leprechaun emerge from the forest.

 Spoiler
Dryad, Tap forest, summon aisling leprechaun.

Field:
Lands:
Forest[T]
(2xDryad Arbor)
Creatures:
(2xDryad Arbor)
2x Aisling Leprechaun
Artifacts:
Basilisk Collar

[User]
 (1d61)[ 61 ]

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Essence Sliver x1
Sinew Sliver

Her thoughts seem to move rapidly, but she doesn't do anything.

 Spoiler
Actually, I slivercycle a homing sliver, and put a Sinew Sliver in my hand.

Field: Island x2 (T), Seachrome Coast (T)
Graveyard: Homing Sliver x1

[User]
 drawing:
 (1d51)[ 17 ]

The Druid conjures yet another Dryad. He starts chanting, a green corona of energy surrounding him, as the forest and two of the dryads are connected with him by tendrils of force. In the midst of them, a tall Elf appears, clad in a white vest an carrying a rapier.

 Spoiler
Dryad Arbor. tap two dryad arbors and a forest, summon an-havva constable. There is five green creatures(three dryad arbors, two aisling leprechauns). It has toughness and power five.

Field:
Lands: Forest[T], Dryad Arbor[T],  Dryad Arbor[T],  Dryad Arbor[T]
Creatures: Aisling Leprechaun(1/1), Aisling Leprechaun(1/1), Dryad Arbor[T],  Dryad Arbor[T],  Dryad Arbor[T], An-Havva constable(5/5)
Artifacts: Basilisk Collar

[User]
 (Assuming that's turn over...)
 (1d60)[ 17 ]

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Essence Sliver x1

With a sigh of relief from the walker, a sinuous creature appears by her,  heavily muscled.

 Spoiler
Summon Sinew Sliver.

Field: Island x1, Island x1 (T), Seachrome Coast (T), Sinew Sliver.

[User]
 (you're right)
 (1d50)[ 22 ]
As the druid starts chanting again, green tendrils of power emerge from the forest and one of the dryads. It flows into the collar, causing it to start glowing green, floating through the air and placing itself on the Elf's neck. As another leprechaun emerges from the forest, the elf charges forward, invigorated by the collar.

 Spoiler
Tap forest and dryad arbor, equip basilisk collar to an-havva constable. Tap another dryad arbor, summon aisling leprechaun. This gives the Constable another +1/+1. Attack with him(constable), swinging 6/6

[User]
 (How much damage?)
 (1d59)[ 47 ]

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
3xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Essence Sliver x1

As she cries out in pain, two more creatures show themself, a pair of flying, armour plated serpentine creatures. As they form, the first one writhes, and in seconds appears just like them, all three muscled, armoured, and winged.

 Spoiler
Play Winged and Plated Slivers.

Field: Island x2 (T), Seachrome Coast x1 (T), Plated Sliver x1, Sinew Sliver x1, Winged Sliver x1
Turn over.

[User]
 (uh, six. and lifelink from basilisk collar, so i gain six)
 (1d49)[ 7 ]
The Druid conjures another grove of forest, and then starts chanting with incredible force and speed. As green tendrils of energy connects him, the forests, and all the dryads, a great being emerges from the ground itself in front of the Druid. The Ageless entity roars, its skin crackling with druidic energy. At the same time, the Elf attacks yet again.

 Spoiler
forest. tap all forests and lands, summon ageless entity. Attack with constable, he's now a 8/8. 8 damage unless you block

Field:
Lands: 2xForest[T], 3xDryad arbor[T]
Creatures: 3xAisling Leprechaun, an-havva constable(8/8)[T], ageless entity

[User]
 She sends forth one of the slivers, wincing as he is torn apart.
 (1d58)[ 5 ]

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
6xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
3xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Essence Sliver x1

Another island forms about her, as a sliver with wide, all seeing eyes appears, the others gaining this same quality.

 Spoiler
Island, Watcher Sliver.

Field: Island x3 (T), Seachrome Coast x1 (T), Sinew Sliver x1, Watcher Sliver x1, Winged Sliver x1
Graveyard: Homing Sliver x1, Plated Sliver x1

[User]
 boom.
 (1d48)[ 14 ]
The druid waves his hand, conjuring forth yet another small leprechaun. He, the forests, and one dryad crackles with magical power, as a small tavern appears in the forest. The druid is invigorated, and the ageless entity grows to tremendous size. The elf surges forward again.

 Spoiler
Tap dryad, play aisling leprechaun. Tap two forests, one dryad, play an-havva inn. i gain, life:
4 aisling leprechaun
3 dryad arbor
Constable
Ageless entity
9 total.
And ageles entity gains 9 +1/+1 counters. it is now 13/13.
The An-havva constable swings with a 9/9

Field:
Lands: 2 forests[T], two arbor dryads[T], one dryad
creatures: 4 Aisling leprechaun, An-havva constable(9/9)(lifelink, death touch), Ageless entity(13/13)
Artifacts: Basilisk collar(equipped: constable, give Lifelink and deathtouch).
life: 35

[User]
 Another sliver surges forwards, torn apart. The remaining two lose their wings.
 (1d57)[ 7 ]

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
6xIsland
13xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
3xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Watcher Sliver x1
Ward Sliver x1
Essence Sliver x1

She breathes an audible sigh of relief as a plains image forms about her, and then smirks. Another sliver appears, and a shining white light glows around them all.

 Spoiler
Plains, Ward Sliver. Slivers have protection from green.

Field: Island x3 (T), Plains x1 (T), Seachrome Coast x1 (T), Sinew Sliver x1 , Watcher Sliver x1, Ward Sliver x1

Turn over.

[User] gonna be gone for a few hours.

[User] Okay. We can carry on whenever.

[User]
 I'm back.
Note: i may have made some minor errors when removing cards from my deck, specifically crossing the off the "total deck", rather than the current one. I'm pretty sure it's rectified, and i didn't draw anything i shouldn't have, but just in case you're looking at my deck afterwards and notice something strange
Draw:  (1d47)[ 14 ]

The druid frowns at the white field, then waves his hands, summoning another leprechaun again. Then, all his creatures surged forward.

 Spoiler
Tap forest, summon aisling leprechaun. All creatures attack, except dryads:
aisling leprechaun 1/1, x5
ageless entity 13/13
An-havva constable 10/10(lifelink, death touch. none on those matter because of the protection, of course)

Lands: forest[T], forest, dryadx3
Creatures: 5xAisling leprechaun[T], Ageless entity[T], An-havva constable[T]

[User]
 Block the biggest with Sinew, the next with Watcher, and a 1/1 with ward. I take four and kill your 1/1. I take 4, I am on 10.

If that's now my turn,  (1d56)[ 13 ] .

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
5xIsland
12xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
3xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Synchronous Sliver x1
Lymph Sliver x2
Essence Sliver x1

Another island forms, as a strange, highly energised sliver forms. The others become equally energised, glowing and almost ethereal.
Two of the slivers charge forward, glowing.

 Spoiler
Play Essence Sliver, attack with... 3/5 and 2/4 Lifelink pro green. You take 8, I gain eight, putting us both at eighteen. It's then your turn, unless you do something tricksy.

Field: Plains x1 (T), Island x3 (T), Island x1, Seachrome Coast x1, Sinew Sliver (T, attacking), Watcher Sliver (T, attacking), Ward Sliver, Essence Sliver.

[User]
 wait, how am i at eighteen? i had 35 life(20, +6 from a lifelink attack the Constable made a while back, +9 from the an-havva inn.). putting me at 27.

Also, draw: (1d46)[ 39 ]

The druid recoils from the attack, but simultaneously he chants, and a set of sharp wings grows from the ageless entity's back. His creatures attack again.

 Spoiler
tap two forests, play bladed pinions, tap two dryads, equip it to Ageless entity. all creatures attack again. The creatures are:
4 aisling leprechauns(1/1)
an-havva constable(9/9, deathtouch, lifelink)
Ageless entity(13/13, flying, first strike)

field:
Lands: 2xForest[T], 2xDryad Arbor[T], Dryad Arbor
Creatures: 4 aisling leprechauns[T, attacking], an-havva constable(9/9)[T, attacking], ageless entity(13/13, flying)[T, attacking]

[User] I forgot the +9. Carry on. DXD

[User] Btw, update is here!

[User]
 Oh tish. 😦
Take the thirteen, block the constable with both slivers. I gain the seven life. In conclusion, I take ten. On eight. Ow.

 (1d55)[ 54 ]

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
5xIsland
12xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
3xWinged Sliver
2xSynapse Sliver
2xNegate

3xHoming Sliver

Hand

 Spoiler
Lymph Sliver x2
Homing Sliver x1

Another sliver appears, which hurts your head to look at. It flits from existence-and the others attack, somehow attacking and defending simultaneously.

 Spoiler
Play Synchronous Sliver. Attack with other four-2/4, 3/5, 3/5, 4/6. Life swing of 12 each way.

Field: Plains x1, Island x3, Seachrome Coast x1, Sinew Sliver (Attacking), Watcher Sliver (Attacking), Ward Sliver (Attacking), Essence Sliver (Attacking), Synchronous Sliver.
Assuming no shenanigans, turn.

[User]
 Ouch! that puts you at 20, me at 15, right?
draw:  (1d35)[ 12 ]
Another Dryad appears as the Druid waves his hands, gritting his teeth. Again, he commanded all his creatures to attack.

 Spoiler
Another Dryad Arbor played. attack again with:
4 aisling leprechauns(1/1)
an-havva constable(9/9, deathtouch, lifelink)
Ageless entity(13/13, flying, first strike)

[User]
 Indeed.
Block the 9/9 with SInew, Watcher, Essence, and two of the 1/1s with the other two. Kill the 9/9, bar a spell, and the 1/1s, and gain me 11 life. I lose two, am on 18.

 (1d54)[ 11 ]

Total Deck

 Spoiler
9xIsland
12xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
5xIsland
12xPlains
3xGlacial Fortress
2xSeachrome Coast

3xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
3xSinew Sliver
4xPoultice Sliver
0xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
3xWinged Sliver
2xSynapse Sliver
2xNegate

2xHoming Sliver

Hand

 Spoiler
Lymph Sliver x2

A plains forms in front of her, as her mind shifts rapidly, before another winged sliver forms, the others gaining wings too.
Then the others attack!

 Spoiler
Okay... play a plains, tap 3 for slivercycling, then two for Winged sliver. Then attack with 2/4, 3/5, 3/5, 4/6, 4/6. All flying, lifelink, pro green, vigilance.

Field: Plains x2 (T), Island x3 (T), Seachrome Coast x1, Sinew Sliver (Attacking), Watcher Sliver (Attacking), Ward Sliver (Attacking), Essence Sliver (Attacking), Synchronous Sliver (Attacking), Winged Sliver.
This will put me on 34 and you-dead. Anything you can do?

[User] nope. well played.

[User] You too. I had the Ward Sliver from the start, but got so lucky with the land. xD

[User] well, i think what mainly screwed me over is that i couldn't do anything once you had protection.

[User] Yeah, Ward Slivers are game=over. I was completely 😦 at the flying though.

[User] well, it turns out unblockable lifelink is pretty good.

[User] It really is. The Vigilance swung it though.

[User] And so we conclude that slivers are awesome and that you don't mess with them.

[User] And I didn't even get the (air quotes) 'combo' on. xD


[User]
 The outbound terminal of Hawron Spaceport, the largest spaceport on the planet Beck, is known for a lot of things. Elegant restaurants for voyagers taking in one last meal before shipping out butt against dive bars whose very plascrete walls are soaked with the potent liquors and cheap narcotics they sell. A small toy shop, with foam replicas of the Beck Family Royal Sword sits across the aisle from a seedy medical supply shop. Zhodani diplomats brush elbows with cashered Naval officers in the crowded aisleways.

At over two kilometers long, the Royal Concourse has it all. Some people, once arriving, never leave. They stay in small hostels along the side-aisles, working in the shops of the terminal to pay for food and home. Outside, the world of Beck is a place of beuaty and extravagance, but it's only in the outbound terminal that one can see that beauty meshed with the varieties found elsewhere in the universe in ways that should not work, but somehow still do.

It's here that the crew of the newly commissioned Free Trader  The Corinth  have gathered, plannng out last minute details before they leave for Reis. The cargo they carry has already been packed into the hull and their flight clearances established; soon, they will be leaving for the black of jump space and everything that comes after.

[User]
 Jeanette was the one who decided that the meeting should take place at Kiboto Matsumimo Sushi. Next to her chair, there were two bags with clothing and toilet articles. Her cheeks are flushed with pleasure.
 "Guys" , she is saying while helping herself to another California Roll,  "before we leave this paradise, we may want to do some more shopping. I for example need anagathics. It seems like a good idea to buy some before we get stranded God knows where. I've also noticed that there is no engineering kit I can use onboard the ship, and there are few more knick-knacks, like one of those cool brooches that can be used as mobile phones that I must have. Do you know if I can buy this stuff online?"

OOC: I assume that expenditure for stuff that is not game relevant doesn't have to be deducted from the totals. Otherwise I'll deduct some money for toothpaste and skirts.
How long will it take to do some more shopping? Online delivery should be quick at this TL?

[User]
 Outside of Kiboto Matsumimo Sushi, the crew can see the crowds moving back and forth in the busy aisles. A Vargr moving with purpose made a brief hole in the sea of sentients, but for the most part the crowd moves like waves in the ocean.

OOC: Yes, at this TL level anything you order should be back on the ship before you can get there yourself, but online ordering with delivery like that bumps costs up by 10%.

And for non-essentials, I treat that like the ship's locker; if it's reasonable you would have it, you have it. If you want to roleplay out buying those things, great! But I won't punish you by making you lose credits just because you're getting into your character.

[User] Ggrenk drops into his seat, helping himself to a palmful of delecacies. "Ordering can be done at almost any public terminal, although I see no reason to in this world-of-shops. I know some places where such things can be bought."

[User] Harrison has already finished his food so he watches the sea of people outside as the others eat. Turning to them he says,  "I have a few things I need to pick up as well. Like Jeanette said the ship is missing a complete set of tools, and I need a decent computer as long as we're going to be shopping anyway. How long do we have before we leave?"

[User] "Four hours if I hurry" , Jeanette says.


[User]
 In a clearing somewhere between the planes, we meet.
 I've been training a bit since we've last met. This magic isn't that much different from standard wizardry, actually. Let's see how much I've learned, shall we?

[User]
 Initiative:  (d20)[ 1 ]
Draws:  (7d60)[ 44 ][ 52 ][ 59 ][ 3 ][ 46 ][ 28 ][ 22 ](254)
Rerolls:  (3d60)[ 13 ][ 33 ][ 12 ](58)

[User]
 " Not enough, love, I promise that. " she grins widely.

 (1d20)[ 20 ]
 (1d70)[ 22 ]
 (1d69)[ 15 ]
 (1d68)[ 31 ]
 (1d67)[ 1 ]
 (1d66)[ 47 ]
 (1d65)[ 26 ]
 (1d64)[ 1 ]

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
3xSeachrome Coast

2xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Plains x2
Plated Sliver x2
Island x2
Ward Sliver x1

The ghostly image of a Plain appears behind her, as she summons an  armored, serpentine creature , with an impressive blade.

 Spoiler
Play Plains, Plated Sliver, turn over!

Field: Plains, Plated Sliver

[User]
 Wow. You really are good.
 (d53)[ 47 ]
 Let's see if I can keep up.
Blue raises his staff, and a blue wave of energy pours forth, like the bubbling of sea foam mixed with a tinkling celestial laughter.

Play Faerie Conclave.

Life: 20

Hand: 7

 Spoiler

Jace, the Mind Sculptor
Wall of Denial
Trinket Mage
Tundra
Azami, Lady of Scrolls
Journey to Nowhere
Wall of Denial

Field:
Faerie Conclave

Graveyard:

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Hallowed Fountain
5.	Hallowed Fountain
6.	Hallowed Fountain
7.	Hallowed Fountain
8.	Mystic Gate
9.	Mystic Gate
10.	Mystic Gate
11.	Mystic Gate
12.	Celestial Colonnade
13.	Celestial Colonnade
14.	Celestial Colonnade
15.	Celestial Colonnade
16.	Reflecting Pool
17.	Reflecting Pool
18.	Kabira Crossroads
19.	Kabira Crossroads
20.	Kabira Crossroads
21.	Faerie Conclave
22.	Faerie Conclave
23.	Amulet of Vigor
24.	Amulet of Vigor
25.	Amulet of Vigor
26.	Journey to Nowhere
27.	Journey to Nowhere
28.	Journey to Nowhere
29.	Counterspell
30.	Counterspell
31.	Counterspell
32.	Counterspell
33.	Lotus Bloom
34.	Lotus Bloom
35.	Brave the Elements
36.	Brave the Elements
37.	Brave the Elements
38.	Brave the Elements
39.	Jace, the Mind Sculptor
40.	Jace, the Mind Sculptor
41.	Azami, Lady of Scrolls
42.	Baneslayer Angel
43.	Baneslayer Angel
44.	Baneslayer Angel
45.	Wall of Denial
46.	Wall of Denial
47.	Azorius Guildmage
48.	Azorius Guildmage
49.	Azorius Guildmage
50.	Azorius Guildmage
51.	Trinket Mage
52.	Trinket Mage

[User]
 (1d63)[ 41 ]

" Heh. " she drawls, forming the image of an island, and summoning a second of the armour creatures, sending the first at Blue!

 Spoiler
Play island, Plated Sliver, attack with my 1/3! Then turn over.

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
3xSeachrome Coast

2xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
3xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Plains x1
Island x1
Ward Sliver x1
Poultice Sliver x1

[User]
 Blue winces as the attack hits home.  Wow, you're fast. Speed is something that I still have to work on.
 (d52)[ 37 ]

A cloud of mana forms around him, sworling like snowflakes. But nothing else is forthcoming.

(Play Tundra. End turn. Not enough low-level creatures here.)

Life: 19

Hand: 7

 Spoiler

Jace, the Mind Sculptor
Wall of Denial
Trinket Mage
Azami, Lady of Scrolls
Journey to Nowhere
Wall of Denial
Brave the Elements

Field:
Faerie Conclave
Tundra

Graveyard:

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Hallowed Fountain
5.	Hallowed Fountain
6.	Hallowed Fountain
7.	Hallowed Fountain
8.	Mystic Gate
9.	Mystic Gate
10.	Mystic Gate
11.	Mystic Gate
12.	Celestial Colonnade
13.	Celestial Colonnade
14.	Celestial Colonnade
15.	Celestial Colonnade
16.	Reflecting Pool
17.	Reflecting Pool
18.	Kabira Crossroads
19.	Kabira Crossroads
20.	Kabira Crossroads
21.	Faerie Conclave
22.	Faerie Conclave
23.	Amulet of Vigor
24.	Amulet of Vigor
25.	Amulet of Vigor
26.	Journey to Nowhere
27.	Journey to Nowhere
28.	Journey to Nowhere
29.	Counterspell
30.	Counterspell
31.	Counterspell
32.	Counterspell
33.	Lotus Bloom
34.	Lotus Bloom
35.	Brave the Elements
36.	Brave the Elements
37.	Brave the Elements
38.	Jace, the Mind Sculptor
39.	Jace, the Mind Sculptor
40.	Azami, Lady of Scrolls
41.	Baneslayer Angel
42.	Baneslayer Angel
43.	Baneslayer Angel
44.	Wall of Denial
45.	Wall of Denial
46.	Azorius Guildmage
47.	Azorius Guildmage
48.	Azorius Guildmage
49.	Azorius Guildmage
50.	Trinket Mage
51.	Trinket Mage

[User]
 (1d62)[ 22 ]

She forms another plains-memory, and then summons a  sliver with shields upon its arms .

 Spoiler
Plains, Poultice Sliver, attack with two 1/3s!

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
2xSeachrome Coast

2xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
3xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Island x1
Ward Sliver x1
Seachrome Coast x1

[User]
 Blue frowns.  This is not my day, is it?
 (d51)[ 11 ]
 But I'm not going to lose!
He concentrates, collecting his energy into a portal to the far reaches of other planes. From the portal emerges a wizard holding a flower bud. He releases the flower bud, which floats into the air and remains suspended there, sleeping peacefully.

(Mystic Gate, summon Trinket Mage, who searches Lotus Bloom. Suspend Lotus Bloom.)

Life: 17

Hand: 6

 Spoiler

Jace, the Mind Sculptor
Wall of Denial
Azami, Lady of Scrolls
Journey to Nowhere
Wall of Denial
Brave the Elements

Field:
Faerie Conclave (T)
Tundra (T)
Mystic Gate (T)

Trinket Mage (2/2)

Graveyard:

Exile:

 Spoiler

Lotus Bloom (3 time counters)

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Hallowed Fountain
5.	Hallowed Fountain
6.	Hallowed Fountain
7.	Hallowed Fountain
8.	Mystic Gate
9.	Mystic Gate
10.	Mystic Gate
11.	Celestial Colonnade
12.	Celestial Colonnade
13.	Celestial Colonnade
14.	Celestial Colonnade
15.	Reflecting Pool
16.	Reflecting Pool
17.	Kabira Crossroads
18.	Kabira Crossroads
19.	Kabira Crossroads
20.	Faerie Conclave
21.	Faerie Conclave
22.	Amulet of Vigor
23.	Amulet of Vigor
24.	Amulet of Vigor
25.	Journey to Nowhere
26.	Journey to Nowhere
27.	Journey to Nowhere
28.	Counterspell
29.	Counterspell
30.	Counterspell
31.	Counterspell
32.	Lotus Bloom
33.	Brave the Elements
34.	Brave the Elements
35.	Brave the Elements
36.	Jace, the Mind Sculptor
37.	Jace, the Mind Sculptor
38.	Azami, Lady of Scrolls
39.	Baneslayer Angel
40.	Baneslayer Angel
41.	Baneslayer Angel
42.	Wall of Denial
43.	Wall of Denial
44.	Azorius Guildmage
45.	Azorius Guildmage
46.	Azorius Guildmage
47.	Azorius Guildmage
48.	Trinket Mage
49.	Trinket Mage

[User]
 [roll0]

The image of a metallic coastline slowly comes into view, as another sliver appears, moments before the other three attack!
[SPOILER]Play another Poultice Sliver, attack with two 1/3s and a 2/4[SPOILER]

Field: Island x1 (T), Plains x1 (T), Plains x1, Seachrome Coast x1 (T), Plated Sliver x2 (T, attacking), Poultice Sliver x1 (T, Attacking), Poultice Sliver x1

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
2xSeachrome Coast

2xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
3xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Island x1
Ward Sliver x1
Poultice Sliver

[User] Dammit.  (1d61)[ 40 ]

[User]
 (Seachrome Coast, eh? I missed that one. I'll be adding it in the next version of this Deck.)

The wizard throws up a barrier, which wards off one of the metallic slivers.
(Block a metallic sliver with Trinket Mage.)

 (d49)[ 43 ]
 I guess I still have a lot to learn.
With a wave of his staff, Blue conjures a prismatic wall, shimmering in the colors of the rainbow.
(Wall of Denial.)

Life: 14

Hand: 6

 Spoiler

Jace, the Mind Sculptor
Wall of Denial
Azami, Lady of Scrolls
Journey to Nowhere
Wall of Denial
Brave the Elements

Field:
Faerie Conclave (T)
Tundra (T)
Mystic Gate (T)

Trinket Mage (2/2)
Wall of Denial (0/8)

Graveyard:

Exile:

 Spoiler

Lotus Bloom (3 time counters)

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Hallowed Fountain
5.	Hallowed Fountain
6.	Hallowed Fountain
7.	Hallowed Fountain
8.	Mystic Gate
9.	Mystic Gate
10.	Mystic Gate
11.	Celestial Colonnade
12.	Celestial Colonnade
13.	Celestial Colonnade
14.	Celestial Colonnade
15.	Reflecting Pool
16.	Reflecting Pool
17.	Kabira Crossroads
18.	Kabira Crossroads
19.	Kabira Crossroads
20.	Faerie Conclave
21.	Faerie Conclave
22.	Amulet of Vigor
23.	Amulet of Vigor
24.	Amulet of Vigor
25.	Journey to Nowhere
26.	Journey to Nowhere
27.	Journey to Nowhere
28.	Counterspell
29.	Counterspell
30.	Counterspell
31.	Counterspell
32.	Lotus Bloom
33.	Brave the Elements
34.	Brave the Elements
35.	Brave the Elements
36.	Jace, the Mind Sculptor
37.	Jace, the Mind Sculptor
38.	Azami, Lady of Scrolls
39.	Baneslayer Angel
40.	Baneslayer Angel
41.	Baneslayer Angel
42.	Wall of Denial
43.	Azorius Guildmage
44.	Azorius Guildmage
45.	Azorius Guildmage
46.	Azorius Guildmage
47.	Trinket Mage
48.	Trinket Mage

[User]
 (1d60)[ 32 ]

With a wide grin, she creates another island-image, and then summons a creature that glows with a blue aura. The others charge once more!

 Spoiler
Play island, then Ward Sliver. Slivers have protection from blue. You can't block them. (smirk) Attack for six.

Field: Island x2 (T), Plains x2 (T), Seachrome Coast x1 (T), Plated Sliver x2 (T, attacking), Poultice Sliver x2 (T, Attacking), Ward Sliver x1

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
2xSeachrome Coast

2xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
3xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Island x1
Ward Sliver x1
Poultice Sliver

[User]
 Oh... AAAAARGH!
 (d48)[ 42 ]

Blue channels his energy into a sphere of light and sends it toward the Ward Sliver, which vanishes.
(Journey to Nowhere on Ward Sliver.)

Life: 8

Hand: 6

 Spoiler

Jace, the Mind Sculptor
Wall of Denial
Azami, Lady of Scrolls
Wall of Denial
Brave the Elements
Wall of Denial

Field:
Faerie Conclave (T)
Tundra
Mystic Gate (T)

Trinket Mage (2/2)
Wall of Denial (0/8)

Journey to Nowhere

Graveyard:

Exile:

 Spoiler

Lotus Bloom (3 time counters)

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Hallowed Fountain
5.	Hallowed Fountain
6.	Hallowed Fountain
7.	Hallowed Fountain
8.	Mystic Gate
9.	Mystic Gate
10.	Mystic Gate
11.	Celestial Colonnade
12.	Celestial Colonnade
13.	Celestial Colonnade
14.	Celestial Colonnade
15.	Reflecting Pool
16.	Reflecting Pool
17.	Kabira Crossroads
18.	Kabira Crossroads
19.	Kabira Crossroads
20.	Faerie Conclave
21.	Faerie Conclave
22.	Amulet of Vigor
23.	Amulet of Vigor
24.	Amulet of Vigor
25.	Journey to Nowhere
26.	Journey to Nowhere
27.	Journey to Nowhere
28.	Counterspell
29.	Counterspell
30.	Counterspell
31.	Counterspell
32.	Lotus Bloom
33.	Brave the Elements
34.	Brave the Elements
35.	Brave the Elements
36.	Jace, the Mind Sculptor
37.	Jace, the Mind Sculptor
38.	Azami, Lady of Scrolls
39.	Baneslayer Angel
40.	Baneslayer Angel
41.	Baneslayer Angel
42.	Azorius Guildmage
43.	Azorius Guildmage
44.	Azorius Guildmage
45.	Azorius Guildmage
46.	Trinket Mage
47.	Trinket Mage

[User]
 (1d59)[ 47 ]
She yelps in shock as her sliver vanishes to nowhere, and scowls.
Then, with a burst of mana, a sliver appears that shatters causality. The others attack, while simultaneously defending!

Field: Island x2 (T), Plains x2 (T), Seachrome Coast x1 (T), Plated Sliver x2 (Attacking), Poultice Sliver x2 (Attacking), Synchronous Sliver

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
2xSeachrome Coast

2xPlated Sliver
4xWatcher Sliver
3xEssence Sliver
4xSinew Sliver
3xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Poultice Sliver x1
Essence Sliver x1
Synchronous Sliver x1

[User]
 The wizard fends off one of the slivers, while another runs into the prismatic wall.
(Block a Plated Sliver with Trinket Mage, and a Poultice Sliver with Wall of Denial.)

 (d47)[ 36 ]

Blue silently conjures another prismatic wall to defend.

Life: 5

Hand: 6

 Spoiler

Jace, the Mind Sculptor
Wall of Denial
Azami, Lady of Scrolls
Brave the Elements
Wall of Denial
Jace, the Mind Sculptor

Field:
Faerie Conclave (T)
Tundra (T)
Mystic Gate (T)

Trinket Mage (2/2)
Wall of Denial (0/8)
Wall of Denial (0/8)

Journey to Nowhere

Graveyard:

Exile:

 Spoiler

Lotus Bloom (3 time counters)

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Hallowed Fountain
5.	Hallowed Fountain
6.	Hallowed Fountain
7.	Hallowed Fountain
8.	Mystic Gate
9.	Mystic Gate
10.	Mystic Gate
11.	Celestial Colonnade
12.	Celestial Colonnade
13.	Celestial Colonnade
14.	Celestial Colonnade
15.	Reflecting Pool
16.	Reflecting Pool
17.	Kabira Crossroads
18.	Kabira Crossroads
19.	Kabira Crossroads
20.	Faerie Conclave
21.	Faerie Conclave
22.	Amulet of Vigor
23.	Amulet of Vigor
24.	Amulet of Vigor
25.	Journey to Nowhere
26.	Journey to Nowhere
27.	Journey to Nowhere
28.	Counterspell
29.	Counterspell
30.	Counterspell
31.	Counterspell
32.	Lotus Bloom
33.	Brave the Elements
34.	Brave the Elements
35.	Brave the Elements
36.	Jace, the Mind Sculptor
37.	Azami, Lady of Scrolls
38.	Baneslayer Angel
39.	Baneslayer Angel
40.	Baneslayer Angel
41.	Azorius Guildmage
42.	Azorius Guildmage
43.	Azorius Guildmage
44.	Azorius Guildmage
45.	Trinket Mage
46.	Trinket Mage

[User]
 (1d58)[ 29 ]

With another channeling of white mana, another sliver appears, formed of purple-white mana, before the others break causality again with their attack.

Field: Island x2 (T), Plains x2 (T), Seachrome Coast x1, Plated Sliver x2 (Attacking), Poultice Sliver x2 (Attacking), Synchronous Sliver (Attacking), Essence Sliver

 Spoiler
Play Essence Sliver. My slivers have lifelink. Attack for 9!

Total Deck

 Spoiler
9xIsland
13xPlains
3xGlacial Fortress
3xSeachrome Coast

4xPlated Sliver
4xWatcher Sliver
4xEssence Sliver
4xSinew Sliver
4xPoultice Sliver
2xLymph Sliver
2xWard Sliver

4xPsionic Sliver
2xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Current Deck

 Spoiler
7xIsland
11xPlains
3xGlacial Fortress
2xSeachrome Coast

2xPlated Sliver
3xWatcher Sliver
3xEssence Sliver
4xSinew Sliver
3xPoultice Sliver
2xLymph Sliver
1xWard Sliver

4xPsionic Sliver
1xSynchronous Sliver
4xWinged Sliver
2xSynapse Sliver
2xNegate

4xHoming Sliver

Hand

 Spoiler
Poultice Sliver x1
Watcher Sliver x1

[User]
 Blue's walls ward off the brunt of the slivers' assault, but they are just too many.
(Block Synchronous and Poultice with the walls, and Plated with Trinket Mage.)

The flower bud that had been planted bursts into bloom, perhaps too late.

 (d46)[ 21 ]
 I cannot win this one, milady. I concede the match. But I'm not giving up! I will beat you one of these days!
Blue flashes a wide smile and steps through the weave back home.

(Good game, Lix. Your deck really is something. I'll continue working, and I will beat you... eventually.)

[User] She bows slightly. " If you want, I can probably try to show you some better spell choice..? "


[User] You are a few of the strongest people in your respective towns. You have been called to the principal city of the kingdom. The King has requested that you see him, so that he may delegate to you a quest.

[User]
 Noveg stands tall and proud as he heads to his summons. He greets those he passes with friendly words and smiles as he walks, happy to have the chance to serve the kingdom and its people.

As he enters the great hall he looks around at the other individuals present, giving them all a curt nod. His appearance is at once perfectly stereotypical, a heavily armored average height (for a dwarf) warrior, and odd as those who pay close attention to him can see that his eyes betray a keen intelligence beyond that of a normal warrior.

[User] A tall human figure enters the great hall.  His pole arm and longbow hang crossed his back, across his chest he wears a bandoleer with sheathes for 4 daggers, a small pouch hangs from his hip, and a pack which appears half full partially covers the hafts of his long arms.  As he walks through the street the  shadow of a gigantic bird encircles him, upon entering the hall the bird swoops down and perches upon his shoulder, at once appearing too small to have cast such a shadow and being the obvious source.

[User]
 (I guess that is all of you.)

"We have been having problems lately, with a group of assassins. I would like you two to look into it for me. Do you accept?"

[User] "Of course. I am at your service."  Noveg says, bowing deeply. He regards the human with him for a moment before turning back to the King, keeping his opinions to himself and his face fairly neutral but with a little of the honor he feels at this opportunity showing through.

[User]
 OOC:
 Spoiler
Sorry for the delay I had kinda lost hope that this would go anywhere and was off looking for other games to join...

I'm back now...

 My leige, I am here by your summons, however, placing ones self betwixt an assassin and his mark is not something that we intend to make a habit of.  We could certainly look into the situation for the right price.

The man appears completely oblivious to the presence of the dwarf, however the small raven on his shoulder, stares intently at the shorter more huskey humanoid. It's difficult to read the birds body language it is either sizing up the dwarf to assess it's value in the upcoming task, or trying to decide if it is edible.
Before anyone can really figure it the man violently shrugs his shoulder casting the bird off, and grabing it by the wing.
 Ougi, leave it.
The man scolds his bird, before returning it to it's perch.

[User] "Good." The king says. "Now, my attendant will show you the way." he says, gesturing to a well-dressed man standing to the left of his throne. "This way." The attendant says, leading the two of you down a side corridor.

[User] Noveg follows, glancing sideways at the human to evaluate him. After a moment Noveg nods and continues to follow in silence.

[User]
 Before leaving the throne room the unnamed man removes his glove and approaches the King with his hand extended to shake on and solidify their agreement.

Without another word the man gracefully slips past the Dwarf to follow the attendant.

[User] The man seems to be wealthy due to his dress, and after observation, seems as if he is, or at some point was strong. Possibly he could have been in the army. He leads you down the corridor, which after a short time begins to spiral up a tower. As you reach higher, he stops, gesturing to a window. "Look out there."

[User]
 The tall human figure follows the attendant up the tower stoping short of the window.  He then gestures to the smaller man that he may pass up the staircase such that he may get higher relative to the window than either the human or the kings attendant.

This is the first time that the man has acknowledged the existance of the dwarf, and even then it would be easy to see this action as condecending.

[User] Noveg follows the attendent up the stairs. When told to look out the window, and given leave by the other gentleman, Noveg climbs a bit higher and gazes out the window.

[User] Outside of the window is a large building, rather box-like, appearing to have once been a warehouse. Everything about it appears to be normal. "Do you see it, that building? That is the cause of our worries. Looks fine, no? It is what is on the inside that we are aiming to destroy. You will need to infiltrate the building, and kill the leader, the one with a tattoo on his face, the mark of the dragon. You will find an armory in the first level of the castle beneath the ground floor. You may equip yourselves there, and head out."

[User]
 Pardon me for being naive, but why, if you know the exact source of your worries, does not the Army just storm the facility and remove the individual with extreem prejudice. It would seem a far more straight foreward approach to this problem, would it not?  And if your King's desire is to avoid any backlash from the populus via our discression in dealing with this group then it would behoove us to know that as well.

A few other questions before we set out, given that you seem to know so much about the leader...
Do you know why these assassins have taken up residency in this city or perhapse that particurlar building?
What/how many others should we expect to encounter?

 Spoiler
Not trying to be off putting to the attendant, but very inquisitive.
Feel free to roll a check if you think it is warranted.

Note: None of my skills on the sheet have synergy bonuses accounted for therefore my Diplomacy is actually +19 vs +15.


[User]
 When the stone ejects you a cold wind greets you, as does a stone floor. Picking yourself up you find yourself in a cave, fairly deep within a cave as before you lies a series of tunnels.
Behind you a sleeping quarters has been set up, along with a small desk, where your envelope has settled, with the small unopened box laid on top of the letter, the rules of the competition are still gripped in your hand however. It’s dark, no light leaks in this place, but thanks to your Darkvision you can still see, the games have begun.

[User]
 Curious, but not foolish enough to let that curiosity get the better of him, X'Nthe uses his psionic powers to discern if any other beings are present. He then proceeds to look around the chamber, examine what he finds.

 Spoiler

I use  detect thoughts  and if nothing is there, I explore my surroundings

[User]
 Originally Posted by TravelLog
 Curious, but not foolish enough to let that curiosity get the better of him, X'Nthe uses his psionic powers to discern if any other beings are present. He then proceeds to look around the chamber, examine what he finds.

 Spoiler

I use  detect thoughts  and if nothing is there, I explore my surroundings

Nothing else is in the caves, minus a few bugs and minor wild animals.
When you look around you find a new letter lying on your bedroll, adressed to you...

[User] X'Nthe notices the letter on his bedroll and moves over to it. He hesitates for a moment, possibly suspecting trickery, but decides to open the letter and read it anyway.

[User]
 Dear X'nthe.
 Congratulations on accepting my invitation and best of luck in the contest.
As a sporting chance to all contestants, I have made it impossible to locate one another via magical means, this will allow each of you to utilize your own cunning to find your foes when needed. If you are to become Lord Assassian, you will find reliance on your own abilities, rather than magic, is far more useful.
Incased in the box is a small device with which you may contact your Sponser, who will aid you in many ways. Please Open the box immedietly to recive your first assignment.
Best regards
 The Spider
P.S I have always been curious about Illithid assassians, I will watch your progress closely, please don't dissapoint me.

[User] X'Nthe smiles, intrigued at the possibilities of what will occur next. He gurgles in an Illithid signal of pleasure and anticipation, then opens the box provided to him.

[User]
 The Moment you open the box somthing springs out, a small worm like creature tears out and lands on your skin, beofre you can stop it the creature burrows into your skin, leaving a fine pool of blood behind it. A sharp pain runs through your arm, then your chest, in less than ten seconds the creature has reached your brain. A sharp pain in your head makes it seem like your life is over.
Then  a voice rings out.
~Hello again X'nthe~

[User]
 X'Nthe once again gurgles, this time laughing. He responds mentally. With some effort, he converts the thoughts to be understandable to non-Illithid races.
  Greetings. Who are you, Sponsor? And what do you wish of me, that I might finish this contestant and claim my rightful place?

[User]
 ~ I Am one of the true master race X'nthe ~ the voice says, in perfect Illithid.
~ And your sponser for this..... Event , as for your mission, well it's simple. Or simple if you are true Illithid, make your home defendable....you have until nightfall.

[User]
 X'Nthe nodded his head briefly.  Understood, sponsor. I will not fail.

Following the closure of mental contact, X'Nthe looked around the stone chamber in order to better understand the layout.

 Spoiler

I look around the chamber, and if possible would like a map layout for points of egress-exit. I lay  Zap Traps  at any entrance. Then I use  Mirror  and  Shadowplay  to construct a perfect image of myself seated at the desk, reading a facsimile of my spellbook. From there, I use  Alter Self ,  Ghost Sound  and  Shadowplay  to make myself look like a beaten prisoner, chained to the wall, complete with sound effects for both the chains, and the turning of pages for my illusion. For now, that's all. Once I get the map layout, I will do more.

[User] OOC: Mutter mutter grumble grumble map making.

[User]
 http://rpgcharacters.files.wordpress...pg?w=500&h=464
map

[User]
 OOC:

 Spoiler

Where on the map am I?

[User]
 Originally Posted by TravelLog
 OOC:

 Spoiler

Where on the map am I?

The alcove next to the entrance to the T-juction

[User]
 X'Nthe looks around the chamber carefully then decides to ready his battlefield. He begins by casting a number spells, laying at all three paths leading to the chamber, as well as the actual chamber's entrance.

  Craftiness is required,   thought X'Nthe. With a nod, he casts a spell allowing him to manipulate shadows, creating a perfect facsimile of himself reading a book at the nearby bedroll, as well as forming a set of chains against the wall. He then murmurs under his breath, gurgling as he did so. After a moment, his appearance changed to that of a heavily beaten, bloodied human. He then went over to the wall and made it appear that he was chained, unconscious to it.

Thinking more preparation might prove useful, X'Nthe surrounded himself in arcane energy, creating armor. He then casts another spell, surrounding himself with further energy. With a nod, X'Nthe gurgles, pleased.

  All is ready.

 Spoiler
After the Zap Traps, I use Mirror and Shadowplay to construct a perfect image of myself seated at the desk, reading a facsimile of my spellbook. From there, I use Alter Self, Ghost Sound and Shadowplay to make myself look like a beaten prisoner, chained to the wall, complete with sound effects for both the chains and the turning of pages for my illusion. I then use Mage Armor and Resist Energy on myself. That's all for now.

[User] ~You may want to rethink thiss~ The voice in your head says, ~As I have your next set of orders~

[User] X'Nthe tilts his head.  What then was the purpose of this?  X'Nthe taps his fingers for a moment, realizing the answer mattered little and would be told to him if necessary.  Speak, Sponsor. For I am ready.

[User] ~Your first task.~ The sponser begins. ~Is to hunt down and kill another member of the competiton, before anyone else does.~

[User]
 X'Nthe smirked, if such an expression was possible with his squidlike features.
 Understood. Where shall I begin my search?

[User] ~You are the Assassian X'nthe, not I....~

[User]
 X'Nthe gurgled quietly, contemplating.  And I will succeed.

With that, X'Nthe gathered his necessary equipment and made his way through the labyrinthine tunnels until he reached the cave's exit.