[User]
 Arena Tournament, Round 58:  Ardok Silverleaf  vs.  Agronak
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ardok Silverleaf  - Falconknight06
 Agronak  - LordManpower

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Ardok Silverleaf

 Spoiler
No extra Purchases

Initiative
 (1d20+3)[ 13 ]

[User]
 Agronak: no purchases
initiative:  (1d20+5)[ 18 ]

[User]
 Initiate Ref Hust

Initiative does not need to be in spoilers, otherwise it'd be hard to figure out who goes first.  Same with initial purchases.  In any case, Ardok rolled a 13, and bought nothing, so Agronak, you're up.

[User]
 Agronak
(ooc)I'm assuming we don't start with los

 Spoiler

starting in y-13 with longsword drawn, run to u-5.

quick ref question

 Spoiler

I'm assuming scaling the cliff is a full round action, but if I'm wrong feel free to correct me

stats

 Spoiler

HP: 15/15
AC: 19 12 touch 18 flat footed
longsword, shield in hand
position: u-5

[User]
 Spoiler

starting in A14, Spear in hand, double moving to H14

stats

 Spoiler

HP: 14/14
AC: 18 14 touch 12 flat footed
Spear in Hands
position: A14

[User] What now, do we wait for a los check or should I take my turn?

[User]
 Here's a check for you to keep things rolling.

Agronak

 Spoiler
No LoS

Ardok Silverleaf

 Spoiler
No LoS

[User]
 Alrighty.
Agronak:

 Spoiler

(since no ref ruled on my question, I'm going to assume its a full round action to climb the cliff): climb check  (1d20+5)[ 22 ]

stats

 Spoiler

hp: 15/15
AC: 19, 12 touch 18 flatfooted
holding longsword and shield
location: t-5

[User]
 Ardok:

 Spoiler

Ardok will move to k14 and scatter the plank bridge as a move action

stats

 Spoiler

hp: 14/14
AC: 18, 14 touch 15 flatfooted
Spear in Hands
location: k14

[User]
 Agronak:

 Spoiler
Climbing the cliff would follow the normal rules for climbing - with a successful climb check, you move 1/4 your speed.  This puts you 5ft up the cliff after your first check.  Your second check:  (1d20+3)[ 17 ]  (check penalty -7, not -5) allows you to move another 5ft.  You are 10ft up the cliff, no LoS.

Ardok:

 Spoiler
No LoS.

[User]
 Agronak:

 Spoiler

continue climbing  (1d20+3)[ 13 ]

Stats:

 Spoiler

hp: 15/15
ac: 19 12 touch 18 flatfooted
longsword in hand heavy shield in other hand
maneuvers prepared: sapphire nightmare blade, steely strike, moment of perfect mind
stances prepared: stance of clarity

[User]
 Ardok

 Spoiler

Waiting until he sees someone, Spear in hand

Stats:

 Spoiler

hp: 14/14
ac: 18 14 touch 15 flatfooted
Spear in hands, bridge planks scattered

[User]
 Agronak:

 Spoiler
Climb check failed, you make no progress.  You also have no LoS.

For future reference, if you wish to spend both move actions climbing, make two checks.  Also, please include your location in your stat block, even if it hasn't changed.  Makes it easier if we don't have to scroll back to find it.

Ardok:

 Spoiler
No LoS.  For future reference, please include your location in your stat block, even if it hasn't changed.  Makes it easier if we don't have to scroll back to find it.

[User]
 Agronak:

 Spoiler

continue climbing  (1d20+3)[ 19 ]
second check:  (1d20+3)[ 9 ]

Stats

 Spoiler

hp:15/15
ac:19 12 touch 18 flatfooted
location: t-5
longsword in hand heavy shield in other hand
maneuvers prepared: sapphire nightmare blade, steely strike, moment of perfect mind
stances prepared: stance of clarity

[User]
 Ardok:

 Spoiler

Ardok will Hold at k14, ready to dodge the attack of the first person he sees, (Readied action to declare dodge on Agronak when I get LoS)

 Spoiler

hp: 14/14
AC: 18, 14 touch 15 flatfooted
Spear in Hands
location: k14

[User]
 Agronak:

 Spoiler
Your first climb check succeeds, moving you to 15ft up the cliff.  Your second fails by >4 and you fall to the ground in U5, taking  (1d6)[ 4 ]  damage.  No LoS.

Ardok:

 Spoiler
No LoS.

Ref question:

 Spoiler
Does Ardok get a listen check to hear the falling warblade?

[User]
 @Ardok

 Spoiler
Fairly sure you don't have to ready an action to declare your dodge target.  In fact, this being a 1v1, I think it's fair to say you can just mention it once, include it in your stat block or something, and leave it at that.  Unless he can summon creatures or has a combat-ready mount, you'll always use him as your Dodge person, and it doesn't look like either of those apply to Agronak.  You can get high ref verification on this if you want, but I'm a good 95% sure of this one.

[User]
 High Ref PsiDog

@Sallera, Refs

 Spoiler
 Technically  gladiators are always entitled to listen checks. Practically the refs never bother to calculate the checks and approximate the assorted listen DC modifiers to hear stuff unless:

A)One character requests a listen check
or
B)A successful listen check would give critical match-changing information.

In a match of hide -and- seek, invisibility tag, and such listen checks are very important. In this match at this point in time? Not really.

So the guy fell, that's what, a DC 0 to hear and comparable to loud talking? The two are something like 75 ft apart with a mountain of rock and sand between them.
Thats say, DC 0 +7 distance +10 wall = DC 17 to hear "A thud to the East"?

We could roll that, but I doubt it would effect the match much.

Now if if Ardok had a chance of beating the DC by 10+ for extra info, say... "You hear the thud of a falling body North East on the far said of the hill" then we would want to roll that.

If he had a chance of beating the DC by 20+ for the exact location of his opponent we'd certainly make the roll.

However, with a +3 modifier he won't make a 27 for specific info, much less a 37.

So for a "Thud to the East?" we  could  roll it at the ref's discretion, but unless the match is in category A or B noted above then precedent says the refs aren't required to take that extra effort.

Just a friendly ref opinion on another ref's question that doesn't slow the match.

Still waiting on Agronak to act.

[User]
 High Ref Mav:

As it has been more than 2 days, and Agronak is disqualified.

Ardok is the winner.

[User] So, do I record the XP and GP on my sheet?

[User]
 Yes you do.

/stuff


[User]
 Arena Tournament, Round 52:  Bacchae  vs  Whindle
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Bacchae  - SoD
 Whindle  - curtis

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User] INITIATIVE:  (1d20)[ 15 ]

[User]
 High Ref Mav

As it is past the 3 days match starting time.

Whindle gets the loot for showing up.


[User]
 Arena Tournament, Round 58:  Robin Turtles  vs.  Sparks
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Robin Turtles  - madtinker
 Sparks  - RandomAction

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Good luck, Madtinker. Here we go.....

Sparks Ini roll:  (1d20+3)[ 11 ]
 He who rolleth the die hath rain laughter upon my name.

[User]
 rolling init  (1d20+3)[ 8 ]
I'm guessing I'm player one, since I'm listed first (just for clarity).
Edit; you go first, no purchases, but reserve the right to make reactionary purchases.

[User]
 Sparks, R-1, 1st

Ref's/LoS:

 Spoiler

Double move to S-14 from Y-14. (Am I reading the map correctly?)

End turn.

Stats:

 Spoiler

Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 Robin R-1

 Spoiler
Move from A13 to A1.  Am holding Composite Longbow.  Declare Dodge against Sparks when I see him.

stats

 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3

LoS?
Edit:End Turn

[User]
 @Sparks

 Spoiler

No LoS
And yep, your reading the map right it seems, takes 50 move to get where you are.

@Robin

 Spoiler

No LoS

[User]
 Sparks, R-2, 1st
Ref's/LoS:

 Spoiler
Double move from  S-14  to  O-23 .

End turn.

Stats:

 Spoiler

Current Position:  O-23
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User] I'll post as soon as we get a line of sight.

[User]
 @ Robin

 Spoiler
No LoS

@Sparks

 Spoiler
No LoS

[User]
 Robin R-2

 Spoiler
Hold position in A1, ready an action to attack Sparks if I see him

stats
 Spoiler

HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: A1

[User] Oh, and done.

[User]
 LoS check

Sparks

 Spoiler
No LoS

Robin

 Spoiler
No LoS

[User]
 Sparks, R-3, 1st
Ref's/LoS:

 Spoiler

Move to  I-23  from  O-23 .
Ready an action to cast Kelgore's fire bolt @ Turtles if/when LoS is established.
Damage - [roll]1d6[/roll]
Reflex save for half - DC 14

End turn.

Stats:

 Spoiler

Current Position: I-23
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 Sparks

 Spoiler
No LoS

Robin Turtles

 Spoiler
No LoS

[User] Edited my prior post, Hustler/Turtles your up.

[User]
 Turtles

 Spoiler
use double move action to go to G1.

Stats

 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: G1

need line of sight, end turn.

[User]
 @Sparks

 Spoiler
It's actually Madtinker controlling Robin, not me.  I'm just here to tell you no LoS, and also, your damage roll for the spell didn't go through

@Robin

 Spoiler
No LoS.

[User]
 LOL, Sorry about that, Madtinker and Hustler. I was responding to several different posts and got confused. Again I am sorry about that, Madtinker.

Ok now then.
 Sparks, R-4, 1st
Ref's/LoS

 Spoiler

Since my opponent is not up here then he should be down the hill. Let's go searching.

So, Double move to  F-14

End turn.

Stats:

 Spoiler

Current Position: F -14
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 Heh, I don't think it's that big of a deal.  We do have similar avatars, after all, easy mistake to make.

LoS check

Sparks

 Spoiler
No LoS

Turtles

 Spoiler
No LoS

[User]
 Robin

 Spoiler
Double move action G1 to J1

Stats

 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: J1

done. need LoS

[User]
 LoS

Robin

 Spoiler
No LoS

Sparks

 Spoiler
No LoS

[User]
 Hm.....

 Sparks, R-5, !st
Ref's/LoS

 Spoiler

Ha! Better idea.
Double move to  N-13 .

End turn.

Stats:

 Spoiler

Current Position: F-14
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 LoS once more

Sparks

 Spoiler
No LoS

Robin

 Spoiler
No LoS

[User]
 Robin

 Spoiler
Double move action J1 to M1

Stats

 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: M1

Done

[User]
 The excitement is killing me.  Slowly.  With its song.

Robin

 Spoiler
No LoS

Sparks

 Spoiler
No LoS

[User]
 Sparks, R-6, 1st
Ref's/LoS:

 Spoiler

Wait here and ready an Action to cast a spell.
Ready an action to cast Kelgore's fire bolt @ Turtles if/when LoS is established.
Damage:  (1d6)[ 1 ]
Reflex for half. DC = 14.

End turn.

Stats:

 Spoiler

Current Position:  N-13
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 @Robin

 Spoiler

No LoS

@Sparks

 Spoiler

No LoS

[User]
 Robin
 Spoiler
Double move M1 to P1

Stats
 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: P1

[User]
 Robin:

 Spoiler

No LoS

Sparks:

 Spoiler

No LoS

[User]
 Sparks, R-7,1st
Ref's/LoS:

 Spoiler

 Let's go hunting.

Double move to  X-13 .

End turn.

Stats:

 Spoiler

Current Position: X-13
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 Robin:

 Spoiler

No LoS.

Sparks:

 Spoiler

No LoS.

[User]
 Robin

 Spoiler
double move to S1 (almost out of the bushes!)

Stats
 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: S1

done

[User]
 Robin:

 Spoiler

No LoS.

Sparks:

 Spoiler

No LoS.

[User]
 Revenge of the LoS Check!

Robin

 Spoiler
Nada

Sparks

 Spoiler
Not a darn thing.

[User] Did we really need 2 in a row?  I don't think anythings changed...

[User] Heh, whoops.  Didn't see the second page.

[User]
 Sparks, R-8, 1st
Ref's/LoS:

 Spoiler

Hmm....time to check the bushes.
Move to  X-18 .
Ready an action to cast a spell at Turtles if LoS is made.
Kelgore's Firebolt, Reflex DC-14 for half
Damage:  (1d6)[ 1 ]

End turn.

Stats:

 Spoiler
Current Position: X-18
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 Too much LoS never hurts

@Robin

 Spoiler

No LoS

@Sparks

 Spoiler

No LoS

[User]
 Based on a well established pattern, I will assume no LoS.
Robin

 Spoiler
using a double move action and moving at half speed, I carefully step to the edge of the bushes.  (Move to T1, hide  (1d20+1)[ 21 ] )
Look around for anyone hiding around the corner. Spot  (1d20+2)[ 22 ]

Stats
 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: T1

[User] Oh, and done.

[User]
 Robin:

 Spoiler

You see Sparks in X18.

Sparks:

 Spoiler

No LoS.

[User]
 Sparks, R-9, 1st
Ref's/LoS:

 Spoiler

Hmm....
Move to  X-12 .
Ready an action to cast a spell if LoS is established.
Spellcraft DC: 16

 Spoiler
 Cast Blade of Blood. Duration 1 round/level. Add +1d6, 3d6 total if I take 5 points, to damage.

End turn.

Stats:

 Spoiler
Current Position: X-12
Hp: 11/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
1/1 - 2nd lvl

[User]
 Sparks:

 Spoiler
No LoS.

[User]
 High Ref Mav

@Sparks

 Spoiler

No LoS

@Robin

 Spoiler

Check the Spoiler

@Sallera/Refs

 Spoiler

Just a note, try to update both at the same time, even if its a meaningless spoiler, that way we keep people from guessing if something is up from the way spoilers are posted.

[User]
 @Mavian:

 Spoiler
Right, sorry.  I was thinking it was only for Sparks due to it being mid-turn.

[User] Updated my actions.

[User]
 Robin

 Spoiler
 FINALLY!  Attack with longbow (1d20+4)[ 16 ]
damage (1d8)[ 8 ]
immediately hide  (1d20-19)[ -4 ] (worth a shot, right?)

Stats
 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: T1
Arrows left:19

[User]
 Oh yeah, I keep forgetting to declare doneness.
@ refs
 Spoiler
since my hide check was dismal, do I have to keep posting in spoilers?

[User] LoS has been established for both sides.  Robin is in T1, Sparks in X12.  Robin has just  missed  hit (sorry, my bad) Sparks with an arrow.  Sparks, your readied action goes off.

[User]
 @refs
 Spoiler
since he wasn't aware of my attack, he shouldn't get dex to AC, and unless he did some buffing, according to his character sheet, I should have hit him, right?

[User]
 High Ref chilepepper

Okay, quick FYIs for everyone.

 If anything needs to be changed with your move, post it in a new post.  Don't go back several hours after and edit your post.
 If you know your opponent has LoS to you, post anything (s)he can see out of spoilers.
 Don't forget to include your stat block spoiler with every move.

Okay, in post #47, Robin fired off an arrow hitting FlatFooted AC 16 for 8 points of damage.

After the attack, LoS is established.

[User]
 My turn.

 Sparks, R-10, 1st:

Move to  X-6 .

Cast Seeking Ray at Turtles.

Caster level check vs DC 8:
 (1d20+1)[ 20 ]
Ranged touch vs AC 13
 (1d20+4)[ 10 ]
Damage from spell, Electrical.
 (4d6)[ 16 ]

End turn.

Stats:

 Spoiler

Current Position: X-6
Hp: 3/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
2/2 - 1st lvl
0/1 - 2nd lvl

[User]
 Since we have LoS, what are you holding?  I am currently wielding my composite longbow.
Not Done.

[User] I am holding my glaive.

[User]
 Robin  I am really glad that ray missed.
Free: scream freakishly (Speak orc to understand)

 Spoiler
I'll pick my teeth with your bones

Free:drop longbow
Move: Go to W5 while drawing greataxe
you take AoO vs AC 22 (17 base, +1 dodge, +4 mobility feat) as I move through your threatened area.
Attack with greataxe
 (1d20+5)[ 16 ]
Damage
 (1d12+6)[ 17 ]
Stats
 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: W5
Arrows left:19

[User] and done. your go.

[User]
 The ray was a nice try though, lol.

Good luck to me here:
 AoO vs AC 22
Attack  (1d20+2)[ 6 ]
Crit, if needed.  (1d20+2)[ 11 ]
Damage,  (1d10+1)[ 5 ]
 Sparks, R-11, 1st
5' step to  X-7
Cast Blade of blood as a swift action.
Attack with glaive:
Attack  (1d20+2)[ 8 ]
Crit, if needed  (1d20+2)[ 4 ]
Damage,  (1d10+1)[ 5 ]
Bonus damage from spell,  (1d6)[ 1 ]

End turn.

Stats:

 Spoiler

Current Position: X-7
Hp: 3/11
Saves: F-+5, R-+3, W-+1
AC: 18, T-13, F-15
Attacks: Melee Glaive +2, 1d10, x2, 10' reach
Spells:
3/3 - 0 lvl
0/2 - 1st lvl
0/1 - 2nd lvl

[User]
 Robin
Five foot step to X6.
Attack  (1d20+5)[ 18 ]
Damage  (1d12+6)[ 17 ]

stats
 Spoiler
HP 12/12
AC 17 (+1 from Dodge), FF 14, T 13
Attack Longbow +4, damage 1d8, crit x3
Location: X6
Arrows left:19

[User] I believe that's game.

[User] Yep, good game Tinker. Hope to see ya in the finals.

[User] Robin lets out a victory shout, then starts picking up the pieces of his downed foe for reconstruction.

[User] Hmmm...maybe I should change my characters name from  Sparks  to  Batteries Not Included .

[User] No, Sparks has plenty of potency, I just got lucky and avoided his spells, and the reach weapon makes him hard to approach, unless like Robin, you've taken mobility.

[User]
 High Ref Mav

 Robin is declared the winner, and gets the loot


[User]
 Arena Tournament Exhibition:  Kairen Bloodclaw  vs.  Gallows  vs.  Fellnight  vs.  Arie Na
 Map:
 Spoiler

 XP Award:  Nil.
 GP Award:  Nil.

 Kairen Bloodclaw  - Tanaric
 Gallows  - Sallera
 Fellnight  - Random Action
 Arie Na  - Lubirio

 All combatants, please roll initiative and declare final purchases, if any.

[User]
 (1d20+3)[ 23 ]

Purchases: Psionic Tattoo of Force Screen, sling and fifty bullets, and a spear.

[User]
 Oh goody goody, random start area  (1d4)[ 3 ]
Felnight ini  (1d20-3)[ 10 ]

[User] You start on green. 😉

[User] Hopefully, I do not die on red. LOL!

[User] I think Sallera has logged off, need another opponent.

[User]
 Lubirio is gone for the weekend. This particular match will take awhile, since it needs LoS checks.

I can start up another 1v1 on the glass arena for us if you like.

[User] Sure, just let me use Sparks. He has a win or two, so I will not be using the arcanist gloves to be fair.

[User] Do you know anyone who can make avatars? I would like to have one made of a d20 or d100 with all question marks for numbers.

[User]
 Init:  (1d20)[ 19 ]

Purchasing a glaive.

[User]
 Sorry for the delay,   Initiative  - (1d20-4)[ 5 ]

I'm also still waiting on the reply to my question about being able to pass diagonally where the iron walls meet.

[User]
 As posted in the waiting room:

 Originally Posted by Tanaric

So the iron wall is the only thing actually in the water? Can you then move from say P11 to Q10, swimming?

The floating platforms are at water level, preventing swimming on the surface. You have to swim at least five feet down to go under them, or else climb over them. Bridges are suspended a foot or so over the water, so you can swim under them without going down a square. (Essentially, bridge "cubes" contain both the bridge and the water, much as some lava arena squares have two different elevations.)

[User]
 Kairen, round 1

 Spoiler
Starting in N-2 with loaded sling in hand.

Swift: Shift into Predator form (changes my base landspeed to 50, and my swim speed is equal to my land speed).

Double move (swimming) to N-19, going down at an angle to pass under the platforms, then swimming up into N-18 and auto-passing the climb check to move up onto the platform at N-19.

Free actions to look west and bark, then east and bark. Then look at Gallows and purr/do something equally unthreatening.

Done.

Stats:
 Spoiler
HP: 11/11
AC: 17/13/14
Position: N-19

Spells: Resistance, Virtue, Cure Minor Wounds, Lesser Vigor, Obscuring Mist

[User] I was talking about the iron wall, and if we could swim between the meeting place of them...

[User] The corner of the iron walls is a platform. Platforms require you to swim at least 5' down, but other than that offer nothing in the way of blocking your movement.

[User]
 Gallows, Round 1

Refs/LoS:
 Spoiler
Start in M25, javelin in one hand.
Standard: Attempt to cast Invisibility, DC8:  (1d20+1)[ 17 ]
Move: To L18.

Stats:
 Spoiler
HP 5/5, AC 6 (6, 6)
Active Effects: (possibly) Invisibility 10 rounds
Spells:
0th
Acid Splash x4
1st
Fist of Stone
Blades of Fire
True Strike
2nd
 Invisibility

Done.

[User]
 Refs:
 Spoiler
Please make a note of my turn before Sallera actually takes his/hers. It's rather important.

[User]
 Delays.....

Fellnight,R-1:
Ref/LoS:
 Spoiler

Start in Z-13, with Short Bow in right hand.
Manifest Chameleon power, +10 Hide for 100/100 rounds - Standard action.
Move to X-15, trying to Hide and Move quietly.
Hide: [roll]1d20+15
Move: (1d20+5)[ 19 ]

Done.

Stats:
 Spoiler

Location: Z-13
10 min duration on Chameleon power (100/100 rounds)
Hp: 10/10
AC: 17/T-13/F-14(3arm+1shield+3dex)
Attack: Short Bow +4, 1d6, x3, 60'
Power points: 1/2
Saves: F+2/R+3/W+0
Listen/Spot: +0/+2

[User]
 Ref/LoS:
 Spoiler
Reroll Hide: (1d20+15)[ 29 ]


[User]
 Arena Tournament, Exhibition Match:  Kil'ak the Silvertongued  vs.  Zema Eloon  vs.  Talking Donkey's character  vs.  Sarri
 Map:
 Spoiler

 Talking Donkey - Orkus
 Vollmond - Zema Eloon
 Tanaric - Kil'ak the Silvertongued
 02youeng - Sarri
 All Combatants, please roll initiative and declare any final purchases.

[User] I will be reffing this match in case something comes up...

[User]
 Talking Donkey - Orkus
 Vollmond - Zema Eloon

[User]
 Initiative:  (1d20+4)[ 21 ]

Wouldn't be able to afford anything else with starting wealth, so no purchases.

[User]
 Zema Eloon
Init:  (1d20+5)[ 15 ]
 Purchase Log:
+15gp sell shortbow
-300gp buy mighty composite +2 longbow
-45gp buy 18 dragonsbreath arrows
-50gp buy potion of mage armor
-50gp buy potion of sanctuary

right to react, etc

never mind, then. starting items (replacing what my charsheet says):
240 gp STARTING
-25 gp Studded Leather
-150 gp Elven Courtblade
-30 gp Shortbow
-1 gp 20x Arrows
-32.5 gp 13x Dragonsbreath Arrows
-0 gp Clothing
1.5 gp ENDING

[User]
 Exhibition matches generally only use starting wealth, to make it fair for everyone.

If Scorer has something else in mind, I have some gold to burn as well.

[User] You're right, exhibition matches use initial wealth.

[User]
 Orkus

Hello all.

No extra gold so...

No purchases.

Initiative:  (1d20+1)[ 18 ]

I'm ready to roll.

[User]
 Hey hey everyone, good luck

 Sarri
  Initiative  - (1d20+6)[ 7 ]

And, my equipment is as follows:

-37g Light Crossbow + 20 bolts
-85g Sharkskin armour
-30g Pony [then trained for Combat Riding]
-10g Riding Saddle

[User]
 Kil'ak the Cheater Mc Cheaterface, round 1

Starting in E-4, Kenny in E-5.

Handle Kenny as many times as necessary (free actions) to seek and attack Zema.

Move to L-2.

Fire a KFB at Zema, whichever square he's in.

Fire damage:  (5d6)[ 16 ]

Reflex DC 16 for half.

Kenny double moves to O-3.

[User] I believe that's a toasted elf, as even with the save it's enough to bring you to -1.

[User]
 Zema's pointless reflex save:  (1d20+6)[ 19 ]

And here I was worried about keeping track of an FFA match :-)

[User]
 Orkus, Round 1

I believe it's my turn, so I will move double move to H-24

As a Free Action I activate my Barbarian Rage.

Greatsword is held in both hands.

I think that is is.

Done.

Edit: Crap thought I was blue... not purple... oh well wasted a turn.

Edit: Meant to go to S-24... too late now.

[User]
 Sarri, round 1

Sarri starts in V22-W23, mounted on his pony already, wearing his armour, wielding a loaded crossbow.

Actions:

Pony's Move Action: move to O24-P25
Swift action: activate Law Devotion [+3 attack]
Sarri's standard action: fire at Orkus

  Attack  - (1d20+10)[ 17 ]
  Damage  - (1d6)[ 2 ]

Free action: reload crossbow
Pony's Move Action: move back to V22-W23
Free action: use mount as cover

  Ride check  - (1d20+10)[ 14 ]  [DC 15]

Hehe, I's done. Didn't roll for guiding with knees, cos I auto-pass.

Edit: Heh, crap rolls for me so far. No cover then.

Stats:

 Spoiler
HP: 10/10
AC: 21, 15 FF, 18 Touch

Law Devotion: 10/10 rounds remaining

[User]
 Kil'ak, round 2

As many free actions as necessary to handle Kenny to seek and attack Sarri.

Kenny double moves to N-12.

Kil'ak moves to M-13.

Done.

[User]
 Orkus, Round 2

From H-24 Double Move to V-24

Attack Sarri as a standard action
Attack: (1d20+9)[ 28 ]
Damage:[roll[2d6+13[/roll]

Stats:

 Spoiler

HP-13/15
AC-10
Rage-8/9

[User]
 Orkus Round 2 Cont'd

Rerolling Damage:  (2d6+13)[ 22 ]

Confimring Crit:  (1d20+9)[ 13 ]

Crit Damage (if any)  (2d6+13)[ 17 ]

Done.

[User] How do you double move and attack on the same turn? That sounds like a charge, but I don't know if you included the +2 tohit/-2 AC from that. 🤨

[User]
 That's what I get for trying to do this when I'm dog tired.  I was going to charge, saw I couldn't because it wasn't a straight oine, so was going to double move... only I put an attack on the end because I intentionally intended to charge... I'm dumb.  Just move me to S-21 and kill me quick... I am tired.

Sorry about that.

[User]
 Sarri, turn 2

Actions:

Horse's full round action: move to T14-U15
Sarri's stardard action: ready an action:

 Spoiler
To shoot Kil'ak if he casts a spell, trying to interupt it

Turn done

Stats:

 Spoiler
HP: 10/10
AC: 21, 15 FF, 18 Touch

Law Devotion: 9/10 rounds remaining [Attack]

[User]
 Kil'ak, round 3

Kenny moves to Q-14 and breathes blinding poison at Sarri. DC 12 fort saves for you and the horse, if you please.

Need to see results before I finish the turn.

[User]
 Sarri's Fort  - (1d20+2)[ 7 ]
  Horse's Fort  - (1d20+5)[ 17 ]

[User] Blind duration:  (2d4)[ 6 ]  minutes.

[User]
 Breath:  (1d4)[ 4 ]
 Kil'ak, round 3 continued

Orkus/refs:
 Spoiler
Kil'ak casts a spell at you:

Spellcraft DC 16:
 Spoiler
Kelgore's Fire Bolt

Fire damage:  (5d6)[ 15 ]  Reflex DC 16 for half.

He then moves to N-12.

Done.

[User] I need a listen check then...my readied action can still be triggered without sight.

[User] Huh. Alright. Roll those dice, blind boy. 😉

[User]
 Listen  - (1d20+4)[ 22 ]

Guess you can tell me if I hear anything?

[User] You hear the sound of spellcasting above you to the west-northwest.

[User]
 As I didn't hear movement, I'm gonna hope this works...

Readied action goes off to interupt spellcasting. Blind Sarri fires at M-13 as he starts hearing casting.

  Attack  - (1d20+9)[ 28 ]
  Damage  - (1d6)[ 4 ]
  Miss chance  - (1d2)[ 1 ]  [1=hit]

Of course, if I have the wrong square, I guess I miss automatically.

[User]
 Crit confirm  - (1d20+9)[ 25 ]
  Crit damage  - (1d6)[ 4 ]

[User]
 Refs:
 Spoiler
Blast it all.

Concentration:  (1d20+1)[ 11 ]

The sound of spellcasting turns into the surprised yelp of a kobold.

[User] 2 damage whilst sighted, 8 while blind. Who needs more than four senses anyways?

[User]
 Kil'ak, round 3 revision

Orkus/refs:
 Spoiler
Having had his spellcasting disrupted, Kil'ak instead moves to U-12.

Move Silently:  (1d20+4)[ 8 ]

Sarri:
 Spoiler
You hear the sound of movement in a north-ish direction, muted as though by a thin barrier.

Done.

[User]
 Orkus -Rolling for save.

Reflex:  (1d20-1)[ 6 ]

Nevermind just saw it was disrupted.

[User]
 Orcus, Round 3

Move to V-15 as a Move Action.

Attack Sarri as a Standard Action.

Attack: (1d20+9)[ 29 ]
Damage: (2d6+12)[ 23 ]

 Spoiler

HP-13/15
AC-10
Rage-7/9

Done.

[User]
 Dice gods love me right now.

Rolling for Crit:

Attack to Confirm:  (1d20+9)[ 28 ]
Crit Damage: (2d6+12)[ 16 ]

[User]
 Wow, that's a double crit.

Assuming a 28 hits your AC that's 39 points of damage.

[User]
 Ouch, you got me. After I possibly saved your ass...

Get it? Donkey, ass...teehee.

[User]
 Kil'ak, round 4

Move to P-13. Fire a KFB at Orkus.

Fire damage:  (5d6)[ 17 ]  DC 16 reflex for half.

Not done, checking results.

[User]
 Orkus, Reflex Save
 (1d20-1)[ 17 ]

If I drop to zero or below on HP I will activate my Mad Foam Rager ability.

Nevermind I pass, so I take 9 points of fire damage.

[User]
 Kenny moves to U-14 and attempts to peck you.

Attack:  (1d20+7)[ 21 ]
Damage:  (1d4-1)[ 3 ]

Done.

[User]
 Orkus, Round 4

Move Action to move to Q-14

Standard Action to attack Kil'ak with greatsword.

Kenny gets an AoO, if he hits and drops me to zero hp, I will as an immediate action activate Mad Foam Rager, to negate the hit to the end of my turn.

Attack:  (1d20+9)[ 22 ]
Damage:  (2d6+12)[ 19 ]

Done, I believe.

Stats:

 Spoiler

HP 1/13
AC 10

[User]
 *gurgle... gurgle...*

I hope you're happy, 02! This is all your fault!

That's one dead kobold. 😛

[User]
 Woot! Thanks for showing me the ropes guys.  You guys are awesome.

I was down to 1hp, you guys had me worried.

[User]
 I have to say, nice match! I liked your big damages Donkey!

Well, What do you think? should I edit it to prevent get one shoted? or should I leave it as is?

[User] Leave it as is. Putting barriers between players makes initiative hardly matter at all. When people understand that having -6 to init can actually be sort of dangerous, it becomes a less appetizing flaw to take.

[User]
 Aye, leave it as it is. Though it's tricky for mounted players, cos I'd have to squeeze through the one space gaps, hehe. You've an awesome character there Tanaric, I might have to do a proper caster as my next character. Isolde doesn't count, she's a melee wizard. I found a way to get CL 7 Lesser Orbs of Fire...would be fun.

And yes, I'm happy, very very happy.

[User]
 I like it... the one thing I kinda don't like is the 5' space between the glass and the out of bounds at the ends.  Aside from that, much fun.

Also, I have already finished Orkus big sister, Walrus.  Alot harder to kill and hits just as hard.  Just trying to pick her last feat.  It's between Hidden Talent Force Screen, Extra Rage, and Blazing Berserker.

One puts my AC at 21, which helps vs. Melee.  One gives me two more rages so I would be effective even in Endurance matches.  The last gives me fire immunity which helps vs. casters (namely Kelgores Firebolt).

Which do you think would be the most advantageous for me to take?

Edit:  Maybe bring the glass back 5 feet from each end, so that there is a 10' gap?

[User]
 I'm always partial to high AC, myself. If a character isn't suited for an endurance round, just don't put it in an endurance round. *shrug*

Fire immunity is nice, but effective only against a small number of gladiators. It's a toss-up.


[User]
 Arena Tournament, Exhibition Match:  Burny Bernie  vs. RandomAction's character
 Map:
 Spoiler

 Tanaric - Burny Bernie

RandomAction - Waiting on character sheet

 All combatants, please roll initiative and declare any final purchases.

For the purposes of this exhibition, the glass panes do not provide concealment.

[User]
 (1d20+5)[ 13 ]

I need to know which character you're using before purchasing stuff. 😛

[User]
 Sorry family came by, But here is  Marcius

Ini:  (1d20+2)[ 10 ]

No purchases.


[User]
 Fighter  20 13 vs. Wizard 13, fight four(?).

Whoever gets here first, pick a side, and roll initiative.

Also, Please PM both your character sheets, and whatever preparations you made in your allotted two hours. Please tell me when during the two hours they were made (such as "T-minus 1 round, Mage Armour. T-minus 2 rounds, Shield. etc.)

During the game, please list what you are doing, what order, and what action type. I will adjudicate contingencies and readied actions, and both must be specific as possible. If something is too open ended, either I will ask for a different activation or simply have it not activate.


[User]
 Arena Tournament, Round 74:  Rainbow Ninja  vs.  Sam Jones Jr.
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Rainbow Ninja  - Ganurath
 Sam Jones Jr.  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Fancy meeting you here. :)

  Initiative  - (1d20+6)[ 18 ]

Purchasing scroll of Protection from Evil: -25gp

[User]
 Not too surprising.

  Initiative  - (1d20+10)[ 15 ]

Methinks I will buy a pair of Tanglefoot Bags. -50gp

[User]
 Sam Jones turn 1

Actions:

 Spoiler

Start in M-25 holding scythe, shield, and scroll of Protection from Evil
Standard: Cast Light of Lunia
Move: Open doors

Stats:

 Spoiler

Location: M-25
HP: 9/9
AC: 18, FF: 16, Touch: 12

Rebuke: 9 left
Light of Lunia: 100/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Ref Question:
 Spoiler
Do the doors open toward the starting point, or toward the arena? The information is critical to my intended tactic.

[User]
 Ganurath:
 Spoiler
I don't think they do either; it's more like they just stop being in the way.

[User]
 Groovy.

 Rainbow Ninja
 Spoiler
I'll start in N2, a Tanglefoot Bag in hand. I'll cast  Invisibility , using Arcane Mastery to clear the caster level check. I will leave it at that, for now.

 Stats:
 Spoiler
HP: 6/6
AC: 17 Full, 13 FF, 13 Touch, +4 Armor, +4 Dex, -1 Aggressive
Saves: Fort +0, Ref +4, Will +0
Special: Armored Casting,  Invisibility  20 rounds

Turn Complete, sorry for not clarifying.

[User]
 Rainbow:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.  Door is still closed.

[User]
 Sam Jones turn 2

Actions:

 Spoiler

Double Move to J-10

Stats:

 Spoiler

Location: M-25
HP: 9/9
AC: 18, FF: 16, Touch: 12

Rebuke: 9 left
Light of Lunia: 99/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Rainbow Ninja
 Spoiler
Standard action to cast an illusion of the door over the door with  Silent Image , move action to open it, and a 5ft step to N3.

  Move Silently  - (1d20+8)[ 10 ]

 Stats:
 Spoiler
HP: 6/6
AC: 17 Full, 13 FF, 13 Touch, +4 Armor, +4 Dex, -1 Aggressive
Saves: Fort +0, Ref +4, Will +0
Special: Armored Casting,  Invisibility  19 rounds, concentrating on DC 16  Silent Image

Turn Complete.

[User]
 Refs:
 Spoiler
Listen for Sam: (1d20+3)[ 22 ]

Sam:
 Spoiler
You hear movement to the north.

Rainbow:
 Spoiler
Sam is in J10.

[User]
 Sam Jones turn 3

Actions:

 Spoiler

Standard: Cast the spell from the scroll I'm holding

Spellcraft DC 16:

 Spoiler
Protection from Evil

Move: Move to J-9, J-8, I-7, I-6, I-5, J-4, K-4

End of turn.

Stats:

 Spoiler

Location: K-4
HP: 9/9
AC: 20, FF: 18, Touch: 14

Rebuke: 9 left
Protection from Evil: 10/10
Light of Lunia: 98/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Rainbow Ninja
 Spoiler
Standard action to maintain concentration on the  Silent Image , I'll take a 5ft step to N4, then take a move action to shut the doors.

  Move Silently  - (1d20+8)[ 11 ]
  Spellcraft  - (1d20+9)[ 19 ]

 Stats:
 Spoiler
HP: 6/6
AC: 17 Full, 13 FF, 13 Touch, +4 Armor, +4 Dex, -1 Aggressive
Saves: Fort +0, Ref +4, Will +0
Special: Armored Casting,  Invisibility  18 rounds, concentrating on DC 16  Silent Image

Turn Complete.

[User]
 Sam Jones turn 4

Actions/LOS:

 Spoiler

5' step to L-4
Move: Open the door
Standard: Spend 2 Rebuke attempts to use Profane Lifeleech.  30 ft burst centered on me, deal  (1d6)[ 4 ]  damage to every living creature, and I heal for the amount of damage done.

Done, but I need LOS.

Stats:

 Spoiler

Location: L-4
HP: 9/9
AC: 20, FF: 18, Touch: 14

Rebuke: 7 left
Protection from Evil: 9/10
Light of Lunia: 97/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Ini ref, RandomAction

LoS check:

Refs
 Spoiler
 Sam's Listen check -  (1d20+3)[ 13 ]

Sam
 Spoiler
 You are healed for 4 hp. You hear a noise to the east

Rainbow
 Spoiler
You take 4 points of damage from burst. Sam is in L-4

[User]
 Rainbow Ninja

Cast a spell from N4, becoming visible.

Spellcraft 16
 Spoiler
Color Spray

Will Save 16

Awaiting result of saving throw.

[User]
 Sorry it's been so slow, but I have had a bunch of questions this game.  It may be fast after this though...

  Will save  - (1d20+7)[ 10 ]

Sigh, I suspect that's gg.

[User]
 With 9hp, a single coup de grace would put you under, and with a minimum two rounds unconcious that would give me the time I need. GG.

Are these questions for me or questions for refs?

[User]
 Originally Posted by Ganurath
 With 9hp, a single coup de grace would put you under, and with a minimum two rounds unconcious that would give me the time I need. GG.

Are these questions for me or questions for refs?

  Initiate Ref Bayar:

You still need to take those coup de graces, otherwise, he might wake up and kick your ass.

[User]
 Alright, let's start by seeing how long he's out:

  Unconcious  - (2d4)[ 3 ]
  Blind  - (1d4)[ 3 ]
 Stun  - 1d1 [ 1 ]

For the remainder of my turn, I will drop my Tanglefoot bag in N5, make a 5ft step to M4, and draw my spear as a move action. Let's see how long I have to do this.

[User] In the following turn, I will use a full round action to deliver a coup de grace, automatically hitting with a critical for 24 damage against his 9hp.

[User] Ah, and the reason you needed to take it was that I have Soulmeld: Rageclaws and effectively have 19 HP.  24 will do it though, gg.

[User] CdGs don't do max damage, by the way, it's just an automatic crit.

[User]
 I really need to get a 3.5 PHB...

  Spear  - (3d8)[ 14 ]

[User] Sam remains unconscious and is not out of the game yet.  You have 2 more rounds with which to try to kill me, and yes I'm going to make you roll. 😉

[User]
 One More  - (3d8)[ 15 ]
  Two More  - (3d8)[ 11 ]

Finish Him![/MortalKombat]

[User] FATALITY!!  Yep, that'll do, pig.  GG for real.

[User]
 High Ref Sallera
 Rainbow gets the victory, Sam gets his head on a stick.


[User]
 You walk into the Arena to once again find Altaria facing you, but he's different this time, his trenchcoat has been swapped for a leather jacket, and his hair is dyed black, also, his usual dreamy expression has been replaced by a scowl.
"We meet again Blue Ghost, ready to see hell?"

Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Deck:

 Spoiler
1) Pandemonium
2) Pandemonium
3) Pandemonium
4) Terraforming
5) Terraforming
6) Terraforming
7) Field Barrier
8) Field Barrier
9) Archfiend General
10) Archfiend General
11) Archfiend General
12) Rose, Warrior of Revenge
13) Rose, Warrior of Revenge
14) Rose, Warrior of Revenge
15) Terrorking Archfiend
16) Terrorking Archfiend
17) Infernalqueen Archfiend
18) Infernalqueen Archfiend
19) Shadowknight Archfiend
20) Earthbound Immortal Ccapac Apu
21) Archfiend Soldier
22) Archfiend Soldier
23) Darkbishop Archfiend
24) Darkbishop Archfiend
25) Earthbound Immortal Ccapac Apu
26) Life Absorbing Machine
27) Life Absorbing Machine
28) Solemn Wishes
29) Solemn Wishes
30) Call of the Haunted
31) Checkmate
32) Checkmate
33) Falling Down
34) Falling Down
35) Axe of Despair
36) Axe of Despair
37) Sakuretsu Armour
38) Sakuretsu Armour
39) Magic Jammer
40) Magic Jammer

Extra Deck:

 Spoiler
-Red Dragon Archfiend
-Red Dragon Archfiend
-Red Dragon Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:

[User]
 Init.  (1d20)[ 9 ]
Hand  (5d40)[ 33 ][ 13 ][ 19 ][ 6 ][ 39 ](110)
Rerolls  (3d40)[ 9 ][ 20 ][ 33 ](62)
If I win initiative, I'll go second
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Deck:

 Spoiler
1) Pandemonium
2) Pandemonium
3) Pandemonium
4) Terraforming
5) Terraforming

7) Field Barrier
8) Field Barrier
9) Archfiend General
10) Archfiend General
11) Archfiend General
12) Rose, Warrior of Revenge

14) Rose, Warrior of Revenge
15) Terrorking Archfiend
16) Terrorking Archfiend
17) Infernalqueen Archfiend
18) Infernalqueen Archfiend

20) Earthbound Immortal Ccapac Apu
21) Archfiend Soldier
22) Archfiend Soldier
23) Darkbishop Archfiend
24) Darkbishop Archfiend
25) Earthbound Immortal Ccapac Apu
26) Life Absorbing Machine
27) Life Absorbing Machine
28) Solemn Wishes
29) Solemn Wishes
30) Call of the Haunted
31) Checkmate
32) Checkmate

34) Falling Down
35) Axe of Despair
36) Axe of Despair
37) Sakuretsu Armour
38) Sakuretsu Armour

40) Magic Jammer

Extra Deck:

 Spoiler
-Red Dragon Archfiend
-Red Dragon Archfiend
-Red Dragon Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
- Falling Down
-Rose, Warrior of Revenge
-Shadowknight Archfiend
-Terraforming
-Magic Jammer
Face Downs:

[User]
 Blue Ghost smiles disarmingly at Altaria.
 Why so serious? This is a duel, let's have some fun!

Since you choose to go second, I will go first.

First Hand:
 (6d40)[ 35 ][ 2 ][ 1 ][ 27 ][ 40 ][ 39 ](144)

Rerolls: (3d40)[ 35 ][ 17 ][ 38 ](90)
 I'll start off with the standard opening. I Set a monster, and a Spell or Trap Card, and end my turn.

{table=“head”]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points:  8000

 Hand:  4

 Spoiler

Ojama Country
Snipe Hunter
Pot of Avarice
Creature Swap

Face-downs: Sangan, Mirror Force

 Deck:

 Spoiler

1.	Ojama Yellow
2.	Ojama Yellow
3.	Ojama Yellow
4.	Ojama Green
5.	Ojama Green
6.	Ojama Green
7.	Ojama Black
8.	Ojama Black
9.	Ojama Black
10.	Ojama Blue
11.	Ojama Blue
12.	Ojama Blue
13.	Ojama Red
14.	Ojama Red
15.	Honest
16.	Honest
17.	Earthbound Immortal Aslla Piscu
18.	Future Fusion
19.	Heavy Storm
20.	Lightning Vortex
21.	Lightning Vortex
22.	Hand Destruction
23.	Hand Destruction
24.	Pot of Avarice
25.	Polymerization
26.	Polymerization
27.	Ojamagic
28.	Ojamagic
29.	Ojamagic
30.	Ojama Country
31.	Ojama Country
32.	Ojama Delta Hurricane!!
33.	Mystical Space Typhoon
34.	United We Stand

 Extra Deck:

 Spoiler

3x Ojama King
3x Ojama Knight

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 "You think me to be the same as that fool who seeks fairies to aid him!? Why, I am much stornger than him!" [the ironic thing is this deck is probably weaker]
 (1d35)[ 27 ]
"First of all I play a face down, I then summon Rose, Warrior of Revenge to the field."
"Now, Rose, destroy his face down monster with... Blade of Roses [you try thinking of a better name 😛]!"
That ends my turn whatever happens
{table="head]1|2|3|4|5
-|R|-|-|-
-|-|F|-|-[/table]
R=  Rose, Warrior of Revenge
Deck:

 Spoiler
1) Pandemonium
2) Pandemonium
3) Pandemonium
4) Terraforming
5) Terraforming

6) Field Barrier
7) Field Barrier
8) Archfiend General
9) Archfiend General
10) Archfiend General
11) Rose, Warrior of Revenge

12) Rose, Warrior of Revenge
13) Terrorking Archfiend
14) Terrorking Archfiend
15) Infernalqueen Archfiend
16) Infernalqueen Archfiend

17) Earthbound Immortal Ccapac Apu
18) Archfiend Soldier
19) Archfiend Soldier
20) Darkbishop Archfiend
21) Darkbishop Archfiend
22) Earthbound Immortal Ccapac Apu
23) Life Absorbing Machine
24) Life Absorbing Machine
25) Solemn Wishes
26) Solemn Wishes

28) Checkmate
29) Checkmate

30) Falling Down
31) Axe of Despair
32) Axe of Despair
33) Sakuretsu Armour
34) Sakuretsu Armour

35) Magic Jammer

Extra Deck:

 Spoiler
-Red Dragon Archfiend
-Red Dragon Archfiend
-Red Dragon Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend

Stats:

 Spoiler
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
- Falling Down
-Shadowknight Archfiend
-Terraforming
-Magic Jammer
Face Downs:
-Call of the Haunted

[User]
 Blue Ghost smiles as his face-down monster is destroyed.
 Heh. Does this card look familiar? It's Sangan! I use its effect to add Ojama Blue to my hand.
Now I draw.
 (d33)[ 5 ]
 I summon Ojama Blue in Attack Position.
Next, I activate my Creature Swap. Ojama Blue is yours, and your Rose is mine!
Rose, attack Ojama Blue! Hmm... it seems her blade is sharper when she's with me.
When Ojama Blue hits the Graveyard, I reap its effect, and I add Ojamagic and Ojama Red to my hand.
I end my turn.

{table=“head”]1|2|3|4|5
-|-|R|-|-
-|-|F|-|-[/table]

R:  Rose, Warrior of Revenge
 Life Points:  8000

 Hand:  6

 Spoiler

Ojama Country
Snipe Hunter
Pot of Avarice
Ojama Green
Ojamagic
Ojama Red

Face-downs: Mirror Force

 Deck:

 Spoiler

1.	Ojama Yellow
2.	Ojama Yellow
3.	Ojama Yellow
4.	Ojama Green
5.	Ojama Green
6.	Ojama Black
7.	Ojama Black
8.	Ojama Black
9.	Ojama Blue
10.	Ojama Blue
11.	Ojama Red
12.	Honest
13.	Honest
14.	Earthbound Immortal Aslla Piscu
15.	Future Fusion
16.	Heavy Storm
17.	Lightning Vortex
18.	Lightning Vortex
19.	Hand Destruction
20.	Hand Destruction
21.	Pot of Avarice
22.	Polymerization
23.	Polymerization
24.	Ojamagic
25.	Ojamagic
26.	Ojama Country
27.	Ojama Country
28.	Ojama Delta Hurricane!!
29.	Mystical Space Typhoon
30.	United We Stand

 Extra Deck:

 Spoiler

3x Ojama King
3x Ojama Knight

 Graveyard:

 Spoiler

Sangan
Creature Swap
Ojama Blue

 Removed from Play:

 Spoiler

Empty

[User]
 (1d34)[ 3 ]
"First of all, I summon  Shadowknight Archfiend , in attack mode."
A skeletal knight appears out of a tornado
"I then Activate  Falling Down ! To retake control of Rose"
"Now, I synchronise the two to summon my most powerful beast."
" THE RED DRAGON ARCHFIEND! "
Out of the skies comes a huge dragon with three horns.
"And to top it all off. Welcome to Hell. I activate Pandemonium!"
Huge red walls surround the arena and an altar rises in the middle.
"Now, Red Dragon, attack!"
A burst of flame comes from the Dragon's mouth, doing 3000 damage
That ends my turn, there's a lot you could have countered there...
{table="head]1|2|3|4|5
-|SA|R|RDA|-
-|-|F|FD|-[/table]
RDA=  Red Dragon Archfiend -  ATK : 3000
SA= Where Shadowknight was
R= Where Rose was
FD= Where Falling Down was
Field=  Pandemonium
Deck:

 Spoiler
1) Pandemonium
2) Pandemonium

4) Terraforming
5) Terraforming

6) Field Barrier
7) Field Barrier
8) Archfiend General
9) Archfiend General
10) Archfiend General
11) Rose, Warrior of Revenge

12) Rose, Warrior of Revenge
13) Terrorking Archfiend
14) Terrorking Archfiend
15) Infernalqueen Archfiend
16) Infernalqueen Archfiend

17) Earthbound Immortal Ccapac Apu
18) Archfiend Soldier
19) Archfiend Soldier
20) Darkbishop Archfiend
21) Darkbishop Archfiend
22) Earthbound Immortal Ccapac Apu
23) Life Absorbing Machine
24) Life Absorbing Machine
25) Solemn Wishes
26) Solemn Wishes

27) Checkmate
28) Checkmate

29) Falling Down
30) Axe of Despair
31) Axe of Despair
32) Sakuretsu Armour
33) Sakuretsu Armour

34) Magic Jammer

Extra Deck:

 Spoiler
-Red Dragon Archfiend
-Red Dragon Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend

Stats:

 Spoiler
Life Points: 6100
Graveyard:
 Spoiler
-Rose, Warrior of Revenge
-Shadowknight Archfiend
-Falling Down

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Terraforming
-Magic Jammer
Face Downs:
-Call of the Haunted

[User] Impressive, but not enough. Activate Mirror Force! Your Red Dragon is destroyed.

[User]
 Your opponent scowls
"I end my turn then."

[User]
 Now, let's have some fun, shall we?
 (d30)[ 12 ]
 Y'know, I don't like your Pandemonium very much. A bit too gloomy for my taste. Let's try a happier setting, shall we? Activate Ojama Country!

Annoyingly cheerful music fills the air as the hellish walls of Pandemonium give way to a technicolor village.

 Now, I activate Ojama Country's effect. I discard Ojamagic from my hand, to bring back my Ojama Blue in Attack Position!

The blue Ojama leaps onto the field, now sporting 1000 ATK.

 When Ojamagic is discarded, I can add the three Ojama brothers to my hand.
Next, I summon Ojama Red! His effect then brings the three Ojama Brothers onto the field. Yellow! Green! Black! The gang's all here!

The five Ojamas on the field grin and wave.

 Now! Ojamas! Direct attack! Ojama Delta Tackle!
I'll end my turn there.

{table=“head”]1|2|3|4|5
OB|OR|OY|OG|OBk
-|-|-|-|-[/table]

OB:  Ojama Blue  ( 1000 /0)
OR:  Ojama Red  ( 1000 /0)
OY:  Ojama Yellow  ( 1000 /0)
OG:  Ojama Green  ( 1000 /0)
OBk:  Ojama Black  ( 1000 /0)

 Field:   Ojama Country
 Life Points:  8000

 Hand:  4

 Spoiler

Snipe Hunter
Pot of Avarice
Ojama Green
Honest

 Deck:

 Spoiler

1.	Ojama Yellow
2.	Ojama Yellow
3.	Ojama Green
4.	Ojama Black
5.	Ojama Black
6.	Ojama Blue
7.	Ojama Blue
8.	Ojama Red
9.	Honest
10.	Earthbound Immortal Aslla Piscu
11.	Future Fusion
12.	Heavy Storm
13.	Lightning Vortex
14.	Lightning Vortex
15.	Hand Destruction
16.	Hand Destruction
17.	Pot of Avarice
18.	Polymerization
19.	Polymerization
20.	Ojamagic
21.	Ojamagic
22.	Ojama Country
23.	Ojama Country
24.	Ojama Delta Hurricane!!
25.	Mystical Space Typhoon
26.	United We Stand

 Extra Deck:

 Spoiler

3x Ojama King
3x Ojama Knight

 Graveyard:

 Spoiler

Sangan
Creature Swap
Mirror Force
Ojamagic

 Removed from Play:

 Spoiler

Empty

[User] I activate my trap card,  Call of the Haunted , bringing my Dragon back (wth your field spell, he has 2000 attack, I believe you are allowed to redirect your attack now as well)

[User]
 Blue Ghost shrugs.  I'll carry through with Ojama Blue's attack anyway. But I'm adding the support of Honest!

The dragon spits a fireball at Ojama Blue, but the Ojama repels it right back at the Archfiend, destroying it.

 Now, let's keep this party going! Ojama Delta Tackle!

The other four Ojamas continue the direct attack.

{table=“head”]1|2|3|4|5
OB|OR|OY|OG|OBk
-|-|-|-|-[/table]

OB:  Ojama Blue  ( 1000 /0)
OR:  Ojama Red  ( 1000 /0)
OY:  Ojama Yellow  ( 1000 /0)
OG:  Ojama Green  ( 1000 /0)
OBk:  Ojama Black  ( 1000 /0)

 Field:   Ojama Country
 Life Points:  8000

 Hand:  3

 Spoiler

Snipe Hunter
Pot of Avarice
Ojama Green

 Deck:

 Spoiler

1.	Ojama Yellow
2.	Ojama Yellow
3.	Ojama Green
4.	Ojama Black
5.	Ojama Black
6.	Ojama Blue
7.	Ojama Blue
8.	Ojama Red
9.	Honest
10.	Earthbound Immortal Aslla Piscu
11.	Future Fusion
12.	Heavy Storm
13.	Lightning Vortex
14.	Lightning Vortex
15.	Hand Destruction
16.	Hand Destruction
17.	Pot of Avarice
18.	Polymerization
19.	Polymerization
20.	Ojamagic
21.	Ojamagic
22.	Ojama Country
23.	Ojama Country
24.	Ojama Delta Hurricane!!
25.	Mystical Space Typhoon
26.	United We Stand

 Extra Deck:

 Spoiler

3x Ojama King
3x Ojama Knight

 Graveyard:

 Spoiler

Sangan
Creature Swap
Mirror Force
Ojamagic
Honest

 Removed from Play:

 Spoiler

Empty

[User]
 [I do believe I just got owned]
 (1d33)[ 8 ]
"Now that's a nice combo you've got there, but you have one major flaw, all your monsters have 0 attack points without your field card."
"I now activate  Terraforming  to add Pandemonium to my hand, that I then activate."
The joyful Ojama Country is replaced once again by Pandemonium's walls.
"I now summon  Archfiend General "
Out of the darkness walks a skeletal warrior with a longsword.
"Now, General, attack Ojama Yellow!"
The General then proceeds to slice Yellow in two.
Sicne you have no face downs I can quite safely say it's over to you.
{table="head]1|2|3|4|5
-|-|AG|-|-
-|-|-|-|-[/table]
AG= Archfiend General -  ATK : 2100
Field=  Pandemonium
Deck:

 Spoiler
1) Pandemonium
2) Pandemonium

3) Terraforming
4) Terraforming

5) Field Barrier
6) Field Barrier
7) Archfiend General

9) Archfiend General
10) Rose, Warrior of Revenge

11) Rose, Warrior of Revenge
12) Terrorking Archfiend
13) Terrorking Archfiend
14) Infernalqueen Archfiend
15) Infernalqueen Archfiend

16) Earthbound Immortal Ccapac Apu
17) Archfiend Soldier
18) Archfiend Soldier
19) Darkbishop Archfiend
20) Darkbishop Archfiend
21) Earthbound Immortal Ccapac Apu
22) Life Absorbing Machine
23) Life Absorbing Machine
24) Solemn Wishes
25) Solemn Wishes

26) Checkmate
27) Checkmate

28) Falling Down
29) Axe of Despair
30) Axe of Despair
31) Sakuretsu Armour
32) Sakuretsu Armour

33) Magic Jammer

Extra Deck:

 Spoiler
-Red Dragon Archfiend
-Red Dragon Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend
-Thought Ruler Archfiend

Stats:

 Spoiler
Life Points: 1100
Graveyard:
 Spoiler
-Rose, Warrior of Revenge
-Shadowknight Archfiend
-Falling Down
-Red Dragon Archfiend
-Call of the Haunted
-Terraforming

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Magic Jammer
Face Downs:

[User]
 Oh bugger. Are we back here again?
 (d26)[ 8 ]

[User]
 I summon Snipe Hunter to the field!

An imp appears in the midst of the Ojamas, toting a strange gun.

 I discard my Ojama Green to let my Snipe Hunter take a shot at your General. Fire one!
 (d6)[ 2 ]

The shot hits true, and the archfiend disintegrates.

 Now, let's end this! Snipe Hunter, direct attack! Fire two!

The little imp cackles and aims his gun at Altaria for the final shot.

{table=“head”]1|2|3|4|5
OB|OR|SH|OG|OBk
-|-|-|-|-[/table]

OB:  Ojama Blue  ( 0 /1000)
OR:  Ojama Red  ( 0 /1000)
SH:  Snipe Hunter  ( 1500 /600)
OG:  Ojama Green  ( 0 /1000)
OBk:  Ojama Black  ( 0 /1000)

 Field:   Ojama Country
 Life Points:  5900

 Hand:  1

 Spoiler

Pot of Avarice
Ojama Red

 Deck:

 Spoiler

1.	Ojama Yellow
2.	Ojama Yellow
3.	Ojama Green
4.	Ojama Black
5.	Ojama Black
6.	Ojama Blue
7.	Ojama Blue
8.	Honest
9.	Earthbound Immortal Aslla Piscu
10.	Future Fusion
11.	Heavy Storm
12.	Lightning Vortex
13.	Lightning Vortex
14.	Hand Destruction
15.	Hand Destruction
16.	Pot of Avarice
17.	Polymerization
18.	Polymerization
19.	Ojamagic
20.	Ojamagic
21.	Ojama Country
22.	Ojama Country
23.	Ojama Delta Hurricane!!
24.	Mystical Space Typhoon
25.	United We Stand

 Extra Deck:

 Spoiler

3x Ojama King
3x Ojama Knight

 Graveyard:

 Spoiler

Sangan
Creature Swap
Mirror Force
Ojamagic
Honest
Ojama Yellow
Ojama Green

 Removed from Play:

 Spoiler

Empty

[User]
 ... Darn
Good game Ghost!

Your opponent turns his back on you and walks out of the stadium


[User]
 Arena Tournament, Round 68:  Violent Roses  vs.  Ayl
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Madtinker - Violent Roses
 Sallera - Ayl
 All Combatants, please roll initiative and declare any final purchases.  Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User] Ref notes: Violent Roses has 5/19 HP, Ayl is at full HP and PP.

[User]
 Init:  (1d20-3)[ 6 ]

Purchasing a Psionic Tattoo of Force Screen.

[User]
 Init  (1d20+3)[ 12 ]

@Refs
 Spoiler
Can a sling be already loaded when it is drawn?

10 slings (0gp)
30 bullets (3 sp)
4 potions CLW (200 gp)
1 potion Oil of magic weapon (50 gp)
1 potion shield of faith (50 go)

Anything reactive, or can we begin?

[User] No, I think I'm good.  Go ahead.

[User]
 Violent Roses
 Spoiler
I'm on my last drops of blood, better heal first.  Start with one potion of CLW in each hand and shield equipped (its a light shield).
Standard: drink potion, healing  (1d8+1)[ 2 ] .
Move: Draw bastard sword.
Five foot step to M6.

Stats
 Spoiler
   Violent Roses
M NE Water Orc Barbarian (Bear Totem),  Level  1,  Init  +3,  HP  5/19+heal,  Speed  30
 AC  18,  Touch  13,  Flat-footed  15,  Fort  +6,  Ref  +3,  Will  -3,  Base Attack Bonus  1
 Masterwork Bastard Sword   +7 (1d10+5, 19-20x2)
   Sling(x11) (34 bullets)   +4 (1d4+5, x2)
   Chain Shirt ,    Light Wooden Shield  (+4 Armor, +1 Shield, +3 Dex)
 Abilities  Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
 Condition  Rage used

Edit: done

[User]
 Ayl, Round 1

Refs/LoS:
 Spoiler
Starting in P21 with greatsword in one hand.
Standard: Tap tattoo of Force Screen.
Move: To U18, drawing shortbow with other hand as I go.

Stats:
 Spoiler
HP 12/12, AC23 (15, 16)
PP: 7/7
Psionically focused
Active effects: Force Screen 10 rounds
Maneuvers granted:  (1d5)[ 1 ] ,  (1d4)[ 3 ] ,  (1d3)[ 1 ]

Done.

[User]
 Roses:

 Spoiler
No LoS.

Ayl:

 Spoiler
No LoS.

[User]
 VR
 Spoiler

Drink second potion, healing  (1d8+1)[ 6 ] .  Draw third potion of healing.  Five foot step to N6

Stats
 Spoiler
Violent Roses
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 7/19+heal, Speed 30
AC 18, Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used

[User]
 Ayl, Round 2

Refs/LoS:
 Spoiler
Well, I haven't heard any yelling, so I imagine my opponent is lying in a haystack drinking his potion stash.  May as well go take a look...
Move to U10.
Yell: "Left!  Left!  No, your  other  left, you rock-eater!"
Move silently to P6:  (1d20+1)[ 10 ]

Stats:
 Spoiler
HP 12/12, AC23 (15, 16)
PP: 7/7
Psionically focused
Active effects: Force Screen 9 rounds
Maneuver granted:  (1d2)[ 2 ]

Done.

[User]
 Assuming no LoS

VR
 Spoiler

Drink third potion,
 Spoiler
 healing  (1d8+1)[ 5 ] .

  Draw potion
 Spoiler
 shield of faith

  Five foot step to O6

Stats
 Spoiler
Violent Roses
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 13/19+heal, Speed 30
AC 18, Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used

[User]
 Ayl, Round 3

Refs/LoS:
 Spoiler
Ok, scattering time.  30ft move speed, probably would have wanted to drink a potion first turn, so he's in either L10 or M10.  Provided he hasn't anticipated this and done something less obvious, at least.
Move: to M9.
Standard: Scatter haystack in M10.

Stats:
 Spoiler
HP 12/12, AC21 (13, 14)
PP: 7/7
Psionically focused
Active effects: Force Screen 8 rounds
Maneuver granted: Last

Done, probably going to need LoS now.

[User]
 High Ref PsiDog

Rewind to start of VR's round 3 action.

First VR hears a shout: "Left! Left! No, your other left, you rock-eater!"

Moments later LoS is established as Ayl ends in U-10.
VR is in N-6.

The combatants have cover against each other.

Edit:
I believe Ayl is holding a greatsword in one hand and as short bow in the other.
VR is holding a potion in one hand, and a bastard sword in the other with a shield on one arm.

[User] Ah, I only used one move action to reach U10, that wasn't the end of my turn.  I'll end in T6.

[User]
 Oh, that wasn't a half-speed double move? 🤨

Sallera is correct. My bad.

[User]
 VR, Round 3 rewind

Starting in N6

Drink potion
 Spoiler
CLW, can I keep the same heal (5) as I rolled previously?

Move to J2

Ref Question
 Spoiler
can I draw pre-loaded slings?  That is, can it be already loaded when I draw it?

Stats
 Spoiler
Violent Roses
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 18, Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used

[User] Ref question does not slow down play, and I'm done, so go ahead.

[User]
 Ayl, Round 3

Swift: Enter Martial Spirit stance.
Move: Sheath greatsword.
Standard: Fire shortbow.
Attack:  (1d20+4)[ 18 ]
Damage:  (1d6)[ 6 ]
Crit confirm:  (1d20+4)[ 24 ]
Crit damage:  (2d6)[ 5 ]

Stats:
 Spoiler
HP 12/12, AC23 (15, 16)
PP: 7/7
Psionically focused
Active effects: Force Screen 8 rounds
Maneuver granted: Last

Done.

[User]
 Violent Roses, round four

Miss!

Move:Draw potion
 Spoiler
shield of faith.

Standard:Drink said potion.

Stats
 Spoiler
Violent Roses
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 10/10 rounds

Done

[User]
 Madtinker:
 Spoiler
Mundane preparations are completed before entering a match. This included loading your slings. So yes, if you haven't yet fired it in the match.

[User]
 Ayl, Round 4

Full-round: Charging Minotaur!
Opposed str:  (1d20+5)[ 7 ]
On failure, take  (2d6+3)[ 9 ]  damage and pushed back the maximum distance possible, whatever it may be.
Either way, end in K3.

Stats:
 Spoiler
HP 12/12, AC21 (13, 14)
PP: 7/7
Psionically focused
Active effects: Force Screen 7 rounds
Maneuvers granted:  (1d5)[ 2 ]  (1d4)[ 1 ]

Done.

[User]
 Violent Roses, Rd 5

opposed strength  (1d20+5)[ 16 ]

Assuming success

Attack!  (1d20+7)[ 25 ]
Damage  (1d10+5)[ 6 ]
Crit  (1d20+7)[ 18 ]
Damage  (1d10+5)[ 14 ]

Stats
 Spoiler
Violent Roses
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 9/10 rounds

[User]
 Spend 1pp to negate 4 damage.

 Ayl, Round 5

Free: Drop shortbow.
Move: Draw greatsword.
Standard: Stone Bones, gain DR5/addy and heal self for 2 on hit.
Attack:  (1d20+5)[ 13 ]
Damage:  (2d6+5)[ 17 ]
Crit confirm:  (1d20+5)[ 10 ]
Crit damage:  (2d6+5)[ 14 ]
5ft step to K4.

Stats:
 Spoiler
HP 10/12, AC21 (13, 14)
PP: 6/7
Psionically focused
Active effects: Force Screen 7 rounds
Maneuver granted:  (1d3)[ 3 ]

Done.

[User]
 If I draw a potion at this point, will that incur an AoO, since you don't have a melee weapon?  If I don't provoke an AoO, I draw a potion
 Spoiler
CLW

.  If I would incur an AoO, I do not draw the potion.

[User] Ah, sorry, thought you were done since you posted a statblock.  No, it wouldn't have provoked, but since you did that, I won't 5ft step back at the end of my turn.  No other change.

[User]
 That was supposed to be the end of my last turn, but since you missed, it doesn't matter.  Edit: as long as it gets done, doesn't matter.

 VR, rd 6

Attack  (1d20+7)[ 17 ]
damage  (1d10+5)[ 14 ]
Crit  (1d20+7)[ 21 ]
damage  (1d10+5)[ 9 ]

Stats
 Spoiler
Violent Roses
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 8/10 rounds

[User] So... are you done this time?

[User]
 I'll take you going offline as a yes.

 Ayl, Round 6

Standard: Attack, healing 2 on hit.
Attack:  (1d20+4)[ 19 ]
Damage:  (2d6+4)[ 11 ]
Crit confirm:  (1d20+4)[ 16 ]
Crit damage:  (2d6+4)[ 14 ]

Stats:
 Spoiler
HP 10/12, AC21 (13, 14)
PP: 6/7
Psionically focused
Active effects: Force Screen 5 rounds
Maneuver granted:  (1d2)[ 2 ]

Done.

[User]
 Violent Roses, Rd 7

Lucky Seven

Yes I was done.  Wanted to get out on the motorcycle and enjoy the fall colors.  😎

Attack!  (1d20+7)[ 19 ]
Damage  (1d10+5)[ 6 ]
Crit  (1d20+7)[ 27 ]
Damage  (1d10+5)[ 9 ]

And this time I hereby declare the doneness of this turns actions.

Oh, and that was a miss.

Stats
 Spoiler
Violent Roses
Loc J2
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 7/10 rounds

[User]
 Yeh, I figured.  Stupid tree.

 Ayl, Round 7

Standard: Attack, healing 2 on hit.
Attack:  (1d20+4)[ 20 ]
Damage:  (2d6+4)[ 11 ]
Crit confirm:  (1d20+4)[ 12 ]
Crit damage:  (2d6+4)[ 9 ]

Stats:
 Spoiler
HP 10/12, AC21 (13, 14)
PP: 6/7
Psionically focused
Active effects: Force Screen 4 rounds
Maneuver granted: Last

Done.

[User]
 Miss!

 VR Rd 8

Attack  (1d20+7)[ 9 ]
Damage  (1d10+5)[ 9 ]
Crit  (1d20+7)[ 17 ]
Damage  (1d10+5)[ 15 ]

Stats
 Spoiler
Violent Roses
Loc J2
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 6/10 rounds

Done

[User]
 Well, curse your Shield of Faith, too. 😛
 Ayl, Round 8

Standard: Attack, healing 2 on hit.
Attack:  (1d20+4)[ 13 ]
Damage:  (2d6+4)[ 11 ]
Crit confirm:  (1d20+4)[ 12 ]
Crit damage:  (2d6+4)[ 10 ]

Stats:
 Spoiler
HP 10/12, AC21 (13, 14)
PP: 6/7
Psionically focused
Active effects: Force Screen 3 rounds
Maneuvers granted:  (1d5)[ 1 ]  (1d4)[ 1 ]

Done.

[User]
 I haven't oiled anything this match, so consider yourself lucky I got beat up so bad last time.

VR round 9
Attack!  (1d20+7)[ 26 ]
damage  (1d10+5)[ 13 ]
Crit  (1d20+7)[ 24 ]
damage  (1d10+5)[ 7 ]

Done

Stats
 Spoiler
Violent Roses
Loc J2
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 5/10 rounds

[User]
 Ouchie, that's a crit, innit.  Spend 4pp to negate 16 damage.

 Ayl, Round 9

Standard: Crusader Strike.  Heal  (1d6+3)[ 9 ]  on hit.
Attack:  (1d20+5)[ 14 ]
Damage:  (2d6+5)[ 15 ]
Crit confirm:  (1d20+5)[ 24 ]
Crit damage:  (2d6+5)[ 15 ]

No luck for me, this match.

Stats:
 Spoiler
HP 6/12, AC21 (13, 14)
PP: 2/7
Psionically focused
Active effects: Force Screen 2 rounds
Maneuver granted:  (1d3)[ 3 ]

Done.

[User]
 Yep 🙂

You need to stop getting natural 20's on the confirm roll.

VR Rd 10

Attack  (1d20+7)[ 17 ]
damage  (1d10+5)[ 13 ]
Crit  (1d20+7)[ 16 ]
damage  (1d10+5)[ 12 ]

Stats
 Spoiler
Violent Roses
Loc J2
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 18/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 4/10 rounds

Done

[User]
 Ayl, Round 10

Standard: Stone Bones, DR5/addy and heal 2hp on hit.
Attack:  (1d20+4)[ 22 ]
Damage:  (2d6+4)[ 15 ]
Crit confirm:  (1d20+4)[ 5 ]
Crit damage:  (2d6+4)[ 13 ]

Stats:
 Spoiler
HP 6/12, AC21 (13, 14)
PP: 2/7
Psionically focused
Active effects: Force Screen 1 round
Maneuver granted:  (1d2)[ 1 ]

Done.

[User]
 Oh.  Suck.  Take 15 damage.

The wise thing to do would be run away.  But with a wisdom of 4, that ain't gonna happen.

Attack!  (1d20+7)[ 20 ]
Damage  (1d10+5)[ 9 ]
Crit  (1d20+7)[ 8 ]
Damage  (1d10+5)[ 9 ]

Stats
 Spoiler
Violent Roses
Loc J2
M NE Water Orc Barbarian (Bear Totem), Level 1, Init +3, HP 3/19,
Speed 30
AC 22 (dex + armor + shield + SoF +tree), Touch 13, Flat-footed 15, Fort +6, Ref +3, Will -3, Base Attack Bonus 1
Masterwork Bastard Sword +7 (1d10+5, 19-20x2)
Sling(x11) (34 bullets) +4 (1d4+5, x2)
Chain Shirt, Light Wooden Shield (+4 Armor, +1 Shield, +3 Dex)
Abilities Str 20, Dex 16, Con 18, Int 8, Wis 4, Cha 4
Condition Rage used
Shield of faith 3/10 rounds

Done

[User]
 Miss, thank the nine.

 Ayl, Round 11

Standard: Vanguard Strike!  Because I can.  Heal 2 on hit.
Attack:  (1d20+4)[ 23 ]
Damage:  (2d6+4)[ 7 ]
Crit confirm:  (1d20+4)[ 16 ]
Crit damage:  (2d6+4)[ 8 ]

Stats:
 Spoiler
HP 8/12, AC17 (13, 14)
PP: 2/7
Psionically focused
Active Effects: None. ☹
Maneuver granted: Last

Done.

[User] That's game. Nice one.

[User] Aye, a good match; lot closer than I'd expected.  And my Force Screen  just  wore off, too.  It's fun being able to completely negate the average crit, though. 😛

[User] Those maneuvers...are they standard actions or melee attacks that could be used with a charge?

[User] Most are standard actions.  A few, like Charging Minotaur, are specifically used with a charge, but the rest can't be.

[User] So, if I had withdrawn yo couldn't have used a fancy maneuver unless you had that prepared more than once?

[User] Well, essentially yes, except that Crusader maneuvers refresh every four turns, granting you two at first and then one each round.  So there's a decent chance that if you'd done that, I'd have had Charging Minotaur available at the time, which is actually easier for me to hit with and only does 1 less damage.  >>;;

[User] That's pretty much what I figured, so I stood my ground.  My crit made me nervous though; You had so many bad rolls, even though each roll i independent of the others, you were due for some good ones and I knew i was in trouble.  Now I'll just put Violent in the next round and get a whole bunch more gold before I level him.

[User]
 High Ref Mav:

Ayl gets the win and the loot

[User] Ayl was in the loser's bracket going in, so I believe there needs to be another match, right?

[User] No, this was an Endurance round, there was no loser's bracket.

[User] Ah, right.  Never mind, then.


[User]
 Arena Tournament, Round 74:  Jakey Boy  vs.  Sam Jones Jr.
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Jakey Boy  - SoD
 Sam Jones Jr.  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Good luck!

No purchases.

  Initiative  - (1d20+6)[ 16 ]

[User]
 Jakey Boy, pre-round

And same to you, good luck, may the  luckiest  best man win, no purchases.

  initiative  - (1d20+7)[ 23 ]

[User]
 Jakey Boy, round i

 Spoiler
Start in M2, whip in hand.

Move Action; Open doors.
Additional Move; Move to M4.

End turn.

Stats;
 Spoiler
AC 19.
HP; 12
Position; M4

[User]
 Sam Jones, Jr. Turn 1

I don't see a starting spot that matches my color at the top, so I'm assuming I start at the bottom.  If I'm wrong, we'll just mirror my movement.

Actions/LOS:

 Spoiler

Start in N-25.
Move: Open doors

Not done, need LOS

Stats:

 Spoiler

Location: N-25
HP: 9/9
AC: 18, FF: 16, Touch: 12

No buffs.
Rebuke Undead: 9 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 0/2
Domain: Doom 0/1

[User]
 Sam Jones:
 Spoiler
No LoS.

Jakey Boy:
 Spoiler
No LoS.

[User]
 Sam Jones Jr. Turn 1 continued

Actions:

 Spoiler

Standard: Cast Light of Lunia

End of turn.

Stats:

 Spoiler

Location: N-25
HP: 9/9
AC: 18, FF: 16, Touch: 12

Light of Lunia: 100 rounds
Rebuke Undead: 9 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Jakey Boy, round 2

 Spoiler
Move Action; close doors.

Move to H2.

End turn.

Stats;
 Spoiler
AC 19.
HP; 12
Position; H2

[User]
 Initiate Ref Bayar
 LOS:
 Jakey Boy:

 Spoiler
You see your opponent's door getting opened before your Round 2.

No LOS

Sam Jones Jr:

 Spoiler
You see your opponent's door is opened when you open yours, and now they have been closed.

No LOS

Sam Jones Jr's turn.

[User]
 Sam Jones Jr. Turn 2

Actions:

 Spoiler

Move: Move to Q-19

Not done, need LOS

Stats:

 Spoiler

Location: Q-19
HP: 9/9
AC: 18, FF: 16, Touch: 12

Light of Lunia: 99 rounds
Rebuke Undead: 9 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Sam:
 Spoiler
No LoS.

Jakey:
 Spoiler
No LoS.

[User]
 Sam Jones Jr. Turn 2 continued

Actions:

 Spoiler

Move: Move to J-17
Note, if I see Jakey Boy, I'll activate Hatred as a free action.

Need LOS, but I'm done.

Stats:

 Spoiler

Location: J-17
HP: 9/9
AC: 18, FF: 16, Touch: 12

Light of Lunia: 99 rounds
Rebuke Undead: 9 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Sam:
 Spoiler
No LoS.

Jakey:
 Spoiler
No LoS.

[User] I'm in a huge rush right now, and don't have time to work out what I'm doing. It'll be up in about a day and a half or so.

[User]
 Jakey Boy, round iii

 Spoiler
Double Move to F9

End turn.

Stats;

 Spoiler
AC 19.
HP; 12
Position; F9

[User]
 Sam Jones Jr. Turn 3

Actions/LOS:

 Spoiler

Move: Move to J-9

Not done, need LOS.

Stats:

 Spoiler

Location: J-9
HP: 9/9
AC: 18, FF: 16, Touch: 12

Light of Lunia: 98 rounds
Rebuke Undead: 9 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Refs:

 Spoiler

Oh boy! We get LoS!

Sam:

 Spoiler

When you move into J12, you spot Jakey standing at F9.

Jakey:

 Spoiler

LoS is established as Sam pops out at J12.

[User]
 Sam Jones Jr. Turn 3 continued

Actions:
Move: Finish moving to H-12
Free: Activate Hatred against Jakey Boy
Standard: Discharge Light of Lunia, both rays.
  Attack vs touch AC  - (1d20+4)[ 6 ]    Damage  - (1d6)[ 4 ]
  Attack vs touch AC  - (1d20+4)[ 18 ]    Damage  - (1d6)[ 3 ]

End of turn.

Stats:

 Spoiler

Location: H-12
HP: 9/9
AC: 20, FF: 18, Touch: 14

Light of Lunia: 98 rounds
Hatred: 10 rounds
Rebuke Undead: 9 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Jakey Boy, round 4

Swift; activate Death Devotion. My whip is now glowing in black energy.
Five foot step to G10.
Attack with the glowing black whip of death;   attack  - (1d20+4)[ 8 ] . The damage, I beleive, is neglible, as it is prevented by your armour. However, if it hits, you need to make a DC 15 fort. save or take a nagative level.

End turn.

Stats;
 Spoiler
AC 19.
HP; 9/12
Position; G10
Death Devotion; 0/10

[User]
 May I recommend a backup weapon for future matches?  The dice roller giveth, and the dice roller taketh away. 😉
 Sam Jones Jr. Turn 4

Actions:
Full-round: Use Profane Agony on Jakey.  Make a Fort save DC 12 or take  (3d6)[ 11 ]  non-lethal damage.  Whether you save or not, you are sickened for 1 round.

End of turn.

Stats:

 Spoiler

Location: H-12
HP: 9/9
AC: 20, FF: 18, Touch: 14

Hatred: 9 rounds
Rebuke Undead: 8 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Jakey Boy
  fort  - (1d20+4)[ 23 ]

[User]
 Jakey Boy

Attack with glowy black whip again.

  attack  - (1d20+2)[ 6 ]
No damage.
Fort DC 15 or die.

Done. Arg.

Stats;
 Spoiler
AC 19.
HP; 9/12
Position; G10
Death Devotion; 1/10
Sickened.

[User]
 Sam Jones Jr. Turn 5

Actions:
Full-round: Use Profane Agony on Jakey.  Make a Fort save DC 12 or take  (3d6)[ 11 ]  non-lethal damage.  Whether you save or not, you are sickened for 1 round.  Remember the -2 to saves from being sickened.

End of turn.

Stats:

 Spoiler

Location: H-12
HP: 9/9
AC: 20, FF: 18, Touch: 14

Hatred: 8 rounds
Rebuke Undead: 7 left

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Jakey Boy
  fort  - (1d20+2)[ 6 ]

Bugger. That's me unconcious.

[User] GG, the dice roller wasn't your friend today.

[User] No...the only decent roll was the first save. Damn, and I need the money for this build...

[User]
 High Ref Sallera
 Jakey's whip proves about as effective as a High Ref's, and Sam takes the victory.


[User]
 Without warning, a blast of flame erupts in the middle of the field where Raroy is standing.

 HA HA HA HA!

A crimson-robed man steps out of the inferno, his eyes glowing as red as the flames.

 Greetings, Raroy. I am Red Spectre, hellfire warlock of the Chaotic Evil alignment. Currently, I also happen to be the Herald of War, one of the four Doom Riders. I'm usually a lone agent, but this cult leader type, Nazad, offered me a job. It's not every day you get a chance to be paid to harvest souls and blow up the world, so how could I refuse?

Anyway, Nazad sent me after your soul. I don't know why, maybe he has a grudge against you or something.

Red Spectre waves his hand, and sheets of flame surround the field, cutting off any route of escape.

 So, how about a friendly duel?

[User]
 Red Spectre draws his hand and grins.  This is going to be good.
 (d20)[ 17 ]

Draw:
 (5d40)[ 31 ][ 39 ][ 40 ][ 3 ][ 20 ](133)

Rerolls: (3d40)[ 21 ][ 30 ][ 33 ](84)

[User]
 Raroy stares at the man before him.  Your the herald of war?  Awsome!  Yeah, I beat some guy, sometime.  In the name of justice.  I suppose it's your turn now.

Inititive: (1d20)[ 9 ]
Draw:  (1d45)[ 41 ]   (1d45)[ 40 ]   (1d45)[ 42 ]   (1d45)[ 30 ]   (1d45)[ 32 ]
Reroll: (1d45)[ 14 ]   (1d45)[ 27 ]   (1d45)[ 14 ]
 It's your move, Mr. War.

[User]
 Haha. Let the game begin.
 (d35)[ 13 ]

[User]
 I activate Hand Destruction. Each of us will now discard 2 cards and draw 2 more.
 (2d34)[ 32 ][ 27 ](59)
 I Set a monster and a Spell or Trap Card. Your move.

{table=“head”]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Supersonic Skull Flame
Burial from the Different Dimension
Hand Destruction

Face-down: Pyramid Turtle, Call of the Haunted

 Deck:

 Spoiler

1.	Pyramid Turtle
2.	Pyramid Turtle
3.	Zombie Master
4.	Goblin Zombie
5.	Goblin Zombie
6.	Plaguespreader Zombie
7.	Burning Skull Head
8.	Burning Skull Head
9.	Burning Skull Head
10.	Mezuki
11.	Mezuki
12.	Il Blud
13.	Malevolent Mech – Goku En
14.	Skull Flame
15.	Skull Flame
16.	Skull Flame
17.	Supersonic Skull Flame
18.	Book of Life
19.	Book of Life
20.	Book of Life
21.	Spell of Pain
22.	Creature Swap
23.	Creature Swap
24.	Creature Swap
25.	Everliving Underworld Cannon
26.	Everliving Underworld Cannon
27.
28.	Lightning Vortex
29.	Call of the Mummy
30.	Brain Control
31.	Mystical Space Typhoon
32.
33.	Mirror Force
34.	Magic Cylinder

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Malevolent Mech – Goku En
Scrap-Iron Scarecrow
Hand Destruction

 Removed from Play:

 Spoiler

Empty

[User]
 Gee, thanks.  My hand was terrible anyway.  I toss out a Twilight Rose Knight and a Botanical Lion.
Hand Destruction:  (1d45)[ 21 ]   (1d45)[ 5 ]
Draw:  (1d45)[ 29 ]
Reroll: (1d45)[ 7 ]   (1d45)[ 37 ]   (1d45)[ 28 ]
 I summon my [url=http://yugioh.wikia.com/wiki/Twilight_Rose_Knight]Twilight Rose Knight.  I use her effect to speical summon my  botanical girl   Now I synchro summon them together to create the all powerful  Goyo Guardian !  Due to the effect of Botanical Girl, I add Phoenixian Cluster Amaryllis to my hand.

The two girls bodies are transformed into six starts, spiraraling around each other and combining forming a powerful painted face warrior.

 Attack! And end(Well, depending on the monster I just might take it from you).

Field
{table="head"]1|2|3|4|5
-|-|GG|-|-
-|-|-|-|[/table]
GG: Goyo Guardian  ( 2800 /2000

Hand:
 Spoiler
[Twighlight Rose knight] [Evil thorn] [botanical lion] [Princess of Camelias] [Botanical Lion] [Phoenixian Cluster Amaryllis]

Deck:
 Spoiler
[1-3] Phonexian Cluster
[4-5] Princess of Camellia
[6-7] Trade In
[8-9] Foolish Burial
[10] Dandylion
[11-12] Lonefrie blossom
[13] Mirror Force
[14] Wall of thorns
[15] Torrential Tribute
[16-18] Seed Cannon
[19] Heavy storm
[20] Mystical space typhoon
[21-23] Evil thorns
[24-25] Nettles
[26-27] Lord Poison
[28-30] Botanical Lion
[31-33] Botanical Girl
[34-35] Miracle Fertilizer
[36] Brain control
[37-39] Polynosis
[40-42] Twilight Rose night
[43-44] Burial form a different dimension
[45] Mark of the rose
Extra deck:
2 Stardust Dragon
1 Red Dragon Arch Fiend
1 Black Rose Dragon
2 Iron Chain Dragon
2 Queen of Thorns
1 Thought ruler archfiend
1 Goyo Guardian

Graveyard:
 Spoiler
[Botanical Lion] [Twilight Rose Knight] [Twilight Rose Knight] [Botanical Girl]

[User]
 Red Spectre grins.  Heh heh heh. Your target was my Pyramid Turtle. Now when it's destroyed, I Special Summon Plaguespreader Zombie in Defense Position.

Response?

[User] Ah, so your going to synchro summon as well?  I doubt you have anything that could possibly stand to the might of my Guardian.  I end my turn.

[User]
 Heh, your Goyo Guardian is not the strongest monster out there. Let's bring on the heat.
 (d31)[ 10 ]

[User]
 First, I activate another Hand Destruction. I'll discard Supersonic Skull Flame and Mezuki, and draw two more cards.
 (2d30)[ 4 ][ 9 ](13)
 Now, I remove my Mezuki from my Graveyard, and Special Summon the monster I discarded last turn. Rise, Malevolent Mech - Goku En!
From the depths of abyss, rise, lord of hellfire and brimstone! Synchro Summon! Red Dragon Archfiend!

A furnace of malevolent fire appears, consuming Plaguespreader and Malevolent Mech. Eight stars appear in the fire, coalescing into a terrifying archfiend.

 I Normal Summon Goblin Zombie. Now, I return a card from my hand to the top of my Deck to bring back my Plaguespreader Zombie! You know what's coming--another Synchro Summon!
Overlord of the fiendish legions, with fell power regain life! Synchro Summon! Revived King Ha Des!
Another archfiend, dressed in rotting finery, appears from the furnace.

 With Goblin Zombie's effect, I can get another Zombie from my Deck. How about another Mezuki?

Red Dragon, incinerate Goyo Guardian with Hellfire Blast! Ha Des, attack directly with Fell Drain!

Goyo Guardian is instantly vaporized by a blast of fire from the demon lord. With Ha Des's attack, a wave of excruciating agony ripples through Raroy.

 In a shadow game, the pain is real. I end my turn. How much longer can you last?

The walls of fire seem to spread closer to Raroy.

{table=“head”]1|2|3|4|5
-|-|RDA|HD|-
-|-|F|-|-[/table]

RDA:  Red Dragon Archfiend  ( 3000 /2000)
HD:  Revived King Ha Des  ( 2450 /0)

 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

Burial from the Different Dimension
Mezuki

Face-down: Call of the Haunted

 Deck:

 Spoiler

1.	Pyramid Turtle
2.	Pyramid Turtle
3.	Zombie Master
4.	Goblin Zombie
5.	Burning Skull Head
6.	Burning Skull Head
7.	Burning Skull Head
8.	Il Blud
9.	Malevolent Mech – Goku En
10.	Skull Flame
11.	Skull Flame
12.	Skull Flame
13.	Supersonic Skull Flame
14.	Book of Life
15.	Book of Life
16.	Book of Life
17.	Spell of Pain
18.	Creature Swap
19.	Creature Swap
20.	Creature Swap
21.	Everliving Underworld Cannon
22.	Everliving Underworld Cannon
23.	Lightning Vortex
24.	Call of the Mummy
25.	Brain Control
26.	Mystical Space Typhoon
27.	Mirror Force
28.	Magic Cylinder

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Malevolent Mech – Goku En
Scrap-Iron Scarecrow
Hand Destruction
Pyramid Turtle
Supersonic Skull Flame
Hand Destruction
Goblin Zombie

 Removed from Play:

 Spoiler

Mezuki
Plaguespreader Zombie

[User]
 Hehehe.  Oh, Thanks.  I toss out my Phoenixian Cluster Amaryllis and my Tytannial, Princess of Camellias.

Draw:  (1d45)[ 2 ]   (1d45)[ 21 ]
Reroll:  (1d45)[ 19 ]   (1d45)[ 9 ]
(Edit after getting burned)
 GAHHH!   Raroy pounds his fist against the ground.  He then camly takes off his jacket and smacks it against the arena.   I'm tired of you people always comming in and thinking they can do whatever they please, causing destruction and pain for their own amusment.  I'll have none of this.  SCREW THE FIRE HERE COMES JUSTICE!

[User]
 Draw: (1d45)[ 4 ]
Reroll:  (1d45)[ 37 ]   (1d45)[ 24 ]
Raroy Releases a large sigh.

 I summon Twilight Rose knight.  Yes, this is my third one, any questions?  I use it's special effect to special summon my botanical lion.

Raroy gives a long hard stare at his opponent.  The Horsemen of war.  Why oh why does he care about someones petty revenge.  He smiles and shrugs.   Guess I'm just trouble.  Come to me, the black flower of war!  Black Rose Dragon!

The Monsters souls unit as a black cloud hovers above.  A dragon of dark red petals and black thorns appears.  It begins to glow and dark powers radiate from it's body.

 War.  War never changes.
It explodes.  Nothings is left but total destruction and a feeling of emptiness.

 I end my turn.  But don't you dare think I'm giving up!  It is from this destruction from which I am offered a chance at renewal.

Raroy holds his arm out as a large flower type creature appears, floating while being held up by a slab of rock.  It produces a tear as what could pass as a face shrieking at the horror of the land.

 I remove from play my Botanical Girl to special summon  Poenixian Cluster Amaryllis .  Come on, help me heal this land.

Field
{table="head"]1|2|3|4|5
-|-|PCA|-|-
-|-|-|-|[/table]
PCA:  Poenixian Cluster Amaryllis  (2200atk/ 0 def

Stats:5350

Hand:4
 Spoiler
 [Evil thorn] [Princess of Camellias] [Botanical Lion][heavy storm]

Deck:
 Spoiler
[1-3] Phonexian Cluster
[4-5] Princess of Camellia
[6-7] Trade In
[8-9] Foolish Burial
[10] Dandylion
[11-12] Lonefrie blossom
[13] Mirror Force
[14] Wall of thorns
[15] Torrential Tribute
[16-18] Seed Cannon
[19] Heavy storm
[20] Mystical space typhoon
[21-23] Evil thorns
[24-25] Nettles
[26-27] Lord Poison
[28-30] Botanical Lion
[31-33] Botanical Girl
[34-35] Miracle Fertilizer
[36] Brain control
[37-39] Polynosis
[40-42] Twilight Rose night
[43-44] Burial form a different dimension
[45] Mark of the rose
Extra deck:
2 Stardust Dragon
1 Red Dragon Arch Fiend
1 Black Rose Dragon
2 Iron Chain Dragon
2 Queen of Thorns
1 Thought ruler archfiend
1 Goyo Guardian

Graveyard:
 Spoiler
[Botanical Lion] [Twilight Rose Knight] [Twilight Rose Knight] [Goyo Guardian] [Twilight Rose Knight] [botanical lion]

Remove from play:
 Spoiler
[Botanical Girl

[User]
 As Black Rose Dragon prepares to destroy the field, you briefly catch a Zombie returning from the grave. It's wiped away along with the other monsters by Black Rose, but Red Spectre stands grinning, holding an extra card.
(I chain Call of the Haunted to Black Rose Dragon, Special Summoning Goblin Zombie. When it's destroyed, I add Zombie Master to my hand.)

 Impressive. I do like it when my victims put up a fight.
 (d27)[ 1 ]
 But now it's all over! Prepare to die! I summon Zombie Master! And with its effect, I discard Mezuki to bring back my Goblin Zombie!

A cackling necromancer rises out of the shadows, bearing with it the fallen Goblin Zombie.

 Next, I remove from play my Mezuki to bring back my Revived King Ha Des! Rise from the grave!
Then, I activate Burial from a Different Dimension to return both my Mezukis and my Plaguespreader Zombie to my Graveyard. I remove both my Mezukis again, and summon Pyramid Turtle and Malevolent Mech - Goku En!

The field swarms with all manner of repulsive undead, and Red Spectre stops a moment to savor Raroy's fear.

 HA HA HA HA! ATTAAAACK!

Goblin Zombie cleaves the Phoenixian Cluster in two, and the other undead swarm forward and overwhelm Raroy.

Red Spectre's laughter and Raroy's screams are soon drowned out by the growing roar of the flames.

{table=“head”]1|2|3|4|5
ZM|GZ|HD|MM|PT
-|-|-|-|-[/table]

ZM:  Zombie Master  ( 1800 /0)
GZ:  Goblin Zombie  ( 1100 /1050)
HD:  Revived King Ha Des  ( 2450 /0)
MM:  Malevolent Mech – Goku En  ( 2400 /1400)
PT:  Pyramid Turtle  ( 1200 /1400)

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Pyramid Turtle

 Deck:

 Spoiler

1.	Pyramid Turtle
2.	Goblin Zombie
3.	Burning Skull Head
4.	Burning Skull Head
5.	Burning Skull Head
6.	Il Blud
7.	Malevolent Mech – Goku En
8.	Skull Flame
9.	Skull Flame
10.	Skull Flame
11.	Supersonic Skull Flame
12.	Book of Life
13.	Book of Life
14.	Book of Life
15.	Spell of Pain
16.	Creature Swap
17.	Creature Swap
18.	Creature Swap
19.	Everliving Underworld Cannon
20.	Everliving Underworld Cannon
21.	Lightning Vortex
22.	Call of the Mummy
23.	Brain Control
24.	Mystical Space Typhoon
25.	Mirror Force
26.	Magic Cylinder

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Scrap-Iron Scarecrow
Hand Destruction
Supersonic Skull Flame
Hand Destruction
Call of the Haunted
Red Dragon Archfiend
Plaguespreader Zombie

 Removed from Play:

 Spoiler

Mezuki
Mezuki

[User]
 Raroy falls to the floor as his life points hit zero, he lays on the ground for a while, reflecting how this all happned to him.  He slowly stands up.   You know what war?  I'm just one guy.  What can I do?  Here I am isolated by myself.  And you know what I feel?  Peace.  After all this fear I've got nothing left to be afraid of.  I'm no longer afraid of you.  I"m at peace.  Your powers are done.   Of course this would of all sounded good if Raroy wasn't busy screaming like a girl and not saying any of it .

Fires encircle Raroy and devour him.  The roaring flame subsides and nothing is left.  Just a calm silence and an empty side of a duel arena.  A large tear washes away the dust.

(Good game.)

[User]
 Good game, Raroy. I like your attitude. You would be a good guy to have on the good side.

This deck was supposed to revolve around Skull Flame, but I guess it just happened to do better with the conventional Zombie strategy this time.