[User]
 Arena Tournament, Round 67:  Ford Perfect  vs.  Deliverykill
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Ford Prefect  - Madtinker
 Deliverykill  - Lubirio

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative  - (1d20+5)[ 25 ]

No purhcases, reserve right to reactionary ones though...

[User] (1d20-3)[ -1 ]   don't need the result to know you win.

[User]
 I'm guessing no purchases then...

 Deliverykill - Round 1

Start in Y13 with bow in hand.
Move around the corner in U12 and lose LoS.

 Spoiler

Finish movement in U10.
Standard: Ready an action to shoot Ford Prefect upon gaining LoS

Done, stats:

 Spoiler
   Deliverykill
Female LN Elf Fighter,  Level  1,  Init  +5,  HP  9/9,  Speed  30ft
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +1,  Ref  +5,  Will  -1,  Base Attack Bonus  1
              (Weapon Focus applies)                           Longbow (19/20)   +7 (1d8, x3)
                             Battleaxe   +3 (+1 when combined with handaxe) (1d8, x3)
                             Handaxe   +3 (+1 when combined with battleaxe) (1d6, x3)
                                                       Chainshirt ,  Conditional: only when Two-weapon fighting Two-Weapon Defense  (+4 Armor, +4 Dex)
 Abilities  Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
 Condition  None
 Senses  Spot: +5 Listen: +4
 Position  U10

[User]
 Ford Prefect start with quarterstaff wielded in both hands.
 Spoiler
Move to J14 and ready action
 Spoiler
attempt to disarm DK if he enters a space I threaten

Stats
 Spoiler
   Ford Prefect
M LN Human Monk,  Level  1,  Init  -3,  HP  8/8,  Speed  40
 AC  15,  Touch  15,  Flat-footed  12,  Fort  +3,  Ref  +2,  Will  +4,  Base Attack Bonus  0
 FoB +0/+0 Unarmed Strike (-)   +2 (1d6+2, x2)
   Sling (20 bullets)   +3 (1d4+2, x2)
 FoB +1/+1 Shuriken (10)   +3 (1d2+2, x2)
 (+3 Dex, +2 Misc)
 Abilities  Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
 Condition  None

Done

[User]
 Deliverykill - Round 2

Refs/LoS:

 Spoiler
Double move to Q20, will revise if LoS gained somewhere in there

waiting on LoS check to finish...

[User] LoS established as Deliverykill enters R14.  Ford is in J14.

[User]
 Finish movement to Q20.

Done, stats:

 Spoiler
   Deliverykill
Female LN Elf Fighter,  Level  1,  Init  +5,  HP  9/9,  Speed  30ft
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +1,  Ref  +5,  Will  -1,  Base Attack Bonus  1
              (Weapon Focus applies)                           Longbow (18/20)   +7 (1d8, x3)
                             Battleaxe   +3 (+1 when combined with handaxe) (1d8, x3)
                             Handaxe   +3 (+1 when combined with battleaxe) (1d6, x3)
                                                       Chainshirt ,  Conditional: only when Two-weapon fighting Two-Weapon Defense  (+4 Armor, +4 Dex)
 Abilities  Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
 Condition  None
 Senses  Spot: +5 Listen: +4
 Position  Q20

[User]
 High Ref PsiDog

Rewind to start of Ford's turn round 1.

LoS was never broken at start. (LoS passes through the 'doorway' and only a single pane of glass: Breaking LoS requires two full glass panes)

Deliverykill is in U-10.

@Deliverykill

 Spoiler
Your readied action activates and fails: While LoS is established Ford has total cover

[User]
 Would that new knowledge change your actions madtinker? if no, just carry on I guess, if yes, you can go ahead and post those new actions, we'll go from there.

@Psidog:

 Spoiler
😛, I meant LoE, but I guess I've used up an arrow now...

[User]
 Nah, I'm good to keep going.
Double move to Q19.

Done Stats
 Spoiler
Ford Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None

[User]
 *chuckle* *shakes head*

 Deliverykill - Round 3

Free: Point dramatically at Ford Prefect with off-hand. 😉
Full-round: Withdraw to H14, nor provoking any AoO's.

Done, stats:

 Spoiler
   Deliverykill
Female LN Elf Fighter,  Level  1,  Init  +5,  HP  9/9,  Speed  30ft
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +1,  Ref  +5,  Will  -1,  Base Attack Bonus  1
              (Weapon Focus applies)                           Longbow (18/20)   +7 (1d8, x3)
                             Battleaxe   +3 (+1 when combined with handaxe) (1d8, x3)
                             Handaxe   +3 (+1 when combined with battleaxe) (1d6, x3)
                                                       Chainshirt ,  Conditional: only when Two-weapon fighting Two-Weapon Defense  (+4 Armor, +4 Dex)
 Abilities  Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
 Condition  None
 Senses  Spot: +5 Listen: +4
 Position  H14

[User]
 You don't provoke an AoO from Q20, but you sure do when you leave P20

SRD:If, during the process of withdrawing, you move out of a threatened square (other than the one you started in), enemies get attacks of opportunity as normal.

As such: AoO!
Attack w/ Quarterstaff:  (1d20+2)[ 16 ]
damage  (1d6+3)[ 4 ]

Turn: Double move to I14

Stats
 Spoiler
Ford Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 15, Touch 15, Flat-footed 12, Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None

Done

[User]
 I was afraid of that, but no hit anyway. 😁
 Deliverykill - Round 4

Free: Shake fist at Ford Prefect (free hand).
Move: Move to B13 (yes, AoO)
Standard: Shoot Ford Prefect.
  Attack  - (1d20+8)[ 10 ]  (that's  with  Point-Blank shot, if it doesn't apply subtract one)
  Damage  - (1d8)[ 3 ]
If crit:

 Spoiler
  Confirm Attack  - (1d20+8)[ 21 ]
  Additional Damage  - (2d8)[ 6 ]

Done, stats:

 Spoiler
   Deliverykill
Female LN Elf Fighter,  Level  1,  Init  +5,  HP  9/9,  Speed  30ft
 AC  18,  Touch  14,  Flat-footed  14,  Fort  +1,  Ref  +5,  Will  -1,  Base Attack Bonus  1
              (Weapon Focus applies)                           Longbow (17/20)   +7 (1d8, x3)
                             Battleaxe   +3 (+1 when combined with handaxe) (1d8, x3)
                             Handaxe   +3 (+1 when combined with battleaxe) (1d6, x3)
                                                       Chainshirt ,  Conditional: only when Two-weapon fighting Two-Weapon Defense  (+4 Armor, +4 Dex)
 Abilities  Str 14, Dex 20, Con 8, Int 10, Wis 14, Cha 6
 Condition  None
 Senses  Spot: +5 Listen: +4
 Position  B13

[User]
 AoO first, with quarterstaff.
 (1d20+2)[ 20 ]
Damage (1d6+3)[ 8 ]

Your arrow misses
Then free action: drop quaterstaff
Full round action: Charge to C14, and start a grapple (no AoO, improved grapple)
Grab:  (1d20+4)[ 17 ]  vs touch AC
Hold (opposed grapple check):  (1d20+6)[ 25 ]

Make an opposed grapple check vs my hold.
If I win, deal damage as with unarmed strike:  (1d6+2)[ 6 ]
Maintain grapple by moving into your space (B13)

[User]
 Forgot Stats
 Spoiler
Ford Prefect
M LN Human Monk, Level 1, Init -3, HP 8/8, Speed 40
AC 13, Touch 13, Flat-footed 10  (because of charge), Fort +3, Ref +2, Will +4, Base Attack Bonus 0
FoB +0/+0 Unarmed Strike (-) +2 (1d6+2, x2)
Sling (20 bullets) +3 (1d4+2, x2)
FoB +1/+1 Shuriken (10) +3 (1d2+2, x2)
(+3 Dex, +2 Misc)
Abilities Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
Condition None

Done.

[User]
 If I fail the opposed grapple check, that's match...
So here goes:   Opposed Grapple  - (1d20+6)[ 15 ]  what happens on a tie, by the way?

Game over.

[User] If there were a tie, higher modifier wins.  If that is a tie, re-roll.  GG

[User] Original style of play... and some lucky rolls at the end. 😉

[User] Yeah, really.  This is the character I think I first envisioned, but the last to get made.  Against some builds he is useless, he got thrashed by Ash in an exhibition, but so far he's done alright...stupid FDMM.  🤢

[User] Deliverykill didn't turn out as I hoped at all, I was hoping for a char for both melee and ranged, but I ended up preferring ranged, which wasn't the point, I think I'll retire him for a new one...

[User] That's how my barbarians turned out, a lot of them anyway.  My next one will probably be a dedicated ranged combatant too.

[User]
 High Ref PsiDog

Ford squeezes to victory!


[User]
 Arena Tournament, Round 62:  Big Splash  vs.  Buck
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30. The pillars are 15 feet tall with a Climb DC of 15.

 XP Award:  300xp
 GP Award:  300gp

 Ganurath - Big Splash
 theterran - Buck
 All Combatants, please roll initiative and declare any final purchases.  Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User] For this match, Big Splash is still at full health, and Buck has taken 5 HP damage.

[User]
 Initiative  - (1d20+4)[ 8 ]

 Spoiler
Starting with a sling equipped.

Starting manuevers: Counter Charge, Mighty Throw, Shadow Blade Technique, Burning Blade

[User]
 I've got a few things to look at purchases wise...

and I'm going to be kinda iffy until Monday...so I might get to post and I might not...🫤

[User]
 Alright.

Buy 3 potions of Faith Healing.

  Initiative  - (1d20-6)[ -1 ]

 Spoiler
Starting with a potion of Faith healing in 1 hand and my bow in the other.

[User]
 BS
 Spoiler
Start in Z11 and go diagonally to U16 with a double move before using the last 5ft to go south to U17. Oh, and a swift action to initiate the Step of the Wind stance.

 Stats:
 Spoiler
HP: 12/12
AC: 17 Full, 14 Touch, 14 FF, +3 Armor, +3 Dex, +1 Size
Saves: +5 Fort, +6 Ref, +6 Will
Special: Manuevers Readied, Step of the Wind

[User]
 Buck - Round 1

 Spoiler
Standard Action: Drink Potion, healing back up to full.
Move Action: Move from B11 to E16 (40ft).

End my Turn.

Stats:

 Spoiler
Location: E16
HP: 12/12
AC: 18 Touch: 15 Flat: 13   (+2 if I move 40ft or more in a round)

Used: FH Pot
Maneuvers:
Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade

[User]
 LoS established

BS is in U17 and Buck is in E16 (with cover, I believe).

[User]
 BS

In that case I'll Hide and Move Silently toward U16 and out of LoS.

 Spoiler
  Hide  - (1d20+11)[ 30 ]
  Move Silently  - (1d20+9)[ 17 ]

After getting out of LoS, I'll use a standard action to activate one of my Force Screen tatooes.

 Stats:
 Spoiler
HP: 12/12
AC: 21 Full, 14 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield
Saves: +5 Fort, +6 Ref, +6 Will
Special: Manuevers Readied, Step of the Wind

[User]
 Buck

 Spoiler
Move to F20

Turn not over, need LoS.

[User]
 High Ref 02youeng

Refs:

 Spoiler
Buck cannot make the spot check to see Big Splash, nor can he make the two listen checks to hear him [due to three stone walls in the way]

Big Splash:

 Spoiler
You see Buck in F20, and he doesn't spot you

Buck:

 Spoiler
No LoS

[User]
 Buck - Round 2 (cont)

 Spoiler
Finish my move to H19

Assuming No LoS, I will ready an Action to shoot my bow at him upon LoS.

I'm done.

Probably should grab another LoS check just to be safe.

Stats:

 Spoiler
Location: H19
HP: 12/12
AC: 18 Touch: 15 Flat: 13 (+2 if I move 40ft or more in a round)
In Hand: L.Bow
Used: FH Pot
Maneuvers:
Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade

[User]
 High Ref 02youeng

Big Splash:

 Spoiler
Buck moves to H19, and readies an action. He still does not see you

Buck:

 Spoiler
No LoS

[User]
 BS

 Spoiler
I'll ready an action to attack with my sling if he comes within range of the first increment.

 Stats:
 Spoiler
HP: 12/12
AC: 21 Full, 14 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield
Saves: +5 Fort, +6 Ref, +6 Will
Special: Manuevers Readied, Step of the Wind, Force Screen 9 rounds.

Turn Complete.

[User]
 Buck - Round 3

 Spoiler
Move to F13.

LoS check needed,  turn not over.

[User]
 LOS Check:

Buck:

 Spoiler
 No LOS

BS:

 Spoiler
 You watch Buck travel north but lose sight of him as he travels from F17 to F16

Good Gaming!
-Jason

[User]
 Buck - Round 3 (cont)

 Spoiler
Ready an Action to shoot him upon LoS

End my TUrn.

STats:

 Spoiler
Location: F13
HP: 12/12
AC: 18 Touch: 15 Flat: 13 (+2 if I move 40ft or more in a round)
In Hand: L.Bow
Used: FH Pot
Maneuvers:
Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade

[User]
 High Ref 02youeng

Buck:

 Spoiler
No LoS

Big Splash:

 Spoiler
No LoS

[User]
 BS

 Spoiler
Diagonal double move to T17, straight to O17, then diagonal up to M16, which alphabetically should be N16. The square northwest and adjacent to O16.

 Stats:
 Spoiler
HP: 12/12
AC: 21 Full, 14 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield
Saves: +5 Fort, +6 Ref, +6 Will
Special: Manuevers Readied, Step of the Wind, Force Screen 8 rounds.

Turn Complete.

[User]
 Refs only.

 Spoiler

Need a LOS ruling here. Players are in the following squares: M-16 and F-13. No listing for how high the ledge is or how that plank manages to allow access over the ledge... it just doesn't visualize well. If the plank cuts through the ledge opening up a crevass than theres LOS (through a load of cover).

Also looking at the alpha labeled squares at the top of the map, letters "M" and "N" are in the wrong locations and should be fixed.

Good Gaming!
-Jason

[User]
 High Ref PsiDog
 @Refs

 Spoiler
*This idiocy has been removed to preserve the High Ref reputations.*

 Oh wait, forgot to turn my brain back after classes let out for the weekend. Please disregard above. New improved answer coming soon.

New Improved Answer:
@Refs

 Spoiler
Ok, this is is an artistic failure where the map maker tried to apply the reverse of the top half to the bottom half without considering the mechanics to carefully.

To answerer your question:Yes, there is a cut out. There has to be.
Also according to the map:

• A character can move from N-17 to N-11 with no movement penalty.
• A character can move freely between L/M/N-15 with no movement penalty.
• There is an approximately 10ft tall cliff between M15/M16.

All of that is of course true, and this makes my brain hurt as well.

I find my brain pains eases if I imaging the southern path to be a parabolic curve such that the N14/15 junction is at -1 ft, the N15/16 junction is at -4 ft, and the curved bridge ends at N16/17 junction at -9 ft, a ft above the ground.

It also helps when you realize the areana designer likely used magical BootLock™ on the floors and bridges to allow gladiators to traverse slopes of up to 45° with no movement penalties.

The pain then finally ends as I smack myself with a player handbook repeating the soothing chant "DnD does not run on physics. DnD does not run on physics. DnD does not run on physics..."

 LoS
There is no LoS. L15 at least should be at +0 ft elevation, and regardless of any cutouts and it's potential shape, Buck could not see over that lip to notice Big on the ground bellow.

LoS Check

Buck

 Spoiler
No LoS

Big Splash
 Spoiler
No LoS

[User]
 Buck - Round 4

 Spoiler

Move to F5.

ready an action to attack upon LoS

End my Turn.

Stats:

 Spoiler
Location: F5
HP: 12/12
AC: 18 Touch: 15 Flat: 13 (+2 if I move 40ft or more in a round, which I always try to do.)
In Hand: L.Bow
Used: FH Pot
Maneuvers:
Steely Strike,Moment of Perfect Mind, Sapphire Nightmare Blade

[User]
 BS

 Spoiler
Total defense action, then quarter-speed to N16, which should be M16. Sotuh end of the south bridge, essentially.

  Hide  - (1d20+11)[ 30 ]
  Move Silently  - (1d20+9)[ 16 ]

 Stats:
 Spoiler
HP: 12/12
AC: 25 Full, 18 Touch, 18 FF, +3 Armor, +3 Dex, +1 Size, +4 Shield, +4 Dodge
Saves: +5 Fort, +6 Ref, +6 Will
Special: Manuevers Readied, Step of the Wind, Force Screen 7 rounds.

Turn Complete.

[User] Just waiting on LoS

[User]
 @Refs
 Spoiler
  Buck can't possibly succede on the spot, and with listen DC 22  (1d20+2)[ 21 ]  the cahnce is remote.
Edit: close, but no cigar.

@Buck:
 Spoiler
No LoS

@BS
 Spoiler
 Buck is in F5

[User]
 High Ref Mav:
Due to disqualification Big Splash gets the win and the loot


[User]
 Arena Tournament, Round 66:  Deathbringer  vs.  Krung
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Deathbringer  - Lubirio
 RandomAction  - Krung

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20+3)[ 11 ]

I purchase 10 Shuriken for 2gp, probably no money for reactionary purchases.

[User]
 If you wanted Run as a feat, you should have been a Desert Half-Orc.  They get it automatically, would have freed up a slot for you.  Or be a full-fledged Desert Orc for Endurance, either way.

And no, Monks don't make reactionary buys much until they've won a match.

[User] thanks for the info, can't change it now though 😉 I may make another char like that and retire this one, but small chance...

[User]
 Well, if you lose here you're out of the round, and free to redo him and resubmit him for checking.  Shouldn't be hard, even I can check this guy as he seems to be SRD down the line.

Now, if you win, it becomes a tougher call, since you then have to decide whether it's worth going back to 0 XP and gold to get the extra feat.

Oh, and waiting on you in our match.

[User]
 Allright, so either way, win or lose, something good will happen. 😁
(your turn again)

[User]
 Hi Ref Scorer
 By the powers that be, Lubirio wins the match for being here!

[User] well, I guess too bad for RandomAction... ☹

[User] I think we may need to start sending out PMs when we update rounds instead of just when we start them.  The number of DQs in the first matches has dropped, but stuff like this where it happens later in the round hasn't.  Reminder PMs might help.

[User] Yes, that's an idea that'll probably help

[User]
 Originally Posted by Lubirio
 Yes, that's an idea that'll probably help

I'm sending PM always in new matches


[User]
 Arena Tournament, Round 67:  Daagri  vs.  Chuck
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Daagri  - Romeir
 Chuck  - theterran

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative  - (d20+2)[ 13 ]
How much for one of those potions of Cure Light Wounds?

[User] Potions of CLW are 50g each.

[User] Thanks! So, no purchases.

[User] How much longer do I have to wait for him?

[User]
 High Ref Mav:

Daagri wins via DQ


[User]
 Arena Tournament, Round 74:  Sam Jones Jr.  vs.  Fyrin Mull
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sam Jones Jr.  - Master_Rahl22
 Fyrin Mull  - gigz

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Good luck!

  Initiative  - (1d20+2)[ 3 ]

Purchases:
Scroll of Nightshield -25gp
Scroll of Protection from Good -25gp

Reserve the right to make reactionary purchases after you declare yours.

[User]
 Sorry for the delay, no purchases.

Initiative:  (1d20-4)[ 9 ]

[User]
 Fyrin Mull, round 1

 Spoiler

Starting in N25, use a move to open the door, then move to O23

Done.

Stats:

 Spoiler

HP 9
AC 17 (ff 15, t12)
F+2/R+2/W+2
Spells: 5 Zero level, 4 First level remaining.

[User]
 Sam Jones Jr., Round 1

Actions:

 Spoiler
Start in M-2 holding shield, sickle, holy symbol, scroll of Protection from Good, and scroll of Nightshield.

Standard: Cast Light of Lunia
Move: Open the door

End of turn.

Stats:

 Spoiler

Location: M-2
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 100/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Sam:
 Spoiler
No LoS, but the door is open.

Fyrin:
 Spoiler
No LoS, but the door is open.

[User]
 Fyrin, Round 2:

 Spoiler

Move to P20, ready an action to cast a Sudden Maximized Magic missile if LoS is established.

Done.

LoS?

Stats:

 Spoiler

HP 9
AC 17 (ff 15, t12)
F+2/R+2/W+2
Spells: 5 Zero level, 4 First level remaining.

[User]
 Sam Jones Jr., Round 2

Actions:

 Spoiler

Standard: Cast Nightshield from scroll
Free: drop empty piece of paper
Move: Move to Q-8

End of turn.

Stats:

 Spoiler

Location: Q-8
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 99/100
Nightshield 10/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Ref Mav:

LoS is established when Sam Jones ends his move in Q8.  Fyrin is in P20

[User]
 That triggers Fyrin's readied action, and he lets loose with a Sudden Maximized Magic Missile for 13 points of damage.

Now we see if the scroll was a mind game. :D

[User] It sure wasn't.  I saw you pwn the last guy with one of those. 😁 Sam takes no damage.  Your turn.

[User] Nightshield only prevents 5 damage per level of the caster.

[User] According to Spell Compendium, it negates magic missile, not reduces the damage by 5.

[User] Bah, silly reprints

[User]
 Fyrin, round 3

Fyrin moves to P20 and readies an action.

 Spoiler

Fyrin will move if his opponent targets him with a spell or effect, or comes within 30 feet and takes any action including readying an action.

Done.

Stats:

 Spoiler

HP 9
AC 17 (ff 15, t12)
F+2/R+2/W+2
Spells: 5 Zero level,  4  3 First level remaining.

[User]
 Sam Jones Jr., Round 3

Free: Declare Hatred on Fyrin
Move: Move to Q-16
Standard: Discharge both rays of Light of Lunia at Fyrin
  Ranged touch attack  - (1d20+4)[ 20 ]
  Damage  - (1d6)[ 4 ]
  Ranged touch attack  - (1d20+4)[ 22 ]
  Damage  - (1d6)[ 6 ]

End of turn.

Wow unless your readied action was pretty awesome I think that's game.

Stats:

 Spoiler

Location: Q-16
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Nightshield 9/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Readied action goes of before you toss your rays, Fyrin moves out of LoS as he moves into R20

 Spoiler
Fyrin finishes his movement in S20

That should nullify whatever spell you cast, due to the target being out of LoS. Done?

[User] Ok, so after rules clarification the spell is unspent, but I lose the standard action.  So it's your turn now.

[User]
 Fyrin, round 4

Fyrin enters LoS once again as he moved out of R20 and up to Q19, then unleashes a Sudden Empowered Burning Hands  (3d4+3)[ 11 ]

Done.

Stats:

 Spoiler

HP 9
AC 17 (ff 15, t12)
F+2/R+2/W+2
Spells: 5 Zero level, 4  3  2 First level remaining.

[User] Where does the +3 come from, and how did you manage to get a spell that does 1d4 per caster level to do 3d4?  Sudden Empower just lets you increase the numerical effects by 50%.

[User] Previous rounds have informed me that they handle the empower part by adding a half die. Empowered 1d4 becomes a 1d4 plus a 1d2, so an empowered 2d4 would become 2d4 plus 1d4. If I'm incorrect in this, then there are a lot of matches in the last few months that are also wrong. As for the +3, it's the Warmain ability. Any spell he casts that deals damage deals an extra 3 points (equal to his INT modifier).

[User] Ok, the Warmage thing makes sense, but Burning Hands does 1d4 damage at level 1, not 2d4.  That would make it the first example of 1d4 + 1d2 + 3.  It doesn't particularly change my turn since even the 11 won't kill me, but it might matter if I can't kill you this turn.  Oh, and I just realized that I get a Reflex save for half damage as well.    Reflex  - (1d20)[ 7 ]   I take it it's DC 14? (10 + spell level + ability mod) Forgot I have an extra +2 to the save from Hatred but it doesn't matter in this case.

[User]
 Sorry to double post, meant to include my turn with that last one.

 Sam Jones Jr., Round  4

Move: Move to O-19
Standard: Discharge both rays of Light of Lunia at Fyrin
  Ranged touch attack  - (1d20+4)[ 7 ]
  Damage  - (1d6)[ 5 ]
  Ranged touch attack  - (1d20+4)[ 21 ]
  Damage  - (1d6)[ 4 ]

End of turn.

Stats:

 Spoiler

Location: O-19
HP: -2/9
AC: 20, FF: 18, Touch: 14
Rebuke Undead 9/9

Buffs:
Hatred 9/10
Nightshield 8/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User] It is cast at level 2, due to his Spellgifted trait, making it 2d4. Yes, DC was 14

[User] Ok, Sam's at -2 and still on his feet due to Rageclaws.  Go ahead.  Sorry for being a pain, that just looked really odd to me that 1d4 became 3d4+3. 😉

[User]
 First ray misses, second ray hits.

Fyrin, round 5

Fyrin casts another Burning Hands at his opponent  (2d4+3)[ 10 ]  before drawing his spear and taking a 5 foot step to P 19. Reflex save @ DC 14

Done.

Stats:

 Spoiler

HP  9  5
AC 17 (ff 15, t12)
F+2/R+2/W+2
Spells: 5 Zero level,  4   3   2  1 First level remaining.

[User]
 It's GG if I don't make this.  I knew I should've used Lifeleech...

  Reflex save  - (1d20+2)[ 4 ]

Sigh.  Good game.

[User]
 High Ref PsiDog
 Fyrin Mull turns Sam into a crispy critter for the Win


[User]
 Blue Ghost enters the Bronze Arena and takes the time to admire the bronze statues set up around the arena. He turns and faces his opponent.

 Hello, Doliest. Let us see what you have learned, shall we?

[User]
 Mage hand.

The twenty-sided die spins into the arena.

 (d20)[ 16 ]
 (5d40)[ 4 ][ 31 ][ 38 ][ 12 ][ 6 ](91)
 (3d40)[ 4 ][ 23 ][ 19 ](46)
 I shall choose to go second if I win initiative.

[User]
 Blue Ghost the circle is now complete, when I left you I was but the learner, now I am the master. A die flies up into the air and falls down.
 (1d20)[ 5 ]
 (5d41)[ 27 ][ 19 ][ 20 ][ 39 ][ 41 ](146)
Re-rolls  (3d41)[ 3 ][ 15 ][ 4 ](22)
Deck-

 Spoiler

1x Magic Exemplar
3x Apprentice Magician
2x Arcanite Apprentice
1x Arcanite Magician/Assault Mode
2x Blast Magician
2x Breaker the magical warrior
1x Defender the Magical Knight
1x Endymion master magician
1x Frequency Magician
1x Injection Fairy Lily
1x Magical Marionette
2x Magician's Valkyrie
1x Magical beast Cerberus
1x Royal Magic Library
2x Silent Magician LV4
1x Silent Magician LV8
1x Cost down
1x Emergency Provisions
1x Hand destruction
2x Magical citadel of endymion
2x Magical Dimension
1x Magician’s unite
1x Mega Ton Magical Cannon
1x Mystical Space Typhoon
1x Shrink
1x Terraforming
1x Anti-spell
1x Assault Mode Activate
1x Divine Wrath
1x Spirit Barrier
1x Magic Cylinder
1x Mirror Force
1x Seven tools of the bandit
Extra Deck-
Arcanite Magician
Tempest Magician
Explosive Magician

[User]
 Well it appears I will go first; DRAW.
[roll]1d41[roll]
 (2d41)[ 17 ][ 5 ](22)
I play two cards face down and a monster in face down defense mode.
Field
--Facedown--
-Facedown,Facedown--
Hand(3)

 Spoiler

Magician's Valkrie
Silent Magician LV4
Magic Citadel of Endymion

Facedowns-

 Spoiler

Royal Magical library
Magical Cylinder
Seven tools of the bandit

[User]
 It is not the general way of wizards to relinquish their pride, but I will accept you as my equal. But what do you seek to accomplish with your wizardry? Will you use your power for good or ill?
 (d35)[ 19 ]
 I summon  Breaker the Magical Warrior . With his summoning, he receives a Spell Counter, which I will use to activate its ability. Breaker, destroy the second face-down card!

The magical warrior appears, his sword and shield glowing with arcane power. A bolt of magical energy from his sword vaporizes one of Doliest's backrow cards.

 And now, I activate the Spell Card  Spell Power Grasp  to refuel Breaker's power. Then I add another Spell Power Grasp to my hand for use next turn. Breaker destroys the other face-down card, and will then attack your monster. I then Set a face-down card and end my turn.
 Monsters:
 Breaker the Magical Warrior  ( 1600 /1000)

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Ice Queen
Dark Red Enchanter
Sunny Pixie
Spell Power Grasp

Face-down: Magician’s Circle

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Magical Marionette
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Apprentice Magician
16.	Night’s End Sorcerer
17.	Night’s End Sorcerer
18.	Night’s End Sorcerer
19.	Magical Dimension
20.	Magical Dimension
21.	Heavy Storm
22.	Magical Citadel of Endymion
23.	Magical Citadel of Endymion
24.	Terraforming
25.	Spell Power Grasp
26.	Allure of Darkness
27.	Allure of Darkness
28.	Mage Power
29.	Solidarity
30.	Brain Control
31.	Card Destruction
32.	Royal Decree
33.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Spell Power Grasp

 Removed from Play:

 Spoiler

Empty

[User] Good and Evil are just words to personify a cold and unfeeling universe, I merely seek power...oh and you attacked my  Royal Magic Library who's 2000 defense stops your attack.

[User]
 I am sorry you feel that way. But good is not cold and unfeeling. You have mighty power in your hands; you can make the universe a better place if you so desire.
I end my turn.

[User]
 This universe WILL be a better place soon, all too soon.
 (1d41)[ 7 ]
 (2d41)[ 12 ][ 1 ](13)
 I summon  Magician's Valkyria  and ram it into your breaker.
Hand-

 Spoiler

Blast Magician
Silent Magician LV4
Magical citadel of endymion

Graveyard-

 Spoiler

7 tools of the bandit
magical cylinder

LP8000

[User]
 The two casters clash and both fall.

 I do not know what you intend, but if you mean evil, I will not allow it.
 (d33)[ 18 ]
 I summon  Night's End Sorcerer . Night's End Sorcerer declares his attack, upon which I activate my  Magician's Circle  Trap Card. Each of us can now summon a Spellcaster-type monster with up to 2000 ATK from the Deck. I choose my  Magical Marionette . Since another monster was summoned, my attack is called off. I shall wait to see what you summon.

[User]
 I don't see why I should stop a good thing; I also pull magical marionette.

OOC:I'm going to have to go to dinner soon and I'll be off for about two hours; will you still be on at that point?

[User]
 OOC: Sorry, I won't be on then. We can continue the duel tomorrow, or whenever we have time.

 I shall end my Battle Phase without attacking and move into Main Phase 2. I activate my second Spell Power Grasp to give Magical Marionette two Spell Counters, which Marionette uses to destroy your Marionette. Another Spell Power Grasp is added to my hand.
Now, I tune Night's End Sorcerer and Magical Marionette to Synchro Summon  Arcanite Magician . I then end my turn.
 Monsters:
 Arcanite Magician  ( 2400 /1800)**

 Spell/Traps:
 Life Points:  7600

 Spoiler

 Hand:  4

 Spoiler

Ice Queen
Dark Red Enchanter
Sunny Pixie
Spell Power Grasp

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Dark Red Enchanter
5.	Crusader of Endymion
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Magical Exemplar
11.	Magical Exemplar
12.	Magical Exemplar
13.	Apprentice Magician
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Magical Dimension
18.	Magical Dimension
19.	Heavy Storm
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Terraforming
23.	Allure of Darkness
24.	Allure of Darkness
25.	Mage Power
26.	Solidarity
27.	Brain Control
28.	Card Destruction
29.	Royal Decree
30.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Spell Power Grasp
Breaker the Magical Warrior
Spell Power Grasp
Magical Marionette
Night’s End Sorcerer

 Removed from Play:

 Spoiler

Empty

[User]
 You're tricky; very tricky. I DRAW.
 (1d41)[ 23 ]
 (2d41)[ 9 ][ 20 ](29)
 WORTHLESS. I play a monster in facedown defense mode.
Hand-

 Spoiler

Blast Magician
Magical Citadel of Endymion
Cost down

Field-
-Facedown, RML--
-----
Facedown-

 Spoiler

Silent Magician LV4

[User]
 No man is greater than his teacher, Doliest.
 (d30)[ 7 ]
 I activate Arcanite Magician's effect. By removing both his Spell Counters, I destroy both your monsters.

Arcanite Magician raises his staff and releases a massive wave of arcane energy, obliterating Doliest's side of the field.

 Now, I Tribute my Arcanite Magician to summon  Dark Red Enchanter .

A Spellcaster in crimson robes appears in the place of Arcanite Magician.

 With his summoning, Dark Red Enchanter automatically gains two Spell Counters. I then activate my last Spell Power Grasp to give him two more, for a total of four. He gains 300 ATK for eac Spell Counter he has, for a total of 2900 ATK. Direct attack! Meteor Swarm!

Dark Red Enchanter raises his staff and unleashes a massive blast of fire at Doliest.

 I now activate Dark Red Enchanter's special ability. By removing two of his Spell Counters, he will force a random discard from your hand. Enervation!
(Roll a die of size equal to the number of cards you hold to determine the discard.)
 I end my turn.
 Monsters:
 Dark Red Enchanter  ( 2300 /2200)**

 Spell/Traps:
 Life Points:  7600

 Spoiler

 Hand:  4

 Spoiler

Ice Queen
Sunny Pixie
Defender, the Magical Knight

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Dark Red Enchanter
5.	Crusader of Endymion
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Breaker the Magical Warrior
9.	Magical Exemplar
10.	Magical Exemplar
11.	Magical Exemplar
12.	Apprentice Magician
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Magical Dimension
17.	Magical Dimension
18.	Heavy Storm
19.	Magical Citadel of Endymion
20.	Magical Citadel of Endymion
21.	Terraforming
22.	Allure of Darkness
23.	Allure of Darkness
24.	Mage Power
25.	Solidarity
26.	Brain Control
27.	Card Destruction
28.	Royal Decree
29.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Spell Power Grasp
Breaker the Magical Warrior
Spell Power Grasp
Magical Marionette
Night’s End Sorcerer
Arcanite Magician
Spell Power Grasp

 Removed from Play:

 Spoiler

Empty

[User]
 The apprentice WILL overcome the master.
Discard  (1d3)[ 3 ]
Hand  (1d41)[ 39 ]
Re-roll  (2d41)[ 26 ][ 26 ](52)
 I discard my costdown, and play a facedown card and monster.
Hand-

 Spoiler

Magical Citadel of Endymion

Facedowns-

 Spoiler

Magic Cylinder
Blast Magician

LP5100

[User]
 Perhaps, perhaps not. But I urge you to consider for what ends you use your power.
 (d29)[ 23 ]
 I summon  Defender, the Magical Knight  to the field. Dark Red Enchanter attacks your facedown monster, and if that is successful, Defender launches a direct attack. During Main Phase 2, I remove two more Spell Counters from Enchanter to force another discard. I then end my turn.
 Monsters:
 Dark Red Enchanter  ( 1700 /2200)
 Defender, the Magical Knight  ( 1600 /2000)*

 Spell/Traps:
 Life Points:  7600

 Spoiler

 Hand:  3

 Spoiler

Ice Queen
Sunny Pixie
Allure of Darkness

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Dark Red Enchanter
5.	Crusader of Endymion
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Breaker the Magical Warrior
9.	Magical Exemplar
10.	Magical Exemplar
11.	Magical Exemplar
12.	Apprentice Magician
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Magical Dimension
17.	Magical Dimension
18.	Heavy Storm
19.	Magical Citadel of Endymion
20.	Magical Citadel of Endymion
21.	Terraforming
22.	Allure of Darkness
23.	Mage Power
24.	Solidarity
25.	Brain Control
26.	Card Destruction
27.	Royal Decree
28.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Spell Power Grasp
Breaker the Magical Warrior
Spell Power Grasp
Magical Marionette
Night’s End Sorcerer
Arcanite Magician
Spell Power Grasp

 Removed from Play:

 Spoiler

Empty

[User] Correction; I activate Magical Cylinder on your Dark Red Enchanter.  which negates your attack and you take the damage.

[User] That is fine. Defender will continue the attack anyway, and my turn proceeds as normal.

[User] And rams into my  Blast Magician's 1700 defense

[User] Fine. I will end my turn without using Enchanter's effect.

[User]
 The Magical Cylinder was lucky, let's see if my luck lasts.
 (1d41)[ 33 ]
 (2d41)[ 23 ][ 41 ](64)
 I play a facedown spell/trap card.
Hand-

 Spoiler

Magical citadel of Endymion

Facedown-

 Spoiler

Shrink

[User]
 Is that all you can do?
 (d28)[ 4 ]

[User]
 I activate my  Allure of Darkness  Spell Card. I draw two cards, and my Dark Red Enchanter receives another Spell Counter.
 (2d27)[ 9 ][ 19 ](28)
 I will remove my second Dark Red Enchanter for the cost of Allure of Darkness.
I summon  Magical Exemplar . Then, I activate the Field Spell  Magical Citadel of Endymion . With the activation of a Spell Card, Enchanter receives another Spell Counter, and Exemplar receives two.
I remove the two Spell Counters from Exemplar to Special Summon my   Night’s End Sorcerer  from my Graveyard. With his effect, I remove your Royal Magical Library and Magical Marionette from your Graveyard.
Dark Red Enchanter destroys your Blast Magician, and my lesser Spellcasters will attack you directly for 4600 damage, leaving you with 500 left.
Main Phase 2! I tune Night's End Sorcerer with Magical Exemplar, to Synchro Summon  Tempest Magician !
Tempest Magician receives a Spell Counter upon her Synchro Summoning. Then I discard the two cards from my hand to give her two more. I then activate Tempest Magician's effect: Arcane Gale! I remove four Spell Counters from Dark Red Enchanter, one from Defender, and three from Tempest Magician to inflict 4000 damage.

The whirlwind of arcane energy knocks Doliest off his feet.

 You still have a long way to go, my friend.

[User]
 You...have defeated me and have struck me down, but hear this master, I will rise again stronger than you can possibly imagine to face you in the Silver Arena.

OOC:Good duel, any suggestions on how to improve this deck after the tournament?

[User] One thing that you may need is to tighten your focus some more. Unless you have many ways to reliably search your cards, it's generally better to run multiples of a few key cards than single copies of many cards.

[User] Ahh, maybe i should, but I was going for versatility


[User]
 "Let us begin this duel then, the first win for my warriors!"

The man thrusts out the duel disk that is his sword and draws 5 cards.  "What the, these arent my Sabers...."

[User]
 Initative  (1d20)[ 16 ]
Starting hand  (1d44)[ 19 ]  (1d44)[ 13 ]  (1d44)[ 15 ]  (1d44)[ 39 ]  (1d44)[ 16 ]
Re-rolls (if needed) (1d44)[ 15 ]  (1d44)[ 30 ]  (1d44)[ 25 ]

A man in strange leather armour with a shock of wild blond hair stands opposite to you, what apears to be an actual sword resting in a hilt at his side, though the life point counter and correctly sized groves confirms this to be a duel disk.. The letter X adorns the hilt of his blade, his belt buckle, earings and pretty much everywhere else he can fit on it.

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

Life points - 8000

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Hand

 Spoiler
alien overlord
alien telepath
alien telepath
alien warrior
grave of the super ancient organism

Deck

 Spoiler

Monsters
1 - Alien Ammonite
2 - Alien Ammonite
3 - Alien Ammonite
4 - cyber valley
5 - plaguespreader zombie
6 - dark resonator
7 - alien dog
8 - alien dog
9 - alien skull
10 - alien kid
11 - alien kid
12 - alien kid

14 - alien telepath

17 - alien warrior
18 - alien warrior

20 - alien overlord

************
spells
21 - Code a ancient ruins
22 - Code a ancient ruins
23 - Code a ancient ruins
24 - burden of the mighty
25 - burden of the mighty
26 - burden of the mighty
27 - the dark door
28 - the dark door
29 - "A" Cell Incubator
30 - United we stand
31 - swords of revealing light
32 - forbidden chalice
33 - lightning vortex
34 - giant trunade
35 - mind control
36 - mystical space typhoon
37 - gold sarcophagus

***********
traps

38 - grave of the super ancient organism

40 - royal decree
41 - royal decree
42 - planet pollutant virus
43 - planet pollutant virus
44 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 Int  (1d20)[ 7 ]

Starting had  (5d53)[ 127 ]
 "Let's see if this works."

[User]
 "Let's try it again"
 (1d53)[ 45 ]  (1d52)[ 33 ]  (1d51)[ 30 ]  (1d50)[ 15 ]  (1d49)[ 1 ]

[User]
 "Well, you go first."

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

Life points - 8000

Hand
 Spoiler
nobleman of crossout, left arm of the forbidden one, wall of revealing light, exodia the forbidden one, kelbek

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 gyroid
7 kuriboh
8 guardian statue
9 skill drain
10 wave-motion cannon
11 fairy meteor crush
12 ceasefire
13 jinzo
14 needle ceiling
15 a feather of the phoenix
16 exodia necross
17 skull-marked ladybug
18 sakuretsu armor
19 trap hole
20 elemental hero clayman
21 nobleman-eater bug
22 despair from the dark
23 cybernetic cyclopean
24 kelbek
25 cemetery bomb
26 patrician of darkness
27 confusion chaff
28
29 left leg of the forbidden one
30 solemn judgment
31 zolga
32 lightning vortex
33 little-winguard
34 gravity bind
35 spellbinding circle
36 contract with exodia
37 fear from the dark
38 change of heart
39 kaiser sea horse
40 gagagigo
41 mirage dragon
42 tribute to the doomec
43 the white stone of legend
44 right leg of the forbidden one
45 millenium scorpion
46 right arm of the forbidden one
47 blue-eyes white dragon
48 d. d. assailant

[User]
 (1d39)[ 33 ]
 "What strange cards these things are, at least I know how some of them work. hand on a second what the hell this ones glowing? Guess I activate my gold sarcophagus, I guess for its effect I'll remove this litte Alien Ammonite, in two turns he'll be in my hand. Then I summon my Alien warrior and end my turn"
{table="head]1|2|3|4|5
-|-|AW|-|-
-|-|-|-|-[/table]

Life points - 8000

Graveyard
 Spoiler
gold sarcophagus

Removed from play
 Spoiler
Alien Ammonite

Hand

 Spoiler
alien overlord
alien telepath
alien telepath
alien warrior
grave of the super ancient organism

Deck

 Spoiler

Monsters

2 - Alien Ammonite
3 - Alien Ammonite
4 - cyber valley
5 - plaguespreader zombie
6 - dark resonator
7 - alien dog
8 - alien dog
9 - alien skull
10 - alien kid
11 - alien kid
12 - alien kid
13 - alien telepath
14 - alien warrior
15 - alien warrior
16 - alien overlord

************
spells
17 - Code a ancient ruins
18 - Code a ancient ruins
19 - Code a ancient ruins
20 - burden of the mighty
21 - burden of the mighty
22 - burden of the mighty
23 - the dark door
24 - the dark door
25 - "A" Cell Incubator
26 - United we stand
27 - swords of revealing light
28 - forbidden chalice
29 - lightning vortex
30 - giant trunade
31 - mind control
32 - mystical space typhoon

***********
traps

34 - grave of the super ancient organism
35 - royal decree
36 - royal decree
37 - planet pollutant virus
38 - planet pollutant virus
39 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 (1d48)[ 18 ]
 "Let's see if I can get lucky."

{table="head"]1|2|3|4|5
-|-|fd|-|-
-|-||d|d [/table]

  "I play two cards facedown, and a monster in facedown defense position. And  I end my turn ."

Life points - 8000

facedown
 Spoiler
kelbek, wall of revealing light, sakurestsu armor

Hand
 Spoiler
nobleman of crossout, left arm of the forbidden one, exodia the forbidden one,

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 dust tornado
3 fissure
4 torrential tribute
5 hane-hane
6 gyroid
7 kuriboh
8 guardian statue
9 skill drain
10 wave-motion cannon
11 fairy meteor crush
12 ceasefire
13 jinzo
14 needle ceiling
15 a feather of the phoenix
16 exodia necross
17 skull-marked ladybug
18 trap hole
19 elemental hero clayman
20 nobleman-eater bug
21 despair from the dark
22 cybernetic cyclopean
23 kelbek
24 cemetery bomb
25 patrician of darkness
26 confusion chaff
27 left leg of the forbidden one
28 solemn judgment
29 zolga
30 lightning vortex
31 little-winguard
32 gravity bind
33 spellbinding circle
34 contract with exodia
35 fear from the dark
36 change of heart
37 kaiser sea horse
38 gagagigo
39 mirage dragon
40 tribute to the doomec
41 the white stone of legend
42 right leg of the forbidden one
43 millenium scorpion
44 right arm of the forbidden one
45 blue-eyes white dragon
46 d. d. assailant

(That's odd, it doesn't want to from a table or text color)

[User]
 ((if you put all your text before the table it works. I had that problem))
 (1d38)[ 26 ]
 "I summon my  Alien Telepath  in attack mode. Then my warrior will attack your face down followed up by my telepath"  (unless the warrior is revealed to lack attack points to kill it.)
{table="head]1|2|3|4|5
-|-|AW|AT|-
-|-|-|-|-[/table]

Life points - 8000

Graveyard
 Spoiler
gold sarcophagus

Removed from play
 Spoiler
Alien Ammonite

Hand

 Spoiler
alien overlord
alien telepath
grave of the super ancient organism
United we stand

Deck

 Spoiler

Monsters

2 - Alien Ammonite
3 - Alien Ammonite
4 - cyber valley
5 - plaguespreader zombie
6 - dark resonator
7 - alien dog
8 - alien dog
9 - alien skull
10 - alien kid
11 - alien kid
12 - alien kid
13 - alien telepath
14 - alien warrior
15 - alien warrior
16 - alien overlord

************
spells
17 - Code a ancient ruins
18 - Code a ancient ruins
19 - Code a ancient ruins
20 - burden of the mighty
21 - burden of the mighty
22 - burden of the mighty
23 - the dark door
24 - the dark door
25 - "A" Cell Incubator

27 - swords of revealing light
28 - forbidden chalice
29 - lightning vortex
30 - giant trunade
31 - mind control
32 - mystical space typhoon

***********
traps

33 - grave of the super ancient organism
34 - royal decree
35 - royal decree
36 - planet pollutant virus
37 - planet pollutant virus
38 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 Sending
You see an image of Altaria appear to correct you:
 You forgot to finish the speech marks for the 'head' on the table. Don't know why the colour doesn't work.

[User]
 "Time for the first surprise, I use one of my facedowns, Sakurestsu armor, which destroys your warrior."

{table="head"]1|2|3|4|5
-|-|fd|-|-
-|-|||d [/table]

[User] "And our telepath?   How will you stop that? Oh and I'll throw down a facedown before I end my turn."

[User]
 "Simple, my monster is kelbek, with 1800 defense points, which means you take 200 points of damage, and your  telepath is returned your hand."

{table="head"]1|2|3|4|5
-|-|k|-|-
-|-|||d [/table]

Life points - 8000

kelbek atk:1500  Def : 1800

facedown
 Spoiler
 wall of revealing light

[User]
 "How annoying. Your move"

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|F|-[/table]

Life points - 7800

Graveyard
 Spoiler
gold sarcophagus

Removed from play
 Spoiler
Alien Ammonite

Hand

 Spoiler
alien overlord
alien telepath
Alien Telepath
United we stand

Face down:
grave of the super ancient organism

Deck

 Spoiler

Monsters

2 - Alien Ammonite
3 - Alien Ammonite
4 - cyber valley
5 - plaguespreader zombie
6 - dark resonator
7 - alien dog
8 - alien dog
9 - alien skull
10 - alien kid
11 - alien kid
12 - alien kid
13 - alien telepath
14 - alien warrior
15 - alien warrior
16 - alien overlord

************
spells
17 - Code a ancient ruins
18 - Code a ancient ruins
19 - Code a ancient ruins
20 - burden of the mighty
21 - burden of the mighty
22 - burden of the mighty
23 - the dark door
24 - the dark door
25 - "A" Cell Incubator

27 - swords of revealing light
28 - forbidden chalice
29 - lightning vortex
30 - giant trunade
31 - mind control
32 - mystical space typhoon

***********
traps

33 - grave of the super ancient organism
34 - royal decree
35 - royal decree
36 - planet pollutant virus
37 - planet pollutant virus
38 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 "Let's see what I can throw at you next."
 (1d46)[ 3 ]
 "I switch kelbek into attack mode and attack. If it works, I end my turn."

{table="head"]1|2|3|4|5
-|-|k|-|-
-|-|||d [/table]

Life points - 8000

kelbek atk:1500 Def: 1800

facedown
 Spoiler
 wall of revealing light

Hand
 Spoiler
nobleman of crossout, left arm of the forbidden one, exodia the forbidden one,fissure

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 dust tornado
3 torrential tribute
4 hane-hane
5 gyroid
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 fairy meteor crush
11 ceasefire
12 jinzo
13 needle ceiling
14 a feather of the phoenix
15 exodia necross
16 skull-marked ladybug
17 trap hole
18 elemental hero clayman
19 nobleman-eater bug
20 despair from the dark
21 cybernetic cyclopean
22 kelbek
23 cemetery bomb
24 patrician of darkness
25 confusion chaff
26 left leg of the forbidden one
27 solemn judgment
28 zolga
29 lightning vortex
30 little-winguard
31 gravity bind
32 spellbinding circle
33 contract with exodia
34 fear from the dark
35 change of heart
36 kaiser sea horse
37 gagagigo
38 mirage dragon
39 tribute to the doomec
40 the white stone of legend
41 right leg of the forbidden one
42 millenium scorpion
43 right arm of the forbidden one
44 blue-eyes white dragon
45 d. d. assailant

[User]
 (1d36)[ 26 ]
 "First of all, I resummon that telepath then I activate the magic of  forbidden chalice  negting my telepaths efect for this turn only but giving him a permanent 400 point attack boost. Oh, and he'll be killing your monster, I assume shortly before returning to my hand"

{table="head]1|2|3|4|5
-|-|AT|-|-
-|-|-|F|-[/table]

Life points - 6300

Graveyard
 Spoiler
gold sarcophagus
forbidden chalice

Removed from play
 Spoiler
-

Hand

 Spoiler
alien overlord

Alien Telepath
United we stand
forbidden chalice
Alien Ammonite

Face down:
grave of the super ancient organism

Deck

 Spoiler

Monsters
1 - Alien Ammonite
2 - Alien Ammonite
3 - cyber valley
4 - plaguespreader zombie
5 - dark resonator
6 - alien dog
7 - alien dog
8 - alien skull
9 - alien kid
10 - alien kid
11 - alien kid
12 - alien telepath
13 - alien warrior
14 - alien warrior
15 - alien overlord
************
spells
16 - Code a ancient ruins
17 - Code a ancient ruins
18 - Code a ancient ruins
19 - burden of the mighty
20 - burden of the mighty
21 - burden of the mighty
22 - the dark door
23 - the dark door
24 - "A" Cell Incubator
25 - swords of revealing light
27 - lightning vortex
28 - giant trunade
29 - mind control
30 - mystical space typhoon

***********
traps

31 - grave of the super ancient organism
32 - royal decree
33 - royal decree
34 - planet pollutant virus
35 - planet pollutant virus
36 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 "Not exactly. I active wall of revealing light."

A wall of light divides the field.

 "By paying 3000 life points, I make it so no monster of yours without more than 3000 attack points can attack me."

{table="head"]1|2|3|4|5
-|-|k|-|-
-|-|||worl [/table]

lifepoints:5000

[User] "I guess its your move then."

[User]
 "Thank you."
 (1d45)[ 13 ]
 "I set one more card facedown, and play fissure, destroying your Alien Telepath, then Kelbek will attack you."

{table="head"]1|2|3|4|5
-|-|k|-|-
-|-||fd|worl [/table]

Kelbek  atk  1500 def 1800

lifepoints:5000

facedown
 Spoiler
 needle ceiling

Hand
 Spoiler
nobleman of crossout, left arm of the forbidden one, exodia the forbidden one

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Deck
 Spoiler
1 swords of revealing light
2 dust tornado
3 torrential tribute
4 hane-hane
5 gyroid
6 kuriboh
7 guardian statue
8 skill drain
9 wave-motion cannon
10 fairy meteor crush
11 ceasefire
12 jinzo
13 a feather of the phoenix
14 exodia necross
15 skull-marked ladybug
16 trap hole
17 elemental hero clayman
18 nobleman-eater bug
19 despair from the dark
20 cybernetic cyclopean
21 kelbek
22 cemetery bomb
23 patrician of darkness
24 confusion chaff
25 left leg of the forbidden one
26 solemn judgment
27 zolga
28 lightning vortex
29 little-winguard
30 gravity bind
31 spellbinding circle
32 contract with exodia
33 fear from the dark
34 change of heart
35 kaiser sea horse
36 gagagigo
37 mirage dragon
38 tribute to the doomec
39 the white stone of legend
40 right leg of the forbidden one
41 millenium scorpion
42 right arm of the forbidden one
43 blue-eyes white dragon
44 d. d. assailant

[User]
 (1d36)[ 30 ]
 "This is it, my ultimate monster. I summon from my hand,  alien ammonite ! This ressurects my dead alien warrior, but dont worry, they wont be around for long.   Clustering darkness, bring about the end of this world; Synchro summon:  Cosmic fortress Gol'Gar !   Then I play,  United we stand  on my Gol'gar. After this I activate my facedown,  Grave of the super ancient organism . Next I activate my gol'gars ability to return all face up magic and trap cards to their owners hands, then distriubute A-counters for each card returned. In this case 3 for my grave, united we stand and your Wall. All three counters shall be placed on my Gol'gar. Next I remove two of these counters to summon my  alien overlord  from my hand whos effect will distribute an A-counter to your monster. After this I remove two counters, the last one on my Gol'gar and the one on your monster to Trigger Gol'gar's ability to destroy one card on the field, your monster. Next I re-equip united we stand to my Go'gar boosting its attack by 1600, both of my monsters will attack you directly for a grand total of 6400 damage. After throwing down two face downs I think I'll finnaly call it a turn. Oh, and game while I'm at it unless you can somehow stop this."

{table="head]1|2|3|4|5
-|AO|CFG|-|-
-|UWS|F|F|-[/table]

Life points - 4800

Graveyard
 Spoiler
gold sarcophagus
forbidden chalice
Alien Telepath
Alien Ammonite
Alien Warrior

Removed from play
 Spoiler
-

Hand

 Spoiler

Alien Telepath
forbidden chalice

Face down:
grave of the super ancient organism
Mystical Space Typhoon

Deck

 Spoiler

Monsters
1 - Alien Ammonite
2 - Alien Ammonite
3 - cyber valley
4 - plaguespreader zombie
5 - dark resonator
6 - alien dog
7 - alien dog
8 - alien skull
9 - alien kid
10 - alien kid
11 - alien kid
12 - alien telepath
13 - alien warrior
14 - alien warrior
15 - alien overlord
************
spells
16 - Code a ancient ruins
17 - Code a ancient ruins
18 - Code a ancient ruins
19 - burden of the mighty
20 - burden of the mighty
21 - burden of the mighty
22 - the dark door
23 - the dark door
24 - "A" Cell Incubator
25 - swords of revealing light
27 - lightning vortex
28 - giant trunade
29 - mind control

***********
traps

31 - grave of the super ancient organism
32 - royal decree
33 - royal decree
34 - planet pollutant virus
35 - planet pollutant virus
36 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 Boom.

You win.

[User] Awesome sauce 🙂


[User]
 You walk into the Arena with shining Ruby walls, statues of various Angels coat the walls, and your opponent stands on the other side of the field.
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo
6. Gellenduo
7. Zeradias, Herald of Heaven
8. Zeradias, Herald of Heaven
9. Zeradias, Herald of Heaven
10. Honest
11. Honest
12. Honest
13. Majestic Mech- Goryu
14. Majestic Mech- Goryu
15. Nova Summoner
16. Nova Summoner
17. Counsellor Lily
18. Counsellor Lily
19. Herald of Orange Light
20. Herald of Orange Light
21. Airknight Parshath
22. Airknight Parshath
23. The Sanctuary in the Sky
24. The Sanctuary in the Sky
25. Valhalla, Hall of the Fallen
26. Valhalla, Hall of the Fallen
27. Terraforming
28. Smashing Ground
29. Heavy Storm
30. Mystical Space Typhoon
31. Trap Jammer
32. Bottomless Trap Hole
33. Trap Jammer
34. Brain Control
35. Lightwave Tuning
36. Lightwave Tuning
37. Sakuretsu Armour
38. Mirror Force
39. Sakuretsu Armour
40. Call of the Haunted
41. Beckoning Light
42. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
8. Goyo Guardian
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User]
 Init.  (1d20)[ 11 ]  (if I win init. I'll go first)
Hand:  (5d42)[ 23 ][ 28 ][ 30 ][ 7 ][ 6 ](94)
 Rerolls:  (3d42)[ 40 ][ 32 ][ 3 ](75)
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

8. Zeradias, Herald of Heaven
9. Zeradias, Herald of Heaven
10. Honest
11. Honest
12. Honest
13. Majestic Mech- Goryu
14. Majestic Mech- Goryu
15. Nova Summoner
16. Nova Summoner
17. Counsellor Lily
18. Counsellor Lily
19. Herald of Orange Light
20. Herald of Orange Light
21. Airknight Parshath
22. Airknight Parshath

24. The Sanctuary in the Sky
25. Valhalla, Hall of the Fallen
26. Valhalla, Hall of the Fallen
27. Terraforming

29. Heavy Storm

31. Trap Jammer
32. Bottomless Trap Hole
33. Trap Jammer
34. Brain Control
35. Lightwave Tuning
36. Lightwave Tuning
37. Sakuretsu Armour
38. Mirror Force
39. Sakuretsu Armour
40. Call of the Haunted
41. Beckoning Light
42. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
8. Goyo Guardian
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-The Sanctuary in the Sky
-Smashing Ground
-Mystical Space Typhoon
-Gellenduo
-Zeradias, Herald of Heaven
Face Downs:

[User]
 Ah, quite a befitting site for the demise of man at the hands of the coming Gods. I see that the prey we have here is a very good one, I might have a challenge on my hands!

Initiative:  (1d20)[ 1 ](1)
Draw:  (5d43)[ 33 ][ 17 ][ 19 ][ 4 ][ 12 ](85)
Reroll:  (3d43)[ 5 ][ 26 ][ 4 ](35)

 Spoiler
 Hand:  5
 Spoiler
 Double Coston
Mystic Tomato
Mausoleum of the Emperor
Mystic Plasma Zone
Revival of the Immortals

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mystic Tomato
12.Mystic Tomato
13.Earthbound Immortal Wiraqocha Rasca
14.Mausoleum of the Emperor
15.Mausoleum of the Emperor
16.Field Barrier
17.Field Barrier
18.Fires of Doomsday
19.Fires of Doomsday
20.Dimensionhole
21.Dimensionhole
22.Swallow's Nest
23.Swallow's Nest
24.Reasoning
25.Spirit Barrier
26.Spirit Barrier
27.Spirit Barrier
28.Revival of the Immortals
29.Icarus Attack
30.Icarus Attack
31.Slip of Fortune
32.Slip of Fortune
33.Slip of Fortune
34.Interdimensional Matter Transporter
35.Interdimensional Matter Transporter
36.Nightmare Archfiends
37.Ojama Trio
38.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

[User]
 Altaria activates his duel disk, this time a golden light is emmanating from the halo side of it.
 (1d37)[ 35 ]
I play two face-downs and end my turn.
Playing field:
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily
17. Herald of Orange Light
18. Herald of Orange Light
19. Airknight Parshath
20. Airknight Parshath

21. The Sanctuary in the Sky
22. Valhalla, Hall of the Fallen
23. Valhalla, Hall of the Fallen
24. Terraforming

25. Heavy Storm

26. Trap Jammer
27. Bottomless Trap Hole
28. Trap Jammer
29. Brain Control
30. Lightwave Tuning
31. Lightwave Tuning
32. Sakuretsu Armour
33. Mirror Force
34. Sakuretsu Armour

36. Beckoning Light
37. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
8. Goyo Guardian
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-The Sanctuary in the Sky
-Smashing Ground
-Mystical Space Typhoon
-Zeradias, Herald of Heaven
Face Downs:
Gellenduo
Call of the Haunted

[User]
 You may have won last time, but this time I have some new... "Friends" to help me out.

He pulls out a new dueldisk that starts pulsing pure darkness in the form of a yellow light.

 Draw!
 (1d38)[ 32 ]
 I activate the field spell "Mystic Plasma Zone!

Darkness fills in around us and a huge storm cloud appears overhead, dropping down lightning bolts.

 I then set three facedowns and end my turn.

 Spoiler
 Hand:  2
 Spoiler
 Double Coston
Mausoleum of the Emperor
Mystic Plasma Zone (Active on Field)

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mystic Tomato
12.Mystic Tomato
13.Earthbound Immortal Wiraqocha Rasca
14.Mausoleum of the Emperor
15.Mausoleum of the Emperor
16.Field Barrier
17.Field Barrier
18.Fires of Doomsday
19.Fires of Doomsday
20.Dimensionhole
21.Dimensionhole
22.Swallow's Nest
23.Swallow's Nest
24.Reasoning
25.Spirit Barrier
26.Spirit Barrier
27.Spirit Barrier
28.Revival of the Immortals
29.Icarus Attack
30.Icarus Attack
31.Slip of Fortune
32.Slip of Fortune
33.Slip of Fortune
34.Interdimensional Matter Transporter
35.Interdimensional Matter Transporter
36.Nightmare Archfiends
37.Ojama Trio
38.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Revival of the Immortals
Slip of Fortune
Mystic Tomato

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]

[User]
 (1d36)[ 17 ]
 Well, first I'll play a face down then flip up my face-down friend Gellenduo, and then Summon  The Herald of Orange Light .
 You know what happens now- SYNCHRO TIME.
The two monsters turn into stars and fuse together to create a painted Samurai warrior.
 Arise Defender of Heaven's Gates-  Goyo Guardian
 Now attack his face-down and make it my own.
If that all goes well, my turn ends.
Playing field:
{table="head]1|2|3|4|5
-|-|GG|-|-
-|-|F|F|-[/table]
GG= Goyo Guardian, ATK=2800

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

18. Herald of Orange Light
19. Airknight Parshath
20. Airknight Parshath

21. The Sanctuary in the Sky
22. Valhalla, Hall of the Fallen
23. Valhalla, Hall of the Fallen
24. Terraforming

25. Heavy Storm

26. Trap Jammer
27. Bottomless Trap Hole
28. Trap Jammer
29. Brain Control
30. Lightwave Tuning
31. Lightwave Tuning
32. Sakuretsu Armour
33. Mirror Force
34. Sakuretsu Armour

35. Beckoning Light
36. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-The Sanctuary in the Sky
-Smashing Ground
-Zeradias, Herald of Heaven
Face Downs:
Call of the Haunted
Mystical Space Typhoon

[User]
 You attacked my facedown Mystic Tomato, and I plan on using it's ability before it turns trator on me. Make yourself useful, Tomato, Pull out your God, Earthbound Immortal Wiraqocha Rasca!

A demonic condor rises from the darkness, taking in souls from nearby cities to give it life.

 Spoiler
 Hand:  2
 Spoiler
 Double Coston
Mausoleum of the Emperor
Mystic Plasma Zone (Active on Field)

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mystic Tomato
12.Mystic Tomato
13.Earthbound Immortal Wiraqocha Rasca
14.Mausoleum of the Emperor
15.Mausoleum of the Emperor
16.Field Barrier
17.Field Barrier
18.Fires of Doomsday
19.Fires of Doomsday
20.Dimensionhole
21.Dimensionhole
22.Swallow's Nest
23.Swallow's Nest
24.Reasoning
25.Spirit Barrier
26.Spirit Barrier
27.Spirit Barrier
28.Revival of the Immortals
29.Icarus Attack
30.Icarus Attack
31.Slip of Fortune
32.Slip of Fortune
33.Slip of Fortune
34.Interdimensional Matter Transporter
35.Interdimensional Matter Transporter
36.Nightmare Archfiends
37.Ojama Trio
38.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Revival of the Immortals
Slip of Fortune

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|EIWR|-|-
-|-|F|F|-[/table]
EIWR=Earthbound Immortal Wiraqocha Rasca ( 600 , 0)

((Also, do you want the results of LP damage from the last duel I did? If so, I took none *unless you count paying lifepoints for abilities* and he took 8700 *again, unless you count paying*))

[User]
 [roll]1d35[/roll]
Playing field:
{table="head]1|2|3|4|5
-|-|GG|MT|-
-|-|F|F|-[/table]
GG= Goyo Guardian, ATK=2800
MT=Mystic Tomato

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

17. Herald of Orange Light
18. Airknight Parshath
19. Airknight Parshath

20. The Sanctuary in the Sky
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
23. Terraforming

24. Heavy Storm

25. Trap Jammer
26. Bottomless Trap Hole
27. Trap Jammer
28. Brain Control
29. Lightwave Tuning
30. Lightwave Tuning
31. Sakuretsu Armour
32. Mirror Force
33. Sakuretsu Armour

34. Beckoning Light
35. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-The Sanctuary in the Sky
-Smashing Ground
-Zeradias, Herald of Heaven
Face Downs:
Call of the Haunted
Mystical Space Typhoon

[User]
 (d36)[ 32 ]

(They said "Pay-X-Life Points". He had Autonomous Action Unit which pays 1500 Life Points and I plain ran my Psychics and they require you to pay and gain)

 I summon my Double Coston in attack mode! Double Coston, attack the traitor Mystic Tomato and make it useful again!

A horrid ghoul with two heads and no body appears and sends Will-o-Wisps out at Mystic Tomato, destroying it.

 I activate Mystic Tomato's ability, bringing another Mystic Tomato to my field in Defense Mode! I end my turn with a facedown card.

 Spoiler
 Hand:  1
 Spoiler
 Mausoleum of the Emperor
Mystic Plasma Zone (Active on Field)

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mystic Tomato
12.Mausoleum of the Emperor
13.Mausoleum of the Emperor
14.Field Barrier
15.Field Barrier
16.Fires of Doomsday
17.Fires of Doomsday
18.Dimensionhole
19.Dimensionhole
20.Swallow's Nest
21.Swallow's Nest
22.Reasoning
23.Spirit Barrier
24.Spirit Barrier
25.Spirit Barrier
26.Revival of the Immortals
27.Icarus Attack
28.Icarus Attack
29.Slip of Fortune
30.Slip of Fortune
31.Interdimensional Matter Transporter
32.Nightmare Archfiends
33.Ojama Trio
34.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Mystic Tomato

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Revival of the Immortals
Slip of Fortune
Interdimensional Matter Transporter

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|MT|EIWR|DC|-
-|F|F|F|-[/table]
EIWR=Earthbound Immortal Wiraqocha Rasca ( 600 , 0)
DC=Double Coston ( 2200 , 1250)
MT=Mystic Tomato (1900,  700 )

[User]
 ((sorry, booped up a bit))
 (1d35)[ 26 ]
[Your Tomato has to be in attack mode.]
 First I activate  Mystical Space Typhoon  destroying your field card, and through that, your Immortal. I also play a face-down.
A huge storm blows away all the Plasma.
 Now, Guardian, destroy his Coston!
{table="head]1|2|3|4|5
-|-|GG|-|-
-|-|F|F|-[/table]
GG= Goyo Guardian, ATK=2800

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

17. Herald of Orange Light
18. Airknight Parshath
19. Airknight Parshath

20. The Sanctuary in the Sky
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
23. Terraforming

24. Heavy Storm

25. Trap Jammer
27. Trap Jammer
28. Brain Control
29. Lightwave Tuning
30. Lightwave Tuning
31. Sakuretsu Armour
32. Mirror Force
33. Sakuretsu Armour

34. Beckoning Light
35. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light
-Mystical Space Typhoon

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-The Sanctuary in the Sky
-Smashing Ground
-Zeradias, Herald of Heaven
Face Downs:
Call of the Haunted
Bottomless Trap Hole

[User]
 (Sorry about that, very tired over here. You're right, it has to be in attack mode...)

 Ah, you took down my lesser god. But I activate my trap card, Slip of Fortune! I negate your attack and remove my Double Coston from play until next standby phase!

(to save time, I kept the double coston on the field.)

 Spoiler
 Hand:  1
 Spoiler
 Mausoleum of the Emperor

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mystic Tomato
12.Mausoleum of the Emperor
13.Mausoleum of the Emperor
14.Field Barrier
15.Field Barrier
16.Fires of Doomsday
17.Fires of Doomsday
18.Dimensionhole
19.Dimensionhole
20.Swallow's Nest
21.Swallow's Nest
22.Reasoning
23.Spirit Barrier
24.Spirit Barrier
25.Spirit Barrier
26.Revival of the Immortals
27.Icarus Attack
28.Icarus Attack
29.Slip of Fortune
30.Slip of Fortune
31.Interdimensional Matter Transporter
32.Nightmare Archfiends
33.Ojama Trio
34.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Mystic Tomato
Mystic Plasma Zone
Slip of Fortune
Earthbound Immortal WR

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Revival of the Immortals
Interdimensional Matter Transporter

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|MT|-|DC|-
-|F|F|-|-[/table]
DC=Double Coston ( 1700 , 1650)
MT=Mystic Tomato ( 1400 , 1100)

[User] "Wow, you've managed to keep your useless monster- well done. I end my turn."

[User]
 It won't be useless in a minute... Draw!
 (d34)[ 32 ]
 Ok, yeah, it's worthless. I activate Mausoleum of the Emperor! I then activate my Revival of the Immortals trap card to bring back my Earthbound Immortal Wiraqocha Rasca in attack mode! I then switch my other monsters to defense position and end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Mausoleum of the Emperor (IN PLAY)
Nightmare Archfiends

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mystic Tomato
12.Mausoleum of the Emperor
13.Mausoleum of the Emperor
14.Field Barrier
15.Field Barrier
16.Fires of Doomsday
17.Fires of Doomsday
18.Dimensionhole
19.Dimensionhole
20.Swallow's Nest
21.Swallow's Nest
22.Reasoning
23.Spirit Barrier
24.Spirit Barrier
25.Spirit Barrier
26.Revival of the Immortals
27.Icarus Attack
28.Icarus Attack
29.Slip of Fortune
30.Slip of Fortune
31.Interdimensional Matter Transporter
32.Ojama Trio
33.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Mystic Tomato
Mystic Plasma Zone
Slip of Fortune
Revival of the Immortals

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Interdimensional Matter Transporter

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|MT|EIWR|DC|-
-|F|-|-|-[/table]
DC=Double Coston (1700,  1650 )
MT=Mystic Tomato (1400,  1100 )
EIWR=Earthbound Immortal WR ( 100 , 100)

[User]
 "You're good at keeping your monsters alive- not so much at doing anything useful with them."
 (1d34)[ 34 ]
 Now I activate  The Sanctuary in the Sky
Your Mausoleum crumbles, and suddenly the ground beneath us dissapears and we are suspended in the sky inside a building reminiscent of the Parthenon.
 Now I summon the first of the Divine Host-  Zeradias, Herald of Heaven .
An Angel with a huge spear flies above us.
 Now, Zeradias, destroy his Tomato.
 I'll wait to see what you call forth before my next attack.
{table="head]1|2|3|4|5
-|-|GG|Z|-
-|-|F|F|-[/table]
GG= Goyo Guardian, ATK=2800
Z= Zeradias, Herald of Heaven, ATK=2100
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

17. Herald of Orange Light
18. Airknight Parshath
19. Airknight Parshath

20. The Sanctuary in the Sky
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
23. Terraforming

24. Heavy Storm

25. Trap Jammer
26. Trap Jammer
27. Brain Control
28. Lightwave Tuning
29. Lightwave Tuning
30. Sakuretsu Armour
31. Mirror Force
32. Sakuretsu Armour

33. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light
-Mystical Space Typhoon

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler

-Smashing Ground

-Beckoning Light
Face Downs:
Call of the Haunted
Bottomless Trap Hole

[User]
 I summon my last Mystic Tomato in attack mode.

He sighs, knowing what comes next.

[User]
 "Boom, Headshot."
Goyo Guardian destroys your Tomato and brings it to my side.
{table="head]1|2|3|4|5
-|MT|GG|Z|-
-|-|F|F|-[/table]
GG= Goyo Guardian, ATK=2800
Z= Zeradias, Herald of Heaven, ATK=2100
MT=1100 Def
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

17. Herald of Orange Light
18. Airknight Parshath
19. Airknight Parshath

20. The Sanctuary in the Sky
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
23. Terraforming

24. Heavy Storm

25. Trap Jammer
26. Trap Jammer
27. Brain Control
28. Lightwave Tuning
29. Lightwave Tuning
30. Sakuretsu Armour
31. Mirror Force
32. Sakuretsu Armour

33. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light
-Mystical Space Typhoon

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler

-Smashing Ground

-Beckoning Light
Face Downs:
Call of the Haunted
Bottomless Trap Hole

[User]
 And now I can't pull anything.

 Spoiler
 Hand:  1
 Spoiler
 Nightmare Archfiends

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mausoleum of the Emperor
12.Mausoleum of the Emperor
13.Field Barrier
14.Field Barrier
15.Fires of Doomsday
16.Fires of Doomsday
17.Dimensionhole
18.Dimensionhole
19.Swallow's Nest
20.Swallow's Nest
21.Reasoning
22.Spirit Barrier
23.Spirit Barrier
24.Spirit Barrier
25.Revival of the Immortals
26.Icarus Attack
27.Icarus Attack
28.Slip of Fortune
29.Slip of Fortune
30.Interdimensional Matter Transporter
31.Ojama Trio
32.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Mystic Tomato
Mystic Plasma Zone
Slip of Fortune
Revival of the Immortals
Mystic Tomato
Mausoleum of the Emperor

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Interdimensional Matter Transporter

 Stats:  6600 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|EIWR|DC|-
-|F|-|-|-[/table]
DC=Double Coston (1700,  1650 )
EIWR=Earthbound Immortal WR ( 100 , 100)

[User]
 ((Wait, why didn't/couldn't you draw?))
Edit: Oh, oops sorry

[User]
 ((Oh, you ended your turn? I thought you were waiting for something, seeing as you never declared the end of your turn.))

 (1d32)[ 30 ]
 Gah, one in three and I don't pull anything I needed... I set a card facedown and end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Nightmare Archfiends

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mausoleum of the Emperor
12.Mausoleum of the Emperor
13.Field Barrier
14.Field Barrier
15.Fires of Doomsday
16.Fires of Doomsday
17.Dimensionhole
18.Dimensionhole
19.Swallow's Nest
20.Swallow's Nest
21.Reasoning
22.Spirit Barrier
23.Spirit Barrier
24.Spirit Barrier
25.Revival of the Immortals
26.Icarus Attack
27.Icarus Attack
28.Slip of Fortune
29.Slip of Fortune
30.Ojama Trio
31.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Mystic Tomato
Mystic Plasma Zone
Slip of Fortune
Revival of the Immortals
Mystic Tomato
Mausoleum of the Emperor

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Interdimensional Matter Transporter x2

 Stats:  6600 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|EIWR|DC|-
-|F|F|-|-[/table]
DC=Double Coston (1700,  1650 )
EIWR=Earthbound Immortal WR ( 100 , 100)

[User]
 (1d33)[ 32 ]
 I play a face down and order my Guardian to destroy and steal your Coston.
{table="head]1|2|3|4|5
-|MT|GG|Z|-
-|F|F|F|-[/table]
GG= Goyo Guardian, ATK=2800
Z= Zeradias, Herald of Heaven, ATK=2100
MT= Mystic Tomato, 1100 Def
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

6. Zeradias, Herald of Heaven
7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

17. Herald of Orange Light
18. Airknight Parshath
19. Airknight Parshath

20. The Sanctuary in the Sky
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
23. Terraforming

24. Heavy Storm

25. Trap Jammer
26. Trap Jammer
27. Brain Control
28. Lightwave Tuning
29. Lightwave Tuning
30. Sakuretsu Armour
31. Mirror Force

33. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light
-Mystical Space Typhoon

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Smashing Ground
-Beckoning Light
Face Downs:
Call of the Haunted
Bottomless Trap Hole
Sakuretsu Armour

[User]
 (d31)[ 30 ]
 Let's see if luck is on my side yet.
 Nope. I lay a facedown and end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Nightmare Archfiends

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Minefieldriller
9.Kuraz the Light Monarch
10.Caius the Shadow Monarch
11.Mausoleum of the Emperor
12.Mausoleum of the Emperor
13.Field Barrier
14.Field Barrier
15.Fires of Doomsday
16.Fires of Doomsday
17.Dimensionhole
18.Dimensionhole
19.Swallow's Nest
20.Swallow's Nest
21.Reasoning
22.Spirit Barrier
23.Spirit Barrier
24.Spirit Barrier
25.Revival of the Immortals
26.Icarus Attack
27.Icarus Attack
28.Slip of Fortune
29.Slip of Fortune
30.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Mystic Tomato
Mystic Plasma Zone
Slip of Fortune
Revival of the Immortals
Mystic Tomato
Mausoleum of the Emperor

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Interdimensional Matter Transporter x2
Ojama Trio

 Stats:  6600 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|EIWR|-|-
-|F|F|F|-[/table]
EIWR=Earthbound Immortal WR ( 100 , 100)

[User]
 (1d32)[ 6 ]
 First of all, I summon another Zeradias. And turn all my monsters to attack mode.
Another Angel joins the one already present while Goyo Guardian's slaves enter attacking postions.
 "Now, time to end this."
I activate  Smashing Ground
A huge fist comes down form the heavens and destroys the evil condor.
 "Now my army- ATTACK!"
You are then subjected to two spear wounds, a whip in the back, being bitten by a Tomato and being bludgeoned by two shadow thingys.
 And I believe that's game.
{table="head]1|2|3|4|5
DC|MT|GG|Z|Z
-|F|F|F|-[/table]
GG= Goyo Guardian, ATK=2800
Z= Zeradias, Herald of Heaven, ATK=2100
MT= Mystic Tomato, 1400 Atk
DC= Double Coston, 1700 Atk
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1. Athena
2. Athena
3. Athena
4. Gellenduo
5. Gellenduo

7. Zeradias, Herald of Heaven
8. Honest
9. Honest
10. Honest
11. Majestic Mech- Goryu
12. Majestic Mech- Goryu
13. Nova Summoner
14. Nova Summoner
15. Counsellor Lily
16. Counsellor Lily

17. Herald of Orange Light
18. Airknight Parshath
19. Airknight Parshath

20. The Sanctuary in the Sky
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
23. Terraforming

24. Heavy Storm

25. Trap Jammer
26. Trap Jammer
27. Brain Control
28. Lightwave Tuning
29. Lightwave Tuning
30. Sakuretsu Armour
31. Mirror Force

32. Beckoning Light

Extra Deck:

 Spoiler
1. Light End Dragon
2. Light End Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Stardust Dragon
6. Avenging Knight Parshath
7. Avenging Knight Parshath
9. Black Rose Dragon
10. Ancient Fairy Dragon
11. Ancient Fairy Dragon
12. Light End Dragon
13. Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Gellenduo
-Herald of Orange Light
-Mystical Space Typhoon
-Smashing Ground

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler

-Beckoning Light
Face Downs:
Call of the Haunted
Bottomless Trap Hole
Sakuretsu Armour

[User]
 My deck, failed me... at least I came prepared...

The man collapses to the ground and stabs himself with a syringe and starts to clone himself, clothes and all. The original dies off due to the curse of the Immortals but the clone lives on.

 Nice duel, I hope we can get a re-match in the Silver Dome!


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a fairly spacious room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, three torches are already lit, one hanging by each of the doors presumably leading out of the room.

Map:
 Spoiler
{table]|A_|B_|C_|D_|E_
1||||||||
2||||||||
3||||||||
4|||E|||||
5||||||||
6||||||||
7||||||||[/table]

There is a door at B-1, another at A-5, and a third at E-7.

DM notes:
 Spoiler
6, 10, 2

[User]
 Excellent. 🙂

Oh man, Elly forgot to bring a lantern. That'll learn me! 😳

That won't be a problem, ideally. She will cast  light  on her sword, step towards the door, and prod it with her ten-foot pole.

[User] Which door were you testing?

[User]
 Originally Posted by Tanaric
 Which door were you testing?

Ah. "The door" perhaps isn't the best term. In order, I'll test  E-7 , then if that doesn't kill me,  A-5 , and finally  B-1 .

[User]
 At the touch of your pole, a web of concealed copper wires flares to life, a current of crackling blue energy running the length of each wire. Having nowhere better to go, the energy dissipates harmlessly into the air, leaving behind a very scorched door.

This display is repeated for each door you check.

[User] All right. Let's try that again, to see if the traps have reset themselves. If not, head through  E-7 .

[User] Opening the door reveals a hall running to the north and south. To the north, it runs for fifteen feet before turning east. To the south, it runs for five feet before turning east. There is a door on the south face of this bend.

[User]
 Oh boy.

I'll head towards the southern door and prod it. If this doesn't result in my untimely demise, I'll open it.

[User]
 At the door, you see that the hall continues east for twenty feet before turning north. After ten feet, it splits north. There is a door on the east face of the bend.

Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||K[/table]

There is a door at E-1, which you are just outside of, and another at D-3.

There is a kobold in the lower right corner of the room, wearing studded leather armor and holding a pair of kamas, with a buckler strapped to one arm and a shortsword hanging at its belt.

Roll initiative.  (1d20+6)[ 13 ]

[User]
 Initiative:  (1d20+4)[ 18 ]

E: Cast  mage armor  on self and move to  A-1 .

[User]
 The kobold moves to B-1, shadows twisting about its form as it goes (20% concealment) and attacks you. A small fire elemental winks in and out of existence in A-2, just long enough to distract you while he swings his kama.

 (1d20+8)[ 14 ]  including flanking bonus for  (1d4+6)[ 9 ]  +  (1d6)[ 6 ]

If it hits, make a will save.


[User]
 coolgaelbert VS other trainer Adam  (Room A)
Randel VS other trainer Brian  (Room A)
girtleaf VS Lost Demiurge  (Room B)

Post your pokemon for the battle here and then we'll get underway.
girtleaf and Lost Demiurge should PM their Pokemon instead.

Room A:
Room A is a dirt-floored room with large, jagged rocks providing cover and support throughout the room.  Areas are marked off for battle in the shape of large rectangles; several people are battling in this rather large room.

Room B:
Room B is filled with water!  Large grassy, and circular, islands are connected throughout with rickety wooden bridges (no rails!) connecting them.  Your battle is at the junction of two of these circular islands with a bridge connecting them.

Post your Pokemon *or PM* by Friday or I'll consider you AWOL.

Good Luck!

[User] Rhyhorn! I choose you!

[User]
 "Staryu, heh!  Go Pineco!!!" shouts trainer Adam.

(You go first, since you're the first post!)

[User]
 "Drifloon, its time to soar!"

The red-clad trainer releases his chosen pokemon, the floating balloon Pokemon.

[User]
 Well, who am I to deny a matching element?   Thinks Vile.

"Krabby, go forth and decimate."

[User] good old staryu hasn't lost a battle yet

[User]
 Vile smiles, and rubs his goatee with one hand.  Interesting choice.  But as I recall, there's a weakness here...

"Krabby, Mudshot, if you would be so kind."

He glances over at his opponent, assessing the other "trainer" while he waits for his crustacean familiar to swing into action.

[User]
 *very sorry... didn't mean to reveal your Pokemon, girt!  I thought you were the rhyhorn.  Rhyhorn is battling pineco... oops!*

Coolgaelbert Vs Adam

Pineco swiftly spins towards a rock, blocking him from view... you and your rhyhorn can still tell where the pineco is at, for now, but can't see it.

Randel VS other trainer Brian

Go, Nideran!
"Nideran, quick!  Run up to the rocks and sharpen your horns, can't let 'em get dull against this balloon!"

Girt VS Lost
Lost's krabby digs at the grass by pulling at it with strong pincers, reaching the dirt below; soon he'd be able to use a devastating mud-shot attack.  (Sorry again Girt!  Anyhow, this gives away any advantage plus it gives Lost a permanent mud-hole.  Advantages to both!)

[User] "Rhyhorn! Charge that rock and use horn attack!"

[User]
 "Drifloon, scare him straight."

The ghostly balloon pokemon nods and fades to invisibility, then after a second appears right behind the nidoran to runs a hand over his spine and send a shiver through his opponents body. (used Astonish)

[User] (Gotten everyone but lost demiurge, will go ahead and post for him if I don't get his move by tomorrow morning!  =)  Trying to move things along smoothly, but evenly!)

[User]
 (What?  I told Krabby Mudshot.  Not my fault he hasn't done it yet.  Fine, fine...)

Vile sighs, and pulls out a camp chair.  Unfolding it and sitting down, he stares at the Krabby in the arena.

"You're not very bright, are you?  Well, no matter.  I'll do the thinking for us both.  Mudshot, you cretinous crustacean."

[User]
 Coolgaelbert Vs Adam
Charge!  Your Rhyhorn slams into the boulder, smashing it into dust... but where did Pineco go?  It's lost to you now!!

Randel VS other trainer Brian
Mid-sharpening, the nidoran runs away with soft-rump left exposed.
"Don't get scared Nidoran, go get 'em!!" calls Brian, but to no avail.
Nidoran's tail is between his legs and he's whimpering!!

Girt VS Lost
Mudshot!  Finally clawing down to the surface, krabby releases a powerful mudshot!  -14% to Staryu!
Staryu quickly jumps to the water and uses harden.  Staryu's exterior becomes almost metallic!  The water washes the mud off of the hardened body.

(sorry again, I'm doing bad on this battle; though, I was gonna do a mudshot if I had to take over your turn.  Again, apologies!)

Krabby-100 Staryu-86

Post next rounds soon, things are starting to heat up.

[User]
 "Good job, Drifloon! Now blow him away!"

Drifloon chases after the nidoran, letting out a squeak of air as it flies. Then it flips around and releases a massive blast of air, knocking the fleeing pokemon around... drifloon flies around the room for a bit before stopping and re-inflating itself for the next turn. (used Gust)

[User]
 Vile grins.

"Good work!  Now, let him come to you... Harden!  Use the mud to augment your shell..."

[User] well well staryu it seems we have a waiting game we can win that use recover

[User] Oh no! Rhyhorn, wag your tail back and forth! That'll show him!

[User]
 Coolgaelbert Vs Adam
Rhyhorn releases a devastating  Tail Wag ... except not really.  Now where is that Pineco??
Adam, staring at Rhyhorn as to not give away Pineco's position. "Stay put for now Pineco, lets wait for him!"
Could Adam and Pineco really be camping on this desert arena?

Randel VS other trainer Brian
Take that Nidoran, ouch!  -5%
Nidoran, don't take that!  Run at the drifloon.
The Nidoran, enraged, comes in close to the drifloon.

Nidoran - 95  Drifloon -100

Girt VS Lost
Staryu heals, the hardened body starts to soften!
And, now, Krabby hardens!  Its a *tough* battle!!!

Krabby - 100  Staryu- 93

[User]
 "Healing?!"  Vile seems surprised.  Then he closes his eyes and chuckles.  "Of course.  Starfish regrow limbs like it's nothing.  Well, regular starfish, the few that aren't extinct from various pokemon eating them for survival."

"But I digress..."  He strolls around the arena, getting a better perspective.  "Let's get some dirt in those open wounds.  Krabby, another Mudshot, please."

[User] staryu please shoot back with water gun oh and then stop swimming fall to the bottom of the water

[User]
 "Drifloon, scare him again!"

The ghostly balloon fades from view again and this time smacks the Nidorean upside the head with its hands and  screams  at it with a twisted scary face and a helium-enhanced high pitched squeal.

 Spoiler
Doesn't  astonish  deal damage?

Also, since Drifloon is a ghost/flying type then normal attacks shouldn't be very effective at all against it.

[User]
 Adam, you shouldn't have made me do this... Switchblademon, go!

(Just kidding)

Rhyhorn, get under the cover of the rocks and try to hide.

[User]
 Coolgaelbert Vs Adam

Rhyhorn joins the waiting game... buts whats that?  "PINECO!!  Spin attack!!"  ...but where is Pineco?

Randel VS other trainer Brian

Nidoran is panicking!!  He runs into a rock, oh no!  Poor Brian, he can't get anything out of this one...

Drifloon - 100 Nidoran - 65

Girt VS Lost

Mud shot at staryu before a quick watershot back!  Oh no, can staryu see to hit krabby?  (65 percent chance he can!)
[roll]100[/roll]
Staryu missed!!  oh no!!  but, luckily the water of the bottom washes away the mud again.

Staryu - 80  Krabby - 100

(good battles guys... sorry about the wait, finals week - I understand it'll happen this way this week)

[User]
 (1d100)[ 98 ]

lol

[User]
 "That's showing him, Drifloon. Now its time to wrap this up!"

Drifloon floats silently toward the nidoran and cracks a smirky smile. Then, its two ribbons quickly and silently whip out, aiming to wrap around its neck and  constrict  around it!

[User]
 "Poor choice of hiding place, I'm afraid."  Says Vile, adjusting his jumpsuit.

"Krabby, jump in after that five-armed fool and Vice Grip him until he's paste."

[User] okay, everyone but coolgaelbert is ready... we'll continue soon and since he (or she)'s just against a computer we'll wait for next round for the move.