[User]
 Arena Tournament, Round 29:  Jim the Truant  vs.  Lichen
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Maldiem - Jim the Truant
 Bishop_Oz - Lichen
 All Combatants, please roll initiative.

[User]
 well that was quick, ha!
Initiative
 (1d20-2)[ 12 ]

[User]
 Jim is in K6, Heavy Crossbow in hand, psicrystal in pocket, psionically focused.
 (1d20+2)[ 22 ]  Initiative

[User]
 Spoiler

Double move to J8, on the roof (first move action to get to J7, on the ground, second using Up the Walls (EPH) to get to J8 on the roof)

Your turn.

[User]
 For the Refs:

 Spoiler
I'll hide/move silently readying my bow to shoot Jim if I see him and moving to H26 scanning along the edges of the barn/house thingy.
Hide: [roll]1d20+9[/roll]
MS:  [roll]1d20+9[/roll]

Stats:

 Spoiler

Current Location: O21
HP: 8
AC: 17 Touch: 14 FF: 13
Saves: Fort +2 Reflex +6 Will +1

Forgot: you may go.

[User]
 Script bugs....

 Spoiler

Hide:  (d20+9)[ 17 ]
MS:  (d20+9)[ 15 ]

[User]
 LoS is established.  Jim is on the roof at J8 and Lichen just finished moving to H26 all sneaky-like.

@Bishop_Oz:

 Spoiler
I learned the hard way that you actually need cover to hide, the trees don't provide it according to the guy who made the map.  Sorry. ☹

[User]
 For the Refs:

 Spoiler
 So, since I'd had a ready action to shoot Jim, this means I can make my attack now, yes? If so, I'll shoot at him Shot  (d20+5)[ 23 ]

[User]
 For Bishop_Oz:

 Spoiler
I wish I could give it to you with a roll like that but when you hide and move silently you move at only half speed (15ft.) unless you want to take a -5 penalty for swift hiding.  Since you couldn't actually reach H26 without doing so, and seeing as how you wouldn't even see him unless you moved farther back, I will assume that you swiftly double moved to H26 and then saw him.  He is 30ft. up and 5ft. over after all...

[User]
 Noticing Lichen, Jim gives a start, a takes a potshot with his crossbow
 (1d20+1)[ 9 ]  Attack (+2 normally, -2 for one range increment farther away, +1 for fighting from higher ground)
 (1d20+1)[ 18 ]  Confirm a crit, if needed
 (1d10)[ 9 ]  Damage
 (1d10)[ 5 ]  Extra damage from a crit, if needed

He then moves to the other side of the roof.

 Spoiler

Moves to R8.  (That breaks LoS, right?  The roof is sloped.)

EDIT: Done

[User]
 @Refs/Paladin Latham:

 Spoiler
 Fair enough, I wasn't actually expecting to reach H26 on this turn, I assumed I was just moving at 15 and would get to L23-ish this turn. I still intended to shoot him the moment I had LoS

[User]
 @Bishop_Oz:

 Spoiler
You wouldn't have had a standard action left by that point.  And you see your opponent dissapear over the the slope of the roof at M8.  That roof-walker.

@Maldiem:

 Spoiler
How do you get down to R8? did you fall off? 🤨

[User]
 @Refs

 Spoiler

Shoot, I meant Q8, on the roof.  Jim didn't have a sudden bout of Lemming-Syndrome.  Is it possible to revise that?

EDIT: Also, the map is slightly unclear.  Is there a haystack in the starting areas?

[User]
 :ooc:fair 'nuff:/ooc:

For the Refs:

 Spoiler
I'll ready an attack and move to N26 shooting at Jim if I see him

Stats:

 Spoiler
Current Location: H26
HP: 8
AC: 17 Touch: 14 FF: 13
Saves: Fort +2 Reflex +6 Will +1

Edit: Done (whoops)

[User]
 Refs:

 Spoiler

Jim moves back down to ground level (Q7), then double moves to L10, and hides.

 (1d20+10)[ 12 ]  Hide

Done.

[User]
 For the refs:

 Spoiler
 I'll continue to move from N26 to T26, scanning the barn ready to shoot Jim if he makes an appearance.

Stats:

 Spoiler

Position: N26
HP - 8
AC - 17/14/13
Saves - 2/6/1

That'll do, you're up.

[User]
 @Bishop_Oz:

 Spoiler
No LoS

@Maldiem:

 Spoiler
No LoS

[User]
 @Refs:

 Spoiler
This barn is just a stone structure with out any windows, right? Just two doors and a roof?

[User]
 Refs:

 Spoiler

Move to M17, go prone, hide.
 (1d20+6)[ 9 ]  Move Silently
 (1d20+10)[ 26 ]  Hide

Pull the longspear with my other action.

Done

[User]
 For the refs:

 Spoiler
 I'll continue to move from T26 to Z20 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).

Stats:

 Spoiler

Position: T26
HP - 8
AC - 17/14/13
Saves - 2/6/1

That'll do. And LoS please 🙂

[User]
 @Bishop_Oz:

 Spoiler
No LoS

@Maldiem:

 Spoiler
No LoS

[User]
 @Refs:

 Spoiler

Jim removes his Psicrystal from his pocket, activates its self-propulsion power, and telepathically instructs it to (Edit: *double move*)  move  to the other haystack, M11, and hide.
 Psicrystal rolls
 (1d20+14)[ 26 ]  Hide (+12 for Diminutive, +2 from Dex)
 (1d20+6)[ 18 ]  Move Silently (as in XPH Pg. 207)

Jim himself continues hiding.

Done.

[User]
 For the refs:

 Spoiler
 I'll continue to move from Z20 to Z14 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).

Stats:

 Spoiler

Position: Z20
HP - 8
AC - 17/14/13
Saves - 2/6/1

LoS please and Done.

[User]
 Ref Terran

@Bishop_Oz:

 Spoiler

No LoS

@Maldiem:

 Spoiler
No LoS

[User]
 @Refs

 Spoiler

Jim reloads his crossbow, while keeping an ear and eye out.
Reactive Listen check
 (1d20+3)[ 20 ]

Done.

[User]
 For the refs:

 Spoiler
 I'll continue to move from Z14 to Z7 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).

Stats:

 Spoiler

Position: Z14
HP - 8
AC - 17/14/13
Saves - 2/6/1

LoS please and Done.

[User]
 Ref chilepepper

@bishop

 Spoiler

no LoS

@maldiem

 Spoiler

no LoS

[User]
 Refs:

 Spoiler

Jim telepathically instructs his psicrystal to make noise.  It begins a merry psicystal jig, bouncing around whilst inside the haystack.

Jim readies an action; should Lichen come within range of the haystack and begin an attack, he'll manifest Mind Thrust on him.  If he's out of Mind Thrust range (25'), he'll instead fire his crossbow.  Again, only if it looks like Lichen is about to attack Jim's location or his Psicrystal's location.

Done.

[User]
 For the refs:

 Spoiler
 I'll continue to move from Z7 to S1 (move), scanning the barn ready to shoot Jim if he makes an appearance(Standard).

Stats:

 Spoiler

Position: Z7
HP - 8
AC - 17/14/13
Saves - 2/6/1

LoS please and Done.

[User]
 @maldiem

 Spoiler

No LoS.  Your prone position in M17, a hay square, grants total cover to you, but gives everything total cover from you.

Also, Readied actions aren't flow charts.  You name one trigger, and one action, per SRD.  If conditions aren't met when the trigger occurs (such as from being out of range), then you cannot take the action.

@Bishop

 Spoiler

No LoS

[User]
 @Refs, just a Question:

 Spoiler
I'm guessing he isn't going to be on the other side of the building, so I'm going to assume that he's in the barn. I noticed that this barn has some "doors" on it and I was wondering what it would take to open the doors with a Grappling hook from somewhere around E6 for the instance of the "North" door. What I'd intend to do is throw the hook to catch the door in some manner and yank it open. Also, just out of curiosity, how far open will these doors go?

Still your turn Jim.

[User] Looks around. "Hello? Anyone alive?" ...

[User]
 High Ref Paladin Latham

Maldiem is disqualified due to inactivity.

 Lichen is declared the winner and recieves 300xp and 300gp!

[User]
 *Ker-Embarrassed*

Uh... That's what I get for going home for the weekend, I suppose.  Sorry about the anti-climactic-ness.


[User]
 Spoiler
Doing some roleplaying with my nephew for the FoB game. This isn't canon, just trying to work out his personality and how they're gonna get along

Flesh became melted flesh and tumor-bull became a humanoid shaped... thing. Much like Christopher the beast grew from a stem made of nerves. The stem gave birth to petals of skin and thorns of bones. And from there things simply... took off. Hair grew. Teeth popped from bare gums. The Mad-Prophet could only grin and cackle with glee as he saw his prayers for sweet life answered.

Hours passed before the things birth was complete. Mind. Body. Soul? Who was to say. With a smile Christopher greeted the new-born beast-tumor.

 "You dear child of flesh and flower. I name you Ak'Thun. New born into this world for life and love. Open your mouth and speak, sweet creature. Roar with your words so that the world may quake at all that life's blessing is!"

[User]
 At a time there was nothing. The feeling of going from nothing to everything was incomprehensible. I was merely a thought turned creation of absolute magnificence by a twisted man known as Christopher. It took me some time adjust to the 'changes' as one could imagine. I felt the Jubilant gaze of this gnarled man burning into me like fire, expecting everything when merely minutes ago there was nothing. I look up into the eyes of my creator.

"What is this place. How have I come to be?"

[User]
 Spoiler
First step. While first person isn't bad to make things trippy every now and then, typically you want to use 3rd person. So it's be more like this.

At the time there was nothing. The feeling of going from nothing to  everything   was incomprehensible. From thought turned into a creation a absolute magnificence by a twisted man known as Christopher. It took some time to adjust to the changes, as one would imagine. Feeling the jubilant gaze of this gnarled man burning into me like fire, expecting everything when merely minuets ago there was nothing. Ak'thun looked into the eyes of his creator.

"What is this place? How have I come to be?"

 "YOU ARE HERE!"  Christopher opens his arms wide, as if to embrace the world itself.  "In a land of life and love and sweetness! You have come to be by the power of prayer and want and desire. I have taken flesh and the gods have granted it  you . AK'THUN THE BLESSED. AK'THUN THE BULL-TUMOR. AK'THUN BORN OF FLESH-FLOWER. I say: Do you know your name? Do you know why you are here? Shall I preach to you, newly-born one? Shall I preach to you the WORD OF THE GODS?"


[User]
 Caught somewhere between Heaven and Hell, in a world slowly unravelled by the Dark:

     Player
  Character
  Playbook
  Primary Stat

  Chronicler
  Casper
 The Brainer
 Weird

  Ninjaman
  The Herder
 The Hocus
 Weird

  silphael
  Chief Jackbird
 The Maestro D'
 Hot

  spwack
  Scarlet Tavi
 The Battlebabe
 Cool


[User]
 The Builders Union Technology Symposium
No one could have predicted that the Gotezhar, of all peoples, would eventually have such a vast control of technologies.  As part of the Builder's Union - a major part - they are very eager to learn new techniques.  They do not always  apply  them, but they are quite eager to know about them.

They are just as eager to trade for more.  Within the cities of the former Greenwater Clans, the Gotezhar, Mer, Pygmy Mer, and the recently added Ghonites that make up the Builder's Union have gathered together to discuss new ideas, and exchange thoughts.  They've built a big temporary residence within these waters, making the Symposium something that can be mobile, as it floats just below the water's surface; a marvel of creation in and of itself!

The recently restructured, but still quite vast, military of the Builder's Union is on hand to help deal with any unruly threats, but none are expected.  At the same time, there  are  a few issues to resolve.  Rumors abound, but it sounds like Team Clouds - from the Sealympics! - have not returned home yet.  As Feytor Saroon'din - the Big Boss of the Union - is married to the team captain, everyone hopes more information about there whereabouts will become clear.

Those who enter just wanting to exchange ideas, however, have nothing to worry about!

 Spoiler: List of GTZ Desired Technologies
Deepwater Survival Systems, Destabilizing Mutagenic Augmentations, Dragon Eye Scuba, Implanted Personality Mindnets, Memetic Cohesion, Memetic Hazard Generators, Multi-Pigmented Photospores, Mycelium-Infused Pressure Plating, Redglow Revenants, Rudimentary Submarine Railways, Shark Rover Scouts, Story Weavers, Streamlined Submarine Railways, Sulphorous Secretions

 Spoiler: List of GTZ Dignitaries
 Feytor Saroon'din , Big Boss of the Builder's Union

 Governor Squidwar , an aging Mer warrior, currently leading security efforts

 Karin Hosa , a Pygmy Mer from the Western Exclave, who is fond of parties

 Pearl Plexo , a very confused Ghonite who isn't sure why he's here


[User]
 Famed and infamous adventurers/mercenaries/figures you are, The King of Caribo bought you together and tasked you to defeat this Arcane whom many failed to return from. You chased leads about this elusive and mysterious villain for some time before you found his lair, filled with malice and minions. Due your prowess, you cleaned house with ease. All that is left are two closed doors before you that separates the 100x100 ft and 50 ft high room you reside in that was transformed from a decorated interior into a gloomy cavern like chamber and the room that your enemy is in. You are now resting by the bonfire you created, sharpening your knives, preparing yourselves for the confrontation.

What do you do?

[User]
 ALICE Sat down for a breather, letting her alien mind wander into the Void to converse with Vestiges. Her mindsight extended through the room and the space beyond, detecting intelligence. What was awaiting beyond the door?

 Spoiler: Stats
   Fully Buffed Fusioned ALICE
f N Pseudonatural Elemental Construct Tristalt ,  Level  20,  Init  30,  HP  766/766,  DR  15/Epic,  Speed  100' / 200' Fly (Perfect)
 AC  103,  Touch  62,  Flat-footed  90,  Fort  26,  Ref  30,  Will  30,  Base Attack Bonus  18/10/5 /631
 See below The Vorpal Blade    +66/+66 (3d6+49, 17-20 X2)
   The Vorpal Blade vs Evil   +88/+88 (3d6+71, 17-20 x2)
 1/minute Thunder and Lighting   DC 36 (12d6 + 24d6,  )
   Inertial Armor ,    +5 Dancing Shield of Mercy  (+23 Armor, +7 Shield, +13 Dex, -2 Size, +5 Deflect, +34 Natural, +13 Misc)
 Abilities  Str 71, Dex 36, Con 38, Int 26, Wis 36, Cha 32
 Condition  Bound to Zceryll, Andras, Orthos, Dantalion
Persistent Fusion with Ao (Tristalt)
20 Rounds Fusion with Greater Storm Elemental
20 Rounds Fusion with 9th Level Boosted Astral Construct (3 abilities from menu C: Curently, Naturaly invisible, Spring Attack, Whirlwind Attack)
Immune to daze, confusion, poison, negative levels, energy drains,
Mindsight, Telepathy
Persisted Schism
Persisted True Metabolism
Persisted Dispelling Buffer
Persisted Expansion
Extended Inertial Armor

[User]
 Hjalmar inspects the door (search  (1d20+39)[ 49 ] ), his enormous size giving the otherwise serious act a comic image.  "Old habits I s'pose"  he mutters. Without taking his eyes from the door, he continues  "Ah be needing a few moments af'ta this ta prepare fer the last stand, not much, r'lly. If the'es no traps Ah just poke the door down when its time"

 Spoiler: STATS
 Hjalmar
M LE Dwarf, Aleithian Init 43, HP 418/418, Speed 80ft(50ft fly)
 AC  148,  Touch  107,  Flat-footed  122,  Fort  50,  Ref  52,  Will  41,  Base Attack Bonus  20
 Adamantine Shortsword  +78 (4d6+103, 17-20 X2)
Abilities Str 99, Dex 63, Con 64, Int 42, Wis 44, Cha 20
 Caster Level  32 (buffs are CL 36)
 Condition  None

[User]
 Yes let us prepare well, for this shall surely be a test of our mettle.

 Spoiler: stats

   Nokomis Stormbird
female TN Silverbrow Human - Tauric Creature see below,  Level  20,  Init  49,  HP  1370/1370,  DR  SR 45 DR 10/Epic,  Speed  L 360 B 190 C 135 F 410 Perfect)
 AC  94,  Touch  73,  Flat-footed  63,  Fort  75,  Ref  58,  Will  39,  Base Attack Bonus  17/12/17/2
 +1d6 incorporeal & undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104)   +113/+108/+103/+98 (3d6+95, 19-20x6)
 +1d6 incorporeal & undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103)   +112/+107/+102/+97 (3d6+94, 15-20x4)
 Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10  (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
 Abilities  Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
 Condition
 Other
*Extended Divine Power <40 rounds>
*Extended Sanctuary <40 rounds>
under continuous nondetection effect
Superior Lowlight Vision
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
Superior invisibility
Haste (Su): continually hasted * bonus attack at highest not accounted for
Scent ability (ex)
Improved Evasion (ex)
Uncanny Dodge (ex)
Hide in Plain Sight (ex)

 Caster Levels
Spell-Like Abilities CL = Character Level + Paragon (CL +15) +13 insight )
Artificer Infusions Caster Level 20 + Paragon (CL +15) +13 insight )
Warblade Maneuvers IL 17 + Paragon (+13 insight )
Casts domain spells as a 5th level Cleric + Paragon (CL +15) +13 insight )

[User]
 Spoiler: Hjamar
You examine the doors. Upon close inspection, you find that they are not rigged nor magical. Just a set of standardized, knobless dungeon oaken doors slightly above your height.

[User] "The'es nothing on the doors, jus plain ol' oak. Sturdy. But not'ng special. Wha' ever is behind it, it's surely waitin' fer us to enter. No idea why, some sor' of terrain advantage maybe, be prepar'd. I'll start chanting me spells now, it'll be a few minutes till I'm done"

[User]
 Nokomis : readies her weapons, begins to fly 410ft (Perfect), becomes invisible, (Superior invisibility), enters Pearl of Black Doubt stance, (hide & move silently rolls in ooc)

 Spoiler: Nokomis

   Nokomis Stormbird
female TN Silverbrow Human - Tauric Creature see below,  Level  20,  Init  49,  HP  1370/1370,  DR  SR 45 DR 10/Epic,  Speed  L 360 B 190 C 135 F 410 Perfect)
 AC  94,  Touch  73,  Flat-footed  63,  Fort  75,  Ref  58,  Will  39,  Base Attack Bonus  17/12/17/2
 +1d6 incorporeal & undead, treated as adamantine (+15) +10 Warhammer (brillant energy +119/+114/+109/+104)   +113/+108/+103/+98 (3d6+95, 19-20x6)
 +1d6 incorporeal & undead, treated as adamantine (+15) +9 Elven Courtblade (brillant energy +118/+113/+108/+103)   +112/+107/+102/+97 (3d6+94, 15-20x4)
 Paragon +12 insight bonus to AC, +12 luck bonus to AC Bracers of AC +10  (+10 Armor, +31 Dex, +5 Deflect, +11 Natural, +27 Misc)
 Abilities  Str 136, Dex 72, Con 107, Int 42, Wis 30, Cha 28
 Condition

[User]
 Nokomis

Opens the door once she believes the rest of the party is ready

**
(just in case)

initiative  (1d20+50)[ 67 ]

[User]
 ALICE

Having let her mind wander through the void a bit too long, she comes back to her senses. Her permanent schism mind allowing her to re-apply some of her buffs. She summons a greater elemental and an astral construct to replenish her fussion.

Then noticing the qhimeric Nokomis moving to the door, she speaks in a voice that seems a cacophony of a hundred voices:

 We are ready

 Spoiler: OoC
Fully buffed for 19 rounds.

[User] A Serious of Intricate Flexes steps up, his chain lash grasped in all six hands. As he approaches the door to join the others, a fourth set of arms, very obviously the result of a spell, emerge from his torso and take hold of his weapon as well.

[User]
 Once done with his chantings Hjalmar does'nt speak, he just assumes a position besides the door, his literal towering frame impossible to ignore, holding his sword with both his hands waiting for the door to open and the opportunity to strike.

 Spoiler: Initiative
 (1d20+43)[ 55 ]

[User]
 You open the doors to a blizzard that blots out your visions. A maniacal laugh rings out from the storm.

   "Welcome to your doom, sacrifices!"

The laughter continues. The icy wind does not leave snowflakes as they pepper you yet the cold sensation feels real.

 ROLL INITIATIVE!

 Spoiler: OOC
 Initiative:   (1d20+55)[ 64 ]

 Spoiler: True Seeing
Ineffective. The blizzard blocks your vision.

 Spoiler: Mindsight/Tremorsense
You cannot sense anything.

 Spoiler: Blindsight/Other Special Senses that is >30 ft range
Make a spot or listen check.

[User]
 "Called it. Terrain advantage. It never gets old"

Hjalmar focuses his senses (magical and mundane) trying to make sense of what lies beyond the blizzard

 Spoiler
no action spot check  (1d20+58)[ 72 ] ;
As a standard action Hjalmar will activate his Arcane Sight (dweomer keeper class feature);
as a move action he will actively scan the blizzard, to see if he missed anything on his initial glance:  (1d20+58)[ 65 ] ;
Hjalmar has blindsight (60ft), true seeing; darkvision 90ft and superior lowlight vision;

[User]
 * initiative (1d20+50)[67] - post #8

Superior Lowlight Vision: four times the normal lighting radius, increasing both bright and shadowy illumination levels.
Darkvision 120ft
Blindsight 60ft
Tremorsense 60ft
True Seeing

Listen  (1d20+44)[ 46 ]
Spot  (1d20+46)[ 63 ]

[User]
 ALICE

Instantcly understanding her senses won't help her, ALICE jumps ahead of time and space to summon and fusion with a more helpful form.

 Spoiler: OoC
Immediate action: Anticipatory Strike, I take my turn right now regardless of initiative.
Initiative:  (1d20+30)[ 45 ]  9 pp

Swift: Quickened Astral Construct (Huge Three options Menu C: Blindsight 60', Extra Buff, Rend) pp 16
Standard from schism: Fusion with the Astral construct 15 pp
Standard: Syncronicity (Expending 2 extra pp) to ready a standard action without specifying what or when. 3pp
Move Action: Fly up to 20'
Spot:  (1D20+33)[ 36 ] +16 if evil and has any spell like ability or arcane spells
Listen: (1D20+33)[ 43 ] +16 if evil and has any spell like ability or arcane spells
Free: Robbilar's Gambit pose -4 AC

[User]
 With his tremorsense failing him as much as his more standard vision, there's not a great many options for A Series of Intricate Flexes. With nothing coming to mind, he barrels in with abandon, hoping to have their opponent come to him.
Initiative
  (1d20+81)[ 101 ]
26

[User] Nokomis Stormbird, flys into the weather, keeping an eye out as much as possible

[User]
 Spoiler: Hjalmar
You need no second telling to confirm as your senses missed nothing. You barely pinpoint a presence 50 ft above ground and from your group. You detect strong abjuration aura emanating from your foe.

 Spoiler: Others
You detect nothing from your checks.

  Initiative Block

Nokomis
Enemy
Party

Nokomis is up. What do you do?

[User]
 from the door nokomis flys out at 40ft off the ground 10 ft out into the snow then takes a hard look around smelling the air for any traces of the enemy

True seeing
Scent ability (ex)
Hide in Plain Sight (ex)

Spot: (1d20+46)[53]
Listen: (1d20+44)[53]

[User] "He's flying! Up there, about my height"

[User]
 The movements provokes silence. Flurry of hail harmonizes with the whispers of intensified gale. All of a sudden, a dark hooded sceptre with a mask of a skull appears and stabs at A Series of Intricate Flexes before disappearing into thin air. Moments later, a series of events happen; a force attempting to strip the group's magical enhancements, an avalanche collapsing on Nokomis, and magic bombarding the area the party is occupying four times.

 Spoiler: Arcane Sight - Snowfield
Strong Conjuration & Illusion Aura.

 Spoiler: OOC
 Assassin Touch Attack vs A Series of Intricate Flexes:   (1d20+102)[ 104 ]

If hit, deals 1024 damage.

  Area Dispel (Works against Powers; Auto-remove summoned creatures including astral constructs in the field)
  Nokomis
 (1d20+51)[ 63 ]
 (1d20+51)[ 71 ]
 (1d20+51)[ 60 ]
 (1d20+51)[ 68 ]
 (1d20+51)[ 66 ]
 (1d20+51)[ 67 ]
 (1d20+51)[ 69 ]
 (1d20+51)[ 70 ]
 (1d20+51)[ 56 ]
 (1d20+51)[ 53 ]
  Hjalmar
 (1d20+51)[ 59 ]
 (1d20+51)[ 59 ]
 (1d20+51)[ 69 ]
 (1d20+51)[ 52 ]
 (1d20+51)[ 63 ]
 (1d20+51)[ 68 ]
 (1d20+51)[ 59 ]
 (1d20+51)[ 66 ]
 (1d20+51)[ 59 ]
 (1d20+51)[ 55 ]
  ALICE
 (1d20+51)[ 54 ]
 (1d20+51)[ 63 ]
 (1d20+51)[ 56 ]
 (1d20+51)[ 58 ]
 (1d20+51)[ 59 ]
 (1d20+51)[ 65 ]
 (1d20+51)[ 59 ]
 (1d20+51)[ 63 ]
 (1d20+51)[ 67 ]
 (1d20+51)[ 63 ]
  A Series of Intricate Flexes
 (1d20+51)[ 65 ]
 (1d20+51)[ 59 ]
 (1d20+51)[ 62 ]
 (1d20+51)[ 53 ]
 (1d20+51)[ 56 ]
 (1d20+51)[ 57 ]
 (1d20+51)[ 69 ]
 (1d20+51)[ 54 ]
 (1d20+51)[ 56 ]
 (1d20+51)[ 53 ]

Nokomis is damaged by avalanche for  (20d6)[ 69 ]  untyped damage that affects incorporeal and has to make Fort Save (DC 87) to avoid being buried.

  AoE Damage (Reflex Save (DC 70) for half damage)
 (20d6)[ 72 ]
 (20d6)[ 72 ]
 (20d6)[ 68 ]
 (20d6)[ 74 ]

 Spoiler: Secret Rolls
 (1d4)[ 4 ]

[User]
 Nokomis round 2 Actions
Attempt to Identify and locate the monster (see ooc)
Move / attack action pending

[User] Energy surges in both rooms wiping the party from existence.


[User]
 Welcome to your first  for most of you  triquester at the Exceedingly Villainous Institute of Learning, affectionately referred to as Evil Academy!

Today you made it through the commencement ceremony, miraculously survived the registration proceedure (this year's alchemy grad students are much better than last year's!), successfully seized what might be generously called lunch, navigated the bookstore's eldritch financial aid system, and are just now getting started on the last of today's initiation activities: getting to know your roommates!

Specifically, the four of you have been locked in your shared dorm room for the next 16 hours with no hope of escape. And remember, thanks to the new magical poison coursing through your etheric veins: if one of you dies, you  all  get a trip to the reanimation lab!

Enjoy these first steps into your new life of Evil! Hell is only what you make of it, and yours is just waiting to be conquored!

 Spoiler: Some prompts to get you started...
- What's waiting in the luggage that was brought to your room? Is it what you remember packing?

- How do you feel about your roommates at first glance? Your own situation?

- What will you do to start securing your place in the dorm power hierarchy? What do you  want   to do, but won't?

- Is your bed too soft, or too hard, or too lumpy, or too perfect? Are the bedclothes grey or taupe?


[User]
 Arena Tournament, Round 26:  Irind  vs.  Doctor Spikenburg
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 FlyMolo - Irind

Seribo - Doctor Spikenburg
 All Combatants, please roll initiative.

[User]
 Posting to say I'm here.

  "initiative"  - (1d20+3)[ 23 ]

No purchases to make, I have no money anyway.

[User]
 You rolled a 23, I aint even going to make an initiative roll against that with my -2 modifier... You go ahead and tell me when its my turn

And may the best gladiator win.

[User]
 Irind Round 1

I'll start at M2.

 Spoiler
Double move to V8. He can't see me, that cliff is 15 ft high.

Stats
 Spoiler
 7/7, AC 19, touch 13

You know, it just occured to me that my only invocation is totally useless against a warmage with no weapon. And there's no point in shattering your armor, because my best attack is a touch attack. 🤢

Edit: done.

[User]
 Spoiler
full turn action: run to U18

stats:
hp: 9
touch AC: 15
saves: F3/R4/W1
location: U18

end of round 1

beginning of round 2: outer ring (light yellow) becomes shallow water
your turn

[User]
 Spoiler
 Half a move action to W12, LOS check needed. 15 feet of move remain.

Stats
 Spoiler
7/7, AC 19, touch 13

I need a LoS check, I'll go requisition one.

Not Done.

[User]
 Ref Mav:

@Irnid

 Spoiler

No LoS

@Dr. Spikenburg

 Spoiler

No LoS

Still Irnids turn.

[User]
 Irind round 2

 Spoiler
 I finish up the last three squares of my move at U13. I ready an action triggered upon seeing Dr. Spikenburg cast a spell, to move to Q9. Oh, and I declare my dodge on Dr. Spikenburg.

Edit: Done. (I keep forgetting to put this in.)
Stats
 Spoiler
7/7, AC 20, Location U13.

[User]
 @Flymolo:

 Spoiler
What spell are you using?  You're a warlock. 🤨
I need to know before I tell you about LoS.

[User]
 @Paladin

 Spoiler

His action is to move if his opponent casts a spell, not casting a spell himself.

[User] I'm using Shatter. Why would that affect Los? It's an invocation, not a spell. I'm a little bit confused here.

[User]
 @FlyMolo:

 Spoiler
I got your wording all jumbled when I read it.  Thought you were going to ready an action to use some kind of spell to move. Sorry.

In that case, unless I'm wrong, you see him in U18 and he sees you as you round the bend at W13.

[User]
 Alright, in that case, I invoke shatter on Dr Spikenburg's armor. DC 14 will save to keep the armor from breaking, and a Dc 14 fort save to avoid being stunned for one round and deafened for one minute.

I'm standing in U13.

All done. Your go.

stats
 Spoiler
7/7 AC 20, Location U13

[User]
 will (1d20+2)[ 5 ]
fort (1d20+4)[ 24 ]

[User]
 that is by by armor, but I do resist the stunning

now, you die:

sudden maximized, sudden empowered magic missile with warmage edge:
(4+1)x1.5+1= 8 damage, no save, no attack roll

[User]
 What? What?

that's crazy talk. 😦

Ah well. I knew I should have done something smarter. If you'd only have failed that fort save, instead of rolling a nat 20. Ah well. good game. I'll go request a ref come call it.

[User]
 GM Kyeudo

 Originally Posted by Seribro
 that is by by armor, but I do resist the stunning

now, you die:

sudden maximized, sudden empowered magic missile with warmage edge:
(4+1)x1.5+1= 8 damage, no save, no attack roll

Your damage calculation is off. It should be 4(sudden Maximize)+1/2(1d4)(sudden Empower)+1+3(Warmage Edge). Since that is still more than enough to kill Irind though,

 Docter Spikenburg is the Winner!

[User]
 I'm not really sure how to beat this guy. My only hope is that some more powerful warrior beats him, then I fight that guy.

Seriously, I can't even hit you with anything at a range of 110 feet, much less kill you in one shot no save no attack roll.

[User] How about Bobthefighter in round 14 with a fell drain sonic snap?  No save instant death.  Its been a total mess trying to find a way to avoid it and strike back. ungghh... 😩

[User] A shield spell?

[User]
 The real trouble here is that my DR 3/bludge synergizes terribly with my shatter invocation. If they're hitting me with a weapon, I've already done something suck. If they're not, I get an AoO unless they're a monk, and.. ohh. I just realized the unarmed strike damage for a medium character is 1d3. yay for invulnerability. Now I need a matchup with a barbarian or somesuch. Daddy needs a masterwork mace!

(And some way of avoiding/dodging spells.)

V: Hey, it can't as bad as this. I could deal with standard magic missiles, and all the orb spells. On balance, I should have taken eldritch spear, not shatter, as my invocation.

[User] Your in bad luck. your next opponent will either be another warmage or a duskblade


[User]
 Arena Tournament, Round 26:  Grall  vs.  Shooter
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Tortise262 - Grall Greenskin
 Faithfreebible - Shooter Mcgavin
 All Combatants, please roll initiative.

[User]
 Spoiler
init:  (1d20+3)[ 9 ]

[User] initiative:  (1d20+3)[ 9 ]

[User]
 Spoiler
Start on N2. If I act first, or don't get LOS by my turn, then, double move to V8

Hide:  (1d20-1)[ 12 ]
MovS:  (1d20-1)[ 10 ]

HP = 12/12 (100%)
AC = 14 (ff) ; 18 (using Dodge on my action)

Grall has a swim speed, so is it possible for him to move 30 feet in shallow water as a single move action?

[User]
 you guys crack me up....
freebible, initiative usually isn't put in a spoiler since both players require to know the others initiative in order to asteblish who goes first. In this case, both of you have rolled a 9 and both of you have a +3 modifier so that makes it a perfect tie. Please reroll initiative or flip a coin or something like that.

[User]
 Heh, I knew I was supposed to see his init, but I didn't want to peek at any other stuff that might've been under there.

init:  (1d20+3)[ 7 ]

What about my question? Is there an arena room Q&A board?

[User] Only the waiting room I'm afraid.  If you don't want your opponent to know your tactics then ask the question in a spoiler that says 'don't read this ____'.  The honor system is the only reassurance.  However, you could always PM a High Ref who is good with RAW (Kyeudo, Mavian, Bronz, ect.).

[User]
 According to Seribro (who made the map) the water rises to a character's chest in the shallows (if just barely).  This means that you recieve all the benefits and penalties of water combat (which includes a swim speed).

Just a note.  Continue the match.

[User] Er... I'm waiting for faithfreebible to reroll initiative. (and I posted my first move already, anyway)

[User]
 High Ref Paladin Latham

Due to inactivity Shooter is disqualified.  He has one more shot in the losers bracket.

 Grall is declared the winner and recieves 300xp and 300gp.


[User]
 Arena Tournament, Round 26:  Andek Firebeard  vs.  Grey Wolf
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Andek Firebeard - Dragonstar
 Grey Wolf - Olidimmara
 All Combatants, please roll initiative.

[User]
 Initiative  - (1d20+5)[ 20 ]

Let's get it on!

[User]
 High Referee Paladin Latham

Unfortunately Olidimmara hasn't posted in a while and is unlikely to do so soon.  Thus for inactivity, Grey Wolf is disqualified.

 Andek Firebeard is declared the winner and recieves 300xp and 300gp.


[User]
 Arena Tournament, Round 30:  Redmoon  vs.  Daluth
 Map

 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 All combatants, please roll initiative.

[User]
 Woot! Another level 2 round.  Let's see how this goes.

  init  - (1d20-4)[ 13 ]

Still might buy something.

[User]
 I think this is a conspiracy...how do I always get stuck fighting the "Moons"  😩

I'll post init when I have access to my sheet.

[User]
 Initiative  - (1d20+3)[ 7 ]

Still might buy stuff.

[User]
 RedMoon   - round 1

Honestly, I don't think you have much to worry about with RedMoon.  It's not like he can one shot you.

I'm not going to worry about any equipment.  I don't think there's much that could help me, anyway.

Start: Start on B11 with two Javelins in hand.
Move: Move to I10 via the bridge.
Free: Rage
Standard: Toss Javelin

  attack  - (1d20+8)[ 28 ]  (-2 for range)
  dmg  - (1d6+7)[ 12 ]

Stats!

 Spoiler

HP: 25/25
AC: 17  (+2 from tree)
Current Buffs:  Rage 1/8
Current Location: I10

[User]
 I take that back.  I guess there is a slight possibility. 😦
Good thing I didn't use the spear.

  crit confirm  - (1d20+8)[ 20 ]
  crit dmg  - (1d6+7)[ 11 ]

[User] Ouch, I hope you didn't buy anything!

[User]
 You suck. 😛

I didn't...Nice match...I guess...😩

[User] Complete fluke, but it does happen.  I was just hoping to cut your hp in half and got lucky it seems.

[User] Yeah...that was redonkulous.

[User]
 Zoinks!

 Redmoon is declared the winner and collects thr first prizes doled out from round 30.


[User]
 Arena Tournament, Round 26:  Clamber  vs.  MitS
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Morbius - Monster in the Shadows
 Clamber - Stimpus
 All Combatants, please roll initiative.

[User]
 Clamberer

Reserving right to purchase something after you.

  Initiatve  - (1D20+5)[ 13 ]

Good luck.

[User]
 High Ref Paladin Latham

Sorry Morbius but MitS is disqualified for inactivity.

 Clamberer is declared the winner and recieves 300xp and 300gp.


[User]
 Reserve Post 1 etc etc
 Link to OOC

[User] Reserve Post 2 etc etc

[User] Reserve Post 3 etc etc


[User]
 Neffer arrives in the city of Leaf Port. Leaf Port is the third largest port city in the nation of Tra'ving. The city is mostly made up of humans, elves, and halflings though there is a two percent gnome population. As of late there have been some manner of monster attacks in the surrounding areas. A bounty of 500 gp is offered for the captured of this creature. However the mayor of Leaf Port increased the reward to 1,500 gp as the youngest prince of Tra'ving will be visiting the city of Leaf Port in a week and the mayor really wants the monster caught before then.

Neffer finds herself in the Blue Leaf tavern. It's one of the few pubs in the city that allow animals inside and as such is a hotspot for druids, rangers, and wizards and sorcerers with familiars.

What do you do?

[User]
 Neffer still felt uncomfortable in large cities, walking around with her animals didn't make things easier.

Tall and strong she moved with confidence. She rented an individual room at the inn, preferably with a window, and she let her dogs outside. She bought a goat's calf for them to chew on. Pandora always ate more.

Her eagle remained with her in the dining room, perched on her chair and eating mice from a leather bag.

The company here was good.

Neffer held a parchment she had ripped from a wall, a reward to capture a creature.

When the waiter came close she asked:

  Excuse me, where can I find out about this job?

[User]
 Originally Posted by Auranghzeb
 When the waiter came close she asked:

  Excuse me, where can I find out about this job?

 "All I know is the attacks have been happening a few miles north of town,"  the waiter says.

[User]
 Neffer considered the waiter's answer for a few moments, letting the grease of the meat drip on her hands. She then licked her fingers and slapped the table.

  By Kord, this is the kind of job I had in mind when I came here.
 I might need a tracker though...  She thought to herself while scanning the inn for a suitable companion.

[User]
 Originally Posted by Auranghzeb
 Neffer considered the waiter's answer for a few moments, letting the grease of the meat drip on her hands. She then licked her fingers and slapped the table.

  By Kord, this is the kind of job I had in mind when I came here.
 I might need a tracker though...  She thought to herself while scanning the inn for a suitable companion.

You spot an elf with a bow, long sword, and studded leather armor.*

 *Just a sidenote, I would have required a search check, but I'd allow you to role multiple search checks in this situation until you eventually found this person. I just thought I'd mention this in case I'm doing something wrong. My first time DM after all.

[User]
 Neffer looked at the elf. Trying to gauge his strenght or ability.

She wasn't a big fan of the pointy eared fellows. She would rather go adventuring with a nice looking human ranger, but there were no women who caught her eye.

She gulped down her ale and walked straight to the elf, with the parchment in hand.

She towered him, and extended the parchment towards him.

  Would you be interested in helping me out with this task? I need a good tracker. I'm willing to pay you 10 gp per day and a third of the reward

[User]
 Originally Posted by Auranghzeb
   Would you be interested in helping me out with this task? I need a good tracker. I'm willing to pay you 10 gp per day and a third of the reward

 "That sounds reasonable. We can head out tomorrow."


[User]
 A Texan, a zombie, and a Russian were sitting at separate tables in a  bar in a small college town in the land of blue crabs and corn.  The  Texan had a camera (it was  big ); he was in town to report on a  regatta.  The zombie reeked of Burberry Brit; he was hungry.  The  Russian could speak American like Walter Concrete; at the moment he had  no one to speak to.  It was 1994ish.

 Rules:   Risus .

 Characters:

 Spoiler: J B Hunt (DoctorFaust)

Worth Eight Iron Men (4)
Dangerous(ly Large Amounts of) Money (3)
Almost A Gentleman (2)
The Ace of Cads (1)

 Spoiler: Alexander the Grateful Dead (gryffydd65)
I can fight you with one hand tied behind my back  [warrior]3
 Can I give you a hand  or any other body part [zombie]2
Jukebox hero [musician]2
Battleaxe guitar
Duck tape
Men's cologne

 Spoiler: Boris (protheuz)
KGB 4 - I'm not saying I'm an ex-super agent (Mainly because the  KGB doesn't allows it). "My name is Boris" he pauses for a moment and  looks the girl deeply in the eyes "just Boris."
We have vodka! 3 - Gunshot wounds? Knife wounds? Extreme weather?  Bah, those are silly american problems. Back in the USSR we had to  wrestle bears just to go to school. Weather it and go on. Don't be onre  of those sissy capitalists.
Shinning Russian personality 2 -   You know that story about the russian dog. It froze. Ahah. Very Funny.
Underworld Connections 1 - Trust me, I know someone that knows  someone that can help ya with your problem! From the Mafia? nah!! Maybe  just a little. But you know, good guys.

 Originally Posted by protheuz
 Boris slurps some of his breakfast vodka. He didnt know why, but here,  in this place it seemed like the volatile drink was watered down.
He couldn't complain though. He knew a few people around the area. Good people.

The stench of the Ghoul, that was slowly and pugently spreading,  reminded him of the time he went undercover in Berlin. SourKrouty!!!

He looks at the camera man and reminds himself to coin and copyright his  old idea of a pole to take self-pictures with the camera. Maybe there  would have some future for it in late night TV vending! Ah. He voices  loudly "My thoughts are getting stray as a Dog in Ukrania"

[User]
 Alexnder the Greatfull Dead  Alexander looked around the room digging inside his tunic for his pouch of coins.  Waitress,  waitress,  my kingdom for a waitress!    If I don't eat soon, I might have to find my own meal   He looked once more around finding only the vodka drinker and the man with the huge camera.   Hmm, pickled or fresh which one would be great to have for dinner.
 Spoiler: ooc
bold is speaking, italicized is for thoughts

[User] It was 1994ish, and the big Texan looked as out of place in the land of blue crabs and corn as a cornhusker would've in the Wild Wild West. A camera about the size of the great state of Texas dangles from his neck, and a hat only moderately larger sits on the bar in front of him. He's tanned bronze by the sun with a shock of hair that looks barely tamed by a comb, and sits drinking a mug of whisky. "Barkeep!" he yells as he slams his now-empty mug onto the counter "Another round, and one for the two fine fellows that keep staring at me."

[User]
 Boris gets up. The move strangely fast, agile and calculated as a spring, despite his size.

With a somber look (that is, a normal and proper russian look) he moves towards the american.

When he gets there he looks the man up and down, and his face almost splits in a big smile.

Loudly he says "You paying me breakfast Vodka? That means I must hear all your stories, kill who you need to kill and become your friend! AHAH"

He looks around at the bar and adds "Name´s Boris. Where's the cursed waiter."

[User] Alexander the Greatfull Dead  Alexander looked around as he saw the bear of a man stand up and make his way to the camera man with his twenty gallon hat.   Ah, dinner has come to the same table.   Alexander stood up grabbing his guitar case and his ruck sack.  Bartender,  I need a long island tea, light on the tea, heavy on the booze and two hair of dogs!  He grabbed the nearest chair and opened up  the case revealing an axe guitar and started to strum.

[User] Outside the bar, a pair of motorcycles throb and thunder from the potholed asphalt street into the gravel parking lot.  The engines switch off.  Boots crunch on gravel.  The door of the bar slams open and morning sunlight floods the cigarette stinking room.

[User]
 Alexander the Greatfull Dead  Alexander stopped strumming and looked toward the doorway. He quickly started picking and started to sing. Come*and knock on our door
(Come and knock on our door)
We've been waiting for you
(We've been waiting for you)
Where the kisses are hers and hers and his
Three's company too.

[User]
 Two riders stalk in through the doorway, the spurs jingling at the heels of their knee-high pointy toe gatorskin boots.  One of the riders is a burly man with a bushy brown beard and hair, wearing faded and stained blueish-grey denim pants and a similar vest that is opened at the chest to show a black t-shirt marked with a grinning skull.  The other is a petite and curvaceous woman with a short blonde ponytail and a bright red bikini showing off her tan.

"How-dy!" says the woman.  "Ones could use a d-rink heah."

"Shut the front door!" says the bartender, a wizened old hunchback of a woman.  She spits across the bar onto the sticky linoleum floor.  "Was ye raised in a darn barn?  What will ye have?"

"One bourbon, one scotch, and one beer," laughs the burly man.  He scrapes a barstool across the floor to sit.  Looking at the Texan, the zombie, and the Russian, he adds, "some new folks in town I guess."

[User]
 Boris looks at the newcomers and especially at the woman and thinks  -  Comunist red is my color .

He looks at both of them, and says now looking at the girl "My name's Boris."

A moment of silence dangles in the air, as if the situation called for it to be finished  -  Just Boris.

  " Not new exactly! Just starting to blend in."

[User] "I'm Cyndi Jeanne," says the woman.  Resting her left hand on the string at her hip, she bites her lower lip and smiles at Boris as her burly companion turns his attention to the drinks that the bartender sets before him.  "He's Bob.  We're Angels.  Your accent is cute.  You sound just like that guy on the news."

[User]
 Smooth  - thinks Boris. "I've never seen angels dressed in red." he says.

The bear of the man takes a sip at his Vodka and continues "So what's happening around here? Anything fun a newcomer needs to know?"

[User] "We like to party," Cyndi Jeanne giggled, "and May Day is tomorrow.  Do you know what that means?  Buy me a drink and I'll tell you about it."

[User] Alexander starts singing  There'sa new kid in town , every body talking about the new kid town.  he grins big at the woman,  Nice to meet you ma,'am, I'm Alexander. I would love to hear you talk about May Day, but I thought it was April?

[User]
 Boris smiles in his russian way - without moving any facial muscles. Just inside his head.

"A Vodka for the lady!" says Boris to the bartender "Tell me more about that american thing."

[User]
 The bikini clad woman scampers over to the bar, grabs a tall-backed chair, and straddles it backward with her chin on the chairback.  The move makes dimples pop in her slightly chubby face.  She grins.  "I'm no  lady " she says.  "I told you I'm an Angel.  Thank you for the drink.  Charity, where's my drink?"

"Coming honey," says the wizened bartender.  She shuffles around behind the bar to fill a dirty crystal tumbler, which she hands to Cyndi Jeanne before turning and shuffling back to face Cyndi's companion.  "You want another, Bob?"  The big burly biker grunts.  He's watching the Texan, the zombie, the Russian, and the blonde.

"So - May Day," and a tossing back of the head with the glass to the lips and a gulp.  " Damn. " She wipes the back of her hand across her plump red lips.  Her lipstick matches her bikini, and smudges on the rim of the glass.  "All the students at the college strip down and run around all day.  In class and everything.  People like us join in.  All kinds of things get bartered.  It's a great way to make friends."  Another big grin. "We could be friends.  Call me C.J."

[User]
 Alexander the Greatfull Dead  Alexander started to sing once more.  No I'm no angel, No I'm no stranger to the dark
Let me rock your cradle, Let me start a fire with your spark
Oh come on baby, Come and let me show you my tatoo
Let me drive you crazy, Come on and love me baby…  he smiled at bikini clad woman. Although thoughts of hunger still persisted.

[User]
 "Hey," growls Bob the Biker softly, "you're pretty good with that guitar, man.  My buddies have a band, their rhythm guitarist just crashed his car last week and now they need a new guy.  Band's called Lovepuppet.  Probably if you ain't from here y'ain't heard em.  They mostly do covers."

Outside, tires crunch on gravel and a rattly engine continues its noise for a few second before collapsing to silence.  A car door slams.  The front door opens tentatively, letting in the morning sunlight again.  A young man enters, wearing workboots and faded blue bib overalls over a plain white t-shirt.  He's muscular and smiles easily at Bob, C.J., and Charity.

"Mornin' Steve," says Charity.

"Morning," says Steve.  "You got my coffee?  Hey y'all, up early today?"

"Shouldn't you be plowing a row?" laughs C.J.

[User] Boris nods "We can be friends, you're right" he splits his face in a big grin that quickly fades "And that May-day seems interesting. a nice way to gain some money or at least clear the views."

[User]
 Steve scoffs.  "I got no time for that college bound decadence," he says. "I got a redneck cause I work with my shirt on."  He momentarily pulls down the fresh tight collar of his t-shirt to show a severe tan line.  "Let those cityfolk get sunburnt on their butts."

"Now you know you like to look as much as any man," says C.J. "and I spect I'll see you there tomorrow just same as everybody else.  Mike's supposed to hook us up the good rock, and Jim has the leaves... You interested in scoring?" she casually asks of the still-silent JB, the tuneful Alexander, and the grim-faced Boris.

[User] Alexander Alexander looks up with a **** eating grin,  Sure,  I would love to play with these groovy cats and spend the day ogling some summer flesh, just need a place to rest my weary bones.

[User]
 ((It's morning in the college town, where did you all spend last night?  There's a rundown motel right across the street from the Bluebird Tavern where you're drinking breakfast, would that be about right?  Do any of you have vehicles, and if so, what kind?

Btw, the college campus is just down the street from the bar.))

[User]
 Spoiler: note
I know it's morning,  Alexander just want to know if after the show,  there was a place to rest.

Alexander gets up and walks over to the bar. Can I get a bite? Miss.

[User]
 Charity the elderly bartender sniffs, inhales more deeply, coughs, and sighs.  "That's some powerful cologne, sir."  She pushes a laminated sheet of paper across the bar.  It lists typical breakfast foods including bacon, sausage, scrapple, and eggs as well as toast and pancakes.  "Take your pick.  I'll fire up the grill."  She heads toward the kitchen door at the back end of the bar, alternately stepping and pivoting as if she has a bad hip.

"I'll have two scrambled with hash!" yells biker Bob at Charity's retreating back. "Please!"

C.J. sighs and rolls her eyes.  "You don't say much," she says with an exasperated tone as she stares at the Texan's squinty blue eyes.  "What's on your mind?"

[User]
 Spoiler: Questions
1.  Are your characters new to town or do they already know their way around?
a.  If new (i.e. JB and Boris), why are you here?
b.  If familiar (maybe Alexander), what do you want to do today?  Give the general idea and I'll fill in the details.

2.  Do your characters have any friends or enemies in town?  Who are those?

3.  Do your characters have any family in town?  Are they friends or enemies?

[User]
 Originally Posted by Tibbius

 Spoiler: Questions
1.  Are your characters new to town or do they already know their way around?
a.  If new (i.e. JB and Boris), why are you here?
b.  If familiar (maybe Alexander), what do you want to do today?  Give the general idea and I'll fill in the details.
Familiar with the town, but not with this side. Of town and the May Day celebration.
2.  Do your characters have any friends or enemies in town?  Who are those? Recently divorced,  no children, my ex wife's boyfriend is an a hole. Left my last band, Alexander's Ragtime Band when the lead singer left with my wife. Not her present boyfriend.

3.  Do your characters have any family in town?  Are they friends or enemies?

 no family.

[User]
 "Well," says Bob as he gently puts his shotglass down on the bar, "can't spend all day in here."  He wipes the back of his hairy hand across his bushy-bearded lips.  "C'mon C.J."

"ok," replies the buxom bikini blonde.  As she stands she casually pulls her wedgie.  "Let's go.  See ya Steve.  Alex.  Boris.  You guy," she adds with a laugh at the big-camera'd Texan.

 What are you going to do for the rest of the day?

[User] Alexander orders all meat, medium rare, bacon,  sausage,  ham and steak. He leaves the bar and heads towards the college to get a great view of the place and to see if he can make a few bucks busking.

[User]
 Spoiler: Posting rates?
Other than me, only gryffydd65 has posted in the last ten days.  Is anyone else still interested?

[User] Sorry this wasn't more interesting to the group.  Signing off this one now.


[User]
 The trip to Dallas, no matter what direction you take, is always a long one if you aren't coming from Fort Worth. For hundreds of miles, the great plains of Texas spread as a seemingly endless abyss. Dallas itself is quite lively to make up for its barren absence of neighbors, the streets are alive and teeming with energy. It seems to be brimming with all different cultures all in one, but they are not part of your story. Houston, and the malevolence surrounding it, is.

You arrive at an unmarked warehouse, a quite common meeting place for those dealing with the white council. It's been cleared for your meeting, with no places to hide behind or gather your intentions. Runes cover the exterior of the place, protecting it from outside view and acting as a deterrent for unwelcome guests. Under the newly risen moon, and standing near the door is Bill, the regional commander for the southern united states.

 Howdy. Didn't find the journey too bad, did ya?

[User]
 A vaguely European looking man gets out of the car the group drove in and takes a moment to straighten his suit before replying.  "It was the same as it has been every other time,"  Patrick says.  "What did you call us out here to talk about?"

The Sidhe looks as put together as ever thanks to a Glamour, but his stare at Bill betrays his annoyance at being pulled away from Houston and his job.

[User]
 Grim approached the meeting sight late as usual, slowly approaching it as he checked the place out.  He looked for potential ambush points and sniper roosts, as well as exits and escape paths.  Once he was satisfied no one was lurking, and more importantly he had a bug out path, he moved slowly to the entrance to join whoever was already there.  It wasn’t that he prowled or snuck forward; Grim was normally languid and deliberate ... except when he wasn’t.

He sniffed the air and cussed under his breath.  He recognized two of the scenes.  The firs wasn’t an issue - it was that Summer outcast, Patrick.  Grim had worked with him before and the fey was okay for a Summer poser, but they didn’t exactly run in the same circles. Still, better to know at least one person in a new town than none.

The other scent smelled of power - White Council at least.  After a moment, he realized it was familiar, too.  He had smelled it before, at a big gathering in Houston at some Council Rag-Rah bullish!t meeting. Belonged to a Warden, Bob .. or Bart ... or something suitably Texan.  Grim didn’t know much about the man, except he was a head of the local magic police.  One the one hand, this might be an opportunity to earn a favor from a Warden.  Of course, it probably wasn’t going to pay a lick of cash.

Grim had come because Murdoch had mentioned a job, and the exiled Winter scion could always use the money.  Hell, the bus fare and a Whataburger had cost him twenty bones ... and four hours next to a guy who smelled like musty feet.   But it was looking like Grim would have to keep an eye out for opportunities later.

When Grim stepped around the corner, he saw Patrick nearby talking with the Warden.  Grim sauntered up to stare unblinkingly at the two. He wore weathered jeans and a short sleeved tee that read ‘Schrödinger's Cat Wanted - Dead and Alive’ under a flannel long sleeve shirt.  As he approached, Grim nodded his head to both individuals.   ”So officer ... who else are we expecting, and when do we get started?”

[User]
 Anna Clark allows her form to drift into view, drawing more energy to herself, thus becoming more visible and detectable to those around her. Bill, clearly, had already picked up on her presence. Her form is an idealised one, perhaps the type of look you might see framed in a lucky photograph. There's something about the look that is strikingly similar to those surviving, flattering paintings of royalty, and even a touch of sepia in her shade, brushed romantically. Her hair rests unmoved about her head, perfectly styled, defying gravity and the wind. A delicate wrap about her form finishes up the look, baring elegantly shaped shoulders and a prominent collarbone. She seems unmoved by the weather or temperatures.

Her eyes fall upon Grim, their weight resting on him momentarily, before flitting to Patrick. Anna makes a curtsy in greeting, though the motion is clipped and accompanied with a snorting laugh incongruous with the act.

  "Hello from the other side, mortals. Or... Well, Mortal, I suppose."   Her head dips slightly, as her shoulders rise, then fall with a dissonant, trilling laugh.   "It's always a pleasure to meet you, even if I had to trudge through a mile of an uncharted hellscape to get here today."

[User]
 Harris makes a generally-uncomfortable-looking stretching motion with his shoulders and back, still stiff from clambering out of the too-small, third-hand bucket of bolts that had technically gotten him here in one piece, but not comfortably and still cost him more in maintenance and repairs than it had to buy from the dealership in the first place. eyes flitting quasi-methodically between the others at this meeting. The faces are familiar enough that he's  pretty  certain it's not another trap laid for him by spooks not too fond of his tendency to stickybeak, but that doesn't mean he can afford to let himself relax.

 "I wasn't a fan of my trip, but I can't speak for the rest of us. Anyways, Bill- are enough of us here that you can tell us what you need, um..."

He pauses, taking a look about him. Much as it freaked him out sometimes, what he's found out about the world in the past while has brought him a sense of comfort in the people he's currently surrounded himself with. A phantom, a magical head-shrinker, and... Grim- these folks, while undoubtedly spooky, and would have freaked him out of his skin when he was just a bit younger, were as close to good as he's found at all in his life.

 "...non-council-members for? And, uh, probably one of the biggest questions on my mind is why you said you'd still need me for this?"

[User] OOC - hullo?  Are we done, I guess?


[User]
 Já era esperado que logo pela amanhã houvesse movimento na vila de Kassen. Afinal, é este o dia mais comemorado do ano.

Os vossos pais/entes queridos ajudam-vos a acordar e a apressarem-se, mas não sem primeiro tomarem um grande pequeno almoço e se assegurarem de que levam todo o vosso equipamento. Todos os habitantes na vila se irão reunir na praça central, junto da fonte. A cerimónia solene deve começar por volta do meio dia.

Quando 12 badaladas ecoam pela vila, começam-se a ver uma duzia de individuos, vestidos de negro, como se se tratasse de um funeral, a caminharem juntos até pararem perto da fonte. Depois outra duzia. E outra, até encherem a praça, os seus olhos postos no chão e cheios de tristeza.

Por fim, o Mayor Uptal surge do meio das figuras de negro, que lhe dão espaço  e silencio, para que seja visto e ouvido.

Antes de começar o discurso, o Mayor levanta bem alto uma lanterna de prata, para que todos a vejam. Atrás dele, surge uma carroça puxada por um poney, carregada de mochilas e mantimentos,  "Mais uma vez, o Inverno bate-nos à porta, marcando o fim de outra epoca de colheita. Os lobos na floresta uivam as nossas muralhas, e as serpentes deslizam pelas sombras, à espera da sua oportunidade de nos atacar!
Tal como foi há precisamente 274 anos atrás, quando o grande Kassen - o próprio - deixou a segurança da vila para lutar e nos proteger a todos, assim tambem o será hoje!

Onde estão os nossos novos heróis?
Onde estão os bravos e novos homens e mulheres que arriscarão as suas vidas explorando a sepultura de Kassen, com o objectivo de trazer de volta a Chama Eterna, que nos aquecerá e iluminará por mais um Inverno?"

O Mayor pausa então o seu discurso, olhando em volta, esperando que os jovens aventureiros se cheguem à frente...

[User]
 Aproximo-me do Mayor num passo meio nervoso por estar a ser observado por aquela multidão. Há muita responsabilidade nos meus ombros. Não falhar a tarefa incumbida e fazer honrar o nome do meu Clã  "Krostos" . Acima de tudo mostrar a Ilimara que já sou um homem e que posso assim disputar o seu amor.

 Aqui está o meu Arco Longo pronto a ser usado em prol dos habitantes desta vila. Que a glória do meu clã ilumine o meu caminho!

Ajoelho-me perante o Mayor. Sinto os seus olhos pousados em mim. Os meus companheiros de viajem avançam para junto de mim.

 Que os deuses olhem por nós.

[User]
 Ao ouvir as palavras corajosas do meu amigo do clã krostos,  avanço junto do Mayor e digo:
O meu Machado fará justiça e honrará o nome da minha família Weaver. Os deuses estarão do meu lado para nos auxiliar. O meu nome terreno é Bryan Weaver, sou devoto a Tyr e nada nos impedirá de regressar.

[User]
 Olhando em volta na expetativa de ver mais alguém juntar-se ao grupo que não ele Garret repara que mais ninguém avança além dos dois jovens parados diante do Mayor. Como se acabasse de se dar conta que só falta mesmo ele a sua figura insurge-se por entre a multidão e vai gradualmente acelerando o passo até que, depois de uma pausa de alguns segundos afirma diante de todos:

-   O meu nome é Garret. Ninguém me precisa de dizer que a nossa Vila sobreviverá e prosperá por mais um Inverno ou não fosse a nossa gente descendente de Kassan.

Por segundos ele vistoreia toda a massa de pessoas em sua volta à procura de esta ou aquela cara conhecida.

Sorrindo levemente afirma também:

-  Sei também que os meus companheiros serão merecedores da minha dedicação e da lealdade dos golpes fundos da minha espada. Coloquemo-nos então a caminho da Cripta da Chama Eterna e que esta nos ilumine o caminho de volta.

[User]
 Enquanto os 3 jovens se vão aproximando e se fazem ouvir, o Mayor vai retirando 3 mochilas da carroça, e vai-vos entregando uma a cada um, juntamente com um mapa.

 Spoiler: MAPA

 Spoiler: MOCHILAS
Cada mochila contém:
- Comida suficiente para 5 dias;
- uma pequena tenda individual;
- um cobertor;
- um cantil cheio de água.

De seguida, mal Garret acaba de falar, o Mayor continua,  "Aqui os temos, gentes de Kassen. Os nossos três novos heróis! ... E qual deles desfrutará da honra de carregar a Lanterna Prateada, que conterá a Chama por mais um ano?"

 Spoiler: A Lanterna
A Lanterna Prateada é grande o suficiente para terem de usar pelo menos uma mão para a carregarem. São vocês quem decide quem/como a carregam e como dividem os mantimentos.

Para dividirem pelos 3, são-vos tambem oferecidos os seguintes items: 50ft de corda; um gancho; uma caixa contendo pedras para acender fogueiras (tinderbox); uma  potion of healing ; 3 tochas; uma garrafa de água aguardente caseira.

Por fim, o Mayor volta a dirigir-se à multidão:  "Apresento-vos assim, Kassianos, os bravos aventureiros que seguirão as pegadas de Kassen e voltarão com a Chama Eterna!" , o Mayor olha para cada um de vocês três, com um sorriso matreiro, e continua,  "...Alguns poderão até nunca mais voltar! Mas o seu sacrificio jamais será esquecido...
Agora vão, guerreiros! E não voltem sem o Fogo Eterno com vocês!" , e com isto, Mayor Uptal aponta para sul, na direcção da Cripta. Os habitantes, vestidos de negro, despedem-se com acenos e caras frias e tristonhas, gritando os vossos nomes.

[User]
 Caros companheiros  - digo enquanto passo os olhos do Garret para Bryan -  Parece-me óbvio que a pessoa mais indicada para carregar a Lanterna seja o Bryan. Pelo equipamento que vejo em vós, parece-me ser ele a pessoa mais indicada para ter uma mão ocupada a carregar a lanterna. Quanto aos restantes itens fornecidos gentilmente pelo Mayor, peço que me deixem carregar a corda e o gancho pois parece-me que lhes consigo dar melhor uso com o meu arco.

Aceito os itens que referi acima da mão do Mayor.

 Estou pronto para seguir rumo ao sul. Que os deuses nos abençoem e que a fortuna seja o nosso destino

[User]
 Garret responde a Kamy com um sorriso e um cruzar de braços:

 - Acho que concordas que tudo cada um de nós só precisa de um terço de tudo o que seja divisível por três portanto se não te importas eu fico com uma das tochas... E a poção de cura, já agora.

Quanto ao gancho e à corda não duvido que sejas bom no tiro ao arco mas acredita que eu lhe darei melhor uso... Mas enfim nada que não possamos discutir quando estivermos já a caminho!

Este vira-se então para o Mayor e faz uma vénia lenta assinalando a sua despedida. Depois tenta recolher a parte do material que lhe é destinada.

[User] Seja! Leva o gancho e a corda e podes levar o restante equipamento. Eu só preciso de uma tocha.  - Digo atirando um olhar de desdém a Garret -  Cuidado para o peso não te atirar ao chão. Quanto à capacidade de atirar uma corda com um gancho no meu arco veremos mais tarde qual de nós será melhor a fazê-lo. Não queres levar também a aguardente? É capaz de te fazer falta!  Faço uma vénia ao Mayor e começo a caminhar por entre a multidão rumo a sul.

[User]
 Bryan estava a olhar para Garret e Kamy na sua discussão sobre os materiais a levar... e respondeu ao Mayor:
 Mayor, é com toda a honra que ficarei responsável de carregar a Lanterna. Certamente irei ter a ajudar de Garret e Kamy  (Se eles se entenderem) . E irei ter seguramente a ajuda de Tyr, que sempre me protegeu.
Assim, Bryan pegou numa Tocha, numa Tinderbox, despediu-se cordialmente do Mayor e restante população e gritou para Kamy que já se distanciara:
 Espera, Kamy... Queres companhia?   (Em tom de graça)
E juntou-se aos seus companheiros rumo a Sul.

[User]
 E foi assim que os três partiram na primeira aventura das suas vidas...

A floresta próxima da vila nunca vos foi totalmente desconhecida. Pralém de lobos, pouca mais fauna pode vir a ser ameaçadora. Tambem não se conhecem plantas venenosas ou perigosas que cresçam nesta zona da floresta. Existem, pois, historias da ocasional criatura estranha vinda de longe, mas nunca nenhum de vocÊs viu, ou ouviu testemunha de tal coisa.

O Kamy conhece bem os primeiros kilometros mais proximos e não lhe foi de todo dificil acompanhar o trilho e manter-se longe de sarilhos, até agora.

Algumas horas mais tarde, já com Kassen fora da vossa vista, vocês avistam um tronco caído no meio do trilho, a bloquear a vossa passagem. Nada que um pequeno salto não vos permita seguir o vosso caminho, mas não existem muitas criaturas por estas bandas capazes de derrubar uma arvore deste porte, e não é possivel que uma arvore tao nova e verde possa ter caído por si só...

(Como desejam prosseguir? E já agora, indiquem-me a vossa ordem de marcha, se andam a paço slow/normal/fast e se têm alguns cuidados especiais a atravessar esta zona da floresta.

[User]
 Eu movimento-me em passo normal mas, ao avistar o enorme tronco caído faço sinal aos companheiros para abrandarmos o passo e caminharmos com precaução.

 Devemos caminhar com precaução. Pelo menos até termos a certeza de que o que quer que tenha derrubado esta árvore já não se encontra por aqui.

Pego no arco, coloco uma seta em contacto com a corda e deixo o arco e a seta seguras mas em posição relaxada. A qualquer movimento de passos na nossa direcção disparo a seta.

[User]
 Muito estranho! Ao ver a árvore caída,   pouso a lanterna noutro sitio seguro perto de mim  ,  agarro o machado com uma das mãos, o escudo com a outra  e escuto todos os movimentos, todos os sons.. do vento... dos pássaros... e outros animais na tentativa de perceber se haveria alguma movimentação hostil perto da nossa localização.
Faço um compasso de espera em silencio aproximando-me lentamente da árvore ainda que deixando alguma distância.

[User] O Garret deixa-se ficar para trás em passo lento e vai contornando subrepticiamente a árvore caída pelo lado esquerdo do caminho de modo a conseguir especificar de onde ela terá sido derrubada. Leva a mão à sua espada curta e a uma das adagas preparando-se para encontrar algo... ou alguém... no seu caminho.

[User]
 Quando se aproximam, de repente, de trás do tronco, surgem 3 criaturas humanoides de pele cinzenta, armadas e com armadura. Eles gritam e investem na vossa direcção.

ROLL INITIATIVE!

  Inimigo 1  - (1d20+1)[ 9 ]
  Inimigo 1  - (1d20+1)[ 6 ]
  Inimigo 1  - (1d20+1)[ 14 ]

[User]
 Seguro com firmeza a seta que estava já aninhada na corda do meu arco e com toda a rapidez disparo-a na direcção do inimigo que vem mais à frente.

Ataque Longbow  (1d20+5)[ 14 ]  Dano  (1d8+3)[ 8 ]

De seguida levo a mão à aljava.

Iniciativa  (1d20+3)[ 13 ]

[User]
 Garrei olha espantado na direção dos inimigos suspirando baixinho " Ainda bem que tomei a precaução de avançar oculto pela folhagem !"   Stealth  - (1d20+6)[ 15 ]

Depois recobrando o espírito combativo este tenta observar o campo de batalha para saber quem será o primeiro a agir.   inativo  - (1d20+2)[ 9 ]

[User]
 Aperto o machado e o escudo com força... mas depois de uma breve reflexão...
"tenho aqui a Lanterna e eles ainda estão longe"

Assim... aproximo-me de Kamy e aguardo que eles se aproximem mais para poder atacar!

Iniciativa 1d20+1  (1d20+1)[ 10 ]

[User]
 Kamy dispara uma flecha que fura o ombro de uma das criaturas e a faz jorrar sangue para o chão. Em resposta, o estranho solta um grunhido/rugido enquanto puxa de um grande machado das costas e se move na vossa direcção, hesitante, mas claramente raivoso e com intenção de vos querer mal.

  Initimidation  - (1d20+2)[ 5 ]
(isto é so um joke roll. nao faz nada mecanicamente. voces reagem como quiserem)
(mas gostava que todos vocês rollassem Perception no vosso proximo post)

   Iniciativa
1- Inimigo 3(o que foi alvejado)
 2- Kamy,Bryan e Garret (escondido)
3- Inimigos 1 e 2

[User]
 Olho para os meus companheiros para ver se estão todos a postos, consigo perceber o local onde Garret se ocultou. Vejo Bryan preparado para o combate.  Boa, três de vocês contra dois de nós. Parece-me uma luta bem justa.  digo enquanto os observo numa tentativa de perceber quem eles são.   Nature  - (1d20+3)[ 11 ]
Tento perceber nas intenções e roupagens porque estas criaturas se encontram naquele local.   Perception  - (1d20+4)[ 14 ] .
Rapidamente aninho outra flecha na sua posição, sopro a pena guia, sussurro  Sê certeira e eficaz , aponto a seta à criatura enfurecida e disparo. na sua direcção.
  Ataque  - (1d20+5)[ 16 ]
  Dano  - (1d8+3)[ 9 ]
Depois de disparar procuro um arbusto numa área de 7 metros e tento-me esconder atrás dele.   stealth  - (1d20+5)[ 7 ]

[User]
 Spoiler: SPOILER - destinado ao Kamy
 Nature:  Tu achas que estas criaturas humanoides cinzentas são muito provavelmente Orcs. Apesar de nunca teres visto um Orc verdadeiro, as descrições feitas e as semelhanças com os membros Half-Orcs da comunidade apontam para que estes sejam membros de uma tribo Orc.
Pouco se sabe sobre eles, mas são com certeza violentos e gostam de usar as suas armas.

 Perception:  Há algo de errado com estas criaturas...Não sabes se é o cheiro, a forma como se movem, o facto de a tua flecha ter trespassado o ombro de um deles com tanta facilidade, ou uma combinação de tudo isto....mas tu desconfias que estes Orcs possam ser uma ilusão.

 Stealth:  o teu roll foi baixo, portanto vamos dizer que eles estavam demasiado atentos a ti, e que não te conseguiste esconder.

Apercebes-te tambem de um leve cherio a tabaco de cachimbo, mas não sabes de onde possa vir.

Kamy dispara uma segunda flecha, que fura o inimigo na barriga e sai pelo outro lado. A criatura cai, sem vida, no chão.

   Iniciativa
 1- Inimigo 3 (morto)
 2- Kamy
 3 - Bryan
4 - Garret (escondido)
3- Inimigos 1 e 2

[User] Companheiros, parece-me que os nossos inimigos não são os que nos atacam. Há um cheiro estranho no ar parecido ao de um cachimbo. Penso que haverá mais alguém por aí.

[User]
 Vendo o efeito que o ataque de Kamy fez, ponderei melhor a minha investida e decidi usar a minha persuasão na tentative de perceber se haveria realmente mais alguma ameaça por perto  (1d20+2)[ 18 ]  .
No entanto, como estes monstros poderiam ser realmente uma ameaça, investi rapidamente sobre o que estava mais perto de mim com o meu machado em riste, dou um salto na sua direção e desço a lâmina como um trovão a cair dos céus!
 Ataque   (1d20+5)[ 25 ]
 Dano   (1d8+3)[ 9 ]

E... BAM!!
Depois da investida recuo novamente para perto da localização dos meus companheiros, mantendo-me ligeiramente à frente.

[User]
 Escondido no meio dos arbustos o Garret observa a mata envolvente à procura de algum ser capaz de emitir um cheiro à tabaco.

  Perception  - (1d20+4)[ 24 ]

[User]
 Quando vocês 3 se apercebem de que estas criaturas são ilusórias,elas soltam gargalhadas de gozo e desvanecem-se lentamente...todos vocês se apercebem do cheiro a tabaco de cachimbo por perto,mas nao ouvem nem vêm ninguem...

Cada um de vocês ganha 50xp.

Se quiserem investigar a area,descrevam como e usem as skills que acharem apropriadas...
Se quiserem continuar o caminho,preciso de um survival role do navegador da party,a ler o mapa

[User] O Garret sai embaraçado de dentro dos arbustos e aproxima-se compenetrado do local de onde ele pensa ter vindo o cheiro a tabaco investigando o chão ou notando em qualquer tipo de marcas da passagem de alguém.   Investigation  - (1d20+4)[ 18 ]

[User]
 @Garret

Após alguns minutos, ao inspeccionares a area, consegues perceber pegadas e terreno pisado por todo o redor do tronco, o que indica que a origem do cheiro a tabaco se moveu de um lado para o outro. As marcas de movimento seguem para trás de um arbusto próximo, que parece ter sido mexido (folhas dobradas/ramos partidos).

Por fim, as pegadas seguem na direcção da vila por alguns metro, mas de repente desaparecem, como se quem as tivesse feito tivesse levantado voo, ou simplesmente desaparecido.

[User]
 Garret pensa que provavelmente algo estranho, talvez até bruxaria, se tenha dado lugar ali.  "Será que algum indivíduo se transformou e fugiu dali a voar? " pensa ele baixinho.   Arcana  - (1d20+2)[ 3 ]

Dirige-se então à procura de algo que tenha sido deixado para trás e esteja a passar despercebido   Investigation  - (1d20+4)[ 19 ]

[User] Garret enquanto caminha na direção do arbusto caminha calmamente e usando a camuflagem natural  que o rodeia.   Stealth  - (1d20+6)[ 16 ]

[User]
 @Garret
Associando o cheiro do tabaco ao dia anterior, passa-te pela cabeça a ideia de que possa ter sido o velho holgast a criar a ilusão, e que possa ter-se tornado invisível e levitado dali para fora.

Alguns minutos de inspecção e não encontras mais nada fora do normal.

[User]
 Garret, Bryan! Vamos continuar para sul? Garret tira o mapa para vermos o caminho que devemos seguir.  Digo eu para os meus colegas.

Equanto espero que o Garret faculte o mapa vou olhanhdo à minha volta à procura de alimentos (bagas, raizes, etc..) que possam ser utilizados como mantimentos...   Survival  - (1d20+4)[ 11 ]

[User]
 O resto do dia passa sem eventualidades...Kamy está bastante confiante que estão no caminho certo.
Consegues tb juntar frutas e bagas suficientes para que no primeiro dia gastem apenas meia ration,cada.
(Deduzam meia dose do vosso inventario)

Restam poucas horas ate anoitecer. Desejam prosseguir ou parar para acampar?

[User]
 Mais aliviado por ter cedido o mapa ao Kamy dado que este os levou pelo caminho certo Garret insiste então em verificar discretamente se este é um bom sítio para acampar para depois o vigiar durantes as primeiras horas de descanso.

  Stealth  - (1d20+6)[ 26 ]
  Perception  - (1d20+4)[ 12 ]

[User]
 A meio caminho da sua busca e antes da sua vigíla Garret constata se este é efetivamente um bom sítio para parar e que não coloque a todos em perigo.

  Survival  - (1d20+4)[ 23 ]

[User]
 Encontras uma clareira no meio da floresta,que inclui uma rocha larga o suficiente para vos proteger as costas enquanto vigiam a vossa frente e lados.

Uma breve inspecçao da area, e nao detectas nada substancialmente perigoso,apesar de a floresta nunca ser completamente segura.

Por fim,ouves alguns uivos de lobo na distancia. Provavelmente a uma duzia de kilometros.

Duvidas que consigam encontrar melhor sitio que este para acampar.

[User]
 Sim,  por mim tudo bem. Parece ter sido uma brincadeira para nos mostrar aquilo que nos espera ao longo da viagem. Estas a procura de comida? Também já comia qualquer coisa...
 Survival   (1d20+2)[ 15 ]
 a seguir, podemos seguir viagem...

[User] Eu faço o segundo turno de vigia.  digo para os meus companheiros enquanto pouso os meus equipamentos junto à pedra grande e encontro uma posição para dormir.

[User]
 Certo. Então eu faço o último turno - disse Bryan tentando afastar alguns mosquitos que decidiram aparecer.
Assim, vou já descansar... Até amanhã e que os Deuses vos dêem um bom descanso.

[User]
 Vocês instalam-se no sitio que escolheram para acampar, enquanto o Sol se vai pondo. Kamy e o Brian retiram-se para as suas tendas para descansar, enquanto Garret fica de vigia.

Já se encontram completamente isolados da civilização e os uivos na distancia nada contribuem para que se sintam seguros.

 @Garret
No decorrer da primeira hora, os uivos parecem-te ficar mais proximos, apesar de continuarem a uma distancia consideravel, mas depois do susto, parecem ter cessado.

O que tencionas fazer?

[User]
 O Garret mantém-se escondido na florestação sem deixar de olhar de soslaio para onde o Kamy se encontra a descansar.

 O que é que o patrulheiro faria se tivesse no meu lugar? Lutaria ou criaria uma distração?  - pensa o jovem ladrão por momentos.

[User]
 Passada meia-hora consegues ver um lobo aproximar-se de vosso acampamento, sorrateiramente, por entre os arbustos, olhos postos nas tendas onde os teus companheiros estão em repouso.

Visto estares escondido, dou te uma ronda surpresa (apesar de nao teres rolado stealth...mas devias =P), após a qual ages sob iniciativa.
  Lobo iniciativa  - (1d20+2)[ 12 ]

[User]
 Depois de alguns segundos pensativo Garret dispara uma seta de modo a que está caia a alguns centímetros de onde ele pensa estar as patas do lobo.

  Ataque  - (1d20+4)[ 22 ]
  Iniciativa  - (1d20+2)[ 11 ]

[User]
 Surpreso pela flecha, o animal para de andar por um breve instante,antes de se largar a correr pela floresta, na direcçao de onde veio...

Vais persegui-lo?esperar?o que tencionas fazer?

[User] O Garret concentra-se então no silêncio que o rodeia de modo a que se mais algum intruso se aproximar ele possa disparar uma flecha que sirva de forte desincentivo.

[User] Passam alguns minutos e podes garantir que o lobo se afastou e fugiu par bem longe, definitivamente... Faltam cerca de 1h20m para acabar o teu turno de vigia...Como queres prosseguir?

[User] Vamos continuar?


[User] The latest detention comes amid high tension on the peninsula, with the US warning its "strategic patience" on the North's nuclear programme is over.


[User] The man was identified only by his surname, Kim.


[User] He becomes the third American to be detained by the North; one has been sentenced for spying, the other for trying to steal a sign from a hotel.


[User] The latest detention comes amid high tension on the peninsula, with the US warning its "strategic patience" on the North's nuclear programme is over.


[User]
 im looking for 2-4 people to play city of mist on discord. we already got ameraaaaa playing the rift of Sherlock Holmes, and im looking for a couple brave adventurous souls to hop in

the game theme shall be grim and gritty, with little moments of hope. world-building will happen on discord. lemme know if you're interested


[User]
 the town of trollsvangr is the last bastion before the wilderness. high stone walls control the pass leading out, and keen-eyed guards with flintlock rifles patrol on the parapet leading into and out of trollsvangr. in an unnamed tavern, people gather, drink the rotgut booze, and socialize

please introduce your characters, and how they came to the town of trollsvangr


[User]
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[User]
 (d10)[ 2 ]
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[User]
 The chambers of the Grand Conclave had long stood as the pinnacle of prestige and power within the Shades.  As the beams of Lux-Glossia’s light had stretched out to touch the furthest reaches of the world, they had only grown more so, the ancient walls resonating with the voices of a dozen peoples, bound in unity to the ideals of the first Matriarchs.  It was a symbol of eternal stability, steadfast in the face of dissent and disaster, and it was only fitting that it serve as the location for this latest ascension.  But as with so much else in the wake of the kucen’s arrival in the Glossian Sea, the once-solid bedrock of the chambers seemed immediately more fragile.  The self-styled Endless Mistress had wasted no time in exercising some of the Grand Matriarch’s most ancillary powers, going farther than any of her successors would have dared in reshaping the chambers in her image.  Walls bearing ancient mosaics of Glossian history had been obscured by new, glistening crystal panels, their ingenious construction casting an image in light and shadow that followed the eye even as one swam through the chamber, surrounding visitors with visions of Taman as war leader victorious, ardent explorer, and embracing mother of those dozen peoples that once deceived themselves into thinking one day theirs would be the bloodline to lead all Shades.

Floating lazily, flanked by a pair of Death Commando in their blood-red armor, Taman greeted each of the Shades’ Matriarchs as they swam in procession.  Certainly, the Shades were no strangers to the pomp and circumstance of ascendant power, but never before had the wizened leaders of the scattered empire shifted beneath such hungry, clear-sighted eyes.  The mirrored lenses of a siren made it impossible to tell exactly where Taman’s gaze fell as she surveyed her domain, but there was an edge even to the false dreams offered in their reflection.  Doubt and conspiracy hung heavy in the antechambers of the building, but at least in public even the most conservative Matriarch was all smiles.  So too Taman, never more so than when greeting dignitaries from far-flung lands who chose to attend.

Hours yet of ceremony remained, beneath the glowing arches of the grand chambers, and despite their ancient words the tides of change had already begun to flow through Leriander.


[User]
 Team Bird Boys squares up against Team Artillery in an epic showdown of Capture the Flag!

 Spoiler: OOC
Your map is  here .

Take any position in your goal and roll initiative.

[User]
 All move a single square forward to starting positions.

Initiative:
H: [roll0] or [roll1]
E: [roll2]
R: [roll3]
O: [roll4]

Average: 17.5

[User]
 My characters line up across E19-H19, in the exact same order they are already in.

 Spoiler: Initiative Rolls
  Number 1  - (1d20+3)[ 10 ]
  Number 2  - (1d20+2)[ 9 ]
  Number 3  - (1d20+3)[ 16 ]
  Number 4  - (1d20+4)[ 12 ]

Average Initiative = 12.

[User]
 Hawk: Moves to B6, Fires at 2

Raven: Moves to D6, Fires at 3 w/ Eldritch Blast

Eagle: Moves and Dashes to H9

Owl: Moves and Dashes to I9

 Spoiler: Rolls

Hawk: (1d20+12)[ 18 ]  or   (1d20+12)[ 27 ]  for   (1d8+5)[ 12 ]
 (1d20+12)[ 28 ]  or   (1d20+12)[ 30 ]  for   (1d8+5)[ 9 ] + (1d8)[ 1 ]  if they both hit.

Raven:  (1d20+9)[ 24 ]  or   (1d20+9)[ 26 ]  for   (1d10+5)[ 15 ]
 (1d20+9)[ 22 ]  or   (1d20+9)[ 21 ]  for   (1d10+5)[ 11 ]

[User]
 One: Flies to Square D11, out of melee range from the ground. Readies an Action.

Two: Walks to E16, ducking behind the wall. Readies an Action.

Three: Walks to F16, ducking behind the wall. Bonus Action: Grant Four a Bardic Inspiration Die. Readies an Action.

Four: Flies to Square F11. Action: Take the Flag.

[User]
 Raven: Target 4 with these attacks, dealing 12 damage through resistance.

Owl: Bonus Action: Hawk Spirit on Flag, Reaction: Grant Hawk Advantage on sharpshooter shot
Action: Casts Thorn Whip:  (1d20+7)[ 26 ]  Damage:  (2d6)[ 8 ]  and target is pulled to G10.

Hawk: Shoots w/ Sharpshooter: Best of   (1d20+5)[ 18 ]  or  (1d20+5)[ 24 ] . DAM:  (1d8+15)[ 20 ]
Shoots:  (1d20+10)[ 11 ]  Dam:  (1d8+5)[ 11 ]
If either hit deal  (1d8)[ 6 ]  Damage.

Eagle: If flag is dropped, advance to flag and pick it up
If not, attack flag bearer  (1d20+7)[ 14 ]   (1d8+4)[ 8 ]  then grapple  (1d20+7)[ 20 ]  Athletics

[User]
 Number 4: Moves to F10. Action: Pick up the Flag.

Number 2: Action: Bless. Targetting Number 1, 2 & 3.
Movement: Flying to D13.
Bonus Action: Spending 2 Sorcery Points to use Quicken Spell on Eldiritch Blast, targetting Owl.
  Attack 1  - (1d20+7)[ 16 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d10+3)[ 4 ]
  Attack 2  - (1d20+7)[ 11 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d10+3)[ 12 ]
If either attack hits, Owl is knocked back to K7.

Number 1: Action: Attacking Raven.
  Attack 1  - (1d20+9)[ 18 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d6+4)[ 8 ]
  Attack 2  - (1d20+9)[ 23 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 8 ]
Bonus Action: Crossbow Expert Attack.
  Attack 3  - (1d20+9)[ 13 ] +  Bless  - (1d4)[ 3 ]    Damage  - (1d6+4)[ 6 ]

Number 3: Bonus Action: Healing Word on Number 4.
  Healing Word  - (1d4+3)[ 5 ]
Movement: Flying to H13.
Action: Vicious Mockery on Hawk. DC 14 Wisdom Save, otherwise they take   Damage  - (2d4)[ 6 ]  Psychic Damage and has Disadvantage on their next attack.

[User]
 Owl: Moves to H6
Reaction: Hawk Spirit
Action: Thorn Whip  (1d20+7)[ 15 ]  for  (2d6)[ 10 ]  and dragging 4 closer

Hawk: Moves to F6
Bonus Action: Hunter’s Mark on 4
Action:  Attack (Including Favoured Enemy this time) 1 with sharpshooter+Hawk Spirit, 1 without.

 (1d20+5)[ 6 ]  or  (1d20+5)[ 12 ]  Dam:  (1d8+17)[ 20 ] +  (1d6)[ 6 ]
 (1d20+10)[ 17 ]  Dam:  (1d8+7)[ 11 ] +  (1d6)[ 6 ]

+ (1d8)[ 5 ]  if at least one of them hit.

Raven : Eldritch Blast (Including changes due to those items I could indeed afford.)
  (1d20+8)[ 18 ]  for  (1d10+5)[ 9 ]
 (1d20+8)[ 19 ]  for  (1d10+5)[ 6 ]

All on 4 until he dies or drops flag, then on 3.
Make any neccesary concentration checks then I’ll act with Eagle or just do a saving throw if he can’t trigger one.

[User]
 Thorn Whip, as well as the Sharpshooter Attack, both miss.

Number 4 uses his Reaction to use Uncanny Dodge on Hawk’s Second attack, halving the damage inflicted. This means that in total, Number 4 takes 12 damage. Not enough to kill him, nor to knock the flag out of his hands.

My Turn
Using his move action, then his action to dash, Number 4 flies around the walls to F19.

Number 3 moves G19 and takes the flag as his action, then drops prone. Number 4 drops prone and using his Bonus Action to Hide.
  Hide Check  - (1d20+10)[ 16 ]

Number 1: Action: Attacking Raven.
  Attack 1  - (1d20+9)[ 23 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 8 ]
  Attack 2  - (1d20+9)[ 29 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d6+4)[ 6 ]
Bonus Action: Crossbow Expert Attack.
  Attack 3  - (1d20+9)[ 19 ] +  Bless  - (1d4)[ 1 ]    Damage  - (1d6+4)[ 8 ]

Number 2: Action: Eldritch Blast, targetting Owl.
  Attack 1  - (1d20+7)[ 9 ] +  Bless  - (1d4)[ 1 ]    Damage  - (1d10+3)[ 10 ]
  Attack 2  - (1d20+7)[ 16 ] +  Bless  - (1d4)[ 2 ]    Damage  - (1d10+3)[ 9 ]
If either attack hits, Owl is knocked back to J4. If both hit, he is knocked back to K3
Then as a free action, they take cover behind the wall.

[User]
 Owl runs and Dashes to J15, acknowledges the wall in front of him.
Bonus Action: moves the Hawk Spirit to F17
Reaction: Adv/ to hawk

Hawk: Moves to G6

Raven: Moves to F6, Casts Shatter centred on F18
3 and 4 make a Dex save to half  (3d8)[ 14 ]

Hawk: Fires as  (1d20+5)[ 15 ]   for  (1d8+17)[ 23 ] +
Then: worse of  (1d20+10)[ 17 ]  or  (1d20+5)[ 20 ]  for  (1d8+7)[ 14 ]
 (1d8)[ 8 ]  If either hit

Make concentration checks to maintain Tasha’s.

[User]
 Eagle: Stands up for half movement, Moves to E12 with remaining 15 ft,

Action: Attacks 2 twice

 (1d20+7)[ 22 ] for  (1d8+4)[ 10 ]
 (1d20+7)[ 19 ] for  (1d8+4)[ 12 ]

Make neccesary concentration checks for bless

[User]
 Number 2 flies to F18, casting Cure Wounds on Number 4. Healing him for  (1d8+3)[ 10 ]  HP.

Number 4 casts Tasha's Hideous Laughter on Owl. DC 13 Wisdom Save to beat  (1d20+7)[ 11 ]

Number 3 stands up moves to G18.
Bonus Action: Bardic Inspiration on Number 1.
Action: Tasha’s Hideous Laughter on Owl if unaffected by Number’s 4 spell. Or on Eagle if successful. DC 14 Wisdom Save to beat.
  Owl  - (1d20+7)[ 25 ]
  Eagle  - (1d20+5)[ 25 ]

Number 1 flies to G19, using his action to pick up the flag, then drops prone.

[User]
 Opportunity attack on 2

 (1d20+7)[ 14 ] for  (1d8+4)[ 6 ]

Concentration:  (1d20+2)[ 4 ]

Edit: Ah, missed by 1

[User]
 Hawk:

Action: Shoot at 4 once, then on 2. Bonus Action to shift HM

 (1d20+10)[ 17 ]  for  (1d8+7)[ 12 ] +hunter’s mark:  (1d6)[ 1 ]
 (1d20+10)[ 24 ]  for  (1d8+7)[ 8 ] +hunter’s mark:  (1d6)[ 4 ]
+ (1d8)[ 7 ]  on first attack that hits.

Raven: Eldritch Blast on 4 until dead or concentration breaks, then on 2.

 (1d20+8)[ 23 ]  for  (1d10+5)[ 11 ]
 (1d20+8)[ 22 ]  for  (1d10+5)[ 11 ]

Edit: I think I knocked both to 0.

[User]
 Owl: Move to G15
Reaction: Use reaction to grant self advantage, cancelling out disadvantage
Action: Thornwhip: 55% chance to hit

 (1d20+7)[ 15 ]  for  (2d8)[ 2 ]  and movement to F17.

[User]
 EDIT: Forgot I had the paladin back before anyone, he moves to G12 casts bless on himself, Hawk and Owl.

That adds  (1d4)[ 2 ] ,  (1d4)[ 4 ]  and  (1d4)[ 2 ]  to the prospective rolls.

EDIT: If he can’t go before others instead just dash to F18

[User]
 Held onto the flag for one round.

Number 1: Stand Up. Action = Dodge.

Number 3: Shoots Eagle in the Face with his Hand Crossbow, with a Bonus Action attack from Crossbow Expert, then moves to F17.
  Attack 1  - (1d20+6)[ 13 ]    Damage  - (1d6+3)[ 6 ]
  Attack 2  - (1d20+6)[ 14 ]    Damage  - (1d6+3)[ 5 ]

Number 2: Moves to g18, then Eldritch Blasts Eagle in the Face.
  Attack 1  - (1d20+7)[ 24 ]    Damage  - (1d10+3)[ 9 ]
  Attack 2  - (1d20+7)[ 12 ]    Damage  - (1d10+3)[ 11 ]
If either hits, Eagle is knocked back to I21.

Number 4: Stand Up. Flies 5/10ft in the air to get a clean shot at Eagle. Then he flies back to the ground and goes prone.

  Attack  - (1d20+8)[ 26 ]    Damage  - (1d8+5)[ 7 ] +  Sneak Attack  - (3d6)[ 12 ]

[User]
 Eagle Reaction AoO on 3  (1d20+7)[ 13 ]  for  (1d8+4)[ 9 ]
Move Back to H19
Eagle: Put away sword: Make grapple attempts on 1

 (1d20+7)[ 16 ]
then
 (1d20+7)[ 11 ]
if either are successful drag them to H17.

[User]
 Owl: Move to I15, Thorn Whip with Reaction to cancel disadvantage.

 (1d20+7)[ 20 ]  for  (2d6)[ 7 ]  and movement to H18.

Hawk: Shoot 2 until dropped then 3. Bonus Action to shift hunter’s Mark
 (1d20+10)[ 17 ]  for  (1d8+7)[ 13 ] + (1d6)[ 3 ]
 (1d20+10)[ 16 ]  for  (1d8+7)[ 14 ] + (1d6)[ 3 ]
+ (1d8)[ 4 ]  on first hit.

Warlock: Shoot 2 unless dropped then 3.

 (1d20+8)[ 17 ]  for  (1d10+5)[ 10 ]
 (1d20+8)[ 14 ]  for  (1d10+5)[ 7 ]

[User]
 Number 1: Action. Dodge.
Movement: Flying to F21, 15ft above the ground.

Number 2: Death Saving Throw:
 (1d20)[ 17 ]  DC 10.

Number 3:
Movement: Flying to G20, 10ft above the ground.
Action: Readying an Action.

Number 4: Movement. Flying to F20. 15ft above the ground.
Action: Readying an Action.

[User]
 Hawk and Raven Shoot 3 then 4 then 1:

Raven:  (1d20+8)[ 9 ]  for  (1d10+5)[ 13 ]
 (1d20+8)[ 18 ]  for  (1d10+5)[ 9 ]

Raven then moves to F11.

Hawk:  (1d20+10)[ 29 ]  for  (1d8+7)[ 8 ] + (1d6)[ 3 ]
 (1d20+10)[ 19 ]  (if done with disadvantage) (1d20+10)[ 15 ]   for  (1d8+7)[ 11 ] + (1d6)[ 5 ]
 (1d8)[ 2 ]  on first hit.
(Better than Clay Pidgeon Shooting)

Owl: Move to F19
Bonus Action: Move spirit
Reaction use spirit on self
Thorn Whip:  (1d20+7)[ 16 ]  for  (2d6)[ 5 ]  +movement.

(Pulling 5ft forwards and 5ft down)

[User]
 Eagle: Move to F20, attempt to initiate grapple with 1. (Is within 5ft, just vertically not horizontally)

 (1d20+7)[ 26 ]
 (1d20+7)[ 10 ]

Drags 1 to F18.

[User] Hands are shaken and their opponents saluted as the Birds return to their starting positions and get ready to restart.

[User]
 Map At Start of My Turn  (If I positioned your people wrong, please let me know).

Number 1: Flies 35ft to Square F12.
Action: Take the Flag. Movement Ends.
No Bonus Action.

Number 4: Flies 30ft to Square G13.
Action: Take the Flag from Number 1. 20ft of Movement still remaining.
Flies to K16 with this remaining movement.
Bonus Action: Dash to H21, and falls prone.

Number 3: Action. Dodge.
No movement or bonus action.

Number 2: Moves 15ft to Square E16. Then falls prone.
Action: Hide.   Stealth check  - (1d20+5)[ 24 ] .
No Bonus Action.

Map At The End of My Turn

[User]
 I may have just made a grave mistake.

Oh well

Owl: Casts Bless from Prayer Bead on other three
Moves to H9

Hawk:
Moves to H6
Bonus Action: Hunter’s Mark on 4
Attacks 4
 (1d20+10)[ 28 ]  or  (1d20+10)[ 15 ] + (1d4)[ 3 ] =18
For  (1d8+7)[ 11 ] + (1d6)[ 5 ]
 (1d20+10)[ 13 ]  or  (1d20+10)[ 13 ] + (1d4)[ 3 ] =16
For  (1d8+7)[ 10 ] + (1d6)[ 3 ]

+ (1d8)[ 8 ]  on 1st.

Raven: Blasts 4
 (1d20+8)[ 26 ]  or  (1d20+8)[ 27 ] + (1d4)[ 1 ] =27
For  (1d10+5)[ 10 ]
 (1d20+8)[ 27 ]  or  (1d20+8)[ 28 ] + (1d4)[ 2 ] =29
For  (1d10+5)[ 8 ]

Eagle: Action: Casts Find Steed, Summons a warhorse
Mounts Steed for 1/2 movement

Warhorse moves to 13G
Action: Attacks 1, Advntage Due to prone, Attacks with Bonus Action due to Trampling Charge

Best of  (1d20+6)[ 7 ]  or  (1d20+6)[ 17 ]  for  (2d6+4)[ 8 ]

BA: Best of  (1d20+6)[ 9 ]  or  (1d20+6)[ 15 ]  for  (2d6+4)[ 13 ]

[User]
 Number 4 uses his Reaction to use Uncanny Dodge on the attack from Hawk that hits. However, the total damage is 15, meaning he drops the Flag.

Number 1 is not Prone. Therefore the Warhorse’s attack misses, and the Bonus Action attack is not allowed. Also, I'm pretty sure your Controlling the mount, and a Controlled Mount can't use the Attack Action. Not sure how Find Steed works in that regard.

 Map At The Start of My Turn

Number 4 uses half of land movement (15ft) to stand up.
Action: Picks up the flag.
He then drops prone again.
No Bonus Action.

Number 2 uses half of his land speed (15ft) to stand up. He then moves to G16, and uses Eldritch Blast against the Warhorse.
  Attack 1  - (1d20+7)[ 15 ]    Damage  - (1d10+3)[ 4 ]
  Attack 2  - (1d20+7)[ 19 ]    Damage  - (1d10+3)[ 6 ]
If one hits, the Warhorse is knocked back to G11, and Eagle must make a DC 10 Dexterity Save or be dismounted and left prone.
If Eagle is dismounted by the first ray. Then Number 2 will attack Owl with the second ray instead. If not. Then the second ray targets the Horse. Potentially knocking it back to G9.
No Bonus Action.

[User]
 Number 1 Moves to H13.

Action: Attacking Owl.
  Attack 1  - (1d20+9)[ 21 ] ,   Damage  - (1d6+4)[ 10 ]
  Attack 2  - (1d20+9)[ 11 ] ,   Damage  - (1d6+4)[ 10 ]
Bonus Action: Crossbow Expert Attack.
  Attack 3  - (1d20+9)[ 12 ] ,   Damage  - (1d6+4)[ 6 ]

Number 3.
Action: Attacking Owl.
  Attack 1  - (1d20+6)[ 13 ] ,   Damage  - (1d6+3)[ 9 ]
Bonus Action: Level 2 Healing Word on Number 4.
  Healing Word  - (2d4+3)[ 8 ]
 Map At the End of My Turn

[User]
 Warhorse: Moves to 17A

Hawk: Shoots at 4,

 (1d20+10)[ 28 ]  or  (1d20+10)[ 14 ]  + (1d4)[ 3 ] =17
 (1d8+7)[ 9 ] + (1d6)[ 1 ]
 (1d20+10)[ 22 ]  or  (1d20+10)[ 17 ]  + (1d4)[ 2 ] =19
 (1d8+7)[ 11 ] + (1d6)[ 4 ]

+ (1d8)[ 6 ]  on first hit.

Warlock: Shoots 4, then 3 if 4 is knocked.

 (1d20+8)[ 16 ]  or  (1d20+8)[ 26 ]  + (1d4)[ 3 ] =19
 (1d10+5)[ 12 ]
 (1d20+8)[ 25 ]  or  (1d20+8)[ 25 ]  + (1d4)[ 4 ] =29
 (1d10+5)[ 12 ]

Eagle: Stand up, Move to H14
Bonus Action: Cast Ensraring Strike
Action: Attack 1 Twice,

 (1d20+7)[ 12 ] + (1d4)[ 2 ]  for  (1d8+4)[ 6 ]
 (1d20+7)[ 10 ] + (1d4)[ 2 ]  for  (1d8+4)[ 7 ]
If either hit, 1 makes STR saving throw.
 (1d20+3)[ 11 ]

Owl: Dashes to J19