[User] A tall woman dressed in crimson robes, flowing about her like the wings of a bird, enters the arena calmly.  Flames wreathe her right arm, forming a duel disc.  She smiles slightly at her opponent.   "It seems I have found another interesting mortal.  I am Zhu Que, the Vermilion Bird of the South, and I will not lose."

[User]
 Init:  (1d20)[ 19 ]
Draw:  (5d40)[ 40 ][ 26 ][ 9 ][ 6 ][ 34 ](115)
Reroll:  (3d40)[ 10 ][ 7 ][ 28 ](45)
 Fires of Kunlun: 40 cards

 Spoiler
MONSTER: 13
1. Cyber Valley (LIGHT Machine 1; 0/0)
2. Cyber Valley (LIGHT Machine 1; 0/0)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
5. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
6. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
7. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
8. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
9. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
10. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
11. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
12. Elemental Hero Lady Heat (FIRE Pyro 4; 1300/1000)
13. Elemental Hero Stratos (WIND Warrior 4; 1800/300)

SPELL: 22
14. A Hero Emerges
15. A Hero Emerges
16. Bubble Illusion
17. Bubble Illusion
18. E - Emergency Call
19. E - Emergency Call
20. Fusion Gate
21. Fusion Gate
22. Fusion Gate
23. Heavy Storm
24. Hand Destruction
25. Hand Destruction
26. Hand Destruction
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Terraforming
31. Terraforming
32. Terraforming
33. Upstart Goblin
34. Upstart Goblin
35. Upstart Goblin

TRAP: 5
36. Chain Material
37. Chain Material
38. Chain Material
39. Solemn Judgment
40. Torrential Tribute

EXTRA: 15
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Absolute Zero (WATER Warrior 8; 2500/2000)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Great Tornado (WIND Warrior 8; 2800/2200)
Elemental Hero Nova Master (FIRE Warrior 8; 2600/2100)
Elemental Hero The Shining (LIGHT Warrior 8; 2600/2100)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Ignition Beast Volcannon (EARTH Machine 6; 2300/1600)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)

[User]
 "A Chinese goddess, eh?"  Nighthawk repeated, the skull tattooed on his face twisting into a devious grin.  "You're a long way away from home. This is buzzard country right here!"  The brawny Navajo whipped his duel disk in front of him, loading his Death Valley deck into it.

 "C'mon!"

Init  (1d20)[ 9 ]
Draw  (1d40)[ 17 ]   (1d39)[ 29 ]   (1d38)[ 8 ]   (1d37)[ 37 ]   (1d36)[ 15 ]
 Death Valley

 Spoiler
1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
16. Genex Ally Birdman
17. Reborn Tengu
18. Reborn Tengu
19. Reborn Tengu
20. Dark Simorgh
21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Solemn Warning
31. Solemn Warning
32. Dark Hole
33. Heavy Storm
34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
37. Pot of Avarice
38. Foolish Burial
39. Dark Core
40. Dark Core

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User]
 "Then I will indeed 'come on'."   Sparks fly from the flames around her right arm.

Draw:  (1d35)[ 20 ]

[color=DarkRed]"I'll begin with  Upstart Goblin , granting you a fraction of the eternal life I possess.  You gain 1000 Life Points, and I in turn draw a card.

Upstart:  (1d34)[ 6 ]
 "I see.  I will now use  Hand Destruction .  I discard two copies of Elemental Hero Burstinatrix, while you discard two cards of your own, and we both draw two more."

[User]
 Hand:  (1d33)[ 12 ]   (1d32)[ 21 ]
 "It will suffice for now to set three cards and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|Fd|Fd|-|-[/table]
MON:
3. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Elemental Hero Clayman  (EARTH Warrior 4; 800/2000)
S/T:
2. Mystical Space Typhoon
3. Torrential Tribute

 Graveyard:  4

 Spoiler
Upstart Goblin
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Hand Destruction

 Banished:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
A Hero Emerges
Fusion Gate

 Main Deck:  31

 Spoiler
1. Cyber Valley (LIGHT Machine 1; 0/0)
2. Cyber Valley (LIGHT Machine 1; 0/0)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
5. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
6. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
 >. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
7. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
8. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
9. Elemental Hero Lady Heat (FIRE Pyro 4; 1300/1000)
10. Elemental Hero Stratos (WIND Warrior 4; 1800/300)
11. A Hero Emerges
 >. A Hero Emerges
12. Bubble Illusion
13. Bubble Illusion
14. E - Emergency Call
15. E - Emergency Call
16. Fusion Gate
17. Fusion Gate
 >. Fusion Gate
18. Heavy Storm
19. Hand Destruction
20. Hand Destruction
 >. Hand Destruction
 >. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Terraforming
24. Terraforming
25. Terraforming
26. Upstart Goblin
 >. Upstart Goblin
27. Upstart Goblin
28. Chain Material
29. Chain Material
30. Chain Material
31. Solemn Judgment
 >. Torrential Tribute

 Extra Deck:  15

 Spoiler
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Absolute Zero (WATER Warrior 8; 2500/2000)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Great Tornado (WIND Warrior 8; 2800/2200)
Elemental Hero Nova Master (FIRE Warrior 8; 2600/2100)
Elemental Hero The Shining (LIGHT Warrior 8; 2600/2100)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Ignition Beast Volcannon (EARTH Machine 6; 2300/1600)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)

OOC: Oh, dear, I just realized a huge mental glitch.  I accidentally entered  A Hero Emerges  instead of  A Hero Lives  for this deck.  It doesn't even make sense to have Emerges as a spell card in either case.  Is it OK if I switch it out?

[User]
 OoC: That's cool. I hope you don't mind if I edit my posts instead of making new ones as I keep going ^_^

Nighthawk chuckles as he discards two of his cards to the graveyard.  "Haven't even had my first turn and you're already feeding my  Mist Condor  and my  Dark Core  to the buzzards,"  he jokes.

 "Well then, I guess I'll draw two more then."
 (1d35)[ 34 ]   (1d34)[ 29 ]

A wry smile crosses his skull-faced visage.  "Now I'll begin my turn by drawing my sixth card."
 "First, I'll set these two cards face-down."
 "Next, I Normal Summon  Reborn Tengu  in Attack Position."
 "Then, I'll return  Reborn Tengu  to my hand to Special Summon  Genex Ally Birdman  from my hand and another  Reborn Tengu  from my deck. And since  Reborn Tengu  is a WIND monster, my  Genex Ally Birdman  gains 500 Attack Points!"
 "Your turn, babe."
 Life  9000

 Spoiler

 Face-up - 2
- Reborn Tengu ATK
- Genex Ally Birdman ATK (1900)
 Face-down - 2

 Spoiler

Icarus Attack
Solemn Warning

 Hand - 3

 Spoiler

Reborn Tengu
Foolish Burial
Pot of Avarice

 Graveyard - 2

 Spoiler

Mist Condor
Dark Core

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
19. Reborn Tengu
20. Dark Simorgh
21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User] OOC: damn: can't edit rolls into a post, eh? Well I guess it helps with loop holes ^_^  (1d33)[ 32 ]

[User]
 "Not synchro-summoning or attacking?  I do hope you don't have cause to regret that."

Draw:  (1d31)[ 28 ]

A faint hint of a smile plays across her face.   "I set one more card and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|Fd|Fd|Fd|-[/table]
MON:
3. Facedown card
S/T:
2. Facedown card
3. Facedown card
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Elemental Hero Clayman  (EARTH Warrior 4; 800/2000)
S/T:
2. Mystical Space Typhoon
3. Torrential Tribute
4. Chain Material

 Graveyard:  4

 Spoiler
Upstart Goblin
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Hand Destruction

 Banished:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
A Hero Lives
Fusion Gate

 Main Deck:  30

 Spoiler
1. Cyber Valley (LIGHT Machine 1; 0/0)
2. Cyber Valley (LIGHT Machine 1; 0/0)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
5. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
6. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
 >. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
7. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
8. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
9. Elemental Hero Lady Heat (FIRE Pyro 4; 1300/1000)
10. Elemental Hero Stratos (WIND Warrior 4; 1800/300)
11. A Hero Lives
 >. A Hero Lives
12. Bubble Illusion
13. Bubble Illusion
14. E - Emergency Call
15. E - Emergency Call
16. Fusion Gate
17. Fusion Gate
 >. Fusion Gate
18. Heavy Storm
19. Hand Destruction
20. Hand Destruction
 >. Hand Destruction
 >. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Terraforming
24. Terraforming
25. Terraforming
26. Upstart Goblin
 >. Upstart Goblin
27. Upstart Goblin
 >. Chain Material
28. Chain Material
29. Chain Material
30. Solemn Judgment
 >. Torrential Tribute

 Extra Deck:  15

 Spoiler
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Absolute Zero (WATER Warrior 8; 2500/2000)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Great Tornado (WIND Warrior 8; 2800/2200)
Elemental Hero Nova Master (FIRE Warrior 8; 2600/2100)
Elemental Hero The Shining (LIGHT Warrior 8; 2600/2100)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Ignition Beast Volcannon (EARTH Machine 6; 2300/1600)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)

[User]
 "Look above us!"  he shouted as he pointed to a pair of vultures circling above them.  "I have don't need to regret anything as long as they hover over my head!"
 "I'll draw for my turn."
 (1d31)[ 26 ]
 "Now I'll Synchro Summon Black Rose Dragon, and feed everything on the field to my buzzards!"
 Waiting for response if any
 Life  9000

 Spoiler

 Face-up - 2
- Black Rose Dragon (Effect pending)
- Reborn Tengu
 Face-down - 2

 Spoiler

Icarus Attack
Solemn Warning

 Hand - 3

 Spoiler

Reborn Tengu
Foolish Burial
Pot of Avarice

 Graveyard - 2

 Spoiler

Mist Condor
Dark Core
Reborn Tengu

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User] "Hmmph, not bad.  I have no response."

[User]
 "Hard to believe an old buzzard like me can hold his own against a phoenix like you, eh?"  he jokes.

 "Now, I'll set one face-down card, normal summon  Reborn Tengu , and attack your life points directly for 1700 damage!"
 Life  9000

 Spoiler

 Face-up - 2
- Reborn Tengu
 Face-down - 1

 Spoiler

Solemn Warning

 Hand - 2

 Spoiler

Foolish Burial
Pot of Avarice

 Graveyard - 2

 Spoiler

Mist Condor
Dark Core
Reborn Tengu
Reborn Tengu
Black Rose Dragon
Solemn Warning
Icarus Attack

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
 X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User]
 "We'll see.  You're strong, but you lack elegance."

Draw:  (1d30)[ 30 ]
 "I set one more card and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|Fd|-|-[/table]
MON:
3.
S/T:
3. Facedown card

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
3.
S/T:
3. Solemn Judgment

 Graveyard:  8

 Spoiler
Upstart Goblin
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Hand Destruction
 Elemental Hero Clayman  (EARTH Warrior 4; 800/2000)
Mystical Space Typhoon
Torrential Tribute
Chain Material

 Banished:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
A Hero Lives
Fusion Gate

 Main Deck:  29

 Spoiler
1. Cyber Valley (LIGHT Machine 1; 0/0)
2. Cyber Valley (LIGHT Machine 1; 0/0)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
5. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
6. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
 >. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
7. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
8. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
9. Elemental Hero Lady Heat (FIRE Pyro 4; 1300/1000)
10. Elemental Hero Stratos (WIND Warrior 4; 1800/300)
11. A Hero Lives
 >. A Hero Lives
12. Bubble Illusion
13. Bubble Illusion
14. E - Emergency Call
15. E - Emergency Call
16. Fusion Gate
17. Fusion Gate
 >. Fusion Gate
18. Heavy Storm
19. Hand Destruction
20. Hand Destruction
 >. Hand Destruction
 >. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Terraforming
24. Terraforming
25. Terraforming
26. Upstart Goblin
 >. Upstart Goblin
27. Upstart Goblin
 >. Chain Material
28. Chain Material
29. Chain Material
 >. Solemn Judgment
 >. Torrential Tribute

 Extra Deck:  15

 Spoiler
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Absolute Zero (WATER Warrior 8; 2500/2000)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Great Tornado (WIND Warrior 8; 2800/2200)
Elemental Hero Nova Master (FIRE Warrior 8; 2600/2100)
Elemental Hero The Shining (LIGHT Warrior 8; 2600/2100)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Ignition Beast Volcannon (EARTH Machine 6; 2300/1600)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)

[User]
 "In case you haven't figured it out, I ain't an elegant kinda guy." he replies as he draws his card for the turn.

(1d29)[16]

Another devious grin crosses his face as he looks at the card he drew.

"I'm feeling a bit generous today, so I'll let you live just one more turn. But just you don't get any ideas . . . Reborn Tengu! Attack her life points directly again!"

OOC: Damn! I thought I quoted my post >_<

 Life  9000

 Spoiler

 Face-up - 1
- Reborn Tengu
 Face-down - 1

 Spoiler

Solemn Warning

 Hand - 3

 Spoiler

Foolish Burial
Pot of Avarice
Terraforming

 Graveyard - 7

 Spoiler

Mist Condor
Dark Core
Reborn Tengu
Reborn Tengu
Black Rose Dragon
Solemn Warning
Icarus Attack

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
 21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
 X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User]
 "Tch.  If I can't pull off something soon..."

OOC: No response.

[User]
 "Your move, lovely."
 Life  9000

 Spoiler

 Face-up - 1
- Reborn Tengu
 Face-down - 1

 Spoiler

Solemn Warning

 Hand - 3

 Spoiler

Foolish Burial
Pot of Avarice
Terraforming

 Graveyard - 7

 Spoiler

Mist Condor
Dark Core
Reborn Tengu
Reborn Tengu
Black Rose Dragon
Solemn Warning
Icarus Attack

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
 21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
 X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User]
 Draw:  (1d29)[ 1 ]
 "I play Cyber Valley in attack position and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|CV|-|-
-|-|Fd|-|-[/table]
MON:
3.  Cyber Valley  (LIGHT Machine 1;  0 /0)
S/T:
3. Facedown card

 Life Points:  4600

 Spoiler
 Facedowns:

 Spoiler
MON:
3.
S/T:
3. Solemn Judgment

 Graveyard:  8

 Spoiler
Upstart Goblin
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
Hand Destruction
 Elemental Hero Clayman  (EARTH Warrior 4; 800/2000)
Mystical Space Typhoon
Torrential Tribute
Chain Material

 Banished:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
A Hero Lives
Fusion Gate

 Main Deck:  28

 Spoiler
 >. Cyber Valley (LIGHT Machine 1; 0/0)
1. Cyber Valley (LIGHT Machine 1; 0/0)
2. Cyber Valley (LIGHT Machine 1; 0/0)
3. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
4. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
 >. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
5. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
 >. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
6. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
7. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
8. Elemental Hero Lady Heat (FIRE Pyro 4; 1300/1000)
9. Elemental Hero Stratos (WIND Warrior 4; 1800/300)
10. A Hero Lives
 >. A Hero Lives
11. Bubble Illusion
12. Bubble Illusion
13. E - Emergency Call
14. E - Emergency Call
15. Fusion Gate
16. Fusion Gate
 >. Fusion Gate
17. Heavy Storm
18. Hand Destruction
19. Hand Destruction
 >. Hand Destruction
 >. Mystical Space Typhoon
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Terraforming
23. Terraforming
24. Terraforming
25. Upstart Goblin
 >. Upstart Goblin
26. Upstart Goblin
 >. Chain Material
27. Chain Material
28. Chain Material
 >. Solemn Judgment
 >. Torrential Tribute

 Extra Deck:  15

 Spoiler
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Absolute Zero (WATER Warrior 8; 2500/2000)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Great Tornado (WIND Warrior 8; 2800/2200)
Elemental Hero Nova Master (FIRE Warrior 8; 2600/2100)
Elemental Hero The Shining (LIGHT Warrior 8; 2600/2100)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Ignition Beast Volcannon (EARTH Machine 6; 2300/1600)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)

[User]
 (1d28)[ 22 ]

Nighthawk closes his eyes and scoffs at the  Cyber Valley .  "Well lookie there: you just bought yourself yet another turn,"  he taunts as he draws for his turn.

 "I'll just let my  Reborn Tengu  attack your  Cyber Valley  and end my turn.
 Life  9000

 Spoiler

 Face-up - 1
- Reborn Tengu
 Face-down - 1

 Spoiler

Solemn Warning

 Hand - 4

 Spoiler

Foolish Burial
Pot of Avarice
Terraforming
Mystical Space Typhoon

 Graveyard - 7

 Spoiler

Mist Condor
Dark Core
Reborn Tengu
Reborn Tengu
Black Rose Dragon
Solemn Warning
Icarus Attack

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
 21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
 28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
 X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[User]
 "I also draw another card by activating Cyber Valley's effect.  We'll see just how much we have left to go."

Valley:  (1d28)[ 27 ]
Draw:  (1d27)[ 12 ]

She nods slightly.   "Indeed.  You fought well, but not well enough.  Now, I show you the power of the Vermilion Bird, ruler of the South, avatar of the Summer Fires!  I activate my first card,  Fusion Gate , opening the path to my seat of power.  My second card calls upon an eternal hero.  By draining half of my life points,  A Hero Lives  brings  Elemental Hero Bubbleman  to the field, and his special power,  Bubble Illusion  lets me activate one trap card from my hand.  Now, the last card in my hand,  Chain Material , lets me use any cards in my deck or graveyard for fusion material, in addition to the cards on the field."

Flames begin to rise around her, growing towards the heavens.   "This is my true strength!  I remove Elemental Hero Lady Heat and Cyber Valley from my deck, summoning  Blaze Fenix, the Burning Bombardment Bird .  Its effect activates, and with two facedowns, Fusion Gate, Blaze Fenix, Tengu, and Bubbleman adding up to six cards on the field in total, it inflicts 1800 damage to you.  Now, I remove it and my second Cyber Valley for a second Blaze Fenix, which inflicts another 1800 damage through its effect."
 "Now, with all three of my Cyber Valleys banished, you might think I'm done, but my flames will remain eternal.  I remove Elemental Heroes Burstinatrix from the Graveyard, Bubbleman from the field, and Avian, and Clayman from my Deck, summoning my ultimate hero.   Elemental Hero Electrum  descends, restoring all banished cards to the deck.  Now, I remove Lady Heat and Cyber Valley again from my deck, summoning a second Blaze Fenix for 2100 damage, and I remove Blaze Fenix and a second Cyber Valley for a third Blaze Fenix and another 2100 damage, for 7800 damage in total.  I then fuse Blaze Fenix and Stratos from my deck for Nova Master, and fuse the Burstinatrix from my Graveyard along with Avian, Bubbleman, and Clayman from my deck for a second Elemental Hero Electrum, who returns all banished cards to the deck anew."
 "My final move is simple.  I could easily summon my restored Blaze Fenix to destroy you, or recycle the two on my field using Nova Master and my remaining Electrum.  However, I have another solution.  My two Elemental Heroes Electrum now unite.  With them, I xyz summon my final weapon,  Super Dreadnought Cannon Express Gustaph Max !  Its effect activates, inflicting 2000 damage directly to you, and finishing you off."
 LP: -9800
 OOC Turn Summary:

 Spoiler
1. Play Fusion Gate, A Hero Lives (summoning Bubbleman), Bubble Illusion, and Chain Material (from hand)
2. Activate Fusion Gate, summoning Blaze Fenix (1) = Lady Heat + Cyber Valley (2)
3. Blaze Fenix (1) activates, dealing 1800 damage (Gate + My FD + Your FD + Reborn Tengu + Bubbleman + Blaze Fenix)
4. Activate Fusion Gate, summoning Blaze Fenix (2) = Blaze Fenix (1) + Cyber Valley (3)
5. Blaze Fenix (2) activates, dealing 1800 damage
6. Activate Fusion Gate, summoning Electrum (1) = Burstinatrix (Grave) + Avian (deck) + Clayman (deck) + Bubbleman (field)
7. Electrum (1) activates, returning Cyber Valley (1,2,3), Blaze Fenix (1), Burst/Avi/Clay/Bubble, and Lady Heat
8. Activate Fusion Gate, summoning Blaze Fenix (1) = Lady Heat + Cyber Valley (1)
9. Blaze Fenix (1) activates, dealing 2100 damage (Gate, 2 FD, Tengu, Electrum (1), Fenix (2), and Fenix (1))
10. Activate Fusion Gate, summoning Blaze Fenix (3) = Blaze Fenix (1) + Cyber Valley (2)
11. Blaze Fenix (3) activates, dealing 2100 damage
12. Activate Fusion Gate, summoning Electrum (2) = Burstinatrix (Grave) + Avian + Clayman + Bubbleman (all deck)
13. Electrum (2) activates, returning Cyber Valley (1,2), Blaze Fenix (1), Burst/Avi/Clay/Bubble, and Lady Heat
14. Xyz summon Gustaph whatsits = Electrum (1) + Electrum (2)
15. Detach Electrum (1); Gustaph inflicts 2000 damage

 Field:   Fusion Gate
{table="head"]1|2|3|4|5
-|BF|GM|BF|-
-|-|Fd|-|-[/table]
MON:
2.  Blaze Fenix, the Burning Bombardment Bird  (FIRE Pyro 8;  2800 /2300)
3.  Super Dreadnought Cannon Express Gustaph Max  (EARTH Machine 10;  3000 /3000) (1  Electrum )
4.  Blaze Fenix, the Burning Bombardment Bird  (FIRE Pyro 8;  2800 /2300)
S/T:
3. Facedown card

 Life Points:  2300

 Spoiler
 Facedowns:

 Spoiler
MON:
3.
S/T:
3. Solemn Judgment

 Graveyard:  9

 Spoiler
Upstart Goblin
Hand Destruction
 Elemental Hero Clayman  (EARTH Warrior 4; 800/2000)
Mystical Space Typhoon
Torrential Tribute
Chain Material
A Hero Lives
Bubble Illusion
Chain Material

 Banished:  1

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)

 Hand:  0

 Spoiler
NONE

 Main Deck:  29

 Spoiler
1. Cyber Valley (LIGHT Machine 1; 0/0)
2. Cyber Valley (LIGHT Machine 1; 0/0)
3. Cyber Valley (LIGHT Machine 1; 0/0)
4. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
5. Elemental Hero Avian (WIND Warrior 3; 1000/1000)
6. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
7. Elemental Hero Burstinatrix (FIRE Warrior 3; 1200/800)
8. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
 >. Elemental Hero Clayman (EARTH Warrior 4; 800/2000)
9. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
10. Elemental Hero Bubbleman (WATER Warrior 4; 800/1200)
11. Elemental Hero Lady Heat (FIRE Pyro 4; 1300/1000)
12. Elemental Hero Stratos (WIND Warrior 4; 1800/300)
13. A Hero Lives
 >. A Hero Lives
14. Bubble Illusion
 >. Bubble Illusion
15. E - Emergency Call
16. E - Emergency Call
17. Fusion Gate
18. Fusion Gate
 >. Fusion Gate
19. Heavy Storm
20. Hand Destruction
21. Hand Destruction
 >. Hand Destruction
 >. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Terraforming
25. Terraforming
26. Terraforming
27. Upstart Goblin
 >. Upstart Goblin
28. Upstart Goblin
 >. Chain Material
 >. Chain Material
29. Chain Material
 >. Solemn Judgment
 >. Torrential Tribute

 Extra Deck:  12

 Spoiler
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Electrum (LIGHT Warrior 10; 2900/2600)
Elemental Hero Absolute Zero (WATER Warrior 8; 2500/2000)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Gaia (EARTH Warrior 6; 2200/2600)
Elemental Hero Great Tornado (WIND Warrior 8; 2800/2200)
Elemental Hero Nova Master (FIRE Warrior 8; 2600/2100)
Elemental Hero The Shining (LIGHT Warrior 8; 2600/2100)
Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
 >Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
 >Blaze Fenix, the Burning Bombardment Bird (FIRE Pyro 8; 2800/2300)
Ignition Beast Volcannon (EARTH Machine 6; 2300/1600)
 >Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)
Super Dreadnought Cannon Express Gustaph Max (EARTH Machine 10; 3000/3000)

[User]
 "Tsk tsk!"  he mocks her as he waves his finger in front of him.  "For a lady of such elegance, you sure love to indulge in the excess  Fusion Gate  and  Chain Material "
 "The Gate can stay, but I'm afraid I'm gonna give ya a  Solemn Warning  for that Material trap."
 Negating Chain Material with Solemn Warning: Pending Response
 Life  9000

 Spoiler

 Activated - 1
- Solemn Warning @ Chain Material
 Face-up - 1
- Reborn Tengu
 Face-down - 0
 Hand - 4

 Spoiler

Foolish Burial
Pot of Avarice
Terraforming
Mystical Space Typhoon

 Graveyard - 7

 Spoiler

Mist Condor
Dark Core
Reborn Tengu
Reborn Tengu
Black Rose Dragon
Solemn Warning
Icarus Attack

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
 21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
 28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
 X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[/QUOTE]

[User]
 Originally Posted by ELC
  "Tsk tsk!"  he mocks her as he waves his finger in front of him.  "For a lady of such elegance, you sure love to indulge in the excess  Fusion Gate  and  Chain Material "
 "The Gate can stay, but I'm afraid I'm gonna give ya a  Solemn Warning  for that Material trap."
 Negating Chain Material with Solemn Warning: Pending Response
 Life  9000

 Spoiler

 Activated - 1
- Solemn Warning @ Chain Material
 Face-up - 1
- Reborn Tengu
 Face-down - 0
 Hand - 4

 Spoiler

Foolish Burial
Pot of Avarice
Terraforming
Mystical Space Typhoon

 Graveyard - 7

 Spoiler

Mist Condor
Dark Core
Reborn Tengu
Reborn Tengu
Black Rose Dragon
Solemn Warning
Icarus Attack

 Banish - 1

 Spoiler

Genex Ally Birdman

 Main

 Spoiler

1. Mist Valley Soldier
2. Mist Valley Soldier
3. Mist Valley Falcon
4. Mist Valley Falcon
5. Mist Valley Falcon
6. Mist Condor
7. Mist Condor
 8. Mist Condor
9. Sangan
10. Summoner Monk
11. Summoner Monk
12. Zephyros the Elite
13. Zephyros the Elite
14. Genex Ally Birdman
15. Genex Ally Birdman
 16. Genex Ally Birdman
 17. Reborn Tengu
 18. Reborn Tengu
 19. Reborn Tengu
20. Dark Simorgh
 21. Terraforming
22. Terraforming
23. Terraforming
24. Divine Wind of the Mist Valley
25. Divine Wind of the Mist Valley
26. Divine Wind of the Mist Valley
27. Mystical Space Typhoon
 28. Mystical Space Typhoon
29. Mystical Space Typhoon
 30. Solemn Warning
 31. Solemn Warning
32. Dark Hole
33. Heavy Storm
 34. Icarus Attack
35. Icarus Attack
36. Monster Reborn
 37. Pot of Avarice
 38. Foolish Burial
39. Dark Core
 40. Dark Core

 Extra

 Spoiler

X1. Stardust Dragon
X2. Stardust Dragon
X3. Stardust Dragon
X4. Black Rose Dragon
X5. Black Rose Dragon
 X6. Black Rose Dragon
X7. Dark End Dragon
X8. Dark End Dragon
X9. Ancient Fairy Dragon
X10. Ancient Fairy Dragon
X11. Scrap Dragon
X12. Scrap Dragon

[/QUOTE]

That will not work.  Chain Material does not itself summon, it merely alters how the summoning is done.

[User]
 That will not work.  Chain Material does not itself summon, it merely alters how the summoning is done.[/QUOTE]

OOC: Damn ... for a moment there I thought it was Solemn Judgment lol.

GG Mistral.

[User]
 Originally Posted by ELC
 OOC: Damn ... for a moment there I thought it was Solemn Judgment lol.

GG Mistral.

OOC: You did pretty well, too; I pretty much topdecked at the end in drawing both Bubble Illusion and a second Chain Material back to back through Valley and my turn draw.  If not for that, I probably would have lost.  My first Chain Material would have let me win earlier, but your use of Black Rose Dragon blocked that by destroying it before I could activate it.  Also, Solemn Warning could have blocked A Hero Lives, which would have bought you another turn, but I would have used my facedown Solemn Judgment in that case.

Looking back, it looks like you hit some pretty bad draws at the end.  It's probably worth noting since it's not on the card per se, but Pot of Avarice does work on all monsters, and doesn't have any implicit restrictions to only main deck monsters: synchro and fusion monsters can be targeted and be sent to the extra deck using it.  You could have used Foolish Burial on a monster, then Pot of Avarice to recycle your Tengu and gain two new draws; that might have helped out a little.

[User] OOC: Actually, Cyber Valley (and Solemn Judgment) did me in >_< I had Terraforming, which I could have gotten Divine Wind of the Mist Valley. Then I could have Foolish Burial putting Zephyros the Elite into my graveyard, bouncing Tengu for Falcon, then normal summon Tengu and proceed with my OTK (Falcons bouncing Wind Monsters for more Falcons). Any suggestions you have?

[User] OOC: Sorry, I missed the question at the end originally.  I'd probably reduce Zephyros to 1; you can only activate his effect once in the game in either case.  Dark Core is generally subpar compared to other cards like Fissure, Smashing Ground, or Book of Moon, despite its flexibility, because it requires an additional discard as a cost.  Terraforming at 3 might also be a bit of overkill; it usually gets run at 1 or 2.  Other than that, I cannot think of much.  Pot of Duality might help add consistency, and I'd also suggest adding three more cards to your Extra Deck to fill it out (either synchro or xyz), since it can't hurt, and it might help in certain specialized cases.


[User]
 This is the OOC for a game that began as a phone/skype adventure starring two wizards who met while trying to gain entrance to a famed wizard-ing school....

Description:

 Spoiler

And so it continues...
When last we left our intrepid adventurers John and Alexi had returned from the Mere of Dead Men with the body of one of the attackers on the Lizardfolk's village who, with some magical assistance, will hopefully shed some light on what the Red Wizard was looking for. However before the spell could be cast a trustworthy cleric needed to be found and funds needed to be raised. Having several artifacts recovered from the Red Wizards dig site buyers were sought and found. But before the questioning could take place John was attacked by an assassin wanting to know where he had obtained the items he had sold and what he had seen. John barely escaped with his life but is he safe or will the assassin try again? Who sent him? And why?

[User]
 I haven't looked everywhere, but the first few places I've looked did not contain my character sheet.

If memory serves....

Lv. 6 (All wizard, going for incantatrix)

Few scrolls as most were learned.

1 question/week to "the voices"

Looking for Fairclaw(former....ish teacher) as the major arc.

Had 2 warriors with us this last trip.  Rod and Lloren.

Alexi didn't get into the school.

The school seems pretty cool with trips to apply magic and all.

The school tuition is fairly steep.... was it 30/month or something?

I'll try

[User]
 Just putting some notes down about what I remember character-wise for the character sheet.

Wizard going into Incantrix asap.  we were 6th level.

List of spells notably included some spells in the death and dying areas.  Also, Fireball, fly, invisibility were used.


[User]
 You spent the day travelling through the rolling hills and farmlands of Vosgone, a peaceful region that has been settled for generations. You have passed through area several times in your career. The grey Skies and chilling showers of early spring have been with you all day, and you are looking forward to a hot meal and a warm bed.
Your are following an ancient road known as the stoneway, it has stood since before the last great human empire of Nerath. As darkness falls, you find yourself descending through a wooded valley towards the ford of the river Volar, and the small town Pommeville. You are tired and cold, and it's a good time to stop.
The Volar is cold and swift, and you lead your Riding Drake across the ford and into the town. Pommeville is a prosperous village, and you can see stores and cottages to either side of the road. A steep, wooded hill rises above the town, hiding ivy-grown ruins on its crown.
You spy the welcome light of an inn, with the sign of a green griffon proudly displayed. Few people are out and about, but from inside the inn you can hear the voices in conversation and the clink and clatter of dishes.

[User] Tiberus leaves his riding drake at the stable, before pushing into the well lit inn, looking around to take in the patronage, he proceeds to the bar and raps on it to get the bartender's attention.

[User]
 The Inn's common room is comfortable, with a dozen or so villagers and travelers enjoying a roaring fire and tankards of ale. A short, broad-shouldered man with a drooping mustache approaches with a smile. " Welcome To the Green Griffon," he says he seems rather concerned "Um, how can I help you today? "
Most of the crowd appear to be villagers- A tall man man in a smith's apron, a brash young man dressed as a craftsman, a pair of weathered farmers- but you also see a couple of travelers. One is a handsome soldier in uniform, one is a towering monk, and a third appears to be a half-elven trader or merchant of some kind.

[User]
 "Ale. And a room for the night. I have come a long way."

Rubbing his eyes, Tiberus leans forwards and discreetly asked the bartender.

"And as an added favour, could you tell me anything about the soldier, the monk and the half elf?"

OOC: Can I assume that A riding Drake has the same stats as a Warhorse?

[User]
 ooc: Yes a riding drake has the same stats as a warhorse

He takes your money
"The half elf is the trader shanna whitelock, smart woman a bit of a pain though. Thats captain Miles of the royal army, nice fellow but i don't know too much about him. and the monk, Friar Nicholas of Priest of Moradin, good chap, goes from village building homes for the needy. Luckily pommeville doesn't need his services, so he'll only be here a few days. Oh and I've been rude my name is George Marsette, the ostler of this establishment."

[User]
 "Right, so long that none of them are assassins after my blood."
Flipping another couple of silver pieces over the counter, Tiberus continued,
"And I would like a room for the night. I have come a long way."

OOC: Sorry, same here.


[User]
 Arena Tournament, Round 51:  Dense  vs  Kik-ka-Rik
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Dense  - Psionic Dog
 Kik-ka-Rik  - Exit

 All Gladiators, please declare final purchases (if any) and roll initiative.

[User]
 This feels familiar.
Ready for the rematch? 🙂

No initial purchase, but as unusual reserving the right to make a counter purchase should KKR buy anything.

  Initiative  - (1d20+3)[ 5 ]

[User]
 ohgoddon'tcritmeagain

No purchases

Initiative:  (1d20+4)[ 5 ]

[User] Wow, a natural 1 on initiative and you still go first... (in case of tie person with highest modifier goes first)

[User]
 It certainly isn't a good sign.

 Kik-Ka-Rik Round 1

Starts in Y14 with Alchemist's Fire in hand.

Moves to Q14.

[User]
 Dense - Round 1

Starting in B-14 with loaded crossbow.
Leaving mount at home for this match.

Move to G-16.

Readying an Action:

 Spoiler
 Shoot Kik-Ka-Rik if he ever has no cover relative to me.

[User]
 Kik-Ka-Rik - Round 2

Moves to L16.

[User]
 Dense - Round 2

Move to D-11.

Ready an Action:

 Spoiler
Fire on Kik-Ka-Rik if he ever has no cover relative to Dense

Done.

Stats

 Spoiler

HP: 16/16
AC: 18 (14 touch)
Bolts Remaining: 27

[User]
 Kik-Ka-Rik - Round 3

Move to I-11

Ready Action:

 Spoiler

Throw Alchemist's if Dense has no cover and within 10ft of Kik-Ka-Rik

Stats:

 Spoiler

HP: 10/10
AC: 21 (+4 armor, +4 dex, +1 size, +1 natural, +1 dodge feat); (16 touch)

[User]
 Readied action triggered! (when Kik is somewhere around K-14 during movement)
  Attack  - (1d20+6)[ 26 ]    Damage  - (1d8)[ 3 ]
 Dense - Round 3
Move Action: Reload crossbow.

Ready Action:

 Spoiler
Shoot Kik-Ka-Rik if he ever has no cover relative to Dense

Done.

Stats

 Spoiler
HP: 16/16
AC: 18 (14 touch)
26 bolts remaining

[User]
 Another critical?🤨
  Crit Confirm  - (1d20+6)[ 11 ]    Bonus Damage  - (1d8)[ 4 ]

[User]
 Don't I lose my cover benefit in J14 rather than K14?

Does Dense's shot count as an attack of opportunity?

[User]
 Hmmm... I don't think so but let me check:

Nope.

In fact, since the readied attack was triggered by Kik moving out from cover that appears to have hit back at L-15. Not that the outcome is any different.

Still your turn.

Edit: It's only an attack of opportunity if I fire from inside a square you threaten, so no, not this time.

[User]
 Kik-Ka-Rik Round 4

Kik-Ka-Rik moves to E10 and throws the Alchemist's Fire.

Attack:  (1d20+6)[ 8 ]
Damage:  (1d6)[ 5 ]

Stats

 Spoiler

HP: 7/10
AC: 21 (16 touch, 25 attacks of opportunity)

[User]
 Okay, I'm gonna be mad if that botched throw of Alchemist's fire has flown into the air and lands on Kik-Ka-Rik's face.

 (1d8)[ 5 ]

[User]
 So counting clockwise from back toward you that puts the spash at: C-12.
Dense takes 1 damage.

But first...

Readied Action Triggers:
  Attack  - (1d20+7)[ 19 ]    Damage  - (1d8+1)[ 5 ]

Attack of Opportunity!
  Attack  - (1d20)[ 1 ]    Damage  - (1d3)[ 3 ]
It's not much, but spiked gauntlets do threaten, and ranged attacks do provoke, and 20's have been rolled...

 Dense Round 4

Free: 5 ft step to C-10
Move: Reload crossbow
Standard: Fire crossbow

  Attack  - (1d20+7)[ 11 ]    Damage  - (1d8+1)[ 6 ]

And just incase one of the crossbows was a critical...
  Crit  - (1d20+7)[ 25 ]    Damage  - (1d8)[ 1 ]

[User]
 Kik-Ka-Rik - Round 5

Move Action: Draw Rapier
Standard Action: Attack

Attack:  (1d20+6)[ 15 ]
Damage:  (1d4)[ 1 ]

Stats

 Spoiler

HP: 7/10
AC: 21 (16 touch, 25 attacks of opportunity)

[User]
 ((I assume Kik-Ka-Rik took a 5-ft step forwardish after drawing the rapier to attack.))

Dense - Round 5

Free: 5ft step to B-10
Move: Reload Crossbow
Standard: Fire!

  Attack  - (1d20+7)[ 25 ]    Damage  - (1d8+1)[ 9 ]

Stats

 Spoiler

HP: 15/16
AC: 18
Ammunition: 23 bolts remaining

[User] Kik-Ka-Rik drops to the ground at -2 HP.

[User]
 Well fought.
If I'd been you I may have spent some of my winnings from the Yo-Sun fight beforehand, but still well fought.

[User] I'm so buying a bow next time.

[User]
 GM Kyeudo
 Dense is the Winner!


[User]
 The arena, a massive Colliseum built in a powerful archmage's private demiplane looms around you. Thousands of people wearing the special goggles that will allow them to see the combatants even through illusions, defences or brick walls and terrain features so as not to miss a single moment of action applaud excitedly when the Archmage himself teleports you in the prearranged positions within the empty field.

Having checked you for possible illegal magics, substances or other preparations, the old man in his black robe and cowl now manipulates the arena's phantasmal terrain, making it assume one of the prearranged configurations randomly. The area around you flickers through several different environments under the seven-color gleam of an impenetrable shield that surrounds it; a hundred feet tall and ten times as wide, the barrier prevents both external interference and you from leaving until the fight is done.

In the end, the flickering terrain stabilizes into the greenish, muddy foulness of a swamp; thick mud quickly swallows up to the waist anything that isn't strong enough to free itself easily or flying. A thin, acrid mist hangs in the air, impairing visibility the farther into it you attempt to look. You are standing in small islands of solidity within the swamp, perhaps the only ones, perhaps not; you can't say. At the distance you are now, you are barely visible to eachother; anything further is too hidden by the fog to tell any details. Night falls heavy on this unwholesome terrain, not a single gust of wind disturbing the silence.

 Spoiler

 mud:  In any place other than the starting island ground speed for large or medium creatures halved. Small and smaller creatures are stuck and must either fly or swim. Creatures of any size can't run unless they succeed in a DC 20 strength check. Charging is impossible.
 thin mist:  Anything beyond 20 ft has concealment. Anything beyond 120 ft has total concealment.
 night:  the usual limitations for night apply.

Describe your characters but not with many details; due to the mist (concealment) others can't see much. However, put a complete description in a spoiler. Once you get closer than 20 ft, you can look into eachother's complete descriptions.

roll initiative. Preparation rounds: 2

[User]
 Among the mists stands a massive shade, much like a great worm with the torso of a man.

Full description.

 Spoiler
At the back of a mighty ashworm rides a sahuagin clad in mithril armor, with four clawed arms and vicious teeth, with a heavy shield and a massive lance in hands.

Preparations

 Spoiler
1° Round: Activate Animated Shield.
2° Round: Cast Golden Barding on mount (no real purpose, 1° level paladin spells kind of blow).

Initiative:  (1d20+12)[ 24 ]

[User]
 The gaunt, darkly cloaked figure at one end of the field murmurs a spell in a harsh voice that carries through the wind.

He then ascends slightly, and pulls out a wand from his haversack. He becomes completely invisible as soon as he finishes his malevolent whisper.

Prep:

 Spoiler
Casting  Overland Flight , then using a charge from a wand of  Greater Invisibility .

Description:

 Spoiler
A lycanthropic Grey Elf Lich, the Dark Lord is currently in humanoid form. A magic cloak clasped by a magic amulet hangs around his shoulders, while a levitating shield circles him when commanded. In one hand is a powerful Staff, in the other is a Wand. His bony fingers and bone-bare arms are covered by gloves and bracers of extremely potent magic, and a ring adorns each hand. The belt around his waist improves his fighting prowess, and the circlet on his head enhances his already considerable intellect.

Its other forms are those of a bony feline humanoid or a skeletal cheetah.

[User] Forgot my Init roll...  (1d20+7)[ 9 ]

[User]
 (Well, my turn. I will need two posts becuase I will make a roll and then make an action for my summons)

The Lord of the Sea of Sand snaps his fingers, summoning a group of Babaus.

 Spoiler
Use spell-like ability: Summon Monster IX to summon 1d4+1 babaus.

Creatures summoned:  (1d4+1)[ 4 ]

[User]
 (Four babaus. Woot.)

Babau One casts See Invisibility on The Lord of the Sea of Sand and walks 30 to the left of him..

Babau Two casts See Invisibility on Babau Three and walks 30 feet to the right of the Lord of the Sea of Sand.

Babau Three greater teleports 120 feet forward. Towards the Dark Lord

Babau Four Walks 30 feet in front of the LotSoS and casts Darkness See Invisibility on Himself.

[User]
 (Half-Fiend, eh? Nice.)

The cloaked figure rises several feet, and swaps his items.

 Spoiler
Rise 20 feet, replace Wand with  Rod of Maximize Spell .

[User]
 (Yes. Forgot to add the wings to the full description, my bad.)

The Lord of the Sea of Sand flies out of his saddle and into the muddy waters, enjoying his watery dominion.

 Spoiler
Move action: Fly 30 feet, off mount into water.
Standard Action: Swim 60 feet foward in the water, no swim check needed.

Babus: 17 rounds left.

Babau One casts see invisibility on itself.

Babau Two casts See invisibility on itself.

Babau Three casts Dispel Magic (Targeted) on the Dark Lord.

 Spoiler
I will roll 20 dispel checks here, since I don't know how much stuff you have. And this is going to target your magic gear as well as your buffs. The DM will have to determine what stuff is affected, but he should use the rolls in the order they appear I believe.

 Spoiler
 (1d20+7)[ 15 ]
 (1d20+7)[ 13 ]
 (1d20+7)[ 18 ]
 (1d20+7)[ 26 ]
 (1d20+7)[ 18 ]
 (1d20+7)[ 9 ]
 (1d20+7)[ 10 ]
 (1d20+7)[ 9 ]
 (1d20+7)[ 18 ]
 (1d20+7)[ 10 ]
 (1d20+7)[ 17 ]
 (1d20+7)[ 22 ]
 (1d20+7)[ 16 ]
 (1d20+7)[ 27 ]
 (1d20+7)[ 23 ]
 (1d20+7)[ 21 ]
 (1d20+7)[ 9 ]
 (1d20+7)[ 24 ]
 (1d20+7)[ 20 ]
 (1d20+7)[ 20 ]

Babau Four. casts See Invisibility on itself.

[User] You can't target all the magic gear at once; you can only target them one at a time. That said, the dispels are first against the high-CL effects and then against the lower-CL effects. If many effects have the same CL, check in alphabetic order.

[User]
 Magic items aren't affected by the dispel magic pointed at their owners, and since the Dark Lord only had two spells active, the Babau fails at dispelling anything.

The Dark Lord utters an eldritch phrase, and the shield on his arm detaches and begins to circle him. After he has done this, he flies 40 feet closer to the LotSoS.

 Spoiler
Activating Animated Shield, move is exactly as proposed.

[User]
 (hehe. My Bad.)

Forty feet up... Probably thirty feet forward to stand above the LotSoS... Floating 40 feet above me?

Four babaus: 16 rounds remaining.

The four babaus, now properly able to see the Dark Lord, cast dispel magic at him.

Dispels!

 Spoiler
Dispel One

 Spoiler

 (1d20+7)[ 19 ]
 (1d20+7)[ 18 ]

Dispel Two

 Spoiler

 (1d20+7)[ 12 ]
 (1d20+7)[ 21 ]

Dispel Three

 Spoiler

 (1d20+7)[ 24 ]
 (1d20+7)[ 16 ]

Dispel Four

 Spoiler

 (1d20+7)[ 23 ]
 (1d20+7)[ 16 ]

The LotSoS sinks as deep as possible in the mud. The large worm too enters the swamp waters, closing in with it's master.

 Spoiler

LotSoS: I am not sure if any action really.
Worm Mount: Double move 60 feet towards the LotSoS.

[User]
 His invisibility gone, the Dark Lord aims at his opponent's location, and murmurs a spell. A burst of sound envelops the Lord of the Sea of Sand as the Dark Lord hovers above the swamp.

 Spoiler
Cast Fireball using Mastery of Elements.  (10d6)[ 30 ]  sonic damage on the Lord of the Sea of Sand and anyone within 20 feet of him. Reflex 23 for half.

[User]
 Oh, yeah... forgot my caster level check to bypass Spell Resistance.
 (1d20+20)[ 29 ]

[User]
 (ARGH Forum is being mean here)

LotSoS Reflex save:  (1d20+29)[ 30 ]
Worm reflex save (Improved Evasion):  (1d20+11)[ 22 ]

The Lord of the Sea of Sand quickly mounts (Ride check DC 20:  (1d20+39)[ 49 ] ), and moves ten feet off to some direction.

The babaus  (15 rounds left) chain dispel again.

 (1d20+7)[ 20 ]
 (1d20+7)[ 14 ]
 (1d20+7)[ 11 ]
 (1d20+7)[ 11 ]

[User]
 The lich shimmers for a moment as he casts a spell. He descends 20 feet to get closer to his prey. (If he's within 30 feet, he can smell you...)

 Spoiler
Casting  Resist Energy : Sonic

[User]
 The Babaus (14 rounds left) continue their dispeling.

 (1d20+7)[ 12 ]
 (1d20+7)[ 24 ]
 (1d20+7)[ 12 ]
 (1d20+7)[ 16 ]

The Lord and his mount go underwater, heck. They go underground if the water is just not deep enough. Glub.

[User]
 The Dark lord, unamused by his foe's flight, turns to the half-fiend's demonic allies, and utters a spell. Pointing at them, he hoarsely states "Resist  this ." A massive fog of solid sound envelops the nearest Babau as the lich rises again.

 Spoiler
Climb 20 feet again, cast  Acid Fog  at the nearest Babau and using Mastery of Elements to change the damage type to Sonic. No Save, no Spell Resistance.

[User]
 Forgot to roll damage.

The affected babau teleports out of the fog, some 15 feet to the side.

We are all perplexed with this strategy.

The other three babaus continue their dispeling.

 (1d20+7)[ 22 ]
 (1d20+7)[ 23 ]
 (1d20+7)[ 23 ]

The worm and the rider stay down there. Circling. Underground. Like sharks.

[User]
 Edit: Also: babaus will last for 13 rounds.

damage totals:

Babau 1: 5
Babau 2: 0
Babau 3: 0
Babau 4: 0
Sahuagin guy: 70
Worm thing: 35

[User]
 Originally Posted by Draken
 Forgot to roll damage.

Oops. Thought it was only on successive turns for some reason. 😳

Also, 15 feet isn't enough to clear the fog. It's got a 20 foot radius.

The lich continues to rise. (Cloud turns remaining: 15)

Cloud damage rolls:  (2d6)[ 5 ]
 (2d6)[ 7 ]

[User]
 Fifteen feet outside the fog. It is a teleport. The max range is measure in miles.

So.

More dispelling. And 12 rounds.

Dispell 1
 (1d20+7)[ 20 ]
 (1d20+7)[ 27 ]

Dispell 2
 (1d20+7)[ 19 ]
 (1d20+7)[ 10 ]

Dispell 3
 (1d20+7)[ 27 ]
 (1d20+7)[ 20 ]

Dispell 4 is targeted at your animated shield
 (1d20+7)[ 8 ]

Because I just noticed you have two active spell effects now.

[User]
 The lich, his existing spells dispelled, falls gently to the ground.
He points with two of his fingers on his left hand (the one holding the rod), and five silvery bolts shoot out from them, striking the already injured Babau without fail.

 Spoiler
Magic Missile! Caster Level check against its 14 Spell Resistance (for formality):  (1d20+20)[ 39 ]
Damage:  (5d4+5)[ 13 ]

Cloud: 14 rounds

[User]
 Damage totals:

Babau 1: 18
Babaus 2, 3 and 4: 0
Sahuagin: 70
Worm: 35

The four babaus keep on their vicious dispelling, this time aiming for the Dark Lord's stuff. His shield, to be precise.

 (1d20+7)[ 14 ]
 (1d20+7)[ 20 ]
 (1d20+7)[ 23 ]
 (1d20+7)[ 27 ]

Just after, the spear of the Sahuagin, wreathed in fel energies, busts form the ground.

Burrowcharge, attack with reach weapon, so I stay underground.

One use of Rebuke undead expent to use Divine Might.

In addition, I power attack for -5 attack and +10 damage.

And I am holding the weapon on four hands.

If I hit my spirited charge feat triples the damage.

Attack roll:  (1d20+36)[ 54 ]
Damage roll:  (1d8+52)[ 55 ]  (this number must be tripled after being rolled.)

[User]
 Oops. In all the strength math I forgot to add another +9 damage due to the Divine Might, heh. Doh me.

This +9 too is tripled to 27, of course. So the total damage on a hit is...

192 damage.

[User]
 Pierced by the lance, the lich counters with a strange spell cast towards his foe.

 Spoiler
 Polymorph Any Object  (Affects objects)
Concentration Check:  (1d20+22)[ 24 ]  vs DC 23 for defensive casting.
Caster Level Check vs Spell Resistance:  (1d20+20)[ 27 ]
Fortitude save DC 29 or be turned into a porpoise.

...Damnit. If I rolled  one  higher on the SR check... you've got at least 18 HD, don't you?

[User]
 (Yes, 18 HD.

How the hell did I write 12 there?

And bloody damn, you survived that?)

The Lord of the Sea of Sand performs another divinely inspired full attack.

 (1d20+34)[ 41 ]
 (1d20+29)[ 49 ]
 (1d20+24)[ 34 ]
 (1d20+19)[ 30 ]

Damage Rolls:

 (1d8+61)[ 63 ]
 (1d8+61)[ 69 ]
 (1d8+61)[ 66 ]
 (1d8+61)[ 69 ]

And his worm busts from the ground, attempting to Overrun the Lich and flatten him on the ground.

Overrun roll by the worm: 1d20+18.
If you fail your check, it will take a full round action to get up.
You cannot avoid the overrun, thanks to my trample feat. Your only option is to try the strength or dexterity check.

[User]
 Critical Threat.

 (1d20+29)[ 46 ]

In case of success, the second damage roll has the result doubled.

Edit: also slacking on my maths. Forgot to add the extra damage from power attack on that charge. this adds another 30 damage to that first 192.

[User]
 Originally Posted by Draken
 (You, twelve HD.

And bloody damn, you survived that?)

Retroactive d12 HD from being a Lich and DR 15/bludgeoning & magic. IIRC, if it has the word "And" it means the target has to have both to bypass the DR.

The second strike hits true (blasted Nat. 20!), and the Lich collapses.

[User]
 I was going to write "yes, 18 HD", but wrote "You, 12 HD" for some reason.

Also. I am confused.

[User]
 Originally Posted by Draken
 I was going to write "yes, 18 HD", but wrote "You, 12 HD" for some reason.

Also. I am confused.

On a cursory examination of the Lich template, I thought I read that a lich turns to dust when defeated. Can't find it now. Can find it in the 4E Monster Manual, though.

The natural 20 on your second attack in the last round was the only reason why you actually hit. 🫤

Well done. The battle could've gone either way, especially if my last spell went off properly. 😏

[User]
 That much armor class and that little hit points?

But I would only fail that fortitude save on a natural one, as well. My saves are pretty humongous

Heck. That fireball? Only reason I failed that save was because of a natural one.

[User] Yeah, my save DCs are a bit too low... blast you and your Charisma bonus to saving throws. 😛

[User]
 And to damage.

But seriously. What kind of armor class do you have that even after probably losing your shield to those dispels I was still unable to hit without a natural twenty?

[User]
 Originally Posted by Draken
 But seriously. What kind of armor class do you have that even after probably losing your shield to those dispels I was still unable to hit without a natural twenty?

I missed the natural 20 on the dispel check on the shield. 😳 (DC 26, BTW. It's got a CL 15 enhancement bonus)
In humanoid form with the shield, the lich has 50 AC. Without, he only has 44 AC. Which would've meant that either of the first two attacks would've hit. In hybrid form, he's got about 54, though, so  maybe  I should've changed forms...

[User]
 That is pretty big.

But even if I had missed, I don't suppose you can make that resisted test against the overrun can you? If you failed, that would be a full round action to get up again, after which I would overrun you again and full attack with a bonus.

Then it would be pretty much that, you on the floor, me missing attacks.

[User]
 Originally Posted by Draken
 That is pretty big.

But even if I had missed, I don't suppose you can make that resisted test against the overrun can you? If you failed, that would be a full round action to get up again, after which I would overrun you again and full attack with a bonus.

I had Dimension Door prepared. Could've used it to teleport somewhere else... *facepalms*

...I'll get this right by the time we have a rematch. 😛

[User] And I will summon bone devils on the preparation round and rush in for a flying charge first thing, instead of summoning some lousy Babaus.

[User]
 Originally Posted by Draken
 And I will summon bone devils on the preparation round

Don't see how that would help. Bone devils have cold-type and poison attacks. Which are on the immunity list for a Lich. Plus they don't get See Invisibility or Dispel Magic on their spell lists, making them useless for the debuff routine that you pulled this time.

[User] And 2 points to Draken

[User]
 True. They get fly and Invisibility (Self) for some reason I mistook Invisibility (Self) for see invisibility.

Ack. I am stranded with Babaus if the opponent turns invisible.


[User]
 (Despite not expecting an Elf to crop up at all...)

Torrential rain ripped down through the chilled air, the sea below raging with massive white capped waves and the crackle of thunder echoed fearsomely with the bright flash of blinding lightning. In the midst of this hellion weather, a pair of helicopters made thier way, the steady thock-thock-thock of thier blades drowned out by the noise of the storm, and the creaking metal of the frieghter.

The broad, grey, ship they approached tipped wildly from side to side, it's deck slick with the water that had crested over the gunwales and the pounding rain. The thick leather soles of combat boots having no trouble gripping the rusted metal. There was no responce visible through the tinted glass of the nearest windows as the helicopters drew away.

 "Somewhere on board should be cases of of nuclear material, and possibly a warhead, now under the control of an ultranationalist Russian group. All local governments are denying any responsibility of it's loss, or ownership of it. Get in there, eliminate the hostiles, and confirm the source if possible. Good luck."

[User] Mack locks and load his beowulf, murmung " "I can't wait to put some holes in somthing."  He then takes a couple condoms out of his pack, unrolling them on the end of his weapons barrels.  "Better safe then sorry."

[User]
 Johnathan Phoenix

John checks all of his equipment very carefully on the trip over, making sure that everything is where it should be and that all is working properly.  He places his magnum into its holster last, with an almost reverent care for the bulky, powerful weapon.  He locks and loads his HK, staring down the barrel for a second as if checking to make sure it wasn't bent.

He sets foot onto the deck and sits still for a few seconds to allow himself to adjust to the rocking motion of the deck and to get his bearing.  Once he feels solidly connected to the "ground" beneath him, he does a quick sweep of the deck for any signs of life.  Finding none, he speaks just loudly enough to be heard over the storm.

 "Clear.  Lets move out for the primary objective."

[User]
 John

John cocked his shotgun and grinned to himself. He loved the rain, it reminded him of home. But they told him he wasn't supposed to talk about home anymore. " Well.... Time to see what this puppy can do.

[User]
 Grannus Voltaire

As the helicopter slowly sets down on the deck of the thrashing ship, Grannus lets out a deep sigh.   I still don't get why I'm called on for these missions.  Brutus or Antigone would love to be out here shooting up a ship of Russians.  Do they really not trust the rest of you to stay out of trouble?   Getting off the helicopter, Grannus checks his hip holster for his gun and quickly assures himself of the presence of ammo.   Ah well, I'll just have to make sure that nobody here manages to screw up the mission too bad.  We enter by the second door on the right!  Move!


[User]
 Louie the Fly buzzes around,  singing his theme song  to himself. There's a tiny duel disk strapped to his arm.

 Bad and Mean and Mighty Unclean  ~ 40 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
7 Koa’ki Meiru Beetle
8 Ultimate Insect LV 3
9 Ultimate Insect LV 3
10 Ultimate Insect LV 3

11 Ultimate Insect LV 5
12 Ultimate Insect LV 5
13 Ultimate Insect LV 7
14 Ultimate Insect LV 7
15 Flying Kamikari #1
16 Flying Kamikari #1
17 Flying Kamikari #1
18 Cross-Sword Beetle
19 Cross-Sword Beetle
20 Cross-Sword Beetle

21 Mystical Space Typhoon
22 Giant Trunade
23 The Graveyard in the Fourth Dimension
24 The Graveyard in the Fourth Dimension
25 Solidarity
26 Solidarity
27 Level Modulation
28 Level Modulation
29 Verdant Sanctuary
30 Verdant Sanctuary

31 Pot of Avarice
32 Pot of Avarice
33 Magical Mallet
34 Magical Mallet
35 Insect Imitation
36 Insect Imitation
37 Dark Bribe
38 Dark Bribe
39 Royal Decree
40 Royal Decree

((Sorry about the poor opening, ☹  but I couldn't really think of anything.))

[User]
 Initiative:   (1d20)[ 6 ]
 Opening Hand:   (1d40)[ 18 ]   (1d40)[ 11 ]   (1d40)[ 19 ]   (1d40)[ 16 ]   (1d40)[ 9 ]
 Re-rolls if needed:  (1d40)[ 27 ]  (1d40)[ 35 ]  (1d40)[ 37 ]  (1d40)[ 35 ]

[User]
 A large badger dances into the arena, singing  his theme song  in a rather loud and obnoxious manner.
 Badger badger badger badger badger badger badger badger...
 (d20)[ 3 ]
 (5d40)[ 19 ][ 21 ][ 19 ][ 7 ][ 24 ](90)
 (3d40)[ 11 ][ 18 ][ 17 ](46)
 Badger Badger

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Super-Nimble Mega Hamster
4.	Nimble Momonga
5.	Nimble Momonga
6.	Nimble Momonga
7.	Bubonic Vermin
8.	Bubonic Vermin
9.	Bubonic Vermin
10.	X-Saber Airbellum
11.	X-Saber Airbellum
12.	Ryko, Lightsworn Hunter
13.	Ryko, Lightsworn Hunter
14.	Sea Koala
15.	Snyffus
16.	Naturia Cosmobeet
17.	Naturia Cosmobeet
18.	Naturia Pineapple
19.	Naturia Pineapple
20.	Light and Darkness Dragon
21.	Light and Darkness Dragon
22.	Dark Hole
23.	Monster Reborn
24.	Pot of Duality
25.	Pot of Duality
26.	Pot of Avarice
27.	Pot of Avarice
28.	Mystical Space Typhoon
29.	Mystical Space Typhoon
30.	Creature Swap
31.	Creature Swap
32.	Smashing Ground
33.	Smashing Ground
34.	Smashing Ground
35.	The Big March of Animals
36.	Mirror Force
37.	Torrential Tribute
38.	Bottomless Trap Hole
39.	Bottomless Trap Hole
40.	Trap Dustshoot

Extra Deck:
2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

[User]
 Louie glares at the badger. " Argh! Just my luck. Another rodent with a limited vocabulary. " He draws his card. " I'll start this duel. "

 Draw:   (1d35)[ 25 ]

" I'll begin my turn with  Verdant Sanctuary  this place always reminds me of home. " A large trash heap fills Louie's side of the field, a wistful smile on his face. " Then I'll set one monster face down and end my turn. "
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|V|-|-[/table]
F = Facedown ???/??? (DEF)
V =  Verdant Sanctuary
 Life Points:  8000

 Spoiler

 Hand  ~ 4

 Spoiler
Cross-Sword Beetle, Ultimate Insect LV 5, Cross-Sword Beetle, Ultimate Insect #3

 Face Downs

 Spoiler
Monster 3 - Flying Kamakiri #1

 Graveyard  ~

 Spoiler
.

 Removed from Play

 Spoiler
.

Deck [ Bad and Mean and Mighty Unclean  ~ 34 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
7 Koa’ki Meiru Beetle
8 Ultimate Insect LV 3
 Ultimate Insect LV 3
9 Ultimate Insect LV 3

 Ultimate Insect LV 5
10 Ultimate Insect LV 5
11 Ultimate Insect LV 7
12 Ultimate Insect LV 7
13 Flying Kamikari #1
 Flying Kamikari #1
14 Flying Kamikari #1
 Cross-Sword Beetle
 Cross-Sword Beetle
15 Cross-Sword Beetle

16 Mystical Space Typhoon
17 Giant Trunade
18 The Graveyard in the Fourth Dimension
19 The Graveyard in the Fourth Dimension
20 Solidarity
21 Solidarity
22 Level Modulation
23 Level Modulation
24 Verdant Sanctuary
 Verdant Sanctuary

25 Pot of Avarice
26 Pot of Avarice
27 Magical Mallet
28 Magical Mallet
29 Insect Imitation
30 Insect Imitation
31 Dark Bribe
32 Dark Bribe
33 Royal Decree
34 Royal Decree

[User]
 The badger glares at Louie, as if to say,  I'm a mustelid, not a rodent, you imbecilic insect!  But he doesn't say that.
 Badger badger badger badger...
 (d35)[ 17 ]

[User]
 The badger places down  Pot of Duality .

 (3d34)[ 1 ][ 24 ][ 12 ](37)  (Super-Nimble Mega Hamster, Creature Swap, Sea Koala)
 (2d34)[ 3 ][ 32 ](35)

(Selected: Super-Nimble Mega Hamster)
A badger climbs out of the jar. Several other badgers dance around it.
 SNAAAAAAKE!
One of the badgers burrows into the ground, while the others flee.
(Setting a monster.)

 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Naturia Pineapple
Light and Darkness Dragon
Bubonic Vermin
X-Saber Airbellum
Light and Darkness Dragon

 Face Down:

 Spoiler

Super-Nimble Mega Hamster

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Bubonic Vermin
7.	Bubonic Vermin
8.	X-Saber Airbellum
9.	Ryko, Lightsworn Hunter
10.	Ryko, Lightsworn Hunter
11.	Sea Koala
12.	Snyffus
13.	Naturia Cosmobeet
14.	Naturia Cosmobeet
15.	Naturia Pineapple
16.	Dark Hole
17.	Monster Reborn
18.	Pot of Duality
19.	Pot of Avarice
20.	Pot of Avarice
21.	Mystical Space Typhoon
22.	Mystical Space Typhoon
23.	Creature Swap
24.	Creature Swap
25.	Smashing Ground
26.	Smashing Ground
27.	Smashing Ground
28.	The Big March of Animals
29.	Mirror Force
30.	Torrential Tribute
31.	Bottomless Trap Hole
32.	Bottomless Trap Hole
33.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Pot of Duality

 Removed from Play:

 Spoiler

Empty

[User]
 Louie blinks at the antics of the badgers before shaking his head." Whatever. It's my turn now! "

 Draw:   (1d34)[ 8 ]

He scowls at the card he drew. " Bah! Anyway, not much this turn I summon the  Ultimate Insect Level Three  and end my turn. " The small purple and red sized bug appears on the field, making threatening noises at the badger.

{table=head]1|2|3|4|5
-|U3|F|-|-
-|-|V|-|-[/table]
F = Facedown ???/??? (DEF)
U3 =   Ultimate Insect LV 3  1400/900 (ATK)
V =  Verdant Sanctuary
 Life Points:  8000

 Spoiler

 Hand  ~ 4

 Spoiler
Cross-Sword Beetle, Ultimate Insect LV 5, Cross-Sword Beetle, Ultimate Insect #3

 Face Downs

 Spoiler
Monster 3 - Flying Kamakiri #1

 Graveyard  ~

 Spoiler
.

 Removed from Play

 Spoiler
.

Deck [ Bad and Mean and Mighty Unclean  ~ 34 Cards

 Spoiler

1 Bee List Soldier
2 Bee List Soldier
3 Man-Eater Bug
4 Man-Eater Bug
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
7 Koa’ki Meiru Beetle
 Ultimate Insect LV 3
 Ultimate Insect LV 3
8 Ultimate Insect LV 3

 Ultimate Insect LV 5
9 Ultimate Insect LV 5
10 Ultimate Insect LV 7
11 Ultimate Insect LV 7
12 Flying Kamikari #1
 Flying Kamikari #1
13 Flying Kamikari #1
 Cross-Sword Beetle
 Cross-Sword Beetle
14 Cross-Sword Beetle

15 Mystical Space Typhoon
16 Giant Trunade
17 The Graveyard in the Fourth Dimension
18 The Graveyard in the Fourth Dimension
19 Solidarity
20 Solidarity
21 Level Modulation
22 Level Modulation
23 Verdant Sanctuary
 Verdant Sanctuary

24 Pot of Avarice
25 Pot of Avarice
26 Magical Mallet
27 Magical Mallet
28 Insect Imitation
29 Insect Imitation
30 Dark Bribe
31 Dark Bribe
32 Royal Decree
33 Royal Decree

[User]
 ((Last post today.))

 (d33)[ 17 ]
 Badger badger badger badger...
A  badger  pops out of a hole in the ground, and  another  follows.
((Flip Super-Nimble Mega Hamster, Special Summon Snyffus face-down.))

 A SNAAAAKE, A SNAAAAKE! OH, IT'S A  SNAAAAAKE !

((Tribute the monsters to summon Light and Darkness Dragon, attack Ultimate Insect LV3. End turn.))

 Field:
{table="head"]1|2|3|4|5
-|-|LADD|-|-
-|-|-|-|-[/table]

LADD:  Light and Darkness Dragon   ( 2800 /2400)

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Naturia Pineapple
Bubonic Vermin
X-Saber Airbellum
Light and Darkness Dragon
Monster Reborn

 Face Down:
 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Bubonic Vermin
7.	Bubonic Vermin
8.	X-Saber Airbellum
9.	Ryko, Lightsworn Hunter
10.	Ryko, Lightsworn Hunter
11.	Sea Koala
12.	Naturia Cosmobeet
13.	Naturia Cosmobeet
14.	Naturia Pineapple
15.	Dark Hole
16.	Pot of Duality
17.	Pot of Avarice
18.	Pot of Avarice
19.	Mystical Space Typhoon
20.	Mystical Space Typhoon
21.	Creature Swap
22.	Creature Swap
23.	Smashing Ground
24.	Smashing Ground
25.	Smashing Ground
26.	The Big March of Animals
27.	Mirror Force
28.	Torrential Tribute
29.	Bottomless Trap Hole
30.	Bottomless Trap Hole
31.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Pot of Duality
Super-Nimble Mega Hamster
Snyffus

 Removed from Play:

 Spoiler

Empty

[User]
 ((Okay then. See you tomorrow 🙂. I've just been called away myself so I'll just draw now and edit my turn in later, I probably won't get a chance until tomorrow. Though I'll say now that I intend to activate Verdant Sanctuary.))

 Draw:   (1d33)[ 2 ]

" Hmmph, since you destroyed my insect I can use Verdant Sanctuary to grab a  Flying Kamakiri One  from my deck. "

" Where's one lousy card when you need it? I'll set one monster and end. "

{table=head]1|2|3|4|5
-|F|F|-|-
-|-|V|-|-[/table]
F = Facedown ???/??? (DEF)
V =  Verdant Sanctuary
 Life Points:  6600

 Spoiler

 Hand  ~ 5

 Spoiler
Cross-Sword Beetle, Ultimate Insect LV 5, Cross-Sword Beetle, Ultimate Insect #3, Bee-List Soldier

 Face Downs

 Spoiler
Monster 3 - Flying Kamakiri #1
Monster 2 - Flying Kamakari #1

 Graveyard  ~1

 Spoiler
Ultimate Insect LV3

 Removed from Play

 Spoiler
.

Deck [ Bad and Mean and Mighty Unclean  ~ 31 Cards

 Spoiler

1 Bee List Soldier
 Bee List Soldier
2 Man-Eater Bug
3 Man-Eater Bug
4 Koa’ki Meiru Beetle
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
 Ultimate Insect LV 3
 Ultimate Insect LV 3
7 Ultimate Insect LV 3

 Ultimate Insect LV 5
8 Ultimate Insect LV 5
9 Ultimate Insect LV 7
10 Ultimate Insect LV 7
 Flying Kamikari #1
 Flying Kamikari #1
11 Flying Kamikari #1
 Cross-Sword Beetle
 Cross-Sword Beetle
12 Cross-Sword Beetle

13 Mystical Space Typhoon
14 Giant Trunade
15 The Graveyard in the Fourth Dimension
16 The Graveyard in the Fourth Dimension
17 Solidarity
18 Solidarity
19 Level Modulation
20 Level Modulation
21 Verdant Sanctuary
 Verdant Sanctuary

22 Pot of Avarice
23 Pot of Avarice
24 Magical Mallet
25 Magical Mallet
26 Insect Imitation
27 Insect Imitation
28 Dark Bribe
29 Dark Bribe
30 Royal Decree
31 Royal Decree

[User]
 ((Only this post for today, sorry.))

 (d31)[ 8 ]

Another  badger  pops out of the ground. The snake eats the monster on the left, and the badger destroys the other.

 Field:
{table="head"]1|2|3|4|5
-|-|LADD|X|-
-|-|-|-|-[/table]

LADD:  Light and Darkness Dragon   ( 2800 /2400)
X:  X-Saber Airbellum  ( 1600 /200)

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Naturia Pineapple
Bubonic Vermin
Light and Darkness Dragon
Monster Reborn
X-Saber Airbellum

 Face Down:
 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Bubonic Vermin
7.	Bubonic Vermin
8.	Ryko, Lightsworn Hunter
9.	Ryko, Lightsworn Hunter
10.	Sea Koala
11.	Naturia Cosmobeet
12.	Naturia Cosmobeet
13.	Naturia Pineapple
14.	Dark Hole
15.	Pot of Duality
16.	Pot of Avarice
17.	Pot of Avarice
18.	Mystical Space Typhoon
19.	Mystical Space Typhoon
20.	Creature Swap
21.	Creature Swap
22.	Smashing Ground
23.	Smashing Ground
24.	Smashing Ground
25.	The Big March of Animals
26.	Mirror Force
27.	Torrential Tribute
28.	Bottomless Trap Hole
29.	Bottomless Trap Hole
30.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Pot of Duality
Super-Nimble Mega Hamster
Snyffus

 Removed from Play:

 Spoiler

Empty

[User]
 ((Not a problem))

" You've destroyed two of My  Kamakiri . They both attempt to activate their abilities, but your overgrown lizard negates it, weakening it by a thousand Attack and Defence points. "

He smirks as he draws his card.

 Draw:   (1d31)[ 9 ]

" Now I'll summon  Cross-Sword Beetle  to the field. And have it attack your Airbellum, destroying it for 200 damage. Then I'll end my turn. "

{table=head]1|2|3|4|5
-|-|C|-|-
-|-|V|-|-[/table]
C =  Cross-Sword Beetle  1800/1200 (ATK)
V =  Verdant Sanctuary
 Life Points:  6600

 Spoiler

 Hand  ~ 5

 Spoiler
Ultimate Insect LV 5, Cross-Sword Beetle, Ultimate Insect #3, Bee-List Soldier, Ultimate Insect LV 7

 Face Downs

 Spoiler
.

 Graveyard  ~3

 Spoiler
Ultimate Insect LV3
Flying Kamakari #1
Flying Kamakari #1

 Removed from Play

 Spoiler
.

Deck:  Bad and Mean and Mighty Unclean  ~ 30 Cards

 Spoiler

1 Bee List Soldier
 Bee List Soldier
2 Man-Eater Bug
3 Man-Eater Bug
4 Koa’ki Meiru Beetle
5 Koa’ki Meiru Beetle
6 Koa’ki Meiru Beetle
 Ultimate Insect LV 3
 Ultimate Insect LV 3
7 Ultimate Insect LV 3

 Ultimate Insect LV 5
8 Ultimate Insect LV 5
 Ultimate Insect LV 7
9 Ultimate Insect LV 7
 Flying Kamikari #1
 Flying Kamikari #1
10 Flying Kamikari #1
 Cross-Sword Beetle
 Cross-Sword Beetle
11 Cross-Sword Beetle

12 Mystical Space Typhoon
13 Giant Trunade
14 The Graveyard in the Fourth Dimension
15 The Graveyard in the Fourth Dimension
16 Solidarity
17 Solidarity
18 Level Modulation
19 Level Modulation
20 Verdant Sanctuary
 Verdant Sanctuary

21 Pot of Avarice
22 Pot of Avarice
23 Magical Mallet
24 Magical Mallet
25 Insect Imitation
26 Insect Imitation
27 Dark Bribe
28 Dark Bribe
29 Royal Decree
30 Royal Decree

[User]
 Badger badger badger...
 (d30)[ 3 ]
 SNAAAAKE!

The snake attacks the beetle, and both are destroyed. Seeing the snake gone, a  badger  pops out of the ground and attacks.
((Special Summon X-Saber Airbellum with LADD's effect, attack directly. Discard a random card.))

 MUSHROOM MUSHROOM!

A  mushroom  grows from the ground and combines with the badger to make... a  badger mushroom .

 Field:
{table="head"]1|2|3|4|5
-|-|NB|-|-
-|-|-|-|-[/table]

NB:  Naturia Beast  ( 2200 /1700)

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Bubonic Vermin
Light and Darkness Dragon
Monster Reborn
X-Saber Airbellum
Nimble Momonga

 Face Down:
 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Bubonic Vermin
6.	Bubonic Vermin
7.	Ryko, Lightsworn Hunter
8.	Ryko, Lightsworn Hunter
9.	Sea Koala
10.	Naturia Cosmobeet
11.	Naturia Cosmobeet
12.	Naturia Pineapple
13.	Dark Hole
14.	Pot of Duality
15.	Pot of Avarice
16.	Pot of Avarice
17.	Mystical Space Typhoon
18.	Mystical Space Typhoon
19.	Creature Swap
20.	Creature Swap
21.	Smashing Ground
22.	Smashing Ground
23.	Smashing Ground
24.	The Big March of Animals
25.	Mirror Force
26.	Torrential Tribute
27.	Bottomless Trap Hole
28.	Bottomless Trap Hole
29.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Pot of Duality
Super-Nimble Mega Hamster
Snyffus
X-Saber Airbellum
Light and Darkness Dragon
Naturia Pineapple

 Removed from Play:

 Spoiler

Empty

[User]
 ((I'm not sure how long I'll have to post today sorry. ☹ I may not be on for too long.))

" When your dragon destroys my Beetle, I activate my Verdant Sanctuary to grab a  Koa'ki Meiru Beetle  from my deck. "

 Discard:   (1d6)[ 4 ]
 Well, that smarts. Your attack forces  Bee List Soldier to the Graveyard.
 Draw:  (1d29)[ 24 ]

Louie shakes his head at the creature.

 A Badger-Mushroom huh? Now I've seen everything, I attempt to activate  Magical Mallet , are you going to stop me?

[User]
 Mushroom mushroom!

(That's a yes.)

 (d29)[ 3 ]  (d28)[ 5 ]  (Nimble Momonga, Bubonic Vermin)

[User]
 " Then I'll just set a monster and end. "

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|V|-|-[/table]
F = Facedown ???/??? (DEF)
V =  Verdant Sanctuary
 Life Points:  5000

 Spoiler

 Hand  ~ 4

 Spoiler
Ultimate Insect LV 5, Cross-Sword Beetle, Ultimate Insect #3,  Ultimate Insect LV 7

 Face Downs

 Spoiler
.

 Graveyard  ~4

 Spoiler
Ultimate Insect LV3
Flying Kamakari #1
Flying Kamakari #1
Cross-Sword Beetle

 Removed from Play

 Spoiler
.

Deck:  Bad and Mean and Mighty Unclean  ~ 28 Cards

 Spoiler

1 Bee List Soldier
 Bee List Soldier
2 Man-Eater Bug
3 Man-Eater Bug
 Koa’ki Meiru Beetle
4 Koa’ki Meiru Beetle
5 Koa’ki Meiru Beetle
 Ultimate Insect LV 3
 Ultimate Insect LV 3
6 Ultimate Insect LV 3

 Ultimate Insect LV 5
7 Ultimate Insect LV 5
 Ultimate Insect LV 7
8 Ultimate Insect LV 7
 Flying Kamikari #1
 Flying Kamikari #1
9 Flying Kamikari #1
 Cross-Sword Beetle
 Cross-Sword Beetle
10 Cross-Sword Beetle

11 Mystical Space Typhoon
12 Giant Trunade
13 The Graveyard in the Fourth Dimension
14 The Graveyard in the Fourth Dimension
15 Solidarity
16 Solidarity
17 Level Modulation
18 Level Modulation
19 Verdant Sanctuary
 Verdant Sanctuary

20 Pot of Avarice
21 Pot of Avarice
22 Magical Mallet
 Magical Mallet
23 Insect Imitation
24 Insect Imitation
25 Dark Bribe
26 Dark Bribe
27 Royal Decree
28 Royal Decree

[User]
 Draw:   (d27)[ 17 ]
 Badger   badger   badger   SNAAAAAKE!

((Summon Airbellum, Monster Reborn Mega Hamster, Synchro Black Rose Dragon))

 Mushroom mushroom!

((Remove Naturia Pineapple to activate BRD's effect, targeting your facedown monster. BRD destroys it, and Naturia Beast attacks directly.))

 Field:
{table="head"]1|2|3|4|5
-|-|NB|BRD|-
-|-|-|-|-[/table]

NB:  Naturia Beast  ( 2200 /1700)
BRD:  Black Rose Dragon  ( 2400 /2000)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Bubonic Vermin
Light and Darkness Dragon
Nimble Momonga
Creature Swap

 Face Down:
 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Bubonic Vermin
5.	Ryko, Lightsworn Hunter
6.	Ryko, Lightsworn Hunter
7.	Sea Koala
8.	Naturia Cosmobeet
9.	Naturia Cosmobeet
10.	Naturia Pineapple
11.	Dark Hole
12.	Pot of Duality
13.	Pot of Avarice
14.	Pot of Avarice
15.	Mystical Space Typhoon
16.	Mystical Space Typhoon
17.	Creature Swap
18.	Smashing Ground
19.	Smashing Ground
20.	Smashing Ground
21.	The Big March of Animals
22.	Mirror Force
23.	Torrential Tribute
24.	Bottomless Trap Hole
25.	Bottomless Trap Hole
26.	Trap Dustshoot

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Pot of Duality
Super-Nimble Mega Hamster
Snyffus
X-Saber Airbellum x2
Light and Darkness Dragon
Nimble Momonga
Bubonic Vermin
Monster Reborn

 Removed from Play:

 Spoiler

Naturia Pineapple

[User]
 ((I'm afraid I must forfeit here. With only 200 life points and your Naturia Beast on the field I can't do anything to stop your monsters.))

@V((Oops, I knew I forgot something. 😳 Good Duel! 🙂))

[User]
 ((Yay! Good duel! 😁))

 Badger badger badger badger badger badger badger badger...


[User]
 Arena Tournament Exhibition:  Dare  vs.  Chuck Norris
 Map:

 Spoiler

 Award:  None

 Dare  - Psionic Dog
 Chuck Norris  - chess435

 All Gladiators: Please roll initiative and declare final purchases

[User]
 Initiative  - (1d20+1)[ 6 ]

Disregard the '(1x Sun Rod, 2x extra Javelins, 1x Acid Flask)' purchases.

I'll be garbing something different: just haven't decided what yet.

[User]
 Initiative:  (1d20-4)[ 5 ]

Buying Scroll of shield CL1 (25 gp)
No other purchases except maybe reactionary.

[User]
 I think Dare will buy a scroll too.

Purchasing one scroll of Cure Light Wounds. (25 gp)

any counters?

[User] Nah, I'll pass. Shall we begin?

[User]
 Dare starts in B-13 holding just a javelin.

 Dare - Round 1

Standard: Cast Spell.
DC 10

 Spoiler
Resistance

Move to F-13

 Done

Stats

 Spoiler
HP: 9/9
AC: 14 [+1 dex +3 armor]
Resistance: 10/10

[User]
 Chuck Norris starts in M-2 holding a scroll in his right hand and a loaded crossbow in his left.

Refs

 Spoiler
Scroll is shield

 Chuck Norris- Round 1

Standard- Cast spell from scroll

Spellcraft DC 16

 Spoiler
shield

Free: Drop Scroll
Free: Move crossbow to right hand
Move: Move to M-10

Stats

 Spoiler

Location: M-10
Hp: 9/9
AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
Saves: +2/+2/+2
Listen/Spot: -5/-5
Spells Remaining
0-level 4/4
1st level 3/3

Durations: Shield 10/10

My first Arena post: let me know if I messed up anywhere

[User]
 Sorry for double post, but
 Spellcraft   (1d20+5)[ 19 ]

[User]
 (In a real match you would have started in the blue south zone, but I'll go with it)

 Dare - Round 2

Standard: Start singing.
  "Gold Gold Gold Gold
Gold Gold Gold Gold
Gold Gold Gold Gold GOLD"
Technically it's a popular Dwarven mining song, but you suspect some of the meaning was lost in Dare's translation to common. Dare however find the off-key monotone 'toon' inspiring.

Move: To D-11

 Done

Stats

 Spoiler
HP: 9/9
AC: 14 [+1 dex +3 armor]
Resistance: 9/10
Barding Music: In Use

[User]
 Chuck Norris- Round 2

Move to J-12
Free: Evil Grin
Standard: Ready Action

 Spoiler
To shoot Dare if I gain LoE

Stats

 Spoiler

Location: J-12
Hp: 9/9
AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
Saves: +2/+2/+2
Listen/Spot: -5/-5
Spells Remaining
0-level 4/4
1st level 3/3

Durations: Shield 9/10

[User]
 Dare - Round 3

Free: Apparently "Gold Gold Gold" has a second verse. Same words, different inflection. Dare continues singing that one too.

 "Gold, Gold Gold- Gold
Gold, Gold Gold- Gold
Gold, Gold Gold, Gold GOLD"

Swift: Activate Law Devotion (AC)
Move: To F-12
Standard: Ready Action

 Spoiler
Move if Chuck approaches within 10ft, takes a standard action, or ends turn.

 Done

Stats

 Spoiler
HP: 9/9
AC: 17 [+1 dex +3 armor +3 law]
Resistance: 8/10
Law: 10/10
Barding Music: In Use

[User]
 You've activated my  trap card  readied action! I take a shot at you as you move out from behind the pillar.

Attack  (1d20+3)[ 8 ]
Damage  (1d8+1)[ 3 ]

Would you like to revise from D-12?

[User]
 Dare continues forward a step further after dodge the stone, readying the same action from G-12.

your go again.

[User]
 Chuck Norris- Round 3

Standard: Defensively cast spell
Spellcraft DC 16

 Spoiler
 color spray

Concentration
 (1d20+11)[ 19 ]  vs. DC 16 for defensive casting

As long as your readied action doesn't fizzle my spell, make a DC 14 Will save.

If my spell succeeds and you fail your save, I'll use a move action to move to H-12. If it fizzles or you save, I'll move to J-9.

Stats

 Spoiler

Location: J-12
Hp: 9/9
AC: 23 (+3 arm +2 Dex +4 shield +4 defensive casting), T-16, F-17
Saves: +2/+2/+2
Listen/Spot: -5/-5
Spells Remaining
0-level 4/4
1st level 2/3

Durations: Shield 8/10

Edit: Yay! I was promoted from halfling to dwarf!

[User]
 Readied action triggered.

Lets see if I can identify the spell before acting though...

  Spellcraft  - (1d20+4)[ 21 ]

Edit: Uh-huh.
Readied Move actions: Dare makes a rapid U-Turn and scampers back 15ft to D-13 out of range.

You may revise from the casting.

[User] I'll back up to J-9. Your move. And yes, I'm going around the wall.

[User]
 Dare - Round 4

Free: Continue singing: The refrain this time.
  "GOLD! GOLD! GOLD! GOLD!... "

Move: Draw club: Now holding club in one hand and javelin in the other.
Free: 5-ft step to E-13
Standard: Total Defense.

 Done

Stats

 Spoiler
HP: 9/9
AC: 17 [+1 dex +3 armor +3 law]
Resistance: 7/10
Law: 9/10
Barding Music: In Use

[User]
 Chuck Norris- Round 4

Move to H-12, around the wall (40 foot speed ftw!)
Standard: Cast Color Spray. You're barely in range

Make a DC 14 Will save, or fall unconscious for  (2d4)[ 3 ]  rounds.

Stats

 Spoiler

Location: H-12
Hp: 9/9
AC: 19 (+3 arm +2 Dex +4 shield), T-12, F-17
Saves: +2/+2/+2
Listen/Spot: -5/-5
Spells Remaining
0-level 4/4
1st level 1/3

Durations: Shield 7/10

[User]
 40ft speed? How did I miss that!

Ah well.

  Will  - (1d20+4)[ 13 ]

[User] Care to concede, or shall I take my pickaxe to your skull?

[User]
 I'll concede: even if Dare makes his Fort saves two CDG's will still do enough damage to put him out.

Well fought. 🙂


[User]
 In eons past, there has only been one universal history. They Sylvan Scribes are the ones who record that history. That's all they do- watch. Never act. They do not seek to change the world- just to record it's changes.

But now, many young recruits of the Sylvan Scribes have recently acted against that code of passiveness. They have taken an active interest in the world- experimenting with evolution. Many have created so-called "Evolutionary Spheres"- areas where animals and plants quickly evolve, and where magic becomes wild. Here, random and bizarre things occur, and undiluted nature reigns supreme. You have been hired by the Sylvan Court to investigate these Evolutionary Spheres- to determine their properties, how they are made- and most importantly- how to destroy them.

You have all been requested to gather around a large oak tree just outside the border of the nearest, and most recently created, Evolutionary Spheres. You were supposed to all join up at this tree, before investigating the Sphere further.

[User] Rebecca trudges along the road from Sidereach, the occasional glint of reflected light visible from her chain shirt despite what seems to be a deliberate application of dirt.  She yawns as she reaches the tree, before sitting against it, he sword set to rest upon her lap.

[User] Emily was already waiting under the tree, waving as the girl approached. A large, very large sword was lying next to her.

[User]
 Prior to sitting, Rebecca spends a second examining the blade, followed by an examination of Emily's figure.  Satisfied that the size of the thing is not just a bluff, she takes her seat at the base of the tree.
 "Had much practice using that thing?"  she asks as she removes her sabre from her side.

[User] " Quite a bit. " she replied cheerfully. " Have you? " she said, nodding towards the sabre.

[User]
 A rather tired Luke slowly makes his way to the tree. When he gets close enough to offers a polite smile and wave to the ones that were already there.

 "Hey."

After saying such he plops himself down on the grass, enjoying the sun as much as possible. It didn't matter if it was hot or not, a bright sunny day always felt better then a cloudy and cold one.

[User] As Kaiser approaches the tree.   "Good thing walking long distances within a day are not a problem for me."  He then props himself against the tree while saying.  "Kaiser is the name. Glad to meet ya"

[User]
 Rebecca glances at the two new arrivals, before nodding slightly.
 "Plenty of practice, yes"

[User]
 As you gather around the tree, you finish talking to each other, and you begin to head out into the sphere. You don't really notice it as you pass by; it's a kind of haze in the air that you more feel than see. As you cross the membrane into the sphere, you see the inside. And then you realize just how much was going on inside the sphere in the week that the sphere was up.

Giant insects skitter across the ground, and plants that you recognize, like lettuce, seem giant. Oversize draconic-looking insects with four wings fly around, breathing small puffs of fire, and the trees all look ancient, especially compared to the young plants just outside the sphere. As you continue into the sphere, you get the feeling that you're getting watched...

[roll spot and listen. Sorry for taking so long to advance the plot.]

[User]
 Spoiler
  Spot  - (1d20-4)[ 0 ]
  Listen  - (1d20-4)[ 2 ]

[User]
 spot  - (1d20+1)[ 9 ]
  listen  - (1d20+1)[ 12 ]

[User]
 Spot -  (1d20+5)[ 9 ]
 Listen -  (1d20+9)[ 26 ]

[User]
 SPOT: (1d20+5)[ 25 ]
LISTEN: (1d20+5)[ 14 ]