[User] Care to duel? Then you must answer me these questions three: What, is your name? What, is your quest? And what is the flight speed of an unburdened Blackwing?

[User]
 Sir Bedevere. To find the Holy Grail. And what do you mean, an English Dub Blackwing or a Subbed Blackwing?

Jokes aside, I think starting this duel off would be nice.

Initiative:  (1d20)[ 16 ]
Draw:  (5d40)[ 19 ][ 34 ][ 26 ][ 26 ][ 5 ](110)
Re-Roll:  (3d40)[ 20 ][ 33 ][ 23 ](76)  (taking 20)

[User]
 My games, you will find, never end!  cackles the cloaked figure, drawing out a winged dueldisk.  Your baubels will be mine!

Initiative:  (1d20)[ 17 ]
Initial Draw:  (5d40)[ 32 ][ 29 ][ 10 ][ 16 ][ 19 ](106)
Rerolls:  (3d40)[ 25 ][ 7 ][ 15 ](47)
 You go ahead and go first, Sir Bedevere. My pretties shall wait their turn...

[User]
 Thanks for the initiative. I draw!
 (1d35)[ 25 ]
 I set two cards and a monster and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Silva, War Lord of Darkworld
Beige, Vanguard of Darkworld
Monster Reincarnation

 Deck:
 Spoiler

1.Goldd, Wu Lord of Darkworld
2.Goldd, Wu Lord of Darkworld
3.Goldd, Wu Lord of Darkworld
4.Silva, War Lord of Darkworld
5.Silva, War Lord of Darkworld
6.Reign-Beaux, Overlord of Darkworld
7.Brron, Mad King of Darkworld
8.Brron, Mad King of Darkworld
9.Brron, Mad King of Darkworld
10.Morphing Jar
11.Sangan
12.Raviel, Lord of Phantasms
13.Broww, Huntsman of Darkworld
14.Broww, Huntsman of Darkworld
15.Broww, Huntsman of Darkworld
16.Beige, Vanguard of Darkworld
17.Beige, Vanguard of Darkworld
18.Dark World Dealings
19.Dark World Dealings
20.Card Destruction
21.The Cheery Coffin
22.Forced Requisition
23.Dark World Lightning
24.Dark World Lightning
25.Monster Reincarnation
26.Veil of Darkness
27.Veil of Darkness
28.Dark Deal
29.Dark Deal
30.The Forces of Darkness
31.Mirror Force
32.Magic Cylinder
33.Heavy Storm
34.Lightning Vortex

 Extra Deck:
 Spoiler
 Armityle the Chaos Phantom
Armityle the Chaos Phantom

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Dark Deal
Forced Requisition
Marshmallon

 Stats:  8000 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]
F=Facedown

[User]
 Kekekekekekeke...

Draw: [roll0]
Rerolls: [roll1]
 Actual Rolls
 I summon Blackwing - Shura the Blue Flame, in attack mode! I then special summon one Blackwing - Boar the Spear in attack mode! Bora, my pretty, attack that facedown! Shura, direct attack! Regardless of the results, I end my turn.

Field: None
{table="head"]1 | 2 | 3 | 4 | 5
 -- | BS | SB | -- | --
-- | -- | -- | -- | -- [/table]
BS = Blackwing - Bora the Spear  1700 /800
SB = Blackwing - Shura the Blue Flame  1800 /1200

Lifepoints: 8000

Hand: 4

 Spoiler
Blackwing - Blizzard the Far North
Blackwing - Bora the Spear
Harpy Lady #1
Inferno Reckless Summon

Facedowns: 0

 Spoiler
Stuff

Graveyard: 0

 Spoiler
Stuff

Out of Play: 0

 Spoiler
None

Deck: 34

 Spoiler
01. Dark Simorgh
02. Dark Simorgh
03. Simorgh, Bird of Ancestry
04. Harpie’s Pet Dragon
05. Baby Harpie’s Pet Dragon
06. Baby Harpie’s Pet Dragon
07. Baby Harpie’s Pet Dragon
 08. Inferno Reckless Summon
09. Inferno Reckless Summon
 10. Harpie Lady #1
11. Harpie Lady #1
12. Harpie Lady #1
13. Mirror Force
14. Magic Cylinder
15. Blackwing - Gale the Whirlwind
 16. Blackwing - Blizzard the Far North
17. Blackwing - Blizzard the Far North
18. Blackwing - Bora the Spear
 19. Blackwing - Bora the Spear
 20. Blackwing - Bora the Spear
21. Elegant Egotist
22. Elegant Egotist
23. Elegant Egotist
24. Harpie Lady Sisters
25. Harpie Lady Sisters
26. Harpie Queen
27. Harpie Queen
28. Harpie Queen
29. Bladefly
30. Bladefly
31. Blackwing - Shura the Blue Flame
 32. Blackwing - Shura the Blue Flame
33. Blackwing - Shura the Blue Flame
34. Delta Crow - Anti Reverse
35. Delta Crow - Anti Reverse
36. Delta Crow - Anti Reverse
37. Harpie’s Hunting Grounds
38. Harpie’s Hunting Grounds
39. Heavy Storm
40. Giant Trunade

Extra Deck:
3x Blackwing Armor Master
3x Blackwing Armed Wing
3x Blackwing Silverwind the Ascendant
3x Ally of Justice Catastor
1x Stardust Dragon
1x Black Rose Dragon
1x Red Dragon Archfiend

[User]
 You attacked my Marshmallon, which makes you lose 1000 life points! *wow, twice now o.o* I'll proceed with my draw.
 (1d34)[ 21 ]
 I end my turn.
 Spoiler
 Hand:  4
 Spoiler
 Silva, War Lord of Darkworld
Beige, Vanguard of Darkworld
Monster Reincarnation
The Cheery Coffin

 Deck:
 Spoiler

1.Goldd, Wu Lord of Darkworld
2.Goldd, Wu Lord of Darkworld
3.Goldd, Wu Lord of Darkworld
4.Silva, War Lord of Darkworld
5.Silva, War Lord of Darkworld
6.Reign-Beaux, Overlord of Darkworld
7.Brron, Mad King of Darkworld
8.Brron, Mad King of Darkworld
9.Brron, Mad King of Darkworld
10.Morphing Jar
11.Sangan
12.Raviel, Lord of Phantasms
13.Broww, Huntsman of Darkworld
14.Broww, Huntsman of Darkworld
15.Broww, Huntsman of Darkworld
16.Beige, Vanguard of Darkworld
17.Beige, Vanguard of Darkworld
18.Dark World Dealings
19.Dark World Dealings
20.Card Destruction
21.Forced Requisition
22.Dark World Lightning
23.Dark World Lightning
24.Monster Reincarnation
25.Veil of Darkness
26.Veil of Darkness
27.Dark Deal
28.Dark Deal
29.The Forces of Darkness
30.Mirror Force
31.Magic Cylinder
32.Heavy Storm
33.Lightning Vortex

 Extra Deck:
 Spoiler
 Armityle the Chaos Phantom
Armityle the Chaos Phantom

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Dark Deal
Forced Requisition
Marshmallon

 Stats:  6800 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|M|-|-
-|-|F|F|-[/table]
F=Facedown
M=Marshmallon DEF (500)

[User] ((You still take 1200 from Bora's Effect. Just a reminder.))


[User] A robot enters the arena. It has a square body with a smaller rectangle to serve as its head. It has a built-in duel disk and one spindly arm, as well as three wheels for propulsion.

[User]
 Initiating drawing sequence... Drawing hand... 5 cards... Rolling Priority...
 (1d20)[ 1 ]
 (1d40)[ 10 ]  (1d39)[ 1 ]  (1d38)[ 25 ]  (1d37)[ 25 ]  (1d36)[ 20 ]
 Hand

 Spoiler
Batteryman AA
Batteryman Charger
Inferno Reckless Summon
Inferno Reckless Summon
Battery Charger

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 A fire truck enters the arena, sirens blazing. Suddenly, it transforms into a giant humanoid robot, parts of the truck still plainly visible along its body.  Let's Roll!

Initiative:  (1d20)[ 3 ]
Initial Draw:  (5d40)[ 2 ][ 10 ][ 19 ][ 27 ][ 14 ](72)
Rerolls:  (3d40)[ 38 ][ 34 ][ 22 ](94)

[User]
 This time, no force in the universe can stop me!

Draw:  (1d40)[ 13 ]
Rerolls:  (3d40)[ 21 ][ 34 ][ 15 ](70)
 I'll set a facedown monster card and end my turn.

Field: None
{table="head"]1 | 2 | 3 | 4 | 5
 -- | -- | FD | -- | --
-- | -- | -- | -- | -- [/table]

Lifepoints: 8000

Hand: 5

 Spoiler
Morphtronic Remoten
Jinzo
Mage Power
United We Stand
The Calculator

Facedowns: 0

 Spoiler
Stuff

Graveyard: 0

 Spoiler
Stuff

Out of Play: 0

 Spoiler
None

Deck: 34

 Spoiler
01. Jinzo
 02. Jinzo
03. Jinzo
04. Morphtronic Radion
05. Morphtronic Radion
06. Morphtronic Radion
07. Heavy Storm
08. Mystical Space Typhoon
09. Morphtronic Remoten
 10. Morphtronic Remoten
11. Mage Power
12. Mage Power
 13. Mage Power
 14. United We Stand
15. Shooting Star Bow - Ceal
16. Shooting Star Bow - Ceal
17. Shooting Star Bow - Ceal
18. The Calculator
 19. The Calculator
20. The Calculator
21. Morphtronic Videon
22. Morphtronic Videon
23. Morphtronic Videon
24. Morphtronic Scopen
25. Morphtronic Scopen
26. Morphtronic Scopen
 27. Morphtronic Boarden
28. Morphtronic Boarden
29. Morphtronic Boarden
30. Morphtronic Boomboxen
31. Morphtronic Boomboxen
32. Morphtronic Cameraman
33. Morphtronic Map
34. Morphtronic Map
35. Morphtronic Map
36. Morphtronic Clocken
37. Morphtronic Clocken
38. Axe of Despair
39. Axe of Depsair
40. Axe of Despair

Extra Deck:
3x Power Tool Dragon
3x Ally of Justice Catastor

[User]
 Objection. Severals forces in the universe could stop you at this, or any other time. Drawing...   (1d36)[ 20 ]
 Summon... Batteryman AA in Attack Mode. Batteryman AA's attack is equal to the number of attack-position Batteryman AAs on the field. Playing facedown... Ending turn...
 Field: None
{table]-|-|AA|-|-
-|-|F|-|-[/table]
 AA:   1000 /0
Facedown Spell/Trap

 Hand (4)

 Spoiler

Batteryman Charger
Inferno Reckless Summon
Battery Charger
Battery Charger

Facedown: Inferno Reckless Summon

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Short Circuit
 Battery Charger
 Quick Charger
 Quick Charger
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User]
 Neither impossible, nor impassable!

Draw:  (1d40)[ 9 ]
Rerolls:  (3d40)[ 12 ][ 30 ][ 31 ](73)
 Unfortunately, we must all make sacrifices for the greater good. I sacrifice my facedown Morphtronic Boarden to summon Jinzo, in attack mode! Jinzo, attack that Batteryman AA! 1400 damage.

Field: None
{table="head"]1 | 2 | 3 | 4 | 5
 -- | -- | Ji | -- | --
-- | -- | -- | -- | -- [/table]
Ji = Jinzo  2400 /1500, trap cards do not work

Lifepoints: 8000

Hand: 5

 Spoiler
Morphtronic Remoten x2
Mage Power
United We Stand
The Calculator

Facedowns: 0

 Spoiler
Stuff

Graveyard: 1

 Spoiler
Morphtronic Boarden

Out of Play: 0

 Spoiler
None

Deck: 34

 Spoiler
01. Jinzo
 02. Jinzo
03. Jinzo
04. Morphtronic Radion
05. Morphtronic Radion
06. Morphtronic Radion
07. Heavy Storm
08. Mystical Space Typhoon
09. Morphtronic Remoten
 10. Morphtronic Remoten
11. Mage Power
12. Mage Power
 13. Mage Power
 14. United We Stand
15. Shooting Star Bow - Ceal
16. Shooting Star Bow - Ceal
17. Shooting Star Bow - Ceal
18. The Calculator
 19. The Calculator
20. The Calculator
21. Morphtronic Videon
22. Morphtronic Videon
23. Morphtronic Videon
24. Morphtronic Scopen
25. Morphtronic Scopen
26. Morphtronic Scopen
 27. Morphtronic Boarden
28. Morphtronic Boarden
29. Morphtronic Boarden
30. Morphtronic Boomboxen
31. Morphtronic Boomboxen
32. Morphtronic Cameraman
33. Morphtronic Map
34. Morphtronic Map
35. Morphtronic Map
36. Morphtronic Clocken
37. Morphtronic Clocken
38. Axe of Despair
39. Axe of Depsair
40. Axe of Despair

Extra Deck:
3x Power Tool Dragon
3x Ally of Justice Catastor

[User]
 Acceptable loss... Drawing...
 (1d35)[ 18 ]
 "Initiating OTK Sequence... I activate  Battery Charger,  paying 500 life points to special summon Batteryman AA from the graveyard. Now, I chain  Inferno Reckless Summon , summoning all my Battery AAs to the field. It also summons all of your Jinzos, but this is a calculated loss. I play  Short Circuit , destroying every card on your side of the field. The Batterymen then attack directly for 9000 damage. Victory."
 Batteryman AA:   3000/ 0
 Batteryman AA:   3000/ 0
 Batteryman AA:   3000/ 0

 LP:  5900
 Field: None
{table]-|AA|AA|AA|-
-|-|-|-|-[/table]

 Hand (3)

 Spoiler

Batteryman Charger
Inferno Reckless Summon
Battery Charger

 Graveyard (2)

 Spoiler
Battery Charger
Inferno Reckless Summon

 Spoiler

 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Quick Charger
 Quick Charger
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Lightning Vortex
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack
 Portable Battery Pack

[User] ((... whoa... * is speechless *))

[User] ((Yeah, batterymen can be like that. Devastating. They are essentially a one-trick-pony. That trick just happens to be OTKing. I just got really lucky on my hand. Two Inferno Reckless Summons, Two Battery Chargers, Batteryman AA, Batteryman Charger, and of course Short Circuit. I had many ways available of summoning all of my AAs.

[User] ((Any ideas for my deck? I could have killed you in a round or two, I was about to get out The Calculator, who would have base 2400, and then equip Mage Power and United We Stand for +2600 attack, total 5000. With another monster, it would have gained +1700 attack, enough to finish the remainder of your LP in one direct attack. I don't see how I could have gotten that off any faster...))


[User]
 Arena Tournament, Round 82:  Gleb  vs.  Kurlip Hagob
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Gleb  - theterran
 Kurlip Hagob  - Lubirio

 All Combatants, please roll initiative and declare final purchases, if any.

[User]
 Initiative  - (1d20-3)[ 0 ]

No further purchases.

[User]
 Initiative  - (1d20+7)[ 25 ]

No purchases.

[User]
 Gleb - Round 1

Starting in B12.  I'll double move to I17.

End my Turn.

Stats:

 Spoiler

Location: I-17
HP: 5/5
AC: 15

spells:

 Spoiler
Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray, Color Spray, Kelgore's Firebolt, Expeditious Retreat

[User]
 Kurlip - Round 1

I'll start in Y12 and move to Q19 for a double move.

Stats:

 Spoiler
   Kurlip Hagob
Male TN Dwarf Fighter (Dwarf Racial Substitution),  Level  1,  Init  -3,  HP  14/14,  Speed  30ft
 AC  21,  Touch  13,  Flat-footed  18,  Fort  +5,  Ref  +3,  Will  -1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (+3) (1d10+3, x3)
 Spiked Heavy Shield Bash   +4 (+2) (1d6+1, x2)
   Throwing Axe (17)   +5 (1d6+3, x2)
   Breastplate Armor ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +3 Dex)
 Abilities  Str 16, Dex 16, Con 16, Int 14, Wis 8, Cha 6
 Condition  None
 Senses  Spot -1 Listen -1
 Location  Q19

Oh and done. 😳

[User]
 Gleb - Round 2

Move to K16.

Ready an Action:

 Spoiler
Hit him with a Color Spray if he comes within range and i have LoE

end my Turn.

Stats:

 Spoiler

Location: K-16
HP: 5/5
AC: 15

spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray, Color Spray, Kelgore's Firebolt, Expeditious Retreat

[User]
 Kurlip - Round 2

Move to N16 and ready an action.

 Spoiler
Attack the ice if Gleb comes within 5ft of it.

Done, stats:

 Spoiler
   Kurlip Hagob
Male TN Dwarf Fighter (Dwarf Racial Substitution),  Level  1,  Init  -3,  HP  14/14,  Speed  30ft
 AC  21,  Touch  13,  Flat-footed  18,  Fort  +5,  Ref  +3,  Will  -1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (+3) (1d10+3, x3)
 Spiked Heavy Shield Bash   +4 (+2) (1d6+1, x2)
   Throwing Axe (17)   +5 (1d6+3, x2)
   Breastplate Armor ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +3 Dex)
 Abilities  Str 16, Dex 16, Con 16, Int 14, Wis 8, Cha 6
 Condition  None
 Senses  Spot -1 Listen -1
 Location  N16

[User]
 Gleb - Round 3

I will move to L11 (hopefully)   Balance  - (1d20+3)[ 17 ]

If I make it, I'll ready an Action:

 Spoiler
Again, cast Color Spray if Kurlip comes within range

End my Turn.

Stats:

 Spoiler

Location: L-11
HP: 5/5
AC: 15
spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray, Color Spray, Kelgore's Firebolt, Expeditious Retreat
Level 2 - Boiling Blood

[User]
 Kurlip - Round 3

Smash the ice on front of me, hopefully.
  Attack  - (1d20+3)[ 9 ]
  Damage  - (1d10+3)[ 8 ]
  Shield Bash  - (1d20+2)[ 12 ]
  Damage  - (1d6+1)[ 2 ]

That's s full round action, so done.

Stats:

 Spoiler
   Kurlip Hagob
Male TN Dwarf Fighter (Dwarf Racial Substitution),  Level  1,  Init  -3,  HP  14/14,  Speed  30ft
 AC  21,  Touch  13,  Flat-footed  18,  Fort  +5,  Ref  +3,  Will  -1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (+3) (1d10+3, x3)
 Spiked Heavy Shield Bash   +4 (+2) (1d6+1, x2)
   Throwing Axe (17)   +5 (1d6+3, x2)
   Breastplate Armor ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +3 Dex)
 Abilities  Str 16, Dex 16, Con 16, Int 14, Wis 8, Cha 6
 Condition  None
 Senses  Spot -1 Listen -1
 Location  N16

[User]
 Did that break the ice?

Edit. Duh...12HP, you did 10 damage...2HP left...😩

[User]
 It hits no matter what then?

Well, you're up in any case.

[User]
 (edit)
I think it has a AC of 5, you know, like when you have to hit a square, the AC is 5.  But I'm not positive.
(/edit)
 Gleb - Round 4

Move to N11.

Standard Action: Fiery Burst you for   Damage  - (2d6)[ 4 ]   Reflex DC 17 Halves.

End my Turn.

Stats:

 Spoiler
Location: N-11
HP: 5/5
AC: 15
spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray, Color Spray, Kelgore's Firebolt, Expeditious Retreat
Level 2 - Boiling Blood

[User]
 Reflex  - (1d20+3)[ 22 ]
 Kurlip - Round 5

Hack at the ice, then move to K13, hopefully.   Balance  - (1d20-3)[ -2 ]
  Damage  - (1d10+3)[ 8 ]  Breaks the ice no matter what I roll.

Done, stats:

 Spoiler
   Kurlip Hagob
Male TN Dwarf Fighter (Dwarf Racial Substitution),  Level  1,  Init  -3,  HP  14/14,  Speed  30ft
 AC  21,  Touch  13,  Flat-footed  18,  Fort  +5,  Ref  +3,  Will  -1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (+3) (1d10+3, x3)
 Spiked Heavy Shield Bash   +4 (+2) (1d6+1, x2)
   Throwing Axe (17)   +5 (1d6+3, x2)
   Breastplate Armor ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +3 Dex)
 Abilities  Str 16, Dex 16, Con 16, Int 14, Wis 8, Cha 6
 Condition  None
 Senses  Spot -1 Listen -1
 Location  K13

I fail the balance, so now what?

[User]
 *Shrug*

You fall down?

Probably should ask a ref.

[User] Believe that puts you prone in K15.

[User] Alright then, I'm done, ending prone in K15.

[User]
 FYI That was your round 4 😉
 Gleb - Round 5

Move to L10.

Fiery Burst you again.

 Fire    Damage  - (2d6)[ 9 ]   Ref Halves DC17.

End my Turn.

Stats:

 Spoiler
Location: L-10
HP: 5/5
AC: 15
spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray, Color Spray, Kelgore's Firebolt, Expeditious Retreat
Level 2 - Boiling Blood

[User]
 Reflex  - (1d20+3)[ 10 ]
 Kurlip - Round 5  the real one

Stand up and move to L11.   Balance  - (1d20-3)[ 16 ]

Done, stats:

 Spoiler
   Kurlip Hagob
Male TN Dwarf Fighter (Dwarf Racial Substitution),  Level  1,  Init  -3,  HP  3/14,  Speed  30ft
 AC  21,  Touch  13,  Flat-footed  18,  Fort  +5,  Ref  +3,  Will  -1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (+3) (1d10+3, x3)
 Spiked Heavy Shield Bash   +4 (+2) (1d6+1, x2)
   Throwing Axe (17)   +5 (1d6+3, x2)
   Breastplate Armor ,  Spiked Heavy Steel Shield  (+5 Armor, +3 Shield, +3 Dex)
 Abilities  Str 16, Dex 16, Con 16, Int 14, Wis 8, Cha 6
 Condition  None
 Senses  Spot -1 Listen -1
 Location  L11

[User]
 Remember that you move at half speed when balancing, so you can only make it to K12.

Edit: Gleb:
 Spoiler
No, they're supernatural abilities, so they don't provoke unless the specific feat says otherwise.

[User] Ah, my bad, I end in K12. 😳

[User]
 Gleb - Round 6

Standard Action: Color Spray you.

Will Negates - DC 16

If Fail:

 Spoiler
Unconcious, Blind, and Stunned  (2d4)[ 3 ]  Rounds
Blinded and Stunned  (1d4)[ 3 ]  Rounds
Stunned 1 Round

Turn not over...waiting on Saves.

[User] Will  - (1d20-1)[ 11 ]  Will is my bad save. 😦

[User]
 Alright, so you're unconcious for 3 rounds,
Then blind and stunned for 3 rounds,
the stunned for 1

  FieryBurst  - (2d6)[ 6 ]
  FieryBurst  - (2d6)[ 6 ]
  FieryBurst  - (2d6)[ 8 ]
  FieryBurst  - (2d6)[ 6 ]
  FieryBurst  - (2d6)[ 8 ]
  FieryBurst  - (2d6)[ 6 ]
  FieryBurst  - (2d6)[ 6 ]

Hopefully that will finish you off..

[User] It does, even if I  do  succeed my reflex saves for that...

[User]
 High Ref Sallera
 Kurlip Hagob is reduced to a pile of fine ash, and Gleb takes the victory.


[User]
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 |
 22 ||||||||||||
 23 ||| C | C ||||| C | C ||
 24 ||| C | C ||||| C | C ||
 25 |
 26 |||||||||||[/table]
Arena is 30 feet tall, worked stone. Normal lighting.

Starting locations: I'll start somewhere in the top three rows, and you'll start somewhere in the bottom three.

Buff rounds: All days + 3 rounds.

Assuming that everything is to your liking, shall we begin?

[User]
 Sounds like a plan.

Location:

 Spoiler
A25[]B26

Description:

 Spoiler
Human on a Phantom Stag, with Incarnum goodies

Buffs:

 Spoiler

All Day:
Persistent Focusing Chant
Persistent Vision of the Omniscient Eye
Primal Instinct
Primal Hunter
Persistent Magic Savant
Persistent Camouflage
Persistent Surefoot
Persistent Sticky Fingers
Persistent Sign
Persistent Lightfoot
Persistent Hawkeye
Superior Resistance
Phantom Stag
Greater Anticipate Teleportation

Soulmelds:
Shedu Crown - Chakra'd
Blood Talons
Magic Spectacles - 3 essentia
Planar Ward

1. Divine Agility
2. Delay Death
3. Nerveskitter Contingency Trigger, Conviction

All UMD checks autosucceed.

Initiative:
 (1d20+34)[ 46 ]
 (1d20+34)[ 36 ]
Take higher of two

Sight Forms:
Mindsight

Initially hidden/situationally undetectable:
No

[User]
 Buffs :

 Spoiler

2-Day buff :
Inertial Armor

All-Day buffs :
Wild Surged Psionic Sense of the Dragon
Danger Sense
Extended Share Pain

Buff Round 1 : Manifest Extended Schism, overchannel +3. Regain Psionic Focus.
Buff Round 2 : Manifest Vigor from Soul Crystal, shared with Psicrystal. Maximum augmentation. Schism : Manifest Feat Leech on Psicrystal. EK: Mind Blank, Personal.
Buff Round 3 : Manifest Defensive Precognition from Soul Crystal, augmenting to its maximum value. Schism : Manifest Power Resistance from Soul Crystal, augmenting to its maximum value.

Location:
 Spoiler
 B3

Description:
 Spoiler
 Bokonon is a ragged-looking, brown-eyed, dark skinned, black-haired man who is clothed in tattered robes and entirely barefoot. Two dark-grey feathered wings spring from his back and various minor items adorn his body.

Initiative :  (d20+10)[ 17 ]

Senses: Mindsight.
Initially Hidden: No.

[User]
 Phantom Stag Mount moves me from A25[]B26 to A1[]B2. I do not provoke AoOs for moving, but my mount does. If at any point during my movement I detect you (like due to 100' Mindsight), lemme know so I can alter my flight course.

And that's not all of my move action if I don't. 😉

Okay apparently I already see you. Move to A15[]B16 and cast a CL17 Scroll of Mage's Disjunction. DC23 Will saves for your stuff, though I doubt that'll work.

Turn not done.

[User]
 (d20+44)[ 12 ](56)
 (d20+44)[ 5 ](49)
 (d20+44)[ 3 ](47)
 (d20+44)[ 7 ](51)
 (d20+44)[ 19 ](63)
 (d20+44)[ 14 ](58)
 (d20+44)[ 13 ](57)
 (d20+44)[ 15 ](59)
 (d20+44)[ 15 ](59)
 (d20+44)[ 6 ](50)
 (d20+44)[ 15 ](59)
 (d20+44)[ 2 ](46)
 (d20+44)[ 9 ](53)
 (d20+44)[ 7 ](51)
 (d20+44)[ 1 ](45)

[User]
 Belt of Battle, CL17 Scroll of Shadow Time for  (1d4+4)[ 5 ]  rounds.

And yes, these are all on the same scroll. I shop at ValueMajickMart.

[User]
 1. Dimensional Lock your area.
2. Maw of Chaos. CL17
3. Maw of Chaos. CL17
4. Maw of Chaos. CL17
5. Forcecage. Giggle.

Andddd done.

[User]
 (17d6)[ 54 ]
 (17d6)[ 54 ]
 (17d6)[ 46 ]


[User]
 The blue wizard walks into the arena once again.
 Hello. It seems you wish for a duel? I believe that I can give you one.

[User]
 A woman enters the arena. She is wearing a torn and tattered black regal dress that might have at one point looked beautiful. She looks at the Blue Ghost with an angry look, her red eyes visible under her long blond hair, dyed black in places. She sets up her pitch-black duel disk.

 "I don't wish for a duel. I wish for vengeance."

((Dark Ritual Deck please. For Plot reasons.))
 (1d20)[ 19 ]
 (1d40)[ 32 ]  (1d39)[ 26 ]  (1d38)[ 20 ]  (1d37)[ 6 ]  (1d36)[ 16 ]
 Hand

 Spoiler
Mirror Force
End of the World
Djinn Releaser of Rituals
Manju of the Ten Thousand Hands
Djinn Presider of Rituals

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 Ah, Queen Pyrrha. Good to see you. So you have come back for more? Very well, the lords of the pit shall always welcome new souls.
 (d20)[ 9 ]
 (5d40)[ 32 ][ 35 ][ 36 ][ 6 ][ 35 ](144)
 (3d40)[ 22 ][ 14 ][ 17 ](53)

[User]
 "Queen Pyrrha? I'm surprised you recognize me since my soul was flung to hell and back."

She grins.  "Revenge is sweet."

She draws.  (1d35)[ 18 ]
 "I summon  Manju of the Ten Thousand Hands . I use his ability to add  Ruin, Queen of Oblivion  to my hand. I use Djinn Presider of Rituals and Manju of the Ten Thousand Hands to activate  End of the World , to summon Ruin, Queen of Oblivion, whom I equip with the  Cestus of Dagla . I set a facedown card as well. Now, face the end of the world!"
 Field:
 Ruin, Queen of Oblivion w/Cestus of Dagla:  2800/2000 (If it destroys a monster, it can attack again. If it deals life point damage, gain that many life points. When it destroys a monster by battle, controller draws one card.)
 Facedown Spell/Trap Card
 Hand (1)

 Spoiler
Djinn Releaser of rituals
Facedown: Mirror Force

 Graveyard (4)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
End of the World

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 ((It seems that End of the World says you need the exact level, which would be 8. I guess I'll let it pass, unless you want to redo that?))

 (d35)[ 15 ]
 I will Set a monster and another face-down card, and end my turn.
 Monsters:
Face Down

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Book of Moon
Call of the Haunted
The Dark Creator
Contract with the Abyss

 Face Down:

 Spoiler

Gravekeeper’s Spy

Mirror Force

 Deck:

 Spoiler

1.	Relinquished
2.	Relinquished
3.	Dark Master – Zorc
4.	Dark Master – Zorc
5.	Demise, King of Armageddon
6.	The Dark Creator
7.	Darklord Zerato
8.	Dark Armed Dragon
9.	Djinn Presider of Rituals
10.	Djinn Presider of Rituals
11.	Djinn Presider of Rituals
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Manju of the Ten Thousand Hands
15.	Gravekeeper’s Spy
16.	Gravekeeper’s Spy
17.	D.D. Crow
18.	D.D. Crow
19.	Contract with the Abyss
20.	Contract with the Abyss
21.	Allure of Darkness
22.	Allure of Darkness
23.	Trade-In
24.	Trade-In
25.	Preparation of Rites
26.	Scapegoat
27.	Heavy Storm
28.	Lightning Vortex
29.	Book of Moon
30.	Brain Control
31.	Torrential Tribute
32.	Bottomless Trap Hole
33.	Bottomless Trap Hole
34.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 ((Re-doing just means that I use Djinn Presider and Manju, instead of using all three. So you can special summon.))

 "Hahaha... I draw."   (1d34)[ 5 ]
 "I summon Senju of the Thousand Hands, whose effect lets me add another Ruin, Queen of Oblivion to my hand. Now, Queen of Oblivion will attack your facedown, followed by a direct attack and then Senju will attack directly."  ((4200 damage))

 Field: None
 Ruin, Queen of Oblivion.   2800 /2000. Can attack after destroying a monster. When it destroys a monster, draw a card.
 Senju:   1400 /1000
 Facedown Spell/Trap
 Hand (2)

 Spoiler
Djinn Releaser of rituals
Ruin, Queen of Oblivion
Facedown: Mirror Force

 Graveyard (3)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
End of the World

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User] I activate  Mirror Force . You wish to rethink your move?

[User]
 "I do not. End turn."
 Field: None
 Facedown Spell/Trap
 Hand (2)

 Spoiler
Djinn Releaser of rituals
Ruin, Queen of Oblivion
Facedown: Mirror Force

 Graveyard (5)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
Senju of the Thousand Hands
Ruin, Queen of Oblivion
End of the World

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 My move.
 (d34)[ 2 ]
 I Flip Summon  Gravekeeper's Spy , who Special Summons another Gravekeeper's Spy. Both will attack directly, and I will Set another card to end my turn.
 Monsters:
 Gravekeeper's Spy  ( 1200 /2000)
 Gravekeeper's Spy  ( 1200 /2000)

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Call of the Haunted
The Dark Creator
Contract with the Abyss
Relinquished

 Face Down:

 Spoiler

Book of Moon

 Deck:

 Spoiler

1.	Relinquished
2.	Dark Master – Zorc
3.	Dark Master – Zorc
4.	Demise, King of Armageddon
5.	The Dark Creator
6.	Darklord Zerato
7.	Dark Armed Dragon
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Djinn Presider of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Gravekeeper’s Spy
15.	D.D. Crow
16.	D.D. Crow
17.	Contract with the Abyss
18.	Contract with the Abyss
19.	Allure of Darkness
20.	Allure of Darkness
21.	Trade-In
22.	Trade-In
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Lightning Vortex
27.	Book of Moon
28.	Brain Control
29.	Torrential Tribute
30.	Bottomless Trap Hole
31.	Bottomless Trap Hole
32.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Mirror Force

 Removed from Play:

 Spoiler

Empty

[User]
 "How entertaining. My facedown is Mirror Force, destroying both of  your  monsters."  A cruel smirk appears on Queen Pyrrha's face.

 (1d33)[ 9 ]
 "I set a facedown Monster and end my turn."
 Field: None
 Facedown Monster (???/ ??? )
 Hand (2)

 Spoiler

Ruin, Queen of Oblivion
Airknight Parshath
Facedown: Djinn Releaser of Rituals

 Graveyard (6)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
Senju of the Thousand Hands
Ruin, Queen of Oblivion
End of the World
Mirror Force

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 I respond to your Mirror Force with  Book of Moon  from my hand. One of my Spies is flipped face-down, protecting him from destruction.
 Monsters:
Face Down

 Spell/Traps:
 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Call of the Haunted
The Dark Creator
Contract with the Abyss
Relinquished

 Face Down:

 Spoiler

Gravekeeper’s Spy

 Deck:

 Spoiler

1.	Relinquished
2.	Dark Master – Zorc
3.	Dark Master – Zorc
4.	Demise, King of Armageddon
5.	The Dark Creator
6.	Darklord Zerato
7.	Dark Armed Dragon
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Djinn Presider of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Gravekeeper’s Spy
15.	D.D. Crow
16.	D.D. Crow
17.	Contract with the Abyss
18.	Contract with the Abyss
19.	Allure of Darkness
20.	Allure of Darkness
21.	Trade-In
22.	Trade-In
23.	Preparation of Rites
24.	Scapegoat
25.	Heavy Storm
26.	Lightning Vortex
27.	Book of Moon
28.	Brain Control
29.	Torrential Tribute
30.	Bottomless Trap Hole
31.	Bottomless Trap Hole
32.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Mirror Force
Book of Moon
Gravekeeper’s Spy

 Removed from Play:

 Spoiler

Empty

[User] ((I ended my turn. It is your move. Unless you do nothing on your turn...))

[User]
 My draw.
 (d32)[ 11 ]
 I Flip Summon again Gravekeeper's Spy, who calls forth another Spy. The I summon  Manju of the Ten Thousand Hands , and use his effect to call Relinquished to my hand.
Now, I activate  Contract with the Abyss , offering up an image of Relinquished.

Accept my sacrifice and hear my call.
Wretched one from the Far Realms hailing, who devours the mind and enslaves the flesh,
Come unto me!  Relinquished !

The familiar hexagram appears on the floor, and the portal to the Abyss opens. Warped and nightmarish images flash through it, and the phantasmal Relinquished appears, its body pulsating like a giant heart.

 Relinquished assimilates your face-down monster, and my Spies and Manju attack directly for 3800 damage. I will end my turn with a face-down card. Your move, Queen.
 Monsters:
 Gravekeeper’s Spy  ( 1200 /2000)
 Gravekeeper’s Spy  ( 1200 /2000)
 Manju of the Ten Thousand Hands  ( 1400 /1000)
 Relinquished  ( 0 /0)

 Spell/Traps:
Face-down (monster equipped to Relinquished)
Face-down

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

The Dark Creator

 Face Down:

 Spoiler

Call of the Haunted

 Deck:

 Spoiler

1.	Dark Master – Zorc
2.	Dark Master – Zorc
3.	Demise, King of Armageddon
4.	The Dark Creator
5.	Darklord Zerato
6.	Dark Armed Dragon
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Manju of the Ten Thousand Hands
11.	Manju of the Ten Thousand Hands
12.	Gravekeeper’s Spy
13.	D.D. Crow
14.	D.D. Crow
15.	Contract with the Abyss
16.	Contract with the Abyss
17.	Allure of Darkness
18.	Allure of Darkness
19.	Trade-In
20.	Trade-In
21.	Preparation of Rites
22.	Scapegoat
23.	Heavy Storm
24.	Lightning Vortex
25.	Book of Moon
26.	Brain Control
27.	Torrential Tribute
28.	Bottomless Trap Hole
29.	Bottomless Trap Hole
30.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Mirror Force
Book of Moon
Gravekeeper’s Spy
Contract with the Abyss
Relinquished

 Removed from Play:

 Spoiler

Empty

[User]
 "Argh. I... draw."   (1d32)[ 14 ]
 "I set a facedown monster again. End turn."
 Field: Facedown Monster
 LP:4200
 Hand (2)

 Spoiler

Ruin, Queen of Oblivion
Airknight Parshath
Facedown: Djinn Releaser of Rituals

 Graveyard (6)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
Senju of the Thousand Hands
Ruin, Queen of Oblivion
End of the World
Mirror Force

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 Heh heh. My move!
 (d30)[ 1 ]
 Relinquished attacks your face-down monster. Sacrifice Shock!

Relinquished swoops forward and touches the face-down monster, flipping it face-up. A sickening wave of chaotic energy spreads through the field and hits both duelists for damage equal to the defender's DEF.

 If my other monsters can destroy it, I will continue the attack. Otherwise, I end my turn.
 Monsters:
 Gravekeeper’s Spy  ( 1200 /2000)
 Gravekeeper’s Spy  ( 1200 /2000)
 Manju of the Ten Thousand Hands  ( 1400 /1000)
 Relinquished  ( 0 /0)

 Spell/Traps:
Face-down (monster equipped to Relinquished)
Face-down

 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

The Dark Creator
Dark Master – Zorc

 Face Down:

 Spoiler

Call of the Haunted

 Deck:

 Spoiler

1.	Dark Master – Zorc
2.	Demise, King of Armageddon
3.	The Dark Creator
4.	Darklord Zerato
5.	Dark Armed Dragon
6.	Djinn Presider of Rituals
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Manju of the Ten Thousand Hands
10.	Manju of the Ten Thousand Hands
11.	Gravekeeper’s Spy
12.	D.D. Crow
13.	D.D. Crow
14.	Contract with the Abyss
15.	Contract with the Abyss
16.	Allure of Darkness
17.	Allure of Darkness
18.	Trade-In
19.	Trade-In
20.	Preparation of Rites
21.	Scapegoat
22.	Heavy Storm
23.	Lightning Vortex
24.	Book of Moon
25.	Brain Control
26.	Torrential Tribute
27.	Bottomless Trap Hole
28.	Bottomless Trap Hole
29.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Mirror Force
Book of Moon
Gravekeeper’s Spy
Contract with the Abyss
Relinquished

 Removed from Play:

 Spoiler

Empty

[User]
 "The facedown was another Releaser of Rituals, with 2000 Defense. Draw."
 (1d32)[ 23 ]
 "A, perfect. I play The Sanctuary in the Sky. Any battle damage I take from one of my fairy monsters is reduced to 0. I tribute Djinn Releaser of Rituals to summon  Airknight Parshath . Parshath will attack Gravekeeper's spy, dealing 700 damage to you and letting me draw a card."
 LP:2200
 Hand (1)

 Spoiler

Ruin, Queen of Oblivion

 Graveyard (7)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
Djinn Releaser or Rituals
Senju of the Thousand Hands
Ruin, Queen of Oblivion
End of the World
Mirror Force

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Honest
 Honest
 Honest
 Djinn Presider of Rituals
 Djinn Releaser of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 Draw:  (1d31)[ 11 ]
 "I end my turn"
 Field: Sanctuary in the Sky
{table="head"]1|2|3|4|5
-|-|AP|-|-
-|-|-|-|-[/table]
 Airknight Parshath:  1900/1400

 LP:2200
 Hand (2)

 Spoiler

Honest
Ruin, Queen of Oblivion

 Graveyard (7)

 Spoiler
Manju of the ten thousand hands
Djinn Presider of Rituals
Djinn Releaser or Rituals
Senju of the Thousand Hands
Ruin, Queen of Oblivion
End of the World
Mirror Force

 Deck

 Spoiler

 Ruin, Queen of Oblivion
 Manju of the Ten Thousand Hands
 Manju of the Ten Thousand Hands
 Senju of the Thousand Hands
 Senju of the Thousand Hands
 Nova Summoner
 Nova Summoner
 Airknight Parshath
 Honest
 Honest
 Djinn Presider of Rituals
 Cestus of Dagla
 Cestus of Dagla
 Burden of the Mighty
 Burden of the Mighty
 Burden of the Mighty
 End of the World
 End of the World
 The Sanctuary in the Sky
 The Sanctuary in the Sky
 Threatening Roar
 Mystical Space Typhoon
 Heavy Storm
 Giant Trunade
 Lightning Vortex
 Bottomless Trap Hole
 Bottomless Trap Hole
 Solemn Judgment

[User]
 My draw.
 (d29)[ 14 ]
 Well, this is something. I lay down another Contract with the Abyss!

The pit to the Abyss opens up again, and Manju and the last Gravekeeper's Spy are sucked inside. Infernal smoke rises up.

 Accept my sacrifice and hear my call.
Ruler of chaos unmatched, who lays waste unto the earth!
Rise up and bring me victory!  Dark Master - Zorc !

I now call upon Zorc's ability: Chaos Purge!

A towering demon lord rises up out of the pit. Flames dance wildly around the battlefield, incinerating Airknight Parshath.

 The duel is mine. Dark Master - Zorc! Direct attack!
 Monsters:
 Relinquished  ( 0 /0)
 Dark Master - Zorc  ( 2700 /1500)

 Spell/Traps:
Face-down (monster equipped to Relinquished)
Face-down

 Life Points:  5300

 Spoiler

 Hand:  1

 Spoiler

The Dark Creator

 Face Down:

 Spoiler

Call of the Haunted

 Deck:

 Spoiler

1.	Dark Master – Zorc
2.	Demise, King of Armageddon
3.	The Dark Creator
4.	Darklord Zerato
5.	Dark Armed Dragon
6.	Djinn Presider of Rituals
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Manju of the Ten Thousand Hands
10.	Manju of the Ten Thousand Hands
11.	Gravekeeper’s Spy
12.	D.D. Crow
13.	D.D. Crow
14.	Contract with the Abyss
15.	Allure of Darkness
16.	Allure of Darkness
17.	Trade-In
18.	Trade-In
19.	Preparation of Rites
20.	Scapegoat
21.	Heavy Storm
22.	Lightning Vortex
23.	Book of Moon
24.	Brain Control
25.	Torrential Tribute
26.	Bottomless Trap Hole
27.	Bottomless Trap Hole
28.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Mirror Force
Book of Moon
Gravekeeper’s Spy x3
Contract with the Abyss
Relinquished
Manju of the Ten Thousand Hands

 Removed from Play:

 Spoiler

Empty

[User]
 Dark Master - Zorc effect roll:
 (d6)[ 3 ]

[User] Zorc destroys Parshath, followed by him attacking directly, wiping out my life points. Good game. Any suggestions on how to improve my deck (While still focusing on Ruin for fluff purposes)

[User]
 Your deck looks well built enough. Djinn Releaser is really good, but it may be a bit hard to use with End of the World. Sanctuary in the Sky also doesn't seem like it serves any good purpose in this Deck. Same goes for Burden and Cestus of Dagla. Good cards, but in my opinion, lack synergy.
Try adding a few more Level 8 monsters that synergize well with your Deck. For example, Archlord Kristya, Guardian of Order, or Voltanis the Adjudicator (though the latter will work only if you run a lot of Counter Traps). These can give you easy Tribute fodder for Ruin, and if you run enough of them, can be used with Trade-In to give you some extra Draw Power.
Would you consider running a Demise, King of Armageddon as well, or would that compromise your flavor too much?

And do you have any tips for my deck?


[User]
 Arena Tournament, Round 81:  Ms. Isle  vs.  Sam Jones Jr
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ms. Isle  - Koury
 Sam Jones Jr  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 No new purchases.

  Init  - (1d20-4)[ 14 ]

[User]
 Purchase:
Scroll of Entropic Shield -25gp

  Init  - (1d20+2)[ 18 ]

Good luck!

[User]
 Sam Jones Jr., Round 1

Actions:

 Spoiler
Start in M-25 holding shield, sickle, holy symbol, and scroll of entropic shield.

Standard: Cast Light of Lunia
Move: Move to M-17

End of turn.

Stats:

 Spoiler

Location: M-17
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 100/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 By the way, what do Profane Lifeleech and Profane Agony do? Where are they from?

 Ms. Isle - Round 1

 Spoiler
Start in N2, shield equipped.

Double move to W8

End turn.

End Stats:

 Spoiler
   Ms. Isle     Female TN Dragonborn Water Halfling
 Level  1,  Init  -4,  Speed  30ft
 HP  7/7
 AC  16  (+2 Armor +1 Shield +2 Dex +1 Size) ,  Touch  13,  Flat-footed  14
 Fort  +2,  Ref  +2,  Will  +1
 Base Attack Bonus  0
 Leather Armor   (+2 Armor)
 Light Steel Shield  (+1 Shield)
 Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
 Condition/Effects  None
 Senses  Spot: -5 Listen: -3
 Position  W8
 Spells/Day  Lvl 0 - 5/5; Lvl 1 - 4/4

[User]
 Isle:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.

[User]
 Profane Agony: Drow of the Underdark - I can spend a rebuke attempt as a full-round action to deal 3d6 nonlethal and sicken one creature within 30ft for a round.  Fort save negates damage, but not the sickened.

Profane Lifeleech: Libris Mortis - Spend 2 rebukes to deal 1d6 to all living creatures within a 30ft burst, can't reduce any creature's HP to less than 0.  I am healed for the amount of damage I deal.

 Sam Jones Jr., Round 2

Actions:

 Spoiler

Move: Move to M-9

Not done, need LOS

Stats:

 Spoiler

Location: M-9
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 99/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Isle:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.

[User]
 Sam Jones Jr., Round 2 continued

Actions:

 Spoiler

Move: Move to F-10

End of turn.

Stats:

 Spoiler

Location: F-10
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 99/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Isle:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.

[User]
 Ms. Isle - Round 2

LoS:

 Spoiler
Move to V13

Ready Action
 Spoiler

Condition: LoE established.
Action: Magic Missile

End turn.

End Stats:

 Spoiler
   Ms. Isle     Female TN Dragonborn Water Halfling
 Level  1,  Init  -4,  Speed  30ft
 HP  7/7
 AC  16  (+2 Armor +1 Shield +2 Dex +1 Size) ,  Touch  13,  Flat-footed  14
 Fort  +2,  Ref  +2,  Will  +1
 Base Attack Bonus  0
 Leather Armor   (+2 Armor)
 Light Steel Shield  (+1 Shield)
 Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
 Condition/Effects  None
 Senses  Spot: -5 Listen: -3
 Position  V13
 Spells/Day  Lvl 0 - 5/5; Lvl 1 - 4/4

[User]
 Refs:
 Spoiler
You know, I'm rather curious.  Do you think each believes they're following the other?

Isle:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.

[User]
 Sam Jones Jr., Round 3

Actions:

 Spoiler

Standard: Cast Entropic Shield from scroll
Free: Drop piece of paper
Move: Move to G-18

End of turn.

Stats:

 Spoiler

Location: G-18
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 98/100
Entropic Shield 10/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User] Waiting on LoS. Requested twice. I'm not ignoring the match, I promise 😁

[User]
 Refs:
 Spoiler
You know, I'm rather curious.  Do you think each believes they're following the other?

Isle:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.

[User]
 LoS

@Refs
 Spoiler
hhm...

Ninja'd

[User]
 Ms. Isle - Round 3

LoS:

 Spoiler
Move to S9

Ready Action
 Spoiler

Condition: LoE established.
Action: Magic Missile

End turn.

End Stats:

 Spoiler
   Ms. Isle     Female TN Dragonborn Water Halfling
 Level  1,  Init  -4,  Speed  30ft
 HP  7/7
 AC  16  (+2 Armor +1 Shield +2 Dex +1 Size) ,  Touch  13,  Flat-footed  14
 Fort  +2,  Ref  +2,  Will  +1
 Base Attack Bonus  0
 Leather Armor   (+2 Armor)
 Light Steel Shield  (+1 Shield)
 Abilities  Str 10, Dex 14, Con 14, Int 16, Wis 8, Cha 16
 Condition/Effects  None
 Senses  Spot: -5 Listen: -3
 Position  S9
 Spells/Day  Lvl 0 - 5/5; Lvl 1 - 4/4

[User]
 Sam Jones Jr., Round 4

Actions:

 Spoiler

Move: Move to J-12

Not done, need LOS

Stats:

 Spoiler

Location: J-12
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 97/100
Entropic Shield 9/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 GM Kyeudo  - Gets off his lazy rear and does something for once

@Ms. Isle

 Spoiler

No LoS

@Sam

 Spoiler

No LoS

[User]
 Sam Jones Jr., Round 4, part 2

Actions:

 Spoiler

Standard: Ready an action - Release both bolts from Light of Lunia if Ms. Isle comes within range and LOS.

End of turn.

Stats:

 Spoiler

Location: J-12
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 97/100
Entropic Shield 9/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Ms. Isle:
 Spoiler
No LoS.

Sam:
 Spoiler
No LoS.

[User]
 Ms. Isle - Round 4
LoS:
 Spoiler
Move to Q13. I will be wanting to revise my move if something happens to me but don't want to ask for LoS EVERY square.

Not done, need LoS.

Though to be perfectly honest, unless you're hiding somewhere in the NW corner or are behind a cliff on the west hill, we should see each other.

[User]
 @Refs

 Spoiler
Wait, how have they not had LoS for at least the past round?

It looks like LoS should have been established back when Sam Jones reached J-16 as he was moving from G-18 to J-12.

I'm not overlooking an invisibility spell am I?

One moment, need to check something with fellow refs.

[User]
 Psidog:
 Spoiler
Yeh, looks like it.  I was copying Kyeudo's since no one had moved...

[User]
 High Ref PsiDog

It looks like the refs got a little excited copy-pasting those "No LoS, No LoS" notices.

LoS established, Round 4, when Sam Jones reaches J-16. Ms. Isle is in S-9.

Need a clarification from Ms. Isle, then Sam may continue his turn from that point.

@Ms. Isle

 Spoiler
You may now take or decline your Round 3 readied action.

[User]
 Um, I'm surprised at have LoS between those points. Seems like there is a cliff between us. But assuming I'm just wrong (possible), yeah, my ready action triggers.

Cast spell:
 Spoiler
Magic Missile

   Damage  - (1d4+4)[ 5 ]

[User] It's only a 5ft cliff, and you take up a 5ft cube, so the further corners of the space have LoE to the nearer corners of J16.

[User] Is that a fat joke? 🫤

[User]
 Sam Jones Jr., Round 4, part 2, redeux

Actions:
Continue my move action to J-12.
Standard: Discharge Light of Lunia, both rays.
  Attack vs touch AC  - (1d20+3)[ 12 ]    Damage  - (1d6)[ 4 ]
  Attack vs touch AC  - (1d20+3)[ 11 ]    Damage  - (1d6)[ 2 ]

End of turn.

Stats:

 Spoiler

Location: J-12
HP: 4/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Entropic Shield 9/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User] Light of Lunia can only be used to attack a target within 30ft.

[User]
 That's what I get for reading the spell range, I suppose.

Well then, since that was not a valid use of my standard action, I assume I need to find one?

If so, Sam Jones heads south, and Ms. Isle loses sight of him at J-16 again.

Actions:

 Spoiler
Move: Move to H-18

End of turn.

Stats:

 Spoiler
Location: H-18
HP: 4/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 97/100
Entropic Shield 9/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User] If it's out of range, the spell simply fails, so you're still in J12.

[User] I'm gonna be pissed if I lose because the damned spell range is Medium and yet only does anything at less than 30ft...  What's worse is I've used it I dunno how many times now. 🫤

[User] Yeh, it really doesn't help that there's no real reason for the spell to  have  medium range when it's personal.  No mention of it in the errata either.

[User]
 Ah, what the hell.

Move to S12

Cast Spell: MM

  Damage  - (1d4+4)[ 6 ]

End.

[User]
 Sam Jones, Jr. Turn 5

Sam Jones heads south, and Ms. Isle loses sight of him (I think).

Actions:

 Spoiler
Move: Move to H-18
Standard: Read scroll of CLW  (1d8+1)[ 5 ]

End of turn.

Stats:

 Spoiler
Location: H-18
HP: 3/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 96/100
Entropic Shield 8/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Clarification needed.

Sam:
 Spoiler
I can't seem to find any mention of you having drawn that scroll.  For that matter, how are you holding scrolls or casting spells with a heavy shield and weapon wielded?

[User]
 Refs:

 Spoiler
That's my bad, I guess I forgot to mention holding it.  It has already been ruled that you can hold multiple things in one hand, I just didn't declare that I was holding a scroll so I guess that doesn't happen.  As a revision to my turn, I'll use my remaining action to draw the scroll from my pack.  The scythe isn't currently wielded, it's in Sam's belt.

[User]
 Sam:
 Spoiler
No LoS.

Ms. Isle:
 Spoiler
No LoS.

[User]
 ...Shall I continue? 🤨

LoS:

 Spoiler
Move to Q17.

Ready action
 Spoiler
LoE = MM

End

[User] LoS established as Isle reaches R13.  Sam is in H18.  Isle may redo her turn from this point.

[User]
 Refs:
 Spoiler
Technically the ruling was that you could hold multiple nonweapon items in one hand. Having a weapon in one hand and a heavy shield in the other should prevent holding a scroll.

Since, you know, the rules  do  say you can only hold one weapon. They just technically don't say how many nonweapon items you can hold.

[User]
 ...I'm finishing my turn under the assumption that I'm supposed to. I'm never sure when you guys do your ref chats...

Finish my move in R17 and blast away.

  Damage  - (1d4+4)[ 6 ]

[User]
 Refs:
 Spoiler
Aye, he said the weapon wasn't drawn, but looking back, it does seem he started with it and never sheathed it.  Of course, the problem is that means we'd have to rewind all the way to the beginning of the match, just so he could fix what he had in hand initially. *shrug*  I'd rather assume the match would not have played out any differently up to this point if the weapon started sheathed as seems to have been assumed, especially since this match is all that's holding up the round, but if another High Ref feels a rewind would be better, I won't object.

Edit: Go ahead and continue play.  If something does change, we'll let you know.

[User]
 Hey Rahl, by my count you're sitting at -8. Now, you have a scroll of healing, sure, but at best case that brings you to 1 HP.

You're on the opposite side of me and the water is too high for you to get here with out the sharks attacking. I still have 3 castings of MM left. Thats guaranteed 15 damage. You have no ranged attack that can reach me that I am aware of.

Might I suggest saving your scroll, if you didn't use it last turn, and calling the match?

[User]
 Refs:
 Spoiler
No objections. Just pointing something out for future clarity.

[User] Yeah, Sam will forfeit.  I was planning on trying to jump the gap but that was a long shot.  I guess I need something that can hit from farther than 30ft...  Good game, Koury.

[User]
 Wait, I win?

Yay, my first official match victory!

So did I succeed in a Bluff check or a Diplomacy check? 😁

[User]
 High Ref Sallera
 Ms. Isle prods her way to victory.


[User]
 The woman who enters is calm and relaxed, though she adjusts her glasses somewhat often.   "Well, now, I hope you are ready."

Deck: Malicious Seed (41 cards)

 Spoiler
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
6. Cyber Valley (LIGHT Machine 1; 0/0)
7. Cyber Valley (LIGHT Machine 1; 0/0)
8. Dandylion (EARTH Plant 3; 300/300)
9. Lonefire Blossom (FIRE Plant 3; 500/1400)
10. Lonefire Blossom (FIRE Plant 3; 500/1400)
11. Lord Poison (WATER Plant 4; 1500/1000)
12. Lord Poison (WATER Plant 4; 1500/1000)
13. Lord Poison (WATER Plant 4; 1500/1000)
14. Sangan (DARK Fiend 3; 1000/600)
15. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
16. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
19. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
20. UFO Turtle (FIRE Machine 4; 1400/1200)
21. UFO Turtle (FIRE Machine 4; 1400/1200)
22. Foolish Burial
23. Foolish Burial
24. Heavy Storm
25. Miracle Fertilizer
26. Miracle Fertilizer
27. Trade-In
28. Trade-In
29. Trade-In
30. Bottomless Trap Hole
31. Bottomless Trap Hole
32. Call of the Haunted
33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. Limit Reverse
37. Skill Drain
38. Skill Drain
39. Skill Drain
40. Solemn Judgement
41. Torrential Tribute

[User]
 Initiative:  (1d20)[ 11 ]
Hand:  (5d41)[ 38 ][ 36 ][ 13 ][ 7 ][ 32 ](126)
Re-roll:  (3d41)[ 38 ][ 17 ][ 11 ](66)

[User]
 Determining Priority. Generating Hand. Setting up Duel AI.
 (1d20)[ 15 ]
 (5d40)[ 22 ][ 34 ][ 33 ][ 7 ][ 19 ](115)
 (3d40)[ 24 ][ 24 ][ 23 ](71)
 Setting one monster facedown and setting up facedown spell/trap card. Ending Turn...
 Field: None
{table="head"]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Hand

 Spoiler
Short Circuit
Battery Charger
Lightning Vortex
Portable Battery Pack

Facedown: Batteryman Micro-Cell. Mystical Space Typhoon.

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Drawing first card of match... Taking priority...
 (1d36)[ 35 ]

((EDIT: Move listed above))

[User]
 Draw:  (1d36)[ 11 ]
 "Then, I shall play one Cyber Valley face-up, one card facedown, and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|CV|-|-
-|-|Fd|-|-[/table]
MON:
3.  Cyber Valley  (LIGHT Machine 1;  0 /0)
S/T:
3. Facedown Card

 Facedowns:

 Spoiler
S/T:
3.  Skill Drain

 Life Points:  8000

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)
Lord Poison (WATER Plant 4; 1500/1000)
Call of the Haunted
Limit Reverse

 Deck:  35

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
6. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
7. Dandylion (EARTH Plant 3; 300/300)
8. Lonefire Blossom (FIRE Plant 3; 500/1400)
9. Lonefire Blossom (FIRE Plant 3; 500/1400)
10. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
11. Sangan (DARK Fiend 3; 1000/600)
12. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
13. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
14. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
15. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
16. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
17. UFO Turtle (FIRE Machine 4; 1400/1200)
18. UFO Turtle (FIRE Machine 4; 1400/1200)
19. Foolish Burial
20. Foolish Burial
21. Heavy Storm
22. Miracle Fertilizer
23. Miracle Fertilizer
24. Trade-In
25. Trade-In
26. Trade-In
27. Bottomless Trap Hole
28. Bottomless Trap Hole
 >. Call of the Haunted
29. Dark Bribe
30. Dark Bribe
31. Dark Bribe
 >. Limit Reverse
32. Skill Drain
 >. Skill Drain
33. Skill Drain
34. Solemn Judgement
35. Torrential Tribute

[User]
 Drawing...
 (1d35)[ 1 ]
 I flip my facedown monster face-up, revealing  Batteryman Micro-Cell . I use its effect to summon  Batteryman AA  to the field. Now that I have three batterymen on the play, I can activate  Short Circuit , destroying every card on your side of the field. The Batterymen AAs then attack directly. End turn.

((4000 damage))

 Field: None
{table="head"]1|2|3|4|5
-|AA|MC|AA|-
-|-|F|-|-[/table]
 AA:  2000/0
 AA:  2000/0
 Micro-Cell:
 Hand (3)

 Spoiler

Battery Charger
Lightning Vortex
Portable Battery Pack

Facedown: Mystical Space Typhoon.

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman AA
 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Originally Posted by Shades of Gray
  I flip my facedown monster face-up, revealing  Batteryman Micro-Cell .

The woman's glasses flicker in the light from above, becoming momentarily opaque.   "As I thought.  I chain  Skill Drain  to your Flip Summon, negating the effect of all monsters on the field."

OOC: Did you also conduct a normal or tribute summon?  I see a Batteryman Micro-cell and two AA's on the field, but there's also a Charger in the list under.

[User]
 ((Ah sorry, earlier draft. One AA was summoned, the other was special summoned by Micro-Cell.))

 I chain Mystical Space Typhoon, destroying Skill Drain.

[User]
 The woman is unable to do anything as Skill Drain is destroyed, and flinches as the attacks go through.

Draw:  (1d35)[ 11 ]
 "Three cards facedown, and I end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|Fd|Fd|-|-[/table]
MON:
3. Facedown card
S/T:
2. Facedown card
3. Facedown card

 Facedowns:

 Spoiler
MON:
3.  Sangan  (DARK Fiend 3; 1000/ 600 )
S/T:
2.  Call of the Haunted
3.  Limit Reverse

 Life Points:  3000

 Graveyard:  2

 Spoiler
 Skill Drain
 Cyber Valley  (LIGHT Machine 1; 0/0)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)
Lord Poison (WATER Plant 4; 1500/1000)

 Deck:  34

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
6. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
7. Dandylion (EARTH Plant 3; 300/300)
8. Lonefire Blossom (FIRE Plant 3; 500/1400)
9. Lonefire Blossom (FIRE Plant 3; 500/1400)
10. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
12. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
13. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
14. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
15. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
16. UFO Turtle (FIRE Machine 4; 1400/1200)
17. UFO Turtle (FIRE Machine 4; 1400/1200)
18. Foolish Burial
19. Foolish Burial
20. Heavy Storm
21. Miracle Fertilizer
22. Miracle Fertilizer
23. Trade-In
24. Trade-In
25. Trade-In
26. Bottomless Trap Hole
27. Bottomless Trap Hole
 >. Call of the Haunted
28. Dark Bribe
29. Dark Bribe
30. Dark Bribe
 >. Limit Reverse
31. Skill Drain
 >. Skill Drain
32. Skill Drain
33. Solemn Judgement
34. Torrential Tribute

[User]
 Drawing...
 (1d33)[ 19 ]
 Set facedown. AA will attack the facedown, followed by the other attacking directly.
 Field: None
{table="head"]1|2|3|4|5
-|AA|MC|AA|-
-|-|F|-|-[/table]
 AA:  2000/0
 AA:  2000/0
 Micro-Cell:  100/ 100
 Hand (2)

 Spoiler

Battery Charger
Lightning Vortex

Facedown: Battery Pack.

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Battery Charger
 Quick Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 "The facedown monster you just destroyed is  Sangan .  Its effect activates, allowing me to add one Lonefire Blossom to my hand.  Also, when your second monster attacks, I activate  Limit Reverse , summoning Cyber Valley to the field again.  Do you continue your attack?"

OOC: You set a facedown monster or card?  It's not on your field right now, so I can't tell.

[User] Bzzzt. No further attack. Facedown set was a Spell/Trap Card.

[User]
 Draw:  (1d34)[ 23 ]
 "I play Lonefire Blossom and activate its effect, sending it to the Graveyard to summon Tytannial, Princess of Camellias from my deck."   Rose petals rise from the field, swirling around both duelists as Tytannial emerges from a massive blossom.   "I then activate Cyber Valley's third effect, removing it from play along with Trade-In from my hand to restore Skill Drain from my Graveyard to the top of my deck.  Now go, Tytannial, destroy Batteryman AA."   As two rose whips crack out, shattering the enemy monster, she signals the end of her turn.

 Field:
{table="head"]1|2|3|4|5
-|TPC|-|-|-
-|Fd|LR|-|-[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
S/T:
2. Facedown card
3.  Limit Reverse
 Facedowns:

 Spoiler
S/T:
2.  Call of the Haunted

 Life Points:  3000

 Graveyard:  2

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  2

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)
Lord Poison (WATER Plant 4; 1500/1000)

 Deck:  32

 Spoiler
MAIN:
T.  Skill Drain
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
6. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
7. Dandylion (EARTH Plant 3; 300/300)
8. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
9. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
12. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
13. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
14. UFO Turtle (FIRE Machine 4; 1400/1200)
15. UFO Turtle (FIRE Machine 4; 1400/1200)
16. Foolish Burial
17. Foolish Burial
18. Heavy Storm
19. Miracle Fertilizer
20. Miracle Fertilizer
 >. Trade-In
21. Trade-In
22. Trade-In
23. Bottomless Trap Hole
24. Bottomless Trap Hole
 >. Call of the Haunted
25. Dark Bribe
26. Dark Bribe
27. Dark Bribe
 >. Limit Reverse
28. Skill Drain
 >. Skill Drain
29. Skill Drain
30. Solemn Judgement
31. Torrential Tribute

OOC: I made a minor mistake with my Draw roll by not accounting for Lonefire Blossom.  Fortunately, it would have been the same card either way, so it works out.

[User]
 Drawing...  (1d32)[ 18 ]
 Batterymen attack for 4000 after lightning vortex is used.
 Field: None
 LP:  6700
{table="head"]1|2|3|4|5
-|AA|MC|AA|-
-|-|F|-|-[/table]
 AAx2:   2000 /1000
 Micro-Cell:  100/ 100
 Hand (1)

 Spoiler
Quick Charger
Facedown: Battery Pack.

 Graveyard (6)

 Spoiler
Mystical Space Typhoon
Short Circuit
Batteryman AA
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Originally Posted by Shades of Gray
  The AAs will then attack directly for 4000 damage.

The woman smiles as she sees the first attack coming in.   "I suppose it would have been odd for someone to set two resurrection traps in a single turn.  Even so, activate  Call of the Haunted ."   The familiar flower blooms again as Tytannial reappears on the field in Attack position to block the oncoming attacks, seemingly none the worse for her brief disappearance.

[User] Very well. Finishing turn...  The robot takes a passive stance.

[User]
 "I now draw my Skill Drain, courtesy of Cyber Valley.  I now set two cards face down.  Now, attack, Tytannial, and destroy Batteryman AA again."   As the attack goes through, she smiles faintly.   "I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|TPC|Fd|-|-
-|CH|LR|Fd|-[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
3. Facedown card
S/T:
2.  Call of the Haunted  (EQUIP: Tytannial)
3.  Limit Reverse
4. Facedown card

 Facedowns:

 Spoiler
MON:
3.  Lord Poison  (WATER Plant 4; 1500/ 1000 )
S/T:
4.  Skill Drain

 Life Points:  3000

 Graveyard:  2

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  1

 Spoiler
Lord Poison (WATER Plant 4; 1500/1000)

 Deck:  31

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
6. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
7. Dandylion (EARTH Plant 3; 300/300)
8. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
9. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
12. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
13. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
14. UFO Turtle (FIRE Machine 4; 1400/1200)
15. UFO Turtle (FIRE Machine 4; 1400/1200)
16. Foolish Burial
17. Foolish Burial
18. Heavy Storm
19. Miracle Fertilizer
20. Miracle Fertilizer
 >. Trade-In
21. Trade-In
22. Trade-In
23. Bottomless Trap Hole
24. Bottomless Trap Hole
 >. Call of the Haunted
25. Dark Bribe
26. Dark Bribe
27. Dark Bribe
 >. Limit Reverse
28. Skill Drain
 >. Skill Drain
29. Skill Drain
30. Solemn Judgement
31. Torrential Tribute

[User]
 Drawing...
 (1d31)[ 18 ]
 Switching AA to defense mode. Ending turn.
 Field: None
 LP:  4900
{table="head"]1|2|3|4|5
-|AA|MC|-|-
-|-|F|-|-[/table]
 AA:  0/ 1000
 Micro-Cell:  100/ 100
 Hand (1)

 Spoiler
Quick Charger
Facedown: Battery Pack.

 Graveyard (6)

 Spoiler
Mystical Space Typhoon
Short Circuit
Batteryman AA
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Draw:  (1d31)[ 6 ]
 "I flip upright Lord Poison.  Both of my plants now attack your Batterymen."   Putting deed to words, Tytannial's whips lash out at Batteryman AA while Lord Poison slashes into Batteryman Micro-Cell.   "I then set a monster face-down and end my turn.  I fear that, despite your deck's ideal strategy, my cards are quite grounded."
 Field:
{table="head"]1|2|3|4|5
-|TPC|LP|Fd|-
-|CH|LR|Fd|-[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
3.  Lord Poison  (WATER Plant 4;  1500 /1000)
4. Facedown card
S/T:
2.  Call of the Haunted  (EQUIP: Tytannial)
3.  Limit Reverse
4. Facedown card

 Facedowns:

 Spoiler
MON:
4.  Lord Poison  (WATER Plant 4; 1500/ 1000 )
S/T:
4.  Skill Drain

 Life Points:  3000

 Graveyard:  2

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  1

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)

 Deck:  30

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
6. Dandylion (EARTH Plant 3; 300/300)
7. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
9. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
12. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
13. UFO Turtle (FIRE Machine 4; 1400/1200)
14. UFO Turtle (FIRE Machine 4; 1400/1200)
15. Foolish Burial
16. Foolish Burial
17. Heavy Storm
18. Miracle Fertilizer
19. Miracle Fertilizer
 >. Trade-In
20. Trade-In
21. Trade-In
22. Bottomless Trap Hole
23. Bottomless Trap Hole
 >. Call of the Haunted
24. Dark Bribe
25. Dark Bribe
26. Dark Bribe
 >. Limit Reverse
27. Skill Drain
 >. Skill Drain
28. Skill Drain
29. Solemn Judgement
30. Torrential Tribute

[User]
 Because Micro-Cell is destroyed, I draw a card.
 (1d30)[ 4 ]  (1d29)[ 21 ]
 During your End Phase, I activate Portable Battery Pack, my facedown, summoning my Batteryman AA in attack mode. During my Main Phase, I switch them to defense mode, as well as set a facedown monster.

B]Field: None[/B]
 LP:  4900
{table="head"]1|2|3|4|5
-|AA|AA|F|-
-|-|PbP|-|-[/table]
 AA:  0/ 2000
 AA:  0/ 2000
 Facedown:  ?/ ?
 Portable Battery Pack
 Hand (1)

 Spoiler
Quick Charger
Facedown: Batteryman D

 Graveyard (6)

 Spoiler
Mystical Space Typhoon
Short Circuit
Batteryman AA
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Draw:  (1d30)[ 21 ]
  It's a question of judgement, if my opponent can draw another Lightning Vortex or Short Circuit and destroy me outright.    She looks from her hand to the field, her light smile giving no outward indication of her thoughts.   "Tytannial, Lord Poison, destroy the two Batteryman AAs, then I shall end my turn."
 Field:
{table="head"]1|2|3|4|5
-|TPC|LP|Fd|-
-|CH|LR|Fd|-[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
3.  Lord Poison  (WATER Plant 4;  1500 /1000)
4. Facedown card
S/T:
2.  Call of the Haunted  (EQUIP: Tytannial)
3.  Limit Reverse
4. Facedown card

 Facedowns:

 Spoiler
MON:
4.  Lord Poison  (WATER Plant 4; 1500/ 1000 )
S/T:
4.  Skill Drain

 Life Points:  3000

 Graveyard:  2

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Deck:  29

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
6. Dandylion (EARTH Plant 3; 300/300)
7. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
9. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
12. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
13. UFO Turtle (FIRE Machine 4; 1400/1200)
14. UFO Turtle (FIRE Machine 4; 1400/1200)
15. Foolish Burial
16. Foolish Burial
17. Heavy Storm
18. Miracle Fertilizer
19. Miracle Fertilizer
 >. Trade-In
20. Trade-In
 >. Trade-In
21. Bottomless Trap Hole
22. Bottomless Trap Hole
 >. Call of the Haunted
23. Dark Bribe
24. Dark Bribe
25. Dark Bribe
 >. Limit Reverse
26. Skill Drain
 >. Skill Drain
27. Skill Drain
28. Solemn Judgement
29. Torrential Tribute

OOC: I'm not sure about this, but I think your LP should be at 5900 rather than 4900.
Turn 6: Tytannial destroys ATK-position Batteryman AA (-800; 7200)
Turn 7: Battery Charger activation cost (-500; 6700) ((I think you accidentally edited out most of your turn in this post, also, looking back))
Turn 8: Tytannial destroys ATK-position Batteryman AA (-800; 5900)

[User]
 (1d29)[ 9 ]
 Sacrifice Facedown Batteryman D to summon Batteryman Charger. Use effect to summon Batteryman AA from Deck. Play Quick Charger, add Batteryman AA and Batteryman AA to hand. Play Double Summon, allowing me to summon another AA. Batteryman Charger's attack is now 2700 due to the number of thunder monster on the field. Charger will attack Lord Poison.

((1200 damage. If Skill Drain is activated, 300 damage instead, as Batteryman Charger's base attack is 1800. Regardless, switch both AAs to defense mode in second main phase.))

 Field: None
 LP:  5900
{table="head"]1|2|3|4|5
-|AA|AA|Ch|-
-|-|-|-|-[/table]
 Charger:   2700 /2100
 Batteryman AA:  0/ 2000
 Batteryman AA:  0/ 2000
 Hand (1)

 Spoiler
Batteryman AA

 Graveyard (7)

 Spoiler
Mystical Space Typhoon
Quick Charger
Double Summon
Short Circuit
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Originally Posted by Shades of Gray
  Sacrifice Facedown Batteryman D to summon Batteryman Charger. Use effect to summon Batteryman AA from Deck.

 "As before, I pay 1000 LP to chain Skill Drain to your summon."   The electricity surrounding Batteryman Charger begins to dim as it is drained away.

OOC: Portable Battery Pack was also destroyed when I destroyed both of the AAs it had summoned by its own effect.  That will free up that S/T slot for you, too.

[User]
 End Turn. You still take 300 damage, as Charger destroyed Lord Poison with his 1800 attack.
 Field: None
 LP:  5900
{table="head"]1|2|3|4|5
-|-|AA|Ch|-
-|-|-|-|-[/table]
 Charger:   1800 /1500
 Batteryman AA:  0/ 0
 Hand (1)

 Spoiler
Batteryman AA

 Graveyard (7)

 Spoiler
Mystical Space Typhoon
Quick Charger
Double Summon
Short Circuit
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 As the twisted creature of thorns and vines is destroyed, a single flower bud rises up in its place.   "Lord Poison's effect also activates in the Graveyard, bypassing Skill Drain.  I use it to special summon Lonefire Blossom in defence mode."

Draw:  (1d29)[ 20 ]
 "It's here that Skill Drain's main trick becomes apparent, that costs are paid whether or not an effect is negated.  I now tribute Lonefire Blossom to pay for its own effect.  Its effect thus activates in the Graveyard, allowing me to summon a second Tytannial from my Deck.  My princesses destroy both of your monsters, then I end my turn."
 Field:
{table="head"]1|2|3|4|5
-|TPC|TPC|Fd|-
-|CH|LR|SD|-[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
3.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
4. Facedown card
S/T:
2.  Call of the Haunted  (EQUIP: Tytannial 2)
3.  Limit Reverse
4.  Skill Drain
 Facedowns:

 Spoiler
MON:
4.  Lord Poison  (WATER Plant 4; 1500/ 1000 )

 Life Points:  1700

 Graveyard:  3

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lord Poison  (WATER Plant 4;  1500 /1000)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  3

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In
 Trade-In

 Deck:  27

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
6. Dandylion (EARTH Plant 3; 300/300)
7. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
9. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
12. UFO Turtle (FIRE Machine 4; 1400/1200)
13. UFO Turtle (FIRE Machine 4; 1400/1200)
14. Foolish Burial
15. Foolish Burial
16. Heavy Storm
17. Miracle Fertilizer
18. Miracle Fertilizer
 >. Trade-In
 >. Trade-In
 >. Trade-In
19. Bottomless Trap Hole
20. Bottomless Trap Hole
 >. Call of the Haunted
21. Dark Bribe
22. Dark Bribe
23. Dark Bribe
 >. Limit Reverse
24. Skill Drain
 >. Skill Drain
25. Skill Drain
26. Solemn Judgement
27. Torrential Tribute

[User]
 (1d27)[ 13 ]
 Irony. Card I drew would have been useful earlier. Set a facedown monster and end turn.
 Field: None
 LP:  4900
{table="head"]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
Facedown: ?/ ?
 Hand (1)

 Spoiler

Short Circuit

 Graveyard (11)

 Spoiler
Mystical Space Typhoon
Batteryman Charger
Batteryman Micro-Cell
Batteryman AA
Batteryman D
Quick Charger
Double Summon
Short Circuit
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Draw:  (1d27)[ 21 ]

As she turns the card she just drew over, her glasses flicker slightly again.   "Ah."   She immediately slips it into her duel disk.   "I set one card face down and flip my second Lord Poison upright.  I destroy your facedown monster with Tytannial, then attack directly with my other Tytannial and Lord Poison for 4300 damage.  That will end my turn."
 Field:
{table="head"]1|2|3|4|5
-|TPC|TPC|LP|-
-|CH|LR|SD|Fd[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
3.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
4.  Lord Poison  (WATER Plant 4;  1500 /1000)
S/T:
2.  Call of the Haunted  (EQUIP: Tytannial 2)
3.  Limit Reverse
4.  Skill Drain
5. Facedown card

 Facedowns:

 Spoiler
S/T:
5.  Dark Bribe

 Life Points:  1700

 Graveyard:  3

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lord Poison  (WATER Plant 4;  1500 /1000)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  3

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In
 Trade-In

 Deck:  26

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
6. Dandylion (EARTH Plant 3; 300/300)
7. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
9. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
12. UFO Turtle (FIRE Machine 4; 1400/1200)
13. UFO Turtle (FIRE Machine 4; 1400/1200)
14. Foolish Burial
15. Foolish Burial
16. Heavy Storm
17. Miracle Fertilizer
18. Miracle Fertilizer
 >. Trade-In
 >. Trade-In
 >. Trade-In
19. Bottomless Trap Hole
20. Bottomless Trap Hole
 >. Call of the Haunted
 >. Dark Bribe
21. Dark Bribe
22. Dark Bribe
 >. Limit Reverse
23. Skill Drain
 >. Skill Drain
24. Skill Drain
25. Solemn Judgement
26. Torrential Tribute

[User]
 (1d26)[ 18 ]
 Facedown card. End turn.
 Field: None
 LP:  600
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]
Facedown Spell/Trap

 Hand (1)

 Spoiler

Short Circuit
Facedown: Judgment of Thunder

 Graveyard (12)

 Spoiler
Mystical Space Typhoon
Batteryman Charger
Batteryman Micro-Cell
Batteryman AA
Batteryman AA
Batteryman D
Quick Charger
Double Summon
Short Circuit
Lightning Vortex
Battery Charger
Battery Charger

 Batterymen

 Spoiler

 Batteryman AA
 Batteryman D
 Batteryman D
 Batteryman Micro-Cell
 Batteryman Micro-Cell
 Batteryman Charger
 Batteryman Charger
 Batteryman Industrial Strength
 Batteryman Industrial Strength
 Super-Electromagenetic Voltech Dragon
 Super-Electromagenetic Voltech Dragon
 Guardian of Order
 Short Circuit
 Battery Charger
 Inferno Reckless Summon
 Inferno Reckless Summon
 Double Summon
 Judgment of Thunder
 Judgment of Thunder
 Heavy Storm
 Giant Trunade
 Threatening Roar
 Mirror Force
 Portable Battery Pack
 Portable Battery Pack

[User]
 Draw:  (1d26)[ 24 ]
 "I attack with Tytannial for game.  That was a challenging match, I must say.  I didn't expect to win after you played your first Short Circuit."
 Field:
{table="head"]1|2|3|4|5
-|TPC|TPC|LP|-
-|CH|LR|SD|Fd[/table]
MON:
2.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
3.  Tytannial, Princess of Camellias  (WIND Plant 8;  2800 /2600)
4.  Lord Poison  (WATER Plant 4;  1500 /1000)
S/T:
2.  Call of the Haunted  (EQUIP: Tytannial 2)
3.  Limit Reverse
4.  Skill Drain
5. Facedown card

 Facedowns:

 Spoiler
S/T:
5.  Dark Bribe

 Life Points:  1700

 Graveyard:  3

 Spoiler
 Sangan  (DARK Fiend 3; 1000/600)
 Lord Poison  (WATER Plant 4;  1500 /1000)
 Lonefire Blossom  (FIRE Plant 3; 500/1400)

 Remove from Play:  2

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In

 Hand:  4

 Spoiler
 Cyber Valley  (LIGHT Machine 1; 0/0)
 Trade-In
 Trade-In
 Skill Drain

 Deck:  25

 Spoiler
MAIN:
1. A Cat of Ill Omen (DARK Beast 2; 500/300)
2. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
3. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
4. Beast King Barbaros (EARTH Beast Warrior 8; 3000/1200)
5. Beast Machine King Barbaros Ur (EARTH Beast Warrior 8; 3800/1200)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
 >. Cyber Valley (LIGHT Machine 1; 0/0)
6. Dandylion (EARTH Plant 3; 300/300)
7. Lonefire Blossom (FIRE Plant 3; 500/1400)
 >. Lonefire Blossom (FIRE Plant 3; 500/1400)
8. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Lord Poison (WATER Plant 4; 1500/1000)
 >. Sangan (DARK Fiend 3; 1000/600)
9. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
10. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
11. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
 >. Tytannial, Princess of Camellias (WIND Plant 8; 2800/2600)
12. UFO Turtle (FIRE Machine 4; 1400/1200)
13. UFO Turtle (FIRE Machine 4; 1400/1200)
14. Foolish Burial
15. Foolish Burial
16. Heavy Storm
17. Miracle Fertilizer
18. Miracle Fertilizer
 >. Trade-In
 >. Trade-In
 >. Trade-In
19. Bottomless Trap Hole
20. Bottomless Trap Hole
 >. Call of the Haunted
 >. Dark Bribe
21. Dark Bribe
22. Dark Bribe
 >. Limit Reverse
23. Skill Drain
 >. Skill Drain
 >. Skill Drain
24. Solemn Judgement
25. Torrential Tribute

[User]
 Indeed. Skill Drain truly was a bother, as well as the tendency to draw cards after I need them. If I had drawn Judgment of Thunder, my final card a turn earlier, I could have destroyed your Tytannial. If I had drawn the second short circuit a turn earlier, I could have cleared your field and won. That is how probability truly works, it seems. Now with percent chances, but with fate.

((Any suggestions for my deck? I think I might throw in Makiu, The Magical Mist. As well as some other card removal to make the OTK easier.

Really, Batterymen revolve around their effects. Industrial Strength, Charger, Micro-Cell, and Batteryman AA in particular. Getting rid of things like Solemn Judgment, Skill Drain, Destiny Hero - Plasma, etc. would be very helpful.))

[User] ((I'm not sure.  You have eight 1- or 2-tribute monsters, but three have special summon options to make them easier to call onto the field, and you have swarm cards for easy tribute fodder.  One good addition might be  Honest , since it works on any LIGHT monster.  That would make it compatible with every monster you have, and it tends to be quite demoralizing for an enemy to lose their 2800 ATK beatstick to a 100 ATK Micro-Cell.))