[User]
 A gruff man, covered  in grime and flashburns, but seemingly pretty unharmed, emerges from an Archway of the Forbidden One.

 Hey, bud. The name's Mallet, Sapper of the Forbidden One. I'm an expert in explosive power. Can you handle my road cannon, or will you get left in the dust?
 #13: Roadquill Cannon (Quickdraw/Quillbolt) ~40

 Spoiler
01. Quickdraw Synchron
02. Quickdraw Synchron
03. Quickdraw Synchron
04. Quillbolt Hedgehog
05. Quillbolt Hedgehog
06. Quillbolt Hedgehog
07. Dandylion
08. Dandylion
09. Necro Gardna
10. Synchron Explorer
11. Synchron Explorer
12. Level Eater
13. Level Eater
14. Tuningware
15. Tuningware
16. Junk Synchron
17. Junk Synchron
18. Junk Synchron
19. Sangan
20. Marauding Captain
21. Marauding Captain
22. Marauding Captain
23. Torapart
24. Torapart
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Imperial Iron Wall
28. Imperial Iron Wall
29. Imperial Iron Wall
30. Mass Driver
31. Mass Driver
32. Mass Driver
33. Mirror Force
34. Foolish Burial
35. Giant Trunade
36. Monster Reborn
37. Dark Hole
38. Inferno Reckless Summon
39. Inferno Reckless Summon
40. Inferno Reckless Summon

Extra Deck:

 Spoiler
Road Warrior
Junk Warrior
Drill Warrior
Junk Destroyer
Junk Destroyer
Junk Archer
Nitro Warrior
Turbo Warrior
Goyo Guardian
Colossal Fighter
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Stardust Dragon
Ally of Justice Catastor
Black Rose Dragon

[User]
 The dueldisk he draws is even more grimy and beaten up than he is. It looks like a grenade was shoved down the card holder at some point. Its clearly rather durable.

 (1d20)[ 19 ]
 (5d40)[ 6 ][ 25 ][ 37 ][ 6 ][ 40 ](114)
 (3d40)[ 34 ][ 16 ][ 16 ](66)

[User]
 ((Still gonna try my Counter deck))

 "Um...wow...okay...Well...I guess we better start..."  is all the man in blue, flowing robes can muster, clearly taken aback by the appearance of his opponent.

 (d20)[ 4 ]
 (5d41)[ 17 ][ 8 ][ 19 ][ 8 ][ 18 ](70) (11 replaces the second 8)
 (3d41)[ 11 ][ 20 ][ 41 ](72)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler
-

Facedown

 Spoiler

M
S/T

GY:

 Spoiler
-

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Magical Exemplar
7.	Toon Gemini Elf
8.	Frequency Magician
9.	Frequency Magician
10.	Frequency Magician
11.	Arcana Force 0 – The Fool
12.	Marshmallon
13.	Magical Citadel of Endymion
14.	Magical Citadel of Endymion
15.	Magical Citadel of Endymion
16.	Terraforming
17.	Terraforming
18.	Pot of Duality
19.	Pot of Duality
20.	Pot of Duality
21.	Toon Table of Contents
22.	Toon Table of Contents
23.	Toon Table of Contents
24.	Dark Hole
25.	Wave-Motion Cannon
26.	Wave-Motion Cannon
27.	Messenger of Peace
28.	Messenger of Peace
29.	Swords of Revealing Light
30.	Spell Power Grasp
31.	Spell Power Grasp
32.	Spell Power Grasp
33.	Mystical Space Typhoon
34.	Mystical Space Typhoon
35.	Book of Moon
36.	Book of Moon
37.	Level Limit Area – B
38.	Mirror Force
39.	Dark Bribe
40.	Dark Bribe
41.	Magical Explosion

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User] I'm a polite man, so I'm gunna give you the first move, okay mate? Oh, and don't mind the gunk and grime - I promise I won't git any on your robes, sir.

[User]
 "Why thank you...I think..."
 (d36)[ 4 ]

((I will have to continue this turn later...something has come up))

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler

17.	Terraforming
8.	Frequency Magician
11.	Arcana Force 0 – The Fool
18.	Pot of Duality
19.	Pot of Duality
4.	Magical Exemplar

Facedown

 Spoiler

M
S/T

GY:

 Spoiler
-

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Frequency Magician
8.	Frequency Magician
9.	Marshmallon
10.	Magical Citadel of Endymion
11.	Magical Citadel of Endymion
12.	Magical Citadel of Endymion
13.	Terraforming
14.	Pot of Duality
15.	Toon Table of Contents
16.	Toon Table of Contents
17.	Toon Table of Contents
18.	Dark Hole
19.	Wave-Motion Cannon
20.	Wave-Motion Cannon
21.	Messenger of Peace
22.	Messenger of Peace
23.	Swords of Revealing Light
24.	Spell Power Grasp
25.	Spell Power Grasp
26.	Spell Power Grasp
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
29.	Book of Moon
30.	Book of Moon
31.	Level Limit Area – B
32.	Mirror Force
33.	Dark Bribe
34.	Dark Bribe
35.	Magical Explosion

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User]
 ((Continuing on))

 "I will play Terraforming, searching up a Magical Citadel of Endymion to put in my hand.  Then I will play the Citadel.  Next I will play a Pot of Duality, which places one counter on my Citadel"
 (3d34)[ 6 ][ 12 ][ 32 ](50)
(Toon Gemini Elf, Terraforming, Dark Bribe)
(reroll) (d34)[ 9 ](9)

"I will take the Terraforming, and play it, searching up another Citadel to put in my hand, and granting another counter to the Citadel on the field.  Finally, I will set a monster and end my turn."

Field: Magical Citadel of Endymion (2 Counters)
{table=head]1|2|3|4|5
-|-|-|f|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler

Frequency Magician
Pot of Duality
Magical Exemplar
Magical Citadel of Endymion

Facedown

 Spoiler

M
Arcana Force 0 – The Fool (4)
S/T

GY:

 Spoiler
Terraforming
Pot of Duality
Terraforming

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Frequency Magician
8.	Frequency Magician
9.	Marshmallon
10.	Magical Citadel of Endymion
11.	Pot of Duality
12.	Toon Table of Contents
13.	Toon Table of Contents
14.	Toon Table of Contents
15.	Dark Hole
16.	Wave-Motion Cannon
17.	Wave-Motion Cannon
18.	Messenger of Peace
19.	Messenger of Peace
20.	Swords of Revealing Light
21.	Spell Power Grasp
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Book of Moon
27.	Book of Moon
28.	Level Limit Area – B
29.	Mirror Force
30.	Dark Bribe
31.	Dark Bribe
32.	Magical Explosion

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User]
 You played a heckuvallotta cards for so little an effect, sir.  The sapper draws a card from his grimy dueldisk.

 (1d35)[ 7 ]

((Sorru I took so long to effect such a boring turn...))

 I'll set a monster, sir. That's all for me.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Quillbolt Hedgehog
Foolish Burial
Inferno Reckless Summon
Dark Hole
Mystical Space Typhoon

Facedowns: 1

 Spoiler
Dandylion

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Quickdraw Synchron
02. Quickdraw Synchron
03. Quickdraw Synchron
04. Quillbolt Hedgehog
05. Quillbolt Hedgehog
>>. Quillbolt Hedgehog
06. Dandylion
>>. Dandylion
07. Necro Gardna
08. Synchron Explorer
09. Synchron Explorer
10. Level Eater
11. Level Eater
12. Tuningware
13. Tuningware
14. Junk Synchron
15. Junk Synchron
16. Junk Synchron
17. Sangan
18. Marauding Captain
19. Marauding Captain
20. Marauding Captain
21. Torapart
22. Torapart
>>. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Imperial Iron Wall
25. Imperial Iron Wall
26. Imperial Iron Wall
27. Mass Driver
28. Mass Driver
29. Mass Driver
30. Mirror Force
>>. Foolish Burial
31. Giant Trunade
32. Monster Reborn
>>. Dark Hole
33. Inferno Reckless Summon
34. Inferno Reckless Summon
>>. Inferno Reckless Summon

Extra Deck: 15

 Spoiler
Road Warrior
Junk Warrior
Drill Warrior
Junk Destroyer
Junk Destroyer
Junk Archer
Nitro Warrior
Turbo Warrior
Goyo Guardian
Colossal Fighter
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Stardust Dragon
Ally of Justice Catastor
Black Rose Dragon

[User]
 ((No problem, I was MIA all weekend anyway))

 You chide me, yet you only play a single card?
  Draw  - (d32)[ 32 ]
 I will play Magical Exemplar.  Then I will play Pot of Duality, granting counters to my Citadel and my Exemplar.  I will take the Royal Magical Library.  Then I will place a card face down and end my turn.

Field: Magical Citadel of Endymion (3 Counters)
{table=head]1|2|3|4|5
-|ME|-|f|-
-|-|f|-|-[/table]

 ME  - Magical Exemplar (ATK)( 1700 /1400)  (2 counters)

LP:8000

 Spoiler

Hand:

 Spoiler

Frequency Magician
Magical Citadel of Endymion
Royal Magical Library

Facedown

 Spoiler

M
Arcana Force 0 – The Fool (4)
S/T
Magical Explosion (3)

GY:

 Spoiler
Terraforming
Pot of Duality
Terraforming
Pot of Duality

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Frequency Magician
8.	Frequency Magician
9.	Marshmallon
10.	Magical Citadel of Endymion
11.	Pot of Duality
12.	Toon Table of Contents
13.	Toon Table of Contents
14.	Toon Table of Contents
15.	Dark Hole
16.	Wave-Motion Cannon
17.	Wave-Motion Cannon
18.	Messenger of Peace
19.	Messenger of Peace
20.	Swords of Revealing Light
21.	Spell Power Grasp
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Book of Moon
27.	Book of Moon
28.	Level Limit Area – B
29.	Mirror Force
30.	Dark Bribe
31.	Dark Bribe

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User]
 Pot of Duality

 (3d31)[ 7 ][ 20 ][ 3 ](30)  (Frenquency Mage, Swords of Revealing Light, Royal Magical Library)
 (2d31)[ 16 ][ 11 ](27)

[User]
 You know, your Magical Exemplar has all the symptoms of needin' to be blown up. I may just have to cure that affliction.  The sapper draws a card from his grimy dueldisk, with a grin on his face.

 (1d34)[ 13 ]
 'at'll haveta wait, though. I pass.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 6

 Spoiler
Quillbolt Hedgehog
Foolish Burial
Inferno Reckless Summon
Dark Hole
Mystical Space Typhoon
Tuningware

Facedowns: 1

 Spoiler
Dandylion

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Quickdraw Synchron
02. Quickdraw Synchron
03. Quickdraw Synchron
04. Quillbolt Hedgehog
05. Quillbolt Hedgehog
>>. Quillbolt Hedgehog
06. Dandylion
>>. Dandylion
07. Necro Gardna
08. Synchron Explorer
09. Synchron Explorer
10. Level Eater
11. Level Eater
>>. Tuningware
12. Tuningware
13. Junk Synchron
14. Junk Synchron
15. Junk Synchron
16. Sangan
17. Marauding Captain
18. Marauding Captain
19. Marauding Captain
20. Torapart
21. Torapart
>>. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Imperial Iron Wall
24. Imperial Iron Wall
25. Imperial Iron Wall
26. Mass Driver
27. Mass Driver
28. Mass Driver
29. Mirror Force
>>. Foolish Burial
30. Giant Trunade
31. Monster Reborn
>>. Dark Hole
32. Inferno Reckless Summon
33. Inferno Reckless Summon
>>. Inferno Reckless Summon

Extra Deck: 15

 Spoiler
Road Warrior
Junk Warrior
Drill Warrior
Junk Destroyer
Junk Destroyer
Junk Archer
Nitro Warrior
Turbo Warrior
Goyo Guardian
Colossal Fighter
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Stardust Dragon
Ally of Justice Catastor
Black Rose Dragon

[User]
 "I don't think it looks like it needs to be blown up!"
 (d31)[ 25 ]
 "I'll lay a card face down.  Then I'll play Royal Magical Library, and remove 3 counters from my citadel to draw a card with the library.  Now I will play Level Limit - Area B, granting counters all around.  then I will end my turn."

Field: Magical Citadel of Endymion (1 Counters)
{table=head]1|2|3|4|5
-|ME|RM|f|-
-|LL|f|-|f[/table]

 ME  - Magical Exemplar (DEF)(1700/ 1400 )  (4 counters)
 RM  - Royal Magical Library (DEF)(0/ 2000 ) (1 counters)

 LL  - Level Limit - Area B

LP:8000

 Spoiler

Hand:

 Spoiler

Frequency Magician
Magical Citadel of Endymion

Facedown

 Spoiler

M
Arcana Force 0 – The Fool (4)
S/T
Magical Explosion (3)
Mystical Space Typhoon(5)

GY:

 Spoiler
Terraforming
Pot of Duality
Terraforming
Pot of Duality

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Frequency Magician
8.	Frequency Magician
9.	Marshmallon
10.	Magical Citadel of Endymion
11.	Pot of Duality
12.	Toon Table of Contents
13.	Toon Table of Contents
14.	Toon Table of Contents
15.	Dark Hole
16.	Wave-Motion Cannon
17.	Wave-Motion Cannon
18.	Messenger of Peace
19.	Messenger of Peace
20.	Swords of Revealing Light
21.	Spell Power Grasp
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Mystical Space Typhoon
25.	Book of Moon
26.	Book of Moon
27.	Mirror Force
28.	Dark Bribe
29.	Dark Bribe

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User]
 RML Draw:

 (d30)[ 27 ]

[User]
 Believe me, I've seen a number of things in my day what needed blowin' up. If anyone can recognize it, I can.  The sapper draws a card from his grimy dueldisk, with a grin on his face.

 (1d33)[ 19 ]
 Blowin' up time. I activate the Dark Hole. Response?

((EDIT: Field edited to reflect post-Dark Hole changes.))

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FT | FT | --
-- | -- | -- | -- | --[/table]
FT = Fluff Token, 0/ 0

Lifepoints: 8000

 Spoiler

Hand: 6

 Spoiler
Quillbolt Hedgehog
Foolish Burial
Inferno Reckless Summon
Marauding Captain
Mystical Space Typhoon
Tuningware

Facedowns: 0

 Spoiler
0

Graveyard: 2

 Spoiler
Dandylion
Dark Hole

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Quickdraw Synchron
02. Quickdraw Synchron
03. Quickdraw Synchron
04. Quillbolt Hedgehog
05. Quillbolt Hedgehog
>>. Quillbolt Hedgehog
06. Dandylion
>>. Dandylion
07. Necro Gardna
08. Synchron Explorer
09. Synchron Explorer
10. Level Eater
11. Level Eater
>>. Tuningware
12. Tuningware
13. Junk Synchron
14. Junk Synchron
15. Junk Synchron
16. Sangan
17. Marauding Captain
18. Marauding Captain
>>. Marauding Captain
19. Torapart
20. Torapart
>>. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Imperial Iron Wall
23. Imperial Iron Wall
24. Imperial Iron Wall
25. Mass Driver
26. Mass Driver
27. Mass Driver
28. Mirror Force
>>. Foolish Burial
29. Giant Trunade
30. Monster Reborn
>>. Dark Hole
31. Inferno Reckless Summon
32. Inferno Reckless Summon
>>. Inferno Reckless Summon

Extra Deck: 15

 Spoiler
Road Warrior
Junk Warrior
Drill Warrior
Junk Destroyer
Junk Destroyer
Junk Archer
Nitro Warrior
Turbo Warrior
Goyo Guardian
Colossal Fighter
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Stardust Dragon
Ally of Justice Catastor
Black Rose Dragon

[User] "Does crying count as a response?"

[User] I guess, if it makes you feel better. Now, my facedown was Dandylion, so I get two Fluff Tokens from the affair. That's my turn done, I guess. I'm happy to have just obliged that blow-up hankering your Exemplar was havin'.

[User]
 "Well...at least you didn't kill me straight away."

Draw: (d29)[ 28 ]
 "I will play a Frequency Magician in attack mode, then I will lay a card face down, then attack one of your fluff tokens with my Magician and end my turn."

Field: Magical Citadel of Endymion (1 Counters)
{table=head]1|2|3|4|5
-|-|-|FM|-
-|LL|f|f|f[/table]

 FM  - Frequency Magician (ATK)( 800 /400) (1 Counter)

 LL  - Level Limit - Area B

LP:8000

 Spoiler

Hand:

 Spoiler

Frequency Magician
Magical Citadel of Endymion

Facedown

 Spoiler

M

S/T
Magical Explosion (3)
Dark Bribe (4)
Mystical Space Typhoon(5)

GY:

 Spoiler
Terraforming
Pot of Duality
Terraforming
Pot of Duality
Magical Exemplar
Royal Magical Library
Arcana Force 0 - The Fool

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Frequency Magician
8.	Frequency Magician
9.	Marshmallon
10.	Magical Citadel of Endymion
11.	Pot of Duality
12.	Toon Table of Contents
13.	Toon Table of Contents
14.	Toon Table of Contents
15.	Dark Hole
16.	Wave-Motion Cannon
17.	Wave-Motion Cannon
18.	Messenger of Peace
19.	Messenger of Peace
20.	Swords of Revealing Light
21.	Spell Power Grasp
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Mystical Space Typhoon
25.	Book of Moon
26.	Book of Moon
27.	Mirror Force
28.	Dark Bribe

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User]
 Yeah, I wasn't quite ready to unleash the big guns yet, but I wasn't just going to let your Magical Exemplar and Royal Magical Library set up my doom.  The sapper draws another card from his grimy dueldisk.

 (1d32)[ 13 ]
 Okay, I'll start out by slamming down a Mystical Space Typhoon to destroy... lets say that card you just laid down, arright? Now, I am going to summon the Marauding Captain. The buddy he yanks out is Junk Synchron - and now I activate a new spell card, Inferno Reckless Summon. Go ahead and summon all the Frequency Magicians in your deck, while I special summon all the Junk Synchrons in mine. I will Tune Junk Synchron with Marauding Captain to bring out Brionac, Dragon of the Ice Barrier. I declare priority on her effect to discard a Tuningware and a Quillbolt Hedgehog to bounce the leftmost of your two remaining facedowns and your Level Limit. Now, I will special summon Quillbolt hedgehog by its own effect, and Tune again with it and a Junk Synchron to make the Junk Warrior. I tune my Junk Synchron with Junk Warrior to make Stardust Dragon. Then, Stardust will destroy one of your Frequency Magicians, Brionac the other, for a total of 3800 damage. Any response to that?

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | BD | FT | SD | --
-- | -- | -- | -- | --[/table]
BD = Brionac, Dragon of the Ice Barrier,  2300 /1400
SD = Stardust Dragon,  2500 /2000
FT = Fluff Token, 0/ 0

Lifepoints: 8000

 Spoiler

Hand: 1

 Spoiler
Foolish Burial

Facedowns: 0

 Spoiler
0

Graveyard: 10

 Spoiler
Dandylion
Dark Hole
Marauding Captain
3x Junk Synchron
Mystical Space Typhoon
Inferno Reckless Summon
Tuningware
Junk Warrior

Out of Play: 1

 Spoiler
Quillbolt Hedgehog

Deck: 29

 Spoiler
01. Quickdraw Synchron
02. Quickdraw Synchron
03. Quickdraw Synchron
04. Quillbolt Hedgehog
05. Quillbolt Hedgehog
>>. Quillbolt Hedgehog
06. Dandylion
>>. Dandylion
07. Necro Gardna
08. Synchron Explorer
09. Synchron Explorer
10. Level Eater
11. Level Eater
>>. Tuningware
12. Tuningware
>>. Junk Synchron
>>. Junk Synchron
>>. Junk Synchron
13. Sangan
14. Marauding Captain
15. Marauding Captain
>>. Marauding Captain
16. Torapart
17. Torapart
>>. Mystical Space Typhoon
18. Mystical Space Typhoon
19. Imperial Iron Wall
20. Imperial Iron Wall
21. Imperial Iron Wall
22. Mass Driver
23. Mass Driver
24. Mass Driver
25. Mirror Force
>>. Foolish Burial
26. Giant Trunade
27. Monster Reborn
>>. Dark Hole
28. Inferno Reckless Summon
29. Inferno Reckless Summon
>>. Inferno Reckless Summon

Extra Deck: 15

 Spoiler
Road Warrior
 Junk Warrior
Drill Warrior
Junk Destroyer
Junk Destroyer
Junk Archer
Nitro Warrior
Turbo Warrior
Goyo Guardian
Colossal Fighter
 Brionac, Dragon of the Ice Barrier
 Stardust Dragon
Stardust Dragon
Ally of Justice Catastor
Black Rose Dragon

[User]
 "You destroy my dark bribe, and I have no response."

((My current board state is below))

Field: Magical Citadel of Endymion (1 Counters)
{table=head]1|2|3|4|5
-|-|-|FM|-
-|-|-|-|f[/table]

 FM  - Frequency Magician (ATK)( 800 /400) (1 Counter)

LP:4200

 Spoiler

Hand:

 Spoiler

Magical Citadel of Endymion
Level Limit - Area B
Magical Explosion

Facedown

 Spoiler

M

S/T

Mystical Space Typhoon(5)

GY:

 Spoiler
Terraforming
Pot of Duality
Terraforming
Pot of Duality
Magical Exemplar
Royal Magical Library
Arcana Force 0 - The Fool
Dark Bribe
Frequency Magician
Frequency Magician

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Marshmallon
8.	Magical Citadel of Endymion
9.	Pot of Duality
10.	Toon Table of Contents
11.	Toon Table of Contents
12.	Toon Table of Contents
13.	Dark Hole
14.	Wave-Motion Cannon
15.	Wave-Motion Cannon
16.	Messenger of Peace
17.	Messenger of Peace
18.	Swords of Revealing Light
19.	Spell Power Grasp
20.	Spell Power Grasp
21.	Spell Power Grasp
22.	Mystical Space Typhoon
23.	Book of Moon
24.	Book of Moon
25.	Mirror Force
26.	Dark Bribe

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User] Then I'll end my turn, sir. I'm interested in seein' how you challenge the explosive might a' my two dragons...

[User]
 We will see...
 (d26)[ 20 ]
 I will play Spell Power Grasp targeting my Citadel, search another and put it in my hand, and switch my Magician to defense mode.  I will play Level Limit -- Area B and lay another card face down, then end my turn.

Field: Magical Citadel of Endymion (4 Counters)
{table=head]1|2|3|4|5
-|-|-|FM|-
-|LL|f|-|f[/table]

 FM  - Frequency Magician (ATK)( 800 /400) (1 Counter)

 LL  - Level Limit - Area B

LP:4200

 Spoiler

Hand:

 Spoiler

Magical Citadel of Endymion
Spell Power Grasp

Facedown

 Spoiler

M

S/T
Magical Explosion(3)
Mystical Space Typhoon(5)

GY:

 Spoiler
Terraforming
Pot of Duality
Terraforming
Pot of Duality
Magical Exemplar
Royal Magical Library
Arcana Force 0 - The Fool
Dark Bribe
Frequency Magician
Frequency Magician

RFG:

 Spoiler
-

 Count you Out

 Spoiler

1.	Royal Magical Library
2.	Royal Magical Library
3.	Royal Magical Library
4.	Magical Exemplar
5.	Magical Exemplar
6.	Toon Gemini Elf
7.	Marshmallon
8.	Magical Citadel of Endymion
9.	Pot of Duality
10.	Toon Table of Contents
11.	Toon Table of Contents
12.	Toon Table of Contents
13.	Dark Hole
14.	Wave-Motion Cannon
15.	Wave-Motion Cannon
16.	Messenger of Peace
17.	Messenger of Peace
18.	Swords of Revealing Light
19.	Spell Power Grasp

21.	Spell Power Grasp
22.	Mystical Space Typhoon
23.	Book of Moon
24.	Book of Moon
25.	Mirror Force
26.	Dark Bribe

 Extra Deck
1.	Ally of Justice Catastor
2.	Tempest Magician
3.	Tempest Magician
4.	Tempest Magician
5.	Explosive Magician
6.	Explosive Magician
7.	Explosive Magician
8.	Arcanite Magician
9.	Stardust Dragon
10.	Goyo Guardian
11.	Brionac, Dragon of the Ice Barrier

[User]
 Yer silly Level Limit ain't gunna hold me forever, sir.  The sapper draws another card from his grimy dueldisk.

 (1d29)[ 11 ]
 I'll discard my Level Eater to bounce your Level Limit back to yer hand. I'll eat a level off-a Stardust to special summon it in attack mode. Then I'll switch my dragons to attack mode. Level Eater will wreck your mage, and then my dragons will attack directly for game, barring any responses.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
LE | BD | FT | SD | --
-- | -- | -- | -- | --[/table]
BD = Brionac, Dragon of the Ice Barrier,  2300 /1400
SD = Stardust Dragon,  2500 /2000
FT = Fluff Token, 0/ 0
LE = Level Eater,  600 /0

Lifepoints: 8000

 Spoiler

Hand: 1

 Spoiler
Foolish Burial

Facedowns: 0

 Spoiler
0

Graveyard: 10

 Spoiler
Dandylion
Dark Hole
Marauding Captain
3x Junk Synchron
Mystical Space Typhoon
Inferno Reckless Summon
Tuningware
Junk Warrior

Out of Play: 1

 Spoiler
Quillbolt Hedgehog

Deck: 29

 Spoiler
01. Quickdraw Synchron
02. Quickdraw Synchron
03. Quickdraw Synchron
04. Quillbolt Hedgehog
05. Quillbolt Hedgehog
>>. Quillbolt Hedgehog
06. Dandylion
>>. Dandylion
07. Necro Gardna
08. Synchron Explorer
09. Synchron Explorer
10. Level Eater
>>. Level Eater
>>. Tuningware
11. Tuningware
>>. Junk Synchron
>>. Junk Synchron
>>. Junk Synchron
12. Sangan
13. Marauding Captain
14. Marauding Captain
>>. Marauding Captain
15. Torapart
16. Torapart
>>. Mystical Space Typhoon
17. Mystical Space Typhoon
18. Imperial Iron Wall
19. Imperial Iron Wall
20. Imperial Iron Wall
21. Mass Driver
22. Mass Driver
23. Mass Driver
24. Mirror Force
>>. Foolish Burial
25. Giant Trunade
26. Monster Reborn
>>. Dark Hole
27. Inferno Reckless Summon
28. Inferno Reckless Summon
>>. Inferno Reckless Summon

Extra Deck: 15

 Spoiler
Road Warrior
 Junk Warrior
Drill Warrior
Junk Destroyer
Junk Destroyer
Junk Archer
Nitro Warrior
Turbo Warrior
Goyo Guardian
Colossal Fighter
 Brionac, Dragon of the Ice Barrier
 Stardust Dragon
Stardust Dragon
Ally of Justice Catastor
Black Rose Dragon

[User]
 "Nope, that's pretty much game..."

((Wow...Brionac really hurt me there!))

[User]
 ((Okay, a few ideas on your deck:

You're trying to setup an OTK situation, right? Spells you might consider are the Swords of Revealing Light and the Nightmare's Steelcage, as well as the ever-wonderful trap Threatening Roar. Also, you don't need 3x Toon Table of Contents if your deck size is 41. Having fewer cards to start with is better than being able to thin out cards. So you only need to run it at x2 and that'll drop you back down to 40 cards. If I think of anything else, I'll be sure to tell you, but one last thing I would suggest is  add more monsters . Twelve is not enough, IMHO, even for a spell-based OTK.


[User]
 Arena Tournament, LA1 Exhibition:  Korra  vs.  Torta Ahogada
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Korra  - AlterForm
 Torta Ahogada  - Scorer

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Korra, reporting in.

  init  - (1d20+3)[ 9 ]

Too poor to buy anything, so no purchases.

[User]
 Same here... no win yet... no purchases...

Init
 (1d20-4)[ 8 ]

Also, I'm not familiar with your feats, what do they do?

[User]
 Air Heritage boosts my fly speed.

Elemental Spellcasting boosts CL on spells with the chosen descriptor

Flyby Attack allows me to take a standard action in the middle of a move action if I'm flying

I'll start us off sometime later today.

[User] Actually, I'll need your starting location first.

[User]
 And what if I don't want to give one? 😛

Just kidding.. let's say... humm M24

[User]
 Korra - Round 1

Begin in M4, loaded light crossbow in hand, bolts on person, spellcasting components pouch on person, wearing an absolutely dashing royal outfit.

Move: Fly to J5, elevation +15 ft
Standard: Ready an Action

 Spoiler
Action: Cast KFB
Trigger: Torta takes any action, moves, undergoes any visible change in status, or ends turn while in a square targettable by KFB from Korra's current position.

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 5/5
Position: J5, Elevation +15
Light Crossbow in hand, loaded

 End Turn

[User]
 Torta Ahogada 1st Turn

Starts in M24 with a loaded sling in each hand.

Move: To I18
Standard: Ready an Action

 Spoiler

To sling attack Korra if LoE.

 End of Turn

STATS

 Spoiler

Torta started @  M23
Torta ended @  I18
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Sling
Hand 2 Wielding: Sling

No consumables used yet

[User] What's your path on that move?

[User] L22-L18 trying to  keep   stay out of LoE

[User] Posting to prevent DQ. Turn to come tomorrow.

[User]
 Korra - Round 2

Move: Fly 20 ft to G5, elevation +30 ft
Standard: Ready an Action

 Spoiler
Action: Cast KFB
Trigger: Torta takes any action while in a square targettable by KFB from Korra's current position, moves while in a square targettable by KFB from Korra's current position, undergoes any visible change in status while in a square targettable by KFB from Korra's current position, or ends turn while in a square targettable by KFB from Korra's current position.

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 5/5
Position: G5, Elevatin +30 ft
Light Crossbow in hand, loaded

 End Turn

[User]
 Torta Ahogada 2nd Turn

Move: To G18
Standard: Ready an Action

 Spoiler

To sling attack Korra if LoE.

 End of Turn

STATS

 Spoiler

Torta started @  I18
Torta ended @  G18
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Sling
Hand 2 Wielding: Sling

No consumables used yet

[User]
 Blargh, sorry about taking so long to post. Was waiting for the RA discussion in the WR to get over, then just kind of forgot about this.

 Korra - Round 3

Standard: Ready an Action

 Spoiler
Action: KFB
Trigger: Torta takes any action

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 5/5
Position: G5, Elevation +30 ft
Light Crossbow in hand, loaded

 End Turn

[User]
 Don't worry pal... As long as you die in this match you can take all the time you want hehehehe😁😁😁
  Torta Ahogada 3rd Turn

Standard: Ready an Action

 Spoiler

To sling attack Korra if he starts his turn... Will take a 5' step.

 End of Turn

STATS

 Spoiler

Torta started @  G18
Torta ended @  G18
HP 14/14
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

98 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Sling
Hand 2 Wielding: Sling

No consumables used yet

[User]
 Torta Readying an Action triggers Korra's Readied Action

 Korra - Readied Action

Korra 5 ft steps to F4, elevation +35 ft
Korra casts a Kelgore's Fire Bolt at Torta
 (3d6)[ 6 ]  fire damage, Reflex Save DC 16 for half

 Korra - Round 4
5 ft step to E3, elevation +40 ft
Standard: Cast a Kelgore's Fire Bolt at Torta
 (3d6)[ 10 ]  fire damage, Reflex Save DC 16 for half

I suspect your RA triggers somewhere in my round 4 so far, however, so I won't post any more actions.

[User]
 First save

 (1d20+2)[ 20 ]

Now indeed you trigger my readied action at the start of your turn which is to shoot you including a 5' step...

 Attack
 (1d20+3)[ 12 ]
 Damage
 (1d6+6)[ 7 ]

I then take a 5' step towards wall (H17).... breaking LoE...

[User]
 Attack misses (and I think you may have been outside the first range increment, as well).

 Korra - Round 4 Revised
Standard: Kelgore's Fire Bolt the H16/H17 panel resting on the ground (i.e., the one Torta is adjacent to)
 (3d6)[ 9 ]  fire damage; if this is at least 8 (3 points after halving and hardness), then:
 (2d6)[ 5 ]  slashing to Torta, Reflex DC 15 for half

Turn not over; waiting on roll results.

[User]
 Korra - Round 4 cont.

Move: Fly to F4, elevation +55 ft

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 3/5
Position: G5, Elevation +30 ft
Light Crossbow in hand, loaded

 End Turn

[User]
 Save

 (1d20+2)[ 7 ]

[User]
 Torta Ahogada 4th Turn

Free: Drop used Sling
Move: to L14
Standard: Attack Korra

 Attack
 (1d20+3)[ 14 ]
 Damage
 (1d6+6)[ 10 ]
 If Crit
 (1d20+3)[ 4 ]
 Additional Damage
 (1d6+6)[ 11 ]

Free: Rage
Free: Drop used Sling

 End of Turn

STATS

 Spoiler

Torta started @  G18
Torta ended @  L14
HP 6/14 + 4/4
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

96 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User] Guess that's a miss cause of range increment aye?

[User]
 Yep.

 Korra - Round 5

Move: Fly 20 ft to C3, Elevation + 75 ft
Standard: KFB
 (3d6)[ 4 ]  fire damage, DC 16 Reflex for half.

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 2/5
Position: C3, Elevation +75 ft
Light Crossbow in hand, loaded

 End Turn

[User]
 Save

 (1d20+2)[ 3 ]

[User]
 Torta Ahogada 5th Turn

Free: Draw loaded Sling
Standard: Attack Korra

 Attack
 (1d20+1)[ 11 ]
 Damage
 (1d6+8)[ 9 ]
 If Crit
 (1d20+1)[ 19 ]
 Additional Damage
 (1d6+8)[ 14 ]

Free: Drop used Sling
Move: To  S15
 End of Turn

STATS

 Spoiler

Torta started @  L14
Torta ended @  S15
HP 2/14 + 4/4
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

95 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User]
 Another miss.

 Korra - Round 6

Move: Fly 20 ft to F4, elevation +85 ft (I mistyped my position last turn; it should have been +70 ft)
Standard: KFB
 (3d6)[ 8 ]  fire damage, DC 16 reflex for half.

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 1/5
Position: F4, Elevation +85 ft
Light Crossbow in hand, loaded

 End Turn

[User]
 Save
 (1d20+2)[ 8 ]

[User]
 Torta Ahogada 6th Turn

Free: Draw loaded Sling
Standard: Attack Korra (Is range increment correct?)

 Attack
 (1d20-1)[ 5 ]
 Damage
 (1d6+9)[ 15 ]
 If Crit
 (1d20-1)[ 14 ]
 Additional Damage
 (1d6+9)[ 13 ]

Free: Drop used Sling

 End of Turn

STATS

 Spoiler

Torta started @  S15
Torta ended @  S15
HP -2/14 + 0/4
AC 16 (10 +2 dex, +3 armor, +1 shield) Touch 12 FF 14

94 Large Sling bullets left
(ALL carried mwahahaha)

Hand 1 Wielding: Free
Hand 2 Wielding: Free

No consumables used yet

[User]
 Range increment...probably? Doesn't matter much either way with that roll. There's probably cover there, as well, but...yeesh, doing that crazy-ass 3D calculation  7 more times ? I don't want to have to do that unless it would be a match-deciding calculation.

Also, 😩 @ Rageclaws.

 Korra - Round 7

Standard: KFB
 (3d6)[ 10 ]  fire damage, DC 16 reflex for half. (Wishing I had thought to ask about double spellgifted earlier...come to think of it, that conversation never actually got resolved. I think I'll bring it up again in the Waiting Room tomorrow.)

Status

 Spoiler
HP: 7/7
AC: 14
Spells:
L0: 5/5
L1: 0/5
Position: F4, Elevation +85 ft
Light Crossbow in hand, loaded

 End Turn

[User]
 Save

 (1d20+2)[ 10 ]  <- That's game... But At least you had to throw all 5 spells to take me down 😛

[User]
 High Ref Sallera
 Korra reduces Torta to a fine ash.

Also, Scorer, it didn't matter this match, but you've only got one hit die, so raging only gives you 2 bonus hp, not 4.


[User]
 When you wake up, post!

 Purity

 Spoiler
1)	Plains
2)	Plains
3)	Plains
4)	Plains
5)	Plains
6)	Plains
7)	Plains
8)	Plains
9)	Plains
10)	Plains
11)	Plains
12)	Plains
13)	Plains
14)	Plains
15)	Plains
16)	Plains
17)	Plains
18)	Plains
19)	Plains
20)	Plains
21)	Plains
22)	Emrakul, the Aeons Torn
23)	Swords to Plowshares
24)	Swords to Plowshares
25)	Swords to Plowshares
26)	Swords to Plowshares
27)	Orim’s Chant
28)	Orim’s Chant
29)	Orim’s Chant
30)	Orim’s Chant
31)	Path to Exile
32)	Path to Exile
33)	Path to Exile
34)	Path to Exile
35)	Porphyry Nodes
36)	Porphyry Nodes
37)	Porphyry Nodes
38)	Porphyry Nodes
39)	Angel’s Grace
40)	Angel’s Grace
41)	Angel’s Grace
42)	Angel’s Grace
43)	Reciprocate
44)	Reciprocate
45)	Reciprocate
46)	Reciprocate
47)	Near-Death Experience
48)	Near-Death Experience
49)	Isochron Sceptre
50)	Isochron Sceptre
51)	Isochron Sceptre
52)	Isochron Sceptre
53)	Oblivion Ring
54)	Oblivion Ring
55)	Oblivion Ring
56)	Oblivion Ring
57)	Wrath of God
58)	Wrath of God
59)	Wrath of God
60)	Wrath of God

[User]
 Hell Unchained

 Spoiler

 Sheoldred, Whispering One
 Charmbreaker Devils
 Bloodgift Demon
 Solemn Simulacrum
 Blackcleave Cliffs
 Go for the Throat
 Priest of Urabrask
 Dragonskull Summit
 Swamp
 Surgical Extraction
 Inferno Titan
 Blackcleave Cliffs
 Black Sun's Zenith
  Priest of Urabrask
 Swamp
 Doomblade
 Bloodgift Demon
 Blackcleave Cliffs
 Swamp
 Bloodline Keeper
 Heartless Summoning
 Dragonskull Summit
 Blackcleave Cliffs
 Mountain
  Charmbreaker Devils
  Dragonskull Summit
 Swamp
 Solemn Simulacrum
 Mountain
 Surgical Extraction
 Bloodline Keeper
 Fireball
 Massacre Wurm
 Dragonskull Summit
 Mountain
 Doomblade
 Solemn Simulacrum
 Swamp
 Priest of Urabrask
  Mountain
 Bloodgift Demon
 Dismember
 Sangromancer
 Heartless Summoning
 Fireball
  Charmbreaker Devils
 Mountain
 Swamp
 Bloodline Keeper
 Swamp
 Ghoulcaller's Chant
 Solemn Simulacrum
 Priest of Urabrask
  Swamp
 Bloodgift Demon
 Olivia Voldaren
 Wurmcoil Engine
 Bloodline Keeper
 Heartless Summoning
  Swamp

Ye can go first me frond.

 (10d60)[ 40 ][ 26 ][ 14 ][ 25 ][ 60 ][ 54 ][ 46 ][ 49 ][ 53 ][ 45 ](412)  - Initial Draw

 Hand

 Spoiler

Swamp, Mountain, Dragonskull Summit, Charmbreaker Devils, Priest of Urabrask, Swamp, Charmbreaker Devils

 Field

 Hurr
 Durr
 Burr

 Actionns
- Hurr
- Durr
- Burr

   20 Life

[User]
 A grim shadow had fallen across the plains of Tarsis. All could feel it, but none knew what it foretold.

A single man rode across the plains, before arriving at the Gerassadil, the White City, which even now was cloaked in darkness, for the first time in it's history.
He was escorted to the high temple in the center of the city, riding through empty and deserted streets while people watched him behind the blinds of houses.
"You know what the messengers say. The darkness has returned, and we are unable to fight it on even ground. The time has come - begin the chants."

Draw:  (10d60)[ 40 ][ 10 ][ 11 ][ 22 ][ 55 ][ 51 ][ 48 ][ 17 ][ 9 ][ 47 ](310)
 Purity

 Spoiler
1)	Plains
2)	Plains
3)	Plains
4)	Plains
5)	Plains
6)	Plains
7)	Plains
8)	Plains
9)	Plains
 10)	Plains
11)	Plains
12)	Plains
13)	Plains
14)	Plains
15)	Plains
16)	Plains
17)	Plains
18)	Plains
19)	Plains
20)	Plains
21)	Plains
 22)	Emrakul, the Aeons Torn
23)	Swords to Plowshares
24)	Swords to Plowshares
25)	Swords to Plowshares
26)	Swords to Plowshares
27)	Orim’s Chant
28)	Orim’s Chant
29)	Orim’s Chant
30)	Orim’s Chant
31)	Path to Exile
32)	Path to Exile
33)	Path to Exile
34)	Path to Exile
35)	Porphyry Nodes
36)	Porphyry Nodes
37)	Porphyry Nodes
38)	Porphyry Nodes
39)	Angel’s Grace
 40)	Angel’s Grace
41)	Angel’s Grace
42)	Angel’s Grace
43)	Reciprocate
44)	Reciprocate
45)	Reciprocate
46)	Reciprocate
47)	Near-Death Experience
 48)	Near-Death Experience
49)	Isochron Sceptre
50)	Isochron Sceptre
 51)	Isochron Sceptre
52)	Isochron Sceptre
53)	Oblivion Ring
54)	Oblivion Ring
 55)	Oblivion Ring
56)	Oblivion Ring
57)	Wrath of God
58)	Wrath of God
59)	Wrath of God
60)	Wrath of God

 Hand

 Spoiler
Angel's Grace
Plains
Oblvion Ring
Isochron Scepter
Emrakul, The Aeons Torn
Near Death Experience

 Field
 - Plains

 Graveyard
 Actions
 - Play Plains
 - End Turn

 Life:   20

[User]
 A grim shadow cloaked the Plains of Tarsis, a black shade that would soon carry the many fiendish brood that stalk on the precipice of nightmares. Within a bubbling gurgling swamp, deamonists, incantators, and witches gathered, preparing their soon to be horde for it's most beautiful conquest.
 Hell Unchained

 Spoiler

 Sheoldred, Whispering One
 Charmbreaker Devils
 Bloodgift Demon
 Solemn Simulacrum
 Blackcleave Cliffs
 Go for the Throat
 Priest of Urabrask
 Dragonskull Summit
 Swamp
 Surgical Extraction
 Inferno Titan
 Blackcleave Cliffs
 Black Sun's Zenith
  Priest of Urabrask
 Swamp
 Doomblade
 Bloodgift Demon
 Blackcleave Cliffs
 Swamp
 Bloodline Keeper
 Heartless Summoning
 Dragonskull Summit
 Blackcleave Cliffs
 Mountain
  Charmbreaker Devils
  Dragonskull Summit
 Swamp
 Solemn Simulacrum
 Mountain
 Surgical Extraction
 Bloodline Keeper
 Fireball
 Massacre Wurm
 Dragonskull Summit
 Mountain
 Doomblade
 Solemn Simulacrum
 Swamp
 Priest of Urabrask
  Mountain
 Bloodgift Demon
 Dismember
 Sangromancer
 Heartless Summoning
 Fireball
  Charmbreaker Devils
 Mountain
 Swamp
 Bloodline Keeper
 Swamp
 Ghoulcaller's Chant
 Solemn Simulacrum
 Priest of Urabrask
  Swamp
 Bloodgift Demon
 Olivia Voldaren
 Wurmcoil Engine
 Bloodline Keeper
 Heartless Summoning
  Swamp

 (4d60)[ 58 ][ 36 ][ 29 ][ 1 ](124)  - Draw

 Hand

 Spoiler

Swamp, Mountain, Dragonskull Summit, Charmbreaker Devils, Priest of Urabrask, Charmbreaker Devils, Bloodline Keeper

 Field

 Swamp

 Actionns
- Draw
- Play Swamp
- End Turn

   20 Life

[User]
 Messengers went out from the White City to other tribes all across Tarsis, each bearing a simple command - flee to the White City, or you will be overwhelmed. Some followed the invocation, but most did not.
Still, soon the City was filled with refugees of all stripes.

Draw:  (4d60)[ 48 ][ 20 ][ 46 ][ 25 ](139)
 Purity

 Spoiler
1)	Plains
2)	Plains
3)	Plains
4)	Plains
5)	Plains
6)	Plains
7)	Plains
8)	Plains
9)	Plains
 10)	Plains
11)	Plains
12)	Plains
13)	Plains
14)	Plains
15)	Plains
16)	Plains
17)	Plains
18)	Plains
19)	Plains
 20)	Plains
21)	Plains
 22)	Emrakul, the Aeons Torn
23)	Swords to Plowshares
24)	Swords to Plowshares
25)	Swords to Plowshares
26)	Swords to Plowshares
27)	Orim’s Chant
28)	Orim’s Chant
29)	Orim’s Chant
30)	Orim’s Chant
31)	Path to Exile
32)	Path to Exile
33)	Path to Exile
34)	Path to Exile
35)	Porphyry Nodes
36)	Porphyry Nodes
37)	Porphyry Nodes
38)	Porphyry Nodes
39)	Angel’s Grace
 40)	Angel’s Grace
41)	Angel’s Grace
42)	Angel’s Grace
43)	Reciprocate
44)	Reciprocate
45)	Reciprocate
46)	Reciprocate
47)	Near-Death Experience
 48)	Near-Death Experience
49)	Isochron Sceptre
50)	Isochron Sceptre
 51)	Isochron Sceptre
52)	Isochron Sceptre
53)	Oblivion Ring
54)	Oblivion Ring
 55)	Oblivion Ring
56)	Oblivion Ring
57)	Wrath of God
58)	Wrath of God
59)	Wrath of God
60)	Wrath of God

 Hand

 Spoiler
Angel's Grace
Plains
Oblvion Ring
Isochron Scepter
Emrakul, The Aeons Torn
Near Death Experience

 Field
 - Plains
 - Plains

 Graveyard
 Actions
  - Play Plains
 - End Turn

 Life:   20

[User]
 Already the smaller settlements were laid to waste in the ever thickening shadow. While that wretched white city still stood, smaller conquest were made, blood was spilled, and the ever hidden horde of the damned's hunger was slated, for now.

The darkness parted in only one place. Far on the horizon, a massive summit rose above the black cloud. It was here the worse of the hellish forces would be born, it was here a gifted acolyte began the dark rituals, it is here it would all begin!
 Hell Unchained

 Spoiler

 Sheoldred, Whispering One
 Charmbreaker Devils
 Bloodgift Demon
 Solemn Simulacrum
 Blackcleave Cliffs
 Go for the Throat
 Priest of Urabrask
 Dragonskull Summit
 Swamp
 Surgical Extraction
 Inferno Titan
 Blackcleave Cliffs
 Black Sun's Zenith
  Priest of Urabrask
 Swamp
 Doomblade
 Bloodgift Demon
 Blackcleave Cliffs
 Swamp
 Bloodline Keeper
 Heartless Summoning
 Dragonskull Summit
 Blackcleave Cliffs
 Mountain
  Charmbreaker Devils
  Dragonskull Summit
 Swamp
 Solemn Simulacrum
 Mountain
 Surgical Extraction
 Bloodline Keeper
 Fireball
 Massacre Wurm
 Dragonskull Summit
 Mountain
 Doomblade
 Solemn Simulacrum
 Swamp
 Priest of Urabrask
  Mountain
 Bloodgift Demon
 Dismember
 Sangromancer
 Heartless Summoning
 Fireball
  Charmbreaker Devils
 Mountain
 Swamp
 Bloodline Keeper
 Swamp
 Ghoulcaller's Chant
 Solemn Simulacrum
 Priest of Urabrask
  Swamp
 Bloodgift Demon
 Olivia Voldaren
 Wurmcoil Engine
 Bloodline Keeper
 Heartless Summoning
  Swamp

 (4d60)[ 44 ][ 20 ][ 14 ][ 51 ](129)  - Draw

 Hand

 Spoiler

Swamp, Mountain, Charmbreaker Devils, Priest of Urabrask, Charmbreaker Devils, Bloodline Keeper

 Field

 Swamp
 Dragonskull Summit
 Heartless Summoning

 Actionns
- Draw
- Play Dragonskull Summit
- Tap both lands for BR
- Play Heartless Summoning
- End Turn

   20 Life

[User]
 The white city was not alone, however. And so, as the rituals begun, a white lance shot from the temple spires and engulfed the ritual mountain top, temporarily holding the ritual in statis.

Draw:  (4d60)[ 36 ][ 23 ][ 39 ][ 42 ](140)
 Purity

 Spoiler
1)	Plains
2)	Plains
3)	Plains
4)	Plains
5)	Plains
6)	Plains
7)	Plains
8)	Plains
9)	Plains
 10)	Plains
11)	Plains
12)	Plains
13)	Plains
14)	Plains
15)	Plains
16)	Plains
17)	Plains
18)	Plains
19)	Plains
 20)	Plains
21)	Plains
 22)	Emrakul, the Aeons Torn
23)	Swords to Plowshares
24)	Swords to Plowshares
25)	Swords to Plowshares
26)	Swords to Plowshares
27)	Orim’s Chant
28)	Orim’s Chant
29)	Orim’s Chant
30)	Orim’s Chant
31)	Path to Exile
32)	Path to Exile
33)	Path to Exile
34)	Path to Exile
35)	Porphyry Nodes
 36)	Porphyry Nodes
37)	Porphyry Nodes
38)	Porphyry Nodes
39)	Angel’s Grace
 40)	Angel’s Grace
41)	Angel’s Grace
42)	Angel’s Grace
43)	Reciprocate
44)	Reciprocate
45)	Reciprocate
46)	Reciprocate
47)	Near-Death Experience
 48)	Near-Death Experience
49)	Isochron Sceptre
50)	Isochron Sceptre
 51)	Isochron Sceptre
52)	Isochron Sceptre
53)	Oblivion Ring
54)	Oblivion Ring
 55)	Oblivion Ring
56)	Oblivion Ring
57)	Wrath of God
58)	Wrath of God
59)	Wrath of God
60)	Wrath of God

 Hand

 Spoiler
Angel's Grace
Isochron Scepter
Emrakul, The Aeons Torn
Near Death Experience
Porphyry Nodes

 Field
 - Plains (T)
 - Plains (T)
 - Plains (T)
 - Oblvion Ring

 Graveyard
 Actions
 - Play Plains
 - Tap all, play Oblivion Ring on Heartless Summoning.
 - End Turn

 Life:   20

[User]
 Hell Unchained

 Spoiler

 Sheoldred, Whispering One
 Charmbreaker Devils
 Bloodgift Demon
 Solemn Simulacrum
 Blackcleave Cliffs
 Go for the Throat
 Priest of Urabrask
 Dragonskull Summit
 Swamp
 Surgical Extraction
 Inferno Titan
 Blackcleave Cliffs
 Black Sun's Zenith
  Priest of Urabrask
 Swamp
 Doomblade
 Bloodgift Demon
 Blackcleave Cliffs
 Swamp
 Bloodline Keeper
 Heartless Summoning
 Dragonskull Summit
 Blackcleave Cliffs
 Mountain
  Charmbreaker Devils
  Dragonskull Summit
 Swamp
  Solemn Simulacrum
 Mountain
 Surgical Extraction
 Bloodline Keeper
 Fireball
 Massacre Wurm
 Dragonskull Summit
 Mountain
 Doomblade
 Solemn Simulacrum
 Swamp
 Priest of Urabrask
  Mountain
 Bloodgift Demon
 Dismember
 Sangromancer
  Heartless Summoning
 Fireball
  Charmbreaker Devils
 Mountain
 Swamp
 Bloodline Keeper
 Swamp
 Ghoulcaller's Chant
 Solemn Simulacrum
 Priest of Urabrask
  Swamp
 Bloodgift Demon
 Olivia Voldaren
 Wurmcoil Engine
 Bloodline Keeper
 Heartless Summoning
  Swamp

 (4d60)[ 28 ][ 25 ][ 21 ][ 5 ](79)  - Draw

 Hand

 Spoiler

Mountain, Charmbreaker Devils, Priest of Urabrask, Charmbreaker Devils, Bloodline Keeper, Solemn Simulacrum

 Field

 Swamp
 Dragonskull Summit
 Swamp

 Exile

 Heartless Summoning

 Actionns
- Draw
- Play Swamp
- End

   20 Life

[User]
 Draw:  (4d60)[ 15 ][ 27 ][ 23 ][ 52 ](117)
 Purity

 Spoiler
1)	Plains
2)	Plains
3)	Plains
4)	Plains
5)	Plains
6)	Plains
7)	Plains
8)	Plains
9)	Plains
 10)	Plains
11)	Plains
12)	Plains
13)	Plains
14)	Plains
 15)	Plains
16)	Plains
17)	Plains
18)	Plains
19)	Plains
 20)	Plains
21)	Plains
 22)	Emrakul, the Aeons Torn
23)	Swords to Plowshares
24)	Swords to Plowshares
25)	Swords to Plowshares
26)	Swords to Plowshares
27)	Orim’s Chant
28)	Orim’s Chant
29)	Orim’s Chant
30)	Orim’s Chant
31)	Path to Exile
32)	Path to Exile
33)	Path to Exile
34)	Path to Exile
35)	Porphyry Nodes
 36)	Porphyry Nodes
37)	Porphyry Nodes
38)	Porphyry Nodes
39)	Angel’s Grace
 40)	Angel’s Grace
41)	Angel’s Grace
42)	Angel’s Grace
43)	Reciprocate
44)	Reciprocate
45)	Reciprocate
46)	Reciprocate
47)	Near-Death Experience
 48)	Near-Death Experience
49)	Isochron Sceptre
50)	Isochron Sceptre
 51)	Isochron Sceptre
52)	Isochron Sceptre
53)	Oblivion Ring
54)	Oblivion Ring
 55)	Oblivion Ring
56)	Oblivion Ring
57)	Wrath of God
58)	Wrath of God
59)	Wrath of God
60)	Wrath of God

 Hand

 Spoiler
Angel's Grace
Isochron Scepter
Emrakul, The Aeons Torn
Near Death Experience
Porphyry Nodes

 Field
 - Plains
 - Plains
 - Plains
 - Plains
 - Oblivion Ring

 Graveyard
 Actions
 - Play Plains
 - End Turn

 Life:   20

[User]
 From the darkness rose the first wave of warriors. Not made of flesh and bone, but of metal and stone, the human-like simulacrum rose from the murky swamp, envoked by the witches and mages of the untamed lands, and prepared to assail the white city.
 Hell Unchained

 Spoiler

 Sheoldred, Whispering One
 Charmbreaker Devils
 Bloodgift Demon
 Solemn Simulacrum
 Blackcleave Cliffs
 Go for the Throat
 Priest of Urabrask
 Dragonskull Summit
 Swamp
 Surgical Extraction
 Inferno Titan
 Blackcleave Cliffs
 Black Sun's Zenith
  Priest of Urabrask
 Swamp
 Doomblade
 Bloodgift Demon
 Blackcleave Cliffs
 Swamp
 Bloodline Keeper
 Heartless Summoning
 Dragonskull Summit
 Blackcleave Cliffs
 Mountain
  Charmbreaker Devils
  Dragonskull Summit
 Swamp
  Solemn Simulacrum
 Mountain
 Surgical Extraction
 Bloodline Keeper
 Fireball
 Massacre Wurm
 Dragonskull Summit
 Mountain
 Doomblade
 Solemn Simulacrum
 Swamp
 Priest of Urabrask
  Mountain
 Bloodgift Demon
 Dismember
 Sangromancer
  Heartless Summoning
 Fireball
  Charmbreaker Devils
 Mountain
 Swamp
 Bloodline Keeper
 Swamp
 Ghoulcaller's Chant
 Solemn Simulacrum
 Priest of Urabrask
  Swamp
 Bloodgift Demon
 Olivia Voldaren
 Wurmcoil Engine
 Bloodline Keeper
 Heartless Summoning
  Swamp

 (4d60)[ 52 ][ 15 ][ 7 ][ 25 ](99)  - Draw

 Hand

 Spoiler

Charmbreaker Devils, Priest of Urabrask, Charmbreaker Devils, Bloodline Keeper

 Field

 Swamp(T)
 Dragonskull Summit(T)
 Swamp(T)
 Mountain(T)
 Swamp(T)
 Solemn Simulacrum (2/2)

 Exile

 Heartless Summoning

 Actionns
- Draw
- Play Mountain
- Tap lands for 4
- Play Solemn Simulacrum
- Place Swamp on the battlefield Tapped
- End Turn

   20 Life

[User]
 The white light crackled down the links of dark magic, freezing them where they stood. It severed the flow of mana everywhere it went, cutting the connection to the Aether with grim finality.

Draw:  (4d60)[ 29 ][ 34 ][ 36 ][ 21 ](120)
 Purity

 Spoiler
1)	Plains
2)	Plains
3)	Plains
4)	Plains
5)	Plains
6)	Plains
7)	Plains
8)	Plains
9)	Plains
 10)	Plains
11)	Plains
12)	Plains
13)	Plains
14)	Plains
 15)	Plains
16)	Plains
17)	Plains
18)	Plains
19)	Plains
 20)	Plains
21)	Plains
 22)	Emrakul, the Aeons Torn
23)	Swords to Plowshares
24)	Swords to Plowshares
25)	Swords to Plowshares
26)	Swords to Plowshares
27)	Orim’s Chant
28)	Orim’s Chant
 29)	Orim’s Chant
30)	Orim’s Chant
31)	Path to Exile
32)	Path to Exile
33)	Path to Exile
34)	Path to Exile
35)	Porphyry Nodes
 36)	Porphyry Nodes
37)	Porphyry Nodes
38)	Porphyry Nodes
39)	Angel’s Grace
 40)	Angel’s Grace
41)	Angel’s Grace
42)	Angel’s Grace
43)	Reciprocate
44)	Reciprocate
45)	Reciprocate
46)	Reciprocate
47)	Near-Death Experience
 48)	Near-Death Experience
49)	Isochron Sceptre
50)	Isochron Sceptre
 51)	Isochron Sceptre
52)	Isochron Sceptre
53)	Oblivion Ring
54)	Oblivion Ring
 55)	Oblivion Ring
56)	Oblivion Ring
57)	Wrath of God
58)	Wrath of God
59)	Wrath of God
60)	Wrath of God

 Hand

 Spoiler
Angel's Grace
Emrakul, The Aeons Torn
Near Death Experience
Porphyry Nodes

 Field
 - Plains
 - Plains
 - Plains (T)
 - Plains (T)
 - Oblivion Ring
 - Ischron Scepter (Orim's Chant)

 Graveyard
 Actions
 - Play Isochron Scepter, Imprinting Orim's Chant.
 - End Turn
 - On your turn's draw untap step, tap the other two plains and the Sceptre to stop you casting spells.

 Life:   20


[User]
 You start in a room decorated with fine tapestries and Gold. You are on a table with five members the council you are in the town with. At the head of the table a blonde elven wizard is sat in her enchanted robes and a crown to represent contrtol over the city. Next to her there is a man with dark robes and gold symbols showing the thieves guild on. He is sat next a man who looks like he''s gouge your eyeballs out for a laugh. His silver waraxe is decorated with blood and dark red rubies. Sat next to him is a man who looks very out of place. A dwarf who has spent his years working at the most famous forge in all of Valdor. He has now joined the council in his retirment. Finally there is a man who is both fat and with so much gold around his neck he probably weighs about 25 stone in total.
 Aaron Starker the member of the thieves guild speaks first "These are our last hope these people are the only people who can save our town from turining into a prmanent grave yard and anyone who denies it is to proud for their own good."

[User] The Goblin looks up and around the table, feeling very misplaced in his current position, still confused as to why being a monster hunter qualified him to be on a council he simply sits and listens to the human speak.

[User]
 The bald one with the axe speaks " We can not trust them! They might decide to join the murderer and stab us in the back at the first chance! "
He slams his fist on the table and stands up " Anyway MY men are doing well enough!  As he sits down the elven wizard at the head of the table stands up. "Calm down Eltis; we will discuss this with them."

[User] "So, What the problem? Rak will kill monster, bandit, beast. Why everyone so worried?"  He asks around the table in his broken common, not being his first language after all.

[User] The elven women speaks again "It's not so simple. This is a mass murder who-unlike most criminals-we have not found or even had anyone spot him." The man next to him speaks next. "He used to be in my thievs guild but he was fired for killing people on the job." The fat man at the the row speaks next. "Why should we care, we're still making money?" The elven woman speaks again "He is a mass murderer who has been loose for five years. Since then, we've had three hundered people leave our town! So it matters!"

[User] "500 years? 300 people? Why do you only have this meeting now? What are you going to do about him? Its shamefull."  Rak looks about, completly confused by the lack of positive action and what he believes to be cowardice.

[User] The dwarf at the end speaks next. "Sorry, Rak is it? He's almost definately got some magic item. We've had the baracks searching for him and no one's ever found him. This might scare you but you're the third adventuring party we've hired. Also, we aren't wariors-don't listen to Eltis-so we won't fight him."


[User]
 Hit Dice:  d8

{table=head] Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Man. Known | Man. Readied | Stances Known | Special |
1st| +0 | +0 | +2 | +2 |1|0|0|Impose Will, Unsleeping Guard
2nd| +1 | +0 | +3 | +3 |1|0|0|Psychic Renewal
3rd| +2 | +1 | +3 | +3 |1|1|0|Merge With the Beast
4th| +3 | +1 | +4 | +4 |1|0|0|Extrude Dire Dreamself
5th| +3 | +1 | +4 | +4 |0|0|1|-
6th| +4 | +2 | +5 | +5 |1|1|0|Cloak of Dreams
7th| +5 | +2 | +5 | +5 |1|0|0|See Reality
8th| +6 | +2 | +6 | +6 |1|0|0|Fortify the Mind
9th| +6 | +3 | +6 | +6 |1|1|0|-
10th| +7 | +3 | +7 | +7 |0|0|0|Dream Crown
[/table]

The Dreamguard's class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (psionics/the planes/tactics) (Int), Lucid Dreaming (Wis), Martial Lore (Wis), Psicraft (Int), Use Psionic Device (Cha)
 Skills Points at Each Level:  4 + int modifier

 Class Features
All of the following are class features of the Dreamguard prestige class.

 Weapon and Armor Proficiency:  Dreamguards gain no proficiency with any weapon or armor.

 Maneuvers:  At each level except 5th and 9th, you gain a new maneuver known from the Sleeping Goddess discipline. You must meet a maneuver's prerequisite to learn it. You add your full Dreamguard levels to your initiator level to determine your total initiator level and your highest-level maneuvers known.

At 3rd, 6th and 9th level you gain an additional maneuver readied per day.

You gain additional power points as normal by gaining maneuvers in the Sleeping Goddess maneuvers.

 Stances Known:  At 5th level, you learn a new martial stance from the Sleeping Goddess discipline. You must meet the stance's prerequisite to learn it.

 Impose Will (Su):  The dreamguard sees no difference between the fabrications of the mind (called dreams) and the fabrications of the world (called reality). This belief is no mere aberration, because the character can alter reality merely by imposing her will. The character can impose her will to boost a save Difficulty Class of a maneuver they use, a skill check result, an attack roll result, or a saving throw result. The character uses her psionic power points to energize this imposition of will as a free action. Power points are utilized on a curve; 1 power point increases a check or DC by 1, 3 power points increase a check or DC by 2, 5 power points increase a check or DC by 3, and so on. However, a dreamguard can spend only a number of power points per day equal to her dreamguard class level. No single roll or check can be modified by more than +4, even if the character has more allowed power points to spend.

 Unsleeping Guard:  While sleeping or unconscious you are not considered automatically willing, and may still make saves that would otherwise be waived due to your sleeping or unconscious condition.

 Psychic Renewal:  At 2nd level your mind and body grow more interconnected. You gain  Psychic Renewel  as a bonus feat.

 Merge With the Beast (Ex):  You may merge with your id, becoming a creature of considerable cunning.
Your features gain an eerie beauty and your movements and actions become surreal. While in this merger you gain a +4 bonus to Wisdom and a +4 bonus to Charisma. She adds her (newly improved) Wisdom-modifier as an insight bonus to her AC while in this merger. This merging lasts for a number of rounds equal to 3 + the dreamguard’s  (newly improved) Charisma modifier. A dreamguard may prematurely end this merger.

 Extrude Dire Dreamself (Ps):  The dreamguard can siphon off a portion of her mind to create a dire dreamself†, which appears in an adjacent square. The dreamguard can create a number of dire dreamselves equal to her prestige class level at any one time (all of which must be adjacent, if not to the character, then at least to the closest dire dreamself). The character can use this ability once per day. Dire dreamselves so created last one minute. Thoughts of violence and the essence of remembered nightmares coalesce to form the dire dreamself. As such, it is a creature of carnage, and only when conflict beckons does it extrude from the awakened dreamer. An awakened dreamer can extrude a dire dreamself both in the waking world or while physically navigating Dream.

 Cloak of Dreams (Ps):  Once per day, the character can swathe her body in a cloak of dreams by creating a diaphanous shell of dreamstuff that partially blends with her physical body. The character’s cloak of dreams grants her a +1 insight bonus to Armor Class per three prestige class levels, a +1 morale bonus on Will saves  against  mind-affecting effects per three prestige class levels, and temporary hit points equal to 8 +1 per prestige class level.
The cloak of dreams lasts a number of hours equal to the character’s prestige class level.

 See Reality:  At 6th level you have become so accustomed to phantasms and nightmares that you can see through illusions and miss-chances as if possessing True Seeing.

 Fortitfy the Mind (Ps):  The character can make constructions of nothing more substantial than the will to build. Essentially, the dreamguard can manufacture one dreamwall per day. The awakened dreamer can add a new construction by anchoring it to older dreamwalls so that she can create ever
larger edifices.

Dreamwalls have the following characteristics:
A dreamguard can create dreamwalls in sections of up to one 10-foot square per prestige class level, and she can create them both in Dream and in the material world.

They last until destroyed. A dreamwall cannot form in an area occupied by physical objects or creatures. Its surface must be smooth and unbroken when created. Any creature adjacent to the wall when an awakened dreamer creates it can attempt a Reflex save to disrupt the wall as it forms. A successful save indicates that the dreamwall does not form.
Like all objects, dreamwalls take half damage from applicable attacks, and they have a hardness of 2. A dreamwall can be up to 1 inch thick per prestige class level. Each 10-foot square of wall has 1 hit point per inch of thickness. It covers up to a 10-foot-square area per prestige class level. The awakened dreamer can orient the wall in any fashion as long as she anchors it. She can anchor a vertical wall to the floor, while she can anchor a horizontal or slanting wall on two opposite sides.
Creatures can hit a dreamwall automatically. A section of wall whose hit points drop to 0 steams away to nothing. If a creature tries to break through the wall with a single attack, the Difficulty Class for the Strength check is 10 plus prestige class level.

 Dream Crown (Su):  At 10th level, the dreamguard can bond completely with their dreamself once per day for a period of one minute. A radiance as of many stars fills their permanently staring eyes, protecting her and strengthening her. The dreamguard briefly gains the dreamborn subtype (and so all attacks against her suffer a 20 percent miss chance). In addition, she gains a +4 deflection bonus to Armor Class as well as a +4 resistance bonus on all saves, a +4 competence bonus on all skill checks and ability checks, and a +4 bonus to set Difficulty Classes of maneuvers he uses.
The Dreamguard gains power resistance 10 plus half his initiator level. If a creature succeeds at a melee attack against the aura-protected character, the offending attacker’s vision is replaced with a  dream of the  dreamguard’s choice and they are affect as if by the microcosm power. They remain trapped in this dream for the remainder of the dream crown's duration.


[User]
 Arena Tournament, Round 110:  ANTE  vs.  Speedy Sam
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 ANTE  - TheFallenOne
 Speedy Sam  - King_of_GRiffins

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 hello again

  Initiative  - (1d20-3)[ 13 ]

Potion of Mage Armor 50 GP
sunrod 2 GP

[User]
 Ugh, so busy. Think I'm hitting my PbP low. Weekend should solve that.

  Initiative  - (1d20+3)[ 16 ]

Think I'll be making the following purchases
Bullseye Lantern
20 arrows
Power Stone of Force Screen (lvl 3)

[User]
 Seems I won initiative, so I'll go ahead and get things started.

Round 1

Starting in Y13, with hooded lantern lit, power stone, and holding my bow. Moving onto the block, taking a 40ft path to U12, and attempting to use my stone.

  Manifester Check DC 4  - (1d20+1)[ 12 ]

Shifting bow to both hands for free.

Hmm,  brief question; a hooded lantern illuminates outward from the user in a cone, but does it illuminate its own square?

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: U12
Focused: Yes
Hand 1&2: Longbow
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 1/30 , +4 Shield AC

2 Potions CLW
1 Potion Magic Weapon
45 arrows

Also, Done.

[User] It emanates from a grid intersection, so whether it illuminates your square depends on the intersection and direction you're holding it in.

[User] Ah, alright then. Definetly holding it at the bottom-left corner then; I illuminate, but I'm in darkness, and thus nifty concealment.

[User]
 except I have a bullseye lantern too 😛

Start in B13, hide shield equipped, wielding potion(top) and lit lantern pointing east

  ANTE Turn 1

move to E11
drink potion, drop vial

 done

Stats

 Spoiler
HP 9/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor 600/600

[User] Items held in a hand containing other items can't be used for anything requiring manipulation.

[User] huh? I've seen the topmost item in a stack used couple of times long as no weapon is held in the same hand. Psionic is fond of doing that with powerstones

[User] Power stones don't require any manipulation; you just have to be holding them, so the location doesn't matter.  A similar exception was ruled for scrolls, with the difference that they do have to be in a hand and visible, unlike power stones, but neither item requires you to do anything with them.

[User] *shrug* I'll just drop the lantern into F12, light emanating east from F12/G13 before drinking the potion. End turn

[User]
 E11 would put you in full illumination, this should be fun. Maybe I'll actually hit you the first time.

Going to do my usual 40ft dance back to where I'm standing, then take a shot.

Longbow
  Attack  - (1d20+3)[ 23 ]
  Damage  - (1d8)[ 4 ]
  Crit  - (1d20+3)[ 13 ]
  Crit Dmg  - (1d8)[ 6 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: U12
Focused: Yes
Hand 1&2: Longbow
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 2/30 , +4 Shield AC

2 Potions CLW
1 Potion Magic Weapon
44 arrows

Your turn.

[User]
 *blink* you actually do

  ANTE Turn 2

step to F12
draw sling
 (1d20)[ 11 ]   (1d4+3)[ 6 ]
 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor yeah I think I'll stop counting 1 hour buffs

[User]
 Alright then, going to back up, jump platforms towards you, and move at least 40ft, ending in O12. Might end up being 45-50ft.
  Jump  - (1d20+12)[ 28 ]

After that, going to fire off another round and hope it hits again.

Longbow
  Attack  - (1d20+3)[ 14 ]
  Damage  - (1d8)[ 2 ]
  Crit  - (1d20+3)[ 8 ]
  Crit Dmg  - (2d8)[ 14 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 3/30 , +4 Shield AC

2 Potions CLW
1 Potion Magic Weapon
43 arrows

[User]
 no such luck

  ANTE Turn 3

drop sling
draw sling
 (1d20)[ 17 ]   (1d4+3)[ 5 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor yeah I think I'll stop counting 1 hour buffs

[User]
 Still in range.

Doing a 40ft dance, then firing an arrow.

Longbow
  Attack  - (1d20+3)[ 4 ]
  Damage  - (1d8)[ 7 ]
  Crit  - (1d20+3)[ 19 ]
  Crit Dmg  - (2d8)[ 15 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 4/30 , +4 Shield AC

2 Potions CLW
1 Potion Magic Weapon
42 arrows

[User]
 ANTE Turn 4

draw sling
 (1d20)[ 13 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 Ah, this brings back fond memories. How many years ago was it now? 7/365? 14/365? Oh, we were so bold back then. I would fire at you and miss, you would fire at me and miss. What good times those were! 😁

40ft dance, firing off a round.

Longbow
  Attack  - (1d20+3)[ 5 ]
  Damage  - (1d8)[ 3 ]
  Crit  - (1d20+3)[ 21 ]
  Crit Dmg  - (2d8)[ 4 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 5/30 , +4 Shield AC

2 Potions CLW
1 Potion Magic Weapon
41 arrows

[User]
 yeah it makes me wonder why you bought the stone at ML3, if nobody switches strategies that won't be enough 😛
  ANTE Turn 5

draw sling
 (1d20)[ 4 ]   (1d4+3)[ 4 ]
crit  (1d20)[ 2 ]   (1d4+3)[ 7 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 Originally Posted by Art of War
 2. To secure ourselves against defeat lies in our
    own hands, but the opportunity of defeating the enemy
    is provided by the enemy himself.
 3. Thus the good fighter is able to secure himself against defeat,
    but cannot make certain of defeating the enemy.

Seemed like a reasonable purchase at the time, to say the least. I wear Armour, so I can't use mage armour like you did. I can, of course, out-wait it if truely neccesary. Perhaps I should time myself better the next match I get.

I'm going to shift my bow to one hand as a free action, pull out a potion as a move, and apply it as a standard action.

Stats

 Spoiler

Using Potion of Magic Weapon on Longbow

HP - 9/9
AC - 22, Touch 14, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (+1 Attack, +1 Dmg, 1/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 5/30 , +4 Shield AC

2 Potions CLW
41 arrows

[User]
 ah, I see. You're supposed to put potions(or more acurately, oil in this case) in the items section so you're opponent knows what you're coming with into the match. Had to go to the purchase log to find it.
No worries, though, just keep it in mind in the future.

  ANTE Turn 6

draw sling
 (1d20)[ 16 ]   (1d4+3)[ 6 ]
crit  (1d20)[ 4 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 Oh? I had assumed it was only last-minute items that required particular disclosure, while all items are otherwise merely listed on the sheet (such as between-match purchases). Or, pehraps your jsut refereing to the place on the sheet? More disclosure in the future in any case.

40ft dance now, Fire an arrow.

Longbow
  Attack  - (1d20+4)[ 23 ]
  Damage  - (1d8+1)[ 3 ]
  Crit  - (1d20+4)[ 20 ]
  Crit Dmg  - (2d8+2)[ 17 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 2/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 6/30 , +4 Shield AC

2 Potions CLW
40 arrows

[User]
 close, but miss

  ANTE Turn 7

draw sling
 (1d20)[ 1 ]   (1d4+3)[ 6 ]
crit  (1d20)[ 3 ]   (1d4+3)[ 6 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 moving 40ft back and forward, firing another arrow

  Attack  - (1d20+4)[ 15 ]
  Damage  - (1d8+1)[ 3 ]
  Crit  - (1d20+4)[ 13 ]
  Crit Dmg  - (2d8+2)[ 14 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 3/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 7/30 , +4 Shield AC

2 Potions CLW
39 arrows

your turn

[User]
 ANTE Turn 8

draw sling
 (1d20)[ 15 ]   (1d4+3)[ 7 ]
crit  (1d20)[ 5 ]   (1d4+3)[ 7 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 40ft movement, Longbow Attack

  Attack  - (1d20+4)[ 9 ]
  Damage  - (1d8+1)[ 8 ]
  Crit  - (1d20+4)[ 18 ]
  Crt Dmg  - (2d8+2)[ 13 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 3/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 8/30 , +4 Shield AC

2 Potions CLW
38 arrows

Your turn

Sorry for the delays, been hitting my low point of the year; losing sleep and getting busy and distracted.

[User]
 don't worry about it

  ANTE Turn 9

step to E11
draw sling
 (1d20)[ 3 ]   (1d4+3)[ 7 ]
crit  (1d20)[ 11 ]   (1d4+3)[ 7 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 Same as before, 40ft back and forward, fire an arrow.

  Attack  - (1d20+4)[ 10 ]
  Damage  - (1d8+1)[ 7 ]
  Crit  - (1d20+4)[ 17 ]
  Crit Dmg  - (2d8+2)[ 10 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 4/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 9/30 , +4 Shield AC

2 Potions CLW
37 arrows

Your turn.

[User]
 ANTE Turn 10

draw sling
 (1d20)[ 13 ]   (1d4+3)[ 5 ]
crit  (1d20)[ 3 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 40ft movement

Longbow
  Attack  - (1d20+4)[ 6 ]
  Damage  - (1d8+1)[ 4 ]
  Crit  - (1d20+4)[ 18 ]
  Crit Dmg  - (2d8+2)[ 12 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 5/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 10/30 , +4 Shield AC

2 Potions CLW
36 arrows

Your turn.

[User]
 ANTE Turn 1!

draw sling
 (1d20)[ 5 ]   (1d4+3)[ 6 ]
crit  (1d20)[ 13 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 40ft shuffle

Longbow
  Attack  - (1d20+4)[ 12 ]
  Dmg  - (1d8+1)[ 9 ]
  Crit  - (1d20+4)[ 5 ]
  Crit Dmg  - (2d8+2)[ 10 ]

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 6/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 11/30 , +4 Shield AC

2 Potions CLW
35 arrows

your turn

[User]
 ANTE Turn 12

draw sling
 (1d20)[ 11 ]   (1d4+3)[ 5 ]
crit  (1d20)[ 8 ]   (1d4+3)[ 7 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 40ft movement, Longbow attack

  Attack  - (1d20+4)[ 22 ]
  Damage  - (1d8+1)[ 6 ]
  Crit  - (1d20+4)[ 5 ]
  Crit Dmg  - (2d8+2)[ 9 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 7/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 12/30 , +4 Shield AC

2 Potions CLW
34 arrows

Your turn

[User]
 how many arrows did you bring by the way? -.-

  ANTE Turn 13

draw sling
 (1d20)[ 5 ]   (1d4+3)[ 4 ]
crit  (1d20)[ 14 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 All of them, actually! Got at least 30 more rounds of fun 😁
Would kill to have a real way of hitting something though... At least my defense game is down, for the most part.

40ft Shuffle, I should make that into an official dance.

Longbow
  Attack  - (1d20+4)[ 18 ]
  Damage  - (1d8+1)[ 7 ]
  Crit  - (1d20+4)[ 21 ]
  Crit Dmg  - (2d8+2)[ 11 ]

stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 8/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 13/30 , +4 Shield AC

2 Potions CLW
33 arrows

Your turn.

[User]
 ANTE Turn 14

draw sling
 (1d20)[ 20 ]   (1d4+3)[ 6 ]
crit  (1d20)[ 2 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 40ft movement

Longbow
  Attack  - (1d20+4)[ 21 ]
  Damage  - (1d8+1)[ 2 ]
  Crit  - (1d20+4)[ 15 ]
  Crit Dmg  - (2d8+2)[ 16 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 9/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 14/30 , +4 Shield AC

2 Potions CLW
32 arrows

Your turn

[User]
 ANTE Turn 15

draw sling
 (1d20)[ 2 ]   (1d4+3)[ 4 ]
crit  (1d20)[ 13 ]   (1d4+3)[ 7 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

[User]
 40ft shuffle

Longbow
  Attack  - (1d20+4)[ 13 ]
  Damage  - (1d8+1)[ 6 ]
  Crit  - (1d20+4)[ 14 ]
  Crit Dmg  - (2d8+2)[ 7 ]

Stats

 Spoiler

HP - 9/9
AC - 22+2, Touch 14+2, FF 14
Spd: 50ft
Pos: O12
Focused: Yes
Hand 1&2: Longbow (Magic Weapon, +1 Attack, +1 Dmg, 10/10 Rounds)
Mouth: Bullseye Lantern(Lit)

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Active: Force Screen 15/30 , +4 Shield AC

2 Potions CLW
31 arrows

your turn

[User]
 ANTE Turn 16

draw sling
 (1d20)[ 1 ]   (1d4+3)[ 7 ]
crit  (1d20)[ 1 ]   (1d4+3)[ 4 ]
drop sling

 done

Stats

 Spoiler
HP 5/9
AC 24, Touch 11, FF 23
Psionically Focused
3/3 PP
Rageclaws shaped
Mage Armor long enough

wow... If there were rules for critical fumbles I might have smacked the slingstone in my own face O.o

[User] come on, this takes long enough even if we both post regularly

[User]
 Master Ref PsiDog

Two months since the last action, two weeks since the new year. Time to zap it.

    DQ ZAP
Speedy Sam is speedily dust.

ANTE, you may collect your prize.


[User]
 Arena Tournament, Round 110:  Ael Darian  vs.  Saiya Ainsborough
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ael Darian  - Mysterious_A
 Saiya Ainsborough  - Sallera

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+3)[ 5 ]

Waiting to see if Ael shows before making any purchases.

[User] is two weeks enough grace period or do you want to give him more time? Judging from the 'Who can roll natural 20s sooner' thing I have going with King of Griffins you certainly don't need to hurry -.-

[User] Oh, I'm fine with waiting until you're done with the other match.

[User]
 Master Ref PsiDog
   DQ ~ZAP~
Alas, Ael Darian, your attendence was naught.

Saiya may collect the winnings.


[User]
 War...always war...

The invaders came from somewhere beyond this plane.  The little intelligence they have left behind shows that they kill indiscriminately, and capture those they leave alive.  They don't even leave corpses in their wake, taking both the living and the dead.

You aren't sure how, exactly, but the idea came up to scout out the invaders to figure out what can be done against them.  In the middle of a newly desolate land, with burnt fields and towns, is a fortress made of obsidian.  It has four tall towers, and thick stone wall.  It seems strange for a force as powerful as this to use a conventional fortress, with no protection from the air.

The last twenty four hours has seen a vast army marching to and from the fortress.  Thousands of men marched out to a point about a half mile from the fortress, and swiftly disappeared.  As of yet, most of the countries of this continent are not effected, but soon, the menace will spread to them as well.  Retreating to a safe distance, the time has come to plan how to deal with this menace.

(You can presume that you know one another, feel free to ask any questions about the situation as well).

[User]
 Hidden from view behind a hillock, a great form meditated. The creature was ten feet tall, short in comparison with many other beings, but its presence was titanic. Wisps of turquoise mist swirled around it, slowly coalescing into the silhouette of a terrible beast. The being inside, however, was no less frightening, a wooden form with carved musculature that was sleek, yet powerful, like a majestic tiger. Its feet were stones, topped with gnarled roots like sandals. Its skin formed plates in places, like a light but strong armor, and two enormous wings lay folded against its back. Its face was roughly carved, a stern one with large fangs. Its eyes glowed a soft, dim green, not looking in any particular direction. Claws of obsidian came from its fingertips, and feathers of the same stone covered the outer surface of its wings like rows of vicious razors. The Elder's eyes began glowing brighter, and it stood up. It looked upon its allies, and spoke in a deep, creaking voice that echoed the wisdom of the ages, a frosted mist escaping its mouth like one's breath in the frigid air.

"We must plan our course of action. What do we know of their defenses?"

[User]
 The white figure floats between its companions. Stealth being far more desireable in the current situation, its height is a mere 5''. Its white wings could evoke the general feel of a celestial being if not for its grossly misshapen head that reminds more of a fish than a humanoid being.
Once more it will engage the enemy, the destroyers, the ones that took away all signs of the purpose it once had and left nothing for it to be remembered by. They will pay. They will become its mark, their bodies broken into their elemental parts, their very being the substance from which its new marks on this world will be built. Soon their destruction will become its new creation.

A question rips its mind from the paths it had taken in this brief respite from battle. The answer however it can not provide.

 "I have little knowledge of their forces beyond what they are capable off. I admit that so far the emotions their actions have evoked in me have clouded the more analytical aspects of my mind.
I could attempt to view them from here, though the attempt may be noticed."

[User]
 While the two first creatures were strange, the third looked human. She bears no weapon, and simply wear a tissu outfit, with ribbons pending from her hands.

Sitting on a stone, she looks at the newly builded fortress. She seemed worried, but both know she is ever aware of her surroundings.

 "How could them be so wrong? I mean, they don't even understand why we fight them... where they right, we will equally stand here, 'cause it's when the righteous does nothing that the wicked wins..."

[User]
 Elder looked back towards the fortress, and sighed a burst of cold wind.

"I do not believe we have any choice. We cannot simply allow them to continue, and I do not wish to loose the time needed to gather reinforcements if they are unneeded. Toronar, see what you can discover from here."

[User]
 The small white figure nods its elongated head. A mere moment later a small gem rises through what could be called its forehead.

"As it is prudent to conserve ones strenght, I will try to use this first."

 Spoiler
Third Eye Sense: Clairvoyant Sense at ML 3 with a point about 100ft above fortress looking down. If it works continuing with the observation, changing viewpoint every minute or so, narrating what I see.

If this fails I will try again using the actual Power (ML33) in hopes that whatever resistance the item went against can be overcome by a
Manifester Level Check:  (1d20+30)[ 33 ]

And lets make one for the initial item as well for the improbable case that it could actually overcome any such defense.
 (1d20+3)[ 9 ]

[User]
 The magic item's power doesn't penetrate the forces around the fortress, but your own power does.

You find the fortress has few air defenses.  There are a handful of ballistae on the towers, but little else.  The walls are manned by soldiers, and hundreds of them are in the courtyard drilling.  They seem ready to head out to another battle.  It is clear that there is a good mix of martial and spell empowered soldiers, but you don't see anything very out of the ordinary.  Certainly nothing to explain their great power and swift conquest.

[User] Meanwhile, Elder crouched, chanting softly at the ground. (Casting Commune with Nature, asking how powerful the greatest force is).

[User] Elder sees a Knight in black armor.  The forces of nature shudder at his power.  The natural world seems to think that he has caused the great destruction that has led to their victory.

[User] "It would seem there is a singular opponent of great power. It was responsible for most of this devastation."

[User] In case of a fight, if the members of the army aren't too powerfull, I think I can take them all down with ice and stone. For this guy, I should have to invest some more power in it, but you'll both be there. Is he so overwhelming? Are they looking like being warded agaonst any element?

[User]
 "I cannot determine any more. The land is weak, and the method of divination is inaccurate in the best of cases.

Indeed, the army itself should not be difficult to overcome, so our main focus is determining how easily we could overcome our prime adversary. As is, I believe we should begin our assault."

[User]
 "If that is the case and the main perpetrator is indeed a singular entity then perhaps we should attempt to draw them out? I am confident that we could storm the fortress directly as most of the enemy are not stronger than what one would expect, but doing so would give the enemy the advantage of home ground, a situation I am more than familiar with.
Further, the near nonexistant fortification against aerial assaults seems strange to me. I could create a facsimile of myself to test said defenses if you wish."

[User] "Indeed. We can also use your facsimile as a diversion, allowing us to approach from the other side."

[User]
 "While I had thought of simply using them as costless attempts to discern the enemies defensive capabilities, your idea has merit. Perhaps I could support the distraction with some temporary creation as well.
The most visually impressive, though rather ineffective possibility would be a feat I once saw a druid manage. He created an impressive tidal wave, on land no less. I could replicate this, though it would merely be a partially-real illusion it should at least give slightly more of a threat to my facsimiles.

I would teleport to about half a mile distance to the Fortress, create the facsimiles and the tidal wave and then have both approach the fortress at the same speed while then moving to wherever we wish to meet for the attack."

[User] "A tidal wave? I love speaking with both of you: it makes me stay aware of how my mastery on the elements is limited. But will it be enough? I mean, will it be enough to damage their fortifications?

[User]
 "No. It would lack sufficient power to damage their fortifications in any significant amount. If some of them are outside of the fortress there is even a chance it might not even affect them, such is the problem of only creating a shadow of the real thing. It is merely meant as a supplement to the distraction my facsimiles are to provide."

 Spoiler
Its basically shadow conjuration of the Tsunami Spell at 65% realness.

[User]
 "That is unfortunate. Perhaps you might use a different illusion, perhaps of a powerful creature?"
 Spoiler
You might use a shadow of Summon Elemental Monolith, if your facsimiles can concentrate on it for you.

[User] "But are those spawn of Hell, or of Heaven? I need to know which elements will be useless before any fight."

[User] Indeed, Toronar, what allegiance do the soldiers seem to be?

[User] "I remember the forms of many of them. They once were the denizens of these parts. The invaders corrupted them, blighted their essence with their own malevolent energies. Now they are nothing more than pale imitations of both their original forms and the infernal forces they were formed to imitate. They are as much infernal as the ones that did this to them now."

[User]
 "So, ice."

She begins to do some moves, readying herself for the incoming battle.

 Spoiler
Readied maneuvers added

[User] The fortress sits, seemingly unaware of your preparations.

[User]
 Focusing inwards, Toronar calls forth some of his energies to augment his processing capabilities enough to sustain the tidal wave he intends to create. As he finishes a loud reverberating sound starts emanating from him.

 Spoiler
Trick of mind to create sonorous hum on himself. Has to wait  (1d4)[ 3 ]  rounds to use Trick of mind again.
Sound has loudness of person walking in armor (listen DC 5).

[User] Above the sound of the hum, there is a cackling laugh that booms from rock to rock.  It is hard to tell where it comes from.

[User]
 Focusing her senses toward the hum, Nourarihyon try to hear something within the sound.

 Spoiler
Listen: (1d20+48)[ 62 ]

 "What's that?"

[User] The cackling seems to come from the air all around you, but then you see the form of a helmetted head above you, forming from dark clouds.  The wind whips up, and while not enough to effect you, you get the sense that it is from raw energy being directed in your direction.  The image of the head disappears, but the cackle gets louder and louder.

[User] "It probably isn't a good sign, we may have to hurry."


[User]
 The city of Diamond Hearth has no sparkle. Oh, at its outer rim there are vaulted lodges and mansions carved into the mountainside, but the closer one gets to the city's center, the more ramshackle it becomes--the innermost districts are a collection of log cabins and tin-topped rundowns. This is a city built on the diamond trade: when explorers first settled the northernmost city in all of Creation, they were little more than a handful of prospectors and indentured servants backed by Guild speculators. In the century since, most of those first settlers and their families have become the ruling powers of Diamond Hearth, paying back their Guild loans and becoming an economic force in their own right.

For all the wealth the city earns, it is in the hands of the few: the Doma council, descendants of the founders and owners of the major mines, rule the city with growing efficiency. Still, the city has a myth: that this is a place where a man can make a fortune if he has wits, heart, and a set of bronze ones that even Ahlat would envy. There are more than diamonds to be found in its mines: amethyst and emeralds, feathersteel and even trueice.

But there are rumblings of unease in the air as you enter the city of Diamond Hearth: winter is almost upon them (Ascending Air in the Immaculate parlance, though the nominally Haslanti inhabitants have little love for the Realm or the Immaculate Faith), and the city braces for the roughest season they've ever known. Already, early frosts have decimated the surrounding farms, nestled as they were in pockets of ancient geomantic magic...magic that is beginning to waver. Worst of all, the scent of death wafts in the air, and the ghosts of Diamond Hearth grow restless and bold. The Doma have issued a standing edict: the city of Diamond Hearth needs heroes.

In short, it needs you.

 Spoiler

So, this is the starting point. Whenever you finish your character sheet, you can post. This is truly sandboxy--I've got some plots started here, but you've got complete suzerainty in adding your own material. To help ease us into things, here's the rundown on particularly interesting or famous locations in Diamond Hearth and the surrounding environs:

The Temple - The only temple in Diamond Hearth has no name of its own; it's carved into the sheer face of the mountain that forms a natural wall around the city. The Temple is fairly recent, constructed about thirty years ago by the Doma council after the first Abominable Winter as an offering to the Ennead, the Haslanti national pantheon. Despite being an astonishing work of architecture, with entire mosaics studded with diamonds and statues of the Nine executed in trueice, the Ennead have rarely graced the city. A small conclave of shaman-priests tend the Temple, and act as brokers for a select group of local gods and elementals who offer their services for hire.

The Doma Lodge - Humbly named but extravagantly designed, the Doma Lodge is the seat of all real power in the city. It is a vast palace of pine polished with shimmering thaumaturgical resin, set in a small pocket of geomantic bounty in the city's eastern reaches. Almost every other such fertile pocket is dedicated to agriculture--that the Doma command one for their comfort alone is a show of power and pride. The Doma council meets only once or twice a week unless otherwise needed, but four of the five families live in the same district anyway.

Ranaheim - The mansion of Arven Rana, current head of the Rana bloodline and perhaps the richest and most powerful of the five Doma. Unlike the other Doma houses, Ranaheim is carved from granite and limestone, striking a stunning profile on the western edges of Diamond Hearth.

Darkreach - A pine forest just west of Diamond Hearth, beyond Ranaheim. Rumors speak of an ancient witch who lives within the forest; peasants are sometimes desperate enough to seek her out for rare medicines or thaumaturgical talismans. Some disappear; others return with her boon but remain tight-lipped about the Witch of the Darkreach, saying only that she calls herself Matya--an Old Realm nickname for "mother."

Thunder Ridge - The tips of the northern mountains are called the Thundering Ridge because they are often wracked by storms--storms which the mountains themselves often protect the city from. A small tribe of Thunderbirds have made their roost here, though even the priests of the Temple are loathe to treat with them.

The Market - The Market is exactly what it sounds like--a market. A few of the booths have slowly built up into full-fledged stores. The most prominent pavilion--one of worked tin and jadite--belongs to the Guild, and is often empty. Right now, however, the Guild has a strong presence in the city, selling winter supplies at triple their usual price.

The Pole of Air - Diamond Hearth is a short three hundred mile jaunt from the Pole of Air itself, and sometimes Immaculates or other pilgrims stop in the city on their way to the holiest place in the North.


[User] This was posted by someone using my account.  Please remove it.