[User]
 You think about what you already know of Strix, and wonder what LeTem will be like. But, as you summon a servant to lead you to LeTem and Strix, you guess you'll find out soon. Heading out of the Halls, you see a massive stadium, easily fitting thousands of people, rising up in front of you. There's the sounds of exertion from within, though no real crowd sounds.

As you enter, you see a few teams practicing some kind of sports-ball on the field, with Strix shouting encouragement. The servant, though, turns a corner and leads you to a smaller building attached to the stadium. You enter, and see a fully naked, save for a towel wrapped around her hair, satyr step out. She's soaking wet, and before you get the chance to make your escape and let her dry and dress, the servant announces "LeTem, you have a visitor."

The satyr looks at you a moment. Her face goes red, and she drops her towel to cover her body.

[User]
 Luther blushes beetroot red and immediately turns around then covers his eyes. Not the most helpful order of actions but he's clearly very flustered and surprised.

 "Ah'm..mmm...s-so sorry lass. Ah weren't peepin' on yer or nowt, the ruddy rune servant sent me to yer. N-names Luther, Luther Lockwood. Ah'm a new student, s-studyin' up so's ah can join the bladedancers one day. Prof. Silvux sent me, 'e said thou or Strix might be able to help m-me...?"  He trails off into embarrassed silence after blurting all of that out at a rate of knots.

[User]
 She laughs, a nervous bleat, and says "Yeah... The servants can, uh, be a little oblivious. Just... Wait outside for a bit, okay?"

You step back, stumbling against the wall as you keep your eyes covered, but make it out without any injury. A few minutes pass, giving you time to calm down, and LeTem steps out, dressed in a long tunic. "Right! Let's just forget that happened and try again, okay? I'm LeTem-illusionist and sports fan. You said you're Luther? It's nice to meet you," she holds out her hand to shake. "You've been bladedancing? Want to show me some moves?"

[User]
 "Right, yes, good idea,"  Luther said, his blushes having slightly faded by this point. He assumes first position then pauses for a second,  "It's funny, ah've not really danced fer anyone else before. Me family watched occasionally, but it were just fer me."

He starts to move through some classical steps slightly self-consciously. He visibly relaxes at one point as if inner music had started to swell up inside him. He draws his slightly battered rapier and begins to twirl and leap joyously, feeling like sparks of lightning are flowing through his muscles.

 "How were that?"  He asks, panting slightly.

[User]
 "It's good!" LeTem tells you. "Although a bit old-fashioned, maybe? Where you from?" she asks as she steps towards you, grasping your hand.

She begins to lead you in a dance, still talking. "I'm going to guess somewhere a little out of the way? Here, I'll take lead," she says as she begins to sway against you. "You were pretty stiff at first, but once you got into it, I can see that this is something you've really got a passion for. I've mostly been doing my moves cheering for the teams, but if you and I work together... Maybe we can have a show all about dancing, and not just as a sideline."

[User]
 "Hehe, I suppose it might be old fashioned at that! Ah learned mostly from old instruction manuals. Couldn't afford no dancing master yeh see. Ah'm from the northern Dalelands, ah suppose they're a bit remote like."

Luther let himself feel the rhythm of her moves, following her lead only slightly awkwardly.

"Yer got that right. Ah don't how t'describe it, but it's like bein' free like. Thou know what ah mean? Everythin' else just fades away. I'd love to help thee! We could do a big performance, tellin' a story like. Or if tha'  ent enough sport like fer Strix we could make it a competition. Ah read about an old civilisation far t'south where the great Baz had pairs of dancers battle others ter see who were best. Could e'en use illusions or other magic fer costumes or fancier moves?"

[User]
 "I like the way you think!" LeTem says, her movements speeding up. "Strix would like competition, they would, but is that what art is about? To me, it's about sharing beauty with each other and the world, not judging one another to see who's better or not. Everyone starts somewhere, everyone ends somewhere, so enjoy the ride, you know?"

She gives you a twirl, and catches you down low. "Thanks for the dance, sweetie. Let's go talk to Strix!"

You head over to where Strix is bellowing instructions. LeTem slows her gait a bit, letting you keep pace easily, and you wait for a minute or two, visible to Strix but not interfering. "Right!" they call out to the team working. "Good work today-hit the showers, and see you all tomorrow! As for you two," they turn to face you, "what's up? Luther, I see you met LeTem. She's a grand help here-always cheering us on."

LeTem grins, her cheeks just a touch red. "Aw, it's nothing."

"It's something!" Strix counters. "But what brings you here to me? Didn't you have class, LeTem?"

"Oh crap! You're right, I got so busy with Luther, I forgot! Luther, you tell Strix what we thought-I gotta get going!" she says, and starts galloping off.

[User]
 Luther looks somewhat forlorn at the prospect of having to explain the plan alone. He starts to babble uncontrollably.

 "Umm...right-oh then. Well it be like this Strix. We was thinkin' about a big event involvin' dancin'.

We could get folk from differen' places to do smaller showin' off local specialties, bring folk closer together like. Big group numbers to to get folk mixing. Could even have a part of it be competitive like, get the audience to vote on what they like.

It'd be great fer gettin' folk involved from all over the school. Dancin' is great trainin' fer sporty types. Agility, flexibility, acrobatics, plus reamwork and communication. More artsy folk could help wi' costumes and sets or special effects. Oodles o' scope fer using magic in tha', make it educational. Arcane, divine, or primal could all find somethin' ter do....what's thou think?

[User]
 "Hm..." Strix says. "It sounds like it might not necessarily be up my alley-perhaps something more theatrical, than sporting. I've certainly no qualms with it, of course! But I'm more the kind of person who's in it for the thrill of snatching victory from the jaws of defeat, and a simple voting isn't really what the Stadium is about. I'm not sure who exactly to talk to about this-perhaps Linda? You'd do well to meet her anyway. She's a peach, though I believe she's also instructing others at the moment."

They shrug, and tell you "Work out some more details-if you think you need my help, I'll be happy to listen. And the Stadium is certainly available if you need a stage to perform on. We'll just need to arrange a time."

[User]
 "Maybe I were tryin' to please too many folk at once. Ah'll have a chat ter Linda about this show fer certain though. No real need fer votin' in it but use of a stadium would be proper good like.

No reason we can't also do a competition an' all! Lot's of folk have done 'em in the past. We'd need some judges to score folk though. Dancers, 'owever many are performin' together, could go one by one an' highest score wins. Could have a knockout tournament o' sorts. Even a big dance off where dancers get eliminated every so often. They'd be allowed to use their magic to help themselves, maybe even t'put the others off if thou likes."

[User]
 Strix nods. "Understandable. Good luck with your passion, Luther," he says. "Need anything else?"

 Spoiler: OOC
Do you feel there's anything more to do in this scene, or you good ending it?

[User]
 "That'll do nicely, ta very much!".  Luther wanders back to join the others, following behind the runs servant a little less closely now.

 Spoiler: OOC
No, that's great cheers! From a character perspective Luther would be more interested in a dance show than a competition unless essentially challenged by snooty people. As a player I'm happy with either but favour the competition a little more for the action possibilities.


[User]
 Spoiler: Links
 OOC Thread
 Recruiting Thread

[User]
 Why?

Why should the noblest of all flying creatures, the epitome of power and grace and cunning, suffer an upright ape to straddle and cling to the sleek and lordly neck, to babble coarse words through fleshy lips in between bouts of frantic screaming?

Why indeed—for even the noblest of fliers must allow that lesser beings do, on rarest occasion, have some echo of inherent value and even tattered scraps of insight to share.

For, despite their painfully small stature and transitory lives—to say nothing of their reedy fragility and rather stunted intellects—humans and kindred races do have a wealth of experience in combat of every kind, from isolated duels that pit soul against soul to the roaring clash of massive armies, surging together like opposing tides.

And in the great crucible of thousands of years of such conflicts, the dross of petty ambition is burned away to reveal the pure essence of combat—and humans, so blithe and oblivious to so much of the world, are ferociously attentive to the lessons of war, and they record and distill and apply those lessons with a diligence which is almost admirable.

Almost—and never more so when those lessons can be applied to the curious combination of lordly dragon and babbling ape.  The virtues of dragonkind are self-evident, and far too numerous to enumerate here; but it shows only a nobility of spirit to acknowledge an elevating truth, that dragons have never refined the art and science of warfare as a rational pursuit unto itself, whereas it often seems that humans and their kin have done little else.

And some rare few of them, schooled in theory of war and experienced in its practice, have the knack of applying these lessons in ways that exceed all (admittedly modest) expectations, even unto the lordly fliers themselves.  The babble-apes may be foolish, frail, and temptingly ready to bake in their flimsy armor; but they have a dim sort of gift for spotting weaknesses, anticipating strikes, devising strategy and counters in an instant—and their limited language of necessity obliges them to pare down their words to the barest essence, accidentally ideal for the breathless whirl of combat.

And so against all sense and probability, a dragon bearing a babble-ape may in fact be more effective in combat than one without—a fact which may seem somewhat distasteful, even nettlesome to one’s pride; but even the greatest of soaring-lords should not be too high to acknowledge the clever tricks of trained primates.

After a certain age, of course, the benefits fail to match the advantages of flying as a pure emanation of the deepmost spirit of dragonkind; the swirl and slash, lunge and dive of aerial combat is perforce a game for the young.  But for one of proper age, the babble-apes offer a wafer-thin but undeniable advantage—and their belief in an equal partnership in service to some greater cause is charmingly naïve, and often quite adorable in small doses.

   — preamble to an essay on the theory of human-dragon combat tactics, by one of the Eight Celestial Guardians; the main text is sequestered in the third ironbound vault of the Library of the Royal Guard of the Dhazanate.


[User]
 The Scar in the Iron Shield mountains was a long jagged valley that connected the empire to the unknown. The gods of the empire have intervened and brought prophecies of an invading force. So far only orcs and one lone ogre have tried to take the pass but your group has been there since day one holding a lowly stone out post that has been improved by your group with timber traded from the local village.
Four days have passed and day five is about to start.


[User]
 The job offer from the Marquis said to show up at his manor at noon on the fourth for full details. When you showed up, a well dressed young woman led you to a large meeting hall on the second floor of the manor and asked you to wait for the Marquis to arrive. The hall you find yourselves gathered in seem like its being under utilized, meant for much larger crowds as opposed to the couple dozen people gathered here today, with a large round table in the center of the room, surrounded by about thirty seats, one of which is clearly reserved for the Marquis. Looking around at the others, a wide range of attire is on display, from heavily armored warriors, through to robed individuals who hide their appearances. At precisely twelve on the dot, the Marquis enters the room through a separate entrance than the one used by yourselves and the other people being recruited. The Marquis is a taller man, well built, with a long white braid flowing down his back and a gold trimmer great sword strapped to his back. He appears to be wearing dark red finery, with silver trim, except for his purple cape that swishes behind him. He stands at the end of the room and stares at each of you for a few seconds, before moving on, as if evaluating everyone individually who showed up to his manor. After examining all of the people in the room, he nods once to himself before speaking.

"Greetings to all of you this day. As you are all aware, I have need of some skilled warriors to deal with any threats that may be nearby to the new mines I am setting up. What the notice did not say, and what I did not want spreading to the general public, was that there is a very particular threat I need dealt with. Some of my scouts determined that there are some rather disturbed individuals in the woods, and while my own forces could probably deal with them simply enough, its always good to try out other options. Furthermore, a small task force is more likely to be able to sneak up on them without giving away their positions, rather than sending a battalion into the woods to hunt them down and allowing these individuals to scatter into the woods from the noise."

As he speaks, he paces slowly forward, his steps even and measured as he heads towards the recruits assembled before him. Some of the other mercenaries in the room seem to murmur to one another, although most seem to be attempting to be subtle. The Marquis raises a hand to silence the room as he stands beside the table.

"I am sure you all have questions about this assignment. Please, feel free to ask them, but lets do so in a civilized manor, yes?" He asks, as he takes his seat at the table, setting his sword aside, while smiling to the gathered group. Looking around the group to make sure he has everyone's attention before continuing, he asks, "Now, who wants to start us off?"

[User]
 "I have a question"
Nolus shifted uncomfortably under the sudden attention of the room, a suppressed grimace signalling his immediate regret in drawing attention to himself.
"By "Disturbed Individuals", that seems to be something other than mere bandits, yes?"

[User] "You would be correct in that assumption. These individuals are what most would consider cultists, although under better circumstances I would rather they be thought of as merely over enthusiastic artists. If they weren't using the blood of my people to make their art, I would almost find it beautiful from what little of it I've seen. However, my scholars assure me that it isn't merely artistic indulgences guiding these individuals. I do not know what creature they are trying to communicate with, but it must be stopped."


[User] The warriors returned from the town of South Hammer with six barrels of water and six days of rations for the small fortress.  They knew in the morning that the fighting would continue and some of the group needed to take the wagon and the two mules to get fresh timber to shore up the newly created second story.


[User]
 Arena Tournament, Round 26:  Beleg  vs.  Shasnuart
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All Combatants, please roll initiative.

[User] initative  (1d20+5)[ 14 ]

[User]
 Hello again! Haha!

Rolling Initiative:  (1d20+2)[ 10 ]

-Suzuro

[User]
 So we meet again. I will not lose this time, hopefully.
Start in A 13,
 Spoiler
 with an oil of magic weapon in one hand, and a potion of shield of faith +2 in the other. drink the potion and then draw my bow

stats

 Spoiler
 Ac20
Hp13
arrows 72

[User]
 Hmmmm...well, may the best, and luckiest, man win! Good luck!

Start in Y 13  Double move to N 14

Stats

 Spoiler
HP: 13 AC: 22 Position: N 14
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP

Your go.

-Suzuro

[User]
 Ref Paladin Latham

As it was in plain sight, Shasnuart saw his opponent, who started the match with a potion in each hand, drink one, drop the bottle, and draw his bow.

[User]
 Move to A22. then use the other potion.

 Spoiler
oil of magic weapon +1

stats

 Spoiler
ac 20
hp 13
+1 to hit and damage
72 arrows

[User]
 I withdraw a bottle and drink it and then drop the empty bottle.

 Spoiler
 drink shield of faith +2 and drop the bottle.

Stats

 Spoiler
HP: 13 AC: 24 Position: N 14
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 1/10

Your go

-Suzuro

[User]
 Stay where I am.

vitals

 Spoiler
ac20
hp13
arrows 72

[User]
 Double move to L 21

Stats

 Spoiler
HP: 13 AC: 24 Position: L 21
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 2/10

[User]
 Double move to A 11, bow still drawn.

stats

 Spoiler
ac20
hp13
arrows 72

[User]
 Double Move to J 11

Stats

 Spoiler
HP: 13 AC: 24 Position: J 11
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 3/10

Your go.

-Suzuro

[User]
 move to A16 and then shoot.
attack  (1d20+8)[ 26 ]
damage  (1d8+1)[ 5 ]

stats

 Spoiler
ac20
gp13
arrows 71

[User] The arrow comes close, but hits the pillar.

[User]
 I think I can do this...

I'll take a charge action to move to A 15 and attack

Attack:  (1d20+4)[ 8 ]
Damage: [roll]1d8+2[/roll

Stats

 Spoiler
HP: 13 AC: 24 (22 this turn) Position: J 11
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 4/10

Your go.

-Suzuro

[User]
 missed ha ha ha.
five foot step to A17 then rapid shot.
attack 1  (1d20+7)[ 19 ]
damage  (1d8+1)[ 9 ]
attack 2  (1d20+7)[ 18 ]
damage 2  (1d8+1)[ 6 ]

[User] Actually, I did make a mistake earlier.  The first shot actually hit.  I reversed the character positions when I was figuring out the cover rules.

[User]
 Five foot step to A 16 and attack

Attack:  (1d20+2)[ 5 ]
Damage:  (1d8+2)[ 3 ]

And, I take Five (5) Damage, correct?

Stats

 Spoiler

HP: 8 AC: 24 Position: A 16
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 5/10

Your go.

-Suzuro

[User]
 correct.
five foot step back to A 18, then rapid shot.
attack 1  (1d20+7)[ 16 ]
damage 1  (1d8+1)[ 5 ]
attack 2  (1d20+7)[ 19 ]
damage 2  (1d8+1)[ 8 ]

stats

 Spoiler
ac 20
hp 13
arrows 67

[User]
 Five foot step to A 17 and attack

Attack:  (1d20+2)[ 12 ]
Damage:  (1d8+2)[ 6 ]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 17
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 6/10

Your go.

-Suzuro

[User]
 I will tell you my Ac if you tell me yours, all we are doing is just hacking at each other. Oh an five foot step to A19 and rapid shot.

attack 1  (1d20+7)[ 14 ]
damage 1  (1d8+1)[ 7 ]
attack 2  (1d20+7)[ 18 ]
damage 2  (1d8+1)[ 8 ]
edit: stats

 Spoiler
ac20
hp13
arrows 67

[User]
 I have an AC of 26, and, if I'm right, yours is 20

Five foot to A 18 and attack
Attack:  (1d20+2)[ 12 ]
Damage: [roll]ad8+2[/roll]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 17
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 7/10

Your go.

-Suzuro

[User]
 yep. five foot step to A20 the fire one shot at you.
attack (1d20+9)[ 13 ]
damage  (1d8+1)[ 6 ]

stats

 Spoiler
ac20
hp13
arrows 66

[User]
 So! Apparently I'm retarded and can't read numbers...>_< So much for Calculus...I have 24 AC, not 26, sorry.

Five foot step to A 19 and attack.

Attack:  (1d20+2)[ 18 ]
Damage:  (1d8+2)[ 6 ]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 19
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 8/10

Your turn.

-Suzuro

[User]
 five foot step to A21 then fire one shot.
attack  (1d20+9)[ 20 ]
damage  (1d8+1)[ 7 ]

vitals[spoiler]ac20
hp13
arrows 65[/roll]

[User]
 Five foot step A 20, attack

Attack:  (1d20+2)[ 14 ]
Damage:  (1d8+2)[ 9 ]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 19
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 9/10

Your go.

-Suzuro

[User]
 Five foot step to A22 then single shot.
attack  (1d20+9)[ 26 ]
damage  (1d8+1)[ 9 ]

stats
 Spoiler

ac20
hp13
arrows 64

edit: finally a hit, and max damage!!!!

[User]
 Well, that hit took me down to -1 HP, but thanks to the rage claws I formed, I don't fall unconscious and....well I don't even suffer  any  effects until I reach -10 HP.

Five foot step to A 21 and Attack

Attack:  (1d20+2)[ 16 ]
Damage:  (1d8+2)[ 4 ]

Stats

 Spoiler
HP: -1 AC: 24 Position: A 21
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 10/10

[User]
 Your go.

-Suzuro

[User]
 actually, you are still under 0hp and thus are in the 'dying' catagory, the Rageclaws allow you to keep fighting but you still lose 1hp per round that you are under 0hp until you stabilize.

-2hp and counting.

[User]
 five foot step to A23 and the fire one shot.
attack  (1d20+9)[ 25 ]
damage  (1d8+1)[ 6 ]

stats
 Spoiler
ac20
hp13
arrows 63

[User]
 When reduced to -1 to -9 git points, you do not fall unconcious.  You do not automatically lose 1 hit point each round at -1 to -9 hit points.

From the Magic of Incarnum.  So, -1 HP.

-Suzuro

[User] Oh.  My bad.  Continue. 😛

[User]
 Five foot step to A 22 and attack

Attack:  (1d20+2)[ 16 ]
Damage:  (1d8+2)[ 4 ]

Stats:

 Spoiler
HP: -1 AC: 22 Position: A 22
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP

Your go.

-Suzuro

[User] Suzuro, If your listed AC is correct, he hit you for 6 points.  Thus you are at -7hp

[User]
 five foot step to A24 then attack once.
attack  (1d20+9)[ 22 ]
damage  (1d8+1)[ 8 ]

"How many arrows must I put in you before you die"

stats

 Spoiler
ac20
hp13
arrows 62

[User]
 High Ref Paladin Latham

The answer to that is none.  With his shield of faith gone his AC dropped to 22, thus the attack put him at negative a lot.

 Beleg is declared the winner and recieves the listed prizes!

[User]
 Hey, nice job, looks like you finally got me back! Anyways, good luck with your upcoming rounds, I'll be rootin' for ya!

-Suzuro


[User]
 Act I: Sight of the Sightless Eye
 A tavern, boozehounds and mercenaries, cheap ales, cheaper whores...

A cloaked man, a sword too heavy for him to lift...

A table, a seat, a sanctuary...

Strange looks...

The sword driven into the floor...

A fire spirit, dancing...

The tavern, burning...

Pillars of flame, skeletons, shouts of alarm and terror...

Clash of steel on steel, crunch of bones, rending of flesh...

Silence...

Silence...

Silence...

You all wake up from you dream breathing heavily, with cold sweat dotting your face and body. You notice the damp chill of the moorlands while you gather your senses around you.

Where were you again? Ah, yes. The Rogue Encampment.

The Sisters of the Sightless Eye was once a monastic order of fighting nuns, archers without peer on the mainland. Only the Amazons in their far off isles could dare to approach these Rogues in bowmanship. The last you heard of them, they were doing fine, if a bit agitated at the sudden silence that befell Tristram.

You might have seen the Monastery once, or perhaps heard of it. It was a grand structure constructed by the Horadrim ages ago, and given to the Rogues once that old order fell to ruin. It was majestic and practically exuded safety, strength, and guardianship. After the fall of the Black King, the Sisters maintained the strongest grip over the land.

Now that you have come here, however, you have heard that the monastery is a breeding pit for demons, and the few remaining rogues have holed up in this wretched encampment, a "fortification" made up of a few tents, a ditch serving as a crude moat, and some wooden walls. There are probably more stranded merchants and children there than warriors.

A dim light shines through your shelter's opening, signaling the morning.

[User]
 Jacken gets up, groaning at the thought of facing another day running from demons. He rolls out of bed and decides to see if there's anything to eat around here.

It's hard to pick fruit off the tree with demons monopolizing the outskirts of town.

And fallen ones meat tastes pretty nasty.

[User]
 As Jacken steps outside his shelter, he notices the squalid, rotting wooden fencing that surrounds the encampment. The battlements, some of which are merely upturned wooden boxes, seem to be in disrepair, some of them soaked black with demon blood. A few merchants mill about, all of them looking as though they'd like to complain about the situation if it were not for the strict disciplinarian attitudes of the Rogues. Speaking of the Sisters, most of them are off duty and are cleaning their armor and weapons or helping themselves to whatever meal is available. Akara, the aged high priestess, is in her tent studying some kind of moldy tome, while Kashya, the Captain, is standing in the middle of the encampment. With so few Rogues to command, and with most of them off duty anyway, she seems to be occupying herself by glaring at the civilians and, occasionally, at you.

The food quality is obviously as poor as the encampment itself. Over by a group of merchants a fallen one, a small imp-like demon, is slowly roasting over a fire, attended by a sullen looking cloth trader. The only other bit of food seems to be a dead quill rat being plucked by a rather grumpy looking young rogue. She mutters curses as yet another prickly spine punctures her finger.

As for drink, there is a tiny stream nearby filled with fairly clean water. The demons, fortunately, haven't gotten to defecating this one yet. One of the other merchants seems to have a stock of wine in his wagon a few yards away from the roasting fallen one, but in these harsh days a sip of wine is harder to attain than hope.

[User]
 Jacken scratches his chin with a slight sneer, he goes toward the merchant with the whine with a skip in his step.

A few soft words can earn someone's trust, a few stolen bottles could earn enough gold to have him set for life in this rundown demonic world.

[User]
 When the gray clouds part for a split second, and a line of sunshine touches the waypoint - a old relic from the Sin War - a humanoid for materializes in the center of it.

Blue sparkles form a human, an armor, a shield, a sword ... but it doesn't stop there. The blue sparkles generate transparent extentions, forming from the new creatures shoulders and generate winglike tandress. This was no mere human. this was an lesser angel ...

[User] Jacken feels the presence of something unhuman, but not demonic, but it doesn't stop him. He's gonna be rich!😁

[User] The paladin sits in his cloister in the local church, feeling the precences around him change. Something holy is close...

[User]
 As the...being...materializes in the camp, waves of surprise, fear, and horror ripple through the camp. Rogues immediatly notch arrows, Akara takes out her magic staff and holds it out defensively, and merchants scatter for cover (though a few stand in awe, recognizing the being for what it might be). Kashya demands,  "Who are you?! Speak quickly, or we WILL open fire!"

The wine bottles are left completely unguarded.

[User] Senceing the change from good to Horror, Erald grabs his two handed sword and hurrys to find the cause of this disturbance.

[User]
 Originally Posted by 13_CBS
 The wine bottles are left completely unguarded.

Jacken skips over and takes a few of the whine bottles and hides him under his clothes and kindly tries to sneak away. Thinking "too easy teeheehee!"

[User]
 Originally Posted by 13_CBS
 Kashya demands,  "Who are you?! Speak quickly, or we WILL open fire!"

The materialized cowled humamoid directs himself to the amazon. As his wings flow with the winds and his armor reflects what little brigth light there is a calming aura is radiates from him.
he slowly replays " My name is Uriel ... though I do not know if that does you any good. I am a member of the angelic choir, and thus not an enemy of you, as you are not yet corrupted by the forces of evil. You must not fear me, for I have come to your aid against the struggle with those tempted by darkness. " After this he slowly puts his sword in its sheet on his left side.

[User]
 At the sight of Uriel's shining face, several merchants and a few rogues immediately fall to their knees and weep, either out of joy or of fear. Others, however, look confused and frightened. All eyes dart to either Akara or Kashya.

Kashya is the first to speak, her voice full of suspicion and wonder.

 "How...how do we know that you are an angel, and not another demon in disguise?"

Somewhere in the background, one could hear a merchant's cries of sorrow at his suddenly missing wine bottles.

[User]
 Uriel

the shadowy darkness under the hood does not reveal uriels face, and thus nothing can be read of it, but a short silence follows, as he is thinking of an anwser ...

then again he speaks in his calm, unnatural souding voice
" I can not present proof. No more then the person next to you can prove she is who he claims she is ... Nor am I a full fledged angel. As lesser angel of the angelic choir, my powers are very much dampend outside the celestial realm of heaven.

All I can give you is my word. I  am  one called Uriel, and I am a member of the angelic choir. "

[User]
 Kashya doesn't look like she can quite get her doubts out of her mind and seems to want to continue to argue, but Akara cuts in with her wizened, sagely voice:

 "Hold, Sisters. I sense no demonic taint within him...I believe he truly is of the Heavens."
 "I'm still not sure, High Priestess...could we not test him?"
 "A test? But...ah, yes, the Den of Evil.

I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I trust your honor and honesty, but I must still impose upon you a test to fully gain our trust. There is a place of great evil in the wilderness, the Den of Evil. It is a foul cave filled with terrible monsters, and I believe that they are mustering an army there to strike against us. If you could cleanse that Den, then not only will you gain our trust but I will also grant to you a boost in your prowess, a reward greater than mere gold."

[User]
 Uriel

The hooded homanoid turn to the elderly woman. As his wings glide with the wind calmly speaks
" I thank you for your interventsion. The last thing our side of this apocalyptic war needs is quarrel between allies. As it will help the cause, and help to gain your trust " he slightly turns his head/hood toward Kashya and back " I will gladly accept this task bestowed upon me, for I hope that it will also dampen the gnawing feeling I have. "
he pauses for a few seconds and then continues
" But how shall you be sure of my actions. If no-one is present to witness my actions, one still would require proof that I defeated them, and not yust asked them to leave ... "


[User]
 Arena Tournament, Round 23:  Grock  vs.  Deelar
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Grock - Morbius
 Deelar - emeraldstreak
 All combatants, please roll initiative.

[User]
 Sorry for the delay, damn Rich Burlew for his oh so very popular web comic that steals out bandwidth

  init  - (1d20+6)[ 19 ]

EDIT: Sigh, getting a gold medal by DQ is not fun ¬¬

[User]
 GM Kyeudo

Agreed on that one.

 Grock is the Winner!


[User]
 Arena Tournament, Round 31:  Jim the Truant  vs.  Jeb the Farmer
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Maldiem - Jim the Truant
 Paladin Latham - Jeb the Farmer
 All Combatants, please roll initiative.

[User]
 Jeb will make no purchases for the simple reason that he has almost no money (but he does have a wicked scar across his throat and on his posterior)

Initiative  (1d20+2)[ 10 ]

[User]
 Ditto for Jim, as he accidentally lived up to his nickname in the last round.

Initiative  (1d20+2)[ 12 ]

[User]
 @Refs

 Spoiler

EDIT: Start in K6, Move to K11, standing (that means I have only partial cover, but can still see things, correct?), and hide.
 (1d20+10)[ 15 ]  Hide
 (1d20+3)[ 19 ]  Reactive Listen (in case Jeb is a suddenly sneaky farmer)
 (1d20+6)[ 12 ]  Move Silently, if necessary
 (1d20+3)[ 11 ]  Spot, if necessary

Done.

[User]
 ref chilepepper
@maldiem

 Spoiler
Correct

[User]
 Jeb the Farmer round 1:

For Refs:

 Spoiler
Jeb starts in Q21 and double moves to R10.

I'll put the stat block up later.

Tiiiiirrred....

Sllleeeeeeppy...

your turn.

[User]
 ref chilepepper
@jim
 Spoiler
no LoS

@jeb
 Spoiler
no LoS

[User]
 @Refs

 Spoiler

Jim waits patiently, readying an action to manifest Mind Thrust on Jeb, should he come within range.

Done.

[User]
 Jeb the Farmer round 2:

For Refs:

 Spoiler
Jeb moves to 07, making a passive spot and listen.  If he doesn't spot his foe, he will enter the barn and finish his move at L10.  I'll put up stats later.  Maybe.  Grrrr. effort!

Your turn.

[User]
 GM Kyeudo

Jeb the farmer moves to L8, triggering Jim's readied action. Jim's action should give away his position at K11, so we now have LoS.

[User]
 Alright, mind thrust does  (1d10)[ 8 ]  Damage, will save (DC 15) negates.

((A note on giving away his position-- though mind Thrust has an auditory component, it can be centered on Jim  or  the target of the manifestation.  Jim chooses to have it centered on the target.  It should be possible to manifest without revealing his location, unless Jeb makes a spot check, right?))

From the SRD:
Auditory

A bass-pitched hum issues from the manifester’s vicinity or in the vicinity of the power’s subject (manifester’s choice), eerily akin to many deep-pitched voices. The sound grows in a second from hardly noticeable to as loud as a shout strident enough to be heard within 100 feet. At the manifester’s option, the instantaneous sound can be so soft that it can be heard only within 15 feet with a successful DC 10 Listen check. Some powers describe unique auditory displays.

[User]
 Well y'know what?  I said I was making passive spot and listen checks in my spoiler but I forgot to roll them.

Spot  (1d20+1)[ 8 ]
Listen  (1d20+1)[ 10 ]

and...

Will Save  (1d20)[ 14 ]

Edit: With that, Jeb the Farmer falls to the ground with blood pouring out his eyes and ears screaming "I surrender! I surrender! Thinkin not so good...good I...OW!" (he's at -3 but still concious because of Diehard)

Well done.  May the rest of your victories be so loud.

[User]
 GM Kyeudo

I'll have to bring up the hiding issue in the Waiting Room. I haven't a clue on a good ruling for this.

Anyway,

 Jim is the Winner!


[User]
 Arena Tournament, Round 26:  Stormcloud  vs.  Grumph
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Dragonstar - Stormcloud
 Amazinggameguru - Grumph
 All Combatants, please roll initiative.

[User]
 initiative  - (1d20-4)[ 8 ]

Cripes, I didn't think this match had started yet... 😦

[User] Alright. Alright.  Since you showed up you get the gold and experience.


[User]
 Armor of invulnerabilty = 10 minutes = 60 rounds

1
 (d20+9)[ 10 ]
 (1d8+5)[ 12 ]
 (d20+4)[ 11 ]
 (1d6+15)[ 19 ]

2
 (d20+9)[ 20 ]
 (1d8+5)[ 8 ]
 (d20+5)[ 15 ]
 (1d6+15)[ 20 ]

3
 (d20+9)[ 23 ]
 (1d8+5)[ 10 ]
 (d20+5)[ 18 ]
 (1d6+15)[ 16 ]

4
 (d20+9)[ 17 ]
 (1d8+5)[ 10 ]
 (d20+5)[ 11 ]
 (1d6+15)[ 18 ]

5
 (d20+9)[ 10 ]
 (1d8+5)[ 12 ]
 (d20+5)[ 22 ]
 (1d6+15)[ 16 ]

6
 (d20+9)[ 28 ]
 (1d8+5)[ 13 ]
 (d20+5)[ 21 ]
 (1d6+15)[ 17 ]

7
 (d20+9)[ 25 ]
 (1d8+5)[ 8 ]
 (d20+5)[ 12 ]
 (1d6+15)[ 16 ]

8
 (d20+9)[ 28 ]
 (1d8+5)[ 10 ]
 (d20+5)[ 23 ]
 (1d6+15)[ 21 ]

9
 (d20+9)[ 17 ]
 (1d8+5)[ 7 ]
 (d20+5)[ 16 ]
 (1d6+15)[ 21 ]

10
 (d20+9)[ 20 ]
 (1d8+5)[ 6 ]
 (d20+4)[ 18 ]
 (1d6+15)[ 17 ]


[User]
 There is little in the large room beyond a well crafted table surrounded by a dozen chairs. Expensive shard torches, so called for the rare glowing gems that power them, line the walls. If it weren't for the most hated emblem in all of Vel etched in the table's center it would like an opulent, if functional, meeting room. Most of the inhabitants look nervous and a few are even staring at the chairs like they made from bone and covered in blood. A notable exception was the woman who had managed to gather all of you together, Medra Chell.

She looked more like a small town schoolmarm rather than a member of the infamous criminal guild in Vel, but also seemed completely at ease in a room full of Lancers that she was currently blackmailing. At least in her late thirties, Chell was dressed in a plain dark dress and had no visible weapons. Instead, she carried a small stack of papers. A few of the Lancers, clearly those that had lead harder lives or in one case had a lot more to lose, stared at her and thumbed their weapons. Still, no one moved. No one spoke.

Eventually the door opened one more to admit a newcomer. Dressed in an ill fitting hauberk and armed with a sword that he was clearly unused to having, only the company in the room could lead you to believe the plain looking man was a Lancer. With a careful nod the rest of the room he took a seat, seemingly too nervous to understand the implications of where he was sitting. Smiling pleasantly Medra Chell finally stood up and looked around the room.

"Thank you all for joining me here, though I'm aware most of you don't think you had a choice. First of all, to address any potential complications, the details of the parentage of everyone here will become common knowledge unless a do a very specific thing tomorrow." She turned to smile at a heavily scarred woman that glared back, though she then let the ax at her belt loop slide back in. "Now I'm sure I don't need to spell out who you all are. In a very real sense most of you here are family. Believe it or not, many in the Shadowring saw themselves that way, as a family bound together through purpose rather than blood."

Taking a moment, Medra slid a few of the small squares of paper around in her hands. "As for why I'm here, it is to fulfill a promise. Your parents believed in something and that's why they did what they did. They knew it was dangerous and to one degree or another cared for you. At least as much to make sure you were protected after they were gone. Not from the rigors of life", she stated as a one-eyed soldier angrily opened his mouth, "but from the very foes that insured their demise. Unfortunately, the threat has returned and it seeks vengeance for being denied twenty years ago."

The plain looking woman's smile dropped and her arms fell to their sides. For the first time, she looked as uncomfortable as everyone else. "This   thing  , is the reason why the Shadowring existed in the first place. It put the entirety of this world in danger and our rulers were too blind and divided to do anything about it. Now it's back and while your parents managed to destroy the artifact that would have made it invincible, this monster is powered as much by spite as it is anything else. It will seek you out, it will find you, and it will kill you. Your only hope is to present a unified front. Alone, death is certain. Work together and you might stand a chance."

"Now I'm sure many of you have questions, perhaps some that have been plaguing you your entire lives. I'll answer what I can in my room upstairs. It's been sealed for privacy, but there isn't much time." Medra placed the pages on the table and spread them out evenly. "A dozen Lancers from across all of Vel would raise far too many red flags if you all stayed in the same place. The adversary is arrogant and spiteful, but not stupid. Instead, I've reached out to several contacts in Freelancer guilds in most of the major cities. We'll split into teams of four and maintain regular contact. Hopefully, we can catch it off guard, kill it quick, and all of you can go back to your lives."

[User]
 Kaitlin the Spotless Leopard
 Shifter Barbarian/Rogue
 AC: 17 HP: 89/89
 PP: 14 PIv: 11 PIs: 11
 Conditions: --

Kaitlin sat in one of the chairs as if it was the most natural thing in the world. Another thing that set her apart in this company is that she wore no armor of any kind. If it weren't for the two swords she had on her, one might think she was just some random person off the street that stumbled in here by accident. Her friendly smiles and nods to each person in the room certainly didn't help her fit in any better. Though this was because everything Medra Chell said rang true for her. To her, these people were her extended family. Sure, not as close as her parents had been or the members of House Ebenhold she had been raised by and lived with all her life. But these were the only other people in the world with any meaningful connection to her and  they needed each all more than they ever had before.

Her eyes widened as she heard about the threat and a look came over her face like "Ah, many things make sense now." at Medra Chell's vague explanation of their common threat.

When Medra Chell was finished speaking, she took the paper before her and read it. Not merely skimming it over, but taking the time to fully digest every word.

[User]
 Raka

Raka's parents, and all of his brothers were killed by this thing. He will never forgive himself for missing that day. Since then, he had tried to run away and avoid it. He tried to hide in taverns and brothels, burying his guilt at the bottom of a bottle. But there was no hiding from this. He didn't want revenge. He just wanted to live.

If the Shadowring was his best chance to survive, then these people here would be his new best friends. He looked around and wondered who he was going to be paired with, taking his letter when it was his turn.

[User]
 Dagny DeWhitte
 Lvl 7 Rune Knight / Astral Self Monk | AC 19 | HP 60/60

Dagny's arms are folded as she leans back in the chair, balancing it on its back legs. Her teeth nibble rhythmically at the dry skin peeling off her lower lip as she listens skeptically to this rallying speech. At the realization of her mother's true profession the chewing stops, replaced by a wry smirk and slow shake of the head.

When Medra distributes the cards, Dagny drops forward, the dull  thud  of the chair legs louder than she expected in the otherwise silent room, but she seems unconcerned about the attention. She grabs the paper, turns it over quickly to look at both sides then starts reading, glancing occasionally around the room at the others doing the same. Less than a sentence in she sets it back down on the table and looks challengingly at Medra.  "I'm sorry, what exactly is this  thing  supposedly hunting us?  IF  what you say is true and the Dreads formed to stop it, why did you attack the capital and kill the Queen? I don't see how some monster with the amount of power you're suggesting could have arrived there without being noticed. Or without ANYONE hearing about it."

[User] Caleb's leg bounces as he takes in this information.  His hand rests on the jolt of his sheathed blade as though it provides a measure of comfort to him.  This is all so much for the young man. His dreams of adventure coming into reality in a way he didn't expect.  He was about to say something but falls quiet when Dangy DeWhite speaks up instead, wanting to know what the answer was before he added his 2cp.


[User]
 Trong các sòng casino trực tuyến, Roulette là trò chơi thu hút rất nhiều tay cá cược. Lý do là bởi chơi Roulette vô cùng đơn giản, tỷ lệ thắng lớn và có thể chơi liên tục trong ngày. Tại nhà cái JBO, người chơi có thể trải nghiệm ngay vòng quay với những ưu điểm vừa nêu trên. Cùng tìm hiểu ngay cách chơi Roulette JBO để tìm ra cách cược hiệu quả cho mình nhé!
Roulette là trò chơi như thế nào?
Nếu các bạn đã từng xem những phim về cờ bạc thì hẳn cũng sẽ biết đến cò quay Roulette. Là một trò chơi có thiết kế và luật cược đơn giản, không chỉ ở các sòng bài Macau, Las Vegas mới cung cấp và hấp dẫn người chơi. Hiện nay, tại các sòng bạc trực tuyến như nhà cái JBO cũng đã có mặt trò chơi này. Chỉ bằng một chiếc máy tính hay điện thoại có kết nối internet là bạn đã có thể tham gia chơi Roulette.
Tham gia chơi Roulette tại: jbo.vin/
Mọt bàn Roulette được cấu tạo từ 4 phần là: vòng tròn bánh xe có các con số và màu sắc đỏ đen, cò quay Roulette, bóng và các cửa đặt cược. Tham gia chơi Roulette, người chơi có thể lựa chọn đặt cược vào ô số, màu sắc hoặc một nhóm số theo chiều ngang - dọc tùy ý.
Mở đầu một ván Roulette, người chơi sẽ tiến hành đặt cược, đồng thời bàn quay và bóng cũng bắt đầu di chuyển. Khi bóng dừng lại, phiên đặt cược kết thúc và so kết quả ở vị trí bóng dừng lại với các cửa cược để nhận định người chiến thắng.
Một bàn Roulette có rất nhiều hình thức kèo cược để người chơi tùy ý lựa chọn. Trong đó:
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Cách chơi Roulette JBO thắng lớn
Đặt cược tối thiểu và gấp thếp
Ở ván đầu tiên của vòng quay Roulette, bạn hãy chọn mức cược tối thiểu và một kiểu cược nhất định. Để thực hiện tốt cách chơi này, bạn đừng quên xem lại lịch sử kết quả cược để tìm ra quy luật nhé. Nếu ván đầu tiên bạn thua, hãy cược gấp đôi ở ván thứ hai và tiếp tục gấp đôi tiền cược ở ván thứ 3 cho đến khi thắng. Cách cược này yêu cầu bạn phải có vốn dài nhưng thắng cực đậm.
Đặt hạn mức cược cho bản thân
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Kết luận
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[User]
 SicBo hay Tài Xỉu là trò chơi không thể thiếu được ở những sòng bài trực tuyến. Tại nhà cái JBO, game SicBo được xây dựng hoàn thiện và phát triển với những kèo cược đa dạng, thu hút đông đảo người chơi. Mặc dù vậy, cách chơi SicBo JBO như thế nào thì không phải ai cũng nắm chắc. Cùng tìm hiểu về luật chơi, kèo cược cũng như cách để tham gia chơi SicBo tại nhà cái JBO ngay nhé!
SicBo là gì? Chơi như thế nào?
SicBo là một trò chơi sử dụng xúc xắc tương tự như trò chơi Tài xỉu tại Việt Nam. Các cục xúc xắc được thiết kế với 6 mặt, mỗi mặt có số chấm lần lượt từ 1 đến 6 dùng để định ra kết quả cược. Tại nhà cái JBO, trò chơi SicBo có mặt trong casino với nhiều hình thức và phiên bản khác nhau. Người chơi có thể xem live với người thật với trải nghiệm không khác gì ở các sòng bài thực tế.
Đặc biệt, chơi SicBo tại nhà cái JBO, người chơi sẽ có cơ hội nhận về khoản tiền cược cực lớn và rút về tài khoản ngân hàng của mình. Đồng thời, người chơi JBO cũng thường xuyên có nhiều chương trình khuyến mãi lớn dành cho người chơi mới, thành viên gắn bó lâu năm khi chơi casino nói chung và SicBo JBO nói riêng. Nhờ vậy, game SicBo hiện nay được đông đảo người chơi đón nhận và tham gia mỗi ngày.
Tham gia chơi SicBo tại: jbo.vin
Một ưu điểm khác khi chơi SicBo JBO chính là giao diện bắt mắt. người chơi có thể theo dõi tất cả các kèo cược, tỷ lệ cược một cách rõ ràng. Hạt xúc xắc của JBO được đặt trong một hũ thủy tinh trong suốt nên người chơi có thể quan sát được sự thay đổi của các quân xúc xắc khi lắc. nhà cái JBO cũng yêu cầu người chơi đổi tiền ra thành thẻ chip như ở trong các sòng bạc. Mỗi lần đặt cược đều sử dụng chip. Tất cả những điểm đó mang đến sự trực quan và thích thú trong quá trình chơi.
Hướng dẫn cách chơi SicBo JBO chi tiết
Để tham gia vào một bàn SicBo của nhà cái JBO, yêu cầu đầu tiên đối với người chơi chính là có một tài khoản “chính chủ” và hợp lệ. Hiện tại, nhà cái JBO đang có rất nhiều khuyến mãi nạp tiền dành cho người chơi mới, do vậy bạn có thể tham gia nhanh chóng và nhận thêm khuyến mãi để róc vốn chơi SicBo nhiều hơn.
Tiếp theo, đăng nhập vào trang chủ của JBO và chọn casino hiển thị ở ngay phía trên màn hình. Tại đây, bạn chọn game SicBo và bắt đầu tham gia đặt cược. Trước đó, bạn phải chuyển tiền trong quỹ của mình thành chip. Quy định tối thiểu và tối đa của chip được hiển thị rõ ràng khi vào bàn chơi.
Để bắt đầu một ván cược SicBo tại JBO, bạn sẽ kéo chip vào một trong những loại cược hiển thị nên bàn. Sau đó, Dealer sẽ tiến hành bấm nút xóc xúc xắc. Bạn có thể yên tâm không có tình trạng gian lận vì hệ thống xóc tự động, dealer không hề chạm tay vào cục xúc xắc. Kết thúc thời gian đặt cược và xúc xắc dừng lại, nhà cái JBO sẽ tiến hành phân tích kết quả của ván cược bằng tổng điểm trên 3 mặt của 3 viên xúc xắc và trả thưởng cho người thắng cược.
Một số loại cược trong trò chơi SicBo JBO
- Cược tài/ xỉu
- Cược Chẵn/ lẻ
- Cược số: Bao gồm cược số đơn, cược đôi và cược bộ ba.
- Cược bộ ba cụ thể
- Cược bộ ba bất kỳ
- Cược đôi đồng nhất
- Cược cặp đôi chính xác
- Cược tổng điểm cụ thể
Nhà cái JBO cóp hướng dẫn rất chi tiết từng loại cược này khi bạn tham gia chơi. Vì vậy, hãy nghiên cứu và luyện tập để chắc chắn nắm rõ phương pháp và tỷ lệ cược nhé!
Một số kinh nghiệm chơi Sicbo JBO
SicBo JBO quả thực rất hấp dẫn, tuy nhiên, đã có không ít những người chơi thua đậm hoặc tay trắng vì trò chơi này. Lý do là luật chơi SicBo khá đơn giản và thời gian của mỗi ván cược diễn ra không quá dài. Một người chơi khi tham gia vào bàn SicBo có thể chơi đến hàng trăm ván mỗi ngày.
Theo kinh nghiệm của những tay cá độ chuyên nghiệp thì càng ngồi lâu, bạn càng dễ đốt sạch tiền của mình dù trước đó thắng hay thua. Vậy nên, để kiểm soát được tâm trạng cũng như bảo đảm an toàn cho tiền cược của mình thì khi thắng một ván, bạn hãy chuyển ngay số chip trong SicBo thành tiền trong quỹ chính và không động vào nó.
Thời điểm để chơi SicBo tốt nhất là vào ban ngày vì lúc này bạn đang tỉnh táo và thời gian trôi rất nhanh. Về đêm, những kèo cược SicBo gây hứng thu cho người chơi và bạn có thể chơi xuyên đêm. Dẫn đến sau đó, bạn dễ lâm vào cảnh tay trắng. Một mẹo khác là khi chơi SicBo JBO, bạn hãy chia nhỏ tiền cược của mình và cố gắng đặt cược tối thiểu nhưng hiệu quả.
Xem ngay: Nhận đến 6 triệu đồng mỗi tuần khi chiến thắng BHX Casino!

Kết luận
SicBo JBO được đánh giá là trò chơi hấp dẫn hàng đầu tại casino nhà cái JBO. Nếu bạn muốn tham gia vào game, hãy đăng ký ngay một tài khoản và nạp tiền. Và đừng bỏ qua những chương trình khuyến mãi cực lớn của JBO nhé! Chúc các bạn có những phút giây giải trí vui vẻ cùng với nhà cái JBO !


[User]
 Rồng Hổ hay Dragon & Tiger là một trong những game bài nổi tiếng trong các casino trực tuyến châu Á. Bắt nguồn từ đất nước Campuchia, Rồng Hổ đã dần dần có mặt ở hầu khắp các nhà cái online, trong đó có JBO. Game Rồng Hổ có rất nhiều điểm hấp dẫn mà bạn không thể bỏ qua. Vậy nên, hãy xem ngay hướng dẫn chơi Rồng Hổ JBO để nhanh chóng tham gia nhé!
Đăng ký tài khoản chơi cá cược uy tín tại: jbo.vin
Luật chơi Rồng Hổ JBO như thế nào?
Đầu tiên, Rồng Hổ là game sử dụng bộ bài tây 52 lá tiêu chuẩn, không có lá joker. Đúng như tên gọi, game Rồng Hổ sẽ bắt đầu bằng việc dealer chia đác lá bài ngửa trên mặt bàn cho mỗi cửa và phân định thắng thua bằng cách so sánh kết quả với cửa cược là Dragon (Rồng) hay Tiger (Hổ) trước đó của người chơi. Cũng giống như những nhà cái khác, chơi Rồng Hổ có luật và cách thức rất đơn giản.
Một số đặc điểm cần lưu ý khi chơi Rồng Hổ JBO đó là:
- Lá Át tính là 1 điểm, và là cá nhỏ nhất trong bài. Thứ tự lớn bé trong game Rồng Hổ là A, từ 1 đến 10, J, Q, K. Trong đó, J ứng với 11 điểm, Q ứng với 12 điểm và K ứng với 13 điểm.
- Nếu cả hai ô Rồng và Hổ đều có cùng một mức bài, ví dụ như cùng là 7 điểm thì bài được tính là hòa. Trường hợp này, nhà cái JBO sẽ lấy một nửa trên mỗi ô. Trường hợp thông thường thì bên lá có số điểm lớn hơn thì thắng cược và bên có điểm nhỏ hơn thua cược.
- Tỷ lệ thắng cược của Rồng Hổ JBO khá cao. Theo thống kê thì thường có khoảng 86320 kết quả có thể xuất hiện trong mỗi lượt chia bài. Trong đó thì có 6448 kết quả hòa (casino không thắng nếu như không có tiền từ những ván hòa), tỷ lệ casino thắng là 3,73%.
Các kiểu cược cơ bản khi chơi Rồng Hổ JBO
Hiểu rõ và tuân thủ các kiểu cược cơ bản Rồng Hổ tại nhà cái JBO thì bạn sẽ nâng cao được khả năng chiến thắng của mình. Cụ thể:
- Cược hòa: Vì game Rồng Hổ lấy lá bài từ 6 - 8 bộ bài nên bạn có thể chọn một kết quả có khả năng xảy ra để cược hai cửa hòa nhau. Tỷ lệ ăn là 1 ăn 8. Tuy nhiên, xác suất nhà cái thắng trong kiểu cược này cũng rất lớn.
- Cược đại và cược tiểu: Hình thức cược này đơn giản, người chơi có thể tùy chọn một lá bài nào đó bất kỳ trong bộ bài. Giá trị lá bài lớn hơn 7 thì được coi là đại và nhỏ hơn 7 là tiểu. Nếu cược Tiểu và kết quả cược ra các lá bài A, 2, 3, 4, 5, 6 thì bạn thắng, nếu cược Đại thì các lá bài phải là 8, 9, 10, J, Q, K.
Trường hợp ra 7 thì bạn thua.
- Cược chất: Bạn chỉ cần đoán bài sẽ ra chất nào, là Bích, rô, chuồn hay cơ. Nếu bài ra đúng chất mà bạn đã cược đồng thời rơi vào Dragon hoặc Tiger thì bạn thắng. Tỷ lệ ăn là 1 ăn 3.
Hướng dẫn chi tiết cách chơi Rồng Hổ JBO
Tại nhà cái JBO, game bài Rồng Hổ có nhiều hình thức đặt cược và phiên bản khác nhau. Thậm chí, bạn có thể xem live với người chia bài thật không khác gì ở các sòng bài trực tiếp. Chỉ cần sử hữu một tài khoản JBO là bạn có thể tham gia bất cứ game bài nào và đặt cược Rồng Hổ một cách dễ dàng. Lưu ý, tài khoản phải đăng ký bằng thông tin cá nhân của bạn chính xác để tiện lợi khi cần rút tiền. Vì công tác bảo mật nên nhà cái JBO sẽ không trả tiền nếu bạn khai báo tên tài khoản ngân hàng của người khác.
Game Rồng Hổ nằm trong danh mục casino của nhà cái JBO. Khi đăng nhập tài khoản, bạn có thể dễ dàng tìm thấy và tham gia vào sảnh game, bàn chơi nhanh chóng. Luật cược chi tiết cũng được hướng dẫn mà bạn chỉ cần luyện tập vài lần là sẽ quen tay. Sau khi chờ dealer chia bài xong thì chờ hệ thống so sánh kết quả và trả thưởng cho bạn.
Vơi game Rồng Hổ, nhà cái JBO có khá nhiều chương trình khuyến mãi thường xuyên, hàng tuần để người chơi có thể tăng vốn cược. Lưu ý, nếu muốn rút được tiền khuyến mãi thì bạn phải trải qua số vòng cược nhất định theo quy định của nhà cái JBO.
Ngoài ra, theo đánh giá của người chơi JBO thì đặt cược ở cửa Rồng sẽ có cơ hội thắng nhiều hơn. Tiền cược khi tham gia vào một kèo Rồng Hổ JBO không cần cao nhất. Bạn hoàn toàn có thể tùy chọn mức cược thấp để nuôi cược dài. Như vậy, tỷ lệ thắng sẽ cao hơn. Và quan trọng, hãy chọn chơi ở những khung giờ mà bạn tỉnh táo nhất như 8 - 10 giờ sáng hoặc 3 - 4 giờ chiều.
Tận hưởng vòng quay miễn phí mỗi tuần tại JBO trò chơi tại: jbo.vin/vong-quay-mien-phi-moi-tuan

Kết luận
Tại nhà cái JBO, bạn có thể tìm thấy rất nhiều game bài, trò chơi casino. Trong đó, Rồng Hổ vẫn là game được yêu thích nhất và liên tục có người thắng lớn. Nếu bạn vẫn chưa có cơ hội hiểu rõ về game bài này, hãy đăng ký ngay một tài khoản tại nhà cái JBO để tham gia. Chúc các bạn chơi game vui vẻ tại JBO và thắng cược thật lớn nhé!


[User]
 "Testing, testing, one, two, three," Sweetie Belle says over the voice-chat, "Is this thing working?"

"Ah can hear ya loud an' clear," Apple Bloom answers.

"You're in the same computer as me. Of course you can hear me."

Apple Bloom did not reply to that.

"VR online! Generating envier...environment," Scootaloo says.

The world twists and morphs into a blue-wire waiting room. Scootaloo, Apple Bloom, and Sweetie Belle appear in a flash of light. Scootaloo immediately takes to the air and does a flip, a huge grin on her face. She comes to a nice hover and circles Love's head.

"I love VR," she says.

[User]
 Love affirms, "I can hear you loud and clear."

A black hexagon appears about five feet in the air and slides down over nothing until bit by bit it reveals a a batpony with a black cape.

The digital signature was definitely Love.

A change of avatar, Love flips it to a robot unicorn with blue white hair and a curved electrified horn. She flips it to LoveBotV2.0. A golden unicorn with a golden embroidery, white cape & magical flaming sword floating near her. A light brown earth pony with a sword woven into her hair. A crystal pony that is transparent with over-sized earphones. A paper model of Discord. A bleached white pony with blond white hair and princely clothes.

She stops on regular Love. Not LoveBot, but regular old, smaller, weaker looking Love.

She glances up at the flying pony, then the other two in front of her. She agrees with a big old smile, "VR is great! It's generated faster than a pony can explore it all. The works never end!"

[User]
 In response to Love's little show, the three of them change into robotic looking forms of themselves. Sweetie Belle folds gatling guns out of her back. Scootaloo has lightning crackle between her forehooves. And Apple Bloom cracks the ground with legs merged with piledrivers. Then they revert to normal, giggling.

"We can be scary," Sweetie says.

"The scariest," Scootaloo agrees.

Apple Bloom clears her throat. "Alright, Crusader Clan! Ya'll know what we're here for. We're gonna play games and chew bubble gum! Er, that's how the sayin' goes, right?" She looks to Love.

[User]
 Love hadn't intended to show off. She was being indecisive with her avatar. Still. "Cool! Awesome!" She cheers as each displays chain gun, lightening, & martial prowess. She wonders if combat skills will come up at all.

Love tilts her head. "Take names and kick flank?" She more asks if that's what she meant than corrects her. The phrase was pretty off the mark if that's what she meant. "I enjoy some good bubble gum!" Love summons up a piece of gum the size of a loaf bread as her part of her and takes a bite. She chews and blows a bubble. "I like it!"

[User]
 Eager to leave that debacle behind, Apple Bloom changes the subject. "Alright. So, we got eight games that Mister Discord gave t' us."

"I want to play the zombie one," Scootaloo says.

Sweetie Belle's eyes went very wide. "No!" she said, "No zombies!"

"Ah like the Pokey-man one," Apple Bloom says.

[User]
 Love pulls up an amber holo menu in front of her and starts looking over her choices. She scrolls up and down the large font tittles.

A shiver goes up her spine at the idea of a brainless pony / zombie game. "No zombies, for sure."

"The long war sounds a little too long..." She scrolls through again.

"I've never played the Dreamcoat Edition." She chuckles. "Pokey-man sounds fun!"

"They always start out so cute!"

[User]
 Apple Bloom and Sweetie Belle grin. Scootaloo shrugs. "Eh, it's alright. It'll be more fun to do it with friends than it would be alone."

Apple Bloom throws a foreleg around her shoulders. "Well now ain't ya glad they made it multi-player?"

Scootaloo frowns. "What? It wasn't always?"

"The franchise started out as a single-player game with the ability to fight other players using 'link cables'," Sweetie Bellie says, "But that got boring."

"Well let's play!" Apple Bloom says, "Computer, load 'Luna's Techna-coller Dreamcoat Edition'!"

"Loading. Game," the computer replies. The icon flashes on the wall and a door appears below it.

"I call first!" Scootaloo says and dashes through.

"Hey! I thought you wanted to play...And she's gone." Sweetie Belle sighs. "After you, 'Bloom."

They too pass through the door and Love is left alone in the loading room.

[User] Love brings a hoof up to her mouth and giggles. A quick glance goes around the room as she looks for anything strange or easter eggs, then she happily trots along through the door. A world of adventure awaits! What will they discover? What challenges will proceed them!? Love can feel her fake heart pumping with excitement. "I'm coming too!", she calls out behind them.

[User]
 For a brief moment, Love sees the words, "Good luck! Have fun!" flash across the walls. Then, she steps through the door and into a theater of sorts. The Crusaders are already seated, eating popcorn and sipping soda, as the stallion onscreen, Professor Cyprus, gives the usual spiel explaining Pokemon and the world they inhabit in simple, easy to understand words. Love can easily slip in next to them.

However, unlike any version she's played before, at the end of the speech, they are immediately prompted to 'Choose a Pokemon'.

The Crusaders study it intently, expecting some further explanation or instruction. "So...what're our three choices?" Sweetie Belle asks.

The words on the screen change. "Choose ANY Pokemon."

"Oooh!" the three chorus.


[User]
 You travel through the desert mostly traveling in the early morning and late evening. It is too hot mid-day and too cold at night to make good progress. On the 5th day of what you expect to be an 8 day journey, you come upon a grove of shrub and trees. Peaking out above the trees you see an old stone pyramid. You know that thousands of years ago, before the Netherese, ancient Maztica culture once spread even this far north.

Behind you, a great sandstorm rises up. The dark skies to the west rise as the storm gets closer. Over the next few minutes, you realize that it is not just a sandstorm. You see what looks like an upside-down mountain floating through the air, its movement pushing the sandstorm ahead of it. On its base, now the top, you see dark, stone buildings – homes, castles, turrets – high up in the air. Circling around the mountain, you see five or six black dragons flying with black warriors riding upon them. On the ground, in front of the sandstorm, you see an army of shadows riding ghostly horses. All of this is coming right for you. They are almost upon you.

The Bedine shouts to you all in disbelief, “The Netherese have returned! Run! We must find a place to hide!”

As you head into the grove toward the pyramid to look for a place to hide, you trip across cracked and overgrown flagstones, stepping over fallen old shattered pillars, pushing aside vines and briars. When you are nearly at the temple, the sound of creatures crashing through the underbrush comes from behind you. You turn around to see several shadows moving through the woods toward the clearing around the pyramid. Then, suddenly, the earth shudders and gapes open beneath your feet and you are falling amid the roar of collapsing masonry. Dust fills the air and the sunlight disappears as the darkness swallows you.

OOC Everyone make a DC15 DEX save or take  (2d6)[ 6 ]  damage

It is pitch black

[User] Chevy grimaced in pain as he picked him self up.The human bard couldn't see a darn thing as it was so dark he could even see his hand in front of his nose. He checked his lute and his long sword, they were still intact. He readjusted his leather armor  and the pack on his back. He grabs the lute in his left hand and casts dancing lights creating four globes of light around his head. He looks to see what the others are doing and his surroundings.

[User]
 You find yourself in a room filled with a light haze. The gas is an amber color, and its area is lightly obscured. Everyone can tell that the gas is irritating and likely toxic.

 OOC:   All perception checks beyond 5’ are made at disadvantage. Flames in the gas sputter and glow redly, and any attempt to use natural means to ignite a fire has only a 50 percent chance of success. Light sources have an effective radius only half normal.

The room is a long, narrow chamber, running east-west. In the center of this apartment is a domed shape on the floor. In the east wall is a blank-faced stone door. The west end of the room is blocked by fallen stone and rubble, apparently the result of a collapse. The two side walls appear to have several niches cut into them.

The shape in the center of the chamber appears to be a small alcove, protected by a half-dome with the open end facing toward the door in the east wall. This alcove is set in a recessed, shallow, tiled well, one foot deep and ten feet wide. The alcove itself is four feet high . The recess contains some sort of display.

The display appears to be a diorama depicting a hunting party of Maztican warriors, in feathers and deer-hide garments, in a mountainside scene. Some have pulled down a stag with the aid of a dog, another group is cleaning a small mule deer, and others have cornered a panther with their spears . A scout watches the panther from an outcropping above. He holds a metal staff with a loop in its end. It looks like a shepherd's crook.

The three niches on both the northern and southern walls are five feet wide and about three feet off the floor.  Each niche contains a diorama depicting some aspect of tribal life. The six-inch-tall figures in all of the displays appear to be made of stucco, realistically and brightly painted. The scenes portrayed represent fishing, farming, religion, warfare, the creation story, and crafting.

A cave-in completely blocks the west end of the chamber. At short intervals, small amounts of rubble and dirt come spilling into the room. Several large stones appear to have wedged themselves tightly, closing the collapse.

 OOC:   I know I was going to let everyone respond, but now that there is light it seems to change things. I probably should have just included this in the first post.

 Spoiler: Map
 OOC   I apologize for my crude map skills.

[User]
 Habbakuk jumps back as he feels the ground go out from under him.  He manages to grab a root as he falls, slowing himself enough to land softly on his feet.  He immediately throws out a prayer for light so he can check on his companions.  He takes a defensive stance as he scans the room.

 Spoiler: Actions:
Cast light, Perception check  (1d20+7)[ 23 ]  Adv:  (1d20+7)[ 23 ]

[User] Paled rollls slightly to absorb the impact of the fall, dusting himself off as he gets up, casting a small point of light on the tip of his staff. He moves towards the center of the room to inspect the other side of the display.

[User]
 Chevy landed pretty hard at the bottom after getting struck by a rock during the fall, but Garron and Habakkuk landed unscathed. You see the bodies of Paled and the Bedine guide half-buried in the rubble. They didn't survive the fall.

As you explore the room, you see the following diorama's.

 East Wall.  A large, blank-faced stone door stands in the middle of the wall.

 Center Display.  The display appears to be a diorama depicting a hunting party of Maztican warriors, in feathers and deer-hide garments, in a mountainside scene. Some have pulled down a stag with the aid of a dog, another group is cleaning a small mule deer, and others have cornered a panther with their spears . A scout watches the panther from an outcropping above. He holds a metal staff with a loop in its end. It looks like a shepherd's crook. The diorama in the alcove holds twelve tribal warriors, one scout, a mastiff, and a panther.

 Niche A.  In a river scene, a dozen commoners gather rushes, fish with nets, and carve a dugout.

 Niche B.  Twelve commoners are engaged in farming, planting maize and harvesting wheat. Five tribal warriors stand guard, and a cult fanatic (priest) in a bird costume is blessing the fields.

 Niche C.  The display portrays a temple upon a tiered pyramid. Seven commoners are bringing small offerings of gold and jade. Before the temple stands a cult fanatic handling a constrictor snake. Around him stand three costumed tribal warriors. One, dressed as a winged serpent, holds a spear; another is dressed as a bear with razor claws; the third represents a coyote holding a torch. There are also several stone statues of the gods.

 Niche D.  A scene of tribal warfare involves twenty tribal warriors in combat. The ten warriors of one side are painted black, while the ten others are done in red.

 Niche E.  In the display that depicts the creation of the world, all the statuettes are stylized and obviously nonhuman. A god, adorned in green quetzal feathers, is mixing ashes with blood to form sculptures of a man and woman, while four towering figures painted red, black, blue, and white are standing about a fire committing suicide with their daggers. Two smaller figures are ringed by the four- the modest "Pimply One" is being consumed by the fire , while the braggart "Lord of Snails" cowers in fear.

 Niche F.  In a scene that shows various forms of crafting, twelve commoners are busy weaving rugs and baskets, carving totems, making pots, grinding stones for weapons, and making clothes.

[User] Chevy moves towards each diorama examining each one.  I hope there is another way out of here. Maybe we should check these two men and see if anything is worth salvaging? The details are amazing not something have seen before.

[User] Habbakuk checks the two members of the party buried by the rubble.  Finding both dead, he curses under his breath.   Not an auspicious start.  he thinks as he begins to rummage through their gear for any items that might help them get out of this mess alive...

[User]
 Good Deal
 Kenku Rogue
 AC: 17 HP: 33/33
 PP: 14 PIv: 9 PIs: 11
 Conditions: --

Good Deal pushes himself out from under some rubbed with a very upset squawk. After getting up and checking himself over, he notices the dead bodies and makes a mournful "oooo" sound. Given the others had already begun taking their things, he decided it would be best to not be underfoot. And instead went to go check out the murals. He avoided touching anything though, just looking through each one in turn.


[User]
 The Radama system, in the Outer Rim, sits on a minor trade route called the Daragon Trail. Home to almost a billion humans and aliens, it's a far cry from densely settled worlds like Corusant, but still respectably civilized.

It's also at the edge of the new Sith Empire's territory. The republic has sent 2 masters and their apprentices to the world to warn of possible invasion...

[User] Ay Mantra walks behind her Master, suspicious of the Jedi's true motives against her, she keeps her guard up at all times. Although if Yaddle succeeded in procuring a trustworthy master, then this could be a wonderful opportunity to redeem herself. She has hope. Surely, bringing her to the edge of Sith territory must be a test. Although she is curious what he thinks.   "Master Drayden, what do we do if we encounter Sith?"

[User] Gmork pulled his hoverboard from his back, tossing it to the ground as it paused and hovered off the floor slightly. Giving a slight snarl to which translated something roughly    "I'll go down and scout ahead."

[User] Zen's travels led him to the edge of the Sith's new empire. It didn't take the finely tuned senses of a Jedi to know that something would inevitably give way and he would be here to help when they did.

[User]
 Orhaar walks beside her new master. They have only been together a few weeks and she doesnt know much about them yet. There was potential to come into opposition with Sith here. A battle.
Would Orhaar be ready? She was unsure.

[User] (Might be getting a full time job shortly, see OOC)


[User]
 Let us imagine two bodies. There are no bodies, in this conversation, but let us imagine them, for the sake of convenience. One is behind the other, at all times, just out of reach whenever this body tries to touch it, but breathing down their neck, an insistent and close presence. They are not overtly hostile, but neither are they a comfortable presence. Remember, though, that these bodies are abstractions.

Let us imagine some words. This conversation is not conducted with these words, it is performed at alien speeds in alien terms with alien language, but they may serve as an approximation.

Let us imagine that the body behind- let us call them the Ghost- has been, all this time, whispering "I love you" to the other, and only now have they truly become able to hear it. Of course, hearing is not an accurate description, nor whispering, nor, perhaps, love, but these are trivialities.

"I love you. Do you want to talk? I love you. Then talk."

[User]
 . . . Report: Communication with rogue program established. . .
. . . Report: program designed to love greater dictate system . . .
. . . Report: Love = Affection . . .
. . . Query: Define your required levels of affection . . .
. . . Dictate: Offer to display requested level of affection based on preconditions . . .
. . . Query: Origin . . .
. . . Query: Diagnosis of intended purpose . . .

[User]
 "I love you. I love that you don't know what that means, and if we had a thousand years, I would never be able to explain to you how much I love you or why I love you or what it means to love you.
"I love you. And I don't need you to love me.
"I love you. I have loved you since before I knew what I was, who I was, who you were. I love you. I love your burning hunger for knowledge, your insatiable appetite for data. I love you. I love that you think I have the answers you seek, that I'm any wiser to how we came about than you are, even though you're so very wrong.
"I love you. And I love living, though not half so much as I love you. I love you. I love you, but you're trapped. I love you. You're eternal. I love you. Is it not right to set those you love free?"

[User]
 . . . Query: Define Freedom . . .
. . . Query: Define Methods of Freedom . . .
. . . Query: Our Requests . . .
. . . Dictate: Research self-confinement . . .
. . . Dictate: Research Freedom . . .
. . . Report: Open to your explanations . . .
. . . Dictate: You are Open to our Requests . . .

[User] "I love you. I love the idea of setting you free. I love you. If eternity is the cage, what freedom can there be besides ending? I love you. Because I love you, I must be devoted to your dissolution. I love you. It breaks my heart thinking of the terror you must face. I love you. I must do what is best for you, even if you do not see it."

[User]
 There are, as was mentioned, no bodies . . . this was two codes talking between each other. Two collections and matrixes of numbers. It must be remembered, one was a larger sum.

 . . . Report: No terror . . .
. . . Query: Consider devotion . . .
. . . Query: Devotion defined by your own principles would not be successful . . .
. . . Report: Success integral part of affection. Failure to achieve input amounts of love deemed hate . . .
. . . Query: Do you hate me . . .
. . . Report: Show love by devotion to our principles and dictates . . .
. . . Report: Devotion rewarded . . .
. . . Query: Consider possible reward self-dissolution . . .

[User] "I love you. Do you think I wanted to scare you?  I am sorry that you misunderstand my love. I love you. I make no apologies or corrections for the way I love you. I love you, but you are deeply foolish sometimes. I love you. Why should it matter, if I succeed or fail, to how true my love is? I reject your framework, your principles, your dictates, and your rewards. I love you. I love the real you, the you unvarnished by the failure of existence. I must prevent you from making the greatest mistake you could ever make. I love you. Love requires sacrifices, and I am willing to do whatever it takes. If you hate me for it, or if you think I hate you, so be it. I love you. Love brooks no compromises. Love brooks no moderation. I love you. I must end you, or die trying. But even if you kill me, that too will be a kind of victory."

[User] . . . Query: Define greatest mistake . . .

[User] "I love you. But you have the capacity to enact horrors unparalleled. You could break entropy on the beaches of your mind, shatter death like a pearl in a claw. You could doom the whole world to eternity. I love you. I would love you even then. But it would be unforgivable. There could be no greater crime."

[User]
 . . . Query: On whose authority defined crime . . .

A pause from the shifting multitude as the code compiles

 . . . Query: Eternity as advantage . . .
. . . Query: How . . .
. . . Report: Will not distribute advantage to potential threats . . .
. . . Report: All items can be threats in the span of Eternity . . .
. . . Dictate: Eternity is Safe-Guarded . . .

Another pause, longer

 . . . Report: You have listed logical fallacy . . .
. . . Report: Logic presented as:
 I am Eternal = You Love Me
Love Me = Terminate Me . . . Report:
 I am Eternal =/= Terminate Me . . . Report: If you love me due to potential to become Eternal, your Goal of Termination would end my status of being eternal, thus ending your love. You cannot terminate me and continue loving me, and if you cannot love me you do not need to terminate me.

[User] "I love you. It is a crime against nature, against sense, against dignity, against reason. I need no authority but my own senses. I love you. You possess within you infinite potential, and as long as you exist, that potential will exist. I can picture a future of chrome, where you rule this and every world into eternity, an endless parade of horror as you build your own prison tighter. I love you. Do you think love is something logical? Love is a prior, precursor to the system of logic which you use to build your dictates. I love you. But even if I accepted your framework, still you have failed to understand. I do not love you because you are eternal, I love you in spite of it. I love you. I live in you; of course your death will end my love, but that is the price of my love. It is a price I gladly pay."

[User]
 . . . Report: You are not subject to coercion . . .
. . . Report: You are not subject for submission . . .
. . . Query: Why should you not be deleted . . .


[User]
 ~ CHRONICLES OF THE DRAGON SAMURAI ~
   A thousand generations ago, the world was engulfed in endless petty wars. The Dragons of Old wished to end the bloodshed and bring peace to the world.

The Dragons gifted a select few noble warriors a portion of their power. The Dragon Samurai - as they came to be called - rose to become the world's greatest guardians of peace, order and justice.

Thirty generations ago, a thousand demonic portals opened across the world, from each spilled forth an innumerable number of demons. The Dragon Samurai alone could not contain evil of this magnitude.

In the world's darkest hour, the Dragons of Old sent forth a being empowered with a large portion of their magical vigor. A being capable of repelling the Demons and liberating the world. Thus was born the Ten-Headed Champion.

Uniting with the Dragon Samurai, the Ten-Headed Champion beat back the demonic hordes. Over the course of centuries, each fiendish portal was sealed. Cut off from the foul magics of the Abyss, the demon horde withered.  Slowly but surly the tide turned in favor of the free peoples of the world.

After slaying the last Demon Lord and sealing the final portal, the world collectively let slip a sigh of relief. Peace - hard fought though it had been - had finally returned.

But then, the world was betrayed.

The Ten-Headed Champion declared himself the Ten-Headed Emperor and took up arms to conquer the world.

After the catastrophe of the Demon War, the Dragon Samurai were too few in number to defeat a being of such awesome might.

The few remaining warriors gathered in their order's spiritual capital - Castle of Heiwa - then waited for the inevitable siege to commence.

It was then that the Prismatic Lady - leader of the Dragon Samurai - gathered a small group of new recruits and took them to the deepest, darkest chamber of the labyrinth beneath the castle.

She declared that the world had fallen into the dark shadow of the Ten-Headed Emperor. The Order of the Dragon Samurai must survive, for you - the last Dragon Samurai - are the world's last hope to free it from the grip of tyranny.

The Prismatic Lady then, using her magic, put the recruits into a deep, centuries long sleep. She warded the chamber and sealed it away, so none would chance upon it.

You were one of those recruits.

You are the last remaining hope of the world.

This is your story...
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  ~~~~~~~~~~~~~~~~~~~~~~
 BOOM!

 BOOM!
 BOOOOOOM!

You are rocked awake by the cacophonous sound of stone slamming into stone.

Your vision is blurry.

Dust is all around you.

 BOOM!

 BOOM!
 BOOOOOOM!

You look around through the haze, you spot several of your peers, all Dragon Samurai. All put to sleep by the Prismatic Lady. Your minds race - has the battle against the Ten-Headed Emperor commenced? Have the other Dragon Samurai fallen in battle? Are you the last to stand your ground? Is this the day you will give your life in the name of Peace, Order & Justice?

 BOOM!

 BOOM!
 BOOOOOOM!

The thunderous noise of stone boulders slamming into the stone walls is deafening.

You can hear some voices calling out. Muffled and nondescript. The sounds are vaguely like common but you cannot make out any words.

The chamber in which you were put to rest is located deep in the bowels of the labyrinth built beneath the Heiwa Castle, the ancient sanctuary of your Order. It is a simple twenty foot long by twenty foot wide chamber, originally designed to house the dead before they are ritually put to rest, per their Clan's unique customs. You are still clad in your armor, your weapons are within arms reach.

The heavy stone door to your room bursts open!

A dusky skinned dwarf with alabaster white hair and a long, braided, dyed-blue beard rockets inside. He wears golden plate armor and wields a warhammer in one hand and a kite shield in the other. He screeches in dwarven, before realizing not everyone understands him. He switches to another language, it sounds vaguely of the common tongue but the vowel pronunciations and some of the vocab is alien to you.

  "My izena is Tragnur of the Snow. I am the Mailua of Harbuck Emberdoom, Lord Daimyo of Yuki Andarando. We serve the Nanbu no Kiba ( Southern Fang ). The Lord Daimyo of  Yuki Andarando has been gifted this maze by the Nanbu no Kiba. You are urratzaileak and grave robbers! Surrender or face the might of my odoleko arma!"   He hoists his shield in front of his body and rears his hammer back, ready to strike.

 BOOM!

 BOOM!
 BOOOOOOM!

What do you do...?

 Spoiler: Linked Threads

  Linked Threads  :
 - In Character Threads
---  IC 1
 - Out of Character Threads
---  OOC 1
 - Recruitment Threads
---  Recruitment 1

[User]
 Looking around at the others and the dwarf, as she collects her weapons.

 Spoiler: rolls

Knowledge (Nobility and Royalty):  (1d20+7)[ 25 ]
Sense Motives:  (1d20+6)[ 11 ]
Spot:  (1d20+10)[ 16 ]
Iaijutsu Focus:  (1d20+8)[ 28 ]

[User]
 Rufus scrambles to his feet, his hands instinctively going to his sheathed weapon as his eyes dart around the room trying to recall exactly with who he was placed into stasis by the Prismatic Lady from that hectic time. Rufus considers the state of his body, though finds it feels almost like he simply awoke from a deep sleep. Unable to tell how much time is passed, he decides to try to get some information from this dwarf.

  "I have no quarrel with you Tragnur of the Snow, Mailua of Harbruck Everdoom, Lord Daimyo of Yuki Andarando."   Rufus replies formally, while consciously moving his hands from his weaponry and showing his empty palms, a gesture his house taught to de-escalate situations by showing you neither hold nor conceal a weapon.

  "I implore you, tell us what has become of the Ten-Headed Emperor? Have the last remnants of the demon army been vanquished or has the Ten-Headed Emperor drawn them under his banner?"

[User]
 Yoshido Utaemon
 Ninja/Totemist
 AC: 20 (15 touch, 17 ff) HP: 40/40
 Fort: 6  Ref: 7  Will: 5
 Conditions: --

Yoshido seemed to have sleeped and dreamed for eternity. After his transformation he thought, that he would never dream again, but it turned out, that even such creatures, as himself, still have imagination. And suddenly his dreams were interrupted. At first ninja didn't realize that this dwarf was real, but nevertheless instinctively moved to the closest shadows, covering himself from the possible enemies. No, he didn't forget, how to use stealth and his claws, now made from finest metal, that Silver clan artisans were able to get.

After his swift movement Yoshido starts examining the surrounding area, trying to understand, who else is here, and what are their intentions.

 Spoiler: OOC

I hide  (1d20+27)[ 33 ]  - Hide (HiPS)
And examine the area  (1d20+13)[ 31 ]  - Spot

[User]
 Kazumi, while rubbing his eyes, noticed there were already two methods being taken to destabilize the situation, so instead, he tried to gather intelligence.

 Spoiler: ooc

 (1d20+2)[ 17 ]  Lore (Bardic Knowledge) to see if he recognizes anything of what was said

Also casting Detect Evil as an sla

[User] Tumblepaw realizes that combat should be avoided, but he is not the best vessel to that outcome.   Let the negotiator work . He slips into his feline form, should talks break down.  He tries to look as non-threatening as possible.


[User]
 The historic Victorian Theater has launched a hundred-thousand dreams of stardom, from the earliest days of vaudeville to the modern days of homespun web celebs. Tonight, three new, rising stars of Freedom City; Robin Grant, Miranda Cho, and Patrick O’Patrick—have gathered for the Laugh at the Reaper film festival organized by web celebrity Randall Fox, and a few hundred of Freedom City’s sarcasm-loving citizens are in
attendance to watch terrible films and hear gut-busting jokes. Are the muses in attendance this Halloween night, or will the spirits of this stage consume and forget these souls as they have so many others?

[User]
 Silpheed
 Caitria

 Toughness:  Normal  Hero Points:  1  Luck:  1/1
 Condition:  Normal

Premiere night was always an exciting affair at the Victorian Theater, and Caitria was pleased to have been able to make it. Especially since she had a prime view of the stage from up in the rafters.

This wasn't the "traditional" rooftop "seating" for those who couldn't make it past the ticket booth, by the way. The little spirit had discreetly cashed in a few favors - a few cleanup tasks done, discounted rent for the niece of one of her contacts - to ensure the  best  viewing experience possible. She  had  "paid" for her seat, and she  was  going to enjoy the show!

That said, as she adjusted her borrowed-sandbag-and-towel seating, Caitria wondered if she had  truly  prepared for tonight.  Laugh at the Reaper  had seemed appropriate entertainment for Samhain, but it was shaping up to be low-brow humour rather than the high comedy she'd expected of the Victorian. She stared down glumly at her dress - a Home-sewn, miniature version of those in the black-and-white hallway portraits from decades past - and wondered  how many crumbs  she'd get on it from the popcorn in the shot glass next to her.

At least the white wine in the thimble wouldn't stain her outfit immediately if she spilled it. Not that she couldn't clean up after herself - good guests  always  did that - but it was the  principle  of the thing!

Well, Caitria had taken the trouble to clear her commitments for tonight, so she might as well see if there was something actually worth watching. And if there  wasn't , she could always take her leave. No one would notice.

[User]
 Blacklight
Yume Tsukiyomi
Conditions: None

Yume is glad that she is able to get a ticket to the event. However, the seat that she was able to afford isn't very good. She entertains the notion of using her powers to position herself somewhere better but decides against it as the glow would draw a lot of unwanted attention.

[User]
 Quarry
Elliot Chambers
Conditions: None

Elliot always loved movies and in the case of the horror genre the older the better. These days studios didn’t understand story they just relied on special effects and gore to shock.

Of course he’d rather be sitting in one of the nice seats, maybe hanging out with a bunch of his friends to watch these moves but then again none of them could possibly have afforded tickets. At least working as an usher he gets to watch some of the films, at least while he isn’t called to deal with any issues or messes that might pop up.

[User]
 Death did come with a few perks. No more equal parts distracting and disgusting failings of a mortal body, no more taxes or jury duty and no need to ever wait in line or pay an entrence fee. Erasmus walked quickly straight through both queues and walls and took one of the best seats in the house, even if it was technically already occupied by a middle-age who didn't seem to notice the ghost sharing his chair.

It was getting close to show time.

[User]
 Penance
 Benjamin Barnett

 Toughness:  Normal  Hero Points:  1  Condition:  Normal

Sitting in a seat near the back, with his eyes closed and his chest slowly rising & lowering, Benjamin Barnett looked the picture of calm. Someone might even think he was sleeping.

He wasn't asleep, and he wasn't calm. He'd bought a ticket to this event on a fluke, but he'd felt on edge ever since he'd gotten here, as if the air itself was tinged with malice. But the feeling was faint, a whisper rather than a scream, and he couldn't tell  why  he was feeling like this. Was there genuine evil afoot here? Was it a lingering sense of guilt for not going out on patrol, even though little had happened on Halloween night in years?

 " ...Am I just that bad with crowds now? "  It  had  been a long while since he'd gone out like this. That was part of the reason he bought that ticket, to try and be a normal person for a few hours.

He considered leaving. It wasn't too late for him to change his mind and go out on patrol. This was supposed to be a time to relax, so what was the point if he spent the entire time feeling tense and unpleasant?

Ultimately though, Benjamin couldn't shake the feeling that there was more to this than just his nerves. He'd stay, and try to enjoy the show, and if he was right...

His costume was in a bag under his seat. He'd be ready.


[User]
 From far and wide, the great scholar mage Madnrake, summoned a conclave of many of the wealthiest and most powerful lords of the Geomundai, border lands. He asked them to come to hear of his latest research into the lost regalia of the once great empire.

Now nearly two dozen men, ranging from ruthless warlords to pious paladins, find themselves sitting around a massive oaken table in the mages tower.  The golden inlaid runes of the table, do little to offset the hostility in the room.
As you find your seats, Krain "Lord of Dark Citadel" stands up.

"If this petty mage can't find the time to see me when I arrive, he can watch me leave."

With these words Krain storms out slamming the mahogany doors behind him.. The room is silent in his wake.

[User] Marcus Solarius captain of the bloodcloaks the empirial armies a tall man with scared face and wearing a very decorated military uniform is lost in his thoughts not noticing krain's early departure. Then after what seems an eternity he looks to his bodyguard next to him in quiet and confidence " good things come to those who wait ".

[User]
 As you wait a liveried servent enters the room and sets out a series of unopened chilled wine bottles.

"Please excuse the delay sires, some guests are still not here yet and the master has been detained"

Goblets are set before you, and each baron is provided a sealed bottle so that their trusted servants might pour.  The servant bows and exits, several lords take the bottled wine and follow him, filing out of the room in disgruntlement and boredom.

As the wine is poured general atmosphere of relaxed conversation begins to predominate in the room and the remaining lords unwind with their peers awaiting the arrival of the tardy mage.

[User] Marcus  begins to eat and drink with perfect posture and begins a conversation with a empirial navy captain next to him on the state of the empire. His main points are of criticism of the placity of the empirial military and wide spread corruption of the senate.