[User]
 Character sheet:

 Spoiler
Name: Twitchy
Age: 21
Physical Description: Blonde hair, brown eyes (usually quite red)
about  : Used to be a pro-gamer, but not as good as he used to be, so now he works as a cpu repair man
Specialties: Main- Elektronics he is a wizard with electro stuff.
Secondary- insomniac, humor

As some kind of sedative wears off, you lift your head to realise you aren't at home.

You are in a blue room measuring 8ft in each dimension. The walls glow softly, lighting the room from all angles. There are six hatchways, one in each face. The ones around the walls are labelled Arch, Barracuda, Casing and Australasia. The one in the ceiling is labelled Depth and the one in the floor is labelled Temptation. You have the following:

 Tee-shirt
 Jeans
 Army boots
 Dictionary
 Wire cutters
 A heavy loop of chain, about four feet in length.
 A piece of paper reading “Find Exit to escape”. It has been typed and is creased.

[User]
 Feeling a bit groggy Twitchy takes a few moments to gather his thoughts.

 What happened? Where am I? Who would paint a room this kind of blue? ....

Find Exit to escape. Ok, sounds easy enough. Or could this be one of those matrix dreams I always have. .......

After a pinch and slap Twitchy realizes that this isn't a dream

 I watch to many movies, that's for sure, but this is scary. I got to get out. ... find some coffee also...

Using the dictionary he looks up the labels to see if they hold any clues.

[User] All the door names have been highlighted, as have perhaps two hundred others.

[User] Carefully Twitchy opens the hatch labeled Casing and looks inside.

[User]
 Beyond the hatchway is a room, seemingly identical to the one you woke up in. The walls of this room are green, and the hatchway in front of you is labelled Class, left is Capsule, right is Behave and the label on the other side of the hatch you opened is Beetle. Above you is Dog and below you is Vacuum. You notice small devices on the inside of each hatch.

Within the room is a flask and a sword. You recognise it as a rapier from your long hours of gaming.

You hear a rumbling from above.

[User]
 I take of one of my boots and throw it into the room. Carefully avoiding hitting the flask.

If nothing happens I step inside and close the hatch.

If still nothing happens I follow the side of the room and check out the little device on the Capsule labeled hatch.

[User]
 Nothing seems to happen when you throw the boot in.

The device seems to be a movement sensor. All devices are identical.

The rumbling gets louder.

[User]
 If the motion sensors are pointing to the middle of the room I do the following:

I open de hatch labeled capsule and look inside. If I see nothing threatening right away I fasten my wire cutters to the end of the chain using one of my shoelaces. I then use this chain with "hook" to fish for the rapier just from the otherside of the hatch I just opened. So only my arm sticks into the green room.

If the sensors are pointed at the doors I go back to my original room and try the fishing from there.

[User] The sensors are pointing towards the center of the room. You notice a small nozzle above the hatch labeled 'Capsule'. Touching the hole makes your finger itch slightly.

[User] Are the sensors all on a certain height? For instance 3 feet? If so I tigercrawl underneath them to get the rapier and flask. Is the flask empty?

[User]
 Seeing as how there's a movement sensor on the Casing/Beetle hatch and you opened and closed it behind you, I don't think theres much chance of avoiding triggering the motion sensors.

The flask is about 1 ft long and made of porcelain. It has a seal made of glass. Inside is a brown liquid.

[User]
 I walk to the rapier and flask and take them. I rip a strip of my tee shirt tying one end onto the little nozzle and one side at the side of the hatch. (talking about the capsule hatch) If there is no fastening point at the side, I use the nose of one of my army boots as a weight. The idea is that any liquid runs drips down the strip of cloth, like a drip cord, while I sneak through the hatch.

I also open the hatch and look inside.

[User]
 You set up the apparatus as described, but before you can open the hatch the hatch above you pops open, revealing the source of the rumbling.

A small flying device shaped like a rugby ball falls through the hatch and stops mid-air, facing you point on. The rumbling appears to be coming from a hole in its side armour from which a crossbow-bolt is sticking. Sparks periodically flash from the hole. At the front a tiny satellite dish points towards you leaving you with an incredible burning sensation on your skin ( (2d6)[ 7 ]  damage).

 Spoiler
Your turn. This is the first combat in CUBE alpha, so its basicly take turns bashing each other unless you have some funky tactics.

And the rapier does d6+4 damage (I think)

[User]
 I smack the ball with my rapier, trying to hit the satellite dish.

 (1d6+4)[ 9 ]

[User]
 Spoiler
Dang, hadn't thought of that.

You smack the dish, snapping it off. The device shoots through the hatch above you, which slams shut. You can hear the drone moving around above you.

[User] I open the top hatch (Dog was it?) to follow it and look inside.

[User] The hatch is too high for you to climb up to. By jumping and grasping hold of the hatch you can pull it down, but you don't think you can pull yourself up.

[User]
 Hmm, then I'll leave the hatch closed. And get back to my contraption.

So I'll open the capsule hatch and look inside.

[User] I died? 🙂

[User]
 Sorry, I forgot to post 😳

You pull the hatch, revealing the yellow room beyond. There are five more doors, labelled Barracuda, Booklet, Clash (the ones on the walls), Distort (above) and Unworldly (below).

In the middle of the room is a bronze amulet, a small diary and half a pen. The ink from the pen has leaked into the diary.

As you open the hatch, there is a squirting sound from the nozzle and the cloth around the nozzle begins to smoke.

[User]
 I dive through, into the new room to avoid the spray.

After landing I use my rapier to prod carefully at the 3 items to see if they are trigger bound.

If nothing happens, I pick 'm up.

 Spoiler
No problem, happens to me also, look at the update, don't answer right away, it's out of User CP, and out of memory. :D

[User]
 Nothing happens. The diary is dripping, but you shake off the worst of the ink.

Many of the pages are unreadable, but about halfway through, you make out some references to 'Janet' and 'the Exit'.

The last page of the diary is filled with notes;

 DOORS ARE TRAPPED!!
 If one door is trapped, often others nearby will be
 The further down -> more traps??

A sketch of a drone similar to the one you saw is below these, but with an appendage with prehensile 'fingers' emerging from the side.

[User]
 Spoiler
Hmm, I'm starting to draw the cube so far now to unravell its secrets. 🙂

I check all the doors for traps.

[User] None of the doors seem to be trapped.

[User] I open the door Booklet and look inside.

[User]
 You pull the hatch, revealing the orange room beyond. There are five more doors, labelled Bank, Binding and Chromatograph, Disposable (above) and Triangle (below). The one you opened is labelled capsule.

In the center of the room is a torso made from plastic on a pole in the middle of the room. The torso has a sword in each hand. It turns to face you.

[User] I use my heavy chain to attack it from a distance.

[User]
 After the first couple of blows to the combat doll, it traps the chain and wrenches it out of your hand.

 Spoiler
Damages: (3d6+3)[ 13 ]  Its looking pretty damaged.

[User] I throw the flask I found earlier at the combat doll.

[User]
 It smashes upon impact, throwing the liquid around the room. The doll goes limp, and the smell of burnt electronics and coffee floods the room.

 Spoiler
Dang, that was quick :P

[User]
 NOOOOOOOOOOO!!!!!!!!!!!!
.....
The worst that could happen, happened. There was precious coffee in the flask, but Twitchy never examined it closely enough. And now it's waisted. Damn robot!! It least it did short circuit it, apparently.

He gets his chain en checks the doll for useable parts.

[User]
 These electronics are very high-grade, military or better. There are numerous parts which even you don't recognise. You manage to get some undamaged circuits.

The plastic armour is lightweight and strong, but is the wrong shape to fit without straps.

The swords are VERY sharp.

[User]
 I take everything with me, taking one sword in each hand. The rapier and armor I strap to my back with the chain.

I check the door with Binding and open it if I find nothing of interest.

[User]
 You pull the hatch, revealing the orange room beyond. There are five more doors, labelled Baloney, Bias, Chop, Dishcloth (above) and Tribute (below). The one you opened is labelled Booklet.

There is a small hammer in the middle of the room.

[User] I throw the rapier into the room to see if I set of any traps. If not, I go to the hammer, grab it, check door Chop and should I find nothing I open it.

[User] Inside is the You pull the hatch, revealing a room with no light source.  You see something in the darkness. The door you opened is labelled Booklet.

[User] I close the hatch and stand ready to slash at anything that might open the door.

[User] You wait a few minutes, but all you hear is the distant buzzing of the drone.

[User] I open the hatch again, ready to slash at anything coming out!

[User] Same darkness, same shape.

[User] I'm scared!! So I open the Bias hatch and look inside.

[User]
 Pulling the hatch causes green smoke to billow out from around the door. You fall unconcious.

A few hours later, you wake up (again). The smoke appears to have dispersed, but the Bias hatch is now shut.

[User]
 I'm going to die!!!

I open Baloney and look inside.

[User]
 Touching the door handle gives you an electric shock. You feel ill. You hear movement in Chop. Your vision begins to darken around the edges.

 Spoiler
You take  (2d6b1)[ 4 ]  damage.

 Originally Posted by Moranica
 I'm going to die!!!

Considering the door you tried to open, its not looking good.

[User] I use the plastic armor to raise the hatch without touching it. I put the armor under it as a block and try to crawl through without touching the hatch. I then grap one of the straps and wait on the otherside to see what's coming from Chop.

[User] *reminder.        🙂

[User]
 You manage to pull open the door without touching it. This room is empty but orange, doors Bank (left), Amplifier (forward), Back (right), Binding (the one you came through), Damp (above) and Swordsman (below).

The shuffling from Chop continues for a while, but dies down eventually.

[User] I take the armor again and examine the door (Amplifier). If I find nothing of interest I open it.

[User] You discover a small device concealed in one wall, which appears to be able to fire bullets at the door.

[User] I try and get the apparatus out of the wall, without ever getting in the firing path.

[User]
 It is attached to the wall, but with a little jiggling with the sabre it comes loose.

There are three wires attaching it to the wall; red, blue, and brown. Unless this device is wired unusually, the red and brown wires supply the power while the blue wire is a control wire.

[User] Sweet! Can I wire it with the electronics I found earlier into a sort of handgun?

[User] Go for it, you just have to detach it first.

[User] Assuming the wire cutters are insulated. I cut the brown, then red, then control.

[User]
 Cutting the wire causes the bullets to fire, ricocheting around the room.

 Spoiler
Did you expect it to be that easy? 😛
Four bullets, hitting on a six;  (d6)[ 6 ] ,   (d6)[ 1 ] ,  (d6)[ 4 ] ,  (d6)[ 2 ]  .
Damage  (3d6)[ 6 ]   (3d6)[ 9 ]  (3d6)[ 13 ]  (3d6)[ 12 ]

17 damage in total out of 20. Ouch.

A bullet flies through your calf, causing you to crumple to the floor.

[User]
 Ouch, this is going all wrong. :)

I took a gamble. :) No more room for mistakes I guess. Are there any bullits left?

[User]
 Originally Posted by Moranica
 Ouch, this is going all wrong. :)

I took a gamble. :) No more room for mistakes I guess. Are there any bullits left?

Nah, they all fired.

[User]
 Ok,
I take the device with me anyway. From now on, I open all hatches using the armor.

I look up healing in the dictionary.

I rip up my shirt into strips and use one of them to bind my leg. Then I open the amplifier hatch and look inside.

[User]
 This entry is not highlighted

Healing, (adj.) 1. curing or curative; prescribed or helping to heal.
2. growing sound; getting well; mending.
(noun) 3.
the act or process of regaining health: a new drug to accelerate healing.

 Spoiler
My computer has gone kaput, I'm typing from a PC I cobbled together, but I lost most of my files. I'm waiting for parts, but with the UK snow I'm not likely to get them anytime soon. Forgive me if some of the information is inaccurate :P

[User] No problem. I still open the amplifier hatch.

[User] Ping!🙂

[User] Finals?🙂


[User]
 Unbeknownst to the general population, elven caravans along the southern border have been vanishing without a trace.  The king's spymaster has done his or her very best to keep the families of the vanished merchants from spreading panic, but the secrecy cannot last much longer.  You have been hired, asked, or commanded by His Majesty himself to investigate the disappearances.

It is the night before you are due to depart for the border.  Each of you has received a letter bearing the royal seal, asking you to report one last time to the palace.  You are met in the entry hall by an elf whom you assume is a servant, based on his demeanor and accent, though he wears a plain grey tabard rather than the royal livery.  He leads you through a series of unfamiliar corridors to a moderately-sized study, lined with shelves of books and scrolls.  Leaning against the simply-carved wooden desk is a young (as near as elves can be said to look their age) elf dressed in grey velvet and wearing a plain silver circlet.  [Those of you with even passing familiarity with the elven royal family recognize him as Prince Maduren, the youngest of the king's three children.]

"I won't take much of your time, gentlemen...and madam," he says, in Elven.  "I just wanted to have a brief word before your departure."

[User]
 Celebdraug was listening patiently from the shadows. Decades of fighting in the shadows made him getting used to remain silent in every situation.

Any job the employer asks must be done with the most efficency as possible.

So, he just let the man continue. In silence, and almost unseen.

 Spoiler

Hide check, just in case:  (1d20+13)[ 23 ]

[User]
 Alarin performs a subdued bow and scrape, which he hopes is suitable for the apparently casual mood of the prince.

" Prince Maduren. It is an honor to meet with you, as always. To what do we owe the pleasure of your company? "

[User] Corvis takes a quick look around the group assembled, wondering how they will work together. He goes back to looking at the Prince after Alarin starts to speak to him.

[User] Ortelias begins to speak as Alarin does, but looks at him, shrugs, and settles back down.

[User] Voritan stood, playing slowly with his Symbol of Larethian.  This certainly was an  interesting  group that had been assembled.  Mostly elves, though one appeared to be of the recent Star Elven immigrants.  Still, an elf was an elf.  Then there was the human.  Voritan was not sure a human should be trusted to accompany them on such a sensative mission, but he would keep his objections to himself.  For now.  Besides, the human wore armor and carried a great blade, betraying his alliegance to muscle over mind.  Should the need arise, it would be child's play to dance about him.    Corellon Larethian, bless our mission, and keep us safe from the savages we go to bargain with.  We must not fail.  Though a war between us and the lesser ones would end in our victory, many lives would be lost.  Let there be no cause for such a thing to occur.  Strenghen our hearts and minds, so we might do your work.


[User]
 You are met in the Arena by a man with long, dishevelled, grey hair and silver armour emblazened with Bahamut's Holy Symbol, his Duel Disk is in two halves, one a dragon wing, the other an angel's.
 "By the Grace of the Silver Wyrm, Bahamut, I challenge you to a duel."
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. White Night Dragon
5. White Night Dragon
6. White Night Dragon
7. Totem Dragon
8. Totem Dragon
9. Totem Dragon
10. Dread Dragon
11. Dread Dragon
12. Dread Dragon
13. Prime Material Dragon
14. Prime Material Dragon
15. Masked Dragon
16. Masked Dragon
17. Masked Dragon
18. Red-Eyes Wyvern
19. Red-Eyes Wyvern
20. Red-Eyes Wyvern
21. Blizzard Dragon
22. Blizzard Dragon
23. Blizzard Dragon
24. Dragon’s Mirror
25. Dragon’s Mirror
26. Trade-In
27. Trade-In
28. Future Fusion
29. Stamping Destruction
30. Stamping Destruction
31. Solidarity
32. Solidarity
33. Creature Swap
34. Monster Reborn
35. Mirror Force
36. Torrential Tribute
37. Dimensional Prison
38. Dimensional Prison
39. Bottomless Trap Hole
40. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User]
 The priest at the other end of the Arena bows deeply.  His white robe, in contrast with his opponent, is immaculately tailored, and dark hair and goatee trimmed short and neat.   "In the name of the Lord and Lady of Light, I greet you as well.  I wish you an excellent duel."

Init:  (1d20)[ 13 ]
Draw:  (5d40)[ 23 ][ 17 ][ 1 ][ 36 ][ 35 ](112)
Re-roll:  (3d40)[ 25 ][ 28 ][ 5 ](58)
 Holy Night: 40 cards

 Spoiler
MONSTER: 21
Archlord Kristya (LIGHT Fairy 8; 2800/2300)
Archlord Kristya (LIGHT Fairy 8; 2800/2300)
Archlord Kristya (LIGHT Fairy 8; 2800/2300)
Herald of Orange Light (LIGHT Fairy 2T; 300/500)
Herald of Orange Light (LIGHT Fairy 2T; 300/500)
Herald of Perfection (LIGHT Fairy 6; 1800/2800)
Herald of Perfection (LIGHT Fairy 6; 1800/2800)
Herald of Perfection (LIGHT Fairy 6; 1800/2800)
Honest (LIGHT Fairy 4; 1100/1900)
Honest (LIGHT Fairy 4; 1100/1900)
Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
Marshmallon (LIGHT Fairy 3; 300/500)
Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
Mystical Shine Ball (LIGHT Fairy 2; 500/500)
Mystical Shine Ball (LIGHT Fairy 2; 500/500)
Mystical Shine Ball (LIGHT Fairy 2; 500/500)

SPELL: 11
Advanced Ritual Art
Dawn of the Herald
Dawn of the Herald
Dark Hole
Monster Reborn
Mystical Space Typhoon
Mystical Space Typhoon
Pot of Avarice
Pot of Avarice
Preparation of Rites
Preparation of Rites

TRAP: 8
Bottomless Trap Hole
Bottomless Trap Hole
Mirror Force
Solemn Judgment
Solemn Warning
Solemn Warning
Solemn Warning
Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 (1d20)[ 8 ]
 (5d40)[ 23 ][ 1 ][ 9 ][ 19 ][ 1 ](53)
 (3d40)[ 22 ][ 21 ][ 19 ](62)
(22 taken instead of second 1)
 "It appears you may go first."
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
2. Red-Eyes Darkness Metal Dragon
3. Red-Eyes Darkness Metal Dragon
4. White Night Dragon
5. White Night Dragon
6. White Night Dragon
7. Totem Dragon
8. Totem Dragon
10. Dread Dragon
11. Dread Dragon
12. Dread Dragon
13. Prime Material Dragon
14. Prime Material Dragon
15. Masked Dragon
16. Masked Dragon
17. Masked Dragon
18. Red-Eyes Wyvern
20. Red-Eyes Wyvern
21. Blizzard Dragon
24. Dragon’s Mirror
25. Dragon’s Mirror
26. Trade-In
27. Trade-In
28. Future Fusion
29. Stamping Destruction
30. Stamping Destruction
31. Solidarity
32. Solidarity
33. Creature Swap
34. Monster Reborn
35. Mirror Force
36. Torrential Tribute
37. Dimensional Prison
38. Dimensional Prison
39. Bottomless Trap Hole
40. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Blizzard Dragon
-Red-Eyes Darkness Metal Dragon
-Totem Dragon
-Red-Eyes Wyvern
-Blizzard Dragon
Face Downs:

[User]
 Draw:  (1d35)[ 27 ]
 "I summon the Agent of Creation - Venus in attack position, then activate her effect thrice to summon three Mystical Shine Balls to the field.  Then, I set two cards and pass to you."
 Field:
{table="head"]1|2|3|4|5
-|MS|CV|MS|MS
-|-|Fd|Fd|-[/table]
MON:
2.  Mystical Shine Ball  (LIGHT Fairy 2; 500/ 500 )
3.  The Agent of Creation - Venus  (LIGHT Fairy 3;  1600 /0)
4.  Mystical Shine Ball  (LIGHT Fairy 2; 500/ 500 )
5.  Mystical Shine Ball  (LIGHT Fairy 2; 500/ 500 )
S/T:
3. Facedown card
4. Facedown card

 Life Points:  6500

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Mirror Force
4. Solemn Judgment

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Archlord Kristya (LIGHT Fairy 8; 2800/2300)
Dawn of the Herald
Pot of Avarice

 Deck:  31

 Spoiler
MAIN:
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
6. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
7. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
11. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
12. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
13. Marshmallon (LIGHT Fairy 3; 300/500)
14. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
15. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
17. Advanced Ritual Art
 >. Dawn of the Herald
18. Dawn of the Herald
19. Dark Hole
20. Monster Reborn
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Pot of Avarice
 >. Pot of Avarice
24. Preparation of Rites
25. Preparation of Rites
26. Bottomless Trap Hole
27. Bottomless Trap Hole
 >. Mirror Force
 >. Solemn Judgment
28. Solemn Warning
29. Solemn Warning
30. Solemn Warning
31. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 Altaria looks at your almost-full field
 "An impressive opening manouver. Let's see if I can match it."
 (1d35)[ 6 ]
 I summon the  Blizzard Dragon  and freeze your leftmost Shine Ball. My Dragon will then destroy Venus. End Turn
A blue dragon, with a thin layer of ice coating its skin, appears, sending a small blast of ice at one of your Balls, before turning its full force on the woman standing in their centre.
{table="head]1|2|3|4|5
-|-|BD|-|-
-|-|-|-|-[/table]
 LP=8000
  B lizzard  D ragon,  1800 /1000

 Spoiler
Deck:

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. White Night Dragon
4. White Night Dragon
5. White Night Dragon
7. Totem Dragon
8. Dread Dragon
9. Dread Dragon
10. Dread Dragon
11. Prime Material Dragon
12. Prime Material Dragon
13. Masked Dragon
14. Masked Dragon
15. Masked Dragon
16. Red-Eyes Wyvern
17. Red-Eyes Wyvern
18. Blizzard Dragon
19. Dragon’s Mirror
20. Dragon’s Mirror
21. Trade-In
22. Trade-In
23. Future Fusion
24. Stamping Destruction
25. Stamping Destruction
26. Solidarity
27. Solidarity
28. Creature Swap
29. Monster Reborn
30. Mirror Force
31. Torrential Tribute
32. Dimensional Prison
33. Dimensional Prison
34. Bottomless Trap Hole
35. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Blizzard Dragon
-Red-Eyes Darkness Metal Dragon
-Totem Dragon
-Red-Eyes Wyvern
-Totem Dragon
Face Downs:

[User]
 Draw:  (1d31)[ 27 ]
 "You've matched and surpassed it.  Had I not this card, I could have been in a spot of bother.  I tribute two of my Mystical Shine Balls to summon the Archlord Kristya.  He destroys your Blizzard Dragon handily, then I set another card and pass to you."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|MS|-
-|Fd|Fd|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
4.  Mystical Shine Ball  (LIGHT Fairy 2; 500/ 500 )
S/T:
2. Facedown card
3. Facedown card
4. Facedown card

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Bottomless Trap Hole
3. Mirror Force
4. Solemn Judgment

 Graveyard:  3

 Spoiler
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Dawn of the Herald
Pot of Avarice

 Deck:  30

 Spoiler
MAIN:
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
6. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
7. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
11. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
12. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
13. Marshmallon (LIGHT Fairy 3; 300/500)
14. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
15. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
17. Advanced Ritual Art
 >. Dawn of the Herald
18. Dawn of the Herald
19. Dark Hole
20. Monster Reborn
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Pot of Avarice
 >. Pot of Avarice
24. Preparation of Rites
25. Preparation of Rites
26. Bottomless Trap Hole
 >. Bottomless Trap Hole
 >. Mirror Force
 >. Solemn Judgment
27. Solemn Warning
28. Solemn Warning
29. Solemn Warning
30. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 [Darn, that was the card I was least hoping you'd use when I saw your deck]
 (1d34)[ 15 ]
 All I can do is lay this face down. Over to you.
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
 LP=7000

 Spoiler
Deck:

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. White Night Dragon
4. White Night Dragon
5. White Night Dragon
6. Totem Dragon
7. Dread Dragon
8. Dread Dragon
9. Dread Dragon
10. Prime Material Dragon
11. Prime Material Dragon
12. Masked Dragon
13. Masked Dragon
14. Masked Dragon
16. Red-Eyes Wyvern
17. Blizzard Dragon
18. Dragon’s Mirror
19. Dragon’s Mirror
20. Trade-In
21. Trade-In
22. Future Fusion
23. Stamping Destruction
24. Stamping Destruction
25. Solidarity
26. Solidarity
27. Creature Swap
28. Monster Reborn
29. Mirror Force
30. Torrential Tribute
31. Dimensional Prison
32. Dimensional Prison
33. Bottomless Trap Hole
34. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
-Blizzard Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Blizzard Dragon
-Red-Eyes Darkness Metal Dragon
-Red-Eyes Wyvern
-Red-Eyes Wyvern
-Totem Dragon
Face Downs:
3: Totem Dragon

[User]
 Draw:  (1d30)[ 24 ]

OOC: On the bright side, by forcing me to summon Kristya this early, I also can't pull off half of my deck's features anymore.  Kristya's supposed to make his debut after Herald, not before.

 "I attack your facedown with Kristya again, then end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|MS|-
-|Fd|Fd|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
4.  Mystical Shine Ball  (LIGHT Fairy 2; 500/ 500 )
S/T:
2. Facedown card
3. Facedown card
4. Facedown card

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Bottomless Trap Hole
3. Mirror Force
4. Solemn Judgment

 Graveyard:  3

 Spoiler
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Dawn of the Herald
Preparation of Rites
Pot of Avarice

 Deck:  29

 Spoiler
MAIN:
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
6. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
7. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
11. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
12. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
13. Marshmallon (LIGHT Fairy 3; 300/500)
14. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
15. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
17. Advanced Ritual Art
 >. Dawn of the Herald
18. Dawn of the Herald
19. Dark Hole
20. Monster Reborn
21. Mystical Space Typhoon
22. Mystical Space Typhoon
23. Pot of Avarice
 >. Pot of Avarice
 >. Preparation of Rites
24. Preparation of Rites
25. Bottomless Trap Hole
 >. Bottomless Trap Hole
 >. Mirror Force
 >. Solemn Judgment
26. Solemn Warning
27. Solemn Warning
28. Solemn Warning
29. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 [You destroyed Totem Dragon]
 (1d33)[ 13 ]
Altaria seems lost in thought for a moment, and then takes on a slight grin.
 "Your Archlord is indeed powerful, but, soemtimes even the lesser of Bahamut's minions can still overcome the greatest foe."
 I summon a second  Bizzard Dragon , who freezes Krystia. Now my Dragon shall destroy your last remaining Ball.
Another blue dragon appears, who flies above the Fairy Lord and sends a glacial blast down onto him, freezing him in place for a while. As the Dragon returns to Altaria's side of the field, it idly slashes at the Shine Ball, popping it.
{table="head]1|2|3|4|5
-|-|BD|-|-
-|-|-|-|-[/table]
 LP=7000
  B izzard  D ragon,  1800 /1000

 Spoiler
Deck:

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. White Night Dragon
4. White Night Dragon
5. White Night Dragon
6. Totem Dragon
7. Dread Dragon
8. Dread Dragon
9. Dread Dragon
10. Prime Material Dragon
11. Prime Material Dragon
12. Masked Dragon
14. Masked Dragon
15. Red-Eyes Wyvern
16. Blizzard Dragon
17. Dragon’s Mirror
18. Dragon’s Mirror
19. Trade-In
20. Trade-In
21. Future Fusion
22. Stamping Destruction
23. Stamping Destruction
24. Solidarity
25. Solidarity
26. Creature Swap
27. Monster Reborn
28. Mirror Force
29. Torrential Tribute
30. Dimensional Prison
31. Dimensional Prison
32. Bottomless Trap Hole
33. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
-Blizzard Dragon
-Totem Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Masked Dragon
-Red-Eyes Darkness Metal Dragon
-Red-Eyes Wyvern
-Red-Eyes Wyvern
-Totem Dragon
Face Downs:

[User]
 Draw:  (1d29)[ 6 ]
 "That is a wise lesson to know.  I cannot act, and I therefore end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|Fd|Fd|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
2. Facedown card
3. Facedown card
4. Facedown card

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Bottomless Trap Hole
3. Mirror Force
4. Solemn Judgment

 Graveyard:  4

 Spoiler
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Herald of Perfection (LIGHT Fairy 6; 1800/2800)
Dawn of the Herald
Preparation of Rites
Pot of Avarice

 Deck:  28

 Spoiler
MAIN:
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
 >. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
6. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
7. Honest (LIGHT Fairy 4; 1100/1900)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
10. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
11. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
12. Marshmallon (LIGHT Fairy 3; 300/500)
13. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
14. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
15. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
16. Advanced Ritual Art
 >. Dawn of the Herald
17. Dawn of the Herald
18. Dark Hole
19. Monster Reborn
20. Mystical Space Typhoon
21. Mystical Space Typhoon
22. Pot of Avarice
 >. Pot of Avarice
 >. Preparation of Rites
23. Preparation of Rites
24. Bottomless Trap Hole
 >. Bottomless Trap Hole
 >. Mirror Force
 >. Solemn Judgment
25. Solemn Warning
26. Solemn Warning
27. Solemn Warning
28. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 (1d32)[ 17 ]
 I play a facedown and freeze your Archlord again, end turn.
{table="head]1|2|3|4|5
-|-|BD|F|-
-|-|-|-|-[/table]
 LP=7000
  B izzard  D ragon,  1800 /1000

 Spoiler
Deck:

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. White Night Dragon
4. White Night Dragon
5. White Night Dragon
6. Totem Dragon
7. Dread Dragon
8. Dread Dragon
9. Dread Dragon
10. Prime Material Dragon
11. Prime Material Dragon
12. Masked Dragon
13. Masked Dragon
14. Red-Eyes Wyvern
15. Blizzard Dragon
16. Dragon’s Mirror
18. Trade-In
19. Trade-In
20. Future Fusion
21. Stamping Destruction
22. Stamping Destruction
23. Solidarity
24. Solidarity
25. Creature Swap
26. Monster Reborn
27. Mirror Force
28. Torrential Tribute
29. Dimensional Prison
30. Dimensional Prison
31. Bottomless Trap Hole
32. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
-Blizzard Dragon
-Totem Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Masked Dragon
-Red-Eyes Darkness Metal Dragon
-Red-Eyes Wyvern
-Red-Eyes Wyvern
-Dragon's Mirror
Face Downs:
4: Totem Dragon

[User]
 Draw:  (1d28)[ 4 ]
 "And again, I pass without effect."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|Fd|Fd|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
2. Facedown card
3. Facedown card
4. Facedown card

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Bottomless Trap Hole
3. Mirror Force
4. Solemn Judgment

 Graveyard:  4

 Spoiler
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Herald of Perfection (LIGHT Fairy 6; 1800/2800)
Herald of Orange Light (LIGHT Fairy 2T; 300/500)
Dawn of the Herald
Preparation of Rites
Pot of Avarice

 Deck:  27

 Spoiler
MAIN:
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
 >. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
4. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
 >. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
5. Herald of Perfection (LIGHT Fairy 6; 1800/2800)
6. Honest (LIGHT Fairy 4; 1100/1900)
7. Honest (LIGHT Fairy 4; 1100/1900)
8. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
9. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
10. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
11. Marshmallon (LIGHT Fairy 3; 300/500)
12. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
13. Tethys, Goddess of Light (LIGHT Fairy 6; 2400/1800)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
14. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
15. Advanced Ritual Art
 >. Dawn of the Herald
16. Dawn of the Herald
17. Dark Hole
18. Monster Reborn
19. Mystical Space Typhoon
20. Mystical Space Typhoon
21. Pot of Avarice
 >. Pot of Avarice
 >. Preparation of Rites
22. Preparation of Rites
23. Bottomless Trap Hole
 >. Bottomless Trap Hole
 >. Mirror Force
 >. Solemn Judgment
24. Solemn Warning
25. Solemn Warning
26. Solemn Warning
27. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 (1d31)[ 15 ]
[Oh... snap... Even if I do destroy Krystia, you've got 4 Fairies in your graveyard 😦]
Altaria lowers his duel disk, the holograms on his side of the field fading away
 "After seeing the situation, there is no way I can gain the advantage in this duel without you brining your Archlord right back. And as I do not wish to drag this on longer than neccessary, as I have only one card in my deck that may help the situation, consider this my surrender. Good game."
{table="head]1|2|3|4|5
-|-|BD|F|-
-|-|-|-|-[/table]
 LP=7000
  B izzard  D ragon,  1800 /1000

 Spoiler
Deck:

 Spoiler
1. Red-Eyes Darkness Metal Dragon
2. Red-Eyes Darkness Metal Dragon
3. White Night Dragon
4. White Night Dragon
5. White Night Dragon
6. Totem Dragon
7. Dread Dragon
8. Dread Dragon
9. Dread Dragon
10. Prime Material Dragon
11. Prime Material Dragon
12. Masked Dragon
13. Masked Dragon
14. Red-Eyes Wyvern
16. Dragon’s Mirror
17. Trade-In
18. Trade-In
19. Future Fusion
20. Stamping Destruction
21. Stamping Destruction
22. Solidarity
23. Solidarity
24. Creature Swap
25. Monster Reborn
26. Mirror Force
27. Torrential Tribute
28. Dimensional Prison
29. Dimensional Prison
30. Bottomless Trap Hole
31. Bottomless Trap Hole

Extra Deck:

 Spoiler
1. Five-Headed Dragon
2. Five-Headed Dragon
3. Stardust Dragon
4. Stardust Dragon
5. Red Dragon Archfiend
6. Red Dragon Archfiend
7. Iron Chain Dragon
8. Iron Chain Dragon
9. Iron Chain Dragon
10. Brionac, Dragon of the Ice Barrier
11. Goyo Guardian
12. Ally of Justice, Catastor
13. Ally of Justice, Catastor
14. Armory Arm
15. Armory Arm

Stats:
Graveyard:
 Spoiler
-Blizzard Dragon
-Totem Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Masked Dragon
-Red-Eyes Darkness Metal Dragon
-Red-Eyes Wyvern
-Red-Eyes Wyvern
-Dragon's Mirror
-Blizzard Dragon
Face Downs:
4: Totem Dragon

[User]
 OOC: Thank you, but there is actually one move you could have tried, if I have things right.  Tribute-summon REDMD via Totem Dragon, attack with both monsters (REDMD versus Kristya and Blizzard Dragon direct), then activate Dragon's Mirror in Main Phase 2, removing Blizzard from the field and Blizzard, REDMD, and both Totem Dragons from the Graveyard to summon Five-Headed Dragon before I could put Kristya back on the field.  Admittedly, I had Mirror Force, Bottomless Trap Hole, and Solemn Judgment all facedown to prevent any nasty tricks, so it wouldn't have worked, but if those hadn't been my traps, I would not have been able to overpower a 5000-ATK behemoth with a 2800 Kristya.

That was a good duel, though; I really would have been in trouble if I hadn't top-decked Kristya.  Herald of Perfection...it seems like I wouldn't have been able to summon it with the monsters I had, and I don't know if I'd have drawn the right monsters before getting splatted otherwise.

[User] [Oh... I always forget that you can use monsters on the field for Dragon's Mirror as well. At least it wouldn't have worked anyway =P]

[User]
 A woman in a medical lab coat, with a stethoscope around her neck and a clipboard, enters the arena.  She adjusts her glasses slightly as she sees her opponent.   "It's been a while, but the doctor is in.  Are you feeling unwell?"

Init:  (1d20)[ 3 ]
Draw:  (5d40)[ 36 ][ 12 ][ 22 ][ 34 ][ 9 ](113)
Reroll:  (3d40)[ 12 ][ 6 ][ 15 ](33)
 Premature Cure: 40 cards

 Spoiler
MONSTER: 12
1. Marshmallon (LIGHT Fairy 3; 300/500)
2. Morphing Jar (EARTH Rock 2; 700/600)
3. Mask of Darkness (DARK Fiend 2; 900/400)
4. Mask of Darkness (DARK Fiend 2; 900/400)
5. Mystic Tomato (DARK Plant 4; 1400/1100)
6. Mystic Tomato (DARK Plant 4; 1400/1100)
7. Mystic Tomato (DARK Plant 4; 1400/1100)
8. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
9. Nurse Reficule the Fallen One (DARK Fairy 4; 1400/600)
10. Princess of Tsurugi (WIND Warrior 3; 900/700)
11. Princess of Tsurugi (WIND Warrior 3; 900/700)
12. Spirit Reaper (DARK Zombie 3; 300/200)

SPELL: 13
13. Level Limit - Area B
14. Messenger of Peace
15. Messenger of Peace
16. Kaiser Colosseum
17. Kaiser Colosseum
18. Kaiser Colosseum
19. Pot of Duality
20. Pot of Duality
21. Pot of Duality
22. Swords of Revealing Light
23. Upstart Goblin
24. Upstart Goblin
25. Upstart Goblin

TRAP: 15
26. Bad Reaction to Simochi
27. Bad Reaction to Simochi
28. Bad Reaction to Simochi
29. Ceasefire
30. Dark Bribe
31. Dark Bribe
32. Gift Card
33. Gift Card
34. Gift Card
35. Gravity Bind
36. Magic Cylinder
37. Magic Cylinder
38. Solemn Judgment
39. The Eye of Truth
40. The Eye of Truth


[User] (Filler space as I have not worked out character yet.)

[User]
 Initiative:  (1d20)[ 19 ]
Opening Hand:  (5d40)[ 27 ][ 28 ][ 40 ][ 12 ][ 5 ](112)
Rerolls:  (3d40)[ 7 ][ 6 ][ 14 ](27)

{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Field: -
Life Points 8000

 Spoiler

Hand-5
 Spoiler
 -

facedowns
 Spoiler
-

Deck:40
 Spoiler
-
1) Machine Emperor Wisel Infinity
2) Witch's Apprentice
3) Witch's Apprentice
4) Witch's Apprentice
5) Bowganian
6) Bowganian
7) Bowganian
8) Hunter Dragon
9) Hunter Dragon
10) Hunter Dragon
11) Plague Wolf
12) Plague Wolf
13) Plague Wolf
14) Dark Resonator
15) Dark Resonator
16) Dark Resonator
17) Battle Fader
18) Battle Fader
19) Battle Fader
20) Mystic Tomato
21) Mystic Tomato
22) Monster Reborn
23) Mystical Space Typhoon
24) Mystical Space Typhoon
25) Pot of Avarice
26) Pot of Avarice
27) Pot of Duality
28) Pot of Duality
29) Pot of Duality
30) Mystical Plasma Zone
31) Mystical Plasma Zone
32) Mystical Plasma Zone
33) Dark Hole
34) Mirror Force
35) Royal Decree
36) Royal Decree
37) Level Limit Area B
38) Torrential Tribute
39) Dimensional Prison
40) Dimensional Prison

Graveyard
 Spoiler
-

RFG
 Spoiler

-

[User]
 The Pharoah walks into the temple, wearing priest's robes instead of his normal royal outfit.

 How long it has been since I have tried to summon Ra. I appreciate you helping me practice, dark lord. Let us begin.
 (1d20)[ 15 ]
 (5d40)[ 21 ][ 6 ][ 27 ][ 21 ][ 36 ](111)
 (3d40)[ 33 ][ 15 ][ 14 ](62)

Blaze Cannon:

 Spoiler
1. The Winged Dragon of Ra
2. The Winged Dragon of Ra
3. The Winged Dragon of Ra
4. The Agent of Creation: Venus
5. The Agent of Creation: Venus
6. The Agent of Creation: Venus
7. Mystical Shine Ball
8. Mystical Shine Ball
9. Mystical Shine Ball
10. Master Hyperion
11. Master Hyperion
12. Master Hyperion
13. Hardened Armed Dragon
14. Hardened Armed Dragon
15. The Agent of Mystery: Earth
16. The Agent of Mystery: Earth
17. Zeradias, Herald of Heaven
18. Zeradias, Herald of Heaven
19. The Agent of Wonder: Jupiter
20. The Agent of Wonder: Jupiter
21. Guardian Angel Joan
22. Honest
23. Honest
24. Sanctuary in the Sky
25. Sanctuary in the Sky
26. Sanctuary in the Sky
27. Gold Sarcophagus
28. Mystical Space Typhoon
29. Aegis of Gaia
30. Aegis of Gaia
31. Aegis of Gaia
32. Monster Reborn
33. Dark Hole
34. Dark Bribe
35. Dark Bribe
36. Mirror Force
37. Draining Shield
38. Draining Shield
39. The Fountain in the Sky
40. The Fountain in the Sky

[User]
 "Looks like I start. And while I thank thee for calling me a lord I am naught but an apprentice."
draw: (1d35)[ 20 ]
"I'll lead with Pot of Duality."

{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Field: -
Life Points 8000

 Spoiler

Hand-5
 Spoiler
 Dimensional Prison
Pot of Duality
Plague Wolf
Bowganian
Monster Reborn

facedowns
 Spoiler
-

Deck:34
 Spoiler
-
1) Machine Emperor Wisel Infinity
2) Witch's Apprentice
3) Witch's Apprentice
4) Witch's Apprentice
5) Bowganian
6) Bowganian
7) Hunter Dragon
8) Hunter Dragon
9) Hunter Dragon
10) Plague Wolf
11) Plague Wolf
12) Dark Resonator
13) Dark Resonator
14) Dark Resonator
15) Battle Fader
16) Battle Fader
17) Battle Fader
18) Mystic Tomato
19) Mystic Tomato
20) Mystical Space Typhoon
21) Mystical Space Typhoon
22) Pot of Avarice
23) Pot of Avarice
24) Pot of Duality
25) Mystical Plasma Zone
26) Mystical Plasma Zone
27) Mystical Plasma Zone
28) Dark Hole
29) Mirror Force
30) Royal Decree
31) Royal Decree
32) Level Limit Area B
33) Torrential Tribute
34) Dimensional Prison

Graveyard
 Spoiler
-

RFG
 Spoiler

-

[User]
 Pot draws: (3d34)[ 28 ][ 2 ][ 18 ](48)
(Dark Hole, Witch's Apprentice, Mystic Tomato)
"I'll take the Tomato and set 2 cards facedown. Then end my turn."

{table="head"]1|2|3|4|5
-|-|f|-|-
-|-|f|-|-[/table]
Field: -
Life Points 8000

 Spoiler

Hand-4
 Spoiler

Pot of Duality
Plague Wolf
Bowganian
Monster Reborn

facedowns
 Spoiler
3.Mystic Tomato
C.Dimensional Prison

Deck:33
 Spoiler
-
1) Machine Emperor Wisel Infinity
2) Witch's Apprentice
3) Witch's Apprentice
4) Witch's Apprentice
5) Bowganian
6) Bowganian
7) Hunter Dragon
8) Hunter Dragon
9) Hunter Dragon
10) Plague Wolf
11) Plague Wolf
12) Dark Resonator
13) Dark Resonator
14) Dark Resonator
15) Battle Fader
16) Battle Fader
17) Battle Fader
18) Mystic Tomato
19) Mystical Space Typhoon
20) Mystical Space Typhoon
21) Pot of Avarice
22) Pot of Avarice
23) Pot of Duality
24) Mystical Plasma Zone
25) Mystical Plasma Zone
26) Mystical Plasma Zone
27) Dark Hole
28) Mirror Force
29) Royal Decree
30) Royal Decree
31) Level Limit Area B
32) Torrential Tribute
33) Dimensional Prison

Graveyard
 Spoiler
-

RFG
 Spoiler

-

[User]
 (1d35)[ 7 ]
 I summon the Agent of Creation-Venus, and pay 1500 Life Points to summon 2 Mystical Shine Balls from my Deck, and one from my hand, all in Defense Mode. I then place two face-downs, and activate Sealed Gold Coffer, so Sanctuary in the Sky comes to my hand in 2 turns.

{table=head]1|2|3|4|5
-|M|V|M|M
-|-|F|F|-[/table]

Hand (1):

 Spoiler

Guardian Angel Joan

Face-down:

 Spoiler

ST3: Mirror Force
ST4: Draining Shield

Deck:

 Spoiler
1. The Winged Dragon of Ra
2. The Winged Dragon of Ra
3. The Winged Dragon of Ra
4. The Agent of Creation: Venus
5. The Agent of Creation: Venus
6. Master Hyperion
7. Master Hyperion
8. Master Hyperion
9. Hardened Armed Dragon
10. Hardened Armed Dragon
11. The Agent of Mystery: Earth
12. The Agent of Mystery: Earth
13. Zeradias, Herald of Heaven
14. Zeradias, Herald of Heaven
15. The Agent of Wonder: Jupiter
16. The Agent of Wonder: Jupiter
17. Honest
18. Honest
19. Sanctuary in the Sky
20. Sanctuary in the Sky
21. Mystical Space Typhoon
22. Aegis of Gaia
23. Aegis of Gaia
24. Aegis of Gaia
25. Monster Reborn
26. Dark Hole
27. Dark Bribe
28. Dark Bribe
29. Draining Shield
30. The Fountain in the Sky
31. The Fountain in the Sky

[User] (You can't summon face-up in defense, and whats with the extra F on your monster row?)

[User] ((Er, your field only lists two Mystical Shine Balls. Maybe that "F" was meant to be an "M"?))

[User]
 Originally Posted by Allan A. Aokage
 ((Er, your field only lists two Mystical Shine Balls. Maybe that "F" was meant to be an "M"?))

((Indeed, fixed.))

 Originally Posted by jindra34
 (You can't summon face-up in defense,  and whats with the extra F on your monster row ?)

((Venus is in attack, but the Shine Balls were  Special Summoned  in defense.))

[User]
 (I'll start my turn while you correct your field.)
draw: (1d33)[ 5 ]

"I'll flip summon my Tomato and then summon Bowganian to the field. At which point they shall attack and destroy two of your shine balls. Waiting on resposnes."

{table="head"]1|2|3|4|5
-|-|T|B|-
-|-|f|-|-[/table]
Field: -
Life Points 8000
B-Bowganian- 1300 /1000
T-Mystic Tomato  1400 /1100

 Spoiler

Hand-4
 Spoiler

Pot of Duality
Plague Wolf
Bowganian
Monster Reborn

facedowns
 Spoiler
3.
C.Dimensional Prison

Deck:32
 Spoiler
-
1) Machine Emperor Wisel Infinity
2) Witch's Apprentice
3) Witch's Apprentice
4) Witch's Apprentice
5) Bowganian
6) Bowganian
7) Hunter Dragon
8) Hunter Dragon
9) Hunter Dragon
10) Plague Wolf
11) Plague Wolf
12) Dark Resonator
13) Dark Resonator
14) Dark Resonator
15) Battle Fader
16) Battle Fader
17) Battle Fader
18) Mystic Tomato
19) Mystical Space Typhoon
20) Mystical Space Typhoon
21) Pot of Avarice
22) Pot of Avarice
23) Pot of Duality
24) Mystical Plasma Zone
25) Mystical Plasma Zone
26) Mystical Plasma Zone
27) Dark Hole
28) Mirror Force
29) Royal Decree
30) Royal Decree
31) Level Limit Area B
32) Torrential Tribute
33) Dimensional Prison

Graveyard
 Spoiler
- Pot of Duality

RFG
 Spoiler

-

[User] I'll stop your Tomato with Draining Shield, gaining 1400 Life Points in the process.

[User]
 "So be it I end my turn."
(Also you failed to deduct the 1500 points you payed to Venus from your lifepoint total.)

[User]
 (1d31)[ 3 ]
 I shouldn't be doing this, but I sacrifice my three monsters to summon this!

A giant, yellow orb appears. The Pharaoh begins to chant.

  Almighty protector of the sun and sky, I ask of thee, please heed my cry. Surround thyself in orb of light, and bring me victory in this fight! I beseech thee, grace our humble game. But first, I shall: call out thy name! Winged Dragon of Ra!

[COLOR="SandyBrown"]I then invoke Point to Point Transfer, paying 7800 Life Points to give Ra that many Attack and Defense Points. Now, divine phoenix, strike down Bowganian!COLOR]

{table=head]1|2|3|4|5
-|-|R|-|-
-|-|F|-|-[/table]

100 LP

Hand (1):

 Spoiler

Guardian Angel Joan

Face-down:

 Spoiler

ST3: Mirror Force

Deck:

 Spoiler
1. The Winged Dragon of Ra
2. The Winged Dragon of Ra
3. The Agent of Creation: Venus
4. The Agent of Creation: Venus
5. Master Hyperion
6. Master Hyperion
7. Master Hyperion
8. Hardened Armed Dragon
9. Hardened Armed Dragon
10. The Agent of Mystery: Earth
11. The Agent of Mystery: Earth
12. Zeradias, Herald of Heaven
13. Zeradias, Herald of Heaven
14. The Agent of Wonder: Jupiter
15. The Agent of Wonder: Jupiter
16. Honest
17. Honest
18. Sanctuary in the Sky
19. Sanctuary in the Sky
20. Mystical Space Typhoon
21. Aegis of Gaia
22. Aegis of Gaia
23. Aegis of Gaia
24. Monster Reborn
25. Dark Hole
26. Dark Bribe
27. Dark Bribe
28. Draining Shield
29. The Fountain in the Sky
30. The Fountain in the Sky

[User]
 "Sorry but my Dimensional Prison says otherwise. Winged Dragon of Ra goes to the great beyond. And unless you have a response or some clever trick my Bowganian will end this duel during my standby phase."
{table="head"]1|2|3|4|5
-|-|T|B|-
-|-|DP|-|-[/table]
Field: -
Life Points 8000
B-Bowganian- 1300 /1000
T-Mystic Tomato  1400 /1100
DP-Dimensional Prison

 Spoiler

Hand-4
 Spoiler

Pot of Duality
Plague Wolf
Bowganian
Monster Reborn

facedowns
 Spoiler
3.
C.

Deck:32
 Spoiler
-
1) Machine Emperor Wisel Infinity
2) Witch's Apprentice
3) Witch's Apprentice
4) Witch's Apprentice
5) Bowganian
6) Bowganian
7) Hunter Dragon
8) Hunter Dragon
9) Hunter Dragon
10) Plague Wolf
11) Plague Wolf
12) Dark Resonator
13) Dark Resonator
14) Dark Resonator
15) Battle Fader
16) Battle Fader
17) Battle Fader
18) Mystic Tomato
19) Mystical Space Typhoon
20) Mystical Space Typhoon
21) Pot of Avarice
22) Pot of Avarice
23) Pot of Duality
24) Mystical Plasma Zone
25) Mystical Plasma Zone
26) Mystical Plasma Zone
27) Dark Hole
28) Mirror Force
29) Royal Decree
30) Royal Decree
31) Level Limit Area B
32) Torrential Tribute
33) Dimensional Prison

Graveyard
 Spoiler
- Pot of Duality

RFG
 Spoiler

-

[User] No response.

[User] "Well finish your turn then. Or concede, as Bowganian has its sights set on thee."

[User] Ah yes, Bowganian. Mirror Force would not help me with that. Well fought. And so, I return to my meditations, as I am clearly not prepared to summon Ra should the need arise.

[User] (Not sure what to say about your deck other than be more ready to protect Ra from effects of cards.)

[User]
 Originally Posted by jindra34
 (Not sure what to say about your deck other than be more ready to protect Ra from effects of cards.)

(Agreed, though I do feel stupid for not summoning Guardian Angel Joan instead.)


[User]
 Arena Tournament, Round 97:  Corporal Rollins  vs.  Chuck Norris
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Corporal Rollins  - RandomAction
 Chuck Norris  - chess435

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Rollins reporting in. Purchases possible.

Ini: (1d20+4)[ 7 ]

[User]
 Ready to roll for the rematch.

 (1d20-4)[ 8 ]

Selling Studded Leather Armor (+12 gp, 5 sp)
Buying Chain Shirt (-100 gp)
Buying Scroll of Shield (-25 gp)

That's it for now, but may take reactive purchases.

[User] Considering my plans for this character, I am going to pass on any purchases. Lead us off.....and good luck, Chuck.

[User]
 Chuck Norris Round 1

LoS/Refs

 Spoiler

Starting in M-26 with crossbow in one hand, scroll of shield in the other

Standard: Cast Shield from Scroll
Move: Open Door
Free: Drop Blank Scroll

Stats:

 Spoiler

HP: 9/9
Pos: M-26
AC: 20 T: 12 FF: 18
0-level: 4/4
1st level: 3/3
Shield Duration: 10/10

[User]
 Rollins,R-1:
Refs/LoS:
 Spoiler

 Rollins stands looking at the door. A cheap cigar burning in his mouth and his crossbow in hand. Hacking up some flem, he quickly spits onto the ground.
Start in M-2 holding loaded crossbow in one hand.

Activate Travel devotion - swift.
Open the door - move.
Move to L-10 - move.

End turn.

Stats:
 Spoiler

Travel devotion 10/10
Location: L-10
Hp: 9/9
AC: 18(+4armor+4dex), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Light Crossbow +4 1d8 19-20/x2 80'

[User]
 Refs:
 Spoiler
Nyar.

Chuck:
 Spoiler
Your opponent's door opens.

Rollins:
 Spoiler
Your opponent's door is open.

[User]
 Chuck Norris Round 2

LoS/Refs

 Spoiler

Move: Move to M-18
Standard: Ready action to shoot if I gain LoS

End of Turn.
Stats:

 Spoiler

HP: 9/9
Pos: M-18
AC: 20 T: 12 FF: 18
0-level: 4/4
1st level: 3/3
Shield Duration: 9/10

[User]
 Rollins,R-2:
Refs/LoS:
 Spoiler

Activate Law Devotion setting bonus to AC- swift.
Double move at half speed to H-15 while trying to hide - move.
Hide check: (1d20+9)[ 16 ]

End turn.

Stats:
 Spoiler
Travel devotion 9/10
Law Devotion 10/10
Location: H-15
Hp: 9/9
AC: 21(+4armor+4dex+3feat), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Light Crossbow +4 1d8 19-20/x2 80'

[User]
 Refs:
 Spoiler
Nyar.

Chuck:
 Spoiler
No LoS.

Rollins:
 Spoiler
Chuck is in M18.

[User]
 Chuck Norris Round 3

LoS/Refs

 Spoiler

Move: Move to M-16
Standard: Ready action to shoot if I gain LoS

End of Turn.
Stats:

 Spoiler

HP: 9/9
Pos: M-16
AC: 20 T: 12 FF: 18
0-level: 4/4
1st level: 3/3
Shield Duration: 8/10

[User]
 Rollins,R-3:
Refs/LoS
 Spoiler

Shift grip to 2 handed on crossbow - free.
Half speed move to I-12 while trying to hide - move.
Hide check:  (1d20+9)[ 28 ]
Shift law devotion to attack - swift.
Attack Chuck - standard.

Attack:  (1d20+8)[ 26 ]  vs Flat-footed AC
Damage:  (1d8+1)[ 7 ]  + [roll]]1d6[/roll] skirmish damage.
If needed for crit:
 Spoiler

Attack:  (1d20+8)[ 26 ]
Damage: (1d8+1)[ 3 ]
Skirmish(?):  (1d6)[ 4 ]

After this I appear in I-12, holding a crossbow.
Shift devotion back to AC - free.

End turn.

Stats:
 Spoiler
Travel devotion 8/10
Law Devotion 9/10
Location: I-12
Hp: 9/9
AC: 21(+4armor+4dex+3feat), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Light Crossbow +4 1d8 19-20/x2 80'

[User]
 Argh! Reroll on the skirmish.

Skirmish damage:  (1d6)[ 3 ]

[User]
 A few questions:

Doesn't the altar provide cover?
How did you sneak up on me like that? Were you invisible or something?
Do I get to use my readied action to shoot you before you got me?

[User]
 Rollins:
 Spoiler
You can't see Chuck from I12, and thus your attack is illegal.  Please revise your standard action.

[User]
 Refs:
 Spoiler

This poses a problem now since he knows where I am.  I guess that I will ready an action to attack if comes into range.

Chess435, please ignore the last round apparently I have made a huge mistake.

 Rollins,R-3,redux:
Refs/LoS:
 Spoiler

Ready an action to attack Chuck Norris.

End turn.

Stats:
 Spoiler
Travel devotion 8/10
Law Devotion 9/10
Location: I-12
Hp: 9/9
AC: 21(+4armor+4dex+3feat), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Light Crossbow +4 1d8 19-20/x2 80'

I really hated to edit this post, but I left a spoiler fouled up.

[User]
 Chuck Norris Round 4

LoS/Refs

 Spoiler

Full: Perform Altar Ritual
 (1d20)[ 9 ]

End of Turn.
Stats:

 Spoiler

HP: 9/9
Pos: M-16
AC: 20 T: 12 FF: 18
0-level: 4/4
1st level: 3/3
Shield Duration: 7/10

[User]
 Refs:
 Spoiler
Nyar.

Chuck:
 Spoiler
No LoS.

Rollins:
 Spoiler
No LoS.

[User]
 Rollins,R-4:
Refs/LoS:
 Spoiler

Activate Travel Devotion moving to Q-13 - swift.
Partial move to Q-16 - move.

Not done, need LoS.

[User] LoS established when Rollins reaches Q15.  Chuck is in M16.  Rollins may revise his turn from this point.

[User]
 Rollins,R-4,p2:
End movement in O-16 - move.
Switch devotion to attack - free.
Attack Norris -standard.
Attack:  (1d20+8)[ 24 ]
Damage:  (1d8+1)[ 8 ]  +  (1d6)[ 4 ]  skirmish.
Return devotion to AC - free.

End turn.

Stats:
 Spoiler
Travel devotion 7/10
Law Devotion 8/10
Location: O-16
Hp: 9/9
AC: 21(+4armor+4dex+3feat), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Light Crossbow +4 1d8 19-20/x2 80'

[User] Well, crap! Good game. I must admit I was hoping you wouldn't get another 1-hit shot like that again. Good game.

[User]
 High Ref Sallera
 Rollins impales Chuck once again for the victory.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Here's my  Sheet.   Tell me if there's anything that needs fixed.  Assuming that everything checks out, my actions are below.

 Marcus

Looking around the room, Marcus shapes his soulmelds and enters a martial stance.

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User] You're in your stances, with melds properly shaped.  Continue.

[User]
 Marcus

Marcus walks to the door and opens it.

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User]
 You grasp the handhold of the metallic door, and begin to slide it open.  After only a few inches of movement, the door's momentum takes over, and it slides seamlessly into the wall.

Beyond is inky black darkness.

[User]
 Marcus

Marcus strikes a sunrod, tucks it securely into his belt, and looks around.

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User]
 The sunrod flares to life, illuminating the hallway ahead.

The hallway extends ahead of you (south) for 35 feet.

The passage splits east at 5 feet.
The passage splits east at 25 feet.
The hallway splits east and west at 35 feet.

[User]
 Questions:

 Spoiler
[list][*]How wide is the hallway?  [*]Does the south hallway continue after the east/west split at 35 ft?

 Marcus

Pausing for a moment to rub his chin, Marcus contemplates the hallway before him and his current situation in general.  How did he end up in this... place?  Everything seems so blurry.  In fact, he has trouble remembering anything about himself before he found himself in this dungeon.

Clearing his thoughts with a shake, he activates his airstep sandals and flies down the passage before him, taking the first side-passage.

Notes:

 Spoiler
Airstep sandals allow for 20 ft. movement, so Marcus will land 10ft down the first side-passage, unless, of course, he sees something that would make this landing spot an obviously poor decision (such as a pool of magma).

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User]
 Answers:
 Spoiler
Hallways are 5 feet wide unless otherwise specified.

When I list the hallway, I start off with the hallway length, then follow with details.

In this instance, my decription started with "the hallway extends south for 35 feet".  You may take this to mean that the hallway goes no farther.  Had the hallway extended past your light source (60 feet), I will state that it continues past your vision.

Further descriptions show side passages, doors, and other objects of note on that passage.  In this instance, the hallway turns east at three points (5, 25, and 35 feet), and west at one (35 feet).

You fly south into the hallway 5 feet, then turn east, and travel for 10 feet before landing (15 feet of flight used).

You land in a four-way intersection.

To the west (from where you came):
 Spoiler
the passage travels 10 feet.
At 10 feet, the passage turns south.
Also at 10 feet, there is an open door on the north wall (the one you just left).

To the north:
 Spoiler
the passage extends for 20 feet.
At 20 feet, the passage turns east.

To the east:
 Spoiler
the passage extends beyond the range of your sunrod's light.
At 20 feet, there is a door on the north wall.
At 50 feet, the passage splits north and south.

To the south:
 Spoiler
the passage travels 20 feet.
At 15 feet, there is a door on the east wall.
At 20 feet, the passage turns west.

[User]
 Marcus

Marcus activates his airstep sandals again and flies east, landing in front of the door.  Looking left and right, he knocks on the door.

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User] You do so, and the door gives off the sound of a metal door being knocked.  Further actions?

[User] Bracing himself for the worst, Marcus opens the door.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 20 ]

[User] Initiative: (1d20+2)[ 16 ]

[User]
 It inhales deeply, and a blast of flame erupts from its mouth!

 (1d3)[ 2 ]  fire damage, Reflex DC 15 half (minimum 1).

If you take any damage from the breath, you are entangled.

DM only:
 Spoiler
 (1d4)[ 1 ]

It then backs away to E1.

[User] Save:  (1d20+2)[ 7 ]

[User]
 Rolling for Granted Maneuvers:

 Spoiler

Maneuvers listed alphabetically:
 (1d5)[ 3 ]
 (1d5)[ 4 ]
 (1d5)[ 2 ]

In case of repeats:

 Spoiler
 (1d5)[ 4 ]
 (1d5)[ 3 ]
 (1d5)[ 3 ]

 Marcus

Marcus struggles forward through his entanglement till he faces the strange lizard.

Actions:
 Spoiler
Double Move to D2

Current stats:

 Spoiler
 HP:  13/13
 Delayed Damage Pool:  2
 AC:  16
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +6 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User]
 At the start of the lizard's turn, the clinging breath deals an additional  (1d6)[ 2 ]  fire damage, and the entangle ends.

The lizard takes a 5 foot step to  B4  E2, and lets loose another belch of fire.

 (1d3)[ 3 ] , Reflex DC 15 half (minimum 1)

If any damage is taken, you are entangled.

DM Only:
 Spoiler
 (1d4)[ 4 ]

[User] Save:  (1d20+2)[ 11 ]

[User] Erm... How is it taking a 5-ft step from E1 to B4?

[User] Because I overlooked my movement earlier.  Corrected to E2.

[User]
 Marcus

Marcus steps next to the lizard and strikes at it.

Actions:
 Spoiler
Standard Action: Use Crusader's Strike
 Attack:  (1d20+6)[ 19 ]
 Damage:  (1d8+5)[ 8 ]
 Healing:  (1d6+1)[ 5 ]  +2 from Martial Spirit

Current stats:

 Spoiler
 HP:  11/13
 Delayed Damage Pool:  5
 AC:  16
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +6 Longsword (1d8+5)
 Stance:  Martial Spirit
 Maneuvers Readied ( bolded  when granted):

  Charging Minotaur
  Crusader's Strike
  Leading the Attack
  Stone Bones
  Vanguard strike

 Maneuvers Expended:

 Crusader's Strike

[User]
 It's badly wounded, but still up.

On it's turn, you take  (1d6)[ 6 ]  fire from the entangling breath...

It breathes again, this time a blast of fire that only goes 5 feet.

 (1d8)[ 6 ]  damage, Reflex DC 15 half.

It then 5 foot steps to D3.

[User]
 I assume I'm no longer entangled.  If I'm wrong, please correct me.
Save: (1d20+2)[ 8 ]

[User]
 Marcus

Marcus steps next to the lizard and strikes at it.

Actions:
 Spoiler
Standard Action: Use Stone Bones
 Attack (shifting 1 point to Stone Power]:  (1d20+7)[ 9 ]
 Damage:   (1d8+5)[ 12 ]
 Additional: 2 from Martial spirit if the attack hits; 2 temporary hitpoints if attack hits; DR 5 if attack hits.

Current stats:

 Spoiler
 HP:  6/13
 Delayed Damage Pool:  5
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +8 Longsword (1d8+5)
 Stance:  Martial Spirit
 Maneuvers Readied ( bolded  when granted):

  Charging Minotaur
  Crusader's Strike
  Leading the Attack
 Stone Bones
  Vanguard strike

 Maneuvers Expended:

 Crusader's Strike

[*]Stone Bones

[User] No, you are still entangled.  You got lucky last time on the random duration.

[User]
 At the start of the lizard's turn, you take:  (1d6)[ 5 ]  fire from the entangle.

It breathes another blast of fire at you.

 (1d6)[ 6 ]  fire damage, reflex half.

[User] Blarg I am Dead.

[User] You may restart if you like with the same character.  Burny Bernie is one of the nastier enemies in the dungeon, and he got 2 really lucky rounds on you.

[User]
 Originally Posted by candycorn
 You may restart if you like with the same character.

Sure, lets do that.

[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Marcus

Shaking his head to clear his strange feeling of deja vue, Marcus walks to the door and opens it.

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User]
 You grasp the handhold of the metallic door, and begin to slide it open.  After only a few inches of movement, the door's momentum takes over, and it slides seamlessly into the wall.

Beyond is inky black darkness.

[User]
 Marcus

Marcus strikes a sunrod, tucks it securely into his belt, and looks around, still haunted by a strange sense of familiarity.

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword (1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack
 Stone Bones
 Vanguard strike

[User]
 The sunrod flares to life, illuminating  Cthulhu  the hallway ahead.

The hallway extends ahead of you (south) for 35 feet.

The passage splits east at 5 feet.
The passage splits east at 25 feet.
The hallway splits east and west at 35 feet.

[User] Marcus activates his airstep sandals and flies, landing 20 feet to the south.  Activating them again, he continues south landing where the hallway splits east and west.

[User]
 The split runs east and west.

To the west:
The passage runs for 10 feet, then turns south.

To the east:
The passage runs for 40 feet, then turns north.
At 35 feet, there is some sort of marking on the floor, but you can't make it out in the dim light region of the sunrod.  Also at 35 feet, there is a door on the north wall.

[User] Marcus Activates his Airstep Sandals and flies 20 ft to the east to better see the marking

[User] It is a red and white painted bulls-eye.

[User] Marcus puts away his sword and shield, drawing his Guisarme.  He steps 5 feet forward and prods the bull's eye with his pole arm.

[User] The paint seems to flake away a bit as you prod it, but nothing else happens.

[User] I was just looking at Magic of Incarnum and I realized that I made a mistake when creating my character.  I've got my alignment marked as LE, but I can only be LN, NE, CN, or NG.  In light of this I'd like to change my alignment to LN, and switch my feat "Extra Granted Maneuver" out for "Necrocarnum Acolyte".  Is this okay?

[User] Fair enough.  Sorry I didn't catch the alignment restriction.

[User]
 Stepping cautiously into the 5ft square in front of the bull's eye, Marcus begins to hack at the door with his Guisarme.

 Spoiler
My plan is to try and break down the door so I can fly through without touching the bull's eye.  Unless distracted, I plan to continue attacking the door till it breaks.

Some Damage rolls for the first few rounds:
 (2d4+6)[ 11 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 9 ]

[User] The clangs from your weapon on the door echo down the corridors, but for all the swinging, you're barely scratching the tough metal door.

[User]
 "Let them hear," thinks Marcus as he continues to hack at the door, "whoever they are.  Maybe they'll show themselves."

 Spoiler
 (2d4+6)[ 10 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 8 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 8 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 8 ]
I hope this is enough 😦

then again, metal has a pretty high hardness.

[User]
 After Hardness, you've done a total of 20 damage to the door.  That's enough to batter through 2/3 of an inch of metal.

Unfortunately, the doors are 2 inches thick.

[User]
 Oh dear... this may take some time.  However, Marcus isn't the sort of person to give up on something once he's started, so here are some more rolls 😛:
[spoiler] (2d4+6)[ 12 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 8 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 11 ] [/roll]

[User]
 At a total of 41 damage after hardness, you've knocked 2/3 of the door's HP out, give or take.

EDIT:  And that's after 58 attacks!

[User]
 Dammit, that door will die if it's the last thing I do!

 Spoiler
 (2d4+6)[ 12 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 13 ]  (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 13 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 8 ]  (2d4+6)[ 14 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 12 ]  (2d4+6)[ 11 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 9 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 10 ]  (2d4+6)[ 11 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 10 ]
 (2d4+6)[ 12 ]
 (2d4+6)[ 8 ]
 (2d4+6)[ 11 ]  (2d4+6)[ 12 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 14 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 11 ]
 (2d4+6)[ 12 ]

[User]
 On the 65th attack, the door groans and half of it falls to the ground.  The other half slides into the wall, dented metal scraping against the frame as powerful counterweights do what they were built to do.

This action reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2||||H|
3|||||
4|||||B[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative: (1d20+2)[ 3 ]

[User]
 Initiative:  (1d20+2)[ 7 ]
Granted Manuvers:  (1d5)[ 5 ]   (1d5)[ 4 ]
Rerolls (if repeats): (1d5)[ 3 ]   (1d5)[ 3 ]  (1d5)[ 5 ]   (1d5)[ 4 ]

[User] Where exactly am I?

[User] Your door was on the north wall of the hallway, so it's on the south wall of the room.  The bulls eye is just south of E4, so you would be just south of D4.

[User]
 Marcus

Empowered and excited by his victory over the door, Marcus lashes out at the beast with gusto.

Actions:
 Spoiler
Standard: Attack the beast
 (1d20+7)[ 19 ]
 (2d4+6)[ 13 ]

Current stats:

 Spoiler
 HP:  13/13
 AC:  17
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Guisarme (2d4+6)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack

  Stone Bones

  Vanguard strike

[User]
 It benefits from cover, but even so, you score a hit....

And it vanishes as your sword passes through it as if it were air.

Anything with the move action?

[User] Marcus activates his airstep sandals and flies to D4.

[User] The human casts a spell.  Will save, please.

[User]
 Oh dear... My willsave doesn't get off the ground till next level. 😦
Save:  (1d20+1)[ 20 ]

[User] You pass, in fine fashion.  The spray of colors washes over you, tugging at the corners of your mind, but you resist the subtle commands hidden within the pattern.

[User]
 Marcus
New Granted Maneuver:  (1d3)[ 1 ]

Actions:
 Spoiler
Attack the caster:
 (1d20+7)[ 20 ]
 (2d4+6)[ 11 ]

Current stats:

 Spoiler
 HP:  13/13
 AC:  17
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Guisarme (2d4+6)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur
 Crusader's Strike
 Leading the Attack

  Stone Bones

  Vanguard strike

[User]
 That's a hit!

He attacks you!

 (1d20-1)[ 9 ]  for  (1d8-1)[ 6 ]

If you survive that:
 Spoiler
He collapses, having been at 0hp when he attacked.

150 xp.
Loot: Chain shirt, Longsword

[User]
 Marcus examines the door in E3
Search:  (1d20-1)[ 12 ]

[User] It appears to be of the same make and construction as all the other doors you've seen.

[User] Switching to his longsword and shield, Marcus cautiously opens the door.

[User]
 The door slides open smoothly.

Beyond it, you see a hallway, which runs north and south.

[User] Marcus activates his airstep sandals again and flies 20 ft south down the hallway.

[User]
 After stepping into the hallway, you note that it runs 10 feet south, then turns west.

It also runs 10 feet north, then turns east.

Flying south 10 feet shows that the passage continues west for 50 feet.
At 5 feet, there's a red and white bullseye on the floor (slightly scratched), as well as half a door.  There's an open doorway on the north wall at 5 feet, as well.

At 40 feet, there's a split to the north.

At 50 feet, the hallway turns south.

[User] Marcus flies north to where the passage turns east, and peers down the hallway.

[User]
 The passage travels east for 20 feet.
At 15 feet, there is a door on the south wall.
At 20 feet, the passage turns north.

[User] Marcus flies 15 ft. to the east, landing in front of the door.  Then, he cautiously opens it.

[User]
 Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative: (1d20)[ 7 ]

You are north of B1.

[User]
 Initiative: (1d20+2)[ 17 ]
Granted Maneuvers:  (1d5)[ 2 ]  (1d5)[ 5 ]

[User]
 Marcus

Actions:
 Spoiler
Move: Move to C2 (Path: Outside door => B1=>C2)
Standard: Attack the Orc, shifting 1 point of attack to Stone Power
 (1d20+6)[ 20 ]
 (1d8+4)[ 8 ]
On a hit, gain 2 temporary HP

Current stats:

 Spoiler
 HP:  13/13
 AC:  18
 Weapon:  Longsword and Shield
 Soulmelds (Invested Essentia):
Airstep Sandals (1), Incarnate Avatar (Law) (Expanded Soulmeld Capacity) (2)
 Attacks:  +7 Longsword(1d8+4)
 Stance:  Martial Spirit
 Maneuvers Readied (bolded when granted):

 Charging Minotaur

  Crusader's Strike
 Leading the Attack
 Stone Bones

  Vanguard strike

[User]
 The orc seems barely able to stand... but it's still up.

It grits its teeth, and begins to speak, "St..steeEELY STRIKE!"

Attack:  (1d20+9)[ 10 ]  for  (2d6+6)[ 15 ]  ** Auto miss**
 (19-20):  (1d20+9)[ 17 ]  for  (2d6+6)[ 17 ]

If you survive that, it collapses.

[User] Following the time-honored adventuring tradition, Marcus loots the body.

[User]
 150 xp.

Ripper, sundark goggles, chainmail.

[User] Leaving the orc's negligible treasures alone for now, Marcus flies to the unopened door and tries to open it.

[User]
 I made a minor error.

Also in the orc's possession:

300 sp, 1 potion.

[User] Consider those looted.

[User] Marcus opens the unopened door.

[User]
 Opening the door on the southern side of the room, you see a passage that runs east and west.

Assuming you step through the doorway:
 Spoiler
the hallway extends both east and west beyond the limits of the 60 feet of light provided by your sunrod, with no apparent features (such as doors, hall splits,  beholders puppies, or the like) in the hallway.

[User] Marcus flies 20ft to the east.

[User] You land 20 feet east.  No change, the hallway still goes farther than you can see.

[User] Marcus flies 20 feet more to the east.  If there are still no noticable features, he'll fly an additional 20.

[User] After the next flight east, you see the hallway turn north 45 feet ahead of you.


[User]
 Arena Tournament, Round 93:  NPC #354  vs.  Snort
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 NPC #354  - TheFallenOne
 Snort  - Random Action

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 NPC #354 checking in  (1d20-3)[ -2 ]  heh, bad omen...

buy 20 loaded slings

Good to go. Start in W10, sling in mouth, spear in hands unless you buy something to change things

[User]
 Nice roll, Fallen. I hope that Snort can keep up with your speed. 😁

No purchases.

Ini roll:  (1d20+1)[ 19 ]

[User]
 I shall start us off.

 Snort,R-1:
Start in D-10 empty handed.
Activate Animal Devotion feat - swift.
Refs/Effect:
 Spoiler

Gain a +2 sacred bonus to Strength.

Move to J-10.
Cast a spell - standard.
Spellcraft DC:16
 Spoiler

Entangle with center of radius starting in Y/Z-10/11. Duration 1 minute. This is an area spell, so it will ignore the Sanctuary effect, correct?

TheFallenOne - DC:12 Reflex or be entangled.

End turn.

Stats:
 Spoiler

Animal Devotion(Str) - 10/10
Location J-10.
Hp: 10/10
AC: 15(2armor+1dex+2natarmor); T-11; F-14
Saves: F+4/R+1/W+3
Listen/Spot: +3/+3
Attacks:
Gore +7 1d6+7 critx2
Bite (Shifted only) +9 1d6+9 critx2
Spells: 3/2(-1)

[User] I really hate how entangle bypasses the map restrictions... Reflex  (1d20+3)[ 6 ]

[User]
 heh, with those rolls it's no wonder he never became more than a commoner...

full round to break free. Strength  (1d20+4)[ 22 ]  DC 20

done

[User]
 Strange, no movement.......

 Snort,R-2:
Activate Animal devotion, last use - swift.
Refs/Effect:
 Spoiler

 Cheetah's Sprint.  +5' sacred to movement.

Draw loaded sling - move.
Fire! - standard.
Attack:  (1d20-1)[ 4 ]
Dmage:  (1d4+7)[ 8 ]

End turn.

Stats:
 Spoiler

AD-Ape's Fury (+2 Str) - 9/10
AD-Cheetah's Sprint (+5' move) 10/10
Location J-10.
Hp: 10/10
AC: 15(2armor+1dex+2natarmor); T-11; F-14
Saves: F+4/R+1/W+3
Listen/Spot: +3/+3
Attacks: Sling (19/20) -1 1d4+6 critx2
Gore +7 1d6+7 critx2
Bite (Shifted only) +9 1d6+9 critx2
Spells: 3/2(-1)

[User]
 it's not like I can move, breaking free is full round

Where's the center of the entangle effect?

[User] It is at the intersection of Y-10/Z-11. Since you passed the DC:20 Str check you can move up to half your speed. Description of spell  here.

[User]
 well, let's take the longshot, with a commoner I kinda have to

Double move to M10. End turn

[User]
 Well then, make me rely on a skill he isn't good at....excellent!

 Snort,R-3:
Shift into predator form - swift.
Tumble to L-10 - move.
DC:15 to avoid AoO -  (1d20+1)[ 15 ]
Try to bite - standard.
Attack:  (1d20+9)[ 10 ]
Damage:  (1d6+9)[ 12 ]

End turn.

Stats:
 Spoiler
AD-Ape's Fury (+2 Str) - 9/10
AD-Cheetah's Sprint (+5' move) 10/10
Location J-10.
Hp: 10/10
AC: 15(19)(2armor+1dex+2(+6 shifted)natarmor); T-11; F-14
Saves: F+4/R+1/W+3
Listen/Spot: +3/+3
Attacks: Bite (Shifted only) +9 1d6+9 critx2
Spells: 3/2(-1)

[User]
 damn you, NPC #354 lives on AoOs 😛
 NPC Turn 3

Standard: Tentacle attack  (1d20+3)[ 23 ]
Damage  (1d4+4)[ 6 ]

Tumble to O10  (1d20+4)[ 9 ]
 done

[User]
 ooooh, a critical threat with a tentacle. Any chance the RNG happens to be Japanese?

Threat confirm  (1d20+3)[ 19 ]
crit damage [roll]1d4+[/roll]

If that happens to put you at 0 HP I'd prefer not to move, dying to an AoO while you are disabled would be pointless

edit: gah, screwed damage roll and don't want to triple post, but with 6 damage from the first attack the minimum total will be 11, enough to put you down, right?

[User] Yeah you got me. If it wasn't for that crit, I may have had a chance. Good luck with the next round.

[User]
 yeah you definitely would have, you got the advantage in grapple(one of NPCs favourite tactics) and hitting power. Lucky break for me

Revenge for Bobhorst 😛 and good luck to you too

edit: I just saw Snort has no ranks in tumble and that skill is trained only, so I would have had an AoO after all. Not that it matters now

[User]
 High Ref Scorer

NPC #354 achieves victory in an oriental fashion.

Which reminds me of  this one ...

[User] yeah, unfortunately there are armor and shield spikes, but no tentacle spikes. I  could  argue though that armor covers the tentacles too and thus armor spikes give me spiked tentacles...

[User]
 Originally Posted by TheFallenOne
 spiked tentacles...

😁😦😳
sorry hentai thoughts there.......