[User]
 It's a dark night in Absalom and the more reputable bars are turning out stubborn patrons. Rainstorms have been the weather of late, and tonight was no exception. Five individuals hunker down in a narrow alley to escape the rainfall. Deeper in the narrow walk way, voices can be heard.
"I'll nay allow this, ye bastards! Lord Gyr will call upo..." Silence. No dying scream, the man hobbled over towards the five unfortunate souls and collapsed.[1] Two androgynous, identical people strode out of the shadows.
They wore clothes of an alternate color red/black scheme and both were festooned in various diabolic gewgaws. One was armed with a bloody knife, while the other was armed with a placating smile. His or her voice was disarming, in that it's owner sounded like someone who cut off arms. "Well then Avelfuew, it looks like you're off the hook," he remarked to his twin holding the knife, who in return gave her a shocked look.
"The murderers! I've found Lord Derringer's murderers!!!", he yelled down the alley's side. As if on cue, two dozen guards, most with looks of uncomfortable fake surprise, came running down the alley. She looked at her twin, who immediately dropped, and smiled at the group of recently framed people. "You might want to start running". With no other options, they start running. Any who stayed would no doubt be killed while "resisting arrest".

The next eight hours were ones of despair. Every they looked, posters were being pinned, criers crying murder, and not a friendly face in the city. A huge 30000 gold bounty had seen to that. There were men at the docks checking ships, wary guards at every gate, and flying woodland companions monitored the sky. Apparently Lord Derringer had opposed Lord Gyr at every turn and the city's merchants were in an uproar, clambering for blood. No where was safe. There remained one place of possible peace, or at least one place that might be safe from amateur bounty hunters. The Precipice District.[2]

They all had the same idea and when throwing off various disguises, decided to remain together for safety. As yesterday, rain was pouring down and they decided to get out of it. A squat wooden building with the faintest remains of gilt seemed the safest bet. It wasn't big enough to house a horde of undead and the roof was caved in, so there would be no surprises from upstairs.
Once again like yesterday, misfortune struck like lightning. Unfortunately, it was actual lightning this time. The entire building shook, but remained standing. It was raining too hard for fire to be much of a problem and for the briefest of moments, everything seemed it would be alright. But then the floor fell out, so that's bad.
All five of the unfortunate civilians fell through the floor and into the building's cellar, which, just like the floor it was situated beneath, began to crack and give way. The party finds themselves unceremoniously dumped into what was no doubt once a complex sewer line, now the city equivalent of an underground river.
After much jostling and banging of heads, the pipe neatly deposited them into a deep, scummy [3] pool. A minute of horrified gasping and frantic swimming later, the group finds itself in a large, brightly lit, domed room. Murals from a multitude of faiths, philosophies, historical events, and a little tasteful nudity decorate the walls. Wizard lights situated near the ceiling provide a soft blue glow.
Shuffling near around the room's northern wall draws their attention to a pile of rags, which lifts itself up into a pile of bones. The ragged looking skeleton blinks, at least the two red spots in it's skull go on and off, before settling on the water logged party.
"Wow, you folks look almost as bad as I do." The skeleton had a cultured, almost aristocratic voice, but with an edge that said it wasn't. "You folks are the first I've seen in the past eighty-five years. Welcome to the glorious hidden base of the Bastard Knights!",[4] the skeleton said with the sarcasm of a disappointed mother or an atheist who's turning down an offer to go to church. "Well since you'r here, s'pose I'd better make the pitch then. Eighty odd years ago a group of outcasts made a hell of a lot of trouble in Absalom. These blokes were known as the Bastard Knights. One day, they stole something they shouldn't have from a Quardian diplomat. It was an artifact of incredible power that housed an honest to Abadan angel. Rather than smiting the lot of them, which would the logical thing to do, this angel gave them a chance at redemption. Making up for the their past sins and whatnot. Community service to the extreme. She took all they were and bound them inside various masks, hoods, and helmets." At this, the skeleton gestured toward a row of enclaves behind him, each one bearing a single piece of headgear. "Of course, she then also took their innocent[5] steward and made him watch over the masks until they paid their dues." Somehow the skull managed to convey a look of despair at the unfairness of the world. "All you have to do is put on a mask and their power will be yours. Not all of it, of course. Just as much as you can handle. There's also the slight issue regarding a compulsion to mete out justice, but glossing over that..."
"With one sample payment of a lifetime of do-gooding, gain the power of the Bastard Knights today! Non-refundable." The skeleton laughed at his own little joke. Grouping together, all five of them made a unanimous decision. Wear the masks to clear their names. It sounds noble, but the alternatives were beheading or spending years in the precipice district.
As one, they reached over and grabbed hold of a mask. Something was guiding their actions, something ethereal, like destiny itself. Or maybe they just chose the ones that looked the coolest. Either way, let's get this show on the road!

 Spoiler

1-DC 10 Local to know who he is
2-For those unfamiliar with Absalom, that name should be sounded with Dun dun dunnn!
3-Official Pathfinder Dictionary Definition #54 Scummy: Liquid, usually water, that is at least one-half urine, feces, blood, parts of dead people, or rats that are currently drowning.
4-History or local check for information on the Bastard Knights
5-Official Pathfinder Dictionary Definition #26 Innocent: What a necromancer says at midnight in a graveyard. While carrying a shovel.

[User]
 Marsha thought the headband looked cool, but Gregor was deadset against it, and definitely thought the Mantis Helm would be amazing. Thomas knew that the Bat-shaped one was really the best, and practically dragged Radagan over to it. Of course he couldn't actually drag him, since Thomas was a disembodied voice, and couldn't actually move anything by hmself. That would be silly. Tabetha thought the whole area was disgusting, and didn't even want to think about what they were covered in, but Isabella told her to get over herself. Of course Orsk was around, telling Radagan to kill everyone because they had shoes on. Why would Radagan need shoes, though?

Radagan shook his head slightly to get the voices attention. None of this arguing was helping him decide. And people were starting to look at him expectantly, obviously waiting for him to pick already. Since someone was already grabbing the bat mask, that left the only option the simple eye-band thingie. In a rare moment of decision Radagan found himself putting on the mask, to most of his agreement.

There was silence. Radagan nearly stumbled as he put on the mask, and found silence. There were no more voices. He patted himself, looked at the others, then all around. What he was looking for he couldn't think of. All he knew was that he was in a strange underground hide-out.

Then everything he had ever done hit him like a brick and he had to find a corner to think. He had been crazy! The idea had never occured to him before.

OOC

 Spoiler
Before this Radagan would have been refering to himself as we, and talking about the opinions of people that weren't there. Though he would be hiding this fact as best he could, it would have tipped off the rest of the party that something was off about him.

[User]
 Kostin shudders as the scummy water invades his nose first by smell, then by presence. He then manages to fling himself out of the pool, dragging his musket with him by some happy accident. He checks his powder and releases an audible sigh of relief at finding it to still be dry.

Cursing his luck at being marooned in Absolom, it takes him a few moments to catch up to the talking skeleton. Finally, he shrugs and picks the first mask that comes to his eyeline, one of blue glass, wearing a gray hood.

[ COLOR="DarkRed"]"This has certainly been a lot more of this city than I ever wanted to see..."[/COLOR]

With that muttered curse, he tries it on haphazardly, finally managing to get it turned around the right way, his fingers slick with things he'd rather not know about.

[User]
 Dak likes Dak. Wearing a mask isn't his first choice for getting out of trouble -- it's somewhere around third -- but that's only when it's  not  permanent. He's gotten out of trouble like this before with wits and charm alone. Well, maybe not trouble  exactly  like this... like murdering government officials in the biggest city in the world.

The city's his home, anyway. He's spent the last few years out in the wilderness, but the streets of Absalom feel exactly as he remembered. The Wild had it's allure, but Absal... the plain-faced Mask of Fetch glares at him at this point in his thoughts. Comparatively dull, it has that familiar allure, the wilderness's Call. The walls of the room start closing in on Dak's senses as a wave of claustrophobia comes over him. Suddenly, the city walls feel constricting, Dark's clothes feel itchy, and there is a Call coming from the single mask on the South wall.

No sooner did Dak put on the Mask of Fetch that he began removing his armor and tunic. His body felt free in the open air, his mind felt sharp, the scripts and words around him took on a familiar form, and his sense of self became grounded. The people around him were no longer his concern. He calmly removed his remaining greaves and sat.

[User]
 Spoiler
No one else seems to be joining the game, so I'll just go ahead and really start.

The skeleton seemed incredibly gleeful, which is usually an indication that something really bad just happened. "Okay, great! There's only one other rule that I forgot to mention. If you commit an act of great evil while wearing the mask, the person inside will be set free and you'll take their place."
Talking quickly to quiet the murmuring, he continued "Don't know what you lot did to wind up here, but it had to be bad. Fortunately for you, here's not a bad place." He then walks over to one of the murals, that of a half-naked mermaid[1] and presses her one visible eye. With an unsettling grinding sound, the stone shifts into itself, revealing a doorway. "The Bastard Knights just used this area for meetings. Teleported in mostly, but Krebin insisted on having a backup." He gestures into the opening into a corridor, which is lit with the same floating lights. "Through here are living quarters, a workshop, and the Bastard's treasure sack. Don't bother trying to open it without the appropriate key, all twelve of which disappeared with them. There's also a magical map of the city and a connection to the old sewer lines. Running through the original sewer lines is what gave the Bastard's their reputation of being everywhere at once. Not sure if all the old passages are still connected."

 Spoiler

1- Official Pathfinder Dictionary Definition #16 Mermaids: Docile, but dangerous when angered. Most often angered by people painting nude pictures of them.

[User]
 Radagan shakes his head, still disoriented. Better to move, though, than sit like a sack. He rose on somewhat shaky feet, then began to move towards the opening.

" I'm going to look around, myself. Don't plan on doing any acts of a particularly evil nature. Can the people trapped in the masks talk to us? "

He makes his way to the workshop, to see what sort of facilities they have here.

[User]
 "They can, somewhat. As I understand it, they're only capable when you're unconscious, asleep, or some other state of drooling incontinence."

 Spoiler

The workstation contains a large variety of stuff. There's gear for training animals, masterwork engineering and blacksmithing tools, disguise gear, a dozen sets of clothes for both genders (priestly robes, peasant smocks, nobleman finery, fake guard armor, barbarian furs, Katapesh veils, servants clothing from every major nation, and several sets of stealthy overclothes, complete with various cloaks, mantles, hoods, and in a multitude of designs, ranging from urban camouflage to plain black), an alchemists lab (missing most ingredients), and a large pile of dark wood.
Make a perception check to search the room.

[User]
 Radagan searches through the room.

 Spoiler
Perception  (1d20+13)[ 33 ]

As carefully as he can but with spead and precision.

[User]
 While carefully searching the room, Radagan spies a glint of silver underneath the heavy pile of darkwood. It's a large block of pure mithral![1]

 Spoiler

Official Pathfinder Dictionary Definition #42 Mithral: One of the best materials to make armor of, should be finished in a dark steel. Nothing screams kill me like wearing shiny armor worth more than it's weight in gold.

The block weighs about 50 pounds.


[User]
 The caravan arrived a little after sundown and you were introduced to the man in charge, a rather obese Bangaa by the name of Gattor.
 "Get some sleep whelps, I expect you to be here as soon the sun rises."
He didn't say anything else, at least not anything important, so you decided do to get some rest, who knows when you will sleep in a bed again..

As the sun begins to rise you leave your room and pass through the main gate, wondering when will you have a chance to return here again. Gattor gives you a half-smile and the caravan leaves the safety of the academy.
 "So, are you fresh recruits? You don't look very experienced."

[User]
 Atop her Chocobo since even before the group leaves the main gate, the young, blonde Hume answers the Bangaa's remark with an amused look about her eyes.   "'Very' is not very precise a word, is it?" , she says, playfully.  "Well, 's not quite green behind these ears, you know?"

"I suppose from your uncertainty... you may have had more experienced guards in the past?"

[User]
 Shrugging, Vane scratches behind his ear.

"Eh. Experience isn't all it's cracked up to be,"  He says, co c king a grin.  "I bet I know more about any monster we may bump into than most adventurers with years more practice than me, after all."
 "But don't worry. We're from Asiria Academy, and that means we're good at what we do."


[User]
 As you awake, you realize the day has finally come.  It is the day for the reaping of the 73rd games.  A day that has stood out in your memory as long as you can remember.

You rise and dress for the occasion, as does everyone throughout the district.  The nice clothes is a formality of course, but the district tends to treat it like a celebration.  Congratulations will be spread about, with forced smiles on their face.  But the truth is; Everyone knows that someone is going to die.  Not today, but because of the events of today.  It's a sobering fact.

Just like all the other children of the district, you line up with the children of your age.  18 of course. Girls on one side, boys on another.  Your blood sample is taken as peacekeepers check everyone in for the reaping.  Not that it matters.  The silence everyone has is maddening.  Along with those false smiles.

The time for Tributes has come.
 Spoiler
 Please post your character's general appearance and his/her mannerisms as the reaping takes place.  How it goes down is completely up to you.

[User]
 To Kallistrate, the ceremony is long and boring. Unlike in the nastier little districts, there's no tension - everyone knows exactly who is going to volunteer. There's a seat of honor prepared for her.

As the speaker after speaker heaps words of praise upon the Capitol, upon the Hunger Games, and even upon her and the male tribute, she casually searches the audience for her mother. There, on the front row - there's no mistaking the malice in those eyes.

Despite her mother's instances that she had always wanted a daughter (very understandable for a Drow), Kallistrate knows that she did not want a child so much as a doll that knew how to curtsy and babble and attend parties like a beautiful pet. When, as a child, Kallistrate announced that she was planning to fight in the Hunger Games, her mother scoffed. When she began taking intensive fighting courses, swimming, trapmaking, and gymnastics, her mother had glowered. When she formally volunteered to serve as tribute for District 2, the screaming argument echoed for streets around.

The gluttonous whore demanded that she withdraw, but both of them knew it was too late - Kallistrate, as athletic and dangerous as her mother wished she was beautiful, would live a murderer or die a victim.

Really, Kallistrate couldn't understand what her mother was so upset about. This was the highest of their ideals. She wanted to know what it was like to smash the head of an innocent little twelve year old. She wanted to taste the blood of her victims, still hot and fresh on her hands. She truly wanted to serve her hunger, like a good worshiper of Urgathoa.

Kallistrate leaned back, closed her eyes, and smiled. She didn't see the upcoming games as the end of her life, even if she lost. She was simply getting everything done in a compressed, concentrated fashion.

[User]
 Kallistrate takes the stage, an air of pride in her step.  The district applauds her with every step.  It is a sacrifice many have taken before her, but one that few truly want to take.  Most simply settle for serving the capital and becoming peacekeepers.  But Tributes are always shown the highest respect in district 2.

The Capital man shakes her hand.  He is a new face this year, but not a young face.    "Congratulations"    Is all he says before signalling to the crowd that it is time to settle down.

Then he makes the motions, drawing the name from the bowl.  No one really listens closely.  They all wait for the male volunteer to step forward.  None does.  And the crowd silence turns to whispers.  The capital man repeats the name.    "Corvis Igriden"  .  And then a boy steps into the open.  He couldn't be more than 15.

Once more the crowd looks around.  They are awaiting the volunteer to replace him.  But one does not come.  Finally the boy steps up onto the stage, and the capital man shakes his hand as well.  But this time the crowd doesn't cheer.  It's in shock.  Young boys and girls aren't supposed to go to the games.  Where is the volunteer that was arranged?  It is the question on everyone's mind.

"Ladies and Gentlemen.  I give you the tributes for District 2."   The capital man says loudly and firmly.  It's enough to snap everyone back to attention.  The applaud once more before Kallistrate and Corvis is taken away.

_____________________

 Spoiler
We can go to the waiting rooms for visitors of your choice, or wee can skip to the train with no visitors.  Your choice.

[User]
 Kallistrate keeps her normal blank expression while her mind works furiously.

 No volunteer? But there had been such system, an institution, even for the girl's side. She'd had to be out competitors to win the honor of volunteering, but this little boy gets in without needing to do anything?

That's not the only bad news for her - even if he does turn out to be friendly to her and the careers, that's a major power loss for her and the others. It's practically like starting a man down.

She calms this nervous train of thought. In the end, there are only two options: She dies bravely in the arena, doing what she has desired for her whole life, or she wins and finds a new path afterwards. There is no time for distraction now - she'll simply have to get a better measure of him in training. Besides, her mentors should be able to sort everything out. She sits and waits patiently.

[User]
 The time in the waiting room is as expected for Kallistrate.  Her mother comes to say goodbye.  Her tone is still condescending of Kallistrate's decision.  But it's clear she's sad to see her go.

Then the peacekeepers come, cold & faceless in appearance in their uniform.  In other districts they would bark at the tributes to follow.  In fact, Kallistrate can hear them talking to Corvis and it does sound slightly like that.  But not to her.  To Kallistrate there is a understanding and respect.  "Your time is up" is all that is said. And all that need be said.

You are walked to the train, a loose patrol of peacekeepers ahead and behind you.  A fence has been erected to separate the platform, but it is stuffed with Kallistrate's former classmates.  They cheer her name.  But not Corvis' name.

Walking through the doors of the car, Kallistrate is greeted by a train car that can only be described as elegant.  Technology of every kind is available throughout the large car, and what isn't technology is the fanciest of quality.  A table of a fine wooden make sits at the center, filled with such a variety of food that it would impress anyone.

At the opposite end of the car is a small hallway leading out.  The mentors Brutus and Lyme, both in their 40's, stand crowded there talking quietly.  The bald headed Brutus seems rather angry.
  "...I don't understand the point of this."
  "You don't need to understand it"   Lyme says, her voice sounding annoyed.   "Others will. People who aren't you."
  "And what about him? Are you going to explain it? Because I know I can't."
  "What a shock there..."   She says snidely, before noticing Kallistrate and Corvis.  The two silence quickly.  Walking into the car, she says coldly.    "Welcome aboard.  Don't mind us.  I'm Lyme.  This is Brutus.  We'll be your mentors.  But a heads up, we don't see eye to eye on everything.  Later on we'll be splitting up. One for each of you. But for now, we're both here to help you."
Kallistrate notices Brutus silently sizing both the new tributes up, but he refrains from adding anything.

[User]
 Kallistrate attempts to saunter casually to the table of food, but anyone who knew her could see the look of pure longing in her eyes. Though her family not been poor in the least, her diet was heavily restricted by both personal choice and the orders of her nutritionist and trainer. Of course, her mother insisted on exceptions to try her favorite foods - strange fungi, roasted bats, odd-smelling meats that she hadn't dared to ask the origin of, and every other foul thing that grew deep underground.

But  this ...Platters of fresh fish! Wild rice with a savory stew to ladle over it! Breads and buns and muffins! Why, she hardly knows the names of half these fruits!

She struggles hard to just pick up one handful of berries before address her mentors.

"Hello, Miss Lyme," she says, trying to salvage her manners a little. "I hope you remember me - it's been a few years since we've talked. You spoke at our school about the importance of defending District 2. I watched the 43rd Hunger Games that night - you were incredible!"

- - - -

Kallistrate waits for an opportunity to address Corvis, but she takes her time: Making a good impression on her mentors is far more important. When the time comes, she speaks warily. "Are you ready for this?"

[User]
 Lyme gives a slightly warmer smile to Kallistrate, but she's clearly still flustered.    "Thank you Kallistrate.  District 2 traditionally performs incredibly in the games.  You're both very lucky for this opportunity."    Brutus snorts, obviously agitated at Lyme.
  "I'll let you do basics.  I'm not feeling hungry for some reason..."   Brutus says, directing it at the other mentor.  He excuses himself from the cabin without another word.
  "Don't mind him.  He stresses easily.  So we should be in the capital by the morning.  Now is the time to ask any questions about the days to come."

___________

Corvis looks her over, and it's clear he's not filled with self confidence.  However he tries to put that facade up as he speaks.  He scoffs   "Are you kidding?  Everyone is lucky this happened.  I was top of my class.  If I had waited til I was 18, no one would have stood a chance.  This is the only way anyone else has a fair chance...

What about you? Are you up for this?"

 Spoiler

Lyme

 Spoiler

Brutus

 Spoiler

[User]
 "Would you be willing to mentor me?"

Kallistrate then waits a little while before asking, "When will we be meeting up with the other tributes? We're going to need to start talking strategies as soon as possible."

[User]
 Spoiler
Make a sense motive check

She pauses for a moment, contemplating how to answer.   "Both Brutus and I will be the mentors for these games.  We are both your mentors.  They'll be some time for training in a few days, and if you like then I can work specifically with you.  But for the moment, we are both your mentors."

_____________

  "You'll get some glimpses of the other tributes over the next few days.  I'd recommend you don't start alliances right away.  Watch to see who is worth your time.  They'll be doing the same."

[User]
 Spoiler
 (1d20+1)[ 3 ]

It didn't work properly the last time because I didn't have ten characters -_-

[User]
 Spoiler
As you'd imagine, Kallistrate finds Lyme's cold demeanor impossible to read.

[User]
 The speeding train catches your attention as it suddenly begins to slow.  For the last hour the train has been speeding along mountains and shooting through tunnels.  Finally it comes out of a final tunnel and the sun shines down upon it.  With it now slowing, the train track curves to the side and allows you to see in the distance the capital.

A gigantic metropolis, it is comprised of countless metal buildings that stretch into the sky towards the clouds.  Never in your life have you seen such tall buildings.  Scattered along the skyline are floating ships that hang in the sky.

 Spoiler

The train continues to slow, and eventually closes into the city.  People line the track, waving to you as the train enters the capital.  The capital citizens are an odd bunch, all dressed in bright colors with bizarre hairstyles and some even have odd grafts on their bodies.  The sheer number of them decorating the pristine streets is mind boggling to you.

_______________________-

Once the train stops, your chaperone takes you to a nearby building.  There a team of highly trained capital employees take over cleaning you.  They scrub you clean on a level you've never felt before, removing a layer of skin from your body, thoroughly washing your hair, waxing body hair, and picking any specks of dirt that may be under your nails.


[User]
 As you awake, you realize the day has finally come.  It is the day for the reaping of the 73rd games.  A day that has stood out in your memory as long as you can remember.  The feeling of dread fills your stomach.  Something feels off, but you're not sure why.

You rise and dress for the occasion, as does everyone throughout the district.  Everyone wants to look nice for the ceremony.  You never know when you might get chosen after all.  So you better look your best.
Leaving your home, you join the mass exodus of people heading to the Reaping.  The peacekeepers presence is throughout the streets.  Their clean white uniforms and faceless helmets impress upon you a cold reality.  Everyone is going.  The silence of the crowd as they walk betrays another fact.  They know that two children are going to die.  Not today, but because of the events of today.  It's a sobering fact.  It hangs over the air like a heavy fog.

Just like all the other children of the district, you line up with the children of your age. Girls on one side, boys on another.  Your blood sample is taken as peacekeepers check everyone in for the reaping.  Children around you try to stay brave, especially for the younger ones.  But they're all afraid.

And then the capital Visitor comes up on stage.  Your heart sinks.
The time for Tributes has come.
 Spoiler
 Please post your character's general appearance and his/her mannerisms as the reaping takes place.  How it goes down is completely up to you.

[User]
 Parison found himself staring at his shoes. He had tried to put on his best clothes for the ceremony, but when he realised he didn’t have any he decided that his worst would suffice. His shirt hung loosely off his mossy green skin despite his size, and his hard-bitten face began to turn purple in the cold. Everyone was in the square, which meant the forges everyone relied on for warmth were left cold, and the crowd was already feeling the worst of the effects. The only thing to do was to listen to the mayor drone on, and Parison was having none of that.

It wasn’t that he felt above it all, or that he was particularly nervous, it was just that he knew he wasn’t going to get picked. As one of the larger districts, there is such a low chance that he was going to be picked, even with all the tesserae that he had put in, the odds where about 1 in 20000. (Not that he knew where those numbers came from. Craig, the watchmaker had often said that, during his trips to the bazaar).

Parison, not even listening to the speeches, was determined to distract himself from the ceremony. He thought to himself about the anvil he’d brought to market, the shelves he’d taken down last week, and the furnace he’d dismantled. None of these belonged to him, nor did the owners ask him to, but good food was expensive this time of year.  Probably due to insects or something. He wasn’t sure. They did seem to be everywhere nowadays. Craig would have something to say about-

  “Parison Smiley!”

What.

Parison looked up as the crowd turned to face him. His thoughts abandoned him, leaving a growing sense of panic, swiftly eclipsed by a sense of indignation. Typical, he thought. Bloody typical. He stepped up on the stage, answered a few questions, swore a bit more than they would have liked, but all in all didn’t raise as many eyebrows as he would have wanted to. His parents had been fans of the games for as long as Parison could remember, but today they were noticeably quieter.

Goodbyes were quite easy. His parents were more encouraging that he would have thought, and honestly seemed that they thought he could win. He had no idea how genuine they were though. As he was escorted to the train, he turned to look back on District 3, the chimneys pouring smoke and ash into the air once again.

Craig had always said that each tribute had about a 4% chance of winning.

But then again, not everything he'd said was holding true.

[User]
 As Parison takes the time to stand and look about on the stage, a somber feeling sets upon him.  To his right was a human girl he had never met before, Ralla.  She was dressed in fine clothes but terror filled her face.  Likely from a wealthier family.

As they put the two of you in waiting rooms, you can hear her sobs to her family across the hall.  Meanwhile, Parison's parent's emotions are controlled.  It is clear they are being strong for him.  Holding it back until he leaves.

Finally the peacekeepers escort Parison & Ralla to the train, where they leave your side.  Technology in 3 is nothing unheard of, so the trains appearance doesn't catch Parison by surprise.  Except that the train is so new and shiny.  All the equipment is the newest model.

At the center of the car is a large table, filled with foods.  Alone in the car is a woman in a bright green dress suit that comes to greet you both.  She was the one who called your names.
  "Hello. Hello.  Welcome aboard.  Isn't this train just fantastic?  The finest train of the capital's"   She says with a wink.    "I'm Kendra.  I'll be your chaperone for the journey."    With a quick look, she notices Parison's appearance.  She frowns only for a moment before returning with the polite demeanor.   "How about I show you to the facilities to wash up? Then we can sit down and enjoy this delicious feast they've prepared for us!"

[User]
 Parison, having grown up in what basically amounted to one giant cloud of dust and smog, was not one to say no to the level of luxury afforded by the Capitol. Anyway, a wash might help clear his head. He was escorted to the washroom, and was confronted with a variety of lotions, creams, salves, and lord knows what else, all contained in tall crystal bottles. While obviously supposed to be perfumed, the whole room smelt more like an industrial accident. He decided to refrain from touching any of them just in case, and simply splashed a bit of water on his hands and face to remove the worst of the filth.

 He stepped out of the washroom, looking not much better than when he stepped in, and returned to the dining car. Noticing that Ralla had already sat down at the table, he grabbed a dense roll of bread and sat down at his place.  “I’ll be honest.”  he said, breaking the bread in half.  “I have no idea what happens before the bloodbath begins. What happens from here?”  He said, gesturing to Kendra with one half and biting into the other.

[User]
 Ralla continues to sit quietly at the table, not looking up as Parison comes back. She hasn't made eye contact with him yet, Parison quickly realizes.  Having taken a stuffed chicken breast, she quietly and neatly dissects it with a fork. Meticulously she separates the carrots, broccoli, cheese sauce, skin, and chunk of meat into their own piles before carefully eating them one at a time.

Kendra has politely folded a napkin over her dress and helps herself to a delicious looking piece of chocolate cake.  She eats very neatly and in small bites so not to get any on her pearly white teeth.    "Well I'm no expert on everything.  Just a chaperone to make sure you behave yourself." She says with a pleasant smile. "But the train ride should take us about a day and a half to get to the capital.  Oh, how you'll enjoy that site.  It is a city to marvel.  I find myself speechless every time I see it.  Once there, we have some lovely people who will get you cleaned up and dressed.  And then there's a nice parade to show you off to everyone.  Televised across Panem too!"

"If you want specifics, I'm sure Beetee will be back in a hour or so.  Since I've been chaperone, which is only a few short years, the mentors always seem very tired out from the reaping.  I never understand it, but they'll be quite helpful once they get rested."

[User]
 The name Beetee was familiar to Parison. His parents often sang praises of him whenever the Hunger Games started, and his dad had often said that he had gone to school with him. Of course, he had also said that he once drank President Snow under the table, so Parison took everything that he said with a pinch of salt.

Having wolfed down the bread, he grabbed a leg of what looked like chicken and, with noticeably less care than his dining companions, started tucking in to it. Once he’d finished chewing his first mouthful, he turned towards Ralla, realising that he knew nothing about her.  “Sorry, I wasn’t paying much attention at the Reaping. I’m Parison, pleased to meet you. You are…?”

[User]
 The girl looks up at Parison slowly, being aware to not chew with her mouthful.  Extending her hand, she attempts to shake Parison's.   "Ralla."   Shaking her head for a moment, her eyes take focus and she finally makes eye contact.
 "Sorry, I was just doing some math in my head."

With a sudden kick, Parison feels the kick of the train as it begins to move.  Smoothly and quietly, it picks up speed with no time flat.  Parison can see out the plexiglass windows as his district quickly begins to grow small in the distance.

[User]
 The speeding train catches your attention as it suddenly begins to slow.  For the last hour the train has been speeding along mountains and shooting through tunnels.  Finally it comes out of a final tunnel and the sun shines down upon it.  With it now slowing, the train track curves to the side and allows you to see in the distance the capital.

A gigantic metropolis, it is comprised of countless metal buildings that stretch into the sky towards the clouds.  Never in your life have you seen such tall buildings.  Scattered along the skyline are floating ships that hang in the sky.

 Spoiler

The train continues to slow, and eventually closes into the city.  People line the track, waving to you as the train enters the capital.  The capital citizens are an odd bunch, all dressed in bright colors with bizarre hairstyles and some even have odd grafts on their bodies.  The sheer number of them decorating the pristine streets is mind boggling to you.

_______________________-

Once the train stops, your chaperone takes you to a nearby building.  There a team of highly trained capital employees take over cleaning you.  They scrub you clean on a level you've never felt before, removing a layer of skin from your body, thoroughly washing your hair, waxing body hair, and picking any specks of dirt that may be under your nails.


[User]
 As you awake, you realize the day has finally come.  It is the day for the reaping of the 73rd games.  A day that has stood out in your memory as long as you can remember.  The feeling of dread fills your stomach.  Something feels off, but you're not sure why.

You rise and dress for the occasion, as does everyone throughout the district.  Everyone wants to look nice for the ceremony.  You never know when you might get chosen after all.  So you better look your best.
Leaving your home, you join the mass exodus of people heading to the Reaping.  The peacekeepers presence is throughout the streets.  Their clean white uniforms and faceless helmets impress upon you a cold reality.  Everyone is going.  The silence of the crowd as they walk betrays another fact.  They know that two children are going to die.  Not today, but because of the events of today.  It's a sobering fact.  It hangs over the air like a heavy fog.

Just like all the other children of the district, you line up with the children of your age. Girls on one side, boys on another.  Your blood sample is taken as peacekeepers check everyone in for the reaping.  Children around you try to stay brave, especially for the younger ones.  But they're all afraid.

And then the capital Visitor comes up on stage.  Your heart sinks.
The time for Tributes has come.
 Spoiler
 Please post your character's general appearance and his/her mannerisms as the reaping takes place.  How it goes down is completely up to you.

[User]
 A short, somewhat dumpy child with a square jaw and blue eyes rubs at his face, tired. He'd spent the night helping his father birth a calf that had gotten all tangled up the wrong way... the world doesn't stop just because it's the Reaping after all. He shifts from foot to foot awkwardly, nervously scratching himself, his freshly starched white clothes that he never wears on any other occasion feeling abrasive against his sunburnt skin.

He's quiet, coming off as almost beatifically peaceful, but something about his body language seems a little... off. People around him smile at him whenever he's caught staring at them, but it's the smile one reserves for small children, or the simple-minded. He grips his mothers hand as if afraid she'll be lost to him if he lets go.

He's a little afraid, but this is no unusual thing at a reaping.   They won't pick me. My name is hardly even in there. Shan't pick me.   he tells himself, silently.

[User]
 The appearance of his age holding his mother's hand gets many odd looks.  But Coten is separated from his mother quite quickly after he is checked in. The he's pushed and herded into a group with the other boys.  The feeling is disconcerting, but tolerable.

And then on the stage comes a fat capital man in a suit. What little hair he has is colored blue.  But at least it matches his suit.  They follow the motions that is typical of reaping.  A video is played.  Congratulations are given.   Of course no one really claps or gives much of a reaction.

The district is filled with people who know they don't have the time to take off for this ceremony.  They have animals to tend, and meat to process.  And they resent it for what it stands for just as much.  So the tension can be felt, all the way up to the overweight, balding capital man.

"The first tribute for District 10 will be... Miss Kaitlyn Pierce!"   He says into the microphone.  Silence falls on the crowd.  Then a terrified looking girl is spotted.  Peacekeepers come, escorting her to the stage.

Once more the silence falls upon the crowd.    "And the male Tribute for District 10 will be... "    Coten can barely hear the rest.  He can barely register it, but he realizes they just called his name.  A cry comes out from his mother.  Then the next thing he knows, he's being escorted to the stage by peacekeepers.

The fat capital man says   "Congratulations".   But Coten doesn't feel like very lucky.    "Ladies and Gentlemen. Your tributes for District 10".    The crowd looks sadly up at the two of you.  Their silence of sorrow a farewell.

As you get one last look of the district, you are herded into the waiting room by peacekeepers.

 Spoiler
Post your goodbye to your family and anyone else who would say goodbye.  Then we can move on to the train.  It's completely in your control.

[User]
 The speeding train catches your attention as it suddenly begins to slow.  For the last hour the train has been speeding along mountains and shooting through tunnels.  Finally it comes out of a final tunnel and the sun shines down upon it.  With it now slowing, the train track curves to the side and allows you to see in the distance the capital.

A gigantic metropolis, it is comprised of countless metal buildings that stretch into the sky towards the clouds.  Never in your life have you seen such tall buildings.  Scattered along the skyline are floating ships that hang in the sky.

 Spoiler

The train continues to slow, and eventually closes into the city.  People line the track, waving to you as the train enters the capital.  The capital citizens are an odd bunch, all dressed in bright colors with bizarre hairstyles and some even have odd grafts on their bodies.  The sheer number of them decorating the pristine streets is mind boggling to you.

_______________________-

Once the train stops, your chaperone takes you to a nearby building.  There a team of highly trained capital employees take over cleaning you.  They scrub you clean on a level you've never felt before, removing a layer of skin from your body, thoroughly washing your hair, waxing body hair, and picking any specks of dirt that may be under your nails.


[User]
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[User]
 Revving, a vast ignorance of light springs in the deepest reaches of the dawn. And the orange-white sky surfaces. It skims your lungs. Maybe you sigh, the day about you.

The Elsir is far behind you and now runs somewhere to the south, the plain is ashen after winter. The group nearest you is already packing their bags (dragonborn catches your eye) and you see them hustle off, some people have already left. Many on horseback. Last night a few hurried on, not wanting to delay, but you knew you could reach the city in time easily. And so you settled by default into the campground the other forerunners had set and the ones behind you straggled in through the dusk, in ones, twos, or fives.

You know you're cutting it close (this is as you take on the last westward jaunt and Overlook stammers into full view, sun in its eye)--today is the deadline for arrival--but so are many others; the campground collected at least fifty. Of all sorts. And you noticed a few of the loners lost no time making friends. Maybe at one point you nearly introduced yourself to the group camped next to you, a posse of dragonborn with tough glints in their stride; maybe you're only kidding yourself. Soon enough the gates come.

Swarming around them where the land is not being sown, ramming up against the walls, engulfing the road is a kind of black cosmos of hovels, tents, iron pots, yells, streaked faces, and a moss-rimmed tower leaning somewhere in its midst. You've heard of this, it's the Shantytown, it's supposed to be a terrible place. But something has swept you up irregardless and irradiant of will, and no twenty minutes have passed but you are through swept into the first ring of Overlook. Two bells stab noon in your ear. And you catch some word it may be the din of around you, may be your own thoughts: Caer Overlook, that's where you're meant to report.

The two bells repeat.

Sweep 1: Up the Dwarfroad which continues through the city, first among blackish buildings clogged with smoke. Inside there is no reprieve before clamor, it seizes you.

-Flash of a green coat
-Through the crowd his eye
-Dark skinned youth pushes you aside with some foreign laugh
-Two humans in red hoods walk calm with heads fixed high and take a right
-Green wink of vials between hands
-High pitched thunder of dwarves
-A man with a charred cheek preaching at a corner to some ragged young "Extraordinary death"
-Was that a knife

But most of all depredation. The Dwarfroad is kept fair but the streets that narrow away look like soot.

Sweep 2:

Maybe a thousand feet up and through the second gate you cross into a place branded with the stroke and din of trade. Steep market streets. First past the awning of smoke in the interior a hobbled warforged beating and beating the anvil, a mustache outside selling goods looks at you  Dart bright grin of a youth whose bare back recedes even in the cold of spring into the crowd and the awnings! They must be like this in no other city. Rows of gray and brown on gray and dun snap every half a street into brilliance of foreign merchants. It is like the geometry of a rainbow broken into points of light. And to say nothing of vermilion even the dun stands bold (as a blade of grass).

Sweep 3:

Overlook is built across a hill that crops sheer and alone from the pale plains in the shadow of the Stonehome Mountains. Four successive and frenetically geometrical (square) walls have been built around it, and peeking over the vast shouts of dwarven towers you glimpse the dome of its citadel.

What's your order of business?

[User] I begin making my way to Caer Overlook, keeping alert for any abberant behavior taking place near me.

[User]
 In the shadow of the massy, open gates of the Caer, whose walls throw into shadow even the towers and manors of the upper city (shrieking bird-sized drakes rasp overhead, where flocks of them form or alight or scatter among the rooftops), you find there's a clear delegation to meet volunteers, marked by a grand orange banner signed with the blazon of Overlook. Underneath it is a smaller red banner. You learn that all recruits are to assemble in High Hall, within the citadel, at four bells—shortly before sundown. You'll be led in from its doors. Foreigners with weapons and violent magic are unlawful in the city was what the guards at the gate told you when they confiscated your weapons until you leave or acquire a permit. The city seethes with heroes.

You have all afternoon until the assembly is called. Proceed as you like. You can find a map of the city without too much trouble; Travel House can guide you. Adventurers' guilds of which there are evidently many can grant you a permit and could contain others of your stripe. You could go to the mages' college if you wanted to gain a magic permit for any reason (no one recognizes incarnum) like research materials. Exploration. Talking to strangers. At the incarnites' lodge where you stopped a little while ago and were pointed the way they mentioned no enclaves here but a practitioner, Misa Sorai, who keeps herbs and is welcoming. Though you wonder whether she'd be someone of like temperament to you. There's always the inn. You find in any case that Stonehammer, the inner city where only dwarves live and live they do in houses of unbearably ancient stone is like seeing people eat from polished Minoan urns. Its streets are dark, foul and seem, somehow, both tomb-oppressive with age and like a city of Soviet architecture. Sounds of armament govern the air below, Pelor's mace above.


[User]
 A mysterious cave appeared one night right outside town.

The guard went in, and not one came out.

The mayor promised great wealth to those who managed to explore this cave and survive.

Trapaplaooza!

 Spoiler: map

Brown is dirt, grey is the cave, black is a door leading into the cave.

Alanek2002 is on C3, Gac3 is on D4 Gac3's minion is on D5, Neuromancer_18 is on E4, Rosenrot is on F3. StarbuckII is on E5

What do you do?

[User]
 Golkaemak looks around carefully and speaks up to the rest of the group.

 One has to wonder what is down there...

 Spoiler
Golkaemak is going to have a long series of rolls basically every turn once we enter... just to give you a heads up in addition to my Listen & spot rolls now!

Listen  (1d20+6)[ 7 ]
Spot  (1d20+11)[ 17 ]

[User]
 Jareron shrugs, rubs his left shoulders, and peers down into the cave
 Maybe the guard died of a heart attack and it is otherwise safe. Humans can be delicate creatures.

 Spoiler

BTW: I love that we are using Fire Emblem characters on the map.

  Listen  - (1d20+8)[ 17 ]
  Spot  - (1d20+8)[ 28 ]

Jareron Stat:
 Init: +6
 HP: 79/79
 Speed: 30
 AC: 27, Touch: 13, Flat-footed: 26
 Fort: +13, Ref: +7, Will: +9

[User]
 Auldtrim grins.  "Something got him."   he says,  "And you don't have guards or traps without something to guard."

He then moves forward to D3, peering inside the cave, and says:  "That's why we are all here, no?"

 Spoiler
Might as well roll spot and listen, too.
Spot:  (1d20+15)[ 20 ]
Listen:  (1d20+15)[ 34 ]

some stats as well:
Hp 74/74
Init +8
AC: 23
fort: 8
reflex: 13
will: 13
playstyle: two weapon martial adept.

[User] [You can't peer into the cave without opening the door.

[User]
 [Movement redacted, Glasses cleaned.]

"..." Auldtrim stops moving for a second, and then says  "I... Don't suppose anybody is good at finding traps...?"

[User]
 I find traps, not too good at disabling them...

 Spoiler
Searching doorway for traps or anything odd.
Search  (1d20+10)[ 21 ]

[User]
 Spoiler: Rosenrot

You find that there are no traps.

[User]
 Kavoak shrugs and hefts his Greathammer, resting it on his shoulder.  "I'm just here to hit things..."

 Spoiler
Kavoak's Stats:
HP: 118/118
Init: -2
AC: 12
DR: (1/-) & (2/Adamantine)
Speed: 40 feet
Fort: +11
Ref: +1
Will: +2

[User] Everything looks clear... Lets go figure out this place

[User] Kavoak steps forward and pushes the door aside as he enters the cave, simultaneously taking out his Everburning Torch and holding it aloft.

[User] As Kavoak opens the door, I need everyone to make a fortitude save against a death and sonic effect. (Non-living creatures do not need to make this save, but please post that you are immune, and why)

[User]
 Spoiler
Opps. Ok, here's my roll.  (1d20+11)[ 23 ]

[User]
 Auldtrim Shrugs it off as he activates his armor's deathward. [1/Day]

" ... Why did we all cluster around this door before opening it, again? Did we all get dropped as children? "

[User]
 Spoiler
 (1d20+7)[ 21 ]

the hell? a trap within the first scene!

[User]
 Jareron groans at whatever this was.
 I was counting on not dying.

 Spoiler

I'm immune to death effects because my body is literally positive energy as I am an outsider from that plane.
But I'll roll for fun or if there is a secondary effect;   Fort  - (1d20+13)[ 27 ]

Jareron Stat:
 Init: +6
 HP: 79/79
 Speed: 30
 AC: 27, Touch: 13, Flat-footed: 26
 Fort: +13, Ref: +7, Will: +9

[User]
 Since I know gac is immune....

Rosenrot's character collapses to the ground. Dead, as you hear a terrible wailing sound.

[User]
 So, anyone get the name of that spell that killed our ally?  Jareron said morose that a life was taken.

 Should we try to see if anyone in town can resurrect our ally? We should work on our trap detecting ability.  Jareron picks up the body as he says this after putting away his sword.


[User]
 Edric vs. Tuck

Two men walk out of opposite sides of the arena. A large portcullis closes behind them, and the crowd erupts into cheers on both sides. However, on one side, some of the patrons have gotten a little drunk and begin throwing rocks at the short gnome. He fends them off and dodges them, but they distract him. The weather is beautiful, a few clouds dispersed throughout the blue, and the temperature is ideal for a day to fight to the death.

The arena walls pulse and hum, and seem to carry up to the top of the arena seating, between 50 and 60 feet up. A voice explodes throughout the air.  "Welcome, challengers, to the Arena! Today, you may fight for honor, you may fight for family, but you have no choice in whether or not you fight for your lives! Fans! Please welcome our challengers, Tuck,"  a pause as the crowd applauds again.  "And Edric! You have 30 seconds to prepare yourselves, and then the battle will begin!"

 Spoiler
You must PM me your 3 rounds of actions. Once you both have done so, I will post crowd rolls for round 1, and then we roll initiative. Wdwune, you take a -2 penalty due to rocks (crowd rolls, all games will have them happen before the fight too), Battlechaser you have no buffs or penalties. I will post once both of you have sent me your information.

[User]
 As the two contenders step in and the voice fades away, the gnome shimmers and sways in the sunlight while the other man stretches. The crowd grows quiet... and the voice announces even louder:

   "Let the fight begin!"

 Spoiler
Tuck Initiative:  (1d20+17)[ 26 ]
Edric Initiative:  (1d20+2)[ 3 ]

[User]
 Seeing that the gnome was a tad distracted, Tuck seized the opportunity. Running straight at his opponent the halfling jumped up an dn to deliver a punishing kick to his head.

 Spoiler: Ooc
charge attack (the jump part is just RP), unarmed strike.
Stunning fist fort dc 26 or be stunned for one round.
Attack  (1d20+28)[ 47 ]
Damage  (3d6+15)[ 24 ]

[User] As Edric is distracted, his temple takes crushing hit, causing him to reel back in pain.

[User]
 Being distracted by the stones thrown at him, Edric barely could see the fast halfling maneuvering straight to him and kicking him in the face with painful results. His greatsword drops from his hands into the floor.

 Spoiler: OOC

Fortitude save (including the -2 crowd penalty):  (1d20+13)[ 20 ]  So... Edric's stunned for this round.

OOC: Edric is a dwarf, not a gnome. 😛

[User]
 The halfling monk wasted no time and aimed a devastating blow at the dwarf's throat.

 Spoiler: Ooc
coup de grace + stunning fist dc 26
Autohit, autocrit, so
Damage x2  (3d6+15)[ 20 ]  so 40
If you survive, fort dc 50 or die

[User]
 The dwarf, still on his foot, is not totally defenseless.

 Spoiler: OOC

@Battlechaser: I think you have to roll the attack, since Edric's not helpless, just  stunned , so yeah, no coup de grace and no auto-hit, unless you have an instant-kill item. But anyways, the DM has the last word. 😛

[User]
 Spoiler: Ooc
you might be right. I took the can't take any actions for being helpless. So
Attack roll:  (1d20+26)[ 44 ]
Damage has been rolled in previous posr
Still doing stunning fist, fort dc26

[User]
 Spoiler: Ooc
forgot it was a full round attack so
Attack 2  (1d20+21)[ 37 ]
Damage 2  (3d6+15)[ 25 ]
Attack 3  (1d20+16)[ 30 ]
Damage 3  (3d6+15)[ 23 ]

[User]
 Edric vigorously shakes his head, enduring the unarmed blows of the halfling monk and regaining his focus, but his sword still on the floor.

 Spoiler: OOC

All attacks are hits, but Edric's still on his feet. 😛

Fort save:  (1d20+15)[ 27 ]

Yay! My turn. 😁

Posting in a while... 🙂

EDIT: I've just PM'd  IamL  about something I'd like to try.  CryWolf 's inbox is so full I can't send him any messages...

[User]
 Spoiler: Ooc
I assume the sword was still in the scabbard? Otherwise it would be on the arena floor now.

[User]
 Spoiler: OOC

 Originally Posted by Battlechaser

 Spoiler: Ooc
I assume the sword was still in the scabbard? Otherwise it would be on the arena floor now.

"A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (if any)."

So right, he was holding a greatsword, so it's on the floor now. I'll edit my previous IC post. 😛

Still waiting on a DM's response before counterattacking.

[User]
 Spoiler: Ooc
apparently i forgot that my fists are shock enhanced, so for the next rolls I'll add the electric damage.

[User]
 Edric's eyes turn momentarily blue as they briefly scan his opponent while he steps back. He shakes his head in frustration: Without his sword, the armored dwarf feels a little underpowered.

He has to resort to more unusual means to defeat his opponent.

With a single word, Edric extends his hand and four rays of crackling, red energy emerge from his fingers, targetting Tuck, attempting to burn him.

 Spoiler: OOC

5-ft step back from Tuck.

Free: Scan any magical properties on Tuck (Analize Dweomer effect, already got responses from both DMs)

Swift: Quickened, Blistering, Split Scorching Ray

 Spoiler: Scorching Ray

·  Ray 1 : SR roll (just in case):  (1d20+11)[ 29 ] , Ranged touch:  (1d20+12)[ 25 ] , Hit:  (4d6+4)[ 16 ]  fire dmg, and Tuck gets -2 penalty on attacks and checks until the start of my next turn.

·  Ray 2 : SR roll (just in case):  (1d20+11)[ 28 ] , Ranged touch:  (1d20+12)[ 23 ] , Hit:  (4d6+4)[ 22 ]  fire dmg, and Tuck gets -2 penalty on attacks and checks until the start of my next turn.

·  Ray 3 : SR roll (just in case):  (1d20+11)[ 24 ] , Ranged touch:  (1d20+12)[ 31 ] , Hit:  (4d6+4)[ 21 ]  fire dmg, and Tuck gets -2 penalty on attacks and checks until the start of my next turn.

·  Ray 4 : SR roll (just in case):  (1d20+11)[ 22 ] , Ranged touch:  (1d20+12)[ 24 ] , Hit:  (4d6+4)[ 16 ]  fire dmg, and Tuck gets -2 penalty on attacks and checks until the start of my next turn.

Standard: Ready an action

 Spoiler: Readied action

Action: Cast the spell Arcane Fusion
Trigger: Right before Tuck makes a melee or ranged attack against me

[User] Tuck avoids the rays, twisting his short, nimble body to avoid all but the third ray at once.

[User]
 Tuck remains silent as the fires lick at him. With but a thought the burned skin sloughed off and revealed fresh babylike skin. Turning his attention to the offending mage the halfling hoped to finish him off before he could cast another spell.

 Spoiler: Ooc
swift: wholeness of body, heal 16 hp, 80 left
Full attack: stunning fist fort dc 26 on first one
Attack 1  (1d20+24)[ 29 ]
Damage 1  (3d6+15)[ 27 ]
Attack 2  (1d20+19)[ 26 ]
Damage 2  (3d6+15)[ 23 ]
Attack 3  (1d20+14)[ 32 ]
Damage 3  (3d6+15)[ 19 ]

[User]
 Edric reacts quickly as both of his hands glow with arcane energy. Before Tuck connects the first blow, Edric disappears and appears floating above.

Almost immediately, five orbs of energy surround Tuck and strike right into him.

 Spoiler: OOC

The readied action triggers right before the first attack. My initiative result becomes the count on which I took the readied action (Tuck's initiative is 26, so my initiative is now 26 too but I act immediately ahead of Tuck)

 Arcane Fusion : I cast two spells (one of 4th or lower level and one of 1st or lower level), but cast defensively, just in case (+19 Concentration modifier, auto-success)

· Dimension Hop on myself: Teleport up and diagonal, up to 25-feet in total (but without getting out of the ring). My  Fly  spell keeps me floating.

· Magic Missile: Five missiles, 1d4+1 dmg each, targetting Tuck.  (5d4+5)[ 18 ]  force damage total.

Note: Since my initiative changed, I suppose I should take my turn immediately, am I right?

[User]
 Spoiler: OOC
Just in case, forgot to roll the SR of the previous Magic Missile, so here it goes:  (1d20+11)[ 13 ]

From above, the armored dwarf had some chances against that iron-fisted halfling. He extends both hands towards him, aims, and a blast of fifteen more orbs of force emerge from his fingers and fly directly to the monk.

Then he flies away to take some distance, observe his opponent from afar, and prepare for the incoming counterattack.

 Spoiler: OOC

Swift: Quickened Magic Missile: SR  (1d20+11)[ 28 ]   (5d4+5)[ 20 ]  force dmg

Standard: Arcane Fusion

· Magic Missile: SR  (1d20+11)[ 14 ] ,  (5d4+5)[ 17 ]  force dmg

· Maximized Magic Missile: SR  (1d20+11)[ 14 ] ,  25  force dmg

Move: Fly away from Tuck as far as possible (60-ft max), but without getting out of the ring.

[User]
 Most missiles dissipated before they hit the halfling, but a few made it through. Tuck ignored the pain and nodded to his opponent. He respected a good tactical move even if it had been directed at him.

A smile crept over his face as he formed a purplish orb and launched it at the dwarf, before disappearing from sight.

 Spoiler: ooc
standard: ki blast
Ranged touch attack  (1d20+20)[ 26 ]
Force damage  (6d6+12)[ 32 ]
Swift: expend ki point for invisbility
Standard: move away for 60 feet, erratic course

[User]
 A non-magical purple blast of force right into his face was the last thing Edric would expect of his opponent. The blast weakened the dwarven warrior considerably, but not enough to make him fall to the ground.

As he looked around looking for his missing opponent, he decided that the best he could do was to stay in the same spot, and defend himself, ready for a counterattack.

 Spoiler: OOC

Free: Scan the location of my opponent with Analyze Dweomer (I know it's pointless since the effect apparently is not magical, but that's what Edric would do anyways)

Swift: Burn 1 level 4 spell slot to add +4 bonus to my AC for this round.

Standard: Ready an action

 Spoiler: Readied action

Action: Cast the spell Arcane Fusion
Trigger: Right before Tuck (or someone) makes a melee or ranged attack against me

[User]
 Oh really.  Tuck was not going to fall for the same trap twice.  Let him come to me.  He went over to his opponent's sword and tossed it a few feet away from him.

 Spoiler
ooc: readied attack
Come and get it! 😉

[User]
 Spoiler: OOC

@Battlechaser: Some simple questions before my turn:

1) Is Tuck still invisible?

2) Edric has damage reduction. Did Tuck's blows had any way to overcome it?

[User]
 Spoiler: Ooc
still invisible.
His attacks are: magic, lawful, adamantine, ghost touch, shock. And he can overcome any DR with investment of ki'

[User]
 Edric sighs as it's pretty obvious the halfling is not coming or firing another of his purple blasts. Despite his wounds, he decides to take a more active role in this fight.

He moves towards his sword (that Tuck tossed back to him) and attempts to rely on his hearing sense to locate his opponent's position...

 Spoiler: OOC

Swift: Burn one 4th level spell slot to add +4 to my AC for the rest of the round.

Move: Fly away up to 60 ft to recover my sword (I will need another move action to pick it up, though...)

N/A: Listen check to locate Tuck's position, provided he's within 30 feet of Edric's:  (1d20+1)[ 9 ]
(I don't know how could this work, but the typical DCs are 10 for a person trying to move slowly and silently, and 15 for a rogue trying to sneak past me)

Standard: Ready an action.

 Spoiler: Readied action

Action: Cast Arcane Fusion
Trigger: Right before someone attacks me.

[User]
 Spoiler: Ooc
opposed move silently check  (1d20+7)[ 19 ]

Question for DM's: can you ready against an attack from an invisible opponent? Aren't you considered flatfooted then?


[User]
 " Now listen up child, I'm going to tell you a story. You see, a long time ago, back when magic was strong, there was a strange place known as Belrens. Belrens was a land of wonders and riches! It's people were both strange and wonderful. This was a time of elves and dwarves, Dragons and Gods! Now, one city in particular known as Gully was the greatest city of them all. In Gully one could find anything his heart desired. "
 "  This story is about five heroes, who through cooperation and a whole lot of luck went down in legends as what we now call "The Grand Five".  "
 "  Our tale begins in the old town district of Gully. Right next to the docks...  "

[User] The docks are a bustling hive of activity today. There's a festival coming up and merchants and travellers alike are coming to the city in droves. Amidst this chaos, there is one man who is not in any hurry at all. He's just fishing, apparently without a care in the world. As he's sitting there, a loud shriek fills the streets.

[User]
 Sawyer  whirls around, the piercing scream startling him. He considers ignoring the scream, assuming it to be part of the procession. However,  curiosity overtakes him and  Sawyer  decides to investigate.

 Sawyer  hoists himself from his sitting position, and straps his fishing-pole, nicknamed  "Salsus"  to his back. Her then begins to stride toward the source of the scream, keeping an eye out for any clues as to what its source could have been.

[User]
 As Sawyer heads towards the source, a second shriek is heard. It then starts to repeat rapidly. It's the city's alarm! Most of the new arrivals here are startled by the screeching alarm, but quickly return to what they are doing.

 Spoiler
Make a gather information check if you have any ranks in it, to speed this up.

[User]
 Aavariel   stands perusing the wares of a local trinket shop while on her way to look at more scrolls when a shrieking alarm can be heard, she quickly tries to figure out what is wrong...

 Spoiler

Gather Information (d20+2)[ 18 ]

[User]
 Valaris  heads toward the sound, trying to figure what's causing it.

 Spoiler
Gather Information (untrained):  (1d20+3)[ 22 ]

[User] Everyone who is asked says the same thing " All able bodied hands are supposed to go to the Old Town district. I don't know why. "

[User] Aryxon  wonders what all the commotion is about. He's going to the Old Town District.

[User] Sawyer , considering himself an "able bodied hand", heads off towards the Old District.

[User] Aavariel  . Moves off toward Old Town.

[User]
 Valaris : Being in Old Town already, looks around for the cause of the commotion.

 Spoiler
Alertness checks, if necessary:

Spot:  (1d20-1)[ 3 ]
Listen  (1d20-1)[ 12 ]

[User]
 Upon entering Old Town (besides Valaris) you are all greeted by the sight of a large crowd gathered in the square. Standing in the middle of the square on a well used platform is a tall man in dull armor. He's currently trying to quiet the crowd.

 Spoiler
make a knowledge (local) check to see if any of you know who he is

[User]
 Aryxon  walks towards the back of the crowd, waiting for the man to speak.

 Spoiler
Knowledge (Local):  (1d20)[ 18 ]

[User]
 Valaris  watches the crowd and speaker closely.

 Spoiler
Knowledge Local (Untrained):  (1d20+2)[ 15 ]

[User]
 Aavariel

 Spoiler
Chooses to not make a check, she hasn't been there long enough to know such information.

[User]
 Eoin doesn't recognize the figure, but listens intently.

 Spoiler
 None of us have ranks in Knowledge: Local, and Knowledge is a trained skill.  Never mind, sorry.

[User] Knowledge checks can be mad untrained, but results are capped at 10.

[User]
 Spoiler

 Originally Posted by Zman
 Knowledge checks can be mad untrained, but results are capped at 10.

Oh, thanks, I hadn't realized. Never mind my earlier statement.

[User] The speaker finally gets the crowd quieted down. He then says in a rather hurried way "  Attention citizens and visitors alike! The city is under attack! I need all able bodied adventurers and the like to participate in the defense! We are beingattacked by the goblins of the Ugly Arrow tribe. Now for those of you who have done this before, you can go ahead and get to work. As for the rest of you, for every goblin ear brought to us at the Barracks after we have secured the city will be worth one gold piece per pair. If anyone is brave enough to go after the chieftain and strong enough to survive, they will be rewarded with a large amount of gold and even a little something special courtesy of the High Council themselves. For safety reasons I need you all to group together into small groups of four or five people. Good luck out there and remember, you are not alone! For Gully!  "

[User]
 Spoiler
By the way the man is named Daron Selqui a human. He's also the captain of the guard.

[User]
 Sawyer  feels confident, he's sure he could take on a couple goblins, and the gold reward didn't sound to bad either.

He begins looking for a group.

[User] Aryxon  is fired up a bit. He starts searching for a group.

[User] Goblin hunting, there are worse ways to spend my time...   . Aavariel looks for a group of people who won't prove a handicap.

[User]
 Sawyer  scans the crowd, looking for someone who might be a worthy companion.

He spots one individual, another human about  Sawyer's  own age, who seems to have an aura of other worldiness about him. He also notices the sharp cutlass sheathed at the man's belt.

Deciding this fellow to be worth associating with, at least for the affair of hunting down Goblins,  Sawyer  strides toward him.

Upon reaching the cutlass carrying indivual,  Sawyer  asks;   Hey, are you planning to help combat the goblins?

[User] Valaris  glances at the man with the fishing pole and grins.  "Yes. Or helping, anyway. Are you? Because I mostly just heal."

[User]
 Amused by Valaris' statment,  Sawyer  replies;   Good, because I mainly just get myself injured.
 Sawyer  then turns to face the crowd;   Perhaps we should find our self a few more companions, just in case we need more people to get themselves injured.


[User] The Bivore turns around from the edge of the ocean and greets you by starring blankly into space, like the moron he is.  His cohort standing with him smiles then points you out to his master.

[User]
 In the distance this massive man would see this rather tall human figure walking towards, though he was only 6'4" he clearly had the aura of a God. Alexander would see this man in the distance and he would smile softly at him, Alexander knew very well who he was as the souls that just came in told him that a massive figure just appeared and half of them were scared to death. Alexander quickly figured out that he was not the brightest God on the planet, but he was clearly the most real in his nature and possibly the closest to him in that way.

Alexander would walk up to the man, and he would bow to him slightly, showing him as much respect as he would show any other god but one look at him he knew that he would most likely not be getting his soul when he died, if he ever died. There was something about it that seemed.... off. This made him both unique and interesting to Alexander so why not be his friend.   How are you today my friend?

[User] After being pointed out to him the Bivore exclaims   EXTRA WHITE GUY!   and then points you out to the cohort that alerted him of you.  In his dull monotone the cohort says    Oh my, you have the most muscular eyes my master.  I could never spot such a hidden creature.    Then turning to you    We are fine thanks for asking, and yourself?

[User]
 Alexander would smile as he watched the man simply yell and he would see his cohort complementing him on his strength of eyes but he was clearly not trying to be stealthy but he didn't really care. Alexander would look at the man for a moment and he was very clearly one of those strength gods, the ones that care only about strength and power and he only respected people who could show him that strength and power. It didn't take a genius to figure that out, and Alexander was a genius in his own way.

  I am doing just fine, I only wish to prove my strength against the mightest of all fighters in the world. I think me surviving a single punch from this man will prove that point well enough. Don't you agree my friend?    Alexander looked at the big man, looking at him with his blood red eyes as he knew the man would not resist the chance to punch someone if he had the chance and Alexander knew this would hurt but he had to do what he needed to do.

[User] NOBODY ASK TO BE PUNCHED BEFORE?   the Bivore says exited.    Shall I ask my master to remove his PowerFist, the choice is between masochism/friendship or suicide the choice is yours.

[User] Lets go ahead and take the Power Fist off.. no reason for me to die right now.. I just want to prove my strength.. but go ahead and punch me right here   Alexander would point at his cheekbone as he would wait for the punch to come in.

[User] Punch comes in and connects generally around the area you wanted him to hit you, and sense you can't die from this you fall unconscious after a pain like no other and awake when you body is reconstituted in mid flight you feel similarly strong pain as you crash from the knockback and you wake again, but this time in a body with the remainder of it's unbroken bones broken lots of flesh torn off  and on fire from the air friction of the knockback and you seem to have traveled around the world and hit the Bivore in the back on one of his spikes and hit with such an impact you have become 2 dimentional.  Your regeneration soon kicks in and the Bivore says   YOU HIT ALMOST AS HARD   he rubs the area on his back where you ran into him.

[User]
 The moment his fist made contact with him, the Bivore would feel as if his own punch also hit him due to the fact that any damage that Alexander feels is instantly transferred to the person who did it. As Alexander landed against the back of his monster, he would stand up as all of his bodies snapped back into place and with a twist of his head he would crack his neck before saying   Thank you for that.. I had this crick in my neck, you fixed it. Thanks a lot for that.

Now with the Talking Man he would most likely be surprised that anyone could survive something like that and the way he survived it made it all the more surprising.

[User] Talking Man the cloud giant shows no emotion different than before.  The same depressed fake smile remains unphased.  They turn to eachother.    What shall we do now my lord.     I WANN'IM TO FIGHT'EM TOO!    They turn to you.    Would you like to fight alongside the Bivore?

[User] Alexander would nod as he agreed clearly agree to fight along side the massive Bivore.

[User] WE GO SOMEWHERE.   the Bivore grows to his max allowed size on this plane to give him longer legs for travel.


[User]
 Hiroki sighed as he looked up at the cloudy sky. With the weather being as bad as it was he had the roof all to himself whilst he ate his lunch. Usually he would eat with his friends but his scars had been feeling extra sensitive today and instead of forcing his friends to watch him wince every time he picked up his sandwich he decided to instead just eat by himself.

 "I had forgotten just how much they could itch."  Hiroki muttered to himself as he looked at his hands.  "Still, it is kind of nice just how good the cold feels on my hands."

[User]
 Dorian was scouting for places where he could train that no one would notice. The rooftop seemed like a good idea. He trudged up the stairs and opened the door. Taking a quick look around, he noticed someone else. Not such a good place after all.

He waved a little, then started to back out the door.  "Forgive me. I was looking for somewhere... less occupied."

[User]
 Hiroki's solitude was broken by the sudden appearance of somebody coming through the doors. Turning to face the individual he already seemed to be heading out again.

 "Don't worry about it. You just interrupted some very important alone time with my sandwich."  Hiroki chuckled slightly as he waved his half eaten meal.  "Anyway I doubt you will be able to find any where on campus that isn't occupied due to lunch so if you need to do something I promise I won't interfere."

[User]
 Dorian rubbed at the back of his neck.  "Ah, well, it's not something I usually do with anyone around. And I was thinking perhaps I would find somewhere to go later, as opposed to right this moment."

Dorian stood up straighter, and chuckled a little, mostly to himself.  "I suppose this all sounds rather suspect."

[User] "Well know you me interested. Just what to you plan on doing that you don't want people to see."  Putting down his sandwich Hiorki stood up and begin to stretch.   "Anyway if we might be hanging out we should know each others names. I am Sato Hiroki"  With that said he flashed a smile at the older boy as he extended his right hand.

[User] Dorian nodded, coming closer to shake the boy's hand.  "Dorian Lancaster."  He stood back up, reaching to his side for the hilt which wasn't there. After a pause, he shook his head.  "Bit of training. Some shadow fighting. Not always easy to explain to passerby."

[User] Hiroki grimaces slightly as he feels the pressure on his scars.  "I could see why that would get you some odd looks from people, especially if you actually had your weapon with you."

[User] "Yes, it's not something one is accustomed to seeing. Especially if faculty came by and questioned the need for a weapon on campus."  Dorian rubbed at the back of his neck.  "Could land me in rather a spot of trouble."

[User] "I could only imagine just how the teachers would react to that."  It was all Hiorki could do to not just burst out in laughter at the thought of just how much the staff would freak out if the students were to start carrying around various exotic weapons.  "Anyway I don't know how good I am at it, and I am not to sure what type of weapon you actually use but if you ever need some help I would be willing to be your sparring partner."

[User] Dorian smiled.  "Ah, yes. Another sparring partner is always welcome. I use a broadsword, myself. I have various other weaponry, if you would like."


[User]
 The Velvet Room, as Jessica calls it, was beyond anything you could imagine. The first thing you notice is the dim color that reminds you of the door itself, but your sight is soon suppressed by a beautiful melody, and it takes you a few moments to realize where it is coming from. It is almost unbelievable that this song is sung by one woman and played on one simple piano. Lost in the song you almost forgot you have a purpose here, and before you have a chance to ask anything a huge nose appears before you. This nose is soon followed by a bizarre and a calm voice:
"Welcome to the Velvet Room. I am Igor, a servant of Philemon, and I am here to provide assistance."

[User] Levi struts through the door sneering at the decor. When Igor greets him a smirk crosses his face "  Ah so this time you welcome me do you Igor? What a nice change it has been awhile since our last visit... Oh I brought you a gift.  " The Russian bear fishes through one of his pockets and approaches the creepy hunchback. He holds up a bottle of eye drops and set it down on the table in front of Igor "  I finally figured out why your eyes were so red, at first I thought it was cocaine but with a nose that large you would probably OD after a single hit. No I have concluded that anyone forced to listen to the same bloody song for all of eternity while looking at the same colour would slowly go mad. By way, what happened to your assistant? She was pretty cute. Maybe next time I bring you lamp so you have a change in scenery, maybe a lava lamp but then again room doesn't seem to have outlet.  "

[User] Dorian stood in the back, arms crossed. He hadn't all the information, but he didn't feel it was a time for asking questions.

[User]
 It's like a dream. The room shouldn't look so otherworldly, by any mean, but the atmosphere changes everything.
And the song... "haunting" is the best word to describe it.
Igor almost looks out of place, a monster-like caricature among the melancholic beauty of this place, yet there is some poetry to him and his voice. A man with his appearance should invoke more disgust in Lenora, yet he doesn't, somehow.
 "What kind of assistance do you provide?" , she asks.

[User]
 Something about this place, something almost supernatural, invokes a strange, almost hypnotic effect in Davis, who seems slightly dazzled over the whole thing. His gaze slowly crawls along the velvety blue, the dim light and beautiful melody captivating his senses.

While he does perceive the large nose, and hears the words behind, it does take a brief moment for all this to get registered and processed by his brain. Snapping out of his daze, he hears the Russians clever quips, and while he does find it amusing, something gives Davis a feeling that laughing would be... Inappropriate in this situation. So instead he simply stands, silent for no.


[User]
 A long time ago, in a galaxy far, far away....

 Spoiler
  Star Wars
Heroes of the Republic
It is a time of war throughout the galaxy as Republic and Separatist forces battle across hundreds of worlds.

One such contested planet is Dorin. Jedi Knight Merrick Niathal has been assigned to assist the planet to liberate the world from Separatist forces.

Along with a squad of Republic Commandos, Merrick allies himself with Sha Akar, a Kel Dor native of Dorin, and prepares his team for deployment to Dorin....

An acclamator-class Republic Star Destroyer releases a LAAT/I transport ship and two V-Wing starfighter escort ships from its massive underbelly. The ships are approaching Dorin, homeworld of the Kel Dor.

Merrick has been assigned this mission by the Jedi Council, and is to use his team to infiltrate and destroy any Separatist forces in Dorin's capital, Dor'shan. The planet has been contested for some time now, but has recently been losing ground to CIS forces. His team consists of four clone commandos and a Kel Dor mercenary.

The captain of the clone commandos is CT-7384, also known as 'Case'. Case's commandos are Womprat, the team's pilot and tech specialist, Crash, the demolitions and weapons specialist, and Zero, the sniper and stealth specialist.

Sha Akar has been assigned to the team to be Merrick's advisor. As a native from Dorin, she will prove to be a valuable asset to the Jedi.

 "ETA is five minutes, captain."  Womprat announces from the pilot's seat to the crew in the back. The rest of the team are holding the ship's roof-supports, waiting for their arrival in Dor'Shan.

Zero is patient and silent, as he always is, and is quietly waiting for their arrival. His custom black armor seems to fade away inside the ship, almost making him seem like a ghost.

Crash, however, is constantly checking and rechecking his rifle, armor settings, and gear. He isn't nervous, he is simply ensuring that nothing wrong will happen in the coming fight.

 Spoiler
Because of the planet's gaseous atmosphere:

-Merrick must wear a gas mask on planet in order to breathe. Add this to your inventory for free.

-Case and her team's armor already supports them with a breather, but they will not be able to take their helmets off while on the planet.

-Sha Akar will be in her natural environment, and will not need to wear a breather.

[User]
 Case inclines his head toward the pilot.  "Thanks, Womprat."  He gives his gear one final check before opening up a Comm link to let those not currently present know.  "We're comin' up on our stop, ETA five minutes."

He finishes up making sure his gear is ready, then picks up his helmet and puts it back on as he heads back to his post, giving Crash a friendly thump on the back as he passes.

[User]
 Back in a corner of the dropship, Sha is likewise busy preparing for the mission to come. As the call that they are five minutes out, she thumbs her comm, replying " Alright, thanks for the heads up. Do any of you know if Merrick's ready yet? "

Pausing to wipe down the focal lens of her blasters, she continues, " And sorry, but would you mind telling me your name again? I know we were on the boat for over a week together, but I have a terrible memory for names. "

[User] "No, ma'am, haven't heard from him yet. I'm captain Case. There's no need to feel bad, I've heard my brothers and I all look and sound alike."   He gives a quick snort of amusement after flipping his com back off.

[User] " Right, thanks. I'll try not to forget this time, Captain. And as for looking alike, I've found that that's not really true. I've never seen two clones with the same pattern of scars. "

[User] "Hell, we had to custom paint our armor. We couldn't even tell ourselves apart back when we first shipped away from Kamino. That was so long ago. Good times, right Cap?"  says Crash, reminiscing back to the beginning of the war.

[User] " Wait, really? None of the other Clones I've worked with have ever mentioned that. "

[User]
 "That is because we are not your average clone trooper, sir."  Zero says. He rarely speaks, but when he does, his more deep, guttural, and dark voice gives even his brothers a chill.  "We are Republic Commandos. We were given more free will than the lesser troopers were. Hell, we even make Advanced Recon Commandos look like babies. We represent the best of the best within the Republic, and fight, think, and act more like the legendary Jango Fett did. There is only one DNA modifier that the Kaminoans gave our kind, and that is was gives us our loyalty to each other as a team."

As Zero finishes this last sentence, Crash offers a fist-bump to Zero which is immediately returned and Womprat yells to the back of the ship in response,  "Ooh-rah, brother!"

[User] Pulling off her goggles as they descend into the atmosphere of her home planet and exposing her black, beady eyes, Sha blinks her eyes a few times to clear them. " Damn that feels nice. But you say you're better even than the ARC's? I fought with two Null's that were leading a double squad of troops on an assignment once, when I had the misfortune of being contracted by a group of Separatists just after the war started. I escaped by a hair's breadth, and they killed damn near an entire company of the mercs I was working with. You're that good? "

[User] Turning his head toward the others, Case grins beneath his helmet.  "Ooh-rah! Those ARC boys are good, don't get me wrong, but we were  born  to be better. It's our job to be the best, and we are good at our job. But don't take our word for it. If we've been called in, then you're likely to be able to see and judge for yourself soon enough."

[User] Case's Commandos sound off with a unison "Ooh-rah!" at the end of his speech.

[User] The creases of Sha's face turn up in a smile. " Ooh-rah indeed, " she laughs. " As you say, we will all be tested soon enough. "

[User]
 "Yes we shall indeed, Miss Akar."

Merrick at last emerged from the hatch seperating the cockpit from the cargo hold, his voice slightly muffled by the rebreather on his face, a Mon Calamari design from his homeworld that was difficult to tell where the mask ended and his face began. It could not hide his amused tone, however.

 "My apologies, I was getting caught up in last minute orders to our ship for when I am out of contact on the ground. But Captain Case's record speaks for itself. I saw your men's handiwork firsthand on Ithor, Captain, and it was most impressive. I am grateful to have your support on this mission. And you too, Miss Akar. Now then, what can you tell us about the situation on the ground in Dor'shan?"

[User]
 Before the native of the planet can speak, Womprat inturrupts the conversation.  "Coming in hot, team! Hang on!"

The LAAT/I accelerates into the planet's capital, juking left and right to avoid enemy anti-air rounds.

 "Blast! We didn't think they would have such firepower! Looks like they have a tighter grip on Dor'Shan than we thought! Coming in for a landing, lets take these clankers out!"  With that, the pilot fires a volley of laser blasts and missiles to clear the team's landing zone.

Womprat drops the ship onto a building and opens the bay doors. Zero and Crash take one side each and begin laying down support fire. Directly outside, there are six B1 series battle droids and four B2 series 'super' battle droids taking cover from the earlier fire of the LAAT/I and the current fire of the commandos.

 Spoiler
Because of the fire support forcing the droids to take cover and the team's high initiative scores vs. the droids low initiative scores, I will simply state that the players go first.

There are:
6 B1 Battle Droids, 3 on the left and 3 on the right relative to the ship.
4 B2 Super Battle Droids, 2 on the left and 2 on the right relative to the ship.
All droids are fanned out between 4 and 8 squares of the ship.
All droids currently have a +1 Cover bonus to their Reflex defenses.

In my PbP, players take all their turns at once in any order, then all the villians (in this case the droids) take their turns all at once. This prevents confusion and delay in combat, removing 'I thought it was his turn!' from the game.  Good luck!  I mean,  May the Force be with you.

 "Sorry I couldn't do better, boss! This was the  hottest  LZ I could find!"  Womprat states over the team's comlink system.

[User]
 Hauling leather, Sha slams herself into the hull of the ship beside Crash to gain cover, laying down a staccato of fire at the droids on the left. " Sithspit! This is plenty hot for me Womp, " she yells over the whine of the blaster fire.

 Spoiler
Free Action: Draw weapons
Move Action: Move to the edge of the door.
Standard Action: Fire twice on the nearest droid
Attacks:(1d20+9)[ 13 ]
(1d20+9)[ 20 ]
Damage:(3d8)[ 13 ]
(3d8)[ 12 ]

[User]
 Case grabs his rifle as he rushes forward and slides into cover on the opposite side of the door, near Zero. Bringing his rifle to bear, he takes a few shots at the nearest droid.

 Spoiler

Free Action: Draw rifle
Move Action: Move to cover at the door
Standard Action: attack
Attacks:   attack  - (d20+13)[ 29 ]    Damage  - (3d10+6)[ 31 ]   (+2 Damage vs droids, +1 to hit from being within 3 squares of an ally) I am fail-mathing right now, so if the nearest is within Point-Blank range I get an additional +1 to hit and damage.

If I damage my target, all allies within 3 squares gain +2 bonus on damage rolls against that target until beginning of my next turn ( Focused Target  and  Comrades in Arms  traits). Assuming I'm not completely misreading everything, of course, which is possible.

[User]
 Merrick grimaced.

 "Looks like someone's in a hurry to say hello."

As the ramp was lowering, he jumped clear, igniting his lightsaber blades. Seizing up the situation, he decided it would be best to disrupt their foes before charging in. Raising one lightsaber, he pointed it at the group of droids and drew on the Force before sending it forward in a rush of displaced air as the raw telekinetic energy slammed into their enemies.

 Spoiler: Actions
Move Action: Move to wherever I can target the most droids with Force Slam
Standard Action: Force Slam (Area of Effect, 6-Square cone)
Attack Roll (Use The Force)
 (1d20+17)[ 19 ]
Damage
 (4d6)[ 18 ]

If targets' Fortitude Defense is higher than the Use The Force Test, they only take half damage. Otherwise, they take full damage and are knocked prone.
Note: Thanks to Disciplined Strike, I can have up to two friendlies in Force Slam's area of effect not be hurt by it.

[User]
 Sha and Case take the left side of the ship with Crash while Merrick takes the right with Zero.

Sha's initial blast hits a rock protecting a B1 droid, but the second shot catches and destroy the droid.

Case then moves up with his rifle and focuses fire against a B2 'super'. The heavy blaster is enough to fry the internal electronics of the droid and take it down.

Crash is busy unloading as much ammo as he can from his DC-17 rifle. He isn't really hitting anything, but he is definitely forcing the enemy to take cover and not let them have time to focus their aim.

On the other side of the ship, Merrick calls upon the Force to aid him. Two B1's are thrown off their feet from behind two different rocks and land in one pile of scrap metal.

Zero takes cover behind a nearby rock and activates the scope on his combat sniper rifle. It activates a laser sight that is out of normal human sight range, but can be picked up by the commandos helmets. This prevents the enemy from knowing they are being aimed at, and allows Zero to pick up his first B1 kill for the day with a single, easy shot.

The droids return fire with blaster rifles from the B1's and wrist-blasters from the B2's. The amount of combined fire forces the strike team to keep their heads down. Several shots are hitting Womprat's LAAT/I, to which he is calling something out about cursed scrap metal clankers in Kamino's native language. Given his tone and his select choice of words, it is easy to understand that he is very upset with the droids shooting his ship.

 Spoiler
Left side of the ship:
5 B1 Droids remaining
3 B2 Droids remaining
All Droids are at a -1 to hit and +5 reflex due to cover fire from Crash.

Attacks vs. Case:
 Spoiler

B1 Droid Attack:  (1d20+2)[ 10 ]
Damage:  (3d8)[ 13 ]

B2 Droid Attack (Rapid Fire):  (1d20+1)[ 10 ]
Damage:  (4d8)[ 16 ]

Attacks vs. Sha:
 Spoiler

B1 Droid Attack:  (1d20+2)[ 16 ]
Damage:  (3d8)[ 9 ]

B1 Droid Attack:  (1d20+2)[ 5 ]
Damage:  (3d8)[ 13 ]

B2 Droid Attack (Rapid Fire):  (1d20+1)[ 18 ]
Damage:  (4d8)[ 15 ]

Attacks vs. Crash:
 Spoiler

B1 Droid Attack:  (1d20+2)[ 5 ]
Damage:  (3d8)[ 19 ]

B1 Droid Attack:  (1d20+2)[ 10 ]
Damage:  (3d8)[ 9 ]

B2 Droid Attack (Rapid Fire):  (1d20+1)[ 4 ]
Damage:  (4d8)[ 23 ]

Right side of the ship:
3 B1 Droids remaining
4 B2 Droids remaining

Attacks vs. Merrick:
 Spoiler

B1 Droid Attack:  (1d20+3)[ 12 ]
Damage:  (3d8)[ 16 ]

B2 Droid Attack (Rapid Fire):  (1d20+2)[ 21 ]
Damage:  (4d8)[ 15 ]

B2 Droid Attack (Rapid Fire):  (1d20+2)[ 13 ]
Damage:  (4d8)[ 16 ]

Attacks vs. Zero:
 Spoiler

B1 Droid Attack:  (1d20+3)[ 11 ]
Damage:  (3d8)[ 18 ]

B1 Droid Attack:  (1d20+3)[ 5 ]
Damage:  (3d8)[ 5 ]

B2 Droid Attack (Rapid Fire):  (1d20+2)[ 13 ]
Damage:  (4d8)[ 22 ]

B2 Droid Attack (Rapid Fire):  (1d20+2)[ 13 ]
Damage:  (4d8)[ 16 ]

[User]
 Sha laughs as she ducks her head out of the way of the return fire, sending two shots down at the droid standing next to the smoking wreck of her former target. " Womp, you're going to have to teach me some of that, " she calls, a smile creasing her face.

 Spoiler
Standard Action: Attacking the nearest droid again.
Attacks:  (1d20+9)[ 12 ]
 (1d20+9)[ 13 ]
Damages: (3d8)[ 18 ]
 (3d8)[ 13 ]
Devastating Attack reduces the damage threshold of the target by 5.

[User]
 "Kandosii! Nice shot."  Peeking around cover, Case eyes the droids in front of him.  "Oya!"  He steps out from behind his cover to open fire on the droids in front of him.

 Spoiler
 Standard Action: Autofire Attack--   Attack  - (d20+9)[ 23 ]
  Damage  - (3d10+6)[ 19 ]

Flood of Fire: Ignore enemies' dodge and deflection bonuses to Reflex Defense when making area attacks with a weapon set on autofire

Focused Targeting: When you damage a target with a melee or ranged attack, all allies within 3 squares gain a +2 bonus on damage rolls against that target until the beginning of your next turn.

[User]
 Spoiler
Sorry about this, just using Lucky Shot to reroll the 12.
 (1d20+9)[ 17 ]

[User]
 Merrick nodded at the clone sniper.  "Nice shot! Finish off the B1s, I'll start dealing with their big brothers."

Lightsaber blades whirling at any blaster bolts that got too close for comfort, he darted out and charged at the nearest B2 Super, using his momentum to aid his strike as he brought his right saber into a diagonal cut.

 Spoiler: Actions
Move Action: (if necessary) Move to position himself for charging the nearest B2.
Standard Action: Charge (targeting the nearest B2)
Attack  (1d20+16)[ 27 ]
Damage  (2d8+8)[ 17 ]
Note: Lightsaber ignores all DR.