[User]
 A cloaked warrior walks forward, a great sword on his back.  He draws his sword and prepares for battle.

 Endless Army  - Warrior Swarm/Tool Box
 Legal as of September 1st

 Spoiler
Main Deck (40)

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 Koa'ki Meiru Bergzak
 D. D. Assailant
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Soul Rope
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Ultimate Offering
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck (15)

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User]
 "Prepare yourself!  I shall give no quarter in this fight!"
  Initiative!  - (1d20)[ 9 ]
  Draws!  - (1d40)[ 29 ]  (1d39)[ 35 ]  (1d38)[ 4 ]  (1d37)[ 9 ]  (1d36)[ 16 ]

{table]-|-|-|-|-
-|-|-|-|-[/table]
8000 LP

 Spoiler
Hand: 5

 Spoiler
Soul Rope
Ultimate Offering
Marauding Captain
Koa'ki Meiru Bergzak
Rose, Warrior of Revenge

Graveyard: 0

 Spoiler
None!

Removed from Play: 0

 Spoiler
None!

Main Deck: 40

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 D. D. Assailant
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Soul Rope
  Ultimate Offering
  Marauding Captain
  Koa'ki Meiru Bergzak
  Rose, Warrior of Revenge

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User]
 A wind passes through the Arena. Which is wierd, because the doors are closed and there are no open windows. Then, a metal tablet rises out of the ground. It then morphs into a dazzling white tiger.
  "I am Byakko, Spirit of Metal and one of the four Guardians of Nature. Have at thee!"
 (1d20)[ 12 ]
 (5d40)[ 29 ][ 31 ][ 14 ][ 2 ][ 4 ](80)
 (3d40)[ 12 ][ 11 ][ 7 ](30)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1.	Scrap Goblin
3.	Scrap Goblin
5.	Scrap Beast
6.     Scrap Beast
7.	Scrap Searcher
8.	Scrap Searcher
9.	Scrap Hunter
10.	Scrap Hunter
11.	Scrap Chimera
12.	Scrap Chimera
13.	Scrap Chimera
15.   Scrap Golem
16.	Scrap Golem
17.	Card Trooper
18.	Card Trooper
19.	Card Trooper
20.	Gaia Power
21.	Gaia Power
22.	Gaia Power
23.   Scrapstorm
24.	Scrapstorm
25.	Scrapstorm
26.	Scrapyard
27.	Scrapyard
28.	Scrap Oil Zone
30.	Scrap Oil Zone
32.	Scrap Sheen
33.	Mirror Force
34.	Torrential Tribute
35.	Gozen Match
36.   Gozen Match
37.	Dark Bribe
38.    Dark Bribe
39.	Bottomless Trap Hole
40.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
4.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Naturia Leodrake
13.	Naturia Leodrake
14.	Naturia Balkion
15.	Naturia Balkion

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Scrap Oil Zone
-Scrap Sheen
-Scrap Golem
-Scrap Goblin
-Scrap Beast
Face Downs:

[User]
 (1d35)[ 26 ]
  I play two face downs and end my turn.
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|F|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Beast
4.     Scrap Beast
5.	Scrap Searcher
6.	Scrap Searcher
7.	Scrap Hunter
8.	Scrap Hunter
9.	Scrap Chimera
10.	Scrap Chimera
11.	Scrap Chimera
12.   Scrap Golem
13.	Scrap Golem
14.	Card Trooper
15.	Card Trooper
16.	Card Trooper
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.   Scrapstorm
21.	Scrapstorm
22.	Scrapstorm
23.	Scrapyard
24.	Scrapyard
25.	Scrap Oil Zone
27.	Scrap Sheen
28.	Mirror Force
29.	Torrential Tribute
30.	Gozen Match
31.   Gozen Match
32.	Dark Bribe
33.    Dark Bribe
34.	Bottomless Trap Hole
35.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
4.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Naturia Leodrake
13.	Naturia Leodrake
14.	Naturia Balkion
15.	Naturia Balkion

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Scrap Oil Zone
-Scrap Golem
-Scrap Beast
-Scrap Oil Zone
Face Downs:
3: Scrap Goblin
4: Scrap Sheen

[User]
 "I will not back down from you!"
 (1d35)[ 26 ]
 "Now, prepare yourself! I bring forth  Koa'ki Meiru Bergzak ! Attack!"

{table]-|-|KMB|-|-
-|-|-|-|-[/table]
8000 LP
 Koa'ki Meiru Bergzak  [ 2000 /0]

 Spoiler
Hand: 5

 Spoiler
Soul Rope
Ultimate Offering
Marauding Captain
Koa'ki Meiru Bergzak
Rose, Warrior of Revenge
Soul Rope

Graveyard: 0

 Spoiler
None!

Removed from Play: 0

 Spoiler
None!

Main Deck: 34

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 D. D. Assailant
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Soul Rope
  Ultimate Offering
  Marauding Captain
  Koa'ki Meiru Bergzak
  Rose, Warrior of Revenge
  Soul Rope

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User] You hit  Scrap Goblin , who survives with its ability. Does your turn change?

[User]
 "I will set two cards face-down behind my monster and end my turn."

{table]-|-|KMB|-|-
-|-|?|?|-[/table]
8000 LP
 Koa'ki Meiru Bergzak  [ 2000 /0]
Face-Down:

 Spoiler

 Soul Rope
 Soul Rope

Position:

 Spoiler
Hand: 3

 Spoiler
Ultimate Offering
Marauding Captain
Rose, Warrior of Revenge

Graveyard: 0

 Spoiler
None!

Removed from Play: 0

 Spoiler
None!

Main Deck: 34

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 D. D. Assailant
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Soul Rope
  Ultimate Offering
  Marauding Captain
  Koa'ki Meiru Bergzak
  Rose, Warrior of Revenge
  Soul Rope

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User]
 [Incidentally, what card do you reveal to keep Bergzak standing?]
 (1d34)[ 26 ]
  I sacrifice my Goblin to summon Scrap Golem, who then revives Scrap Goblin. The two then tune together to create  Scrap Dragon . I then use its effect, targeting my face down, and your face down in row 4, destroying them both. Scrap Dragon then destroys your Bergzak. End Turn
{table="head]1|2|3|4|5
-|-|SD|-|-
-|-|-|-|-[/table]
 LP=8000
  S crap  D ragon,  2800 /2000

 Spoiler
Deck:

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Beast
4.     Scrap Beast
5.	Scrap Searcher
6.	Scrap Searcher
7.	Scrap Hunter
8.	Scrap Hunter
9.	Scrap Chimera
10.	Scrap Chimera
11.	Scrap Chimera
12.   Scrap Golem
13.	Scrap Golem
14.	Card Trooper
15.	Card Trooper
16.	Card Trooper
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.   Scrapstorm
21.	Scrapstorm
22.	Scrapstorm
23.	Scrapyard
24.	Scrapyard
25.	Scrap Oil Zone
27.	Mirror Force
28.	Torrential Tribute
29.	Gozen Match
30.    Gozen Match
31.	Dark Bribe
32.    Dark Bribe
33.	Bottomless Trap Hole
34.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Naturia Leodrake
13.	Naturia Leodrake
14.	Naturia Balkion
15.	Naturia Balkion

Stats:
Graveyard:
 Spoiler
-Scrap Goblin
-Scrap Golem
-Scrap Sheen

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Scrap Oil Zone
-Scrap Beast
-Scrap Oil Zone
-Scrap Sheen
Face Downs:

[User]
 (Oops, I thought it was Standby Phase.  I'll reveal  Marauding Captain .)

 "Your monster's effect destroys  Soul Rope ."
 "In destroying my monster, you've allowed me to activate  Soul Rope !  I pay 1000 Special Summon  Field-Commander Rahz . When it is summoned, I choose to place  Rose, Warrior of Revenge  as my next card!"
 "Now, I summon  Rose, Warrior of Revenge !  Next, I will Synchro Summon the mighty  Colossal Fighter  with Rose and Rahz.  Its attack strength is increased by its fallen comrades to 3100 ATK!"
 "Attack, Colossal Fighter!  Strike down the Scrap Dragon!  After that, I will set 1 card and end my turn."

{table]-|-|CF|-|-
-|-|?|-|-[/table]
6200 LP
 Colossal Fighter  [ 3100 /1000]
Face-Down:

 Spoiler

 Ultimate Offering

Position:

 Spoiler
Hand: 2

 Spoiler
Marauding Captain
Rose, Warrior of Revenge

Graveyard: 5

 Spoiler
Soul Rope
Koa'ki Meiru Bergzak
Soul Rope
Field-Commander Rahz
Rose, Warrior of Revenge

Removed from Play: 0

 Spoiler
None!

Main Deck: 34

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 D. D. Assailant
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Soul Rope
  Ultimate Offering
  Marauding Captain
  Koa'ki Meiru Bergzak
  Rose, Warrior of Revenge
  Soul Rope
  Field-Commander Rahz
  Rose, Warrior of Revenge

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[/QUOTE]

[User]
 My Dragon's ability revives my Golem.
 (1d33)[ 2 ]
  I summon Scrap Beast, then tune it with Scrap Golem to summon  Scrap Twin Dragon , I then play a face down and tribute it to send your Fighter back to the Extra Deck, and your face down back to your hand. Scrap Twin Dragon then attacks directly. End Turn
{table="head]1|2|3|4|5
-|-|STD|-|-
-|-|-|-|-[/table]
 LP=7700
  S crap  T win  D ragon,  3000 /2200

 Spoiler
Deck:

 Spoiler
1.	Scrap Goblin
3.	Scrap Beast
4.     Scrap Beast
5.	Scrap Searcher
6.	Scrap Searcher
7.	Scrap Hunter
8.	Scrap Hunter
9.	Scrap Chimera
10.	Scrap Chimera
11.	Scrap Chimera
12.   Scrap Golem
13.	Scrap Golem
14.	Card Trooper
15.	Card Trooper
16.	Card Trooper
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.   Scrapstorm
21.	Scrapstorm
22.	Scrapstorm
23.	Scrapyard
24.	Scrapyard
25.	Scrap Oil Zone
26.	Mirror Force
27.	Torrential Tribute
28.	Gozen Match
29.    Gozen Match
30.	Dark Bribe
31.    Dark Bribe
32.	Bottomless Trap Hole
33.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Naturia Leodrake
13.	Naturia Leodrake
14.	Naturia Balkion
15.	Naturia Balkion

Stats:
Graveyard:
 Spoiler
-Scrap Goblin
-Scrap Dragon
-Scrap Sheen
-Scrap Golem
-Scrap Beast
-Scrap Oil Zone

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Scrap Oil Zone
-Scrap Sheen
-Scrap Goblin
Face Downs:

[User]
 "Your Metal Monsters will not phase me!"
 (1d32)[ 8 ]

{table]-|-|-|-|-
-|-|-|-|-[/table]
3200 LP
 Colossal Fighter  [ 3100 /1000]
Face-Down:

 Spoiler

 Ultimate Offering

Position:

 Spoiler
Hand: 2

 Spoiler
Marauding Captain
Rose, Warrior of Revenge

Graveyard: 5

 Spoiler
Soul Rope
Koa'ki Meiru Bergzak
Soul Rope
Field-Commander Rahz
Rose, Warrior of Revenge

Removed from Play: 0

 Spoiler
None!

Main Deck: 32

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 D. D. Assailant
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Soul Rope
  Ultimate Offering
  Marauding Captain
  Koa'ki Meiru Bergzak
  Rose, Warrior of Revenge
  Soul Rope
  Field-Commander Rahz
  Rose, Warrior of Revenge

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[/QUOTE][/QUOTE]

[User]
 "Your Metal Monsters will not phase me!"
 (1d32)[ 13 ]
 "I summon  Marauding Captain ! He will allow me to special summon another monster:  D. D. Assailant !"
 "D. D. Assailant attacks Scrap Twin Dragon!  While he suffers a brutal defeat, he brings your dragon with him to the distant Different Dimension!  Then my Captain will attack as well!  After that I am finished."

{table]-|-|MC|-|-
-|-|-|-|-[/table]
1900 LP
 Marauding Captain  [ 1200 /400]
Face-Down: None
Position:

 Spoiler
Hand: 2

 Spoiler
Rose, Warrior of Revenge
Ultimate Offering

Graveyard: 5

 Spoiler
Soul Rope
Koa'ki Meiru Bergzak
Soul Rope
Field-Commander Rahz
Rose, Warrior of Revenge

Removed from Play: 1

 Spoiler
D. D. Assailant

Main Deck: 31

 Spoiler

 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 Goblin Attack Force
 Goblin Attack Force
 Goblin Attack Force
 Mystic Swordsman LV 4
 Rose, Warrior of Revenge
 Pilgrim of the Ice Barrier
 Turret Warrior
 Turret Warrior
 Turret Warrior
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Soul Rope
  Ultimate Offering
  Marauding Captain
  Koa'ki Meiru Bergzak
  Rose, Warrior of Revenge
  Soul Rope
  Field-Commander Rahz
  Rose, Warrior of Revenge
  D. D. Assailant

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 Ancient Fairy Dragon
 Black Rose Dragon
 X-Saber Urbellum
 X-Saber Urbellum
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Black-Winged Dragon
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User]
 (1d32)[ 10 ]
  I summon  Scrap Chimera , who revives Scrap Beast, they thn tune together to create another Scrap Dragon. I play a face down then destroy that face down and your Captain. Scra Dragon then attacks directly for the game.
{table="head]1|2|3|4|5
-|-|SD|-|-
-|-|-|-|-[/table]
 LP=6500

 Spoiler
Deck:

 Spoiler
1.	Scrap Goblin
2.	Scrap Beast
3.     Scrap Beast
4.	Scrap Searcher
5.	Scrap Searcher
6.	Scrap Hunter
7.	Scrap Hunter
8.	Scrap Chimera
9.	Scrap Chimera
11.   Scrap Golem
12.	Scrap Golem
13.	Card Trooper
14.	Card Trooper
15.	Card Trooper
16.	Gaia Power
17.	Gaia Power
18.	Gaia Power
19.   Scrapstorm
20.	Scrapstorm
21.	Scrapstorm
22.	Scrapyard
23.	Scrapyard
24.	Scrap Oil Zone
25.	Mirror Force
26.	Torrential Tribute
27.	Gozen Match
28.    Gozen Match
29.	Dark Bribe
30.    Dark Bribe
31.	Bottomless Trap Hole
32.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Naturia Leodrake
13.	Naturia Leodrake
14.	Naturia Balkion
15.	Naturia Balkion

Stats:
Graveyard:
 Spoiler
-Scrap Goblin
-Scrap Dragon
-Scrap Sheen
-Scrap Golem
-Scrap Beast
-Scrap Oil Zone
-Scrap Chimera
-Scrap Sheen

Removed from Play:
 Spoiler
-Scrap Twin Dragon

Hand- 2

 Spoiler
-Scrap Oil Zone
-Scrap Goblin
Face Downs:

[User]
 "Gaaaaah!"   The dragon blasts through the warrior, his sword flying into the air.  When the smoke clears from his attack, the warrior is gone completely, his sword remaining in the ground where it fell.

(So yeah, Ultimate Offering is useless.  Also, Scrap is pretty ridiculously cheap with the constant Special Summoning.)

[User] [Yeah, I'd have to agree that Scrap is a suprisingly Cheap archetype. Good Game nontheless.]


[User]
 OOC LINK
{table]sciencepanda |  Wilbur Rustbreath
DMofDarkness |  Shamenakar
Lothmar |  Markus Ma'soch
The Amish Pirate |  Anthony Clarke
Dorizzit |  William Delnas
Lix Lorn |  Emily Crest
Ragnarok'n'Roll |  Winston the Green Sage
Wearwhale |  Nathan Wall
The Tygre |  Josef Hedea [/table]
 G1
 Spoiler
 "Expect it? No, I ask of it, from a King to his subject. The Blue Dawn won't stop here. They'll move on, whether or not we fall here, and-"  The King's head perks up, as a floating circle of energy appears above the table. In it, the image of a young man in armor appears. He looks frantic.  "Sire?"  he says.  "I'm sending these people to take some Civilians to the Ampitheater. I don't know what's made its way into the city, so they could use all the help they could get."

At this, the image shows five people standing close together; a soft-skinned, light-haired human, a similar built man with longer hair, braided behind his back, a tougher built man with wearing chain shirt, a young woman that resembles much like a flower girl and another young man that looks like he belongs up in the Higher Tier of the city.  "My men are bound up keeping the West Gate Lock sealed, so I can't help, and-"  he cuts off, as a loud.... laughter, rings out from somewhere in the image.  "Sir, they've sent the bigger ones! I've got to go, please send help! These people are coming from the Merchant Theaters!"   The image cuts out.

 "No!"  He turns to those of you still in the room.  "Please, we've already lost too many people to the Dawn! Can you help those citizens make their way to the amphitheater?"  The King says, his expression no longer calm.

  G2
 Spoiler
 "Alright... just... gimme a minute."  The man reaches into a belt pouch, and from it he pulls a small red jewel. He crushes it, and throws it onto the ground. The powder flows into a circle, and the image of a man in armor appears. He stands in a wide, spacious room, and behind him stand four figures. A dwarf with a cross expression, one human with horribly scarred skin and a.... dragon man.

 "Sire? I'm sending these people to take some Civilians to the Ampitheater. I don't know what's made its way into the city, so they could use all the help they could get. My men are bound up keeping the West Gate Lock sealed, so I can't help them, and-"  he cuts off, as a loud.... laughter, rings out from the walls outside.  "Sir, they've sent the bigger ones! I've got to go, please send help! These people are coming from the Merchant Theaters!"  The image disappears, and the man looks at the five of you.  "Sorry to push this on you, but you gotta move now!"  The man signals, and he and his men run past you, heading towards the closest gate.

[User]
 "I will try, but I do not know your city well."   He adds quickly moving onto his next question of.

 "Where did they send that communication from compared to where the amphitheater is located?"   Markus asks trying to get an idea of the route they will take, even though with such destruction there can be no guarantee they will take the most likely route.  He prays someone in his company knows well enough or the king will provide them a capable guide.

[User]
 " I'll do my best. " she promised, nodding.

 Spoiler
Next time I have six seconds or however long it is, I renew my manoeuvres.

[User]
 Nathan Wall
 "Well let's to it, then!"  says Nathan and sets off at a brisk pace in whatever direction the guardsman points them in. As the others (presumably) join him he turns to them, walking backwards, and speaks brightly, as if they hadn't been fighting for their lives moments before.  "I'm Nathan, by the way. Nathan Wall."

[User] " I'm Emily Crest. " replied the girl, looking at him carefully. She wondered briefly about how he managed to shrug off recent experiences, while she was still thinking it through, trying to analyse what had happened.

[User]
 TheAmishPirate

 Spoiler
Your feet rush one in front of the other, as you race down to the amphitheater below. Past guards and past nobility, and down the grand stairs. Past housing that is still (remarkably) intact, and after ten minutes of running, you see the Amphitheater approaching. On it, you see hundreds of people on a raised platform and in the audience seating. In tents and in huddles and around small bonfires, thousands of people shelter together for comfort.

 OOC

 Spoiler
Everyone else?

[User]
 "I'm athraid I do not know thhe way very well. I am still new to this city. If you wvant, I can try to gafher the cehfvilians up. They vwhill moove easier organized."  Josef says.

(( OOC : It's been a while since I looked over my character sheet. I just remembered that Josef has something of a lisp. 😳))

[User]
 William Delnas, G2

William nods to the soldier, then quickly turns away from the others, clutching his head tightly.  He runs off in the indicated direction, waving his hand towards it in an imperious motion to the others.

 "Come on, let's go."

[User]
 Marcus - G1

 'Wait! The bowman the dwarf collected was heading to the ampitheater!  I still dont know where I need to go after, but I can probably be of more help out there then in here. Maybe I can still catch him.'  Marcus thinks to himself as he leaves the room in a hurried pace to find the amphitheater - likely a little confused by the foreign buildings.

 Spoiler
 Since I couldnt get directions im trying to find my way myself or detect Amishpirates char.  No knowledge Local or Gather information but if I get really lost I wont hesitate to ask for directions again.
Spot (1d20+14)[ 31 ]
Listen (1d20+13)[ 20 ]
Search (1d20)[ 16 ]

[User]
 Anthony gives the whole amphitheater a once-over. He starts to comb through the crowds, occasionally calling out  "Elena?" . Unless interrupted, he will keep searching until he finds them or has gone through the entire area.

 Spoiler

Search:  (1d20+1)[ 7 ]


[User] You hear the dragging of a leg followed by moaning outside... You know you're not alone... You all look at the door as another survivor finds his way in... You decide to learn eachothers stories overnight, while you're safe inside the building...

[User] "Hello, survivor. Having a tough week?"  Kiiran says, jumping into the air (using fell flight) and then closing the door.  Have anything you want to get rid of?  Kiiran says, pulling out a plank and nailing the door shut again.

[User]
 I have been here a nightfall, It has not been a good one,It seems like more each night are coming.  He then walks up to the man,Well to the feet of the man and then says
 I am named Tony Del Mirgo.What is yours?

[User] "Well met lonely survivor! You've come to the right house. These zombies will quake in fear with our combined power! I, Alexander Kirskan, am more than enough for these weakling zombies, now it's just overkill! Though they are dead already so it might be over unkill? Actually, we wouldn't want to unkill them, unless we revived them into the living. Unkilling them is like taking back a kill. Destroy is a better word. Now it's just overdestroying them! "   Alex combs any potential entrances as he yells out the greeting.

[User] "Perhaps you shouldn't yell, we don't want to draw any more of those abominations to us."  Cev comments as he looks up from his bag.   "I'll set up some surprises after we get settled in, I think."   Getting up he begins to do a quick glance around the room, keeping an eye out for weaknesses in the structure.

[User]
 In the back corner of the room, seated beneath a table, a gnome of small size even for his own kind sits looking rather annoyed, his hands at his ears. He has a rather scrunched face, with beady eyes and a great white-grey beard reaching down to his waist. His frame seems thin and wiry, but extraordinarily well-muscled,  especially  for a Gnome. " Yes! Yes, yes, do quiet down, you're liable to alert every ghoul from here to Hortlump! "

Lowering his hands, he seems to grumble to himself in a rapid, unintelligible gibberish that sounds a little like Dwarvish, but not entirely.  " Ohhowintheworlddidyoumanagetogetyourselfintothison  eCazicfirstyouwerewrestlingahalforcinthetavernandn  owthere'szombieseverywhereinvadingeveryone'slawnsa  ndnoteventhosemagicalplantsthatBarbotimadethatshoo  tpeasandwhatnotcanstopthem. Ohbotherwhatapredicament. "

 Spoiler
Yes, I'm using the Dragonlance take on the Gnomish language, with minor liberties.

[User] As you discuss ways to stay safe, you hear a thud in the next room and realized nobody has checked it yet... You hear a dragging towards the door... You can only guess what it is...

[User]
 Alex acts quickly to the obvious noise. He unsheathes his sword and goes towards the overlooked door. He'll move right next to the door, the side farthest away from the latch/doorknob. Ironically he shushes everyone then taps his sword against the door looking for various answers with the tapping. Is the door loose enough to open if it opens inwards? Will the zombie respond and move closer to the tapping faster? While waiting for any responses in the other room, Alex will examine the door to see if it opens inwards or outwards. Then if he has time he will prepare to attack whatever comes out the door.

 Spoiler

 (1d20+5)[ 20 ]  Spot Check
 (1d20+1)[ 3 ]  Search Check (if necessary)

 (1d20+12)[ 30 ]  Attack roll if needed
 (2d6+10)[ 19 ]  Damage roll if needed
 (1d6)[ 1 ]  Fire damage roll if needed

If I don't attack right away, when I do attack I'll use these rolls.

[User] You see the door completely closed... It opens towards you and is locked (though you could bareley find the handle with a search check like that)... You must wait for the creature or bust open the door... Or pick the lock...

[User] "Should I break it now?"  Kiiran says, conjuring purple energy around his fists.

[User] Cev investigates the lock,  "I could probably pick the lock, if need be.  Or perhaps a trap outside of the door would be more fun?"

[User] "Might hold off on the breaking. The door is still pretty sturdy don't ya think? Picking the lock might be the best bet. A trap!? Sounds fun. It's up to you if you want to waste one now."

[User]
 Tony grabs his totem from his shoulder,walks to the door and lifts it over his head, Saying
 If your living,Dont come out.
(reading an attack if an undead smacks through the door)

[User] You hear the noise stop just before the door...................................... *BAM* the door flies open as a man of flesh and decay jumps at the man holding the giant totem...

[User]
 I eldritch blast:
 (1d20+9)[ 21 ]
 (3d6)[ 10 ]

[User] The zombie staggers as it is blasted, but continues his way towards the cleric...

[User]
 Alex shall slash at him from behind with his readied attack, before he gets to far away.

 Spoiler

Using my first attack.
30 to hit
19 dmg + 1 fire dmg.

[User]
 As the blade passes through the creature it falls to the ground... You see in the room he came from that he was alone... It was a pure coincidence he was there... You know this is not a safe place so you discuss where to go next...

OOC:

 Spoiler
You never said you "redead" an attack...

[User] "Well, that was unexpected.  Kiiran says, re-closing the door.

[User]
 OOC:

 Spoiler
Your still talking... About your stories and how you got her...

[User] " Well, are we all just going to stand around staring at the dust or are we going to be productive? Someone say something! " The gnome pipes up irritably.

[User] "Meh. With all the scratching and groaning, I can barely hear myself think!  Kiiran says, then pulls out a pillow and bedroll from his belt pouch. "I'm gonna try and get some sleep."


[User]
 Arena Tournament, Round 95:  Symbol  vs.  Wendy
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Symbol  - RandomAction
 Wendy  - candycorn

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+5)[ 15 ]

Debating purchases...

[User] Purchase:  Potion of Ebon Eyes (CL 2).  -100gp

[User]
 Hmmm.

Ini:  (1d20-4)[ 3 ]

Debating Purchases.

Spell selection:
 Spoiler

Level 0: Lightx2, Guidance
Level 1: Summon Monster I @ CL4-Domain, Blood Wind, Shield of Faith

[User]
 Buy potion of Shield of Faith(+2) @CL1 -50gp

Starting Spells(Refs only)-Updated:

 Spoiler
Level 0: Light, Detect Magic x2
Level 1: Summon Monster I @ CL4-Domain, Light of Lunia x2

Ready to go.

[User]
 No new purchases.  Ready to go also.

Starting disposition (LOS):
 Spoiler
Begin in Y10.  Heavy Shield is readied, and a potion is in hand.  Skin is a slight purplish color.

Wearing: There's a bluish-green torc around my neck.  The clasp in front of my throat resembles a pair of black dragons facing one another.  In addition, a coarse brown fur vest is worn over my studded leather armor.  It appears to shift and move on its own, and dissipates into mistyness near my waist.  Finally, at the waist, there is a wide belt of purple scales around my waist.

Details (Refs/Observers only):
 Spoiler
Shaped Melds:
Dissolving spittle (expanded)
Wormtail belt (1)
Blink Shirt (1)

[User]
 Wendy, Round 1, First to act:

LOS:
 Spoiler
Standard: Drink  Potion of Reduce Person
Free: Drop vial.
Move: to T9.
Hide:  (1d20+14)[ 30 ]  (+6 dex +8 size, +4 racial, +2 MW tool, -5 distance, -1 ACP)

Done.

Stats:
 Spoiler
Location: T9, hiding
AC: 25 (10+5 dex + 2 size + 3 armor + 3 natural armor + 2 shield), Touch 17, FF 20
HP: 12/12
In Hand: Heavy Shield

Melds Shaped:
 Spoiler
Dissolving Spittle (Expanded), Blink Shirt, Wormtail Belt

Temporary Effects: Reduce Person 1/10

[User]
 Good luck, Candycorn.

 Symbol,R-1:
Refs/LoS:
 Spoiler

Start in B-10 with shield readied.
Cast a spell - Standard.
Spellcraft DC:16
 Spoiler

Light of Lunia @CL1, duration 10 minutes/level.

Activate Law devotion, setting bonus to AC - swift.
Move to H-10.

End turn.

Stats:
 Spoiler

Light of Lunia 100/100
Law Devotion 10/10
Location: H-10
Hp: 10/10
AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
Level 0 - Light, Detect Magic x2
Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)

[User]
 Refs:
 Spoiler
Nyar.

Wendy:
 Spoiler
Symbol starts glowing (30ft/30ft) and moves to H10, wearing shield.

Symbol:
 Spoiler
No LoS.

[User]
 Wendy, Round 2, First to act:

LOS:
 Spoiler
Move: Draw Sling.
Standard: Blink to Q9 (+15)
Hide: (1d20+19)[ 28 ]

Done.

Stats:
 Spoiler
Location: Q9 +15, hiding
AC: 25 (10+5 dex + 2 size + 3 armor + 3 natural armor + 2 shield), Touch 17, FF 20
HP: 12/12
In Hand: Heavy Shield
Melds: Dissolving Spittle (Expanded), Blink Shirt (1), Wormtail Belt (1)

Temporary Effects: Reduce Person 2/10

[User]
 Symbol,R-2:
Refs/LoS:
 Spoiler

Move to K-8 - move.
Cast a spell - standard.
Spellcraft DC:16
 Spoiler

Detect Magic, cone starting in L-8.

End turn.

Stats:
 Spoiler

Light of Lunia 99/100
Law Devotion 9/10
Location: K-8
Hp: 10/10
AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
Level 0 - Light, Detect Magic x2(-1 used)
Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)

[User]
 Symbol:
 Spoiler
Please specify the direction and starting grid intersection of the cone.

[User]
 No play holding here.

Refs:
 Spoiler

Eastward into L-8 and L-9 as the starting squares.

[User]
 Refs:
 Spoiler
Nyar.

Wendy:
 Spoiler
Symbol moves to K8 and casts a spell.

Symbol:
 Spoiler
You detect auras.

[User]
 Wendy, Round 3, First to Act:

Refs/LOS:
 Spoiler
Ready Action:
 Spoiler
Blink if Symbol makes an attack, attempts to leave my LOS, or ends turn.

Hide, if necessary:  (1d20+19)[ 33 ]

Done.

Stats:
 Spoiler
Location: Q9 +15, hiding, ready action
AC: 25 (10+5 dex + 2 size + 3 armor + 3 natural armor + 2 shield), Touch 17, FF 20
HP: 12/12
In Hand: Heavy Shield
Melds: Dissolving Spittle (Expanded), Blink Shirt (1), Wormtail Belt (1)

Temporary Effects: Reduce Person 3/10

[User]
 Quick ref question for my turn.
 Spoiler
Where are the aura's located? If Wendy is hiding close by, would my Light of Lunia spell show where she is at?

 Symbol,R-3:
Ref/LoS:
 Spoiler

Start casting a spell - full round.
Spellcraft DC:16
 Spoiler
Summon Monster I @CL4

End turn. Maybe subject to change pending answer to question.

Stats:
 Spoiler
Light of Lunia 98/100
Law Devotion 8/10
Location: K-8
Hp: 10/10
AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
Level 0 - Light, Detect Magic x2(-1 used)
Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)

[User]
 Symbol:
 Spoiler
Detect Magic does not give you locations until the third round of concentration on a particular area.  Unless Light of Lunia has some special properties I'm not remembering, it's just a normal light source with regards to hiding.

[User]
 No change in turn. Continue on Candycorn.

Refs:
 Spoiler
I was thinking that since it gave off a 30' radius then 30' of shadow beyond that, if she was hiding near me there would be no darkness for her to hide in. Anyways, thanks Sallera.

[User]
 Symbol:
 Spoiler
Yes, that much is true.

[User]
 Refs:
 Spoiler
Nyar.

Wendy:
 Spoiler
Symbol is in K8, and starts casting a spell.

Symbol:
 Spoiler
No LoS.

[User]
 Wendy, Round 4, First to act:

Refs/LOS:
 Spoiler
Ready Action Triggered: Opponent ended turn.
I vanish.
Refs:
 Spoiler
Blink From Q9(+15) to Q6(+0), breaking LOS.

My turn:

Swift: Allocate Essentia.
Free: 5 foot step into Q7.  Hide:  (1d20+19)[ 33 ]
If my calculations are correct, Q7 to K8 is 30 feet.  Provided that's true:
Standard: Ready action:
 Spoiler
Attack Symbol (Dissolving Spittle) if he takes any action, ends turn, or if any creature appears.

Done.

Stats:
 Spoiler
Location: Q7, hiding, ready action
AC: 24 (10+5 dex + 2 size + 2 armor + 3 natural armor + 2 shield), Touch 17, FF 19
HP: 12/12
In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10.  Accidentally left out of round 2 and 3 stat block)
Melds: Dissolving Spittle (Expanded)(2), Blink Shirt, Wormtail Belt

Temporary Effects: Reduce Person 4/10

[User]
 Symbol,R-4:
Refs/LoS:
 Spoiler

Refs/Personal notes:
 Spoiler

Considering Wendy has an acid attack and her tactics in prior matches(teleporting), she is probably watching me right now from atop of one of the walls. Either I need to summon a flier to scout her out or something that can take an acidic blast if I can get her on the ground. My odds for winning this match wasn't good from the start anyway so.....

A celestial giant fire bettle appears in Q-8.

-Symbol's turn-
Point eastward and order the bettle to kill anything that it finds in that direction other than me - free.
Move to P-10 - move.
Ready an action - standard.
Trigger:
 Spoiler
Shoot Wendy with a Light of Lunia bolt if she comes into LoS and LoE.

-Bettle's turn-
Double move to Z-7(?)

End turn.

Stats:
 Spoiler
Light of Lunia 97/100
Summon Monster I 4/4
Law Devotion 7/10
Location: P-10
Hp: 10/10
AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
Level 0 - Light, Detect Magic x2(-1 used)
Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)

[User]
 Wendy:
 Spoiler
A Celestial Giant Fire Beetle appears in Q8, triggering your readied action.  Do you take it?

[User]
 ...damn.

Yes, Sallera, I do.

Your beetle gets an attack of opportunity.

After that:

Touch attack:  (1d20+10)[ 24 ]  at Symbol.  (if you saw me in Q7, subtract 2 from this and apply your dex.  Otherwise, this is vs flat footed touch AC.)
If Hit:  (3d6)[ 6 ]  Acid damage.

After that, I appear in Q6.  I am wielding a heavy shield and holding a loaded sling.  Also, there's a bluish-green torc around my neck. The clasp in front of my throat resembles a pair of black dragons facing one another. In addition, a coarse brown fur vest is worn over my studded leather armor. It appears to shift and move on its own, and dissipates into mistyness near my waist. Finally, at the waist, there is a wide belt of purple scales around my waist.

[User]
 For Clarification:  This happens when the beetle appears.

EDIT:
For further clarification:  Wendy is currently Tiny.

[User]
 Actually, I didn't see you. I was thinking that you were on top of a wall and thought that I would have to take you out using ranged attacks. That was a hit by the way. Now to so how badly I am going to fail here.

 Symbol,R-4,redux:

AoO for the beetle:
Attack:  (1d20+1)[ 12 ]
Damage:  (2d4)[ 5 ]

-Symbol-
Order beetle to kill Wendy - free.
Move to P-8 - move
Shift devotion to attack - free.
Fire Lunia bolt - standard.
Ranged touch attack:  (1d20+5)[ 9 ]
Damage:  (1d6)[ 1 ]
Return devotion to AC - free.

-Beetle-
5' step to Q-7 - free.
Attack:  (1d20+1)[ 2 ]
Damage:  (2d4)[ 5 ]

End turn.

Stats:
 Spoiler
Light of Lunia 97/100
Summon Monster I 4/4
Law Devotion 7/10
Location: P-8
Hp: 6/10
AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
Level 0 - Light, Detect Magic x2(-1 used)
Level 1: Summon Monster I-domain, Light of Lunia x2(1 used)

[User]
 Err...  I made a typo.  I meant to state that I appeared in Q7 (as Q6 did not have LOS to you, nor would the beetle have been able to attack).

The original text of "if you saw me in Q7" is the correct one.  That may slightly alter the beetle's action (as it won't need a 5 foot step any longer).

[User]
 The above was to give you opportunity to adjust your movement based on the inaccurate information.  The attacks will all miss regardless (current touch AC is 17, current total AC is somewhat higher... the bug needs a nat 20 to hit me).  This is merely an opportunity to adjust the movement, since it was based on inaccurate information.

Specific requiring response from you:  Your beetle's 5 foot step into Q7 wasn't legal, as I was there.

[User] Well then we simply remove the stated 5' step for the beetle and since I could see it attack something then I could know that there was someone or thing to it's north. So if this is acceptable with you, then it's your turn.

[User]
 Works for me.  I assume when you say "Lunia bolt", you meant "Light of Lunia"...

Hm.  Let's see.  Base touch AC of 12, with cover (16), with law devotion (19), vs my +8 to hit.  Not the best option I have... Hm.

 Wendy, Round 5, First to Act:

Swift: Allocate Essentia.
Standard: Ready Action:
 Spoiler
Blink if any of the following occurs:

 An attack is attempted by anything other than the Celestial Fire beetle
 All hostile forces attempt to leave my LOS
 Any hostile force within my LOS attempts to end turn

.

Done.

Stats:
 Spoiler
Location: Q7, ready action
AC: 23 (10+5 dex + 2 size + 2 armor + 2 natural armor + 2 shield), Touch 17, FF 19
HP: 12/12
In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10. Accidentally left out of round 2 and 3 stat block)
Melds: Dissolving Spittle (Expanded)(1), Blink Shirt (1), Wormtail Belt

Temporary Effects: Reduce Person 5/10

[User]
 Yes on the Lunia Bolt being the Light of Lunia. Not real confident on my chances of winning in this match, but maybe I can pull an upset.  Not!
 Symbol,R-5:
-Symbol-
Move to Q-6 provoking an AoO - move.
Shift devotion to attack - free.
Ready an action - standard.
Trigger:
 Spoiler

I am a little iffy here so, attempt a grapple on Wendy if: She tries to blink/teleport away, Moves or Ends her turn. I have not tried this before, is this a legal trigger?

-Beetle-
Attack Wendy - standard.
Bite:  (1d20+3)[ 5 ]
Damage: (2d4)[ 7 ]

End turn.

Stats:
 Spoiler

Light of Lunia(1 bolt used) 96/100
Summon Monster I 3/4
Law Devotion 6/10
Location: Q-6
Hp: 6/10
AC: 24(8armor+2shield+1dex+3feat); T-14; Flat-23
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
Level 0 - Light, Detect Magic x2(-1 used)
Level 1: Summon Monster I-domain(used), Light of Lunia x2(1 used)

[User] AoO Not taken.  Waiting on ref question in waiting room before I decide whether or not to take my ready action.

[User]
 Not taking my ready action, since I'm operating under the assumption that you've read my previous matches (based on your assessment of my proclivity for being on walls, despite the fact that I don't have blink shirt on my standard list of shaped melds)...  And if you have, you have to have a good idea of what I'll do.

So I'll change up my tactics, and hope you were so focused on my probable actions (like I was yours) that you made the same mistake with your readied action that I made with mine (namely, forgot to include an option to trigger when you readied).

My Turn:

Ready action:
 Spoiler
Blink if any hostile force takes any action whatsoever, makes any non-action attack, activates a readied action, or leaves my LOS in any other way.  Basically, if I detect any change other than out of turn free actions after I ready this.

Done.

Stats:
 Spoiler
Location: Q7, ready action
AC: 23 (10+5 dex + 2 size + 2 armor + 2 natural armor + 2 shield), Touch 17, FF 19
HP: 12/12
In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10. Accidentally left out of round 2 and 3 stat block)
Melds: Dissolving Spittle (Expanded)(1), Blink Shirt (1), Wormtail Belt

Temporary Effects: Reduce Person 6/10

[User]
 Well since I do not desire a duel of readied actions, I will take mine. Though this does leave me fuzzy on the results on initiative, mainly I think I still get my turn.

My readied triggers when you end turn. Attempt a grapple on you granting an AoO. Any bonuses for me since you are tiny sized?

Melee touch:  (1d20+6)[ 13 ]
Grapple check:  (1d20+3)[ 11 ]  add 3 if Devotion helps with this.
Damage if needed:  (1d3+3)[ 5 ]

Waiting on results and to see if I triggered your readied.

[User]
 You did, and I will take it, although the tough attack would have missed.

My trigger was: "if any hostile force takes any action whatsoever, makes any non-action attack, activates a readied action, or leaves my LOS in any other way. Basically, if I detect any change other than out of turn free actions after I ready this."

Vanish, and appear in Q5 (+15).

Now, my turn happened.
Your ready action put you before me.
My ready action to that put me before you again.

Right?

[User]
 Provided that is true:

My turn:
Swift: Allocate Essentia
Attack (Symbol, Dissolving Spittle):  (1d20+8)[ 22 ]  vs touch AC
Damage:  (3d6)[ 14 ]  acid

Done.
Stats:
 Spoiler
Location: Q5(+15)
AC: 23 (10+5 dex + 2 size + 2 armor + 2 natural armor + 2 shield), Touch 17, FF 19
HP: 12/12
In Hand: Heavy Shield, Loaded Sling (drawn in round 2, post 10. Accidentally left out of round 2 and 3 stat block)
Melds: Dissolving Spittle (Expanded)(2), Blink Shirt, Wormtail Belt

Temporary Effects: Reduce Person 7/10

[User] With that amount of damage I believe that's match.

[User]
 High Ref Sallera
 Wendy spits on victory, but takes it anyway.


[User] As what was a beautiful fall day draws to a close, you find yourself in the small rural town of Innesh. It is a tiny community: a few dozen houses fill one half of the settlement; another quarter is made up of shops surrounding a small market square; and the last quarter is made up of workshops and storage sheds. The surrounding countryside is covered with large, sprawling farms. The town has one small inn, the Shining Pendant. It is getting dark, perhaps you should find a place to stay the night.

[User]
 Elgold briefly regarded the small town with scrutinising eyes; a rural town, he saw little prospect for great profit here, but at least he should be able to fool the townsfolk of enough coin to proceed with his travels. A small smirk form on the old gnome's lips as he make his way down the small road further into town.

Approaching one of the townsfolk he raises his hat in greeting.  "Good evenin'. Name's Bimble, a merchant, and I'm passin' through this here fine town of yours. Say, tell me, is that an inn over there?"  He says with a smile as he point towards what he assumes is the inn.

[User] "Indeed it is, friend. Best, if only, inn in town, as my old friend Kavin always say."  replies the man.  "Best get moving, though. Rooms are probably almost full by now."

[User]
 "Much obliged there friend. " Elgold give the man a polite nod, and head to the inn. Taking in the village as he make his way he wonder if there might be any ways of making a profit here.

"Best look at the establishment, eh Elgold"  He mumbles to himself as he step inside the inn, looking around briefly once inside, before moving over to the counter in search for the innkeeper.

[User]
 The innkeeper greets you warmly, if quietly. He is paying more attention to the story being told behind him by a kith man sitting on a small stage in the corner. The room is filled with a mixture of kith and humans, and a Saih.
 "Hello there, friend. How can I help you?"

[User] "Good evenin'. Name's Bimble, and I wonder if you have any rooms available in this mighty fine establishment"  Elgold asks the innkeeper while he let his eyes wander over the interior of the inn, to see if there's a chance for some gambling atleast.

[User]
 "That we do, last one as it is. It'll be one gold bit per night, pay now or in the morning."  replies the kith innkeeper.

As for the room, there does not appear to be much chance of any gambling, at least not yet. Nightfall proper is just beginning. For now, everyone seems to be listening to the storyteller. He is telling the story of the Six from Shadow, an ancient legend that you remember vaguely from your childhood. He is rather good at it, keeping the entire crown enthralled with his recitation. As you listen, a loud crash echoes from the roof, followed by what sounds like an explosion, then a thump on the ground outside the door.

[User]
 "Last one, eh? I'll take it then."  Elgold says to the innkeeper and pay for the room. He then move to sit down on one o the many stools near the counter. Whiel listening to the storyteller with somewhat mild interest he considers his plans for the following day, leaving the town immediately seemed the easy way.

 "What in the blazing hells?"  His train of thought is interupted by the loud ruckus outside, and his eyes snap towards the door as they go somewhat wide.

[User]
 The storyteller speaks up quickly.  "Ladies and gentlemen, if I may keep your attention, I have one last story to finish off the night. I ask that you disregard the noises outside as they'll no doubt end when the town guard arrives."
Most of the crowd goes back to listening as he begins a new story.
The human innkeeper and a woman with light-brown hair move to the door, and cautiously open it.

[User] Elgold shake his head briskly at the storyteller.  "Trying to squeeze the last few coins from the audience before it's too late... Why didn't I think of that?"  He mumbles to himself and turn his attention to the door instead, seeing as whatever happened outside the inn, it was likely more important.

[User] The human innkeeper and the young woman he was talking to move towards the door and open it. They move cautiously out, then the innkeeper returns, shutting the door after him. He looks visibly shaken. He begins talking to the kith innkeeper in hushed tones.

[User] "Hrrm"  Elgold mumbles to himself as he get down from the stool he sat on, and move over to the door. He makes sure to listen for any immediate sounds of combat, and open the door to peek outside.

[User] Opening the door, you don't immediately see anything, but you notice some movement to your left. You can just make out the dark figure of the young woman dragging something towards the stables.

[User] Elgold follow the woman with his gaze, and more importantly trying to see what she was pulling towards the stables.  "Not sure I like this. Could be trouble."  He mumbles to himself and step outside the inn, moving closer to get a better look, but still trying to stay at a safe distance from the woman.  "This is a mistake Elgold...Going back to the inn is a better plan"  He try to tell himself.

[User] As you round the corner, you see her disappearing into one of the stable stalls. She emerges a few seconds later, and heads into the Inn through the back door.

[User] Elgold wait for the young woman to disapepar back inside before he move to the stable, appraching the entrance to peer inside. Unless he spot someone in there he then enter the stables to look around for anything out of hte ordinary.

[User] Making your way into the stables, you begin to look around. Nothing appears out of the ordinary. Suddenly, a voice calls out behind you:  "Now what would you be doing out here?"  You recognize it as the kith innkeeper's.  "Not that I care, as long as you're not up to some kind of mischief."

[User] "Ah! Darnit!"  Elgold spin around on the spot to face the innkeeper.  "Don't you know that you're not supposed to go sneakin' up on old men like me?"  He says with a raised fist.  "Bah. I was just checkin' what the darned ruckus was al about."

[User] Kavin sighs.  "Someone's been killed."  He moves over to a blanket laid in one of the stalls, and pulls it aside to reveal a body. There's a large, gaping hole in one side of the neck.  "We found him out front just after that noise from the roof. I don't suppose you have any idea what happened to him?"

[User] Elgold shake his head.  " 'fraid I don't. Damned nasty business that"  He says as he watch the corpse briefly.  "Doesn't seem all natural to me though."

[User] "What, with the explosion and the gaping wound? You don't say."  replies the kith innkeeper.  "Javin was a well known face around here, respected. I don't think he had any enemies to speak of, so the blame likely lies on an outsider. Hmn..."  he trails off, looking over to you with an interested look on his face.  "Perhaps you can help us. The town council'll be meeting in a bit. We'll have to elect someone to the position of town watch, perhaps several people. You've certainly got admirable deductive skills..."  he adds with just the slightest hint of sarcasm.

[User] "Hmph! Don't get smart with me boy. I'm old and have a right for stating the obvious. " Elgold says and narrow his eyes slightly.  "Now what's this 'bout a town watch, hm? Do I look like I'd fit there?"

[User] "In a completely advisory position, of course. I mean, look at old Javin here..."  Upon closer inspection, the body is indeed that of an older man.  "He was the previous town watch. It was mostly a ceremonial position, but it also involved advising the council on matters of security. I'm sure we can find others to do any fighting, but perhaps you would be interested in helping too? There is, after all, a town-paid wage associated with the role..."

[User] "Hrrm...that so?"  Elgold asks and peer at Javin briefly. He thinks on this, this could be an opportunity to earn some gold, and so long as he didn't have to do any fighting he could play along.  "Right...No promises, but I'll attend your meetin'. Where is it, you said?"

[User] "I'll be calling the council together here at the inn. They should meet in half an hour or so. I've got to go take a look at the roof now."  The innkeeper covers the corpse and turns away towards the door. He pauses.  "The name's Kavin, by the way. Nice to meet you."

[User] Elgold nods once at the innkeeper.  "Name's Elgold. I'll head backt to the inn."   He says, briefly looking to the corpse again, before heading back to the inn. Thoughts on how we has going to handle the town watch business were flying through his skull, money or no it didn't seem wise to be on the town watch, more than that it wasn't his style.  "Eh, I'll see what happens " He mutters to himself as he enter the inn through the front door.


[User] A spinning UFO sets down in the open field, spindly tripod legs extending to balance it.  The dome on the bottom opens to reveal a ramp and a brilliant light, silhouetting a figure in a bright blue space suit.   "People of Earth, I come in peace!  Prepare to *dance*!"   It pauses as it mentally replays its last words, then bangs on the small box on its left arm.   "This *silly* translator is *frotz*ed again.  We *dance* with *silly cows*.  Do you *dance*?"   The box deploys, and various holograms flicker into existence, unmistakably Duel Monsters.

[User]
 Init:  (1d20)[ 4 ]
Draw:  (5d40)[ 24 ][ 20 ][ 13 ][ 35 ][ 23 ](115)
Reroll:  (3d40)[ 17 ][ 5 ][ 27 ](49)
 Victory Cross: 40 cards

 Spoiler
MONSTER: 17
1. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
2. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
3. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
4. Cyber Dragon (LIGHT Machine 5; 2100/1600)
5. Cyber Dragon (LIGHT Machine 5; 2100/1600)
6. Cyber Eltanin (LIGHT Machine 10; ?/?)
7. Falchion Beta (LIGHT Machine 4; 1200/800)
8. Falchion Beta (LIGHT Machine 4; 1200/800)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
11. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
12. Shining Angel (LIGHT Fairy 4; 1400/800)
13. Shining Angel (LIGHT Fairy 4; 1400/800)
14. Shining Angel (LIGHT Fairy 4; 1400/800)
15. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
16. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
17. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)

SPELL: 16
18. Burden of the Mighty
19. Burden of the Mighty
20. Burden of the Mighty
21. Dark Hole
22. Forbidden Lance
23. Forbidden Lance
24. Forbidden Lance
25. Limiter Removal
26. Monster Reborn
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Pot of Duality
30. Pot of Duality
31. Pot of Duality
32. United We Stand
33. United We Stand

TRAP: 7
34. Mirror Force
35. Solemn Warning
36. Solemn Warning
37. Token Stampede
38. Token Stampede
39. Token Stampede
40. Torrential Tribute

[User]
 A man in a trenchcoat and shades walks upon the scene.  Hah! I've struck it rich! Oh, when I capture this alien life form and give it to the Society of Steel for experimentation, I'm in for a big promotion!

He deploys his Duel Disk to attack the alien life form.

 (d20)[ 8 ]
 (5d40)[ 29 ][ 37 ][ 29 ][ 34 ][ 39 ](168)
 (3d40)[ 10 ][ 30 ][ 10 ](50)
 Snatcher of Steel

 Spoiler

1.	Shapesnatch
2.	Shapesnatch
3.	Shapesnatch
4.	Megasonic  Eye
5.	Megasonic  Eye
6.	Megasonic  Eye
7.	Armageddon Knight
8.	Armageddon Knight
9.	Armageddon Knight
10.	Chaos-End Master
11.	Chaos-End Master
12.	Chaos-End Master
13.	Honest
14.	Mystic Tomato
15.	Mystic Tomato
16.	Mystic Tomato
17.	Necro Gardna
18.	Plaguespreader Zombie
19.	Treeborn Frog
20.	Treeborn Frog
21.	Black Luster Soldier – Envoy of the Beginning
22.	Creature Swap
23.	Creature Swap
24.	Foolish Burial
25.	Forbidden Lance
26.	Forbidden Lance
27.	Heavy Storm
28.	Monster Reborn
29.	Mystical Space Typhoon
30.	Mystical Space Typhoon
31.	Inferno Reckless Summon
32.	Inferno Reckless Summon
33.	Inferno Reckless Summon
34.	Swing of Memories
35.	Limiter Removal
36.	Call of the Haunted
37.	Call of the Haunted
38.	Call of the Haunted
39.	Trap Stun
40.	Trap Stun

Extra Deck:
1.	Brionac, Dragon of the Ice Barrier
2.	Black Rose Dragon
3.	Scrap Dragon
4.	Stardust Dragon
5.	Leviair the Sea Dragon
6.	Steelswarm Roach
7.	Number 39: Utopia
8.	Gem-Knight Pearl
9.	Lavaval Chain
10.	Adreus, Keeper of Armageddon
11.	Adreus, Keeper of Armageddon
12.	Tiras, Keeper of Genesis
13.	Wind-Up Arsenal Zenmaioh
14.	Dborak the King of Heavy Machinery
15.	Dborak the King of Heavy Machinery

 On second thought, I'll let this thing make the first move.

(You go first.)

[User]
 "Oh, a *silly cow*?"   The alien seems pleased.   "We shall *dance*, and we will see if you are a *silly cow* or a *happy camper*."

Draw:  (1d35)[ 17 ]
 "Gravity control on, playing Burden of the Mighty."   The local gravity seems to increase, slowing the opponent slightly.   "Shine, Shining Angel!"   A monster, along with two facedowns appears before the alien.   "Play, *other*, and let us see your moves."
 Field:
{table="head"]1|2|3|4|5
-|-|SA|-|-
-|Fd|BM|Fd|-[/table]
MON:
3.  Shining Angel  (LIGHT Fairy 4;  1400 /800)
S/T:
2. Facedown card
3.  Burden of the Mighty
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Forbidden Lance
4. Solemn Warning

 Graveyard:  0

 Spoiler
NONE

 Banished:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Burden of the Mighty
Forbidden Lance

 Main Deck:  34

 Spoiler
1. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
2. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
3. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
4. Cyber Dragon (LIGHT Machine 5; 2100/1600)
5. Cyber Dragon (LIGHT Machine 5; 2100/1600)
6. Cyber Eltanin (LIGHT Machine 10; ?/?)
7. Falchion Beta (LIGHT Machine 4; 1200/800)
8. Falchion Beta (LIGHT Machine 4; 1200/800)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
11. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
12. Shining Angel (LIGHT Fairy 4; 1400/800)
 >. Shining Angel (LIGHT Fairy 4; 1400/800)
13. Shining Angel (LIGHT Fairy 4; 1400/800)
14. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
15. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
16. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
 >. Burden of the Mighty
17. Burden of the Mighty
 >. Burden of the Mighty
18. Dark Hole
19. Forbidden Lance
 >. Forbidden Lance
 >. Forbidden Lance
20. Limiter Removal
21. Monster Reborn
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. United We Stand
28. United We Stand
29. Mirror Force
 >. Solemn Warning
30. Solemn Warning
31. Token Stampede
32. Token Stampede
33. Token Stampede
34. Torrential Tribute

 Extra Deck:  15

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Daigusto Emeral (WIND Rock 4; 1800/800)
Daigusto Emeral (WIND Rock 4; 1800/800)
Kachi Kochi Dragon (EARTH Dragon 4; 2100/1300)
Lavalval Chain (FIRE Sea Serpent 4; 1800/1000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number C39: Utopia Ray (LIGHT Warrior 4; 2500/2000)
Number 50: Black Corn (DARK Plant 4; 2100/1500)
Sacred Omega (LIGHT Beast-Warrior 4; 2400/500)
Steelswarm Roach (DARK Fiend 4; 1900/0)
Wind-Up Zenmaister (EARTH Machine 4; 1900/1500)

[User]
 Stupid alien, with the technology of the Society at my backing, I'll crush you like a bug!
 (d34)[ 11 ]
 I summon  Chaos-End Master ! Then I Set three cards, and end my turn!
Another winged humanoid arises to oppose the Shining Angel.

{table=head]1|2|3|4|5
-|-|CEM|-|-
-|F|F|F|-[/table]

CEM:  Chaos-End Master  ( 1100 /1000)

 Life Points:  8000

 Spoiler

 Hand :  2

 Spoiler

Swing of Memories
Chaos-End Master

 Face Downs

 Spoiler

Mystical Space Typhoon
Call of the Haunted
Trap Stun

 Graveyard
 Banished

Deck:

 Spoiler

1.	Shapesnatch
2.	Shapesnatch
3.	Shapesnatch
4.	Megasonic  Eye
5.	Megasonic  Eye
6.	Megasonic  Eye
7.	Armageddon Knight
8.	Armageddon Knight
9.	Armageddon Knight
10.	Chaos-End Master
11.	Honest
12.	Mystic Tomato
13.	Mystic Tomato
14.	Mystic Tomato
15.	Necro Gardna
16.	Plaguespreader Zombie
17.	Treeborn Frog
18.	Treeborn Frog
19.	Black Luster Soldier – Envoy of the Beginning
20.	Creature Swap
21.	Creature Swap
22.	Foolish Burial
23.	Forbidden Lance
24.	Forbidden Lance
25.	Heavy Storm
26.	Monster Reborn
27.	Mystical Space Typhoon
28.	Inferno Reckless Summon
29.	Inferno Reckless Summon
30.	Inferno Reckless Summon
31.	Limiter Removal
32.	Call of the Haunted
33.	Call of the Haunted
34.	Trap Stun

 Extra Deck:

 Spoiler

1.	Brionac, Dragon of the Ice Barrier
2.	Black Rose Dragon
3.	Scrap Dragon
4.	Stardust Dragon
5.	Leviair the Sea Dragon
6.	Steelswarm Roach
7.	Number 39: Utopia
8.	Gem-Knight Pearl
9.	Lavaval Chain
10.	Adreus, Keeper of Armageddon
11.	Adreus, Keeper of Armageddon
12.	Tiras, Keeper of Genesis
13.	Wind-Up Arsenal Zenmaioh
14.	Dborak the King of Heavy Machinery
15.	Dborak the King of Heavy Machinery

[User]
 Draw:  (1d34)[ 32 ]
 "Crush if you can, as your monster *slides*.  Shining Angel, shine bright!"   The Angel rushes forward, striking a solid blow to Chaos End Master, then pulls back.  Another facedown appears on the field behind it, and the alien looks to the stranger expectantly, as though waiting for the next turn.
 LP: -300
 Field:
{table="head"]1|2|3|4|5
-|-|SA|-|-
-|Fd|BM|Fd|Fd[/table]
MON:
3.  Shining Angel  (LIGHT Fairy 4;  1400 /800)
S/T:
2. Facedown card
3.  Burden of the Mighty
4. Facedown card
5. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Forbidden Lance
4. Solemn Warning
5. Token Stampede

 Graveyard:  0

 Spoiler
NONE

 Banished:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Burden of the Mighty
Forbidden Lance

 Main Deck:  33

 Spoiler
1. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
2. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
3. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
4. Cyber Dragon (LIGHT Machine 5; 2100/1600)
5. Cyber Dragon (LIGHT Machine 5; 2100/1600)
6. Cyber Eltanin (LIGHT Machine 10; ?/?)
7. Falchion Beta (LIGHT Machine 4; 1200/800)
8. Falchion Beta (LIGHT Machine 4; 1200/800)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
11. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
12. Shining Angel (LIGHT Fairy 4; 1400/800)
 >. Shining Angel (LIGHT Fairy 4; 1400/800)
13. Shining Angel (LIGHT Fairy 4; 1400/800)
14. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
15. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
16. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
 >. Burden of the Mighty
17. Burden of the Mighty
 >. Burden of the Mighty
18. Dark Hole
19. Forbidden Lance
 >. Forbidden Lance
 >. Forbidden Lance
20. Limiter Removal
21. Monster Reborn
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. United We Stand
28. United We Stand
29. Mirror Force
 >. Solemn Warning
30. Solemn Warning
31. Token Stampede
 >. Token Stampede
32. Token Stampede
33. Torrential Tribute

 Extra Deck:  15

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Daigusto Emeral (WIND Rock 4; 1800/800)
Daigusto Emeral (WIND Rock 4; 1800/800)
Kachi Kochi Dragon (EARTH Dragon 4; 2100/1300)
Lavalval Chain (FIRE Sea Serpent 4; 1800/1000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number C39: Utopia Ray (LIGHT Warrior 4; 2500/2000)
Number 50: Black Corn (DARK Plant 4; 2100/1500)
Sacred Omega (LIGHT Beast-Warrior 4; 2400/500)
Steelswarm Roach (DARK Fiend 4; 1900/0)
Wind-Up Zenmaister (EARTH Machine 4; 1900/1500)

[User]
 Hah! You don't think that will work, do you?
Just as Shining Angel begins to attack, one of the man's facedown cards flips:  Mystical Space Typhoon . Burden of the Mighty is destroyed, returning the local gravity to normal, and Chaos-End Master, no longer buckling, deals a counterblow to Shining Angel, destroying it.

(I'm not entirely clear on the ruling here. Would Chaos-End Master's effect activate, or does it miss the timing?)

[User] ((Sorry for butting in. I'm  not  almost positive that SEGOC applies in this case.))

[User]
 The alien doesn't seem to act, but seems quite pleased as Shining Angel is destroyed.  It activates, and a new spaceship appears on the field.

OOC: SEGOC applies: Since I'm turn player, Shining Angel activates, with Chaos-End Master chaining to it.  What do you summon?

 Life Points:  7900

[User]
 Mwahahaha! Behold the power of SHAPESNATCH!

The form of the legendary engine of destruction appears on the field.

(Summon Shapesnatch in Defense Position.)

[User]
 The spaceship that emerges reveals itself to be  Victory Viper XX03 .  It races forward, lasers blasting, as a  lance  suddenly teleports itself into Chaos End Master's hands.  The befuddled tuner barely has time to react to the disappearance of its weapon before it is vanishes and is replaced by a power-up icon, which Victory Viper intercepts and uses to charge up.   *Slide* away *above*.  Gravity control, reinitialize.   The familiar oppressive feel of increasing gravity returns to the field, tugging at Shapesnatch.

OOC: Summon Vic Viper, attack.  Activate Forbidden Lance from the hand in the damage step, reducing Chaos End Master's ATK to 800, then increase Viper's attack by 400.  Activate Burden of Mighty, and end turn.
 LP: -400
 Field:
{table="head"]1|2|3|4|5
-|-|VV|-|-
-|Fd|BM|Fd|Fd[/table]
MON:
3.  Victory Viper XX03  (LIGHT Machine 4;   1600  /1000)
S/T:
2. Facedown card
3.  Burden of the Mighty
4. Facedown card
5. Facedown card

 Life Points:  7900

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
2. Forbidden Lance
4. Solemn Warning
5. Token Stampede

 Graveyard:  3

 Spoiler
Burden of the Mighty
 Shining Angel  (LIGHT Fairy 4; 1400/800)
Forbidden Lance

 Banished:  0

 Spoiler
NONE

 Hand:  0

 Spoiler
NONE

 Main Deck:  32

 Spoiler
1. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
2. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
3. Blue Thunder T-45 (LIGHT Machine 4; 1700/1000)
4. Cyber Dragon (LIGHT Machine 5; 2100/1600)
5. Cyber Dragon (LIGHT Machine 5; 2100/1600)
6. Cyber Eltanin (LIGHT Machine 10; ?/?)
7. Falchion Beta (LIGHT Machine 4; 1200/800)
8. Falchion Beta (LIGHT Machine 4; 1200/800)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
11. Lord British Space Fighter (LIGHT Machine 4; 1200/800)
12. Shining Angel (LIGHT Fairy 4; 1400/800)
 >. Shining Angel (LIGHT Fairy 4; 1400/800)
13. Shining Angel (LIGHT Fairy 4; 1400/800)
 >. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
15. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
16. Victory Viper XX03 (LIGHT Machine 4; 1200/1000)
 >. Burden of the Mighty
17. Burden of the Mighty
 >. Burden of the Mighty
18. Dark Hole
19. Forbidden Lance
 >. Forbidden Lance
 >. Forbidden Lance
20. Limiter Removal
21. Monster Reborn
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. United We Stand
28. United We Stand
29. Mirror Force
 >. Solemn Warning
30. Solemn Warning
31. Token Stampede
 >. Token Stampede
32. Token Stampede
33. Torrential Tribute

 Extra Deck:  15

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Daigusto Emeral (WIND Rock 4; 1800/800)
Daigusto Emeral (WIND Rock 4; 1800/800)
Kachi Kochi Dragon (EARTH Dragon 4; 2100/1300)
Lavalval Chain (FIRE Sea Serpent 4; 1800/1000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Number C39: Utopia Ray (LIGHT Warrior 4; 2500/2000)
Number 50: Black Corn (DARK Plant 4; 2100/1500)
Sacred Omega (LIGHT Beast-Warrior 4; 2400/500)
Steelswarm Roach (DARK Fiend 4; 1900/0)
Wind-Up Zenmaister (EARTH Machine 4; 1900/1500)

[User]
 Mwahahahaha! You can't defeat Shapesnatch that easily!
 (d34)[ 14 ]
 I activate my facedown  Call of the Haunted  to revive Chaos-End Master from my Graveyard, and tune Chaos-End Master with Shapesnatch to Synchro Summon  Scrap Dragon ! I activate Scrap Dragon's effect, destroying my now-useless Call of the Haunted and your Burden of the Mighty!
The savaged winged humanoid reappears, wrapping its wings around Shapesnatch. In a roar of flame, a mechanical winged dragon appears, bursting the gravitational bonds covering the battlefield.
 Now, Scrap Dragon, show this fool what real technology is like! Destroy that ship!
The dragon issues forth a gout of flame and smoke, consuming the Victory Viper.
 That's how we do things around here. Can you keep up? I Set a monster and end my turn.

{table=head]1|2|3|4|5
-|-|CEM|F|-
-|-|-|F|-[/table]

CEM:  Chaos-End Master  ( 1100 /1000)

 Life Points:  7600

 Spoiler

 Hand :  2

 Spoiler

Swing of Memories
Chaos-End Master

 Face Downs

 Spoiler

Mystic Tomato

Trap Stun

 Graveyard

 Spoiler

Shapesnatch
Mystical Space Typhoon
Chaos-End Master
Call of the Haunted

 Banished

Deck:

 Spoiler

1.	Shapesnatch
2.	Shapesnatch
3.	Megasonic  Eye
4.	Megasonic  Eye
5.	Megasonic  Eye
6.	Armageddon Knight
7.	Armageddon Knight
8.	Armageddon Knight
9.	Chaos-End Master
10.	Honest
11.	Mystic Tomato
12.	Mystic Tomato
13.	Necro Gardna
14.	Plaguespreader Zombie
15.	Treeborn Frog
16.	Treeborn Frog
17.	Black Luster Soldier – Envoy of the Beginning
18.	Creature Swap
19.	Creature Swap
20.	Foolish Burial
21.	Forbidden Lance
22.	Forbidden Lance
23.	Heavy Storm
24.	Monster Reborn
25.	Mystical Space Typhoon
26.	Inferno Reckless Summon
27.	Inferno Reckless Summon
28.	Inferno Reckless Summon
29.	Limiter Removal
30.	Call of the Haunted
31.	Call of the Haunted
32.	Trap Stun

 Extra Deck:

 Spoiler

1.	Brionac, Dragon of the Ice Barrier
2.	Black Rose Dragon
3.	Scrap Dragon
4.	Stardust Dragon
5.	Leviair the Sea Dragon
6.	Steelswarm Roach
7.	Number 39: Utopia
8.	Gem-Knight Pearl
9.	Lavaval Chain
10.	Adreus, Keeper of Armageddon
11.	Adreus, Keeper of Armageddon
12.	Tiras, Keeper of Genesis
13.	Wind-Up Arsenal Zenmaioh
14.	Dborak the King of Heavy Machinery
15.	Dborak the King of Heavy Machinery

[User] "*Stall* and *fall*."   A laser turret pops out of the alien craft and fires between Chaos-End Master and Shapesnatch as they attempt to synchro summon.  The image of Scrap Dragon flickers briefly onto the field before vanishing in a bloom of flames.   " Solemn Warning : your Scrap Dragon is prohibited."


[User]
 Out of Character Thread

"None of this makes any sense!" The Doctor noted outloud, in a whiny, annoying voice, as if he was a man who had lost all sense of reason. The Tardis no longer did exactly what he told it to. The anomaly that the Doctor was attempting to contain was no longer contained at all, and the Tardis was now caught in it. Soon, the Anomaly was going to seethe throughout the entire universe, and keep growing. The Tardis is now a Space Station, much to The Doctor's confusion, no longer a ship. It has companions from all over the universe, but the Humans, you notice that the Doctor himself has an unusually human appearance. Unlike the others who arrived on Tardis Station, you recognize the Doctor. You also notice his confusion has grown to the point that his head is going to explode, figuratively speaking.

"What the hell does this have to do with ANYTHING?" The Doctor whines. "Impossible." He notices the group assembled in front of him and embarressingly calms down. "Ok. You're all here. I have something to say"

[User]
 Larry looked about for a moment, standing as he was in a space ship.  Well, at least he thought it was a space ship.  It had aliens in it, didn't feel like Earth, so he believed that putting it down as a space ship was a reasonable enough thing to do.

Looking around a bit further he noticed the Doctor, raving like a lunatic.  " Uhh, you need help? "  Larry wasn't sure what he could help the Doctor with, being as he was completely unfamiliar with the impossible, teleportation, and space travel, but he at least would try to make an effort.

[User]
 Alex Swift

Alex stood there, slightly awkwardly and feeling puzzled. When he had first met the Doctor and been 'recruited', he'd been swept up in the moment, drawn by the man's charisma and sheer energy, but now that energy seemed to be flying everywhere, out of control and without direction. It was uncomfortable to watch , and Alex could feel the pull of insanity stemming from the Doctor.

Then again, if he lived alone on a spaceship, Alex was pretty sure he'd be a little mad.

A man near him cautiously offered aim (which Alex thought very brave) but he stepped forward as well, adding his own offer to the first:  "Yeah, um, is this why you brought us here?"


[User] thre should be an ettin girl as a new character as a npc in the game and as a playable character.


[User]
 The Invasion of Carthain: Day 1

We open on a battalion of the Aurilian Legion. Humans, elves, dwarves, some warforged, and a small mixture of other races all wear the shining silver clothes and armor of the Empire. Holy symbols of Auril (a golden sun behind a silver humanoid figure with its arms outspread in a welcoming embrace) adorn all uniforms, in tabards if need be. It’s a truly imposing sight for the terrorists occupying Carthain.

Carthain is a mid-sized city with low, one to three story stone buildings. The city itself is out in the middle of an arid, rocky landscape. The city receives its water by way of underground wells. It is also surrounded by a high defensive wall replete with battlements.

The invasion is being lead by Silverguard Ciciro Nell. Wearing full plate armor and carrying a massive tower shield and a mighty warhammer, he rides atop his white horse at the head of the battalion.

Catapults sit behind the lines, and have been firing boulders and alchemist fire for the last few minutes, trying to pound away at the wall. So far, there’s been little sign of the enemy…

“Advance units! Into the city. Open those gates,”  shouts the Silverguard.

Captain Crais (you may laugh if you get it), a dark-skinned old wood elf commando that is in direct command of your squad as well as several others begins barking orders.

 “Okay you maggots! It’s time to earn the favor of Auril! Move move move!”

[User]
 Victor stands on a boulder, looking over the battle lines at Carthain.    So different from the Capital.  It has a nice rustic appeal to it though...   he thinks to himself, but is quickly snapped back to reality by Captain Crais' orders.  He hops down from the boulder and brushes the dust off of his white battle robes, and makes sure his holy symbol of Auril and his Conjurer's badges shined.  Satisfied with his work he falls in with his group, but not before casting a quick spell of Mage Armor.  Upon completion, a quick blue sheen envelops him over his white robes before disappearing.

Feeling slightly more confident now that he was encased in his arcane protection, he turned his thoughts to trying to figure out how the heck they were going to get those gates open, since the catapults didn't seem to really be doing the job.

[User] Asherion turns to regard the Captain as he shouts orders, having been until now calmly waiting for the order to go as he ran through sword combat forms in his mind. As Crais gives the command to advance, He draws the magically enhanced greatsword from his back and, advances along with the others. These rebels need to be brought to heel or forfeit their lives; after all, they futilely resist the Legion, even though Auril is the only Way, and the Legion is his righteous hand. With this thought firmly in mind, Asherion picks up his pace, lumbering along perhaps more smoothly than one might imagine after seeing him stand so perfectly stationary while waiting.

[User]
 It is always a moving experience for Gazardiel.  Back in the capital, he has trouble relating to the others.  But here he is amidst a sea of silver and gold, an army of Auril's faithful crusaders.  He liked to think it was no coincidence that he is blessed with silver hair and golden eyes, the colors of Auril, when in actuality it was just the fact that he was an aasimar.  At times he was proud of his bloodline, but it was mostly a cause of grief and isolation as he struggled with his differences from the others.  None of that matters on the field of battle though.  For now they are brothers, many of whom are depending on him for their lives.  And nothing makes him happier than serving his god, Auril.  These moments of servitude are the ones he lives for.

Gazardiel awakes from the grandeur of the moment as his captain barks orders in their ears.  The sea of silver gradually begins surging towards the city walls.  Gazardiel moves in time with his brothers, eager to cleanse Carthain of its blasphemous rebels.  All in the name of Auril.

[User]
 As Captain Crais barks orders at you lot, you can see that archers, mostly tan-skinned humans and pale elves dressed in leather armors, man the battlements of the city, firing at any troops that get within range. They are well-defended with sufficient cover, and seem to be the chief barrier in preventing the gate from being taken down by force.

The walls themselves seem difficult to climb, but someone with great skill could possibly do so.

Also, there may be alternate entrances you are unaware of, in case you wish to go scouting.

[User] Victor puts his hand on his chin in a thoughtful pose.   "If we were to storm the gates, I could make use of my spells to blind the archers, letting us get close to the walls relatively unmolested.  Though, I think that should only be used as a last resort - I much prefer finding an alternate way in.  Perhaps they have a back door?"

[User] Asherion shrugs his massive shoulders in a mock human gesture, one of many such habits that he has acquired over the years. Whatever is decided, it needs be now. The battle is upon us.


[User]
 *A day after returning Griefling's journal to Proctor*

The day is unusually cold, with the breeze coming from the sea sweeping through the streets and chilling the citizens of the capital to the bone. Zelda tightened her traveler's cloak around her and left the tavern towards the bazaar.

At first, she didn't notice a thing while on her way, but reaching the market she began to get an uneasy feeling of being followed. But every time she glanced back, it seemed nothing was there.

"Hey lady, over here!" Calls one of the merchants towards Zelda, mentioning at an assortment of consumable goods. "Would you be interested in buying the freshest, most delicious fruits? Apples, pears and peaches, ripe and juicy and waiting for your pretty lips!"

"Ignore that smelly pig!" Calls a woman over one of the counters, displaying rings, bracelets and other jewelry "Such a delicate flower would want only the best, oh come, I'm sure you'll find something that'll strike you fancy!"

"Ah," Zelda overhears a weak voice, almost a whisper, sliding over the noises of the crowd and shouts of the merchants like a snake slithering towards it's pray. "I'm sure I have something better fit for the interests of a rare visage like you." You turn to notice a peddler under a brown hood, half hidden by a cart filled with different trinkets and charms.


[User]
 Backstory;

Iranius. The sole reason you've been excommunicated from the guild.  Bastard .  Traitor .  Backstabb ....Alright well some of you were backstabbers by trade- but there was nothing worse than a traitor. Nothing. Especially not to ones own guild. ESPECIALLY not when one is the Head Blade of that guild.

The Betrayal was an atrocity, followed by the death of at least 90% of the most powerful guild in the Northern Lands.

The atrocity would not go unpunished. You would bide your time, you who escaped, you who knew- who would remember. His betrayal would not be forgotten nor forgiven. You would sail to the Southern lands, a land where you heard "The Trade" was ripe for the picking. Tombs to be robbed, temples to be pilfered, men to be slain. Your time to shine was coming - and your golden dream rested in the Southern Lands. But it would not come before you saw that Iranius lie in a pile of his own blood and gore. Redemption would be yours.

 The Southern Lands

Consists of 6 territories represented by a Monarchy in the fifth land locked territory. The outer territories comprise of average to lower income citizens where as the fifth territory (aptly nicknamed "The Crown") comprises of higher to noble/royal incomes.

The guild you signed on with rests on the border of Marishidar and The Crown. A perfect location for theft from the outer land tombs and temples as well as assassination of The Crown's prim and proper inhabitants.

The Guild leader - Corvanus - has never been seen by any member of the guild and appears to only communicate at the hour of midnight. Why us unknown- some speculate vampire, some speculate an eccentric recluse. What IS known is that Corvanus has eyes everywhere. Betrayal is NOT an option in this guild. Blades are sharp, eyes are sharper and you lot are green even though you do appear more powerful than the majority of the members of the Guild.

INTRO WILL BE POSTED AFTER GROUP EITHER ACCEPTS THE ABOVE OR REQUESTS MORE INFORMATION FOR CHARACTER CREATION


[User]
 Four teenagers meet in front of the old Cranston house two hours before midnight, as agreed. Just looking at the place is enough to give you second thoughts about the dare. You've heard stories of what happened here, endless variations on a theme: Jerome Cranston went mad and murdered his wife and children. Looking at the house makes you believe the stories. The two-level Victorian house looms above you, its boarded-up windows and doors giving it an air not only of neglect, but of despair.

And you're going to spend the night in there.

 Spoiler
Maybe do a round of RP? Then you guys need to figure out a way into the house. Don't forget that you have four Average skills that you can fill in as you need them. You also have space to add a couple more Aspects to your character.

[User] Being the first to arrive, Terry had been silently waiting the arrival of others. Within minutes, they did, and a somewhat obscure sign of relief was involuntarily shown.  'And I thought some of you would be too afraid to show up,'  he said in a light sarcastic tone before pointing toward the house and continued,  'Welcome to the famed Cranston house. As you all could see, it's been boarded up; any suggestion on the way to enter? Personally, I don't mind shattering the window and entering like a thief, but that would be lacking some subtlety, no?'

[User] " Afraid? I've never been afraid of anything, " goads Chris, hopping from one foot to the other in the cold night air. He was grinning slightly stupidly, and his breath is fogging on the exhale, coming out quick and breathless and betraying more emotion than he showed. He was excited more than anything else, but there was just a twinge of fear underneath that. It was going to be a good opportunity for fun, and he was sure the stories were completely overblown, but... looking at the place, he couldn't quite be sure.  " Didn't anyone bring a crowbar? I bet we could get the door open. Or maybe we could check around the back. "

[User] Glancing up from her book, Jaimie asks, " Has anyone tried the door? " She doesn't wait for a response, delving back into her pages.


[User]
 Arena Tournament, Round 102:  Sam Jones Jr.  vs.  Corporal Rollins
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Sam Jones Jr.  - Master_Rahl22
 Corporal Rollins  - RandomAction

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init  - (1d20+2)[ 7 ]

Still considering purchases

[User]
 Rollins, Ini:  (1d20+4)[ 19 ]

Considering purchases.

[User] Ok, I will pass on making any purchases, but reserve right of reactionaries.

[User]
 Purchasing one scroll with the following spells on it for 300gp:
Stay the Hand (PHB2)
Curse of Ill Fortune (SpC)

No more purchases although I may want reactionaries to any reactionaries from the Corporal.

[User]
 Well, I feel like I should, but I do need the cash for some improvements.

No purchases.

Anything else you wanna buy or should I go ahead and start us off?

[User] Go ahead 10 chars

[User]
 Here we go!

  Rollins,R-1:
Refs/LoS:
 Spoiler

Start in B-10 empty handed.
Activate Travel Devotion - swift.
Double move to O-6.

End turn.

Stats:
 Spoiler

Travel Devotion: 10/10
Location: O-6
Hp: 15/15
AC: 18 (+4arm+4dex): T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User]
 Sam Jones Jr., Turn 1

LOS:

 Spoiler
Start in Y-10 holding scroll I bought and shield.
Move: Move to U-9
Standard: Cast Light of Lunia

End of turn

Stats:

 Spoiler
Location: U-9
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Law 0/1
Domain: Doom 0/1

[User]
 LoS established when Corporal Rollins moves to O-6.
Sam Jones is starting in Y-10.

Sam may revise his turn if desired.

[User]
 Sam Jones Jr., Turn 1 redo

Standard: Cast a spell from my scroll
DC 17 Spellcraft check:

 Spoiler
Casting Curse of Ill Fortune

DC 15 Will save coming your way

Move to the west and out of LOS

LOS:

 Spoiler
Move to U-12

End of turn

Stats:

 Spoiler
Location: U-12
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 0/2
Protection from Law 0/1
Domain: Doom 0/1

[User]
 Sam

 Spoiler
the scroll has a CL of 3, your CL is 2. You'll need a DC 4 CL check to use it

[User]
 Refs:

 Spoiler
D'oh I knew that and just forgot when I was posting
  CL Check  - (1d20+2)[ 10 ]
  Wisdom check just in case  - (1d20+3)[ 7 ]

[User]
 Here is the Will save:  (1d20+1)[ 19 ]

C'mon just a little luck here.....turn to follow.

[User]
 Got a feeling that I dodge a vile bullet there.

  Rollins,R-2:

I should be re-establishing LoS here, Master Rahl, so...

Activate Law Devotion bonus to attack- swift.
Move to V-8 while drawing loaded crossbow - move.
Fire crossbow @ Sam - standard.
Attack:  (1d20+8)[ 23 ]
Damage:  (1d8)[ 5 ]
+1 attack/damage(PBS) and Skirmish: (1d6)[ 6 ]  if you are within 30'.
Shift devotion back to AC - free.
Drop crossbow - free.

End turn.

Stats:
 Spoiler

Law Devotion: 10/10
Travel Devotion: 9/10
Location: V-8
Hp: 15/15
AC: 21 (+4arm+4dex+3feat): T-17, F-17
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User] Sam Jones is in U12

[User] As an immediate action when you declare you're attacking, I will cast Stay the Hand from my scroll.    CL check DC 4  - (1d20+2)[ 10 ]   Assuming that passes, you need to make a DC 15 Will save or be unable to attack me for the remainder of the current round.

[User] sorry to say, but  casting from a scroll is always at least a standard action,  so that won't work. Quite a bummer for my Cinder too

[User]
 That's wrong.

 Originally Posted by Rules Compendium, page 85
 Activating a scroll takes the  same amount of time as the casting time of the spell stored on the scroll  and provokes attacks of opportunity as spellcasting does.

[User]
 huh, then Big K misremembered. Could you take that to the Waiting Room? I don't have Rules Compendium at hand right now and we'll need a Master Ref to overturn the wrong decision

 edit:  either way, you don't get your attribute modifier on scrolls, so the DC will be 12

[User] still waiting on Randoms will save

[User] DC:12 Will coming up: (1d20+1)[ 11 ]

[User]
 Whew that was close.

 Sam Jones Jr., Turn 2

Free: Drop empty piece of paper
5ft step to U-13
Full round: Use Profane Agony.  Corporal is sickened and must make a DC 13 Fort save or take  (3d6)[ 17 ]  non-lethal damage.

End of turn

Stats:

 Spoiler
Location: U-13
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Rebuke attempts: 8/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 0/2
Protection from Law 0/1
Domain: Doom 0/1

[User]
 Time for an Epic Fail!!!

Fort:  (1d20+2)[ 19 ]

[User]
 I stand corrected. Also, forgot about sickened condition so -2 from roll to get 17, still makes it.

If at first you don't succeed.

  Rollins,R-3
Activate Travel devotion, moving to W-11 and drawing both pistols(TWF) - swift.
Switch Law Devotion to Attack - free.
TWF Double pistol shot - full.
Attack #1: (1d20+3)[ 16 ]
Damage:  (1d10+1)[ 9 ]  weapon + (1d6)[ 4 ]  skirmish.
Attack #2: (1d20+3)[ 17 ]
Damage:  (1d10+1)[ 6 ]  weapon + (1d6)[ 1 ]  skirmish.
Switch Law Devotion back to AC - free.
Prepare for Profane Agony - whimper.

End turn.

Stats:
 Spoiler
Law Devotion: 9/10
Travel Devotion: 8/10
Location: W-11
Hp: 15/15
AC: 21 (+4arm+4dex+3feat): T-17, F-17
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User]
 If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

I'm sceptical about the Travel Devotion movement qualifying as 'regular move'. I'd say the free drawing only goes for a move action

[User] So are we waiting on an official ruling or is it my turn?

[User] unless one of you challenges my ruling, we're waiting on a turn revision from Rollins

[User]
 In the RC p.8 under 'Draw Weapon' - Move action.

 If you have a base attack bonus of +1 or higher, you can
combine this action with moving your speed. Drawing
a weapon applies to any weaponlike item, such as a
wand, rod, or staff, within easy reach. An item that
is stored or out of easy reach must be retrieved as a
stored item. If you have the Two-Weapon Fighting feat,
you can draw two light or one-handed weapons in the
time it normally takes to draw one. Wands are light, and
rods are one-handed.

Going by this, I should be able to use my swift action to move and pull out the guns.

[User] Hm, 'moving your speed' instead of 'regular move' in Rules Compendium... Very well, Travel Devotion should qualify by that wording. Go ahead, Sam Jones' turn

[User]
 Sam Jones Jr., Turn 3

Free: Drop empty piece of paper
5ft step to U-12
Full round: Use Profane Agony.  Corporal is sickened and must make a DC 13 Fort save or take  (3d6)[ 11 ]  non-lethal damage.

End of turn

Stats:

 Spoiler
Location: U-12
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Rebuke attempts: 7/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 0/2
Protection from Law 0/1
Domain: Doom 0/1

[User]
 Well, here could be my last chance.

Save: (1d20)[ 10 ]

Either way, now.

  Rollins,R-4:
Activate Travel Devotion moving to V-14 drawing 2 light hammers(TWF) - swift.
Switch Law devotion attack - free.
TWF Dual hammer toss - full.
Attack 1: (1d20+5)[ 16 ]
Damage: (1d4+2)[ 3 ]  weapon + (1d5)[ 4 ]  skirmish.
Attack 2: (1d20+5)[ 11 ]
Damage: (1d4+1)[ 5 ]  weapon + (1d5)[ 5 ]  skirmish.
Switch Law devotion AC - free.

End turn.

Stats:
 Spoiler
Law Devotion: 8/10
Travel Devotion: 7/10
Location: V-14
Hp: 15/15
AC: 21 (+4arm+4dex+3feat): T-17, F-17
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User]
 Sam Jones Jr., Turn 4

Free: Use Hatred domain power vs Corporal
5ft step to U-11
Full round: Use Profane Agony.  Corporal is sickened and must make a DC 13 Fort save or take  (3d6)[ 16 ]  non-lethal damage.

End of turn

Stats:

 Spoiler
Location: U-11
HP: 14/14
AC: 21, FF: 19, Touch: 14
Buffs:
Rebuke attempts: 6/9
Hatred 10/10
Spells:
Cure Minor Wounds 0/4
Light of Lunia 0/2
Protection from Law 0/1
Domain: Doom 0/1

[User]
 Here is the save, got a feeling that this is the one to  drop me.

Fort: (1d20)[ 1 ]

Yep, down to -1 hp. Good match.

[User] Good match indeed.

[User] Sam wishes a pox on Corporal, and it gets him the win.