[User]
 We've decided on one buff round and the river arena.

Map:

 Spoiler

I wanna be the blue dot,

 Spoiler
 starting at B10 on the ground.

[User]
 Buff round

 Spoiler
I plant a tree at C10.  It is 60' tall, its trunk is a circle inscribed inside one 5' square, and has a 40' diameter top.  It is unclear if it is a sphere on top of a cylinder or what, hopefully that won't come up.

Initiative:  (1d20+5)[ 22 ]

[User]
 Buff Round:

 Spoiler
 Walk Unseen , starting position 30' up in Z10

Initiative:  (1d20)[ 15 ]

[User]
 You can now clearly see the result of my buff round, so check that out.

Swift Action
 Spoiler
Nothing for now.

Move Action
 Spoiler
Hide behind tree. Hide check:  (1d20+3)[ 22 ]

Standard Action
 Spoiler
Ready an action to spit acid at anything that moves within 30' of me.

Detection modes:
 Spoiler
Normal vision and hearing and such, also See Invisible as the spell CL 9.

[User]
 Standard Action:

 Spoiler
Voracious Dispelling, 20' radius burst at C11, ground level.

[User]
 Spot:  (1d20+2)[ 22 ]
Listen:  (1d20+2)[ 4 ]

[User]
 LoS:

Amphetryon:

 Spoiler
You niether see nor hear anything out of the ordinary, other than the tree. You detect no opponent.

Glimbur:

 Spoiler
You see  this  floating in Z10, 30 feet up. Outfit included, with no other visible equipment. On her action, you see her move, channeling some sort of magic. I think you can roll Spellcraft if you have ranks, or disrupt the action if you have some means.

[User]
 Character description:
 Spoiler
This average looking human being is wearing shiny a shiny chain shirt, using a shiny shield, and a helmet.  Also he's covered in nine distinct glowing things, from head to toe skipping only his waist.

Each of the nine glowy things can be identified with a DC 20 Spellcraft check.

[User] Spellcraft:  (1d20+16)[ 26 ]

[User]
 Claudius

 Spoiler
 (1d20+10)[ 20 ] ,  (1d20+10)[ 14 ] ,  (1d20+10)[ 14 ] ,  (1d20+10)[ 11 ] ,  (1d20+10)[ 19 ] ,  (1d20+10)[ 21 ] ,  (1d20+10)[ 28 ] ,  (1d20+10)[ 29 ] ,  (1d20+10)[ 27 ] ,  (1d20+10)[ 12 ] ,  (1d20+10)[ 29 ]

[User]
 Free

 Spoiler
I activate Incarnum Radiance for a +2 to AC.  This lasts 7 rounds.

Swift

 Spoiler
I move essentia.  Result is 0 in Dissolving Spittle, 4 in Crystal Helm, 4 in Fellmist Robe, 1 in Impulse Boots, 5 in Blink Shirt, and 1 in Pegasus Cloak.

Move
I fly 5' south to B11.

Standard
Used as a move in the Blink Shirt bound to my Totem to teleport 40' upwards and 20' forward, to 40' above F11.

Edit: turn done.

[User]
 Edit: This was for the dispel in #10.

Amphetryon:

 Spoiler
You see no difference. The tree is still present, and your opponent is still not visible.

Glimbur:

 Spoiler
As discussed via PM, you are unaffected.

[User]
 Standard:

 Spoiler
 polymorph  into a polar bear

Move:

 Spoiler
Fly to Z14

Swift:

 Spoiler
none

Immediate:

 Spoiler
none

Free:
Growl.

[User]
 Amphetryon:

 Spoiler
You still see him. No changes

Glimbur:

 Spoiler
You see Standard and Move. You can read those spoilers.

[User]
 Swift Action
 Spoiler
Move Essentia.  Result is 4 in Crystal Helm, 1 in Impulse Boots, 4 in Fellmist Robe, 4 in Pegasus Cloak, 2 in Rage Claws

Move Action: Move to G12, turning, move to H12, then 30' more to M12.

Standard Action: fly to T12.

Ability counter:
 Spoiler
6 rounds left.

Turn over.

[User]
 Free:
Growl.

Lightning starts streaking toward the guy in the shiny shinies. DC 19 REF.

Swift:

 Spoiler
Quickened Call Lightning, 13 minute duration.   Save for half of 3d6

Move:

 Spoiler
Fly to Z12

Standard:

 Spoiler
Noxious Blast at the guy in the shiny shinies.  Attack roll  (1d20+10)[ 26 ] ranged touch and DC 22 FORT save and take  (6d6+2)[ 15 ]  damage if it hits.

[User]
 Percentile:
 (1d100)[ 29 ]

Low is bad.

[User]
 The Polar bear shoots lasers out of its eyes, but is foiled by the mist that protects its opponent.

Glimbur, you need to roll a reflex save.

Amphetryon, you forgot to roll for the lightning.

[User] Reflex save:  (1d20+16)[ 27 ]  with Evasion.

[User]
 No damage is sustained.

LoS:

Glimbur:

 Spoiler
You see your opponent's move action.

Amphetryon:

 Spoiler
You see him evade the bolt, I guess. it's your turn, so not much develops for your LoS.

[User]
 Swift Action
 Spoiler
Reshuffle Essentia.  Result is 4 in Crystal Helm, 6 in Dissolving Spittle, 4 in Fellmist Robe, and 1 in Pegasus Cloak.

Move Action: move to V12, 40' above ground.

Standard Action: I spit acid at the bear.  To Hit, touch attack:  (1d20+10)[ 6 ](16)  for  (7d6)[ 29 ]  acid, SR check of  (1d20+9)[ 25 ] .

Ability counter:
 Spoiler
5 rounds left on Incarnum Radiance

Turn over.

[User]
 Standard:

 Spoiler
Noxious Blast at the evasive guy in the shinies.   (1d20+11)[ 28 ]  Ranged Touch attack for  (6d6+3)[ 22 ]  damage assuming  (1d100)[ 53 ]  works better this time.  Low is still bad.

 More lasers fire from the polar bear's eyes.

[User]
 As before, DC 22 Fort save if I hit.

Edit: Apparently the polar bear took some acid damage.
 Spoiler
 Acid Resistance 10.  19 damage.  64 HP remain

[User]
 Fort save:  (1d20+19)[ 27 ]

HP:
 Spoiler
82/104

[User] Spellcraft on eye lasers:  (1d20+16)[ 30 ]

[User]
 Swift Action
 Spoiler
I'm happy with the allocation of 4 in Crystal Helm, 6 in Dissolving Spittle, 4 in Fellmist Robe, and 1 in Pegasus Cloak.

Move Action: move to W12

Standard Action: Acid again.   (1d20+10)[ 18 ]  to hit for  (7d6)[ 22 ]  acid damage, SR check  (1d20+9)[ 10 ] .

Ability counter
 Spoiler
4 rounds left on Incarnum Radiance

Turn over.

[User]
 Free:
"That hurt."
Move:
Fly at the acid hurler and attack with [roll]1d20 + 19[/roll] a claw for [roll]1d10 + 8[/roll] and  (3d6)[ 8 ] Avenging Strike damage, +  (1d4)[ 1 ]  additional if shiny guy is Evil.  Miss chance:  (1d100)[ 24 ]  if applicable.  If the claw hits, initiate a grapple at  (1d20+18)[ 35 ]  as a free action.

HP:

 Spoiler
 52 remaining if my math is still good

[User]
 stupid die roller.
 (1d20+19)[ 24 ]  attack
 (1d10+8)[ 11 ]  Raw damage

[User]
 Swift action:
 Spoiler
 move essentia.  Result is 4 in Crystal Helm, 4 in Fellmist robe, 4 in Girallion Arms, 3 in Impulse Boots

Move Action: I draw a club.

Standard Action: I teleport 10' downwards.

As I have not kept up my forward speed, I feather-fall to the ground at W12.

End of turn.

[User]
 Standard Action:
Laser beams at the shiny guy.   (1d20+13)[ 24 ]  ranged touch for  (6d6+2)[ 18 ]  damage with  (1d100)[ 9 ]  miss chance and a DC 22 FORT save if I hit.

[User]
 Swift Action:
 Spoiler
 Activate Essentia helm to fill Dissolving Spittle.  This brings us to 4 in Crystal Helm, 4 in Fellmist robe, 4 in Girallion Arms, 3 in Impulse Boots plus Dissolving Spittle is full for this round only

Move Action: Nothing.

5' step to under my foe, so I'm at X12.

Standard Action: Acid spit again.   (1d20+10)[ 15 ]  to hit for  (7d6)[ 25 ] .  I'm assuming SR is immaterial because a 10 total didn't fizzle.

Ability counter:
 Spoiler
3 rounds left on Incarnum Radiance.  2 charges left in Essentia Helm.

Turn over.

[User]
 Action:
Chilling Tentacles directly below me.  Shiny takes [roll]2d6] cold damage regardless and make a  (1d20+20)[ 40 ]  grapple check.   (1d100)[ 57 ]  miss chance for the world's most elusive tin can.

[User]
 cold damage didn't post.
 (2d6)[ 4 ]

[User] Grapple check to resist:  (1d20+17)[ 24 ]

[User]
 Swift Action:
 Spoiler
Move essentia.  Result is 4 in Crystal Helm, 4 in Fellmist Robe, 4 in Girallion Arms, and 3 in Blink Shirt.

Standard Action: Teleport 40' to X6, assuming that is out of the area of effect of the Chilling Tentacles.

HP:
 Spoiler
78/104

Turn over.  Also you want to continue tomorrow, so we shall.

[User]
 Shoot laser beams at Mr Shiny once more.  (1d20+12)[ 24 ]  with a  (1d100)[ 99 ]  miss chance again I presume.  Take  (6d6+2)[ 29 ]  damage with the same DC 22 Fort save if I manage to overcome your defenses.

HP:

 Spoiler
52

[User] As before, low rolls are bad for miss chances.

[User]
 That hits.

Fort save:  (1d20+19)[ 32 ]

HP

 Spoiler
49/104

[User]
 Swift Action
 Spoiler
 Reshuffle essentia.  Result is 6 in Dissolving Spittle, 4 in Pegasus Cloak, 4 in Fellmist Robe, 1 in Crystal Helm.

Move Action:
Fly upwards 15' and south 10' so I end up 15' above X8.

Standard Action:
Dissolving Spittle again.   (1d20+10)[ 21 ]  to hit for  (7d6)[ 22 ] .

Stuff
 Spoiler

HP still 49/104.  1 Round left on Incarnum Radiance.

Turn over.

[User]
 Immediate:

 Spoiler
 ow

Swift:

 Spoiler
 no really, OW

Move:
Fly upward 15' and south 10' to maintain spacing.

Standard:
Laser attack [/roll]1d20+12[/roll] with a low = bad  (1d100)[ 88 ]  chance of hitting for  (6d6+2)[ 20 ]  damage with that silly DC 22 Fort save.

[User]
 stupid typo.
 (1d20+12)[ 13 ]  attack.  The rest of it looked promising enough.

[User]
 HP:

 Spoiler
40

.
That number needs to get bigger.

[User]
 Free Action:
 Spoiler
reactivate Incarnum Radiance

Swift Action
 Spoiler
Reshuffle Essentia.  6 in Dissolving Spittle, 1 in Pegasus Cloak, 4 in Fellmist Robe, 4 in Rageclaws

Move Action: 5' step south, so we're 20' apart vertically and 20' apart horizontally.

Standard Action:  (1d20+10)[ 30 ]  acid again for  (7d6)[ 23 ] .

Stuff:
 Spoiler
7 rounds of Inc Rad, 49/104 HP

[User] Rolling to confirm crit:  (1d20+10)[ 21 ]  for  (7d6)[ 19 ]  extra damage.

[User]
 Immediate:

 Spoiler
 OW!

Swift:

 Spoiler
You hit me and I'm a girl!... and stuff

Move:
None.

Standard:
Attack with  (1d20+12)[ 32 ]  with a low=bad  (1d100)[ 3 ]  miss chance to do  (6d6+3)[ 28 ]  damage and that DC 22 Fort.

[User]
 Swift
 Spoiler
I'm good.

Move 5' south.  That puts me 20' below and 15' north of you.

Acid:  (1d20+10)[ 28 ]  for  (7d6)[ 21 ]

Counters
 Spoiler
 49/104, 6 rounds of Radiance

[User] fall.  twitch.  "Rosebud."


[User]
 Map: River Arena

 Spoiler

 Sallera  vs  TheTerran

Roll up Int. and please post a link to your sheet 🙂

[User]
 Cay

Init:  (1d20)[ 14 ]

[User]
 Nevill
  Initiative  - (1d20+3)[ 19 ]

We'll see how he works...🤨

[User]
 Nevill - Round 1

Toad Familiar on shoulder. 🙂

Standard Action: Cast a spell.  Spellcraft (DC:16)

 Spoiler
Expeditious Retreat

Move Action: Move to R-11.

Actions Not Visible:

 Spoiler
Allocate 1 essentia to Dissolving Spittle and share spittle and rageclaws with my toad.

End my Turn.

Stats:

 Spoiler

Location: R-11
HP: 12/12
AC: 13/13
Expeditious Retreat (1/10)

Spells:

 Spoiler
Level 0-Launch Bolt, Launch Bolt, Launch Bolt, Acid Splash, Acid Splash
Level 1-Expeditious Retreat-x,Enlarge Person,Fist of Stone,Master's Touch

[User]
 Cay, Round 1

Starting mounted in A11/B12, dog in B10.

Free: Handle dog to attack:  (1d20+8)[ 20 ] .
Provided I didn't roll a nat 1, dog double moves to P12.  Jump DC10:  (1d20+8)[ 27 ]
Horse moves to G15/H16.
Full-round: Begin casting spell, DC16:
 Spoiler
Sudden Extended Summon Nature's Ally I.

Stats:
 Spoiler
HP 12/12, AC9 (9, 9)
Spells: CMWx3, SNAI,  SNAI
Dog: HP 13/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)

Done.

[User]
 Spellcraft  - (1d20+8)[ 28 ]
 Nevill - round 2

Standard Action:
Cast a spell (Spellcraft DC16)

 Spoiler
Fist of Stone

Move Action:

Move North to R-10, the West to K-10, then South to K14.   Jump  - (1d20+16)[ 31 ]

There my Familiar will spit at you.
  RTA  - (1d20+5)[ 22 ]
  Damage  - (2d6)[ 2 ]

End my Turn.
Stats:

 Spoiler
Location: K-14
HP: 12/12
AC: 13/13
Expeditious Retreat (2/10)
Fist of Stone (1/10)

Spells:

 Spoiler

Level 0-Launch Bolt, Launch Bolt, Launch Bolt, Acid Splash, Acid Splash
Level 1-Expeditious Retreat-x,Enlarge Person,Fist of Stone-x,Master's Touch

[User] Concentration:  (1d20+8)[ 15 ]

[User]
 Cay, Round 2

Dog will move to S12, then double back and continue double move to K13.  Jump, DC10:  (1d20+8)[ 28 ]
Cay finishes the spell, and a small earth elemental appears in K15 and attacks you.
Attack:  (1d20+10)[ 29 ]
Damage:  (1d6+8)[ 9 ]
Horse moves to B7/C8.
Cay starts casting another spell, DC16:
 Spoiler
SNAI.

Stats:
 Spoiler
HP 12/12, AC9 (9, 9)
Spells: CMWx3,  SNAIx2
Dog: HP 13/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)
Elemental: HP15/15, AC17 (10, 17)

Done.

[User]
 Ouch!

 Nevill - Round 3

Alright, I'm gonna attempt to Tumble to J14, then to I15.

For Elemental
  Tumble  - (1d20+5)[ 9 ]  DC15
  Tumble  - (1d20+5)[ 6 ]  DC15

For Dog
  Tumble  - (1d20+5)[ 12 ]  DC17
  Tumble  - (1d20+5)[ 24 ]  DC17

Depending what happens here, I'll continue...🤨

Well...both the Dog and the Elemental get an AoO...

[User]
 Elemental:  (1d20+10)[ 14 ]
Damage:  (1d6+8)[ 11 ]
Dog:  (1d20+5)[ 11 ]
Damage:  (1d6+3)[ 6 ]
Trip, if hit:  (1d20+2)[ 18 ]

[User]
 Finish my Move to C13.

There both I and my toad will spit at you.

  RTA  - (1d20+3)[ 6 ]
  Damage  - (2d6)[ 11 ]
  RTA  - (1d20+5)[ 6 ]
  Damage  - (2d6)[ 10 ]

And I'm Done (probably done for)

(edit)

A touch attack of 9 and I can't hit it...😩

and that would have put you down if those would have hit..

Now I pray for nat 1s 😉

[User]
 Cay, Round 3

Dog attempts to jump to C12, DC15:  (1d20+8)[ 11 ]
Elemental double moves to C14.
Cay finishes the spell, summoning another elemental in B12 (or C12 if the dog failed the jump.)
Just going to see where things end up first...

[User]
 Ok, so dog fails and tries to climb out at C11, DC10:  (1d20+2)[ 4 ]
Elemental 2 attacks.
Attack:  (1d20+9)[ 24 ]
Damage:  (1d6+10)[ 13 ]
Horse moves to A12/B13, Cay draws staff and attacks you.
Attack:  (1d20+3)[ 11 ]
Damage:  (1d6+3)[ 5 ]

Stats:
 Spoiler
HP 10/12, AC9 (9, 9)
Spells: CMWx3, SNAIx2
Dog: HP 13/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)
Elemental: HP15/15, AC17 (10, 17)
Elemental 2: HP15/15, AC17 (10, 17)

Done.

[User]
 Death by Elemental...

Care to go again? 😁
I wanna try a different approach...

[User]
 Heh, sure.

Init:  (1d20)[ 20 ]

[User]
 Init  - (1d20+3)[ 21 ]

We'll see if this way works any better...😩

[User]
 Nevill - Round 1

Standing in Y10.

Actions not visible:

 Spoiler
Swift Action to alocate Essentia to Spittle

Start casting a spell (Spellcraft DC16)

 Spoiler
Reduce Person

End my Turn.

Stats:

 Spoiler
Location: Y10
HP: 12/12
AC: 13/13

Spells:

 Spoiler

Level 0-Launch Bolt, Launch Bolt, Launch Bolt, Launch Bolt, Launch Bolt
Level 1-Expeditious Retreat, Reduce Person, Fist of Stone, Mage Armor

[User]
 Now you're just confusing me.  Did you change your spell selection? 😛
 Cay, Round 1

Starting mounted in A11/B12, dog in B10.

Free: Handle dog to attack:  (1d20+8)[ 23 ] .
Provided I didn't roll a nat 1, dog double moves to O12.  Jump DC10:  (1d20+8)[ 12 ]
Horse moves to J11/K12.
Full-round: Begin casting spell, DC16:
 Spoiler
Sudden Extended Summon Nature's Ally I.

Stats:
 Spoiler
HP 12/12, AC9 (9, 9)
Spells: CMWx3, SNAI,  SNAI
Dog: HP 13/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)

Done.

[User]
 Just slightly, there are two ways I can play this guy...since the first one didn't work...I'll try the other...

 Nevill - Round 2

I shrink down 1 size 😦

Move Action: Move to X16
Standard Action: Cast a Spell (Spellcraft DC15)

 Spoiler
Launch Bolt

A bolt launches forth from me aimed at you.
  Attack  - (1d20+5)[ 20 ]
  Damage  - (1d6)[ 1 ]

Familiar Readies an Action:

 Spoiler
Spit at the Dog if it comes in range.

End my Turn.

[User]
 Oh, I see, I never realized Reduce Person had a 1 round casting time.  Probably because I've never cast it. 😳
 Cay, Round 2

Dog attempts to double move to W12->W17. Jump DC15:  (1d20+8)[ 12 ]
Earth elemental appears in L18 and promptly goes underground.
 Spoiler
Double move L18->L19-5->L19-10->Q18-5->R18-5.

Horse moves to F12/G13.
Cay begins casting another spell.

Stats:
 Spoiler
HP 11/12, AC9 (9, 9)
Spells: CMWx3,  SNAIx2
Dog: HP 13/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)
Elemental: HP15/15, AC17 (10, 17)

Done.

[User] Dog fails, attempts to climb out at W12, DC10:  (1d20+2)[ 15 ]  - finishes move to W16 instead.

[User] Can I get a concentration check for that 1 point of damage? 😉

[User] Oops, right.   (1d20+8)[ 18 ]

[User]
 Nevill - Round 3

5ft Step to Y15

I cast a spell

 Spoiler
Mage Armor

Familiar Spits at the Dog.
  RTA  - (1d20+5)[ 16 ]
  Damage  - (2d6)[ 2 ]

End my Turn.

[User]
 Cay, Round 3

Earth elemental 1 pops out of the ground at Y16.
Dog moves around to Y14 and attacks.
Attack:  (1d20+5)[ 13 ]
Damage:  (1d6+3)[ 5 ]
Trip, if hit:  (1d20+2)[ 16 ]
Another earth elemental appears in J18 and promptly goes underground.
 Spoiler
Double move J18->K18-5->K18-10->Q18-10.

Horse moves to I10/J11.
Cay casts a spell, DC15:
 Spoiler
Cure Minor Wounds.

Stats:
 Spoiler
HP 12/12, AC9 (9, 9)
Spells: CMWx 3 2,  SNAIx2
Dog: HP 11/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)
Elemental: HP15/15, AC17 (10, 17), 3 rounds
Elemental 2: HP15/15, AC17 (10, 17), 2 rounds

Done.

[User]
 Nevill - Round 4

Casting a Spell.

Take your AoOs.

[User]
 Elemental:  (1d20+9)[ 20 ]
Damage:  (1d6+10)[ 13 ]
Dog:  (1d20+5)[ 12 ]
Damage:  (1d6+3)[ 7 ]
Trip, if hit:  (1d20+2)[ 16 ]

Edit: +1 atk, -2 damage on the elemental attack, since it can't initiate power attack on your turn.

[User]
 Those elementals hit like crazy!

  Concentration  - (1d20+6)[ 7 ] DC 21...😦

Epic Fail..

[User]
 Move to W17 where my toad will spit again at the dog.

  RTA  - (1d20+5)[ 25 ]
  Damage  - (2d6)[ 2 ]

End my Turn.

(edit)gotta confirm...

[User]
 Hopefully confirming.

  RTA  - (1d20+5)[ 11 ]
  Damage  - (2d6)[ 5 ]

[User]
 Scorer has just pointed out to me that I had Augment Summoning without Spell Focus, so no extend for me.  Ele 1 thus vanishes at the beginning of this turn.

 Cay, Round 4

Elemental 2 pops out of the ground at V17.
Dog moves to X17 and attacks.
Attack:  (1d20+5)[ 17 ]
Damage:  (1d6+3)[ 4 ]
Horse moves to I18/J19.
Move: Draw quarterstaff, one-handed.
Standard: Ready action:
 Spoiler
Move (on horse) if Nevill moves, attacks, casts, or ends turn while within range of a single move action.

Stats:
 Spoiler
HP 12/12, AC9 (9, 9)
Spells: CMWx 3 2,  SNAIx2
Dog: HP 9/13, AC16 (12, 14)
Horse: HP19/19, AC13 (10, 12)
Elemental 2: HP15/15, AC17 (10, 17), 1 round

Done.


[User]
 All-day buffs, no rounds.

 {table=head] |A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 ||||||||||||
 22 ||| C | C ||||| C | C ||
 23 ||| C | C ||||| C | C ||
 24 |
 25 |||||||||||[/table]
Arena is 30 feet tall, worked stone. Lighting is too bright for concealment, but too dark to break HiPS or impose sensitivity penalties.

We begin in the top two or bottom two rows. I choose the top.

Starting position:

 Spoiler
D2

Buffs:

 Spoiler
Scroll of Superior Resistance
Scroll of Create Magic Tattoo
Personal Mind Blank
Share Pain with Psicrystal
Inertial Armor, augmented and overchanneled to 15 for +11.

Damage:  (1d8)[ 7 ]

[User]
 Broken spoiler roll:

 Spoiler
  Overchannel Damage  - (1d8)[ 3 ]

[User]
 Also seem to have forgotten initiative.

  Initiative  - (1d20+1)[ 6 ]

[User]
 Init:  (1d20+4)[ 14 ]

All days:
 Spoiler
Golden Barding on Dragonhawk, Superior Resistance on myself, Renewal Pact on myself, Magic Vestment on myself and on Dragonhawk's barding.

And since I won initiative, round 1 actions:
 Spoiler
Starting in D24.
Activate scroll of Greater Blink. Dragonhawk flies to a space centered on L-24, +60 elevation (using imaginary extra square around the border as agreed in chat.)

I fly to D-24 +100, hiding: [roll]1d20-2[/roll]

[User]
 Rolls-because-I'm-not-smart-enough-to-remember-that-you-can't-edit-rolls-in:
 Spoiler
 (1d20-2)[ 1 ]

Aaaaannnnd edit because I don't pay enough attention to details:
 Spoiler
Elevations are +30 for both. Damn low ceilings. 🤢

[User]
 Actions:

 Spoiler
Manifest Twinned Synchronicity. Regain Focus. Use Bead of Karma. Manifest Schism. Manifest Temporal acceleration, augmented to 19.

  Overchannel Damage  - (1d8)[ 3 ]

Round 1: Manifest Twinned Synchronicity. Manifest Vigor on self and Psicrystal, augmented and overchanneled to 21 for 105 each. Manifest Psionic Freedom of Movement. Regain Focus. Manifest Defensive Prescience, overchanneled and augmented to 49 for +15 and a swift casting time.

  Overchannel Damage  - (1d8)[ 7 ]

Round 2: Manifest Twinned Synchronicity. Manifest Overload Tattoos. Manifest Feat Leech on Psicrystal. Regain focus.

Round 3: Manifest Twinned Synchronicity. Manifest Psionic True Seeing. Manifest Power Resistance. Regain Focus.

End Turn

[User]
 Forgot a roll.

OO:

 Spoiler
  Overchannel Damage  - (5d8)[ 24 ]

[User]
 LOS, limited edition.

 Claudius
 Spoiler
You don't see anything.

 Tanaric
 Spoiler
You don't see anything.  The Dragonhawk does not see anything either.

[User]
 Actions:
 Spoiler
Activate True Seeing. Bird flies down the entire east side. LoS established via IM.

I activate a scroll of Bite of the Werebear, which triggers my scintillating scales contingency. Swift jump to C-8, blinking through everything in my way, then fly forward to C-2, +10 elevation, blinking through the column.

I shoot out of the column next to you, ending in C-2 +10. Same appearance as the last time you fought me (warforged, gleaming brown fur, bear's head, chain shirt, riverine spear, wings, etc, etc, let me know if you need details). You are aware that you cannot cast defensively, and that you are within my threatened area.

My spear is on fire, if it matters.

[User]
 You are being dispelled.

  Blink Chance  - (1d100)[ 22 ]

20% miss chance, as I can see the Ethereal. Low misses.

If it sticks, make a list of effects to dispel.

OO:

 Spoiler
Schism manifests Dispel Psionics, augmented to 10 pp.

[User]
 OO:
 Spoiler
Superior resistance - DC 31 to dispel - Dispelled
Renewal Pact - DC 31 to dispel - Dispelled
Magic Vestment - DC 31 to dispel Edit: Technically this is on my armor, not me, yes? So not applicable.
Greater Blink - DC 31 to dispel - Not dispelled
Bite of the Werebear - DC 31 to dispel - Dispelled
Contingent Heal - DC 31 to dispel - Dispelled
Scintillating Scales - DC 31 to dispel - Not dispelled
Contingent True Strike - DC 12 to dispel - Dispelled

Edit: Forgot one.

[User]
 [roll]Dispel Check 1]1d20+20[/roll]
[roll]Dispel Check 2]1d20+20[/roll]
[roll]Dispel Check 3]1d20+20[/roll]
[roll]Dispel Check 4]1d20+20[/roll]
[roll]Dispel Check 5]1d20+20[/roll]
[roll]Dispel Check 6]1d20+20[/roll]
[roll]Dispel Check 7]1d20+20[/roll]
[roll]Dispel Check 8]1d20+20[/roll]
[roll]Dispel Check 9]1d20+20[/roll]
[roll]Dispel Check 10]1d20+20[/roll]

[User]
 😩
  Dispel Check 1  - (1d20+20)[ 40 ]
  Dispel Check 2  - (1d20+20)[ 39 ]
  Dispel Check 3  - (1d20+20)[ 25 ]
  Dispel Check 4  - (1d20+20)[ 32 ]
  Dispel Check 5  - (1d20+20)[ 40 ]
  Dispel Check 6  - (1d20+20)[ 24 ]
  Dispel Check 7  - (1d20+20)[ 32 ]
  Dispel Check 8  - (1d20+20)[ 35 ]
  Dispel Check 9  - (1d20+20)[ 27 ]
  Dispel Check 10  - (1d20+20)[ 38 ]

[User]
 OO:

 Spoiler
Manifest Temporal acceleration
Manifest Synchronicity

You opponent suddenly appears in H3.

Suddenly, the area around you becomes incredibly cold.

  Cold Damage  - (36d6)[ 124 ]  times two.
  Cold Damage  - (36d6)[ 117 ]  times two.

A DC 37 Fortitude save halves the damage from each effect.

If you fail a fort save:

 Spoiler
A will save is necessary for each failed save, at the same DC.
If you fail that:

 Spoiler
You are stunned for one round

[User] Wings of Cover, as mentioned via IM.

[User]
 Anticipatory Strike after the WoC spell resolves.

New Actions:

 Spoiler
Regain both focuses. Manifest Temporal acceleration, augmented to 15 pp.

Round 1: Anticipatory Strike eats this turn

Round 2: Manifest Twinned Synchrinicity. Regain focus.

The cold strikes again, but is a bit weaker this time.

  Cold Damage  - (27d6)[ 107 ]
  Cold Damage  - (27d6)[ 98 ]

Blink halves the damage, so don't double them.

A DC 33 Fortitude save halves the damage from each effect.

If you fail a fort save:

 Spoiler
A will save is necessary for each failed save, at the same DC.

If you fail that:

 Spoiler
You are stunned for one round

[User]
 Fort:  (1d20+15)[ 25 ]
Fort:  (1d20+15)[ 26 ]

If I fail, I die, and my faithful companion tries to avenge me. 😛

[User]
 I forgot some Overchannel damage rolls:

 (10d8)[ 48 ]

[User]
 Bird lands centered on F-3 and reaches out toward your leg with a claw-tipped wing.

Touch attack:  (1d20+12)[ 29 ]

If successful:
 Spoiler
Opposed grapple:  (1d20+22)[ 28 ]

[User]
 Your opponent runs away!

Make an attack of opportunity.

[User] Claw AoO:  (1d20+12)[ 25 ]  for  (1d8+8)[ 14 ]

[User]
 Movement ends in K8.

Your opponent drinks a potion.

OO:

 Spoiler
Guidance of the Avatar

[User]
 Move centered on I-6.

Claw:  (1d20)[ 6 ]  (only hit on 20s) for  (1d8+8)[ 16 ]

Done.

[User]
 Run away again, drink another potion.

Movement ends in J13

OO:

 Spoiler
Improvisation

[User] AoO:  (1d20)[ 10 ]  for  (1d8+8)[ 16 ]

[User]
 Fly around, end centered on G-13.

Claw:  (1d20)[ 18 ]  for  (1d8+8)[ 16 ]

[User]
 5-step to L14

Pull out a scroll. Cast it.

Your oppont grows to a great height. Now over 70 feet tall, he has to hunch over to squeeze into the space he has.

He begins to laugh maniacally.

[User]
 After a brief IM discussion...

Bird withdraws west, then north.

OO:
 Spoiler
End centered on B-1, +30 elevation.

[User]
 Actions:

 Spoiler
Double move to F13. Draw two Scrolls of Wraithstrike on the way.

[User]
 OO:
 Spoiler
Fly east, then south, checking position (verified via IM), then fly back north, ending centered on I-1.

Done.

[User]
 The Megapsion whistles and tries to summon the bird.

  Handle Animal  - (1d20-1)[ 15 ]

He also readies his bird-chokin' hand for when he sees the beast.

[User]
 Tanaric and I have determined via PM that I can not reach or successfully summon the bird.

Thus, it waits out my buffs, and swoops in, pecking my poor Psion into a gory mess. The match is a draw.

Let this be a lesson on the dangers of nova-ing.

[User]
 My bird sells your junk and pays for a True Rez for me.

I don't know how it communicates with the local shopkeepers. Don't ask silly questions.

😛


[User]
 Arena Exhibition    Aguacatl    vs.  Mr. Solus
 Map:
 Spoiler

 Award:  Bragging Rights

 Aguacatl  - Scorer
 Mr. Solus  - Hustlertwo

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Aguacatl is just brand new to replace the weakling Zkai, so no one has checked him yet, if you find something invalid, feel free to point out, and so, what will we wager? A post in the waiting room saying how the other has all the reason in the universe? or something like that? 😁
 Aguacatl Init
 (1d20+6)[ 10 ]

[User]
 OK, since this would be starting gold, my bow is just a Longbow instead of composite +1, and no Arcanist's Gloves.  I think that covers the differences.

Init:
 (1d20+4)[ 19 ]

And that sounds like a worthy wager to me.

[User]
 I guess it's me first, then.  Downside to this map is you need the Waiting Room front page up to check the rules on the terrain taken from other maps.

Don't know if we're doing LoS checks or not; if not, just read the spoiler, I'm good with doing it either way.

 Spoiler
Solus starts in M-7 and he double moves to C-12.

Stats:

 Spoiler
HP 9/9
AC 19
Spells remaining: All

[User]
 Yeah, I'm ok with reading spoilers, or posting in the open. This is the first time I do some serious casting, so be patient with me 😁
  Aguacatl 1st Turn

I start in K17 and move to  J22  and start casting a spell.

Spellcraft DC 15

 Spoiler

SNA I

Animal Companion double moves to  E20
 End of Turn

STATS

 Spoiler

HP 5/5
AC 21 T17 F15

Spells Prepared:

 Spoiler

L0 - 3x CureMinorWounds
L1 - Cure Light Wounds, Summon Natural Ally I

[User]
 We'll take a shot in the dark.

Move to B-18, use Kelgore's Fire Bolt (I miss my Gloves...sigh).

 (1d6)[ 2 ]

DC 14 to halve, Reflex of course.

[User] To who? Aguacatl? or companion?

[User] Darn, I didn't notice the companion.  If I had, probably would have just shot it with an arrow.  It was at Aguacatl.

[User]
 Save   (1d20+6)[ 24 ]
 Concentration   (1d20+2)[ 22 ]

[User]
 Aguacatl 2nd Turn

Companion charges on Mr. Solus

Attack
 (1d20+5)[ 16 ]
Damage
 (1d6+3)[ 9 ]
If Crit
 (1d20+5)[ 15 ]
Additional Damage
 (1d6+3)[ 7 ]

Aguacatl finishes casting and a wolf appears in  E21  it then moves to  C18  and attacks you.

Attack
 (1d20+3)[ 16 ]
Damage
 (1d6+1)[ 3 ] +Cold Damage (1d6)[ 4 ]
If Crit
 (1d20+3)[ 12 ]
Additional Damage
 (1d6+1)[ 3 ] +Cold Damage (1d6)[ 5 ]
 End of Turn

STATS

 Spoiler

HP 4/5
AC 21 T17 F15

Wolf 1/4 rounds

Spells Prepared:

 Spoiler

L0 - 3x CureMinorWounds
L1 - Cure Light Wounds,  Summon Natural Ally I

[User]
 Miss and miss.

Hate to burn up my level 1 spells, but this is an ignominious situation, so...

5 foot back to B-17, Color Spray both the companion and the wolf.  Wolf gets an AoO, I believe; I figure my odds are better with that than with casting defensively (can't wait for Combat Casting at level 2; I've been too many months fighting with just melee characters, forgot how big of a deal it is to try and cast while threatened).

DC 14, Will save.  I'll roll the numbers for it if the spell doesn't get interrupted.

[User]
 AoO
 Attack
 (1d20+3)[ 23 ]
 Damage
 (1d6+1)[ 5 ]  + Cold Damge  (1d6)[ 2 ]
 If Crit
 (1d20+3)[ 11 ]
 Additional Damage
 (1d6+1)[ 2 ]

Then if you can cast, saves:

 Wolf Save
 (1d20+1)[ 9 ]
 Dog Companion Save
 (1d20+1)[ 6 ]

[User]
 Ow!  Solus is hit but no confirm, got to do a concentration check.

 (1d20+6)[ 13 ]

OK, I think that means the spell fizzles, as I believe the DC was 17 (10 + 7 damage total).  Not really anything else to do, so I'll end turn.

[User]
 Aguacatl 3rd Turn

Aguacatl uses spontaneous casting, and starts casting a spell.

Wolf moves to  B16  and readies an action to attack when animal companion does.

Animal Companion 5' steps to  B18  and attacks, thus triggering the other attack...

(BTW I forgot about Augment summoning last round)

Wolf attack

 Attack
 (1d20+7)[ 26 ]
 Damage
 (1d6+3)[ 5 ]  + Cold Damge  (1d6)[ 5 ]
 If Crit
 (1d20+7)[ 27 ]
 Additional Damage
 (1d6+3)[ 9 ]

Dog Attack

 Attack
 (1d20+5)[ 16 ]
 Damage
 (1d6+3)[ 8 ]
 If Crit
 (1d20+5)[ 22 ]
 Additional Damage
 (1d6+3)[ 7 ]
 End of Turn

STATS

 Spoiler

HP 4/5
AC 21 T17 F15

Wolf 2/4 rounds

Spells Prepared:

 Spoiler

L0 - 3x CureMinorWounds
L1 -  Cure Light Wounds,   Summon Natural Ally I

[User] Dead, only had 2 HP left and the wolf attack took that and then some.  Good match, Scorer.

[User]
 Good game too

Well, 2 things come to my mind:

1) Zkai was toooooooo weak
2) The map looks good I think

And lastly, which will be the Arena Match of the wager? So I can observe

[User]
 What, didn't this one count?  😁 I don't know which one it'll be, probably whichever one I have next.  My guess is round 79 (Yoshi vs. Ned looks close to over, and that's what we've been waiting on for a couple weeks now), but it could be round 75 or 72.

And yeah, it's likely a bit of a LoS needer, but I still like the map.

[User] Very well, just throw a PM when you get your next match under way. 😉


[User]
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

The darker part on the north is Forest.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 100 (current money in purse)
Expected Income: 3 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

 BONUS TURNS  - 3

Units/Max Units - 1/10  (1/1)
Leaders/Max - 1/1
 Spoiler
One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known:
 Spoiler
Writing, The Wheel

 Cities
 Spoiler

  Unnamed Capital :

 Population - 3
 Production - 3
 Happiness - 0 (Chance of social disorder)
 Culture - 2
 Corruption/Waste - 0

 Order - Generate Wealth
 Garrison - Stack 1

 Stacks
 Spoiler

 Location - In Capital

 1 Leader (Level 1)   (Level Up!)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2

  Level Up!
Select one of the following:

 Basic Attack - Add +1 to Combat for other units in stack
 Basic Defense - Add +1 to Defense for other units in stack
 Basic Logistics - Add +1 to Move for other units in stack
 Increase one of leader's ability scores by 1.
 Increase Leadership ability by 1.

 2 Warriors
 Spoiler
Hits - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1

Quick link to  city and unit actions .

 Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

[User]
 Leader
-Improve Base Logistics
-Move Leader and Warrior 2 down (assuming no move penalties apply to those squares)

 City
-Research Death Rites

 Additional Questions
-How long will Death Rites take?
-Are there any other times I can use Bonus Turns? How do they work?

[User]
 Just say you want to end your turn and use a bonus turn. You can keep them as long as you want and use them whenever. You only get 3.

Give me a second, and I'll update your nation.

[User]
 Hold on, can I make an alteration to my stuff?

 Revised City Actions

-Produce 1 Settler Unit using currency
-Research Death Rites

 Revised Leader Stack Actions

-Form up with Settler
-Move 2 squares southwest with settler
-Break stack with Settler

 Revised Settler Actions

-Move 1 square southwest after breaking stack with Leader

 Revised Warrior1 Actions

-Move Northwest 1 square

 Revised Warrior2 Actions

-Move Southeast 1 square

 End of Turn Actions

-End Turn
-Wait For Response

[User] is this still on?


[User]
 Arena Tournament, Round 45:  Nathan Von Bolte  vs.  En
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Nathan Von Bolte, Esquire - SamtheCleric
 En - Curtis
 All Combatants, please roll initiative.

[User]
 En

 (1d20)[ 15 ]

[User]
 Ref Terran
 En wins by DQ.  Collect your spoils and await your next challenger.


[User]
 Arena Tournament, Round 46:  Jeananne   vs.  Whindle
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Fishy - Jeananne
 Curtis - Whindle
 All gladiators please roll initiative

[User]
 Whindle

 (1d20)[ 12 ]

[User]
 Jeananne:  (1d20+2)[ 22 ]

Starts in W10, wearing her armor, carrying her sword and shield.

refs:
 Spoiler
Maneuvers:

1: Charging Minotaur
2: Douse The Flames
3: Stone Bones
4: Leading The Attack
5: Crusader's Strike

With 1 as Charging Minotaur, and counting down, skipping over previously granted maneuvers,  (1d5)[ 4 ]  and  (1d4)[ 3 ]  are granted.

[User]
 Alrighty, if Whindle has no purchases, Jeananne will move to K10, and activate her Martial Spirit stance as a swift action.

If Whindle has purchases... Jeananne will do exactly the same thing.  :P

Statblock spoiler, for refs:

 Spoiler

AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3

HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes

Maneuvers:
[W] Charging Minotaur - 1
[W] Douse The Flames - 1
[G] Stone Bones
[G] Leading The Attack
[W] Crusader's Strike - 3

Next turn, Maneuver  (1d3)[ 2 ]  is granted.

[User]
 Whindle, Round 1

Start in D10, set Jeananne as my dodge target, move to J10, Stunning Fist.

To hit:  (1d20+4)[ 15 ]
Damage:  (1d4+3)[ 4 ]

Stats:
 Spoiler
Hp: 12/12
AC: 12 FF: 11 Touch: 12

[User]
 That's a miss, sadly.

 Jeananne, Round 2

Jeananne strikes a pose as the goblin bruises his knuckles on her shield.    "In the name of the Platinum Dragon, I will... Um.  Start stabbing you, now.  Sorry."    With an apologetic wince, she swings her sword at his head.

Martial Lore spoiler:

 Spoiler
Jeananne initiates Stone Bones: If this attack hits, she gains DR 5/adamantine for one round.

Attack:  (1d20+4)[ 19 ]
Damage:  (1d8+3)[ 9 ]

And, done.

Statblock spoiler, for refs:

 Spoiler
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3

HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes

Maneuvers:
[W] Charging Minotaur - 1
[G] Douse The Flames
[X] Stone Bones
[G] Leading The Attack
[W] Crusader's Strike - 2

Next turn, Maneuver  (1d2)[ 2 ]  is granted.

[User]
 Whindle, Round 2

 No offence, but I find stabbing rather vulgar.  He looks at his gaping wound.  Quite effective though.

Attack again.

To hit:  (1d20+4)[ 17 ]
Damage: [roll1]1d4+3[/roll]
EDIT: I don't think that hit.

Stats:
 Spoiler
Hp: 3/12
AC: 12 FF: 11 Touch: 12

[User] Oh hey, I think we both forgot about the Sanctuary effect in this map.  You kind of couldn't legally attack me on the first round.  Do you want to alter any of your actions, or call a ref, or something?

[User] If it's OK, at that attack missed anyway, I'll just carry on as I did (sans attack). Can I keep my stunning fist for later though?

[User]
 No, it did not.  And I'm fine with keeping your Stunning Fist, if you survive this round.  :P

 Jeananne, Round 3

No flashy stuff this time: just smacking you with the sword.

Attack:  (1d20+4)[ 13 ]
Damage:  (1d8+3)[ 10 ]

Statblock spoiler, for refs:

 Spoiler
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3

HP: 12/12
Damage Pool: 0/5
PP: 11/11
Psionic Focus: Yes

Maneuvers:
[W] Charging Minotaur
[G] Douse The Flames
[X] Stone Bones
[G] Leading The Attack
[G] Crusader's Strike

Next turn, Charging Minotaur will be granted.

[User]
 I meant MY attack missed.

Anyways...  "Nice hit" , and with that he falls to the floor.

[User]
 High Ref chilepepper

Jeananne is the winner.

[User] Wait, I'm not quite sure why I wrote that.  But hey, good game!


[User]
 Arena Tournament, Round 45:  Caleb Vestrit  vs.  Hughes
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Caleb Vestrit - Adumbration
 Hughes - theterran
 All Combatants, please roll initiative.

[User]
 Hughes
  Initiative  - (1d20-6)[ 2 ]

(edit)

Well...since you have a +3 modifier...I think you rolling init is a moot point.

[User]
 Caleb

Purchases before the match:
- Greatsword, -50 gps.
- Sling,  50 bullets, -5 sp.

I agree. I'll take my turn after you've stated your location and things in hands. (For refs only, of course)

My stuff:

 Spoiler
Starting at Y 10, with the greatsword at hand. The sling and bullets are hanging from his belt. The sling is pre-loaded.

[User]
 No problem...Here ya go.

Stats:

 Spoiler
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 16  Touch: 10  FF: 16
In Hand: Scroll of Shield
Turn Attempts Left (9/9)

Spells:

 Spoiler
Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)

 Horse Stats

[User]
 Caleb - Round 1

Actions:

 Spoiler
Free actions to activate Longstrider and Rage. Double-move to next to Hughes.

To save time... Since I know you haven't moved, and though I don't know your exact location, my movespeed is more than enough to do it. As a matter of fact, I had a fair 20 feet extra.

Caleb moves next to Hughes, approaching from north-east. Of course, if possible, he moves in such a manner that he doesn't provoke AoOs - no moving inside your threatened squares. Just put me somewhere on the east-side, ok? 🙂

Stats:

 Spoiler

HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 0/6.
Longstrider 0/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

End of turn.

[User] Alright...in the interest of keeping this moving.  I'm sitting on a horse in A10/B11.  Where will you end?

[User] C11 seems good enough.

[User]
 Hughes - Round 1

Swift Action: Cast a Spell

 Spoiler
Using 5 Turnings to Quicken Shield of Faith

Standard Action: Cast Defensively from the Scroll in Hand

 Spoiler
Casting Shield from scroll.
  Concentration  - (1d20+5)[ 23 ]  vs DC16

Free Action: Drop Scroll

Move Action: Draw Greatsword.

Your go.

Stats:

 Spoiler
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
In Hand: Greatsword
Shield of Faith (1/10)
Shield (1/10)
Turn Attempts Left (4/9)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)

 Horse Stats

[User]
 Caleb - Round 2

Standard action to attack Hughes:

Attack #1:
 (1d20+5)[ 10 ]
Damage #1:
 (2d6+9)[ 15 ]
Attack #2:
 (1d20+5)[ 7 ]
Damage #2:
 (2d6+9)[ 20 ]

Stats:

 Spoiler
HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 1/6.
Longstrider 1/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

[User]
 No luck there, it appears.🙂

End of turn.

EDIT: Offline now... At least in about 5 minutes. Will be back tomorrow.

[User]
 Hughes - Round 2

Full Attack!
  Attack  - (1d20+4)[ 20 ]
  Damage  - (2d6+4)[ 7 ]

And a Ride check to have my horse attack with me.

  Ride  - (1d20+2)[ 9 ]  - DC10

If Successful - See Spoiler

 Spoiler

Hoof 1
  Attack  - (1d20+4)[ 15 ]
  Damage  - (1d4+3)[ 5 ]
Hoof 2
  Attack  - (1d20+4)[ 23 ]
  Damage  - (1d4+3)[ 5 ]
Bite
  Attack  - (1d20-1)[ 2 ]
  Damage  - (1d3+1)[ 2 ]

End my Turn.

Stats:

 Spoiler
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
In Hand: Greatsword
Shield of Faith (2/10)
Shield (2/10)
Turn Attempts Left (4/9)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith, Sanctuary, Magic Weapon (D)

 Horse Stats

[User]
 Forgot to add the +1 on my attack for being on Higher Ground. So the attack should be 21.  Not sure if that makes a difference.

See this link if you're unsure about the +1

 Mounted Combat

[User]
 Nice. I'll take my turn after all.

 Caleb - Round 3

Same as last round:

Attack #1:
 (1d20+5)[ 9 ]
Damage #1:
 (2d6+9)[ 14 ]
Attack #2:
 (1d20+5)[ 16 ]
Damage #2:
 (2d6+9)[ 16 ]

Stats:
 Spoiler

HP: 15/15
AC: Full 21, Touch 17, Flat 14.
Rage 2/6.
Longstrider 2/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

End of turn. Offline now, for real. 😛
  Unless you are a real ninja at posting...

[User]
 See my edit above! about adding +1 to the attack in Round 2...And I'll take my next round.

 Hughes - Round 3

Full Attack!
  Attack  - (1d20+5)[ 9 ]
  Damage  - (2d6+4)[ 13 ]

And the Ride check to see if it attacks.

  Ride  - (1d20+2)[ 17 ]  - DC 10

If it succeeds.

 Spoiler

Hoof 1
  Attack  - (1d20+4)[ 21 ]
  Damage  - (1d4+3)[ 6 ]
Hoof 2
  Attack  - (1d20+4)[ 19 ]
  Damage  - (1d4+3)[ 4 ]
Bite
  Attack  - (1d20-1)[ 16 ]
  Damage  - (1d3+1)[ 2 ]

Stats:

 Spoiler
Location - A10/B11
Mounted - Yes
HP: 9/9
AC: 22 Touch: 12 FF: 22
In Hand: Greatsword
Shield of Faith (3/10)
Shield (3/10)
Turn Attempts Left (4/9)

Spells:

 Spoiler

Level 0 - Virtue, Guidance, Guidance
Level 1 - Shield of Faith-x, Sanctuary, Magic Weapon (D)

 Horse Stats

[User]
 Acknowledged. But also, you forgot to roll the ride check for being able to attack. 😛

DC 5, I know, but still.

[User] Do I need to roll that If i'm not actually moving the horse?

[User]
 Still waiting for those ride checks, but meanwhile...

 Caleb - Round 4

Attacking, again:
Attack #1:
 (1d20+5)[ 12 ]
Damage #1:
 (2d6+9)[ 15 ]
Attack #2:
 (1d20+5)[ 25 ]
Damage #2:
 (2d6+9)[ 15 ]

Stats:

 Spoiler

HP: 2/15
AC: Full 21, Touch 17, Flat 14.
Rage 2/6.
Longstrider 2/8.
Weapon: +5/+5, 2d6+9/2d6+9
Saves: Fort +4, Ref +5, Will +0.
Landspeed: 75 feet.
Location:

[User]
 Combat while Mounted

With a DC 5 Ride check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a free action.

Doesn't say anything about moving...

[User]
 Woah, I think I see a critical there.

Confirmation:
 (1d20+5)[ 15 ]
Damage:
 (2d6+9)[ 20 ]

[User]
 Ride Checks
  Ride  - (1d20+2)[ 15 ]  -DC5
  Ride  - (1d20+2)[ 7 ]  -DC5

[User] Well...that was a moot point as I'm dead from the crit ☹

[User]
 High Ref chilepepper
 Caleb Vestrit is the winner.

[User] A good match. You had me at 2 hitpoints there, I was getting worried. That horse is  nasty.  😉


[User]
 Arena Tournament, Round 39:  Glunk  vs.  Phelonius
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Phelonius Phink - Samthe Cleric
 Glunk - SoD
 All gladiators please roll initiative

[User]
 Glunk, pre-round
  initiative  - (1d20+2)[ 9 ]   (check it out! I did it right! Go me!)

"Grah!  This  time I water orc orc you to de-u-thuh!"

[User]
 High Ref chilepepper
 Glunk is the winner.


[User]
 Arena Tournament, Round 46:  Bacchae   vs.  Torpedo
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 SoD - Bacchae
 Gareth - Torpedo
 All gladiators please roll initiative

[User]
 Bracchae, pre-match

Bracchae wanders onto the arena, ready for his first fight. Eyeing his opponant, assesing the threat that this half-orc might pose.

"Ah, good. I was worried I might be up against an intelligent opponant."

[roll=initiative]1d20-6[/spoiler]

[User]
 IDIOT! IDIOT! IDIOT!

Sorry about the outburst, and sorry about the double post, but you do  not  end a roll with a spoiler!

  initative  - (1d20-6)[ 2 ]

[User]
 High Ref Morbius

 Originally Posted by SoD
  Bracchae, pre-match

"Ah, good. I was worried I might be up against an intelligent oppon  a  nt."

[roll=initiative]1d20-6[/ spoiler ]

 Originally Posted by SoD
 IDIOT! IDIOT! IDIOT!

Sorry about the outburst, and sorry about the double post, but you do  not  end a roll with a spoiler!

[roll0]

rotflol

PMed Gareth and all other gladiators that have not replied to their matches this round so far

[User]
 High Ref chilepepper
 Bacchae is the winner.


[User]
 Arena Tournament, Round 41:  Ragefire   vs.  Grek Thur
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Broken Stick Ragefire - KoG
 Grek Thur - KCmeir
 All gladiators please roll initiative

[User]
 I don't intend on buying anything new, so let's go strait to initiative. Character sheet is  here .

  Initiative  - (1d20+2)[ 15 ]

[User]
 High Ref chilepepper

Update transcribed from the waiting room.

 Originally Posted by Kyeudo
 Update on KC: He just sent me another PM using ArenaManager and says he should be able to regain access by the Fourth of August.

[User]
 GM Kyeudo
 Broken-Stick Ragefire is the Winner!


[User]
 Arena Tournament, Round 42:  Wise William  vs.  Nirmian
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Wise William - KoG
 Nirmian - KCiemir
 All gladiators please roll initiative

[User]
 Ah, so we meet again. We're not so different, you and I, but it is I who shall have the last laugh! Mwahahaaaa....

*ahem* In an case, I'm making one pre-round purchase of a potion of Invisibility for 300gp. That will be all.

  Initiative  - (1d20+2)[ 9 ]

[User]
 High ref Morbius

Just adding this for ref convenience

 Originally Posted by Kyeudo
 Hey everyone, KCmier just sent me a message through ArenaManager explaining that he is having difficulty logging in with his normal account. Nobody DQ him until he can get his account problems resolved.

[User]
 High Ref chilepepper

Update transcribed from the waiting room.

 Originally Posted by Kyeudo
 Update on KC: He just sent me another PM using ArenaManager and says he should be able to regain access by the Fourth of August.

[User]
 GM Kyeudo
 Wise William is the Winner!


[User]
 I am kiroho-PITAKA from Japan.
How about do that doing it?That's a terrible.But NO guard is not good for life saving.
Cool cool cool,If you want gaming sound check out myspace.

 http://www.myspace.com/unixserver
Thanks and keep it going on.


[User]
 MistressBaerne vs. Thalnawr

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Aiden, Anastriana. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

 MistressBaerne

 Spoiler
Anastriana starts at AE29.

 Thalnawr

 Spoiler
Aiden Windblade starts at D5.

[User]
 Aidan salutes the elf-maid.  "May the best warrior win."

Actions:

 Spoiler
Swift Action: Enter Absolute Steel stance (+10ft move, +2 dodge AC if moved 10 or more feet)
Standard Action: Activate Ring of Invisibility

Initiative:
 (1d20+9)[ 13 ]

[User]
 Anastriana returns the salute. "Indeed."

Actions:

 Spoiler
Mount Grim the Dire Bat, activate Figurine of Wondrous Power (Golden Lions). Two lions added to my arsenal.

Initiative: (d20+11)[ 26 ]

[User] Erm, you have initiative.

[User]
 Right, then. Grim the Dire Bat flies 35 feet straight up, Anastriana readies an attack against the first sign of enemy action, and the two lions head 40 feet due North.

Results:
 Spoiler
 Anastriana is where she was, the lions are at W29 and W30.

[User]
 Round 1 Actions:

 Spoiler
Full Round Action: Gain Psionic Focus (DC 20 Concentration)  (1d20+21)[ 27 ]
Free Action: Manifest Mindblade

And back to you.

[User]
 Grim the Dire Bat moves 40 ft. NW. Lions move 40 ft. NE.

 Spoiler
Anastriana and the bat are at AB26, the lions are at S33 and S32.

Anastriana, from her vantage point 35 feet in the air, looks around for her opponent. (Spot check;  (d20+20)[ 22 ]

[User]
 That doesn't see me.

Actions Round Two:

 Spoiler
Move Silently  (1d20+23)[ 30 ]
Hide  (1d20+43)[ 54 ]  (+20 extra for invisibility)
Move Action 1: Move south to I5
Move Action 2: Charge Mindblade with Psychic Strike (+3d8 dmg on next successful attack)
Rounds on Invisibility = 28

Spot check (as a reaction to my movement) [Roll]1d20+10[/roll]

Will probably need Lyndworm's ruling on whether I see anything.

[User]
 Erm, right again since you can't edit in rolls.
Spot  (1d20+10)[ 14 ]

[User]
 OOC  :
Aiden has line of sight to Anastriana & Grim, but not vise versa. Anastriana & Grim reside in the square AB26 (though as a Large creature, Grim should take up four squares).

Neither Aiden nor either of the Lions has line of sight to the other.

 Thalnawr

 Spoiler
My deepest apologies, Thalnawr. I can only hope that the situation has been remedied.

[User]
 Hmm. Grim the Dire Bat takes a double move, 8 squares North-West to V19. If at any point he passes within 40 feet of Aiden, his blindsight finds him and he communicates this to Anastriana, who is busily making more Spot checks.

 (d20+20)[ 30 ]

[User]
 Actions Round Three:

 Spoiler
Standard Action: Activate Winged Boots
Move Action: Fly up at an angle to N5, 15 feet above the ground.
Rounds on Invisibility: 27
Rounds on Fly: 50

[User] Continue NW - Grim and Anastriana now at R15. If I come withing 40 feet of Aiden, Grim tells Anastriana where he is and she shoots him a bunch.

[User]
 Ok, here we go!  You're going to see me after this, at least!

Actions Round Four:

 Spoiler
Move Action: Fly up 15 more feet, and curve 30 more feet to R9
Standard Action: Initiate Lightning Throw +12d6 damage 30 foot line attack (should hit both Grim and Anastriana) Expend Psionic Focus for +2d6 extra damage
Swift Action: Activate Dual Stance (Master of Nine) for Stance of Clarity, declared vs Anastriana
Rounds on Fly: 49
Rounds left on Dual Stance: 10
AC 38 vs Anastriana, 34 vs Grim
HP: 143

Attack Roll:  (1d20+29)[ 37 ]  (This is the DC of the Reflex save for half)
Damage Roll:  (1d10+14)[ 15 ]  +  (1d4)[ 2 ]  +  (12d6)[ 46 ]  +  (3d8)[ 11 ]  +  (2d6)[ 5 ]

This is a 30 foot line attack, from R9 directed towards Grim and Anastriana, and will possibly hit both.  If Grim fails the save, he takes damage from all rolls listed, although I believe he has Imp Evasion, so he'll take half of that.  If Anastriana fails, she just takes damage from everything, but the last 2 parts of the roll, as those are Psychic bonuses that get expended when the weapon contacts the first enemy.

Maneuvers Expended:

 Spoiler
Lightning Throw: 1

[User] EDIT: Rolls didn't work at all - See below for fixed version.

[User]
 Right, saves:
Anastriana:  (d20+18)[ 26 ]
Grim the Dire Bat:  (d20+13)[ 15 ]

And my own full attack, using Rapid Shot and Point Blank Shot:
Attack 1:  (d20+34)[ 37 ]  Damage:  (d8+12)[ 15 ]   (2d6+1)[ 11 ]
Attack 2:  (d20+34)[ 43 ]  Damage:  (d8+12)[ 18 ]   (2d6+1)[ 9 ]
Attack 3:  (d20+29)[ 46 ]  Damage:  (d8+12)[ 19 ]   (2d6+1)[ 9 ]
Attack 4:  (d20+24)[ 35 ]  Damage:  (d8+12)[ 16 ]   (2d6+1)[ 7 ]

Grim the Dire Bat, assuming he's still alive, charges Aiden and grapples.
Grapple roll:  (d20+14)[ 21 ]

[User]
 Ok, then.  Anastriana would take 63 damage (unless you have Improved Evasion, then you take 31).  Grim would take 39 damage.

Reflex save (DC 20) for my shield's Arrow Deflection property to save me from the first arrow that hit  (1d20+19)[ 31 ]
Opposed grapple check to avoid Grim's grapple  (1d20+23)[ 40 ]

Damage to me, once I've seen the results of above rolls below here:
Ok, attack 1 and 4 miss, attack 2 is deflected by the shield.  Attack 3 hits, dealing me 28 damage.

[User]
 Actions, Round Five:
Move Action: Rise 5 feet, move 5 feet forward to be adjacent to Anastriana.  (I believe this gives Grim an Attack of Opportunity vs me).
Free Action: Aidan shouts " Tempus, grant me victory! "
Standard Action: Initiate Divine Surge maneuver vs Anastriana (+8d8 damage on melee attack)
Attack Roll:  (1d20+29)[ 35 ]
Damage Roll:  (1d10+14)[ 16 ]  +  (1d4)[ 1 ]  +  (8d8)[ 36 ]
Crit Confirmation (if attack roll is 46 or higher):  (1d20+29)[ 34 ]

Maneuvers Expended and other vital information:

 Spoiler
Lightning Throw: 1
Divine Surge: 1
HP Remaining: 115
AC vs Anastriana: 36
AC vs Grim: 32
Rounds on Fly = 48

[User]
 Hmm, can Grim use his attack of opportunity for another Grapple attempt? If so,  (d20+14)[ 15 ] . If not, he bites you.  (d20+7)[ 20 ]  It's going to miss, so why bother rolling damage? 🙂

Anyway, Anastriana fills you with arrows again, and Grim tries to Grapple if he couldn't on the AoO.

Grapple:  (d20+14)[ 20 ]

Arrows:
Attack 1: (d20+34)[ 50 ]  Damage:  (d8+12)[ 19 ]   (2d6+1)[ 8 ]
Attack 2: (d20+34)[ 47 ]  Damage:  (d8+12)[ 18 ]   (2d6+1)[ 5 ]
Attack 3: (d20+29)[ 47 ]  Damage:  (d8+12)[ 17 ]   (2d6+1)[ 13 ]
Attack 4: (d20+24)[ 25 ]  Damage:  (d8+12)[ 16 ]   (2d6+1)[ 5 ]

[User]
 Reflex save for Arrow Deflecting shield, vs attack 1 (DC 20)  (1d20+19)[ 24 ]
Attacks 2 and 3 hit for sure, dealing me a total of 53 more damage.  (will add more if I get a 1 on the Reflex save)
I'm not sure if you can Grapple on an AoO, but I'll roll an opposed check anyhow, just in case Lyndworm says you can.   (1d20+23)[ 28 ]
Oh, and yes, the bite if Grim can't Grapple on the AoO does miss.

[User]
 Actions, Round 6:
Move Action: Charge Mindblade with Psychic Strike (+3d8 dmg to next successful attack)
Standard Action: Initiate Mountain Hammer on Anastriana. (+2d6 dmg)
Attack Roll:  (1d20+29)[ 44 ]
Damage Roll:  (1d10+14)[ 17 ]  +  (1d4)[ 2 ]  +  (3d8)[ 13 ]  +  (2d6)[ 8 ]
Swift Action: using Instant Clarity to regain Psychic Focus if I hit (Concentration DC 20)  (1d20+21)[ 28 ]

Maneuvers Expended and other Important Info:

 Spoiler
Lightning Throw = 1
Divine Surge = 1
Mountain Hammer = 1
HP Remaining = 62
AC vs Anastriana = 36
AC vs Grim = 32
Rounds on Fly = 47
Rounds on Dual Stance = 8 (Forgot this last time)

[User]
 Well, this'll be the turn that decides everything - I've not got much HP left, and I'm pretty sure I can do enough damage to kill you this round as well. In any case, here we go...

Grim grapples again, because he can't do much else useful.

Anastriana wants you dead, and so full attacks again.

Attack 1:  (d20+34)[ 37 ]  Damage:  (d8+12)[ 14 ]   (2d6+1)[ 10 ]
Attack 2:  (d20+32)[ 39 ]  Damage:  (d8+12)[ 20 ]   (2d6+1)[ 10 ]
Attack 3:  (d20+29)[ 46 ]  Damage:  (d8+12)[ 15 ]   (2d6+1)[ 9 ]
Attack 4:  (d20+24)[ 25 ]  Damage:  (d8+12)[ 16 ]   (2d6+1)[ 7 ]

[User]
 Oh, and the Grapple check:

 (d20+14)[ 23 ]

[User]
 Reflex save (DC 20) for Arrow Deflection:  (1d20+19)[ 33 ]  vs attack 1
Immediate Action: Wall of Blades (Counter)  (1d20+27)[ 43 ]  vs attack 2
(this roll needs to be a 40 or higher to deflect the arrow)
Part of Counter's Action: use Counter Stance to change from Stance of Clarity to Leaping Dragon Stance (+10 to Jump checks, counted as running for all jumps)
Grapple check to avoid  (1d20+23)[ 34 ]

(space below for results of above)
Ok, so attack 1 is deflected by the shield, attack 2 is deflected by Wall of Blades, and attack 3 strikes me, dealing 24 more points of damage

[User]
 OOC: This, or your eighth round will be the final round, I believe.
Actions, round 7:
Full Attack on Anastriana
Attack 1:  (1d20+27)[ 36 ]  Damage 1:  (1d10+8)[ 12 ]  +  (1d4)[ 1 ]
Attack 2:  (1d20+22)[ 42 ]  Damage 2:  (1d10+8)[ 9 ]  +  (1d4)[ 4 ]
Expend Psionic Focus for Deep Impact on final attack (counts final vs your touch AC)
Attack 3:  (1d20+17)[ 19 ]  Damage 3:  (1d20+8)[ 11 ]  +  (1d4)[ 4 ]
Swift Action: As part of this full attack, all expended maneuvers refresh.

Vital Information:

 Spoiler
AC vs all = 34
HP Remaining = 38
Rounds on Fly = 46
Rounds on Dual Stance = 7

[User]
 Crit confirmation for attack 2:  (1d20+24)[ 38 ]   Damage:  (1d10+8)[ 16 ]

I believe this is over, but I could be mistaken.  By my count, you've taken a total of 213 damage.  (mostly because I'm not sure if you have improved evasion or not)  If I have to defeat Grim and the lions as well in order to claim victory here, I will, however.  Or there's one other thing I thought of, just now.  Anastriana could have been just outside the range of my Lightning Throw, which would put her as having taken 140 damage.

[User]
 Originally Posted by Thalnawr
 Crit confirmation for attack 2: [roll0]  Damage: [roll1]

I believe this is over, but I could be mistaken.  By my count, you've taken a total of 213 damage.  (mostly because I'm not sure if you have improved evasion or not)  If I have to defeat Grim and the lions as well in order to claim victory here, I will, however.  Or there's one other thing I thought of, just now.  Anastriana could have been just outside the range of my Lightning Throw, which would put her as having taken 140 damage.

That's something that puzzled me, actually, as I was flying 35 feet above the ground - as you said, just outside throw range.

[User] I was using my Winged Boots, at 30 feet above ground level.  But, I was 30 feet from the front of Grim, so it really depends on where the rider sits on a 4 square creature.

[User]
 Match Finalized.

 Thalnawr/Aiden Windblade ,  Victor
Wins 1/Losses 1

 MistressBaerne/Anastriana ,  Victim
Wins 0/Losses 2


[User]
 Nefele vs. Zipding

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Khut, Moira. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

 Nefele

 Spoiler
Moira starts at AD7.

 Zipding

 Spoiler
Khut starts at C32.

[User]
"Huh, so it's my turn now."  The janni stands up, puts out his cigar and doubles in size. Also it appears that he grows stronger.

 Spoiler
Activate Change size for Enlarge Person. Activate Giant's Stance

You automatically win initiative

Stats

 Spoiler
  Khut" target="_blank" rel="nofollow">http://=http://www.myth-weavers.com/...hut
Male LE Janni Warblade//Swordsage,  Level  15,  Init  +9,  HP  178/178,  Speed  30ft 20ft fly(perfect)
 AC  24,  Touch  13,  Flat-footed  21,  Fort  +16,  Ref  +13,  Will  +10,  Base Attack Bonus  +15/+10/+5
 -4 Str, +1d6 on crit +1 to confirm crit,  +4 Weakening Maiming Impact Maul   +32/+27/+22 (4d8+27, 17-20/x3)
 No crit or sneak attack +1 Heavy Fortification Chain Shirt  (+10 Armor, +3 Dex, -1 Size, +1 Natural, +1 Misc)
 Abilities  Str 35, Dex 16, Con 20, Int 12, Wis 12, Cha 10
 Condition  None

[User]
 OOC:
1) Can someone inform us about LoS?
2) Quick and dirty fix for this match: I'm losing the Bracers of Armor and ignoring the half-elemental's natural armor. That's a total -4 to AC.
3) I have a +18 modifier in Martial Lore skill, so if you initiate a maneuver or stance within sight, please let me know which one. (It's an automatic success and requires no action).
 PREP ROUND
 "You tricky, tricky genie..."  smiles Moira,  "you'll find I'm tricky, too. Good luck!"

The gloura speaks a command word and initiates a stance. She now seems to be on fire, except that the fire is made of shadow.

 Spoiler
standard action: activate Scout's Headband, for See Invisibility (duration is 10 minutes)
swift action: initiate Child of Shadow stance

 STATS
AC 52 (10+13 dex+11 deflection + 18 AC bonus)
Touch AC 52
Flat-Footed AC 52 (uncanny dodge)
AC without Dex bonus 39

hp 140/140

[User]
 ROUND 1
 "Here I am, genie. Come get me."
Moira flies a bit upwards and then toward the centre of the Arena. As she moves, though still visible, the shadows seem to engulf her.

 20% miss chance from concealment
position: U17, 30 ft up

 Spoiler

double move, up and NE

STATS
AC 52 (10+13 dex+11 deflection + 18 AC bonus)
Touch AC 52
Flat-Footed AC 52 (uncanny dodge)
AC without Dex bonus 39

hp 140/140

[User]
"Here I come"  Khut flies to F29, Large sized, taking up four squares there 20ft above the ground

Stats

 Spoiler
 Khut" target="_blank" rel="nofollow">http://=http://www.myth-weavers.com/...hut
Male LE Janni Warblade//Swordsage,  Level  15,  Init  +9,  HP  178/178,  Speed  30ft 20ft fly(perfect)
 AC  24,  Touch  13,  Flat-footed  21,  Fort  +16,  Ref  +13,  Will  +10,  Base Attack Bonus  +15/+10/+5
 -4 Str, +1d6 on crit +1 to confirm crit,  +4 Weakening Maiming Impact Maul   +32/+27/+22 (4d8+27, 17-20/x3)
 No crit or sneak attack +1 Heavy Fortification Chain Shirt  (+10 Armor, +3 Dex, -1 Size, +1 Natural, +1 Misc)
 Abilities  Str 35, Dex 16, Con 20, Int 12, Wis 12, Cha 10
 Condition  None

[User]
 EDIT-

 Spoiler
forgot to declare Khut as my Dodge target

[User]
 ROUND 2
 "You're coming slowly, I see."  says Moira smiling, but as she keeps flying towards the genie, she seems in no hurry either.

 20% miss chance from concealment
position: O24, 30 ft up

 Spoiler
move action to O24
standard action: total defence

AC 57: 52+1 dodge +4 total defence
Touch AC: 57
Flat-footed AC: 57 (uncanny dodge)
AC without dex bonus: 39

hp: 140/140

[User]
 Round 2
 "How dare you insult me."  Khut flies 10ft up and moves to H27.
Position H27 30ft up

Stats

 Spoiler
   Khut
Male LE Janni Warblade//Swordsage,  Level  15,  Init  +9,  HP  178/178,  Speed  30ft 20ft fly(perfect)
 AC  24,  Touch  13,  Flat-footed  21,  Fort  +16,  Ref  +13,  Will  +10,  Base Attack Bonus  +15/+10/+5
 -4 Str, +1d6 on crit +1 to confirm crit,  +4 Weakening Maiming Impact Maul   +32/+27/+22 (4d8+27, 17-20/x3)
 No crit or sneak attack +1 Heavy Fortification Chain Shirt  (+10 Armor, +3 Dex, -1 Size, +1 Natural, +1 Misc)
 Abilities  Str 35, Dex 16, Con 20, Int 12, Wis 12, Cha 10
 Condition  None

[User]
 ROUND 3
 "I'm not insulting you, genie, I'm merely observing. When I insult you, you'll know."
Moira still smiles as she, well,  observes , and then flies full-speed at the genie. She draws her sword at the last possible moment and strikes with a martial maneuver. She seems to jump in the air and attack from above.

 IAIIIIIIII!!!!
 position (hopefully): G25, 30 ft up
20% miss chance from concealment
tumbling (no AoOs)

Attack:  (1d20+31)[ 46 ]
Damage:  (5d6+18)[ 38 ]  + 11 fire + Iaijutsu Focus damage
Iaijutsu Focus skill check:  (1d20+31)[ 32 ]

 Spoiler
move action to G25, tumbling (automatic success)
free action: draw short sword
standard action: Death from above, jump DC 20 (automatic success) makes foe flat-footed

attack bonus: +4 slippers (because I moved 10 ft)
+2 from Shadow Hand stance (weapon property)
damage bonus: +11 from slippers + 7 Shadow Blade + 4d6 Death from above

STATS
AC 53 (10+13 dex+11 deflection + 18 AC bonus+1 dodge)
Touch AC 53
Flat-Footed AC 53 (uncanny dodge)
AC without Dex bonus 39

hp 140/140

to be continued. Unless of course you prevented somehow my action. :)

[User]
 IF damage:  (5d6+55)[ 70 ]
EDIT- The attack was Vs your flat-footed AC, but since you have uncanny dodge, I didn't bother.

[User]
 Since your charging, I am using Counter Charge maneuver. Please make an opposed Str check, I checked and you can't use brains over brawn on ability checks
 (1d20+16)[ 29 ]
Khut pushes Moira 10ft in front of him

[User]
 Who said I'm charging? When I charge, I'll let you know. :)

(The "flies at full speed" part was merely fluff, sorry if I confused you. You can check the spoiler above, I haven't edited it. I took a move action and a standard action, I didn't charge.)

If that was your readied action, then you didn't have a chance to use it, so the attack hit and it's your normal turn now. Correct?

[User]
 And by the way, from Dungeonscape:

 Brains over brawn (Ex): At 3rd level, you gain your Intelligence bonus as a modifier on  Strength checks ,  Dexterity checks , and checks involving skills based on Strength or Dexterity, such as Hide, Climb, and Jump.

[User]
Round 3
 "Heh, your defences are wide open."  Khut states.

Swift action: Use distracting ember to get into flank. You lose your dex bonus to AC for not having Improved Uncanny Dodge
Standard Action: Use Ancient Mountain Hammer Maneuver
I hit on a 4 or higher

Attack:  (1d20+36)[ 52 ]  Oops, this attack should be 2 points lower.
Crit Confirm(if needed):  (1d20+37)[ 38 ]

Damage(Weapon):  (4d8+27)[ 41 ]
Damage(Maneuver): (12d6)[ 47 ]  No DR

I believe I just dealt 88 points of damage to Moira.

 Spoiler
 Khut" target="_blank" rel="nofollow">http://=http://www.myth-weavers.com/...hut
Male LE Janni Warblade//Swordsage,  Level  15,  Init  +9,  HP  178/178,  Speed  30ft 20ft fly(perfect)
 AC  24,  Touch  13,  Flat-footed  21,  Fort  +16,  Ref  +13,  Will  +10,  Base Attack Bonus  +15/+10/+5
 -4 Str, +1d6 on crit +1 to confirm crit,  +4 Weakening Maiming Impact Maul   +32/+27/+22 (4d8+27, 17-20/x3)
 No crit or sneak attack +1 Heavy Fortification Chain Shirt  (+10 Armor, +3 Dex, -1 Size, +1 Natural, +1 Misc)
 Abilities  Str 35, Dex 16, Con 20, Int 12, Wis 12, Cha 10
 Condition  None

[User]
 Ooh, nice. May I ask which maneuver was that? (Martial Lore, automatic success.)
Sorry, I went blind. That was a Stone Dragon maneuver, right? You can't use Stone Dragon maneuvers when you don't stand on the ground. That's why I didn't pick any of them.

[User] Ancient Mountain Hammer as said for Standard Action. If I hit, I deal an extra 12d6 damage that overcomes DR and hardness

[User]
 Yes, I saw it (sorry for not noticing it the first time). The problem with Stone Dragon maneuvers when air-born remains, however.
Exact wording:

 Unlike with other disciplines, adepts of this school rely on an external force— the power of the earth and stone—to help power their maneuvers. As a result, Stone Dragon maneuvers can be initiated only if you are in contact with the ground.

However, the Distracting Ember trick works like a charm. 🙂

[User]
 Instead of the maneuver, just full attack then.

Attack: (1d20+34)[ 41 ]  Still without Dex to AC
Crit confirm(if needed) (1d20+34)[ 41 ]
Damage:  (4d8+27)[ 40 ]

Attack (1d20+29)[ 35 ]
Crit confirm(if needed) (1d20+29)[ 32 ]
Damage:  (4d8+27)[ 49 ]

Attack (1d20+24)[ 33 ]
Crit confirm(if needed) (1d20+24)[ 43 ]
Damage:  (4d8+27)[ 43 ]

Grr. Only 30 damage. Unlike the 88 I could have dealt on the ground. It seems that other battles are done on the ground, but Stone Dragon is mainly for damage dealing powerhouse

[User]
 ROUND 4

Moira, distracted by the sudden appearance of the elemental, fails to dodge Khut's blow, and this seems to infuriate her. Without a word, she flies back a few feet and then dashes forward again. She draws another blade from her belt, and strikes once, with a maneuver that seems more elegant this time.

Attack:  (1d20+27)[ 46 ]  Vs Flat-footed
Damage:  (1d4+18)[ 20 ] +11 fire + IF damage
Iaijutsu Focus:  (1d20+31)[ 44 ]

 Spoiler
flyby attack. Move 10 ft back, forth, attack and move 10 ft forward, tumbling (automatic success)
free action: draw dagger +1
standard action: Sapphire Nightmare Blade, Concentration check Vs AC makes foe flat-footed

attack bonus: +4 slippers (because I moved 10 ft)
damage bonus: +11 from slippers + 7 Shadow Blade

to be cont.

[User]
 IF damage:  (7d6+77)[ 106 ]

Did it work? Did my fellow outsider just drop dead?

[User] Khut is surprised as the blade slices deeply across his chest. He smiles and says:  "Good job."  before his eyes roll back and he plummets to the ground, dead.

[User]
 Not sure if this is needed.

Concentration  (1d20+32)[ 46 ]  Vs your AC. If that fails, you are not flat-footed, so no Iaijutsu Focus, and the attack is made with a -2 penalty

[User]
 Heh, nice fluff there. :)

If that Distracting Ember trick worked with a powerful maneuver (from another school), I might have dropped first, you know. :)
I think you can change your maneuver selection, if you like.

Good game. 🙂

[User] That was a good fight. This was a new experience for me, my first gestalt character and my first ToB character. I think I did well. If you're not immune to Power Attack, I would have used Shock Trooper and Leap attack combined with a powerful attack, that would have taken you down immediatly because I deal an extra +115 damage on a charge with a +36 to attack rolls

[User]
 First ToB build? Yeap, you did VERY well. :)

There are a lot of details and tricks and combos in there, and it takes some time to get the hang of it. Keep up the good work. :)

EDIT: And yes, the only problem with Shock Troopers/Leap Attackers/1000 damage per attack is that Power Attack can be negated by a single feat. 😦 Which is why it's a bad idea to base an entire build on it, but a good idea to use it and have maneuvers for backup.

[User] Thanks for the advice. I might change around some maneuvers after another fight, but I really enjoyed that. Also, if I had got 1 critical in, you would be dead from 12d8+1d6+81 damage and take a -4 penalty to strength

[User] True. Sometimes it's better to be lucky than good. 😛

[User] I am thinking of doing another fight, if you see the Talkie Thread, I have already challenged Drakan.

[User]
 Match Finalized.

 Nefele/Moira ,  Victor
Wins 3/Losses 0

 Zipding/Khut ,  Victim
Wins 0/Losses 1


[User]
 PId6 vs. Nefele

A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Whirling-Myriad-of-Death, Moira. You have been chosen to fight. Prepare yourselves!  With that he brings his hands down and the two of you find yourself transported to the  arena
  OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs (10ft, Climb DC20, blocks LoS). Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

 Nefele
H20

 PId6
AB28

[User]
 "Lavaasitlyxilvval!"  WMD says in Thri-kreen before the match begun.

Preparation:

 Spoiler
 Standard:  Activate Celestial Armor for Fly.
 Swift:  Activate Scout's Headband for See Invisibility.

  Initiative  - (1d20+15)[ 18 ]

Stats:

 Spoiler
HP: 147/147
Active Stance: Blood in the Water
Current Effects: Fly, See Invisibility

[User]
 PREP ROUND

Moira bows respectfully to the Thri-kreen.
 "Good luck to you, too, Whirling-Myriad-of-Death-san"  (😛)

She initiates a stance and prepares for battle.
Initiative:  (1d20+33)[ 36 ]

 Spoiler
swift: Child of Shadow stance

[User] I think you go first.

[User]
 OOC: no LoS, as far as I can tell. Also, since I have Martial Lore 18+, please inform me if you initiate a maneuver within sight.
 ROUND 1

Moira looks around, fails to spot the insect, and rises 20 ft in the air. She can see it from up there, so she flies towards it, but she doesn't go very far.

 Come, then! , she beckons.

 position: M23, 20 ft up
concealment 20% miss chance

 Spoiler

Designate the thri-keen as my Dodge target
move action: move 20 ft up and 40 ft SE, to M-23.
Swift Action: Law Devotion(+7) to AC, lasts 10 rounds.
Standard Action: total defence (+6 dodge to AC for the round)

STATS
AC 70
Touch AC 66
Flat-footed AC 70

hp 140/140
Law Devotion rounds left: 10

[User]
 ROUND 1

WMD leaps into the air and prepares for battle. Propelled by celestial wings, he searches for his prey and, upon spotting it, moves closer for the kill.

Actions:

 Spoiler
Move to P26 30 ft in the air. Set Moira as dodge target.

 Knowledge Devotion:    Knowledge: Nature  - (1d20+24)[ 25 ]

Ready action:

 Spoiler
Upon seeing her start attacking, Tumble backward 20 ft to avoid hit.

Current location: P26 30 ft up

Stats:

 Spoiler
HP: 147/147, AC: 39
Active Stance: Blood in the Water
Current Effects: Fly, See Invisibility

[User]
 ROUND 2
 "You are fast" , Moira says, approvingly, and dashes upwards to meet the insect. She draws her short sword at the last possible moment and strikes once with a martial maneuver.

 IAIIII!!

She then keeps flying south for another 10 ft, before she's finally spent.

Attack:  (1d20+44)[ 53 ]  Vs your flat-footed AC
Damage:  (5d6+18)[ 38 ]  + 11 fire + IF damage
Iaijutsu Focus check:  (1d20+31)[ 45 ]
 move, tumbling, 10 ft up, then SE to O25, strike and keep moving to Q-25
concealment 20% miss chance

 Spoiler

free action: allocate Law Devotion to attack
flyby attack, tumbling (automatic success)
immediately before attacking, free action: 1 inspiration point, +6 competence to attack

strike with Death from Above, DC 20 jump check (automatic success) makes foe flat-footed.

attack bonus: +4 (slippers of battledancing, because I've moved 10 ft before the attack) + 2 (shadow hand stance, weapon property) +7 (Law Devotion) + 6 (cunning insight)= +19
Damage bonus: +7 (Shadow Blade) + 11 (slippers) + 4d6 (Death from above) + IF damage

 STATS
AC 56
Touch 52
Flat-footed 56

hp 140/140
Law Devotion rounds left: 9
Inspiration points left: 2

If it hits, to be continued...

[User]
 If it hits, Iaijutsu Focus extra damage is... a lot.

 (8d6+88)[ 116 ]

The question then, is:  did  it hit?

[User]
 Oh wait, you have a Cloak of Displacement. Remind me these things, I forget. High hits, low misses:

 (1d100)[ 40 ]

[User] Readied action, I tumble 20 ft back as you start attacking. Check my last post. Oh, and natural 1... grrr.

[User]
 As I start attacking, that means when I'm right next to you?

I have a swift action left this round. That would mean I can activate Belt of Battle, right?

 Spoiler
STATS
AC 57
Touch 53
Flat-footed 57 (I forgot Dodge)

hp 140/140
Law Devotion rounds left: 9
Inspiration points left: 2

[User] Yeah, that would work. Come on, roll low!

[User]
 Basically, I have a question with readied actions. You interrupt me while I'm in the middle of a move action, right? Can I then continue my move action (since nothing prevents me from doing so), or did my move action just end, and I have to use whatever actions I have left from now on??

It's important. 🙂

[User] Well the readied action is worded as "when you start attacking" which implies that you've already begun your standard action. Since you have Flyby Attack though, I guess you still have the remainder of your move action left.

[User] Actually, since you can full attack me now, I'm pretty sure I lose. Probably should have just attacked back there. Oh well.

[User]
 Oh, all right. In that case, I continue my move action to reach you (+20 ft) movement, and I believe that IF doesn't apply for the short sword, because I didn't draw it  immediately  before attacking.

Swift action, as I reach you: belt of Battle, 2 charges for a standard action. This is the standard action of the flyby attack. I'll strike as before, except that I need to roll real high, because I'm drawing the dagger as a free action instead.

[Though if your standard action was a readied action and not total defence or fighting defensively, I can hope for a somewhat less than full AC - unless you  deviously  used your own Belt of Battle for this purpose. 🙂]

Attack:  (1d20+40)[ 46 ]
miss chance:  (1d100)[ 23 ]
Damage:  (1d4+18)[ 21 ]  +  (4d6)[ 15 ]  + 11 fire + IF
IF check:  (1d20+31)[ 41 ]
 position 10 ft away from you (I think I have enough movement for that, check if you like)
concealment 20 % miss chance

 Spoiler
free action: 2nd inspiration point to attack

total attack bonus for the +1 dagger: 23 + 4(slippers) +7 (Law devotion) + 6 (cunning insight) = +40

total damage bonus: 1d4+11 fire + 4d6 (death from above) + 7 (shadow Blade) + 11 (slippers)

STATS:
AC 57
Touch 53
Flat-footed 57

hp 140/140
Inspiration points left: 1
Law Devotion left: 9
Belt of Battle charges left: 1

[User]
 If that hit, Iaijutsu Focus damage is  (8d6+88)[ 105 ] .

Did it???

[User]
 The insect watches in horror as the tiny dagger pierces his carapace, somehow disemboweling him with such a light hit. He falls from the sky and lands upon the ground with a heavy thud, dead.

Though I'm curious, why not full attack?

[User]
 Awww...

That was cool, let's do it again sometime. 🙂 The horror of your full attack is strangely appealing to me, and I masochistically want to feel it. Yes...

As for Iaijutsu Focus, yeah, it's a killer, BUT!
It needs a certain set-up to work, and the more mobile the opponent is, the more difficult it gets to do it. I have  some  resources to deal with fast and smart folks like your Dervish, but not many. If I run out, it's a toe-to-toe fight.

Good game! 🙂

EDIT- Why not full attack?

Iaijutsu works only if you draw a blade and  immediately  attack. But I already had one blade in hand, because you interrupted my 1st attack, and unlike you, I only have 2 hands. Best case scenario is drawing two blades in one round, but no more. So using maneuvers instead of full attacks suits me fine.

EDIT 2 - Besides, without a maneuver, you wouldn't be flat-footed, and again Iaijutsu wouldn't work. All praise ToB!

[User]
 I could have attacked on the first turn with Belt of Battle but I wanted to save it for a proper 40+ attacks in one round. Big mistake. 😛

Yeah, DMW's way too fragile. If I can attack first, I should be fine, but if I don't... *splat*.

Right, I forgot you had to make them flat-footed somehow. Any way to flat-foot someone for an entire round? An Iaijutsu-breaking Master Thrower Factotum would just be cool, though "lose initiative and lose" kinda ruins the idea.

[User]
 Master Thrower doesn't work, because it has to be a melee attack. Bloodstorm Blade on the other hand.... with a thri-keen... (shudders).

Still, I believe that this humble build (with the amazing Gloom Razor feat, and a few maneuvers to make foes flat-footed) is a bit more versatile.

EDIT- Flat-footed for an entire round only happens:
1) On the first round of combat if you lose initiative (for large arenas like that, where LoS is not a given, it's not too reliable).
2) When you climb or balance (without 5 ranks in Balance).

All the other methods I'm aware of apply to the 1st attack only.

[User]
 Ah well, good game. Definitely want a rematch some time. Until then...

 The insect, miraculously coming back to life, grabs the tattered remains of his dignity and burrows into the earth, never to be seen again until his next arena match.


[User]
 Buff Rounds: Im fine with pretty much anything, though I'd prefer low.

Map: Any prefered?

[User]
 how bout all day only, don't care about map...

and I just noticed I forgot to fill out slade's hitpoints... 😳 BRB.

Edit: there we go.

[User]
 Heh.  Ive forgotten to do maneuvers for my ToB characters often before...

All Day is great:
 Spoiler
UMD Scrolls of GMW and Magic Vestmant.

Map:
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
That work?

[User]
 aaawww it's the old grinder from Test of Might, ah memories.

Yeah that's fine

Buffs

 Spoiler

Greater magic weapon
  UMD  - (d20+14)[ 30 ]
  UMD2  - (d20+14)[ 31 ]
  UMD3  - (d20+14)[ 32 ]

what side do you want?

[User]
 I guess I'll take bottom...I have always had bottom on this map for some unknown reason...

 In F9-G10, you see an extremely tall half orc, his head around 10 feet high.  His imposing manner is served by his black hair, black sword, and black armor.

What are your senses?  I have Darkvision 30ft and Blindsight 60ft.

[User]
 my senses... um a halfway decent spot check?

in F4 you see a Dragonborn also clad in armor, shield, holding a simatar.

[User]
 Yay, that works!  I have absolutely no idea why I said this, nor any reccolection typing it...

Initiative:  (1d20)[ 18 ]

And I have to warn you...if I lose initiative, I'm using  an immediate action  a free action that can be used on other people's turns 🤨.  Just so you dont go starting your turn before I can do anything...

[User]
 [roll0]

ten character shinanigans.

[User]
 [roll0]

More ten character shinanigans.

[User] ...Whats happening?  Are you previewing the post before posting or something?

[User]
 Oh For crying out loud

  initive  - (d20+3)[ 18 ]

... Please work.

YAY! ten-character and anti-flood Defeated!

[User] So...I guess that means you go first?  Or was it that you have 8 dexterity and Improved Initiative?

[User] yep I go first, how you intrupting my turn? or can I at least move first?

[User]
 Suddenly, the half orc throws back his head and growls, his voice full of threat.

 Spoiler
Instantaneous Rage, Intimidating Rage, Demoralization, taking 10 on the Intimidate check due to Skill Mastery.

Make a check of 1d20+level+Wis+modifiers against fear against DC 64 or cower for 9 rounds.

[User] 20+13+-1+1 wouldn't even get close unless this is frightful presence... so I'm cowering apparently. wheee.

[User]
 Nah, strait Intimidate check.

The half orc grins, then charges forward, slicing at you with his greatsword.

 Spoiler
Pounce, Full Attack Shocktroopering for 12

This is against your flat footed AC -2

Start at  A
 A)   Attack   (1d20+24)[ 29 ]
Damage  (2d8+38)[ 48 ]
If this hits, go to  B , if not, continue forward.
 Attack   (1d20+19)[ 23 ]
Damage  (2d8+38)[ 49 ]
If this hits, go to  B , if not, continue forward.
 Attack   (1d20+19)[ 31 ]
Damage  (2d8+38)[ 46 ]
If this hits, go to  B , if not, go to  C .
 B)  Knockback for  (1d20+34)[ 36 ] , roll opposed rolls.
 C)  End turn.

EDIT: Add two to the attack rolls and bullrush, and three to the damages.

[User] hit A hits, knock back is trip right?

[User]
 Bull Rush.

Sorry about the slight mishap, forgot to add in the benifets of rage.

[User]
 bullrush  - (d20+9)[ 11 ]

ten charcters

[User]
 38-11=27 round down to 25 ft.

The dragonborn, covering up its head, is smacked backwards by the greatsword-wielding half orc.  It sails through the air, smashing into the wall.

Dungeoncrasher extra damage:  (10d6+24)[ 52 ]

EDIT: Your turn...you spend it cowering, unless you can somehow get rid of the fear.

[User] I can take NO action while cowering per the rules... you beat me to death because you have 9 rounds to wail on Ac 22.

[User]
 7 rounds now 😛

And now I get Dungeoncrasher bonus damage every time I hit because you are standing next to the wall...and I can keep attacking.

7 left: Attack  (1d20+24)[ 28 ]
Damage  (2d8+41)[ 46 ]
DC ED  (10d6+24)[ 54 ]

Attack  (1d20+19)[ 27 ]
Damage  (2d8+41)[ 47 ]
DC ED  (10d6+24)[ 60 ]

Attack  (1d20+14)[ 27 ]
Damage  (2d8+41)[ 51 ]
DC ED  (10d6+24)[ 52 ]

6 left: Attack  (1d20+24)[ 31 ]
Damage  (2d8+41)[ 51 ]
DC ED  (10d6+24)[ 62 ]

Attack  (1d20+19)[ 23 ]
Damage  (2d8+41)[ 54 ]
DC ED  (10d6+24)[ 59 ]

Attack  (1d20+14)[ 30 ]
Damage  (2d8+41)[ 51 ]
DC ED  (10d6+24)[ 60 ]

5 left: Attack  (1d20+24)[ 34 ]
Damage  (2d8+41)[ 53 ]
DC ED  (10d6+24)[ 63 ]
 Attack  (1d20+19)[ 21 ]
Damage  (2d8+41)[ 54 ]
DC ED  (10d6+24)[ 61 ]

Attack  (1d20+14)[ 21 ]
Damage  (2d8+41)[ 51 ]
DC ED  (10d6+24)[ 56 ]

4 left: Attack  (1d20+24)[ 26 ]
Damage  (2d8+41)[ 48 ]
DC ED  (10d6+24)[ 54 ]

Attack  (1d20+19)[ 24 ]
Damage  (2d8+41)[ 51 ]
DC ED  (10d6+24)[ 54 ]

Attack  (1d20+14)[ 29 ]
Damage  (2d8+41)[ 44 ]
DC ED  (10d6+24)[ 55 ]

3 left: Attack  (1d20+24)[ 30 ]
Damage  (2d8+41)[ 52 ]
DC ED  (10d6+24)[ 62 ]

Attack  (1d20+19)[ 34 ]
Damage  (2d8+41)[ 47 ]
DC ED  (10d6+24)[ 53 ]

Attack  (1d20+14)[ 27 ]
Damage  (2d8+41)[ 50 ]
DC ED  (10d6+24)[ 67 ]

2 left: Attack  (1d20+24)[ 26 ]
Damage  (2d8+41)[ 54 ]
DC ED  (10d6+24)[ 63 ]

Attack  (1d20+19)[ 27 ]
Damage  (2d8+41)[ 48 ]
DC ED  (10d6+24)[ 71 ]

Attack  (1d20+14)[ 30 ]
Damage  (2d8+41)[ 51 ]
DC ED  (10d6+24)[ 60 ]

If you are miracoulously still alive after this, tell me.

[User] Blarg... I'm not going to add it up, but I'm sure you killed me more than four times over.

[User]
 At an average of about a hundred a shot (10d6+24+2d8+41 averages as 99 damage)...yeah.

And I can keep someone cowering for 24/7 (assuming I dont have to sleep).

Feel like killing me yet? 😛

But anyway, this was only exposition, and Im glad I didnt kill your character permanently...


[User]
 Arena Tournament, Round 61:  Rhlor  vs.  Morekal
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Rhlor  - Weezer
 Morekal  - Master_Rahl22

 All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 Wow, rematch.  Purchases:
Martial Script of Sapphire Nightmare Blade: -50gp
Potion of Shield of Faith: -50gp
Oil of Magic Weapon: -50gp

  Initiative  - (1d20+2)[ 16 ]

[User]
 High Ref Hust
Morekal wins thanks to his ability to be present.


[User]
 Faldrum city, Major trade Center of the Plains: Mid-Afternoon

In the city of Faldrum, a urban city that focused mainly on being a trading post for the many town around it, there was much unrest. Only a fortnight before this day all was well and calm, with children playing and adults working while wiping away the sweat off their brow. But now there was no child outside, with the only people on the streets were quickly moving to their destination.

Travelers were few, with adventurers being even fewer. But the ones that were at the city at the time were obviously being avoided. The inns wouldn’t let them stay, nor would most shops allow them purchase of their wares. The only ones not showing the hate was the various guilds that make up the north section of town.

The Grand Council, the group who held great authority over Faldrum, were more than a little nervous for their fair city. Misfortune was foreshadowing the community, with the surrounding crops dying and missing people reports stacking up progressively. Normally this world only be slightly worrisome for the three elders, but these events seemed much more…pre-conceived to them. So they, along with the various guildmasters that incorporated the Council itself, had begun a search for adventurers in the hopes that they could put these events to rest.

Said adventurers have been called to the town hall/temple where the council held their meetings. They were to be expected to come within the hour’s half. The Heads were slightly testy about having to wait, but the various other members calmed them as they stared at the main hall entrance in anticipation, which stood a good sixty feet away with the door leading to they’re chamber open wide.

 Spoiler
Jack - Demons-eye
Jacoban - experiment10k14
Jallorn - Jallorn
Carlose - Shady_24

[User]
 Carlose

Carlose was happy someone was doing something about this mess. He'd been trying to track down missing persons and find those responsible for the entire situation, but his tracking skills were... lacking. He was a soldier for Good, a fighter, and he had little skill in investigations, even with the right melds.

He appeared to be human until you get a good look at his eyes. They glowed blue in lower light, and the whites themselves were permanently stained a light blue colour as well. He also wears a number of items that do not match any known magical items. His legs are the colour of the sky from the knees down. Blue crystalline shoulder pads float above his armour. Bright blue bracers attatch firmly to his fore arms. A transparent crystal helmet sits on his head. Metallic gloves hover around his hands, leaving room underneath for another pair of gloves, while arcs of electricity occasionally crackle between the fingers. He also wears a blue-green torc resembling two copper dragons facing each other in front of his throat. He seems quite used to all of these items and effects, and wears the floating items comfortably.

" I hope that the fact you have called us together means that someone is finally taking action to try and quell whatever evil is causing this terror. I have been trying to act alone until now, but my skills are not suited to hunting down the one in charge. If you have any knowledge of who is, share it with me and I will ensure their soul is sent to its eternal damnation. " His eyes glow brighter as he looks over the people in the room.

OOC: detect evil on party and any guildmasters within range.

[User]
 Jacoban

As Jacoban entered the hall he could tell that he was confusing at least some of the people there. He had many elvish features, though he was tall by elf standards and his silver hair was atypical of most elves. He also wore long white robes and a deep blue cloak, looking strange to those around him. His headband also drew attention, as its black color was very out of place amongst the silver hair. He sees that one other has arrived, maybe they could solve this places problems.

 "I am new to this place, though I wish to help. You have my magic at your disposal in ridding this place of the evil that has taken root. I hear that there have been many dissapearances, have you any lead on what is going on here?"

[User] Jallorn struck an imposing figure in his armor.  On his chest was a gilded image of the symbol of Pelor, but the rest of his armor was simple and unadorned.  His axe was strapped accross his back, with more gilded suns on either side of both blades.  The most astounding thing about the axe was that it almost seemed as if the sunlight lingered a bit longer around the axe, giving it a sort of golden glow.   "Fear does not become such great men,"  he says after removing his helmet,  "Pelor watches us always, even when the darkness has come and his light is unseen, it is only because he desires us to create our own light."

[User]
 Jack enters after all of the others wearing his fedora with the feather on his head. The rest of his body was covered in a long cloak that he seemed to wrapped around him. He walks slowly but seems to keep up as he stands next to the others. His old brown eyes look around his new allies and he chuckles.

 "This is the group that's I am to go with? " He turns to them  "Not to distrust you're skill but you all seem 20 years to young for this. Back in my day we had lots of evil running around and you were lucky to live from group to group! I remember a group of teens. TEENS! They went out and never came back!"  Even tho he still hears what other says he mumbles randomly about the past.

He also eyes the strange man with glowing eyes pulls out a book and looks for a page number.

 Spoiler

Knowledge Arcane Check
 (1d20+15)[ 22 ]

[User]
 "Looks can be deceiving my friend. I highly doubt you are even half my age. By human standards you are much to old to be doing this sort of thing anyway. If anything, you would be the weak link when it comes to age."

Jacoban studies the rest of the group, studying any noticible strengths or weaknesses.
 I say we stop this nonsense and here what the elders have to say."

[User] "Boy don't you talk to me that way. Not to say you haven't done anything big but as I recall master's of the arcane arts work most of the time reading and studying. When I was younger I knew a wizard that pissed himself during our first encounter. I bet your still wet behind the ears. And even when I was young and you were still studying under a master I was out there hunting things down!"   Jack then sets down cross legged while pulling out a bottle and starts to drink.  "What do you lot want with us anyway! I did not get dragged out of retirement so I could set here and get talked down to."

[User] "I have slain no less than 60 enemies of Pelor in a single fight venerable one.  I am plenty prepared for anything the dark ones may throw at us."

[User] "I will concede to you if only it will stop this bickering, if we are to work together we must first be able to fit our egos in a single room."

[User]
 Slowly but surely the adventurers began to arrive at the hall. The council was pleased with themselves at the arrivals. They all seemed quite competent. With a polite smile etched onto his face, one of the grand council, an older gentleman with a simple robe and a long grey beard, rose from his chair before bowing to each arrival.

"Calm down you two" the older man requested before nodding. "My name is William, now then..Gentlemen, I... We  have called you here today because of the problems we have been having lately. Its rather curious: crops being destroyed, people vanishing. We've even had reports of large bugs attacking farmers" he spoke with a grave look on his features. "We have no idea why this is happening, that is why we have called you here. We need your help" the man said almost pleadingly.

For Detect Evil, Jallorns Eyes Only

 Spoiler
No one in the room seems to be evil in any way

Knowledge Arcana Check, Demons_eyes Eye's Only

 Spoiler
From wht your book can tell you, and from past readings about the different forms of magic, You know that this man has the power over his own magical and spiritual nature. His control is so strong that he can in fact manifest it in the form of magical equipment. Many recognize his profession as an Incarnete

[User] Where is the greatest activity?  That wil be the place to start looking."

[User] "The place that is the most affected is Sinbonu to the south of here. Its a farming town, but the harvest being destroyed has lead it into turmoil" William responded, the woman beside him moving foreword and giving the group a map showing the general lay of the land around Faldrum.

[User] "Hmm this sounds like noting but my shin is acting up so I am in for helping."  Jack says as he stands up  "Shall we go look into whats got the criters riled up?

[User] "Sounds good to me,"  says Jallorn, ever the man of action.

[User]
 Carlose

" It is good that others stand up for what is right in this world. Come, friends. We will make this right. " He turns back to the council members. " Thank you for the information. It is more than I had managed to find by myself. " He joins the others in examining the map.

[User] "If this is where it has hit the hardest than it is where we must go."

[User]
 Carlose

As the group prepares to leave, Carlose turns back to the others. " I believe introductions are in order before we leave. My name is Carlose Veramen, and I am an incarnate. Have any of you ever heard of the power of incarnum? " He looks around, waiting for other introductions and any questions.

[User] "I am Jallorn Drakath, faithful paladin to Pelor.

[User] "Old man Jack they call me. Some Call me Jack of all trade an they be right too! Making things knowing things and doing things is what I am best at!"  The old man says proudly as he shacks the hands of his new partners

[User]
 Carlose

When the final member introduces themselves, Carlose turns one final time to the councilmembers. " We shall discover the cause of these problems as soon as possible. Good luck to you, and good hunting for us. " He turns and gets ready to leave.

 Spoiler
Could we get this moving along? expirement can post a catchup later.

[User]
 I am Jacoban, master of the arcane. Now, let us go and help these poor people.

 Spoiler
I thought we were waiting for the DM

[User]
 Originally Posted by expirement10K14

 Spoiler
I thought we were waiting for the DM

 Spoiler
I wasn't sure if the DM was waiting for you to introduce yourself or not. I figured either you could put your intro in your next post, or the DM could just move us along.