[User]
 Here is round 1.

Battle Map:

 Spoiler

Please Roll Initiative

[User]
 It's going down!

 Spoiler
 (1d20+7)[ 13 ]

[User]
 Toward the enemy: Your mother was a hamster, and your father smelt of elderberries.

 Spoiler

  Initiative  - (1d20+5)[ 10 ]

[User]
 Speak: "What fools for accepting this challenge.  Now let us see if you are actually worthy of such a challenge.  I hope you don't waste my time."

 Spoiler
Initiative  (1d20+11)[ 16 ]

[User]
 Speak: BWAHAHAHA! 'Dis will be GOOD match! To any gods watching, know that you are next!

Init:

 Spoiler
 (1d20+9)[ 8 ](17)

[User]
 Top of Round one
 Initiative
{table=head] Player | Initiative
Kira_The_5th|17
Kon Lesh|16
Arkive|13
Starbuck_II|10
[/table]

Battle Map:

 Spoiler

You all appear in an unknown dungeon, the smell of rancid flesh and putrid sewage floods your nostrils. You hear the roar of a giant crowd cheering and jeering, looking up you see the immense semi real structure with hundred upon millions of spectators.

Tis truly an Epic event.

Looking to the side you see a familiar face, they too were taken for the fights and you find yourself checking them for battle prowess.

You will soon find out.

A very brightly and capricious Man with a fine black suit lined with Bright red fur appears in the middle of the arena, above the ground so the crowd can see him. He gives a gracious bow and then looks to each of you in turn.

"WELCOME CONTESTANTS!" He looks up to the crowd and gives a very energetic and over acted wave. "LOOKS LIKE WE ARE GOING TO HAVE A FIGHT TO TALK ABOUT!"

Suddenly he turns around "THIS IS A FIGHT TO THE DEATH! LAST TEAM STANDING WINS!" He leans down to you all and whispers "make it a fun fight and we'll be nice you." and beams with a big grin with pearly white teeth.

He suddenly vanishes in a violet puff of smoke.

Somewhere a Gong is hit:
  BONG  !

OOC: First action goes to Kira, Post your actions and any rolls that are necessary, if another player needs to react wait for me to post. (I have something to do this morning so be patient) If no reaction, next player can post. Wash, rinse and repeat.

[User]
 Kraskus casually walks out into the center of the arena, heading toward where he saw the announcer bow towards. "Kraskus will show who is the strongest! Puny babies! Come and fight me!"

Actions:

 Spoiler

Move to space e12, and enter rage.

[User]
 Actions to GM only

 Spoiler

Standard action: Greater Invisibility on myself
free action: active boots of haste giving +30 ft to move actions and +1AC and Reflex till my next turn
move action: to K12
Swift action: dazzling blade to my dueling blade

[User]
 Actions:

 Spoiler
5-foot step to H16
Gain psionic focus as a full round action.

[User]
 Now to feed my battle fury.

 Spoiler

Free action, Rage. Swift activate 1st stance Dragon Style.
Draw potion (handy haversack) and drink Enlarge person potion.
5 ft step to I-16.

[User]
 Top of Round Two
 Initiative
{table=head] Player | Initiative
Kira_The_5th|17
Kon Lesh|16
Arkive|13
Starbuck_II|10
[/table]

Battle Map:

 Spoiler

Starbuck_II you are squeezing.

[User]
 A big enemy! Fantastic! He must have a big sword, and when I'm through, I'll have it! I'll have the biggest sword ever!!!!

Kraskus surveys his opponent for a moment, then charges him with his massive blade, unleashing a flurry of strikes at his plus-sized target.

Actions:

 Spoiler

Ok, Swift action, I'm using Evade Reach on Starbuck, dropping his reach for me down to 5 ft. Then I'm spending a full action to charge at Starbuck to I-15 with Beast Totem to pounce and power attack. Also, should I crit, Mighty Swing on the first one.

Rolls:

 Spoiler

Attack 1:  (1d20+43)[ 12 ](55)
Attack 1 Damage:  (7d6+42)[ 5 ][ 5 ][ 4 ][ 3 ][ 5 ][ 4 ][ 2 ](70)
Attack 1 Crit Confirm:  (1d20+43)[ 17 ](60)
Attack 1 Crit Damage:  (14d6+84)[ 4 ][ 1 ][ 6 ][ 5 ][ 2 ][ 5 ][ 6 ][ 6 ][ 5 ][ 6 ][ 6 ][ 5 ][ 3 ][ 5 ](149)
Vicious Damage on Hit:  (1d6)[ 5 ](5)

Attack 2:  (1d20+43)[ 14 ](57)
Attack 2 Damage:  (7d6+42)[ 5 ][ 4 ][ 3 ][ 5 ][ 2 ][ 6 ][ 4 ](71)
Attack 2 Crit Confirm:  (1d20+43)[ 18 ](61)
Attack 2 Crit Damage:  (14d6+84)[ 5 ][ 2 ][ 1 ][ 2 ][ 6 ][ 3 ][ 5 ][ 5 ][ 3 ][ 4 ][ 4 ][ 3 ][ 6 ][ 2 ](135)
Vicious Damage on Hit:  (1d6)[ 2 ](2)

Attack 3:  (1d20+33)[ 1 ](34)
Attack 3 Damage:  (7d6+42)[ 3 ][ 2 ][ 2 ][ 2 ][ 4 ][ 4 ][ 4 ](63)
Attack 3 Crit Confirm:  (1d20+33)[ 1 ](34)
Attack 3 Crit Damage:  (14d6+84)[ 2 ][ 5 ][ 5 ][ 4 ][ 3 ][ 2 ][ 3 ][ 5 ][ 3 ][ 5 ][ 3 ][ 1 ][ 5 ][ 2 ](132)
Vicious Damage on Hit:  (1d6)[ 2 ](2)

Attack 4:  (1d20+28)[ 5 ](33)
Attack 4 Damage:  (7d6+42)[ 6 ][ 1 ][ 5 ][ 6 ][ 6 ][ 3 ][ 6 ](75)
Attack 4 Crit Confirm:  (1d20+28)[ 20 ](48)
Attack 4 Crit Damage:  (14d6+84)[ 5 ][ 1 ][ 3 ][ 5 ][ 2 ][ 1 ][ 6 ][ 1 ][ 5 ][ 1 ][ 3 ][ 6 ][ 3 ][ 2 ](128)
Vicious Damage on Hit:  (1d6)[ 3 ](3)

Attack 5:  (1d20+23)[ 15 ](38)
Attack 5 Damage:  (7d6+42)[ 6 ][ 4 ][ 3 ][ 1 ][ 2 ][ 5 ][ 4 ](67)
Attack 5 Crit Confirm:  (1d20+23)[ 11 ](34)
Attack 5 Crit Damage:  (14d6+84)[ 5 ][ 4 ][ 1 ][ 1 ][ 4 ][ 6 ][ 2 ][ 6 ][ 6 ][ 5 ][ 6 ][ 2 ][ 5 ][ 2 ](139)
Vicious Damage on Hit:  (1d6)[ 1 ](1)

[User]
 React:
DM only

 Spoiler

How is he charging me. He hits a corner at G/H-13. He can move and attack but not charge as far as I can tell because he hits that corner.
Just wanted to mention I have, DR 7/- and Miss chance 20% for the single attack he uses (or full if he somehow can bypass charging in a straight line).

In case his damage is elemental: I resist 14 Electric, Resist 20 Fire, Cold, Acid.
I'm still trying to figure out how he got 7d6 if it wasn't energy.

I do know if he has evade Reach he is a Titan Mauler.
Hopefully, he knows that the Titan Mauler ability doesn't let him weild a weapon he can't normally (it only lowers hit penalties from larger size).

[User]
 Ooooh. FUNSIES!

*opens popcorn.* I'm taking notes, by the by.

[User]
 A large swarm of small Mantises appear around the enemy combatants. 2 swarms are at H-16 and 1 other swarm is at I-17 and the last is at I-16

both opponents roll a DC 19 poison vs. Fortitude once.

 Spoiler
create 4 swarms as  Centipede Swarm
that have 60 HP and do 4d6 damage and last for 10 rounds.

Swarm attacks auto hit but each person only takes an attack from one. Also poison applies. save Fortitude DC 19; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.

damage against Arkive
[vroll]4d6[/vroll]
Dex Poison if they don't save  (1d4)[ 1 ]

damage against Starbuck
[vroll]4d6[/vroll]
Dex Poison if they don't save  (1d4)[ 2 ]

Edit:

 Spoiler
 forgot my move action to H14

[User] Question: how do you "win" this? Opponents dead? Unconcious? Disabled? Etc...

[User]
 Top of Round one
 Initiative
{table=head] Player | Initiative
Kon Lesh|?
Arkive|?
Starbuck_II|?
[/table]

Battle Map:

 Spoiler

You all appear in an unknown dungeon, the smell of rancid flesh and putrid sewage floods your nostrils. You hear the roar of a giant crowd cheering and jeering, looking up you see the immense semi real structure with hundred upon millions of spectators.

Tis truly an Epic event.

Looking to the side you see a familiar face, they too were taken for the fights and you find yourself checking them for battle prowess.

You will soon find out.

A very brightly and capricious Man with a fine black suit lined with Bright red fur appears in the middle of the arena, above the ground so the crowd can see him. He gives a gracious bow and then looks to each of you in turn.

"WELCOME CONTESTANTS!" He looks up to the crowd and gives a very energetic and over acted wave. "LOOKS LIKE WE ARE GOING TO HAVE A FIGHT TO TALK ABOUT!"

Suddenly he turns around "THIS IS A FIGHT TO THE DEATH! LAST TEAM STANDING WINS!" He leans down to you all and whispers "make it a fun fight and we'll be nice you." and beams with a big grin with pearly white teeth.

He suddenly vanishes in a violet puff of smoke.

Somewhere a Gong is hit:
  BONG  !

A weird sense of Deja vu surrounds the whole event, as if this has happened before, moreover slightly different perhaps but definitely happened before.

OOC: Go ahead and roll initiative and first actions (spoilered) of what you would do if you went first, to speed things up. Sorry about being slow. Also the water on the floor does not impede movement, merely a small trickle of water.

[User]
 Originally Posted by BelGareth
   Top of Round one
 Initiative
{table=head] Player | Initiative
Kon Lesh|?
Arkive|?
Starbuck_II|?
[/table]

Battle Map:

 Spoiler

You all appear in an unknown dungeon, the smell of rancid flesh and putrid sewage floods your nostrils. You hear the roar of a giant crowd cheering and jeering, looking up you see the immense semi real structure with hundred upon millions of spectators.

Tis truly an Epic event.

Looking to the side you see a familiar face, they too were taken for the fights and you find yourself checking them for battle prowess.

You will soon find out.

A very brightly and capricious Man with a fine black suit lined with Bright red fur appears in the middle of the arena, above the ground so the crowd can see him. He gives a gracious bow and then looks to each of you in turn.

"WELCOME CONTESTANTS!" He looks up to the crowd and gives a very energetic and over acted wave. "LOOKS LIKE WE ARE GOING TO HAVE A FIGHT TO TALK ABOUT!"

Suddenly he turns around "THIS IS A FIGHT TO THE DEATH! LAST TEAM STANDING WINS!" He leans down to you all and whispers "make it a fun fight and we'll be nice you." and beams with a big grin with pearly white teeth.

He suddenly vanishes in a violet puff of smoke.

Somewhere a Gong is hit:
  BONG  !

A weird sense of Deja vu surrounds the whole event, as if this has happened before, moreover slightly different perhaps but definitely happened before.

OOC: Go ahead and roll initiative and first actions (spoilered) of what you would do if you went first, to speed things up. Sorry about being slow.

Link is broken, for some reason. I followed it, and the HTML is right.

[User]
 "By his most sacredness what happened.  Oh well.  Time to slay the fools!"

 Spoiler

initiative  (1d20+11)[ 28 ]

First turn
Standard action: Greater Invisibility on myself
free action: active boots of haste giving +30 ft to move actions and +1AC and Reflex till my next turn
move action: to M9 over the pit
Athletics check to jump over the pit(+12 from having 60ft movement) vs DC 20 (4 squares which are all 5 ft)
Check  (1d20+40)[ 50 ]
Swift action: dazzling blade to my dueling blade

[User]
 Maraki shakes his head in an effort to clear it.   This is  unusual.

 Spoiler

Initiative: (1d20+7)[ 20 ]

gain psionic focus: full round action

[User]
 By Krum's mustache, this isn't right.... no matter all shall fall before my blade.
Krust said.
Here is his theme song: Sons of Odin
 http://www.youtube.com/watch?v=B_zzu...eature=related
Or Indestructible
 http://www.youtube.com/watch?v=I3GNX...eature=related

 Spoiler

  Initative   - (1d20+5)[ 12 ]

[User]
 End of Round one
 Initiative
{table=head] Player | Initiative
Kon Lesh|28
Arkive|20
Starbuck_II|12
[/table]

Battle Map:

 Spoiler

Kon Lesh and Arkive have acted, Action goes to Starbuck_II

[User]
 "Still nothing happens, now I'm angry and bored!"
Krust said as he moved forward and smashes the gound.

 Spoiler

Swift action Dragon Style.
Free action Haste. Rage activates.
Draw sword as move to F-10. Use standard action to attack the ground (don't know if I can break it, but eh) with Power attack at F-11.
Mostly to see show off my power, but I can't use my standard action for anything else yet.
  hit  - (1d20+37)[ 53 ]
  damage  - (1d10+39)[ 49 ]

[User]
 Top of Round Two
 Initiative
{table=head] Player | Initiative
Kon Lesh|28
Arkive|20
Starbuck_II|12
[/table]

Battle Map:

 Spoiler

The giant man moves across the room and impatiently smashes the tiling on the floor, sending splinters of stone and filler all around. All that is left is a small dent in the ground and powdered stone. Woe be to any who get in his way!

Kon Lesh You are up.

[User]
 A large swarm of small Mantises appear in between both Arkive and Starbuck. They quickly separate into a 4 groups of them.  One swarm moves to Arkive and another swarm move towards Starbuck.  The other 2 swarms move south along the map (stopping at K12 and L11 respectively)

both opponents roll a DC 19 poison vs. Fortitude once.

 Spoiler

standard action :create 4 swarms as Centipede Swarm at H13.
Move action: Command 1 swarm to attack Arkive and 1 to attack Starbuck.  The other 2 swarms will move to K12 and L11.

they have 60 HP and do 4d6 damage and last for 10 rounds.

Swarm attacks auto hit but each person only takes an attack from one. Also poison applies. save Fortitude DC 19; frequency 1/round for 6 rounds; effect 1d4 Dex damage; cure 1 save.

damage against Arkive
 (4d6)[ 16 ]
Dex Poison if they don't save  (1d4)[ 4 ]

damage against Starbuck
 (4d6)[ 16 ]
Dex Poison if they don't save  (1d4)[ 4 ]

[User]
 After shaking off the conjured bugs, the large man concentrates. He scans the arena to take in his competition.   Just one? This was supposed to be a four-man fight.

 Spoiler

Fort save: auto-success, no need for a roll.

5ft-step to I-16
Standard act:  Force Screen  (PsiDiscipline talent  +2 AC)
Move act: perception check vs  invisibility :  (1d20+32)[ 47 ]

If I can  draw  my weapons as a free action, I'll do that too.

Anyone within 15 ft can hear a bass-pitched  hum  with a successful DC 10 Perception check.


[User]
 The Map

 Spoiler

You are arranged in alphabetical order by player name. The dragon token is where the Tarrasque will be in five rounds.

 Spoiler
You have five rounds to buff, move around, or snipe. Condense all of that into one post, if you please. After that, the Tarrasque will come in at the token. Go ahead and roll for initiative.

 OoC Thread is here.

You stand arrayed on a flat, grassy field that stretches off into the distance, the wind rustling the grass and dramatically flapping any cloaks. All is peaceful for now, but you see an enormous cloud of dust in the distance, closing worryingly fast...

[User]
 Erik takes out his falchion and a potion.

 Spoiler
Two move actions. Swift action for Stance of Alacrity.

[User]
 Spoiler
*facepalm*

Forgot initiative.

 (1d20+5)[ 14 ]

[User]
 Jade

 Spoiler
Just go ahead and do all five action's worth of stuff, please. Just so we can make this go quick. Unless you're waiting for the others.

 Tarrasque Initiative

 Spoiler

 (1d20+9)[ 25 ]

[User]
 Spoiler
Alright.

Sword and potion in hand, he rushes forward.

 Spoiler
Double move for two rounds, move 16 squares forward.

He waits a moment, then uncaps the potion and drinks it, disappearing and reappearing a couple feet away.

 Spoiler
Drinks potion of Displacement on 5th round.

[User]
 Kitrashana stands stock-still, a ring of chaotic purple light spinning around her. She focuses, carefully, and then begins. She traces each arm, and you can hear a hum of some sort. She brings one hand up to her heart, then down the base of her rib cage. As the movement completes, Kit stiffens then doubles over. Several seconds later, she opens her eyes, breathing heavily, and a wave of iridescent color washes out from where she stands. She licks her bone-dry lips and sweeps her arm around her. A thin shell of rippling psychic energy obscures all but the outline of her form as she strides forward. No one can see how white her knuckles are, which is just how she likes it.

 Spoiler

Beginning battle with Wild Surge +5 Inertial Armor (18 PP, +15 Armor AC), and Psionic Mind Blank (I laugh at fear!).

 Spoiler
1st round: Move action: draw Warning Dagger. Standard action: Manifest Psionic Freedom of Movement (Duration: 180 minutes/3 hours, cost 7 PP). Initiative  (1d20+10)[ 30 ]
2nd round: Move action: Gain psionic focus. Standard action: Manifest Vigor, augmented to a cost of 10 points. 5 points are paid by Wild Surge.   Psychic Enervation 25% chance  - (1d100)[ 4 ] .
3rd round: If enervated: Move Action: Will save vs. DC 26:  (1d20+16)[ 22 ]  to remove enervation. If not enervated: Move Action: Move 30 ft. towards the Tarrasque.
Standard action: Manifest Wild Surged up Defensive Precognition. (17 Kit, 5 Wild Surge)   Psychic Enervation 25% chance  - (1d100)[ 54 ] .
4th Round: If 3rd round failed, then perform 3rd round actions. If not:
If enervated: Move Action: Will save vs. DC 26:  (1d20+16)[ 30 ]  to remove enervation. If not enervated: Move Action: Move 30 ft. towards the Tarrasque.
Standard Action: Manifest True Metabolism.
5th Round: Move action: Move 30 ft. towards the Tarraque. Standard Action: Manifest Greater Concealing Amorpha.

End Result: Initiative 30
Wielding Warning Dagger
Manifested Psionic Freedom of Movement (No Grapple), Vigor (50 temp HP), Defensive Precognition (+8 Insight to AC), Greater Concealing Amorpha (50% miss chance). Spent 67 PP total.
Moved 60 feet towards the Tarrasque

[User]
 Clothilda

Clotty focuses within herself, bringing the calm.  Power ripples outwardly from the tall human woman, making the grass ripple visibly.

 Spoiler

1 Manifesting Force Screen for 17 PP (lasts 18 minutes)
2 Manifesting Offensive Precognition for 19 PP (reduced to 18 with Torc) (lasts 18 minutes)
3 Manifesting Psychofeedback for 9 PP (lasts 18 rounds)
4 Manifesting Weapon of the Vampire on her UAS (lasts 18 rounds)
5 Manifesting Greater Concealing Amorphia (lasts 18 rounds)

All the while she prepares this, Clothilda keeps moving closer, keeping pace with Erik, her massive 22' frame dwarfing the smaller man.

Statblock

 Spoiler
   Clothilda Mottlegump
F LN Human Monk2/PsyWar6/Slayer10,  Level  18,  Init  +16,  HP  200/200,  Speed  30
 AC  61,  Touch  33,  Flat-footed  48,  Fort  +16,  Ref  +21,  Will  +19,  Base Attack Bonus  16,  Power Points  39/147
   Unarmed Strike (standard)   +33 (4d8+13, x2)
   Unarmed Strike (flurry + Snap Kick)   +31/+31/+31/+31/+26/+21/+16 (4d8+13, x2)
   Augemented Expanded   Same (8d8+15, x2)
   Inertial Armor ,    Force Screen  (+13 Armor, +8 Shield, +13 Dex, -2 Size, +7 Natural, +4 Deflect, +8 Misc)
 Abilities  Str 32, Dex 36, Con 20, Int 3, Wis 24, Cha 1
 Condition  Psionically Focused (Psicrystal too)
Inertial Armor +12 (shared with psicrystal)
Expansion +2 Sizes with Duration
Thicken Skin +6 (shared with psicrystal)
Empathic Feedback 19 (shared with psicrystal)
Psionic Freedom of Movement (shared with psicrystal)
Share Pain (cast on psicrystal)
Force Screen +8 (shared with psicrystal)
Offensive Precognition +7 (shared with psicrystal)
Psychofeedback
Greater Concealing Amorpha (shared with psicrystal)
Vampiric Blade

[User]
 The 12-headed beast, one head gingerly holding a potion flask, moves forward, but does little else.

 Spoiler

Roll: (1d20+4)[ 16 ]

Round 1:Move 60 ft.
Round 2-3: Wait.
Round 5: Drink potion.

Displacement now active for 15 rounds.
 Main Sheet
 Hydra sheet

[User]
 Map

 Spoiler

As you stride forward, you see a massive beast appear from the cloud of dust, charging forward at a speed that looks almost impossible for it's size. As it closes to you, shaking the ground with it's every step, it begins to slow down, before completely stopping almost 300 feet from you.

 Ajadea, you're up.

[User]
 Kit takes one look at the tarrasque, grins, and flicks her fingers, visualizing something akin to a giant hammer falling on the beast's head.

 Spoiler

Expend Psionic focus: Greater Power Penetration. Manifest Concussion Blast augmented to 18 PP, Wild Surge +5: Caster level check Unnecessary (modifier +31) [18 ML, 5 Wild Surge, 8 Power Penetration]   Damage  - (12d6)[ 42 ]    Psychic Enervation 25%  - (1d100)[ 98 ]

If not enervated: Move Action: gain psionic focus

[User]
 Ajadea

 Spoiler

You're out of range (280 ft.) by about 20 feet. Do you want to use your Move action to move up to range instead of regaining your psionic focus?

Also, I'm counting 11d6 for damage. 15 PP boost + the 5 from Wild Surge is +10d6.

[User]
 Mr. Bookworm

 Spoiler

Oh. Well, yeah, then I'd use my move action to move forwards. I got confused because I thought I already moved 60 feet towards the Tarrasque in the set-up period.

I hate typos with the burning passion of 1000 suns.   Damage  - (11d6)[ 41 ] .

[User]
 Map

 Spoiler

 Ajadea

 Spoiler
You did move, you were just short by a few squares.

The Tarrasque roars and stumbles slightly as a hammer of force hits it.

 Keld, it's your turn.

[User]
 Clothilde

Clotty moves eagerly forward, power crackling about her as she moves.

 Spoiler

Move 30' forward, with the last 5' being a diagonal downard, and then manifest Perfect Repost for 9 PP.

You're map doesn't have coordinates.  That makes me sad.

[User]
 Map

 Spoiler

 Keld

 Spoiler
Happy? 😛

The Tarrasque charges forward unbelievably fast toward Clothilde, roaring the entire time. As it nears, it strikes the earth with incredible force, cracking it and sending out a massive shockwave. It then makes two swift, deadly strikes towards the towering human, before settling back on it's haunches.

 Tarrasque (everyone can read this)

 Spoiler
 Earthstrike Quake  - DC 43 Ref, 15d4 sonic and prone if failed. None of you succeed on anything but a natural 20, so just rolling a d20.

Tommy- Ref:  (1d20)[ 2 ] , Damage:  (15d4)[ 27 ]
Clothilde- Ref:  (1d20)[ 14 ] , Damage:  (15d4)[ 30 ]
Erik- Ref:  (1d20)[ 6 ] , Damage:  (15d4)[ 41 ]
Kitrashana- Ref:  (1d20)[ 12 ] , Damage:  (15d4)[ 33 ]

---

 Adamantine Bones + Ancient Mountain Hammer against Clothilde

AB- Attack:  (1d20+47)[ 60 ] , Damage:  (4d8+25)[ 48 ]  --- Tarrasque DR 40/epic for 1 round

AMH- Attack:  (1d20+47)[ 53 ] , Damage:  (4d8+25)[ 48 ]  +  (12d6)[ 48 ]

EDIT: Doh, +2 attack and -2 AC on the charge. AB hits, AMH doesn't.

 Everyone:  Knocked prone.

 Keld:  78 damage.

 Tavar:  27 damage.

 Ajadea:  33 damage.

 Jade:  41 damage.

...anything I'm forgetting?

 Tavar, you're up. Any errors in this post (quite likely, given the ridiculous number of buffs up)?

[User]
 Getting up, Leroy moves down 30ft, so that Clothilde no longer blocks him. He also allows his hydra metabolism to get to work, healing his wounds.

 Spoiler
Heal all but 5 of the damage due to fast healing.

[User]
 Erik grins, then charges.

 Spoiler
Swift action: enter Stance of Alacrity

Free action if Frightftul Presence activates before entering frenzy: Moment of Perfect Mind

Free action: Whirling Frenzy 11 rounds

Displacement 19 rounds

Full round action: Charge. Auto success on jump check for Leap Attack.
  attack 1  - (1d20+34)[ 37 ]
  attack 2  - (1d20+34)[ 51 ]
  attack 3  - (1d20+34)[ 54 ]
  attack 4  - (1d20+29)[ 47 ]
  attack 5  - (1d20+24)[ 26 ]
  attack 6  - (1d20+19)[ 25 ]
  damage 1  - (2d4+72)[ 77 ]
  damage 2  - (2d4+72)[ 77 ]
  damage 3  - (2d4+72)[ 77 ]
  damage 4  - (2d4+72)[ 76 ]
  damage 5  - (2d4+72)[ 74 ]
  damage 6  - (2d4+72)[ 79 ]

IN CASE OF CRITICAL THREATS

  confirm 1  - (1d20+35)[ 40 ]
  confirm 2  - (1d20+35)[ 39 ]
  confirm 3  - (1d20+35)[ 51 ]
  confirm 4  - (1d20+30)[ 36 ]
  confirm 5  - (1d20+25)[ 43 ]
  confirm 6  - (1d20+20)[ 37 ]
  damage 1  - (2d4+72)[ 78 ]
  damage 2  - (2d4+72)[ 75 ]
  damage 3  - (2d4+72)[ 79 ]
  damage 4  - (2d4+72)[ 75 ]
  damage 5  - (2d4+72)[ 78 ]
  damage 6  - (2d4+72)[ 75 ]

First 4 attacks hit. 2 and 3 are confirmed criticals. Damage is... *uses calculator* 461. 381 after DR is applied 4x, once per hit.

[User]
 Kit remains mostly prone, shifting only slightly to get a better view of the Tarrasque and get the grass out of her nose. She carefully recomposes herself and drops another hammer with all the vicious force she can muster. And she promptly blacks out.

 Spoiler

Move action: Psionically focus.
Standard action: Wild Surge +5 Maximized Concussion Blast Go! 66 damage, sir.   Psychic Enervation  - (1d100)[ 2 ]  (25 or lower: Enervated)   Power Penetration  - (1d20+23)[ 39 ]  Crap.

 If Kitrashana isn't all enervated:

 Spoiler

Swift Action: Activate Psicrown of the Evader: Hustle, people, Hustle! Kit gets an extra move action.
Move Action: Psionically focus. Again.


[User] [[placeholder For Actual Text]]


[User]
 Arena Tournament, Round 105:  nis'ladeth  vs.  Corretha
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 nis'ladeth  - darkillini
 Corretha  - Koury

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 initiative
 (1d20+4)[ 14 ]
purchases to come.

[User] Nis'ladeth wins the less fun way.


[User]
 Would you like to just play, or do you prefer to roleplay the games?

Initiative:  (d20)[ 9 ]
Hand:  (7d60)[ 30 ][ 47 ][ 1 ][ 3 ][ 53 ][ 28 ][ 16 ](178)

TurboFog

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3 Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12 Wrath of God
13 Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17 Luminarch Ascension
18 Luminarch Ascension
19 Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23 Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27 Tangle
28 Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37 Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42 Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50 Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54 Temple Garden
55 Temple Garden
56 Temple Garden
57 Savannah
58 Savannah
59 Savannah
60 Savannah

[User] Um, no rolls in the opening post.

[User]
 Let's try again...

Initiative:  (d20)[ 4 ]
Hand:  (d60)[ 42 ] ,  (d60)[ 3 ] ,  (d60)[ 11 ] ,  (d60)[ 47 ] ,  (d60)[ 17 ] ,  (d60)[ 34 ] ,  (d60)[ 48 ]

Hand:

 Spoiler

Stirring Wildwood
Fog
Wrath of God
Windswept Heath
Howling Mine
Ethereal Haze
Temple Garden

Field:

 Spoiler

.

Graveyard:

 Spoiler

.

Exile:

 Spoiler

.

Library:

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13 Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17 Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23 Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27 Tangle
28 Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57 Savannah
58 Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

 Spoiler

 Hyena Umbra
 Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
 Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
 Akrasan Squire
 Porcelain Leqionnaire
 Totem-Guide Hartebeest
 Perimeter Captain
 Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
 Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
 Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plain
 Plains
 Plains
 Plains
 Plains

Initiative:  (1d20)[ 14 ]
Hand:  (7d60)[ 2 ][ 2 ][ 57 ][ 24 ][ 54 ][ 33 ][ 45 ](217)

Hand:

 Spoiler
- Coat of Arms
-  Akrasan Squire
- Hyena Umbra
- Plains
-  Plains
- Plains
- Veteran Armorsmith

Field:
- Plains (T)
- Akrasan Squire

Graveyard:

Exile:

Library:

 Spoiler

 Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
 Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
 Totem-Guide Hartebeest
 Perimeter Captain
 Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Played Plains
- Tapped Plains (w)
- Played Akrasan Squire.

"Striding out unto the field of war was a lone soldier. Armed with a heavy lance, his horse striding beside him. The man was born of the Mortor caste, on the plane of Bant. This man, along with the hundreds like him, were the driving force behind this army, the shock troopers and fodder alike."

[User]
 (sorry for the double post. Rolling for 7th card in hand)

 (7d60)[ 38 ][ 37 ][ 31 ][ 58 ][ 2 ][ 4 ][ 31 ](201)

[User]
 A young monk looks across the field to the soldier,
 Your judgment is clouded by visions of glory, this will hamper you.

(Play Stirring Wildwood, pass turn.)

Draw:  (d53)[ 15 ]

Hand: 7

 Spoiler

Fog
Wrath of God
Windswept Heath
Howling Mine
Ethereal Haze
Temple Garden
Luminarch Ascension

Field:
Stirring Wildwood(T)

Graveyard: 0

 Spoiler

.

Exile: 0

 Spoiler

.

Library: 52

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13 Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17  Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23 Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27 Tangle
28 Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57 Savannah
58 Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

Hand:  (5d53)[ 53 ][ 28 ][ 33 ][ 16 ][ 7 ](137)

Hand:

 Spoiler

- Coat of Arms
- Hyena Umbra
-  Plains
- Plains
-  Veteran Armorsmith

Field:
- Plains (T)
- Plains (T)
- Akrasan Squire
- Veteran Armorsmith

Graveyard:

Exile:

Library:

 Spoiler

 Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
 Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
 Totem-Guide Hartebeest
 Perimeter Captain
 Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Played Plains
- Tapped Plains (ww)
- Played Veteran Swordsmith
- Attacking w/ Akrasan Squire
( 2/3 w/ Exalted)
- End turn

[User]
 The monk grimaces and raises a monument, bright beacons bathing it in light.

(Play Savannah, tap Stirring Wildwood and Savannah to play Luminarch Ascension. End turn.)

Draw:  (d52)[ 49 ]

Life: 18

Hand: 7

 Spoiler

Fog
Wrath of God
Windswept Heath
Howling Mine
Ethereal Haze
Temple Garden

Field:
Stirring Wildwood(T)
Savannah(T)

Luminarch Ascension

Graveyard: 0

 Spoiler

.

Exile: 0

 Spoiler

.

Library: 51

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13 Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17  Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23 Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27 Tangle
28 Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57  Savannah
58 Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

Hand:  (7d52)[ 24 ][ 1 ][ 18 ][ 7 ][ 39 ][ 12 ][ 39 ](140)

Hand:

 Spoiler

- Coat of Arms
-  Hyena Umbra
-  Hyena Umbra
-  Plains

Field:
- Plains (T)
- Plains (T)
- Plains
- Akrasan Squire 2/3 (Hyena Umbra)
- Veteran Armorsmith 3/4 (Hyena Umbra)

Graveyard:

Exile:

Library:

 Spoiler

  Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
 Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
 Totem-Guide Hartebeest
 Perimeter Captain
 Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Played Plains
- Tapped Plains (ww)
- Hyena Umbra (twice)
- Attacking with Veteran Armorsmith and Akrasan Squire (2/3 and 3/4 coming at you)
- End turn

 The beacon signals the start of the battle. But more time was needed before the full army would come to the field of battle. The lone squire, along with a new found companion, a messenger of whom looks more suited to the forge then to war, accompanies the lone soldier in his fool quest.

[User]
 (Sorry I disappeared, I'm learning D&D3.5 and am making a character.)

The monk sighs, his solace finally coming.
 Please desist.

(Play Temple Garden, not paying the life so it comes in tapped, pass the turn.)

Draw:  (d51)[ 19 ]

Life: 13

Hand: 7

 Spoiler

Fog
Wrath of God
Windswept Heath
Howling Mine
Ethereal Haze
Font of Mythos

Field:
Stirring Wildwood
Savannah
Temple Garden(T)

Luminarch Ascension

Graveyard: 0

 Spoiler

.

Exile: 0

 Spoiler

.

Library: 50

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13 Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17  Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23  Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27 Tangle
28 Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57  Savannah
58 Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

Hand:  (7d51)[ 18 ][ 41 ][ 27 ][ 39 ][ 10 ][ 21 ][ 17 ](173)

Hand:

 Spoiler

- Coat of Arms
-  Stalwart Shield-Bearers

Field:
- Plains (T)
- Plains (T)
- Plains
- Akrasan Squire 2/3 (Hyena Umbra)
- Veteran Armorsmith 3/4 (Hyena Umbra) (T)
- Stalwart Shield-Bearer

Graveyard:

Exile:

Library:

 Spoiler

  Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
  Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
 Totem-Guide Hartebeest
 Perimeter Captain
 Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Draw
- Tap Plains (ww)
- Play Stalwart Shield-Bearer
- Attack with Veteran Armorsmith (4/5 thanks to Exalted)
- End turn

 The Cavalry had arrived. The two fools pushed into the enemy flanks, with only the armor-smith returning alive. More untrained squires, ready to prove themselves, fell in line behind a massive front of shield-bearers. The war had been won, the army knew, even though their general had yet to even arrive.

[User]
 (During combat, cast Ethereal Haze to prevent all combat damage. Luminarch gets a Quest Counter.)

Draw:  (d50)[ 22 ]

(Play Windsweapt Heath, tap Stirring Wildwood and Savannah to play Howling Mine. Each turn you draw an extra card. Activate Windsweapt Heath fetching Savannah, end turn.)

Life: 12

Hand: 4

 Spoiler

Fog
Wrath of God
Font of Mythos
Tangle

Field:
Stirring Wildwood (T)
Savannah (T)
Savannah
Temple Garden

Howling Mine
Luminarch Ascension (1)

Graveyard: 2

 Spoiler

Ethereal Haze
Windswept Heath

Exile: 0

 Spoiler

.

Library: 48

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13 Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17  Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23  Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27  Tangle
28 Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57  Savannah
58  Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

Hand:  (7d60)[ 50 ][ 33 ][ 28 ][ 49 ][ 18 ][ 36 ][ 13 ](227)

Hand:

 Spoiler

- Coat of Arms
- Kor Hookmaster
-  Plains

Field:
- Plains
- Plains
- Plains
- Plains
- Akrasan Squire 2/3 (Hyena Umbra)
- Veteran Armorsmith 3/4 (Hyena Umbra) (T)
- Stalwart Shield-Bearer

Graveyard:

Exile:

Library:

 Spoiler

  Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
  Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
 Totem-Guide Hartebeest
 Perimeter Captain
  Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
  Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Draw (twice)
- Play Plains
- Attack with Veteran Armorsmith (3/4 due to Exalted)
- End turn

[User]
 (Play Tangle during combat. Prevent all damage, Luminarch gets a counter.)

Draw:  (d48)[ 22 ] ,  (d47)[ 11 ]

(Play Wrath of God, destroy all creatures and then end turn.)

Life: 12

Hand: 4

 Spoiler

Fog
Wrath of God
Font of Mythos
Tangle

Field:
Stirring Wildwood (T)
Savannah (T)
Savannah (T)
Temple Garden (T)

Howling Mine
Luminarch Ascension (2)

Graveyard: 4

 Spoiler

Ethereal Haze
Windswept Heath
Tangle
Wrath of God

Exile: 0

 Spoiler

.

Library: 48

 Spoiler

1 Leyline of Sanctity
2 Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13  Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17  Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22 Howling Mine
23  Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27  Tangle
28  Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57  Savannah
58  Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

Hand:  (7d60)[ 26 ][ 1 ][ 54 ][ 27 ][ 60 ][ 16 ][ 52 ](236)

Hand:

 Spoiler

- Coat of Arms
- Kor Hookmaster
- Totem Guide-Hartebeest
- Perimeter Captain

Field:
- Plains
- Plains
- Plains
- Plains
- Akrasan Squire 2/3
- Veteran Armorsmith 3/4 (T)
- Perimeter Captain

Graveyard:

Exile:

Library:

 Spoiler

  Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
  Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
  Totem-Guide Hartebeest
  Perimeter Captain
  Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
  Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Draw (twice)
- Play Perimeter Captain
- Attack with Akrasan Squire (2/3 due to exalted)
- End turn

 A blinding light from the heavens tore the sky in half. The lands below were bathed in a blinding flash, burning all life from the earth. Those with magical protections found themselves alive, if only barely, however much of Bant's army was reduced to ash. The war had not been won, they began to realize, it was only beginning.

[User]
 (Cast Wrath of God, end turn.)

Draw:  (d48)[ 2 ] ,  (d47)[ 16 ]

Life: 10

Hand: 5

 Spoiler

Fog
Font of Mythos
Tangle
Leyline of Sanctity
Howling Mine

Field:
Stirring Wildwood (T)
Savannah (T)
Savannah (T)
Temple Garden (T)

Howling Mine
Luminarch Ascension (2)

Graveyard: 5

 Spoiler

Ethereal Haze
Windswept Heath
Tangle
Wrath of God
Wrath of God

Exile: 0

 Spoiler

.

Library: 46

 Spoiler

1 Leyline of Sanctity
2  Leyline of Sanctity
3  Fog
4 Fog
5 Fog
6 Fog
7 Holy Day
8 Holy Day
9 Holy Day
10 Holy Day
11 Wrath of God
12  Wrath of God
13  Wrath of God
14 Wrath of God
15 Luminarch Ascension
16 Luminarch Ascension
17  Luminarch Ascension
18 Luminarch Ascension
19  Howling Mine
20 Howling Mine
21 Howling Mine
22  Howling Mine
23  Font of Mythos
24 Font of Mythos
25 Tangle
26 Tangle
27  Tangle
28  Tangle
29 Moment's Peace
30 Moment's Peace
31 Moment's Peace
32 Moment's Peace
33 Respite
34 Respite
35 Respite
36 Respite
37  Ethereal Haze
38 Ethereal Haze
39 Ethereal Haze
40 Ethereal Haze
41 Stirring Wildwood
42  Stirring Wildwood
43 Saltcrusted Steppe
44 Saltcrusted Steppe
45 Saltcrusted Steppe
46 Saltcrusted Steppe
47 Horizon Canopy
48 Horizon Canopy
49 Windswept Heath
50  Windswept Heath
51 Windswept Heath
52 Windswept Heath
53 Temple Garden
54  Temple Garden
55 Temple Garden
56 Temple Garden
57  Savannah
58  Savannah
59 Savannah
60 Savannah

[User]
 Deck: Warparty of Bant
(Roleplaying is fine by me)

Hand: [roll0]

Hand:

 Spoiler

- Coat of Arms
- Kor Hookmaster
- Totem Guide-Hartebeest
- Perimeter Captain

Field:
- Plains
- Plains
- Plains
- Plains
- Akrasan Squire 2/3 (T)
- Veteran Armorsmith 3/4 (T)
- Perimeter Captain

Graveyard:

Exile:

Library:

 Spoiler

  Hyena Umbra
  Coat of Arms
 Conqueror's Pledge
 Pacifism
 Demystify
 Kor Hookmaster
 Kor Sanctifiers
 Nomads' Assembly
 Kor Duelist
 Harm's way
 Perimeter Captain
 Veteran Armorsmith
 Pacifism
 Porcelain Legionnaire
 Pennon Blade
 Ranger of Eos
  Stalwart Shield-Bearers
 Stalwart Shield-Bearers
 Everflowing Chalice
 Palace Guard
 Iona's Judgement
 Serra Angel
 Elspeth Tirel
  Akrasan Squire
 Porcelain Leqionnaire
  Totem-Guide Hartebeest
  Perimeter Captain
  Kor Hookmaster
 Journey to Nowhere
 Kor Outfitter
 Armored Ascension
 Mammoth Umbra
  Hyena Umbra
 Ogre's Cleaver
 Caravan Hurda
 Porcelain Legionnaire
 Porcelain Legionnaire
  Veteran Armorsmith
 Veteran Swordsmith
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
 Plains
 Plains
 Plains
  Plains
 Plains
 Plains
  Plains
  Plains
 Plains
 Plain
  Plains
 Plains
 Plains
 Plains

- Draw (twice)
- Play Perimeter Captain
- Attack with Akrasan Squire (2/3 due to exalted)
- End turn

 A blinding light from the heavens tore the sky in half. The lands below were bathed in a blinding flash, burning all life from the earth. Those with magical protections found themselves alive, if only barely, however much of Bant's army was reduced to ash. The war had not been won, they began to realize, it was only beginning.

[User] Erm, the rolls don't seem to copy. They are in my last post.


[User]
 "Blink and you'll miss it. Well, you did.

One moment you were going about your usual business in the Capital City of Valona; the next you found yourself standing open-mouthed at the peculiar new moon in the sky.

Only it is no moon. The perfect, platinum-tinged sphere hovers unmoving in the skies, several hundred miles high above Valona. Spanning over a hands-width in size from your perspective, it is easy to see why the local commoners started rioting - aged men adorned with nothing but sandwhich boards depicting certain doom, amongst other maysayings, acting as a catalyst for the peoples terror.

Although nothing untoward has come of this event so far, the high Dictator Councilman Crebbs ordered an immediate lockdown of the city, just in case. In an effort to find out exactly what is going on, and to put the peoples minds at ease, he has assembled a crack team of Anthropomorphic animals, crazed spellcasters and quirky base classes.

You are said heroes. It is your task to fly to the moon, tell its inhabitants to park elsewhere, and to look damn cool whilst doing so. A few explosions wouldn't hurt either."

Shortly after the arrival of this moon, you were approached by a three-legged Bariaur with a pegleg, and a contingent of noble gaurdsmen. The Bariaur introduced himself as your leader, and offered to pay you greatly to deal with this threat. Handing you a letter with an address, date and advance payment of 100gp; he left you with a choice. Do nothing and potentially be destroyed, or follow the plot hook and save the city.

/ooc - Please give a short paragraph explaining what you were doing when this moon appeared, and if you want, your response to the Bariaur.

[User]
 Timmy had recently landed in town, and was feeding some local vagabonds, when the 'moon' appeared. He was quickly directed through the streets to the Bariaur man, quite concerned by the panic of the townsfolk. They were running and screaming, flailing through the streets. Surely such a pretty event couldn't be  that  scary?

As the man begins to hand out gold, Timmy refuses.  "I can't take your money, good sir. But I shall gladly ensure the safety of this fine city! I even have a dirigible, with which we might find transport to what looks like a wonderful vacation spot. Maybe we could set up a ladder for people to join us, once we get there? I'll be the view is marvelous!"

Timmy opens his mouth in a gigantic grin, and rumbling laughter shakes the streets. Literally.

To the gathered, he adds,  "Climb aboard my back, or grab hold of a rope - make sure you are secure, I've taken a couple of tumbles, and great heights are not where you want to take them from."

[User]
 Riding in from the edge of town humaniod figure crad in a brown poncho with a brown hat pulled low over his eyes rides up to the mayor. Leans over the side of his house, spits and puffs at a short cigar. Surveying the assembled group he spits a second time.

He speaks in a pecuilar graveled acccent,  "I reckon"   He then spits.

Then with out any other words he dismounts, tossing the reigns to the mayor. He silently nods to Timmy as he grabs a rope. After just for good measure he spits again.

[User]
 A mangy rat and a much larger (MUCH larger) dog were lounging around in the city park, occasionally scaring women and children when they saw him when the strange sphere showed up.

Riding to a better viewing location on Fenrir, Loke was approached by the 3-legged being.

 "Why certainly I'll aid the city and undertake this quest,"  the brown creature squeeked in response.  "Always a good chance for XP and loot! And I'm ever so near to being able to perform my magic while in creature form."

Fenrir barks mirthfully, almost laughing at the rat.

 "Well, larger more effective creature form anyway."  Loke let out a frustrated squeak.

[User]
 Penno had been running a shell game when the moon appeared,  he used the distraction provided to take his earnings (and the coin-purses of the surrounding plebes) and ran.

when approached by the mayor, Penno Clacks his beak pensively and says

 Yes, I believe I will go... this sounds intriguing, very-very.

internal monolouge:

 Spoiler
the fools, there's no telling what riches await upon this floating rock.
AND THEY SHALL BE MINE!

[User]
 Timmy:
 Spoiler
 "Well Timmy, you sure are a real nice guy," the bariaur says, pocketing his coins. "You're already one step ahead too with that mighty fine airship of yours. I'll see you at the house."

Once you have all assembled at the required house, the peg-legged bariaur greets you with packed lunches, telling you to take care on your journeys.
 "Well - all aboard the airship fellows!"  the Bariaur stomps his hooves in excitement. You can also just about make out the sound of the DM scrunching up his notes.  "We take the fight to them, now, this instant! No fooling around building our own vessel."

"Now, before we go. Does anyone have any questions?"

[User] " Why, thanks! I just try to do my best... " At the sound of note-scrunching, a single, giant tear slides down Timmy's great, sad face.

[User] yes.... are the findings on this particular expedition tax deductable or tax exempt?   Penno asks whilst non-chalantly examining his claws.

[User]
 Roscoe spits, gives a quick shake of his head and spits.

He speaks up,  "I reckon we should be getting a move on."

[User] "They're only taxable if they're reported,"  The rat squeaks.  "And I agree, we should get moving. We're burning up daylight, assuming it's day."

[User]
 "Tax exempt, of course. You are free to keep whatever you find up there. Before you go, take this."  The Bariaur hands you a small, red sharpie.  "This pen is capable of writing in multiple parallel dimensions. It's good for 50 letters. I also took the liberty of casting a spell on your ship whilst you weren't looking. So long as you stay onboard, you shall have a plentiful supply of oxygen."
 "Now, I shall not keep you any longer, off you go!"  With those words, the Bariaur smashes open a bottle of cheap wine on the airship - soaking a small part of its hull. He then proceeds to push you off, into the skies.

You begin ascending rapidly. The wind rushes past your face, biting at your cheeks as the G force drags them back quite humourously. It is not long before you breach the atmosphere, leaving your far planet (and the many dying screams of cat-girls) behind you.

Shortly thereafter, you start to notice some shapes headed towards you from this moon. As they approach closer, you can make out three of them. Two of them seem to be vague representations of Kayaks, save with a menacing ballista mounted on the front. Each is piloted by a tall humanoid figure, bathed in light; whose head doesn't quite seem to be joined to his body.

The third vessel is larger, probably more of a canoe. It holds four more of these floating-headed glowing dudes, three of which are taking measures to conceal whatever they carry. The fourth wears an outrageous starry robe and wizard hat.

A voice rings out in your mind, shrill and echoing:  "Turn back now, or prepare to be fired upon by lawful wrath."

[User]
 "We should attempt to engage in parlay with them,"  The rat squeaks up again.  "That way we can catch them flatfooted in our attack. Although someone with some charisma should probably do the talking, whenever I talk I always roll negative diplomacy and wind up getting attacked by everything."

The dog the rat is sitting on lets out a small bark in agreement, almost rolling his eyes.

[User] "Hmmmmm, " Timmy thinks back.  "Well, I don't want to break any laws, but you  are  unlawfully parked in that poor town's airspace. Riposte!"

[User] Timmy! prepare to breathe destruction on the lightbulb-people!  Penno declares, obviously confusing Timmy for Godzilla

[User]
 Initiative Rolls!

 Spoiler
  Penno  - (1d20+4)[ 5 ]
  Timmy  - (1d20+2)[ 4 ]
  Loke  - (1d20+4)[ 17 ]
  Roscoe  - (1d20+6)[ 21 ]
  Enemies  - (1d20+5)[ 14 ]

Blocks:
1-Roscoe, Loke
2-Enemies
3-Penno, Timmy

The enemy space-canoe is roughly 100 feet away from you straight ahead. The two space kayaks flank it and have position vectors of (20, 0, 20) in feet relative to the canoe, where the x axis is perpendicular to the line drawn from you to the canoe.

[User]
 With a cry of  'Yee Haw !' Roscoe whips open his poncho to reveal twin silver and pearl hexaguns. he draws them both faster than a man could blink and begins firing.

 Spoiler

Ok, so here goes. I am using rapid shot and the innate ability of the hexagun to fire an extra shot, per normal shot mind you, as well as the steady aim ability. And two weapon fighting.

Pistol One
Attack  (1d20+5)[ 14 ]
Attack  (1d20+5)[ 22 ]
Attack  (1d20+5)[ 20 ]
 Attack   (1d20+5)[ 6 ]   JAM

Pistol Two
 Attack   (1d20+5)[ 6 ]   JAM
 Attack   (1d20+5)[ 7 ]
 Attack   (1d20+5)[ 18 ]
 Attack   (1d20+5)[ 18 ]

[User]
 Spoiler
Damage goofed up on me. So i'll roll for the three that didn't jam up.
Damage  (1d8)[ 4 ] + (2d6)[ 6 ]
Damage  (1d8)[ 5 ] + (2d6)[ 4 ]
Damage  (1d8)[ 1 ] + (2d6)[ 6 ]

[User]
 Loke calls down a magical storm and that sends a bolt of lightning at the being with the wizard hat.

 "Oh, don't look so SHOCKED!"  Loke exclaims.

Fenrir gives a half-bark half-groan at the pun.

 "Sorry,"  Loke apologizes.  "With my charisma I can't do much better for witty banter then puns."

[User]
 Spoiler
Forgot actual actions:

Loke casts call lightning storm and attacks the wizard dude in the main vessel. It does 3d6 damage with a DC 20 reflex save for half.

Damage:  (3d6)[ 13 ]

[User]
 Timmy simply wonders why everyone is so up in arms about all of this. Well, up in balloons. And flying canoes. But still!

 "This is madness!"  He cries, accidentally kicking a passing spacebird to its death, miles below.

 Spoiler
Can't actually do anything euheuheuehueheuheuehuheheu

[User]
 Loke's mysterious bolt of lightning strikes the robed figure, thoroughly shocking him. Your pun seems to serve only to infuriate him further, however.

Roscoe... who are you shooting at?

The two kayaks move in perfect symmetry to your sides, flanking you. One firing the ballista at the hull of the airship, the other at the balloon.
  Attack  - (1d20+4)[ 9 ] ;   Damage  - (2d8)[ 13 ]  At the hull.
  Attack  - (1d20+4)[ 20 ] ;   Damage  - (2d8)[ 12 ]  At the balloon.

The canoe approaches ever closer to your airship - covering the distance to you in seconds. As the canoe pulls up alongside you, you can see its inhabitants preparing to board your ship. They appear to be wielding a mace in one hand, and a bottle of wine with a rag stuffed down the neck in the other.

The robed figure in the ship waves his hands and mutters something in an arcane tongue. A scorching bolt of fire then erupts from his hand, towards the tarrasque.
  Touch Attack  - (1d20+5)[ 7 ] ;   Fire Damage  - (4d6)[ 10 ]  At Loke.

It is now Penno and Timmy's turn. Then Roscoe and Loke.

[User]
 ooo ai lookit the show-off with his pretty lil pea-shooters

Penno says in an exact imitation of the floating-head-guy.

Penno then sighs at his less than destructive contribution, and sends an arrow flying towards the wizard looking fellow.

attack  (1d20+7)[ 20 ]
damage  (1d6+1)[ 5 ]

[User]
 Roscoe spits and curses. He starts unjamming one of pistols.

 Spoiler
Full round action unjamming the second pistol.