[User]
 A faint figure shimmers in the air; something small and shining appears, as if pulled from a pocket that obscured it's dazzling nature. It is inserted into an invisible duel disk; a man, draped in white appears as the object is inserted.  "My apologies. I do so like the dramatic entrance."
 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Kushano
4. Fabled Grimro
5. Fabled Grimro
6. Fabled Grimro
7. Fabled Raven
8. Fabled Raven
9. Fabled Raven
10. Fabled Krus
11. Fabled Krus
12. Fabled Krus
13. Fabled Soulkius
14. Fabled Lurrie
15. Fabled Lurrie
16. Fabled Lurrie
17. Fabled Dianaira
18. Fabled Dianaira
19. Fabled Dyf
20. Fabled Dyf
21. Stygian Street Patrol
22. Stygian Street Patrol
23. Clear World
24. Clear World
25. Clear World
26. Terraforming
27. Terraforming
28. Terraforming
29. Heavy Storm
30. Mystical Space Typhoon
31. Pot of Avarice
32. Pot of Avarice
33. Solidarity
34. Solidarity
35. The Fountain in the Sky
36. The Fountain in the Sky
37. Torrential Tribute
38. Solemn Wishes
39. Solemn Wishes
40. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d20)[ 10 ]
 (1d40)[ 12 ]
 (1d39)[ 18 ]
 (1d38)[ 35 ]
 (1d37)[ 6 ]
 (1d36)[ 25 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Kushano
4. Fabled Grimro
5. Fabled Grimro
6. Fabled Grimro
7. Fabled Raven
8. Fabled Raven
9. Fabled Raven
10. Fabled Krus
11. Fabled Krus
12. Fabled Krus
13. Fabled Soulkius
14. Fabled Lurrie
15. Fabled Lurrie
16. Fabled Lurrie
17. Fabled Dianaira
18. Fabled Dianaira
19. Fabled Dyf
20. Fabled Dyf
21. Stygian Street Patrol
22. Stygian Street Patrol
23. Clear World
24. Clear World
25. Clear World
26. Terraforming
27. Terraforming
28. Terraforming
29. Heavy Storm
30. Mystical Space Typhoon
31. Pot of Avarice
32. Pot of Avarice
33. Solidarity
34. Solidarity
35. The Fountain in the Sky
36. The Fountain in the Sky
37. Torrential Tribute
38. Solemn Wishes
39. Solemn Wishes
40. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 A man walks into the Arena dressed in a plain green and brown striped shirt, he looks just about enthusiastic enough to present a children's TV show.
 "Hey there! I'm Steve! Now it's time to get your game on!"
 (1d20)[ 14 ]
 (5d40)[ 17 ][ 9 ][ 38 ][ 14 ][ 34 ](112)
 (3d40)[ 20 ][ 5 ][ 12 ](37)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	Moja
3.	Moja
4.	King of the Beasts
5.	King of the Beasts
6.	King of the Beasts
7.	Beast Striker
8.	Beast Striker
10.	Rescue Cat
11.	Giant Rat
12.	Giant Rat
13.	Giant Rat
15.	Super-Nimble Mega Hamster
16.	Key Mouse
18.	Key Mouse
19.	Ryko, Lightsworn Hunter
20.	Ryko, Lightsworn Hunter
21.	X-Saber Airbellum
22.	X-Saber Airbellum
23.	Spiritual Forest
24.	Spiritual Forest
25.	Spiritual Forest
26.	Solidarity
27.	Solidarity
28.	Solidarity
29.	Gold Sarcophagus
30.	Gold Sarcophagus
31.	Creature Swap
32.	Swords of Revealing Light
33.	Nightmare’s Steelcage
35.	Lightning Vortex
36.	Lightning Vortex
37.	Mirror Force
39.	Royal Decree
40.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
4.	Naturia Beast
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Key Mouse
-Beast Striker
-Royal Decree
-Super-Nimble Mega Hamster
-Nightmare's Steelcage
Face Downs:

[User]
 "Hey, whad'ya know, it's my move first!"
 (1d35)[ 35 ]
 I'm just gonna play two face downs. Your move big guy!
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	Moja
3.	Moja
4.	King of the Beasts
5.	King of the Beasts
6.	King of the Beasts
7.	Beast Striker
8.	Beast Striker
9.	Rescue Cat
10.	Giant Rat
11.	Giant Rat
12.	Giant Rat
13.	Super-Nimble Mega Hamster
14.	Key Mouse
15.	Key Mouse
16.	Ryko, Lightsworn Hunter
17.	Ryko, Lightsworn Hunter
18.	X-Saber Airbellum
19.	X-Saber Airbellum
20.	Spiritual Forest
21.	Spiritual Forest
22.	Spiritual Forest
23.	Solidarity
24.	Solidarity
25.	Solidarity
26.	Gold Sarcophagus
27.	Gold Sarcophagus
28.	Creature Swap
29.	Swords of Revealing Light
30.	Nightmare’s Steelcage
31.	Lightning Vortex
32.	Lightning Vortex
33.	Mirror Force
34.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
4.	Naturia Beast
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Key Mouse
-Beast Striker
-Royal Decree
-Nightmare's Steelcage
Face Downs:
3: Super-Nimble Mega Hamster, Royal Decree

[User]
 "Yes. It is."
 (1d35)[ 16 ]
 "I activate Terraforming, allowing me to add a  Crystal  to my hand. Next, I'll summon the  Crystal Servant Dyf  to my field. With a Crystal Servant on my field, I may send a  Crystal Servant Grimro  to my graveyard in order to add a  Crystal Researcher Krushano  to my hand. But as I have Crystal Servant Dyf on the field, while I sent a Crystal Servant Grimro to the grave, I may use Crystal Servant Dyf's ability to send himself to the graveyard to revive Crystal Servant Grimro."

"If you kept up with that, I set one card face-down and ask you to bow before the  Crystal !"  The arena became framed in light, as a glittering rock appeared between the two duelists. It had a glimmer that no real crystal would have - a supernatural sheen, then.  "Now! You may see my hand, but it matters not. My Crystal Servant Grimro shall destroy your face-down, and my turn comes to an end."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|G|-|-
-|-|F|-|-[/table]
Crystal Servant  G rimro -  1700 /1000

 Life Points
7500

 Spoiler
 Hand  ~ 3

 Spoiler
-Fabled Krus
-Fabled Dianara
-Fabled Kushano

 Facedown

 Spoiler
(S/T3) - Torrential Tribute

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Kushano
4. Fabled Grimro
5. Fabled Grimro
6. Fabled Raven
7. Fabled Raven
8. Fabled Raven
9. Fabled Krus
10. Fabled Krus
11. Fabled Soulkius
12. Fabled Lurrie
13. Fabled Lurrie
14. Fabled Lurrie
15. Fabled Dianaira
16. Fabled Dyf
17. Stygian Street Patrol
18. Stygian Street Patrol
19. Clear World
20. Clear World
21. Terraforming
22. Terraforming
23. Heavy Storm
24. Mystical Space Typhoon
25. Pot of Avarice
26. Pot of Avarice
27. Solidarity
28. Solidarity
29. The Fountain in the Sky
30. The Fountain in the Sky
31. Solemn Wishes
32. Solemn Wishes
33. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User] Uh-uh, when your Crystal Servant attacks, you reveal the first Clue,  Super-Nimble Mega Hamster  which summons a monster to my field in face down defence postion, and you take 100 damage! Does your turn change?

[User] "Not at all. I pay the price of the Crystal; thus, my turn ends."

[User]
 At my turn's start, I'm gonna have to destroy my Hamster, thanks to that Crystal of yours. Bye, buddy.
 (1d33)[ 31 ]
 Now I summon the big, mean  Beast Striker , who destroys your monster. I'll end my turn at that.
Some sort of sabretooth gorilla appears and smashes your monster over the head with a hammer comically bigger than both of them put together.
{table="head]1|2|3|4|5
-|-|B|F|-
-|-|F|-|-[/table]
 LP=8000
  B east Striker,  1850 /400

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	Moja
3.	King of the Beasts
4.	King of the Beasts
5.	King of the Beasts
6.	Beast Striker
7.	Beast Striker
8.	Rescue Cat
9.	Giant Rat
10.	Giant Rat
11.	Giant Rat
12.	Super-Nimble Mega Hamster
13.	Key Mouse
14.	Key Mouse
15.	Ryko, Lightsworn Hunter
16.	Ryko, Lightsworn Hunter
17.	X-Saber Airbellum
18.	X-Saber Airbellum
19.	Spiritual Forest
20.	Spiritual Forest
21.	Spiritual Forest
22.	Solidarity
23.	Solidarity
24.	Solidarity
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Creature Swap
28.	Swords of Revealing Light
29.	Nightmare’s Steelcage
30.	Lightning Vortex
32.	Mirror Force
33.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
4.	Naturia Beast
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Key Mouse
-Lightning Vortex
-Royal Decree
-Nightmare's Steelcage
Face Downs:
3: Royal Decree
4: Moja

[User]
 (1d32)[ 30 ]
 "Brilliant, sir. I'll set one card face-down, and set a monster also. Your move."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]

 Life Points
6750

 Spoiler
 Hand  ~ 3

 Spoiler
-Fabled Krus
-Fabled Dianara

 Facedown

 Spoiler
(S/T3) - Torrential Tribute

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Grimro
4. Fabled Grimro
5. Fabled Raven
6. Fabled Raven
7. Fabled Raven
8. Fabled Krus
9. Fabled Krus
10. Fabled Soulkius
11. Fabled Lurrie
12. Fabled Lurrie
13. Fabled Lurrie
14. Fabled Dianaira
15. Fabled Dyf
16. Stygian Street Patrol
17. Stygian Street Patrol
18. Clear World
19. Clear World
20. Terraforming
21. Terraforming
22. Heavy Storm
23. Mystical Space Typhoon
24. Pot of Avarice
25. Pot of Avarice
26. Solidarity
27. Solidarity
28. The Fountain in the Sky
29. The Fountain in the Sky
30. Solemn Wishes
31. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d32)[ 2 ]
 I summon Key Mouse, and tune it with Beast Stiker to summon  Naturia Beast , who destroys your monster.
A green tiger made partially of twigs appears and savages your face down monster.
 End Turn
{table="head]1|2|3|4|5
-|-|B|F|-
-|-|F|-|-[/table]
 LP=8000
 Naturia  B east,  2200 /1700

 Spoiler
Deck:

 Spoiler
1.	Moja
3.	King of the Beasts
4.	King of the Beasts
5.	King of the Beasts
6.	Beast Striker
7.	Beast Striker
8.	Rescue Cat
9.	Giant Rat
10.	Giant Rat
11.	Giant Rat
12.	Super-Nimble Mega Hamster
13.	Key Mouse
14.	Key Mouse
15.	Ryko, Lightsworn Hunter
16.	Ryko, Lightsworn Hunter
17.	X-Saber Airbellum
18.	X-Saber Airbellum
19.	Spiritual Forest
20.	Spiritual Forest
21.	Spiritual Forest
22.	Solidarity
23.	Solidarity
24.	Solidarity
25.	Gold Sarcophagus
26.	Gold Sarcophagus
27.	Creature Swap
28.	Swords of Revealing Light
29.	Nightmare’s Steelcage
30.	Lightning Vortex
31.	Mirror Force
32.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Lightning Vortex
-Royal Decree
-Nightmare's Steelcage
-Moja
Face Downs:
3: Royal Decree
4: Moja

[User] "Sorry, sir, you activate my trap card.  Crystal's Light! "  A great light shone from the Crystal, which began to cause the beings below to burst into flame, and fade.

[User] There are  children  watching, big guy, so let's keep it safe,  Royal Decree  activates.

[User]
 "A pity. You destroyed my  Crystal Researcher Kushano ."
 (1d31)[ 21 ]
 "I activate the effect of my Crystal Researcher Kushano; by discarding  Crystal Servant Krus  to add Crystal Researcher Kushano to my hand. But since Crystal Servant Krus was discarded, I may special summon Crystal Servant Dyf. now, I tribute Crystal Servant Dyf in order to summon up  Crystal Beast Dianaira , who shall destroy your Beast! The Crystal shall conquer nature! Your move."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|F|-[/table]

 Life Points
6250

 Spoiler
 Hand  ~ 2

 Spoiler
-Fabled Kushano
-Terraforming

 Facedown

 Spoiler
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Grimro
4. Fabled Grimro
5. Fabled Raven
6. Fabled Raven
7. Fabled Raven
8. Fabled Krus
9. Fabled Krus
10. Fabled Soulkius
11. Fabled Lurrie
12. Fabled Lurrie
13. Fabled Lurrie
14. Fabled Dianaira
15. Fabled Dyf
16. Stygian Street Patrol
17. Stygian Street Patrol
18. Clear World
19. Clear World
20. Terraforming
21. Heavy Storm
22. Mystical Space Typhoon
23. Pot of Avarice
24. Pot of Avarice
25. Solidarity
26. Solidarity
27. The Fountain in the Sky
28. The Fountain in the Sky
29. Solemn Wishes
30. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d31)[ 4 ]
 First up, buddy, I'm going to activate  Nightmare's Steelcage , are you gonna use your Dianaira's effect?
 Now then, I flip up  Blue .
Suddenly, an impossibly cute cartoon dog appears on Steve's field.
 But, it's time for Blue to get an upgrade, guys, into...  Mecha-Blue !
The cute dog then grows, and becomes coated in metallic amrour, it roars at Dianaira through the cage.
 End Turn
{table="head]1|2|3|4|5
-|-|MB|-|-
-|-|R|N|-[/table]
 LP=7400
  M echa- B lue,  2500 /800
  R oyal Decree
  N ightmare's Steelcage, 0/2

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	King of the Beasts
3.	King of the Beasts
5.	Beast Striker
6.	Beast Striker
7.	Rescue Cat
8.	Giant Rat
9.	Giant Rat
10.	Giant Rat
11.	Super-Nimble Mega Hamster
12.	Key Mouse
13.	Key Mouse
14.	Ryko, Lightsworn Hunter
15.	Ryko, Lightsworn Hunter
16.	X-Saber Airbellum
17.	X-Saber Airbellum
18.	Spiritual Forest
19.	Spiritual Forest
20.	Spiritual Forest
21.	Solidarity
22.	Solidarity
23.	Solidarity
24.	Gold Sarcophagus
25.	Gold Sarcophagus
26.	Creature Swap
27.	Swords of Revealing Light
28.	Nightmare’s Steelcage
29.	Lightning Vortex
30.	Mirror Force
31.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker
-Moja

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Lightning Vortex
-Royal Decree
-Moja
Face Downs:

[User] "No. You are as trapped by the Cage as I am, ahahaha."

[User]
 [Turn has been edited in]
[... Wow, this deck is silly]

[User]
 (1d30)[ 22 ]
 "I'll activate my Mystical Space Typhoon, which will blow away your little box. Now, I set a monster face-down and Dianaira shall attack Mecha-Blue!"
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|D|F|-
-|-|-|F|-[/table]
Crystal Beast  D ianaira -  2800 /100

 Life Points
6250

 Spoiler
 Hand  ~ 1

 Spoiler
-Terraforming

 Facedown

 Spoiler
(M3) - Fabled Kushano
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Grimro
4. Fabled Grimro
5. Fabled Raven
6. Fabled Raven
7. Fabled Raven
8. Fabled Krus
9. Fabled Krus
10. Fabled Soulkius
11. Fabled Lurrie
12. Fabled Lurrie
13. Fabled Lurrie
14. Fabled Dianaira
15. Fabled Dyf
16. Stygian Street Patrol
17. Stygian Street Patrol
18. Clear World
19. Clear World
20. Terraforming
21. Heavy Storm
22. Pot of Avarice
23. Pot of Avarice
24. Solidarity
25. Solidarity
26. The Fountain in the Sky
27. The Fountain in the Sky
28. Solemn Wishes
29. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d30)[ 24 ]
 I'll use the  Gold Sarcophagus  on Solidarity, and play a face-down monster. End Turn.
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|R|-|-[/table]
 LP=7100
  R oyal Decree

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	King of the Beasts
3.	King of the Beasts
4.	Beast Striker
5.	Beast Striker
6.	Rescue Cat
7.	Giant Rat
8.	Giant Rat
9.	Giant Rat
10.	Super-Nimble Mega Hamster
11.	Key Mouse
12.	Key Mouse
13.	Ryko, Lightsworn Hunter
14.	Ryko, Lightsworn Hunter
15.	X-Saber Airbellum
16.	X-Saber Airbellum
17.	Spiritual Forest
18.	Spiritual Forest
19.	Spiritual Forest
20.	Solidarity
21.	Solidarity
23.	Gold Sarcophagus
25.	Creature Swap
26.	Swords of Revealing Light
27.	Nightmare’s Steelcage
28.	Lightning Vortex
29.	Mirror Force
30.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker
-Moja
-Nightmare's Steelcage
-King of the Beasts

Removed from Play:
 Spoiler
-Solidarity

Hand- 2

 Spoiler
-Lightning Vortex
-Royal Decree
Face Downs:
3: Moja

[User]
 (1d29)[ 15 ]
 "I'll  summon the Crystal Servant Dyf! Next, I flip summon my face-down Crystal ResearcherKushano and tune them together to bring forth the frozen nightmare, Brionac! I'll discard my Terraforming spell in order to return your face-down to your hand. Now that I have no cards in my hand, I rob you of your ability to play spells, thanks to Dianaira. And to top it off, Brionac and Dianaira shall attack you directly. Your move."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|D|B|-
-|-|-|F|-[/table]
Crystal Beast  D ianaira -  2800 /100
 B rionac, Dragon of the Ice Barrier -  2300 /1600

 Life Points
5750

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Grimro
4. Fabled Grimro
5. Fabled Raven
6. Fabled Raven
7. Fabled Raven
8. Fabled Krus
9. Fabled Krus
10. Fabled Soulkius
11. Fabled Lurrie
12. Fabled Lurrie
13. Fabled Lurrie
14. Fabled Dianaira
15. Stygian Street Patrol
16. Stygian Street Patrol
17. Clear World
18. Clear World
19. Terraforming
20. Heavy Storm
21. Pot of Avarice
22. Pot of Avarice
23. Solidarity
24. Solidarity
25. The Fountain in the Sky
26. The Fountain in the Sky
27. Solemn Wishes
28. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
13. Brionac, Dragon of the Ice Barrier
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d29)[ 12 ]
 I ocne again summon Blue, then upgrade him to  Mecha-Blue , Mecha-Blue will then destroy your Brionac.
The huge Mecha Dog grows Gundam-like wings and flies high above Brionac, its paws then open to reveal a pair of missile launchers. Two mini-nuclear warheads then get fired into Brionac, destroying it in a mushroom cloud.
 End Turn
{table="head]1|2|3|4|5
-|-|MB|-|-
-|-|R|-|-[/table]
 LP=2000
  M echa- B lue,  2500 /800
  R oyal Decree

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	King of the Beasts
3.	King of the Beasts
4.	Beast Striker
5.	Beast Striker
6.	Rescue Cat
7.	Giant Rat
8.	Giant Rat
9.	Giant Rat
10.	Super-Nimble Mega Hamster
11.	Key Mouse
13.	Ryko, Lightsworn Hunter
14.	Ryko, Lightsworn Hunter
15.	X-Saber Airbellum
16.	X-Saber Airbellum
17.	Spiritual Forest
18.	Spiritual Forest
19.	Spiritual Forest
20.	Solidarity
21.	Solidarity
22.	Gold Sarcophagus
23.	Creature Swap
24.	Swords of Revealing Light
25.	Nightmare’s Steelcage
26.	Lightning Vortex
27.	Mirror Force
28.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker
-Moja
-Nightmare's Steelcage
-Moja

Removed from Play:
 Spoiler
-Solidarity

Hand- 3

 Spoiler
-Lightning Vortex
-Royal Decree
-Key Mouse
Face Downs:

[User]
 "A tad overkill, no?"
 (1d28)[ 26 ]
 "I'll activate my Fountain in the Sky spell, before having Dianaira rend your beast limb from limb. Your move."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|D|B|-
-|-|S|F|-[/table]
Crystal Beast  D ianaira -  2800 /100
Fountain in the  S ky

 Life Points
5750

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Kushano
3. Fabled Grimro
4. Fabled Grimro
5. Fabled Raven
6. Fabled Raven
7. Fabled Raven
8. Fabled Krus
9. Fabled Krus
10. Fabled Soulkius
11. Fabled Lurrie
12. Fabled Lurrie
13. Fabled Lurrie
14. Fabled Dianaira
15. Stygian Street Patrol
16. Stygian Street Patrol
17. Clear World
18. Clear World
19. Terraforming
20. Heavy Storm
21. Pot of Avarice
22. Pot of Avarice
23. Solidarity
24. Solidarity
25. The Fountain in the Sky
26. Solemn Wishes
27. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d27)[ 18 ]
 I'll play a face down and welcome you to the  Spiritual Forest . End Turn
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|R|S|-[/table]
 LP=1700
  R oyal Decree
  S piritual Forest

 Spoiler
Deck:

 Spoiler
1.	Moja
2.	King of the Beasts
3.	King of the Beasts
4.	Beast Striker
5.	Beast Striker
6.	Rescue Cat
7.	Giant Rat
8.	Giant Rat
9.	Giant Rat
10.	Super-Nimble Mega Hamster
11.	Key Mouse
12.	Ryko, Lightsworn Hunter
13.	Ryko, Lightsworn Hunter
14.	X-Saber Airbellum
15.	X-Saber Airbellum
16.	Spiritual Forest
17.	Spiritual Forest
19.	Solidarity
20.	Solidarity
21.	Gold Sarcophagus
22.	Creature Swap
23.	Swords of Revealing Light
24.	Nightmare’s Steelcage
25.	Lightning Vortex
26.	Mirror Force
27.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker
-Moja
-Nightmare's Steelcage
-Moja
-King of the Beasts

Removed from Play:
 Spoiler
*Nothing*

Hand- 3

 Spoiler
-Lightning Vortex
-Royal Decree
-Solidarity
Face Downs:
3: Key Mouse

[User]
 (1d27)[ 1 ]
 "I summon the Crystal Researcher Kushano; Dianaira will attack your face-down, and if he can defeat it, Kushano will finish it off.
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|D|K|-
-|-|S|F|-[/table]
Crystal Beast  D ianaira -  2800 /100
Crystal Researcher  K ushano -  1100 /700
Fountain in the  S ky

 Life Points
5750

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus

 Removed From Play

 Spoiler
-

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Kushano
2. Fabled Grimro
3. Fabled Grimro
4. Fabled Raven
5. Fabled Raven
6. Fabled Raven
7. Fabled Krus
8. Fabled Krus
9. Fabled Soulkius
10. Fabled Lurrie
11. Fabled Lurrie
12. Fabled Lurrie
13. Fabled Dianaira
14. Stygian Street Patrol
15. Stygian Street Patrol
16. Clear World
17. Clear World
18. Terraforming
19. Heavy Storm
20. Pot of Avarice
21. Pot of Avarice
22. Solidarity
23. Solidarity
24. The Fountain in the Sky
25. Solemn Wishes
26. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 You destroyed  Key Mouse , who adds Blue to my hand.
 (1d25)[ 3 ]
 I activate  Solidarity , then I summon Blue and upgrade him once more to  Mecha-Blue . Now with the power of Friendship, Mecha-Blue will destroy Dianaira!.
The four-legged gundam this time rockets straight into the Crystal Servant, grabs it, then flies into the air. In the sky, it then flies in multiple circles before finally going down to the ground, dropping Dianaira then spearing it with a spiked tail.
 And now to avoid any Synchro-Based tomfoolery, I will cast the  Lightning Vortex , discarding Royal Decree to destroy your Crystal Researcher.
Mecha-Blue holds its front legs above its head, like arms, gathering electrical power from the air, it then launches the lightning at the Crystal Researcher, making it asplode.
 End Turn
{table="head]1|2|3|4|5
-|-|MB|-|-
-|S|R|F|-[/table]
 LP=1700
  M echa- B lue,  3300 /800
  S olidarity
  R oyal Decree
 Spiritual  F orest

 Spoiler
Deck:

 Spoiler
1.	King of the Beasts
2.	King of the Beasts
4.	Beast Striker
5.	Rescue Cat
6.	Giant Rat
7.	Giant Rat
8.	Giant Rat
9.	Super-Nimble Mega Hamster
10.	Key Mouse
11.	Ryko, Lightsworn Hunter
12.	Ryko, Lightsworn Hunter
13.	X-Saber Airbellum
14.	X-Saber Airbellum
15.	Spiritual Forest
16.	Spiritual Forest
17.	Solidarity
18.	Solidarity
19.	Gold Sarcophagus
20.	Creature Swap
21.	Swords of Revealing Light
22.	Nightmare’s Steelcage
23.	Lightning Vortex
24.	Mirror Force
25.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker
-Moja
-Nightmare's Steelcage
-Moja
-Key Mouse
-Moja
-Lightning Vortex
-Royal Decree

Removed from Play:
 Spoiler
*Nothing*

Hand- 1

 Spoiler
-Beast Striker
Face Downs:

[User]
 "I remove my Crystal Beast from play to regain 2800 life points. Now, I draw."
 (1d26)[ 1 ]
 "I'll set a monster face-down, and end."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|S|F|-[/table]
Fountain in the  S ky

 Life Points
6750

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(M3) - Fabled Kushano
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus
-Fabled Kushano
-Fabled Kushano
-Fabled Lurrie

 Removed From Play

 Spoiler
-Fabled Dianaira

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Grimro
2. Fabled Grimro
3. Fabled Raven
4. Fabled Raven
5. Fabled Raven
6. Fabled Krus
7. Fabled Krus
8. Fabled Soulkius
9. Fabled Lurrie
10. Fabled Lurrie
11. Fabled Lurrie
12. Fabled Dianaira
13. Stygian Street Patrol
14. Stygian Street Patrol
15. Clear World
16. Clear World
17. Terraforming
18. Heavy Storm
19. Pot of Avarice
20. Pot of Avarice
21. Solidarity
22. Solidarity
23. The Fountain in the Sky
24. Solemn Wishes
25. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 (1d24)[ 15 ]
 I summon  Beast Striker  and have it destory your face down, then Mecha-Blue will attack directly.
After your face down is smashed by a comically large hammer Mecha-Blue flies down so it stands right before you, obscuring you in its shadow. It then rears back its head, drawing in breath, before breathing a storm of Plasma over you.
 End Turn
{table="head]1|2|3|4|5
-|-|MB|B|-
-|S|R|F|-[/table]
 LP=1700
  M echa- B lue,  3300 /800
  B east Striker,  2650 /400
  S olidarity
  R oyal Decree
 Spiritual  F orest

 Spoiler
Deck:

 Spoiler
1.	King of the Beasts
2.	King of the Beasts
3.	Beast Striker
4.	Rescue Cat
5.	Giant Rat
6.	Giant Rat
7.	Giant Rat
8.	Super-Nimble Mega Hamster
9.	Key Mouse
10.	Ryko, Lightsworn Hunter
11.	Ryko, Lightsworn Hunter
12.	X-Saber Airbellum
13.	X-Saber Airbellum
14.	Spiritual Forest
16.	Solidarity
17.	Solidarity
18.	Gold Sarcophagus
19.	Creature Swap
20.	Swords of Revealing Light
21.	Nightmare’s Steelcage
22.	Lightning Vortex
23.	Mirror Force
24.	Royal Decree

Extra Deck:

 Spoiler
1.	Naturia Leodrake
2.	Naturia Leodrake
3.	Naturia Leodrake
5.	Naturia Beast
6.	Naturia Beast
7.	Naturia Balkion
8.	Naturia Balkion
9.	Naturia Landoise
10.	Naturia Landoise
11.	Voltic Bicorn
12.	Voltic Bicorn
13.	Thunder Unicorn
14.	Thunder Unicorn
15.	Lightning Tricorn

Stats:
Graveyard:
 Spoiler
-Key Mouse
-Beast Striker
-Moja
-Nightmare's Steelcage
-Moja
-Key Mouse
-Moja
-Lightning Vortex
-Royal Decree

Removed from Play:
 Spoiler
*Nothing*

Hand- 1

 Spoiler
-Spiritual Forest
Face Downs:

[User]
 "I remove my face-down Kushano from play to regain 1100 life points."
 (1d25)[ 15 ]
 "Hmph. Well-played, sir; I surrender."
 Field  -  Crystal
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|S|F|-[/table]
Fountain in the  S ky

 Life Points
4550

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(M3) - Fabled Kushano
(S/T4) - Solemn Wishes

 Graveyard

 Spoiler
-Terraforming
-Fabled Dyf
-Fabled Grimro
-Fabled Krus
-Fabled Kushano
-Fabled Kushano
-Fabled Lurrie

 Removed From Play

 Spoiler
-Fabled Dianaira

 Fiends of the Crystal  ~ 40

 Spoiler
1. Fabled Grimro
2. Fabled Grimro
3. Fabled Raven
4. Fabled Raven
5. Fabled Raven
6. Fabled Krus
7. Fabled Krus
8. Fabled Soulkius
9. Fabled Lurrie
10. Fabled Lurrie
11. Fabled Lurrie
12. Fabled Dianaira
13. Stygian Street Patrol
14. Stygian Street Patrol
15. Clear World
16. Terraforming
17. Heavy Storm
18. Pot of Avarice
19. Pot of Avarice
20. Solidarity
21. Solidarity
22. The Fountain in the Sky
23. Solemn Wishes
24. Mirror Force

 Spoiler
1. Fabled Ragin
2. Fabled Ragin
3. Fabled Ragin
4. Fabled Leviathan
5. Fabled Leviathan
6. Fabled Leviathan
7. The Fabled Unicore
8. Fabled Valkyrus
9. Fabled Valkyrus
10. Fabled Valkyrus
11. Ancient Sacred Wyvern
12. Stardust Dragon
14. Stygian Sergeants
15. Heavenly King Black Highlander

[User]
 [You dare deny me another Mecha-Blue attack!? 😛]
 "That was a close game well played, my man. I'll be seein' ya."
With that Steve's monsters dissapear and he walks out of the Arena contentedly.


[User]
 Arena Tournament, Round 97:  Madoc Boldheart  vs.  Corporal Rollins
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Madoc Boldheart  - Master_Rahl22
 Corporal Rollins  - RandomAction

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20-4)[ 16 ]

Purchases: Potion of Protection from Law - 50gp

Still considering other purchases

[User]
 Additional purchase - Potion of Protection from Arrows: 300gp

Done, but reserve the right to make reactionary purchases.

[User]
 Well, I am able to get on for a few minutes today.

Ini roll: (1d20+4)[ 12 ]

Purchases to come.

[User]
 Here are my purchases:

Potion of Magic Weapon @CL1 -50gp
Potion of Cat's Grace @CL3 -300gp
4 Light Hammers -4gp +8lbs

Reserve reactionaries.

[User]
 You know, when I found that spell I thought, "OMG why haven't I used this before?!?!"  Now I know that it's a way to spend 300gp and force your opponent to spend 50gp. 🫤

Purchases: Potion of Faith Healing (Sam Jones, Jr.) - 50gp

No more purchases

[User]
 Yeah I had that same thoughts at first too, but after rereading the spell description my opinion is that it is a better for a spell slot than potion.
But I have no reactionaries to your faith healing and if you are ready, shall we begin?

[User]
 Madoc Boldheart, Turn 1

LOS:

 Spoiler
Start at M-3 holding potion of Protection from Law with potion of Faith Healing in belt.
Move: Open door
Move to M-10

End of turn

Stats:

 Spoiler
Location: M-4
HP: 7/7
AC: 16, FF: 14, Touch: 12
Buffs:

[User]
 Rolins,R-1:
Refs/LoS:
 Spoiler

Start in N-25, holding two light hammers in one hand and potion in other. Light crossbow is hung on shoulder.
Drink potion - standard.
Effects(Refs):
 Spoiler
Potion of Cat's Grace @CL3. +4 Dex for 3 minutes.

Activate Travel Devotion - swift.
Drop empty vial - free.
Open door - move.
5' step to N-23 - free.
Juggle 1 Light Hammer to empty hand - free.

End turn.

Stats:
 Spoiler

Location: N-23.
Cat's Grace: 30/30
Travel Devotion: 10/10
Hp: 9/9
AC: 18(+4armor+4dex); T-14, F-14
Saves:F+2/R+8(+6)/W+1
Listen/Spot: +5/+5

[User]
 Refs:
 Spoiler
Nyar.

Madoc:
 Spoiler
Your opponent's door opens.

Rollins:
 Spoiler
I assume you mean N24.  Your opponent's door is open.

[User]
 Madoc Boldheart, Turn 2

LOS:

 Spoiler
Standard: Drink potion of Protection from Law
Free: Drop empty potion vial
Move: Move to J-14
  Hide, includes full speed penalty  - (1d20-5)[ -3 ]

End of turn

Stats:

 Spoiler
Location: J-14
HP: 7/7
AC: 16, FF: 14, Touch: 12
Buffs:
Protection from Law 10/10
Essentia:
Rageclaws: 1
Healing Soul: 1

[User]
 Refs:
 Spoiler
Rollins can't fail that Spot check.

Madoc:
 Spoiler
When you reach J12, you see Rollins in N24, holding a hammer in each hand.  There is an empty potion vial on the ground in N25.

Rollins:
 Spoiler
Madoc enters J12, holding nothing.

Madoc still.

[User]
 End movement in J-13.

End of turn.

Stats:

 Spoiler
Location: J-13
HP: 7/7
AC: 18, FF: 16, Touch: 14
Buffs:
Protection from Law 10/10
Essentia:
Rageclaws: 1
Healing Soul: 1

[User]
 Uhm, I'm not ready can you come back later. 😉
 Rollins,R-2:
Activate Law devotion, bonus to AC - swift.
Move to J-8 - move.
Ready an action - standard.
Trigger:
 Spoiler

Move if Madoc attacks, moves, readies an action or ends his turn.

End turn.

Stats:
 Spoiler

Location: J-18.
Cat's Grace: 29/30
Travel Devotion: 9/10
Law devotion: 10/10
Hp: 9/9
AC: 21(+4armor+4dex+3feat); T-14, F-14
Saves:F+2/R+8(+6)/W+1
Listen/Spot: +5/+5

[User]
 I'm sorry I made a mistake earlier that should be J-18 not J-8.

Too many typos here lately. 🫤

[User]
 Madoc Boldheart, Turn 3

Standard: Eldritch Blast the corporal
  Touch attack  - (1d20+2)[ 12 ]
  Damage  - (1d6)[ 2 ]
Move: Move to J-16

End of turn

Stats:

 Spoiler
Location: J-14
HP: 7/7
AC: 18, FF: 16, Touch: 14
Buffs:
Protection from Law 9/10
Essentia:
Rageclaws: 1
Healing Soul: 1

[User]
 Miss and your attack triggers my readied.

Rollins moves to J-23.

 Rollins,R-3:
Shift devotion to Attack - free.
Activate Travel Devotion moving to J-19 - swift.
TWF Light Hammer throw - full-round.
Attack 1: (1d20+8)[ 19 ]
Damage:  (1d4+2)[ 4 ]  weapon +  (1d6)[ 3 ]  skirmish.
Attack 2: (1d20+8)[ 27 ]
Damage:  (1d4+1)[ 4 ]  weapon +  (1d6)[ 1 ]  skirmish.
Shift devotion to AC - free.

End turn.

Stats:
 Spoiler

Location: J-18.
Cat's Grace: 29/30
Travel Devotion: 9/10
Law devotion: 10/10
Hp: 9/9
AC: 21(+4armor+4dex+3feat); T-14, F-14
Saves:F+2/R+8(+6)/W+1
Listen/Spot: +5/+5

[User]
 ...Ow

 Madoc Boldheart, Turn 4

Swift: Use Healing Soul
5ft step to J-17
Full round: Use Eldritch Glaive
  Touch Attack  - (1d20+3)[ 16 ]
  Damage  - (1d6)[ 2 ]

End of turn

Stats:

 Spoiler
Location: J-17
HP: -1/7
AC: 18, FF: 16, Touch: 14
Buffs:
Protection from Law 8/10
Essentia:
Rageclaws: 1
Healing Soul: 1

[User]
 Barely a miss.

 Rollins,R-4:
Activate Travel Devotion moving to M-21 - swift.
Draw light crossbow - move.
Shift Law devotion to attack - free.
Shoot Madoc - standard.
Attack:  (1d20+10)[ 29 ]
Damage:  (1d8+1)[ 5 ]  weapon +  (1d6)[ 3 ]  skirmish.
Shift devotion to AC - free.

End turn.

Stats:
 Spoiler

Location: M-21.
Cat's Grace: 28/30
Travel Devotion: 8/10
Law devotion: 9/10
Hp: 9/9
AC: 21(+4armor+4dex+3feat); T-14, F-14
Saves:F+2/R+8(+6)/W+1
Listen/Spot: +5/+5

[User]
 Crit check time.
Attack: (1d20+10)[ 21 ]
Damage: (1d8)[ 1 ]  add +1 if PBS applies here.
Skirmish:  (1d6)[ 5 ] , not sure if this gets added in or not so ignore if not.

[User]
 I believe the crit takes you down. I will summon a Ref to be sure.

Are the light hammers destroyed when thrown like arrows/slings?

[User]
 First I get an AoO from you leaving a threatened square.  It only matters if I crit and kill you before you kill me, but stranger things have happened. 😉
  Touch attack  - (1d20+3)[ 23 ]
  Damage  - (1d6)[ 1 ]
  Crit confirm  - (1d20+3)[ 21 ]
  Extra Damage  - (1d6)[ 2 ]

... My jaw is on the floor.  I actually did crit, and did 1 more than minimum damage, which is of course not enough to kill you.  Wow, that's insane.  Good match.

[User]
 High Ref Sallera
 Rollins' bombardment takes the victory.

And no, the hammers are not destroyed.  Only ammunition and shuriken.

[User]
 I'm shocked as well.

Anyways, it was a great match. I was very nervous about your touch attacking.

Adding winnings to sheet.


[User]
 The cold iron grey house sits on the horizon, at a distance hard to distinguish from the natural granite tors of the moor.  The road up to the house is dirt and gravel, already slightly tricky with yestarday's rain.  The clouds overhead promise more, possibly a storm.  Despite the time of day, there is little more light than one would expect at dusk.

You have any objects/items/clothes that area reasonable.  You got here by car.

You arrive at the house at:
Coleman 16:00
Davernley 17:30
Sweet 18:30
Nye 15:00
Breen 17:00

I need 2 posts to get us started, the first as you arrive and when Tracey shows you into the Library.  Post the second in order of arrival, so you can include those who are there.  Tracey feel free to get involved in discussion, but ideally we want to get going with everyone there fairly sharply.

The road up's description:
The road is long and rather primitive, a private dirt and grit road.  There is only room to park outside the gates, the house is surrounded by a high and imposing wall.  Through the wrought iron gates you can see the squat and dirty form of the house, an unappealing and grim structure of stone with narrow windows and a wide roof that seems to cast shadows longer and darker than if ought.

The front of the house's description:
The courtyard is an old and worn patio with several slabs missing and/or broken.  There is a poorly kept and weed-ridden lawn surrounding the patio with a few highly unattractive and damaged nicknacks on it.  Before you are the heavy wooden doors of the house.  Off to the left is a crumbling Gazebo and off to the right is an inactive and stagnant fountain.

The hall's description:
The hall is in moderate repair with much of the decour replaced or repaired, but damp stains line the walls and the floorboards are clearly warped and uneven.

The Library's description: The library reeks of rot.  Most of the books are rotting on the shelves after decades of damp.  There is a large, leather topped, reading table, a dozen large, mouldering, leather upholstered chairs and a new, somewhat cheap, flat-pack bookcase next to it.  There are several books on this bookcase that appear to be in a much better state of repair.

[User]
 Mrs. Gwendolyn Tracey, house-keeper and cook of the Dartmoor household, buisied herself with the preliminary cooking and baking necassary for the masters dinner guests.

She picked a pot's lid up, briefly tasting the stew. A quick look of disgust crossed her face, and she then proceeded to liberally apply salt to the concoction which see was almost sure was potato stew.

Despite her preoccupation in the kitchen, her keen ears were waiting for the rap on the door that could herald the masters guests. She wondered if someone had come earlier and why they were-

"Ow!" she pulled her hand off the stove, quickly shaking it "Damn this Kitchen!" she hissed, before going back to work.

[User]
 The long black car pulled into the round drive of the Dartmoor House. The driver, a young man obviously in no particular rush, got out of the front and walked around to open the door for his passenger. Mrs. Angelina C. Davernley sniffed at his indifference, and held out a hand so that she could be helped out. Dressed surprisingly fashionably for her age, in the latest trends of the fall, she was a handsome woman, though no would would ever have called her beautiful. Her cheekbones were just a tad too raised, her jawline a smidgen too powerful. How she had hated when the casting director had told her that, she reflected as the driver helped her to her feet. That was ages ago now though. She sighed as the driver shut the door. She'd enjoyed her writing career, but she could still recall being fresh off the boat, certain she'd be a movie star. She was pulled back from her memories as she realized the driver was holding out his hand. She sniffed again, and fished out a bill from her purse to drop in his hand, before turning her back on him and crossing the courtyard to the big wooden doors of the house. Pausing briefly to examine the crows feet and light lines around her mouth in a window reflection, she lifted the knocker on the door and let it fall with a thump.

 Spoiler

[User] It is a long drive from his place to the house in the moors, and Mr. Garetsh Breen is glad to finally pull in the round drive with his old sedan. Getting out of the car he quickly huddles in his darkgray coat and makes for the door. He feels excited, as he's been waiting for this visit quite a bit. "Hopefully there is something of interest to be found here", he murmels to himself. As he reaches the door he stops, takes a moment to tone down his excitement and knocks on the door.

[User]
 Miss Candy Sweet eyed the house with displeasure the moment it appeared in sight. The weather seemed to reflect her mood, the clouds rumbling away in a grim monotone. She could hardly make out the details from this distance, but it looked to be a drab, barely maintained piece of junk as it was. Her hopes for getting into the good graces of this Belgian doctor waned. It didn't seem as if there was anything worth the effort, not if the doctor's tastes ran to gloomy little places like this.

The car slowed as it reached the unpaved road leading to the gates and Candy felt every bump as they rolled along. Gritting her teeth, she clutched the handle above the window, beginning to regret this decision to come out all this way. Was a reconciliation with her mother worth this discomfort? Surely this doctor could have afforded a nice place in town. She was afraid he'd turn out to be some eccentric kook. They often had good money, true, but catering to their whims was a chore. The old ones especially had a knack for ignoring the most subtle seduction and being absolutely infuriating.

The car slowed to a stop. Candy waited. The driver's door opened and the uniformed chaffeur came out, carrying an umbrella. He held open her door and spoke.

"Careful, Miss. The road is muddy."

Grimacing in distaste, Candy daintily exited the car, taking care not to splash mud onto her coat. She remembered to nod and smile demurely at the chaffeur. Propriety was important. Men, even lowly chaffeurs, remembered a lady who was nice to them. As long as they remembered, they were likely to do her favours.

"Thank you, Randall." She said and looked towards the high walls and wrought-iron gates. "We can't go through the gates?"

"No, Miss. I'm afraid it's locked and there doesn't seem to be any guards. The smaller gate is open, however. I presume the proprietor does not wish for cars to linger on his property." Randall pronounced.

"Right..." She could see the house better now and she liked it even less. It looked broken down, a relic from some forgotten time, squatting there ominously with storm clouds roiling above. Candy shivered, clutching her coat around her tightly. "Well, I've come this far." She murmured and walked forward, Randall following with the umbrella.

Inside was worse. Weeds covered some strange, deformed-looking things littering the lawn. Candy had no desire to figure out what. A dead fountain lay to the right, stained dark with moss and slime. A Gazebo stood crumbling to the left. The patio was similarly tainted, broken and missing slabs making a patchwork of the courtyard.

Was this really the place? She felt a spasm of doubt. Did anyone even live here? It didn't look like any place a civilized person would live in, let alone invite a couple of ladies for a sojourn. Then she noticed muddy footprints leading to the door.

In sudden fright, she clutched at Randall's arm, who nearly let the umbrella fall in surprise. Of course, she gathered herself immediately. Showing weakness was good in front of rich men. In front of servants, it just made you seem impotent.

"Sorry, Randall. It's just...uncanny, this place."

"I agree, Miss. I don't like the look of this place. I think I shall wait for you outside for an hour or so and then spend in the night in town, come check up on you in the morning."

Candy smiled. "Why, Randall, that would be just wonderful. I would sleep easier knowing you're nearby. Thank you." She gave him her most dazzling smile. It heartened her to see him blush a little.

Reaching the great wooden doors, she knocked on them. Once. Twice. Thrice. She intended to let her mother know exactly how she felt about being invited to a godforsaken dump like this and the earlier the better.

 Spoiler


[User]
 Arena Tournament, Round 99:  Murk  vs.  The Beast
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Murk  - AlterForm
 The Beast  - Beelzebub1111

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Murk Init  - (1d20+4)[ 9 ]

No purchases yet; may have some later.

[User]
 Init  - (1d20-5)[ 14 ]
No purchases at this time...What I wouldn't give for 20.1 gp right now...
EDIT: looks like I go first, any reactionaries?

[User] No reactionaries. You have first move.

[User]
 THE BEAST, round 1
Refs/LoS

 Spoiler
Starting in Y13, Holding Heavy Flail
Five foot step to X12
Use Shield SLA

Done

Stats

 Spoiler

Location X12
HP: 12/12
AC: 18, (FF 17, T 11)(+3 armor, +4 Shield, +1 Dex)

Shield SLA: 10/10

[User]
 Murk - Round 1
Refs/LoS

 Spoiler
Starting B14, shortbow in hands, all items on person, psionically focused.

Move: 20 ft to E16
Standard: Manifest Power, DC 16 psicraft to ID if seen

 Spoiler
Control Light
Target Squares:
UpperLeft::BottomRight
C5::F6
I5::L6
O5::R6
D16::E17
I21::L22
O21::R22
Q23::R24

Stats

 Spoiler
HP: 8/8
AC: 17 (14 Touch, 13 FF)
Wielding Shortbow
Psionically Focused
PP: 3/4
Lurk Augments: 0 used
Position: E16
Control Light: See post #6

 End Turn

[User]
 The Beast, Round 2
Double Move to L12
  Jump Check  - (1d20+2)[ 19 ]
  Jump Check  - (1d20+2)[ 5 ]
Not done....

[User] I fall at the second jump and loose, match call.

[User]
 High Ref Sallera
 The Beast temporarily despairs at the futility of life, and Murk takes the victory.

[User] Tch, sorry about that Beelzebub. With all the accidental deaths on this map this Round, I'm starting to rather not like Platforms as a map. 🫤


[User]
 Arena Tournament, Round 99:  Telawristem  vs.  Tir
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Telawristem  - Thelas
 Tir  - Rahas

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init  (1d20+2)[ 6 ]

No initial purchases, reserve right for reactionary.

[User]
 High Ref TheFallenOne
  Aaaaand  some more lightning. Tir wins


[User]
 As long as many historians know there has always been the great volcanic desert to the further most southern area of Ahansh and dipping into north Eruvia. It was a land of mystery, until a time about a thousand years ago, where a party went into the desert and never returned. A group formed later then chose to explore and discovered an underground society, miles upon miles of tunnels, a place not unlike the Underdark. There lived many orcs, goblinoids, gnolls, and other strange bizarre creatures. After this point, the desert became labelled "The Wasteland." Hardly any ever went there again, those he did didn't come back. The Wasteland didn't come to bother its neighboring nations, though it was obvious that they were a warlike nation from their behaviors and small raids. They were viewed as tribes, and a simple nuisance, like most tribes of orcs and goblins.

Now their raids are more frequent and their numbers larger. They descend upon small towns like a dark flood. They charge blindly into combat, yet always come out on top. They have strong, well made equipment and always outnumber their opponent by great numbers. The East realized that they were dealing with a larger threat now, but they were surprised by their great number, how could a nation with no visible vegitation, or even healthy climate host so many soldiers?
The Nurmon Gnomes and Waterfront discuss action...However, in the time it's taking them to do so, small cities are being destroyed. The City-State of Tinlend, which is well defended, sits on the border of the Wasteland. There once stood two other city states by it, now only it and a single fortress that crosses Wasteland territory still stand. The commander of the Tinlend city guard, Alfred Tain, has put out a notice, looking for mercenaries to assist them against the looming threat. The notice reads for the adventurers to meet his associate, Gerald Ifitzfor in the local tavern located inside Tinlend, called The Nighthour Tavern.

 Eternal Wastes

Each of you may start inside Tinlend, or just outside it, it's your pick.

[User]
 Joven is sitting in the tavern already. He makes a point to spend time in the taverns of a town when he arrives there. Joven sits back in a relaxed position with his weapons under the table and a mug of ale, half full, on top of it. He is listening for rumours and news.

 Spoiler
Listen check: take 20 (For the 3 hours he's spent there.)
-4gp for ale.

[User] Caliban paces down the dusty street, pausing to snarl at a group of children  (Intimidate)   (1d20+5)[ 24 ]  to scare them away. He enters the tavern and sits crosslegged in a corner with his tail curled around his legs. He begins to play his drums in the hope that someone will pay him for the music.  (Perform)   (1d20+7)[ 18 ]

[User]
 Spoiler
Hey, you guys, don't waste your good rolls this early! :P

Almont strides into the tavern as though he owns the place. He had been walking along, looking for his next payday, when he noticed the notice. It seemed to him to be a very good deal; kill some people, be a bit of a local celebrity, and make some money while at it.

He sits down at a chair and waves off those pests asking if he'd like a drink. No, he would not like a drink. Yes, he is certain. No, he is not new to this town. Yes, he is aware that the ale is quite good. No, he would still not like to try any, now shut up and go away, or he'll cut your bloody head off.

Well, that'd probably cause problems later with the authorities. He mutters a quick apology and declines a drink.

He drums his fingers on the table a bit while he waits.

[User]
 Joven watches Caliban carefully. Knowledge (Nature) check to see if he's seen a lizardman before. If not, he's very wary of the creature.

He sits forward and puts his hand on his sword.

 Knowledge (Nature):  (1d20)[ 9 ]

[User]
 Argus sits in the tavern, gorging himself on the best ale he's ever tasted. The Bearclaw clan only drink pure river water, you see. Which can get old after a while.

 Spoiler
Away on vacation until New Year. Posts will be brief and far apart. Back in full force Jan 1.

[User]
 Joven 1

Nearly every conversation is about either the Wasteland threat, or Commander Tain's notice. Most of these express the opinion that we need powerful Waterfrontian clerics, not a mercenary band. Many complain about how Waterfront and the Nurmon Gnomes haven't taken action yet.

 Caliban

You send the children running away, crying for their mothers. You enter the tavern and begin your performance, which is quite well done. However, most of the people are far too distracted by your appearance to pay much attention to the music, you still however earn roughly a silver piece worth of money, most of it a contribution from a youth in a green cloak.

 Almont

You can clearly see Caliban taking up all the attention.

 Joven 2

You know you've heard of lizardfolk before, and that they're definitely not native. But other than that you know nothing of them.

 Argus

You begin enjoying your ale, but not too long after Caliban's antics start.

[User]
 Spoiler
Two separate checks to make:

Knowledge (Nature): (1d20+2)[ 8 ]

To see whether Almont knows what a Lizardman is, and a bit of information about them.

Knowledge (Local Wasteland Area):  (1d20+3)[ 4 ]

To see whether he knows that a Lizardman is NOT from the Wasteland. As insurance.

Almont continues drumming his fingers as he looks around the pub. There seems to be a large reptilian creature or something playing the music.

He slowly pages through his memory to see whether or not this creature could be from the Wasteland. If so, it could be worth something.

 Spoiler
Dearie me, those were horrible rolls.

Hope they were enough: I'd hate for a fight to break out. :P

[User]
 Caliban notices the human looking him over. He is no stranger to being watched. The revolting apemen were always watching him, as he was always watching them.
 (Knowledge(whichever one is relevant here)   (1d20-1)[ 17 ]  to determine the human's body language to see if he is hostile or simply curious.
OOC: Could that be considered Handle Animal? After all, to a lizardfolk, humans would seem kind of animalistic.

[User]
 Almont
You know about as much as Joven does. You do not know if lizardfolk is a Wasteland race or not, but you're pretty sure they wouldn't even let a wastelander race in the city if he was.

 Caliban
The skill you're looking for is actually Sense Motive, which adds your Wisdom bonus, meaning you got 21. The tavern in general is very suspecious, the youth who put in the small bit of coin seems more curious.

[User]
 Almont settles back in his chair, confident that killing the creature would be worth neither the possible gains nor the possible pains.

He keeps a steady eye out for anything suspicious and any rumors he could capitalize on.

 Spoiler

I suppose a Sense Motive ( (1d20+2)[ 20 ] ) and a Listen ( (1d20+6)[ 23 ] ) check will be necessary.

I'd take 10 or 20 but the rules are a bit blurry on 20 and Listen+ Sense Motive checks and I feel that taking 10 would be a bit of a waste.

[User]
 Caliban finally stands up and makes his way over to the human he does not yet know is named Almont. He takes a seat opposite him.
 "You were looking at me, apeman. Does my kind interest you? A rather unique sight in these parts, I should say. There are some who would wish to kill me, human, and hang my skin on their wall. Are you one of those types?"

[User] Almont grunts as the Lizardman walks over. In response to his question, he utters,  "I have no interest in killing something if it's not a threat, or if I'm not being payed, Lizard."  He looks up a bit.  "What about it? Are you a threat?"

[User]
 Caliban runs his tongue over his lips and hisses.  "Those men who tried to kill me, they're all dead. My kind is not so soft and weak as your's. You should know that I am a threat, but only when provoked."
Caliban orders a pint of mead from a passing barmaid.

[User] Almont chuckles.  "Well, you may find that I'm not exactly as 'soft and and weak' as others of my species."  He pauses, considering a drink, then decides against it.  "And I won't act against you if that's when you'll become a threat. Besides,"  he adds,  "you'll probably have a bounty on you soon enough the way these people are staring at you. I can kill you then."

[User]
 "We'll see."
Caliban gets up and leaves the tavern, not even waiting for his drink. He finds the den of humans distasteful anyway. What he would give to see one his own kind! But Caliban has not laid eyes on another lizardfolk in years.

[User]
 Joven quickly stands, leans out the tavern's door, and uses Detect Evil on Caliban. This unknown creature may be a candidate for holy smiting.

OOC:

 Spoiler
I won't really try to smite Caliban. My character would just be suspicious.

[User]
 The hour grows late as Erie wanders around Tinlend looking for this Nighthour Tavern. He passes directly underneath the sign multiple times but seems to miss it every time. The last time he passed, while contemplating the layout of the streets he bumps into a rather fierce looking lizardfolk exiting the tavern.

  "Oop, Sorry sir. My mistake... eeeh"   Erie squints to make sure he is seeing what he thinks he is seeing.   "Your a lizard. What do you know. Hey you wouldn't happen to know where the Nighthour tavern is? I'm supposed to meet someone for a job."

[User]
 Joven
You catch the door with your foot and see both Caliban and Erie outside. You focus and detect evil nearby, and it soon centers in Caliban.

[User] "I can tell you, but it's gonna cost you five silver pieces."

[User] Almont scowls at the back of the lizard when it leaves. He continues waiting for this "associate".

[User]
 Joven hears the conversation (Listen check needed?) and calls to Erie:
 This is the Nighthour Tavern, friend.
He shoots a smile at Caliban and returns inside.

[User]
 "You can hardly blame me for trying to fool you. After all, it's a hard world for us Lizardfolk and we need money."
 (Diplomacy) roll0]

[User]
 (1d20+3)[ 9 ]
Accidently ruined my roll editing the last post.

[User]
 Argus, a man of action, grows weary of the wait. Having finished his ale, he stands up and surveys the tavern for anyone that would look like an officer, with an air of authority about them.

If he find one, he will approach and ask gruffly,  Hello. I'm here to meet Gerald. Are you Gerald?

Otherwise, he will ask the barman for another drink, and with it for Gerald's whereabouts.

[User]
 Argus

You walk up to a guardsmen and ask him your question, but he tells you he is not. However, the youth in the green cloak, who has been watching Caliban and his encounter with Erie and Joven, turns around towards you and walks over.

He nods to Argus and says,  "I'm Gerald, actually."

He is a handsome man looking to be in his early 20s, with short black hair. His eyes are a dark blue and filled with honesty and a bit of curiosity. He doesn't have the aura of authority you were looking for but he does sound confident.

[User]
 Almont looks and sees the two men talking. Overhearing the initiator's statement, he stands up roughly and marches over.

" You're Gerald? For god's sake man, I've been waiting here forever. You were here all along?! "

[User]
 Argus eyes the intruder with a sneer. After contemplating his options in response to such impudence, he decides not to waste time with it. He ignores the man and turns to Gerald,

 What's this about? You need fighting men, yes?

[User] Joven watches Gerald and the two other men. Listening in to what they're saying.

[User]
 Gerald looks between Almont and Argus and says,  "I aplogise for not speaking up, I became interested in the lizardfolk..."  He indicates Caliban,  "Yes I am Commander Tain's friend, and-"
He turns to Argus

 "We are indeed looking for some good warriors to help us out against the Wasteland threat."

[User] Almont grumbles a curse and speaks up. " I might be interested. What's the pay like? "

[User] Gerald turns to Almont,  "I cannot say for certain what the pay is. But I can tell you that Commander Tain surprisingly comes from a rather wealthy family. He has gold in the hundreds and maybe thousands to spare.  "

[User] Gold matters little to me, only chance to prove myself,  Argus growls, considering for a moment the dream he's chasing, the sweet image of River Flower. But, as a wise man said, chasing dreams is best done on a full stomach, so he adds,  but I take the gold too.

[User] Gerald seems taken aback by what Argus said, he stares at him for a moment, then says to everyone,  "Commander Tain's first payment may not be a whole lot though... He only wants a bit of scouting done...I could tell you more but I'm sure he would rather tell you in person when he's back tomarrow."

[User]
 Joven stands and approaches Gerald. He says:  I couldn't help but overhear there's a job to be done. I'd like to help, I'm a paladin. Joven's the name.

He puts out his hand, ready to shake hands with Gerald.

[User] Gerald nods to Joven and smiles,  "A paladin you say? We would be glad to have you. Actually I find this really interesting, I've never met a paladin before. Though, I know there are many in Waterfront..."


[User] You stand in the woods. A you know that there is a something in the bushes from the rustling noises that you hear. The noises start getting closer and closer to you. (roll for init)

[User]
 OOC: Am riding my mount?

Initiative Roll

 Spoiler

 (1d20+1)[ 16 ]

[User]
 yes, you are. You go first.

You find not an animal as you may have suspected, but a halfling, in splint mail.

[User]
 OOC: I'll assume I haven't spent weeks training my horse to be a Warhorse yet, but I do need to roll for which spell I have granted (since I forgot to do that).

 Spoiler

Rolling 1d2, a roll of 1 will be Lesser Confusion, a roll of 2 will be Cure Light Wounds.  (1d2)[ 2 ]

I ready an action to draw my weapon if the Halfling begins to be hostile, and I speak to him clearly and calmly in Common. Roll a diplomacy check.
 Spoiler
[roll]1d20+6[/roll]

 "Hail, fellow traveller! I am named Tristan Belcourt, and I am a Knight of the Lady Sune on a quest to recapture a series of relics stolen from her temples. I'm merely passing through these parts if it's all the same to you."

EDIT: I tried to roll a diplomacy check, but it didn't work.

[User] The halfling replies, "No matter whose direction you are under, you are deep into our territory. Just not yourself, but others," he points at the horse, "Is punishable by imprisonment, and then death in prison." (If you preview the post, or go back after it is posted to roll, the roll does not work.)

[User]
 OOC: Gotcha. Diplomacy roll:  (1d20+6)[ 25 ]  Not that it matters, because this is a combat sim, right?

 "I would rather this not come to a contest of arms, fellow. I shall depart your lands peacefully, but make no mistake I would slay you where you stand before I die in your prisons."

Ready an action to move up to 50ft toward the Halfling, draw my longsword as part of the movement, and attack if the Halfling attempts any hostile action.

[User]
 "But the crime is already committed. Running away only makes the punishment fore severe." The halfling says, as his image fades away, an illusion.

Before you can react, you are stuck from behind over the head with a mace. (for 8 damage, surprise round) And it bounces off your armor as he brings it up into your chest. (regular round, he won init)

[User]
 OOC: The Halfling is behind me now? 5 damage goes into my delayed damage pool, 3 is dealt directly to my hp, bringing me to 8hp. Now, rather than attempt a DC 20 Ride check to keep my mount from going nuts on me I'm just going to dismount leaving me with a standard action to attack.

Attack roll

 Spoiler

 (1d20+3)[ 21 ]

Damage roll

 Spoiler

 (1d8+1)[ 7 ]

OOC2: At the end of my turn the 5 damage in my pool goes right into my hp, bringing me to 3hp.

[User]
 Your strike lands solidly in the mans chest. It is in fact a man , in light armor, clutching his mace tightly, looking to soon pass out. In a last ditch effort, he swings the mace at you, which misses, as he passes out.

 Spoiler
Well, this class is about equal in power to rogue. Want to hunt down the halfling to try it compared to a cleric?

[User]
 Originally Posted by firemagehao
 Your strike lands solidly in the mans chest. It is in fact a man , in light armor, clutching his mace tightly, looking to soon pass out. In a last ditch effort, he swings the mace at you, which misses, as he passes out.

 Spoiler
Well, this class is about equal in power to rogue. Want to hunt down the halfling to try it compared to a cleric?

OOC: I sure do!

 "Phew, this is going to knock me at least a day off schedule."  Cast Cure Light Wounds (roll next post).

[User] Healing roll =  (1d8+1)[ 2 ] . lol, wow.

[User] You go up four levels during your journey, or would you like to play out random encounters?


[User] The city streets are full of people, bustling around, to preoccupied with their lives to look deep into the city. They do not have the potential to look past its walls, under the streets, in the "storage" rooms in the stores. They trust what they are told by the "government." They don't take time to realize the patterns. The "accidents." The arson. The murder. They think it is just regular crime. Have they looked into who was the one murdered? Who might want to kill whom? No. They have not. Because they are content. But not you. You have noticed the patterns, and have all determined the next person to be killed on your own. Just a shopkeeper getting a little behind on in his payments. You may only suspect something will happen, or might even be there by chance. But you are there, and you see the others. (Introductions to the other characters. You have all me in front of a shop, and groups of people all coming to one place at once is not common)

[User] Who arrives at the shop first? What type of shop is it? If I am first there I will enter the shop and browse.

[User] You all arrive at the exact same time.

[User] Ubada walks through the city, his bow at his side.  "This is the one",  he thought as he approached the store.  He quickly looks around and notices a few other people approaching from out of the crowd. 2 elves, 2 humans, a dwarf.   "Have they noticed too?"  thought Ubada.  He walks to the others and says,  "Nice store isn't it?  Shame about the owner.

[User]
 A hint of a smile crosses Len's face as he looks at the shop.   I used to steal from this place when I was a kid  , he thinks.   How times have changed.

Looking up at Ubada, Len grunts  "Hmph"  in acknowledgement.   Weren't no half-orcs around back then either.

[User] Paul replied to the half-Orc saying,  "Yes it is. I remember when my father traded with him. He told good jokes."

[User]
 Durandal
 "What about the owner?"  asks the tall, silver-haired Eladrin man.  "Oh I hope he isn't dead, I had business to transact."

[User] "He's fine. For now, at least."  said Tikania as she came out of the store.  "What's our plan? Pay, smuggle, or direct?"

[User] Ubada directs his gaze towards the human woman and says,  "So you have noticed it too?  It's very disturbing, these unrelated events connecting together in such a way.  I have noticed it since I first arrived here."   Ubada clears his throat and looks towards the small group now looking at him and says,   "Sorry, I forgot to introduce myself.  My name is Ubada the Piercer. I used to lead a group of archers in my former warband, but that is behind me now.  And you are?

[User]
 "It didn't used to be like this;"  interjects Len,  "Crime was just a way to make a living. But this is different. There's been something going on that... that just ain't right."
 "Anyway, the name's Len. I been livin' in the city most of me life, an' like I said things've been different lately."  Len glances left and right, then lowers his voice and says  "We'll likely draw the wrong kind of attention out here gas baggin' like this. Best we get inside."

[User]
 "Hmm, I see. So I've come to the right place but at the wrong time, or maybe the wrong place at the right time?"  the Eladrin smirks and shrugs.  "Well, no matter, I've still business to conduct here--nothing sordid I assure you--so I've an interest in seeing that all's safe and sound. Yes, let us enter--

Oh pardon my manners. Durandal Stormcrown at your service,"  he offers with a short bow and a smile.

[User] "I am Paul Everflame, Wizard, at your service."  He turned to the eladrin and said, * "So, have you noticed anything  unusual  lately?"

[User] You all notice something unusual, a black flash inside the shop.

[User] "I believe that would qualify. Let's check it out,"  Durandal replies, pointing at the flash. In an instant, the Eladrin's rapier is in his hand and he moves to enter the shop.

[User] With speed and agility unexpected in a dwarf, Len slips in behind Durandal as the eladrin enters the shop. As he does so, he produces a crossbow that seems simply too large to have been concealed on his person. In a flurry of hand movements, Len loads a bolt and turns a couple of dials on the stock of the bow.

[User] Paul ran behind Durandal and Len, drawing a glowing wand as he went.

[User]
 Ubada takes his bow and draws back an arrow, readying himself for a fight. He quickly walks forward, trailing behind everyone as he aims inside the store.
He yells,  "Get in front of me! I will let you know when to strike!"
Ubada then walks into the store and viciously shoots an arrow into the first monster he sees.

[User] As you step in, you see a masked, black-cloaked figure, pinning the shopkeeper to the wall. The blue hilted dagger at the man's neck. "See you in the inferno." He whisperers, as he slits the shopkeeper's neck. He twirls around, his hand extended, a blast of force knocking you all back into the street.

[User]
 The force of the blast throws Len back through the door and he tumbles halfway across the street. Before he stops he is back on his feet running towards the shop, but the momentum of his tumbling works against him and although his feet are moving he doesn't go anywhere. After a second he gains traction and sprints back into the shop.

Len heads straight to the prone body of the shopkeeper. Rolling him over, Len sees the gaping wound in his neck.  "Dead"  mutters Len, to no one in particular.

Standing up, Len looks around the shop for clues that may have been left by the mysterious assailaint.


[User]
 Prologue  The signs had been visible for months now. The stars had been slowly aligning in strange patterns, and over time, the sky had gone a deep red. On a more public level, livestock had been found dead from no known means, and children had been born with bizarre deformities.

To the public, these signs, had been alarming, but did not mean anything in particular. To Alexei Forsythe, High Cleric of the citystate of Galatier, and Captain of the nation's vanguard, the portents meant something far more specific.

Alexei stood at the window, reading the symbols in the clouds. How could he have been so stupid? He should have seen this, reacted sooner! But now, there was almost no time left.

But no! He mustn't think this way, or else all would be lost. Alexie turned to his lieutenant and ordered,  "I want all knights stationed inside or around the city to be sent out at once. We must find the source of the omens immediately. Or else..."  He took a breath,  "Armageddon."

---
 Demoditis

For the longest while, you have known nothing but quiet, dark warmth. But at long last, you know it is time to awaken. With a crack, the egg you are encased in breaks open, and the cold dry air from outside rushes in.

Climbing out of the egg, you have your first time to look at the outside world. You seem to be on the inside of some sort of cavern. It is cold, and considerably less comfortable then your egg. Still, it is a whole new world to explore.

What shall you first do?

[User] Demoditis looks around, then shakes himself. He grunts tests his limbs and then walks around, looking for something interesting.

[User]
 The cave is quiet dark, but the combination of a strange glowing lichen and your darkvision is more then enough for you to make out your surroundings.

You have hatched onto what appears to be some sort of altar. Long iron chains, inscribed with a variety of eldritch symbols, seemed to have formally held your egg in place but they have long ago rusted into disrepair and now dangle uselessly against the floor.

Your particular section of the cave opens up into a tunnel. From the tunnel, you can faintly make out a yellow flickering light.

[User] "Ooh"  Demoditis moves toward the shiny bright light.

[User]
 As you move closer to the source of the light, you can hear two voices.

 "Gee boss,"  says the first speaker in a somewhat whiny tone,  "We haven't had any luck so far. What makes you think that this tunnel will have any treasure?"
 "Quiet, you dolt!"  yells the second in a more gruff voice,  "Don't you know that these old abandoned caverns always have some sort of valuable prizes in them? Its just basic logic!"

The two speakers move closer to you, as does the light, however you cannot see the source of them just yet.

[User]
 (Short forming it to Demo)

Demo looks for anything to hide behind.
 (1d20+6)[ 8 ]

[User]
 The walls of the cave seem fairly sparse, and Demo is unable to find anything sufficient to hide behind.

The two figures approach, but stop dead in their tracks as they see you.

The duo seem to be goblinoids of some sort, one short and fat, the other taller and more well-muscled. The shorter one immediately runs behind his compatriot and begins to cower.

 "What in the name of Yog Sothoth's left tentacle do you suppose that is, boss?"

The taller goblin is clearly shaken as well, but he tries to put on a brave face for his subordinate.

 "I..I don't know."  He draws an old, rusty sword and points it in your direction.  "Explain yourself! Who...what are you?"

[User]
 Demo tilts his head, then roars.

 Spoiler
Intimidate
 (1d20+7)[ 9 ]

 "Demoditis. This is my cave. Who are you?!"

 Spoiler
Really with the rolls of 2? Stupid dice XD

[User]
 As you are still young, your roar is not quite developed yet, and as such comes out in a somewhat warbled pitch.

The shorter goblin turns to speak,  "Well, I'm Max, and this here is Mr. Gibbons."

He reaches into his bag and pulls out what seems to be a piece of jerky, offering it to you.  "We don't mean you any harm. We're just doing some treasure hunting, you see?"

[User]
 Demos steps backwards slightly.

 "Hmm, mayhap I could find a use for you two..."

Demos looks them both over, then paws the ground then looks at them again.

 "What say, you two help me with what I need, until I gain more power, and I reward you when I do gain power?"

 Spoiler
Should I roll a diplomacy check?

[User]
 Spoiler
Go right ahead.

[User]
 Alright Diplomacy!
 (1d20+3)[ 6 ]

[User]
 Spoiler
Wow, you are not having much luck with these rolls today.

The goblins turn to each other to try and figure out the situation.

 "Well boss,"  says Max,  "Wadoyou think we should tell it?"
 "Hmm..."  ponders Gibbons,  "Well, I'm not really sure. I've never seen anything like it before. Maybe Mr. Kurtz will know what to do with it, though."
 "Sounds like a good idea to me, boss."

Gibbons turns to face you again, prodding you lightly with his sword.  "You, come with us. We're going to take you to talk to our boss, see what he has to say about the situation."

[User]
 Spoiler
The dice gods are mad at me...

 "Well... That's going to be a problem. See, I don't like you... The little one, I can get to like him... But you... No you die now."

Surprise bite attack? :)

 Spoiler

Intiative for later
 (1d20+7)[ 12 ]
Attack for now
 (1d20+4)[ 24 ]
Critical Chance
 (1d20+4)[ 8 ]
Damage
 (1d10+6)[ 13 ]
Crit Damage
Err how do you want to do it? Multiply my rolled damage by 2 or roll damage twice?
Just incase of the later, rolling damage
 (1d20+6)[ 24 ]

Rolling damage fix in OOC

[User]
 Spoiler
Well, in this case you missed out on confirming the critical, but for future reference, you can just double the damage.

Anyway, Initiative order is:
You
Gibbons
Max

Gibbons screams, clutching his bloodied shoulder, and then swings his sword in your direction.

 Spoiler
Attack:  (1d20+4)[ 24 ]
Damage: (1d6+3)[ 9 ]

Meanwhile, Max draws a pair of daggers, noticeably faster then you would have expected of the hefty fellow. He aims one at you, trying his best to appear threatening.

 "Hey! Don't you go hurting the boss!"

 Spoiler
Attack:  (1d20+3)[ 10 ]
Damage:  (1d4-1)[ 3 ]

[User]
 Spoiler
Confirming critical for the sword attack:
 (1d20+4)[ 14 ]

[User]
 Spoiler
Bah humbug XD Well.. Hmm...
Also umm I have to make a grapple check with him before their attacks... Improved Grab...

Strength check
 (1d20+4)[ 11 ]

[User] Despite his injuries, the goblin manages to dodge out of the way and avoid being tackled by you.

[User]
 Demo bites at the same goblin

 Spoiler
Okay. Attack #2

 (1d20+4)[ 20 ]

Damage
 (1d10+6)[ 12 ]

[User]
 The bloodloss is too much for the goblin to handle, and he falls to the ground, unconscious.

Max looks tearfully at his fallen comrade, and hurls his second dagger in your direction.

 Spoiler
Attack:  (1d20+3)[ 9 ]
Damage:  (1d4-1)[ 1 ]

[User]
 The dagger chinks off of Demos scales.

 "Now, do I have to kill you too, or do I have myself a minion?"

[User]
 Max stares at his fallen comrade for a full minute, his face having gone ghost-white. Eventually, he turns to you and stammers out,

 "Y..yes sir. What would you like of me, sir?"

[User]
 "You're smart. You'll go far."

Demos looks at his gash.

 "First off, where is this cave network? Second, do you have anything for my gash?"

[User]
 Max pulls out some herbs and a bandage, and begins hastily applying them to your wounds.

 Spoiler
Heal check:  (1d20+5)[ 13 ]

After this, he pulls out a map and shows it to you. There are two major areas labeled on the map, a small region in red labeled "Goblinhold," and a far larger region in blue outside it, labeled "Galatier." Outside of Goblinhold is a small mountain range, one spot of which has been circled, evidently pointing out your location.

 "You see, Mr. Demoditis, we're just about half a mile south of the Goblinhold, my home city. A recent quake opened up this cave, so Mr. Gibbons..." he takes a deep breath, "And I were sent to investigate, look for any valuables, that sort of thing."

[User]
 "Hmm. I am sorry about your comrade, but I don't much like being poked prodded and ordered around, but to the point how much of the caverns have you explored? I need a 'lair' and these might just work. Also, does he have anything of value on him? Magical or otherwise?"

Demo shifts his feet, and then looks around. Then walks slowly the way the goblins came in from.

[User]
 Max stabilizes Gibbons condition and sets him to rest in the corner. No longer feeling as threatened, his natural instincts as a lackey start acting up.

"Well, nothing too extravagant. He has 25 gold coins, a vial of antivenom, and this."  He pulls out a copper medallion with an emblem of a boar engraved on one side, and a long number on the reverse.  "Signifies us as citizens of the Goblinhold. It'll be hard to get back without this."

"As for this place, so far we had explored three other tunnels splitting off from a main area near the entrance. They had some creepy looking ruins in them, but as far as we could tell, nothing valuable. If you want a lair though, this place seems workable. Those ruins looked pretty darn old, and they're in pretty darn good condition. The quake barely seemed to budge them at all."

[User]
 "This is good.. Yes. Keep his stuff if you want it. As for this town of yours, how big is it? and err, who's the leader, ruler, overlord person? Before you say anything, I am not thinking of destroying it, at least, not if I can make it the capital of my soon to e kingdom."

Demo then walks around, trying to find his way to the ruins.

[User]
 "Well, the guy in charge of Goblinhold, that's Mr. Kurtz. If you're thinking of taking over or something, you should probably discuss it with him first."  Max thinks for a bit, then adds,  "Well...technically Goblinhold is a principality or somefink of Galatier, but that's human territory, so you don't want to go there. Buncha jerks, treat us like animals...Sorry, I've gotten off track. Galatier as a whole is run by the King, and the High Cleric, but like I said, for now you'd prolly want to talk to Mr. Kurtz first."

You and Max exit the tunnel and find yourself in a larger area of the cavern. There are eight tunnels in total, including the one you just came from, all going in different directions.

[User]
 "Well Max was it? I say... we explore here, find out what we can, horde and over all be greedy about whatever is in here, and then we do some exploring about the local wilds, then maybe I will pay a visit to this Mr.Kurtz"

Demo looks at the tunnels and goes in the one to his right.

[User]
 "Well, this is one of the tunnels that I've looked through already, but If you find something that we missed earlier, more power too you."

The tunnel leads into a room similar to the one that you had hatched in. Instead of the alter that you were found on, there is a tall obelisk, marked by a vertical eye symbol and several lines of runes. The obelisk is surrounded by five long chains, each ending in a cruel looking sickle-like anchor, each one marked with a similar eye symbol.

[User]
 Demo looks about..  "Hmm, seems kind of.. Demonic?"

Suddenly in Abyssal he says  "Wonder what they do?"

He then walks around looking for anything shiny, magical or worth hording.
Search
 (1d20+2)[ 11 ]

[User]
 The monument must have triggered some aspect of your racial memory, as the writing on the obelisk is indeed in Abyssal. It reads:

We seek to bind the great destroyer. By our power, may it sleep forever so that the world may heal its wounds. Though we may cease to be, our will shall remain resolute.

You notice that the gold-encrusted pupil of the eye symbol of the obelisk is shaped almost perfectly to fit one of your front claws.

[User]
 "Hmm that's... Why does that sound like an omen?"

Demo walks over to the eye and taps the pupil with his claw.

[User]
 As you touch the indentation, the cave suddenly lurches, and you can hear a loud shriek. The chains spring upward, the anchors at their ends spreading open like some sort of sick mockery of a beaked mouth. Four of the five chains dive towards you, attempting to bind your limbs.

 Spoiler
Grapple:  (1d20+2)[ 11 ]

[User]
 Spoiler
That should have been expected... because curiosity is never a good thing... and you totally warned me.... XD

 "what the hell!?!"

Strength check
 (1d20+4)[ 11 ]

[User]
 Spoiler
It's a tie, so rolling again:
 (1d20+2)[ 21 ]

Edit: Yikes

Four of the chains wrap around your limbs and lift you up in the air. The fifth faces towards you, as if sensing for a proper location to strike.

[User]
 Spoiler
Dun dun dammit!

 (1d20+4)[ 21 ]
Are you serious? WTF!?!?!

[User]
 Spoiler
Oh wow, this is kinda amazing.
Anyways, I'm rolling a few times, just in case.

 (1d20+2)[ 10 ]
 (1d20+2)[ 14 ]
 (1d20+2)[ 4 ]
 (1d20+2)[ 9 ]
 (1d20+2)[ 17 ]

[User]
 Spoiler
I know stupid ties. Sorry I was out with the family no internet back now though. Also Merry Chrsitmas

 Spoiler
 (1d20+4)[ 10 ]
 (1d20+4)[ 16 ]
 (1d20+4)[ 17 ]
 (1d20+4)[ 7 ]
 (1d20+4)[ 23 ]

[User]
 Spoiler
Wow, three ties in a row. Pretty impressive. Anyway, we have it sorted out now, so no worries. Merry Christmas to you as well.

After a needlessly long period of time spent grappling with the chains, you manage to break off the four that had tried winding themselves around you. The anchorheads at their tips fall to the ground screeching loudly and flopping around like dying fish. The remaining chain stares at you wearily, sitting in the air, but otherwise not moving.

[User]
 Demos walks slowly backwards out of the chamber.

 "I don't like that room..."

[User]
 The last chain hisses loudly as you leave the room.

Going back through the tunnel, you return to the main area. You have now gone down two of the remaining eight tunnels.

[User] "Next tunnel.."  Demo walks into the one to the right of the previous.

[User]
 "Hmm, haven't gone down this path yet."  Mutters Max in a faintly curious tone as you go down the next tunnel.

The end of the path is superficially empty, with only one notable feature: a single lever, positioned in the center of the room.

[User] "Due to my lack of arms care to pull it?"

[User]
 Max nods silently, and pulls the lever down with a loud thud.

For a moment, there is only silence, but shortly after, a loud rumble erupts throughout the cavern. Bright yellow lines burst from the lever and spread to the floor, then the walls, then out into the tunnel. As the lines spread, the blue-grey stone of the cave breaks away, revealing walls and floor constructed from pieces of interlocking gold and blue metal.

Max looks on in awe and the metamorphising surroundings, and tries in vain to pry some of the gold from the walls.

With the cavern's transition complete, you can see that the end of the tunnel has turned into a flat blue wall, with some sort of arcane ruin inscribed upon it. The ruin flickers yellow for a moment, and then the silhouette of a face, vaguely humanoid in form appears, superimposed in front of it.

The image speaks in common, celestial, infernal, and a dozen other languages that you are unfamiliar with, all at once.

 "This is a prerecorded message. If you are listening to this, it can only mean that The Beast has somehow been released, and that we are no longer here to actively retain it. Though we may hope that the other traps here will do their job to keep the thing in place, we can not in full confidence expect them to work. As such, our means of last resort are as such: by the reactivation of this base, we will send this message out to any and all of our former enemies and allies, alerting them to this grave threat. We can only hope and pray that they might temporarily put their differences aside for the greater good of all worlds."

The message pauses, and then adds,

 "Should you have any questions, you may ask them now."

[User] "What is this beast you speak of?"

[User]
 "Just as there is life, there is anti-life. Just as there is a creative force, there is a destructive force. At the beginning of creation, all of the life you see before you was made. But as a consequence, there was a dark afterimage produced in unison. A dark force, taking on a crude semblance of sentience, seeking only to cancel out and end its opposition."

"All life in existence, whether angelic, demonic or diabolic, were forced to band together to stop the threat, in a war which spanned dimensions. The casualties were unfathomable, but at long last, we were able to seal the Great Beast here, in this very temple. Throught the ages, it has since gone by many names, though the one in most common current use is..."

"bzzzkkk"

The message stops.

[User]
 "Oh well... Next tunnel I guess?"

Demo heads over to the next tunnel. (Going counter clockwise until I've checked all 8)

[User]
 As you retreat to the main area again, you find that the structure of the cave has been largely restructured. A bright crimson sphere of magical energy floats in the center, being orbited by countless bricks of the same strange metal that now make up the walls and floor of the temple. The floor underneath the sphere now extents straight downwards, into a seemingly endless pit, and the ceiling over the sphere is now open, revealing the sky. However, you view into the pit and the sky are obstructed by the massive, pulsing red beam of energy which extends from the sphere and into the sky and the pit.

As you get to the next tunnel, Max explains,  "This is the way outside, just so you know."

[User] "Oh.. then next tunnel I guess."

[User]
 Max gasps as you enter the next passage. Its halls are lined by shining gold boxes, all roughly 7 feet tall in height. Each has a set of small runes inscribed in the front, but they are otherwise featureless.

On second glance, it becomes obvious that they are not mere boxes, but rather, coffins.

[User] Demo sighs,  "Go ahead and open one. Just make sure it's on the far side of the room."

[User]
 Max nervously edges his way toward a casket at the far end of the room, and gingerly pries the coffin door open.

There is a loud  thud  from inside.

Screaming like a little girl, Max jumps and runs backward, cowering behind you.

The coffin lid slowly slides open, and a lithe, humanoid figure tumbles out of it and falls to the floor.

The corpse is grey and dessicated, but you can still make out some of its features. It stands at about six and a half feet tall. Two pairs of thin, crystalline wings jut from the shoulders, and it has a pair of long curved horns that wrap around the top of its head. Its eyes are much too large for its face.

[User] "Are you going to try to kill me too? Or are you one of my many new minions?"

[User] The corpse lies on the ground, disintegrating slightly. It does not respond.


[User]
 As you first notice each other, the voice inside you head continues:  "Good, you've both arrived. It's best if we speak about this matter in person. I'll be there momentarily."

OOC:
 Spoiler
Go ahead and use this time to get to know each other.

[User]
 Who are you? What's going on?

 Spoiler
Activating Remote Sensing to see what Xanphia sees, and sending a message with Remote Communication, asking her where she is.

Knowledge(the planes) to identify where Iegan is:  (1d20+49)[ 67 ]

[User]
 Dragon:

 Spoiler
You are currently within a demiplane created by the genesis spell. Your cohort is still in the tavern, as is quite confused.

[User]
 "In these circumstances, silence is golden.", Elidannia muses. She looks around, taking advantage of her divine insight and vision to assess her surroundings.

 Spoiler

Clearsight and Class Ability: True Seeing activated. Looks around regarding details of the place, its nature, hidden traps and magics, and so on, as well as her companion. Also, greater invisibility activated (pixie racial ability).

[User] Perhaps you are right...