[User]
 Arena Tournament, LA1 Exhibition:  The Big Bad Duckling  vs.  Uxmolik
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 The Big Bad Duckling  - TIPOT
 Uxmolik  - Heian Naïlo

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Checking in

init  (1d20-5)[ 7 ]

I may still make some purchases

[User]
 a little late, but no purchases
initiative:  (1d20+4)[ 19 ]

[User]
 Starting in M23, runs to K12

Stats:

 Spoiler

Hp: 16/16
AC: 18 Flat-Footed: 14 Touch: 14
Breakdown: 10 + 4 (DEX) + 4 (Armor)

[User] You can only run in a straight line.

[User]
 Right, then double move to G14, and enter stance of clarity

 Spoiler

Hp: 16/16
AC: 20 | Flat footed: 16 | Touch: 16
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User]
 Wow, the other exhibitions are done, and this one's yet to finish a round.  Although admittedly, none of the other fights went very long.

Ref note: Although it isn't mentioned here, Tipot posted a vacation notice from last week to today.  So no DQs, at least for a couple more days.

[User]
 Um firstly you should probally post your move in spoilers as i don't believe we have line of sight,

secondly can you move that far? you can only move 80ft with a double move and you moved further than that if you factor in terrain.

los only (although Uxmolik may already have it)

 Spoiler
Start in M4 with a spear in hand and a shield in the other

Swift action; Activate Animals devotion hawk's flight

Double move to I4, 20ft in the air

Stats

 Spoiler
Hp: 15/15
AC: 16, Flat-Footed 15, Touch 11 (+3 armour +2 shield +1 dex)

Animal devotion hawks flight.10/10

also sorry for taaking so long... 😳

[User] Well all of the walls are transparent, so I'm fairly sure LOS is established. On a side note, that's a typo It should read G14 and will when I finish this post.

[User] Nailo is right.  Everything is transparent in this arena; walls, steps, the works.  You only lose LoS if someone turns invisible, basically, or brings in some camo netting.  We don't do spot checks for distance in the Arena.

[User]
 move to D15

 Spoiler

Hp: 16/16
AC: 20 | Flat footed: 16 | Touch: 16
Location: D15
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User]
 Move to D15, 20ft in the air

stats

 Spoiler
Hp: 15/15
AC: 16, Flat-Footed 15, Touch 11 (+3 armour +2 shield +1 dex)

Animal devotion hawks flight.9/10

[User]
 Double move to A2

Stats

 Spoiler

Hp: 16/16
AC: 20 | Flat footed: 16 | Touch: 16
Location: D15
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User]
 Move to C7 20ft in the air

free action: rage

throw spear: attack  (1d20+9)[ 10 ]  damage  (2d6+12)[ 15 ]

Stats

 Spoiler
stats
Spoiler
Hp: 15/15
AC: 18, Flat-Footed 15, Touch 13 (+3 armour +2 shield +1 dex +2 dodge)

Animal devotion hawks flight.8/10
Rage, whirling frenzy version 7/7

edit:when does the lava deal damage?

[User]
 Run to Y2. Should have been B2 before, I couldn't have even moved to A2.

Stats

 Spoiler

Hp: 16/16
AC: 20 | Flat footed: 16 | Touch: 16
Location: D15
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User] Yeah, that's fine.  Continue from there.  In the future be mindful of where you go, though.

[User]
 Fly to J4 20ft in the air

Free action: Draw javelin

Standard action throw javelin

attack (-4 from 2 range incrediments)  (1d20+5)[ 12 ]  damage  (1d8+8)[ 11 ]

stats

 Spoiler

Hp: 15/15
AC: 18, Flat-Footed 15, Touch 13 (+3 armour +2 shield +1 dex +2 dodge)

Animal devotion hawks flight.7/10
Rage, whirling frenzy version 6/7

[User]
 Run to Y26

Stats

 Spoiler

Hp: 16/16
AC: 20 | Flat footed: 16 | Touch: 16
Location: D15
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User]
 Double move to O26

Stats

 Spoiler

Hp: 15/15
AC: 18, Flat-Footed 15, Touch 13 (+3 armour +2 shield +1 dex +2 dodge)

Animal devotion hawks flight.6/10
Rage, whirling frenzy version 5/7

[User] Sorry, I meant O16 as I can't even reach O26...

[User]
 Run to B26

Stats

 Spoiler

Hp: 16/16
AC: 20 | Flat footed: 16 | Touch: 16
Location: D15
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User]
 Brave Sir Robin ran away, he bravely ran away/When danger reared it's ugly head, he bravely turned his tail and fled....

Sorry, couldn't resist.

[User]
 Move to G17

draw javelin

throw javelin attack (-2 for 1 range incrediment)  (1d20+7)[ 23 ]  damage  (1d8+8)[ 13 ]

stats

 Spoiler
Hp: 15/15
AC: 18, Flat-Footed 15, Touch 13 (+3 armour +2 shield +1 dex +2 dodge)

Animal devotion hawks flight.6/10
Rage, whirling frenzy version 5/7

[User]
 1 Run to Y26
2 Yes I'm running I can't hit him for 4 more turns, and he can still hit me. My options are limited.

Stats

 Spoiler
Hp: 3/16
AC: 20 | Flat footed: 16 | Touch: 16
Location: Y26
Breakdown: 10 + 4 (DEX) + 4 (Armor) + 2 (Stance of clarity)
Active effects: Stance of clarity| +2 AC against one opponent, -2 against all others.

[User]
 I understand the strategic element of it, and it is a good plan.  Running just isn't something we see often in Arena (due to the negative impact it has on AC, as well as how many maps don't have long obstacle-free straightaways to allow for it), and something about it happening several rounds in a row made me think Python.

Oh, and you're obligated to tell your opponent when an attack hits or does not hit.  So Tipot, that was a hit.

[User]
 Fly to L22, still 20ft in the air

draw a javelin

throw the javelin (-4 for 2 range incrediments)  (1d20+5)[ 23 ]  damage  (1d6+8)[ 11 ]

stats

 Spoiler
Hp: 15/15
AC: 18, Flat-Footed 15, Touch 13 (+3 armour +2 shield +1 dex +2 dodge)

Animal devotion hawks flight.5/10
Rage, whirling frenzy version 4/7

[User] that's a kill

[User] Uxmolik ran so far away...just not far enough.  TBBD gets the win.

[User] with that the LA+1 Exhibition is ready for the next round. I'm still busy cooking(despite my avi temporarily lacking the cauldron), I'll do it if nobody else will have done it in the next hour or so


[User]
 Arena Tournament, Round 93:  Abogralia 2  vs.  Heian Naïlo
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 Abogralia 2  - Scorer
 Heian Naïlo  - Heian Naïlo

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Reporting in...

 Init
 (1d20-1)[ 2 ]

Nothing to buy except maybe some reaccionary... which I doubt

[User]
 .......
No purchases
Initiative:  (1d20+3)[ 7 ]

[User]
 Heian Naïlo, Turn: 1
Start in D11, Cast sleep centered at Abogralia.

[User] Sleep has a 1 round casting time.  If you start casting it now, it will resolve at the beginning of your next time.

[User] It gives Abogralia a chance to shoot me, but I'll take that risk.

[User]
 actually, Abogralia can't shoot you because of the Sanctuary effect, read the map description. You Sleep just gets through because Sanctuary excludes area effects

edit: or maybe not. Interesting...

[User] Actually, I think it gets through because it's a non-attack spell.

[User] it goes through, see Waiting Room. Abogralias turn

[User]
 Abogralia 1st Turn

Abogralia starts in  X10  with Grappling hook in hand.

Double Move to  Z6 , and then Out of LoS to:

 Spoiler

 Z3

 End of Turn

STATS

 Spoiler

Abogralia started @  X10
Abogralia ended @  Z3
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(5 carried of a 5 total owned)

Hand 1 Wielding: Grappling Hook
Hand 2 Wielding: Free
Crossbow (Not Loaded)

No consumables used

[User]
 Heian Naïlo, Turn: 2

 Spoiler
Sleep fizzles, Double move to B20

Stats

 Spoiler
Hp: 6/6
AC: 13 | Flat footed: 10 | Touch: 13
Location: B20
Breakdown: 10 + 3 (DEX)
Spells:
 Level 0-5/5
 Level 1-3/4

[User]
 Abogralia 2nd Turn

 Spoiler

Double move: To  T1

Revise if LoS...

 End of Turn

STATS

 Spoiler

Abogralia started @  Z3
Abogralia ended @  T1
HP 8/8
AC 19 (10 +3 armor, +5 dex, +1 size) Touch 16 FF 14
20 bolts left
(20 carried of a 95 total owned)
5 MW bolts left
(5 carried of a 5 total owned)

Hand 1 Wielding: Grappling Hook
Hand 2 Wielding: Free
Crossbow (Not Loaded)

No consumables used

[User]
 Heian

 Spoiler
no LoS

Abogralia

 Spoiler
no LoS

next

[User]
 well, Heain forfeited, see Waiting Room

  High Ref TheFallenOne

Abogralia takes a bloodless victory


[User]
 Vinlauk Vs Smoke

You are in your quarters, resting, when the Architect's disembodied voice, soft and androgynous, rings inside your heads.

     Vinlauk, Smoke. You have been chosen to fight. Prepare yourselves.

Six seconds later, you are teleported to the  Arena .

The platforms swing over the burning lava, suspended by sturdy chains. The bridges in between look precarious. Falling means certain death. Do not fall, then.

 THE PROCEDURE

 Spoiler

 Part I (how to begin) :

 Agree to play with an opponent OR ask the DM to match you up randomly.
 Roll and find out in which Arena you'll play. Study the map.
 You have a turn to prepare (one swift and one full-round action OR one swift, one move and one standard action). You don't know yet what your opponent looks like.
 You are teleported to a random square of the Arena. (DM rolls secretly.) If you have a mount and you didn't mount it during the prep round, it's on an adjacent square. (If you  did  mount it, it's obviously between your legs.) If you have an animal companion, it's on an adjacent square. If you have a familiar, or any other sidekick, it's nowhere to be found.
 Roll initiative. If both contestants are aware of each other, begin round 1. If a contestant is not aware of his or her opponent, a surprise round applies as normal.

  Special :   Martial Adepts must choose a default stance and maneuver selection. The stance is considered active and the maneuvers are considered readied even before the preparation round. They can change their selection in between fights (informing the DM), but they must do so BEFORE learning where and with whom they'll fight next. From that moment on, they need to spend actions (swift for a new stance, full-round for Adaptive Style) to change anything.

 Part II (DM-supervised duels) :

 The DM informs you whether there is Line of Sight.
 The first time your opponent becomes aware of you, you must describe your appearance in reasonable detail, as it would seem to an observer with eyes and nothing else (no true seeing, no blindsight etc). If your opponent has any such abilities, it's the DM's job to provide the correct description in secret.
 All your rolls will be made inside spoiler tags. Keep private the results that would not be perceived by your opponent (Hide/Move Silently, Spot/Listen, Sense Motive, Knowledge, Martial lore, saves etc). Make public the results that would (attack/damage, grapple/disarm/trip etc). For damage in particular, provide a break-down: how much is Power attack, how much is precision damage, how much is energy damage, whether it's slashing/piercing/bludgeoning, whether it's steel/cold iron/adamantine, etc.
 Every time you post an action (assuming you are visible at the time), you must describe it in reasonable detail. If you charge or tumble, you must say so explicitly. Provide coordinates for your exact movement. If you don't know whether you are visible or not, put everything inside spoiler tags, and it's the DM's job to tell your opponent what he sees.
 If you need your opponent to roll a save or opposing check, ask him to do so but don't give him the DC. It's the DM's job to tell him what happens if he fails.
 Make the DM's job easier: Every time you roll, provide a break-down for all modifiers, including type. E.g.,  "I attack with -5 from Power Attack, +2 insight from Knowledge Devotion, +7 sacred from Law Devotion, +3 competence from Cunning Insight."  Also, always include spoiler tags with your stat block, maneuvers left, and anything else you find appropriate.

 Part III (honor system) :

 If the DM's absent, you know what to do. Takes out the mystery, but admittedly it's faster...

 Vinlauk :

 Spoiler
Position:  AA-5 .
LoS: You Smoke at  H-21 .

 Smoke:

 Spoiler
Position:  H-21 .
LoS: You see Vinlauk at  AA-5 .

  LoS established.
Roll initiative.

[User]
 Rolls
 Spoiler
initiative (1d20+6)[ 9 ]

Vinlauk appears with two large stones, one in each hand. He is a towering goliath, unarmored and carrying little else besides the stones.
Initiative of 9
Stat Block
 Spoiler
DM
 Spoiler
hp=154
AC=40, touch=30
Fort/Refl/Will=17/19/19
2 rages left (assuming same day)

[User]
 Prep

 Spoiler
Gonna go ahead and shift stance to Child of Shadow

 Initiative

 Spoiler
Initiative  (1d20+21)[ 36 ]

Initiative= 36
 For DM, Stats Stuff

 Spoiler
HP = 151/151   Current Stance = Child of Shadow
Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame, Pouncing Charge, Elder Mountain Hammer, Ballista Throw, Greater Insightful Strike, Quicksilver Motion, Shadow Blink, Inferno Blade, Fool's Strike, Swooping Dragon Strike
(expended maneuvers will be crossed out on expenditure)

Across the way, you see your opponent, an unarmed and unarmored human, wearing gray and white combat robes.

[User]
 ROUND 1, Smoke goes first

Smoke appears to be wrapped in a shifting shadow. (Concealment, 20% miss chance)
EDIT - when he moves.

 OOC: This would be an obvious effect.

[User]
 Smoke's Actions, Round 1
The human begins moving, swift as the wind, straight along the narrow walkway east of where he started.  As he runs, wisps of smoke seem to surround him, obscuring him from view slightly.
 Edit (Ooc):  With exactly the mechanical effects that nefele described.  The smoke-obscured individual ends up at  AA17 .

If you have Martial Lore:

 Spoiler
And can make a DC 11 check:
 Spoiler
Then you know that this is the effect of the Child of Shadows stance.

 For DM

 Spoiler
Double moving: From H21 to AA21, turning north and going to AA17
Balance Checks: Only DC 10 or 14?  Smoke laughs at those as he autopasses.

Smoke's Turn Ends.

[User] OOC: Something disappeared from the map... the narrow bridges are difficult terrain and cost two squares of movement. I'll add it to the map. It doesn't affect anything so far.

[User]
 Vinlauk tracks the shadows's movement on the far side of the chains, and a small smile parts his lips. With a simple movement, almost casual in appearance, he drops his rocks and leaps right in front of the pillar of shadow and sees what he can get his hands on.
Rolls and Mechanics
 Spoiler
 (1d20+50)[ 56 ] jump check. He moves to the edge of his platform, strait towards his foe, and jumps strait towards him. The distance is 45 ft by my count, auto succeed.
 (1d20+21)[ 28 ]  touch attack (to begin grapple). (1d100)[ 97 ] 21+ hits (concealment)
Assuming a miss, another attempt (bounding attack): (1d20+21)[ 40 ]  touch attack (to begin grapple). (1d100)[ 78 ] 21+ hits (concealment)
Assuming hit, either one (to prevent extraneous posting):opposed grapple check  (1d20+31)[ 44 ] .

Touch attack 28 starts grapple. Opposed grapple check, DC 44 to avoid it.
Stat Block
 Spoiler
hp=154
AC=40, touch=30
Fort/Refl/Will=17/19/19
2 rages left (assuming same day)

[User]
 Both touch attacks hit.

As soon as you get what you think is a good grip, the lithe human evades your grasp, seemingly without effort.  You could have sworn you had him, but he's just that fast.

 For All

 Spoiler
Smoke seems to be extremely hard to get an actual hold on, due to a magical effect.  You probably can do something besides a touch>grapple with the rest of your turn.

[User]
 Frustrated at the little man deceiving his way out of an honest wrestling contest, Vinlauk flies into anger and takes a swing at Smoke before retreating with another leap to U16.
Mechanics, rolls, yada yada
 Spoiler
Enter rage.
 (1d20+23)[ 28 ] attack roll, vs normal AC. (1d100)[ 87 ]  Concealment. same as last time. (3d6+8)[ 17 ]  Incidental damage roll.
By my count, I have 35' left this turn. I move to U17 (the +2 AC is for occupants, right?), 30' away and well inside my take 1 range of jumping.

Attack vs AC, 28. Passes concealment.
Stats
 Spoiler
hp=184
AC=40, touch=30
Fort/Refl/Will=17/20/21
1 rage left, now 7 turns left

[User]
 Smoke's Actions, Round 2

Smoke ducks the punch with an inch or two to spare.   So, it's going to be that way, huh?  Two can play at that game, I suppose.   In the blink of an eye and a puff of smoke, he appears right beside the goliath. (in  T16 )  The vanishing and subsequent reappearance make a faint  *Fwooomp*  sound.  He then attempts to grab and throw him.

 For DM

 Spoiler
Swift Action: Shadow Blink to T16.
Standard Action: Initiate Ballista Throw to throw him to U25 or however far the walls of force will allow.
Touch Attack Roll:  (1d20+28)[ 35 ]  (+2 Mastery of Nine, +1 Weapon Focus, +7 Dex, +3 Enhancement, +15 BaB)
Opposed Trip Roll:  (1d20+15)[ 16 ]  (+7 Dex, +4 Improved Trip, +4 Maneuver Bonus)
Damage Roll:  (6d6+12)[ 41 ]  (+6 Wisdom, +6 Mastery of Nine) (although this probably doesn't matter, if we get to the damage phase)
Move Action: Nothing.
Free Action: Declare Dodge vs the Goliath.

Touch Attack Roll:  35
Opposed Trip Attack:  16
 For DM, Stats Stuff

 Spoiler
HP = 151/151 Current Stance = Child of Shadow
Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame, Pouncing Charge, Elder Mountain Hammer,  Ballista Throw , Greater Insightful Strike, Quicksilver Motion,  Shadow Blink , Inferno Blade, Fool's Strike, Swooping Dragon Strike
(expended maneuvers will be crossed out on expenditure)

 If you have Martial Lore:

 Spoiler
And make a DC16 check:
 Spoiler
Then you know the throw is Ballista Throw.

If you also make a DC17 check:
 Spoiler
Then you know the teleport effect is Shadow Blink.

[User]
 Roll
 Spoiler
 (1d20+12)[ 29 ]  8 str w/ rage, 4 size

[User]
 Counter trip roll
 Spoiler
 (1d20+12)[ 16 ]  same modifiers as before

[User]
 That didn't work... Better scoot then.   After the unsuccessful throw attempt, Smoke tumbles off to Q12.

 For DM

 Spoiler
Tumble Check to avoid AoO:  (1d20+27)[ 34 ]

Smoke's Turn Ends.

[User]
 Vinlauk notices that this shifty character hasn't been attacking from range. How convenient. He runs directly to Smoke with a leap and a bound, and then strikes at him with his fists. He subsequently moves away, finishing with a leap to r21.
Rolls
 Spoiler
 (1d20+23)[ 36 ] attack 1, concealment: (1d100)[ 17 ]
 (1d20+23)[ 24 ] attack 2, concealment: (1d100)[ 51 ]
damage for space reasons (3d6+8)[ 23 ]  attack 1,  (3d6+8)[ 22 ]  attack 2
jump is within take 0 distance[/roll]

 Attack of 24
Stats
 Spoiler
hp=184
AC=38, touch=28
Fort/Refl/Will=17/19/21
1 rage left, now 6 turns left

[User]
 Smoke's Actions, Round 3
 Bouncing around?  I can do that too.   Smoke makes a running, tumbling leap towards the goliath, landing at Q21.  As he flies through the air, flames begin trailing off of his arms and legs.  He lands and unleashes a blistering flurry of attacks upon his opponent.

If you have Martial Lore:
 Spoiler
And make a DC 15 check:
 Spoiler
You can tell he's using Pouncing Charge.

If you also make a DC17 check:
 Spoiler
You can tell the fire effect is from Inferno Blade.

 For DM

 Spoiler
Swift Action: Initiate Inferno Blade boost.
Full Round Action: Initiate Pouncing Charge strike.  Using Flurry of Blows and Snap Kick.
Movement on charge attack: Q12>Q13>Q14>Q15>JUMP to Q21
Jump Check:  (1d20+34)[ 54 ]
Tumble to Avoid AoO from passing through Q20 to Q21:  (1d20+27)[ 28 ]
Attack1: (1d20+28)[ 30 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
Damage1 (Physical part): (3d8+18)[ 27 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
Inferno Blade1:  (3d6+15)[ 30 ]  (+15 from Initiator Level) (Fire Damage)
Attack2: (1d20+28)[ 43 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
Damage2 (Physical part): (3d8+18)[ 26 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage) (Subtracting 1 damage due to Snap Kick being at half Strength bonus)
Inferno Blade2:  (3d6+15)[ 27 ]  (+15 from Initiator Level) (Fire Damage)
Attack3: (1d20+28)[ 36 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
Damage3 (Physical part): (3d8+18)[ 29 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
Inferno Blade3:  (3d6+15)[ 22 ]  (+15 from Initiator Level) (Fire Damage)
Attack4: (1d20+28)[ 47 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine)
Damage4 (Physical part): (3d8+18)[ 32 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
Inferno Blade4:  (3d6+15)[ 27 ]  (+15 from Initiator Level) (Fire Damage)
Attack5: (1d20+23)[ 26 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine, -5 iterative)
Damage5 (Physical part): (3d8+18)[ 35 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
Inferno Blade5:  (3d6+15)[ 24 ]  (+15 from Initiator Level) (Fire Damage)
Attack6: (1d20+18)[ 31 ]  (+15 BaB, +7 Dex, +1 Weapon Focus, +2 Charging, -2 Snap Kick extra attack, +3 Enhancement, +2 Charging, +2 Mastery of Nine, -10 iterative)
Damage6 (Physical part): (3d8+18)[ 26 ]  (+2 Str, +3 Enhancement, +6 Wisdom, +6 Mastery of Nine) (Bludgeoning Damage)
Inferno Blade6:  (3d6+15)[ 26 ]  (+15 from Initiator Level) (Fire Damage)

 Results, For All

 Spoiler
Attack1= AC 30

 Spoiler
Damage=27 Bludgeoning, 30 Fire

Attack2= AC 43

 Spoiler
Damage=25 Bludgeoning, 27 Fire

Attack3= AC 36

 Spoiler
Damage=29 Bludgeoning, 22 Fire

Attack4= AC 47

 Spoiler
Damage=32 Bludgeoning, 27 Fire

Attack5= AC 23

 Spoiler
Damage=35 Bludgeoning, 24 Fire

Attack6= AC 31

 Spoiler
Damage=26 Bludgeoning, 26 Fire

 For DM, Stat Stuff

 Spoiler
HP = 151/151 Current Stance = Child of Shadow
AC=29 (-2 for Charging, +1 for Dodge) still 20% miss chance.
Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame,  Pouncing Charge , Elder Mountain Hammer,  Ballista Throw , Greater Insightful Strike, Quicksilver Motion,  Shadow Blink, Inferno Blade , Fool's Strike, Swooping Dragon Strike
(expended maneuvers will be crossed out on expenditure)

 Edit:  Oh Yeah, Smoke's Turn Ends.

[User]
 Vinlauk was startled by that last attack, but now it is his turn to attack. His fists move faster than they should, swinging at Smoke 5 times before calming down.
Rolls
 Spoiler
Full attack with flurry of blows
 (1d20+23)[ 30 ] attack,  (1d100)[ 67 ] concealment,  (3d6+8)[ 20 ] damage.
 (1d20+23)[ 28 ] attack,  (1d100)[ 31 ] concealment,  (3d6+8)[ 18 ] damage.
 (1d20+23)[ 34 ] attack,  (1d100)[ 49 ] concealment,  (3d6+8)[ 21 ] damage.
 (1d20+18)[ 36 ] attack,  (1d100)[ 90 ] concealment,  (3d6+8)[ 16 ] damage.
 (1d20+13)[ 19 ] attack,  (1d100)[ 30 ] concealment,  (3d6+8)[ 17 ] damage.

Results, all:
 Spoiler
all pass concealment, damage in spoiler. All damage is bludgeoning/magical/lawful.
attack 30
 Spoiler
20

attack 28
 Spoiler
18

attack 34
 Spoiler
21

attack 36
 Spoiler
16

attack 19
 Spoiler
17

Stats
 Spoiler
hp=76 (lost 24,27,27,30=108)
AC=38, touch=28
Fort/Refl/Will=17/19/21
1 rage left, now 5 turns left

[User]
 OOC: Attacks 30, 34 and 36 hit
 ROUND 3 ends

[User]
 Ooc:  So, apparently the guy I'm supposed to pick up is running late at work, so I have to wait for him to call.  Posting my action here in the meantime.

 Smoke's Actions, Round 4
Smoke dodges some of the attacks, but 3 manage to connect solidly.    Alright, you wanna dance?  Let's dance, friend.    And with that, he leaps into the air, launching a mighty kick, using the goliath as a springboard to jump and tumble backward to  K21 .

If you have Martial Lore:

 Spoiler
And make a DC 16 check:
 Spoiler
You know this attack is a Greater Insightful Strike.

 For DM

 Spoiler
You'll like this one.  The jump is mostly fluff, but I'll put a jump check in anyhow.
Standard Action: Initiate Greater Insightful Strike, adding a Stunning Fist use into the mix.
Attack Roll:  (1d20+28)[ 34 ]  (+2 for Mastery of Nine, plus normal modifiers)
Damage:  (1d20+28)[ 47 ]  (1d20+28)[ 46 ]  (+6 from Mastery of Nine)
Move Action: Jump Check  (1d20+34)[ 42 ]   Tumble:  (1d20+27)[ 37 ]
Ending up in K21, as I said in the fluff.

Results:
 Spoiler
Attack Roll= AC 34
 Spoiler
Damage: 99 Bludgeoning
And make a DC 23 Fortitude Save

 For DM, Stat Stuff

 Spoiler
HP = 94/151 Current Stance = Child of Shadow
AC=31 (+1 for Dodge) still 20% miss chance.
Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Searing Blade, Obscuring Shadow Veil, Leaping Flame,  Pouncing Charge , Elder Mountain Hammer,  Ballista Throw, Greater Insightful Strike , Quicksilver Motion,  Shadow Blink, Inferno Blade , Fool's Strike, Swooping Dragon Strike
(expended maneuvers will be crossed out on expenditure)

Smoke's Turn Ends.

[User]
 The attack misses.

Thalnawr:

 Spoiler
The "mostly fluff" jump isn't enough to bring you to K21. It's 30 ft away, that is DC 60 without a running start. You're not a goliath any more. 😛

The farther you can reach with that roll is M21.

[User]
 For DM

 Spoiler
May I continue movement with the tumble check on landing?

[User]
 Thalnawr:

 Spoiler
Sure. I'll edit your position on the map. :)

 ROUND 4, Vinlauk's turn.

[User]
 Vinlauk sees the attack coming, and steps forward slightly; this maneuver, while not preventing contact, removes the actual damaging power of Smoke's mighty kick and turns it into a simple jump (OOC: fluff for "the attack misses, but you still jump off of me"). He then pursues the rolling man, intent to lay down some beatings. He moves strait towards him and takes a few swings.
rolls
 Spoiler
 (1d20+23)[ 40 ] attack;  (1d100)[ 53 ] concealment;  (3d6+8)[ 18 ] damage;
 (1d20+23)[ 34 ] attack;  (1d100)[ 62 ] concealment;  (3d6+8)[ 17 ] damage;

results (all)
 Spoiler
attack 40
 Spoiler
18

attack 34
 Spoiler
17

Vinlauk now moves strait backwards, moving to the side once he gets to the end of the bridge (w22).
Stat
 Spoiler
hp=76
AC=40, touch=30
Fort/Refl/Will=17/20/21
1 rage left, now 5 turns left

[User]
 For DM, An Immediate Action

 Spoiler
Initiate Counter: Baffling Defense, using Counter Stance to switch to Shifting Defense.
Sense Motive roll, to replace AC for first attack:  (1d20+24)[ 30 ]   If this is higher than his attack roll, then he'll miss, and Shifting Defense will give me the opportunity to 5-foot step back to J21.

As Vinlauk moves in to follow-up on his perceived advantage over Smoke, he crouches low, with his hands held high above his head in a confusing manner, attempting to deflect your first attack.  As he does so, he shifts his weight slightly, to a more mobile combat stance.

If you have Martial Lore:

 Spoiler
And make a DC 12 check:
 Spoiler
 Then you know he's using the Baffling Defense counter.

If you also make a DC 15 check:
 Spoiler
 Then you know he somehow shifted his fighting stance to Shifting Defense.

Results:

 Spoiler
Counter result= 30   (If this is higher than your first attack result, that attack misses, and Smoke 5-foot steps back to J21)

Both attacks hit.

 For DM, Stat Stuff

 Spoiler
HP = 59/151 Current Stance = Shifting Defense
AC=31 (+1 for Dodge)
Stunning Fist remaining: 11 uses out of 12.
Readied/Expended Maneuvers: Counter Charge,  Baffling Defense , Searing Blade, Obscuring Shadow Veil, Leaping Flame,  Pouncing Charge , Elder Mountain Hammer,  Ballista Throw, Greater Insightful Strike , Quicksilver Motion,  Shadow Blink, Inferno Blade , Fool's Strike, Swooping Dragon Strike
(expended maneuvers will be crossed out on expenditure)

[User] Vinlauk follows through with his original plan, mildly confused at the strange way of dodging attacks.

[User]
 Smoke's Actions, Round 5
In the blink of an eye, Smoke puts on a small burst of speed, and takes a running jump off the platform he is on, landing to the north.  He ends up stopping amongst the chains in  G12  and executes some basic martial arts mental focusing exercises.  The wisps of smoke obscuring your view to him seem to have vanished.
 Edit:  Mechanically, Smoke doesn't have the 20% miss chance anymore.

If you have Martial Lore:
 Spoiler
And can make a DC 17 check:
 Spoiler
Then you know the burst of speed was provided by Quicksilver Motion.

 For DM

 Spoiler
Swift Action: Initiate Quicksilver Motion boost.
Movement during Quicksilver Motion: From K21>J21>I21>H20>H19>Jump Check which is intended to clear H18 through H15>hopefully landing in H14 or H13>G12
Jump Check:  (1d20+34)[ 44 ]
Full Round Action: Meditate to reselect maneuvers with Adaptive Style.  (new maneuver list below.   I figured I can't refresh the boost I just barely used, so it's still crossed out.)

 For DM, Stat Stuff

 Spoiler
HP = 59/151 Current Stance = Shifting Defense
AC=33 (+1 for Dodge, +2 for Cover)
Stunning Fist remaining: 11 uses out of 12.
Readied/Expended Maneuvers: Counter Charge, Baffling Defense, Devastating Throw, Searing Blade, Leaping Flame, Pouncing Charge, Elder Mountain Hammer, Ballista Throw, Greater Insightful Strike,  Quicksilver Motion , Shadow Blink, Inferno Blade, Fool's Strike, Swooping Dragon Strike
(expended maneuvers will be crossed out on expenditure)

Smoke's Turn Ends.


[User]
 Which ever you choose is fine with me.

 ”The Grey” Counter

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Arcanite Magician/Assault Mode
3.	Magical Exemplar
4.	Magical Exemplar
5.	Magical Exemplar
6.	Arcane Apprentice
7.	Arcane Apprentice
8.	Arcane Apprentice
9.	Geomancer of the Ice Barrier
10.	Geomancer of the Ice Barrier
11.	Summoner Monk
12.	Breaker the Magical Warrior
13.	Breaker the Magical Warrior
14.	Breaker the Magical Warrior
15.	Defender, the Magical Knight
16.	Defender, the Magical Knight
17.	The Tricky
18.	The Tricky
19.	Magical Marionette
20.	Magical Marionette
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Terraforming
24.	Solidarity
25.	Solidarity
26.	Book of Moon
27.	Book of Moon
28.	Book of Moon
29.	Magical Dimension
30.	Magical Dimension
31.	Mystical Space Typhoon
32.	Heavy Storm
33.	Card Destruction
34.	Magical Mallet
35.	Magical Mallet
36.	Miracle Synchro Fusion
37.	Assault Mode Activate
38.	Assault Mode Activate
39.	Mirror Force
40.	Torrential Tribute

Extra Deck:
1.	Arcanite Magician
2.	Arcanite Magician
3.	Arcanite Magician
4.	Tempest Magician
5.	Tempest Magician
6.	Tempest Magician
7.	Explosive Magician
8.	Explosive Magician
9.	Black Rose Dragon
10.	Brionac, Dragon of the Ice Barrier
11.	Goyo Guardian
12.	Arcanite Magician, The Supreme Wizard

[User]
 A tall man walks intot he Arena, he wears a black cloak over some armour, he has dark skin and a pointed nose, as well as red hair. His duel disk is in the shape of three triangles in a formation that again makes a triangle. And the exact same symbol glows on his hand.
 "Hello, mortal. Let us begin our battle."
 (1d20)[ 1 ]
 (5d40)[ 13 ][ 28 ][ 14 ][ 10 ][ 20 ](85)
 (3d40)[ 1 ][ 38 ][ 24 ](63)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1.	Garlandolf, King of Destruction
2.	Garlandolf, King of Destruction
3.	Garlandolf, King of Destruction
4.	Slate Warrior
5.	Slate Warrior
6.	Slate Warrior
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
11.	Djinn Cursenchanter of Rituals
12.	Manju of the Ten Thousand Hands
15.	Evil Hero Infernal Gainer
16.	Evil Hero Infernal Gainer
17.	Card Guard
18.	Card Guard
19.	Blackwing – Gale the Whirlwind
21.	Gaap the Divine Soldier
22.	Ritual of Destruction
23.	Ritual of Destruction
24.	Ritual of Destruction
25.	Burden of the Mighty
26.	Burden of the Mighty
27.	Burden of the Mighty
28.	Mystical Space Typhoon
29.	Heavy Storm
30.	Lightning Vortex
31.	Lightning Vortex
32.	Torrential Tribute
33.	Mirror Force
34.	Dimensional Prison
35.	Dimensional Prison
36.	Dark Bribe
37.	Dark Bribe
39.	Bottomless Trap Hole
40.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Black Rose Dragon
2.	Blackwing Armour Master
3.	Blackwing Armour Master
4.	Blackwing Armour Master
5.	Psychic Lifetrancer
6.	Psychic Lifetrancer
7.	Thought Ruler Archfiend
8.	Thought Ruler Archfiend
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Stardust Dragon
12.	Stardust Dragon

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Manju of the Ten Thousand Hands
-Manju of the Ten Thousand Hands
-Dark Bribe
-Djinn Cursenchanter of Rituals
-Gaap the Divine Soldier
Face Downs:

[User]
 A elderly man leans on his "walking stick".

 "Hrmph, if that is what you think of me, so be it."
 (d20)[ 4 ]
 (5d40)[ 27 ][ 4 ][ 21 ][ 33 ][ 10 ](95)
 (3d40)[ 31 ][ 8 ][ 31 ](70)

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler
0

FD:

 Spoiler

M
ST

GY:

 Spoiler
-

RFG:

 Spoiler
-

 ”The Grey” Counter

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Arcanite Magician/Assault Mode
3.	Magical Exemplar
4.	Magical Exemplar
5.	Magical Exemplar
6.	Arcane Apprentice
7.	Arcane Apprentice
8.	Arcane Apprentice
9.	Geomancer of the Ice Barrier
10.	Geomancer of the Ice Barrier
11.	Summoner Monk
12.	Breaker the Magical Warrior
13.	Breaker the Magical Warrior
14.	Breaker the Magical Warrior
15.	Defender, the Magical Knight
16.	Defender, the Magical Knight
17.	The Tricky
18.	The Tricky
19.	Magical Marionette
20.	Magical Marionette
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Terraforming
24.	Solidarity
25.	Solidarity
26.	Book of Moon
27.	Book of Moon
28.	Book of Moon
29.	Magical Dimension
30.	Magical Dimension
31.	Mystical Space Typhoon
32.	Heavy Storm
33.	Card Destruction
34.	Magical Mallet
35.	Magical Mallet
36.	Miracle Synchro Fusion
37.	Assault Mode Activate
38.	Assault Mode Activate
39.	Mirror Force
40.	Torrential Tribute

Extra Deck:

 Spoiler

1.	Arcanite Magician
2.	Arcanite Magician
3.	Arcanite Magician
4.	Tempest Magician
5.	Tempest Magician
6.	Tempest Magician
7.	Explosive Magician
8.	Explosive Magician
9.	Black Rose Dragon
10.	Brionac, Dragon of the Ice Barrier
11.	Goyo Guardian
12.	Arcanite Magician, The Supreme Wizard

[User]
 "It appears that I have been chosen to go first..."
 (d35)[ 15 ]
 "I will summon  Magical Exemplar  in attack position.  Then I will play  Magical Citadel of Endymion , which puts two counters on my Exemplar.  Finally, I will place 1 card face down and end my turn."

Field:Magical Citadel of Endymion
{table=head]1|2|3|4|5
-|-|-|ME|-
-|-|f|-|-[/table]

 ME  - Magical Exemplar (ATK)( 1700 /1400) (2 Counters)

LP:8000

 Spoiler

Hand:

 Spoiler

33.	Card Destruction
10.	Geomancer of the Ice Barrier
15.	The Tricky

FD:

 Spoiler

M
ST
Book of Moon (3)

GY:

 Spoiler
-

RFG:

 Spoiler
-

 ”The Grey” Counter

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Arcanite Magician/Assault Mode
3.	Magical Exemplar
4.	Magical Exemplar
5.	Arcane Apprentice
6.	Arcane Apprentice
7.	Arcane Apprentice
8.	Geomancer of the Ice Barrier
9.	Summoner Monk
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Breaker the Magical Warrior
13.	Defender, the Magical Knight
14.	Defender, the Magical Knight
15.	The Tricky
16.	Magical Marionette
17.	Magical Marionette
18.	Magical Citadel of Endymion
19.	Terraforming
20.	Solidarity
21.	Solidarity
22.	Book of Moon
23.	Book of Moon
24.	Magical Dimension
25.	Magical Dimension
26.	Mystical Space Typhoon
27.	Heavy Storm
28.	Magical Mallet
29.	Magical Mallet
30.	Miracle Synchro Fusion
31.	Assault Mode Activate
32.	Assault Mode Activate
33.	Mirror Force
34.	Torrential Tribute

Extra Deck:

 Spoiler

1.	Arcanite Magician
2.	Arcanite Magician
3.	Arcanite Magician
4.	Tempest Magician
5.	Tempest Magician
6.	Tempest Magician
7.	Explosive Magician
8.	Explosive Magician
9.	Black Rose Dragon
10.	Brionac, Dragon of the Ice Barrier
11.	Goyo Guardian
12.	Arcanite Magician, The Supreme Wizard

[User]
 [Sorry for the delay, see my sig]
 (1d35)[ 29 ]
 I summon the  Djinn Cursenchanter of Rituals  and play two cards face down. End Turn.
{table="head]1|2|3|4|5
-|-|C|-|-
-|-|F|F|-[/table]
 LP=8000
 Djinn  C ursenchanter of Rituals,  1700 /1000

 Spoiler
Deck:

 Spoiler
1.	Garlandolf, King of Destruction
2.	Garlandolf, King of Destruction
3.	Garlandolf, King of Destruction
4.	Slate Warrior
5.	Slate Warrior
6.	Slate Warrior
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Djinn Cursenchanter of Rituals
11.	Manju of the Ten Thousand Hands
12.	Evil Hero Infernal Gainer
13.	Evil Hero Infernal Gainer
14.	Card Guard
15.	Card Guard
16.	Blackwing – Gale the Whirlwind
17.	Gaap the Divine Soldier
18.	Ritual of Destruction
19.	Ritual of Destruction
20.	Ritual of Destruction
21.	Burden of the Mighty
22.	Burden of the Mighty
23.	Burden of the Mighty
24.	Mystical Space Typhoon
25.	Heavy Storm
26.	Lightning Vortex
27.	Lightning Vortex
28.	Torrential Tribute
30.	Dimensional Prison
31.	Dimensional Prison
32.	Dark Bribe
33.	Dark Bribe
34.	Bottomless Trap Hole
35.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Black Rose Dragon
2.	Blackwing Armour Master
3.	Blackwing Armour Master
4.	Blackwing Armour Master
5.	Psychic Lifetrancer
6.	Psychic Lifetrancer
7.	Thought Ruler Archfiend
8.	Thought Ruler Archfiend
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Stardust Dragon
12.	Stardust Dragon

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Manju of the Ten Thousand Hands
-Manju of the Ten Thousand Hands
-Gaap the Divine Soldier
Face Downs:
3: Dark Bribe
4: Mirror Force

[User]
 [No problem, post when ya can]

 (d34)[ 8 ]
 "I will play Geomancer of the Ice Barrier and tune it with my Magical Exemplar to summon Arcanite Magician!

I will then remove both counters from Arcanite Magician to destroy both of your face down spell/trap cards!  Now, I discard Card Destruction from my hand to Summon  The Tricky .

Tricky, destroy his djinn!, Arcanite, attack his Life Points directly!  Then I end my turn."

Field:Magical Citadel of Endymion (0 counters)
{table=head]1|2|3|4|5
-|T|A|-|-
-|-|f|-|-[/table]

 T he Tricky (ATK)( 2000 /1200)
 A rcanite Magician (ATK)( 400 /1800)(0 Counters)

LP:8000

 Spoiler

Hand:

 Spoiler

10.	Geomancer of the Ice Barrier

FD:

 Spoiler

M
ST
Book of Moon (3)

GY:

 Spoiler
Card Destruction
Magical Exemplar
Geomancer of the Ice Barrier

RFG:

 Spoiler
-

 ”The Grey” Counter

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Arcanite Magician/Assault Mode
3.	Magical Exemplar
4.	Magical Exemplar
5.	Arcane Apprentice
6.	Arcane Apprentice
7.	Arcane Apprentice
8.	Summoner Monk
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Defender, the Magical Knight
13.	Defender, the Magical Knight
14.	The Tricky
15.	Magical Marionette
16.	Magical Marionette
17.	Magical Citadel of Endymion
18.	Terraforming
19.	Solidarity
20.	Solidarity
21.	Book of Moon
22.	Book of Moon
23.	Magical Dimension
24.	Magical Dimension
25.	Mystical Space Typhoon
26.	Heavy Storm
27.	Magical Mallet
28.	Magical Mallet
29.	Miracle Synchro Fusion
30.	Assault Mode Activate
31.	Assault Mode Activate
32.	Mirror Force
33.	Torrential Tribute

Extra Deck:

 Spoiler

1.	Arcanite Magician
2.	Arcanite Magician
3.	Arcanite Magician
4.	Tempest Magician
5.	Tempest Magician
6.	Tempest Magician
7.	Explosive Magician
8.	Explosive Magician
9.	Black Rose Dragon
10.	Brionac, Dragon of the Ice Barrier
11.	Goyo Guardian
12.	Arcanite Magician, The Supreme Wizard

[User]
 [I'll be able to post for the rest of the day, but this computer is very clunky, so to speak, so there will be minimal RP)
 (1d34)[ 34 ]
 I summon  Manju of the Ten Thousand Hands  to get Ritual of Destruction to my hand. Then Manju will destroy Arcanite Magician. I will also play a face down and end my turn.
{table="head]1|2|3|4|5
-|-|M|-|-
-|-|F|-|-[/table]
 LP=7300
  M anju of the Ten Thousand Hands,  1400 /1000

 Spoiler
Deck:

 Spoiler
1.	Garlandolf, King of Destruction
2.	Garlandolf, King of Destruction
3.	Garlandolf, King of Destruction
4.	Slate Warrior
5.	Slate Warrior
6.	Slate Warrior
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Djinn Cursenchanter of Rituals
11.	Manju of the Ten Thousand Hands
12.	Evil Hero Infernal Gainer
13.	Evil Hero Infernal Gainer
14.	Card Guard
15.	Card Guard
16.	Blackwing – Gale the Whirlwind
17.	Gaap the Divine Soldier
18.	Ritual of Destruction
20.	Ritual of Destruction
21.	Burden of the Mighty
22.	Burden of the Mighty
23.	Burden of the Mighty
24.	Mystical Space Typhoon
25.	Heavy Storm
26.	Lightning Vortex
27.	Lightning Vortex
28.	Torrential Tribute
29.	Dimensional Prison
30.	Dimensional Prison
31.	Dark Bribe
32.	Dark Bribe
33.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Black Rose Dragon
2.	Blackwing Armour Master
3.	Blackwing Armour Master
4.	Blackwing Armour Master
5.	Psychic Lifetrancer
6.	Psychic Lifetrancer
7.	Thought Ruler Archfiend
8.	Thought Ruler Archfiend
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Stardust Dragon
12.	Stardust Dragon

Stats:
Graveyard:
 Spoiler
-Djinn Cursenchanter of Rituals
-Dark Bribe
-Mirror Force

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Manju of the Ten Thousand Hands
-Gaap the Divine Soldier
-Ritual of Destruction
Face Downs:
3: Bottomless Trap Hole

[User] "When your Manju attacks, I flip my book of moon, flipping it face down, and granting a counter to my Citadel!  Does this change the rest of your turn?"

[User] Must you constantly thwart my plans, mortal? My turn ends without incident, I got the card I wanted, anyway

[User] ((Sorry about neglecting this...I'll post my turn shortly...))

[User]
 (d33)[ 9 ]
 "I will remove the counter from my Citadel to destroy your face down spell/trap card using Arcanite Magician's ability.  Then I will play Breaker the Magical Warrior. Then my Breaker will attack your face down monster, and both my Tricky and my Magician will attack you directly.  And I will end my turn."

Field:Magical Citadel of Endymion (0 counters)
{table=head]1|2|3|4|5
-|T|A|-|-
-|-|f|-|-[/table]

 T he Tricky (ATK)( 2000 /1200)
 A rcanite Magician (ATK)( 400 /1800)(0 Counters)
 B reaker the Magical Warrior (ATK)( 1900 /1000)(1 Counter)

LP:8000

 Spoiler

Hand:

 Spoiler

Geomancer of the Ice Barrier
Breaker the Magical Warrior

FD:

 Spoiler

M
ST

GY:

 Spoiler
Card Destruction
Magical Exemplar
Geomancer of the Ice Barrier
Book of Moon

RFG:

 Spoiler
-

 ”The Grey” Counter

 Spoiler

1.	Arcanite Magician/Assault Mode
2.	Arcanite Magician/Assault Mode
3.	Magical Exemplar
4.	Magical Exemplar
5.	Arcane Apprentice
6.	Arcane Apprentice
7.	Arcane Apprentice
8.	Summoner Monk
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Defender, the Magical Knight
12.	Defender, the Magical Knight
13.	The Tricky
14.	Magical Marionette
15.	Magical Marionette
16.	Magical Citadel of Endymion
17.	Terraforming
18.	Solidarity
19.	Solidarity
20.	Book of Moon
21.	Book of Moon
22.	Magical Dimension
23.	Magical Dimension
24.	Mystical Space Typhoon
25.	Heavy Storm
26.	Magical Mallet
27.	Magical Mallet
28.	Miracle Synchro Fusion
29.	Assault Mode Activate
30.	Assault Mode Activate
31.	Mirror Force
32.	Torrential Tribute

Extra Deck:

 Spoiler

1.	Arcanite Magician
2.	Arcanite Magician
3.	Arcanite Magician
4.	Tempest Magician
5.	Tempest Magician
6.	Tempest Magician
7.	Explosive Magician
8.	Explosive Magician
9.	Black Rose Dragon
10.	Brionac, Dragon of the Ice Barrier
11.	Goyo Guardian
12.	Arcanite Magician, The Supreme Wizard

[User]
 [I hope you're ok with the fact that, due to the fact Internert Exploer hates me, I'm not going to be linking to the Wiki for this turn. Also, I will be forgoing RP]
 (1d32)[ 31 ]
 I will summon another Manju, who adds Garlandolf, King of Destruction to my hand. I then activate Ritual of Destruction, tributing Manju and a Gaap the Divine Soldier from my hand to summon Garlandolf, who destroys your monsters and gains 300 ATK. He then attacks directly. End Turn
{table="head]1|2|3|4|5
-|-|G|-|-
-|-|-|-|-[/table]
 LP=4900
 G arlandolf, King of Destruction,  2800 /[Ok, I can't remember his Defence...]

 Spoiler
Deck:

 Spoiler
1.	Garlandolf, King of Destruction
2.	Garlandolf, King of Destruction
4.	Slate Warrior
5.	Slate Warrior
6.	Slate Warrior
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Djinn Cursenchanter of Rituals
11.	Manju of the Ten Thousand Hands
12.	Evil Hero Infernal Gainer
13.	Evil Hero Infernal Gainer
14.	Card Guard
15.	Card Guard
16.	Blackwing – Gale the Whirlwind
17.	Gaap the Divine Soldier
18.	Ritual of Destruction
19.	Ritual of Destruction
20.	Burden of the Mighty
21.	Burden of the Mighty
22.	Burden of the Mighty
23.	Mystical Space Typhoon
24.	Heavy Storm
25.	Lightning Vortex
26.	Lightning Vortex
27.	Torrential Tribute
28.	Dimensional Prison
29.	Dimensional Prison
30.	Dark Bribe
32.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Black Rose Dragon
2.	Blackwing Armour Master
3.	Blackwing Armour Master
4.	Blackwing Armour Master
5.	Psychic Lifetrancer
6.	Psychic Lifetrancer
7.	Thought Ruler Archfiend
8.	Thought Ruler Archfiend
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Stardust Dragon
12.	Stardust Dragon

Stats:
Graveyard:
 Spoiler
-Djinn Cursenchanter of Rituals
-Dark Bribe
-Mirror Force
-Manju of the Ten Thousand Hands
-Bottomless Trap Hole
-Ritual of Destruction
-Manju of the Ten Thousand Hands
-Gaap the Divine Soldier

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Dark Bribe
Face Downs:


[User] The priestess sits alone beside the altar of the ruined cathedral.  Her long white robes flow around her as she shifts slightly, a stark contrast to the darkness of the night.   "I had been expecting you."

[User]
 Init:  (1d20)[ 16 ]
Draw:  (5d40)[ 25 ][ 37 ][ 13 ][ 27 ][ 37 ](139)
Re-roll:  (3d40)[ 40 ][ 12 ][ 40 ](92)
 Northern Lights: 40 cards

 Spoiler
MONSTER: 21
1. Apprentice Magician (DARK Spellcaster 2; 400/800)
2. Apprentice Magician (DARK Spellcaster 2; 400/800)
3. Apprentice Magician (DARK Spellcaster 2; 400/800)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
6. Djinn Presider of Rituals (DARK Fiend 4; 1800/1400)
7. Djinn Presider of Rituals (DARK Fiend 4; 1800/1400)
8. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
9. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
10. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
11. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
12. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
13. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
14. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
15. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
16. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
17. Old Vindictive Magician (DARK Spellcaster 2; 450/600)
18. Old Vindictive Magician (DARK Spellcaster 2; 450/600)
19. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
20. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
21. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)

SPELL: 17
22. Allure of Darkness
23. Book of Moon
24. Book of Moon
25. Book of Moon
26. Burial From A Different Dimension
27. Giant Trunade
28. Heavy Storm
29. Mystical Space Typhoon
30. Preparation of Rites (Mon from Deck; Spell from Graveyard)
31. Preparation of Rites (Mon from Deck; Spell from Graveyard)
32. Ritual of Grace (RITUAL: Northwemko)
33. Ritual of Grace (RITUAL: Northwemko)
34. Secret Village of the Spellcasters
35. Secret Village of the Spellcasters
36. Secret Village of the Spellcasters
37. Swords of Revealing Light
38. Terraforming

TRAP: 2
39. Royal Decree
40. Royal Decree

[User]
 [Sorry for the delay, see my sig]
A tall man walks intot he Arena, he wears a black cloak over some armour, he has dark skin and a pointed nose, as well as red hair. His duel disk is in the shape of three triangles in a formation that again makes a triangle. And the exact same symbol glows on his hand.
 "Hello, mortal. Let us begin our battle."
 (1d20)[ 15 ]
 (5d40)[ 18 ][ 2 ][ 31 ][ 18 ][ 37 ](106)
 (3d40)[ 22 ][ 11 ][ 38 ](71)  (22 taken instead of second 18)
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:

 Spoiler
1.	Garlandolf, King of Destruction
3.	Garlandolf, King of Destruction
4.	Slate Warrior
5.	Slate Warrior
6.	Slate Warrior
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Presider of Rituals
10.	Djinn Cursenchanter of Rituals
11.	Djinn Cursenchanter of Rituals
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Manju of the Ten Thousand Hands
15.	Evil Hero Infernal Gainer
16.	Evil Hero Infernal Gainer
17.	Card Guard
19.	Blackwing – Gale the Whirlwind
20.	Gaap the Divine Soldier
21.	Gaap the Divine Soldier
23.	Ritual of Destruction
24.	Ritual of Destruction
25.	Burden of the Mighty
26.	Burden of the Mighty
27.	Burden of the Mighty
28.	Mystical Space Typhoon
29.	Heavy Storm
30.	Lightning Vortex
32.	Torrential Tribute
33.	Mirror Force
34.	Dimensional Prison
35.	Dimensional Prison
36.	Dark Bribe
38.	Dark Bribe
39.	Bottomless Trap Hole
40.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Black Rose Dragon
2.	Blackwing Armour Master
3.	Blackwing Armour Master
4.	Blackwing Armour Master
5.	Psychic Lifetrancer
6.	Psychic Lifetrancer
7.	Thought Ruler Archfiend
8.	Thought Ruler Archfiend
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Stardust Dragon
12.	Stardust Dragon

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Card Guard
-Garlandolf, King of Destruction
-Lightning Vortex
-Ritual of Destruction
-Dark Bribe
Face Downs:

[User]
 OOC: It's no problem.  A pity about your computer, though.

 "Indeed.  We shall see whether protection or destruction is the stronger force."
Draw:  (1d35)[ 11 ]
 "I lead with two facedown cards, then end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|Fd|-|-
-|-|Fd|-|-[/table]
MON:
3. Facedown card
S/T:
3. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
3.  Gravekeeper's Spy  (DARK Spellcaster 4; 1200/ 2000 )
S/T:
3. Book of Moon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
Giant Trunade
Swords of Revealing Light
Royal Decree

 Deck:  34

 Spoiler
MAIN:
1. Apprentice Magician (DARK Spellcaster 2; 400/800)
2. Apprentice Magician (DARK Spellcaster 2; 400/800)
3. Apprentice Magician (DARK Spellcaster 2; 400/800)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
6. Djinn Presider of Rituals (DARK Fiend 4; 1800/1400)
7. Djinn Presider of Rituals (DARK Fiend 4; 1800/1400)
8. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
9. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
10. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
 >. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
11. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
 >. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
12. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
13. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
14. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
15. Old Vindictive Magician (DARK Spellcaster 2; 450/600)
16. Old Vindictive Magician (DARK Spellcaster 2; 450/600)
17. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
18. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
19. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
20. Allure of Darkness
21. Book of Moon
22. Book of Moon
 >. Book of Moon
23. Burial From A Different Dimension
 >. Giant Trunade
24. Heavy Storm
25. Mystical Space Typhoon
26. Preparation of Rites (Mon from Deck; Spell from Graveyard)
27. Preparation of Rites (Mon from Deck; Spell from Graveyard)
28. Ritual of Grace (RITUAL: Northwemko)
29. Ritual of Grace (RITUAL: Northwemko)
30. Secret Village of the Spellcasters
31. Secret Village of the Spellcasters
32. Secret Village of the Spellcasters
 >. Swords of Revealing Light
33. Terraforming
34. Royal Decree
 >. Royal Decree

[User]
 (1d35)[ 6 ]
 I summon the  Djinn Presider of Rituals  and play a card face down. Presider will then destroy your face down monster. End Turn
A green, fat genie wielding a sword and shield appears, thrusting its sword into your face down monster.
{table="head"]1|2|3|4|5
-|-|P|-|-
-|-|F|-|-[/table]
 LP=8000
 Djinn  P resider of Rituals,  1800 /1400

 Spoiler
Deck:

 Spoiler
1.	Garlandolf, King of Destruction
2.	Garlandolf, King of Destruction
3.	Slate Warrior
4.	Slate Warrior
5.	Slate Warrior
7.	Djinn Presider of Rituals
8.	Djinn Presider of Rituals
9.	Djinn Cursenchanter of Rituals
10.	Djinn Cursenchanter of Rituals
11.	Manju of the Ten Thousand Hands
12.	Manju of the Ten Thousand Hands
13.	Manju of the Ten Thousand Hands
14.	Evil Hero Infernal Gainer
15.	Evil Hero Infernal Gainer
16.	Card Guard
17.	Blackwing – Gale the Whirlwind
18.	Gaap the Divine Soldier
19.	Gaap the Divine Soldier
20.	Ritual of Destruction
21.	Ritual of Destruction
22.	Burden of the Mighty
23.	Burden of the Mighty
24.	Burden of the Mighty
25.	Mystical Space Typhoon
26.	Heavy Storm
27.	Lightning Vortex
28.	Torrential Tribute
29.	Mirror Force
30.	Dimensional Prison
31.	Dimensional Prison
32.	Dark Bribe
33.	Dark Bribe
34.	Bottomless Trap Hole
35.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Black Rose Dragon
2.	Blackwing Armour Master
3.	Blackwing Armour Master
4.	Blackwing Armour Master
5.	Psychic Lifetrancer
6.	Psychic Lifetrancer
7.	Thought Ruler Archfiend
8.	Thought Ruler Archfiend
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Stardust Dragon
12.	Stardust Dragon

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Card Guard
-Garlandolf, King of Destruction
-Lightning Vortex
-Ritual of Destruction
Face Downs:
3: Dark Bribe

[User]
 As Djinn Presider slashes with his épée, it seems to pass through nothing.  An  olive-skinned man  appears behind the Djinn, smiling briefly before he strikes the Djinn, spinning it about and knocking it back to its side of the field.  Behind him, a second Gravekeeper's Spy appears, on the defensive as well.

OOC: Attack of Djinn Presider strikes Gravekeeper's Spy (2000 DEF), whose effect summons a second Spy from the Deck.  Any turn alterations?

[User]
 No changes
[Once again, sorry for the delay, but there shouldn't be any more multi-day delays for at least a week now]

[User]
 Draw:  (1d33)[ 18 ]
 "For my turn, I activate Swords of Revealing Light.  Then, I'll end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|GS|GS|-
-|-|Fd|SRL|-[/table]
MON:
3.  Gravekeeper's Spy  (DARK Spellcaster 4; 1200/ 2000 )
4.  Gravekeeper's Spy  (DARK Spellcaster 4; 1200/ 2000 )
S/T:
3. Facedown card
4.  Swords of Revealing Light
 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Book of Moon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
Giant Trunade
Royal Decree

 Deck:  32

 Spoiler
MAIN:
1. Apprentice Magician (DARK Spellcaster 2; 400/800)
2. Apprentice Magician (DARK Spellcaster 2; 400/800)
3. Apprentice Magician (DARK Spellcaster 2; 400/800)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
6. Djinn Presider of Rituals (DARK Fiend 4; 1800/1400)
7. Djinn Presider of Rituals (DARK Fiend 4; 1800/1400)
8. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
9. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
10. Djinn Releaser of Rituals (DARK Fiend 3; 1200/2000)
 >. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
 >. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
 >. Gravekeeper's Spy (DARK Spellcaster 4; 1200/2000)
11. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
12. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
13. Manju of the Ten Thousand Hands (LIGHT Fairy 4; 1400/1000)
14. Old Vindictive Magician (DARK Spellcaster 2; 450/600)
15. Old Vindictive Magician (DARK Spellcaster 2; 450/600)
16. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
17. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
 >. Divine Grace - Northwemko (LIGHT Spellcaster 7; 2700/1200)
18. Allure of Darkness
19. Book of Moon
20. Book of Moon
 >. Book of Moon
21. Burial From A Different Dimension
 >. Giant Trunade
22. Heavy Storm
23. Mystical Space Typhoon
24. Preparation of Rites (Mon from Deck; Spell from Graveyard)
25. Preparation of Rites (Mon from Deck; Spell from Graveyard)
26. Ritual of Grace (RITUAL: Northwemko)
27. Ritual of Grace (RITUAL: Northwemko)
28. Secret Village of the Spellcasters
29. Secret Village of the Spellcasters
30. Secret Village of the Spellcasters
 >. Swords of Revealing Light
31. Terraforming
32. Royal Decree
 >. Royal Decree

[User] [I'm sorry. Due to not being able to load the Wiki with any usable speed due to Internet Explorer having a grudge on me ever since I cheated on it with its much hotter sister, Firefox, and not having a plan I'd already ... planned like in the other duel, I'm going to have to surrender.]


[User] A monster truck show sometimes involves the truck crushing smaller vehicles beneath its huge tires. These trucks can run up and over most man-made barriers, so they are equipped with remote shut-off switches, to help prevent an accident if the driver loses control at any time. 😁😁


[User]
 Hold the Line!

 Spoiler
1 Plains
2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
41 Hada Freeblade
 42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

 My Hand:

 Spoiler
Kazandu Blademaster
Talus Paladin
Test of Endurance
Plains
Ondu Cleric

 My Field
 - Savannah (T)
 - Hada Freeblade (1/2)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Savannah
 - Tap Savannah, play Hada Freeblade
 - End Turn

 Life:  20

[User]
 Rolling for Hand
 (10d69)[ 40 ][ 29 ][ 62 ][ 10 ][ 25 ][ 67 ][ 44 ][ 3 ][ 30 ][ 50 ](360)

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
 (10d60)[ 59 ][ 35 ][ 59 ][ 21 ][ 50 ][ 40 ][ 6 ][ 10 ][ 14 ][ 49 ](343)
 My Hand:

 Spoiler

Swamp, Mountain, Birthing Pod, Cultivate, Viridian Emissary, Skinrender

 My Field
- Forest (T)
- Birds of Paradise (0/1 Flying)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Forest
2. Tap for G
3. Play Birds of Paradise
4. End.

 Life:    20

[User]
 Hold the Line!

 Spoiler
1 Plains
2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
 41 Hada Freeblade
42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 41 ][ 55 ][ 59 ](155)
 My Hand:

 Spoiler
Kazandu Blademaster
Talus Paladin
Test of Endurance
Hada Freeblade
Ondu Cleric

 My Field
 - Savannah (T)
 - Plains (T)

 - Hada Freeblade (2/3) (T)
 - Kazandu Blademaster (2/2, First Strike, Vigilance)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Plains
 - Play Kazandu Blademaster
 - Attack with Hada Freeblade
 - End Turn

 Life:  20

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
 (5d60)[ 13 ][ 46 ][ 9 ][ 37 ][ 45 ](150)
 My Hand:

 Spoiler

 Mountain, Mountain, Cultivate, Viridian Emissary, Skinrender

 My Field
- Forest
- Birds of Paradise (0/1 Flying)
- Swamp
- Birthing Pod

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Swamp
2. Tap all mana sources for BRG
3. Pay 2 life and play Birthing Pod.
4. End

 Life:    18

[User]
 Hold the Line!

 Spoiler
1 Plains
2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
 26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
 41 Hada Freeblade
42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 26 ][ 56 ][ 27 ](109)
 My Hand:

 Spoiler
Talus Paladin
Test of Endurance
Hada Freeblade
Ondu Cleric

 My Field
 - Savannah
 - Plains
 - Hada Freeblade (3/4) (T)
 - Kazandu Blademaster (3/3, First Strike, Vigilance)
 - Ondu Cleric (1/1)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Ondu Cleric (Gain 3 life)
 - Attack with Both Hada Freeblade and Kazandu Blademaster
 - End Turn

 Life:  23

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
[rollv]5d60[/rollv]

 My Hand:

 Spoiler

Mountain, Forest, Cultivate, Viridian Emissary

 My Field
- Forest
- Birds of Paradise
- Swamp
- Birthing Pod
- Mountain
- Skinrender (3/3)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Damnit edited this post by mistake. Oh well you know what happened.

 Life:    12

[User]
 Hold the Line!

 Spoiler
1 Plains
 2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
 26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
 41 Hada Freeblade
42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 10 ][ 2 ][ 59 ](71)
 My Hand:

 Spoiler
Talus Paladin
Test of Endurance

 My Field
 - Savannah (T)
 - Plains (T)
 - Plains (T)
 - Hada Freeblade (5/6 (T)
 - Hada Freeblade (1/2)
 - Ondu Cleric (1/1)
 - Ondu Cleric (1/1)

 Graveyard:
 - Kazandu Blademaster

 Exiled:
 Turn Synopsis:
 - Play Plains
 - Play Ondu Cleric (Gain 6 life)
 - Play Hada Freeblade (Gain 8 life)
 - Attack with Hada Freeblade
 - End Turn

 Life:  23[/QUOTE]

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
 (5d60)[ 53 ][ 60 ][ 56 ][ 11 ][ 30 ](210)
 My Hand:

 Spoiler

Mountain, Mountain, Viridian Emissary, Acidic Slime

 My Field
- Forest (T)
- Forest (T)
- Swamp (T)
- Swamp  (T)
- Birthing Pod
- Mountain (T)
- Acidic Slime (2/2 Deathtouch)

 Graveyard:
- Birds of Paradise
- Skinrender (3/3)

 Exiled:
 Turn Synopsis:
1. Play Forest
2. Tap all mana sources
3. Pay 2 life and G to use Birthind Pod
3a. Skinrender goes in, Acidic slime comes out.
3b. Destroy one of your lands, doesnt matter I do not believe.
4. Play Cultivate
4a. Swamp goes in to play tapped, mountain goes into my hand.

 Life:    12

[User]
 Hold the Line!

 Spoiler
1 Plains
 2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
 14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
 26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
 41 Hada Freeblade
42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 3 ][ 44 ][ 13 ](60)
 My Hand:

 Spoiler
Talus Paladin
Test of Endurance

 My Field
 - Plains
 - Plains
 - Tropical Island
 - Hada Freeblade (5/6)
 - Hada Freeblade (1/2)
 - Ondu Cleric (1/1)
 - Ondu Cleric (1/1)

 Graveyard:
 - Kazandu Blademaster
 - Savannah

 Exiled:
 Turn Synopsis:
 - Play Tropical Island
 - End Turn

 Life:  37

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
 (5d60)[ 9 ][ 13 ][ 51 ][ 41 ][ 43 ](157)
 My Hand:

 Spoiler

Mountain, Swamp, Viridian Emissary

 My Field
- Forest (T)
- Forest (T)
- Swamp (T)
- Swamp  (T)
- Mountain (T)
- Mountain (T)
- Birthing Pod (T)
- Acidic Slime (2/2 Deathtouch)
- Wurmcoil Engine (6/6 Deathtouch, Lifelink)

 Graveyard:
- Birds of Paradise
- Skinrender (3/3)
- Acidic Slime

 Exiled:
 Turn Synopsis:
1. Tap all mana sources
2. Play Acidic Slime (I will blow up your tropical island)
3. pay 2 life and 1 mana (6 mana spent, all my mana) to use Birthing Pod on acidic slime (doesnt matter which)
3a. Slime goes in, Wurmcoil engine comes out (a pod just birthed a machine)
4. End Turn

 Life:    8

[User]
 [QUOTE=nolispe;11732390] Hold the Line!

 Spoiler
1 Plains
 2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
 14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
 19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
 26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
 41 Hada Freeblade
42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 63 ][ 29 ][ 26 ](118)
 My Hand:

 Spoiler
Test of Endurance

 My Field
 - Plains (T)
 - Plains (T)
 - Gaea's Cradle (T)
 - Hada Freeblade (6/7)
 - Hada Freeblade (2/3)
 - Talus Paladin (3/4, Lifelink)
 - Ondu Cleric (1/1)
 - Ondu Cleric (1/1)

 Graveyard:
 - Kazandu Blademaster
 - Savannah
 - Tropical Island

 Exiled:
 Turn Synopsis:
 - Play Gaea's Cradle
 - Play Talus Paladin (gain 10 life)
 - End Turn
 Life:  47

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
 (5d60)[ 33 ][ 53 ][ 44 ][ 16 ][ 14 ](160)
 My Hand:

 Spoiler

Mountain, Viridian Emissary

 My Field
- Forest (T)
- Forest (T)
- Forest (T)
- Swamp (T)
- Swamp  (T)
- Swamp (T)
- Mountain (T)
- Mountain (T)
- Birthing Pod (T)
- Acidic Slime (2/2 Deathtouch)
- Trinket Mage (2/2)
- Wurm Token (3/3 Deathtouch)
- Wurm Token (3/3 Lifelink)
- Sheoldred, Whispering One (6/6 Swampwalk)

 Graveyard:
- Birds of Paradise
- Skinrender
- Acidic Slime
- Wurmcoil Engine
- Viridian Emissary

 Exiled:
 Turn Synopsis:
1. Play Swamp
2. Tap all lands
3. Bring out Viridian Emissary
4. Pay 2 to for Birthinpod
5. Swallow Viridian Mage, allowing me to put Trinket mage on the field
6. Search for Voltiac key, put on field for 1 mana, pay 1 and tap. (that's 6 out of 7 mana spent)
7. Pay 2 life and pay 1 mana for a now untapped birthing pod.
8. Swallow Wurmcoil Engine (allowing me to put 2 tokens on the field), for Sheoldred, whispering one.
9. At your next upkeep, sacrifice a creature.
10. End Turn.

 Life:    6

[User]
 Hold the Line!

 Spoiler
1 Plains
 2 Plains
 3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
 10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
 14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
 19 Gaea's Cradle
20 Gaea's Cradle
21 Tundra
22 Tundra
23 Tundra
24 Tundra
 25 Ondu Cleric
 26 Ondu Cleric
27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
 36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40  Talus Paladin
 41 Hada Freeblade
42 Hada Freeblade
43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
51 Soul Foundry
52 Soul Foundry
53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
 62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 48 ][ 51 ][ 41 ](140)
 My Hand:
 My Field
 - Plains (T)
 - Plains (T)
 - Gaea's Cradle (T)
 - Harabaz Druid (0/1)
 - Ondu Cleric (1/1)
 - Ondu Cleric (1/1)
 - Test of Endurance

 Graveyard:
 - Kazandu Blademaster
 - Savannah
 - Tropical Island
 - Hada Freeblade (2/3)
 - Talus Paladin (4/5, Lifelink) (T)
 - Hada Freeblade (7/8) (T)

 Exiled:
 Turn Synopsis:
 - Sacrifice the 2/3 Hada Freeblade
 - Play Harabaz Druid (gaining 10 life)
 - Play Test of Endurance
 - Attack En Masse - Hada Freeblade/Talus Paladin
 - Life link gains another 11 life
 - End Turn
 Life:  68[/QUOTE]

[User]
 Birthing Grounds

 Spoiler

  Island
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Rampant Growth
  Cultivate
  Cultivate
  Cultivate
  Swamp
  Swamp
  Swamp
  Swamp
  Mountain
  Mountain
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Forest
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Darkslick Shores
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Copperline Gorge
  Wurmcoil Engine
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Viridian Emissary
  Tuktuk the Explorer
  Tuktuk the Explorer
  Trinket Mage
  Skinrender
  Skinrender
  Sea Gate Oracle
  Sheoldred, Whispering One
  Sea Gate Oracle
  Mitotic Slime
  Inferno Titan
  Entomber Exarch
  Dragonmaster Outcast
  Entomber Exarch
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Acidic Slime
  Birds of Paradise
  Birds of Paradise
  Voltaic Key
  Birthing Pod
  Birthing Pod
  Birthing Pod
  Birthing Pod

 Draw
 (5d60)[ 45 ][ 9 ][ 49 ][ 21 ][ 32 ](156)
 My Hand:

 Spoiler

Viridian Emissary

 My Field
- Forest (T)
- Forest (T)
- Forest (T)
- Swamp (T)
- Swamp  (T)
- Swamp (T)
- Mountain (T)
- Mountain (T)
- Mountain (T)
- Birthing Pod (T)
- Trinket Mage (2/2)
- Wurm Token (3/3 Lifelink) (T)
- Miotic Slime (4/4)
- Inferno Titan (6/6)
- Sheoldred, Whispering One (6/6 Swampwalk)

 Graveyard:
- Birds of Paradise
- Skinrender
- Wurmcoil Engine
- Viridian Emissary
- Acidic Slime
- Wurm Token

 Exiled:
 Turn Synopsis:
1. Upkeep, Dredge Acidic Slime, destroy target Enchantment (Test of Endurance)
2. Play Mountain
3. Tap all lands for... 9 Mana
4. Play Miotic Slime (cost 5)
5. Pay 2 for Birthind Pod, Insert Acidic Slime, Put Inferno Titan onto the field (dealing 1 damage to 3 of your creatures)
6. Attack with Wurm Token (lifelink)
7. End Turn

 Life:    9


[User]
 Brothers! To Arms!

 Spoiler

  Hada Freeblade
  Hada Freeblade
  Hada Freeblade
  Hada Freeblade
  Harabaz Druid
  Harabaz Druid
  Harabaz Druid
  Jwari Shapeshifter
  Jwari Shapeshifter
  Kazandu Blademaster
  Kazandu Blademaster
  Kazandu Blademaster
  Kazandu Blademaster
  Ondu Cleric
  Ondu Cleric
  Ondu Cleric
  Ondu Cleric
  Oran-Rief Survivalist
  Oran-Rief Survivalist
  Oran-Rief Survivalist
  Forest
  Forest
  Forest
  Forest
  Graypelt Refuge
  Graypelt Refuge
  Graypelt Refuge
  Graypelt Refuge
  Halimar Depths
  Halimar Depths
  Halimar Depths
  Halimar Depths
  Island
  Island
  Island
  Island
  Plains
  Plains
  Plains
  Plains
  Plains
  Plains
  Beastmaster Ascension
  Beastmaster Ascension
  Mana Leak
  Mana Leak
  Mana Leak
  Mana Leak
  Naturalize
  Naturalize
  Naturalize
  Naturalize
  Tezzeret's Gambit
  Tezzeret's Gambit
  Tezzeret's Gambit
  Mimic Vat
  Tezzeret's Gambit
  Mimic Vat
  Venser, the Sojourner
  Venser, the Sojourner

 Draw
 My Hand:

 Spoiler

Oran-Rief Survivalist, Harabaz Druid, Harabaz Druid, Ondu Cleric, Kazandu Blademaster, Hadafreeblade

 My Field
- Halimar Depths (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Halimar Depths
2. Look at top 3 cards
3. End Turn

 Life:    20

[User] [rollv]10d60[/rollv] Roll hand

[User] Fking Roller.  (10d60)[ 19 ][ 5 ][ 6 ][ 6 ][ 15 ][ 11 ][ 1 ][ 11 ][ 30 ][ 50 ](154)

[User]
 Descretion is the Better Part of Valor!

 Spoiler
1 Plains
2 Plains
3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
 20 Gaea's Cradle
21 Tundra
 22 Tundra
23 Tundra
24 Tundra
25 Ondu Cleric
26 Ondu Cleric
 27 Ondu Cleric
28 Ondu Cleric
29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40 Talus Paladin
41 Hada Freeblade
 42 Hada Freeblade
 43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
 51 Soul Foundry
52 Soul Foundry
 53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
62 Test of Endurance
63 Test of Endurance

Roll:  (10d63)[ 45 ][ 53 ][ 46 ][ 45 ][ 51 ][ 37 ][ 42 ][ 22 ][ 12 ][ 8 ](361)
 My Hand:

 Spoiler
Swords to Plowshares
Hada Freeblade
Sea Gate Loremaster
Soul Foundry
Ondu Cleric
Gaea's Cradle

 My Field
 - Hada Freeblade (1/2)
 - Tundra (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Tundra
 - Play Hada Freeblade
 - End Turn
 Life:  20

[User] (10d60)[ 12 ][ 49 ][ 43 ][ 19 ][ 32 ][ 31 ][ 25 ][ 42 ][ 35 ][ 36 ](324)  Halimar depths search

[User]
 Brothers! To Arms!

 Spoiler

  Hada Freeblade
  Hada Freeblade
  Hada Freeblade
  Hada Freeblade
  Harabaz Druid
  Harabaz Druid
  Harabaz Druid
  Jwari Shapeshifter
  Jwari Shapeshifter
  Kazandu Blademaster
  Kazandu Blademaster
  Kazandu Blademaster
  Kazandu Blademaster
  Ondu Cleric
  Ondu Cleric
  Ondu Cleric
  Ondu Cleric
  Oran-Rief Survivalist
  Oran-Rief Survivalist
  Oran-Rief Survivalist
  Forest
  Forest
  Forest
  Forest
  Graypelt Refuge
  Graypelt Refuge
  Graypelt Refuge
  Graypelt Refuge
  Halimar Depths
  Halimar Depths
  Halimar Depths
  Halimar Depths
  Island
  Island
  Island
  Island
  Plains
  Plains
  Plains
  Plains
  Plains
  Plains
  Beastmaster Ascension
  Beastmaster Ascension
  Mana Leak
  Mana Leak
  Mana Leak
  Mana Leak
  Naturalize
  Naturalize
  Naturalize
  Naturalize
  Tezzeret's Gambit
  Tezzeret's Gambit
  Tezzeret's Gambit
  Mimic Vat
  Tezzeret's Gambit
  Mimic Vat
  Venser, the Sojourner
  Venser, the Sojourner

 Draw
 (10d60)[ 25 ][ 46 ][ 24 ][ 19 ][ 47 ][ 9 ][ 54 ][ 19 ][ 10 ][ 16 ](269)
 My Hand:

 Spoiler

Oran-Rief Survivalist, Harabaz Druid, Harabaz Druid, Ondu Cleric, Kazandu Blademaster, Hadafreeblade, Naturalize

 My Field
- Halimar Depths
- Greypelt Refuge (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Greypelt Refuge (gain 1 life)
2. End Turn

 Life:    21

[User]
 The scout smiled, as he dogged the trail of the enemy detachment. It seemed they had no troops ready yet. An enemy-less fight. The Mouse Regiment's favorite.
 Descretion is the Better Part of Valor!

 Spoiler
1 Plains
2 Plains
3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
 20 Gaea's Cradle
21 Tundra
 22 Tundra
23 Tundra
24 Tundra
25 Ondu Cleric
26 Ondu Cleric
 27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40 Talus Paladin
41 Hada Freeblade
 42 Hada Freeblade
 43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
 51 Soul Foundry
52 Soul Foundry
 53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 29 ][ 50 ][ 11 ](90)
 My Hand:

 Spoiler
Swords to Plowshares
Sea Gate Loremaster
Soul Foundry
Ondu Cleric
Kazandu Blademaster

 My Field
 - Hada Freeblade (2/3) (T)
 - Hada Freeblade (1/2)
 - Gaea's Cradle
 - Tundra (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Gaea's Cradle
 - Play Hada Freeblade
 - Attack with Hada Freeblade
 - End Turn

 Life:  20[/QUOTE]

[User]
 Brothers! To Arms!

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  Hada Freeblade
  Hada Freeblade
  Hada Freeblade
  Hada Freeblade
  Harabaz Druid
  Harabaz Druid
  Harabaz Druid
  Jwari Shapeshifter
  Jwari Shapeshifter
  Kazandu Blademaster
  Kazandu Blademaster
  Kazandu Blademaster
  Kazandu Blademaster
  Ondu Cleric
  Ondu Cleric
  Ondu Cleric
  Ondu Cleric
  Oran-Rief Survivalist
  Oran-Rief Survivalist
  Oran-Rief Survivalist
  Forest
  Forest
  Forest
  Forest
  Graypelt Refuge
  Graypelt Refuge
  Graypelt Refuge
  Graypelt Refuge
  Halimar Depths
  Halimar Depths
  Halimar Depths
  Halimar Depths
  Island
  Island
  Island
  Island
  Plains
  Plains
  Plains
  Plains
  Plains
  Plains
  Beastmaster Ascension
  Beastmaster Ascension
  Mana Leak
  Mana Leak
  Mana Leak
  Mana Leak
  Naturalize
  Naturalize
  Naturalize
  Naturalize
  Tezzeret's Gambit
  Tezzeret's Gambit
  Tezzeret's Gambit
  Mimic Vat
  Tezzeret's Gambit
  Mimic Vat
  Venser, the Sojourner
  Venser, the Sojourner

 Draw
 (10d60)[ 16 ][ 33 ][ 20 ][ 19 ][ 48 ][ 22 ][ 26 ][ 54 ][ 20 ][ 12 ](270)
 My Hand:

 Spoiler

Oran-Rief Survivalist, Harabaz Druid, Ondu Cleric, Kazandu Blademaster, Hadafreeblade, Naturalize, Ondu Cleric

 My Field
- Halimar Depths (T)
- Greypelt Refuge (T)
- Harabaz Druid (0/1)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Harabaz Druid
2. End Turn

 Life:    19

[User]
 Descretion is the Better Part of Valor!

 Spoiler
1 Plains
2 Plains
3 Plains
4 Plains
5 Plains
6 Plains
7 Plains
8 Plains
9 Savannah
10 Savannah
11 Savannah
12 Savannah
13 Tropical Island
14 Tropical Island
15 Tropical Island
16 Tropical Island
17 Forest
18 Forest
19 Gaea's Cradle
 20 Gaea's Cradle
21 Tundra
 22 Tundra
23 Tundra
24 Tundra
25 Ondu Cleric
26 Ondu Cleric
 27 Ondu Cleric
28 Ondu Cleric
 29 Kazandu Blademaster
30 Kazandu Blademaster
31 Kazandu Blademaster
32 Kazandu Blademaster
33 Harabaz Druid
34 Harabaz Druid
35 Harabaz Druid
36 Harabaz Druid
37 Turntimber Ranger
38 Turntimber Ranger
39 Talus Paladin
40 Talus Paladin
41 Hada Freeblade
 42 Hada Freeblade
 43 Hada Freeblade
44 Sea Gate Loremaster
45 Sea Gate Loremaster
46 Sea Gate Loremaster
 47 Jawari Shapeshifter
48 Jawari Shapeshifter
49 Soul Foundry
50 Soul Foundry
 51 Soul Foundry
52 Soul Foundry
 53 Swords to Plowshares
54 Swords to Plowshares
55 Swords to Plowshares
56 Swords to Plowshares
57 Living Wish
58 Living Wish
59 Living Wish
60 Living Wish
61 Test of Endurance
62 Test of Endurance
63 Test of Endurance

Roll:  (3d63)[ 55 ][ 40 ][ 6 ](101)
 My Hand:

 Spoiler
Sea Gate Loremaster
Soul Foundry
Ondu Cleric
Kazandu Blademaster

 My Field
 - Hada Freeblade (3/4)
 - Hada Freeblade (2/3)
 - Jwari Shapeshifter (Harabaz Druid) (0/1)
 - Gaea's Cradle (T)
 - Tundra (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Jwari Shapeshifter, copying Harabaz Druid
 - Play Swords to Plowshares on your Harabaz Druid after that resolves
 - Attack with both Freeblades

 Life:  20


[User]
 I have seen him in the watchfires of a hundred circling camps...

 Spoiler

3-20 Swamp
24-40 Relentless Rats
41-44 Cabal Coffers
46-48 Thrumming Stone
50-52 Sign in Blood
53-56 Dark Ritual
57-60 Desperate Research

 My Hand:

 Spoiler
Swamp
Thrumming Stone
Relentless Rats
Relentless Rats
Relentless Rats
Sign in Blood

 My Field
 - Swamp

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Swamp
 - End Turn

 Life:  20

[User]
 Rolling for hand:
[rollv]10d60[rollv]
Mutter mutter mutter
Invisible Castle Roll:
 http://invisiblecastle.com/roller/view/3166151/

1d60 → [33] = (33)
1d60 → [16] = (16)
1d60 → [52] = (52)
1d60 → [26] = (26)
1d60 → [27] = (27)
1d60 → [39] = (39)
1d60 → [45] = (45)
1d60 → [54] = (54)
1d60 → [26] = (26)
1d60 → [44] = (44)

[User]
 Illusions Veil

 Spoiler

Creature (22)
4x Cryptoplasm
2x Drift of Phantasms
4x Myr Galvanizer
4x Palladium Myr
4x Silver Myr
4x Vesuvan Shapeshifter
Sorcery (6)
4x Fabricate
2x Merchant Scroll
Land (22)
19x Island
3x Seat of the Synod
Instant (8)
4x Blue Sun's Zenith
4x Stoic Rebuttal
Artifact (2)
2x Ensnaring Bridge

 Draw
 (10d60)[ 45 ][ 24 ][ 17 ][ 52 ][ 57 ][ 49 ][ 1 ][ 45 ][ 18 ][ 15 ](323)
 My Hand:

 Spoiler

Fabricate, Silver Myr, Blue Sun Zenith, Island, Stoic Rebuttal, Cryptoplasm,

 My Field
- Seat of the Synod

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Seat of the Synod
2. End Turn

 Life:    20

[User]
 They have builded him an altar in the evening dews and damps...

 Spoiler

5-20 Swamp
25-40 Relentless Rats
41-44 Cabal Coffers
46-48 Thrumming Stone
50-52 Sign in Blood
53-56 Dark Ritual
57-60 Desperate Research

Roll:  (3d60)[ 13 ][ 31 ][ 12 ](56)
 My Hand:

 Spoiler
Swamp
Swamp
Thrumming Stone
Relentless Rats
Relentless Rats
Relentless Rats
Relentless Rats

 My Field
 - Swamp (T)
 - Swamp (T)

 Graveyard:
 - Sign in Blood

 Exiled:
 Turn Synopsis:
 - Play Swamp
 - Tap both Swamps, Play Sign in Blood (targeting self)
 - End Turn

 Life:  18

[User]
 Illusions Veil

 Spoiler

Creature (22)
4x Cryptoplasm
2x Drift of Phantasms
4x Myr Galvanizer
4x Palladium Myr
4x Silver Myr
4x Vesuvan Shapeshifter
Sorcery (6)
4x Fabricate
2x Merchant Scroll
Land (22)
19x Island
3x Seat of the Synod
Instant (8)
4x Blue Sun's Zenith
4x Stoic Rebuttal
Artifact (2)
2x Ensnaring Bridge

 Draw
 (5d60)[ 26 ][ 27 ][ 55 ][ 20 ][ 4 ](132)
 My Hand:

 Spoiler

Fabricate x2, Blue Sun Zenith, Stoic Rebuttal, Cryptoplasm,

 My Field
- Seat of the Synod (T)
- Island (T)
- Silver Myr (1/1)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Play Island
2. Tap Island and S.o.t.S for Silver Myr.
3. End Turn

 Life:    20

[User]
 I can read his righteous sentence in the dim and flaring lamps

 Spoiler

5-20 Swamp
25-40 Relentless Rats
41-44 Cabal Coffers
47-48 Thrumming Stone
50-52 Sign in Blood
53-56 Dark Ritual
57-60 Desperate Research

Roll:  (3d60)[ 47 ][ 26 ][ 53 ](126)
 My Hand:

 Spoiler
Swamp
Thrumming Stone
Thrumming Stone
Relentless Rats
Relentless Rats
Relentless Rats

 My Field
 - Swamp (T)
 - Swamp (T)
 - Swamp (T)
 - Relentless Rats (2/2)

 Graveyard:
 - Sign in Blood

 Exiled:
 Turn Synopsis:
 - Play Swamp
 - Play Relentless Rats
 - End Turn

 Life:  18[/QUOTE]

[User]
 Illusions Veil

 Spoiler

Creature (22)
4x Cryptoplasm
2x Drift of Phantasms
4x Myr Galvanizer
4x Palladium Myr
4x Silver Myr
4x Vesuvan Shapeshifter
Sorcery (6)
4x Fabricate
2x Merchant Scroll
Land (22)
19x Island
3x Seat of the Synod
Instant (8)
4x Blue Sun's Zenith
4x Stoic Rebuttal
Artifact (2)
2x Ensnaring Bridge

 Draw
 (5d60)[ 10 ][ 19 ][ 14 ][ 9 ][ 8 ](60)
 My Hand:

 Spoiler

Fabricate x2, Blue Sun Zenith, Stoic Rebuttal, Cryptoplasm,

 My Field
- Seat of the Synod (T)
- Island (T)
- Silver Myr (2/2) (T)
- Myr Galvanizer (2/2)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Tap all Mana Sources
2. Play Myr Galvanizer
3. End Turn

 Life:    20

[User]
 I have read a firey gospel writ in burnished rows of steel

 Spoiler

6-20 Swamp
25-40 Relentless Rats
41-44 Cabal Coffers
47-48 Thrumming Stone
50-52 Sign in Blood
53-56 Dark Ritual
57-60 Desperate Research

Roll:  (3d60)[ 23 ][ 5 ][ 55 ](83)
 My Hand:

 Spoiler
Swamp
Thrumming Stone
Thrumming Stone
Relentless Rats
Relentless Rats

 My Field
 - Swamp (T)
 - Swamp (T)
 - Swamp (T)
 - Swamp
 - Relentless Rats (3/3) (T)
 - Relentless Rats (3/3)

 Graveyard:
 - Sign in Blood

 Exiled:
 Turn Synopsis:
 - Play Swamp
 - Play Relentless Rats
 - Attack with Relentless Rats
 - End Turn

 Life:  18[/QUOTE][/QUOTE]

[User]
 Illusions Veil

 Spoiler

Creature (22)
4x Cryptoplasm
2x Drift of Phantasms
4x Myr Galvanizer
4x Palladium Myr
4x Silver Myr
4x Vesuvan Shapeshifter
Sorcery (6)
4x Fabricate
2x Merchant Scroll
Land (22)
19x Island
3x Seat of the Synod
Instant (8)
4x Blue Sun's Zenith
4x Stoic Rebuttal
Artifact (2)
2x Ensnaring Bridge

 Draw
 (5d60)[ 3 ][ 44 ][ 27 ][ 1 ][ 55 ](130)
 My Hand:

 Spoiler

Fabricate x2, Blue Sun Zenith, Stoic Rebuttal, Cryptoplasm,

 My Field
- Seat of the Synod (T)
- Island (T)
- Silver Myr (2/2) (T)
- Myr Galvanizer (2/2)
- Cryptoplasm (2/2)

 Graveyard:
 Exiled:
 Turn Synopsis:
1. Tap all mana sources
2. Play Cryptoplasm
3. End Turn

 Life:    17

[User]
 As you deal with my contemners, so with you my grace shall deal

 Spoiler

6-20 Swamp
26-40 Relentless Rats
41-44 Cabal Coffers
47-48 Thrumming Stone
50-52 Sign in Blood
53-56 Dark Ritual
57-60 Desperate Research

Roll:  (3d60)[ 28 ][ 56 ][ 9 ](93)
 My Hand:

 Spoiler
Thrumming Stone
Relentless Rats
Relentless Rats

 My Field
 - Swamp (T)
 - Swamp (T)
 - Swamp (T)
 - Swamp (T)
 - Swamp (T)
 - Thrumming Stone
 - Relentless Rats (3/3) (T)
 - Relentless Rats (3/3) (T)

 Graveyard:
 - Sign in Blood

 Exiled:
 Turn Synopsis:
-  Play Swamp
 - Play Thrumming Stone
 - Attack with 2 Relentless Rats
 - End Turn
 Life:  18

[User]
 Illusions Veil

 Spoiler

Creature (22)
4x Cryptoplasm
2x Drift of Phantasms
4x Myr Galvanizer
4x Palladium Myr
4x Silver Myr
4x Vesuvan Shapeshifter
Sorcery (6)
4x Fabricate
2x Merchant Scroll
Land (22)
19x Island
3x Seat of the Synod
Instant (8)
4x Blue Sun's Zenith
4x Stoic Rebuttal
Artifact (2)
2x Ensnaring Bridge

 Draw
[rollv]5d60[/rollv]

 My Hand:

 Spoiler

Fabricate x2, Blue Sun Zenith, Stoic Rebuttal,

 My Field
- Seat of the Synod (T)
- Island (T)
- Island (T)
- Silver Myr (3/3)
- Myr Galvanizer (3/3)
- Cryptoplasm (Myr Galvanizer) (3/3)
- Cryptoplasm (2/2)

 Graveyard:
 Exiled:
 Turn Synopsis:
Upkeep: Cryptoplasm becomes Myr Galvanizer
1. Play Island
2. Tap all LANDS or UUU
3. Play Cryptoplasm
4. End Turn

 Life:    11

[User]
 Fing roller

 (5d60)[ 24 ][ 43 ][ 44 ][ 17 ][ 48 ](176)

[User]
 Since God is Marching On

 Spoiler

7-20 Swamp
26-40 Relentless Rats
41-44 Cabal Coffers
47-48 Thrumming Stone
50-52 Sign in Blood
53-56 Dark Ritual
57-60 Desperate Research

Roll:  (10d60)[ 20 ][ 6 ][ 53 ][ 13 ][ 57 ][ 42 ][ 13 ][ 12 ][ 40 ][ 11 ](267)
 My Hand:

 Spoiler
Thrumming Stone
Relentless Rats
Relentless Rats

 My Field
 - Swamp (T)
 - Swamp (T)
 - Swamp (T)
 - Swamp
 - Swamp
 - Swamp
 - Thrumming Stone
 - Relentless Rats (3/3)
 - Relentless Rats (3/3)

 Graveyard:
 - Sign in Blood

 Exiled:
 Turn Synopsis:
 - Play Swamp
 - Play Relentless Rats (1)
 - Ripple 4
 - Reveal Desperate Ritual, Swamp, Dark Ritual, and Relentless Rats (2)
 - Cast Relentless Rats (2) without paying mana cost
 - Ripple 4
 - Reveal Cabal Coffers, Relelentless Rats (3), Swamp, and Relentless Rats (4)
 - Cast Relentless Rats (3) without paying mana cost
 - Ripple 4
 - Reveal Swamp, Swamp, Relentless Rats (5), and Dark Ritual
 - Cast Relentless Rats (4) without paying mana cost
 - Ripple 4
 - Reveal Relentless Rats (6), Swamp, Relentless Rats (7), and Dark Ritual
 - Cast Relentless Rats (5)
 - Ripple 4
 - Reveal Sign in Blood, Dark Ritual, Thrumming Stone, and Relentless Rats (8)
 - Stop Rippling. All rats are now 11/11
Two rats attack. If either gets past...

 Life:  18[/QUOTE]

Rolls:
 http://invisiblecastle.com/roller/view/3166221/


[User]
 You are staying in the Temple of Bahamut in the small frontier town of Kerris. You have been staying there for several weeks, helping to free the town from the menace of a group of raiding goblins.

You wake to the sound of loudly clanging bells. People are shouting outside. As you look out of the window of the room you are staying in you see the bright light of fires burning in the village.

[User] Trent curses loudly, then runs to the dons his gear and runs out of the building toward the fires. Looking for Goblins as he goes.

[User] You see several goblins savaging a few of the humans living in the village. A larger more mannish creature wearing iron armor is holding a torch setting homes ablaze and laughing as he goes.

[User]
 Trent draws his sword,  "HEY! MR TORCH BEARER IDIOT! YEAH I'M TALKING TO YOU! COME FIGHT ME!"

Using my knights challenge +1 to attack damage and saves vs iron clad idiot (his new name)

[User] The creature turns to you a glint of anger in it's single eye. It points it's sword at you bellowing loudly in a language you don't understand, though the guttural noises are loathsome to your ears. Four of the goblins approach you dropping their torches and drawing their assorted weapons.

[User] "What you don't have the gut to fight me one on one? Gotta get your minions to fight for you?"

[User] The creatures starts laughing loudly, it speaks in a rough version of common,  If you can't defeat my men then I don't have any reason to waste my time on you.

[User] "Well you see, if you have to rely on your men so much, when it comes down to fighting and if you do start to lose, you have no men to come back you up, cause I killed them all. You know so little strategy."

[User] It laughs again, a deep and guttural sound,  Your words are those of a coward. Kill him.  The goblins advance on you.

[User]
 "Your words are going to make killing you and using your entrails for decorations that much more fun."

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That's not outside my alignment is it?
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Totally Is...