[User]
 Findicano Stormhaven is a grand metropolis located on the eastern shore of the main continent of Aluria. Originally built in the early years of the Age of Awakening, Stormhaven was founded by groups of pirates, traders, and shipmasters seeking shelter from the ocean's brutal weather. Today, the city is no more than a gathering of ex-Daetharian military, conscripts, mercenaries, and lowlifes trying to make a living without thought of the rest of the city's right to live.

This has been your home ever since the Solvarian military wiped out your home to the west. It is common knowledge that the only reason the Solvarians annihilated the western borders of this Daetharian nation was in self-defense.

 Kyrus As a high standing member of the Thieves Guild of Stormhaven, you are often assigned missions to carry out against the local tyrant, more commonly referred to as Governor Felix. As such, Edricht Sedwin, a local businessman and long time ally of the Guild, has given you information about a bounty hunter hired by Felix that is tracking an elf named Findicano Throshana. Apparently Felix is out for blood and is no friend to this elf. As a close friend to Findicano, Sedwin wants you to find him before Felix's man.

[User]
 After finishing his breakfast, Kyrus stretched lazily. It had been a quiet couple of weeks and he was enjoying his time off. Kyrus splashed some water on his face to wake up more thoroughly when he heard a knock at the door.

He called out "Who's there?!" while approaching his mirror set up to let him see outside. It was a young lad, probably no older than 14 and he was clearly carrying a letter in his hands.

"A messenger from Mr Edricht Sedwin sir!"

"Ah hah," Kyrus thought. "He's probably got another job for me." Kyrus quickly donned his hat of disguise and changed his look to his normal facade for dealing with messengers. He then opened the door.

"Well then, good lad, let's see it." The young man handed Kyrus the letter. It read as such:

Greetings Kyrus, I hope this finds you quickly. Our beloved leader has found a man for a job that needs executing and has sent for an expert messenger to inform him of the offer. The messenger has a fondness for dark cats and supposedly defends himself with a falchion, though you know how rumors are. He may be taking a circuitous route, so you should have a chance at delivering the news first. The recruit's name is Findecano Throshana. He's an elf that lives in the business district of Stormhaven, though I don't know the exact location. He's a friend of mine, and I'm currently busy with work at the moment. If you could be so kind as to give him a hand with this new job, as well as congratulate him, I would be in your debt and most appreciative.

Your patron,

Edricht Sedwin

"Well, thank you lad. Here's a silver piece for your trouble."
The young man smiled. "Thank you sir! Should I bring him a response?"

Kyrus nodded. "Indeed just let him know that his message has been received and that I agree to his terms. I'll contact him when it's finished. You can remember that, right?"

"Of course, sir!" the lad responded.

"Excellent. Here's another silver piece to see the job done."

"Thank you sir!" the boy exclaimed, taking the proffered coin and running off to return the message. Kyrus then stepped back into his apartment and closed the door.

"Damn that Felix!" he exclaimed. "Going after a friend of a friend...well. We can't have that, now can we?"

Kyrus quickly gathered his supplies and armory, doffed them, and changed his look to that of a slightly well to do adventuring swordsman. He also made himself look human instead of like the half elf he was. "This should hopefully help to get past people's prejudices. I've got to find this Findecano quickly."

Kyrus then left his apartment and set off for the business district of Stormhaven.

 Spoiler: role play
Sorry if I placed Findecano's residence in a place of the city you don't want. I forgot to check his sheet before beginning the post, and I didn't want to lose my progress by changing tabs to look (stupid "smart" phone). I can fix that if you need me to.

Also, I'll get to die rolling in the second post. I figured I could at least respond to the setting and beginning plot to start fleshing out Kyrus.

[User]
 A brief groan escaped between Findecáno's lips.  For the first time in almost a decade, a thin line of red appeared just below his left earlobe- at the jawline.  " Blast it, what's wrong with you, man? " he inquired of the irritated face in the mirror.

He'd been up most of the night, struggling with his thoughts.  Something about this deal  felt  wrong, but he couldn't quite put his finger on it.  Staring into his own reflection, he succumbed once more to his thoughts.    The man checked out, his sources were legitimate, so why do I have this  feeling  that I'm being conned, somehow?

A splash of water from his basin removed the scant remaining foam and the worst of the blood, while invigorating his features otherwise.  Irritably, he grabs a small damp cloth, and places it against his jawline, more forcefully than strictly necessary.  With a quick breath, he extinguishes the table-lamp, and picks up his candlestick.

Striding into the next room with his long gait, he sniffs once.    At least  those  are coming along nicely,   he thinks to himself, as the pungent aroma of simmering alchemical compounds assaults his senses.  A few minor tweaks here than there, slightly more heat to this, just a dash more of the greycap powder to that one...  Satisfied, for the time being, he turns to the only clear space in his workshop.  He scoops up six small vials, and goes about with his daily ritual, preparing the elixirs that he never leaves home without.

An hour passes, and as is often the case, his stomach begins grumbling just as he puts the final touches on his mutagen.  Pocketing the various concoctions, he slides into his fine-link shirt, and sword-belt, and gently drapes a simple blue linen shirt over it all.

He unbars and unlocks his door, and opens it just as dawn's first rays filter down the street.    Living at the top of even a gentle incline has its perks.    He sighs in contentment at the beauty of the first day's beams.  Already, the sweet, enticing scent of fresh bread calls from the small bakery at the end of the block.  Smiling, he takes his first steps into the day, fully intent upon getting to the bottom of his unease.

....after breakfast, anyway.

 Spoiler: OOC
No problem, at all.  You guessed or remembered correctly :-)

[User]
 While walking towards the business district, Kyrus kept an eye out for suspicious activity. He also began mentally reviewing his knowledge of the business district of Stormhaven, especially the prominent people who lived there. He hoped one of them knew where Findicano lived.

 Spoiler: rolls
perception (1d20+15)[ 29 ]
Knowledge local  (1d20+13)[ 16 ]


[User]
 Four months into the journey, and despite the crews' best efforts, a massive storm lays waste to your ship, the largest squall that these men have ever seen. What begins as a low groan turns into a deafening crack as the entire vessel splits in two. The ship is quickly submerged - along with your barred cell - but a crack in the hull promises you freedom. You find yourself desperately swimming against powerful waves, and after what seems an eternity you make your way past jagged outcroppings of rock to fall onto the shore. Muscles ache you didn't even know you had, and you eventually succumb to exhaustion.

----------

Upon waking, you find yourself surrounded by the wreckage of your ship and the gruesome remains of the unfortunate souls that dared to call you 'exile'.

 Spoiler: Big 16

 1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
5E D&D

 2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Homebrew Fantasy

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4 or 5

 4. What's the gaming medium (OOTS, chat, e-mail etc.)?
GiantITP Forum

 5. What is the characters' starting status (i.e. experience level)?
Level 3

 6. How much gold or other starting funds will the characters begin with?
Standard for Level 3

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Any class is fine. Elemental Evil and Sword Coast material is allowed. Homebrew variations allowed if you run it by me first

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Any race from the books is fine

9. By what method should Players generate their attributes/ability scores and Hit Points?
Standard Point Buy

 10. Does your game use alignment? What are your restrictions, if so?
No Chaotic Evil

11. Do you allow multi-classing, or have any particular rules in regards to it?
Multi-classing is fine, but keep in mind that it is a bit complicated in 5E

 12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Standard fare, you roll for everything except for secret rolls

 13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
No homebrew rules. No fixes. Variant races are allowed along with homebrew class variants as long as you run it by me

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A short paragraph will do for backstory, but include 2 short-term goals, 1 long-term goal, and 2 secrets regarding your character. Keep in mind that these characters exiles, whether guilty of a crime or not.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
A mix of everything! If you enjoy a certain style let me know

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
All WotC rulebooks and mags are fine.

 Spoiler: Background
Wraeclast is a relatively small continent. The mainland - where the exiles are sent from - is completely controlled by a vast totalitarian empire called Oriath. The Empire is adamantly against the death penalty, as they believe that every life serves a purpose. So when someone breaks the law they are instead shipped off to Wraeclast, which is regarded as a punishment worse than death.

Wraeclast is an extremely hostile and dangerous environment, but it used to be something more. It was home to (or part of) an ancient empire, known only as the Vaal. They apparently possessed the pinnacle of technology. The Emperor Chitus, seeking immortality, colonized Wraeclast and built the now ruined city Sarn as a front for his experiments and his search for Vaal technology hundreds of years ago.

You find yourself washed up on 'the prison continent' where your story - especially as far as mainstream Oriathan civilization is concerned - is supposed to end. However, what you find is a new beginning.

Besides the impetus to survive to spite those who have cast you aside, there are new questions to be answered - what force is at work corrupting the land and its inhabitants? Why do you find Imperial interest still present in Wraeclast, and what does the Oriathan Empire seek to accomplish among the desolate ruins of the Vaal?

 Spoiler: Characters

Kraun An'Kor - Dragonborn Alchemist - Derek
??? - Human Archer - Jon
??? - Gnome Monk - Scott

This is the OOC post for the Secrets of the Vaal campaign. Feel free to ask any questions about the setting, characters, or rules here. If you have any preferences in the feel of the game please let me know. The Wraeclast setting can easily be replaced.

I plan to run this setting as a dark and gritty world but if you would prefer a more high fantasy setting or heroic playstyle please feel free to say something.

As DM I shall call dibs on a few colors to use for NPC speech, specifically   Maroon   and   Saddle Brown

I plan on starting after New Year's so have characters rolled up by 12/30


[User]
 After the long and tedious process of installing and properly setting up the software and hardware, that you had preordered months back and had been patiently (or not) waiting to play, you start up the game launcher which prompts you for a username and password before asking you to don  your VR Helmet.

When the login process is complete, the HUD throws up a message asking you to please lie down or sit in a position that should be comfortable for extended game play. Once you've done this and mentally hit the next button, which brings you to the next message asking you to be still while the hardware calibrates itself. While your sitting motionless for a few moments, you feel a tingling sensation through out your whole body and another window pops up reassuring you that this is normal and that the system is syncing up with your body's nervous system for total immersion experience.

When the set up is complete the world around you seems breakdown and fall apart and is reconstructed leaving you all in a green meadow. There you can see other new players spawn in. Clearly the area was a starting area and a quick look around and you see can spot the usernames of your friends. It would appear you all logged on around the same time.

[User]
 This is Steel from the pad. Playing as Matt Hunter, seasoned role player initiated into 'high tech' gaming, and his avatar Revenant Cairnmaker

Before investing time and money in the gear needed for the Game, Matt's experience with video games is summed up from the brief times he played with friends while waiting for the party to gather for tabletop rpgs and the drive to the larp events in local parks. Luckily, some friends and dedicated research helped to get him up to speed so that he was prepared to save money from his care-taking job and know what to do once release day came.

Once he brought his prize home after helping his comrades barrel through the consumer horde, he immediately went to work setting up the gear and reading to find what's the build of the game like now it's public. As he scoured the manuals, he wondered if the Game was worth its price and the lengthy install process. With trepidation, he donned the helmet to begin his first journey into the realm of high-tier 'master' gaming.

Once the helmet loaded Matt in to the game, he was immediately in awe and had a grand first impression of the game just from the graphics of the interface and VR starting environment. He even thought "Why didn't I get into this sooner." as his Golett avatar loaded in with the Hexblade starting class and equipment he selected in character creation.

[User]
 In the shadows of a bush, Albert watched quietly-or, well, Squint did.  Truth was, Albert was still having trouble with controlling the little ekans properly, the serpentine mon lacking any form of familiar anatomy, swaying with each movement.  That was going to take a lot of getting used to.  However, he had managed to work up the courage to head out for this.  A new game, a new way to meet people.  No one would know it was him, no one would see him, but he could...he could talk to them here.  God, he had nearly lost his nerve so many times the day before, in the store.  So many eyes, so many faces sneering, judging...but he didn't have to deal with that.  He could just learn the game, he could later try and set up some gold farmers, and that would keep him from starving.  He could enjoy this.

In game, near where the others came in, a darker than normal ekans slowly pushed itself out of the brush, slowly weaving its head back and forth, one eye apparently always shut.  Humming lightly, the shadows dance around the ekans as Squint slithers into the light for the first time.


[User]
 Spoiler: Intro:
Welcome to the IC (In Character) Thread for your new adventure, The Swashbuckling Assassin.

If you have any questions regarding the rules or game mechanics, or about how to use the website or how to post, ask them here on the  OOC Thread

Oisín has just succeeded in cooperating with Himaco to draw her essence from Molly's body. Molly seems to be recovering from the experience, but Oisín has no idea if Jonah is still alive. Skipper Roth, Dr. Nathaniel, and Reyes are also still missing. Oisín is relieved that Himaco's struggle did not take Molly's life, but he is determined to find his companions.

[User]
 Oisín decides to return to the room inside the mountain to find out if Jonah is still alive after fighting the mysterious giants.

He also wants to find Nathaniel and Roth, but he really likes the bow he's been using, so he's secretly ok with not finding Reyes. Giving up the bow is not something he relishes the thought of at all.


[User] IntelXR :- IntelXR is the progressed psychological improvement supplement that causes you to accomplish more outcomes which could assist you with getting better outcomes in your scholarly, expert and individual life.Enriched with 100% Pure Phosphatidylserine Complex, IntelXR upgrades everything from memory to knowledge, inspiration to consideration and better emotional well-being.The dynamic fixing included this supplement is 100% Pure Phosphatidylserine Complex.


[User]
 Chapter 0: The Fool's Journey

After running away from the carnage outside, Soga finds himself in a large room, resembling a concert hall. At first sight it looks empty, but on a closer inspection he notices a strange man walking towards him.

 : Are you lost little boy? This is a no place for a child. On the other hand this is no place for anyone. With that chaos outside. Wait, that COMP in your hand, did it belong to a read-haired man?

[User]
 The little kid looks at the device on the cloak's sleeve. The former owner had it someplace on his forearm or elbow, but to the boy, it sat roughly at the wrist (more or less, as is the case with any part of a garment so loose that it can shift around on you).

Then, back at the man. Red hair? Maybe. He wasn't too sure, but it didn't sound wrong either.

Numbly, he nodded, as he slowly, hesitantly (or, more accurately, as if purposelessly) walked in the man's general direction.

[User] : So, the bitch finally made her move. She will pay for that. I assume you haven't tried using it yet?

[User] The kid shakes his head left and right, repeatedly. He didn't mess with anything, honest!

[User]
 : That's good, but I'm afraid that is no longer an option. We must activate our COMPs.

"Welcome to the Amala Infinity. Please enter your name so that we can create your account."
After you enter your name the screen fades to black. When the light returns you greeted by a woman dressed in simple brown clothing. Before addressing you she gives you warm smile.
"Greetings, little one. My name is Tico, I am here to guide you. Are you ready to begin?"

 : Figures you would get his Tico. This is so weird, but I guess I'll have to let you take the lead. I'm Roland, by the way.

[User] "I'm, uh, I'm Soga"   murmurs the kid, as he nods to 'Tico'.   "What do you mean, the lead?"

[User] : We don't have much time for explanation, everything will be clear soon, anyway. You must initialize Demon Summoning Program, we need allies if we are going to deal with the chaos outside.

[User]
 "Demon... Summoning?"

A voice at the back of his mind screamed that he really didn't want to summon any demon, but his body was in no state to heed that, or disagree. So instead he stared at the screen, unsure of what to do. Or, at Tico, really, since she occupied the screen, right?

[User] : You had the pleasure of meeting those things outside. Demons are tearing apart everything we created, and the only way to stop them is to summon our own demons to fight them. there is no other way. And there is no time to waste. Don't fall apart now kid, we don't have that luxury.

[User] "All... allright, tell me how"  , says the little figure, hesitantly.

[User] "Will to live confirmed. Initiating Demon Summoning Program. Do you want an explanation?"

[User] "Yes!"  comes Soga's answer, with as much force of will as he can muster.

[User]
 "By forging contract you gain the ability to summon that demon to assist you. In order to forge a contract you need to defeat the demon in battle. Your COMP allows you to use wide variety of special techniques, and although most of them are locked at the moment they should be more then enough to defeat this group of demons. Did you get that honey?"
 : Just beat them up, and they'll start to listen. It's that simple.

[User] "Beat... them? How? Will you help me?"   His former composure already all but vanished.

[User] : Of course. Don't worry, we can do this, we just need to work together.

[User] "Then... then...  let's go" , rallies Soga once more.

[User] : Well, that was an interesting experience. You all right kid? This couldn't have been easy for you.

[User] "Y...yea. Thanks for protecting me back there. S-so now those demons serve us?"

[User]
 : You could try with a little more spine, but that's good enough under the circumstances. Yes, we can now summon them to protect ourselves when we get outside.

 Roland's determination has been enchanted. His ability to use demons of Jaki race has improved.

"An explanation of Demon Summoning Program is available, if you request one."

[User] "Please tell me" , says the kid to Tico.

[User] "Your COMP has a number of commands that are designed for easier use of your demons. The most important command is Summon, used to bring demons to your world. Exchange command allows you to trade demons with your companions. Do remember that this command has limitation, and most people will not available to trade, only those whose COMPs are attuned to yours. Arrange command allows you to rearrange your demons. Although each COMP can store up to ten demons, the maximum number of demons you can summon at a time is four. Other commands will become available soon. Please, remain patient."

[User] "Thank you, I will" , answers the youngling. he then turns to his elder companion.  "Now, what do we do?"

[User] : My wife works not too far from here. We will need her assistance.

[User] Soga nods.  "Lead me to her, then!"

[User]
 Your travel through the streets is relatively uninterrupted, as if the chaos has somehow subsided. You quickly make your way to the local school. As you enter the nurses office, you are greeted by Roland's wife, who gives Soga a rather warm smile before turning towards Roland.
 : I assume you being here is not a very good sign. It's Greg, isn't it.
 : The bitch got him. We need to do something.
 : Roland, mind your language, there is a child here. The siblings are already on alert, they should already be gathering information. But what are we going to do with this kid?
 : There is not much we can do. He got Greg's COMP, and his Tico. We can't do anything without him.

[User]
 Soga does his best to greet the lady in a kind manner. It's odd what priorities a numbed brain has.

  "I.. can help... I think. What should we do?"

[User]
 : First thing we need to do is gather some allies. We can't face that bitch, I mean that woman on our own. Do you have any suggestions, darling?
 : Haru and Joe are already doing their part. We should meet up with them first. But there is one decision we need to make before we leave. A kid got hurt today. I treated his wounds, and he is mostly recovered, but I don't know what to do with him. If we take him with us he might get hurt. But if we leave him here he might get hurt. What do you think?
 : I think we should leave that decision to our leader.

[User]
 Soga froze. What was this? As a more sober narrator than him might point out, he was pretty shaken up, and just 8 years old. He was in no state to make such calls, all traumatized and alone...

Alone?

He figured, the reason the kid would be in danger here was being alone.

   "We could... find Haru and Joe without you, miss! you'd look after the kid until we came back!"

[User]
 : That is not an option. I already lost Greg, I'm not gonna let my husband go without me. Besides, you will need me.
 : Sorry kid, but when she decides something I know better then to say no. She always gets her way.
 : That's my Roland. Didn't I train him well?

[User] "Then, we... we shouldn't leave him alone here. It'd be scary."

[User] : Excellent. I will meet you at the front gate in ten minutes, I just need to pick up some supplies and get the boy. And don't worry, he already has his own COMP, so that won't be a problem.

[User] "Goo-good to know" , Soga nods cautiously. As she leaves, he turns to Roland, looking expectantly.

[User]
 As you make your way towards the gate Roland takes you the long way around in order to pick up some mysterious stuff, making you a little late. As you arrive Argila greets you and introduces the boy as Hidehiko Uesugi. Before you have a chance to say anything Roland whispers to you:
 : Watch out kid, you are a leader, and what you do will affect how people act towards you. Choose your moves carefully.

[User] The kid nods, albeit stressed, in acknowledgement.

[User]
 As you follow Roland's directions through the half-destroyed streets you soon find yourself in the middle of a battlefield.
 : So, the bitch decided to strike on multiple fronts?
 : Maybe the old fossil is not the only one we need to worry about. Either way, we need to help Haru and Joe.
 : I hope you're ready for this kid.
"Before you engage your enemy your COMP has a new option called Demon Cracking. Do you require an explanation?"

[User] "Please do"


[User]
 야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
야구배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 야구배당
asd


[User]
 하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
하키배당 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 하키배당
asds


[User]
 배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
배당좋은사이트 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 배당좋은사이트
asdasd


[User]
 농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토
농구토토 ≔⋇⊛⋇≕ 24H-11.c0m (CODE:code : buZz)≔⋇⊛⋇≕ 토토사이트/놀이터추천 농구토토


[User]
 I don't have a copy of your character sheet. This may be my fault, as I had to purge PM's. Please link it in your first post.
I don't have your province allocation. Please assign it in your first post, as well as adding your +1's from being leader and Faction leader.

Temporary stats (You may adjust these on your first reply):

Population: 0 +1 (The desert is harsh and uncaring)
Economy: 2
Production: 2
Warfare: 3+1 (it's also harsh to intruders)
Technology: 1

You wake in your stronghold near the centre of the confederacy. To your north, you have enemies. East and west, allies. To the south, an expanse of unclaimed land just begging to be tamed.

the silver plate outside your door contains two parchments;
One from the guard captain, the other from your master of purse.

From the Guard-Captain: "My lady, I am pleased to report we have a standing army of four hundred. They are divided into four units; one of Sorcerers, one of Rangers, one of Paladins and one of Druids. Together we have one of the largest standing armies in the realm, and could very likely capture opposing territory. Speaking of such, Our scouts report an envoy from the north is headed into our territory. How would you like to proceed?"

From the master of purse: "Sire, our income from taxes this month amount to 833 gold, 3 silver and 3 copper. We have no projects underway. One of our caravans was attacked and destroyed by a pack of feral Hyenas. The goods are still out there, but we need someone to dispatch the beasts. They usually don't attack caravans..."

[User]
 Month 1 end.
You gain an additional 833 GP from taxation.
You gain 842 GP from trade and production.
Events:
A Great Brass Dragon has decided to make his lair near your stronghold. He sends his regards and requests you send a bard to him, to indulge his love of song and stories.

The northern envoy arrives, and claims he is sent by lord Eos, to invite you to send a dignitary to the Free City, for purpose of discussing trade and diplomatic relations.


[User]
 You wake to the pleasant screaming of tortured informants. Well, maybe they weren't before, tough to know for sure. You'll know soon.

As I haven't seen province stats out of you, I'm going to give you the standard set. You can modify these in your first post. Spoiler the mods "Province".

Population: 1+1 (The desert is harsh)
Economy: 2
Production: 2
Warfare: 2 (it's also harsh to interlopers)
Technology: 1

For the sake of even numbers, I'm applying your leadership bonus to Population. You may adjust this in your first post.
Your province is apparently "Wherever/everywhere" so I'm basing you on the far West of the Blacksands confederacy. You can have little outposts in other places too.

To your northwest, you have Argee, an ally. To the Northeast, you have an enemy of some kind. (Know: Nobility)

Your starting income is 1500 GP for this month. You have 200 fighting humanoids at your disposal- a unit of Wizards and a unit of Rogues.

Your spymaster reports the armies you could field are probably not enough to take the province you border, but good enough for defence.

For reference, your character sheet is  here

[User]
 Month 1 end.
You gain 1500 GP from taxation.
You gain an additional 842 GP from trade and production.
Events: A plague erupts in your province, carried by the desert wind. People struck down by it rise again three nights later as Zombies. Your people are terrified and beg you to purge this filth.


[User]
 I do not have a sheet for you or your cohort. Please link them in your first post.
I do not have provincial allotment for you. I have assigned an array, you may modify it in your first post.

Population: 1 (The desert is harsh)
Economy: 2
Production: 2
Warfare: 2+1 (I'm assuming you put it here as you said "war leader")
Technology: 1

You wake at the crack of noon, your late night activities really messing with other people's sleep schedules. Surveying your realm, you find that your lands are on the far east, near the mountains. You neighbour the Blacksands tribe to your West, and the mountain people of your realm to the East. To the North are enemies, and the South is unclaimed.

You receive a report from your scouts; an emissary from the verdant lands to the Northwest is headed straight south. You aren't in a position to intercept. Further, your army stands at 300 bodies. A unit of Skeleton archers, a unit of Barbarians, and a unit of Dread Necromancers. Each unit is roughly 100 strong.

Your income for this turn is 833 gold, 3 silver and 3 copper.

Events: Your troops encountered a pack of wild Ghouls out in the sands. After some delicate 'negotiation', they have joined your armies.
You now have a unit of 100 ghouls.

That's it until I get some detail out of you :p

[User]
 Month 1 end.
You gain 833 GP from taxation.
You gain a further 842 GP from Trade and Production.
Undead have been scaring off trade with other nations. You will gain no trade income next month unless you find a way to rectify this.


[User]
 Welcome back, Commander.

As you wake within your stronghold, situated right in the middle of Osse- blacksands allies all around you, wilderness to your South, you find yourself wanting for some new experiments.

Surveying the local area, you feel as though you could do  better
Province stats (base)
Population: 1
Economy: 2
Production: 2
Warfare: 2
Technology: 1

(you get to assign a +1 to one of these for your leader, and can move around points as you wish for next turn. There is a -1 penalty on Pop and +1 bonus on War, which have been applied already.)

Your people have contributed 833 gold, 3 silver and 3 copper in tax this month, which is a pittance really- but you can always make better people.

Scouts report no activity from any of the surrounding areas. You have two units of soldiers, each standing 100 strong. One is a unit of Rogues, the other a unit of Sorcerers.
Both things could be useful, really. Especially with so much unclaimed to your south...

To do list:
Name your capitol city.
Arrange your province stats how you'd like them
Build a stronghold
go forth and conquer opposing nations

[User]
 He awoke in the darkness, below the earth, in a place as much tomb as anything else. Still, this served his purposes as much as anything else did. Still, it was home, a place to conduct his experiments, to do his research, and for the most part to engage in what he always had done. Oh, he was hardly a monster, and it was not like he kidnaped and sacrificed people to turn into undead.... that was what bandits and criminals that earned a death penalty were for. Really, he did have some measure of common sense.

Still, as he considered things, and which experiments he most needed to get done, he thought of how to best improve the local region... after all, while he may mostly want to just lurk in his laboratory and do his research, he did need materials and the locals expect something in the area of public relations. Better called they needed a suitable bribe other then he did not subject them to his experiments or even tax them very much.

Still, as he ponders, he gives his orders to those sneaky little buggers (who, he had a most decent relationship with. He paid them a stipend, they did not rob him, and did the odd thing for him) to look to the south, though to take care to merely search and observe, and not make themselves known.

 Spoiler

Okay, will give that +1 to Economy for now. Will have the Rogue unit scout to the south.... and will wait to see if that stronghold budget was shared or for everyone, and my province is separate, correct? So I can name my own capital?

[User]
 you dispatch the scouts to claim territory to the south.
(that budget is all for you. You can name your own capitol.)

Your people are content to leave you alone until you make demands of them.

[User]
 For now, he would merely look to finish construction of his stronghold, The Dark Sanctum, a place where he may conduct his experiments in peace and quiet.... though of course, he does have to hire some people to do the simple tasks unfortunately. Luckily, it was right on the edge of the town, so they would not be housed in the stronghold itself.... though he would provide bedrolls and expansion to include a barracks if they desired it.

As for the town.... did the locals not call it  Rathisa  last time he was among them? It had been a while.

 Spoiler

Okay, already sent you the Floor plans for The Dark Sanctum, it just needs to be built

[User] Your stronghold is considered done at game start.

[User]
 Well then, what to do? He considered his options, before issuing his requests/orders. Overall, they would not be overly arduous, and would pay off in time. To several of his more magical minions, he placed the order for an magic item that produced water continuously. Sure, you would need several, but a gallon a second, with a reservoir built.... well, that could ensure that the towns water supplies are assured for a long time to come.

 Spoiler

Okay, so devoting Tech to making a Decanter of Endless water or three, or a wondrous item at caster level 6+ that continuously produces a Create Water effect
2 Production will be going to making the reservoir and aqueducts, explained to be used in conjunction with the magic item being made
Going to put the Economy behind improving infrastructure, with a aim towards water supply, sanitation and health care

[User] It will take you 2 weeks per Decanter. (you can speed this up by adding production or gold, which I assume you are doing, bringing it to one month per)

[User]
 Spoiler

Yup, putting Production and Economy into this, as the basis of the water supply and infrastructure expansions.

[User] your magos informs you that you will have a single prototype Decanter shortly (monday evening update)

[User]
 Your Decanter of Endless water is complete!
Your people construct a basic irrigation system, and begin to restore the land.
The Economy of your province surges as people become hopeful that you will be the new breadbasket of the Blacksands confederacy. Investment flows in from the other provinces. You gain 1600 GP.

You also gain 833 GP from taxation this month.

[User]
 The Decanter is to be declared the property of the state, to be used for the prosperity of the citizens on an equal basis. If one desires water, they shall receive it, no matter their personal power or wealth. All that is asked is that the citizen do their best to ensure that the realm does well, and to uphold it's laws.

To that end, the decanter will be installed to serve as the first part of the Assured Water Supply Program, with the theft, disenchantment or sabotage of the decanter punishable by twenty strokes of the whip and left tied naked in the noon day sun until evening on the first offense, the same as well as branding and indentured servitude to the state on the second offense, and if anyone is stupid enough to try and deprive the other citizens of the state from the water which will help feed and provide for their families they shall be handed over for their punishment to be decided by the citizens.

 Spoiler

On a state level, will be continuing to expand the Infrastructure and making another Decanter, so that we can have at least five eventually. On Geyser mode, five of them can produce 90,000 gallons of water an hour, which is the average use of water in a Newport household per year. Leave them in the basin for a week... 1,512,000 gallons of water should be a good reserve, though I'm hardly one to judge. And of course, we can reduce the output, to avoid getting waterlogged.

Might actually go for 10, if I build up the stats for it.

[User]
 You'll be the legislator this city needs, not the one it deserves :p

Any other actions or province actions?

[User]
 Spoiler

In my defense, the basic premise is that we are in a desert/wasteland. The water supply system is entirely free for citizens, and will be used to help restore agricultural ability, as well as maybe create a lake and fishing opportunities? Still, it's an assured water supply for everyone, no matter their social class. So, in a measure of 'Yeah, he gets grumpy at the living equally' way, he's basically saying that he'll give you two chances to learn your lesson. The  damn water is free after all. After that? He'll fork you over to the victims and say; Leave a mostly intact corpse if you would not mind.

On a side note, any undead guardians of the decanters would be third time offenders.

Still, that's the Province actions. Will be working on an arcane version of Create Water, as well as a spell to help enrich the soil. Will send details in the morning.


[User]
 You wake inside your formidable citadel, ready to begin the new month.
Your location is the southern area bordering the eastern mountains. You have a fool of a cleric to your north, a suitably uncaring despot to your East, in the mountains, and another, less irritable cleric to your West.

Your province's final stats are:
Population: 2
Economy: 2
Production: 2
War: 2+1
Technology: 0

Strolling through your fortress, you reach the war room. Your battle maps show that there has been no change since last month. You still have an enemy to the south, and "allies" everywhere else.

Your spymaster's letter reports no enemy agents.

your treasurer reports a miserly sum this month, one thousand six hundred sixty six gold, six silver and six copper. In two month's time you're expected to receive tithes from the merchant's guild. He suggests you focus production on toll roads, market stalls, and storehouses to increase revenue.

Your general reports three standing units. One of Clerics, one Fighters, one Rangers. Each unit stands one hundred strong. He adds that this is probably not enough to strike at an enemy territory, and suggests more recruitment.

You look at the calendar and take note that it is the festival of whips. Production costs are halved and output is doubled, as the workers really don't want to be publicly flogged.

For ease of my bookkeeping, here's your  sheet

[User]
 Live begins going over her reports. She expected things such as this after her seizing command of the area, but life was getting a little boring. Leaving some underlings in charge of overseeing the construction of the new markets, along with some funds from the regional revenue to speed the construction along, she takes a small group of soldiers and a few clerics and goes adventuring.

 Spoiler
So, the only actions I will take this month are to begin construction of new market complexes. I would spend both production points and a point of economy on the effort. The rest of the month I will spend adventuring.

[User] You get ready to go adventuring when a missive from your neighbor to the east comes through, asking for help in a skirmish directly south of you.

[User] Are there any details on the skirmish? How far away it is? What they are facing, etc?

[User]
 Make a knowledge nobility.
From the area described, it's a desert.

[User]
 Knowledge (Nobility):

 (1d20)[ 15 ]

[User]
 you have no idea who runs it or what tactics they favour. You know it's south, desert-y and that Yahandar feels it's plunder-able.

Here's the full text of his missive;

To my valuable ally,

I discovered that our hated neighbours are still unprepared and I desire to strike them before it is too late. The glorious halfling tribes are mustering forces to plunder and conquer. Do you want to share the honour and join us in our daring expedition? I will prepare as long as you answer me, with, or without, your assistance.

Palatine Druid Yahandar

[User] I will take half of each of the clerics and Rangers and all the fighters. I will send a message in return with the numbers I will be bringing, and request a location to join together to discuss strategy.

[User] Your message goes out, and you mobilise your troops. You will be able to attack as early as monday.

[User]
 You arrive in Yandahar's province, and can communicate with him directly. Your cohort of 200 men stand with you, and you see Yandahar himself commands 300, and a further 100 paladins were sent south from Chora. Your force is 600 strong.

Events:
(Yandahar) a forest fire rages in this province, halting production. Smoke is thick and work is halted as people rush to protect their homes.

(Luce) A Great Red Dragon has encroached upon your capitol while your army is away. It demands a 2000 GP tribute every month, and enough fattened cattle to sate it's appetite.

You gain 1660 GP from taxation. You gain a further 842 GP from production and trade.

[User] I will send 5 teams of two rangers each to perform recon, giving them strict orders not to engage the enemy.

[User] They come back and give you a quick report. "Enemy has less than 500, half are undead"


[User]
 So, I'm including two starts. I'm still working on the fluff start but if you'd like a bit of RP first, feel free to start there. If not, feel free to read the dungeon start and we'll get to it.

Fluff start:

 Spoiler

You find yourself loaded onto a massive vessel with others from the city. Dusk is quickly approaching, the selection process has taken all day. Glancing around you notice that the vessel seems relatively simple, despite the massive army that has now boarded it. If this were a military ship you'd expect to see more armaments. The dwarf in shackles that selected you along with the soldier that accompanied her lead you to a small cabin. She opens the door and waves a hand inside. She then stands still and says,  "these will be your quarters for our journey. I will fetch you in the morning for breakfast."

Dungeon start:

 Spoiler

You awake and find yourself in the middle of a large, 80'x80' room. You are laying on the floor next to a pedestal. Glancing around from your position you notice 4 openings. There is an opening in each corner that measures 20' across. Standing you can see there are 12 runes carved into the pedestal. There is a tablet submerged in the liquid. You can see there is writing on the tablet.


[User]
 The four of you walk to the base of the cliff, where you had been directed for the decathlon. A small metal door is your only way forward. As you enter the room, you notice it was once featureless stone, but it now shows the scars of battle. Numerous gouges and gashes run along the walls, and floor is covered in scorch marks. On the far side of the room is a pack of wolves, growling and bristling for battle.

You hear a booming voice,  " Welcome to the Decathlon! " , as the wolves start to charge.

 Spoiler: OOC
Welcome to the Decathlon!

Cast any buff spells or other things you would like, and then enter the room and roll initiative. Pick a color (the ones taken so far are purple, green, brown, orange, and blue) and each of your players can start anywhere in rows H or I.

Your map is  here .

Wolves init:  (1d20+2)[ 12 ]

[User]
 Spoiler: OOC

I'll take  Red.

Estron nods to his squad.   "Alright, mates.  This is it.  Just a few fights (not even infernals necessarily), then better equipment and a magic power boost.  Keep things tight and lets see if we can make it without major injuries.  I'm looking at you Caladan.  Light up."

Caladan rolls his eyes but they all dutifully apply their defensive wards and summon a ball of flame.  As the door opens they step into the room (flame balls first), fanning out then moving back into a tight formation once they see the oncoming beasts.

Joshua takes one look and spits to the side.   "Cake walk he said.  Magic boost he said.  Teeth in my face, he should have said."

Estron holds up a hand.   "Fire breaks.  Stay close"

 Spoiler: OOC

They come in with Armor of Ags (level 2) and Flaming spheres active.  They will keep the flaming spheres adjacent to them until they get a chance to act.

Estron H4 -> Sphere H3
Thumper H5 -> Sphere H5
Caladan I4 -> Sphere I3
Joshua I5 -> Sphere I6

Initiatives:
Estron:  (1d20+2)[ 15 ]
Thumper:  (1d20+2)[ 22 ]
Caladan:  (1d20+2)[ 16 ]
Joshua:  (1d20+2)[ 22 ]

[User]
 With a practiced quickness, the warlocks pour oil on the floor in front of them and pass their spheres of fire over them to ignite before returning them to their previous location.

 Spoiler: OOC

Looks like they get to go first.

They pour and ignite oil flasks on all of the adjacent squares that they do not have flaming spheres on (sticks around this round and the next).

[User]
 Spoiler: OOC

To make that work without moving, flaming spheres are now at G4 G5 F6, H3 with oil on the adjacent squares without the spheres.

[User]
 The wolves run up to you, but shy away from the fire.

 Spoiler: OOC
I'm not sure if that's what you wanted, but it seems like it. Let me know if I need to change anything.

Also, I'm not sure if I linked you to the  OOC .

[User]
 Spoiler: OOC

Works for me. Thanks. I honestly wasn't sure if they were going to immolate themselves or stay back.

Estron clicks his teeth in satisfaction.   "Right, then.
Put them in the ground."

 Spoiler: OOC

The squad fires off sequentially, targeting the lowest health wolves.  Each hit knocks them back 10 ft (repelling blast).

Estron:
Attack:  (1d20+5)[ 10 ]
Damage:  (1d10+3)[ 6 ]

Thumper:
Attack:  (1d20+5)[ 23 ]
Damage:  (1d10+3)[ 8 ]

Caladan:
Attack:  (1d20+5)[ 20 ]
Damage:  (1d10+3)[ 9 ]

Joshua:
Attack:  (1d20+5)[ 11 ]
Damage:  (1d10+3)[ 10 ]

[User]
 Only Thumper and Caladan hit their marks, and neither drops a wolf. The wolves rearrange themselves, growling through the fire.

 Spoiler: OOC
One more round until the fire dies down, right?

[User]
 The squad dutifully reapplies the oil before the last burns out.

 Spoiler: OOC

Spheres last 10 rounds, oil 2.  Alternating between applying oil and eldritch blasting.  Will target ones that were hit before next round unless they jump into the flames.

[User]
 Seeing that they're just getting picked off, the pack of wolves decides to just charge into the fire rather than die slowly. The two wolves you've already targeted succumb to the flames immediately. Another wolf dies to Armor of Agathys as it tries to attack.

 Spoiler: OOC
It's hard to show this on the map, but each of the wolves moves 1 square closer to you (into the fire/sphere) and stays there.

Wolf B takes  (2d6)[ 6 ]  damage, DC 13 Dex save for half:  (1d20+2)[ 8 ]
Wolf C takes  (2d6)[ 4 ]  damage, DC 13 Dex save for half:  (1d20+2)[ 20 ]
Wolf F takes  (2d6)[ 3 ]  damage, DC 13 Dex save for half:  (1d20+2)[ 12 ]
Wolf G takes  (2d6)[ 7 ]  damage, DC 13 Dex save for half:  (1d20+2)[ 21 ]

Wolves A, D, E, H take 5 damage each. This kills D and E.

Wolf A attack on Estron:  (1d20+4)[ 12 ]  or  (1d20+4)[ 19 ]  for  (2d4+2)[ 6 ]  damage - Hit, Wolf A takes 5 damage
Wolf B attack on Estron:  (1d20+4)[ 8 ]  or  (1d20+4)[ 14 ]  for  (2d4+2)[ 5 ]  damage - Hit, Wolf B takes 5 damage and dies. Estron's armor is gone.
Wolf C attack on Estron:  (1d20+4)[ 19 ]  or  (1d20+4)[ 17 ]  for  (2d4+2)[ 5 ]  damage - Hit

Wolf F attack on Thumper:  (1d20+4)[ 6 ]  or  (1d20+4)[ 11 ]  for  (2d4+2)[ 9 ]  damage - Miss
Wolf G attack on Thumper:  (1d20+4)[ 12 ]  or  (1d20+4)[ 12 ]  for  (2d4+2)[ 7 ]  damage - Miss
Wolf H attack on Thumper:  (1d20+4)[ 6 ]  or  (1d20+4)[ 20 ]  for  (2d4+2)[ 4 ]  damage - Hit, Wolf H takes 5 damage

[User]
 Spoiler: OOC

A -> 5 + 10 -> dead
B -> 6 + 10 -> dead
C -> 2
D -> 5 -> dead
E -> 5 -> dead
F -> 3
G -> 3
H -> 5 + 10 -> dead

Estron takes 6 + 5 + 5 damage -> 6 after hp from ags removed

Estron concentration checks:
 (2d20b1)[ 14 ]  + 3
 (2d20b1)[ 17 ]  + 3
 (2d20b1)[ 14 ]  + 3

Thumper concentration checks:
 (2d20b1)[ 20 ]  + 3

[User]
 Estron curses as the wolves leap at him from the fire.  Blood drips down his hand as the third wolve comes in, but there is satisfaction on his face as they start dropping.

 "Alright lads, lets finish this."

 Spoiler: OOC

As far as I can tell, it seems like only C, F and G would be standing once the ags damage was corrected.  They focus eldritch blast/flaming sphere on the most wounded and try to finish them off one by one.

Estron Eldritch blast:
Attack:  (1d20+5)[ 24 ]
Damage:  (1d10+3)[ 4 ]

Thumper Eldritch blast:
Attack:  (1d20+5)[ 15 ]
Damage:  (1d10+3)[ 13 ]

Caladan Eldritch blast:
Attack:  (1d20+5)[ 11 ]
Damage:  (1d10+3)[ 10 ]

Joshua Eldritch blast:
Attack:  (1d20+5)[ 6 ]
Damage:  (1d10+3)[ 12 ]

Also, each moves a flaming sphere to attack a wolf that is still up (save dc 13 to have, 2d6).

Thanks!

[User]
 The remaining wolves are either battered to death or burned to a crisp.

A hell hound walks into the room.

 Spoiler: OOC
Congratulations! I think that's both the fastest round 1, and the healthiest. Heal up, take short rest if you want, take any position in the room, and roll init. Anyone who's faster than the hound can go.

Hound init:  (1d20+1)[ 15 ]

[User]
 The motley crew stretches and Estron bandages his shallow cut.  They recast their armor, but leave off the flame spheres for now.

Joshua:
 "Might not be any infernals.  Huh."

Estron:  "That is what I said."

Joshua:  "We are about to fight a hell hound."

Estron:  "We are indeed.  Might is funny like that, isn't it?"

 Spoiler: OOC

They cast armor of ags (2nd level) before going in and fan out.

Estron I2, Thumper H4, Caladan I6, Joshua H8

Inits:
Estron:  (1d20+2)[ 9 ]
Thumper:  (1d20+2)[ 3 ]
Caladan:  (1d20+2)[ 20 ]
Joshua:  (1d20+2)[ 7 ]

[User]
 The hound moves faster than expected, but Caladan moves faster still.  He cast blade ward even as he runs toward the demonic beast.

In infernal:
 "Why are you here, little pup?  Got lost?

 Spoiler: OOC

Caladan runs to B4 and casts blade ward.  Also, I forgot to mention that the squad speaks celestial when they talk with each other.

[User]
 The hell hound responds with a menacing growl before enveloping Caladan with its fiery breath.

 Spoiler: OOC
Take  (6d6)[ 19 ]  damage, DC 12 Dex save to halve.

Recharge:  (1d6)[ 3 ]

[User]
 Spoiler: OOC

Dex save:  (1d20+2)[ 12 ]

[User]
 Caladan just barely avoids the worst of the flame.

 "I'll admit. That almost stung a bit."

The others maintain their position and open fire.

 Spoiler: OOC

Estron Eldritch Blast
Attack:  (1d20+5)[ 9 ]
Damage:  (1d10+3)[ 5 ]

Thumper Eldritch Blast
Attack:  (1d20+5)[ 14 ]
Damage:  (1d10+3)[ 5 ]

Joshua Eldritch Blast
Attack:  (1d20+5)[ 25 ]
Damage:  (1d10+3)[ 11 ]

[User]
 Spoiler: OOC
Crit damage: [roll0]

[User]
 Spoiler: OOC
Crit damage:  (1d10)[ 1 ]

Only Joshua manages to find his mark. Enraged, the hound lashes out at Caladan.

 Spoiler: OOC
Hound attack on Caladan:  (1d20+5)[ 9 ]  for  (1d8+3)[ 9 ]  +  (2d6)[ 5 ]  fire damage.

Recharge:  (1d6)[ 3 ]

[User]
 Caladan nimbly dodges the hound's swing.

 "Better luck next time, hellspawn."

 Spoiler: OOC

I think Caladan goes before the hound, but it doesn't really matter.

Caladan does blade ward again.  The others shoot again.

Estron Eldritch Blast:
Attack:  (1d20+5)[ 21 ]
Damage:  (1d10+3)[ 9 ]

Thumper Eldritch Blast:
Attack:  (1d20+5)[ 6 ]
Damage:  (1d10+3)[ 13 ]

Joshua Eldritch Blast:
Attack:  (1d20+5)[ 23 ]
Damage:  (1d10+3)[ 9 ]

[User]
 The hound attacks Caladan again.

 Spoiler: OOC
Hound attacking Caladan:  (1d20+5)[ 7 ]  for  (1d8+3)[ 6 ]  +  (2d6)[ 9 ]  fire damage.

[User]
 Caladan ducks beneath the blow again.

 "Honestly, I'm starting to wonder if you are properly applying yourself."

 Spoiler: OOC

Caladan does bladeward.  Everyone else holds position and attacks.

Estron Eldritch Blast:
Attack:  (1d20+5)[ 8 ]
Damage:  (1d10+3)[ 9 ]  + (if crit)  (1d10)[ 3 ]

Thumper Eldritch Blast:
Attack:  (1d20+5)[ 12 ]
Damage:  (1d10+3)[ 4 ]  + (if crit)  (1d10)[ 9 ]

Joshua Eldritch Blast:
Attack:  (1d20+5)[ 6 ]
Damage:  (1d10+3)[ 5 ]  + (if crit)  (1d10)[ 1 ]

[User]
 The hell hound snorts. If you didn't know better, you'd swear it was laughing at you.

It runs past Caladan to attack Joshua in the backline.

 Spoiler: OOC
Hound moves to H7 and attacks Joshua:  (1d20+5)[ 11 ]  for  (1d8+3)[ 6 ]  and  (2d6)[ 5 ]  fire damage.

[User]
 Caladan waves at the hound as it runs past.

 "Oi! I thought we were having an intimate moment here!"   A lance of light shoots out from Caladan as soon as the hounds back is turned.

 Spoiler: OOC

Caladan takes a opportunity attack (War caster feat) and attacks the hound with sacred flame.
Sacred flame damage (dc 13):  (1d8)[ 2 ]

Joshua blade wards, others shoot.  Thumper moves to D2.  Caladan moves to C8.

Estron Eldritch blast:
Attack:  (1d20+5)[ 20 ]
Damage:  (1d10+3)[ 7 ]  + (if crit)  (1d10)[ 7 ]

Thumper Eldritch blast:
Attack:  (1d20+5)[ 14 ]
Damage:  (1d10+3)[ 4 ]  + (if crit)  (1d10)[ 5 ]

Caladan Eldritch blast:
Attack:  (1d20+5)[ 8 ]
Damage:  (1d10+3)[ 8 ]  + (if crit)  (1d10)[ 4 ]

[User]
 Spoiler: OOC
Y'know, when you tell me I need to make a save, you should generally tell me what ability I need to use...

DC 13 Dex save: (1d20+1)[ 21 ]

Only Estron manages to hit his blast. The beast growls and savagely attacks Joshua.

 Spoiler: OOC
Hound attack on Joshua:  (1d20+5)[ 14 ]  for  (1d8+3)[ 6 ]  + (2d6)[ 5 ]  fire damage.

[User]
 The hound manages to hit Joshua, only for the blow to be stopped by a misty aura surrounding him.  Slowly, the offending paw becomes covered in ice.  Joshua seems unfazed.

 Spoiler: OOC

10 ice damage from armor of ags.  1 temp hp remaining, so it is still up.

Joshua blade wards, everyone else shoots.

Estron Eldritch blast:
Attack:  (1d20+5)[ 17 ]
Damage:  (1d10+3)[ 7 ]  + (if crit)  (1d10)[ 7 ]

Thumper Eldritch blast:
Attack:  (1d20+5)[ 21 ]
Damage:  (1d10+3)[ 13 ]  + (if crit)  (1d10)[ 6 ]

Caladan Eldritch blast:
Attack:  (1d20+5)[ 24 ]
Damage:  (1d10+3)[ 8 ]  + (if crit)  (1d10)[ 6 ]

[User]
 The hound quickly jerks away from the frost, only to be blown to bits by the rest of the team.

 Spoiler: OOC
Congrats! You're onto the final fight. Heal up, rest up, take any position in the room, and roll init.

Fighter init:  (1d20+1)[ 21 ]
Rogue init:  (1d20+6)[ 22 ]
Bard init:  (1d20+4)[ 12 ]
Wizard init:  (1d20+3)[ 14 ]

[User]
 Spoiler: OOC

Estron init:  (1d20+2)[ 8 ]

Thumper init:  (1d20+2)[ 16 ]

Caladan init:  (1d20+2)[ 4 ]

Joshua init:  (1d20+2)[ 18 ]

[User]
 The squad rushes into the room and rapidly spreads out.  Estron takes a quick look at the opposition and calls out  "Code fey"

Joshua and Thumper immediately send orbs of fire and bolts of arcane might at the bard.

 Spoiler: OOC

They actually didn't take any damage to real hp.  They will short rest, cast armor of ags and flaming sphere.

If they can take any position, then they will keep the same as the end of the hell hound fight for simplicity.

Joshua Eldritch blast:
Attack:  (1d20+5)[ 13 ]
Damage:  (1d10+3)[ 12 ]  + (if criteria)  (1d10)[ 8 ]

Joshua flaming sphere damage (Dex save to half, DC 13):  (2d6)[ 8 ]

Thumper Eldritch blast:
Attack:  (1d20+5)[ 22 ]
Damage:  (1d10+3)[ 12 ]  + (if criteria)  (1d10)[ 4 ]

Thumper flaming sphere damage (Dex save to half, DC 13):  (2d6)[ 2 ]

[User]
 Spoiler: OOC
Dex saves for 4-8 damage:
Fighter:  (1d20+1)[ 11 ]
Wizard:  (1d20+3)[ 18 ]
Rogue:  (1d20+5)[ 11 ]
Bard:  (1d20+3)[ 5 ]

Dex saves for 1-2 damage:
Fighter:  (1d20+1)[ 19 ]
Wizard:  (1d20+3)[ 13 ]
Rogue:  (1d20+5)[ 22 ]
Bard:  (1d20+3)[ 6 ]

The fighter steps up to Thumper, looks him dead in the eye, and zaps him with magic. The wizard does the same to Caladan. The rogue slashes twice at Thumper, and the bard whispers at him.

 Spoiler: OOC
Fighter magic missile vs Thumper:  (3d4+3)[ 7 ]

Rogue attacks vs Thumper:
Shortsword 1:  (1d20+5)[ 10 ]  for  (1d6+3)[ 8 ]  damage
Shortsword 2:  (1d20+5)[ 12 ]  for  (1d6)[ 5 ]  damage
Sneak attack if either hits:  (2d6)[ 10 ]

Bard 1st level Dissonant whispers vs Thumper: Take  (3d6)[ 16 ]  damage and move your speed away from the bard. DC 13 Wis to halve damage and not flee.

Fighter AoO if DW save is failed:  (1d20+5)[ 23 ]  for  (2d6+3)[ 9 ]  damage
Rogue AoO if DW save is failed:  (1d20+5)[ 15 ]  for  (1d6+3)[ 8 ] + (2d6)[ 3 ]  damage

Wizard 2nd level magic missile vs Caladan:  (4d4+4)[ 13 ]

[User]
 Spoiler: OOC

Thumper concentration saves (magic missle):
 (2d20b1)[ 20 ] +3
 (2d20b1)[ 17 ] +3
 (2d20b1)[ 18 ] +3

Thumper wisdom save:
 (1d20+2)[ 7 ]

Thumper concentration save:
 (2d20b1)[ 18 ] +3

[User]
 Spoiler: OOC

Thumper concentration saves (AoO):
 (2d20b1)[ 19 ] +3
 (2d20b1)[ 8 ] +3

Caladan concentration saves (magic missle):
 (2d20b1)[ 20 ] +3
 (2d20b1)[ 19 ] +3
 (2d20b1)[ 20 ] +3

[User]
 Thumper runs away from the fighter and the rogue, holding his ears and screaming  "Skrillex!  NOOOOO!" .  He gets stabbed twice in the back for his efforts.

Estron rolls his eyes as Thumper goes down.  He raises his hand and a stream of holy light slams into Thumper.   "Wakey, wakey.  Lord Obrimax isn't done with you yet."   He and Caladan then continue to try to bring the bard down.

 Spoiler: OOC

Fighter/Rogue turns:
Thumper takes 7 damage from magic missle.  Maintains concentration on flaming sphere.

Thumper/Joshua turns:
Not clear which/if any bolts hit.

Wizard/bard turns:
Thumper fails save, takes 16 damage and must run.
He then takes a further 20 damage from attacks of opportunity. (43 total).
Thumper goes down and loses concentration.

Estron/Caladan turn:
Estron uses a bonus action to apply healing light to Thumper (3d6).  He regains  (3d6)[ 11 ]  hp and is back on his feet.

Estron then shoots the bard with eldritch blast:
Attack:  (1d20+5)[ 18 ]
Damage:  (1d10+3)[ 5 ]  + (if crit)  (1d10)[ 2 ]

Caladan then shoots the bard with eldritch blast:
Attack:  (1d20+5)[ 23 ]
Damage:  (1d10+3)[ 11 ]  + (if crit)  (1d10)[ 2 ]

and uses an bonus action to ram him with the burning sphere (dc 13 dex save to halve):
damage:  (2d6)[ 7 ]

[User]
 Spoiler: OOC
Thumper's hits, Joshua's doesn't.

The bard falls down under the onslaught of magic. The fighter knocks Thumper back down, while the rogue moves to attack Caladan.

 Spoiler: OOC
Fighter booming blade on Thumper:  (1d20+5)[ 24 ]  for  (2d6+3)[ 15 ]  +  (1d8)[ 5 ]  if he moves willingly before the fighter acts again.

Rogue attacks on Caladan:
Shortsword 1:  (1d20+5)[ 15 ]  for  (1d6+3)[ 8 ]
Shortsword 2:  (1d20+5)[ 6 ]  for  (1d6)[ 5 ]
Sneak attack:  (2d6)[ 5 ]

Rogue is going to move to D7 and attack Caladan if Thumper falls before the attacks finish.

[User]
 Spoiler: OOC

Caladan concentration check:
 (2d20b1)[ 6 ] +3

[User]
 Thumper crumples under the fighter's attack.  Meanwhile, the rogue moves over to Caladan and manages to hit him, blood spurting from underneath the leather armor... and his flaming sphere gutters out.

Caladan grins.   "Is that all you've got?"

Joshua gestures and Thumper rises again.  He then shoots a blast at the rogue.  Thumper shakily takes a shot at the rogue as well.

 Spoiler: OOC

Joshua Eldritch blast:
Attack:  (1d20+5)[ 22 ]
Damage:  (1d10+3)[ 10 ]  + (if crit)  (1d10)[ 7 ]

Thumper heals:  (3d6)[ 11 ]

Thumper eldritch blast:
Attack:  (1d20+5)[ 23 ]
Damage:  (1d10+3)[ 13 ]  + (if crit)  (1d10)[ 6 ]

[User]
 Spoiler: OOC

Oops. disadvantage on thumper attack from fighter:
Attack:  (1d20+5)[ 19 ]

[User]
 The rogue falls to Thumper's blast. The wizard zaps Joshua and Estron with a magic missile.

 Spoiler: OOC
1st level magic missile:
2 darts to Estron:  (2d4+2)[ 9 ]
1 dart to Joshua:  (1d4+1)[ 3 ]

[User]
 Spoiler: OOC

Estron concentration saves (magic missle):
 (2d20b1)[ 16 ] +3
 (2d20b1)[ 17 ] +3

Joshua concentration saves (magic missle):
 (2d20b1)[ 13 ] +3

[User]
 The magic darts "ping" off of Estron and Joshua's armor, diminishing the density of their magic defense but not removing it.  Estron and Caladan respond in kind.

 Spoiler: OOC

Estron then shoots the wizard with eldritch blast:
Attack:  (1d20+5)[ 23 ]
Damage:  (1d10+3)[ 12 ]  + (if crit)  (1d10)[ 6 ]

Caladan then shoots the wizard with eldritch blast:
Attack:  (1d20+5)[ 19 ]
Damage:  (1d10+3)[ 13 ]  + (if crit)  (1d10)[ 1 ]

Estron rams the fighter with flaming sphere (dex save dc 13 to half).
Damage:  (2d6)[ 9 ]

[User]
 Spoiler: OOC
Fighter DC 13 Dex save for 4-9 damage:  (1d20+1)[ 21 ]

The wizard shields Caladan's attack, but Estron's punches through the barrier.

The fighter, once again, tries to knock Thumper back down. He seems to have refreshed himself, mentally and physically.

 Spoiler: OOC
Fighter booming blade vs Thumper:  (1d20+5)[ 21 ]  for  (2d6+5)[ 15 ]  and  (1d8)[ 3 ]  if Thumper moves willingly before the fighter acts again.
EDIT: Mistyped the roll. Should be 13 damage, not 15.

Using second wind as a bonus action. Rolling in OOC.

[User]
 Thumper goes down, but comes back up just as fast.  He grins, his teeth bloody.

 "You just can't keep celestial power down."

 Spoiler: OOC

Joshua heals Thumper  (1d6)[ 1 ]

Thumper heals himself  (3d6)[ 15 ]

Both fire at the fighter.
Thumper eldritch blast:
Attack: Worst of   (1d20+5)[ 8 ]  or  (1d20+5)[ 10 ]
Damage:  (1d10+3)[ 12 ]  + (if crit)  (1d10)[ 4 ]

Joshua eldritch blast:
Attack:  (1d20+5)[ 17 ]
Damage:  (1d10+3)[ 8 ]  + (if crit)  (1d10)[ 6 ]

[User]
 Thumper's shot goes wide, but Joshua hits the fighter square in the shoulder, jarring him slightly. The wizard sighs and blasts away at Caladan.

 Spoiler: OOC
Wizard 2nd level magic missile vs Caladan:  (4d4+4)[ 11 ]

EDIT: Out of curiosity, how much of your 16d6 healing pool have I burned away?

[User]
 Caladan slumps and his flame sphere dissipates.  However, Estron sends light into him and he revives.  They then proceed to target the wizard again.

 Spoiler: OOC

Caladan goes to 0, then heals  (1d6)[ 3 ]

Between them, they've got 5 left.  I will probably stop spending more than one when I heal now.

Estron then shoots the bard with eldritch blast:
Attack:  (1d20+5)[ 25 ]
Damage:  (1d10+3)[ 10 ]  + (if crit)  (1d10)[ 9 ]

Caladan then shoots the bard with eldritch blast:
Attack:  (1d20+5)[ 13 ]
Damage:  (1d10+3)[ 4 ]  + (if crit)  (1d10)[ 8 ]

[User]
 The wizard tries to block Estron's shot with a magical barrier, but ends up blown to bits regardless. The fighter sees that Caladan is barely standing after his healing, and runs over to put him back down.

 Spoiler: OOC
Fighter booming blade on Caladan:  (1d20+5)[ 15 ]  for  (2d6+3)[ 12 ]  damage and  (1d8)[ 6 ]  if he moves.

DC 13 Dex save for the AoO (if you choose to make it):  (1d20+1)[ 13 ]

[User]
 Thumper takes a shot, but it goes wide.  Caladan slumps down again as he is stabbed, but Thumper hits him with holy light and he comes to.  Everyone shoots the fighter, except for Caladan who heals himself and places a ward against stabbing.

 Spoiler: OOC

Joshua eldritch blast:
Attack:  (1d20+5)[ 13 ]
Damage:  (1d10+3)[ 13 ]  + (if crit)  (1d10)[ 4 ]

Thumper heals Caladan  (1d6)[ 1 ]

Thumper eldritch blast:
Attack:  (1d20+5)[ 17 ]
Damage:  (1d10+3)[ 12 ]  + (if crit)  (1d10)[ 9 ]

Estron eldritch blast:
Attack:  (1d20+5)[ 9 ]
Damage:  (1d10+3)[ 12 ]  + (if crit)  (1d10)[ 7 ]

Caladan heals himself  (3d6)[ 15 ] .  Blade ward is active.

[User]
 The fighter sees that Caladan is warded against damage and curses. He then mutters a few words under his breath, and the sound of ringing echoes throughout the room.

 Spoiler: OOC
Toll the Dead on Caladan: DC 13 Wis save or take  (1d12)[ 3 ]  damage.

[User]
 There is a brief lull as the bell tolls.  The squad then collectively shrugs and attacks.

 Spoiler: OOC

Caladan wisdom save:
 (1d20+2)[ 8 ]

Joshua eldritch blast:
Attack:  (1d20+5)[ 21 ]
Damage:  (1d10+3)[ 13 ]  + (if crit)  (1d10)[ 5 ]

Thumper eldritch blast:
Attack:  (1d20+5)[ 18 ]
Damage:  (1d10+3)[ 9 ]  + (if crit)  (1d10)[ 4 ]

Estron then shoots the bard with eldritch blast:
Attack:  (1d20+5)[ 24 ]
Damage:  (1d10+3)[ 12 ]  + (if crit)  (1d10)[ 1 ]

Caladan blade wards.

[User]
 The squad takes the fighter down.

 Spoiler: OOC
Congratulations! You are now 5th place in the second event of the decathlon. Each character gets 2 levels and an uncommon item, and you get 5000 gp to spend between them.

[User]
 Spoiler: OOC

Woo!

I've updated the party.

Each member of the party:
Swapped flaming sphere for Expeditious Retreat and got Hold Person.
Swapped something else (I don't remember what) for Revivify and got thunder step.

Picked up the Tomb of Levistus invocation.

Got 3 one bead necklaces of fireballs (Estron got 4)
Got 1 Dust of Disappearance
Got Winged Boots (except Caladan, who got a broom of flying)

Ready to roll.


[User]
 Team SOAP squares up against Team Bird Boys in an epic showdown of Capture the Flag!

 Spoiler: OOC
Your map is  here .

Take any position in your goal and roll initiative.

[User]
 I will position myself thus:
Peren at K3
Orik at A3
Althaea at B3
Sorrow at J3

Initiative:
Sorrow  (1d20+3)[ 11 ]
Orik  (1d20+3)[ 10 ]
Althaea  (1d20+3)[ 11 ]
Peren  (1d20+4)[ 23 ]

[User]
 Raven:  (1d20+2)[ 5 ]
Owl:  (1d20+3)[ 10 ]
Hawk: Best of  (1d20+4)[ 13 ]  or  (1d20+4)[ 15 ]
Eagle:  (1d20-1)[ 4 ]

Looks like you’re going first in your entirety.

Position:
R: B20
E: E19
O: G19
H: I20


[User]
 Team BARD squares up against The Order of the Unicorn in an epic showdown of Capture the Flag!

 Spoiler: OOC
Your map is  here .

Take any position in your goal and roll initiative.

[User]
 Team BARDS takes position

 Spoiler: Initiative
  Bael  - (1d20+3)[ 5 ]
  Arkul  - (1d20-1)[ 0 ]
  Rain  - (1d20+6)[ 17 ]
  Dusk  - (1d20)[ 11 ]

I will PM Starting positions.

[User]
 Spoiler: OOC

Inits:
 (1d20+2)[ 3 ]
 (1d20+2)[ 17 ]
 (1d20+2)[ 17 ]
 (1d20+2)[ 17 ]

[User]
 Joshua stretches before they enter the chamber.  Thumper munches on an apples, discarding it before they enter.  Estron looks stern while Caladan fidgets.

Once the door opens, they Sprint forward.

 Spoiler: OOC

Joshua starts A19 and advances to D13.  He then readies an action and casts expeditious retreat.

Thumper starts B19 and advances to D15.  He then readies an action and casts expeditious retreat.

Caladan starts K19 and advances to H13.  He then readies an action and casts expeditious retreat.

Estron starts J19 and advances to I15.  He then readies an action and casts expeditious retreat.


[User]
 The autumn sun is high overhead, shining down with a warm light that cuts the chill in the breeze, as the caravan arrives in Sandpoint. The town is a small frontier village on a disused stretch of an ancient highway. Notable for its glassworks and the crumbling ruin of an old lighthouse nearby, Sandpoint is rather wealthy for a population center of its size and station.

The journey from Magnimar, the nearest city of any appreciable size, by caravan takes ten days. You were hired on as guards more for appearances sake than any actual fear of attack. While the frontiers are anything but tame, wild beasts rarely strike at a single wagon, let alone half a dozen, and the goblin tribes of the region have been less belligerent of late.

In addition to the various travelers, traders, and farmers who have tagged along the caravan is transporting a large butterfly cage, a peculiar ritual of Sandpoint's annual harvest festival. You arrive and deliver your cargo just as lunch is being served in the town square. The villagers are friendly and welcoming to all as the town's various taverns and eateries lay out a wonderful spread. Children shriek happily and run through the streets playing at various games while older townsfolk drink and chat.

Towering over all of the festivities is a new stone cathedral. Everywhere people are abuzz about the consecration which will take place at sunset and will see the release of the thousands of butterflies brought from far away.

[User]
 The gnome ambled along caravan, not looking a bit fearsome with spear slung over his shoulder.  He whistled a bit as he went, feeling a bit more cheery as the wagon master mentioned that they would be in sight of Sandpoint any time now.  While less than a fortnight on the road, he looked forward to a warm meal, hot bath and a soft bed.  He nodded to the other guards, unaware of their slightly mocking nods back.
Letting the train catch up to him, he hopped up and looked into the cages holding the butterflies.   "Wonderous creatures, they are."  he mumbled to himself more than anyone else who might be listening.  Sitting on the back, he took out his small book and continued reading up on what he could of the area.  The local area had some good sites he might be able to dig around on, if his luck prevailed.  Maybe find something good, some new discovery.  He was excited about the prospects.
As they came into town and came to the spot, he helped unload the wagons as best he could.  He smiled at the children, some who looked at him oddly as they were nearly the same size even though he had a beard.
Once the wagon unloaded, he took his dusty cap off and wiped his brow, making a smear that was almost muddy, which matched the rest of his travel worn clothing, as he looked around on what to do next.  Maybe one of his travelling companions might join him.

[User]
 Cecilia meanders along, absently almost summoning her Blade before interrupting herself, allowing it to dissipate before it even shapes into visibility. Interesting sensation. Feeling the essence of the Blade before it even exists.
   Sandpoint is near, apparently. Good. That would likely be far enough. Hopefully. Long walk, so far. Then she would be at Sandpoint. No idea what she would do there.
   Her clothing wasn't exactly very guardlike. Just travel clothing. Nothing she didn't already have on her. Glad the journey had been uneventful. She didn't need more events just right now.
   When they reached town, she helps swiftly unload before finding a nice shadow to stand in. She's here. Now what?


[User]
 The Slye Dog Tavern in the widely diverse town of Vurgenslye was bustling with activity. Races of all shapes and sizes were welcome there. Humans, elves, dwarves, and halflings were common here, but 'uncommon' races, such as orcs, goblins, firbolg, goliath, aasimar, tieflings, and much more, showed up in Vurgenslye in respectable numbers as well.

An odd pair of individuals stepped into the Slye Dog for the hundredth time, as this was one of the very few public places that they were not directed to leave. One of them stood at a staggering ten feet and one inch tall, which was still somewhat short for a firbolg. He was covered with layers of reddish brown hair over his ashy white skin, his shoulders were very broad, and his eyes were soft gray and always wore a gentle expression.

  "This place is full of residents tonight..."   Bael'thar said to his companion. His voice was soft and stoic, as it always was.

[User]
 The orchid colored tiefling only came up to the waist of her companion. Her smile stretched from ear to ear as she bounced in place. Tonight just so happened to be the night where anyone who choose to could entertain. Lyric being a musician couldn't wait to play.

"Bael. I'm going to go sign up. I'll be back in a flash." And with that Lyric skipped away to the bar. Her lute slung over her back swinging in time with her steps. The dim light barely glinting of the top of her curled horns.

"Bar keep! I need the sign up sheet for tonight's entertainers please!?" Lyric couldn't hide her enthusiasm. Playing music was her favorite past time after all.

[User]
 As Lyric darted off in her own direction, Bael stumbled awkwardly through the maze of smaller races and found an empty table. He sat in the comically small chair with his hands folded around his highly arched knees. He sat so he could watch the people in the tavern, especially Lyric. Luckily she was easy to spot, given her vibrant pink hair, horns, and tail. It also helped that people tended to give a wide birth to an energetically bouncy pink demon girl. He listened to the conversation that she started up with the barkeep.

The barkeep was a large, rotund young human man with an unkempt beard. "Ah yes! Sign right up!" The barkeep announced as he slid a large parchment toward Lyric. "You can take a turn directly after the current group finishes their performance, girly!" He gestured toward a band of four dwarves singing a tiny sampling of their daily work chants. It was slow, grim, and depressing, just as most dwarf work music was.

Bael leaned forward to listen to the lyrics of the dwarven song. He enjoyed it, but he knew he'd be able to enjoy it more if he understood the dwarven language. He glanced at Lyric, nodded toward the stage, and gave an encouraging grin for her.

[User]
 Lyric added her name to the list and thanked the gentelman. Then she twirled around to join Bael til it was her turn. He was easy to spot since he towered over the other patrons. In a flash she was joining him at the table. "I'm up after this group." She excitedly told Bael.

As she sat down she listened to the dwarves' song. Although it was a bit melancholy for her taste she could appreciate it. The tune was slow and sad but beautiful in it's own way. Lyric personally preferred to play lighter tunes herself. Infact the song she was going to perform was one she learned from the song birds in the forest where she grew up.

Soon the dwarves' song came to its final note. The audience gave a subdued applause. Turning to Bael'thar she said "Wish me luck." And with that she jumped up and walked over to the stage. Swinging her lute over her shoulder she gave it a quick tune and started picking out her song.

[User]
 Bael thumped his massive paw on Lyric's head and rubbed it around as he chimed the word, "Luck!"

As Lyric made her way to the stage, Bael turned to a waitress, "Excuse me, little miss. I would like seven chicken legs, three whole potatoes, and a half dozen ales please." As he finished speaking, he passed over a couple dozen gold pieces. Bael didn't quite understand how currency worked in places like this, but he knew enough to realize a lot of gold would get him a lot of food. Food was one of his favorite things.

As Lyric set herself up on stage, Bael ushered the tables near him to quiet down, then he folded his hands and legs into each other. Listening to Lyric sing was another one of his favorite things.

[User]
 The song she played was simply called "Daybreak". It began using the strings to mimic the sound of doves and jays. Peaceful but joyful.

Not even before the song was half way through the tavern door slammed open and two men walked in. It looked as if they had been traveling for weeks. With complete disregard for the other patrons the men yelled "Barkeep! A pint of Ale for me and my friend!" Lyric kept playing but now her attention was on the newcomers. Everything about these men smelled of trouble.

Her song came to its finish and the crowd applauded. Gracefully she walked back over to Bael and his mini feast. As she sat joined her friend she became aware that the men had chosen a table close by theirs. "Bael. After you eat I think we should leave."

[User]
 As Lyrics song came to an end, the crowd filled the tavern with a shallow, polite applause... except for Bael. Baels applause filled the tavern with a loud repetitive *boom* as he clapped excitedly for his friend.

When Lyric came and joined Bael at his table, Bael slid a chicken leg, a potato that was recently mashed by Baels massive hand, and a mug of ale. "You have to eat too, little missy!"

Bael kept a part of his focus on the newcomers. Upon closer inspection, he realized that the two of them wore insignia of the noble House Zaderan. House Zaderan were infamous for their pompous display of self-worth and their ability to generously remind the lesser folk of their lack of worth. One of the Zaderan nobles began speaking to the tavern keep, and the other approached and sat at the table with Lyric and Bael.

[User]
 Lyric watched as the newcomer sat at their table. Her tail curled around her leg which usually happened when she was nervous. "Hello. Is there something we can do for you?" She asked glancing over at Bael.

The man sneered at Lyric. "So I hear you play very well for a Tiefling." Lyric slightly taken aback by the compliment simply nodded. "Regardless. What makes you think these poor tavern goers want to listen to your devil music?"

Being use to this from others Lyric knew it was pointless to get angry and start a fight. She just dropped her head as her tail curled tighter around her leg. "See. Your silence proves you know you are not wanted here." With a scoff the man stands to leave the table. He spits on the floor next to Lyric's feet. "If you know what's good for you by the end of the hour you and your large friend will be out of this town."

[User]
 As the man turned and stood to leave, he seemingly continued to stand much higher than his height would allow. His feet dangled a clear three feet above the ground before he realized what was happening.

Bael was simply using one of his palms to seize the top of the mans head and lift him in the air. "You aren't nice. You will apologize to my friend.   Now  . The man cringed and winced as his gigantic captor guided the mans diminutive head toward Lyrics face.

[User]
 "Put me down you ape! Do you know who I am?!"  The man squealed as he jerked his feet in a little jig trying to find the ground. The commotion had now caught the attention of everyone in the tavern. "Not until you apologize." Bael said.

Looking around Lyric spotted the man's companion quickly moving towards them. His hand was under his cloak as if reaching for a weapon if some sort. As calmly as she could Lyric turned her attention back on Bael. "Bael. Please put him down. It's not worth the fight."

[User]
 Bael'thar tightened his grip on the Zedaran nobles skull as the man dangled a foot off the ground.

 Originally Posted by Alerathla
 "Bael. Please put him down. It's not worth the fight."

Bael listened to Lyrics words, contemplated her words, and decided she was right. He released the Zedaran, who flopped to the ground in a loose pile. Bael looked at Lyric with an apologetic expression, but one reinforced with fierce loyalty and guardianship.

The giant creature spoke slowly with compassion but with a hint of conviction. "You are right, Lyric. I am sorry."


[User]
 Your mind. It's a vast place, full of memories and emotions, thoughts and feelings. And right now...

 Hello Brad. How you doing?  the lanky, shadowy man calls to you, a short distance away.

[User]
 Where, where am I?  Brad thinks.   Who or what are you?   The dragonborn tries to approach the slender man.

 Spoiler
I think I see what you did there.

[User]
 Spoiler: OOC
Nope! Not even close.

 My name is Doctor Facilier. But you, my dear fresh host, can call me your nightmare. You see, I'm taking your body for a little joyride right now-not exactly the host I would have wanted, but it'll do nicely. Why, the premier guard of a foreign king's personal retinue, who helped unveil the foolish mistakes of the kingdom of Indos' vizier? This will do nicely.

[User] What make you think you are in charge here? You underestimate my determination to protect my friends.   Brad is struggling to move his body against the very will of the Shadow Man.

[User]
 Ah-ah-ah! Not so fast. You've a strong will, I'll give you that,  Facilier says,  but I've been doing this for centuries, boy! You're... Huh. You're actually quite a lot younger than I expected. Ah well, doesn't matter.

I do want to know, though-what makes you think your friends will be hurt? I won't lie to you and say I'm the benevolent sort, because I doubt you'd believe me, but my best interest is to play along and be you for now. That means that, yes, I'll fight tooth and nail to keep them safe.

[User]
 Easier when it isn't your hide you are risking. If you have one. You can live in my mind too if you do it by the rules.    When Brad finishes his words, or thoughts, or something, his representation in this dialogue kind of - melts a bit, allowing for a few different monster features to differentiate themselves.

  Play.....nice...  ...with us....  PlEaSe...

[User]
 What.

...

What the hell?  Facilier says.  This... This isn't right! No matter, no matter... Things are under control.

 Spoiler: OOC
So, Imma say you can stat up each amalgam (to a max of... Let's call it 5, that are strong enough to have "physical" presence here) as a level 3 character. 27 point buy, PHB standard HP, and basic equips only.

[User]
 Spoiler
Seems a bit over the top to stat everything out? Or do you have combat in mind? If you can use them, I'd like to have Brad have parts of a Snowdrake Bard, a Knight Knight Fighter and determination of a Dummy sorcerer.

If I'd have to put attributes on this, I would probably end up being a Glamour Bard, a Knight fighter and a Favoured Soul Sorcerer or Wild Magic Sorcerer.

  They'll find out soon enough, Face-Liar. Do you really think I am afraid of you? I've chopped off the head of bigger things than you.

[User]
 Spoiler: OOC
If it comes up. Combat is certainly not out of the realms of possibility-this is D&D, after all.

The good doctor vanishes in a puff of smoke, though looking around reveals him in some distant (but seemingly not TOO distant) corner of Brad's mind.

[User]
 So we're doing that instead? Sitting in opposite corners staring at each other? Fine.

Brad sits and stares - for a full two minutes. He then becomes bored and summons his "parts". While the Knight seems to have a solid form, both Snowdrake and Dummy violently change shapes every time they move slightly.

If concentrating on the soul he is currently possessing Facilier can feel the inner turmoil. He has enough willpower to control all souls contained in this vessel, they are monster souls after all and much weaker. But he feels sorrow, happiness, regret, stupor, boredom, anger and solitude.

Apparently Snowdrake was a mother that died just before her son's big comedy show. She regrets never being able to see him on stage. Knight Knight was defeated by an invading human child wielding a pop gun. And Dummy possessed a weird skull-shaped machine that promptly extracted him from the world and put him into Brad.

 Spoiler
Can't decide on a good race for Dummy. Though it is probably going to an Archfey Warlock. Along with the Life Cleric Snowdrake (Water Genasi?) and the Champion Fighter Knight Knight (Half-Orc refluffed)

It's just hard to replicate a monster that is invulnerable by normal weapons on such a low CR. Maybe just take the Shadow monster and change its strength drain and replace it with 60 ft. range force damage for 1d10+3, attack bonus +4 (+2 dex,+2 prof)?

Resistance to every damage type except force damage.

e: After some consideration I feel Half-Elf would fit best. The puckish fey ancestry, the focus on willpower (Charisma) feels just right.


[User]
 The tribe is currently living in the badlands of the south. They have no notable technology, magic, or anything other than size and strength.

They number 2,000 strong.

[User]
 Grelgok stared deep into the heart of the small fire, chanting the name of Lakash over and over as he called upon the spirit's power. The smoke rose up from the dry tinder, and in its dancing form the messages from Lakash were conveyed.

   Black coal holds my heart imprisoned.  Silver stones my bones and blood.  Find them.  From them forge a new life for me.

Coal and hematite.  Stone, if nothing else, was abundant in the badlands.  Surely coal and hematite could be found.  Grelgok raised himself up from his seat by the small fire, his legs aching from age and hardship.  He looked at the expectant tribesmen, and conveyed Lakash's will.

[User]
 The orcs, following Lakash's will, begin to spread amongst the badlands, searching for coal and hematite. Using crude stone tools, they dig into the earth, breaking open boulders and beginning the start of underground mining.

 Spoiler: OOC
 (30d2000b1)[ 1917 ]  Orcs are out searching for resources.

[User]
 Zongli whispers into the Orc Shaman's head.

 There are ripe fruits in the forests. Gather some, but not more than you need. Keep the seeds of the fruit so you may plant the.

[User]
 Zongli's will, now known, is followed. That night, while the treasures from the earth are taken back to the home, Zongli's shaman preaches to the masses, but Grelgok raises his voice against her.

"We have no need for gathering food! We will rain iron and blood upon the lands, and take what we need!"

Grelgok gathers  (10d1500b1)[ 1500 ]  from the orcs assembled, and leads them away.

 Spoiler: Zongli's Tribe
Now numbers 500 Orcs

 Spoiler: Lakash's Tribe
Now numbers 1500 Orcs

The quarter of the orcs that remain with Zongli begin at first light, gathering fruits and seeds.

[User] Uragol demanded a strong first follower. The tribe starves - the poorest, suffering kind turn to their darker wit. In flashes, Uragol, her naked body red boned from the waist down, whispers the secret to their survival. Chew the hand to the bone, and use it to point at the lazy. Sacrifice them. Drain their blood to me, their essence yours to command, and fill yourself on the weakness of others.

[User]
 A few days later, when the tribe of Lakash has gathered a large stockpile of coal and hematite, Uragol speaks to Grelgork.

"My brothers!" he shouts to the tribe, raising his skeletal hand high "I know what our next step is! We will descend upon the old, weak-minded fruit-farmers, and slaughter them! Then raise their bodies as slaves to our conquest!"

A resounding cheer goes up, with one particularly excited orc rushing forward to raise Grelgork high upon his shoulders.

 Spoiler: Lakash's Tribe
Is currently equipped with crude stone weapons. Coal and hematite don't do anything by themselves. They will soon go to war with the Zonglites.

 Spoiler: Zonglites
Are blissfully unaware.

[User] War was coming, and with war came the need for weapons.  Lakash would accept nothing less than the use of iron to slaughter the peaceful fools that turned from his will.  In whispers of crackling flame, he spoke the secrets to coax iron from the hematite, using coal and clay to smelt the blooms which could be hammered into his tools.  War would come, and Iron would lead the way.

[User]
 The followers of Lakash and Uragol began to construct furnaces and smelteries, hewing iron from hematite and coal.

Visible for miles around are the vast plumes of acrid black smoke rising from the forges, an ill-omen to the Zonglites.

 Spoiler: Lakash's Tribe
Iron weaponry, and a small amount of armor.

 Spoiler: Zonglites
Can see their doom approaching.

[User]
 Zongli speak to their tribe.

 Those who are violent wish to attach us. We must remain vigilant and strong. Although we are outnumbered we have the advantage in knowing the area and are well fed. We should build areas in the trees to get the high ground when they show up. You can use sinew and wood to create bows and arrows and train them.

Meanwhile, I shall teach you Nature Magic, which will allow you to manipulate your surroundings. You will be able to use vines to entrap your enemies, armor yourself in tree bark and control the animals around you among other things

[User] The Zonglites begin their preparations, laying traps, learning the lay of the land as best they can, practicing their magic and archery.

[User]
 Giffi is not a wise orc nor even a strong his redemption is in how his words carry on the blasted dead wasteland he and his tribe live on. As he stared up at the sky the amber glow of the freshly constructed furnaces still very much ablaze at this hour and the stones falling on after another beating the metal  he heard a voice in the rhythm. Then a hundred as one
the sounds of havoc and the beat swelling before it receded the melody passing from his mind. He realized his place was of imitation.

[User]
 From the west comes an old orc, a driftwood staff in his hand. He breathes deeply, the scent of this land so much different than that from which he had come. He had been born in this place, but had followed the winds to commune with Harnak.

The voice on the wind speaks to him again.   Continue on. Your voice will be thunder, and your staff lightning.

Igrot, the speaker of Harnak, comes to the tribe of Lakash.  "The storm will march with you, for peace is not our way."

[User]
 Zongli speaks with Alyssa concerning oncoming army.

 Look at all these orcs preparing for war... Do you not think that the metal and fire could be put to some greater use? Instead of weapons of destruction they could be used for tools of creation? Instead of ending lives, we could enhance them in some way?

[User]
 Grelgok greeted his fellow shaman, "Fire, lightning and hunger.  Iron, death and storm.  No force will stand against us brother.  We will take what we wish and burn the rest to ash."

Lakash whispered secrets of fire and smoke to the ears of any orc who would hear him, imparting knowledge of how to name and control fire and smoke, bending them to the will of their caller.

[User]
 Alyssa acknowledges Zongli.

 They will learn to work wood and "Bone" before their time is finished that much is certain. However the mason without tools starves. Blood will flow, if I were you I'd be more focused on finding another target so an accord might be struck.

[User]
 Certain among the tribe feel Hanark's influence upon them.

Some feel the fury of the storm in their veins, growing large and strong. They seek out blue woad and paint their bodies with it, covering themselves in Hanark's holy color. Some claim the heaviest of weapons, to tear down their enemies as a great wind does. Others seek out lighter blades, with which to wear away at their foes or come upon them silently.

Others hear the pounding of the surf and the roar of the wind. They find what wood and hide they can, and craft drums of all sizes. Some are small enough to held by a single child, while others require four strong warriors to support them.

Igrot says to Grelgok  "I will speak to those who with for peace. Docility is not in our nature, but this is not a reason to turn against each other. If we stand as one, we will be stronger. We will sweep across this world, and take from it what we should. Our realm will extend across land ans sea, to encompass all under the sky."

--------------------------

Igrot comes to the Zonglites. He is preceeded by the sound of great drums, echoing across the plains. At his side are blue-painted warriors, their hair crackling with static and their bodies taut with barely-contained power.

 "Hear me! Your ways of docility cannot be our way, but we may still be one! Join us, and form a strong base from which we may strike out. We will be neither ravening horde nor peaceful builders, but something greater. We will create cities, and take what we wish from those who surround us. We will extend our dominance by both iron and wood."

[User]
 When the sky is moonless and the stars are in their prime a unknown scrawny (relative to orcs) shaman wearing a cloak made from some sort of humanoid skin kneels down upon a tall hill and speaks the words :  "Nezerith, I seek your wisdom. Nezerith, I seek your protection. Nezerith, I seek your command. Under the holy shadow do I beseech you."

A chill almost immediately runs up the orc's back after he spoke the words. A faint whisper comes to the orc's ear with the moist feeling of someone speaking to them:    "You, my child, have called me down? You have done well. As a reward, my child, I grant you the ability to see and speak to the dreams of those around you..."

There was a... tingling feeling in the orc's eyes, if they could see themselves they'd have known their eyes were like mirrors now with no pupils. As the orc looks over to where the others were they could see little shining lights like stars, a glorious sight. The shaman just stood there gazing out in awe. After what seemed like forever Nezerith whispered:    "Oh, child, you do not have a true appreciation to what I have given you yet. One day, you shall know. For now child I have need for you to gather more to my cause. Do not separate them like the fool Zongli. Just... gather a few to watch for now. Go with my blessing child, till the night is mine alone once more..."    The voice trails off.

The shaman gathers themselves, shivering even under the heavy cloak, gazing at the lights in front of it. These must be dreams, the shaman thinks, but how they are to "see and speak" to them is unknown to them yet. But the Night Father has made a command and it shall be followed. Giving one last look at the shining lights only they saw the shaman began to walk back down the hill.

[User] A shaman wearing a fur cloak and holding a spear with a bone head approaches the Zonglites, requesting to see their head shaman. He requests an alliance and promises that his spirit, Thurkkon, can help them defend themselves.

[User] Gesh appeared to a shaman laying down to die.  The shaman had fallen down a cliff and a rock had cut his water skin.  The shaman was far into that badlands and he would die of the sun before he could drink again.  Gesh spat upon the shamans cheek and his spit was venom "you shame your people.  I am death, the god of orcs, and to meet me listlessly is abhorrent in my eyes.  Rise up and live.  Your ruined face is but the first hardship I will inflict upon you."