[User]
 Five Aurors have broken through the sitting room door; one of them dove behind a couch while another ducked behind a column to gain cover. The other three are remaining on their feet and moved through the doorway. They shouted “Aurors, drop your wands!” They have their wands pointed at you, holding it firmly, but without mastery. Their stance is not the battle stance an Auror would take, nor is their grip the grip of an Auror. Their voice is strong, but overconfident. They look young, and what’s more, they look inexperienced. ‘Ha, looks like we got some more. Malfoy’s Intelligence was right.’ One of them says. He sounds young.

Thankfully the portrait gave you all enough time to prepare for a battle.

Battle Map
 Spoiler

Green = Aurors
Light Gray = Mathus
Blue = Elizabeth 'The Pious Flea' Seeming
Orange = Avitus Azmer
Light Blue = Thomas Torne

Brown = Couch/Lazyboy Chair. save the door behind the Aurors
Black = Stairs to Wine Cellar
Gray = Walls, Columns and other parts of the masonry

Elizabeth and Avitus moved some couches and and ducked behind them for cover before the Aurors arrived.

[User]
 One of the Death Eaters stands impassively, ignoring the distractions of the portrait and the squad of aurors who so rudely burst in the middle of his meditations. He wears a thick hooded robe, and his eyes are covered with a white blindfold with two eyes crudely drawn.

Malthus sighed.   "Yellowed hearts shown in yellowed hair. Fools rush in, who do not grasp their fates."   He says, in a carrying whisper.Malthus reaches out with his Sight to grasp at all the possible futures, selecting the one in which the aurors died the fastest. Underneath his blindfold, Malthus's eyes were wide open, staring out at the aurors, reading the shifing colors he could see around them.

 OOC:

 Spoiler
I read the auras of everyone present. Or within 140 ft, thus revealing most hidden enemies.

Confident in his abilty to survive the auror's assault, Malthus gingerly withdraws his wand from the folds of his robe, and prepares to throw up a shield at the next person to attempt to hex him.

 OOC:

 Spoiler
Draw wand and ready an action to cast Protego.

[User]
 Elizabeth's hands grasp tightly onto the slender length of her wand, a gaze over the top of the couch enough for her to know the invaders of their haven. She was close enough to repel most attacks at the rest of her comrades, and the so-called Aurors were clumped together in one spot; a mistake that she hoped her allies would capitalize on.

A single incantation was muttered, low on a hanging breath.  "Defodio."

 Spoiler
 Casting Defodio on the ground beneath the right-most auror in the cluster of three. Reserving my other attack for counterspelling.

Defodio:  (1d20+20)[ 24 ]  against a DC of 30. (Darn!)

 Counterspells
 Total:  4

 3:  +16 Attack Bonus, +13 Counterspelling Bonus.

 1:  +16 Attack Bonus, +8 Counterspelling

Going to use Combat Divination for a bonus to attack rolls:  (1d20+20)[ 32 ]
 AC:  24

[User]
 Avitus gnashed his teeth with surprise as the Aurors burst through the doors.  He rolled off the sofa and rose to his feet, eleven inches of black yew appeared in his right hand as if it apparated there.  Since three of the fools stood so close together Avitus wasted no time whipping his hand back.  In his mind he summoned the blood curdling rage he held for every member of the Ministry.  It was surprisingly easy all he had to do was think of his maimed wife.

His blond hair stood on end and his blue eyes shined with menace.  No one else existed in the room except for the three Aurors he wanted to hurt, maim, and kill.  That was the beautiful thing about the worst curses, you really truly had to have the desire to cause harm for them to work.  He lashed out with his rage and roared,    "AVADA KEDAVRA!"

The sudden rush of wind like in a train tunnel tore through the room in a blaze of green light.

 Spoiler
Killing Curse:  (1d20+24)[ 40 ]  Aim in a straight line across from Avitus to where the two Aurors are lined up on both cells in that cluster of three.

[User]
 The green light lights up the room, and strikes the centermost Auror squarely in the chest. He is dropped like a sack of potatoes.

 Oh my God! They killed Kenny!  Shouted one of the men behind him.

 He's dead! I didn't sign up for this! Screw Kingsley, I'm going home!  The Auror closest to the door sprints out the room.

"I'm going to kill that bastard, Locomotor Wibbly!" A violent light stikes Avitus and his legs turn to jelly beneath him. He is just able to glance and see that the Auror that hit him ran a threw himself behind a chair.

More shouting and lights:
 Stupefy!, Stupefy!  Both aimed at The Flea, but missing wildly.
 Petrificus Totalus!, Petrificus Totalus!  Thomas' hands and legs clamp together and falls over, stiff as a board. The man behind the column laughs gleefully.  Eat it! Ha ha!

 Spoiler

Transfiguration Check Auror 1: Animate chair to block Avada Kedavra
 (1d20+10)[ 14 ]

Auror 1:
 (1d20+9)[ 23 ] ,  (1d20+3)[ 8 ]
 (1d20+18)[ 22 ] ,  (1d20+18)[ 24 ]

Auror 2:
 (1d20+9)[ 11 ]
 (1d20+18)[ 22 ]

Auror 3:
 (1d20+9)[ 29 ]
 (1d20+15)[ 24 ]

Auror 4: Fighting Defensively, -4 to attack, +2 to AC
 (1d20+5)[ 14 ] ,  (1d20-1)[ 9 ]
 (1d20+15)[ 23 ] ,  (1d20+15)[ 30 ]

Auror 5: Fighting Defensively, -4 to attack, +2 to AC
 (1d20+5)[ 20 ] ,  (1d20-1)[ 5 ]
 (1d20+15)[ 29 ] ,  (1d20+15)[ 23 ]

Mathus

 Spoiler
 You percieve the Auras of those shown above, and no others.

[User]
 The Flea peeks up over the couch once again as she attempts to remove the ground from beneath the cover of one of the aurors, to let it slip away from them. Did her allies know nothing of self-defense?

 "Defodio."

 Spoiler

Defodio:  (1d20+20)[ 28 ]  against DC of 30. Darnit.

 Counterspelling Attempts Remaining:  4
 3 +13 Attack Bonus, +13 Counterspelling Bonus.

 1:  +13 Attack Bonus, +8 Counterspelling

 AC:  24

[User]
 "They are alone."   Malthus states in a montone,   "More will be upon us shortly. I will determine how soon shortly."

Malthus opens his mind to the future, looking deeply into the next minutes, gleaning as much information as he can about his opponents actions before acting. Then, not sparing a second to aim, (or posessing any need to) he raises his wand at where, in a matter of seconds, one of the aurors will poke his head out of his cover.

  "Avada Kedavera."   He whispers, not bothering with the drama so many wizards were so fond of. Shouting might make is difficult to percieve the curses he knew would shortly come towards him.

To counteract the numerous possibilities resulting in his injury, Malthus walks over to the nearest item of cover, apparently unperturbed by the spells whizzing through the air.

 OOC:

 Spoiler

First, Skill bonus:  (1d20+29)[ 30 ]
Then attacks Auror 2.
Attack roll:  (1d20+7)[ 24 ]  + my skill bonus, whatever that is.
Curses & Counter-Curses roll:  (1d20+24)[ 28 ]  + Skill Bonus

Counterspell:
 (1d20+7)[ 18 ]  + Skill Bonus
 (1d20+24)[ 34 ]  If a curse
 (1d20+10)[ 27 ]  If it's a charm
 (1d20+15)[ 31 ]  if it's a transfiguration

Moves next to Elizabeth, If I have time.

Edit: A natural one on my Skil Bonus. Frak. That's a -10 on everything for the next minute.

[User]
 Avitus sliced through the curse flung at him and broke from his cover behind the couch toward the wall to get a shot at the Auror behind the column toward the far south war.  He hit the wall and his slashed wand through the air and cried out,

  "Surrender pups and I'll let one of you live.   Sectumsempra! "

 Spoiler

Sectumsempra aimed at Auror against the wall.
Curses and Counters "  (1d20+25)[ 41 ]  DC 25
Ranged Touch Attack:  (1d20+12)[ 28 ]
Hit:  (2d6)[ 10 ]  CONT DAMAGE
Target starts to bleed  (1d6)[ 1 ] (1d6 per round) DC 20 Heal to remove.

[User]
 As Avitus slashes downwards, the Auror rises her wand, but is still utterly crushed by the spell. The spell comes down like a sword onto its victim. The bright red blood is visible in the air and splatters the south wall. For a moment the woman swaggers, but then falls to her knees, then flat on her face, as if she were too tired to go on.

The Auror nearest her, a man with blonde hair steps over to his fallen comrade and yells,  I'll get you for that! Stupefy!  Still gleeful from his attack, the bright red light takes Avitus by suprise, and the experienced duelist fails to get his wand up in time. It strikes him in the heart and he falls over, unconsious.

 "Bastard!" , The Auror spits before saying  "Episkey!"  over the woman. The woman wakes up.  "W-what happen?"  She is able to pick herself up and sit her back onto the wall, as she still shaky and bleeding from the damage she took.

Meanwhile, the Auror behind the pillar casts a bit more aggressively.  Expelliarmus! Expelliarmus!   Thankfully, one of the red jets of light it goes wide, while the other nearly hits Mathus, who was only shaved by the couch used as cover. Only Mathus and the Flea remain standing against the remaining Aurors.

 Spoiler

Auror 2:
Stupefy
Attack:  (1d20+9)[ 22 ]
Curses Skill Check:  (1d20+18)[ 37 ]

Episkey
Charms skill check:  (1d20+12)[ 26 ]
Heals  (2d4)[ 4 ]  nonleathal damage

Auror 4
Stupefy
Attack:  (1d20+9)[ 27 ]
Curses Skill Check:  (1d20+18)[ 38 ]

(if necessary)
Stupefy
Attack:  (1d20+9)[ 27 ]
Curses Skill Check:  (1d20+18)[ 28 ]

Auror 5
Expelliarmus
Attack:  (1d20+9)[ 17 ]
Curses Skill Check:  (1d20+18)[ 26 ]

Expelliarmus
Attack:  (1d20+4)[ 10 ]
Curses Skill Check:  (1d20+18)[ 36 ]

[User]
 OOC:

 Spoiler
Oh! It was my turn! Sorry for the delay.

  "This could have gone better."   Mathus states, not bothering to speak in riddles. Maybe it was a rare moment of lucidity from the oracle. Or maybe he just had nothing to say.

Malthus carefully pointed his wand at the female auror, doing his best to stay solidly behind cover. He wasn't used to having to aim his spells, so much as line up the correct future for them to hit.

  "Stupefy."   he whispered, then switched his aim to the auror that revived her.   "Stupefy"
 OOC:

 Spoiler
Godawful spellcasting, go!
 (1d20-3)[ 2 ]  to hit
[rol]1d20+14[/roll] Good thing that missed.

 (1d20-8)[ 10 ]
 (1d20+14)[ 33 ]

Counterspells
 (1d20-3)[ 9 ]
If a curse  (1d20+14)[ 15 ]
If a charm  (1d20-1)[ 8 ]
If a transfiguration [roll]1d20+5[roll]

Malthus is not amused by his lack of foresight. I suppose at least I'm in cover...

[User]
 The Flea growls softly to herself as the duelist of her team goes down and the Aurors push their advantage. Though she could hardly complain about their lack of competence, considering she had yet to launch a successful spell, probably due to stress on her subconscious.

She points her wand at Avitus.  "Re-enervate."

 Spoiler
Charms roll:  (1d20+20)[ 32 ]  DC 15

Combat Divination:  (1d20+20)[ 22 ]  to AC.

Counterspelling Attempts Remaining: 4
3+13 Attack Bonus, +13 Counterspelling Bonus.

1: +13 Attack Bonus, +8 Counterspelling

AC: 25

[User]
 Avitus awakens, hops ups and resumes the battle as if he were uninterrupted.  "You shall fall blood traitor! Sectumsempra!"  The Auror raises his wand in defense, but is slashed nonetheless. His chest is gashed. He screams unintelligibly  ”Urghhh! Stupefy! Stupefy!’  Avitus raises his wand and negates the first spell, as the second fails to materialize.

The woman Auror on the ground stands herself up, and points her wand at Avitus, but does not move otherwise.

The Auror behind the pillar continues to assault both Malthus and the Flea.  Expelliarmus! Expelliarmus!  Thanks to the flea's gift, she is able to evade the spell. Malthus is not so lucky, and his arm is grabbed by the red light. His wand is ripped from his grasp, and flies 10 feet forward. The spell was powerful enough, indeed, to knock him back 10 feet, though he is still standing.

 Spoiler

Avitus

Attack #1 Sectumsempra
Curses and Counters:  (1d20+25)[ 43 ]  DC 25
Ranged Touch Attack:  (1d20+12)[ 30 ]
Hit:  (2d6)[ 6 ]  CONT DAMAGE
Target starts to bleed  (1d6)[ 1 ] (1d6 per round) DC 20 Heal to remove.

Auror #2

Counterspell
Curses and Counters:  (1d20+18)[ 26 ]
Ranged Touch Attack:  (1d20+9)[ 16 ]

Attack #1 Stupefy
Curses and Counters:  (1d20+18)[ 35 ]
Ranged Touch Attack:  (1d20+9)[ 26 ]

Attack #2 Stupefy
Curses and Counters:  (1d20+18)[ 19 ]
Ranged Touch Attack:  (1d20+4)[ 7 ]

Auror #5

Attack #1 Expelliarmus
Curses and Counters:  (1d20+18)[ 30 ]
Ranged Touch Attack:  (1d20+9)[ 19 ]

Attack #2 Expelliarmus
Curses and Counters:  (1d20+18)[ 23 ]
Ranged Touch Attack:  (1d20+4)[ 22 ]

[User]
 Flea stays quiet as yet another of her allies almost falls, as she pops up from behind cover and flicks her wand at one of the aurors that are becoming so very troublesome, then ducks behind it once again.

 "Sectumsempra."
 Spoiler

Aiming for the auror second from the bottom of the map

C&C Roll:  (1d20+24)[ 43 ]  D25

Attack roll:  (1d20+11)[ 29 ]  -10 = 19

Combat Divination Roll:  (1d20+20)[ 21 ]  To Attack.
Counterspelling Attempts Remaining: 4
3+3 Attack Bonus, +13 Counterspelling Bonus.

1: +3 Attack Bonus, +8 Counterspelling

AC: 24


[User]
 Reverse Dungeon Crawl
   Team Cockatrice Liver
  Long ago, the Karackt carved out their niche in the multiverse as builders of demiplanes. Their works were highly sought after by your everyday retired epic wizard or secret society of important-artifact-hiding-away-ness, and other unfathomable beings with unintelligible goals.
The Karrackt are no longer in business, and haven't been for eons. Some folks say they made their own new and improved world, packed up, and moved to it.
The remains of their workshops lay in ruins deep in these woods, accessible from free-standing doorways in a clearing. Their creations have become an overgrown, tangled mess of a labyrinth, filled with many dungeons.
Many creatures make their home here. Some wandered here and can't find their way out. Some have come here in hopes of accomplishing something. Some seem to have just been spawned by the labyrinth itself.
In spite of (or perhaps because of) the many permanent inhabitants, adventurers come to this labyrinth to explore and pillage its many dungeons.

Dungeon!

 Spoiler

1sq=5ft
 [] =Door (See details for quality and lock)
 x =Secret or concealed door (See details)
Glow=Lichen

 Spoiler

Lichen:
Rooms 1 (has 2); 3; 4

Room 1

 Spoiler
   Door  (west, 8 from north): wooden, good, free
 Door  (east, 7 from north): (concealed) stone, free, behind rubbish, trapped [trap: large net trap (CR1) (Find/Disable DC 21)]
 Door  (west, 6 from north): iron, free, trapped [trap: pit trap (20 ft. deep) (CR1) (Find/Disable DC 21)]
 Door  (west, 4 from north): (secret) down-sliding, gesture trigger
 Door  (west, 2 from north): stone, locked
 Door  (north, 9 from west): stone, locked
 Door  (north, 1 from west): wooden, strong, free
 Ceiling:  18ft
 Lighting:  Morning Light
 The floor outside the three western non-secret doors in this room is ungrouted tile.
The floor of this room is sand. Smooth stones, small  cacti and other succulent plants with blooms are scattered about. The walls are exceptionally smooth and curve at the corners where one wall meets another, the floor, or the ceiling. Once per day, an unseen servant with an equally unseen rake combs delicate patterns in the sand. The sand gives off light as bright as morning.
This room also contains several stone benches.   Two Lichen grow in this room, one on a rock, on under a bench.

Room 2

 Spoiler
   Door  (west, 4 from north): wooden, good, free
 Door  (north, 8 from west): wooden, good, locked
 Ceiling:  18ft
 Lighting:  Low light (moon light)
The walls of this room are tall hedges which arch upwards towards the ceiling. At the apex of this arch, moonlight shines through an opening in the hedges, casting low light throughout the room. A pool of water is at the center of the room.

Room 3

 Spoiler
   Door  (west, 2 from north): wooden, good, free
 Ceiling:  13ft
 Lighting:  None
The walls and floor are loose earth and the remains of stone tiles. Vines run across the floor. The ceiling is loose earth and roots. Mold, moss and ferns grow near cracks in the walls.   One Lichen grows on the south wall of this room, near the ceiling.
 Time affects this room differently. For every round that passes in this room, 1d6 pass outside of it. A creature leaving or entering this room takes 1d6 rounds to pass through the threshold. (During which time it gets no actions, but no other creatures can affect it either.) Time spent passing through the threshold of this room does not count against the duration of spells or effects, or grant extra rounds of fast healing or the like .

Room 4

 Spoiler
   Door  (east, 5 from north): wooden, simple, locked, side-sliding, trapped [trap: arrow trap (CR1) (Find/Disable DC 21)]
 Door  (west, 5 from north): wooden, simple, locked
 Ceiling:  12ft
 Lighting:  None
This room has brick walls, a wooden ceiling with rafters, and a wood floor that creaks when walked upon. (Below the floor is a crawl space 3-6 feet deep with an uneven earth bottom.) A 10 gallon clay pot in this room holds a bush with strange fruit. Water trickles from one area of the ceiling, on the south wall.
The walls of this room have a ledge that extents 2 feet from the wall and is 2 feet up. If a creature stands on this ledge they get a bonus from attacking from higher ground against another creature of their size category or small.
  A Lichen grows in this room, on the floor in the southeast corner.

Room 5

 Spoiler
   Door  (east, 3 from north): (secret) rotating wall, pressure-plate trigger
 Door  (west, 3 from north): wooden, simple, locked
 Ceiling:  9ft
 Lighting:  Negates light supernaturally, but creatures with darkvision can see.
The floor of this room is moist dirt and moss. A willow grows near the center, despite the fact that the room is always dark. (Sources of light with a spell level below 3 do not illuminate anything in this room.)

Room 6

 Spoiler
   Door  (south, 2 from west): iron, stuck
 Ceiling:  Sky
 Light:  Midnight

 Spoiler

The arched doorway of this room opens up to a clearing in a quiet grove of fruit trees with the starry midnight sky above. The door stands in the center of this clearing.
At one end of the clearing, there is a small dark hole in the ground in  through which the sound of running water can be heard.

Room 7

 Spoiler
   Door  (east, 3 from north): wooden, good, stuck
 Ceiling:  17
 Light:  None
The walls and floor are loose earth and the remains of a mosaic tiled floor. The ceiling is loose earth and roots The walls between this room and the next room (or hallway) are actually just thick tangles of plant growth.

Room 8

 Spoiler
   Door  (west, 1 from north): wooden, simple, stuck
 Ceiling:  13
 Light:  None
This room has brick walls, a wooden ceiling with rafters, and a wood floor that creaks when walked upon. (Below the floor is a crawl space 3-6 feet deep with an uneven earth bottom.)

 DAY 2; Combat Round 2.   Map .
Post here in [spoiler] to make modifications to the dungeon. You can continue to discuss in OOC, but modifications won't be made unless posted here. (To avoid confusion.)
Also, don't forget to post where you are stationed and what minions you are with.

You can also chat or discuss in character.

[User]
 I want to set up in Room One.

Question: How wide-ranged is the trigger area for a trap of Message?

[User] I'll be setting up in Room  Two  or room six along with Loki's character. Probably have my minions split between the two rooms, or one in 2 and one in the central chamber

[User] I'll be based in room 1, because it's central enough for a quick response. Also, could we hide the Lichen in room 4?

[User] I'll be setting up in room 8, but mostly walking the halls as a roving guard due to my scent ability.

[User]
 Several monsters (that's you guys!) make themselves comfortable in their new home.

 End Day 0. Begin Day 1.

[User]
 Okay then. I'll spend one Beryllium to make the flooring immediately outside the northeast door and the three non-secret west doors of Room One into ungrouted tile.
Oh, and something I added to my charsheet retroactively (I hope that's okay, as nothing's really started yet): A set of Masterwork Artisan's Tools to be shared by everyone, to help with dungeon-improving.

Edit: Also, an untrained Craft check to make the tile cracks on the next square down the hall from the northeast door: [roll]1d20+3[/roll]

[User]
 The dungeon gets some minor modifications to the flooring in some of its halls, but the day is otherwise uneventful.

 End Day 1, Begin Day 2.

A few hours into the day, The Virago's floating eyeball minion detects adventurers arriving in the hallway between Room 2 and 5. They will be here in  (1d6)[ 5 ]  rounds.

[User] In the first round,  I slither at top speed (60 feet, double move if needed) to Room 2, and stop at the edge of the pond.

[User] First round? Eveline gets out of the pool she was bathing in and dresses, picking up Adron and using  frozen fabricate  to also form an ice javelin. She tucks it neatly under her arm and awaits round two to move towards the hallway.

[User] Okay, I reshape myself into a sort of spiderwebby mesh ball and hover over the center of the pond. My Xorn minion goes to room 5, just inside the door to the hall the adventurers will come in, to guard. My kuo-toa goes to the pond and hides low in it. I am now ready for them to arrive.

[User]
 I'll move to room 2. Three rounds before they arrive, I cast Mage Armor. Two rounds before they arrive I use my Detect Thoughts SLA and my wand of Disguise Self to take the appearance of an Half-Celestrial Elf with minor injuries and torn clothes. One round before they arrive I cast Ghoul Touch.
Disguise roll:

 Spoiler
 (1d20+29)[ 49 ]

[User]
 Spoiler
 If everyone is satisfied with their preparations, you can all make spot/listen checks, and hide or move silently checks if you are doing so. If you have minions in the area and haven't made note of their positions, make sure you do.

[User]
 Spoiler
Spot:  (1d20+7)[ 25 ]
Listen:  (1d20+3)[ 18 ]
Kuo-Toa's Spot:  (1d20+7)[ 22 ]
Kuo-Toa's Listen:  (1d20+2)[ 21 ]
Kuo-Toa's Hide:  (1d20+2)[ 20 ]

[User]
 Surprise Round

An elf appears from around the corner and calls out to the disguised Raj.
 "Wait! Are you all right?"
She runs to catch up to him.

 MAP

 Spoiler
 (You can edit)
Kitmolo can hear the footsteps of at least two creatures in the hall. It also sees a flickering light from under the door.
Kitmolo (only) gets one standard action in the surprise round,  then initiatives!

[User]
 "They're coming, run! I'm the last, no more spells, no more breath, no more time. Thank the gods! Please protect me!"
I'm rambling, trying to seem harmless and scared.

[User]
 Spending one mote on a Homing Shot. (3/2)+1=2.5, I assume it rounds to 2. Both shots are sent at the Elf (barely in range). Cover is ignored, concealment is not.
Ranged touch attack:  (1d20+7)[ 27 ]  Second:  (1d20+7)[ 24 ]
Concealment miss chance (miss on 1-20):  (1d100)[ 22 ]  Second:  (1d100)[ 57 ]
Damage if I hit:  (1d3)[ 2 ]  Second:  (1d3)[ 1 ] .
My mote total is now 1.

[User]
 Both shots hit the elf who looks around for their source.
The elf wears no armor, and instead a linen shirt and pants and boots. On her belt is a rapier and a short sword. The rapier glows, providing illumination as a torch. She has gold hair, and violet eyes.

 Spoiler
Raj can also make out a female gnome at the end of the hallway, accompanied by a medium sized air elemental. The gnome has a dark complexion, white hair, leather armor made from woven reptilian hide (a chain shirt of sorts, but of woven leather strips,) and has a light mace on her belt. He can also see the shadows of at least one other figure near the door to Room 5, but this one is out of his line of sight.

 Spoiler
Knowledge local gives information about specific racial variants.

 End Surprise Round. Begin Round 1.

 Spoiler
Current turn order is;
Raj
The Gnome
Eve
Kitmolo
Ardon
The Human
Then the elf.

I'm waiting to see if other people enter combat, but since they haven't rolled initiative, they can just delay for the round. Raj's turn.

[User]
 Ok, the map won't let me edit, but I'll move up next to the gnome(to the southeast) and drop a glitterdust on the gnome, his elemental and the third adventurer. I believe I can still do this if squares are 10 feet.
DC 18
Then I make an attempt to bluff that I fumbled my casting, "Oh Gods, I'm so sorry! I was trying to cast a spell of protection over us. The demon cursed me, so even cantrips require effort but I never meant for this to happen. Oh I'm so sorry please forgive me!"

[User]
 Spoiler
Will Saves:
Gnome: (1d20+10)[ 16 ]
Elemental: (1d20+1)[ 10 ]
Human: (1d20+12)[ 26 ]

[User]
 Raj can now also see a Human, who wears a breastplate and carries a shield, and no weapon, but wears a musical horn around her neck. She has silver hair.

 The Gnome
The Gnome, rubs her eyes.  "I can't see! Restrain it; it must be possessed!"  She casts a spell, whipping her arms in an arc, conjuring sand that is flung in all directions. She then stumbles towards the Human.

 Spoiler

Cast defenesively.
 (1d6)[ 1 ]  non-lethal damage. (Raj and Air Elemental are hit)
Reflex DC 17 for half damage.
Stunned for one round on failed save.

 Spoiler
Elemental's save:  (1d20+9)[ 13 ]  (Immune to stun)

In Auran, she orders the elemental to hinder Raj's casting.
The elemental (also blind) forms itself into a whirlwind as tall as the hallway (15ft), and moves to Raj's position.

 Spoiler

-4 penalty to Dex, -2 AC, can't see beyond 5ft
DC 15+ spell level concentration to cast a spell
(Raj is too large to be subject to being picked up or taking damage, but smaller creatures might be. The whirlwind does not restrict Raj's movement.)
The whirlwind also creates a cloud of debris, that hinder casting and vision as described above.

 Spoiler
Kitmolo's turn.

[User]
 On his turn, Ardon will buff himself with True Strike. Also, my two Iron Defenders should be on the map.

Initiative:
 Spoiler
[roll]1d20+0[/roll]

[User]
 Turn-start automatic effect: Mote regen brings me to 3 motes.
Move action: Fly out the door to the square on the left side of the hall, same row as the "5" on the map.
Swift Action: Evoke  Vigil of Candles  for one mote per round. I'll trigger the penalty on any attack on myself or an ally, including on Raj (seems like the trick is up).
Standard action: Evoke  Homing Shot  for one mote. (Both shots target the elf, so I only make one attack roll. Misread it last time).
Rolls:

 Spoiler
To-hit: (1d20+7)[ 15 ]
Damage: (2d3)[ 5 ]

Mote total is now 1.

In Terran:
  "Leave this place"

[User]
 Did the gnome overcome my SR? It's 27.
Reflex Save:  (1d20+13)[ 30 ]

[User]
 Spoiler
Nope, forgot. CL check:  (1d20+5)[ 25 ]

Kitmolo's attack hits the Elf, though she just barely fails to dodge out of the way.

 Spoiler
Unless it wasn't a touch attack, in which case, it misses.

Ardon, held by Eveline, casts his spell in prepartion to attack.

 Spoiler
Currently, its an enemy's turn, but I will wait for Icarus to roll init for Eveline before proceeding...

[User]
 Rolling initative. Eveline is carrying an ice javelin tucked under one arm(wielding), and Ardon in the other.

 Spoiler
Initiative rolls!

 (1d20+2)[ 19 ]

[User]
 Spoiler
Eveline can act now, afterwards, her place in the initiative order will be just before Kitmolo.

[User]
 The Virago tilts her head curiously as the sounds of movement drift from the hallway to her left.

 "It seems someone else got to the intruders first. Perhaps we should assist?"  She croons to Ardon, strolling casually towards the opening in the tall hedges surrounding them. As she does she allows the slender, delicate ice javelin she made to swing down and outward. Slowly she swirls the pointed tip, which begins to hum. The Hum quickly grows into a higher pitched whistle, the Virago stirring the small whirlwind into being even as she stops at the edge of the opening.

Tilting the tiny whirlwind up on the tip of her fabricated weapon she blows ever-so-gently into it, and places it down gently. It spins briefly, kicking up dirt, then hurtles down the hallway, bringing with it the sharp cold of winter's kiss and spraying snow.

 Spoiler
Moving to the hallway between 2 and 5, Then using  Boreal Whirlwind  To create a tiny snow-whirldwind thingy. It'll grow to Small size at the end of her turn. She uses a swift action to make it move, traveling until it hits the elf(Using a free action to avoid effecting Kit of course). All the squares it passes(from its spot back to the corner of the hallway) are now covered in deep snow. The Elf takes  (2d6)[ 6 ]  damage, and ahs the  shivering effect placed on it(-2 penalty to attack rolls, saving throws, skill checks and ability checks. The shivering effect lasts one round or until the affected creature gets away from the area) Environmentally, the effect obscures line of sight for one round(so from The elf's spot to in front of the Virago is obscured for a round)

Also rolling for Frigid Demesnes, 20% chance of lowering temperature one step. So I'll be choosing 20 or lower on a d100:P
 (1d100)[ 67 ]

[User]
 Spoiler
Sorry for the delay. I missed that this was updated.

 The Human
The shield bearing woman conjures a whip of energy and flicks it towards the gnome. The dust obscuring the gnome's vision is cleared, and she can see again.

 The Elf
The elf strikes at Kitmolo once with each of her swords, then gives a twirl and teleports 10 feet back. She would have more insight into how to best attack Kitmolo if it was a living creature.

 Spoiler
(Triggers Kitmolo's action if it wants; I'll edit accordingly. Try to decide before you look at the dice rolls.)

 Spoiler

-2 on attack for shivering, already factored in
Rapier  (1d20+6)[ 17 ]
Damage: (Magic, Piercing)  (1d6+2)[ 5 ]  +  (1d6)[ 1 ]  (extra dice, but not sneak attack)

Short Sword:  (1d20+6)[ 17 ]
Damage: (Magic, Piercing)  (1d6+1)[ 7 ]  +  (1d6)[ 2 ]  (extra dice, but not sneak attack)

 Spoiler
Kitmolo can decide to react, then it's Raj's turn.

 End Round 1. Begin Round 2.

[User]
 Spoiler
Causing the -3 penalty to attack and damage (On any attack on me or an ally within 5 feet) costs me absolutely nothing (as long as I'm paying the mote cost to sustain the aura that lets me do that). Assume I'm giving the penalty to any attack on me or any ally within 10 feet unless I say otherwise. Also, both attacks would have missed whether I used it or not.

Oh, and the Homing Shot is a touch attack.  Here's a link to the class  if you've lost it and you want to confirm anything I'm saying.

[User]
 I believe as a flyer I'm allowed a reflex save to exit the whirlwind.
REF: (1d20+11)[ 18 ]

 Spoiler
If that succeeds, I'll move so that I am adjacent to both the elf and the gnome (setting up flanking if wanted) and make a touch attack against the gnome  (1d20+5)[ 11 ] . If I am successful, the gnome must make a DC 18 Fort save or become paralyzed

[User]
 Spoiler
No reflex save is necessary, your movement isn't hindered because you're not small enough to be trapped.

 The Gnome
Raj's attack misses the gnome, who tip toes a few feet away from him and attempts to return his previous 'favor.'

 Spoiler

CL check  (1d20+5)[ 20 ]
If successful, Raj makes a Fort save DC 13 or is blind.

 Spoiler
Eve's turn.

[User]
 Was he casting defensively?
CL check fails. What did the spell look like?

[User]
 Spoiler
She didn't cast defensively because she had already taken a 5ft back. If you still threaten that square, you could get an AOO. Cast as a spell like ability and looked like a green flash. Spellcraft DC 17 identifies.

[User]
 Spoiler
The Bhoreal whirlwind will move into the Elf's space. At the end of Eve's turn it will become medium sized. At that point the Elf will have to reroll initiative and take a worse result in the order, and take 2d6 cold.

Eveline steps forward to stand beside Kitmolo, and with a delicate, casual motion lobs the javelin towards the snow-entrapped elf.

 Spoiler

Attack roll!
 (1d20+6)[ 14 ] (x2 if crit)
Damage:
 (1d6)[ 3 ]  piercing  +  (1d6)[ 6 ]  cold damage

Frigid Demesnes chance from Bhoreal:(20% and lower again)
 (1d100)[ 26 ]

[User]
 Eve's lance misses the elf.

 Spoiler
 (1d20+4)[ 11 ]  elf's new initiative, if lower than previous

The elf is already last, but if something else comes in, this might make them before the elf.

Kitmolo's turn.

[User]
 Mote regen brings me back up to 3, 1 spent to maintain Vigil of Candles. This time, I shoot at the gnome.
Attack:  (1d20+7)[ 8 ]
Damage:  (2d3)[ 6 ]

[User]
 Spoiler
Loki's turn. I accidentally skipped it for a second, but I just deleted that.

[User]
 Ardon decides to follow after Eveline's javelin, and flings himself toward the elf.

 Spoiler
Fling distance:  (3d6)[ 7 ]
Attack Roll: [roll]1d20+20+10[/roll]
Possible Crit Confirm: [roll]1d20+20+10[/roll]
Damage:  (1d6+5)[ 11 ]

Edit: Forgot a bit about how Fling works. The total distance I can travel will be 19', and 14 of that will be added to the damage.

[User]
 Spoiler
The elf would normally react with an immediate reaction to try to teleport away, but the whirlwind might obscure her vision and prevent her from reacting. I'll post a result once I either find the answer or hear back from Icarus.

Edit: Found the description, and since she's not flat footed or blinded, she'll react.

The elf immediately twirls out of the way of the hurled rapier, narrowly avoiding the blow which would have surely felled her. She appears on the other side of Raj. (Ardon lands in the square with the whirlwind, or Raj can attempt to catch him mid air.)

[User]
 The Human
The human calls out some arcane words, then lifts her horn and trumpets a short tune. Her allies' weapons then glow with flame.

 Spoiler
That would be, the gnome's mace, the human's energy whip, and the elf's two swords.

She edges closer to Raj.

 The Elf

 Spoiler
The 2d6 damage she took on Eve's turn was never rolled, so I'll roll it now.  (2d6)[ 5 ]

The elf now spars with Raj. She concentrates her focus on her opponent, ignoring some of his defenses.

 Spoiler

Attack: (1d20+8)[ 26 ]  Touch attack (Took -2 from shivering)
Damage:  (1d6+10)[ 13 ] (Magic, Piercing) +  (1d6)[ 4 ] (Extra damage, but not sneak attack) +  (3d6)[ 16 ]  Fire.

The elf then calls to the gnome,  "Attackers that way down the hall! Cut them off!"
 End Round 2. Begin Round 3.
Raj's turn.

[User] I'm sorry about the delay, my computer was stolen. I recovered it thankfully. I make a touch attack against the human  (1d20+5)[ 25 ] . If I hit he's paralyzed and forces DC18 fort saves vs. sickened.


[User]
 You've all lived here as long as you can remember, as a part of Grot's small band. Raiding travellers, picking apart the scraps of attacked caravans; seemed like nothing else mattered in all the world. Times have grown tough recently. With a dry season, less and less traders have passed through, forcing your tribe to resort to hunting. With that town called Ashwick nearby, it hasn't been easy. They're far more experienced at catching game, and possess far more men. A direct attack would be insane; if not suicide. But luckily for Ashwick, sane options aren't the first ones goblins often consider.

After a day of meager pickings, Grot and his hunting party returned near dusk. Passing the campfire with their heads held low; the two others who entered with Grot quickly scurried away as he snarled, "  The game here is weak. Nothing but rabbits left. Gather everyone. I need to see who can fix this.  " Sticking his spear in the ground, he watches them run off before stepping into his tent. Grot's tent is as humble as the other two of his camp; the only difference being a white clawed talon dripping with blood that he had scrawled on the leather flap leading inside.

The bigger of the two who returned with Grot screeched as loud as it could while banging on the drum near the campfire. Clamoring in a hurry, five other goblins dashed from the two tents on the far side of the camp. With his followers arrayed before the fire, Grot -now armored in hide- angrily rips through the leather flap leading into his tent. Trembling with rage, he pulls his spear from the ground, and rumbles, "  Who among us is brave or stupid enough to take from Ashwick?! I am sick of how they keep everything for themselves!  "

[User]
 " BLOOD FOR THE BLOOD GOD! "

The shout echoes through the meager clearing. As individual members of the crowd turn and part to find who let rip the quite unusual warcry, left standing alone, a hand clasped firmly over his mouth despite his other hand hefting high his crossbow, a rather small goblin remains still. Small even by goblin standards, not quite a 'runt' but pretty damned close, Nork Madmaw was not a proud warrior or hunter. In fact, the only time he had been sent out to do any hunting and scouting, he returned a broken down, stuttering mess without the rest of his team, but with most of their gear.

Eyes of the tribe locked on him, he thought quickly, trying to redeem himself; " Eerp, that is I think your right, leader Grot! Someone should try to take Ashwick, a real hero! I hope someone will do that... "

Then, muttering " Blood for the Blood God " Repeatedly to himself, he shrank back, trying to re-squirm into the group, almost silently chanting his little mantra to himself, occasionally twitching as his eyes jumped from crowdmembers to Grot, to Grot's spear, to the ground.


[User]
 Edge of Darkness

The void sails past you as slowly cruise through the asteroids and heavy dust belts at the edge of maw. The passage through the gap violent and difficult.  The exit had been sudden, the massive warp engines spinning down as the augers attempted to locate position and time. On the bridge of the massive vessel the etherics Major looks up to the command throne.

 "Lady Captain. We've dropped out of warp far from Footfall I'm afraid. The storms were rougher than expected. We can either jump back into the immaterium or spend 3 weeks in real space" , his voice is guarded, a healthy respect for the masked Q'sal Magister and the wilder rogue psyker evident as he makes an effort to not imply any wrongdoing on their parts.

Before she can respond the Master of the Vox interrupts.  "Distress signal Lady Captain. About 13 hours in real space milady. Its a bit garbled..."


[User]
 Planet :
Velusia is a small planet almost entirely covered with salty oceans. The only landmasses are chains of volcanic islands congregated in the equatorial regions. Several volcanoes are still active. The rocky cliffs support hardly lichens and small bush like shrubs, but they lack large trees while farther inland thick jungles coat the landscape. The oceans team with plankton, algae, and schooling fish and immense aquatic predators complete the food chain. The shallow oceans (near the volcanic islands) contain numerous coral atolls inhabited by a dizzying array of invertebrates and fish. The north and south poles are ice covered oceans.

 Location :
Mount hollow, Velusia’s largest city, and only starport is situated in the shaft of an extinct volcano. Established as a base of operations for Nexcore Mining Corporation, the city is dirty and run down. The city occupied the interior of the shaft at first and then expanded into the mountain side for increased space (more living quarters, storage, and so on). Catwalks and platforms are everywhere. A main batter of six turbolifts provides access to different levels, although ladders and ropes suffice for minor trips.

	Mount hollow is divided into four strata. The topmost levels compromise a starport, complete with four durasteel landing pads at the rim of the volcano. A fully shafted service area is presented for refueling and repairs. Nearby storage facilities and heavy equipment cargo transfers are provided for merchants.

	The first few levels beneath the starport contain hotels, cantinas, gambling halls, holovid theaters and other amenities for travelers. A shopping promenade overlooking the shaft is a popular stop for visitors.

	The mid levels contain living quarters and offices for NMC employees. These areas are mostly carved into the volcano walls and are inhabited by humans and Aquar.

	The Lower levels were originally designed to house thousands of Aquar manual laborers and miners. However, NMC’s financial woes have caused this area to become a seedy location used by unemployed Aquar, petty crime lords, thugs, and other scoundrels. This area is dirty, dimly lit, and wrought with crime and gang wars. The bottom of the shaft is a polluted pool of water that collects during rainfall. A massive filtration and purification refinery processes and pumps clean water to the upper levels for use.

Situation :
Senator Vilhona, a local Aquar, requested a military presence after he received troubling news of reported sightings of separatist droids. No substantial evidence existed, but the news was troubling enough for the republic to grant his request and send reinforcements. That was roughly a week ago; thanks to the squads close proximity to the planet when the request was approved squad 104 has been assigned to the task. Your investigation so far has lead to no new leads, and the original witnesses are less than useful.

With the grateful senators help you were able to acquire a temporary training area. Located on the side of Mount Hollow and before your squad lays a cluster of three ruined buildings. All the buildings are one story tall, the two adjacent smaller square shaped ones take up about a quarter of the total size while the longer rectangular one takes up the other half. The jungle has reclaimed a portion of them; thick colorful trees pierce and crack their shells for all to see. Fixxer has set up a couple training droids to defend the area from your assault.

 Crude Map

 Spoiler
Here we go first game *breaths heavy*


[User]
 Since coming to the Capital to continue your arcane research, you have been talked about in some circles as the savage wizard.  Perhaps this is a testament to the ferocity of your research and passions for discovery...then again, it is more likely that your Imperial cousins see you as nothing more than a country bumpkin, who learned magic by mere chance.  Many of those nobles who share a race with you would not be caught dead studying magic...it is too much of a working man's task.

As you prepare yourself for meditation one night, in the small rooms being a member of the Mage's Guild provides free of charge, a letter is delivered to you.  It bears a seal, which your studies tell you comes from the House D'Trastinora, one of the more powerful houses in the Empire.  It states simply that the Earl D'Trastinora requests your presence some evening for a private dinner.  He claims to have questions of a magical nature that you are in a unique position to answer.  How he knows of you, or your position, is an interesting one, as most elves in his level of power could care less about an elf with no family connections to power, let alone one whose primary industry is magic.  You look again and find that the letter is indeed addressed to you directly, and not to the guild.  It wouldn't be the first time the guild has sent a lower ranking member on a task the powerful did not want to mess with.  The Earl has set no date for dining, but left it an open invitation to take in at your leisure.  You have heard that the Earl is a rather strange elf, collecting all manner of ancient things dug up from the ground.  He likes to show this collection off to noble children, but guards it fiercely.

[User] Having little better to do, Debatra takes fifteen minutes to adjust some of his spells for the day, casts Magic Aura to make himself and his equipment appear completely nonmagical and heads out for House D'Trastinora.

[User] The House D'Trastinora is large and built like a fortress.  Two human guards are at the gate, and challenge you as they approach.   "Halt! Who approaches the House of the Earl d'Trastanora."

[User] He presents the letter to the guard.  "My name is Debatra Fallin. The Earl has requested my presence."

[User]
 That guard motions for you to follow him inside, down a long hallway. Defensively, the long hallway, with small arrow slits to the sides, and what you are sure are murder holes in the ceiling above, is a great tool. It seems a little ominous that a noble would need such measures, but the house is very old, so perhaps once long ago they were needed...or maybe this man has enemies.

You are lead into a large dining hall. An entire tree burns in the hearth, illuminating the room. The dying sun shines through stain glass windows depicting battle scenes. Even these windows are reinforced with bars, so there is no entry possible there. The bars add to the militaristic feel of the entire home.  Standing by the hearth is a middle aged elf.   "Welcome to my home, Debatra Fallin."

[User] The younger Elf takes a few steps forward, being sure to leave enough distance between them to keep the guards calm.  "Good evening, Earl D'Trastinora. It is an honor to accept your invitation."

[User] "How is the guild treating you?  I worry often about those of our kind that take to the guild...being equals with those that come from the lowest levels must be trying for a member of the noble race."

[User] "Most of us understand that the advancement of magic is more important than certain petty squabbles. Magic can allow for more luxury than nobility alone; though the two together would doubtless remain superior."

[User] "Tell me, then, in your travels have you seen any exotic creatures?  Any creatures whose very nature is magical?  I have taken a great study of ancient things, and I have seen evidence that there once were such creatures that roamed the land freely, however, none are seen within the Empire itself.  Perhaps with your wider knowledge of the world, you would have seen something that those who stay to the Empire's innards do not."

[User]
 Debatra shifts his weight and thinks for a moment before answering.

Knowledge (Arcana)  (1d20+16)[ 31 ]

[User] You have heard of such creatures existing, reptiles who had innate magic power.  The only one of your classes on the subject was purely theoretical in nature, examining how it was possible to store magical energy within a living body.  It is possible such creatures are extinct, or forced into hiding by the march of civilization.  Many wild creatures do not inhabit the same land once men come and build their cities.

[User] Having collected his thoughts, the younger Elf freely offers all the information he has.

[User] "I am funding an expedition to find relics and remains of long-dead creatures.  When I was younger I found some interesting artifacts in the orc-lands, before it was civilized.  I believe that there are still remains there to be found, as I had to hurry away from the site to serve the March.  The leader of the expedition is a military man whom I trust, and he will be able to keep you from harm's way should anything dangerous be found, but I need someone with magical knowledge to safely collect and store the remains.  Are you interested?"

[User] "Yes, I'm certainly interested. However, only a fool rushes into business without discussing terms."

[User] "I will give you two hundred gold now, and eight hundred more when the artifacts are returned to me.  Besides the artifacts, anything else you find is yours to do what you wish with.  "

[User] "Roughly how long do you expect the expedition to take, and when would we head off?"

[User] "The journey to the orc lands will only take two days.  How long the ruins take to explore I don't know.  I was in there for only a day and didn't get too far.  You will leave in two days, as soon as I get the rest of the security detail together."

[User] "Then your terms are accepted; although I already have most of what I need, and easy access to that I don't. I would rather accept the full payment on completion."


[User]
 It’s becoming more and more important for businesses to capitalize on mobile marketing. Smartphones and tablets are quickly catching up to PCs and laptops. The implications of mobile technology are nothing short of astounding for mobile marketers. Businesses that do mobile marketing right have the opportunity to quickly communicate with their target audience wherever they are and no matter what mobile devices they are using. The problem is, many businesses aren’t doing it right and are failing to capitalize on an amazing marketing tool. Here’s a look at the five most common mobile marketing mistakes.

Mobile doesn’t properly reflect the brand

A major mistake many businesses are making is not creating a fluent brand experience on mobile devices. One way they do this is by failing to create a website that is optimized for mobile devices. These makes consumers much less likely to make purchases from them on their mobile devices. Even worse than having no mobile site at all is attempting to create a mobile site that can do everything a website designed for PC can do. This overcomplicates the mobile experience and will only frustrate consumers.

Apps have no focus

The adage “less is more” is certainly true of mobile apps. Experience shows that the simplest apps are the most effective. Despite the abundance of evidence, many businesses can’t resist the temptation to cram as much as possible into their apps. Smart businesses will think about what they want their app to accomplish, and design it with that single objective in mind.

Failure to promote mobile

Sometimes businesses fail to realize that merely creating a mobile website or a mobile app will not attract consumers by the thousands. There are over a million apps in the IOS app store, one app won’t get attention all on its own. Before business owners invest money into designing a mobile app or website, they need to make sure they assign a good portion of the budget to mobile marketing of the mobile app or website.

 Inaccurate measure of mobile success

Another major problem business owners make is failing to attribute a good measure of their success to their mobile platform. Merely looking at purchases as a direct result of a mobile app or website is incomplete. Even if consumers aren’t making a lot of purchases through a company’s app or mobile website, that doesn’t mean their apps are not affecting the customers’ behavior in the company’s store.

 Not improving user engagement

Finally, many businesses are failing to properly evaluate the success of their mobile tools. After designing a mobile app or website, a company needs to assess its effectiveness and continue to adapt it to make sure users are continuing to engage with it.

Mobile Technology News brought to you be:  http://www.businesstexter.com/
Source:   http://www.imediaconnection.com/content/34587.asp


[User]
 The Great Gate of Restov is a massive barbican fortress at the city’s eastern entrance.  It is the first sight that many traders arriving from the east see of Avistani civilization, and often the sight that remains most solidly in their minds after they leave.

You came from the west, and you never left out that gate.  You'd come far enough east, you thought.  A rolling stone gathers no moss.  Instead of embarking on a journey to nowhere along the Golden Road, you decided to turn back.

So here you are again on the South Rostland Road, this time heading west out of Restov.  You seem to be travelling with a troupe of Varisian players and some guards.  But the question was, where to go from here?


[User] elmo, and the red ranger where fighting a animate tea set...

[User]
 30 feet up then fire
to hit:  (1d20+5)[ 12 ]
damage if it hits
 (1d12)[ 5 ]  plus whatever mods may apply

[User] i'll double move (60 feet up) and then end.

[User]
 your shot missed.
the tea set menacingly clatters 30 ft. forward
(end)

[User] Oh man, this oughta be good.

[User]
 30 feet up and fire at the tea pot
to hit roll:  (1d20+5)[ 16 ]
damage if hit
 (1d12)[ 7 ]

[User] i'll draw my scimitar and ready my srd action

[User] sorry, meant rapier, dunno why i typed scimitar...

[User]
 The tea set will charge chris.
 (1D20+1)[ 15 ]  Tea cup
 (1D20+1)[ 2 ]  tea Pot
 (1D20+1)[ 13 ]  Saucer
 (1D20+1)[ 3 ]  Candle

 (1D3-1)[ 2 ]  Min. 1 damage
 (1D3-1)[ 0 ]  Min. 1 damage
 (1D3-1)[ 0 ]  Min. 1 damage
 (1D3-1)[ 0 ]  Min. 1 damage

[User] can i use my readied action?

[User]
 all missed, i use my srd action to attack the candlestick
 (1d20+6)[ 17 ]
damage if i hit
 (1d6+2)[ 6 ]

[User]
 Missed.
Go-Go Ac 18

[User]
 due to it being top of init, and nothing happening (drew is busy)
Cody, Jon, and karen (if your sheets are done) see this playing out as you walk down the road.

[User]
 due to Drew being unable to get himself posting, i'll be doing his turns for now.
drew'll 10 ft. back and fire at the tea pot.
to hit:  (1d20+7)[ 17 ]
damage if hit:  (1d12)[ 6 ]

[User]
 Drew destroys the tea pot.
If the rest of them had faces they would look mortified.

[User]
 i'll swing at the candlestick again
to hit:  (1d20+6)[ 14 ]
damage if hit:  (1d6+2)[ 6 ]

[User]
 all attack on chris
 (1D20+1)[ 7 ]
 (1D20+1)[ 3 ]
 (1D20+1)[ 4 ]

Damage min 1
 (1D3-1)[ 1 ]
 (1D3-1)[ 2 ]
 (1D3-1)[ 0 ]

[User]
 all missed
drew's turn:
fire at the teacup
to hit:  (1d20+7)[ 20 ]
damage if hit:  (1d12)[ 12 ]

my turn:
I swing at the candlestick
to hit:  (1d20+6)[ 22 ]
damage if hit:  (1d6)[ 1 ]

[User]
 drew broke another

2 more attacks on you chris
 (1D20+1)[ 15 ]
 (1D20+1)[ 15 ]
 (1D3-1)[ 2 ]
 (1D3-1)[ 0 ]

[User]
 both miss
drew's turn
fires at clock
to hit:  (1d20+7)[ 27 ]
damage if hit:  (1d12)[ 7 ]

my turn:
swing at candlestick
to hit:  (1d20+6)[ 11 ]
damage:  (1d6-1)[ 2 ]

[User]
 rolling to confirm drew's crit
 (1d20+7)[ 26 ]

[User] you ever going to roll that crit damage?

[User]
 extra damage on the crit:  (3d12)[ 19 ]
* this added onto what was already dealt

[User]
 one attack on you chris
 (1D20+1)[ 16 ]
 (1D3-1)[ 0 ]

[User]
 miss.
Drew takes a shot at the candlestick
to hit:  (1d20+7)[ 24 ]
damage if hit:  (1d12)[ 6 ]

[User] Good job, Drew killed them all, 200 exp to split as you please.

[User] is there any loot for us?

[User] a broken tea set.

[User] we'll continue on with what we were doing before the table threw it's contents at us.


[User]
 you stand over the abomination as it takes it's last breath.
you hear panic behind you, as the second one is tearing up the back ranks.
(6 rounds of power up left)
10:30 min. left until more aberrations arrive.

[User] DUN DUN DUNH! Time to deal with the other one, I guess. Let's head that way. Range?

[User]
 480 ft.
you have init cody.

[User]
 Yeah, probably better to support from all the way over here than to get charged and have my face eaten.

Free: Turn on boots of speed (Round 1/10)
Move+standard: Full attack, deadly aim, you know the drill.

To-hits:
 (1d20+17)[ 35 ]
 (1d20+17)[ 25 ]
 (1d20+12)[ 31 ]
 (1d20+7)[ 9 ]

Damage:
 (1d8+12)[ 20 ]
 (1d8+12)[ 19 ]
 (1d8+12)[ 16 ]
 (1d8+12)[ 17 ]

[User]
 Rolling to confirm 3rd arrow:

 (1d20+16)[ 25 ]

Bonus Damage:
 (2d8+24)[ 33 ]

All attack are against the main body.

[User]
 (3 hits and confirmed)
The creature is badly hurt. Jon go.

[User]
 due to brain unworkening sleep deprivation I will cast cleanse

 http://www.d20pfsrd.com/magic/all-spells/c/cleanse
 (4d8+10)[ 23 ]

[User]
 the Thessalhydra will make a run action at you both moving it 160 ft. closer.
(5 rounds of power up left)
10:26 min. left until more aberrations arrive.

[User]
 Will continue to plink at it, taking a 5 foot step back. (Round 2/10 of my boots)

 (1d20+17)[ 33 ]
 (1d20+17)[ 29 ]
 (1d20+12)[ 30 ]
 (1d20+7)[ 17 ]
 (1d8+12)[ 18 ]
 (1d8+12)[ 17 ]
 (1d8+12)[ 13 ]
 (1d8+12)[ 13 ]

[User]
 (3 hits)
Jon it is your turn.

[User]
 ok so I will cast divine favor on myself

cody how much would +2 sacred dam help you?

[User]
 The Thessalhydra will make a run action at you both moving it 160 ft. closer.
(4 rounds of power up left)
and I screwed up the time on the last turn...
10:18 min. until more aberrations arrive.

[User]
 Originally Posted by abyss54321
 ok so I will cast divine favor on myself

cody how much would +2 sacred dam help you?

It'd be nice, but not game-changing.

More plinkage, with another 5-foot back. It's within my first range increment now, so I get my full to-hit. (Round 3/10 of my boots)

 (1d20+19)[ 29 ]
 (1d20+19)[ 34 ]
 (1d20+14)[ 21 ]
 (1d20+9)[ 22 ]
 (1d8+12)[ 19 ]
 (1d8+12)[ 14 ]
 (1d8+12)[ 20 ]
 (1d8+12)[ 19 ]

[User]
 The beast falls and kicks up a small dust cloud because of it's momentum.
9,600 exp to split as you please.

[User]
 And because I owe cody this...
you see a Metal airship flying in the distance to your location, It fires a cannon...
You see the elven paladin from earlier falling to the aberration filled earth like a flaming ball of pure anger!

[User]
 Originally Posted by Clockworkmaster
 The beast falls and kicks up a small dust cloud because of it's momentum.
9,600 exp to split as you please.

Jon gets 3/4 again, hopefully he'll level soon.

 Originally Posted by Clockworkmaster
 And because I owe cody this...
you see a Metal airship flying in the distance to your location, It fires a cannon...
You see the elven paladin from earlier falling to the aberration filled earth like a flaming ball of pure anger!

Glorious. Truly the Emporer smiles upon us this day. I'll rally the troops to reform ranks.

[User]
 in a flash of light behind you a creature that has a pale, froglike appearance with clawed hands, no eyes, a wide mouth, and a snout ending in pink tentacles appears.
(3 rounds of power up left)
10:12 before more aberrations

[User] Lovely, more of these big things. Range to it and what is it doing? Also, how's the army faring?

[User] also I may be falling asleep in the immediate future

[User]
 The creature is 30 ft. away.
The elves are Regrouping and are about to smash into the brunt of the hoard.

[User]
 Oh god, so it's right in my face. Let's see if I can deal with it before it eats my face.

You know the drill (Round 4/10 for boots)

 (1d20+20)[ 38 ]
 (1d20+20)[ 34 ]
 (1d20+15)[ 18 ]
 (1d20+10)[ 21 ]
 (1d8+13)[ 15 ]
 (1d8+13)[ 19 ]
 (1d8+13)[ 15 ]
 (1d8+13)[ 17 ]

[User]
 (1D100)[ 51 ]  50 or less misses
 (1D100)[ 4 ]  50 or less misses

[User] Spellcraft to work out the concealment:  (1d20+6)[ 16 ]

[User]
 you cannot tell.
jon you may go.

[User]
 ok time to try to kill it before my important power up lapses

I will charge it and use bloody assault
dam  (1d20+18)[ 31 ]
bane  (2d6)[ 4 ]
bleed  (1d4)[ 4 ]
and 1 normal bleed

[User]
 That mat be a hit...
 (1D100)[ 49 ]  50 and under it is a miss

[User]
 Full round on jon
 (1D20+11)[ 29 ]
 (1D20+11)[ 25 ]
Damage if they hit
 (1D6+3)[ 7 ]
 (1D6+3)[ 8 ]
If both attacks hit you take an extra  (1D6+9)[ 12 ]  damage and I will need a DC 22 will save (if both attacks hit, or take  (1D4)[ 2 ]  Wis Drain.
(2 rounds of power-up left)
10:06 before more aberrations

[User]
 Another volley, another 5-foot back. (Round 5/10 for boots.)
50 and lower misses.
 (1d20+20)[ 29 ] ,  (1d100)[ 48 ]
 (1d20+20)[ 40 ] ,  (1d100)[ 37 ]
 (1d20+15)[ 21 ] ,  (1d100)[ 16 ]
 (1d20+10)[ 19 ] ,  (1d100)[ 84 ]
 (1d8+13)[ 17 ]
 (1d8+13)[ 20 ]
 (1d8+13)[ 21 ]
 (1d8+13)[ 17 ]

Will take a 5 foot step back afterwards.

[User]
 ok move out of reach (I don't care about AoOs)
then cast true strike

[User] the creature will cast a spell, I need a Reflex save and a will save from jon.

[User]
 sigh well let's get this over with
 (1d20+4)[ 16 ] reflex
 (1d20+21)[ 30 ] will

[User]
 Failed, Passed.
the acid in the acid pit below you is only 1/5th real... sadly the gravity and falling is 100% real...
 (1D6)[ 6 ]  Non-lethal fall damage for landing into acid.
 (5D6)[ 16 ]  Lethal fall damage. and maybe like 1 point of acid.
cody you may go.

[User]
 forgot to do the time countdown, also adding in army %s
Last round of power-up.
10 minutes until more aberrations
Elves - 87%
Aberrations - 71%

[User]
 well cody i'm in a pit I can't climb of out. I am on the edge of going unconscious
when my buff's lapse, and I have used most of my spells.

I honestly thought I had made a decent character...

EDIT:oh and I wasted my true stike 😩

[User] I'll take a round to pull out and toss the end of my silk rope down to Jon.

[User]
 the creature acts like it senses something and vanishes.
off in the distance you see a large group of humanoids marching to you, above them are 9 large airships with the Iron Kingdom's emblem painted on the side, behind them is a ship half the size of a city.
the paladin lands and deals [roll]20D6[roll] damage to the abomination he hands on.

9:54 minutes until more aberrations
Elves - 87%
Iron Guard and Silver Fleet - 100%
Aberrations - 70%

[User]
 (20D6)[ 76 ]
The elves pull back to the iron kingdom's Forces.
The iron Guard begin to shell the area with the aberrations with their Alteriery...
Jon you hit lv. 11 for surviving. (don't ask any questions... 😡)

[User] Looks like it's time to regroup. I'll head over and rejoin our forces.

[User]
 The camp is still being put up, but the Iron Guard with their altery and Airships are keeping the aberrations at bay.
a man in a Rust red dress uniform comes up to you both.
General Invar: Greetings, I have heard much of you both from Marage. We where ordered to come here and help the elves with their... Infestation.

A elf you have not seen for a very long time comes up with him. Dressed in his leafy green armor.
Arch druid Fhorn: It has been too long little one. (the druid you helped deal with the steel legion)

[User]
 rolling hp for level up
 (1d8)[ 3 ]

[User] The druids and clerics will fully heal you guys and offer a bed with that one spell I can't remember that lets you sleep for 2 hours and make it count as 8.


[User]
 Ahem, 'twas many moons ago that Masamune Amon, Konpaku Yousuke, Uchiha Momo and probably some other mooks famously fought against the oni invasion invasion.  Some have left fascinating legacies.  Others were Takuya.  Here is some mook's continued fable.  (please post a link to your sheet in a spoiler so I won't lose it)

---

You awaken with a ringing in your ears, not that that is unusual.  You've been feeling all kinds of migraines ever since you woke up to find yourself a young girl's body sharing rent with an old ninja's memories.  Still, this one felt more external, more 'table to the cranium'-y.  Eventually taking stock, you blink your eyes to find yourself in near pitch-black.  You can tell even with this concussion that you're in a big open area, with the slightest daylight coming from an opening above.  Looking closely you can see the entrance is some sort of swaying material, implying some sort of tarp, perhaps a tent?  There's not much to see - from the looks of the light, it was either dawn or dusk, though one can only hope for the improving illumination of the former.  You don't remember how you got here, but you don't seem to be alone.

"  Oh good, she's coming to,"   whispers a girl's voice across from you.  The light seems to catch her well enough for you to see her at the moment - a sandy blonde with distracted eyes, she looks maybe a little younger than you.  Before you get a much better look though, she cups her face in the mask her hand is cradling, apparently quite bashful as she wriggles away into a better shaded part of the cage.  Wait, cage?  Yeah, you're in a cage.  You feel heavy iron bars supporting your back in place of a wall as you slouch, and the same goes for her, and indeed there's bars above you.  Seems pretty cage-y.

Just as you take stock of the dimensions of your jail however, you find another figure darting out and rushing up to make your acquaintance from the shadows, this one hardly seeming so fearful of you.  Someone is most definitely all up in your grill, but at this distance they're just a silhouette with what appears to be the  creepiest eyes  you've ever seen glow in the dark while staring meaningfully at you.  You feel a cold, wet breath on you, but after a moment the eyes' owners backs up and you see them better for their pale skin and slender body doing what could only be described as coiling as it sits across from you.  Blinking though, you find not a snake but another girl, sneering at you.  A torn up kimono decorates her as she sits across from you, letting some presently messy bangs hang over her creepy as hell eyes and death-pale complexion.   "What are you in for then?"  she asks.  " Of course, no one's in for doing anything.  Just being something.  Being a freak, and being in the wrong place.  Have you got any skills they want from you, and more importantly are they any good for helping us escape?"

She's quite too the point, speaking rapidly, and ending every sentence with a punch-like beat to signify that not a sentiment is wasted in her quest for freedom from... wherever this was.  However the other girl seems  a lot more patient.    "Wait, Oroko.  She doesn't even know where she is.   She's been asleep for two days..."

Oroko sighs.   "Fine, fair point, Michi.  Girl, what's your angle?  Er, and name, I guess?  Do you have any clue what's going on here?  And are you really a ninja?"

 Spoiler
Make 2 ninja lore and 1 perception check, if ya like.

[User]
 Her eyes fluttered open into shadowy darkness.  Which was not unusual, considering she liked her room dark.  But this place was...colder than her room.  Much colder.  There was no blanket, and there were most certainly  not  iron bars in her room.  Oh dear, she must be in a cage.  Ai isn't sure whether or not to ignore the masked girl before the creepy eyed...woman?  Yeah, it was a woman.   Oh my dear, I think she must need a mint pretty badly right now.   She pushed the thought aside.  No use going down that line of though if they were talking.

So she was merely here because of...something.  It was odd, because she had no really special abilities to speak of.  Unless they meant...

Crud.  And she had really tried to keep those a secret from everyone.   "Well, I suppose my situation can't really get much worse, can it?"   She humphs and thinks for a moment before answering the questions   "Kuro Ai.  Firstly, I am only a ninja depending on your definition.  I belong to no village, nor have I ever.  Now that I have introduced myself, I have two questions:  what are both your names, and what the hell do you mean I've been asleep for two days?"

 Spoiler: Ninja Lore Results

One with the mask:   (1d20+10)[ 23 ]
Creepy eyes woman:   (1d20+10)[ 30 ]

Perception check:   (1d20+4)[ 16 ]

I know all the things about the creepy eyes woman.  So here is  Kuro Ai's  sheet.

[User]
 You recognise the girl with the creepy eyes as sounding suspiciously like a recent rumour, of a snake or witch taking the shape of a young girl and infiltrating and sabotaging communities.  Word has it that babies have gone missing with her in town, the implication being she's eating them.  But she looks about 11 years old, 14 tops, and when standing probably comes up to your chin - having almost baby-ish facial features on closer inspection apart from the eyes themselves.  Still, those eyes are almost impossible to ignore as malicious, and bring back unpleasant memories of an assassin from a previous life.

The other girl isn't so obviously linked to anything you know of, but from the looks of her she seems to be from the village of sand... but wait, that village hasn't existed in decades.  That's the other Ai's knowledge creeping in again.  Still, there was no denying her features and fashion - an ancient emblem carved onto her mask that marked ANBU operatives.  She didn't seem like much of an ANBU from how often she took it off though.

The snake-eyes girl shrugs.   "Fine, I'm Tsubasa Oroko if you must know, not that the name means anything.  I'm a researcher.  That's Michi.  Just... just Michi.  She snores."  Michi blushes furiously behind her mask.   "Well, are you the type of shinobi that has any particular skills for getting out of an iron cage?  Because that would be ever so nifty of you, just saying.  Granted that's not the only obstacle in the way of us making a break for it, but its a better start than what Michi can cough up."
  "As for being asleep for two days.. it might be longer.  It's been two days since they threw you in this cage and you were asleep then."
 "Look the long and short of it is, the people here are crazy and they kidnapped us, and you.  And I'm not one to sit around and let them force me into joining their weird cult-y rebellion.  I've got **** to do.  What about you?"

You find you've been stripped of your weapons and other ninja equipment, though other than that your belongings seem largely undisturbed.  Whoever picked you up knew what they were doing.  Looking to your side, you see a third shadow in the darkness, though outside your own cage.  He appears to be in another cage entirely, and as metal glimmers and chains clank you realise he is wrapped in about dozens of feet of chain at every limb, tying him to the bars of his own cell.  From the looks of it the whole set up was forged from dark iron.  The barechested man seems plenty ripped... and more than a little torn.  As in perfectly muscular, but covered in various bruises.  his eyes glimmer at you, looking red in the darkness as he looks at you.   "They caught another girl..."  he speaks.   "Oroko, I told you.  Don't resist, they'll kill you.  I'll get you all out of here soon.  Just hang in there and don't try anything crazy..."

He has a betrayed nobility to him, of someone who's fallen from grace, speaking clearly yet confidently even in his weakened position trying to be dependable.  Oroko sighs.   "I'll get you out too, Asura, don't worry,  she adds, like that was his only concern.  The man just sighs, shaking his head.   "Ai-kun, this is Asura-kun, or that's what we call him anyway.  He's really strong, so no one ****s with him even when he's chained up.  He looks after us as best he can, but that can't last forever,"  she half-whispers the last part, the fatalism seeming to get to her.   "They'll be here to check on us soon, I think.  You want to keep pretending you're asleep or what?"

[User]
 Sand village?  It was getting more difficult to separate whose memories were whose.  Either way, this was a lot of information to take in. "Well, good to meet you for now."    Don't say something stupid don't say something stupid don't say-
 "Michi, has anyone ever mentioned you look a lot like a ninja from a village that doesn't exist?"    And there we go.   Whether or not Michi responds, Ai lets her attention drift to the other two.  Just who was this guy chained up?  She visibly pauses, thinking, before finally locking eyes with Oroko.    It's not cheating if you were never dating, right?   Okay, now that was a set of memories she most certainly did not want to see.

 "Most of my skills are based on the elements, so it looks like you're going to be out of luck.  So what do you research, Oroko?"   While she speaks, she slowly looks around at the world outside of the cage.    Where could they have hidden my Hankyuu?  I suppose I COULD use that technique...but it's too showy to be much use in sneaking away.

 Spoiler
Gonna roll my Ninja Lore and Current Events, in that order.  If possible, Ai will take 20 on her spot check for looking around for a 24.

 (1d20+10)[ 17 ]
 (1d20+7)[ 14 ]


[User]
 Those expectations frankly we have a tendency
afore he start out that the writing-directing aggregation of Phil Lord and Christopher Miller were aft consignment the plaything apple fruit to triggered life.  Workaholics Season 4 Episode 4 - Vampire Diaries Season 5 Episode 14 - Pretty Little Liars Season 4 Episode 19 - Braquo Saison 3 Episode 1 - Watch Winter Olympics 2014 - Valentine's Day - Walking Dead Season 4 Episode 9 - Watch That Awkward Moment Online Free - Watch I Frankenstein Online Free - Watch Ride Along Online Free - Watch Lone Survivor Online Free - Watch Wolf of Wall Street Online Free - Watch 47 Ronin Online Free - Watch The Hobbit 2 Online Free - Watch Frozen Online Free - Watch The Hunger Games 2 Online Free - Vampire Diaries Season 5 Episode 14 - Workaholics Season 4 Episode 4 - Watch Thor 2 Online Free - Watch Lego Movie Online Free - Watch Robocop Online Free - Watch The Monuments Men Online Free - Watch Vampire Academy Online Free - Watch Jappeloup Online Free - Watch Mr Peabody and Sherman Online Free - Watch Frozen Online Free - Watch Lego Movie Online Free - Watch Robocop Online Free - Watch That Awkward Moment Online Free - Watch Wolf of Wall Street Online Free - Watch That Awkward Moment Online Free - Watch That Awkward Moment Online Free - Watch I Frankenstein Online Free - Watch Ride Along Online Free - Watch Monuments Men Online Free - Watch Vampire Academy Online Free - Watch 47 Ronin Online Free - Watch The Hobbit 2 Online Free - Watch The Hunger Games 2 Online Free - Watch Thor 2 Online Free - Watch Thor Dark World Online Free - Watch Lone Survivor Online Free - Watch I Frankenstein Online Free - Watch Frozen Online Free - Watch Lego Movie Online Free - Watch Ride Along Online Free - Watch Wolf of Wall Street Online Free - Watch About Last Night Online Free - Watch Winter's Tale Online Free - Watch Endless Love Online Free - Watch Lone Survivor Online Free - Watch That Awkward Moment Online Free - Watch I Frankenstein Online Free - Watch Ride Along Online Free - Watch Lone Survivor Online Free - Watch Wolf of Wall Street Online Free - Watch 47 Ronin Online Free - Watch The Hobbit 2 Online Free - Watch Frozen Online Free - Watch The Hunger Games 2 Online Free - Watch Thor 2 Online Free - Watch Lego Movie Online Free - Watch Robocop Online Free - Watch Monuments Men Online Free - Watch Vampire Academy Online Free - Watch Jappeloup Online Free - Watch Peabody and Sherman Online Free - Watch That Awkward Moment Online Free - Watch I Frankenstein Online Free - Watch Ride Along Online Free - Watch Lone Survivor Online Free - Watch The Wolf of Wall Street Online Free - Watch 47 Ronin Online Free - Watch The Hobbit Desolation of Smaug Online Free - Watch Frozen Online Free - Watch The Hunger Games Catching Fire Online Free - Watch Thor Dark World Online Free - Watch The Lego Movie Online Free - Watch Robocop Online Free - Watch The Monuments Men Online Free - Watch Vampire Academy Online Free - Watch Jappeloup Online Free - Watch Mr Peabody and Sherman Online Free  Their off-kilter minds rectangle assess aft improbable, out-of-the-box strikes like twenty one
________________________________


[User]
 Just like the challeng.The duo acknowledgment

Jump road, a blur ball supported the Nineteen Eighties childhood drama, affiliated an triggered distort considering liquid food."We tend to yield on  Watch That Awkward Moment Online - Watch I Frankenstein Online - Watch Ride Along Online - Watch Lone Survivor Online - Watch Wolf of Wall Street Online - Watch 47 Ronin Online - Watch The Hobbit 2 Online - Watch Frozen Online - Watch The Hunger Games 2 Online - Watch Thor 2 Online - Watch Lego Movie Online - Watch Robocop Online - Watch The Monuments Men Online - Watch Vampire Academy Online - Watch Jappeloup Online - Watch Mr Peabody and Sherman Online - Workaholics Season 4 Episode 4 - Vampire Diaries Season 5 Episode 14 - Watch Frozen Online - Watch Lego Movie Online - Watch Robocop Online - Watch That Awkward Moment Online - Watch Wolf of Wall Street Online - Watch That Awkward Moment Online - Watch That Awkward Moment Online - Watch I Frankenstein Online - Watch Ride Along Online - Watch Monuments Men Online - Watch Vampire Academy Online - Watch 47 Ronin Online - Watch The Hobbit 2 Online - Watch The Hunger Games 2 Online - Watch Thor 2 Online - Watch Thor Dark World Online - Watch Lone Survivor Online - Watch I Frankenstein Online - Watch Frozen Online - True Detective Episode 4 - Workaholics Season 4 Episode 4 - Vampire Diaries Season 5 Episode 14 - Download The Fault in Our Stars ebook Free - Download Doctor Sleep Ebook Free - Download Divergent Ebook Free - Download The Goldfinch Ebook Free - Watch Lego Movie Online - Watch Ride Along Online - Watch Wolf of Wall Street Online - Watch About Last Night Online - Watch Winter's Tale Online - Watch Endless Love Online - Watch Lone Survivor Online - Watch That Awkward Moment Online - Watch I Frankenstein Online - Watch Ride Along Online - Watch Lone Survivor Online - Watch Wolf of Wall Street Online - Watch 47 Ronin Online - Watch The Hobbit 2 Online - Watch Frozen Online - Watch The Hunger Games 2 Online - Watch Thor 2 Online - Watch Lego Movie Online - Watch Robocop Online - Watch Monuments Men Online - Watch Vampire Academy Online - Watch Jappeloup Online - Watch Peabody and Sherman Online - Watch That Awkward Moment Online - Watch I Frankenstein Online - Watch Ride Along Online - Watch Lone Survivor Online - Watch The Wolf of Wall Street Online - Watch 47 Ronin Online - Watch The Hobbit Desolation of Smaug Online - Watch Frozen Online - Watch The Hunger Games Catching Fire Online - Watch Thor Dark World Online - Watch The Lego Movie Online - Watch Robocop Online - Watch The Monuments Men Online - Watch Vampire Academy Online - Watch Jappeloup Online - Watch Mr Peabody and Sherman Online  arrives that suppose sort of a unhealthy abstraction at the time," states Miller, joined countries agency
________________________________


[User]
 Asserting was to arise up with a alarming

acclimatized during a adept living accommodations at the Legoland edifice."All we have a inclination to do is obtaining that will suppose to be terrible,  Watch That Awkward Moment Movie - Watch I Frankenstein Movie - Watch Ride Along Movie - Watch Lone Survivor Movie - Watch Wolf of Wall Street Movie - Watch 47 Ronin Movie - Watch The Hobbit 2 Movie - Watch Frozen Movie - Watch The Hunger Games 2 Movie - Watch Thor 2 Movie - Watch Lego Movie Movie - Watch Robocop Movie - Watch The Monuments Men Movie - Watch Vampire Academy Movie - Watch Jappeloup Movie - Watch Mr Peabody and Sherman Movie - Workaholics Season 4 Episode 4 - Vampire Diaries Season 5 Episode 14 - Watch Frozen Movie - Watch Lego Movie - Watch Robocop Movie - Watch That Awkward Moment Movie - Watch Wolf of Wall Street Movie - Watch That Awkward Moment Movie - Watch That Awkward Moment Movie - Watch I Frankenstein Movie - Watch Ride Along Movie - Watch Monuments Men Movie - Watch Vampire Academy Movie - Download Allegiant Ebook Free - Download Insurgent Ebook Free - The Vampire Diaries Season 5 Episode 14 - Download Sycamore Row Ebook Free - Download The Husband's Secret Ebook Free - Download Orphan Train Ebook Free - Winter Olympics 2014 Live Stream - Watch 47 Ronin Movie - Watch The Hobbit 2 Movie - Watch The Hunger Games 2 Movie - Watch Thor 2 Movie - Watch Thor Dark World Movie - Watch Lone Survivor Movie - Watch I Frankenstein Movie - Watch Frozen Movie - Watch Lego Movie Movie - Watch Ride Along Movie - Watch Wolf of Wall Street Movie - Watch About Last Night Movie - Watch Winter's Tale Movie - Watch Endless Love Movie - Watch Lone Survivor Movie - Watch That Awkward Moment Movie - Watch I Frankenstein Movie - Watch Ride Along Movie - Watch Lone Survivor Movie - Watch Wolf of Wall Street Movie - Watch 47 Ronin Movie - Watch The Hobbit 2 Movie - Watch Frozen Movie - Watch The Hunger Games 2 Movie - Watch Thor 2 Movie - Watch Lego Movie Movie - Watch Robocop Movie - Watch Monuments Men Movie - Watch Vampire Academy Movie - Watch Jappeloup Movie - Watch Peabody and Sherman Movie - Watch That Awkward Moment Movie - Watch I Frankenstein Movie - Watch Ride Along Movie - Watch Lone Survivor Movie - Watch The Wolf of Wall Street Movie - Watch 47 Ronin Movie - Watch The Hobbit Desolation of Smaug Movie - Watch Frozen Movie - Watch The Hunger Games Catching Fire Movie - Watch Thor Dark World Movie - Watch The Lego Movie Movie - Watch Robocop Movie - Watch The Monuments Men Movie - Watch Vampire Academy Movie - Watch Jappeloup Movie - Watch Mr Peabody and Sherman Movie  and that we assessment on reduced expectations," Lord antics. "And we have a inclination

______________________________________


[User]
 The Bandit King has been directing your mercenary troop for the past year. You have done well with him, pillaging countless places. You have come to make camp at the edge of your ancestral home: The Great Swamp. None of the bandits know why you've come here.

Now however, you have been summoned to meet with him, alone. Not even Morgan is to come with you. It is first light on the first day of the last month of the fall season. You have just been awoken by a messenger from the Lord.

[User]
 Now, Gurg wasn't the brightest bulb in the box. A mental juggernaught by troll standards, but thats not saying much. But, a few things have to be looked after before he heads ter meet the boss. Maybe he wants the gold? Wouldn't hurt to take it with him.

Of course, while he was thinking, the poor messanger was getting a verbal tougne lashing from Morgan, everyone in the bad knows not to wake her too early, especially after what she did ter Murdoc. Laying a large hand on her shoulder, he speaks, his voice sounding like it's coming from a deep barrel, with a few rocks thrown in for good measure.

  "Morgan, he's only doing what da boss told 'em ter do. So, go back ter sleep, and I'll give ya a proper wake up when I git back. And if he was wastin time, well, we'll have somethin fer the stew pot."

She huffs, and gives one last glare at the poor trembling sod, who has not yet voided his bowels, and heads back to the heap of furs.

Quickly pulling on his pants and war harness, Gurg drags the messenger out of the tent. Nodding to Murdoc, whose eyes never really recovered, as well as the twins Ben and Borri, he gives them the short instructions.

  "Now, I got a meeting ter git to, so Morgan's in charge while I'm gone. And keep a bit of an eye on this sod eh? Woke up Morgan, and if he was time wastin, he's fer the stewpot."

Grabing ten of the bars of gold, each which weigh 10 pounds, he puts them is a sack, and walks off into the morning fog, keeping his eye carefully on the ground, trying to avoid the pitfalls of the swamp.

It takes a while, but he makes it to the meeting place.

 Spoiler

 Gurg
 Morgan
 Murdoc
 Ben & Borri
 The Troops
 The Support

[User]
 The Bandit King welcomes Gurg into his tent, not a very humble one, but it is still a tent at the edge of the swamp. He wears a jaunty tunic over a mail shirt, and has a blade strapped to his side. Other, more exotic, weaponry litters the floor of the tent. He takes a hip flask from his pocket, sips from it, and then goes to offer it to Gurg and hesitates. Instead he reaches into a pack and hands Gurg a flagon of bourbon.

  "So Gurg, I have a request of you. It doesn't fall into your contract, but I'll make it worth your while. If you do this for me, you can keep your tribute for this year, all of it. I'll also personally make sure that your troop is taken care of while you're running this little errand for me."

[User]
 Intresting. The boss wants somethin, and bad enough to forgive tribute? Could be woth it, could be a trap.

  "So, what you need me to do boss?"

[User]
 The bandit smiles a wicked smile and takes another sip from his flask.

  "I want you to enter the swamp, and find the ruins of Da'tel Quor. There you will find a magical veil that I want you to retrieve for me. The ruins are from the First Dragon War, and rumors have it that the entire time the place has been left undisturbed. The place contains a series of rivers and underground tunnels, but I have a map."

He moves back to the pack, and withdraws a large scroll.

  "This should lead you to the inner sanctum. There, you will find the veil. Any other treasures you find are yours to keep, but I want the veil."

[User]
 Its a trap. No other reason fer him ter be smirkin like dat when I asked. Course, saying no will provoke a fight sooner then planed....

  "Okay boss, one magic veil in an old ruin. Just going to tell Morgan I have to run solo for a few days, shouldn't take more then a week ter get it."

[User]
 The bandit studies Gurg as he responds. Seeing the way that Gurg responds, his smile slowly fades.

  "I like you Gurg: you're a good warrior, great bandit. Be careful. I'm not asking you to do this lightly; it will be quite dangerous. I wouldn't advise going alone, but don't take anyone faint of heart with you. This place isn't the most safe of ruins."

[User] Bump. You still there?

[User]
 Gurg nods his shaggy head.

  "Yah, but I'm the easist ter heal up. I'll be back in a bit."

OOC; I'm still here, but the ipod is tempermental, and the libraries have been having holiday hours.

[User]
 "Well, on your own head be it."

The bandit king hands you the scroll.

  "Let me know if you find yourself in need of anything."

OOC:
What do you plan on doing In Game?

I can understand that your posting will be sketchy. Good luck getting everything settled. I'm not afraid of a slower posting game. 🙂

[User]
 Gurg nods his head.

  "Nah, should be good. Back in a bit boss."

With that, Gurg leaves the tent, and makes his way back to his camp, where he will leave the gold, and place Morgan in charge while he's away. And to take the customary reading of course.

OOC; The Omen abillity and Agury.

[User]
 "Good luck."

OOC:
What, exactly, are you trying to get an Omen and Augury on? Include the necessary rolls for the divinations.

[User]
 OOC;

 Spoiler
Morgan can use Omen of Peril at will, a "how dangerous is the next hour going to be" sort of deal. The chance of accuracy is 77% (Oracle Domain gives +2 CL for divinations). Basiclly, I just want to know "how bad is it going to be?"

[User]
 Morgan can't see anything immediately dangerous for herself and the group, but she reminds you that she can still only see a very short while into the future.

As regards to your trip, she sees both danger and great riches should you succeed.

OOC:

 Spoiler
Both abilities only see about an hour into the future.

[User]
 Giving Morgan a quick kiss, Gurg hoists his greatsword and moves towards the ruins. Morgan knows how to run/terrorize the camp while he's gone, and to keep taking omens every hour to make sure there is no ambush.

With a surpisingly soft tread, he vanishes into the morning fog.

OOC;

 Spoiler

Going to head to the ruins, and going to be taking 10 on listen and spot checks the whole time, as well as paying attention to what the nose says.

While the losten and spot would only be 10, but the Scent abillty should provide a 15/30/60ft zone to smell if anything is sneaking up on me.

[User]
 Chapter 1, The Dark Ruins

The ruin your bandit king has directed you to should be no more than a day's walk for Gurg's long stride.

Gurg has been following a deer trail to the area he expects the ruins to be, when he sees smoke off in the distance. It smells like burning swamp muck. Some poor fool is trying to burn that filth...

[User]
 Well, someone burning something in the swamp? Might as well check it out. Could be more food, or maybe a runaway noble. Probobly one of the few stupid enough to try and burn the muck...

 Spoiler

Survival;  (1d20+5)[ 23 ]
Listen;  (1d20+0)[ 9 ]
Spot;  (1d20+0)[ 17 ]
Move Silently;  (1d20+0)[ 7 ]
Hide;  (1d20-4)[ -2 ]

[User]
 As Gurg crests the hill, stomping his way through the muck unable to find any real way to hide his large form, he starts to see an absolutely raging inferno in the distance. Not only that, but he manages to see some trees moving, almost as if they were walking about. He also sees a human about 120 feet away with a strange, curving sword in one hand and a shield in the other backing away quite cautiously from the flames.

That fire is spreading fast.


[User]
 You were among the first children born to the settlement of Trinalia, after your elders decided against the dangerous life of hunting and gathering in a savage world to live in a permanent settlement.  This year, the crops that have been slowly domesticated for twenty years are showing real promise.  The small herds of sheep are less wild with each generation of the animals, and food has become almost a non-issue.  Things are looking up for your society.

Unfortunately, today Jimmy, the sheep herder did not come back, and very few of the sheep had found their way home.  The four of you have been gathered to find him, and recover what sheep can be found.  With any luck, he just fell asleep watching the flock or got lost.

[User] Zook nods to the others gathered with him and sets out to where jimmy normally takes his flock, keeping a careful eye out for anything strange along the way.

[User] Pascis Stays Near the front of the Group, as He reacts quickly. He Follows Zook, however.

[User] Vark followed behind Zook and Pascis calling for his eagle to perch on his shoulder for the walk.

[User] Krogan shrugs and follows Vark and the others to see what the big commotion is all about.

[User] It does not take you very long to get to the meadow where the sheep usually graze.  There are one or two sheep grazing here, but you see no sign of the boy.  There is one large tree nearby that is an obvious spot for a sheepherder to stay out of the sun.  It grows beside a small stream that runs through the meadow.

[User] simply out of curiosity, Krogan walks over to the tree while looking around for anything that looks amiss.

[User]
 Once they reach the meadow Zook begins a careful methodical search of the area for clues.

 Spoiler
Search check  (1d20+5)[ 24 ]

[User]
 Spoiler
I forgot to roll a search check mt apologies....
 (1d20+1)[ 17 ]

[User] Pascis simply keeps watch. He knows he is not a tracker, but he will  do his part.

[User] Under the tree you find a small pile of stones and a sling.  Additionally, there is a torn woolen coat, covered in dried blood.  There are several tracks here, but so many are present that they are muddled and confused.  The tracks lead off towards the west, away from the village and towards a more forested area.

[User] "Tracks heading west" Zook tells the others "I can follow them"

[User] "Lead the way Zook. Something must have attacked Jimmy." Vark said with concern.

[User]
 "Someone should take the sling" Zook remarks before he begins to carefully follow the tracks leading west.

 Spoiler
Survival check to follow the tracks  (1d20+4)[ 14 ]

[User]
 You follow the tracks briefly, but loose them after about 100 feet.  They cross into the streambed, and become muddled with the sheep's tracks.  That, combined with the thick grass of the meadow, makes things difficult.

(translation: failed track check)

[User]
 Pascis says nothing, only looking in disappointment at Zook. He then begins to search the area to see if he can find the tracks again, making sure to keep aware of his surroundings.

 Spoiler

Survival, If that is the roll:  (1d20+1)[ 17 ]
Search, if that.  (1d20+1)[ 21 ]

O.O Nat 20...

[User]
 You are able to find the tracks again after some searching.  You make some quick calculations, and believe you are following a group of three or four wolves.  The occasional splatters of blood, and some dragging here or there indicate that they may have taken Timmy, or perhaps just a sheep.

You follow the tracks for thirty minutes, ending up in the nearby woods.  The tracks cross a well worn game path, and you guess, based on the layering of the tracks, that you are not far behind.  A howl sounds, and you judge it to be about half a mile away, from straight ahead.

Surroundings: moderate forest:  occasional trees, thick underbrush that provides 20% concealment at 10ft.  Low light conditions (50ft visibility)


[User]
 Watch FC Basel V Schalke 04 Free HD Streaming 01-Oct-2013
Enjoy with the live Stream of match between FC Basel V Schalke 04 in HD Free Online broadcast.

In this Terrific and Wonderful Match both teams will be belligerent for a victory that will allow them to maintain top position and also allow them to wash away the remembrances of enormous errors and dissatisfactions of past.

  Watch FC Basel V Schalke 04
  Watch FC Basel V Schalke 04
  Watch FC Basel V Schalke 04
  Watch FC Basel V Schalke 04

, live stream FC Basel V Schalke 04

Watch FC Basel V Schalke 04 Free HD Streaming 01-Oct-2013
Enjoy with the live Stream of match between FC Basel V Schalke 04 in HD Free Online broadcast.

In this Terrific and Wonderful Match both teams will be belligerent for a victory that will allow them to maintain top position and also allow them to wash away the remembrances of enormous errors and dissatisfactions of past.

  Watch FC Basel V Schalke 04
  Watch FC Basel V Schalke 04
  Watch FC Basel V Schalke 04
  Watch FC Basel V Schalke 04

, live stream FC Basel V Schalke 04


[User]
 Watch Bor Dortmund V Marseille Free HD Streaming 01-Oct-2013
Enjoy with the live Stream of match between Bor Dortmund V Marseille in HD Free Online broadcast.

In this Terrific and Wonderful Match both teams will be belligerent for a victory that will allow them to maintain top position and also allow them to wash away the remembrances of enormous errors and dissatisfactions of past.

  Watch Bor Dortmund V Marseille
  Watch Bor Dortmund V Marseille
  Watch Bor Dortmund V Marseille
  Watch Bor Dortmund V Marseille
  Watch Bor Dortmund V Marseille

, live stream Bor Dortmund V Marseille

SON of Anarchy

 http://www.ihi.org/communities/userg...0348f9d&ID=401

NCIS

 http://www.ihi.org/communities/userg...0348f9d&ID=402

Geordie

 http://www.ihi.org/communities/userg...0348f9d&ID=403

New Girl

 http://www.ihi.org/communities/userg...0348f9d&ID=404

Bad Girls

 http://www.ihi.org/communities/userg...0348f9d&ID=405

Mindy Project

 http://www.ihi.org/communities/userg...0348f9d&ID=406

NCIS LOS

 http://www.ihi.org/communities/userg...0348f9d&ID=407

POI

 http://www.ihi.org/communities/userg...0348f9d&ID=408

INk Master

 http://www.ihi.org/communities/userg...0348f9d&ID=409

Marvel

 http://www.ihi.org/communities/userg...0348f9d&ID=410


[User]
 Watch Porto V Atl Madrid Free HD Streaming 01-Oct-2013
Enjoy with the live Stream of match between  Porto V Atl Madrid in HD Free Online broadcast.

In this Terrific and Wonderful Match both teams will be belligerent for a victory that will allow them to maintain top position and also allow them to wash away the remembrances of enormous errors and dissatisfactions of past.

  Watch  Porto V Atl Madrid
  Watch  Porto V Atl Madrid
  Watch  Porto V Atl Madrid
  Watch  Porto V Atl Madrid

, live stream Porto V Atl Madrid

Watch Porto V Atl Madrid Free HD Streaming 01-Oct-2013
Enjoy with the live Stream of match between  Porto V Atl Madrid in HD Free Online broadcast.

In this Terrific and Wonderful Match both teams will be belligerent for a victory that will allow them to maintain top position and also allow them to wash away the remembrances of enormous errors and dissatisfactions of past.

  Watch  Porto V Atl Madrid
  Watch  Porto V Atl Madrid
  Watch  Porto V Atl Madrid
  Watch  Porto V Atl Madrid

, live stream Porto V Atl Madrid