[User]
 Arena Tournament, Round 26:  Beleg  vs.  Shasnuart
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All Combatants, please roll initiative.

[User] initative  (1d20+5)[ 14 ]

[User]
 Hello again! Haha!

Rolling Initiative:  (1d20+2)[ 10 ]

-Suzuro

[User]
 So we meet again. I will not lose this time, hopefully.
Start in A 13,
 Spoiler
 with an oil of magic weapon in one hand, and a potion of shield of faith +2 in the other. drink the potion and then draw my bow

stats

 Spoiler
 Ac20
Hp13
arrows 72

[User]
 Hmmmm...well, may the best, and luckiest, man win! Good luck!

Start in Y 13  Double move to N 14

Stats

 Spoiler
HP: 13 AC: 22 Position: N 14
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP

Your go.

-Suzuro

[User]
 Ref Paladin Latham

As it was in plain sight, Shasnuart saw his opponent, who started the match with a potion in each hand, drink one, drop the bottle, and draw his bow.

[User]
 Move to A22. then use the other potion.

 Spoiler
oil of magic weapon +1

stats

 Spoiler
ac 20
hp 13
+1 to hit and damage
72 arrows

[User]
 I withdraw a bottle and drink it and then drop the empty bottle.

 Spoiler
 drink shield of faith +2 and drop the bottle.

Stats

 Spoiler
HP: 13 AC: 24 Position: N 14
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 1/10

Your go

-Suzuro

[User]
 Stay where I am.

vitals

 Spoiler
ac20
hp13
arrows 72

[User]
 Double move to L 21

Stats

 Spoiler
HP: 13 AC: 24 Position: L 21
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 2/10

[User]
 Double move to A 11, bow still drawn.

stats

 Spoiler
ac20
hp13
arrows 72

[User]
 Double Move to J 11

Stats

 Spoiler
HP: 13 AC: 24 Position: J 11
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 3/10

Your go.

-Suzuro

[User]
 move to A16 and then shoot.
attack  (1d20+8)[ 26 ]
damage  (1d8+1)[ 5 ]

stats

 Spoiler
ac20
gp13
arrows 71

[User] The arrow comes close, but hits the pillar.

[User]
 I think I can do this...

I'll take a charge action to move to A 15 and attack

Attack:  (1d20+4)[ 8 ]
Damage: [roll]1d8+2[/roll

Stats

 Spoiler
HP: 13 AC: 24 (22 this turn) Position: J 11
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 4/10

Your go.

-Suzuro

[User]
 missed ha ha ha.
five foot step to A17 then rapid shot.
attack 1  (1d20+7)[ 19 ]
damage  (1d8+1)[ 9 ]
attack 2  (1d20+7)[ 18 ]
damage 2  (1d8+1)[ 6 ]

[User] Actually, I did make a mistake earlier.  The first shot actually hit.  I reversed the character positions when I was figuring out the cover rules.

[User]
 Five foot step to A 16 and attack

Attack:  (1d20+2)[ 5 ]
Damage:  (1d8+2)[ 3 ]

And, I take Five (5) Damage, correct?

Stats

 Spoiler

HP: 8 AC: 24 Position: A 16
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 5/10

Your go.

-Suzuro

[User]
 correct.
five foot step back to A 18, then rapid shot.
attack 1  (1d20+7)[ 16 ]
damage 1  (1d8+1)[ 5 ]
attack 2  (1d20+7)[ 19 ]
damage 2  (1d8+1)[ 8 ]

stats

 Spoiler
ac 20
hp 13
arrows 67

[User]
 Five foot step to A 17 and attack

Attack:  (1d20+2)[ 12 ]
Damage:  (1d8+2)[ 6 ]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 17
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 6/10

Your go.

-Suzuro

[User]
 I will tell you my Ac if you tell me yours, all we are doing is just hacking at each other. Oh an five foot step to A19 and rapid shot.

attack 1  (1d20+7)[ 14 ]
damage 1  (1d8+1)[ 7 ]
attack 2  (1d20+7)[ 18 ]
damage 2  (1d8+1)[ 8 ]
edit: stats

 Spoiler
ac20
hp13
arrows 67

[User]
 I have an AC of 26, and, if I'm right, yours is 20

Five foot to A 18 and attack
Attack:  (1d20+2)[ 12 ]
Damage: [roll]ad8+2[/roll]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 17
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 7/10

Your go.

-Suzuro

[User]
 yep. five foot step to A20 the fire one shot at you.
attack (1d20+9)[ 13 ]
damage  (1d8+1)[ 6 ]

stats

 Spoiler
ac20
hp13
arrows 66

[User]
 So! Apparently I'm retarded and can't read numbers...>_< So much for Calculus...I have 24 AC, not 26, sorry.

Five foot step to A 19 and attack.

Attack:  (1d20+2)[ 18 ]
Damage:  (1d8+2)[ 6 ]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 19
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 8/10

Your turn.

-Suzuro

[User]
 five foot step to A21 then fire one shot.
attack  (1d20+9)[ 20 ]
damage  (1d8+1)[ 7 ]

vitals[spoiler]ac20
hp13
arrows 65[/roll]

[User]
 Five foot step A 20, attack

Attack:  (1d20+2)[ 14 ]
Damage:  (1d8+2)[ 9 ]

Stats

 Spoiler
HP: 8 AC: 24 Position: A 19
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 9/10

Your go.

-Suzuro

[User]
 Five foot step to A22 then single shot.
attack  (1d20+9)[ 26 ]
damage  (1d8+1)[ 9 ]

stats
 Spoiler

ac20
hp13
arrows 64

edit: finally a hit, and max damage!!!!

[User]
 Well, that hit took me down to -1 HP, but thanks to the rage claws I formed, I don't fall unconscious and....well I don't even suffer  any  effects until I reach -10 HP.

Five foot step to A 21 and Attack

Attack:  (1d20+2)[ 16 ]
Damage:  (1d8+2)[ 4 ]

Stats

 Spoiler
HP: -1 AC: 24 Position: A 21
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP
Shield of Faith +2 round 10/10

[User]
 Your go.

-Suzuro

[User]
 actually, you are still under 0hp and thus are in the 'dying' catagory, the Rageclaws allow you to keep fighting but you still lose 1hp per round that you are under 0hp until you stabilize.

-2hp and counting.

[User]
 five foot step to A23 and the fire one shot.
attack  (1d20+9)[ 25 ]
damage  (1d8+1)[ 6 ]

stats
 Spoiler
ac20
hp13
arrows 63

[User]
 When reduced to -1 to -9 git points, you do not fall unconcious.  You do not automatically lose 1 hit point each round at -1 to -9 hit points.

From the Magic of Incarnum.  So, -1 HP.

-Suzuro

[User] Oh.  My bad.  Continue. 😛

[User]
 Five foot step to A 22 and attack

Attack:  (1d20+2)[ 16 ]
Damage:  (1d8+2)[ 4 ]

Stats:

 Spoiler
HP: -1 AC: 22 Position: A 22
Soulmelds formed:
Wormtail Belt; 2 essentia: +4 Natural Armor
Rageclaws; 0 essentia: Fight without penalty until -10 HP

Your go.

-Suzuro

[User] Suzuro, If your listed AC is correct, he hit you for 6 points.  Thus you are at -7hp

[User]
 five foot step to A24 then attack once.
attack  (1d20+9)[ 22 ]
damage  (1d8+1)[ 8 ]

"How many arrows must I put in you before you die"

stats

 Spoiler
ac20
hp13
arrows 62

[User]
 High Ref Paladin Latham

The answer to that is none.  With his shield of faith gone his AC dropped to 22, thus the attack put him at negative a lot.

 Beleg is declared the winner and recieves the listed prizes!

[User]
 Hey, nice job, looks like you finally got me back! Anyways, good luck with your upcoming rounds, I'll be rootin' for ya!

-Suzuro


[User]
 Act I: Sight of the Sightless Eye
 A tavern, boozehounds and mercenaries, cheap ales, cheaper whores...

A cloaked man, a sword too heavy for him to lift...

A table, a seat, a sanctuary...

Strange looks...

The sword driven into the floor...

A fire spirit, dancing...

The tavern, burning...

Pillars of flame, skeletons, shouts of alarm and terror...

Clash of steel on steel, crunch of bones, rending of flesh...

Silence...

Silence...

Silence...

You all wake up from you dream breathing heavily, with cold sweat dotting your face and body. You notice the damp chill of the moorlands while you gather your senses around you.

Where were you again? Ah, yes. The Rogue Encampment.

The Sisters of the Sightless Eye was once a monastic order of fighting nuns, archers without peer on the mainland. Only the Amazons in their far off isles could dare to approach these Rogues in bowmanship. The last you heard of them, they were doing fine, if a bit agitated at the sudden silence that befell Tristram.

You might have seen the Monastery once, or perhaps heard of it. It was a grand structure constructed by the Horadrim ages ago, and given to the Rogues once that old order fell to ruin. It was majestic and practically exuded safety, strength, and guardianship. After the fall of the Black King, the Sisters maintained the strongest grip over the land.

Now that you have come here, however, you have heard that the monastery is a breeding pit for demons, and the few remaining rogues have holed up in this wretched encampment, a "fortification" made up of a few tents, a ditch serving as a crude moat, and some wooden walls. There are probably more stranded merchants and children there than warriors.

A dim light shines through your shelter's opening, signaling the morning.

[User]
 Jacken gets up, groaning at the thought of facing another day running from demons. He rolls out of bed and decides to see if there's anything to eat around here.

It's hard to pick fruit off the tree with demons monopolizing the outskirts of town.

And fallen ones meat tastes pretty nasty.

[User]
 As Jacken steps outside his shelter, he notices the squalid, rotting wooden fencing that surrounds the encampment. The battlements, some of which are merely upturned wooden boxes, seem to be in disrepair, some of them soaked black with demon blood. A few merchants mill about, all of them looking as though they'd like to complain about the situation if it were not for the strict disciplinarian attitudes of the Rogues. Speaking of the Sisters, most of them are off duty and are cleaning their armor and weapons or helping themselves to whatever meal is available. Akara, the aged high priestess, is in her tent studying some kind of moldy tome, while Kashya, the Captain, is standing in the middle of the encampment. With so few Rogues to command, and with most of them off duty anyway, she seems to be occupying herself by glaring at the civilians and, occasionally, at you.

The food quality is obviously as poor as the encampment itself. Over by a group of merchants a fallen one, a small imp-like demon, is slowly roasting over a fire, attended by a sullen looking cloth trader. The only other bit of food seems to be a dead quill rat being plucked by a rather grumpy looking young rogue. She mutters curses as yet another prickly spine punctures her finger.

As for drink, there is a tiny stream nearby filled with fairly clean water. The demons, fortunately, haven't gotten to defecating this one yet. One of the other merchants seems to have a stock of wine in his wagon a few yards away from the roasting fallen one, but in these harsh days a sip of wine is harder to attain than hope.

[User]
 Jacken scratches his chin with a slight sneer, he goes toward the merchant with the whine with a skip in his step.

A few soft words can earn someone's trust, a few stolen bottles could earn enough gold to have him set for life in this rundown demonic world.

[User]
 When the gray clouds part for a split second, and a line of sunshine touches the waypoint - a old relic from the Sin War - a humanoid for materializes in the center of it.

Blue sparkles form a human, an armor, a shield, a sword ... but it doesn't stop there. The blue sparkles generate transparent extentions, forming from the new creatures shoulders and generate winglike tandress. This was no mere human. this was an lesser angel ...

[User] Jacken feels the presence of something unhuman, but not demonic, but it doesn't stop him. He's gonna be rich!😁

[User] The paladin sits in his cloister in the local church, feeling the precences around him change. Something holy is close...

[User]
 As the...being...materializes in the camp, waves of surprise, fear, and horror ripple through the camp. Rogues immediatly notch arrows, Akara takes out her magic staff and holds it out defensively, and merchants scatter for cover (though a few stand in awe, recognizing the being for what it might be). Kashya demands,  "Who are you?! Speak quickly, or we WILL open fire!"

The wine bottles are left completely unguarded.

[User] Senceing the change from good to Horror, Erald grabs his two handed sword and hurrys to find the cause of this disturbance.

[User]
 Originally Posted by 13_CBS
 The wine bottles are left completely unguarded.

Jacken skips over and takes a few of the whine bottles and hides him under his clothes and kindly tries to sneak away. Thinking "too easy teeheehee!"

[User]
 Originally Posted by 13_CBS
 Kashya demands,  "Who are you?! Speak quickly, or we WILL open fire!"

The materialized cowled humamoid directs himself to the amazon. As his wings flow with the winds and his armor reflects what little brigth light there is a calming aura is radiates from him.
he slowly replays " My name is Uriel ... though I do not know if that does you any good. I am a member of the angelic choir, and thus not an enemy of you, as you are not yet corrupted by the forces of evil. You must not fear me, for I have come to your aid against the struggle with those tempted by darkness. " After this he slowly puts his sword in its sheet on his left side.

[User]
 At the sight of Uriel's shining face, several merchants and a few rogues immediately fall to their knees and weep, either out of joy or of fear. Others, however, look confused and frightened. All eyes dart to either Akara or Kashya.

Kashya is the first to speak, her voice full of suspicion and wonder.

 "How...how do we know that you are an angel, and not another demon in disguise?"

Somewhere in the background, one could hear a merchant's cries of sorrow at his suddenly missing wine bottles.

[User]
 Uriel

the shadowy darkness under the hood does not reveal uriels face, and thus nothing can be read of it, but a short silence follows, as he is thinking of an anwser ...

then again he speaks in his calm, unnatural souding voice
" I can not present proof. No more then the person next to you can prove she is who he claims she is ... Nor am I a full fledged angel. As lesser angel of the angelic choir, my powers are very much dampend outside the celestial realm of heaven.

All I can give you is my word. I  am  one called Uriel, and I am a member of the angelic choir. "

[User]
 Kashya doesn't look like she can quite get her doubts out of her mind and seems to want to continue to argue, but Akara cuts in with her wizened, sagely voice:

 "Hold, Sisters. I sense no demonic taint within him...I believe he truly is of the Heavens."
 "I'm still not sure, High Priestess...could we not test him?"
 "A test? But...ah, yes, the Den of Evil.

I am Akara, High Priestess of the Sisterhood of the Sightless Eye. I trust your honor and honesty, but I must still impose upon you a test to fully gain our trust. There is a place of great evil in the wilderness, the Den of Evil. It is a foul cave filled with terrible monsters, and I believe that they are mustering an army there to strike against us. If you could cleanse that Den, then not only will you gain our trust but I will also grant to you a boost in your prowess, a reward greater than mere gold."

[User]
 Uriel

The hooded homanoid turn to the elderly woman. As his wings glide with the wind calmly speaks
" I thank you for your interventsion. The last thing our side of this apocalyptic war needs is quarrel between allies. As it will help the cause, and help to gain your trust " he slightly turns his head/hood toward Kashya and back " I will gladly accept this task bestowed upon me, for I hope that it will also dampen the gnawing feeling I have. "
he pauses for a few seconds and then continues
" But how shall you be sure of my actions. If no-one is present to witness my actions, one still would require proof that I defeated them, and not yust asked them to leave ... "


[User]
 Arena Tournament, Round 23:  Grock  vs.  Deelar
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Grock - Morbius
 Deelar - emeraldstreak
 All combatants, please roll initiative.

[User]
 Sorry for the delay, damn Rich Burlew for his oh so very popular web comic that steals out bandwidth

  init  - (1d20+6)[ 19 ]

EDIT: Sigh, getting a gold medal by DQ is not fun ¬¬

[User]
 GM Kyeudo

Agreed on that one.

 Grock is the Winner!


[User]
 Arena Tournament, Round 31:  Jim the Truant  vs.  Jeb the Farmer
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Maldiem - Jim the Truant
 Paladin Latham - Jeb the Farmer
 All Combatants, please roll initiative.

[User]
 Jeb will make no purchases for the simple reason that he has almost no money (but he does have a wicked scar across his throat and on his posterior)

Initiative  (1d20+2)[ 10 ]

[User]
 Ditto for Jim, as he accidentally lived up to his nickname in the last round.

Initiative  (1d20+2)[ 12 ]

[User]
 @Refs

 Spoiler

EDIT: Start in K6, Move to K11, standing (that means I have only partial cover, but can still see things, correct?), and hide.
 (1d20+10)[ 15 ]  Hide
 (1d20+3)[ 19 ]  Reactive Listen (in case Jeb is a suddenly sneaky farmer)
 (1d20+6)[ 12 ]  Move Silently, if necessary
 (1d20+3)[ 11 ]  Spot, if necessary

Done.

[User]
 ref chilepepper
@maldiem

 Spoiler
Correct

[User]
 Jeb the Farmer round 1:

For Refs:

 Spoiler
Jeb starts in Q21 and double moves to R10.

I'll put the stat block up later.

Tiiiiirrred....

Sllleeeeeeppy...

your turn.

[User]
 ref chilepepper
@jim
 Spoiler
no LoS

@jeb
 Spoiler
no LoS

[User]
 @Refs

 Spoiler

Jim waits patiently, readying an action to manifest Mind Thrust on Jeb, should he come within range.

Done.

[User]
 Jeb the Farmer round 2:

For Refs:

 Spoiler
Jeb moves to 07, making a passive spot and listen.  If he doesn't spot his foe, he will enter the barn and finish his move at L10.  I'll put up stats later.  Maybe.  Grrrr. effort!

Your turn.

[User]
 GM Kyeudo

Jeb the farmer moves to L8, triggering Jim's readied action. Jim's action should give away his position at K11, so we now have LoS.

[User]
 Alright, mind thrust does  (1d10)[ 8 ]  Damage, will save (DC 15) negates.

((A note on giving away his position-- though mind Thrust has an auditory component, it can be centered on Jim  or  the target of the manifestation.  Jim chooses to have it centered on the target.  It should be possible to manifest without revealing his location, unless Jeb makes a spot check, right?))

From the SRD:
Auditory

A bass-pitched hum issues from the manifester’s vicinity or in the vicinity of the power’s subject (manifester’s choice), eerily akin to many deep-pitched voices. The sound grows in a second from hardly noticeable to as loud as a shout strident enough to be heard within 100 feet. At the manifester’s option, the instantaneous sound can be so soft that it can be heard only within 15 feet with a successful DC 10 Listen check. Some powers describe unique auditory displays.

[User]
 Well y'know what?  I said I was making passive spot and listen checks in my spoiler but I forgot to roll them.

Spot  (1d20+1)[ 8 ]
Listen  (1d20+1)[ 10 ]

and...

Will Save  (1d20)[ 14 ]

Edit: With that, Jeb the Farmer falls to the ground with blood pouring out his eyes and ears screaming "I surrender! I surrender! Thinkin not so good...good I...OW!" (he's at -3 but still concious because of Diehard)

Well done.  May the rest of your victories be so loud.

[User]
 GM Kyeudo

I'll have to bring up the hiding issue in the Waiting Room. I haven't a clue on a good ruling for this.

Anyway,

 Jim is the Winner!


[User]
 You awaken slightly disoriented in a stone room. It's about 15' wide and 25' long. The room is lighted by a single burning torch on the north wall. There is a small table and one stool in the northeast corner of the room with a plate of food and a deck of cards on top of it. A closed wooden door is in the south wall.

Map
 Spoiler
{table]|A|B|C
1
2||L
3
4
5[/table]
L = Loth Gomstump
Door at A5 south wall.

DM Notes
 Spoiler
 Sheet

[User] Loth grunts as he gets himself up, he lightly sniffs the food and flips over the deck of cards, sliding them along to see as many as he can. His wolf, Gorbov, sits and begins whining for food.

[User] The symbols on the deck do not mean anything to you, though most are humanoid. There seems to be about 40 cards.

[User]
 Loth pockets the playing cards, deciding to do more with them later, and draws a bag of caltrops from his pockets. He puts the plate of food down for his wolf, who begins sniffing it. Cautiously, he walks toward the door, listening for movement on the other side. With his free hand he opens the door as quietly as possible, peering outside.

 Spoiler

Listen  (1d20+4)[ 5 ]
Move Silently  (1d20-2)[ 0 ]

[User]
 He hears nothing over the sounds of his cloddish feet slapping against the floor.

He opens the door to find a hallway which extends 25ft south and 25 ft east. The only light comes from the flickering torch within the room.

[User]
 Loth relaxes, and moves back into the room. He turns over the table and, using a stick of chalk from his supplies, scribbles "Loth Was here" on the bottom of it. He grabs the reigns of his mule and packs his caltrops back into his belt, and whistles to his dog to come along. Taking his chalk he scrawls a big X on the door as he exits his original room, shutting it behind him. He slides the chalk along the wall, enjoying the grating sound in a sadistic fashion.  Blinking swiftly he engages his natural sense of vision in the dark, peering as far as he can, and heading down the south heading hallway.

OOC

 Spoiler

Can I get more description of this hallway? What did you mean by "25 feet east and 25 feet south" A fork in the hallway? or a turn? or a really wide hall?

[User]
 Spoiler
One direction goes 25ft south from your door. The other direction goes 25ft east from your door. Your door opened into a corner. The hallway is about 5ft wide, but the mule can squeeze through it.

You have to decide whether you go south or east.

[User]
 Loth and his wolf walked slowly and carefully back into the room, attempting to remove the torch from the north wall. He then tells his mule to stay in the room, and slides the table against the door at an angle that makes it near impossible to fully open, then he squeezes himself through the door and scatters caltrops on the ground at the entrance, jams a scrap of leather in the doorhinge, and forces it shut. He writes "Trapped, Do Not Enter" in dwarfish on the front door, and goes down the south hall with his dog. sliding his chalk along the wall to make a clear line.

 Spoiler

The table is put against the side of the wall and the A5 east wall placed diagonally, and the caltrops are spread along there as well. He is going down the south wall with his dog behind him and using his chalk to draw a line back to that place.


[User]
 A young man wearing a military uniform enters the arena. His dueldisk looks odd, rather than being attached to his arm it stands on a tripod.

 "Ready! Aim! Fire!"

[User]
 (1d20)[ 14 ]
 (1d40)[ 24 ]  (1d39)[ 22 ]  (1d38)[ 28 ]  (1d37)[ 18 ]  (1d36)[ 15 ]

LP: 8000
Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand (5)

 Spoiler
Blaze Accelerator
Tri-Blaze Accelerator
Spell Reclamation
Royal Firestorm Guards
Solar Flare Dragon

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Volcanic Rocket
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Spell Reclamation
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 0
 Spoiler

*Hand Updates*

Deck:
 Spoiler

1.Asura Priest
2.Asura Priest
3.Asura Priest
4.Izanami
5.Izanami
6.Izanagi
7.Izanagi
8.Izanagi
9.Yamato no Kami
10.Yamato no Kami
11.Dark Dust Spirit
12.Dark Dust Spirit
13.Fushi no Tori
14.Fushi no Tori
15.Maharaghi
16.Maharaghi
17.Maharaghi
18.Hino-Kagu-Tsuchi
19.Hino-Kagu-Tsuchi
20.Hino-Kagu-Tsuchi
21.Yamata Dragon
22.Yamata Dragon
23.UFO Turtle
24.UFO Turtle
25.UFO Turtle
26.Flame Ruler
27.Flame Ruler
28.Flame Ruler
29.Cyber Valley
30.Cyber Valley
31.Marshmallon
32.Sangan
33.Gorz the Emmissary of Darkness
34.Spirit Reaper
35.Forbidden Chalice
36.Forbidden Chalice
37.Sword of Kusanagi
38.Future Visions
39.Future Visions
40.Terraforming
41.Terraforming
42.Creature Swap
43.Creature Swap
44.Swords of Revealing Light
45.Pot of Avarice
46.Mystical Space Typhoon
47.Heavy Storm
48.Lightning Vortex
49.Interdimensional Matter Transporter
50.Royal Oppression
51.Bottomless Trap Hole
52.Bottomless Trap Hole
53.Dark Bribe
54.Dark Bribe
55.Dark Bribe
56.Dimensional Prison
57.Dimensional Prison
58.Metal Reflect Slime
59.A Legacy of Yata-Garasu
60.Mirror Force

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 8000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - - - -
[/table]

A white-ish yellow trail of light flies into the room, the front "end" of it occaisonally tilting left & right, as if looking around.

 "Wow, sir.  You certainly seem excited about this game.  But then again, perhaps I'm one to talk.  Hee hee."   It speaks in an angelic & somewhat feminine voice.

Some glowing white dies with equally glow-y blue numbers are conjured up in mid-air, & fall to the floor, clacking as they land.

Roll for Initiative:   (1d20)[ 3 ](3)
Opening Draws:   (5d60)[ 2 ][ 60 ][ 16 ][ 34 ][ 23 ](135)
RE-ROLLS(If necessary.):   (3d60)[ 52 ][ 2 ][ 25 ](79)

(Sorry for my delay in responding;  Shortly after challenging you, I had to go out for a while.)

[User]
 "Listen up, Soldier. I'm not excited for this game. I'm disciplined. Now, let's make war!"
 (1d35)[ 12 ]
 "I summon Solar Flare Dragon in attack mode. During the end phase you take 500 damage, maggot. I also play a facedown. End turn!"

LP: 8000
Field: None
{table=head]1|2|3|4|5
-|-|SFD|-|-
-|-|F|-|-[/table]
 Solar Flare Dragon: 1500 /1000

 Hand (4)

 Spoiler
Blaze Accelerator
Tri-Blaze Accelerator
Royal Firestorm Guards
Volcanic Rocket

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Spell Reclamation
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Mirror Force

Deck:  54 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Flame Ruler
26.Cyber Valley
27.Cyber Valley
28.Marshmallon
29.Sangan
30.Gorz the Emmissary of Darkness
31.Forbidden Chalice
32.Forbidden Chalice
33.Sword of Kusanagi
34.Future Visions
35.Future Visions
36.Terraforming
37.Terraforming
38.Creature Swap
39.Creature Swap
40.Swords of Revealing Light
41.Pot of Avarice
42.Mystical Space Typhoon
43.Lightning Vortex
44.Interdimensional Matter Transporter
45.Royal Oppression
46.Bottomless Trap Hole
47.Bottomless Trap Hole
48.Dark Bribe
49.Dark Bribe
50.Dark Bribe
51.Dimensional Prison
52.Dimensional Prison
53.Metal Reflect Slime
54.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

none

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Spirit Reaper

Stats: 7500 Life Points

Field: {table=head]1  2  3  4  5
- - FD - -
- - - - -
[/table]

The trail of light appears to rear back.
 "Oh my.  No offense meant to anyone, but I'm sure I'm not a soldier, sir.  I'm intangible & female, & to my knowledge there haven't been many soldiers that are either of those, and none that are both.  Either way, I'm just going to draw now."
 (1d55)[ 43 ](43)
 "I guess I'll just set a monster.  Sadly there isn't much ELSE I can do this turn."   It says, as a card is carefully, & telekinetically put Face-Down on the field.

[User]
 (1d34)[ 13 ]
 "I play Blaze Accelerator. I then activate Spell Reclamation, discarding Volcanic Rocket to make it so that when my Tri-Blaze Accelerator is destroyed, I can instead add it to my hand. I summon Volcanic Rocket, which adds Blaze Accelerator to my hand from my deck. Then, using Tri-Blaze Accelerator, I discard Royal Firestorm Guards to deal 500 damage to you. In addition, your facedown monster is destroyed. During my end phase you take another 500 damage from Solar Flare."

LP: 8000
Field: None
{table=head]1|2|3|4|5
-|-|SFD|-|-
-|-|TBA|-|-[/table]
 Solar Flare Dragon: 1500 /1000
 Volcanic Rocket: 1900 /1400

 Hand (1)

 Spoiler
Blaze Accelerator

 Graveyard

 Spoiler
Volcanic Rocket
Royal Firestorm Guards
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Spell Reclamation
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Mirror Force
Creature Swap

Deck:  53 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Flame Ruler
26.Cyber Valley
27.Cyber Valley
28.Marshmallon
29.Sangan
30.Gorz the Emmissary of Darkness
31.Forbidden Chalice
32.Forbidden Chalice
33.Sword of Kusanagi
34.Future Visions
35.Future Visions
36.Terraforming
37.Terraforming
38.Creature Swap
39.Swords of Revealing Light
40.Pot of Avarice
41.Mystical Space Typhoon
42.Lightning Vortex
43.Interdimensional Matter Transporter
44.Royal Oppression
45.Bottomless Trap Hole
46.Bottomless Trap Hole
47.Dark Bribe
48.Dark Bribe
49.Dark Bribe
50.Dimensional Prison
51.Dimensional Prison
52.Metal Reflect Slime
53.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 6500 Life Points

Field: {table=head]1  2  3  4  5
- - M - -
- - - - -
[/table]

M=Maharaghi:   1200 ATK /1700 DEF(Soon to be swapped out for 1 of the opponent's monsters via the effect of Creature Swap.)

 "Oh my.  That's rather unpleasant.  I guess I'll just draw."
 (1d54)[ 38 ](38)
 "I shall summon  Maharaghi ."   A ....thing that looks somewhat like a doll or a jar appears, and glows briefly.
 "It's effect will activate, allowing me to check the top card of my deck at my next Draw Phase.  Then I will be able to choose to put the card on the bottom of my deck, or Draw it anyway.  I hope you don't mind."   It says, somewhat nervously.

 "Now please enjoy Maharaghi's company via the power of Creature Swap, while I enjoy the company of 1 of your monsters."
The trail of light says in a friendly voice.

Maharaghi floats over to the man's side.

  "Unfortunately though, Maharaghi's company will be brief, as Maharaghi will return to my hand at the end of my turn.  I'm sorry."

Shortly after, a massive burst of fire appears on the opponent's side of the field, as Maharaghi calmly floats back to the trail of light, and turns into a card.

(If you select Solar Flare Dragon, I will skip to my End Phase.  If you select Volcanic Rocket, then I will attack Solar Flare Dragon with it, since you won't have a Pyro-Type Monster on the field, so Solar Flare Dragon will be attackable.)

[User]
 (1d33)[ 4 ]
 "Listen up soldier. There will be no insubordination in my army!"  He yells at Solar Flare Dragon.  "Now, I discard Volcanic Scattershot. I use his effect to send two more Scattershots to the graveyard, dealing a total of 2000 damage and destroying any monsters you may have. During the end phase, you take another 500 due to Solar Flare Dragon!"

LP: 7500
Field: None
{table=head]1|2|3|4|5
-|VR|SFD|-|-
-|-|TBA|-|-[/table]
 Solar Flare Dragon: 1500 /1000
 Volcanic Rocket: 1900 /1400

 Hand (1)

 Spoiler
Blaze Accelerator

 Graveyard (7)

 Spoiler
Volcanic Rocket
Royal Firestorm Guards
Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot
Spell Reclamation
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Spell Reclamation
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Metal Reflect Slime

Deck:  52 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Flame Ruler
26.Cyber Valley
27.Cyber Valley
28.Marshmallon
29.Sangan
30.Gorz the Emmissary of Darkness
31.Forbidden Chalice
32.Forbidden Chalice
33.Sword of Kusanagi
34.Future Visions
35.Future Visions
36.Terraforming
37.Terraforming
38.Creature Swap
39.Swords of Revealing Light
40.Pot of Avarice
41.Mystical Space Typhoon
42.Lightning Vortex
43.Interdimensional Matter Transporter
44.Royal Oppression
45.Bottomless Trap Hole
46.Bottomless Trap Hole
47.Dark Bribe
48.Dark Bribe
49.Dark Bribe
50.Dimensional Prison
51.Dimensional Prison
52.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Mirror Force

Stats: 4000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - FD - -
[/table]

 (1d53)[ 52 ](52)   (Note, due to Maharaghi's effect, I will be able to, and just may, put this card on the bottom of my deck, & draw a new card.  EDIT:  Decided to draw it anyway.)

 "Hm, I don't appear to be doing well.  And because I don't want you killing Maharghi, I guess I'll just set this Spell or Trap Card."

[User]
 (1d29)[ 22 ]
 Listen up, Soldier. I play a facedown. I switch Solar Flare Dragon to defense mode and attack directly with my Volcanic Rocket. You will have taken 2400 damage at the end of this turn, maggot.

LP: 7500
Field: None
{table=head]1|2|3|4|5
-|VR|SFD|-|-
-|F|TBA|-|-[/table]
 Solar Flare Dragon:  1500/ 1000
 Volcanic Rocket: 1900 /1400

 Hand (1)

 Spoiler
Blaze Accelerator
F: Nightmare Wheel

 Graveyard (7)

 Spoiler
Volcanic Rocket
Royal Firestorm Guards
Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot
Spell Reclamation
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Spell Reclamation
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Metal Reflect Slime

Deck:  52 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Flame Ruler
26.Cyber Valley
27.Cyber Valley
28.Marshmallon
29.Sangan
30.Gorz the Emmissary of Darkness
31.Forbidden Chalice
32.Forbidden Chalice
33.Sword of Kusanagi
34.Future Visions
35.Future Visions
36.Terraforming
37.Terraforming
38.Creature Swap
39.Swords of Revealing Light
40.Pot of Avarice
41.Mystical Space Typhoon
42.Lightning Vortex
43.Interdimensional Matter Transporter
44.Royal Oppression
45.Bottomless Trap Hole
46.Bottomless Trap Hole
47.Dark Bribe
48.Dark Bribe
49.Dark Bribe
50.Dimensional Prison
51.Dimensional Prison
52.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

none

Stats: 4000 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - MF - -
[/table]

 "I apologize, but I'm going to activate Mirror Force, thus protecting me from your attack.  Is there anything else you wish to do during your turn, good sir?"

[User]
 Nothing, soldier. I still have my Flare Dragon.

LP: 7500
Field: None
{table=head]1|2|3|4|5
-|-|SFD|-|-
-|F|TBA|-|-[/table]
 Solar Flare Dragon:  1500/ 1000
 Hand (1)

 Spoiler
Blaze Accelerator
F: Nightmare Wheel

 Graveyard (8)

 Spoiler
Volcanic Rocket
Volcanic Rocket
Royal Firestorm Guards
Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot
Spell Reclamation
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Spell Reclamation
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Flame Ruler

Deck:  51 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Cyber Valley
26.Cyber Valley
27.Marshmallon
28.Sangan
29.Gorz the Emmissary of Darkness
30.Forbidden Chalice
31.Forbidden Chalice
32.Sword of Kusanagi
33.Future Visions
34.Future Visions
35.Terraforming
36.Terraforming
37.Creature Swap
38.Swords of Revealing Light
39.Pot of Avarice
40.Mystical Space Typhoon
41.Lightning Vortex
42.Interdimensional Matter Transporter
43.Royal Oppression
44.Bottomless Trap Hole
45.Bottomless Trap Hole
46.Dark Bribe
47.Dark Bribe
48.Dark Bribe
49.Dimensional Prison
50.Dimensional Prison
51.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 3500 Life Points

Field: {table=head]1  2  3  4  5
- - - - -
- - FD - -
[/table]

 (1d52)[ 25 ](25)
 "And I still have my Maharaghi!  Hooray!!  Now then, I'll set a Face-Down, & play Maharaghi again.  Now, I'm sorry to do this, but I'm going to have Maharaghi attack your dragon."

Maharaghi flies over to the dragon, rises above it, & crushes the dragon beneath it's rock-like body.

Then, it flies back to the trail of light, & resumes card form.

[User]
 "I activate Nightmare Wheel, maggot, so that he could not attack. Unfortunately, Nightmare Wheel is destroyed before it can burn you."
 (1d28)[ 20 ]
 "I switch Solar Flare Dragon to attack mode, he attacks, and you take another 500 damage during my end phase, soldier."

2000 damage.

LP: 7500
Field: None
{table=head]1|2|3|4|5
-|-|SFD|-|-
-|-|TBA|-|-[/table]
 Solar Flare Dragon:   1500 /1000

 Hand (2)

 Spoiler
Blaze Accelerator
Spell Reclamation

 Graveyard (8)

 Spoiler
Nightmare Wheel
Volcanic Rocket
Volcanic Rocket
Royal Firestorm Guards
Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot
Spell Reclamation
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Volcanic Recharge
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Flame Ruler

Deck:  51 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Cyber Valley
26.Cyber Valley
27.Marshmallon
28.Sangan
29.Gorz the Emmissary of Darkness
30.Forbidden Chalice
31.Forbidden Chalice
32.Sword of Kusanagi
33.Future Visions
34.Future Visions
35.Terraforming
36.Terraforming
37.Creature Swap
38.Swords of Revealing Light
39.Pot of Avarice
40.Mystical Space Typhoon
41.Lightning Vortex
42.Interdimensional Matter Transporter
43.Royal Oppression
44.Bottomless Trap Hole
45.Bottomless Trap Hole
46.Dark Bribe
47.Dark Bribe
48.Dark Bribe
49.Dimensional Prison
50.Dimensional Prison
51.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 3500 Life Points

Field: {table=head]1  2  3  4  5
- - MRS - -
- - MRS - -
[/table]

MRS=Metal Reflect Slime:  0 ATK/ 3000 DEF (Is a Trap-Monster.)

 "I'm sorry, but I'm going to respond with my own Face-Down.   Metal Reflect Slime .  Please call off your attack, or you will hurt yourself, good sir."   The trail of light says, worriedly.

[User] "Very well, I end my turn, soldier. You still take 500 damage though."

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Flame Ruler

Deck:  51 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest
2.Asura Priest
3.Izanami
4.Izanami
5.Izanagi
6.Izanagi
7.Izanagi
8.Yamato no Kami
9.Yamato no Kami
10.Dark Dust Spirit
11.Dark Dust Spirit
12.Fushi no Tori
13.Fushi no Tori
14.Maharaghi
15.Maharaghi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Hino-Kagu-Tsuchi
19.Yamata Dragon
20.Yamata Dragon
21.UFO Turtle
22.UFO Turtle
23.Flame Ruler
24.Flame Ruler
25.Cyber Valley
26.Cyber Valley
27.Marshmallon
28.Sangan
29.Gorz the Emmissary of Darkness
30.Forbidden Chalice
31.Forbidden Chalice
32.Sword of Kusanagi
33.Future Visions
34.Future Visions
35.Terraforming
36.Terraforming
37.Creature Swap
38.Swords of Revealing Light
39.Pot of Avarice
40.Mystical Space Typhoon
41.Lightning Vortex
42.Interdimensional Matter Transporter
43.Royal Oppression
44.Bottomless Trap Hole
45.Bottomless Trap Hole
46.Dark Bribe
47.Dark Bribe
48.Dark Bribe
49.Dimensional Prison
50.Dimensional Prison
51.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 3000 Life Points

Field: {table=head]1  2  3  4  5
- - MRS - -
- - MRS - -
[/table]

MRS=Metal Reflect Slime:  0 ATK/ 3000 DEF (Is a Trap-Monster.)

 (1d51)[ 1 ](1) (NOTE:  This draw may be put at the bottom of the deck, if I choose to, thanks to Maharaghi.  If I do, I will be drawing the next card on top of my deck instead, so I may have to do a new post for a roll.)

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Flame Ruler
Izanami

Deck:  50 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest(At bottom of deck, so will re-roll if selected for draw.)
2.Asura Priest
3.Izanami
4.Izanagi
5.Izanagi
6.Izanagi
7.Yamato no Kami
8.Yamato no Kami
9.Dark Dust Spirit
10.Dark Dust Spirit
11.Fushi no Tori
12.Fushi no Tori
13.Maharaghi
14.Maharaghi
15.Hino-Kagu-Tsuchi
16.Hino-Kagu-Tsuchi
17.Hino-Kagu-Tsuchi
18.Yamata Dragon
19.Yamata Dragon
20.UFO Turtle
21.UFO Turtle
22.Flame Ruler
23.Flame Ruler
24.Cyber Valley
25.Cyber Valley
26.Marshmallon
27.Sangan
28.Gorz the Emmissary of Darkness
29.Forbidden Chalice
30.Forbidden Chalice
31.Sword of Kusanagi
32.Future Visions
33.Future Visions
34.Terraforming
35.Terraforming
36.Creature Swap
37.Swords of Revealing Light
38.Pot of Avarice
39.Mystical Space Typhoon
40.Lightning Vortex
41.Interdimensional Matter Transporter
42.Royal Oppression
43.Bottomless Trap Hole
44.Bottomless Trap Hole
45.Dark Bribe
46.Dark Bribe
47.Dark Bribe
48.Dimensional Prison
49.Dimensional Prison
50.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 3000 Life Points

Field: {table=head]1  2  3  4  5
- - MRS AP -
- - MRS - -
[/table]

MRS=Metal Reflect Slime:  0 ATK/ 3000 DEF (Is a Trap-Monster.)
AP=Asura Priest:   1700 ATK /1200 DEF(Will return to my hand at the end of my turn.)

 (1d51)[ 3 ](3) (Previous card placed on bottom of deck via Maharaghi's effect.  Rerolling for Draw Phase, to pick up the next card on the top of my deck, also by Maharaghi's effect.)

 "I summon the Asura Priest I already had in my hand, and attack Solar Flare Dragon.  Please tell your dragon, I'm sorry."

A spirit with 6 arms appears and flies at Solar Flare Dragon, then slashes it apart with a series of slashes & karate chops.

[User]
 (1d27)[ 19 ]
 "I set a facedown. During the standby phase of your turn, I'll activate Volcanic Recharge to add my Three Volcanic Scattershots back to my deck. I'll then end my turn, maggot."

LP: 7300
Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|TBA|-|-[/table]

 Hand (2)

 Spoiler
Blaze Accelerator
Spell Reclamation

 Graveyard (5)

 Spoiler
Nightmare Wheel
Volcanic Rocket
Volcanic Rocket
Royal Firestorm Guards
Spell Reclamation
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Scattershot
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
UFO Turtle
Heavy Storm
Flame Ruler
Izanami
Hino-Kagu-Tsuchi

Deck:  49 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest(At bottom of deck, so will re-roll if selected for draw.)
2.Asura Priest
3.Izanami
4.Izanagi
5.Izanagi
6.Izanagi
7.Yamato no Kami
8.Yamato no Kami
9.Dark Dust Spirit
10.Dark Dust Spirit
11.Fushi no Tori
12.Fushi no Tori
13.Maharaghi
14.Maharaghi
15.Hino-Kagu-Tsuchi
16.Hino-Kagu-Tsuchi
17.Yamata Dragon
18.Yamata Dragon
19.UFO Turtle
20.UFO Turtle
21.Flame Ruler
22.Flame Ruler
23.Cyber Valley
24.Cyber Valley
25.Marshmallon
26.Sangan
27.Gorz the Emmissary of Darkness
28.Forbidden Chalice
29.Forbidden Chalice
30.Sword of Kusanagi
31.Future Visions
32.Future Visions
33.Terraforming
34.Terraforming
35.Creature Swap
36.Swords of Revealing Light
37.Pot of Avarice
38.Mystical Space Typhoon
39.Lightning Vortex
40.Interdimensional Matter Transporter
41.Royal Oppression
42.Bottomless Trap Hole
43.Bottomless Trap Hole
44.Dark Bribe
45.Dark Bribe
46.Dark Bribe
47.Dimensional Prison
48.Dimensional Prison
49.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 3000 Life Points

Field: {table=head]1  2  3  4  5
- - MRS FR -
- - MRS - -
[/table]

MRS=Metal Reflect Slime:  0 ATK/ 3000 DEF (Is a Trap-Monster.)
FR=Flame Ruler:   1500 ATK /1600 DEF

 (1d50)[ 17 ](17)
 "I shall bring forth Flame Ruler, and, sadly, I will have to have him attack your Face-Down monster."

[User] (I don't have a facedown monster. I assume you attack directly.)

[User]
 (1d29)[ 7 ]
 "I set a facedown monster and end my turn, maggot."

LP: 5800
Field: None
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|TBA|-|-[/table]

 Hand (2)

 Spoiler
Blaze Accelerator
Spell Reclamation

 Graveyard (5)

 Spoiler
Nightmare Wheel
Volcanic Rocket
Volcanic Rocket
Royal Firestorm Guards
Spell Reclamation
Blaze Accelerator

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Volcanic Scattershot
 Volcanic Scattershot
 Volcanic Scattershot
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Asura Priest
Maharaghi
Heavy Storm
Izanami
Hino-Kagu-Tsuchi
Gorz the Emmissary of Darkness

Deck:  48 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest(At bottom of deck, so will re-roll if selected for draw.)
2.Asura Priest
3.Izanami
4.Izanagi
5.Izanagi
6.Izanagi
7.Yamato no Kami
8.Yamato no Kami
9.Dark Dust Spirit
10.Dark Dust Spirit
11.Fushi no Tori
12.Fushi no Tori
13.Maharaghi
14.Maharaghi
15.Hino-Kagu-Tsuchi
16.Hino-Kagu-Tsuchi
17.Yamata Dragon
18.Yamata Dragon
19.UFO Turtle
20.UFO Turtle
21.Flame Ruler
22.Flame Ruler
23.Cyber Valley
24.Cyber Valley
25.Marshmallon
26.Sangan
27.Forbidden Chalice
28.Forbidden Chalice
29.Sword of Kusanagi
30.Future Visions
31.Future Visions
32.Terraforming
33.Terraforming
34.Creature Swap
35.Swords of Revealing Light
36.Pot of Avarice
37.Mystical Space Typhoon
38.Lightning Vortex
39.Interdimensional Matter Transporter
40.Royal Oppression
41.Bottomless Trap Hole
42.Bottomless Trap Hole
43.Dark Bribe
44.Dark Bribe
45.Dark Bribe
46.Dimensional Prison
47.Dimensional Prison
48.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 3000 Life Points

Field: {table=head]1  2  3  4  5
- UFOT MRS FR -
- - MRS - -
[/table]

MRS=Metal Reflect Slime:  0 ATK/ 3000 DEF (Is a Trap-Monster.)
FR=Flame Ruler:   1500 ATK /1600 DEF
UFOT=UFO Turtle:   1400 ATK /1200 DEF

 "You do know it hurts my feelings when you call me a maggot, right?"   The trail of light asks.

 (1d49)[ 27 ](27)
 "I will summon a UFO Turtle.  I'm sorry to attack you so much.  And I'm sorry, but I'll have to have Flame Ruler put your monster out of it's misery if he can put it out of it's misery, if Flame Ruler can attack directly, I will, and if he can't destroy the monster, I'll end my turn."

[User]
 "You destroyed my Volcanic Blaster, soldier. He lets me place Volcanic Scattershot on top of my deck. Then I discard him and two Scattershots from my deck to deal 2000 damage to you and destroy every monster on your field. I then end my turn, soldier."

LP: 4300
Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|TBA|-|-[/table]

 Hand (2)

 Spoiler
Blaze Accelerator
Spell Reclamation

 Graveyard (10)

 Spoiler
Nightmare Wheel
Volcanic Rocket
Volcanic Rocket
Royal Firestorm Guards
Solar Flare Dragon
Spell Reclamation
Blaze Accelerator
Volcanic Scattershot
Volcanic Scattershot
Volcanic Scattershot

 Volcanics

 Spoiler

 Volcanic Slicer
 Volcanic Slicer
 Volcanic Slicer
 Volcanic Hammerer
 Volcanic Hammerer
 Volcanic Blaster
 Volcanic Blaster
 Volcanic Rocket
 Solar Flare Dragon
 Solar Flare Dragon
 Royal Firestorm Guards
 Volcanic Queen
 Blaze Accelerator
 Tri-Blaze Accelerator
 Level Limit - Area B
 Gravity Bind
 Volcanic Recharge
 Nightmare Wheel
 Nightmare Wheel
 Mirror Force
 Dimensional Prison
 Mystical Space Typhoon
 Dark Room of Nightmare
 Dark Room of Nightmare
 Dark Room of Nightmare

[User]
 Spoiler

Hand: 5
 Spoiler

Maharaghi
Heavy Storm
Izanami
Hino-Kagu-Tsuchi
Izanagi

Deck:  48 Cards in my Deck after my Draw Phase this turn.
 Spoiler

1.Asura Priest(At bottom of deck, so will re-roll if selected for draw.)
2.Asura Priest
3.Izanami
4.Izanagi
5.Izanagi
6.Yamato no Kami
7.Yamato no Kami
8.Dark Dust Spirit
9.Dark Dust Spirit
10.Fushi no Tori
11.Fushi no Tori
12.Maharaghi
13.Maharaghi
14.Hino-Kagu-Tsuchi
15.Hino-Kagu-Tsuchi
16.Yamata Dragon
17.Yamata Dragon
18.UFO Turtle
19.UFO Turtle
20.Flame Ruler
21.Flame Ruler
22.Cyber Valley
23.Cyber Valley
24.Marshmallon
25.Sangan
26.Forbidden Chalice
27.Forbidden Chalice
28.Sword of Kusanagi
29.Future Visions
30.Future Visions
31.Terraforming
32.Terraforming
33.Creature Swap
34.Swords of Revealing Light
35.Pot of Avarice
36.Mystical Space Typhoon
37.Lightning Vortex
38.Interdimensional Matter Transporter
39.Royal Oppression
40.Bottomless Trap Hole
41.Bottomless Trap Hole
42.Dark Bribe
43.Dark Bribe
44.Dark Bribe
45.Dimensional Prison
46.Dimensional Prison
47.A Legacy of Yata-Garasu

Extra Deck:
 Spoiler

none

Graveyard:
 Spoiler

Spirit Reaper
Creature Swap
Mirror Force
Flame Ruler
UFO Turtle
Metal Reflect Slime

Removed From Play:
 Spoiler

none

Face Downs:
 Spoiler

Metal Reflect Slime

Stats: 1000 Life Points

Field: {table=head]1  2  3  4  5
- - GtEoD AP -
- - - - -
[/table]

GtEoD=Gorz the Emissary of Darkness:   2700 ATK /2500 DEF
AP=Asura Priest:   1700 ATK /1200 DEF(Will return to my hand at the end of my turn.)

 "Normally, I don't like using fiends....  They're something for Malevolos...."   The trail of light says, it's voice sounding almost hateful.   "But since you seem to be an empathyless demon, I think I'll use one just this time.  I'll bring him out after your last shell hits me."

Fire erupt everywhere, & as the fires clear,  a dark figure, who's lower half is surrounded by mist  appears and fires a ball of darkness at the man(You take 500 damage from Gorz since you hurt me with that amount of effect damage.).

 (1d48)[ 6 ](6)

"I will also re-summon Asura Priest, and attack with it & Gorz."

[User]
 Good game. I figured out that I need more recycling abilities, and more monster search. I think I'll throw in a sangan. In addition, I need more lockdown, so I'm throwing in Messenger of Peace.

Any other suggestions?

For your deck, I recommend you take out UFO turtle. Most of your monsters can't be special summoned anyway. Also, cutting down on card count is useful.

[User] (Good game, indeed.  And UFO Turtle actually serves 2 purposes:  Helping maintain Field Advantage, -which Spirit Monsters suck at, by the way- & by searching out other UFO Turtles, and/or searching out Flame Ruler, who double-tributes for FIRE Monsters, like the 2 most powerful Spirit Monsters, Hino-Kagu-Tsuchi, & Yamata Dragon.)


[User]
 You awaken slightly disoriented in a stone room. It's about 25' wide and 15' long. The room is lighted by a single burning torch on the north wall. The room is otherwise empty. A closed wooden door is in the south wall.

Map
 Spoiler
{table]|A|B|C|D|E
1
2|||T
3[/table]
T = Tharmal Teonyn
Door at C3 south wall.

DM Notes
 Spoiler
 Sheet

[User]
 "Ugh, I gotta stop drinking.."

Tharmal gets up, and looks around.
"I'll probably need help with this.. Cave.. Thing.."
Tharmal begins drawing the seal of Savnok on the floor.

Binding Check:  (1d20+2)[ 14 ]  Bind DC 20.

An arrow is now stuck underneath Tharmal's skin - up to you where.

Tharmal slowly approaches the wooden door, keeping a keen eye out. He starts poking the floor in front of it with his spear, keeping his distance.

If nothing happens, he then searches the door.

[User]
 (And because you can't edit in rolls, here we go:)

Spot  (1d20)[ 3 ]
Search  (1d20+2)[ 9 ]
Listen  (1d20)[ 11 ]

[User]
 The right side of your neck now bulges noticeably from the arrow embedded within.

You find nothing and hear nothing.

[User]
 Inconvenient .

Tharmal slowly opens the door.

[User] He sees a mostly empty room about 45ft long by 15ft wide. There is a debris pile in the center of the room. It appears to be a trash heap.

[User]
 How large is the pile, exactly?

Taking a long look at it, at any rate.
Spot:  (1d20)[ 15 ]

[User]
 10ft x 10ft.

It seems to be mostly inedibles, such as scraps of metal and bits of tooth and bone.

[User]
 Smells like trouble.

Tharmal takes a full-round action to summon Savnok's masterwork Fullplate. Grasping his spear, he ventures slowly forward towards the heap.

[User] Nothing happens.

[User]
 Tharmal starts searching the pile.

Taking 20, for a total of 22.

[User] Among the detritus, he finds a dagger and a jar of oil suitable for burning in a lamp. Everything else is broken beyond usefulness.

[User]
 Tharmal picks up the dagger, and puts it in his backpack.

No visible doors in the room?

[User]
 Spoiler
Oops, forgot to put the room map up. Sorry.

{table]|A|B|C|D|E|F|G|H|I
1||| T | T
2||| T | T |T
3[/table]
 T  - Trash Heap
T - Tharmal Teonyn

Doors:
I1, north wall - Wooden, open. The door through which you entered the room.
A3, west wall - Wooden, closed.
G3, south wall - Wooden, closed.

[User] Tharmal heads for the door on the south side, readies his spear, and open the door.

[User]
 The door is locked. As soon as Tharmal realizes this, he also realizes that the door is trapped as an acid arrow manifests and flies towards him. Fortunately, he dodges the shot.

  Touch Attack  - (d20+2)[ 6 ]
  Damage  - (2d4)[ 3 ]

[User]
 "Phew."

Tharmal moves to the door at A3, this time searching it for traps.
Search  (1d20+2)[ 16 ]
Spot  (1d20)[ 7 ]
Listen  (1d20)[ 15 ]

[User] He finds nothing, though something seems a bit odd. On second glance, he notices a row of small openings in the crevice where the wall joins the ceiling above the door.

[User] Openings? How big?


[User]
 You awaken slightly disoriented in a stone room. It's about 15' wide and 45' long. The room is lighted by a single burning torch on the west wall. There is a small well in the center of the room. A closed wooden door is in the south wall.

Map
 Spoiler
{table]|A|B|C
1
2||M
3
4
5|| W
6
7
8
9[/table]
L = Little Git
W = Well
Door at C9 south wall.

DM Notes
 Spoiler
 Sheet

[User]
 "By the planes what is this madness?" Little git grumbled as he looked around. "This must be a conspiracy against my greatness. I'll show them!"

Little Git uses his dagger to scratch "LG was here!" in to the north wall, he then takes the torch from the west wall and carefully searches the room, including the door, for traps and treasure, it IS a dungeon after all.

 Spoiler

  listen  - (1d20+2)[ 16 ]
  spot  - (1d20-1)[ 15 ]
  search  - (1d20+4)[ 10 ]

Edit: the message is written in halfling.

[User] The well looks deep and the water clear. It has a bucket on a rope. Other than that, you detect nothing.

[User]
 Little git approaches the door and listens. If he doesn't hear anyone on the other side he'll take 20 to ram it open since he can't open locks nor has he got a good strength.

 Spoiler

  Listen  - (1d20+2)[ 17 ]

[User]
 He hears nothing through the door and slams himself into it. The door flies open and hits the wall with a resounding crash which echoes down the hall. The door was not locked. Fortunately, Little Git quickly catches himself as the door flies open under his weight and doesn't fall flat on his face from the lack of resistance.

  Balance Check  - (d20+4)[ 24 ]

[User]
 Little Git looks around in the new room, he'll try and search it if he detects no danger.

  Listen  - (1d20+2)[ 7 ]
  Search  - (1d20+4)[ 7 ]
  Spot  - (1d20-1)[ 15 ]

[User] Without light in the hallway, he can barely tell that it heads east for 10ft before turning north.

[User] In a previous post my halfling took the torch out of a torch stand, this should give me 20 ft. bright and 20 ft dim light I believe.


[User]
 What looks like a giant hamster enters the arena, drawing odd glances.  Its collar appears to have been built to function as a duel disc, a resemblance only increased as the device deploys.     SQUEAK!

 Spoiler
1. Cyber Dragon (LIGHT Machine 5; 2100/1600)
2. Desertapir (EARTH Beast 3; 900/300)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Des Koala (DARK Beast 3; 1100/1800)
6. Giant Rat (EARTH Beast 4; 1400/1450)
7. Giant Rat (EARTH Beast 4; 1400/1450)
8. Neo-Spacian Dark Panther (DARK Beast 3; 1000/500)
9. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
10. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
11. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
12. Rescue Cat (EARTH Beast 4; 300/100)
13. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
14. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
15. Sangan (DARK Fiend 3; 1000/600)
16. Sea Koala (EARTH Beast 2; 100/1600)
17. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
18. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
19. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
20. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
21. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
22. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
23. Book of Moon
24. Book of Moon
25. Book of Moon
26. Brain Control
27. Foolish Burial
28. Heavy Storm
29. Mind Control
30. Pot of Avarice
31. Pot of Avarice
32. Pot of Avarice
33. Scapegoat
34. Call of the Haunted
35. Imperial Iron Wall
36. Imperial Iron Wall
37. Imperial Iron Wall
38. Mirror Force
39. Torrential Tribute
40. Waboku
41. Waboku

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Naturia Beast (EARTH Beast 5; 2200/1700)
Naturia Beast (EARTH Beast 5; 2200/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
X-Saber Urbellum (EARTH Warrior 7; 2200/1300)
Zeman the Ape King (EARTH Beast 7; 2500/1800)
Zeman the Ape King (EARTH Beast 7; 2500/1800)

[User]
 Initiative:  (1d20)[ 10 ]
Draw:  (5d41)[ 36 ][ 31 ][ 1 ][ 29 ][ 20 ](117)
Extra:  (3d41)[ 25 ][ 36 ][ 16 ](77)

[User]
 A woman enters the arena, carrying a parasol. As she enters the sunny dueling ring, she break out into song.

 Don't tell me not to duel, just sit and putter
Life's card games and the sun's a ball of butter
Don't bring around a cloud to rain on my parade!

She stops when she reachers the arena.  Awww, what an adorable hamster! Do you wanna duel wittle guy?  Her parasol transforms into a weird dueldisk, and she draws her hand.

Inish:  (1d20)[ 7 ]
Draw:  (5d40)[ 26 ][ 10 ][ 37 ][ 18 ][ 22 ](113)
Rerolls:  (3d40)[ 36 ][ 33 ][ 32 ](101)

[User] SQUEAK SQUEAK!     The hamster preens under the complement, motioning for its opponent to go first.

[User]
 If you insist!

Draw:  (11d40)[ 249 ]
Rerolls:  (3d40)[ 39 ][ 22 ][ 23 ](84)  ((39 taken. That's what I get for typing 11 instead of 1))

 I'll activate Double Summon. Then, I'll summon Cloudian - Altus and Cloudian - Cirrostratus, both in attack mode. Altus gets one Fog Counter, and Cirrostratus gets two. Then, I'll set two facedowns and end my turn.  Two cloud-like monsters appear on the field, and then both are filled very slightly with fog. Two facedowns appear behind them.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | CC | CA | --
-- | -- | FD | FD | --[/table]
CC = Cloudian - Cirrostratus,  900 /0, 2 Fog Counters
CA = Cloudian - Altus,  1300 /0, 1 Fog Counter
FD = Facedown

Lifepoints: 8000

Hand: 1

 Spoiler
Cloudian - Nimbusman

Facedowns: 2

 Spoiler
Spot 3: Natural Disaster
Spot 4: Raging Cloudian

Graveyard: 1

 Spoiler
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. The Sanctuary in the Sky
02. The Sanctuary in the Sky
03. The Sanctuary in the Sky
04. Terraforming
05. Terraforming
06. Cloudian - Sheep Cloud
07. Cloudian - Sheep Cloud
08. Cloudian - Cirrostratus
09. Cloudian - Cirrostratus
 10. Cloudian - Cirrostratus
11. Cloudian - Acid Cloud
12. Cloudian - Acid Cloud
13. Cloudian - Acid Cloud
14. Cloudian - Poison Cloud
15. Cloudian - Poison Cloud
16. Cloudian - Poison Cloud
17. Cloudian - Nimbusman
 18. Cloudian - Nimbusman
19. Cloudian - Eye of the Typhoon
20. Cloudian - Altus
21. Cloudian - Altus
 22. Cloudian - Altus
23. Honest
24. Honest
25. Honest
 26. Natural Disaster
27. Natural Disaster
28. Natural Disaster
29. Salvage
30. Salvage
31. Cloudian Squall
32. Cloudian Squall
33. Cloudian Squall
34. Creature Swap
35. Creature Swap
36. Raging Cloudian
 37. Raging Cloudian
38. Double Summon
 39. Double Summon
40. Giant Trunade

[User]
 Draw:  (1d36)[ 14 ]

The hamster activates  Mind Control , targeting Cloudian - Altus.  It then carefully taps the duel disc with a paw, activating Altus' effect by removing two tokens from Cloudian - Cirrostratus and one from itself in order to force you to discard the one card in your hand.  It then plays X-Saber Airbellum, only to send both monsters to the owners' Graveyards to Synchro Summon Zeman the Ape King.  It attacks Cloudian - Cirrostratus before setting a card facedown, then ends its turn.

 Field:
{table="head"]1|2|3|4|5
-|-|ZAK|-|-
-|-|Fd|-|-[/table]
MON:
3. Zeman the Ape King (EARTH Beast 7;  2500 /1800)
S/T:
3. Facedown card

 Facedowns:

 Spoiler
S/T:
3.  Imperial Iron Wall

 Life Points:  8000

 Graveyard:  2

 Spoiler
Mind Control
X-Saber Airbellum (EARTH Beast 3T; 1600/200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Pot of Avarice
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)

 Deck:  35

 Spoiler
MAIN:
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Desertapir (EARTH Beast 3; 900/300)
2. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Des Koala (DARK Beast 3; 1100/1800)
5. Giant Rat (EARTH Beast 4; 1400/1450)
6. Giant Rat (EARTH Beast 4; 1400/1450)
7. Neo-Spacian Dark Panther (DARK Beast 3; 1000/500)
8. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
9. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
10. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
11. Rescue Cat (EARTH Beast 4; 300/100)
12. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
 >. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
13. Sangan (DARK Fiend 3; 1000/600)
14. Sea Koala (EARTH Beast 2; 100/1600)
15. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
16. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
17. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
 >. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
18. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
19. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
20. Book of Moon
21. Book of Moon
22. Book of Moon
23. Brain Control
24. Foolish Burial
25. Heavy Storm
 >. Mind Control
26. Pot of Avarice
 >. Pot of Avarice
27. Pot of Avarice
28. Scapegoat
29. Call of the Haunted
30. Imperial Iron Wall
 >. Imperial Iron Wall
31. Imperial Iron Wall
32. Mirror Force
33. Torrential Tribute
34. Waboku
35. Waboku

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Naturia Beast (EARTH Beast 5; 2200/1700)
Naturia Beast (EARTH Beast 5; 2200/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
X-Saber Urbellum (EARTH Warrior 7; 2200/1300)
Zeman the Ape King (EARTH Beast 7; 2500/1800)
 Zeman the Ape King (EARTH Beast 7; 2500/1800)

[User] ((Altus is a Fairy monster, so he is not elligible for use in a tuning of Zeman, the Ape King. Are you going to synchro something else?))

[User]
 ((You're right.  Sorry about that.))

...to Synchro Summon X-Saber Urbellum.  It attacks Cloudian - Cirrostratus before setting a card facedown, then ends its turn.

 Field:
{table="head"]1|2|3|4|5
-|-|XU|-|-
-|-|Fd|-|-[/table]
MON:
3.  X-Saber Urbellum  (EARTH Warrior 7;  2200 /1300)
S/T:
3. Facedown card

 Facedowns:

 Spoiler
S/T:
3.  Imperial Iron Wall

 Life Points:  8000

 Graveyard:  2

 Spoiler
Mind Control
 X-Saber Airbellum  (EARTH Beast 3T; 1600/200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Pot of Avarice
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)

 Deck:  35

 Spoiler
MAIN:
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Desertapir (EARTH Beast 3; 900/300)
2. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Des Koala (DARK Beast 3; 1100/1800)
5. Giant Rat (EARTH Beast 4; 1400/1450)
6. Giant Rat (EARTH Beast 4; 1400/1450)
7. Neo-Spacian Dark Panther (DARK Beast 3; 1000/500)
8. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
9. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
10. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
11. Rescue Cat (EARTH Beast 4; 300/100)
12. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
 >. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
13. Sangan (DARK Fiend 3; 1000/600)
14. Sea Koala (EARTH Beast 2; 100/1600)
15. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
16. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
17. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
 >. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
18. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
19. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
20. Book of Moon
21. Book of Moon
22. Book of Moon
23. Brain Control
24. Foolish Burial
25. Heavy Storm
 >. Mind Control
26. Pot of Avarice
 >. Pot of Avarice
27. Pot of Avarice
28. Scapegoat
29. Call of the Haunted
30. Imperial Iron Wall
 >. Imperial Iron Wall
31. Imperial Iron Wall
32. Mirror Force
33. Torrential Tribute
34. Waboku
35. Waboku

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Naturia Beast (EARTH Beast 5; 2200/1700)
Naturia Beast (EARTH Beast 5; 2200/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
 X-Saber Urbellum (EARTH Warrior 7; 2200/1300)
Zeman the Ape King (EARTH Beast 7; 2500/1800)
Zeman the Ape King (EARTH Beast 7; 2500/1800)

[User]
 Way to rain on my parade!

Draw:  (1d40)[ 21 ]
Rerolls:  (3d40)[ 38 ][ 22 ][ 20 ](80)
 I'll summon Cloudian Altus, who gets two Fog Counters. Hopefully this Altus helps more than the last! Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | CC | CA | --
-- | -- | FD | FD | --[/table]
CC = Cloudian - Cirrostratus,  900 /0, 0 Fog Counters
CA = Cloudian - Altus,  1300 /0, 2 Fog Counters
FD = Facedown

Lifepoints: 6700

Hand: 0

 Spoiler
0

Facedowns: 2

 Spoiler
Spot 3: Natural Disaster
Spot 4: Raging Cloudian

Graveyard: 2

 Spoiler
Cloudian - Altus
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. The Sanctuary in the Sky
02. The Sanctuary in the Sky
03. The Sanctuary in the Sky
04. Terraforming
05. Terraforming
06. Cloudian - Sheep Cloud
07. Cloudian - Sheep Cloud
08. Cloudian - Cirrostratus
09. Cloudian - Cirrostratus
 10. Cloudian - Cirrostratus
11. Cloudian - Acid Cloud
12. Cloudian - Acid Cloud
13. Cloudian - Acid Cloud
14. Cloudian - Poison Cloud
15. Cloudian - Poison Cloud
16. Cloudian - Poison Cloud
17. Cloudian - Nimbusman
 18. Cloudian - Nimbusman
19. Cloudian - Eye of the Typhoon
20. Cloudian - Altus
 21. Cloudian - Altus
 22. Cloudian - Altus
23. Honest
24. Honest
25. Honest
 26. Natural Disaster
27. Natural Disaster
28. Natural Disaster
29. Salvage
30. Salvage
31. Cloudian Squall
32. Cloudian Squall
33. Cloudian Squall
34. Creature Swap
35. Creature Swap
36. Raging Cloudian
 37. Raging Cloudian
38. Double Summon
 39. Double Summon
40. Giant Trunade

[User]
 Draw:  (1d35)[ 23 ]
   SQUEAK!     X-Saber Urbellum attacks Cloudian - Cirrostratus again.  A facedown monster card appears, and the hamster indicates its turn is over.

 Field:
{table="head"]1|2|3|4|5
-|Fd|XU|-|-
-|-|Fd|-|-[/table]
MON:
2. Facedown card
3.  X-Saber Urbellum  (EARTH Warrior 7;  2200 /1300)
S/T:
3. Facedown card

 Facedowns:

 Spoiler
MON:
2.  Ryko, Lightsworn Hunter  (LIGHT Beast 2; 200/ 100 )
S/T:
3.  Imperial Iron Wall

 Life Points:  8000

 Graveyard:  2

 Spoiler
Mind Control
 X-Saber Airbellum  (EARTH Beast 3T; 1600/200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Pot of Avarice
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Brain Control

 Deck:  34

 Spoiler
MAIN:
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Desertapir (EARTH Beast 3; 900/300)
2. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Des Koala (DARK Beast 3; 1100/1800)
5. Giant Rat (EARTH Beast 4; 1400/1450)
6. Giant Rat (EARTH Beast 4; 1400/1450)
7. Neo-Spacian Dark Panther (DARK Beast 3; 1000/500)
8. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
9. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
10. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
11. Rescue Cat (EARTH Beast 4; 300/100)
12. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
 >. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
13. Sangan (DARK Fiend 3; 1000/600)
14. Sea Koala (EARTH Beast 2; 100/1600)
15. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
16. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
17. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
 >. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
18. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
19. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
20. Book of Moon
21. Book of Moon
22. Book of Moon
 >. Brain Control
23. Foolish Burial
24. Heavy Storm
 >. Mind Control
25. Pot of Avarice
 >. Pot of Avarice
26. Pot of Avarice
27. Scapegoat
28. Call of the Haunted
29. Imperial Iron Wall
 >. Imperial Iron Wall
30. Imperial Iron Wall
31. Mirror Force
32. Torrential Tribute
33. Waboku
34. Waboku

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Naturia Beast (EARTH Beast 5; 2200/1700)
Naturia Beast (EARTH Beast 5; 2200/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
 X-Saber Urbellum (EARTH Warrior 7; 2200/1300)
Zeman the Ape King (EARTH Beast 7; 2500/1800)
Zeman the Ape King (EARTH Beast 7; 2500/1800)

[User]
 This is getting depressing! I need to draw the right card...

Draw:  (1d40)[ 12 ]
Rerolls:  (3d40)[ 40 ][ 38 ][ 13 ](91)
 This card is no use at all quite yet. I'll just end my turn there without adding anything.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | CC | CA | --
-- | -- | FD | FD | --[/table]
CC = Cloudian - Cirrostratus,  900 /0, 0 Fog Counters
CA = Cloudian - Altus,  1300 /0, 2 Fog Counters
FD = Facedown

Lifepoints: 5400

Hand: 1

 Spoiler
Cloudian - Acid Cloud

Facedowns: 2

 Spoiler
Spot 3: Natural Disaster
Spot 4: Raging Cloudian

Graveyard: 2

 Spoiler
Cloudian - Altus
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. The Sanctuary in the Sky
02. The Sanctuary in the Sky
03. The Sanctuary in the Sky
04. Terraforming
05. Terraforming
06. Cloudian - Sheep Cloud
07. Cloudian - Sheep Cloud
08. Cloudian - Cirrostratus
09. Cloudian - Cirrostratus
 10. Cloudian - Cirrostratus
11. Cloudian - Acid Cloud
 12. Cloudian - Acid Cloud
13. Cloudian - Acid Cloud
14. Cloudian - Poison Cloud
15. Cloudian - Poison Cloud
16. Cloudian - Poison Cloud
17. Cloudian - Nimbusman
 18. Cloudian - Nimbusman
19. Cloudian - Eye of the Typhoon
20. Cloudian - Altus
 21. Cloudian - Altus
 22. Cloudian - Altus
23. Honest
24. Honest
25. Honest
 26. Natural Disaster
27. Natural Disaster
28. Natural Disaster
29. Salvage
30. Salvage
31. Cloudian Squall
32. Cloudian Squall
33. Cloudian Squall
34. Creature Swap
35. Creature Swap
36. Raging Cloudian
 37. Raging Cloudian
38. Double Summon
 39. Double Summon
40. Giant Trunade

[User]
 Draw:  (1d34)[ 28 ]

The hamster attacks again with X-Saber Urbellum through Cloudian - Cirrostratus.  The arm on the duel disc sets another facedown card onto the field before it ends its turn.

 Field:
{table="head"]1|2|3|4|5
-|Fd|XU|-|-
-|Fd|Fd|-|-[/table]
MON:
2. Facedown card
3.  X-Saber Urbellum  (EARTH Warrior 7;  2200 /1300)
S/T:
2. Facedown card
3. Facedown card

 Facedowns:

 Spoiler
MON:
2.  Ryko, Lightsworn Hunter  (LIGHT Beast 2; 200/ 100 )
S/T:
2.  Call of the Haunted
3.  Imperial Iron Wall

 Life Points:  8000

 Graveyard:  2

 Spoiler
Mind Control
 X-Saber Airbellum  (EARTH Beast 3T; 1600/200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Pot of Avarice
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Brain Control

 Deck:  33

 Spoiler
MAIN:
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Desertapir (EARTH Beast 3; 900/300)
2. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Des Koala (DARK Beast 3; 1100/1800)
5. Giant Rat (EARTH Beast 4; 1400/1450)
6. Giant Rat (EARTH Beast 4; 1400/1450)
7. Neo-Spacian Dark Panther (DARK Beast 3; 1000/500)
8. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
9. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
10. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
11. Rescue Cat (EARTH Beast 4; 300/100)
12. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
 >. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
13. Sangan (DARK Fiend 3; 1000/600)
14. Sea Koala (EARTH Beast 2; 100/1600)
15. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
16. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
17. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
 >. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
18. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
19. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
20. Book of Moon
21. Book of Moon
22. Book of Moon
 >. Brain Control
23. Foolish Burial
24. Heavy Storm
 >. Mind Control
25. Pot of Avarice
 >. Pot of Avarice
26. Pot of Avarice
27. Scapegoat
 >. Call of the Haunted
28. Imperial Iron Wall
 >. Imperial Iron Wall
29. Imperial Iron Wall
30. Mirror Force
31. Torrential Tribute
32. Waboku
33. Waboku

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Naturia Beast (EARTH Beast 5; 2200/1700)
Naturia Beast (EARTH Beast 5; 2200/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
 X-Saber Urbellum (EARTH Warrior 7; 2200/1300)
Zeman the Ape King (EARTH Beast 7; 2500/1800)
Zeman the Ape King (EARTH Beast 7; 2500/1800)

[User]
 Now I'm really getting bummed out!

Draw:  (1d40)[ 2 ]
Rerolls:  (3d40)[ 35 ][ 33 ][ 19 ](87)
 Finally! This awful slow loss ends here! Hark, the herald angels sing, Sanctuary in the Sky makes its entrance!  The sun begins to shine even brighter as the two duelists are transported into a lovely palace in the sky.  Now I can't take damage from a battle with my Cloudians, and they cannot be destroyed! I'll summon Cloudian - Acid Cloud after that, who will use is ability - in conjunction with my facedown Natural Disaster - to use up two fog counters destroying your row 3 facedown card. Then, I end my turn.  ((You lose 500 life points))

Field Magic: The Sanctuary in the Sky
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | AC | CC | CA | --
-- | -- | ND | FD | --[/table]
CC = Cloudian - Cirrostratus,  900 /0, 0 Fog Counters
CA = Cloudian - Altus,  1300 /0, 2 Fog Counters
AC = Cloudian - Acid Cloud,  500 /0, 1 Fog Counter
ND = Natural Disaster - Whenever a Cloudian destroys a card on the field via effect, you take 500 damage.
FD = Facedown

Lifepoints: 4200

Hand: 0

 Spoiler
o

Facedowns: 1

 Spoiler
Spot 4: Raging Cloudian

Graveyard: 2

 Spoiler
Cloudian - Altus
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. The Sanctuary in the Sky
 02. The Sanctuary in the Sky
03. The Sanctuary in the Sky
04. Terraforming
05. Terraforming
06. Cloudian - Sheep Cloud
07. Cloudian - Sheep Cloud
08. Cloudian - Cirrostratus
09. Cloudian - Cirrostratus
 10. Cloudian - Cirrostratus
11. Cloudian - Acid Cloud
 12. Cloudian - Acid Cloud
13. Cloudian - Acid Cloud
14. Cloudian - Poison Cloud
15. Cloudian - Poison Cloud
16. Cloudian - Poison Cloud
17. Cloudian - Nimbusman
 18. Cloudian - Nimbusman
19. Cloudian - Eye of the Typhoon
20. Cloudian - Altus
 21. Cloudian - Altus
 22. Cloudian - Altus
23. Honest
24. Honest
25. Honest
 26. Natural Disaster
27. Natural Disaster
28. Natural Disaster
29. Salvage
30. Salvage
31. Cloudian Squall
32. Cloudian Squall
33. Cloudian Squall
34. Creature Swap
35. Creature Swap
36. Raging Cloudian
 37. Raging Cloudian
38. Double Summon
 39. Double Summon
40. Giant Trunade

[User]
 The hamster chitters as its facedown  Imperial Iron Wall  is destroyed.

Draw:  (1d33)[ 1 ]

The facedown monster on the field flips up at the touch of a paw, revealing  Ryko, Lightsworn Hunter .  As three cards pass from the hamster's deck to the Graveyard, The Sanctuary in the Sky crumbles and disappears.

[User]
 Ryko:  (1d32)[ 24 ]   (1d31)[ 7 ]   (1d30)[ 6 ]

The second facedown card then activates, revealing  Call of the Haunted .  X-Saber Airbellum is barely on the field long enough to give a greeting before it vanishes along with Ryko, tuning into  Ally of Justice Catastor .  Catastor attacks and destroys Altus through its effect, without damage calculation, while X-Sabur Urbellum attacks through Cloudian - Acid Cloud.     SQUEAK!     The hamster preens as it ends its turn.

 Field:
{table="head"]1|2|3|4|5
-|AC|XU|-|-
-|CH|-|-|-[/table]
MON:
2.  Ally of Justice Catastor  (DARK Machine 5;  2200 /1200)
3.  X-Saber Urbellum  (EARTH Warrior 7;  2200 /1300)
S/T:
2.  Call of the Haunted
 Facedowns:

 Spoiler
MON:
S/T:

 Life Points:  7500

 Graveyard:  7

 Spoiler
Mind Control
 Imperial Iron Wall
Pot of Avarice
 Plaguespreader Zombie  (DARK Zombie 2T; 400/200)
 Neo-Spacian Dark Panther  (DARK Beast 3; 1000/500)
 Ryko, Lightsworn Hunter  (LIGHT Beast 2; 200/100)
 X-Saber Airbellum  (EARTH Beast 3T; 1600/200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Pot of Avarice
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Brain Control
Desertapir (EARTH Beast 3; 900/300)

 Deck:  29

 Spoiler
MAIN:
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Desertapir (EARTH Beast 3; 900/300)
1. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
2. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
3. Des Koala (DARK Beast 3; 1100/1800)
4. Giant Rat (EARTH Beast 4; 1400/1450)
5. Giant Rat (EARTH Beast 4; 1400/1450)
 >. Neo-Spacian Dark Panther (DARK Beast 3; 1000/500)
 >. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
6. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
7. Quillbolt Hedgehog (EARTH Machine 2; 800/800)
8. Rescue Cat (EARTH Beast 4; 300/100)
9. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
 >. Ryko, Lightsworn Hunter (LIGHT Beast 2; 200/100)
10. Sangan (DARK Fiend 3; 1000/600)
11. Sea Koala (EARTH Beast 2; 100/1600)
12. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
13. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
14. Super-Nimble Mega Hamster (EARTH Beast 4; 1100/1800)
 >. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
15. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
16. X-Saber Airbellum (EARTH Beast 3T; 1600/200)
17. Book of Moon
18. Book of Moon
19. Book of Moon
 >. Brain Control
20. Foolish Burial
21. Heavy Storm
 >. Mind Control
 >. Pot of Avarice
 >. Pot of Avarice
22. Pot of Avarice
23. Scapegoat
 >. Call of the Haunted
24. Imperial Iron Wall
 >. Imperial Iron Wall
25. Imperial Iron Wall
26. Mirror Force
27. Torrential Tribute
28. Waboku
29. Waboku

EXTRA: 13
 Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Naturia Beast (EARTH Beast 5; 2200/1700)
Naturia Beast (EARTH Beast 5; 2200/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Mist Wurm (WIND Thunder 9; 2500/1500)
 X-Saber Urbellum (EARTH Warrior 7; 2200/1300)
Zeman the Ape King (EARTH Beast 7; 2500/1800)
Zeman the Ape King (EARTH Beast 7; 2500/1800)

[User]
 This just sucks...

Draw:  (1d40)[ 31 ]
Rerolls:  (3d40)[ 24 ][ 32 ][ 35 ](91)
 I forfeit...  It begins to rain as the girl downtroddenly walks out of the arena, not bothering to open up her parasol to shield her from the wet. Its as if her cheerfulness is what keeps the Sun shining in the sky.

((Any advice for this deck? I have never run Cloudians, but I figure Spirit Barrier might'nt be a bad idea.))

Field Magic: The Sanctuary in the Sky
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | AC | CC | -- | --
-- | -- | ND | FD | --[/table]
CC = Cloudian - Cirrostratus,  900 /0, 0 Fog Counters
AC = Cloudian - Acid Cloud,  500 /0, 1 Fog Counter
ND = Natural Disaster - Whenever a Cloudian destroys a card on the field via effect, you take 500 damage.
FD = Facedown

Lifepoints: 2500

Hand: 0

 Spoiler
o

Facedowns: 1

 Spoiler
Spot 4: Raging Cloudian

Graveyard: 3

 Spoiler
Cloudian - Altus x2
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. The Sanctuary in the Sky
 02. The Sanctuary in the Sky
03. The Sanctuary in the Sky
04. Terraforming
05. Terraforming
06. Cloudian - Sheep Cloud
07. Cloudian - Sheep Cloud
08. Cloudian - Cirrostratus
09. Cloudian - Cirrostratus
 10. Cloudian - Cirrostratus
11. Cloudian - Acid Cloud
 12. Cloudian - Acid Cloud
13. Cloudian - Acid Cloud
14. Cloudian - Poison Cloud
15. Cloudian - Poison Cloud
16. Cloudian - Poison Cloud
17. Cloudian - Nimbusman
 18. Cloudian - Nimbusman
19. Cloudian - Eye of the Typhoon
20. Cloudian - Altus
 21. Cloudian - Altus
 22. Cloudian - Altus
23. Honest
24. Honest
25. Honest
 26. Natural Disaster
27. Natural Disaster
28. Natural Disaster
29. Salvage
30. Salvage
31. Cloudian Squall
32. Cloudian Squall
33. Cloudian Squall
34. Creature Swap
35. Creature Swap
36. Raging Cloudian
 37. Raging Cloudian
38. Double Summon
 39. Double Summon
40. Giant Trunade

[User]
 I'm afraid I don't know much about Cloudians.  I like the archetype, but when I tried to make a deck, I just never could get it to work.  Still, that was before  Moray of Greed , and my big problem was bad draws.  I'm also not sure how much good Honest does in this particular deck, since most of the Cloudians are WATER type, and I don't actually see any LIGHT types except Honest itself.  I think the big thing is to decide if you're going to go for a burn via  Updraft  and Natural Disaster, or a beatdown via Nimbusman, and gear your deck accordingly.  For instance, if you want a Nimbusman beatdown, you want to use cards like  Sheep Cloud  and  Turbulence / Smoke Ball  to put lots of Cloudians on the field for tributes, while a burn deck will want more Altus, Acid Cloud, and Cirrostratus.  Finally, I'm not sure how good Poison Cloud is.  If you want monster destruction, you have Cirrostratus for effect or Nimbusman/Typhoon for battle, and Poison Cloud needs to be face-up for its effect to activate.

One or two Spirit Barriers are probably a good idea, and cards like Sangan and  Mother Grizzly  can be used to search or restore cards (though Mother Grizzly won't let them gain Fog Counters through Normal Summon effect).   Messenger of Peace  can also stop 1500+ ATK cards from attacking you until you get Sanctuary on the field, and you can destroy it once you draw Nimbusman or Eye of the Typhoon simply by not paying the upkeep cost, but it does still leave a hole for smaller monsters to sneak in.  Another thought, but  Limit Reverse  might be more flexible than Raging Cloudian as your deck stands.  Raging Cloudian can only work when a Cloudian is destroyed by its own effect, but Limit Reverse will work with any 1000- ATK card (like Nimbusman, Cirrostratus, or Acid Cloud) at any time, and the Attack Position restriction doesn't affect Cloudians at all.  If you go with using Sheep Cloud and Turbulence fodder, you could also use one or two copies of  Spiritual Water Art - Aoi  to pair with Altus' effect and completely devastate an opponent's hand, while  Fog Control  will let you turn those puffballs into enough Fog Counters to activate any Cloudian's effect.

I think you could also take advantage of their resiliency to use them as synchro or tribute fodder.  Since Cloudians are mostly 4-stars, low-level tuners like  Herald of Orange Light  (which also plays well with fairies) could let you pop Goyo or Brionac, and two would let you place a Stardust Dragon or Red Dragon Archfiend on the field.


[User]
 You awaken slightly disoriented in a stone room. It's about 25' wide and 35' long. The room is lighted by a single burning torch on the west wall. The room is otherwise empty. A closed wooden door is in the east wall.

Map
 Spoiler
{table]|A|B|C|D|E
1
2|||B
3
4
5
6
7[/table]
Beren Boddynock
Door at E5 east wall.

DM Notes
 Spoiler
 Sheet

[User]
 Oh, geez, what the hell happened?   - Beren thought when he woke up in some kind of room. -   Where the hell am I?   He observed the empty room, which had only one torch in it, and nothing else.   Alright, I'd better get out of here...   With that, he proceeded to action.

 Spoiler
Actions:
Take the torch
Open the door!(I can't disarm traps anyway D:)

[User] The door is stuck in place.

[User]
 Oh boy, I'm getting too old for this!   - Beren thought, while ramming the door as hard as he could.

 Spoiler
Take 20 on Strength check to push the door, the total result would be 16.

[User] The door is well and truly stuck. It groans under your weight but does not budge.

[User]
 I AM really to old for this!   - Beren thought, unable to push the door. -   My mom always told me - carry a crowbar...

 Spoiler
Actions:Light the door on fire with the torch, take a 5-foot step back, wait until the door burns up there is enough fire to pass unharmed, if all that succeeded, enter the door.


[User]
 Arena Tournament, Round 64:  Robin  vs.  Dox
 Map:

 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300xp
 GP Award:  300gp

 Robin  - Madtinker
 Dox  - RandomAction

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Robin Init
 (1d20+3)[ 16 ]

No purchases.

[User] It is as if we are fated to battle eternally on the arenal planes....

[User]
 Lol. Shall we begin our eternal war?

Dox, Ini roll:
 (1d20-2)[ 17 ]

No purchases.

[User]
 I guess I go first. -2 and all???

 Dox,R1
Ref/LoS:

 Spoiler

Start in B-11 with both short swords drawn.
Enter Child of Shadow stance - swift action.
Double move to L-11.

End turn.
Stats:

 Spoiler

position: L-11
Hp: 12/12
AC: 17(+3armor+4dex), T-14, F-13
Saves: F-+4,R-+4,W-0
Attacks:
Single: +5 short sword 1d6+6,19-20/x2,P
Dual: +3/+3 short swords off-hand does 1d6+5 damage

[User]
 Robin, Rd 1
Actions
 Spoiler
With longbow in hand, move to T8

Not done, need LoS

[User]
 You know you start with LoS on this map, right?

Anyhow, you can see each other now as well.  Dox is in L-11, Robin is in T-8.

[User]
 Ok then lets see how this works.

 Dox,R2:

Start by moving to H-11, 20' movement used, then continue the last 10' with a double move to P-11, jumping the bridge.

Jump check: (1d20+6)[ 23 ]  vs DC:10(?)

End turn.

Stats:

 Spoiler

position: P-11(if I land)
Hp: 12/12
AC: 17(+3armor+4dex), T-14, F-13
Saves: F-+4,R-+4,W-0
Attacks:
Single: +5 short sword 1d6+6,19-20/x2,P
Dual: +3/+3 short swords off-hand does 1d6+5 damage

[User]
 Check my last post, I wasn't quite done.
From behind the post, I attack with longbow!
 (1d20+4)[ 16 ]
 (1d8)[ 2 ]

now I'm done.  You can revise your Rd2.  I think you need a running start (not just double move) to longjump the bridge at DC10)

stats
 Spoiler

HP12/12
AC17,T13, FF14
Saves +4, +3, +2

[User] Sorry I thought you was done, my mistake, but I will keep my actions the same. After reading the Jump skill description, I believe my move is valid. But if you wish leave it to the Refs.

[User]
 Nah, no biggie.  I'll shoot again from T8
attack with longbow,  (1d20+4)[ 24 ]
damage (1d8)[ 2 ] ,
then  retreat  fall back to Z8, stowing longbow and drawing greataxe on my way.  (If I can't do both, drop the longbow and draw the greataxe).
Done.

Stats
 Spoiler

HP12/12
AC17,T13, FF14
Saves +4, +3, +2
attack longbow: +4, dmg 1d8
attack greataxe +5, dmg 1d12+6
ammo 17/20 arrows

[User]
 crit confirm!
[roll0]
add [roll1] if a hit.

[User]
 trying again on the crit confirm (1d20+4)[ 18 ]
add  (2d8)[ 10 ]

[User] Since I am in the child of shadow stance, you have a 20% miss chance from concealment, so if a ref could roll and see if the attack hits?

[User]
 High Ref 02youeng
  Concelement, 1 misses  - (1d5)[ 4 ]

Robin can add these rolls into his attacks from now on, if necessary

[User] So  that's  what child of shadow does...   Okay, I think I can remember to roll the miss chance in the future.  Is it too late to declare dodge against him and up my AC to 18 as a free action at the end of my last turn?

[User] Ok, with the 12 points of damage taken, I am at 0 hp. Dox surrenders.

[User] Robin bows to his opponent and accepts the adoration of the crowd.

[User]
 High Ref 02youeng

By virtue of leaving his oppenent's aorta ready to burst...

 Robin wins, and collects the loot and XP