[User]
 Raroy enters wearing an elegant long coat studded with gems and a top hat with monocle.  In his sleeves, feathers are sticking out.

 Yes, yes, I look fantastic.  But I believe we have a duel to play.

[User]
 Inititve: (1d20)[ 6 ]
Draw:  (5d43)[ 37 ][ 30 ][ 29 ][ 37 ][ 22 ](155)
Reroll:  (3d43)[ 12 ][ 19 ][ 34 ](65)

[User]
 Blue Ghost enters on the opposite side, wearing his simple blue robe.
 You look rather elegant, but I prefer comfort to fashion. But we're not here to make fashion statements. Let's duel.  Mage hand.
 (d20)[ 9 ]
 (5d40)[ 40 ][ 40 ][ 39 ][ 34 ][ 13 ](166)
 (3d40)[ 11 ][ 14 ][ 12 ](37)

[User]
 First move is mine.
 (d35)[ 9 ]
 I summon Defender, the Magical Knight!

An armored warrior, carrying a glowing tower shield, appears in front of Blue Ghost.

 When Defender is summoned, he receives a Spell Counter, which he can use once to protect himself or another Spellcaster from harm. I will also Set another card and end my turn.

OOC: Do you mind this new field format? I find it much easier to use, as long as we don't use Senet cards.

 Monsters:
 Defender, the Magical Knight  ( 1600 /2000)*

 Spells/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Royal Decree
Mage Power
Breaker the Magical Warrior
Crusader of Endymion

Face Down: Royal Decree

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Ice Queen
5.	Dark Red Enchanter
6.	Dark Red Enchanter
7.	Magical Marionette
8.	Crusader of Endymion
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Apprentice Magician
16.	Night’s End Sorcerer
17.	Night’s End Sorcerer
18.	Night’s End Sorcerer
19.	Sunny Pixie
20.	Magical Dimension
21.	Magical Dimension
22.	Heavy Storm
23.	Magical Citadel of Endymion
24.	Magical Citadel of Endymion
25.	Terraforming
26.	Spell Power Grasp
27.	Spell Power Grasp
28.	Spell Power Grasp
29.	Allure of Darkness
30.	Allure of Darkness
31.	Solidarity
32.	Brain Control
33.	Card Destruction
34.	Magician’s Circle

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 This is very comfortable.  It's padded with the finest materials you've ever felt and gives execelnt breathing room.  It's also not mine and worth more than my house.  But yes, we are not here to make statments.

Draw:  (1d43)[ 15 ]
Reroll:  (2d43)[ 16 ][ 18 ](34)

[User]
 (Needed to reroll)

 I shall begin with my allure of darkness.  People say that Darkness is such a bad thing. I don't see why, It goes with everything.
Allure:  (2d43)[ 27 ][ 22 ](49)
Reroll:  (2d43)[ 20 ][ 3 ](23)
 I remove my breaker the magical warrior.
 I shall begin my summoning my   E-hero Stratos.  I use his effect to bring a Neos to my hand.  Now I have him declare an attack.  I end.
 Monsters:  E - Hero Stratos (1800atk/300def

 Spell/Trap:  None.

(I think this will work out if you number your face downs.)

Hand6:
 Spoiler
 [Gold Sarcophogus] [Allure of darkness] [Neos] [Swallow's nest] [Sirccoco the dawn] [Lighting vortex]

Graveyard:
 Spoiler
 [Allure of darkness]

Removed:
 Spoiler
 [Breaker the magical warrior]

[User]
 Defender takes the blow from Stratos, the glow of his shield fading.

 Darkness is a metaphor for evil. But if you understand that it's only metaphorical, there's no reason you cannot wield it for good.
 (d34)[ 15 ]
 I summon Crusader of Endymion. Crusader will destroy Stratos, and Defender will follow up with a direct attack. Then I end my turn.
 Monsters:
 Defender, the Magical Knight  ( 1600 /2000)
 Crusader of Endymion  ( 1900 /1200)

 Spells/Traps:
Face Down

 Life Points:  7800

 Spoiler

 Hand:  4

 Spoiler

Royal Decree
Mage Power
Breaker the Magical Warrior
Apprentice Magician

Face Down: Royal Decree

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Ice Queen
5.	Dark Red Enchanter
6.	Dark Red Enchanter
7.	Magical Marionette
8.	Crusader of Endymion
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Night’s End Sorcerer
18.	Sunny Pixie
19.	Magical Dimension
20.	Magical Dimension
21.	Heavy Storm
22.	Magical Citadel of Endymion
23.	Magical Citadel of Endymion
24.	Terraforming
25.	Spell Power Grasp
26.	Spell Power Grasp
27.	Spell Power Grasp
28.	Allure of Darkness
29.	Allure of Darkness
30.	Solidarity
31.	Brain Control
32.	Card Destruction
33.	Magician’s Circle

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Tell that to all the annoying ones who can't go without saying darkness every other sentance.
Draw: (1d43)[ 37 ]
Reroll:  (3d43)[ 30 ][ 41 ][ 5 ](76)
 I summon   Sirocco the dawn .  I shall have him strike down that Crusader.  I put a card face down and play my  gold sarcophagus.   This card allows me to remove from play a card in my deck for two turns then it comes to my hand.  I choose my Dark Simorgh and end.
 Monsters:  Sirocco The dawn (2000/900)

 Spell/Trap:  1- Facedown

Stats: 6300

Hand6:
 Spoiler
 [Allure of darkness] [Neos] [Swallow's nest] [Torriental tribute] [Lighting vortex]

Graveyard:
 Spoiler
 [Allure of darkness] [Stratos] [Gold Sarcaphogus]

Removed:
 Spoiler
 [Breaker the magical warrior] [Dark Simorg (two turns)]

[User]
 Well, that's quite impressive. I have two turns before Dark Simorgh arrives. Let's see what I can do in that time.
 (d33)[ 15 ]
 I summon Night's End Sorcerer, and tune him to Defender to Synchro Summon Goyo Guardian! Goyo Guardian destroys Sirocco, and subjects him to my control. I end my turn.
 Monsters:
 Goyo Guardian  ( 2800 /2000)
 Blackwing – Sirocco the Dawn  (2000/ /900 )

 Spells/Traps:
Face Down

 Life Points:  7700

 Spoiler

 Hand:  4

 Spoiler

Royal Decree
Mage Power
Breaker the Magical Warrior
Apprentice Magician

Face Down: Royal Decree

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Ice Queen
5.	Dark Red Enchanter
6.	Dark Red Enchanter
7.	Magical Marionette
8.	Crusader of Endymion
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Sunny Pixie
18.	Magical Dimension
19.	Magical Dimension
20.	Heavy Storm
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Terraforming
24.	Spell Power Grasp
25.	Spell Power Grasp
26.	Spell Power Grasp
27.	Allure of Darkness
28.	Allure of Darkness
29.	Solidarity
30.	Brain Control
31.	Card Destruction
32.	Magician’s Circle

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Crusader of Endymion
Defender, the Magical Knight
Night’s End Sorcerer

 Removed from Play:

 Spoiler

Empty

[User] I always have to use this way to early!  Bah, Torriental tribute.  Would you like to do anything else?

[User] I activate Royal Decree! Torrential Tribute is negated, as are any future Traps you may play.

[User]
 I really do hate using all my resoucres so soon.
Draw:  (1d43)[ 42 ]
Reroll:  (3d43)[ 29 ][ 31 ][ 8 ](68)
 I play my lighting vortex and toss out my neos.  That's it. Well then, end me next turn so we can be done with this.

Stats: 3500

Hand2:
 Spoiler
 [Allure of darkness] [Swallow's nest]

Graveyard:
 Spoiler
 [Allure of darkness] [Stratos] [Gold Sarcaphogus] [Lighting vortex] [Neos]

Removed:
 Spoiler
 [Breaker the magical warrior] [Dark Simorg (one turn)]

[User]
 What, you have no defenses? Well, let me see what I can do to honor your request.
 (d32)[ 29 ]
 It appears that I can finish this after all. I place two cards face-down. Then I summon Breaker the Magical Warrior, and equip him with Mage Power, for a 2000 ATK boost. Breaker, finish this! Strike for great justice!
 Monsters:
 Breaker the Magical Warrior  ( 3900 /3000)*

 Spells/Traps:
 Royal Decree
 Mage Power
Face-down 1
Face-down 2

 Life Points:  7700

 Spoiler

 Hand:  1

 Spoiler

Apprentice Magician

Face Down: Royal Decree, Solidarity

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Ice Queen
5.	Dark Red Enchanter
6.	Dark Red Enchanter
7.	Magical Marionette
8.	Crusader of Endymion
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Sunny Pixie
18.	Magical Dimension
19.	Magical Dimension
20.	Heavy Storm
21.	Magical Citadel of Endymion
22.	Magical Citadel of Endymion
23.	Terraforming
24.	Spell Power Grasp
25.	Spell Power Grasp
26.	Spell Power Grasp
27.	Allure of Darkness
28.	Allure of Darkness
29.	Brain Control
30.	Card Destruction
31.	Magician’s Circle

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Crusader of Endymion
Defender, the Magical Knight
Night’s End Sorcerer
Goyo Guardian

 Removed from Play:

 Spoiler

Empty

[User] Would you like to go once more you royal lucksacker?  Also, would you mind a few changes to my deck?

[User]
 Lucksack? My deck played the way it always does. 🤨
But if you want another duel, then I accept. Change your deck all you want. En garde!
 (d20)[ 12 ]
 (5d40)[ 31 ][ 13 ][ 13 ][ 39 ][ 15 ](111)
 (3d40)[ 14 ][ 9 ][ 16 ](39)

[User]
 Turn:  (1d20)[ 10 ]
Draw:  (5d43)[ 18 ][ 9 ][ 19 ][ 33 ][ 7 ](86)
Reroll: [rollv][3d43[/roll]

[User]
 I shall make the first move again.
 (d35)[ 11 ]
 And I play the same opening as last time: Defender, the Magical Knight, and a face-down backrow. Your move.
 Monsters:
 Defender, the Magical Knight  ( 1600 /2000)*

 Spells/Traps:
Face-down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Spell Power Grasp
Breaker the Magical Warrior
Magical Exemplar
Magical Exemplar

Face-down: Royal Decree

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Chaos Sorcerer
3.	Endymion, the Master Magician
4.	Ice Queen
5.	Dark Red Enchanter
6.	Dark Red Enchanter
7.	Magical Marionette
8.	Crusader of Endymion
9.	Crusader of Endymion
10.	Defender, the Magical Knight
11.	Breaker the Magical Warrior
12.	Magical Exemplar
13.	Apprentice Magician
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Night’s End Sorcerer
18.	Sunny Pixie
19.	Magical Dimension
20.	Magical Dimension
21.	Heavy Storm
22.	Magical Citadel of Endymion
23.	Magical Citadel of Endymion
24.	Terraforming
25.	Spell Power Grasp
26.	Spell Power Grasp
27.	Allure of Darkness
28.	Allure of Darkness
29.	Mage Power
30.	Solidarity
31.	Brain Control
32.	Card Destruction
33.	Magician’s Circle
34.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:
 Removed from Play:

 Spoiler

Empty

[User]
 By same opening I hope you don't mean the same exact cards.

Draw:  (1d43)[ 25 ]
Reroll:  (3d43)[ 38 ][ 42 ][ 32 ](112)
 I must take my time with this turn.

Hand:
 Spoiler
 [Air humming bird] [card trooper] [Neos] [Brain control] [Kalut] [hand destruction]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]Card trooper
[6]B-wing Gale the whirlwind
[7-8]Blackwing Kalut the Moon shadowx2
[9] Card trooper
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Card destruction
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Dark bribe

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

[User]
 Hand destruction  caues us to discard two cards from our hand then draw two.  I discard my Neos and my air humming bird.

Hand destruction:  (2d43)[ 18 ][ 21 ](39)
Reroll:  (2d43)[ 1 ][ 19 ](20)
 I shall wait for your reply.

 Spoiler

Hand:
 Spoiler
 [Air humming bird] [card trooper] [Neos] [Brain control] [Kalut] [Raiza] [Blizzard]

Graveyard:
 Spoiler
 [Neos] [Hand destruction] [Air humming bird]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]Card trooper
[6]B-wing Gale the whirlwind
[7-8]Blackwing Kalut the Moon shadowx2
[9] Card trooper
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Card destruction
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Dark bribe

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

[User]
 I discard Magical Exemplar and Breaker the Magical Warrior.
 (2d34)[ 28 ][ 16 ](44)

[User]
 I shall begin by playing brain contorl.
A Giant floating brain with a pair of arms covers Defender's eyes.
 Now, I shall tribute your monster to summon  Raiza the storm monarch.   I'll use his effect to send your face down back to the top of your deck.  I attack and end my turn.
Lifepoints: 7200

 Spoiler

Hand:
 Spoiler
 [card trooper] [Kalut] [Blizzard]

Graveyard:
 Spoiler
 [Neos] [Hand destruction] [Air humming bird] [Brain control]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]Card trooper
[6]B-wing Gale the whirlwind
[7-8]Blackwing Kalut the Moon shadowx2
[9] Card trooper
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Card destruction
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Dark bribe

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

[User]
 Well played. Now let's see if I can recover.

Blue Ghost picks up the returned card back from the top of his Deck.

 I summon  Magical Exemplar  and activate the Spell Card  Spell Power Grasp , which gives my Exemplar three Spell Counters: one from Spell Power Grasp's effect and two from her own. Then I add another Spell Power Grasp from my Deck to my hand.
I Set 2 cards face-down and activate Allure of Darkness to draw 2 more cards.
 (2d31)[ 2 ][ 22 ](24)
 I remove Night's End Sorcerer from my hand for the cost of Allure of Darkness. With the activation of this Spell Card, my Exemplar gains 2 more Spell Counters.
I remove four Spell Counters from my Magical Exemplar to Special Summon another Magical Exemplar from my Graveyard.
I activate another Spell Card, giving both my Magical Exemplars two more Spell Counters. Welcome to the  Magical Citadel of Endymion !
Now, I remove Breaker the Magical Warrior and Defender the Magical Knight in my Graveyard from play to Special Summon  Chaos Sorcerer ! With his effect, I shall banish your Storm Monarch to another dimension.
Now, my Exemplars attack directly! Scorching Ray!
That concludes my turn.
 Monsters:
 Magical Exemplar  ( 1700 /1400)***
 Magical Exemplar  ( 1700 /1400)**
 Chaos Sorcerer  ( 2300 /2000)

 Spells/Traps:
Face-down 1
Face-down 2

 Field:
 Magical Citadel of Endymion
 Life Points:  5600

 Spoiler

 Hand:  0

 Spoiler

Face-down:
1. Royal Decree
2. Spell Power Grasp

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Ice Queen
4.	Dark Red Enchanter
5.	Dark Red Enchanter
6.	Magical Marionette
7.	Crusader of Endymion
8.	Crusader of Endymion
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Apprentice Magician
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Sunny Pixie
17.	Magical Dimension
18.	Magical Dimension
19.	Heavy Storm
20.	Magical Citadel of Endymion
21.	Terraforming
22.	Spell Power Grasp
23.	Allure of Darkness
24.	Mage Power
25.	Solidarity
26.	Brain Control
27.	Card Destruction
28.	Magician’s Circle
29.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Spell Power Grasp
Allure of Darkness

 Removed from Play:

 Spoiler

Night’s End Sorcerer
Breaker the Magical Warrior
Defender, the Magical Knight

[User]
 Hand destruction wasn't a very good idea.
Draw:  (1d43)[ 6 ]
Reroll:  (3d43)[ 42 ][ 8 ][ 30 ](80)
 I don't have much choice.  I summon Gale the Whirlwind.   I shall use his effect to half your chaos sorcerer.  Then I shall attack it.  End.
 Monsters:
Blackwing Gale the whirlwind 1300 atk

 I shall wait for your reply.
[spoiler]
Hand:
 Spoiler
 [card trooper] [Kalut] [Blizzard]

Graveyard:
 Spoiler
 [Neos] [Hand destruction] [Air humming bird]

Removed:
 Spoiler
 [Raiza]

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]Card trooper
[6]B-wing Gale the whirlwind
[7-8]Blackwing Kalut the Moon shadowx2
[9] Card trooper
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Card destruction
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Dark bribe

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

[User]
 You ended your turn? If so, my move.
 (d29)[ 2 ]
 I activate my face-down Spell Power Grasp to give my first Magical Exemplar another Spell Counter. By their own effects, both Exemplars gain two more Spell Counters, and my Magical Citadel gains 1. And of course, I add my third Spell Power Grasp to my hand.
I remove all six Spell Counters from my Magical Exemplar #1 to Special Summon my Chaos Sorcerer from my Graveyard. ([url=http://yugioh.wikia.com/wiki/Semi-Nomi]Yes, this is legal.)
I activate Chaos Sorcerer's effect to remove your Gale from play.
Next, I Tribute Chaos Sorcerer along with the now out-of-power Magical Exemplar to summon  Endymion, the Master Magician !
And I'm not done. I remove the four Spell Counters from my other Magical Exemplar to bring back my first Magical Exemplar.
Now, my Exemplars and Master Magician attack directly for 6100 damage. And that's the game.
 Monsters:
 Magical Exemplar  ( 1700 /1400)
 Magical Exemplar  ( 1700 /1400)
 Endymion, the Master Magician  ( 2700 /1700)

 Spells/Traps:
Face-down 1

 Field:
 Magical Citadel of Endymion *

 Life Points:  5450

 Spoiler

 Hand:  2

 Spoiler

Endymion, the Master Magician
Spell Power Grasp

Face-down:
1. Royal Decree

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Magical Exemplar
11.	Apprentice Magician
12.	Apprentice Magician
13.	Night’s End Sorcerer
14.	Night’s End Sorcerer
15.	Sunny Pixie
16.	Magical Dimension
17.	Magical Dimension
18.	Heavy Storm
19.	Magical Citadel of Endymion
20.	Terraforming
21.	Allure of Darkness
22.	Mage Power
23.	Solidarity
24.	Brain Control
25.	Card Destruction
26.	Magician’s Circle
27.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Spell Power Grasp
Allure of Darkness
Chaos Sorcerer
Spell Power Grasp

 Removed from Play:

 Spoiler

Night’s End Sorcerer
Breaker the Magical Warrior
Defender, the Magical Knight

[User]
 Yes, yes.  You out swarmed the crap out of me.  I can not compete.  I'm gone.
Raroy vanishes, leaving nothing but a few feathers, slowly rocking down to the ground.

(OOC:  That deck is ridculously powerful.  It eats other's for breakfeast.  Not very fair, is it?)


[User]
 Map:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buffs: 3+All Day.

[User]
 Buffs

 Spoiler

oil of magic weapon on simitar and shield
start in A1 20ft in the air

inititive:  (d20+10)[ 26 ]

[User]
 Buffs
 Spoiler
All Day: Greater Mage Armor, Greater Mighty Wallop, Greater Magic Weapon
Updated once ever 10 minutes: Shield
Round 1: Drink Potion of Conviction, Greater Mage Armor  (1d4+4)[ 5 ]
Round 2: Bite of the Werebear
Round 3: Prismatic Wall across row 7

Initiative  (1d20+6)[ 26 ]

Starting Location
 Spoiler
F8

Description: You see a multicolored wall running through row 7

[User]
 The large dragon born in the air at A1 will maintain altitude of 20 ft will activate his dragon mask (that he forgot about in buff rounds cause I'm an idiot) and move to.. B6.

your move

[User] In F8, you see a barbarian woman with feathered wings on her back...oh, and from the knee down, her legs end in wheels.

[User]
 Spoiler
Initiate Tornado Throw

The woman darts up at you astonishingly quickly, then grabs you by the waist and trys to throw you.

Melee Touch attack  (1d20+26)[ 32 ]
Trip attempt  (1d20+21)[ 41 ]

[User]
 AoO:

  attack  - (d20+20)[ 36 ]  crits on 15-20
  comfirm  - (d20+20)[ 27 ]
  damage  - (d8+8)[ 13 ]
[roll=critdamage][2d8+16[/roll]

If crited you are Slowed as per the spell for 1 round; also Blind-fight, peirce magical conscealment and magical protection is in effect

... yeah.

  trip  - (d20+11)[ 22 ]

[User]
 You are thrown down into the wall.

Make 3 Reflex saves, 2 Fortitude saves, and 2 Will saves.

My turn is not yet over.

[User]
 reflex:
 (d20+12)[ 16 ]
 (d20+12)[ 18 ]
 (d20+12)[ 18 ]

fort
 (d20+18)[ 37 ]
 (d20+18)[ 32 ]

will
 (d20+11)[ 31 ]
 (d20+11)[ 17 ]

...WHEEE prismatics!

[User]
 You fail your saves against the Red (20 fire damage), Orange (40 acid damage), Yellow (80 electricity damage), and Violet (I think Ravenloft ignores this).

Damage from being face slammed:  (5d6)[ 21 ]

Poison:  (1d6)[ 5 ]  Constitution damage.

[User] Squish... that is one hell of a Dragon Suplex.


[User]
 Map:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buffing Rounds: 3+All Day

[User]
 Buffs
 Spoiler
All Day: Greater Mage Armor, Greater Magic Weapon, Greater Mighty Wallop
Updated every 10 minutes: Shield
Round 1: Drink Potion of Conviction, Greater Mirror Image  (1d4+4)[ 5 ]
Round 2: Bite of the Werebear
Round 3: Prismatic wall across 7

Initiative  (1d20+6)[ 8 ]

Starting Location
 Spoiler
F8

Description: You see a multicolored wall across row 7.

[User]
 Todd the Terrible

Buff Rounds

 Spoiler
 Round 1: Adjust codpiece
Round 2: scratch nose
Round 3: adjust codpiece

Initiative:  (1d20+8)[ 12 ]

Starting Position: G2

[User]
 I go first.

Free action: Dimdoor to A12

[User] You see nothing.

[User]
 Move action: move to g12

 Spoiler

 Standard action: ready action to shoot any enemy I see

 End turn

[User]
 Standard Action:   Arrows headed your way (each arrow I fire appears to split in two (separate attacks))

 Attack:   (1d20+27)[ 46 ]
 Damage:   (1d8+10)[ 17 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Attack:   (1d20+27)[ 44 ]
 Damage:   (1d8+10)[ 15 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Swift action:  Belt of Battle for extra full-round Action

 Full Round Action:  More arrows

 Attack:   (1d20+27)[ 47 ]
 Damage:   (1d8+10)[ 12 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Attack:   (1d20+27)[ 32 ]
 Damage:   (1d8+10)[ 18 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Attack:   (1d20+27)[ 46 ]
 Damage:   (1d8+10)[ 14 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Attack:   (1d20+27)[ 42 ]
 Damage:   (1d8+10)[ 14 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 4 ]  CON)

 Attack:   (1d20+22)[ 23 ]
 Damage:   (1d8+10)[ 15 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Attack:   (1d20+22)[ 36 ]
 Damage:   (1d8+10)[ 18 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 1 ]  CON)

 Attack:   (1d20+17)[ 24 ]
 Damage:   (1d8+10)[ 17 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

 Attack:   (1d20+17)[ 24 ]
 Damage:   (1d8+10)[ 12 ]  + 1 CON Damage + Poison (DC 17 Fort or  (1d4)[ 3 ]  CON)

[User]
 The woman standing in F8 grins as your arrows arch toward her.  "Its time to party!"

 Spoiler
Activate CC Limited Wish for Sheltered Vitality.

4 arrows stick into her.

Fortitude  (1d20+15)[ 24 ]
Fortitude  (1d20+15)[ 22 ]
Fortitude  (1d20+15)[ 33 ]
Fortitude  (1d20+15)[ 31 ]

[User]
 The woman darts over to you and tries to grab you around the waist.

Martial Lore DC 24
 Spoiler
Initiate Tornado Throw

Melee Touch Attack  (1d20+26)[ 28 ]
Trip  (1d20+18)[ 27 ]

[User]
 AoO:
 (1d20+27)[ 31 ]
Damage:  (1d8+10)[ 16 ]  +1 CON + Poison (DC 17  (1d4)[ 4 ]  CON)

 (1d20+27)[ 28 ]
Damage:  (1d8+10)[ 15 ]  +1 CON + Poison (DC 17  (1d4)[ 2 ]  CON)

Also, after AOO, I activate blink as an immediate action.

[User] Miss Chance  (1d5)[ 2 ] , 1 misses

[User]
 Opposed trip check:
 (1d20+8)[ 9 ]

[User]
 The woman grabs you around the waist and hurls you through the air and through her wall.

Make 3 Reflex saves, 2 Fortitude saves, and 2 Will saves.

And as you hit the other side, you take  (5d6)[ 13 ]  damage from being thrown.

[User]
 Saves:
Reflex1  (1d20+15)[ 31 ]
Reflex2  (1d20+15)[ 16 ]
Reflex3  (1d20+15)[ 16 ]
Fort1  (1d20+12)[ 31 ]
Fort2  (1d20+12)[ 24 ]
Will1  (1d20+7)[ 18 ]
Will2  (1d20+7)[ 17 ]

[User]
 You take 10 fire damage, 40 acid damage, 80 electrical damage,  (1d6)[ 6 ]  Constitution damage, and are driven permanently insane.

Still breathing?

[User] Blarg I am dead.


[User]
 Map: Any preference?  Would you like me to provide it, or would you prefer to do the honors yourself?

Buffing Rounds: Does 3+All Day work for you?

[User]
 Hm, can we have the extended collumns map? I like that one.

3 + All day is good.

BUFF ROUNDS

 Spoiler

1st round: blink
2nd round: Name ability of Mark of Dreaming, for Fly 40' (Perfect) (3 minutes)
3rd round: Blink on self (12 rounds)

Initiative:  (d20+11)[ 17 ]

[User]
 I dont know where that map is, so if you could find it...

I can get the standard collums if you can't find the extended one.

Buffs
 Spoiler
All Day: Protection from Energy (Fire) and Protection from Energy (Acid)
Round 1: Scroll of Favored of the Martyr with Shard
Round 2: Troll form
Round 3: Hat of disguise to look like a magically enlarged human

Disguise Check  (1d20+18)[ 38 ]

 Spoiler
Nerveskitter UMD  (1d20+18)[ 23 ]  vs DC 20

Initiative  (1d20+8)[ 18 ]

[User]
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 |
 15 ||| C |
 16 ||| C |||||||||
 17 ||| C | C | C | C | C | C | C | C ||
 18 ||| C | C ||||| C | C ||
 19 |
 20 ||||||||||||
 21 |
 22 ||||||||||||
 23 ||| C | C ||||| C | C ||
 24 ||| C | C ||||| C | C ||
 25 |
 26 |||||||||||[/table]
is our map.

It's you to go first, I believe.

[User]
 Post your starting location and vision modes first:

I'll start in B19, and my vision modes are that I see through all concealing spells.

[User] I'll go with F4, and as True Seeing with a range of 100'

[User]
 Gustaveous flies into your sight.  He's an obviously magically enlarged human, with a vicious looking axe in one hand.  Make a spot check.  Won't effect my turn now, but may change your decision next turn.

He swings his axe at you from F6...any reaction that stops him from completing his strike?

[User]
 You see a fairly normal human...with a cat's head, blinking, and hovering a few inches off the ground, wielding two hand crossbows.

I have a threat range of 60', so from the moment I have LoS, I think you trigger various AoOs, unless you have a way to stop them? (From B8 onwards, so I think 4 AoOs?)

[User]
 Heh, another warmarked, eh?

You only get one AoO because it is one uniform movement.

I assume your shot doesnt provoke an AoO in return?

[User]
 Nope. But now I have a conundrum...how does Splitting work with Stand Still? I'd think that I'd only use Stand Still on one of them, and the other would just do damage, by the nerf on splitting.

Either way,

 (d20+20)[ 37 ]
 (d4+4)[ 6 ]
Stand Still on this one, I think.
 (d20+20)[ 28 ]
 (d4+4)[ 6 ]

For each one that hits, make a DC 18 Fort save or take 1d4 con damage.

I don't know your miss chances, can you roll them?

EDIT: Dreaming + true sight negates most miss chances, actually....

[User]
 Lets just assume you can choose.

Both hit me

Reflex Save  (1d20+8)[ 14 ]  vs DC 16

Fortitude Save  (1d20+16)[ 33 ]  vs DC 18
Fortitude Save  (1d20+16)[ 32 ]  vs DC 18

So I can't move...can I complete my turn now?

[User] Yeah...you're at C7 I think.

[User]
 Gustaveous swings his axe low at your feet, attempting to trip you.

 (1d20+21)[ 41 ]

[User]
 Reach of 20'...wow.

a nat 20 is a hit :P

I'm flying, so no real effect by tripping, buut:
Opposed Trip roll  (d20+9)[ 17 ]

[User]
 And I need a Spot check... [roll]d20+15[/roll]

Ok roller no workey...

[User] Spot:  (d20+15)[ 35 ]

[User]
 Trip  (1d20+21)[ 35 ]
I then get a free attack.  Do you have anything that might block that?

Your spot check does not tell you anything.

Sorry for the delay, had to write an English paper and have dinner.

[User] Erm, no, not really..attack away

[User]
 Spoiler
Mark of the Movianic Essence Ability

My attack roll is automatically a natural 20.

Confirming the critical: I ignore all magical protections and concealments.

Attack  (1d20+30)[ 45 ]

If that hits, you are instantly decapitated.  If that doesn't kill you, at least you take  (9d8+45)[ 98 ]  damage.

[User] Err...ow. I'd forgotten how rocket-taggy 3.5 gets at times...that's the 3rd 1-round kill I've been in  in 5 fights (last 2 were me one-shotting them...)

[User]
 Originally Posted by term1nally s1ck
 Err...ow. I'd forgotten how rocket-taggy 3.5 gets at times...that's the 3rd 1-round kill I've been in  in 5 fights (last 2 were me one-shotting them...)

Heh...I've never finished an entire turn against 9mm.  Either I've killed him or I killed myself.

[User]
 How on earth did you kill yourself???

I've got an edited build, with a new trick :D
Had to sacrifice the TWF to get it, though :/

If you'd be up for it, want to help me test the new build?


[User]
 A man dressed in white walks in, duel disk in hand.
 Now then, let us begin this test of your abilities. Are you worthy of opposing our organization? Let's keep this civil, we'll roll for initiative to see who goes first.
He puts his disk on his arm and waits patiently for the duel to begin.

[User]
 A man dressed in a black tenchcoat with silver hair strides in.
 "I have a Tournament to set up here, let's see what you've got, but make it quick."
  Create Water
Water pushes the man's dice forwards as he draws his cards from a silver duel disk with a dragon design on one end and a halo on the other.
 (1d20)[ 2 ]  I'll go first if i somehow win initiative.
Hand:  (5d42)[ 11 ][ 5 ][ 5 ][ 35 ][ 9 ](65)  (all but second 5 taken)
Rerolls if needed:  (3d42)[ 34 ][ 16 ][ 2 ](52)  (34 taken)
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Athena
2.	Athena
3.	Athena
4.	Gellenduo

6.	Gellenduo
7.	Zeradias, Herald of Heaven
8.	Zeradias, Herald of Heaven

10.	Honest

12.	Honest
13.	Majestic Mech- Goryu
14.	Majestic Mech- Goryu
15.	Nova Summoner
16.	Nova Summoner
17.	Counsellor Lily
18.	Counsellor Lily
19.	Herald of Orange Light
20.	Herald of Orange Light
21.	Airknight Parshath
22.	Airknight Parshath
23.	The Sanctuary in the Sky
24.	The Sanctuary in the Sky
25.	Valhalla, Hall of the Fallen
26.	Valhalla, Hall of the Fallen
27.	Terraforming
28.	Smashing Ground
29.	Heavy Storm
30.	Mystical Space Typhoon
31.	Trap Jammer
32.	Bottomless Trap Hole
33.	Trap Jammer

36.	Lightwave Tuning
37.	Sakuretsu Armour
38.	Mirror Force
39.	Sakuretsu Armour
40.	Call of the Haunted
41.	Beckoning Light
42.	Beckoning Light

Extra Deck:

 Spoiler
1.	Light End Dragon
2.	Light End Dragon
3.	Stardust Dragon
4.	Stardust Dragon
5.	Stardust Dragon
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Goyo Guardian
9.	Black Rose Dragon
10.	Ancient Fairy Dragon
11.	Ancient Fairy Dragon
12.	Light End Dragon
13.	Avenging Knight Parshath

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Honest
-Gellenduo
-Brain Control
-Lightwave Tuning
-Zeradias, Herald of Heaven
Face Downs:

[User]
 (sorry, school is evil to me)
 Fine then, let's get this duel underway!

Initiative:  (1d20)[ 19 ](19)
Draw:  (5d43)[ 17 ][ 20 ][ 8 ][ 11 ][ 38 ](94)
Reroll:  (3d43)[ 1 ][ 32 ][ 13 ](46)
 Hand:  #
 Spoiler
 Lifeforce Harmonizer
Emergency Teleport
Psi-Station
Psychic Sword
Telepathic Power

 Deck:
 Spoiler
 1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Hyper Psychic Blaster/Assault Mode
6.Krebons
7.Krebons
9.Emergency Teleport
10.Emergency Teleport
12.Telekinetic Shocker
13.Telekinetic Shocker
14.Psi-Impulse
15.Mind Protector
16.Psi-Station
18.Psychic Commander
19.Psychic Commander
21.Psychic Trigger
22.Assault Mode Activate
23.Psychic Overload
24.Psychic Overload
25.Mind Master
26.Mind Master
27.Psychokinesis
28.Psychokinesis
29.Metaphysical Regeneration
30.Metaphysical Regeneration
31.Psychic Tuning
32.Psychic Tuning
33.Power Injector
34.Power Injector
35.Telepathic Power Well
36.Telepathic Power Well
37.Mind Over Matter
39.Telepathic Power
40.Psychic Snail
41.Psychic Snail
42.Storm Caller
43.Psychic Jumper
44.Teleport
45.Psychic Rejuvenation
46.Psychic Rejuvenation

 Extra Deck:
 Spoiler
 Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

[User]
 Ok then, it would seem the dice are in my favor. I draw!
 (1d38)[ 24 ](24)
 I summon my psychic monster Lifeforce Harmonizer in attack mode!
A blob of gelatinous goo with eyes comes onto the field, grinning at you.
 I then activate my Emergency Teleport Spell Card to pull out my Psychic Commander!
A small man on a floating cannon pops in out of nowhere and gives you a thumbs-up.
 I use my Psychic Commander to tune my Lifeforce Harmonizer and summon my Magical Android!
The man turns into beads, injecting himself into the blob which then morphs into a woman with a staff-sickle and robotic features.
 I then set a facedown and reap the benefits of my Android.
I get bathed in white light emanating from her staff.
END TURN
 Hand:  #
 Spoiler
 Psi-Station
Psychic Sword
Telepathic Power
Psychokinesis

 Deck:
 Spoiler
 Destructotron
Destructotron
Doctor Cranium
Doctor Cranium
Hyper Psychic Blaster/Assault Mode
Krebons
Krebons
Emergency Teleport
Emergency Teleport
Telekinetic Shocker
Telekinetic Shocker
Psi-Impulse
Mind Protector
Psi-Station
Psychic Commander
Psychic Trigger
Assault Mode Activate
Psychic Overload
Psychic Overload
Mind Master
Mind Master
Psychokinesis
Metaphysical Regeneration
Metaphysical Regeneration
Psychic Tuning
Psychic Tuning
Power Injector
Power Injector
Telepathic Power Well
Telepathic Power Well
Mind Over Matter
Telepathic Power
Psychic Snail
Psychic Snail
Storm Caller
Psychic Jumper
Teleport
Psychic Rejuvenation
Psychic Rejuvenation

 Extra Deck:
 Spoiler
 Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 Emergency Teleport
Lifeforce Harmonizer
Psychic Commander

 Removed From Play:
 Spoiler
 none

 Field:  	|n/a|n/a|MA|n/a|n/a|
		       ______ |n/a|n/a|F   |n/a|n/a|

[User]
 (1d37)[ 16 ]
 Well, time to get this show on the road, first I discard  Zeradias  to add the Sanctuary in the Sky to my hand, and then to the field.
A huge building arises around the two duelists.
 Now I activate  Brain Control , sacrificing 800 Life Points to gain control of your Android, I then summon  The Herald of Orange Light
As your Android moves over to my side, a strange Orange... thing appears.
 Now, Synchro time, Arise, great protecter of the Heavens  Ancient Fairy Dragon !
The orange thing merges with the Android to create a beautiful dragon.
 I then forgo my battle phase to bring forth  Gellenduo
Two fairy twins pop up next to the dragon.
 Your move.
Playing field:
{table="head]1|2|3|4|5
-|-|AFD|G|-
-|-|-|-|-[/table]
AFD= Ancient Fairy Dragon, ATK=2100
G= Gellenduo, ATK=1700
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1.	Athena
2.	Athena
3.	Athena
4.	Gellenduo

5.	Gellenduo
6.	Zeradias, Herald of Heaven
7.	Zeradias, Herald of Heaven

8.	Honest

9.	Honest
10.	Majestic Mech- Goryu
11.	Majestic Mech- Goryu
12.	Nova Summoner
13.	Nova Summoner
14.	Counsellor Lily
15.	Counsellor Lily

17.	Herald of Orange Light
18.	Airknight Parshath
19.	Airknight Parshath

21.	The Sanctuary in the Sky
22.	Valhalla, Hall of the Fallen
23.	Valhalla, Hall of the Fallen
24.	Terraforming
25.	Smashing Ground
26.	Heavy Storm
27.	Mystical Space Typhoon
28.	Trap Jammer
29.	Bottomless Trap Hole
30.	Trap Jammer

31.	Lightwave Tuning
32.	Sakuretsu Armour
33.	Mirror Force
34.	Sakuretsu Armour
35.	Call of the Haunted
36.	Beckoning Light
37.	Beckoning Light

Extra Deck:

 Spoiler
1.	Light End Dragon
2.	Light End Dragon
3.	Stardust Dragon
4.	Stardust Dragon
5.	Stardust Dragon
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Goyo Guardian
9.	Black Rose Dragon
10.	Ancient Fairy Dragon
11.	Ancient Fairy Dragon
12.	Light End Dragon
13.	Avenging Knight Parshath

Stats:
Life Points: 7200
Graveyard:
 Spoiler
-Zeradias, Herald of Heaven
-Brain Control
-Herald of Orange Light

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Honest
-Lightwave Tuning
Face Downs:

[User]
 (1d35)[ 16 ]
 First I activate  Lightwave Tuning  making Gellenduo a Tuner. I then summon Honest and tune the two to create...
An Angel appear on the field, then it and the two fairy twins dissapear and create...
 Arise, defender of the weak, ruler of the skies- STARDUST DRAGON!
 Now, attack his Mind Master!
The Dragon sends a silver stream into the brain thingy
Playing field:
{table="head]1|2|3|4|5
-|-|SD|-|-
-|-|-|-|-[/table]
SD= Stardust Dragon, ATK=2500
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1.	Athena
2.	Athena
3.	Athena
4.	Gellenduo

5.	Gellenduo
6.	Zeradias, Herald of Heaven
7.	Zeradias, Herald of Heaven

8.	Honest

9.	Honest
10.	Majestic Mech- Goryu
11.	Majestic Mech- Goryu
12.	Nova Summoner
13.	Nova Summoner
14.	Counsellor Lily
15.	Counsellor Lily

17.	Airknight Parshath
18.	Airknight Parshath

19.	The Sanctuary in the Sky
20.	Valhalla, Hall of the Fallen
21.	Valhalla, Hall of the Fallen
22.	Terraforming
23.	Smashing Ground
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Trap Jammer
27.	Bottomless Trap Hole
28.	Trap Jammer

29.	Lightwave Tuning
30.	Sakuretsu Armour
31.	Mirror Force
32.	Sakuretsu Armour
33.	Call of the Haunted
34.	Beckoning Light
35.	Beckoning Light

Extra Deck:

 Spoiler
1.	Light End Dragon
2.	Light End Dragon
3.	Stardust Dragon
4.	Stardust Dragon
5.	Stardust Dragon
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Goyo Guardian
9.	Black Rose Dragon
10.	Ancient Fairy Dragon
11.	Ancient Fairy Dragon
12.	Light End Dragon
13.	Avenging Knight Parshath

Stats:
Life Points: 7200
Graveyard:
 Spoiler
-Zeradias, Herald of Heaven
-Brain Control
-Herald of Orange Light
-Ancient Fairy Dragon
-Lightwave Tuning
-Honest
-Gellenduo

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Herald of Orange Light
Face Downs:

[User]
 I activate my trap card, Telepathic Power which destroys your monster when you destroy my Mind Master and I gain your monster's attack points as Life Points!

 Spoiler
 Hand:  #
 Spoiler
 Psi-Station
Psychic Sword

 Deck:
 Spoiler
 Destructotron
Destructotron
Doctor Cranium
Doctor Cranium
Hyper Psychic Blaster/Assault Mode
Krebons
Krebons
Emergency Teleport
Emergency Teleport
Telekinetic Shocker
Telekinetic Shocker
Psi-Impulse
Mind Protector
Psi-Station
Psychic Commander
Psychic Trigger
Assault Mode Activate
Psychic Overload
Psychic Overload
Mind Master
Psychokinesis
Metaphysical Regeneration
Metaphysical Regeneration
Psychic Tuning
Psychic Tuning
Power Injector
Power Injector
Telepathic Power Well
Telepathic Power Well
Mind Over Matter
Telepathic Power
Psychic Snail
Psychic Snail
Storm Caller
Psychic Jumper
Teleport
Psychic Rejuvenation
Psychic Rejuvenation

 Extra Deck:
 Spoiler
 Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 Emergency Teleport
Lifeforce Harmonizer
Psychic Commander
Magical Android
Psychokinesis
Mind Master
Telepathic Power

 Removed From Play:
 Spoiler
 none

 Field:   |n/a|n/a|n/a|n/a|n/a|
		       ______ |n/a|n/a|n/a|n/a|n/a|
 Stats:  5200 Lifepoints

[User] Nice try, but no cigar, my Dragon sacrifices itself to negate your trap, then comes back as I end my turn

[User]
 That was a mistake on my part... meh, oh well.
 (1d38)[ 22 ](22)
 I activate Psi-Station, set a face down, and end my turn. Just you wait...

 Spoiler
 Hand:  #
 Spoiler
 Psychic Sword

 Deck:
 Spoiler
 Destructotron
Destructotron
Doctor Cranium
Doctor Cranium
Hyper Psychic Blaster/Assault Mode
Krebons
Krebons
Emergency Teleport
Emergency Teleport
Telekinetic Shocker
Telekinetic Shocker
Psi-Impulse
Mind Protector
Psi-Station
Psychic Commander
Psychic Trigger
Assault Mode Activate
Psychic Overload
Psychic Overload
Mind Master
Psychokinesis
Metaphysical Regeneration
Psychic Tuning
Psychic Tuning
Power Injector
Power Injector
Telepathic Power Well
Telepathic Power Well
Mind Over Matter
Telepathic Power
Psychic Snail
Psychic Snail
Storm Caller
Psychic Jumper
Teleport
Psychic Rejuvenation
Psychic Rejuvenation

 Extra Deck:
 Spoiler
 Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 Emergency Teleport
Lifeforce Harmonizer
Psychic Commander
Magical Android
Psychokinesis

 Removed From Play:
 Spoiler
 none

 Field:   |n/a|n/a|n/a|n/a|n/a|
		       ______ |n/a|n/a|PS|F  |n/a|
 Stats:  5200 Lifepoints

[User]
 (1d34)[ 10 ]
 Well, now I play a face down monster and attack you again with my dragon.
Another ray of silver light bursts from the Dragon's mouth.
Playing field:
{table="head]1|2|3|4|5
-|-|SD|F|-
-|-|-|-|-[/table]
SD= Stardust Dragon, ATK=2500
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1.	Athena
2.	Athena
3.	Athena
4.	Gellenduo

5.	Gellenduo
6.	Zeradias, Herald of Heaven
7.	Zeradias, Herald of Heaven

8.	Honest

9.	Honest

11.	Majestic Mech- Goryu
12.	Nova Summoner
13.	Nova Summoner
14.	Counsellor Lily
15.	Counsellor Lily

16.	Airknight Parshath
17.	Airknight Parshath

18.	The Sanctuary in the Sky
19.	Valhalla, Hall of the Fallen
20.	Valhalla, Hall of the Fallen
21.	Terraforming
22.	Smashing Ground
23.	Heavy Storm
24.	Mystical Space Typhoon
25.	Trap Jammer
26.	Bottomless Trap Hole
27.	Trap Jammer

28.	Lightwave Tuning
29.	Sakuretsu Armour
30.	Mirror Force
31.	Sakuretsu Armour
32.	Call of the Haunted
33.	Beckoning Light
34.	Beckoning Light

Extra Deck:

 Spoiler
1.	Light End Dragon
2.	Light End Dragon
3.	Stardust Dragon
4.	Stardust Dragon
5.	Stardust Dragon
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Goyo Guardian
9.	Black Rose Dragon
10.	Ancient Fairy Dragon
11.	Ancient Fairy Dragon
12.	Light End Dragon
13.	Avenging Knight Parshath

Stats:
Life Points: 7200
Graveyard:
 Spoiler
-Zeradias, Herald of Heaven
-Brain Control
-Herald of Orange Light
-Ancient Fairy Dragon
-Lightwave Tuning
-Honest
-Gellenduo

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Majesitc Mech-Goryu
Face Downs:
Herald of Orange Light

[User]
 Maybe luck will be with me this time...
 (1d37)[ 15 ](15)
 It seems it is. I summon Psychic Commander and use Psi-Station!
The oh-so-familiar man in a cannonship shows up smiling at you.
 I then activate the Psychic Sword spell card which gives my Commander a little power boost if my Life Points are less than yours! 1 point for each you are higher (max. 2000)
A magical sword made of reverberating psychic impulses appears in his hand and he shifts his goggles a bit.
 Attack his dragon. Put it down like the beast it is!
He charges at the dragon in his hovercraft and slashes at it, hitting it across the chest.
I end my turn.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler
 Destructotron
Destructotron
Doctor Cranium
Doctor Cranium
Hyper Psychic Blaster/Assault Mode
Krebons
Krebons
Emergency Teleport
Emergency Teleport
Telekinetic Shocker
Telekinetic Shocker
Psi-Impulse
Mind Protector
Psi-Station
Psychic Trigger
Assault Mode Activate
Psychic Overload
Psychic Overload
Mind Master
Psychokinesis
Metaphysical Regeneration
Psychic Tuning
Psychic Tuning
Power Injector
Power Injector
Telepathic Power Well
Telepathic Power Well
Mind Over Matter
Telepathic Power
Psychic Snail
Psychic Snail
Storm Caller
Psychic Jumper
Teleport
Psychic Rejuvenation
Psychic Rejuvenation

 Extra Deck:
 Spoiler
 Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 Emergency Teleport
Lifeforce Harmonizer
Psychic Commander
Magical Android
Psychokinesis
Mind Master
Telepathic Power

 Removed From Play:
 Spoiler
 none

 Field:   |n/a|n/a|PC|n/a|n/a|
		       ______ |n/a|PSw|PS|F |n/a|
 Stats:  2200 Lifepoints

[User]
 "Nice Luck-out there, let's see if I can get the same."
 First I use my Majestic Mech-Goryu's ability to summon it with one sacrifice.
A huge golden dragon arises, casting light rays around the Sanctuary.
 Now, Majestic Mech, Attack! Now you may think that's crazy, but I discard  Honest  from my hand, boosting my Dragon's attack.
A golden ray from the Dragon lights up the heavens, demolishing your commander and the rest of your LP
 And that's game.
Playing field:
{table="head]1|2|3|4|5
-|-|-|MM-G|-
-|-|-|-|-[/table]
MM-G= Majestic Mech-Goryu, ATK=2900
Field= The Sanctuary in the Sky

 Spoiler
Deck:

 Spoiler
1.	Athena
2.	Athena
3.	Athena
4.	Gellenduo

5.	Gellenduo
6.	Zeradias, Herald of Heaven
7.	Zeradias, Herald of Heaven

9.	Honest

11.	Majestic Mech- Goryu
12.	Nova Summoner
13.	Nova Summoner
14.	Counsellor Lily
15.	Counsellor Lily

16.	Airknight Parshath
17.	Airknight Parshath

18.	The Sanctuary in the Sky
19.	Valhalla, Hall of the Fallen
20.	Valhalla, Hall of the Fallen
21.	Terraforming
22.	Smashing Ground
23.	Heavy Storm
24.	Mystical Space Typhoon
25.	Trap Jammer
26.	Bottomless Trap Hole
27.	Trap Jammer

28.	Lightwave Tuning
29.	Sakuretsu Armour
30.	Mirror Force
31.	Sakuretsu Armour
32.	Call of the Haunted
33.	Beckoning Light
34.	Beckoning Light

Extra Deck:

 Spoiler
1.	Light End Dragon
2.	Light End Dragon
3.	Stardust Dragon
4.	Stardust Dragon
5.	Stardust Dragon
6.	Avenging Knight Parshath
7.	Avenging Knight Parshath
8.	Goyo Guardian
9.	Black Rose Dragon
10.	Ancient Fairy Dragon
11.	Ancient Fairy Dragon
12.	Light End Dragon
13.	Avenging Knight Parshath

Stats:
Life Points: 5500
Graveyard:
 Spoiler
-Zeradias, Herald of Heaven
-Brain Control
-Herald of Orange Light
-Ancient Fairy Dragon
-Lightwave Tuning
-Honest
-Gellenduo
-Stardust Dragon
-Herald of Orange Light
-Honest

Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:
Herald of Orange Light

[User]
 (1d33)[ 8 ]
(I forgot to roll >.<)

[User] Nice game, if there are people like you at this tournament then I'm sure to have at least a little fun!  The man says, walking off into the darkness.

[User]
 "Hey, I never got chance to say good game..."
OOC: About your deck, you may want to keep your Emergency Teleports to one, seeing as it's limited, also you have wya too many Tuners, and since you technically can't tune tuners if you plan to use this for the tourney I suggets including some non-tuners.


[User]
 Hey, you there! Get ready to take off 'cus this duel is about to enter countdown!

You see a man in an aviator's suit with overly large goggles hanging from his neck approach you with his futuristic looking dueldisk at the ready.

[User]
 A man wearing a heavy coat and pointy hat enters the arena, bandages covering several portions of his body, notably his hands and face. His duel-disk is pure black.

  initiative  - (1d20)[ 14 ]
 (5d40)[ 17 ][ 19 ][ 14 ][ 31 ][ 11 ](92)
Extras:  (3d40)[ 3 ][ 6 ][ 40 ](49)
 Deck
 Spoiler

1-3 Pyramid Turtle
4-6 Zombie Masters
7-8 Mezuki
9-10 Books of Life
11 Plaguespreader Zombies
12-13 Zombie Worlds
14 Red Eyes Zombie Dragon
15 Goblin Zombies
16 Mirror Force
17 Escape from the Dark Dimension
18-19 Foolish Burial
20-21 Bottomless Trap Holes
22 Call of the Haunted
23 Il Blud
24-26 Creature Swap
27 Krebons
28-29 Allure of Darkness
30 Paladin of the Cursed Dragon
31 Gorz the emissary of darkness
32-34 Ryko, Lightsworn hunter
35 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
2 Goyo Guardian
Stardust Dragon
Dark End Dragon
Armory Arm

Hand (5)

 Spoiler
Zombie World
REZD
Book of Life
Goblin Zombie
Krebons

 Graveyard (0)

 Spoiler
Nothing

 Removed From Play (0)

 Spoiler
Nothing

[User]
 Initiative:  (1d20)[ 8 ](8)
Draw:  (5d43)[ 12 ][ 4 ][ 38 ][ 6 ][ 20 ](80)
Reroll:  (3d43)[ 32 ][ 2 ][ 21 ](55)
 It would seem you have a better thrust capacitor than me. You go first.

 Spoiler
 Hand:  5
 Spoiler
 Blue Thunder T-45
Blue Thunder T-45
Gradius' Option
7-Completed
Michizure

 Deck:
 Spoiler

1.Gradius (1200, 800) LV 4 LIGHT
2.Gradius (1200, 800) LV 4 LIGHT
3.Gradius (1200, 800) LV 4 LIGHT
4.Blue Thunder T-45 (1700, 1000) LV 4 LIGHT
5.Cyber Dragon (2100, 1000) LV 5 LIGHT
6.Cyber Valley (0, 0) LV 1 LIGHT
7.Cyber Valley (0, 0) LV 1 LIGHT
8.Cyber Valley (0, 0) LV 1 LIGHT
9.Gradius' Option (?, ?) LV 1 LIGHT
10.Gradius' Option (?, ?) LV 1 LIGHT
11.Jade Knight (1000, 1800) LV 4 LIGHT
12.Jade Knight (1000, 1800) LV 4 LIGHT
13.Jade Knight (1000, 1800) LV 4 LIGHT
14.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
15.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
16.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
17.7-Completed (equip spell)
18.7-Completed (equip spell)
19.Axe of Despair (equip spell)
20.Axe of Despair (equip spell)
21.Axe of Despair (equip spell)
22.Big Bang Shot (equip spell)
23.Big Bang Shot (equip spell)
24.Heavy Storm (spell)
25.Limiter Removal (quick-play spell)
26.Luminous Spark (field spell)
27.Luminous Spark (field spell)
28.Mage Power (equip spell)
29.Mage Power (equip spell)
30.Mage Power (equip spell)
31.Mystical Space Typhoon (quick-play spell)
32.United We Stand (equip spell)
33.Michizure (trap)
34.Michizure (trap)
35.Mirror Force (trap)
36.Raigeki Break (trap)
37.Raigeki Break (trap)
38.Raigeki Break (trap)

 Extra Deck:
 Spoiler
 zilch

 Graveyard:
 Spoiler
 nada

 Removed From Play:
 Spoiler
 zero

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

[User]
 I will go first. The man draws.  (1d35)[ 10 ]

The man plays  Zombie World , a bleak landscape taking over the field. He then summons a  Goblin Zombie  in attack mode. He ends his turn.

 Field:   Zombie World
{table]-|-|GZ|-|-
-|-|-|-[/table]
 MON:   Goblin Zombie   1100 /1050

 Deck (34)
 Spoiler

1-3 Pyramid Turtle
4-6 Zombie Masters
7-8 Mezuki
9 Books of Life
10 Plaguespreader Zombies
11-12 Zombie Worlds
13 Red Eyes Zombie Dragon
14 Goblin Zombies
15 Mirror Force
16 Escape from the Dark Dimension
17-18 Foolish Burial
19-20 Bottomless Trap Holes
21 Call of the Haunted
22 Il Blud
23-25 Creature Swap
26 Krebons
27-28 Allure of Darkness
29 Paladin of the Cursed Dragon
30 Gorz the emissary of darkness
31-33 Ryko, Lightsworn hunter
34 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
2 Goyo Guardian
Stardust Dragon
Dark End Dragon
Armory Arm

Hand (4)

 Spoiler

REZD
Book of Life
Book of Life
Krebons

 Graveyard (0)

 Spoiler
Nothing

 Removed From Play (0)

 Spoiler
Nothing

[User]
 I think we've gone past space and into the otherworld now... Houston, we have a problem. Draw!
 (1d38)[ 9 ]
 First I'll lay a card facedown and then I'll bring forth the front line,  Blue Thunder T-45 ! T-45, attack his Goblin Zombie with Option Lightning! And with it's ability, when T-45 destroys a monster in combat, it can summon one of it's buddies to the field, namely the Thunder Option Token! Attack him directly, Option Recoil Strike! I end my turn.

Lightning rips through the corpse and some of it backlashes to you. A piece of the vehicle in front of you pops off and charges right at you, slamming into your chest.

 Spoiler
 Hand:  4
 Spoiler
 Blue Thunder T-45
Gradius' Option
7-Completed
Gradius' Option

 Deck:
 Spoiler

1.Gradius (1200, 800) LV 4 LIGHT
2.Gradius (1200, 800) LV 4 LIGHT
3.Gradius (1200, 800) LV 4 LIGHT
4.Blue Thunder T-45 (1700, 1000) LV 4 LIGHT
5.Cyber Dragon (2100, 1000) LV 5 LIGHT
6.Cyber Valley (0, 0) LV 1 LIGHT
7.Cyber Valley (0, 0) LV 1 LIGHT
8.Cyber Valley (0, 0) LV 1 LIGHT
9.Gradius' Option (?, ?) LV 1 LIGHT
10.Jade Knight (1000, 1800) LV 4 LIGHT
11.Jade Knight (1000, 1800) LV 4 LIGHT
12.Jade Knight (1000, 1800) LV 4 LIGHT
13.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
14.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
15.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
16.7-Completed (equip spell)
17.7-Completed (equip spell)
18.Axe of Despair (equip spell)
19.Axe of Despair (equip spell)
20.Axe of Despair (equip spell)
21.Big Bang Shot (equip spell)
22.Big Bang Shot (equip spell)
23.Heavy Storm (spell)
24.Limiter Removal (quick-play spell)
25.Luminous Spark (field spell)
26.Luminous Spark (field spell)
27.Mage Power (equip spell)
28.Mage Power (equip spell)
29.Mage Power (equip spell)
30.Mystical Space Typhoon (quick-play spell)
31.United We Stand (equip spell)
32.Michizure (trap)
33.Michizure (trap)
34.Mirror Force (trap)
35.Raigeki Break (trap)
36.Raigeki Break (trap)
37.Raigeki Break (trap)

 Extra Deck:
 Spoiler
 zilch

 Graveyard:
 Spoiler
 nada

 Removed From Play:
 Spoiler
 zero

 Face Downs:
 Spoiler
 Michizure

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|BT|(TOT)|-
-|-|F|-|-[/table]
BT=Blue Thunder T-45 ATK (1700)
(TOT)=Thunder Option Token ATK (1500)
F=Facedown

[User]
 The man is knocked aback. However, Goblin Zombie's effect activates, letting him add Paladin of the  Cursed Dragon  To his hand.

He draws.  (1d33)[ 5 ]

He plays Paladin of the  Cursed Dragon  and attacks your Blue Thunder (200 LP damage). He then uses his ability to summon it to the field. Blue Thunder will then attack the token (700 damage), letting me have my own token, which attacks you directly (1500 LP damage). He will then end his turn.

 LP: 5900
 Field:   Zombie World
{table]-|TOT|-|BT|-
-|-|-|-[/table]
 MON:
Blue Thunder: ATK 1700
TOT: ATK 1500

 Deck (32)
 Spoiler

1-3 Pyramid Turtle
4-5 Zombie Masters
6-7 Mezuki
8 Books of Life
9 Plaguespreader Zombies
10-11 Zombie Worlds
12 Red Eyes Zombie Dragon
13 Goblin Zombies
14 Mirror Force
15 Escape from the Dark Dimension
16-17 Foolish Burial
18-19 Bottomless Trap Holes
20 Call of the Haunted
21 Il Blud
22-23 Creature Swap
24 Krebons
25-27 Allure of Darkness
Paladin of the Cursed Dragon
28 Gorz the emissary of darkness
29-31 Ryko, Lightsworn hunter
32 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
2 Goyo Guardian
Stardust Dragon
Dark End Dragon
Armory Arm

Hand (5)

 Spoiler

REZD
Zombie Master
Book of Life
Book of Life
Krebons

 Graveyard (2)

 Spoiler
Goblin Zombie
Paladin of the Cursed Dragon

 Removed From Play (0)

 Spoiler
Nothing

[User]
 Not so fast! When your paladin destroys my Blue Thunder, I activate my Michizure trap card, destroying your paladin, but not negating his effect... unfortunately. Either way I DRAW!
 (1d37)[ 21 ]
 DANGIT! So many cards to draw that could help me win and I draw THIS? Oh well. I summon a second Blue Thunder T-45, yay mass-production! I then activate the spell card Big Bang Shot, giving my T-45 400 more attack points and the piercing effect! Attack the Thunder Option Token with Option Lightning! I then pull out another TOT in defense mode and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Gradius' Option
7-Completed
Gradius' Option

 Deck:
 Spoiler

1.Gradius (1200, 800) LV 4 LIGHT
2.Gradius (1200, 800) LV 4 LIGHT
3.Gradius (1200, 800) LV 4 LIGHT
4.Blue Thunder T-45 (1700, 1000) LV 4 LIGHT
5.Cyber Dragon (2100, 1000) LV 5 LIGHT
6.Cyber Valley (0, 0) LV 1 LIGHT
7.Cyber Valley (0, 0) LV 1 LIGHT
8.Cyber Valley (0, 0) LV 1 LIGHT
9.Gradius' Option (?, ?) LV 1 LIGHT
10.Jade Knight (1000, 1800) LV 4 LIGHT
11.Jade Knight (1000, 1800) LV 4 LIGHT
12.Jade Knight (1000, 1800) LV 4 LIGHT
13.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
14.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
15.Victory Viper XX03 (1200, 1000) LV 4 LIGHT
16.7-Completed (equip spell)
17.7-Completed (equip spell)
18.Axe of Despair (equip spell)
19.Axe of Despair (equip spell)
20.Axe of Despair (equip spell)
21.Big Bang Shot (equip spell)
22.Heavy Storm (spell)
23.Limiter Removal (quick-play spell)
24.Luminous Spark (field spell)
25.Luminous Spark (field spell)
26.Mage Power (equip spell)
27.Mage Power (equip spell)
28.Mage Power (equip spell)
29.Mystical Space Typhoon (quick-play spell)
30.United We Stand (equip spell)
31.Michizure (trap)
32.Michizure (trap)
33.Mirror Force (trap)
34.Raigeki Break (trap)
35.Raigeki Break (trap)
36.Raigeki Break (trap)

 Extra Deck:
 Spoiler
 zilch

 Graveyard:
 Spoiler
 Michizure

 Removed From Play:
 Spoiler
 zero

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|BT|TOT|-
-|-|BBS|-|-[/table]
BT=Blue Thunder T-45 ATK (2100)
TOT=Thunder Option Token DEF (1500)
BBS=Big Bang Shot (BT equpped)

[User]
 The man draws.  (1d32)[ 30 ]

The man sacrifices Blue Thunder to summon  Red-Eyes Zombie Dragon . The man attacks the Blue Thunder (300 LP damage), and as a result the Blue Thunder goes to his side of the field. The Blue Thunder will attack the token (200 LP damage). The man plays  Book of Life  to remove the Blue Thunder (the one I tributed) from play to bring back the Paladin of the Cursed Dragon. He will then end his turn.

 LP: 5300
 Field:   Zombie World
{table]-|REZD|BT|PotCD|-
-|-|-|-[/table]
 MON:
REZD: ATK 2400
PotCD: ATK 1900
Blue Thunder: ATK 1700

 Deck (32)
 Spoiler

1-3 Pyramid Turtle
4-5 Zombie Masters
6-7 Mezuki
8 Books of Life
9 Plaguespreader Zombies
10-11 Zombie Worlds
12 Red Eyes Zombie Dragon
13 Goblin Zombies
14 Mirror Force
15 Escape from the Dark Dimension
16-17 Foolish Burial
18-19 Bottomless Trap Holes
20 Call of the Haunted
21 Il Blud
22-23 Creature Swap
24 Krebons
25-27 Allure of Darkness
Paladin of the Cursed Dragon
28 Gorz the emissary of darkness
29-30 Ryko, Lightsworn hunter
31 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
2 Goyo Guardian
Stardust Dragon
Dark End Dragon
Armory Arm

Hand (4)

 Spoiler

Zombie Master
Book of Life
Krebons
Ryko

 Graveyard (1)

 Spoiler
Goblin Zombie

 Removed From Play (0)

 Spoiler
Nothing

[User] ((Book of Life requires you to remove a monster from play))

[User] ((Ah, my apologies. Edited my last post))

[User]
 ((Also, your paladin CAN'T attack, as book of life is a normal spell card and cannot be activated during the battle phase))

 Minor inconvenience. I draw!
 (1d36)[ 23 ]

He puts his hand over his deck.
 I surrender. I think the roller hates me, because if I had drawn THIRTY three, instead of TWENTY three, I'd have won.

[User] Up for a restart or are you surrendering the entire match?


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a fairly spacious, rectangular room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, two torches are already lit and resting in brackets, one by each of the doors.

Map:
 Spoiler
{table]|A_|B_|C_|D_
1|||||
2|||||
3|||||
4||T|||
5|||||
6|||||
7|||||
[/table]

There is a door at A-1, north side, and another at D-4.

DM notes:
 Spoiler
5, 20, 2

[User]
 Totem

Totem invests a essentia into bolstering his will, shapes Kruthik Claws and Wormtail Belt (investing 1 essentia in the former) and then looks at both the doors to decide which one to go through. Upon deciding he heads for the door at D4 and checks it for traps (taking 20 for the check).

[User] You find nothing other than the door you're looking at.

[User]
 Totem cautiously opens the door and heads through it trying to move as silently as possible.

move silently roll
 (1d20+6)[ 12 ]

[User]
 As you lay your hand on the door, several hundred lines of crackling blue energy appear, surrounding the door and much of the adjacent wall in a spiderweb pattern. The energy leaps from the door to your hand, giving you quite a shock.

The previously hidden copper wires are now visible as thin black marks on the door, which they have charred quite thoroughly.

 Spoiler
You take 1 point of electric damage.

[User] Shaking the hand that had touched the door Totem heads through it and into whatever is on the other side of it.

[User] Opening the door reveals a hall that runs to the east for ten feet before turning north.

[User] Totem walks down the corridor to the corner using his collapsible pole to apply slight pressure to the floor 10ft ahead of him and peers around it to see what is down there.

[User]
 You find a tripwire five feet away from the door. You can step over it easily.

If you continue on:
 Spoiler
The hall continues north for ten feet from the bend before turning east again.

[User] Totem steps over the wire and follows the corridor to the bend and turns down it to find out what's beyond it using his pole to feel for anymore tripwires.

[User] The hall continues to the east for forty feet before turning north again.

[User] Totem keeps following the corridor still using the pole to feel out any tripwires or traps ahead of him.

[User]
 You find a tripwire twenty feet down the hall, which you step over easily.

At the bend, you see that the hall continues north for ten feet before turning east again.

If you go north:
 Spoiler
The hall continues east for twenty feet before turning north. Ten feet down the hall, it splits south.

[User] Totem keeps following the corridor still using the pole to feel out any tripwires or traps ahead of him and wonders when he'll find a door to break the monotony of the halls he's been walking through.

[User]
 As you pass the southern split, you see that it continues south for thirty feet before turning east. Twenty feet down, it splits west.

At the northern bend, the hall continues for thirty feet before turning west.

[User] Deciding to change things up a bit Totem heads down the south corridor and then takes the corridor that heads east from it.

[User] The hall goes east for ten feet, then south for twenty, then west for twenty before ending in a blank wall. There is a door on the north side of the hall after fifteen feet.

[User]
 Totem heads cautiously towards the door and tries to hear if there's anything behind the door.

 (1d20+4)[ 21 ]

[User] You don't hear anything out of the ordinary.

[User] Totem collapses and stows his pole in his pack then opens the door just enough to allow him to push it open with his foot as he enters spear at the ready for whatever is on the other side of the door.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_|G_
1|||||||
2|||X||||
3|||X||||
4|||||||[/table]

There is a door at F-4, south side, which you are just outside of.

There is a slightly elevated stone table in the center of the room. A large lever with a bright red head rests on the table, a note dangling from it.


[User]
 You arrive in the farming town. Its not much to look at really. You have your staples. The Tavern, the general goods store, and the church.

The few people that are in town stare quizzically at you before getting back to their respective businesses.

The farmer that hired you looks about slightly confused.
 "Huh, I wonder whats going on. Did something happen while I was gone?

[User] "I wouldn't know."  The priest takes a look around the general area, seeing if there is anything out of the ordinary.

[User]
 "Its just that today ist a church day and well... there is never this many people in our town as they are all either in church or at their farms."  You can feel the uneasiness growing at every word he says.

"Something must be up"  are the last words he says as he sets off toward his farm.

[User]
 The priest turns to one of the nearby townspeople, and speaking in a forthright manner, tells the man " Tell me what has happened recently. "

 Spoiler

Diplomacy check:  (1d20+11)[ 15 ]

[User]
 The individual you pulled over gets as far as  "Well a couple a strange kids showed up to take care of ol'Louis's Fox problem."  before being interuppted by someone else.  "I thought it was a bear?" .

"Actually your both wrong it was a Werewolf " A third says.

the first one interjects  "REGARDLESS! what ever they did it is sure rightly pissed right now. There are pieces of his farmhouse in my fields, and in something has drug off Lauren's Cattle"

[User] Does this yet live?

[User] Yes. I'm just waiting for my partner to post.

[User] I have PM'd him ,and await his respounse.


[User]
 You chose Sambusei and zero buff rounds, aye?

Map:
 Spoiler

Init:  (1d20+7)[ 20 ]

[User] Let's try that again.  (1d20+7)[ 10 ]

[User]
 Initiative:  (1d20+5)[ 25 ]

 Spoiler
Knowledge Devotion, assuming Humanoid:  (1d20+12)[ 19 ]

I have nine things you may identify with a  Spellcraft check, DC 20... once you can see me.

[User]
 Swift Action:

 Spoiler

Move Essentia.  Result is 6 in Dissolving Spittle, 3 in Crystal Helm, 0 in Impulse Boots, 4 in Fellmist Robe, and 2 in Pegasus Cloak.

Move Action:

 Spoiler
 Move 10' upwards.

Standard Action:
 Spoiler
 Ready an action to use Dissolving Spittle on anyone that comes within range

Current Position:
 Spoiler
10' above Y13

Turn over.

[User]
 Spoiler
Make two handsigns, activating Bite of the Werebear and Scintillating Scales contingencies. Attempt to cast expeditious retreat from scroll, failing on 1:  (1d20)[ 14 ]

Not done.

[User]
 Spoiler
Activate True Seeing. Standing jump to X-13.

[User]
 According to what you said in the chat, you arrived in X-13.  This triggers my  trap card  readied action.

Which is a ranged attack, which in turn provokes an AoO from you.

So you go first, but the readied action is Dissolving Spittle.  Ranged Touch attack:  (1d20+10)[ 26 ]  for  (7d6)[ 26 ]  acid damage.  SR applies, if you have it.

[User] Test versus SR:  (1d20+9)[ 22 ]

[User] AoO: (1d20+26)[ 27 ]  for  (2d10+28)[ 38 ]  + 160 fire damage + 16 forge fire

[User] Forced reroll:  (1d20+26)[ 35 ]

[User] Misschance, need double 30s or lower:  (1d100)[ 84 ]   (1d100)[ 53 ]

[User]
 You're affected by Greater Dispel Magic.

But apparently you don't have any magical effects on your person, so...

Done?

[User]
 In good news, I can't fail the save versus massive damage.

In bad news, you have done more damage than I have hit points.


[User]
 Map:
 Spoiler

Overcast lighting, 2 buff rounds, yes?

[User]
 yeah that'll work, I'll take the blue corner

Buffs

 Spoiler

Oil of magic weapon on both shield and smitar

Start local

S19, 30 ft in the air

[User]
 inititive  - (d20+10)[ 22 ]

forgot to mention, your oppenent for the evening is Slade.

[User]
 Buff rounds:
 Spoiler
Round 1: Activate scroll of expeditious retreat, fly up to +60 elevation. Reaver turns into a ripper.

Round 2: Snap fingers, activating Bite of the Werebear contingency. Become ethereal. Cast Forceward from scroll.

Init:  (1d20+4)[ 24 ]

[User]
 Spoiler
Activate Collar, "air jump" to S-19 +35, hips:  (1d20+21)[ 32 ]

Done.

[User] Slade will climb 30 ft higher into the air, and activate his Dragon mask (see invisiblity)

[User]
 A flickering spear, both there and yet not, thrusts out of the air five feet above you when you attempt to move.

AoO:  (1d20+28)[ 31 ]  vs flatfooted for  (2d10+30)[ 44 ]  + 150 fire damage + 15 forge fire.

You do not yet see me at this point.

[User] Miss, need double 20s or lower:  (1d100)[ 10 ]   (1d100)[ 32 ]

[User]
 Dispel checks:  (1d20+15)[ 20 ]
 (1d20+15)[ 25 ]
 (1d20+15)[ 16 ]
 (1d20+15)[ 31 ]
 (1d20+15)[ 18 ]
 (1d20+15)[ 28 ]
 (1d20+15)[ 33 ]
 (1d20+15)[ 34 ]
 (1d20+15)[ 24 ]
 (1d20+15)[ 31 ]

[User] ...and slade's inablity to have a single round continues as you burn him to a crisp.

[User]
 _____________ROUND 2________________

I'll keep the same starting position

4 buffrounds

 Spoiler

bulls streagth
pressence defence
dragon mask
expansion

[User]
 initive  - (d20)[ 1 ]

vision modes: see invisiblity, normal sight.

you see a Huge Half-Orgre in armor flying in the sky holding a boomerange

[User] spot  - (d20)[ 17 ]  even odds say I don't see you.

[User]
 Buff rounds:
 Spoiler
Round 1: Activate scroll of Scintillating Scales. Fly up to +60 elevation.
Round 2: Activate scroll of expeditious retreat, Reaver becomes ripper. Fly to +130.
Round 3: Activate Collar, fly around a bit to +145.
Round 4: Activate contingent bite of the werebear, fly to +160, become ethereal, cast Forceward from scroll, hide in plain sight:  (1d20+21)[ 23 ]

Auto-win init, turn coming after.

[User]
 Spoiler
Dive down + air jump to S-19, +55 elevation. Hide in plain sight:  (1d20+21)[ 41 ]

Done.

[User]
 ... Boomer taps one of his many tattos which then dissapears*.

"more cowards"

he'll then start flying towards s7

*

 Spoiler

Psi Tatoo Pressence offence

[User]
 A spear flickers out of nothingness in S-19 +55, and a moment later you see an ethereal warforged in that square, wearing a chain shirt and sprouting glimmering fur from spaces where wood would normally be. His head is distended into the maw of a bear. The head of his spear is serrated and sharply pointed, and it seems to constantly flicker between the ethereal and material.

AoO:  (1d20+28)[ 29 ]  vs flatfooted for  (2d10+30)[ 47 ]  + 150 fire + 15 forge fire.

[User] Forgot to mention that this warforged is taller and thinner than normal, and that he's got large, feathery wings.

[User]
 you miss. He'll dive down 25 till your at the edge of his reach and casually toss his boomerang to the side, keeping a hand by his sword.

... of forgot to mention your entitled to a DC13 intell check on the tattoo.

it's sadly your turn to kill me.

[User]
 The ethereal warforged performs an air jump of sorts, bringing him to +10 elevation above you. His spear bursts into flames.

He stabs at you four times in rapid succession, spear phasing onto the material plane just long enough to strike you.

 (1d20+24)[ 33 ]  for  (2d10+30)[ 39 ]  + 150 fire + 15 forge fire
 (1d20+24)[ 32 ]  for  (2d10+30)[ 41 ]  + 150 fire + 15 forge fire
 (1d20+24)[ 31 ]  for  (2d10+30)[ 48 ]  + 150 fire + 15 forge fire
 (1d20+24)[ 31 ]  for  (2d10+30)[ 41 ]  + 150 fire + 15 forge fire

[User]
 gogo last ditch effort to survive! he quickdraws his great sword and swings as you begin to move.

power attacking for 2
  AoO  - (d20+22)[ 40 ]
  damage  - (6d6+17)[ 39 ]

if this hits Bullrush check will be required


[User]
 A man with blue hair in a wetsuit approaches you with his dueldisk at the ready.

 I see you have a dueldisk as well. Would you care to join me for a duel?

He bows to you and puts his deck in the dueldisk, turning it on.

[User]
 Blue Ghost enters, wearing a blue robe with red and yellow stripes. He unfolds a rather gaudy Duel Disk, studded with all manner of flashing lights.

 Let us duel.
 (d20)[ 18 ]
 (5d42)[ 10 ][ 3 ][ 25 ][ 22 ][ 40 ](100)
 (3d42)[ 2 ][ 39 ][ 38 ](79)

[User]
 Indeed, let's!

Initiative:  (1d20)[ 8 ](8)
Draw:  (5d40)[ 16 ][ 8 ][ 2 ][ 12 ][ 7 ](45)
Reroll:  (3d40)[ 22 ][ 8 ][ 8 ](38)

[User]
 First move is mine.
 (d37)[ 12 ]
 I'll start with a face-down monster and a Spell/Trap Card. Your move.
 Monsters:
Face Down

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

X-Head Cannon
Frontline Base
Elemental Hero Prisma
Jade Knight

Face Down: Shining Angel, Roll Out!

 Deck:

 Spoiler

1.	X-Head Cannon
2.	X-Head Cannon
3.	Y-Dragon Head
4.	Y-Dragon Head
5.	Y-Dragon Head
6.	Z-Metal Tank
7.	Z-Metal Tank
8.	Z-Metal Tank
9.	Shining Angel
10.	Shining Angel
11.	Jade Knight
12.	Cyber Dragon
13.	Honest
14.	Honest
15.	Honest
16.	Heavy Mech Support Platform
17.	Heavy Mech Support Platform
18.	Elemental Hero Prisma
19.	Cyber Valley
20.	Frontline Base
21.	Limiter Removal
22.	D.D.R. – Different Dimension Reincarnation
23.	D.D.R. – Different Dimension Reincarnation
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Luminous Spark
27.	Luminous Spark
28.	Book of Moon
29.	Overload Fusion
30.	Mirror Force
31.	Bottomless Trap Hole
32.	Bottomless Trap Hole
33.	Torrential Tribute
34.	Roll Out!
35.	Ultimate Offering
36.	Return from the Different Dimension

 Extra Deck:

 Spoiler

3x XY-Dragon Cannon
3x XZ-Tank Cannon
3x YZ-Tank Dragon
2x XYZ-Dragon Canon
3x Chimeratech Fortress Dragon
1x Chimeratech Overdragon

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 All right then! I draw.
 (1d35)[ 17 ]
 First off, I activate the field spell card A Legendary Ocean!

The duel field suddenly gets overflown with water as ancient ruins rise from the floor.

 Then, since it lowers the level of my monsters, I summon my  Divine Dragon Aquabizarre ! Now, my beast, attack his facedown monster with Royal Aqua-jet!

The huge serpent raises from the water, shooting sonic waves through the water to destroy the monster you have face-down.

 Regardless of what happens when I attacked, I end my turn.

 Spoiler
 Hand:  4
 Spoiler
 Sea Serpent Warrior of Darkness
Spiral Serpent
Armed Sea Hunter
Koa'ki Meiru Sea Panther

 Deck:
 Spoiler

1.Divine Dragon Aquabizarre
2.Mermaid Archer
3.Mermaid Archer
4.Mermaid Archer
5.Sea Serpent Warrior of Darkness
6.Deep Sea Diva
7.Deep Sea Diva
8.Deep Sea Diva
9.Armed Sea Hunter
10.Gemini Lancer
11.Koa'ki Meiru Sea Panther
12.Spined Gillman
13.Spined Gillman
14.Spined Gillman
15.Legendary Ocean
16.Legendary Ocean
17.Mirror Force
18.Heavy Storm
19.Lightning Vortex
20.Mystical Space Typhoon
21.Sakuretsu Armor
22.Water Hazard
23.Water Hazard
24.Salvage
25.Salvage
26.Mage Power
27.Mage Power
28.United We Stand
29.Synchro Boost
30.Magical Cylinder
31.Gravity Bind
32.Swords of Revealing Light
33.Aegis of the Ocean Dragon Lord
34.Aegis of the Ocean Dragon Lord

 Extra Deck:
 Spoiler
 Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Sea Dragon Lord Gishilnodon
Sea Dragon Lord Gishilnodon
Sea Dragon Lord Gishilnodon

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  Legendary Ocean (field)
{table="head]1|2|3|4|5
-|-|DDA|-|-
-|-|-|-|-[/table]
DDA=Divine Dragon Aquabizzare lv  4  ATK ( 2300 , 1700)

[User]
 You destroyed my  Shining Angel , which allows me to summon another LIGHT monster from my Deck. Come forth,  Honest !

A radiant, white-winged angel descends to the field.

 My draw.
 (d36)[ 26 ]

Blue Ghost looks at the drawn card and smiles.
 Your ocean isn't going to last for long. I activate my own Field Spell,  Luminous Spark ! Looks like your dragon is beached!

The arena is instantly dried up, and filled with a blinding light.

 This card increases the ATK of my LIGHT monsters by 500. And without your Ocean, your Divine Dragon's ATK reverts to 2100.
Now, I summon  Elemental Hero Prisma . I activate Prisma's effect, having him channel one of the components of my XYZ-Dragon Cannon: Z-Metal Tank!

The image of a yellow armored tank is reflected on Prisma's multicolored body, and the corresponding card is sent to the Graveyard.

 With Luminous Spark, Prisma has 2200 ATK, enough to fell your dragon. Prisma, attack with Prismatic Flash! Honest, follow up with a direct attack!

Prisma unleashes a blast of multicolored energy which destroys the dragon, and a radiant burst from Honest inflicts a further 1600 damage.

 I return Honest to my hand and end my turn.
 Monsters:
 Elemental Hero Prisma  ( 2200 /700)

 Spell/Traps:
Face Down

 Field:   Luminous Spark
 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

X-Head Cannon
Frontline Base
Jade Knight
Honest

Face Down: Roll Out!

 Deck:

 Spoiler

1.	X-Head Cannon
2.	X-Head Cannon
3.	Y-Dragon Head
4.	Y-Dragon Head
5.	Y-Dragon Head
6.	Z-Metal Tank
7.	Z-Metal Tank
8.	Shining Angel
9.	Shining Angel
10.	Jade Knight
11.	Cyber Dragon
12.	Honest
13.	Honest
14.	Honest
15.	Heavy Mech Support Platform
16.	Heavy Mech Support Platform
17.	Elemental Hero Prisma
18.	Cyber Valley
19.	Frontline Base
20.	Limiter Removal
21.	D.D.R. – Different Dimension Reincarnation
22.	D.D.R. – Different Dimension Reincarnation
23.	Heavy Storm
24.	Mystical Space Typhoon
25.	Luminous Spark
26.	Book of Moon
27.	Overload Fusion
28.	Mirror Force
29.	Bottomless Trap Hole
30.	Bottomless Trap Hole
31.	Torrential Tribute
32.	Roll Out!
33.	Ultimate Offering
34.	Return from the Different Dimension

 Extra Deck:

 Spoiler

3x XY-Dragon Cannon
3x XZ-Tank Cannon
3x YZ-Tank Dragon
2x XYZ-Dragon Canon
3x Chimeratech Fortress Dragon
1x Chimeratech Overdragon

 Graveyard:

 Spoiler

Shining Angel
Z-Metal Tank

 Removed from Play:

 Spoiler

Empty

[User]
 Well then... crap. I draw!
 (d34)[ 4 ]
 That'll do quite nicely. I set a monster face down and end my turn.

 Spoiler
 Hand:  4
 Spoiler
 Mermaid Archer
Spiral Serpent
Armed Sea Hunter
Koa'ki Meiru Sea Panther

 Deck:
 Spoiler

1.Divine Dragon Aquabizarre
2.Mermaid Archer
3.Mermaid Archer
4.Sea Serpent Warrior of Darkness
5.Deep Sea Diva
6.Deep Sea Diva
7.Deep Sea Diva
8.Armed Sea Hunter
9.Gemini Lancer
10.Koa'ki Meiru Sea Panther
11.Spined Gillman
12.Spined Gillman
13.Spined Gillman
14.Legendary Ocean
15.Legendary Ocean
16.Mirror Force
17.Heavy Storm
18.Lightning Vortex
19.Mystical Space Typhoon
20.Sakuretsu Armor
21.Water Hazard
22.Water Hazard
23.Salvage
24.Salvage
25.Mage Power
26.Mage Power
27.United We Stand
28.Synchro Boost
29.Magical Cylinder
30.Gravity Bind
31.Swords of Revealing Light
32.Aegis of the Ocean Dragon Lord
33.Aegis of the Ocean Dragon Lord

 Extra Deck:
 Spoiler
 Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Sea Dragon Lord Gishilnodon
Sea Dragon Lord Gishilnodon
Sea Dragon Lord Gishilnodon

 Graveyard:
 Spoiler
 Legendary Ocean
Divine Dragon Aquabizarre

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Sea Serpent Warrior of Darkness

 Stats:  6300 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

[User]
 My move. And you won't be disappointed.
 (d34)[ 3 ]
 I summon  X-Head Cannon . I then place down  Frontline Base , which lets me Special Summon  Y-Dragon Head  to the field. From there, I activate the Trap Card  Roll Out!  to attach  Z-Metal Tank  from my Graveyard to X-Head Cannon. I promptly detach it.
Now, I have all three pieces of my ultimate weapon out. Contact Fusion!  XYZ-Dragon Cannon !

The three machines fuse to create a massive weapon, bristling with raw energy.

 I discard a Jade Knight from my hand to fuel my Dragon Cannon's ability. Incinerate the face-down card!

A huge blast of energy from the XYZ-Dragon Cannon obliterates the face-down monster.

 Now, my Dragon Cannon attacks directly, and Prisma follows up with another attack!
And while I'm at it, I will use Prisma to send another Z-Metal Tank to the Graveyard, and end my turn.
 Monsters:
 Elemental Hero Prisma  ( 2200 /700)
 XYZ-Dragon Cannon  ( 3300 /2200)

 Spell/Traps:
 Frontline Base
 Field:   Luminous Spark
 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Honest

 Deck:

 Spoiler

1.	X-Head Cannon
2.	X-Head Cannon
3.	Y-Dragon Head
4.	Y-Dragon Head
5.	Z-Metal Tank
6.	Shining Angel
7.	Shining Angel
8.	Jade Knight
9.	Cyber Dragon
10.	Honest
11.	Honest
12.	Honest
13.	Heavy Mech Support Platform
14.	Heavy Mech Support Platform
15.	Elemental Hero Prisma
16.	Cyber Valley
17.	Frontline Base
18.	Limiter Removal
19.	D.D.R. – Different Dimension Reincarnation
20.	D.D.R. – Different Dimension Reincarnation
21.	Heavy Storm
22.	Mystical Space Typhoon
23.	Luminous Spark
24.	Book of Moon
25.	Overload Fusion
26.	Mirror Force
27.	Bottomless Trap Hole
28.	Bottomless Trap Hole
29.	Torrential Tribute
30.	Roll Out!
31.	Ultimate Offering
32.	Return from the Different Dimension

 Extra Deck:

 Spoiler

3x XY-Dragon Cannon
3x XZ-Tank Cannon
3x YZ-Tank Dragon
2x XYZ-Dragon Canon
3x Chimeratech Fortress Dragon
1x Chimeratech Overdragon

 Graveyard:

 Spoiler

Shining Angel
Roll Out!
Jade Knight
Z-Metal Tank

 Removed from Play:

 Spoiler

X-Head Cannon
Y-Dragon Head
Z-Metal Tank

OOC: I'm going to have to stop here. We'll finish tomorrow.

[User]
 Can't say I didn't see that coming. Alright then, 5 cards can save me... I pray I draw one.
 (d33)[ 28 ]
 And... I did not. So let's go out swinging and summon Koa'ki Meiru Sea Panther and equip it with Synchro Boost! Now, attack his Prisma, which prompts you to use Honest, dealing 2200 damage to me, ending the duel! Well, I guess it all comes down to luck and how you use your cards. I drew nothing but monsters and I got what was coming when I made the wrong move, using the cards too soon. Oh well, live and learn. Nice duel and I hope we can have another one soon!


[User] Map? Buff Rounds 3 and all days?

[User]
 Not Picky on the map, but how about we keep buffs to all days only?

If it's absolutely necessary, I can go with 1 buff round.

[User]
 I'd prefer to have the 1 round if it's okay

map is Fancy Columns:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 |
 15 ||| C |
 16 ||| C |||||||||
 17 ||| C | C | C | C | C | C | C | C ||
 18 ||| C | C ||||| C | C ||
 19 |
 20 ||||||||||||
 21 |
 22 ||||||||||||
 23 ||| C | C ||||| C | C ||
 24 ||| C | C ||||| C | C ||
 25 |
 26 |||||||||||[/table]
Buffs

 Spoiler
 Alldays- Superior Resistance, Mage Armor, Primal Hunter, Primal Instinct, Primal Senses, Primal Speed, Heart of Fire, Heart of Air, Heart of Earth, Heart of Water, Nondetection DC29
1- Arcane Spellsurge Scroll, Invisible Arcane Fusion (Greater Mirror Images and Nerveskitter)

[User]
 1 round it is then.  Mine will be edited in when I decide them.

Buffs:
 Spoiler
 Linky to sheet

All Day: Oil of GMW on Chain and Spikes.  Spikes +5 Bonus totally to Saves.
Stance:  Thicket of Blades

1 Round:  Tattoo of Touchsight activated.

[User]
 Initiative:   (1d20+5)[ 23 ]

Other Misc (OO):
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Maneuvers (chosen from top down of available choices)
 (1d5)[ 3 ]  - Covering Strike
 (1d4)[ 3 ]  - War Leader's Charge

[User]
 Initiative  (1d20+10)[ 16 ]

Starting Location

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I25

[User] Am I on the top or bottom?  I'll need that for setting my starting location.

[User] I'll take bottom I guess

[User]
 Starting Location:
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K2

1st Turn:
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Move: K2 to K14.  Activate Tattoo of expansion, Expand to cover: J14-L16.

If my opponent enters LoE and does anything at all, I intend to negate Freedom of Movement and similar effects.

That should cover it.  Your turn.

EDIT:  For reference, My current sight method is Touchsight, and can extend to any square I currently have LOS to.

[User]
 I have nothing of note currently besides True Seeing

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 Cast True Seeing, Invisible Arcane Fusion (Karmic Aura and Spiderskin)  (1d4+4)[ 6 ]

Your turn

[User]
 My Turn:
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Move to J20-L22 (squeezing where necessary).
Ready Action: Attack if my opponent enters LoE and then attempts to do anything, including end movement.

If my opponent enters LoE, I intend to negate Freedom of Movement and similar effects.

Done.  As before, I have Touchsight active on all squares I can see.

[User]
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Chasing Perfection Scroll, Indomitability

Wow, spoiler war

[User]
 One more thing (OO):
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Round 1 Maneuver:  (1d3)[ 1 ]
Round 2 Maneuver:  (1d2)[ 2 ]

Let me know when it's my turn.

[User] It's your turn

[User]
 Very Well.  Current location is:  J20-L22.

Moving: E20-G22, then to E24-G26.

I should now Have LOS to your entire starting area.  Not done, awaiting any sighting information.

[User]
 You see  8  a Cloaked Kobolds, each wielding a staff covered with intricate runes.

Nevermind touchsight negates that...

[User] Where do I see that Kobold?

[User] Sorry forgot about that, I25...

[User]
 Ok then, excellent.

First, you're aware that you cannot cast defensively within my threatened area, which you are in.

Immediate action (taken on my turn, counts as my swift action for this turn):
Suppress Freedom of Movement and all similar effects on you for  (2d4)[ 3 ]  rounds (unless the effect is Extraordinary or Natural).  There is no save to this effect, and SR does not apply.

Standard Action:  Attack:  (1d20+28)[ 46 ]
If Hit:  (3d6+23)[ 28 ]
 If Threat:  (1d20+28)[ 29 ]
If Crit:  (3d6+23)[ 27 ]

This attack ignores all magical miss chances, and the first 20% of nonmagical miss chance.  If it hits, you'll need to make the following saves:

Reflex DC 28 or be  Slowed  for 1 round.
Fort DC 23 or be  Slowed  for 3 rounds.

[User]
 My saves Reflex Save  (1d20+16)[ 31 ]  Fort  (1d20+12)[ 31 ]

It hits and you need to make a save

Will Save DC21 or become fatigued for 3 rounds

My turn?

[User]
 Will:  (1d20+4)[ 6 ]  +5 more if this is from a Spell.

EDIT: Fatigued.  Your turn.

[User]
 Attenpting to tumble untrained  (1d20+2)[ 15 ]  away to J24

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 Casting Karmic Retribution

[User]
 Tumble may not be used untrained.  It is a trained only.

Regardless, thicket of blades makes all movement provoke.

Touch Attack:  (1d20+23)[ 28 ]  (ignores all miss chances noted above)
If hit, opposed grapple: [roll] 1d20+29[/roll]
If grapple:  (1d6+12)[ 15 ]  damage

You are considered 3 sizes smaller for this check.  Assuming you were small, that means you're considered Fine, which is a -16 penalty to the grapple roll.

In addition, I'll need another DC 23 Fort Save or  Slow .

[User] Fixed Grapple Roll:  (1d20+29)[ 44 ]

[User]
 Fort  (1d20+12)[ 29 ]

There's no way I can oppose that grapple or do anything... I guess I lose

In hindsight, I never noticed how buff-intensive this build is, thank god for All-days.  This is the only sorcerer I've had that might of run out of spell slots

[User]
 From here, the goal with me is to full round attack in grapple, and use immediates to keep your FoM off.

I like the spell choice though...  It seems you took it a bit defensive, though.  Casters generally benefit from swift offense.

[User] Yeah, being buff-intensive is generally a build weakness.  The more effects you can make all-day/permanent, the better you'll be.

[User] Actually it could have been if I chose my buffs better such as Dimension Jumper, teleport 30ft as move action for 1round/lvl.  I just didn't have to get the buffs I needed such as the Karmic line combined with Indomitability, which would have been devastating.  I guess I prefer Damage over Time spells better than straight offense.

[User]
 Main issue with Dim Jumper?

I have 70 feet of reach.

[User] ...insane.  Can it go around corners?

[User]
 Well, Cover does mitigate, and total cover would protect from most of my stuff.

But if you're slowed once, that's the nail in the coffin.  Any escape you do is your only action for the round.  And I have excellent movement to catch back up and attack.


[User]
 You stand outside the red dragon, booted out for troubling the man in the corner looking for adventurers. As you turn to leave you see the headline of today's newspaper: duke of Blackrian murdered. Below is a red haired wizard with a 300gold reward for his capture. He is stated as being a powerful conjurer, able to call creatures from the other planes to do his bidding.
 (There have also been reports of flying demons moving through the sky recently. For this reason the duke had holed himself up in the castle, although apparently mages can teleport.)