[User]
 Here's a basic rundown of important info you should be familiar with before we get started.

How to roll dice.

 Spoiler
Using the following code.

[roll.]xdx+x[./roll] i.e. 3d6+3

Just without the periods.  Also the bonus to the roll applies to the entire roll, not to individual dice.

Basic Military Structure

 Spoiler
From Highest Rank to Lowest.

Lord Commander
Lord Captain
Commander General
Colonel
Captain
Lieutenant
Sergeant
Private
Recruit

*Of note, military promotion is one of the few was to legitimately gain nobility except by royal decree in Islar.

Young nobles who serve in the military usually begin as a Captain or Lieutenant and abandon their title while serving unless they are able to ascend to Lord Captain or Lord Commander by their own merit.

In character text should be in bold:  Xern runs and dives into the cover of some brush nearby.

Your speech should be in color within this text:  With a glare I say,  "I believe you are trying to get the better of me here sir."

Use the options in the toolbars up top.

[User]
 Over the last couple months you and your fellow soldiers have drifted into camp, on the orders of establishing this outpost and performing the duties inherent therein.

The outpost itself is located roughly 100 yards from the banks of the Black River in an old maple tree. A flat wooden platform constructed in its boughs is disguised by layers of brush surrounding it, forming a sort of wall.  A couple younger trees have filled in towards the bank, obscuring it's location further from searching eyes.

The Black River runs wide and deep.  Though the opposite shore is plainly visible in clear weather, detail escapes even the sharpest eye.  This helps keep your outpost safe from the Yetheran dogs, but also leaves a very small amount of time to react to hostile forces invading your position.

The platform has a rope ladder that drops into the excavated space of the main camp.  Room for a few tents and necessary camp supplies.  A few large decaying logs have been dragged into position to form a wall in the shape of a triangle, with the apex being the maple, and a gentle dirt ramp forming the bottom edge.

At the base of that ramp are tethered two fine, fast horses, meant to carry the quickest riders back to the main war camp with details of invasion.  Those unable to ride, you are to survive, by any means necessary without abandoning your honor.  Orders from Lord Commander Balosh himself to all outpost troops.

The beacon rests 20 yards southwest or so.  A pile of dry tinder with oil soaked rags on a bed of rock, well obscured in the forest.  If there is time, the beacon is to be lit in case of a significant attack.

There are oil soaked crossbow bolts on the platform for that purpose  in camp.  To be used with the two heavy crossbows stationed there.

The day is winding down.  The camp is eating the final meal of the day, a rabbit shot down by your commanding officer, Sgt. Rikardson.  He's lived up to his reputation with that bow of his, soldiers joke he shoots like an elf.  His loyalty to his men and skill with the bow have made him an ideal man to lead one of these outposts and he has been your competent officer for these past weeks.  The rabbit's bubbling away in a stew, the entire camp has tried to contribute to its contents.

Most of your group is sitting around eating while the two up top wait for their turn to chow down, keeping that ever vigilant watch. The night is relaxing, loosening jaws as people begin to talk about life outside of camp, even reminiscing about home.

readysetgo

[User]
 Gavyn sits cross-legged at the fire, taking in the scent of the brewing rabbit at the center.  His dark hair is covered by a cloth hood and his longbow is sitting against a tree next to him.  He's whittling away at a piece of wood with his hunting knife and keeping a keen eye on the guards posted in the tower.

As the rest of the camp engages in conversation he hums a low melody from his village.

[User]
 Lucien stands lazily against a tree overlooking one of the beacons.  his blonde hair is cut short, but it always seems to be sticking out haphazardly from his head.  He wears a ruffled uniform over a suit of dark leather armor, and a dark blue woolen cloak rests over his shoulders.  Like clockwork, he gently tosses the shaft of his upright glaive between his hands.  The weapon stands out, but Lucien doesn't seem to want to talk about it.  The blade is a darkened steel, but the entire wooden shaft has intricately placed bands of silver and copper running down its entire length.

He has seemed polite, but awkward, almost as though he feels out of place in your company.

[User]
 Recruit Walsh dives into the rabbit stew with gusto, in between bites, regailing the group with tales of his hometown.  His happy demeanor reveals a soldier not quite overrun with the burden of carrying on a war very few believe they can win.

Sgt. Rikardson sits siliently with a smile, listening to Walsh, seeming to draw a bit of happiness from the eagerness of the young soldier.

 "-and the mead at the Barley Barrel is the best in the region! Hands down.  Oh it'll be nice to head back there soon, whenever I'm able to finally get leave."

There are a few minutes of warm silence, only achieved with a full belly and trusted company.  After a bit, Sgt. Rikardson jerks his head towards you two.

 "All right Gavyn, you've got the midnight watch.  Up you go.  Make sure to grab Lucien too.  Send the others down for some grub, and don't forget to run your equipment checks while you still have daylight to burn."

He stands up and turns and begins to break down the campfire.

[User] Pipa  is sitting in the tree. One leg hanging down and calmly swinging. She has a bow hanging from a branch next to her with her arrows slung around front so she can lean against the trunk of the tree. She is tracing the scars and lines in the large branch she is sitting in while humming quietly to herself. It sounds like a sweet accompaniment to the crackling fire below, a far off melody that everybody seems to know. She is almost unaware that she is humming. She is in her mid twenties but has most likely been in the army since she was 16. She is an expert marksmen with her bow but very humble about it. Her thick, curly, long brown hair is pulled back into a high pony tail but it still falls past her shoulders. Her eyes are a dark blue, almost violet although they are mostly closed as she rest while awaiting her turn on watch. She is thin to medium build and is about 5'7. Dark complected, quiet and dressed like a soldier.

[User]
 Gavyn walks over to Lucien and the two of them climb the rope ladder up to platform and get ready to take watch.  The equipment seems to be in check.  Two heavy crossbows, a bundle of hay imbedded with 20 bolts or so, a vase with oil-soaked bolts ready to fire at the beacon, and two covered lanterns with enough oil to last the night.

Pipa swings down from her branch and dives into a portion of the remaining stew.  Her spoon scraping the wooden bowl hungrily.  It's been a while since she has been allowed to leave her post.  There are aches all over from performing her duty but she doesn't complain.

Camp settles down, the two on duty get comfortable for their long vigilance tonight and everyone else hits their bedroll.

As night creeps up the sounds of the nocturnal beasts of the wood come to life.  You hear the distant cries of an owl as well as something small snuffling around the undergrowth a bit to you left.

A couple hours in Lucien and Gavyn become uneasy as a heavy, dense fog begins to roll in from the Black River.  It's as soupy as the rabbit stew they just had.  Quickly they lose all line of sight of the river, and even the ground beneath the platform seems distant and hazy.

You could hide an army in this.

Strangely, with the advent of the fog, the spirits seem to waken.  In the distance you see the flare of witchfires in hues of green and blue.  They slowly, very slowly, brighten from dull nothing to a light vibrant enough to compete with a good torch, then quickly extinguish, as if doused in water.

Though not entirely unheard of, it is rare to see the witchfires so active tonight in so great a number.  Village folk say they are little faeries with fire on their head.  The fire grows so hot and they have to zip over and douse it in the nearest drop of dew.

Having been posted here for months, you've never seen a faerie, but who knows?  You've never been close enough to be sure.

An hour or so passes of this and suddenly the lights die out.  No more appear for a few tense moments, then while waiting for them to reappear you notice the silence.  Since the fires began, the noises of the forest disappeared and now heavy, unnatural silence hangs in the air.

And then you hear a noise which chills your blood.

50 yards east of you or so in the thick fog, you hear a yelp.  Not made by any animal you know of except by beasts with two legs. And definitely close. Like a half cry of surprise quickly dead on the speakers lips.

Your ears strain, but even with wild imaginations trying their best to play upon your senses, you do not hear any further noise.

Sgt. Rikardson needs to know. Immediately.

[User]
 The End.

Back to the drawing boards.


[User]
 Arena Tournament, Round 111:  stuxnet 2.0  vs.  Minionomancer
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 stuxnet 2.0  - darkillini
 Minionomancer  - Chess 435

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Ref questions: Do I roll initiative individually for all of my minions, or do they just act on my count? Also, I can't fit all of my minions in my starting space. Can I just fit them in as close as possible? (I'm getting my purchased mount, my wild cohort, my soulspark familiar, and my air elemental companion.)  Questions answered via precedent.

Purchases: Magebred Mule: 16 gp
Military Saddle: 20 gp

Reserving right to reactionaries if you buy anything.

Mount Details:
 Spoiler
Thick Skinned Breed, +4 con, +2 str and dex, Athletic as bonus feat.

Tricks taught:
Attack (All creatures)
Defend
Work
(2 slots will be left open for now)

Initiative - Me and mount  (1d20+3)[ 4 ]
Disregard further initiative rolls if ref rules that they go on my count.
 Wild Cohort  (1d20+2)[ 19 ]
Soulspark  (1d20+5)[ 19 ]
Air Elemental  (1d20+7)[ 12 ]

Spells + Essentia:
 Spoiler

0-level: Resistance
Detect Magic
Cure Minor Wounds

1st level:
Cure Light Wounds
Magic Fang

Essentia:
Soulspark Familiar (Offense): 1

Starting locations: Mule and I: M23/N24. I'm mounted and holding a loaded sling in one hand.
Soulspark Familiar Sharing M24 (it's tiny)
Air Elemental Companion: M22
Wolf Cohort: N22

Question to you: With all of that stuff going on, what's your total melee reach?

[User]
 init  (1d20+2)[ 15 ]

purchases to come.

as for the melee reach,  15 ft natural, 30 foot with reach weapon.

[User]
 question can you describe what each of your companions are?
i know the magebred mule (aka overpowered tank), and soulspark are.

whats your wild cohort, and what size air elemental are we talking?

[User] My Wild cohort is simply a mundane wolf, while my Air elemental is small.

[User]
 Master Ref PsiDog
   DQ ZAP!
 Minionmancer wins by virtue of Crusader Smiting


[User]
 The cold quickly flushes over you. The light dims from your eyes as you feel your heart slow down. The final thought running through your mind: "So this is death..."

**************************************************  ***

Your vision slowly begins to fade back again, and as your eyes spring open, you find yourself in the middle of what appears to be an old apartment. The plain beige walls surrounding you, with a large glass door to your right leading out to a patio that appears to over look the Washington Monument, and the cold, tan hardwood floors under your feet.
In the middle of the room is a large, pitch black ball standing about a four foot diameter. It's perfect gloss finish looks as clear as a mirror, reflecting everything in the room.
Huddled around the ball are four other people. The two men on the right, both wearing suits and appearing to be in their late thirty's, looked as confused as you do. The two on the left though, roughly late teens and dressed in tshirts, jeans, and leather jackets, look as calm as can be as they pass a cigarette back and forth, completely ignoring everyone around them.
Before you can spit a word out, a bright green laser shoots out of the black ball and stops beside you, slowly working its way down to the floor as if it was a computer scanner. As it slowly sweeps down, it extends as it follows the curves of a human. As it scans down, a body begins to take shape, starting at the crown and working to the feet. Once finished, their eyes open up in the same confusion as everyone else. It suddenly hits you, that you just arrived the same way.

**************************************************  *****

You all slowly arrive into this small apartment, starting with Cathrine Lawson, then Pase Briancino, followed by Riley Wilson, Brian Phillips, Andrzej Wiśniewski, Fletcher Barnes, and another girl, early twenties and in a hoodie and shorts ending the arrivals.

As the girl arrives behind you, the laser vanishes again, and one of the guys in the suits stands up to address you all.  "So... You all just died too, right?"


[User]
 ...the door opens into a large oak-paneled room.  It smells of rare meats, and spirits.  About the main lounge you see large tables, and large, high-backed, chairs with purple upholstery.  Men, and women, in strange dress sit carousing, and singing.  Some argue, others curse loudly as they lose a hand of cards.

A tribes man, skin dark as night, sits in a corner, fletching arrows, his watchful gaze never leaving you.  A small woman ,with fire-red hair, laughs at an unheard joke, snorting as she does.  The woman next to her, in robes and costume jewelry, continues singing what must be the most hilarious of songs. At another table is a large viking, clad in leathers, with an axe hanging from his belt.  Saliva flies as he screams curses at a smaller man, who scrapes a pile of coins into a pack, a smirk on his greasy face.

“Welcome to The Club.” Says a monotonous voice from beside you.  “Shall I take your coats, and hats?  Please, do sit, anywhere you please. And if there is anything I can do for you, please, feel free to ask” The chubby Englishman, in his suit, gestures his gloved hand towards the large room in front of you.

----

The room you are in is a large lounge.  There are several tables around the room, none empty however.  Along one side is a bar, bartender perpetually cleaning a glass.  The adjacent dining room also opens into the lounge through a large arch-way.  There are stairs in the back, leading up.  The walls are covered with portraits of men you don't recognize, and battles you've never heard of.  Busts of ambiguous ancients also adorn small alcoves along the walls.  The stuffed head of deer, or what you think are deer, also decorate the space.

[ Start with a description of your character, and then how they got to the Club. (Through a door obviously.)  We'll assume characters show up in the order they post, so feel free to interact with anyone whose already posted. ]

[User]
 Entry to the Club

 Spoiler
“What…what is that ringing?”

     A husky man stands confused on the subway, looking most out of place in mixed garb: A small round hat sit atop his head, a travel stained leather jacket of implacable make covers his torso, a comfortable looking pair of cargo pants for his legs, and a pair of odd if sturdy boots for his feet.  A case rests on his back, a freshly laundered suit affixed to the handle; he taps a second, smaller case on his thigh to some unknown beat as he gazes off towards the sound.

“Is that a dinner bell?”  he mutters to himself, oblivious to those around him giving him strange, amused, and annoyed looks.  “I’ve not heard one in months, not since my last night…”

     He moves over to a nearby door, ready to leap out at the next stop to find the source of the bell, too unusual a sound in this crazed world of ever burning glass, talking windows and flameless heat; even more unusual in the crowded and noisy subway.

     As the train comes to a halt at the next platform, the ringing grows louder, as if a bell or triangle has been struck anew, and is of course nearer.  Dancing on the balls of his feet, the man stands before the door and bounds out and through the crowd of people waiting to embark, oblivious to crushed toes and bruised shoulders.

     The ringing, growing fainter now as all chimes do, seems to be coming from above, and so the man takes the stairs 2 and 3 at a time, coming up to the evening sky in the great and wondrous metropolis he inhabits.  A third ring, clear and loud in the cold air calls to him, and he begins rushing down the street, eager to find its source, to sate his curiosity.

     A left, then a right, down an alley and across a busy street - angering several people in their horseless carriages.  Down another street, another left, and another alley, and he finds himself standing before a small sort of building squished between two of the large skyscrapers the people of this world seemed to favor.

 An apt name, he'd thought, when he first heard the term.

     The door, oddly large, considering the building it guards, is of a heavy, ancient oak.  It stands open before him,  a rotund man in a strange suit stands inside, beckoning him inside, a triangle and tong in hand.  With caution and a sniff with his nose, the man steps inside, and disappears behind the closing door.

Out of breath,  "Where the...?"   He puffs and wheezes, taking a look about the room as he does.

 "My coat?  No, thank you.  Oh!  But I would appreciate it if you'd take my suit.  In the meanwhile I'll...I'll just, go over here, ok?"

As he walks away, the husky man continues looking around, awestruck by the sudden transformation from city to comfortable lodge.  Taking note of the song, he makes his way over to the women.

 "Excuse me ladies, if you would, could you tell me where I am?  I would be much obliged.  Perhaps I could repay your kindness with a song of my own?"

As he says this last, he takes the case off his back, and pats it.

[User]
 Entry into the club

 Spoiler

A man shambles through the alley,his dark trenchcoat splashed with a mix of blood, mud, and the rain. His eyes were as dark as his mood, and his brown hair cut short as if he were a military man, though that wasn't far from the mark. Across his back was slung a rifle, it was heavy, but he would rather die than let it lie in this filthy alley. In his hand a well sharpened short sword still splattered with some fool that the rain had not washed from it yet.

The way was dark, and growing darker in his eyes. The world blurred around him, and the high rise buildings seemed to stretch and twist along their mirrored spines. Only one thing  dominated his mind.
Rage.
Rage as a result of his failure.
Rage at being afflicted so by that damn arch magus
Rage at the fact, the fact that he was dying and there was nothing that his hands could do to save himself
Rage at the sirens echoing off the walls, impossible to tell their distance.

  "I'd not be much of a fight if those damn mage's puppets find me, hell one of them could probably do my head with a rock. I have to keep running"

But his gear was growing heavy, his steps less sure. The labyrinth of alley ways he traversed was paved like most, but far from without dirt or debris. The mud gathered on him and he moved with only lucks blessing over the muddy ground, knowing that if he fell he would not be able to rise again.

When luck finally frowned on Nathyn Turren it did so with a smirk. The strength in his legs gone, his step finally faltered. Collapsing against a door.
The door opened.

Hitting the ground with an unceremonious thud as he falls through the doorway. Nathyn's senses could hardly make out the room. He made his best guess, "A whorehouse" , his raspy voice whispered, "Of all the places to die..."

[User]
 Originally Posted by Musashi2
  "My coat?  No, thank you.  Oh!  But I would appreciate it if you'd take my suit.  In the meanwhile I'll...I'll just, go over here, ok?"
 "Excuse me ladies, if you would, could you tell me where I am?  I would be much obliged.  Perhaps I could repay your kindness with a song of my own?"

As he says this last, he takes the case off his back, and pats it.

"Oh, well yes, your suit..." the chubby Englishman trails-off as he folds the suit over his arm. "But sir!" attempting to catch the pudgy man's attention.  "Oh yes, they probably know much more about this place than I, they've been here all of half an hour." The Doorman begins to sigh, but is interrupted.

 Originally Posted by Foobot
  Hitting the ground with an unceremonious thud as he falls through the doorway. Nathyn's senses could hardly make out the room. He made his best guess,"A whorehouse", his raspy voice whispered,"Of all the places to die..."

"My word, sir." The Doorman says as he pushes the door closed with his gloved hand.  "Please, allow me to help you up, though I feel I'm obligated to inform you this is not a brothel, and in fact The Club."  He motions with his other hand, towards the bartender. "If you require medical assistance, Laurence here has limited training."

Though many of the guests only momentarily pause, before resuming their various activities, the two women both exclaim. "Oh my god! Is he alright?!" The smaller, red-haired one yells.  The taller one, in the fake jewelry stands to go to him, "Is-is, he dead?"


[User]
 You all wake up to a crashing sound. You are all in a medium sized, dark room together, dimly lit by the sunlight coming in from a small window on the right wall of the room. The room is plain, except for four small hammocks, one of them unoccupied. The room is constantly rocking back and forth, followed by a continous crashing out. If you gaze out of the window, you see that there is a blue ocean, stretching out for miles and miles. You can now see that you are on a boat, heading somewhere.
Suddenly, there is a short knock on the door, followed by a deep voice, presumably from a middle aged man:
"Hello? Are you all in there? Are you ready to come out?"


[User]
 "It was supposed to be an expedition!  NOTHING MORE!"
Jacques, the sole survivor of a viscous mutiny, yelled on as he had for the past two days.  You hauled him into the ship after finding him stranded on a piece of driftwood three days ago, and since nursing him back to health, he has yet to give any solid info on what exactly happened.  Its a wonder you were able to get his name.
 "Please, just get me home safely and I'll pay anything!  ANYTHING!"

[User]
 Warren rubbed tired eyes. The shouting was giving him a headache, and the sun was beating down hard. It wasn't his place to stop the crazed Jacques, as he had signed on only as a traveling mercenary, of sorts.

His shadowed assistant appeared before him, bowing.  "My Lord."
 "Shh. Don't want them to hear you."
 "They can't, Lord... You remember."
 "...Ah, right. Unless I want them to."
 "Right..."
 "Any news?"
 "Not... that I know... The girl..."
 "Yes, something odd about her. Something... familiar, perhaps?"
 "It... has been years..."
 "Hmm..."
Someone walked through the man's assistant, and gave him a strange look. Warren forgot that, to their eyes, he was talking to himself.

[User]
 Shiron winced as Jacques cried out again. The subject often changed, but the constant volume which only died down when he dozed off for sleep was a little painful.

In truth, she felt sorry for the man. He'd seen something quite traumatic. Perhaps he could deal with it better, but she still empathised. Even when she was wincing and stroking the neck of her winged horse.

 "Aye, Ryssa. Calm."  She spoke softly, almost cooing to her companion.  "The man is just remembering more vividly again."

She often found herself like this, as she didn't really talk much with the rest of the crew. And she didn't even consider letting anyone else take care of Ryssa.

The gently swaying boat calmed her thoughts as she stroked the white pegasi's neck. It was funny how boats reminded her of flying....

[User]
 Richard stood on the deck of the ship, surveying the surrounding waters as the screaming started again. Hnnngh. It was getting on his nerves two days ago and wasn't showing signs of stopping now. Muttering a prayer to the seas to get them back to port safely and above all   fast  , Richard turned back and marched over to the frankly pathetic man.

 "Aye, aye, you'll get to port safely. We don't know where you live, but we can drop you off when we make port. Now, could yer please be quiet?"  Richard tried his best to keep his tone level as he spoke, making it clear that he wasn't angry despite the fact he was, incredibly so in fact.

[User]
 "Wait...you mean you don't know who I am?"
His hysterics come to a screeching halt as he realizes that his reputation hasn't proceeded him.  He primps himself, attempting to seem superior in the face of his pathetic display.
 "I'm Jacques Terrace, greatest shipwright in any of the five kingdoms!"

[User]
 Johnathan was annoyed by the man's screaming, but couldn't call attention to himself. He knew that if someone checked the ship's roster they wouldn't find his name.

This trip sucked. The man was always yelling, there was only one cute girl. If he knew the trip was going to be like this, he might have taken his chances with prison.

[User]
 Richard blinked a few times.  "...Pleasure to make yer acquaintance, Jacques. Think I've heard of you before. Or rumours of a famous shipwright, at least."
How amazing. To turn from hysterical to smug in five seconds fat- sorry, flat. Perhaps if he encouraged the ego a bit...
 "If yer don't mind me asking, what were yer doin' out here? You were hollering like you'd seen a demon."

[User]
 Jacques started at the mention of demons.
 "That's exactly what I saw.  The men on that ship turned on each other like hungry animals..."   He trails off, his eyes becoming distant as he relives the event.

[User]
 Warren looked unimpressed. He nodded to his servant.
 "Any news on that one?"
 "Never... heard of him. Looked... into his mind... Seem's he's... senile..."
 "Senility? Perhaps only self-approval."
 "That... too... Very prideful..."
 "Right."
 "One... other thing... Thief... looks at her... funny..."
 "Hm... Well, make sure he doesn't try anything. Don't want any funny business going on before I remember fully..."
 "Yes... Lord..."

[User]
 Richard looked over uneasily at the shaman for a second, before looking back at the braggart.   "Bad memories, eh? Sounds like t'was a hell of a mutiny. Don't worry, we'll get you to safety soon enough. Just stay calm and try not to disturb anyone until we reach port."

As he left to go back to deck, Richard was unsure of how he did that without backhanding the gasbag over the side. Hopefully he'd be quiet now. After getting back to the deck, Richard casts his eye around for the captain.

[User]
 Shiron sighed quietly. The calm was appreciated, she'd have to go and thank that older man personally. Pegasi always were shy and disliked large noises, though the more hardened and battle-weary ones were less effected, like Ryssa.

But none of them liked loud noises. Some nations would probably be quite surprised how a wing of Pegasus Riders could become disorganized at one continuous loud noise. It was a secret well kept by those who knew it.

 "See? The man has calmed again."  She spoke quietly again, scratching Ryssa between the ears.

[User]
 The proud son of the Grand Captain stormed above deck. He'd gone below when the yelling had started, as his presence tended to aggravate Jacques' condition more than that of anyone else. Maybe it was the eye-patch...

He addresses the group as a whole as he rises.  "I hear that our... "guest" has done yelling for now. Has it been anything  sensible ?"

[User]
 Originally Posted by Herpestidae

He addresses the group as a whole as he rises. [/COLOR]"I hear that our... "guest" has done yelling for now. Has it been anything  sensible ?"[/color]

Warren cleaned his nails as he spoke, never once looking at the captain.  "If you believe that grandiose claims of power and fame are sensible, then yes."  He cast a casual glance in the man's direction.  "Not much besides."

[User]
 Originally Posted by Herpestidae

  The proud son of the Grand Captain stormed above deck. He'd gone below when the yelling had started, as his presence tended to aggravate Jacques' condition more than that of anyone else. Maybe it was the eye-patch...

He addresses the group as a whole as he rises.  "I hear that our... "guest" has done yelling for now. Has it been anything  sensible ?"

  "Essent'ally what the mercenary said, Captain. Although on th' positve side I think he's finally gone quiet for more than a few minutes this time."

Richard looked out over the sea, and shrugged.   "Nothing else to report really. That man's the only notable thing that's happened so far."

[User]
 Originally Posted by Penguinator

Warren cleaned his nails as he spoke, never once looking at the captain.  "If you believe that grandiose claims of power and fame are sensible, then yes."  He cast a casual glance in the man's direction.  "Not much besides."

 Originally Posted by Steilos

  "Essent'ally what the mercenary said, Captain. Although on th' positve side I think he's finally gone quiet for more than a few minutes this time."

Richard looked out over the sea, and shrugged.   "Nothing else to report really. That man's the only notable thing that's happened so far."

Akimao moves over to inspect the now out-of-it Jacques. He'd never really gotten a good look at him, but there was something that he felt he should know...
 "What sort o' power 'n fame  we talking? Don't look like he's fought a day in his life. The only thing you'd be famous for in these parts beyond killin' people is buildin'... ships.
Before he'd even properly finished the sentence, he'd hauled the dozing man to his feet and shook him wildly.
 "Pardon me, mate, but  if you'll pardon me askin' would your last name happen to be  Terrace ?"

[User]
 Originally Posted by Steilos

  "Essent'ally what the mercenary said, Captain. Although on th' positve side I think he's finally gone quiet for more than a few minutes this time."

Warren cringed a bit, eyeing his servant.  "Mercenary is such a  harsh  word. Really, I'm a traveler. I've asked for no money, and I won't switch sides for more of it."

[User]
 Richard stopped in his tracks as the Captain shook Jacques up. Wait, he was  seriously  considering that? Well, he'd heard of a Jacques Terrace, but somehow this man did not measure up to Marcus' expectations. Then again, it was only a first impression - that and the last two days spent  bawling like a little child.

Answering Warren. Richard essayed a apologetic shrug.   "My apologies, traveller. We get all  sorts  of mercenaries around here... altho' it's good to know you'll not switch sides for coin."

[User] Warren shrugged.  "Coin is of no concern to me. I have... other matters to attend to."


[User]
 Well first off initiative I believe
 (1d20)[ 7 ]

and I hope this is a good game 🙂
My deck

 Spoiler
1. phyrexian rebirth
2. day of judgement
3. day of judgement
4. day of judgement
5. day of judgement
6. mana leak
7. mana leak
8. mana leak
9. mana leak
10. revoke existance
11. wall of omens
12. wall of omens
13. wall of omens
14. Plains
15. Plains
16. Plains
17. Plains
18. Plains
19. Plains
20. foresee
21. foresee
22. terramorphic expanse
23. terramorphic expanse
24. terramorphic expanse
25. terramorphic expanse
26. halimar depths
27. halimar depths
28. halimar depths
29. halimar depths
30. semblance anvil
31. semblance anvil
32. sphinx bone wand
33. sphinx bone wand
34. sphinx bone wand
35. island
36. island
37. island
38. island
39. stoic rebutal
40. stoic rebutal
41. stoic rebutal
42. stoic rebutal
43. call to mind
44. call to mind
45. call to mind
46. tectonic edge
47. tectonic edge
48. survival cache
49. survival cache
50. seachrome coast
51. seachrome coast
52. repel the darkness
53. repel the darkness
54. sejiri refuge
55. preordain
56. preordain
57. everflowing chalice
58. everflowing chalice
59. into the roil
60. into the roil
61. magosi, the waterveil

[User]
 IT'S TIME TO D-D-D- DDD Decide who goes first.

 (1d20)[ 13 ]
Decklist

 Spoiler

 Celestial Colonnade
 Celestial Colonnade
 Celestial Colonnade
 Celestial Colonnade
 Glacial Fortress
 Glacial Fortress
 Glacial Fortress
 Glacial Fortress
 Island
 Island
 Island
 Island
 Plains
 Plains
 Plains
 Plains
 Scalding Tarn
 Scalding Tarn
 Seachrome Coast
 Seachrome Coast
 Seachrome Coast
 Seachrome Coast
 Tectonic Edge
 Tectonic Edge
 Tectonic Edge
 Tectonic Edge
 Squadron Hawk
 Squadron Hawk
 Squadron Hawk
 Squadron Hawk
 Stoneforge Mystic
 Stoneforge Mystic
 Stoneforge Mystic
 Stoneforge Mystic
 Day of Judgment
 Day of Judgment
 Day of Judgment
 Day of Judgment
 Deprive
 Gideon Jura
 Gideon Jura
 Gideon Jura
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Mana Leak
 Mana Leak
 Preordain
 Preordain
 Preordain
 Preordain
 Spell Pierce
 Spell Pierce
 Spell Pierce
 Spell Pierce
 Stoic Rebuttal
 Stoic Rebuttal
 Sword of Feast and Famine
 Sword of Body and Mind

Sideboard:
1	Baneslayer Angel
2	Divine Offering
2	Flashfreeze
4	Oust
2	Ratchet Bomb
1	Sylvok Lifestaff
3	Devout Lightcaster

Opening Hand

 Spoiler

 (1d60)[ 50 ]
 (1d59)[ 1 ]
 (1d58)[ 29 ]
 (1d57)[ 47 ]
 (1d56)[ 47 ]
 (1d55)[ 38 ]
 (1d53)[ 26 ]

I'm assuming if you roll the same number you just go to the next card, and alternate to the card before, so I'll do that.

[User]
 Well my original initiative didn't work so
initiative  (1d20)[ 17 ]

and for my opening hand
 (1d61)[ 55 ]
 (1d60)[ 12 ]
 (1d59)[ 29 ]
 (1d58)[ 32 ]
 (1d57)[ 48 ]
 (1d56)[ 52 ]
 (1d55)[ 46 ]

My deck

 Spoiler

1. phyrexian rebirth
2. day of judgement
3. day of judgement
4. day of judgement
5. day of judgement
6. mana leak
7. mana leak
8. mana leak
9. mana leak
10. revoke existance
11. wall of omens
12. wall of omens
13. wall of omens
14. Plains
15. Plains
16. Plains
17. Plains
18. Plains
19. Plains
20. foresee
21. foresee
22. terramorphic expanse
23. terramorphic expanse
24. terramorphic expanse
25. terramorphic expanse
26. halimar depths
27. halimar depths
28. halimar depths
29. halimar depths
30. semblance anvil
31. semblance anvil
32. sphinx bone wand
33. sphinx bone wand
34. sphinx bone wand
35. island
36. island
37. island
38. island
39. stoic rebutal
40. stoic rebutal
41. stoic rebutal
42. stoic rebutal
43. call to mind
44. call to mind
45. call to mind
46. tectonic edge
47. tectonic edge
48. survival cache
49. survival cache
50. seachrome coast
51. seachrome coast
52. repel the darkness
53. repel the darkness
54. sejiri refuge
55. preordain
56. preordain
57. everflowing chalice
58. everflowing chalice
59. into the roil
60. into the roil
61. magosi, the waterveil

[User]
 Playing or drawing?

Hand

 Spoiler

Preordain
Celestial Colonnade
Squadron Hawk
Mana Leak
Mana Leak
Day of Judgment
Tectonic Edge

Deck

 Spoiler

 Celestial Colonnade
 Celestial Colonnade
 Celestial Colonnade
 Glacial Fortress
 Glacial Fortress
 Glacial Fortress
 Glacial Fortress
 Island
 Island
 Island
 Island
 Plains
 Plains
 Plains
 Plains
 Scalding Tarn
 Scalding Tarn
 Seachrome Coast
 Seachrome Coast
 Seachrome Coast
 Seachrome Coast
 Tectonic Edge
 Tectonic Edge
 Tectonic Edge
 Squadron Hawk
 Squadron Hawk
 Squadron Hawk
 Stoneforge Mystic
 Stoneforge Mystic
 Stoneforge Mystic
 Stoneforge Mystic
 Day of Judgment
 Day of Judgment
 Day of Judgment
 Deprive
 Gideon Jura
 Gideon Jura
 Gideon Jura
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Preordain
 Preordain
 Preordain
 Spell Pierce
 Spell Pierce
 Spell Pierce
 Spell Pierce
 Stoic Rebuttal
 Stoic Rebuttal
 Sword of Feast and Famine
 Sword of Body and Mind

[User]
 Hand - 7

 Spoiler
Preordain
Wall of omens
semblance anvil
sphinx bone wand
seachrome coast
Preordain
survival cache

My deck - 54

 Spoiler

1. phyrexian rebirth
2. day of judgement
3. day of judgement
4. day of judgement
5. day of judgement
6. mana leak
7. mana leak
8. mana leak
9. mana leak
10. revoke existance
11. wall of omens
 12. wall of omens
13. wall of omens
14. Plains
15. Plains
16. Plains
17. Plains
18. Plains
19. Plains
20. foresee
21. foresee
22. terramorphic expanse
23. terramorphic expanse
24. terramorphic expanse
25. terramorphic expanse
26. halimar depths
27. halimar depths
28. halimar depths
29. halimar depths
 30. semblance anvil
31. semblance anvil
32. sphinx bone wand
33. sphinx bone wand
 34. sphinx bone wand
35. island
36. island
37. island
38. island
39. stoic rebutal
40. stoic rebutal
41. stoic rebutal
42. stoic rebutal
43. call to mind
44. call to mind
45. call to mind
46. tectonic edge
47. tectonic edge
48. survival cache
 49. survival cache
50. seachrome coast
 51. seachrome coast
52. repel the darkness
53. repel the darkness
54. sejiri refuge
 55. preordain
 56. preordain
57. everflowing chalice
58. everflowing chalice
59. into the roil
60. into the roil
61. magosi, the waterveil

[User]
 I'll play (sorry I'm not really a very fast typer and this is my first time playing magic online)😳

play a seachrome coast, tap it and cast preordain

 (1d54)[ 23 ]
 (1d53)[ 7 ]

Hand - 5

 Spoiler

Wall of omens
semblance anvil
sphinx bone wand
Preordain
survival cache

turn not yet over (seeing what preordain gets me)

I place one on top and the other at the bottom

 Spoiler
terramorphic expanse on top, mana leak on the bottom

draw the card then I end my turn

hand 6

 Spoiler

Wall of omens
semblance anvil
sphinx bone wand
Preordain
survival cache
terramorphic expanse

My deck - 53

 Spoiler

1. phyrexian rebirth
2. day of judgement
3. day of judgement
4. day of judgement
5. day of judgement
6. mana leak
7. mana leak < is on the bottom of the deck
8. mana leak
9. mana leak
10. revoke existance
11. wall of omens
 12. wall of omens
13. wall of omens
14. Plains
15. Plains
16. Plains
17. Plains
18. Plains
19. Plains
20. foresee
21. foresee
22. terramorphic expanse
23. terramorphic expanse
 24. terramorphic expanse
25. terramorphic expanse
26. halimar depths
27. halimar depths
28. halimar depths
29. halimar depths
 30. semblance anvil
31. semblance anvil
32. sphinx bone wand
33. sphinx bone wand
 34. sphinx bone wand
35. island
36. island
37. island
38. island
39. stoic rebutal
40. stoic rebutal
41. stoic rebutal
42. stoic rebutal
43. call to mind
44. call to mind
45. call to mind
46. tectonic edge
47. tectonic edge
48. survival cache
 49. survival cache
50. seachrome coast
 51. seachrome coast
52. repel the darkness
53. repel the darkness
54. sejiri refuge
 55. preordain
 56. preordain
57. everflowing chalice
58. everflowing chalice
59. into the roil
60. into the roil
61. magosi, the waterveil

field

 Spoiler
seachrome coast tapped

end go

[User]
 Draw

 Spoiler

 (1d53)[ 9 ]

[User]
 Hand- 7

 Spoiler

Stoneforge Mystic
Celestial Colonnade
Squadron Hawk
Mana Leak
Mana Leak
Day of Judgment
Tectonic Edge

Deck- 51

 Spoiler

 Celestial Colonnade
 Celestial Colonnade
 Glacial Fortress
 Glacial Fortress
 Glacial Fortress
 Glacial Fortress
 Island
 Island
 Island
 Plains
 Plains
 Plains
 Plains
 Scalding Tarn
 Scalding Tarn
 Seachrome Coast
 Seachrome Coast
 Seachrome Coast
 Seachrome Coast
 Tectonic Edge
 Tectonic Edge
 Tectonic Edge
 Squadron Hawk
 Squadron Hawk
 Squadron Hawk
 Stoneforge Mystic
 Stoneforge Mystic
 Stoneforge Mystic
 Stoneforge Mystic
 Day of Judgment
 Day of Judgment
 Day of Judgment
 Deprive
 Gideon Jura
 Gideon Jura
 Gideon Jura
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Jace, The Mind Sculptor
 Preordain
 Preordain
 Preordain
 Spell Pierce
 Spell Pierce
 Spell Pierce
 Spell Pierce
 Stoic Rebuttal
 Stoic Rebuttal
 Sword of Feast and Famine
 Sword of Body and Mind

One Celestial Colonnade on bottom.

Island, preordain.

 Spoiler

 (1d52)[ 29 ]  Stoneforge Mystic
 (1d51)[ 1 ]  Celestial Colonnade
Draw Mystic, put Colonnade on bottom.

Pass turn.

Field: Island, tapped.

[User]
 Draw blankspace

 Spoiler
 (1d52)[ 6 ]

[User]
 cast preordain

 Spoiler
 (1d51)[ 8 ]
 (1d50)[ 30 ]

turn not yet over

edit: ah crap, I've realised I've made some of the draws incorrect 😡, sorry, what should I do? 😦

[User] Oh, sorry, didn't notice you'd edited. Well, I'm actually about to head off to bed, I didn't realise how late it was. Got stuff to do tomorrow. I would be happy to give you a game over Lackey or something another time, I didn't realise how convoluted running a game over PbP would be.

[User]
 Fair enough 😳, I didn't realise how much typing would be involved in it either...

magic in rea life is so much easier 🙂


[User]
 This is the IC for Gnoll Bait!

Since everything is in place through the OOC, I'm going to go ahead and start off.

 Originally Posted by theos911
 You are in a small outpost near the edge of the swamp, you have been briefed by the officials who left earlier today. They urged you to stay together and be ready for ambushes at any time. They also included to not get caught, as getting caught, means being eaten, you think to yourself  "That was not on the recruitment poster"

(All but Sazai are present) You all arrived with the authorities earlier today, with the exception of Laurent who walked/flew/whatever'd in on his own.

**Please get to know each other IC and make some basic plans.*


[User]
 A metallic undead creature stands in the folds of the Aether, waiting for an opponent.

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
33. Plague Myr
34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
40. Phyrexian Crusader
41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
53. Ichor Wellspring
54. Ichor Wellspring
55. Doom Blade
56. Doom Blade
57. Virulent Wound
58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 (1d20)[ 4 ]
 (1d60)[ 53 ]
 (1d59)[ 2 ]
 (1d58)[ 29 ]
 (1d57)[ 11 ]
 (1d56)[ 54 ]
 (1d55)[ 37 ]
 (1d54)[ 40 ]
 Hand:

 Spoiler

Inkmoth Nexus
Swamp
Contagious Nim
Phyrexian Crusader
Core Prowler
Ichor Wellspring
Virulent Wound

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
33. Plague Myr
34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
55. Doom Blade
56. Doom Blade
57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 The blue-robed wizard steps through a portal into the aether, where the creature is waiting.
 I am investigating an attempted invasion into my home plane, by means of My Little Pony and mind control. I have reason to suspect the agents of Phyrexia. You will tell me all you know.
He raises his staff.

 (d20)[ 15 ]
 (7d60)[ 21 ][ 43 ][ 48 ][ 58 ][ 57 ][ 8 ][ 44 ](279)
 (3d60)[ 32 ][ 58 ][ 37 ](127)
 Dedication

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Glacial Fortress
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Plains
17.	Island
18.	Island
19.	Island
20.	Island
21.	Island
22.	Island
23.	Path to Exile
24.	Path to Exile
25.	Path to Exile
26.	Path to Exile
27.	Force of Will
28.	Force of Will
29.	Force of Will
30.	Force of Will
31.	Wrath of God
32.	Wrath of God
33.	Glorious Anthem
34.	Glorious Anthem
35.	Luminarch Ascension
36.	Luminarch Ascension
37.	Elspeth, Knight-Errant
38.	Elspeth, Knight-Errant
39.	Jace, the Mind Sculptor
40.	Jace, the Mind Sculptor
41.	Baneslayer Angel
42.	Baneslayer Angel
43.	Twilight Shepherd
44.	Twilight Shepherd
45.	Grand Arbiter Augustin IV
46.	Grand Arbiter Augustin IV
47.	Serra Avenger
48.	Serra Avenger
49.	Serra Avenger
50.	Arcanis the Omnipotent
51.	Wall of Denial
52.	Wall of Denial
53.	Wall of Denial
54.	Azorius Guildmage
55.	Azorius Guildmage
56.	Azorius Guildmage
57.	Azorius Guildmage
58.	Loyal Sentry
59.	Loyal Sentry
60.	Loyal Sentry

[User]
 Blue draws a stream of blue mana from the air and bends it in a circle around him, where it flows and ripples like water.

(Play Island. End turn.)

Life: 20

Hand: 6

 Spoiler

Twilight Shepherd
Serra Avenger
Loyal Sentry
Azorius Guildmage
Glacial Fortress
Twilight Shepherd

Field:
Island

Graveyard:

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Island
17.	Island
18.	Island
19.	Island
20.	Island
21.	Path to Exile
22.	Path to Exile
23.	Path to Exile
24.	Path to Exile
25.	Force of Will
26.	Force of Will
27.	Force of Will
28.	Force of Will
29.	Wrath of God
30.	Wrath of God
31.	Glorious Anthem
32.	Glorious Anthem
33.	Luminarch Ascension
34.	Luminarch Ascension
35.	Elspeth, Knight-Errant
36.	Elspeth, Knight-Errant
37.	Jace, the Mind Sculptor
38.	Jace, the Mind Sculptor
39.	Baneslayer Angel
40.	Baneslayer Angel
41.	Grand Arbiter Augustin IV
42.	Grand Arbiter Augustin IV
43.	Serra Avenger
44.	Serra Avenger
45.	Arcanis the Omnipotent
46.	Wall of Denial
47.	Wall of Denial
48.	Wall of Denial
49.	Azorius Guildmage
50.	Azorius Guildmage
51.	Azorius Guildmage
52.	Loyal Sentry
53.	Loyal Sentry

[User]
 My Little Pony? Even Phyrexia would not stoop that low, I think.
 (1d53)[ 37 ]

A fetid swamp expands in the void around the Negator's Feet, and it simply waits.

((Play Swamp, end turn.))

 Field:

 Spoiler

Swamp

 Hand:

 Spoiler

Inkmoth Nexus
Contagious Nim
Phyrexian Crusader
Core Prowler
Ichor Wellspring
Virulent Wound
Phyrexian Rager

 Graveyard:

 Spoiler

(Empty)

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
33. Plague Myr
34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
55. Doom Blade
56. Doom Blade
57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 Blue conjures a scrying mirror, showing  the horrors that had befallen his plane .  How do you explain this?
 (d53)[ 17 ]

He summons a crystal of white-blue mana and dips it into the stream, opening a portal and summoning a vedalken wizard, who points her staff at the Negator menacingly.

(Play Glacial Fortress. Summon Azorius Guildmage. End turn.)

Life: 20

Hand: 5

 Spoiler

Twilight Shepherd
Serra Avenger
Loyal Sentry
Twilight Shepherd
Island

Field:
Island (T)
Glacial Fortress (T)

Azorius Guildmage (2/2)

Graveyard:

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Island
17.	Island
18.	Island
19.	Island
20.	Path to Exile
21.	Path to Exile
22.	Path to Exile
23.	Path to Exile
24.	Force of Will
25.	Force of Will
26.	Force of Will
27.	Force of Will
28.	Wrath of God
29.	Wrath of God
30.	Glorious Anthem
31.	Glorious Anthem
32.	Luminarch Ascension
33.	Luminarch Ascension
34.	Elspeth, Knight-Errant
35.	Elspeth, Knight-Errant
36.	Jace, the Mind Sculptor
37.	Jace, the Mind Sculptor
38.	Baneslayer Angel
39.	Baneslayer Angel
40.	Grand Arbiter Augustin IV
41.	Grand Arbiter Augustin IV
42.	Serra Avenger
43.	Serra Avenger
44.	Arcanis the Omnipotent
45.	Wall of Denial
46.	Wall of Denial
47.	Wall of Denial
48.	Azorius Guildmage
49.	Azorius Guildmage
50.	Azorius Guildmage
51.	Loyal Sentry
52.	Loyal Sentry

[User]
 That's outright disgusting, even by my standards. It doesn't matter though, since I'm no longer allied with the main body of Phyrexia. It's not unified anymore.
 (1d52)[ 17 ]

The Swamp expands, and a foul Ichor bubbles up.

((Play swamp, then Ichor Wellspring. End turn.))

 Field:

 Spoiler

Swamp (T)
Swamp (T)

Ichor Wellspring

 Hand:  (7)

 Spoiler

Plague Myr
Inkmoth Nexus
Contagious Nim
Phyrexian Crusader
Core Prowler
Virulent Wound
Phyrexian Rager

 Graveyard:

 Spoiler

(Empty)

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
 19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
33. Plague Myr
 34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
55. Doom Blade
56. Doom Blade
57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 Ichor Wellspring:
 (1d51)[ 30 ]

[User]
 I sense that you are telling the truth. Well, now that we're here, let us continue.
 (d52)[ 16 ]

The stream of blue mana swells and flows ever faster. The crystal glows again, bringing forth an armored soldier standing by the wizard's side. The vedalken launches a bolt of lightning from her staff, scorching the Phyrexian.

(Play Island. Summon Loyal Sentry. Attack with Azorius Guildmage for 2. End turn.)

Life: 20

Hand: 4

 Spoiler

Twilight Shepherd
Serra Avenger
Twilight Shepherd
Island

Field:
Island x2
Glacial Fortress (T)

Azorius Guildmage (2/2) (T)
Loyal Sentry (1/1)

Graveyard:

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Island
17.	Island
18.	Island
19.	Path to Exile
20.	Path to Exile
21.	Path to Exile
22.	Path to Exile
23.	Force of Will
24.	Force of Will
25.	Force of Will
26.	Force of Will
27.	Wrath of God
28.	Wrath of God
29.	Glorious Anthem
30.	Glorious Anthem
31.	Luminarch Ascension
32.	Luminarch Ascension
33.	Elspeth, Knight-Errant
34.	Elspeth, Knight-Errant
35.	Jace, the Mind Sculptor
36.	Jace, the Mind Sculptor
37.	Baneslayer Angel
38.	Baneslayer Angel
39.	Grand Arbiter Augustin IV
40.	Grand Arbiter Augustin IV
41.	Serra Avenger
42.	Serra Avenger
43.	Arcanis the Omnipotent
44.	Wall of Denial
45.	Wall of Denial
46.	Wall of Denial
47.	Azorius Guildmage
48.	Azorius Guildmage
49.	Azorius Guildmage
50.	Loyal Sentry
51.	Loyal Sentry

[User]
 Fair enough.
 (1d50)[ 29 ]

A series of towers covered in Blinkmoths and dripping with Glistening Oil rise, and a Metal Soldier rises from the bog.

((Play Inkmoth Nexus, and cast Phyrexian Crusader. End turn.))

Life: 18

 Field:

 Spoiler

Inkmoth Nexus (T)
Swamp (T)
Swamp (T)

Ichor Wellspring

Phyrexian Crusader - 2/2 - Infect, R/W Protection, First Strike

 Hand:  (6)

 Spoiler

Plague Myr
Plague Myr
Contagious Nim
Core Prowler
Virulent Wound
Phyrexian Rager

 Graveyard:

 Spoiler

(Empty)

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
16. Swamp
17. Swamp
18. Swamp
 19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
 33. Plague Myr
 34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
55. Doom Blade
56. Doom Blade
57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 Draw:    (d51)[ 48 ]

Blue groans. He channels more blue mana while seeking an opening against the juggernaut.

(Play Island. End turn.)

Life: 20

Hand: 4

 Spoiler

Twilight Shepherd
Serra Avenger
Twilight Shepherd
Azorius Guildmage

Field:
Island x3
Glacial Fortress

Azorius Guildmage (2/2)
Loyal Sentry (1/1)

Graveyard:

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Island
17.	Island
18.	Island
19.	Path to Exile
20.	Path to Exile
21.	Path to Exile
22.	Path to Exile
23.	Force of Will
24.	Force of Will
25.	Force of Will
26.	Force of Will
27.	Wrath of God
28.	Wrath of God
29.	Glorious Anthem
30.	Glorious Anthem
31.	Luminarch Ascension
32.	Luminarch Ascension
33.	Elspeth, Knight-Errant
34.	Elspeth, Knight-Errant
35.	Jace, the Mind Sculptor
36.	Jace, the Mind Sculptor
37.	Baneslayer Angel
38.	Baneslayer Angel
39.	Grand Arbiter Augustin IV
40.	Grand Arbiter Augustin IV
41.	Serra Avenger
42.	Serra Avenger
43.	Arcanis the Omnipotent
44.	Wall of Denial
45.	Wall of Denial
46.	Wall of Denial
47.	Azorius Guildmage
48.	Azorius Guildmage
49.	Loyal Sentry
50.	Loyal Sentry

[User]
 (1d49)[ 14 ]
 You might want to look out for the Oil, by the way.

The swamp continues to expand, and Blue's Loyal Sentry is suddenly covered in cancerous black growth. In his panic, he accidentally tosses a drop of the oil directly at Blue. Meanwhile, a Nim climbs out of the swamp.

((Play Swamp. Play Virulent Wound on Loyal Sentry, destroying him and giving you a poison counter. Play Contagious Nim. End turn.))

Life: 18

 Field:

 Spoiler

Inkmoth Nexus (T)
Swamp (T)
Swamp (T)
Swamp (T)

Ichor Wellspring

Contagious Nim - 2/2 - Infect
Phyrexian Crusader - 2/2 - Infect, R/W Protection, First Strike

 Hand:  (4)

 Spoiler

Plague Myr
Plague Myr
Core Prowler
Phyrexian Rager

 Graveyard:

 Spoiler

Virulent Wound

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
17. Swamp
18. Swamp
 19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
 33. Plague Myr
 34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
55. Doom Blade
56. Doom Blade
57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 Draw:    (d50)[ 49 ]

Another soldier appears to take the place of the one that was slain by the vile poison.
(Play another Loyal Sentry. End turn.)

Life: 20 (1 poison counter)

Hand: 4

 Spoiler

Twilight Shepherd
Serra Avenger
Twilight Shepherd
Azorius Guildmage

Field:
Island x3
Glacial Fortress

Azorius Guildmage (2/2)
Loyal Sentry (1/1)

Graveyard:

 Spoiler

Loyal Sentry

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Island
17.	Island
18.	Island
19.	Path to Exile
20.	Path to Exile
21.	Path to Exile
22.	Path to Exile
23.	Force of Will
24.	Force of Will
25.	Force of Will
26.	Force of Will
27.	Wrath of God
28.	Wrath of God
29.	Glorious Anthem
30.	Glorious Anthem
31.	Luminarch Ascension
32.	Luminarch Ascension
33.	Elspeth, Knight-Errant
34.	Elspeth, Knight-Errant
35.	Jace, the Mind Sculptor
36.	Jace, the Mind Sculptor
37.	Baneslayer Angel
38.	Baneslayer Angel
39.	Grand Arbiter Augustin IV
40.	Grand Arbiter Augustin IV
41.	Serra Avenger
42.	Serra Avenger
43.	Arcanis the Omnipotent
44.	Wall of Denial
45.	Wall of Denial
46.	Wall of Denial
47.	Azorius Guildmage
48.	Azorius Guildmage
49.	Loyal Sentry

[User]
 (1d48)[ 44 ]

Two Myr rise from the Swamp, ready to serve the Negator.

((Play Plague Myr. Twice. End turn.))

Life: 18

 Field:

 Spoiler

Inkmoth Nexus (T)
Swamp (T)
Swamp (T)
Swamp (T)

Ichor Wellspring

Plague Myr - 1/1 - Infect
Plague Myr - 1/1 - Infect
Contagious Nim - 2/2 - Infect
Phyrexian Crusader - 2/2 - Infect, R/W Protection, First Strike (T)

 Hand:  (3)

 Spoiler

Core Prowler
Phyrexian Rager
Doom Blade

 Graveyard:

 Spoiler

Virulent Wound

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
17. Swamp
18. Swamp
 19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
 33. Plague Myr
 34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
 55. Doom Blade
56. Doom Blade
57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 Draw:    (d49)[ 13 ]

Blue raises his staff, and a stream of silver-white mana pours forth like the morning dew. As it hits the ground, an angelic being rises up, shining like a beacon in the darkness.
(Play Plains. Summon Serra Avenger. End turn.)

Life: 20 (1 poison counter)

Hand: 3

 Spoiler

Twilight Shepherd
Twilight Shepherd
Azorius Guildmage

Field:
Island x3
Glacial Fortress (T)
Plains (T)

Azorius Guildmage (2/2)
Loyal Sentry (1/1)

Graveyard:

 Spoiler

Loyal Sentry

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Island
16.	Island
17.	Island
18.	Path to Exile
19.	Path to Exile
20.	Path to Exile
21.	Path to Exile
22.	Force of Will
23.	Force of Will
24.	Force of Will
25.	Force of Will
26.	Wrath of God
27.	Wrath of God
28.	Glorious Anthem
29.	Glorious Anthem
30.	Luminarch Ascension
31.	Luminarch Ascension
32.	Elspeth, Knight-Errant
33.	Elspeth, Knight-Errant
34.	Jace, the Mind Sculptor
35.	Jace, the Mind Sculptor
36.	Baneslayer Angel
37.	Baneslayer Angel
38.	Grand Arbiter Augustin IV
39.	Grand Arbiter Augustin IV
40.	Serra Avenger
41.	Serra Avenger
42.	Arcanis the Omnipotent
43.	Wall of Denial
44.	Wall of Denial
45.	Wall of Denial
46.	Azorius Guildmage
47.	Azorius Guildmage
48.	Loyal Sentry

[User]
 (1d47)[ 45 ]
 Let's get the engine going, now.

This Loyal Sentry erupts with cancerous growth, much like the last, tossing another drop of the Oil at Blue. Then, an Abominable Creature enters the field, swaying. The Phyrexian Crusader launches its attack.

((Play Virulent Wound, targeting Loyal Sentry again, and giving you another Poison Counter. Tap 1 Poison Myr for extra Mana, and play Core Prowler. Attack with Phyrexian Crusader and end turn.))

Life: 18

 Field:

 Spoiler

Inkmoth Nexus (T)
Swamp (T)
Swamp (T)
Swamp (T)

Ichor Wellspring

Core Prowler - 2/2 - Infect
Plague Myr - 1/1 - Infect (T)
Plague Myr - 1/1 - Infect
Contagious Nim - 2/2 - Infect
Phyrexian Crusader - 2/2 - Infect, R/W Protection, First Strike (T)

 Hand:  (2)

 Spoiler

Phyrexian Rager
Doom Blade

 Graveyard:

 Spoiler

Virulent Wound
Virulent Wound

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
17. Swamp
18. Swamp
 19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
 33. Plague Myr
 34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
 55. Doom Blade
56. Doom Blade
 57. Virulent Wound
 58. Virulent Wound
59. Virulent Wound
60. Virulent Wound

[User]
 Blue coughs and sputters as the Phyrexian's attack hits.

 (d48)[ 24 ]

The angel flies in for a strike with its shining sword.

(Attack with Serra Avenger. End turn.)

Life: 20 (4 poison counters)

Hand: 4

 Spoiler

Twilight Shepherd
Twilight Shepherd
Azorius Guildmage
Force of Will

Field:
Island x3
Glacial Fortress
Plains

Azorius Guildmage (2/2)
Serra Avenger (3/3)

Graveyard:

 Spoiler

Loyal Sentry x2

Deck:

 Spoiler

1.	Tundra
2.	Tundra
3.	Tundra
4.	Tundra
5.	Seachrome Coast
6.	Seachrome Coast
7.	Glacial Fortress
8.	Glacial Fortress
9.	Glacial Fortress
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Island
16.	Island
17.	Island
18.	Path to Exile
19.	Path to Exile
20.	Path to Exile
21.	Path to Exile
22.	Force of Will
23.	Force of Will
24.	Force of Will
25.	Wrath of God
26.	Wrath of God
27.	Glorious Anthem
28.	Glorious Anthem
29.	Luminarch Ascension
30.	Luminarch Ascension
31.	Elspeth, Knight-Errant
32.	Elspeth, Knight-Errant
33.	Jace, the Mind Sculptor
34.	Jace, the Mind Sculptor
35.	Baneslayer Angel
36.	Baneslayer Angel
37.	Grand Arbiter Augustin IV
38.	Grand Arbiter Augustin IV
39.	Serra Avenger
40.	Serra Avenger
41.	Arcanis the Omnipotent
42.	Wall of Denial
43.	Wall of Denial
44.	Wall of Denial
45.	Azorius Guildmage
46.	Azorius Guildmage
47.	Loyal Sentry

[User]
 The Phyrexian Negator takes a strong hit from the Angel.

 Impressive, but you'll have to do better.
 (1d46)[ 5 ]
 NOW FALL!

A mighty Phyrexian Tomb rises from the Swamp, and a Phyrexian Rager climbs from it. A Blade of the Void itself strikes down the Angel, and several of the creatures rush to the attack.

((Play Urborg, Tomb of Yawgmoth. Tap one Plague Myr for extra mana, and then tap both Inkmoth Nexus and Urborg for Phyrexian Rager. Pay 1 life to draw, and cast Doom Blade upon Serra Avenger. Attack with Core Prowler, Plague Myr, Contagious Nim, and Phyrexian Crusader. End turn.))

((Do note that, depending on exactly how you choose to block with your Guildmage, or use its skills to tap my creatures, you may or may not have just hit 10 poison counters.))

Life: 14

 Field:

 Spoiler

Urborg, Tomb of Yawgmoth (T)
Inkmoth Nexus (T)
Swamp (T)
Swamp (T)
Swamp

Ichor Wellspring

Phyrexian Rager - 2/2
Core Prowler - 2/2 - Infect (T)
Plague Myr - 1/1 - Infect (T)
Plague Myr - 1/1 - Infect (T)
Contagious Nim - 2/2 - Infect (T)
Phyrexian Crusader - 2/2 - Infect, R/W Protection, First Strike (T)

 Hand:  (1)

 Spoiler

Virulent Wound

 Graveyard:

 Spoiler

Doom Blade
Virulent Wound
Virulent Wound

 Phyrexia Rising

 Spoiler

1. Inkmoth Nexus
 2. Inkmoth Nexus
3. Inkmoth Nexus
4. Inkmoth Nexus
5. Urborg, Tomb of Yawgmoth
 6. Urborg, Tomb of Yawgmoth
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Swamp
 12. Swamp
13. Swamp
14. Swamp
15. Swamp
 16. Swamp
17. Swamp
18. Swamp
 19. Swamp
20. Swamp
21. Ichorclaw Myr
22. Ichorclaw Myr
23. Ichorclaw Myr
24. Ichorclaw Myr
25. Contagion Engine
26. Contagion Engine
27. Contagion Engine
28. Contagious Nim
29. Contagious Nim
 30. Contagious Nim
31. Hand of the Praetors
32. Hand of the Praetors
 33. Plague Myr
 34. Plague Myr
35. Plague Myr
36. Plague Myr
37. Phyrexian Crusader
38. Phyrexian Crusader
39. Phyrexian Crusader
 40. Phyrexian Crusader
 41. Phyrexian Rager
42. Phyrexian Rager
43. Core Prowler
 44. Core Prowler
45. Flayer Husk
46. Flayer Husk
47. Flayer Husk
48. Bonehoard
49. Bonehoard
50. Bonehoard
51. Septic Rats
52. Septic Rats
 53. Ichor Wellspring
54. Ichor Wellspring
 55. Doom Blade
56. Doom Blade
 57. Virulent Wound
 58. Virulent Wound
 59. Virulent Wound
60. Virulent Wound

[User]
 Phyrexian Rager:
 (1d45)[ 44 ]

[User] ((Gah, sorry for the awful wait.))

[User]
 Blue furiously deploys his magic and creatures to counter as much of the damage as he can, but to little avail.
(Force of Will to counter Doom Blade, exiling Azorius Guildmage. Tap Core Prowler with Guildmage's ability, block Nim with Guildmage and a Plague Myr with Serra Avenger. I have 9 poison counters now, I believe.)

 (d47)[ 27 ]

The wizard bows.  You are too strong for me. You have won this duel, champion of Phyrexia. I will take my leave now. And beware of the ponies, they are still at large.
He opens a portal and retreats back home.

(Good game there, very impressive deck. I still have a ways to go.)

[User]
 To you as well. If you are in desperate need of a game, you know where to find me.

((Good game to you as well. I had a Swamp saved and a third Virulent Plague in my hand. I was hoping to either Proliferate with Core Stalker, or hit something to get the tenth counter on. Also, I need something that grants Swampwalk.))


[User]
 Arena Tournament, Round 100:  Krogar Swordtusk  vs  Sway  vs  Frawbarian  vs  Rumel The Fighter
 Map:
 Spoiler

 Awards
1st Place: 600 XP, 550 GP
2nd Place: 200 XP, 250 GP
3rd Place: 100 XP, 100 GP

 Krogar Swordtusk  - Beelzebub1111
 Sway  - Sway
 Frawbarian  - MPG
 Rumel The Fighter  - Rumel

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Krogar Swordtusk, Prefight and Initiative
  Initiative  - (1d20+3)[ 21 ]

No Purchases

[User]
 Initiative:   (1d20+6)[ 25 ]

-No new purchases

[User]
 Master Ref PsiDog
  ZAP!

Sway and Frawbarian vanish in a flash of Ref Lightning. (DQ for lack of attendance)

Looks like this fight is between just Krogar and Rumel The Fighter.

[User]
 Neat, looks like it's Rumel's turn

Starting statistics:

 Spoiler
Starting in H9
Holding Knocked Crossbow

[User]
 Well, let's get started...

Rumel runs behind one of the magical walls and stays hidden from the Dragonborn...

Actions:

 Spoiler
Run to square M17, behind the 10ft wall for concealment.

Status:

 Spoiler
Hp:15/15

Conditions:
-None

Buffs:
-none

End turn

[User]
 Master Ref PsiDog

Rumel: Please note that the walls of this arena are transparent, and so block LoE but not LoS.

Illegal Action Rewind: A 'Run' must be in a straight line path unless a feat/ability/spell/etc allows otherwise.

[User] Sorry, first time in a tournament 😦... I never used charging or tactics in melee before, can I run across different squares, like H19 to C14?

[User]
 To clarify:

 Originally Posted by SRD
  Run
You can run as a full-round action. (If you do, you do not also get a 5-foot step.) When you run, you can move up to four times your speed in a straight line (or three times your speed if you’re in heavy armor). You lose any Dexterity bonus to AC unless you have the Run feat.

A straight unblocked path exists from H19 to C14, with a total distance of less than 4x Rumel the Fighters speed, so that would be a valid action.

[User]
 Well, let's get started...

Rumel runs behind one of the glass walls...

Actions:

 Spoiler
Run to square C14.

Status:

 Spoiler
Hp:15/15

Conditions:
-None

Buffs:
-none

End turn

[User]
 Round 1, Krogar
Move to C9.
Ready Action

 Spoiler

Breathe Line of Fire if I have LoE to Rummel

End Turn

Stats:

 Spoiler

HP: 15
AC: 14
Active Effects: None

[User]
 Round 2, Rumel

Rumel stays still waiting for a opening

Readied Action:

 Spoiler
Bull Rush Krogar into lava pit, provoking an AoO from me. Rolls...

Touch Attack:  (1d20+5)[ 19 ]
Strength Check:  (1d20+5)[ 9 ]

Dog:

 Spoiler
Is the lava an instant kill?

End Turn

[User]
 Krogar, Round 2
Breathe 30ft Line of Fire Directly South. Reflex DC:17
Fire Damage  (1d6)[ 5 ]  (halved before reducing hardness)

EDIT: Deals 1 point of damage to the wall.

Move action: Move to D9

Done.

Stats:

 Spoiler

HP: 15
AC: 14
Active Effects: None

[User]
 Round 3, Rumel

Third rounds the charm

Rumel runs to the Dragonborn and strikes at him...

Actions:

 Spoiler
Move to square D10 and Attack...

Attack:  (1d20+5)[ 25 ]
Damage:  (2d6+6)[ 13 ]

[User]
 Krogar, Round 3
 GRAAAAAH!

Standard Breathe cone of fire on krogar
  Fire Breath Reflex DC16 Half  - (1d6)[ 5 ]

Not Done

 Spoiler
HP: 2/15
AC: 14
Active Effects: None

[User] No use for my move action...done.

[User]
 Round 4, Rumel
 Die!!!

Rumel, singed from the flames, yells and draws his blade back, striking with a's much force as he can...

Actions:

 Spoiler
Ref Save:  (1d20+2)[ 11 ]

Attack:  (1d20+5)[ 8 ]
Damage:  (2d6+6)[ 13 ]

Stats:

 Spoiler
HP 10/15

Buffs/Conditions:
-none

[User]
 Krogar, Round 4
 Nice Aim, Sharpshooter
Standard Breathe cone of fire on Rumel
  Fire Breath Reflex DC16 Half  - (1d6)[ 6 ]
Done

Stats:

 Spoiler
HP: 2/15
AC: 14
Active Effects: None

[User]
 Round 5, Rumel

Why are you useing fire when you have a crossbow for range?

Rumel strikes at the Dragon

Actions:

 Spoiler
Attack Roll:  (1d20+5)[ 9 ]
Damage:  (2d6+6)[ 17 ]

Save:  (1d20+2)[ 18 ]

[User]
 made your save, so that's three fire. And I'll tell you after I win.
Miss by the way.

 Krogar Round 5
Standard Breathe cone of fire on Rumel
  Fire Breath Reflex Save DC 16 Half  - (1d6)[ 2 ]
Done
Stats

 Spoiler
HP: 2/15
AC: 14
Active Effects: None

[User]
 Round 6, Rumel

How could you tell me? With my blade through your skull, and all...

Rumel strikes again

Actions:

 Spoiler
Attack Roll:  (1d20+5)[ 24 ]
Damage  (2d6+6)[ 16 ]

Save:  (1d20+2)[ 19 ]

Stats:

 Spoiler
Hp: 6/15

[User] Couldn't last, Ref call. Second place ain't too bad, though.

[User] How are we going to split the prizes?

[User]
 High Ref Sallera

Final Standings:
1st: Rumel the Fighter
2nd: Krogar
4th (DQ): Sway
4th (DQ): Frawbarian

1st and 2nd prizes are awarded as listed, no one gets the 3rd prize.  Rumel, please include AC and HP in stat blocks in future, and be sure to include one each turn.  Readied actions should not be rolled for until they occur.  Also, you might want to actually roll your crit confirms, not that it mattered this match.


[User] Here we go!!!

[User]
 Initiative:

 (1d20+11)[ 23 ]

[User]
 (1d20+13)[ 23 ]

I vote for a 200 yard starting distance.

[User]
 ooh, I win on dexterity modifier. Alright, I use Storm of Arrows. Ii'm already in the Full Quiver and fell the Ettin stances. If we're more than 120 feet away, I move 80ft as a move action before I use the maneuver. This then happens.

(1d20+34)[50] for (2d6+34)[42] + (2d6)[2] acid
(1d20+34)[38] for (2d6+34)[41] + (2d6)[7] acid
(1d20+34)[45] for (2d6+34)[43] + (2d6)[8] acid
(1d20+34)[41] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[36] for (2d6+34)[45] + (2d6)[2] acid
(1d20+34)[35] for (2d6+34)[44] + (2d6)[5] acid
(1d20+34)[47] for (2d6+34)[39] + (2d6)[7] acid
(1d20+34)[42] for (2d6+34)[38] + (2d6)[5] acid
(1d20+34)[45] for (2d6+34)[40] + (2d6)[7] acid
(1d20+34)[41] for (2d6+34)[43] + (2d6)[8] acid
(1d20+34)[51] for (2d6+34)[44] + (2d6)[7] acid
(1d20+34)[46] for (2d6+34)[40] + (2d6)[4] acid
(1d20+34)[41] for (2d6+34)[43] + (2d6)[2] acid
(1d20+34)[38] for (2d6+34)[41] + (2d6)[8] acid
(1d20+34)[43] for (2d6+34)[40] + (2d6)[6] acid
(1d20+34)[45] for (2d6+34)[44] + (2d6)[9] acid
(1d20+34)[40] for (2d6+34)[40] + (2d6)[11] acid
(1d20+34)[36] for (2d6+34)[43] + (2d6)[2] acid
(1d20+34)[49] for (2d6+34)[40] + (2d6)[11] acid
(1d20+34)[53] for (2d6+34)[44] + (2d6)[4] acid
(1d20+34)[41] for (2d6+34)[41] + (2d6)[9] acid
(1d20+34)[54] for (2d6+34)[44] + (2d6)[11] acid
(1d20+34)[38] for (2d6+34)[40] + (2d6)[8] acid
(1d20+34)[41] for (2d6+34)[43] + (2d6)[5] acid
(1d20+34)[42] for (2d6+34)[37] + (2d6)[5] acid
(1d20+34)[49] for (2d6+34)[39] + (2d6)[5] acid
(1d20+34)[46] for (2d6+34)[37] + (2d6)[3] acid
(1d20+34)[49] for (2d6+34)[44] + (2d6)[5] acid
(1d20+34)[39] for (2d6+34)[43] + (2d6)[8] acid
(1d20+34)[53] for (2d6+34)[39] + (2d6)[5] acid
(1d20+34)[37] for (2d6+34)[39] + (2d6)[7] acid
(1d20+34)[35] for (2d6+34)[40] + (2d6)[6] acid
(1d20+34)[39] for (2d6+34)[42] + (2d6)[7] acid
(1d20+34)[49] for (2d6+34)[42] + (2d6)[6] acid
(1d20+34)[52] for (2d6+34)[41] + (2d6)[6] acid
(1d20+34)[36] for (2d6+34)[42] + (2d6)[9] acid
(1d20+34)[35] for (2d6+34)[41] + (2d6)[7] acid
(1d20+34)[53] for (2d6+34)[41] + (2d6)[8] acid
(1d20+34)[49] for (2d6+34)[40] + (2d6)[5] acid
(1d20+34)[44] for (2d6+34)[38] + (2d6)[4] acid
(1d20+34)[53] for (2d6+34)[37] + (2d6)[9] acid
(1d20+34)[45] for (2d6+34)[37] + (2d6)[8] acid
(1d20+34)[46] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[49] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[41] for (2d6+34)[40] + (2d6)[6] acid
(1d20+34)[36] for (2d6+34)[38] + (2d6)[3] acid
(1d20+34)[37] for (2d6+34)[38] + (2d6)[10] acid
(1d20+34)[42] for (2d6+34)[46] + (2d6)[5] acid
(1d20+34)[41] for (2d6+34)[42] + (2d6)[3] acid
(1d20+34)[40] for (2d6+34)[41] + (2d6)[7] acid
(1d20+34)[50] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[47] for (2d6+34)[44] + (2d6)[7] acid
(1d20+34)[43] for (2d6+34)[42] + (2d6)[9] acid
(1d20+34)[38] for (2d6+34)[39] + (2d6)[4] acid
(1d20+34)[53] for (2d6+34)[41] + (2d6)[11] acid
(1d20+34)[47] for (2d6+34)[43] + (2d6)[4] acid
(1d20+34)[35] for (2d6+34)[42] + (2d6)[9] acid
(1d20+34)[36] for (2d6+34)[39] + (2d6)[8] acid
(1d20+34)[47] for (2d6+34)[40] + (2d6)[7] acid
(1d20+34)[37] for (2d6+34)[40] + (2d6)[6] acid
There are another 42 rolls, but each miss adds +4 to all the following attacks, I crit on a 16 and each crit gives a negative level. You see why I will never use this in the campaign.

Ed: That didn't work at all. It re-rolled them 🫤

[User] Having paused to think for a moment, I would like to ask that I haven't offended you by the above combo. As I said, I won't use it in a campaign. I feel bad about using it here. Am I forgiven?

[User] Roll to confirm crits and you didn't even hit me. 😁

[User]
 Originally Posted by Rumel
 Roll to confirm crits and you didn't even hit me. 😁

What's your AC? After the 1st 10 misses I have +74 to hit.

[User]
 Originally Posted by Cogidubnus
 What's your AC? After the 1st 10 misses I have +74 to hit.

67 is my AC

[User]
 Right, I hit you first after 6 misses, so +24 to hit to all other attacks that round.  Will go through and delete all the rolls that missed (under 43), then we can see damage, and if needs be I'll roll the other half of my attacks.

See edits and underneath post for what results. When I tried to edit the dice rolls it re-rolled them, but I'd kept the old page open so managed to recover them.

[User]
 (1d20+34)[50] for (2d6+34)[42] + (2d6)[2] acid

(1d20+34)[45] for (2d6+34)[43] + (2d6)[8] acid

(1d20+34)[47] for (2d6+34)[39] + (2d6)[7] acid

(1d20+34)[45] for (2d6+34)[40] + (2d6)[7] acid

(1d20+34)[51] for (2d6+34)[44] + (2d6)[7] acid
(1d20+34)[46] for (2d6+34)[40] + (2d6)[4] acid

(1d20+34)[43] for (2d6+34)[40] + (2d6)[6] acid
(1d20+34)[45] for (2d6+34)[44] + (2d6)[9] acid

(1d20+34)[49] for (2d6+34)[40] + (2d6)[11] acid
(1d20+34)[53] for (2d6+34)[44] + (2d6)[4] acid

(1d20+34)[54] for (2d6+34)[44] + (2d6)[11] acid

(1d20+34)[49] for (2d6+34)[39] + (2d6)[5] acid
(1d20+34)[46] for (2d6+34)[37] + (2d6)[3] acid
(1d20+34)[49] for (2d6+34)[44] + (2d6)[5] acid
(1d20+34)[53] for (2d6+34)[39] + (2d6)[5] acid
(1d20+34)[49] for (2d6+34)[42] + (2d6)[6] acid
(1d20+34)[52] for (2d6+34)[41] + (2d6)[6] acid
(1d20+34)[53] for (2d6+34)[41] + (2d6)[8] acid
(1d20+34)[49] for (2d6+34)[40] + (2d6)[5] acid
(1d20+34)[44] for (2d6+34)[38] + (2d6)[4] acid
(1d20+34)[53] for (2d6+34)[37] + (2d6)[9] acid
(1d20+34)[45] for (2d6+34)[37] + (2d6)[8] acid
(1d20+34)[46] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[49] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[50] for (2d6+34)[38] + (2d6)[8] acid
(1d20+34)[47] for (2d6+34)[44] + (2d6)[7] acid
(1d20+34)[53] for (2d6+34)[41] + (2d6)[11] acid
(1d20+34)[47] for (2d6+34)[43] + (2d6)[4] acid
(1d20+34)[47] for (2d6+34)[40] + (2d6)[7] acid

Here are the hits. good thing I saved the old rolls before editing xD

Ed: total is 1269 damage, ignoring DR due to force arrows. If I need to roll the other half of the volley I will.

[User] ☹ I DIED!!!

[User]
 Originally Posted by Rumel
  ☹ I DIED!!!

Never going to do this in a campaign. Ever. I discovered it by accident once I've built my character. Apologies. You'd have smushed me if you'd had initiative.


[User] We can fight in here!!!


[User]
 Arena Tournament, Round 95:  Symbol  vs.  One Trick Tony
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Symbol  - RandomAction
 One Trick Tony  - Mawhrin Skel

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative:  (d20+1)[ 4 ]
Considering purchases.

Won't be posting much for 10 days.

[User]
 Initiative roll:  (1d20-4)[ 5 ]

Still deciding on purchases.

[User] Waiting on an answer before I make purchases. Wow, 10 days eh? Been there before, seems like it is getting harder to find a job anymore.

[User]
 Ok I am going to post a few purchases for now. I will be having more, just need to look over another book or two.

Sell Heavy Steel Shield +10gp
Buy Masterwork Heavy Steel Shield -170gp

[User]
 So, I've accepted a job offer before going to all my pending interviews (seven interviews in four cities over eight working days). This changes my short term priorities from "get job" to "get place to live" to be followed by "settle into new job".

Tony may blow all his change on Vigor just to get things moving here.

I don't have any of the non-SRD sources: would you mind explaining what you can summon with Summon Undead I? I assume it's close range.

[User]
 Works the same as Summon Monster, but summons either a human skeleton or a kobold zombie.

Final purchase:
Scroll of Summon Monster II @ CL 3 -150gp

Any reactionaries before I start us off?

[User] I might have time to make some purchases in the morning (or the middle of the night for you) and then you can get us started.

[User]
 Ok just post away when you can.

Starting spell list (Refs only)
 Spoiler

0 level - Light, Resistance x2
1 level - Conviction, Summon Monster I x2 (One is domain.)

[User]
 Purchasing:

Hooded lantern, 7
1 pint oil, 0.1

ML3 power stone, Vigor 3 * 1 * 25 = 75

Adding to ML1 power stone:
Psionic Grease, 25
Catfall, 25
My Light, 25
Skate, 25
Energy Ray, 25

==
207.1 GP

Will start in Z10 with lit lantern in one hand, buckler and stones in other.

[User]
 Ok here we go then.

 Symbol,R-1:
Ref/LoS:
 Spoiler

Start in B-11 with shield equipped.
Begin casting a spell - full round.
Spellcraft DC:16;
 Spoiler

Summon Monster I @CL4.

nd turn.

Stats:
 Spoiler

Location: B-11
Hp: 10/10
AC: 21 (+8armor+2shield+1dex), T-11, F-20
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
0 level - Light, Resistance x2
1 level - Conviction, Summon Monster I x2 (One is domain.)

[User]
 Starting kit (refs):

 Spoiler
Leaving torch, 10 bolts and dagger outside arena to keep weight to 33. Lantern in right hand, buckler + stones in left. Focussed.

 Tony turn 1

Refs/LoS:

 Spoiler
Move to Y20.
Standard: manifest Vigor
ML check, brainburn:

 Spoiler

Successful manifestation ML check:
 (d20+1)[ 3 ] , DC 4
If fails, Wis check to avoid brainburn:
 (d20+2)[ 16 ] , DC 5, 1 fails

Statblock pending.

[User]
 Stats:

 Spoiler

PP: 6/6
HP: 14/14
10 bolts, loaded crossbow
Focussed
ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
Holding lit hooded lantern - 30ft clear, 60ft shadowy
Y20

 End turn.

[User]
 Refs:
 Spoiler
Nyar.

Tony:
 Spoiler
No LoS.

Symbol:
 Spoiler
You lose LoS to Tony as he leaves Z12 to the south.

[User]
 Symbol,R-2:
Refs/LoS:
 Spoiler

A fiendish small scorpion appears in H-11.

-Symbol-
Cast  Light  on shield - standard.
Move to H-10.
Point to the southeast and order scorpion to attack anything in that direction - free.

-Scorpion-
Double move to R-15.

Unless refs believe this is to much control over the summons. Do summon creatures start with full Hp or with average?

End turn.

Stats:
 Spoiler

Location: H-10
Summon Monster I  4/4
Light 100/100
Hp: 10/10
AC: 21 (+8armor+2shield+1dex), T-11, F-20
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
0 level - Light, Resistance x2
1 level - Conviction, Summon Monster I-domain, Summon Monster I(used)

Small Fiendish Scorpion:
Location R-15
Hp: 10/10 (6/6 average)
AC: 14(+1size+3nat), T-11, F-14
Attacks: +1 Claw 1d3-1 or 2 claws +1 1d3-1 and sting -4 1d3-1(poison)
Saves: F+4/R+0/W+0

[User]
 Tony turn 2

refs/los:

 Spoiler
Move to S-15.
Ready action:

 Spoiler

If any hostile moves to an adjacent square on the ground, walk up the ice and on to S-13

 End turn.

Stats:

 Spoiler

PP: 6/6
HP: 14/14
10 bolts, loaded crossbow
Focussed
ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
Holding lit hooded lantern - 30ft clear, 60ft shadowy
S-15

[User]
 Refs:
 Spoiler
Nyar.

Tony:
 Spoiler
When you reach Y18, you see a fiendish small scorpion in R15.  You may revise your turn from this point.

Symbol:
 Spoiler
Average.  No LoS.

Still Tony's turn.

[User]
 Tony turn 2 revised:

refs/los:

 Spoiler
Move: walk up wall, to X18.

Ready action:

 Spoiler
Manifest mind thrust with wild surge
Triggers:

 Symbol ends turn in range
 Symbol attempts to cast a spell when within range
 Symbol starts to leave range
 A creature that is not undead starts to come within 5 feet, whether moving or being summoned

 End turn.

Stats:

 Spoiler

PP: 6/6
HP: 14/14
10 bolts, loaded crossbow
Focussed
ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
Holding lit hooded lantern - 30ft clear, 60ft shadowy
X18

[User]
 Symbol,R-3:
Refs/LoS:
 Spoiler

Thanks Sallera.

-Symbol-
Cast a spell on myself - standard.
Spellcraft DC:16
 Spoiler

Conviction @CL1. +2 on morale on saves for 10 minutes.

Move to N-11.

-Scorpion-
Double move to Z-20, unless 60' blindsense tells it to do something else and then under Ref control.

End turn.

Stats:
 Spoiler
Location: N-11
Summon Monster I 3/4
Light 99/100
Conviction(+2 saves) 100/100
Hp: 10/10
AC: 21 (+8armor+2shield+1dex), T-11, F-20
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
0 level - Light, Resistance x2
1 level - Conviction(used), Summon Monster I-domain, Summon Monster I(used)

Small Fiendish Scorpion:
Location Z-20
Hp: 6/6
AC: 14(+1size+3nat), T-11, F-14
Attacks: +1 Claw 1d3-1 or 2 claws +1 1d3-1 and sting -4 1d3-1(poison)
Saves: F+4/R+0/W+0

[User]
 PsiDog

LoS established when Symbol reaches K10.

Symbol has an equiped shield that is glowing like a torch.

One Trick Tony is standing ontop of the ice in X-18, holding a hooded lantern.

The lantern light shows a small scorpion in V-17 scrambling futilely at the slick ice wall.

Symbol may revise movement from that point.

[User] I'll keep my turn as is.

[User]
 Does Symbol move from K10? Tony should be able to see walls glowing from his light.

Tony must look a right coward, hiding from a scorpion.

Will post again in a couple of days: moving house.

[User]
 Symbols continues on to end at N-11.

Still LoS all around.

[User]
 Thank you PsiDog.

 Tony turn 3:

Move to U18.
Ready action:

 Spoiler

Manifest mind thrust with wild surge
Triggers:

 Symbol ends turn in range
 Symbol attempts to cast a spell when within range
 Symbol starts to leave range
 A creature that is not undead starts to come within 5 feet, whether moving or being summoned

 End turn.

Stats:

 Spoiler

PP: 6/6
HP: 14/14
10 bolts, loaded crossbow
Focussed
ML1 stone: Empty Mind, Psionic Grease, Catfall, My Light, Skate, Energy Ray
Holding lit hooded lantern - 30ft clear, 60ft shadowy
U18

[User]
 Ref questions:

 Spoiler
I had an ML3 vigor instance in a power stone, and failed the ML check trying to manifest it. Does it stay in the stone, and if so do I get to try again? Precedent from the Team Death By Proxy v Sturmherz match says yes and yes.

How would skate interact with a) Up The Walls feat b) ice?
Would walls count as inclines/declines? I can't see any RAW reason that skate would negate the half speed on ice, but by fluff this doesn't seem right.

[User]
 Symbol,R-4:
5' step to N-10.
Loosen shield - move.
Drop shield - free.
Draw Scroll - move.

End turn.

Stats:
 Spoiler

Location: N-10
Summon Monster I 2/4
Light 99/100
Conviction(+2 saves) 99/100
Hp: 10/10
AC: 21 (+8armor+2shield+1dex), T-11, F-20
Saves: F+5/R+2/W+4
Listen/Spot: +2/+2
Spells:
0 level - Light, Resistance x2
1 level - Conviction(used), Summon Monster I-domain, Summon Monster I(used)

Small Fiendish Scorpion:
Location Z-20
Hp: 6/6
AC: 14(+1size+3nat), T-11, F-14
Attacks: +1 Claw 1d3-1 or 2 claws +1 1d3-1 and sting -4 1d3-1(poison)
Saves: F+4/R+0/W+0

[User]
 Originally Posted by Mawhrin Skel
 Ref questions:

 Spoiler
I had an ML3 vigor instance in a power stone, and failed the ML check trying to manifest it. Does it stay in the stone, and if so do I get to try again? Precedent from the Team Death By Proxy v Sturmherz match says yes and yes.

How would skate interact with a) Up The Walls feat b) ice?
Would walls count as inclines/declines? I can't see any RAW reason that skate would negate the half speed on ice, but by fluff this doesn't seem right.

Tony

 Spoiler
Unlike a failed concentration roll a failed ML check appears to mean "No Effect" rather than "Power Points lost" (failed wisdom check is another story). As such the power appears to remain in the stone.

Since no re-try restrictions are listed (as with the use magic/psionic device skill) you appear to be capable of trying again at any time.

Skate.
a) A vertical wall is certainly a (very very) steep slope. Any move action moving up a wall is "uphill" and movement down a wall is "downhill". A creature that moved both up and down on a wall would have the uphill/downhill cancel to move at normal skate speeds.

b) That... was the first time I ever noticed ice penalties, and worry how that will change climbing. But skating. It's hard to say what is fact and what is fluff in the power description, but since it is RAW I'm inclined to believe it is mostly (or all) mechanics with little (or no) fluff.

As such skate: 1) Treats all normal ground as icy. 2) negates any balance check requirement because of slippery/slick terrain. 3) negates the ice movement restrictions.

[User]
 Thank you psidog.

Still in the process of moving, and my new place doesn't have internet access yet. Will post move in a few days.

[User] I can understand delays because of moving. I have no problem waiting another day or two, but I have to say the last ten days have made me itchy for battle.

[User]
 This is a friendly reminder that extensions have a 2-week cap, of which about 2.5 days remain.

Best wishes with the move.

[User]
 C'mon Mawhrin Skel, the time is almost up!

I'd prefer not to win, or lose for that matter, by DQ. Can I request a one day extension for him to make it back?

[User]
 Master Ref PsiDog

Extra Day extension granted... and now expired. Additional extensions not possible with other matches waiting.

It's now been 15 days with a few hours change and no indication of how much longer this will continue.

  ZAP
One Trick Tony DQed for excessive absence.

 Symbol wins reluctantly

[User] Sorry about that. I've only got home internet installed today, and as you can imagine I've been a bit overwhelmed with a new job and a new home in a new city.


[User]
 W ELCOME TO
 I  MPROV   D  UNGEON
The Adventure Where I Make Everything Up as We Go Along!

_/ _/ _/ _/ _/
 Please post anything OOC in spoiler tags.
 You wake up to find yourself in a cold, low-ceilinged, torch-lit stone room; roughly 30 feet in both length and with. 2 10-foot wide corridors branch off to your left and right. Tortured screams echo very faintly from all directions.
What do you do?

[User] " I say we go left. " Takezo says, drawing his double-bladed sword. He seems completely nonplussed at finding himself in these strange surroundings. He's about 6' 4" with unkempt black hair and a scar across the bridge of his nose. He wears an everburning torch strapped to his backpack and hide armor.

[User]
 " RAHAHAHAHA!! Yees! Left, pops always said go left! And Slaggathor's father is always right! Bahahaha "

The muscular figure from which the words echo leverages himself to his feet with help from an axe that seems needlessly large. The figure himself stands at 6 foot tall, and wears a suit of Hide armor himself, his face seems to be mostly scars, with facial features seemingly slapped on as an afterthought.

[User]
 OOC
 Spoiler
I'll post my character again here, just to make things easier

 Spoiler
====== Created Using Wizards of the Coast D&D Character Builder ======
Alekei, level 5
Razorclaw Shifter, Avenger|Swordmage
Hybrid Avenger: Hybrid Avenger Reflex
Swordmage Aegis (Hybrid): Aegis of Assault
Hybrid Talent: Armor of Faith
Gritty Sergeant Benefit: Weapon Proficiency (Longbow)
Background: Gritty Sergeant (Gritty Sergeant Benefit)

FINAL ABILITY SCORES
Str 10, Con 12, Dex 16, Int 16, Wis 18, Cha 8.

STARTING ABILITY SCORES
Str 10, Con 11, Dex 14, Int 15, Wis 16, Cha 8.

AC: 19 Fort: 14 Reflex: 17 Will: 18
HP: 50 Surges: 8 Surge Value: 12

TRAINED SKILLS
Arcana +11, Perception +14, Stealth +13

UNTRAINED SKILLS
Acrobatics +7, Bluff +1, Diplomacy +1, Dungeoneering +6, Endurance +3, Heal +6, History +5, Insight +6, Intimidate +1, Nature +6, Religion +5, Streetwise +1, Thievery +5, Athletics +2

FEATS
Level 1: Melee Training (Wisdom)
Level 2: Hybrid Talent
Level 4: Power of Skill

POWERS
Hybrid at-will 1: Booming Blade
Hybrid at-will 1: Overwhelming Strike
Hybrid encounter 1: Sword of Sigils
Hybrid daily 1: Aspect of Might
Hybrid utility 2: Refocus Enmity
Hybrid encounter 3: Fury's Advance
Hybrid daily 5: Swordmage Shielding Fire

ITEMS
Runic Falchion +1, Cannith Goggles (heroic tier), Lucky Charm +1, Skybound Cloth Armor (Basic Clothing) +1, Adventurer's Kit, Footpads
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

 I guess left it is

 The feline humanoid growls lighly, he wears simple cloths, with a gale mothif, strapped accros his back a great curved blade engraved in runs, his clawed hand never leaving the grip, on his head resting on his twitching ears a pair of googles.

It doesn't takes a genius to see he isn't pleased about the situation he is right now

 with one quick swipe of his clawed hands, he dons his googles, which improve his already keen sight even more.  Quickly moving towards the left corridor he tires to see if there is something there (perception check  (1d20+14)[ 34 ]

[User]
 Wash gets up off the floor and dusts himself off. He pulls out his bow and sets an arrow to the string.  I am not sure how we got here, but I see no sense in arguing over which direction we take. Both seem equally tactically viable - I will leave you to your superstitious deliberations, and then follow the rest of you along the chosen path.  The blue-skinned Genasi walks around the room, examining things.

 Spoiler
Perception:  (1d20+2)[ 12 ]

Also, do the characters know each other prior to this, or not?

[User]
 Originally Posted by Shadow_Elf
 Wash gets up off the floor and dusts himself off. He pulls out his bow and sets an arrow to the string.  I am not sure how we got here, but I see no sense in arguing over which direction we take. Both seem equally tactically viable - I will leave you to your superstitious deliberations, and then follow the rest of you along the chosen path.  The blue-skinned Genasi walks around the room, examining things.

 Spoiler
Perception: [roll0]

Also, do the characters know each other prior to this, or not?

 The floor is thinly coated a fine, white dust. And the bones of mice and other small animals lie here and there.

[User]
 I'll take point unless somebody objects  Takezo announces moving towards the left exit, sword readied.  We should move silently if possible.  His eyes scan the room and the hallway ahead.

 Spoiler
Perception:  (1d20+9)[ 11 ]
Stealth:  (1d20+9)[ 27 ]

[User] You sure you want to take the point? It seems I stealthier and I can go back and forth without much trouble

[User] I must warn you, I am not known for my stealth, though I wish I was. It would be a great asset. In any case, I will try to follow as quietly as I can - why don't you both take point? That way, enemies that attack us will have to spread their assault between the two.

[User]
 Originally Posted by Zaydos
  I'll take point unless somebody objects  Takezo announces moving towards the left exit, sword readied.  We should move silently if possible.  His eyes scan the room and the hallway ahead.

 Spoiler
Perception: [roll0]
Stealth: [roll1]

The hallway goes on for 25 feet before it branches off to the right. You notice a faint scraping sound coming from the corridor.

[User] Takezo stops upon hearing the sound,  Perhaps it would be best to meet it as a group, head-on?

[User] The genasi tactician lifts his bow.  Sketchy noises in the dark? I am beginning to hate this place already. Be ready to move aside and give me a clear shot, if whatever it is is worth shooting.

[User]
 Alekei draws the moon fang, as he calls his blade as silently as possible, taking a ready stance to fight while trying to make sense of the noises coming.
Perception  (1d20+14)[ 21 ]
 I hate to, but I have to agree with it, this, doesn't seems good

[User]
 " Good? Bad? I'm the guy with the axe! Now let's hurry up, there's wenches and ale to be had once we get out of here! "

Slaggathor readies his axe for battle, not that he's ever not ready for battle.

[User] Takezo smiles at Slaggathor and says, " I like the way you think. , he glances down the hallway, with the smile of true warrior, " let them bring it, I'm ready. "

[User]
 I guess my hopes for a clean, quick battle pretty much went out through the window right? /sight... ok I'm in  he stealthy moves the 25 feet and peaks through the opening

 (1d20+13)[ 18 ]  stealth

[User]
 Dorik , who had been following behind silently up to this point, speaks up.

 "Hmph. Don't be too hasty, young ones. You don't want to end up a pile of red mush on the floor, or in your case,"  gesturing to Wash,  "A puddle.  Just make sure I have a clear shot, and I shall bring down the wrath of Moradin on any foul beast that dare attack us!"

He swings out his staff and pounds it into the ground dramatically.

[User]
 Sorry about the wait, anyway:
 Around the corner is a 10-foot wide, rot-iron pair of double doors. Smeared across the door is a greasy crimson stain and the doorknob is covered in oozing transparent ectoplasm.

[User] I'm not scholar, but my analysis - disgusting. I do not recommend that anyone touch that doorknob. In fact, I think it would be a great idea if we just ignore this door altogether.

[User] Knobs? Who needs knobs?! Not Me! I've got me axe! I say we break it down!

[User]
 The silence following the barbarian's statement was soon split by an echoing roar as he hurled himself and his axe at the door bringing his weapon down in a mighty arc.

 Spoiler
I think this is a strength check so  (1d20+7)[ 19 ]

[User]
 Originally Posted by TheBoyce
 The silence following the barbarian's statement was soon split by an echoing roar as he hurled himself and his axe at the door bringing his weapon down in a mighty arc.

 Spoiler
I think this is a strength check so [roll0]

The door splinters and shards of wood and iron fly in all directions.
The crimson slime that was on the door seems to come alive and latches on to your axe, making a hissing sound and eating away at the metal.

The room behind the pile of wood and iron that was once a door is a plain looking 25 by 25 foot room. At the end is a door similar to the one you just bashed but without the ectoplasm.
Strewn across the room are the mangled bodies of gnolls, orcs, and goblins. An undead gnoll gorges itself on the flesh of one of the corpses.

[User]
 ((Should we be rolling initiative?))

 Lovely. An undead. Just love those, I do,  Wash says sarcastically, before preparing his bow for imminent battle.