[User]
 Razor stirred from his age-long slumber, he had passed these years in sleep awaiting a season when greater provenance was in the land- that the full might of his awesome presence might be sustained as it had not been this past age. Coming toward him, he sensed a mighty presence, one almost as great as his own, he thought- though that was almost unthinkable to him.

Spreading his scaled wings, he glided down to meet this intruder within his caves, revealing his grand draconic form before the intruder.

[User]
 The entrant stared up at the giant dragon above him. A tall man of intermediate gender, but hunched; thin strands of black hair ran down the side of his hair; each strand tinged with grey. Crow's feet and stress lines covered his face. He blinked, and waved the dragon off; his coat sleeves bounced off his arms. He didn't seem to open his mouth, yet a voice still reverberated around the cave.

 I care not for your identity. I am the Grand Duke of the Dark World, and I am only here to,  he smiled as the voice continued booming.  Arrange matters, you could say, for my emissary. Nex!  In the man's hand, a chain could be seen; the kind used on particularly aggressive dogs to ensure that they didn't run out of the hands of little old ladies. As the Grand Duke pulled, a...  thing  entered. Looking like a human, yet it seemed to be something doing a bad job of it; it hadn't quite grasped the purpose of it's legs, and was instead walking in a strange shuffle. It pulled up next to the Grand Duke, it stopped.  Defeat this mongrel, Nex. I have other matters to attend to.  The voice finished booming; the man took a few steps towards the dragon. With every step he took, something glowing and blue seemed to remain behind him. As he walked, he seemed to vanish into the air, and he did so.

Nex looked up at the dragon and blinked. The duel disc swung into action.

 (1d20)[ 19 ]
 (1d40)[ 26 ]
 (1d39)[ 12 ]
 (1d38)[ 14 ]
 (1d37)[ 22 ]
 (1d36)[ 20 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Trade-In
-White stone of legend
-Flamvell Guard
-Cards of Consonance
-Toon Table of Contents

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Exodia the Forbidden One
2. Left Arm of the Forbidden One
3. Right Arm of the Forbidden One
4. Left Leg of the Forbidden One
5. Right Leg of the Forbidden One
6. Exodius the Ultimate Forbidden Lord
7. Blue-Eyes White Dragon
8. Blue-Eyes White Dragon
9. Blue-Eyes White Dragon
10. The White Stone of Legend
11. The White Stone of Legend
12. Flamvell Guard
13. Flamvell Guard
14. Blue-Eyes Toon Dragon
15. Blue-Eyes Toon Dragon
16. Blue-Eyes Toon Dragon
17. Toon Table of Contents
18. Toon Table of Contents
19. Cards of Consonance
20. Cards of Consonance
21. Trade-In
22. Trade-In
23. Super Rejuvanation
24. Super Rejuvanation
25. Super Rejuvanation
26. Card Destruction
27. Swords of Revealing Light
28. Monster Reincarnation
29. Pot of Duality
30. Pot of Duality
31. Upstart Goblin
32. Upstart Goblin
33. Dark World Dealings
34. Dark World Dealings
35. Magical Mallet

[User]
 "My name is R'zarfin'd'ralix, though I have in the past allowed my more deficient minions to refer to me as Razor (with an appropriately respectful title, naturally). Your power has proven sufficient to rouse me from my slumber, but I will destroy you."
 Horus' Counterstrike

 Spoiler
Deck:
 Spoiler
1- Blizzard Dragon
2- Blizzard Dragon
3- Blizzard Dragon
4- Masked Dragon
5- Masked Dragon
6- Masked Dragon
7- Magna Drago
8- Magna Drago
9- Magna Drago
10- Twin-Headed Behemoth
11- Darkblaze Dragon
12- Darkblaze Dragon
13- Red Eyes Darkness Metal Dragon
14- Red Eyes Darkness Metal Dragon
15- Red Eyes Darkness Metal Dragon
16- Horus the Black Flame Dragon Lv6
17- Horus the black flame dragon Lv6
18- Horus the black flame dragon Lv6
19- Horus the black flame dragon Lv8
20- Horus the black flame dragon Lv8
21- Van'Dalgyon the dark dragon lord
22- Van'Dalgyon the dark dragon lord
23- Monster Reborn
24- Stamping Destruction
25- Stamping Destruction
26- Stamping Destruction
27- Mystical Space Typhoon
28- Mystical Space Typhoon
29- Dark Hole
30- Mind Control
31- Magic Drain
32- Magic Drain
33- Magic Drain
34- Divine Wrath
35- Divine Wrath
36- Divine Wrath
37- Mirror Force
38- Torrential Tribute
39- Seven Tools of the Bandit
40- Seven Tools of the Bandit
41- Solemn Judgement

Extra deck:

 Spoiler
1- Ally of Justice- Catastor
2- Magical Android
3- Trident Dragion
4- Trident Dragion
5- Black Winged Dragon
6- Brionac, Dragon of the Ice-Barrier
7- Goyo Guardian
8- Exploder Dragonwing
9- Black Rose Dragon
10- Stardust Dragon
11- Iron Chain Dragon
12- Mist Wurm
13- Mist Wurm
14- Red Dragon Archfiend
15- Thought-Ruler Archfiend

 Initiative:  (1d20)[ 11 ]
 Opening Draws:  (5d41)[ 5 ][ 9 ][ 26 ][ 11 ][ 16 ](67)
 Re-rolls:  (3d41)[ 101 ]

[User]
 Nex stared at Razor, before nodding slowly.

 (1d35)[ 28 ]

Moving as if possessed, Nex activated a Toon Table of Contents, which sought out an identical copy of itself. That copy did the same; the third instead looked for a Blue-Eyes Toon Dragon. Next, Trade-In appeared on the field; taking the Blue-Eyes Toon Dragon to the grave, Nex drew two cards.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-White stone of legend
-Flamvell Guard
-Cards of Consonance
-Monster Reincarnation

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Exodia the Forbidden One
2. Left Arm of the Forbidden One
3. Right Arm of the Forbidden One
4. Left Leg of the Forbidden One
5. Right Leg of the Forbidden One
6. Exodius the Ultimate Forbidden Lord
7. Blue-Eyes White Dragon
8. Blue-Eyes White Dragon
9. Blue-Eyes White Dragon
10. The White Stone of Legend
11. The White Stone of Legend
12. Flamvell Guard
13. Flamvell Guard
14. Blue-Eyes Toon Dragon
15. Blue-Eyes Toon Dragon
16. Cards of Consonance
17. Cards of Consonance
18. Trade-In
19. Trade-In
20. Super Rejuvanation
21. Super Rejuvanation
22. Super Rejuvanation
23. Card Destruction
24. Swords of Revealing Light
25. Pot of Duality
26. Pot of Duality
27. Upstart Goblin
28. Upstart Goblin
29. Dark World Dealings
30. Dark World Dealings
31. Magical Mallet

[User]
 (1d31)[ 5 ]
 (1d30)[ 17 ]

After drawing, he activated Cards of Consonance, discarding a White Stone of Legend to draw another two cards.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Trade-In

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Exodia the Forbidden One
2. Left Arm of the Forbidden One
3. Right Arm of the Forbidden One
4. Left Leg of the Forbidden One
5. Exodius the Ultimate Forbidden Lord
6. Blue-Eyes White Dragon
7. Blue-Eyes White Dragon
8. Blue-Eyes White Dragon
9. The White Stone of Legend
10. The White Stone of Legend
11. Flamvell Guard
12. Flamvell Guard
13. Blue-Eyes Toon Dragon
14. Blue-Eyes Toon Dragon
15. Cards of Consonance
16. Cards of Consonance
17. Trade-In
18. Super Rejuvanation
19. Super Rejuvanation
20. Super Rejuvanation
21. Card Destruction
22. Swords of Revealing Light
23. Pot of Duality
24. Pot of Duality
25. Upstart Goblin
26. Upstart Goblin
27. Dark World Dealings
28. Dark World Dealings
29. Magical Mallet

[User]
 (1d29)[ 16 ]
 (1d28)[ 26 ]

After drawing his two cards, he indicated his White Stone of Legend; he put a Blue-Eyes White Dragon into his hand afterwards. He activated another Trade-In, discarding his Blue-Eyes White Dragon to pay for it.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Cards of Consonance
-Dark World Dealings

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Exodia the Forbidden One
2. Left Arm of the Forbidden One
3. Right Arm of the Forbidden One
4. Left Leg of the Forbidden One
5. Exodius the Ultimate Forbidden Lord
6. Blue-Eyes White Dragon
7. Blue-Eyes White Dragon
8. The White Stone of Legend
9. The White Stone of Legend
10. Flamvell Guard
11. Flamvell Guard
12. Blue-Eyes Toon Dragon
13. Blue-Eyes Toon Dragon
14. Cards of Consonance
15. Trade-In
16. Super Rejuvanation
17. Super Rejuvanation
18. Super Rejuvanation
19. Card Destruction
20. Swords of Revealing Light
21. Pot of Duality
22. Pot of Duality
23. Upstart Goblin
24. Upstart Goblin
25. Dark World Dealings
26. Magical Mallet

[User]
 (1d26)[ 1 ]
 (1d25)[ 9 ]

After drawing his two cards from Trade-In, Nex grinned. He activated a second Cards of Consonance, and singled a White Stone of Legend from his hand, putting it into his graveyard.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Dark World Dealings
-Exodia the Forbidden One

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. Blue-Eyes White Dragon
7. The White Stone of Legend
8. Flamvell Guard
9. Flamvell Guard
10. Blue-Eyes Toon Dragon
11. Blue-Eyes Toon Dragon
12. Cards of Consonance
13. Trade-In
14. Super Rejuvanation
15. Super Rejuvanation
16. Super Rejuvanation
17. Card Destruction
18. Swords of Revealing Light
19. Pot of Duality
20. Pot of Duality
21. Upstart Goblin
22. Upstart Goblin
23. Dark World Dealings
24. Magical Mallet

[User]
 (1d24)[ 21 ]
 (1d23)[ 10 ]

After drawing his two cards, he took a Blue-Eyes White Dragon from his deck. He then activated Upstart Goblin, giving Razor 1000 life points in exchange for drawing a card.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Dark World Dealings
-Exodia the Forbidden One
-Upstart Goblin
-Blue-Eyes Toon Dragon
-Blue-Eyes White Dragon

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. The White Stone of Legend
7. Flamvell Guard
8. Flamvell Guard
9. Blue-Eyes Toon Dragon
10. Cards of Consonance
11. Trade-In
12. Super Rejuvanation
13. Super Rejuvanation
14. Super Rejuvanation
15. Card Destruction
16. Swords of Revealing Light
17. Pot of Duality
18. Pot of Duality
19. Upstart Goblin
20. Dark World Dealings
21. Magical Mallet

[User]
 (1d21)[ 8 ]

Weighing his options up, Nex activated his Dark World Dealings spell; he pointed to Razor as well, hoping he'd not forget his part in the deal.

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Dark World Dealings
-Exodia the Forbidden One
-Blue-Eyes Toon Dragon
-Blue-Eyes White Dragon
-Flamvell Guard

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. The White Stone of Legend
7. Flamvell Guard
8. Blue-Eyes Toon Dragon
9. Cards of Consonance
10. Trade-In
11. Super Rejuvanation
12. Super Rejuvanation
13. Super Rejuvanation
14. Card Destruction
15. Swords of Revealing Light
16. Pot of Duality
17. Pot of Duality
18. Upstart Goblin
19. Dark World Dealings
20. Magical Mallet

[User]
 (1d20)[ 10 ]

Nex put a Blue-Eyes Toon Dragon in the grave and then grinned once more; he activated a third Trade-In, putting a Blue-Eyes White Dragon to the graveyard to draw yet another pair of cards.

(( This is getting excessive @_@ ))

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Exodia the Forbidden One
-Blue-Eyes White Dragon
-Flamvell Guard
-Trade-In

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin
-Dark World Dealings
-Blue-Eyes Toon Dragon

 Removed From Play

 Spoiler
-

 False Idols  ~ 35

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. The White Stone of Legend
7. Flamvell Guard
8. Blue-Eyes Toon Dragon
9. Cards of Consonance
10. Super Rejuvanation
11. Super Rejuvanation
12. Super Rejuvanation
13. Card Destruction
14. Swords of Revealing Light
15. Pot of Duality
16. Pot of Duality
17. Upstart Goblin
18. Dark World Dealings
19. Magical Mallet

[User]
 (1d19)[ 8 ]
 (1d18)[ 6 ]

Like a train coming to a halt, Nex sighed; he laid a single card face-down and ended his turn.

((Summary: you get +1000LP and may draw one card, but must discard one in exchange.))

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 6

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Exodia the Forbidden One
-Blue-Eyes Toon Dragon
-The White Stone of Legend

 Facedown

 Spoiler
(M3) - Flamvell Guard

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin
-Dark World Dealings
-Blue-Eyes Toon Dragon
-Trade-In
-Blue-Eyes White Dragon

 Removed From Play

 Spoiler
-

 False Idols  ~ 17

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. Flamvell Guard
7. Cards of Consonance
8. Super Rejuvanation
9. Super Rejuvanation
10. Super Rejuvanation
11. Card Destruction
12. Swords of Revealing Light
13. Pot of Duality
14. Pot of Duality
15. Upstart Goblin
16. Dark World Dealings
17. Magical Mallet

[User]
 With a grin full of teeth, Razor discarded Darkblaze Dragon to the graveyard, positioning it perfectly for later use.
 Draws:  (2d36)[ 6 ][ 6 ](12)

Life points:9000
 Horus' Counterstrike

 Spoiler
Graveyard:
 Spoiler
Darkblaze Dragon

Removed from play:
 Spoiler
-

Hand=5:
 Spoiler
Masked Dragon
Magna Drago
Horus the black flame dragon Lv6
Stamping Destruction
Horus the black flame dragon Lv6

Deck:
 Spoiler
1- Blizzard Dragon
2- Blizzard Dragon
3- Blizzard Dragon
4- Masked Dragon
5- Masked Dragon
6- Magna Drago
7- Twin-Headed Behemoth
8- Darkblaze Dragon
9- Red Eyes Darkness Metal Dragon
10- Red Eyes Darkness Metal Dragon
11- Red Eyes Darkness Metal Dragon
12- Horus the black flame dragon Lv6
13- Horus the black flame dragon Lv8
14- Horus the black flame dragon Lv8
15- Van'Dalgyon the dark dragon lord
16- Van'Dalgyon the dark dragon lord
17- Monster Reborn
18- Stamping Destruction
19- Stamping Destruction
20- Mystical Space Typhoon
21- Mystical Space Typhoon
22- Dark Hole
23- Mind Control
24- Magic Drain
25- Magic Drain
26- Magic Drain
27- Divine Wrath
28- Divine Wrath
29- Divine Wrath
30- Mirror Force
31- Torrential Tribute
32- Seven Tools of the Bandit
33- Seven Tools of the Bandit
34- Solemn Judgement

Extra deck:

 Spoiler
1- Ally of Justice- Catastor
2- Magical Android
3- Trident Dragion
4- Trident Dragion
5- Black Winged Dragon
6- Brionac, Dragon of the Ice-Barrier
7- Goyo Guardian
8- Exploder Dragonwing
9- Black Rose Dragon
10- Stardust Dragon
11- Iron Chain Dragon
12- Mist Wurm
13- Mist Wurm
14- Red Dragon Archfiend
15- Thought-Ruler Archfiend

Hissing softly, he placed a Magna Drago on his field, calling it to attack.

{table]1|2|3|4|5
|||MD|
||||[/table]
MD= Magna Drago ( ATK: 1400* , DEF: 600)
*Increases to 1600 after inflicting battle damage.

[User] Re-roll due to repeat draw:  (1d35)[ 12 ]

[User]
 Nex shakes his head dismissively, as a Flamvell Guard rises up against Magna Drago, dealing 600LP of damage to Razor.

((You don't have to keep Razor mute, if you choose; Nex just can't speak 🤨 ))

[User] "I end my turn."

[User]
 (1d17)[ 6 ]

Nex nods, as he sets one-card face-down and ends his turn.

{table=head]1|2|3|4|5
-|-|G|F|-
-|-|-|-|-[/table]
Flamvell  G uard - 100/ 2000
 Life Points
8000

 Spoiler
 Hand  ~ 6

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Exodia the Forbidden One
-Blue-Eyes Toon Dragon
-The White Stone of Legend

 Facedown

 Spoiler
(M4) - Flamvell Guard

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin
-Dark World Dealings
-Blue-Eyes Toon Dragon
-Trade-In
-Blue-Eyes White Dragon

 Removed From Play

 Spoiler
-

 False Idols  ~ 17

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. Cards of Consonance
7. Super Rejuvanation
8. Super Rejuvanation
9. Super Rejuvanation
10. Card Destruction
11. Swords of Revealing Light
12. Pot of Duality
13. Pot of Duality
14. Upstart Goblin
15. Dark World Dealings
16. Magical Mallet

[User]
 "I shall now draw, mute  thing "
 Draw:  (1d34)[ 12 ]

Life points:8400
 Horus' Counterstrike

 Spoiler
Graveyard:
 Spoiler
Darkblaze Dragon
Magna Drago
Horus, the black-flame dragon Lv6

Removed from play:
 Spoiler
-

Hand:
 Spoiler
Masked Dragon
Magna Drago
Horus the black flame dragon Lv6
Stamping Destruction
Horus the black flame dragon Lv6

Deck:
 Spoiler
1- Blizzard Dragon
2- Blizzard Dragon
3- Blizzard Dragon
4- Masked Dragon
5- Masked Dragon
6- Magna Drago
7- Twin-Headed Behemoth
8- Darkblaze Dragon
9- Red Eyes Darkness Metal Dragon
10- Red Eyes Darkness Metal Dragon
11- Red Eyes Darkness Metal Dragon
 12- Horus the black flame dragon Lv6
13- Horus the black flame dragon Lv8
 14- Horus the black flame dragon Lv8
15- Van'Dalgyon the dark dragon lord
16- Van'Dalgyon the dark dragon lord
17- Monster Reborn
18- Stamping Destruction
19- Stamping Destruction
20- Mystical Space Typhoon
21- Mystical Space Typhoon
22- Dark Hole
23- Mind Control
24- Magic Drain
25- Magic Drain
26- Magic Drain
27- Divine Wrath
28- Divine Wrath
29- Divine Wrath
30- Mirror Force
31- Torrential Tribute
32- Seven Tools of the Bandit
33- Seven Tools of the Bandit
34- Solemn Judgement

Extra deck:

 Spoiler
1- Ally of Justice- Catastor
2- Magical Android
3- Trident Dragion
4- Trident Dragion
5- Black Winged Dragon
6- Brionac, Dragon of the Ice-Barrier
7- Goyo Guardian
8- Exploder Dragonwing
9- Black Rose Dragon
10- Stardust Dragon
11- Iron Chain Dragon
12- Mist Wurm
13- Mist Wurm
14- Red Dragon Archfiend
15- Thought-Ruler Archfiend

 "I'll now tribute Magna Drago to summon Horus, the black-flame Dragon Lv6 in attack position. I shall now have Horus attack and destroy your face-up Flamvell Guard, sending it to my grave during the end phase to special summon Horus the black flame dragon Lv8 from my deck. With that, you may attempt to fight back."

{table]1|2|3|4|5
|||H8|
||||[/table]
H8= Horus, the Black-flame Dragon Lv8 ( ATK: 3000 , DEF: 1800)

(OOC: That should slow your deck down just a lot.)

[User]
 (1d16)[ 10 ]

The figure sets a card, then grunts to end his turn.

{table=head]1|2|3|4|5
-|-|F|F|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 6

 Spoiler
-Flamvell Guard
-Monster Reincarnation
-Right Leg of the Forbidden One
-Exodia the Forbidden One
-Blue-Eyes Toon Dragon
-Card Destruction

 Facedown

 Spoiler
(M3) - White Stone of Legend
(M4) - Flamvell Guard

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin
-Dark World Dealings
-Blue-Eyes Toon Dragon
-Trade-In
-Blue-Eyes White Dragon
-Flamvell Guard

 Removed From Play

 Spoiler
-

 False Idols  ~ 15

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. Cards of Consonance
7. Super Rejuvanation
8. Super Rejuvanation
9. Super Rejuvanation
10. Swords of Revealing Light
11. Pot of Duality
12. Pot of Duality
13. Upstart Goblin
14. Dark World Dealings
15. Magical Mallet

[User]
 "Prepare to be destroyed."
 Draw:  (1d32)[ 17 ]

Life points:8400
 Horus' Counterstrike

 Spoiler
Graveyard:
 Spoiler
Darkblaze Dragon
Magna Drago
Horus, the black-flame dragon Lv6

Removed from play:
 Spoiler
-

Hand=5:
 Spoiler
Magna Drago
Horus the black flame dragon Lv6
Stamping Destruction
Horus the black flame dragon Lv6
Stamping Destruction

Deck:
 Spoiler
1- Blizzard Dragon
2- Blizzard Dragon
3- Blizzard Dragon
4- Masked Dragon
5- Masked Dragon
6- Magna Drago
7- Twin-Headed Behemoth
8- Darkblaze Dragon
9- Red Eyes Darkness Metal Dragon
10- Red Eyes Darkness Metal Dragon
11- Red Eyes Darkness Metal Dragon
12- Horus the black flame dragon Lv8
13- Van'Dalgyon the dark dragon lord
14- Van'Dalgyon the dark dragon lord
15- Monster Reborn
16- Stamping Destruction
 17- Stamping Destruction
18- Mystical Space Typhoon
19- Mystical Space Typhoon
20- Dark Hole
21- Mind Control
22- Magic Drain
23- Magic Drain
24- Magic Drain
25- Divine Wrath
26- Divine Wrath
27- Divine Wrath
28- Mirror Force
29- Torrential Tribute
30- Seven Tools of the Bandit
31- Seven Tools of the Bandit
32- Solemn Judgement

Extra deck:

 Spoiler
1- Ally of Justice- Catastor
2- Magical Android
3- Trident Dragion
4- Trident Dragion
5- Black Winged Dragon
6- Brionac, Dragon of the Ice-Barrier
7- Goyo Guardian
8- Exploder Dragonwing
9- Black Rose Dragon
10- Stardust Dragon
11- Iron Chain Dragon
12- Mist Wurm
13- Mist Wurm
14- Red Dragon Archfiend
15- Thought-Ruler Archfiend

 "I'll now summon Masked Dragon to the field. Masked Dragon attacks your zone three monster, whilst Horus destroys your zone four monster. End turn."

{table]1|2|3|4|5
|M||H8|
||||[/table]
M= Masked Dragon ( ATK: 1400 , DEF: 1100)
H8= Horus, the Black-flame Dragon Lv8 ( ATK: 3000 , DEF: 1800)

[User]
 Nex nods, as a Flamvell Guard and White Stone of Legend fall. Wordlessly, he adds a Blue-Eyes White Dragon to his hand.

 (1d14)[ 7 ]

Nex sets a card, before putting a Super Rejuvenation in the graveyard due to the hand limit.

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 6

 Spoiler
-BEWD
-Monster Reincarnation
-Right Leg of the Forbidden One
-Exodia the Forbidden One
-Blue-Eyes Toon Dragon
-Card Destruction

 Facedown

 Spoiler
(M3) - Flamvell Guard

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin
-Dark World Dealings
-Blue-Eyes Toon Dragon
-Trade-In
-Blue-Eyes White Dragon
-Flamvell Guard
-Flamvell Guard
-The White Stone of Legend
-Super Rejuvenation

 Removed From Play

 Spoiler
-

 False Idols  ~ 15

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Cards of Consonance
6. Super Rejuvanation
7. Super Rejuvanation
8. Swords of Revealing Light
9. Pot of Duality
10. Pot of Duality
11. Upstart Goblin
12. Dark World Dealings
13. Magical Mallet

[User]
 "Is  that  all you can do? Then allow me to put you out of your misery."
 Draw:  (1d31)[ 2 ]

Life points:8400
 Horus' Counterstrike

 Spoiler
Graveyard:
 Spoiler
Darkblaze Dragon
Magna Drago
Horus, the black-flame dragon Lv6

Removed from play:
 Spoiler
-

Hand=5:
 Spoiler
Magna Drago
Horus the black flame dragon Lv6
Stamping Destruction
Horus the black flame dragon Lv6
Stamping Destruction

Deck:
 Spoiler
1- Blizzard Dragon
 2- Blizzard Dragon
3- Blizzard Dragon
4- Masked Dragon
5- Masked Dragon
6- Magna Drago
7- Twin-Headed Behemoth
8- Darkblaze Dragon
9- Red Eyes Darkness Metal Dragon
10- Red Eyes Darkness Metal Dragon
11- Red Eyes Darkness Metal Dragon
12- Horus the black flame dragon Lv8
13- Van'Dalgyon the dark dragon lord
14- Van'Dalgyon the dark dragon lord
15- Monster Reborn
16- Stamping Destruction
17- Mystical Space Typhoon
18- Mystical Space Typhoon
19- Dark Hole
20- Mind Control
21- Magic Drain
22- Magic Drain
23- Magic Drain
24- Divine Wrath
25- Divine Wrath
26- Divine Wrath
27- Mirror Force
28- Torrential Tribute
29- Seven Tools of the Bandit
30- Seven Tools of the Bandit
31- Solemn Judgement

Extra deck:

 Spoiler
1- Ally of Justice- Catastor
2- Magical Android
3- Trident Dragion
4- Trident Dragion
5- Black Winged Dragon
6- Brionac, Dragon of the Ice-Barrier
7- Goyo Guardian
8- Exploder Dragonwing
9- Black Rose Dragon
10- Stardust Dragon
11- Iron Chain Dragon
12- Mist Wurm
13- Mist Wurm
14- Red Dragon Archfiend
15- Thought-Ruler Archfiend

 "I'll now summon Blizzard Dragon in attack position. Before entering my battle phase, I'll use Blizzard Dragon's effect on your face-down- meaning that if it does survive, it can't change its battle position or attack next turn. With that done, my monsters will attack in the following order: Blizzard Dragon, Horus Lv8 then finally Masked Dragon. After Masked Dragon is done, I'll end my turn."

{table]1|2|3|4|5
|M|BD|H8|
||||[/table]
M= Masked Dragon ( ATK: 1400 , DEF: 1100)
H8= Horus, the Black-flame Dragon Lv8 ( ATK: 3000 , DEF: 1800)
BD= Blizzard Dragon ( ATK: 1800 , DEF: 1000)

(OOC: Recent edits are just where I made corrections to my hand size and contents. Also, I'm fairly sure I can push for game next turn...)

[User]
 At the arrival of Blizzard Dragon, Nex shook his head and laid a single hand down upon his deck; he surrendered the game to the dragon before him.

((So sorry for the wait! I had to dig this out of my history folder. After you played Horus, I realised that I had practically no chance. I was hoping that I could stall for time until I could get the missing three pieces into my hand, yet nevertheless...))

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 6

 Spoiler
-BEWD
-Monster Reincarnation
-Right Leg of the Forbidden One
-Exodia the Forbidden One
-Blue-Eyes Toon Dragon
-Card Destruction

 Facedown

 Spoiler
(M3) - Flamvell Guard

 Graveyard

 Spoiler
-Toon Table of Contents
-Toon Table of Contents
-Toon Table of Contents
-Blue-Eyes Toon Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Blue-Eyes White Dragon
-Trade-In
-Cards of Consonance
-White Stone of Legend
-Upstart Goblin
-Dark World Dealings
-Blue-Eyes Toon Dragon
-Trade-In
-Blue-Eyes White Dragon
-Flamvell Guard
-Flamvell Guard
-The White Stone of Legend
-Super Rejuvenation

 Removed From Play

 Spoiler
-

 False Idols  ~ 15

 Spoiler
1. Left Arm of the Forbidden One
2. Right Arm of the Forbidden One
3. Left Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Cards of Consonance
6. Super Rejuvanation
7. Super Rejuvanation
8. Swords of Revealing Light
9. Pot of Duality
10. Pot of Duality
11. Upstart Goblin
12. Dark World Dealings
13. Magical Mallet

[User] (OOC: My expected plan for victory next turn was to summon Magna Drago and tune for Brionac, then empty your field and attack for a minimum 6700- without relying on my ability to draw into Red Eyes Darkness Metal Dragon- with which I might have attempted to win using Trident Dragion instead...)


[User]
 Arena Tournament, LA1 Exhibition:  Katta  vs.  Herr Verfolger
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Katta  - Sallera
 Herr Verfolger  - Wildgeist

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+5)[ 14 ]

Purchasing a Psionic Tattoo of Force Screen (100g).

[User]
 Herr Verfolger   Reporting in.

Rolling Inittiative:  (1d20+6)[ 26 ]

No Purchases.

[User] Go ahead and start, then.

[User]
 Herr Verfoler   Round 1

Start @ M23
 Swift:  Activate Travel Devotion
 Move:  Double move to  J14 .

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @M23
Herr Verfolger Ended  @J14
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  1/10

 Arrows Left:  19 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User]
 Are you holding anything?

 Katta, Round 1

Starting in M4, holding shortbow and a masterwork arrow in one hand.  Provided the current tentative ruling in the Waiting Room holds, this arrow is also poisoned with Drow Poison.
Standard: Tap tattoo.
Swift: Activate Law Devotion to AC.
Move: To H6.

Stats:
 Spoiler
HP 9/9, AC 31 (19, 26)
Active Effects: Law Devotion 10 rounds, Force Screen 10 rounds

Done.

[User]
 Sorry....  Holding Longbow and Dragon's Breath Arow.

  Herr Verfolger  Round 2
 Swift:  Move to  I10 .
 Move:  Move to  J09 .

 Standard:  Attack Katta.

 Attack:  (1d20+9)[ 11 ]
 Damage:  (1d8+1)[ 9 ]

If Critical

 Spoiler

 Attack:  (1d20+8)[ 19 ]
 Damage:  (2d8)[ 6 ]

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @J14
Herr Verfolger Ended  @J09
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  2/10

 Arrows Left:  19 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   0 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User]
 Katta, Round 2

Swift: Activate Travel Devotion.
Free: Law to attack.
Free: Wield bow.
Move: To I8.
Standard: Attack with poisoned arrow.
Attack:  (1d20+10)[ 12 ]
Damage:  (1d4)[ 2 ]  +  (1d6)[ 3 ] , and a DC13 Fort save vs. unconsciousness.
Free: Bow to one hand.
Free: Law to AC.

Stats:
 Spoiler
HP 9/9, AC 31 (19, 26)
Active Effects: Law Devotion 9 rounds, Force Screen 9 rounds, Travel Devotion 10 rounds

Done.

[User]
 Herr Verfolger  Round 3
 Free:  5' step to  K09 .

 Full Round:  Attack Katta.

 Attack 1:  (1d20+7)[ 18 ]
 Damage 1:  (1d8+1)[ 2 ]  +1 of Fire Damage and must make a DC 15 Reflex Save or catch on fire.

If Critical

 Spoiler

 Attack:  (1d20+8)[ 11 ]
 Damage:  (1d8)[ 1 ]

 Attack 2:  (1d20+7)[ 26 ]
 Damage 2:  (1d8+1)[ 7 ]  +1 of Fire Damage and must make a DC 15 Reflex Save or catch on fire.

If Critical

 Spoiler

 Attack:  (1d20+8)[ 21 ]
 Damage:  (1d8)[ 6 ]

 End of Turn
 STATS

 Spoiler

Herr Verfolger Started  @J09
Herr Verfolger Ended  @K09
 HP  12/12
 AC 19  (10 +2 Armor +1 Shield +69 Dexterity) T 16 FF 13

 Travel Devotion:  3/10

 Arrows Left:  16 Dragonsbreath Arrows, 20 Regular Arrows, 5 MW Arrows

 Arrows Used:   3 Dragonsbreath Arrows,  0 Regular Arrows, 0 MW Arrows

 Good Hand Wielding:  Long Bow
 Off Hand Wielding:  Long Bow

 Backpack
Acid Flask X2
Alchemist Fire X1

[User]
 Both miss.

 Katta, Round 3

Swift: Move to K10.
Free: Law to attack.
Free: Drop bow.
Full-round: Full attack.
Claw 1:  (1d20+6)[ 23 ]
Damage:  (1d3+2)[ 5 ]  +  (1d6)[ 4 ]
Claw 2:  (1d20+6)[ 21 ]
Damage:  (1d3+2)[ 3 ]  +  (1d6)[ 5 ]
Bite:  (1d20+1)[ 4 ]
Damage:  (1d3+1)[ 4 ]  +  (1d6)[ 1 ]
Free: Law to AC.

Stats:
 Spoiler
HP 9/9, AC 31 (19, 26)
Active Effects: Law Devotion 8 rounds, Force Screen 8 rounds, Travel Devotion 9 rounds

Done.

[User] And that looks like match, I think.

[User] I agree...  😁   Good Fight Sallera!!!!   Always a pleasure. 😉

[User] Katta claws his way to victory!


[User]
 A slender man enters the arena, absently adjusting his glasses and brushing greying hair out his eyes.

 "Gretting to you. I am Adonai, Grand Duke of Dark World. I would like to test out my newest experiment. Would you care to entertain me?"

[User]
 (1d20)[ 15 ]
 (1d40)[ 33 ]
 (1d39)[ 13 ]
 (1d38)[ 30 ]
 (1d37)[ 27 ]
 (1d36)[ 5 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Smashing Ground
-Zombie Master
-MST
-Book of Moon
-Mezuki

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 40

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Earthbound Immortal Chacu Challhua
4. Plaguespreader Zombie
5. Paladin of the Cursed Dragon
6. Paladin of the Cursed Dragon
7. Pyramid Turtle
8. Pyramid Turtle
9. Pyramid Turtle
10. Zombie Master
11. Zombie Master
12. Spirit Reaper
13. Red-Eyes Zombie Dragon
14. Red-Eyes Zombie Dragon
15. Shutendoji
16. Shutendoji
17. Sangan
18. Dandylion
19. Foolish Burial
20. Zombie World
21. Zombie World
22. Zombie World
23. Terraforming
24. Book of Life
25. Book of Life
26. Book of Moon
27. Book of Moon
28. Mystical Space Typhoon
29. Smashing Ground
30. Call of the Mummy
31. Everliving Underworld Cannon
32. Pyramid of Wonders
33. Royal Decree
34. Royal Decree
35. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Archfiend Zombie-Skull
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 A single warrior steps forward, a large sword on his back and a shield-like object with what appear to be several gems embedded in it on his arm.  He draws his blade and points it at his foe.   "You will not be allowed to continue your dark experiments unopposed!  Have at you!"
  Initiative!  - (1d20)[ 16 ]
  Draws!  - (1d40)[ 7 ]  (1d39)[ 28 ]  (1d38)[ 23 ]  (1d37)[ 7 ]  (1d36)[ 1 ]
 Endless Army

 Spoiler
Main Deck (40)

 Spoiler

 Koa'ki Meiru Bergzak
 D. D. Assailant
 Pilgrim of the Ice Barrier
 Mystic Swordsman LV 4
 Goblin Attack Force
 D. D. Warrior Lady
 Torapart
 Jutte Warrior
 Sword Master
 Field-Commander Rahz
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Dark Hole
 Torrential Tribute
 Call of the Haunted
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Soul Rope
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Solemn Judgment
 Mirror Force
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole

Extra Deck (15)

 Spoiler

 Chimeratech Fortress Dragon
 X-Saber Wayne
 Goyo Guardian
 Gaia Knight, the Force of Earth
 Brionac, Dragon of the Ice Barrier
 Black Rose Dragon
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User]
 "It appears I have drawn faster than you!  Prepare yourself!"
 "I will keep myself prepared with a defensive monster, hidden by magic!  Next, I will set two mystical abilities so they can be used later.  Your turn, foe!"

{table]-|-|?|-|-
-|?|-|?|-[/table]
8000 LP
Set Cards:

 Spoiler
Monster:

 Jutte Warrior

Spell/Trap:

 Soul Rope
 Soul Rope

Position:

 Spoiler
Hand: 3

 Spoiler
Torapart
Call of the Haunted
Koa'ki Meiru Bergzak

Graveyard: 0

 Spoiler
None!

Removed from Play: 0

 Spoiler
None!

Main Deck: 34

 Spoiler

 D. D. Assailant
 Pilgrim of the Ice Barrier
 Mystic Swordsman LV 4
 Goblin Attack Force
 D. D. Warrior Lady
 Sword Master
 Field-Commander Rahz
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Dark Hole
 Torrential Tribute
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Solemn Judgment
 Mirror Force
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Torapart
  Soul Rope
  Call of the Haunted
  Jutte Warrior
  Koa'ki Meiru Bergzak
  Soul Rope

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 X-Saber Wayne
 Goyo Guardian
 Gaia Knight, the Force of Earth
 Brionac, Dragon of the Ice Barrier
 Black Rose Dragon
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User] (And I forgot to roll.   (1d35)[ 24 ] )

[User]
 "My experiment would be naught without one to oppose it. How much of a challenge are you, I wonder...?"
 (1d35)[ 31 ]
 "Let us begin. I shall activate my Mystical Space Typhoon, obliterating the spell hidden in the second row. I shall summon Mezuki to the field; he will eliminate your face-down monster. If you are powerless to stop me, I shall end my turn with a backrow. Your turn once more, as the experiment goes on."

{table=head]1|2|3|4|5
-|-|M|-|-
-|-|F|-|-[/table]
 M ezuki -  1700 /800

 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-Smashing Ground
-Zombie Master
-Everliving Underworld Cannon

 Facedown

 Spoiler
(S/T3) - Book of Moon

 Graveyard

 Spoiler
-MST

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 40

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Earthbound Immortal Chacu Challhua
4. Plaguespreader Zombie
5. Paladin of the Cursed Dragon
6. Paladin of the Cursed Dragon
7. Pyramid Turtle
8. Pyramid Turtle
9. Pyramid Turtle
10. Zombie Master
11. Zombie Master
12. Spirit Reaper
13. Red-Eyes Zombie Dragon
14. Red-Eyes Zombie Dragon
15. Shutendoji
16. Shutendoji
17. Sangan
18. Dandylion
19. Foolish Burial
20. Zombie World
21. Zombie World
22. Zombie World
23. Terraforming
24. Book of Life
25. Book of Life
26. Book of Moon
27. Book of Moon
28. Mystical Space Typhoon
29. Smashing Ground
30. Call of the Mummy
31. Pyramid of Wonders
32. Royal Decree
33. Royal Decree
34. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Archfiend Zombie-Skull
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 "Your magicks have destroyed my  Soul Rope ! How unfortunate, however, that while your attack finished my  Jutte Fighter , I had another  Soul Rope  lying in wait!  I will activate it, paying the necessary life points to bring forth my  Field-Commander Rahz !  He shall ready  D. D. Warrior Lady  for battle at the top of my deck."
 "If that is all, it is my turn."

His sword swings and he drives it into the ground.   "Now!  Join my forces,  Torapart !  With him, I shall initiate the magic of the Synchro Summon!  Goyo Guardian , come forth!  Now, strike down his Mezuki!  And should it be destroyed, it will join my side of the fiend in my defense!"
 "I shall then set another card before I allow the turn to pass."

{table]-|-|GG|-|-
-|-|?|-|-[/table]
GG -  Goyo Guardian  (ATK) 2800/2000
7000 LP
Set Cards:

 Spoiler
Monster:

 None!

Spell/Trap:

 Call of the Haunted

Position:

 Spoiler
Hand: 2

 Spoiler
Koa'ki Meiru Bergzak
D. D. Warrior Lady

Graveyard: 5

 Spoiler
Soul Rope
Jutte Warrior
Soul Rope
Field-Commander Rahz
Torapart

Removed from Play: 0

 Spoiler
None!

Main Deck: 32

 Spoiler

 D. D. Assailant
 Pilgrim of the Ice Barrier
 Mystic Swordsman LV 4
 Goblin Attack Force
 Sword Master
 Field-Commander Rahz
 Field-Commander Rahz
 Marauding Captain
 Marauding Captain
 Marauding Captain
 Command Knight
 Command Knight
 Command Knight
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Rose, Warrior of Revenge
 Dark Hole
 Torrential Tribute
 Solidarity
 Solidarity
 Solidarity
 Soul Rope
 Reinforcement of the Army
 The Warrior Returning Alive
 The Warrior Returning Alive
 Monster Reborn
 Solemn Judgment
 Mirror Force
 Mystical Space Typhoon
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
  Torapart
  Soul Rope
  Call of the Haunted
  Jutte Warrior
  Koa'ki Meiru Bergzak
  Soul Rope
  Field-Commander Rahz
  D. D. Warrior Lady

Extra Deck: 15

 Spoiler

 Chimeratech Fortress Dragon
 X-Saber Wayne
 Goyo Guardian
 Gaia Knight, the Force of Earth
 Brionac, Dragon of the Ice Barrier
 Black Rose Dragon
 X-Saber Urbellum
 Ally of Justice Light Gazer
 Colossal Fighter
 Colossal Fighter
 Colossal Fighter
 Red Dragon Archfiend
 Stardust Dragon
 Ally of Justice Field Marshal
 Mist Wurm

[User] "Tut, tut. I find your haste irritating; you did not think to ask whether I wished to respond to the summoning of Rahz? I choose to activate my Smashing Ground in my second Main Phase, obliterating Rahz before your turn takes place. You may now take your turn from the top; draw your Warrior Lady and begin again. Of course, I still have my backrow in place, to clarify the point."

[User]
 (Very sorry to interrupt your Duel, but it's only now that I've noted tgva's use of Soul Rope.

 http://yugioh.wikia.com/wiki/Card_Rulings:Soul_Rope

Soul Rope, as per rulings, & being a Normal Trap Card that doesn't alter ATK &/or DEF or state that it can or should be activated in the Damage Step, can not be activated during the Damage Step, which is when monsters are destroyed by battle.

 http://yugioh.wikia.com/wiki/Breakdo...e_Battle_Phase

Ergo, using Soul Rope when your monster is destroyed by battle is an illegal move, if I understand the rules correctly.  Sorry for the inconvience & the interruption, & any displeasure this caused/causes for you.)

[User] ((I'm willing to overlook it for this duel if tvga is. I can counter his play in any case, even if it's not optimal for either of us. Nevertheless, I'm willing to play this game without that ruling, but he should keep the ruling in mind in future.))

[User] (Bleh, well I concede then, since this deck doesn't function without Soul Rope and I've basically cheated to get to this point.)


[User]
 Arena Tournament, Round 109:  Boris  &  Wise William  vs.  blasty  &  Cole
 Map:
 Spoiler

 XP Award:  300 XP to each non-DQd member of winning team
 GP Award:  300 GP to each non-DQd member of winning team

 Boris  - Fitz
 Wise William  - King_of_GRiffins
 blasty  - jvluso
 Cole  - ybot

 All Combatants, please roll initiative and declare any final purchases

Prior to the match start you may privately plan by spoiler or PM with your partner, but after the start any communications will need to be done in character inside the arena as rules allow.

[User]
 Checking in and no purchases

 Fitz

[User]
 Checking in, wish I had an extra 30gp though.

Team Psychic

 Spoiler

Team Psychic vs. Team Arcane. Looking at them, one will probably plan to get within 30 and spam color spray, and the other plans to... have no means of attacking us at all? Or at least has no listed weapons and spells. I'm not too familiar with Warmages.

I guess our tactics should be stay out of range and shoot 'em (easy enough). If they get too close, I can get a 2 round summon that has a 40 move speed. Color spray should go down in one hit from it (period), and Blasty... Maybe 2-3, but if we're sniping we might be good.

I feel bad I don't have a super long-range power.

[User]
 team psychic

 Spoiler
 warmage looks set up to try and one shot someone with a magic missile, they get sorcerer type casting, know all warmage spells(anything like lesser orb or magic missile) and add Int mod to damage on spells

[User]
 team psychic

 Spoiler

And back home, did some looking through the books. He's got one long ranged spell, but I'm not more worried about it that than magic missile. Everything else requires a ranged touch attack, and we're... okay on that. I got some Defensive Precog for an extra +1Ac, but not sure it'll help too much... may as well use it really.

You have DR, so you might be okay, I think...

[User]
 checking in
initiative  (d20+1)[ 8 ]

jvluso:

 Spoiler
looks like the have few hit points and we can just magic missile them to death.

[User]
 Oh yeah, that Initiative thing.
Initiative:  (1d20+2)[ 15 ]

I'll let Fitz choose where he wants to stand first.

[User]
 checking in

init -  (d20-1)[ 10 ]

Boris - Where is the power 'force shield' from?

blasty will start in B11 holding his light shield, with his tower shield on the ground in A11.

Team Arcane

 Spoiler
yep, 14 is probably more than one missile, but 4 is easily a secondary missile if they stay within 15 ft of each other. Init is important. Hopefully force shield has no relation to the spell shield.

[User]
 Boris' inititive
  (1d20+1)[ 19 ]

 force sheild should ne force screen from psionics (basically a psionic version of shield that doesn't bounce magic missiles )

Boris will start in A10 sling loaded in hand

 fitz

[User]
 force screen link on srd

   http://www.d20srd.org/srd/psionic/po...orceScreen.htm

 would have thought the misspelling was picked up at checking, so will not use if anyone considers this unfair

 amd make that boris in Y10 forgot which end was ours...don't think the casters would want a melee guy right next to them ;-)

team psychic

 Spoiler
 cole will be able to fight until -10 hp looks like trying to avoid thier spells getting us then clear up, am thinking go with long range to try and snipe them down then close with advantage of numbers? or we could just rush them?

Fitz

[User]
 Fitz you can start you won initiative

starting in B10 with scythe and buckler

spells and stuff

 Spoiler
spells:
launch bolt 3
color spray 2
magic missile 1
swift expidious retreat 1

soulmelds:
rageclaws

[User]
 Ok assuming no other issues (are you guys ok with force screen)

 boris moves to z14
  assuming nothing blocking LOS

 looses slingshot at blasty
 to hit at 2nd range inc
  (1d20-1)[ 7 ]
  damage
  (1d4+4)[ 7 ]

 if crit
   (1d20-1)[ 17 ]
  damage
  (1d4+4)[ 8 ]

 done unless anything further needed

[User]
 guess i fail to hit anything (even passing squirrells)

 done

stats

 Spoiler
 ac 15, hps14, location z14, psionicly focused, in hand sling
  remaining slingshot 9, fort +5   ref  +1   will +2

[User]
 Prior to Entering, I buy a sling and 20 bullets (2sp)

 Wise William

Starting in Z10
Sling in one hand, Power Stone in other
Manifesting Inertial Armour
Move to Z 8

Stats

 Spoiler

HP: 4/4
AC 16, FF 14, T 12
F1/R2/W4
Location Z8
PP: 5/6

Psionicly Focused
Hand: Sling (20)
Hand: Power Stone [A]
Mount: Empty

Effects: Intertial Armour (1 hour) [Started Round 1]

 End Turn

[User]
 blasty - round 1

assuming the targeting is legal:

move to D9
cast a spell, spellcraft DC 16

 Spoiler
magic missile

a beam flies out of his fingertips as he finishes the spell, striking unerringly at Wise William
damage -  (d4+5)[ 8 ]

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

[User]
 William falls over unconscious and bleeding.

Stats

 Spoiler

HP - -4/4, Stabalize check next turn

[User]
 Cole round 1

move: move to G15
standard: cast a spell
spellcraft DC16

 Spoiler
magic missle

a magical missile shoots at boris dealing  (d4+1)[ 4 ]
spell falure 5 or less fails  (d100)[ 22 ]

done

stats

 Spoiler
hp 3/3
ac 12
buffs:
rageclaws
spells:
launch bolt 3
color spray 2
magic missile 0
swift expidious retreat 1

[User]
 thought this wouldn't go well

 Spoiler
Boris moves to v7

 need Los

 Spoiler
HP: 10/14
AC 15, FF 14, T 11
F5/R1/W2
Location v7
PP: 1/1

Psionicly Focused
Hand: Sling (9)

[User] Why do you need LoS? We can all see each other.

[User]
 Master Ref PsiDog

LoS doesn't quite exist from everyone to everyone.

 LoS

Boris

 Spoiler
LoS to Cole is in G15
No LoS to Blasty

blasty

 Spoiler
You loose LoS to Boris as he moves north-west out of W8.
Cole is in G15

Cole

 Spoiler
Blasty is in D9
Boris is in V7

[User]
 ok i'm done

 cheers
  Fitz

[User]
 blasty - round 2

 Spoiler

move to E6

turn not done, need LoS

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3

sudden extend: 1
sudden still: 1
sudden maximize:1
sudden empower:1
Arcanists gloves: 2

[User]
 Refs:
 Spoiler
Nyar.

Boris:
 Spoiler
Blasty is in E6.

blasty:
 Spoiler
Boris is in V7.  Cole is in G15.

Cole:
 Spoiler
Blasty is in E6.

[User]
 blasty - round 2, part 2
LoS:

 Spoiler
swift - activate Arcanists gloves
standard - cast a spell, spellcraft DC16

 Spoiler
sudden maximized, sudden empowered magic missile

two missiles fly from his fingers to strike Boris
He takes half of  (2d4)[ 3 ]  plus 14 damage.

turn done

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:2

sudden extend: 1
sudden still: 1
sudden maximize:0
sudden empower:0
Arcanists gloves: 1

[User]
 and that will end the round,  as boris falls

 just couldn't get out of LOS long enough

 Fitz

[User]
 High Ref Candycorn
 Blasty and Cole pew pew their way to victory!

[User]
 can someone check blasty,s last damage please? Doesn,t look right
 Match call will stand though (min damage should get boris unconcious)

 Cheers
   fitz

[User] It is slightly low, aye.  CL3 MM is 2d4+2, maximized for 10, +4 from warmage edge for 14, so that part's correct, but the empower should add half of 2d4+2 rather than half of 2d4, so 1 more damage.

[User]
 Yes, I checked that the damage dealt was sufficient to drop you before I called the match.

Remember, as Sallera showed: 1d4+1 is not "A variable number between 1 and 4, plus a static number 1."

It is "A variable number between 2 and 5"

That entire amount is multiplied by empower.


[User]
 The first thing you noticed was the smell, then the water, then the rats.
You have been teleported into the sewer system, a maintenance hatch is above you.
To your left is a large alcove which leads to what could very loosely be called a sleeping quarters, a large bedroll has been laid out, with a small amount of food nearby. Upon the bedroll a letter lies, addressed to you. A series of levers are also apparent in the room, with the words  FLOW CONTROL  labelled above them.

[User] Shagbag crosses to the alcove and reads the letter.

[User]
 Compared to you, the letter is tiny, making it hard to read properly. But eventually you can read the short message.
 Dear Shagbag
Congratulations on accepting my invitation and best of luck in the contest.
As a sporting chance to all contestants, I have made it impossible to locate one another via magical means, this will allow each of you to utilize your own cunning to find your foes when needed. If you are to become Lord Assassian, you will find reliance on your own abilities, rather than magic, is far more useful.
Incased in the box is a small device with which you may contact your Sponser, who will aid you in many ways. Please Open the box immedietly to recive your first assignment.
Best regards
 The Spider
P.S Show the world that you are more than just a dumb brute.

[User]
 Shagbag carefully refolds the letter and puts it back in the envelope.  Setting the envelope beneath the stash of food, Shagbag turns to the box.   Shagbag must thank Lord Assassin for preventing strong magic from finding Shagbag.  Make Shagbag's job much easier.

Shagbag lifts and opens the box.

[User]
 The Moment you open the box somthing springs out, a small worm like creature tears out and lands on your skin, beofre you can stop it the creature burrows into your skin, leaving a fine pool of blood behind it. A sharp pain runs through your arm, then your chest, in less than ten seconds the creature has reached your brain. A sharp pain in your head makes it seem like your life is over
Then you hear a voice
~Greetings and salutations Shagbag~

[User]
 Shagbag roars in pain, dropping to his knees as he undoes the chinstrap just enough to rip the helm off his head.  Throwing the helm to one side, Shagbag slams a fist against the wall repeatedly as the pain spikes.

When he hears the voice, he pants deeply and blinks, collecting himself.  He looks around, seeing no one.   "Worm thing . . . talk to Shagbag?"

[User] ~No my dear boy~ the voice says, ~The worm is simply a go between, a link for yourself to contact me...your sponser. How rude of me, I use your name and do not tell you mine! I am Quentin, a pleasure to meet you aqquantance.~

[User] Shagbag hits the wall again, partly in frustration and partly from the residual pain.   "Shagbag want Quentin find other way of talking.  Shagbag not like having worm in Shagbag's head.  Shagbag's head Shagbag's own, and no want Quentin to hear Shagbag's thoughts.  Shagbag strong enough to cut worm out."

[User] ~Cutting the worm out would not be a smart idea my boy, its attached to your brain you see, so removing it, would remove a section of your brain...which would kill you. So I'm afriad you willl have to put up with this.~

[User]
 Shagbag chuckles.   "Shagbag hear others say same thing.  Shagbag live longer than all others.  But perhaps Shagbag not convince Quentin to get worm out of Shagbag's head by risking Shagbag's own life.  If Quentin hear Shagbag's thinking, then Shagbag take off magic food ring.  It make Shagbag so hungry he go mad.  Shagbag think if Quentin listening to thoughts, Quentin go mad too.  It also make Shagbag hard to hide if Shagbag eat most of village.

Shagbag not have problem with Quentin.  Shagbag have problem with worm.  Quentin be nice, Quentin fix worm for Shagbag."


[User]
 It's a warm day, although the breeze coming from across the bay carries a chill to it. If you look south you can see icebergs out in Ice Mouth Bay.

To the north of Swiftwater, you can just see the Kharolis mountains, and to the south Icereach glacier looms.

For whatever reason, you've come to the town of Swiftwater, and have been recruited by a quite distracted mayor into investigating stories of a rampaging barrow wight that is terrorising some of the western farmsteads (or, at least, you started following the people who were recruited to investigate). If you could investigate the stories of ogres in the area too, it would be appreciated, and oncorporated in your pay. He's been unspecific as to your pay, but it was implied that anything you found in the wight's barrow was yours to keep so long as you dealt with the wight first.

So now you're stood on the steps of the town hall. What now?

[User] Silvanass turn to his new companions.  "I am Silvanass Caladon, wizard."  He bows his head.   Great, a human and a kender.   He thinks to himself.

[User] Standing tall as he can,  "Good day, I am Derkin Fullpockets, at least I someday hope to be,"  the little kinder speaks clearly as he leans on his hoopack.

[User] "Hope to be? You mean you pockets are not full? That's hard to believe."  Silvanass leans on his staff, and bends over to Derkin's hight.


[User]
 Chapter One
You travel down the path you've been following for a few days now, wondering if the old mans words were true, you curse in your head, he probably robbed you, sneding you off on some unknown path to get lost in the forest forever. But you hear a noise, and pause, you faintly hear footsteps walking in the forest, quiet, but they're there, you think, the man sent me somewhere to rob me, these must be bandits of his, the tower of... Suddenly your knocked in the side and sent sprawling across the path into the forest, and you notice quite suddenly that you're falling, rather fast, and then the world goes black, you think you notice a brief flash of red, and white, but you can't be sure.

 Spoiler
Fortitude save required! (Roll about 4)


[User] No text....


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_|D_
1||||
2||||
3||||
4||||
5||||
6||1||[/table]

There is a door at A-2, north side. The torch is at A-1.

DM notes:
 Spoiler
 Sheet

[User]
 Common takes some time to acquaint himself with all of his new animal friends.

His puppies were reared to have the Weapon Focus (Claw) feat instead of Stealthy, except for Sparky, who has the Toughness feat. All have the Multiattack feat from being Magebred. They are thick-skinned breeds for +2 natural armor.

His rats were reared to have the Weapon Focus (Bite) feat instead of Stealthy, and have the Alertness feat from being Magebred. They are thick-skinned breeds for +2 natural armor.

Common carefully pulls two little leather jerkins over Sparky and Ginger, puts a torch in Tom's mouth, then throws the pooch on a flyby path past the already lit torch. Hey, it works in Zelda games, right?

[User]
 I'm...
I...
Errrr..

Ok, make a melee touch attack roll using him, and a ranged one for yourself, and I'll see if you pulled it off...

[User]
 Woof! Yip!
 (1d20+2)[ 16 ]  vs AC 5 to hit the adjacent square, and  (1d20+6)[ 24 ]  unmodified melee attack w/ weapon finesse.

[User] You have a lit torch, and you didn't even disturb the first torch. Impressive.

[User] Common grabs a rat and takes to the air. She flies above the door, flips upside down, and pokes the door with a  rattus norvegicus . If nothing happens, the animal parade lines up at the door, torch-bearing puppy first, and Common slides the door open.

[User] The door opens to reveal a 5' square room, with a note hanging from the ceiling, around 10-15' from the ground.

[User]
 "Onwards, valorous canines! To die in the first room is a fate befitting the best of halflings!"

After shooing the dogs back a ways, Common attempts to read the note.

...of course, he's illiterate, so this likely does not go over well.

[User]
 It does not. I don't even know what to say here.

Also, it's a fair ways above you.

[User]
 I can fly.

Common searches the room top to bottom, take 20. No trapfinding, so he's limited to DC 20 or below.

[User]
 This room contains nothing else.

The first room contains nothing except the torch and door.

...Make a spot check, I guess?

[User]
 "Hrrrrrrnnngh!"

Common stares at something really hard.

 (1d20-3)[ 16 ]

[User] You notice that the torch is unnaturally still. It doesn't seem like it has shifted even slightly during your explorations.

[User]
 "Oh goodie! Magic!"

Common throws a rat at the torch.

[User] The rat bounces off the torch. It also needs to make a reflex save vs being ON FIRE.

[User]
 "Blackie, noooo! I'm so sorry!"

Reflex:  (1d20+6)[ 15 ]

[User]
 Common attempts to wrestle the offending torch off the wall (i.e., twist it about in its sconce to reveal the secret door!).

...

I can hope.

[User]
 Passed save.

 The torch still didn't move in the slightest, it seems like it's completely fixed to the bracket..

EDIT: Ninja.

You do indeed wrench it about and reveal the secret door. It and half of the bracket come off in your hands, and the wall falls inwards, revealing a door.

[User]
 Common slides the door open and thrusts Tom outside in outstretched arms.

"Bark if something doesn't kill you!"

[User] Bark. Bark.

[User]
 "Oh Tom, hold back on the enthusiasm until something happens! No need to get yourself worked up over nothing!"

Common flies outside, still carrying torch!Tom, careful not to step on the ground.

[User] Spot check please..

[User]
 "Look Tom, can you see the Gumdrop Mountains? They're so pretty!"

 (1d20-3)[ 14 ]

[User]
 To the west:

Split north after 5', dead end after 15'.

To the east: turns south after 25', with an odd looking wall at the north of that corner.

[User]
 "Come along children, we're going for a walk!"

Common scoots inside the room briefly, waiting for his powers of flight to return. While inside, he scoops up Sparky and a rat.

After zipping outside and fifteen feet down the hall, he chucks the rat at the strange looking wall. Everyone else follows along; rats on the walls at +5 elevation, four to a square, puppies in a trailing line behind. Common flies along at +5 elevation, and has sufficient flight for three more rounds.

[User]
 Making a hole reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_|G_
1|||||||
2|||||||
3||||1|||
4|||||||
[/table]

Doors at G4 east, A2. You are outside F4.
There is a kobold wearing a chain shirt and holding a short sword.
Initiative: (1d20+5)[ 15 ]

[User]
 "Goodness gracious Blackie, what is it? You look scared half to death!"

Blackie is outside the door; Common & Co. are ten feet to the west of it.

Initiative:  (1d20+4)[ 17 ]

[User]
 "Blackie, hold on! I'm comin' for ya!"

Common flies to "F-5" +10 elevation, flips upside down, and launches Sparky at the kobold's square.

 (1d20)[ 9 ]  vs AC 5 to hit a square,  (1d8)[ 3 ]  splash miss on miss.

Blackie runs forward, entering the kobold's square, provoking an AoO if it has combat reflexes. Regardless, he noms the kobold.  (1d20+7)[ 26 ]  vs flatfooted AC for 1 damage.

Checking result of Sparky toss...

[User]
 Sparky full attacks the kobold.

Claw1:  (1d20+6)[ 18 ]  for 1 damage
Claw2:  (1d20+6)[ 10 ]  for 1 damage.
Bite:  (1d20+4)[ 8 ]  for 1 damage.

Puppies have 30 ft movespeed, which allows all three remaining in the hallway to reach the kobold's square (20 ft, 25 ft, and 30 ft of movement, respectively) and make a claw attack.

Ginger claw:  (1d20+7)[ 10 ]  for 1 damage.
Scrappy claw:  (1d20+7)[ 21 ]  for 1 damage.
Jack claw:  (1d20+7)[ 14 ]  for 1 damage.

The remaining nine rats fill up E-3, E-4, D-4, and C-4, two to a space, with one in F-4.

The attacking creatures are forced out of the kobold's space after entering it, the kobold not being large enough for them to occupy the space more permanently. I don't particularly care where they end up; each rat space can hold two more tiny creatures.

[User]
 3 hits.

He tumbles around a bit:

 (d20+10)[ 14 ]  (Doesn't have to enter any of their squares, so no AoO anyway.)
He no likey, and attacks the one that full attacked:

 (d20+6)[ 23 ]
  (d20+6)[ 25 ]

for  (d4+4)[ 5 ]  and  (d6+1)[ 4 ]  and  (d6)[ 5 ]   maybe.

[User]
 "Sparky!"

Tom drops his torch. Common chucks the puppy at the kobold.

 (1d20)[ 10 ]  vs AC 5,  (1d8)[ 5 ]  splash miss.

[User]
 Tom full attacks.

Claw:  (1d20+7)[ 10 ]  for 1
Claw:  (1d20+7)[ 27 ]  for 1
Bite:  (1d20+4)[ 22 ]  for 1.

Blackie & Co enter the space and full attack, provoking AoOs.

Bite:  (1d20+7)[ 8 ]  for 1
Bite:  (1d20+7)[ 11 ]  for 1
Bite:  (1d20+7)[ 16 ]  for 1
Bite:  (1d20+7)[ 14 ]  for 1
Bite:  (1d20+7)[ 21 ]  for 1
Bite:  (1d20+7)[ 15 ]  for 1
Bite:  (1d20+7)[ 22 ]  for 1
Bite:  (1d20+7)[ 13 ]  for 1
Bite:  (1d20+7)[ 27 ]  for 1
Bite:  (1d20+7)[ 14 ]  for 1

Ginger, Scrappy, and Jack also full attack.

Claw:  (1d20+7)[ 14 ]  for 1
Claw:  (1d20+7)[ 12 ]  for 1
Bite:  (1d20+4)[ 10 ]  for 1.

Claw:  (1d20+7)[ 15 ]  for 1
Claw:  (1d20+7)[ 22 ]  for 1
Bite:  (1d20+4)[ 5 ]  for 1.

Claw:  (1d20+7)[ 16 ]  for 1
Claw:  (1d20+7)[ 9 ]  for 1
Bite:  (1d20+4)[ 10 ]  for 1.

Sparky tries to stabilize!  (1d100)[ 31 ]

[User] Well, on one hand, the dog dies. On the other, the kobold drops hard.

[User]
 AoO:  (d20+6)[ 13 ]  for  (d4+4)[ 7 ]

150Xp, leg warmers (+2 tumble), small short sword and chain vest.

[User]
 AoO miss. 10 rats, 4 puppies remain.

Common sings a funeral dirge for Sparky, then reverently removes his leather barding and slides it onto Blackie.

Blackie then CdGs the kobold by nomming out his eyes.

 Loot?

What's down the southern passage?

[User] 30', then turns east.

[User] Tom picks up the torch. Common & Co. press on as previously stated until something interesting shows up. Common touches down in corners after every 120 feet or so.

[User] the corridor east goes a LONG way. After 10', there's a split north, which is also a long corridor, with the door to the kobold's room on the west wall after 35'.

[User] Lefthand rule says north, past the kobold's room.

[User]
 At the end of the corridor, there's a note on the wall, but you can't read so blah.

Door!!

[User]
 Pick up a second puppy. Everyone gathers outside the door as best as they are able (4 tiny creatures/square; 1 group outside, 1 group first square left or up depending on map, 1 group first square right or down, Blackie on wall across the hall from the door).

Open door from above.

[User]
 You meet The colorspray guy!!!

 (d20+2)[ 13 ]

He's 30' north from the door, in the northeast corner, with the illusionary beast 5' southwest of him.

[User]
 Common floats into the room at +10 elevation and gyrates his hips suggestively. He then throws a puppy, which begins the invasion.

Puppy toss:  (1d20-2)[ 17 ]  vs AC 5.

[User]
 Puppy love!

Claw:  (1d20+7)[ 15 ]  for 1
Claw:  (1d20+7)[ 13 ]  for 1
Bite:  (1d20+4)[ 13 ]  for 1

The two other puppies in the hall charge.

Charging claw:  (1d20+9)[ 19 ]  for 1
Charging claw:  (1d20+9)[ 24 ]  for 1

Sparky barks in Common's arms, nearly dropping his torch.

The rats swarm into the room, completely surrounding the caster but unable to reach his square. (Assume even distribution of rats/puppies in all squares around him on the side with Common; can't be more precise without a room map.)

[User]
 many hits. Attempt at defensive casting:

 (d20+5)[ 15 ]

If success, everything not in the same row as him needs to make a will save (except for you.)

[User]
 Rat1group1: (1d20+1)[ 16 ]
Rat2group1: (1d20+1)[ 9 ]
Rat3group1: (1d20+1)[ 3 ]
Puppy1group1: (1d20+1)[ 20 ]

Rat1group2: (1d20+1)[ 20 ]
Rat2group2: (1d20+1)[ 20 ]
Rat3group2: (1d20+1)[ 12 ]
Puppy1group2: (1d20+1)[ 21 ]

[User]
 Sparky drops the torch. Common flings him after floating closer.

 (1d20)[ 5 ]  vs AC 5, potential splash miss:  (1d8)[ 3 ]

[User]
 Cast spell: Mass Puppy Love.

Puppies 5ft into square/are pushed out after as appropriate.

Sparky full attack:

Claw:  (1d20+7)[ 20 ]  for 1
Claw:  (1d20+7)[ 11 ]  for 1
Bite:  (1d20+4)[ 6 ]  for 1

Ginger full attack:

Claw:  (1d20+7)[ 20 ]  for 1
Claw:  (1d20+7)[ 21 ]  for 1
Bite:  (1d20+4)[ 13 ]  for 1

Jack full attack:

Claw:  (1d20+7)[ 25 ]  for 1
Claw:  (1d20+7)[ 25 ]  for 1
Bite:  (1d20+4)[ 21 ]  for 1

Scrappy full attack:

Claw:  (1d20+7)[ 9 ]  for 1
Claw:  (1d20+7)[ 21 ]  for 1
Bite:  (1d20+4)[ 17 ]  for 1

Rats 5ft and nom:

Bite:  (1d20+7)[ 21 ]  for 1
Bite:  (1d20+7)[ 17 ]  for 1
Bite:  (1d20+7)[ 18 ]  for 1
Bite:  (1d20+7)[ 27 ]  for 1
Bite:  (1d20+7)[ 26 ]  for 1
Bite:  (1d20+7)[ 21 ]  for 1
Bite:  (1d20+7)[ 21 ]  for 1
Bite:  (1d20+7)[ 8 ]  for 1
Bite:  (1d20+7)[ 26 ]  for 1
Bite:  (1d20+7)[ 14 ]  for 1

[User]
 Super dead, but gets 1 AoO.

 (d20-1)[ 13 ]  for  (d8-1)[ 7 ]

150XP, chain shirt, longsword.

[User] Carry on, standard procedures.

[User] There are 6 other exits from this room. 1 south,2 east, 2 north, 1 west.

[User] Out the door I came in from, lefthand rule, ignoring other doors that lead into this room.

[User]
 Door!

Opening the door reveals: STABSY!!!

STABSY LOVE PUPPIES.

 (d20+2)[ 11 ]

EDIT: 15' from door.

[User]
 COMMON LOVES PUPPIES MORE. COMMON KEEP OUTSIDE ROOM WHERE DOORWAY GIVES COVER.

Initiative:  (1d20+4)[ 22 ]

[User]
 COMMON THROW PUPPY BOMB.

 (1d20)[ 18 ]  vs AC 5,  (1d8)[ 6 ]  splash miss.

[User]
 Puppy noms!

 (1d20+7)[ 12 ]  for 1
 (1d20+7)[ 25 ]  for 1
 (1d20+4)[ 11 ]  for 1

Other two puppies run forward and claw.

 (1d20+7)[ 23 ]  for 1
 (1d20+7)[ 20 ]  for 1

Stabsy is within range of rat group 1, which moves into his square and omnomnoms.

 (1d20+7)[ 22 ]  for 1
 (1d20+7)[ 24 ]  for 1
 (1d20+7)[ 8 ]  for 1
 (1d20+7)[ 24 ]  for 1

The remaining rats take up position around stabsy.

[User]
 OWWWWW!!!!!

BAD PUPPY, NO BITE STABSY.

Smack.

 (d20+5)[ 18 ]  for  (2d6+6)[ 14 ]

[User]
 AC 20 puppy sez no.

Common attempts to chuck Sparky:  (1d20)[ 14 ]  vs AC 5.

Common casts Mass Puppy Nom!

 (1d20+7)[ 20 ]  for 1
 (1d20+7)[ 20 ]  for 1
 (1d20+4)[ 22 ]  for 1

 (1d20+7)[ 25 ]  for 1
 (1d20+7)[ 23 ]  for 1
 (1d20+4)[ 15 ]  for 1

 (1d20+7)[ 15 ]  for 1
 (1d20+7)[ 8 ]  for 1
 (1d20+4)[ 23 ]  for 1

If Sparky lands square:

 (1d20+7)[ 26 ]  for 1
 (1d20+7)[ 18 ]  for 1
 (1d20+4)[ 19 ]  for 1

else use only top roll as he enters the square.

Rats:

 (1d20+7)[ 17 ]  for 1
 (1d20+7)[ 24 ]  for 1
 (1d20+7)[ 9 ]  for 1
 (1d20+7)[ 8 ]  for 1
 (1d20+7)[ 13 ]  for 1
 (1d20+7)[ 23 ]  for 1
 (1d20+7)[ 24 ]  for 1
 (1d20+7)[ 26 ]  for 1
 (1d20+7)[ 21 ]  for 1
 (1d20+7)[ 13 ]  for 1

[User]
 AoO, but otherwise dead.

 (d20+5)[ 7 ]  for  (2d6+6)[ 12 ]

[User]
 None of those should provoke AoOs, being 5ft steps for full attacks, not that it matters.

Onwards and upwards!

[User]
 *grumbles about silly weight rules*

You walk FOREVER.

Notecard, 2 of, one white one black.

[User]
 When was the last time these things were actually helpful and not confusing or deadly?

Fold them up into paper airplanes and toss them down the hallway.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||||
3||||
4||||
5||||[/table]
The room contains...nothing? Make a spot check.

[User]
 I disbelieve the room!

Spot:  (1d20-3)[ 8 ]

[User] nothing stands out as unusual.

[User] Poke. I'm actually waiting on your post for once. 😛


[User]
 When all seems lost

 Spoiler
1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost
6 Cloudpost
7 Cloudpost
8 Cloudpost
9 Voltaic Key
10 Voltaic Key
11 Voltaic Key
12 Voltaic Key
13 Staff of Domination
14 Staff of Domination
15 Staff of Domination
16 Staff of Domination
17 Urza's Power-Plant
18 Urza's Power-Plant
19 Urza's Power-Plant
20 Urza's Power-Plant
21 Urza's Tower
22 Urza's Tower
23 Urza's Tower
24 Urza's Tower
25 Urza's Mine
26 Urza's Mine
27 Urza's Mine
28 Urza's Mine
29 Vesuva
30 Vesuva
31 Vesuva
32 Vesuva
33 Infiltration
34 Infiltration
35 Infiltration
36 Infiltration
37 Prototype Portal
38 Prototype Portal
39 Prototype Portal
40 Prototype Portal
41 Door of Destinies
42 Door of Destinies
43 Door of Destinies
44 Door of Destinies
45 Everflowing Chalice
46 Everflowing Chalice
47 Everflowing Chalice
48 Everflowing Chalice
49 Contagion Engine
50 Contagion Engine
51 Contagion Engine
52 Contagion Engine
53 Metalworker
54 Metalworker
55 Metalworker
56 Metalworker
57 Blightsteel Colossus
58 Blighteel Colossus
59 Blightsteel Colossus
60 Blightsteel Colossus
61 Lodestone Golem
62 Lodestone Golem
63 Lodestone Golem
64 Lodestone Golem
65 Gaea's Cradle
66 Steel Overseer
67 Steel Overseer
68 Steel Overseer
69 Steel Overseer
70 Platinum Angel
71 Platinum Angel
72 Platinum Angel
73 Platinum Angel
74 Darksteel Forge
75 Darksteel Forge
76 Darksteel Forge
77 Darksteel Forge

 My Hand:
 My Field
 Graveyard:
 Exiled:
 Turn Synopsis:

[User]
 To Spit In Heaven's Eye

 Spoiler
1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost
6 Cloudpost
7 Cloudpost
8 Cloudpost
9 Voltaic Key
10 Voltaic Key
11 Voltaic Key
12 Voltaic Key
13 Staff of Domination
 14 Staff of Domination
15 Staff of Domination
16 Staff of Domination
17 Urza's Power-Plant
18 Urza's Power-Plant
19 Urza's Power-Plant
 20 Urza's Power-Plant
21 Urza's Tower
22 Urza's Tower
 23 Urza's Tower
24 Urza's Tower
 25 Urza's Mine
26 Urza's Mine
27 Urza's Mine
28 Urza's Mine
29 Vesuva
30 Vesuva
31 Vesuva
32 Vesuva
33 Infiltration
34 Infiltration
35 Infiltration
36 Infiltration
37 Prototype Portal
38 Prototype Portal
39 Prototype Portal
40 Prototype Portal
41 Door of Destinies
42 Door of Destinies
43 Door of Destinies
44 Door of Destinies
45 Everflowing Chalice
46 Everflowing Chalice
47 Everflowing Chalice
48 Everflowing Chalice
49 Contagion Engine
50 Contagion Engine
51 Contagion Engine
52 Contagion Engine
53 Metalworker
54 Metalworker
55 Metalworker
56 Metalworker
57 Blightsteel Colossus
58 Blighteel Colossus
59 Blightsteel Colossus
60 Blightsteel Colossus
61 Lodestone Golem
62 Lodestone Golem
63 Lodestone Golem
64 Lodestone Golem
65 Gaea's Cradle
66 Steel Overseer
67 Steel Overseer
68 Steel Overseer
69 Steel Overseer
70 Platinum Angel
71 Platinum Angel
72 Platinum Angel
73 Platinum Angel
74 Darksteel Forge
75 Darksteel Forge
76 Darksteel Forge
77 Darksteel Forge

 (10d77)[ 66 ][ 25 ][ 14 ][ 69 ][ 21 ][ 23 ][ 34 ][ 65 ][ 57 ][ 67 ](441)
 My Hand:

 Spoiler
Staff of Domination
Urza's Power-Plant
Urza's Tower
Lodestone Golem
Steel Overseer

 My Field
 - Urza's Mine (T)
 - Infiltration Lens

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Urza's Mine
 - Tap it to play Infiltration Lens
 - End Turn

 Life:   20

[User]
 The Swarm had been decimated, the queen had slithered back to the hive, what few young remain after the initial onslaught quickly began to die. However it would only be a matter of time before the brood grew, before it became an indestructable force, before it's hunger would ruin this world.
 The Swarm!

 Spoiler

 Crystalline Sliver
 Crystalline Sliver
 Essence Sliver
 Essence Sliver
  Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Harmonic Sliver
 Harmonic Sliver
  Heart Sliver
 Heart Sliver
 Basalt Sliver
 Basalt Sliver
 Metallic Sliver
 Metallic Sliver
 Muscles Sliver
 Muscle Sliver
 Muscle Sliver
 Muscle Sliver
 Shifting Sliver
 Shifting Sliver
 Shifting Sliver
 Sinew Sliver
 Sinew Sliver
 Sinew Sliver
 Sinew Sliver
  Horned Sliver
 Horned Sliver
 Horned Sliver
 Horned Sliver
 Sliver Legion
 Silver Queen
 Sliver Overlord
 Aether Vial
  Aether Vial
 Coat of Arms
  Mox Diamond
  Slate of Ancestry
 Slate of Ancestry
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Gemstone Mine
  Gemstone Mine
 Overgrown Tomb
 Overgrown Tomb
 Reflecting Pool
 Reflecting Pool
 Sacred Foundry
 Sacred Foundry
 Temple Garden
 Temple Garden
  Temple Garden
 Temple Garden
 Thran Quarry
 Thran Quarry
 Thran Quarry
 Thran Quarry

 Draw
 (9d60)[ 36 ][ 55 ][ 11 ][ 46 ][ 39 ][ 29 ][ 5 ][ 38 ][ 38 ](297)
 Hand

 Spoiler

Aether Vial, Heart Sliver, Slate of Ancestry, Horned Sliver

 Field
- Mox Diamond (T)
- Gemstone Mine (2 Counter) (T)
- Gemhide Sliver (1/1)

 Graveyard/Discard
Temple Garden

 Exile
N/A

 Turn Synopsis

1. Play Mox Diamond (Discard Temple Garden)
2. Play Gemstone Mine
3. Tap Lands for 1G, Play Gemhide Sliver
4. End Turn

Life:  20

[User]
 To Spit In Heaven's Eye
 The few scattered pieces slowly repaired themsleves, and a large silver figure sat up. It had been cushioned on... something, probably best not to ask. It knew it had a few seconds - they had control of the broken field, but theimposing Sliver hive stood before them.

 Spoiler
1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost
6 Cloudpost
7 Cloudpost
8 Cloudpost
9 Voltaic Key
10 Voltaic Key
11 Voltaic Key
12 Voltaic Key
13 Staff of Domination
 14 Staff of Domination
15 Staff of Domination
16 Staff of Domination
17 Urza's Power-Plant
18 Urza's Power-Plant
19 Urza's Power-Plant
 20 Urza's Power-Plant
21 Urza's Tower
22 Urza's Tower
 23 Urza's Tower
24 Urza's Tower
 25 Urza's Mine
26 Urza's Mine
27 Urza's Mine
28 Urza's Mine
29 Vesuva
30 Vesuva
31 Vesuva
32 Vesuva
33 Infiltration
34 Infiltration
35 Infiltration
36 Infiltration
37 Prototype Portal
38 Prototype Portal
39 Prototype Portal
40 Prototype Portal
41 Door of Destinies
42 Door of Destinies
43 Door of Destinies
44 Door of Destinies
45 Everflowing Chalice
46 Everflowing Chalice
47 Everflowing Chalice
48 Everflowing Chalice
49 Contagion Engine
50 Contagion Engine
51 Contagion Engine
52 Contagion Engine
53 Metalworker
54 Metalworker
55 Metalworker
56 Metalworker
57 Blightsteel Colossus
 58 Blighteel Colossus
59 Blightsteel Colossus
60 Blightsteel Colossus
61 Lodestone Golem
62 Lodestone Golem
63 Lodestone Golem
64 Lodestone Golem
65 Gaea's Cradle
66 Steel Overseer
67 Steel Overseer
68 Steel Overseer
69 Steel Overseer
70 Platinum Angel
71 Platinum Angel
72 Platinum Angel
73 Platinum Angel
74 Darksteel Forge
75 Darksteel Forge
76 Darksteel Forge
77 Darksteel Forge

 (4d77)[ 58 ][ 57 ][ 8 ][ 4 ](127)
 My Hand:

 Spoiler
Staff of Domination
Urza's Tower
Lodestone Golem
Blightsteel Colossus

 My Field
 - Urza's Mine (T)
 - Infiltration Lens
 - Urza's Power-Plant (T)
 - Steel Overseer

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Summon Urza's Power Plant
 - Tap both that and the Mine
 - Summon Steel Overseer
 - End Turn

 Life:   20

[User]
 The Swarm had been decimated, the queen had slithered back to the hive, what few young remain after the initial onslaught quickly began to die. However it would only be a matter of time before the brood grew, before it became an indestructable force, before it's hunger would ruin this world.
 The Swarm!

 Spoiler

 Crystalline Sliver
 Crystalline Sliver
 Essence Sliver
 Essence Sliver
  Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Harmonic Sliver
 Harmonic Sliver
  Heart Sliver
 Heart Sliver
 Basalt Sliver
 Basalt Sliver
 Metallic Sliver
 Metallic Sliver
 Muscles Sliver
 Muscle Sliver
 Muscle Sliver
 Muscle Sliver
 Shifting Sliver
 Shifting Sliver
 Shifting Sliver
 Sinew Sliver
 Sinew Sliver
 Sinew Sliver
 Sinew Sliver
  Horned Sliver
 Horned Sliver
 Horned Sliver
 Horned Sliver
 Sliver Legion
 Silver Queen
 Sliver Overlord
 Aether Vial
  Aether Vial
 Coat of Arms
  Mox Diamond
  Slate of Ancestry
 Slate of Ancestry
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Gemstone Mine
  Gemstone Mine
 Overgrown Tomb
 Overgrown Tomb
 Reflecting Pool
 Reflecting Pool
 Sacred Foundry
 Sacred Foundry
 Temple Garden
 Temple Garden
  Temple Garden
 Temple Garden
 Thran Quarry
 Thran Quarry
 Thran Quarry
 Thran Quarry

 Draw
 (4d60)[ 56 ][ 47 ][ 47 ][ 5 ](155)
 Hand

 Spoiler

Aether Vial, Slate of Ancestry,

 Field
- Mox Diamond (T)
- Temple Garden (T)
- Gemstone Mine (1 Counter) (T)
- Gemhide Sliver (1/1, Haste, Trample) (T)
- Heart Sliver (1/1, Haste, Trample)
- Horned Sliver (2/2 Haste, Trample) (T)

 Graveyard/Discard
Temple Garden

 Exile
N/A

 Turn Synopsis

1. Play Temple Garden (pay 2 life)
2. Tap all Lands (1 less counter on Mines) and Tap Gemhide Sliver
3. Play Horned Sliver and Heart Sliver
4. Attack With Horned Sliver (2/2 Trample / Haste)
5. End Turn

Life:  18

[User]
 To Spit In Heaven's Eye
 Reinforcements were dropped off to the battlefield via airdrop, and several even suvived the landing.

One in particular was a twelve foot tall humaniod made of strange grey metal. As he approached the scattered repair crews, he raised a hand to his head and pressed a button, and his visor rose. Inside was a young, fair-haired man, smiling broadly.
"Good day, Commander. I have instructions to take over from here. Move your men into position and continue as you are - I will attend to any more new arrivals."

 Spoiler
1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost
6 Cloudpost
7 Cloudpost
8 Cloudpost
9 Voltaic Key
10 Voltaic Key
11 Voltaic Key
12 Voltaic Key
13 Staff of Domination
 14 Staff of Domination
15 Staff of Domination
16 Staff of Domination
17 Urza's Power-Plant
18 Urza's Power-Plant
19 Urza's Power-Plant
 20 Urza's Power-Plant
21 Urza's Tower
22 Urza's Tower
 23 Urza's Tower
24 Urza's Tower
 25 Urza's Mine
26 Urza's Mine
27 Urza's Mine
28 Urza's Mine
29 Vesuva
30 Vesuva
31 Vesuva
32 Vesuva
33 Infiltration
 34 Infiltration
35 Infiltration
36 Infiltration
 37 Prototype Portal
38 Prototype Portal
39 Prototype Portal
40 Prototype Portal
41 Door of Destinies
42 Door of Destinies
43 Door of Destinies
44 Door of Destinies
45 Everflowing Chalice
46 Everflowing Chalice
47 Everflowing Chalice
48 Everflowing Chalice
49 Contagion Engine
50 Contagion Engine
51 Contagion Engine
52 Contagion Engine
53 Metalworker
54 Metalworker
55 Metalworker
56 Metalworker
57 Blightsteel Colossus
 58 Blighteel Colossus
59 Blightsteel Colossus
60 Blightsteel Colossus
61 Lodestone Golem
62 Lodestone Golem
63 Lodestone Golem
64 Lodestone Golem
65 Gaea's Cradle
66 Steel Overseer
67 Steel Overseer
68 Steel Overseer
69 Steel Overseer
70 Platinum Angel
71 Platinum Angel
72 Platinum Angel
73 Platinum Angel
74 Darksteel Forge
75 Darksteel Forge
76 Darksteel Forge
77 Darksteel Forge

 (4d77)[ 37 ][ 2 ][ 50 ][ 14 ](103)
 My Hand:

 Spoiler
Staff of Domination
Blightsteel Colossus
Urza's Mine

 My Field
 - Urza's Mine (T)
 - Urza's Tower (T)
 - Urza's Power-Plant (T)
 - Lodestone Golem (Infiltration Lens) (6/4) (Non-artifact spells cost 1 more to cast)
 - Steel Overseer (2/2)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Urza's Tower
 - Tap all three for 7 mana.
 - Play Lodestone Golem
 - Attach Infiltration Lens to Lodestone Golem
 - Tap Steel Overseer
 - Done

 Life:   18

[User]
 The Swarm!

 Spoiler

 Crystalline Sliver
 Crystalline Sliver
 Essence Sliver
 Essence Sliver
  Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Harmonic Sliver
 Harmonic Sliver
  Heart Sliver
 Heart Sliver
 Basalt Sliver
 Basalt Sliver
 Metallic Sliver
 Metallic Sliver
 Muscles Sliver
 Muscle Sliver
 Muscle Sliver
 Muscle Sliver
 Shifting Sliver
 Shifting Sliver
 Shifting Sliver
 Sinew Sliver
  Sinew Sliver
 Sinew Sliver
 Sinew Sliver
  Horned Sliver
 Horned Sliver
 Horned Sliver
 Horned Sliver
 Sliver Legion
 Silver Queen
 Sliver Overlord
 Aether Vial
  Aether Vial
 Coat of Arms
  Mox Diamond
  Slate of Ancestry
 Slate of Ancestry
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Gemstone Mine
  Gemstone Mine
 Overgrown Tomb
 Overgrown Tomb
 Reflecting Pool
 Reflecting Pool
 Sacred Foundry
 Sacred Foundry
 Temple Garden
 Temple Garden
  Temple Garden
 Temple Garden
 Thran Quarry
 Thran Quarry
 Thran Quarry
 Thran Quarry

 Draw
 (4d60)[ 26 ][ 36 ][ 52 ][ 33 ](147)
 Hand

 Spoiler

Aether Vial, Slate of Ancestry,

 Field
- Mox Diamond (T)
- Temple Garden (T)
- Aether Vial
- Gemhide Sliver (2/2, Haste, Trample) (T)
- Heart Sliver (2/2, Haste, Trample)
- Horned Sliver (3/3 Haste, Trample)
- Sinew Sliver (2/2 Haste, Trample)

 Graveyard/Discard
Temple Garden

 Exile
N/A

 Turn Synopsis

1. Tap Lands and Gemhide Sliver for 3W mana
2. Play Sinew Sliver and Aether Vial
3. End Turn

Life:  18

[User]
 To Spit In Heaven's Eye
 Reinforcements were dropped off to the battlefield via airdrop, and several even suvived the landing.

One in particular was a twelve foot tall humaniod made of strange grey metal. As he approached the scattered repair crews, he raised a hand to his head and pressed a button, and his visor rose. Inside was a young, fair-haired man, smiling broadly.
"Good day, Commander. I have instructions to take over from here. Move your men into position and continue as you are - I will attend to any more new arrivals."

 Spoiler
1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost
6 Cloudpost
7 Cloudpost
8 Cloudpost
9 Voltaic Key
10 Voltaic Key
11 Voltaic Key
12 Voltaic Key
13 Staff of Domination
 14 Staff of Domination
15 Staff of Domination
16 Staff of Domination
 17 Urza's Power-Plant
18 Urza's Power-Plant
19 Urza's Power-Plant
 20 Urza's Power-Plant
21 Urza's Tower
22 Urza's Tower
 23 Urza's Tower
24 Urza's Tower
 25 Urza's Mine
26 Urza's Mine
27 Urza's Mine
28 Urza's Mine
29 Vesuva
30 Vesuva
31 Vesuva
32 Vesuva
33 Infiltration
 34 Infiltration
35 Infiltration
36 Infiltration
 37 Prototype Portal
38 Prototype Portal
39 Prototype Portal
40 Prototype Portal
41 Door of Destinies
42 Door of Destinies
43 Door of Destinies
44 Door of Destinies
45 Everflowing Chalice
46 Everflowing Chalice
47 Everflowing Chalice
48 Everflowing Chalice
49 Contagion Engine
50 Contagion Engine
51 Contagion Engine
52 Contagion Engine
53 Metalworker
54 Metalworker
55 Metalworker
56 Metalworker
57 Blightsteel Colossus
 58 Blighteel Colossus
59 Blightsteel Colossus
60 Blightsteel Colossus
61 Lodestone Golem
62 Lodestone Golem
63 Lodestone Golem
64 Lodestone Golem
65 Gaea's Cradle
66 Steel Overseer
67 Steel Overseer
68 Steel Overseer
69 Steel Overseer
70 Platinum Angel
71 Platinum Angel
72 Platinum Angel
73 Platinum Angel
74 Darksteel Forge
75 Darksteel Forge
76 Darksteel Forge
77 Darksteel Forge

 (5d77)[ 17 ][ 40 ][ 76 ][ 60 ][ 74 ](267)
 My Hand:

 Spoiler
Staff of Domination
Blightsteel Colossus
Urza's Mine

 My Field
 - Urza's Mine (T)
 - Urza's Tower (T)
 - Urza's Power-Plant  (T)
 - Urza's Power Plant (T)
 - Lodestone Golem (Infiltration Lens) (8/6) (Non-artifact spells cost 1 more to cast)
 - Steel Overseer (4/4) (T)
 - Staff of Domination (T)

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Urza's Power Plant
 - Tap All Lands, generate 9 mana
 - Play Staff of Domination (3 Mana)
 - Tap Steel Overseer
 - Untap Steel Overseer with Staff of Domination (3 Mana)
 - Untap Staff of Domination (1 Mana)
 - Gain 1 Life with Staff (2 mana
 - Tap Steel Overseer
 - Attack with Lodestone Golem

 Life:   19

[User]
 The Swarm!

 Spoiler

 Crystalline Sliver
 Crystalline Sliver
 Essence Sliver
 Essence Sliver
  Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Gemhide Sliver
 Harmonic Sliver
 Harmonic Sliver
  Heart Sliver
 Heart Sliver
 Basalt Sliver
 Basalt Sliver
 Metallic Sliver
 Metallic Sliver
  Muscles Sliver
 Muscle Sliver
 Muscle Sliver
 Muscle Sliver
 Shifting Sliver
 Shifting Sliver
 Shifting Sliver
 Sinew Sliver
  Sinew Sliver
 Sinew Sliver
 Sinew Sliver
  Horned Sliver
 Horned Sliver
 Horned Sliver
 Horned Sliver
 Sliver Legion
 Silver Queen
 Sliver Overlord
 Aether Vial
  Aether Vial
 Coat of Arms
  Mox Diamond
  Slate of Ancestry
 Slate of Ancestry
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Ancient Ziggurat
 Gemstone Mine
  Gemstone Mine
 Overgrown Tomb
 Overgrown Tomb
 Reflecting Pool
 Reflecting Pool
 Sacred Foundry
 Sacred Foundry
 Temple Garden
 Temple Garden
  Temple Garden
 Temple Garden
 Thran Quarry
 Thran Quarry
 Thran Quarry
 Thran Quarry

 Draw
 (4d60)[ 20 ][ 23 ][ 27 ][ 41 ](111)
 Hand

 Spoiler

Slate of Ancestry

 Field
- Mox Diamond (T)
- Temple Garden (T)
- Aether Vial (1)
- Gemhide Sliver (3/3, Haste, Trample) (T)
- Heart Sliver (3/3, Haste, Trample) (T)
- Horned Sliver (4/4 Haste, Trample)
- Sinew Sliver (3/3 Haste, Trample) (T)
- Muscle Sliver (3/3 Haste, Trample) (T)

 Graveyard/Discard
Temple Garden

 Exile
N/A

 Turn Synopsis

1. Tap Lands and Gemhide sliver, cast Muscle Sliver
2. Attack with Remaining Slivers. ( 3/3, 3/3, 3/3 attacking)
3. End Turn

Life:  10

[User]
 To Spit In Heaven's Eye
 The situation was dire. Sliver forces were massing in numbers greater than the belegared automatons could hope to assemble, and they were being forced to retreat inch by inch.

"This is bravo-one, requesting air support. We are under heavy enemy attack."
"Your lucky day, Bravo-One. Air Support is Online and Inbound."
"... I didn't think that would actually work."

Ten seconds later, engineers high above finally managed to disconnect the docking bays from the ship. And they fell. And fell. And fell.

That night it rained fire.

"Out of the rubble on the field an arm stired. Slowly, it pulled itself out of the broken rocks and burnt metal, and pulled itself to it's feet. It was a human figured, coated in broken armor and covered in blood and gore, but alive. One of the dozens of grey figures picking their way across the waste rushed over within a few minutes, only relaxing it's vast cutting armament when it came within a few minutes.
"Oh, you survived, commander. It's over. We won."
The Gods Themselves had come against humanity, and they had won. There were maybe a hundred of them left, scattered and broken on the dying mothership above, that was now landing softly on the field. But they had won.

 Spoiler
1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost
6 Cloudpost
7 Cloudpost
8 Cloudpost
9 Voltaic Key
10 Voltaic Key
11 Voltaic Key
12 Voltaic Key
13 Staff of Domination
 14 Staff of Domination
15 Staff of Domination
16 Staff of Domination
 17 Urza's Power-Plant
18 Urza's Power-Plant
19 Urza's Power-Plant
 20 Urza's Power-Plant
21 Urza's Tower
22 Urza's Tower
 23 Urza's Tower
24 Urza's Tower
 25 Urza's Mine
26 Urza's Mine
27 Urza's Mine
28 Urza's Mine
29 Vesuva
30 Vesuva
31 Vesuva
32 Vesuva
33 Infiltration
 34 Infiltration
35 Infiltration
36 Infiltration
 37 Prototype Portal
38 Prototype Portal
39 Prototype Portal
40 Prototype Portal
41 Door of Destinies
42 Door of Destinies
43 Door of Destinies
44 Door of Destinies
45 Everflowing Chalice
46 Everflowing Chalice
47 Everflowing Chalice
48 Everflowing Chalice
49 Contagion Engine
50 Contagion Engine
51 Contagion Engine
 52 Contagion Engine
53 Metalworker
54 Metalworker
55 Metalworker
56 Metalworker
57 Blightsteel Colossus
 58 Blighteel Colossus
59 Blightsteel Colossus
60 Blightsteel Colossus
61 Lodestone Golem
62 Lodestone Golem
63 Lodestone Golem
64 Lodestone Golem
65 Gaea's Cradle
66 Steel Overseer
67 Steel Overseer
68 Steel Overseer
69 Steel Overseer
70 Platinum Angel
71 Platinum Angel
72 Platinum Angel
73 Platinum Angel
74 Darksteel Forge
75 Darksteel Forge
76 Darksteel Forge
77 Darksteel Forge

 (5d77)[ 52 ][ 6 ][ 70 ][ 58 ][ 13 ](199)
 My Hand:

 Spoiler
Blightsteel Colossus

 My Field
 - Urza's Mine
 - Urza's Mine
 - Urza's Tower
 - Urza's Power-Plant
 - Urza's Power Plant
 - Lodestone Golem (Infiltration Lens) (10/8) (Non-artifact spells cost 1 more to cast)
 - Steel Overseer (6/6)
 - Staff of Domination

 Graveyard:
 Exiled:
 Turn Synopsis:
 - Play Urza's Mine
 - Tap Urza's Power Plants and one mine, summon Contagion Engine. All slivers get a -1/-1 token.
 - Tap Contagion Engine, tapping the tower and the last mine to do so. Proliferate, then proliferate again.
 - All slivers have -3/-3, which kills them all if i'm not mistaken.
 - Attack with Both the Overseer and the Lodestone Golem.
 - End Turn.

 Life:   10