[User]
 You can go first if you want, I don't care enough to roll for it. Deck list below.

 Because It's Better In Black

 Spoiler

1. Swamp
2. Swamp
3.Swamp
4.Swamp
5.Swamp
6.Swamp
7.Swamp
8.Swamp
9.Swamp
10.Swamp
11.Swamp
12.Swamp
13.Swamp
14.Swamp
15.Swamp
16.Swamp
17.Swamp
18.Swamp
19.Swamp
20.Swamp
21.Swamp
22.Swamp
23.Swamp
24.Phyrexian Obliterator
25.Phyrexian Obliterator
26.Phyrexian Obliterator
27.Phyrexian Obliterator
28.Go For The Throat
29.Go For The Throat
30.Go For The Throat
31.Doom Blade
32.Doom Blade
33.Doom Blade
34.Dismember
35.Dismember
36.Black Sun's Zenith
37.Black Sun's Zenith
38.Inquisition of Kozilek
39.Inquisition of Kozilek
40.Inquisition of Kozilek
41.Inquisition of Kozilek
42.Everflowing Chalice
43.Everflowing Chalice
44.Everflowing Chalice
45.Batterskull
46.Lashwrithe
47.Lashwrithe
48.Tumble magnet
49.Tumble magnet
50.Tumble magnet
51.Tezzert's Gambit
52.Tezzert's Gambit
53.Tezzert's Gambit
54.Karn Liberated
55.Karn Liberated.
56.Lilliana Vess
57.Despise
58.Despise
59.Sheoldred, Whispering One
60.Sorin Markov

[User]
 Kay.

 (10d60)[ 15 ][ 38 ][ 3 ][ 41 ][ 41 ][ 33 ][ 56 ][ 54 ][ 48 ][ 32 ](361)

A mountain forms, and lightning blasts for you.

Life: 20

Field

 Spoiler
Mountain (T)

Cast lightning bolt!

Lightning Storm

 Spoiler
Mountain		1
Mountain		2
 Mountain		3
Mountain		4
Mountain		5
Mountain		6
Mountain		7
Mountain		8
Mountain		9
Mountain		10
Mountain		11
Mountain		12
Mountain		13
Mountain		14
 Mountain		15
Mountain		16
Mountain		17
Mountain		18
Mountain		19
Mountain		20
Mountain		21
Mountain		22
Mountain		23
Mountain		24
Spikeshot Elder		25
Spikeshot Elder		26
Spikeshot Elder		27
Taste for Mayhem		28
Taste for Mayhem		29
Taste for Mayhem		30
Lightning Bolt		31
Lightning Bolt		32
 Lightning Bolt		33
Flaming Sword		34
Flaming Sword		35
Flaming Sword		36
Wall of Razors 		37
 Wall of Razors 		38
Wall of Razors 		39
Goblin Lookout 		40
 Goblin Lookout 		41
Wall of Stone 		42
Wall of Stone 		43
Wall of Stone 		44
Spikeshot Goblin 		45
Spikeshot Goblin 		46
Spikeshot Goblin 		47
Tar Pitcher 		48
Tar Pitcher 		49
Embermage Goblin 		50
Embermage Goblin 		51
Embermage Goblin 		52
Lightning Crafter 		53
 Lightning Crafter 		54
Siege Gang Commander 		55
 Siege Gang Commander 		56
Flameblast Dragon		57
Flameblast Dragon		58
Hateflayer 		59
Hateflayer 		60

Hand

 Spoiler
Mountain, Wall of Razors, Goblin Lookout, Siege-Gang Commander, Lightning Crafter

END TURN

[User]
 (1d60)[ 36 ]
 (1d60)[ 3 ]
 (1d60)[ 40 ]
 (1d60)[ 20 ]
 (1d60)[ 24 ]
 (1d60)[ 44 ]

[User]
 Crap, forgot a roll
 (1d60)[ 29 ]

A swamp rolls out of the aether, and through it a hand of darkness clawing for secrets.

Field:

 Spoiler
Swamp[T] play an Inquisition of Kozilek, targeting your Goblin Lookout

Better In Black

 Spoiler
1. Swamp
2. Swamp
 3.Swamp
4.Swamp
5.Swamp
6.Swamp
7.Swamp
8.Swamp
9.Swamp
10.Swamp
11.Swamp
12.Swamp
13.Swamp
14.Swamp
15.Swamp
16.Swamp
17.Swamp
18.Swamp
19.Swamp
 20.Swamp
21.Swamp
22.Swamp
23.Swamp
 24.Phyrexian Obliterator
25.Phyrexian Obliterator
26.Phyrexian Obliterator
27.Phyrexian Obliterator
28.Go For The Throat
 29.Go For The Throat
30.Go For The Throat
31.Doom Blade
32.Doom Blade
33.Doom Blade
34.Dismember
35.Dismember
 36.Black Sun's Zenith
37.Black Sun's Zenith
38.Inquisition of Kozilek
39.Inquisition of Kozilek
 40.Inquisition of Kozilek
41.Inquisition of Kozilek
42.Everflowing Chalice
43.Everflowing Chalice
 44.Everflowing Chalice
45.Batterskull
46.Lashwrithe
47.Lashwrithe
48.Tumble magnet
49.Tumble magnet
50.Tumble magnet
51.Tezzert's Gambit
52.Tezzert's Gambit
53.Tezzert's Gambit
54.Karn Liberated
55.Karn Liberated.
56.Lilliana Vess
57.Despise
58.Despise
59.Sheoldred, Whispering One
60.Sorin Markov

Hand

 Spoiler

Swamp, Everflowing Chalice, Black Sun's Zenith, Go for the Throat, Phyrexian Obliterator

End turn.

[User]
 (3d60)[ 58 ][ 25 ][ 58 ](141)

A vicious area of spikes and blades forms between us.

Life: 20

Field

 Spoiler
Mountainx2(T), Wall of Razors

Lightning Storm

 Spoiler
Mountain		1
Mountain		2
 Mountain		3
Mountain		4
Mountain		5
Mountain		6
Mountain		7
Mountain		8
Mountain		9
Mountain		10
Mountain		11
Mountain		12
Mountain		13
Mountain		14
 Mountain		15
Mountain		16
Mountain		17
Mountain		18
Mountain		19
Mountain		20
Mountain		21
Mountain		22
Mountain		23
Mountain		24
Spikeshot Elder		25
Spikeshot Elder		26
Spikeshot Elder		27
Taste for Mayhem		28
Taste for Mayhem		29
Taste for Mayhem		30
Lightning Bolt		31
Lightning Bolt		32
 Lightning Bolt		33
Flaming Sword		34
Flaming Sword		35
Flaming Sword		36
Wall of Razors 		37
 Wall of Razors 		38
Wall of Razors 		39
Goblin Lookout 		40
 Goblin Lookout 		41
Wall of Stone 		42
Wall of Stone 		43
Wall of Stone 		44
Spikeshot Goblin 		45
Spikeshot Goblin 		46
Spikeshot Goblin 		47
Tar Pitcher 		48
Tar Pitcher 		49
Embermage Goblin 		50
Embermage Goblin 		51
Embermage Goblin 		52
Lightning Crafter 		53
 Lightning Crafter 		54
Siege Gang Commander 		55
 Siege Gang Commander 		56
Flameblast Dragon		57
 Flameblast Dragon		58
Hateflayer 		59
Hateflayer 		60

Hand

 Spoiler
Siege-Gang Commander, Lightning Crafter, Flameblast Dragon

END TURN

[User]
 (1d60)[ 10 ]

Bolt to the face and then a wall? Talk about mixed messages. I digress.

Board

 Spoiler
2xSwamp[T]
Everflowing Chalice for 1.

Hand

 Spoiler

Swamp, Black Sun's Zenith, Phyrexian Obliterator, Go for the Throat

Better In Black

 Spoiler
1. Swamp
2. Swamp
 3.Swamp
4.Swamp
5.Swamp
6.Swamp
7.Swamp
8.Swamp
9.Swamp
 10.Swamp
11.Swamp
12.Swamp
13.Swamp
14.Swamp
15.Swamp
16.Swamp
17.Swamp
18.Swamp
19.Swamp
 20.Swamp
21.Swamp
22.Swamp
23.Swamp
 24.Phyrexian Obliterator
25.Phyrexian Obliterator
26.Phyrexian Obliterator
27.Phyrexian Obliterator
28.Go For The Throat
 29.Go For The Throat
30.Go For The Throat
31.Doom Blade
32.Doom Blade
33.Doom Blade
34.Dismember
35.Dismember
 36.Black Sun's Zenith
37.Black Sun's Zenith
38.Inquisition of Kozilek
39.Inquisition of Kozilek
 40.Inquisition of Kozilek
41.Inquisition of Kozilek
42.Everflowing Chalice
43.Everflowing Chalice
 44.Everflowing Chalice
45.Batterskull
46.Lashwrithe
47.Lashwrithe
48.Tumble magnet
49.Tumble magnet
50.Tumble magnet
51.Tezzert's Gambit
52.Tezzert's Gambit
53.Tezzert's Gambit
54.Karn Liberated
55.Karn Liberated.
56.Lilliana Vess
57.Despise
58.Despise
59.Sheoldred, Whispering One
60.Sorin Markov

END TURN

[User] I try. 😛

[User]
 (3d60)[ 19 ][ 26 ][ 9 ](54)

Sorryyyyy DX

Another mountain forms.

Life: 20

Field

 Spoiler
Mountainx3, Wall of Razors

Lightning Storm

 Spoiler
Mountain		1
Mountain		2
 Mountain		3
Mountain		4
Mountain		5
Mountain		6
Mountain		7
Mountain		8
Mountain		9
Mountain		10
Mountain		11
Mountain		12
Mountain		13
Mountain		14
 Mountain		15
Mountain		16
Mountain		17
Mountain		18
 Mountain		19
Mountain		20
Mountain		21
Mountain		22
Mountain		23
Mountain		24
Spikeshot Elder		25
Spikeshot Elder		26
Spikeshot Elder		27
Taste for Mayhem		28
Taste for Mayhem		29
Taste for Mayhem		30
Lightning Bolt		31
Lightning Bolt		32
 Lightning Bolt		33
Flaming Sword		34
Flaming Sword		35
Flaming Sword		36
Wall of Razors 		37
 Wall of Razors 		38
Wall of Razors 		39
Goblin Lookout 		40
 Goblin Lookout 		41
Wall of Stone 		42
Wall of Stone 		43
Wall of Stone 		44
Spikeshot Goblin 		45
Spikeshot Goblin 		46
Spikeshot Goblin 		47
Tar Pitcher 		48
Tar Pitcher 		49
Embermage Goblin 		50
Embermage Goblin 		51
Embermage Goblin 		52
Lightning Crafter 		53
 Lightning Crafter 		54
Siege Gang Commander 		55
 Siege Gang Commander 		56
Flameblast Dragon		57
 Flameblast Dragon		58
Hateflayer 		59
Hateflayer 		60

Hand

 Spoiler
Siege-Gang Commander, Lightning Crafter, Flameblast Dragon

END TURN


[User]
 You walk along a hidden path in a forest, after a successful mission for the Darmenen Thieves' and Rogues' Guild, an outlaw organization bordering the city of Darmenen. It is run by nine Guildmasters, each trying to gain a foothold over the others. They are:

Baern Tordek, a Dwarven man who intimidates people to keep quiet.

Althaea Valenae, a stunningly beautiful Eldarin woman who manipulates her foes into doing her bidding.

Beiro Lucan, an Elven infiltrator, who, as he puts it "Can get in anywhere, anytime."

Peren Quinn, a deadly Half-Elven assassin. He'll kill anyone, for a price.

Leucis and Amnon Kairon, two Tiefling twin brothers who always work together, and are nearly impossible to tell apart.

Merric Nebin, a halfling man who can lie to almost anyone and get away with it, all the while seeming like your best friend.

Rhoger Ghesh, a Dragonborn who is the guild's head enforcer, one of (if not the best) the guild's strongest men.

And finally, a Human known only as Xeran.

You reach a small clearing, and knock on a seemingly innocent rock in  special code. As you do, you hear someone moving around underground. Very soon, the rock lifts up, and you crawl under, into the guild.

 Spoiler
Use this time to post an intro to your character.

[User] Dusk strides in front, his shadowy elf-made cloak fluttering behind him. One hand hangs to the side, the other rests casually on the pommel of his dagger. An arrogant half smile sits on his face, and his catlike eyes glint in the torchlight with a mischevious glow.

[User]
 Spoiler
If the DM doesn't mind, I'll make Rhoger Ghesh the master of Lewis. 😛

The middle-aged swordfighter, Lewis, walks silently with the rest. The mission was accomplished but for some reason the swordfighter thought something was missing.

Anyways, his skill with his sword was something he owed to master Ghesh, so he gives his life to him and to the guild.

Once inside, he respectfully bows to the guildmasters and finds a quiet spot to observe and listen.

[User]
 Spoiler

 Originally Posted by Belthasar
 If the DM doesn't mind, I'll make Rhoger Ghesh the master of Lewis. 😛

That's ok.

[User] silk strides up and bows to the guild masters. then he says  hows the market, my lords?

[User] The guildmasters are all seated at at a curved table. As usual, Xeran is seated at the center, covered in shadows. You respectfully bow, and take a seat in front of them. Then, Xeran speaks.  "We have a new mission for you. A local merchant, Patral Omekal, has become uppity. He has stopped paying his protection payments, and our sources tell us that he has hired a mage to ward his home with enchantments."


[User]
 Mother... help me win!
 (1d20)[ 8 ]
 (5d40)[ 6 ][ 36 ][ 6 ][ 22 ][ 24 ](94)
 (3d40)[ 29 ][ 14 ][ 21 ](64)
 A Gift from Mother

 Spoiler

1. Worm Xex
2. Worm Xex
3. Worm Yagan
4. Worm Apocalypse
5. Worm Apocalypse
6. Worm Queen
7. Worm Queen
8. Worm King
9. Worm King
10. Worm Victory
11. Worm Victory
12. Worm Dimikles
13. Worm Dimikles
14. Worm Cartaros
15. Worm Cartaros
16. Worm Cartaros
17. Worm Gulse
18. Worm Gulse
19. Worm Falco
20. Worm Falco
21. Worm Linx
22. Worm Opera
23. Worm Opera
24. Worm Rakuyeh
25. Worm Hope
26. Worm Hope
27. Worm Solid
28. Future Fusion
29. W Nebula Meteor
30. W Nebula Meteor
31. W Nebula Meteor
32. Worm Call
33. Worm Call
34. Dark Hole
35. Monster Reborn
36. Mirror Force
37. Torrential Tribute
38. Bottomless Trap Hole
39. Bottomless Trap Hole
40. Solemn Judgement

Extra Deck:
Worm Zero x3

[User]
 Rolls were broken:

 (1d20)[ 17 ]
 (5d40)[ 15 ][ 38 ][ 4 ][ 39 ][ 11 ](107)
 (3d40)[ 27 ][ 12 ][ 35 ](74)

[User]
 "Do not rely on your mother, she cannot help you here."
 (d20)[ 9 ]
 (5d40)[ 21 ][ 34 ][ 15 ][ 16 ][ 18 ](104)
 (3d40)[ 26 ][ 9 ][ 9 ](44)
 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200]
7.	T.G. Striker [Earth Warrior 2T; 800/0]
8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
18.	Doppelwarrior [Dark Warrior 2;800/800]
19.	Doppelwarrior [Dark Warrior 2;800/800]
20.	Kinka-byo [Dark Beast 1; 400/200]
21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User]
 (1d35)[ 27 ]
 I shall set a monster and two spell/trap cards. Your move.

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]

 Spoiler

Hand:

 Spoiler

Worm Apocalypse
Worm Victory
Bottomless Trap Hole

FD:

 Spoiler

M3: Worm Cartaros
ST3: Bottomless Trap Hole
ST4: W Nebula Meteorite

Grave:

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Xex
3. Worm Yagan
4. Worm Apocalypse
5. Worm Queen
6. Worm Queen
7. Worm King
8. Worm King
9. Worm Victory
10. Worm Dimikles
11. Worm Dimikles
12. Worm Cartaros
13. Worm Cartaros
14. Worm Gulse
15. Worm Gulse
16. Worm Falco
17. Worm Falco
18. Worm Linx
19. Worm Opera
20. Worm Opera
21. Worm Rakuyeh
22. Worm Hope
23. Worm Hope
24. Worm Solid
25. Future Fusion
26. W Nebula Meteor
27. W Nebula Meteor
28. Worm Call
29. Worm Call
30. Dark Hole
31. Monster Reborn
32. Mirror Force
33. Torrential Tribute
34. Solemn Judgement

Extra Deck:
Worm Zero x3

[User]
 (3d40)[ 20 ][ 38 ][ 18 ](76)  (I'll simply take the first one that's not already taken)

 "I will set two cards and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|-|-|f
-|-|f|-|-[/table]

LP:8000

 Spoiler

Hand:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Doppelwarrior
Kinka-byo

Facedown:

 Spoiler

M
Morphing Jar(5)
S/T
Bottomless Trap Hole(3)

GY:

 Spoiler

-

RFP:

 Spoiler

-

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200]
7.	T.G. Striker [Earth Warrior 2T; 800/0]
8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User]
 During your End Phase, I activate W Nebula Meteorite, flipping up my facedown Worm Cartaros. Its effect adds Worm Dimikles to my hand. Then, it goes facedown again, and I draw 1 card. Finally, Worm King gets summoned from my deck. My turn.
 (2d32)[ 7 ][ 4 ](11)
 I flip up Cartaros again, to add Worm Xex to my hand. Then, I'll tribute Cartaros to destroy your facedown trap card. I summon Xex, sending Worm Opera to my graveyard. Xex will destroy your monster, and my King goes direct for 2700. I'll finish with another facedown.

{table=head]1|2|3|4|5
-|-|WX|WK|-
-|-|F|F|-[/table]

 Spoiler

Hand:

 Spoiler

Worm Apocalypse
Worm Victory
Worm Dimikles
Worm Apocalypse
Worm King

FD:

 Spoiler

ST3: Bottomless Trap Hole
ST4: Bottomless Trap Hole

Grave:

 Spoiler

W Nebula Meteorite
Worm Cartaros
Worm Opera

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Yagan
3. Worm Queen
4. Worm Queen
5. Worm Victory
6. Worm Dimikles
7. Worm Cartaros
8. Worm Cartaros
9. Worm Gulse
10. Worm Gulse
11. Worm Falco
12. Worm Falco
13. Worm Linx
14. Worm Opera
15. Worm Rakuyeh
16. Worm Hope
17. Worm Hope
18. Worm Solid
19. Future Fusion
20. W Nebula Meteor
21. W Nebula Meteor
22. Worm Call
23. Worm Call
24. Dark Hole
25. Monster Reborn
26. Mirror Force
27. Torrential Tribute
28. Solemn Judgement

Extra Deck:
Worm Zero x3

[User] ((So the Meteorite activates flip cards?😦))

[User]
 Originally Posted by theterran
 ((So the Meteorite activates flip cards?😦))

Indeed. It's quite a broken card. Also, since my Meteorite flipped it up, what's your monster? I get to know before I attack, I just realized.

[User]
 "Hah, your Meteorite flips my morphing jar!"

(Discarding:Quillbolt Hedgehog, Quillbolt Hedgehog, Doppelwarrior,Kinka-byo)
 (10d40)[ 3 ][ 40 ][ 26 ][ 29 ][ 19 ][ 5 ][ 32 ][ 9 ][ 7 ][ 1 ](171)  (again, draw the first 5 that haven't already been drawn)

Field:
{table=head]1|2|3|4|5
-|-|-|-|MJ
-|-|f|-|-[/table]

 MJ  - Morphing Jar (DEF)(700/ 600 )
LP:8000

 Spoiler

Hand:

 Spoiler

T.G. Catapult Dragon
Divine Wrath
Reinforcement of the Army
Card Destruction
Doppelwarrior

Facedown:

 Spoiler

M
Morphing Jar(5)
S/T
Bottomless Trap Hole(3)

GY:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Doppelwarrior
Kinka-byo

RFP:

 Spoiler

-

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200]
7.	T.G. Striker [Earth Warrior 2T; 800/0]
8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User]
 (12d32)[ 26 ][ 2 ][ 25 ][ 24 ][ 6 ][ 30 ][ 6 ][ 16 ][ 25 ][ 5 ][ 3 ][ 26 ](194)  (first 7 (5 from Jar, 1 from Meteorite, 1 from Draw Phase)

Once again, I will flip Cartaros to get Xex, then take out your facedown, but this time, Xex will dump Queen, and I'll use Monster Reborn to get her back. Xex destroys your Jar, and King and Queen attack directly for 5400. I finish with another facedown.

{table=head]1|2|3|4|5
-|WQ|WX|WK|-
-|F|F|F|-[/table]

 Spoiler

Hand:

 Spoiler

Worm Yagan
Dark Hole
Worm Dimikles
Worm King
Worm Hope

FD:

 Spoiler

ST3: Bottomless Trap Hole
ST4: Bottomless Trap Hole
ST2: Mirror Force

Grave:

 Spoiler

W Nebula Meteorite
Worm Apocalypse
Worm Victory
Worm Dimikles
Worm Cartaros
Monster Reborn

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Queen
3. Worm Queen
4. Worm Victory
5. Worm Cartaros
6. Worm Cartaros
7. Worm Gulse
8. Worm Gulse
9. Worm Falco
10. Worm Falco
11. Worm Linx
12. Worm Opera
13. Worm Rakuyeh
14. Worm Hope
15. Worm Solid
16. Future Fusion
17. W Nebula Meteor
18. W Nebula Meteor
19. Worm Call
20. Worm Call
21. Torrential Tribute
22. Solemn Judgement
23. Worm Apocalypse
24. Worm Opera

Extra Deck:
Worm Zero x3

[User]
 "Apparently your mother doesn't need to help you..."
 (3d40)[ 8 ][ 16 ][ 29 ](53)
 "I will special summon a T.G. Striker.  This allows me to special summon two Quillbolt Hedgehogs from my graveyard, which then allows me to special summon a Doppelwarrior from my hand. I will tune these four to bring out a Scrap Dragon.

(I'll stop here to see if you have any reactions.)

Field:
{table=head]1|2|3|4|5
-|-|SC|DT|DT
-|-|-|-|-[/table]

 SC  - Scrap Dragon (ATK)(2800/2000)
 DT  - Doppel Token (ATK)(400/400)

LP:2500

 Spoiler

Hand:

 Spoiler

T.G. Catapult Dragon
Divine Wrath
Reinforcement of the Army
Card Destruction

Facedown:

 Spoiler

M

S/T

GY:

 Spoiler

Doppelwarrior
Kinka-byo
Morphing Jar
Bottomless Trap Hole
T.G. Striker
Doppelwarrior

RFP:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200]
7.	T.G. Striker [Earth Warrior 2T; 800/0]
 8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User] ((Sorry that took so long...I changed my mind like 4 times on what to do...🤨))

[User] Your Dragon meets my Bottomless Trap Hole!  (Zone 3, if it matters)

[User]
 "Fine, I will play Reinforcement of the Army, bringing a Junk Warrior to my hand!  I will then summon Junk Warrior, bringing a doppelwarrior back into play.  I will then tune the Synchron, the warrior, and both the tokens to summon Black Rose Dragon, clearing the field.  Then I will set a card and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|f|-|-[/table]

LP:2500

 Spoiler

Hand:(2)

 Spoiler

T.G. Catapult Dragon
Card Destruction

Facedown:

 Spoiler

M

S/T
Divine Wrath(3)

GY:

 Spoiler

Doppelwarrior
Kinka-byo
Morphing Jar
Bottomless Trap Hole
T.G. Striker
Doppelwarrior
Reinforcement of the Army
Junk Synchron
Black Rose Dragon

RFP:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Scrap Dragon

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200]
7.	T.G. Striker [Earth Warrior 2T; 800/0]
 8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
 13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
 12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
 14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User] ((Are we playing with priority?))

[User] ((If I can manage it, yes))

[User]
 ((Very well, then.))

 (1d24)[ 3 ]  ((Rolls are slightly off, so this will be a little different next turn))

 I will set one monster. That's all.

{table=head]1|2|3|4|5
-|-|F|-|-
-|F|-|F|-[/table]

 Spoiler

Hand:

 Spoiler

Worm Queen
Dark Hole
Worm Dimikles
Worm King
Worm Hope

FD:

 Spoiler

ST4: Bottomless Trap Hole
ST2: Mirror Force
M3: Worm Yagan

Grave:

 Spoiler

W Nebula Meteorite
Worm Apocalypse
Worm Victory
Worm Dimikles
Worm Cartaros
Monster Reborn
Bottomless Trap Hole
Worm Queen
Worm Xex
Worm King

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Victory
3. Worm Cartaros
4. Worm Cartaros
5. Worm Gulse
6. Worm Gulse
7. Worm Falco
8. Worm Falco
9. Worm Linx
10. Worm Opera
11. Worm Rakuyeh
12. Worm Hope
13. Worm Solid
14. Future Fusion
15. W Nebula Meteor
16. W Nebula Meteor
17. Worm Call
18. Worm Call
19. Torrential Tribute
20. Solemn Judgement
21. Worm Apocalypse
22. Worm Opera

Extra Deck:
Worm Zero x3

[User]
 ((FYI, your spell/traps are destroyed by the BRD as well))

 (5d40)[ 4 ][ 38 ][ 11 ][ 28 ][ 17 ](98)

A monster is set and my turn ended.

Field:
{table=head]1|2|3|4|5
-|-|f|-|-
-|-|f|-|-[/table]

LP:2500

 Spoiler

Hand:(2)

 Spoiler

Card Destruction
T.G. Cyber Magician

Facedown:

 Spoiler

M
T.G. Catapult Dragon(3)
S/T
Divine Wrath(3)

GY:

 Spoiler

Doppelwarrior
Kinka-byo
Morphing Jar
Bottomless Trap Hole
T.G. Striker
Doppelwarrior
Reinforcement of the Army
Junk Synchron
Black Rose Dragon

RFP:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Scrap Dragon

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200]
7.	T.G. Striker [Earth Warrior 2T; 800/0]
 8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
 13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
 12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
 14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User]
 (1d22)[ 11 ]
 I will set another monster and end my turn.

{table=head]1|2|3|4|5
-|-|F|F|-
-|-|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Worm Queen
Dark Hole
Worm Rakuyeh
Worm King
Worm Hope

FD:

 Spoiler

M3: Worm Yagan
M4: Worm Dimikles

Grave:

 Spoiler

W Nebula Meteorite
Worm Apocalypse
Worm Victory
Worm Dimikles
Worm Cartaros
Monster Reborn
Bottomless Trap Hole
Worm Queen
Worm Xex
Worm King
Mirror Force
Bottomless Trap Hole

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Victory
3. Worm Cartaros
4. Worm Cartaros
5. Worm Gulse
6. Worm Gulse
7. Worm Falco
8. Worm Falco
9. Worm Linx
10. Worm Opera
11. Worm Hope
12. Worm Solid
13. Future Fusion
14. W Nebula Meteor
15. W Nebula Meteor
16. Worm Call
17. Worm Call
18. Torrential Tribute
19. Solemn Judgement
20. Worm Apocalypse
21. Worm Opera

Extra Deck:
Worm Zero x3

[User]
 (5d40)[ 20 ][ 6 ][ 32 ][ 30 ][ 15 ](103)
 "I will flip summon my T.G. Catapult Dragon, then use it's ability to summon T.G. Jet Falcon from my hand.  I will then tune them together to summon T.G. Power Gladiator.  Using the Falcon in this manner deals you 500 Damage.  Then I will attack your face down monster in field space 3.  Then end my turn.

Field:
{table=head]1|2|3|4|5
-|-|PG|-|-
-|-|f|-|-[/table]

 PG  - T.G. Power Gladiator (ATK)( 2300 /1000)

LP:2500

 Spoiler

Hand:(2)

 Spoiler

Card Destruction
T.G. Cyber Magician

Facedown:

 Spoiler

M
(3)
S/T
Divine Wrath(3)

GY:

 Spoiler

Doppelwarrior
Kinka-byo
Morphing Jar
Bottomless Trap Hole
T.G. Striker
Doppelwarrior
Reinforcement of the Army
Junk Synchron
Black Rose Dragon
T.G. Jet Falcon
T.G. Catapult Dragon

RFP:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Scrap Dragon

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
 6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200] 7.	T.G. Striker [Earth Warrior 2T; 800/0]
 8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
 13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
 8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
 12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
 14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User]
 As you attacked Yagan, your Gladiator returns to the Extra Deck.
 (1d21)[ 15 ]
 I flip Worm Dimikles, who gains 300 attack and defense. He attacks you directly for 2000, and I end with two facedowns, regardless of the outcome of my attack.

{table=head]1|2|3|4|5
-|-|F|WD|-
-|-|F|-|-[/table]

7500 LP

 Spoiler

Hand:

 Spoiler

Worm Queen
Dark Hole
Worm King
Worm Hope

FD:

 Spoiler

M3: Worm Rakuyeh
ST3: W Nebula Meteorite

Grave:

 Spoiler

W Nebula Meteorite
Worm Apocalypse
Worm Victory
Worm Dimikles
Worm Cartaros
Monster Reborn
Bottomless Trap Hole
Worm Queen
Worm Xex
Worm King
Mirror Force
Bottomless Trap Hole
Worm Yagan

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Victory
3. Worm Cartaros
4. Worm Cartaros
5. Worm Gulse
6. Worm Gulse
7. Worm Falco
8. Worm Falco
9. Worm Linx
10. Worm Opera
11. Worm Hope
12. Worm Solid
13. Future Fusion
14. W Nebula Meteor
15. Worm Call
16. Worm Call
17. Torrential Tribute
18. Solemn Judgement
19. Worm Apocalypse
20. Worm Opera

Extra Deck:
Worm Zero x3

[User]
 "Hah! Activating your Worm's Effect triggers my trap!  Discarding Card Destruction, I activate Divine Wrath, negating your worms effect and destroying your worm!  Anything further you have?"

Field:
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

LP:2500

 Spoiler

Hand:(1)

 Spoiler

T.G. Cyber Magician

Facedown:

 Spoiler

M
(3)
S/T
(3)

GY:

 Spoiler

Doppelwarrior
Kinka-byo
Morphing Jar
Bottomless Trap Hole
T.G. Striker
Doppelwarrior
Reinforcement of the Army
Junk Synchron
Black Rose Dragon
T.G. Jet Falcon
T.G. Catapult Dragon
Card Destruction
Divine Wrath

RFP:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Scrap Dragon

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
 6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200] 7.	T.G. Striker [Earth Warrior 2T; 800/0]
 8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
 13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
 12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
 14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User] My turn remains the same otherwise. Your move.

[User]
 (5d40)[ 34 ][ 21 ][ 24 ][ 7 ][ 16 ](102)
 "I set a monster and end my turn."

Field:
{table=head]1|2|3|4|5
-|-|f|-|-
-|-|-|-|-[/table]

LP:2500

 Spoiler

Hand:(1)

 Spoiler

Giant Trunade

Facedown:

 Spoiler

M
T.G. Cyber Magician(3)
S/T
(3)

GY:

 Spoiler

Doppelwarrior
Kinka-byo
Morphing Jar
Bottomless Trap Hole
T.G. Striker
Doppelwarrior
Reinforcement of the Army
Junk Synchron
Black Rose Dragon
T.G. Jet Falcon
T.G. Catapult Dragon
Card Destruction
Divine Wrath

RFP:

 Spoiler

Quillbolt Hedgehog
Quillbolt Hedgehog
Scrap Dragon

 A Push to Excel

 Spoiler

 Spoiler

Monsters
1.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
2.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 3.	T.G. Catapult Dragon [Earth Dragon 2;900/1300]
 4.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
5.	T.G. Cyber Magician [Light Spellcaster 1T; 0/0]
 6.	T.G. Jet Falcon [Wind Winged-Beast 3T; 1400/1200] 7.	T.G. Striker [Earth Warrior 2T; 800/0]
 8.	T.G. Striker [Earth Warrior 2T; 800/0]
9.	T.G. Striker [Earth Warrior 2T; 800/0]
10.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
11.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
12.	T.G. Warwolf [Dark Beast-Warrior 3; 1200/0]
 13.	Junk Synchron [Dark Warrior 3T; 1300/500]
14.	Junk Synchron [Dark Warrior 3T; 1300/500]
 15.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 16.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
17.	Quillbolt Hedgehog [Earth Machine 2; 800/800]
 18.	Doppelwarrior [Dark Warrior 2;800/800]
 19.	Doppelwarrior [Dark Warrior 2;800/800]
 20.	Kinka-byo [Dark Beast 1; 400/200]
 21.	Morphing Jar [Earth Rock 2; 700/600]
Spells
22.	Monster Reborn
23.	Dark Hole
 24.	Giant Trunade
25.	Foolish Burial
 26.	Reinforcement of the Army
27.	Mystical Space Typhoon
28.	Mystical Space Typhoon
 29.	Card Destruction
30.	Hand Destruction
31.	Hand Destruction
Traps
32.	Mirror Force
33.	Bottomless Trap Hole
 34.	Bottomless Trap Hole
35.	Solemn Warning
36.	Solemn Warning
37.	Torrential Tribute
38.	Call of the Haunted
39.	Divine Wrath
 40.	Divine Wrath

 Extra Deck

 Spoiler

1.	Formula Synchron [Light Machine 2T; 200/1500]
2.	Formula Synchron [Light Machine 2T; 200/1500]
3.	T.G. Blade Blaster [Earth Machine 10; 3300/2200]
4.	T.G. Halberd Cannon [Earth Machine 12; 4000/4000]
5.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
6.	T.G. Hyper Librarian [Dark Spellcaster 5;2400/1800]
7.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
8.	T.G. Power Gladiator [Earth Warrior 5; 2300/1000]
9.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
10.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
11.	T.G. Wonder Magician [Light Spellcaster 5T; 1900/0]
 12.	Black Rose Dragon [Fire Dragon 7; 2400/1800]
13.	Stardust Dragon [Wind Dragon 8; 2500/2000]
 14.	Scrap Dragon [Earth Dragon 8; 2800/2000]
15.	Brionac, Dragon of the Ice Barrier [Water Sea Serpent 6; 2300/1400]

 Side Deck

 Spoiler

1.	Junk Synchron
2.	Solemn Judgment
3.	Dust Tornado
4.	Dust Tornado
5.	System Down
6.	System Down
7.	Karma Cut
8.	Karma Cut
9.	Effect Veiler
10.	Effect Veiler
11.	D.D. Crow
12.	D.D. Crow
13.	Burden of the Mighty
14.	Burden of the Mighty
15.	Imperial Iron Wall

[User]
 During your End Phase, you face another W Nebula Meteorite, revealing my Worm Rakuyeh and your... Ah, a T. G. Cyber Magician. During the End Phase, my Worm goes facedown again, I draw a card, and I get to summon Worm Victory. My turn.
 (2d19)[ 6 ][ 11 ](17)
 I flip up Rakuyeh again, who destroys your Magician. Then Victory, with 4500 attack points, ends you.

((Will update field, etc. if this is not the case))

{table=head]1|2|3|4|5
-|-|F|WV|-
-|-|-|-|-[/table]

7500 LP

 Spoiler

Hand:

 Spoiler

Worm Queen
Dark Hole
Worm King
Worm Hope

FD:

 Spoiler

M3: Worm Rakuyeh

Grave:

 Spoiler

W Nebula Meteorite
Worm Apocalypse
Worm Victory
Worm Dimikles
Worm Cartaros
Monster Reborn
Bottomless Trap Hole
Worm Queen
Worm Xex
Worm King
Mirror Force
Bottomless Trap Hole
Worm Yagan
Worm Dimikles
W Nebula Meteorite

RFP:

Deck:

 Spoiler

1. Worm Xex
2. Worm Cartaros
3. Worm Cartaros
4. Worm Gulse
5. Worm Gulse
6. Worm Falco
7. Worm Falco
8. Worm Linx
9. Worm Opera
10. Worm Hope
11. Worm Solid
12. Future Fusion
13. W Nebula Meteor
14. Worm Call
15. Worm Call
16. Torrential Tribute
17. Solemn Judgement
18. Worm Apocalypse
19. Worm Opera

Extra Deck:
Worm Zero x3

[User]
 😩

Nice Match.  Now I gotta make some changes 🙂


[User]
 Unauthorized readers will be fed to the dire pigs.

You enter the building, more a tower than anything, and find staircase to your right. There is a guard on duty, but other than that the room is empty.

[User]
 Sheet:  Fashmir

Fashmir looks at the guard and the stairs, momentarily thinking of teleporting and bypassing him completely.

  “…it would be easy, he is practically sleeping……but……better not do anything rash…..wouldn’t like something going wrong and spending the night in jail….I smell enough as it is…”

He signs with resignation and walks towards the guard.

  “Hello Sir. I would like to see the Guard Captain. I heard he is looking to hire.”

 Spoiler
I don't believe a diplomacy check is needed for this but here goes, just in case
 (1d20-2)[ 12 ]

[User] The guard gets a pained look when you talk to him, but nods and points up to the ceiling, indicating that the guard captain could be found on a higher level. The reticent guard will avoid your gaze after, and looks uncomfortable until you leave.

[User]
 “Damn, can’t they be more polite? Well at least he didn’t pester me with useless questions. One’s got to count his blessings”

Fashmir climbs the stairs and searches for the Guard Captain’s office knocking the door when he finds it.

[User] The next floor has a open door on the stairwell, leading into a stately room with a large desk in the middle of it. Behind the desk is a figure in platemail, his helm on the desk. The helm is the only spot on the desk not covered in papers. Looking up, he says, "Is there something I can help you with?"

[User] “Greetings. Judging by all the paperwork you must be the Guard Captain. I heard that you are looking to hire some outside assistance, something about a problem in the docks? I came here to offer my services.”   Fasmir responds, trying to be as respectful as possible.

[User] The man will nod, and disappear underneath his desk before reemerging with a sheet of paper. Holding it before him, he reads,  "One Owen Willkinson was found devouring the entrails of his long-time friend, and roomate. The man was raving, and when taken into custody began weeping. He has not stopped since. We found a small totem in his room of considerable magical power, named a demon stone. We fear they are being smuggled in through the docks, and used to cause chaos in the city."

[User]
 Fasmir thinks for a moment before turning to the Captain.

  “You say the totem has considerable powers. Have you divined the nature of those powers? What about the man? Have you extracted any information?”

[User]
 The captain will shake his head, and pick up his helm while saying,  "Like I said, he's been sobbing ever since. He's in the holding cells, I'll show him to you, in case you can divine anything from him."

(if you walk with him) As you walk down the tower you see various guards stiffen and salute at the sight of the captain. Obviously the men have respect for him. You reach the ground floor, and the reticent guard is still there.

 "Going to see the new one, open her up."

The guard will salute, and then pull out a talisman from around his neck. Holding it against the floor, the stonework fades, revealing a platform.

While you walk, he talks to you,  "The stone is evil. I've held on to it because everyone else who held it began acting peculiar. I'm not sure it's wise to use or carry it.

[User]
 “I am sure the totem is dangerous. But since they are smuggled in the city, as you said, it is highly probable that there are others running around with them. Any inkling of what power or abilities these totems bestow would be useful. I like being prepared.”

Fasmir says as he walks beside the Captain. He waits a second before continuing on.

  “Could you elaborate one these peculiarities? They might be useful in identifying other wielders.”


[User]
 Unauthorized readers will be sent to the plane of elevator music

Fash spends the afternoon quietly probing the plaza, and the Market for information on his guild, but doesn't hear anything. As he is leaving the market district, he passes between the gates separating them when suddenly darkness envelops him, and he is struck unconscious. He awakens tied to a chair in an empty room, the bare walls splotched red.

[User]
 Fash looks around, quietly trying the ropes to find out if he can get out from the bindings.

 Spoiler
 Character sheet

[User]
 The bindings are tight against your struggles, rubbing your wrists raw. Outside you hear the low rumble of voices, and then the sharp retort of footsteps. The door opens silently, and admits an aged man with white hair, and a friendly demeanor. Walking up to you, he checks your bindings, and then speaks, his voice  gentle.

 "So the young prodigal one has returned. I assume your mission is complete?"

[User]
 Two versions:

-If Fash knows this guy:
 "Was it ever not, when I came back?"

-If not:
 "Mission? If you call herb gathering like that, then yes, ...sir?"

[User]
 The old man will shake his head, and laugh,  "Ha! Herbs. Caution is good, paranoia is better. We received word from a brother in the target city that the job had been complete. However, since it's been such a long time since you've been with us, some are questioning your loyalty, and want a test."

The old man pauses, pulls out a pipe, and lights it.

[User]
 Fash stops trying to act as merchant, and instead listens and answers carefully.
 "Test? ... I am listening..."

[User]
 The old man will click his teeth, and grimace before replying,  "We have a traitor. Guards have been apprehending our students on their missions, always knowing where they'd be.

After this, the old man will spit out a few words in an ancient language, and the walls glow gently with blue runes. He goes over to inspect one of them, and apparently satisfied, continues,  "I know you're not a traitor. You're the only damn one who's been gone. Still, people are frightened, and that makes them stupid, stupid enough to suspect you. So, you're going to hunt down this traitor, and get information from him. We need to know what he stood to gain from this, and who he was working for. Then, kill him. The death needs to be public and gruesome, to send a strong message."

Finished, he flicks his hand as if shooing off a fly, and your ropes uncoil from around you.

[User]
 Fash stands up, massaging his wrists. Looks straight in the face of the old man and answers.
 "If that is my mission...  *shrug*  ... any clue where to start, or all of my brothers are equally suspected?"

[User]
 The old man will shrug, and reply,  "I'm not sure. I've got other things to worry about. Well, you are free to go."

He turns to go, but then stops at the door, and without turning around says,  "Oh yes, I almost forgot. You have two weeks. Any longer than that, and I'm afraid I'll be forced to take action, and purge the guild."

With that, he leaves, and the blue runes on the walls wink out.

[User]
 Fash leaves too, trying to think of the best way to find the traitor... he didn't like the word 'purge'...

 Spoiler

Any hints from his past? Corrupt guard/ talkative assassin/ mercenary mage with domination/thought reading/charm focus?

First thing, he tries to find out where he actually is right now.

[User]
 Spoiler
You don't know anything that would help you figure this thing out.

You can safely assume that you're in one of the safehouses around the city that you guild holds.

[User]
 Spoiler
I know he doesn't have an answer already. But he could know someone to talk to.
Nevermind though.

Fash goes out from the room, looking around to see if he is the only one in the safehouse. If not, he would observe the other guildmates for a while.

If he is indeed alone there, he would go outside and check where, more or less, he is right now. (Which district/ many people around or deserted area)

[User] Looking at the door before you leave, you find a sketch of the city on it, with dots labeling guild halls. There is one in the Nobles, and one in the beggars. You exit the room to find yourself blinking in the light of a late sun afternoon. The door closes behind you to seal seamlessly with the stone wall separating districts where you were nabbed.

[User]
 Fash decides to go to the beggar district first. He is slowly going to the Guildhouse located there. He isn't going straight there and after entering the beggar's district he finds a place where nobody can see him and uses his Hat of Disguise to mesh with other beggars.

Disguise  (1d20+18)[ 37 ]

After that he spends a few hours observing the guildhouse from a safe distance (possibly walking away from time to time and sitting on the ground with wooden bowl and ... using Profession (beggar)) and trying to remember all that walk in and out.

If nobody stands out, after a while he walks in the guildhouse, obeying every procedures there are for such situations.

[User] You stand outside the guildhouse watching and waiting in your disguise. After some time, you see a young boy leave the guildhouse, dressed in torn hand-me-downs. Some time after that, you see a elf of indeterminate age with a bow go in. Finally, an orc dressed in leathers wielding a battleaxe comes out, and goes off. As the hours gather, a guard comes by and shoos you off.


[User]
 Ben-zayb

Your character spends 20 sp bribing the local guards, and merchants for information, being more conspicuous than he had hoped, but not many were paying attention. Each replies that the Mages guild is over the river, but only two knew about the whereabouts of the apprentice. One said that he spends his time in an old, dilapidated house in the Tunnels district, while another claims to have seen him at an enchanters house somewhere within the Industrial District. Both speak with honesty. Well, at least as honest as you get with bought information.

 Spoiler
In addition, please post a link to your character sheet in your first post.

[User]
 Balthrin
  Better go over the river then, where someone could entertain my questions at the guild.

After thanking the guards, the hulking hooded figure heads off to the river, politely asking passers-by for the general direction if he feels lost.  He tries to remain as vigilant as possible, just in case someone is tailing him.

Once there, he will politely ask someone who seems to be of authority [again], to inquire on the mage guild's whereabouts.  He himself will try to avoid/dodge questions that pertains to him, and will generally identify himself merely as someone who empathizes with the apprentice who lost his pet and thus specifically wants to do the mission. Finally, he will also ask if there's a map of the town somewhere that can be bought for cheap, if not given for free.

 OOC: Possibly useful skill checks

 Spoiler

Bluff: 18 [take 10]
Diplomacy: 15 [take 10]
Knowledge[local]:  (1d20+3)[ 8 ]
Spot [if/when it matters]:  (1d20+12)[ 20 ]
Listen [if/when it matters]:  (1d20+3)[ 15 ]

[User] Balthrin spends the better part of the afternoon scouring the city for information, and after a hard days work comes up with a name. One Geoffry Goodfellow, located in the Merchant's District, works for a man named Tulu at the enchanter's store, The Ember Smith. The sun frames the horizon in a red haze as teller's pack up their carts and head home for the day.

[User] If he did procure a map, or at least found out the direction towards either the Mage's District or The Ember Smith, Balthrin will directly go there (The Ember Smith being the priority) despite the night already setting in.  Otherwise, he'll go inside the first inn that he encounters, or the last and nearest one that he saw before.

[User] Balthrin knows the location of the Ember Smith, and will set out post-haste. He makes his way through the Merchants, and then to the Artisans where he finds the enchanter's shop. Knocking on the door, he is greeted by a middle aged man in ragged robes.

[User]
 The hulking figure removed his hood, and spoke in common with a rumbling and guttural, inquiring voice.  As usual, he remains vigilant of his surroundings.

" Good evening, monsieur.  I am looking for one Geoffrey Goodfellow. I have taken an interest in the mission he posted back in town. "

 Spoiler
Diplomacy: 15 [take 10]
Sense Motive(in response to his answer):  (1d20+1)[ 18 ]

Spot [if/when it matters]:  (1d20+12)[ 24 ]
Listen [if/when it matters]:  (1d20+3)[ 7 ]

[User] The man will nod, and gesture for him to come in the shop. He walks away, his footsteps eerily silent. Apparently, if they were to talk, they would do it inside.

[User]
 Balthrin cautions himself as usual.  He follows the man and once the latter finds himself in a comfortable position, Balthrin will begin asking.  If offered by the man to sit, Balthrin will do so in a slouched, relaxing manner.

" Ah, so...about the mission, then?"

After a brief pause to wait for the man's reaction, he will continue with a barrage of questions.

" What is the situation?  What are looking at here?  Third party involved? "

[User] The man will sit cross-legged, and hold up a hand. When the questions have stopped, he'll answer,  "My pet, Buster, got out sometime last month. I've almost given up hope looking for him. I've had him for only a year, and it's been hard on me. Other's have looked, but found nothing. I'm offering five thousand gold for his safe return.

[User]
 Balthrin thinks for a moment, rubbing his chin as he looks at the ceiling.  After some consideration, he leans forward and responds.

" Well, that seems to be a fair price at first glance.
Hmm, but I pray you answer... what is this 'Buster' any way?  A house cat?  A horse? A dire tiger?  And could you please provide a better description of him than being an animal?  Anything: strange patches, scars, mannerisms, abilities, etc. Anything that could help, really. "

[User] "It's a small dog that goes by the name Snuffles. He's pretty much a mutt, with rough brown fur. Do you think you can help?"

[User]
 Balthrin responds, choosing his words carefully.

" Certainly, monsieur.  Can you remember when and where you last saw him?  Any particular effects with which I could identify him? A collar, a ribbon, an item of value, perhaps? "

[User] The man will think for a second, and then respond,  "I'm not sure he was pretty nondescript. I do know that the last few adventurers stank something awful when they came back empty handed. That's all the information I have for you, I'm afraid to say. Now you know why others haven't been able to find him."

[User]
 " Alright then, leave it to me. "

With that, Balthrin stands up and heads for the exit.  Before leaving, he looks back and asks his customer one last time.

" Last thing. Will I always find you here, at around this time? Or will you be going somewhere else soon? "


[User]
 While going about your normal day, a bright light flashes before you, consuming you in light. Everything around you vanishes. You feel as though you've just been rushed away vial supernatural forces. Time and space seem to pass before you at amazing speeds. You're not sure where you're going, but you you're away of your movement. You see strange sights flash before your eyes almost like subliminal messages. Odd sights of weird creatures and strange lands. Then, everything goes black. You're standing in an empty space. You clothes and items all seem to have been replaced with new, strange gear. You are standing along side three other people. Darkness seems to be surrounding you four. A fifth figure steps forth from the darkness into range. He's dressed in a red robe, has long white hair, and a goatee. He speaks:

 "Greetings. I'm sure you're all confused so let me explain. I am the wizard named Dominus Markus. I go by DM for short. Now, for the past 200 years, my world has been plagued with war and hardship. The Gods of Lomarm have declared war on the Gods of Higarm. As a result, the world has entered eternal winter. The lands are all frozen and famine is a common sight.

"Now, I'm sure you're all wondering what this has to do with you. Well, the sages that be have foreseen a vision of great adventurers putting an end to this war. Problem is, the prophecy states these heroes come from another realm far beyond our reach. So I took it upon myself to bring you here. But don't worry. Time functions differently so once you're done saving the world here, you'll be sent back to your own world at the exact same moment as though nothing has ever happened.

"Don't worry about surviving. As you can see, you've each been given new clothes, new gear, and new abilities. I've also specially crafted magical gear that will increase with power as you do: rings, necklace, bracelet. You'll do fine. As well as this, I'll set you off with something easy. A bunch of orcs and golbins - um, I guess you wouldn't know what they are. Well, think disgusting human-like monsters. Well, they've stolen some treasure from a small town. There's only about 6 of them. You should have no trouble defeating them. Just slay the monsters, get the treasure, and return it to the town. Simple.

"OH! And one more thing. I probably shouldn't be doing this. I could get in a lot of trouble, but I figure I should anyway. It might come in handy. Just hold onto it, don't lose it, don't sell it, and try not to tell anyone you have it. (*he tosses you a gold key*) You'll know what to do with it in time. Good. Now, any questions before I send you off?"

[User] "Umm yeah, I've got a question. What on Earth just happened? You're kidding me right? What'd you guys do with my cellphone, I don't trust all this."

[User] "WTF?! Where am I? Who are you people?"

[User] DM replies:  "Are you deaf or do you just have a really low listen check? I said I teleported you hear to save the world. You're all great adventurers now and your first quest is to just take out some bandits and return what they stole. Shouldn't be too difficult. You have powerful gear and there's just a handful of them."

[User] "Where'd all this come from and why couldn't you do this task yourself?"

[User] "I told you. There's a prophecy of great heroes coming from another plane of existence that will end this war. You want me to just recite my entire speech if you're gonna ask me these questions I already answered?"

[User] "So we're just suppose to go over there and get it back? That doesn't seem like a wise choice since I've never held a sword before in my life."

[User] " Well, you can weld one now. You've all been given powers and abilities to make you great adventurers like magic and fighting skills. Don't worry. These should come naturally for you now. Just let these new instincts kick in."

[User] What in the world  I'm I wearing, like omg you guys have no fashion sense.

[User] "Alright, I'm sold. So do we just go down there and butcher them then?"

[User] "You don't have to kill them. Don't use a sword where words would suffice. Just make sure the loot is brought back."

[User] well if he/she is going then ill have to too...... but only if I get my regular cloths back afterward though!!

[User]
 DM's face shows frustration.  "What did I say? You'll all be sent back the exact moment when you came here. You'll go back to your normal lives and everything. I swear, my Scrying may have picked the best people for the job, but your listen checks are lower than an orc barbarian with a negative Wisdom who's distracted.

"So, are you ready to go now?"

[User] "We can do magic now?"  I whisper, just loudly enough for DM to hear.  "What kind of magic?"

[User] this bow is pretty  as if by instinct she takes a arrow places it on the bow and fires into a nearby tree. a startled look appears on Alaja's face and she whispers   I've always wont to do that.

[User] "Right, so you ready to go off and save the world?"

[User]
 As you continue to stand around, DM vanishes from sight. The darkness around you begins to fade. You are now standing in a grove. There are many trees surrounding you. The land is slanted. It's a little past midday. The sun hasn't quite yet begin to set. The air is chilly. Over a hill, you can see smoke rising. Make a listen check.

If you got a 10

 Spoiler
You can make out at least one voice but you're not sure what they're saying.

If you got a 20

 Spoiler
You can make out at least 3, maybe 4, voices, but you're not sure what they're saying.

[User]
 "Wait a minute... Do you guy hear something?"

 Spoiler
 (1d20+2)[ 22 ]

[User]
 Having spontaneously found himself in a large suit of armor, Aaron is understandable caught a bit off guard. After several attempts to take a step forward in the heavy gear and failing miserably, he finally gets the hang out it, and is able to move about unencumbered.

Unfortunately, while he was learning to walk properly, the DM had gone and given his entire speach to the group.

 "WAIT!"  Aaron blurts out all at once,  "If you're a wizard, how does magic work? Is it some sort of vague force, in the inverse. Do you have to memorize all sorts of weird chants to cast spells? And if magic exist, does that mean that the laws of thermodynamics are off? Is this a different universe where the laws of physics apply differently? And if so, why can we breath the air? Wouldn't the molecules be slightly different, and then our bodies wouldn't be able process them? And why,"  He pauses for breath.  "Am I wearing a suit of armor? I feel ridiculous in this thing."

But alas, he has missed his chance, and the DM has made his exit. Aaron slumps, feeling defeated, but then turns to see what the others are looking at.

 Spoiler
Listen:  (1d20+6)[ 19 ]

[User] So, what will you do?

[User] "Wait!"  Aaron shouts suddenly,  "I hear it too! Maybe it's another wizard! Someone can explain how physics work! Neat!"  He promptly runs off towards the sound of the voices, without giving the others a chance to respond.

[User]
 Aaron wanders off. She sees a group of strange looking men sitting around a fire. There are seven of them. Three are small, with ugly flat faces, broad noses and pointed ears. Two resemble the small ones but the size of an average adult male. The last two are around seven feet tall with ugly facial features and muscles like a body builder. They are all armed.

One of them stands up.  "Hey you! We're the local protectors for these parts and there's a tax for travelers. Anyone wishing to pass through here unharmed has to pay us 50 gold. If you can't pay fully, we'll gladly take something of equal worth like a sword, or medallion, or even a limb if you're that broke!"

They all laugh at that last comment.

[User] Aaron blinks, caught a bit off guard by the sudden threat.  "I suppose it would be a bit much to ask if anyone of you gentlemen knows whether Newtonian physics apply in this universe?"

[User]
 Originally Posted by Acidic_Cakes
 Aaron blinks, caught a bit off guard by the sudden threat.  "I suppose it would be a bit much to ask if anyone of you gentlemen knows whether Newtonian physics apply in this universe?"

They look at each other confused over the word "Newtonian," then the big one shouts:

"Look, cough up the cash before we take it from you in blood!"

[User]
 Calvin stands in front of Aaron.  "Get out of here you smelly little cretins. No one threatens us."

 Spoiler
Intimidate Check:  (1d20+9)[ 24 ]

[User]
 The creatures remain unshaken. They all stand up and motion for their weapons.

 "Why don't you make us?"  the biggest one says.

[User]
 "Okay."  says Aaron, who closes his eyes.

 Spoiler
Manifesting Brain Lock on the nearest thug.

Make a Will Save or be dazed for  (1d20+9)[ 20 ]  +1= 21  rounds. DC: 16


[User]
 The day has come, after five long years of waiting...the Sundsvall House Tournament has begun! The houses have put forth their champions, and the mead halls and battlefields have been filled, all the remains is for the champions to choose their contests to participate in!

The tournament fields outside the city are bordered with tall wooden posts, and near the entrance is a large booth lined with shields, each depicting a different contest, and heralds to keep track of who enters what contest!


[User]
 Whether lured by the promise of glory or driven by a desire to help, you and your companions have traveled far to lend aid to the svirfneblin of Blingdenstone. After drow attacked the city to enslave the deep gnomes, the survivors lived in exile for over a century. But some have returned to their home, and they’re embroiled in a battle to rid their caverns of monstrous inhabitants.

Your guide is a svirfneblin explorer named Briddick, who is slender with slate-gray skin, a bald head, and wide, gray eyes. He leads the way through secret tunnels and a winding labyrinth. Finally, you reach the ruined city.
Work to repair damage the drow dealt continues. The gnomes wear tattered armor and bloody bandages. They carry notched and broken weapons, suggesting that the fighting has been fierce and frequent.
 As you enter the the main part of the city, one of the workers, a foreman by the looks of him, rushes over to talk to Briddick.  Though you can not see his face, your guide's body language suggests an annoyance with the information he just received.  The foreman rushes back of again, screaming at a group of workers and how they'll bring the cave down on all of us.
 Briddick turns to face your group.  He looks worn and exhausted from the trek to the city, with heavy bags under his eyes and a slouch to his walk.  He yawns loudly before addressing you.

" Welp, 'ere we are.  S'not much to look at I know, but it's a 'ome of a sort.  While I know the trek was a long one and you're probably looking to settle in before getting to work, the Burrow Warden Kargien Dissengulp has requested t'at any adventurers that we bring into the city be brought to 'im directly. His 'eadquarters is that large building just over t'ere, The Ruby in the Rough. If you'll excuse me, I need to go report in. "

[User]
 Well, laddies shall we get to the going to meet this Dissengulp fellow?
Drugar said with a chuckle. He felt at home in the sub-terran world. This place was a mess, but who better to fix a mess than this group he traveled with.

[User]
 "Well, my contact should be in this area, I'd hoped to meet up with him, but I suppose that can wait."
Caravor followed along behind Drugar, gazing at the wreckage of the city.

[User]
 (Picture)

 Spoiler

Ariel strolls along with the others, happy that two humans had come along to bump their heads on any low hanging objects first so she'd have a good warning.  Nodding along to the guide's words, and in acknowledgement of the others, the plump elf offers,  "I'd say we should look to getting a bit of rest and a fresh meal as our first priorities, and then we'll certainly look into all available contacts.  Sound reasonable?"


[User]
 Mank went over the books, passing over the titles swiftly. Most of them he already read. Unless he was going to try and get some of the odd ingredients needed to create a summoning circle, which he couldn't afford yet, there was nothing to it... Besides that one book that mentioned a cheap way, at least cheap to the purse, of calling demons. An odd form of pact magic, one that requires the sacrifice of a soul to start and your own soul to finish.

"Wake up." Balga called out to Mank, startling him. "Everything alright?" He waited for a moment before continuing. "Have you heard? Sonari's shop is out of business. Always knew that woman wouldn't be able to keep a shop for long." The wizard laughed.

He pulled out a pouch full of gold and platinum coins before handing them to Mank along with a list. "You know the drill, we need to resupply."

[User]
 Mank smiles. He was almost always able to bring down prices a little, not through his own accumen, but because Balga was a constant customer. Alchemists always were, wether or not they dabbled in other magics was beside the point.

 "'Course she couldn't, shes to much into looks and taking everyone in. Adventurers want their potions to work, not leave them with pretty little bottles. I've kept the list updated, so I'll get on it right away."

Mank goes up to his room, opening his chest he takes the peice of parchment from its place tacked to the top. He smiles to himself.
 "You know, this really needs a lock, he could probably open it anyway though... Well, sometimes he leaves me some extra, I'll see wether he left a note in his pouch... I'll want more vials than this, for my own, and he prommised me enough for a thin copper chain, Mary will like that. Hope Olga's been busy...."

When Mank leaves the store, he first heads off to Olga, a glass-worker that makes most of the stores vials, mostly in order to make sure that they will all be done by the end of the day more than to make sure he gets them all in one swoop. Then he'll head off for the various regents, monitering wether or not theirs some paper in the pouch, and how much is left in it.

Note:

 Spoiler

Mary is just a character I've come up with. A girl Mank's courting, I'll let that develop however it does.

[User]
 Mank's stop at Olga's is quick, and passes with barely a chat. He is a frequent customer, both for himself and his friend and Mentor. Pleasentries is really all they trade.

Mank moves around the market quickly, trading deftly with the skill of one who is doing a rather routine task.

 Spoiler

Apraise Roll for anything, he always tries his best so no taking 10:
 (1d20+1)[ 4 ]

However, it seems that the shop keepers get the best of him by far. Near the end of the run, Mank takes a look at the money pouch and any note, thinking about wether he could buy anything, but being doubtful.


[User]
 The Hundred Kingdom's had never been the most stable region, and with the disappearance of the Empress, things have gotten even worse. No longer needing to band their strength for the Realm's periodic invasions, old and new grudges are boiling over. Enemies from beyond Creation are marshalling their strength. The Kingdom of Serastos has become a recent victim, struck down first by unexpected Fair Folks incursion (oddly coordinated Raksha destroyed all manses in region), then two of it's neighbors have sent troops to "shield the people". It's armies shattered, king slain and the only thing saving it is its enemies' disunity, fighting amongst themselves to see who gets to claim territory.*

But perhaps none of them will: there is group of young exalted, bound by fate and luck amidst the chaos of Time of Tumult. Vast fortunes and great power await them if they are able reap the whirlwind.

If.
 Silver And Iron,  Orichalcum and Soulsteel

Finally, light breaks across the horizon as the Daystar slowly rises to take his place in the heavens, heralding the first day of Resplendant Earth, the beginning of the last month of spring. Down below, the sounds of life going on begin to fill the world below. In Serastos, traveling caravan of Guild's merchant ,Three River Falls embarks on a new day of enterprise. Hundreds of guards, guild-artistians and caravan-followers gathered for safe travel and profit in war-torn land. The cargo is forceful reminder of how vital role Guild's play. Dozens of box-wagons contain true arsenal of dream-slaying weapons. Cold iron swords, spears , arrows, battle axes, amours and more. And for more demanding clients – treasure-trove of talismans against wyld, of highest quality and proven effectiveness. They are heading to Serastros Capital, using forest roads on, eastern bank,of the  Grey River.

But in the wagon merchant-factor Three River Falls smiles and pour best wine for his special guests, who joined caravan this morning Ausar Khaldun and Haltan girl Weaver of Blood-Soaked Webs. Guildsmen know that putting Deathknight and Solar in closed space could result in disaster- but profit without risk is not likely. And those who do good business with Chosen can expect fabulous  fortune.

 "Thank you for coming. But let me introduce you first -  Ausar Khaldun, my friend, Chosen of Sun and master of necrotic science.. meet Weaver of Blood-Soaked Webs, Deathknight.

You see, I have a business proposition for you.

He paused, waiting for your reaction almost perfectly masking his nervousness with calm smile.

 Spoiler

Welcome. I assumed that  Ausar Khaldun is most likely with caravan of Three River Fall and Karina is just lucky to be here😉

 Of Crow and Slaves

Seven Devil's Clever information was accurate. Corvin Alibeth observed and counted more than 500 slaves. Abducted and chained by Skulding war-bands, now are guarded by three-hundreds of warriors. It is sad thing to realize, they are not the first or the last ones to be torn by violence from live and sold in Serastros.

Flying high above road it Corvin could see seemingly endless forest and more of the meandering road than dozen of Skuldlings scouts ahead of improvised caravan.

And now he had a problem - few  twists and turns of track separate the lone girl, and raiders. Lunar was painfuly aware of what they will do.

Illuminated starkly by Sun’s light, the forest beyond the road  cast deep shadows under the canopy. Recent rains and had reduced the dirty, twisted track into muddy slush that many ordinary travelers cursed silently. But by auspicious working of fate, one of the Skuldling's riders cursed quite laudly, giving others opportunity to laugh and warning to Chiyoko, Golden Princess.

 Spoiler

Situation: Corvin is in crow form, above road. Chiyoko don't see Skuldings, but can hear them. You have time to hide, run of prepare for fight or... stunt some social-fu suprise.

 My little sister - Anathema
 Explain me sister – how do you plan to rescue Serastos if everyone we know would cried: anathema! when they see you?  " Malintzin' Dragon-Blooded brother voice was full of doubt " I want to trust you, please understand. But even when Serastros was not full of immaculates it would be unthinkable to ally with...  " Do Not Harm could see how he paused for search of word other than "demon".

They were day of journey east of Grey River and Soule. Dragon-blooded persuaded that they need to hide from Daanans army, which occupies west bank. Her anima banner during night battle  with demons was certainly seen by soldiers of Principality.  In all likelihood they reported it to Wyld Hunt.

 Spoiler

Hi🙂 Welcome to sandbox. Here's your shovel😁 and please - invent a name for Dragon-blooded brother😉

[User]
 Silver And Iron, Orichalcum and Soulsteel - Ausar Khaldun

Ausar smiles and nod to the Haltan, choosing to trusts his friends judgment of her discretion in sharing his secret nature.  It is an honor to meet you my lady.

[User] Karina shifted in place, the sunlight making her slightly uncomfortable. she returned the nod. [COLOR="Red"]"Hi." She thought for a moment.  "A solar, eh? Haven't met one of those before. And 'Weaver' will be fine"  She sighed.

[User]
 Silver And Iron, Orichalcum and Soulsteel - Ausar Khaldun
 So some have called me through I am not quite certain they are correct. In either case you can call me either Ausar or Khaldun as your preference may be, Weaver.  Here Ausar takes a moment to sip from his glass enjoying the quality of the liquid contained therein.

 I must admit that I haven't been as diligent in keeping up with changes in politics as I perhaps should have been, but I believed that Mask of Winters had chosen to retain Thorns former policy on... people like me, when he... ascended to the throne? Are you representing him here in an official capacity or are circumstances otherwise?

[User]
 Silver And Iron, Orichalcum and Soulsteel  - Weaver of Blood-soaked Webs

Karina looks confused for a moment " I don't have a clue what you're on about. I'm here because I need find  some  work. " She shrugs " And I've worked for The Guild before. Stick to what you know, right? "

[User]
 Silver And Iron, Orichalcum and Soulsteel

Three River Falls shift weight in chair as outside wagon caravan guide cries “Move  out!”  command  . The drovers crack their whips, the yeddim grunt and you all feel  factor' wagon start to move.

 "We, Guild, confirmed that some of Underworld Exalts are not beholden to Deathlord. Weaver is from Halta and I belive she is one of the independents. This information was free."  Ausar  recognize one of merchant favorite saying. Then he turn to adress Karina:

 "Lady, I am glad you decided to hear my offer. I aim for long-term partnership and I, and Guild,  can provide almost anything you want. I belive the artifacts Daiklaves was part of some deal with my colleagues, am I right? I have initiated  efforts to acquire more of soulsteel artifacts, like armor or hearthstone bracers. And we have so much more to offer to someone with your talents.

But for now I have information that may save your life. And your life too, my friend."  he adressed Ausar.  "Yesterday the whole Wyld Hunt crossed  Grey River. Six Dragon-blooded and hundred trained monks and soldiers. They have  pick up a trail of Anathema. By this word, I mean you. Fortunately, one of soldiers is my employees and - with grave risk to his life - will be able to send me precise location of Wyld Hunt. I have sorcerer with me, who can send this informations directly to you by infallible messenger."  His eyes resumed a far-away look as he steepled his fingers in front of him. He was clearly paying more attention to some design in his head, trying to figure out something  "but I will need information in return. "

[User]
 ((current active charms/knacks: Hide of the Cunning Hunter, Subtle Silver Declaration))

    Luna above, there's an entire warband down there!   Corvin thought as he soared above the Skuldings.   They must have razed an entire settlement to have all these slaves.

Corvin thought to himself.

 Right, first things first.  Get information.  Where did these raiders come from?  Where did they get the slaves?  Where are they taking them?  Who do they work for?  Luckily,  Corvin's beady eye fell upon the raiders approaching the girl.   It looks like I have an opportunity for a little precision information gathering here.  Alright, here I go.

Corvin dives down until he is about ten yards from the Princess, then swoops to the side.  He lands on one one of the higher branches of a good size oak tree, stout enough to support a human's weight, and with enough foliage to conceal him from prying eyes.  Ruffling his feathers, he gazes down at the pursing raiders, waiting for them to drop their guard.

 Spoiler

Dex+Stealth to hide,  (6d10)[ 5 ][ 1 ][ 9 ][ 3 ][ 3 ][ 6 ](27)
prerolling stunt die, left to right:  (3d10)[ 5 ][ 5 ][ 4 ](14)

Willpower: ●●●●● ●●●●●
10/10

Essence:
Permanent: ●●●
Personal: 22/22
Peripheral: 32/40 (7)

[User]
 "I wondered that myself,"  the Infernal admitted to her brother Tizoc.  "It would be safer to just go back to Malfeas, it's true. But... I can't do that. I refuse to do that. The queen needs me, people want her dead, her kingdom is attacked from everywhere... I need to help her."

So... What to do then? She wondered.  "We need to begin with..."  Her thoughts were disturbed by the two living presences on her body; the Sesselja that hummed softly in her stomach, and the Peronelle that covered her skin, under her clothes. She was still getting used to the demons' presence in and over her - it was a strange feeling.

 "My banner was certainly seen during the fight, it's true. But I highly doubt anyone saw me up close and recognized me - especially considering how I looked that night, with the cloak and the wings and the demon covering my body. So this is what we are going to do: you will go back to the castle and pretend you do not know what happened. You are a Dragon-Blood, extremely valuable to Serastros; they will be inclined to trust you, I think. Then, you will see what they think of my escape, and wether or not they know I was the one who poisonned that cake. After two days, you will come back to me and tell me what I need; by then, I will have made some... Preparations."

[User]
 Silver And Iron, Orichalcum and Soulsteel - Ausar Khaldun
 "I see."  those two words is Ausars only acknowledgement of his misjudgment of deathknight solely being a title for certain servants of the Deathlords. In an attempt to draw the attention away from his faux pas, and his surprise for there being such a thing as an "underworld exalt", he then immediately says  What information specifically?

[User]
 Silver And Iron, Orichalcum and Soulsteel - Weaver of Blood-Soaked Webs
 "A Wyld hunt? Damned dynasts."  She scowls.  "Well, I'm not exactly keen on dyin'  again . What kinda information you need?"

[User]
 Of Crows and Slaves

Chiyoko frowned as she heard the harsh laughter, coming to a stop.

The priestess remembered hearing about slavers in the area recently, and although she wouldn't be concerned about one or even two of them, it sounded like there were a  lot of them.

She looked around, searching for a good route to avoid the slavers if at all possible.

 Spoiler
Perception+...Awareness.  Oooh.  Just realised how bad my Join Battle rolls are going to be.

 (2d10)[ 4 ][ 9 ](13)


[User]
 Initiatives
Abesukh Habab [roll]1d20+3[/roll]
Sedgewicke Skykite [roll]1d20+2[/roll]
Cog [roll]1d20+2[/roll]
James Dark-child [roll]1d20+3[/roll]
Shabert Nimblehead [roll]1d20+1[/roll]

For my convenience.

[User]
 Initiatives
Abesukh Habab  (1d20+3)[ 5 ]
Sedgewicke Skykite  (1d20+2)[ 8 ]
Cog  (1d20+2)[ 21 ]
James Dark-child  (1d20+3)[ 4 ]
Shabert Nimblehead  (1d20+1)[ 6 ]

Barbarian  (1d20+1)[ 2 ]

Initiative blocks
1. Everyone
2. Barbarian

[User]
 Sedgewick will move 30 ft towards the man and cast Grease™ on the man's weapon.

 Spoiler
DC 15 reflex to not drop it.

[User]
 Cog
Cog leaps to his feet, looks around for a place to hide, and quickly calculates a path to this savage.

 Spoiler

Hide: (1d20+6)[ 8 ]
Move Silently: (1d20+6)[ 20 ]

Double move at half speed for 30 feet.

[User] Abesukh starts looking for a rock to throw at the Barbarian's head. If he finds one right away he throws it.

[User]
 Shabert

Shabert springs and stands up, then rushes the enemy to charge him and use of his inner Ki to hit him on a weak spot.

 Spoiler

 Stunning Fist

EDIT: missed my roll; next post
Dam:  (1d6+2)[ 7 ]
Fort DC: 12
Duration: 1 rnd

 Spoiler

A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC

[User]
 Spoiler

 attack
 (1d20+4)[ 16 ]

[User]
 Spoiler
Reflex  (1d20+1)[ 7 ]

Fort  (1d20+4)[ 14 ]

The barbarian drops his sword.

[User] Don't know if I can find a rock or not, if I do I throw it at his head. Otherwise I try to take the sword and run away.

[User] move action to aproch barb, standard to cast ray of enfeeblement

[User]
 (1d20+3)[ 22 ]
 (1d6+1)[ 3 ]

[User]
 The group of people seem unimpressed by the charging barbarian. Quickly, they spring into action.

Sedgewick casts a spell, causing the barbarian to drop his sword.
Cog vanishes from sight
Abesukh picks up a rock from the ground and throws it, but misses.  (1d20)[ 10 ] ;  (1d2)[ 2 ]
Shabert rushes in and hits the barbarian where it hurts. The barbarian stumbles, but continues fighting.
Bob casts a spell on the barbarian, reducing it's strength somewhat.

The sudden onslaught surprises the barbarian a bit, especially when his sword suddenly slips from his wrist. He bends down and tries to pick it up again. It is still coated in grease however and it slips away again.  (1d20+1)[ 4 ]

Initiative blocks
1. Everyone
2. Barbarian

[User]
 Cog

Cog weaves his way towards the Barbarian, hoping not to be spotted by the extraordinarily distracted man. When he got close enough, he sprung from hiding and threw a punch towards the man's kindey.

 Spoiler

SA: (1d20+1)[ 5 ]  vs flat footed
 (1d4)[ 1 ] + (1d6)[ 1 ] +1 damage

[User]
 Abesukh tries to grab the sword and run.

 Spoiler
reflex:  (1d20+4)[ 18 ]

[User]
 Truffaldino lets the mongoose down from his shoulder, and it charges, jumps, and bites.

 Spoiler
If the ground isn't even, or if somebody's in the way, so he can't charge, I'll throw it.  Touch attack with mongoose: (1d20+2)[ 10 ]

Mongoose bite:  (1d20+4)[ 5 ]

If it bites, it deals 1d3-4 damage, attaches, and automatically deals bite damage each round.

[User]
 another move action forward then  color spray!
dc 15 will save!

[User]
 Shabert

In a frenzied chain of movements, Shabert attacks the barbarian twice.

 Spoiler
Full attack Flurry of Blows
 (1d20)[ 2 ]
 (1d20)[ 16 ]
(Plus any other bonus from being prone while reaching for his sword)
Damage:

 Spoiler

 (1d6+2)[ 7 ]
 (1d6+2)[ 8 ]
I choose to deal subdual instead of lethal.

5ft diagonal step to give a chance to others to have a straight line of attack.

[User]
 Hidden from sight, Cog charges in, but fails to hit the unsuspecting barbarian.
Abesukh moves in and manages to pick up the sword.
Truffaldino sets his mongoose on the barbarian, which almost hits him. The little agility the barbarian has, saves him though.
Shabert hits him again, it is clear the barbarian will go down soon this way.
Blinding colors spring from Bob's hands. It is too much for the barbarian to handle. He goes down and lies unconscious.  Will  (1d20+3)[ 8 ]

 Spoiler
Can't move, pick up and move again

Initiative blocks
1. Everyone
2. Barbarian

[User]
 Cog
Cog smashes his fist down through the skull of the barbarian.

 Spoiler

Coupe De Grace: 15 damage and Fort DC 25 vs death

[User]
 Shabert
 No!

Shabert's eyes grow wild as he notices Cog's action. He leaps to prevent Cog from finishing the barbarian, pushes him away and rushes to Abesukh to ask to hand him the sword.

 I may not know any one of you, and nobody here may understand what happened, but I have a code, and I will not allow death. This man may have attacked us, but we might be on his territory, hence threatening his life by the same occasion. We have no reason to kill to ably defend ourselves. Let's see if he has something to say first.

Shabert opens him hand towards Abesukh to ask for the sword again.

 Please, let's all show a minimum of civilism, here.

 Spoiler
 Note: even with the opportunity to take a coup de grace, how is it possible to deal this much damage with no weapon?

[User]
 Spoiler
  "What? Who says you get the sword in the first place?  Well, you can have the sword, but dibs on that savage.  I'll feed him, take care of him and everything.  Can I please have him?"

And after a short pause,  "He followed me home."

[User]
 Abesukh's eyes grow wild as he and everyone is being insulted by Shabert. How dare this stranger take this moral high ground and offend the entire group when only one is offending his moral code? Who is this person telling people what they can and can not do as well as asking for the sword in a condescending way for no good reason.

The Halfling steps forward, ' I agree we should at least question the Barbarian before killing him. But if this man thinks otherwise, so be it. ' He balances the sword in his hands with the tip touching the ground and addresses Shabert, ' But you... What's wrong with you exactly? Could whoever taught you your codes not also teach you a simple universal lesson of respect? You seem very interested in seeing things from the point of view of the guy that just tried to kill us. How about you do the same for the people that prevented that attempt. I don't know if you were born the spoiled son of a king in a country far away, but to put it simply after knowing you for about 18 seconds: you're not superior to anyone here and I'd strongly suggest you stop acting like it. '

 Spoiler
You need to roll damage for a coup de grace. Also, I want to know if the coup de grace gets resolved or not.


[User]
 You can distinctly recall the smell of the blood of the man whom you had slain, mere days ago.  Since then, all has been in chaos.  The cycle of those three days brought rain and storms much analagous to the storm currently being unleashed upon your home.  That home, nestled deep into the moutnains and overlook the deep bog which makes the home of Sherlas, the one you worship, is now being flooded with supposed well-wishers.  One, in fact, from each of the Low Clans.

Some are first born sons, or favored diplomats or shamans, or even chieftans, but each has clearly been attemtping to scope you out.  To understand you and learn more about yourself, as a person and a leader.

[User] The man, Svanier, would act as a diplomat should. Conversing with the supposed guests individually, though doubtful he was of them. After speaking with two or three he would offer a speech to the masses. Taking in idea's as if he was completely interested, though his mind did traverse in his own thoughts for short periods of time. After some time he would rise and beckon all to listen, "Brothers and Sisters, we face a dilemma." He feet would carry him back and forth as he paced slowly, gazing out at the amassed group before him, "The worshipers of the lesser dragon, the worshipers of Rollux bring forth a terrible name for our tribes. These lesser beings are trouble for us. What say the masses to this problem?" Here he would pause, and await input from those before him.

[User]
 The knot of several dozen men, amounting nearly one hundred was silent a moment, in thought and reflection.
They would seem, briefly, to converse amongst themselves, before one voice rang out.
"They tarnish our name?"

[User] Svanier would offer one nod, "They do indeed. They make us seem as if we are cowards. As if we are the lesser offspring. They shame the name of our tribes!" A shallow, cruel smile plays over his lips, "Do we allow for such treatment of our tribes? No! We must retaliate!" He stops again, seeking their response to the newer, bolder thoughts.

[User]
 The gathered diplomats look amongst themselves, murmuring as another voice rings out from the now growing knot of men, as the numbers reach nearly fifty and one hundred, most of the men in the village at the time.
"But how?  We haven't the strength yet."

[User] He would bellow out a laugh, "Our divine dragon, Sherlas has spoken to me. Soon  our chance to strike will be here. Our hopes for victory will be greater. Thus, we need decide my brethren."

[User]
 This time, the call would be enough to knock Svanier back, as it came in unison, and with words all the same.
"Then slay them when the time is right!"

[User] Another laugh would bellow from his lips, "Then ready yourselves! Bring forth the best we have to offer. We have three days time to ready!" After he would roar out their mighty dragons name and blend into the crowd, wandering around as he traversed his mind, questioning their odds of winning.

[User]
 The past few days, spent in moving northwards, have gone by in a blur.  The wildlife has recently been far more placid than usual, moving about almost none, and you, by miracle, encountered no outcast-bandits, nor assassins from other tribes.  It was a long trek, taking nearly a week, and the crossing of the Northriver by raft was arduous and long, but finally yourself, as well as your village shaman, and a young slippery fellow, recommended to you by your right hand, have slipped into the village known as Arken.

The village itself is large, nearly twice the size of your own, and half as grungy.  Though by no stretch could it be called clean.  There is the loud sound of metal against metal in the air, and a large building pours out heat and smoke.  It is from the aforementioned building that the smoke pours.

Also in the air is the smell of tanning leather, and smoke from a large building with many souls within.

The day itself is relatively bright, though the sun shines through a few thick, fluffy clouds which are fully white in color.  The temperature is entirely moderate, neither warm nor even slightly cool.  The wind blows gently enough that any stirrings of the hair's upon one's head would go unnoticed.