[User]
 You are travelling abord the  Immortal , you destination the deserted frozen hive world Kal walk. You're target, a deserter order Xenos  inquisitor Mick et al, you don't have a picture or exact location, all you know is that he needs to be brought back alive.

 Spoiler

Sorry for the lateness, but here it is, please introduce you selfs and put the equipment you have taken with you're requisition points in a spoiler at the start of you post.

Req points: 70

[User]
 Marcus Konrad was gathered with his fellow Deathwatch Brothers aboard the vessel, the  Immortal . His armor shined with fresh black paint and glimmered with Silver Devourers trappings, the chains and charms of his chapter hung proudly from his armor. He did not wish to say much, for his voice was more like deamon then man.  "Hello, I am Marcuss Konrad from the Siilver Deeevourerss."  His voice growls like a wild animal. He coughed and cleared his throat, not that it was horse, this was just the way his chapter talked.

 Spoiler

Marcus requests
3 Astartes stun grenades. 30
attachments to his bolter/ a chain sword attachment
and a red dot sight 15
and 1 clip hellfire rounds. 25.

[User]
 Ezer nods to Marcus. His Mk. IV armor is striking in its age and well-worn battle-scars--the mark of a Tyranid gash apparent on the breastplate. The armor has taken to its blackening remarkably well--the surfaces dull and matte--almost as though black had always been the armor's color. On one pauldron is a black panther with deep red eyes and bloody fangs, set off against a camouflaged background.

Ever's helm shines with eyes of vibrant green. He removes it, revealing a handsome and unscarred face seemingly no older than 35. His hair is black, while his light brown eyes seem intelligent.

 "Ezer Hazok. Apothecary of the Doom Panthers."

Requisition:

 Spoiler
Missile Launcher--10 Req
Diagnostator Helm (fluff: apparatus attached to original Mk. IV helm)--15 Req
Chainsword--5 Req
+Dipole Mag Lock--+5 Req
Concussion Missiles (1 reload--8 Missiles)--20 Req
Auspex--12 Req

(3 Req passed on to group/left over)

[User]
 "Men of few words, I see" . The voice comes from behind you. The speaker is clearly an Astartes though he wears no power armor. His scout's carapace armor is painted black and bears the Deathwatch symbol. A web harness over his chest carries his sidearm, grenades, and other tools. He wears no helmet and his face is clearly visible; jet black hair and green eyes on worn, pale skin.

 "Valikar. Red Talons 10th-Company sergeant. Well met. Live-target extraction on a hive world, hmm? Sounds just like home. Not too many rogue Inquisitors there, though" . He smiles warmly.

 Spoiler
Requisitions:

Camo-cloak: 30
Astartes combat webbing: 3
Mk. 9 Ultra-pattern sharpshooter's rifle: 25
1 dose of Deadlock (in needle rifle round): 10

2 points left for squad

[User]
 Ezer offers Valikar a nod and a smile.

 "We Doom Panthers prefer the first sound an enemy hears to be their own death moans. Judging from your equipment, I suspect you share the Doom Panthers' appreciation  for the value of stealth and surprise."

He gestures to the pict-capture of the target terrain.

 "The climate is different from Keneteras, but our home planet is that of a Hive.  Urban sprawl makes for deadly ambushes."

[User]
 Archillius paces the room, he hates being stuck in a confined space, he checks his weapons, a chainsword strapped sideways across his back under his Jump Pack, Bolt Pistol at his left thigh, and a Bolter mag locked to his right. He was well armed. His right Pauldron displayed the Black heraldry of his Chapter, a flaming skull with elongated fangs set against a brilliant silver background. He went without helmet, his pupils narrow, almost slitted, and his pale hair kept almost to the scalp.

 "Archillius, 8th Company, Doom Knights"

 Spoiler: Requisitions

Bolter with red-dot - 15
Dupole Mag lock on Chainsword - 5
2 Melta Bombs - 50

Total - 70

[User]
 "I am Damien, of the Shadow Consuls."  Says another Astartes, his dark hair hanging down to nearly cover his ice blue eyes. A scar runs from just below his left eye past his nose and continuing across his mouth and down his neck.

Equipment:

 Spoiler
Astartes Flamer: 10
Red-dot for Bolter: 10
Red-dot for Bolt Pistol: 10
Dipole mag-lock for Power Sword: 5
Restraints: 10
1 Clip Metal-storm rounds: free
1 Clip Kraken rounds: 5
2 Astartes Stun Grenades: 20

[User]
 "We Doom Panthers never go into battle unprepared. Our deadliness is not due to our physical strength or agility, but our wit and guile. I will happily lead, or follow a leader who values tactics, surprise, and who has the ruthlessness to strike fear in the hearts of enemies."

He shrugs.

 "As Apothecary, my foremost role is to tend to your health and legacy--and not necessarily our strategy. However, I would not be an Apothecary had I not already weathered centuries of battle with success and victory. What say you, brothers?"

[User]
 Hi guys, due to really life constrictions I'm finding that I can't DM this game any more.
Sorry guys.😦


[User]
 Four figures arrive in the newly settled Kobold Thorpe to the north, seeking the leader of the settlement.

 Spoiler

Kythyss and Draj can post after a description of the thorpe has been put up, the the others should reply.

[User]
 Spoiler

If Raunchel doesn't mind, I love long-winded descriptions and Eril would have left the kobolds with some requests (she's not arrogant enough to make demands of them..not yet).

The thorpe is well guarded. Torug the Black, four units of skeletons and two units of kobold zombies led by a kobold wight protect Durnil's borders. Oddly enough, many of undead are being used to help construct new houses or till the fields around the area. The yipping kobolds scurry around the town, directing and pushing undead to do their tasks properly.

The buildings are made of wood, sod and thatch for the most part with very little stone. The one exception is a long, low house where the head of the village lives and a crude, stone shrine in the town center. Several masons are clambering up ladders beside the shrine, chipping away at a smooth section to engrave words.

 Spoiler: Durnil's Prayer

Durnil's Prayer
See the chariot at hand, here of death,
wherein our baron rideth.
Each that draws is a bone
Or skull, and whilst the coach—Death Guideth
As he goes, all hearts do duty
unto his authority
And enamoured do wish they might enjoy
such a night that they were to run by
Inauti's side through woods,
through seas,
wherever he will ride, wherever he will ride.

The as-yet-ordered stacks of bones beside the shrine indicate the god of its worship. Some of the kobolds seem nervous around the undead, but many seem to have adjusted.

 At the sight of yet more strangers approaching the thorpe, the peaceful appearance changes. Kobolds scurry into houses, slamming doors shut and yipping loudly. The ranks of undead form up rapidly, lifting weapons menacingly.  (Not sure if Raunchel would have the Wight or Ogre Mage do the talking so leaving any other description to her. Just couldn't help but slip in the chance to write more prayers for Inautia :P)

[User] The kobold wight approaches the strangers, with several zombies by his side. He says with a monotone voice: "Welcome, strangers, who does the realm of Arnil have the pleasure to receive?"

[User]
 Kythyss smiles in mild amusement when the undead raise their weapons to her. Clearly they know nothing of a daughter of the Dark Empire, or they wouldn't bother.

"Kythyss, Duchess of the Southern Dark Empire and member of the Dark Council," Kythyss introduces herself with a smirk, "my general, Draj, and two of our elite guard."

She crosses her arms over her bare, scaly chest. "And who has the realm of Arnil sent to greet one of the favored daughters of the Dark Empire?"

[User] "I am Gorduil, blessed with eternity by the Matriarch. It is my pleasure to welcome you here, I shall speak for my lady.", the kobold looks like he has seen better times, there is a large gash in his head, caused by some sort of cutting implement.

[User]
 "I see," Kythyss replies, not bothering to hide her small frown. She had expected to be greeted by someone whose name was feared, not an unknown... undead-person.

Smoothing her facial expression, Kythyss tilts her head. "I look forward to seeing the meeting place you have  surely  prepared in accordance with Arnil's standards."

[User] Draj, the draconian "Roman" stood impassivly behind his leader, letting her handle the negotiations. His role was simply to fend off any... untoward advances, personal or otherwise.

[User]
 The wight bows: "Please follow me to the reception hall, it isn't grand, but this is only a small community in the glorious realm of our Queen."

He escorts the visitors to a newly constructed building, which serves as the local center of administration. There is a hall there, with a long table in the middle surrounded by artfully crafted seats. There is one that is placed on a pedestal, a portrait of Sybille is placed on it. The kobold sits down and says: "Please, please be seated and then we can talk about the reason for your visit."

[User] Kythyss lounges on the provided seating. It's not quite constructed to be comfortable for her (especially not with her tail), but she makes do, tapping her taloned fingers on the table before turning to the wight with an eyebrow raised.


[User] A sharp pain in the back of your head almost makes you scream, but as you open your eyes you notice that you are not alone. You take a closer look at the people surrounding you and you realize you have no idea who they are. You try to focus and access your deepest memories but the only reaction is more pain. There is only one thing you can remember, your name.

[User]
 A groan and moan from the pain was all that greeted Sonne as she opened her eyes. Her vision not so well as images were still a blur but she was able to make out she was in a place unknown to her. Slowly rising up, the pain became more intense to the point where stomach became upset. Still, she manage to hold it in by laying back down on the ground. But from her position she saw others laying there still.

A few moments passed and the illness subsided in her stomach. Rising up to a sitting position she got a better view of her surrounds and the others.  Damn my head hurts , she spoke internally placing her hand on her head to comfort the pain. Looking at the others she wondered  Are they dead? Ouch! Where the heck am I?

Try as she might, Sonne couldn't remember anything. No recent happenings, past events, or childhood memories. And that she was worried. Using every bit of effort she managed to stand up but then a slight case of vertigo kicked in. Still she fought it and stood on her own wondering what to make of her surroundings.

[User]
 Flan closed eyes started to spasm as he started to wake. An odd sensation started to spread through his body, as if he was falling, his body jerked away alongside his eyes. Something wasn't right; this place felt odd, it felt unfamiliar. Short on answers as the world started to focus, he noticed a person standing in near him and arose to get some answers. He drew his Bokken on the rise, ready to defend himself and shouted at his possible captor, Sonne, " Who are you!? Where have you brought me !?"

 Spoiler
Bit late, but it's a bit difficult to post/interact with the world when the players don't have a description or even an idea of our surroundings. 😉

Did we ever pick colors? Been a while and I kinda forgot ...

[User] Kluto squints and pouts as the pain hits him in the head. He couldn't remember a thing about where he was and what he did to deserve such a headache.   Must have been a heavy night of mixed drinking again..   It didn't quite feel like the usual throbbing hangover but it could have been a bad mix of drinks. Cradling his head, he looks around him. Was his head always this big and heavy ?   Probably the drinks again.

[User] Roused by the lancing bolt of pain penetrating the haze of unconsciousness a pair of adorably hardened eyes snap open with surprising abruptness. Leaping to his feet the moogle quickly settles into defensive stance, a pair of large, pointed ears perked, swiveling around erratically as he takes in his new surroundings.

[User] Caina groaned as she opened her eyes.  I think being hit by an airship might feel better than this.  She thought, trying to concentrate despite the pain. She heard voices around her... Multiple voices. Too much going on at once to properly focous, not with the pain in her head. She kept her eyes closed. She would just wait and see what she could hear--take things slow and carefully rather than rushing into any potential situation right now.

[User]
 Still phased by a slight case of vertigo, the words of Flan ranged in her ears. Sight wasn't quite as sharp, but when one has done the things Sonne has for a while, the other senses become just as good to guide. Instinctively two shiny objects went from her sides into her hands, as she greeted Flan and now a agressive moogle with a pair of fully cocked pistols.

Sarcastically Sonne responded to Flan, "Well I thought we would have a lovely time in the tropics but got lost at the last turn. But then I find myself one step behind as others joined us presently with the same notion."

After a few seconds she answered Flan seriously, "For I know you could have done this. Give me one good reason why I shouldn't pop one right between your eyes?"

[User] Still rooted in a defensive stance, a ting of pain goes through his head urging him to squint his eyes. Resisting as much as his body forces one closed and a good portion of his face scrunches out of reflex as he tries to keep undivided attention on the threatening women. " I'm not going anywhere with you. I'm not going to to tropics. I'm not going to let you do anything to my eyes. " The last words meeting with the redoubling of his grip. " I didn't do this. I would remember ... ."

[User]
 Small hands wrapping around the hilt of the massive curved sword laying to his side the armor plated moogle strengthens his warding stance.

  "It seems that I'm not the only one who has been brought here under, lets say, less than clear circumstances, kupo."   Octavius calls out, his voice a surprisingly deep bass.   "So before we start killing each other, how about a few introductions? What are your names, and to whom do you swear fealty?"

[User] Caina opened her eyes from her feigned unconciousness and stood up, using her rod to help herself up.  "Done trying to kill each other now?"  She said, looking around, taking in all those she saw. Her mind was already thinking about how to best use them, or beat them, if it came down to it.  My name is Caina and I swear fealty to no one. Atleast, I don't remember doing so.

[User] "Well met, Lady Caina, kupo."   He curtly greeted, nodding his head.   "I am Octavius Kolmog, Lord Knight of..."   He faltered, face etched with shock.   "Knight of... What manner of sorcery is this?!"   He cried, eyes narrowing sharply as his very being seemingly pulsed with indignant rage.   "Knight of what, knight of WHAT?!"

[User]
 " Alright, fine. It looks like we're all in the same situation ." So as he goes on his hostile tone drops down to what would safely be assumed is his normal voice, " And, my name is Flan. I think. Everything is a bit fuzzy right now. I don't fealty anything,  probably  ."

He tries to re-registered the women in front of him as another victim, but that's proving difficult with her pointing her metal objects at him aggressively. " I'll lower my weapon then. " His grip loosens, the wooden tip lowers down towards the ground, and he waits for his fellow victim (adversary?) to imitative the gesture before he disarms himself.

[User] Kluto looks up with his large head still nestled in the palm of one of his hands.  "Well, I'm Kluto. And goodness sake, stop yelling already. Damn headache hurts enough as is. Don't make me come over and shank ya, kupo."  mutters Kupo with much annoyance. He slinks back to lying on the ground and covers his face with his hand.   Man that was one wild party, huh. Kupo. That rolls off the tongue nicely.

[User]
 With a slight release of the hammer, the pistols cocked back into the safety mode, and a clear sign the aggressiveness had subsided, for now. As with the others, she replied, "Sonne. Sonne Ya-lin. And like the rest of you I have no idea what is going on."

For a moment she paused in thought, then spoke, "I...can't remember where I am from." It as seem the cold woman who had once been ready to take life, grew somber. The memories of the past were as a black shadow but something was there just hidden. The more she tried the more it seemed distant and distant. But something was there, lost, as water from her right eye was wiped away. Though again, she could not recall why for the water works. "What the hell happened to use?", was all she could say. The foe Flan, was clearly no longer a concern at the moment.

[User] OCC: So...is this dead?

[User] OOC: No idea.

[User]
 A quick observation of your surrounding reveals nothing but sand. In all directions. Only a small oasis can be seen in the distance. You are not sure it is real, but you don't really have any other choice. You think that you at least have a clear sight of your surrounding, but you are soon proven wrong. The deserts hides many secrets and one of them is a group of goblins that is approaching you, leading an unfamiliar creature.

 Spoiler
3 Red Caps and a Rockbeast
Sorry for the delay, I had some...stuff happening.
Assuming there are any players left I will be making regular updates.


[User]
 Spoiler
This is your own IC please save this one. If you join a group this will still be here for you to make actions on your own.

It's morning the first time you step through the gates into the city of New Orcus through the north gate. The famed lights of New Orcus fill the red sky causing a beautiful show that you have never seen the likes of before. The dry ground of cracked earth crumbles beneath your boots.

The gate opens up into market where all manner of merchants are shouting out there goods for sale. The patrons of the market come in all shapes, sizes, and races. A Merchant caravan clangs by you as wagons with out horses pulling them passes by.

You spend some time talking to different people and you find out the following about what's happening in the city.

Keepers in the city are collecting bounties on creatures from the wilds.
The Ivory towers lord is about to marry an unknown lady.

A merchant was recently attacked on his travel to New Orcus and is looking for people to help reclaim lost goods.

The lord of the spiral tower’s daughter has not been seen in public in a long time.

The wardens are looking for help to get water to the farms surrounding new Orcus.

Recently a Orc (Orcs haven't been seen in 100 years) has been captured, and the Blackblades are looking for people to investigate.


[User]
 A week ago, you awoke to find a note from Prince Richard, informing you that a Formal Court will be held tonight. The note also says that he wants to meet with all of you (as a group) during the Court.

The Court is being held at a warehouse on the docks. When you arrive, Sir Nicholas is standing guard over a door; Helga and Hunter are leaning against a wall, talking; Scab is sitting in a corner; Hephestus is standing by himself in the middle of the room, just looking around; and The Dockmaster is chasing after his ghoul and the blood-bound dockworkers (who are carrying trays of lacrama).

 Spoiler
Is there anything that anyone wants to do before you meet with the Prince? I just want to ask before I start the plot rolling.

Edit: Forgot to include this before. The note from the Prince stated that for tonight, the warehouse is an Elysium.

[User] Anjelo lays his sword at Sir Nicholas's feet. He then glides over to the center of the room to strike up a conversation with Hephestus, chatting idly before the rest of the group arrives.

[User]
 Catherine drifts in, the Gangrel wrapped in a tatty cloak clasped at her neck.  Her clothes are those of a peasent, but she carries herself with a great deal of pride regardless.

She nods to Helga as she approaches the other Gangrel, eyes considering.   "Quite the mix of us here sister.  Anyone else still to arrive, or..?"   She gestures, indicating the room.

[User]
 Elliot surveys the dockside with a mix of disgust and despair, he had hoped his long journey across the land and over the sea would have yielded a more promising return than this. England had proved to be a miserable island lacking the misty peaks and lush forrests of his homeland. He yearned for his homeland but if the price for unlife was exile then he would grudgingly accept it, for now anyways. Elliot walked towards the location described in the letter, head held high in his decadent garb. The luxuriant clothing was only there to distract the eye from his chainmail and somewhat to draw attention from the massive blade straped to his back. As he approached the warder of the court enterance, a former templar by rumor, Elliot bowed and gave the sign of the cross as gesture of respect.

Unstrapping the massive Zweihander from his back he looks at the knight "  Go with God ser knight.  " His thick accent was harsh in his ears, he made a mental note to work on that as he layed the fine German blade against the wall. Once the formalities were done Elliot entered into the court to see what the Prince wanted.

[User]
 A little while after everyone has arrived, Sir Nicholas turns and opens the door. A moment later, he closes it, then approaches each of you and says the Prince wishes to see you before the Formal Court begins. He points to the door he was guarding.

When you enter, you find the Prince sitting behind a desk. His ghoul is standing behind him, pointing to something on the desk. As you approach, you can see the "something" is a ledger of some kind. They talk for a moment, then the ghoul bows and takes a position behind the Prince's chair.

The Prince leans back in his chair and looks over each of you. "I told you that I would have a job for you if you wished to stay in the city. The time has come for me to call for that job. I own a tavern in the" he names a district of the city that you know is a VERY poor area "called The Bee's Knees. Until recently, it has had steady business. About a month ago, however, business started dropping off. It was gradual, but at this point, business is almost non-existant. I had George," he points to his ghoul, "asking around, and it seems all the taverns have been losing business, except for The Pig's Lips. That one is doing a massive business. I want you to find out why, and fix things so business returns to normal. Any questions?"

 Spoiler
If you are having a conversation with an NPC, assume the conversation ended before Sir Nicholas approached you. I will continue the ongoing conversations by PM.

[User] Anjelo nods.  "No question, m'lord. I'll go there tonight."

[User] Elliot listens patiently to the royal while mentally making nots "  My liege, who owns the establishment in question, it would be good to know what local politics we are walking into before nosing around. Are they any people... or even hunters we should be aware of before we leave, I wish to make this task as simple as possible if I can.  "

[User] "Ah yes, of course... The Pig's Lips is owned by Tomas Wood and his wife, Dancie. As I understand it, the tavern was her father's, and was given to Tomas when they married. I spend as little time there as possible, but George tells me the area is as safe as a kine area can be. I can tell you that no Kindred claim that part of the city as territory."


[User]
 As you step into the Velvet World it all becomes real again. The darkness, the dread, the faint glow of pillars in the distance... And to make things even more serious, Alexandra's voice, without a hint of mockery in it.
 "My sensors are detecting a group of lemmings north of you. I can't tell you the exact distance, since this sensors are still work in progress, but they are not far away. Be prepared, I detect hostiles in your surroundings. The lemmings are untrained, they will need all the protection you can provide."

[User] Tsubaki had shown up barefoot but otherwise in her normal combat outfit. A faint smile was on her face after hearing Alexandra's words.  "So, the lemmings can't even protect themselves properly. Surprising they're still alive here. Don't worry, I promise to get them out."  She looks at the others and opens the bag she brought with her, pulling out a bottle of water.  "Anyone thirsty? I brought food too. It's dangerous to fight without your needs being well met."  While it sounded like she was only concerned with their battle capability, the gesture was her way of caring.

[User] As always, Alexandra's directions are correct and you notice a group of kids, about your age, maybe a year or 2 younger. What doesn't really surprise you are the shadows that are starting to surround them, so you decide to quickly make your way towards them.


[User]
 You are surprised when Jarod leads you through the Velvet Door, but you are even more surprised that he leads back through the door. What surprised you the most is that you not back at the headquarters. Instead, you found yourself in a place that can best be described as medieval fair.
 "Welcome to the most exciting place on earth. Or the most boring, it really depends on your interests. If you ever wanted to learn jousting or archery this is the perfect opportunity. I will need to find Lady Anabel, she promised she would give us two personal tents for today. You should probably stay with me until then. Once we are settled in you will have about an hour to roam freely before the fun starts."

[User] Dorian nodded to Sam, and in turn to Sir Galahad, who followed shortly behind.  "Perfect place for us."

[User]
 Sam was slightly alarmed as they emerged from the Velvet Door. He wad expecting that Jarod had simply forgotten something back at the base, and was going back to retrieve it.  "Huh. I keep thinking that I've finally got the hang of all of this, just in time for you guys to show me how little I know. So, where exactly are we now? At this point, you could tell me we had just teleported to the surface of Mars and I wouldn't be surprised."

Then, turning to Dorian, he said  "Anyway, I have a feeling we're going to have some fun here. Never been to one of these fairs, but I've heard of them. Never had a reason to visit one before Arthur showed up, and haven't had a chance since he did. Although, I suppose this isn't an ordinary fair."

[User]
 Kyoko lagged a bit behind the boys as they walked through the fair. She'd heard of things like this, where people pretended to be knights and such, but she'd never imagined herself going to one. She felt out of place, and she wondered why they had brought her with. That bizarre door was also bothering her, she just couldn't figure out how she'd got here from under the school. Sam and Dorian both seemed to be interested in the fair, and she awkwardly made conversation with them, hoping to get a clue what was going on.

 "So, you two are, like, into this kind of stuff?"

[User]
 Originally Posted by banthesun
  "So, you two are, like, into this kind of stuff?"

Dorian turned to look at the girl, and unfolded his arms, reaching one to offer a handshake.  "Ah, yes. I don't believe we've met. I'm Dorian Lancaster, and this..."  he nodded to the knight behind him, who made a low bow.  "Is my Persona, Sir Galahad."

[User]
 Kyoko stopped mid-stride, a little taken aback by Dorian's proffered hand. She awkwardly grasped his hand for a second, and gave a quick bow.

 "I'm Kyoko."  She paused, wondering if she was supposed to introduce her persona too.  "Um, and my persona is Mimi. Pleased to meet you,"  she added.

[User]
 Originally Posted by White_Knight
 Sam was slightly alarmed as they emerged from the Velvet Door. He wad expecting that Jarod had simply forgotten something back at the base, and was going back to retrieve it.  "Huh. I keep thinking that I've finally got the hang of all of this, just in time for you guys to show me how little I know. So, where exactly are we now? At this point, you could tell me we had just teleported to the surface of Mars and I wouldn't be surprised."

 "We are still in our world, we just used the velvet world as a shortcut. It's usually frown upon, but we were really in a hurry.
By the way, having your persona summoned is considered as invitation for a challenge. Just a friendly warning."

For a split second a you can read concern on Jarod's face. He sniffs the air around him and whispers.
 "This does not smell good."

Within seconds an explosion rocks the ground around you, but Jarod remains standing.
 "We must find Lady Anabel. Hurry."

[User]
 Originally Posted by Asteron Questar
  "By the way, having your persona summoned is considered as invitation for a challenge. Just a friendly warning."

Dorian raised an eyebrow.  "What, Galahad? He's always out. Just doesn't always make himself known."

The ground shook, and he wobbled a bit, but remained upright and smiling.  "Haha, that's new. Which way, boss?"


[User]
 Prison Camps, The Great Escape

  A slum of wooden shacks, wire and armed guards known as Camp Zhou to the occupation and for those unfortunate enough to reside inside of it Hell. The food was lousy, the housing cramped and the guards a mix of Korean, Iranian and a few russians treated the American detainees more like beast then people. Rapes, murders, assaults were all common occurances perpetrated by those who claim to be protecting them from the American Government.

 A small group of people, a few soldiers, workers and what ever else motly assortment had met up by the basketball court as they usually do ( The Pcs and some NPCs). It was finally getting time to escape, they had scrounged for days to try to get the things they had now.

A pair of wire cutters, a 3' long cord of wire cable, a combat knife, duct tape and a few other odds and ends. The leader of the group, a gray haired man sporting a neatly trimmed goatee was crouched in the middle with the basketball under his knee to help perpetrate the image they were just discussing the game as they always did.

 “ Ok guys look, we have a little and its all we can get. Getting out of this hell hole isn't going to be easy and we might not even survive the effort. Guard towers, patrols and dogs guard the outside perimeter and the guards inside are not much better.”.

 Spoiler
[IMG]   [/IMG]

[User]
 Brandon is also kneeled and deep in thought. The supplies they have arent much and he tries to figure out how to best use these tools

 Is there any weak spot in the defences? A part of the fence thats out of sight or badly patrolled?

[User] "I'd be more confident if we had a bit more to work with."  Randall shook his head, taking a moment to stare at the barracks.  "If we could take the barracks, we'd have all the guns we could need."  He shook his head.  "Suicidal. I can always cause a distraction. Just let me and the biggest jerk in here get in a scrap, I'll make sure to raise Cain while everyone else does what needs doing."

[User] "Suicide and no gain possible."  said a man as he shot hoops. The man stood a little under 6 feet and appeared to be Caucasian, Half-Russian to be exact.  "The barracks is most likely to be heavily guarded since it's the most likely target of any attempt of escape or revolt, however I have a plan to get inside. If one of us can kill a Russian without damaging his uniform, I can put it on and pose a Russian soldier, go in to the barracks, and weaken the defenses. Why me and not someone else?  He then says a phrase in Russian  "For those of you who don't speak Russian, I said: 'This is why.'"

[User]
 (( you guys are thinking well ))

" hmm" you here as he thinks and draws a make shift map in the dirt. " tonight when they do bunker inspection you troops start a fight wheb they get to you" he pointed to (( Michael))" once you hear the commotion most of the guards will move to the fight, they should leave one back here by the top right of housing A by the dumpsters. If you can snag him quietly we may have a shot"

[User] Langauge is not the problem, I speak fluent Russian and Chinese. You look the part though. Where is the power supply for this camp? Im sure I can rig it to blow or atleast disable it without frying myself

[User] A man in his early twenties with dark hair and a cheesy grin is sitting in the huddle, stating  "I'm pretty good at sneakin' around and I can break things with the best of 'em, so I might be able to get up on the watchtowers and get rid of some of those lights. The only problem would be the guards."

[User]
 Darren cared very little about the welfare of the others in the group.  At the moment they were incidental allies and little more.  That said they all still needed each other and his cooperation was both key to their survival and escape as much as it was earning their trust.  The whole time Darren going back and forth between peering at the others and the makeshift map.

 "Scrapping shouldn't be an issue.  I could choke out a guard if we can manage separating him."   He said


[User] The son is shining in a cloudless blue sky as the birds sing this festive morning. The people of Sandpoint have been looking forward to this day for months. The marketplace has been gayly decorated and the booths and contests have been set up ready to amuse and delight the crowds. The acrobats and tumblers have begun to stretch in the early light of the day. The jugglers are double checking their equipment and fire breathers are preparing their torches. The hawkers and traders fortune tellers are setting up their stalls and soon the people of the town will be flocking to the square. For this day, for this day of days. The day that the new temple is consecrated!

[User]
 "This boring, Tuk want to watch firedancers,"  the goblin grumbles from atop a barrel in the square. Given the amount of outside traffic, Tuk was required to wear his cloak while out and about, a bulky human sized article that had been cut short to lessen the goblin's odds of tripping and had a length of wire run through the hood so that it wouldn't fall down over his eyes. Thankfully the hood of his cloak still allowed for Tuk to wear his cap over it, giving the locals a clear idea as to whom was underneath it.

With little to do before the consecration, Tuk pulls out his pistol, Scrapper, and begins tinkering with the firearm in boredom. Anything he can think to do to dote on the gun he does, from straightening the horns along the back of the barrel to tightening down the "face" of the gun, a dwarven belt buckle of a goblin head with a hole worked through where the mouth would be.

[User]
 In the dining room of the Rusty Dragon Inn, Finch idly sipped away at a cup of coffee, savoring the drink. It was quite good, everything in the inn seemed to be. She slept like a rock last night and was letting the comfortable warmth of her drink seep into her limbs.

The Galten rose from her seat, thumbing up her hat as she did so. Fishing into her belt pouch for a few coppers, she dropped the coins onto the table before heading out of the inn.

The bustling square at the center of town drew the wayward mercenary in, and she took to wandering about as the various attractions were set up.

 Huh, well the townies go all out around here don't they?  she thought with some amusement as she finally settled against the side of a building to observe.

[User]
 It had been a long journey to reach sandpoint and the dust of the road had been worse then normal. The trip had left Serra feeling tired and dirty to her core. Which is an achivement for a cleric of Calistra.  A hot bath with a strong brush and then good night sleep on a passable bed left her feeling closer to her normal self.

    In the morning she had a passable breakfest toast and eggs. Dressed in her clerical robes as decorum demanded but she wore chainshirt under her robes because there is always someone who takes exception to her and her advice. After fasting her whip to her hip and her dagger in her wrist sheath she was on her way to the market square.

    She found herself a shady tree on the edge of the square. She sat down and waited for the unmarried women that needed advice on attractive men and the married women whose men had stray.

[User]
 SEVEN

Seven wanders the market, a vague, puzzled look on his face.   Odd  , he considers,   such gaiety over so mundane a thing.   These humans, he would never understand, try though he might. It defied logic, the things they would do.

Take the performers, for instance. What purpose could such colors and tools serve? Surely nothing of function or use. He silently put it down to the phenomenon they continually called "emotion" and turned his mind to more productive tasks - conjugating verbs in Thassilonian, translating them to Elven, and then back again.

Unconsciously, his fingers tightened over the spine of his spellbook, and he froze in his tracks.   What is the elvish word for "feel"?

[User]
 Clad in furs, and little else, Björn walks down the cheery little lane towards the tavern the locals call "Hagfish".

 "You thar!"  The hirsute man giant bellows to a shopkeeper hanging paper lanterns outside his store.   "Var be da 'agfeesh?"

[User]
 Ishani watches from the balcony of her uncle's home, idly twirling a Harrow deck card in her fingers. The festival crowds mill below in the street. Despite the frivolity, music, and food filling the town of Sandpoint, the Varisian woman looks thoroughly uninterested.

   Gods, I am bored. I hope this town gives me some distraction. It has been unbearable since leaving Magnimar.

[User]
 A wry grin crept onto Adelaide's features as she killed time in the town square. Her eyes flitted about, settling on people of interest as they went about their business. Several caught her eye in particular, a beautiful priestess of some sort went swaying by, a whip fastened securely within reach. As well as a large man in furs whose rough appearance compelled Finch to lower the brim of her hat to avoid eye contact.

The two of them didn't surprise her as much as the Goblin across the way however. When the Galten laid eyes on the diminutive creature she reflexively reached for one of her knives. Blinking owlishly in surprise when one of the townsfolk very visibly noticed the little green man and simply continued on her way.

 'Now THAT is a sight,'  the mercenary thought, relaxing her grip on the hilt of her knife.  'Can't believe that little bugger's allowed within a league of those fireworks.'

Finch watched him for a few moments before deciding that the town wasn't going to suddenly burst into flame because of his presence and idly fished out her flute. The musicians in the square were still warming up, so she decided to entertain herself.

 Spoiler
 Not playing for coins or anything, but here's a performance check!  (1d20+6)[ 14 ]


[User]
 Episode 1:Welcome to beautiful Los Magico!

 A sunny oasis in California with colorful people and an interesting past. Visit sandy Tiger Beach! Shop in historic Market Road! Meet new friends!

At least, that's what the brochure claimed. You'd found it some weeks ago, a time that seemed so distant now. You'd picked up the old, fading pamphlet and knew that this was the place. A place where you could lay low, gather your strength or maybe just live a normal life. You didn't know for sure at the time, but this seemed like the place to go. You hopped on the first bus you could.

The reality was much different then the pamphlet had claimed, and in some ways this made it even better for you. The city was run down and old, although not in complete disrepair like the worst parts of Detroit. The people barely looked at you when you arrived and as you got a feel for the city, exploring it's streets and alleys. It was less "spooky ghost town" and more like the people here appreciated their privacy as well as others.

In a lot of ways, this was better for you. No questions about your past or what you do. It didn't take you long to find a place to live, the landlord barely asking you a single question. "Can you pay rent?" and just like that you had found a place to live. That was two weeks ago, and now it seemed that maybe answering yes so quickly had been the best idea. You were nearly broke after moving in.

It's Friday at about 10:00 AM and the sun is bright outside. The whole day stretches ahead of you, and for a moment you can almost forget about the horrible things chasing you. What would you like to do?

 Spoiler
Feel free to progress however you see fit. It will be mostly sandbox for the first few updates, though I have no doubt you'll see the plot creeping in. I would suggest meeting the other players and getting a feel for the town

[User]
 The best thing to do in such a situation was to get your feet under you, but... it had been two weeks, and just how did someone get their feet under them without their name showing up? Bancroft had been in business, not odd jobs, and despite having run a construction company for decades he was more informed about the management aspect than the actual construction.

But that could wait. He was on his way to meet the only person he knew in the odd city at a pub almost identical to the one they'd first met in. He barely knew the Fae, so familiarity would be a boon in their meeting.

His business suit was intact, though it was growing somewhat worn after what seemed an eternity of fleeing from unsure foes. It was a dark grey, matching the color his hair had taken on almost two decades ago. Not much had changed in that time, and the former businessman still looked relatively young for being in his late fifties. Wasn't that a side effect of magic use?

Petty musings and curiosities would have to wait, for the bus had just reached his stop. From two blocks away, Henry made his way toward the Twist of Fate.

[User]
 The Twist of Fate lay at the end of a short cul-de-sac in Mesa Village in the northern part of Los Magico. It was a long single story building built of Adobe and sandstone, same as the rest of the buildings lining Mes Villages too narrow and pothole ridden streets. A simple wooden sign has "The Twist of Fate" burned into it and a picture of two six-sided die underneath it, one showing a 6 and the other showing a 1.

Inside there's a short step down. The floor is made of boards of various color and size and some look as ancient as the town. Light shines into the building from windows set high on the wall, illuminating only choice portions of the bar. Pictures, news articles, dollar bills and other oddities line the walls, all of them a story of a moment when someones luck changed for better or worse. Beside the entrance is a an original Pac-man arcade cabinet. A dozen or so tables litter the ancient floor, all of them a different make then it's neighbors. Likewise the chairs did not match. Everything from stools, to recliners, to dining chairs to even a large wooden stump surround the tables. Against the back wall are several more modern booths. The bar itself is made of polished Walnut wood and practically gleams in the sun. Behind it are numerous shelves, nooks, crannies and cubby holes all of which held some type of liquor. Two large wooden barrels lay on their side on the lowest shelf, a tap on each of them. A simple wooden door with "Employees Only" stood at one end of the bar. On the opposite side of the room was another door with the sign "Test your luck" hanging beside it. You knew that this lead to the restrooms, as well as the poker room that was at the very end of the hallway. The bar smelled of wood and spirits.

Despite the early hour the bartender, Cyril King, is sitting at one of the bar stools reading a book. He's an average sized man, with curly brown hair and green eyes. He was wearing his work uniform, and the sleeves were pulled up to his biceps. Rather large biceps at that, you note. As you walk in he looks up, and he smiles and raises his hand in greeting.

"Can I get you something?" He asks.

[User]
 "Actually that item isn't for sale anymore.  Someone else has already ordered it."  London tells the client, a middle aged woman in an expensive designer outfit.

The item is question is a question was an antique table that the inventory said had been in the store for the last five years.  No one had actually expressed interest in it, but London had picked up a few tricks during the short time he ran his own store and his own unique talents made things even easier.

"No!  I have this chair.  It'll be perfect for my dining room.  How much are they paying for it?  I'll pay double!"

"Well, I really shouldn't..." London says reluctantly.

"Triple!" She says pulling out a checkbook.

"If you're sure.  That is an awful lot of money ma'am." London concedes.

"Absolutely.  This will blow those vases Missy Gilmore right out of the water.  How soon can it be delivered?"
---

After wrapping things up with his last customer London closes Barlow's Antiques.  He'd just started working there a few weeks ago and since he'd been living in the small office on the second floor, he'd barely left the shop since arriving in town.  Madeline Barlow rarely deigned to come to Los Magicos herself and appreciated having someone to take care of the place.  Plus, with London's own talents he'd been able to move a lot of pieces that had been at the store for years.

Needing to get out of the store for a while, even if he was laying low, London decides to head to the Twist of Fate.  He didn't know anything about the place, but he had seen it while coming into town and it couldn't hurt to check it out.

[User]
 Barlow's Antiques tended to close early on Friday, and you managed to find the Twist of Fate with only a little trouble. It was what could be described as a "bad" neighborhood, but really it was just an old one. You could practically feel the history humming in the cracked and crooked sidewalk.

You arrive at the Twist of Fate a little bit after one, chuckling to yourself a bit as you stepped through the doorway into the bar. It only took a moment for your eyes to adjust to the darkness of the bar.

It was certainly a well-worn place. Mismatched tables sat with mismatched chairs. A gleaming bar beckoned, hundreds of bottles, cases and barrels sitting behind it. You could practically smell the history here.

An average looking man sitting at the bar looks up from his book as you enter. He smiles and raises his hand to you.

"Welcome to the Twist of Fate. You new to town?"

[User]
 Henry gives his accomplice a tight-lipped smile and nods his thanks for the order,  taking a seat beside him at the bar. He gives the countless bottles behind the counter an unhappy stare and digs a sprig of rosemary from a pocket, grinding a leaf between thumb and forefinger and dabbing just under his nose with a finger. That would be enough to temporarily curtail the scent of the bar, now he'd just need to keep his eyes from the bottles.

 "It's a town, I guess. Haven't found anything to keep me occupied, what about you?"

[User]
 London takes in his surroundings.  It was certainly a quirky place.

London smiles as the man addresses him.  "I'm London, like the city.  I just started running the antique store for the owner.  I've been too busy to really explore the area before now.  This place seems like as good a place as any to start.  It's certainly an interesting place."

[User]
 The bartender nods and hooks a thumb over his shoulder. "I aint no expert but I'm pretty sure I got some antiques back there. Some of that stuff has been around since the 1900's. Took a sip once. Once." He laughs and leans on the counter and motions over to the only other two patrons in the bar.

"This is Caern and Henry. They're just settling in too. If you're looking to get to know the city, I suggest jus' walking around. Market Street's a good place to get lost in. Go a little south and you can get REALLY lost in Alleytown. It's got some good people, 'specially round that game store down there. Jose down at the job center could make better introductions I 'spose. He comes aroun' here often enough. I hardly leave the bar most days anyhow. Pokers every Saturday though, if ya feel like losing some money." The bartender stands and goes to refill Henry's soda.

"lemme know if ya'll need anything, I got some brews cookin' in the back room." He disappears through the door behind the bar. He seemed friendly, with his easy smile and Texas drawl. It even takes you a moment to realize that something about him seemed off.

Never once did he look you in the eyes.

[User]
 “Think I’ll come with you, if you don’t mind. Boredom is the mind killer or something like that. I could use a better look around town, while I’m here. Maybe a little time to do some research.” Henry rolls his neck from side to side, letting out a laboured sigh, and pauses the look down the bar when his name is aired.

He nudges an arm at Caern in case the other man hadn’t heard them referenced, and nods to the newly-arrived antiques dealer. A swig is taken from the cola in time for King to have something to refill.


[User] As it is, D. Nut the Squirrel turned Merchant prince [in what is considered by far to be the strangest storry told], stands [on a courier] with the many merchants awaiting news, and a new trade caravan to arrive to the town.

[User]
 Hmmm, these tidings are bad for business, coming and going. Either we need to get a caravan and guards together, or else we need to band together to turn back these invaders, and ruin them the best way we know how, economically.

As he states that to his courier/ride, he looks to find his people that have joined the crowd as well.

 We need to make sure that we can get out of here with a minimal loss to our business, but at the same time, not lose all the ties that we have made here for the Grove.

[User]
 "Yes Boss."

There are more than a few of your workers, friends and fellow merchants in the crowd, at one point you spot a messenger being escorted by a pair of caravan guards further into the town, blades drawn so as to cause the crowd to part. The slow motions of the caravan crew and the talk of the crowd makes it as if people are here for information more than picking up goods and buying any non-normal cargo.

[User]
 With the orders given out, Mr. D Nut will try to work the crowd the way he knows, with some help from his trusty courier.

 Spoiler: Rolls

Gather Information (1d20+5)[ 13 ]
Knowledge(Local) (1d20+2)[ 7 ]
Knowledge(Econ&Business) (1d20+2)[ 6 ]
Diplomacy(Should someone talk to him) (1d20+30)[ 46 ]

Based on the rolls and what that brings will base the next moves for him and his horde of nuts....I mean goods.

[User]
 Eventually you manage to lay your paws on the Hobgoblin merchant Bol [At least, you think it's Bol], who managed to get close to the Caravan earlier.
He's normally surprisingly jolly, given to fat shaking laughter... He's not jolly.
"Adraz has fallen. Apparently it was a bunch of undead and lots of money, no resistance was put up, and the Army just, left... We're close to The Grove's borders though, The Mayor may send a call to aid and I do hope he does... I don't think you'll be welcome much longer though..."
Bol frowns as he stops, before shrugging.

[User]
 Hmmm, Bol my friend, what do you mean I will not be welcome much longer? Are my goods and money no longer wanted in this town? And why is Adraz such a concern to us? You know we merchants are not usually bothered by the armies of the nations. We are the ones that help keep them in their business of war that they all seem to so love.

Depending on Bol's responses, Rocky will look for his group, to see how they are doing on getting all of the caravan rounded up, ready to go where, that remains to be seen.

He will scan the area for dropped currency, or nuts, and go after one if he sees either, preference currency.

 Spoiler

Drack how did you want me to get those animals?
Also will work on getting my mooks statted out, npc only correct, even for cohort?
And what besides common are major languages of the Grove?

[User]
 Bol  looks at you incredulously.
"Can't you remember? Adraz is maybe a week out for fast riders, maybe 3 weeks for a slow army."

Shaking his head, Bol leans a little closer as he continues.
"Unfortunately my friend, the armies of the Dark Empire are quite different from others. Indiscriminate raiders and Undead are how the stories are told, except that raiders would be easy to defend against... However, I'm hearing that given the other take overs that people are wanting non hobgoblins... 'Out of town'."

Beyond Bol, you notice a copper piece... Then someone steps on it.

 Spoiler

Cohort's have PC classes and are otherwise built as PCs. At least divine ones are.

[User]
 Seeing the piece get stepped on gives Rocky a twitch.

 Hmm, thanks the raiders will hopefully be dealt with, if not all our work here has been for naught if they burn this to the ground. But we shall see. Thank you my friend, hope our paths cross again. May your coffers always be full.

With Bol pumped for what information he can, Rocky will head to check on his steward and the rest of the minions.


[User]
 Before you are rugged mountains. Behind you there are more rugged mountains. They restrict sight somewhat. The chill spring breeze is crisp and carries a fresh air from further north.

The path leading between, and sometmes up, the mountains is rocky and uneven, covered in a veneer of snow, yet still can be walked easily on. Downhill to the south is where civilisation can be found. Continuing north promises a small village just recovering from the winter chill. Off to the sides of the path are deep snowdrifts and rapidly steepening terrain.

[User] Victor snapped a blonde lock away from his harsh, though elegant visage, ever keeping his mind within the fold from which he pulled his magic as he raised a hand from the hilt of his rapier to nudge Vladimir, gesturing at the three others sharing the road with them.  He spoke not a word, that small gesture being enough for his purposes.

[User] Wearing a simple, short cotton tunic, Xandria smiled maliciously. Maybe this time was the good one. She began to look the other walkings with interrest, seemingly not impeded by the cold. Her locks of red hair flowing free on her shoulders, she walks on snow and ice with a sure foot.

[User]
 Hooded Figure

The hooded figure walks with such grace over the snow that with his cloak touching the snow, it seems he is floating. He looks warily at the other figures sharing the road with him, and he decides to walk behind all of them. He hugs his cloak closer to shield himself from the cold; he is not used to it, but it's not something he cannot adjust to. He looks forward to the north, trying to assess how much longer it would take for him to reach the village.

[User]
 Though Vladimir recoiled mentally from that faint tactile perception, Victor's nudge drew his attention from that state of awareness necessitated of so fickle a safety these barren roads provided. Vladimir's first thought, reflected by the twitch of several fingers toward the hilt of that massive blade protruding elegantly from beyond that donned cloak, was purely reactionary to that vigil he'd kept.

Ultimately, though, he'd merely react in the manner desired. His hand, the inch it'd moved through the haze of reflex, lowered to its prior; his gaze, a silver as cold as was the weather the whole of them presently endured, regarded those hardy wayfarers discovered. For that momentary lapse in poise allowed, Vladimir mused on just how correct his assumption of their physical and mental fortitude had been, those knowledgeable orbs recognizing a distinctness among them not shared by common stock.

The swift shift in Vladimir's auras, Victor would likely feel, would demonstrate that perception; were these common souls, his ego would allow for little in the manner of the augmentation the two of them now harbored. Though their internal physique would reflect the loss of refreshment, Vladimir's drilling voice subsiding, they would gain the intrinsic presence of protection.  Should the dogs be starved,  Vladimir thought, before voicing that thought through whispered motivation.

Inclining his visage in acknowledgement of Victor's gesture, he would give a sweep of his surroundings, those presences alerting him of potential flankers. He exerted his aura through example, his body the means of communication; Victor a long time ally, he'd imagine his own careful demeanor would lend the desired effect.

 Spoiler
Note, Vladimir is merely acting through protocol; he does not wish to engage, and is merely being weary of these seemingly powerful, wandering strangers sharing the road with he and Victor. Free action, changing from Enduring March aura to Resist Piercing (tactical advantage: ranged weapon defense), and one Swift action to project Major Aura: Motivate Care(AC bonus of +7).

[User]
 It was cold, but not terribly so. The wind did make him shiver a little, but isn't giving him frostbite at the moment.

While he is aware of the other travelers, he isn't sure what to do about it, so he settles on flashing a polite smile and saying " Hello ".

[User]
 Hearing no reply, he volunteers more information.

" I'm Thalos. I'm heading to the village north of here. Are you heading there too?" "

[User]
 Her smile grow bigger.

 Hello. I am Xandria... and I'm not heading in a particular direction, I'm simply looking for people. For nice people to meet, and for wicked people to hunt down.

She looks serious, but something is strange about what she says.

[User]
 Hooded Figure

The hooded man looks at the direction of the other traveler who tried to engage in conversation, fixes his eyes upon him, and begins to study his features and his movements. But he makes no move to reply. After a while he resumes to looking forward up the road, but his ears are trained on the conversation that has now began with the man who calls himself Thalos and a woman who introduces herself as Xandria.

[User]
 Victor tossed his head back haughtily, returning the mans hail.
 I am Victor Ivanovich Straud du Cherbourg, and who are you to ask my identity and destination, traveler?

[User] Thalos shrugs, saying " Just a traveler making small talk to take his mind of the cold. " as he walks. " I say, perhaps its fate that we meet here. "

[User]
 Victor scoffed at the man before him, drawing himself to his full height as he approached, confident that he would find Vladimir close behind.
 Men rule their own fates, and ought to fight to keep it that way, Thalos.

[User]
 That is exactly what I wanted to say.

She then makes a little sign to the hooded figure.

[User]
 Hooded Figure

The hooded man continues to make his way through the passage in silence, in that same graceful manner. He continues to look forward but listen in on the conversation, from which he gathered the names of some of the ones who share the road with him. He then notices the woman called Xandria motion something at him from the corner of his eyes, prompting him to shift his gaze towards her. Two pools that seem to radiate some sort of glow from within the shadow cast by his hood focus on the woman for a few seconds, measuring, studying her features, then goes back to the direction of north.

[User] Victor let a sigh heave out from his thin frame, rearranging himself to lean against a small outcropping of rock as he waited for his companion's stride to return them to the flanks of one another.  He idly threw his cloak over his shoulder, the emblem of the silver head and face of a large arctic fox emblazoned across the otherwise white fabric.

[User]
 Vladimir resigned to observation, though failed to operate under the assumption that the given dialog denoted a benevolent party. His defenses bolstered, eased into his extraordinarily clear perception of the scenario at large, guided him toward his ultimately passive actions. His frame, too buried beneath the various layers of generally off-white apparel present, carried itself, with graceful steps, to occupy the flank of his comrade. He merely stood in noticeable inaction, his approach much less obvious.

Still, a smile was flashed. White teeth, set against pale skin, reflected the present climate; though hardened he appeared - cold as the air the five of those gathered shared - a dismal, if ethereal beauty was abundant. His voice was as chilling as it was pleasant, to the common ear..  "The pleasantry of chaos.."  Something, though, lingered. He imagined his voice didn't hold quite as much sway among those present, as he'd generally expect of a wandering soul.  "..is that, perhaps, fate is beguiled by destiny."  He'd again detach, a wandering eye absorbing the scenario. His gaze drifted toward the hooded figure, whereupon it would remain. A hail was thrown in the form of a raised hand, as though motioning for approach.


[User]
 "A treat today. The acclaimed Kida vs up and comer Jasmine. A fight to the death to be enjoy by all. Take your places and let the blood run.

 Spoiler

Okay you may both read any spoiler not addressed to the other person.

The map is located  here.  Also note either of you can update it, so please do.

Jasmine may start in any of the blue spaces. Please detail which space you choice to start in.

Kida starts in any of the red. Once again please say which space you start in.

Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish. Thank you.

Now each of you are still considered flatfooted, and you may each roll for initiative. Good luck to each of you.

[User]
 Jasmine is a blonde human woman, five foot six in height, and covered in weapons and flasks of water. Eight line her belt. She holds a greatsword in one hand and something in the other. You can't quite make it out. She's wearing chain, and smiling in anticipation.

Initiative:  (1d20+12)[ 15 ]

Carter:

 Spoiler
My readied maneuvers are on my sheet.

[User]
 Looking out on the battlefield, you see your opponent; A young man, naked from the waist up, his shoulders broad and his muscles lean, but no more so than any other opponent you've faced. His Grey eyes are locked onto you, watching your every movement. One hand rests on a quiver of javelins on his back, his other carries a much larger spear.
The one thing that seems unusual about him is how he stands; Graceful, poised, sure of himself as he shifts his weight from one foot to another, hopping slightly as though excited for the upcoming fight.

  Initiative  - (1d20)[ 4 ]  +2  [6]
I am starting in square I7.

Looks like Jasmine goes first. Let's see what you can do!

DM:

 Spoiler

Manuver's prepared and ready to go!

[User]
 Knowledge Devotion:

 Spoiler
 (1d20+10)[ 18 ]

Knowledge Devotion is +2

Translucent wings burst out from Jasmine's back as she drops the object in her left hand. With a flurry of motion she propels herself forward. She flies inches from the ground an alights next to Kida.

She swings her greatsword lightning fast at Kida, attempting to cleave him from shoulder to waist.

"You're already dead."

Attack:

 Spoiler
To hit vs. Flat Footed  (1d20+9)[ 18 ]  +Knowledge Devotion
Damage:  (2d6+9)[ 16 ]  +Knowledge Devotion
Crit stuff (If applicable):
To hit vs. Flat Footed  (1d20+9)[ 14 ]  +Knowledge Devotion
Damage:  (2d6+9)[ 18 ]  +Knowledge Devotion

Also DC 13 Fort or fall unconscious if it does any damage.

If that hits it's your turn, if it doesn't I'm re-rolling.

DC 13 Martial Lore (Trained only):

 Spoiler
Initiated Lightning Slash

Carter:

 Spoiler
Using Storm Ambush.

Swift action for Animal Devotion:
Move action to move
Standard to Initiate

[User]
 "GAAAAAAAH!"
  Fort.Save  - (1d20)[ 13 ]  +6 [ 19 ] Sucess.
Kida screams as Jasmine's attacks cut him, leaving a huge slashes across his chest that begins bleeding in earnest. Somehow barely managing to keep himself from getting slashed in half, Kida's smile grows maniacal.

 "Now Your a warrior! Fighting me with a sword!"

Kida, moving to try and keep himself alive, attempts to offbalance Jasmine.
 "But Wings? Surely you can move fast enough without them?"

DM:

 Spoiler
Swift Action into Leaping Dragon Stance.
Standard action: Sweeping Tail strike.

Rolls (Readable):

 Spoiler

Trip attack
  Touch_Attack  - (1d20)[ 6 ]  +11 [ 17 ]
  Opposed_Check  - (1d20)[ 6 ]  +14 [ 20 ]

Additional attack from Improved Trip (If first is successful)
  Attack  - (1d20)[ 18 ]  +11 [ 29 ] (Declaring Stunning Fist)
  Damage  - (1d8)[ 4 ]  +7 [ 11 ]

If Stunning fist attack hits, DC 16 else be stunned for 1 round.

OOC: 😦😦😦😦😦😦😦😦😦😦😦😦😦😦😦😦 What... What is this? Crazy fricken angel creature of fricken doom, thats what it is. Please allow me to change after wetting myself from the terror of that charge attack.

Oh, as for martial Lore... If you have it,  I suppose you can use it to figure out my stance and my strike I used. I don't know how the DC's work though... Lemme go look it up and I'll edit it in. Oh, I have no ranks in Martial Lore fo don't worry about that. 😁 It was a 3rd level stance and a 2nd level strike if you already know how the DC's work.

[User]
 Jasmine smirked and tried to parry the blow away.

Opposed Attack roll to Avoid being hit with your touch attack.

 Spoiler
 (1d20+11)[ 20 ]

Initiating:

 Spoiler
Wall of Blades

Turn pending:

OOC 😉 You haven't even  felt  that attack yet.

Oh, and I have no ranks in martial lore either,I should probably invest a few though.

[User]
 Okay, I'm not tripped.

Suddenly you feel the true pain of your wound. The gash on you're chest spurts blood everywhere. You take  (8d8)[ 41 ]  damage. You can't really do anything about it either.

If you're still alive after that:

Jasmine smiled wildly. With almost maniacal glee she thrust her greatsword at Kida's chest.

Attack:

 Spoiler
Concentration Check:  (1d20+11)[ 26 ]  If it beats your AC you're flat-footed for the next attack. If it doesn't the next attack takes a minus 2 penalty.

Attack:  (1d20+11)[ 23 ]
Damage:  (2d6+6)[ 10 ]

If you were knocked flat-footed:
Bonus Damage:  (4d6+5)[ 17 ]

And then she stepped back.

Or if you're dead:

Jasmine turned from her fallen opponent as he hit the ground and roared in ecstasy.

Initiated:

 Spoiler
Sapphire Nightmare Blade

[User]
 Fights done. 😦 Instant death... at -35 hitpoints.

What in the world is that  fricken powerful! My goodness.

Good fight by the way. I think. I'm certain. Unless that attack has reached me through the fourth wall and destroyed my ability to reason. 😎

[User]
 I'd send you a PM with my build, but we might fight again.

And yeah, good fight. I looked at your other two battles and you did well.


[User]
 Altarus, Mistral, your match!
Dont post here UNLESS you are Altarus or Mistral.
(For those of you that want to know whats going on, click the link in my sig)

GO!

[User] Thank you.  Would you like to play White or Black, Altarus?  I tend to prefer Black, myself, but I'll play white if you wish.

[User]
 I'll play white since it is my preference is white and you stated your preference for black.

e4

[User] 1. e4  c5

[User]
 1. e4  c5
2. Nc3

[User]
 1. e4 c5
2. Nc3  Nc6

[User]
 1. e4 c5
2. Nc3  Nc6
3. Bc4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18 axb5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18 axb5 Bxb5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5

OOC: I clearly haven't played in a while.  I almost missed entirely that your last move was check.

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+

OOC: Tis alright. I take a while with my moves so it can be excused. *shrugs*

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5
38. Rf6

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5
38. Rf6 Bd7+

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5
38. Rf6 Bd7+
39. Kh4

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5
38. Rf6 Bd7+
39. Kh4 Qd4+

OOC: Just a heads-up, but I'm probably going to be unable to respond to your next turn until Friday or the weekend, since I won't have computer access.  I apologize for the inconvenience.

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5
38. Rf6 Bd7+
39. Kh4 Qd4+
40. Kh5

OOC: No problem

[User]
 1. e4 c5
2. Nc3 Nc6
3. Bc4 Nf6
4. Nf3 e6
5. d4 d5
6. e5 dxB
7. exf6 cxd4
8. Ne2 gxf6
9. Nexd4 e5
10. Qe2 NxN
11. Nxd4 QxN
12. 0-0 Rg8
13. Rd1 Qg4
14. f3 Qe6
15. Be3 Bd7
16. b3 b5
17. a4 0-0-0
18. axb5 Bxb5
19. Rxa7 f5
20. Qe1 Qg6
21. g3 Bh6
22. Ra1 f4
23. Ra8+ Kb7
24. R1a7+ Kc6
25. Qa5 fxg3
26. Qc7+ Kd5
27. Rxd8+ Ke6
28. Qc8+ Kf6
29. Rxg8 gxh2+
30. Kxh2 Qxc2+
31. Rg2 Qxb3
32. Bxh6 Qxf3
33. Qh8+ Ke6
34. Qxh7 Bc6
35. Rg3 Qf2+
36. Kh3 QxRa7
37. Rg6+ Kd5
38. Rf6 Bd7+
39. Kh4 Qd4+
40. Kh5 Qg4++

OOC: That was a good game.  I got rather lucky towards the end, I think, since you had superior pieces to mine almost throughout, which you were using to keep me from regaining the advantage through promotions.  I think that it was only when you pinched yourself into a corner in the last couple turns that I managed to turn things around; otherwise, your rook and queen would have taken advantage of an upcoming lull in my tempo to cut my last pieces out from behind me and pushed me to the edge for checkmate.  Either a gambit with your bishop or moving your king back out (Kg3) could have kept me from pulling this off.


[User]
 Arena Tournament, Round 102:  Cinder  vs.  De'Athbypro Xie
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Cinder  - TheFallenOne
 De'Ahbypro Xie  - Psionic Dog

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Round Finale vs Xie on Lava... Oddly familiar

  initiative  - (1d20+3)[ 11 ]

CL 1 Scroll of Electricity Resistance - 25 GP
and something else, need to look up the name

[User]
 Any chance you'll DQ to give Xie a neat 3-in-a-row DQ win streak?

No?

Ah well.   Initiative  - (1d20+3)[ 16 ]

Currently shopping for permanent magic items.

[User] sorry pal, never been DQed yet and won't happen here, I want a 3rd level wizard so I can spam second level spells like candy 😏

[User]
 Lets see.
If I win the tournament I want Xie to get a Bag of Tricks (rust).
The more proxies the better.

2331 +1800 - 3000 = 1131gp to spend getting said victory.

Purchasing a Pierce Cloak, a tangle foot bag, and a flask of Slumber sand.
And a powerstone (skate) too for good measure.
Total spent: 1,025 gp

Think that will work.
Reserve right to counter.

Updating character sheet...

[User]
 well, I need no calculations like that since I can already get the item I want 😛

Empowered Spellshard(Kelgores Firebolt) 1500 GP
Fire damage - if it doesn't work you're not doing enough 😏
Universal solvent - 50 GP
scribe scroll of Expeditious Retreat - 12,5 GP, 1 XP

[User]
 Almost perfect, but not quite.
One little clause is just too tight.
Almost perfect, but not quite.

Ok, plan 'B' it is.

Counters:
ML4 powerstone Vigor (100 gp)
ML3 powerstone Elemental Steward (75 gp)

[User]
 Originally Posted by Psionic Dog
 Almost perfect, but not quite.
One little clause is just too tight.
Almost perfect, but not quite.

sorry, what? 🤨

scroll of Fire Resistance 25 GP

[User]
 Part of a poem/story I heard at a story telling festive years ago.

Guess it's a bit more obscure than I thought.

Edit: found  link .

Moral of the story:

 Spoiler
Some people are  never  happy.
Moral doesn't apply to Xie. 😛

No counters, I'll start us off later.

[User]
 I was more wondering what your were actually talking about. Seems the Not Fallen question didn't get resolved the way you hoped?

ready to start, preparations

 Spoiler
Start in Y10, holding 2 srolls, Expetitious Retreat(top) and 'big' one both in left hand.

Searing Kelgores
Searing Kelgores
Searing Kelgores
Kelgores
Kelgores

Detect Magic
Acid Splash
Acid Splash
Acid Splash

[User]
 Pretty much. It was a long shot, but had it worked to the best imaginable extent Xie could have tanked Cinder's damage.

 De'Athbypro Xie - Round 1

 Spoiler
 Xie:
All Power stones(vigor)(skate) one hand, slumber sand flask between teeth, Oxie in other hand. Starting in B-10.

Free: 'drop' Oxie into B-10/+5
Standard: manifest Vigor from stone on Oxie
  ML check  - (1d20+2)[ 19 ]  DC 5
Move: Half speed to F9
  Hide  - (1d20+7)[ 23 ]
 Oxie:
Starts with crossbow loaded MW/normal, wearing armor, new vest. Crawling Tatoo Stomp and tangle foot bag also carried by Oxie.

Xie and Oxie each have two stowed acid flasks.

Oxie does an areal run to T-10/+55.
The elemental is wearing armor and vest, holding a double crossbow in two hands, with a tangle bag between teeth.

 Done

Stats

 Spoiler
Xie:
Hp: 14/14

Oxie:
Hp: 13+20T/13
Vigor 40/40

[User]
 tank CL 5 Empowered Searing Kelgores? Must have been some trick.
If you don't mind, do me a favour and tell me what it was. I'm quite curious

  Cinder Turn 1

Start in Y10, holding 2 srolls in left hand
Swift: Empower
 Shapes flicker in the fire light through the windows
The woodlands burn with grace
Their silence drowns the age
As wandering ghosts pass through the flames
A new age of rebirth lights the dawn
  Fire on Oxie  - (5d6)[ 14 ]  x1.5, Reflex 15 halves
move to Y17(-10)
drop prone

 done

Stats

 Spoiler
HP 8/8
AC 13(3 dex), Touch 13, FF 10
Abrupt Jaunt 4/4

Rageclaws with 1 Essentia

Searing Kelgores
Searing Kelgores
Searing Kelgores
Kelgores
 Kelgores

Detect Magic
Acid Splash
Acid Splash
Acid Splash

[User]
 Reflex  - (1d20+6)[ 21 ]

*shrug*

Favorable interpretation of Share Pain power + share spells.

In my dream share spells rebounds the effect so that Xie and Oxie each take half damage, no matter who gets targeted. (It doesn't work like this 🫤)

So those 22-30 point damage kelgars? Team De'Athbypro Xie each soaks 11-15, or only 1-5 real hp after a shared vigor. Xie has the HP to soak every empowered blast, and enough PP to match every one of Cinder's 1st level spell slots. Finish it all off with a gentleman's agreement that Xie won't buy additional healing/vigor expendables if Cinder won't go crafting additional scrolls.

If it tactic had actually worked, Xie could have gone toe-toe with Cinder on at least even odds.

[User]
 De'Athbypro Xie - Round 2
 Oxie
Move: drive to W13/+15 (30 ft movement)
Free: shift to 1-hand X-bow grip.
Standard: Sic crawling tatoo on Cinder.

 Crawling Tatoo
Takes   falling damage  - (1d6)[ 5 ]  (hopefully negated by hardness 5)
Move: 30ft to Y-17.
Standard: Attack Cinder.
  Touch Attack  - (1d20+9)[ 23 ]  (+8 size, +1 Oxie's Cha)
On hit:

 Spoiler
Crawling Tatoo, Stomp
take   NonLeathal  - (1d4)[ 3 ] , and fall prone if not already so.

 Xie
LoS

 Spoiler
Move: to F15
Standard: Manifest augmented vigor on self

 Done

Stats

 Spoiler
Xie:
Hp: 14+10T/14
8PP
Focused: Yes
Vigor 20/20

Oxie:
Hp: 13+10T/13
Vigor 40/40

[User]
 that would've been a nice trick. Indeed little way for me to burn through that defense

jaunt to W18

  Cinder Turn 2
 There are gods in the wake of every flame
The fire that betroths the coldness of the void
In every wind, every tempest, and every snowfall
In every silence
Inside every root that reaches deep into the soul of the Earth

...but there are no gods here...

Shadows paint the dusk
Ghosts rise from the flames
To set alight in the fields
In robes of smoke and spirit aligned

  Fire on Oxie  - (5d6)[ 17 ]  Reflex 15 halves
stand up
step to V18

 done

Stats

 Spoiler
HP 8/8
AC 13(3 dex), Touch 13, FF 10
Abrupt Jaunt 3/4

Rageclaws with 1 Essentia

Searing Kelgores
Searing Kelgores
Searing Kelgores
 Kelgores
 Kelgores

Detect Magic
Acid Splash
Acid Splash
Acid Splash

[User]
 Reflex  - (1d20+6)[ 26 ]
 De'Athbypro Xie - Round 3
 Oxie:
Free: activate cloak

Standard: Shoot Cinder.

Rolls pending jaunt:

 Spoiler
  Attack  - (1d20+7)[ 26 ]
  damage  - (2d6)[ 10 ]

Critical hit! ^^
I'll roll the crit with the rest of my turn to avoid spoiling the surprise

Move: somewhere. Where pending reflex results.

 Crawling Tatoo:
Move: Into Cinder's space.
Standard: try try again.
  Touch Attack  - (1d20+9)[ 22 ] (+8 size, +1 Oxie's Cha
If hit:

 Spoiler
  Non lethal damage  - (1d4)[ 3 ]  + fall prone

 Xie
actions pending on all of the above.

[User]
 hurk. If you keep making those saves I'm pretty much done

Jaunt from the tattoos attack to V16

You know, this is the 6th time I'm fighting Xie, and the third time we contend for the championship. Not bad, huh?

edit: oh dear, a crit threat. At least the cloak bonus won't be multiplied, but still, ouchie

[User]
 Your guys do have a distressing tendency to pop up and stop Xie one step short of gold. Still, maybe, this time, De'Athbypro Xie will defeat something above a commoner.

  Crit  - (1d20+7)[ 11 ]
  Crit  - (1d6)[ 6 ]

move... Oxie flies to U17/+15

 Xie

 Spoiler
Moving up the Walls...
move to G15, then along the side of the pilar to J15, end back on flat ground.
Standard: Ready Action

 Spoiler
Move if Cinder casts anything within LoE to Xie, if Cinder ends turn, or if Xie looses LoS to Cinder from Oxie.

 Done

Stats

 Spoiler
Xie:
Hp: 14+10T/14
8PP
Focused: Yes
Vigor 19/20

Oxie:
Hp: 13+2T/13
Vigor 38/40

[User]
 well, a commoner that beat up a CR 2 Dire Eagle in a quite hilarious way. You're actually the only one who managed to stop him. I love that aberrant farmer 😏
  Cinder Turn 3

15 damage on Oxie so far... Well, with a failed save and decent roll I can make it

Swift: Empower
Standard:
 well, almost out of fire songs, but kept this gem for last
  Fire damage on Oxie  - (5d6)[ 17 ]  x1.5, Reflex 15 halves

movement pending result of this

edit: forget the empower, immediate action was taken

[User]
 18 damage so far. That first fire was empowered.

  reflex  - (1d20+6)[ 9 ]

[User]
 uh oh.

  falling  - (2d6)[ 5 ]

also, Xie's readied action triggers when Oxie goes unconscious.

The elf moves to Q-17.

Edit: for reference LoS to elf established when Xie moves SW into N17

[User]
 oops, totally forgot my own empower  😳

so falling damage wasn't fatal and Xie is close enough to get the envoy up again with a Vigor. Seems you planned that one quite well. However, I think you made a mistake in Oxies placement

Move: pick up Oxie
step to U15

 done

Stats

 Spoiler
HP -2/8
AC 13(3 dex), Touch 13, FF 10
Abrupt Jaunt 2/4

Rageclaws with 1 Essentia

Searing Kelgores
Searing Kelgores
 Searing Kelgores
Kelgores
Kelgores

Detect Magic
Acid Splash
Acid Splash
Acid Splash

[User]
 post attempt #7...
 De'Athbypro Xie - Round 4
 Crawling Tatoo
Move: advance once more on Cinder.
Standard: attack!
If no jaunt...

 Spoiler
  Touch Attack  - (1d20+9)[ 11 ]    nonleathal damage  - (1d4)[ 2 ]  + fall down.

 Xie
Free drop the alchemic flask held in teeth, transfer power stone in hand to mouth.
Move: to U17 and on to... somewhere depending on where/if Cinder jaunts.
Draw bow as part of movement.

[User]
 well, both bow shot and tattoo would finish me, and tattoo has the better chance to hit, so I'll jaunt from the attack to T16+0

edit: curses, it would have missed!

[User]
 Hm. Currently squeezing, but with cover against the elf's current position. That can be fixed.

 Xie
Continue move to X-15.

I'm assuming its default to drop spent powerstones like potion vials if nothing says otherwise. If not: Free, drop spent powerstone to free both hands for bow use.

Standard: Shoot blunt arrow at Cinder.
  Attack  - (1d20+4)[ 23 ]    NonLeathal  - (1d8)[ 7 ]
 Done

Stats

 Spoiler
Xie:
Hp: 14+10T/14
8PP
Focused: Yes
Vigor 18/20

Oxie:
Hp: negatives/13

[User] and that drops me. You played this one well

[User] I had a feeling that if Cinder ever got a beak Bad Things would happen to Team Death by Proxie.

[User]
 High Ref Sallera
 De'Athbypro Xie claims victory by virtue of relentless harassment.


[User] Delete this. My mistake. Delete this. My mistake. Delete this. My mistake. Delete this. My mistake. Delete this. My mistake. Delete this. My mistake.