[User]
 A Golemlike creature walks between the Aether, looking for an opponent.

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
13. Darksteel Forge
14. Darksteel Forge
15. Ichorclaw Myr
16. Ichorclaw Myr
17. Ichorclaw Myr
18. Ichorclaw Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
37. Myr Galvanizer
38. Myr Galvanizer
39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
44. Island
45. Island
46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
52. Island
53. Island
54. Island
55. Island
56. Island
57. Island
58. Island
59. Island
60. Island

[User]
 (1d20)[ 15 ]
 (1d60)[ 39 ]
 (1d59)[ 59 ]
 (1d58)[ 37 ]
 (1d57)[ 42 ]
 (1d56)[ 43 ]
 (1d55)[ 52 ]
 (1d54)[ 5 ]

Hand:

 Spoiler

Golem Foundry
Myr Galvanizer
Spire Golem
Island
Island
Island
Island

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
52. Island
53. Island
54. Island
55. Island
 56. Island
57. Island
58. Island
 59. Island
60. Island

[User]
 A giant golem lumbers through the Aether, seeking a test for his command of metal.

Deck:
 Spoiler

1 Glimmerpost
2 Glimmerpost
3 Glimmerpost
4 Glimmerpost
5 Cloudpost

7 Cloudpost
8 Urza's Mine
9 Urza's Mine
10 Urza's Tower
11 Urza's Tower
12 Urza's Tower
13 Urza' Power Plant
14 Urza' Power Plant
15 Urza' Power Plant
16 Vesuva
17 Vesuva
18 Vesuva
19
20 Darksteel Colossus
21 Darksteel Colossus
22
23 Darksteel Forge
24 Darksteel Forge
25 Darksteel Forge
26 Darksteel Forge
27 Platinum Angel
28 Platinum Angel
29 Platinum Angel
30 Platinum Angel
31 Mycosynth Golem
32 Mycosynth Golem
33 Mycosynth Golem
34 Mimic Vat
35 Mimic Vat
36 Mimic Vat
37 Blightsteel Colossus
38 Blightsteel Colossus
39 Blightsteel Colossus
40 Blightsteel Colossus
41 Precursor Golem
42 Precursor Golem
43 Precursor Golem
44 Precursor Golem
45 Prototype Portal
46 Prototype Portal
47 Prototype Portal
48 Prototype Portal
49 Semblance Anvil
50 Semblance Anvil
51 Semblance Anvil
52 Semblance Anvil

Hand(rolls):
 (1d60)[ 6 ]
 (1d59)[ 13 ]
 (1d58)[ 43 ]
 (1d57)[ 19 ]
 (1d56)[ 43 ]
 (1d55)[ 24 ]
 (1d54)[ 17 ]

Hand:
 Spoiler

Cloudpost
Cloudpost
Mycosynth Golem
Darksteel Colossus

 init

Turn 1

play urza's tower.

pass turn.

[User]
 I see you are here as well. Seek you to test your abilities?
 (1d53)[ 39 ]

Hand:

 Spoiler

Golem Foundry
Myr Galvanizer
Spire Golem
Silver Myr
Island
Island
Island

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
 30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
52. Island
53. Island
54. Island
55. Island
 56. Island
57. Island
58. Island
 59. Island
60. Island

((Play Island. End Turn.))

A Sea of Etherium resembling Mirrodin before the disaster rises, a single Chrome Island in the center of it. It does nothing.

Field:

 Spoiler

Island

[User]
 I seek to obliterate Yawgmoth's children. Using the forgotten art, I will live on.

Draw:  (1d53)[ 9 ]

(play urza's mine. pass turn)

A sprawling forge-world begins to assemble itself in the Aether sea, machines of Urza's design under the command of the Golem.

[User]
 (1d52)[ 38 ]
 I see. Are you a friend from Mirrodin then?

Hand:

 Spoiler

Golem Foundry
Myr Galvanizer
Myr Galvanizer
Spire Golem
Island
Island

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
 30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
 38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
52. Island
53. Island
54. Island
55. Island
 56. Island
57. Island
58. Island
 59. Island
60. Island

Another Chrome Island rises, and small metal creature stands atop it.

(Play Island, then Silver Myr. End Turn.)

Field:

 Spoiler

Island (T)
Island (T)

Silver Myr - 1/1

[User]
 "Mirrodin? it carries the oil. It is required that it be destroyed. My allegiance..." He lifts his breastplate, to reveal the insignia of the coalition, "Is to dormania. And an old friend..."

Draw:  (1d52)[ 6 ]

(Play Urza's mine and tap out for mimic vat. pass turn)
The mechinized world expands, and a vat is built in the middle.

[User]
 (1d51)[ 15 ]
 I see. In that case, I must defend my homeland.

Hand:

 Spoiler

Myr Galvanizer
Myr Galvanizer
Spire Golem
Leaden Myr
Island

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
 16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
 30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
 38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
52. Island
53. Island
54. Island
55. Island
 56. Island
57. Island
58. Island
 59. Island
60. Island

Another Island rises from the Etherium Sea, this one covered in a massive Construction facility.

((Play Island, then Golem Foundry. End Turn.))

Field:

 Spoiler

Island (T)
Island (T)
Island (T)

Golem Foundry (0 Counters)

Silver Myr - 1/1

[User]
 "What must be done must be done. So be it."

Draw: (1d51)[ 18 ]

(play vesuva tapped, making it a coppy of Urza's tower.) pass turn.

Field
 Spoiler

Urza's mine
Urza's mine
Urza's Tower
Urza's Tower

Mimic Vat

[User]
 (1d50)[ 44 ]
 If you truly desire to stop Phyrexia, aiding Mirrodin is a more logical decision. Mirrodin has perhaps the largest source of Darksteel anywhere. It cannot be destroyed, but Phyrexia will use it for their war machines if they win.

Hand:

 Spoiler

Myr Galvanizer
Myr Galvanizer
Spire Golem
Leaden Myr
Island

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
 16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
 30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
 38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
 52. Island
53. Island
54. Island
55. Island
 56. Island
57. Island
58. Island
 59. Island
60. Island

A larger island rises, carrying with it another Myr and a Flying Golem.

((Play Island. Tap Silver Myr for 1 extra mana, and play Myr Galvanizer. Since I have 4 Islands, Spire Golem only costs 2 to play, so I play it too. End turn.))

Field:

 Spoiler

Island (T)
Island (T)
Island (T)
Island (T)

Golem Foundry (2 Counters)

Spire Golem - 2/4 Flying
Myr Galvanizer - 2/2
Silver Myr - 2/2 (T)

[User] (Was that your turn?)

[User] ((No, sorry for the wait. I had to eat dinner. Turn is up now. You can go.))

[User]
 "Mirrodin's core has been infected. As one miran cleric put it, 'amputate now.' Mirrodin is New phyrexia."

Draw: (1d50)[ 22 ]

(play Urza's power plant. Tap out to play Darksteel Colossus. Pass turn.)

[User]
 Actually, that was a planted Phyrexian Agent trying to dip morale.
 (1d49)[ 49 ]

Hand:

 Spoiler

Darksteel Forge

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
 13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
 16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
 30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
 38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
 52. Island
53. Island
54. Island
55. Island
 56. Island
57. Island
58. Island
 59. Island
 60. Island

Another Island rises from the Etherium, carrying two more Myr. The Golem factory churns out its first model from rejected Myr Parts.

((Play Island, then Play Leaden Myr and Myr Galvanizer. Remove 3 Counters from Golem Foundry to put a Golem Token into play. End Turn.))

Field:

 Spoiler

Island (T)
Island (T)
Island (T)
Island (T)
Island (T)

Golem Foundry (1 Counter)

Golem Token - 3/3
Spire Golem - 2/4 Flying
Myr Galvanizer - 3/3
Myr Galvanizer - 3/3
Silver Myr - 3/3
Leaden Myr - 3/3

[User]
 "It was a Loxdon Surgeon. Now watch, the designs of a true mechanic."

Draw: (1d49)[ 10 ]

(Play Urza's Tower, and tap all but one tower to play a second Colossus.)
The factory finishes work on the first golem, which attacks its opponent, as factory begins work on a second golem.

(Attacking for 11, trample. Pass turn.)

[User]
 (1d48)[ 35 ]
 Not what I wanted, but I have my Materials.

Hand:

 Spoiler

-

 The Golemyr:

 Spoiler

1. Lodestone Golem
2. Lodestone Golem
3. Lodestone Golem
4. Lodestone Golem
5. Karn, Silver Golem
6. Karn, Silver Golem
 7. Golem Foundry
8. Golem Foundry
9. Golem Foundry
10. Golem Foundry
11. Platinum Emperion
12. Platinum Emperion
 13. Darksteel Forge
14. Darksteel Forge
15. Leaden Myr
 16. Leaden Myr
17. Leaden Myr
18. Leaden Myr
 19. Ur-Golem's Eye
20. Ur-Golem's Eye
21. Ur-Golem's Eye
22. Ur-Golem's Eye
23. Myr Servitor
24. Myr Servitor
25. Myr Servitor
26. Myr Servitor
27. Silver Myr
28. Silver Myr
29. Silver Myr
 30. Silver Myr
31. Palladium Myr
32. Palladium Myr
33. Palladium Myr
34. Palladium Myr
35. Myr Galvanizer
36. Myr Galvanizer
 37. Myr Galvanizer
 38. Myr Galvanizer
 39. Spire Golem
40. Spire Golem
41. Island
42. Island
43. Island
 44. Island
45. Island
 46. Island
47. Island
48. Island
49. Island
50. Island
51. Island
 52. Island
53. Island
 54. Island
55. Island
56. Island
57. Island
58. Island
59. Island
 60. Island

Another Island rises, carrying a large Golem and a Massive Darksteel Forge.

((Play Island. Tap Leaden Myr and Silver Myr for 2 Mana. Then pay 1 Mana to untap both using Myr Galvanizer. Tap both again for 2 more mana. Pay 1 Mana on the other Myr Galvanizer to untap the first and both Myr. This gives me effectively infinity Mana. Play Platinum Emperion and Darksteel Forge. Remove 3 counters from Golem Foundry for another Golem Token. Attack with the Untapped Myr Galvanizer, Leaden Myr, Silver Myr, the first Golem Token, and Spire Golem. End Turn.))

((Without Blocks, you take 14 Damage. Since all of the creatures you can block are 3/3, blocking with your second Darksteel Colossus makes you take only 11 Damage.))

 Now you see the power of Mirrodin when it is united.

Life: 9

Field:

 Spoiler

Island
Island
Island
Island
Island
Island

Golem Foundry (0 Counters)
Darksteel Forge

Platinum Emperion - 8/8
Golem Token - 3/3 (T)
Golem Token - 3/3
Spire Golem - 2/4 Flying (T)
Myr Galvanizer - 3/3 (T)
Myr Galvanizer - 3/3 (T)
Silver Myr - 3/3 (T)
Leaden Myr - 3/3 (T)

[User]
 (I do not bother looking at what I draw.)

The two massive golems charge together.
(Attacking for 22, trample.)

[User]
 A massive, powerful aura emitted by Platinum Emperion makes the attacks of both Collossi Useless.

(Do you end your turn?)

((Fun fact: You are totally doomed now. I've got my lock and Mana Engine set up.))

[User] I call BS. Looking at your deck, Emperion is 11-12. Neither of which you have drawn.

[User]
 Originally Posted by firemagehao
 I call BS. Looking at your deck, Emperion is 11-12. Neither of which you have drawn.

((Crap, you're right. I counted backwards when I rolled 15. In that case, I actually drew Ur-Golem's Eye, and have no real way to stop you. Game Over, then.))

 Those Colossi are very powerful. I have to look into them sometime. Goodbye.

((Yechh, sorry about that. I'm kinda bad at bookkeeping.))

[User]
 "Wait."  The golem says as his opponent begins to leave.  "Create a new plane. One of metal, pure and untainted. For this purpose I bestow upon you the secret method of the greatest artificer of all time. Take it. The Urzatron. Use it well. You will not see me again, as I will detonate the core of Mirrodin, taking all with me, into the Aether. You can create a new world of metal. Consider it my last will."

He says, as he opens a gate to Mirrodin, which closes behind him.

(I won't be able to get to our other game until tomorrow)


[User]
 The room is familiar to you.

It seems you have been here for as long as you can remember.
Familiar shadowy corners
Familiar grimy walls
Familiar empty silence

The room is familiar to you

It is the fiber of your every waking moment.
If is the fabric of your every night terror.

But still, the room is familiar
The room is safe

The hole, however, is new
From beyond the hole drifts a soft, sweet voice.

 “greetings… young one… so long… I’ve been waiting… I’ve been waiting for you…
I’ve been waiting for you…
I’ve been waiting for  you! ”

declare your actions, stranger


[User]
 For Those Not In the Know

Exterminatus is a Shotgun Scramble RPG, which is ALWAYS RECRUITING... if you see this topic, and think it sounds badass, join in.

 JOIN HERE!!!

The premise of this is simple. It's a "Play what you Will" RPG, involving Dark Heresy, Rogue Trader, and Only War. For the sake of my own sanity, Only War will be the Rules Set will be followed where possible. As Dark Heresy Psychics are significantly different from later systems, Dark heresy characters (And only them) will use Dark Heresy Psychics instead.

This is kind of a fun romp meatgrinder sort of thing. Heavy combat, just kick in the doors, your mission is simple: Kill everyone within Hive Xanadu, There can be no survivors.

Characters all have their own different "scenes" which may or may not cross paths at various points. The game aims to keep the challenges fair by bringing enemies that fit the capabilities of whatever you bring. Bring a Rank 1 Adept? You'll get fair scenarios. Bring a 30,000 XP Only War battlescarred veteran? You're going to draw HERO OF THE IMPERIUM level encounters.

For the ease of people following along, please set up your posts with the following...

 Your Character Name Here - Location Here

...headers, as that should keep the various scenes easily separated and tracked.

Note that this isn't a game that's designed to go on forever. It has a set "end" that it will eventually get to, where Saint Delos martyrs herself in the Spires with Void Munitions. In the end the Purge will be successful. We know the destination, so this game is all about the Journey. And what fun we'll have along the way.

Current Players/Scenes:

Harver Threx, Penal Psycho (Only War)/The Dross
Dieter Roedel, Armored Fist (Only War)/Rail Depot Zeta-6
Vex Althive, Scummer Survivor (Dark Heresy)/Hab Block 326-1
Sergeant Major Holt, Paras (Only War)/In the Skies Over Hive Xanadu
Knight-Captain Sir Jean-Claude d'Artagnan, Rough Rider (Only War)/Rail Depot Delta-4
Lathe-Hesh Magos Errant Eratthis Vol (Dark Heresy/Ascension)/Outside Hive Xanadu, 1.2 Kilometers Up.

NPCs of Note:

None Yet.

Events of Note:

None Yet.

The Fallen:

None Yet.

[User]
 Harver Thrax - The Dross Entrance

It had been several hours since the "Assault" order had been handed down to the Trench Rats, and there was little surprise that the Penal Legionnaires, among a few other Penal Regiments, Gangers, Mutants, and others had been assigned to assault the Dross of Hive Xanadu.

The surface of Sinares was a toxic wasteland. Probably the reason that Harver was sent down here, as the Respirator he wore was doing double duty just to barely keep the air breathable. And even with its work, there was a noxious taste to the air that seemed to cling to the back of Harver's throat, a sort of slime and film that made it hard to swallow and didn't seem to be going away anytime soon.

The entrance to the Dross was nothing so grand as a proper "entrance". With your collars fastened tight, you were ordered to approach the hive's wall, rusted, pitted, filled with holes that were apparently your "entrance" point. Some of them had corroded enough to let a chimera easily drive through. Others were a tight fit even for a Ratling. The order came though to march, or else. Troopers broke off into little groups, pressing their luck and guessing at which entrance might be 'safe'.

... you heard an explosion to your left that suggested someone guessed wrong, a trap going off with obvious, explosive results. The men didn't seem to all die from the wound, but were gasping for breath, choking on the toxic atmosphere of Sinares.

Harver's collar gave something of a warning "beep", giving him a choice of damnations, the large Chimera sized entrance, one that looked easy to walk through, just a little over mansized, only requiring ducking the head, or crawling through the sludge to enter a spot about 2 feet high, a tight fit with his armor. The Chimera entrance was dark within, the mansized one had a glow coming from inside, industrial lighting of some sort still seeming to work... and the sludge hole? Well... no telling where that went.

[User]
 "Oh, man," Orloc whimpered, his breath coming in shallow gasps, as if he'd forgotten the respirator and was trying not to inhale anything too toxic. "Oh, man, oh, man. This is it, big guy. This is the one. We're gonna buy it on this rock." He flinched at the sound of the explosion, shotgun barrel wavering down toward the sludge.

 "Maybe  you  are,"  Harver grunted, swinging his head back and forth.  "Only one way to find out, ain't there?"  His grunt turned into a bark of laughter, muffled by the heavy breathing equipment, and he nodded at the man-sized hole.  "Still light in there. Means there's maybe still people. Means that's where we're going."  He pointed his ripper gun at the makeshift entryway, hefting the massive shotgun with one arm as he raised his voice.

 "Any of you grox-frakkers want to live, you're gonna follow me!"  Without bothering to see if any of the other condemned troops listened, Harver trudged toward the light, ripper gun at the ready and Orloc trailing in his wake.


[User]
 Part of  EMPIRE! , this takes place in the Year 373.

3

Sulvan's Fury was bustling with excitement. The people were uneasy, worried, but also largely curious what their next Primarch would be like. The royal family had largely disappeared, and the distant members that still were there were too distant, and so the throne would fall to those who would win in the arena.

A large underground arena was erected, the cave hollowed to a perfect dome cut with imagery of former Primarchs and champions, their beards decorated with lines of mithril, their eyesockets filled with gems. The stands filled with thousands of dwarves to watch the tournament, eager to find out who would be their next ruler.

Battle! The dwarven beerhalls stank with excitement. Soon there'd be victory, soon there would be A PRIMARCH!

3

 Invitees :
 - Keldagrim (has claim due to Sulvan marriage ties)
 - Razdis (has claim due to Sulvan ancestry)
 - Sanctuary (has claim due to Sulvan ancestry)
 - Lyradis (has claim due to Sulvan ancestry)
 - Bordeux (as an observer)
 - Ashenia (as an observer)
 - Raaneka (to supply booze)
 - Grmanhil (to supply booze)

Bordeux and Ashenia might also bring forth claimants from among their citizenry that may have Sulvan ancestry due to their long ties with the region of Sulvan's Fury, but these will be mere commoners. Claimants that aren't rulers use stats generated similarly to that of a new player's first ruler/unrelated new ruler. Commoner stats are all 1d3s, arrange to liking.

 The Competition :
The Primarch will be decided by elimination tournament. All participants will duel until one has been wounded--what constitutes as "wounded" is vague in Sulvai terms, as long as the wounded can still walk away from the battle it's all good.

Winners of a duel are decided by rolling 1d10+1/2 Military, best 2 out of 3 wins.

(In case of an amount of participants that isn't 2, 4 or 8, the numbers will be filled up with Sulvan claimants to one such number.)

[User]
 A Razdissi entered the arena, clad in simple steel mail and an unadorned Barbute helm. Yet his clothing beneath the armour was fine, and he carried himself like a king. The dwarf raised his sword and shield into the air, and bellowed a challenge:

 "I am Razkai son of Razkai, Mormaer of Razdis and Elbaraz, and I claim the throne of Sulvan's Fury by right of ancestry! I shall have the throne, and shower rewards on those who follow me!"

[User]
 Benjamin Serendel II strides out, his father standing along the lines of the stadium.

"My grandfather sacrificed his life to stop a war between your allied nations and the nations to the east.  He decended from the dwarves, as I have, and have always considered the Dwarves to be brothers to Lyradis!  I come here not to contest Razdis' claim!  No, we shall be happy if our dwarven brothers, who have long been an aid to our nation should succeed in their claim!  We come to ensure that this nation is led by that of the most able, and for that we come to compete in claim, and will be judged according to the terms of the tournament!"

Ben sports Rhino Leather, and no weapons, though some items await him on the sidelines should the tourney dictate need.  In the mean time, he awaits the first event to see if the conditons provide the items he might need.

((OOC: The GC as part of their peace agreement has stated that Keldagrim will not seek to claim Sulvan's Primarchy.  If they appear, the GC will be making the agreement void.  Also, Ben the Second is the Grandson of Gareth...what should I do with that for his stats?))

[User]
 An elderly dwarf, young enough to still look fit despite his grey-brown beard and balding head, stood atop a small stage in the middle of the arena. He tried to get the crowd's attention, as well as the participants. "Right, right then!" He coughed. "Is this all then?" He looked around. There were a bunch of Sulvai in addition to Razkai and Benjamin, but while some looked like they might be able to rule, they were not fit for the competition. Others were clearly quite fit, but seemed to be quite the opposite in condition for ruling.

"IS THERE ANYONE ELSE?!" The dwarf bellowed from the top of his lungs like a drill sergeant.

3

Giving it another 12 hours or so for other participants to show up, then duels will commence. Those who do not have stats yet will be assigned either a 5 (in case of those descended from a PC ruler like Benjamin) or 3 (PCs of "commoner" descent) or 1-3 (NPCs). If less than 4 players partake, each will have to go through one round of fighting an NPC.

[User]
 Near to where the Princess Regent of Ashenia sat in the front row flanked by guards to observe the proceedings, a man stepped forward. Tall for a dwarf but far too short to be Ashenite. Still, his Ashenite heritage was clear in the way his long black hair was braided, the style of the sword belted at his waste and the icy blue of his eyes.
 "I am Orin Silverstrand, son of Oriel. With the Paragons as my witness, I claim the throne of Sulvan's Fury by virtue of ancestry."

1

Only two participants? Can't have that, particularly for so magnificent a realm. Thus, enter Random Commoner One. I don't expect to win, but if I do, it will be a pleasant surprise.

[User]
 "Right! Another one we got!" The old dwarf shouted so that all could hear. "Still not much, but it'll do. Guess the youngsters these days ain't interested in a good dwarven political clobberin'. At least not the partakin' of it."

He thinks for a while. "Right! Since we ain't got a good number then for a duel tournament, we'll go with the backup: a grand melee. If you want to get out, you just need to get out of the arena. If you're down for five seconds, you're out as well. All ready? Then get to yer spots in a circle, and we'll begin!"

The old dwarf walked out of the arena grounds, up a stairs and into the announcer's box. "All in yer places? GIT TO THE CLOBBERIN'!"

3

Figured I'd do it this way instead since we've got three PC participants (and I don't really want/have time to RP multiple NPC contestants).

Grand melee winner is the one with the least amount of cuts. There are three rounds (three rolls of 1d10+Military). Winner of a round only has one cut. Second place, two cuts, third place three, and so on. The one who wins at least one round and has the least amount of cuts of all the winners is declared the Grand Melee Champion and new Sulvan Primarch!

I'll do a short bit for one or two NPC contestants later this week with their rolls.

Wombat, since Benjamin would be rolled for as a new ruler with arranged stats, his Military can be anywhere from 1 to 5. I'd save his stats somewhere if I were you, just in case he'd turn out as a new Lyradissian king or for a venture.

[User]
 "Orin, Ben, let us begin. T'would be good if Lyradis won the throne, but I'm sure you'll understand me wanting to win this combat. Have at thee!"

Razkai jabs with his blade.

 (1d10+4)[ 7 ]

[User]
 Benjamin, II retreats back to his father, and retrieves his bronze saber.  His father gives him a word of encouragement and luck, before Ben returns to the battle field.  Ben remembers a story his uncle Royce told him once.  Royce had dueled a Kasumorian princess, and they ended up falling in love.  Eyeing his competition, that didn't seem to be anything like how this story might turn out, but perhaps his Uncle's luck would carry over to this 3 way duel all the same.

Ben took a stance, smiled at the dwarf as he concentrated on each opponent, and reacted as they attacked.  Playing defensively in a 3 way combat would ensure he did not get pinned between the two.  Any successful parries Ben will attempt to push back his opponent toward the other.

 (1d10+4)[ 5 ]

[User]
 Open melee? Untraditional, but understandable with so few competitors. He might not have royal blood, but he knew what he was doing. As such, he set upon his opponents with a style neither truly Ashenite or Sulvan, but a melding of the two. Hopefully the confusion of an unconventional style would prove to be his greatest tool.

 (1d10+3)[ 10 ]

2

 Rolls for Orin Silverstrand.

Stats:
Diplomacy: 2
Military: 3
Curiosity: 1
Faith: 1
Luck: 3

[User]
 " Give 'im the chair! " A massive Raaneki bellowed from the seats. His  godana  were blue as a clear sky, and made powerful shapes across his sculpted frame. His skin was dyed silver from head to foot.

" No! Aim for the gut, ye coward! " The Raaneki shouted between mouthfuls of Crimar bat crisps. He was Avam Devdano, the Wandering Prince, a renowned warrior and the royal family of Raaneka's most wayward son. He stayed nowhere long, but had been drawn to Sulvan's Fury at the promise of bloodsport, and brought a cache of Raaneki Heartwine in tow. He balanced a small cask on his shoulder, swigging long and often.

" HAHA! That's it!! After him, now! "

[User]
 Razkai focused intently on the Lyradisian, ignoring the Ashenite for now.
  "Pah, he's just a commoner, what the worst he could d-"
Pain lanced across his side; the Ashenite had hit him!
Furiously, Razkai spins his sword in a desperate bid to strike both foes.

 (1d10+4)[ 8 ]

Razkai has 2 cuts.

[User]
 It appeared he'd been underestimated by at least one of his opponents, and said opponent had decided to strike at him. It was only proper that a potential Primarch be prepared to have his blood spilled to earn the roll.
In any case, an early victory should best be followed up by a few more. As such, he feinted a lowering of his guard and prepared to land a few sword blows on whomever misinterpreted his action.

 (1d10+3)[ 6 ]

Orin has one cut.

[User]
 Benjamin grunted audibly as his defensive tactics failed him, and both contestants went for him at once, score a hit or two each on his lesser arm and side, before turning on each other.  He took this advantage to press his opponents, trying to score a few hits in return for his injuries.

 (1d10+4)[ 7 ]

Benjamin has 3 cuts

[User]
 Call that a feint? More like an opportunity. Razkai went full out, dropping his shield and grasping his sword in both hands.

 (1d6+4)[ 9 ]

Razkai has 3 cuts.

[User]
 Well, he deserved that for trying something unnecessarily fancy. Still, even if he lost, to fight with royalty was an honour in itself. A few more blows, and it would all be decided.

OOC: Unless we tie.

 (1d10+3)[ 4 ]

Orin has four cuts.

[User]
 Benjamin was deliberating waiting until the Dwarf was done before attacking him again.  Then again, something his father had told him was being a ruler meant juggling several things at once, in union, is being a ruler.  Spinning clay plates, Ben believed the term was.  Ben warily advanced, knowing the amount of cuts on himself were likely already dooming him to lose.  Still, being last and pressing on to first would at least show some credibility.

 (1d10+4)[ 14 ]

Ben has 5 cuts.

(if the dwarf had lost this round, it would have been a 3 way tie, and that was my only way to win...stupid dice.  ☹)

[User] Critical!  😦

[User] Razkai at 5, Orin at 7, and Ben at 6. Wow, that was surprisingly close.


[User]
 Field:

 Orzhov Basilica , Swamp

 Alloy Myr

Graveyard:

Hand:

 Spoiler
Silverblade Paladin
Alloy Myr
Vindicate
Swamp
Plains
Plains
Bleak Coven Vampires

Blackdawn:

 Spoiler

 Isolated Chapel
 Isolated Chapel
 Isolated Chapel
 Isolated Chapel
 Alloy Myr
 Alloy Myr
  Alloy Myr
  Alloy Myr
  Vindicate
 Vindicate
 Vindicate
 Vindicate
 Stillmoon Cavalier
 Stillmoon Cavalier
 Stillmoon Cavalier
 Stillmoon Cavalier
  Bleak Coven Vampire
 Bleak Coven Vampire
 Bleak Coven Vampire
 Bleak Coven Vampire
 Angel of Despair
 Angel of Despair
 Angel of Despair
 Angel of Despair
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
  Swamp
 Silverblade Paladin
 Silverblade Paladin
 Silverblade Paladin
  Silverblade Paladin
 Plains
 Plains
 Plains
  Plains
 Plains
  Plains
 Orzhov Basilica
  Orzhov Basilica
 Orzhov Basilica
  Orzhov Basilica
 Knight of Infamy
 Knight of Infamy
 Knight of Infamy
 Knight of Infamy
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Vault Skirge
 Vault Skirge
 Vault Skirge
 Vault Skirge

[User]
 Field (Me):

Forest, Forest, Woodland Cemetery, Woodland Cemetery

Disciple of Griselbrand [1+] (Ring of Kalonia), Corpsejack Menace

Graveyard:

Hand: Do I have to post it? It ruins the surprise. ):

Pluscounter Deck:
Not in a good format for Copy/Pasting

Your turn

[User]
 Play Orzhov Basilica, tapped, returning Swamp to my hand. Tap Alloy Myr and Orzhov Basilica to play Alloy Myr.

Field:

 Orzhov Basilica ,  Orzhov Basilica
 Alloy Myr
 Alloy Myr

Graveyard:

Hand:

 Spoiler
Silverblade Paladin
Vindicate
Swamp
Plains
Plains
Bleak Coven Vampires
Stillmoon Cavalier

Blackdawn:

 Spoiler

 Isolated Chapel
 Isolated Chapel
 Isolated Chapel
 Isolated Chapel
 Alloy Myr
 Alloy Myr
  Alloy Myr
  Alloy Myr
  Vindicate
 Vindicate
 Vindicate
 Vindicate
 Stillmoon Cavalier
 Stillmoon Cavalier
  Stillmoon Cavalier
 Stillmoon Cavalier
  Bleak Coven Vampire
 Bleak Coven Vampire
 Bleak Coven Vampire
 Bleak Coven Vampire
 Angel of Despair
 Angel of Despair
 Angel of Despair
 Angel of Despair
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
  Swamp
 Silverblade Paladin
 Silverblade Paladin
 Silverblade Paladin
  Silverblade Paladin
 Plains
 Plains
 Plains
  Plains
 Plains
  Plains
 Orzhov Basilica
  Orzhov Basilica
 Orzhov Basilica
  Orzhov Basilica
 Knight of Infamy
 Knight of Infamy
 Knight of Infamy
 Knight of Infamy
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Vault Skirge
 Vault Skirge
 Vault Skirge
 Vault Skirge

[User]
 Tap all lands to play Cobbled Wings, equip Cobbled Wings to Disciple of Griselbrand, and equip Ring of Kalonia to Corpsejack Menace. Swing with Disciple of Griselbrand.

Field (Me):

Forest, Forest, Woodland Cemetery, Woodland Cemetery

Disciple of Griselbrand [4/4 Flying] (Cobbled Wings), Corpsejack Menace [4/4] (Ring of Kalonia)

Graveyard:

[User]
 An androgyne sat upon the steps of the church, ragged black cloak flitting idly in the chill breeze, a pair of strange robots, mixing flesh and metal, at her sides, rainbow light playing over their hulls.

As the Disciple rose into the air, she raised her right hand to point at it, laughing, and, a moment later, began a strange chant.

 "Shattered bones and broken dreams,
Vict'ry cries to rending screams.
Flesh is failing, dead bird falling,
Can't you hear your death is calling?"

Meanwhile, a rider made of dust and stone, her horse's tack emblazoned with a silver hand holding a black moon, rides up, coming to a halt at the bottom of the stairs, and examining the field...

((Play Swamp. Tap Alloy Myr and Orzhov Basilica to play Vindicate, targeted on Disciple of Griselbrand. Tap Orzhov Basilica and Swamp to play Stillmoon Cavalier.))

Field:

 Orzhov Basilica ,  Orzhov Basilica , Swamp

 Alloy Myr
 Alloy Myr
 Stillmoon Cavalier

Graveyard:

Hand:

 Spoiler
Silverblade Paladin
Plains
Plains
Bleak Coven Vampires

Blackdawn:

 Spoiler

 Isolated Chapel
 Isolated Chapel
 Isolated Chapel
 Isolated Chapel
 Alloy Myr
 Alloy Myr
  Alloy Myr
  Alloy Myr
  Vindicate
 Vindicate
 Vindicate
 Vindicate
 Stillmoon Cavalier
 Stillmoon Cavalier
  Stillmoon Cavalier
 Stillmoon Cavalier
  Bleak Coven Vampire
 Bleak Coven Vampire
 Bleak Coven Vampire
 Bleak Coven Vampire
 Angel of Despair
 Angel of Despair
 Angel of Despair
 Angel of Despair
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
  Swamp
 Silverblade Paladin
 Silverblade Paladin
 Silverblade Paladin
  Silverblade Paladin
 Plains
 Plains
 Plains
  Plains
 Plains
  Plains
 Orzhov Basilica
  Orzhov Basilica
 Orzhov Basilica
  Orzhov Basilica
 Knight of Infamy
 Knight of Infamy
 Knight of Infamy
 Knight of Infamy
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Vault Skirge
 Vault Skirge
  Vault Skirge
 Vault Skirge

[User]
 Watching as his Disciple is torn apart by the words of his foe, a green-crested humanoid raises four arms from his sides and barks a command beyond language. The Disciple's skull falls from his suspended corpse, just as it is dissolved to ash and dust, and burrows itself into the ground with corpulent tendrils from within. As the call echoes into the distance, the ground seems to shake, and the air stirs in anticipation of a distant shape's arrival, its silhouette tall against the horizon.

A rotting monstrosity of fungal matter, slowly drawing strength from the ring in the center of its being and absorbing the soil fertilized by the Slitherhead, rolls towards the opposing forces.

(Tap all lands to play Jarad's Orders, put Slitherhead in Graveyard and Primordial Hydra into hand. Scavenge Slitherhead on Corpsejack Menace. Swing with Corpsejack Menace.)

Field (Me):

Forest, Forest, Woodland Cemetery, Woodland Cemetery

Corpsejack Menace [8/8] (Ring of Kalonia)

Cobbled Wings

Graveyard: Disciple of Griselbrand, Jarad's Orders

Exiled: Slitherhead


[User]
 On a Tuesday evening in late August, Robert finds himself in his office, doing a bit of patch-up on Omar.  The poor Psychopomp had gotten himself shot over a bag of cocaine, which Robert has now disposed of.  After several tense minutes of surgery, it seems as though Omar's going to be fine.

Before the two get more chance to catch up, the phone rings.  On the other end is a voice Robert recognizes, a young man named Charles Mayhew.   "Pastor Robert?  I'm sorry to bother you, but I didn't know who else to call.  It's my wife, you see.  You and I have prayed about her illness for quite some time, and I'm glad to report that she's been doing better."   Robert recalls that Charles' wife, Hannah, has Stage IV cancer.

 "The problem is...  She left early yesterday morning for a chemo treatment.  And...  Well, she never came home.  The police won't start looking until it's been 48 hours, but she's so sick...  I'm afraid it might already be too late."

 Spoiler: OOC
I'm operating under the assumption that you all know each other already, since it's easier that way, and having a goal like this can bring the group together quickly without having you all just-so-happening to be in the same place.

[User] Latex gloves on, Robert prods Omar's stitches. The wound had healed nicely with no sign of infection. Whistling ( damn that mixtape ), he cuts through the stitches and pulls them out of the skin. Omar, of course, winces the entire time. Robert sighs, then dabs the wound with alcohol, covering it with a sterile bandage.  "There. All done."  He startles as the phone rings and reaches over to the desk.  "Druid Hills Presbyterian. Pastor Robert speaking. How may I help you?"  Robert frowns at the news. Charles and Hannah were good people. They didn't deserve all this. Besides, who would kidnap a terminally ill woman? They'd have to be -   "A monster. Like you. Or your new 'friend' here."   He takes a deep breath to compose himself.  "That's troubling news, Charles, but I think it's a bit early to assume the worst. I'll see what I can find out, and know that you're both in my prayers."  Once Charles hangs up, Robert turns to Omar.  "One of the parishioners is missing. She's a very sick woman. I... want to find her before it's too late. Think you could help?"

[User]
 Omar looks over the stitches for a moment, checking the thin scar left behind, the little pale splotch on his skin.  He slides his shirt back on and begins buttoning it up.  Straps on his shoulder holster.
 "Last I checked I owed you a favor.  Among other thing... Hey, what's that right there?"
 Omar points over Robert's shoulder vaguely.  It'd be a crass attempt at deception if not for the Demon's perfect ability to lie.

[User] Robert sighs with relief.  "What?"   He turns around to see what's up. Maybe someone had decided to visit him in person?

[User] Pushing off his back leg, Omar throws an absolute haymaker of a punch, his entire body behind the shot aimed at the side of Robert's head.

[User] Robert never sees it coming. He stumbles as the fist collides with his temple, knocking his glasses askew.  "Ow! What the hell is the matter with you?"  What he said last Tuesday flashes through his head.   "Get better first. Then I'll letcha have a free swing."   Robert grins almost maniacally.  "You motherf- Nicely done. Remind me to not joke around with you."  He retrieves his glasses from the stone floor.  "I'll call Vanessa. She's good at this sort of thing."  Robert dials her cell phone number from memory.  "Vanessa? It's Robert. I've got a situation your expertise might be useful for. Mind coming down to my office?"

[User]
 Omar chuckles as he straps on his second gun.
 "Gotta say preacher, you take a punch like a Methodist.  Would of thought you'd be a little more sturdy."
He sits on Roberts desk as he waits for his fellow demon to make the call.

[User]
 Vanessa finishes typing her article for the next morning's paper, and just as she emails it to her editor, her phone rings.  She answers quickly after seeing that it's Robert.

 "I'll be right over."   She hopes it's nothing too serious, but even still, she gets into her car and heads over.

Once she arrives, she knocks politely on his office door.

[User]
 Robert hangs up the phone and shoots Omar at look.  "Like a Methodist... No wonder you got shot if you go around sayin' stuff like that to people,"  he teases with a sly grin. While they wait for Vanessa, Robert calls a few of his other contacts: Michael the weaponsmith, and Parker the.... no one was entirely sure what his deal was. Just as he hangs up the phone, he hears the knock at the door.  "Come in,"  Robert calls. Vanessa walks in, the picture of loveliness despite the late hour.  "Vanessa. Thanks for coming so quickly."

 Spoiler: OOC
Hey, so both you dudes get a call/voicemail that has the same basic content as the one he made to Vanessa. Just didn't want to write it out and make everything all redundant. 😛

[User]
 Omar raises an eyebrow at Robert.
 "I thought you said you didn't know any Salomes, Preach.  Or did you just not want to share?"

[User]
 "It's really no trouble, you've helped me in the past, it's the least I can do.  What's going on?"

Vanessa wrinkles her nose at Omar, ignoring his comment for the time being.

[User] "Quiet, you,"  Robert snaps at Omar, thankful that he can suppress his embarrassment.  "One of my parishioners has gone missing. She's a very sick woman, and her husband is worried. I promised him I'd look into it."

[User]
 Vanessa makes sure that her eyes widen in a reasonable facsimile of surprise.

 "Oh my God.  Of course, I'd be happy to help.  Do we know where she went missing from?"

[User] "She's being treated at Emory University Hospital. Presumably she made it there... If so, she's in a fairly fragile state right now."  Robert rubs his temples.

[User]
 Michael receives the voicemail as he works on a custom order, one worth a fair penny. Taking the call after finishing up on a key part, Michael sighs and straps on his pistol from his workbench. It was good to keep in contact with the other Demons in the city, for mutual protection if nothing else, but calls like this rarely led to anything good.

He finally manages to arrive after fighting a bit of evening traffic, and walks up into the office. After hearing the explanation, Michael considers it for a bit, looking absent-minded.

 "Huh. It does seem most likely she was taken. If it was something normal like a car crash, it would have been found by now, and if the hospital had noticed something they would have called her husband. If she appeared to be a patient, no one would question someone in an orderly outfit taking her around. What would someone want with a cancer patient though?

[User] Robert shudders. His last assignment as an angel painted a very grim picture indeed.  "Who do we all know that performs mysterious acts for inscrutable purposes? Or, more accurately, what,"  he mutters darkly.

[User] Michael simply shrugs in response, not allowing his own nervousness to show.  "It's possible it's just a particularly demented human. Doesn't really change what we're doing. We should go to the hospital and see if we can find anything. The security footage may be of some use at least."

[User]
 Vanessa's heart would be racing at the very idea, were she human.  She makes eye contact with Robert, establishing that they're thinking the same thing.    The God-Machine.
 "I agree, it's the best place to start looking.  We can find out if she ever made it there, if she was taken while there, or if she was taken after she left.  It at least gives us more to work with."

[User] "Sounds like a plan,"  Robert replies. He feels his neck for the clerical collar. Not to sound too cynical, but it was the ultimate tongue-loosener. Could work better than a policeman's badge.

[User]
 Vanessa doesn't say anything more, she simply heads out to her car, leading the way out of Robert's office.

 "Do we want to ride together, or does everyone have their own way there?"

[User]
 Parker is throwing his scrubs into his locker after a long shift mopping the hospital's floors when he checks his phone and sees the message from Robert. That was unusual. Alarm bells immediately begin ringing in the Frankenstein's head, and he quickly brings the pastor's number up from his phone's memory. Assuming Robert picks up, Parker immediately jumps in.

 "Pastor, it's Parker. You left me a message. What's up? Need something?"

[User]
 Michael finagles his keys out of his pocket, swinging them around his finger a bit as he walks.   "Probably better we're not all seen arriving together, or talking together too much. I'd rather not have to come back to get my car anyways. Ashley almost skinned me the last time I left it on the other side of town."  Michael's steps almost stagger for a moment, considering where they were going for a moment...no, Emory Law is a fair distance from the hospital, she'll be fine.

 "Once we're there i'll hit up the security office, see if I can't grease a few palms and take a look at the footage. They're not exactly paid a fortune."

[User] Robert answers his phone before he can respond to Vanessa's question.  "Are you still at work? We're headed your way. One of my parishioners was last seen there. I could use your help."  Parker might not be human, but he had a good heart.  "Great. See you there. Bye."  He hangs up.  "Parker's already there. Hopefully, he'll be able to get us some information too."  Robert turns to Omar.  "You need a ride?"

[User]
 "As a married man, you'd be willing to provide one?"
 Omar raises an eyebrow at the pastor for half a moment before continuing.
 "Joking aside, yeah.  Took a cab here."

[User] "All right."  Robert grabs keys from his jacket pocket.  "Let's roll."

[User]
 As you all drive towards Emory University hospital, it starts to rain.  At first it's just the pitter-patter of a few drops, but as you get closer, it starts to fall more heavily.

The hospital itself is a huge white building made of stone, with smaller wings set off to either side.  The double front doors are set into a small alcove, and people pass by you as you enter, running and putting up their umbrellas as they run for their cars.

Inside, the lobby is a soft white, trying to set up an aura of cleanliness and friendliness.  Chairs and sofas are scattered throughout the waiting room, and a plump woman in pink scrubs sits behind the reception desk.  Parker is already in the lobby, waiting for the rest of you.

[User]
 Vanessa runs through the rain to get to the doors, and smiles when she sees Parker there.  She walks over to him, holding out a hand for him to shake.

 "It's good to see you again, Parker.  I wish it was under different circumstances."

She winces slightly.   "Did Robert fill you in?"

[User]
 Parker takes Vanessa's hand with a warm smile.

 "Likewise, Ms Spencer. Robert. Omar. Michael,"  the Frankenstein says, nodding to the others in turn.  "The good pastor gave me a quick rundown. Parishoner missing after her treatment here at the hospital, right?"

[User]
 Robert nods.  "Lord willing, the staff will give me some information."  He walks up to the receptionist and clears his throat.  "Excuse me. I'm Pastor Robert and I'm inquiring after one of my parishioners, Hannah Mayhew. I understand she was scheduled for a chemotherapy treatment yesterday. I don't mean to impose, but could you tell me when or if she arrived and departed? She hasn't returned home, and her husband is worried sick."  Robert makes his expression look very pleading.

 Spoiler
Crud. I do not have as many dice as I might like, but we'll see how this goes!

 Manipulation + Persuasion:   (5d10)[ 1 ][ 3 ][ 1 ][ 5 ][ 2 ](12)

[User] The receptionist smiles sympathetically.  Her voice is unfailingly polite and tinged with just a small bit of southern drawl.   "I'm very sorry about that, sir, but I'm afraid I can't help you.  Hospital policy says I can't share that information with anyone but immediate family members."

[User] Robert sighs. Clearly he hadn't cranked up the charm enough. Hospitals put him on edge.  "I understand. Thank you anyway. God bless."  Robert sighs and takes a seat in the waiting room. Grabs a copy of National Geographic. He'd see what the others could find before dragging Charles out of bed at this time of night.

[User] Michael shrugs a bit and shifts over to where Robert is sitting.  "I'll go check out the security office then. Robert, you want to come with me? I'll need your help picking her out on camera. And the guards may feel a bit less guilty taking a 'donation' from a priest."

[User] Robert smiles and sets down his magazine.  "Of course. However, we'll need to narrow down the time frame. When she arrived. When she left. Do you think I should try my luck with another receptionist?"  He rises to his feet, and searches the signs for directions to the oncology ward, where Hannah would have received her treatment.

[User]
 "Could try the staff down on the ward, pastor. Might be a bit more co-operative if you just mention we just need to know when she was discharged."

Parker turns towards the oncology department, and waves for the others to follow.

 "'S this way and up a couple of floors."

[User] Robert nods politely.  "Thank you."  He ascends the stairs somewhat slowly, wincing at the twinge in his knee. Eventually, he arrives at the oncology ward.   "Focus. You might hate hospitals, but Charles and Hannah  need  you. Your stupid neurosis can wait."   Robert approaches the desk, remembering Parker's advice.  "Excuse me. I'm Pastor Robert and I'm inquiring after one of my parishioners, Hannah Mayhew. I understand she was scheduled for a chemotherapy treatment yesterday. Could you tell me when or if she arrived and departed? She hasn't returned home, and her husband is worried sick. I understand there are regulations, but I just need to know what time she left. It would do wonders to put Charles's mind at ease."  Given the time she been ill, surely the staff knows her and her relatives.

[User]
 The nurse behind the desk shuffles a few papers around, looking for Hannah's file.   "Ah, yes.  Here we are."   She opens the file and scans it for a few seconds.   "Looks like she arrived on time...  She left at two in the afternoon.  Nothing out of the ordinary.  If anything happened to her, it was after she left."   She clearly looks concerned, however.

Meanwhile, two EMTs walk past the others, speaking in hushed tones.

 Spoiler: OOC
Everyone roll Wits+Composure to see if you can hear them.

[User]
 Spoiler: EMT Conversation
 "So, didja hear about that Jane Doe they brought in the other day?"
 "Sure did.  Creepy as hell, ain't it?  Third one in three months."

The first EMT nods.   "They say this one looks like she might actually pull through, though."
 "Thank God.  Maybe we can finally get some answers, because if I didn't know better, I'd say those lacerations on her back look like a diagram for a circuit board."
 "Identical to the other two victims, too.  I'd say we've got a serial killer on our hands...  Wonder why the police want it hushed up?"
 "They just want to avoid a panic."   At this point, they're too far off to hear clearly any more.

[User]
 Vanessa listens intently to the conversation, craning her neck to hear for as long as she can.

 "Well,"  she whispers to the others,  "If that doesn't have God-Machine written all over it, I don't know what does.  I'm going to follow them."

She follows after the EMTs, making no attempt to hide the fact.  She's a member of the press, she has every right to ask them for information.

 "Excuse me, gentlemen!  Vanessa Spencer, with the Atlanta Journal-Constitution.  I couldn't help but overhear your conversation about this alleged serial killer, and I have a few questions, if you have a moment."

[User]
 The first EMT blinks in surprise at being addressed, then shakes his head.   "I'm sorry, ma'am.  I'm not supposed to talk about this with members of the press.  Just... act like you didn't hear anything, and we won't have a problem."

Meanwhile, the nurse behind the desk sighs and continues to look through Hannah's file.   "It looks like she left with her sister, and I know that Lydia and Charles don't really... get along.  Maybe y'all should give her a call?"

[User] Robert smiles warmly.  "Thank you kindly. Do you have a contact number for her?"  His gaze flicks to Michael, and he nods slightly. First, they'd make sure that Hannah actually left  the hospital  with her sister. Then, they could call Miss Lydia and see what on Earth was going on.

[User] The nurse gives Robert the number.   "I hope you're able to find her.  Hannah's such a sweet young woman."

[User] He nods, committing the number to memory.  "God bless."  Robert leaves the counter and wanders back to the others.  "She left at 2. Shall we see what happened afterwards?"  He looks to Parker for guidance.

[User]
 "I understand if you don't want to talk to someone like me right now.  But if you change your mind."

She reaches into her purse and hands the EMT her business card.

 "Call me."

She heads back to the others.

 "Yes, let's."

She smiles softly at Robert.

[User]
 Parker strokes his beard in contemplation.

 "Hmm. We'd probably need to check the CCTV for that. Not sure if the security guys will be all that co-operative, though."

He pauses, clicking his tongue against the roof of his mouth.

 "Those EMTs had a pretty interesting story, though. Might be worth checking out the emergency ward. We're looking for a missing person, and the hospital just accepts a Jane Doe? If it is Hannah, saves us a lot of searching. If not, well then we chased up one lead."

[User] "If they'd meant yesterday, they would have said yesterday. More likely, it's unrelated. Although, I'm starting to feel like Hannah's disappearance could be a domestic issue, rather than a crime."  Robert smiles a bit. Didn't want to discourage the kid.  "Why don't you and the others go look into it? Michael and I should be able to manage on our own."

[User] Michael nods in assent.  "Makes sense. Might as well take care of this as fast as possible."

[User]
 Vanessa nods and smiles.

 "Sounds good.  Come on Parker, Omar.  Let's check this out."

She leads the way, to the trauma ward, trying to see if she can find the Jane Doe.

[User]
 When Robert calls, Lydia answers the phone after a few rings.   "H-hello?"

Meanwhile, the group looking for the Jane Doe is able to find her without too much effort.  The EMTs lead you right to her.  She lies in her bed, a morphine drip attached to her arm.  The various monitors fill the air with beeps as they keep track of her stable vital signs.  She's resting on her side, in an open hospital gown, her back heavily bandaged.

She's clearly unconscious, a tall, slender young woman with long, curly black hair.  Her personal items are sitting on the table next to her bed.

[User] "Hello, Lydia. This is Pastor Robert from Druid Hills Presbyterian. I was wondering if you knew where Hannah was. She hasn't been seen since her chemotherapy appointment."  Robert has a bad feeling about this whole mess.

[User]
 "Oh!  Um...  Pastor Robert.  Yes.  Hello.  She uh... she isn't with me now.  I'm not at home, you see.  I hope she turns up, though.  Good luck finding her.  I'll...  I'll see you in Church on Sunday."

Several things strike you as odd.  She doesn't seem to know you, though you've met before.  She also doesn't seem to know who Hannah is, despite being her sister.  Her words seem stilted and odd, as though unfamiliar to her lips.  Perhaps the most damning evidence, however, is simply that Lydia doesn't go to your church.

The voice is right, despite the odd cadence of speech, but... This isn't Lydia.

[User] The hairs on the back of Robert's neck stand on end. An oblivious impostor was hedging their bets, and had fortunately (for him) chosen wrong. He'd blundered a few times in his early days as Robert Bennett. Never  this  badly. Focus. Couldn't let her  (it?)  know he was onto them. The impostor  (demon maybe?)  would just cut and run. Best to calmly end contact and confer with the others.  "See you then. Goodbye."  Robert hangs up, then turns to Michael.  "No need to check the footage,"  he mutters quietly in an obscure language.  "Lydia isn't Lydia. Whoever's impersonating her seems to know nothing of the identity they've assumed. So if a young gentleman were to call and remind her of a date they had planned for tonight... See where I'm going with this?"

[User] Vanessa looks the young woman over once, but doesn't disturb her.  Instead, she looks over her effects, for any clue as to her identity.

[User]
 On the desk are a set of keys, a phone from a brand you don't recognize, and a small wallet.

The phone is an old-style flip phone, but it looks new.

Inside the wallet, there's no cash, but a few cards.  An insurance card from a company you don't recognize, a driver's license which states her name as Stephanie Miller, and a MasterCard.  Upon closer examination, the license seems like it has to be a joke or a fake.  For one, it says she lives in the Confederate States of America.

[User] Michael chuckles grimly for a moment as Robert finishes his explanation.  "It's almost like you're  trying  to get my wife to divorce me. But yes, I get the picture. Best to get her far away from any other people if we're to interrogate her. She shouldn't be too suspicious, as it'd make sense if we were having an affair. I'll take her out to Dawson Forest, we shouldn't be disturbed there."

[User]
 Vanessa nearly drops the wallet.  That explains a lot.  Not everything, but quite a bit.

 "Well, that's one mystery solved."

She tosses the driver's license onto the table, where Omar can see.

 "She's from a Splinter."

If Parker asked questions, they could be explained later.

[User] Robert smiles and rattles off the number for Michael.


[User]
 The red crystal cavern surrounds Tuglinok as he stands up wearily from the failed transformation. Red spikes on the floor tear into his feat but he finds that the air around him is saturated with… some kind of positive energy which heals his wounds. It feels almost "Slimey" compared to normal positive energy and it doesn't seem to want to heal any further after the first cuts and wounds are healed.

Tuglinok looks around and spots a strange creature, unlike one you have ever seen before. An armored plated bullet shaped creature held up by short powerful legs and its head has a large snapping maw and has two translucent, gelatinous sacs bulge on either side of her head carapace, each of which holds a brain. In the creatures eyes is a strange look for what appears to be a voracious eating machine—it shows fear.

It appears to be trying to tunnel into the ground but it does not appear to be getting far.

The cavern is massive 60ft radius approximately and has two winding passages, one to the north and one to the south east.

[User] Tuglinok looks around for any other creatures or anything artificial looking with his far sight, checking down the tunnels and around the cavern. He also attempts to figure out how hard the spikes are by testing various materials (clothes, metal) to determine what if anything he has that he could jury-rig as footwear. He obviously also tries blasting it. Obviously.

[User]
 As Tuglinok tests out the durability of the spikes in the ground the strange creature flees down the south east.

The spikes are durable but not THAT durable. They can't seem to pierce metal and they are about as solid as stone or crystal. Still painful and debilitating but unlikely to tear your foot off.

As Tuglinok zaps one of the crystals its snaps off effortlessly as the blast of lightning destroys the chunk. The loud noise however seems to alert someone as Tuglinok hears a yelp coming from the north passage and then footsteps coming your way. They seem to be about 300ft away right now.

[User] Hrm. Is there anywhere nearby where someone could take cover and be hidden from whatever is approaching? Also, i'll move my farsight over there, see if i can see anything

[User]
 Not unless you can shrink enough to hide in the spines on the floor. The cavern is empty except for them and some stalagmites on the ceiling.

Your far sight reveals a strange floating head with several tentacles with eyes floating around. It has four tentacles with an eye on each one. A strange tentacle drags behind it and floats through the air.

[User] Tug will move to a spot that is out of direct line of sight of the exit and ready an action to flame shock it.

[User] Tug's Move Silently Check:  (1d20+3)[ 20 ]

[User] I am unclear where you are hiding. Inside the south east tunnel? Right around the corner of the entrance to the northern path?

[User] Hm, lets do in the far tunnel, around a corner, and with a farsight up around the corner so I know when he gets close.

[User]
 The creature floats into the center of the cavern. Its eye stalks rapidly rotating around in place for a few seconds as it scans the room. It clearly notes the broken spines where you zapped lightning at the floor and it turns towards you, looking through the solid wall as if it wasn't even there.

Several mouths suddenly form on the floating head and all bellow out a horrendous high pitched scream which rings down the hallways of the cavern.

[User] (1d20+12)[ 14 ]  Inititative Check


[User] バ±카지노대박난곳±バ zow114.com バ±카지노대박난곳±バ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*  바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사  *이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*  천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노  *사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*  이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노  *사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*  사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카  *라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*  노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*  라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노  *추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*  임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카  *라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*  사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카  *라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*  트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카  *지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*  이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*  지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노  *사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*  카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사  *이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*  카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바  *카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*  노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브  *바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아  *시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*  카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카  *라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*  카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게  *임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*  카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카  *지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*  브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*  트


[User] ん∑호게이밍∑ん zow114.com ん∑호게이밍∑ん카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카  *라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*  트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*  이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*  이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트  온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*  이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이  *트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*  사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사  *이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게  *임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*  천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사  *이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*  사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이  *트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*  사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주  *소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*  노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트  아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노  *주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*  이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라  *사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*  트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지  *노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*  라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게  *임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*  카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*  안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라  *사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*  추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지  *노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*  사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지  *노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*  노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바  *카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*  이*트


[User] ダ－카지노싸이트－ダ zow114.com ダ－카지노싸이트－ダ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] わ∇블랙잭룰∇わ zow114.com わ∇블랙잭룰∇わ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카  *라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*  트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*  이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*  이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트  온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*  이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이  *트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*  사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사  *이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게  *임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*  천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사  *이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*  사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이  *트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*  사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주  *소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*  노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트  아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노  *주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*  이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라  *사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*  트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지  *노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*  라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게  *임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*  카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*  안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라  *사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*  추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지  *노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*  사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지  *노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*  노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바  *카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*  이*트


[User] さ∃마카오도박∃さ zow114.com さ∃마카오도박∃さ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


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[User] ッ♀온라인바카라♀ッ zow114.com ッ♀온라인바카라♀ッ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] ぐ☜바카라불법☜ぐ zow114.com ぐ☜바카라불법☜ぐ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] と☜카지노고수☜と zow114.com と☜카지노고수☜と카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] ベ∩카지노정보∩ベ zow114.com ベ∩카지노정보∩ベ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User]
 The next day, after a long, solemn, and somewhat pompous procession to the grand hall, the priestess of Athena is about to speak. "My sisters and I have listened to the gods demands." She projects across the hall. "They demand that King Addi or his agents travel to the island of Thressio to reclaim the sickle of Demeter. It once contained the largest temple to Demeter In the world, but was taken by invaders from the across the great sea. Reclaim the sacred land of Demeter or this land shall be ripped apart." Satisfied that her speech has been suitably dramatic, the priestess leads a long succession of acolytes and priests out the door.

Later that night, the King has gathered all of his friends, family, followers, and advisers to his chambers.

[User]
 Ampelios stepped forward voicing his concern.

 "Your Highness surely you cannot be giving thought of making the voyage yourself? The people need their king to lead them, especially in these trying times you must not go!"

[User]
 Kallias steps forward with uncharacteristic solemnity, bowing low.

 "O King Addi, this man speaks the truth.  If the gods are displeased, Therakos will need your guidance.  My family have long gained by the generosity of Demeter, the beautiful haired one.  I think it about time I repaid that kindness a little."

He smiles and continues,  "Besides, my father would likely disinherit me if I failed to aid one of his oldest friends in his time of need.  I will go, with whatever others may be spared."

[User]
 A chuckle emanates from Andon's post by the door at the noble's comment.

 "Surely the pretty boy is not the first to volunteer for this sort of mission. While I agree that our Highness should not be endangered by a mission of this severity, the priestess mentioned his only alternative was sending his "agents". If that is the case, perhaps this task should be left to those more indebted to the king than one who has simply thrived on his handouts."

[User] The King acts unhappy about your comments but you can tell he is actually relived. He himself shares a name with only one of his ancestors, an adventurous noble who disapeared on an ill conceived sea voyage, and as such has always been uneasy around the sea. "Allright" he says clearing the excited chatter around him. "I will generously reward any and all who vollenteer to fight in my stead."

[User]
 Andon quickly steps a few paces closer to the king.

 "None are needed, my liege. I, your not-so-humble servant, can and shall handle this mission alone. Allow your council to stay fat and happy."


[User]
 The rain runs down the mans face, into his eyes.
He does not stir.
His papers lie in a gutter alongside him, where someone has kicked them.
He does not move to pick them up.
In the distance, a siren sounds, then draws nearer.
The lights flash and dance off of the mans pale skin, red, white, blue.
Colors promising freedom and justice for all.
Now figures stand over him.
He does not see them.
He does not feel as they bend over him, drawing the chalk line which borders his corpse.

[User]
 Charlotte leans over the railing of the third floor fire escape, looking down at the crime scene below.

 "Idiot."  she murmurs under her breath.  "At least you got the information."

She turns back to the wall of the building, taking an electric torch and a book of lock picks from under her coat. She unlocks the door to the unoccupied flat beside her, and enters the darkness with the briefcase that was resting against the wall.

She opens up the briefcase and quickly scans the first few documents. Apparently satisfied, she pulls another small notebook and marks a page with a pen.   I'll have to find the dumb sap's contacts, and whoever employed that devil's grandmother.

In the morning, she'll mosey into the police station with some sob story about how her boyfriend was out late drinking last night and didn't come home.

Until the streets quiet down though, she'll be sitting in the corner of a shady apartment, one hand on her knife.

[User]
 Several cold, cramped hours pass.
A detective shows up, asking run of the mill questions, none of which are answered to well enough. He investigates the area for a while longer, then gives it up, bringing the body back to the police station.
The cops stand around a bit longer, smoking and drinking coffee. Then they to depart, leaving three unhappy officers to watch over the crime scene.

[User]
 Charlotte glances at a wristwatch, then stands up.   Time to go.

She steps into the dinghy inner hallways, making sure to lock the door behind her. As she passes the building manager on her way out the building, she drops an envelope on his desk and puts her finger to her lips, smiling. The man looks around, hastily pocketing the envelope, before returning to his early morning "work".

Charlotte steps out into the pre-dawn gloom. She smiles at first, and walks directly towards the three sentries.

 "Now, what are you three fine gentlemen doing out here so early?"  Charlotte pretends to just notice the bloodstained road and chalk outlines, and feigns surprise.  "Oh, goodness! What happened here?"

[User]
 The rain is getting annoying. Sibyl is pretty sure what little was left of the dye in her hair  had run out. At least her coat was black. And on the bright side, the downpour also made life easier. People simply walked about with their heads covered, their eyes down, their collars up, and their minds intent on getting wherever they were going. No one looks twice at anyone else, even strange girls with peculiarly colored hair.

Clutching her notebooks tightly, she hurries along. This had been a rather unprofitable day. Or night, rather. Her contact hadn't shown up. She had lost her bag, but at least she still her had books. She had had to cover them with her hat to prevent them from getting wet.

Looking quickly around, she slips into an alleyway.  Right. Left. Then left again.  The derelict building she called home wasn't quite waterproof, but it was better than nothing, and she needed a rest. There was also the advantage of having no neighbors whatsoever. No permanent ones, at least.

[User]
 Originally Posted by Hexalan
 Charlotte glances at a wristwatch, then stands up.   Time to go.

She steps into the dinghy inner hallways, making sure to lock the door behind her. As she passes the building manager on her way out the building, she drops an envelope on his desk and puts her finger to her lips, smiling. The man looks around, hastily pocketing the envelope, before returning to his early morning "work".

Charlotte steps out into the pre-dawn gloom. She smiles at first, and walks directly towards the three sentries.

 "Now, what are you three fine gentlemen doing out here so early?"  Charlotte pretends to just notice the bloodstained road and chalk outlines, and feigns surprise.  "Oh, goodness! What happened here?"

"Murder, miss. Becoming more common these days. Sad, ain't it."
The cop spits to the side.
"Now move along. Nothing to do with you, just doing my job."

[User]
 "Oh, dear."  Charlotte mournfully gazes at grisly scene, then looks back up at the officers.  "Well, at least we have good men of the law like yourselves to keep people in line."

 Spoiler: Assuming they don't start griping about the brass wasting people on empty crime scenes instead actual policing or something
Charlotte meanders off, muttering about criminals and hooligans, vaguely in the direction of her shop.

[User]
 Vincent did not like the rain. Water would work its way into it's joints, and boil off as it moved. Luckily the oversized coat and hat kept the worst of the damp off, though it did cause the Mechanical Man to steam slightly. It also meant the park was empty, the strays and birds tucked comfortably in their nests and bolt-holes. Vincent had found the small building by ducking through the Alleys, a nice little bolt-hole of his own to wait out this interminable rain. It wasn't perfectly waterproof, with great fat drips of soot-muddied runoff gently impacting throughout the derelict structure.

A woman entered, her shockingly white hair slick with rain, her hat soggy in one hand over a hidden bundle. She was clearly not expecting Vincent. Which made them equals in that respect, at least.

Vincent's purple eyes glowed a faint purple in the dim lighting, round and unblinking(though occasionally they dimmed in an approximation.), set in a flat mask of a face of brass.

"Good morning." The voice was scratchy, like someone speaking from the end of a phonograph, though reverberant and well-cultured. The Mechanical Man stood slowly and politely, though it didn't remove its hat, keeping all features but for its eyes hidden from the pale-haired Sibyl.

[User]
 Sibyl froze. Unfortunately, someone else was here, though she wasn't quite sure whether he fell into the category of possible neighbor. And he didn't seem to be...well, he wasn't...organic. The brass-faced man? machine? speaks, a rough sound, but polite enough.

 Originally Posted by Icarus Smith
 "Good morning."

Scanning the area for a relatively dry spot, she sets down her books, first wringing out her hat slightly. Picking up the larger of the two notebooks, she digs around in her pocket for her pencil, pauses, scribbles something on a page, and then turns it towards the...stranger.

  Good morning. Waiting out the rain, too?

She wasn't quite sure what exactly there was to say to a mechanical man--the building wasn't really hers, per se--but she was hoping he could read. She didn't know how, or what, those glowing purple eyes saw.

 Quite the strange meeting. A human with no voice and a machine with one.

[User]
 The Mechanical Man slowly bent down his head, peering at the scrawled message. Curious.

"Hmm. Quite. I'm quite waterproof, but the rain drives away the birds in the park. And standing out in the open while it rains can be construed as quite suspicious, does in not? " Those purple, glowing eyes gave no tells, no reaction a human could cling too. At least its voice seemed polite enough.

"Ah, forgive my manners. I find myself in these troubled times in impolite company." A broad hand of delicately burnished brass the size of a frying pan lifts, grasping the broad duster the mechanical man wore, tipping it up politely before removing it.

No nose or visible mouth to speak of, the brass man's head was smooth and hairless, the neck corded with thick, plated wires.

"Vincent Davenport, so pleasant to meet your acquaintance. At least, as long as you don't run screaming to the police ." it was hard to tell if the amused, polite voice was being sarcastic or not.

[User]
 The white-haired girl raises an eyebrow as the mechanical man lifts off his hat. Or maybe it was at the mention of his name.  Interesting. Hadn't someone mentioned...? Though really, how many mechanical men would there be around here...  She flips the notebook and scrawls a reply.

  Yes, quite.

Sibyl, pleasant under the same condition.

Welcome to stay, even if hospitality's uncertain bec. neither of us owns the place.

[User]
 "I supposed so. Very few with the opportunity or desire to alert local law enforcement spend their mornings in derelict buildings, no?"The voice is tinged with amusement as those unblinking eyes regard Sibyl.

"Seeing as how I have neither rights, nor the ability to own property, I am finding myself increasingly lax in interpreting personal property laws." Up close the Mechanical Man was big and broad, dressed in a broad overcoat of a dark material, double-breasted with well-shined brass buttons. High collars and a hat meant the Mechanical Man could probably stay unobserved in public, as long as it didn't make eye contact with anyone, at least.

[User]
 The corners of Sibyl's mouth twitch. Perhaps she might have smiled. Instead, she scrawls a reply.

  Make yourself comfortable, then.

Placing the book down again, she starts wringing out her dripping hair. She'd get her things in order once this Vincent Davenport left.

[User] "Thank you kindly Ms. Sibyl."The voice went quiet as the Mechanical Man turned and stepped back to where it had been standing and then...went totally still. Not in the way a living creature stops moving. There was no breathing, no fidgeting, not even the light sway of balance to stay upright. Instead Vincent just went as solid as any inanimate object. The purple eyes gleamed faintly in the poor lighting as the rain washed the roof above them. Like a mannequin it was worryingly easy for one to forget it was in the room when not in view, just another part of the decor despite the brass-buttoned coat and wide-brimmed hat in one hand.

[User]
 Sibyl regards the now-still mechanical man with some curiosity.  Well, he  is  a machine after all. It makes sense that this is how he rests.  When he doesn't move again after a few moments, she shrugs, and moves off deeper into the building to her "room."

 Although I should probably stay out there. Better for him not to come looking for me.

Returning with a bag and yet another book, she leans against the driest wall. Picking up the previously unopened notebook, she begins comparing it with the one she's just brought. Every so often she makes marks something down in one or the other.  Hm. Can't see if anyone would be interested in that...maybe the next...

[User]
 Originally Posted by Hexalan
  "Oh, dear."  Charlotte mournfully gazes at grisly scene, then looks back up at the officers.  "Well, at least we have good men of the law like yourselves to keep people in line."

 Spoiler: Assuming they don't start griping about the brass wasting people on empty crime scenes instead actual policing or something
Charlotte meanders off, muttering about criminals and hooligans, vaguely in the direction of her shop.

"Yes, well, never fear, miss. The Chicago police department is at your service."
The policeman tugs his cap, then looks up, as though something had just occurred to him.
"Do you mind if we ask a few questions?"

[User] "Oh, of course not! Anything to help end these gruesome horrors!"  Charlotte smiles vapidly.

[User]
 "Thanks, miss. Now, we'll start with the usual. Where were you the night of the killing? Nearby?
When did you first see the body?"

[User]
 "Well, if this was just last night, I was around, I suppose. I was visiting my old man Henderson, he works in the building over there,"  Charlotte waves vaguely at the building she just exited,  "and the owner gives him his flat at a discount, and he was helping me with some things, and I was around, so I just stopped to say 'Hi', but then that dreadful storm came out of nowhere, so I just stayed until the rain cleared up, but by then it was dark, and there's all these horrid murderers running around, so I just stayed until..."
 "And as for whoever was here, just  ech! , all that rain and thunder, and leaving all that blood in the gutter...I mean, I wasn't out here, I guess, when whatever happened, who would be out that late? I never saw the, uh, whoever was here, but could you just imagine all that blood! You'd think the rain would've washed it away...I suppose glanced out a few times, but imagine trying to see by lighting flashes and hear over that thunder."