[User]
 One day you were all minding your own business and BAM, reality, at least your reality, hit. It seems you all have your own Kingdoms to run away from home, and thus, you were pulled into this most unoccuring of circumstances to take possession of your throne. Whoever you inherited your Kingdoms from, they are yours now. The year is 4,038, After Ruin. Four thousand years after a great series of calamities struck this alien world of Gharda. . . Will a series of most unfortunate events occuring just when you arrive cause the great Ruin to happen again?

NOTE:
Attempt administrative actions: (Build, train warriors, invest in industry/commerce, improve your countries, basically)

[User]
 The sovereign sits in an eloquent chair, contemplating his current state of being. From the balcony where he sits he can see the view of majestic view of Absalom. His capital, the centre of his realm. Center of the world they says. In the horizon he can see the beach of Aht uhrgan and Breland. A realms of warrior and a realm of progress. Exodar is beyond the sight of his (normal) vision, its maginificent structure hidden by the highlands, but he know where it is. Somewhere, in a room without space, within a structure that was never built, is a guild that doesn't exist. The House Dimir, known only to children and oldmen's tales.

This is his Realm. His empire. Elenia.

Argent Solbright. That was the name he has adopt. His birth name he has left behind. That name was of different world. It carries a different meaning. While he was here, for ever or whatever, he will use this name.

For whatever reason he cannot comprehend, the powers that be has put him as the absolute ruler of this vast realm. Not only political power, he has also been bestowed with actual powers.

The people has accepted him. They crowned him and call him Sovereign. That title he choose himself. It sounds better than 'king' or 'emperor'.

And so he reigns. For the better or worse, he too has accepted. He is here for a reason. Whatever may happens he will protect his people. That is their hope of him.

"Your majesty," one of his courtier shows up in the balcony. " It is time."

Argent rises from his seat. "Yes, let us go" He walk away from the balcony. The blue clothed guardians, previously stand watching in the sides of the balcony's door, moves up to follow him. the courtier too, soon follows

As he about enter the throne room, the speaker announces him. Everyone inside stands to honor him while he walks to sit in his throne.

 To be honest,  he thinks as he takes a seat a,  a presidential style office will be better. Though I must admit this whole thinks does look cool.

His whole grand council has assembled here, ready to report and take commands.

Now, the real thing shall begin from here

"The Grand Council will now  be started"

-----------------

Argent listens attentively to his councilors report. It is a bit hard to follow everything but he tried his best.

"Since there is no imminent danger to the realm to the realm right now, the economic issues will be important to adress" He says to the council

One of the generals present looks like he want to say something but withhold himself.

"I will give more resouce to the magical research in Breland. If we can improve on the industry, it will strengthen not only our economy but our miltary as well"

His councilors nod in agreements

 Spoiler

Ehh, not so sure what to do. So, for now I will invest in magical research. Trying to get advancemnt on technolgy/magic to improve industry output. Better tools, faster production, whatever the researchers can come up with.

[User]
 The Death Knights found him lying in the snow, a lone figure in the frozen wilds of Northred. Just as the Lich King had said. Not a casualty to the bitter cold--snow and frost barely clung to him before it melted away. Then they saw it--the mark the Lich King had foretold. Across the man's skin, beneath his long locks of hair, a glimmering red tattoo. A raven in red. This man was undoubtedly the one.

The Lich King had barely looked at the marking before he sent out a call to the others--the vampires of Nosgoth lead by their elder, Kain; the King of Karrnath and his necromantic legion; the Undying Council and their knowledge and magic from immemorial; and finally New Crobuzon with its engines and constructs. All met and mingled on the icy breadth of Northrend with the Lich King's own forces, waiting for the chosen of the dead, the Raven in Red, to awaken.

The leaders of these Dead Nations gathered in the Lich King's throne room, where their prophesied leader sat upon the Lich King's own icy throne, wrapped in a simple brown blanket, his hair and beard grown long and tangled obscuring his face. Beneath the wild locks, his scarlet marking shone bright. None of those present can remember how long they waited, but at last, their chosen stirred, first with a murmur, then a lull of his head. The leader move to the throne when a psychic wave hits them all, sending them to their knees.

They could feel the Raven's probing eye scanning their minds, accumulating their knowledge. At first terrifying, they each, one by one, succumbed to the Raven's intrusion. As quick as it came, the searching went, leaving one word echoing from the walls of ice: " Build.  "

In their minds, images flashed among each of the leaders, a juggernaut of the living, the unliving, and the never-lived, suffused with a pulse of magic.

The Raven was silent once more, shifting on his icy throne.

The leaders looked at one another and knew what they must do.

 Spoiler
I suppose I'll begin by building up my "tech level." Basically, researching fusing mechanics with magic as well as working on upgrading necromancy. Maybe building more generic soldiers as well if that's alright.

[User]
 And so he was here. This... place. This Du-valsa.

He didn't know how he had got here, he didn't know why. All he knew was that he had felt a strange spinning sensation, and found himself in the middle of a vast council hall, with a group of very powerful looking people looking down at him.

He was still in shock. They had proclaimed this as a sign, and Alexander was now the ruler of this Empire. The Alexi. The defender.

Alexander.

Defender of Men.

So they had named him, and so he vowed to achieve. He was still unsure as exactly how he was meant to achieve this, but he was sure he'd work it out in time.

Pulling out maps in his personal chambers, Alexander studied the layout and various strengths and weaknesses of this strange land with the help of its former leaders. It had once been a collection of many kingdoms, but their powers had waned, and they all now co-existed in some form of council. That is until Alexander's arrival.

In discussion with his various aides and advisors, Alexander decided on a course of action.

"The strengths of this nation lie mostly in magic. We should be trying to play to that strength. But it seems in the past you lot have let your logistics go out the window for the sake of more knowledge. This must cease. Train Pegasus Knights for transport and scouting, and set up better supply chains to the capital and to the outlying towns. Scout for more resources. Make the whole system more efficient. The more resources we can get now, and the better we can use them, the more and more efficient research you can do LATER."

 Spoiler
Well... I'm a bit confused as to what to do. But I think you can never go wrong with more resources, better infrastructure and a corps of aerial scouts.

[User]
 Harold Mactire stood in his throne room, gazing out at the desert which comprised his new realm.  "How beautiful."  He murmered to himself.  And it was, in its way.  The noonday light glinting off the shifting sands brought forth a kalidascope of light.  Interacting with the shadows surrounding Ula'Tek, it created swirling patterns of light and darkness.  But the beauty masked the deadly nature of his world, something still in the forefront of Harold's mind.  It had been some time since he had come to this world.  The memories he had of his old life on Earth were slowly fading.  After all, nothing on that world could possibly compare to this one.  He was the tyrant of an entire nation!  He ruled this desert with an iron fist, and not one of its citizens questioned his orders!  Was this not the dream of thousands across Earth?  Was this not everything Harold could have wanted and more?  Harold let out a deep chuckle.  Oh yes it was.

The door to the throne room quietly opened, and in stepped Jin'zakk, Warlord of the Trolls and Harold's second-in-command.  "Greetens, Big Mon Harold.  Wat be your ordars, Loa?"  Harold's smile grew bigger.  "Good morning, Jin'zakk.  Firstly, go speak with Lord Brendan of the Black Fang.  He is to send his smiths to some of your weaponmasters, and show them the art of smithing.  Use the ore we have been mining from the Northern mountains.  Secondly, I have been hearing rumors of incursions by rouge bands of undead in those mountains.  What can you tell me about that?"  Jin'zakk cleared his throat.  "Big Mon, those be isolated incedencts!  I be taken care o dat myself."  Harold nodded.  "See that you do.  I would hate to have to send Gannon to oversee the mines.  You know how he detests your people.  But that is thought for later.  Our final piece of business for the day.  I believe that, after speaking with some of the witch doctors, it has become clear that the spirits have brought others from my world to this place.  I do not know if they will be friend or foe.  This I do know.  There is only one way safely in or out of the Blacklands.  The Eastern Gate.  We will be going there.  Inform the shadow mages.  I also wish for Mol'Carn to join us.  Send some wyrvens."  Jin'zakk bowed low to the ground.  "It will be as ya say, Big Mon."  As Harold returned to his window, he felt the floors shake and rumble.  Far from being alarmed, the feeling gave Harold a sense of elation.  Slowly, the city of Ula'Tek rose from the desert below, and began it's journey towards the Eastern Gate.

 Spoiler
Alright, so you probably have a few questions.  First, what's going on.  One: I'm setting focus on tech for a little while, to bring up my Trolls to Iron Age tech.  Two: Due to rumors of attacks on my mines in the North, I am beefing up the Troll presence there.  I have also threatened to send one of my enforcers, Gannon of the Gerudo, there.  Gannon hates the Trolls, and would probably make their lives miserable, giving them additonal incentive to work harder.  Three: The Floating Citadels of Mol'Carn and Ula'Tek are moving from their normal patrols in the south and mid of the Blacklands respectivly to the Eastern Gate, which is virtually the only way in or out of the Blacklands, unless you feel like going over the mountains.
Now, a little on the Blacklands.  It was previously occupied by the Shadowsand Trolls, who worship various spirits and Loas(minor gods), and the Gerudo Tribe, ruled by Gannon.  The Black Fang, a group of human mercenaries, also made the Blacklands their base of operations.  Above the desert floated various islands, kept in place by the mysterious energy of the Plane of Shadow.  Harold united these three groups under his banner, and has forged them into a unified force bent on world domination through whatever means they have.  The Trolls and Gerudo are currently in Stone/Bronze Age tech levels, but each have very strong magic.  The Black Fang is Iron Age tech, but it is small.  The north, south, and west borders are comprised of two mountain ranges and a great ocean.  The one way into the Blacklands is the Eastern Gate, a break in the mountains roughly 100 miles long.  There is no actual gate, though the Gerudo do maintain many forts along it, one thing they are very good at.

[User] OOC: Come on now, don't be shy.:)


[User]
 Emily knows her mission, she is to restore the faith in the mortals living in the material plane. Before being sent to the material plane Evening Glory leans forward and gives Emily a kiss and whispers  May you succseed . Slowly Emily's body fades away as she is carried by her god's power to the material plane.

When she arrives in the material plane Emily is suprised that she can see nothing other than darkness and that she cannot move easily. As she moves her arms and legs, trying to figure out where she is she realizes she is surrounded by dirt. She begins to dig herself out, hoping she is digging up. Soon she breaks the surface with her left hand, she sticks it out of the ground and pulls herself up. Surrounding her she sees a large campfire and many of a mortal race she remembered to be called "Gnomes" many of the gnomes stared at her with mouths agape, for a moment the Gnomes do nothing out of the suprise of a beautiful woman springing from the earth.

Links:

 Spoiler

 Fluff
 Crunch

[User]
 Emily pulled herself from the ground, not paying attention to the gnomes as she shook herself off, flexing her wings and rubbing her eyes.

Then, and only then, she gave a dazzling smile to anyone nearby.

[User] The gnomes remain in shock for a moment longer, until one of them slowly grabs a spear, points it at you and says in a voice raised a few octaves by fear  "Who are you?...Wh-Why are your here?"

[User]
 Emily gave a wide smile.
" I am the herald of eternal love, and unending happiness. " she said softly.


[User] Ebenezer Crowley looked on at his opponent despairingly. "You come into my domain like a bunch of berserkers and expect me to assist you. I think not. It is time to teach you some manners, gentlemen."

[User]
 The Gnome's various pieces of metal continue to swirl around him.
  "You kidnapped our friend for no reason. You are no more than scum, and deserve to be treated as such."
Init:  (1d20)[ 9 ]
 (5d40)[ 7 ][ 34 ][ 15 ][ 38 ][ 5 ](99)
 Rerolls:  (3d40)[ 3 ][ 6 ][ 1 ](10)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:  The Forgotten Beasts

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Goblin
4.	Scrap Beast
6.	Scrap Beast
8.	Scrap Searcher
9.	Scrap Shark
10.	Scrap Shark
11.	Scrap Chimera
12.	Scrap Chimera
13.	Scrap Chimera
14.	Scrap Golem
16.	Scrap Golem
17.	Scrap Orthros
18.	Scrap Orthros
19.	Scrap Orthros
20.	Gaia Power
21.	Gaia Power
22.	Gaia Power
23.	Scrapstorm
24.	Scrapstorm
25.	Scrapyard
26.	Scrapyard
27.	Scrap Oil Zone
28.	Scrap Oil Zone
29.	Monster Reborn
30.	Dark Hole
31.	Scrap Sheen
32.	Scrap Sheen
33.	Mirror Force
35.	Gozen Match
36.	Gozen Match
37.	Dark Bribe
39.	Bottomless Trap Hole
40.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
4.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Atomic Scrap Dragon
13.	Atomic Scrap Dragon
14.	Naturia Beast
15.	Naturia Barkion

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Scrap Searcher
-Torrential Tribute
-Scrap Golem
-Dark Bribe
-Scrap Beast
Face Downs:

[User]
 "Well, that's an interesting summation of the circumstances, if not entirely accurate- at best I am an accomplice of those who did orchestrate that kidnapping, though I had no say in the matter. What I am getting at is that you are using a hammer for a job where a different choice of tool would be more appropriate."
 (1d20)[ 3 ]
 (5d40)[ 14 ][ 6 ][ 9 ][ 5 ][ 29 ](63)
 (3d40)[ 34 ][ 23 ][ 18 ](75)

 Spoiler
Graveyard:
 Spoiler
-

Banished:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
-

Main Deck:
 Spoiler
1- reborn tengu
2- reborn tengu
3- reborn tengu
4- eccentric boy
5- eccentric boy
6- dandylion
7- blackwing, gale the whirlwind
8- blackwing, kalut the moonshadow
9- blackwing, sirocco the dawn
10- blackwing, sirocco the dawn
11- blackwing, shura the blue flame
12- blackwing, shura the blue flame
13- blackwing, shura the blue flame
14- blackwing, bora the spear
15- blackwing, bora the spear
16- blackwing, bora the spear
17- blackwing, vayu the emblem of honour
18- blackwing, vayu the emblem of honour
19- blackwing, blizzard the far north
20- blackwing, blizzard the far north
21- dark simorgh
22- dark simorgh
23- dark armed dragon
24- black whirlwind
25- allure of darkness
26- cards for black feathers
27- cards for black feathers
28- monster reborn
29- mystical space typhoon
30- mystical space typhoon
31- burial from a different dimension
32- solemn warning
33- solemn warning
34- icarus attack
35- icarus attack
36- solemn judgment
37- royal oppression
38- return from the different dimension
39- dimensional prison
40- dimensional prison

Extra deck:
 Spoiler
1x Blackwing, silverwind the ascendant
3x Blackwing, armed wing
3x Blackwing, armour master
1x Brionac, dragon of the ice-barrier
1x Black rose dragon
1x Stardust Dragon
1x Scrap Dragon
1x Colossal Fighter
1x Dark end dragon
1x Ally of justice- catastor
1x Vortex the whirlwind

[User]
 "Sooo, I should be using a spanner?"
The Gnome looks honestly confused at his opponent's statement.
 (1d35)[ 25 ]
  I summon the  Scrap Beast  and play two cards Face Down.
Some of the pieces of metal surrounding Amdor fuse to create a dog-tiger like creature, more create two effigies of Face Down cards.
  End Turn.
{table="head]1|2|3|4|5
-|-|SB|-|-
-|-|F|F|-[/table]
 LP=8000
  S crap  B east, 1600/1300

 Spoiler
Deck:  The Forgotten Beasts

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Goblin
4.	Scrap Beast
5.	Scrap Beast
6.	Scrap Searcher
7.	Scrap Shark
8.	Scrap Shark
9.	Scrap Chimera
10.	Scrap Chimera
11.	Scrap Chimera
12.	Scrap Golem
13.	Scrap Golem
14.	Scrap Orthros
15.	Scrap Orthros
16.	Scrap Orthros
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.	Scrapstorm
21.	Scrapstorm
22.	Scrapyard
23.	Scrapyard
24.	Scrap Oil Zone
26.	Monster Reborn
27.	Dark Hole
28.	Scrap Sheen
29.	Scrap Sheen
30.	Mirror Force
31.	Gozen Match
32.	Gozen Match
33.	Dark Bribe
34.	Bottomless Trap Hole
35.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
4.	Scrap Dragon
5.	Scrap Twin Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Atomic Scrap Dragon
13.	Atomic Scrap Dragon
14.	Naturia Beast
15.	Naturia Barkion

Stats:
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Scrap Searcher
-Scrap Golem
-Scrap Oil Zone
Face Downs:
3: Torrential Tribute
4: Dark Bribe

[User]
 "Don't tell me I'm facing someone who doesn't even know what a metaphor is," Crowley mutters, a look of disgust passing across his face for a moment, "let me try this again, in language you might understand better, Paladins rush in where rogues would fear to tread, and in so doing end up dying before their mission is complete."
 (1d35)[ 35 ]

 Spoiler
Graveyard:
 Spoiler
-

Banished:
 Spoiler
-

Face-down:
 Spoiler
Mystical space typhoon (st1), Dimensional Prison (st3)

Hand=2:
 Spoiler
eccentric boy
dandylion

Main Deck:
 Spoiler
1- reborn tengu
2- reborn tengu
3- reborn tengu
4- eccentric boy
5- blackwing, gale the whirlwind
6- blackwing, kalut the moonshadow
7- blackwing, sirocco the dawn
8- blackwing, shura the blue flame
9- blackwing, shura the blue flame
10- blackwing, shura the blue flame
11- blackwing, bora the spear
12- blackwing, bora the spear
13- blackwing, vayu the emblem of honour
14- blackwing, vayu the emblem of honour
15- blackwing, blizzard the far north
16- blackwing, blizzard the far north
17- dark simorgh
18- dark simorgh
19- dark armed dragon
20- black whirlwind
21- allure of darkness
22- cards for black feathers
23- cards for black feathers
24- monster reborn
25- mystical space typhoon
26- burial from a different dimension
27- solemn warning
28- solemn warning
29- icarus attack
30- icarus attack
31- solemn judgment
32- royal oppression
33- return from the different dimension
34- dimensional prison
 35- dimensional prison

Extra deck:
 Spoiler
1x Blackwing, silverwind the ascendant
3x Blackwing, armed wing
3x Blackwing, armour master
1x Brionac, dragon of the ice-barrier
1x Black rose dragon
1x Stardust Dragon
1x Scrap Dragon
1x Colossal Fighter
1x Dark end dragon
1x Ally of justice- catastor
1x Vortex the whirlwind

"I'll start by summoning blackwing sirocco the dawn to the field, then special summon blackwing bora the spear. Sirocco the dawn attacks Scrap Beast, then bora attacks directly. That done, I'll place two cards face-down and end my turn."

Life points: 8000
{table=head]1|2|3|4|5
|BS||BB|
f||f||[/table]
BS = Blackwing, Sirocco  the dawn ( ATK: 2000 , DEF: 900)
BB = Blackwing, Bora the spear ( ATK: 1700 , DEF: 800)
f = face-down

[User]
 Kekeke. When you Summon your Bora the Spear, I wash every monster on the field away with  Torrential Tribute !
The pieces of metal that comprise one of the Gnome's Face Downs split apart, crashing through and destroying every monster present.
  Anything else?

[User] "Nothing else, face-downs are set as before."

[User]
 "Trust me, Curator, I am no Paladin."
 (1d34)[ 29 ]
  First, I use the  Scrap Oil Zone  to revive Scrap beast, who I sacrifice to bring forth  Scrap Golem , who revives Scrap Beast once again. Now, I tune the two together! Synchro Summon:  Scrap Twin Dragon !
A huge metal figure is constructed by the Scrap, and next to it appears the same beast from before. The beast then becomes four rings which pass over the Golem, causing its metal parts to rearrange themselves into a huge twin-headed Dragon.
  I play a Face Down, and my Dragon attacks you directly. End Turn.
{table="head]1|2|3|4|5
-|-|STD|-|-
-|-|F|F|-[/table]
 LP=8000
  S crap  T win  D ragon,  3000 /2200

 Spoiler
Deck:  The Forgotten Beasts

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Goblin
4.	Scrap Beast
5.	Scrap Beast
6.	Scrap Searcher
7.	Scrap Shark
8.	Scrap Shark
9.	Scrap Chimera
10.	Scrap Chimera
11.	Scrap Chimera
12.	Scrap Golem
13.	Scrap Golem
14.	Scrap Orthros
15.	Scrap Orthros
16.	Scrap Orthros
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.	Scrapstorm
21.	Scrapstorm
22.	Scrapyard
23.	Scrapyard
24.	Scrap Oil Zone
25.	Monster Reborn
26.	Dark Hole
27.	Scrap Sheen
28.	Scrap Sheen
30.	Gozen Match
31.	Gozen Match
32.	Dark Bribe
33.	Bottomless Trap Hole
34.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Scrap Dragon
3.	Scrap Dragon
4.	Scrap Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Atomic Scrap Dragon
13.	Atomic Scrap Dragon
14.	Naturia Beast
15.	Naturia Barkion

Stats:
Graveyard:
 Spoiler
-Torrential Tribute
-Scrap Beast
-Scrap Oil Zone
-Scrap Golem

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Scrap Searcher
Face Downs:
3: Mirror Force
4: Dark Bribe

[User] "I dislike your dragon, so I shall activate Dimensional prison, banishing your beast when it attempts to attack."

[User]
 [[Sorry for the delay, haven't had time today to make any post longer than Heal X, Hurt X]]
  I was hoping to save this, but I have no choice. I counter your trap with the Dark Bribe I set last turn. You draw a card. But you also take 3000 damage.

[User]
 (2d34)[ 5 ][ 28 ](33)  (turn draw + dark bribe)

 Spoiler
Graveyard:
 Spoiler
Blackwing, Sirocco the dawn
Blackwing, Bora the spear
Dimensional Prison

Banished:
 Spoiler
-

Face-down:
 Spoiler
Mystical space typhoon (st1), Solemn Warning (st4)

Hand=2:
 Spoiler
eccentric boy
dandylion

Main Deck:
 Spoiler
1- reborn tengu
2- reborn tengu
3- reborn tengu
4- eccentric boy
 5- blackwing, gale the whirlwind
6- blackwing, kalut the moonshadow
7- blackwing, sirocco the dawn
8- blackwing, shura the blue flame
9- blackwing, shura the blue flame
10- blackwing, shura the blue flame
11- blackwing, bora the spear
12- blackwing, bora the spear
13- blackwing, vayu the emblem of honour
14- blackwing, vayu the emblem of honour
15- blackwing, blizzard the far north
16- blackwing, blizzard the far north
17- dark simorgh
18- dark simorgh
19- dark armed dragon
20- black whirlwind
21- allure of darkness
22- cards for black feathers
23- cards for black feathers
24- monster reborn
25- mystical space typhoon
26- burial from a different dimension
27- solemn warning
 28- solemn warning
29- icarus attack
30- icarus attack
31- solemn judgment
32- royal oppression
33- return from the different dimension
34- dimensional prison

Extra deck:
 Spoiler
1x Blackwing, silverwind the ascendant
3x Blackwing, armed wing
3x Blackwing, armour master
1x Brionac, dragon of the ice-barrier
1x Black rose dragon
1x Stardust Dragon
1x Scrap Dragon
1x Colossal Fighter
1x Dark end dragon
1x Ally of justice- catastor
1x Vortex the whirlwind

"I may not be in a position to assault your dragon, but I shall normal summon Blackwing, Gale the whirlwind and use its effect to half the attack and defence of your dragon, then set a card and end my turn."

Life points: 5000
{table=head]1|2|3|4|5
||BG||
f|||f|[/table]
BG = Blackwing, Gale the Whirlwind ( ATK: 1300 , DEF: 400)
f = face-down

[User]
 How inconvenient...
 (1d33)[ 11 ]
  Well, I summon  Scrap Chimera , who revives Scrap Beast. The two then tune to form  Scrap Dragon
  Now, Twin Dragon destroys your Blackwing, then Scrap Dragon attacks directly, for a total of 3000 Damage. End Turn
{table="head]1|2|3|4|5
-|-|STD|SD|-
-|-|F|-|-[/table]
 LP=8000
  S crap  T win  D ragon,  1500 /1100
  S crap  D ragon,  2800 /2000

 Spoiler
Deck:  The Forgotten Beasts

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Goblin
4.	Scrap Beast
5.	Scrap Beast
6.	Scrap Searcher
7.	Scrap Shark
8.	Scrap Shark
9.	Scrap Chimera
10.	Scrap Chimera
12.	Scrap Golem
13.	Scrap Golem
14.	Scrap Orthros
15.	Scrap Orthros
16.	Scrap Orthros
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.	Scrapstorm
21.	Scrapstorm
22.	Scrapyard
23.	Scrapyard
24.	Scrap Oil Zone
25.	Monster Reborn
26.	Dark Hole
27.	Scrap Sheen
28.	Scrap Sheen
29.	Gozen Match
30.	Gozen Match
31.	Dark Bribe
32.	Bottomless Trap Hole
33.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
3.	Scrap Dragon
4.	Scrap Dragon
6.	Scrap Twin Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Atomic Scrap Dragon
13.	Atomic Scrap Dragon
14.	Naturia Beast
15.	Naturia Barkion

Stats:
Graveyard:
 Spoiler
-Torrential Tribute
-Scrap Beast
-Scrap Oil Zone
-Scrap Golem
-Dark Bribe
-Scrap Chimera

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Scrap Searcher
Face Downs:
3: Mirror Force

[User] "Not so fast, I activate Solemn Warning, paying 2000 life points to negate the summon of your Scrap Dragon and destroy it."

[User]
 [[Am I correct in assuming Scrap Dragon's effect doesn't activate as it was never on the field?]]
  Grr... Fine. Twin Dragon still destroys Gale and my turn ends.

[User] (OOC: Now that I look,  the rulings  seem to say otherwise (though it is in the OCG section))

[User] [[Oh, in that case, do you still use the Trap, even though it now seems Scrap Dragon's effect activates? Since it is pretty different, as it just leads to another, slightly stronger, monster popping up instead]]

[User] (OOC: I'm going to let it through, and hope that I can turn things around next turn.)

[User]
 [['Kay, if you're fine with that.]]
  Actually,  scrap  that! Kekeke. When you destroy my Scrap Dragon, you revive the Scrap Golem, who revives Scrap Beast, so they tune together to form a second Scrap Twin Dragon! Now, my weaker one destoys Gale the Whirlwind, while the stronger attacks you directly. For a total of 3200 damage.
{table="head]1|2|3|4|5
-|-|STD|STD|-
-|-|F|-|-[/table]
 LP=8000
  S crap  T win  D ragon,  1500 /1100
  S crap  T win  D ragon,  3000 /2200

 Spoiler
Deck:  The Forgotten Beasts

 Spoiler
1.	Scrap Goblin
2.	Scrap Goblin
3.	Scrap Goblin
4.	Scrap Beast
5.	Scrap Beast
6.	Scrap Searcher
7.	Scrap Shark
8.	Scrap Shark
9.	Scrap Chimera
10.	Scrap Chimera
12.	Scrap Golem
13.	Scrap Golem
14.	Scrap Orthros
15.	Scrap Orthros
16.	Scrap Orthros
17.	Gaia Power
18.	Gaia Power
19.	Gaia Power
20.	Scrapstorm
21.	Scrapstorm
22.	Scrapyard
23.	Scrapyard
24.	Scrap Oil Zone
25.	Monster Reborn
26.	Dark Hole
27.	Scrap Sheen
28.	Scrap Sheen
29.	Gozen Match
30.	Gozen Match
31.	Dark Bribe
32.	Bottomless Trap Hole
33.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Goyo Guardian
3.	Scrap Dragon
4.	Scrap Dragon
7.	Scrap Twin Dragon
8.	Stardust Dragon
9.	Stardust Dragon
10.	Scrap Archfiend
11.	Scrap Archfiend
12.	Atomic Scrap Dragon
13.	Atomic Scrap Dragon
14.	Naturia Beast
15.	Naturia Barkion

Stats:
Graveyard:
 Spoiler
-Torrential Tribute
-Scrap Beast
-Scrap Oil Zone
-Scrap Golem
-Dark Bribe
-Scrap Chimera
-Scrap Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Scrap Searcher
Face Downs:
3: Mirror Force

[User] (OOC: Hadn't realised exactly how much you could do there, with the payment for solemn warning, that takes me to 0)


[User]
 Arena Tournament, Round 106:  Randal  vs.  Mariachi Orco  vs.  Dartanil  vs.  Anarelia
 Map:
 Spoiler

 Awards
1st Place: 600 XP, 550 GP
2nd Place: 200 XP, 250 GP
3rd Place: 100 XP, 100 GP

 Randal  - Koury
 Mariachi Orco  - Scorer
 Dartanil  - Mysterious_A
 Anarelia  - Jarian

 All Combatants, please roll initiative and declare any final purchases.

[User]
 To a good match.

Initiative:  (1d20+6)[ 25 ]

No purchases but reserve right to reactionary.

[User]
 Reporting in

 As told before, my connection is down, so I may be able to post once a week... not anymore, full internet again... 🙂
 (1d20-3)[ 1 ]

EDIT: Ah yes, no purchases...

[User]
 Should be enough to keep things moving, I think.

But anyway, may I say Mariachi is one inventive usage of both Aristocrat and Water Orc? When I saw him I immediately became a fan. 🙂

[User] Nevermind the above, I have full internet again 😎

[User]
 Initiative  - (1d20)[ 8 ]

No purchases

[User] So Jarian hasn't logged on in a little over 3 weeks. Seeing as the other match had one of the contestants (absent for aproximately the same ammount of time) get a DQ, might I suggest we do as well?

[User] Jarian does have an absence notice in her signature, so I'm inclined to give her the standard week.

[User] Ah, did not see that. In that case waiting is more than fine, of course.

[User] Seems that the week time period has elapsed...

[User]
 High Ref Sallera
 Anarelia eats the lightning.

Carry on.

[User]
 Aww, never like to see someone time out.

However, yay, at least 3rd. 😛

[User]
 We can start then, yes?

 Dartanil the Swashbuckler, Round 1

Refs/Los:

 Spoiler
Start in Y-14 holding loaded crossbow in one hand, potion of Shield of Faith on the other (rapier at belt).

Two move actions at half-speed to get to S-14 hiding at -5 (with a +5 once hedge square is reached).

Hide:  (1d20+10)[ 19 ]

Stats

 Spoiler
HP: 10/10
AC: 21/17/15

Done.

[User]
 Ref/LoS

 Spoiler
Move to G16

Ready action: Move upon gaining LoS with anyone.

Statblock
 Spoiler
   Randal
Male LG Dragonborn Mongrelfolk Crusader,  Level  1,  Init  +0,  HP  15/15,  Speed  40 ft
 AC  13,  Touch  9,  Flat-footed  13,  Fort  +8,  Ref  +0,  Will  -1,  Base Attack Bonus  1
 Spiked Chain (--)   +3 (2d4+4, x2)
 Chain Shirt  (+4 Armor, -1 Misc)
 Abilities  Str 16, Dex 10, Con 22, Int 10, Wis 8, Cha 8
 Condition  None

End turn.

[User]
 Mariachi Orco 1st Turn

 Spoiler

Start in M1xN2 with lance in hand

Standard: Ready an Action
 Spoiler
Move if Attacked or LoS

 End of Turn

STATS

 Spoiler

Mariachi Orco started @  M1xN2
Mariachi Orco ended @  M1xN2
HP 10/10
AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14

100 Loaded Slings left

Hand 1: Lance
Hand 2: Lance
Mouth: Nothing

No Consumables used yet

Azabache (Warhorse)
HP 30/30
AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13

[User]
 Refs:
 Spoiler
Nyar.

Randal:
 Spoiler
No LoS.  Please specify what you are holding, and roll for your maneuvers.

Mariachi:
 Spoiler
No LoS.

Dartanil:
 Spoiler
No LoS.

[User]
 Refs:
 Spoiler
Spiked chain in hand.

 Maneuvers  (In order listed on my sheet)
 (1d5)[ 5 ]  Vanguard Strike
 (1d4)[ 4 ]  Leading the Attack

[User]
 Dartanil, Round 2

Refs/Los:

 Spoiler
Move action at half-speed hiding to S-13.

Hide:  (1d20+15)[ 16 ]

Standard action to drink potion.

Free action to drop vial.

Free action to assume two-handed grip on crossbow.

Swift action to activate Air Devotion.

Stats

 Spoiler
HP: 10/10
AC: 24/20/18

Shield of Faith (10 rounds)
Air Devotion (10 rounds)

Done.

[User]
 Ref/LoS

 Spoiler
Move to K14

Ready action: Move upon gaining LoS with anyone.

Statblock
 Spoiler
   Randal
Male LG Dragonborn Mongrelfolk Crusader,  Level  1,  Init  +0,  HP  15/15,  Speed  40 ft
 AC  13,  Touch  9,  Flat-footed  13,  Fort  +8,  Ref  +0,  Will  -1,  Base Attack Bonus  1
 Spiked Chain (--)   +3 (2d4+4, x2)
 Chain Shirt  (+4 Armor, -1 Misc)
 Abilities  Str 16, Dex 10, Con 22, Int 10, Wis 8, Cha 8
 Condition  None

End turn.

[User]
 Mariachi Orco 2nd Turn

 Spoiler

Move: Active Listen

 Listen
 (1d20+2)[ 21 ]

Standard: Ready an Action
 Spoiler
Move if Attacked or LoS

 End of Turn

STATS

 Spoiler

Mariachi Orco started @  M1xN2
Mariachi Orco ended @  M1xN2
HP 10/10
AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14

100 Loaded Slings left

Hand 1: Lance
Hand 2: Lance
Mouth: Nothing

No Consumables used yet

Azabache (Warhorse)
HP 30/30
AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13

[User]
 Refs:
 Spoiler
Right, so, I apparently forgot these hedges are only 5ft tall... and Mariachi's 10.

Randal:
 Spoiler
At the start of the match, you see Mariachi mounted in M1/N2, wielding lance.  Does this change your turn?

Mariachi:
 Spoiler
At the start of the match, you see Dartanil in Y14, holding crossbow and potion.  You see Randal in his starting area, wielding spiked chain.

Dartanil:
 Spoiler
At the start of the match, you see Mariachi mounted in M1/N2, wielding lance.  Does this change your turn?

Sorry for the long rewind here, but I missed something first time around.  Just need a couple answers.

[User]
 Sallera:

 Spoiler
I thought you couldn't see through a hedge square? Either way, my actions remain.

Edit: Quick question though, would shooting at him in these exact conditions carry any penalty for cover or such? Many thanks.

[User]
 Dartanil:
 Spoiler
The hedges are 5ft tall, and Mariachi is 10ft tall while mounted.  There would be no cover bonus, since you can choose the square to attack when attacking a large creature.  Also, I apparently wasn't thinking very clearly earlier, since these conditions mean that you have LoS to Mariachi at the start of the match, not just when you enter S14, so you can revise your turn entirely if you wish.

[User]
 Refs:
 Spoiler
Doesn't change my first round. Second MIGHT change depending on any new info. If there is none, then it remains as well.

[User]
 Dartanil the Swashbuckler, Round 1 (revised)

Refs/Los:

 Spoiler
Free action to transfer potion to mouth.

Free action to grip crossbow two-handed.

Standard action to shoot Mariachi (flat-footed).

Attack:  (1d20+8)[ 28 ]
Damage:  (1d8)[ 7 ]

Move action to X-22.

Free action to activate Air Devotion.

Stats

 Spoiler
HP: 10/10
AC: 22/18/16

Air Devotion (10 rounds)

Done.

[User]
 Dartanil the -Killer- Swashbuckler, Round 1 (follow-up...)

Refs/Los:

 Spoiler
Critical Confirmation:  (1d20+8)[ 22 ]
Extra Damage (if applicable):  (1d8)[ 3 ]

Done.

[User]
 Refs:
 Spoiler
Nyar.

Randal:
 Spoiler
Mariachi is hit by a crossbow bolt.

Mariachi:
 Spoiler
Dartanil shoots you for 10 damage, then moves to X22 and activates a devotion.  Randal moves to G16 and readies an action.

Dartanil:
 Spoiler
Mariachi is in M1/N2.

Mariachi's Round 1 turn.

[User]
 Mariachi Orco 1st Turn   redux

 Spoiler

Im assuimg you can have crossbows loaded at beggining of match?
Yes! Im desperate! 😁
Another question what kind of action is to guide mount to do a move action? it doesn't say... Im assuming it is a move action...
If I make an AoO, would it drop me to -1 if Im disabled at 0hp?

End of questions...

Start in N2xO3

Move: to W2xX3

 End of Turn

STATS

 Spoiler

Mariachi Orco started @  N2xO3
Mariachi Orco ended @  W2xX3
HP 0/10
AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14

100 Loaded Slings left

Hand 1: Lance
Hand 2: Lance
Mouth: Nothing

No Consumables used yet

Azabache (Warhorse)
HP 30/30
AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13

[User]
 Mariachi:
 Spoiler
Yes, of course; projectile weapons are assumed to be loaded at start unless stated otherwise.  The mount uses its own actions to move; just moving requires none of yours.  (Unless you mean telling it to move when you're  not  riding it, in which case you would use the usual Handle Animal rules.)  And yes, given that it calls out quickened spells as an example of strenuous action, I believe an attack would qualify regardless of the action type used to take it.

[User] So... my turn again, aye? Guessing we should get some Los.

[User]
 Hm, well, I might as well take my turn, it wouldn't change any unless I was suddenly hit by a critical crossbow bolt. And what are the chances of  that  happening so early in the match? 😛
 Dartanil, Round 2

Refs/Los:

 Spoiler
Free to take 5-foot step to W-23.

Full-round action to reload heavy crossbow.

Stats

 Spoiler
HP: 10/10
AC: 22/18/16

Air Devotion (9 rounds)

Done.

[User] Funny for me, not funny for Mariachi Orco 😛

[User]
 Refs:
 Spoiler
Nyar.

Randal:
 Spoiler
Mariachi is in W2/X3.

Mariachi:
 Spoiler
Dartanil is in W23.  Randal is in G16.

Dartanil:
 Spoiler
Mariachi is in W2/X3.

[User]
 Refs:
 Spoiler
2nd round stands as posted, I believe. 🙂

[User]
 Refs:
 Spoiler
Nyar.

Randal:
 Spoiler
Sorry, looks like I read your location wrong last time; you did see Mariachi end in W2/X3.  Let me know if that would change your turn, but otherwise, no LoS.

Mariachi:
 Spoiler
Dartanil is in W23.  Randal moves east out of LoS.

Dartanil:
 Spoiler
Mariachi is in W2/X3.

Mariachi's turn.

[User]
 Refs:
 Spoiler
No change. 🙂

Still Mariachi's turn.

[User]
 Mariachi Orco 2nd Turn   redux

 Spoiler

No action

 End of Turn

STATS

 Spoiler

Mariachi Orco started @  N2xO3
Mariachi Orco ended @  W2xX3
HP 0/10
AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14

100 Loaded Slings left

Hand 1: Lance
Hand 2: Lance
Mouth: Nothing

No Consumables used yet

Azabache (Warhorse)
HP 30/30
AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13

[User]
 Refs:
 Spoiler
Nyar.

Randal:
 Spoiler
No LoS.

Mariachi:
 Spoiler
Dartanil is in W23.

Dartanil:
 Spoiler
Mariachi is in W2/X3.

[User]
 Dartanil the Swashbuckler, Round 3

Refs/Los:

 Spoiler
Move to Y-15.

Free to wield crossbow one-handed.

Free to switch potion to hand.

Shout:  "Oh, come on, orc! You still got a horse that can fight and at the very least a final attack! Don't just sit there: if you're going down, then go down with a boom!"

Free to switch potion to mouth.

Free to wield crossbow two-handed.

Standard to shoot Mariachi.

Attack:  (1d20+8)[ 17 ]
Damage:  (1d8)[ 4 ]

Stats

 Spoiler
HP: 10/10
AC: 22/18/16

Air Devotion (8 rounds)

Done.

[User]
 Mariachi:
 Spoiler
Dartanil shoots you again (A:17, D:4).  Does this bring you down?

[User]
 @refs

 Spoiler
negative, pole grants me +2 to AC.

[User]
 Refs:
 Spoiler
Listen for Randal:  (1d20-1)[ 7 ]

Randal:
 Spoiler
No LoS.

Mariachi:
 Spoiler
Dartanil is in Y15.

Dartanil:
 Spoiler
Mariachi is in W2/X3.

[User]
 High Ref Sallera
 Randal gets zapped.

[User]
 Mariachi Orco 3rd Turn

Double move: W14xX15

 End of Turn

STATS

 Spoiler

Mariachi Orco started @  W2xX3
Mariachi Orco ended @  W14xX15
HP 0/10
AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14

100 Loaded Slings left

Hand 1: Lance
Hand 2: Lance
Mouth: Nothing

No Consumables used yet

Azabache (Warhorse)
HP 30/30
AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13

[User]
 Just you and me, huh? (well, you, me and the giant horse..) Let's do it, then. 😏
 Dartanil, Master of the Diamond Blade, Round 4

5-foot step to Y-16.

Free action to drop crossbow.

Move action to draw rapier.

Standard to take total defense.

 "Have at me, orc. I wish you were not injured for this, but the result would be the same regardless. Now,  fight !"

Stats

 Spoiler
HP: 10/10
AC: 26/22/16

Air Devotion (7 rounds)

Done.

[User]
 Mariachi Orco 4th Turn

5' step: W15-X16
Horse full attack Dartanil

Hoof 1

 Attack
 (1d20+6)[ 8 ]
 Damage
 (1d6+4)[ 9 ]
 If Crit
 (1d20+6)[ 16 ]
 Additional Crit Damage
 (1d6+4)[ 8 ]

Hoof 2

 Attack
 (1d20+6)[ 20 ]
 Damage
 (1d6+4)[ 10 ]
 If Crit
 (1d20+6)[ 11 ]
 Additional Crit Damage
 (1d6+4)[ 7 ]

Bite

 Attack
 (1d20+1)[ 15 ]
 Damage
 (1d4+2)[ 3 ]
 If Crit
 (1d20+1)[ 20 ]
 Additional Crit Damage
 (1d4+2)[ 5 ]
 End of Turn

STATS

 Spoiler

Mariachi Orco started @  W14xX15
Mariachi Orco ended @  W15-X16
HP 0/10
AC 17 (10 +3 Armor, +1 Shield, +3 Dex) T 13 FF 14

100 Loaded Slings left

Hand 1: Lance
Hand 2: Lance
Mouth: Nothing

No Consumables used yet

Azabache (Warhorse)
HP 30/30
AC 14 (-1 size, +1 Dex, +4 natural), T 10 FF 13

[User]
 Dartanil, Round 5

Standard to attack Mariachi Orco with rapier.

Attack:  (1d20+8)[ 28 ]
Damage:  (1d4+1)[ 3 ]

Stats

 Spoiler
HP: 10/10
AC: 22/18/16

Air Devotion (6 rounds)

Done.

[User]
 what are the chances? =P

You've got me

[User]
 And so Dartanil thrusts his rapier deep into the orc's heart... 😛

Crit. confirmation:  (1d20+8)[ 10 ]
Extra damage:  (1d4+1)[ 4 ]

Edit: Hey, no crit. Still a win I guess, but not as classy one as it could have been.

Good game, Scorer, good game. I eagerly await the chance for a rematch.

[User] Unless the horse keeps fighting... Im not sure, I've been ruled different several times about animals staying alive.

[User]
 Oh aye, it's alive.  But without any opposing  gladiators  remaining, the match ends anyway.

 Dartanil's blade follows his bolt for an assured victory.

Final Standings:
1st: Dartanil
2nd: Mariachi Orco
4th (DQ): Randal
4th (DQ): Anarelia


[User]
 My second play by post game.
This game is "Post as you will".

Thousands of years ago, the Archmage Hendric was the greatest wizard in the land. Hendric built the Kingdom of Lomar from the ground up with his powerful magic. He raised himself as the King of Lomar, but power, not only as king but as the most powerful magic wielder in the world, drove him mad. He was transformed into a cruel tyrant, and assumed the name “The Lord of Agony”. With his power, he blotted out the sky and it was black with clouds of darkness. After a reign of 500 long years, a single noble paladin, Leronus challenged Hendric to a duel. Leronus was losing, he was not on death’s door, but was on death’s living room carpet. Hendric was about to disintegrate Leronus, but the fates had something else planned. Leronus only had the strength to stand and fight for one last moment, but it was enough. His faith and just heart paid off as the disintegrate spell rebounded on Hendric, who turned to dust. Only the black shroud that signified his Kingship remained. For his bravery, Leronus ascended to godhood and became Heironeous. By some twist of fate Hendric ascended and became Hextor.

The shroud left behind by Hextor was suffused with evil and was sealed into the depths of the earth where it would never be found. The dwarves have forgotten the location of the shroud, but Hextor’s priests are always searching…

I need players!

 Rules:
🤢Keep it PG-13(Of course)(Likely PG or less(Preferably))
Start at level 1
Orient your characters on fighting undead;
this campaign will happen in the region of "The Deadlands"
All ability scores start at 20 before racial adjustments and you may subtract from one ability and add it to another
😁All GOOD ALIGNED CHARACTERS; I will let you play Neutral if you ask me or notify before the game sessions.
NO ONE MAY BE EVIL😡
IF YOU TRY TO PLAY AN EVIL CHARACTER: Osrich(My Paladin):😡"I Shall Smite Thee, EVILDOER!!"

You may play a ghost if you notify me( use rules from the Ghostwalk D&D book)
I encourage character backgrounds.
You may request to use any D&D 3.5 book at my approval before the sessions. 4 example i will use the book "Libris Mortis" for feats useful against undead for my paladin.

[User]
 😁Osrich:"The creamer of light shall dull the bitterness of your coffee of evil!"
Osrich:"The jam of light shall sweeten the sourdough of your evil!"
Osrich:"the spatula of purity shall... wait, wait... what was i saying?"
Osrich:"... I have more."
Osrich: "Email, and i will send you my character sheet"
 rcn94087@comcast.net

[User] To start tell me about each of your characters.

[User] Dorgun is a devout worshiper of Ilmater.  He praises the bound god’s name and seeks to further his power in the realms.  Dorgun has had a close run in with undead in the past and narrowly escaped.  He keeps a ranged weapon at the ready at all times and has learned to hide and set ambushes for his enemies.  He has a rudimentary knowledge of arcana.

[User]
 Originally Posted by stanleyindraven
 Dorgun is a devout worshiper of Ilmater.  He praises the bound god’s name and seeks to further his power in the realms.  Dorgun has had a close run in with undead in the past and narrowly escaped.  He keeps a ranged weapon at the ready at all times and has learned to hide and set ambushes for his enemies.  He has a rudimentary knowledge of arcana.

May i see your sheet?

[User] It is the last in one in my signature, just click on the name


[User]
 First Match:
Errich and Akra versus Shaderage and Mathias!

Map:{table=head] x|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|  Y|Z
1| | | | | | | |Sh| | | | | | |Ma| | | | | | | | | | | |
2| | | |P| | | | | | | | | | | | | | | | | | | | | | |
3| | | | | | | | | | | | | | | | | | | | | |R| | | | |
4| |R| | | | | |P| | |R| | | | | | | | | | | | |P| | |
5| | | | | | | | |P| | | | | | | | | | | | | | | | | |
6| | | | | | | | | | | | | | | |R| | | | | | | | | | |
7| | |P| | | |R| | |R| | | | | | | | | |P| | | | | | |
8|R| | | | | | | | | | | | |R| | | | | | | | | | | | |
9| | | | | | |R| | | | | | | | | | |P| | | | | | | | |
10| |R| | | | | | | | | | | | | | | | | | | | |P| | | |
11| | | | | | | | |R| | | | | |R| | | | | | | | | | | |
12| | | | | | | | | | | |R| | | | | | | | | | |P| | | |
13| | |R| | | | | | | | | | | | | | |R| | | | | | | | |
14| | | | | | | | |R| | |P| | | | | | | |P| | | | | | |
15|P| | |R| | | | | | | | | | | |R| | | | | | | | | | |
16| | | | | | | | | | |P| | |P| | | | | | | | | |R| | |
17| | | | | | |P| | | |R| | | | | | | | | | | | | | | |
18| | | | |R| | | | | | | | | | | | |R| | | | | |P| | |
19| | | | | | | | | |R| | | | | | | | | | | | | | | | |
20| | | | |R| | | | | | |P| |R| | | | | | | |R| | | | |
21| | | | | | | | |P| | | | | | | | | | | | | | | | | |
22| | | | | | | |Er| | | | | | |Ak| | | | | | | | | | | |  [/table]

The map can be enlarged.

Er= Errich
Ak= Akra
Sh= Shaderage
Ma= Mathias
R= Rubble. Difficult terrain, provides concealment if prone.
P= Pillar. Provides cover, can't move through.

[User]
 Initiative:
 (1d20+11)[ 28 ]

[User]
 Initiative:
 (1d20+12)[ 24 ]

[User]
 Mathias
Initiative
(1d20+6)10

[User]
 Shaderage
Initiative
[roll]1d20+10[/roll]
...21

[User]
 Seeing as I appear to be going first:
Akra's sword bursts into flame, he shouts to Errich: "Get behind me!", Then walks forward with his shield raised
 Move Action:  Move 5 squares forward to O17
 Standard Action:  Total Defence
 Free Action:  Sword's power: Power (At-Will * Fire): Free Action. All untyped damage dealt by this weapon changes to fire damage. Another free action returns the damage to normal

[User]
 Move Action : Shadow Stride
Errich turns to his companion, winks, and jovially says  "Ne'thanks, friend."   He then runs off into the battlefield and disappears.

 Spoiler

Move to K17 and stealth without penalty for movement.
Stealth check:  (1d20+15)[ 19 ]
(From here on out, I'll be PMing my moves to Lemonus)

[User]
 Shaderage
Minor Action:Perception check to see the rogue that mysteriously dissapeared:
d20(roll=14)+11=25
Move Action:Move to O3.
 Standard Action :Twin Strike(Longbow( attack vs. Akra:d20(8)+12=20 vs. AC,6 damage
ATK 2:16+12=28 vs. AC,3 damage

Shaderage looks around cautiously,looking for the shadowy figure that just dissapeared.He then runs over within range of Akra,nocks his longbow,and lets fly with two arrows.

[User]
 Mathis
Move: move forward to O8
Standard: Total defense action
Minor: Look around for that sneaky blighter [perception check]  (1d20+8)[ 26 ]

[User]
 {table=head] x|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|  Y|Z
1| | | | | | | | | | | | | | | | | | | | | | | | | | |
2| | | |P| | | | | | | | | | | | | | | | | | | | | | |
3| | | | | | | | | | | | | | |Sh | | | | | | |R| | | | |
4| |R| | | | | |P| | |R| | | | | | | | | | | | |P| | |
5| | | | | | | | |P| | | | | | | | | | | | | | | | | |
6| | | | | | | | | | | | | | | |R| | | | | | | | | | |
7| | |P| | | |R| | |R| | | | | | | | | |P| | | | | | |
8|R| | | | | | | | | | | | |R|Ma| | | | | | | | | | | |
9| | | | | | |R| | | | | | | | | | |P| | | | | | | | |
10| |R| | | | | | | | | | | | | | | | | | | | |P| | | |
11| | | | | | | | |R| | | | | |R| | | | | | | | | | | |
12| | | | | | | | | | | |R| | | | | | | | | | |P| | | |
13| | |R| | | | | | | | | | | | | | |R| | | | | | | | |
14| | | | | | | | |R| | |P| | | | | | | |P| | | | | | |
15|P| | |R| | | | | | | | | | | |R| | | | | | | | | | |
16| | | | | | | | | | |P| | |P| | | | | | | | | |R| | |
17| | | | | | |P| | | |R Er| | | |Ak| | | | | | | | | | | |
18| | | | |R| | | | | | | | | | | | |R| | | | | |P| | |
19| | | | | | | | | |R| | | | | | | | | | | | | | | | |
20| | | | |R| | | | | | |P| |R| | | | | | | |R| | | | |
21| | | | | | | | |P| | | | | | | | | | | | | | | | | |
22| | | | | | | | | | | | | | | | | | | | | | | | | | |  [/table]

Er= Errich
Ak= Akra
Sh= Shaderage
Ma= Mathias
R= Rubble. Difficult terrain, provides concealment if prone.
P= Pillar. Provides cover, can't move through.

Everyone can se Errich. It's a Standard Action to hide and to look.

[User]
 Akra blocks the one of arrows coming towards him with his shield, the other just finds a gap in his defences and causes a small wound. He then gets up out of his defensive stance and runs at Mathias, swinging his sword at him.

Taken 3 damage, 67hp remaining
 Move:  Move to P12
 Standard:  Charge to P9, attack Mathias

Mba:  (1d20+16)[ 17 ]
 (1d10+7)[ 16 ]  fire damage if hit

Edit: darn natural 1 to hit
@v yea natural 1 is generally a miss :P

[User]
 The blow bounces harmlessly off of Mathias's armor.

 Spoiler
It missed. It's not my turn, but I just felt like adding that in.

[User]
 Shaderage looks confused by the warrior blocking his arrows.

[s=Spoiler]
Did I miss 28 AC!?!?!?
[/s]


[User]
 You have com from the mountains to the West where you learned your pact magic. A sea is to the East and swamp to the South. There are fields to the North.
There is a vast city built of stone and granite in the center of the valley.

You hear that there is unrest in the city because of rumors that there is a fiend sealed beneath the city's foundation.

[User]
 Rubin wanders the city. He's heard rumors that sparked his interest, and has decided to investigate on his own. He keeps an ear out for any mention of the fiend that may or may not be beneath his feet. Rubin knows that such a rumor is likely to be false, but he can't help but get his hopes up. He's been bored for far too long. It's time for an adventure.

 Spoiler
Gather Information:
 (1d20+13)[ 17 ](30)

[User]
 You her that there is a building in town that has a passage way to the fiend's caves.
You also pick up extraneous information; you hear that someone high up in power has been assassinated, and that the king has been looking for a few more bodyguards.
You hear that a Prophet is in town foretelling of it's destruction at the claws of this fiend.

[User]
 OoC:

 Spoiler
Is "a building" all Rubin gets, or is he aware of a specific building?

[User]
 The rumors tell of several different building possibilities.
you might want to go to the source; the prophet.

[User] Having heard many conflicting rumors, Rubin does, indeed, decide to seek the source. He goes to the prophet hoping to learn more.

[User]
 You hear that the prophet is staying at the Inn "The Copper Gnome".
You reach the Inn to see that it is poor when it comes to the average inn.
You enter to see a gnome at the bar and a door to the right that leads to the rooms.
Please Role-play...

[User]
 Rubin enters the inn, looking around for a barkeep. Thinking that they usually have information, after a greeting he asks " Do you know of a man called 'the prophet?' I've been told he's staying here and would like to meet with him. " Rubin sets a gold peice on the counter as he speaks.

 Spoiler
Does an encounter this simple require a Diplomacy check? I would think not, but just in case...

 (1d20+21)[ 20 ](41)

[User] The gnome turns to you and says, " The coin hasn't heard anything, maybe I could talk to a few of his friends? "(He indicates a slightly higher bribe.)

[User] A smile on his face, Rubin says " I don't expect that to be a problem. " Two more coins lay on the counter top by the end of the sentence.

[User] The gnome says," I Think I may have heard something about the prophet staying in room 5, but of course I value the customer's privacy so... ".(He indicates 1gp with hand gestures)

[User] Another coin hits the counter. " Thank you, sir. You've been most valuable to me. " Rubin nods his head to the barkeep and walks away, heading to room five. Assuming he finds it, his arrival is followed by several sharp raps on the door.

[User] The sound of," Intrude. " hits Rubin's ears.

[User] Taken aback, Rubin says. " I'd really rather not, sir. Are you sure there's not some way I could enter with intruding? "

[User] "You may enter."

[User] " Thank you, sir. " Rubin enters the room, attempting to scan it quickly before social obligations take over. " I've been told that you have information I seek. I hope I'm not being too abrupt, but what do you know of the passageways beneath the city, and what they might contain?

[User]
 The room is empty apart from the prophet, a bed, a quarterstaff, and dust.
A humanoid facing away from you says," There is a fiend filled dungeon beneath this city, it has no end for it connects to the abyss itself.
The fiends will destroy this city unless action is taken. "

[User] " That's disconcerting. What action do you propose? " asks Rubin.

[User]
 The portal to the Abyss must be closed.
I must take action, but I cannot do it alone.

[User] " Well, I don't have any plans, sir. When would you like to do this, and how can I help? "

[User]
 I need help,and you can help me. Thank you.
The entrance to the caves is in this inn's basement.
we should go now, the fiends get more powerful every moment we delay.

[User] " Very well. Let us go, then. I'm not sure how much use I'll be in my current state, but I'll fight beside you til I drop, sir. "

[User]
 You go to the front desk where you ask to enter the cellar.
the gnome says that it is all right for you to enter the cellar.
once you are in the cellar...

It is dark, you cannot see.

The Prophet casts Light.

there are a few rats around here.
there is a passageway in a wall across from where you came in.

[User] Rubin extend a hand toward the passageway, indicating the prophet should lead. " If I go ahead of you I'll get in the way of the light. "

[User]
 The Prophet goes first.
you descend down for 200ft and then the stars turn to the  left twice and opens into a room:
No doors
It is brightly lit by torches now so the prophet ends his light spell.
It is empty. it has an entrance next to where you came in, an entrance across from you, and an entrance to the far  right.

[User] " If you don't have any preferences, I would suggest the entryway on the right. No idea why, it just feels better than the others. " Unless stopped, Rubin heads right.

[User]
 It turns to the left immediately and it appears that in the second room the passage way that was across from you is connected to this room too.
 http://imageshack.us/f/703/thefiendscaves05playerp.jpg/

EDIT----
there are some fiendish rats scurrying about.
a few imps are flying around in the room generally laughing and taunting you.
 http://imageshack.us/f/52/thefiendscaves05playerp.jpg/

[User]
 Drawing his morningstar, Rubin asks " Should we start the slaughter now, or are you in the mood to wait for bigger fare? "

 Spoiler
How high are the imps?

[User]
 One of the imps says" Get Dredger!
Get Dredger! " and flies off.
You then hear rumbling.
The rest of the imps scatter.

[User] " That really can't be good. " Rubin moves into the room and shifts his stance a little bit, preparing for a battle.

[User]
 A bearded devil comes out of the entrance to the far left.
" What was that about the slaughter? "

[User] " I'm not sure, to be honest. It all went by so quickly I'm not sure what happened. So, what brings you to this part of the city? "

[User]
 The prophet begins mumbling incomprehensible gibberish.
The bearded devil goes into a rage and charges toward you.

 Spoiler

[User]
 Rubin moves away from the bearded devil and his skin begins to yellow. A defiant look crosses the man's face as he puffs out his chest. Releasing his breath, a wave of noxious gas extends from Rubin and coats the bearded devil. As soon as Rubin inhales, his skin goes back to it's normal complexion.

 Spoiler
Using Astaroth's Breath, DC 17.

 Once every 5 rounds, you can exhale a 60-foot cone of foul-smelling gas. Creatures within the cone must make a Fortitude save or be nauseated for 1 round and sickened for an additional [roll]1d4[/rollv] rounds. Those who make the save are merely sickened for 1 round. Creatures immune to poison or disease are immune to this effect.

[User]
 OOC
 Spoiler
What is the DC?

PS the prophet used Bear's endurance so your con is up by 4.

[User]
 OoC:

 Spoiler
The DC is 17, thanks for the Spell update.

[User]
 Sorry, my dice roller malfunctioned.
the bearded devil succeeds on it's save.

The prophet says, " Vestibulum congue orci sodales neque malesuada gravida. Praesent.  "

the bearded devil attempts to stab you with it's spear and misses.

[User]
 Rubin attacks with his morningstar, wielding the heavy weapon in both hands.

 Spoiler
Attack:
 (1d20+11)[ 19 ](30)

Damage:
 (1d8+8)[ 7 ](15)

[User]
 It hits, and the bearded devil is hurt a bit.
The bearded devil cowers as the prophet floats into the air and glows with light like a throne archon.
The bearded devil cowers.

[User]
 " Anything you want to mention, sir? " Asks Rubin as he strikes the cowering devil.

 Spoiler
Attack:
 (1d20+11)[ 2 ](13)

Damage:
 (1d8+8)[ 1 ](9)

[User]
 The bearded devil takes little damage.
the prophet uses
"Light of Venya"
The beaded devil burns!
He is still alive.
He cowers.

[User]
 " I'll ask later. " Rubin again strikes at the devil.

 Spoiler
Attack:
 (1d20+11)[ 15 ](26)

Damage:
 (1d8+8)[ 1 ](9)

[User]
 The devil explodes in a plume of Hellfire.
you take 2d6 points of fire damage and 1d6 points of con damage (not drain).

[User]
 OoC :

 Spoiler
Two things;

A) How much damage do I take, exactly? Should I roll or should I wait for you to do it?

B) I have to go do some things now and won't be able to post as quickly, if at all. Thanks for playing with me, I've really enjoyed myself.

[User]
 you roll please.
i enjoyed it too.
 thanks for playing, mabe we can play again soon.🙂

[User]
 Spoiler
Rolling so I can update my sheet, then I've got some errands to run.

Fire Damage:
 (2d6)[ 1 ][ 1 ](2)

Con Damage:
 (1d6)[ 2 ]


[User] Your search for a missing peasant eventually leads you to a weathered path. The foliage around you is dense and tough, with bloodvines winding around and between the darkwood trees, but the path you’re on is cleared and well worn. As you approach a sloping hill, you see a clearing open up around the mouth of a cave.

[User] "  That cave reeks of life,  " says Grig. "  We must be on the right track.  "

[User]
 Lian Tengu

" You can smell it?  Huh.  The only thing  I  smell is 'eau de sweaty bugbear.' "  He grinned at Grig.

" So do we send somebody in to scope things out?  Too bad nobody here can read tracks on the ground and figure out what's inside. "

[User] "I would be willing to go in first."

[User]
 Lian Tengu

" Alright, then.  Off with you.  Let us know what you find.  If you don't come back in three hours, we'll be right here waiting.  Honest. "

[User] Eglath enters the cave, looking for any sign of trouble, but not really trying to hide.

[User]
 Originally Posted by PolkaBear
 " You can smell it?  Huh.  The only thing  I  smell is 'eau de sweaty bugbear.' "

"  Yes of course,  " replies Grig, rolling his eyes. "  That one never gets old.  "

As the barbarian enters the cave, Grig adds, "  I don't think waiting around out here is going to do us any good. Elgath will have all the fun if we let him go in by himself.  " With that, Grig follows the goliath into the cave.

[User]
 You enter a large, filthy chamber filled with roots, slime, and unsettlingly large fungus. You are immediately confronted by two axe-wielding orcs in heavy armor, and two evil-looking spear-wielding men with glowing tattoos of eyes on their foreheads.

 Spoiler
I will put a map up once everyone rolls init. You can try to get out of fighting the guards if you like.

[User]
 Spoiler
Init:
 (1d20+1)[ 2 ]
Really?

[User]
 Lian

Lian clacked his beak and followed the others into the cave with a twinkle in his black eye.

[User]
 The init order:

 Spoiler
 Grig (G)
 Cultist 1 (C1)
 Cultist 2 (C2)
Lian (L)
 Orc 1 (O1)  (alive but neutralized)
Orc 2 (02)
Eglath (E)

The map:

 Spoiler

[User]
 "  Death approaches us all,  " says Grig as he walks towards one of the orcs, "  but for some it approaches more quickly than others. Give us the peasant, and your struggle against death may be extended if the Raven Queen sees fit.  "

By now Grig is face to face with the orc. He raises his axe above his head, and as he awaits a reply he offers the orc a wink and a smile.

 Spoiler
Move to square between Elgath and 02.

Intimidate:  (1d20+10)[ 17 ]

Ready an action to use Dominator's Strike if the orcs and cultists don't surrender immediately.

Attack:  (1d20+6)[ 10 ]  vs. AC.
Hit:  (2d6+4)[ 10 ]  damage, and Grig gains 3 THP.

[User]
 Grig's attack misses the orc and strikes the ground sending sparks flying into the air. The two cultists charge towards him and strike at him with their wicked spears.

 Cultist 1:   (1d20+6)[ 20 ]
 Cultist 2:  15 (I accidentally deleted the result, but it was a 15).

 Spoiler
Do either of those hit?

[User]
 Lian Tengu

Lian saw the eyes of both the orcs follow the cultists, and he hoped to be able to take advantage of the momentary distraction.

 Spoiler
 Move:  to square 'below' and 'to the left' of O1.
 Standard:   Piercing Shard  on O1
Attack vs. AC:  (1d20+8)[ 23 ]
Damage (psychic):  (2d10+8)[ 14 ]
Effect: Invisible to target until start of next turn

[User]
 Lian's shard punches through the orc's ragged armor and buries itself in tough, leathery flesh. Stinking black blood spurts out and covers Lian, but he disappears a moment later.

 Spoiler
The orc is now bloodied.

[User]
 Eglath steps forward and slices his axe into a cultist. This invigorates him and grants him strength.

 Spoiler
Shift up to Cultist 2
Attack with Recuperating Strike
Attack: (Strength vs. AC)
 (1d20+4)[ 15 ]
Damage:
 (1d12+4)[ 11 ]  and I gain 4 temporary hit points.

[User]
 Eglath's weapon and clothing are stained with crimson as the cultist spasms and drops to the floor. Upon the evil man's death, vile energy washes over Eglath and Grig.

 Spoiler
Eglath and Grig both take 3 necrotic damage.

[User]
 Seeing the first cultist collapse, Grig's eyes widen and he licks his lips. Howling in pain at the wave of energy, at the same time Grig seems invigorated by it, and attempts to repeat the dose on the other cultist.

 Spoiler
Shift to square south of 02.

Attack C1 with Dominator's Strike.

Attack:  (1d20+6)[ 9 ]  vs. AC.
Hit:  (2d6+4)[ 7 ]  damage, and Grig gains 3 THP.

[User]
 Grig's attack misses, striking the stone hard with a deafening clang.

The remaining cultist grins unsettlingly, laughs, and plunges his spear into his own stomach. Out of his mouth comes a glob of back blood-slime, which washes over Grig, seeps into his skin, and starts to eat at his soul.

As the cultist dies, his body twists and morphs into a stinking mass of something alien and awful.

 Spoiler
 Attack:  (1d20+8)[ 18 ]
 Hit:  9 necrotic damage.

[User]
 Lian Tengu

" Now that's just nasty.  Looks like the breakfast you tried cooking up the other day, Eglath. "

Taking advantage of the orc's startlement at a voice seemingly coming from nowhere, Lian struck again with his frozen blade.

 Spoiler
 Move:  Shift 'up' one square
 Standard:  Attack O1 with  Icy Skewer
Attack vs. AC (with bonus from CA):  (1d20+10)[ 23 ]
Damage (Cold):  (1d10+8)[ 18 ]
On hit, +2 power bonus to all defenses against target's attacks until EONT

[User]
 The wounded orc grunts with anguish as he is impaled by the blade of ice. Barley alive, he slides off the weapon and onto the floor in a moaning heap.

The other orc, seeing his last companion fall, flies into a rage. He swings his axe at Grig with reckless fury.

 Spoiler
Attack: [roll]1d20+6[/roll]
Hit: [roll]1d10+5[/roll] damage.

[User]
 Eglath moves over to the last Cultist, and swings his ax at it.  "You know those berries were rotten!"

 Spoiler
MBA against the cultist, after moving next to it.
Attack:
 (1d20+4)[ 11 ]

Damage:
 (1d12+4)[ 7 ]

[User]
 Eglath's attack misses, but manages to crush a rather large mushroom growing out of the cave floor.

The air is filled with spores, and everyone feels slightly dizzy.

 Spoiler
There is no game effect...

You hope. 😏

[User]
 A roar escapes Grig, at once frustrated at his inaccuracy and reveling in the death that surrounds him.

As he swings his ace with furious intent, Grig offers a whispered prayer to the Raven Queen. "  May you know the sweet, cold embrace of the Queen herself.  "

 Spoiler
 Free Action : Dread Smite
Trigger: You target an enemy with an at-will attack power.
Effect: The target takes 5 cold and necrotic damage. If the attack hits, the target also takes ongoing 5 cold and necrotic damage (save ends).

 Standard Action : Vengeance Strike
 (1d20+6)[ 8 ]  vs. AC
 (2d6+6)[ 13 ]  damage (includes a power bonus equal to twice the number of enemies adjacent to Grig (+2)).

 Minor Action : Shroud of Shadow
Gain concealment until EONT. Also gain 5 THP.

[User]
 Lian Tengu

Lian hopped over to the last remaining orc with bounding steps and took up a flanking position, then stabbed it in the back.

 Spoiler
Move to NE of O2, which I believe sets up a flank with Grig.

Then, attack with Icy Skewer.  Flanking gives him a +3 bonus to attack (Flock Effect).
Attack vs. AC:  (1d20+11)[ 26 ]
Damage (Cold):  (1d10+9)[ 19 ]
On hit, Lian gets a +2 power bonus to all defenses against O2 until EONT.

[User] The remaining orc drops to its knees, utterly defeated and vomiting black fluid. It looks up at you and utters a curse in some unknown language before ending its own misery with a knife.

[User]
 "  You know I meant to keep missing.  " says Grig. "  Ugh. I don't feel so good.  "

Grig drops to his knees heavily. Closing his eyes, he offers a short, whispered prayer to the Raven Queen. His wound begin to knit. After a moment he opens his eyes and takes a proper look around the cave.

 Spoiler
I'm guessing we have time for a short rest, in which case Grig will spend four healing surges to return to full HP, leaving seven surges remaining.

Perception check to look for anything of interest: [/roll]1d20+5[/roll]
Nature check to identify the mushrooms:  (1d20)[ 11 ]

[User] The mushrooms are an unnamed verity from the Feywild. They are technically edible, but are hard on the stomach and known to trigger hallucinations (sometimes days after consumption).

[User]
 Lian thumbed a claw over his shoulder.  " Anyone want to see if the other big ugly one is still alive?  I wasn't paying close enough attention to be sure once I saw him going down, but he might be revivable if we want to try to get some answers out of him. "

He spun in place and sauntered back over to the orc he had first felled, checking the creature briefly to see if there was any hope of interrogation.

 Spoiler
Perception check:  (1d20)[ 2 ]
Heal check:  (1d20)[ 9 ]

[User] The orc is alive, but in poor shape indeed. The floor is splattered with its unusually thick blood, and it moans incoherently. It seems perceive your presence, and fruitlessly gropes at the floor.

[User] " Yep, it's dead.  Except, of course, for the barely being alive part.  Anyone else want to poke it a bit more? "


[User]
 A badger suddenly jumps in front of you, dancing in a rather obnoxious manner.
 Badger badger badger badger badger badger badger badger...
 Badger Badger

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Super-Nimble Mega Hamster
4.	Nimble Momonga
5.	Nimble Momonga
6.	Nimble Momonga
7.	Hyena
8.	Hyena
9.	Hyena
10.	X-Saber Airbellum
11.	X-Saber Airbellum
12.	Ryko, Lightsworn Hunter
13.	Ryko, Lightsworn Hunter
14.	Sea Koala
15.	Snyffus
16.	Naturia Cosmobeet
17.	Naturia Cosmobeet
18.	Naturia Pineapple
19.	Naturia Pineapple
20.	Light and Darkness Dragon
21.	Light and Darkness Dragon
22.	Dark Hole
23.	Monster Reborn
24.	Pot of Duality
25.	Pot of Duality
26.	Pot of Avarice
27.	Pot of Avarice
28.	Mystical Space Typhoon
29.	Mystical Space Typhoon
30.	Creature Swap
31.	Creature Swap
32.	Smashing Ground
33.	Smashing Ground
34.	Smashing Ground
35.	The Big March of Animals
36.	Mirror Force
37.	Torrential Tribute
38.	Bottomless Trap Hole
39.	Bottomless Trap Hole
40.	Trap Dustshoot

Extra Deck:
2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

[User]
 He produces a Duel Disk (now where'd he get that?) and draws.

Initiative:  (d20)[ 11 ]
 (5d40)[ 19 ][ 35 ][ 31 ][ 40 ][ 3 ](128)
 (3d40)[ 15 ][ 17 ][ 38 ](70)

[User]
 Alright! Heres where annoying copy-pasting begins!

Initiative:  (d20)[ 9 ]
Hand:  (5d42)[ 25 ][ 40 ][ 29 ][ 24 ][ 8 ](126)
 (5d42)[ 41 ][ 35 ][ 16 ][ 14 ][ 33 ](139)

[User]
 Badger badger...
(Looks like the first move is mine!)

 (d35)[ 16 ]

He slaps two cards on his duel disk. Something is rustling in the bushes. When you draw your card, a bunch of badgers pop out of the ground and mob you, taking one of your cards.
(Set a monster and a facedown card. During your Standby Phase.  Trap Dustshoot . Show me your hand after you draw.)

 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Naturia Pineapple
The Big March of Animals
Creature Swap
Naturia Cosmobeet

 Face Down:

 Spoiler

Super-Nimble Mega Hamster

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Hyena
7.	Hyena
8.	Hyena
9.	X-Saber Airbellum
10.	X-Saber Airbellum
11.	Ryko, Lightsworn Hunter
12.	Ryko, Lightsworn Hunter
13.	Sea Koala
14.	Snyffus
15.	Naturia Cosmobeet
16.	Naturia Pineapple
17.	Light and Darkness Dragon
18.	Light and Darkness Dragon
19.	Dark Hole
20.	Monster Reborn
21.	Pot of Duality
22.	Pot of Duality
23.	Pot of Avarice
24.	Pot of Avarice
25.	Mystical Space Typhoon
26.	Mystical Space Typhoon
27.	Creature Swap
28.	Smashing Ground
29.	Smashing Ground
30.	Smashing Ground
31.	Mirror Force
32.	Torrential Tribute
33.	Bottomless Trap Hole
34.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Trap Dustshoot

 Removed from Play:

[User]
 "ZOMG WTF GAHH BEAVER"

{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Hand: 5

 Spoiler

Ojama Trio
Threatening Roar
Lightning Vortex
Ojamagic
Ojama Black

[User]
 [roll0]

Wups. Must draw D:.

[User]
 "OMG GAHH WAIIII"
 (d37)[ 2 ]

 Spoiler

Ojama Yellow

Ojama Yellow
Ojama Green
Ojama Green
Ojama Green
Ojama Black

Ojama Black
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Blue
Snipe Hunter
Snipe Hunter
Ojama Country
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic

Ojama Trio
Negate Attack
Honest

Lightning Vortex
Mirror Force
Earthbound Immortal Aslla Piscu
Pot of Avarice
Pot of Avarice
The Big March of Animals
Sangan
Hand Destruction
Hand Destruction
Hand Destruction

Threatening Roar
Threatening Roar

LP: 8000

Hand: 6

 Spoiler

Ojama Trio
Ojama Yellow
Threatening Roar
Lightning Vortex
Ojamagic
Ojama Black

[User]
 The badger looks a bit miffed at being called a beaver.  Badger!
The swarm of badgers drag away Ojama Yellow. Maybe they'll sacrifice him in a diabolical ritual to take over the world or something.
(Return Ojama Yellow to your deck, and continue with your turn.)

[User]
 Alright! Finally. Long struggles to place his moist cards on the duel disk strapped
to his neck.

Two Face down spell/traps
One face down monster!

My turn ends

 Spoiler

Deck:36

 Spoiler

Ojama Yellow

Ojama Yellow
Ojama Green
Ojama Green
Ojama Green
Ojama Black

Ojama Black
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Blue
Snipe Hunter
Snipe Hunter
Ojama Country
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic

Ojama Trio
Negate Attack
Honest

Lightning Vortex
Mirror Force
Earthbound Immortal Aslla Piscu
Pot of Avarice
Pot of Avarice
The Big March of Animals
Sangan
Hand Destruction
Hand Destruction
Hand Destruction

Threatening Roar
Threatening Roar

LP: 8000
Hand: 2

 Spoiler

Lightning Vortex
Ojamagic

Field:3

 Spoiler

Ojama Trio
Threatening Roar

Ojama Black

[User]
 (Why is your duel disk strapped to your neck?)

 Mushroom mushroom!
A mushroom pops out of the ground on command.
(Special Summon  Naturia Cosmobeet  when you set your monster.)

 (d34)[ 28 ]
 Badger badger badger badger...
A badger pops out of the ground, followed by another.
(Flip Summon  Super-Nimble Mega Hamster , use its effect to Special Summon  Ryko, Lightsworn Hunter  facedown.)
 SNAAAAAKE!
Suddenly, a  snake  pops out of the ground, eating the badger and the mushroom.
(Tune Cosmobeet and Mega Hamster to Synchro Summon  Naturia Barkion . Barkion attacks your monster, Set another monster, end turn.)

 Field:
{table="head"]1|2|3|4|5
-|FD|NB|FD|-
-|-|-|-|-[/table]

NB:  Naturia Barkion  ( 2500 /1800)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

The Big March of Animals
Creature Swap
Smashing Ground

 Face Down:

 Spoiler

Ryko, Lightsworn Hunter
Naturia Pineapple

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Hyena
7.	Hyena
8.	Hyena
9.	X-Saber Airbellum
10.	X-Saber Airbellum
11.	Ryko, Lightsworn Hunter
12.	Sea Koala
13.	Snyffus
14.	Naturia Cosmobeet
15.	Naturia Pineapple
16.	Light and Darkness Dragon
17.	Light and Darkness Dragon
18.	Dark Hole
19.	Monster Reborn
20.	Pot of Duality
21.	Pot of Duality
22.	Pot of Avarice
23.	Pot of Avarice
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Creature Swap
27.	Smashing Ground
28.	Smashing Ground
29.	Mirror Force
30.	Torrential Tribute
31.	Bottomless Trap Hole
32.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
2x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Trap Dustshoot
Super-Nimble Mega Hamster
Naturia Cosmobeet

 Removed from Play:

[User]
 OBJECTION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I activate my trap, OJAMA TRIO! D:<

right after you play your hamster.

{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|OT|-[/table]

[User]
 No room for the calling, so three badgers pop out instead of one. That only leads to a bigger...
 SNAAAAAAKE!
A gigantic snake appears, gobbling up three badgers along with the mushroom.
(Tune Cosmobeet to the three Ojama Tokens to Synchro Summon  Stardust Dragon ! Hamster attacks your monster, Stardust attacks directly. Set another monster. End turn. If you use Threatening Roar, same thing, only no attacks.)

 Field:
{table="head"]1|2|3|4|5
-|SD |SMNH|FD|-
-|-|-|-|-[/table]

SD:  Stardust Dragon  ( 2500 /2000)
SMNH:  Super-Nimble Mega Hamster  ( 1100 /1800)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

The Big March of Animals
Creature Swap
Smashing Ground

 Face Down:

 Spoiler

Naturia Pineapple

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Hyena
7.	Hyena
8.	Hyena
9.	X-Saber Airbellum
10.	X-Saber Airbellum
11.	Ryko, Lightsworn Hunter
12.	Ryko, Lightsworn Hunter
13.	Sea Koala
14.	Snyffus
15.	Naturia Cosmobeet
16.	Naturia Pineapple
17.	Light and Darkness Dragon
18.	Light and Darkness Dragon
19.	Dark Hole
20.	Monster Reborn
21.	Pot of Duality
22.	Pot of Duality
23.	Pot of Avarice
24.	Pot of Avarice
25.	Mystical Space Typhoon
26.	Mystical Space Typhoon
27.	Creature Swap
28.	Smashing Ground
29.	Smashing Ground
30.	Mirror Force
31.	Torrential Tribute
32.	Bottomless Trap Hole
33.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
1x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Trap Dustshoot
Naturia Cosmobeet

 Removed from Play:

[User]
 I will use threatening roar. This means my Facedown is not destroyed right?

 (d36)[ 7 ]

I will place another facedown.
end turn.

{table="head"]1|2|3|4|5
-|-|FD|FD|-
-|-|-|-|-[/table]

 Spoiler

Deck:36

 Spoiler

Ojama Yellow
Ojama Yellow
Ojama Yellow
Ojama Green
Ojama Green
Ojama Green
Ojama Black
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Blue
Snipe Hunter
Snipe Hunter
Ojama Country
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic
Ojama Trio
Negate Attack
Honest
Lightning Vortex
Mirror Force
Earthbound Immortal Aslla Piscu
Pot of Avarice
Pot of Avarice
The Big March of Animals
Sangan
Hand Destruction
Hand Destruction
Hand Destruction
Threatening Roar
Threatening Roar

LP: 8000
Hand: 3

 Spoiler

Lightning Vortex
Ojamagic

Field:3

 Spoiler

Ojama Black
Ojama Black

Graveyard: 2

 Spoiler

Threatening Roar
Ojama Trio

[User]
 Badger badger badger badger...
 (d33)[ 11 ]

The badger and the snake each snatch one of your monsters. More rustling is heard in the bushes.
(Hamster and Stardust both attack. Set another monster, end turn.)

 Field:
{table="head"]1|2|3|4|5
-|SD |SMNH|FD|FD
-|-|-|-|-[/table]

SD:  Stardust Dragon  ( 2500 /2000)
SMNH:  Super-Nimble Mega Hamster  ( 1100 /1800)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

The Big March of Animals
Creature Swap
Smashing Ground

 Face Down:

 Spoiler

Naturia Pineapple
Ryko, Lightsworn Hunter

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Super-Nimble Mega Hamster
3.	Nimble Momonga
4.	Nimble Momonga
5.	Nimble Momonga
6.	Hyena
7.	Hyena
8.	Hyena
9.	X-Saber Airbellum
10.	X-Saber Airbellum
11.	Ryko, Lightsworn Hunter
12.	Sea Koala
13.	Snyffus
14.	Naturia Cosmobeet
15.	Naturia Pineapple
16.	Light and Darkness Dragon
17.	Light and Darkness Dragon
18.	Dark Hole
19.	Monster Reborn
20.	Pot of Duality
21.	Pot of Duality
22.	Pot of Avarice
23.	Pot of Avarice
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Creature Swap
27.	Smashing Ground
28.	Smashing Ground
29.	Mirror Force
30.	Torrential Tribute
31.	Bottomless Trap Hole
32.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
1x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Trap Dustshoot
Naturia Cosmobeet

 Removed from Play:

[User]
 Grrrrr. Long's neck tightens, blocking his airway somewhat.
 (d36)[ 5 ]
I suppose i have no choice. Its time to use this card for better or for worse :/.

I use Lightning Vortex, discarding Ojamagic! I lay one facedown mosnter

{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

 Spoiler

Deck:35

 Spoiler

Ojama Yellow
Ojama Yellow
Ojama Green
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Blue
Snipe Hunter
Snipe Hunter
Ojama Country
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic
Ojama Trio
Negate Attack
Honest
Lightning Vortex
Mirror Force
Earthbound Immortal Aslla Piscu
Pot of Avarice
Pot of Avarice
The Big March of Animals
Sangan
Hand Destruction
Hand Destruction
Hand Destruction
Threatening Roar
Threatening Roar

LP: 8000
Hand: 3

 Spoiler

Ojama Green
Ojama Yellow
Ojama Black

Field:0

 Spoiler

Ojama Green

Graveyard: 6

 Spoiler

Ojama Black
Ojama Black
Lightning Vortex
Ojamagic
Threatening Roar
Ojama Trio

[User]
 The badger and the snake burrow into the ground, avoiding the lightning blast.
(Tribute Stardust Dragon to negate Lightning Vortex, Stardust returns at the end of the turn.)

[User]
 And they both pop out of the ground again.
 Badger badger...
 (d32)[ 8 ]

A badger appears below your monster, dragging it into the ground. The badgers and the snake attack savagely.
(Flip  Ryko, Lightsworn Hunter , destroy your monster. Ryko, Hamster, and Stardust attack directly for a total of 3800 damage.)

 Field:
{table="head"]1|2|3|4|5
-|SD |SMNH|FD|R
-|-|-|-|-[/table]

SD:  Stardust Dragon  ( 2500 /2000)
SMNH:  Super-Nimble Mega Hamster  ( 1100 /1800)
R:  Ryko, Lightsworn Hunter  ( 200 /100)

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

The Big March of Animals
Creature Swap
Smashing Ground
Hyena

 Face Down:

 Spoiler

Naturia Pineapple

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Nimble Momonga
3.	Nimble Momonga
4.	Nimble Momonga
5.	Hyena
6.	Hyena
7.	X-Saber Airbellum
8.	X-Saber Airbellum
9.	Ryko, Lightsworn Hunter
10.	Sea Koala
11.	Snyffus
12.	Naturia Cosmobeet
13.	Naturia Pineapple
14.	Light and Darkness Dragon
15.	Light and Darkness Dragon
16.	Dark Hole
17.	Monster Reborn
18.	Pot of Duality
19.	Pot of Avarice
20.	Pot of Avarice
21.	Mystical Space Typhoon
22.	Creature Swap
23.	Smashing Ground
24.	Smashing Ground
25.	Mirror Force
26.	Torrential Tribute
27.	Bottomless Trap Hole
28.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
1x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Trap Dustshoot
Naturia Cosmobeet
Pot of Duality
Super-Nimble Mega Hamster
Mystical Space Typhoon

 Removed from Play:

[User]
 Ryko mills:
 (d31)[ 20 ]  (d30)[ 1 ]  (d29)[ 21 ]  (Pot of Duality, Super-Nimble Mega Hamster, Mystical Space Typhoon)

[User]
 Grrr. Things are going downhill.

 (d35)[ 26 ]

Ugh. Time to Bear the attack again. I summon a facedown monster!

{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

 Spoiler

Deck:35

 Spoiler

Ojama Yellow
Ojama Yellow
Ojama Green
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Blue
Snipe Hunter
Snipe Hunter
Ojama Country
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic
Ojama Trio
Negate Attack
Honest
Lightning Vortex
Mirror Force
Earthbound Immortal Aslla Piscu
Pot of Avarice
Pot of Avarice
Sangan
Hand Destruction
Hand Destruction
Hand Destruction
Threatening Roar
Threatening Roar

LP: 4200
Hand: 3

 Spoiler

Ojama Green
The Big March of Animals
Ojama Yellow

Field:1

 Spoiler

Ojama Black

Graveyard: 7

 Spoiler

Ojama Black
Ojama Green
Ojama Black
Lightning Vortex
Ojamagic
Threatening Roar
Ojama Trio

[User]
 Badger badger...
 (d28)[ 24 ]

The badger hops over to your side of the field, and your monster suddenly disappears. Another badger appears. BADGER ATTACK!
 Badger badger badger badger SNAAAAAKE!
(Activate  Creature Swap , swapping Ryko for your monster. Summon  Hyena . Hyena attacks Ryko for 800 damage, Hamster and Stardust attack for game.)

 Field:
{table="head"]1|2|3|4|5
H|SD |SMNH|FD|FD
-|-|-|-|-[/table]

SD:  Stardust Dragon  ( 2500 /2000)
SMNH:  Super-Nimble Mega Hamster  ( 1100 /1800)
H:  Hyena   ( 1000 /200)

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

The Big March of Animals
Smashing Ground
Smashing Ground

 Face Down:

 Spoiler

Naturia Pineapple

 Deck:

 Spoiler

1.	Super-Nimble Mega Hamster
2.	Nimble Momonga
3.	Nimble Momonga
4.	Nimble Momonga
5.	Hyena
6.	Hyena
7.	X-Saber Airbellum
8.	X-Saber Airbellum
9.	Ryko, Lightsworn Hunter
10.	Sea Koala
11.	Snyffus
12.	Naturia Cosmobeet
13.	Naturia Pineapple
14.	Light and Darkness Dragon
15.	Light and Darkness Dragon
16.	Dark Hole
17.	Monster Reborn
18.	Pot of Duality
19.	Pot of Avarice
20.	Pot of Avarice
21.	Mystical Space Typhoon
22.	Creature Swap
23.	Smashing Ground
24.	Mirror Force
25.	Torrential Tribute
26.	Bottomless Trap Hole
27.	Bottomless Trap Hole

 Extra Deck:

 Spoiler

2x Naturia Beast
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
2x Naturia Balkion
2x Black Rose Dragon
1x X-Saber Urbellum
1x Stardust Dragon
1x Red Dragon Archfiend
1x Scrap Dragon
1x Mist Wurm
1x X-Saber Gottoms

 Graveyard:

 Spoiler

Trap Dustshoot
Naturia Cosmobeet
Pot of Duality
Super-Nimble Mega Hamster
Mystical Space Typhoon
Creature Swap
Ryko, Lightsworn Hunter

 Removed from Play:

[User] Good Game :D

[User]
 The badger dances a bit more, then runs off.
A star falls out of the sky, carrying a small, round, blue creature - a kirby.
 Hiya! I'm Starknight Aster, Yellow Star of the Circle of Light. Come on now, let's duel!
 Right Back At Ya

 Spoiler

1.	Elemental Hero Neos (Kirby)
2.	Elemental Hero Neos
3.	Elemental Hero Neos
4.	Elemental Hero Prisma (Shadow Kirby)
5.	Elemental Hero Prisma
6.	Elemental Hero Prisma
7.	Elemental Hero Stratos (Meta Knight)
8.	Neo-Spacian Grand Mole (Boxin)
9.	Neo-Spacian Air Hummingbird (Birdon)
10.	Neo-Spacian Air Hummingbird
11.	Neo-Spacian Aqua Dolphin (Bubble Head)
12.	Neo-Spacian Dark Panther (Biospark)
13.	Neo-Spacian Flare Scarab (Flamer)
14.	Cross Porter (Waddle Dee)
15.	Cross Porter
16.	Honest (Ribbon)
17.	Honest
18.	Gorz the Emissary of Darkness (Dark Mind & Dark Meta Knight)
19.	Elemental Hero Necroshade (Gooey)
20.	Instant Neo Space (Warp Star)
21.	Instant Neo Space
22.	Super Polymerization
23.	Super Polymerization
24.	Super Polymerization
25.	Miracle Fusion
26.	Miracle Fusion
27.	Dark Hole
28.	Monster Reborn
29.	Mystical Space Typhoon
30.	Mystical Space Typhoon
31.	E – Emergency Call
32.	E – Emergency Call
33.	O – Oversoul (Maxim Tomato)
34.	O – Oversoul
35.	O – Oversoul
36.	Mirror Force
37.	Torrential Tribute
38.	Dimensional Prison
39.	Dimensional Prison
40.	Dimensional Prison

Extra Deck:
1x Elemental Hero Dark Neos (Ninja Kirby)
1x Elemental Hero Grand Neos (Fighter Kirby)
1x Elemental Hero Aqua Neos (Bubble Kirby)
1x Elemental Hero Air Neos (Wing Kirby)
1x Elemental Hero Flare Neos (Burning Kirby)
1x Elemental Hero Neos Knight (Sword Kirby)
2x Elemental Hero Absolute Zero (Ice Kirby)
2x Elemental Hero The Shining (Plasma Kirby)
1x Elemental Hero Great Tornado (Tornado Kirby)
2x Elemental Hero Gaia (Stone Kirby)
1x Elemental Hero Nova Master (Fire Kirby)
1x Elemental Hero Darkbright (Dark Matter)

 (d20)[ 1 ]
 (5d40)[ 3 ][ 14 ][ 1 ][ 21 ][ 40 ](79)
 (3d40)[ 19 ][ 2 ][ 13 ](34)

[User]
 LETS DO THISSSSSSSSSSSSSSSSss

 (d20)[ 7 ]
 (5d40)[ 8 ][ 32 ][ 33 ][ 15 ][ 31 ](119)
 (5d40)[ 13 ][ 17 ][ 17 ][ 6 ][ 17 ](70)

[User]
 Sigh. This always happens doesn't it. Anyways, i get to go first!

 (d35)[ 21 ]

I will use Hand Destruction! Both players discard 2 and draw 2.

[User]
 I sacrifice Ojama Black and Ojama Country for 2 cards
 (2d34)[ 3 ][ 25 ](28)

[User]
 Okay! I discard two Kirbies !
 (2d35)[ 6 ][ 17 ](23)

[User]
 ALright. Ill set a monster face down and end.

{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

 Spoiler

Deck:32

 Spoiler

Ojama Yellow
Ojama Yellow
Ojama Green
Ojama Green
Ojama Green
Ojama Black
Ojama Black
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Blue
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic
Ojamagic
Polymerization
Magical Hats
Magical Hats
Magical Hats
Pot of Avarice
Sangan
Reckless Greed
Reckless Greed
Reckless Greed
White Elephants Gift
White Elephants Gift
White Elephants Gift
Magical Stone Excavation

LP: 8000

Hand: 5

 Spoiler

Hand Destruction
Hand Destruction
Polymerization
Pot of Avarice
Ojama Yellow

Field:0

Graveyard: 3

 Spoiler

Ojama Black
Hand Destruction
Ojama Country

[User]
 My draw!
 (d33)[ 4 ]
 I summon  Shadow Kirby ! His ability lets him copy almost any monster from my deck and send it to the Graveyard, and this turn he'll be copying  Gooey ! Shadow Kirby attacks your monster with Dark Matter Warp! Then I'll Set a card and end my turn!
 Field:
{table="head"]1|2|3|4|5
-|-|S|-|-
-|-|FD|-|-[/table]

S:  Shadow Kirby  (Elemental Hero Prisma) ( 1700 /1100)
 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Cross Porter
Instant Neo Space
Neo-Spacian Grand Mole
Instant Neo Space

 Face Down:

 Spoiler

Dimensional Prison

 Deck:

 Spoiler

1.	Elemental Hero Neos
2.	Elemental Hero Prisma (Shadow Kirby)
3.	Elemental Hero Prisma
4.	Elemental Hero Stratos (Meta Knight)
5.	Neo-Spacian Air Hummingbird (Birdon)
6.	Neo-Spacian Air Hummingbird
7.	Neo-Spacian Aqua Dolphin (Bubble Head)
8.	Neo-Spacian Dark Panther (Biospark)
9.	Neo-Spacian Flare Scarab (Flamer)
10.	Cross Porter
11.	Honest (Ribbon)
12.	Honest
13.	Gorz the Emissary of Darkness (Dark Mind & Dark Meta Knight)
14.	Super Polymerization
15.	Super Polymerization
16.	Super Polymerization
17.	Miracle Fusion
18.	Miracle Fusion
19.	Dark Hole
20.	Monster Reborn
21.	Mystical Space Typhoon
22.	Mystical Space Typhoon
23.	E – Emergency Call
24.	E – Emergency Call
25.	O – Oversoul (Maxim Tomato)
26.	O – Oversoul
27.	O – Oversoul
28.	Mirror Force
29.	Torrential Tribute
30.	Dimensional Prison
31.	Dimensional Prison

 Extra Deck:

 Spoiler

1x Elemental Hero Dark Neos (Ninja Kirby)
1x Elemental Hero Grand Neos (Fighter Kirby)
1x Elemental Hero Aqua Neos (Bubble Kirby)
1x Elemental Hero Air Neos (Wing Kirby)
1x Elemental Hero Flare Neos (Burning Kirby)
1x Elemental Hero Neos Knight (Sword Kirby)
2x Elemental Hero Absolute Zero (Ice Kirby)
2x Elemental Hero The Shining (Plasma Kirby)
1x Elemental Hero Great Tornado (Tornado Kirby)
2x Elemental Hero Gaia (Stone Kirby)
1x Elemental Hero Nova Master (Fire Kirby)
1x Elemental Hero Darkbright (Dark Matter)

 Graveyard:

 Spoiler

Elemental Hero Neos
Elemental Hero Neos
Elemental Hero Necroshade

 Removed from Play:

[User]
 Gooey? Really?
My Draw!

 (d32)[ 6 ]

Gr. Why does luck hate me so?
I use HAND DESTRUCTIONNNN MUAHAHAHAHA

[User]
 Hand Destruct Ojama Black and Polymeriuzation

 (2d31)[ 9 ][ 2 ](11)
With this, i set anothet monster

{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|-|-|-[/table]

 Spoiler

Deck:29

 Spoiler

Ojama Yellow
Ojama Green
Ojama Green
Ojama Green
Ojama Black
Ojama Red
Ojama Red
Ojama Blue
Ojama Blue
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic
Ojamagic
Polymerization
Magical Hats
Magical Hats
Magical Hats
Pot of Avarice
Sangan
Reckless Greed
Reckless Greed
Reckless Greed
White Elephants Gift
White Elephants Gift
White Elephants Gift
Magical Stone Excavation

LP: 8000

Hand: 3

 Spoiler

Hand Destruction
Pot of Avarice
Ojama Yellow

Field:1

 Spoiler

Ojama Blue

Graveyard: 6

 Spoiler

Ojama Black
Hand Destruction
Hand Destruction
Ojama Black
Ojama Yellow
Ojama Country
Polymerization

[User]
 This time I'll be throwing out  Waddle Dee  and a  Warp Star .
 (2d31)[ 4 ][ 16 ](20)

[User]
 Really? Is that all you can do? If so, I guess it'll be time for me to spice things up!
 (d29)[ 9 ]
 This turn Shadow Kirby is copying  Kirby ! And I summon  Boxin ! Contact Fusion! Have at 'em,  Fighter Kirby ! And I'll be giving him a ride on the  Warp Star !
A mole-like creature appears. Kirby sucks it up and transforms, a brilliant headband forming on his head.
 Fighter Kirby uses his fighting ability to force your monster back to your hand. Then he'll attack you directly with Rising Break! I'll end my turn with another facedown!
 Field:
{table="head"]1|2|3|4|5
-|-|FK|-|-
-|WS|FD|FD|-[/table]

FK:  Fighter Kirby  ( 2500 /2000)
WS:  Warp Star  (Instant Neo Space)

 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

Elemental Hero Stratos
Cross Porter

 Face Down:

 Spoiler

Dimensional Prison
Super Polymerization

 Deck:

 Spoiler

1.	Elemental Hero Prisma (Shadow Kirby)
2.	Elemental Hero Prisma
3.	Elemental Hero Prisma
4.	Neo-Spacian Air Hummingbird (Birdon)
5.	Neo-Spacian Air Hummingbird
6.	Neo-Spacian Aqua Dolphin (Bubble Head)
7.	Neo-Spacian Dark Panther (Biospark)
8.	Neo-Spacian Flare Scarab (Flamer)
9.	Neo-Spacian Grand Mole
10.	Honest (Ribbon)
11.	Honest
12.	Gorz the Emissary of Darkness (Dark Mind & Dark Meta Knight)
13.	Super Polymerization
14.	Super Polymerization
15.	Miracle Fusion
16.	Miracle Fusion
17.	Dark Hole
18.	Monster Reborn
19.	Mystical Space Typhoon
20.	Mystical Space Typhoon
21.	E – Emergency Call
22.	E – Emergency Call
23.	O – Oversoul (Maxim Tomato)
24.	O – Oversoul
25.	O – Oversoul
26.	Mirror Force
27.	Torrential Tribute
28.	Dimensional Prison
29.	Dimensional Prison

 Extra Deck:

 Spoiler

1x Elemental Hero Dark Neos (Ninja Kirby)
1x Elemental Hero Grand Neos (Fighter Kirby)
1x Elemental Hero Aqua Neos (Bubble Kirby)
1x Elemental Hero Air Neos (Wing Kirby)
1x Elemental Hero Flare Neos (Burning Kirby)
1x Elemental Hero Neos Knight (Sword Kirby)
2x Elemental Hero Absolute Zero (Ice Kirby)
2x Elemental Hero The Shining (Plasma Kirby)
1x Elemental Hero Great Tornado (Tornado Kirby)
2x Elemental Hero Gaia (Stone Kirby)
1x Elemental Hero Nova Master (Fire Kirby)
1x Elemental Hero Darkbright (Dark Matter)

 Graveyard:

 Spoiler

Elemental Hero Neos x3
Elemental Hero Necroshade
Cross Porter
Instant Neo Space

 Removed from Play:

[User]
 Grrrrrrr.

Draw:  (d29)[ 21 ]

[User]
 Ugh. Useless cards useless cards.
I summon ojama yellow,
and then use white elephants gift, sacrificing ojama yellow!
 (2d28)[ 6 ][ 18 ](24)

Ugh....this is a risk.....but.....

I end my turn.

{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler

Deck:26

 Spoiler

Ojama Yellow
Ojama Green
Ojama Green
Ojama Green
Ojama Black
Ojama Red
Ojama Blue
Ojama Blue
Ojama Country
Ojama Country
Ojama Delta Hurricane!
Ojama Delta Hurricane!
Ojamagic
Ojamagic
Ojamagic
Polymerization
Magical Hats
Magical Hats
Pot of Avarice
Sangan
Reckless Greed
Reckless Greed
Reckless Greed
White Elephants Gift
White Elephants Gift
Magical Stone Excavation

LP: 5500

Hand: 4

 Spoiler

Hand Destruction
Pot of Avarice
Ojama Blue
Ojama Red
Magical Hats

Field:0

 Spoiler

Magical Hats

Graveyard: 8

 Spoiler

Ojama Black
Ojama Yellow
White Elephants Gift
Hand Destruction
Hand Destruction
Ojama Black
Ojama Yellow
Ojama Country
Polymerization

[User]
 Ah, is it going to be over that fast?
 (d29)[ 8 ]
 I summon  Meta Knight , and his ability brings Shadow Kirby to my hand. Fighter Kirby, Meta Knight, attack directly! Rising Break! Galaxia Strike!
Hmm... Now you only have 1200 Life Points remaining. So I activate  Super Polymerization , discarding  Flamer  to fuse Meta Knight and Fighter Kirby! Take to the skies,  Tornado Kirby ! Attack with Cyclone Spin!
As the final attack hits, your Life Points drop to zero. Starknight Aster smiles cheerily.
 Well, that was fun! Hope to duel again sometime! Bye!
 Field:
{table="head"]1|2|3|4|5
-|-|TK|-|-
-|-|FD|-|-[/table]

TK:  Tornado Kirby  ( 2800 /2200)

 Life Points:  8000

 Spoiler

 Hand:  2

 Spoiler

Cross Porter
Elemental Hero Prisma

 Face Down:

 Spoiler

Dimensional Prison

 Deck:

 Spoiler

1.	Elemental Hero Prisma (Shadow Kirby)
2.	Elemental Hero Prisma
3.	Neo-Spacian Air Hummingbird (Birdon)
4.	Neo-Spacian Air Hummingbird
5.	Neo-Spacian Aqua Dolphin (Bubble Head)
6.	Neo-Spacian Dark Panther (Biospark)
7.	Neo-Spacian Grand Mole
8.	Honest (Ribbon)
9.	Honest
10.	Gorz the Emissary of Darkness (Dark Mind & Dark Meta Knight)
11.	Super Polymerization
12.	Super Polymerization
13.	Miracle Fusion
14.	Miracle Fusion
15.	Dark Hole
16.	Monster Reborn
17.	Mystical Space Typhoon
18.	Mystical Space Typhoon
19.	E – Emergency Call
20.	E – Emergency Call
21.	O – Oversoul (Maxim Tomato)
22.	O – Oversoul
23.	O – Oversoul
24.	Mirror Force
25.	Torrential Tribute
26.	Dimensional Prison
27.	Dimensional Prison

 Extra Deck:

 Spoiler

1x Elemental Hero Dark Neos (Ninja Kirby)
1x Elemental Hero Grand Neos (Fighter Kirby)
1x Elemental Hero Aqua Neos (Bubble Kirby)
1x Elemental Hero Air Neos (Wing Kirby)
1x Elemental Hero Flare Neos (Burning Kirby)
1x Elemental Hero Neos Knight (Sword Kirby)
2x Elemental Hero Absolute Zero (Ice Kirby)
2x Elemental Hero The Shining (Plasma Kirby)
1x Elemental Hero Great Tornado (Tornado Kirby)
2x Elemental Hero Gaia (Stone Kirby)
1x Elemental Hero Nova Master (Fire Kirby)
1x Elemental Hero Darkbright (Dark Matter)

 Graveyard:

 Spoiler

Elemental Hero Neos x3
Elemental Hero Necroshade
Cross Porter
Instant Neo Space x2
Elemental Hero Stratos
Elemental Hero Grand Neos
Super Polymerization
Neo-Spacian Flare Scarab

 Removed from Play:

[User]
 GG :D
[post lengthn]


[User]
 Crumbling of the Jillharm World ( SSG - Special Gameplay )
(...)

 Jillharm is a faerie world.
It's full of faeries, sprites, dryads, ents, and now, kobolds.
Burning and screwing with the life that brings nature, the ancient spirit, and deceiving such taking their domain for their own.

    A    long time ago, after being decimated, the kobold kin did not emerge back until one day, one simple day, when an idiot decided that this dead kobold finger, on his way home, would be his toy for the next couple of hours, when going through the land of Jillalhad.

   I   t was a human. Nobody knows his name, but all that matters is tha thte child, or rather infantile creature brought the plagued finger far enough for the magical growing life in the sanctuary to taste its genes once more, and that a multitude of its kin grow in form of seeds over the quiet area within the next century.

   A   fter, the world started crumbling apart. Kobolds were too many, and their thirst and hunger only made them even more frantic after being let alone, living. Their existence brought agony to the small and delicate kins of Jillalhad, because they were now the kobolds' food.

   O   nce everything was going out of control, kobolds only asked for more. Of course, they weren't given anything, because they were a pestilence to get rid of, but that only made matters worse, because they started to decimate everything: trees, gardens, santuaries, caves, and even rocks from the nearby mountains, creating constant trouble of the grounds. , because the forest people did not want to let people believe that this is what they had let it become themselves.

   T   he spirit of life then summoned all habitants, and hoped they would possess the wisdom to find and answer to this overwhelming problem. Curious, even the most foreign kins ended up hearing about the troubles, and so many gathered around the place, redistributing the word about such a disturbance in peace of a civilisation so ancient and calm. They heard about the terrible harm inflicted to their habitants, and so the land was renamed Jillharm.