[User]
 Legacy of Darkath
 The Lands of Darkath
 The nights in Derlin were longer than Nathindia or Akila would have remembered, and the temperatures were not constant. While the day reached heights of heat akin to that of roaring flame, the nights would remain hot well into the later hours of the night. Certian pockets of air would plunge the temperatures below the point of freezing and once this happened it would remain so for the rest of the night. While Naoise and Akila would remain comfortable on his flying carpet, Neltharaku and Nathindia would fly on Brightwing. The steed was strong, but even a celestial Drakkensteed needed a rest from time to time.

Nergal remained cross legged on the carpet, looking up toward the stars. It appeared he was trying memorize them. Every so often he would jot a note down in his spellbook before going right back to star gazing. A strange screeching sound could easily be heard from far below. It appeared that a monsterous scorpion was having a fine meal.

[User] Naoise kept an eye on Nergal unable to accept his brother's new attitude. It didnt do a man good to trust someone who had betrayed you. But one thing nagged the young wizard...why had his brother forsaken their father? He who had been the favored son, he who had always gotten what he had desired. " Why, " he whispered...

[User] Neltharaku, aware that Brightwing cannot carry both he and Nathindia indefinitely, instructs his celestial friend to carry Nathindiaand to fly next to him. Speaking to Nathindia, he says,  "Brightwing is tiring. He is strong and dutiful, but he cannot carry us both for long. As I am the heavier of us, I will fly next to him, while you will remain in the saddle due to your lack of wings."  Neltharaku, seeing her trepidation, quickly replies.  "If you need me, pound on his back, and he will tell me that something is wrong. Even in this darkness, I can sense where he is. If you wish, I can tie you into the saddle, so that you may sleep without fear of falling."

[User] Nathinida stares down Neltharaku.  "As long as he dose not do any more tricks im fine with it."  She chuckles.  "I can always sleep in my snake form so i can curl around the reins."  She then goes back to gazing at the landscape and taking notes on the differences in her book.

[User]
 Seeing his brother so deep in thought, Negral would scoot closer to him on the carpet, handing him a piece of scroll paper. Without a word, he would go back to making odd notes and staring up at the stars. A strong wind would buffet the party, trying to knock them back. The wind was more than any mere gust, it seemed to pick up speed and furiosity. Soon it was threatening to knock them out of the sky.

 Spoiler
 I will roll everyone's saves, being that it speeds things up. Saves, search checks, attacks of opprotunity, and other checks that I need quick results I will roll for you. Attack rolls, damage, and the fun stuff is for you guys to roll.

Reflex DC 28 or take  (2d8)[ 12 ]  lethal damage
Fort DC 20 or be blown back  (2d6)[ 7 ] x10 feet, take  (2d6)[ 10 ]  non-leathal and begin to fall.

Huge Size (No chance to be blown back)
For Brightwing :: Ref  (1d20+5)[ 7 ]

Large Size (or effectively so carpeted one...)
For Naoise :: Fort (1d20+9)[ 10 ]  Ref  (1d20+10)[ 30 ]
For Neltharaku :: Fort (1d20+22)[ 29 ]  Ref  (1d20+9)[ 11 ]
For Akila :: Fort (1d20+21)[ 37 ]  Ref  (1d20+14)[ 26 ]

Non-fliers
Nathindia :: Ref  (1d20+16)[ 22 ]
Geo :: Ref  (1d20+2)[ 16 ]
Nergal :: Ref  (1d20+10)[ 29 ]

[User] Neltharaku roars, to get his friend's attention.  "Down! A storm is coming! If it catches us in the air, we'll be torn to shreds!"  He urges Brightwing down, plummeting out of the sky and holding Nathindia tight to his chest, almost crushing her in his attempt to prevent her from falling. He clutches his holy symbol, praying to Bahamut for guidance, asking Him to lead them to a safe landing zone.

[User] Nathindia casts Ebon Eyes so she can now see in the dark. As they are heading towards the ground she starts looking for shelter. Large enough for there group to fit in safely.

[User] Naoise is ripped from his thoughts by the massive storm. He had heard tales of these storms, horrid things which could strip the flesh from a mans bones. His familiar grasped onto his leg, not wanting to fall deep into the earth from such a terrible height...

[User]
 The sudden gust of wind seems to have taken Naoise by surprise, sending him, his carpet, and his brother flailing into the winds as well as plummeting toward the ground. Netharaku remounts Brightwing and sends the group hurling towards the ground, hoping to find safety on solid land. Nathindia attempts to cast her spell to grant herself darkvision.

@Nathindia

 Spoiler
Ebon Eyes, Concentration DC 23 (11 for spell +12 for damage taken)
 (1d20+5)[ 23 ]
If you fail the check you cannot cast the spell and remain oblivious to any visual information.

 Another gust of wind assaults Brightwing and those on his back. The torrent of winds seperates Naoise from his brother. Sands choke the air and what was previously strong winds has now turned into a full fledged sandstorm. Akilia, aside from being shaken by the winds, seems to be able to continue her flight. She would dive as well, just to find safety with the others.


[User]
 A Warp Star descends in the arena, depositing an aquamarine blue Kirby on the stage. He sings a cheerful tune as he waits for his opponent to arrive.

 Kirby's Many Faces

 Spoiler

1.	Elemental Hero Neos
2.	Elemental Hero Neos
3.	Elemental Hero Neos
4.	Elemental Hero Prisma
5.	Elemental Hero Prisma
6.	Elemental Hero Prisma
7.	Elemental Hero Stratos
8.	Neo-Spacian Grand Mole
9.	Neo-Spacian Air Hummingbird
10.	Neo-Spacian Air Hummingbird
11.	Neo-Spacian Dark Panther
12.	Neo-Spacian Dark Panther
13.	Neo-Spacian Aqua Dolphin
14.	Neo-Spacian Aqua Dolphin
15.	Cross Porter
16.	Cross Porter
17.	Instant Neo Space
18.	Instant Neo Space
19.	Super Polymerization
20.	Super Polymerization
21.	Super Polymerization
22.	Miracle Fusion
23.	Dark Hole
24.	Miracle Fusion
25.	Monster Reborn
26.	Mystical Space Typhoon
27.	Mystical Space Typhoon
28.	Future Fusion
29.	E – Emergency Call
30.	E – Emergency Call
31.	Creature Swap
32.	Creature Swap
33.	O – Oversoul
34.	O – Oversoul
35.	O – Oversoul
36.	Mirror Force
37.	Torrential Tribute
38.	Dimensional Prison
39.	Dimensional Prison
40.	Dimensional Prison

Extra Deck:
1x Elemental Hero Divine Neos
1x Elemental Hero Grand Neos
2x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Dark Neos
1x Elemental Hero Storm Neos
2x Elemental Hero Absolute Zero
2x Elemental Hero The Shining
2x Elemental Hero Great Tornado
2x Elemental Hero Gaia

[User]
 In a (slightly) more subdued entrance, a man in a black coat entered the arena - his hands gloves, his face obscured by a hood. He leans forward when it reaches the end of the arena, staring at the creature before it.  "...are you planning to eat me?"
 (1d20)[ 4 ]
 (1d40)[ 39 ]
 (1d39)[ 4 ]
 (1d38)[ 29 ]
 (1d37)[ 17 ]
 (1d36)[ 28 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-Royal Decree
-Plaguespreader Zombie
-Book of Moon
-Goblin Zombie
-Mystical Space Typhoon

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 40

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Darklord Zerato
4. Mezuki
5. Dark Resonator
6. Dark Resonator
7. Pyramid Turtle
8. Pyramid Turtle
9. Il Blud
10. Zombie Master
11. Zombie Master
12. Zombie Master
13. Spirit Reaper
14. Paladin of the Cursed Dragon
15. Snipe Hunter
16. Shutendoji
17. Goblin Zombie
18. Goblin Zombie
19. Dandylion
20. Zombie World
21. Zombie World
22. Zombie World
23. Allure of Darkness
24. Book of Life
25. Book of Life
26. Book of Moon
27. Book of Moon
28. Mystical Space Typhoon
29. Smashing Ground
30. Fissure
31. Monster Reborn
32. Foolish Burial
33. Dark Hole
34. Royal Decree
35. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Ally of Justice Field Marshal
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 Kirby laughs.  No thanks, I'm not that hungry right now. How about we duel?
 (d20)[ 1 ]
 (5d40)[ 38 ][ 1 ][ 12 ][ 35 ][ 29 ](115)
 (3d40)[ 34 ][ 27 ][ 30 ](91)

[User]
 Adonai raises a gloved hand into his hand for a moment, presumably rubbing his chin.  "That's... preferable. Yes, definitely preferable. And it seems that I shall lead; I am Adonai, Grand Duke of the Dark World. Pleasure to make your acquittance."
 (1d35)[ 3 ]
 "And it seems that from the outset, I am forced to attempt a solo performance - but I am fated to be the lead, and everyone else merely the choir. I shall open my turn with a trio of face-downs; and after that, a fourth shall join them, slightly ahead."  After pulling a duel disc from what had seemed like nowhere, he drew his hand of six, which was instantly diminished to do in a heartbeat.  "You may take your turn; I have little doubt that it shall be more grandiose than I, but I've no doubt that the tables shall spin around to face me by the end."

{table=head]1|2|3|4|5
-|-|F|-|-
-|F|F|F|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 2

 Spoiler
-Plaguespreader Zombie
-Darklord Zerato

 Facedown

 Spoiler
(M3) - Goblin Zombie
(S/T2) - Royal Decree
(S/T3) - Mystical Space Typhoon
(S/T4) - Book of Moon

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 40

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Mezuki
4. Dark Resonator
5. Dark Resonator
6. Pyramid Turtle
7. Pyramid Turtle
8. Il Blud
9. Zombie Master
10. Zombie Master
11. Zombie Master
12. Spirit Reaper
13. Paladin of the Cursed Dragon
14. Snipe Hunter
15. Shutendoji
16. Goblin Zombie
17. Goblin Zombie
18. Dandylion
19. Zombie World
20. Zombie World
21. Zombie World
22. Allure of Darkness
23. Book of Life
24. Book of Life
25. Book of Moon
26. Book of Moon
27. Mystical Space Typhoon
28. Smashing Ground
29. Fissure
30. Monster Reborn
31. Foolish Burial
32. Dark Hole
33. Royal Decree
34. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Ally of Justice Field Marshal
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 All righty then!
 (d35)[ 8 ]
 I'll be using an  Emergency Call  to call up my friend  Meta Knight  and summon him to the field. He'll be bringing along with him  Shadow Kirby . I'll Set a card facedown and end my turn without attacking.
 Field:
{table="head"]1|2|3|4|5
-|-|M|-|-
-|-|FD|-|-[/table]

M:  Meta Knight  (Elemental Hero Stratos) ( 1800 /300)

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Elemental Hero Neos
Neo-Spacian Dark Panther
O – Oversoul
Neo-Spacian Air Hummingbird
Elemental Hero Prisma

 Face Down:

 Spoiler

Dimensional Prison

 Deck:

 Spoiler

1.	Elemental Hero Neos
2.	Elemental Hero Neos
3.	Elemental Hero Prisma
4.	Elemental Hero Prisma
5.	Elemental Hero Stratos
6.	Neo-Spacian Grand Mole
7.	Neo-Spacian Air Hummingbird
8.	Neo-Spacian Dark Panther
9.	Neo-Spacian Aqua Dolphin
10.	Neo-Spacian Aqua Dolphin
11.	Cross Porter
12.	Cross Porter
13.	Instant Neo Space
14.	Instant Neo Space
15.	Super Polymerization
16.	Super Polymerization
17.	Super Polymerization
18.	Miracle Fusion
19.	Dark Hole
20.	Miracle Fusion
21.	Monster Reborn
22.	Mystical Space Typhoon
23.	Mystical Space Typhoon
24.	Future Fusion
25.	E – Emergency Call
26.	Creature Swap
27.	Creature Swap
28.	O – Oversoul
29.	O – Oversoul
30.	Mirror Force
31.	Torrential Tribute
32.	Dimensional Prison
33.	Dimensional Prison

 Extra Deck:

 Spoiler

1x Elemental Hero Divine Neos
1x Elemental Hero Grand Neos
2x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Dark Neos
1x Elemental Hero Storm Neos
2x Elemental Hero Absolute Zero
2x Elemental Hero The Shining
2x Elemental Hero Great Tornado
2x Elemental Hero Gaia

 Graveyard:

 Spoiler

E – Emergency Call

 Removed from Play:

 Spoiler

Empty

[User]
 "And before you finish your turn, but only just before, a  call from the lead  - no more traps are to be activated for the remainder of the performance.  Do  inform me if you have any objections. But the show continues!"
 (1d34)[ 28 ]
 "But enough with the metaphors - I shall activate Smashing Ground, sending Meta Knight to the graveyard. Now, I'll flip summon my Goblin Zombie, then normal summon the Plaguespreader Zombie. Now, I'll tune the two together to Synchro summon the Revived King Ha Des to the field. And now, my Goblin Zombie's ability activates; I may search my deck for a Zombie with less than 1200 defence. Such as, for example, my Zombie Master. With that, I'll have my Revived King attack you directly, and then end my turn. Are you to be playing second fiddle to me throughout the entire performance?"

(Total damage: 2450LP)

{table=head]1|2|3|4|5
-|-|K|-|-
-|R|F|F|-[/table]
Revived  K ing Ha Des -  2450 /0
 R oyal Decree

 Life Points
8000

 Spoiler
 Hand  ~ 2

 Spoiler
-Darklord Zerato
-Zombie Master

 Facedown

 Spoiler
(S/T3) - Mystical Space Typhoon
(S/T4) - Book of Moon

 Graveyard

 Spoiler
-Plaguespreader Zombie
-Goblin Zombie
-Smashing Ground

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 40

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Mezuki
4. Dark Resonator
5. Dark Resonator
6. Pyramid Turtle
7. Pyramid Turtle
8. Il Blud
9. Zombie Master
10. Zombie Master
11. Spirit Reaper
12. Paladin of the Cursed Dragon
13. Snipe Hunter
14. Shutendoji
15. Goblin Zombie
16. Goblin Zombie
17. Dandylion
18. Zombie World
19. Zombie World
20. Zombie World
21. Allure of Darkness
22. Book of Life
23. Book of Life
24. Book of Moon
25. Book of Moon
26. Mystical Space Typhoon
27. Fissure
28. Monster Reborn
29. Foolish Burial
30. Dark Hole
31. Royal Decree
32. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Ally of Justice Field Marshal
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 Wow, not bad.
 (d33)[ 3 ]
 I summon  Shadow Kirby , and by his effect send Kirby to the Graveyard! Then I activate my  Maxim Tomato  to revive and restore  Kirby . Kirby destroys your Ha Des, and Shadow Kirby follows up with a direct attack!
 Field:
{table="head"]1|2|3|4|5
-|K|S|-|-
-|-|FD|-|-[/table]

K:  Kirby  (Elemental Hero Neos) ( 2500 /2000)
S:  Shadow Kirby  (Elemental Hero Prisma) ( 1700 /1100)

 Life Points:  5550

 Spoiler

 Hand:

 Spoiler

Elemental Hero Neos
Neo-Spacian Dark Panther
Neo-Spacian Air Hummingbird
Elemental Hero Prisma

 Face Down:

 Spoiler

Dimensional Prison

 Deck:

 Spoiler

1.	Elemental Hero Neos
2.	Elemental Hero Prisma
3.	Elemental Hero Stratos
4.	Neo-Spacian Grand Mole
5.	Neo-Spacian Air Hummingbird
6.	Neo-Spacian Dark Panther
7.	Neo-Spacian Aqua Dolphin
8.	Neo-Spacian Aqua Dolphin
9.	Cross Porter
10.	Cross Porter
11.	Instant Neo Space
12.	Instant Neo Space
13.	Super Polymerization
14.	Super Polymerization
15.	Super Polymerization
16.	Miracle Fusion
17.	Dark Hole
18.	Miracle Fusion
19.	Monster Reborn
20.	Mystical Space Typhoon
21.	Mystical Space Typhoon
22.	Future Fusion
23.	E – Emergency Call
24.	Creature Swap
25.	Creature Swap
26.	O – Oversoul
27.	O – Oversoul
28.	Mirror Force
29.	Torrential Tribute
30.	Dimensional Prison
31.	Dimensional Prison

 Extra Deck:

 Spoiler

1x Elemental Hero Divine Neos
1x Elemental Hero Grand Neos
2x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Dark Neos
1x Elemental Hero Storm Neos
2x Elemental Hero Absolute Zero
2x Elemental Hero The Shining
2x Elemental Hero Great Tornado
2x Elemental Hero Gaia

 Graveyard:

 Spoiler

E – Emergency Call
Elemental Hero Stratos
O – Oversoul

 Removed from Play:

 Spoiler

Empty

[User] "Sorry, but you aren't becoming the lead in this performance - when you attempt to strike down my Revived King, I reveal my Book of Moon spell card. It's not a terribly interesting read, but it does show you how to do tricks like this - I can flip your Kirby face-down, preventing you from destroying my Revived King. Can I presume your Shadow won't be attempting to overcome the King by itself?"

[User] Hmm. Well, I'll have to end my turn then.

[User]
 (1d32)[ 24 ]
 "Let us go on; I shall set one card face-down, then summon the Zombie Master I searched out last turn to the field. With his effect, I discard my Darklord Zerato to summon Plaguepsreader Zombie from my graveyard. Now, I tune Zombie Master to my Plaguespreader to Synchro Summon the Goyo Guardian. And with that, I can order my Goyo Guardian to destroy your face-down Kirby; this allows me to pull it to my side of the field as Elemental Hero Neos. And I'll have my Revived King Ha Des put your shadow back onto your feet for you; after that, I'll end my turn."

(Total damage: 750LP)

{table=head]1|2|3|4|5
-|N|K|G|-
-|R|F|F|-[/table]
Elemental Hero  N eos - 2500/ 2000
Revived  K ing Ha Des -  2450 /0
 G oyo Guardian -  2800 /2000
 R oyal Decree

 Life Points
8000

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
(S/T3) - Mystical Space Typhoon
(S/T4) - Book of Moon

 Graveyard

 Spoiler
-Plaguespreader Zombie
-Goblin Zombie
-Smashing Ground
-Darklord Zerato
-Zombie Master

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 31

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Mezuki
4. Dark Resonator
5. Dark Resonator
6. Pyramid Turtle
7. Pyramid Turtle
8. Il Blud
9. Zombie Master
10. Zombie Master
11. Spirit Reaper
12. Paladin of the Cursed Dragon
13. Snipe Hunter
14. Shutendoji
15. Goblin Zombie
16. Goblin Zombie
17. Dandylion
18. Zombie World
19. Zombie World
20. Zombie World
21. Allure of Darkness
22. Book of Life
23. Book of Life
24. Book of Moon
25. Mystical Space Typhoon
26. Fissure
27. Monster Reborn
28. Foolish Burial
29. Dark Hole
30. Royal Decree
31. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Archfiend Zombie-Skull
5. Ally of Justice Field Marshal
6. Ally of Justice Catastor
7. Brionac, Dragon of the Ice Barrier
8. Stardust Dragon
9. Red Dragon Archfiend
10. Ancient Fairy Dragon
11. Black Rose Dragon
12. Black Rose Dragon
13. Mist Wurm

[User]
 Ack, too strong for me!
 (d31)[ 22 ]
 I activate  Future Fusion , sending Kirby and four other monsters to the Graveyard. In two turns,  Master Kirby  will come to my rescue. Now, the only trouble is surviving for that long...
I set a monster and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|FF|-[/table]

FF:  Future Fusion  (2 turns)

 Life Points:  4800

 Spoiler

 Hand:  3

 Spoiler

Elemental Hero Neos
Neo-Spacian Air Hummingbird
Elemental Hero Prisma

 Face Down:

 Spoiler

Neo-Spacian Dark Panther

Dimensional Prison

 Deck:

 Spoiler

1.	Elemental Hero Prisma
2.	Elemental Hero Stratos
3.	Neo-Spacian Aqua Dolphin
4.	Cross Porter
5.	Cross Porter
6.	Instant Neo Space
7.	Instant Neo Space
8.	Super Polymerization
9.	Super Polymerization
10.	Super Polymerization
11.	Miracle Fusion
12.	Dark Hole
13.	Miracle Fusion
14.	Monster Reborn
15.	Mystical Space Typhoon
16.	Mystical Space Typhoon
17.	E – Emergency Call
18.	Creature Swap
19.	Creature Swap
20.	O – Oversoul
21.	O – Oversoul
22.	Mirror Force
23.	Torrential Tribute
24.	Dimensional Prison
25.	Dimensional Prison

 Extra Deck:

 Spoiler

1x Elemental Hero Divine Neos
1x Elemental Hero Grand Neos
2x Elemental Hero Aqua Neos
1x Elemental Hero Air Neos
1x Elemental Hero Dark Neos
1x Elemental Hero Storm Neos
2x Elemental Hero Absolute Zero
2x Elemental Hero The Shining
2x Elemental Hero Great Tornado
2x Elemental Hero Gaia

 Graveyard:

 Spoiler

E – Emergency Call
Elemental Hero Stratos
O – Oversoul
Elemental Hero Prisma
Elemental Hero Neos
Neo-Spacian Grand Mole
Neo-Spacian Air Hummingbird
Neo-Spacian Dark Panther
Neo-Spacian Aqua Dolphin

 Removed from Play:

 Spoiler

Empty

[User]
 " Master  Kirby? I have little doubt it would steal my thunder - very well, let us see what I can do about your continued survival."
 (1d31)[ 13 ]
 "I shall move Neos to attack position; now, I'll have my Revived King Ha Des attack your face-down; should he destroy it, my other two monsters will attack directly to finish this."

(Total damage: 2500+2800=5300LP)

{table=head]1|2|3|4|5
-|N|K|G|-
-|R|F|F|-[/table]
Elemental Hero  N eos -  2500 /2000
Revived  K ing Ha Des -  2450 /0
 G oyo Guardian -  2800 /2000
 R oyal Decree

 Life Points
8000

 Spoiler
 Hand  ~ 1

 Spoiler
-Snipe Hunter

 Facedown

 Spoiler
(S/T3) - Mystical Space Typhoon
(S/T4) - Book of Moon

 Graveyard

 Spoiler
-Plaguespreader Zombie
-Goblin Zombie
-Smashing Ground
-Darklord Zerato
-Zombie Master

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 31

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Mezuki
4. Dark Resonator
5. Dark Resonator
6. Pyramid Turtle
7. Pyramid Turtle
8. Il Blud
9. Zombie Master
10. Zombie Master
11. Spirit Reaper
12. Paladin of the Cursed Dragon
13. Shutendoji
14. Goblin Zombie
15. Goblin Zombie
16. Dandylion
17. Zombie World
18. Zombie World
19. Zombie World
20. Allure of Darkness
21. Book of Life
22. Book of Life
23. Book of Moon
24. Mystical Space Typhoon
25. Fissure
26. Monster Reborn
27. Foolish Burial
28. Dark Hole
29. Royal Decree
30. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Archfiend Zombie-Skull
5. Ally of Justice Field Marshal
6. Ally of Justice Catastor
7. Brionac, Dragon of the Ice Barrier
8. Stardust Dragon
9. Red Dragon Archfiend
10. Ancient Fairy Dragon
11. Black Rose Dragon
12. Black Rose Dragon
13. Mist Wurm

[User]
 Aw shucks, you win. That was a good duel!
The Warp Star returns to pick up Kirby and take him back to his world.


[User]
 The land has turned to hell over the recent years.  Monsters roam the land, and many of you have relatives who have become monsters themselves.  Your village of Radan, has become a haven for the growing darkness within the land.

You are all, in the town square getting ready for a speech made by the local mayor.  There is a large crowd, milling around and people have swords strapped to their sides, and are looking around very uneasily.

[User]
 Speravi  sits on the edge of the crowd, making sure that nothing takes advantage of the gathering of the town. He stays close enough to hear, far enough to give advance warning should something happen. He concentrates for a moment, and his eyes flash with yellow light as his sight sharpens.

 OOC:

 Spoiler
I'll be using  Italics  for OOC actions in the future. In addition, I'll be using  orange  as my speaking color.

Using my  See the Unseen  invocation.

[User]
 Before he came to the town square, Conner would focus the eldritch energies in himself to give himself  luck  and  cunning  for the following day. He found himself a place to lean while waiting for the mayor to speak. His  body posture  would suggest that he wasn't interested in this speech at all or in human interaction for that matter. While his eyes scanned the crowd, his ears would remain alert. There wasn't much left in this world to trust, and Conner wasn't about to be left unguarded even in the town square. While he was completely unarmed, he seemed confident of himself. Not wishing to be bothered, he would glare at anyone who came too close.

 For DM:

 Spoiler

 Luck  Devil's Own Luck Invocation. +7 to Reflex saves for 24 hours.
 Cunning  Beguiling Influence Invocation. +6 Bluff, Diplomancy, Intimidate for 24 hours.
 Body Posture  Intimidate anyone who bothers him. Take a '12' for a total of 42.

[User]
 Emily  too is more towards the edge of the crowd. Entering a group of people with a large scythe would be rather unsettling. She is growing impatient waiting for the mayor to speak, but knows that whatever he is going to say will probably be important. So as to avoid any social unpleasantries that may arise, she uses her Beguiling Influence Invocation.

She will speak in  red , by the way.

[User]
 So this is Radan,   thought Eliza as she hovered nonchalantly into the village square a few inches above the ground, eyes darting amongst the crowd of people. It had been a while since she'd been to even a mildly stable community, and it was just her luck that it seemed to be going to war. She fidgeted with her scarf in anticipation, curious as to what was about to go on.

Character Notes and OoC:

 Spoiler

 Character Notes

 Spoiler
  Eliza "Raze" Zimir
Female CN Human Warlock 6//Warblade 7/BH 5,  Level  12,  Init  +7,  HP  105/105,  DR  1/cold iron,  Speed  30 feet
 AC  25,  Touch  16,  Flat-footed  22,  Fort  +11,  Ref  +6,  Will  +14,  Base Attack Bonus  10/5
   Eldritch Blast   +16/+11 (9d6, 19-20 x3)
 +1 light mace, 5 charges Warlock's Scepter    +13/+8 (1d6+1, x2)
 +2 Glammered Mithral Chainshirt of Mobility (9,000 gp) ,  Ring of protection +3 (18,000 gp) ,  Ring of Force Shield  (+7 Armor, +2 Shield, +3 Dex, +3 Deflect)
 Abilities  Str 14, Dex 16, Con 16, Int 14, Wis 14, Cha 18
 Condition  None

Stances active: Bullet Hell and Hot Blooded Gunman Bravado

Invocations active: Fell Flight, Entropic Warding

Maneuvers readied: Dust Devil Shot, Azure Battle Mandala, Blossom of Righteous Fire, Crude Shrapnel Cascade, Bullet Screen

I'm going to keep my stat block and such on hand in each post for convenience's sake. Let me know if it's annoying.

[User]
 The mayor, a half-elf by the name of Tazan Hidan, walks up the steps wearily.  He says  " My good people, I have terrible news for you on this day.  As all of you know monsters have been roaming the lands, killing people.  Crops have withered and died, and many here have lost their parents.

This land was once, bountiful and the gods once blessed us.  Now few gods remain, and the land has turned to ash beneath us.  However, there is a small glimmer of hope.  Far to the west on the Shores of Adun, there is said to be a strong village that has fought back against the darkness, and is winning.  They wish to reunite the five kingdoms, and stop the blight from killing all.

Unfortunately, this may not be possible for us.  Recent, scouting parties have found a small army of monsters, along with other vile creatures heading for our town.  We can stop them, but only if we work together.  I now ask of all you citizens, what and who do you fight for?  I ask those that will join the fight, and those that will combat this great evil to join the stage with me."

[User] Emily smiles. Any chance to fight the armies of darkness might lead to powerful secrets. She walks to join the mayor on the stage, her stride confident.  "I will join this fight."  She says proudly, clicking the butt of her scythe on the wooden planks.

[User]
 Conner couldn't help himself, the display of willingness by the girl moved him in some respect. Using his  daunting presence  to part the crowd, he would approach the mayor. A slight chuckle would escape his throat as he spoke,  "I will help to combat this threat. Though I do not expect to be an unsung hero..."  Conner would take the steps onto the stage, standing next to Emily.

 Spoiler
 Daunting Presence  :: Intimidating anyone who doesn't part ways. Taking a '12' for +42 Intimidate.

[User]
 Eliza watches the man and woman take the stage and sighs.  "Fools..."  she mutters to herself, yet not taking her eyes off of them. Something about their eagerness intrigued her.

 Character Notes

 Spoiler
  Eliza "Raze" Zimir
Female CN Human Warlock 6//Warblade 7/BH 5,  Level  12,  Init  +7,  HP  105/105,  DR  1/cold iron,  Speed  30 feet
 AC  25,  Touch  16,  Flat-footed  22,  Fort  +11,  Ref  +6,  Will  +14,  Base Attack Bonus  10/5
   Eldritch Blast   +16/+11 (9d6, 19-20 x3)
 +1 light mace, 5 charges Warlock's Scepter    +13/+8 (1d6+1, x2)
 +2 Glammered Mithral Chainshirt of Mobility (9,000 gp) ,  Ring of protection +3 (18,000 gp) ,  Ring of Force Shield  (+7 Armor, +2 Shield, +3 Dex, +3 Deflect)
 Abilities  Str 14, Dex 16, Con 16, Int 14, Wis 14, Cha 18
 Condition  None

Stances active: Bullet Hell and Hot Blooded Gunman Bravado

Invocations active: Fell Flight, Entropic Warding

Maneuvers readied: Dust Devil Shot, Azure Battle Mandala, Blossom of Righteous Fire, Crude Shrapnel Cascade, Bullet Screen

[User] Speravi  stands up and moves toward the center of the crowd, using his lantern to move people out of his path as he approaches the speaker. He ascends to the top of the stage, next to Conner and Emily, and puts his staff over his shoulder, the lantern hanging on one end. His voice is soft-spoken, but clearly carries the weight of wisdom. " I will join you both as well, if you would find my presence desired. "

[User]
 Seeing the man with the lantern hanging from the end of his staff take the stage as well, Conner chuckles to himself. Offering a hand to Speravi, he says,  "I welcome help, in these times one cannot be too careful."  After possibly shaking hands with Speravi, Conner would turn to the mayor, speaking softly as to not allow the crowd to hear.  "If you do not mind, what sort of threat will we be facing? One cannot simply charge into battle with the forces of darkness, it is better to know your enemy."

For DM:

 Spoiler
Diplomancy on the Mayor to convince him to tell us what we are facing. I will take a '12' for a total of 42 on Diplomancy.

[User]
 Speravi  takes the man's hand and shakes it firmly. " Agreed, sir. The darkness falls heavily on us; it is our duty to bring back the light. I am glad to have a companion in this quest. " He turns to Emily and Conner, smiling gently. " My name is Speravi - "Hope" in the older tongues. It would greatly please me if to be informed of your names. " As he waits for a response, he concentrates for a moment, calling upon the power of his unknown deity to strengthen his own emotions and willpower.

 Spoiler
Using  Beguiling Influence .

[User]
 Emily smiles in an intentionally adorable way as Conner asks his question.
Aid Another

 Spoiler

 (1d20)[ 20 ]

OOC: Like he needs it, but it can't hurt.

[User] Conner answers the man who provided his name.  "Speravi is it? I believe hope is exactly what we need. I am Conner Legaus, I would be honored to fight at your side."  Seeing the others on the stage, he would give a charming smile.  "And what of these beauties who grace us with their magnificence? Do they come with names or are they simply here to be our muses?"  It was risky move being so charming, it tended to get Conner in more trouble then he'd like to admit.

[User] With a drawn out sigh, Eliza flew onto the stage, landing gracefully.  "Flattery will accomplish nothing,"  she replies coldly, turning her attention to the mayor.  "I am Raze, and I will join you."  Safety in numbers, in any event, and those on the stage seemed as good as any to travel with.

[User] OOC:  Sorry I haven't been posting guys.  I'm at the hospital recovering from a ruptured appendix.  I'll give you guys a response when I'm home not on pain meds.

[User]
 Originally Posted by Imbasel
 OOC:  Sorry I haven't been posting guys.  I'm at the hospital recovering from a ruptured appendix.  I'll give you guys a response when I'm home not on pain meds.

OOC: Oh jeez, man! I'm glad you're okay. Get better soon. I think I speak for all of us when I say take as long to recover as you need. I can only think of the horrors wrought by a DM high on pain meds. 😛

Seriously, though. Take as long as you need, and get well.

[User] Yeah seriously 😦 Get well soon and best of luck 🙂

[User]
 Pfft, ONLY a ruptured appendix? 😛

Just kidding. Get well soon and take it easy.

[User] OOC: Is this totally dead? D:


[User]
 Ge'Xart, The Magnificent, as he would refer to himself, is a young topaz living along a serene ocean coast.  A rarity for his apparent age, he has attracted a Kobold tribe.  Many times he does not even take notice of the many bolds at his feet, content to watch for seafood most the day.  Interactions between the beast and tribe are erratic at best, a random idea might pop into his head that he subjugates the tribe to; but all in all it is a safe place for the Kobolds.

Of course, you know about all of this; being one of five bolds involved in Ge'Xart's latest scheme, and currently longest sustained.  After a group of humans were torn apart by the dragon, he became interested in the phenomenon of adventuring.  Over the last year he has trained you in any way that he found possible, and today, he has called you before him at his usual ocean lookout.

For all the chaos that ensues among the flighty tribe whenever he makes a demand, Ge'Xart seemingly does not notice your arrival for a good while.  Then abruptly the beast four-times your size speaks in his deep voice.   "You have learned quickly.  I believe you are ready."   Never does he look away from the water, nor does he seem to be planning on saying anything else before  some  reaction.

[User]
 At last!  Training is done, then.    A Kobold is prostrated on the ground, wearing a much tattered suit of studded leather. He shakes in excitement, even as he marvels - not for the first or last time - that the great Ge'Xart would speak with him.

 "Charkul is ready, oh Great Ge'Xart.  Point, and Charkul will do as you bid!"   Rising - ever so slightly - the Kobold calling himself Charkul unfurls leathery wings, that seem to almost make the small Kobold grow in size.  The wings and speech exude pure confidence, and the moonlight glints off the waters and studs in the armor, and it would all be very impressive...

...if Charkul wasn't absentmindedly gnawing on a table leg.  Still, pretty impressive for a Kobold.

[User] Probably the tallest, and certainly the heftiest kobold at the gathering, Pyke is clad in a chainmail shirt, and a number of spears and other weapons are strapped to his thin back.  His rust-brown scales hide his red eyes, which he keeps closed.  He remains kneeling and silent, deferring to the great dragon completely.  Unless ordered to do something different, Pyke might remain kneeling for hours.

[User]
 Yx'inel kneels before the great dragon as the others. She had donned the scalemail, which she had coloured in a bright yellow in honour of Ge'Xart, and as camouflage at the beach, her spear laying in front of her. She tried to remember what a divine person should say at a time like this. She too had read some books, mostly about the different faiths that spread troughout the world. Her divine powers had come trough her in her sleep, so to speak, but that wouldn't do, of course, the image had to be perfect for the great yellow one. She tried it with a speech that sprung to her mind.

 "Serveth the dragons, and thus serveth thy tribe! So speaketh Kurtulmak, slayereth of gnometh, greateth stealthcaleth and.."  She trailed off. This was coming out with a lot more spittle and a lot less dignity then intended. Torn between the usual kobold feelings of terror and eagerness to serve her clan and master, she gave in to the third impulse of her kind.  "Ready for what, glittering Scalyness?"

[User]
 [   Errath, male Kobold Wizard   ]
 "Master Ge'xart thinks we're ready!"  Errath excitedly whispers to his blue-grey robe. The garment's only answer sounds a bit like a quiet and terrified croak. When he hears Yx'inel's speech and question, the small kobold looks up from his kneeling posture at the majestic, topaz-scaled dragon, an expression of eager dread on his face.

Then, he nervously gives a hasty bow to demonstrate his readiness to be ready, before looking up again at the master-lord-god looming over them. Well, looming over the sea would be more precise, but Errath decides that he feels adequately loomed over, too.

[User]
 Ge'Xart laughs, if it could be called that.  It's like a combination of a deep reptilian hiss and a booming cough.

 "Yx'inel, we've been at this for a good while now."   He says, with a deep, yet somewhat affectionate tone.   "Now is the time to take the first steps to riches.  You can only get so much use of the abilities you've honed here by the sea.  Field experience is required  The humans said that their kind often start dealing with bandits, but..."   The beast lets out a low droning sigh.   "Of course that is not much of a problem here."   By this point, Ge'Xart is looking in your direction, looking for reactions in your reptilian faces.

[User] With a puzzled look, Yx'inel looks at the great dragon while pondering this problem. Suddenly, her face lights up and she lifts a finger.  "I know, I know! Let's catch some humans or gnomes and make them be bandits, then we can deal with them!"  Obviously, she is very pleased with this idea. Of course, they couldn't train them as they were trained, but if they dressed them like bandits, that'd surely work.

[User] "In my readings, oh glittery one, I've found that many young adventurers practice on, ugh, us so called 'monster races'."  TikTik said distastefully after rising from her bow.  "Following Yx'inel's, lets say, 'train of thought', I postulate that we return this disgusting behavior in kind, oh Ge'Xart who is wise and all knowing, I'm sure this is where you were leading."   Because I got there first, you mighty buffoon.

[User]
 [   Errath, male Kobold Wizard   ]
Errath's face seems crunched in deep thought. Then he, still thoughtfully, adds his comments to those of the two female kobolds.  "While gnomes would make for perfect bandits, I really would not wish to do trade with them. I'm sure they would be completely untrustworthy, and they are revolting anyway! But from some mentions in the books, I got the feeling that many adventurers start their 'quest' thingies by doing battle with rats ... or by poking around ruins?"

He cautiously looks up at Ge'xart, apparently unsure whether these things would seem adventurous enough for the dragon.

[User]
 It feels amazing to hear the dragon laugh, and to have him turn and speak directly to you...?  Charkul can only grin dumbly.

He loses track of the conversation for a moment, mostly as TikTik starts using words like "postulate".  Charkul appears to be confused and a bit perplexed, but he shakes it off, and jumps in at the last thing said.

 "Yes!  Ruins!  Ruins would do us good.  Might find one still in caves.  Maybe even find one being... mined... by... dwarves?"   Charkul seems to be thinking hard about this.  He seems to forget that he should be bowing and scraping before the great Ge'Xart, and sits up, cross legged on the ground.

The thought passes, and he begins looking at the other Kobolds around him with a bit of interest, as if suddenly realizing that he's not here alone.

[User] Pyke remains kneeling, eyes downcast at his feet.  He chances a glance at the dragon, completely unsure of himself.  Was he supposed to be talking?  He thought he was here to take orders?  He remains silent, although his tail twitches a bit with worry.

[User]
 "Hmm,"  the dragon drones.   "You lizardlings never fail to surprise.

Ruins I had not considered; that is more fitting."   He closes his eyes here thinking for a bit, and begins speaking again without opening them, briefly pausing a bit after each word with more than two syllables..   "To the south is an old settlement of a peculiar faction of dwarves.  It is no longer fully functional, but there are a few that remain fulfilling some function to the cities.

Like any dwarven community, it has had its share of fine craftsmanship.  They left a bauble in its grandest building as a memorial.  I want it."   He lets a bit more of a rumble into his voice in his last sentence.

[User]
 Charkul leaps into the air in excitement, and drifts slowly back down to the ground in a lazy circle, a large - almost feral - grin on his toothy face.

  Dwarves!  Charkul was right!    The others momentarily forgotten again, Charkul adjusts his armor and puts the table leg onto his much abused tattered belt.

Remembering himself, Charkul then bows his head and speaks loudly.   "What, oh Great One, kind of bauble is it that you desire?"

[User] Eagerly nodding her scaled head, Yx'inel then bows again.  "Tell us what you wish, and it is as good as yours! How are these dwarfs peculiar, your scalyness? How do they displease you?"  In her heart burns the righteous fire of centuries of hatred between the bearded ones and the true masters of creation, the dragons. To long had they buried into the earth and stolen what were rightfully the dragons property!

[User] Pyke remains silent, but his posture changes; his muscles tense with the promise of violence.  His red eyes stay locked on Ge'Xart, tail twitching impatiently, awaiting command.

[User]
 [   Errath, male Kobold Wizard   ]
After thinking deep and long about the dragon's revelation, Errath also poses a question.  "And what kind of function do these remaining bearded plagues fulfill, your ferociousness? Are they guards?"  He starts to take out some parchment to make notes about the grand quest awaiting them ...


[User]
 A long time ago in a galaxy far, far away..
  Star Wars
  The year is  15 ABY , and it's been that long since our beloved Emperor's hopes were dashed over the forest moon of Endor. It's been a rough road for the shattered Imperial Remnant; beaten, broken, diluted, and betrayed. But you, my loyal friends, you have kept the faith and you will be rewarded greatly. The faith that one day our Empire will rise again, and Palpatine will be known throughout the galaxy as His Imperial Majesty, forever.

Brave souls, loyal Stormtroopers all, you have been selected because you have the highest trust of what is left of our once glorious Empire for a potentially suicidal mission. Not all of you will survive, but, if you can effect some change that sacrifice will not be in vain. Ancient Sith texts speak of the ability to warp space and time using a large concentration of the Force. Hethrir's secret apprentice, Darth Devious, has kept his actions concealed for so long even as the rest of the Empire Reborn has fallen. This last great hope for the Imperial way of life has gathered his forces in secret at a place many of you will be familiar with, the Valley of the Jedi.

Tavion was merely Hethrir's distraction, his last broad stroke even after death. In order for Darth Devious to utilize the true power of the Valley of the Jedi he must have some way to direct it and this will be the first in a series of missions together. The Dark Jedi, Jaden Korr, stole the Scepter of Ragnos for himself before disappearing somewhere on Nar Shadda- but we've followed Jedi Master Kyle Katarn's movements and we may have a chance at finding Jaden Korr first.

Kill him. Claim the Scepter for the Empire. Then we will be able to twist the very fabric of time and set right what once went wrong. That's right, my loyal friends, a one way trip into the past. A series of missions to set up Palpatine's rise to power and make sure he stays there. But be quick and silent, Luke Skywalker and Kyle Katarn may already foresee our plans. You all are the bravest men and women I've ever had the pleasure of leading.

May the Force be with you.

The words from Commander Tarkin's speech reverberate through your mind on the drop-ship. You are all aboard a  Lambda-class T-4a Shuttle  that is swiftly landing on Nar Shadda. Once a common sight in the galaxy, lately these shuttles have enjoyed sparser appearances the welcoming committee has become more critical of it's appearance, where they dared not criticize before.

This planet, if you can call it that, has always been a wretched hive of scum and villainy known for being a hiding place for rebel spies and sympathizers. But now, more often than not, it is those that call themselves Imperials hiding in these dark places. Holding only love for credits, the Hutts are ever reliable; ever reliable as long as the account stayed open. However, the slugs have proven useful and the Empire Reborn continues to teeter on the brink of annihilation.

 "Be careful out there. Who knows if our arrival leaked to those Rebel scum. Most anyone would love a chance to wipe out Imperials- just another statistic here."  Tarkin warns all of you at once, not even turning to face you, as his stare is preoccupied with the sprawling metropolis that hung open below you like something diseased.

Moments later the ship lands with a loud metallic thud and the outer door opens. Commander Tarkin wastes no time in exiting and greeting the happy- and well-paid- welcoming committee, giving you only a simple wave to move along. The smell of desperation is thick in the air, that pungent odor of a planet ridden with crime.

  "Welcome to Nar Shadda, exalted guests."   A particularly pudgy Hutt speaks to the group in Huttese. The especially savvy among you can tell this is quite the face he's put on, and most of you recognize him as Vogga the Hutt; a low-level Crime Boss; a small fish in a big pond who fancies himself more.

And with your help, he might just be more.

The scene quickly becomes a dingy top-floor private room in some dismal little dive just off Slimeo and Nowhere. From the balcony position, you can see the entire bar below you; each patron busy with who knows what. Each one shifty and suspicious in his, her, or it's own way. Vogga the Hutt and a translator explain the situation over to you, but you know the focus of your attention should be the beings below you.

  "You will find what hole that little slime-rat Jaden Korr has hidden!"   Vogga the Hutt exclaims, his anger out-pacing his girth. The translator repeats it in monotone moments later. But the faces are what's important.

That shifty looking, even in a room full of them, Weequay. Those five Rodian slavers. A hardened Twi'Lek bounty hunter just trying to get a drink. Two other Rodians and a Trandoshan enjoying a table by themselves. That small-time swoop gang trying to look tough. The local cantina band playing for a pay-check. Heck, you can even smell a Wookiee. And all through-out there were humans; mingling, serving, honoring. Traitors.

One of them was guilty of crimes against the Empire.

[User]
 Zairon Cetar

The Reborn Zairon sat in silence as the hutt spoke in his own inferior language.  It was disgusting seeing such a filthy and worthless creature.  In an attempt to not watch the filthy fat lard speak, Zairon had turned away and looked down at the bar.  He doubted it, but perhaps he would be lucky and would see Jaden.

As the filth continued ranting, Zairon grew tired of his voice.  A part of him wanted to tear the knowledge of huttese out of the hutt's brain with his particular ability to use the force in order to save time.  Between the hutt's rambling and the translator's translating time more time was being spent on this conversation than would have had the lard been capable of speaking in a superior language.

The Hutt's attitude only made a worse.  A part of Zairon wanted to use his abilities to create an illusion to scare, the hutt, but he decided not too.  Instead he scanned the area below him, using his force assisted vision (Miraluka and what not) to search the area for anyone sticking out with a powerful force presence.   If Jaden had the nerve and stupidity to show up, the dark side power on him should be more than enough to give him away.

 Spoiler

Not sure if that would count as use the force or perception.  I'll roll both and you can pick which is more fitting.  Hell, maybe both.  Perception to see anyone out the ordinary (mainly Jaden, doubt he is here, but my guy would look just to be sure), use the force to sense any dark side traces?

Perception  (1d20+7)[ 9 ]
Use the force:  (1d20+19)[ 20 ]

Wow...I knew I was blind, but still...

[User]
 Rade Tavers

A nondescript stormtrooper, unremarkable at first glace, looked down at the crowd while paying careful attention to the translated words of the Hutt. There was no lost love for the slimy creature in Rade's mind, but the Hutt might have valuable intelligence on the target, so for now Rade was putting his disgust aside.

Rade's right hand twitched slightly as he surveyed the bar's patrons. It would be so easy to just open fire, finding their target by killing all the other patrons. It's not like the galaxy would miss a few more lawless aliens.

Rade's hand did not move for his blaster, however. The small twitch was the only sign of his thoughts, and that was hardly even noticeable. He was far too well trained and disciplined to let a fleeting thought like that hold much sway over him, and it was more likely the target would just go to ground in a situation like that. For now he just surveyed the crowd with the others, hoping to spot the target so they could be done with this Hutt.

 Spoiler
Perception, making use of helmet's low-light and +2 perception assuming there's nothing wrong with me being in my full stormy armor atm.
 (1d20+13)[ 20 ]

[User]
 Daphne Plix

Strangely, Daphne didn't look much out of place at all here on Nar Shaddaa.  She was far from the strangest or most exotic thing that these jaded spacers and residents of the Smuggler's Moon had seen.  She did still get the turned heads and the hanging-on glances though, but nothing like other places she had been.

She would have looked even less out of place had she not been in the company she was with.  This was work, and with a pair of stormtroopers and a pair of Imperial officers around, she wasn't exactly in company that would remain unnoticed.  They had made a statement being visible like this.  Unfortunately that statement was nowhere near as strong as it would have been a few years ago.  Things had changed quickly.  Daphne hadn't been around when the mere glance of a white-armored figure sent vermin of all sorts scurrying into holes.  Now?  They were looked upon with disdain at least, outright hostility was far more common.  Still, there had been no trouble...  yet.

Daphne stayed by the side of Commander Tarkin through the conversation.  She was watching the Hutt and his people, seeing if they meant what they said, or if there was any trickery in their words.  Well, there was sure to be trickery, but of what sort?  Would it harm her team?  This intel they were getting was shaky at best, but it was the sort that the Hutts regularly dealt in.  Perhaps it would be good enough.

Vogga's attitude though, that was definitely something that they would need to correct.  It came with the territory; he was at home, in his base of power, and the Empire was seen as weak.  There wasn't much they could do about it now, since they needed him to be cooperative and helpful.  Still, as soon as they were done, Daphne would be quite happy never seeing him again.  Or any other Hutt for that matter.  He was trying to belittle them, to show them that he was in control, and make them feel inferior.  He was used to playing in a far smaller pond.  His grandstanding had maybe worked with the regular denizens of the Smuggler's Moon, but the Empire played in a different league.  Daphne certainly wasn't impressed, and she didn't think any of the others were either.  Her companions would have been in the thick of far worse, and she doubted the stormtroopers even cared.  No, let him talk.  Daphne could wait him out, and when the stalling had finished and they had gotten what they came here for, she would walk away and hopefully never see this blight upon the galaxy again.

[User]
 Zan Starkiller
On the shuttle flight over, Zan delved into the fractured patchwork of computer systems on Nar Shaddaa. He spent most of his time scanning official Imperial HoloNet news and local NewsNets for anything that could give a clue to the location or activities of Katarn, Skywalker or Korr. On the one hand, it seemed somewhat futile looking for news of three individuals on a planet of eighty-five billion: on the other, Jedi of all sorts are extraordinary people who do extraordinary things- and attract extraordinary amounts of attention. You never know.

Once planetside, he endured Vogga's impertinence phlegmatically, without showing much upset or even change of expression. He considered stowing his helmet away and concealing the outline of his heavy armor, mindful of Tarkin's admonition not to stick out: but he knew that subtlety was not his forte, and so stayed helmeted. In any case, even with the armor, the hemet, the rifle and other gear still present, it was nothing too extraordinary in this motley crowd of criminals, bounty hunters and scum.

He spoke evenly, revealing no impatience or irritation with the Hutt's attempt to order them around.

 "Maybe we will, Vogga. Specifics would help. How did you get the intel that someone who knows what we need is here just this instant? Do you have any detail about who to look for? Do we have any guarantee that they'll stay here for more than a few seconds, or do we need to lock down the building?"

[User]
 Gallen Par

Gallen understood every word coming out of the disgusting slugs mouth.  Of course he did, he'd studied their dialect and contribution to history years before.  Say what you will about the Hutts, but you couldn't deny their influence.  Yet he stood, pretending to listen with rapt attention to the translator.  Always appear less than you are to your enemies, and more than you are to your subordinates.  An old lesson, he'd taken to heart.  And if there is anything he had learned from studying the history of the Hutts, was that every one of them was a potential enemy.

As they reached the top floor of the bar the Hutt still spoke on, even though it was obvious that it's continued presence would merely be a distraction.  It didn't take much thought to see the error in their plans already, probably this slug's work.  Here they were standing above the bar as an obvious looming shadow and they were supposed to find someone?  If the target had half a block of sense he'd have left the place by now.

Still, here's hoping that the target did not have half a block of sense.  He looked at his companions, and down at himself.  Obvious imperials, they stood out like a Zeltron at an abstinence rally.  Searching would not be easy, except possibly through brute force questioning.  That tended to be messy however.

[User]
 Antinnia Pascale

Nar Shadda.  The Smuggler's Moon, the Vertical City, Little Coruscant.  You'd be hard pressed to find a more wretched hive of scum and villainy.  They say that the undercity of Imperial Center is like this; but here there's no overcity to keep the grime and alien filth decently hidden. Here all the grubs and worms that normally lurk underneath society's rotting logs parade themselves openly in the daylight, and cavort beneath the stars...

Antinnia tried, and failed, to keep a disdainful expression off her face.  She might have tried harder if she thought it mattered.  Idiot slug.  This was one of the worst leads she'd seen in a long time; "somebody here is somehow connected to our target?"  She'd gotten better tip-offs from a deaf-mute glitterstim junkie.  Not that it was unworthy of following—in a case like this, you followed up on every possible lead—but bringing in all six of them?  Either Vogga truly was a fool—and grudgingly, she admitted he probably wasn't  that  witless, if only because some other Hutt would have killed him and taken over by now if he were—or he was playing dominance games.  Trying to bully them into forgetting that he'd  failed , the little worm.

 "I'll want to speak with your informants myself if we don't find him tonight, Vogga,"  she said after Zan finished asking the relevant questions. (Sensible, that one.  She'd make sure to remember it.)  "I'm sure they're good enough in their way, but they're not Imperial-trained."  She smiled thinly, not bothering to hide her condescension. The Hutt needed to be put in his place.

[User]
 Zan Starkiller

The Hutt stared off into the distance for a moment, seemingly oblivious to Zan's questions and Antinnia's barbs. Zan waved a hand in front of Vogga's face, then snapped his fingers sharply.

 "Vogga. Focus. Our patience is not unlimited."


[User]
 Initiative
Prescott [roll]1d20-1[/roll]
Heath [roll]1d20+1[/roll]
Kincaid [roll]1d20+3[/roll]
Horroar [roll]1d20[/roll]
Aleksandr [roll]1d20-1[/roll]

For easy use

[User]
 Initiative
Prescott  (1d20-1)[ 13 ]
Heath  (1d20+1)[ 14 ]
Kincaid  (1d20+3)[ 23 ]
Horroar  (1d20)[ 15 ]
Aleksandr  (1d20-1)[ 5 ]

Barbarian  (1d20+1)[ 5 ]

Initiative blocks
1. Rest
2. Barbarian

[User]
 I pick up a makeshift club and charge towards the man, swinging the club at him.

 Spoiler
Ending in up in H5
Attack:  (1d20+7)[ 27 ]
Crit roll:  (1d20+7)[ 24 ]
Damage:  (1d6+4)[ 9 ]

[User] Roll extra damage die:  (1d6+4)[ 7 ]

[User] The makeshift club turns out working great. It lands on the barbarians head, splitting it right open. The barbarian slumbs  onto the ground, as dead as can be.

[User]
 Sorry for the delay.

Here is the  map of the area , with the center as the camp.

The trees don't take the full 5' square, but they are about 2-3 feet in diameter. Passing through the square is rough terrain.

Please place the traps or tell me where the traps are.

[User]
 Snap!
Snap!
Snap!
Snap!

You hear the sound of 4 traps setting off. (Marked*)

Creature A reflex:
 (1d20+1)[ 9 ]

Creature B reflex:
 (1d20+1)[ 17 ]

Creature C reflex:
 (1d20+1)[ 16 ]

Creature D reflex:
 (1d20+1)[ 6 ]

[User]
 Initiative:

Prescott  (1d20-1)[ 11 ]
Heath  (1d20+1)[ 16 ]
Horroar  (1d20)[ 18 ]
Creatures  (1d20+1)[ 14 ]

Horroar and Heath
Creatures
Prescott, Horroar and Heath

[User] What is out there? And how many?

[User]
 As you move away from the fire to see the creatures (interpreted that you did from your post) . . . hmm

Make a spot check. (reflex of the traps setting off, free action)

[User]
 Spoiler
rolling spot  (1d20)[ 1 ]

[User]
 Spoiler
Spot Check:  (1d20+4)[ 16 ]

[User]
 Horroar

 Spoiler

with his dark vision, sees 4 small humanoid figures pulling themselves out of the traps. They are armed with spears.

Heath doesn't see anything. (for a free action, due to no light) Grabbing a stick from the fire and running out where you heard the traps snap and making a spot will take your turn. (If you choose to do so, you can use your previous spot or reroll.

[User]
 Horroar
  "Wake up! Under attack!"   I yell out, not knowing if Heath or Prescott has fallen asleep already.
I neglect to inform the others where I see the enemies, assuming that they can see them too.

I enter rage (+4 STR, +4CON, -2AC).

 Spoiler
New stats (not indicated on sheet)
STR 23 (+6)
CON 19 (+4)
HP 26
AC 10

I move to H13 (from K9 - 25 feet) and attack whatever is stepping out of the trap in G14 with my longsword.

 Spoiler

Attack  (1d20+6)[ 9 ]  Damage:  (1d8+6)[ 7 ]
Crit  (1d20+6)[ 15 ]  Damage:  (1d8+6)[ 14 ]

If cleave
Attack  (1d20+6)[ 8 ]  Damage:  (1d8+6)[ 14 ]
Crit  (1d20+6)[ 20 ]  Damage:  (1d8+6)[ 14 ]

[User]
 OOC attack bonus
 Spoiler
All attack rolls need +2 more for rage new STR mod

Rage will last for 7 rounds

Added new temp stats to sheet

[User]
 Heath was awake before Hoarror shouted the alarm. He grabbed his club and stood up to look at the traps that sounded off but could not see anything in the darkness. He took one stick from the fire and threw it near two of the traps.

 Spoiler
Heath would stand at J7 and throw the stick at F5.
Throw:  (1d20+3)[ 18 ]

I'll be using my previous spot roll to see what is there after my throw.

[User]
 Good throw!.
In the flickering light. You see 3 goblins, 2 of them are trying to get out of the trap and 1 is in  the tree.

(Light failure chance 1-10)  (1d100)[ 1 ]

2 of the goblins get out of the traps and move closer to Heath and throw their javelins at Heath.

 Spoiler

G3
 (1d20+3)[ 9 ]
 (1d4)[ 2 ]
G4
 (1d20+3)[ 19 ]
 (1d4)[ 2 ]

The goblin in the tree also leans back and throws a Javelin at Heath.

 Spoiler

G5
 (1d20+2)[ 6 ]
 (1d4)[ 2 ]

The goblins closer to Horroar, move and attack him with morningstars.

 Spoiler

G1
 (1d20+2)[ 9 ]
 (1d6)[ 3 ]
G2
 (1d20+2)[ 7 ]
 (1d6)[ 5 ]

Another Javelin flies out of the darkness and hits Prescott.

 Spoiler

 (1d20+3)[ 20 ]
 (1d4)[ 4 ]
due to the source being outside of any light source, Prescott doesn't get a reflex spot to see where it came from but it did come from the west.

[User]
 OOC
 Spoiler
I'll just post my action now. Slot it in after Prescott if needs be.

 Horroar
   "Die you stinking little buggers*!"    I roar in Orcish, swinging my sword at the same goblin again.

* Translate into Orcish for similar term

 Spoiler

Attack:  (1d20+8)[ 18 ]  damage  (1d8+6)[ 12 ]
crit:  (1d20+8)[ 14 ]  damage  (1d8+6)[ 8 ]

cleave:  (1d20+8)[ 10 ]  damage  (1d8+6)[ 14 ]
crit:  (1d20+8)[ 16 ]  damage  (1d8+6)[ 14 ]

[User]
 Prescott gets up when Horroar yells. He grabs his club and looks for the attackers, but he can barely see. Prescott ignores the javelin as he moves next to Heath.   Do you know what they are?   He gets into a fighting stance and prepares to attack once one comes closer.

 Spoiler
2 damage in Steely Resolve pool = +1 Attack Bonus until the end of my next turn
Entered Martial Stance as a swift action
Moved diagonally one square as a move action
Readied an attack if a goblin moves close enough

[User]
 With the torch he threw dying down, Heath picked up another lighted stick and prepared to attack when Prescott came up beside him, asking him about the attackers.

  "Goblins!"   he replied.   "Better get ready, they're throwing some sort of javelin."

[User] Horroar decapitates 1 goblins and spins around to attack the other but misses.

[User]
 The last goblin Horroar sees attacks Horroar with the morningstar.

 Spoiler

Goblin 2
 (1d20+2)[ 15 ]
 (1d6)[ 6 ]

Javelins fly at horroar from north and south

 Spoiler

 (1d20+3)[ 13 ]
 (1d4)[ 2 ]
 (1d20+3)[ 9 ]
 (1d4)[ 4 ]
Roll spot (free action) to see where they are coming from)

Another Javelin from the darkness hits Heath.
 (1d20+3)[ 18 ]
 (1d4)[ 4 ]

[User]
 spot check  (1d20)[ 13 ]

Edit: OOC: Do not for get -4 to attack for firing/throwing into melee.

[User]
 Thanks for the reminder. None of the Javelins hit Horroar. He does spot 1 goblin to the north ducking behind a tree after firing the javelin at him.

Only Heath was hit in the goblins last turn.

[User]
 Spot  (1d20+2)[ 13 ]
  I'm going for the one in the tree!   Prescott steps in front of Heath and then goes straight for the tree he saw a goblin in. While charges, Prescott prays quickly.   Lord, you've removed me from everything I loved, but don't let me down now.

As he nears the tree, Prescott feels a presence, as if someone was running with him. He slams into the tree with more strength than he had a moment before.

 Spoiler
Prescott uses a full round action and charges, ending it with a bull rush rather than an attack. He first moves diagonally in front of Heath and then moves diagonally to the tree in E4. He uses Charging Minotaur with the charge, allowing him to do 2d6+3 bludgeoning damage if successful. The charge gives him a +2 on the bull rush.

Bull rush check  (1d20+5)[ 24 ]
Damage  (2d6+3)[ 6 ]

[User]
 I attack the remaining goblin in front of me.

att:  (1d20+8)[ 13 ]  damage  (1d8+6)[ 11 ]
crit:  (1d20+8)[ 24 ]  damage  (1d8+6)[ 9 ]

If I kill it I move to F10

[User]
 Heath sprints straight after Prescott and attacks with his club.

 Spoiler
Move to G5 and attack the adjacent goblin.

Attack:  (1d20+5)[ 21 ]
Damage:  (1d6+4)[ 5 ]

[User]
 Prescott Tears into the darkness away from the campfire towards where he last saw a goblin in a tree. A split second before hitting a low patch of ground he sees a goblin trying to hide on the ground.

He plows into the goblin:
goblin's opposing Str:  (1d20-4)[ 8 ]

[User]
 Prescott smashes him into the tree easily snapping his neck. The force shakes the tree and few small twigs fall from it, but nothing else does.

Horroar misses the goblin in front of him.

Since Heath's action doesn't make sense now, it can be redone.
Remember neither Heath nor Prescott can see very well: Night, Overcast.
Full Concealment at more than 5 feet, Partial at adjacent square (5').

[User]
 Goblin swings at Horroar with the morningstar:
 (1d20+2)[ 10 ]
 (1d6)[ 1 ]

Then takes a 5" step back

Javelins fly from the goblin at f9 and from another spot (Horroar roll spot to see.)
 (1d20+3)[ 19 ]
 (1d4)[ 4 ]
 (1d20+3)[ 12 ]
 (1d4)[ 1 ]

A blood curdling cry screams out in the tree above Prescott and Heath.
A Goblin leaps down swinging a morningstar at Prescott.
 (1d20+4)[ 16 ]  (+2 due to leaping down=charging)
 (1d6)[ 4 ]

[User] Horroar  thinks to himself how smart these goblins get all of a sudden, stepping out of melee to allow the ranged attackers better opportunity, and wonders just how many javelins each of these critters carry.

[User]
 The leaping goblin surprised Heath a bit, but as he recovered, he swung down hard on it with his club.

 Spoiler
Attack:  (1d20+5)[ 15 ]
Damage:  (1d6+3)[ 7 ]

[User]
 spot:  (1d20)[ 13 ]

5' step to G12 and attack the goblin

attack  (1d20+8)[ 12 ]  damage  (1d8+6)[ 12 ]
crit  (1d20+8)[ 17 ]  damage  (1d8+6)[ 11 ]

[User]
 Prescott is hit by the goblin and taken aback. His neck hurts and his body sore from hitting the tree. However, he regains composure and hits the goblin back. As he does, the presence from before is felt again, giving his swing an extra bite to it. After attacking, Prescott moves back behind Heath.

 Spoiler
Attack with the douse the flames maneuver. If it hits, the goblin can't make AOO's in the next round. Also move back to G4.

Attack  (1d20+6)[ 16 ]
Crit  (1d20+6)[ 26 ]
Damage  (1d6+3)[ 4 ]

If a hit, Prescott uses Martial Spirit to heal Heath by 2 hitpoints.

[User]
 Prescott clubs the goblin that leapt down at him. He scores a solid hit, healing himself.

Horroar swings and misses the goblin in front of him, but spots the last goblin in a tree to the south.

Heath bashes the goblin that attacked Prescott down.

The goblin at F9 looks towards Heath and Prescott and limps slowly down to where Horroar is pulling out his morning star and readying his shield. He has the mad look in his eyes of last stands.

He swings at Horroar.
 (1d20+2)[ 3 ]
 (1d6)[ 3 ]

The goblin that Horroar attacked attacks back.
 (1d20+2)[ 3 ]
 (1d6)[ 6 ]

The goblin in the tree (d16) falls out. (wow that was a bad climb check) he gets up and readies his morning star and shield.

Chance of lightstick in Heath's hands failure: (1-5)  (1d100)[ 77 ]

[User]
 I swing at the nearest goblin again.

attack  (1d20+8)[ 15 ]  damage  (1d8+6)[ 8 ]
crit  (1d20+8)[ 19 ]  damage  (1d8+6)[ 10 ]

cleave  (1d20+8)[ 17 ]  damage  (1d8+6)[ 13 ]
crit  (1d20+8)[ 15 ]  damage  (1d8+6)[ 9 ]

[User]
 "Raarrgg!"    I roar as I cut down the goblins in front of me.

I then move towards the goblin to the south (F14)

(assuming I killed the other two)

 Spoiler
14/26HP

[User] Horroar Cries out neatly beheading the two goblins in front of him and tears towards the last goblin.

[User]
 Having dispatched all of the goblins on their end, Heath turned to Prescott.   "Come, let us aid our barbarian friend,"   he said before going into the direction of Hoarror's roar.

 Spoiler
Move to G11
Spot:  (1d20+4)[ 13 ]

[User]
 Seeing that all the goblins are dead, Prescott follows Heath and looks for Horroar and other goblins.

 Spoiler
Move to F10
spot [roll0]

[User]
 Prescott can barely make out Horroar, his sword raised and dripping with goblin blood.

For Horroar:

 Spoiler

The goblin in front of you drops his sword and shield, bows down and speaks you to in perfect Orc:
 Please great and powerful being, be merciful! Make my death quick, far quicker than my masters!
(No need to roll to kill him, if you choose to do so.)

Combat is now over:
Exp: 200 each
Each (6) goblins had a small morningstar, small leather armor (2 of these can be crafted into a medium leather armor) and a small light wooden shield.
They also had (all together) 10 small Javelins remaining (can be used as darts)

[User]
 Initiative
Prescott  (1d20-1)[ 11 ]
Heath  (1d20+1)[ 12 ]
Horroar  (1d20)[ 19 ]
Zusk  (1d20+1)[ 3 ]
Attacking Creature  (1d20+5)[ 10 ]
 Battle map  Please place yourself or post coordinates. You are free to move in any way.

First round begins when you act. It is a surprise round. Everyone can act except the creature.

[User]
 For a moment I pause, surprised to see a strange creature like this.

Then instinct kicks in.

As the creature approaches I fly into a rage. When it comes close I step closer (F8) and swings my longsword at it.

 Spoiler
Attack:  (1d20+8)[ 17 ]  Damage:  (1d8+6)[ 7 ]
Crit:  (1d20+8)[ 27 ]  Damage:  (1d8+6)[ 8 ]

[User] Horroar's weapon passes through the creature as if he stabbed a campfire. His blade glows red for a moment and the creature calls out in pain. And then continues to laugh.

[User]
 As soon as Hoarror made contact with their nightly visitor, Heath moved forward to flank it, and made his move, using his momentum to swing down his mace hard.

Attack:  (1d20+5)[ 6 ]
Damage:  (1d6+4)[ 9 ]

[User] "What is this thing?  Zusk! Bring water! "

[User]
 When Heath moved to flank the flaming goblin, Prescott attacked. With a flash of holy fury, he yells our and swung his mace, attempting to distract the goblin.

 (1d20+5)[ 9 ]
 (1d6+3)[ 4 ]

Critical
 (1d20+5)[ 15 ]
 (1d6+3)[ 5 ]

Used Douse the Flames to prevent AoOs by the goblin for 1 round.

[User]
 Zusk goes to get water.
And that concludes the surprise round.
Now the order is:

Prescott, Heath, Horroar
Creature
Zusk

[User]
 While totally confused as to what to do about this creature I continue to press the attack. It did cry out in pain when I hit it.

Attack:  (1d20+8)[ 25 ]  Damage:  (1d8+6)[ 12 ]
 Crit:  (1d20+8)[ 15 ]  Damage:  (1d8+6)[ 14 ]

Edit: Forgot the +2 for flanking it, but I doubt it matters.

[User]
 Damn. I missed. Don't abandon me Heironeous.

Prescott glares at the goblin, taunting and snarling at him at the same time. While doing so, he changes his footwork ever so slightly.

Gathering his strength, Prescott makes another attack against the flaming goblin. He tries to batter aside the goblin's defenses, making it easier for his allies to attack.

 (1d20+7)[ 10 ]
 (1d6+3)[ 8 ]
Crit
 (1d20+7)[ 13 ]
 (1d6+3)[ 6 ]

Uses Iron Guard's Glare stance, causing threatened enemies to receive a -4 on attack rolls against allies, but not against Prescott. Then uses Vanguard Strike, which will give allies a +4 attack bonus against the goblin until the start of my next turn if my attack hits.

[User]
 Not wanting to give their opponent an opening, Heath did not let up on the attacks, Heath used the momentum he gained from his missed swing, spinning around for a wide-arcing blow down on the creature's back with his mace and following it up with his club.

Attack 1:  (1d20+3)[ 13 ]
 Crit confirm:  (1d20+3)[ 11 ]
Damage  (1d6+4)[ 5 ]  +   (1d6+4)[ 7 ] (if crit)

Attack 2:  (1d20+3)[ 11 ]
 Crit confirm:  (1d20+3)[ 18 ]
Damage  (1d6+2)[ 6 ]  +   (1d6+2)[ 7 ] (if crit)

[User] Horroar slices through the creature leaving a trail of blackened smoke behind. The creature stops laughing and expands rapidly until it is the same size and shape as Horroar. A sword of fire grows out of him palm to make a mirror image of the half orc facing him. The wet ground at his feet smolders. He calls out a few words to horroar and bares his Flaming teeth. The shape doesn't hold and it forms into a column of fire, medium sized.

[User]
 Zusk returns and throws a small waterskin at the creature.
Attack:  (1d20+3)[ 9 ]
Damage: (1d6)[ 1 ]
the skin burst against the ground splashing warm water on everyone, including the elemental.

[User]
 "What the?"  . Only temporarily surprised by the creature I scream my battle cry back at it, and swing my sword again, hoping that what I am doing is working.   "Horroar kill flamey thing!"

Attack:  (1d20+10)[ 12 ]  Damage:  (1d8+6)[ 14 ]
Crit:  (1d20+10)[ 11 ]  Damage:  (1d8+6)[ 10 ]

[User]
 Heath was starting to get anxious at his incompetence. But he did not let up; he did not know how dangerous this one is, so taking it down before it did something was the only logical choice.   "Don't let up! Don't give it an opening!"   he shouted before another flurry of attacks.

Attack 1:  (1d20+5)[ 13 ]  (+2 flanking)
 Crit Confirm:  (1d20+5)[ 19 ]
Damage:  (1d6+4)[ 8 ]  +   (1d6+4)[ 10 ] (if crit)

Attack 2:  (1d20+5)[ 13 ]
 Crit Confirm:  (1d20+5)[ 15 ]
Damage:  (1d6+2)[ 3 ]  +   (1d6+2)[ 7 ] (if crit)

[User]
 What if He is dead? No, stay calm. It's a new enemy, it makes sense if you have to adjust,   Prescott thought after he had missed the goblin twice.

Prescott swung his mace again, this time trying to look incredibly confident. He hoped Heath and Horroar would take note and have a similar morale boost.

 (1d20+7)[ 24 ]
 (1d6+3)[ 5 ]
Crit
 (1d20+7)[ 18 ]
 (1d6+3)[ 9 ]

Used Leading the Attack. If it hits, Heath and Horroar get a +4 attack bonus against the goblin for 1 round. Still in Iron Guard's Glare stance, giving the goblin a -4 on attacks against Heath and Horroar. New set of maneuvers next round.

[User]
 Heath, Horroar and Prescott all stab at the thing, and it expands again to the size of a small giant.
At the center of the creature a small collumn of black smoke forms. It expands until the swirling creature if filled with smoke. Soon it is nothing but smoke, and then it is nothing.

EXP:300 each

[User] Heath stepped back a bit as the creature expanded and turned to smoke. He fanned a bit of the smoke that went his direction with his hands, coughing up a bit.   "Is everyone alright?"


[User]
 Bile Mire Infestation

 Spoiler

 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Rouse
 Rouse
 Rouse
 Rouse
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Duress
 Duress
 Duress
 Duress
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Cabal Therepy
 Cabal Therepy
 Cabal Therepy
 Plague Myr
 Plague Myr
 Phyrexian Vatmother
 Phyrexian Vatmother
 Damnation
 Damnation
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp

 Draw
 Hand

 Spoiler
Swamp, Dark Ritual, Dark Ritual, Vampire's Bite, Virulent Swipe

 Field
- Swamp

 Graveyard/Discard
 Exile
N/A

 Turn Synopsis

1. Play Swamp
2. End Turn

Life:  20

[User] [rollv]9d60[/rollv]  Rolling hand

[User]
 (9d60)[ 10 ][ 59 ][ 31 ][ 34 ][ 34 ][ 59 ][ 30 ][ 1 ][ 56 ](314)   Rolling hand

Grah! Triple post, sorry.

[User]
 Wheels Within Wheels

 Spoiler

1:  Tabernacle at Pendrell Vale
2: Tabernacle at Pendrell Vale
3: Tabernacle at Pendrell Vale
4: Tabernacle at Pendrell Vale
5: Shahrazad
6: Shahrazad
 7: Shahrazad
8: Shahrazad
9: Karn Liberated
 10: Karn Liberated
11: Karn Liberated
12: Karn Liberated
13: Moat
14: Moat
 15: Moat
16: Moat
17: Final Judgement
 18: Final Judgement
19: Final Judgement
20: Final Judgement
21: Isochron Scepter
22: Isochron Scepter
 23: Isochron Scepter
24: Isochron Scepter
 25: Pearl Medallion
26: Pearl Medallion
27: Pearl Medallion
28: Pearl Medallion
29: Magus of the Tabernacle
30: Magus of the Tabernacle
31: Magus of the Tabernacle
32: Magus of the Tabernacle
33: Unmake
34: Unmake
35: Unmake
36: Unmake
 37: Orim's Chant
38: Orim's Chant
39: Orim's Chant
40: Orim's Chant
41: Plains
42: Plains
43: Plains
44: Plains
45: Plains
46: Plains
47: Plains
48: Plains
49: Plains
50: Plains
51: Plains
52: Plains
53: Plains
54: Plains
55: Plains
56: Plains
57: Plains
58: Plains
59: Plains
60: Plains
61: Plains
62: Plains
63: Plains
64: Plains

 (10d64)[ 15 ][ 23 ][ 7 ][ 1 ][ 10 ][ 7 ][ 1 ][ 18 ][ 25 ][ 25 ](132)
 Hand

 Spoiler
Pearl Medallion
Final Jugement
Plains
Isochron Scepter
Shahrazad
Karn Liberated
Orim's Chant

 Field
 - The Tabernacle at Pendrell Vale

 Graveyard/Discard
 Exile
N/A

 Turn Synopsis
 - Play the Tabernacle at Pendrell Vale
 - End Turn

Life:  20

[User]
 (4d64)[ 37 ][ 44 ][ 19 ][ 23 ](123)

Random Filler.

[User]
 Bile Mire Infestation

 Spoiler

 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Rouse
 Rouse
 Rouse
 Rouse
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Duress
 Duress
 Duress
 Duress
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Cabal Therepy
 Cabal Therepy
 Cabal Therepy
 Plague Myr
 Plague Myr
 Phyrexian Vatmother
 Phyrexian Vatmother
 Damnation
 Damnation
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp

 Draw
 (6d60)[ 34 ][ 12 ][ 29 ][ 39 ][ 26 ][ 26 ](166)
 Hand

 Spoiler
Dark Ritual, Dark Ritual, Vampire's Bite, Virulent Swipe

 Field
- Swamp (T)
- Swamp (T)
- Phyrexian Crusader (2/2 First Strike, Prot. W/R)

 Graveyard/Discard
- Dark Ritual

 Exile
N/A

 Turn Synopsis

1. Play Swamp
2. Tap 2 Swamps for BB
3. Play Dark Ritual for BBBB
4. Play Phyrexian Crusader 2BB
5. End Turn

Life:  20

[User]
 Wheels Within Wheels

 Spoiler

1:  Tabernacle at Pendrell Vale
2: Tabernacle at Pendrell Vale
3: Tabernacle at Pendrell Vale
4: Tabernacle at Pendrell Vale
5: Shahrazad
6: Shahrazad
 7: Shahrazad
8: Shahrazad
9: Karn Liberated
 10: Karn Liberated
11: Karn Liberated
 12: Karn Liberated
13: Moat
14: Moat
 15: Moat
16: Moat
17: Final Judgement
 18: Final Judgement
19: Final Judgement
20: Final Judgement
21: Isochron Scepter
22: Isochron Scepter
 23: Isochron Scepter
24: Isochron Scepter
 25: Pearl Medallion
26: Pearl Medallion
27: Pearl Medallion
28: Pearl Medallion
29: Magus of the Tabernacle
30: Magus of the Tabernacle
31: Magus of the Tabernacle
32: Magus of the Tabernacle
33: Unmake
34: Unmake
35: Unmake
36: Unmake
 37: Orim's Chant
38: Orim's Chant
39: Orim's Chant
40: Orim's Chant
41: Plains
42: Plains
43: Plains
44: Plains
45: Plains
46: Plains
47: Plains
48: Plains
49: Plains
50: Plains
51: Plains
52: Plains
53: Plains
54: Plains
55: Plains
56: Plains
57: Plains
58: Plains
59: Plains
60: Plains
61: Plains
62: Plains
63: Plains
64: Plains

 (3d64)[ 12 ][ 31 ][ 35 ](78)
 Hand

 Spoiler
Pearl Medallion
Final Jugement
Isochron Scepter
Shahrazad
Karn Liberated
Karn Liberated
Orim's Chant

 Field
 - The Tabernacle at Pendrell Vale
 - Plains

 Graveyard/Discard
 Exile
N/A

 Turn Synopsis
 - Play Plains
 - End Turn
Life:  20

[User]
 Bile Mire Infestation

 Spoiler

 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Rouse
 Rouse
 Rouse
 Rouse
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Duress
 Duress
 Duress
 Duress
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Cabal Therepy
 Cabal Therepy
 Cabal Therepy
 Plague Myr
 Plague Myr
 Phyrexian Vatmother
 Phyrexian Vatmother
 Damnation
 Damnation
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp

 Draw
 (6d60)[ 60 ][ 50 ][ 14 ][ 47 ][ 25 ][ 16 ](212)
 Hand

 Spoiler
Dark Ritual, Dark Ritual, Vampire's Bite, Virulent Swipe

 Field
- Swamp (T)
- Swamp (T)
- Swamp
- Phyrexian Crusader (2/2 First Strike, Prot. W/R) (T)

 Graveyard/Discard
- Dark Ritual

 Exile
N/A

 Turn Synopsis

1. Play Swamp
2. Tap 2 Swamps for BB
3. Play Virulent Swipe (target Phyrexian Crusader) and Vampire's Bite (Phyrexian Crusader)
4. Attack for 7 Damage (converted to Poison counters)
5. End Turn

(7/10 poison counters on you. Your turn)

Life:  20

[User]
 Wheels Within Wheels

 Spoiler

1:  Tabernacle at Pendrell Vale
2: Tabernacle at Pendrell Vale
3: Tabernacle at Pendrell Vale
4: Tabernacle at Pendrell Vale
5: Shahrazad
6: Shahrazad
 7: Shahrazad
8: Shahrazad
9: Karn Liberated
 10: Karn Liberated
11: Karn Liberated
12: Karn Liberated
13: Moat
14: Moat
 15: Moat
16: Moat
17: Final Judgement
18: Final Judgement
19: Final Judgement
20: Final Judgement
21: Isochron Scepter
22: Isochron Scepter
 23: Isochron Scepter
24: Isochron Scepter
 25: Pearl Medallion
26: Pearl Medallion
27: Pearl Medallion
28: Pearl Medallion
29: Magus of the Tabernacle
30: Magus of the Tabernacle
31: Magus of the Tabernacle
32: Magus of the Tabernacle
33: Unmake
34: Unmake
35: Unmake
36: Unmake
 37: Orim's Chant
38: Orim's Chant
 39: Orim's Chant
40: Orim's Chant
41: Plains
42: Plains
43: Plains
44: Plains
45: Plains
46: Plains
47: Plains
48: Plains
49: Plains
50: Plains
51: Plains
52: Plains
53: Plains
54: Plains
55: Plains
56: Plains
 57: Plains
58: Plains
59: Plains
 60: Plains
61: Plains
62: Plains
63: Plains
64: Plains

 (4d64)[ 39 ][ 8 ][ 6 ][ 17 ](70)
 Hand

 Spoiler
Pearl Medallion
Isochron Scepter
Shahrazad
Karn Liberated

 Field
 - The Tabernacle at Pendrell Vale
 - Plains
 - Plains

 Graveyard/Discard
 - (Orim's Chant)

 Exile
N/A

 Turn Synopsis
 - Play Plains
 - End Turn
 - At the Start of your turn, before untap step, play a kicked Orim's Chant

Life:  20
Poison Counters: 7

[User]
 > Can't Play spells
> Can't attack
> Just assume my crusader is now untapped,
> I end my turn.

[User]
 Wheels Within Wheels

 Spoiler

1:  Tabernacle at Pendrell Vale
2: Tabernacle at Pendrell Vale
3: Tabernacle at Pendrell Vale
4: Tabernacle at Pendrell Vale
5: Shahrazad
6: Shahrazad
 7: Shahrazad
8: Shahrazad
9: Karn Liberated
 10: Karn Liberated
11: Karn Liberated
12: Karn Liberated
13: Moat
14: Moat
 15: Moat
16: Moat
17: Final Judgement
18: Final Judgement
19: Final Judgement
20: Final Judgement
21: Isochron Scepter
22: Isochron Scepter
 23: Isochron Scepter
24: Isochron Scepter
 25: Pearl Medallion
26: Pearl Medallion
27: Pearl Medallion
28: Pearl Medallion
29: Magus of the Tabernacle
30: Magus of the Tabernacle
31: Magus of the Tabernacle
32: Magus of the Tabernacle
33: Unmake
34: Unmake
35: Unmake
36: Unmake
 37: Orim's Chant
38: Orim's Chant
 39: Orim's Chant
40: Orim's Chant
41: Plains
42: Plains
43: Plains
44: Plains
45: Plains
46: Plains
47: Plains
48: Plains
49: Plains
50: Plains
51: Plains
 52: Plains
53: Plains
54: Plains
55: Plains
56: Plains
 57: Plains
58: Plains
59: Plains
 60: Plains
61: Plains
62: Plains
63: Plains
64: Plains

 (3d64)[ 52 ][ 12 ][ 44 ](108)
 Hand

 Spoiler
Pearl Medallion
Isochron Scepter
Karn Liberated
Orim's Chant

 Field
 - The Tabernacle at Pendrell Vale
 - Plains
 - Plains
 - Plains

 Graveyard/Discard
 - Orim's Chant
 - Shahrazad

 Exile
N/A

 Turn Synopsis
 - Play Plains
 - Play Shahrazad
 - End Turn
Life:  20
Poison Counters: 7

[User]
 Bile Mire Infestation

 Spoiler

 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Virulent Swipe
 Rouse
 Rouse
 Rouse
 Rouse
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Vampire's Bite
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Plague Stinger
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Livewire Lash
 Duress
 Duress
 Duress
 Duress
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Dark Ritual
 Cabal Therepy
 Cabal Therepy
 Cabal Therepy
 Plague Myr
 Plague Myr
 Phyrexian Vatmother
 Phyrexian Vatmother
 Damnation
 Damnation
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Inkmoth Nexus
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp

 Draw
 (6d60)[ 16 ][ 11 ][ 47 ][ 54 ][ 39 ][ 4 ](171)
 Hand

 Spoiler
Dark Ritual, Dark Ritual, Vampire's Bite, Virulent Swipe

 Field
- Swamp (T)
- Swamp (T)
- Swamp
- Phyrexian Crusader (2/2 First Strike, Prot. W/R) (T)

 Graveyard/Discard
- Dark Ritual

 Exile
N/A

 Turn Synopsis

1.Play Vampire's Bite (Target Crusader)
2. Attack with 5/2
3. 5 Poison counters
4. Game

(7/10 poison counters on you. Your turn)

Life:  20

[User]
 Poison Counters: 12. I lose.
Good game.