[User]
 Arena Tournament, Round 58:  Ardok Silverleaf  vs.  train
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ardok Silverleaf  - Falconknight06
 train  - hustlertwo

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Reactionary purchases, so on and so forth.

Init:  (1d20-3)[ 9 ]

[User]
 I bought a new potion of blur
Initiative
 (1d20+3)[ 15 ]

Lets see if I can inexplicably win again

[User]
 Well, the potion helps you.  And I came in on a critical as well, so I can't complain about not getting my fair share of the natural 20 shenanigans.  Even if I would've already killed my opponent with a regular hit.

Nothing to buy, you can start.

[User]
 Spoiler
Starting in B13 with a normal spear in one hand and the potion in the other, double moving to H13

Stats

 Spoiler
HP 14/14
AC 18 Touch 14 Flat footed 15

Done

[User]
 Train- Round 1

 Spoiler
Start in Y-13, potion of Shield of Faith in one hand and javelin in another.  I drink the potion, drop the vial, and move to U-13.

Stats:

 Spoiler
HP 16/16
AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20

[User]
 @Train
 Spoiler
no LoS

@Ardok
 Spoiler
no LoS

[User]
 Round 2

 Spoiler
staying in H13, readying an action to drink potion whe LoS is established

Stats

 Spoiler
HP 14/14
AC 18 Touch 14 Flat footed 15

Done

[User]
 Spoiler
If LoS is established, I'll change this.  But for now, I move to P-13 and ready an action to javelin my opponent if he comes within 30 feet.

Stats:

 Spoiler
HP 16/16
AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20
Shield of Faith 2/10

[User] As train enters T13, LoS is established.  Ardok is in H13 and drinks a potion.  train may continue from there.

[User]
 Javelin in hand, I finish my move in P-13.

Ready action:

 Spoiler
Scatter the planks if my opponent steps onto any square that is only taken up by planks (meaning not K-13 or 14)

Stats:

 Spoiler
HP 16/16
AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20
Shield of Faith 3/10

[User]
 Ardok Round 3
 Good to see you again train  Ardok will call out to the barbarian.

Ardok will then throw his spear at the barbarian (2nd range increment -2 to hit)
Attack
 (1d20+1)[ 4 ]
Damage
 (1d8+2)[ 5 ]
If A Crit, Roll to confirm
 (1d20+1)[ 10 ]
If succeeded, Above Dmg +
 (2d8+4)[ 12 ]

Ardok will then draw his MW Spear as his move action

 Spoiler
Blur Round 1 of 10
HP 14/14
AC 18 Touch 14 Flat-footed 14

Done

[User]
 Free: "And you as well.  I get the rather unique opportunity to avenge my own demise.  I don't intend to waste it."

5-foot step to P-14.

Standard action to throw a javelin, including the -2 for range.

 (1d20+2)[ 22 ]

Likely a miss.

Then move action to draw my greatsword and hold it in my off-hand.

Stats:

 Spoiler
HP 16/16
AC: 19 (+4 armor, +3 Dex, +2 Shield of Faith)
Whirling Frenzy 1/day
Damage Reduction 3/bludgeoning
Javelins 20/20
Shield of Faith 4/10

[User]
 A nat 20?  Again?  This tournament has been fraught with these things.  I'm assuming you drank your Blur potion (and I'm going to cry if I miss from that)

 (1d20)[ 18 ]

Anything 4 or below is a miss, I guess.

[User]
 OK then, now we talk turkey.

Original damage:  (1d6+4)[ 10 ]
Crit confirm:  (1d20+2)[ 10 ]
Crit damage (unlikely, but we seem to have a lot of that going around):  (1d6+4)[ 7 ]

[User] Well, no instant win or anything, but I can't complain about max damage.  Should take you down to 4, I guess, and it's your go.

[User]
 Dangit! that hurt!  Ardok will yell as he begins to cross the plank bridge, stopping in O14

Ardok

 Spoiler

Blur 2/10 rounds done
4/14 HP
AC 18

[User]
 An interesting gambit.

I have a lot in mind for this turn, hopefully it's all legal.

Free: Activate Whirling Frenzy
Free: Shift Greatsword to 2-Handed Grip

Standard: Attack!

Attack:  (1d20+9)[ 24 ]
Damage:  (2d6+9)[ 19 ]

Then 5-foot step to P-13, and I will use my move action to scatter the planks.

[User]
 Concealment check; if I miss due to this, that potion of yours was worth the price and then some.

 (1d20)[ 2 ]

1-4 misses.

[User]
 Well that blows hard.  Still have a shot with the planks, though.  You have to make a Balance check, or fall into the quicksand.

Stats:

 Spoiler
HP 16/16
AC: 21 (+4 armor, +3 Dex, +2 Shield of Faith, +2 Whirling Frenzy)
Whirling Frenzy 1/5
Damage Reduction 3/bludgeoning
Javelins 19/20
Shield of Faith 5/10

[User]
 Only 1 Free Action a round! 😁

Also AoO for scattering the planks
Attack
 (1d20+3)[ 10 ]
Damage
 (1d8+2)[ 4 ]
If Crit
 (1d20+3)[ 19 ]
Crit Damage Above +
 (2d8+4)[ 17 ]

Balance Check
 (1d20+3)[ 22 ]

Ardok

 Spoiler

HP 4/14
Blur 3/10 Rounds Done
AC 18

[User]
 As far as I know, that's not the case.

Looks like you stayed up.  I am not 100% sure on this, so you may want to ask someone or check the SRD, but I think you have to make another Balance check on your round in order to move or anything like that.

Oh, and it's actually just +1 for your Balance checks.  You have to add in -2 for your armor check penalty.  Doesn't change this one of course, since the DC is 15.

[User] As it stands now, looks like you get to move without another check.  So it's your turn, only stipulation being that you're moving at half speed.

[User]
 Well, let's see what happens
Balance
 (1d20+1)[ 16 ]

[User]
 Ardok will move to P14, leaving the plank bridge. He will then attack the barbarian

 (1d20+3)[ 20 ]
Damage
 (1d8+3)[ 5 ]
Crit Confirm
 (1d20+3)[ 9 ]
Crit Damage
Above +  (2d8+6)[ 9 ]

Ardok

 Spoiler
HP 4/14
Blur 4/10 rounds done
AC 18

[User]
 A miss.

Full-round action: Attack!

Attack 1:  (1d20+7)[ 26 ]
Damage:  (2d6+9)[ 16 ]

Attack 2:  (1d20+7)[ 10 ]
Damage:  (2d6+9)[ 12 ]

Stats:

 Spoiler
HP 16/16
AC: 21 (+4 armor, +3 Dex, +2 Shield of Faith, +2 Whirling Frenzy)
Whirling Frenzy 2/5
Damage Reduction 3/bludgeoning
Javelins 19/20
Shield of Faith 6/10

[User]
 Concealment miss roll, 4 or less is a miss (come on, Daddy wants to level up!):

 (1d20)[ 12 ]

[User]
 Whew!  Unless I've missed something, that puts you at -12, gives me the win, and pushes us to a second match to determine who wins the whole tournament.  More important, however, is that I get to level up now, regardless of whether I win the tournament or not.  Good fight, mate.

Oh, I guess technically that was a crit chance too, since 19 is in threat range for a greatsword.  Not that it matters, but for future reference, would I have to roll the concealment thing again for a crit?  I assume so, since it's a separate attack in most other ways.

[User]
 Originally Posted by hustlertwo
 Whew!  Unless I've missed something, that puts you at -12, gives me the win, and pushes us to a second match to determine who wins the whole tournament.  More important, however, is that I get to level up now, regardless of whether I win the tournament or not.  Good fight, mate.

Oh, I guess technically that was a crit chance too, since 19 is in threat range for a greatsword.  Not that it matters, but for future reference, would I have to roll the concealment thing again for a crit?  I assume so, since it's a separate attack in most other ways.

No idea🤨

[User] Either way, it wasn't a bad idea, that potion.  If you're satisfied this result's legit, I'll get a match call so the re-rematch can commence.

[User]
 Originally Posted by hustlertwo
 Either way, it wasn't a bad idea, that potion.  If you're satisfied this result's legit, I'll get a match call so the re-rematch can commence.

Yep, though I'm likely to lose the next match because I can't afford another potion

[User] I dunno, I had some serious roll luck that I can't count on getting again.  But like I said, this win was my primary goal.  Winning it all would be nice, but in the end is much less important than not having to do another whole round to hit level 2.

[User]
 Originally Posted by hustlertwo
 I dunno, I had some serious roll luck that I can't count on getting again.  But like I said, this win was my primary goal.  Winning it all would be nice, but in the end is much less important than not having to do another whole round to hit level 2.

Heck, when you win next round, I have to play an entire new tourney to level 😛☹

[User] If that happens, I'd suggest doing the upcoming FFA round in Beta.  All you have to do is outlive at least one of your three opponents, and you get at least the 100 XP you need (since that's what 3rd place gets, 100 XP and GP).  And if you die after that, you're out, which frees you up to join a level 2 round.  Plus, Glass Arena means no need for LoS checks.  I wish most rounds could be held there.

[User]
 High Ref Mav:

train gets the win and the loot


[User]
 Arena Tournament, Round 72:  Revel Redmane  vs.  Glunk Too
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Kyeudo- Revel Redmane
 SoD- Glunk Too
 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Hmm. I'll buy a Potion of Shield of Faith +2 to replace the one I used in the last match.

Inititive: (1d20-4)[ -1 ]

[User]
 Nah, I'm good to go.

  initiative  - (1d20+2)[ 17 ]

 Spoiler
Start in M25, with potion in one hand, and great falchion in the other.
Drink Potion.
Move to M15.
Rage.

End turn.

Stats;
 Spoiler
HP; 28/28
AC; 14
Rage; 0/13
Owl's Wisdom; 0/10

[User]
 Revel Redmane - Round 1

 Spoiler

Start in M2. Down my potion of Shield of Faith and move to M10

Stats:

 Spoiler

Hp: 17/17
AC: 19 (+5 Armor, +2 Dex, +2 Deflection)
Location: M10

 Buffs
Shield of Faith 10/10

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

Done. We'll probably need LoS.

[User]
 Refs:

 Spoiler
Neither of them is moving silently, and they are close enough to hear each other. In this case I'll just assume they heard each other vaguely.

 LoS:

Glunk Too:

 Spoiler
You hear movement west of you.

Revel:

 Spoiler
There's movement to your east that you hear.

[User]
 Glunk Too

 Spoiler

Move Action; Move to M7
Standard; Ready Action to
 Spoiler
Attack him if he appears within attacking distance, taking a five foot step if need be.

End turn.

 Spoiler
HP; 28/28
AC; 14
Rage; 1/13
Owl's Wisdom; 1/10
Position; M7

[User]
 Glunk:

 Spoiler
Your movement is blocked by your opponent in M10, your move action ends there.

[User]
 Glunk

"Oh. Hello."

Attack;   attack  - (1d20+9)[ 11 ]
  damage  - (1d12+12)[ 22 ]
  concealment  - (1d100)[ 16 ]  Low rolls are bad.

 Spoiler
HP; 28/28
AC; 14
Rage; 1/13
Owl's Wisdom; 1/10
Position; M11

End turn.

[User]
 Revel Redmane - Round 2

Well, that was quick. If you are attacking me, I assume we both have LoS on each other. With my location, I must assume we both are not standing in mist. Further, I believe that you must have provoked an AoO when you moved up to me.

Attack: (1d20+5)[ 14 ]
Damage: (1d10+4)[ 13 ]

I assume you are either in M11 or N11, since that would be the straightest path from your starting location. I take a 5 ft step back to M9 and then use:
A free action to use Hexblade's Curse. Will Save DC 14 plz.
A swift action to activate Death Devotion.
Attack with Shadow Blade Technique.

Attack1: (1d20+5)[ 20 ]
Attack2: (1d20+5)[ 7 ]
Damage: (1d10+4)[ 9 ]  +  (1d6)[ 6 ]  if both hit.

If either hit, make a DC 14 Fort save.

Stats:

 Spoiler

Hp: 17/17
AC: 19 (+5 Armor, +2 Dex, +2 Deflection)
Location: M9

 Buffs
Shield of Faith 9/10
Death Devotion 10/10

 Manuvers Readied
Steely Strike

 Soulmelds
Rageclaws

[User]
 Glunk Too

The AoO hits, and so does the second hit.

  fort  - (1d20+9)[ 21 ]

Edit; wait...LoS to each other? Weren't you invisible when I attacked you?

[User]
 No, I was not invisible. I am standing out in the open, with not even the mist to defend me.

Also, you forgot to make the Will Save against my Hexblade's Curse.

[User]
 will  - (1d20+2)[ 6 ]

Damn minimum character length.

[User] Well, that puts you at -2 on attacks, saves, ability checks, and skill checks. Not enough to alter that first save's result. It's your turn when you want it.

[User]
 Glunk Too, round 3

Five foot step to M10, and SWING WILDLY!

  attack  - (1d20+7)[ 23 ]
  attack  - (1d12+12)[ 19 ]

"Grah! I will Water Orc Orc you to death!"

 Spoiler
HP; 9/28
AC; 14
Rage; 2/13
Owl's Wisdom; 2/10
Position; M10

Take it away.

[User]
 Revel Redmane - Round 3
 "That kinda tickled."

I forgot to mention that Hexblade's Curse applies to weapon damage rolls as well, so that only did 17 damage. Not that it makes a difference. One more hit from you and I'm probably dead.

Attack with Steely Strike
Attack: (1d20+9)[ 29 ]
Damage: (1d10+4)[ 10 ]
DC 14 Fort save if I hit.

Stats:

 Spoiler

Hp: 0/17
AC: 19 (+5 Armor, +2 Dex, +2 Deflection)
Location: M9

 Buffs
Shield of Faith 8/10
Death Devotion 9/10

 Soulmelds
Rageclaws

[User]
 Rolling Critical Confirmation:
Attack: (1d20+9)[ 12 ]
Damage: (1d10+4)[ 13 ]

[User] No save required, as I believe that's now a dead dead orc orc.  Especially since Glunk forgot to account for all of the damage from the previous two attacks (I think the 7 rolled on the second Shadow Blade attack was confused with the damage roll, going by the math), but even without that he'd be dead.

[User]
 Glunk Too round 4;

Free Action; Lie on the ground, bleeding with a caved in skull.

Also, I assume you five foot stepped before attacking, and just forgot to mention it.

[User]
 High Ref chilepepper

I'm guessing this is over but just never got officially called.

Revel wins.

((if I'm wrong (cuz I'm lazy), just holler in the waiting room to reverse this))


[User]
 Arena Tournament, Round 70:  Om'nom'nom  vs.  Beleg
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Om'nom'nom  - Tanaric
 Beleg  - King Korath

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 (1d20+5)[ 6 ]
 Purchase log on the sheet is not up to date, by the way. Will fix later and provide a list of new purchases.

Old purchase list fixed. Still considering new ones.

[User] init  (1d20+5)[ 16 ]

[User]
 Spoiler
start in M25 with bow in hand.  5 food step to M24 and ready an action to shoot if I see the opponent.

End turn
vital stats
 Spoiler
hp13
ac 18
arrows 104

[User]
 I wasn't done with my purchases. 😛

A potion of shield of faith +2, a psionic tattoo of force screen, and a riding dog with studded leather barding, for a total of 300 gp spent.

Any reactionary purchases?

Edit: And a riding saddle.

[User] no reactionary purchases and my turn above will not change, so it is your turn.

[User]
 Om'nom'nom, round 1

Refs:
 Spoiler
Mount has scent. Let me know if it smells anything within 30 feet.

 Spoiler
Starting in N-2, shield in one hand, potion of shield of faith +2 in the other, mounted on riding dog.

Standard: Drink potion.

Free: Drop bottle.

Dog double moves to N-18.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 24 full, 18 touch, 19 flat
Position: N-18
Buffs: Shield of Faith 1/10

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 Refs:
 Spoiler
Listen for Beleg:  (1d20-5)[ 11 ]

Om'nom'nom:
 Spoiler
The dog smells something.

Beleg:
 Spoiler
You hear movement and shouting to the west.

[User]
 Refs:
 Spoiler
Oh, and a free action to shout something in draconic. It doesn't matter what, since he doesn't speak it.

[User]
 refs:
 Spoiler
can I make a listen check to narrow down the location of the sounds?

[User]
 Beleg:
 Spoiler
The reactive Listen check has already been made.  If you wish, you can spend a move action to make another.

[User]
 Spoiler
I will stay where I am and ready an action to shoot if I see him or can find his location by hearing.

end turn
vital stats
 Spoiler
hp 13
ac 18
arrows 104

[User]
 High Ref PsiDog

@Refs

 Spoiler
No movement, no change.
Edit for edit stamp.

Om'nom'nom:

 Spoiler
No LoS.
Your dog still smells something.

Beleg

 Spoiler
No LoS.

[User]
 Om'nom'nom, round 2

 Spoiler
Mount takes a move action to note the smell's direction. Which way is it?

Not done.

[User]
 Om'nom'nom:

 Spoiler
It seems to be directly in front of you (to your East).

[User]
 Continuing the actions...

 Spoiler
I assume that means directly east of me, not right in front of me, since the mount would have auto-pinpointed the location if it was within 5-ft.

 Spoiler
Mount moves northeast into the clouds at M-19, then east into M-20.

Om'nom'nom takes a move action to make a hide check, necessary since he himself hasn't moved, I think.

Om hide:  (1d20+11)[ 26 ]
Dog hide:  (1d20+2)[ 4 ]

Not making an effort to move silently here, so no taking 5, please.

What did I see during that movement, and does the dog still smell something to the east?

Not done, need LoS.

[User]
 Refs:
 Spoiler
Spot for Beleg:  (1d20-5)[ 8 ]
Listen for Beleg:  (1d20-5)[ 9 ]

Om'nom'nom:
 Spoiler
You see Beleg in M24.

Beleg:
 Spoiler
You hear movement to the west, and see a dog appear in M20.

[User]
 And once more.

 Spoiler
There's no way he beat that hide check, so...

Spit acid at him, Sniping.

Attack vs flatfooted touch AC:  (1d20+6)[ 12 ]
Damage:  (3d6)[ 17 ]
Hide:  (1d20-9)[ -8 ]

Done.

Stats:
 Spoiler
HP: 10/10
AC: 24 full, 18 touch, 19 flat
Position: M-20
Buffs: Shield of Faith 2/10

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User] Natural 1 on a snipe roll. Bah. A kobold appears in M-20, mounted on a riding dog. You may open my last spoiler to see the attack and damage rolls.

[User]
 Om'nom'nom:
 Spoiler
Sniping requires a move action; you don't have one left (not that it's likely to matter; just saying).

[User]
 Refs:
 Spoiler
It...does? Huh. So it does. Don't know how I missed that. *scratches head*

Oh well.

[User] what's going on, do I get to look at the last spoiler or not.

[User] Yes, you may look.

[User]
 So the attack misses, and I get my readied action to shoot him.
readied action attack  (1d20+7)[ 17 ]
damage  (1d8)[ 1 ]

during my turn I use a full attack to rapid shot him.
attack 1  (1d20+5)[ 23 ]
damage 1  (1d8)[ 8 ]
attack 2  (1d20+5)[ 18 ]
damage 2  (1d8)[ 2 ]
end turn
stats
 Spoiler
ac 18
hp 13
arrows 101

[User]
 Would you mind explaining how that missed, first? -dex, -armor, -any dodge bonuses you have from, e.g., Total Defense, should have come out to a maximum of 12 even if you drank the potion listed on your sheet.

The touch attack ignores your armor, and the fact that you couldn't see me means you were flatfooted for the attack, ignoring your dexterity bonus and any dodge bonuses you might have had.

[User] Thought it was only flatfooted AC, so it hit and I am dead. You win.

[User]
 Ah, you had me worried for a second. I thought there was something I missed, and I really didn't want to get hit with a facefull of arrows. 😉

Good game.

[User] you too, well done.

[User]
 High Ref PsiDog
 Om'nom'nom dissolves his way to victory!


[User]
 Character Sheet:
 Spoiler
 Nemec Ger

You stand alone in a 5' column of light that seems to be shining down from high above. Surrounding you is only darkness. Your tests have begun; what do you do?

[User] Nemec ignites one of his torches.

[User] As soon as your torch is lit, the column of light from above turns off. The torchlight reveals that you are in an approximately 15' by 15' room carved out of uncut stone. The ceiling above is out of sight. There are no apparent entrances or exits. You are standing in the center of it.

[User]
 Nemec searches the room thoroughly for anything that might lead out, or anything out of the ordinary.

 Spoiler

Taking 20 on Search check  [21]

[User] 2 Will saves

[User]
 Rolling Will Saves
 (1d20+3)[ 12 ]
 (1d20+3)[ 5 ]

[User] Taking your time searching, you don't find anything out of the ordinary. You slump back against the northern wall in despair, and feel an odd protrusion pressing against your back. You spin around, and stare in disbelief at the smooth stone wall. Blinking twice, you can suddenly see through the "stone" and notice a door that gleams silver in the torchlight. There is a handle on this side, which is what you felt jabbing your kidneys a second ago. There is also a keyhole approximately an inch tall.

[User] I test the door, but do not open it, to see if it is locked.

[User]
 As you grab the handle, you feel a static charge building up.

OOC:

 Spoiler

Make a Reflex save (DC10). If you fail, take 1 point of electricity damage.

It's locked.

[User]
 Reflex Save:  (1d20+2)[ 7 ]

The dread necromancer spends a standard action healing himself via Charnel Touch.

He then ties one end of his rope to the door, steps back 5 ft, and pulls on the other end(with no slack on the rope).

Strength check: (1d20)[ 5 ]

Having failed that, he takes 20 again to force the door open.

[User] Digging your heels in, remembering the games of Tug-of-War you played with your zombie dog as a youngster at the academy, you have on the rope. Your mighty exertions do not seem to affect the door.

[User]
 OoC: The door is metal, right?

Seeing how his feeble attempt at strength didn't seem to accomplish anything, Nemec decides to play to his strengths. Touching the door once more, he channels unholy energy into the door.

Using Charnel Touch.
Damage:  (1d8)[ 7 ]

[User]
 OOC:

 Spoiler

From my reading of Charnel Touch, it only damages living creatures or heals undead creatures, but does not affect objects. Am I missing anything?

It appears to have no effect.

[User]
 OoC: Was just checking to see if anything would have happened. There isn't any key, and I don't have ranks in Open Lock. Hmmm...And the door is metal...

Taking out a flask of acid, Nemec carefully pours the substance onto the lock mechanism of the door.

Rolling damage if needed:  (1d6)[ 4 ]

[User] You pour the acid into the lock, and hear a healthy sizzling sound.

[User] Waiting six seconds after he pours the acid, Nemec tries once more to open the door.

[User]
 ((Assuming you're still using the rope to pull it open? If not, do the Reflex save again))

The door swings open, revealing
 Spoiler

...you'll have to wait, I wasn't expecting anyone to get this open yet! But as I said, I like to reward creativity. Give me a day (maybe less, depending on how my imagination is) to flesh out the encounter.

[User]
 (yeah, still using the rope. And I can wait a day to be the first one to open the door.)

As the door swings open, Nemec takes the time to take the now empty flask, and shred it into thin leather strips.


[User]
 Raroy enters the arena dressed in fancy black clothes.  He doesn't even look at the challenger.
 We roll for who goes first around here.  So go ahead and toss the gaint holographic die.
 (1d20)[ 20 ]

Hand:  (1d43)[ 13 ]   (1d43)[ 1 ]   (1d43)[ 42 ]   (1d43)[ 34 ]   (1d43)[ 9 ]
Reroll: (1d43)[ 13 ]   (1d43)[ 30 ]   (1d43)[ 23 ]
Deck:
 Spoiler

Monster: 19
[1-2]E-Hero avian x2
[3-4]E-Hero burstinatrix x2
[5-6]E-Hero sparkman x2
[7-8]E-Hero clayman x2
[9-10]E-Hero wildheart x2
[11-12]Evil Hero Malicious edge x2
[13-14]Evil Hero Infernal Gainer x2
[15]E-Hero Stratos x1
[16-17]E Hero Prisma x2
[18]Sniper Hunter x1
[19]Card Trooper x1

Magic: 16
[20-22]Dark Fusion x3
[23-25]Dark Calling x3
[26]Reinforcements of the Army x1
[27]Shrink x 1
[28]Swords of Revealing light x1
[29]Lighting vortex x1
[30]Heavy Storm x1
[31-32]My body as shield x2
[33-34]Hand Destruction x2
[35]Card Destruction x1

Traps: 8
[36-37]Bottomless Trap Hole x2
[38-39]Dimensional Prison x2
[40]Mirror Force x1
[41]Call of the Haunted x1
[42-43]Dark Bribe x2

Extra Deck
Evil Hero Inferno Wing x3
Evil Hero Lighting Golemx3
Evil Hero Dark Gaiax3
Evil Hero Wild Cyclonex2
Evil Hero Infernal Sniperx2
Evil hero Malicious Fiendx2

[User]
 (Right, can't roll on the first post.)

Inititive:  (1d20)[ 11 ]
Hand:  (1d43)[ 27 ]   (1d43)[ 33 ]   (1d43)[ 37 ]   (1d43)[ 6 ]   (1d43)[ 10 ]
Reroll:  (1d43)[ 24 ]   (1d43)[ 15 ]   (1d43)[ 2 ]

Deck:
 Spoiler

Monster: 19
[1-2]E-Hero avian x2
[3-4]E-Hero burstinatrix x2
[5-6]E-Hero sparkman x2
[7-8]E-Hero clayman x2
[9-10]E-Hero wildheart x2
[11-12]Evil Hero Malicious edge x2
[13-14]Evil Hero Infernal Gainer x2
[15]E-Hero Stratos x1
[16-17]E Hero Prisma x2
[18]Sniper Hunter x1
[19]Card Trooper x1

Magic: 16
[20-22]Dark Fusion x3
[23-25]Dark Calling x3
[26]Reinforcements of the Army x1
[27]Shrink x 1
[28]Swords of Revealing light x1
[29]Lighting vortex x1
[30]Heavy Storm x1
[31-32]My body as shield x2
[33-34]Hand Destruction x2
[35]Card Destruction x1

Traps: 8
[36-37]Bottomless Trap Hole x2
[38-39]Dimensional Prison x2
[40]Mirror Force x1
[41]Call of the Haunted x1
[42-43]Dark Bribe x2

Extra Deck
Evil Hero Inferno Wing x3
Evil Hero Lighting Golemx3
Evil Hero Dark Gaiax3
Evil Hero Wild Cyclonex2
Evil Hero Infernal Sniperx2
Evil hero Malicious Fiendx2


[User]
 Rasanna, the Tricksy Gnome

You stand alone in a 5' column of light that seems to be shining down from high above. Surrounding you is only darkness. Your tests have begun; what do you do?

Your low-light vision does not show you anything beyond the square you're standing in.

[User] I use my short sword to feel around outside the column of light, trying to tell if there are any walls directly around me. If not, I move back 5', in case the reason I couldn't see is that the column of light was blinding me from seeing anywhere else.

[User] You don't feel anything with your sword. You move back 5', but it doesn't get any easier to see. There's a column of light in front of you, but for some reason none of it is helping to illuminate the surrounding area.

[User] I use my Dancing lights SLA and start sending the lights around the room to look around.

[User] As soon as your dancing lights appear, the column of light from above turns off. The dancing lights reveal that you are in an approximately 15' by 15' room carved out of uncut stone. The ceiling above is out of sight. There are no apparent entrances or exits. You have backed up towards the north wall, and are approximately near the center of it.

[User]
 A small empty room.... Well, At least it isn't a monster.

I begin carefully searching the room. First I check the floors, then the walls.

Hmm, this will take a lot of search checks.

Ill go floor->wall, clockwise, starting in the square I'm in, then I'll check the floor in the center, just in case.

Wow... 25 search checks, and dancing lights wont last long enough for me to just take the hour taking 20.

North Center Floor:  (1d20+7)[ 22 ] ;  Wall:  (1d20+7)[ 20 ] ;
NE Floor:  (1d20+7)[ 12 ] ;  North Wall:  (1d20+7)[ 26 ] ; East Wall:  (1d20+7)[ 27 ]
E Center Floor:  (1d20+7)[ 19 ] ; Wall:  (1d20+7)[ 24 ]
SE Floor:  (1d20+7)[ 25 ] ; East Wall:  (1d20+7)[ 23 ] ; South Wall: (1d20+7)[ 14 ]
S Center Floor:  (1d20+7)[ 14 ] ;  Wall:  (1d20+7)[ 27 ]
SW Floor:  (1d20+7)[ 11 ] ; South Wall:  (1d20+7)[ 11 ] ; West Wall:  (1d20+7)[ 10 ]
W Center Floor:  (1d20+7)[ 22 ] ; Wall:  (1d20+7)[ 27 ]
NW Floor:  (1d20+7)[ 11 ] ; West Wall:  (1d20+7)[ 11 ] ;  North Wall:  (1d20+7)[ 12 ]
Center Floor:  (1d20+7)[ 8 ]

Even if I find something, I'll continue searching the whole area before acting.

[User] 2 Will saves, please

[User]
 Originally Posted by brakisaurus
 2 Will saves, please

Lol, that got off to a quick start.

 (1d20+3)[ 19 ]
 (1d20+3)[ 14 ]

[User]
 As you're stomping and poking around in the center area of the eastern wall, you notice the tip of your foot disappears INTO the wall. Being naturally incredulous as to how this happened, you realize that the lower 5' of that section of the wall is actually the opening of what appears to be a tunnel, five feet in diameter.. Crouching down, you can see that it extends about 20' before curving off to the right. It appears to be made of the same type of stone as the walls of the room you're standing in.

---

You can roll Knowledge(Dungeoneering) or Knowledge(Arch & Eng) if you have them.

[User]
 I don't really need to crouch, I'm 3' tall. 🙂

Nope, I don't have those knowledges.

 Well, this looks promising.... I bet there's a trap.

* I look for something at random to throw down the hall, If there's nothing to be found, I'll throw an unlit torch. If nothing happens, I'll begin sneaking down the hall, looking for traps along the way, picking my torch back up when I get to it.

H:  (1d20+10)[ 16 ]
MS:  (1d20+10)[ 21 ]

Some Search rolls.

 (1d20+7)[ 18 ]
 (1d20+7)[ 13 ]
 (1d20+7)[ 12 ]
 (1d20+7)[ 20 ]

[User]
 ((Right-o on the crouch thing. Some of these descriptions are pre-written and copypasted for the sake of expediency, and I missed changing that one.

Also, note that Dancing Lights only has a duration of 1 minute. You still found the tunnel before they went out, though.))

You don't remember there being anything around to throw down the hallway. You chuck an unlit torch down it. It sounds like it bounces a few times, then rolls to a stop. You can't see anything.

[User] I'll cast Dancing Lights, then head down the hall as previously planned (before it went all dark on me).

[User] Progressing carefully down the hallway, you make it about 10' before you notice something unusual. A small patch of ground, maybe 2 feet across, just ahead appears to be slightly different than the rest. Toeing it carefully, the section collapses into a pit.

[User]
 * I look down the pit, checking both the depth, and if there's anything down below.

Search
 (1d20+7)[ 23 ]
 Ah Ha! I knew there was a trap!

[User]
 OOC:

 Spoiler

I'm going to treat your Search roll as a Spot check for the sake of expediency since you can't actually Search the pit without going down into it, with the appropriate modifier bringing it to a result of 17.

The pit appears to be roughly cylindrical, about 10 feet deep, with steep (read: near-vertical) walls cut from unfinished stone. The top opening is closer to 3' across. There's a bunch of loose dirt and crumbled rock piled up at the bottom (probably what fell in from the "concealing" part of the trap) but you spot something that may or may not be interesting poking out of the mess.

[User]
 Ooh.... What's that?

* I Take off my backpack, since it could be awkward, carefully drop down into the hole.

Tumble check to land reasonably well:  (1d20+5)[ 18 ]

* I carefully look through the rubble to find whatever it was that caught my attention.

Search:  (1d20+7)[ 16 ]

 Spoiler
I really hope I can get out of here. Rasanna's impulsiveness can be inconvenient at times

[User] You find a silver sack with 4 Thunderstones in it!

[User]
 Yay me!
 Hmmm Now to see if I can get out of this pit...

* I will attempt to climb back out... If this is high dc, this could get interesting.

Climb Check:  (1d20-2)[ 17 ]

[User]
 You succesfully climb back out.

 Spoiler

DC 10: 25 (A rough surface, such as a natural rock wall or a brick wall) -10 (Climbing a chimney) -5 (Climbing a corner)

[User]
 Yay me!

* I brush off any dirt and dust that may have collected on em in the pit or during the climb, then with my Dancing Lights leading the way, I continue down the hall. Before turning the corner I will very carefully check for traps/secret doors and such.

Search:  (d20+7)[ 14 ]


[User]
 Attendorf: City of Thieves

 Spoiler

Life here is hard for the poor. The general population slaves away in the slums of the city manufacturing items which are traded and sold throughout the Southern Empire. Merchants constantly trade spices, gold, jewels and other items of worth in the upper class markets near the docks. Farmers bring their goods into the city from the outlying lands around this great city. Carts constantly trundle through this city which never sleeps. Trade continues throughout the night in houses and bars across the city. For the rich this city is the place to be with it constant entertainment and latest fashions coming through this city.

Delicious foods can be purchased on every street corner due to the amount of different goods coming into the city. Attendorf’s signature dish is the Myrworm, a fish only found in the waters of Serpent Ocean. However, do not be mislead by its name for it is a sleek carnivorous fish which has the leanest, most tender flesh. There are many restaurants in the city for the very richest, where royalty and noblemen dine, to the very poorest, where even beggars and street urchins can find filling meals.

The city is walled by stone walls 40ft high with 60ft high guard towers in intervals every 300 ft. This wall was left standing from when it was built to repel the Orcish army of Azlabec some 500 years ago and has been maintained by the city council. There is an advanced sewage system to help keep disease and waste to a minimum in the city limits. A punishment for many crimes is to work in the sewers unblocking pipes and maintaining the sewers. The city itself is a semi circle with the face towards the ocean. The walls do not extend across the docks and the city would seem to be open to attack from Serpent Ocean if not for the, some would say, the greatest navy in existence. This elite navy is the pride of the Southern Empire and the reason for the Southern Empires continued success across the known world. The navy is lead by the brilliant tactician Admiral Corza Steel who when not at sea lives in the Navy barracks near the navy docks.

Queen Sempora’s castle is in the centre of the city and overlooks the city and the ocean commanding the most spectacular views as the sun rises across the ocean in the east. The majority of streets through the city are narrow and paved with stone tiles. Those in the poorest regions of the city live in an assortment of shacks and small huts with no roads and the only paths through are made by foot in this maze of dwellings. The general residence lives in 3 storey apartment buildings which are so close together that you can literally step from roof to roof. As you come nearer to Queen Sempora’s castle the building become grander and taller and house the wealthy business’s and  nobles of the city these buildings are usually 5 storey’s tall and the castle dwarfs them all being 8 storeys tall and covering the single largest area of any building in the city.

The city is comprised of some 400 000 permanent citizen’s of Attendorf although the actual population counting all the travellers is usually in the region of 450 000 and at the busiest times up to 500 000 people. The population, mainly human, is about 67%, elves 3%, dwarves 4%, Halflings 13%, half-orcs and orcs 6%, gnomes 4% and all other races comprising of 3%. Common tongue is the language of Attendorf although many languages are spoken due the large amount of foreigners coming into Attendorf.

The city is patrolled constantly by both the Navy and the Army. The Navy takes care of protection from sea, customs, imports, exports, smuggling and guards the docks and may conduct searches across the city for illicit goods. The Army guards the city and surrounding area and are in charge of patrolling the suburbs, outlying farms, general city defence and the Serpent Guard are in charge of protecting Queen Sempora, her palace and provide mounted patrols along Oak Road, the road that follows the coast from and passes in front of the western entrance to Attendorf. Oak Road is the main passage for travellers across land as further inland the way is blocked by the notorious Ironback mountain range.

The soldiers of the city are well trained, fit and disciplined. They carry well made weapons and armour. The soldiers are all equipped with shields and long swords or short swords and heavy crossbows. Each soldier is armoured in chainmail. Their armour is covered by robes of red with white trim and the Queens emblem embroidered on their chests and painted on their shields. The Navy is equipped with daggers and cutlasses or light crossbows and daggers and they wear leather armour with shirts of deep blue with white trim underneath. They will patrol in groups of two, four or eight men depending on the area of the city they are in. You can always pick a soldier or sailor of the Queen by their brightly coloured clothes and professional manner.
The Queens elite Serpent Guard are better equipped and trained than both the Navy and the Army and are taken from the very best and skilled combatants of both. They wear plate mail, carry heavy steel shields and wield spears or maces. Their armour is polished to perfection and they wear robes of pure gold with the Queens emblem embroidered in silver across their chests and painted across their shields. They are the very best soldiers and only ones to be trained in mounted combat. They are essentially the knights of the kingdom and each is a force to be reckoned with.

 Orcs and half orcs within the city are met with some enmity due to the wars of the past century but mostly people and travellers are accepting of them. The human population is as one would expect, made up of many facets ranging from the hard working to the criminally insane. Elves and dwarves within the city are generally wealthy due to their age and knowledge of the world. The dwarves run the Attendorf bank along with the gnomes who generally get along well together. The gnomes of the city are also avid shop keepers. The elves on the other hand are known for being great wizards. They generally reside at the University of Attendorf or provide their services for a fee. There is also a cadre of mainly elvish war wizards who reside at the Palace and work for Queen Sempora assisting the Serpent Guard.
The wealth of Attendorf attracts much unwanted attention and there are thieves a plenty. Many innocent travellers have been beaten and robbed by thugs in a back alley of the city streets and the patrols are constantly on the lookout for criminal activity. For the most part it is petty crime and the thefts are limited to pick pocketing and shop lifting. However there is more organised crime among the city and despite the efforts of the guards and military they have been unable to be stamped out. The oldest and most powerful is the Raven’s Thief Guild. They are masters of theft, assassinations and run the illegal trade in gnome dust, drow spirit water and Halfling leaf. If there is a major theft in the city the Ravens are usually behind it. Pursued by the law but never caught. The leader of this organisation is unknown and absolutely no knowledge of this person exists.

The members of the Ravens guild are not necessarily evil but may dislike the authority of Queen Sempora and her military might. They may feel that there are injustices in the system and that they are simply doing what is morally right as opposed to lawfully right. They operate in tight knit groups and get a commission for each job, the amount based on the difficulty and productivity for the guild. Rivalry between groups is strong as each vies for power within the guild but it is generally light hearted and those within the guild will always unite in face of a greater threat such as the city guard or another guild.

Your party represents a group within the Ravens Guild. You answer to Keldron a higher ranking member who handles the goods received from each job. He will also give you the commission from each theft, sale, bribe or whatever activity you are involved in. You will never deal with anyone from higher within the guild. Keldron can be found at all times in “The Salty Sea Dog” a pub which he owns and is popular among the dockside workers. The guild is strong and has many safe houses across the city and owns a large amount of property. The higher purpose of tasks may not always be known amongst the lower ranking guild members but it is always vital
to the guild on a whole. The guild is comprised of nearly 5000 members across the city.

Keldron greets you at the door of “The Salty Sea Dog” and leads you upstairs to a private room. He sits down and motions for you all to do the same. Keldron is a tall man with dark grey hair and unassuming features. He has simple clothes in the latest fashion of light colours
“So, here's how it is. I want you to find and kidnap Rudolf Kipitt. He is a rather arrogant and foolish merchant who has stolen something which belongs to the guild. He is staying at his residence in market square. It will be fairly busy even at night and you may have to negotiate some guards on patrol. He is on the second floor of the Marlon building room number 3 I believe. You have till sunrise to be back with him. You have no code of conduct to follow and no rules, except this. Do not get caught! I do not care how you achieve your goals nor do I want to know so do not tell me just bring him to “The Salty Sea Dog” through the back entrance I will take care of him from there. Now, any questions?”

[User]
 "Got a picture of the man?"

 A name is all well and good, but hardly useful without awakening the quarry and risking a commotion...

"Oh, and the obvious - what's the pay like on this job?"

Not that Bharan would have said no anyway. You crossed a guild, and the guild taught you the error of your ways. Simple, efficient. He liked it.

[User] "A picture, I dont have. But he will be wearing his favourite outfit a bright red silk tunic and brown leather breeches with lots of jewellery. He has curly black hair and is around 5ft 4'. If that is not enough you can always tell it is him by his arrogance and aloofness. He is worse than the most arrogant of aristocrats. As for pay it is fair. 200gp each should you succeed in bringing him back before dawn, half that if you bring him after and none if you dont suceed."

[User] We'll do it. And we'll do it quickly. Is there is a room where we could discuss strategy in private?

[User]
 Daryl

"Wait a minute Orc.. We need to discuss our strategy? I thought  I  was the thinker here."  Daryl lets off an easy smile and winks at the orc.

[User] "You may use this room. It is private and has soundproof walls. I can leave if you wish just give me a call should you need me again." Keldron gets up and begins to walk out the door.

[User]
 Daryl

Daryl hangs back for a second, his hand covering his mouth. He sits back up, and leans forward.  "Alright then. What's our strike plan? Snatch and run, infiltration and disguise, stealth? I personally think one of us should get in attempt to lure him outside. We bag him, and use the sewers to escape."

[User]
 ooc

 Spoiler
 So I take it none of you guys want to play anymore? I havent heard a reply in a few days. This is a shame as I had such great hopes for this game and this is the only campaign I have run which I am truly interested in. Let me know if you still want to play though


[User]
 Raroy struts up to the arena dressed in a white gown covered in exotic feathers and an elegant masquerade mask.   Yes, yes, I look ridiculous.  We will see how will be laughing when you are defeated.  Most likely you.

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

[User]
 Doliest walks in in a long flowing trench coat and with a ridiculous mullet,"You have yet to face the power of my ridiculous mullet! Or my brand new DICE LAUNCHER!" A dice is thrown at 1x10^12 times the speed of light at the nearest bystander.
 (1d20)[ 18 ]

[User]
 Roll for turn:  (1d20)[ 10 ]
Draw:  (5d43)[ 31 ][ 2 ][ 2 ][ 32 ][ 41 ](108)
Reroll:  (3d43)[ 21 ][ 27 ][ 33 ](81)

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

Edit: Raroy Gracefuly dodges the dice.   Looks like you go first.

[User]
 Ummm your entire post seems to have lost functions.
Deck-

 Spoiler

1.Blue-eyes white dragon
2.Blue-eyes white dragon
3.Blue-eyes white dragon
4.Beserk Dragon
5.Divine Dragon Ragnarok
6.Saggi the dark clown
7.Saggi the dark clown
8.X-head cannon
9.X-head cannon
10.Blade Knight
11.Scrap-iron scarecrow
12.Sakretsu Armor
13.Sakretsu Armor
14.Mirror force
15.Magic Cylinder
16.Crush Card Virus
17.The Flute Of summoning Dragon
18.Smashing Ground
19.Shield Crush
20.Polymerization
21.Polymerization
22.Monster Reborn
23.Emergency Provisions
24.Cost Down
25.Burst stream of destruction
26.A Wing-beat of giant dragon
27.A feather of the phoenix
28.A feather of the phoenix
29.Z-metal tank
30.Z-metal tank
31.Y-Dragon Head
32.Y-Dragon Head
33.Masked Dragon
34.Masked Dragon
35.Masked Dragon
36.Lord of D.
37.Kaiser sea horse
38.Exploder Dragon
39.Decoy Dragon
40.Deal with dark ruler

Extra deck-
Blue eyes ultimate dragon
2x XYZ dragon cannon
King of Dragun

"NOW I DRAW DRAMATICALLY WHILE YELLING!"
 (5d40)[ 1 ][ 24 ][ 34 ][ 6 ][ 19 ](84)
Hand-(5)

 Spoiler

1][24][34][6][19
BEWD
Cost down
Masked dragon
Saggi the dark clown
Shield crush

[User]
 'Oops forgot to roll again for my draw this turn.
 (1d35)[ 16 ]
"I summon one monster face down in defense and end my turn, not that you'll be able to do much."
Field
--facedown--
     -----
Hand(5)

 Spoiler

BEWD
Cost down
Saggi the dark clown
Shield crush
smashing ground

Facedown-

 Spoiler

Masked Dragon

LP8000

[User]
 I could destroy you face down and end you in one turn.  If I get lucky, of course.
Draw:  (1d43)[ 6 ]
Reroll:  (31d43)[ 23 ][ 18 ][ 26 ][ 29 ][ 2 ][ 37 ][ 27 ][ 21 ][ 3 ][ 5 ][ 42 ][ 23 ][ 14 ][ 40 ][ 41 ][ 40 ][ 16 ][ 18 ][ 22 ][ 10 ][ 43 ][ 7 ][ 11 ][ 11 ][ 41 ][ 39 ][ 42 ][ 30 ][ 24 ][ 24 ][ 21 ](750)
(Why are my posts freaking out?)
 I shall begin by summon my  Gale the Whirlwind.   Now, I shall attack it.  If it still lives, I shall half it's attack and defense with Gale's effect.  I put a card face down and end my turn.

{table="head]1|2|3|4|5
-|-|G|-|-
-|-|F|-|-
[/table]
G- Blackwing -  Gale the Whirlwind  ( 1300atk /400def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing Armed wing
X2Blackwing silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand:
 Spoiler
 [dark eruption] [Dark eruption] [Blizzard the north] [Raiza the storm monarch]
Facedown: Toriental tribute

[User]
 "Hah, fool you destroyed my masked dragon who allows me to special summon any dragon to the field with 1500 attack or less, I then special summon another masked dragon in attack mode."
--Masked Dragon--
 -----
(1400/110)

[User]
 Now on my turn I draw-
 (1d33)[ 20 ]
"Now you may need some help understanding my move so let me take it slow for you, first I use smashing ground to destroy your monster, then I use cost down and discard saggi the dark clown to lower every monster in my hand by two levels. I finish then proceed to sacrifice masked dragon to summon my signature monster Blue-eyes White Dragon!(3000/2500). Now do you see why the crowd loves me even though I'm a huge jerk? It's because I'm Doliest, accept no substitutes. BEWD, attack directly.

 Spoiler

Hand(2)
Shield crush
Burst stream of destruction

[User] I'll half that then.  Go ahead and sacrifice it next turn.  I'll wait.   Raroy sips from a wine glass.

[User] Raroy yawns and then proceeds to take a feather out of his mask.  He uses the feather to point to his face down.    Torriental tribute.   It's unfortunate that I have to use it this early.  It's your fault for being so predictable.

[User]
 "Oh  expletive deleted ." Well then my turn ends with me having nothing.

Edit:That was hilarious, angering that my masked dragon-cost down-BEWD combo was destroyed, but hilarious.

[User]
 If you used up all your resources already...  You know what, I think I'll stop be so condescending.   Raroy takes off his mask and puts it off to the side.

Roll:  (1d43)[ 9 ]
Reroll:  (3d43)[ 15 ][ 23 ][ 10 ](48)
 I shall summon my   Blizzard of the far north.   I'll use his effect to special summon my Gale back in defense.  Now attack my little birdie.  Then I end.

{table="head]1|2|3|4|5
-|-|B|G|-
-|-|-|-|-
[/table]
B-  Blackwing Blizzard the far north  ( 1200atk /0def
G-  Blackwing Gale the Whirlwind  (1300atk/ 400def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand:
 Spoiler
 [Dark Eruption] [Dark eruption] [Raiza the storm monarch] [Kalut the moon shawdow]

Graveyard:
 Spoiler
 [Torriental tribute]

[User]
 Draw-
 (1d32)[ 28 ]
"Then I activate Shield Crush to destroy your defense monster. I then...end my turn."
Hand(2)

 Spoiler

Lord of D.
Burst stream of destruction

LP-6700

[User]
 I was looking forward to showing these people how different my deck is.  You are just making it look like generic blackwings.  Can't you put up a fight?

Draw:  (1d43)[ 42 ]
Reroll: [rollv][3d43[/roll]

 You have six turns.  Make this deck shine why don't you?  I put a card face down.  Blizzard attack and end.

{table="head]1|2|3|4|5
-|-|B|-|-
-|-|F|-|-
[/table]
B-  Blackwing Blizzard the far north  ( 1200atk /0def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand 4:
 Spoiler
 [Dark Eruption] [Dark eruption] [Raiza the storm monarch] [Kalut the moon shawdow]
Facedown: 3- Bottomless trap hole

Graveyard:
 Spoiler
 [Torriental tribute] [Gale the whirlwind]

[User]
 (1d31)[ 12 ]
"I...I play a monster in defense mode and lay down a facedown.
Hand(1)-

 Spoiler

Burst stream of destruction

Facedowns-

 Spoiler

Lord of D.
Mirror Force

LP5400
--facedown--
--facedown--

[User]
 I gave six turns to you out of pity.  There are so many ways for me for me to crush you right now, you can't even imagine.  No, a duel must be entertaining.
Draw: (1d43)[ 3 ]
Reroll:  (3d43)[ 39 ][ 4 ][ 42 ](85)
 Who know?  You might even come back.

Raroy reels back in laughter.   Come on, laugh with me.  I could of done exactly the amount of life points needed to end you right now.  Blizzard attack once more and end.  Five turns left.

{table="head]1|2|3|4|5
-|-|B|-|-
-|-|F|-|-
[/table]
B-  Blackwing Blizzard the far north  ( 1200atk /0def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand 5:
 Spoiler
 [Dark Eruption] [Dark eruption] [Raiza the storm monarch] [Kalut the moon shawdow] [Bora the spear]
Facedown: 3- Bottomless trap hole

Graveyard:
 Spoiler
 [Torriental tribute] [Gale the whirlwind]

[User] "NO! I activate the one, the only, the classic MIRROR FORCE sending your birdy to the graveyard and negating your attack."

[User] Raroy begins laughing even harder.   I haven't even normal summoned this turn! HAHAHAHA Ohh. Hehehehe.  Ahhhhhh.  Nice enthusiasm there.  I end, I don't need monster on the field.

[User]
 (1d30)[ 10 ]
"I flip summon Lord of D!(1200/1100), I then play one facedowns and attackyou directly! NOT LAUGHING NOW ARE YOU!"
Facedowns-

 Spoiler

2.Sakeretsu armor

--Lord of D.
-- Facedown--
LP5400

[User]
 Hehehehe.  Why so serious?
Draw: [roll]1d43[roll]
Reroll:  (4d43)[ 33 ][ 36 ][ 13 ][ 37 ](119)
 Time for the old song and dance.  I'll activate my   Dark eruption   which let's me get a low attack dark monster to my hand.  I choose Blizard the far north.  Now, I summon him  and bring back good old  Gale  in defense.  Gale halfs you monster and my blizzard attacks.  If you want to see something new, try harder.

{table="head]1|2|3|4|5
-|-|B|G|-
-|-|F|-|-
[/table]
B-  Blackwing Blizzard the far north  ( 1200atk /0def
G -   Blackwing Gale the Whirlwind  (1300atk/ 400def

Lifepoints: 6800

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand 5:
 Spoiler
 [Dark Eruption] [Dark eruption] [Raiza the storm monarch] [Kalut the moon shawdow] [Bora the spear] [Brain control]
Facedown: 3- Bottomless trap hole

Graveyard:
 Spoiler
 [Torriental tribute] [Dark eruption]

[User] "You don't learn do you? I activate my facedown Sakretsu armor to destroy your Blizzard and save my Lord of D!"

[User] Save?  Is that what you call it?  I just end.  Four turns left.

[User]
 (1d29)[ 9 ]
"I draw!" Doliest grins before saying,"I play one card face down again destroy Gale with Lord of D."
Hand-

 Spoiler

Burst stream of Destruction

Face down

 Spoiler

2.Scrap-iron scarecrow

--Lord of D.--
--Facedown--

[User]
 You only have one face down left, right?
Draw:  (1d43)[ 18 ]
Reroll:  (3d43)[ 4 ][ 32 ][ 32 ](68)
 This is why you can't take me serious.  I summon  Neo Spacian Air humming bird

A strange Bird man appears and starts a series of posses.  After a masculin stand off, it leaps and pecks at Doliest's hand.

 His effect allows me to gain five hundred life points for each card in your hand.  I counted two over these past few turns.  Now, freaky bird man, attack!  Your lord of Dragons only has six hundred attack points.

{table="head]1|2|3|4|5
-|-|AH|-|-
-|-|F|-|-
[/table]

Lifepoints: 7800
AH-  Neo Spacian Air hummingbird  ( 800atk /600def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand 5:
 Spoiler
 [Dark Eruption] [Dark eruption] [Raiza the storm monarch] [Kalut the moon shawdow] [Bora the spear] [Brain control]
Facedown: 3- Bottomless trap hole

Graveyard:
 Spoiler
 [Torriental tribute] [Dark eruption] [Blackwing Gale] [Blackwing Blizzard]

(I do have a face down, it will become relevant soon.  Ah, two cards, okay.)

[User]
 Originally Posted by Raroy
  You only have one face down left, right?
Draw: [roll0]
Reroll: [roll1]

Sorry you're right, one I accidently added a card in my hand as a facedown., I had one left last turn after I used Sakretsu and I played one on my turn.

[User] Correction I have one card in my hand and one card facedown which I activate now; scrap-iron scarecrow which negates the attack and is then reset.

[User] You only have so many trap cards in you deck.  I only have so many monsters.  I belive you have to do something or else my tweny or so monster will overwhelm you ten or so traps.  End my turn.  Three turns left.

[User]
 "A few things, Scrap Iron is re-set after use so it's not use it and lose it, it's here to stay, two I only had seven traps, and three it AIN'T OVER YET!"
 (1d28)[ 6 ]
"I set a monster facedown, switch my lord to defense and end my turn."
Hand-

 Spoiler

Burst stream of destruction

Facedowns-

 Spoiler

Saggi the dark clown
Scrap-iron scarecrow

-Facedown, Lord of D--
--Facedown--
LP5400

[User]
 Hehehehe.  Two turns left, can't you wait?
Draw: (1d43)[ 29 ]
Reroll:  (4d43)[ 1 ][ 26 ][ 38 ][ 41 ](106)

[User]
 Now, you may notice a sudden change in pace, don't worry your little head about it. I actavate my  Allure of darkness .  I shall draw two cards then remove from play a dark monster.
Allure:  (2d43)[ 24 ][ 16 ](40)
Reroll:  (5d43)[ 42 ][ 27 ][ 28 ][ 3 ][ 10 ](110)
 I remove my [Blackwing Bora the spear].  Stop.  Cheez time.  So, Air humming bird sucks five hundred, yes?  I play my   Swallow's nest   This lets me summon another winged beast.  I tribute my air humming bird to.....Bring out another humming bird!

Raroy begins laughing again, expect this time it's more manical.  What with the MUHAHAHAs.

 This humming bird shall gain life as well.  That's one thousand life points.  How many turns did I leave you with?  One left?  Oh, well then.  I shall activate my second [Dark eruption].  And, guess what?  I'll bring a blizzard to my hand.  Now I summon it.  Use it's effect to summon gale.  They will both attack your lord of D.  One will get through. End.

{table="head]1|2|3|4|5
-|B|AH|G|-
-|-|F|-|-
[/table]

Lifepoints: 8800
AH-  Neo Spacian Air hummingbird  ( 800atk /600def
B- Blackwing Blizzard the far north (1200atk/0def
G - Blackwing Gale the Whirlwind (1300atk/400def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand 5:
 Spoiler
 [Dark eruption] [Raiza the storm monarch] [Kalut the moon shawdow] [Brain control] [Air humming bird]
Facedown: 3- Bottomless trap hole

Graveyard:
 Spoiler
 [Torriental tribute] [Dark eruption] [Swallow's nest] [Air Humming bird]

Removed:
 Spoiler
 [Bora the spear]

[User]
 Again I only have 1 card in my hand.
 (1d27)[ 10 ]
"I play one card facedown and end my turn."
--Facedown--
-Facedown, Facedown--
Hand(1)

 Spoiler

Burst stream of destruction

Facedowns-

 Spoiler

Saggi the dark clown
Sakretsu armor, scrap iron scarecrow

LP5400

[User]
 Time's up.  Seems you weren't able to acomplish anything in the time alloted.  That's okay.  You get a free trip to defeat!

Raroy gives a look of dead seriousness as he draws.
Draw:  (1d43)[ 39 ]
Reroll:  (4d43)[ 3 ][ 40 ][ 17 ][ 39 ](99)
 First I shall start by a gain of life points due to that annoying bird.  He is a pest, isn't he?  Let's get rid of him.  I sacrifice the bag of feathers in order to summon  Raiza the storm monarch .  I shall use his effect to return your recently set card to the top of you deck.  If you destroy him, do tell me.
 Now, I tune my Blizzard and my Raiza for someone who can get past that scrap iron,   Thought ruler archfiend!

Through a cluster of gathering starts, a demon awakens to pillage the land.

 Now, I swich my gale into attack mode.  My archfiend declares an attack!  Use scrap iron on him, I dare you.  Since it targets him, I can simply negate and destroy it for the cost of one thousand life points.  My gale attacks after words.  I put one card face down.  I end my turn.  I'll be ending yours soon.

{table="head]1|2|3|4|5
-|-|TR|G|-
-|-|F|F|-
[/table]

Lifepoints: 9300
TR -  Thought ruler archfiend   2700atk /2300def
G - Blackwing Gale the Whirlwind ( 1300atk /400def

Deck:

 Spoiler

[1-2]B-wing Blizzard the far northx2
[3-4]B-wing Bora the spear x2
[5]B-Wing Elfin the Raven
[6]B-wing Gale the whirlwind
[7-9]Blackwing Kalut the Moon shadowx3
[10-11]Blackwing Shura the blue flamex2
[12]Blackwing Sirocco the dawn
[13-14]Dark Simorgh
[15]Breaker the magical warrior
[16-18] Air humming bird
[19] Neos
[20] Stratos

[21]Raiza the storm monarch
[22-24] Swallow’s nest
[25-26] Hand destruction
[27]Lighting vortex
[28]Heavy storm
[29-30]Allure of darknessx2
[31-32]Dark eruptionx2
[33]Brain control
[34]Mystical space typhoon
[35] O oversoul
[36-37] Golden Sarcophagus

[38]Call of the haunted
[39-40]Icarus attackx2
[41]Torriental tribute
[42-43]Bottomless trap holex2

ExtraDeck:
X2Blackwing Armor Master
X2Blackwing  Armed wing
X2Blackwing  silver wind the ascendant
X1 Goyo guardian
X3 Neo spacian Air Neos
X2 stardust dragon
X1 Blackrose
X1 Red dragon archfiend
X1 Thought ruler archfiend

Hand 3:
 Spoiler
  [Kalut the moon shawdow] [Brain control] [Air humming bird]
Facedown: 3- Bottomless trap hole 4-Icarus attack

Graveyard:
 Spoiler
 [Torriental tribute] [Dark eruption] [Dark eruption] [Swallow's nest] [Air Humming bird] [Blizzard of the north] [Air Humming bird] [Raiza the storm monarch]

Removed:
 Spoiler
 [Bora the spear]

[User]
 "....I...I..Surrender I can't win."

Edit:That was fun.

[User] Raroy throws a feather that impales itself on Doliest's duel disk.  A message is attached to it.  It reads " You lost six turns ago. "

[User]
 Originally Posted by Raroy
 Raroy throws a feather that impales itself on Doliest's duel disk.  A message is attached to it.  It reads " You lost six turns ago. "

"You'd better not lose until our rematch at the tournament, there I WILL defeat you!"

OOC:It took all my self restraint not to add Raroyyyyyyyyyyyyy! instead of that.  Overall a very fun duel.


[User]
 The blue-robed wizard Blue Ghost enters the arena. He smiles at his opponent, and raises his staff in the arcanist's salute.

 I take it you wish to take up the art of the duel, Kyuubi? Perhaps there is something I can teach you in this area. May this match be pleasant and instructive.

[User]
 Now, let the duel begin. Roll initiative!  Mage hand.

Propelled by a magical force, five cards fly into Blue Ghost's hand, and a 20-sided die rolls into the air.

Initiative: (d20)[ 20 ]

Draw: (5d40)[ 33 ][ 20 ][ 11 ][ 1 ][ 36 ](101)

Rerolls: (3d40)[ 11 ][ 8 ][ 37 ](56)

[User]
 "when I left you I was but the learner. Now I am the master" (just kidding just kidding)

A thin Tall, white, brown haired teenage male in a Sonic the hedgehog T-shirt and black shorts walks in holding a deck in metallic blue cases.

"I'm always willing to learn new things. Maybe I'll even teach  you  something."
this is the deck. Please be nice and follow the rules of not looking.🙂

 Spoiler

Dark magician. 13
dark magician girl 4
skilled dark magician 7
shadow spell.6
polymerization 8
fusion sage 16
Buster blader 22
chaos command magician.5
ultimate offerin 12
sorceror of dark magic 14
magician of black chaos.1
Ritual for magician of black chaos 15
Rageki break.3
Sakuretsu armor.2
horn of heaven. 9
swords of revealing light 10
magic cylinder. 11
trap jammer.17
magic jammer 18
a feather of the phoenix. 19
judgement of Anubis.20
Mirage dragon 21
dark magician.23
dark magician 24
shadow spell 25
skilled dark magician 26
skilled dark magician 27
skilled white magician 28
buster blader 29
gemini elf 30
gemini elf 31
soul exchange 32
luster dragon 33
mirage dragon 34

there was a roll here but I messed it up and put in 5d28 so I rolled a 70. I also messed up the initiative roll and it wouldn't roll. apologies.

[User]
 I pull out a black speckled blue d20 and roll it.  (1d20)[ 4 ]

Draw. (1d28 since I only have 28 different cards rather than 40 correct? or do I number each individual card?) (1d28)[ 10 ]   (1d28)[ 21 ]   (1d28)[ 11 ]   (1d28)[ 15 ]   (1d28)[ 26 ]

hand.

 Spoiler
soul exchange, dark eradicator warlock, Luster dragon, Torrential tribute and gemini elf

as I sit down I say  "you know? I'm kind of hungry."  and summon a 2 litre bottle of cream soda and some chinese food.  "looks like you go first."

[User]
 Alataria shouts out form the crowd
"Well, you number each individual card, I'll let that draw slide, but from now on, make sure every card's numbered."

[User]
 Altaria is correct. Multiple copies increase your likelihood of drawing them, so your rolls must account for that by including each individual card.
My move.
 (d35)[ 25 ]

[User]
 I'll start with my  Allure of Darkness  Spell Card. At the cost of a DARK monster from my hand, I can draw 2 more cards.
 (2d34)[ 14 ][ 2 ](16)
 I remove Endymion, the Master Magician from play for Allure's cost.
I summon Defender, the Magical Knight!

A warrior appears on the field, carrying a tower shield pulsating with arcane energy.

 With his summoning, Defender gets a Spell Counter, which will protect him or any other Spellcaster from harm one time. With that I end my turn.

{table=“head”]1|2|3|4|5
-|-|DMK|-|-
-|-|-|-|-[/table]

DMK:  Defender, the Magical Knight  ( 1600 /2000)*

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Night’s End Sorcerer
Chaos Sorcerer
Magical Exemplar
Spell Power Grasp
Apprentice Magician

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Sunny Pixie
17.	Magical Dimension
18.	Magical Dimension
19.	Heavy Storm
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Terraforming
23.	Spell Power Grasp
24.	Spell Power Grasp
25.	Allure of Darkness
26.	Mage Power
27.	Solidarity
28.	Brain Control
29.	Card Destruction
30.	Magician’s Circle
31.	Royal Decree
32.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Allure of Darkness

 Removed from Play:

 Spoiler

Endymion, the Master Magician

[User]
 (1d35)[ 9 ]

I draw my card and play The skilled white magician. Whenever Either of us play a spell card he gets one spell counter on him. when I have three on him I can tribute him to special summon one buster blader from my hand deck or graveyard.
 http://yugioh.wikia.com/wiki/Skilled_White_Magician

I'll also place one card face down.

 Spoiler

Hand

 Spoiler

 Dark eradicator warlock, Gemini elf, luster dragon and soul exchange.

face down card/s
 Spoiler

torrential tribute.

skilled white magician. ( 1700 /1900)

I attack your monster and end my turn.

8000 LP

[User]
 Defender's shield absorbs the blast from the white magician, the magical glow dissipating.

 I see that you are wielding the power of the arcane as well. I
applaud your choice. Perhaps I can teach you a thing or two about how to wield this power more effectively. Let's begin.
 (d32)[ 30 ]
 I summon  Magical Exemplar!

A wizard clad in a green robe appears alongside the magical warrior.

 Magical Exemplar also gains Spell Counters each time a Spell Card is activated. But unlike your White Magician, she gains two Spell Counters. I'll give you a demonstration with the Spell Card  Spell Power Grasp !
This card gives Magical Exemplar three Spell Counters: one by its own effect, and two by my Exemplar's. Your Skilled White Magician also gains a Counter. Then, I can add another Spell Power Grasp to my hand for use next turn.
Now, I activate Magical Exemplar's second effect. By burning two of her Spell Counters, she can call forth another Spellcaster from my hand. Come forth,  Night's End Sorcerer !

Another spellcaster appears, this one wearing a modest black cloak.

 Since Night's End Sorcerer is a Tuner monster, I can use him to tune one of my other Spellcasters for a Synchro Summon. So I merge him with Defender to Synchro Summon  Tempest Magician .

Night's End Sorcerer transforms into two black star-shapes, while Defender becomes four stars of light, all of them merging into a pulsating magical glow. Out of this steps Tempest Magician, a mighty caster wielding a vicious scythelike staff.

 With her Synchro Summon, Tempest Magician comes with a Spell Counter of her own. Now, I activate Tempest Magician's effect. By removing all Spell Counters on the field--mine and yours--she can inflict 500 damage to you for each Spell Counter removed. So, I will draw one Spell Counter from Tempest, one from Exemplar, and one from your own Skilled White Magician to inflict 1500 damage.
Now, for the Battle Phase. Tempest Magician will strike down your Skilled White Magician, and Magical Exemplar will attack you for 1700 damage.
If all that goes well, I will Set a card and end my turn.

{table=“head”]1|2|3|4|5
-|ME|TM|-|-
-|-|F|-|-[/table]

ME:  Magical Exemplar  ( 1700 /1400)
TM:  Tempest Magician  ( 2200 /1400)

 Life Points:  7900

 Spoiler

 Hand:  3

 Spoiler

Chaos Sorcerer
Apprentice Magician
Spell Power Grasp

Magician’s Circle (FD)

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Sunny Pixie
17.	Magical Dimension
18.	Magical Dimension
19.	Heavy Storm
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Terraforming
23.	Spell Power Grasp
24.	Allure of Darkness
25.	Mage Power
26.	Solidarity
27.	Brain Control
28.	Card Destruction
29.	Royal Decree
30.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
1x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Allure of Darkness
Spell Power Grasp
Defender, the Magical Knight
Night's End Sorcerer

 Removed from Play:

 Spoiler

Endymion, the Master Magician

[User]
 You see I just can't allow that to happen. If my skilled white magician has to die I'm taking your monsters with me. upon your summoning of Tempest magician I'll activate torrential tribute. This destroys all monsters on the field. http://yugioh.wikia.com/wiki/Torrential_Tribute

a column of Glowing blue energy comes down from the heavens destroying all monsters on the field.

 Anything else you want to do? or is it my turn?

 Spoiler
 Hand

 Spoiler
 Dark eradicator warlock, Gemini elf, luster dragon, soul exchange

Graveyard

 Spoiler
 Torrential tribute,Skilled white magic.

[User]
 Not bad. You took out my monsters. But a good duelist has reserves. I remove Defender and Tempest Magician from my Graveyard to Special Summon Chaos Sorcerer!
Chaos Sorcerer, direct attack with Rainbow Blast!

A multicolored wave of magical energy knocks Kyuubi off his feet.

 I Set a card and end my turn.

{table=“head”]1|2|3|4|5
-|-|CS|-|-
-|-|F|-|-[/table]

CS: Chaos Sorcerer ( 2300 /2000)

 Life Points:  7900

 Spoiler

 Hand:  2

 Spoiler

Apprentice Magician
Spell Power Grasp

Magician’s Circle (FD)

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Apprentice Magician
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Sunny Pixie
17.	Magical Dimension
18.	Magical Dimension
19.	Heavy Storm
20.	Magical Citadel of Endymion
21.	Magical Citadel of Endymion
22.	Terraforming
23.	Spell Power Grasp
24.	Allure of Darkness
25.	Mage Power
26.	Solidarity
27.	Brain Control
28.	Card Destruction
29.	Royal Decree
30.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
1x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Allure of Darkness
Spell Power Grasp
Night’s End Sorcerer
Magical Exemplar

 Removed from Play:

 Spoiler

Endymion, the Master Magician
Defender, the Magical Knight
Tempest Magician

[User]
 (1d34)[ 26 ]

okay lets see what we have here.

I'll play a card in face down defense position and end my turn. I unfortunately have nothing else I can do. However even if you destroy my monter with your magician's ability you can't attack with him.

 Spoiler

hand.
 Spoiler
 dark eradicator warlock, gemini elf, skilled dark magician, soul exchange.

graveyard.
 Spoiler
 skilled dark magician, torrential tribute

defense position monster.
 Spoiler
 Luster dragon

life points. 5700

[User]
 I can't destroy it anyway. Chaos Sorcerer's effect works only on face-up monsters.
 (d30)[ 15 ]
 Chaos Sorcerer declares an attack on your face-down monster, allowing me to activate my face-down  Magician's Circle . We now each Special Summon a Spellcaster from our Decks with 2000 ATK or less. I select another Magical Exemplar.
The summoning triggers a replay of the attack. I shall see what you summon before continuing.

{table=“head”]1|2|3|4|5
-|-|CS|ME|-
-|-|-|-|-[/table]

CS:  Chaos Sorcerer  ( 2300 /2000)
ME:  Magical Exemplar  ( 1700 /1400)

 Life Points:  7900

 Spoiler

 Hand:  3

 Spoiler

Apprentice Magician
Spell Power Grasp
Night’s End Sorcerer

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Apprentice Magician
13.	Night’s End Sorcerer
14.	Sunny Pixie
15.	Magical Dimension
16.	Magical Dimension
17.	Heavy Storm
18.	Magical Citadel of Endymion
19.	Magical Citadel of Endymion
20.	Terraforming
21.	Spell Power Grasp
22.	Allure of Darkness
23.	Mage Power
24.	Solidarity
25.	Brain Control
26.	Card Destruction
27.	Royal Decree
28.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
1x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Allure of Darkness
Spell Power Grasp
Night’s End Sorcerer
Magical Exemplar
Magician’s Circle

 Removed from Play:

 Spoiler

Endymion, the Master Magician
Defender, the Magical Knight
Tempest Magician

[User]
 I will special summon my Skilled dark magician.This is exactly the same as skilled white magician except the attack and defense are reversed and he can special summon the dark magician instead. http://yugioh.wikia.com/wiki/Skilled_Dark_Magician

apologies for misunderstanding your magician's effect. I've been playing too many yugioh video games.

[User]
 Now that monsters were summoned, I am allowed a replay and redirect the attack. So, Chaos Sorcerer, destroy Skilled Dark Magician! Rainbow Blast!
Then, Magical Exemplar attacks your facedown monster.
Assuming that both attacks were successful, I will now enter Main Phase 2. I activate  Spell Power Grasp . Magical Exemplar gains 3 Spell Counters, and I add another Spell Power Grasp from my Deck to my hand.
I remove 2 of my Exemplar's Spell Counters to Special Summon Night's End Sorcerer from my Graveyard. By his effect, I will remove the two monsters that I destroyed this turn from play.
Now, I tune Chaos Sorcerer and Night's End Sorcerer for a Synchro Summon. A ray of hope emerges from the darkness! Synchro Summon,  Stardust Dragon !
I shall Set another monster and end my turn at that.

{table=“head”]1|2|3|4|5
-|F|SD|ME|-
-|-|-|-|-[/table]

F: Face-down
SD:  Stardust Dragon  ( 2500 /2000)
ME:  Magical Exemplar  ( 1700 /1400)*

 Life Points:  7900

 Spoiler

 Hand:  2

 Spoiler

Night’s End Sorcerer
Spell Power Grasp

Face Down: Apprentice Magician

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Apprentice Magician
13.	Night’s End Sorcerer
14.	Sunny Pixie
15.	Magical Dimension
16.	Magical Dimension
17.	Heavy Storm
18.	Magical Citadel of Endymion
19.	Magical Citadel of Endymion
20.	Terraforming
21.	Allure of Darkness
22.	Mage Power
23.	Solidarity
24.	Brain Control
25.	Card Destruction
26.	Royal Decree
27.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
1x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Allure of Darkness
Spell Power Grasp
Night’s End Sorcerer
Magical Exemplar
Magician’s Circle
Spell Power Grasp
Chaos Sorcerer

 Removed from Play:

 Spoiler

Endymion, the Master Magician
Defender, the Magical Knight
Tempest Magician

[User]
 (1d34)[ 14 ]

I'm not sure I can win at this point. I'll attempt to anyway

 Spoiler
hand
 Spoiler
 Dark eradicator warlock, Sorceror of dark magic, skilled dark magician.

removed from play.

 Spoiler
 skilled dark magician, Luster dragon.

graveyard.
 Spoiler
skilled dark magician, torrential tribute.

 I'll put one card in face down defense position and end my turn.

[User]
 That's the spirit. Never give up. I know I've taken my share of losses.
 (d27)[ 18 ]
 I activate the Field Spell,  Magical Citadel of Endymion . With the activation of a Spell Card, Magical Exemplar gains two more Spell Counters.
Then, I Flip Summon  Apprentice Magician , and with her effect, place another Spell Counter on my Exemplar.
I remove the four Spell Counters from Exemplar to Special Summon another Magical Exemplar from my Graveyard.
I summon another Night's End Sorcerer from my hand, and tune him to my first Magical Exemplar, to Synchro Summon  Brionac, Dragon of the Ice Barrier ! With Brionac's effect, I discard my last Spell Power Grasp to return your face-down monster to your hand.
Now, all your defenses are gone. Let's finish this! All my monsters attack directly, for a combined total of 6900 damage.

{table=“head”]1|2|3|4|5
-|AM|SD|BDIB|ME
-|-|-|-|-[/table]

AM:  Apprentice Magician  ( 400 /800)
SD:  Stardust Dragon  ( 2500 /2000)
BDIB:  Brionac, Dragon of the Ice Barrier  ( 2300 /1400)
ME:  Magical Exemplar  ( 1700 /1400)

 Field :  Magical Citadel of Endymion
 Life Points:  7900

 Spoiler

 Hand:  0

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Ice Queen
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Apprentice Magician
13.	Night’s End Sorcerer
14.	Sunny Pixie
15.	Magical Dimension
16.	Magical Dimension
17.	Heavy Storm
18.	Magical Citadel of Endymion
19.	Terraforming
20.	Allure of Darkness
21.	Mage Power
22.	Solidarity
23.	Brain Control
24.	Card Destruction
25.	Royal Decree
26.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
1x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Allure of Darkness
Spell Power Grasp
Night’s End Sorcerer
Magical Exemplar
Magician’s Circle
Spell Power Grasp
Chaos Sorcerer
Night’s End Sorcerer
Spell Power Grasp

 Removed from Play:

 Spoiler

Endymion, the Master Magician
Defender, the Magical Knight
Tempest Magician

[User] good game blue ghost. I'd be willing to duel you later after I remake my deck if you want.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User] I'll start by Handling the dog to Stay in K1, taking 10 for 12 (incidentally, I'm assuming that since it's a guard dog, it knows Guard, Stay, and Down).  I'll then bar the south and east doors, ready my shield, and use my 10ft pole to push open the north one from K2.

[User]
 I should have been a bit more clear...all doors on this room(and this room only) open inward. All other doors open however they appear to.

However, presuming you're taking your time, you manage to open the door using the pole and the handle.

You see into a 10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). A small fire is flickering on the floor(D2) They're scrambling to their feet.

(OOC: good assumptions on the dog, that seems fair)

Kobold Init:
 (1d20+1)[ 5 ]
 (1d20+1)[ 21 ]
 (1d20+1)[ 7 ]
 (1d20+1)[ 18 ]

[User] Init:  (1d20+3)[ 12 ]

[User]
 The near kobold (the 21) will charge towards you and try to spear you.
 (1d20+3)[ 12 ]
 (1d6-1)[ 4 ]
The far one (the 18) readies an action.

Your move.

(if you didn't know, I'm now helping DM this)

[User]
 Is that a longspear?  If so, I'll 5ft step towards it before spitting, otherwise, I'll just spit at it.  Edit: Also, declare Midnight Dodge on him before I go and provoke that AoO. 😛

Ranged touch:  (1d20+3)[ 10 ]
Damage:  (3d6)[ 16 ]

[User]
 You are unable to successfully spit at him.
Let's see if the kobold is just as unable to spear at you.
 (1d20+1)[ 3 ]  (1d6-1)[ 0 ]

[User] You're not waiting on anything from me, are you?

[User] Yes, I would be waiting on your turn.

[User] So, was that an AoO or is he holding a longspear?  Did the other two kobolds not do anything with their turns?

[User]
 The first two have readied actions.
The slinger also readied an action.
The spearer used his turn to stab you, and no, it was not a longspear, it's just a spear.

Now, your move.

[User]
 5ft step to J2, spit at it again.
Ranged touch:  (1d20+3)[ 8 ]
Damage:  (3d6)[ 9 ]

[User]
 Originally Posted by Thelas
 You are unable to successfully spit at him.
Let's see if the kobold is just as unable to spear at you.

 (1d20+1)[ 11 ]   (1d6-1)[ 1 ]