[User]
 Format: Modern

Game type: Cut Throat / 1 V.S. 1 V.S. 1 V.S. 1

First Turn: [1 Fan, 2 DMB, 3 Wrath]  (1d3)[ 1 ]

Second Turn: [1 Fan, 2 DMB, 3 Wrath omit previous winner]  (1d3)[ 1 ]   (1d3)[ 3 ]

Third: Whatever ****** doesn't get the above.

Deck List:

Holy War:

 Spoiler

Creatures:

Champion of the Parish X4
Grand Abolisher X4
Elite Vanguard X4
Geist of Saint Traft X2
Mirran Crusader X4
Accorder Paladin X4
Phantasmal Image X3
Hero of Blade Hold X3

Spells:

Oblivion Ring X4
Angellic Destiny X3
Honor of the Pure X4

Land:

Glacial Fortress X4
Seachrome Coast X4
Moorland Haunt X4
Plains X12

Deck:

 Spoiler

There were 60 items in your list. Here they are in random order:

1.Mirran Crusader
2.Elite Vanguard
3.Accorder Paladin
4.Seachrome Coast
5.Moorland Haunt
6.Accorder Paladin
7.Plains
8.Plains
9.Mirran Crusader
10.Glacial Fortress
11.Elite Vanguard
12.Honor of the Pure
13.Grand Abolisher
14.Oblivion Ring
15.Grand Abolisher
16.Glacial Fortress
17.Oblivion Ring
18.Accorder Paladin
19.Plains
20.Geist of Saint Taft
21.Honor of the Pure
22.Champion of the Parish
23.Plains
24.Glacial Fortress
25.Elite Vanguard
26.Glacial Fortress
27.Plains
28.Hero of Bladehold
29.Grand Abolisher
30.Grand Abolisher
31.Elite Vanguard
32.Accorder Paladin
33.Plains
34.Angelic Destiny
35.Honor of the Pure
36.Geist Of Saint Taft
37.Champion of the Parish
38.Mirran Crusader
39.Champion of the Parish
40.Hero of Bladehold
41.Champion of the Parish
42.Seachrome Coast
43.Moorland Haunt
44.Oblivion Ring
45.Plains
46.Angelic Destiny
47.Plains
48.Seachrome Coast
49.Oblivion Ring
50.Plains
51Plains
52Plains
53Angelic Destiny
54Mirran Crusader
55Moorland Haunt
56Hero of Bladehold
57Plains
58Moorland Haunt
59Honor of the Pure
60.Seachrome Coast

Now get to posting yeh ninnies.

[User]
 Deck : Flash-back-and-burn-out

 Spoiler

 Think Twice
 Think Twice
 Think Twice
 Think Twice
 Visions of Beyond
 Visions of Beyond
 Geistflame
 Geistflame
 Geistflame
 Desperate Ravings
 Desperate Ravings
 Desperate Ravings
 Faithless Looting
 Faithless Looting
 Faithless Looting
 Mystic Retrieval
 Mystic Retrieval
 Vexing Sphinx
 Vexing Sphinx
 Vexing Sphinx
 Niv-Mizzet, The Firemind
 Niv-Mizzet, The Firemind
 Niv-Mizzet, The Firemind
 Psychosis Crawler
 Psychosis Crawler
 Psychosis Crawler
 Jace's Archivist
 Jace's Archivist
 Curiosity
 Curiosity
 Burning Vengence
 Burning Vengence
 Burning Vengence
 Burning Vengence
 Secrets of the Dead
 Secrets of the Dead
 Island
 Island
 Island
 Island
 Island
 Island
 Island
 Island
 Island
 Island
 Island
 Island
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Mountain
 Sulfar Falls
 Sulfar Falls
 Sulfar Falls
 Sulfar Falls

First-Hand Draws:  (10d60)[ 47 ][ 49 ][ 41 ][ 54 ][ 11 ][ 45 ][ 46 ][ 43 ][ 57 ][ 38 ](431)

[User]
 Deck: Holy War

 Spoiler

1.Mirran Crusader
2.Elite Vanguard
3.Accorder Paladin
4.Seachrome Coast
5.Moorland Haunt
6.Accorder Paladin
7.Plains
8.Plains
9.Mirran Crusader
10.Glacial Fortress
11.Elite Vanguard
12.Honor of the Pure
13.Grand Abolisher
14.Oblivion Ring
15.Grand Abolisher
16.Glacial Fortress
17.Oblivion Ring
18.Accorder Paladin
19.Plains
20.Geist of Saint Taft
21.Honor of the Pure
22.Champion of the Parish
23.Plains
24.Glacial Fortress
25.Elite Vanguard
26.Glacial Fortress
27.Plains
28.Hero of Bladehold
29.Grand Abolisher
30.Grand Abolisher
31.Elite Vanguard
32.Accorder Paladin
33.Plains
34.Angelic Destiny
35.Honor of the Pure
36.Geist Of Saint Taft
37.Champion of the Parish
38.Mirran Crusader
39.Champion of the Parish
40.Hero of Bladehold
41.Champion of the Parish
42.Seachrome Coast
43.Moorland Haunt
44.Oblivion Ring
45.Plains
46.Angelic Destiny
47.Plains
48.Seachrome Coast
49.Oblivion Ring
50.Plains
51Plains
52Plains
53Angelic Destiny
54Mirran Crusader
55Moorland Haunt
56Hero of Bladehold
57Plains
58Moorland Haunt
59Honor of the Pure
60.Seachrome Coast

hand Draws:

 (7d100)[ 71 ][ 75 ][ 55 ][ 43 ][ 71 ][ 58 ][ 49 ](422)  <-- **** that up.

Invisible Castle Substitute:  http://invisiblecastle.com/roller/view/3490443/

Hand:

 Spoiler

Geist of Saint Traft
Honor of the Pure
Plains
Glacial Fortress
Oblivion Ring
Plains

Turn:

Draw.

Main Phase 1:

Drop a Seachrome Coast

Tap for White

Drop Elite Vanguard

End Turn.

[User]
 Deck: Cool-Forest-Name

 Spoiler

1 Sacred Wolf x 2
2 Sacred Wolf
3 Crudgel Troll x 2
4 Crudgel Troll *
5 Gladecover scout x 3
6 Gladecover scout
7 Gladecover scout
8 Llanowar Elves x 4
9 Llanowar Elves
10 Llanowar Elves
11 Llanowar Elves
12 Greater Basilisk x 3*
13 Greater Basilisk
14 Greater Basilisk
15 Skinshifter x 3 *
16 Skinshifter
17 Skinshifter
18 Elvish Archdruid x 3
19 Elvish Archdruid
20 Elvish Archdruid
21 Forest x20
22 Forest
23 Forest
24 Forest
25 Forest
26 Forest
27 Forest *
28 Forest *
29 Forest
30 Forest
31 Forest
32 Forest *
33 Forest
34 Forest
35 Forest
36 Forest
37 Forest
38 Forest
38 Forest
40 Forest
41 Plumment x4
42 Plumment *
43 Plumment
44 Plumment
45 Fog x 4
46 Fog
47 Fog
48 Fog
49 Trollhide x 4
50 Trollhide *
51 Trollhide
52 Trollhide
53 Naturalize x 4
54 Naturalize
55 Naturalize *
56 Naturalize
57 Titanic Growth x 4
58 Titanic Growth
59 Titanic Growth *
60 Titanic Growth

Hand
 (10d60)[ 55 ][ 50 ][ 15 ][ 27 ][ 59 ][ 28 ][ 4 ][ 55 ][ 45 ][ 8 ](346)

 Spoiler

Naturalize ][Trollhide ][Skinshifter ][Forest ][Titanic Growth][Forest ][Crudgel Troll

[User]
 turn 1 draw -  (5d60)[ 52 ][ 57 ][ 37 ][ 48 ][ 53 ](247)
 Turn 1 Actions:
> Play Island
> End Turn|

Life Points:  20

[User]
 Turn one draw:  (5d60)[ 15 ][ 32 ][ 7 ][ 46 ][ 29 ](129)

Draw
Play Forest
End turn.

Hand

 Spoiler
Naturalize ][Trollhide ][Skinshifter ][Forest ][Titanic Growth][Forest ][Crudgel Troll

My field:
1 Forest.

Next turn: Black 1, Wrath 2  (1d2)[ 1 ]

[User]
 Turn one draw:  (5d60)[ 59 ][ 1 ][ 36 ][ 38 ][ 35 ](169)

Next turn: Black 1, Wrath 2  (1d2)[ 2 ]

Double post

[User]
 Spoiler

Geist of Saint Traft
Plains
Glacial Fortress
Oblivion Ring

Turn:

Draw:  (2d60)[ 75 ]

Main Phase 1:

Drop Plains

Tap Chrome for whatever, and plains

Play Honor of the Pure.

Swing at DMB for 3.

End Turn.

[User]
 Turn 1 Actions:
> Play Island
> End Turn

 Turn 2 Actions:
> Play Mountain
> Tap Mountain and Island for R/U
> Play Desperate Ravings (1R)
> Draw 2 cards, discard 1 card at random (Island)
> End turn.

Life Points:  17

[User]
 Turn 2:

Draw
 (10d60)[ 12 ][ 14 ][ 51 ][ 59 ][ 24 ][ 29 ][ 29 ][ 18 ][ 24 ][ 14 ](274)

Draw.
Play forest.
Tap both forests
Summon Skinshifter
End turn

Field:
2 Forest
Skinshifter

Hand:

 Spoiler
 Greater Basilisk Naturalize ][Trollhide ][Skinshifter ][Forest ][Titanic Growth][Crudgel Troll

[User]
 Turn 2:

Draw:  (2d60)[ 33 ][ 46 ](79)

Hand:

 Spoiler

Geist of Saint Traft
Plains
Glacial Fortress
Oblivion Ring

Play Moorland Haunt

Tap all.

Play Geist of Saint Traft.

Swing at Blackhart again for 3.

End turn

[User]
 Turn 1 Actions:
> Play Island
> End Turn

 Turn 2 Actions:
> Play Mountain
> Tap Mountain and Island for R/U
> Play  Desperate Ravings  (1R)
> Draw 2 cards, discard 1 card at random (Island)
> End turn.

 Turn 3 Actions:
> Play Island
> Tap 2 Islands and 1 Mountain for U/U/R
> Play  Think Twice  (1U)
> End Turn

Life Points:  14

[User]
 Turn 3:

Draw
 (10d60)[ 53 ][ 27 ][ 8 ][ 8 ][ 56 ][ 53 ][ 22 ][ 31 ][ 52 ][ 45 ](355)

Draw.
Play forest.
Tap all forests
Skinshifter to take form of rhino (1g)
Play Titanic Growth (2 G) on Skinshifter

Attack Vim for 8 with trample.
End of turn

Field:
3 Forest
Skinshifter

Hand:

 Spoiler

Greater Basilisk Naturalize ][Trollhide ][Skinshifter ][Titanic Growth][Crudgel Troll Naturalize

[User]
 (10d60)[ 346 ]

Hand:

 Spoiler

Oblivion Ring
Plains
Oblivion Ring

Draw

Play Glacial Fortress

Tap Manor, Seachrome for blue, and Plains for White.

Play Oblivion Ring on Wrath's Skinshifter smack Wrath with Traft, and Vanguard.

5/5 Angel coming at him as well.

Totals 12 damage.

End

[User]
 Turn 4 - LP 17

 Point of Order: Rule 704.5k If two or more legendary permanents with the same name are on the battlefield, all are put into their owners' graveyards. This is called the "legend rule." If only one of those permanents is legendary, this rule doesn't apply.

Your Geist of Saint Traft's are destroyed.

Draw  (10d60)[ 42 ][ 34 ][ 35 ][ 51 ][ 6 ][ 2 ][ 26 ][ 7 ][ 32 ][ 32 ](267)

Draw
Tap 3 forests
Naturalize  to destroy Honor of the Pure (2 g)
Skinshifter to take form of rhino (1g)

Attack Vim for 4 with trample.

End of turn
Field:
3 Forest
Skinshifter

Hand:

 Spoiler

Greater Basilisk [Trollhide ][Crudgel Troll Naturalize Plumment

[User]
 Turn 1 Actions:
> Play Island
> End Turn

 Turn 2 Actions:
> Play Mountain
> Tap Mountain and Island for R/U
> Play  Desperate Ravings  (1R)
> Draw 2 cards, discard 1 card at random (Island)
> End turn.

 Turn 3 Actions:
> Play Island
> Tap 2 Islands and 1 Mountain for U/U/R
> Play  Think Twice  (1U)
> End Turn

 Turn 4 Actions:
> Play Mountain
> Tap all lands for R/R/U/U
> Flashback  Think Twice  (2U)
> Draw Card,  Play Faithless Looting  (R)
> End Turn

Life Points:  14

[User]
 Originally Posted by Fan
 [roll0]

Hand:

 Spoiler

Oblivion Ring
Plains
Oblivion Ring

Draw

Play Glacial Fortress

Tap Manor, Seachrome for blue, and Plains for White.

Play Oblivion Ring on Wrath's Skinshifter smack Wrath with Traft, and Vanguard.

5/5 Angel coming at him as well.

Totals 12 damage.

End

Dropping due to edit cheat.


[User]
 You both awaken completely naked laying face up in soft wet grass, a gentle warm sun shining down on you. Almost lulling you back to sleep.
You remember going to sleep (or meditating) the night before and then.. this now. Nothing else comes to you no matter how hard you try.

Worse you then realize the presence of one another. Neither of you knows the other. Both of you are naked and alone in the middle of a vast field of grass, with no memory of how you got there.
All you can see is the occasional sheep wandering about the field.

[User]
 Cerwyn simply lies there.  Enjoying the beautiful morning.  His lack of clothing bothered him not a wit for they were only a thing of necessity.  An impermanent thing to keep him warm on the chilly peaks.  Now with the sun high over head he was as warmed as he needed to be.

" Hello Sister.  The day is made more joyous by your companionship.  How are you feeling? "

[User]
 The very strong but willowy woman (taut musculature, but no mutant-anime-strength of a little girl in a school costume that lifts a tank ... also, athletic build, not fantasy-game voluptuous) turns on the grass to the speaker.

That is when, if he glances over at her, he sees the hair fall away from her pointed ears and her featureless opalescent eyes.
 Spoiler
With no K: Planes, you don't have any concept of what she is ... let alone an outsider.  With no K: Local, you have no idea what she is ... elven features, but without any lore in that arena, you don't know if she does or does not fit the description of any known type of elf or other humanoid.

She is a complete enigma.

On an unrelated note, she's obviously the brains in this outfit.  🙂

 "Lazy,"  she says simply, almost playfully.   "This sky, this land, your body ... this would make an incredible painting.  I would love to write of this, but it would be a life's work to be able to describe it in my meager mastery of poetry."

She props herself up on her elbows.  She studies you for a minute ... looking you up and down with a mix of admiration, but just as much or more appraisal.  Whether that appraisal is like a woman to a man or a breeder to a horse is unknown.   "Your face is not bad-looking, but your musculature is sleek like a hunting cat.  I daresay you are smaller and lighter than I, yet you look like a lion basking in the sun.

"My name is Garlel'thaswen.  I am a writer and a lover of all arts written and painted.  What is your name, and what do you identify yourself with, as I do so with art?"

[User]
 Cerwyn does not seem to be bothered by the woman's inhuman appearance.  " I have not met many Lions" he admits.  "I imagine they would enjoy a peaceful day as much as anyone though ."

A thought strikes him.  " Is that what you call your order?  I confess to knowing little beyond the walls of Monastery of the Rising Sun.  I am Cerwyn.  And I suppose I identify with myself ."

Without a further word Cerwyn smoothly takes his feet and after a moment begins walking eastwards.  Or what he thinks is eastward.

" Come on sister.  It would not do for father Pelor to smite us for overexposure ."

 Spoiler
Cerwyn will take ten on a survival check to try and determine which direction is roughly equivalent to east.  The check shouldn't have any immediate dangerous consequences so the result is a 12.

[User]
 "They sure, do,"  she Garlel'thaswen says with a smile.   "Meanwhile the lionesses are the ones out hunting for the lazy male since the latter are too busy sunning themselves."
*********************

 "My ... order?"  she laughs.   "What do you mean by that?"

 Spoiler
 Gai , Has she ever heard of the Monastery of the Rising Sun?
K: Arcana  (1d20+8)[ 21 ]  for general monastic traditions and the like.
K: Religion  (1d20+8)[ 20 ]  for similar, but mainly for affiliated religion or philosophy.

**********************

 Spoiler
I don't know how Gai does it ... but things what you know or don't Take 10, like Knowledge checks.  Taking 10 assumes that somehow if you take longer to do a task, you do it better.  Same with a lot of interaction skills and such.

Still, Gai needs to rule on this.  However, Taking 10 does take time, so to get things moving....

For her, Survival to determine direction  (1d20+8)[ 27 ]
K: Nature if that can be used as a backup - one is feel, the other knowledge -  (1d20+10)[ 27 ]

She sees the man pondering the sun. and looking towards it.

 "Thinking of heading east to the rising sun?  I wouldn't recommend it.  On one hand, heading to the sun increases dehydration in the morning whereas the sweat on your hair going west actually helps.  We need to look into finding food and water for you, and clothing if just to keep you safe from the sun.  The next thing is that facing the sun is deceptive and you rarely keep a straight-line and the position changes.  If we head westwards, we have a better chance of keeping a straight-line for overland progress and you won't be dazzled.  The third thing ... and this definitely is of importance to you ... is the last thing you want to do is face the sun most of the day.  Because a chapped bum might be hard going, but you don't want to burn that beautiful bellringer you have on the front, do you?"

[User]
 Spoiler

Cerwyn easily find his direction from the orientation of the sun. To make it easy every world will just work like earth. Else it might get crazy.
Finding direction and when you have a clear line of sight to the sun is so quick and easy for someone who is experienced with it that taking 10 would still be a swift action IMO. So both you easily work out the direction.

Garlel has never heard of that monastery. OOC: You are both from different worlds and can assume most things like that.

To the east - indeed in any direction - there is a rise, like the start of a hill. It would take you no more than 10 minutes to casually walk there.
Both of you are astute enough to notice however that the sheep wear no bells, carry no marks and appear to be grazing wild. No one has challenged either of you so far either which infers no shepherd.

[User]
 "Come!"  she says with joy and vivacity.   "I'll race you to that rise!"

She speeds up the hill, enjoying the feel of the sun on her naked body and the grass and loam under her feet.

[User]
 " East is as good a direction as any.  My order always seeks the sun.  It is the endless path of enlightenment. "  As Garel'Thaswen bolts up the hill he trails off.

Making no move to quicken his pace Cerwyn crests the hill and calls out.  " It appears you have won.  Your prize is telling me what a Lion is. "

[User]
 You both crest the hill and stop in shock. The other side of the hill drops off in a sheer cliff into infinite blackness broken only by the twinkling of distant stars.
Looking up again level with your location, you can see dozens of "islands" like inverted mountains with tiny pockets of trees or buildings with magical artificial sunlight lighting each one.
Crude ships sail the darkness between one or two of them as if it were water. And some of those that appear to be filled entirely will walled cities, have smaller islands tethered to them by large iron chains which seem to have rusted away over a very long period of time.

The spectacle of a literally broken and shattered world is both awe inspiring in it's beauty and mind numbingly terrifying at the same time as you both stand on the edge of an abyss.

Looking around from your location your entire "island" appears to be nothing but a nice grassy plain filled with lazily grazing sheep. Only to the north, obscured by hills are a collection of tiny mud huts.

[User]
 Garlel'thaswen says,  "A lion is an animal that is fierce, strong, and proud.  It is often called the King of the Forest.  A lot of kingdoms use lions on banners and coats of arms ... though don't ask me which ones.  I'd love to see a real lion, as long as it didn't want to eat me.  Every rendering I vaguely remember seeing makes them both wild and beautiful - male and female both."

After this sight that we gaze on (likely quietly for several minutes as we absorb it), she says,  "Curioser and curioser.  I guess, Cerwyn, there is no east.  I'm sorry that your god doesn't really exist here, though.

"But there are habitations over there.  Shall we?  "

She doesn't really wait for the answer, but doesn't try to entirely outpace him, either.

[User] Cerwyn nods and silently follows in the outsider's wake.  His smile subdued but not altogether gone.

[User]
 OOC:
Roll a spot check each as you approach the village.

[User]
 Spoiler
How small is small?  Give me a unit of measure on how small these huts are .... are we simply talking like, halfling size, or are we talking Lilliputian dollhouse?

 "This is interesting,"  says Garlel'thaswen.   "Hello-oooo?  Anyone home?"

[User]
 Spoiler

We are talking halfling size.
small as in for a small sized creature.

You walk into the "entrance" to the village, which really was simple the most convenient dirt path nearest you.
You count twenty houses in all, though house is stretching it. They all appear to be a single room round mud hut with a mud roof. The fibers holding the mud together appear to be grass.. or perhaps sheep dung.

The village is extremely quiet. No response comes to your request.
You do however notice that at the far side of the village is two of the huts joined together to form a very large building.

[User]
 She goes over to the big building.

 "Keep an eye out, big boy,"  she says to Cerwyn.

She then knocks on the building's door.   "Hello?  Is anyone here?"

[User]
 Cerwyn's eyes see nothing beyond the livestock roaming the green hills.  Mercifully the broken landscape was also hidden behind the horizon.

" I see the sheep.  But where is the Shepard? "

Closing his eyes Cerwyn abandons himself to the senses beyond sight and seeks to be one with the stillness.

 Spoiler
He rolls a listen check  (1d20+8)[ 10 ]

[User]
 Spoiler

 (1D20)[ 1 ] +5 Move Silently
 (1D20)[ 1 ] +8 Hide

OOC: Oh wow.. epic fail...
There goes their surprise round....

A loud crash accompanied by much swearing and cursing reveals a small halfling dressed in a sheep skin loincloth. He carries a tiny tube made from sheep bone in his hands and has a small bone knife tucked in his waist.

The game revealed, the halflings attack. 10 Halflings launch from the shadows firing tiny darts in your direction.

  OOC: ROLL INITIATIVE!

[User]
 Garlel'thaswen positions herself to catch as many of the little guys as she can in a 15' cone, and tossing out a dazzling, coruscating cone of vivid colors.
 Spoiler
 MA:   Use her 50' speed to help her setup the most advantageous cone - not to include Cerywyn - that gets as many of these halflings in a 15' cone for ....
 SA:   SLA -  Color spray .
*  Since it's the first round, they lost a surprise round, and she probably has initiative, she likely won't provoke an AOO on either the movement or the SLA (which she does not 'cast' defensively).
*  Will DC 11 negates, failure means ...

 Spoiler
Each creature within the cone is affected according to its Hit Dice.

 2 HD or less
The creature is unconscious, blinded, and stunned for  (2d4)[ 5 ]  rounds, then blinded and stunned for  (1d4)[ 1 ]  rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.)

 3 or 4 HD
The creature is blinded and stunned for  (1d4)[ 2 ]  rounds, then stunned for 1 round.

 5 or more HD
The creature is stunned for 1 round.

[User]
 Spoiler
Initiative:   (1d20+6)[ 12 ]

As Garlel swoops by him Cerwyn drops into a stance his fists rising into a guard position.  A moment of ironic humor passes through his mind.  The Stonefoot stance put him at an advantage versus the larger students from the temple.  Now the positions were reversed.  Moving to flank his ally of sorts Cerwyn calls out:  " Wait!  Harm us not!  We only seek knowledge...And clothes ."

 Spoiler
Swift Action: Stonefoot Stance.
Move Action:  Move up beside Garel.
Standard Action:  Ready an action to roundhouse kick the first halfling to come near if they continue to be hostile.  Functionally this would be the maneuver Stone Bones.
Free Action:  Speak.  Note that Cerwyn is speaking in common.

[User]
 Spoiler

 (1D20+3)[ 22 ]  Initiative

 (1D20+5)[ 6 ]  Attack 1
 (1D20+5)[ 15 ]  Attack 2
 (1D20+5)[ 18 ]  Attack 3
 (1D20+5)[ 20 ]  Attack 4
 (1D20+5)[ 22 ]  Attack 5
 (1D20+5)[ 10 ]  Attack 6
 (1D20+5)[ 17 ]  Attack 7
 (1D20+5)[ 24 ]  Attack 8
 (1D20+5)[ 20 ]  Attack 9
 (1D20+5)[ 20 ]  Attack 10

 (2D3)[ 3 ]  How many are caught in the cone
 (1D20+1)[ 13 ]  Will Save
 (1D20+1)[ 15 ]  Will Save
 (1D20+1)[ 17 ]  Will Save
 (1D20+1)[ 3 ]  Will Save
 (1D20+1)[ 21 ]  Will Save
 (1D20+1)[ 11 ]  Will Save

 Spoiler

 Init order:
Halflings
Garlel
Cerwyn

Each hit by 4 darts dealing 0 damage each.
DC 13 Fort save vs poison or fall immediately unconscious. (only one save needed for now)

The Halflings get the drop on the pair, ten tiny little darts fly into the duo, mostly finding their targets. The darts are so tiny and fine shards of bone that they barely sting at all as they pierce your flesh.

Reacting quickly Garlel gets off her gaze attack catching three of the halflings in it's area. But they are all very resilient and manage to ignore it's effects.

[User]
 Spoiler
Fort save vs poison  (1d20+10)[ 29 ]

Garlel'thaswen is not only a creature with a metabolism and nature whose form was not considered in the 'design phase' of this poison, but this toxin deals with putting its target to sleep.  Of course, what the halflings don't realize is that she is a creature that does not require sleep.

[User]
 Spoiler
Fortitude Save:   (1d20+5)[ 25 ]

Cerwyn on the other hand, while not an outsider, simply ignores the effects of the poison.

[User]
 "He speaks true,"  she says,  "We found ourselves here naked not but a short while ago, and we walked to the closest habitation we could find."

 Spoiler
Meanwhile, Round 1 of  detect evil .


[User]
 You start in a dungeon with no way of getting out, as the foor has closed and locked behind you, there is another door in the room but it appears locked and has a barricade infront of it.

 Spoiler
For new people, the rules are simple at first, barricades don't have a skill check so you would need an ablilty check, for the ability check roll [ roll ]1d20+x[ /roll ] The lock is simmilar but it needs a skill check, it rolls the same but you will use a disable device instead of strength check.

[User]
 Aed looks at the doors carefully.

 Spoiler
  "Perception"  - (1d20+4)[ 10 ]

Where are the hinges of the door? Does It have Handles? What's It made from? What's In the room?

He puts his ransuer on his back, and pulls out a throwing axe.

[User]
 Amarath looks around and seeing that the door they came in has shut she says  Well this doesn't bode well. A door locking behind you is almost always a bad sign.

Looking around she sees the barricaded door. Getting slightly annoyed, she attempts to move one of the barricades

 Spoiler

Strength check
 (1d20+2)[ 19 ]

[User]
 Aed puts his hand on Amarath's shoulder.

 "In my experiance, doors don't lock themselves. Make sure your prepared for whatever could be behind that barricade."

Aed quickly checks to see If there is any pebbles on the floor.

[User]
 Amarath stops tugging at the barricade, feeling somewhat embarrassed that she didn't think about the consequences of opening the door.

 You're right, I wasn't thinking. So how should we prepare should something come through the door?

[User]
 "Well, I don't want to sound paranoid, and I do always prefer the diplomatic approach wherever possible, but perhaps we should draw our weapons now."
Francois' states, drawing his rapier.
 "I mean, from what I gather, these dungeons are filled to the brim with creatures who cannot be reasoned with at all. It'll no doubt be impossible to totally avoid combat. Might as well be ready for it. If I'm jumping the gun and the next room is filled with sentient beings however, I'd prefer if we tried to take a diplomatic approach first."

[User]
 Lea scratches her nose and pulls on her ear lobe.
 "How about, we place ourselves in a semicircle around the door?
With Amarath in the second line?"
She turns to Aed.
 "Do you think you are strong enough to pull the barricade away on your own?"

 Spoiler

What are the dimensions of the room?

[User] That seems to be a good plan says Amarath as she edges away from the probable combat zone. Standing behind the more melee party members she draws her bow, ntches an arrow and points it at the door.

[User] As Aramath pulls on the barricades, they splinter and break in his hands. On the other side of the door you can haer grunts of boredom of a less than intelligent creature.

[User]
 Having heard the noise of the creature in question, Francois took a slight step back away from the door and readied his weapon.
 "Should we try to draw it out, whatever it is? I'm pretty sure we could gain some kind of tactical advantage if we forced it to break down the door, rather than barging in ourselves. If we fight on the defensive we'll hold the advantage. That'll work in conjunction with your semicircle idea Lea."

[User] Well I suppose that we could insult it a bit, but what if it goes to get friends. If someone were to unlock the door everyone who has a bow could immediately shoot it. I doubt it will survive the arrows that will follow. If so the close in fighters can finish it off.  As Amarath says this she aims her bow towards the door, and gets ready in case the creature should hear them talking.

[User]
 "Gods damn it! If we knew what it was I could disguise myself as one of its kind and distract it so that Grel could perform a sneak attack and you ranged combatants could perforate it..."
Francois whispered before inhaling slowly.

[User]
 Mhm let me listen.
Lea walks up to the barricade and strain her ears trying to identify what kind of thing does make the noise before returning to her place in the semicircle.

 Spoiler

Perception:
 (1d20+8)[ 24 ]
In the hope that Knowledge(Nature) is appropriate:
 (1d20+8)[ 21 ]

[User]
 "If there are many of them, I can unleash my power upon them to the most effect if they are close together. Half circle is a sound formation. I'd suggest that you stand next to the door, Grel, so that if something charges through, you can strike its back by surprise. If there are no objections, I will take the center so that if many foes meet us, I can blast many of them at once. Shall we take our positions?"
Allanon then moves to face the door.

To Lea:"What was it that you could sense beyond the door?"

[User]
 Grel had been watching, and sort've watching the taller folks interact. Shiny orange eyes flicking about in the dim light, he shrugged, pulling his masterwork thieves tools from his belt, and laying them out on the floor, as he approached the door. Going to attempt to pick the lock.

 Spoiler
 (1d20+10)[ 23 ]

 "..Gimme a sec..."  Spoke the Kval..tongue sticking out of the corner of his mouth as he plied his trade.

[User]
 When Lea aproached the door she heard a familiar growl, which she could instantly tell what it was, a goblinoid, a four of five of them by the sounds of it.

When Grel opens the door there is four frustrated goblins sitting at a table playing cards and shouting at each other.

Thus begins a surprise round.

[User] Grel, stop ... damit

[User]
 "I thought sneaky types understood strategy."
To the group:"I may be able to parley with them."
To the Goblins(in goblin):
 Spoiler
Can I play?

[User] Not expecting Grel to open the door Amarath is shocked when it swings open. Completely surprised by this lowers her bow slightly and lets Grel talk, although she doesn't expect success.

[User]
 Grel quickly moved behind the door, attempting to hide himself from view, waiting for the goblins to charge through the door...obviously picking up his thieves tools as he moved away.

 Spoiler
Stealth:  (1d20+16)[ 23 ]

[User]
 With a slight frown, Francois summons his arcane power and casts Haunted Fey Aspect, surrounding himself in screaming, swirling images and changing his appearance to that of a wild, enraged fey. With a animalistic howl, he raises his sword and screams at the goblins in Common;

 "If you value your wretched lives goblinoid scum you shall not take a step further towards this door! We possess and can harness power far beyond the comprehension of your pathetic minds!"

 Spoiler
Beginning an intimidate check

[User] "I guess I am the only one who understands the word parley."🫤

[User] Lea readies her great axe placing herself such that she threatens the path of any goblin trying to get to Amarath.

[User]
 "I undertand parley alright. I'm not so much a fool to think they understand the concept though."

In Goblin:
 Spoiler
 "I'll give you one warning. Throw down your weapons and run away. Otherwise I'll unleash this fey on you, and not one of you will be able to survive his onslaught!"

Aid another:
 Spoiler
 (1d20+4)[ 8 ]

[User]
 Amarath readies a shot from her bow, to hit any of the goblins that make a move to attack. She doesn't want to be the one to start hostilities though.

If one of the goblins triggers readied action

 Spoiler

attack:  (1d20+3)[ 18 ]

damage:  (1d6)[ 5 ]


[User] (First post, I cannot roll apparently)

[User]
 " So, may the best win "
 Initiative:  (1d20) (1d20)[ 11 ]

1      2       4      5      6
-      -	-	-	-
-      -	-	-	-

 Life Points:  8000

 Spoiler

Hand

Facedown

Graveyard

Banished

Deck (45)

 Spoiler

 -Skull Servant
 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Lady in Wight
 - Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 - Multiply
 -Damage Translation
 -Damage Translation
 -Inferno Reckless Summon
 -Inferno Reckless Summon
 -Card Trooper
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Spirit Reaper
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 (little problem with the dice roller. I've mistaken the one to use. I reroll below)

 Hand:  (5d45)  (5d45)[ 30 ][ 30 ][ 21 ][ 7 ][ 32 ](120)
 Re-rolls: (4d45) (4d45)[ 2 ][ 14 ][ 26 ][ 17 ](59)

1      2       4      5      6
-      -       -       -      -
-      -       -       -      -

 Life Points:  8000

 Spoiler

Hand

 Spoiler
-Inferno Reckless Summon
-Card Trooper
-Lady in Wight
-The Golden Apples
-Skull Servant

Facedown

Graveyard

Banished

Deck (40)

 Spoiler

 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 - Multiply
 -Damage Translation
 -Damage Translation
 -Inferno Reckless Summon
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Spirit Reaper
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 On the other side of the dueling field stands a certain Dr. Amadeus McCarthy, Chemistry and Physics PhD!

 "Indeed."

((Ugh, this is a TERRIBLE starting hand. You might just get lucky on this one unless my deck explodes. It does that sometimes. 😛))

 (1d20)[ 10 ]
 (1d40)[ 31 ]
 (1d39)[ 28 ]
 (1d38)[ 24 ]
 (1d37)[ 17 ]
 (1d36)[ 22 ]
 Life Points:  8000

Field: None
|-|-|-|-|-|
|-|-|-|-|-|

 Spoiler

 Hand:

 Spoiler

Dark Hole
Short Circuit
Battery Charger
Batteryman Industrial Strength
Battery Charger

 Facedown:

 Spoiler

-

 Graveyard:

 Spoiler

-

 RFP:

 Spoiler

-

 Batteries not Included

 Spoiler

1. Batteryman AA
2. Batteryman AA
3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User]
 The hooded man snapped his finger. " Well, I have no luck on this one. I put a card face down and end my turn " he said.

1      2       4      5      6
-      -       -       -      -
-      -       F       -      -

 Life Points:  8000

 Spoiler

Hand (4)

 Spoiler
-Inferno Reckless Summon
-Card Trooper
-Lady in Wight
-Skull Servant

Facedown (1)

 Spoiler
-The Golden Apples

Graveyard

Banished

Deck (40)

 Spoiler

 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 - Multiply
 -Damage Translation
 -Damage Translation
 -Inferno Reckless Summon
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Spirit Reaper
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 There is no luck: Only mathematical probability.
 (1d35)[ 32 ]
 Unfortunately, I am forced to make largely the same move, albeit likely with a different card. End turn.
 Life Points:  8000

Field: None
|-|-|-|-|-|
|-|-|F|-|-|

 Spoiler

 Hand:

 Spoiler

Dark Hole
Short Circuit
Battery Charger
Batteryman Industrial Strength
Battery Charger

 Facedown:

 Spoiler

3: Bottomless Trap Hole

 Graveyard:

 Spoiler

-

 RFP:

 Spoiler

-

 Batteries not Included

 Spoiler

1. Batteryman AA
2. Batteryman AA
3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
 37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User]
 " Well, in that case, I draw. ]"

 (1d40)[ 27 ]

" I play Skull Servant in Attack mode, and hit your life point directly. Go, Skull Servant! I end my turn if you don't have counter. "

1      2       4      5      6
-      -       S       -      -
-      -       F       -      -

 Life Points:  8000

 Spoiler

Hand (4)

 Spoiler
-Inferno Reckless Summon
-Inferno Reckless Summon
-Card Trooper
-Lady in Wight

Facedown (1)

 Spoiler
-The Golden Apples

Graveyard

Banished

Deck (39)

 Spoiler

 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 - Multiply
 -Damage Translation
 -Damage Translation
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Spirit Reaper
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 No counter. However, I must recommend against using the undead: Too messy for efficient functioning, and generally too unstable to be worth the energy investment.
 (1d31)[ 27 ]
 My calculations suggest that this isn't going well, though a favorable outcome on the next draw could easily end this game quickly. Set a card, end turn.
 Life Points:  7700

Field: None
|-|-|-|-|-|
|-|F|F|-|-|

 Spoiler

 Hand:

 Spoiler

Dark Hole
Short Circuit
Battery Charger
Batteryman Industrial Strength
Battery Charger

 Facedown:

 Spoiler

2: Inferno Reckless Summon
3: Bottomless Trap Hole

 Graveyard:

 Spoiler

-

 RFP:

 Spoiler

-

 Batteries not Included

 Spoiler

1. Batteryman AA
2. Batteryman AA
3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
 27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
 37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User]
 " You don't like undead? It's true than they're not the most ... lively pals you can find, but they're here to serve as my skeleton crew, after all. Well, you will maybe like my next monster. I draw. "

 (1d39)[ 23 ]

"I summon my Card Trooper in Attack mode. I think you know its effect: I put  three cards in my cemetery, and I can raise its attack by 500 points for each.
 And I make my Skull Servant and my Card trooper hit your Life Points causing 2200 dammage. Still no counter?

[roll]1d38[/roll]
[roll]1d38[/roll]
[roll]1d38[/roll]
1      2       4      5        6
-      -       S      CT      -
-      -       F       -      -

 Life Points:  8000

Skull Servant:  300 /200
Card Trooper:  1900 /400

 Spoiler

Hand (4)

 Spoiler
-Inferno Reckless Summon
-Inferno Reckless Summon
-Card Trooper
-Lady in Wight
-Multiply

Facedown (1)

 Spoiler
-The Golden Apples

Graveyard

Banished

Deck (38)

 Spoiler

 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 -Damage Translation
 -Damage Translation
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Spirit Reaper
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 (1d38)[ 19 ]
 (1d38)[ 7 ]
 (1d38)[ 32 ]

[User]
 Unfortunately, virtually all probabilities so far have had unfavorable outcomes. No counter.
 (1d33)[ 15 ]
 And still the spiral continues. I was hoping to save this for a more dangerous situation, but I'll check your aggression with a Dark Hole before ending my turn.
 Life Points:  5500

Field: None
|-|-|-|-|-|
|-|F|F|-|-|

 Spoiler

 Hand:

 Spoiler

Short Circuit
Battery Charger
Batteryman Industrial Strength
Battery Charger
Batteryman Fuel Cell

 Facedown:

 Spoiler

2: Inferno Reckless Summon
3: Bottomless Trap Hole

 Graveyard:

 Spoiler

Dark Hole

 RFP:

 Spoiler

-

 Batteries not Included

 Spoiler

1. Batteryman AA
2. Batteryman AA
3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
 15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
 27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
 37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User]
 " Well played, but a little bold. I draw. "

 (1d35)[ 23 ]

" I summon my Lady in Wight in defense mode, put a card face down, and i end my turn. "

1      2       4      5        6
-      -        L        -      -
-      -       F        F     -

 Life Points:  8000

 Spoiler

Hand (3)

 Spoiler
-Inferno Reckless Summon
-Inferno Reckless Summon
-Multiply

Facedown (2)

 Spoiler
-The Golden Apples
-Damage Translation

Graveyard (5)

 Spoiler
-Card Trooper
-Skull Servant
-Spirit Reaper
-Lady in Wight
-Scrap-Iron Scarecrow

Banished

Deck (34)

 Spoiler

 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 -Damage Translation
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 This is a potential turning point: This draw could easily decide the game.
 (1d32)[ 1 ]

Dr. McCarthy grins.

 And that may indeed have been the deciding factor. I summon Batteryman AA in attack position, and end my turn.
 Life Points:  5500

Field: None
|-|-|AA|-|-|
|-|F|F|-|-|

Batteryman AA -  1000 /0

 Spoiler

 Hand:

 Spoiler

Short Circuit
Battery Charger
Batteryman Industrial Strength
Battery Charger
Batteryman Fuel Cell

 Facedown:

 Spoiler

2: Inferno Reckless Summon
3: Bottomless Trap Hole

 Graveyard:

 Spoiler

Dark Hole

 RFP:

 Spoiler

-

 Batteries not Included

 Spoiler

 1. Batteryman AA
2. Batteryman AA
3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
 15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
 27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
 37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User]
 " You said that at every other draw since the start of the fight. Well, I don't know if I should be so easily scared by your robbot buddy. I draw. "

 (1d34)[ 5 ]

It was the hooded man's turn to grin.

" I summon my King of the Skull Servants in Attack mode. Since I have two Skull Servants in my graveyard, its attack worth 2000. I attack your Batteryman with my King. I don't end my turn, so if you don't have  counter this time, it's still mine. "

1      2       4      5        6
-      KS        L        -      -
-      -       F        F     -

 Life Points:  8000

-King of the Skull Servants:  2000 /0
-Lady in Wight:0/ 2200

 Spoiler

Hand (3)

 Spoiler
-Inferno Reckless Summon
-Inferno Reckless Summon
-Multiply

Facedown (2)

 Spoiler
-The Golden Apples
-Damage Translation

Graveyard (5)

 Spoiler
-Card Trooper
-Skull Servant
-Spirit Reaper
-Lady in Wight
-Scrap-Iron Scarecrow

Banished

Deck (33)

 Spoiler

 -Skull Servant
 -Skull Servant
 -King of the Skull Servants
 -King of the Skull Servants
 -Lady in Wight
 -Kuribo
 -Kuribo
 -Kuribo
 -Goblin King
 -Goblin King
 -Goblin King
 - Yami
 - Monster reborn
 -Aqua Chorus
 -The Golden Apples
 -The Golden Apples
 - Scrap-Iron Scarecrow
 -Fires of Doomsday
 -Fires of Doomsday
 - Multiply
 -Damage Translation
 -Chain Destruction
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Dian Keto the Cure Master
 -Scapegoat
 -Chain Destruction
 -Token Thankgiving
 -Token Thankgiving
 -Token Feastevil
 -Token Stampede
 -Ninja Grandmaster Sasuke
 -Token Stampede

[User]
 ((By the way, I'll ignore it for now, but for future reference: You can't normal summon a monster in face-up defense position unless something specifically says you can.))

 "Perfect for my plan. You had a further move?"

[User]
 ((Really sorry))
" No, If you don't do anything I end my turn. "

[User]
 ((It's alright: It likely would have changed very little. It's just something for future reference.))

 And quickly your doom approaches, for you have played directly into my hands.
 (1d31)[ 10 ]
 First, I pay 500 Life Points to activate Battery Charger, reactivating my fallen Batteryman AA. Since it was special summoned, I chain on my facedown Inferno Reckless Summon, special summoning two more Batteryman AA from my deck. Because their power increases Geometrically as more of them are assembled, they all now hold 3000 Attack Points.

Now, I will pause here for your sake. It is still my turn, but you must choose which of your two creatures shall be tripled by my Inferno Reckless Summon before I continue.
 Life Points:  4000

Field: None
|-|AA|AA|AA|-|
|-|-|F|-|-|

Batteryman AA -  3000 /0

 Spoiler

 Hand:

 Spoiler

Short Circuit
Batteryman Industrial Strength
Batteryman Charger
Battery Charger
Batteryman Fuel Cell

 Facedown:

 Spoiler

3: Bottomless Trap Hole

 Graveyard:

 Spoiler

Battery Charger
Inferno Reckless Summon
Dark Hole

 RFP:

 Spoiler

-

 Batteries not Included

 Spoiler

 1. Batteryman AA
 2. Batteryman AA
 3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
 11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
 15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
 27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
 37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User] ((You need to post before I can finish my turn: Do you have any counter, and which creature do you choose for the Effect of Inferno Reckless Summon?))

[User]
 ((No counter.))

" In that case, I choose my King of Skull Servants. "

[User]
 You chose...  ...unwisely.  😏
 Now that I have three Batterymen out, I can special summon Batteryman Fuel Cell by his own effect. I will then use his other effect, sacrificing a Batteryman AA to return your Lady in Wight to your hand. Then, since you'll note that I have not Normal Summoned a Monster this turn, I will sacrifice another Batteryman AA to tribute summon Batteryman Charger, whose effect special summons a second Batteryman Fuel Cell from my deck! Now, for the masterpiece!

You'll note that your Lady in Wight happens to be gone from the field, meaning that your Kings are once again vulnerable to spells and traps. Since I do indeed have over three Batterymen on my side of the field, I activate Short Circuit, destroying all cards on your side of the field. Not just Monsters, mind you: CARDS.

Finally, I will attack directly for Eleven-Thousand-One-Hundred Damage. Which I believe will end the game.

((Do let me know if you have a counter of some kind.))

 Life Points:  4000

Field: None
|Ch|FC|FC|AA|IS|
|-|-|F|-|-|

Batteryman AA -  1000 /0
Batteryman Charger -  3300 /1200
Batteryman Fuel Cell (x2) -  2100 /0
Batteryman Industrial Strength -  2600 /0

 Spoiler

 Hand:

 Spoiler

Short Circuit
Battery Charger

 Facedown:

 Spoiler

3: Bottomless Trap Hole

 Graveyard:

 Spoiler

Battery Charger
Inferno Reckless Summon
Dark Hole

 RFP:

 Spoiler

Batteryman AA
Batteryman AA

 Batteries not Included

 Spoiler

 1. Batteryman AA
 2. Batteryman AA
 3. Batteryman AA
4. Batteryman Micro-Cell
5. Batteryman Micro-Cell
6. Batteryman Micro-Cell
7. Batteryman D
8. Batteryman D
9. Batteryman D
10. Batteryman Charger
 11. Batteryman Charger
12. Batteryman Charger
13. Batteryman Fuel Cell
14. Batteryman Fuel Cell
 15. Batteryman Fuel Cell
16. Batteryman Industrial Strength
 17. Batteryman Industrial Strength
18. Batteryman Industrial Strength
19. Honest
20. Card Trooper
21. One for One
22. Battery Charger
 23. Battery Charger
 24. Battery Charger
25. Inferno Reckless Summon
26. Inferno Reckless Summon
 27. Inferno Reckless Summon
 28. Short Circuit
29. Short Circuit
30. Short Circuit
 31. Dark Hole
32. Monster Reborn
33. Solemn Warning
34. Solemn Warning
35. Solemn Judgment
36. Bottomless Trap Hole
 37. Bottomless Trap Hole
38. Portable Battery Pack
39. Portable Battery Pack
40. Portable Battery Pack

[User] " Indeed, you win. Stupid mistake of my part. But this duel opened my eyes about the strategy to adopt. We will meet again. "


[User]
 Deck:

 Spoiler
Black Knight x4
Nirkana Cutthroat x4
Phyrexian crusader x4
Sanguine Guard x4
Bloodgift Demon x4
Reaper from the Abyss x4
Carnifex Demon x4
Psetilence Demon x4
Ob Nixilis, The Fallen
Kokusho, the Evening Star
Korlash, Heir to Blackblade

Sorin Markov

Swamp x24

Library:

 Spoiler

 Black Knight
 Black Knight
 Black Knight
 Nirkana Cutthroat
 Nirkana Cutthroat
 Phyrexian Crusader
 Phyrexian Crusader
 Phyrexian Crusader
 Sanguine Guard
 Sanguine Guard
 Sanguine Guard
 Bloodgift Demon
 Bloodgift Demon
 Bloodgift Demon
 Bloodgift Demon
 Reaper from the Abyss
 Reaper from the Abyss
 Reaper from the Abyss
 Carnifex Demon
 Carnifex Demon
 Carnifex Demon
 Carnifex Demon
 Pestilence Demon
 Pestilence Demon
 Pestilence Demon
 Ob Nixilis, The Fallen
 Kokusho, the Evening Star
 Korlash, Heir to Blackblade
 Sorin Markov
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp

[User]
 Hand roll:
 (1d60)[ 46 ]
 (1d59)[ 47 ]
 (1d58)[ 9 ]
 (1d57)[ 54 ]
 (1d56)[ 14 ]
 (1d55)[ 54 ]
 (1d54)[ 20 ]

Hand:

 Spoiler
Swamp
Swamp
Swamp
Swamp
Phyrexian Crusader (3)
Sanguine Guard (3)
Reaper from the Abyss (6)

[User]
 Deck

 Spoiler
2xHero of Bladehold
4x Kor Duelist
2xStoneforge Mystic
3x Kor Outfitter
3x Sunspear Shikari:
1x Conqueror’s Pledge
2x Captain of the Watch
2x Kor Armament Master
1x Puresteel Paladin
4x Kitesail Apprentice
4x Kor Haven
2x Honor of the Pure
1x Marshalls Anthem
1x Mass Calcify
2x Basilisk Collar
1x Sword of Vengeance
2x Kitesail
3x Trusty Machete
20x lands

 Library

 Spoiler
1.	Hero of Bladehold
2.	Hero of Bladehold
3.	Kor Duelist
4.	Kor Duelist
5.	Kor Duelist
6.	Kor Duelist
7.	Stoneforge Mystic
8.	Stoneforge Mystic
9.	Kor Outfitter
10.	Kor Outfitter
11.	Kor Outfitter
12.	Sunspear Shikari
13.	Sunspear Shikari
14.	Sunspear Shikari
15.	Conqueror’s Pledge
16.	Captain of the Watch
17.	Captain of the Watch
18.	Kor Armament Master
19.	Kor Armament Master
20.	Puresteel Paladin
21.	Kitesail Apprentice
22.	Kitesail Apprentice
23.	Kitesail Apprentice
24.	Kitesail Apprentice
25.	Honor of the Pure
26.	Honor of the Pure
27.	Marshalls Anthem
28.	Mass Calcify
29.	Basilisk Collar
30.	Basilisk Collar
31.	Sword of Vengeance
32.	Kitesail
33.	Kitesail
34.	Trusty Machete
35.	Trusty Machete
36.	Trusty Machete
37.	Kor Haven
38.	Kor Haven
39.	Kor Haven
40.	Kor Haven
41.	Plains
42.	Plains
43.	Plains
44.	Plains
45.	Plains
46.	Plains
47.	Plains
48.	Plains
49.	Plains
50.	Plains
51.	Plains
52.	Plains
53.	Plains
54.	Plains
55.	Plains
56.	Plains
57.	Plains
58.	Plains
59.	Plains
60.	Plains

[User]
 Hand:
 (1d60)[ 57 ]
 (1d59)[ 25 ]
 (1d58)[ 58 ]
 (1d57)[ 13 ]
 (1d56)[ 1 ]
 (1d55)[ 6 ]
 (1d54)[ 33 ]

[User]
 Hand:

 Spoiler
Swamp
Swamp
Swamp
Swamp
Phyrexian Crusader (3)
Sanguine Guard (3)
Reaper from the Abyss (6)

 Actions:
Play a swamp

 Cards:
Swamp

 Pass

[User]
 Hand:
 Spoiler
Plains
Sunspear Shikari
Hero of Bladehold
Stoneforge Mystic
Trusty Machete
Kor Haven
Honor of the Pure

 Actions :
Play a Plains
Play Trusty Machete

 Cards:
Plains (tapped)
Trusty Machete

[User] Draw card  (1d53)[ 33 ]

[User]
 Draw a card:
 (1d53)[ 5 ]

Hand:

 Spoiler
Swamp
Swamp
Swamp
Nirkana Cutthroat (3)
Phyrexian Crusader (3)
Sanguine Guard (3)
Reaper from the Abyss (6)

 Actions:
Play a swamp

 Cards:
Swamp x2

[User]
 Draw:
 (1d52)[ 13 ]

Hand:

 Spoiler
Captain of the Watch
Plains
Sunspear Shikari
Hero of Bladehold
Sword of Vengeance
Honor of the Pure

 Actions :
Play Kor Haven
Summon Stoneforge Mystic (1)(W)
Effect: When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.

Card Drawn: Sword of Vengeance

Cards on field:
Stoneforge Mystic
Trusty Machete
Plains (tapped)
Kor Haven (tapped)

[User]
 Draw a card  (1d52)[ 2 ]

Hand:

 Spoiler
Swamp
Swamp
Black Knight (2)
Nirkana Cutthroat (3)
Phyrexian Crusader (3)
Sanguine Guard (3)
Reaper from the Abyss (6)

 Actions:
Play Swamp
Summon Phyrexian Crusader

 Cards:
Swamp x3
Phyrexian Crusader (2/2, first strike, protection from white, infect)

[User]
 Draw Card  (1d50)[ 26 ]

Hand:
 Spoiler
Captain of the Watch
Plains
Sunspear Shikari
Hero of Bladehold
Sword of Vengeance
Honor of the Pure

Actions:
Play Plains
Tap Stoneforge Mystic (1)(W) to play Kitesail

Cards on Field
Stoneforge Mystic (1/2) (tapped)
Trusty Machete
Kitesail

Plains (tapped)
Plains (tapped)
Kor Haven

18 life

[User]
 Draw a card  (1d51)[ 6 ]

Hand:

 Spoiler
Swamp
Black Knight (2)
Nirkana Cutthroat (3)
Nirkana Cutthroat (3)
Sanguine Guard (3)
Reaper from the Abyss (6)

 Main Phase:
Play a swamp
Play Nirkana Cutthroat (3/2)

 Cards:
Swamp x4
Nirkana Cuthroat (3/2)
Phyrexian Crusader (2/2, protection from white, infect)

 Attack Phase:
Attack with Phyrexian Crusader

[User]
 Draw a card:  (1d49)[ 32 ]

Hand:

 Spoiler
Captain of the Watch
Plains
Sunspear Shikari
Hero of Bladehold
Sword of Vengeance
Honor of the Pure

Actions: Summon Sunspear Shikari (1)(W)
Equip Kitesail on Sunspear Shikari
Now (3/2) with flying, lifelink, first strike

Cards on field
Stoneforge Mystic
Sunspear Shikari

Plains
Plains
Plains
Kor Haven
(All tapped)

[User]
 Draw a card  (1d50)[ 34 ]

Hand:

 Spoiler
Swamp
Black Knight (2)
Nirkana Cutthroat (3)
Sanguine Guard (3)
Reaper from the Abyss (6)

 Actions:
Play a swamp
Play a Black Knight
Play a Sanguine Guard

 Cards:
Swamp x5
Black Knight (2/2, first strike, protection from white)
Sanguine Guard (2/2, first strike, regenerate)
Nirkana Cuthroat (3/2)
Phyrexian Crusader (2/2, protection from white, infect)

 Attack Phase
Attack with Phyrexian Crusader

[User]
 Draw phase:  (1d48)[ 20 ]

Hand

 Spoiler
Captain of the Watch
Hero of Bladehold
Sword of Vengeance
Honor of the Pure

Summon Kitesail Apprentice (W) (1/1)
Equip Kitesail Apprentice with Trusty Machete
Now (+4/+3) with flying

Attack with Sunspear Shikari
(3/2) w/lifelink, first strike, flying

Cards on Field
Sunspear Shikari (w/Kitesail) (tapped)
Kitesail Apprentice (w/Trusty Machete)
Stoneforge Mystic

Plains x3 (tapped)
Kor Haven

19 life

[User]
 Draw a card  (1d49)[ 23 ]

 Spoiler
Nirkana Cutthroat (3)
Reaper from the Abyss (6)
Pestilence Demon (8)

 Actions:
Upgrade Nirkana Cuthroat

Cards:
Black Knight (2/2, first strike, protection from white)
Sanguine Guard (2/2, first strike, regenerate)
Nirkana Cuthroat (4/3, deathtouch)
Phyrexian Crusader (2/2, protection from white, infect)

 Attack Phase
Attack with Black Knight, Nirkana Cuthroat, Phyrexian Crusader

Life: 17

[User]
 Draw phase  (1d47)[ 41 ]

 Spoiler
Captain of the Watch
Hero of Bladehold
Sword of Vengeance
Honor of the Pure
Plains

Actions: Play Plains
Tap Stoneforge Mystic (1) (W)
To play Sword of Vengeance
Equip Sword of Vengeance on Sunspear Shikari
Now is (5/2) with first strike, vigilance, trample, lifelink, flying and haste

Attack with Sunspear Shikari and Kitesail Apprentice.

Cards on Field
Stoneforge Mystic (tapped)
Kitesail Apprentice (attacking) (w/Trusty Machete)
Sunspear Shikari (w/ Kitesail and Sword of Vengeance)

Plains x4 (tapped)
Kor Haven (tapped)

Life 16

[User]
 Draw a card  (1d49)[ 24 ]

Hand:

 Spoiler
Nirkana Cutthroat (3)
Reaper from the Abyss (6)
Pestilence Demon (8)
Pestilence Demon (8)

 Actions
Summon Nirkana Cuthroat

 Cards:
Black Knight (2/2, first strike, protection from white)
Sanguine Guard (2/2, first strike, regenerate)
Nirkana Cuthroat (3/2)
Nirkana Cuthroat (4/3, deathtouch)
Phyrexian Crusader (2/2, protection from white, infect)

 Attack Phase
Attack with everything

Life: 8

[User]
 No Blocks.

Draw:  (1d46)[ 45 ]
Hand:

 Spoiler

Captain of the Watch
Hero of Bladehold
Sword of Vengeance
Honor of the Pure
Plains

Action: Play Plains
Play Honor of the Pure 2(W) All white creatures gain +1/+1
Play Hero of Bladehold (2)(W)(W) (3/4) (Not including HotP)

Attack with Sunspear Shikari, Stoneforge Mystic and Kitesail Apprentice

Attacking creatures:
Sunspear Shikari: (6/3) w/first strike, trample, vigilance, lifelink, haste
Kitesail apprentice (5/4) w/ flying

life: 3

[User] You win the Game!