[User]
 Foryn Gilnith or dm only. Vaguely silly threat for violators.

On the other side is a dwarf sitting at a desk with a pile of papers strewn throughout. He glances up as you enter and says, "Oh, another one? Sign this and please don't let your pet make a mess on my desk." He pushes a paper your direction.

The walls are bare stone, and behind him is a black door made of iron.

[User]
 Miroslav peers over the page, giving Mithridates a good angle on it. After he gives it a once-over, Miroslav scrawls something vaguely resembling letters on the dotted line.  "This is acceptable."

OOC:  Autohypnosis to memorize the contract page.  Succeeds on the first try.
Assuming it's the same contract Kel had, Mithridates is fine with the NDA, especially since he isn't technically the signee. He'll respect it, but if he looks up the fine print and finds problems with it he's liable to renege on the agreement.

[User]
 He finds that the agreement binds the undersigned and all associated entities within his party that are so beholden to them. It is not clear whether this applies if a minion signs for a master.

Either way, the dwarf thanks him, and waves him on through the black door.

On the other side is a well groomed halfling standing between two spiral staircases. "Employer or Employee?" he asks.

[User] Miroslav brushes some dandruff off his hair as he looks at the halfling confusedly.  "Employee, for now,"  Mithridates says as Miroslav flaps his mouth awkwardly. He digs his claws into the slave's shoulder to indicate displeasure.

[User]
 "Right this way then. I've gotta say, though, your words seem a bit off with your speech. Most employers don't hire drunks."

He cheerfully takes you up the left-hand staircase. He opens the door at the top and ushers you on through.

On the other side are long hallways with labels describing the sort of jobs offered along that hall.

[User] What sort of jobs are being offered? Can't very well make a choice without knowing the options.

[User]
 Spoiler

 Spoiler
assassin and bodyguard options, of various fluffy descriptions.

The signs all advertise various roles, such as "Protection - offensive" or "Defense - pro-active". They all seem to revolve around the theme of protecting or harming something.

[User] Mithridates grunts; an extraordinarily odd sound to be coming from a sparrow (and one he hasn't rehearsed lip-syncing with Miroslav). He then chirps to himself, flies around the room a bit, and returns to Miroslav's shoulder.  "Somehow doubt I'll be suited for defense, no matter how 'pro-active' the task. Simply don't have the bulk,"  he murmurs as Miroslav walks over to a more offensively labelled door.

[User]
 The first one that sounds about right is "Threat Elimination - Covert"

There are twelve doors on each side of the hall. About half have nameplates on them, listing the employer.

[User]
 Mithridates briefly contemplates scanning this hallway and the others to see the names, but thinks better of it. The employers wouldn't put up anything they thought could harm them, which meant he was unlikely to get anything useful from the endeavor.  Shouldn't have let you drink so much, Miroslav,"  he says before hopping down onto the ground.  "Now your lips are clumsy and I'll have to handle this my - urgh - self.  As he says the last word, he finishes changing into a human, and now stands naked in front of Miroslav.

 "Unwrap the Pit from my leg, set it down, and rappel to the bottom. In the meantime I'll be molding some Shapesand into a half-decent suit of armor. Practice your letters until I return; you made good progress when we were on the road."  Mithridates, after some effort, successfully shapes the sand into a crude brigandine-like style, and a pair of pants. He then folds up the pit, walks over to the closest door with a nameplate, knocks thrice, and moves to open it.

[User] It opens easily. Inside is a bare white room. The only change from the endless white is a red stone set in the center of the ceiling. "Why have you come seeking employment from Lord Jordung?" a female voice says from the stone.

[User] "I have a surplus of labor and a shortage of capital. You have a surplus of capital and a shortage of labor. We can fix each others' problems,"  Mithridates says glibly.  "Eliminate them, so to say. And if the Lord Jordung would be willing to suffer my direct presence, I would benefit from his local knowledge."

[User] "What sort of talents do you bring with you? Brute labor is not what's needed here."

[User] "The hallway sign said 'Elimination - Covert', no? I wouldn't enter if those jobs were unsuitable. I can hide, in the shadows or in a crowd or in more or less plain sight. I can be mobile and enter secured places. I can take an ogre down in a breath's time. I could demonstrate if not for the fact that I'll need my energy free for later today. I could ramble on and on, but negotiating contract terms would be a better use of our time."

[User] "Indeed, a small demonstration, if you please. To prove you are not boasting foundlessly."

[User]
 Mithridates frowns.  "Why so unconfident in your ability to catch lies?"  he says with evident frustration, before spitting a glob of acid at the red crystal in the ceiling.  "No vitals to aim for in this room, so that was less potent than it could have been. But that's proof enough I have competence.

 Spoiler
Damage:  (2d6)[ 5 ]

[User] You destroyed the red stone, but a section of the far wall recedes and slides back. You hear the voice call out from beyond. "Please proceed. That demonstration was sufficient."

[User]
 No wards on the redstone? Odd, though probably not unusual. Most magic isn't adventurer-grade sturdy, after all. And they didn't seem too perturbed about losing it, although he could be walking into a trap. He wouldn't put it beyond them to have an option to dispose of pesky egotists; probably would have been a better idea to come in hybrid form, for immunity to pit traps. Perhaps the cost of the stone would be taken out of his paycheck. Stupid of him to assume there would be protections, he should have spit at the door or something else expendable...
However, Mithridates is walking as he thinks, and at this point he's walked into the next section of the application process.

[User] The woman says, "You appear to have the sorts of talents that Lord Jordung would find useful. Do you have any questions of me?"

[User] Mithridates seems a bit fidgety; staying on the ground is getting to him. His voice is calm, though, as he asks,  "Is this to be an isolated assignment or is there a possibility of further employment? In either case, I'd prefer to leave the questions until I've finished a task first. After all, as you noticed, the full extent of my competence is unclear, and I'd prefer to begin a relationship with some proof to stand on.

[User] "If the client finds your first task to be accomplished skillfully, he will likely keep you on retainer for other assignments."

[User] Without further questions, Mithridates would like to proceed to the job description.

[User]
The woman gives you a piece of paper with an address in Midtown on it. "You will find your new employer at this location. You and he will personally negotiate out your contract."

 Originally Posted by Rizban
   The Town Crier

The most up to date news in the city!

 King Alben Rosen has announced the engagement of Isolde Rosen, his only child, to Archduke Wolfram Rocholl, the heir designate to Aldhaven.

 Rumors of King Alben's failing health seem to be gathering strength, though the royal family continues to deny them.

   A minor noble's home has continues to be under some sort of befuddling curse that seems resistant to normal means of removal. He's now offering a 20,000gp reward to the person or persons who can rid his home of the enchantment.

 A gnomish dignitary has recently in the city to begin negotiations of an alliance between the gnomish nation and the Kingdom of Aldhaven.

 Registration for the next semester at the Aldhaven Royal University of Scientific Esoterica begins immediately.

 Rumors have begun circulating that ancient ruins have been found buried just outside of the city walls. The farmer who owns the land is allowing people to pay a small fee to enter into them and keep whatever relics they can recover.


[User]
 Buffs: Does all days + four rounds work for you?

Map: How about the good old River? Do note we start with line of sight to each other on this one.

 Spoiler

[User]
 I prefer columns, but that's fine.

Four buff rounds, huh? Not quite sure what to do with them, but okay. 😛

[User]
 Buffs:
 Spoiler
Four days or more:
 Spoiler
Contingency: Activate Energy Immunity when I would be the subject or would be included in the area of an attack, spell, or effect that deals energy damage.

Also, Death Pact from scroll, though this is actually permanent.

Three days:
 Spoiler
Cast Adept Spirit. Activate Bead of Karma.  Cast Magic Tattoo. Cast Sonorous Hum from scroll, cast Harmonic Chorus from scroll. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal ability damage with wand of lesser restoration. Bring toad to negatives with cantrips, spam Death Knell until it fails the save:  (1d20)[ 16 ]  (1d20)[ 15 ]  (1d20)[ 14 ] , needs three 20s to survive. Drink Terran Brandy. Activate Adept Spirit.

Extended Heart of X line.
Extended Greater Luminous Armor.
Extended Scales of the Sealord.
Extended Clarity of Mind.
Extended Warding Gems.

Two days:
 Spoiler
Cast Adept Spirit. Activate Bead of Karma.  Cast Magic Tattoo. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal any ability damage remaining. Activate Adept Spirit.

Extended Overland Flight.
Extended Superior Resistance.
Extended Anticipate Teleportation.

All day:
 Spoiler
Cast Adept Spirit. Activate Bead of Karma.  Cast Magic Tattoo. Cast Eagle's Splendor. Persist Suffer the Flesh. Heal any ability damage. Activate Adept Spirit.

Heroes' Feast for  (1d8+8)[ 10 ]  temp hp.

Evacuation Rune on rubber ball.
Mind Blank from scroll.
Persistent Bite of the Weretiger.
Persistent Scintillating Scales from scroll.
Persistent Wraithstrike from scroll.
Persistent Eyes of the Oracle.
Persistent Surge of Fortune.
Persistent Karmic Aura.
Persistent Karmic Backlash.
Persistent Karmic Retribution.
Persistent Divine Power.
Cast Adept Spirit again.

Rounds:
 Spoiler
Cast Superior Invisibility from scroll. Cast Greater Mirror Image for  (1d4+4)[ 7 ]  images.
Cast Extended True Seeing.
Cast Sheltered Vitality.
Cast Extended Deathward. Activate Adept Spirit.

Initiative:  (1d20+5)[ 14 ]

[User]
 Too many buffs rounds for a gish? Clearly my build is weirder than I thought. Anyway...

 Buffs

 Spoiler
All day: in Hunter's Sense stance. Contingency: Wings of Cover when someone other than myself targets me with a spell, melee or ranged attack, or psionic power.
Round 1: Freedom of Movement. Quicken SLA: Protection from Elements.
Round 2: Improved Blink. Quicken SLA: Invisibility.
Round 3: Quicken SLA: Decastave. Apply Oil of GMW +5
Round 4: Potion of Haste. Activate Death Devotion.

I'll start on the right.
 Starting location:

 Spoiler
Y10

 Initiative:   (1d20+6)[ 8 ]

Your move.

[User]
 I have True Seeing active. What do I see?

And what are your vision modes, for that matter?

[User]
 You see a large, bald, blindfolded, and heavily scarred man in Y10. He has wings protruding from his back and is clutching a staff.

Vision modes: scent, Blindsight 60'.

[User]
 You don't see anything currently.

You feel something trying to rip away your defenses.

Dispel checks:
 Spoiler
 (1d20+18)[ 32 ]
 (1d20+18)[ 25 ]
 (1d20+18)[ 22 ]
 (1d20+18)[ 33 ]
 (1d20+18)[ 36 ]
 (1d20+18)[ 32 ]
 (1d20+18)[ 37 ]
 (1d20+18)[ 20 ]
 (1d20+18)[ 24 ]
 (1d20+18)[ 37 ]

Not done. Any changes?

[User] You no longer need True Seeing to see him, and the staff in his hands vanishes. Oh, and I forget to mention that he's blinking in and out. Which he is still doing.

[User] In that case, misschance vs Blink:  (1d100)[ 29 ]  1-20 indicates that my dispel missed you.

[User]
 OO:
 Spoiler
Fly to L-10 +5.

Turn done.

[User] ...I forgot that Blink could do that. Glorious victory! Proceed with your turn.

[User]
 Ah, turn done.

The scarred man, still blinking in and out and waving his staff jubilantly because Blink is the best spell ever, flies to N10 (+5 elevation). Are you within 60 feet of him at any point during that movement, and if so, does Blindsight detect you? Are you within 30 feet of him at any point during that movement, and if so does Scent detect you?

[User]
 I believe my dispel still hit you, actually, unless your blink somehow had a greater than 20% misschance with my True Seeing.

You don't detect me at any point.

[User]
 Sorry, you're correct. In that case, the man conjures another staff and drinks a potion.

OO:

 Spoiler
Decastave with Quickened SLA, potion of Armor of Faith +5.

EDIT: And I forget the speed restriction caused by Blink, so he only moves to P10.

Your turn.

[User]
 I'm afraid I can't let you do that, Dave.

Have another bout of dispelling.

 Spoiler
 (1d20+18)[ 29 ]
 (1d20+18)[ 24 ]
 (1d20+18)[ 23 ]
 (1d20+18)[ 36 ]
 (1d20+18)[ 30 ]
 (1d20+18)[ 35 ]
 (1d20+18)[ 25 ]
 (1d20+18)[ 21 ]
 (1d20+18)[ 28 ]
 (1d20+18)[ 25 ]

Miss:  (1d100)[ 79 ]

Ugh, what horrible dispel checks. Any change?

[User]
 Note to self: Buy caster level increasers and Rings of Counterspelling.

The man's staff vanishes again, and he stops blinking.

[User]
 OO:
 Spoiler
Move to P-10+10.

Oracle Readied action: Counterspell.

Done.

[User]
 Looking annoyed, the man swigs another potion and draws a sword.  "Why are you destroy Cznim's magic?"  he demands in a thick accent.  "It is make fight much less eenteresting."

Still flying, he moves over to H10, and move up to +10 elevation. Same question with Blindsight and Scent applies as before.

OO

 Spoiler
Elixir of Vision

Done.

[User]
 I say something in return, but you can't hear it. Pity, because it was a zinger.

OO:
 Spoiler
Cast Enlarge Weapon on morningstar, then fling a necrotic skull bomb at H-10+10.

A humanoid skull flies out of P-10 +10 elevation, then explodes when it reaches your square. Fort save or  (1d4)[ 1 ]  negative levels.

Turn isn't complete.

Edit: Fixed spoilertags. 🤢

[User]
 Fort save:   (1d20+16)[ 25 ]

Necrotic Skull Bomb, I presume?

EDIT: Oh, and I need to go to practice now. I'll be back around 7 PM.

[User]
 Yes indeedy.

OO:
 Spoiler
Fly to H-10 +15

Oracle readied action: Counterspell.

Done.

Edit: You made the save, by the way.

[User]
 I just realized that I forgot to cast one of my all day buffs. Are you opposed to me adding it in retroactively at this point? I have it prepared, I just forgot to cast it.

Edit: And which knowledge skill would apply to identifying your character?

[User]
 ...I'm unlikely to win this, so go ahead and use your full capacity. I forget a trick I have that might have stopped the Dispels from going through, but at this point I want to see what my character can do to save himself in a situation like this.

And Knowledge (religion) would apply to my character; you know what that means. I hoped to throw you off by making an unnecessary Fort save, but so much for that.

Anyway, actions.

 "You must be very tiny man to hide so well,"  Cznim observes. Flying towards where the skull came from, he adds  "Come out, tiny man! I vill find you!"

Cznim flies up to P-10 +10 elevation. If he detects you via 60' blindsight or 30' scent:

 Spoiler
And if he's within 30 feet, Wings of Flurry. If he's more than 30' away, take a second action to approach his position.

If not:
 Spoiler
Ready an action to cast Stinking Cloud the next time he sees something come out of a square.

Done.

[User]
 OO:
 Spoiler
Kn. Religion for Knowledge Devotion:  (1d20+24)[ 30 ]

[User]
 Something large and spiky hits you in the back of the head as you start to move. Hopefully, anyway.

 (1d20+31)[ 39 ]  vs flatfooted touch AC, for  (6d6+13)[ 34 ]  damage.

Does that hit, and do you continue your other actions?

[User]
 No, it does not hit me.

Reason (Open if you can make a DC 17 spellcraft check):

 Spoiler
Immediate action to cast Wings of Cover.

Oh, and can I see where it came from? If so, it triggers my readied action.

[User]
 It, like the rest of my stuff, is completely invisible.

I auto pass that spellcraft.

I'm generous though, so I'll give you direction. Higher than your starting location, directly above you.

Edit: Wait. You can't take immediate actions while flatfooted.

[User]
 Excellent. My readied action goes off, creating a Stinking Cloud centered 15 feet above my head. DC 18 Fortitude save vs. nausea.

EDIT: "A character who has not yet acted during a combat is flat-footed, not yet reacting normally to the situation." I've acted, so unless you have an ability that renders me flat-footed I think I can cast it.

[User]
 Originally Posted by Rules Compendium p. 92
 If you’re successfully hidden with respect to another creature, that creature is flat-footed with respect to you. That creature treats you as if you were invisible (see page 76).

 Originally Posted by Rules Compendium p. 76
 An attacker gains a +2 bonus on attack rolls against opponents that can't see it. Opponents are denied their Dexterity bonuses to AC against an invisible attacker's attacks.

 Whitetext.

[User] Yes, but does being flat-footed with respect to you make me flat-footed on an absolute scale, and thus unable to cast Wings of Cover? I can accept that it would make me incapable of casting Wings of Cover against  you , in which case I'll take the damage and we can proceed.

[User] You're only flatfooted in regards to my attacks. You're flatfooted on an absolute scale before combat begins, and thereafter against creatures that you haven't detected.

[User] Then I'll take the damage and you can continue with your turn.

[User]
 It's actually an AoO on your turn, caused by moving. Your actions are up in the air after that, I believe.

Edit: You get whacked after your first step. Or... wingbeat, as the case may be.

[User]
 Ah. Ethereal with a Ghost Touch Weapon, are you? In that case, rather than my planned actions I'll take a five-foot step up and cast Wings of Flurry (I'm sure you can make the Spellcraft check).

 (13d6)[ 49 ]  force damage, Reflex save DC 19 for half, if you fail the save you're dazed for one round.

[User]
 I'm pretty sure Ghost Touch doesn't let you reach back from the ethereal plane. And even if it did, I wouldn't be able to throw skulls across the planes. 😛

Also, I'm kicking myself for forgetting Forceward.

Reflex:  (1d20+15)[ 20 ]

Is that it for your turn, then?

[User]
 Yep, that's it for me. Your turn.

EDIT:  "Essentially, a ghost touch weapon counts as either corporeal or incorporeal at any given time, whichever is more beneficial to the wielder."

[User]
 Incorporeality isn't the same as being ethereal, though.

OO:
 Spoiler
5-ft up, full attack.

Two heavy blows rain down on you.

 (1d20+31)[ 37 ]  vs flatfooted touch for  (6d6+13)[ 29 ]
 (1d20+26)[ 42 ]  vs flatfooted touch for  (6d6+13)[ 33 ]

OO:
 Spoiler
Oracle readied action: Feeblemind if he casts a spell in my direction.

Done.

[User]
 Alright then. Cznim vanishes from view. Spellcraft DC 20 to know that it's

 Spoiler
Teleport.

OO:

 Spoiler
Casting  Teleport  defensively to go to Z1, at the bottom of the river.

Concentration check:  (1d20+16)[ 30 ]

Chance of mishap (below 77 is on target):  (1d100)[ 61 ]

Done.

[User]
 I auto-pass that spellcraft.

I also have Anticipate Teleportation up. Where will you be arriving?

[User] Z1, at the bottom of the river.

[User]
 OO:
 Spoiler
Double move + Abrupt Jaunt to Y-2 +10.

Oracle readied action: Feeblemind if I am the target of a hostile spell.

And your turn resumes with you arriving in Z-1, unaware of the delay. Anything else, or is that your turn?

[User]
 That's my turn. Morituro te saluo. 🙂

EDIT: Oh, except one thing.

OO

 Spoiler
Cznim's taking his blindfold off. I doubt it'll help, but might as well.

[User]
 OO:
 Spoiler
Lightning Leap in a line that hits Z-1. I end up in Y-1, river bottom.

Oracle readied action: Bands of steel if he performs any hostile action.

A line of lightning streaks down from the sky, striking the riverbed at Z-1. Take  (15d6)[ 35 ]  electric damage, reflex half.

Done.

Edit: Oh hell, that was a bad idea. You see the water displaced around a medium sized form in Y-1, riverbed level.

[User]
 Actually, that was a good idea. If your unfindability prevents me from using Wings of Cover, I am probably now dead.

OO

 Spoiler
I'd use Wings of Cover if allowed, but I presume I can't. So I'll use Action Before Thought.

 Save:   (1d20+16)[ 26 ]

Why the hell did I decide to end my turn there instead of using my move action?

[User]
 You save. Your turn.

Please post it in sections though, as I reserve the right to interrupt it whenever you do something I don't want you to. 😛

[User] I have failed to find anything on my sheet that lets me survive that even if I make the save. Good game.

[User]
 Good game.

If I might suggest, find a way to get True Seeing.

I just ran around with Superior Invisibility on, which stops scent, blindsight, and normal vision with equal ease.

[User]
 I  hate  that spell. Especially because I never remember that it exists.

Yeah, my priorities are to 1) get True Seeing, 2) get a counterspelling item because my buffs are all easily dispelled, and 3) remember to use all the abilities I have. I spent a while finding ways to mess with the action economy, and I barely used them at all.

And to fix a mistake on my sheet I just noticed. Do you know of any good defensive spells that happen to be 5th-level and Conjuration, Evocation, or Necromancy?

[User]
 Um... Death Throes?

Though I doubt you want to die for your "defense" to come into play. 😛

Lord of the Sky might count for Evocation defenses... I guess.

[User] Bah, I'll put Lord of the Sky on as a placeholder until I find something. Thanks.


[User]
 An old man in a coat enters the arena, carrying a rusty duel disk.  "Are you ready to duel, son?"

He asks, sounding grumpy.

[User]
 (1d20)[ 9 ]
 (1d40)[ 11 ]  (1d39)[ 35 ]  (1d38)[ 26 ]  (1d37)[ 22 ]  (1d36)[ 27 ]
 Hand (5)

 Spoiler
Ancient Gear Knight
Spell Gear
Magical Hats
Geartown
Power Bond

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Cannon
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Ancient Gear Drill
 Ancient Gear Drill
 Spell Gear
 Proof of Powerlessness
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 A proud warrior in finely oiled black leather armour stands before you. The proud insignia of a white X blazing upon a red circle stands proud on his chest, his sword hilt, his necklace, his earings and frankly just about everywhere else it would fit. He unsheathes his sword from the scabarad which surpisingly unfolds into a duel disk.

 "The Honour of my brotherhood demands a duel any time old timer"

iniative  (1d20)[ 18 ]
starting hand  (5d43)[ 17 ][ 11 ][ 37 ][ 39 ][ 23 ](127)
rerolls if needed [rollv]3d43[/rol7]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Life points - 8000

Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler
X-saber Anu Piranha
 Mystical Space Typoon
Book of Moon
Gottom's Emergency Call
X-Saber Galahad

Deck

 Spoiler
1 - book of moon
2 - Mage Power
3 - Card Trooper
4 - Sword of Sparkles
5 - Sword of Sparkles
6 - XX-Saber Fulhelmknight
7 - Marauding Captain
8 - Ryko, Lightsowrn Hunter
9 - Big Bang Shot
10 - Ryko, Lightsowrn Hunter
11 -
12 - Big Bang Shot
13 - Lightning Vortex
14 - Gorz the Emissary of Darkness
15 - X-saber Airbelum
16 - Brain Control
17 -
18 - XX-saber Faultroll
19 - Gottom's Emergency call
20 - Trap Stun
21 - XX-Saber Fulhelmknight
22 - Heavy Storm
23 -
24 - XX-Sabr Gardestrike
25 - XX-Saber Fulhelmknight
26 - X-Saber Galahad
27 - Mist Valley Soldier
28 - Kunai with Chain
29 - X-Saber Airbellum
30 - XX-Saber Ragigura
31 - X-Saber Anu Pirahna
32 - Double Summon
33 - Axe of Despair
34 - XX-saber Ragigura
35 - XX-saber Anu Pirahna
36 - Mirror Force
37 -
38 - D.D. Warrior Lady
39 -
40 - Saber Slash
41 - XX-Saber Faultroll
42 - Mind Control
43 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 "Looks like the first turns mine, lets see whos gonna lead the charge."
 (1d38)[ 14 ]
 "Looks like it's ladies first today, I summon my  X-saber Anu Piranha  then throw down a facedown and end my turn"

{table="head]1|2|3|4|5
-|-|XS-XP|-|-
-|-|-|FD|-[/table]
Life points - 8000

Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler

Book of Moon
Gottom's Emergency Call
X-Saber Galahad
X-saber Airbelum

Facedown
Mystical Space Typoon

Deck

 Spoiler
1 - book of moon
2 - Mage Power
3 - Card Trooper
4 - Sword of Sparkles
5 - Sword of Sparkles
6 - XX-Saber Fulhelmknight
7 - Marauding Captain
8 - Ryko, Lightsowrn Hunter
9 - Big Bang Shot
10 - Ryko, Lightsowrn Hunter
11 - Big Bang Shot
12 - Lightning Vortex
13 - Gorz the Emissary of Darkness
14 -
15 - Brain Control
16 - XX-saber Faultroll
17 - Gottom's Emergency call
18 - Trap Stun
19 - XX-Saber Fulhelmknight
20 - Heavy Storm
21 - XX-Sabr Gardestrike
22 - XX-Saber Fulhelmknight
23 - X-Saber Galahad
24 - Mist Valley Soldier
25 - Kunai with Chain
26 - X-Saber Airbellum
27 - XX-Saber Ragigura
28 - X-Saber Anu Pirahna
29 - Double Summon
30 - Axe of Despair
31 - XX-saber Ragigura
32 - XX-saber Anu Pirahna
33 - Mirror Force
34 - D.D. Warrior Lady
35 - Saber Slash
36 - XX-Saber Faultroll
37 - Mind Control
38 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 The man squints.  "Ecks Saber? In my day we didn't just stick letters to words all willy-nilly, son."
 (1d35)[ 35 ]
 "I play a facedown and summon my  Ancient Gear Knight  in attack mode. I then play the field magic " Geartown . ", I end my turn, boy."
 Field: Geartown
{table=head]1|2|3|4|5
-|-|K|-|-
-|-|F|-|-[/table]
 Ancient gear Knight: 1800 /500

 Hand (3)

 Spoiler

Spell Gear
Power Bond
Limiter Removal
F: Magical Hats

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Cannon
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Ancient Gear Drill
 Ancient Gear Drill
 Spell Gear
 Proof of Powerlessness
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 (1d37)[ 9 ]
 "Lets keep up the momentum and kick things into high gear, I activate my mystical space typhoon in your end phase to ensure whatever that facedown was that it wont be bothering me. My turn, and I draw a nice little blade for my band of warriors. More of that later, for now I summon  X-Saber Galahad  in attack mode. Thanks to the 300 point boost he gets when attacking a monster I think I'll have him take out your soldier leaving your field wide open, Xanu my dear if you would do the honour?"  The masked warrior cleaves your gear knight in two while the female X-saber lashes you for 1800 damage.

 "I throw down a facedown and then its your move old timer"

{table="head]1|2|3|4|5
-|Xs-G|XS-XP|-|-
-|-|-|FD|-[/table]
Life points - 8000

Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler

Big Bang Shot
Book of Moon
X-saber Airbelum

Facedown
Gottom's Emergency Call

Deck

 Spoiler
1 - book of moon
2 - Mage Power
3 - Card Trooper
4 - Sword of Sparkles
5 - Sword of Sparkles
6 - XX-Saber Fulhelmknight
7 - Marauding Captain
8 - Ryko, Lightsowrn Hunter
9 -
10 - Ryko, Lightsowrn Hunter
11 - Big Bang Shot
12 - Lightning Vortex
13 - Gorz the Emissary of Darkness
14 - Brain Control
15 - XX-saber Faultroll
16 - Gottom's Emergency call
17 - Trap Stun
18 - XX-Saber Fulhelmknight
19 - Heavy Storm
20 - XX-Sabr Gardestrike
21 - XX-Saber Fulhelmknight
22 - X-Saber Galahad
23 - Mist Valley Soldier
24 - Kunai with Chain
25 - X-Saber Airbellum
26 - XX-Saber Ragigura
27 - X-Saber Anu Pirahna
28 - Double Summon
29 - Axe of Despair
30 - XX-saber Ragigura
31 - XX-saber Anu Pirahna
32 - Mirror Force
33 - D.D. Warrior Lady
34 - Saber Slash
35 - XX-Saber Faultroll
36 - Mind Control
37 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 "Grrr. Kids these days and their space typhoons..."   (1d34)[ 30 ]
 "Sadly I can't do a thing this turn. *grumble grumble*"
 Field: Geartown
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 LP: 4100
 Hand (4)

 Spoiler

Spell Gear
Power Bond
Limiter Removal
Ancient Gear Drill

 Graveyard

 Spoiler
Magical Hats
Ancient Gear Knight

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Soldier
 Ancient Gear Cannon
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Ancient Gear Drill
 Spell Gear
 Proof of Powerlessness
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 (1d36)[ 8 ]
 "Well, unless you can do anything to stop me I summon a third brother of our band, X-saber Airbelum and attack you directly with all three of my Sabers. Thats game set and match to speed and a total loss for those relics of yours."

{table="head]1|2|3|4|5
Xs-A|Xs-G|XS-XP|-|-
-|-|-|FD|-[/table]
Life points - 8000

Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler

Big Bang Shot
Book of Moon

Ryko, Lightsowrn Hunter
Facedown
Gottom's Emergency Call

Deck

 Spoiler
1 - book of moon
2 - Mage Power
3 - Card Trooper
4 - Sword of Sparkles
5 - Sword of Sparkles
6 - XX-Saber Fulhelmknight
7 - Marauding Captain
8 -
9 - Ryko, Lightsowrn Hunter
10 - Big Bang Shot
11 - Lightning Vortex
12 - Gorz the Emissary of Darkness
13 - Brain Control
14 - XX-saber Faultroll
15 - Gottom's Emergency call
16 - Trap Stun
17 - XX-Saber Fulhelmknight
18 - Heavy Storm
19 - XX-Sabr Gardestrike
20 - XX-Saber Fulhelmknight
21 - X-Saber Galahad
22 - Mist Valley Soldier
23 - Kunai with Chain
24 - X-Saber Airbellum
25 - XX-Saber Ragigura
26 - X-Saber Anu Pirahna
27 - Double Summon
28 - Axe of Despair
29 - XX-saber Ragigura
30 - XX-saber Anu Pirahna
31 - Mirror Force
32 - D.D. Warrior Lady
33 - Saber Slash
34 - XX-Saber Faultroll
35 - Mind Control
36 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 "Grrr. Maybe If I polish 'em a bit."  He sighs.

((The curse of no monster has been passed on to me, Lorolar. This is bad when the rest of the cards in your hand revolve around having monsters on the field))

[User] ((I know your pain. Indeed it was I who had this curse prior to you. Fancy a rematch?))

[User]
 The old man comes back, his duel-disk still rusty.

 "Alright, let's try this again, boy."
 (1d20)[ 1 ]
 (1d40)[ 10 ]  (1d39)[ 34 ]  (1d38)[ 16 ]  (1d37)[ 13 ]  (1d36)[ 13 ]
 Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP: 8000
 Hand (5)

 Spoiler
Ancient Gear Knight
Heavy Storm
Ancient Gear Cannon
Ancient Gear Soldier
Ancient Gear Soldier

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Future Fusion
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 The warrior stands before you once more, sword disk bradished and gleaming in the sun.
Initiative  (1d20)[ 9 ]
Starting Hand [rollv]5d43[roll]
Re-rolls  (3d43)[ 19 ][ 3 ][ 7 ](29)
((roll failure >.< I shall re-roll my starting hand in the first turn which once again it seems is mine))
 "Lets see if those toys of yours fare any better round two"

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Life points - 8000

Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler

-
Facedown
-

Deck

 Spoiler
1 - book of moon
2 - Mage Power
3 - Card Trooper
4 - Sword of Sparkles
5 - Sword of Sparkles
6 - XX-Saber Fulhelmknight
7 - Marauding Captain
8 - Ryko, Lightsowrn Hunter
9 - Big Bang Shot
10 - Ryko, Lightsowrn Hunter
11 - Mystical Space Typoon
12 - Big Bang Shot
13 - Lightning Vortex
14 - Gorz the Emissary of Darkness
15 - X-saber Airbelum
16 - Brain Control
17 - X-saber Anu Piranha
18 - XX-saber Faultroll
19 - Gottom's Emergency call
20 - Trap Stun
21 - XX-Saber Fulhelmknight
22 - Heavy Storm
23 - X-Saber Galahad
24 - XX-Sabr Gardestrike
25 - XX-Saber Fulhelmknight
26 - X-Saber Galahad
27 - Mist Valley Soldier
28 - Kunai with Chain
29 - X-Saber Airbellum
30 - XX-Saber Ragigura
31 - X-Saber Anu Pirahna
32 - Double Summon
33 - Axe of Despair
34 - XX-saber Ragigura
35 - XX-saber Anu Pirahna
36 - Mirror Force
37 - Book of Moon
38 - D.D. Warrior Lady
39 - Gottom's Emergency Call
40 - Saber Slash
41 - XX-Saber Faultroll
42 - Mind Control
43 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 Starting Hand  (5d43)[ 15 ][ 26 ][ 8 ][ 23 ][ 40 ](112)
Re-rolls  (3d43)[ 11 ][ 29 ][ 41 ](81)
Card Draw  (1d43)[ 38 ]
 "A truely uninspiring first turn to ready the troops but oh well. I'll throw down a face down monster and end my turn"

{table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
Life points - 8000

 Spoiler
Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler

D.D. Warrior Lady
Saber Slash
X-Saber Galahad
X-Saber Galahad
X-saber Airbelum

Facedown
Ryko, Lightsworn Hunter

Deck

 Spoiler
1 - book of moon
2 - Mage Power
3 - Card Trooper
4 - Sword of Sparkles
5 - Sword of Sparkles
6 - XX-Saber Fulhelmknight
7 - Marauding Captain
8 - Big Bang Shot
9 - Ryko, Lightsowrn Hunter
10 - Mystical Space Typoon
11 - Big Bang Shot
12 - Lightning Vortex
13 - Gorz the Emissary of Darkness
14 - Brain Control
15 - X-saber Anu Piranha
16 - XX-saber Faultroll
17 - Gottom's Emergency call
18 - Trap Stun
19 - XX-Saber Fulhelmknight
20 - Heavy Storm
21 - XX-Sabr Gardestrike
22 - XX-Saber Fulhelmknight
23 - Mist Valley Soldier
24 - Kunai with Chain
25 - X-Saber Airbellum
26 - XX-Saber Ragigura
27 - X-Saber Anu Pirahna
28 - Double Summon
29 - Axe of Despair
30 - XX-saber Ragigura
31 - XX-saber Anu Pirahna
32 - Mirror Force
33 - Book of Moon
34 - Gottom's Emergency Call
35 - XX-Saber Faultroll
36 - Mind Control
37 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 (1d35)[ 2 ]
 "I summon my Ancient Gear Knight, who attacks your facedown."
 Field: None
{table=head]1|2|3|4|5
-|-|K|-|-
-|-|-|-|-[/table]
 LP: 8000
 Ancient Gear Knight: 1800/ 500

 Hand (5)

 Spoiler

Heavy Storm
Ancient Gear Cannon
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Golem

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Magical Hats
 Future Fusion
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 "Alas, that facedown was Ryko, the lightsworn hunter whos effect shall consume your monster as well. No to mention milling the top three crads of my deck in the process"
 (3d37)[ 2 ][ 28 ][ 33 ](63)
 "You gonna be doing anything else?"

[User] "That's it, son. Your move."

[User]
 (1d34)[ 14 ]
 "A nice simple move so you can keep up old man, I summon the lovely  X-saber Anu Piranha  once more who shall attack you directly for 1800 points of damage. Your move"

{table="head]1|2|3|4|5
-|-|Xs-AP|-|-
-|-|-|-|-[/table]
Life points - 8000

 Spoiler
Graveyard

 Spoiler
Mage Power
Double Summon
Book of Moon
Ryko, Lightsworn Hunter

Removed from play

 Spoiler
-

Hand

 Spoiler

D.D. Warrior Lady
Saber Slash
X-Saber Galahad
X-Saber Galahad
X-saber Airbelum

Facedown

Deck

 Spoiler
1 - book of moon
2 - Card Trooper
3 - Sword of Sparkles
4 - Sword of Sparkles
5 - XX-Saber Fulhelmknight
6 - Marauding Captain
7 - Big Bang Shot
8 - Ryko, Lightsowrn Hunter
9 - Mystical Space Typoon
10 - Big Bang Shot
11 - Lightning Vortex
12 - Gorz the Emissary of Darkness
13 - Brain Control
14 -
15 - XX-saber Faultroll
16 - Gottom's Emergency call
17 - Trap Stun
18 - XX-Saber Fulhelmknight
19 - Heavy Storm
20 - XX-Sabr Gardestrike
21 - XX-Saber Fulhelmknight
22 - Mist Valley Soldier
23 - Kunai with Chain
24 - X-Saber Airbellum
25 - XX-Saber Ragigura
26 - X-Saber Anu Pirahna
27 - Axe of Despair
28 - XX-saber Ragigura
29 - XX-saber Anu Pirahna
30 - Mirror Force
31 - Gottom's Emergency Call
32 - XX-Saber Faultroll
33 - Mind Control
34 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 (1d34)[ 22 ]
 "I set a facedown and set a monster. I end my turn, rude boy."
 Field: None
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]
 LP: 6200
 Hand (3)

 Spoiler

Ancient Gear Cannon
Ancient Gear Soldier
Ancient Gear Golem
F: Ancient Gear Soldier
F: Magical Hats

 Graveyard

 Spoiler
TBA

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Gadjiltron Dragon
 Ancient Gear Gadjiltron Chimera
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 (1d33)[ 20 ]
"I summon my  XX-Saber Fulhelmknight  to the field and then my Lovely assistant Anu shall attack your facedown. Should she be successful I shall attack directly and then end my turn."

{table="head]1|2|3|4|5
-|-|Xs-AP|-|-
-|-|-|-|-[/table]
Life points - 8000
Monsters:
XX-Saber Fullhelmknight
X-Saber Anu Pirahna

 Spoiler
Graveyard

 Spoiler
Mage Power
Double Summon
Book of Moon
Ryko, Lightsworn Hunter

Removed from play

 Spoiler
-

Hand

 Spoiler

D.D. Warrior Lady
Saber Slash
X-Saber Galahad
X-Saber Galahad
X-saber Airbelum

Facedown

Deck

 Spoiler
1 - book of moon
2 - Card Trooper
3 - Sword of Sparkles
4 - Sword of Sparkles
5 - XX-Saber Fulhelmknight
6 - Marauding Captain
7 - Big Bang Shot
8 - Ryko, Lightsowrn Hunter
9 - Mystical Space Typoon
10 - Big Bang Shot
11 - Lightning Vortex
12 - Gorz the Emissary of Darkness
13 - Brain Control
14 - XX-saber Faultroll
15 - Gottom's Emergency call
16 - Trap Stun
17 - XX-Saber Fulhelmknight
18 - Heavy Storm
19 - XX-Saber Gardestrike
20 -
21 - Mist Valley Soldier
22 - Kunai with Chain
23 - X-Saber Airbellum
24 - XX-Saber Ragigura
25 - X-Saber Anu Pirahna
26 - Axe of Despair
27 - XX-saber Ragigura
28 - XX-saber Anu Pirahna
29 - Mirror Force
30 - Gottom's Emergency Call
31 - XX-Saber Faultroll
32 - Mind Control
33 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 "Hold your horses their, son. You youngsters, always so impatient with your summoning and your attacks... Where was I? Right! I activate Magical Hats."  The facedown monster is covered with a massive tophat, and two more of those tophats appear.  "1 contains my monster, and the other two are geartowns. Choose wisely, boy."  He grins.  "You have a 2/3 chance, boy."
 Hat 1

 Spoiler
Geartown

 Hat 2

 Spoiler
Geartown

 Hat 3

 Spoiler
Ancient Gear Soldier

[User]
 "Well damm, and If I remeber geartowns effect destroying that will be as much of a problem as not. Hmmm, well my Fullhelmknight will try door number one and then I'll asign my Pirana's attack ince I know the result."

((Should I just look at the spoilers and see what I hit?))

[User] "Your Fullhelmknight (In my day we used english names) destroyed a geartown. 50% chance, boy."  he smiles.

[User]
 "looks like I'll let luck decide, I'm terrible at guessing games"
He pulls out a dull silver coin and flips it high into the air
 (1d2)[ 1 ]
 "I attack your second of the three cards"

[User]
 "Sorry, boy. Another geartown. And since they are destroyed, I add Ancient Gear Gadjiltyon Chimera and Dragon to my side of the field."  He smiles.  (1d31)[ 12 ]
 "Excellent. I play The Earth - Hex Sealed Fusion, to sacrifice him, my Ancient Gear Soldier, and my Ancient Gear Chimera to summon Ultimate Ancient Gear Golem! Now go! My Dragon will attack your Fullhelmknight and my Ultimate Gear Golem will attack your Piranha!"
 Field: None
{table=head]1|2|3|4|5
-|-|UaGG|AGGD|-
-|-|-|-|-[/table]
 LP: 6200
 Ancient Gear Gajiltron Dragon:   3000 /2000
 Ultimate Ancient Gear Golem:   4400 /3400

 Hand (3)

 Spoiler

Ancient Gear Cannon
Ancient Gear Soldier
Ancient Gear Golem

 Graveyard (6)

 Spoiler
Magical Hats
Geartown
Geartown
Ancient Gear Soldier
Ancient Gear Gajiltron Chimera
The Earth - Hex Sealed Fusion

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 "Not so fast drawing there buddy. I believe I have a main phase two. And if I'm going to have to face down that kind of firepower theres only one monster I want on my side. Chilling flames engulf the entire world. Pitch-dark flower, set into bloom! Synchro Summon! Appear now, Black Rose Dragon!"  A titanic dragon of rose petals and thorns apears, a gale forming and breaking appart everything in its path.

 "Black rose gale! Destroy everything on this field!  Now  its your move"

[User]
 "I play a facedown monster and end my turn."  The man grumbles.

 Field: None
{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP: 6200
 Hand (3)

 Spoiler

F: Ancient Gear Soldier
Heavy Storm
Ancient Gear Cannon
The Earth - Hex Sealed Fusion
Ancient Gear Golem

 Graveyard (6)

 Spoiler
Magical Hats
Geartown
Geartown
Ancient Gear Soldier
Ancient Gear Gajiltron Chimera
Ancient Gear Gajiltron Dragon

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Geartown
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User] ((How do you have the monsters still? They were summoned in the battle phase when geartowns died yes? And thus they died to black rose dragon?))

[User] ((Ah, curses. Editing turn...))

[User]
 (1d32)[ 24 ]
 "How delightful, looks like I drew another X-Saber Anu Pirahna. I better summon her, she seems eager for blood toda and I shall give it her! She attacks your facedown and I end my turn"
{table="head]1|2|3|4|5
-|-|Xs-AP|-
-|-|-|-|-[/table]
Life points - 8000
Monsters:

X-Saber Anu Pirahna

 Spoiler
Graveyard

 Spoiler
Mage Power
Double Summon
Book of Moon
Ryko, Lightsworn Hunter

Removed from play

 Spoiler
-

Hand

 Spoiler

D.D. Warrior Lady
Saber Slash
X-Saber Galahad
X-Saber Galahad
X-saber Airbelum

Facedown

Deck

 Spoiler
1 - book of moon
2 - Card Trooper
3 - Sword of Sparkles
4 - Sword of Sparkles
5 - XX-Saber Fulhelmknight
6 - Marauding Captain
7 - Big Bang Shot
8 - Ryko, Lightsowrn Hunter
9 - Mystical Space Typoon
10 - Big Bang Shot
11 - Lightning Vortex
12 - Gorz the Emissary of Darkness
13 - Brain Control
14 - XX-saber Faultroll
15 - Gottom's Emergency call
16 - Trap Stun
17 - XX-Saber Fulhelmknight
18 - Heavy Storm
19 - XX-Saber Gardestrike
20 - Mist Valley Soldier
21 - Kunai with Chain
22 - X-Saber Airbellum
23 - XX-Saber Ragigura
24 -
25 - Axe of Despair
26 - XX-saber Ragigura
27 - XX-saber Anu Pirahna
28 - Mirror Force
29 - Gottom's Emergency Call
30 - XX-Saber Faultroll
31 - Mind Control
32 - Saber Slash

Extra Deck

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Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 (1d30)[ 5 ]
 "I have to set a facedown monster. Sadly, this is all I can do."
 Field: None
{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]
 LP: 6200
 Hand (4)

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Heavy Storm
Ancient Gear Beast
F: Ancient Gear Cannon
The Earth - Hex Sealed Fusion
Ancient Gear Golem

 Graveyard (7)

 Spoiler
Magical Hats
Geartown
Geartown
Ancient Gear Soldier
Ancient Gear Soldier
Ancient Gear Gajiltron Chimera
Ancient Gear Gajiltron Dragon

 RFG

 Spoiler
TBA

 Ancient Gears

 Spoiler

 Ancient Gear Golem
 Ancient Gear Golem
 Ancient Gear Engineer
 Ancient Gear Engineer
 Ancient Gear Beast
 Ancient Gear Knight
 Ancient Gear Knight
 Ancient Gear Soldier
 Ancient Gear Cannon
 The Earth - Hex Sealed Fusion
 Cyber Dragon
 Geartown
 Ancient Gear Castle
 Ancient Gear Castle
 Ancient Gear Castle
 Magical Hats
 Future Fusion
 Power Bond
 Power Bond
 Ancient Gear Workshop
 Ancient Gear Workshop
 Mirror Force
 Bottomless Trap Hole
 Bottomless Trap Hole
 Limiter Removal
 Limiter Removal
 Limiter Removal

Extra Deck:

 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Ultimate Ancient Gear Golem
 Chimeratech Fortress Dragon
 Chimertech Overdragon

[User]
 (1d31)[ 14 ]
 "Ooh, thats bad news for you there my friend. I summon my  X-Saber Airbellum  to the field. Now since I control two X-sabers I get to special summon  XX-saber Faultroll  to the field. Next I'll be using my Faultroll's ability to bring back X-saber Fulhelmknight. My knights gonna be attacking your facedown and should he destro it I'll get to specil summon back my other Anu Pirana from the graveyard at which point the rest of my warriors will attack for game. So whats it to be, does you monster have less than 1300 defence or mabye you have a gorz there. Or is that Victory to the saber crew?"

{table="head]1|2|3|4|5
XsA|XsFHK|XsAP|XsFR|-
-|-|-|-|-[/table]
Life points - 8000
Monsters:

X-Saber Anu Pirahna - 1800 attack
XX-Saber Faultroll - 2400 attack
XX-Saber Fulhelmknight - 1300 attack
X-Saber Airbellum - 1600 attack

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Graveyard

 Spoiler
Mage Power
Double Summon
Book of Moon
Ryko, Lightsworn Hunter

Removed from play

 Spoiler
-

Hand

 Spoiler

D.D. Warrior Lady
Saber Slash
X-Saber Galahad
X-Saber Galahad
X-saber Airbelum

Facedown

Deck

 Spoiler
1 - book of moon
2 - Card Trooper
3 - Sword of Sparkles
4 - Sword of Sparkles
5 - XX-Saber Fulhelmknight
6 - Marauding Captain
7 - Big Bang Shot
8 - Ryko, Lightsowrn Hunter
9 - Mystical Space Typoon
10 - Big Bang Shot
11 - Lightning Vortex
12 - Gorz the Emissary of Darkness
13 - Brain Control
14 -
15 - Gottom's Emergency call
16 - Trap Stun
17 - XX-Saber Fulhelmknight
18 - Heavy Storm
19 - XX-Saber Gardestrike
20 - Mist Valley Soldier
21 - Kunai with Chain
22 - X-Saber Airbellum
23 - XX-Saber Ragigura
24 - Axe of Despair
25 - XX-saber Ragigura
26 - XX-saber Anu Pirahna
27 - Mirror Force
28 - Gottom's Emergency Call
29 - XX-Saber Faultroll
30 - Mind Control
31 - Saber Slash

Extra Deck

 Spoiler
Brianach, Dragon of the ice barrior
Black Rose Dragon
Red dragon Archfiend
Thoughtruler Archfiend
Stardust Dragon
Stardust Dragon
Black Rose dragon
Power Tool Dragon
XX-Saber Gottoms
XX-Saber Gottoms
X-Saber Urbellum
X-Saber Urbellum
Collosal Fighter
Collosal Fighter
Goyo Guardian

[User]
 "*grumble grumble* In my day we didn't have these fancy synchro monsters. We just had normal monsters, effect monsters, and a fusion monster if we were lucky! And it was impossible to find a polymerization! You had to buy a stupid structure deck! And one more thing!"  He grumbles, walking off.

((I think I need a way to gain hand advantage. And every duel I play with this deck I either get too many monsters or too many spells/traps... ><))

[User] ((Hmm, cant think of any draw cards specificaly for ancient gear but theres always gold sarcophagus for the ultimate draw. Try cards like hand destruction perhaps? Lets you dump what you dont need for what you do. No experience with ancient gear so dont know what advice to give you 😛))


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
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{table]|A_|B_|C_
1|||
2||K|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User]
 Klank gets out his glaive and prods the floor, trying to set off traps 10' ahead or behind himself, as SoP. His liquid sunlight is tied to the top of the hat on his head.

He prods, then opens the door...if the corridor outside the door turns, he goes left, prodding along...

[User]
 Opening the door reveals a hallway running to the south and east.

To the south, it runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.

To the east, it runs beyond the range of your pellet's light. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall.

[User] Klank prods along east, testing all squares 10' before he gets there. At intersections, he prods to the sides as well as ahead.

[User]
 At the split to the north and south, the hall runs to the north for twenty feet before turning east, or south for twenty feet before turning west. After fifteen feet to the south, there is a door on the east side of the hall.

You then poke the floor ten feet to the east, and the floor falls out, revealing a twenty foot deep pit, five feet long.

[User] Klank steps up to the pit, tests the far side, tests 5' and 10' out to both the north and south. Assuming that the floor 5' east of the pit east of the intersection seems solid, Klank moves 20' west. He then lives up to his name, running 20' east before taking 10 to jump over the 5' pit. Testing the floor again, before the door, he also concentrates to  defect evil . If his evildar shows nothing, and the door is wooden, thus susceptible to such divinations, he continues east, prodding along.

[User] The door, and all others, are sliding metal, thick enough to block divination effects. What do you want to do with that in mind?

[User]
 [kidding]Change paladin for something useful[/kidding]

 "If there's something in there, it must have heard me jump that pit  (DC 10-20 (running) -6 (Skill modifier) +5 (or higher?) for the door = DC -11 even if it was sleeping it heard, assuming taking 10 on MS while running).  Well there's nothing for it, I'll just have to open the door and see what's inside"  Klank mutters to himself.

Klank stands 10' east of the door and slides it open with the glaive, if he can. (Initiative  (1d20+1)[ 21 ]

[User] I suppose you can, but you can't see anything inside from there.

[User]
 The door didn't explode, and nothing came out immediately, so Klank moves into the room as his part of his move action (presuming rounds here). If the room is occupied:
 Spoiler
 he tries to move close enough to the nearest occupant to hit with the glaive. He hits AC  (1d20+3)[ 21 ]  for  (1d10+5)[ 8 ] , if he can get within reach.

Otherwise, he checks the floor with his glaive.

[User]
 You get a blast of entangling fire when you enter.

 (1d3)[ 3 ]  fire damage, reflex half, entangled for  (1d4)[ 3 ]  rounds.

 Opening  Entering the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]

There is a door at A5 south, which you are just outside of, and another at E1 north.

There is an incredibly ugly, blue-scaled humanoid inside the room. Blue and red flames flicker in its open mouth. It wears long robes, but they are so worn and burnt that they do very little to conceal the chainmail beneath them.

Initiative:  (1d20+2)[ 15 ]

[User]
 Reflex:  (1d20+1)[ 21 ]
Initiative (for if the previous roll doesn't count...):  (1d20+1)[ 15 ]
Whether or not this is continuing Klank's action of moving to enter the room, he chooses to move 10' north to A4 and attacks the blue thing, hitting AC  (1d20+1)[ 9 ] , for  (1d10+5)[ 9 ]  slashing damage.

[User]
 You make the reflex save, and your previous initiative roll counts. It's just hard for me to remember if you roll initiative early is all.

He breathes a short gout of electricity on you, dealing  (1d8)[ 3 ]  electric damage, reflex half. He then 5-fts to the east.

You take  (1d6)[ 6 ]  ongoing fire damage from the entangling fire.

[User]
 As Klank took his turn on 21, his fast healing healed the 1 point of damage that he took after the readied action of the monster fired off, no? And it fires again, reducing the 6 damage to 5. Reflex  (1d20-1)[ 5 ]

Klank adjusts 5' NE to B3, and attacks with the glaive again  (1d20+1)[ 4 ]  for  (1d10+5)[ 14 ] .

[User]
 Ongoing fire damage:  (1d6)[ 3 ]

He then fires another line of fire over you, dealing  (1d6)[ 5 ]  damage, reflex half.

[User] The 3 points drop Klank to 0, and the 5 points take him to -2 if he makes this save:  (1d20-1)[ 18 ] , and to -5 if not. His fast healing heals 1 point of damage, taking him to -1 or -4, respectively. He's inert this round. Fortification roll to negate the critical if a CDG happens (1-25=no Crit, right?):  (1d100)[ 43 ] . Fort save versus CDG (if it happens):  (1d20+5)[ 25 ] .

[User] Unfortunately, Bernie doesn't have any weapons. He does, however, have an unlimited breath weapon. I guess he keeps torching the strange tin can until you hit -10.

[User] ...Yep. Dead-un No., 3. In the words of Marvin the Martian, 'Back to the old drawing board...'