[User]
 "You are in the middle of a forest, in search of an abandoned keep, when a pair of insectoid creature leap out from cover at you, scythe-claws raised"

 Spoiler

 The Scout
 Duvall
 Jade Tooth
 Eric the Egoist

[User]
 Alright, this time we have two Chatterlings, one in H2, the other in H7. They are attempting to ambush everyone.

Chatterling1:
Hide: (1d20+7)[ 8 ]
Move Silently: (1d20+7)[ 13 ]
Initiative: (1d20+7)[ 12 ]

Chatterling2:
Hide: (1d20+7)[ 21 ]
Move Silently: (1d20+7)[ 26 ]
Initiative: (1d20+7)[ 22 ]

Duvall:
Spot: (1d20+1)[ 5 ]
Listen: (1d20+7)[ 22 ]
Initiative: (1d20+1)[ 17 ]

[User]
 Jade Tooth
Initative:  (d20+1)[ 8 ]
Spot:  (d20+1)[ 13 ]
Listen:  (d20+1)[ 12 ]

Oh, and start in E4

[User]
 Scout:
 Initiative:  (1d20+4)[ 6 ]
 Spot:  (1d20+5)[ 9 ]
 Listen  (1d20+5)[ 18 ]
Will start in E5

Eric:
 Initiative:  (1d20+1)[ 20 ]
 Spot:  (1d20+1)[ 21 ]
 Listen  (1d20+1)[ 19 ]
Will start in D4

Lets hope I actually hit something with arrows this time...

[User]
 Cool, that means we should be...

22 - Chatter 2
20 - Eric
17 - Duvall
12 - Chatter 1
8 - Jade Tooth
6 - Scout

[User]
 By process of elimination, Duvall is standing in D5.

Alright, so the first Chatterling is hidden only from Duvall (he heard it though) and the second Chatterling starts completely hidden.

The second Chatterling charges from cover in H7 to F5 and attacks Scout:
Attack: (1d20+7)[ 11 ]
Damage: (1d3+1)[ 2 ]

[User]
 Yay, even flatfooted, that missed.
Anyway, Eric will attempt to entangle the one in H2
Standard: Manifest Entangling Ectoplasm
 Ranged Touch Attack:  (1d20+2)[ 12 ]  target is flatfooted from not acting yet

Move action: Draw crossbow

Also, for a character based on speed, The Scout tends to go last quite a bit...

[User]
 The entangling ectoplasm splatters against a tree. You barely missed.

Duvall attempts to hold the Chatterling in H2 with a reversed inertia surge:
Truespeak: (1d20+13)[ 33 ]  vs DC 19

[User]
 The chatterling is affected, so it attempts to use its inertia surge utterance on itself.
Truespeak: (1d20+9)[ 12 ]  vs DC 19

It can't move or attack, so it's turn is over.

[User]
 Just so you are aware, the ectoplasm was a touch attack, against flatfooted.  Assuming this thing has no Deflection modifier to AC, that should be against a 10.  Things can still go as they are, just thought I should point that out.

Unless it wasn't flatfooted, in which case ignore this.  Edit:  or it came pre-buffed with something we aren't aware of.  In both cases, I just look like a rules-lawyer-y ****.

[User]
 Jade Tooth brought his Falchion down in a broad arc, slamming straight into the nearer of the two beasts with a bellow. "Steely Strike!"

 Spoiler: OOC
Draw weapon, use Maneuver: Steely Strike (Power Attack for 1) on Chatterling 2.
Attack: (d20+6)[ 13 ]
Threat: (d20+6)[ 15 ]

Damage: (2d4+5)[ 7 ]
Crit: (4d4+10)[ 20 ]

...Yay. Minimum possible damage. If I even hit.

[User]
 Originally Posted by Zak the Paladin
 Just so you are aware, the ectoplasm was a touch attack, against flatfooted.  Assuming this thing has no Deflection modifier to AC, that should be against a 10.  Things can still go as they are, just thought I should point that out.

Unless it wasn't flatfooted, in which case ignore this.  Edit:  or it came pre-buffed with something we aren't aware of.  In both cases, I just look like a rules-lawyer-y ****.

It's a small creature, not medium, so 11. It's also got a +2 cover bonus from the tree. I probably should have made that explicit.

[User]
 Well, now I am at least a more educated ass.
Anyway, the Scout, annoyed by this thing in his face, moves back to C5 while drawing his bow, and fires.
 Attack:  (1d20+1)[ 9 ]  point-blank, fire into melee
 Damage:  (1d8+1)[ 3 ]
 Skirmish  (1d6)[ 5 ]
 Crit Confirm  (1d20+1)[ 13 ]
 Extra damage:  (2d8+2)[ 12 ]

Will attempt a Tumble check to not provoke(1 threatening creature, no terrain modifier:DC15)
 (1d20+6)[ 23 ]
 Edit: Man, I feel like this character can't hit ****. Ever.

[User]
 Originally Posted by Zak the Paladin
  Well, now I am at least a more educated ass.

If you think you are bad, you should meet me in person. I'm pedantic by nature.

The Chatterling full attacks Jade Tooth.
Attack1: (1d20+5)[ 22 ]
Damage: (1d3+1)[ 4 ]

Attack2: (1d20+5)[ 16 ]
Damage: (1d3+1)[ 4 ]

[User]
 When in doubt, shoot again.
5ft-step to E4,
Entangling Ectoplasm against chatterling 2 just to really shut it down
 Ranged Touch Attack  (1d20+2)[ 6 ]

I would have asked about cover, but it never came up last time we used this map, so I didn't think it was important.  It would perhaps make it easier if everyone's positions were marked on the map, but I don't know what way you go about making them, and I don't know of any easier way myself.

 Edit: my god, I just cannot make a good roll today...

[User]
 Duvall will try to hold the Chatterling again.
Truespeak: (1d20+13)[ 32 ]  vs DC 21

[User]
 The Chatterling will try to inertia surge itself again.
Truespeak: (1d20+9)[ 13 ]  vs DC 19

Edit: And it's stuck again, unable to move or attack.

[User]
 Jade Tooth winced in pain, taking a moment to reset his stance and activate his magic belt of healing.

 Spoiler
Swift action: Commence recover maneuvers.
Standard action: Make touch attack against self (auto-succeed), recovering maneuvers & healing.
Healing: (2d8)[ 8 ]

[User]
 I'm Gonna Bonk ya'!
Move to B4 and attack the one that threatened him.
 Attack:  (1d20+1)[ 4 ]  point-blank, fire into melee
 Crit Threat:  (1d20+1)[ 19 ]
 Damage:  (1d8+1)[ 9 ]
 Additional:  (2d8+2)[ 15 ]
 Skirmish:  (1d6)[ 4 ]

Hopefully this one will hit. Edit: Damage is excellent, but I just cannot hit anything...

  Round 3:
Eric, Realizing that his ranged abilities are rather lackluster, he stows his crossbow and Manifests. 5ft-step back to D4.
Vigor(Overchanneled to 3) gain 15 temp hp.

[User]
 Sorry, this got lost in the holiday craziness.

Chatterling 2 will full attack Jade Tooth.
Attack: (1d20+5)[ 14 ]
Damage:[/roll]1d3+1[/roll]
Attack: (1d20+5)[ 8 ]
Damage:[/roll]1d3+1[/roll]

Duvall will attempt to keep Chatterling 1 locked in place with another reversed inertia surge.
Truespeak: (1d20+13)[ 15 ]  vs DC 23

[User]
 Chatterling 1 actually gets to move somewhere!

He will charge Jade Tooth, ending in F3.
Attack: (1d20+7)[ 17 ]
Damage: (1d3+1)[ 2 ]

[User]
 Jade tooth growled at the other that had come into contact, making another swipe at his initial target. "Steely Strike!" He yelled, edge carving deep into it, before leaping backwards out of the pair's reach.

 Spoiler
Steely Strike Maneuver (power attack for 1): (d20+6)[ 19 ]
Threat: (d20+6)[ 18 ]

Damage: (2d4+5)[ 10 ]
Crit Bonus: (2d4+5)[ 11 ]

Sudden Leap (Swift) [roll]d20+8[/roll]

[User]
 ...Since it doesn't want to roll  (d20+8)[ 26 ]

Placing me in A4.

[User]
 Alright then, lets get this underway.   Now see, THATS a move I can get behind; literally
Move to D6 and shoot once more@Chatterling 2(yay nothing is in melee this time!)
 Attack:  (1d20+5)[ 18 ]  Point-Blank Shot
 Crit Threat:  (1d20+5)[ 11 ]
 Damage:  (1d8+1)[ 4 ]
 Additional:  (2d8+2)[ 11 ]
 Skirmish  (1d6)[ 5 ]
  Round 4:
Eric Draws his quarterstaff and prepares for damage(total defensive action, which, contrary to my original idea, is not a full-round action)[gains +4 dodge to AC for 1 round.

Locations:
Chatterling 2: F5
Eric: D4
Duvall: D5(Still hasn't moved)
Chatterling 1: F3
Jade Tooth: A4
Scout:D6

[User]
 Sorry to let this languish for so long.
Recap:
Jade Tooth has taken 10 +  (1d3+1)[ 4 ]  damage but has healed 8
Chatterling2 has just been taken out by Scout's arrow.
Duvall's turn is up next, which I will try to post shortly.

 Everyone's locations:
Chatterling1: F3
Jade Tooth: A4
Scout: D6
Eric: E4
Duvall: D5

 Initiative:
20 - Eric
17 - Duvall
12 - Chatter 1
8 - Jade Tooth
6 - Scout

[User]
 Duvall will try to hold the chatterling with a reversed inertia surge:  (1d20+13)[ 19 ]  vs DC 23
and then retreat to A8.

[User]
 The chatterling will charge Jade Tooth, ending its move in B4.
Attack: (1d20+7)[ 10 ]
Damage: (1d4+1)[ 4 ]

[User]
 Casually sidestepping the attack, Jade Tooth brought his blade down into the back of the creature, reseting his stance as he did so.

 Spoiler: OOC
Attack: (d20+3)[ 19 ]
Threat: (d20+3)[ 7 ]

Damage: (2d4+3)[ 7 ]
Crit Bonus: (2d4+3)[ 10 ]

[User]
 Stop getting so damn close!

Moves to D4 and shoots, yet again.
 Attack:  (1d20+1)[ 16 ]
 Crit:  (1d20+1)[ 16 ]
 Damage:  (1d8+1)[ 7 ]
 Additional:  (2d8+2)[ 11 ]
 Skirmish:  (1d6)[ 5 ]
 Round 5-
Eric will move up to C4 and, with flanking, smack this thing with his quarterstaff.

 Attack:  (1d20+3)[ 9 ]
 Crit:  (1d20+3)[ 5 ]
 Damage:  (1d6-1)[ 4 ]
 Additional:  (2d6-2)[ 2 ]
 Edit:  or will ATTEMPT to smack it, and fail miserably.

[User] I think Scout just killed it anyway. 😁

[User]
 Woo! DOUBLE KILL!

Eric used 5pp.  Scout used a few arrows and some move-actions.  Nothing else of value was used.

[User] Jade Tooth is 7hp down and a healing belt charge.


[User]
 The sun sets on a forest, and all seems well. The owls hoot, the deer munch, and a troll stirs in his cave, carved into the side of a hill near three oak trees and just two hundred feet from a twisting stream through this part of the forest.

Shaking his head to clear the sleep from his eyes the small, by troll standards for he stands nearly eight feet tall, troll slowly rouses itself from his bedding of furs over branches. With a handful of steps, the large giant the color of a moss covered rock reaches the entrence and streches his limbs, showing large claws, yawns, showing a maw full of fangs.

Then, with a snort, he sets off on the evening hunt, as the deer go to sleep, and lower there guard. He sets off to find a meal, but fortune may prove a harsh mistress, and he may go to bed hungry.

[User]
 The game is plentiful, and the troll has no trouble in finding a herd of deer.
They scatter, as they sent him, but it is too late. He has already seized one in his talons, snapping the neck with a twist of his wrist. The others flee, and soon, the creatures of the forest settle down once more.
The wood is peaceful... Or so it seems.

[User] His meal before him, Gurgs maw takes chunks of still warm meat from the deer, his eyes peeled, but the tearing sounds loudly in his ears.

[User] The troll hears nothing, but his eyes, staring beadily out from his massive face catch a movement. A boy, probably no more then nine, stares horrified from a bush. The scent of sheep fills the trolls nose.

[User]
 A human youngling, alone in the woods? Humans hunt in large packs, and can be troublesome as a group, if easy prey alone. If he tells his elders, many humans will hunt me. Barely more then mouthful. Maybe learn of weakness?

 "Whelp. You mouthful. Deer better eating. Sit. Tell of pack."

There is just enough implied threat to try and convince the boy to listen to the bloody figure.

Intimidate;  (1d20+9)[ 11 ]  +4 if hes small sized

[User] The boy turns slowly white, as he realizes he's been spotted. Crouching down, he whispers in a shaky voice: "Wh-what do you w-want to kn-know?"

[User]
 Gurg shrugs a bit.

 "Not know. Not talk much to humans. What you name, and name of pack? Humans gather large pack, yes? This you hunting ground? Not see any hunt marks, so. "

For a moment, he looks tnoughtful.

 "Forgot. Me name Gurg, of Ice Tooth."


[User]
 Your sleep is fraught by nightmares of shadows. You see your home, your loved ones, burning, dying. You see Sigil in ashes. You a corpse-laden battlefield in the Feywild. You see horrible monsters in the Shadowfell. You see a thousand dead of your own kind strewn across an empty plain, with enemies laughing in the distance. You are denied even the mercy of waking, of ending this. Eve n in sleep you feel exhausted as you fight your way through a horrible amalgamation of your fears. But you here nothing but chanting:  DAMATA NO BOKATA! DAMATA NO BOKATA!

You awake sweaty and terrified, wherever you are. But you notice an arrow, lodged just above your head. Tied to it is a strange capsule of sorts. Beyond that, nothing is out of the ordinary. No marks, no traces of magic, nothing.

[User]
 Lucan

Lucan snaps upright, snatching the arrow in one smooth motion, his arm whipping around to bring the device in front of him. He attempts to open the capsule.

[User]
 D reaming came seldom to Mn'arr, as did sleeping. Given his heritage, he had learned to fear dreams, and what they held within them. This one was particularly nasty. He woke himself in a cold sweat, another oddity, as he didn't usually perspire. He leapt from his bed to find an arrow hanging above him. Snatching the object bound to it, he began to investigate the curio.
  Hmm, now what could this be....

[User]
 Arder Shieldhammer ,  Dwarf Fighter
Arder woke up, body soaked in sweat as was his bed, shuddered from the dream, and went straight for his ale.  Rising up from the bed, not noticing that as he rose up he snapped an arrow that was lodged in his headboard, he stood up, quite bare, and took a long drink from his mug.  As he steadied himself on the bedside table, he noticed the arrow head stuck in the headboard, with some shaft of arrow left, and a capsule hanging from it.  After draining his mug, he set it down and grabbed the capsule, and tried to open it.

[User]
 Covanne

Covanne shuddered as he opened his eyes and came out of his trance. The fire had died down leaving nothing but embers and he shivered in the early morning chill.   That was no natural nightmare...someone is trying to send a message. Do they already know I'm here? Have to assume that they do.   He stretched his neck and stood up from the mat on the floor where he'd been sitting.

Glancing at the arrow in the wall he walked over to the small basin and washed his face.   Suppose they're going for the dramatic  and  the mundane.   Drying his hands he walked over and regarded the arrow.   Looks like normal fletching, nothing strange about that.   Pulling the arrow out he untied the capsule and put them both on the table.   Deal with you in a minute.   He pulled his boots and leather jerkin on and attached his scabbard to his belt, sword inside.   Now, let's see whats inside.

 Spoiler
He'll open the capsule as well. Also, does he know of any dream sending or nightmare spell that could have caused his nightmare?

Arcana  (1d20+19)[ 38 ]

[User]
 Everyone who has posted so far:

 Spoiler
The capsule breaks open easily, revealing a piece of parchment. I'll PM you each individually about what it says.

[User]
 Tal Rasha , Sun Elf Arcanist

Opening his eyes, the ancient elf exits his trance with a shudder, disturbed by the sights that had harried him during it. Ordinarily he simply reflected on the events of the day, but this night he had found himself overcome with the visions and could not wake from them. Noticing an arrow lying on the floor next to him, he picks it up and rises slowly to his feet, using his staff as leverage. Cracking it open, he peers at its contents with, glancing down momentarily as his cat Freyja rubs up against his leg, purring, hoping for attention.

[User]
 Malus Nightmorne:   http://dl.dropbox.com/u/713896/DnD4e...s%20Chosen.pdf

The assassin woke abruptly, a shock of terror momentarily disrupting even Malus' normally unshakable composure, jarring him from rest. Vestiges of fatigue cleared quickly, his honed mind rapidly dispelling the opiate of sleep as alert eyes and ears take methodical, careful measure of his surroundings, companion shade mimicking his every action. Silently, he considers what he had seen, though the killer soon dismisses the montage of brutal visions when his attention falls upon the peculiar capsule overhead.

Upon carefully examining it and the arrow with which it had come with his usual reflexive suspicion, he deftly opens the container, perusing its contents.

 Spoiler
 Perception, Malus (Capsule + Arrow):   (1d20+12)[ 18 ]
 Perception, Shadow (Capsule + Arrow):   (1d20+14)[ 22 ]
 Thievery (Capsule):   (1d20+21)[ 34 ]

[User]
 Lucan

DM's eyes only!

 Spoiler
Lucan jumps up from his bed in an inn and pulls together his gear. thinking on the message.

Perception:  (1d20+22)[ 41 ]
That would be my best skill.😛

Great hook, by the way.

[User]
 For the DM, Skill rolls

 Spoiler

 (1d20+19)[ 35 ]
 Perception Roll

[User]
 Cordus Leon

The bard yawns loudly wondering why he had such vivid nightmares. He does his best to push the morbid dream from his thoughts and slowly gets out of bed. A piercing headache greets him as he gets to his feet.

  Shouldn't have had that seventh ale last night.

Steadying himself he surveys the room which is in quite a state, wondering what happened the night prior. Cordus looks over at the bed and notices an arrow lodged just above where his head had been. Ambling over he dislodges the projectile, and upon closer finds a capsule tied to it. Raising an eyebrow he unties the object for a closer inspection.

  What do we have here?

[User] Thelios opened his eyes, hands trembling. He looked at it, and instead of its usual tanish brown, it was a pale white. Thelios sat up, and fiddled with his pack for a moment, pulling out a mirror. He cursed as he saw the pale, dark eyed reflection staring back at him.   Damn that nightmare. I've got to refocus.   Thelios concentrated hard, reforming his appearance in his mind. First, he fixed his eyes, back to the bright green he had had as a child. Then, he felt his skin crawl for a second before it turned back into its usual color, along with his hair. Once he was normal again, Thelios put the mirror back in his pack. He laid back down, and then he noticed the container over his head.   Well, it seems someone left me a present.   Thelios took it down and opened it easily, eager to examine its contents.


[User]
 Prologue: The First Flight of an Adventure

Vyndash, the largest and richest nation of Matdel, and the original home of K'rac, dragon champion and wielder of the flame axe Ranasart. Once the sorcerer was defeated, he returned home and raised to the fill the seat of Lord of Vyndash, to replace the lost Lord the war had claimed.
His younger brother, R'ir, one of Vyndash's strongest wyvern riders, was also awarded for his service in the great war. He was soon appointed Duke of Dalt, and commander of the wyvern division, which soon became known as the Black Squadron across Matdel.
As the two brother's ruled Vyndash through the years of peace that followed the great war, the tradition that the two sons of the Lord of Vyndash would become the Lord of Vyndash and the Duke of Dalt, as it has been since the great war.

Today, the Duke of Dalt has placed a demand for the Lord of Vyndash to step down from his throne! He has placed a tax ban over the territory of Dalt and is taxing his people out of their homes, and is making food scarce.
The Lord of Vyndash has been caught off guard by this demand as much as the council. He has sent for a team from the Black squadron an hour ago to be summoned and prepared to leave for Dalt to meet the Duke. As a request from Lord Vyndash`s only daughter, she has wished to go to Dalt and meet with her Uncle to keep the talk diplomatic. As his daughter left the capital to travel with the Black Squadron team, the Lord has let them go with two final words. The first, being that Princess Ashley was to be protected, even at the cost of their lives. The second, is that if Duke Tachir of Dalt was truely being as cruel to his people as he warned, he was to be seen as a traitor. The punishment for treason, was death.

You`re story begins on the back of the wyverns as you travel towards Dalt. A good few days journey away...

[User] My lady just let us know if you want to take a rest somewhere during our journey. Ok?

[User] Kai looked back at his passenger on riding behind him on his wyvern. "Yeah, just let us know if you needa take a break for any reason okay?"

[User]
 Ashley had never quite gotten the hang of Wyvern Riding. As the beast flapped its wings its snakelike body undulated beneath her and she felt her stomach lurch, but she regained her composure quickly and looked up to address the rider in front of her.

 "Thank you, but I'm alright. You needn't worry about me, just see to it that we reach our destination as quickly as possible."

She thought for a moment.

"Do keep an eye on the horizon for archers, though. I don't trust my uncle, and if the reports are true about what he's been up to, there's no telling what he might try to pull."

[User]
 Mirshaat

Mirshaat scans the horizon in front of his beast.

  " We shouldn't need to worry about archers princess, we could always rise higher and avoid them. It is other wyverns we should be wary of. Do you know if any squadrons have thrown in support with the Duke?"

[User] "I can't think of any that have publicly stated their support, but I'm sure that some of them have thrown their lot in with him in private. Without Wyvern Riders his military position would be too weak for him to be making such brazen demands."

[User]
 As the squad continues to fly towards Dalt, a sudden scream is heard from below on the plains. From what you can see, a hand full of brigands have surrounded a group of tents, and a single young girl outside of the clearing.

Map

 Spoiler

[User]
 Kai looks down at the scene ahead and his wyvern suddenly stops and hovers mid-air.

"Hey guys, are we going to do something about that down there? And just so you know, I hate going up against axemen."

Kai points down at the girl.

[User]
 Ashley looks down on the scene below trying to assess the situation. The men below appear to be simple brigands, and while Kai is right about the axemen putting Wyvern Riders at a strategic disadvantage, she is confident that her forces will be up to the task.

 "We've an obligation to protect the citizenry. So yes we are going to do something about it. Fly down to land there and prepare for battle."  She points to wherever it is we're starting on this map

[User]
 As you're wyverns land in the clearing, the brigand standing over the little girl turns towards you. The girl is still conscience, but appears to be injured.

 "What the hell is this? You and your over grown lizards should just keep moving and mind your own business."

[User]
 Ashley slides off of the wyvern and lands on her feet, taking a moment to settle herself back on firm ground before rising up to her full height and glaring at the brigand.

 "I'm afraid that this has become our business. We do however have have other matters to attend to which are of greater importance than exterminating a few brigands, so I'm feeling generous. Let the girl go and you can walk away with your lives."

(Let's get this show on the road. Where on the map can we deploy?)

[User]
 Turn 1

Unit Cards

 Spoiler

Units

 Spoiler

  Bugz
HP: 25/25  AS: 10
Steel Sword
Vulnerary
 Red Gem
  Brigand (I7)
HP: 15/15  AS: 2
Iron Axe

  Brigand (N7)
HP: 15/15  AS: 2
Iron Axe

  Brigand (K9)
HP: 15/15  AS: 2
Iron Axe
 Vulnerary
  Brigand (H10)
HP: 15/15  AS: 2
Iron Axe

  Brigand (I17)
HP: 15/15  AS: 2
Iron Axe

  Brigand (H18)
HP: 15/15  AS: 2
Iron Axe
 Vulnerary
  Brigand (I19)
HP: 15/15  AS: 2
Iron Axe

  Mercenary (J6)
HP: 21/21  AS: 8
Iron Sword

  Mercenary (I9)
HP: 21/21  AS: 8
Iron Sword

  Mercenary (N13)
HP: 21/21  AS: 8
Iron Sword
 Vulnerary
  Mercenary (L15)
HP: 21/21  AS: 8
Iron Sword

  Mercenary (L20)
HP: 21/21  AS: 8
 Iron Sword
 Mint
HP: 20/20  AS: 6
Fire
Vulnerary

Map

 Spoiler

[User]
 "Lizards, I'll show you what the lizards can do!!"   Mirshaat yells charging toward the nearest swordsman.

 Spoiler

Move to square I5 and attack to mercenary in square J5

Mirshaat
Hit 83% Atk 16 Crit 2

Merc
Hit 79% Atk 12 Crit 3

Mirhaat
Hit  (1d100)[ 36 ]  Crit  (1d100)[ 79 ]

Merc
Hit  (1d100)[ 34 ]  Crit  (1d100)[ 53 ]

Mirshaat then flies to G6

[User] (Um... I believe you would've been doubled there. Your Con is 7, and the weight of your lance is 8, so a -1 penalty to SPD (5-1=4) So your attack speed is 4 and the Merc's attack speed is 8. You also seem to have forgotten to factor in defenses Your Atk: 11 (15+1-5) Merc's Atk: 5(13-1-7). And you also didn't factor in luck for the crit %s either, Your Crit: 0 (3-5) His Crit: 1 (3-2). You got the Hit chances right though)

[User]
 Correcting Double From Merc:

 Spoiler

Mirshaat: Hit- 83% / Atk- 11 / Crit- 0%
Mercenary: Hit- 79% / Atk- 4 / Crit- 1%

Mercenary: Hit:  (1d100)[ 98 ]  Crit:  (1d100)[ 25 ]

[User]
 (First, what Chris said, second, why are you moving to G6 afterward? That's going to get you killed so let's just pretend that it didn't happen)

(Also, Mint doesn't appear to be anyone's character, so I'm guessing she can't be recruited?)

Proposed plan:
Iluna flies to J4 and attacks the merc, then cantos to I2.
Mirshaat flies to J4 and attacks the merc, then cantos to J1.

Assuming both hit, the merc will be dead and Ashley and Kai will move to I5 and J2 respectively and wait.

If one of the first two attacks misses, then Kai will move to J4 to attack the merc, then canto to K2.
Ashley will move to I5 to finish the merc.

If Mint's AI is sane, then she'll move to F10 and smoke the bandit. This will leave the Merc with the option to either go after her or Ashley, and the two bandits only able to reach Ashley. Even if they all go for Ashley she's got a better than even chance of surviving, as with the boost from the forest and WTA the Bandits only have 37% hit and the merc only has 69%.

The first turn is going to be the bad one on this map, if we can get through without anyone dying we should be able to finish the first wave, vulnerary up and take down the rest of the enemies.

If everyone is on board with that plan we can start making moves.

[User] (I think the planning goes in the OOC topic, and yes I am on board)

[User]
 Moves to square J4 and attacks mercenary in J5
 Lets finish this quick to avoid unnecessary damage.

 Spoiler
Iluna
Hit 87% Atk 11 Crit 0

Merc
 Hit 75% Atk 5 Crit 1

Mirhaat
Hit (1d100)[24]

Merc
 Hit (1d100)[56] Crit (1d100)[79]

Iluna then flies to I2

(Hope i did this right)

[User]
 After Mirshaat's move, and only after.

If Merc at J5 is dead

 Spoiler
Kai quickly flies to J2.  "You sure about this plan?"

Else

 Spoiler
Kai grits his teeth and flies to J4 and attacks the Merc.  "Die already!"

 Spoiler

 Kai: Hit 95|Atk 9|Crit 0
 Merc: Hit 75|Atk 7|Crit 0  x2
Kai:  (1d100)[ 39 ]
Merc:  (1d100)[ 66 ]
Merc:  (1d100)[ 5 ]

Kai then cantos to K2

[User]
 Enemy Turn

 Spoiler
Brigand(I7) moves to H6 and attacks
Bandit: Hit- 92% Atk- 12 Crit- 0%
Mirshaat: Hit- 66% Atk- 10 Crit- 0%

Bandit:  (1d100)[ 83 ]
Mirshaat:  (1d100)[ 59 ]

Brigand(H10) moves to (I7)

 Spoiler
Brigand(K9) moves to I6 and attacks
Bandit: Hit- 37% Atk- 11 Crit- 0%
Ashley: Hit- 100% Atk- 7 Crit- 0%

Bandit: Hit-  (1d100)[ 83 ]
Ashley: Double hit (14 dmg)

 Spoiler
Mercenary(I9) moves to J5 and attacks
Mercenary: Hit- 69% Atk- 7 Crit- 0%
Ashley: Hit - 80% Atk- 6 Crit- 0%

Mercenary: Hit-  (1d100)[ 59 ]
Ashley: Hit-  (1d100)[ 98 ]

NPCs Turn

 Spoiler
Mint moves from H9 to G7 and attacks the brigand(I7)
Mint: Hit- 100% Atk- 11 Crit- 1%

[User]
 Turn II

Unit Cards

 Spoiler

Units

 Spoiler
  Bugz
HP: 25/25  AS: 10
Steel Sword
Vulnerary
 Red Gem
  Brigand (N7)
HP: 15/15  AS: 2
Iron Axe

  Brigand (I17)
HP: 15/15  AS: 2
Iron Axe

  Brigand (H18)
HP: 15/15  AS: 2
Iron Axe
 Vulnerary
  Brigand (I19)
HP: 15/15  AS: 2
Iron Axe

  Mercenary (J5)
HP:  4 /21  AS: 8
Iron Sword

  Mercenary (N13)
HP: 21/21  AS: 8
Iron Sword
 Vulnerary
  Mercenary (L15)
HP: 21/21  AS: 8
Iron Sword

  Mercenary (L20)
HP: 21/21  AS: 8
 Iron Sword
 Mint
HP: 20/20  AS: 6
Fire
Vulnerary

Map

 Spoiler

[User]
 Ashley attacks the Brigand at I6.

 Spoiler
Hit 100, damage non-zero, Brigand has 1HP left, it dies.

[User]
 Moves to H5 and attacks adjacent Brigand.

 Spoiler

Iluna Hit-70 Atk-9 crit-0
Brigand Hit-88 Atk-13 crit-0

Iluna Hit  (1d100)[ 26 ]
Brigand Hit  (1d100)[ 68 ]
Iluna Hit  (1d100)[ 94 ]

[User]
 'Well that did not go as well as expected"  Mirshaat says, shaking off his wounds and healing himself with his vulnerary.

 Spoiler
Move to H7 and use vulnerary

[User] Kai just moves to I6

[User]
 Enemy Turn
The Mercenary attacks Ashley

 Spoiler
Mercenary: Hit- 69% Atk- 7 Crit- 0%
Ashley: Hit- 80% Atk- 6 Crit- 0%

Mercenary:  (1d100)[ 51 ]
Ashley:  (1d100)[ 49 ]

  NPC Turn
Mint moves to J7 and attacks the bandit.

 Spoiler
Mint: Hit- 90% Atk- 11 Crit- 0%

Mint:  (1d100)[ 8 ]

[User]
 Turn III

Unit Cards

 Spoiler

Units

 Spoiler
  Bugz
HP: 25/25  AS: 10
Steel Sword
Vulnerary
 Red Gem
  Brigand (N7)
HP: 15/15  AS: 2
Iron Axe

  Brigand (I17)
HP: 15/15  AS: 2
Iron Axe

  Brigand (H18)
HP: 15/15  AS: 2
Iron Axe
 Vulnerary
  Brigand (I19)
HP: 15/15  AS: 2
Iron Axe

  Mercenary (J5)
HP:  4 /21  AS: 8
Iron Sword

  Mercenary (N13)
HP: 21/21  AS: 8
Iron Sword
 Vulnerary
  Mercenary (L15)
HP: 21/21  AS: 8
Iron Sword

  Mercenary (L20)
HP: 21/21  AS: 8
 Iron Sword
 Mint
HP: 20/20  AS: 6
Fire
Vulnerary

Map

 Spoiler

[User]
 Mirshaat flies over the Mint and speaks to her

  "What are you doing out here girl, and why are these bandits attacking you?"  he asks her.

After he finishes talking to Mint, he will fly back to H8.

[User] "My name is Mint, and I'm out here cause the bandits brought me. Whoever you are, you have to help me! My father is one of the merchants in our caravan, and he's up with the rest at the tents. The bandits are going to kill them if they don't pay them! Please help us!"


[User]
 OOC Thread
 Sheet
 World information:

 Spoiler
 What is the world like?

Action: 21 Release
Subject: 82 Dispute

A world in a perpetual state of war.

 Who is fighting?

Action: 69 Ruin
Subject: 16 Love

An army led by the succubus Menisa against another army of demons. This is part of the Blood War.

 Is this world a chaotic-evil plane?

Odds: Likely
Roll: 9
Answer: exceptional yes

Yes. In fact, there's only one chaotic-evil plane, and all the other planes have been destroyed by the demons.

 Were they destroyed recently?

Odds: 50/50
Roll: 20

Yes.

 What is the plane like?

Action: 84 Care
Subject: 74 Liberty

It's more chaotic than evil. The plane is  strongly chaotic, mildly evil , and has the  Wild Magic trait .

 How chaotic is it?

Action: 100 Change
Subject: 23 Balance

The environment changes randomly every few days between three well-defined states, always underground.

The first state is the state of sanity.
The second state is the state of unrest.
The third state is the state of craziness.

 How are the states different?

Action: 18 Move
Subject: 38 A path

They are different variation of the same labyrinth. The first labyrinth is normal. The second labyrinth is dark and inhabited by creatures of shadow. The third labyrinth has moving walls and is a particularly scary environment. Sometimes, at a corner, the travellers can see a particularly shocking illusions, such as an undead woman eviscerating her husband with a butcher knife. Those illusions are not harmful, but can quickly drive a person insane.

 Have humanoids survived?

Odds: 50/50
Roll: 3
Answer: exceptional yes

Yes. Humans are (relatively) well and thriving. Empress Menisa's army is made mostly of humanoids. She seduced the Elven King Illoume who pledged his allegiance to her. She's referred to as Empress Menisa.

 Where do they live?

Action: 10 Communicate
Subject: 60 Misfortune

In the City of Misfortune. In this city, if something bad can happen, it's highly likely to happen. Death and disease are omnipresent (especially the red ache). Those who survive are rarely left unharmed. To protect themselves, the inhabitants stay in their house with nothing dangerous around. But even then, they can't prevent fire, burglars and ridiculous accidents from hurting them.

In order for the people to survive as a whole, their physical maturation has been magically hastened. They only take two years to reach adulthood, regardless of their race. They are also mentally mature, but lack any kind of education.

 Is the city ruled by Menisa?

Odds: Likely
Roll: 19

Yes. She controls both the army and the civilians.

 Is there a safe place, anywhere?

Odds: 50/50
Roll: 37

Yes.

 Where?

Action: 31 Heal
Subject: 64 A burden

The temple of the god of healing, which is permanently protected by luck charms.

 Who lives there?

Action: 79 Intolerance
Subject: 64 A burden

Anyone who cannot tolerate the suffering of the City of Misfortune anymore.

 Why doesn't the whole population move in?

Action: 48 Block
Subject: 54 Investment

Because Menisa wants her population to suffer so that they make more dedicated warriors. The priests are forced by their god to let anyone who wants to enter and move in, but they are also expressly forbidden by Menisa to tell anyone about it.

 What is the City's biggest treasure?

Action: 4 Fight
Subject: 80  Art

The museum of war, an important tool in Menisa's propaganda. It displays statues and weapons of the greatest fighters who died in the war. They are models for the children. Some of the weapons still hold great powers. There are also a few mummies.

 Which important person lives in the city?

Action: 30 Break
Subject: 92  Animals

Tifik the halfling ranger, who has slain all the animals who survived with the humans out of hatred and craziness, except his own animal companion (a cat).

 What role does he play?

Action: 36 Imitate
Subject: 80  Art

He is now in charge of the museum. He was a coward who never participated in the war, although he wants to be called the "Warlord" and abuses the little power he has.

 Rules

Chaotic plane: the Chaos Factor will start at 7 and cannot go lower than 5. Expect the events to be out of control. You have been warned!

Since this is a harsher environment, you can start your character at 3rd level.

If you play a character that was born after the worlds were destroyed, then you can only play NPC classes to reflect the limited education that they received.

 GM Emulator:

 Spoiler
 Chaos Factor:  7

Note: The Chaos Factor cannot go lower than 5 since this is a chaotic plane of existence.

{table=head]Characters
The thief's guild[/table]

{table=head]Threads
{To be edited: none yet}[/table]

  DM
Like all inhabitants of the City of Misfortune, you live cloistered inside of your home, the house that you mother left to you when she died in the war. Your life is safe, but it's highly boring. Sadly, any fun activity is too dangerous in this city. You don't even have any friends, because there's too high of a risk of catching contagious diseases. One day, you are just so bored that you decide to step outside, with your psicrystal, to at least get some fresh air.

Alas, some pernicious people have heard about your kinetic powers and had been waiting on you to do exactly that. Perhaps because your late mother was proud of you and bragging a lot about you? Eventually, unbeknown to you, you were brought to the Thief's guild attention. They believe that having a psion in their team would be a very useful asset, which is not surprising considering that you have the power to manipulate locks with just your mind.

As you explore for the first time the city where you live, two unfriendly strangers, who had been waiting in front of your house, are sneakily following you from a distance. The City of Misfortune might be dangerous, but it's very beautiful, with its copper minarets, refined bridges and gardens of roses. When, at last, you are walking in a narrow street heading back home, you are ambushed by you two thugs, armed with knives and swords and blocking your path. And behind you, the two other thieves who had been following you. Their leader, a dark-skinned woman with glowing red eyes and a forked tongue, speaks to you:

"You know, Shiny, that the ssstreets are not very sssafe for a young gentleman like you? I think that you are going to work for us, yesss."

The thug next to her, a brutish half-orc, winks at you. You note that he does not seem to bathe very often.

"People of good sssenssse ssstay inside, yesss. You should join our guild, for your protection, and the protection of your little crystal friend, yesss?"

The half-orc grunts, and shows his teeth.

"Ssso... What do you sssay?"

[User]
 (( You have to take a Feat to gain a Psicrystal, I did not take said feat. ))

You give the offer some though and decide against it.

"uH, nO, nO THANKS, i'D RATHER, uH, nOT,"

You are  so  dead.

[User]
 (( Ah! Yes. There was a Psicrystal on your sheet before you added your feats. ))

The woman warns you:

"You are not really in a position to sssay no or to even negotiate. If you are not under my protection, I won't be able to tell my friends here to ssstop beating you up... Thisss would be ssso sssad... I give you one last chance to accept."

To confirm her words, the half-orc throws a punch a you, aiming for your teeth.

 Spoiler
Initiative:  (1d20)[ 2 ]
Attack:  (1d20+2)[ 13 ]
Damage (if applies):  (1d3+2)[ 5 ]  (nonlethal)

No attack of opportunity since you are unarmed.

[User]
 AC sixteeeeeeeen, stinkers!  You then Proceed in kind by manifesting your Hammer power.

(( The Dice roller isn't working! ))

[User]
 Let's try this.

 (1d20)[ 5 ]
 (1d8)[ 4 ]

[User]
 The half-orc punches you with all his strength... but it lands on your golden scales, and they are definitely much harder than the bones of his hands. Ouch.
You use one of your powers to give your hand the power of a hammer, however when he sees that you attempt to fight back, he just crouches and you only slap the air.  So little power, and a wasted attempt to use it...
 DM Emulator:

 Spoiler
 Is the half-orc pissed off that you fought back?

Odds: Likely (he was hoping to intimidate you, but you show stubbornness)
Roll:  (1d100)[ 20 ]  (the answer is Yes if rolling 90 or lower with the current Chaos Factor of 7 – things are pretty chaotic on this plane)

The half-orc is angry that you dared fight back – he was trying to bully you into submission, but you show stubbornness. This time, he reaches for  brass knuckles  in his vest's pocket, hoping that it will help him against your scales:

 Spoiler
You didn't roll for initiative, so I assumed that you only start reacting after he punches you.

[User]
 Spoiler
Here are my rolls, I couldn't add them to the previous post:

Attack:  (1d20+2)[ 16 ]
Damage:  (1d3+2)[ 4 ]  (lethal damage with the knuckles)

Using his brass knuckles, the half-orc can overcome the hardness of your scale. He punches you really hard which makes you fall and hit your head on the floor. You are now  disabled .


[User]
 Watch Online But surely there were more elegant ways to get us there! The correct thing to do is leave Mr. Spock behind, because going back to rescue him would violate the Federation’s Prime Directive against messing with the natural development of primitive cultures. It’s in this opening sequence, for better or worse, that the movie establishes a vexing narrative pattern: The characters have urgently necessary arguments about the morally, ethically, and procedurally correct thing to do in a crisis, then one character (usually ) makes a unilateral, straight-from-the-gut decision that worsens everything; and yet somehow at the end he’s rewarded, or at least not seriously punished. If 2009′s   was an energetic and exciting movie that demonstrated there was still life in the decades-old franchise yet, this year’s feels like its polar opposite:

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[User]
 Graduation day, that’s it no more academy you are finally out on the streets. All the pain, sweat and broken bones had been worth it. You are now the law, the only thing standing between the complete break down of societ is the law.

 “ 1024 in progress, we need all available judges to report to 5th and broad”. Was the signal you heard over your com, you kick it into high gear roaring towards the location requested. ( You guys start at the bottom of the map btw). As you pull in your hear the sounds of heavy weapons fire and explosions. Another block war has broken  out. You can see members of the Dragons and the Lost Ghost fighting it out in the streets, dozens of civilian and gang bodies litter the streets. The judge that called in the 1024 is no where in sight, no doubt he is much further up.

(( Roll initiatives you guys may make an action this round))

MAP
 Spoiler

[User]
 "1024 in progress."

 Judge under fire. Time to see if I'll make it on the streets.
 Control, Victus responding to 1024.

Cranking the lights on her Lawmaster to full, Judge Erin Victus blasts across the Megways towards 5th Ave. Pulling up on the scene, Victus rolls off her Lawmaster, using it for cover. She yanks her Lawgiver from its holster in her boot.

She patches her comm into he speaker on her Lawmaster and shouts out.

 Drop your weapons, and prepare to be judged! Surrender now, and the sentence in the Cubes'll be light!

[User]
 Gotta make short work of these guys and find the Judge thats in trouble
initiative (1d20+2)[8]
Troy guns his lawmaster up the street and fires at the scum to his front by the wrecked car in the middle of the street ((LG1 at K16)) ((attack (1d20+7)[21])) speaking over comms  "Ill move up the right and draw fire, someone rock and roll up the left while they are distracted."  not even slowing down, Judge Troy lines his bike to head up the right sidewalk preparing to fire on the next scumbag.

[User]
 Recruit Grow
 "10-24 in progress. 5th and Broad."
 "Roger, control. En route."

*It has got to be serious for a judge to call for backup. Every judge responding to render assistance is one less judge on the streets. The throttle on his motorcycle couldn't twist any farther as he hits the mega-highway, cars merging left as he comes - no one wanted to get slapped with an obstruction of justice charge.*

*As he rolls up to the scene, he barely slows before bringing his bike to a hard stop near one of the kiosks, hoping for a bit of cover. Two other judges were already responding - the situation should be dealt with in short order.*

 "Stand down! Attempted murder carries an eight year sentence - Attempted murder of a Judge is death - your choice!"

*While he's speaking, he dismounts, using the bike for cover on one side, the kiosk on the other.*

OOC:

 Spoiler

Okay, going to pull his bike up to E 18/19,  and that'll put him on C 18 with a five foot step, pistol raised at the perp on B15

[User]
 (( initiative Len, Quinn dragon 2 , lost ghost 3, list ghost 2, dragon 1, dragon 4 godless, lost ghost 1))

"" **** judges " dragon 3 says as he tosses his gun down and drops face down. Take your ready actions and your turns.

[User]
 Firing readied action against the lost ghost at K16

 Spoiler
Attack: (1d20+8)[ 21 ]
Crit confirm: (1d20+8)[ 18 ]
Damage:  (3d6)[ 14 ]

Erin will then run up the street toward the wooden stack at C18.

[User]
 Recruit Grow

 Spoiler

Hp - 38 / 38
Ac - 23 (+1/2 cover) = 27

*  One of them has enough sense to surrender to justice.    Leaning left around cover, Scott braces his wrist on the structure and exhales slowly, the motion almost mechanical it has become so automatic through the years of the academy.*

 "Failure to comply noted."

*Squeezing the trigger evenly, he feels the gun jerk lightly in his hand.*

OOC:

 Spoiler

Attack roll =
 (1d20+7)[ 17 ]
 Crit confirmation -
 (1d20+7)[ 8 ]

Damage -
 (3d6)[ 10 ]
 Crit -
 (3d6)[ 9 ]

[User]
 LG 1 and Dragon one both fall to the ground with blood oozing from their wounds.

dragon 2  Aim s at Godless and misses

, lost ghost 3 Aim at Len and misses
, list ghost 2, Aim at Len and misses
dragon 4 Aims at Ghost 3 and hits wounding.

[User]
 "Control, Troy. At the scene of the 1024 with Victus and Grow moving north on broad and engaged with 7 perps, no Judge in sight. Do we have a fix on his GPS?
Troy speeds up the side walk as he flips the trigger on the Lawmaster's guns.
((blowing right past LG 2 attacking LG at O-2 (1d20+6)[16] I finish my move on square O-3))

[User]
 ( initiative Len, Quinn dragon 2 , lost ghost 3, list ghost 2,,  godless, ))

The rounds find their Mark, only 3 gangmembers alive.

[User]
 Watching more of the Perps go down, Erin makes a run up the street. She swings her Lawgiver up toward another Dragon, and opens fire.

 Spoiler
running up to C 13. Firing at Dragon 2
Attack:  (1d20+8)[ 19 ]
Crit:  (1d20+8)[ 23 ]
Damage: (3d6)[ 16 ]

[User]
 Recruit Grow

 Spoiler

Hp - 38 / 38
Ac - 23

*Stepping Quickly out from behind cover, Scott moves forward, with a quick glance towards the perp he shot first, before turning to the ganger farthest from him and attempting to eliminate the threat.*

OOC

 Spoiler

Alright, I'm going to move to A-15, and if Dragon 1 still has any life left in him, I'll finish him off. If it looks like he's dead and just doesn't know it yet, I'll just kick his weapon away and take a shot at Dragon 4

Attack -
 (1d20+7)[ 20 ]

Crit -
 (1d20+7)[ 12 ]

Damage -
 (3d6)[ 9 ]

[User]
 Dragon 2 drops dead.
the others are dead
LG 2 and 3 Drop their weapons after watching the destruction they and the one who surrendered earlier await their judgement.,

[User]
 Victus holds her Lawgiver on the Perps. She walks over to the Dragon who surrendered when she arrived. Checking that another judge has her covered, she holsters her Lawmaster and pulls out a pair of handcuffs from her belt.

 Citizen, you are charged with multiple violations of Mega-City Code 13 Sextion 1, Participation in a Block war, and multiple charges of Code 1 Section 5, Manslaughter. The sentence is twenty-five years in the Cubes.

Placing thePerp in the cuffs, she yanks him to his feet as she pushes him over to a holding post. Her other hand comes up to her mouth so she can use her comm.

 Control, Victus. We need a Meatwagon to 5th and Broad. We have three Perps for the Cubes, and numerous bodies for Resyk.

[User]
 Recruit Grow

*Seeing the other judge moving from one perp to the next, he motions for the others to stand, keeping his gun trained on them.*
 "You. You. Up. Hands on your heads slowly, move forward and kneel in a line next to the first perp. Resisting Arrest will result in further criminal charges."

*As the perps line up, Scott keeps his pistol out, but lowers the weapon - they weren't done here yet.*
 "Recruit Grow. Haven't been assigned a sector full time. You are?"

[User]
 " Understood Victus, Meat Magon enroute, continue to 1024. Secondary judge team enroute to secure previous area and ensure transport of perps"

 You hear explosions and heavy weapons fire coming from up the street.

Current area

 Spoiler

Next area

 Spoiler
 Dozens of bodies line the streets the Lost ghost have taken the
 Spoiler
upper hand as the only dragons you see are corpses.

[User]
 Control, Troy. Did you get a gps fix on the Judge that called in the 1024?

Troy guns his Lawmaster up the street searching for the Judge in trouble.
((moving to the next map G-21, and reading and attack action in case Im shot at.))

[User]
 Bike, to me.

With a roar of the onboard engine, the bike dutifully drives itself over to Victus. Opening a storage compartment, she swaps the clip in her lawgiver for a fresh one. She also replaces the pair of handcuffs she used on the Perp.

[User] " 1024 is one kilometer to the north, proceed with caution heavy gang activity expected"

[User]
 Recruit Grow

*With a shrug, Grow waits for the meat-wagon to arrive before returning to his own bike, and thumbing it to life.
  One Kilometer to the north.
With a flip of the switch, he readies the bikes guns.*
 "One kilometer. Roger. Enroute"

*Gunning the vehicle, he tries to catch up with the other judges.   It wouldn't do to have one of them downed for lack of support  .*

[User]
 As you approach the next area you see a bunch of gangsters. Dead bodies litter the streets.

" Judges take them down" they scream as they start opening fire.

Initiative

Quin
Lg1
Lg 3
Len
Lg 2

Godless
Lg 4
5
6
7
8
9
10

[User]
 Recruit Grow

*Tapping into the comm system of his bike, Scott gives the perps one last chance.*
 "Surrender now, or your sentence is Death, in accordance with Megacity law."

*Gunning the bike, he maneuvers it to the left, letting the other two judges take center and right - the perps that fired were already dead. They just didn't know it yet.*

OOC:

 Spoiler

Alright, I'm not sure how much damage the bike is going to do, but I'll ready an action to fire at the first perp that turns his gun towards me - hopefully some of them will surrender.

Attack -
 (1d20+6)[ 8 ]

Crit, if needed -
 (1d20+6)[ 11 ]

Edit: Gah. I'm on a horrible streak.


[User]
 Wow. Let’s just first say is more Machiavellian than we gave him credit for. Appealing to Salome’s pride with his proclamations of loyalty? Coming up with a story about her needing to be the one in charge?

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 Tia & Tamera Season 3 Episode 9
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 Adventure Time Season 5 Episode 34
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 Devious Maids Episode 12
 The Newsroom Season 2 Episode 9
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 The X Factor (UK) Season 10 Episode 6
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 Talking Bad Episode 6
 Total Divas Episode 8
 Miami Monkey Episode 2
 The Real Housewives of New Jersey Season 5 Episode 16
 High School DxD Season 2 Episode 11
 Match of the Day 2 2013x04
 The Bachelor Australia Episode 2
 Jerseylicious Special 3
 Breaking Amish: LA Episode 9
 Call of the Wildman Season 3 Episode 17
 Cutthroat Kitchen Episode 6


[User]
 Molly, the tech-savvy young vamp, tries to leave the Authority's compound, but her access has been denied. The compound is on lockdown. She's locking up her hardcore-looking suitcase in a cage when approaches; he wants a safe place for them to talk. Molly has enough clearance to douse the security cameras for 30 seconds, and in that time, they  try to figure out a way they can escape. Molly's only idea, she says, is stupid and will probably get killed. "Sounds perfect," he says.

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[User]
 visits Bud Dearborne at his house and asks about her parents. Did he notice any marks or bites on them when he found their bodies? Bud says that looking back on it now, yes, but at the time, they didn't know about vampires, so they attributed the wounds to gators. It must be hard, he tells Sookie, knowing that vamps killed her parents and her grandmother. says that Rene killed her grandmother, not vampires. But Bud points out that Rene did it because of vampires, so they might as well have killed Gran. Then tunes into his mind and hears Bud thinking that is on to him, she knows what he's hiding. "accidentally" splashes ginger ale on him, and uses the opportunity to grab his arm and give him a good penetrating read. She asks him whether the name Warlow means anything to him, and she reads that it doesn't. He pushes her off him. "I'm sorry," says. "I made a mistake." Suddenly a woman brandishing a cast-iron frying pan smacks in the head with it. "You sure did," the woman says.

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[User]
 74 Miles east of Elnest
 The fogs that have been noticed all around the country are not lost here, they slowly invade a mine. Rumors of kings metal, (a golden substance known to be harder then diamond and shinier then gold) is said to be found here.
 Clang Clang Clang
 A mining pick continues to hit the inside of the mine.
  Goodness me! A voice yells echoing around the mine, my crew is all dead!

The mining foreman was away on business when this mine was attacked, and came home to find his entire clan had been killed and enslaved to continue mining, laying unconscious on the ground he is came across by the new owners of the mine.

Enter Team Undead Mongoose

[User]
 WormTongue

Underneath his robe and mask thousands of worms squirmed. The man once known as Stephen Kenslore was no longer existed. He was vermin now in shape of a man.

He didn't say anything.  He moved slowly hoping the man would not see him but if he did so what. If he didn't catch him the others would.

 Actions

 Spoiler
Move: Use Stealth to move within attack range. If spotted run up to him.
  stealth  - (1d20+23)[ 36 ]
Standard Action:Slam natural attack includes grab
  slam  - (1d20+10)[ 18 ]
  dmg  - (1d4+1)[ 2 ]
If it hits
Free Action: Grab
  Grab  - (1d20+14)[ 32 ]
if that works I pin the man.

[User]
 De'kel Muo'lorth

De'kel looked around at the desolation that his "team" had reaped. They were so effective. So terrible effective. His hands were stained by the blood of the dead. He looked down at the dagger held firmly and shivered as he saw his incorporeal flesh. Why had he agreed to join this group again and not just find a cure for his condition? Ah yes, power. He was promised power. He remembered now. Power first, cure later.
He saw WormTongue having his fun with a lone survivor and grinned. The guy deserved death.   He has chosen to enter the wrong mine and now one of my colleagues is about to show him the exit! Wait, that wasn't evil enough. His contract is about to end! No, still doesn't sound right. Hmmm... He's about to.... Die! Yes! That will serve  . De'kel laughed to himself, proud of his internal proclamation.

[User]
 Ilvaria Kaelmourn

From her spot in the shadows Ilvaria watched as Wormtongue closed with the hapless foreman.   These miners taste terrible. Not an artistic soul among the bunch.   She thought as she positioned herself to move in should Wormtongue fail.

 Spoiler

Stealth:  (1d20+29)[ 35 ]
If Wormtongue's attack masses or he doesn't achieve his grapple, Ilvaria will move in and attack the miner herself.
Attack:  (1d20+17)[ 37 ]
Damage:  (1d6+8)[ 10 ]  + Sneak Attack:  (5d6)[ 22 ]
If the attack hits the foreman needs to make a DC 25 Will Save or be paralyzed for  (1d4+1)[ 2 ]  rounds.

[User]
 Try not to kill them. Bodies are an important reource and we need some breeding stock. He seems as good as any to start the stock.  Pyrom said in the slurred voice of the deaf. He then started making hand signs at the target. If he was still standing after that attack he wouldn't be after this shot at him.

 Spoiler
If the miner is still alive after these attacks using admonishing ray.

 (1d20+9)[ 10 ]   (4d6)[ 9 ]
 (1d20+9)[ 18 ]   (4d6)[ 11 ]

non-lethal damage


[User]
 The room was smokey, lit only by the guttering fire in the hearth, coals burning almost as bright as the eyes of the man behind the desk.
They say Gabriel Dalmoro was a devil, with filed teeth and horns.
Those who knew him knew that even if he wasn't, he was as cruel as one of lucifers archfiends.
He had risen to the top by way of a road paved with the broken bodies of the little people, as he called them.
Gabriel Dalmoro had no time for the little people. He was living big, in charge. One of the windy cities kings.
He did not mingle with the plebeians.
So that's why he had his enforcers.
People like Abelle.

 You've been with me for how long?
He asked, the smoke from his cigarette streaming from his mouth in a cloud of sickly sweet vapor.

[User]
 Abelle smiled. She was nervous as hell; the man before her was cruel, was powerful, and had probably wrecked more lives than she'd met people. But fear was weakness and you didn't show weakness in The Family, thus the smile.

The question was a rhetorical one, of course. It didn't really matter how long she'd been with the family, and if it did matter Gabriel already knew.

 That depends  she retorted, fluidly.  What year is it? It can be so easy to lose track.

[User]
 A slow smile spreads across Dalmoros face.
 Good answer... You always were a bright one, weren't you, Abelle. Now, since you're so bright, why don't you tell me what the penalty is for quitters. You could do that, couldn't you?

[User]
 Mentally Abelle thought back over every conversation she'd had with anyone even remotely connected to the Family over the last few months. She hadn't given the impression that she wanted out, had she? No? Alright, well hopefully Dalmoros wasn't talking about  her  then. Her best bet was to give him the answer he wanted.

 Quitters? I don't know what you mean, Boss. We're family, and you can't quit a family.  She pauses there a moment, pretending that the next thought had only just occurred to her. In fact, the next sentence was very carefully composed to say exactly what he wanted to hear.  Unless you're dead, or something. So I guess everyone who quits the Family is dead.

[User]
 Dalmoro chuckles at the unease of your face.
 Don't worry, Abelle. I won't kill you.
You're too  loyal  for that.
Now, can you answer another question for me?

He tilts his head.
 Why do quitters need to be dead?

[User]
 Alright, he wasn't going to kill her. That was a relief, but not much of one. There are worse things you can do to someone than kill them, and it's not like it wouldn't be easy for him to change his mind...

Because you don't turn your back on family, and because you  definitely  don't go blabbing their secrets everywhere.

[User]
 Was that a  forked  tongue that snaked out of Dalmoros grinning mouth?
 Exactly. Now how do quitters die, and who kills them?
He took a draft of his cigarette, the ember on the end glowing as hot as his almond eyes.

[User]
 Abelle shifts in her seat.  Frankly Boss, given your line of questioning, and given that you don't intend to kill me - you still don't intend to kill me, right? - Well given all that I can only assume that in this case the 'who' is going to be me. Now, if I am correct in my assumption, then the 'how' is - with all due respect - going to be 'however the hell I want.'

Finding and killing a guy who doesn't want to be found and  definitely  doesn't want to be killed is hard enough without worrying that I'm going to be graded on penmanship.

[User]
 The bosses face twists angrily.
 Who the hell do you think you are, Abelle?!
You're  little people ,that's all, and the little people don't make decisions!
I do! Remember that.

Was that just a trick of the light, or did he actually spit fire? You can't quite tell...

Now, I say you'll kill the quitter, and I say how you'll do it.
You'll take some torpedoes along with you.
Hired guys, people untraceable back to us. And you'll be paying them yourself, courtesy of that last comment.
And lastly...
He settles back into his seat, takes another drag of the cigarette.
 Hold out your hand...

[User]
 Well, sh**. Abelle had thought her point was valid. A dead guy is a dead guy, right? But no, apparently not. This was going to end poorly, now - poorly for her in the short run, and poorly for Dalmoro in the long run. No one who calls someone 'loyal' and means it as an insult was going to stay in power long, even if Abelle had to see to it herself.

Before she could do that, though, she had to take her lumps here and now. She proffered her hand to Dalmoro, like he was expecting, and choked down on her vocal cords in preparation for this to  hurt .

[User]
 Dalmoro's cigarette glowed like a tiny piece of hell.
 You'll be working with a time limit,  he said, and crushed the end of the cigarette into your palm.
For a moment, you don't feel anything. Then, it's like someone lit you on fire, then took that pain and concentrated it into that tiny dot on your hand.
You can't make sense of anything except the heat and the pain, and  oh god the pain  and the burning and... Dalmoros eyes, silently challenging you.

[User] Yup. I was right. This hurts   thinks Abelle. She can't say it - if she inhales it's going to turn into a scream. So she doesn't, and the most she can do is make pitiful half-sobbing half-choking sounds and grind her teeth against one another. There is no room in her head to return Dalmoros's challenge, Abelle is too busy not screaming.

[User]
 Dalmoro grinds the cigarette harder into your palm, grinning ferociously, his smile stretching wider then should be possible.
After a few more agonizing moments, he slumps back down, letting out a shaky sigh, and wiping a bead of sweat from his forehead.
Sliding open a drawer in his desk, he takes out a silver box, dropping the cigarette butt into it, then clamping the lid down and placing the box back in the drawer.

[User] Abelle nurses her hand in silence, unwilling to be the first to speak.

[User] Look at your palm,  your boss says. His voice is shaky, haggard.

[User] Abelle does as she is told. After all, what would rebellion accomplish at this point?

[User]
 A single scarlet mark stands out against your skin, a little burned dot, still aching with the recent pain.
 You've got until that turns black to find our quitter,  Dalmoro says.
 Find some hired goons and get the **** out. Don't disappoint me, Abelle. I'm placing a lot of trust in you.
He snaps his fingers, and a small man opens the door.
 You can learn the rest from here,  he continues, passing you a sheaf of papers.
 Burn them once you've read them.

[User] Abelle stares at her hand for just a second before taking the papers from the assistant and getting the hell out of that office. Her first priority is finding somewhere safe to read them, hoping they explain at least a little something about what has been done to her.

[User]
 The short man leads you down the dimly lit hall, past the huge vases the size of you, through the 12 sets of doors carved with scenes of Heaven and the Angels, and into a small low sitting room, about 15 by 10 feet, with several leather armchairs scattered about the slightly worn faux-Turkish carpet.
"Care for something to drink, miss?" He asks, activating the rune-sealed light.
Magic slowly floods the whole room with a pleasant dim glow.

[User]
 Nothing to drink, thank you, but I'm supposed to burn these when I'm done so - got a fireplace?

Without waiting for an answer Abelle chooses the most visually impressive chair and sets to reading.

[User]
 The small man disappears out of some hidden door, returning in a moment with a small brazier which he places on the arm of the chair.
"There you are ma'am. I won't disturb you further from your reading."
The info is a fairly basic hit order. Apparently, a former enforcer tortured and killed a informant, and attempted to flee with the information learned, in an attempt to sell it to the highest bidder.
Your boss wants the man killed, and brought back for magical questioning. Seems fairly simple. However, if another party obtains the information, you are to liquidate that party as well, and follow the same procedure, bringing the body back for questioning.
You are to hire up to five assistants, none of which can be traced back to the Family.

[User]
 Once she has committed as much of the paper as humanly possible to memory Abelle drops it into the brazer, too disoriented by the little red mark at her hand to wonder overmuch at the small man's exceeding usefulness.

Alright, gotta find the guy first. Well, she knows a guy. Thankfully it's still pretty early yet, his office should probably be open.

 ----------
Abelle makes a beeline from Gabriel Dalmoro's offices to those of Nick Dupre, an ex-cop turned PI who she knows has a little talent with magic - which is illegal now.


[User]
 A Simple Delay

It has been hours now since the caravan was stopped.  The sun is high in the sky and has already begun its descent towards the mountains on the horizon.  The day has grown cool, and scattered fog floats through the valley around the stopped wagons.  Imperial soldiers patrol the area, awaiting the arrival of their commander.

The owner of the wagons and the goods within - a portly and perpetually-inebriated fellow by the name of Donnel - sits on the bench of the lead wagon.  Three Imperial soldiers surround him.  They appear to be questioning him, as they have been since the caravan was stopped.  His shoulders are slumped and he looks continuously at the ground, only turning his gaze up to the soldiers every so often to answer.  He looks exhausted.

A young human leans against the wheel of one of the wagons, absentmindedly strumming a lyre.  Sitting on the back of the same wagon, a giant of a woman dangles her feet, idly kicking them about.  Her legs are nearly long enough to scrape against the ground.  Some ways off, a pair of young halfmen - a gnome and a halfling girl - talk amongst themselves.

After some time, an Imperial soldier approaches the small group.  He is a dragonborn - as are a good number of the others present - armored in a heavy coat of overlapping metal scales and with a thick sword strapped to his belt.  A heavy metal kite shield sits upon his back, held loosely in place by strips of leather.  He looks young, at least in comparison to the others patrolling about.  He stops a few feet from the wagon, looking at each of those gathered around it in turn.

 "We do apologize for the hold-up.  I'm told it won't be much longer now,"  he says, giving the bunch a half-hearted smile,  "You'll all be on your way soon enough."

[User] "It ain't no problem, darlin'."   The behemoth of a girl replies sweetly, smiling back at the young soldier.   "Ya'll are just doing your jobs, no shame in that."


[User] The Gods of Good and Law have come to watch a sparring match in hopes of picking a champion for their cause...

[User]
 The battleground: Peaks of Mount Celestia, each combatant starts 30' from the ultimate peak, clouds begin 200' downslope (full concealment)
The stakes: Honor of the patron pantheons and glory of the Champions of Light. Battle will continue until one combatant or another is unable to fight for 10 rounds. (True Rez's will be provided by the pantheons)
The Warriors: One the East slope crouches the gargantuin Gold Dragon Paladin-Wyrm, Narbonius, clad in enchanted chain shirt larger than some villages. On the west slope...

[User] Upon a rather flat slope stands a Hound Archon clad in armor of bone.  He holds no weapon, but simply watches.  ((Initiative time))

[User]
 (d20+22)[ 26 ]  Inititive
(Narbonius cast a contingency earlier in the  day  month)

[User]
 (1d20+11)[ 20 ]

Charon adjusts himself--he's comfortable.

[User]
 As the gods signaled the match to begin, Narbonius touched his oversized Belt of Battle, causing two of the gems to dull. Launching himself over the ridge, he spied the much smaller warrior and swooped.

As he closed within striking distance, Time Stood Still, as even to gods had difficulty following the flurry of claw and wing... before he continued on, already turning for another pass...

Swift: Belt of Battlex6: 2 of 18 charges spent, extra standard action made available
Move: Flyby attack- I can take a standard action at any point in my 250' flight (clumsy)
Free: Arcane Strike: Burn a 9th level spell slot for +9 to hit for all attacks this round, and +9d4 to damage
Standard: Time Stands Still: Make a full attack, and then another full attack (9th level Warblade Maneuver)
Full attack 1
 (d20+104)[ 120 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+99)[ 104 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+94)[ 110 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+89)[ 101 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+104)[ 115 ]  Claw attack, [roll]4d6+9d4+52[/roll] damage
 (d20+104)[ 117 ]  Claw attack, [roll]4d6+9d4+52[/roll] damage
 (d20+103)[ 118 ]  Wing slam attack, [roll]4d8+9d4+36[/roll] damage
 (d20+103)[ 121 ]  Wing slam attack, [roll]4d8+9d4+36[/roll] damage
 (d20+103)[ 110 ]  Bite attack, [roll]4d8+9d4+68[/roll] damage
 (d20+103)[ 111 ]  Tail slam attack, [roll]4d6+9d4+68[/roll] damage

Full attack 2
 (d20+104)[ 110 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+99)[ 113 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+94)[ 105 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+89)[ 99 ]  Unarmed Strike w/ Beast Strike feat, [roll]8d6+9d4+52[/roll] damage
 (d20+104)[ 119 ]  Claw attack, [roll]4d6+9d4+52[/roll] damage
 (d20+104)[ 123 ]  Claw attack, [roll]4d6+9d4+52[/roll] damage
 (d20+103)[ 106 ]  Wing slam attack, [roll]4d8+9d4+36[/roll] damage
 (d20+103)[ 110 ]  Wing slam attack, [roll]4d8+9d4+36[/roll] damage
 (d20+103)[ 122 ]  Bite attack, [roll]4d8+9d4+68[/roll] damage
 (d20+103)[ 121 ]  Tail slam attack, [roll]4d6+9d4+68[/roll] damage

Second standard (Belt of Battle)- *will post when I find out if I hit/kill you*

[User]
 Rolling damage for the hits.
Unarmed Strike w/ Beast Strike feat,  (8d6)[ 27 ] + (9d4)[ 22 ] +52 damage
Wing slam attack,  (4d8)[ 21 ] + (9d4)[ 26 ] +36 damage
Claw attack,  (4d6)[ 10 ] + (9d4)[ 19 ] +52 damage
Bite attack,  (4d8)[ 12 ] + (9d4)[ 22 ] +68 damage
Tail slam attack,  (4d6)[ 17 ] + (9d4)[ 25 ] +68 damage

[User]
 Missed one of the Claw attacks, assuming ties go to the attacker: Claw attack,  (4d6)[ 11 ] + (9d4)[ 22 ] + 52 damage

JPM empowering Strike- when I hit, next spell I cast is Empowered
JPM Quickening Strike- when I hit, the next spell I cast that is 6th level or below is Quickened

Standard: Empowered Time Stop
 (1d4+2)[ 3 ]

[User]
 Time Stop round 1:
Swift: Quickened Wall of stone (5' thick chimney, with an empty 5' square (and you) in the middle. Does not interact with you) 8x 5' cubes per level, 6 levels high (30') (Note- Good maneuverability speed is halved going up)

Standard: Wall of Stone. (Add another 30' to the chimny- it now goes 60' straight up)
Move: Circle and land at the foot of the chimney, on the other side of a 5' wall off stone (no line of effect)

Round 2:
Standard: Globe of Invulnerability
Swift: Quickened Shield (Abjurant Champion)
Move-as-swift: Activate Stance of Alacrity

Round 3:
Move as Swift: Refresh warblade maneuvers
Standard: Refresh warblade maneuvers
Swift: Activate Aura of Perfect Order stance (Master of nine: double stance)

EDIT: Your turn. I'll reply in the morning.


[User]
 Wheloon
The bustling city of wheloon confidently straddles the two most important trade routes in Cormyr. Merchant Caravans traveling to sembia pass through each day along thw wat of the manticore and ships from ports all over the seas of fallen stars sail up the wyvernflow to unload their goods at wheloon, or pass on into the heart of Cormyr.
The rumble of wagon wheels, grunting of laborers, and hollering of dock hands fills the air for much of the day and long into the night.

The Wyvern Watch Inn, remains wheloon's largest and most successful inn, despite the recent departure of its long time owner, but its daughters Asanta & Baerill run the inn now.
Their noisy spats and constant banter have become one of the best forms of entretainment in town. Close to the water and the center of town, and a stone's throw away from the wheloon watch house, thw Wyvern Watch Inn makes a fine place to stay.

As the night kicks in, some of you guys are just getting in without knowing that this night may be the start of the greatest adventure  of your life so far.

Some of you guys are in here looking for  an Old man in a blue robe, luckly for you there are two of them... on sitting by the bar speaking with one of the Inn Keepers, dressed in a blue robe, and a tall blue hat,  another one,  sitting in a table close to the fire, next to him a couple a youngh men, in light armor.

A really muscular wood elf, its sitting in a corner drinking a glass of elven wine, looking around, maybe looking for someone?

A mighty looking dwarf warrior has just entered the room, taking a quick look around he advances to the bar...

And once again, the bell on the door rings onces more, this time a gnome enters the inn.

Welcome to the wyvern watch inn! Let the adventure begin!

[User]
 Oskar

" Ale for everyone! " the holy dwarf warrior exclaims, tossing five platinum pieces onto the bar in front of one of the elf barkeeps. " And keep the libations coming until the coin is exhausted, fair ladies! "

[User]
 The old man's ears perked up at the noisy dwarf's arrival into the Inn. He cast a glance behind him, then returned his gaze to the bar, eyes darting off, lost in thought. He thought to himself;

  "Another noisy drunk. What a night this is going to be. Can't a guy get some peace and quiet for his studies? I guess I should have gone to the University if I wanted quiet though...maybe I should learn some of these locals' names. After all, I guess it wouldn't hurt to be sociable."

Thomas turns back around to the noisy, rambunctious drunk. Or at least soon-to-be drunk.
  "Hello."    Tom thinks fast, looking for the words that would be considered a customary greeting in this part of the land.    "What brings you here to Wyvernwatch?"

 Spoiler: OOC
I use coloured, italicized font to show his inner-thoughts, and non-italicized to represent what he is saying.

[User]
 Multiple voices scream at once different victory claims, you can hear a couple of chering towards your god, as the coins fly...
Baeril, the female elf talking to the blue robed human,  suddendly losses interest in what the old man has to say, as the 5 dragon pices land infront of her... with a faceless expression, and without  taking her eyes of the rare to come  coins she yells all the way across the room  [ASANTA!! You better start singing sis... we dont want our host to bored don't we??][/B] .

Asanta gives her sister a weird look, and whe  she was about to scream back at her she realices,  the coins in her sisters hand, she looks at the Knight in shining Armor, and with a quick turn, she moves toward the wall where a Violin its hanging, she takes it and starts playing, as the drinks start getting served.
And in an unisound a:  THANK YOU MASTER DWARF!   Comes from both of the elfs.

The athmosphere of the inn changes completly, a quiet and peacefull night has taken a wild turn into a fest!

@Oskar, the Human in the blue robe approaches you,  the other blue robed man... stands up, gather its things,  and it seemed ready to leave... but a fresh ale comes into his hand from the beautiful Baeril.

[User]
 Cybil, chatting with a few locals in the corner and keeping an eye on the folks coming and going, smiles as the coins are thrown and the servers begin their performance.   "I second the dwarf's words! May the wine flow and the music be loud!"   he says, rising from his seat and moving to the middle of the room with the others, raising a glass to Oskar.   "To your health,"   he says then turning his cup to the the nearer of the elven barkeeps,   "and to your beauty!"   He smiles and drinks fully.

Cybil exhibits more exuberance for life than drunken joviality.

[User]
 Baeril, turns red when you toast to her beauty and quickly turns around to avoid embaressment.
Meanwhile, the crowd goes crazy as the ale starst to flow, and the delicious smell of freshly made stew, and roasted pork emanates from the kitchen.
You catch with the corner of your eye that  a couple of young humans goes outside and stars spreading the word, you can tell that it wont be long before the whole town comes to enjoy your generosity.

Suddendly, you hear inside of your head.... "you seem,  just as the kind of person that I'm looking for.... interested in making some gold?"

[User]
 Oskar

The dwarf is always wary of people who appear too friendly, so he fixes his attention on to blue robed man to determine what he may be up yo... and to see if this is the msyterious benefactor Oskar seeks.

 Spoiler: Sense Motive
 (1d20+6)[ 11 ]

[User] Oskar, you find a little odd that someone approaches you that way, he doest seem looking for trouble, rather just a friendly talk, but your paladin sixth sense tells you he might bel  looking for something else.

[User]
 Oskar

A warm greeting was often a great means to set a would-be assailant off guard, so Oskar turned on his charm.

 "Hail and well met, O traveller! Join me at my table!"

With attention clearly upon the blue-robed man now, Oskar motions for food to be brought, tossing another platinum onto the table to ensure his is not ignored.


[User]
 Only Cheaters Prosper

" So we have a deal " said the cat approvingly, black as midnight with eyes that glimmered like stolen souls. It lept off the table and prowled over to the same window it had entered from. " I'll be back in seven days " it added as it slunk off into the night.

Things are silent in your little hideout. Cait Du, god of cats (and thieves) just paid you all a visit. More than that, he hired you for a job, though he framed it as a wager at first. You have a week to steal the Lord Tyrant's regalia from the uppermost floors of the tower and in exchange he will grant each of you one wish, a difficult job with a commensurate reward. It's a little shocking, really, but only a little. You knew you were good and this just confirms it.

People have tried to steal from the Lord's Tower before. How could they not? It's a great bloody tower visible from every point in the city, with the treasury somewhere inside. No one's ever pulled it off though. Then again, no one has ever been  you .

The elections for the new Tyrant will be held on Friday, the coronation the Monday after, barring any accidents or assassinations. Preparations are already being made over in the noble district, whether for the coronation or the funeral. There'll be a lot of traffic going in and out of the Tower, which could make things harder or easier, depending on how how you play things.

It's Sunday morning with the sun just about to peak over the horizon, the sky is dark and grey and, judging by the oncoming pitter-patter that just started hitting the roof, the rainy season has begun. You look around at the rest of your group gathered about the table, faces still lit by flickering candlelight. It's time to go to work; What's the plan?

 OOC Thread

[User]
 Wix liked the cat god. She liked clever things, and Cait Du was cleverest of them all.

 O-ho? Is that so, little spark?
 "Yes, yes, you're very wise as well,"  she said aloud, tilting her head to the side as she addressed the Invented God. Afterward, the girl rolled off of her chair, grabbing one of many identical metal canteens off of the ground. She shook it in hand experimentally, frowning at the paltry clinking it made.  "Jaquelin?"  she called.  "We'll need more black powder. I think someone might've drank all mine."

[User]
 Lefty

Lefty sat down heavily in one of the creaky old leather chairs spaced irregularly around the room. He had a pretty good poker face, but it wasn't every day that you got a job from a talking cat. Or hey, from a god. He might have boasted once or twice in the past that when gods were looking for something particular, they talked to Old Lefty to get the connection. Now it was literally true.

 "I'm thinking a drink or two to soften my brain until all this sinks in. Anyone else?"  He looked around at the others' faces, hoping to get someone to bring him a tankard. He was an old thief with a crippled hand, after all. Past his prime. Useful more for the people and secrets he knew than the skills he brought to the table.

...Or so he had thought. When the god of sneaks and cons came to you, personally, for a special job though, that might spark a re-evaluation of your self-image.

He pondered the job for a moment. High security, high stakes, all the attention and plotting that there could possibly be. Almost guaranteed to fail. On the other hand, the biggest heist in city history. They'd be telling the tale in whispers for a hundred years. The reward almost seemed beside the point. It was the chance he'd never allowed himself to believe he'd been wishing for, ever since he lost his hand.

He found himself smiling.  "Never mind, I'm getting the drinks. Who wants to share a toast?"  He got up, mind whirling with what he knew about the fortress, the regalia, the upcoming coronation and all the myriad politics that swirled inevitably around it. There was always a way in. The trick was knowing who to ask.

[User]
 The catgirl perched on the table smiled as the lord of cats and thieves offered her yet another task. She was a young, lithe woman, dressed in an outfit that clung to her body and left her mobile in a manner that probably wouldn't be fashionable for another 500 years. " This should be an interesting challenge. Of course, if it were possible for me to just sneak in, he could have come alone for me again... maybe. " she mused, her brown tabby tail swishing behind her. " I could probably get inside and scout around on my own to get an idea of the security against us. Wix should be able to help, and not just with her inventions. " she explained as she hopped down off the table and looked to the inventive youth affectionately, brushing her tail against the teen's legs.

" On the other hand... with the coronation so soon, would the regalia be moved during time? It could make things interesting, and far more embarrassing for the establishment. " She sighed and walked around the room for a bit, thinking aloud. " ... I don't really have to worry about being caught - though I prefer to go unnoticed, it's not like they won't know I'm responsible for the crime, " she smiled, flashing one of the medallions she leaves with all her targets, with a cat paw embossed on one side, and her signature carved into the back. " ... I wonder which of this city's vigilante heroes will learn of this heist first. Got any knowledge or contacts within the tower's guard, Jaq? You still have the respect of some of the lawmen, right? "

[User]
 Lefty

Lefty poured a small drink (he wanted to be relaxed, not pickled) for himself while Cat mused, then returned to his seat, tankard in hand. He waited a bit for others to chime in, thinking about the several dozen plots and intrigues that he knew about relating to the vote and coronation, then spoke up.

 "Information gathering is the right frame of mind, Cat,"  he said, referring to her offer to scout the tower's defenses.  "And I think I can offer you an introduction in that regard. Word is my pal 'Arm and a Leg' Armand is part of some shady business involving sneaking into the upper tower after coronation day. I wouldn't believe it, but if there is a man to get it done, I suppose it is Armand. He might be able to share some details about security that you could put to good use in determining a burgling plan."
 "As for Wix and her area of expertise, there is a troubled chap named Murphy who may be contemplating venting his frustration with city governance . . . explosively. I've been keeping an eye on his plot lest he cause so much of a ruckus that it became bad for business for the rest of us, but he may become useful now as a distraction. We don't want to cause unnecessary collateral damage of course, but it's an angle worth examining nonetheless. Even an unexploded bomb could prove very useful at a crucial moment."

He took a long sip of his ale, thoughts churning through the myriad kernels of information that he had gathered as a matter of course, to give him a pretty good idea of what was going on in his city at any one time. Somewhere in there was the key to accomplishing this job. He just had to be clever enough and persistent enough to find it.

 "The good news is that there is so much intrigue around this coming event that our own little conspiracy may well get lost in the press until it is too late for anyone to do anything about it. The bad news of course is that I have no idea how we'll be able to pull it off."  He smiled a smile that was twenty years too young for the craggy face it appeared on.  "Not  yet ."

[User]
 Wix
 "The clock goes tickety tock, drowning out the cat's talk..."  The girl mumbled a singsong rhyme to herself as she listened to Cat and Lefty speak. Her eyes flicked between the two, a warmth present in her expression that was usually reserved for particularly intricate machines. Along with Jaquelin, this little band of thieves was the closest thing to family she had. When Cat mentioned scouting out the tower, Wix tilted her head to the side.  "Scouting..."
 If only there was a better way to bring back information, hmm?

The young girl's eyes brightened, the familiar spark of inspiration flickering across her electric blue eyes. She begins to murmur quietly to herself, lost in the fugue of invention.  "Mechanical eyes, ever blinking. Painting memories, firelight for ink and silver for canvas. Hmm, but light flows like water, in waves like the sea. Burning kelp makes a fine brush for bright-ink. Portraiture unmagical! Many uses; steal papers without stealing, remember places, copy faces..."  Wix blinked, returning to the present.  "Whether we see the man or see the tower... I think I can build something to help."

After Lefty finishes Wix looks up at him earnestly.  "Murphy... I could give him suns or firecrackers. Whatever plan you make, Mr. Lefty."