[User]
 You pause as you take in the view before you. You have spent weeks travelling west and these last few days have been the hardest. Though there are roads, this mountain range is not to be traveled by the faint of heart and more than once you have feared the trek would be too much.

But you have reached a semi-apex; an opening from which you can make out the lands of your, soon to be, new home of Vaeldor. You survey the rich landscape nearly nine-hundred square miles surrounding the city. You make out a river that flows down from these mountains, passes near the city, and into the ocean far to the west. To the north is a dense greenery, presumably a forest, but unbroken and vast. Even from your vantage point you cannot see past it. The lands to the south lose their color and look craggy and barren. But in the center of your view are the rolling hills and lush green of viable farmlands. From here, it is not hard to see why Vaeldor is where it is.

But you have a few more weeks of travel before your trip is concluded. So you take a deep breath, log the view to memory, and continue your trek.

  Welcome to Vaeldor.

You have traveled as far west as civilization can carry you and you now find yourself at the gates of the exploration city of Vaeldor. It seems the stories hold true, this is no mere outpost. The streets are bustling with life. Most notably are the many adventurers who seem to come and go from the city. This city maybe civilized, but there is wilderness not too far from it's walls... Which is why you are here. You dream of practicing your art of craft but could not make a foothold in the stuffy guilds of the central lands.

It is here you hope to make a name for yourself and hone your craft.

You are an artisan of great skill but little renown. Your goal is to have your name/skill/legacy be known far and wide. However, you will need to manage a shop to ensure you don't end up on the street (also not a helpful look for one's renown). And you are aware that you will not be able to do this all alone. As such, you will find an apprentice here to both aid you and to ensure that your knowledge and work will not be lost.

 Spoiler: Big 16

1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?

  Homebrew 1d100 System

2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?

  Medieval Fantasy Crafting

3. How many Players are you looking for? Will you be taking alternates, and if so, how many?

 Any number

4. What's the gaming medium (OOTS, chat, e-mail etc.)?

  OOTS

5. What is the characters' starting status (i.e. experience level)?

  Master Artisan

6. How much gold or other starting funds will the characters begin with?

  10 Wealth, 5 Common Materials, Level 1 Workshop, 1 Apprentice

7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?

  Each player must fit a different supply of goods or niche. For example, if there are only a few players, one could be a blacksmith. But if more than one player would like such a role, then they could agree that one is a weaponsmith while the other is an armorsmith. Also, the goods you create must be in a form that is readily usable to an adventurer. As such, you cannot be a gemcutter, but you could be a jeweler. Ask if you are unsure.

NOTE: If multiple people want a specific specialty and cannot come to an agreement, I will select the submission with a stronger background.

8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?

  The average person in this world is human. But if you wish to play a certain race,  you must describe how that race fits in civilized society in this world.  Yes, I am asking you to world-build for me, but that's because I am putting my world-building energies elsewhere :P .

9. By what method should Players generate their attributes/ability scores and Hit Points?

 Full array: 80, 60, 60, 50, 50, 40, 40
 Half array: 80, 60, 60 (4*8d10)

NOTE: Talking the half array is a gamble, so no rerolls and no switching to full array. You have been warned.

10. Does your game use alignment? What are your restrictions, if so?

  Not applicable

11. Do you allow multi-classing, or have any particular rules in regards to it?

  Not applicable

12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?

  Make dice rolls in a spoiler at the end of a IC post. If necessary, you can make a dice roll in the OOC and link to an IC post if forgotten/erroneous.

13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.

  This entire system is homebrewed. Technically, you don't need to know all the details as I will be providing end of turn results for every player. However, the rules will be added below.

14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?

  A one paragraph background is the minimum requirement and must include how your character set-up shop in Vaeldor. However, background will be what I use to break ties if multiple players want the same mastery. Possible other stuff to include in a background: personal tutelage and previous master, your failure to break into the guilds of the central lands, the place where your grew-up, major life events, etc.

15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?

  Roleplaying is the only one that applies here, but there is a bit of "shop management" as well.

16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?

  Since this is all homebrew, ask if you want add something not included.

 Spoiler: Submission Template

 Name:
 Occupation/Craft:
 Workshop/Store Name:
 Appearance:
 Background:
 Skills:

 Spoiler: Skill Arrays

Full array: 80, 60, 60, 50, 50, 40, 40
Half array: 80, 60, 60 (4*8d10)

Assign these stats to the skill below.

 Craft:
 Sell:
 Gather:
 Mentor:
 Research:
 Hunt:
 Explore:

 Apprentice Name:
 Apprentice Description:
 Apprentice Skills:
 Roll these stats in order.

 Craft: 5d10
 Sell: 5d10
 Gather: 5d10
 Mentor: 5d10
 Research: 5d10
 Hunt: 5d10
 Explore: 5d10

 Gameplay Overview:
Each game turn represents one month.
Each game turn you will provide three actions for your master crafter.
Each game turn you will provide one action and three "practice" skills for each apprentice.
Skill checks are 1d100+skill level.
Certain actions will generate renown.
Renown limits max skill level, workshop level, sale price of goods, and number of apprentices.
Characters will gain skill levels by taking actions and through training.
Apprentice training becomes less effective as their skills increase.
At a certain skill level apprentices will leave or the player may choose to retire their master to allow the apprentice to run the shop.
Each game turn, your shop will automatically sell the highest grade good available.

 Spoiler: Available Actions

     Action
  Cost
  Goal
  Result<50 (Fail)
  50<=Result<100 (Mitigated Failure)
  Result>=100 (Success)

  Craft: Goods
 1 Common Material
 Create goods to sell (profit)
 Poor goods (.5 sale price of Normal goods)
 Normal goods
 Premium goods

  Craft: Recipe
 Depends on recipe
 Using exotic materials to create more valuable goods (renown and profit)
 Double cost of common material and wealth
 Spend 1 extra common material and wealth
 No additional cost.

  Sell
 -
 Sell more goods at a higher price (profit)
 Sell 1 extra good
 Sell 1 extra good at +2 sale price
 Sell 2 extra goods at +2 sale price

  Gather
 -
 Add to stockpile of common materials (resources)
 Gain 2 common materials
 Gain 3 common materials
 Gain 5 common materials

  Mentor: Skill
 1 Common
Material/ Apprentice
 Increase a skill of your apprentice(s)
 +3/2/1 to a skill
 +5/4/3 to a skill
 +10/8/6 to a skill

  Mentor: Apprentice
 2 Wealth
 Add a new apprentice or replace an existing one: dependent on renown.
 Spend an additional 2 Wealth, Gain an average apprentice
 Gain an average apprentice
 Gain a gifted apprentice (+10 to all skills)

  Research: Recipe
 1 Exotic Material (once when starting research)
 Increase knowledge of a given exotic material: bonus +5% per level of workshop (recipe)
 +0% recipe completion
 +10% recipe completion
 +25% recipe completion

  Research: Area
 1 Wealth
 Reveal location of an undiscovered exotic material
 +25% location discovered
 +50% location discovered
 +100% location discovered

  Hunt: -
 2 Wealth
 Discover an exotic material or gather a known exotic material (resources and renown)
 +2 common material
 +1 rare material
 +1/+2 exotic material

  Explore: Area
 2 Wealth
 Chart unexplored lands (resources, profit, and renown)
 Find/Discover POI (lose something)
 Discover POI (gain something)
 Discover/Find Location (bonus exploration in location)

  Explore: Location
 See System Details
 Unlock hidden secrets and find hidden treasures (resources, profit, recipes, artifacts, renown)
 Wealth
 Minor reward(s)
 Major reward(s)

  Hire Employee
 Increase Monthly costs by 1 for each employee
 Gain a boost in production in either Crafting, Selling, or Gathering: must be the first action of the month (resources and profit)
 N/A
 N/A
 N/A

  Upgrade Workshop
 Next Level^2 Wealth and Next Level*5 Materials
 Increase limits and bonuses related to workshop level: renown must be hire than workshop level
 N/A
 N/A
 N/A

When talking any explore action, include [rollv]5d100 for possible different results on multiple tables.

 System Details

 Spoiler

This game uses d100 rolls to determine if a given action is successful.

[User]
 Readjusting...

Character 1 rolls:

 Spoiler: John Parding

  (8d10)[ 35 ]
  (8d10)[ 55 ]
  (8d10)[ 22 ]
  (8d10)[ 39 ]
  (8d10)[ 47 ]

Hammilton:

 C:  (5d10)[ 13 ]
 S:  (5d10)[ 31 ]
 G:  (5d10)[ 23 ]
 M:  (5d10)[ 30 ]
 R:  (5d10)[ 15 ]
 H:  (5d10)[ 32 ]
 E:  (5d10)[ 23 ]

Character 2 rolls:

 Spoiler: Leyna Town

Chorpa:

 C:  (5d10)[ 18 ]
 S:  (5d10)[ 33 ]
 G:  (5d10)[ 37 ]
 M:  (5d10)[ 31 ]
 R:  (5d10)[ 22 ]
 H:  (5d10)[ 40 ]
 E:  (5d10)[ 16 ]

[User]
 John Parding:

 Spoiler: Skills

C: 80
S: 59
G: 67
M: 59
R: 35
H: 22
E: 51

 Spoiler: Status

Wealth: 10
Common Material: 11/20
Rare Material: 1
Exotic Material: 2 (blood pearl, trimerald)
Employees: 2/2 (gather, craft)
Workshop Level: 2
Monthly Operating Cost: 6
Renown: 2
Apprentices: 1/1
Goods: -

 Spoiler: Recipes

None

 Spoiler: Hammil, Level 2

C: 40
S: 44
G: 49
M: 43
R: 37
H: 53
E: 48

[User]
 Leyna Town

 Spoiler: Skills

C:52
S:34
G:53
M:64
R:53
H:72
E:60

 Spoiler: Status

Wealth: 6
Common Material: 4/20
Rare Material: -
Exotic Material: 1 (Platinum Hart)
Employees: 0/2
Workshop Level: 2
Monthly Operating Cost: 5 (loan)
Renown: 2
Apprentices: 1/1

 Spoiler: Recipes

Rare (1x Ashen Malfic, 1 common material, 1 rare material)

 Spoiler: Chorpa, Level 1

C:45
S:49
G:50
M:43
R:48
H:43
E:37

[User]
 John Parding

 Spoiler: Round 1 Actions

Mentor:Craft =  (1d100+39)[ 95 ]
Craft =  (1d100+70)[ 80 ]
Craft =  (1d100+70)[ 99 ]

Hammil: Sell =  (1d100+31)[ 128 ]

Leyna Town

 Spoiler: Round 1 Actions

Mentor:Gather =  (1d100+50)[ 82 ]
Mentor:Craft =  (1d100+50)[ 69 ]
Hunt =  (1d100+70)[ 166 ]

Chorpa: Gather =  (1d100+37)[ 71 ]

[User]
 John Parding

 Spoiler: Round 1 Results

Spent: 3 basic resources, 2 wealth
Gained: 2 normal goods
Sales (3+1): 6 wealth
 Net Change: -3 basic resources, +4 wealth

XP: Mentor +4, Craft +3
Hammil: +8 Craft, +10 Sale, +3 Gather, +3 Research

Leyna Town

 Spoiler: Round 1 Results

Spent: 2 basic resources, 3 wealth
Gained: 2 basic resources, Ashen Malfic (Flower)
Sales: 0 wealth
 Net Change: -3 wealth, Ashen Malfic

XP: Mentor +6, Hunt +1
Chorpa: +10 Gather, +8 Craft, +3 Research, +3 Explore

[User]
 John Parding

 Spoiler: Round 2 Actions

Gather =  (1d100+43)[ 62 ]
Craft =  (1d100+73)[ 113 ]
Craft =  (1d100+73)[ 107 ]

Hammil: Gather =  (1d100+26)[ 61 ] , Research, Craft, Explore

Leyna Town

 Spoiler: Round 2 Actions

Mentor: Research =  (1d100+56)[ 66 ]
Gather =  (1d100+40)[ 62 ]
Hunt =  (1d100+71)[ 117 ]

Chorpa: Research (Ashen Malfic) =  (1d100+25)[ 48 ] , Craft, Mentor, Explore

[User]
 John Parding

 Spoiler: Round 2 Results

Spent: 2 basic resources, 2 wealth
Gained: 1 masterwork good, 4 basic resources
Sales: 4 wealth
 Net Change: +2 basic resources, +2 wealth

XP: Gather +4, Craft +3
Hammil: +5 Gather, +3 Craft, +3 Explore, +3 Research

Leyna Town

 Spoiler: Round 2 Results

Spent: 1 basic resources, 3 wealth, Ashen Malfic
Gained: 2 basic resources, Platinum Hart (Plant), +5% Ashen Malfic recipe
Sales: 0 wealth
 Net Change: +1 basic resource, -3 wealth, -Ashen Malfic, +5% Ashen Malfic recipe, Platinum Hart, , +1 renown

XP: Mentor +4, Gather +2, Hunt +1
Chorpa: +10 Research, +3 Craft, +3 Mentor, +3 Explore

[User]
 John Parding

 Spoiler: Round 3 Actions

Mentor: Research =  (1d100+43)[ 123 ]
Craft =  (1d100+76)[ 150 ]
Craft =  (1d100+76)[ 160 ]

Hammil: Gather =  (1d100+31)[ 118 ] , Mentor, Craft, Explore

Leyna Town

 Spoiler: Round 3 Actions

Mentor: Explore =  (1d100+60)[ 66 ]
Gather =  (1d100+42)[ 138 ]
Upgrade Workspace

Chorpa: Research (Ashen Malfic) =  (1d100+35)[ 40 ] , Craft, Mentor, Explore

[User]
 John Parding

 Spoiler: Round 3 Results

Spent: 3 basic resources, 2 wealth
Gained: 1 masterwork good, 5 basic resources
Sales: 4 wealth
 Net Change: +2 basic resources, +2 wealth, +1 renown

XP: Mentor +4, Craft +3
Hammil: +5 Gather, +5 Research, +3 Mentor, +3, Craft, +3 Explore

Leyna Town

 Spoiler: Round 3 Results

Spent: 11 basic resources, 6 wealth
Gained: 3 basic resources, 5 wealth (loan)
Sales: 0 wealth
 Net Change: -8 basic resource, -1 wealth, +5% Ashen Malfic recipe, loan, +1 workshop level

XP: Mentor +4, Gather +2
Chorpa: +10 Research, +3 Craft, +3 Mentor, +3 Explore

[User]
 John Parding

 Spoiler: Round 4 Actions

Mentor: Craft =  (1d100+47)[ 139 ]
Gather =  (1d100+64)[ 87 ]
Upgrade Workshop

Hammil: Gather =  (1d100+36)[ 112 ] , Research, Explore, Hunt

Leyna Town

 Spoiler: Round 4 Actions

Gather =  (1d100+44)[ 65 ]
Craft =  (1d100+40)[ 53 ]
Research (Ashen Malfic) =  (1d100+50)[ 102 ]

Chorpa: Craft =  (1d100+32)[ 73 ] , Sell, Research, Explore

[User]
 John Parding

 Spoiler: Round 4 Results

Spent: 11 basic resources, 6 wealth
Gained: 8 basic resources
Sales: 0 wealth
 Net Change: -3 basic resources, -6 wealth, +1 workshop level

XP: Mentor +4, Gather +2
Hammil: Gather +10, Research +3, Explore +3, Hunt +3

Leyna Town

 Spoiler: Round 4 Results

Spent: 2 basic resources, 5 wealth
Gained: 3 basic resources, 2 normal goods
Sales: 3 wealth (1 normal good)
 Net Change: +1 basic resource, -2 wealth, +1 normal good, +35% Ashen Malfic recipe

XP: Gather +4, Craft +2, Research +1
Chorpa: Craft +5, Sell +3, Research +3, Explore +3

[User]
 John Parding

 Spoiler: Round 5 Actions

Hire Employees: Gather and Craft
Mentor: Craft =  (1d100+51)[ 92 ]
Craft =  (1d100+79)[ 132 ]

Hammil: Hunt =  (1d100+35)[ 67 ] , Research, Explore, Craft

Leyna Town

 Spoiler: Round 5 Actions

Gather =  (1d100+48)[ 87 ]
Craft =  (1d100+42)[ 127 ]
Research (Ashen Malfic) =  (1d100+51)[ 99 ]

Chorpa: Sell =  (1d100+36)[ 98 ] , Craft, Hunt, Explore

[User]
 John Parding

 Spoiler: Round 5 Results

Spent: 2 basic resources, 7 wealth
Gained: 3 basic resources, 1 premium good, 1 normal good
Sales: 4 wealth (1 pg)
 Net Change: +1 basic resource, -3 wealth, +1 normal good

XP: Mentor +3, Craft +1
Hammil: Hunt +5, Craft +8, Reserach +3, Explore +3

Leyna Town

 Spoiler: Round 5 Results

Spent: 1 basic resources, 5 wealth
Gained: 3 basic resources, 1 premium good
Sales: 7 wealth (1 pg, 1 ng)
 Net Change: +2 basic resource, +2 wealth, -1 normal good, +20% Ashen Malfic recipe

XP: Gather +4, Craft +2, Research +1
Chorpa: Sell +5, Craft +3, Hunt +3, Explore +3

[User]
 John Parding

 Spoiler: Round 6 Actions

Mentor: Mentor =  (1d100+54)[ 139 ]
Sell =  (1d100+55)[ 99 ]
Gather =  (1d100+66)[ 127 ]

Hammil: Craft =  (1d100+35)[ 97 ] , Research, Explore, Hunt

Leyna Town

 Spoiler: Round 6 Actions

Sell =  (1d100+30)[ 110 ]
Craft =  (1d100+44)[ 50 ]
Research (Ashen Malfic) =  (1d100+52)[ 126 ]

Chorpa: Craft =  (1d100+40)[ 76 ] , Mentor, Sell, Explore

[User]
 John Parding

 Spoiler: Round 6 Results

Spent: 2 basic resources, 6 wealth
Gained: 5 basic resources, 2 normal goods
Sales: 6 wealth (2 ng)
 Net Change: +3 basic resources, 0 wealth

XP: Mentor +4, Sell +2, Gather +1
Hammil: Mentor +10, Craft +5, Research +3, Explore +3, Hunt +3

Leyna Town

 Spoiler: Round 6 Results

Spent: 2 basic resources, 5 wealth
Gained: 0 basic resources, 2 normal goods
Sales: 6 wealth (2 ng)
 Net Change: -2 basic resource, +1 wealth, +35% Ashen Malfic recipe (complete)
 New Recipe: Rare (1x Ashen Malfic, 1 common material, 1 rare material)

XP: Sell +4, Craft +2, Research +1
Chorpa: Craft +5, Mentor +3, Sell +3, Explore +3

[User]
 John Parding

 Spoiler: Round 7 Actions

Explore: Area (NorthWest) =  (1d100+47)[ 120 ]

 Spoiler
 (5d100)[ 61 ][ 45 ][ 74 ][ 64 ][ 89 ](333)

Sell =  (1d100+57)[ 100 ]
Mentor: Explore =  (1d100+58)[ 112 ]

Hammil: Hunt =  (1d100+43)[ 115 ] , Research, Sell, Gather

Leyna Town

 Spoiler: Round 7 Actions

Craft =  (1d100+46)[ 108 ]
Craft =  (1d100+46)[ 51 ]
Gather =  (1d100+52)[ 141 ]

Chorpa: Sell =  (1d100+44)[ 50 ] , Mentor, Gather, Explore

[User]
 John Parding

 Spoiler: Round 7 Results

Spent: 2 common material, 9 wealth
Gained: 6 common material, 1 rare material, 1 normal good, 1 exotic material (discovered) - blood pearl, found a location
Sales: 4 wealth, 1 exotic material - trimerald (2 ng+event)
 Net Change: +2 common material, -5 wealth, +1 rare material, +2 exotic material, -1 normal good

XP: Explore +4, Sell +2, Mentor +1
Hammil: Explore +10, Hunt +10, Research +3, Sell +3, Gather +3

Leyna Town

 Spoiler: Round 7 Results

Spent: 2 common material, 5 wealth
Gained: 5 common material, 1 normal good, 1 premium good
Sales: 7 wealth (1 ng, 1 pg)
 Net Change: +3 common material, +2 wealth

XP: Craft +6, Gather +1
Chorpa: Sell +5, Mentor +3, Gather +3, Explore +3


[User]
 Aboard the  Swift Dancer , it's a bit of a tense scene. The last of Oceania's warships fade over the horizon, giving you a temporary reprieve from danger. You keep an eye out for any trailing ships, but the ruckus you caused should keep them occupied.

Slowly, the tense atmosphere changes to a more celebratory nature. You did it! The  Swift Dancer  is yours-you're free, in a sense.

 OOC Thread

[User]
 That was brilliant you guys!  Tiffany replies moving to glomp the closest person

 Went off without a hitch. Well without much of a hitch, isn't that right Jeeves.  She turns to ask our robot buddy.

[User] Is apparently glomped and looks down at Tiffany confused by the sudden embrace.   "It was good, we were very lucky"   he remarks with a smile. Looking toward the robot friend he nods in proper greeting.   "Any injuries?"

[User]
 Nah, Jeeves and I are fine.  Tiffany replies brightly.

 I'm going to go look for any maps.

[User]
 Originally Posted by Illven
  I'm going to go look for any maps.

The  Swift Dancer  is (was?) a scout vessel-small, but fast, and in the chambers below, there's a good deal of cartography supplies. The maps of the local areas are well-documented, and there's a few sketched maps of areas beyond Oceania.

[User]
 Barkens looks at his crew celebrating their victory, a sharp-fanged smile crawls across his face without him noticing it.

 Let them party, for tommorow...we are at war .

His fingers glide across the open pages of the standardized spellbook that every shipmage in Oceania's fleet, the tome that cost him so much to steal from its former owner - the  Dark strategos . So many vile tricks, dangerous spells - he barely managed to master half of them.

 and Ill need to come up with at least double that amount just to stand a chance against this cursed fleet .

But for now, the new captain turns to his crew and triumphantly raises his blade.
 "Souls as brave as yours are nowhere else ro bw found, not on this sea nor on any other! It takes exceptional strength to withstand the whips of your opressor - and even moreso to turn them into the ropes that will lead their ship into freedom - and that is what you did!

[User] Barbossa would turn his gaze to the captain and nods his head   "To True"   he replied and watched as the pair ran off to find maps.   "Should we take a day to recover our wits, or do ya feel the need to perhaps chance see what this vessel can do when under our management?"   implying that they could go raiding.

[User] Mathilda is keeping a sharp eye behind them, worried as usual.   "This'll make trouble for us down the line, mark my words..."   she mutters. She eyes the sky, gauging the weather.

[User]
 Originally Posted by AvatarVecna
 Mathilda is keeping a sharp eye behind them, worried as usual.   "This'll make trouble for us down the line, mark my words..."   she mutters. She eyes the sky, gauging the weather.

The weather is slightly cloudy. The sun is poking through well enough to see just fine, and you're not sure if it's a passing squall or a nastier storm brewing.

[User] Alright. I've got the perfect place for us to raid.  Tiffany beams.  There's a colony Elvington. Where the elves make the majority of the cannons for the Royal Armadas. We'll go there and take some. And also cripple the armada's war efforts.

[User]
 Spoiler: Elvington
What Tiffany said is somewhat accurate-the colony makes some of the highest-quality cannons for the vessels, but it's far from the majority. Production is spread around, making it impossible to cripple by raiding just one place.

The colony is, additionally, technically a sovereign nation, simply one that's surrounded by Oceania. For generations, there's been peaceful trade to and from there, but given recent events, who knows what they're thinking. Or what they even know of the situation.

It's about a five-day journey. It'd be shorter, but it'll take a bit of time to really get used to your new vessel.

[User] Captain mcsaber nods  Good idea, we will hamper oceania and be able to get some weapons in one strike. Lets set sail!

[User]
 The preparations begin.

 Spoiler: OOC
Okay. I'll want two checks:

1) A Navigation check. With advantage due to detailed maps for this area.
2) A Water Vehicles check. No inherent advantage.

Use an appropriate ability score, and tell me which one is being used.
You may use passive scores for this (10+Modifier, +5 for Advantage, -5 for Disadvantage).

The DCs for this task aren't high. You do need some time to familiarize yourself with the ship, but your weather's clear enough that it's not hard to do so and mistakes are recoverable.

[User]
 Tiffany takes charge of the sailing, directing everyone through the ship. She takes a bit of time to assess the maps, making sure you're on the right path, but the star charts can't be used till nightfall. You set off in mostly the right direction, and then, with the sun set and the stars out, correct course to make a perfect route towards Elvington.

While you initially anticipated a five-day journey, allowing for some time to get used to the vessel, you find under Tiffany's expert guidance, you're close to arriving come the morning of day four. You'll need a plan before you pull in, but you're just about there.

[User] There's no way they'll be expecting us. We came in too quick.  Tiffany adds.  Do we want to go in under stealth, or try a naval run?


[User]
 https://i.pinimg.com/originals/db/ff...66a72ee8ad.jpg

The year it all ended for us, 999.M41 and the start of the truth.  The truth about my people being deceived and coerced into worshiping a pile of rotting bones for centuries.  The truth about the Priests and Commissars knowing all along and still willing to kill in order to maintain the loyalty to those rotting bones.

Days after the fall of the Empire, we cleansed ourselves from the festering bacteria known as the Ministorum and Commissars.  The priests of that mummy are gone now and the only officers still alive were the ones deemed worthy by the foot soldiers in their units.

What follows in my Journal are the actual events of the 302nd Assault Force, Alpha Company, 3rd Platoon, 2nd Squad.  We were the pride of the Empire when it came to beating down yellow bellied impotent traitors.  I don't care about loyalty to that bag of puss, but those Chaos troops abandoned the very people they pledged to defend.  That is why we are here fighting on a filthy rock called Estabon, we fight them here to keep them away from our actual homes and families.

Anyway, there are only 4 or 5 hundred of us left, we started at 3,500 strong and years of constant fighting have taken their toll on good people.  So, enough about me.  My name isn't important, those who are important will be in this journal and preserved for generations to come.

[User]
 Date; 999.M241 (200 days after the fall of the Empire)
Location; Estabon Prime
 https://photos.google.com/photo/AF1Q...oKZwzE7W5Mi4XI

We were up long before light, third squad was the designated 'tin can rangers' this morning.  We had to gather the mermite containers to pick up chow for the rest of the platoon.  Walking through the freezing dampness with the overwhelming sourness of rotten eggs never offered the troops any relief from the daily misery.  While most details are monotonous and eschewed by troops, tin can rangers were actually a boon for any squad.  First to get access to cigarettes, pogey bait, fresh fruit (well fresher than the rest), and you always had that one cook that snuck some contraband.  Then there was the best moment any combat soldier could have out in the field.

Just one flash in time where the offensive odors and miserable conditions disappeared and all you could experience is the fragrance of fruits, jams, and hot coffee.  Holding our canteen cups filled with the hot java comforted our shivering hands and then the moment was over and reality set in.  Anyway, this journal belongs to the squad and not me.

Mission; Deliver chow to the other three squads stuck in their miserable foxholes. (RP the scenes, this is to interact with the team, learn each other's personalities, and add background to your story.)


[User]
 My friends and I are running a Discord Based continuous DnD Game, and we'd like to accept more players! The setting is heavily based on Ravenloft, though there are other influences as well. Between us all we have well over a century of combined DMing and RPing experience, and would love to tell some fantastic stories with anyone interested.

Setting Wikki:  https://daedria.fandom.com/wiki/Daedria_Wiki

Discord Server Link:  https://discord.gg/XPRPn6mBTY


[User]
 You’re entering your fourth week of travel at this point, and boredom has nearly set in. Fortunately, you had a brief respite from the trip at Inseong, the Empire’s last fortress against the wilds of the north, two weeks ago now. Though the Empress lays claim to much of the hilly grasslands past the fortification, she cannot be said to actually rule it. It is wild, untamed land whose resources nominally belong to imperial custodianship, nothing more.

You gathered final supplies, said farewell to walls, roofs, and floors, and headed northeast. At first, the hills kept you on your toes; anything could be hidden behind each rise and fall in the land, after all. But by the fourth day, “anything” tended to mean a nest of rabbits or a small herd of giant deer. At the very least hunting has been good.

You soon reached the very edge of Imperial cartography and were well beyond the reach of civilization. Each step you took saw you moving into territory that no one back home could have prepared you for…

And until a few days ago, it had been disappointingly mundane. More grass, more hills, more deer. You turned to head directly north, intending to meet up with the Gehum River and follow it into Daure. This should have taken another three or four days, at this rate. You thought.

The hours, then days, crawled by as the woods to your left grew less normal. The odd tree began to reach far above others. By the second morning, no tree (barring obvious saplings) stood less than one hundred feet high, and they only grew taller deeper into the forest. By day five, your daylight hours were nearly cut in half as the looming wall of trees blocks all light from the west.

It is during one such early evening that Raizen and Jade notice something different. A soft slapping in the distance… no! Water! You’ve neared your landmark, at last. You aren’t, in fact, hopelessly lost.

As the news is shared, though, something else catches your attention. There is a light creaking in the woods, then a figure, perched ten feet off the ground, becomes visible in the gloom. It is at an odd angle, with its taloned feet grasping the trunk of a behemoth of a tree and its body twisted mostly upright. Its head seems humanoid, its legs are digitigrade, and its arms have what might have once been great wings hanging beneath them. Now though, all that remain are long, thin, finger-like bones hanging from several points on the arm. What was once perhaps something like a harpy is now simply bone.

It jerks its head to the side in a very birdlike manner, watching your group. Its jaw pops open and closed quickly once, twice, and a third time before hanging loosely to allow a voice to speak.

“Greetings travellers. What business seek you here in the Waning North? Not oft are visitors to these lands filled with good intentions, and we cannot but notice that you are armed as if for battle.”

[User]
 Nowhere Haze

 Spoiler: Info
   Nowhere Haze
F LG Tielfing, Kytonborn Oracle 9 VMC Bard,  Level  9,  Init  1,  HP  80/80,  Speed  30
 AC  24,  Touch  16,  Flat-footed  19,  CMD  27,  Fort  9,  Ref  10,  Will  7,  CMB  +11,  Base Attack Bonus  6
 Reach Longspear    +10/+5 (1d8+14, x2)
   /w inspire courage    +13/+8 (1d8+17,  )
   Breast Plate  (+7 Armor, +5 Dex, +1 Natural, +1 Deflect)
 Abilities  Str 20, Dex 12, Con 18, Int 12, Wis 8, Cha 22
 Condition  None

"Greetings, fair creature. I am Nowhere. I serve Wee Jas, and I can assure you, I mean no harm,"  Nowhere says. She's a pale woman, with large curling horns. Her voice is sweet, but there is a weariness in her eyes.  "We are on a quest to retrieve a prince of the land. Our journey has been long, but we are fortunate that we have no needed to use our arms as of late."

[User]
 The creature again shifts its head, as though studying the party.

"A princeling seek you, Jasite? For what reason, ask I. Lo, this land is but overrun with princesses. Adding a prince reeks of waste! Those who call me sister would be most displeased to hear such talk."

Its jaws clack a bit, a sorry imitation of a brief laugh.

[User]
 Nowhere Haze

 Spoiler: Info
   Nowhere Haze
F LG Tielfing, Kytonborn Oracle 9 VMC Bard,  Level  9,  Init  1,  HP  80/80,  Speed  30
 AC  24,  Touch  16,  Flat-footed  19,  CMD  27,  Fort  9,  Ref  10,  Will  7,  CMB  +11,  Base Attack Bonus  6
 Reach Longspear    +10/+5 (1d8+14, x2)
   /w inspire courage    +13/+8 (1d8+17,  )
   Breast Plate  (+7 Armor, +5 Dex, +1 Natural, +1 Deflect)
 Abilities  Str 20, Dex 12, Con 18, Int 12, Wis 8, Cha 22
 Condition  None

Nowhere chuckles in response.  "Tis a matter of duty, I'm afraid. As a dutiful representative of my Church, I must do my best to uphold our values and hark when the throne calls. Still, while one demonborne such as I would not be a sight for sore eyes, I'm sure that freeing one from capture would do well to lighten one's spirits,"  Nowhere ponders, looking to the side and tapping her chin.  "Excuse me, but you have me at a disadvantage. If I do not call you sister, then what shall I call you?"

 Spoiler: OoC

SOCIAL MIRRORING GO!
Diplomacy  (1d20+17)[ 30 ]

Also, may I make a knowledge check?

[User]
 Spoiler: OoC
You can always feel free to make Knowledge checks - whether to ask questions about things going on, to satisfy idle curiosity, or to identify things. In this case, I've made a check for Nowhere. This seems to be a Dread Skeleton Harpy, which more or less is an Undead Harpy without flesh without the limitations of a run-of-the-mill skeleton.

"Ah, the twice-touched wandering the land, slave to the whims of duty. Indeed a grand tale and one of woe. I, since you ask so very politely, am Mouseau, daughter of the Queen Mother." It pauses for a moment, as if letting some great piece of news settle in your minds.

"Would that I could but aid you, Jasite Nowhere. You seem far from villainous indeed, and those with you must be will under the eaves of your reputation. But, alas, that which you seek is beyond my sight. My creche-sisters and I are, like you, bound to duty. We dare not leave these woods lest the unwary enter the lands of Daure. I consider this mission satisfied, however, as your sight is not clouded. I shall not bar your way."

[User]
 Spoiler
   Kay Luna
  C N Half-Celestial, Fetchling Gunslinger MM 5, Witch WHW 2,  Level  7 (9),  Init  13,  HP  60/60,  DR  DR 5 / Magic,  Speed  30, 60Fly (Good)
 AC  24,  Touch  19,  Flat-footed  16,  CMD  27,  Fort  9,  Ref  13,  Will  8,  CMB  +8,  Base Attack Bonus  6
   +1 Light Cannon (Cannon Balls | 25 Gunpowder)   15????? (6d6+8, x4)
   +1 Musket (Alchemical Cartridges)   15 (1d12+8, x4)
   Hair   +7 (1d6+6, x2)
 +50% carry weight +1 Burdenless Darkleaf Cloth Studded Leather  (+4 Armor, +7 Dex, +1 Natural, +1 Deflect)
 Abilities  Str 15, Dex 25, Con 16, Int 18, Wis 14, Cha 12
 Condition  None

Kay looks a bit perplexed  " 'Ello, y'know what dis t'ing is on about haze?"    Kay pulls out her rifle and begins cleaning all the dust and dirt that has accumulated from these travels

[User]
 Nowhere Haze

 Spoiler: Info
   Nowhere Haze
F LG Tielfing, Kytonborn Oracle 9 VMC Bard,  Level  9,  Init  1,  HP  80/80,  Speed  30
 AC  24,  Touch  16,  Flat-footed  19,  CMD  27,  Fort  9,  Ref  10,  Will  7,  CMB  +11,  Base Attack Bonus  6
 Reach Longspear    +10/+5 (1d8+14, x2)
   /w inspire courage    +13/+8 (1d8+17,  )
   Breast Plate  (+7 Armor, +5 Dex, +1 Natural, +1 Deflect)
 Abilities  Str 20, Dex 12, Con 18, Int 12, Wis 8, Cha 22
 Condition  None

Nowhere curtsies. "I thank you."

She leans to Kay to convey what she knows. "I believe she is referring to the queen of Daure. Creatures such as this kind soul are in Her majesty's service as guards. In keeping with their duty, however, they cannot follow us to aid in our journey."

[User] The creature - Mouseau - nods once and jumps, gliding backwards into the woods until she is lost from sight.

[User]
 Jade Arsinoe

Jade watches Mouseau jump into the woods with a polite smile on her face.  "Well, you don't see that everyday."  Jade looks over to Nowhere.  "Surprised you know so much about Daure, Nowhere. You happen to know where town is?"

 Spoiler: Jade info

 Jade Arsinoe

F NN Aasimar (appears human) Stalker 7, Init +12, HP 62/62, move 30 [teleport 10]
AC 25 t19 ff16, CMD 25 fCMD 16, Fort +10 Ref +18 Will +15, CMB = BAB = +6

+1 Keen Waveblade: +13 vs AC, d6+7 P, 15-20/x2
Unarmed Strike: +12 vs AC, d3+6 B, 20/x2

+1 Mithral Chain Shirt (+5 Armor +6 Dex +3 Dodge +1 Natural)

Abilities: Str 10 Dex 22 Con 14 Int 14 Wis 22 Cha 10

[User]
 Spoiler: Kay info

   Kay Luna
  C N Half-Celestial, Fetchling Gunslinger MM 5, Witch WHW 2,  Level  7 (9),  Init  13,  HP  60/60,  DR  DR 5 / Magic,  Speed  30, 60Fly (Good)
 AC  24,  Touch  19,  Flat-footed  16,  CMD  27,  Fort  9,  Ref  13,  Will  8,  CMB  +8,  Base Attack Bonus  6
   +1 Light Cannon (Cannon Balls | 25 Gunpowder)   15????? (6d6+8, x4)
   +1 Musket (Alchemical Cartridges)   15 (1d12+8, x4)
   Hair   +7 (1d6+6, x2)
 +50% carry weight +1 Burdenless Darkleaf Cloth Studded Leather  (+4 Armor, +7 Dex, +1 Natural, +1 Deflect)
 Abilities  Str 15, Dex 25, Con 16, Int 18, Wis 14, Cha 12
 Condition  None]

  T'was a weird crow   Kay says oddly   t'Where we'll be headed now we've found water   Kay puts an odd emphasis on her final word

[User]
 Spoiler: Friend Allen Hazel

Chaotic Neutral Human Magus
Forgive me for not listing all the details. It's late and my character sheet is in the discord.

Friend Allen Hazel crosses his gargantuan arms across his massive,  bare  bear frame.
  "I can't say I'm one who knows his way around Bwahahahahaha!"   His thunderous bellowing sends birds fleeing from the trees in one mass exodus. He poses in a way to get max volume out of his muscles.
  "But if any adversary crosses our path, rest assured that your mighty Friend Allen Hazel shall deliver righteous justice with his fists! His fists of friendship!   Bwahahahaha!   Another laugh erupts through the forest and sends any rooks holding out shooting into the sky like a flock of birds fleeing from a very loud man.

[User]
 Spoiler: Raizen Laplace Info
   Raizen Laplace
Male Neutral Good Elan Warsoul,  Level  9,  Init  2,  HP  85/85,  Speed  30
 AC  24,  Touch  12,  Flat-footed  22,  CMD  20,  Fort  8,  Ref  10,  Will  16,  CMB  +8,  Base Attack Bonus  9,  Power Points  14/14
 Mind Blade Orc Hornbow(Mindblade)   +17/+12 (2d6+8,  )
 It allows the wearer to use fly on command (as the spell) once per day. Celestial Plate Armor  (+12 Armor, +2 Dex)
 Abilities  Str 8, Dex 14, Con 16, Int 10, Wis 26, Cha 10
 Condition  None

 "And when needed, you can count on my arrows."  said Raizen, and yet there was no bow or quiver slung on his body, only a curious glove, seemingly ornamental, on his right hand. A man dressed in white robes, with red long hair and piercing blue eyes. At times he did seem unnatural in behavior as he travelled, as if forgetting to attach a facial expression to an emotion expressed or so. But, in terms of words at least, he had seemed friendly.

Case in point, he only added that smile now.  "Although I do wonder, what else do you think we can expect to see in these woods?"

[User]
 Jade Arsinoe

Jade contemplates the local area for a moment before replying.  "Hard to say exactly, in a foreign nation like this, but looks like we're possibly headed for some more folk of the supernatural bent. They'd probably want to set up shop by the river, so they might be able to point us in the right direction."  Jade pauses before continuing just as cheerfully as before.

 "Assuming they're not territorial and decide to fight us to the death, anyway."


[User]
 Welcome to Baldur's Gate: Descent into Avernus!
 Here you can find an unofficial Player's Guide for this D&D E campaign setting :

 https://drive.google.com/file/d/1I6Z...ew?usp=sharing

I prefer the 27 Point  build as per p. 13 of the D&D 5E Player's Handbook (PHB5E).
Let me know when you have your character made, via a link to your filled out Character Sheet.


[User] Sigor glances around


[User]
 Arena Tournament, Round 26:  Doctor Spikenburg  vs.  Andoris
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

Seribo - Doctor Spikenburg
 munimortal - Andoris
 All Combatants, please roll initiative.

[User]
 Two warmages walk into a bar...

initiative  (1d20-2)[ 10 ]

May the best blaster win 😁

[User]
 The same to you

Init:   (1d20+2)[ 17 ]

[User]
 Spoiler
 Start in M24 Move to P23
Ready Action Cast Magic Missle
Missle Damage  (1d4+5)[ 9 ]

your turn sorry

[User]
 I updated my sheet a bit before beginning my first round. My armor got shattered last round so that one is permanently destroyed and leave my shield home today cause I doubt it will be of any use. Also, I bought a little potion that might come in handy.

 Spoiler

move N2 to Q5
standard drink Potion

stats:
AC:17 T:17
HP:9
saves: F3/R5/W1
location: Q5
effect:reduce person 1/10

end of turn1, begin turn2, outer yellow rim becomes shallow water.

[User]
 For Refs

 Spoiler
 Start in P23
Assuming no LOS Move to R21 hiding and moving as silently as possible.
Hide  (1d20+2)[ 6 ]
Move Silently  (1d20+2)[ 4 ]

Passive Spot  (1d20+1)[ 14 ]
Passive Listen (1d20-1)[ 2 ]

If Still no LOS Move to Q19
If LOS will post.

waiting on LOS

[User]
 High Ref Morbius

Seribro

 Spoiler
 What potion did you used?

[User]
 Spoiler
I had a potion? ... *Goes to read his sheet again*
Ah, yes, check. Its reduce person so I am tiny at the moment.
Which is why my AC reads 17. Sorry, forgot to list the effect. Will put it in at my next turn.

[User] Still your move?

[User]
 High Ref Paladin Latham

Seribro, you started on the wrong side of the map.  Please edit your move.

[User] nope, my turns over. Though there were a few technicalities, but they've been put straight now. Your turn.

[User]
 @munimortal:

 Spoiler
No LoS, so I guess you're in Q19

It is Seribro's turn.

[User]
 Ah, sorry, my minds been a bit chaotic the past few weeks... Trying to get it back to full function but it still slips up a bit ever so now and then. Gets kinda confusing some times...

So, its my turn, second half of the second round right?

well in that case:

 Spoiler

move to U6,
standard action: ready to cast spell if I he enters my LoE

Stats:

 Spoiler

stats:
AC:17 T:17
HP:9
saves: F3/R5/W1
location: U6
effect:reduce person 2/10

End of my turn, end of second round, second yellowish rim turns to shallow water and its your turn at the start of round 3

[User]
 High Ref Morbius

Seribro

 Spoiler
 Your action is too generic. You must say what spell you are reading to cast

[User]
 For Refs...

 Spoiler
Start in Q19 Move to O17 as silently as possible
Move Silently  (1d20+2)[ 17 ]
Spot check  (1d20+1)[ 11 ]
Listen check  (1d20-1)[ 16 ]

if No LOS move to P14

If LOS Within 25 ft cast Lesser Orb of Acid
Ranged Touch Attack  (1d20+2)[ 22 ]
Damage  (1d8+4)[ 12 ]

If within 110ft Cast Magic Missle
Damage  (1d4+5)[ 8 ]

your turn if no LOS

[User]
 @ref (response of last round)

 Spoiler
in that case, (widened) empowered maximized magic missile.

@refs now for this turn:

 Spoiler
move if no LoS is established, move to W9
Then, if still no LoS is established, move to W13
If LoS was established, cast widened empowered maximized magic missile

I'll wait with the stats untill LoS has been checked.

[User]
 @muni

 Spoiler

No LoS

@Seribro

 Spoiler

No LoS
Just FYI, Magic missile cannot be widened.  The Widen spell feat only applies to Burst, emanation, line, or spread spells.  Magic missile is none of those.

[User]
 for refs..

 Spoiler
 Start in P14 Move to O12
Ready Action Counter spell
Spellcraft Check  (1d20+8)[ 26 ]

End turn

[User]
 ref chilepepper

@munimortal

 Spoiler
no los

@seribro

 Spoiler
no los

[User]
 omfg... Just discovered I made a mistake during character creation. Was supposed to have taken sudden enlarge spell instead of sudden widen... I'm an idiot...

Well, anyways, since I still don't seem to have LoS, I'll just continue along the line I have been going so far.

@refs

 Spoiler
double move to R9

stats:
AC:17 T:17
HP:9
saves: F3/R5/W1
location: R9
effect:reduce person 4/10

end of turn 4, beginning of round 5, second green rim becomes shallow water.
Your turn.

[User]
 Initiate Ref Talic

@Dr Spikenburg

 Spoiler

No LoS

@Andoris

 Spoiler

No LoS

[User]
 refs...

 Spoiler
Start in 012 Move to P9
Ready Action Counter spell cast
Spellcraft Check  (1d20+8)[ 15 ]

Your turn

[User]
 Spoiler
If still no LoS is established, move to R13
If still no LoS is established by then, ready action to cast a maximized empowered magic missile
If LoS does gets established, either before or after my move, I just cast the pimped up magic missile right away

waiting for LoS check before officially ending my turn

[User] LoS is established when Andoris hops up to O9 with Doctor Spikenburg in R9.  munimortal may either take a different action at the end of his turn or keep the same action.

[User]
 Well lets hope this does the trick, i will stop at O9, and cast Lesser Orb of Acid

Ranged Touch  (1d20+2)[ 18 ]
Damage  (1d8+4)[ 6 ]

[User]
 You burn me badly... Just not badly enough... can you somehow dodge a maximized empowered magic missile? If not, you now take (4+4)x1.5=12 damage. Or should the empowering be applied before the warmage edge? In that case, you take (4+1)x1.5+3=10 damage.

At any rate, you wake up with a very nice nurse above you, in a specially prepared room in the arena's temple and you realize you've just been resurrected after your head was blown off.

[User]
 High Ref Paladin Latham

Unless you went for some form of Coup De Grace after your foe was disabled (thus ending the match), Andoris was reached by medical personnel before dying from blood-loss.

 Doctor Spikenburg is declared the winner and recieves 300xp and 300gp

[User] is there a chance to earn roleplaying exp with the nurse?

[User]
 ref chilepepper
Nice try, but no.


[User]
 Arena Tournament, Round 26:  Clamber  vs.  Xerxes
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Xerxes - king_korath
 Clamber - Stimpus
 All Combatants, please roll initiative.

[User]
 init  (1d20+4)[ 24 ]
I hope I finally get to fight someone.

[User]
 Clamberer

Good luck, im reserving the right to purchase something in response to yours.

  Initiative  - (1D20+5)[ 8 ]

[User]
 Spoiler
start in B10, activate burst and drink a potion of shield of faith +2

your turn
stats

 Spoiler
ac24
hp 12
speed 40ft
psionically focused

[User]
 Clamberer

Okay then im buying nothing. :)

 Spoiler

Move from X10 to T10 (Taking 10 on the climb check allowed even when threatened and auto succeeding) And hiding on the top.
  Hide  - (1D20+5)[ 23 ]

 Stats

 Spoiler

AC; 19
HP; 12
Speed; 50ft
Ready an action - loose a bolt on LoS and LoE.
  Attack  - (1D20+5)[ 7 ]
  Damage  - (1D6)[ 5 ]
 Reactive rolls;

 Spoiler

  Spot  - (1D20-3)[ 10 ]
  Listen  - (1D20-1)[ 13 ]

[User]
 @stimpius

 Spoiler
please edit your coordinate, you just jumped into the lava pool

@king korath

 Spoiler
No LoS, but that aint exactly surprising I guess

[User]
 Clamberer

To refs

 Spoiler

My bad - i meant T10 - they look similar on this.

[User] Hey - im going on holiday tomorrow till Friday, this is just to say if i dont post by then this is why, if you want to take the win then do but i would prefer if you didn't just because i warned you. I understand if you want to take the win - and ill meet you again in the final if you do want to.

[User] If the refs allow I can wait.  I won every match I fought this round by default so I what to be able to fight someone.

[User]
 High Ref Paladin Latham

So be it. The game is on hold until next weekend. (officially and everything!)

[User]
 Clamberer

Okay im back, and its your go, i finished my turn - and refs check my second spoiler please. :)

[User]
 Spoiler
move to F6 and draw my mind blade

your turn
stats
 Spoiler

ac24
hp 12
speed 40ft
psionically focused

[User]
 High Ref Paladin Latham

Clamberer is disqualified for inactivity.

 Xerxes is declared the winner and recieves 300xp and 300gp.


[User]
 Arena Tournament, Round 29:  Xirif  vs.  Brichter
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Neftren - Xirif
 stupnick - Brichter
 All Combatants, please roll initiative.

[User]
 Brichter

Initiative Roll
 (1d20+5)[ 6 ]

EDIT: HAHA  what an inititive roll

[User] (1d20+6)[ 18 ]  for Init.

[User]
 For Refs:
 Spoiler
Move to L9

Edit: Stupnick's turn.

[User]
 Brichter

For Ref's

 Spoiler

Drink Potion of Shield of Faith

Stats'

 Spoiler

HP: 11
AC: 27, T: 21, F: 19
Effects: Shield of Faith 1/10

Your Turn

[User]
 For Refs:
 Spoiler
Will move to N15

Your turn.

[User]
 Brichter

For Ref's

 Spoiler

Ready Action, attack him when he get's in range with my rapier

Stats

 Spoiler

HP: 11
AC: 27, T: 21, F: 19
Effects: Shield of Faith 2/10

EDIT: sorry, your turn

[User]
 For Refs:
 Spoiler
Will move to P18 and designate my opponent as the intended recipient of my stance, gaining +2 AC against him.  I will also ready an action to use the Shadow Blade Technique maneuver against him, when he enters any square within 10 feet.

Your turn.

[User]
 Brichter

For Ref's

 Spoiler

Maintain my Ready Action, attack him when he get's in range with my rapier

Stats

 Spoiler

HP: 11
AC: 27, T: 21, F: 19
Effects: Shield of Faith 3/10

your turn

[User]
 Ref Terran

No LoS

Xirif's up.

[User]
 Sorry. Hang on.

For Refs:
 Spoiler
Maintain Readied Action

End Turn.

[User]
 Brichter

For Ref's

 Spoiler

Maintain my Ready Action, attack him when he get's in range with my rapier

 C'mon, im waiting here for ya... Where are you at???

Stats

 Spoiler

HP: 11
AC: 27, T: 21, F: 19
Effects: Shield of Faith 4/10

your turn

[User]
 Creeping up on you from behind.

For Refs:
 Spoiler
Maintain Readied Action

[User]
 Brichter
 well if your that scared of me.. just give up...

ok.. fine.. tell me where you are, and i will come and get you.

Refs:

 Spoiler

Maintaining same readied action

stats

 Spoiler

HP: 11
AC: 27, T: 21, F: 19
Effects: Shield of Faith 5/10

[User]
 Funny.  I wonder if we're both running around the building in a clockwise direction...?

For Refs:
 Spoiler
Maintain readied action.

Your turn.

[User]
 High Ref Paladin Latham

stupnick is disqualified for inactivity.

 Xirif is declared the winner and recieves the listed rewards.

[User] Wait... what??!!!

[User]
 bah.. go away for the holiday weekend... figuring i could post this morning.. and they update the comic.. so i wans't able to post till now, when i get home from work..

well congratz


[User] Mistake Thread!  Disregard!

[User]
 damn...I gotta fight his characters...that is scary...he minmaxes anything...Summoner that cant actually fight...now a guy that can fire a crossbow with deadly accuracy, but cant hit the broad side of the barn with his rapier...and has lowsy spot/listen checks...

Still thinking what to buy...

[User] Ah MAN!! I set this up in a mad flurry of updating and put you against the wrong opponent!  Disregard this tread!

[User] I don't minmax everything, and Z can too fight, he actually attacked in his latest match so ha :p


[User]
 Arena Tournament, Round 26:  Yoshi  vs.  Grumph
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Mavian - Yoshi
 Amazinggameguru - Grumph
 All Combatants, please roll initiative.

[User] Initiative -   (1d20+4)[ 11 ]

[User]
 Initiative
 (1d20+1)[ 3 ]

[User]
 It would appear that I go first.

I'm going to pick up another 10 shuriken.

 Yoshii - Round 1.

For Refs:

 Spoiler

Using my Carmedine Monk feat to increase my speed.

Actions:

 Spoiler

Double move to F15.

Stats for refs:

 Spoiler

Hp: 5
AC: 21.  Touch: 19
Speed: 40
Position: F15
Shuriken Used: 0

[User]
 Grumph Round 1

Actions:

 Spoiler
Moving to M21 with a move action and taking a total defense action.

Stats for Ref:

 Spoiler

HP: 16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position: M15

[User] No LoS established

[User]
 Yoshi - Round 2

 Spoiler

Move Action - F15 up the curve to J17

Standard Action - If I have LoS after the move, I'll throw a Shuriken at him.
Attack  (1d20+6)[ 16 ]
Damage  (1d6+1)[ 6 ]

If I don't have LoS I'll ready an action to throw a Shuriken at him if he enters LoS

End of Turn

Stats:

 Spoiler

Hp: 5
AC: 21. Touch: 19
Speed: 40
Position: J17
Shuriken Used: 1 of 15

[User]
 Sir Paladin Latham

Yoshi easily spots Grumph in M21 before he finishes his move at J17.  Even from his vantage point Yoshi still has to contend with cover and the fact that his foe is a TANK.  His shuriken bounces off harmlessly.

[User]
 The small projectile bounces harmlessly off of Grumphs armor and he grins moving to the left.
Action:

 Spoiler
moving to f20

Stats for Ref

 Spoiler
HP: 16
AC: 21 Touch: 15 FF: 20
Speed: 20
Position: F20

[User]
 Ref Paladin Latham

Yoshi is at J17, Grumph is at F20.

[User]
 Yoshi - Round 3

I'm going to move to G20, and wing another shuriken at his head.

Attack:  (1d20+6)[ 12 ]
Damage:  (1d6+1)[ 4 ]

End of Turn:

Stats:

 Spoiler

Hp: 5
AC: 21. Touch: 19
Speed: 40
Position: G20
Shuriken Used: 2 of 15

[User]
 Moving quickly Grumph makes his way up the slope where he can see his opponent better.
Double move to E15

Stats for Ref

 Spoiler
HP: 16
AC: 21 Touch: 15 FF: 20
Speed: 20
Position: E15

[User]
 Yoshi - Round 4

Move To G15

And bounce another one off of his armor.

Attack Roll  (1d20+6)[ 26 ]
Damage  (1d6+1)[ 4 ]

Stats:

 Spoiler

Hp: 5
AC: 21. Touch: 19
Speed: 40
Position: G20
Shuriken Used: 3 of 15

[User]
 Oooh, Potential Crit.  If I hit you again you take an extra point of damage :p

Confirm -  (1d20+6)[ 17 ]

Nope, Just the 4 then.

[User]
 Grumph roars in pain and surprise at the blow,  Time to finish this off
Pressing forward he moves to G18 and sets himself for any further attacks
Stats for refs:

 Spoiler

Full defense action
HP: 16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position: G18

[User]
 The halfling is going to flash a devilish smile and wave before taking off again.
"Gotcha good that time"

Yoshi - Round 5

Double move from G15 going east and hopping down off the hill at J15

Move for Refs:

 Spoiler

G1 to U17.  The  height at J15 to K15 is 10 feet so a jump check to not take damage  (1d20+10)[ 11 ]  vs DC15.

[User]
 @Refs:

 Spoiler

Well, that sucked.
Falling Damage  (1d6)[ 6 ]  unless I can also use a tumble check to negate in which case  (1d20+8)[ 20 ]

[User]
 @Mavian:

 Spoiler
You cannot use both Jump and Tumble on one fall because only one can be made in a move action according to the SRD.  Unless you've taken damage elsewhere you are merely at 0hp and thus disabled but still capable of fighting.

[User]
 @Paladin

 Spoiler

True, but I can still bow out of the match as dead.  Which is what I'm doing.  I'll just take the rest of my action and keel over at -1.

[User] Edit: My bad. 😦

[User]
 GM Kyeudo

Sorry, Paladin, but I checked the SRD and the only limitation to both Jumping down and Tumbling to reduce falling damage is that you can only use each once per fall. They are not mutualy exclusive.

Yoshi is still in this match. Please continue.

[User] Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19

[User]
 Grumph Round 5
Grumph moves to I17 and takes a full defense action

 Spoiler

Full defense action
HP: 12/16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position: G18

[User]
 Originally Posted by Mavian
 Well in that case you see the halfling shaking himself off after hitting the ground, and running wobbily towards the east, disappearing at U19

By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move.

[User]
 We don't have LoS at the moment, so you can hide your location if you like, but  since I was going to re-establish it this round, it's up to you.

Yoshi - Round 6

 Spoiler

Up around the hill from U18 to S13

Yoshi comes back into sight climbing the opposite hill and stops at S13

[User]
 Actually, I stayed on the Light Green that didn't disappear until the start of round 6.

 By disappear did you mean go under water since all of that green went underwater at the start of round 5 so only half move.

[User]
 Grumph Round 6
Grumph moves to G14 and takes a full defense action

 Spoiler

Full defense action
HP: 12/16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position:G14

OOC:  The light green in U19 disappeared at the start of round 5 so any movement on that color of green would have been double cost and at the start of this round would have had sharks attacking from it.

[User] Gah, the map has too much tiny writing.  I'll redo my move.

[User]
 Okay, I recalculated my movement rates in the first round my movement would end in R19

At the start of round 6 I would be shark bait.
Shark Attack:  (1d20+4)[ 5 ]
Damage:  (1d6+1)[ 3 ]

Then:
Swim Check:  (1d20)[ 8 ]

If that succeeds I end up in U17

[User]
 Actually, you may roll a percentile first to see if any shark tries to take a bite out of you in the specific round. This time it was a miss any ways, but keep it in mind for the next few rounds (its going to take a bit before you reach "dry land")
for uninjured participants, there is only a 40% chance of getting attacked each round

((And yes, if the map stays in the system after this tournament, I'll see to it that it gets some easier to read writings))

[User] I think we are waiting on your round 7 actions

[User]
 I'm going to float defensively.

Sharks:  (1d100)[ 15 ]  <40 equals bites
Attack:  (1d20+4)[ 5 ]
Damage:   (1d6+1)[ 2 ]

Swim Check:  (1d20)[ 16 ]

[User]
 Grumph Round 7
Grumph moves to G10 and takes a full defense action

 Spoiler

Full defense action
HP: 12/16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position:G10

[User]
 Yoshi - Round 8

Sharks:  (1d100)[ 36 ]  Sharks attack < 40
Attack:  (1d20+4)[ 7 ]
Damage:  (1d6+1)[ 3 ]

Yoshi will once again float Defensively

Swim Check:  (1d20)[ 17 ]

Stats:

 Spoiler

Hp: 6
AC: 25. Touch: 23
Speed: 40
Position:R17
Shuriken Used: 3 of 15

[User]
 Grumph Round 8
Grumph holds in G10 and takes a full defense action

 Spoiler

Full defense action
HP: 12/16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position:G10

[User]
 Round - 9

Sharks:
At attack if <40  (1d100)[ 88 ]
Attack:  (1d20+4)[ 16 ]
Damage:  (1d6+1)[ 6 ]

Yoshi:

Float Defensively in R17 yet again.

Swim Check  (1d20)[ 4 ]

End of Turn:

Stats:

 Spoiler

Hp: 6
AC: 25. Touch: 23
Speed: 40
Position:R17
Shuriken Used: 3 of 15

[User]
 Grumph Round 8
Grumph holds in G10 and takes a full defense action
I think with a 4 you might be sinking defensively :)

 Spoiler

Full defense action
HP: 12/16
AC: 26 Touch: 20 FF: 20
Speed: 20
Position:G10

[User]
 There isn't actually a DC for treading water that I've seen.  Only for attempting to move.

Round 10

Sharks: >40  (1d100)[ 57 ]
Attack:  (1d20+4)[ 19 ]
Damage:  (1d6+1)[ 6 ]

Yoshi Round 10:

Float defensively in R17.

End of Turn:
Stats:

 Spoiler

Hp: 6
AC: 25. Touch: 23
Speed: 40
Position:R17
Shuriken Used: 3 of 15

[User]
 ref chilepepper

Actually there is a DC for treading water.  I'm fetching the SRD link now.
 http://www.d20srd.org/srd/skills/swim.htm

 Make a Swim check once per round while you are in the water. Success means you may swim at up to one-half your speed (as a full-round action) or at one-quarter your speed (as a move action). If you fail by 4 or less, you make no progress through the water. If you fail by 5 or more, you go underwater.

You must succeed at a swim check if you are in water, moving or not.  If you succeed, you MAY move at 1/2 speed...

edit: Since the lowest DC is calm water at DC10, a swim check of 4 means you go underwater.  You can use the SRD link to resolve the failed swim check.  If you need a high ref to sort anything out, post in the waiting room.

[User]
 High Ref Paladin Latham

Due to inactivity, amazinggameguru is disqualified.

 Yoshi is declared the winner and recieves this match's loot.

[User] Doh, I hate winning this way.

[User] sorry about that guys, I thought that we were actually waiting on his swim checks after we found out that he failed one and has to make them every round he is in the water


[User]
 (1d20+4)[ 23 ]
 (1d20+20)[ 25 ]
 (1d20+18)[ 20 ]
words just in case

[User]
 (1d20+8)[ 28 ]
 (2d4+24)[ 29 ]
Crit confirm and dmg

[User] Spellcraft:  (1d20+21)[ 34 ]

[User] Will Save  (1d20+5)[ 7 ]  please let this work....

[User] Will Save  (1d20+6)[ 14 ]

[User]
 (2d6)[ 4 ]  sticks
 (2d6)[ 3 ]  myr

effect Fear

[User] Will save:  (1d20+14)[ 27 ]

[User]
 will save

 (1d20+5)[ 10 ]

[User] (2d6)[ 8 ]  for Addi the hunormous housecat.

[User] (1d20+7)[ 8 ]  will save

[User] (1d20+4)[ 16 ]  will save

[User] incase this is mind affecting (cap of the free thinker)  (1d20+4)[ 6 ]  will save

[User]
 (2d6)[ 4 ]  Lyna
 (2d6)[ 4 ]  Ulfgar

 (1d20+7)[ 9 ]  will save mammoth
 (2d6)[ 4 ]  just in case.

[User] Spellcraft:  (1d20+21)[ 28 ]

[User] Fort save for Fem AS  (1d20+13)[ 25 ]

[User]
 (1d20+16)[ 34 ]
 (1d20+16)[ 28 ]

[User] (1d20)[ 18 ]  random terrain jonks

[User]
 (1d20)[ 5 ]  Lyna
 (1d20)[ 5 ]  Sticks

[User] Acrobatics  (1d20+2)[ 12 ]

[User]
 CON check  (1d20)[ 2 ]

(Con +2, panicked -2 to check)

[User] (1d20+10)[ 23 ]  ref save for Fem AS

[User] Acrobatics  (1d20+2)[ 4 ]

[User]
 dmg roll

 (3d6)[ 9 ]

[User] Confirm crit ranged touch:  (1d20+9)[ 18 ]

[User] With Hanar's barrage both sphinx fall to the ground. The female let's out her dying breath, whilst the male struggles to cling to life as he fades out of consciousness.

[User]
 (1d20-5)[ 1 ]  con check to stabilize

Don't know why my above post ended up here lol.

[User] Fort Save :  (1d20+15)[ 33 ]  NOT GONNA GET DRUNK!

[User] Fort Save  (1d20+15)[ 29 ]  Not gonna get Drunk

[User] Craft alchemy:  (1d20+24)[ 28 ]

[User] fort save  (1d20+13)[ 22 ]

[User]
 Perception

 (1d20+12)[ 23 ]

[User]
 Fort save

 (1d20+13)[ 24 ]

[User]
 (1d20+13)[ 33 ]  fort save (shot 4)

 (1d20+13)[ 32 ]  fort save (shot 5)

[User]
 [roll0] perception check

[roll1] survival check

[roll2] knowledge local

(I think I'm doing this right.....)

[User]
 (1d20+16)[ 25 ]  perception check

 (1d20+22)[ 37 ]  survival check

 (1d20+16)[ 34 ]  knowledge local

Let's try that again because it seems to have glitched on my side....

[User] (1d20+12)[ 24 ]  for Perception around the stables from a slight higher vantage point.

[User] (1d20+22)[ 35 ]  survival for tracks

[User] Perception:  (1d20+7)[ 12 ]

[User] (1d20+16)[ 21 ]  perception check

[User] (1d20+21)[ 27 ]  perception for Sticks.

[User]
 Well, that didn't work on that edit... So I will roll here

Perception:  (1d20+12)[ 19 ]

[User]
 Knowledge History:  (1d20+24)[ 30 ]
Knowledge Local:  (1d20+11)[ 28 ]

[User]
 (1d20+16)[ 23 ]  perception check

If enemies nearby aware of me,
 (1d20+29)[ 41 ]  bluff check

If successful / no enemies aware,
 (1d20+18)[ 22 ]  stealth check

[User]
 (1d20+21)[ 28 ]
 (1d20+7)[ 18 ]
 (1d100)[ 27 ]

[User]
 (1d20+18)[ 38 ]  stealth check
 (1d20+16)[ 26 ]  perception check

[User]
 (1d20+5)[ 14 ]
 (1d20+21)[ 39 ]
 (1d20+22)[ 41 ]

[User] (1d20+12)[ 30 ]  perception

[User] Perception  (1d20+21)[ 26 ]  SEE THE THING!

[User] (1d20+16)[ 35 ]  perception check

[User]
 stealth check

 (1d20+12)[ 17 ]

[User]
 (1d20+8)[ 23 ]  DC 15, if successful then:
 (1d20+21)[ 27 ]

[User]
 climb check

 (1d20+12)[ 22 ]

[User]
 (1d20+21)[ 22 ]
 (1d20+21)[ 28 ]
 (1d20+21)[ 23 ]
 (1d20+16)[ 33 ]
 (1d20+16)[ 34 ]
 (1d20+16)[ 35 ]
 (1d20+21)[ 27 ]
 (1d20+21)[ 26 ]
 (1d20+21)[ 32 ]
 (1d20+22)[ 41 ]
 (1d20+22)[ 40 ]
 (1d20+22)[ 34 ]

[User] (1d20+15)[ 23 ]  ride check for Ulfgar.

[User]
 perception check

 (1d20+16)[ 22 ]

[User]
 (1d20+6)[ 16 ]
 (1d20+1)[ 4 ]
 (1d20-4)[ 13 ]
 (1d20-9)[ 7 ]

[User]
 (1d3)[ 1 ]
1 Ulfy
2 Maybe
3 Sticks

[User] (1d20+12)[ 28 ]  perception to see him now that he shot.

[User] (1d20+16)[ 21 ]  perception

[User] Perception:  (1d20+7)[ 9 ]

[User] (1d20+1)[ 6 ]  stuff n things

[User]
 Awwww snap.
 (1d20+3)[ 20 ]
 (2d6)[ 9 ]

[User]
 (1d20+21)[ 36 ]  perception
 (1d6)[ 3 ]  target selection

[User]
 (1d20+4)[ 14 ]
 (1d20-1)[ 15 ]
 (1d20-6)[ 5 ]
 (1d20-11)[ -10 ]

[User] (1d10+13)[ 19 ]  DMG roll ;-) first blood.

[User] (1d20+16)[ 27 ]  perception

[User]
 (1d20+16)[ 34 ]
 (1d20+16)[ 28 ]
 (1d20+13)[ 21 ]
 (1d20+8)[ 16 ]

[User]
 (1d20+17)[ 36 ]
 (1d8+3)[ 10 ]
 (1d20+17)[ 32 ]
 (1d8+3)[ 8 ]
 (1d20+12)[ 29 ]
 (1d8+3)[ 11 ]
 (1d20+7)[ 12 ]
 (1d8+3)[ 10 ]
 (1d4)[ 3 ]

[User]
 (1d20+10)[ 26 ]
 (1d20+10)[ 23 ]
 (1d20+5)[ 10 ]
 (1d20+0)[ 11 ]

[User] (2d10+13)[ 19 ]  Damage to Hanar

[User]
 (1d20+16)[ 22 ]
 (1d20+16)[ 23 ]
 (1d20+13)[ 16 ]
 (1d20+8)[ 9 ]

[User]
 (1d20+16)[ 21 ]  perception

 (1d20+18)[ 30 ]  acrobatics

 (1d20+5)[ 13 ]  climb

..... uh.... other stuff too, I'm sure....

[User] (1d5)[ 4 ]  miss on a 1

[User]
 (1d5)[ 2 ]
 (1d20+22)[ 27 ]
 (1d20+22)[ 23 ]
 (1d20+17)[ 21 ]
 (1d20+12)[ 27 ]

penalties not applied

[User]
 Oh dang.... this is gonna hurt.

 (4d10+13)[ 34 ]

[User]
 (1d5)[ 3 ]
 (1d20+22)[ 35 ]
 (1d20+22)[ 26 ]
 (1d20+17)[ 25 ]
 (1d20+12)[ 21 ]
Penalties not applied

 (1d20+20)[ 34 ]
 (1d20+20)[ 33 ]

[User]
 Offhand Crit check...

Hit 1:  (1d20+20)[ 37 ]
Damage:  (1d4+9)[ 10 ]

Hit 2:  (1d20+15)[ 25 ]
Damage:  (1d4+9)[ 11 ]

[User]
 (1d7)[ 7 ]
 (1d20+20)[ 28 ]
 (1d20+20)[ 22 ]
 (1d20+15)[ 25 ]
 (1d20+10)[ 25 ]
 (1d20+22)[ 33 ]
 (1d20+22)[ 38 ]
 (1d20+20)[ 21 ]
 (1d20+20)[ 36 ]

[User]
 Mayble's Slam:  (1d20)[ 7 ]

Ulfgars attack using Smasher ability:  (1d20+22)[ 29 ]
Damage:  (1d12+13)[ 18 ]

[User]
 Mayble's damage
 (1d8+11)[ 17 ]

[User]
 (1d20+15)[ 20 ]
 (1d6+2)[ 8 ]
Crit confirm vs Mayble

[User] (1d20+16)[ 19 ]  perception check

[User]
 (1d20+5)[ 20 ]  crit confirm vs Mayble vs touch AC
 (4d8+16)[ 35 ]

[User]
 Perception CHeck looking for people hiding along the path that Ulfgar took to the house, including Rocks, Trees, Etc

 (1d20+21)[ 25 ]

[User] Perception:  (1d20+7)[ 21 ]

[User]
 (1d20+11)[ 27 ]
 (1d20+11)[ 17 ]

[User]
 (1d20+20)[ 36 ]
 (1d20+20)[ 27 ]

rolls rolls rolls

[User] (1d5)[ 3 ]  target selection

[User]
 (1d20+20)[ 33 ]
 (1d20+20)[ 26 ]
 (1d20+15)[ 20 ]
 (1d20+10)[ 23 ]

[User]
 Confirm Crit vs Ulfgar
 (1d20+5)[ 8 ]
 (3d8+12)[ 20 ]

[User]
 (1d20+18)[ 28 ]  acrobatics
 (1d20+2)[ 9 ]  intimidate

[User]
 perception check

 (1d20+16)[ 32 ]

[User]
 (1d20+16)[ 27 ]  perception check

 (1d20+22)[ 37 ]  survival check

[User] (1d20)[ 5 ]  heal check

[User]
 (1d8+12)[ 19 ]
Damage for Ulfgar's throw.

[User]
 (1d20+9)[ 19 ]
 (1d20+5)[ 15 ]

[User] (1d20+16)[ 36 ]  perception check

[User] (1d20)[ 11 ]  heal check

[User] (1d20-4)[ 16 ]  Hanar's will to live.....

[User]
 Overrun

 (1d20+23)[ 33 ]

[User]
 perception check

 (1d20+16)[ 18 ]

[User]
 (1d20+16)[ 18 ]  Ref save DC20
If failed...
 (1d20+12)[ 22 ]  Fort save DC20

[User]
 (1d20+8)[ 28 ]  Ref save for Mable, DC20
 (1d20+14)[ 20 ]  fort vs poison.

[User]
 Ulfy's AoO

 (1d20+22)[ 23 ]
 (1d12+11)[ 20 ]  damage

[User] (1d20+16)[ 33 ]  perception check

[User]
 (1d20+16)[ 32 ]
 (1d20+12)[ 30 ]
 (1d20+8)[ 17 ]
 (1d20+14)[ 20 ]

[User]
 Crit confirmation
 (1d20+15)[ 27 ]   (3d8+12)[ 21 ]
 (1d20+5)[ 19 ]  (3d8+12)[ 18 ]

[User]
 (1d20+16)[ 33 ]  DC 26
 (1d20+16)[ 21 ]  DC 24

[User]
 (1d20+8)[ 19 ]  Mayble Ref save
 (1d20+14)[ 23 ]  Mayble Fort save
 (1d20+15)[ 26 ]  (3d8+12)[ 28 ]  Crit Confirmation / dmg

[User] (8d6)[ 2 ][ 2 ][ 3 ][ 3 ][ 6 ][ 6 ][ 2 ][ 3 ](27)  various things

[User] (1d20+16)[ 22 ]  perception

[User] Perception again:  (1d20+7)[ 27 ]

[User] Perception another time:  (1d20+7)[ 18 ]

[User]
 (1d20+6)[ 12 ]  strength check

 (1d20+22)[ 24 ]  survival check

[User]
 To determine ongoing effects:
Knowledge: Arcana-  (1d20+24)[ 39 ]
Spellcraft-  (1d20+24)[ 40 ]

What the hell am I seeing?
Knowledge: Local-  (1d20+14)[ 24 ]

What is it doing?
Sense Motive-  (1d20+17)[ 25 ]

[User] Knowledge Arcane:  (1d20+24)[ 34 ]

[User] SR check:  (1d20+15)[ 26 ]

[User] (1d4)[ 4 ]  words words words

[User] Spellcraft:  (1d20+24)[ 35 ]

[User] I Knock! (spending Arcane reservoir for +2 caster level)   (1d20+25)[ 42 ]

[User] I hear things!  (1d20+7)[ 13 ]

[User] Perceptions!  (1d20+12)[ 27 ]

[User]
 (1d20+22)[ 31 ]  Overrun
 (1d20+22)[ 32 ]  Pin if prone
 (1d20+24)[ 37 ]  Bull Rush
 (1d20+22)[ 26 ]  pin if hit

[User]
 Spellcraft for a power ring:  (1d20+24)[ 42 ]
What the hell are these horseshoes:  (1d20+24)[ 35 ]

[User] (9d8+8)[ 7 ][ 5 ][ 3 ][ 2 ][ 4 ][ 5 ][ 7 ][ 1 ][ 4 ](38)  HD roll for Nem

[User] (1d8)[ 7 ]  rerolling the 1


[User]
 Camp of the Viskari Host within the Bloody Hills
 Forty-fifth Year of the Phoenix
The usual activity of such a large military camp was subdued. The warriors still attended to their tasks, but they did so in silence. They had expected death and for the land to be stained red with blood, but the bloody battle they expected was absent and the red of the land was merely the serenity of thousands of red flowers. Truly it was surreal after the tribulations of their journey, a sensation only increased when the Aranin was found dead in his tent and not by the hand of the Scavengers of the Carrion Ward.

It was all the commanders of the Host could do to keep the host from immediately crossing the border and striking Clann Solais in immediate reprisal. Returning home to defend from Calder's treachery was of much greater importance, but for now the question of what to do with their "royal" guest needed to be addressed.

At the heart of the camp was a wooden post and tied to that post was Crimson-Vulture-Who-Raced-The-Sun, the would be King of the Bloody Hills. In truth the Viskari were shocked to have captured him from his "palace" for indeed they expected him to be long gone, but it seemed in his hubris he thought himself unassailable and now he found himself surrounded by those who held little love for him, Viskari, Arrok and Nordgen of some standing, talking among themselves in their native languages and the trade tongue. Most of the discussion involved the captive and what he could understand was no doubt not very comforting.

 "Alright,"  said a Viskari in a long hooded black cloak edged with black feathers who had just joined the group,  "It is done. The Aranin is prepared for his final earthly journey. May the Grace of Aer Caladon see him swiftly to his final rest-"  the Viskari in the group murmured a response  "-but alas we must deal with this accursed creature. Do we think his sister will exchange the lives of the assassins for his?"


[User]
 Recruitment for this game can be found here:
-link to be posted-


[User]
 The Clans have known brick laying for many years, but have never built a walled city nor a fortress. There was no need. Nestled in the mountains to the southwest, the climbing terrain provided better cover than one brick stacked atop another, and however many hidden deadfalls lie about is known only to the hunters. As a result, the path to Star's Landing, the first holy center of Clann Solais, has many a scenic view but little in the way of impressive stops. Even Edge's Embrace, the Dream Speaker tavern that serves as the most impressive single structure the Solais have built yet, is far away upon the Silver Plains.

Still, civilization  is  spreading throughout the range. Forty winters of growth have seen villages appear where none existed before, and towns grow from what had come before. The way to the Great Fire is met with friendly, curious, or wary faces, until suddenly it isn't. Higher in the range still, construction stops. The local guides assure any comers that they are on the right path, but where the Star Watch actually lives remains elusive.

Star's Landing itself is a place of incredible beauty. While it is not set to begin until all have arrived, lodgings have been made available for all the guests who responded. Showing some acknowledgement for the political reality of the land, they have been placed with differing creeds far apart, and clear paths to the lake itself. By day it is merely picturesque, and when the wind is still the lake reflects the heights of the range beyond in greens and whites, with the majesty of the Red King, the tree that will not die, painted across it. At night, though... at night, it is a different story. The stars shine above in infinite number, and gazing into the water reveals that they have settled into the lake itself, landing beneath the glassy surface.

For countless generations, this was where the Clans had gathered to decide who would lead them. Why they did so here and not at Star's End or the more populous Lake Airgid had been long since lost to time, but Menolly of the Feather had her own theory - that seeing the heavens reflected above and below made the scale of their world brutally and abundantly clear. By day, the sky was easily ignored, even in the forested highlands, but there, on that lake, one could not possibly consider themselves the lord of all creation.

In theory. Of course, the Great Fire was not a place for humility. The fire made the stars harder to see. The smoke blotted out the sky. And the festivities and competition left little time for introspection. Still, before it was lit, it was natural to take one moment to feel small.

[User]
 Despite objections from the more overly cautious members of the Moot, the decision was made that a single volunteer would travel to the Great Fire upon the invitation of the Thanes of the Clans. The newly appointed Aranin would remain behind such that the Great Host would be at the ready in the very unlikely case of treachery.

As such a single Viskari rider had arrived at the event on a black horse bearing a black banner. He gave his name as Kallisthan Terridan, Sarak and Warchief, as he accepted the welcome of his hosts before politely withdrawing to his lodgings to prepare for the Fire. He spoke with few people and emerged only for meals and to pray in the moonlight.

On the night of the Fire he emerged from his lodgings clad in black armour covered with a long black hooded cloak edged in the feathers of ravens. He was on the cusp of middle age and his long, braided hair was streaked with but a few strands of silver and around his neck he wore a silver talisman engraved with the image of a wolf. He says nothing, not wanting to interfere with the rituals of Clann Solais.


[User]
 Arena Tournament, Round 30:  Elethomiel  vs.  Drago Irakwa
 Map

 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 All combatants, please roll initiative.

[User]
 No purchases (unless in reaction).

  Init  - (1d20+8)[ 12 ]

spell list:
 Spoiler

0 Detect Magic, Daze, Daze, Acid Splash, (Mage Hand)
1 Sleep, Sleep, Color Spray, Expeditious Retreat, (Reduce Person)

[User]
 Sorry to take so long. Forgot to check the front page for the new matches. 😳 Just going to buy a Potion of Owl's Wisdom and hope I can carry the day with my Soulmelds.

Inititive:  (1d20-3)[ 16 ]

Starting in Y10 without my horse and carrying my shield/morningstar combo. Probably should mention the silver anteater mask as well.

Soulmelds Shaped:

 Spoiler

Dissolving Spittle (with Expanded Soulmeld Capacity)
Disenchanter Mask (Bound to Totem Chakra)
Rage Claws
Wormtail Belt

[User]
 Drago

Looks like I go first.

Swift action to distribute my essentia, standard to down a potion, and then I move to R7.

Stats:

 Spoiler

Hp: 17/17
AC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)
Will Save: +5

 Essentia Allocation
Dissolving Spittle: 2
Disenchanter Mask: 2
Rage Claws: 0
Wormtail Belt: 0
Cerulean Will: 1 (Locked)

 Buffs
Owl's Wisdom: 30/30

[User]
 So your will save could be around +9?  Yikes.  I'm going to assume you mean T7, and blame the silly font.  R7 is in the middle of a pillar, and I'm kind of counting on you being corporeal.

 Elethiomel  round 1

Elethiomel begins with a scroll in hand.   "You're quicker than I thought."
 Spoiler
Scroll is Mage Armor.  Casting Sleep.

Done.

Status:
 Spoiler
Location A10.  AC14 HP8 Spells: None

[User]
 Drago

Curse you Chilli for your fancy font!! 🫤 Yes, I meant T7. I'm going to use a standard action to begin using a supernatural ability, then move to M3.

As for my Will Save, I think you read that wrong. I would only have a +4 Will save with the Owl's Wisdom. Where'd the +9 come from? Are you think of my Fort Save instead?

For Refs:

 Spoiler

Ability is Detect Magic, only with a 30 yard range.

Stats:

 Spoiler

Hp: 17/17
AC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)
Location: M3
Will Save: +5

 Essentia Allocation
Dissolving Spittle: 2
Disenchanter Mask: 2
Rage Claws: 0
Wormtail Belt: 0
Cerulean Will: 1 (Locked)

 Buffs
Owl's Wisdom: 30/30

[User]
 I don't know totemists.  +2 base, +2 WIS adjust (from the potion), then can't you invest 5 essentia into Cerulean Will for another +5?

  reactive listen  - (1d20+3)[ 8 ]    reactive spot  - (1d20+3)[ 9 ]   I want to make sure of my target before dropping the Sleep spell.  Assuming nothing unusual, target M3-O4.

Edit: -7 for range... I don't suppose that detects anything.

So, if that's really you, you'll need to make a DC16 Will save.

Not done.

[User]
 Figured you'd target my Will Save, so I buffed it as high as I can. Cerulean Will has a maximum cap of 1 essentia right now, and Totemist's have a +0 base will save. Right now, I have only a +5 bonus on Will Saves.

And yes, that is me.

Will Save: (1d20+5)[ 24 ]  vs DC 16

[User]
 I hate fighting the unknown.

 Elethiomel  round 2

Elethiomel takes a step south and continues casting.  (Another full round spell).
 Spoiler
Enhance Attribute: INT
5' step to A11
Cast Sleep

Done.

[User]
 Drago

Well, this is a pickle. I predicted much different tactics than you are using. Well, nothing has gone too far wrong just yet.

I'm dropping my concentration on my supernatural ability and double moving to C7.

Time to hope I roll realy well.

Stats:

 Spoiler

Hp: 17/17
AC: 21 (+3 Dex, +2 Shield, +4 Armor, +2 Natural Armor)
Location: C7
Will Save: +5

 Essentia Allocation
Dissolving Spittle: 2
Disenchanter Mask: 2
Rage Claws: 0
Wormtail Belt: 0
Cerulean Will: 1 (Locked)

 Buffs
Owl's Wisdom: 28/30

[User]
 I figured my odds of hitting on any one spell were low, so Elethomel is laying them down as fast as he can.  If you make two more saves, his tactics will have to be very different indeed.

 Elethiomel  round 3

He finishes his second spell and watches for an effect.  (Will save, DC 17 this time.)

Not done.

[User]
 Here's hoping I can close to killing distance. Question: Why haven't you used Enhance Attribute yet?

Will Save:  (1d20+5)[ 10 ]  vs DC 17

EDIT: Dang. Missed it by a lot. Guess I take a nap.

[User]
 DC17 is with the enhancement.  I forgot to activate it round 1, and by the time the spell was going off, it was too late.

Elethomel is going to use 15 rounds or so to make sure that if Drago survives the coup, he'll not be able to one-shot Elethomel.  The spear, morningstar, and shield go in the drink.    Knowledge arcana  - (1d20+11)[ 12 ] , can the soulmelds be removed or deactivated without waking Drago?  If so, Elethiomel will do so.

 Spoiler
recite scrolls of Shield and Mage armor.

Out comes the executioners' axe:  (6d6-6)[ 1 ][ 1 ][ 3 ][ 5 ][ 1 ][ 1 ](6)

Edit:  Whoa.  I belive the damage each time is 2d6-2 to a minimum of 1, so that's actually 8 damage.  We can get a ref to confirm, if you like, otherwise, Fort save DC18.

[User]
 I'll make the Fort save and see if the distinction is moot. If not, we can get a ref in here to make a ruling. BTW, Soulmelds are non removable. I have to will them from existance to take them off myself.

Fort Save:  (1d20+7)[ 9 ]

EDIT: What a time to roll a 2!! I could have lived, woken up, and fried your face with a glob of acid! Looks like you win. I hope to see you for a rematch in the finals.

[User]
 Either the death-loogie or a grapple would have been a quick and messy ending.  That was too close.  I'm starting to doubt the wisdom of leaving a 6 in strength (and banning evocation).  I guess I have to look into the orb spells for the coup.

Good game.

I'm curious, what tactics you were anticipating?  Invisible->???->win?

[User] You have a scroll of invisibility and a scroll of summon monster 2. I figured you'd pull that combo on me to soften me up, and if that didn't work then you'd Color Spray me from behind. I got Detect Magic from a Soulmeld just so I could have a chance to find invisible creatures.

[User]
 Ref Bayar
 Elethiomel  is declared the winner, and recieves the awards noted above.

[User] Oh.  Elethiomel used the SMII scroll in the previous match and was disappointed enough to not buy another.  "Soften" doesn't work well for a non-combatant like Elethiomel.  Sometimes he hopes for "distract."


[User]
 Arena Tournament, Round 29:  Zaknefien  vs.  Gildean
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 Deathslayer7 - Zaknefien
 Rodgin - Gildean
 All Combatants, please roll initiative.

[User]
 Zak here

 (1d20+3)[ 6 ]

[User]
 High Ref Morbius

For the records I just messaged Rodgin about this match

[User]
 (Sorry about the hold up, had some internet issues. I'm in now.)

 (1d20+2)[ 7 ]

No purchases

[User]
 Sorry mate, first one and busy weekend. Here we go.

 Spoiler
 Starting in X11, more to Y16. Cast Caul of Shadows for +1 AC

Vital Stats

 Spoiler

HP: 7
AC: 12
Longspear: +1, 1d8+1, Reach
Daggers: +1/+2, 1d4+1, 10ft range increment

[User]
 High Ref Paladin Latham

Due to inactivity Zaknefien is disqualified.

 Gildean is declared the winner and recieves 300xp and 300gp.


[User]
 The void of space is calm as you rest in the lounge of the luxery cruiser BLACKLINE, a band is playing a recent hit song by the band-BE BIMB BOMP, you can see some diplomats argueing over the idea of a democracy, 1 guard at each of the two entrances to the louge, & some teenagers at the corner bar.  All seems relaxed & comforting, atleast until a voice comes over the intercome stating in a cool, calm, voice,"Our sensors have spotted a set of incoming ships off the stern, they don't answer to any communication attempts, do not worry, we are dispatching a security force to deal with it." You can see as five ships pass by in the direction of the stern, they are easily recognizeable as the security forces.
 Spoiler
 You may make a check to recognize the brand of ship

[User]
 Bendo is a six-foot tall human with sandy brown hair, Blue eyes, and a pale complication with rugged features. He wears some well worn simple clothing, a pair of black pants and boots, with a pale blue shirt, and a black vest. At his waist hangs a Dark Brown Utility belt and holster on the right side with his trusty Blaster pistol A DL-18 in it.

Bardo  looks up as the anowsment and looks out the window as the ships go by.

Knowledge (starship systems)  (1d20+7)[ 26 ]

[User]
 FOR-Graybacca

 Spoiler
 You recognize them as z-95 headhunters, a brand of ship phased out militarily by the tie fighter(Empire) & X-wing(rebels) they are a base for modifications for all non-govermental military, these seem to have been modified to be especially efective against heavy class ships, as indicated by the outfitting of it with plasma bombs, designed to do heavy impact to large ships that lack the ability to turn or move fast in sublight travel.

[User] Taelen sits in the back corner of the lounge, holding a drink from the bar.  He is somewhat short, only about 5'3" feet, but well muscled.  He wears a simple outfit, consisting of a military jacket and slacks.  He appears to be paying some attention to all the goings on in the lounge, and when he hears the announcement, he appears surprised, but doesn't do anything else.

[User]
 Tensig

Tensig runs a paw through the ruffled, brown fur on his head as the announcement crackled to a close.  He leans out from his table, trying to get a better look out the viewports, but given his short stature, has a hard time getting a clear picture.  After seeing part of a ship pass by, he wonders what the other incoming ships could be.  Maybe they're pirates, or worse.  His hand instinctively wanders to the DL-44 at his hip before the thought passes.

Deciding it's probably nothing to worry about, he takes another swig of the Corellian ale he has before him and returns his eyes to scanning over the various patrons of the bar.

[User]
 The calm of the ship's cantina & lounge goes undisturbed for a few more minutes before a voice brings the intercom to live once more-"We are sorry to inform you that our security force has met with hostilities, who are moving towards us in large numbers, we would like to also note that the ship is to far away from any planet for the escape pods to be of use, thank you for flying TITANIC's space liner BLACKLINE & have a nice day."
 Shortly after this message dies down, the lounge & cantina breaks into chaos, people running every which way, people hiding under tables, & people running out towards the escape pods anyway.


[User]
 Arena Tournament, Round 30:  Tezx  vs.  Taleron
 Map

 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 All combatants, please roll initiative.

[User]
 Rollin:  (1d20+6)[ 26 ]

also gonna make some purchases before it starts

[User]
 well you're going first.  i'm gonna buy a few things as well.

Edit: I'm buying a donkey.  Taleron starts the match with nothing in his hands and riding on a donkey in Y10=>Z11.

Standard I reserve the right to buy something in response to your purchases.

[User] i just bought 3 sleep arrows to replace those I spent last match, if you all rigth with that i'll make my move

[User]
 sure, let's get it on.

edit:
readied maneuvers

 Spoiler

charging minotuar
steely strike
wolf fang strike

[User]
 well i'll take one fo those sleep arrows and fire at you

Attack:  (1d20+11)[ 26 ]
Dmg:  (1d6)[ 2 ]  (non-lethal)

if the attack hits make a Dc 11 will save

[User]
 That's a hit.

  willsave  - (1d20-2)[ 8 ]

For refs:

 Spoiler
I'm hoping that since Taleron is riding on a donkey without a saddle, that when he falls unconcious he will fall off.  If not, I think the donkey would try to move to avoid that fight and the movement would cause Taleron to fall since he wouldn't be able to make a ride check.  Lemme know what happens.

[User]
 GM Kyeudo

Very Interesting. Since Taleron is riding a donkey with no saddle, there is no saddle for his unconcious body to stay in, as per the "unconcious while mounted" rules. Since he falls out, he takes  (1d6)[ 1 ]  damage. Since he takes damage, he is prone but now concious. Chain reactions are crazy.

[User]
 Taleron Round 1

Taleron gets up and makes his way towards the river and jumps in.  He swims underwater to U12.

Stats:

 Spoiler

He also shifts into his stance of clarity as a swift action.

HP: 21 (2 non-lethal damage)
AC: 19
Effects: Stance of Clarity, Cover from land based attacks for being underwater

[User] well ****, now i gotta use another sleep arrow, what are the rules about firing at someone underwater?

[User]
 from the srd

  Attacks from Land

Characters swimming, floating, or treading water on the surface, or wading in water at least chest deep, have improved cover (+8 bonus to AC, +4 bonus on Reflex saves) from opponents on land. Landbound opponents who have freedom of movement effects ignore this cover when making melee attacks against targets in the water. A completely submerged creature has total cover against opponents on land unless those opponents have freedom of movement effects.

[User] so you want to play underwater do you, i'll shoulder my bow and move to C11 from A11 and end my turn, not really sure if would be able to draw my sword and jump in the water as well if I can i'd like to do that, if not then i'll do it next turn

[User] You should have enough movement to move to C11 and then jump in the water.  You can also draw a weapon as a free action as part of a move, so yes, you can make it to D11 with your sword drawn.  It will require a swim check though once your in the water.

[User] i wondered about it because i shouldered my bow i didn't drop it, and also, who said anything about swimming? i'll sink to the bottom and walk

[User]
 Taleron double moves to L6

End of turn.

Stats:

 Spoiler

HP: 21 (2 non-lethal damage)
AC: 19
Effects: Stance of Clarity

[User] I don't know what the rules are for Walking underwater but I want to sink to the bottom and walk, so I don't have to make swim checks

[User] You can walk along the bottom at half speed if your're wearing more than 8 pounds of equipment, which I am sure you are.

[User]
 ok, thats odd, i know i made my move action yesterday? anywya

i'll move from d11 to f9

and i'm pretty sure you would have to make swim checks since you can't breathe underwater

[User]
 I can't breathe underwater, but you can hold your breath for up to your constitution score if you only take move actions.  If you take a standard action, then that takes up another round.  Since I have a con of 16, I should be O.K. for a while.  Also, I have a swim speed since I am a water orc.  I don't need to make swim checks.

Taleron will swim to F7 while drawing his guisarme.  He will then attack with his steely strike maneuver.

  attack  - (1d20+11)[ 26 ]  (+2 bab, +6str, +1wf, +4steely strike, -2 water)
  damage  - (2d4+9)[ 15 ]  (This damage is halfed because we are underwater so you only take 7 damage)

Stats:

 Spoiler

HP: 21 (2 non-lethal damage)
AC: 19
Effects: Stance of Clarity

[User] well i didn't expect you'd be able to do much so i'll just wait till you have to surface, i've never been to good with movement, so how far can i move in the opposite direction with a dbl move, since you'll have to surface next round? i want to go past you towards the side you started on

[User] Each square of water counts as double movement cost (10ft of movement for each 5ft square, or 15ft movement if you go diaganol).   Assume you can walk out of the water for now, so once you reach land you can move normally.  I'm not going to figure out your movement for you though, that's up to you.

[User]
 that'll be enough, grid movement just confuses me most of the time
i don't feel like provoking AoO so i'm just gonna attack since you have to surface.

5 foot step into range to f10, then attack with my longsword

Attack:  (1d20+2)[ 19 ]
Damage:  (1d6)[ 6 ]

[User]
 I'm assuming that you moved to F8 and attacked since you can't attack from F10.  I'm in F7.

Does your attack take into account the -2 from being underwater?  If so then it hit and did 3 damage (slashing and bludgeoning damage is halfed underwater), otherwise it missed.

Kaldar will take a 5ft step to G6 and attack again.  Taleron will also expend his psionic focus to add additional damage dice.  He will use a swift action to recover his maneuvers while attacking.

  attack  - (1d20+7)[ 22 ]  (+2 BAB, +6str, +1WF, -2 water)
  damage  - (2d4+9)[ 15 ]
  extradamage  - (2d6)[ 11 ]

Since the damage is halfed, I'm pretty sure I hit you for 13 damage, which should be enough to drop Tezx.

[User]
 High Ref Bronz

And that as they say is that.
 Taleron is declared the winner

[User]
 Originally Posted by Bigmac
 Kaldar will take a 5ft step to G6 and attack again.

Who is this Kaldar you speak of? 😛

[User] you said you can stay underwater for as many rounds as ur con modifier? which means you would have had to surface before your attack

[User]
 Originally Posted by Bigmac
 I can't breathe underwater, but you can hold your breath for up to your constitution  score  if you only take move actions.  If you take a standard action, then that takes up another round.  Since I have a con of 16,  I should be O.K. for a while.   Also, I have a swim speed since I am a water orc.  I don't need to make swim checks.

I said CON  score , not modifier.  I also said I should be O.K. for a while.

[User] damn i thought it was con mod not con score if i had known that i woulda ran


[User]
 Arena Tournament, Exhibition:  Aeoa  vs.  Mr. Underhill
 Map:
 Spoiler

 All Combatants, please roll initiative.

[User] I will post the sheet of Aeoa later today... sometime.  She will be a mounted-type.

[User]
 Wonder what class...

Now...should we tinker with equipment? I dunno...it is kinda unnecesarry...right?

[User]
 Basically, an exhibition match is free from arena restrictions.  As long as both contestants agree, anything is allowed.  You don't have to update Mr. Underhill's equipment if you don't want, but I'll be making a 5th level character with equivalent character wealth.

Edit: I'd recommend a seperate sheet from the one you use in the arena. 😁

[User] it is a separate sheet :D

[User]
 Here is my sheet:  Aeoa the Black Rider
 I'm still working on all the details, but the meat is there.

Edit: I love fighter types.  Done.

[User]
 Initiative:  (1d20+2)[ 3 ]

Aeoa will start the match astride Thuder Horse on all her starting squares.

[User]
 A charger ? OOh...now thats something completely unbroken...

init:  (1d20+5)[ 25 ]

Frodo...errr...I mean Underhill will start in Y14, riding his little dinosaur...

[User]
 Ok...so my go...Will move to ...

Still not done...wait for my slow thinking...

Stats:
[spoiler]HP: 41/41
AC: touch: FF:

Animal companion:
Will be here...

Spells: Not done...

 Spoiler
0lvl:Guidance*5
1lvl:
2lvl: Blinding spittle; Owl's wisdom; Kelpstrand
3lvl:Venomfire, Poison

[User]
 Aeoa begins reciting poety:

For thouest has lost without fighting
I thank thee.

For mine own awesomeness
in scaring away thine lesser hobbit
I doth give thanks twice!


[User]
 Arena Tournament, Round 29:  Jeb the Farmer  vs.  Regis
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Paladin Latham - Jeb the Farmer
 Tyreus - Regis
 All Combatants, please roll initiative.

[User] Initiative  (1d20+2)[ 19 ]

[User] Initiative roll: 1d20+1= 8

[User]
 Jeb the Farmer round 1:

O.K. then.  Good luck.

For Refs:

 Spoiler
Jeb starts in L6 and double moves to the hay in L16

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  5
 AC:  15, Touch: 12, FF: 13
 Saves:  Fort +1, Ref +2, Will +0
 Current Location: B25

Your turn.

[User]
 Movement

 Spoiler
Regis moves to P19. If he can see Jeb he will fire his crossbow. Max will move to O19 and charge Jeb if he is in range.

Rolls

 Spoiler
For Regis
Crossbow attack:  (1d20+2)[ 12 ]
Damage:  (1d6)[ 6 ]
For Max
Charge attack (+2 for charge):  (1d20+5)[ 7 ]
Damage:  (1d6+3)[ 9 ]
Trip*  (1d20+1)[ 21 ]
EDIT: *only if the attack hits

[User]
 High Ref Bronz

LoS is established with Jeb in the hay at L16 (with cover), Regis in P19 and Wolf in 019.  Regis took a shot and missed with crossbow.

@Tyreus

 Spoiler

As you must have LoS and have a straight line to charge someone, your wolf does nothing.

Jeb is up.

[User]
 Jeb the Farmer round 2:

Alrighty then. Jeb charges to O18 screaming "I have to save MAH FARM!" and attacks!

Spear Attack!  (1d20+4)[ 5 ]  /\ If it threatens  (1d20+4)[ 16 ]
If it hits  (1d6+2)[ 8 ]  /\ If it crits  (1d6+2)[ 4 ]

Edit: HAHAHA!! OMG could I have done any worse! LOL!! 😁

Your Turn. 😁

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  5
 AC:   13 , Touch:  10 , FF:  11
 Saves:  Fort +1, Ref +2, Will +0
 Current Location: O18

[User]
 @Paladin

You can't charge, mainly due to the fact that you can't charge through difficult terrain which the hay represents.

[User] Meh.  I just walk up to him then.  Same difference.  My AC is better then.

[User]
 Regis uses a move action to move to M20 the uses a move action to reload his light crossbow. Max is still in 019 and attacks Jeb.

Bite attack:
 (1d20+3)[ 13 ]
Bite damage:
 (1d6+3)[ 8 ]
Trip:
 (1d20+1)[ 11 ]

EDIT: Dang, if you would have charged I would have just hit. And too bad for me I didn't write any spells memorized down, so I'm sure that just means I didn't memorize any. 😳

[User]
 Jeb the Farmer round 3:

With no LoS

For Refs:

 Spoiler
Jeb attacks the dog (because it has crazy eyes!)

Farmer Attack GO!  (1d20+2)[ 9 ]  /\ If it threatens  (1d20+2)[ 16 ]
If it hits  (1d6+2)[ 4 ]  /\ If it crits  (1d6+2)[ 6 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  5
 AC:  15, Touch: 12, FF: 13
 Saves:  Fort +1, Ref +2, Will +0
 Current Location: O18

You hear swearing inside the barn.  Your turn. (oh man he sucks 😁 )

[User]
 Spoiler
Regis moves to J21 and hides. Hide check:  (1d20+5)[ 17 ]

Max attacks the farmer again.

Bite attack:
 (1d20+3)[ 8 ]
If crits:  (1d20+3)[ 15 ]
Bite damage:
 (1d6+3)[ 6 ]
If crits:  (1d6+3)[ 8 ]
Trip:
 (1d20+1)[ 19 ]

Holy crap neither one of us can get a good attack roll. 😛

[User]
 Jeb the Farmer round 4:

Still with no LoS.  I think.  You hear "Down dawg! Sit!" inside the barn.

For Refs:

 Spoiler
Jeb attacks the dog (because it has a foaming mouth!)

Wicked Farmer Strike!  (1d20+2)[ 4 ]  /\ If it threatens  (1d20+2)[ 7 ]
If it hits  (1d6+2)[ 4 ]  /\ If it crits  (1d6+2)[ 6 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  5
 AC:  15, Touch: 12, FF: 13
 Saves:  Fort +1, Ref +2, Will +0
 Current Location: O18

Edit: OMG this guy rolls like he has negative stat modifiers! He sucks! 😁

[User]
 Jeb

 Spoiler
No LoS, other than to the dog in the square beside you

Regis

 Spoiler
No LoS, other than to your dog, barely

[User]
 Regis stays hidden. Max attacks again.

Bite attack:
 (1d20+3)[ 9 ]
If crits:  (1d20+3)[ 16 ]
Bite damage:
 (1d6+3)[ 6 ]
If crits:  (1d6+3)[ 9 ]
Trip:
 (1d20+1)[ 21 ]

EDIT: You have got to be kidding...

[User]
 High Ref Bronz

Wow, it's like a dog and a farmer are having an argument, and taking wild, but playful, slaps at one another.

Pretty entertaining folks.  Carry on!

[User]
 Jeb the Farmer round 5:

If you don't have LoS you hear "I gots nine childun!  They'll starve unless ya let me win!"

Edit: Followed by a wounded dog's yip.

For Refs:

 Spoiler
Jeb attacks the dog (for the children!)

Fatherly Farmer Strike!  (1d20+2)[ 21 ]  /\ If it threatens  (1d20+2)[ 12 ]
If it hits  (1d6+2)[ 4 ]  /\ If it crits  (1d6+2)[ 8 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  5
 AC:  15, Touch: 12, FF: 13
 Saves:  Fort +1, Ref +2, Will +0
 Current Location: O18

[User]
 The dog yelps, then growls and tries to bite Jeb. (yet again)

attack:
 (1d20+3)[ 18 ]
if threatens:
 (1d20+3)[ 5 ]
damage:
 (1d6+3)[ 4 ]
crit:
 (1d6+3)[ 9 ]

[User]
 Jeb the Farmer round 5:

"MY ARSE!  YER DOG DONE BIT MY ARSE!"  Jeb squeels in a high pitched voice.

For Refs:

 Spoiler
Jeb attacks the dog (in revenge for his arse!)

Fatherly Farmer Strike!  (1d20+2)[ 11 ]  /\ If it threatens  (1d20+2)[ 13 ]
If it hits  (1d6+2)[ 3 ]  /\ If it crits  (1d6+2)[ 5 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:   1
 AC:  15, Touch: 12, FF: 13
 Saves:  Fort +1, Ref +2, Will +0
 Current Location: O18

Edit: This is going to end badly for Jeb.

[User]
 Instinct telling him his opponent is near death, Max attacks again.

attack:
 (1d20+3)[ 18 ]
if threatens:
 (1d20+3)[ 4 ]
damage:
 (1d6+3)[ 9 ]
crit:
 (1d6+3)[ 7 ]

[User]
 Because of the Diehard feat, Jeb is still standing enough to scream out:

"Ah surrender! Ah surrender! I'ma hurt bad! Get the healer! OW!"

In the stands his nine children and his average looking wife weep.

[User]
 Ref Terran
 Regis Wins and Collects the Prize

Jeb has one more chance to redeem his farm 😏

[User]
 Regis hears the farmers plea just outside the barn. "Max, hold!" The dog doesn't attack but still lets out a low growl at the farmer.

You hear from just outside the door, "I accept your surrender."