[User]
 Spoiler: The Original Plot
The Earl got bored and decided to create the best dungeon he could.  He then populated it with the best he could find.  Now he offers 1,000,000gp to each person in a group who can exit the dungeon through the exit.  Lots of adventurers took up the challenge.  Some were already in groups, other joined up with those who had also come without groups.  The Earl has a scoreboard set up.      Challenge
 Number of Successes
 Number of Failures

  1
 141
 582

  2
 8
 133

  3
 3
 5

  4
 1
 2

  5
 0
 1

  6
 0
 0

  7
 0
 0

  8
 0
 0

  9
 0
 0

  10
 0
 0

  11
 0
 0

  12
 0
 0

  13
 0
 0

 Spoiler: Characters and Players
     Player
  Sheet

  Jack_Simth
  "Lord"

  Forrestfire
  Arianna Harridan

  greenpotato
  Elintizl ,The Hungry Shadow

 Spoiler: Other Threads
 Sign up Thread
 Out of Character Thread

A new group has appeared and prepares to enter the dungeon.  The Earl orders the doors open.  Double doors 20ft high and wide ponderously open revealing a long tunnel, 20ft wide, 20ft tall and 260ft long.  At the end of the corridor there is another set of double doors but these are only 10ft high and 10ft wide.  At regular intervals down the corridor are torches on both walls.

[User]
 Arianna invisibly stands at the doorway, her dragon minion perched on her shoulder.

 "Well, I guess it's time to begin. Good luck to you two."

Arianna looks down the tunnel, focusing her senses into the dungeon to see if there's anything there.

  Oh wait, this is a four-person dungeon, isn't it?

A split second later, an equally invisible 'twin' of Arianna appears beside her.

 Spoiler: Senses

Mindsight out to 50 miles should catch any thinking being in the dungeon, unless it's got portals or something. It'll definitely find anything it can notice in the tunnel, at least.

Touchsight 300ft and Blindsight 500ft should reach the end of the tunnel as well. Arcane Sight and True Seeing reach 120ft into the tunnel each.

[User]
 The Lord waits silently and incorporeally underground, Mind blanked and silently watching through the materials of the dungeon, while it's current minion - an angel wrapped in magical darkness and magic of many, many sorts - stands just far enough from the main body of the group so that it's hazardous auras don't bother anyone.  The Lord silently commands it's minion, and the minion watches... and summons a minion of it's own to charge down the hallway to crash open the door... and hopefully trigger any traps in the process.

 Spoiler: Actions
Self standard: Concentrate on viewing the minion.
Self free: Command minion
Minion Standard: Supernatural at-will Miracle, spell duplication, Summon Monster VIII for a Celestial Triceratops
Minion Free: Order Summon to charge at full tilt down the hallway to crash open the door at the other end.
Summon Full-round: CHARGE!!!!

 Spoiler: Immediately relevant senses
Mindsight: 100 feet
Lifesense (living creatures act as light sources)
X-Ray vision
True Seeing 120 feet
Detect Evil/Good/Chaos/Law/Undead/Magic/Thoughts/Secret Doors/Snares and Pits - 60 foot cone
Detect Animals and Plants (3040 foot cone)
Detect Scrying (40 ft)
Greater Arcane Sight (120 ft)
Darkvision-660 (penetrates magical darkness)
Blindsight-60
4*Normal low-light vision
Blindsense 330
Scent
Treasure Scent (detect copper, silver, gold, platinum, and gems within 30 feet)
tremorsense 30
Blessed Sight (is to detect Evil as Arcane Sight is to Detect Magic)
Telepathy Tap (listen in on telepathic conversations, 1+Int mod per round, in 660 foot radius)

Minion Spot:  (1d20+108)[ 115 ]
Minion Listen:  (1d20+100)[ 113 ]

[User]
 Spoiler: Forrestfire
You notice a Warforged with INT 14 120ft to the left of the far doors.  As far as you can tell there is nothing in the tunnel.

 Spoiler: Jack Simth
You cannot detect anything unusual within the range of your vision.

The Celestial Triceratops charges down the corridor and rams the door at the end.
 Spoiler: Rolls
Damage:  (4d8+20)[ 46 ]  Break Check  (1d20+10)[ 20 ]

[User]
 As the Triceratops rams the doors it triggers traps all the way down the hallway.  Spaced 65ft apart are rows of traps.  On each square is a Blasphemy, Holy Word, Word of Chaos, Dictum and Fireball trap.  Also 4 Lightning Bolt Traps fire down the corridor.  The Triceratops gets hit by 4 of each!

 Spoiler: Spell Resistance and Saves
Blasphemy:  (1d20+22)[ 25 ]  (1d20+22)[ 41 ]  (1d20+22)[ 39 ]  (1d20+22)[ 42 ]  Dictum:  (1d20+22)[ 32 ]  (1d20+22)[ 38 ]  (1d20+22)[ 31 ]  (1d20+22)[ 33 ]  Word of Chaos:  (1d20+22)[ 39 ]  (1d20+22)[ 29 ]  (1d20+22)[ 33 ]  (1d20+22)[ 31 ]

Fireball Reflex Saves (90 damage each):  (1d20+9)[ 14 ]  (1d20+9)[ 28 ]  (1d20+9)[ 12 ]  (1d20+9)[ 22 ]
Lightning Bolt Saves (90 damage each):  (1d20+9)[ 18 ]  (1d20+9)[ 19 ]  (1d20+9)[ 10 ]  (1d20+9)[ 27 ]

Due to the fact that the triceratops was summoned it was sent back feeling burned, electrified to death.  Its is also confused, weakened, dazed, Paralysed, Deafened, Slowed and Stunned

You however are out side the radius of the traps which leave a 10ft gap just in front of the entrance door.  As soon as the triceratops vanishes the traps stop activating.  The door is destroyed and the 10ft tunnel takes a turn to the left after 5ft of normal tunnel.  Sitting on the ground in the corner is a small tile.

[User]
 The Lord waits silently and incorporeally underground, Mind blanked and silently watching through the materials of the dungeon, and knowing that the traps may reset, again commands the fake angel in how to deal with it - disintegrate them all, and send another summon.

 Spoiler: Actions
Self standard: Concentrate on viewing the minion (continuously)
Self free: Command minion
Minion (series):
Use at-will Supernatural Miracle to duplicate Disintegrate repeatedly - targetting each square from which the traps came (at-will, not currently in battle as far as I'm aware, so just repeat if there's a miss, and squares have an AC of something like 5; skipping rolling the dice, as they don't much matter... well, unless we get attacked while de-trapping).
Use at-will Supernatural Miracle to duplicate Summon Monster VIII again, this time snagging a Greater Air Elemental... which it then commands to go down the hallway to see if any traps are left.
Summon Full-round: Run all the way down the hallway.

 Spoiler: Immediately relevant senses
Mindsight: 100 feet
Lifesense (living creatures act as light sources)
X-Ray vision
True Seeing 120 feet
Detect Evil/Good/Chaos/Law/Undead/Magic/Thoughts/Secret Doors/Snares and Pits - 60 foot cone
Detect Animals and Plants (3040 foot cone)
Detect Scrying (40 ft)
Greater Arcane Sight (120 ft)
Darkvision-660 (penetrates magical darkness)
Blindsight-60
4*Normal low-light vision
Blindsense 330
Scent
Treasure Scent (detect copper, silver, gold, platinum, and gems within 30 feet)
tremorsense 30
Blessed Sight (is to detect Evil as Arcane Sight is to Detect Magic)
Telepathy Tap (listen in on telepathic conversations, 1+Int mod per round, in 660 foot radius)

Minion Spot:  (1d20+108)[ 116 ]
Minion Listen: [roll1]1d20+100[/roll]

[User]
 "Only those? How boring."

Arianna and her split copy float down the tunnel, outright ignoring the effects of the traps, to get to the tile on the floor (190ft fly speed). One of them tries to pick it up.

 Spoiler: Actions
Each one used a move action, I guess. Arianna Prime has a move action, three standard actions, and a mental partial action left, while Split Arianna has used her mental partial action to begin concentrating on a  Time Regression .

[User] The Angel disintegrates the floor and destroys the traps.  Nothing happens when the Air Elemental goes through or when Arianna and her copy goes through either.  The tile seems to be a simple piece of stone.  On one side is a picture of a bear trap, above the bear trap is an explosion with the words Chaos, Holy, Blasphemy and Dictum coming out of the bear trap.  The hallway continues for 55ft before turning left again.

[User] Arianna telepathically notes that there's a warforged around the corner, then continues moving down the tunnel with her copy, ready to fight if necessary.

[User] The Lord follows silently and incorporeally underground, directing the Solar minion in following as well, while making sure to keep the minion sufficiently far from everyone else that the hostile auras surrounding the ice angel do not interfere with others.


[User]
 OOC  ||  Dice
   Hawks and Serpents IC
--
  Set aside your peaceful ways
Prepare for war
Melt down your ploughshares
And take up your swords
We will see the flesh laid low
The bodies fall
The most high that none may know
Watches us all
 ~The Sword, Hawks and Serpents
  --

09:00, Thursday, Mid-Spring, CI 250
Northernshire Fields, South of Nordrake, Northern Reynland, Hindrun, Prime Material Plane

The morning breeze brings the smells of spring to you with a blast of cool, wet air. The skies are clear for the first day in over a week, and a soft cacophony of birds and insects enjoying the sun can be heard by any that care to listen. A few errant flowers bloom by the sides of the road, adding small splashes of bright colour to a landscape otherwise predominantly brown and green. In the distance, farmers can be seen tending their fields – further afield are forests beginning to regain their leaves after a long winter.

You have been hired by Sir Baldwin – an old knight with a reputation for generosity – to drive off an unusually determined pack of wolves that have been attacking his livestock, and are heading to his estate now. In return for your services, you've each been offered a reward of 100gp, along with connections to some of the nobility – and the promise of possible further jobs.

The road ahead winds through the hills and around the nearby farms, eventually bringing you to the edge of the forest. Light filters through the branches and budding leaves, and the trees rustle in the wind. You see two young women kneeling at a small marble shrine off to the side of the road, perhaps thirty feet ahead of you.

Suddenly, you hear a low growl from the undergrowth, followed by a wolf's howl that sounds  very  close...

   OOC:  Can I get spot checks from everyone?

 Spoiler: Spot DC 13
You see a few dark blurs out of the corner of your eye, but they moved too quickly for you to follow.

 Spoiler: Spot DC 18
You see a few wolves dart out of the shadows. They seem to be closing in on the women at the shrine.

[User]
 Geir is glad he took the job. It is simple money and he did not reveal his hateful talents to his peers. He did not bind something until today, probably as a precaution of dangers. He did not use any abilities that might draw attention. He had however, sent his dove to scout ahead. Not from a birds eye view, he uses his normal eyes to see anything unusual that would devour the women that were commoners.

 Spoiler: Spot

Spot -  (1d20)[ 6 ]

He sees nothing so he will let others handle it. His bird is not here to pinpoint the source because it flown away from where he directs his eyes, supplying other information to his perception instead.

[User]
 Violet Violet clearly sees the wolves head for the women, she jumps to the conclusion that the wolves will hurt the women, so she springs to action.  Hey, YA You two come to me slowly, you are in danger.

 Spoiler: rolls
 (1d20+7)[ 25 ]  ten characters

[User]
 The women look around, then run towards you in fear. Three wolves jump out of the undergrowth and attack!

 Battle map.
  OOC:  Surprise round! Violet, you're up!

 Spoiler: Initiative
Idris:  19
Anifabros:  17
Geir:  15
Violet:  7
The commoners:  0

[User]
 Violet Starting at J 14  Violet Materializes a glowing sliver of energy in her hand, Throwing it at the nearest wolf with as much force as she can muster.
after the throw she looks to the women, and says Keep coming we will keep you safe.

 Spoiler: attack wolf 3
 (1d20+5)[ 25 ]
damage  (1d6+3)[ 4 ]

[User]
 The wolf howls in pain at your well-placed attack, which briefly knocks it off-balance.

  OOC:  That's a crit! Go ahead and roll your extra damage.

Also,  I'm going to need to know where everyone is before I can post anything else.  Idris, you're still free to roll your spot check, if you'd like to attack in the surprise round

[User]
 Spoiler
Position:N7
AC:18
HP: 19
Spot check result: 14

Anifabros lashes his tail irritably.
Where on earth were the stupid doggies...?
Sometimes he wished doing everything there was to do didn't include boring things like this.
Most of the time, actually.

Wait. What was that? The little dragons mechanical eyes swiveled, following something just out the corner of his eye.
Aha! The wolves!
And there was one of the squishy people, throwing  magic!

Anifabros stretched, then launched himself off the boulder, stiffening his wings as he swooped low over the wolves, his chest glowing with the flame that now erupted from his jaws.

 Spoiler
gliding 20 ft to J7.
I've got Aura of vigor active.
Entangling breath on the (G7) wolf.
That's a DC 15 reflex save for him.


[User]
 [Fall, 417]
It was a balmy day in Miji Mkuu, but the sky was clear, at least what was visible through the tree tops, and there was a cool breeze coming across the Nadanada. Banners were stretched out down the main road leading to Unification Square, where the palace and senate building stood on two sides of an elaborate public garden. The great temple was nearing completion on a third side along the bank of the Nadanada. Grand steps led down from the building into the water where people were swimming. The city proper was a mesh of architectural styles stretched across three layers through the massive jungle trees. Some claimed the mashahidi had grown them by magic, but the trees were far older than the city. On the lowest layer commerce and business took place, though it was mostly centered across the river in the guild sector. Roughly six to nine meters overhead was the residential sector. Homes and wide walkways were built against the bark of the massive trees, and far over head there were Genivanan style farms and gardens built into the treetops where they could receive sunlight and rain. The palace itself was a sight to behold, a single massive spire of Raanekan stone doing it's best to compete with the towering trees. It, and all of Unification Square were in the largest clearing in the forest.

The streets were lined with Wapinagi-Watafiti awaiting their honored guests from the Tunneldom. Shvedrishti herself awaited them in the gardens of Unification Square. It was not quite midday, but a selection of foods, mostly fruits and sweets, was arranged in case any of the K'braashii delegation were hungry after their journey.

[User]
 The Empress, Mira Ignato, stood beside the Shahidi Mkuu admiring the beauty of the square and taking in the sights. She sipped lightly from a flask of Heartwine she kept on her person and turned towards Shvedrishti.

 "You know, I've never actually seen a Kobold in person before,"  she said, her mind on the coming meeting with the inhabitants of the Tunneldom under Aloren.

[User] "Neither have I to be honest. Shahidi Mem Ataka had some delightful illustrations in his letters though. They're sort of serpentine, and he says they've covered in scales that 'glitter like diamonds in the torchlight'."  Shvedrishti looked across the gardens and down the street. Hopefully they would arrive soon.


[User]
 It's about 11 PM when you pull in to the Road King on 50th ave. The lights are still on, you remember the place was a communal haven from the last time you had business in the city.
From your car, you can see Christian, the neonate with something to prove, keeping a cursory watch for trouble by the gas bar. He seems a little surprised to see you.
 "Ay compadre. What's new up North?"
Inside the restaurant and bar, some classic rock is entertaining a few truckers, the wait staff, and of course Bea, who pretty much owns the place now.
She's easy to recognize, sitting next to another girl at the bar, the shaggy mane and yellow, diamond-slit cat eyes giving her away even if the punk-rocker torn jeans and Anarchy T-shirt didn't.

Thunder booms off in the distance. Pity you're not here to rough up the place.

[User]
 Nothing's ever new up North.. thats why I like it.  William replied, as he entered the place.

He had noticed Bea but immediately spotted she was with company, so he opted to give her some space and bide his time.

The music assaults his senses and as he sits down at the bar he glances at the truckers for a moment before settling down on the stool that's not directly next to the women.

[User]
 "So I says to him that he owes you his bloomin' neck an' ya kicked him square, so not to be lippin' off about it."
 "Thanks, Clarissa. I'm not sure what you all expect out of me, but I'll give it my best. If I'm calling the shots, though, I'm def gonna make some changes with those snippy bitches at Elysium."
 "that's wot I'm sayin'. You don't take ****. We need that. Oh, we gots company."

Bea looks up from being lost in thought, and gives you a small smile and a wave.
 "Hey, welcome to the party. Sorry we're a little low on refreshments."

[User]
 'What, no pretzels?'   William answered with a grin.

 'You mean to tell me I rode all the way over here for your company? Better make it good then, sister.'

He switches seats and joins the ladies.

 'Who's this then?'  He asks looking at the other girl.

His casual manners hiding the fact that he immediately sizes her up. Clothing, height, manners..
His olfactory senses kick in as he takes in her scent, and suspects her to be vampire. He registers her perfume and takes it all in consideration before addressing her directly.

 'Name's William.'  And he offers her a handshake.

[User]
 Spoiler
I made the subconsious mistake about a year ago of having almost all named Gangrel speak in various shades of Blue. For your convenience, here's a color code.
Bea speaks in  Light Blue
Christian speaks in  Pale Turquoise
Clarissa garbles the language in  Dark Slate Blue
while Steven enunciates himself in  Navy.
Ryan spoke in  Sienna , making his voice very easy to identify. Pity about that.

 (3d10)[ 7 ][ 6 ][ 3 ](16)
Looks like the other girl can tell she's under inspection. She bristles a little.
 I'm Clarissa. Claire to me mates. Don't think I seen you none round 'ere before."
 "It's OK, Clarissa. William is good people. Glad you could make it, by the way. We're having a bit of a celebration. First trial happened, I kicked Steve's ass. Darling got mad about it, but eh. She's out making kissyface with the prince tonight, so I'm entitled to a party. How've you been?"

[User]
 Thoroughly impressed by her casual statement of beating Steve leaves William speechless and smiling for a second. He did not particularly dislike Steve, but the idea of this girl wiping the floor with him was amusing. He wished he had seen it.

 'Well done.'  He bows his head..  'Well done indeed.'

At her inquiry of his own well being he answers straightforward.

 'Been good, untill old man Laferty died on me last week. Bloody fool.. passed out on his sleeping pills while eating a chicken sandwich!' William shakes his head in disbelief.
'Got to find a new official caretaker now for the plot or **** knows what will happen to it.'  He sighs.
 'Bloody fool. Ill miss him.'
 'Anyways, while i'm in town I figured I might be of service here or there. See which way the wind blows and all that. Mind you, I don't plan on getting caught up in any sort of ****-storm but its dark times now.. and if I can help the pack out while i'm here you know you don't have to ask twice.'

 Spoiler: Ooc
Sorry for the absence ☹

[User]
 (Things happen. Welcome back :D)
 "Sad to hear. So you're just in town 'til you find a replacement? I might know a gal with some connections. I'll ask around.

For now, though, there's some craziness going on. You probably heard about the uni getting bombed before the flood, yeah? That Tremere guy Neil doesn't forget, and he's still mad as hell at us for the fallout. You'd think he'd keep it between him and Ryan, but they've all been giving us the evil eye since.
Someone should really put 'em in their place. Them and the Tori bitches.
Might be a good idea to work in pairs for now. There's also some bad vamps coming to town. Without a Sheriff, we're in pretty deep if they start recruiting. Steve is handling most things for now, but eh. Not sure about Alistair and those madboys of his. Had a couple run in's. Dude's a creep, but at least he's obvious about it."
Bea scowls, and it looks...cute. Her nose wrinkles and her lip curls, but she just looks too much "Punk Rock" and not enough "Bite your face".

 "So there's lots of things you could help with. Where you figure you'd fit best?"

[User]
 William is quiet for a while as he lets it all sink in.

 'I'd rather not stick my nose in Tremere business just yet if you don't mind. I'm steering clear of that rats nest if I can help it. But Ill be sure to let you know as soon as an opportunity comes along to make them smell their own.'
 'Ill see if I can help out with some of the more  unwanted  elements around here you mentioned. Maybe Ill let Steve know I'm in town, he might have a lead.'
 'And Ill be much obliged, if you could contact your friend about my situation. Very kind of you.'

He gets up from the bar and puts his hat on.  'It was good seeing you, Ill swing by later this week.'  William walks to the door and as he opens it he turns around.

 'You mentioned something about pairs?'  He asks, eyeing Clarissa with a mix of interest and skepticism.

[User]
 Bea gives a mischievous grin.
 "Yeah. Lissa, why don't you show Will around a bit, make sure he doesn't stroll into the wrong bar without a warning. Might do it anyway, but least then you know what you're in for."

Clarissa raises her pierced eyebrow, and pouts a bit, emphasized by her red and black lipstick. She flicks her bleach-blond bangs with her free hand, then shrugs.
 "Moit as well. No sense makin' a bigger mess now, eh?"
She half-zips her spike-studded motorcycle jacket, which is at least one size too big for her, and twists out of the booth. She's wearing a black and white pleated plaid skirt, fishnet stockings that have a hole or two on the side, and knee-high motorcycle boots.

Well. She won't attract attention.
 "Where we off to?"

[User]
 William closes the door of his old rusty pick-up truck and looks at Clarissa.

 'She's not wrong. I haven't been down here for a long while and I don't want to walk straight into bad territory. If you're up for it I would like us to drive around town a bit, and get a feel for what's what. I know it sounds lame, but I need to freshen up the old data. You would be a tremendous help speeding that up.'

He makes small talk, and is generally pretty nice to her albeit a bit distant. He lets her guide him through town and he takes it all in. After he feels Clarissa has had enough of it and William has seen enough, he drops Clarissa off and asks her for a 'second date' promising more activity. He then retires for the night near a construction site by sinking into the earth with his blood powers. The next day he sends Steve a message:

 Steve,

Im in town. Got some spare time to help with yard work.

William.

[User]
 Sorry to hear Acanous,

My condolences and take it easy.

[User]
 "No hair off my backside. I'll letcha know wot's wot."
Anything you'd like to know that isn't covered in the OOC intro? Also, what part of town will you be cruising?

  Welcome back. Hope things aren't too messed up for you.
I could use a hand with taking out some trash, could give you a couple bucks and a hot meal.


[User] ゲ♩베팅카지노♩ゲ zow114.com ゲ♩베팅카지노♩ゲ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] ペ▩체인바카라▩ペ zow114.com ペ▩체인바카라▩ペ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


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[User] タ‥그랜드바카라‥タ zow114.com タ‥그랜드바카라‥タ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] べ‥하이원바카라‥べ zow114.com べ‥하이원바카라‥べ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] ブ↗신라바카라↗ブ zow114.com ブ↗신라바카라↗ブ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


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[User]
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[User]
 The crowd is in an uproar as the two contestants are brought into the arena and unshackled in their opposing corners. The gigantic gates behind each of them would usually close with a deafening din of metal and stone, but any sound the gates would make is drowned out by those seeking entertainment. Both of them knew to expect this, but actually experiencing it was something else entirely. As the two fighters prepare to defend their lives, Galen is the first off the blocks!

 Could both competitors please post character descriptions?  Deadline, you're up!
 Initiative Rolls

[User]
 Across the arena, a garbed humanoid figure stands, although his form is hazy and indistinct. A sheathed Falchion is strapped across his back, and he holds a longbow in his hands. Links of shining mithral can just be seen beneath the various wraps and scarves that adorn his form. He holds his bow high in silent salute to Agronak, and then his form becomes a flurry of motion as he immediately knocks and fires two arrows at his foe.

 Spoiler: Image

 Spoiler: Spellcraft DC 22
The effect that is making him hazy and difficult to see is  Blur .

 Spoiler: Martial Lore DC 11
He is currently in the Martial Spirit stance.

 Spoiler: Actions
 Full Round Action:  Full attack with Bow
 Attack 1 (-2 penalty from range):   (1d20+9)[ 29 ]
 Damage:   (1d8)[ 4 ]
 Attack 2 (-2 penalty from range):   (1d20+4)[ 8 ]
 Damage:   (1d8)[ 3 ]

If Agronak can be flat-footed, he is for this attack.

 Spoiler: Critical Rolls, if necessary
 Attack 1 Confirm:   (1d20+9)[ 26 ]
 Attack 1 Crit Damage:   (2d8)[ 13 ]
 Attack 2 Confirm:   (1d20+4)[ 10 ]
 Attack 2 Crit Damage:   (2d8)[ 15 ]

 Spoiler: DM's Eyes Only
Buff duration tracker:

 Barkskin  (1195/1200 rounds remaining)
 Keen Edge  (on Falchion) (496/500 rounds remaining)
 Cat's Grace  (27/30 rounds remaining)
 Blur  (28/30 rounds remaining)
 Bull's Strength  (29/30 rounds remaining)

Current Stance: Martial Spirit
Current Dodge Target: Agronak

38/40 arrows remaining.

[User]
 Spoiler: character description
A tall, muscular figure steps out into the arena. He has greyish skin, and tusks jutting out from his lower jaw. He carries a large axe. He is currently bleeding from numerous cuts.

 Spoiler: dm only
So, you didn't answer my question about remaining health:

 Anyways, I'm confused on the HP total you gave me: I should have one left if Andrianna's attacks in post 24 went through. Does she only get one? If she gets both attacks, I only have 1 HP left.

So, was she supposed to get both of her attacks, or only one?

Also, I think I screwed up on the amount of health the potion gave me. Forgot to add bonus from caster level. Since cure serious wounds is a 3rd level spell, that means I get +5 for caster level, since that is the minimum caster level required, correct?

edit: So I guess it really matters now, seeing as how if Andrianna got one attack, I survive, but if she got a full round attack, I lose.

((Awaiting DM response on question))

[User]
 Spoiler: @Etherion
Apologies, I missed that.  She used a standard action maneuver that allowed her two attacks before passing out.  Thus, both attacks in post #24 hit and left you with one hit point prior to quaffing your last potion in the fight with her.  I'm away from your sheet right now, but I believe Balick's critical hit brings you to -6 HP, yes?

1 remaining after Andrianna's last attack
+10 from potion (5 from roll + 5 for CL)
-17 from critical hit
=-6 total

[User]
 Spoiler: dm
Sounds about right. So, I guess I'm dead. Just so you know, Agronak will make one more return.

As the arrow strikes Agronak, he crumples in on himself, and falls to the ground with a wet thump, unconscious and nearly dead.

[User]
 Galen lowers his bow and sprints towards Agronak's still form. He slows down when he nears his foe, and pauses nearby for a cautious moment.

 Spoiler: Actions
Run to S2

 Spoiler: DM's Eyes Only
Buff duration tracker:

 Barkskin  (1194/1200 rounds remaining)
 Keen Edge  (on Falchion) (495/500 rounds remaining)
 Cat's Grace  (26/30 rounds remaining)
 Blur  (27/30 rounds remaining)
 Bull's Strength  (28/30 rounds remaining)

Current Stance: Martial Spirit
Current Dodge Target: Agronak

38/40 arrows remaining.

[User]
 Agronak continues being unconscious.

 Spoiler: dm
Unless of course rage ends when I go unconscious, in which case I end up at -18.

 Spoiler: public ooc
So, you can basically just keep taking actions. Agronak ain't waking up.

[User]
 Spoiler: OOC
So did the crit just straight up kill Agronak? Or does Galen have to finish him off? I need to know how many rounds to deduct from my buffs (0 more if he's totally dead, or 2 more to get there and kill him).

[User]
 Spoiler
Took him down to -6, although I suppose he'd be at -7 now. You do have to finish him off, but it shouldn't take much effort.

[User]
 Seeing that his opponent is bleeding out, Galen swiftly draws an arrow from his quiver and drives it through the eye socket of the fallen gladiator, snuffing out his life.

 Spoiler: Actions
I'm fairly certain that I can draw an arrow (free action) and use it as an improvised weapon to coup de grace Agronak. Heck, even just striking him with it will do a minimum of 7 damage.

 Spoiler: DM's Eyes Only
Buff duration tracker:

 Barkskin  (1193/1200 rounds remaining)
 Keen Edge  (on Falchion) (494/500 rounds remaining)
 Cat's Grace  (25/30 rounds remaining)
 Blur  (26/30 rounds remaining)
 Bull's Strength  (27/30 rounds remaining)

Current Stance: Martial Spirit
Current Dodge Target: Agronak

38/40 arrows remaining.

[User]
 With his opponent dead at his feet, Galen roars to the crowd,   "Victory is mine, but the glory of this fight belongs to my opponent! Cheer his name loudly so that the Gods hear of his valor!"

 Spoiler: OOC
Just dropping a note in here so that PONIES knows this fight is over.

[User]
 As Galen holds up the fateful arrow, Agronak's optic nerve dances from the impaled eyeball.  The crowd goes nuts, but they're not cheering anyone's name in honor.  They are merely feeding their bloodlust...for now.

 Galen wins!


[User]
 New Watch 3 days to kill/Lego Movie Movie

The Kevin Costner renaissance may accept taken accomplish advanced with Man of Steel and Jack Ryan: Shadow Recruit, but it takes a behemothic blunder with 3 Days to Kill.In the affectionate of role about aloof for Liam Neeson, Costner plays adept CIA abettor Ethan Renner. Coughing up a storm while on assignment, what seems like a bad appearance affection apprehension up getting blight and to advice him get through the clich one endure job, his abettor Vivi Delay injects him with an beginning drug.

The abandoned ancillary aftereffect is that if his affection amount gets too high, he'll get all befuddled and canyon out, affectionate of like a about-face yield on Jason Statham's Crank predicament. Lose ascendancy and he'll blemish his Parisian following of bad guys called The Wolf and The Albino, the affectionate of monikers added at home in a apology of this actual blazon of flick.

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[User]
 Grix the halfling calls for covering fire. He bounds up on top of the large rock and hops down. Darting forward, shooting at various nefarious beings that get in his way, dropping them like they are standing still. The Mysts start to encroach upon him and his allies, "Masks!!! Masks!!! Get your masks on!" shouts the halfling, sliding behind a boulder and slipping his mask on in one swift motion.

Slightly muffled, but amplified by the enchantments, Grix calls out, "Sephret, Get in front of those spell warped Orclings. Delerie, cover me! The rest of you, to me!"

The battle started about ten minutes ago. You all were just waiting and preparing for the first jump back, to start the Velvet Way. Then a few alarms went off and Grix took care of the first few Orclings before calling for help. The robots and the rest of the family are fighting and in good spirits, but who knows what wait in the Mysts...

 Spoiler
Go ahead and roll initiative, and roll 2d6. That's how much damage you'll start with.

[User]
 Delerie briefly opens her visor, long enough to pull up her mask, then she drops it again and charges into combat, obliging Grix by putting herself between the little halfling and the monsters.

Delerie thought to herself, how best should I cover Grix? I know, overkill!

Delerie drew upon her angelic heritage and decided to Enlarge.

 Spoiler
Initiative:  (1d20+4)[ 6 ] , damage:  (2d6)[ 6 ]
Delerie blocks creatures from approaching Grix, casting Enlarge Person on herself because who needs a support caster when you have all the spell casting classes?

[User]
 Sephret

Raising his hammer to show that he heard the command Sephret begins his advance. The newly appointed Lawmaker moves easily over the battlefield, his shield held steady against any incoming threats. Individually or in small groups the orclings are hardly something that he fears, but with the myst closing in it is hard to know how many enemies that are approaching.

Noticing Delerie to his right Sephret moves towards her, trying to shut off the direct path between their enemies and the rest of the group.

 Spoiler
Initiative:  (1d20+2)[ 5 ]

[User]
 Nicolas revs the engine of his mount as he rolled out a single orb attached to his belt. The orb opens up transforming into a tracked machine with a crossbow attached.

 (1d20)[ 17 ]
 (2d6)[ 3 ]

[User]
 Breathing heavily, Lumiere is grateful for his suit's inbuilt air filters and glances around the battlefield. He dashes over to stand beside Grix, raising his blades.

 Spoiler
Initiative:  (1d20+6)[ 4 ](10)


[User]
 Colonel Valdez has recruited your group to investigate attacks on some of his soldiers on the border.  You have been ordered not to cross the border, and if you do your charter to investigate will be revoked and nobody will come to your rescue.

The promise of gold and adventure (and patriotic spirit for some) finds you at the scene of one of the attacks.  Several soldiers stand guard around it, but none want to look at the mutilated bodies that lie in pieces on the ground.  From a quick look, it appears that the bodies are of two young men, but both are in enough pieces its possible there was a third.  One has a look of horror frozen on its face, and dried blood is everywhere.

(This is a skills challenge, you have the scene of the attack and two NPCs to use to figure out a lead of what is going on)

[User]
 Using her knowledge of unsavory deeds, Viola views the scene. The petite Drow Elf is dressed in sombre black and burgundy noble's attire, with a ruffled skirt and long sleeves keeping her delicate skin from being exposed. A parasol spins idly on her shoulder as she looks at the bodies closely. Despite her fragile experience, she shows no signs of squeamishness.

 Spoiler
I'd like to use thievery and/or streetwise to investigate the scene as far as if the people were surprised, if there was a fight or just a slaughter, if weapons were used, and the like. I think those would be the skills for that, but if you'd rather do perception, I could do that.
 (1d20)[ 14 ]
add 13 for thievery
add 12 for streetwise
add 4 for perception

[User]
 Its obvious to Viola that this was done by an animal of some sort.  In a fight among sentients there might be some biting, depending on species, but they were ripped apart with teeth and claws.

 Spoiler
1 Success
0 Failures

[User] "Wilian, dear, and Miss Montblanc, you know more about fantastic creatures than I. Obviously this was done by a beast of some sort -- no humanoid would have left marks like these -- but can you offer any suggestions as to what type?

[User]
 Bugbear - Fighter    Bugbear Boulder, the once-famous wrestler and showman, struggles to hold back his lunch. Scenes of death and violence remind him that he is no longer a performer, and that the losers don't dust themselves off at the end of the night and head to the pub. But the gore on display here was more disturbing than anything he had seen before.

Stepping outside to catch his breath, Bugbear leans on the shoulder of one of the guards for support. Thinking on the scraps of clothing and what was still identifiable of one face, Bugbear tries to get an idea of who these men might have been. Turning to the guard, he says between heavy swallows,   "*urp*... So, do you know where these poor fellas came from?"

 Spoiler
Streetwise  (1d20+5)[ 10 ]  to try and identify anything about the victims.

[User]
 Leanna, blade glowing by her side as runes twinkle across her leather tunic, complementing her silver hair and generally giving her a spectral appearance, winces at the scene but snaps back as Viola requests her expertise. She cranes her head upward, hand toying with her scabbard absent-mindedly as she places a hand on her hip.

 "Off the top of my head, this is the work of a displacer beast. You can see, ah, these tracks here...there is a faded mirror of them over here. A displaced one."  she explains.

 Spoiler
 (1d20+15)[ 33 ]  Arcana and  (1d20+4)[ 20 ]  Nature to identify the perpetrators.
Don't fully understand skill challenges, but if it's a single roll I'll stick with the 16, it's +15 for Arcana and +4 for Nature.

[User]
 Bugbear's skills on the street prove quite useless, but Leanna's arcane insight proves more useful.  Based on the patterns of the attacks and the tracks in the area, she's convinced that a displacer beast tore apart these men.

 Spoiler
2 Successes (Thievery and Arcana)
1 Failure (Streetwise)

[User]
 Leanna taps a soldier on the shoulder with a gloved hand.  "Excuse me? Could you, perhaps, tell us how long ago this occurred?"  she inquires, trilling her R's a bit moreso than usual.

 Spoiler
Diplomacy?  (1d20+9)[ 24 ]

[User]
 Wolfen decides to let his allies examine the bodies and looks around at the area, checking for clues as to how and why the attack occurred.

 Spoiler
[roll0] Perception

  "What were these men doing out here?"

Wolfen takes a swig from a wineskin.


[User]
 The broken silhouette of a mighty ship looms on the horizon, backlit by the breaking dawn, as four figures sit up, dazed and stunned, on the sandy beach that does not appear on any map. These three, Lucia, Ot and Talon were traveling on the caravelle  Valeria , when it got caught in a storm and wrecked on the rocks on an uncharted island. The lifeboats, packed to the brim, never had a chance. They overturned and all hands were lost in the surf. Except for one, that somehow managed to get close enough for those three to swim for their lives.

Now, there's time to take stock at the situation. On the east, waves break ashore, and pieces of equipment roll in the surf - your equipment, presumably. South and north, the sandy beach continues as far as you can see in the murky light. To the west, a dense forest greets you, with mountains rising from the ground-hugging mist if you cast your gaze far enough.

From above, Ot hears a familiar screech. The hawk made it as well, and he's not even wet, the lucky thing.

[User] Ot quickly shook himself, coughed hard to get some of that sea water out of his lungs, and stood up. He looked over himself a bit and noticed that his camouflage paints had hardly washed off, and made a mental that this mix happens to be waterproof. He whistled loud and called out to the hawk  "Get down here, you! You're no seagull, and there's hardly anythin' of that ship left for somethin' tasty to hang on to!"  With the bird on his shoulder, Ot walked up the waves, put on his leather gear, picked up his bow, spear, pack, and quiver, and began leisurely strolling towards the woods. He quipped to the others  "Arright, all of you, get up off the ground and hurry up. Just 'cause the ship wreck'd doesn't make this beach here the best place to rest."

[User] "Ugh."  Lucia stood up and picked up what was left of her provisions on the surf.  "At least most of the food is still good."  She'd have to dedicate an hour of prayer to the shipwrecked dead, but that could wait until after she and the others got back on their feet.

[User]
 Spoiler
(What time of day is it?)

 "I suppose you could say this is punishment for drinking with the Captain."  Talon came from the east, most of his armor intact, his weapons on hand. He carried one of his boots, holding it upside down, shaking it to clear it of sand.  "Gonna be findin' sand for weeks in this armor an' places I don' wanna mention. Glad to see I'm not the only survivor though. Y'all noticed any other lucky fellows?"

[User]
 Spoiler

 Originally Posted by TalonDemonKing
 (What time of day is it?)

 The broken silhouette of a mighty ship looms on the horizon, backlit by the  breaking dawn ...

 ten character filler

[User] Lucian picks up what little of his equipment isn't on him at all times and his fedora out of the waves, putting the sopping wet had right on to his sopping wet head. He then heads to the others waving at Talon.  "Hey! Nice to see you're still kicking Talon!"  He warily keeps an eye on others though, especially the paladin.

[User] Ot's stride broke for a split second when he heard Lucian's voice.  Why did  he  have to be on that ship?  Ot thought to himself with a sigh.  He's only going to make this harder...Oh well, I suppose it's fortunate enough that I survived, regardless of who I survived with.

[User]
 Everyone roll+WIS [ranger may add his companion's cunning, if the companion is trained to scout or guard]

10+

 Spoiler
You get the distinct feeling someone is watching you...

12+

 Spoiler
... from the jungle.

[User] "'Kickin' fits, I guess. Not so much for the rest of the crew. Figured you would have gone down with the rest of the bunch; how'd you make it out?"  Talon puts his boot back on, making a face as he moved is foot around.  "Good enough, I guess. Anyone know where we are?"

[User] "No idea, at al--"  Ot froze in place, followed by him and the bird scanning the edge of the forest.  ""There's watchers this way. I guess that's the only thin' we could expect, since presumably a shipwreck wouldn't go unnoticed. Either way, keep on your toes."

[User]
 Lucian looked around, but he didn't really see anything.  "Eh, I got here on some driftwood."  He looks back out to sea at the stuff washing ashore, poking some of it with his sword.  "Maybe you should try talking to the watchers ranger?"

 Spoiler
Discern Realities on the wreckage.
Questions

 What here is useful or valuable to me?
 What here is not what it appears to be?
 What should I be on the lookout for?

 (2d6+1)[ 5 ]

[User] Lucian paces past waves breaking ashore as they toss around rocks smoothed by years of rolling in the surf. Some bits of wreckage float by, broken boards and what might have been clothing once, now soggy and torn. Nothing appears to be of use nor danger, except he needs to be careful for a board smashing against his ankles.

[User] "Watchers? You mean like, some sort of secret group or somethin? Or ya talkin' locals? They friendly?"

[User] "Not sure."  Ot said, suddenly somewhat quiet, as well as crouched. He tapped the bird on the head, and gestured a wide arc passing through the edge of the forest. It flew along the arc, and gave what it saw along the way to Ot.


[User] ヵ⊂투게더바카라⊂ヵ zow114.com ヵ⊂투게더바카라⊂ヵ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] ひ＜센토사바카라＜ひ zow114.com ひ＜센토사바카라＜ひ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] み♂바카라1번지♂み zow114.com み♂바카라1번지♂み카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바  *카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*  이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천  라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이  *트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*  사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사  *이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*  라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노  *사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라  *게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*  추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임  *사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사  *이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*  라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트  *주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*  지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이  *트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지  *노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*  사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*  이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카  *지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*  카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노  *게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*  바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*  시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카  *라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*  라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*  임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카  *지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*  지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브  *바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


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[User]
 An Execution

The thief stood terrified on the wooden stool. The hemp rope around his neck bit into his skin, but he wasn't worried about scarring - death was fast approaching. The executioner asked him something, but his heart was beating to hard in his chest for him to hear. The executioner repeated himself and the thief raised his head his head to look. The sun was blinding, and the noise of the crowd was disorienting. Finally he was able to focus on the burly man with the black hood over his head. The man asked him the same question. He tried to listen, but someone in the crowd threw something, he didn't know what, but the motion distracted him. The executioner repeated himself again, clearly annoyed. the thief finally heard.

He asked. . . "to whom do you pray to deliver you from death?"

A stupid question. There were no gods anymore. The thief was sure that their were Gods once, but their worshipers either died out or were converted to the worship of other Gods. And then those Gods and churches crumbled. Those forgotten gods wail and flutter around the edges of reality without substance or even thought. All they have is need. Out of fashion, like last year's gowns or old shoes and hats. Gods who shrunk and shrunk as the years go by until they're finally nothing at all but a kind of anguished wailing. Just dreams and thoughts. How could you pray to them and expect deliverance?

The executioner turned away, irritated at the lack of response. The thief tried to speak, say something, pray to one god or another, a name he heard long ago in an alleyway or a tavern. Perhaps one of the names that a crazed priest at one of those abandoned churches. Anything, now that death had come for him. But the rope was too tight against his throat. He tried to whisper the name, but instead he just gagged and starred right into the sun. He tried harder . . but all that came out was:

Deliverance.

The chair was kicked out from underneath him, and the rope suddenly got a whole lot tighter, the thief kicked the open air trying to find footing while he strangled. He twisted and attempted to scream. He felt his eyes bulge out of his face, the veins on his neck growing so big that the rope was actually making him bleed. The noise of the crowd growing louder and louder and then. . . silence.

The executioner took out a knife and cut down the noose, and the man fell onto the wooden floor of the gallows. He clutched the noose around his neck and looked up at the executioner, wondering why the sudden mercy. Except the burly man with the black hood was gone and was replaced by well built man with a black mask without ornament. It was simply a smooth black expanse with no eye holes or breathing holes. The man had short black hair however and was dressed in a sort of leathery black robe. It was then the thief noticed that the crowd was gone - in fact all colors were gone. The world was simply the harsh mono-colored of high noon, shadow and light. The thief noticed that the black masked man held the rope of the noose in his hand.

"Who are you?" he hoarsely spoke.

The man said nothing, but another voice answered him. The man weakly turned to look at the newcomer. It was another man with a mask that was stylized bronze sun, with carved rays spreading from a sinister, unsmiling, face. He walked up to the thief, and grabbed him, dragging him forward.

 "The Sun commands you now! I Burn away shadows, banish night, make your sins plain! Honest men rise as I rise, and sleep as I set, I am lord and father of all propriety! I shall carve the sins of your life into your eyes!!"

The thief trembled and tried to speak on his own behalf, but the Sun took out a quill pen and while the man in the black mask behind him held his head and used his fingers to hold his eyes open, the Sun began to write on his eyes. He yelled and screamed while the Sun was writing, and then stopped when the Sun stopped. He could still see, but it was like looking through a veil - he could see the shadows of the words written on his eyes. The Sun walked away while another voice spoke. He looked at the newcomer with his sin engraved eyes and it was a woman with a red dress. She wore a velvet mask, like those used by the magistrate judges to conceal their identities. She took the man by his shoulders and forced him to kneel.

 "I am Justice! All things I weigh, but gold counts dearest, and you have none. All names I read, but those with titles please me best, and you descend from common dirt. You are a thief and that shall be your name henceforth!"

The thief tried to cry defiance, to yell his name. . . but he had none. . . not anymore. He began to cry, but the sins in his eyes kept the tears from falling to freedom. Another voice spoke. The man didn't want to turn, so the speaker picked him up. It was a man in a brown leather mask.

 "I am the Hired Man. I bar every door, I guard every wall. I wear the leash of better men. I fill the gutters with your blood to earn my bread. Your cries are my music. And you shall run from me forever!"

The Hired Man kicked the man and the thief began to run, but the black masked man still held the noose. And finally he spoke.

 "I am Judgement. Hear me well. I am mercy refused. I am expedience. I am a signature on a page. And that is how you died - by clerks, by stamps, by seals in wax. I am cheap, I am easy, and I am always hungry. I have waited. And now you run."

The noose slid from his grasp, and the thief began to run through the town - the empty town devoid of life, with the Sun always overhead. The Hired Man always walking behind him, while Judgment and Justice remained behind.

Perhaps he should have prayed to other gods. Deliverance, was a harsh god indeed.

[User]
 She was submerged in but could still breathe. Drops of water fell from the sky all around her. The cool wetness clung to her dress, to her hair, to her face. It ran into her eyes, into her mouth. It surrounded her before falling into the still-hot sand rose again as vapor. Water. Water everywhere! April filled her lungs with the heavy air and let it out with a sigh. She shuddered with ecstasy and lost herself in the feeling.

And then as suddenly as it began, the water stopped. The humming metal structure reaching toward the sky fell silent.

A cheer rang out among the crowd. Who could afford to spare so much water? Who was this mystery man from back east who had invited them all to the edge of town and provided them with whiskey, food, and that magical water machine?

The cheering fell to awed muttering as the guests began to ask these questions amongst themselves. April pushed back her hair and attempted to wipe the remnants of the water from her eyes.

“Here you go.”

A young man held out a purple and gold handkerchief to her. He was immaculately dressed in a three piece suit, his hair neatly parted, and wore a golden signet ring in the shape of an S.

“Thank you . . .” April started. But the man had already pushed passed the crowd in the direction of the metal apparatus as he closed some sort of portable tent on a pole.

The man was preceded by four cowboys. They weren’t dressed like him, but it was obvious their denim pants, leather dusters, and snake skin boots were city-made.

When they arrived at the water machine, the man in the suit climbed up. The crowd was building into a frenzy of questions now as everyone tried to voice their theory about their mysterious benefactor. The four cowboys pulled out their revolvers. Four shots rang out in the dusk as the man in the suit called for quiet. The crowd obliged.

“Welcome guests! I am Wyatt Stone and I am here to make Ellicott into the wealthiest city this side of the great divide. But for now eat, drink, and be merry.”

A moment of silence passed and then an explosion of chatter erupted. Wyatt jumped off the water machine into the throng.

A hand grabbed April’s shoulder. “Oh my god! That’s Wyatt Stone. All the way out here!” It was Mary. April had known her since they were little girls.

“Yeah. I guess so." That was all April could think to say.


[User]
 The thud of the trade cog coming to rest against the stone pier jars you from your private thoughts.  You have arrived at last, and the uncomfortable journey from Daular is finally over.  The only passengers on the cog, you have come to know each other passably well on the journey, and have decided to travel together, at least for a time.  You glance briefly at the faint edges of the vast Maelstrom in it's lazy turn, before turning towards Suraksha as it swelters in the noonday heat.  As you disembark, you eye the trade port, comparing the reality to what you have heard.

Established about a year ago, the docks, tradehouses and warehouses are already completed.  The temples to the Prophet and the Thirteen are completed and in the process of being embellished, and several taverns and tea houses have been thrown together.  Wooden barracks and a wooden palisade look already weathered.  Blacksmiths, general stores, herbalists, and a cartographer can be seen around the town.  As for housing, this mainly consists of simple wooden structures, though here and there more impressive structures can be seen.

Apparently, the two nations of Daular and Impireacht are sharing garrison duties; no doubt this is a source of tension in the town.  You have heard that little effort has been made so far to explore the island, but this may soon change, as Imperial cartographers and explorers from both nations are beginning to make their way to the continent, along with a few mercenaries and adventurers like yourselves.

Now you must decide your first step.  Obviously striking out into the wilderness is a definite option.  However, it may be more profitable to find employment in the town before doing so.  Some individuals may be desperate enough to hire complete unknowns with whatever is troubling them.

[User]
 Gorg the Unwary

With gold burning a hole in his money pouch, Gorg decides to visit the cartographer and see if he can't obtain a map of the surrounding environs.

[User]
 Envyn steps lightly from the gangplank, the hood of his somewhat careworn green cloak pulled up over his mane of pale blond locks to conceal the distinctive pointy ears that protrude from under the flaxen mass.  He had learned through experience not to reveal his origin until he could be certain there would be no... repercussions.  He would need food and lodging, and the small fortune he had managed to purloin from his father's purse would not last forever without work.  He had spent much of it equipping himself for the purported dangers of this island colony.

With an exaggerated sense of urgency in his mind, he quickly settles on the nearest tavern and heads there to gather information on potential employment situations.

[User]
 To the side of the dock, out of most peoples way, he takes in the sights. A deep breath of sea air, mixed with a month's worth of hard earned odor, and the following exhalation leads him mumbling to himself, " Oh, Laermara we're finely here ." Beyond tempted to stay hauled in the town for the next week exploring all that she has to offer, he knows that he can't fall into his old trappings. He's here for a cause which can't be furthered by sitting within the safety of the town's walls. Easing off some goods he found to sit on he starts off away from the docks for the first times.

Limited in time by his companion's patience an evening's stop is all that he's guaranteed. Whatever water source is available to the public he'll take advantage of to wash himself down, sorely missing the sensations of a proper bath. Cleaner than he was he starts exploring the town. Stopping to talk to folks that seem not to mind a light conversation he asks about the relations between the town, Daular and Impireacht. Who holds the town's rights, who is in charge, and whatever tensions that has seemed to have caused between the two. Barely confident he won't make some faux pas he makes his way to each garrison.

Introducing himself and his two missing companions to both groups, he'll ask what type of problems they've been dealing with. What type of problems they've had with the wild in particular. And, what type of aid they are seeking if any.

[User] Coraan came off the boat feeling like he was going to empty his stomach, but he managed to keep it down.  "I swear if dwarves were meant to be on the water we would've been born with gills...I could use a drink."  With Coraan makes his way after Envyn hoping to find an inn nearby to get some ale and maybe information if they were lucky.

[User]
 Envyn had been... intrigued by the dwarf on the boat, to say the least.  All his father's stories had spoken of how dwarves and elves were as oil and water, except someone had set the oil on fire.  But Coraan had proved to be neither antagonistic nor friendly, just... very hairy.  And so Envyn treated him politely and largely left him alone throughout the voyage.

The fact that the dwarf was following him might have set off alarm bells in a more experienced elf, but Envyn was too naive or curious to care.  He continues on his way to the tavern and, with a bit of an elbow, pushes the door open.


[User] づ⇔오션바카라⇔づ zow114.com づ⇔오션바카라⇔づ카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*  카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이  *트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라  *이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*  트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사  *이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*  이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라  *사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*  사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*  게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추  *천실*시*간*카*지*노*사*이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*  사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트카*지*노*사*이*트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*  이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라  *사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*  주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지  *노*사*이*트라*이*브*바*카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*  트아*시*안*카*지*노아*시*안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*  노*주*소실*시*간*바*카*라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사  *이*트온*라*인*바*카*라*추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이  *트*주*소바*카*라*게*임*사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*  지*노*주*소라*이*브*카*지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카  *라*추*천인*터*넷*카*지*노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*  게*임*사*이*트라*이*브*바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바  *카*라*게*임*사*이*트카*지*노*사*이*트바*카*라*사*이*트아*시*안*카*지*노아*시  *안*바*카*라온*라*인*바*카*라*게*임*트라*이*브*카*지*노*주*소실*시*간*바*카*  라*사*이*트온*라*인*카*지*노*추*천실*시*간*카*지*노*사*이*트온*라*인*바*카*라  *추*천라*이*브*카*지*노*게*임*사*이*트실*시*간*바*카*라*사*이*트온*라*인*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트카*지*노*사*이*트*주*소바*카*라*게*임  *사*이*트온*라*인*바*카*라*사*이*트추*천*인*터*넷*카*지*노*주*소라*이*브*카*  지*노*사*이*트인*터*넷*바*카*라*사*이*트인*터*넷*바*카*라*추*천인*터*넷*카*지  *노*사*이*트바*카*라*사*이*트*주*소인*터*넷*카*지*노*게*임*사*이*트라*이*브*  바*카*라*사*이*트실*시*간*카*지*노*사*이*트라*이*브*바*카*라*게*임*  사*이*트


[User] 비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노비비카지노◙┳◙【 900ＢoX。COM 】◙┳◙비비카지노


[User]
 The entrance to Infernum Carcerus had been found much more easily than one might have thought. Taelus left his home, mind firmly focused on his destination for all that he knew not precisely where it was- and there he saw it.

The gate appeared to be no more than a fairy circle of flowers at a casual glance, but more serious inspection revealed a shimmer above the air in the middle of the circle. It called to him, telling him that he need do no more than step forward to be taken to where he needed.

[User] Taelus walks over within arm's reach of the circle and smiles, ever so slightly, at the thought coming back to him of the men who said it was impossible for him to get his family back. He whispers quietly to himself as he walks into the shimmer  "I'll be with you soon, Aleah, one way or another."

[User]
 Between one blink and the next, Taelus slips between worlds. There is an instant where he is nowhere at all, blackness his only companion, then there is solid ground beneath his feet and wind on his face.

He stands upon a hill.

It is an unremarkable hill, with short grass and mundane rocks scattered about. However, at the foot of the hill is a flat dirt clearing, and across that is a cave entrance.

The entrance is rocky, dark, and almost assuredly dark, but something in him, something deep within where he carries the hope that he can bring back his wife and son, tells him that this is the place he seeks.

Next to the cave entrance is a wooden booth. A man lounges behind it, one whose specific race is impossible to determine from this distance, save that he seems to have the typical humanoid number of arms, legs, and other body parts. His clothing shimmers in the faint light, the fabric colored a rich red that appears almost black. He sits poised behind the booth, his white teeth gleaming as he looks directly at Taelus.

[User] Taelus does a short jog down the hill, sliding some of the way and causing a little slide of pebbles and stones. He walks across the dirt field with a guarded stance, gripping his scythe firmly as he uses it as a walking stick. His mind wanders to the spells he has at his command, planning an escape if he needs one. He addresses the lone man from across the field with a simple  "Greetings."

[User]
 The man's smile widens, and he lifts his chin at Taelus' approach. "Greetings, and good delving, friend. Am I correct in thinking you to be a Seeker?"

The man does not stop smiling, showing off his many perfectly white, perfectly even, perfectly straight teeth. He folds his hands casually on the booth's small counter, his swarthy skin set off by the light-colored wood. Upon closer inspection, his clothing appears to be made of silk or something akin to it, with small black gems inlaid at the cuffs and collar. His ears each boast a long line of gold rings that start at the bottom and lead right up to the point of his ear then circle around the top. He wears no rings or other jewelry, merely his earrings and layered silks.

[User]
 "That would depend on what the word means to you. I seek something, but I have heard Seeker used to refer to men who sought a particular kind of something."

Taelus keeps his firm grip on the scythe as he advances to stand a mere five feet from the other man, making note of his rich earrings and cloth.   I would imagine the fantastic dungeon doesn't go unguarded; I will have to be cautious around this man and any others I might meet.

[User] The man smiles just a touch wider. "To me, it can mean many things. Right now, friend, I mean to ask if you have come to the Devil's Prison in search of a thing nowhere else could grant you."

[User] "Saying nowhere certainly would be impossible, but yes I have come searching for something that is not easily found where I come from."

[User] "Excellent." The man tilts his head, eyes closing for a brief moment of pleasure. "It is not often there are visitors that are not also Seekers, but when there are, it is pleasant for no one involved." He pauses, then shakes his head. "That, however, is that, and this is not that. I am the Merchant, and as such, I am more than happy to help you with your delving needs! For a price, of course."

[User]
 "Ah. Now I understand why you're here. I can't think of anything I might need at the moment, however. Perhaps I'll visit again on my way out."

Taelus begins to walk towards the entrance, keeping an eye on the merchant as he passes.

[User] "If you need me while inside, you need only call my name," the man says, spreading his hands without removing them from the table. "I will appear."

[User]
 "Certainly an interesting trick. I will likely have need of you in the future, so I wish you fortune in the future."

Taelus walks into the entrance at a fast walk and attempts to mentally prepare himself for what lies within.

[User]
 "Make sure you are alone and unafraid when you call!" The Merchant adds.

The cave entrance is just as dark as it seemed from the top of the hill, with a definite smell of dankness. Now that he has come closer, Taelus can see rough-cut stairs hewn into the rock floor of the cave, leading downward into the darkness.

[User] Taelus steps down the stairs, trying to ascertain the safety of using his lamp.

[User] It becomes rapidly evident that if Taelus  doesn't  use his lamp, he won't be able to see a thing.

[User] The lack of light posing a problem makes his decision easier. He retrieves the lamp from his pack and lights it, allowing the light to crawl over the room.

[User] The place in which he stands is nothing more and nothing less than a slight widening of a downward-sloping tunnel. The stairs extend downward out of sight.

[User]
 Taelus starts his way down the stairs, softly humming an old song from his village; specifically the low toned song about doing what is needed of you.

He is especially careful to keep an eye out for damaged steps so as not to fall in.

 Spoiler
 (1d20)[ 11 ]  Spot

[User]
 The stairs extend down farther than he would have thought; not quite so long that he worries for his supply of lamp oil, but more than long enough that he would have thought he should hit the bottom before he actually does.

The rough-hewn stairs transition abruptly to chiseled stone that continues on level ground. Roughly ten feet from where the stairs end is a door frame with a few scraps of wood hanging from what appears to be hinges. Taelus can see the pieces of what was likely once a door on the floor of the room in front of him, scattered across the stone floor.

[User]
 He takes a moment to register the scene before murmuring to himself  "I've seen a door kicked off it's hinges, but  shattered ?"

He carefully steps through the door to try and see what may have happened here.

[User]
 The room had, once in the presumably near past, had three doors: the one Taelus stood in, the one across from him, and the one to his left. However, it seems as though both the door for the frame he stood in, and the door to his left, are both broken off the hinges. The door across from him has scratches and scrapes across it.

The room appears to be empty.

Map:

 Spoiler

Please to be ignoring the room number; I am not good enough to edit it out without everything looking sloppy.

[User] Taelus walks to the door opposite his own and tries to open it.

[User] The door knob rattles, but does not turn under his hand. Locked.

[User] Taelus looks at the scratches curiously for a moment before walking to check the other door that had been opened forcefully.

[User] The other door opens into a hallway that extends south farther than even Taelus' excellent eyes can see.

[User] Taelus decides to explore the hallway and begins his walk down the long path.

[User]
 The path continues without incident. When the other end of the hallway comes into sight, Taelus can see that it ends in a westward turn.

Map:

 Spoiler

[User] Holding out his lantern, he turns the corner cautiously.

[User] The corner ends twenty feet after the turn, with a door on the north side of the wall. Just in front of the wall is an opened pit trap. Taelus can smell blood.

[User] Taelus scowls as he dashes to the side of the pit to look inside for any living creatures.

[User] Inside the pit, down at the bottom where Taelus' eyes can just barely see, lies a man in a chain shirt. He is face-down and un-moving.

[User] Taelus sighs and looks around for a good tie-off for a rope.

[User] The only possible tie-off he sees is the door handle.

[User]
 I wouldn't trust it if I had a choice...

Taelus calls down into the pit, his voice echoing slightly,  "If you are alive, please show me."  He scans the body, looking for any signs of life or movement.

 Spoiler
 (1d20)[ 20 ]  Spot check

[User] There is no audible response, nor does the body move in any way Taelus can see.