[User]
 Arena Tournament, Round 70:  Morekal 2.0  vs.  Bryagh
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Morekal 2.0  - Master_Rahl22
 Bryagh  - Ladorak

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 Yo, reporting in, no purchases.

 (d20+3)[ 13 ]

Good luck man.

[User]
 No purchases

  Initiative  - (1d20+2)[ 16 ]

Good luck to you too.

[User]
 Morekal 2.0, turn 1

Actions:

 Spoiler

Start in N-2, holding greatsword

Swift: enter Stance of Clarity against Bryagh
Double move to Q-17

End of turn.

Stats:

 Spoiler

HP: 16/16
AC: 18, FF: 16, Touch: 14

Buffs: Stance of Clarity

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1

[User]
 Spoiler
Start in M25, holding greatsword. Focused, soulmeld active.

Move to F-21. Ready an action- attack if Morekal comes into range.

Activate Law devotion, AC mode.

End turn

Stats:

 Spoiler
@F-21
HP-13/13
AC - 20
Sapphire Nightmare Blade - Unused
Law devotion (AC) - 10/10

[User]
 Morekal 2.0, turn 2

Actions:

 Spoiler

Move: Move to Q-18, Q-19, Q-20, P-21, P-22, O-22, L-22, M-22

Not done, need LOS.

Stats:

 Spoiler

Location: Q-18 through M-22
HP: 16/16
AC: 18, FF: 16, Touch: 14

Buffs: Stance of Clarity

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1

[User]
 Refs:

 Spoiler
He's in the mist, so Morekal still needs to succeed on a spot check, and Bryagh needs to make a spot check on him.  Both are taking 5, since neither one is trying to hide.  Morekal has a 5 on hide, Bryagh has a 4.

Morekal's Spot:  (1d20)[ 17 ]
Bryagh's Spot:  (1d20+2)[ 13 ]

[User]
 Morekal:

 Spoiler

You see Bryagh in F-21 when you enter P-21, and he sees you.  Continue your turn or revise your action, making sure you post outside of spoilers whatever he sees you doing.

Bryagh:

 Spoiler

You see Morekal when he comes into P-21.  He's heading towards you.

[User] Thanks Introbulus😁

[User]
 Morekal 2.0, turn 2 continued

Actions:
Move: Finish move action by moving to L-21.
Swift: Activate Law Devotion for +3 to AC
Move: Move to J-21, J-20, then G-20.

End of turn.

Stats:

 Spoiler

Location: Q-18 through M-22
HP: 16/16
AC: 21, FF: 19, Touch: 17

Buffs: Stance of Clarity
Law Devotion - 10/10 rounds

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1

[User]
 Ok, I got a readied action, then it's my turn.

Attack when you stepped into range

attack:  (1d20+5)[ 17 ]
damage:  (2d6+6)[ 16 ]

concealment: (1-20 is a miss)
 (1d100)[ 74 ]

[User]
 Bryach turn two

Ok, that's a miss.

In that case my turn:

Switching law devotion to attack mode.

Attack:  (d20+8)[ 23 ]
damage:  (2d6+6)[ 15 ]

Concealment: (1-20 is a miss)  (1d100)[ 48 ]

5 foot step to E-22

End turn

Stats:

 Spoiler
@E-22
HP-13/13
AC - 20
Sapphire Nightmare Blade - Unused
Law devotion (attack) - 9/10

[User] Actually I'll cancel that 5 foot step.

[User]
 Morekal 2.0, turn 3

Actions:
Standard: initiate Sapphire Nightmare Blade
  Concentration  - (1d20+7)[ 11 ]  If it beats your AC, you're FF for this attack.
  Attack  - (1d20)[ 19 ]  This is at -2 if above Concentration check failed.
  Damage  - (2d6+6)[ 14 ]  and an extra  (1d6)[ 3 ]  if Conc. succeeded

Ugh, yeah I needed that to hit.  Think that might be GG unless you just get horribly unlucky.

End of turn.

Stats:

 Spoiler

Location: G-20
HP: 1/16
AC: 21, FF: 19, Touch: 17

Buffs: Stance of Clarity
Law Devotion - 9/10 rounds

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 1/1
Sudden Leap 0/1

[User]
 Sorry man, luck's a tricky one isn't she? Incidently in case you didn't know my soulmeld allows me to drop to -9 HP without penalty, so look out for that in the future (There's another one that does the same thing but I can't recall what it's called right now).

Ok, concealment first of all. 1-20 is a miss...  (1d100)[ 15 ]

[User]
 I take it back, luck's a  really  tricky one.

Ok.

 Bryach turn three

Attack:  (d20+8)[ 14 ]
Damage:  (2d6+6)[ 17 ]
Concealment (1-20 misses)  (1d100)[ 33 ]

Stats:

 Spoiler
@F-21
HP-13/13
AC - 17
Sapphire Nightmare Blade - Unused
Law devotion (attack) - 8/10

[User] Your turn.

[User]
 Yeah, Shape Soulmeld (Rageclaws) was brought to my attention after I submitted this guy, so instead of 10 more HP, I grabbed 3 with Toughness.  I'm happy with him the rest of the way though, so if I can manage to win 4 matches I'll just retrain that feat.

Also, I just realized I forgot to add my +6 to hit to that roll, so that's why I thought it missed.  Then to realize that I forgot concealment just made me that much sadder. ☹
 Morekal 2.0, turn 4

Actions:
Swift: Recover maneuvers
Standard: Attack
  Attack  - (1d20+6)[ 17 ]
  Concealment, 1-20 misses  - (1d100)[ 48 ]
  Damage  - (2d6+6)[ 15 ]

Woohoo, another hit for either one of us will end it.  Gogo rocket tag! 😁

End of turn.

Stats:

 Spoiler

Location: G-20
HP: 1/16
AC: 21, FF: 19, Touch: 17

Buffs: Stance of Clarity
Law Devotion - 8/10 rounds

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1

[User]
 Lol.

Burn 1 pp to save 2 damage

 Bryach turn 4

Switch Law devotion to defence mode.
Attack:  (1d20+7)[ 8 ]
Damage:  (2d6+9)[ 15 ]
Concealment (Miss under 20):  (1d100)[ 18 ]

End turn

Stats:

 Spoiler
@F-21
HP-0/13 (Can drop to minus 9)
AC - 20
Sapphire Nightmare Blade - Unused
Law devotion (attack) - 7/10

[User]
 Morekal 2.0, turn 5

Actions:
Standard: Sapphire Nightmare Blade
  Concentration DC=Bryagh's AC  - (1d20+7)[ 23 ]
  Attack  - (1d20+6)[ 12 ]  vs FF AC if above Conc. succeeded, at -2 if it didn't
  Damage  - (2d6+6)[ 14 ]  and  (1d6)[ 1 ]  if above Conc. succeeded

Blarg, forgot concealment, but a 12 doesn't hit your FF AC anyway.
End of turn.

Stats:

 Spoiler

Location: G-20
HP: 1/16
AC: 21, FF: 19, Touch: 17

Buffs: Stance of Clarity
Law Devotion - 7/10 rounds

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 1/1
Sudden Leap 0/1

[User]
 This can't go on much longer or I might cry...

 Bryach turn 5

Attack:  (d20+7)[ 21 ]
Damage:  (2d6+9)[ 14 ]
Concealment (Miss under 20):  (d100)[ 24 ]

End turn

Stats:

 Spoiler
@F-21
HP-0/13 (Can drop to minus 9)
AC - 20
Sapphire Nightmare Blade - Unused
1 power point left
Law devotion (attack) - 6/10

[/QUOTE]

[User]
 That'll be game then.

Hard luck, that was a close one

[User] Probably should've just attacked, SNB was imposing a penalty when I didn't make the Conc. and when I did it used up a good roll. 😁 Good game.

[User]
 High Ref Hust
Bryagh wins and gets the loot.


[User]
 Arena Tournament, Round 72:  McToughy  vs.  Motorcycle
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Alterform - McToughy
 Madtinker- Motorcycle
 All Combatants, please roll initiative and declare final purchases, if any

[User]
 McToughy Init:  (1d20+1)[ 7 ]

No purchases yet; may make some later.

[User]
 McToughy buys 3 regular spears.

May still make reactionary purchases.

[User]
 Motorcycle buys 1 potion shield of faith +2.

Init (1d20+4)[ 22 ]

Whenever you're ready I'll start.

[User]
 You may proceed.

McToughy's starting info, in case you establish LoS before my turn:

 Spoiler
Begin in M2
Psionic Focus is charged (Provides +1 deflection AC, +10 ft movement)
MW Spear is in wielded two-handed

[User]
 Motorcycle

 Spoiler
I've read this guy's matches.  He's good.  I just might be burnt toast.  But we'll see...
Starting with Potion
 Spoiler
Shield of Faith

 and loaded sling in hands.
Move to K19, Hide (1d20+4)[ 19 ]
Standard: Ready Action:
 Spoiler
Drink potion if he attacks me.

Stats
 Spoiler
   Motorcycle
M N Stongheart Halfling Barbarian,  Level  2,  Init  +4,  HP  28/28,  DR  -,  Speed  40
 AC  19,  Touch  15,  Flat-footed  15,  Fort  +6,  Ref  +4,  Will  -2,  Base Attack Bonus  2
 Masterwork Bastard Sword   +6 (1d8+2, 19-20x2)
 +1 att/dmg within 30 feet Masterwork Sling (25 bullets)   +9(TAB + racial + MW) (1d3+2, x2)
 Masterwork Chain Shirt , (+4 Armor, +4 Dex, +1 Size)
 Abilities  Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
 Condition  None

[User] declaring doneness.

[User]
 McToughy - Round 1

Actions

 Spoiler
Standard: Manifest power. DC 16 psicraft to identify. (In case Motorcycle is hidden nearby)

 Spoiler
Vigor. Augment to total cost of 2 PP.

Move: 30 ft to M8

Refs (No concern for Motorcycle)

 Spoiler
If applicable, please mention the  Psionic Displays  (Material and Olfactory) of Vigor to Motorcycle. I want to play a little mental warfare. 😎

Status

 Spoiler
What fun this will be. Hopefully my murky-eyed flaw won't come back to bite me...

HP: 13/13 (10 THP)
AC: 19 (7 armor, 1 dex, 1 deflection) Touch: 12 FF: 18
PP: 13/15
Psionic Focus: Yes
Position: M8

 End Turn , LoS check required.

[User]
 Refs:
 Spoiler
Listen check for McToughy:  (1d20+2)[ 14 ]

Listen check for Motorcycle:  (1d20)[ 18 ]

McToughy:
 Spoiler
No LoS. You hear movement to the east.

Motorcycle:
 Spoiler
No LoS. You hear movement to the west.

[User]
 Motorcycle, Rd 2

 Spoiler
Move half speed K19-J19-J18, hiding  (1d20+9)[ 18 ]  and moving silently  (1d20+7)[ 20 ] .

Ready an action
 Spoiler
Attack McToughy with sling if he ends turn within LoS or attacks me with a ranged weapon.

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 28/28, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, (+4 Armor, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition None

Done

[User]
 Refs:
 Spoiler
He can't make the check with distance mod.

McToughy:
 Spoiler
No LoS.

Motorcycle:
 Spoiler
No LoS.

[User] Edit: Ninja'd.

[User]
 McToughy - Round 2

Actions

 Spoiler
Standard: Manifest power. DC 16 Psicraft to ID.

 Spoiler
Force Screen. No Augment.

Move: 30 ft to M14

Refs

 Spoiler
Force Screen has an auditory display, which broadcasts to 100 ft. This one he'll definitely hear.

Status

 Spoiler
HP: 13/13 (10 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 12/15
Psionic Focus: Yes
Position: M8

 End Turn

[User]
 Refs:
 Spoiler
I don't think either of them can see each other at this point, since both are in the fog, and 25 ft. away. All the same, rolling listen checks.

Listen check for McToughy:  (1d20+2)[ 4 ](6)

Listen check for Motorcycle:  (1d20)[ 4 ](4)

McToughy:
 Spoiler
No LoS.

Motorcycle:
 Spoiler
No LoS. You hear a loud noise to the SouthWest.  Though I suggest you wait 'til someone confirms this in the Waiting Room.

[User]
 Addendum to the above.

Motorcycle:
 Spoiler
The noise you hear is a loud, low hum.

Continue.

[User]
 Motorcycle Rd 3

 Spoiler
Stand pat in J18.  Hiding with the previous roll, ready an action to shoot opponent and five foot step if he ends his turn within LoS or attacks me.

Stats

 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 28/28, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, (+4 Armor, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition None

[User]
 McToughy - Round 3

Actions

 Spoiler
Move: 30 ft to J19
Move: 30 ft to P19

Turn not over, LoS required with rewind possible.

[User]
 Refs Not Participating in fight:

 Spoiler
I think that this would trigger Motorcycle's readied action to shoot and move 5 ft.  Yes?

[User]
 High Ref Scorer

@Madtinker

 Spoiler

Remember we can't ready two actions, only one

I received damage for this ¬¬¡

[User]
 @scorer

 Spoiler

Yes, but you can take a five foot step as part of your readied action if you haven't moved in the round you readied it.

[User]
 @Refs
 Spoiler
you're right.  Nix the five foot step, in case it matters.

[User]
 @refs/madtinker:
 Spoiler
Actually, you can 5-ft step as part of a readied action, as per what Mavian said above. It's the exception to the rule.

 See here for more info.

[User]
 @refs/Madtinker

 Spoiler

Okay, so he can take a 5 foot step if he wants to...but hey, does he have LoS?  Also, can he taste the difference in cinnamon toast crunch?

[User] K, got it.  Anyway, we still need LoS so Mctoughy can finish his turn.

[User]
 McToughy:
 Spoiler
Please provide your exact path of movement.

[User]
 Refs

 Spoiler
Lessee, starting in M14, ending in P19 via J19:
M14 -> J17 -> J19 (end first move action) -> P19 (end second move action)

[User]
 Refs:
 Spoiler
Spot for McToughy:  (1d20+6)[ 23 ]

McToughy:
 Spoiler
Before you move, you see your opponent in J-18. He is holding a sling and has a readied action, which does not trigger.

Motorcycle:
 Spoiler
You see your opponent in M-14.

McToughy's turn.

[User]
 Due to recent developments...

 McToughy - Round 3 Rewind/Redo

Full Round: Charge!
M14 to K17, targeting Motorcyle in J18.
Misschance:  (1d100)[ 37 ] ,  (1d100)[ 78 ]  (Failure on either result being 1-20)
  Attack  - (1d20+7)[ 19 ]  vs AC 21 (Unless Motorcycle has buffs going)
  Damage  - (1d8+6)[ 8 ]
 Subsequent action temporarily retracted due to high probability of nullification.
Turn not done.

Does your readied action trigger at any point in that?

[User]
 Not sure, my wording was a little ambiguous.
@Refs
 Spoiler
The way this is worded, can I take the five foot step  before  I attack?  I said 'and' not 'then,' after all...

 Originally Posted by madtinker
 Motorcycle Rd 3

 Spoiler
Stand pat in J18.  Hiding with the previous roll, ready an action to shoot opponent and five foot step if he ends his turn within LoS or attacks me.

[User]
 @Motorcycle:
 Spoiler
I know of no reason why you would not be able to 5-ft step before you attacked. The ready action only says that you can take a 5-ft step as part of your readied action, not that it must come before or after. Since you did not specify that it would be after the attack, yes, you may do so.

Unless my mind is mush and there's a compelling argument against this, but as I said, I don't know of any.

[User]
 Yes, my readied action triggers.  I five foot step to I17 and attack you with my sling.
Attack (1d20+10)[ 29 ]
Damage (1d3+3)[ 6 ] .

We'll see what that gets me before I take my turn.

[User]
 Oh, and yes, I take the eight damage.

Move north through the mist, breaking LoS
 Spoiler
moving full speed to E17, then moving silently at half speed to F19  (1d20+7)[ 8 ]  and hiding (1d20+9)[ 28 ] .  As part of that move, I put away the shield potion.  Once in F19, us another move action to reload my sling.

Stats
 Spoiler
HP20/28
AC 19 (+4 armor, +4 dex, +1 size)

Done

[User]
 McToughy takes the hit. 6 damage dealt.

 McToughy - Round 3 cont.

To finish his charge against Motorcyle, McToughy's path shifts to end in J17.

Swift: Manifest power. DC 16 Psicraft to ID.

 Spoiler
Dimension Hop

McToughy teleports from J17, ending in H17.

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Psionic Focus: Yes
Position: H17

 End Turn

[User]
 I suspect you'll want to change your turn? I noted in post 28 that I wasn't done yet.

Also, did the  19  20 (because I forgot 3.5 charges give +2 attack) hit your AC? Your sheet reads 21 AC.

[User]
 Hhm...if the shift in movement was part of your charge, then yes.  The rest of what you posted was part of your next turn, right?  Cause as  far as I know, you can only move and melee attack on a charge.

Turn revised:
Use withdraw action to move north
 Spoiler
just like I posted above, except I don't get to reload my sling or put the potion away.

Edit: I do not have my shield equipped at this time.

[User] Shift in movement was part of the charge. The teleport was part of the swift action power.

[User] I have never had access to the rules on that, are you sure it can be used as part of a charge?

[User]
 Charge takes a full-round action. Swift actions can be taken in addition to full-round actions.

My full turn winds up being:

Full-Round: Charge to J17, hitting for 8 damage.
Swift: Manifest power, teleport to H17.

[User] My readied action was triggered by your attack, so I moved after the charge before the attack (if we can parse it this way), so moving to J17 is not a straight line with your original charge.  This is my last gripe before I shut up and revise my turn.

[User]
 Okay. I was under the impression your readied action was triggered by my charge or movement, not by the attack. In that case, I won't bother with manifesting the power. A moment, please, to post a final version of my turn for ref sanity.

[EDIT]: Although, with the resolution-before-trigger feature of Readied Actions, my attack can't be made, since you're out of reach...in which case, I may want to use that power. Can we call a ref in to sort out what happens, when, and where we take this from?

[User]
 Motorcycle's readied action was triggered by the attack, not movement. As such, McToughy cannot make his attack from the stated charge position.

As I read it, the following happened in this order on McToughy's round 3 turn:

McToughy charges Motorcycle and attacks.

Motorcycle's readied action triggers as McToughy attempts to attack him.

Motorcycle 5-ft steps out of McToughy's attack range and fires with a sling.

Since there seems to be a lot of confusion, I suggest you continue from this point.

[User]
 McToughy - Round 3, Final Entry

Swift: Manifest power, DC 16 psicraft to ID, McToughy teleports 10 ft to I16.

 Spoiler
Dimension Hop

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Psionic Focus: Yes
Position: I16

 End Turn

[User]
 Motorcycle, Rd 3
Use withdraw action to move east out of LoS and
 Spoiler
moving I17-I18-J19-P19, hiding  (1d20+9)[ 11 ]  and moving silently  (1d20+7)[ 20 ] , moving at half speed to avoid penalties.

Stats
 Spoiler
   Motorcycle
M N Stongheart Halfling Barbarian,  Level  2,  Init  +4,  HP  28/28,  DR  -,  Speed  40
 AC  19,  Touch  15,  Flat-footed  15,  Fort  +6,  Ref  +4,  Will  -2,  Base Attack Bonus  2
 Masterwork Bastard Sword   +6 (1d8+2, 19-20x2)
 +1 att/dmg within 30 feet Masterwork Sling (25 bullets)   +9(TAB + racial + MW) (1d3+2, x2)
 Masterwork Chain Shirt ,    Heavy Wooden Shield  (+4 Armor, +2 Shield, +4 Dex, +1 Size)
 Abilities  Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
 Condition  None
Since ref ruled no attack, I am still at full health.

[User]
 McToughy - Round 4

Actions

 Spoiler
Move: 30 ft to I22
Move: 30 ft, I22 -> J23 -> M20

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 4 of 20
Force Screen: Round 3 of 20
Psionic Focus: Yes
Position: M20

 End Turn

[User]
 Refs:
 Spoiler
Listen for McToughy: (1d20+2)[ 22 ]

Even with a 20 it would be impossible, actually.

McToughy:
 Spoiler
No LoS

Motorcycle:
 Spoiler
No LoS

[User]
 Ref notes:
 Spoiler
Forgot to roll listen for Motorcycle.

 (1d20)[ 1 ]

Continue.

[User]
 Motorcycle, Round 5(?)

 Spoiler

Move: Load sling
Free: Five foot step to O18, moving silently  (1d20+7)[ 10 ]  and hiding  (1d20+9)[ 10 ] .
Standard: ready action
 Spoiler
attack Mctoughy with sling if he ends turn within LoS or approaches within fifteen feet, or if I pinpoint his position by a listen check.

Reactive spot: (1d20+1)[ 20 ]
Reactive listen:  (1d20)[ 3 ]

Stats:
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 28/28, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition:  Freaking Awesome, permanent magical effect.

[User]
 Refs:
 Spoiler
Nothing to see here, folks.

McToughy:
 Spoiler
You hear movement to southwest.

Motorcycle:
 Spoiler
No LoS.

[User]
 McToughy - Round 5

Actions

 Spoiler
Fun fun fun. 🫤
Well, movement to the SW, eh? Let's get going...

Move: 30 ft to Q16
Move: 30 ft. Q16 -> Q15 -> O13 -> M13

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 5 of 20
Force Screen: Round 4 of 20
Psionic Focus: Yes
Position: M13

 End Turn

[User]
 Alterform & Refs:

 Spoiler

Please specify your path from M20 to Q16 at the start of your turn.

[User]
 Refs

 Spoiler
Straight shot. Only way for me to do it.

[User]
 McToughy runs right into Motorcycle at O18.

Motorcycle has a readied action prepared.  He can take it if he so chooses.  For the purposes of his readied action, McToughy will be in N-19.

[User] Is McToughy armed with a melee weapon?

[User] McToughy is wielding a spear in two hands.

[User] Decline readied action.  Is that the end of your turn?

[User]
 No. That was the end of my first move action. Or rather, it is once I enter N19 and establish LoS.

 McToughy - Round 5 rewind

Standard: Attack
Misschance:  (1d100)[ 35 ] ,  (1d100)[ 30 ]  (Failure on either result being 1-20)
Attack:  (1d20+6)[ 21 ]
Damage:  (1d8+6)[ 14 ]

That's a hit, yes?

[User]
 Yes.
Motorcycle
Withdraw action east and south to
 Spoiler
O8.  Hide (1d20+4)[ 20 ]

Done

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 14/28, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.

[User]
 Status for Round 5

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 5 of 20
Force Screen: Round 4 of 20
Psionic Focus: Yes
Position: N19

 McToughy - Round 6

Actions

 Spoiler
Move: 30 ft to R15, straight shot.
Move: 30 ft to S10 via R10.

Turn not necessarily done, LoS needed.

[User]
 Refs:

 Spoiler

Rolling a Spot check for McToughy, who did not himself specify a hide check.

 (1d20+6)[ 9 ]

Motorcycle:

 Spoiler

You see McToughy enter the clouds at R12.  After that, you cannot see him.

McToughy:

 Spoiler

No LoS established

[User]
 McToughy - Round 6 cont.

Actions

 Spoiler
None. Actions expended.

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 6 of 20
Force Screen: Round 5 of 20
Psionic Focus: Yes
Position: R10

 End Turn  LoS check not needed this time.

[User]
 Motorcycle

 Spoiler
Standard drink Potion
 Spoiler
Shield of faith

.  draw potion
 Spoiler
CLW

Stats

 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 14/28, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 10/10 rounds

Edit: Done

[User]
 Refs:
 Spoiler
Nothing to see here.

McToughy:
 Spoiler
No LoS.

Motorcycle:
 Spoiler
No LoS.

[User]
 McToughy - Round 7

Actions

 Spoiler
Move: 20 ft to R6
Free: Shout out
Standard: Ready an action.

 Spoiler
Trigger: Motorcycle attacks McToughy with his sling
Action: Move to R3, ruining the attack and breaking LoS (most likely)

  "Come and get me! I'm waiting for ya!"

(I'll leave it to the refs to tell you where you hear it from.)

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 7 of 20
Force Screen: Round 6 of 20
Psionic Focus: Yes
Readied Action: Move if Attacked at Range
Position: R6

 End Turn

[User]
 Refs:
 Spoiler
Listen for Motorcycle: (1d20)[ 19 ]

McToughy:
 Spoiler
No LoS.

Motorcycle:
 Spoiler
You hear the above shouting from the south-southwest.

[User]
 Motorcycle
 Spoiler

Drink Potion
 Spoiler
heal  (1d8+1)[ 7 ]

Move half speed, drawing bastard sword as part of move in off hand, to Q9, moving silently  (1d20+7)[ 19 ]  and hiding  (1d20+9)[ 18 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 21, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 9/10 rounds

Edit: done

[User]
 Refs:
 Spoiler
Listen for McToughy: (1d20+2)[ 20 ]

DC 19+1 for distance, so he just barely hears it.

Motorcycle:
 Spoiler
No LoS.

McToughy:
 Spoiler
You barely detect the sound of something moving eastish of you.

[User]
 McToughy - Round 8

Actions

 Spoiler
Move: 15 ft to R9. Not ending move action yet.

Not done, need LoS.

[User]
 Refs:
 Spoiler
Spot for McToughy:  (1d20+6)[ 23 ]

McToughy:
 Spoiler
You see Motorcycle in Q-9 as you enter R-8.

Motorcycle:
 Spoiler
McToughy appears in the clouds in R-8.

McToughy's turn continues.

[User]
 McToughy - Round 8, cont.

Backing up slightly on my action from last post; stopping my move action as I enter R8.

Standard: Attack
Misschance:  (1d100)[ 37 ] ,  (1d100)[ 5 ]  (Failure on either result being 1-20)
Attack:  (1d20+6)[ 25 ]
Damage:  (1d8+6)[ 10 ]

Missed it by  that much . 😉

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 8 of 20
Force Screen: Round 7 of 20
Psionic Focus: Yes
Position: R8

 End Turn

[User]
 Motorcycle:
free: switch weapon hands , Bastard sword now in main hand, sling in off hand.
Standard:  Attack!  (1d20+6)[ 21 ]
Damage:  (1d8+2)[ 10 ]
Misschance (1-20 misses)  (1d100)[ 17 ]

Five foot step to P8.(Out of LoS)
 Spoiler

Move: Equip Shield

Done

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 8/10 rounds

[User]
 Whiff.

Also, refs, it would be useful to know things such as when my opponent has added or removed items from his hands. 😏 Like a sword.

 McToughy - Round 9

Actions

 Spoiler
5 ft step to Q8

McToughy appears in Q8.

Standard: Attack
Misschance:  (1d100)[ 60 ] ,  (1d100)[ 59 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 14 ]
Damage:  (1d8+6)[ 12 ]

Also whiff. 🫤

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 9 of 20
Force Screen: Round 8 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Motorcycle
I also equipped my shield 😁

Standard: Attack!   (1d20+6)[ 9 ]
damage  (1d8+2)[ 4 ]
Miss chance (1-20)  (1d100)[ 32 ]

Done

Stats

 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 7/10 rounds

[User]
 Slugfest!

 McToughy - Round 10

Standard: Attack
Misschance:  (1d100)[ 55 ] ,  (1d100)[ 56 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 20 ]
Damage:  (1d8+6)[ 8 ]

Not quite good enough.

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 10 of 20
Force Screen: Round 9 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Avast!

Attack (1d20+6)[ 18 ]
Damage  (1d8+2)[ 5 ]
Miss chance  (1d100)[ 23 ]  (1-20 misses)

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 6/10 rounds

[User]
 Have at ye!

 McToughy - Round 11

Standard: Attack
Misschance:  (1d100)[ 4 ] ,  (1d100)[ 51 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 15 ]
Damage:  (1d8+6)[ 9 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 11 of 20
Force Screen: Round 10 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Did my previous attack hit?

Motorcycle

Attack (1d20+6)[ 16 ]
Damage (1d8+2)[ 4 ]
Miss  (1d100)[ 42 ] (1-20 misses)

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 5/10 rounds

Edit: fixed stats mistake

[User]
 No it did not. Nor did that one.

 McToughy - Round 12

Standard: Attack
Misschance:  (1d100)[ 2 ] ,  (1d100)[ 12 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 12 ]
Damage:  (1d8+6)[ 10 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 11 of 20
Force Screen: Round 10 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Motorcycle

Attack (1d20+6)[ 19 ]
Damage (1d8+2)[ 7 ]
Miss  (1d100)[ 13 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 4/10 rounds

Done

[User]
 McToughy - Round 13

Standard: Attack
Misschance:  (1d100)[ 59 ] ,  (1d100)[ 65 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 13 ]
Damage:  (1d8+6)[ 10 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 11 of 20
Force Screen: Round 10 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Motorcycle
The 'Cycle continues...eat steel!
Attack (1d20+6)[ 19 ]
Damage (1d8+2)[ 5 ]
Miss chance (1d100)[ 80 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 3/10 rounds

Done

[User]
 McToughy - Round 14

Standard: Attack
Misschance:  (1d100)[ 10 ] ,  (1d100)[ 2 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 14 ]
Damage:  (1d8+6)[ 11 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 14 of 20
Force Screen: Round 13 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Still no contact?

Motorcycle
Attack (1d20+6)[ 18 ]
Damage (1d8+2)[ 9 ]
Miss (1d100)[ 25 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 21/28+, DR -, Speed 40
AC 23, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 2/10 rounds

Done

[User]
 We both suck. No hits on either side.

[EDIT]: Doth I speak too soon?

 McToughy - Round 15

Standard: Attack
Misschance:  (1d100)[ 56 ] ,  (1d100)[ 88 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 23 ]
Damage:  (1d8+6)[ 14 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 15 of 20
Force Screen: Round 14 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Yes hit.  A fine hit.  But I'm still standing!

Motorcycle
Free:  Enter Rage!

Attack (1d20+8)[ 20 ]
Damage (1d8+4)[ 10 ]
Miss (1d100)[ 52 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 11/32+, DR -, Speed 40
AC 21, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 1/10 rounds
Rage 7/7 rounds

Edit: fixed stats

[User]
 Miss. I'm vaguely reminded of Fire Emblem when two units just keep going on while missing each other until one of them pulls a crit...for piddly damage. 😁
 McToughy - Round 16

Standard: Attack
Misschance:  (1d100)[ 67 ] ,  (1d100)[ 79 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 14 ]
Damage:  (1d8+6)[ 7 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 16 of 20
Force Screen: Round 15 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Motorcycle

Attack (1d20+8)[ 13 ]
Damage (1d8+6)[ 8 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 11/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
 Shield of Faith 0/10 rounds
Rage 6/7 rounds

[User]
 McToughy - Round 17

Standard: Attack
Misschance:  (1d100)[ 18 ] ,  (1d100)[ 11 ]  (Failure on 1-20) 🫤
Attack:  (1d20+6)[ 26 ]  <- On a nat 20. Shame.
Damage:  (1d8+6)[ 12 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 17 of 20
Force Screen: Round 16 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Bwah ha ha  😎

Motorcycle

Attack (1d20+8)[ 25 ]
Damage (1d8+4)[ 10 ]

In case it matters, my last damage modifier should have been a four.

Miss (1d100)[ 23 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 11/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 0/10 rounds
Rage 5/7 rounds

Done

[User]
 Hit. McToughy spends 2 PP to negate 8 damage, soaks 2.

 McToughy - Round 18

Standard: Attack
Misschance:  (1d100)[ 40 ] ,  (1d100)[ 19 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 22 ]
Damage:  (1d8+6)[ 11 ]

Status

 Spoiler
HP: 13/13 (2 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 9/15
Vigor: Round 18 of 20
Force Screen: Round 17 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 Still standing!

Attack (1d20+8)[ 26 ]
Damage (1d8+4)[ 6 ]
Crit Confirm (1d20+8)[ 19 ]
Damage (1d8+4)[ 7 ]
Miss (1d100)[ 47 ]

We'll see where this gets me.
Not done.

[User] McToughy spends 1 PP to negate 4 damage, soaks 2.

[User]
 How much of the damage do you take?

Motorcycle keels over, at -1 and unconscious.

[User] Really? Were you just riding a rage for the last several rounds?

[User] WAIT!  You rolled a 19 on the miss chance!  I'm still alive!

[User]
 ...post 89? I whiffed it on the miss chance. 🫤

[EDIT]: Shall we continue?

[User]
 I didn't see that until I reviewed it.  So, now you know how much health I have left 😳, but let's slug it out some more.

My stats:
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 11/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 0/10 rounds
Rage 4/7 rounds

[User]
 wait wait wait changed my mind sorry

got too hasty with  my copy pasta and forgot I wanted to do something different

Original post left here to prevent that mean roll missmatch note.

  McToughy - Round X

Standard: Attack
Misschance:  (1d100)[ 15 ] ,  (1d100)[ 59 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 17 ]
Damage:  (1d8+6)[ 8 ]

Status

 Spoiler
HP: 13/13 (4 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 11/15
Vigor: Round 11 of 20
Force Screen: Round 10 of 20
Psionic Focus: Yes
Position: Q8

 End Turn

[User]
 McToughy - Round 19 fo realz

5ft step to R9
Actions

 Spoiler
Manifest power. DC 16 Psicraft to ID.

 Spoiler
Vigor, Augment 2. +10 THP

Status

 Spoiler
HP: 13/13 (10 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 7/15
Vigor: Round 1 of 20
Force Screen: Round 18 of 20
Psionic Focus: Yes
Position: R8

 End Turn

[User]
 Motorcycle
Five foot step to Q8
Attack (1d20+8)[ 26 ]
Damage (1d8+4)[ 12 ]
Miss (1d100)[ 7 ]

Stats
 Spoiler

Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 11/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 0/10 rounds
Rage 3/7 rounds

Done

How many PPs do you have?

[User]
 In total, or at the moment? Since I know how many HP you have, I'll tell you I'm at 6/15 after this turn.

[EDIT]: Oh, wait, gotta negate some. math time.
[EDIT2]: Missed the misschance roll. Never mind.
[EDIT3]: I think we're getting close to the match length of Dense vs McToughy. Good job. 😛
 McToughy - Round 20

5ft step to R10
Actions

 Spoiler
Manifest power. DC 16 Psicraft to ID.

 Spoiler
Force Screen

Free: Speak

 "Still here! Jus' had to take a lil' breather is all!"

You also hear the deep hum from waaaaay earlier.

Status

 Spoiler
HP: 13/13 (10 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 6/15
Vigor: Round 2 of 20
Force Screen: Round 1 of 20
Psionic Focus: Yes
Position: R10

 End Turn

[User]
 I'm guessing that's force screen or vigor, or some other buff being activated.

Motorcycle
Five foot step to R9
Free:Hope you didn't spread caltrops
Attack (1d20+8)[ 28 ]
Damage (1d8+4)[ 9 ]
Miss (1d100)[ 71 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 11/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 0/10 rounds
Rage 2/7 rounds

Done

[User] Ouch...roll for that crit. ☹

[User]
 Crit Confirm!!!
 (1d20+8)[ 14 ]
Damage (1d8+4)[ 7 ]

Please hit.

Edit: Erg.😡

[User]
 Negativo on the confirmation.

McToughy spends 2 PP to negate 8 damage, soaks 1.

 McToughy - Round 21

Standard: Attack
Misschance:  (1d100)[ 45 ] ,  (1d100)[ 75 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 19 ]
Damage:  (1d8+6)[ 10 ]

Status

 Spoiler
HP: 13/13 (9 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 4/15
Vigor: Round 3 of 20
Force Screen: Round 2 of 20
Psionic Focus: Yes
Position: R10

 End Turn

[User]
 BLIN!

Motorcycle

Attack (1d20+8)[ 10 ]
Damage (1d8+4)[ 5 ]
Miss (1d100)[ 52 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 1/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 0/10 rounds
Rage 1/7 rounds

Done

[User]
 Blin? 🤨
 McToughy - Round 22

Standard: Attack
Misschance:  (1d100)[ 11 ] ,  (1d100)[ 42 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 12 ]
Damage:  (1d8+6)[ 13 ]

Status

 Spoiler
HP: 13/13 (9 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 4/15
Vigor: Round 4 of 20
Force Screen: Round 3 of 20
Psionic Focus: Yes
Position: R10

 End Turn

[User]
 Your attack hit.  blin is an expression of my disgust and anger.  It means pancake in russian, and is often used for such expressions, but in most circles it does not constitute profanity.

Motorcycle
 (1d20+8)[ 10 ]
Damage (1d8+4)[ 9 ]
Miss (1d100)[ 33 ]

Stats
 Spoiler
Motorcycle
M N Stongheart Halfling Barbarian, Level 2, Init +4, HP 1/32+, DR -, Speed 40
AC 19, Touch 15, Flat-footed 15, Fort +6, Ref +4, Will -2, Base Attack Bonus 2
Masterwork Bastard Sword +6 (1d8+2, 19-20x2)
+1 att/dmg within 30 feet Masterwork Sling (25 bullets) +9(TAB + racial + MW) (1d3+2, x2)
Masterwork Chain Shirt, Heavy Wooden Shield (+4 Armor, +2 Shield, +4 Dex, +1 Size)
Abilities Str 14, Dex 18, Con 16, Int 10, Wis 6, Cha 6
Condition: Freaking Awesome, permanent magical effect.
Shield of Faith 0/10 rounds
Rage 0/7 rounds

Done

[User]
 Ah. I see. That puts you at 1 hp, then, yes?

 McToughy - Round 23

Standard: Attack
Misschance:  (1d100)[ 26 ] ,  (1d100)[ 71 ]  (Failure on 1-20)
Attack:  (1d20+6)[ 9 ]
Damage:  (1d8+6)[ 9 ]

Status

 Spoiler
HP: 13/13 (9 THP)
AC: 23 (7 armor, 1 dex, 1 deflection, 4 shield) Touch: 12 FF: 22
PP: 4/15
Vigor: Round 5 of 20
Force Screen: Round 4 of 20
Psionic Focus: Yes
Position: R10

 End Turn

[User] And my rage ends, dropping my hitpoints to -3.  GG

[User] Mildly disappointed I didn't get to deal a finishing blow. GG to you, too.

[User] I didn't play it the way I planned:  I can't stand sneaking around, as would have been prudent.  With my speed, I should have just sniped you and run every turn.  I got tired of asking for LoS, and you have a better melee build.

[User]
 High Ref Hust
Another level 2 match draws to a close, with McToughy triumphing and earning the enlarged loot.


[User]
 standar 200 ft force cube starting in the middle of opposite sites
2 rounds of prep no hostile or movement

[User]
 The dark human on the other side of the room disappears from your sight.

 Spoiler

Round 1: Hide in Plain Sight
Round 2: Activate  fly  on boots

  Hide  - (1d20+28)[ 13 ](41)
  Initiative  - (1d20+12)[ 20 ](32)

[User]
 The hooded figure in the far side of the room, is engulfed by darkness and then a black horse apears

 Spoiler
round1 activate shadow blend
round 2 activate obsidian steed

Edit: Initiative [roll]1d20+6[/roll]
[roll]1d20+2[/roll]

[User]
 rolls not functioning so I am repeating them

Initiative  (1d20+6)[ 17 ]
Spot  (1d20+2)[ 21 ]

[User]
 Although you have yet to roll for initiative, I know you can't beat my 32, so:

 Spoiler
Ready attack for when "opponent" comes adjacent

Done!

[User] Round 1: Start riding the Obsidian Steed, and activate overland flight fly up 40 feet

[User]
 Spoiler
Move 65 feet and remain hidden, still readied attack.

  Hide  - (1d20+23)[ 16 ](39)
  Move Silently  - (1d20+23)[ 12 ](35)

[User]
 Round 2: Activate Etheral Jaunt (Power from the Obsidian Steed, the SRD doesn't list duration, and since Etheral jaunt is round/levl and the CL for the obsidian steed is 15 I am assuming that it is 15/rounds)

Spot  (1d20+2)[ 14 ]

[User] What does  Shadowsight  do again?

[User]
 Originally Posted by GalaGalaxia
 What does  Shadowsight  do again?

Darkvision up to 60 ft, seeing through magical darkness

[User]
 Argh! Etherealness!

 Spoiler
Run ( fly ) diagonally towards where the steed disappeared, since it's up, I can only fly at half speed -- 60 x 2 = 120 ft.

  Hide  - (1d20+8)[ 15 ](23)
  Move Silently  - (1d20+8)[ 8 ](16)

[User]
 Take assassin's dagger from assassin's charm (free Action)
Spot  (1d20+2)[ 22 ]

[User]
 Darkvision can see though Shadow Blend, right? (assuming that's what you used)
... since you are "hiding in the shadows" and since, according to SRD:

 Ignoring Concealment
Concealment isn’t always effective.  A shadowy area or darkness doesn’t provide any concealment against an opponent with darkvision.  Characters with low-light vision can see clearly for a greater distance with the same light source than other characters. Although invisibility provides total concealment, sighted opponents may still make Spot checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving (even though opponents can’t see you, they might be able to figure out where you are from other visual clues).

[User]
 As for my turn ...

 Spoiler
Continue moving to where the steed disappeared ... need 20 ft
Ready attack again

  Hide  - (1d20+23)[ 16 ](39)
  Move Silently  - (1d20+23)[ 19 ](42)

[User]
 OOC knowledge:

At this point, I am at the spot where you were when you and the steed disappeared. I will remain hidden with a readied attack until you appear adjacent to me.

If you do not appear within 10 rounds, I would cease hiding, but keep a readied attack for when you appear adjacent to me.

[User]
 Spoiler
 move directly above you but 40 ft higher thus 80 ft over the ground level if my spot or listen check succeds I start studying for death attack

Spot  (1d20+2)[ 15 ]
Listen (1d20+2)[ 7 ]

[User]
 With those modifiers you can't beat my Hide or Move Silently 😉

So, proceed to 10 rounds later, when I cease to remain hidden. I will stay visible for 3 rounds (moving 40 ft each round), and then pick up my normal turn again ...

 Spoiler
Readied attack kept throughout

Alert me to when 12 more rounds of yours have passed, the last three of which I will be visible to you.

[User] Ok  ten more rounds trying to find youwhen you start being visible I study you for two  rounds and lower myself to 40 fts over ground level etheral rounds left 1

[User]
 This is the third and last round I remain visible
 Spoiler
still keeping the same readied attack

For simplicity's sake, I have moved my 40 ft back into the square you disappeared from, 40 ft above ground.

[User]
 Last round of study and I become corporeal again According to the SRD I can still study an enemy for a Death Attack and take other actions as long as my attention is on the enemy, I think that I could cast an spell and still study is it not?

in any case I cast Greater invisibility and finish my round of study

[User]
 As soon as you become corporeal, my readied attack triggers:

Melee Attack (scimitar, 15-20 crit threat, S damage, ignores 5 DR/hardness)
  Pri1  - (1d20+26)[ 11 ](37)   (1d6+3)[ 5 ]  +  (4d6+2)[ 18 ]  skirmish
   Pri2  - (1d20+21)[ 1 ](22)   (1d6+3)[ 6 ]  +  (4d6+2)[ 15 ]  skirmish
  Pri3  - (1d20+16)[ 12 ](28)   (1d6+3)[ 5 ]  +  (4d6+2)[ 21 ]  skirmish
  Pri4  - (1d20+11)[ 16 ](27)   (1d6+3)[ 7 ]  +  (4d6+2)[ 17 ]  skirmish
   Sec1  - (1d20+26)[ 1 ](27)   (1d6+2)[ 8 ]  +  (4d6+2)[ 14 ]  skirmish
  Sec2  - (1d20+21)[ 5 ](26)   (1d6+2)[ 7 ]  +  (4d6+2)[ 14 ]  skirmish
  Sec3  - (1d20+16)[ 16 ](32)   (1d6+2)[ 8 ]  +  (4d6+2)[ 15 ]  skirmish

Crit Confirmations

 Spoiler

   Pri1CritConf  - (1d20+27)[ 19 ](46)   (1d6+3)[ 6 ]
   Pri2CritConf  - (1d20+22)[ 14 ](36)   (1d6+3)[ 4 ]
   Pri3CritConf  - (1d20+17)[ 18 ](35)   (1d6+3)[ 9 ]
  Pri4CritConf  - (1d20+12)[ 15 ](27)   (1d6+3)[ 6 ]
   Sec1CritConf  - (1d20+27)[ 9 ](36)   (1d6+2)[ 6 ]
   Sec2CritConf  - (1d20+22)[ 3 ](25)   (1d6+2)[ 7 ]
  Sec3CritConf  - (1d20+17)[ 20 ](37)   (1d6+2)[ 5 ]

[User] If I did my calculations right, now I sit at -17 hp so I am dead

[User]
 If you are still alive, on my turn, I would use a swift action to activate my  Skirmisher Boots  (one extra attack). I would then enter  Dervish Dance  and use the  A Thousand Cuts  ability. Total, 15 attacks, albeit at 50% miss chance (above "50" is a success).

Dervish Dance (scimitar, 15-20 crit threat, S damage, ignores 5 DR/hardness)
  Miss Chance  - (1d100)[ 31 ](31)    Pri1a  - (1d20+31)[ 5 ](36)   (1d6+8)[ 9 ]  +  (4d6+2)[ 17 ]  skirmish
  Miss Chance  - (1d100)[ 17 ](17)    Pri1b  - (1d20+31)[ 6 ](37)   (1d6+8)[ 9 ]  +  (4d6+2)[ 15 ]  skirmish
  Miss Chance  - (1d100)[ 98 ](98)    Pri1c  - (1d20+31)[ 10 ](41)   (1d6+8)[ 10 ]  +  (4d6+2)[ 15 ]  skirmish
  Miss Chance  - (1d100)[ 35 ](35)    Pri2a  - (1d20+26)[ 12 ](38)   (1d6+8)[ 11 ]  +  (4d6+2)[ 17 ]  skirmish
  Miss Chance  - (1d100)[ 65 ](65)    Pri2b  - (1d20+26)[ 16 ](42)   (1d6+8)[ 9 ]  +  (4d6+2)[ 13 ]  skirmish
  Miss Chance  - (1d100)[ 8 ](8)    Pri3a  - (1d20+21)[ 17 ](38)   (1d6+8)[ 10 ]  +  (4d6+2)[ 14 ]  skirmish
  Miss Chance  - (1d100)[ 14 ](14)    Pri3b  - (1d20+21)[ 5 ](26)   (1d6+8)[ 12 ]  +  (4d6+2)[ 13 ]  skirmish
  Miss Chance  - (1d100)[ 46 ](46)    Pri4a  - (1d20+16)[ 19 ](35)   (1d6+8)[ 13 ]  +  (4d6+2)[ 14 ]  skirmish
  Miss Chance  - (1d100)[ 2 ](2)    Pri4b  - (1d20+16)[ 17 ](33)   (1d6+8)[ 13 ]  +  (4d6+2)[ 16 ]  skirmish
  Miss Chance  - (1d100)[ 5 ](5)    Sec1a  - (1d20+31)[ 13 ](44)   (1d6+7)[ 10 ]  +  (4d6+2)[ 13 ]  skirmish
  Miss Chance  - (1d100)[ 72 ](72)    Sec1b  - (1d20+31)[ 12 ](43)   (1d6+7)[ 13 ]  +  (4d6+2)[ 23 ]  skirmish
  Miss Chance  - (1d100)[ 22 ](22)    Sec2a  - (1d20+26)[ 15 ](41)   (1d6+7)[ 11 ]  +  (4d6+2)[ 15 ]  skirmish
  Miss Chance  - (1d100)[ 5 ](5)    Sec2b  - (1d20+26)[ 20 ](46)   (1d6+7)[ 13 ]  +  (4d6+2)[ 14 ]  skirmish
  Miss Chance  - (1d100)[ 41 ](41)    Sec3a  - (1d20+21)[ 11 ](32)   (1d6+7)[ 10 ]  +  (4d6+2)[ 17 ]  skirmish
  Miss Chance  - (1d100)[ 3 ](3)    Sec3b  - (1d20+21)[ 18 ](39)   (1d6+7)[ 11 ]  +  (4d6+2)[ 16 ]  skirmish

Crit Confirmations

 Spoiler

  Pri1aCritConf  - (1d20+32)[ 12 ](44)   (1d6+8)[ 11 ]
  Pri1bCritConf  - (1d20+32)[ 3 ](35)   (1d6+8)[ 11 ]
  Pri1cCritConf  - (1d20+32)[ 2 ](34)   (1d6+8)[ 13 ]
  Pri2aCritConf  - (1d20+27)[ 6 ](33)   (1d6+8)[ 9 ]
  Pri2bCritConf  - (1d20+27)[ 6 ](33)   (1d6+8)[ 12 ]
  Pri3aCritConf  - (1d20+22)[ 16 ](38)   (1d6+8)[ 11 ]
  Pri3bCritConf  - (1d20+22)[ 9 ](31)   (1d6+8)[ 13 ]
  Pri4aCritConf  - (1d20+17)[ 8 ](25)   (1d6+8)[ 13 ]
  Pri4bCritConf  - (1d20+17)[ 14 ](31)   (1d6+8)[ 9 ]
  Sec1aCritConf  - (1d20+32)[ 20 ](52)   (1d6+7)[ 10 ]
  Sec1bCritConf  - (1d20+32)[ 17 ](49)   (1d6+7)[ 10 ]
  Sec2aCritConf  - (1d20+27)[ 12 ](39)   (1d6+7)[ 11 ]
  Sec2bCritConf  - (1d20+27)[ 17 ](44)   (1d6+7)[ 9 ]
  Sec3aCritConf  - (1d20+22)[ 13 ](35)   (1d6+7)[ 12 ]
  Sec3bCritConf  - (1d20+22)[ 7 ](29)   (1d6+7)[ 8 ]

[User]
 Originally Posted by DuskEclipse
 If I did my calculations right, now I sit at -17 hp so I am dead

Ouch! Bummer there!

Well done, though! Annoying fight (but take that as a compliment).

 I bet your death attack would have done me in, though. What's the DC for it?  Well, maybe not ... 17, right? Unless you have something else that boosts it. 10 + Assassing class level (2) + Int modifier (5) = 17

But, I would still have been in for a world of hurt with the sneak attack, assuming I'd fail a check to remain hidden (1d20+8) ...

Then again, it's questionable whether it would work, since:

 Originally Posted by SRD
 While studying the victim, the assassin can undertake other actions so long as his attention stays focused on the target  and the target does not detect the assassin or recognize the assassin as an enemy .

[User] The first attack didn't kill me but the first attack of a thousand cut sent me to the afterlife....

[User]
 Well done, though!

Etherealness and spells to grant invisibility are the way to go! Had you been up against anything other than stealth (or someone who can reliably see ethereal and invisible creatures), the tables would have been turned.

[User] Yeah that was an good duel, maybe I can convinve KB to switch some of my ranks in Tumble and UMD (I am part warlock so I can take 10 on any UMD so no big loss there) and put them in Spot and or listen, and for my Death Attacks DC is 30 (TSL and Assassin level stack, plus assassins dagger, plus high int bounus plus assassins glove plus Ability focus)

[User]
 Originally Posted by DuskEclipse
 Death Attacks DC is 30

Ouch!

Hypothetically ...   Fort  - (1d20+20)[ 12 ](32)

Edit: Lucky roll there! But, you would still need to hit my AC 42 to deliver the attack.

36 base + 2 for moving at least 10 feet + 2 for moving at least 20 feet + 2 for moving at least 40 feet (Dervish Dance allows me to move my speed while attacking)

[User] You would still save 50% of times


[User]
 Not one for dramatic introductions...
Killsauce goes first.
Make sure to check out the  OOC Thread

[User] So do I just post my turn here?

[User]
 East Vengarde

Siege: None

Troop Movement: None

Diplomacy: Treaty offered to 31 States.


[User]
 200 ft cube, starting in the middle of opposite sides.

2 rounds of prep (no movement or hostile actions).

[User]
 The grey-skinned human on the other side of the room disappears from your sight ...

 Spoiler

Round 1: Hide in Plain Sight
Round 2: Active  fly

  Hide  - (1d20+28)[ 4 ](32)
  Initiative  - (1d20+12)[ 11 ](23)

[User]
 A barrier forms around the small kobold, spherical in shape.
Initiative  (1d20+6)[ 20 ]

 Spoiler
(183/25pp)

Prep Round1
manifest Wall of Ectoplasm in a 12ft sphere (30hp, 5hardness) (7pp)

Prep Round2
manifest touchsight (5pp)

[User]
 Spoiler
Move 70 feet closer

I attack the barrier with arrows.

  Pri1  - (1d20+25)[ 3 ](28)   (1d8+3)[ 10 ]  +  (4d6+2)[ 11 ]  skirmish
  Pri2  - (1d20+20)[ 10 ](30)   (1d8+3)[ 5 ]  +  (4d6+2)[ 17 ]  skirmish
  Pri3  - (1d20+15)[ 18 ](33)   (1d8+3)[ 6 ]  +  (4d6+2)[ 14 ]  skirmish
  Pri4  - (1d20+10)[ 19 ](29)   (1d8+3)[ 6 ]  +  (4d6+2)[ 16 ]  skirmish

  Hide  - (1d20+8)[ 9 ](17)

Added: Depending on what methods you have available for sight, you may need to roll that spot check. I am still quite far from you.

Added #2: Actually, with your  Spot  modifier, you know where I am; 125 ft straight ahead of you.

[User] I should also add ... the arrows are serpentstongue arrows, so they deal both piercing and slashing damage. If the barrier has hardness, they ignore up to 5 points thereof.

[User]
 The barrier is destroyed and as the kobold looks around and instantly sees you. Suddenly your surrounded by amorphous mist and as it saps away your vitality you are attacked from an unknown source.

Visibility is 5ft so these attacks are as invisible (+2atk and vs flat footed)
 Atk  (1d20+34)[ 35 ]  Dmg  (4d6+36)[ 48 ]
Atk  (1d20+34)[ 37 ]  Dmg  (4d6+36)[ 50 ]
Atk  (1d20+34)[ 54 ]  Dmg  (4d6+36)[ 48 ]

If 2 hit Auto Dmg  (2d6+27)[ 37 ]
6 Dmg from thick mist

 Spoiler

47pp used
manifest control sound linked Temporal Acceleration with serge crystal (13pp)

Temporal rounds 1-3
regain focus
manifest control sound linked astral construct with serge crystal (13pp)
manifest Ectoplasmic Shambler (100ft area centered on human) (9pp)
command it to dive attack him & move into ground.

[User]
 You are surprised to notice that the attacks did not strike as hard as you had hoped. The human is able to evade some of the blows you were sure would have struck.

 Spoiler
Only the 3rd attack hits (Uncanny Dodge, Flatfooted AC 42 after moving 40 ft) 48 hp + 6 from mist = 54 hp
I am now down to 94 hp left.

Although noticably hurt, the human still stands and lunges towards you!

 Spoiler
Fly 55 feet closer, 70 feet away

Full Ranged Attack (longbow, 20 crit threat)
  Bow1  - (1d20+25)[ 12 ](37)   (1d8+3)[ 9 ]  +  (4d6+2)[ 17 ]  skirmish
   Bow2  - (1d20+20)[ 14 ](34)   (1d8+3)[ 10 ]  +  (4d6+2)[ 13 ]  skirmish
   Bow3  - (1d20+15)[ 16 ](31)   (1d8+3)[ 11 ]  +  (4d6+2)[ 10 ]  skirmish
   Bow4  - (1d20+10)[ 2 ](12)   (1d8+3)[ 8 ]  +  (4d6+2)[ 11 ]  skirmish

[User]
 Forgot to add:
  Hide  - (1d20+8)[ 14 ](22)

Edit: Not like that mattered ... I am now 70 feet away from you, longbow in hand.

[User] Okay I just need you to know you move at half speed and cannot see me unless you have some form of special sight. Its all due to visibility of 5ft.

[User]
 Originally Posted by Dreamwisp
 Okay I just need you to know you move at half speed and cannot see me unless you have some form of special sight. Its all due to visibility of 5ft.

How big is the area? I flew 55 feet.

If that puts me outside the mist, no penalties. Otherwise, you have total concealment against my attacks.

[User]
 the area is 100ft and it was centered on you. so you would move 25ft.

Edit: any thing else I missed?

[User]
 Make that 30 feet then (half of 60 which is my max movement)
Wouldn't waste that movement if I could avoid it.

So, that puts me 95 feet from you, and you have total concealment against my attacks, so they would all have missed.

Your turn 🙂

Edit: Granted, unless you have a way to see through concealment 95 feet away, I have total concealment against you.

[User]
 As you move though the mist it continues to sap your vitality and something more tries to claim your life. As you stop moving you are yet again assaulted by unseen forces.

AoO for move Atk  (1d20+32)[ 33 ]  Dmg  (2d6+18)[ 27 ]

Atk  (1d20+34)[ 54 ]  Dmg  (4d6+36)[ 49 ]
Atk  (1d20+34)[ 53 ]  Dmg  (4d6+36)[ 51 ]
Atk  (1d20+34)[ 48 ]  Dmg  (4d6+36)[ 54 ]

If 2 hit (including aoo) Auto Dmg  (2d6+27)[ 33 ]
6 Dmg from thick mist.

 Spoiler

Command it to dive again/continuously if not clarified before.

[User]
 Ouch! Nice rolls there. I find myself dead ☹

I could've avoided the AoO by tumbling at full speed ... my fault.
But, those other three attacks still hit, which is more than I can handle.

[User]
 Looking at the spoilers, by the way ... Your initial Wall of Ectoplasm would either have failed or it could not have been placed around you.

 If its surface is interrupted by any object or creature, the power fails.

Since you are standing next to a wall, the 12ft sphere (centered on you) would have been interrupted by the wall.

[User] Note to self: I need to win initiative, but not act first 😉

[User]
 Just say it was a hemisphere then.

You have good ac that's for sure. I used my Astral Construct to fight while I just chilled in solid matter. I will be able to summon 3 at once in just a few battles if I get to play.

Edit: I'm surprised you didn't charge at me like crazy and I did bet on you attacking to reveal yourself/get you close to me.

[User]
 AC and mobility is what my character is all about. If he can get to you, there is going to be a lot of hurt!

 Originally Posted by Dreamwisp
 Edit: I'm surprised you didn't charge at me like crazy.

Yeah, if I just could've reached you.

[User]
 I really should have relied on stealth until I was within one full move of you.

Then I could have gotten in and whacked 15 times 😁

[User]
 How would you do that if they are hiding is solid matter, without some sort of quickened disintegrate effect? I still don't know of a good way to fight living incorporeal creatures, good thing there are so very few.

Edit: That and swarms! Teamwork is the best answer I got so far.

[User] You were hiding in solid matter?

[User] My first round, last thing I did. I sacrificed a lot to be incorporeal so I definitely  want to take advantage of it.

[User] I must have missed that.

[User] I don't understand - doesn't leaving the area of the fight usually constitute a loss?  Otherwise, I could just summon a bunch of creatures and then teleport away.  Also, is there some kind of metamagic effect being put on the Ectoplasmic Shambler to give it the power to halve movement and increase its size from 10 cubes to a 100' radius?


[User]
 walking through the door, yubel pulls a duel disk from his cloak.

 you will feal the fear of darkness

deck

 Spoiler

1 mystical space typhoon
2 dark horus
3 dark valkyrie
4 allure of darkness
5 grand tiki elder
6 Trap jammer
7 masked beast des gardius
8 lightning vortex
9 yubel
10 yubel - terror incarnate
11 yubel - the ultimate nightmare
12 dark world dealings
13 bottomless trap hole
14 Archfiend Soldier
15 Archfiend Soldier
16 Relinquished
17 Relinquished
18 dark illusion ritual
19 dark illusion ritual
20 dark eyes illusionest
21 thousand eyes idol
22 Polymerization
23 dark valkyire
24 Magic Cylinder
25 dark voltanis
26 yami
27 Exile of the Wicked
28 allure queen LV3
29 allure queen LV5
30 allure queen LV7
31 dark valkyria
32 cyberdark edge
33 Dark Grepher
34 Draining shield
35 chaos burst
36 summoned skull
37 Mystic Plasma Zone
38 Gorz the Emissary of Darkness
39 Melchid the Four-Face Beast
40 Ancient Rules

hand

 Spoiler

9 yubel
24 Magic Cylinder
34 Draining shield
27 Exile of the Wicked
14 Archfiend Soldier
23 dark valkyrie

i play one spell or trap face down
face down card

 Spoiler
Draining Shield

stats
 Spoiler
 8000 lp

Graveyard:

 Spoiler
-

removed

 Spoiler
-

DO NOT READ TOP 3 SPOILERS

[User]
 Hakumei walks in, wearing a black hoodie, blue jeans and his white hair covering one of his eyes, similar to the "emo" style.
He nods at his opponent as he draws his cards.
 (d40)[ 16 ]   (d39)[ 9 ]   (d38)[ 6 ]   (d37)[ 22 ]   (d36)[ 5 ]  and draws an additonal card:
 (d35)[ 8 ]
LP: 8000
Deck (DO NOT OPEN!!!):

 Spoiler
Summoned Skull (1)
Dark Ruler Ha Des (2)
Brron, Mad King of Dark World (3)
Archfiend Soldier  x3 (4)
Kuriboh (5)
 Chaos Sorcerer (8)
Card Guard (6)
D.D. Warrior Lady x3 (7-9)
Necroface (10)
Dimensional Alchemist  x2 (11)
Hysteric Fairy (12)
Harvest Angel of Wisdom (13)
Banisher of the Light (14)
Banisher of Radiance (15)
Bottomless Trap Hole  x2  (16)
Fissure x2 (17-18)
Skull Lair x2 (19-20)
Dimension Fusion (21)
Soul Absorption (22)
Poison of the Old Man x3 (23-25)
Creature Swap (26)
Miracle Dig x3 (27-9)
Return from the Different Dimension (30)
Nobleman of Crossout (31)
Card Destruction (32)
Elemental Absorber (33)
Pot of Avarice (34)

Other:
 Spoiler
 Hand
 Spoiler
 Dimensional Alchemist
Card Guard
Archfiend Soldier
Chaos Sorcerer

Grave
 Spoiler
none

Out of Play
 Spoiler
none

Face down
 Spoiler
 Bottomless Trap Hole

I summon Archfiend Soldier and a card face down, Archfiend attacks!

[User]
 A small smile apears on yubels face.
 I play my face down, draing shield.
A green shield apears around yubel, draining Archfiend Soldier.
LP 9900

 It is still your battle phase.

[User] Since my attack is negated, I end my turn.

[User]
 I draw

 Spoiler
1 myistical space typhoon

 I play mysitcal space typhoon to destroy your weak face down.
A large wind wirls around the card, destroying it.

 Then i summon dark valkyira and play one face down.
A dark, angelic monster walks from the darkness.

face down

 Spoiler
 magic cylinders

[User] Since you have not played for a while, i will quit.


[User]
 Map :
 {table=head] |A _ |B _ |C _ |D _ |E _ |F _ |G _ |H _ |I _ |J _ |K _ |L _
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 ||||||||||||
 22 ||| C | C ||||| C | C ||
 23 ||| C | C ||||| C | C ||
 24 |
 25 |||||||||||[/table]
A ceiling of 30 feet, mysterious lighting approximately equal to an overcast day, and no wind or further conditions. The contestants begin in the top or bottom three rows. I will begin in the top, and you may begin in the bottom.

Buff rounds: All days + 3 rounds of preparation.

Accepted?

[User]
 Extended Columns works.  I believe Claudius had a good version that looked clean.

I'm fine with 3 rounds.

EDIT: Proposed map:
 Spoiler
 {table=head] |A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 ||||||||||||
 22 ||| C | C ||||| C | C ||
 23 ||| C | C ||||| C | C ||
 24 |
 25 |||||||||||[/table]
I propose a ceiling of 30 feet, mysterious lighting approximately equal to an overcast day, and no wind or further conditions. The contestants begin in the top or bottom three rows.

[User]
 3 rounds is good.

Buffs:
 Spoiler
All Day:
Resistance, Superior
Anticipate Teleportation, Greater
Mind Blank

3 Rounds:
Round 1: Manifest Schism

Round 2: (Schism) Activate Karma Bead.
Round 2: (Me) Cast Spell Resistance (CL 15, SR 27)

Round 3: (Schism) Cast Still/Silent Spell Turning (Using 2 DMM charges for DMM Still Spell)
Round 3: (Me) Manifest Dispelling Buffer
Free action, drop haversack from left hand, triggering contingent spells.
Extended Trollshape, Favor of the Martyr
Move action: Pick up Haversack.

[User] Initiative: (1d20)[ 5 ]

[User]
 Init :  (d20+15)[ 33 ]

Senses : True Seeing, Touchsight 110', Blindsense 45', Mindsight 100'

Buffs (OO) :
 Spoiler

All Days and Such, from oldest to most recent:
Extended Inertial Armor ML 18
Extended Danger Sense ML 16
Extended Dispelling Buffer ML 16
Extended Share Pain ML16
Extended Psionic Overland Flight ML 16
Extended Greater Precognition ML 16
Extended Adapt Body ML 16
Extended Claws of the Beast ML 18
Extended Psionic Sense of the Dragon ML 16
Personal Mind Blank ML 16

Round 1 :
Manifest Twinned Synchronicity, Regain Psionic Focus, Use Scroll of Foresight (expend Divine Insight), Manifest Vigor ML 94 from Crystal, shared with Psicrystal.

Round 2 :
Manifest Twinned Synchronicity, Regain Psionic Focus, Manifest Touchsight ML 15, Overchannel  (3d8)[ 22 ] , manifest Extended Schism ML 16, Overchannel  (5d8)[ 28 ]

Round 3 : Regain Psionic Focus, Manifest Twinned Synchronicity with Arrow,  Manifest Defensive Precognition from Crystal, shared with Psicrystal, manifest Thicken Skin ML 18 from Crystal, shared with Psicrystal, using Arcanist Gloves.

[User]
 Three rolls I forgot :
 (d20+9)[ 16 ]
 (d20+9)[ 22 ]
 (5d8)[ 15 ]

First actions coming shortly.

[User]
 I'm starting in B3, with no methods of obscuring myself. Line of sight?

If not,
 Spoiler

Manifest TA from Crystal for 23 PP, shared with Psicrystal.
Sub-1 : Manifest PR from Crystal, shared with Psicrystal. Regain Psionic Focus.
Sub-2 : Manifest Greater Concealing Amorpha from Crystal.
Sub-3 : Manifest Extended Psionic Freedom of Movement, shared with Psicrystal. Regain Psionic Focus.
Sub-4 : Manifest Extended True Seeing. Regain Psionic Focus.

[User]
 No LOS.  I never start with Aisle LOS, unless I can make AoO's all the way down them.

Location is E23.  Also, no obscuring methods.

[User] Is your turn over?

[User] An issue with this character was pointed out, and so I'm going to have to withdraw, because it has a significant affect on my character and his actions so far. Apologies.

[User] No problem.  If you want a rematch, lemme know.


[User]
 You are transported to an Arena somewhere in the upper planes. Before you stands Altaria but he looks... different. He is many years older, and appears to be brimming with power.
  Ah, hello. I am what Altaria will become in the far future. His 'Epic' form so to speak. Prepare to duel.
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Judgment Dragon
2.	Judgment Dragon
3.	Honest
4.	Honest
5.	Honest
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast
8.	Wulf, Lightsworn Beast
9.	Lumina, Lightsworn Summoner
10.	Lumina, Lightsworn Summoner
11.	Lumina, Lightsworn Summoner
12.	Necro Gardna
13.	Necro Gardna
14.	Necro Gardna
15.	Jain, Lightsworn Paladin
16.	Jain, Lightsworn Paladin
17.	Celestia, Lightsworn Angel
18.	Celestia, Lightsworn Angel
19.	Celestia, Lightsworn Angel
20.	Jenis, Lightsworn Mender
21.	Lyla, Lightsworn Sorceress
22.	Lyla, Lightsworn Sorceress
23.	Garoth, Lightsworn Warrior
24.	Foolish Burial
25.	Foolish Burial
26.	Solar Recharge
27.	Solar Recharge
28.	Solar Recharge
29.	Monster Reincarnation
30.	Monster Reincarnation
31.	Monster Reincarnation
32.	Charge of the Light Brigade
33.	Charge of the Light Brigade
34.	Beckoning Light
35.	Beckoning Light
36.	Beckoning Light
37.	Torrential Tribute
38.	Lightsworn Barrier
39.	Lightsworn Barrier
40.	Mirror Force

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User]
 Quickened Extended Create Water.
 (1d20)[ 17 ]
 (5d40)[ 17 ][ 1 ][ 28 ][ 36 ][ 24 ](106)
  (3d40)[ 20 ][ 12 ][ 18 ](50)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Judgment Dragon [X]
2.	Judgment Dragon
3.	Honest
4.	Honest
5.	Honest
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast
8.	Wulf, Lightsworn Beast
9.	Lumina, Lightsworn Summoner
10.	Lumina, Lightsworn Summoner
11.	Lumina, Lightsworn Summoner
12.	Necro Gardna
13.	Necro Gardna
14.	Necro Gardna
15.	Jain, Lightsworn Paladin
16.	Jain, Lightsworn Paladin
17.	Celestia, Lightsworn Angel [X]
18.	Celestia, Lightsworn Angel
19.	Celestia, Lightsworn Angel
20.	Jenis, Lightsworn Mender
21.	Lyla, Lightsworn Sorceress
22.	Lyla, Lightsworn Sorceress
23.	Garoth, Lightsworn Warrior
24.	Foolish Burial [X]
25.	Foolish Burial
26.	Solar Recharge
27.	Solar Recharge
28.	Solar Recharge [X]
29.	Monster Reincarnation
30.	Monster Reincarnation
31.	Monster Reincarnation
32.	Charge of the Light Brigade
33.	Charge of the Light Brigade
34.	Beckoning Light
35.	Beckoning Light
36.	Beckoning Light [X]
37.	Torrential Tribute
38.	Lightsworn Barrier
39.	Lightsworn Barrier
40.	Mirror Force

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Celestia, Lightsworn Angel
-Judgment Dragon
-Solar Recharge
-Beckoning Light
-Foolish Burial
Face Downs:

[User]
 An old man in great voluminous robes walks in, bearing a gnarled oaken staff with the largest ruby you have ever seen embedded at its top. His beard reaches almost to the floor and is stark white, trailing off to tiny beaded braids.  I am the Loremaster. Pleased to meet you, Altaria. I shall warn you - despite my old age, you must not take me lightly, or you shall regret it.

Initiative:  (1d20)[ 3 ]
Draw:  (5d40)[ 28 ][ 32 ][ 1 ][ 29 ][ 8 ](98)
Rerolls:  (3d40)[ 34 ][ 38 ][ 11 ](83)

Field Magic: None
{table="head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

Hand: 5

 Spoiler
Magical Citadel of Endymion
2x Spell Power Grasp
Heavy Storm
Magical Marionette

Facedowns: 0

 Spoiler
0

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 35

 Spoiler
 01. Magical Citadel of Endymion
02. Magical Citadel of Endymion
03. Magical Citadel of Endymion
04. Magical Exemplar
05. Magical Exemplar
06. Magical Exemplar
07. Magical Marionette
 08. Magical Marionette
09. Endymion the Master Magician
10. Endymion the Master Magician
11. Magician’s Circle
12. Magician’s Circle
13. Defender the Magical Knight
14. Defender the Magical Knight
15. Defender the Magical Knight
16. Breaker the Magical Warrior
17. Breaker the Magical Warrior
18. Breaker the Magical Warrior
19. Royal Magical Library
20. Allure of Darkness
21. Allure of Darkness
22. Frequency Magician
23. Frequency Magician
24. Frequency Magician
25. Night’s End Sorcerer
26. Night’s End Sorcerer
27. Night’s End Sorcerer
 28. Spell Power Grasp
 29. Spell Power Grasp
30. Spell Power Grasp
31. Swords of Revealing Light
 32. Heavy Storm
33. Terraforming
34. Terraforming
35. Mage Power
36. Mage Power
37. Mage Power
38. Magical Dimension
39. Magical Dimension
40. Magical Dimension

Extra Deck:

 Spoiler
Goyo Guardian, 3x Arcanite Magician, 3x Tempest Magician, 3x Explosive Magician, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor

[User]
 "I pity you, you will probably not survive the Charge."
 (1d40)[ 16 ]
  (2d40)[ 10 ][ 21 ](31)
  I activate  Solar Recharge  and discard Jain, Lightsworn Paladin. I will continue my move after my draw and Mill.
  Now, I play a face-down and activate  Foolish Burial  which allows me to summon  Wulf, Lightsworn Beast . End Turn
An anthromorphic Wolf with a staff appears, ready to battle.
{table="head]1|2|3|4|5
-|-|W|-|-
-|-|F|-|-[/table]
W= Wulf, Lightsworn Beast, ATK=2100

 Spoiler
Deck:

 Spoiler
1.	Judgment Dragon [X]
2.	Judgment Dragon
3.	Honest
4.	Honest
5.	Honest
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast [X]
8.	Wulf, Lightsworn Beast [X]
9.	Lumina, Lightsworn Summoner
10.	Lumina, Lightsworn Summoner
11.	Lumina, Lightsworn Summoner
12.	Necro Gardna
13.	Necro Gardna
14.	Necro Gardna
15.	Jain, Lightsworn Paladin
16.	Jain, Lightsworn Paladin [X]
17.	Celestia, Lightsworn Angel [X]
18.	Celestia, Lightsworn Angel
19.	Celestia, Lightsworn Angel
20.	Jenis, Lightsworn Mender
21.	Lyla, Lightsworn Sorceress
22.	Lyla, Lightsworn Sorceress
23.	Garoth, Lightsworn Warrior
24.	Foolish Burial [X]
25.	Foolish Burial [X]
26.	Solar Recharge [X]
27.	Solar Recharge
28.	Solar Recharge [X]
29.	Monster Reincarnation
30.	Monster Reincarnation
31.	Monster Reincarnation
32.	Charge of the Light Brigade
33.	Charge of the Light Brigade
34.	Beckoning Light
35.	Beckoning Light
36.	Beckoning Light [X]
37.	Torrential Tribute
38.	Lightsworn Barrier
39.	Lightsworn Barrier
40.	Mirror Force [X]

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Jain, Lightsworn Paladin
-Solar Recharge
-Solar Recharge
-Foolish Burial
-Foolish Burial

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Celestia, Lightsworn Angel
-Judgment Dragon
-Beckoning Light
-Wulf, Lightsworn Beast
Face Downs:
-Mirror Force

[User]
 Draw:  (2d40)[ 7 ][ 40 ](47)
  (3d40)[ 2 ][ 14 ][ 37 ](53)
Mill:  (2d40)[ 26 ][ 17 ](43)
 (3d40)[ 25 ][ 26 ][ 36 ](87)                    (25 and 26 taken)

[User]
 Pity is a useless, base emotion. You will have to do more than pity me to defeat me.

Draw:  (1d40)[ 13 ]
Rerolls:  (3d40)[ 14 ][ 33 ][ 29 ](76)
 First, we shall take a little trip to the citadel of my apprentice, the  Magical Citadel of Endymion !  A massive citadel with a huge tower in its centre rises up behind the wizard, and the two duelists are surrounded by a beautiful magical city.  I then activate Spell Power Grasp, which gives two Spell Counters to my Magical Citadel, and allows me to draw a Spell Power Grasp from my deck. I will then set another card and then I then summon Defender the Magical Knight, who gains one spell counter. After all of that, I end my turn.

Field Magic:  Magical Citadel of Endymion , 2 SC

{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | DM | -- | --
-- | -- | FD | -- | --[/table]

DM =  Defender, the Magical Knight   1600 /2000, 1 SC

Lifepoints: 8000

Hand: 3

 Spoiler
Spell Power Grasp
Heavy Storm
Magical Marionette

Facedowns: 1

 Spoiler
Spell Power Grasp

Graveyard: 1

 Spoiler
Spell Power Grasp

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
 01. Magical Citadel of Endymion
02. Magical Citadel of Endymion
03. Magical Citadel of Endymion
04. Magical Exemplar
05. Magical Exemplar
06. Magical Exemplar
07. Magical Marionette
 08. Magical Marionette
09. Endymion the Master Magician
10. Endymion the Master Magician
11. Magician’s Circle
12. Magician’s Circle
 13. Defender the Magical Knight
14. Defender the Magical Knight
15. Defender the Magical Knight
16. Breaker the Magical Warrior
17. Breaker the Magical Warrior
18. Breaker the Magical Warrior
19. Royal Magical Library
20. Allure of Darkness
21. Allure of Darkness
22. Frequency Magician
23. Frequency Magician
24. Frequency Magician
25. Night’s End Sorcerer
26. Night’s End Sorcerer
27. Night’s End Sorcerer
 28. Spell Power Grasp
 29. Spell Power Grasp
 30. Spell Power Grasp
31. Swords of Revealing Light
 32. Heavy Storm
33. Terraforming
34. Terraforming
35. Mage Power
36. Mage Power
37. Mage Power
38. Magical Dimension
39. Magical Dimension
40. Magical Dimension

Extra Deck:

 Spoiler
Goyo Guardian, 3x Arcanite Magician, 3x Tempest Magician, 3x Explosive Magician, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor

[User]
 "Such impressive archetecture. It is sorrowful that it must crumble beneath Lightsworn might."
 (1d40)[ 19 ]
 (2d40)[ 10 ][ 16 ](26)
  I Sacrifice Wulf to summon  Celestia, Lightsworn Angel , who destroys Defender and your Citadel, which of your counters do you remove to prevent this?
A majestic angel appears in the Beast's place.
[my turn will continue after my mill and your reaction]
{table="head]1|2|3|4|5
-|-|C|-|-
-|-|F|-|-[/table]
C= Celestia, Lightsworn Angel, ATK=2300

 Spoiler
Deck:

 Spoiler
1.	Judgment Dragon [X]
2.	Judgment Dragon [X]
3.	Honest [X]
4.	Honest
5.	Honest
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast [X]
8.	Wulf, Lightsworn Beast [X]
9.	Lumina, Lightsworn Summoner [X]
10.	Lumina, Lightsworn Summoner
11.	Lumina, Lightsworn Summoner
12.	Necro Gardna
13.	Necro Gardna
14.	Necro Gardna
15.	Jain, Lightsworn Paladin
16.	Jain, Lightsworn Paladin [X]
17.	Celestia, Lightsworn Angel [X]
18.	Celestia, Lightsworn Angel
19.	Celestia, Lightsworn Angel [X]
20.	Jenis, Lightsworn Mender
21.	Lyla, Lightsworn Sorceress
22.	Lyla, Lightsworn Sorceress
23.	Garoth, Lightsworn Warrior
24.	Foolish Burial [X]
25.	Foolish Burial [X]
26.	Solar Recharge [X]
27.	Solar Recharge
28.	Solar Recharge [X]
29.	Monster Reincarnation
30.	Monster Reincarnation
31.	Monster Reincarnation
32.	Charge of the Light Brigade
33.	Charge of the Light Brigade
34.	Beckoning Light
35.	Beckoning Light
36.	Beckoning Light [X]
37.	Torrential Tribute
38.	Lightsworn Barrier
39.	Lightsworn Barrier [X]
40.	Mirror Force [X]

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Jain, Lightsworn Paladin
-Solar Recharge
-Solar Recharge
-Foolish Burial
-Foolish Burial
-Wulf, Lightsworn Beast
-Honest
-Lumina, Lightsworn Summoner
-Lightsworn Barrier
-Judgment Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 4

 Spoiler
-Judgment Dragon
-Beckoning Light
-Wulf, Lightsworn Beast
-Celestia, Lightsworn Angel
Face Downs:
-Mirror Force

[User]
 Mill:  (4d40)[ 3 ][ 9 ][ 39 ][ 40 ](91)  (all but 40 taken)
 (6d40)[ 2 ][ 27 ][ 36 ][ 4 ][ 4 ][ 12 ](85)  (2 taken)

[User] I remove one Spell Counter from each, preventing the destruction of both. Anything else?

[User]
 I play a face down, then Celestia attacks Defender, though you'll probably take a counter away from the Citadel to save him, your life points won't be safe. I then end my turn.
Celestia shoots a blast of light at the Magical Knight.
{table="head]1|2|3|4|5
-|-|C|-|-
-|-|F|F|-[/table]
C= Celestia, Lightsworn Angel, ATK=2300

 Spoiler
Deck:

 Spoiler
1.	Judgment Dragon [X]
2.	Judgment Dragon [X]
3.	Honest [X]
4.	Honest
5.	Honest
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast [X]
8.	Wulf, Lightsworn Beast [X]
9.	Lumina, Lightsworn Summoner [X]
10.	Lumina, Lightsworn Summoner
11.	Lumina, Lightsworn Summoner
12.	Necro Gardna
13.	Necro Gardna
14.	Necro Gardna
15.	Jain, Lightsworn Paladin
16.	Jain, Lightsworn Paladin [X]
17.	Celestia, Lightsworn Angel [X]
18.	Celestia, Lightsworn Angel
19.	Celestia, Lightsworn Angel [X]
20.	Jenis, Lightsworn Mender
21.	Lyla, Lightsworn Sorceress
22.	Lyla, Lightsworn Sorceress
23.	Garoth, Lightsworn Warrior
24.	Foolish Burial [X]
25.	Foolish Burial [X]
26.	Solar Recharge [X]
27.	Solar Recharge
28.	Solar Recharge [X]
29.	Monster Reincarnation
30.	Monster Reincarnation
31.	Monster Reincarnation
32.	Charge of the Light Brigade
33.	Charge of the Light Brigade
34.	Beckoning Light
35.	Beckoning Light
36.	Beckoning Light [X]
37.	Torrential Tribute
38.	Lightsworn Barrier
39.	Lightsworn Barrier [X]
40.	Mirror Force [X]

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 8000
Graveyard:
 Spoiler
-Jain, Lightsworn Paladin
-Solar Recharge
-Solar Recharge
-Foolish Burial
-Foolish Burial
-Wulf, Lightsworn Beast
-Honest
-Lumina, Lightsworn Summoner
-Lightsworn Barrier
-Judgment Dragon

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Judgment Dragon
-Wulf, Lightsworn Beast
-Celestia, Lightsworn Angel
Face Downs:
-Mirror Force
-Beckoning Light

[User]
 I do indeed protect my valiant knight with my final spell counter. Now, I shall draw - you shall soon find that your lightsworn are not all they promised.

Draw:  (1d40)[ 21 ]
Rerolls:  (3d40)[ 30 ][ 26 ][ 2 ](58)
 First, I tribute my Defender, the Magical Knight to summon  Magical Marionette ! After this, I activate my facedown Spell Power Grasp, which places on Spell Counter on my marionette and two on the citadel. I do not draw another spell power grasp, as the third is already in my hand. Next, I activate heavy storm, which gives one spell counter to my magical marionette and one to my citadel. My citadel sacrifices the spell counter it receives to protect itself from the storm, but your facedown is destroyed. My marionette then attacks your lightsworn, dealing merely 100 damage but destroying her. I then set a facedown card and end my turn.

Field Magic:  Magical Citadel of Endymion , 2 SC
{table="head"] 1 | 2 | 3 | 4 | 5
-- | -- | MM | -- | --
-- | -- | FD | -- | --[/table]
MM =  Magical Marionette   2400 /1000, 2 SC
FD = Facedown

Lifepoints: 7300

Hand: 1

 Spoiler
Allure of Darkness

Facedowns: 1

 Spoiler
Spell Power Grasp

Graveyard: 3

 Spoiler
Spell Power Grasp x2
Defender, The Magical Knight

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
 01. Magical Citadel of Endymion
02. Magical Citadel of Endymion
03. Magical Citadel of Endymion
04. Magical Exemplar
05. Magical Exemplar
06. Magical Exemplar
07. Magical Marionette
 08. Magical Marionette
09. Endymion the Master Magician
10. Endymion the Master Magician
11. Magician’s Circle
12. Magician’s Circle
 13. Defender the Magical Knight
14. Defender the Magical Knight
15. Defender the Magical Knight
16. Breaker the Magical Warrior
17. Breaker the Magical Warrior
18. Breaker the Magical Warrior
19. Royal Magical Library
20. Allure of Darkness
 21. Allure of Darkness
22. Frequency Magician
23. Frequency Magician
24. Frequency Magician
25. Night’s End Sorcerer
26. Night’s End Sorcerer
27. Night’s End Sorcerer
 28. Spell Power Grasp
 29. Spell Power Grasp
 30. Spell Power Grasp
31. Swords of Revealing Light
 32. Heavy Storm
33. Terraforming
34. Terraforming
35. Mage Power
36. Mage Power
37. Mage Power
38. Magical Dimension
39. Magical Dimension
40. Magical Dimension

Extra Deck:

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Goyo Guardian, 3x Arcanite Magician, 3x Tempest Magician, 3x Explosive Magician, 2x Stardust Dragon, Brionac, Dragon of the Ice Barrier, 2x Ally of Justice Catastor

[User] Everything goes as you said apart from that when you activate Heavy Storm I chain  Beckoning Light  discarding my hand and adding to my hand two Judgment Dragons and Honest. Can I make my move now?

[User]
 Originally Posted by Altaria87
 Everything goes as you said apart from that when you activate Heavy Storm I chain  Beckoning Light  discarding my hand and adding to my hand two Judgment Dragons and Honest. Can I make my move now?

 By all means, go ahead! I look forward to seeing what happens!

[User]
 "You really haven't played Lightsworns before have you?"
 (1d40)[ 22 ]
  (2d40)[ 29 ][ 15 ](44)
  Now, you may notice that there are four different Lightsworns in my graveyard. Here's why. I Summon  Judgment Dragon !
Transculent figures of Celestia, Wulf, Lumina and Jain appear in the sky, then between them appears a huge, grey furred dragon. Who takes perch on the top of the tower of Endymion.
  Now, cast your Judgement on this vile city. Glory Blaze!
1000 life points are sapped from Altaria, but then a rain of silver light starts to come down on the Citadel, the Citadel protects itself with its Magical barrier, but the Marionette and face down inside are not as lucky.
  Now that the blaze is over, I summon another Judgment Dragon!
Once again another huge grey dragon appears, both of the Dragons take flight, flying above the Magician that they face.
  And those were both special summons, here's my Normal one.  Lyla, Lightsworn Sorceress
On the scorched ground of the city appears a woman in white robes.
  Now, first, Lyla will attack.
A short burst of energy from the Sorceress barely scratches the Magician.
  And now my two Judgment Dragons will.  FLAME OF LIGHT AND HONOUR!
Two huge blazes from the dragons almost kill the Magician.
  "And that's game.  Heal "
{table="head]1|2|3|4|5
-|JD|JD|L|-
-|-|-|-|-[/table]
JD= Judgment Dragon, ATK=3000
L= Lyla, Lightsworn Sorceress, ATK=1700

 Spoiler
Deck:

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1.	Judgment Dragon [X]
2.	Judgment Dragon [X]
3.	Honest [X]
4.	Honest
5.	Honest
6.	Wulf, Lightsworn Beast
7.	Wulf, Lightsworn Beast [X]
8.	Wulf, Lightsworn Beast [X]
9.	Lumina, Lightsworn Summoner [X]
10.	Lumina, Lightsworn Summoner
11.	Lumina, Lightsworn Summoner
12.	Necro Gardna
13.	Necro Gardna
14.	Necro Gardna
15.	Jain, Lightsworn Paladin
16.	Jain, Lightsworn Paladin [X]
17.	Celestia, Lightsworn Angel [X]
18.	Celestia, Lightsworn Angel
19.	Celestia, Lightsworn Angel [X]
20.	Jenis, Lightsworn Mender
21.	Lyla, Lightsworn Sorceress
22.	Lyla, Lightsworn Sorceress [X]
23.	Garoth, Lightsworn Warrior
24.	Foolish Burial [X]
25.	Foolish Burial [X]
26.	Solar Recharge [X]
27.	Solar Recharge
28.	Solar Recharge [X]
29.	Monster Reincarnation
30.	Monster Reincarnation
31.	Monster Reincarnation
32.	Charge of the Light Brigade
33.	Charge of the Light Brigade
34.	Beckoning Light
35.	Beckoning Light
36.	Beckoning Light [X]
37.	Torrential Tribute
38.	Lightsworn Barrier
39.	Lightsworn Barrier [X]
40.	Mirror Force [X]

Extra Deck:

 Spoiler
*nothing

Stats:
Life Points: 6900
Graveyard:
 Spoiler
-Jain, Lightsworn Paladin
-Solar Recharge
-Solar Recharge
-Foolish Burial
-Foolish Burial
-Wulf, Lightsworn Beast
-Wulf, Lightsworn Beast
-Lumina, Lightsworn Summoner
-Lightsworn Barrier
-Celestia, Lightsworn Angel
-Celestia, Lightsworn Angel
-Beckoning Light

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler
-Honest
Face Downs:

[User] ((Can I activate Magical Marionette's effect off-turn? I cannot find anything that says otherwise. If so:))  When you summon your dragon, before you use its effect, I remove two spell counters from my Magical Marionette to destroy it! When and if you choose that the second dragon appears, I remove two spell counters from endymion to destroy it also. Care to conduct your turn in a different fashion?  The strings of the puppet fly up at the majestic dragon, rending it to pieces with the magical energy stored in the puppet.

[User]
 [unless stated on a card you can activate it's effect 'during either player's turn' you can only activate it during your Main Phases, or whenever else it says you can]
[Well, at least that's the case for all effects but continuous ones, and quick ones I think, either way, the effect you want to use is ignition, so you can't]

[User] ((Good to know! Okay then, good game. My citadel outlasted my life points, which is kinda funny 😛. Lightsworns are a fearsome opponent, though if I had somehow still had Defender on the field, I might have survived that round. Perhaps I shall build a Macro Mill deck and we will try this again? 😁))

[User]
 Originally Posted by Shadow_Elf
 ((Good to know! Okay then, good game. My citadel outlasted my life points, which is kinda funny 😛. Lightsworns are a fearsome opponent, though if I had somehow still had Defender on the field, I might have survived that round. Perhaps I shall build a Macro Mill deck and we will try this again? 😁))

AARGH Macro Mills, the Lightsworn's only weakness 😦.
Seriously, they can even win against macro decks or mill decks with a small amount of luck. The two combined however may prove too much.
[This is mainly because even with Macro, Celestia can still use her ability, destroy Macro, and continue the summoning of Judgment Dragon etc. And against Mill decks, they are only sped up unless the Mill gets to work really fast]