[User]
 Into the Arena walks a middle-aged man, in relatively smart work clothes. He has rather tanned skin, and balding brown hair.
 "So, who's up for a Duel?"
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:  Ominous Latin Chanting

 Spoiler
1. Gladiator Beast Besitari
2. Test Tiger
3. Test Tiger
4. Test Tiger
5. Gladiator Beast Darius
6. Gladiator Beast Darius
7. Gladiator Beast Equeste
8. Gladiator Beast Equeste
9. Gladiator Beast Hoplomus
10. Gladiator Beast Hoplomus
11. Gladiator Beast Hoplomus
12. Gladiator Beast Laquari
13. Gladiator Beast Laquari
14. Gladiator Beast Laquari
15. Gladiator Beast Murmillo
16. Gladiator Beast Murmillo
17. Gladiator Beast Secutor
18. Gladiator Beast Secutor
19. Gladiator Beast Samnite
20. Gladiator Beast Samnite
21. Ancient Forest
22. Ancient Forest
23. Ancient Forest
24. Defensive Tactics
25. Defensive Tactics
26. Defensive Tactics
27. Waboku
28. Waboku
29. Waboku
30. Gladiator Beast War Chariot
31. Gladiator Beast War Chariot
32. Gladiator Beast’s Respite
33. Gladiator Beast’s Respite
34. Mystical Space Typhoon
35. Monster Reborn
36. Dark Hole
37. Mirror Force
38. Dark Bribe
39. Dark Bribe
40. Dark Bribe

Extra Deck:

Stats:
Graveyard:
 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User]
 Tyler Marlowe stands in the arena, his face shielded by his sunglasses. His unkempt black hair is pulled out of his eyes and a black Duel Disk is attacked to his arm.  I will duel you. I need to get stronger, so I must practice.
Initiative  (1d20)[ 8 ]

 Spoiler
Deck
 Spoiler
1. Red Eyes Zombie Dragon
2. Red Eyes Zombie Dragon
3. Red Eyes Zombie Dragon
4. Pyramid Turtle
5. Pyramid Turtle
6. Pyramid Turtle
7. Paladin of the Cursed Dragon
8. Paladin of the Cursed Dragon
9. Paladin of the Cursed Dragon
10. Regenerating Mummy
11. Regenerating Mummy
12. Vampire Lord
13. Vampire Lord
14. Vampire Genesis
15. Skull Conductor
16. Malevolent Mech - Goku En
17. Mezuki
18. Zombie Master
19. Spirit Reaper
20. Zombie Master
21. Zombie World
22. Spell Shattering Arrow
23. Zombie World
24. Book of Life
25. Call of the Mummy
26. Terraforming
27. Pot of Avarice
28. Field Barrier
29. The Shallow Grave
30. Card Destruction
31. Mystical Space Typhoon
32. Back to Square 1
33. Book of Life
34. Call of the Haunted
35. Nightmare Wheel
36. Tutan Mask
37. Bottomless Trap Hole
38. Mirror Force
39. Bottomless Trap Hole
40. Widespread Ruin

Graveyard
 Spoiler
Empty

Hand
 Spoiler
Empty

Removed From Play
 Spoiler
Empty

[User]
 "Well then, I believe you young'uns say 'get your game on'..."
 (1d20)[ 17 ]
 (5d40)[ 40 ][ 3 ][ 5 ][ 13 ][ 7 ](68)
 (3d40)[ 20 ][ 35 ][ 16 ](71)
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
 LP=8000

 Spoiler
Deck:  Ominous Latin Chanting

 Spoiler
1. Gladiator Beast Besitari
2. Test Tiger
4. Test Tiger
6. Gladiator Beast Darius
8. Gladiator Beast Equeste
9. Gladiator Beast Hoplomus
10. Gladiator Beast Hoplomus
11. Gladiator Beast Hoplomus
12. Gladiator Beast Laquari
14. Gladiator Beast Laquari
15. Gladiator Beast Murmillo
16. Gladiator Beast Murmillo
17. Gladiator Beast Secutor
18. Gladiator Beast Secutor
19. Gladiator Beast Samnite
20. Gladiator Beast Samnite
21. Ancient Forest
22. Ancient Forest
23. Ancient Forest
24. Defensive Tactics
25. Defensive Tactics
26. Defensive Tactics
27. Waboku
28. Waboku
29. Waboku
30. Gladiator Beast War Chariot
31. Gladiator Beast War Chariot
32. Gladiator Beast’s Respite
33. Gladiator Beast’s Respite
34. Mystical Space Typhoon
35. Monster Reborn
36. Dark Hole
37. Mirror Force
38. Dark Bribe
39. Dark Bribe

Extra Deck:

 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Stats:
Graveyard:
 Spoiler
*Nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Dark Bribe
-Test Tiger
-Gladiator Beast Darius
-Gladiator Beast Laquari
-Gladiator Beast Equeste
Face Downs:

[User]
 [Warning Note: This Deck has pretty much my most egregious use of RP-Lisence with monsters.]
 I go first.
 (1d35)[ 24 ]
 Now, time to take you on a history lesson. I summon a  Laquerarii , a Roman gladiator who fought solely with he lasso. I place two cards Face Down and End my Turn.
On the field appaears a lightly-armoured man, wielding an inexplicably-on-fire lasso.
{table="head]1|2|3|4|5
-|-|L|-|-
-|-|F|F|-[/table]
 LP=8000
 Laquerarii,  1800 /400

 Spoiler
Deck:  Ominous Latin Chanting

 Spoiler
1. Gladiator Beast Besitari
2. Test Tiger
3. Test Tiger
4. Gladiator Beast Darius
5. Gladiator Beast Equeste
6. Gladiator Beast Hoplomus
7. Gladiator Beast Hoplomus
8. Gladiator Beast Hoplomus
9. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Secutor
15. Gladiator Beast Samnite
16. Gladiator Beast Samnite
17. Ancient Forest
18. Ancient Forest
19. Ancient Forest
20. Defensive Tactics
21. Defensive Tactics
22. Defensive Tactics
23. Waboku
25. Waboku
26. Gladiator Beast War Chariot
27. Gladiator Beast War Chariot
28. Gladiator Beast’s Respite
29. Gladiator Beast’s Respite
30. Mystical Space Typhoon
31. Monster Reborn
32. Dark Hole
33. Mirror Force
34. Dark Bribe
35. Dark Bribe

Extra Deck:

 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Stats:
Graveyard:
 Spoiler
*Nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Test Tiger
-Gladiator Beast Darius
-Gladiator Beast Equeste
Face Downs:
3: Dark Bribe
4: Waboku

[User]
 Opening Draws  (6d40)[ 23 ][ 34 ][ 29 ][ 18 ][ 21 ][ 19 ](144)
Rerolls [rollv]3d40[/roll4]

 I see.  Tyler mumbles as he draws.  To begin, I'll set one monster facedown and one card facedown, and play  Zombie World . I then end my turn.

One Facedown Monster
One Facedown
Zombie World

Life Points  8000
 Spoiler
Deck
 Spoiler
1. Red Eyes Zombie Dragon
2. Red Eyes Zombie Dragon
3. Red Eyes Zombie Dragon
4. Pyramid Turtle
5. Pyramid Turtle
6. Pyramid Turtle
7. Paladin of the Cursed Dragon
8. Paladin of the Cursed Dragon
9. Paladin of the Cursed Dragon
10. Regenerating Mummy
11. Regenerating Mummy
12. Vampire Lord
13. Vampire Lord
14. Vampire Genesis
15. Skull Conductor
16. Malevolent Mech - Goku En
17. Mezuki
18. Zombie Master
19. Spell Shattering Arrow
20. Book of Life
21. Call of the Mummy
22. Terraforming
23. Pot of Avarice
24. Field Barrier
25. Card Destruction
26. Mystical Space Typhoon
27. Back to Square 1
28. Book of Life
29. Nightmare Wheel
30. Tutan Mask
31. Bottomless Trap Hole
32. Mirror Force
33. Bottomless Trap Hole
34. Widespread Ruin

Graveyard
 Spoiler
Empty

Hand
 Spoiler
Zombie Master
The Shallow Grave
Zombie World

Facedowns:
Spirit Reaper
Call of the Haunted

[User]
 [Another Warning Note: There'll be a lot of 'does this attack go through?' With this Deck, so I don't bookeeping-error myself to death]
 (1d34)[ 22 ]
 I now summon an  Equite , a Roman soldier who fought on horseback. Then, my Laquerarii destorys your Face Fown, and my Equite attacks you directly. Do I succeed in this endevour? Because, either way, there is more to come.
{table="head]1|2|3|4|5
-|-|L|E|-
-|-|F|F|-[/table]
 LP=8000
  L aquerarii,  1800 /400
  E quite, 1600/1200

 Spoiler
Deck:  Ominous Latin Chanting

 Spoiler
1. Gladiator Beast Besitari
2. Test Tiger
3. Test Tiger
4. Gladiator Beast Darius
5. Gladiator Beast Equeste
6. Gladiator Beast Hoplomus
7. Gladiator Beast Hoplomus
8. Gladiator Beast Hoplomus
9. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Murmillo
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Secutor
15. Gladiator Beast Samnite
16. Gladiator Beast Samnite
17. Ancient Forest
18. Ancient Forest
19. Ancient Forest
20. Defensive Tactics
21. Defensive Tactics
23. Waboku
24. Waboku
25. Gladiator Beast War Chariot
26. Gladiator Beast War Chariot
27. Gladiator Beast’s Respite
28. Gladiator Beast’s Respite
29. Mystical Space Typhoon
30. Monster Reborn
31. Dark Hole
32. Mirror Force
33. Dark Bribe
34. Dark Bribe

Extra Deck:

 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Stats:
Graveyard:
 Spoiler
*Nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Test Tiger
-Gladiator Beast Darius
-Defensive Tactics
Face Downs:
3: Dark Bribe
4: Waboku

[User] No. My facedown is  Spirit Reaper , who cannot be destroyed by battle.

[User]
 Your monster may not be destroyed, but it matters not, as my two monsters still attack it.
 At the End of my Battle Phase, both of my monsters reutrn to the Deck, to be replaced by a  Murmillo  and a  Bestiarii , who use their effects to destroy your Reaper and your Zombie World.
 And that's not all, before my turn Ends my Murmillo and Bestiarii tag out one more time to bring forth the  Ceaser , Emporer of Rome, who destroys your last Face Down. Now my turn Ends.
{table="head]1|2|3|4|5
-|-|C|-|-
-|-|F|F|-[/table]
 LP=8000
  C easer,  2400 /1500

 Spoiler
Deck:  Welcome to the Jungle

 Spoiler
1. Gladiator Beast Laquari
2. Test Tiger
3. Test Tiger
4. Gladiator Beast Darius
5. Gladiator Beast Equeste
6. Gladiator Beast Hoplomus
7. Gladiator Beast Hoplomus
8. Gladiator Beast Hoplomus
9. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Equeste
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Secutor
15. Gladiator Beast Samnite
16. Gladiator Beast Samnite
17. Ancient Forest
18. Ancient Forest
19. Ancient Forest
20. Defensive Tactics
21. Defensive Tactics
23. Waboku
24. Waboku
25. Gladiator Beast War Chariot
26. Gladiator Beast War Chariot
27. Gladiator Beast’s Respite
28. Gladiator Beast’s Respite
29. Mystical Space Typhoon
30. Monster Reborn
31. Dark Hole
32. Mirror Force
33. Dark Bribe
34. Dark Bribe
35. Gladiator Beast Murmillo
36. Gladiator Beast Bestiari

Extra Deck:

 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Stats:
Graveyard:
 Spoiler
*Nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Test Tiger
-Gladiator Beast Darius
-Defensive Tactics
Face Downs:
3: Dark Bribe
4: Waboku

[User]
 Tyler remains silent as he draws.  (1d34)[ 25 ]
 I play my second Zombie World and then play Card Destruction, sending both my cards to the graveyard to draw two more.

[User]
 (2d33)[ 28 ][ 11 ](39)  Tyler draws.  I summon  Regenerating Mummy  in attack mode and set one facedown.

Regenerating Mummy ( 1800 /1500)
One Facedown
Zombie World

Life Points  8000
 Spoiler
Deck
 Spoiler
1. Red Eyes Zombie Dragon
2. Red Eyes Zombie Dragon
3. Red Eyes Zombie Dragon
4. Pyramid Turtle
5. Pyramid Turtle
6. Pyramid Turtle
7. Paladin of the Cursed Dragon
8. Paladin of the Cursed Dragon
9. Paladin of the Cursed Dragon
10. Regenerating Mummy
11. Vampire Lord
12. Vampire Lord
13. Vampire Genesis
14. Skull Conductor
15. Malevolent Mech - Goku En
16. Mezuki
17. Zombie Master
18. Spell Shattering Arrow
19. Book of Life
20. Call of the Mummy
21. Terraforming
22. Pot of Avarice
23. Field Barrier
24. Mystical Space Typhoon
25. Back to Square 1
26. Book of Life
27. Tutan Mask
28. Bottomless Trap Hole
29. Mirror Force
30. Bottomless Trap Hole
31. Widespread Ruin

Graveyard
 Spoiler
Spirit Reaper
Call of the Haunted
Zombie World
Zombie Master
Card Destruction
The Shallow Grave

Hand
 Spoiler
Empty

Facedown: Nightmare Wheel

[User]
 Card Destruction Draws:  (3d35)[ 19 ][ 15 ][ 14 ](48)  (Reroll:  (1d35)[ 1 ] )
Draw:  (1d32)[ 17 ]
 I activate  Ancient Forest , replacing your Zombie World. Then, Ceaser attacks and destroys your Mummy. Does it succeed in that endevour?
{table="head]1|2|3|4|5
-|-|C|-|-
-|-|F|F|-[/table]
 LP=8000
Field= Ancient Forest
  C easer,  2400 /1500

 Spoiler
Deck:  Welcome to the Jungle

 Spoiler
1. Gladiator Beast Laquari
2. Test Tiger
3. Test Tiger
4. Gladiator Beast Darius
5. Gladiator Beast Equeste
6. Gladiator Beast Hoplomus
7. Gladiator Beast Hoplomus
8. Gladiator Beast Hoplomus
9. Gladiator Beast Laquari
10. Gladiator Beast Laquari
11. Gladiator Beast Equeste
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Samnite
15. Ancient Forest
16. Ancient Forest
18. Defensive Tactics
19. Waboku
20. Waboku
21. Gladiator Beast War Chariot
22. Gladiator Beast War Chariot
23. Gladiator Beast’s Respite
24. Gladiator Beast’s Respite
25. Mystical Space Typhoon
26. Monster Reborn
27. Dark Hole
28. Mirror Force
29. Dark Bribe
30. Dark Bribe
31. Gladiator Beast Murmillo
32. Gladiator Beast Bestiari

Extra Deck:

 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Stats:
Graveyard:
 Spoiler
-Test Tiger
-Gladiator Beast Darius
-Defensive Tactics

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Gladiator Beast Samnite
-Gladiator Beast Secutor
-Defensive Tactics
Face Downs:
3: Dark Bribe
4: Waboku

[User] No. I activate  Nightmare Wheel  and target your Ceaser.

[User]
 I counter that with my Face Down  Dark Bribe , negating your wheel but giving you a draw. As you have no more Face Downs, the attack continues, doing 600 points of damage.
 Now, Ceaser tags back out, and is replaced again by a  Hoplomachus  and a  Laquerarii . This Ends my Turn.
{table="head]1|2|3|4|5
-|-|L|H|-
-|-|-|F|-[/table]
 LP=8000
Field= Ancient Forest
  L aquerarii,  2100 /400
  H oplomachus, 700/ 2400

 Spoiler
Deck:  Welcome to the Jungle

 Spoiler
1. Gladiator Beast Laquari
2. Test Tiger
3. Test Tiger
4. Gladiator Beast Darius
5. Gladiator Beast Equeste
6. Gladiator Beast Hoplomus
7. Gladiator Beast Hoplomus
9. Gladiator Beast Laquari
11. Gladiator Beast Equeste
12. Gladiator Beast Murmillo
13. Gladiator Beast Secutor
14. Gladiator Beast Samnite
15. Ancient Forest
16. Ancient Forest
18. Defensive Tactics
19. Waboku
20. Waboku
21. Gladiator Beast War Chariot
22. Gladiator Beast War Chariot
23. Gladiator Beast’s Respite
24. Gladiator Beast’s Respite
25. Mystical Space Typhoon
26. Monster Reborn
27. Dark Hole
28. Mirror Force
29. Dark Bribe
30. Dark Bribe
31. Gladiator Beast Murmillo
32. Gladiator Beast Bestiari

Extra Deck:

 Spoiler
1. Gladiator Beast Heraklinos
2. Gladiator Beast Heraklinos
3. Gladiator Beast Heraklinos
4. Gladiator Beast Gyzarus
5. Gladiator Beast Gyzarus
6. Gladiator Beast Gyzarus

Stats:
Graveyard:
 Spoiler
-Test Tiger
-Gladiator Beast Darius
-Defensive Tactics
-Dark Bribe

Removed from Play:
 Spoiler
*nothing*

Hand- 3

 Spoiler
-Gladiator Beast Samnite
-Gladiator Beast Secutor
-Defensive Tactics
Face Downs:
4: Waboku

[User]
 (2d31)[ 14 ][ 18 ](32)

Tyler sighs as he draws again.  I see no reason to continue. I could destroy your field card and one of your monsters, but I would then be left defenseless. I humbly surrender.

[User]
 "Well, at least you spared yourself needless pain."
[Sorry about that 😳. As you saw right there, Gladiator Beasts can be needlessly Overpowered without even really using optimised cards.]

[User] (Indeed. Archetypes like Gladiator and Crystal Beasts are the bane of my existence.)


[User]
 Deck:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Secluded Steppe
 Barren Moor
 Starlit Sanctum
 Starlit Sanctum
 Aphetto Dredging
 Battlefield Medic
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Gustcloak Savior
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Helm of Possession
 Misery Charm
 Mother of Runes
 Noble Templar
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Sandskin
 Soulless One
 Swat
 Syphon Soul
 Twisted Abomination
 Vengeance
 Wipe Clean
 Zealous Inquisitor

Play  Secluded Steppe , which comes into play tapped.

In Play:
 Secluded Steppe  (Land, T)

Graveyard:
-

Hand (6):

 Spoiler
Plains, Plains, Helm of Possession, Battlefield Medic, Noble Templar, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Gustcloak Savior
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Sandskin
 Swat
 Syphon Soul
 Twisted Abomination
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Deck:

 Spoiler
1) Nest Invader
2) Nest Invader
3) Nest Invader
4) Nest Invader
5) Kozilek's Predator
6) Kozilek's Predator
7) Kozilek's Predator
8) Kozilek's Predator
9) Omnath, Locus of Mana
10) Growth Spasm
11) Growth Spasm
12) Growth Spasm
13) Harrow
14) Harrow
15) Harrow
16) Kahlni Heart Expedition
17) Kahlni Heart Expedition
18) Naturalize
19) Naturalize
20) Cultivate
21) Genesis Wave
22) Genesis Wave
23) Hand of Emrakul
24) Hand of Emrakul
25) Artisan of Kozilek
26) Artisan of Kozilek
27) Pathrazer of Ulamog
28) Pathrazer of Ulamog
 29) Explore
30) Explore
31) Explore
32)Ancient Stirrings
33) Spawnsire of Ulamog
34) Spawnsire of Ulamog
35) Skittering Invasion
36) Skittering Invasion
37) Skittering Invasion
38) Not of this World
39) Not of this World
40) Not of this World
41) Awakening Zone
42) Awakening Zone
43)Emerakul, The Aeons Torn
44)Ulamog, The Infinite Gyre
45) Kozilek, Butcher of Truth
46) Eldrazi Conscription
47) Forest
48) Forest
49) Forest
50) Forest
51) Forest
52) Forest
53) Forest
54) Forest
55) Forest
56) Forest
57) Forest
58) Forest
59) Forest
60) Forest
61) Forest
62) Forest
63) Forest
64) Forest
65) Forest
66) Forest
67) Forest
68) Forest
69) Forest
70) Forest

Hand:

 Spoiler
 Nest Invader
 Forest
 Forest
 Genesis Wave
 Nest Invader
 Hand of Emrakul
 Forest
 Forest
 Not of this World
Emrakul
 Forest
 Omnath
 Kozilek's Predator
Kozilek's Predator
 Not of this World
Naturalize

Remaining Deck:

 Spoiler
1) Nest Invader
 2) Nest Invader
3) Nest Invader
 4) Nest Invader
 5) Kozilek's Predator
6) Kozilek's Predator
 7) Kozilek's Predator
8) Kozilek's Predator
 9) Omnath, Locus of Mana
10) Growth Spasm
11) Growth Spasm
 12) Growth Spasm
13) Harrow
14) Harrow
15) Harrow
16) Kahlni Heart Expedition
17) Kahlni Heart Expedition
 18) Naturalize
19) Naturalize
20) Cultivate
21) Genesis Wave
 22) Genesis Wave
23) Hand of Emrakul
24) Hand of Emrakul
25) Artisan of Kozilek
26) Artisan of Kozilek
27) Pathrazer of Ulamog
28) Pathrazer of Ulamog
29) Explore
30) Explore
31) Explore
32)Ancient Stirrings
33) Spawnsire of Ulamog
34) Spawnsire of Ulamog
35) Skittering Invasion
36) Skittering Invasion
37) Skittering Invasion
 38) Not of this World
39) Not of this World
 40) Not of this World
41) Awakening Zone
42) Awakening Zone
 43)Emerakul, The Aeons Torn
44)Ulamog, The Infinite Gyre
45) Kozilek, Butcher of Truth
46) Eldrazi Conscription
 47) Forest
48) Forest
49) Forest
50) Forest
51) Forest
52) Forest
53) Forest
54) Forest
 55) Forest
56) Forest
57) Forest
58) Forest
59) Forest
60) Forest
61) Forest
62) Forest
63) Forest
 64) Forest
65) Forest
66) Forest
 67) Forest
68) Forest
 69) Forest
 70) Forest

Graveyard:

 Spoiler

Not of this World
Nest Invader
Nest Invader
Harrow
Growth Spasm
Explore
Genesis Wave
Kozilek's Preadtor
Not of this World

_____________

Draw:  (1d63)[ 53 ]

I play a Forest.

Pass.

[User]
 Draw:
 Spoiler
 (1d53)[ 47 ]

Play Plains.  Tap both land to play  Battlefield Medic .  Done.

In Play:
Plains (T)
 Secluded Steppe  (Land, T)
 Battlefield Medic  (White Human Cleric, 1/1)

Graveyard:
-

Hand (5):

 Spoiler
Plains, Helm of Possession, Sandskin, Noble Templar, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Gustcloak Savior
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Twisted Abomination
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Draw:  (1d52)[ 51 ]

Play Forest.

[User]
 Damn. I mistyped the roll- here's what it  should  be:  (1d62)[ 39 ]

Play forest. Tap both to play Nest Invader.

Pass.

Field:

 Spoiler
Lands: Forest (2) (T)

Creatures:
Nest Invader
Eldrazi Spawn

[User]
 Draw:
 Spoiler
 (1d52)[ 35 ]

Play Plains.  Done.

In Play:
2 Plains
 Secluded Steppe  (Land)
 Battlefield Medic  (White Human Cleric, 1/1)

Graveyard:
-

Hand (5):

 Spoiler
Helm of Possession, Sandskin, Gustcloak Savior, Noble Templar, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Twisted Abomination
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Untap.

Draw:  (1d61)[ 5 ]

Play Forest.

Tap two forests for mana, play Nest Invader. Pass.

Field:

 Spoiler
Lands:
Forest (2) (T)
Forest

Creatures:
Nest Invader
Nest Invader
Eldrazi Spawn
Eldrazi Spawn

[User]
 Draw:
 Spoiler
 (1d51)[ 17 ]

Play Starlit Sanctum.  Tap all land and play  Helm of Possession .  Done.

In Play:
2 Plains
 Secluded Steppe  (Land)
 Starlit Sanctum  (Land)
 Battlefield Medic  (White Human Cleric, 1/1)
 Helm of Possession  (Art)

Graveyard:
-

Hand (4):

 Spoiler
Sandskin, Gustcloak Savior, Noble Templar, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Twisted Abomination
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Draw:  (1d60)[ 34 ]

Play Forest. Tap all lands to play Kozilek's Predator.

Sacrifice all four Eldrazi Spawn to play Hand of Emrakul.

Field:

 Spoiler
Lands:
Forest (4) (T)

Creatures:
Nest Invader
Nest Invader
Kozilek's Predator
Hand of Emrakul.

Pass.

[User]
 Draw:
 Spoiler
 (1d50)[ 12 ]

Play Swamp.  Tap two Plains, tap Helm of Possession, and sacrifice Battlefield Medic to gain control of Hand of Emrakul.
After that attempt is countered, tap remaining land to play  Sandskin  on it instead.

In Play:
2 Plains (T)
Swamp (T)
 Secluded Steppe  (Land, T)
 Starlit Sanctum  (Land, T)
 Helm of Possession  (Art, T)

Graveyard:
 Battlefield Medic

Hand (3):

 Spoiler
Gustcloak Savior, Noble Templar, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Twisted Abomination
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Yep. I cast  Not of this World  to counter your attempt to take control of my Hand of Emrakul.

My turn?

_____________

If so: Draw:  (1d59)[ 35 ]

[User] I'll tap my remaining land to play  Sandskin  on it instead.

[User]
 Alright. I keep that draw, then attack with everything.

You take 7 damage, and have to sacrifice a permanent.

Done.

[User]
 Draw:
 Spoiler
 (1d49)[ 46 ]

Sacrifice Secluded Steppe.  Tap all land to Plainscycle  Noble Templar  and Swampcycle  Twisted Abomination .  Play a Swamp.  Done.

Life: 13
In Play:
2 Plains (T)
2 Swamp (1T)
 Starlit Sanctum  (Land, T)
 Helm of Possession  (Art)

Graveyard:
 Battlefield Medic ,  Secluded Steppe ,  Noble Templar ,  Twisted Abomination

Hand (3):

 Spoiler
Plains, Gustcloak Savior, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Draw:  (1d58)[ 47 ]

Play Forest. Attack all out again.

Sac a perm.

Pass.

Field:

 Spoiler
Lands:
Forest (5)

Creatures:
Hand (A)
Predator (A)
Invader (2) (A)

[User]
 Draw:
 Spoiler
 (1d46)[ 7 ]

Sacrifice Starlit Sanctum.
Play Swamp.  Tap all land to play  Gustcloak Savior .  Done.

Life: 6
In Play:
2 Plains (T)
3 Swamp (T)
 Gustcloak Savior  (W Bird Soldier, 3/4)
 Helm of Possession  (Art)

Graveyard:
 Battlefield Medic ,  Secluded Steppe ,  Noble Templar ,  Twisted Abomination ,  Starlit Sanctum

Hand (2):

 Spoiler
Swamp, Soulless One

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 Draw:  (1d57)[ 5 ]

Tap all lands.

Play  Omnath, Locus of Mana .

Mana pool: 2G

Attack with everything but Omnath.

Sac a perm and take 7, unless you block.

Pass.

Field:

 Spoiler
Lands:
Forest (5)

Creatures:
Omnath, Locus of Mana
Hand (A)
Predator (A)
Invader (2) (A)

[User] I'll sacrifice a Swamp and block the Predator with my Gustcloak Savior, which should destroy it.

[User]
 Then you take 4.

Current Field:

 Spoiler
Lands:
Forest (5) (T)

Creatures:
Omnath, Locus of Mana
Hand (A)
Invader (2) (A)

[User]
 Draw:
 Spoiler
 (1d45)[ 5 ]

Sacrifice Swamp.
Play Plains.  Tap two Plains and both Swamps to play  Soulless One .  Done.

Life: 3
In Play:
3 Plains (2T)
2 Swamp (T)
 Soulless One  (B Zombie Avatar, 2/2)
 Gustcloak Savior  (W Bird Soldier, 3/4)
 Helm of Possession  (Art)

Graveyard:
 Battlefield Medic ,  Secluded Steppe ,  Noble Templar ,  Twisted Abomination ,  Starlit Sanctum , Swamp

Hand (1):

 Spoiler
Swamp

Library:

 Spoiler

 Plains
 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User] Are you done? Just checking, because it's been over 10 minutes since you edited your post...

[User] Oh, yes.  Sorry.

[User] Draw:  (1d56)[ 3 ]

[User]
 Tap out, play Genesis Wave for 7.

 (1d55)[ 9 ] - Harrow
 (1d53)[ 23 ] - Explore
 (1d52)[ 4 ] - Growth Spasm
 (1d51)[ 41 ] - Forest

Any card with a CMC of 4 or less is put into play.

Forest enters the battlefield.  I tap Forest for mana.

Mana Pool: 1

I attack with all but Omnath.

Sac one perm, then take 4.

Pass.

Current Field:

 Spoiler
Lands:
Forest (6) (T)

Creatures:
Omnath, Locus of Mana
Hand (A)
Invader (2) (A)

[User]
 Sacrifice Plains.  Block one Nest Invader with Gustcloak Savior, destroying it.  Block the other with Soulless One, destroying both.

Draw:
 Spoiler
 (1d44)[ 2 ]

Play Plains.  Tap two Plains, tap Helm of Possession, and sacrifice Gustcloak Savior to take control of Hand of Emrakul.  Done.

Life: 3
In Play:
3 Plains (2T)
2 Swamp
 Helm of Possession  (Art, T)

Graveyard:
 Battlefield Medic ,  Secluded Steppe ,  Noble Templar ,  Twisted Abomination ,  Starlit Sanctum , Swamp, Plains,  Soulless One ,  Gustcloak Savior

Hand (1):

 Spoiler
Swamp

Library:

 Spoiler

 Plains
 Plains
 Plains
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Barren Moor
 Starlit Sanctum
 Aphetto Dredging
 Benevolent Bodyguard
 Blessed Orator
 Crooked Scales
 Cruel Revival
 Cruel Revival
 Daru Mender
 Demystify
 Disciple of Grace
 Disciple of Malice
 Doubtless One
 Edgewalker
 Essence Drain
 Fallen Cleric
 Fallen Cleric
 Festering Goblin
 Festering Goblin
 Hallowed Healer
 Haunted Cadaver
 Haunted Cadaver
 Headhunter
 Misery Charm
 Mother of Runes
 Noble Templar
 Patriarch's Bidding
 Reaping the Graves
 Recuperate
 Relic Bane
 Swat
 Syphon Soul
 Vengeance
 Wipe Clean
 Zealous Inquisitor

[User]
 ...Not of this World to negate the Helm's ability.

Draw: (1d50)[ 12 ]

Tap lands for mana.

Mana pool: 7.

Attack with Omnath (8/8) and Hand.

Sac a perm, and I believe that's game.

[User]
 Originally Posted by The-Mage-King
 Sac a perm, and I believe that's game.

 Life: -5

Hmm.. That didn't go that well.

[User]
 Originally Posted by Pinnacle
  Life: -5

Hmm.. That didn't go that well.

Yeah. If you  had  managed to deal with my attack somehow, I would have spent 4 of the mana to pull out another Preadator, then hit your little artifact with Naturalize to deal with it.

Good game, though.


[User]
 The port was crowded, men, women, children scuttling about, but only the rich today. You each only know that you were contacted by someone, a courier, bought and paid, having slipped you a letter while you walked. It stated simply,

 Await me by the port.

You don't know why, but the letter lured you, pulling on every fiber of your being, you were drawn, like fish on a hook.

But who... Who delivered the letters? Which of the city's' many bustling rich folk? Or was this but a cover? Suddenly you notice, others, standing, looking out of place, not poor... but not the folk that would attend a rich folks merchant day... They look... like mercenaries... almost... the gears not quite to quality... But maybe. Then you see an old man, he looks... Familiar, not like you've seen him around town... but like you know him personally, you seem drawn to him, just like the letter. He hurries fast, toward the gardens, and the red oak.

[User]
 Shunt mental scratched his head, searching through recent memory in the faces around the port, the mercenaries in general.  It'd been some time since Shunt's last tussle with some one out of ton why I think it was.... yeah about last week when he found that guy running his mouth back in the taverns.  Shunt laughed, he always laughed when he remembered a fight, largely due to the outcome for the loser.    "Port huh.... well I'm here along with every other person in this two bit town?  Now lets get this over with."    He began looking for the person who sent this letter, most likely they all got the same letter so he looked for who they were all talking,, or trying, to.

He then sees the man and is once again lost in his head.   "Running? Why would he be running? Heh... maybe he's a cutpurse."   Shunt cracked his knuckles with his steel gauntlets.   "Come on ladies... we gotta teach a man some manners...."   With that, he began running after the man as fast as he could in his armor.

[User]
 ~Fiona~

The twenty year old raven haired girl... or young woman, she supposed, had been switching between re-reading the letter and looking up from it to ensure she didn't run into anyone. Sure, she had but graduated from the Magical Academy not too long ago and was intending on seeking out adventures, albeit, she didn't quite intend to have her wish come true so swiftly.

Standing at her full height of five and a half feet tall, she wear what looked more like a rather simple set of traveling clothes, with a cloak, undershirt, and pants and looked unusually exotic for someone who was supposed to be a lower-middle class person. Her set of hazel eyes looked up once again from the letter and she found herself at the port.

A slight   "Meow"   hinted to her she'd almost lost her footing,, making her turn to the source of the noise and smile.   "Thank you Yuna. Almost lost it there."   She turned back in time to see a man and a .... what was it? It wasn't quite human ... so she wasn't sure what to call the man ... but it was definitely humanoid. Nonetheless, it definitely got her attention, especially when she felt compelled to follow the man who had first run off.   "Wait.... excuse me.... sir?! Who are you?!"   She continued running behind the humanoid and elderly man, hoping to find answers soon.

 Spoiler
Humanoid = Tsume
I'm purposely having her naive to other races aside from humans .... I probably should have put that in my background but I just thought of the idea now. Go figure huh? x.x

[User]
 Ernest Archbinder

Ernie Archbinder munched on a pastry as he gloomily considered his prospects.

He was running out of money.   The temple of Hieroneous was more than willing to host a paladin (even a rookie like himself), but Ernie disliked taking charity, even from fellow servants of his god.

Plus the food served was not very tasty and the wine was closer to vinegar than he liked.   Ernie did not consider himself a materialistic man, but he did like to eat, and he got depressed on a poor diet.

He could always move back home.   But that would be even worse, a retreat if not a capitulation.   It would not look good for a servant of The Invincible to retreat for so little reason.

Ernie finished his croissant and decided.  He hated to do so, but there was really no alternative.   He had not yet been able to find an adventuring company to join, and he would not live by another's charity.  He would go look for a job.

Ernie picked up a broom and swept the floor as he gloomily surveyed the wealthy noble and common families he knew.  He had received the power to Detect Evil only recently, and he had a sinking feeling that many or even most of his prospective employers were not of sufficient moral purity.

Besides, even the best families might balk at employing a paladin as a butler, much less as an ostler.

Then a courier walked in and handed over the letter.   Ernie read it and scratched his head.

 "I wonder what this is about.   I hope it means employment.   Purity is all well and good, but I want pie.  Haven't had any in over a week now."

Ernie almost went to the appointment in his ordinary clothes, but then prudence made him stop.   It could be a trap.   So he put on his scale mail (a hand-me-down from his aunt) and brown cloak.  He walked out the door with his morningstar at his hip, his shield on his arm, and his bow and quiver over his shoulders.

He whistled on his way to the docks, then caught sight of the old man, and followed at a fast walk (or as fast as one could walk in armor) for no reason he could discern.  Frowning, he paused just long enough to reach out tentatively with his senses, looking for malice, then continued walking.

 Spoiler

Ernie is using his Detect Evil, aiming it mostly forward, towards the old man.

[User]
 Izhan padded down the avenue, eyes squinted against the glare of the blasted sun, and once again wishing that his father never left the dwarven halls of his forefathers.  By the port eh? Well, I hope whoever this is will buy me a drink. It's been a week!  When he arrives, he notices a group of people running  away  from the port. Loyal dog starts to growl as they pass by.

 "What's that boy? Maybe we should follow them, eh? We can always see what's going on later. We need a drink anyway."

And so the fat little druid waddles after them.

[User]
 Kor Axebeard
Kor walks down the avenue, following the old man.  Dwarven rule 113: Old men must be respected and listened to at all times.  He strokes his beard 5 times, careful to leave the braids intact. He hums an ancient dwarven mining song to himself as he follows along.  "Gold gold gold gold, gold gold gold gold..."

[User]
 Spoiler
Sorry guys, that maniacal thing called life decided to mess with me...

The elderly man is easy enough to catch up to, but he always seems just barely out of reach. Suddenly he jets off, a boost of speed seemingly unlikely for a man his age. He rounds then corner into the gardens and as you follow he seems to have disappeared completely. Suddenly you find yourselves not in the city garden, but in a palace. A palace built not of stone, but wood. The very forest bending itself to create walls and a roof. Animals running freely about, and on an elephant sits the old man. He hops off and bows.  "I am Mortimor, guardian of the natural bonds. You might wonder why I brought you here, or why I would need the service of a group of mercenaries."  Mortimor walks over to an empty spot of 'floor' and suddenly it twists into a table, with chairs surrounding it,  "Please, sit. I have much to explain"  Mortimor takes a seat in one of the chairs, and awaits for the group to sit.

[User]
 ~Fiona~

As Fiona stopped and found herself in the garden, she heard a light   "Meow"   from her shoulder once again. As she looked around, she saw others had followed after her and the humanoid. Behind her were a mixture of other humans and humanoids.   Interesting group....but.... why are they all here?   In the end, she decided she wouldn't get any answers by merely trying to answer them in her own mind and, as the man began to speak and introduce himself, she turned to listen to him. When all was said and done, he invited everyone to sit down. She smiled and bowed her head, eagerly taking the offer as she sat down a little bit away from Mortimor. The running had hurt her body as it wasn't used to so much strenuous activity.

[User]
 So many things were wrong right now. The first being that old men don't just move that fast. The second... where did all these people come from? Although Shunt would admit he hadn't paid much attention after chasing the man so that was probably his fault. The old man had introduced himself as some sort of guardian of this part of town to which Shunt just scoffed.   "So you're one of them crazy tree-hermit things right? You know... all the talk with the animals and walk with the animals, right? Eh... whatever."

As Shunt looked at the magically created table and chairs, he stood with his back against the tree. Sitting down was fine and all, but he didn't know the first thing about this person aside from what he had been told and he definitely didn't know anything about these others.

[User]
 Ernest Archbinder

Ernie halted as the old man began to talk and the trees and animals bent themselves to become a room.  His eyes widened and his mouth opened in wonder.

Instead of speaking, the stout young man slowed his approach and rubbed his forehead with his left hand, trying to concentrate and will away any magical assault on his senses.  He poked his finger at the newly created wooden wall and discreetly kicked at a newly created wooden chair.

He also studied the people and animals and things around him, focusing his god-given ability to probe for malice.

He said nothing for now, only observing.

 Spoiler
 KingOfLaughter, Ernie is using Detect Evil on everyone and everything nearby.

He is also trying to disbelieve any illusions that might be present.

[User]
 Nothing shoots up as evil, and the surroundings seem entirely real.

If this is an illusion, it's a good one.

[User] Kor sits quietly, eager for more wisdom. He grimaces at Shunt's arrogance.  He should've been more respectful of the wisdom of the elderly. Pity that.  He eagerly awaits the task that will be set before him.

[User] Izhan huffs and puffs loudly, it seems as though the dwarf is badly out of shape.  "Ye couldn't run just a wee bit slower could ye?"


[User]
 The Keepers of the Wood

 Spoiler
1-20 Forest
21-22 Wirewood Channeler
23-26 Civic Wayfinder
27-30 Yavimaya Elder
31-32 Seton, Krosan Protector
33-36 Baru, Fist of Krosa
37-38 Kamahl, Fist of Krosa
39-42 Elvish Archdruid
43-46 Diligent Farmhand
47-50 Muscle Burst
51-54 Untamed Might
55-56 New Frontiers
57-60 Tribal Unity

I go first, so you draw.

[User]
 (d60)[ 35 ]
 (d60)[ 45 ]
 (d60)[ 8 ]
 (d60)[ 25 ]
 (d60)[ 48 ]
 (d60)[ 24 ]
 (d60)[ 33 ]

Edit:

 Spoiler

Baru
Diligent Farmhand
Forest
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Yavimaya Elder

[User]
 Hand7+1 for my draw
 Spoiler
Forest
Forest
Forest
Forest
Forest
Selesnya Sanctuary
Plains
Selesnya Evangel

Draw:
 Spoiler
 (1d60)[ 6 ]
 (1d59)[ 8 ]
 (1d58)[ 9 ]
 (1d57)[ 9 ]
 (1d56)[ 20 ]
 (1d55)[ 9 ]
 (1d54)[ 14 ]
 (1d53)[ 25 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
22 Plains
23 Plains
 24 Selesnya Sanctuary
25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
60 Banshee's Blade

[User]
 Spoiler

Baru
Diligent Farmhand
Forest
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Yavimaya Elder

I play Forest, tap forest, and play Diligent Farmhand. I then end my turn.

May hand afterward:

 Spoiler

Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Yavimaya Elder

[User]
 I play a forest and end my turn.

In Play:
Forest

Hand7
 Spoiler

Forest
Forest
Forest
Forest
Selesnya Sanctuary
Plains
Selesnya Evangel

Draw:
 Spoiler
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

[roll7]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
22 Plains
23 Plains
 24 Selesnya Sanctuary
25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
60 Banshee's Blade

[User]
 Draw my card for my turn

 Spoiler
 (d60)[ 26 ]

My hand

 Spoiler

Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Yavimaya Elder
Civic Wayfinder

I attack with diligent farmhand.

[User] I won't block. Are you going to do anything else?

[User] No, I'm done after that.

[User]
 I draw a card, play a plains, and tap both to play  Selesnya Evangel
 Life :19/20
In Play:
 Selesnya Evangel
Forest(tapped)
Plains(tapped)
Hand7
 Spoiler

Forest
Forest
Forest
Forest
Selesnya Sanctuary
Selesnya Evangel
Scion of the Wild

Draw:
 Spoiler
 (1d53)[ 18 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
22 Plains
23 Plains
 24 Selesnya Sanctuary
 25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
60 Banshee's Blade

[User]
 I untap and draw my card.

 Spoiler
 (d60)[ 29 ]

Bah, I end my turn.

 Spoiler

Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Yavimaya Elder
Civic Wayfinder
Yavimaya Elder

[User]
 I play a forest and tap all mana to play a  Scion of the Wild . End Turn.
 Life :19/20
In Play:
 Selesnya Evangel
 Scion of the Wild (2/2)
2Forest(2tapped)
Plains(tapped)
Hand7
 Spoiler

Forest
Forest
Forest
Selesnya Sanctuary
Fangren Firstborn

Draw:
 Spoiler
 (1d51)[ 25 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
22 Plains
23 Plains
 24 Selesnya Sanctuary
 25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
 34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
60 Banshee's Blade

[/QUOTE]

[User]
 I draw

 Spoiler
 (d60)[ 5 ]

I play a forest. And end my turn.

 Spoiler

Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Yavimaya Elder
Civic Wayfinder
Yavimaya Elder

Two forest, and Diligent Farmhand. 20/20

[User]
 Play a forest, tap everything to play  Fangren Firstborn . End Turn.

 Life :19/20
In Play: Fangren Firstborn
 Selesnya Evangel
 Scion of the Wild (3/3)
3Forest(3tapped)
Plains(tapped)
Hand4
 Spoiler

Forest
Forest
Selesnya Sanctuary
Echoing Courage

Draw:
 Spoiler
 (1d50)[ 30 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
22 Plains
23 Plains
 24 Selesnya Sanctuary
 25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
 34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
 40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
60 Banshee's Blade

[User]
 End of your turn, pay two green, and sacrifice  Diligent Farmhand  putting a forest into play tapped.

My turn, I untap and draw.

 Spoiler
 (d60)[ 58 ]

I tap three mana and play  Yavimaya Elder .

3 Forests (Tapped)
Yavimaya Elder

End my turn.

My hand

 Spoiler
Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Civic Wayfinder
Yavimaya Elder
Tribal Unity

[User]
 I tap a forest, Selesnya Evangel, and Fangren Firstborn to put a 1/1 Saproling token into play. I then play Selesnya Sanctuary, bouncing the tapped forest back to my hand.

I attack with Scion of the Wild.

 Life :19/20
In Play: Fangren Firstborn (tapped)
 Selesnya Evangel (tapped)
Saproling token(1/1)
 Scion of the Wild (4/4), attacking.
2Forest()
Plains()
 Selesnya Sanctuary (tapped)
Hand5
 Spoiler

Plains
Forest
Forest
Forest
Echoing Courage

Draw:
 Spoiler
 (1d49)[ 16 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
 22 Plains
23 Plains
 24 Selesnya Sanctuary
 25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
 34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
 40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
60 Banshee's Blade

[User] I block with the Yavimaya Elder.

[User] It dies unless you do something else. If you don't, I'll end my turn.

[User]
 Alright, when he dies I get two forests from my library and put them into my hand.

I untap and draw

 Spoiler
 (d60)[ 44 ]

My hand

I play a forest, I tap the forest and play Diligent Farmhand.

 Diligent Farmhand
3 Forests
1 Forest (tapped)

My hand

 Spoiler
Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Civic Wayfinder
Yavimaya Elder
Tribal Unity
Forest

I end my turn.

[User]
 I play a plains, and tap Selensnya Sanctuary to play  Banshee's Blade . I tap a plains and a forest to equip it to Fangren firstborn, and then I attack with the Fangren and the Scion of the Wild. Doing so puts a +1/+1 counter on each of them.

 Life :19/20
In Play: Fangren Firstborn 5/3(1 +1/+1 counter), Equiped with Banshee's Blade, attacking
 Selesnya Evangel
Saproling token(1/1)
 Scion of the Wild 5/5(4/4 and 1 +1/+1 counter), attacking.
 Banshee's Blade
2 Forest(1 tapped)
2 Plains(1 tapped)
 Selesnya Sanctuary
Hand
 Spoiler

Forest
Forest
Forest
Echoing Courage

Draw:
 Spoiler
 (1d48)[ 48 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
 22 Plains
23 Plains
 24 Selesnya Sanctuary
 25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
 34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
 40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
 60 Banshee's Blade

[/QUOTE]

[User]
 I block the Fangren Firstborn, and tap two forests sacrificing Diligent Farmhand getting another forest into play.

I take the Scion of the Wild and Fangren Firstborn doesn't deal any combat damage.

[User] Before damage is dealt I tap a forest, tap Selesnya Evangel and Saproling token, and put another Saproling token into play. Scion of the Wild is a 6/6 when it deals damage. After that, I end my turn.

[User]
 14/20
I draw

 Spoiler
 (d60)[ 60 ]

I play a forest and tap three forests.

I play Yavimaya Elder.

My hand

 Spoiler
Baru
Civic Wayfinder
Muscle Burst
Civic Wayfinder
Civic Wayfinder
Tribal Unity
Tribal Unity

I end my turn.

[User]
 I play a forest, tap Selesnya Sanctuary and three other lands, and play  Privileged Position . I then attack with everything.
 Life :19/20
In Play: Fangren Firstborn 6/4(2 +1/+1 counter), one attacking
 Selesnya Evangel 2/3(1/2 1 +1/+1 token)(attacking)
2 Saproling token 2/2 (1/1, 1 +1/+1 token)(attacking)
 Scion of the Wild 7/7(5/5 and 2 +1/+1 counter), attacking.(attacking)
 Banshee's Blade , equipped to FF. No counters

 Privileged Position
3 Forest(2 tapped)
2 Plains(1 tapped)
 Selesnya Sanctuary (tapped)
Hand
 Spoiler

Forest
Forest
Echoing Courage

Draw:
 Spoiler
 (1d47)[ 38 ]

 Spoiler
1 Forest
2 Forest
3 Forest
4 Forest
5 Forest
 6 Forest
7 Forest
8 Forest
 9 Forest
10 Forest
 11 Forest
 12 Forest
 13 Forest
14 Forest
15 Plains
16 Plains
17 Plains
18 Plains
 19 Plains
20 Plains
21 Plains
 22 Plains
23 Plains
 24 Selesnya Sanctuary
 25 Scion of the Wild
26 Phantom Nantuko
27 Phantom Nantuko
28 Slith Ascendant
29 Slith Ascendant
30 Selesnya Evangel
 31 Selesnya Evangel
32 Selesnya Evangel
33 Selesnya Evangel
 34 Fangren Firstborn
35 Juniper Order Ranger
36 Frostweb Spider
37 Moments Peace
38 Scatter the Seeds
39 Scatter the Seeds
 40 Echoing Courage
41 Hour of Reckoning
42 Overrun
43 Rampant Growth
44 Rampant Growth
45 Doubling Season
46 Doubling Season
47 Doubling Season
48 Doubling Season
49 Fist of Ironwood
50 Fist of Ironwood
 51 Privileged Position
52 Privileged Position
53 Glorious Anthem
54 Mobilization
55 Rancor
56 Chimeric Egg
57 Loxodon Warhammer
58 Fireshrieker
59 Fireshrieker
 60 Banshee's Blade

[/QUOTE][/QUOTE]

[User] I give, you win. Good game.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Well, this should be fun...  Shen mutters. He spends two rounds and 14 turn attempts to cast Persisted Lesser Vigor and Persisted Shield of Faith on himself, then makes the following skill checks to see if he can gain any additional knowledge about his surroundings:

 Spoiler
 Listen: [roll0]
Search: [roll1]
Spot: [roll2]

If he doesn't notice anything out of the ordinary, he moves to the door at C4, opens it, and looks out.

OOC: Do I update my character sheet with Shield of Faith's bonus?

[User]
 Might as well.

Your skill checks reveal [roll1].  (Don't preview them!)

[User]
 Whoops. Let's try this again...

Listen:  (1d20+7)[ 19 ]
Search:  (1d20+3)[ 4 ]
Spot:  (1d20+5)[ 7 ]

[User]
 You hear and see the room.

You search the square you're in and find nothing much.

[User] Alright. Drawing his greatsword, Shen opens the door at C4, walks outside, and looks about him, ready for a fight.

[User]
 You step out into a corridor that runs east and south.

It is dark.   You are likely to be eaten by a grue.

[User] Shen makes his will save against gruphobia  Cursing his lack of foresight, Shen steps back into the room and grabs the torch from the wall. If it's permanently affixed, he takes one of the torches he's carrying and uses the wall torch to light it, then walks out of the room once more.

[User]
 Shen finds a torch.
Shen takes a torch.
You are holding a greatsword and a torch.

The corridor south runs for 30', passing a side passage before ending at a T-junction.
The corridor east runs further east than you can see.  10' to the east, it hits a 4-way junction.  Further on, in the shadowy light of the torch, you can see a door set into the north wall.

[User]
 Shen considers his options for a moment, then walks east to the door in the north wall. He presses his ear to the door and listens for any sort of noise from within.

 Spoiler
Listen:  (1d20+7)[ 8 ]

[User] You get about twenty feet before the floor crumbles out from underneath you.  Make a Reflex save.

[User] Reflex:  (1d20+2)[ 13 ]

[User] You fall into a 20-foot pit.  You take  (2d6)[ 3 ][ 4 ](7)  falling damage.

[User] Shen moans with pain at his injuries, then kneels and waits for his healing to kick in. After Lesser Vigor heals the damage, he gets out his grappling hook, attaches the rope to the hook, and casts it above him (taking 10 on his Use Rope check), then climbs out of the pit (taking 10 on the check). Afterwards, he recovers his grappling hook and rope and continues to the door with the intent to listen, as before. (if a new skill check is needed,  (1d20+7)[ 17 ]  listen)

[User]
 You reach the door and listen.  You hear nothing.

Since the door seems to be made of heavy lead, however, this isn't surprising.  It seems to open via sliding.

[User] Shen opens the door. If there is a creature inside the room (initiative =  (1d20+1)[ 13 ] ) and he goes first, he throws the torch at the creature [roll]1d20-4[/roll], two-hands his greatsword, and activates his Stance of Clarity against the monster in question (+2 AC). If there is more than one monster, he makes those actions against the one closest to him.

[User] Whoops. Messed up the attack roll.  (1d20-4)[ 8 ]

[User]
 That'll depend on who wins initiative . . .

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||L||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 20 ]

[User]
 You're outside the door at A5.

The lizard thing wins initiative.

He moves to A3 and breathes fire on you!  Take half of  (1d6)[ 4 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).

If you take any damage, you are  entangled  for  (1d4)[ 2 ]  rounds.

[User]
 Reflex =  (1d20+2)[ 14 ]

Shen takes a move action to move next to the creature, shifts into Stance of Clarity, and attacks with Stone Bones!
Attack:  (1d20+4)[ 7 ]
Damage:  (2d6+4)[ 9 ]
If hit: gain DR 5/Adamantine for one round.

[User] Current HPs: 6 (9-4 from the fire, +1 from Lesser Vigor)

[User]
 You miss.  You only took 2 points from the fire, though, so your HP at the start of its turn is 8.

At the beginning of its turn, however, you take another  (1d6)[ 4 ]  from the entangling flames.

The lizard steps NE and breathes more fire on you!  Take half of  (1d6)[ 4 ]  damage.  Reflex DC 15 to halve the damage again (minimum damage 1).

If you take any damage, you are  entangled  for  (1d4)[ 4 ]  rounds.

[User]
 Saph:

 Spoiler
Don't use multiple entanglements, it's unclear if the damage stacks.Refresh it every time it runs out, but otherwise just use the regular BW.

[User]
 TS:

 Spoiler
OK, I'll just have them overlap rather than stack, then.

[User]
 Reflex:  (1d20+2)[ 11 ]

If you make one heap of all your winnings... Shen moves next to the creature, activates Burning Blade, and attacks.

 (1d20+4)[ 10 ]

Damage:  (2d6+4)[ 10 ]  +  (1d6+1)[ 2 ]

[User]
 Another miss, unfortunately.  The dice are not being kind to you.

You take  (1d6)[ 5 ]  fire damage from the entangling flame, and he breathes fire on you again.  A full  (1d6)[ 5 ]  damage this time, Reflex DC 15 half.

[User] ...And lose, and start again at your beginnings?

[User]
 ... and never breathe a word about your loss.

Once more, with feeling, Saph?

[User] Go for it.  You reawaken in the starting room, as before.  You're fully aware of your past lives, by the way.  😉

[User] Shen stares up at the ceiling.  Well, that went REALLY well . He casts his spells, takes the torch from the wall, draws his greatsword, and exits the room as before. This time, he goes south and looks down the side passage (which points which way?)

[User] East.  You can see a door just around the corner.

[User]
 Shen walks over to the door, sets down his torch next to it, slides open the door, and two-hands his greatsword.

Initiative:  (1d20+1)[ 19 ]

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative: (1d20+2)[ 11 ]

You're outside A2.

[User]
 Attempt to identify the beast and its abilities:

Knowledge (arcana):  (1d20+3)[ 18 ]
(local):  (1d20+5)[ 13 ]
(nature):  (1d20+5)[ 13 ]

Also, what size category is the beast?

[User] Creature looks like something called a Feral Yowler.  It's a . . . beast . . . yowling . . . thing.  (Sorry, don't have the description.)  It's Medium-sized.

[User]
 In that case... Shen moves to C4, actives Burning Blade, and strikes with Stone Bones!

 (1d20+4)[ 20 ]

If he hits, he does [roll]2d6+4+1d6+1[/roll] damage and gains DR 5/adamantine for 1 round.

[User] Whoops.  (2d6+4)[ 10 ]  +  (1d6+1)[ 6 ]

[User]
 You swipe your sword through the thing and it vanishes.

The human casts a spell, and a cone of rainbow colours blasts out at you!  Will save.

[User]
 Will save:  (1d20+5)[ 22 ]

If Shen makes the save, he 5-foot steps towards the human and attacks.

 (1d20+4)[ 23 ]

Dmg:  (2d6+4)[ 14 ]

Also, dang, an illusion?:P

[User]
 It was.  The human wasn't, though, as evidenced by the fact that you just cut him in half.

You gain 150 xp, a chain shirt, and a longsword.

[User] Heh. Figures. Shen leaves the loot for pickup later. He also goes back and grabs his torch. Next, he refreshes his maneuvers, substituting Shadow Blade Technique for Blistering Flourish. Finally, he leaves via the south door.

[User]
 Painted on the floor just outside the door is a large red and white bullseye.

The corridor itself goes west into darkness, and also east for 5' before turning north.

[User]
 Shen prods the bullseye with his 10ft pole as hard as he can, attempting to trigger any traps. He also attempts Spot and Search attempts without touching or stepping on the bullseye.

 Spoiler
Spot:  (1d20+5)[ 25 ]
Search:  (1d20+3)[ 6 ]

[User] On second thought, take 20 on the search check.

[User] It seems like a painted bullseye on the floor.  Nothing special about it at all.  You could step on it fine, no problem.

[User] Shen considers what he's run into so far in the dungeon, backs away from the bullseye back into the room, and opens the eastern door instead.

[User] It's the northern bend of the same corridor.  It runs another 10' north and then bends east.  Peeking around the corner, you see another door 15' east.

[User]
 Using the 10ft pole to press down hard on the floor all the way, Shen walks to the door. He puts down his torch and pole, two-hands his greatsword, and slides open the door.

Initiative:  (1d20+1)[ 20 ]

[User]
 Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears chainmail, as well as a pair of goggles.
Initiative: (1d20)[ 5 ]

You're at the north door.

[User]
 Shen calls fire around his blade (burning blade), charges, and strikes with Stone Strike!

 (1d20+6)[ 11 ]

Dmg:  (2d6+4)[ 10 ]  +  (1d6+1)[ 4 ] , gain DR 5/adamantine for 1 round.

[User]
 Miss.

The orc yells “STEELY STRIKE” and stabs you with his Ripper.

Attack:   (1d20+9)[ 23 ]
Damage:   (2d6+6)[ 10 ]

[User]
 Hmm.

By my count that puts you to -1.  You drop.

At the beginning of your turn your Fast Healing takes you up to 0 and you're conscious again, prone, and staggered.

You have one standard action . . . make it a good one.  😁

[User]
 That puts Shen at -1 HPs. OW, ToB monsters? Shoulda expected it.

Lesser Vigor pops him up to 0 hps and disabled. Shen attacks with Shadow Blade Technique, which requires two rolls...

 (1d20+4)[ 8 ]
 (1d20+4)[ 17 ]

[User] Go with the higher one and hope it hits. Damage if it does...  (2d6+4)[ 8 ]

[User] Unfortunately it misses, unless you have a way to counter the penalty from being prone.

[User] No way to counter it. Shall we go with "Once more, with feeling?:P"

[User]
 Seems like.  You get stabbed to death.

You're back in the starting room again.  I think you know the directions by now.  😉

[User] so, 1 kill, 2 deaths. Do we think this one can die to every encounter on floor 1?

[User]
 Yup. OK, time to build a new character. DMM requires too much investment, methinks.

Thank you for your time, Saph.

[User] No problem.  I think your current character's could be good enough with a couple of tweaks, though, if you're interested in advice.


[User]
 Arena Tournament, Round 81:  Lance  vs.  Sam Jones Jr.
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Lance  - HCL
 Sam Jones Jr.  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20+2)[ 3 ]

Thinking about purchases

[User]
 We play again?

 (1d20-7)[ 7 ]

I gotta think about purchases too, I will be gone all day tomorrow so I'll take my turn friday.

[User]
 Can we get a ruling on whether he gets his sickle back or he needs to buy a new one? It fell in the water with the sharks.

2x sling
50 sling bullets
a sack

6 sp

Spells prepared
 Spoiler
Divine Favor, Expeditious Retreat, Faith Healing, CMW x3

Lance Round 1

 Spoiler
Start holding Longspear and javelin in M2
Swift: Activate Animal Devotion for flight
Standard: Cast Divine Favor
Move: Move to M6 and up 10 feet

End turn

Stats
 Spoiler
Stats Block:
Lance
7/7 HP
Buffs Active: Animal Devotion (Flight) and Divine Favor Rounds 1-11
Spells remaining:  Expeditious Retreat, Faith Healing, CMW x3
Powers Remaining: Luck Domain, Law Devotion, Turning attempts x3

[User]
 Originally Posted by From the first page of waiting room
 Any items that may have been stolen, borrowed, dropped, or thrown (and not destroyed) from/by your character are returned, if possible.

If it's possible for the island to unsink, it's possible for Sam to get his sickle back.  Heck, he could just outlast the sharks and swim if he has to.

Purchases:
Elixir of Swimming: 250gp
1 scroll with following spells:
   Protection from Law (CL 2): 50gp
   Faith Healing (Sam Jones, Jr.): 25gp
Sling: 0gp
10 Bullets: 1sp

 Sam Jones, Jr Turn 1

LOS:

 Spoiler
Start in N-25 holding shield and scroll from above. Sling and sickle are both in belt.
Standard: Cast Light of Lunia
Move: Move to S-19

 End of turn .  Sorry, forgot to say that.

Stats:

 Spoiler
Location: S-19
HP: 9/9
AC: 18, FF: 16, Touch: 12
Buffs:
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/3
Light 0/1
Light of Lunia 0/2
Domain: Doom 0/1

[User]
 Lance Round 2

 Spoiler
Full Round
Aerial run action to M14 and up 50 feet to elevation of 60
Swift: Law devotion to AC

End turn

Stats
 Spoiler
Lance
7/7 HP
Buffs Active: Animal Devotion (Flight) and Divine Favor Rounds 1-11, , Law Devotion Rounds 2-12
Spells remaining: Expeditious Retreat, Faith Healing, CMW x3
Powers Remaining: Luck Domain, Turning attempts x3

[User]
 Sam Jones, Jr Turn 2

LOS:

 Spoiler
Forgot to note that Elixir of Swimming and bullets are in Sam's belt as well.
Standard: Cast Protection from Law from the scroll.   Caster level check, DC 3  - (1d20+1)[ 7 ]
Move: Move to U-12

 End of turn

Stats:

 Spoiler
Location: U-12
HP: 9/9
AC: 20, FF: 18, Touch: 14
Buffs:
Rebuke attempts: 9/9
Protection from Law: 20/20
Light of Lunia: 99/100
Spells:
Cure Minor Wounds 0/3
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User] I'm waiting on LOS if it isn't obvious

[User]
 High Ref PsiDog

The sickle was not destroyed so it has been returned to Sam.

Refs

 Spoiler
This is why refs are so reluctant to do spot checks Sinking Island.

*grabs graph paper and pencil*

Ok, Sam's at +15 ft. Lance is at +60ft. They are 40ft horizontally apart. Any LoS would have to pass through T/U-12. The cliff edge is at least 20 ft high, possible higher. This means that for Lance to see Sam he'd have to be at at least... at elevation 65.

No LoS

Lance

 Spoiler
No LoS

Sam

 Spoiler
No LoS

[User]
 Lance Round 3
 Spoiler
Aerial Run to S16 and up 10 feet to elevation 70

 End turn

[User]
 Sam Jones, Jr Turn 3

LOS:

 Spoiler
Move: Move to Q-11

Not done, need LOS

Stats:

 Spoiler
Location: U-12
HP: 9/9
AC: 20, FF: 18, Touch: 14
Buffs:
Rebuke attempts: 9/9
Protection from Law: 19/20
Light of Lunia: 98/100
Spells:
Cure Minor Wounds 0/3
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 High Ref PsiDog

refs

 Spoiler
Worst case the cliff edge is 25ft elevation.

With Sam at +15 lance would need to be at (25 + 10per 5ft horizantal separating space). At 65 ft elevation Lance most approach within (65-25) /10 = 4 squares to see Sam. This occurs when Lance reaches Q-15.

Rewind back to Lance Round 3.

LoS established when Lance reaches Q15/+65 as he runs towards S16/+70.
Sam Jones Jr is in U12.

Lance may end at Q15 or on his run path however far he wishes.

[User] I'll continue to S16 and end my turn there

[User]
 Sam Jones, Jr Turn 3 redux

Move: Move to Q-11
Standard: Cast Doom on Lance.  DC 14 Will save or Shaken for 1 minute
Free: Declare Hatred on Lance

End of turn

Stats:

 Spoiler
Location: Q-11
HP: 9/9
AC: 20, FF: 18, Touch: 14
Buffs:
Rebuke attempts: 9/9
Hatred 10/10
Protection from Law: 19/20
Light of Lunia: 98/100
Spells:
Cure Minor Wounds 0/3
Light 0/1
Light of Lunia 1/2
Domain: Doom 1/1

[User] Will save  (1d20+4)[ 12 ] , failure

[User]
 Swift: Use a feat
 Spoiler
Law devotion to AC

Full Round: Charge with longspear, +1 circumstance bonus for being on higher ground and -2 from your spell factored in

 (1d20+9)[ 18 ]

[User]
 Use my Luck domain reroll  (1d20+9)[ 20 ]

I dont think that hits your AC but I believe I end my turn 10 feet above you

[User] You'd end in S13+5.

[User]
 Sam Jones, Jr Turn 4

5ft step to Q-12
Full Round: Use Profane Agony on Lance.  Lance is Sickend for 1 round and must make a DC 12 Fort save or take  (3d6)[ 8 ]  non-lethal damage.

End of turn

Stats:

 Spoiler
Location: Q-12
HP: 9/9
AC: 22, FF: 20, Touch: 16
Buffs:
Rebuke attempts: 8/9
Hatred 9/10
Protection from Law: 18/20
Light of Lunia: 97/100
Spells:
Cure Minor Wounds 0/3
Light 0/1
Light of Lunia 1/2
Domain: Doom 1/1

[User] (1d20+2)[ 5 ]  fortitude with shaken, good game terrible rolls

[User]
 High Ref Sallera
 Sam Jones Jr. takes the Round.


[User]
 As is ever the case, our adventure begins in a tavern....

The tavern is a simple place: one large, tall-ceilinged room with four round tables and a bar. Three very drunk men sit at the bar, and one of the other tables holds a party of wandering scholars. The door is on one side of the wall opposite the bar. At the end of the bar facing the door is a walled off bathroom (powered by magics you'd rather not contemplate at mealtime). Your table is in the corner furthest from the bathroom. Behind the bar is a staircase leading down, presumably to the wine cellar (you've never been, nor are you allowed).

The waitress (a trusted, though secret, contact of yours) has left food and ale on your table, and an annotated map tucked under the napkins.

Moments after the waitress leaves, a great blast on fire shoots in through the door.  Fortunately no one is caught in the blast itself, but many of the floorboards have caught fire.

[User]
 Adric

Adric rises from his chair, and moves to look through the devastated doorway, drawing his spiked chain as he goes.  " I was enjoying my ale! " he complains.

Evlet springs from his chair nearby, casting  Invisibility  and staying within 20-ft of Adric.

[User] "Well, I guess my break from protecting townsfolk is over."   Darastrix says. He then goes outside to investigate.

[User]
 Fathi scowled at the interruption and rose from the table, checking to make sure his spear was loose and ready. As he followed his companions through the door something felt off to him and he relaxed his mind and body, listening for subtle changes in the wind. His soldier's sense was telling him that anyone that would commit such an act in broad daylight was just as likely to be waiting for opposition and there was no reason to be caught unaware.

 Spoiler
Activating Whispering Wind Stance (15ft Blindsense) and following Adric and Darastrix outside. This will be my default non-combat stance.

[User] Just outside the door (and blocking the exit) is what could only be the arsonist. The creature is 10 feet tall, vaguely humanoid, and utterly hideous. Its outside is a mix of bumpy green skin and scattered red scales. A pair of incongruous bat-like wings are awkwardly folded behind its back. It wears a loincloth of animal skin and clumsy chainmail, and wields a greataxe bigger than its head. Its nostrils are still smoking.

[User]
 "  What have you here?  Why do you terrorize this town and interrupt my ale?   Adric shouts.  He moves closer to the beast ready for the battle.

 Spoiler
I forgot to mention what stances Adric and Evlet were in.  Adric is in Master of the Field, while Evlet is in the Blurred Step.  These are their default stances unless otherwise noted.  If possible Evlet will change to Island of Blades.  Also how high is the ceiling?  Is it high enough that Evlet could enlarge Adric without sending the warblade's head through the roof?

Master of the Field gives me the ability to make extra AoO up to my Charisma bonus (does not stack with Combat Reflexes) and gives me +5 damage on AoOs.

Blurred Step gives Evlet a +10-ft enhancement bonus to speed and a 20% miss chance (negated by True Seeing but not by See Invisibility).  He may expend a spell slot to increase this to 50% for 1 round.

[User]
 Kaoru was taking a moment to sip some of the bland ale their waitress gave them when the fiery burst happened.

Sighing, she picks up her massive glaive and follows her companions out the door. As she does so, she lets the wisdom of the elders and the grove to flow through her and guide her movements. Obviously this fiery burst was the sign of an adversary and she would not be one to be caught unprepared for any trading of blades.

 Spoiler
Going into Mercurial Trismigestus stance

Whilst in this stance, the Crimson Executor may use the result of a Profession (astrologer) check in place of their AC against one attack per round as an immediate free action. Furthermore, they may exchange their d20 result with that of their opponent’s in an opposed check. This stance is considered to belong to both the Diamond Mind and Coin’s Edge disciplines.

note: this is the Child of Autumn's default stance.

[User]
 Fathi glanced around at his companions, all of them ready for a fight. He reached over his shoulder and drew out his spear. Whatever this infernal creature was it seemed like keeping it at a distance would be the wiser option. As he moved his spear in front of him his legs shifted and he lowered himself a few inches. His grip on his spear would have seemed strange to those not trained in  Sharak al-Quantar , but it would allow him to better react if the monster tried to trick them.

 Spoiler
Changing my stance from Whispering Wind Stance to Readied Spear Stance (Threaten every square in your reach). Drawing my Great Spear as a free action. Readying Sweeping Spear (Bullrush an enemy that gets too close with spear) as a standard action if the opponent comes within one of my threatened squares.

[User]
 "Well, its time for you to appear , old friend."   Darastrix says as he summons Verth. He then climbs on to the dragonnel, draws his lance and straps his shield onto his other arm.

 Spoiler
He is in the mounted assault stance, which will be his default stance.

[User]
 The creature's only response is an incoherent roar, as it charges Aldric (who is closest) and swings its axe downward with devestating force.

 Spoiler

Attack:  (1d20+13)[ 30 ]
Damage:  (3d6+32)[ 45 ]

[User]
 Hold the Line gives me an AoO if it has a reach of 10-ft or less.

 Spoiler
Attack  (1d20+16)[ 24 ]  damage (on a hit)  (2d7+12)[ 23 ]  and  (1d6)[ 6 ]  electric

Evlet will cast  Enlarge Person  on Adric making him large (and able to share a space with the small sized Evlet).

If within 10-ft of the enemy Adric will 5-ft step back and then make a trip attempt.

 Spoiler
Touch Attack  (1d20+16)[ 27 ] , strength check  (1d20+13)[ 25 ] , follow-up attack  (1d20+20)[ 27 ]  damage  (2d6+9)[ 19 ]  and electric  (1d6)[ 1 ] . If trip failed  (1d20+9)[ 28 ]  to avoid being tripped in return.
If he is not tripped:
2nd attack: (if the last trip failed: Touch Attack  (1d20+11)[ 19 ] , strength check  (1d20+13)[ 14 ] , follow-up) attack  (1d20+15)[ 34 ]  damage  (2d6+9)[ 19 ] . (If trip failed  (1d20+9)[ 28 ]  to avoid being tripped in return.)
If he is tripped: Touch Attack  (1d20+7)[ 19 ] , strength check  (1d20+13)[ 16 ] , follow-up attack  (1d20+11)[ 24 ]  damage  (2d6+9)[ 17 ]  and electric  (1d6)[ 2 ] .

Adric will also use a swift action to activate his Stoke the Fires ability on Darastrix (granting him a +3 Morale bonus on damage rolls for 4 rounds).

[User] Forgot to include 1d6 of electric damage on attack 2 if I manage to avoid being tripped.  (1d6)[ 5 ]  electric.


[User]
 As the caravan moved away, the trade post start's to disappear on the horizon. After 30 minutes or so the grasslands are the only thing you can see, (asides from the road, which by the way is not quite thick).
you follow on through the grasslands, but as the sky gets darker, more trees start apearing to the sides of the
The day pases away and the men in the caravan start to settel down, as twilight conquers the land.
now the question is, why are you with a caravan?

[User]
 Stroland Highpitch
 "Alright then.  Hikin' Boots?  Check.
Trail Rations?  Check.
Company of Associates?  Check.
Fame-Worthy Story?  ...Dang."   Stroland lumbers on with the caravan, constantly scanning the horizon for any sort of inspiration, or event to drive the next story to make him famous.  Things didn't look promising, but it had to improve over the current situation of walking behind a horse, with full view of its bum.

[User] Rurik has a chuckle at Stroland's predicament and says, "Now you know how I feel, having be eye-level with the hindquarters of you big-folk all day.  And don't you worry about fame and glory, the best such stories are the ones that fall upon your shoulders unexpectedly."

[User] Arlan strolls alongside the caravan, whistling tuneless, and forever looking left and right at the various trees, mosses and other flora and fauna in the forest.  He overhears Rurik and Stroland talking and smiles roguishly,   "I know a few stories...."   he begins, then winks at them both,   "...most of which aren't very polite!"   he finishes as he re-starts his whistling.

[User]
 Aristeides sits quietly in the corner of the caravan. Having spent much of the ride in silence, he finally turns around and addresses the others.

"Stories...I am curious. What are your stories?"

[User] "Absolutely, regail us!  Seems like we've got nothing but time, as it is."

[User]
 The gnome grins, then settles into a comfortable pace as he tells a story.   "There were these two farmers, and they both had fields close to each other seperated by a farm track.  One day one of the farmers was working in his field when he saw a cart get stuck in the mud of the farm track.  Because the track wasn't part of his land, he did nothing, but he wasn't worried, because the other farmer was also in his field, and as soon as he saw the cart get stuck he came running. The carter asked the farmer for help, the farmer said,  'I'll help, but it'll cost ye 50 gold.'   The carter reluctantly agreed, knowing there was no other way to get out of the mud."

Arlan, flexed his fingers as he continued,  "A few hours later another cart came past, and once again got stuck in the mud, the farmer came over and again charged the carter 50 gold to help him get the cart out of the mud.  This happened another five times that day, and at the end of the day, the farmer that had watched on asked the other farmer, a question,  'If you're helping get carts out of the mud all day, you must have to do all your farming at night?'
The other farmer looked at him and said,  'Don't be silly!  At night I have to pour more water into the mud-hole to get it ready for the morning.' "

The gnome grins happily at his own story and saunters on down the road.


[User]
 Arena Tournament, LA1 Exhibition:  Fingers  vs.  random name here
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Fingers  - Psionic Dog
 random name here  - Sanity702

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 still considering buys,

init
 (1d20)[ 3 ]

[User]
 Sheet updated to reflect purchases/expenditures of past matches.

  Initiative  - (1d20+2)[ 19 ]

Still considering purchases.

[User]
 Never mind.
No planed purchases, but reserve right to reactionary buys.

You getting anything?

[User]
 buying 12 slings - 0 gp

 1 psyonic tattoo of force screen -50 gp
1 potion of mage armor -50 gp
 1 potion of expeditious retreat -50 gp.

[User]
 First, expeditious retreat is a Personal spell. How are you getting that as a potion? (Because I'd love one of those myself...)

Second Sallera recently rediscovered that Personal Powers  cost double  when scribed as tattoos.

[User] Forgot about that little tid bit. and I have to rethink my strategy then as I am unsure of what to buy now so please disregard most of the last post.

[User] Ready to start?

[User]
 starting in n-23 slings/weapons in off hand potion in other leaving leather armor outside arena.

and I am purchasing the psionic tattoo of force screen -100 gp.

[User]
 Fingers starts in N-4 holding a glave fully armored.

Starting Preparations

 Spoiler
Leaving Ranseur & Boomerang at home today: Other times stowed/sheathed about person.

 Fingers - Round 1

Double move to U-11

 Done

Stats

 Spoiler
HP: 15/15
AC: 16 [+4 armor +2dex]
Rage: unused
Expansion: unused
Invisibility: unused

[User]
 preprep -

 Spoiler

make sure all slings are loaded

swift activate travel devotion

standard drink potion

free - drop vial
free - move sling to primary hand.

move to r-18

end tun

[User]
 Hmm. Looking at your sheet I noticed your sickle includes the text: "+6 trip" shouldn't that be just +2?

 Fingers - Round 2

Standard: Use Psionic Ability and go *poof*, vanishing from sight.

 Spoiler
Move to Q13
  Move Silent  - (1d20-1)[ 1 ]

 Done

Stats

 Spoiler
HP: 15/15
AC: 16 [+4 armor +2dex]
Rage: unused
Expansion: unused
Invisibility: 30/30

[User]
 no its what ever mod is higher. I am basing it off my dex.

Swift - move to t-26
free switch loaded sling to mouth
free switch primary weapon to main hand
standard -
activate tattoo

end turn

[User] It's only the defender's check that's based off either.  The attacker's is always strength.

[User] That sucks then. I will fix that later, luckily it has not come into play yet.

[User]
 Fingers - Round 3

 Spoiler
Move to V-15.
Standard: Activate Expansion with duration augment.
Fill U15/V16

 Done

stats

 Spoiler
HP: 15/15
AC: 16 [+4 armor +2dex]
Rage: unused
Expansion: 300/300
Invisibility: 29/30

[User]
 Refs:
 Spoiler
Listen for random:  (1d20+2)[ 18 ]

Fingers:
 Spoiler
random is in T26.

random:
 Spoiler
You hear movement approaching from the north.

[User]
 Random turn 3

Standard take Total defense

End turn,

[User]
 Biggest problem with total defense is it gives a dodge bonus.

 Fingers- Round 4

 Spoiler
Free: Glave to teath.
Free: Enter Whirling Frenzy Rage.
Charge to U22/V23, Grapple Attack.
+7 str +1 bab -1deformed -1size +2 invisibible +2 charge = +10 attack

Size + frenzy = +7 bonus to grapple.

Fingers appears in a spiky tackle kitty hug.

  Melee Touch Attack  - (1d20+10)[ 17 ]
  Grapple  - (1d20+14)[ 24 ]
  Nonlethal  - (1d6+7)[ 11 ]  plus   Lethal Spikes  - (1d8)[ 1 ]

If successful Fingers ends in T25/U26 squeezing random name.
On failure the giant dwarf Fingers appears in U22/V23 and transfers his glave from mouth back to 2-handed grip.

 Done

Stats

 Spoiler
HP: 15/15
AC: 14 [+4 armor +1dex -1 size -2 charge +2 dodge]
Rage: 7/7
Expansion: 299/300

[User]
 I believe you succeed on that touch attack due to the mentioned part right?

or does my tattoo/mage armor prevent that (really tiered right now and not thinkin strait, well here is my opposed grapple anyways)

(its BAB + str mod right?)

 (1d20+3)[ 17 ]

[User]
 I believe it was actually a flat-footed touch attack (invisible attack), so it probably hit.

Correct. I think your grapple mod is BaB + Str. Mine is a bit larger and included a size bonus and a feat bump.

[User]
 So we are now grappling joy.

Question could I of made an escape artist check instead?

[User]
 Originally Posted by Psionic Dog
 Nonlethal - (1d6+7)[11] plus Lethal Spikes - (1d8)[1]

We had this with Sturmherz vs Xie a while ago, Kyeudo decided the spikes upgrade the whole damage to lethal piercing instead of doing bonus damage

so you did 1d8+7(8) lethal piercing in all

 Originally Posted by Sanity702
 So we are now grappling joy.

Question could I of made an escape artist check instead?

Not on the initiation of the grapple, though now to escape you can

[User]
 Trying to remember (and currently can't look it up) what kind of action it is to escape a grapple?

 (1d20+6)[ 19 ]

[User] Attack action with a grapple check, standard with Escape Artist.

[User]
 Originally Posted by TheFallenOne
 We had this with Sturmherz vs Xie a while ago, Kyeudo decided the spikes upgrade the whole damage to lethal piercing instead of doing bonus damage

so you did 1d8+7(8) lethal piercing in all

Ok, I can see the "all lethal" but somehow I thought the spikes were a bonus rather than a replacement for the unarmed hit. Oh well.

Escape Artist attempts are Standard actions I believe.

  Opposed Grapple  - (1d20+14)[ 33 ]

Ninjad

[User]
 by RAW, yes, but  Kyeudo decided on a houserule for simplicities sake .

anyway, Escape attempt failed, and since there is I believe nothing RNH can do with the remaining move action it should be Fingers turn again

[User]
 Good Point.

 Fingers - Round 5
Hmm. Grapple attacks can be attempted in place of any attack. Whirling frenzy allows 2-attacks/round...

Double Squeeze!
  Grapple 1  - (1d20+12)[ 30 ]  (just in case -2 iterative attack applies to grapples)
  Damage 1  - (1d8+7)[ 11 ]
  Grapple 2  - (1d20+12)[ 16 ]
  Damage 2  - (1d8+7)[ 10 ]
 Done

Stats

 Spoiler
HP: 15/15
AC: 16 [+4 armor +1dex -1 size +2 dodge]
Rage: 6/7
Expansion: 298/300

[User] I assume the WF penalty applies to grapple attempts, since they are attack rolls.  Doesn't look like it mattered anyhow.

[User] good game ☹

[User]
 High Ref Sallera
 Fingers takes victory by invasion of personal space.

[User]
 Originally Posted by Sallera
   High Ref Sallera
 Fingers takes victory by invasion of personal space.

This made me laugh hard, I am tempted to put that in my signature.


[User] Please Post sheets here, and discuss OOC goings on.

[User] Sheet is in my sig.

[User]
 Hecate the necromancer

and

 Katie the skeletal minion

[User] Here you go

[User] Here's mine:  http://www.myth-weavers.com/sheetvie...sheetid=236537

[User]
 Jonathan   Johnson 's sheet is  here .

I am a sucker for references.

[User] My two are references as well, but to something obscure enough I doubt anyone would figure it out.

[User] I caught the Hecate reference to the deity, but not Katie (if there is one placed into her).

[User] Actually, it is not related to the deity.   Both of them are references to the same character, in a way, although originally it was Hecate and Cate.

[User] Caleb Ildan.

[User] What's the setup on the suite look like?

[User] Hey, that's just what I was going to ask!

[User] Ah yes, I was going to allow some roleplaying before describing the scene (its all mightily generic most likely, I'll see what comes to me). So relatively soon, if not now will I be giving the room more of a description.

[User] Just so you know, I'm still here.  I just don't have much to do right now since everyone else is elsewhere.

[User] Just letting everyone know that I'm going out of town for several days starting Thursday. I'll still have internet access, but only minimally.


[User]
 You are all, in your respective locations,  on the prime material plane. It is night, with a full moon lighting up the darkness. As you are looking at the stars, thinking, everything goes black.

You are in a purely white room, devoid of anything but you. Your possessions, except for your clothing, are all gone. You have no idea what’s coming. From behind you comes the voice of an old man, “Hello, my name is irrelevant, before you ask, as there will be no need for you to address me, or to talk at all.” You turn around and see a venerable looking human with a long white beard, a gnarled staff and golden jewelry walking towards you. “All you need to know is that, though your power may rival some gods, you would be… unwise, to attack me. I am more powerful than the gods, or even this universe. I cannot exist within it, as is the depressing nature of being an overgod. I call upon you now because I myself cannot intervene. I request the help of you, along with two others, not to save the world from some mortal evil, for the gods, as my creations, would do that for me. Nay, I need you to save the world from a great power, older than the gods, as old as I. I cannot give you any more information here, as my time is fleeting, but it will all be explained in time. All I will say is this: the choice is yours. You may either save the multiverse, or you may choose not to, knowing that, when time itself is unraveling, you had the power to prevent it. I pay no attention to the moral character of those who I summoned, so your compatriots may not share your precise ethical viewpoints. However, in the interest of the multiverse continuing its existence, I ask that you put this aside and work together as best you can. Should you choose to comply with my wishes, you must go to the chapel at Ark’s Landing, where all will be explained.”

The vision fades and you are again washed over with darkness, before the brilliant stars of the night sky enter your vision once more.

[User]
 Ereged gets up, bewildered. " Well that was odd. " He reaches out and grabs hold of his Whip-Dagger. " Charlotte! Did I disappear just now, or did I simply hallucinate what I just saw? "

 Spoiler
Do you want me to do Charlotte's voice, or you, or me but you whenever you want it to be you? Just a question.

[User]
 The strange sensation washing over him, Niezck comes to his senses and begins scouring the area for magical sources.

Drawing upon his arcane might, he uses all forms of magical detection in his possession at the time.   Reveal yourself!

 Spoiler

True Seeing then Detect Magic.

[User]
 Ereged

Charlotte confirms that you haven't moved. In fact, there was never a time that you seemed to be gone, physically or mentally.

 Spoiler
not sure... For example, I didn't do speech text this time because I don't know how she speaks. I'll do text for things like this, when you actually want a different perspective, but, in general, you can do it.

 Niezck

Your various detection abilities yield no results, other than what you already know of. It appears that whatever caused the message is no longer present, or simply cannot be detected.

[User]
 As the night sky returns into his view Ichigo looks around and then offhandedly says,  "Well, that was odd. I guess I better find these compatriots eh?"

 Spoiler
I will post my backstory tomorrow.

[User]
 " Ok then. That was either insanity or someone tapping my mind. Since I can't trust anything I do if I'm insane anyway, I guess I'd better follow my instructions. We're going to Ark's Landing. " Ereged takes up what loose items he has, and thinks about his destination.

 Spoiler
Would I already know about this place? If not, then would a knowledge check be suitable?

  Knowledge  - (1d20+3)[ 7 ]

Also, for Charlotte, you can pretty much just think how a rude grandmother would act towards her son, except without the old people problems.

[User] Ass soon as you decide to go to Ark's landing, the strange blackness sweeps over you once more. When your vision returns it is still dark out, but by the position of the moon you can see that you have moved significantly. You are in the middle of a forest and, over the edge of the treeline you can see the top of a chapel that you immediately know to be Ark's Landing.

[User]
 As the blackness take over Ichigo concentrates on the Church he heard of in the last town and as it recedes he sees the chapel in the distance and says,  "Well that was convenient."

 Spoiler
I posted the backstory in the other Notes section of my sheet under Zangetsu's abilities. It's a little shorter then I originally intended as I ran out of inspiration but it should cover everything.

[User]
 Intruiging ...

With a quick flick of the wrist and an incantation, Niezck is gone, to prepare himself on his plane.

 Spoiler

Plane Shift to my demi-plane and prepare spells as per my sheet.

[User] As you near the front door of the chapel, a large slab of ivory decorated with gold, they swing open soundlessly and weightlessly and you see the inside of Ark's Landing. It, like the outside, is all brilliantly white Ivory. You see that the temple consists of two levels: the one with the doors is a large, forty footwide ring along the perimeter of the walls and a lower level, the middle of the circle, which is about 100 feet down with a diameter of approximately sixty feet. There is a massive white column of flames that reaches from the center of the lower level on up to to the stained glass ceiling portraying a battle scene between gods of both present and past. There is thin walkway that extends from the edge of the upper level directly in front of you that leads out towards the flame, stopping a few yards short. At the beginning of this path you see an elderly, grey-bearded man in brown robes and with a gnarled staff. At the same time, you notice the presence of the other two chosen beside you, for somehow you had all arrived at the same time.


[User]
 Arena Tournament, Round 82:  Sparks  vs.  Aeochromine
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sparks  - RandomAction
 Aeochromine  - IncarnumJunkie

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User] For this battle  Sparks  has received 0 damage and  Aeochromine  has received 22 damage.

[User]
 Aeochromine has purchased one (1) Potion of Cure Moderate Wounds.

Initiative:
 (1d20+2)[ 18 ]

[User]
 Hmm....Interesting build. Good Luck!

Sparks, Ini: (1d20+3)[ 16 ]

No purchases.

[User]
 Spoiler

Hp:-9
AC:19 (+4 Scale Mail, +3 Heavy Wooden Shield)
Fort: +5
Ref: +2
Will: +0

Weapon:
Battleaxe
Atk+3 Dmg1d8+2 x3

Possessions:
3 Cure Light Wounds potions
1 Cure Moderate Wounds potion

Soulmelds:
Mantle of Flames
Essentia:1
Deals 2d6 Fire damage to anyone who hits Aeochromine in melee

Bloodtalons
Essentia:1
+2 to Spot
Will not lose a hitpoint for actions at 0hp.
Will not automatically lose 1hp every round at negative hp

Aeochromine pulls out the Cure Moderate Wounds potion from his person and guzzles it down quickly.

Cure Moderate Wounds Potion
 (2d8+3)[ 14 ]

He takes cover at A13.
End Turn

[User]
 Sorry for the delay. Just got my computer out of the shop. You have your color wrong, so I will assume you are in Z-13 instead.

 Sparks,R-1:
Start in B-9, with wand in left hand.
Double move to J-5.

End Turn.

Stats:
 Spoiler

Position: J-5
Hp: 11/11
AC: 18 (+5armor+3dex), T-13, F-15
Saves: F+5, R+3, W+1
Spells:
Lvl 0 - 3/3
Lvl 1 - 2/3
Lvl 2 - 1/1

[User]
 Thus I stand corrected.

Double move to Y20.

End turn.

[User]
 It's ok, I have made the same mistake before. C'mon dice gods, Sparky needs a good roll.

 Sparks,R-3:
5' step to I-5.Activate gloves - swift action.
Cast a spell at Aeochromine - standard action.
Spellcarft DC:16
 Spoiler

Kelgore's Fire Bolt @ 3rd CL.

Damage:  (3d6)[ 15 ]
Reflex DC: 14 for half.
Move to E-6 - move action.

End turn.

Stats:
 Spoiler

Position: E-6
Hp: 11/11
AC: 18 (+5armor+3dex), T-13, F-15
Saves: F+5, R+3, W+1
Gloves of the Arcanist 0/2 uses left.
Spells:
Lvl 0 - 3/3
Lvl 1 - 1/3
Lvl 2 - 1/1

[User]
 Oh boy please not an instapwn...

[/roll]1d20+2[/roll]

[User]
 Lemme do that again
 (1d20+2)[ 12 ]

[User] No miss chance to concealment?

[User] I reread over he spell's description and it doesn't say. But since it has no attack roll, like magic missile, I won't think so. I will call for a ref to be safe.

[User]
 It's a targeted spell, so no effect from normal concealment.

 Sparks takes the victory.

[User] Ok then, I guess I won this match. Adding gp/xp to my sheet.