[User]
 Arena Exhibition:  Keith  vs.  Ms. Isle
 Map:
 Spoiler

 XP Award:  0 XP
 GP Award:  0 GP

 Ms. Isle  - Koury
 Keith  - HCL

 All Combatants, please roll initiative and declare final purchases, if any

No purchases.

[User]
 Init  - (1d20-4)[ -1 ]
 Text

[User]
 (1d20+2)[ 11 ]

Purchase: A potion of Enlarge Person (50g)

Maneuvers:

 Spoiler

1 CS
2 CM
3 VS
4 LtA
5 SB

 (1d5)[ 3 ]
 (1d4)[ 4 ]

[User]
 Where do I start?

In any case, Bandit Keith starts out not wearing any armor and weilding his spiked gauntlets. His guisarme is carried in his left hand and the potion is in his right.

[User]
 Your name is in red, and listed first. You are player one and start in the red circle 😁

I'm in the south circle.

[User]
 Start in B14, move to J14. Use potion of Enlarge Person and expand to J14, J15, K14, K15

grip polearm in 2 hands

End turn

[User] Move to S15. Twiddle thumbs.

[User]
 Maneuvers granted round 2

 Spoiler
 (1d3)[ 1 ]
 (1d2)[ 2 ]

Want to see what I am working with before I take my turn. I am assuming I can't move at a diagonal around the glass without having to squeeze (don't know what the penalty for squeezing is but I think its bad)

[User]
 Move to N14, N15, O14, O15

It looks like a Large (tall) creature threatens out to 20 feet, so I can hit you from here.

Initiate a maneuver, martial lore dc 16

 Spoiler
Leading the Attack

Making a trip attempt, touch attack  (1d20+5)[ 25 ]

[User]
 Ooh, a critical touch attack of awesome. By the way, my 1 essentia is invested in
 Spoiler
mauling gauntlets

Opposed strength, you roll dexterity and take -4 on the check for being small

 (1d20+17)[ 30 ]

[User]
 And you can't beat that. Also, by hitting I gained a +4 morale bonus to attack from my maneuver so here is my bonus attack (vs prone AC of 12)

 (1d20+8)[ 16 ]

[User] Couldn't hit it if I tried.

[User]
 Hit!

 (2d6+7)[ 11 ]  Damage

End turn

[User]
 I've made one bad mistake so far, I suppose. I meant to stop out of range but counted incorrectly. Oh well.

I have no choice here. I must attempt to stand.

If it somehow succeeds I move to X17

[User]
 Well I get a free hit when you attempt to stand

 (1d20+8)[ 24 ]

Maneuver granted
 Spoiler
 Charging minotaur is the last one left

if you survive that I will move to V14, V15, W14, W15 and grapple you, initiating (Martial lore dc 16)
 Spoiler
Vanguard strike

 (1d20+5)[ 9 ]

[User]
 The attack of opportunity hits

 (2d6+7)[ 16 ]

If you survive this my grapple attempt missed so

end turn

Nope that kills you, want to go again?

[User]
 I'm down and dead.

Reset and go again? I have two ways to beat you, just need to count better.

If you're up for it:

  Init  - (1d20-4)[ 1 ]

[User]
 I automatically beat that. Do the exact same thing I did in my first turn previously

new maneuvers granted

 Spoiler
1 CS
2 CM
3 VS
4 LtA
5 SB

 (1d5)[ 1 ]
 (1d4)[ 4 ]

crusader's strike and stone bones granted

[User]
 Lets go with the more risky of my options, as its cooler when it works.

Move to T15 this time (one less makes all the difference I believe)

EDIT: (This is only valid if you're ok with me editing it in. If not, no problem)

Ready action
 Spoiler
If HCL enters melee range, move

End

[User]
 Double Move to R14, R15, S14, S15

maneuvers granted this turn
 Spoiler
 (1d3)[ 2 ]
 (1d2)[ 2 ]

End turn

[User] You triggered my ready action, if it was valid. Waiting for you to tell me if it is.

[User] Haha, alright I'll let you

[User]
 You entering melee range triggers my action: Move.

I move outside your range, but within 30'

My turn.

Cast spell

Spellcraft DC 15 or 17, not sure which.
 Spoiler
Ray of Frost, Fell Drained

  Ranged Touch Attack  - (1d20+3)[ 23 ]  vs Touch AC 10 (10 + 1 Dex (-1 due to size increase) - 1 size)
  Damage  - (1d3+3)[ 5 ]
 Spoiler
Plus one negative level

Game if it hits. And honestly, game if it misses, except I lose then 😁


[User]
 Arena Tournament, Round 79:  No  vs.  Farkis Dardanos
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 No  - Bayar
 Farkis Dardanos  and his familiar  The Word  - 02youeng

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Hey hey, good luck. Purchases will be decided after Init for both of us.

 Farkis
  Init  - (1d20+2)[ 17 ]

[User]
 Initiative:  (1d20+2)[ 12 ]

Will have to find a suitable counter for your build. Purchases pending.

[User] I will buy a scroll of Expeditious Retreat, Swift [25g]. I'll have to ask you to write down your starting position, and what you're holding when you're done with your purchases, too.

[User]
 Lets see, a potion of Invisibility, 2 scrolls of Seeking Ray, 2 scrolls of Alter Self, 2 Scrolls of Magic Missile, a scroll of swift Invisibility, a scroll of Entangle, 2 scrolls of Silent Image...

That might be it. Still thinking.

My starting position would be Y10, with a potion in one hand and a bigass scroll in the other.

So, let me think about my exact purchases (and calculate the costs of everything).

[User] Ready whenever you are. Merry Christmas

[User] Hmm, so a level 2 pot, 5 level 2 scrolls, 5 level 1 scrolls.

[User] Nothing there that changes my purchases, so ready when you are.

[User]
 281 GP   2 SP  5 CP for the level 2 scrolls, 46 GP  8 SP 8 CP for the level 1 scrolls, and 112 GP 5 SP for the level 2 potion.

Grand total is: 440.63 GP

**** it lets do this.

 No - Round 0

Starting in Y10, wearing a Hide Armor, having a potion in one hand and a scroll in the other hand.

Your turn.

Stats:

 Spoiler
HP: 9/9
AC: 15    T: 12    FF: 13
Speed: 20

Wielding: Potion of Invisibility
             Scroll of Backbiter+Seeking Ray+Swift Invisibility+Entangle .

Other scrolls: Seeking Ray+Magic Missile X3+Scorching Ray, Protection from arrows+Expeditious Retreat (normal+Swift)+Winged Watcher+2X Silent Image, Scroll of Alter self+Invisibility

Buffs: None

[User]
 Farkis, round 1

Actions:
Starting in B10 with my masterwork guisarme in one hand, scroll of Expeditious Retreat, Swift in the other, wearing my Brute Gauntlets, The Word on my shoulder

Free action: Rage!
Free action: Shift!
Swift action: cast Expeditious Retreat, Swift
Free action: drop empty scroll
Free action: wield my masterwork guisarme
Double move action: move to X9

The Word then 5ft steps into your square, and attacks you.

  Attack  - (1d20+5)[ 18 ]
  Damage  - (1d4-2)[ -1 ]

Turn over, your go.

Stats:

 Spoiler
Farkis

 Spoiler
HP: 24/20
AC: 6 [6 FF, 6 Touch]

Rage: 8/8 rounds remaining
Shift [Longtooth]: 8/8 rounds remaining
Animal Devotion: unused
Fist of Stone: unused

Spells remaining: five level 0, three level 1

The Word

 Spoiler

HP: 10/10
AC: 18 [15 FF, 17 Touch]

[User] 1 damage to you then, I believe. Edit was to correct a mistake in my stats, sorry for editting a game post.

[User]
 Originally Posted by 02youeng
  Farkis, round 1

Actions:
Starting in B10 with my masterwork guisarme in one hand, scroll of Expeditious Retreat, Swift in the other, wearing my Brute Gauntlets, The Word on my shoulder

Free action: Rage!
Free action: Shift!
Swift action: cast Expeditious Retreat, Swift
Free action: drop empty scroll
Free action: wield my masterwork guisarme
 Double move action: move to X9
 The Word then 5ft steps into your square,  and attacks you.

[roll0]
[roll1]

Turn over, your go.

Stats:

 Spoiler
Farkis

 Spoiler
HP: 24/20
AC: 6 [6 FF, 6 Touch]

Rage: 8/8 rounds remaining
Shift [Longtooth]: 8/8 rounds remaining
Animal Devotion: unused
Fist of Stone: unused

Spells remaining: five level 0, three level 1

The Word

 Spoiler

HP: 10/10
AC: 18 [15 FF, 17 Touch]

How do you double move, 5 ft step then attack someone ?

[User] His Familiar, "The Word", was carried with Farkis. After Farkis moved, his Familiar moved into your square and attacked you.

[User]
 Well, that kinda makes sense...

 No - Round 1

I'll just ready an action:

 Spoiler
Cast Backbiter defensively on Farkis if he attacks me.

End turn.

[User]
 Farkis, round 2

Well...let's risk that readied action.

Actions:

Swift action: activate Animal Devotion [+2 Str]
Standard action: Bite!

  Bite attack  - (1d20+9)[ 18 ]
  Damage  - (1d6+12)[ 17 ]  [Primary natural weapon, 1.5x Str bonus]

The Word also attacks you from your square

  Attack  - (1d20+5)[ 22 ]
  Damage  - (1d4-2)[ 2 ]

Turn over

Stats:

 Spoiler
Farkis

 Spoiler
HP: 24/20
AC: 6 [6 FF, 6 Touch]

Rage: 7/8 rounds remaining
Shift [Longtooth]: 7/8 rounds remaining
Animal Devotion: 10/10 rounds remaining [+2 Str]
Fist of Stone: unused

Spells remaining: five level 0, three level 1

The Word

 Spoiler

HP: 10/10
AC: 18 [15 FF, 17 Touch]

[User] Guess that readied action has to save you

[User]
 You triggered my  trap card  readied action !

5 foot step into Y 11. Since I did this before you or your familiar attacked, I might not take damage from the Word...but not sure about this.

Casting Backbiter defensively:  (1d20+5)[ 24 ]

If a bite natural weapon is considered in a character's possesion, make a DC 12 Will save.

[User]
 Oooh, sneaky. I was expecting an Entangle. My familiar needs to be in your square to attack, so no AoO from him, as 5ft steps don't give AoO's.

Will Save to win then, I guess.

  Will Save  - (1d20+3)[ 17 ]  [Yayness for Rage]

[User] 10ft reach with mah bite chomps you in half then, I guess. Anything I got wrong that you can see?

[User]
 Cant see anything wrong with that. Unless a ref has anything to object to...

Heh, bought that scroll at character creation and saved it for this kind of ocasion. Of course, I had alternatives, but decided to go all or nothing on this one.

Ah well, GG.

[User]
 High Ref PsiDog
 Farkis chomps his way to victory!

It wouldn't have changed the outcome, but be advised that the last readied action included an illegal 5-ft step. While 5-ft steps can be used as part of readied actions, they still must be declared when the action is readied. In this case only the backbiter was readied, so only the backbiter action could have been taken.

[User] Well, it's good to know.


[User]
 A man descends from above into the arena and whips out a black feather-shaped dueldisk with grooves for cards and a holographic life point counter.

 Heya! Name's Davis, glad to meet ya! Now let's get this duel on the road, the wind is itching for an exciting time!

[User]
 A man in red spandex enters the arena. He has a red, plastic-looking duel disk.

 "Right! Let's duel!"  He says over dramatically, posing, explosions happening behind him.

 (1d20)[ 20 ]
 (1d41)[ 39 ]  (1d40)[ 9 ]  (1d39)[ 13 ]  (1d38)[ 17 ]  (1d37)[ 9 ]
 Hand (5)

 Spoiler
Y-Dragon Head
Y-Dragon Head
Z-Metal Tank
Roll Out!
Heavy Mech Support Platform

 Graveyard (0)

 Spoiler
To come

 Out of Play (0)

 Spoiler
To come

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 Jade Knight
 Jade Knight
 Jade Knight
 Cyber Eltanin
 Frontline Base
 Limiter Removal
 Double Summon
 Double Summon
 Giant Trunade
 Torrential Tribute
 Lightning Vortex
 Heavy Storm
 Combination Attack
 Mirror Force
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Luminous Spark
 Roll Out!
 Return from the Different Dimension
 Formation Union

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 Initiative:  (1d20)[ 20 ](20)
Draw:  (5d40)[ 16 ][ 16 ][ 24 ][ 36 ][ 3 ](95)
Reroll:  (3d40)[ 5 ][ 31 ][ 7 ](43)  (taking 5 to replace duplicate 16)

 With this much energy, I'm sure this duel shall be perfect for the wind!

(OOC: WHOA, re-roll for initiative on TWO 20's o.o)

[User]
 ((A moment of silence for the amazingness of this event.

...

Alright.

 (1d20)[ 4 ] ))

[User]
 ...

Awesome.

 (1d20)[ 7 ]

[User]
 The wind is in my favor, I draw!
 (1d35)[ 1 ]
 First, I activate the spell card  Black Whirlwind ! This allows me to pull a Blackwing to my hand when I normal summon a Blackwing as long as it has less attack points! Let's put that to use: I summon my  Blackwing - Shura the Blue Flame ! That allows me to pull  Gale the Whirlwind  to my hand. Next I special summon her in attack mode! Then, I special summon my  Blackwing - Bora the Spear  since I have another Blackwing on the field. Why squander a good thing? I do it again with another Bora! I then synchro summon my two Blackwings, Bora and Gale, to make  Blackwing Armor Master ! I set a card face-down. I end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Blizzard

 Deck:
 Spoiler

1.Blackwing - Blizzard the Far North
2.Blackwing - Bora the Spear
3.Blackwing - Elphin the Raven
4.Blackwing - Fane the Steel Chain
5.Blackwing - Fane the Steel Chain
6.Blackwing - Kalut the Moon Shadow
7.Blackwing - Kalut the Moon Shadow
8.Blackwing - Kalut the Moon Shadow
9.Blackwing - Mistral the Silver Shield
10.Blackwing - Shura the Blue Flame
11.Blackwing - Shura the Blue Flame
12.Blackwing - Sirocco the Dawn
13.Blackwing - Sirocco the Dawn
14.Blackwing - Vayu the Emblem of Honor
15.Blackwing - Vayu the Emblem of Honor
16.Delta Crow - Anti Reverse
17.Raptor Wing Strike
18.Raptor Wing Strike
19.Against the Wind
20.Against the Wind
21.Dark Armed Dragon
22.Icarus Attack
23.Icarus Attack
24.Lightning Vortex
25.Harpies' Hunting Grounds
26.Mystical Space Typhoon
27.Swallow's Nest
28.Swallow's Nest
29.Bottomless Trap Hole
30.Raigeki Break
31.Sakuretsu Armor
32.Heavy Storm
33.Mirror Force

 Extra Deck:
 Spoiler
 Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7

 Graveyard:
 Spoiler
 Gale the Whirlwind
Bora the Spear

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Bottomless Trap Hole

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|BtS|StBF|AM|-
-|-|BW|F|-[/table]
BtS=Bora the Spear ATK (1700)
StBF=Shura the Blue Flame ATK (1800)
AM=Armor Master ATK (2500)
BW=Black Whirlwind
F=Face-Down

[User]
 "Oh dear."   (1d36)[ 12 ]
 "I summon Z-Metal Tank in attack mode, and set a facedown. I end my turn."

{table]-|-|Z|-|-
-|-|F|-|-[/table]
 Z-Metal Tank:   1500 /1300

 Hand (4)

 Spoiler
Y-Dragon Head
Y-Dragon Head
Heavy Mech Support Platform
Honest

Facedown: Roll Out!

 Graveyard (0)

 Spoiler
To come

 Out of Play (0)

 Spoiler
To come

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Heavy Mech Support Platform
 Jade Knight
 Jade Knight
 Jade Knight
 Cyber Eltanin
 Frontline Base
 Limiter Removal
 Double Summon
 Double Summon
 Giant Trunade
 Torrential Tribute
 Lightning Vortex
 Heavy Storm
 Combination Attack
 Mirror Force
 Mystical Space Typhoon
 Bottomless Trap Hole
 Bottomless Trap Hole
 Luminous Spark
 Roll Out!
 Return from the Different Dimension
 Formation Union

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 Activate Trap: Bottomless Trap Hole! Since your monster fits the limitations to a notch, I get to remove it from play immediately when it is summoned! Nice try.

He smirks.

 I guess that means it is my turn... I draw!
 (1d33)[ 19 ]
 And now for a perfect OTK. I activate  Against the Wind , which lets me pay 1300 life points and bring Gale the Whirlwind back to my hand! I then normal summon my  Blackwing - Blizzard the Far North  in attack mode, allowing me to pull  Fane the Steel Chain  to my hand! Next I use Blizzard's ability to bring Bora to my side of the field in defense position!I then synchro summon, using my Blizzard and Bora,  Blackwing Armed Wing ! I then special summon my Gale the Whirlwind! I use her tuning powers to make me a SECOND Blackwing Armor Master the same way as the first! Now add this up: 2500x2=5000+2300=7300+1800=9100. You Lose.

 Spoiler
 Hand:  1
 Spoiler
 Fane

 Deck:
 Spoiler

1.Blackwing - Blizzard the Far North
2.Blackwing - Bora the Spear
3.Blackwing - Elphin the Raven
4.Blackwing - Fane the Steel Chain
5.Blackwing - Kalut the Moon Shadow
6.Blackwing - Kalut the Moon Shadow
7.Blackwing - Kalut the Moon Shadow
8.Blackwing - Mistral the Silver Shield
9.Blackwing - Shura the Blue Flame
10.Blackwing - Shura the Blue Flame
11.Blackwing - Sirocco the Dawn
12.Blackwing - Sirocco the Dawn
13.Blackwing - Vayu the Emblem of Honor
14.Blackwing - Vayu the Emblem of Honor
15.Delta Crow - Anti Reverse
16.Raptor Wing Strike
17.Raptor Wing Strike
18.Against the Wind
19.Against the Wind
20.Dark Armed Dragon
21.Icarus Attack
22.Icarus Attack
23.Lightning Vortex
24.Harpies' Hunting Grounds
25.Mystical Space Typhoon
26.Swallow's Nest
27.Swallow's Nest
28.Bottomless Trap Hole
29.Raigeki Break
30.Sakuretsu Armor
31.Heavy Storm
32.Mirror Force

 Extra Deck:
 Spoiler
 Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7

 Graveyard:
 Spoiler
 Gale the Whirlwind
Bottomless Trap Hole
Against the Wind
Bora the Spear
Bora the Spear
Blizzard the Far North

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  6700 Life Points

 Field:  {table="head]1|2|3|4|5
-|AW|StBF|AM|AM
-|-|BW|-|-[/table]
AW=Armed Wing ATK (2300)
StBF=Shura the Blue Flame ATK (1800)
AM=Armor Master ATK (2500)
BW=Black Whirlwind

[User] I hate blackwings.


[User]
 You are in a featureless plain, seemingly infinite in size, though you inherently know that fleeing will result in slamming into an invisible barrier.

Opposite you, you see a large snakelike creature, and a pair of vulture like monstrosities.

[User]
 Initiative:
 (1d20+4)[ 21 ]
 (1d20+2)[ 3 ]
 (1d20+2)[ 7 ]

[User]
 Initiative  (d20+3)[ 13 ]

What's the cloud cover like?

EDIT: And how far apart am I from the opponents?
EDIT2:  Sheet

For basic summary - I'm a young silver dragon with a focus more on aerial combat than anything else.

[User] Why?? Also what are you, I have no details about your guy.

[User]
 Call it 100ft. I was picturing a pleasant sky, so no cloudcover unless you're really relying on it.

Seeing you the snakelike creature casts a spell and her six swords glow black as she moves 40ft towards you.

[User] How far apart are the vulturey things from each other? And I'm not relying on it, I can just walk on clouds is all ^^

[User] they are 20ft apart, and 45ft behind the snakey thing.

[User]
 Alrighty, here's how it's gonna roll:

Use 25ft of movement to fly 15ft upwards and level off. I then fly 85ft forwards, until I'm 20ft away from them, and release a cone of cold, hitting them both (30ft cone). I then use my remaining 40ft of movement to go a further 30ft in the air and level off.

 (6d8)[ 1 ][ 4 ][ 1 ][ 4 ][ 4 ][ 5 ](19)  Damage
Reflex DC 22 for half

Also, if any of them have less than 13HD, they have to make a DC 22 will save when I fly within 60ft of them, for frightful presence. If they fail and have less than 4HD they become panicked for 4d6 rounds. If they fail and have 5HD or more they become shaken for 4d6 rounds.

So I end my turn 20ft infront of the vulture things, 25ft behind the snake thing, and 45ft on the air.

 Spoiler

My breath weapon can be used again in:  (1d4)[ 1 ]

[User]
 Ref Saves:
 (1d20+9)[ 26 ]
 (1d20+9)[ 13 ]

[User]
 Crap, also Will Saves:
 (1d20+10)[ 20 ]
 (1d20+10)[ 27 ]

Unafraid of the Dragon the Vultures take to the air. The first launches itself at you and releases a cloud of green dust that causes you a ridiculous amount of itchiness. (([roll]1d8[/roll] damage))

The other lets out an ear piercing shriek that makes your head spin. ((DC22 Fort Save or stunned for 1 round)).

[User]
 (Psssst, one of them failed the will save.)

 (d20+22)[ 36 ]  Fort

[User]
 ((Indeed it did. D'oh. Doesn't change their actions though fortunately.))

The snakelike creature points her blades at you and utters a curse. Suddenly you are surrounded by swords, each one trying to pierce your scales. (([roll15d6[/roll] damage, DC23 Ref for 1/2))

[User]
 I said  (15d6)[ 49 ]  damage!!!

 (4d6)[ 16 ]  rounds of Shaken for Vulture number 1.

[User]
 (You also need to roll that 1d8 from the earlier post about the annoying gas)

 (d20+14)[ 16 ]  Reflex to negate (ring of evasion 😁)

WHY NATURAL TWO!? WHY MUST YOU FAIL ME!? ☹

[User]
 (1d8)[ 2 ]

Best part is it would have negated anyway if you'd made it, misread the spell 😛

[User]
 So, the vultures took to the air. How high/far forwards?

(Also, I'm down to 130hp. And finally, my breath weapon says I can use it again in 1d4 rounds, does that mean I wait 1d4 rounds then use it, or use it on the round that it specifies? For example, I rolled a 1, so can I use it this round (1 round away) or do I have to wait 1 round and then use it (next round)? 🤨)

[User]
 One is adjacent to you, beside you. Though there is now a wall of blades between you and it. The other is 10ft up, 20ft to the right (away from you).

You must wait 1 round (ie this one) then can use it again once your rolled number has expired.

[User]
 Hmm, adjacent you say? Full attack time!

Claw 1 -  (d20+33)[ 50 ]
Claw 2 -  (d20+33)[ 35 ]
Bite -  (d20+38)[ 46 ]

Claw 1 -  (d6+10)[ 12 ]
Claw 2 -  (d6+10)[ 15 ]
Bite -  (d8+15)[ 22 ]

[User] They all hit. It has DR 10/Good, do your natural weapons overcome it or not?

[User] Nopski. They count as magic, but not good.

[User]
 eeeeexcellent 😛

The vulture flaps back from you carefully and explodes in a flurry of feathers. As the haze clears there are  (1d4+4)[ 8 ]  of them.

The one away from you begins a screeching song that *sounds like a parrot on cocaine*.  (1d00)[ 1 ]   (65 or above succeeds).

The Snake creature curses again, and suddenly there is another wall of blades slashing you ( (15d6)[ 52 ]  damage or DC23 Reflex to negate). This one is opposite the other, so you are blocked on two opposing sides.

[User]
 He's turned into 8 feathers? o_O

 (d20+14)[ 17 ]  Reflex to negate

[User]
 Originally Posted by Niezck
 He's turned into 8 feathers? o_O

[roll0] Reflex to negate

He turned into 8 Vrocks.

And so you know, it was a 5-ft step that it moved.

[User]
 Righto.

Use 20ft of movement to go upwards 10ft, then use breath weapon on the vrocks, maximizing targets (dunno distance between them so ...)

 (6d8)[ 34 ]  DC 22 reflex for half

[roll]1d4[/rol] rounds to use again

Then use my remaining 130ft of movement to move 120ft upwards.

[User] (1d4)[ 4 ]  rounds*

[User]
 (1d20+9)[ 19 ]
 (1d20+9)[ 18 ]
 (1d20+9)[ 21 ]
 (1d20+9)[ 25 ]
 (1d20+9)[ 18 ]
 (1d20+9)[ 19 ]
 (1d20+9)[ 21 ]
 (1d20+9)[ 25 ]
 (1d20+9)[ 19 ]
 (1d8)[ 1 ]

Three vultures remain, the rest vanish as the ice hits them.

The three let out a similar song, while the other flies to its trio of comrades and  casts a spell on one them, giving all of them a red aura briefly.

The snake creature curses you loudly for moving away, and seems to start with another blade barrier. But instead she smiles evilly (maybe you can see it) and vanishes, reappearing directly above you. Screaming bloodlust she lands on you and begins to coil her snakelike body around you.

[User]
 Vulture song:  (1d100)[ 65 ]  (65+ succeeds) WOOOO!!!!

Another Vulture appears in a burst of feathers, screeching angrily and lashing a talon at one of the singers.

Snake initiates a grapple:  (1d20+29)[ 45 ]

[User]
 Wait, how are 3 alive? Only 2 of them made their saves :S

Grapple Check -  (d20+23)[ 31 ]

[User]
 DC16 Spellcraft:

 Spoiler
Mirror Image. My 1d8 roll was to see which one was real, namely the first one. Two illusions made their Save, so they remain as well as the real one, even though  it  failed.

[User]
 Damn you lack of spellcraft ...

So it's my turn and I'm in a grapple?

EDIT: OH! OH! OH! Just been reading grapple rules (I don't really  know  them ... And I found this:

 Step 1

Attack of Opportunity. You provoke an attack of opportunity from the target you are trying to grapple. If the attack of opportunity deals damage, the grapple attempt fails. (Certain monsters do not provoke attacks of opportunity when they attempt to grapple, nor do characters with the Improved Grapple feat.) If the attack of opportunity misses or fails to deal damage, proceed to Step 2.
Step 2

Grab. You make a melee touch attack to grab the target. If you fail to hit the target, the grapple attempt fails. If you succeed, proceed to Step 3.

So assuming it has imp grapple (it is a snake-thing after all, seems logical), it still has to make a touch attack against my touch AC of 18

[User] Pretty much. Though I thought you were a Sorcerer. Why no Spellcraft?

[User]
 Originally Posted by Kobold-Bard
 Pretty much. Though I thought you were a Sorcerer. Why no Spellcraft?

Nah, I'm simply silver dragon 13/LA 5. I cast spells as a level 1 sorceror, although it seems spellcraft isn't on my list.

EDIT: also, read my last post.

[User] Always forget that.  (1d20+25)[ 38 ] .

[User]
 Well, that sure hits ... 😛

Hmm, let's try something ...

I assume the form of a regular human, and we begin plummeting.

 Release me and I save you.

(I'll await your reply before continuing my turn.)

[User]
 Tightening her coils to match you the creature spits her words at you in Draconic.

   "Then you shall perish mortal. I am a Demon, eternal even after destruction."

[User]
 Worth a shot.

Burn 2 charges on the belt of battle to gain a standard action and morph back into dragon form. (I don't suppose we can apply some logic here and say that either the act of changing shape helps me shake her off or the fact we were freefalling but i've suddenly stopped does? 😛)

[User]
 Originally Posted by Niezck
 Worth a shot.

Burn 2 charges on the belt of battle to gain a standard action and morph back into dragon form. (I don't suppose we can apply some logic here and say that either the act of changing shape helps me shake her off or the fact we were freefalling but i've suddenly stopped does? 😛)

I'll roll the grapple again if you like.

Touch Attack:  (1d20+25)[ 34 ]
Opposed Grapple:  (1d20+29)[ 41 ]

Edit: It's my turn isn't it.

The Vrocks form a circle below you.

Your shapeshifting makes the creature lose it's firm grip, but tries to regain it immediately.

[User]
 Woo! 😛
 (d20+23)[ 34 ]

(I -really- hate grapples. They're the bane of my D&D life >_>)

[User] Grapple Damage:  (4d6+13)[ 33 ]  DC27 Fort Save or you lose conciousness. How high up are we (assuming -40ft for the time spent falling in human form).

[User]
 (d20+22)[ 34 ]

(Does this count as paralysis perchance?)

110ft.

I need to get me some grapple defence. Also, I'm very nearly dead,

EDIT: You also forgot the damage for the initial grapple, which should reduce me to roughly 10hp. >_>

[User]
 Well you beat it, so we're still airborne (though you can't move because you're grappled) and it's your turn..

And no, it's her squeezing the life out of you.

 Edit:  Lack of initial grapple damage was intentional.

[User]
 Originally Posted by Niezck
 ...I need to get me some grapple defence. Also, I'm very nearly dead,...

Perhaps a Ring of Freedom of Movement?

[User]
 Ho-hum.

 (d20+23)[ 24 ]  Opposed grapple check to break free

Nat 1 >_>

EDIT: Sleepy time.

[User]
 Wanna call that finished?

The moral of the story is: Even Dragons need Freedom of Movement sometimes (though permanent is probably a bit ott, Grappling is her speciality unfortunately).


[User]
 A man drops from the sky in front of you. He is wearing an all black outfit that resembles that of Vaan, except more flow-y and airy. He pulls out his seemingly already used black feather dueldisk with grooves for cards and a holographic display for a life point counter. His deck seems to be attached to the bottom of his dueldisk grip with no way to get in and retrieve the cards, yet it automatically shuffles his cards for him.

 The wind is still excited from the last duel! Let's not keep it waiting any longer!

[User]
 Initiative:  (1d20)[ 17 ](17)
Draw:  (5d43)[ 7 ][ 18 ][ 36 ][ 3 ][ 2 ](66)
Reroll:  (3d43)[ 25 ][ 35 ][ 26 ](86)
{May the wind be with me...)

[User]
 An intensely over-the-top punk rocker walks into the room, covered in tattoos, piercings and with chains dangling from his clothes all over. His eyes look sleep deprived, yet completely wired. He is full of energy as he pulls out his similarly chain-laden dueldisk.  LET'S GET CRAZY!  he shouts, shuffling his deck, installing it and drawing his hand.

Initiative:  (1d20)[ 12 ]
Initial Draw:  (5d40)[ 32 ][ 34 ][ 7 ][ 38 ][ 16 ](127)
Rerolls:  (3d40)[ 39 ][ 28 ][ 17 ](84)

[User] You go first, if you don't mind. I would prefer to go second in this duel.

[User]
 Woah, dude, sure thing!  he shouts, his considerable mohawk waving around as he shakes his head vigorously. He draws, chains jangling.

Draw:  (1d40)[ 16 ]
Rerolls:  (3d40)[ 50 ]  *Borked*.  *Real Rerolls*
 I summon  Mysterious Puppeteer , in attack mode! Then I set two cards face down! Finally, I activate  Chain Energy ! Woah!

Visible Field:
{table] -- | -- | MP | -- | --
FD | FD | CE | -- | --[/table]
MP = Mysterious Puppeteer  1000 /1500
CE = Chain Energy
FD = Facedown

Life Points: 8000
Field Magic: None

Hand: 2

 Spoiler

Great Spirit
Guardian Statue

Graveyard: 0

 Spoiler
Nothing

Facedowns: 2

 Spoiler
Magic Thorn (spot 1)
Mirror Force (spot 2)

Out of Play: 0

 Spoiler
Nothing

Deck: 34

 Spoiler
01. Exxod, Master of the Guard
02. Hieracosphinx
03. Guardian Sphinx
04. Guardian Sphinx
05. Criosphinx
06. Criosphinx
 07. Guardian Statue
08. Guardian Statue
09. Guardian Statue
10. Medusa Worm
11. Medusa Worm
12. Medusa Worm
13. Moai Interceptor Cannons
14. Moai Interceptor Cannons
15. Moai Interceptor Cannons
 16. Mysterious Puppeteer
17. Mysterious Puppeteer
18. Mysterious Puppeteer
19. Ultimate Offering
20. Ultimate Offering
21. Golem Sentry
22. Golem Sentry
23. Golem Sentry
24. Swords of Revealing Light
25. Heavy Storm
26. Call of the Haunted
27. Giant Rat
28. Giant Rat
29. Giant Rat
30. Great Spirit
31. Great Spirit
 32. Great Spirit
33. Mystical Space Typhoon
 34. Chain Energy
35. Chain Energy
36. Chain Energy
37. Magic Thorn
 38. Magic Thorn
39. Magic Thorn
 40. Mirror Force

[User]
 Ah, so that's your gameplan. I see. Finally, the wind has a challenge. I guess... wait a minute... I draw...

He seems deep in thought as a breeze rolls in that pulls a card up and into his hand.

 (1d35)[ 24 ]
 I guess I have no choice, I summon my  Blackwing - Fane the Steel Chain  in attack mode, set two cards, pay the 1500 Life Points, and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Bora
Blizzard
Sirocco

 Deck:
 Spoiler

1.Blackwing - Blizzard the Far North
2.Blackwing - Bora the Spear
3.Blackwing - Bora the Spear
4.Blackwing - Elphin the Raven
5.Blackwing - Fane the Steel Chain
6.Blackwing - Gale the Whirlwind
7.Blackwing - Kalut the Moon Shadow
8.Blackwing - Kalut the Moon Shadow
9.Blackwing - Kalut the Moon Shadow
10.Blackwing - Mistral the Silver Shield
11.Blackwing - Shura the Blue Flame
12.Blackwing - Shura the Blue Flame
13.Blackwing - Shura the Blue Flame
14.Blackwing - Sirocco the Dawn
15.Blackwing - Vayu the Emblem of Honor
16.Blackwing - Vayu the Emblem of Honor
17.Delta Crow - Anti Reverse
18.Raptor Wing Strike
19.Raptor Wing Strike
20.Black Whirlwind
21.Against the Wind
22.Against the Wind
23.Dark Armed Dragon
24.Icarus Attack
25.Lightning Vortex
26.Harpies' Hunting Grounds
27.Mystical Space Typhoon
28.Swallow's Nest
29.Swallow's Nest
30.Bottomless Trap Hole
31.Raigeki Break
32.Sakuretsu Armor
33.Heavy Storm
34.Mirror Force

 Extra Deck:
 Spoiler
 Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Bottomless Trap Hole (3)
Icarus Attack (2)

 Stats:  6500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|FtSC|-|-
-|F|F|-|-[/table]
FtSC=Fane the Steel Chain ATK (500)
F=Facedown

[User]
 Prepare yourself... I'm drawing a card!  he says boisterously, shaking his head vigorously again.

Draw:  (1d40)[ 7 ]
Rerolls:  (3d40)[ 13 ][ 22 ][ 26 ](61)
 I set a card face down, and end my turn! Yeah!

Visible Field:
{table] -- | FD | MP | -- | --
FD | FD | CE | -- | --[/table]
MP = Mysterious Puppeteer  1000 /1500
CE = Chain Energy
FD = Facedown

Life Points: 7500
Field Magic: None

Hand: 2

 Spoiler

Great Spirit
Guardian Statue

Graveyard: 0

 Spoiler
Nothing

Facedowns: 3

 Spoiler
Moai Interceptor Cannons 1100/ 2000
Magic Thorn (spot 1)
Mirror Force (spot 2)

Out of Play: 0

 Spoiler
Nothing

Deck: 33

 Spoiler
01. Exxod, Master of the Guard
02. Hieracosphinx
03. Guardian Sphinx
04. Guardian Sphinx
05. Criosphinx
06. Criosphinx
 07. Guardian Statue
08. Guardian Statue
09. Guardian Statue
10. Medusa Worm
11. Medusa Worm
12. Medusa Worm
 13. Moai Interceptor Cannons
14. Moai Interceptor Cannons
15. Moai Interceptor Cannons
 16. Mysterious Puppeteer
17. Mysterious Puppeteer
18. Mysterious Puppeteer
19. Ultimate Offering
20. Ultimate Offering
21. Golem Sentry
22. Golem Sentry
23. Golem Sentry
24. Swords of Revealing Light
25. Heavy Storm
26. Call of the Haunted
27. Giant Rat
28. Giant Rat
29. Giant Rat
30. Great Spirit
31. Great Spirit
 32. Great Spirit
33. Mystical Space Typhoon
 34. Chain Energy
35. Chain Energy
36. Chain Energy
37. Magic Thorn
 38. Magic Thorn
39. Magic Thorn
 40. Mirror Force

[User]
 I activate  Icarus Attack , tributing my Fane to destroy Chain Energy and your Face-Down spell/trap card in column 2! Now I draw.
 (1d34)[ 30 ]
 Since you have monsters and I don't, I can normal summon my monster without tribute! Come,  Blackwing - Sirocco the Dawn ! I then special summon my  Blackwing - Bora the Spear  in attack mode, made possible by the fact that I have a face-up Blackwing on my side of the field! Man, the wind is really itchin' now! Next, I activate the ability of my Sirocco, allowing my Bora to gain 2000 more attack points! Now, Bora, Attack his facedown monster! It gets better: my Bora can dish out piercing damage! After that, I set one card face-down and end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Blizzard

 Deck:
 Spoiler

1.Blackwing - Blizzard the Far North
2.Blackwing - Bora the Spear
3.Blackwing - Bora the Spear
4.Blackwing - Elphin the Raven
5.Blackwing - Fane the Steel Chain
6.Blackwing - Gale the Whirlwind
7.Blackwing - Kalut the Moon Shadow
8.Blackwing - Kalut the Moon Shadow
9.Blackwing - Kalut the Moon Shadow
10.Blackwing - Mistral the Silver Shield
11.Blackwing - Shura the Blue Flame
12.Blackwing - Shura the Blue Flame
13.Blackwing - Shura the Blue Flame
14.Blackwing - Sirocco the Dawn
15.Blackwing - Vayu the Emblem of Honor
16.Blackwing - Vayu the Emblem of Honor
17.Delta Crow - Anti Reverse
18.Raptor Wing Strike
19.Raptor Wing Strike
20.Black Whirlwind
21.Against the Wind
22.Against the Wind
23.Dark Armed Dragon
24.Icarus Attack
25.Lightning Vortex
26.Harpies' Hunting Grounds
27.Mystical Space Typhoon
28.Swallow's Nest
29.Swallow's Nest
30.Bottomless Trap Hole
31.Raigeki Break
32.Sakuretsu Armor
33.Heavy Storm
34.Mirror Force

 Extra Deck:
 Spoiler
 Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7

 Graveyard:
 Spoiler
 Fane the Steel Chain
Icarus Attack

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Bottomless Trap Hole (3)
Bottomless Trap Hole (2)

 Stats:  6500 Life Points
 Field:  {table="head]1|2|3|4|5
-|-|StD|BtS|-
-|F|F|-|-[/table]
StD=Sirocco the Dawn ATK (2000)
BtS=Bora the Spear ATK (1700)
F=Facedown

[User] ((Sirocco the Dawn's effect says that the affected monster cannot attack on the turn the ability is activated. Do you attack the facedown with Sirocco, or do you end turn?))

[User]
 "If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can select 1 face-up "Blackwing" monster you control. It gains ATK equal to the total ATK of all face-up "Blackwing" monsters on the field except itself.  Monsters other than the selected monster cannot attack the turn you activate this effect. "

Actually, Bora is the ONLY one that can attack. If it was as you said it was, then this card would be utterly worthless.

[User]
 Well, my face down card is a Moai Interceptor Cannon! I guess you destroy is, dealing 1700 damage to me, huh?

((Does that count as a flip summon for Mysterious Puppeteer's effect, or is just a "flip" without the "summon"?))

 I'll start by drawing again! Hiya!

Draw:  (1d40)[ 17 ]
Reroll:  (3d40)[ 31 ][ 22 ][ 15 ](68)

I'll set another facedown monster and switch my Mysterious Puppeteer to defense position. I end my turn.

Visible Field:
{table] -- | FD | MP | -- | --
FD | -- | -- | -- | --[/table]
MP = Mysterious Puppeteer 1000/ 1500
FD = Facedown

Life Points: 6800
Field Magic: None

Hand: 2

 Spoiler
Mysterious Puppeteer
Great Spirit

Graveyard: 3

 Spoiler
Chain Energy
Moai Defense Cannon
Mirror Force

Facedowns: 2

 Spoiler
Guardian Statue 800/ 1400 (spot 2)
Magic Thorn (spot 1)

Out of Play: 0

 Spoiler
Nothing

Deck: 32

 Spoiler
01. Exxod, Master of the Guard
02. Hieracosphinx
03. Guardian Sphinx
04. Guardian Sphinx
05. Criosphinx
06. Criosphinx
 07. Guardian Statue
08. Guardian Statue
09. Guardian Statue
10. Medusa Worm
11. Medusa Worm
12. Medusa Worm
 13. Moai Interceptor Cannons
14. Moai Interceptor Cannons
15. Moai Interceptor Cannons
 16. Mysterious Puppeteer
 17. Mysterious Puppeteer
18. Mysterious Puppeteer
19. Ultimate Offering
20. Ultimate Offering
21. Golem Sentry
22. Golem Sentry
23. Golem Sentry
24. Swords of Revealing Light
25. Heavy Storm
26. Call of the Haunted
27. Giant Rat
28. Giant Rat
29. Giant Rat
30. Great Spirit
31. Great Spirit
 32. Great Spirit
33. Mystical Space Typhoon
 34. Chain Energy
35. Chain Energy
36. Chain Energy
37. Magic Thorn
 38. Magic Thorn
39. Magic Thorn
 40. Mirror Force

[User] (it is a flip without the summon. in order to flip summon, you have to take it from face-down defense position to face-up attack position, as per  this wiki .)

[User]
 Good thing I got rid of those chains... that would get annoying really fast. I will not be a trapped bird in a cage! I draw!
 (1d33)[ 6 ]
 YES! I special summon my  Blackwing - Gale the Whirlwind  in attack mode! I then synchro summon, using Gale and Bora, my  Blackwing Armor Master  in attack mode! I then normal summon, giving you 500 life points, my  Blackwing - Blizzard the Far North , using it's ability to allow me to summon Bora in defense mode! I then synchro summon, using Bora and Blizzard, my  Blackwing Armed Wing  in attack mode! Armed Wing attacks your face-down, Sirocco destroys your Puppetmaster, and Armor Master attacks directly.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Blackwing - Blizzard the Far North
2.Blackwing - Bora the Spear
3.Blackwing - Bora the Spear
4.Blackwing - Elphin the Raven
5.Blackwing - Fane the Steel Chain
6.Blackwing - Kalut the Moon Shadow
7.Blackwing - Kalut the Moon Shadow
8.Blackwing - Kalut the Moon Shadow
9.Blackwing - Mistral the Silver Shield
10.Blackwing - Shura the Blue Flame
11.Blackwing - Shura the Blue Flame
12.Blackwing - Shura the Blue Flame
13.Blackwing - Sirocco the Dawn
14.Blackwing - Vayu the Emblem of Honor
15.Blackwing - Vayu the Emblem of Honor
16.Delta Crow - Anti Reverse
17.Raptor Wing Strike
18.Raptor Wing Strike
19.Black Whirlwind
20.Against the Wind
21.Against the Wind
22.Dark Armed Dragon
23.Icarus Attack
24.Lightning Vortex
25.Harpies' Hunting Grounds
26.Mystical Space Typhoon
27.Swallow's Nest
28.Swallow's Nest
29.Raigeki Break
30.Sakuretsu Armor
31.Heavy Storm
32.Mirror Force

 Extra Deck:
 Spoiler
 Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7

 Graveyard:
 Spoiler
 Fane the Steel Chain
Icarus Attack
Blizzard the Far North
Gale the Whirlwind
Bora the Spear

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Bottomless Trap Hole (3)
Bottomless Trap Hole (2)

 Stats:  6500 Life Points
 Field:  {table="head]1|2|3|4|5
-|AM|StD|AW|-
-|F|F|-|-[/table]
StD=Sirocco the Dawn ATK (2000)
AW=Armed Wing ATK (2300)
AM=Armor Master ATK (2500)
F=Facedown

[User] My facedown is a  Guardian Statue , man! I send your armor master back to your hand, before it can attack me! I take 1400 damage, but I gained 500 back from that normal summon. Is your turn still over?

[User]
 You wish! Examine the field.

Armor Master is still standing and your Guardian Statue is in ruins.

 Guardian Statue's ability only works when FLIP SUMMONED, meaning you can't use it's ability as it was merely flipped face-up! I continue the carnage as previously stated.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Blackwing - Blizzard the Far North
2.Blackwing - Bora the Spear
3.Blackwing - Bora the Spear
4.Blackwing - Elphin the Raven
5.Blackwing - Fane the Steel Chain
6.Blackwing - Kalut the Moon Shadow
7.Blackwing - Kalut the Moon Shadow
8.Blackwing - Kalut the Moon Shadow
9.Blackwing - Mistral the Silver Shield
10.Blackwing - Shura the Blue Flame
11.Blackwing - Shura the Blue Flame
12.Blackwing - Shura the Blue Flame
13.Blackwing - Sirocco the Dawn
14.Blackwing - Vayu the Emblem of Honor
15.Blackwing - Vayu the Emblem of Honor
16.Delta Crow - Anti Reverse
17.Raptor Wing Strike
18.Raptor Wing Strike
19.Black Whirlwind
20.Against the Wind
21.Against the Wind
22.Dark Armed Dragon
23.Icarus Attack
24.Lightning Vortex
25.Harpies' Hunting Grounds
26.Mystical Space Typhoon
27.Swallow's Nest
28.Swallow's Nest
29.Raigeki Break
30.Sakuretsu Armor
31.Heavy Storm
32.Mirror Force

 Extra Deck:
 Spoiler
 Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Ally of Justice Catastor lv5
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Silverwind the Ascendant lv8
Blackwing - Armed Wing lv6
Blackwing - Armed Wing lv6
Blackwing - Armor Master lv7
Blackwing - Armor Master lv7

 Graveyard:
 Spoiler
 Fane the Steel Chain
Icarus Attack
Blizzard the Far North
Gale the Whirlwind
Bora the Spear

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Bottomless Trap Hole (3)
Bottomless Trap Hole (2)

 Stats:  6500 Life Points
 Field:  {table="head]1|2|3|4|5
-|AM|StD|AW|-
-|F|F|-|-[/table]
StD=Sirocco the Dawn ATK (2000)
AW=Armed Wing ATK (2300)
AM=Armor Master ATK (2500)
F=Facedown

[User]
 So it is. I miss my Penguin Soldier... Well, this is a preety insurmountable assault, dude. I'll draw, but this one might be my last!

Draw:  (1d40)[ 28 ]
Rerolls:  (3d40)[ 36 ][ 6 ][ 28 ](70)

[User]
 In a better time, this guard would help me. But get me out of this mess? No way... I forfeit. Good game, my fine feathered friend! We should do this again some time!  shouts the rocker. He salutes you, and then walks out of the arena.

((Now, any tips on my deck? My combo was setting up perfectly until you trashed my Chain Energy. This deck is supposed to be viable without it, but in the end it wasn't really. Any suggestions to make it play better?))

[User] Yeah, if you are going for the whole "Flip Summon" thing, try having  Grave Ohja  to dish out more damage, also it can't be attacked as long as there is a monster face-down. Another thing, try taking out some of the Flip Summon monsters and adding in a couple of flip effect monsters. Take Medusa worm for instance: Man-Eating Bug and Old Vindictive Magician work the same way, but activate even when attacked! Also, try adding in a  Saurobeast Brachion . It is a very good 8 Star dino that has an awesome ability. Check it out to see what I am talking about. You can use Sangan to pull it or any other 1500 or less attacker out, and maybe some more spell and trap cards would help, yet take out Magic Thorn, it doesn't seem to have much purpose in your deck. And yeah Moai is a good card for 2000 Defense, but 3 copies are a bit much. Another card to consider is Messenger of Peace. It would have stopped me dead in my tracks and it only costs a measly 100 life points per turn. You could easily regain that with the flip summons. And if anything passes that by being under 1500 attack, use Wall of Revealing Light. That's about all I can suggest, you decide what to do with the deck.


[User]
 A young blond man, dressed in finery, saunters into the arena. He confidently brandishes a solid gold Duel Disk and smirks.
 Who is our challenger today?

[User]
 The man draws his opening hand and grins.

 (d20)[ 2 ]
 (5d40)[ 1 ][ 18 ][ 23 ][ 20 ][ 33 ](95)
 (3d40)[ 8 ][ 40 ][ 27 ](75)

[User]
 I am Shadow, tombkeeper of the Forbidden One  says a lavender-skinned elf as he exits a gaping stone archway that sudenly materializes on the other side of the room.  My master sends his condolences for your upcoming defeat.

Initiative:  (1d20)[ 16 ]
Draw:  (5d40)[ 9 ][ 34 ][ 11 ][ 38 ][ 36 ](128)
Rerolls:  (3d40)[ 33 ][ 19 ][ 39 ](91)

Deck:

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
09. Exodia Necross
10. Exodia Necross
11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
24. Goblin Elite Attack Force
25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
34. Threatening Roar
35. Threatening Roar
36. Threatening Roar
37. Negate Attack
38. Torrential Tribute
39. Mirror Force
40. Solemn Jugement

[User]
 I go first, it seems!  laughs the elf, looking through his hand.

Draw:  (1d40)[ 34 ]
Rerolls:  (3d40)[ 101 ]
Edit: My *real*  rerolls
 I set one card facedown and I end my turn.

Field:
{table] -- | -- | -- | -- | --
-- | -- | FD | -- | --[/table]
FD = Facedown

Hand: 5

 Spoiler
 Exodia Necross
Exodia Necross
Threatening Roar
Torrential Tribute
Call of the Haunted

Facedowns: 1

 Spoiler
Threatening Roar

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck:

 Spoiler

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
24. Goblin Elite Attack Force
25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Jugement

[User]
 Is that indeed all you have?
 (d35)[ 1 ]
 Let us shift the field to a more ambient clime. I activate  Ancient City – Rainbow Ruins !

A majestic rainbow appears over the arena.

 Now, I summon  Rescue Cat , and send him to the Graveyard to Special Summon two  Crystal Beast Amethyst Cats , who attack directly for 2400 damage. I end my turn, and the two cats revert to crystal form.

The two cats, after charging forward to attack, are transmuted into beautiful amethysts, floating around the duelist.

 Monsters:
 Crystal Beast Amethyst Cat  ( 1200 /400)

 Spell/Traps:
 Field:   Ancient City – Rainbow Ruins
 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance
Crystal Blessing
Hamon, Lord of Striking Thunder

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Sapphire Pegasus
5.	Crystal Beast Amber Mammoth
6.	Crystal Beast Amber Mammoth
7.	Crystal Beast Amber Mammoth
8.	Crystal Beast Topaz Tiger
9.	Crystal Beast Topaz Tiger
10.	Crystal Beast Topaz Tiger
11.	Crystal Beast Amethyst Cat
12.	Crystal Beast Amethyst Cat
13.	Crystal Beast Amethyst Cat
14.	Crystal Beast Ruby Carbuncle
15.	Crystal Beast Ruby Carbuncle
16.	Ancient City – Rainbow Ruins
17.	Ancient City – Rainbow Ruins
18.	Terraforming
19.	Rare Value
20.	Rare Value
21.	Rare Value
22.	Crystal Beacon
23.	Crystal Beacon
24.	Crystal Promise
25.	Crystal Promise
26.	Crystal Promise
27.	Crystal Blessing
28.	Crystal Blessing
29.	Crystal Release
30.	Crystal Release
31.	Torrential Tribute
32.	Generation Shift
33.	Generation Shift
34.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat

 Removed from Play:

 Spoiler

Empty

[User] Not so fast - I activate Threatening Roar, which ends your battle phase. I take no damage. Is your turn still over?

[User] Yes. I end my turn.

[User]
 Master, grace me please with the cards I need!  shouts the elf as he draws a card from his quiver.

Draw:  (1d40)[ 10 ]
Rerolls:  (3d40)[ 17 ][ 8 ][ 14 ](39)
 This time I set two cards face down, and I end my turn

Field:
{table] -- | -- | -- | -- | --
-- | FD | FD | -- | --[/table]
FD = Facedown

Hand: 5

 Spoiler
 Exodia Necross
Exodia Necross
Exodia Necross
Threatening Roar
Torrential Tribute
Call of the Haunted

Facedowns: 2

 Spoiler
Threatening Roar (spot 2)
Torrential Tribute (spot 3)

Graveyard: 1

 Spoiler
Threatening Roar

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
 10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
24. Goblin Elite Attack Force
25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Jugement

[User]
 My move, elf.
 (d34)[ 13 ]
 I summon  Crystal Beast Ruby Carbuncle ! Direct attack!

A small catlike creature appears and flashes a scarlet ray of light at the elf.

 I end my turn. Entertain me.
 Monsters:
 Crystal Beast Ruby Carbuncle  ( 300 /300)

 Spell/Traps:
 Crystal Beast Amethyst Cat
 Crystal Beast Amethyst Cat
 Field:   Ancient City – Rainbow Ruins
 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance
Crystal Blessing
Hamon, Lord of Striking Thunder

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Sapphire Pegasus
5.	Crystal Beast Amber Mammoth
6.	Crystal Beast Amber Mammoth
7.	Crystal Beast Amber Mammoth
8.	Crystal Beast Topaz Tiger
9.	Crystal Beast Topaz Tiger
10.	Crystal Beast Topaz Tiger
11.	Crystal Beast Amethyst Cat
12.	Crystal Beast Ruby Carbuncle
13.	Ancient City – Rainbow Ruins
14.	Ancient City – Rainbow Ruins
15.	Terraforming
16.	Rare Value
17.	Rare Value
18.	Rare Value
19.	Crystal Beacon
20.	Crystal Beacon
21.	Crystal Promise
22.	Crystal Promise
23.	Crystal Promise
24.	Crystal Blessing
25.	Crystal Blessing
26.	Crystal Release
27.	Crystal Release
28.	Torrential Tribute
29.	Generation Shift
30.	Generation Shift
31.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat

 Removed from Play:

 Spoiler

Empty

[User]
 My Master knows my need. He will not let my hand lie idle long  says the elf as he draws another card from his quiver.

Draw:  (1d40)[ 25 ]
Rerolls:  (3d40)[ 37 ][ 1 ][ 12 ](50)
 I summon Goblin Elite Attack Force in attack mode and attack your Carbuncle, dealing 1900 points of damage. My goblins then fall on the defensive, due to their effect.

Life Points: 7700
Field:
{table] -- | -- | GA | -- | --
-- | FD | FD | -- | --[/table]
GA = Goblin Elite Attack Force 2200/ 1500
FD = Facedown

Hand: 4

 Spoiler
 Exodia Necross
Exodia Necross
Exodia Necross
Call of the Haunted

Facedowns: 2

 Spoiler
Threatening Roar (spot 2)
Torrential Tribute (spot 3)

Graveyard: 1

 Spoiler
Threatening Roar

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
 10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
24. Goblin Elite Attack Force
 25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Judgment

[User]
 Ruby Carbuncle is smashed into the ground by the goblins, but the two rotating amethysts deflect part of the impact. Another gem appears beside the amethysts: a small but brilliant ruby.

 My move.
 (d31)[ 26 ]
 I sacrifice my three gems to summon my deity!  Hamon, Lord of Striking Thunder ! Destroy the goblins!

A mighty bolt of lightning strikes, shattering the three gems. From the impact, a glorious golden winged creature appears. Hamon, Lord of Striking Thunder roars, and another lightning bolt strikes the Goblin Elite Attack Force, dealing 1000 damage to the elf as well.

 That concludes my turn.
 Monsters:
 Hamon, Lord of Striking Thunder  ( 4000 /4000)

 Spell/Traps:
 Field:   Ancient City – Rainbow Ruins
 Life Points:  7050

 Spoiler

 Hand:  4

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance
Crystal Blessing
Crystal Release

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Sapphire Pegasus
5.	Crystal Beast Amber Mammoth
6.	Crystal Beast Amber Mammoth
7.	Crystal Beast Amber Mammoth
8.	Crystal Beast Topaz Tiger
9.	Crystal Beast Topaz Tiger
10.	Crystal Beast Topaz Tiger
11.	Crystal Beast Amethyst Cat
12.	Crystal Beast Ruby Carbuncle
13.	Ancient City – Rainbow Ruins
14.	Ancient City – Rainbow Ruins
15.	Terraforming
16.	Rare Value
17.	Rare Value
18.	Rare Value
19.	Crystal Beacon
20.	Crystal Beacon
21.	Crystal Promise
22.	Crystal Promise
23.	Crystal Promise
24.	Crystal Blessing
25.	Crystal Blessing
26.	Crystal Release
27.	Torrential Tribute
28.	Generation Shift
29.	Generation Shift
30.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat x2
Crystal Beast Ruby Carbuncle

 Removed from Play:

 Spoiler

Empty

[User] Not so fast! Your "God" is swamped with torrential waters, which drown both Hamon and my otherwise doomed goblins!

[User]
 With your supposed "God" out of the way, my master shall grace me with all the cards I need!  cackles the elf triumphantly as he draws another card from his quiver.

Draw:  (1d40)[ 25 ]
Rerolls:  (3d40)[ 24 ][ 8 ][ 21 ](53)
 I summon another Goblin Elite Attack Force! I attack your life points directly, then end my turn.

Life Points: 7700
Field:
{table] -- | -- | GA | -- | --
-- | FD | -- | -- | --[/table]
GA = Goblin Elite Attack Force 2200/ 1500
FD = Facedown

Hand: 4

 Spoiler
 Exodia Necross
Exodia Necross
Exodia Necross
Call of the Haunted

Facedowns: 2

 Spoiler
Threatening Roar (spot 2)

Graveyard: 1

 Spoiler
Threatening Roar

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
 10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
 24. Goblin Elite Attack Force
 25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Judgment

[User]
 Urgh...
 (d30)[ 18 ]
 I activate  Crystal Blessing .

Two amethysts reappear on the field.

 Now, I activate  Rare Value , which lets me trade in one of my amethysts for two more cards.
I summon  Crystal Beast Amber Mammoth  and equip it with  Crystal Release , increasing its ATK by 800. Amber Mammoth destroys the goblins, and I end my turn.
 Monsters:
 Crystal Beast Amber Mammoth  ( 2500 /1600)

 Spell/Traps:
 Crystal Beast Amethyst Cat
 Crystal Release
 Field:   Ancient City – Rainbow Ruins
 Life Points:  4850

 Spoiler

 Hand:  3

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance
Crystal Promise

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Sapphire Pegasus
5.	Crystal Beast Amber Mammoth
6.	Crystal Beast Amber Mammoth
7.	Crystal Beast Topaz Tiger
8.	Crystal Beast Topaz Tiger
9.	Crystal Beast Topaz Tiger
10.	Crystal Beast Amethyst Cat
11.	Crystal Beast Ruby Carbuncle
12.	Ancient City – Rainbow Ruins
13.	Ancient City – Rainbow Ruins
14.	Terraforming
15.	Rare Value
16.	Rare Value
17.	Crystal Beacon
18.	Crystal Beacon
19.	Crystal Promise
20.	Crystal Promise
21.	Crystal Blessing
22.	Crystal Blessing
23.	Crystal Release
24.	Torrential Tribute
25.	Generation Shift
26.	Generation Shift
27.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat
Crystal Beast Ruby Carbuncle
Hamon, Lord of Striking Thunder
Crystal Blessing
Rare Value

 Removed from Play:

 Spoiler

Empty

[User]
 Rare Value draw:

 (2d29)[ 7 ][ 20 ](27)

[User]
 I shall not fail my Master. . Shadow draws another card from his quiver.

Draw:  (1d40)[ 29 ]
Rerolls:  (3d40)[ 5 ][ 10 ][ 39 ](54)
 I set another two facedown cards and I end my turn.

Life Points: 7700
Field:
{table] -- | -- | -- | -- | --
-- | FD | FD | FD | --[/table]
FD = Facedown

Hand: 3

 Spoiler
 Exodia Necross
Exodia Necross
Exodia Necross

Facedowns: 2

 Spoiler
Threatening Roar (spot 2)
Call of the Haunted (spot 3)
Widespread Ruin (spot 4)

Graveyard: 3

 Spoiler
Threatening Roar
Goblin Elite Attack Force x2

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
 10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
 24. Goblin Elite Attack Force
 25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
 29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Judgment

[User]
 The young man sneers.  Who is your master? Perhaps he should face me instead of sending his pathetic servants.
 (d27)[ 15 ]
 Amber Mammoth, direct attack! Amber Tusk Spear!
If that is successful, I end my turn.
 Monsters:
 Crystal Beast Amber Mammoth  ( 2500 /1600)

 Spell/Traps:
 Crystal Beast Amethyst Cat
 Crystal Release
 Field:   Ancient City – Rainbow Ruins
 Life Points:  4850

 Spoiler

 Hand:  4

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance
Crystal Promise
Rare Value

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Sapphire Pegasus
5.	Crystal Beast Amber Mammoth
6.	Crystal Beast Amber Mammoth
7.	Crystal Beast Topaz Tiger
8.	Crystal Beast Topaz Tiger
9.	Crystal Beast Topaz Tiger
10.	Crystal Beast Amethyst Cat
11.	Crystal Beast Ruby Carbuncle
12.	Ancient City – Rainbow Ruins
13.	Ancient City – Rainbow Ruins
14.	Terraforming
15.	Rare Value
16.	Crystal Beacon
17.	Crystal Beacon
18.	Crystal Promise
19.	Crystal Promise
20.	Crystal Blessing
21.	Crystal Blessing
22.	Crystal Release
23.	Torrential Tribute
24.	Generation Shift
25.	Generation Shift
26.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat
Crystal Beast Ruby Carbuncle
Hamon, Lord of Striking Thunder
Crystal Blessing
Rare Value

 Removed from Play:

 Spoiler

Empty

[User] You've activated my trap card! A taste of the power of my Master the Forbidden One, Widespread Ruin! Your Amber Mammoth is destroyed!

[User]
 Heh heh. Well enough. My Mammoth remains in gem form, and Crystal Release is destroyed, giving me another gem: the sapphire of Sapphire Pegasus.
I activate  Crystal Promise , releasing Sapphire Pegasus. His Sapphire Call gives me another crystal from my deck: Topaz Tiger.
Then I activate another  Rare Value . You can choose one of my three gems to send to the Graveyard, and I draw two cards.
 (2d24)[ 14 ][ 6 ](20)
 I then activate  Crystal Beacon  to Special Summon another Sapphire Pegasus from my Deck, and place down another Amber Mammoth in gem form.
I summon a  Crystal Beast Topaz Tiger  and end my turn. That ought to give you plenty to think about, eh?
 Monsters:
 Crystal Beast Sapphire Pegasus  ( 1800 /1200)
 Crystal Beast Sapphire Pegasus  ( 1800 /1200)
 Crystal Beast Topaz Tiger  ( 1600 /1000)

 Spell/Traps:
 Crystal Beast Amethyst Cat
 Crystal Beast Amber Mammoth
 Crystal Beast Amber Mammoth
 Crystal Beast Topaz Tiger
(choose one to send to the Graveyard)

 Field:   Ancient City – Rainbow Ruins
 Life Points:  4850

 Spoiler

 Hand:  3

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance
Crystal Beast Topaz Tiger

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Amber Mammoth
5.	Crystal Beast Amethyst Cat
6.	Crystal Beast Ruby Carbuncle
7.	Ancient City – Rainbow Ruins
8.	Ancient City – Rainbow Ruins
9.	Terraforming
10.	Rare Value
11.	Crystal Beacon
12.	Crystal Promise
13.	Crystal Promise
14.	Crystal Blessing
15.	Crystal Blessing
16.	Crystal Release
17.	Torrential Tribute
18.	Generation Shift
19.	Generation Shift
20.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat
Crystal Beast Ruby Carbuncle
Hamon, Lord of Striking Thunder
Crystal Blessing
Rare Value x2
Crystal Release
Crystal Promise
Crystal Beacon

 Removed from Play:

 Spoiler

Empty

[User]
 Well, that is certainly a handful. Luckily, I have a hand! . Shadow draws another card from his quiver.

Draw:  (1d40)[ 5 ]
Rerolls:  (3d40)[ 33 ][ 40 ][ 6 ](79)
 I set one monster card face down and end my turn.

Life Points: 7700
Field:
{table] -- | -- | -- | -- | --
-- | FD | FD | -- | --[/table]
FD = Facedown

Hand: 3

 Spoiler
 Exodia Necross
Exodia Necross
Exodia Necross

Facedowns: 2

 Spoiler
Right Leg of the Forbidden One (spot 3)
Threatening Roar (spot 2)
Call of the Haunted (spot 3)

Graveyard: 3

 Spoiler
Threatening Roar
Goblin Elite Attack Force x2

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
 05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
 10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
 24. Goblin Elite Attack Force
 25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
 29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Judgment

[User] (Before I start my turn, which of my crystals do you send to the Graveyard when I activate Rare Value?)

[User] ((I'll force you to discard your Topaz Tiger))

[User]
 So you have a hand. I do as well. And unlike you, I have a field.
 (d21)[ 17 ]
 I summon another  Crystal Beast Topaz Tiger  and equip it with  Crystal Release . All my Crystal Beasts now attack directly! The total damage will be 8400, if you cannot stop it.
 Monsters:
 Crystal Beast Sapphire Pegasus  ( 1800 /1200)
 Crystal Beast Sapphire Pegasus  ( 1800 /1200)
 Crystal Beast Topaz Tiger  ( 1600 /1000)
 Crystal Beast Topaz Tiger  ( 2400 /1000)

 Spell/Traps:
 Crystal Beast Amethyst Cat
 Crystal Beast Amber Mammoth
 Crystal Beast Amber Mammoth
 Crystal Release
 Field:   Ancient City – Rainbow Ruins
 Life Points:  4850

 Spoiler

 Hand:  2

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Amber Mammoth
5.	Crystal Beast Topaz Tiger
6.	Crystal Beast Amethyst Cat
7.	Crystal Beast Ruby Carbuncle
8.	Ancient City – Rainbow Ruins
9.	Ancient City – Rainbow Ruins
10.	Terraforming
11.	Rare Value
12.	Crystal Beacon
13.	Crystal Promise
14.	Crystal Promise
15.	Crystal Blessing
16.	Crystal Blessing
17.	Torrential Tribute
18.	Generation Shift
19.	Generation Shift
20.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat
Crystal Beast Ruby Carbuncle
Hamon, Lord of Striking Thunder
Crystal Blessing
Rare Value x2
Crystal Release
Crystal Promise
Crystal Beacon
Crystal Beast Topaz Tiger

 Removed from Play:

 Spoiler

Empty

[User] I do have a facedown monster, you know. But that matters not, for I activate Threatening Roar! Your attacks fail.  ((I mentioned that I set a monster, but forgot to add it to my visible field. Its also under my facedowns tab, but I also forgot to update the number there 🫤))

[User]
 You cannot stop the crystal onslaught that easily. I invoke the magic of Ancient City - Rainbow Ruins. I Tribute one of my Sapphire Pegasi to negate your Threatening Roar. The boosted Topaz Tiger destroys your face-down monster, and my other Tiger and Pegasus attack for 3400 damage.
 Monsters:
 Crystal Beast Sapphire Pegasus  ( 1800 /1200)
 Crystal Beast Topaz Tiger  ( 1600 /1000)
 Crystal Beast Topaz Tiger  ( 2400 /1000)

 Spell/Traps:
 Crystal Beast Amethyst Cat
 Crystal Beast Amber Mammoth
 Crystal Beast Amber Mammoth
 Crystal Release
 Field:   Ancient City – Rainbow Ruins
 Life Points:  4850

 Spoiler

 Hand:  2

 Spoiler

Hamon, Lord of Striking Thunder
Crystal Abundance

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Amber Mammoth
5.	Crystal Beast Topaz Tiger
6.	Crystal Beast Amethyst Cat
7.	Crystal Beast Ruby Carbuncle
8.	Ancient City – Rainbow Ruins
9.	Ancient City – Rainbow Ruins
10.	Terraforming
11.	Rare Value
12.	Crystal Beacon
13.	Crystal Promise
14.	Crystal Promise
15.	Crystal Blessing
16.	Crystal Blessing
17.	Torrential Tribute
18.	Generation Shift
19.	Generation Shift
20.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat
Crystal Beast Ruby Carbuncle
Hamon, Lord of Striking Thunder
Crystal Blessing
Rare Value x2
Crystal Release
Crystal Promise
Crystal Beacon
Crystal Beast Topaz Tiger
Crystal Beast Sapphire Pegasus

 Removed from Play:

 Spoiler

Empty

[User]
 You have destroyed a "Right Leg of the Forbidden One". I doubt this draw will be able to save now... I will try nonetheless! . Shadow draws another card from his quiver.

Draw:  (1d40)[ 2 ]
Rerolls:  (3d40)[ 18 ][ 12 ][ 27 ](57)
 I fear this may be the end. I set one card facedown, though I doubt it shall do much good!

Life Points: 4300
Field:
{table] -- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]
FD = Facedown

Hand: 3

 Spoiler
 Exodia Necross
Exodia Necross
Exodia Necross

Facedowns: 2

 Spoiler
 Left Arm of the Forbidden One (spot 3)
Call of the Haunted (spot 3)

Graveyard: 7

 Spoiler
Threatening Roar x2
Goblin Elite Attack Force x2
Right Leg of the Forbidden One
Torrential Tribute
Widespread Ruin

Out of Play: 0

 Spoiler
0

Deck: 29

 Spoiler
01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
 05. Right Leg of the Forbidden One
06. Contract With Exodia
07. Contract With Exodia
08. Contract With Exodia
 09. Exodia Necross
 10. Exodia Necross
 11. Exodia Necross
12. Exodius The Ultimate Forbidden Lord
13. Exodius The Ultimate Forbidden Lord
14. Exodius The Ultimate Forbidden Lord
15. Gene-Warped Warwolf
16. Gene-Warped Warwolf
17. Gene-Warped Warwolf
18. Foolish Burial
19. Foolish Burial
 20. Call of The Haunted
21. Slate Warrior
22. Slate Warrior
23. Slate Warrior
 24. Goblin Elite Attack Force
 25. Goblin Elite Attack Force
26. Goblin Elite Attack Force
27. Widespread Ruin
28. Widespread Ruin
 29. Widespread Ruin
30. Destiny Hero - Defender
31. Destiny Hero - Defender
32. Destiny Hero - Defender
33. Swords of Revealing Light
 34. Threatening Roar
35. Threatening Roar
 36. Threatening Roar
37. Negate Attack
 38. Torrential Tribute
39. Mirror Force
40. Solemn Judgment

[User]
 I believe that you are right.
 (d20)[ 18 ]
 And the end is here. I sacrifice my three crystals to summon back  Hamon, Lord of Striking Thunder ! You didn't think that my deity could be defeated that easily, did you?
Hamon strikes down your face-down monster, inflicting 1000 damage to you. My Crystal Beasts shall finish this! Direct attack!
 Monsters:
 Crystal Beast Sapphire Pegasus  ( 1800 /1200)
 Crystal Beast Topaz Tiger  ( 1600 /1000)
 Crystal Beast Topaz Tiger  ( 2400 /1000)
 Hamon, Lord of Striking Thunder  ( 4000 /4000)

 Spell/Traps:
 Crystal Release
 Field:   Ancient City – Rainbow Ruins
 Life Points:  4850

 Spoiler

 Hand:  2

 Spoiler

Crystal Abundance
Generation Shift

 Deck:

 Spoiler

1.	Earthbound Immortal Chacu Challhua
2.	Crystal Beast Sapphire Pegasus
3.	Crystal Beast Sapphire Pegasus
4.	Crystal Beast Amber Mammoth
5.	Crystal Beast Topaz Tiger
6.	Crystal Beast Amethyst Cat
7.	Crystal Beast Ruby Carbuncle
8.	Ancient City – Rainbow Ruins
9.	Ancient City – Rainbow Ruins
10.	Terraforming
11.	Rare Value
12.	Crystal Beacon
13.	Crystal Promise
14.	Crystal Promise
15.	Crystal Blessing
16.	Crystal Blessing
17.	Torrential Tribute
18.	Generation Shift
19.	Generation Shift

 Extra Deck:
 Graveyard:

 Spoiler

Rescue Cat
Crystal Beast Amethyst Cat x2
Crystal Beast Ruby Carbuncle
Hamon, Lord of Striking Thunder
Crystal Blessing
Rare Value x2
Crystal Release
Crystal Promise
Crystal Beacon
Crystal Beast Topaz Tiger
Crystal Beast Sapphire Pegasus
Crystal Beast Amber Mammoth x2

 Removed from Play:

 Spoiler

Empty

[User]
 ((I have a move I can make, but it will only prolong the inevitable. Though I could survive this turn, I forfeit)).

 Ah. Well then, that will teach me to dillute the power of the Forbidden One! I shall retreat to the Tomb and revise my strategy. Good game, friend. Your Hamon is truly a mighty warrior, though had I been able to unleash my Master he would have stood no chance.

((This deck was pretty garbage. I misread Contract With Exodia as being only one Exodia piece in the graveyard, a reading error which totally destroyed my deck strategy. Drawing three Exodia Necross before I drew any Contracts or Exodia Pieces was also pretty crippling. I am going to abandon this deck concept and try other things. Good game!))


[User]
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

NW corner is mountains/hills. East is water.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 100 (current money in purse)
Expected Income: 1 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

 BONUS TURNS  - 3

Units/Max Units - 1/10  (1/1)
Leaders/Max - 1/1
 Spoiler
One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known:
 Spoiler
Bronze Working, Bowcraft, Writing

 Cities
 Spoiler

  Unnamed Capital :

 Population - 3
 Production - 2
 Happiness - 1
 Culture - 1
 Corruption/Waste - 1

 Order - Generate Wealth
 Garrison - Stack 1

 Stacks
 Spoiler

 Location - In Capital

 1 Leader (Level 1)   (Level Up!)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2

  Level Up!
Select one of the following:

 Basic Attack - Add +1 to Combat for other units in stack
 Basic Defense - Add +1 to Defense for other units in stack
 Basic Logistics - Add +1 to Move for other units in stack
 Increase one of leader's ability scores by 1.
 Increase Leadership ability by 1.

 2 Warriors
 Spoiler
Hits - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1

Quick link to  city and unit actions .

 Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. [/QUOTE]

[User]
 City Action    (Buccaneer's Den)
 Research : Map Making

  Leader Unit
 Unit Name:  The Dread Pirate, Limpy Moe

Level Up Selection:  Basic Logistics

 Unit Movement:  Move Leader and 2 Warrior Units, 2 Squares West

 End Turn

[User]
 Start New Turn
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

NW corner is mountains/hills. East is water.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 96
Expected Income: 0
Expected Upkeep: 4

 BONUS TURNS  - 2

Units/Max Units - 1/10  (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:
 Spoiler
Bronze Working, Bowcraft, Writing

 Cities
 Spoiler

  Buccaneer's Den (Capital) :

 Population - 4
 Production - 3
 Happiness - 1
 Culture - 2
 Corruption/Waste - 1

 Order - Research (Map Making) 2/50 Production (16 Turns)
 Garrison - Stack 1

 Stacks
 Spoiler

 Location - West of Capital

 1 The Dread Pirate, Limpy Moe (Leader, Level 1)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2

 2 Warriors
 Spoiler
Hits - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1

Quick link to  city and unit actions .

[User]
 City Action    (Buccaneer's Den)
 Continue Research : Map Making

 Leader Unit
 Unit Name : The Dread Pirate, Limpy Moe

Unit Movement : Move Leader and 2 Warrior Units, 1 Square North West

End Turn

[User]
 Start New Turn
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 92
Expected Income: 0
Expected Upkeep: 4

 BONUS TURNS  - 1

Units/Max Units - 1/10  (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:
 Spoiler
Bronze Working, Bowcraft, Writing

 Cities
 Spoiler

  Buccaneer's Den (Capital) :

 Population - 5
 Production - 4
 Happiness - 1
 Culture - 3
 Corruption/Waste - 1

 Order - Research (Map Making) 5/50 Production (12 Turns, 90 Gold to hurry)
 Garrison - empty

 Stacks
 Spoiler

 Location - West of Capital

 1 The Dread Pirate, Limpy Moe (Leader, Level 1)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2

 2 Warriors
 Spoiler
Hits - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1

Quick link to  city and unit actions .

[User]
 City Action    (Buccaneer's Den)
 Continue Research : Map Making

 Leader Unit
 Unit Name : The Dread Pirate, Limpy Moe

Unit Movement : Move Leader and 2 Warrior Units, 1 Square North

End Turn

[User]
 The Map
 Spoiler
  	{table]Star|Capital
		Circle|City
		X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
  Currency  - 		88
			Expected Income: 		0
			Expected Upkeep: 		4

Units/Max - 	1/10	 (1/1)
Leaders/Max - 	1/1

No political agreements.

Technology Known:
 Spoiler
		Bronze Working, Bowcraft, Writing

 Cities
 Spoiler

  Buccaneer's Den (Capital) :
 Spoiler

 Population - 6
 Production - 5
 Happiness - 1
 Culture - 4
 Corruption/Waste - 1[br][br]
 Order - Research (Map Making) 9/50 Production (11 Turns)
 Garrison - empty

 Stacks
 Spoiler

 Location - North of Capital

 1 The Dread Pirate, Limpy Moe (Leader, Level 1)
 Spoiler
Hits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20

 2 Warrior
 Spoiler
Hits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1

Quick link to  city and unit actions .

  Turn will end Wednesday


[User]
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

Light blue in NW corner is water.

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 100 (current money in purse)
Expected Income: 2 (how much your money is expected to increase next turn)
Expected Upkeep: 4 (how much your money is expected to decrease next turn)

 BONUS TURNS  - 3

Units/Max Units - 1/10  (1/1)
Leaders/Max - 1/1
 Spoiler
One time explanation: The max units is play is 10 per city. The first fraction represents how many units are under "general control." Here, 1 Warrior is being controlled by the general control of the nation, so 1/10

The parentheses next to this number represent units controlled by Leaders. The Leadership score of a Leader is exactly how many units he can control. Your leader has Leadership 1, and he is controlling 1 Warrior with it, thus the (1/1).

Leaders do not count against the normal unit limit. In general, you can control 1 leader for every city you control, giving the final 1/1.

No political agreements.

Technology Known:
 Spoiler
Bowcraft, Wheel

 Cities
 Spoiler

  Unnamed Capital :

 Population - 2
 Production - 2
 Happiness - 1
 Culture - 1
 Corruption/Waste - 0

 Order - Generate Wealth
 Garrison - Stack 1

 Stacks
 Spoiler

 Location - In Capital

 1 Leader (Level 1)   (Level Up!)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1
Upkeep - 2

  Level Up!
Select one of the following:

 Basic Attack - Add +1 to Combat for other units in stack
 Basic Defense - Add +1 to Defense for other units in stack
 Basic Logistics - Add +1 to Move for other units in stack
 Increase one of leader's ability scores by 1.
 Increase Leadership ability by 1.

 2 Warriors
 Spoiler
Hits - 1
Move - 1/1
Combat - 1
Defense - 1
Upkeep - 1

Quick link to  city and unit actions .

 Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

[User]
 Turn 1

City 1 (Sulnosta): Train 3 Settlers

Level Up Leader (Lossethir): Gain Basic Logistics

Stack 1 (Lossethir, 1 Warrior): Leave 1 warrior behind and move SW then W.
Stack 2 (1 Warrior): Upgrade to Archer

End Turn

[User]
 Start New Turn
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 75 (-1 Upgrade Unit, -20 Train Units (This is an incidental expense due to actions that was not originally expected))
Expected Income: 3
Expected Upkeep: 19

 BONUS TURNS  - 2

Units/Max Units - 1/10  (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:
 Spoiler
Bowcraft, Wheel

 Cities
 Spoiler

  Sulnosta (Capital) :

 Population - 3
 Production - 3
 Happiness - 1
 Culture - 2
 Corruption/Waste - 0

 Order - Generate Wealth
 Garrison - Stack 2

 Stacks
 Spoiler

 Location - Southwest of Capital

 1 Lossethir (Leader, Level 1)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2

 1 Warrior
 Spoiler
Hits - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1

 Location - In Capital

 1 Bowman
 Spoiler
Hits - 1
Move - 1/1
Combat - 1
Defense - 1
Special - Ranged
Upkeep - 1

 3 Settlers
 Spoiler
Hits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5

Quick link to  city and unit actions .

 Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so.

[User]
 Turn 2  (Using a bonus turn)

City 1 (Sulnosta): Research "Longboats" (Transport Unit)

Stack 1 (Lossethir, 1 Warrior): Move SW, then SW or follow coastline
Break Settlers in Sulnosta into 3 stacks.
Stack 3 (Settler): Move SW 2
Stack 4 (Settler): Move SE 2
Stack 5 (Settler): Move W then N

[User]
 Start New Turn
 The Map
 Spoiler
 {table]Star|Capital
Circle|City
X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
 Currency  - 62
Expected Income: 0
Expected Upkeep: 19

 BONUS TURNS  - 1

Units/Max Units - 4/10  (1/1)
Leaders/Max - 1/1

No political agreements.

Technology Known:
 Spoiler
Bowcraft, Wheel

 Cities
 Spoiler

  Sulnosta (Capital) :

 Population - 4
 Production - 4
 Happiness - 1
 Culture - 3
 Corruption/Waste - 0

 Order - Research (Map Making) 0/40 (10 Turns)
 Garrison - Stack 2

 Stacks
 Spoiler

 Location - Southwest of Capital

 1 Lossethir (Leader, Level 1)
 Spoiler
Hits - 3
Move - 2/2
Combat - 2
Defense - 2
Specials - Leadership 1, Basic Logistics
Upkeep - 2

 1 Warrior
 Spoiler
Hits - 1
Move - 2/2
Combat - 1
Defense - 1
Upkeep - 1

 Location - In Capital

 1 Bowman
 Spoiler
Hits - 1
Move - 1/1
Combat - 1
Defense - 1
Special - Ranged
Upkeep - 1

 Location - SW of Capital

 1 Settler
 Spoiler
Hits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5

 Location - SE of Capital

 1 Settler
 Spoiler
Hits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5

 Location - NE of Capital

 1 Settler
 Spoiler
Hits - 1
Move - 2/2
Combat - 0
Defense - 0
Specials - Build City, Noncombatant
Upkeep: 5

Quick link to  city and unit actions .

 Note that you may choose to end your turn and use a bonus turn. If not, then no turn changes will happen until Wednesday. If using a bonus turn, you must declare that you are doing so. [/QUOTE]

[User]
 Turn 3 (Using a bonus turn)

City 1 (Sulnosta): Generate Wealth

Stack 1 (Lossethir, 1 Warrior): Move SE 2
Stack 3 (SW)(Settler): Move SW, S
Stack 4 (SE)(Settler): Move SW 2
Stack 5 (NE)(Settler): Move N 2

End Turn

Edit: Research wasn't calculated for the start of Turn 3

[User] My bad on the research. I'm updating your info in the new system thing, so it should all be correct on the next post. Give me a few mins to process through all your turns and post up the new post.

[User]
 Start New Turn
 The Map
 Spoiler
  	{table]Star|Capital
		Circle|City
		X|Unit Stack[/table]

If the map isn't updated as it should be, you may need to refresh the image itself, because it is hosted on a separate site.

 Nation News and Status
 Spoiler
  Currency  - 		47
			Expected Income: 		5
			Expected Upkeep: 		19

Units/Max - 	4/10	 (1/1)
Leaders/Max - 	1/1

No political agreements.

Technology Known:
 Spoiler
		Bowcraft, The Wheel, (Map Making 3/40)

 Cities
 Spoiler

  Sulnosta (Capital) :
 Spoiler

 Population - 5
 Production - 6
 Happiness - 1
 Culture - 4
 Corruption/Waste - 0[br][br]
 Order - Generate Wealth
 Garrison - Stack 2

 Stacks
 Spoiler

 Location - South of Capital

 1 Lossethir (Leader, Level 1)
 Spoiler
Hits - 3/3[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Leadership 1, Basic Logistics[br]Upkeep - 20

 1 Warrior
 Spoiler
Hits - 1/1[br]Move - 0/2[br]Combat - 1[br]Defense - 1[br]Upkeep - 1

 Location - In Capital

 1 Bowman
 Spoiler
Hits - 1/1[br]Move - 1/1[br]Combat - 2[br]Defense - 2[br]Specials - Ranged[br]Upkeep - 1

 Location - Southeast of Capital

 1Settler
 Spoiler
Hits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5

 Location - Southeast of Capital

 1Settler
 Spoiler
Hits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5

 Location - Northeast of Capital

 1Settler
 Spoiler
Hits - 1/1[br]Move - 0/2[br]Combat - 2[br]Defense - 2[br]Specials - Build City, Noncombatant[br]Upkeep - 5

Quick link to  city and unit actions .

  Turn will end Wednesday

[User]
 Turn 4 (Ends Wednesday)

City 1 (Sulnosta): Train Settler (1)

Stack 1 (Lossethir, 1 Warrior): Move E 2
Stack 3 (SW)(Settler): Move S, W. Found City 2 (Aeveir)
Stack 4 (SE)(Settler): Move S 2
Stack 5 (NE)(Settler): Move NW 2