[User]
 You were brought by hovercraft from your precinct office to the highest peaks of the Hive.  Towering above the vast billions that toiled below you were lead by armed guards into the belly of a Military bastion.
Soon you found yourself in a command room of some sort,  a finely clothed figure checking over various maps, documents and holodisplays even as you entered.
The large golden Inquisitional -I- that adorned his robes confirmed that this larger then life figure was Indeed the Inquisitor you had been told had sent for you.
The man was tall, sharp faced and bore a long winding scar down from the top of his eye to the bottom of his chin.  His augmetic eye lay between the scar and it flashed a soft red as it looked over you.
"Ah..Im glad you arrived Arbitrator,  Ive heard many good things about you" He said the various other assorted scribes, tacticians and guards in the room shuffling off to complete other works.

 Spoiler
meeting an Inquisitor is usually how most DH campaigns start,  though you may not meet the inquisitor personally,  rather an acolyte or prime.  In any case :P you can make a post and roll a 1d100 to test charm (fellowship)  to likewise make a good first impression.

[User]
 "Good afternoon, Inquisitor."  Zarkov bows, checking the safety on his Autogun as he does so.  "To what reason do you owe me the pleasure of meeting you? I must admit, I had not expected to be knocked out to be travelled here. However, I can understand concerns for safety and secrecy, as you hold such power in your judgement."  As Zarkov says the world judgement, it is noticeable that he relishes the term. He keeps his distance, gauntleted hands held together behind his back, staring with his strong, blue eyes at the Inquisitor in reverence.

 Spoiler
Charm (Fel)
 (1d100)[ 49 ]  vs 18

[User]
 The Inquisitor shakes his head and lets out a chuckle.
"Ah yes...dont worry to much about all that, standard procedure..though you will of course be compensated for such inconveiniences."  He moved out from behind the large desk containing the various documents he had been looking through and exchanged a tight gripped handshake.
"I can see your a man for the job,  A military man like myself,  a proper tall standing man." he said standing back with that same drill like stance.
"Tell me,  whats your experience?"

[User] He raises an eyebrow at the Inquisitor's comment on standard procedure, but immediately is surprised by the firm handshake. It snaps him back to an orderly posture.  "I have seen my fair share or mutants, and performed my duty in many a battle. I, as you well know, am the head Arbitrator of my team of Enforcers on my home planet, Rejuna VI. We had been hunting down the menace, and corruption for 42 years now, and I am quite proud of my team. However, my Enforcers, should I leave, will be left in the hands of my siblings. My brother is a fellow Arbitrator, and my sister, a trained Sister of Battle."  He pauses for a moment. "May I ask why I was chosen to come here. Or possibly more important, what is it that you wish me to do for you my Lord?"  Zarkov felt as though the 'Lord' was necessary, as no Inquisitor would request the presence of a lowly law officer unless he was to be bound to the Inquisitor.

[User]
 Spoiler
Bumpity bump. Everything alright?

[User]
 ooc:

 Spoiler
Im pulling night shifts at the moment and my DMing skills are indeed suffering for it. I will still be posting though.

"A man of experience...thats what we need" The Inquisitor said before reaching back to the desk picking up a data slate.
Im Conducting a rather exhaustive investigation of this Hive..Indeed the corruption and heresy in this hive is well concealed and will take much effort to dig up" He said getting more serious now.
"However....I am no fool...where I tread heresy hides its best...thats why I need men like you.  Men who can help me achieve my goals in a far more discreet and deniable manor." He said passing you the Data Slate.

"The Merchant families of the middle hive are crucial to this hives operations in fullfilling the Tithe.  However there starting to favor trade with certain rebellious factions under the table...Suffice to say there failure is not that there traitors..but rather they are simply succumbing to outside pressure.  Daughters and sons of Merchant houses have been going missing.  It will be your job to track them down,  or at the least find out whats happened to them"

[User] Zarkov took the data plate, eying it for a moment. "May I ask what this contains, my Lord?" He asked as he pocketed the data slate inside his coat pocket. He opened a small flap inside the left side of the red jacket, the tassels on the shoulder getting slightly upset, as the tail of the uniform flicked out. Underneith the jacket reveiled a sword at his left waist, and a flack armor suit, strait from military order, the dark green panels marked up with white paint and blood. He closed his jacket. "I understand my Lord. Your wishes shall be carried out, as the law follows me, and I embody the law. I live only to serve the Emperor."  He recited as he layer his hand on a small book on his belt labeled: Lex Imperialis.  "And how or where do you wish me to begin, my Lord?"


[User]
 Arena Tournament, Round 102:  Gallows  vs.  De'athbypro Xie
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Gallows  - Sallera
 De'Athbypro Xie  - Psionic Dog

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Well, well.  This ought to be a good rematch.

Init:  (1d20)[ 19 ]

Purchases will have to wait until later when I can check my books.

[User] I suppose we'll start with two more scrolls of Mirror Image, a scroll of Blood Wind, a scroll of Accelerated Movement, and some padded sandals (masterwork Move Silently tool.)

[User]
 Purchasing: Psionic Tatoo of See Invisibility (Psionic) for 300 gp.
Playing McEar didn't work well enough last time. 😩

I'll might grab something else after I look up whatever  Blood wind  is.

[User] That tattoo would be 600g, I believe.  Blood Wind's a swift action to use your natural attacks as 20ft range increment thrown weapons with a full attack for one round.  Speaking of which, I'll add two more scrolls of Blood Wind in response.

[User]
 Oh right personal powers cost double. 🫤
😩

Well, in light of the cost reminder it looks like I'm retracting that purchase, so feel free to refund yourself for the Blood Wind response.

If winning meant that much I could blow my savings on a 700gp L4 power stone, but I've never been one to preemptively spend the entire winnings of a match not yet won.

I'm afraid the following creative effort might take a few days of waiting room Q/A, so sit back, relax, and enjoy the following initiative roll.

  Initiative  - (1d20+3)[ 22 ]

[User]
 Alright.

New Purchase List:
Powerstone Touchsight: 375 gp
Powerstone 3x Deflection Field: 75 gp
1x TorchBugPaste: 25 gp
Small Longspear:
Total Spent: 480 gp.

That'll do for now, reserve right to reactionaries, etc.

[User] Go ahead and start.

[User]
 Alright.

 De'athbypro Xie - Round 1

 Spoiler
Xie starts in B10 holding two new powerstones, longbow, - and Oxie.
Oxie starts holding loaded crossbow in hand, tangle bag in teeth.

Double move to L-6.
Free: Set Oxie down into M5.

Oxie: Fly to S-5/+15.

Oxie flies to S5/+15 (5ft above ground)...
waiting to see what Gallows is holding before continuing turn.

Oxie is holding a loaded crossbow in hand with tangle bag in teeth.

[User] Gallows is holding his scrolls in one hand.

[User]
 Oxie readies an action.

 Spoiler
Fire crossbow at Gallows if Gallows starts to: casts a spell, leave LoS, approach close enough to threaten with a weapon, readies action, delays, ends turn, or makes an unarmed strike/grapple attempt.

 Done

[User]
 Gallows, Round 1

Starting in Y11, scrolls in one hand as previously noted.
Move: To V14, then out of LoS to the southwest.
Refs/LoS:
 Spoiler
Continue to U15->U14->T14.
Free: Shuffle scrolls so Mirror Image is on top.
Standard: Cast Mirror Image from scroll, DC4:  (1d20+2)[ 10 ]  for  (1d4+1)[ 2 ]  images
Wis on fail:  (1d20-2)[ 6 ]  or  (2d6)[ 6 ]  damage
Hide:  (1d20-5)[ 7 ]

Stats:
 Spoiler
HP 8/8, AC 6 (6, 6)
Active Effects: Mirror Image? 30 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
Kelgore's Firebolt
Kelgore's Firebolt
Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 Readied action triggers when Gallows starts to move out of LoS.

If Gallows doesn't jaunt or like:

 Spoiler
  Attack  - (1d20+6)[ 24 ]  [roll=dmg]
  crit check  - (1d20+6)[ 17 ]    Cdmg  - (1d6)[ 3 ]  <- edit: Flubbed dmg role above. Use this for regular?

Does gallows jaunt or change actions?

[User] Should I not be able to see what the action is before deciding whether to jaunt?  As far as I recall, immediate actions are generally taken in response to the action's declaration, but before knowing the results.

[User]
 My bad.
Oxie fires his crossbow at Gallows.

[User] No jaunt then, and no change to actions.  Go ahead.

[User]
 First blood I take.

 De'athbypro Xie - Round 2

LoS to Oxie:

 Spoiler
Move: Fly to W-9/+20.
Assuming no LoS: Move, Reload X-Bow.

LoS to Xie:

 Spoiler
Move half speed to L3.
Standard: Activate power from stone.

 Spoiler
Manifest touchsight.
  ML check  - (1d20+2)[ 18 ]  DC 4
  Wisdom  - (1d20+2)[ 13 ]
Minimize displays, as will be standard operational procedure for this match.

Do this as sneaky sneaky as possible.
  Hide  - (1d20+7)[ 18 ]
  Move Silent  - (1d20+3)[ 22 ]

Detection Stuff:

 Spoiler
Touchsight: Detect and pinpoint all creatures within 60ft in LoE regardless of concealment, cover, illusions, etc.
  Passive Spot  - (1d20+10)[ 29 ]  (should have been +12 for  [31] )
  Passive Listen  - (1d20+9)[ 22 ]

 Done

Stats

 Spoiler
Xie
HP: 14/14
AC: 16 (+3 armor +3 dex)
Touchsight: 30/30

Oxie:
HP: 13/13
AC: 20 (+3 armor +3 dex +3 natural +1 size)

[User]
 Refs

 Spoiler
Spot Oxie  (1d20)[ 19 ]
quite narrow LoS there

Xie

 Spoiler
Oxie sees Gallows in T14 with 2 images up once he reaches W9+20

Gallows

 Spoiler
Oxie flies to W9+20

still Xies turn

[User]
 Hmmmm.

Oxie: gives a wave and reloads his crossbow.

LoS to Xie:

 Spoiler
Standard: Manifest Power

 Spoiler
Vigor(2pp) on self.

Move:to S-4

 Done

Stats

 Spoiler
Xie
HP: 14+10T/14
AC: 16 (+3 armor +3 dex)
Focused? Yes.
PP: 8
Vigor: 20/20

Oxie:
HP: 13/13
AC: 20 (+3 armor +3 dex +3 natural +1 size)

[User]
 Gallows, Round 2

Swift: Activate Arcanist's Gloves.
Standard: Kelgore's Firebolt on Oxie,  (4d6)[ 18 ]  fire, Reflex DC13 for half.
Move: To T17.

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (2) 29 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 Ohh, right. Alchemist gloves Kelgor.

  Reflex  - (1d20+6)[ 9 ]

[User]
 Refs

 Spoiler
  Falling damage  - (2d6)[ 7 ]

Xie

 Spoiler
Oxie takes 7 falling damage and dies
no LoS

Gallows

 Spoiler
Oxie takes 7 falling damage and dies
no LoS

[User] OK, Kyeudo confirmed my assumption, Oxie falls, damage handled in Ref spoiler. Xie Turn 3

[User]
 That's the first time Oxie has fallen. 🫤
 Xie - Round 3

 Spoiler
Free: Drop Touchsight powerstone.
Swift: Manifest Deflection Field on self from power stone.

Xie Moves to W9, holding a powerstone and a longbow.
Free: transfer powerstone to mouth.
Standard: Ready Action

 Spoiler
Shoot Gallows with blunt arrow if gallows drops prone/to kneel, takes a standard action, starts to move out of LoS or further away, approaches with 25 ft, ends turn, or delays.

 Done

Stats

 Spoiler
Xie
HP: 14+10T/14
AC: 20 (+3 armor +3 dex +4 deflection)
Focused? Yes.
PP: 8
Vigor: 19/20
Deflection Field: 1/1+concentration

Oxie: (x,x)

[User]
 Gallows, Round 3

Move: Draw potion.
5ft step to S17.
Refs/LoS:
 Spoiler
Free: Potion to scroll hand.
Cast Fist of Stone.

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (2) 28 rounds, Fist of Stone 10 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
 Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 Readied action triggers when gallows moves out of LoS.

De'athbypro fires longbow at Gallows.

If no jaunt...

 Spoiler
Blunt arrow attack
  Attack  - (1d20+4)[ 22 ]
  nonleathal  - (1d8)[ 5 ]
  Crit Check  - (1d20+4)[ 10 ]
  Crit NL dmg  - (2d8)[ 6 ]
  Image Check  - (1d3)[ 1 ]  3=Gallows
At least, I think gallows has 2 duplicates. Feel free to re-roll that last one If the number is wrong.

[User]
 No jaunt, although that does change the rest of my turn.

Refs/LoS:
 Spoiler
Free: Potion to scroll hand.
Free: Shuffle scrolls to put second Mirror Image on top.
Standard: Cast Mirror Image from scroll,  (1d20+2)[ 18 ]  for  (1d4+1)[ 3 ] .

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (?) 30 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 De'athbypro Xie - Round 4

LoS

 Spoiler

Manifiest Power

 Spoiler
Touch-Sight
  ML  - (1d20+2)[ 18 ]  DC 6
  wisdom  - (1d20+2)[ 14 ]

Move half speed to T8
  Hide  - (1d20+7)[ 27 ]

Passive Detection:

 Spoiler
  Spot  - (1d20+12)[ 16 ]   passive listen  - (1d20+9)[ 27 ]
Touch-sight detection up and running.

 Done

Stats

 Spoiler
Xie
HP: 14+10T/14
AC: 16 (+3 armor +3 dex)
Focused? Yes.
PP: 8
Vigor: 18/20
Touch Sight: 50/50

Oxie: (x,x)

[User]
 Gallows, Round 4

Refs/LoS:
 Spoiler
Standard: Cast Fist of Stone.
Move: To N16.
Hide:  (1d20-5)[ 10 ]

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (3) 29 rounds, Fist of Stone 10 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
 Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 Refs

 Spoiler
well, Listen 27, but they have 50 feet solid stone/lava between them... A stone wall gives -15, so I'd say nothing heard

Xie

 Spoiler
no LoS

Gallows

 Spoiler
no LoS

[User]
 De'athbypro Xie - Round 5

LoS

 Spoiler
Manifest Power Psicraft DC 16

 Spoiler
Force Screen

Maintaining hiding.
if needed:   Hide  - (1d20+7)[ 10 ]

Detection Stuff

 Spoiler
Touch-sight active.
  Passive Spot  - (1d20+12)[ 14 ]
  Passive Listen  - (1d20+9)[ 12 ]

 Done

stats

 Spoiler
Xie
HP: 14+10T/14
AC: 20 (+3 armor +3 dex +4 Shield)
Focused? Yes.
PP: 7
Vigor: 17/20
Force Screen: 20/20
Touch Sight: 49/50

Oxie: (x,x)

[User]
 Gallows, Round 5

Refs/LoS:
 Spoiler
Free: Shuffle scrolls.
Standard: Cast spell from scroll:
 Spoiler
Expeditious Retreat.

Hide:  (1d20-5)[ 5 ]

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (3) 28 rounds, Fist of Stone 9 rounds, Expeditious Retreat 10 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
 Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 Refs

 Spoiler

Xie

 Spoiler
no LoS

Gallows

 Spoiler
no LoS

[User]
 De'athbypro Xie - Round 6

Refs/LoS

 Spoiler
Move: Draw powerstone
Standard: manifest from stone
Psicraft: DC 16

 Spoiler
Skate

Maintain hiding.
If needed,   Hide  - (1d20+7)[ 25 ]

Detection Stuff:

 Spoiler
Touch sight active. Automatically pinpoint creatures within 60ft with LoE.

Also,
  Passive spot  - (1d20+12)[ 17 ]
  Listen  - (1d20+9)[ 16 ]

 Done

Stats

 Spoiler
Xie
HP: 14+10T/14
AC: 20 (+3 armor +3 dex +4 Shield)
Focused? Yes.
PP: 7
Skate: 10/10
Vigor: 16/20
Force Screen: 19/20
Touch Sight: 48/50

Oxie: (x,x)

[User]
 Gallows, Round 6

Refs/LoS:
 Spoiler
Double move to M16->N6->P7->S7->T9->T12->S16->Q16, auto-succeeding on Jump checks.
Hide:  (1d20-5)[ 3 ]
MS:  (1d20-3)[ 11 ]

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (3) 27 rounds, Fist of Stone 8 rounds, Expeditious Retreat 9 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
 Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 LoS established when Gallows enters N9 coming from M16
Gallows has 3 images up

Xie is in T8, holding longbow and two power stones

Rewind to Gallows Turn 6

[User]
 Refs:
 Spoiler
Xie still has his eyes open, right?  I'll have to change the following otherwise.

 Gallows, Round 6 cont.

Jump to P8, continue to S8.
Standard: Attack Xie.
Attack:  (1d20+9)[ 24 ]
Damage:  (1d6+13)[ 19 ]

Stats:
 Spoiler
HP 5/8, AC 6 (6, 6)
Active Effects: Mirror Image (3) 27 rounds, Fist of Stone 8 rounds, Expeditious Retreat 9 rounds
Spells Prepared:
0th
Acid Splash
Acid Splash
Detect Magic
Prestidigitation
Ghost Sound

1st
 Kelgore's Firebolt
Kelgore's Firebolt
 Fist of Stone
True Strike

2nd
Invisibility

Done.

[User]
 Sallera

 Spoiler
yes, eyes are open

Xie is hit but keeps standing

[User]
 All done?

 De'athbypro Xie - Round 7

Swift: Activate power from stone.

 Spoiler
Deflection field

Free: held items to one hand.

Move: Tumble half speed up the pillar to T9 drawing dagger as part of movement.
  tumble  - (1d20+6)[ 12 ]  DC 15 to avoid AoO

At top drop powerstone, transfer dagger to teeth.

Standard: fire longbow at Gallows.

If no jaunt:

 Spoiler
Blunt arrow again.
  Attack  - (1d20+4)[ 24 ]    NL dmg  - (1d8)[ 2 ]
  Crit Check  - (1d20+4)[ 22 ]    Crit Dmg  - (2d8)[ 11 ]

Touchsight say no image miss-chance. If necessary he'll close his eyes and rely on the 'pinpoint target' + 'ignore concealment' clauses.

Free: resume welding dagger.

Unless something funny happens,  Done

Stats

 Spoiler
Xie
HP: 5/14
AC: 24 (+3 armor +3 dex +4 Shield +4 deflection field)
Focused? Yes.
PP: 7
Skate: 9/10
Force Screen: 18/20
Touch Sight: 47/50
Deflection field: concentration+1/1

Oxie: (x,x)

[User]
 I wonder how one tumbles up a wall...

AoO:  (1d20+9)[ 13 ]
Damage:  (1d6+13)[ 14 ]

Well, bother.  That crit finishes things, then.  A good match nonetheless.

[User]
 well, that was quite an unexpected turnaround

  High Ref TheFallenOne

Xie proves competence unexpected by his master

 Originally Posted by Psionic Dog
 Well, i suppose Xie could draw his bow, but there is  a rather large difference between being proficient with a weapon and good with one

[User] Erm... huh.  Xie appears to have dropped his Touchsight powerstone in Round 3 and then manifested from it in Round 4... of course, if he'd gone to get it and returned to T8, he'd just have been missing a couple buffs that had no effect on the match.

[User]
 oh... Hm. Completely failed to notice that. Far as I can see going back and picking it up would mean no Force Screen and -5 hide from movement, which as you say had no influence. Still, my bad

this result also buries my hope that with the end of this round Gallows and Cinder would complete Epsilon ☹

[User]
 🤢

How did I allow  that  to happen? 🫤

Oh, and kudos TheFallenOne on that quote. It fit the situation well, brought a smile first at the link then at the match memories. :smallwhistfulsmile: that was a great match.

Still can't believe I was sloppy enough to first get my envoy killed and then try using an item dropped just the round previously. Terribly sorry about that.

[User] Yes it was, both their fights are among my very favourites. Two very different but equally competent characters, with a knack for unusual tactics. Jumpglidedisarming that crossbow will always put a smile on my face


[User]
 The three of you have been brought before the Grand Admiral of the Solar Empire, Zhao Kaifeng, to be tasked with an important mission.  You stand on the bridge of his Flagship, the  Unconquered Sun , a vessel so massive and powerful that it's powered by a minor Stellar Intelligence crafted from a White Dwarf Star.

The Admiral himself looks out the windows at the planet below, not acknowledging your presence yet.  As he turns, you all see him for the first time.  He's a Pantoran, a human-like race with deep blue skin, highlighted by streaks of yellow on the angular nose and cheeks.  He's fairly slight, but he's known as a brilliant tactician, and is one of the most respected Eclipse Castes in the galaxy.

 "They tell me that you three are up and comers, that you've shown remarkable courage and and insightful tactics throughout the course of the War so far."   His voice is slightly accented, and while sharp, is not quite harsh.   "I have need of men like you.  An entire Arm of the galaxy has fallen, and we need to take it back.  It's been cut off from the Grand Celestial Mountain, so don't look for help there.  The entire population of that Arm, trillions of people... Have been enslaved by the second most fearsome of the Stellar Intelligences, second only to Malfeas himself.  I need the three of you, and the clones under your command, to kill Mardukth."

[User]
 The tall, armored figure of the Mask of Radiance stands to attention, his face unreadable, his species unidentifiable; to all eyes, he looks as much machine as man. He listens to his order of mission, acknowledging it with a nod, seemingly unworried by the colossal nature of the endeavour. This is his duty. He shall not abscond. Already, he thinks of how to perform the task - you cannot very well slay a Stellar Intelligence sword in hand.

"This shall be done. Before proceeding, sir, I have a few questions. The population Mardukth has enslaved - are they brainwashed, under mind-control, or simply forced to obey his oders?"  This would be a deciding factor in knowing how to deal with them.  "As well, what do we know of the specific strength and weaknesses of Mardukth and his armies?"

[User]
 The Admiral nods approvingly.   "A fair question.  The people are under mind-control, Mardukth holds them in thrall through the Manse network, which is why we had Sidereals cut that Arm off from the rest of the Mountain."

He takes a few steps forward before he continues.   "As for his strength, Mardukth is possibly the most powerful of the SIs, though whether he's stronger than Malfeas remains to be seen.  His armies are unwavering in their loyalty, and therein lies their weakness.  Mardukth doesn't value individual lives.  He'll throw away countless warriors to achieve simple objectives.  If it weren't for the truly massive numbers on his side, he could have been defeated long ago."

[User]
 The glowing strands of Weave-of-Starlight quiver for a moment in thought, and a mesh cage of starmetal wrapping a nugget of iron, itself woven through by a string of jade, is lifted to the edge by the current. An abstracted image forms in the cloud's center:
 Many people. A star above, its rays touching the heads of each. The image splits into two identical ones. In one, a blade cuts the star, which vanishes, and the people disperse. In the other, when it vanishes, they charge the sword.
OOC:

 Spoiler
Do I need to roll Linguistics to make my point clear (saying it in a spoiler), or do I just say it here, or do I leave it to hoping people understand?
If I say what I mean:

 Spoiler
 When Mardukth is defeated, what happens to the people?

[User]
 Narsha, clad in his dress uniform, stood at parade rest as he listened to the Admirals orders.  Listened but wasn't certain he believed.  Killing one of the Stellar Intelligences?  The titanic AI's dwarfed every other of humanities achievement, their influence transcended the virtual space of the mountain and in a very real since was embedded in the nature of physical reality.  The implication of killing one...

" Admiral do we have plans in place to contain the repercussions of killing Mardukth?  The risk to civilian lives, beyond even those he has enthralled seems untenable.  I want to see the Yozi's defeated as much as any exalt, more even then most, but if the opportunity presents itself do we have permission to attempt to reinstate the loyalties of Mardukth or his constituent run-times? "

Even as the words left his mouth Narsha regretted them.  Mardukth was a traitor who had  enslaved billions of lives, the benefits of his rehabilitation seemed slight in the face of the risks.  Furthermore it probably wasn't wise to seem to eager to reacquire the SIs in front of one of the most decorated Admirals in the deliberative.

Falling back on his training Narsha focused on the cadence of his breathing and placed a mask of cool neutrality over his features and emotions.

[User]
 Admiral Zhao sighs as he begins to pace in front of the group.   ""Honestly?  Even the most knowledgeable Twilights don't know what will happen to the people when Mardukth is killed.  Some theorize that his hold over them will be broken, and they can continue to live as they did before.  Others... think his death will drive them mad."   He stops in his tracks and glances over to Narsha as he speaks.

 "Reprogramming him is a valid option, and one I'd prefer, in fact.  If we could regain his loyalty, it could very well turn the tide of the War.  The Deliberative, however, wants to make an example of him.  Your official orders are to kill Mardukth."  He glances from side to side, before he continues.   "But off the record, if you can find another way to stop him, take the chance."

[User]
 "It is always good to refrain from needless destruction,"  Mask agrees in a calm voice.  "If we may avoid the slaying of a being of such cosmic intelligence, we will be better for it. However, we must not let hubris lead us to commit the same mistake again, and foster a wolf in our midst."

Images of the destruction of his homeworld by the Principle of Hierarchy go through his mind, but he represses them. He must not be brought by emotions to rash action. Mardukth is a being of considerable power, and putting him in thrall again would serve all the Empire.

 "Where will we begin our operations?"

[User]
 The tangle of artifacts bobs in a nod.

 Another set of images, in sequence. First, three figures charging through a mob to a figure with a crown. Then, the same set going around the mob and backstabbing the leader.

[User]
 "You'll begin operations on the planet Vostok.  The people who live there were very distrustful of the Manse network and refused to allow Manses to be built on their world.  As such, they are still in possession of their free will.  Mardukth is moving his fleet in on the planet as we speak, but it's the closest you'll get to friendly territory during your mission."

 Spoiler
And Qwertystop, I forgot to mention earlier but you don't have to make a linguistics roll to be understood.  Just put the meaning of the images in a spoiler box after you describe them.

[User]
 "Very well. I have no more questions."  The rest of the information - what Vostok looked like, what their objectives would be once there - could be filled in on the way to the planet.

Turning his head to the picture display of the Sidereal cloud - surely one of the strangest species he had ever seen - and said:  "Stealth might be our best course of action in order to attain Mardukth himself; we do not have the troops to face his armies head-on. However, it seems that we should first focus on reclaiming peripheral worlds by sabotaging the Manse network. We need to break his grasp on the galactic arm if we are to achieve victory. In numbers, he has power."

[User] Sabotage would seem infinitely more feasible than stealth.  If secure quarters can be arranged I would like to begin summoning some low-tier spirit constructs to update our intelligence on Mardukth and possibly begin laying the groundwork for covert operations. "

[User] Another nod, and  a rough image of an elemental.


[User]
 You're just getting off a ship in the port town Wisphil.
An official looking man stops you as you step onto the port
 Welcome to Wisphil miss. My name is Cochi, I'll be doing the paperwork for your entry to our fine nation of Hessguard, the richest state of old Bleshei. If you'll come this way.  Cochi leads you to a small office and takes a form to a standing desk.
 Your name, please

Generic Game Stuff

 Spoiler
1 gold gob = 4 silver tat | 1 silver tat = 11 bronze kef | 1 bronze kef = 17 copper cenn

[User] Lynne I. Dwyer.

[User]
 Thank you miss Dwyer. Now, your profession?

OOC: This is where you choose your skills and talent. If you could post a spoiler with all your stats, that would be cool 🙂

[User]
 Profession?
W-well...I have been known to dabble in this and that.
I was once an assistant in a library. . . . and I have worked under a doctor for a few years... I suppose you'd call me an academic?

 Spoiler
Warrior: 1 Mage: 6 Rogue: 3 Talent: Channeller Skills: Alchemy, Herbalism, Thievery. HP: 7/7 Def: 6 Mana: 10/10 Fate: 3

[User]
 Very good. Finally, you'll need to declare your possessions.

OOC: I'm assuming you didn't actually tell the dude you're a thief 😛

[User]
 Nothing much.

*opens backpack*

Just an old book and some food.

 Spoiler
Warrior: 1 Mage: 6 Rogue: 3 Talent: Channeller Skills: Alchemy, Herbalism, Thievery. HP: 7/7 Def: 8 Mana: 10/10 Fate: 3
 Spoiler
Inventory: Leather armor (def +2 AP 1) Lab scalpel (1d6-2) Leather bound spellbook
 Spoiler
Spells: Entropic blast (1d6-2) Spark of Magnesium

 Backpack, Lock pick, Rations (7 days).
2 Tat 15 Kef 17 Cenn

OOC Do you /really/ think I'd tell him that? :P

[User] All done, here's your papers.  he takes a scroll, stamps a seal on it and hands it to you.  You'll have to register with the Magister's Academy if you want to use magic in the city, or any other city in Hessguard, and with the Adventurer's Guild if plan on doing any mercenary work. Do you need any directions?

[User]
 *places scroll into backpack*

Yes, urmm...where is this Magister's Academy?

[User] Head out of the harbour and turn right, stay on the main road until you reach the market. The large stone building you can see across the square is the courthouse. The buildings to either side are the Guild and the Academy. The Magister's Academy symbol is a quill next to a star.

[User]
 Thank you for the directions.

 I follow the route he described, stopping at the market to look for a weapons merchant.

[User]
 Three of the stalls currently set up seem to be weapons traders:
A half-elf with turquoise hair is rearranging a display of swords, her stall also has a few bows and axes, and one large mace. Another, very attractive half-elf is selling a halberd to a paladin while a group of half-orcs look at his impressive selection of daggers. Finally a somewhat stocky halfling is haggling over a fancy-looking warhammer with a woman in a purple robe, his stall has an array of hammers and swords.

You can easily see the Courthouse, Magister's Academy and Adventurer's Guild.

[User]
 I stand a few feet away from the halfings stall, waiting until the woman in the purple robe leaves to approach him.

(Mumbles)
Hey...er...know where I can buy...some...urmm...firearms?

[User]
 (1d6+3)[ 7 ]

...

[User] The halfling doesn't seem to hear you, but after a minute or two a child wanders past you and drops something into your bag.

[User] I look around to see if anyone noticed this and also check for guards within sight

[User] There are two guards standing outside the courthouse, as well as 3 or 4 wandering the square, no-one seems to be paying you any attention.

[User] I walk into an empty side street to look at the item left in my bag

[User] All the streets leading directly from the marketplace seem pretty busy

[User] Unable to find a quiet side road, I search for the nearest tavern.

[User]
 The Cackling Wyvern Inn is visible just off the square, if you enter you find  a boisterous environment, patrons are shouting, there are a number of dice games going on, 3 barmaids carry trays of drinks and snacks around the room, a bard stands on a small stage in the corner playing a lute and singing. The walls are decorated with painted shields. A lanky human man stands behind the bar talking to a Gnome. A very pale figure sits at the other end of the bar with several empty glasses next to him, he's sipping a dark liquid from a tall, narrow glass. Seemingly ignoring the rowdy atmosphere, an elf in ornate armour sits beside the wall having a meal.

As you enter, a scuffle breaks out as a a couple of goblins accuse a half-elf of cheating at dice.

[User]
 I stay away from the scuffle, not wanting to draw any attention to myself as I walk through to the bar.
Upon reaching the bar I ask the human for the cheapest ale and then sit at the far end of the bar, away from the pale figure.

I take out the item the child dropped into my bag.

[User]
 It's a note wrapped round a wooden disc with a symbol carved into it. As you unwrap the note the barman slams a tankard down next to you
 That'll be 6 cenn, if you please

Assuming you pay him, he returns to conversation with the gnome, but not before serving the pale figure another drink.

The note reads:
  Go to Ayre Street, in the merchant district. Find the door that matches the disc and push the disc through the slot, along with a kef.

[User]
 OOC: Of course I paid him :P

 I take a swing of the cheap ale and pocket the note and disc before calling the man behind the bar over to quietly ask:

'Ey, do you..err...know where  Ayre Street  is?

[User]
 Aye, but you don't want to be going to that part of town, particularly not at this time

It is getting towards late evening

[User] What is it about this Ayre Street that has you warning people off?

[User] It's not a place for tourists. Or anyone who looks like they've got more money that combat skill.

[User]
 Do I look like I fit both those profiles?

Well if I'm to wait til morning do you have any rooms to rent for the night?

[User]
 Well you asked about Ayre street, so at least one out of two.

It's 1 kef for the night and another for dinner and breakfast. Drink's extra.

[User]
 Hands over 2 kef and 6 cenn

I'll take it and another of these...  gestures to drink in hand.

OOC: How late is it?

[User] Arbitrarily gonna say sunset

[User]
 I spend the next half hour simply sipping ale (assuming my tankard was refilled after I paid him) and half heartedly listening to the bard on stage.

Having spared a few glances over at the pale figure also at the bar I wait for the barman to walk past and ask in a low voice  'Er..who's that?'   Sightly nodding my head in the direction of the man.

[User]
 The bard isn't particularly talented, but he at least knows some fairly catchy tunes.

As he serves you a bowl of fish stew and some bread the bartender looks across at the figure,
 Sano? He's just a harmless old vampire. Harmless, don't you worry about him love.

[User]
 'A  Vampire ?'

 I look Sano up and down and shrug.

'Right, it's getting late, can you show to my room?'

[User]
 "Oh he don't harm no-one. Through there, up the stairs, second on the left."

He points to a door

[User]
 'Thankyou'  I mumble while making my way to the room.

Upon entering it I abandon my belongings to the floor and, not even bothering to change, go straight to the bed.

'Didn't realise I was this tired'   I barely finish the sentence before falling asleep


[User]
 Andreas, Daisuke and Michel found themselves in a conference room at a library in Minnesota, sitting at chairs next to their handlers. Tabitha wore a pair of skinny jeans, a white tank top and a denim jacket. Livia wears a green skirt with a blue blouse, a purse on the table in front of her. Vincent wears a pair of jeans and a heavy overcoat. The six of you are waiting for someone Vincent had called the “Caller”.

Livia began speaking the moment a digital clock turned to 5:58. “This is a test, we came to the conclusion that you three would work well together. Part of the assignment is to see if you three are intelligent enough to find each other’s strengths and weaknesses in order to become the best team possible. Give information as it occurs, remember, you are testing each other as well as yourselves, we need to know the extent of your abilities.” She stopped just as the door opened and a short Mexican man entered the room. He is a little overweight and has beads of sweat on his forehead.

He stood at the doorway and spoke in a barely discernable accent. “You three are getting on a plane in two hours to go to New York, you are to retrieve a doll from a contractor who can manipulate fire. We do not know the extent of his ability, how it works or what his payment is, but we do know where he is. He is currently working at a theatre. You will receive more information on the plane ride to New York.” He put his hands behind his back and paused, listening to something no-one else could hear. “Your handlers have some information, ask them whatever you will although there isn’t much more information that you need.”

[User]
 Daisuke merely stared lazily at the ceiling for a moment before her lips parted.

 "Tell me, since I didn't quite catch it,"  she blurted,  "are we retrieving the doll, as in it is as simply as it sounds, or..."

Her eyes flickered towards her handler.

 "...are we "retrieving" the doll?"   she emphasized this with hand quotation gestures.

[User] Livia smiled at Daisuke. "We want the doll back in our possession dear. If you return her alive, it is better, but we want the body either way. The most important part of the mission is the doll, if you kill the contractor or let him go is of no circumstance, but you may need to get him out of your way."

[User]
 "Heh."  A amused smirk flashed across her face just before she returned to her neutral expression.

 "I'm assuming this is a public airline flight we're catching and we are to retrieve our equipment upon entering New York?"

[User] "Of course, we cannot waste funds on private flights for every mission. You will leave tonight on the 8:30 flight, we'll give you the ticket information as you leave."

[User] "Reasonable but... inconvenient."  Daisuke sighed,  "How long is our estimated duration of the mission? I will also require a hotel room, regardless of the duration, since access to a shower is a prerequisite for my payment..."

[User] "It will take as long as you require, I can have a room ready for you if you wish, or you can take some money with you and select your own. We were intending to just add in that expense into your allowance, but if you would prefer to not have to waste any time looking for a room, than so be it."

[User] Michel sat listening to Daisuke and Livia speaking while rolling an egg around his hand before saying " This mission does sound fun, I mean, we can go see a movie and take out this guy afterwards. I see it as a win win scenario. "

[User] Vincent laughs and raises and eyebrow at Michel. "It would be better if you were to finish the mission before screwing around, but we will give you a few days after the mission before we arrange the next one."

[User]
 Andreas sighed, it seemed Michel was either a fool or highly arrogant of his acting ability. There is no reason to act so juvenile without an audience. And playing with his obeisance, unless it was a bluff.

 "8:30 should give me enough time to obtain my equipment.

Do we know if this contractor is part of an organisation?"

[User] "It doesn't matter, at least not enough for us to know." Tabitha shrugged and leaned back in her chair. "No one is going to back him up if that is what you are asking, he has been alone there for a while."

[User] " Alright, what about phone calls? Anyone contacting him regularly that we know of? " Asked Michel sitting back in his chair. " As for when we leave I'll be ready anytime after 8am. "

[User] "No phone calls we can discern, other than that, we are not aware of any communication."

[User]
 Daisuke shifted her weight to the point where she barely managed to keep her balance. Then she suddenly rocked forward, sprung up, and stood in a lazy and equally energetic fashion.

 "Alright!"  she said with feigned enthusiam,  "I would be willing to distract myself for the next hour or so but airport customs take so long that I might miss my flight!"

Her voice became less energetic as she began readjusting/fiddling with her flight jacket. " I would prefer that you guys book a room for us: I know little of the area and I know you guys arent omniscient but you'll definitely make the more practical decision than I."
 "So!"  her prior chirpiness returned as soon as she was content with her jacket,  "Meeting adjourned? I think that is the correct term... I think."  She bit her bottom lip nervously as she finished.

[User]
 Tabitha stood, looking at the rest, "We will give you a ride to wherever you want before the airport." She paused for a moment, listening to something that was not there. "As for your room." She took a pen and notepad from a pocket in her jacket and wrote something down. "We just reserved your room at the Novotel, it is not close to the airport, but it is less than a mile from the target. Your gear will be waiting for you there."
Livia watched Tabitha as she spoke, but then turned to Daisuke. "You are free to leave, Tabitha has already sent for the cars."

[User]
 "Thanks!"  she said as she made her way towards the exit,  "Don't know about you two but I'll be at the airport reading e-books."

The tall contractor then pulled a phone from her jacket as she began muttering to herself.


[User]
 Chemical that turns each living creature into a destruction hungry machine on the method

Ensible is boring, being unhealthy is super fun! Despicable Pine Tree State proven that pure evil contains a worldly charm thereto. currently Steve Carell is back enjoying the parrot pug-nose Gru, however, now he is in a very totally different mood. when stealing the moon
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_________________


[User]
 Minions grow a giant surprise Unlike alternative sequels that attempt

Within the prequel, and adopting 3 orphans, he has turned a replacement leaf. His devious plans and wicked mind has created method for jelly and jam creating
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[User]
 Franchise into a cash creating enterprise this one truly contains a damn jest to inform

But, it is not too long before he must return to his criminal ways in which. The opposed Villain League spy Australopithecus afarensis (Kristen Wiig) seeks his facilitate
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[User]
 OOC Thread

You stand in the ruins of a smallish (40x60 feet, maybe) church. Mostly, the church has been reduced to rubble, though here and there traces of the walls still remain. The only recognizable artifact here is a spiral staircase carved in the ground.

Not far hence lies Gorbatol, a small town alone in the wilderness, from which you have just recently arrived. There had been tales of odd happenings here, and for whatever reason (whether fame, fortune, or pure goodwill) you came to investigate it.

 (If you would like more information as to the surroundings, just ask... otherwise, what do you do?)

[User]
 Detect Evil and glance around.

Also, Knowledge (Religion) to attempt to identify what group this place belonged to (or do we know that already?)

[roll]1d20+6[roll]

Probably more once I get some sleep.

[User]
 Screwed up the roll, naturally. As I said: I need sleep.

 (1d20+6)[ 20 ]

[User]
 Studying the area for a bit, Kiop combs the area over inch by inch for any clue of something secret.

 Spoiler
Search for any anomalies
 (1d20+3)[ 12 ]
If nothing pops up, cast Detect Secret Doors for 3 rounds

[User]
 Debatra (and everybody else), you do in fact automatically know a little bit about the place's background history: a few hundred years ago, the church used to be at the center of a settlement here. Time took its toll and the town disappeared, only the church's ruins remaining as a reminder of what the settlement used to be.

I don't think this needs to be said amongst mature players, but please do not peek at the contents of others' spoilers - you're on your honor here. That, and the fact that cheating is a surefire way of ruining your own fun. :P

Debatra:

 Spoiler
As you turn around, you do not detect the presence of any evil here.

The church, as far as you can tell, wasn't designed for worship of any particular god, so much as just being a general worshipping place for the settlement's inhabitants.

TheAmazingOP:

 Spoiler
You find a small scrap of dingy brown cloth on one of the tree saplings growing amongst the ruins, as well as a small spearhead lying amidst some tall grass.

[User] "Well,"  Kiop says to the group while gesturing to the spiral staircase, not finding anything of interest around the area,  "Perhaps the more... sturdy of us should head down first."

[User]
 Siladru glances around briefly and nods  "Sounds like a plan, Kiop."   She heads to the staircase, pulling out her morningstar.

 Spoiler
Projecting Power aura: every ally w/in 30 ft gains +1 on melee damage rollsr

[User] Velka draws her Flail and, keeping up her Detect Evil, heads in with Siladru.

[User]
 Taking his time, he prepares a cautionary spell for the road ahead and follows last behind the others.

 Spoiler
Cast Mage Armor on self.

[User]
 Okay, what's your marching order?

TheAmazingOP:

 Spoiler
Did you still want to cast Detect Secret Doors? I assumed you didn't, since you technically found a couple unusual things anyway.

[User] Siladru will let Debatra go first down the stairs.

[User]
 Last of the group.

 Spoiler
Nah, I should save my spells.

[User]
 Roll a Listen check, DC 10.

The staircase goes down for about 15-20 feet. You emerge from it into a small (and very short) passage leading out diagonally into a small (30x30 foot) room. You're still all on the stairwell.

[User]
 Spoiler
 (1d20+5)[ 18 ]
PS, on rolls like this, you can roll privately to speed things up

[User]
 On second thought, lemme roll Listen checks for Siladru and Velka, heh.

Velka:

 Spoiler
[roll]1d20+8

Siladru:

 Spoiler
[roll]1d20+5

[User]
 Grrh, die-roll fail.

Velka:

 Spoiler
 (1d20+8)[ 15 ]

Siladru:

 Spoiler
 (1d20+5)[ 14 ]

Right. You all hear the sound of goblins as you go down the stairs, meaning you aren't surprised when you see two goblins in the room at the end of the short hallway.

Battlemap:
 >
 . -
 .. ------
 .. ---- g-
 .. ------
 .. -- g ---
 .. ------
 .. ------

> represents the downward staircase on which you are right now, - represents an empty (5-foot) square, and the two g's represent the goblins. The white periods in the battlemap represent nothing at all - they're my replacement for a non-breaking space.

The goblins turn toward the staircase and snarl at you.

[User]
 (Third post in a row, sorry. It may take me a little while to get into the swing of things.)

Initiative rolls:
Velka:  (1d20+3)[ 22 ]
Siladru:  (1d20+3)[ 22 ]
Kiop:  (1d20+3)[ 16 ]

Goblin 1:  (1d20+1)[ 14 ]  (represented the by the red g on the battlemap)
Goblin 2:  (1d20+1)[ 15 ]  (represented by the orangish g on the battlemap)

Initiative order: Velka, Siladru, Kiop, Goblin 2, Goblin 1

[User]
 Yep, much better.

Velka moves to the space just left of the red Goblin and bashes his head in.

 (1d20+2)[ 20 ](22)
 (1d8+3)[ 7 ]
 (1d6)[ 5 ]

[User]
 Crit Confirmation:

 (1d20+2)[ 11 ](13)
 (1d8+3)[ 4 ]

[User]
 You do, in fact, bash the goblin's head in, good and solid. That was a quick first kill.

{table]> | # | # | # | # | # | # | #
# | - | # | # | # | # | # | #
# | # | - | - | - | - | - | =
# | # | - | - | - | - |  g  | -
# | # | - | - | - | - | - | -
# | # | - | V | - | - | - | -
# | # | - | - | - | - | - | -
# | # | = | - | - | - | - | -[/table]

Once you enter the room, you also notice two doors indicated on the map by =. (The # indicate apparently impassable squares, most likely filled with solid stone or earth)

[User]
 Siladru moves to the space just to left of the other goblin and whacks it with her morningstar.

 Spoiler

Attack:
 (1d20+3)[ 18 ]

damage:
 (1d8+4)[ 11 ]

[User]
 Another one bites the dust...

{table]> | # | # | # | # | # | # | #
# | - | # | # | # | # | # | #
# | # | - | - | - | - | - | =
# | # | - | - | - | S | & | -
# | # | - | - | - | - | - | -
# | # | - | V | & | - | - | -
# | # | - | - | - | - | - | -
# | # | = | - | - | - | - | -[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
& Corpse

[User] Velka inspects the weapon of the Goblin she killed.

[User]
 Siladru goes to the northern door and listens.

 Spoiler
 (1d20+5)[ 7 ]

[User]
 Kiop heads to the southern door and also listens through it.

 Spoiler
 (1d20+5)[ 11 ]

[User]
 Incidentally, Tegannie, the northern door actually leads east.

Debatra:

 Spoiler
The goblin was carrying a javelin and a dagger.

Tegannie:

 Spoiler
You hear nothing.

TheAmazingOP:

 Spoiler
You hear goblin voices in the nearish distance.

[User]
 She takes the Javelin, stows it away, readies her Flail, fires up Detect Evil and examines both doors (south first).

If either door can't be penetrated with DE or gets no result, she will listen at it.

Move Silently:  (1d20+7)[ 18 ]
Listen (South)  (1d20+8)[ 13 ]
Listen (East)  (1d20+8)[ 17 ]

[User] With a hushed whisper, Kiop relays the location of the goblins to his teammates. He then steps asides, letting the others go ahead in front of him.

[User]
 Debatra:

 Spoiler
You don't detect any evil outside the doors. At the south door you hear faint-ish goblin voices, and at the east door likewise.

[User] "I don't hear anything this way,"  Siladru whispers,  "Which door do you guys want to take?"

[User]
 Velka reports her own findings as well, Goblins behind both doors, then quietly suggests the eastern door.

 "Not that it really seems to matter yet..."

[User] Siladru frowns slightly, then whispers,  "Either is fine with me."

[User]
 Velka shrugs and opens the eastern door, attempting to do so silently.

Sleight of Hand:  (1d20+3)[ 21 ]

[User] Seeing as his allies are starting on the other side of the room, Kiop shrugs and follows the others to the other door.

[User]
 A passageway goes on for 40 feet as you open the door.

{table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#||#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|#|#||||K|V|= | | | | | | | |
4|#|#||||S|&||#|#| |#|#|#|#|#
5|#|#|||||||#|#|#|#|#|#|#|#
6|#|#|||&||||#|#|#|#|#|#|#|#
7|#|#|||||||#|#|#|#|#|#|#|#
8|#|#|=||||||#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse

EDIT: Also, I forgot to mention. About a few feet into the passageway, there looks like there's a sort of tunnel dug into the right wall. And at the end of the passageway, also on the right hand side, you can vaguely see a door. The light's not good enough for you to really discern much else at this distance.

[User] Siladru adjusts her grip on her mace, and takes her normal place between the paladin and the mage.

[User]
 Velka checks the hall for traps before moving on.

Search:  (1d20+6)[ 25 ]

[User]
 Debatra:

 Spoiler
You don't find any.

[User]
 She moves slowly down the hallway.

Move Silently: [roll]1d20+7[roll]

[User]
 Naturally...

 (1d20+7)[ 20 ]

[User]
 As you come nearer, you see that the passage actually turns left at the end.

{table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
5|#|#||||K|S|= | | | | ||V| |
6|#|#|||||&||#|#| |#|#|#|#|=
7|#|#|||||||#|#|#|#|#|#|#|#
8|#|#|||&||||#|#|#|#|#|#|#|#
9|#|#|||||||#|#|#|#|#|#|#|#
10|#|#|=||||||#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse

[User]
 Siladru follows Velka, trying to be quiet.

Move Silently:  (1d20+1)[ 14 ]

[User]
 Shrugging his shoulders, Kiop follows in the footsteps of his allies.

 Spoiler
 (1d20+3)[ 23 ]

[User]
 Velka Detects Evil and...

You know what? She actually goes back to better inspect K-6.

Still Detecting Evil though.

[User] The tunnel at K6 is actually really small - a grown man could only traverse it on his hands and knees. You can't see where it leads, since at some point it curves and you don't have line-of-sight to its destination.

[User] "Step aside, ladies,"  Kiop says, confidently striding through the small side tunnel.

[User]
 You go about 20 feet until you come to a significant bend in the passageway (the tunnel isn't entirely straight, of course, but this is an actual recognizable bend). The passage twists 45 degrees to your right, and goes on like that for what looks to you like maybe 60-ish feet. There's a very dim glimmer of light at the end of the passage.

{table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
5|#|#|||| | |= | | | | |S|V| |
6|#|#|||||&||#|#| |#|#|#|#|=
7|#|#|||||||#|#| |#|#|#|#|#
8|#|#|||&||||#|#| |#|#|#|#|#
9|#|#|||||||#|#| K|#|#|#|#|#
10|#|#|=||||||#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse

[User] Kiop heads toward the light far enough so he can see what's inside.

[User] 20 feet later, you only see a cave wall out in front of you.

[User]
 Kiop searches for anything of purpose in the tunnel.

 Spoiler
 (1d20+3)[ 22 ]

[User] You don't find anything of interest.

[User]
 Originally Posted by Eonas
 By the way, is there anything in particular Velka and Siladru want to do while Kiop's exploring the tunnel?

 "Got any  (1d13)[ 6 ] s?"

[User]
 Siladru watches and listens to Kiop, ready to follow if there's any signs of trouble.
 "Velka, keep an eye out in that direction,"  she whispers, pointing east.

[User] Does Kiop see where the light is coming from?

[User] Nope, Kiop can't see where the light is coming from.

[User] Ok, Kiop will keep moving through the tunnel, stopping when something interesting pops up.

[User]
 Spoiler
Assuming that you decided to skip the Detect Secret Doors and instead decided to keep going through the tunnel

Kiop goes another 20 feet.

Secret DM-y rolls:

 Spoiler
Kiop Listen Check:  (1d20+5)[ 20 ]
Siladru Listen Check:  (1d20+5)[ 19 ]
Velka Listen Check:  (1d20+8)[ 21 ]

Okay.

Kiop:

 Spoiler
You hear scrabbling sounds, faintly but unmistakeably. They sound relatively far away.

Siladru and Velka:

 Spoiler
You hear the clatter of footsteps and goblin voices from in front of you and to the left ('north-east' of you on the map). They seem to be coming this way.

[User]
 Velka moves to O-5 and readies an attack on the first Evil creature to show up.

 (1d20+2)[ 1 ](3)
 (1d8+3)[ 6 ]
 (1d6)[ 6 ]

[User] Siladru moves to K5 and waves her arm, trying to get Kiop's attention.   "Kiop, you may want to get back here, we may need your magic."

[User] Longing to finish the passageway, Kiop sighs and heads back out to support his allies.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
5|#|#|||| | |= | | |S| |||V|
6|#|#|||||&||#|#| |#|#|#|#|=
7|#|#|||||||#|#| |#|#|#|#|#
8|#|#|||&||||#|#| |#|#|#|#|#
9|#|#|||||||#|#| K|#|#|#|#|#
10|#|#|=||||||#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse

DM rolls:

 Spoiler
Kiop's listen check:  (1d20+5)[ 14 ]

Sliadru/Velka

 Spoiler
The voices and footsteps come nearer - they sound like they're very close to you now.

[User] Siladru tightens her grip on her mace, waiting for whoever the voices belong to to show up.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
5|#|#|||| | |= | | |S| |||V|
6|#|#|||||&||#|#|K |#|#|#|#|=
7|#|#|||||||#|#| |#|#|#|#|#
8|#|#|||&||||#|#| |#|#|#|#|#
9|#|#|||||||#|#| |#|#|#|#|#
10|#|#|=||||||#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse

You all hear a door open, over where 'north-east' is on the map. That is, in front of you and to your left. You now unmistakeably hear goblin voices, very close by.

DM rolls:

 Spoiler
Kiop init: (1d20+3)[ 23 ]
Velka init:  (1d20+3)[ 19 ]
Siladru init:  (1d20+3)[ 23 ]
G1 init:  (1d20+1)[ 15 ]
G2 init:  (1d20+1)[ 10 ]
Weasel init:  (1d20+2)[ 14 ]

Okay, Siladru moves first, then Kiop, then Velka.

[User]
 Siladru casts Bless.

(Her and her allies get +1 morale bonus on attack rolls and saving throws vs fear.)

[User] Mentally slapping himself on the head for forgetting about the needed until it was too late, Kiop casts mage armor on Siladru.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#| |
5|#|#|||| | |= | | |S| |||V|G
6|#|#|||||&||#|#|K |#|#|#|#|=
7|#|#|||||||#|#| |#|#|#|#|#
8|#|#|||&||||#|#| |#|#|#|#|#
9|#|#|||||||#|#| |#|#|#|#|#
10|#|#|=||||||#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
G Goblin 1
& Corpse

DM-y rolls.

 Spoiler
Velka Attack roll:  (1d20+4)[ 23 ]
Damage:  (1d8+2)[ 4 ]
Goblin attack roll:  (1d20+1)[ 12 ]
Goblin damage:  (1d6)[ 6 ]

A goblin pops into view. Velka slashes it across the chest - its panicked retort misses her by a long shot.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#|W|
5|#|#|||| | |= | | |S| |||V|G
6|#|#|||||&||#|#|K |#|#|#|#|=
7|#|#|||||||#|#| |#|#|#|#|#
8|#|#|||&||||#|#| |#|#|#|#|#
9|#|#|||||||#|#| |#|#|#|#|#
10|#|#|=||||||#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
G Goblin 1
W Weasel
& Corpse

DM-y rolls.

 Spoiler
Weasel attack roll:  (1d20+4)[ 18 ]
Damage:  (1d3-4)[ -3 ]

A weasel also pops up beside the goblin, sinking its sharp little teeth into Velka's leg (dealing 1 damage).
You hear some footsteps about from where the goblin and weasel came, and a goblin voice says a word or two.

Velka:

 Spoiler
The goblin doesn't say anything interesting, only a goblinoid curse word. Unless, of course, you happen to find goblin swear words interesting.

Same initiative order: Siladru, then Kiop, then Velka. It's Siladru's turn now.

[User] Dropping her mace, Siladru pulls out and loads her sling.

[User]
 Stepping behind Siladru, Kiop focuses for a bit and then shoots an orb at the goblin as best as he can with his allies in the way.

 Spoiler
 (1d20+5)[ 22 ]
 (1d3)[ 2 ]

[User]
 Velka continues to bash at the Goblin in front of her.

 (1d20+2)[ 5 ](7)
 (1d8+3)[ 7 ]
 EDIT:  Probably doesn't matter, but that attack roll should be +3, not +2.

[User]
 Siladru looses a sling bullet at the goblin.

Attack:  (1d20)[ 9 ] . (+3attack bonus +1 for bless -4 for shooting into melee = 0)
Damage:  (1d4+3)[ 6 ]

and reloads her sling.

Edit: oops, out of turn.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
3|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
4|#||#|#|#|#|#|#|#|#|#|#|#|#|#|g|
5|#|#|||| | |= | |K|S| |||V|&W
6|#|#|||||&||#|#| |#|#|#|#|=
7|#|#|||||||#|#| |#|#|#|#|#
8|#|#|||&||||#|#| |#|#|#|#|#
9|#|#|||||||#|#| |#|#|#|#|#
10|#|#|=||||||#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#
12|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
g Goblin 2
W Weasel
& Corpse

DM-y rolls.

 Spoiler
Weasel attack roll:  (1d20+4)[ 16 ]
Damage:  (1d3-4)[ -1 ]
G2 attack roll:  (1d20+2)[ 21 ]
G2 damage:  (1d6)[ 5 ]

Kiop's acid splash downs the goblin, Velka's hasty attack misses, the weasel moves over a little to attack Velka and misses, and another goblin takes its place, hitting her for 5 damage.

[User]
 Spoiler
Taking my turn at the correct time 😳, same as before, but attacking the weasel (I'll keep the same rolls)

[User]
 Pulling out his crossbow, Kiop takes a gander at hitting the weasel.

 Spoiler
 (1d20+1)[ 17 ]  (taking into account -4)
 (1d8)[ 8 ]

[User]
 Velka takes a 5' step to P-5 and lashes out at the P-4 Goblin.

 (1d20+3)[ 18 ](21)
 (1d8+3)[ 10 ]

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||
3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||
4|#|#|#|#|#|#|#|#|#|#|#|#|#|#| | |
5|>|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=|#
6|#||#|#|#|#|#|#|#|#|#|#|#|#|#|&|#
7|#|#|||| | |= | |K|S| ||||&&V|#
8|#|#|||||&||#|#| |#|#|#|#|=|#
9|#|#|||||||#|#| |#|#|#|#|#|#
10|#|#|||&||||#|#| |#|#|#|#|#|#
11|#|#|||||||#|#| |#|#|#|#|#|#
12|#|#|=||||||#| |#|#|#|#|#|#|#
13|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
14|#|#|#|#|#|#|#|...|#|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
g Goblin 2
W Weasel
& Corpse

DM-y rolls.

 Spoiler
None!

Kiop's crossbow bolt takes down the weasel and Velka smashes in the head of the other goblin.

There's an open door where the goblins and the weasel just came from - it looks like it leads to a room, but the wall on the opposite side of the door is only 10 feet away from the door. The door itself is decorated with four skulls (each with designs crudely painted onto them with black paint) hanging from it on a string.

[User] Velka turns back towards the hole in the wall. (moves to M-7)

[User]
 Siladru steps up to Velka and casts CLW:
 (1d8+1)[ 7 ]

[User] Kipo heads back into the wall, heading past where he had to stop.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|>|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&|#
7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | |S|V|||&&|#
8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&||#|#| |#|#|#|#|=|#
9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&||||#|#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
18|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
19|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
20|#|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
22|#|#|#|#| | | | | | | |#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
23|#|#|#|#| | | | | | | |#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
25|#|#|#|#| | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
26|#|#|#|#| | | | | | | | | |...?|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse
...? Unknown

DM-y rolls.

 Spoiler
None!

As Kiop reaches the end of the tunnel, he comes upon a cave. To the 'south' there's a wide tunnel tapering off somewhere unclear. To the north', there's another tunnel going off somewhere unclear, and there's another tunnel to the southeast, which Kiop can't see into at all. The light is coming from another upwards-leading tunnel to the 'southwest'. There are scrabbling sounds to Kiop's north and south.

(The battlemap given is only a rough approximation of the uneven cave wall, by the way.)

[User]
 Hearing the scrabbling sounds, Kiop calls for backup.

 "I might need some help here!"

[User] Siladru heads down the tunnel, crawling if she needs to.

[User] As does Velka.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|>|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&|#
7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | | | |||&&|#
8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&||#|#| |#|#|#|#|=|#
9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&||||#|#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
18|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
19|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
20|#|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
22|#|#|#|#| | | | | | | |#|#|#|V|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
23|#|#|#|#| | | | | | | |#|#|S|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
25|#|#|#|#| | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
26|#|#|#|#| | | | | | | | | |...?|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
& Corpse
...? Unknown

DM-y rolls.

 Spoiler
None!

What do you all do now?

[User]
 "North and south are where sounds are coming from. I say we should take them out first before we head on."

With that, Kiop moves out of the tunnel into the southeastern corner in order to let his allies through and keep himself from being flanked.

[User] When she is able, Velka moves past Kiop to the nearest doorway, glances around with DE and whispers:  "Let me take a look first. Kiop my friend; do you have any spells that would silence a door?"

[User] Siladru follows Velka in

[User] "Unfortunately not. All I can do is create more noise. A distraction, perhaps?"

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|>|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&|#
7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | | | |||&&|#
8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&||#|#| |#|#|#|#|=|#
9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&||||#|#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
18|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
19|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
20|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
22|#|#|#|#| | | | | | | |#|#|#|V|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
23|#|#|#|#| | | | | | | |#|#|S|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
25|#|#|#|#| | | | | | | | | |#|#||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
26|#|#|#|#| | | | | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
30|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
31|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
32|#|#|#|#|#|#|#|#|#|#|#|#|W1| |W2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
33|#|#|#|#|#|#|#|#|#|#|#|#| | |W3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
34|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
W weasel
& Corpse
...? Unknown

DM-y rolls.

 Spoiler
Initiative:
Kiop:  (1d20+3)[ 13 ]
Velka:  (1d20+3)[ 18 ]
Siladru:  (1d20+3)[ 17 ]
Weasel 1:  (1d20+2)[ 13 ]
Weasel 2:  (1d20+2)[ 21 ]
Weasel 3:  (1d20+2)[ 20 ]

You see that the south tunnel stretches out for about 20 feet and ends in a room with three weasels.
You still can't see where the east tunnel leads. Or the north tunnel, for that matter.

Initiative: Weasel 2, Weasel 3, Velka, Siladru, Kiop, Weasel 1.

None of the weasels appear aware of your presence.

[User] "Yes, that should work. At the far end of the hall."

[User]
 Kiop casts ghost sound at where he is directed.

Heard at the end of the hall is, in a very irritatingly high pitched voice, "Hey arseweasels! Over here!"

 Spoiler
Really sorry for the delay. I had no idea you were talking to me.

[User]
 {table=head]_|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_|O_|P_|  Q_|R_|S_|T_|U_|V_|W_|X_|Y_|Z_|A1|B1|C1|D1|E1|F1|
1|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
2|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#|||
4|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|  #|#|#|#|#| | |
5|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|>|#|#|#|#|#|#|#|#|  #|#|#|#|#|#|=|#
6|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#||#|#|#|#|#|#|#|#  |#|#|#|#|#|&|#
7|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||| | |= | | | | | |||&&|#
8|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||&||#|#| |#|#|#|#|=|#
9|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
10|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||&||||#|#| |#|#|#|#|#|#
11|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|||||||#|#| |#|#|#|#|#|#
12|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|=||||||#| |#|#|#|#|#|#|#
13|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#
14|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#
15|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#
16|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#
17|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#
18|#|#|#|#|#|#|...?|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#
19|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#
20|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
21|#|#|#|#|#|#| | | | |#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
22|#|#|#|#| | | | | | | |#|#|#|V|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
23|#|#|#|#| | | | | | | |#|#|S|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
24|#|#|#|#| | | | | | | | |K|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
25|#|#|#|#| | | | | | | | | |#|#||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
26|#|#|#|#| | | | | | | | | | | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
27|#|#|#|#|...?|...?|#|#|#|#| ||#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
28|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
29|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
30|#|#|#|#|#|#|#|#|#|#|#| |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
31|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
32|#|#|#|#|#|#|#|#|#|#|#|#| | | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
33|#|#|#|#|#|#|#|#|#|#|#|#|W1|W2 |W3|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#
34|#|#|#|#|#|#|#|#|#|#|#|#| | |#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#[/table]

Map Key:

 Spoiler
# Impassable
- Empty square
> Downwards staircase
= Door
V Velka
S Siladru
K Kiop
W weasel
& Corpse
...? Unknown

DM-y rolls.

 Spoiler
W1 check:  (1d20+1)[ 17 ](18)
W2 check:  (1d20+1)[ 13 ](14)
W3 check:  (1d20+1)[ 1 ](2)

The weasels gather around the source of the sound, looking around curiously.

[User]
 Siladru switches to her Vigor aura

 Spoiler
Fast healing up to 1/2 max hp

[User]
 Velka attempts to sneak up behind W1 for a silent kill.

 (1d20+7)[ 11 ]
 (1d20+2)[ 10 ](12)
 (1d8+3)[ 8 ]
 (1d6)[ 6 ]


[User]
 You enter the arena and roll initiative.

Joe:  (1d20+14)[ 20 ]
Olov:  (1d20+2)[ 11 ]

You are standing at opposite sides of the arena. What do you do?

[User]
 Jor remembers that you can't roll in the first post.

 (1d20+14)[ 23 ]
 (1d20+2)[ 18 ]

Puzzle Joe: activate!

[User]
 Seeing his foe in a giant monster the first reaction Joe had was to go in the ground. That had been banned however and that creature seemed to be able to fly...but could it hold its breath forever. With that Joe ran to the water. Hopefully this would work.

 Spoiler
Going 105 feet to be 5 feet from the water’s edge using a run action

[User]
 Originally Posted by Hamste
 Seeing his foe in a giant monster the first reaction Joe had was to go in the ground. That had been banned however and that creature seemed to be able to fly...but could it hold its breath forever. With that Joe ran to the water. Hopefully this would work.

 Spoiler
Going the 40 feet between me and the water’s edge then going down 20 feet (Or to the bottom if it is not 20 feet deep)

You're 80 feet away. Both measurements are diameters, not radii.

[User]
 As his foe dives into the water Olov advances foward and than yells out an incantation of summoning. 30ft away a number of snakes appear and they too advance on the opponent.

 Spoiler
Moving 30ft closer, using summon monster 3 to summon  (1d4+1)[ 5 ]  small vipers 30ft away. These then move another 20ft closer.

Also you will not be eaten alive. I am awful at playing spellcasters. I assume poison does not effect the incorperoal


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:
 Spoiler
 Sheet

[User] Unsubscribing then.


[User] Our intrepid adventurers find themselves on their second mission from the Gilded Roses Tavern. They just accepted a contract to track down the mysterious Lady's recipe book from her friends estate... a friend that has recently missed her funeral along with the strange disappearance of her friends husband. What shall our party find? What are the strange saurials that were mentioned? How will they be placated? Have they been fed? What could possibly be in this recipe book that is so important? Why has no one opened the strange package that was slid across the table?

[User] Pax stood next to the table only half listening to the woman's chatter.  She scanned the room for signs of danger.  It was a long habit, born of necessity.  At the mention of a package she paused in her scan of the room and took note of the plainly wrapped bundle. It wasn't very large but Pax had learned over the years that small did not automatically mean innocuous.  She turned her gaze to the woman and asked in a gruff voice, "What is that?"

[User]
 Edward eyes the package as well.
"I must profess curiosity mamsel, of what significance is this?"

[User] The woman makes uneasy eye contact with the duo and pats the package as she talks "You will find everything you need in this little package. A key to the back gate, a key to the gardening house, a business card with the address and a few snacks for the pets... I don't have a key for the house itself but I leave those details to you. I wouldn't break too much of the house getting in though. The police will ignore most things in this part of the city but if they see something really odd they will come running." She pushes the package one more time towards Edward. "Now if you will excuse me, I have a hall to prepare for the Merodress of Valkaera. She arrives in two days and my house has won the bid for preparing the Great Hall for her." she stands up excitedly and makes for the door.

[User] Pax watched the woman hurry toward the door with a troubled look on her face. "She seemed uncomfortable with us," she commented aloud, "I wonder why."  After a brief pause Pax shrugged, "The job seems simple enough. It shouldn't be too difficult to retrieve a book."


[User]
 Stegun sat by the table, sorting through the many pages of what will be a book on the arcane potential of different gemstones. Master Rudin was behind a desk, talking with an odd looking man in yellow-blue clothes, with an emerald green cloak decorated in golden silk. The man's word seemed to brighten Rudin's face and he talked with him excitingly.

"Stegun, leave this work to Traim." the Master said as the man left; One of the apprentices approached Stegun to take the task from him, asking where Stegun left off.

"There is a festival in two weeks' time." Rudin tells you. "That man that just left offered us a stand, but he wants to see something unique, something special from us. The crowd we have to impress is quite foreign and uninterested in the culture of Mohora, I'm sure they want to see us try to imbue their culture in our work. I heard there is a traveling scholar resting at the White Castle tavern that should know quite a lot about the eastern culture."

[User]
 Stegun handed over the signatures to Traim, and rose to join Master Rudin.  "Yes, I understand sir.  Do you intend to go see him, or would you rather that I do it?"

Things had been different between them, since Stegun's promotion to journeyman, but he didn't want to push it.  Still it was a nice change of pace to have some added responsibility.


[User]
 A massive, multicolored robot arises from the ground; the Pharaoh's voice comes from the mouth, though the Egyptian is no where to be seen.

 It would seem my experiment was a success! Now then, traveler, shall we duel?
 (1d20)[ 14 ]
 (5d45)[ 24 ][ 18 ][ 29 ][ 5 ][ 25 ](101)
 (3d45)[ 42 ][ 37 ][ 23 ](102)

 Spoiler

1. Obelisk the Tormentor
2. Obelisk the Tormentor
3. Obelisk the Tormentor
4. Gorz the Emissary of Darkness
5. Machina Fortress
6. Machina Fortress
7. Machina Gearframe
8. Machina Gearframe
9. Machina Gearframe
10. Green Gadget
11. Green Gadget
12. Green Gadget
13. Red Gadget
14. Red Gadget
15. Red Gadget
16. Yellow Gadget
17. Yellow Gadget
18. Yellow Gadget
19. Tin Goldfish
20. Tin Goldfish
21. Tour Guide from the Underworld
22. Tour Guide from the Underworld
23. Tour Guide from the Underworld
24. Sangan
25. Effect Veiler
26. Effect Veiler
27. Heavy Storm
28. Dark Hole
29. Pot of Avarice
30. Soul Taker
31. Soul Taker
32. Monster Reborn
33. Mystical Space Typhoon
34. Mystical Space Typhoon
35. Book of Moon
36. Limiter Removal
37. Shrink
38. Shrink
39. Bottomless Trap Hole
40. Torrential Tribute
41. Ultimate Offering
42. Ultimate Offering
43. Solemn Judgment
44. Solemn Warning
45. Solemn Warning

Extra Deck:
Catastor x2
Number 11: Big Eye
Utopia
Gem-Knight Pearl
Number 16: Shock Master x3
Geargigant X x2
Photon Papilloperative
Number 30: Acid Golem of Destruction
Number 17: Leviathan Dragon
Wind-up Zenmaines x2

[User]
 Initiative:  (1d20)[ 4 ]
Opening Hand:  (5d45)[ 31 ][ 22 ][ 21 ][ 20 ][ 9 ](103)
Reroll:  (3d45)[ 11 ][ 20 ][ 11 ](42)

[User]
 A young man in a garish, multicolored outfit arrives on the scene.  You're the one I came here to duel? Tchah. Well, might as well make it a good one, eh?
 (d20)[ 12 ]
 (5d40)[ 28 ][ 30 ][ 26 ][ 26 ][ 22 ](132)
 (3d40)[ 28 ][ 25 ][ 5 ](58)

[User]
 Looks like the first move will go to me.
 (d35)[ 23 ]
 Tchah. I Set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Foolish Burial
Creature Swap
Effect Veiler
Mystical Space Typhoon
Monster Reborn

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Svartalf of the Nordic Alfar
2.	Svartalf of the Nordic Alfar
3.	Svartalf of the Nordic Alfar
4.	Ljosalf of the Nordic Alfar
5.	Ljosalf of the Nordic Alfar
6.	Ljosalf of the Nordic Alfar
7.	Mystic Tomato
8.	Mystic Tomato
9.	Mystic Tomato
10.	Sangan
11.	Cyber Dragon
12.	Cyber Dragon
13.	Cyber Dragon
14.	Level Eater
15.	Level Eater
16.	Black Luster Soldier – Envoy of the Beginning
17.	Chaos Sorcerer
18.	Chaos Sorcerer
19.	Armageddon Knight
20.	Armageddon Knight
21.	Effect Veiler
22.	Dark Hole
23.	Mystical Space Typhoon
24.	Allure of Darkness
25.	Creature Swap
26.	Mirror Force
27.	Solemn Judgment
28.	Solemn Warning
29.	Solemn Warning
30.	Torrential Tribute
31.	Call of the Haunted
32.	Call of the Haunted
33.	Gleipnir, the Fetters of Fenrir
34.	Gleipnir, the Fetters of Fenrir

 Extra Deck:

 Spoiler

1.	Loki, Lord of the Aesir
2.	Loki, Lord of the Aesir
3.	Mist Wurm
4.	Stardust Dragon
5.	Scrap Dragon
6.	Black Rose Dragon
7.	Brionac, Dragon of the Ice Barrier
8.	Gaia Knight, the Force of Earth
9.	Ally of Justice Catastor
10.	Formula Synchron
11.	Tiras, Keeper of Genesis
12.	Adreus, Keeper of Armageddon
13.	Steelswarm Roach
14.	Lavalval Chain
15.	Number 39: Utopia

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 I'll talk to you again after this duel ends, but for now, I want to see how my creation does on its own.
 DUEL MODE ENGAGED. DRAW CARD.
 (1d40)[ 28 ]
 I USE MYSTICAL SPACE TYPHOON TO DESTROY YOUR FACEDOWN CARD. THEN I SUMMON TOUR GUIDE FROM THE UNDERWORLD, WHO SUMMONS ANOTHER TOUR GUIDE FROM MY DECK. I OVERLAY MY TWO TOUR GUIDES TO XYZ SUMMON WIND-UP ZENMAINES IN DEFENSE MODE. FINALLY, I END MY TURN.

{table=head]1|2|3|4|5
-|-|Z|-|-
-|-|-|-|-[/table]

Z = Wind-up Zenmaines (1500/ 2100 ) (Tour Guide, Tour Guide)

8000 LP

 Spoiler

Hand (4):

 Spoiler

Tour Guide
Machina Gearframe
Soul Taker
Tin Goldfish

FD:

Grave:
MST

Banished:

Deck:

 Spoiler

1. Obelisk the Tormentor
2. Obelisk the Tormentor
3. Obelisk the Tormentor
4. Gorz the Emissary of Darkness
5. Machina Fortress
6. Machina Fortress
7. Machina Gearframe
8. Machina Gearframe
9. Green Gadget
10. Green Gadget
11. Green Gadget
12. Red Gadget
13. Red Gadget
14. Red Gadget
15. Yellow Gadget
16. Yellow Gadget
17. Yellow Gadget
18. Tin Goldfish
19. Sangan
20. Effect Veiler
21. Effect Veiler
22. Heavy Storm
23. Dark Hole
24. Pot of Avarice
25. Soul Taker
26. Monster Reborn
27. Mystical Space Typhoon
28. Book of Moon
29. Limiter Removal
30. Shrink
31. Shrink
32. Bottomless Trap Hole
33. Torrential Tribute
34. Ultimate Offering
35. Ultimate Offering
36. Solemn Judgment
37. Solemn Warning
38. Solemn Warning
Extra Deck:
Catastor x2
Number 11: Big Eye
Utopia
Gem-Knight Pearl
Number 16: Shock Master x3
Geargigant X x2
Photon Papilloperative
Number 30: Acid Golem of Destruction
Number 17: Leviathan Dragon
Wind-up Zenmaines

[User]
 The man growls as his own Mystical Space Typhoon is destroyed.
 Really, you had me wide open and you didn't attack? Tchah, whoever programmed this thing is going to regret that.
 (d34)[ 20 ]
 I summon Armageddon Knight, whose effect sends Level Eater from my Deck to the Graveyard. Next I activate Foolish Burial to bury Svartalf of the Nordic Alfar, and Monster Reborn to Special Summon him! Then my Level Eater feeds from my Svartalf and returns to the field, making Svartalf a leve 4. I tune Svartalf to Armageddon Knight, Synchro Summoning Stardust Dragon! And then, I follow that with Creature Swap! Your Zenmaines shall kneel before me, and you are left with my Level Eater. Stardust Dragon attacks and destroys Level Eater! Then Level Eater returns once again in Defense Position, feeding from my Stardust Dragon. Finally, I Set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|WZ|SD|LE|-
-|-|F|-|-[/table]

WZ: Wind-Up Zenmaines (1500/ 2100 ) (Material: Tour Guide x2)
SD: Stardust Dragon ( 2500 /2000) (lv7)
LE: Level Eater (600/ 0 )

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Effect Veiler

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.
2.	Svartalf of the Nordic Alfar
3.	Svartalf of the Nordic Alfar
4.	Ljosalf of the Nordic Alfar
5.	Ljosalf of the Nordic Alfar
6.	Ljosalf of the Nordic Alfar
7.	Mystic Tomato
8.	Mystic Tomato
9.	Mystic Tomato
10.	Sangan
11.	Cyber Dragon
12.	Cyber Dragon
13.	Cyber Dragon
14.	Level Eater
15.	Black Luster Soldier – Envoy of the Beginning
16.	Chaos Sorcerer
17.	Chaos Sorcerer
18.	Armageddon Knight
19.	Effect Veiler
20.	Dark Hole
21.	Mystical Space Typhoon
22.	Allure of Darkness
23.	Creature Swap
24.	Mirror Force
25.	Solemn Judgment
26.	Solemn Warning
27.	Solemn Warning
28.	Torrential Tribute
29.	Call of the Haunted
30.	Call of the Haunted
31.	Gleipnir, the Fetters of Fenrir
32.	Gleipnir, the Fetters of Fenrir

 Extra Deck:

 Spoiler

1.	Loki, Lord of the Aesir
2.	Loki, Lord of the Aesir
3.	Mist Wurm
4.	Stardust Dragon
5.	Scrap Dragon
6.	Black Rose Dragon
7.	Brionac, Dragon of the Ice Barrier
8.	Gaia Knight, the Force of Earth
9.	Ally of Justice Catastor
10.	Formula Synchron
11.	Tiras, Keeper of Genesis
12.	Adreus, Keeper of Armageddon
13.	Steelswarm Roach
14.	Lavalval Chain
15.	Number 39: Utopia

 Graveyard:

 Spoiler

Mystical Space Typhoon
Foolish Burial
Monster Reborn
Armageddon Knight
Svartalf of the Nordic Alfar
Creature Swap

 Removed from Play:

 Spoiler

Empty

[User]
 (1d38)[ 19 ]
 I HAVE LITTLE CHOICE. I SUMMON MACHINA GEARFRAME, WHO ADDS MACHINA FORTRESS TO MY HAND.   THEN, I DISCARD MACHINA FORTRESS AND TIN GOLDFISH TO SUMMON THE FORTRESS BACK TO THE FIELD. I EQUIP HIM WITH GEARFRAME, AND HE WILL DESTROY STARDUST DRAGON, SACRFIFICING GEARFRAME TO SAVE HIMSELF. YOUR MOVE.

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

F = Machina Fortress ( 2500 /1600)

5500 LP

 Spoiler

Hand (4):

 Spoiler

Tour Guide
Sangan
Soul Taker

FD:

Grave:
MST
Tin Goldfish
Machina Gearframe

Banished:

Deck:

 Spoiler

1. Obelisk the Tormentor
2. Obelisk the Tormentor
3. Obelisk the Tormentor
4. Gorz the Emissary of Darkness
5. Machina Fortress
6. Machina Fortress
7. Machina Gearframe
8. Machina Gearframe
9. Green Gadget
10. Green Gadget
11. Green Gadget
12. Red Gadget
13. Red Gadget
14. Red Gadget
15. Yellow Gadget
16. Yellow Gadget
17. Yellow Gadget
18. Tin Goldfish
19. Effect Veiler
20. Effect Veiler
21. Heavy Storm
22. Dark Hole
23. Pot of Avarice
24. Soul Taker
25. Monster Reborn
26. Mystical Space Typhoon
27. Book of Moon
28. Limiter Removal
29. Shrink
30. Shrink
31. Bottomless Trap Hole
32. Torrential Tribute
33. Ultimate Offering
34. Ultimate Offering
35. Solemn Judgment
36. Solemn Warning
37. Solemn Warning

Extra Deck:
Catastor x2
Number 11: Big Eye
Utopia
Gem-Knight Pearl
Number 16: Shock Master x3
Geargigant X x2
Photon Papilloperative
Number 30: Acid Golem of Destruction
Number 17: Leviathan Dragon
Wind-up Zenmaines

[User] Hehehe, I'm afraid that's not gonna happen. Go, Effect Veiler! This little fairy's spell cancels out your Gearframe's effect, so no Fortress for you, I'm afraid.

[User] VERY WELL. END TURN.

[User] ((My other post doesn't seem to have bumped up the topic.))

[User]
 (Ah, there we go.)

 Tchah, pathetic.
 (d31)[ 19 ]
 I switch Wind-Up Zenmaines and Level Eater to Attack Position! My Stardust Dragon attacks and destroys your Gearframe, and Level Eater and Zenmaines attack directly! Hah, that ends my turn. Keep up if you can.
 Field:
{table="head"]1|2|3|4|5
-|WZ|SD|LE|-
-|-|F|-|-[/table]

WZ: Wind-Up Zenmaines ( 1500 /2100) (Material: Tour Guide x2)
SD: Stardust Dragon ( 2500 /2000) (lv7)
LE: Level Eater ( 600 /0)

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Dark Hole

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Svartalf of the Nordic Alfar
2.	Svartalf of the Nordic Alfar
3.	Ljosalf of the Nordic Alfar
4.	Ljosalf of the Nordic Alfar
5.	Ljosalf of the Nordic Alfar
6.	Mystic Tomato
7.	Mystic Tomato
8.	Mystic Tomato
9.	Sangan
10.	Cyber Dragon
11.	Cyber Dragon
12.	Cyber Dragon
13.	Level Eater
14.	Black Luster Soldier – Envoy of the Beginning
15.	Chaos Sorcerer
16.	Chaos Sorcerer
17.	Armageddon Knight
18.	Effect Veiler
19.	Mystical Space Typhoon
20.	Allure of Darkness
21.	Creature Swap
22.	Mirror Force
23.	Solemn Judgment
24.	Solemn Warning
25.	Solemn Warning
26.	Torrential Tribute
27.	Call of the Haunted
28.	Call of the Haunted
29.	Gleipnir, the Fetters of Fenrir
30.	Gleipnir, the Fetters of Fenrir

 Extra Deck:

 Spoiler

1.	Loki, Lord of the Aesir
2.	Loki, Lord of the Aesir
3.	Mist Wurm
4.	Stardust Dragon
5.	Scrap Dragon
6.	Black Rose Dragon
7.	Brionac, Dragon of the Ice Barrier
8.	Gaia Knight, the Force of Earth
9.	Ally of Justice Catastor
10.	Formula Synchron
11.	Tiras, Keeper of Genesis
12.	Adreus, Keeper of Armageddon
13.	Steelswarm Roach
14.	Lavalval Chain
15.	Number 39: Utopia

 Graveyard:

 Spoiler

Mystical Space Typhoon
Foolish Burial
Monster Reborn
Armageddon Knight
Svartalf of the Nordic Alfar
Creature Swap
Effect Veiler

 Removed from Play:

 Spoiler

Empty


[User]
 Yet another commoner called John. Winter was over, and that meant that his camp was going to make less money. People would still need wood, but not as much. Some of the men worried that they might not have enough to support the entire camp.

As John was taking an afternoon break, he overheard a couple of men talking. A large caravan was coming to the city of Mohora and in less than two weeks they will be holding a large festival. There is a rumor that they are bringing with them special wood to make the stands, stages and almost everything, but they are going to grow it with magic. The few wood cutters they'll hire would need to be really good and their pay would be great...

John could try to go to Mohora's gates to meet the caravan, or perhaps he should let someone else bother with that? With less people in the camp, it would be easier to earn money in the normal, old fashioned way.

[User]
 John was bright enough to know you should stay away from magic. Or dull enough to be bright enough, or.... Headache. Not a big one, but a small one. John knew he wasn't to bright, but he was having trouble fighting curiosity.
Curiosity won.

 "Hey Gabe."
 "Yeah"
 "You consider me a good woodsmen, good carpenter."
 "Yeah. Theres a reason you're second for the camp thing comming up."
 "Well. You think I still needed to watch greenaxes?"
 "I think you'd be better talkin' to the boss 'bout that."
 "You 'nother watcher. An' you know da boss don't like me much."
 "True.... I know what this is bout. You might not get back."
 "Bah. It gets dun', boss lets me back, I his.... third best."
 "Fifth maybe... Go for it, just make sure the works good first."
 "Mmm. Want to come with me?"
 "... You know, on Tymora's graces, they'll be after foremen anyway, and if it smells of Cyric to bad I can pull you out."
 "Thanks..... Lunch break or day end."
 "Mob Boss said he pay normal but he would let people take off if they wanted to. Like he does every winter. Lets go look into it now."
 "Yah sure... Thanks mate."

John and Gabrial go looking for the rumors about this 'Magic Growing Wood.'


[User]
 It was near evening. The cold and windy weather of the winter has passed on and cleared it's way for the spring. Lily was working on making a few throwing spears, requested by Aron the hunter.

Lily's arms began to feel numb after a long day of work and her eyelids felt heavy. She almost decided to call it a day when she noticed an unfamiliar man walking through the village.

He was wearing the standard military issued chain shirt over his red cloth shirt with a blue dragon. His brown pants were made of soft leather, and a longsword was sheathed and hanging by his belt. The hood of his shirt, made from chain links with a thin layer of cloth for padding, was off, showing his clean and combed brown hair. His green eyes scanned the people around as they in turned looked at him in silence.

As his stare rested on Lily, he approached in a steady pace. "I am Janko Shafir, an officer in Captain Teo Colbert's unit of the Defiance Kingdom's military. Our unit's purpose is to recruit and train able men and women from across the kingdom. The renown blacksmith Jamaal Kloeten is looking for a fit apprentice and as the unit is going to set camp by the city of Mohora for the foreseeable future, we have decided to look in the city and surrounding villages for candidates. Would you be interested in applying?"

[User]
 Lily's eyes widened as her exhaustion was forgotten.  An apprenticeship with Jamaal Kloeten?  It was her dream come true.  "Yes sir, it would be an honor.  What do I need?  I have proof of my work, ask any of the villagers."

 Spoiler
Are any spears completed?  If so I will assume she was already paid for them, probably in trade (some meat from Aron's hunting).

[User]
 Janko shakes his head. "None of that needed. We shall set camp at least until the festival and all interested will have a chance to work by Master Kloeten's side to prove themselves."

 Spoiler
The hunter still has a few spears left and wished to just get his order collected in bulk so he doesn't have to make many trips.

[User]
 "Do I need to leave now sir?  I still have spears to complete, and I hate leaving an order unfinished."   She gestured to the uncompleted spears next to her as she spoke.

 Spoiler
How many are done, and how many are in the order?


[User]
 Kentwin reached a small, nameless village by the (in)famous city of Mohora as it was reaching the night of the first day of spring. He was tired and the barmaid took pity of him, letting him sleep by the fire in their tavern for free.

Next day, it seems Kentwin's plans to find a new source of income encountered their first hurdle when Kentwin overheard a few of the villagers talking about a military unit that should be coming to Mohora that very day, their intention is to recruit new future soldiers for the kingdom's military.

It probably wouldn't be long into the day when some soldiers will visit the village, and it would be quite unfortunate if they heard anything about Kentwin's past misadventures.

[User]
 Kentwin will try to see if there are any distracted-looking folk in the inn at the moment. He may as well get some coin before he goes.

 Spoiler
Taking 20 on the spot check for a result of 19

[User]
 Kentwin looks around the tavern, scouting for targets. It's too early in the day for the villagers to be drunk, but at one of the tables there appears to be an intense card game brewing and the men seemed to not notice their surroundings.

But before Kentwin has a chance to act, he notices a man standing next to him, towering over Kentwin with a frown. "What are you thinking there? Staring at people like that? It seems you have some ill intentions! If you do, I'll advise you to take yourself along your intentions somewhere else."

It seems like taking a long time scouting the tavern attracted attention, although the card players didn't notice anything yet.

[User]
 Kentwin nods at the man trying to reprimand him. He walks away and begins watching the card game. After about a minute of watching, he tries to swipe a man's coinpurse.

 Spoiler
If I can take ten, I'll take ten for a result of twenty. If not,
 (1d20+10)[ 17 ]  is my sleight of hand check.