[User]
 EverBright

Midday - spring

Johanes paused briefly walking down the crowded street. The bright midday sun hung over head. He leaned over to examine some trinket at random as a cover to check if he was being followed. It was almost a ridiculous precaution, he didn't even remember the last time he had picked up a tail.

The hustle and bustle of the city kept moving on behind him -completely oblivious to the skinwalker.

[User]
 Why hello your eminence, what a  pleasant surprise  too see you out and about. Why I can scarcely wait to see what  wonderfull machinations  you have in store for me….   Johanes regards tho copper coin in the dirt a moment longer.  The Emperor's face stares back, the very picture of dying authority.  He slips it in his pocket and stands, taking a moment to straighten his clothes.    Nor you I, I imagine.

Today he wears his skin in a darker shade than is usual: the tanned brown of a traveling mercenary, rather a common sight in everbright, these days.  Strange, how quick war can change a demographic.  A sortsword and small shield rattles quietly against his worn leather coverings as he walks.  The street is filthy.  The buildings and people are filthy.  Another few blocks south, and Johanes would be standing in a full blown slum.  Nothing for it though, he had asked the dock guards where an  "ol' merc could get a roof'n bed on the cheap"  and they obliged.

He regards the ratty tavern in front of him:  Lady Inn the Water .  The front door is roughly painted with a lady's arm raising a sword from an overflowing flagon.  It's certainly no adventuring guild, hard as they might be trying, but it's the only two story building on the block, and looks to have rooms to spare.   It'll do  he thinks on his way in.    If there's one place invisible from high society, it's down below their boot heels.

 Spoiler: OOC
sorry for the late post.  i was staffing a charity event yesterday and things got Kinda busy.  😳

[User]
 The Inn was a little underwhelming but serviceable. The price was likely right though. The location was far enough away from the docks that the smell of fish didn't cling on everything but far enough from the core of the city to not break the bank.

 "Welcome to the Lady."  said an unenthusiastic one eyed man. He was balding but seemed pleasant enough. A thick black eye patch covered up a full third of his face. It was clear he believed in bathing at least once per week - Today wasn't that day though.

 "How many nights can I sign you up for"  He asked in a hopeful tone.

[User]
 "'Pends on the coin yer askin'."
Johanes sticks in the entryway for a moment, making a show of shrugging off and hanging his tattered traveling cloak while he cased the room from the corners of his eyes.  Never enter a room without knowing what, or who, is in it.
 Spoiler
spot check, using an inspiration point to add int [Roll]1d20+5[/Roll]

corners checked, the spy strolls across the room and drops heavily on a creaking stool, a few feet down the counter from the innkeepers blind side.   "An' how work is, a'corse. I'm new off tha boat, where's a man gotta go to get a job round here?"  He flicks his majesty's coin across the bar, then follows it up with three more.   "An a drink, while I'm at it."

 Spoiler
gathering information as johanes strikes up a conversation. social intuition lets me take 10, and reduces time down to [roll]1d4+1[/roll]x10 minutes.  i'm going to spend another inspiration point to boost my check, so that should be 18 overall.

johanes is fishing mostly for information regarding general military stuff in the city. who has been hiring mercenaries, who runs the city guard, what do people think of this impending war, ect.  he's trying to keep his questions innocuous, though, so if necessary here is a  bluff check (take 10):23 i can roll something else if you want though.

 Spoiler: EDIT OOC
whoops😳 i messed up the formatting on the spot roll then accidentally edited the other roll.  sorry about that.  i didn't see the roll before went to the edit screen, though.
EDITEDIT aaand now neither is working.

[User]
 Spoiler
ok, fixing the messed up rolls that just happened
spot  (1d20+5)[ 21 ]
GI time  (1d4+1)[ 2 ]  x10

[User]
 The inn keeper is taken back a moment. He pauses to think.  "Sooo you don't have a job."  he asks rhetorically.  "Be best if you pay up front then."

The lobby of the Inn also doubled as a dinning room and a tavern. There were 6 tables in the main common room, with a long bench running the perimeter of the room on three sides. There was chubby waitress that looked like she was someone's grandmother. She was busy sopping up some spilt ale at the only occupied table. The three men at the table sipped their drinks and never looked up. There seemed to be nothing remarkable about them, from their rough hands, likely trades people or sailors.

A warm ale makes it to Johanes eventually.

 "A job eh? " The Innkeeper thinks for a moment. He holds up his new coins and places them in his pocket.  " The city guard is always looking to hire capable people."  He frowns slightly.  "though that also puts you into the military. Not sure someone like you would work well with so many rules and pointless marching. Always marching those poor bastards, even in the rain and snow. Maybe the adventurer's guild based out of the Keep's Inn is more your speed. Lots of people going in and out of that place. Just watch your back - a bunch of sharks and pirates."

 Spoiler

Other information gained over the course of 20 minutes of chit-chat:

-The guards of the city have their own hierarchy. When they are in the city they report to the magistrates. When they are deployed outside of the city they report to a General.

-People are nervous about coming war. The kingdom is stronger than most of its neighbors though and likely isn't in any real danger (or is it?)

[User]
 Johanes waves a hand dismissivly at the talk of pay  "Fine. I'm good fer a few days."  He throws back the rest of his drink.  It's refreshing, if nothing else.  Reminds him of flavoured water.  "Corse, you never actually told me yer rates"  The military hierarchy is an intriguing topic, but a random inkeeper likely wouldn't know much of use.  More importantly, a random traveling mercenary likely wouldn't care enough to ask.  That discussion would be for another face in another place.

 "Tell ya what: I've slept in my share a watering holes, and I've got a skill for eye'n them up.  I got coin enough for a week in bed, I reckon.  how much? " Johanes stands up and begins patting himself down.  he knowns, of course, exactly where his money pouch is, but the search gives him a chance to reposition himself.  As he pulls out the cheap little purse, johanes leans against the counter with is back to the table of three, placing himself between them and the bartender.  he counts out fourteen small silver disks onto the counter, and slips the pouch away again.

As the man closes his hand over the silver, johanes darts his hand in from the innkeeper's blind spot and caches his sleav. He doesn't  grab  the man  per se , so much as firmly, and silently, advise stillness.   "Make that two rooms."  He looks the man in the eye, all trace of playfulness gone to the wind.  He speaks in a low voice.   "I got a lady friend coming, likes her privacy an keeps her own hours.  Best leave her room alone, yeah?"  From another pocket Johanes brings a small handful of more coins and counts seven onto the countertop before sliding them under the man's palm.  for just a moment the light caches them and reflects the colour of gold.  "Anyone wants us, you leave her out an just send em straight to ol' Micky's room, savvie?"

 Spoiler: ooc
diplomacy: [roll0] I'm using my last inspiration point to boost this roll.
I assume he says the standard daily fare for poor lodgings (2sp/day) but if not, just assume he gave the guy the requested price.

Also, if it's not obvious, Johanes positioned himself that way so no one else in the room could see what was going on.  I can make slight of hand rolls if you want, but they shouldn't be able to see from the table in any case.

[User]
 Spoiler: still ooc
my roll crapped out on me again.  bad omens🫤.
 (1d20+16)[ 22 ]

[User]
 The innkeeper takes your coins and quietly deposits them in his lockbox. He grabs two keys off the wall rack behind him and hands them to 'Micky'. " Savvie"  he says quietly and gives a quick wink with his good eye. Nobody else in the bar seems to notice the transaction or pay it any mind.

 Spoiler

Normally prices in the city are inflated but this place is kind of run down, 2 sp would be fair.

[User]
 Johanes gives a small grin and folds up the number tab on one of the keys.  "My room"  he says, showing it.   "Pleasure do'n business, Mr…."

A minute later johanes stands in 'Micky's' room, at the rear of the second floor. this room and the one across the hall each came with a heavy cotton blanket, for cool nights (surprising.) both are now rolled up and placed lengthwise on the mattress.  Johanes lays the beds main blanket over the extra two and tucks it in.  The vaguely person shaped lumps wont pass any kind of close inspection, but it should convince anyone looking through the keyhole.  It will be worth a minute of warning, if they try to come in after him.  Johanes unbuttons his shirt to get at the bottomless bag strapped against his stomach.  The shovel he pulls out is mostly for burying corpses, but he doesn't plan to make any yet.  On his way out, he leans the shovel, blade up, against the door and closes it slowly so it doesn't fall.  It won't land loudly, if the door opens, but it will land loudly enough.

Johanes locks up and crosses the hall to his 'lady friend's' room.  'Room' might be a strong word; 'closet' does it better justice. There is a bed, a trunk at it's foot, a lamp on a stool, and a small shuttered window.  With the shutters open, the spy can see a dead end ally filled with  The Lady s trash, looping around to the street.

 "Handy"  he mutters, shutting the window.   To business then.  Now that i have this hideaway organized, what is there to do next?   At present, Johanes considers, his most pressing obstacle is a lack of information.  The dossier provided to him before embarking on this mission was frustratingly vague.  He knows who the key factions are in this reagin, and their stakes in the city.  He understands the geographic, political, and economic significance of Everbright.  He now knows that the people of Everbright are on edge, and that military commend is fractured between a single general and a horde of bureaucrats.    A start, but all well known information.  it's time to start putting names and faces too these entities.

 Spoiler
He has replenished inspiration, btw.  Ne's taken a minute to organize his thoughts since talking to the innkeeper.
i'm rolling knowledge nobility/local to see if i already know of any specific influential figures in Everbright.  inspiration points on both.
knowledge (nobility)  (1d20+9)[ 15 ]
knowledge(local)  (1d20+8)[ 9 ]

also, is there a library or public record house in town?  specifically one associated with the magistrate? knowledge(local)  (1d20+5)[ 15 ]

[User]
 Spoiler

There are a few libraries but none are directly related to the magistrates at all. Most of the magistrates are based out of the administrative building at the center of the city in the square (same building the guards are based out of). You vaguely remember the name Magistrate Thorwhal being mentioned someplace or other. Apparently he acts as some sort of judge and low level city administrator. This is all the specifics you seem to be able to call up.


[User]
 Unlike most worlds, in Kaerixen, the world has already fallen. One man, simply called The Nameless, rules the world, and he has created a dystopia under his thumb. He has ensured all serve him, and none shall ever threaten his power. But one day, he grew weary.

Three days ago, he announced a challenge - Anyone who could brave his dungeon and survive would gain great power, power to equal his own. If they manage to defeat him... well, he was tired of living, and as such, they would become the new ruler of the world.

Massive teleportation circles were laid out across the land, and any who entered (and most did) found themselves given random allies - some friendly, others rather disagreeable, but most worked together for the chance to gain ultimate power. You are one such group.

Good luck.

[User]
 Continued from real-time play...

Wanda moves in front of the next area, watching skeletons feast, leave, and then return. However, they return armed and dangerous, and immediately, the two archers fire at her. The missingno easily avoids the first shot, but the second just barely grazes her arm as she dodges.

 Spoiler: results
Wanda takes 1 damage.

 Spoiler: rolls
 (1d20+4)[ 17 ] ,  (1d20+4)[ 8 ]
 (1d8)[ 1 ] ,  (1d8)[ 5 ]

[User]
 Wanda hurriedly looses an arrow at the skeleton archer that nicked her arm, before hustling back ten feet into a corner.   "There's eight more of them!"   she calls out to Brenda.

 Spoiler: Rolls

To-hit:  (1d20+7)[ 21 ]
CarefulActive reroll if it's a nat 1:  (1d20+7)[ 24 ]
Damage if hit:  (1d8+1)[ 9 ] , 1 of which is electricity
Corrupt check if hit; nonlethal negative level on a 20 or higher:  (1d20+10)[ 19 ]

By the way, due to an equipped Least Iron Ward Diamond, Wanda soaks the 1 damage.

[User] Brenda takes a look at her weapons.  "We should fight them here at the corner,"  she says, holding position.  "Can you bait them?"

[User] Wanda's well-aimed shot smashes through the skeleton's skull, and it immediately crumbles, destroyed. The skeletons, seeing no target, immediately begin to shamble towards the group.

[User]
 Continued from real time...

With the cultists dead (and their bodies looted), the party stands in front of a second ominous door, and the hallway the cultists burst from.


[User]
 It was fitting, in a way, that your mentor called you on this blasted plateau in the South. The wind swirled heavy with grains of sand, each grain on its own, lost.

Until today. You were about the meet the other three Students, the Prodigies of Dragonblood your mentor plucked out of the countless peoples of Creation. Each of you carried a piece of an ancient artifact, a stone ring to be reconstructed around an edifice atop the plateau. What would come out of this, you did not know...

[User] Jannissary Jaelyne had been sitting on a large stone outcropping for some time, waiting for his fellow 'students' to arrive. He was relaxed, twirling his spear absent mindedly while his jackel Naisha nawed upon an ox femur.

[User]
 Elso
A dustcloud forms from the northwest.
As it draws near, you determine that it is a ship!  You may have heard of sandships, but they are small shallow devices, this is clearly not one of those.  It is a full fledged sailing ship, how it can be here must be some sort of sorcery.  The sails are dropped a quarter mile out, turning into the wind, it glides to a halt.  After a bit of activity, a single person departs the ship.  He makes his way up the plateau, sack over his shoulder, wearing a dark blue cloak.

 Ho.  Are you also a student of Sifu Ulmo?

[User]
 Hiro Idoki

A samurai, wearing red jade armor, moved slowly in the direction of Jannissary and Elso. He was not wearing a helmet, exposing his handsome face to all to see. He had red hair, purple eyes, and well-outlined chin.

-  Welcome. I am Hiro Idoki. I presume we are all gathered here because of our mentor? It's nice to finally meet you. Don't you know where our master could be?  - he asked.

[User]
 Jannissary Jaelyne looked up as the others began to arrive.
"Yes, I await the Master. Have you brought along the trinkets we were asked to find?"
 He stands and in one smooth motion taps the spear to the ground at his feet and bows his head with a slight grin, "I am Jannissary Jaelyne, The Golden Jannissary and hunter of the dwellers in the dark. It is a pleasure to finally meet my brethren."

[User]
 Elso
 I do not, but he requested I bring this.  (Holds up sack)

[User]
 Hiro Idoki

-  I also fulfilled my part of the agreement  - said the Fire aspect. He pointed at leather bag by his belt.

[User]
 Together, you continue the climb. The top is barren and windswept. A 20' high stone pyramid, with stairs on each of its four sides, rises at the center of the plateau.

The pyramid culminates at an ancient alter of sorts. Its marking are too weathered to be recognized, but it is obvious the four of you can reconstruct a stone ring which used to circle the altar.

[User]
 Elso
 Do either of you know what this is?

[User]
 Hiro Idoki

Hiro climbed the pyramid, together with his peers. He was kinda expecting their mentor here, but he was nowhere to be seen.

-  Hm...  - he said -  Look like a manse for me, but I am not an expert. Maybe it's a temple of the Unconquered Sun? His priests like this type of buildings.

[User] It would not be uncharacteristic for your mentor - a master of disguise and mystery - to be further down this path he (or she?) has sent you on.

[User]
 Jaelyne taps his jackel with the tip of his boot as he follows the others. She picks up her ox bone and follows behind slowly.
In a thick flametongue accented low realm, "The Master has a strange mind, why send us up this strange path?"

[User]
 Elso
 Probably another test.

[User]
 Hiro Idoki

-  Or maybe they'are just late  - said Hiro -  Shall we wait? It would be in good taste, after all...

[User]
 Elso
 I think not. He dragged us out here, if he isn't watching us secretly I will be shocked.
Elso puts his piece in place around the alter.

 I wonder where our fourth is?

[User]
 Hiro Idoki

- Maybe there are late too...  - Hiro took a wild guess -  Do you think that our pieces should go in some kind of order, or we should put them there as we wanna?  - he asked, holding his own in his hand and moving slowly around the altar.

[User]
 Spoiler: Rolls
Roll Intelligence+Occult to discern more about the altar.

[User]
 Spoiler: 1+ successes on Int+Occult

Curiously, the altar doesn't seem to be of Exalted design; nor godly.

 Spoiler: 2+ successes on Int+Occult

Certain things, like the stone circling the pinnacle of the edifice, make you fairly sure this is a teleport.

Meanwhile, your fourth joins you and slots his piece of the stone ring in place. The ancient altar is half restored now...

[User]
 Hiro Idoki

-  Hm...  - the fire aspect wondered for a while -  I wonder what we should do now? Maybe it just needs energy? Shall I blast some fire into the altar? And by the way, who could have build it? Dragon Kings, perhaps?

[User]
 Elso
 I am pretty sure its some sort of teleportation thing.  Knowing the Sifu, it probably leads to some complicated, hazardous place.  Maybe some sort of fair folk fake manse thing?

[User]
 Originally Posted by Kaworu
  Hiro Idoki

-  Hm...  - the fire aspect wondered for a while -  I wonder what we should do now? Maybe it just needs energy? Shall I blast some fire into the altar?

Hiro is certain the only thing missing are the other pieces. Once all are inserted the altar will teleport you.


[User]
 The nation of Hydeland has long been beset on all sides by foes; the militant empire of Bolga to the north, the marauding orcs to the southeast, and countless monsters and cultists living within the nation itself. Hydeland has known peace in recent years, but the threats always loom overhead, waiting for their chance.

All hope is not lost, however. Adventurers share tales of ancient relics and magics that could turn the tide of wars, artifacts that would be worth a king's ransom just to help Hydeland remain safe and free. Of these tales, none is more renowned than the "Dragon's Crown" - said to grant its wearer the strength, knowledge, and abilities of all dragons, it has been sought after for countless years, and the King himself has recently embarked on a crusade to find and obtain the relic.

Will the Dragon's Crown ever be found? Or is it nothing more than a legend? Only time will tell... But the possibility of it being all a myth doesn't deter a true adventurer. The Guild of Heroes in particular takes advantage of the large number of people seeking the Dragon's Crown, and hire these intrepid adventurers for jobs around the kingdom in order to fulfill requests or eliminate dangerous creatures. With so many foes facing Hydeland, the guild is always recruiting new members.

[User]
 Nikki rises from her slumber and stretches, her ample bosom falling into place as she stands up and dons her trademark hat. The middle-aged woman has led a successful life until this point, happily serving as a housewife to a wonderful husband, Gabriel. She also gets regular visits from her father-in-law, a somewhat cranky old dwarf named Rusten, and has her hands full taking care of her little boy, Dean. But recently, Gabriel was in a very bad accident that left him crippled. He walks with a cane now and his movement and speech are both slowed.

Though Nikki isn't sure what she can do to help, she decides she should try and earn some extra money for the household by joining the Guild, and seeing if her talents can't provide some benefit to the world along the way.

[User] There are a few people present, most of whom seem to be members of the guild already. Nikki spies a tall, imposing man in ornate armor standing at the far end of the guild hall, wearing a tabard that displays the guild's emblem.

[User] Nikki walks over and smiles. " Good morning! I'm here to join up with everyone and do some exploration and treaure hunting. "

[User] The man smiles. " It's always nice to meet a prospective adventurer. I am Samuel Mikaelus, headmaster of the Guild of Heroes. If you wish to join, you will need to complete a trial to prove that you are capable of handling yourself."

[User] Nikki nods with a smile. " Yes, Master! What is the trial you speak of? "

[User] He presents her with a small scroll.  "You are to travel to the ruins south of the city and eliminate the harpy nest there."

[User] Nikki gulps. " Harpies? ...alright. Can I work together with anyone? "

[User] " Yes, there are a few novices around that are looking to join us as well."

[User] Nikki smiles and starts looking around for a partner to clear her mission with!

[User] There are a few other people milling around, but most of them seem occupied with other tasks. A catfolk woman sitting against the wall catches her attention, as does the large axe resting over the woman's legs.

[User] Nikki's eyes light up. She wanders over to the woman with a smile. " Excuse me? Have you been assigned a trial by the guild master? " she asks politely.

[User] The catfolk looks up with a nod.  "Yeah, but... I don't know how I'm gonna pull it off alone. Harpies aren't the sort of monster you want to fight one-on-one."

[User]
 Nikki smiles. " Then...maybe you wouldn't mind a partner? I know I'm a bit older than some of the other new warriors, but I know a few magic tricks that can really help a strong young lady like yourself out. "

She pauses. Her words sound...almost flirty? Well, it doesn't matter. She's just being friendly, after all, and she's speaking to another woman so there's no way it could be misconstrued as anything but kindness.

[User] The catfolk smiles and stands up, revealing herself to be over 7 feet tall and  ripped , like Nikki's husband Gabriel had been when he was still in his prime. " Thanks! I'll make sure to keep anything from getting too close to you!"

[User]
 Nikki gulps. " Great...let's get going then! "

The two of them start walking south towards the ruins to find the nest!

[User] The two of them head out for the ruins. When they arrive, the place appears to have received some recent traffic, but nothing that looks like a harpy was here.

[User]
 Nikki gets down on all fours and begins looking around on the ground for any useful items, footprints, or other valuables.

 Spoiler
 Detect magic , Perception:  (1d20-1)[ 18 ] , Survival  (1d20-1)[ 19 ]

[User] It looks like the other people who came through here were adventurers. Among the creeping ivy growing over some of the rubble, she finds some relatively fresh bloodstains, as well as a golden-yellow feather.

[User]
 Nikki gasps and covers her mouth when she finds the blood. Someone was killed in these ruins? The harpies were that dangerous?

She walks up behind Mono and hides a bit. " M-Maybe we should turn back... " she whispers, her voice wrought with fear and doubt as she subconsciously wraps her arms around the tigress's waist. She unintentionally leans forward, pressing her chest into the fighter's back.

[User] Mono grins.  "Run away with our tails between our legs? Never. Come on, let's go kill us a harpy!"

[User]
 Nikki nods. " Okay... " She follows behind Mono and keeps her staff ready in case any danger comes about.

 Spoiler
Readying an action to begin casting  enlarge person  on Mono if any hostile enemy appears.

[User] As they proceed further into the ruins, they hear the sound of fighting up ahead. There are slain goblins and orcs scattered about as well, apparently killed very recently.

[User] Nikki frowns. " Mono, she seems strong. Can you really beat her? " she asks with worry.

[User] Mono kneels by one of the dead goblins.  "Hmm... I don't think this was the harpy. Look here; there's only one slash from each injury, not a set of them. It looks like a blade of some kind, probably a sword."

[User] Nikki blushes and bows her head. " Oh I see! That's very perceptive. You're a real warrior, Mono. I'm sorry that I'm slowing you down. Then...do you think there's another adventurer here? "

[User] "Most likely. Whether they're with the guild, though, I'm not sure."

[User] Nikki stands up and starts walking. " Okay, well...I really have to do my best. For my son. So let's nab this harpy and go home! "

[User] The two keep moving forward, and as they head deeper into the ruins they start to find feathers scattered over the ground.

[User]
 Nikki picks up some of the feathers and tries to determine if they're all from the same creature. If there are more than one harpy around, it would be useful to know.

 Spoiler
Perception:  (1d20-1)[ 3 ]

Then she keeps walking.

[User]
 Nikki can't make out whether or not there are any differences between the feathers.

Mono holds her axe ready as they walk.

[User]
 Nikki casts  invisibility  as they start to get closer, giving Mono the ability to launch a perfect surprise attack when she's ready.

 Spoiler
As a reminder, invisible targets get +2 on their attack rolls against creatures that can't see them, and if the invisible target successfully sneaks up on a target that target is also denied its Dexterity to AC

[User] The pair walks through an archway into a large hall, and Nikki spots a large nest in the middle of the area. Bones and rusted bits of metal and armor lie scattered across the floor, and bloodstains cover the ground around the nest.

[User] Nikki cautiously approaches the nest, looking around for eggs or baby harpies.

[User] Nikki finds some old eggshells, but no unhatched eggs or babies.

[User] Nikki looks around. " Mono, do you see the enemy? "

[User] "No... but I doubt the harpy would go very far from its nest."

[User]
 Nikki looks to the ceiling.

 Spoiler
Perception:  (1d20-1)[ 13 ]

[User] Nikki sees a couple of large holes with scratch marks around their edges, suggesting those are the spots the harpy uses to enter and exit the building.

[User]
 Nikki points the spots out. " She may be coming back soon. We can set up a trap and ambush her. "

She finds a spot, out of sight, and readies her spell to defeat the enemy.

 Spoiler
Readying an action to cast  color spray , DC 16, on the harpy if she flies within 15' of Nikki

[User]
 They wait for a minute or so, and the harpy flies in through one of the holes, carrying a dead deer. It flies past Nikki's hiding place without realizing it.

 Spoiler: Save
 (1d20+6)[ 11 ]

[User]
 Nikki at least stuns the creature for one moment. Mono is still invisible, so she gets the drop on the creature.

Nikki follows the attack up with a magical assault!

 Spoiler
Magic Missile!

 (3d4+3)[ 10 ]

[User]
 Mono roars and leaps at the stunned harpy!

 Spoiler: Attack
Rage, Power Attack
Hit:  (1d20+12)[ 16 ] / (1d20+12)[ 18 ]
Damage:  (1d12+14)[ 26 ] / (3d12+42)[ 62 ]

[User]
 Nikki fires a blast of acid at the creature.

 Spoiler
Acid splash
 (1d20+5)[ 12 ]  touch
 (1d3)[ 3 ]

[User] The harpy screeches in pain and falls to the ground in a heap.

[User] Nikki pants in surprise. " W-we...we did it! " she exclaims and hugs Mono happily. " We did it! Great job, Mono! I couldn't have done it without you! "

[User] Mono grins and picks Nikki up with just one arm around the sorceress' waist.  "And I couldn't have done it without you. Let's give the place one more sweep and head back."

[User]
 Nikki nods and turns on her spell to detect magical auras. She starts looking for anything of interest. She also checks the bodies for anything that might identify them so she can tell any families that they have fallen.

 Spoiler
Taking 20 on Perception. 19.

[User] Among the scattered pieces of equipment, Nikki finds two rings, a belt, a pair of boots, a rod, and a pair of bracers that all detect as magical. She also finds a few emblems among the worn armor that may be family crests or guild markings.

[User]
 Nikki collects the items and begins analyzing them.

 Spoiler
Casting  identify  on all of them.

Spellcraft:  (1d20+20)[ 25 ]
 (1d20+20)[ 23 ]
 (1d20+20)[ 25 ]
 (1d20+20)[ 38 ]
 (1d20+20)[ 24 ]
 (1d20+20)[ 38 ]

[User]
 Spoiler: Items
 Belt of Strength +2
Ring of Protection +1
Ring of Sustenance
Metamagic Rod: Lesser Empower
Boots of Striding and Springing
Bracers of Armor +2

[User] Nikki grins and picks up the rod, slipping the bracers and ring of protection on and giving the other items to Mono. " Here. These will make you stronger and faster. "

[User] Mono hands the other ring back.  "I think you'll get more use out of this than me."

[User] Nikki nods and puts the other ring on as well. She gathers the emblems up and takes them back, along with the harpy body, to the guild.

[User] Samuel nods with approval as they enter with the slain harpy. " Excellent work. You've proven that the two of you will be a useful asset to the guild."

[User]
 Nikki nods and swings her staff once. Her large bosom swings with it. " You won't regret this. I promise, I'll be of great use to the guild. "

She thanks Mono for her help, then heads home to see Gabriel.

[User] Gabriel is asleep in his chair by the fire when Nikki arrives home.

[User] Nikki checks to make sure her son Dean is sleeping soundly in his bed before she walks over to the fireplace, puts the fire out, and gently shakes her husband awake.

[User] Gabriel jerks as his eyes open. He smiles up at his wife. " Oh, Nikki. When did you get back?"

[User] The sorceress smiles apologetically. " Just now. Adventuring sure is hard work! Did you have a nice day? "


[User]
 There's a normal day at the town of Goldcraft and everyone is minding their own business as they usually do...

The Dwarves are currently working at the mine, most humans are tending their farms, the few elves that live here are... huh? Doing what elves do and in general it's another day of work for the townspeople.

Of course that there're one or two merchants caravans passing by in their way to Brassland but no one mind them too much.

However unknowingly to most the resident alchemist who moved here a few moths ago is plotting something...

[User]
 In the middle of the busy town square, a well-known tiefling is sitting on the floor playing on his drum and singing a soft melody, hoping to earn a few coins from the passerby merchants.

Across from him, his hated rival – an old dwarf of really dark skin-, plays a horrible song in the bagpipes, hoping, himself, to earn his day’s keep.

The rivals lock eyes with hatred and start playing faster and louder. The drum reverberating strongly and the bagpipes louder by the second! Both musicians engage in a dreadful duel of noise, trying to out-perform each other!

This of course, causes the general suffering of everyone around, and most people scurry away covering their ears. Needless to say, not even a copper piece is hurled to either musician.

 Spoiler: Tarsh
(If Tarsh hates noise, this is a good cue for him!)

[User]
 "You two!"  a voice shouts out over the clamour  I'll pay a silver to whichever of you can remain quiet the longest.

A short whitebeard man strides forward - a tattered green cloak around his shoulders and an unstrung bow in his hand.

 "Think of it as a fun game..."

[User]
 Or you two could at least play the same melody? After all, music is about harmony, not competition.   The young blonde man with a shoulder bag and a busy look on his face put away his small notebook.   I am sorry, where are my manners. My name is Alfons.   he greets the old man and bows before the small crowd.   You must be the old shepherd. And you are Roarsie, correct? I know your story.   The wizard seems nervous near the tiefling.

 Spoiler
I thought Tarsh used Indigo not green?

[User]
 Scolded by the elder archer, both musicians cease the deafening duel of noise.

Odd Roarsie springs up towards Tarsh and the elf saying: “ Hello Tarsh, old camper! How’s the farm? ”

He looks to the elf. “ Oh, you know my story? I know nothing of you. But hey, well met! ”

Opening a small package of chewing tobacco, which he offers with a gesture, he adds: “ Tarsh, have you seen Bobby? He was supposed to meet me here in the morning. We made plans to go throw rocks at a huge beehive and see what happens! ”

[User] You agitate bees for fun?   the wizard wonders.

[User]
 The clash of street performances catches the attention of a few persons, most of them kids who roam the town causing mischief but as soon as they spotted Tash they space out a little, but then yet another kid comes speaking about something "Marvelous".

"Listen! the alchemist is going to show off his new stuffs! Let's take a look" Yelled an excited kid.

"Is that so? Let's take a look then maybe something will explode this time." Remarks the older of the kids in a rather cynical way before running away from there.

 Spoiler
 you can follow the kids or do something else before going to meet Throne, I suggest keep talking and introducing each others for now

[User] A large Half-orc, or as he considers himself, a huge halfling runs up to Raorsie.  "Hey there Odd, look at this huge rock I found? I just took it from the mine after work, they probably won't miss it. Should bash that beehive good!"  He looks around and notices the crowd of people and proudly flexes a little bit.  "Oh, are you all here for a show? Oh, are you here for little odd? Go on my tiefling friend, show them what you've got!"

[User] Alfons looks in awe to the big beefy half-orc.   You're awfully ... big.   The young man blushes and avoids direct eye contact. He had admired Bobby before, but found his name very odd for a brutal orc like him.   Ah, yes, Master Izzard. Are you going to his mansion as well?

[User] Tarsh looks annoyed.  "This is exactly the sort of thing I need to talk to this gentleman about... all this ceremony and explotions! Its enough to drive a man mad."

[User] It is quite unusual that you are this angry, Tarsh. Breathe deeply. Shouting with the alchemist will accomplish nothing.

[User]
 Before Bobby arrives: “ ..Agitate...? ” Roarsie doesn’t seem to know the word, but he shrugs: “ Yeah, bees are fun. ”

And then,

when Bobby arrives, Odd Roarsie gets sincerely happy. The fighter is his only true friend in this city and Odd treasures this friendship more than anything else.

He examines the rock carefully and claims “ Fantastic! Those bees won’t even know what hit ‘em... ”

But then the Tiefling turns to Tarsh and Alfons: “ Hey, you know what.. If you’re going to Izzard’s tower, me and Bobby should tag along. You never know what might happen there, and in case you get into trouble, we’re the best heroes of Goldcraft. ”

[User]
 Bobby frowns when the Wizard looks away from him and rants  ”I’m a circus strongman who usually wears nothing but a skintight suit, sure I’ve been working at the mine for some time but am I so out of practice that someone would look  AWAY  instead of  AT ?”

He collects himself and stands behind Odd, posing dramatically  “He speaks the truth, we are the   best  !”

[User]
 As Bobby rants, Alfons remembers that he started a conversation with the half-orc. His head becomes a shade that he himself would describe as crimson after he catches himself oogling his physique for a bit too long.   M...maybe if you didn't smell so bad. May I?   he continues inching closer to Bobby. Alfons murmurs a few words of power and touches the strongman's biceps for several seconds as Bobby sees the grime of the mines just evaporate into tiny light particles.

The wizard then clears his throat.   You all should look presentable when adressing such a powerful magus such as Izzard.   he lectures with his back turned away from the party, probably to hide his shaken mental state.

[User]
 Bobby looks down at the wizard with a beaming smile and thanks him  "Ah yes, that must be it! I did just come from sweating in the mines all morning. Clearly I'm still in great shape if your gaze is any indication!"  The Half-orc places a hand on Alfons' shoulder after he turns away and chuckles  "thank you for the free cleaning, I appreciate your services... Perhaps I should get my own cleaner, much more convenient than the traditional way..."

Bobby kneels in front of Raorsie and allows him to grab on before lifting again (piggyback ride pretty much) and says to the group  "Shall we see what the fuss is about? This Alfons fellow seems have nothing but praise for him."

[User]
 Not too far from there a small crowd has gathered in one of the main plazas of the town, despite the number of interested persons the alchemist haven't appeared yet but this in fact where he's going to reveal his new invention, discovery or whatever that he has been working on these last months here in Goldcraft far away from the universities and others institutions dedicated to the research of magic and alchemy.

Whatever it may be it certainly catches the attention of the young's as a considerable number of the crowd is made of curious kids, most of the adults however are kinda uncaring of Izzard's work, working at the mines, tending the farm and squeeze any gold that they can from the caravans and merchants that passed by is their main concern but even so many adult humans are there out of curiosity too and even two or three dwarves that were previously drinking ale like there isn't tomorrow and a single wood Elf girl that stand out from the crowd as her clothes are a little more than revealing to say the least...

[User]
 "Look at the size of this crowd. You'd think the man was giving out free hay."

Tarsh shifts nervously in the commotion.  "Raorsie, can you see anything from up there?"

[User] Bobby looks over at Tarsh and says semi-seriously  "I wouldn't mind some free hay, but that's not what I'm here for."  He shifts a bit and then tried to raise Odd a little higher up  "What do you see buddy?"

[User] Though not strong, Alfons pushes through the crowd to get a better glimpse.   Come on, we do not need your circus tricks for that. Just get in the front.

[User] "All I see from up here is a boring old wizard giving a boring speech. The elf is right, let's try to get closer before we miss something interesting!"

[User] Bobby’s face twists in thought for a second and then he smiles and begins to move forward through the crowd. ”Common sense isn’t one of my strengths. Let’s see how close we can get.


[User]
 Below the green oceans of Makarno-V'Besh, below an atmosphere shielded by an ancient Force weapon, below a battalion of chips hanging in wait to shoot the Old One to ribbons, you walk through a glass-walled corridor behind an old Jedi with long white hair.

He turns, making sure you're all still following with a small smile on his face. You're nearing a door in the corridor, and your guide gestures, using the Force to open the door and step inside. You all expectantly follow into the small room.

As you step inside, the door shuts behind you as a holographic display opens in front of you. Your guide, still cheekily smiling, types a few symbols into the display, which zooms into a portion of the planet, down into the foliage and across the jungle floor before halting on an ancient structure, half-crumbled inwards.

"Look familiar?" the Jedi chuckled. Seeing the blank expressions on most of your faces, he begins to explain in a crackling voice in fire and smoke. "Another one of the temples. This one houses an ancient artifact designed to monitor the universe. We can use it to plot a course to a safe corner of the universe and park down."

He presses a few more buttons, and the display shifts to a Kel Dor that you all recognize. Inquisitor V'Bash. "He's on our trail. You're going to have to avoid him and his agents while on the mission. We'll send out a few more parties at the same time in opposite directions to split up her forces, but you'll have to be quiet about it."

"So infiltrate the temple and retrieve the device before V'Bash finds you. We can provide some equipment to aid you, but you know our situation, so we can't do as much as we would like. Any questions?"

[User] Vykram stroked his beard.    "Do we know what this artifact looks like?   Or what it is called?"

[User] The Jedi waves his hand, and the projection changes to show something about the size of a tire made of a sedimentary rock and inlaid with geometric patterns in various colored metals and gems. "We call it the Vectoral Compass. Be careful, as it is not only quite heavy, but fragile, as we have seen multiple copies break in the ancient texts. This is one of the three left, and we don't know where the other two are, so this might be our last shot."

[User] Zen nods firmly,  "Alright, we'll be careful but let's get it done."  He turned to the old Jedi,  "How long do you think it will take to get there? Are there any defenses or traps we should worry about?"

[User] The Jedi looks at you with wide eyes. "With the transport we've provided, no more than a week, likely three days, but I don't know if you have any resources of your own that would be faster and more capable of stealth." He turns back to the monitor. "As to the contents of the temple, we honestly don't know much. Expect a fair number of traps and corrupted Force effects. And we've heard that something from the jungle might have made its home in the temple," the Jedi says gravely.

[User] Ki-Tel seems not to share the older Jedi's concern.   "So long as the Force is with us, the temptations of the Dark Side will find no purchase and the beasts of the jungle will pose no threat to our mission,"  he says confidently.  Looking around to his fellow Jedi--with his eyes only, moving his neck as little as possible--he adds,  "Now, when do we depart?"

[User] "Has this temple been explored yet?"  Vykram asked thoughtfully.

[User] "Not fully, and not for a while. The temple has since partially collapsed, so any maps we may have, we aren't sure of the validity." The Jedi chuckles. "So you're going in blind."

[User]
 You all look at each other and shrug. You've got no more questions.

"Very well, then." The Jedi smiles, barely chuckles. "We'll escort you to the stealth hangar. May the Force be with you."

He waves his fingers and you find yourselves standing not in the small briefing dome you were but in a large hangar, glass walls showing massive trees, easily towering hundreds of feet into the sky, surrounding and cloaking the hangar. As you stand, a Gungan mechanic approaches you and silently leads you over to what appears to be a large, hovering block of camouflaged metal. An inscription on the side reads 'the Raptor'.

The Gungan shows you the doors to the craft. There's a large loading door in the back and one on each side, The interior fits you all rather snugly. It can take two pilots at a time.  (OOC: Who's flying the Raptor?)

When you switch it on, it hums to life without a sound. The Gungan strides to a panel in the far wall of the hangar and presses a button, opening a large door into the jungle. A holographic display shows a navigatory route- should take no more than a few hour's travel.

[User] Zen hops into the pilot seat,   "Don't worry guys, I got this."   He starts running through a preflight checklist and checking out what subsystems the ship has. After his last run-in with the Empire, he needed to be ready this time.

[User] Ki-Tel strides into the passenger compartment, gracefully but very precisely; everyone else can sense subtle ripples and eddies in the Force, a sign of the minor telekinesis he uses to reinforce his fragile limbs and allow him to walk at a normal pace.   "I'm glad to hear that,"  he calls out to Zen as he carefully takes a seat,  "as piloting was never my strong suit."   Looking over the nav markers on the display and the varying terrain of the jungle, he adds,  "Not that I doubt your skills at all, but I do hope we can keep the turbulence on this trip to a minimum."

[User] Zen simply shrugged,   "That's up to the sky and the ship but I'll do my best."   He finished with his preflight as he sealed the hatches and retracted the landing gear as the Raptor began to hover.

[User] "There is no luck, only the Force,"  Vykram said, sliding into the co-pilot chair to help run the preflight.

[User] "I shall busy myself running diagnostics on the ship to ensure we are operating optimally,"    TH-30 says quietly.    "Although I will refrain from making major changes while we are in flight, to avoid causing issues on the way. If you have need of my services in some other capacity prior to arrival, seek me out and I shall see what I can do.

[User] "Yes, I'd appreciate that,"   Zen says plainly. With that, he takes off towards their destination. He didn't want they would find but he was ready to find out.

[User] With a light hum, the raptor's engines fire up and Zen pushes the controls forward to navigate through the dense jungle. Please make a Pilot check, with a +2 from Theo's help. If you'd like to take 10 or 20, you'll be significantly less stealthy.

[User]
 "Alright everyone, we're going in,"   Zen engages in evasive and stealth maneuvers.

 (1d20+14)[ 24 ]

[User]
 You manage to bob and weave through the jungle with relative ease, shooting along the trail outlined on the small holographic map next to you. The map projects two hour's worth of travel time. Nothing appears to be in your way in terms of enemy ships or unnatural pitfalls.

Does anyone want to do anything remarkable during the journey?


[User]
 So, first up a simple CR 2 Goblin Warrior.
Initiative Roll if you please.

[User]
 Okay, let's roll.

  Kirnan Initiative  - (1d20+4)[ 6 ]
  the bird's initiative  - (1d20+6)[ 25 ]

[User] I'll go poke greenfire.

[User]
 Lexara:  (d20+4)[ 13 ]
Lilly:  (d20+4)[ 11 ]
Ashie:[roll]d20+3[/rol]

Notes: Ashie is sitting in the cart so probably won't act at all. However Lexara has potion oh Cure light woulds (made from animate rope), Shild of fath, Enchanted diplomacy and guidance. Made with Ashies Divine Alchemy.

[User]
 You see asmall humanoid decked out in a suit of dark silvery chain, reinforced with small plates ocer especially vulnerable areas.

 Spoiler
 (1d20+6)[ 16 ]

Rhy's bird goes first.

[User] The falcon will fly around behind the goblin but not engage it yet.

[User] Ashie init:  (1d20+3)[ 12 ]

[User]
 Goblin attacks bird.
 (1d20+4)[ 19 ]
[Roll1d20+4[/roll]
 (2d4+2)[ 10 ]

[User]
 (1d20+4)[ 10 ]
Oopsied confirmation.

[User]
 Lexara points her finger at goblin. Wind forms 30ft around her filling air with sent of freshly cut grass.  Perish  she says simply as a bolt of tangled vines and thorns shoots out of her finger and at the goblins.

 Spoiler: OoC

I'm casting destructive blast,without spending a sleep point.
To hit  (d20+6)[ 24 ]  Dmg  (3d6)[ 14 ]  + 3 bleed demage

[User]
 It hits, but the goblin is still up.
And it's wounds begin closing.

[User]
 Lilly louds her crossbow and shoots.

 Spoiler: OoC
to hit  (d20+9)[ 21 ]  Dmg  (1d6)[ 5 ]

[User]
 Lily misses.

Filler text.

[User] Ashie casts guidance on herself staying within safety of the cart

[User]
 So... Next person goes.
Go. Goblin goes after bird, so Rhy?

[User]
 Kirnan charges the goblin, drawing his bastard sword and attacking.  Charge bonus +2, flanking from bird +2.

  Attack  - (1d20+12)[ 19 ]
  Damage  - (1d10+3)[ 4 ]

[User]
 Kirnan charges, making a swift and fearsome attack... The goblin... Blocks it.

Next person!.

[User] I think that would be everyone. So bird goes now.

[User] The bird holds it's action this round, it can do more good giving flanking bonuses than anything else.

[User]
 The Goblin turns to hit the man flanking with the bird.
To hit:  (1d20+4)[ 10 ]
Confirmation:  (1d20+4)[ 16 ]
Damage:  (2d4+2)[ 5 ]

[User]
 Lexara hold her round until Lilly finishes her round.

She holds her action until someone threatens her.

Lilly louds crossbow and shoots.

 Spoiler: OoC

to hit  (d20+9)[ 12 ] . dmg  (d6)[ 2 ]

[User]
 ... Miss... I forgot how much the Forum roller likes us...
I am just going to post this now... For simplicity.
Goblin Base Statistics:
AC: 23, HP: 19.
Touch AC: 14, FF AC: 20
BAB: +2, Fast Healing 1
Fighter 2
CR 2 Troll Blooded Goblin
Oh, I missed the Bleed damage... Nevermind it's wound isn't closing...
Sorry, but how long does the bleeding last?

[User]
 Description says only that it's equal to dice rolled, so probably just 1 round.

Lexara is casting same ray as before. To hit:  (d20+6)[ 11 ]  and demage  (3d6)[ 7 ] .

[User] Miss, 3d6 so 3 rounds.

[User]
 Bird, Goblin, Lex, Lily, Ashe, Kern

This is the Initiative order, so go again Green. Then go again.

[User] I had Lexara hold her acion so now she is after Lilly and Ashie holds hers indefinitely because there isn't much she can do.

[User] Rhyvurg! Gooo

[User]
 Kirnan will make another attack on the goblin with his sword.

  Attack  - (1d20+10)[ 24 ]
  Damage  - (1d10+3)[ 6 ]

[User]
 Hit, the Goblin is still up.
Bird's turn.

[User] Bird's not going to hit 23 AC, he'll keep holding.

[User]
 A crit would hit though?
Goblin attacks the man:
[Roll1d20+4[/roll]
 (1d20+4)[ 18 ]
 (1d8+2)[ 4 ]

[User]
 Ooopsies!
 (1d20+4)[ 16 ]


[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13

Previous months were tense all across the region of Alteus. Nobles, knights and peasants alike only had the word war to their lips. Border counties were apparently raided on a regular basis by southern barbarians. The attacks were described as ruthless, chaotic and particularly nasty. Even people living far up north trembled at the mere mention of the Braïvian brutes.

War was never portraited as lovely or funny. War is harsh and messy. This one was different, but no one could describe with certainly why. Most of the population never laid eyes on the result of this particular conflict, but all were concerned. For several weeks now, the king’s envoys travelled every corner of the region to conscript the young able men to the cause.

Bran Riverwood was one of them. Leaving his role as a farmhand cultivating wheat, he left behind people he liked and Annie, a special halfling friend he would miss dearly. Trading a quiet life for one of adventure across the country was no simple task. At his age the farthest place Bran had gone was the closest city to help carrying the crops to the marketplace.

 ***
Surrounded by an increasing band of strangers, young Bran found himself quite lost in this long caravan. People were walking widely along the road to Guerevna, where their training awaited. Most were peasants of different trade, but here and there were actual soldiers. These armed militaries were obviously there to prevent runaways. How they were placed and especially their number made the civilians sure of than.

Two hours after leaving his home, a short guy with red hair came toward Bran. The man was poorly dressed, he had holes in his shoes and his hands were roughed up by a life of manual labor.

“ I can’t believe we have to fight a war that does not even concern us. I was just about to propose to the florist’s daughter… ” the stranger whispered to him with energy.

[User]
 Before this man approached him, Bran was quiet. No one was particularly happy about this, but Bran in particular seemed out of place in such a large crowd. He was not comfortable being there with so many people. The circumstances just made it worse. When the redheaded man in rags spoke up, Bran seemed to have worked up the courage to speak himself, if only to get his troubles off his mind.

 "...I'm not too happy about it either."  Bran whispered.  "I too have someone I love back home, but unfortunately I might not ever see them again. I wasn't even planning on proposing any time soon... So I have my own regrets. I just wish I had the chance to say goodbye..."

He pulled out the token his family gave him before he left; a pocket watch with the name of his family, Riverwood, etched onto the back.

 "She was a halfling. Halflings say that home is where the heart is, but I can't bring myself to believe that right now... This watch is all that is left."  He sighed.  "I'm sure they would be more comfortable in this caravan than I am, but at least they don't have to go to war."

[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13

The redhead stare silently into the distance for a few seconds before snapping out of it after Bran's testimony. He then nodded four times with decreasing intensity. The position of the sun indicated they were closer to the night now than the morning. Still the caress of the summer sun was comforting despite the heat.

" I feel you. " the man finally responded. " Oh, by the by... I'm Fergus Jach " stretching an open hand he went on. " I still don't know why they thought a glassblower could do in this nightmare, but here I am. What's your deal? "

The words themselves were not a problem, but this Fergus had an awkwardness surrounding him. To the farmer, he did not appear as malicious or mean intended, simply weird and friendly. It was hard to put the finger exactly on the reason he made such an impression.

[User]
 "...My name is Bran. Bran Riverwood. I was a farmer."  The words "was" escaped his lips, but he still did not quite believe them. How could he have "once been" a farmer? He's been a farmer his entire life; why would that change?

He sort of stared blankly at Fergus. Every now and then he'd reach into his pocket and fiddle with his watch. He had the feeling he would be doing that a lot.   Do I look as weird as he does?   Bran thought. It was hard to say.

[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13

Fergus did not seem to linger at the tense used by Bran. He plainly went on with small chat a couple of minutes here, and a couple more there. At time his chatter came as distraction while at other it felt just a bit too much. The situation kept going on for hours. The sun was now set, and the word in the crowd was that they were closing by the camp.

As the caravan stopped to light torches, a commotion happened way at the back of the line. There were too many obstacles obstructing the sight and too much loud questions about what was going on to be able to actually hear it. From the distance, Bran could hear aggressive shouting, people going toward whatever was happening, making it even more difficult for anyone to see in this growing darkness. A few guards ran forcing a way to the source of the event and when they did, the young farmer noticed they slowed their speed to talk with the already present guards. About four minutes after it started, it ended. People were splitting up, and the guards were coming back to their posts walking.

The redhead beside Bran couldn't kept himself from asking plenty of unanswerable question while the whole thing was going on. Even when things seemed to settle he couldn't resist.

" Do you believe we were just attack? What if it was those barbarians we are going to war with? Or maybe... " the boy did not look like he would stop anytime soon with questions that could only be answered by a spectator of the scene.

[User] Bran wasn't really asking questions. He just sort of stood there in shock, silent, leaving Fergus' questions unanswered. The panic attack continued for a while. This was not really the best environment for him to be in, but then again, what was he supposed to do? He shut down. Perhaps at some point he'd start back up again, but when?

[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13

The last part of the march felt like an eternity in darkness, even if is only lasted a couple of hours at most. The training camp was in sight and was illuminated by a perimeter of torches around what felt like a village made out of tents. A few structures were made of woods and stones. Nothing fancy, but lack of solid building made them look more official and important as they would have in an actual village. Cut stomps were just about everywhere, showing this parcel of land was initially part of the nearby woods.

The leaders of the march gathered peasants and soldiers alike around a stage of fortune made of unaltered logs before giving out his speech.

" Welcome to your home for the next few weeks or months. The length of your stay here will depend on how you do. Show no promise and you will be sent with haste to the front lines as meat shields. Show strength and finesse and we will keep you here until you wish you actually leave for battle " started an average height man wearing a well kept chainmail armor and a bandana as blue as the Atleusan flag to cover the top of his mid-long hair. " You might thing this journey was exhausting, but I'm afraid the day isn't over yet. You will find everything you need to erect a long house. Twelve people will share a tent, so you will need to build more than one. Stay in the perimeter and you will be fine. Training will start in the morning. Good night ."

The unnamed man casually stepped off the stage and went towards some guards already in place. A few orders later, the escorting soldiers were replaced by other sentinels freshly rested from the site. Shortly after, Fergus Jach shout out to Bran Riverwood.

" Bran! Hey Bran! Over here! " as he walked to his march buddy. " Better join us for our tent so we will be together. I've met with Aston and Fredrick Bergson. Would you believe they are real huntsmen? " Fergus asked rhetorically. " They are great guys! Come, I'll present you. "

[User]
 Once Bran arrived at the camp, he cringed at the 'meat shield' comment. He had the vaguest feeling that that would be his fate. After that, he was not really sure what to do. Yes, he told him to erect a tent with 12 other people, but he knew no one here, and he was not exactly looking to make friends. So when Fergus Jach walked up to him and offered that he join his group...

 "Alright."  Bran said quietly.   It's better than standing around and doing nothing.

[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13

As the number of people used to building such tent were low, the star filled sky went from its darkest state to a brighter one. The sun was not up yet, but by the look of it, no one would have a good night's sleep. The chattiest ones like Fergus ended up keeping their mouth shut to keep the work going and avoid irritated comments sent by those wanting a brief break from this nightmare. Fergus himself decided to keep to himself before unsavory comments flew simply because he understood the need to rest. This is mostly why the presentation of the brothers Bergson were short. They knew what they were doing and their tent was the first mounted.

Bran had a hard night sleep. What people were referring to as a night actually felt like the worst nap he had in his live. Anxiety was heavy on the site. Even in his tent at least two people cried themselves to sleep.

Morning came quickly and it was by the sound of pots and pans knocking together that the young farmer woke up. Groans were coming from just about every recruit tents. One by one, they realized the camp was already fully active. Cooks were finishing up meals, soldiers were already guarding the perimeter and instructors were yelling at their recruits to get off their lazy bottoms. The one that came into Bran's tent was short. He was way shorter than any man he met. He had stronger features, more sturdy. Vaguely this character reminded him of his halfling friend, mostly how he did not fit with the rest. The man was taller than Annie by at least one head nonetheless.

" Wake up you lazy bones! Time for games is over and time with ale... Well, make sure I have time for my ale tonight or you will like me even less! Name's Grub Waraxe, but you will call me either instructor, master or Sir Waraxe. " Even when talking loudly without shouting, the bearded man sounded severe and authoritarian. " Close to the center of the camp you'll find the cooks. Take your gruel, drink cold water and join me here after. You have the time if you hurry. Otherwise it will be your first of three mistakes that will qualify you as unfit of being a soldier, thus be sent early into battle. "

 Spoiler: Out of Character
Time to roll a  DC15 constitution saving throw  to avoid gaining a level of exhaustion from the long march and a  DC20 constitution saving throw  to avoid getting one from the restless night.

[User]
 Bran gets up, but he's not doing so hot. He seems exhausted-there is circles around his eyes and his eyelids are drooping.  "Yes, Sir Waraxe,"  he says absentmindedly. He goes to get his breakfast for the day, slogging along. He wasn't averse to hard work, and the food wasn't much worse than he had eaten when he lived on a farm, but the march only tires him more.

  ...I don't know why I'm doing so poorly,   he thought.   Maybe after a get some rest I will feel better... but I get the feeling I won't get a good night's sleep for a long time.

[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13
 Two levels of exhaustion

Once the breakfast hit like rocks at the bottom of the stomach, the training began. Training was not the proper word to describe the day. The small, yet robust Waraxe put the dozen under his care to a series of tests, evaluating athleticism, prowess with the bows and crossbows, hand to hand melee combat as well as sword fighting skills. All this served to judge the composure of each character in the band. Once the sun was at its highest, the commander sounded a bell and explained it meant time for a short break. It did not take long for this sound to be considered a bliss among the recruits. Especially those who were crying of despair and calling out their mothers. Fortunately for the protagonist's group, no such case was part of it.

Exhausted, most of the men were complaining heavily during lunch time, including the communion man, Fergus Jach. Although his speech was much more lighthearted than a real complaint.

" Phew! I don't know how much more I'm gonna be able to take before I die from exhaustion. Don't know 'bout you guys, but seeing you all doing so well, I'm sure glad I'm on your sides. " The redhead continued to compliment in one way or another the group effort as well as praising the Bergsons that remained the top dogs of the group. " You too were something farm boy. I was surprise at how you knocked me on me arse with you eyes still stuck together. " With that came an infectious laughter around the table.

Bran did make a great impression with the wooden sword. He did good with the rest too, better than most, but the exhaustion was clearly affecting him. It was affecting just about everyone. The Bergsons were the exception to this fact. They looked tired, but nothing more.

 Spoiler: Out of character
I used your character sheet to write the narrative for this part. You character has two level of exhaustion yes, but so do just about everyone else too. Once we are done with the "break", we will start a more active and interesting part of the training.

[User]
 ...Hmm.   Bran thought.

  I thought for sure I was the only one that exhausted... I guess I was wrong.   He smiled somewhat unsteadily.   Didn't think I was going to do this hot... But being so good at this... makes me nervous. I suppose I'll get used to it.
 "...All of you did great out there, considering the circumstances. No reason to praise me in particular."  He said.

[User]
 Spoiler: GM tracker
     Player
  Character
  PP
  AC
  HP
  Condition

  GM_3826
   Bran Riverwood
 14
 18(10)
 13/13
 Two levels of exhaustion

" And all the good ones are modest. Let us hate you guys a little at least! " added the laughing redhead before the subject changed and the break resumed.

As the meal was over for most their unforgivable trainer came out of nowhere startling some of the men when he opened his mouth.

" Alright ladies, time for chitchat is of the past. Meet me at our spot as soon as your plates are clean. We will be deciding who will lead your group for the next week. "

His rough and deep voice paired with the mere fact of adding someone responsibilities to an already stressful situation was enough to give goosebumps. It was hard to imagine anyone volunteering for such role if there was no possible gain. War was after all unavoidable.

Once the cleanup was done and the group gathered the area in which they trained all morning was different. Laying on the ground were armors made of chains and thick leather, bows, crossbows and munition alike, shields and of course swords. The latter, blunt as they were, were clearly more dangerous and seemed lethal compared to their wooden counterpart used during the morning.

" I don't like this... " said nervously Tolbran, the smallest of the group and so far judged the weakest.

" In this division of the military, leaders do it from the front like men! Now... You will choose wisely the kind of armor you will don and the weapon you will wield. Keep in mind to avoid the faces when using the ranged weapons. Bolts and arrows have blunted tips, but they are no kid slings. " the bearded man emphasized the word "wisely" as he spoke. " You will form teams, just like war, they don't need to be fair and equal. Those teams will need a leader and the teams will compete. Losers will be punished and winners will have pillows to rest their head to replace the straws. "


[User]
 Sequestered in your classroom in Your School, an air of boredom has crept in from seemingly nowhere. The day of your math teacher's lecture on polynomials has "finally arrived", as she claims. You probably aren't actually interested in polynomials, but maybe the chance of getting to sit in relative peace while the teacher talks has you at ease. Maybe you'll get some work done? Probably not, first period classes always suck.

It's still early in the day, sun straining to glisten through the frosted windows and stilted blinds of the school's far side in its slow ascent through the heavens on a largely clouded over day in December. The staff of Your School are notoriously quick to turn on the heat, however, and you are pretty sure they don't need to set it to "boiling hot" when it's still pretty cozy outside.

With a quick look, you can spot your various friends, acquaintances, etc. Somehow, these classes don't shift students around too much. Casey and, of course, Mercedes, Gorri and Stat, Raine, Wako, Lance and Catrina, Neville, Tiera, Gazella, Chris, Ralph, Suzy... though the last three, as usual, seem off in their own world, hogging the back corner also as usual. There's a couple of other students, but you don't really know their names - they seem to be a rather nebulous, faceless bunch that shift seats and never answer questions or cause a ruckus.

Somehow, you three were lucky enough to end up immediately adjacent to each other. The seat immediately behind Casey, however, is empty. It'd normally be Sadie's, but she doesn't seem to be here today. Perhaps she's sick? You might be glad for this, as most of the students are, or you might be uncharacteristically worried for her.

The teacher has her back to you, drawing several complicated mathonomical expressions on the whiteboard with the squeakiest marker she can find. Perhaps if you are quiet, you could sneak in conversation with your friends...? Or you could try texting. That usually works.

[User]
 Casey is frantically scribbling down mathematical formulae, his brain barely keeping up with the increasingly complex concepts introduced to him. As usual, he's having a tough time following what the teacher is saying, maths really not being his strong suit. It's far too abstract of a subject for the young minotaur, who has always thought in more practical terms.

Eventually, he sighs, having realized that he's got no clue if the notes he's been writing are even accurate any longer. Today's not a good day, it seems. Leaning back his large, jacketed frame against the hopelessly tiny chair he sits in, making it creak dangerously, he tilts his horned head towards Wako.  "Are you getting any of this?"  There is a hint of resignation to his voice. Wako's always been more in the know on these things than Casey. Sometimes the minotaur wonders what he'd do without someone smarter to back him up.

Still, regardless of the exact nature of the answer, the result will be Casey giving a short, pained groan.  "Man, can't we get some, like, examples of this stuff?"  He lets the whispered question linger for a moment, before deciding to change the topic.  "Hey, uh, did you watch that Circle pony show last night? They did their own 'We are Number One' thing. It was, like, super weird. Like, can shows reference each others memes?"

[User]
 Gorri head wobbled from side to side.
How something can be so boring? It was unnatural for certain. She secretly snacked on popcorns cleverly and creepily looking like teeth.
Yes.
There were maybe a scheme of the cult of the Shallow Ones to rot their brains. Of course, fungus and rot grow well, under such heat.
she texted Stat.
  "Let's break into her office later. I think she might be one of *them*.'    She already had a theory-
Ywflo wanted to multiply and seeds were planted into the brains of every student in this class. Certain mental state accompanied with specific air conditioning might make them sprout. She had to survive.

Gorri writing a note, with a sketch of a skull and    !   .
 'Getting bored here, might be the last thing you do. Fight it. pass the note'


[User]
 As a small number of you depart from your table, you being to depart to spread rumors and garner support among the locals of Pentrefcastell.

What are each of you doing?

[User] Delvin is sticking to the plan he mentioned to Jonathon: start with the churches. He'll be going to his own church first to discuss the rumours he heard of King Maervon's incurable illness, and that perhaps during public services there should be calls for his gentle passing. If that sticks, Delvin will be going around to other churches in the area with a similar story and perhaps prayers for the King.

[User] There's actually no churches to the Raven Queen in Pentrefcastell, the closest thing is a small hole-in-the-wall temple to another psychopomp god named Charon. Would you like to start there, or choose a different church to start at? If you'd like a pantheon list, I can provide.

[User]
 Initially Jon goes about his business as a performer as usual, but moves away from the markets and inns favoured by the wealthy and corrupt nobles and traders. Instead he goes amongst the smokestacks where Iron is forged, the hard docks where crates from the freighters filled with bulk goods are hailed aboard, the small villages outside the walls where the guardsmen of the city can’t be asked to protect. The places where if you play a man a song and buy him a cheap beer your as close as friends of twenty years, the places where the people have little to lose, much to gain and more power Han they would know.

There songs are sung with a jaunty tune and a quick beat, old campfire favourites retuned for a new message, “The King with God’s renown” becomes “The King whose pants came down”. With stories of the kings illness and the madness that came with it following in every drinking session.


[User]
 The sun rises over the mountains, burning pink and red against the undersides of the east-running storm clouds. The mud puddles of the grassy plain, and the many forks of the Brown River winding through the delta, reflect the glory of the sun.

The golden light of dawn casts and chases shadows in the streets of the Stonebuilt quarter, in the city Foam on the shallow hill just west of the delta.  The stone buildings stand among stormwrack:  bits and pieces of lesser structures, torn apart by the wind.  Puddles stand on the cobble streets between the buildings, and on the footworn hollows of the marble steps.  The streets of the Stonebuilt quarter are silent and frightened.  At the top of the Stonebuilt, at the top of the hill, stands the Hall of Justice with its two dwarf guards holding halberds at the foot of the steps.  The doors of the Hall are closed and bits of wreckage litter the steps.  The guards stand wearily.  A scattering of people, humans and elves, sit sprawled on the steps and gaze glassily down the hill.

From the steps of the Hall the people can see below the Stonebuilt, to the Salt Ward, which was built of wood.  The buildings that were two and three or even four stories tall now lie flattened, stand mangled in pieces, scream out the terrible story of yesterday's storm.  Bodies lie in the alleys of the Salt Ward.  Many bodies, and boats, or pieces of boats, driven up into the town by the flood.  Below the Salt are the wharfs, half-broken by waves.  Nonetheless, dozens of boats float at anchor out in the harbor - miraculously, they rode out the storm.  So too did many of the people of the city, both in the Stonebuilt and the Salt.  So too did the birds of the streets, the pigeons and chickens and gulls.  And now a rooster crows, and another and another now.

 Mokk  and  Trebar  rise from troubled weary sleep to face the day of wreckage.

[User] Mokk awakens at his room in a guest house in the Salt Ward, the building partly collapsed into ruin, and clambers out of bed, picking up his pack, which contains his book and shield, and squeezing out through a shattered hole in the wall to survey the wreckage. What a mess. He had Seen a great storm and gone to see it, and it had come in all its force. He is impressed, and stands silently for a few moments

[User]
 Mokk surveys the scene about him.

Uphill, a swath of wooden buildings were tumbled apart by the wind.  Elves are clambering through the wreckage a hundred yards away, calling out names.  Up the street beyond them, maybe a quarter mile away, is one of the market plazas at the lower edge of the Stonebuilt.  Humans and elves are walking downhill from the plaza, peering around themselves at the debris.

Beside him, the guest house stands in surprisingly good shape compared to the surrounding buildings.  Yes, the roof is ripped off and scattered up the hill so that the second story is open to the sky.  Yes, one wall has the big hole that he just clambered out.  But the frame is upright.

Downhill, many more buildings were torn apart by the wind.  And there are broken boats in the street - medium size fishing boats, probably four or five man crews.  A few bodies lie near the boats but it's not clear whether they were crew or just townsfolk.

 Spoiler: What else Mokk sees

  city poorer quarter lesser street  - (d100)[ 40 ]
  follow up  - (d20)[ 10 ]

A tall, blond haired human man wearing a long brown shirt and fancy green pants comes running down the street toward Mokk.  "Cousin Ugu!" he shouts.  "I'm so glad to see you alive.  Have you seen grandmother Bettul?"

Mokk's grandmothers' names are Ebbet and Murr.  Additionally, his goblin family does not practice this new custom of "open adoptions".  They have been blessed with many first born children, and have left their few nongoblin babies at thresholds or at crossroads, as tradition has it.

[User] Mokk replies, unsteadily, to the stranger.  "N-no, I'm sorry. You have me mistaken for someone else."  He quickly adds,  "But I can help."

[User] The tall human is apologetic:  "I'm sorry, I'm sure you must be frightened and worried about your own family.  Maybe we could help each other search.  Where did you get separated from them?  We last saw grandmother Bettul two nights ago in her shanty down the street - " he points further down the road.  "Grandmother is very independent, will not move in with us up in the Stonebuilt, and cousin Ugu lives with her to help with errands and chores.  He was with her last night.  But where did you last see your family?"

[User] "My family lives outside the city. They're well."  Mokk starts to head in the direction indicated by the man, watching for signs of survivors trapped in the wreckage as he goes.


[User]
 You're currently in Markem, enjoying your day. Whatever troubles you, whatever duty might be calling, it's staking a backseat to enjoying your day, even if just for the moment. Then, your comm blares to life, and you hear the voice of the mayor of Markem, Antony Rapsca, on it. "Biometal users, please report to town hall. It's urgent-Markem's in danger."

You finish whatever you're doing fast as you can, and hurry down to the town hall. Antony himself is waiting outside town hall for you, and ushers you all in. "I'm not sure how well versed you three are in history, but it seems that some Mavericks are quite the scholars. We have copycats of the original eight Mavericks-the ones defeated by X. And they're setting up shop not too far from here. They haven't done anything yet, other than establish lairs, but eight powerful Mavericks this close to Markem... It can't be good," he says, before stopping and taking a deep breath. "We need to do a preemptive strike against them. Get them before they get us. Are you in?"

[User]
 Revverb glances up from the bits of plastic and metal he is fiddling with,  "You want us to infiltrate the bases of eight Mavericks who think they are the original bad guys. Yeah, I'm in. Assuming we have full salvage rights."

He places the bits in one of the many pockets of an obviously refitted trenchcoat of the highest fashion. A fashion from several years ago, anyway.

[User] Esdpadon just finished closing the striped jacket he always wears on operations as his eyes light up.  "Mavericks? Preemptive strike? Antiquities? You bet I'm in !"

[User]
 A rumble came towards the Town Hall, as a Reploid wearing a very old game control as a loose collar, and trailing around on her back, as if hastily unplugged, were several power sockets. Some, still connected to random scientific instruments.

 "I'm here!! Oh, my battery!"  She said, unplugging and replugging sockets on weird places, until all were placed behind her, like a plastic haired tail.  "I'm ready! I've played Terminator Hunter on Expert hundreds of times for this!"

[User]
 Antony sighs at some of the antics before him, but nods, smiling. "Markem is in your hands-but I have faith. We have some minor information about where they're located, but we can only get you so far. Who would you like to attack first?"

 Spoiler: Doom Pool
2d6

[User] Revverb takes stock of his new co-workers.  "May I suggest we hit the octopus first? Sound carries well under water. Electricity travels well through water."

[User]
 "Launch Octopus. Specializes in missiles, and is holed up in Lake Liren. That's most of the info we have, at the moment, I'm afraid. But best of luck," Antony says, standing up. He hesitates a moment, though, and asks "Is there anything you'll be needing? As I'm sure you well know, Markem only has so much, but if there's anything I can provide..."

 Spoiler: OOC
Exploration scene time! Remember, you can do the following:

• Roll to recover your own or another’s stress
•  Make an Exploration-based resource by spending a Plot Point
•  Roll to search for special items or create an asset
• Roll to explore

No one has Stress yet, so no need to do anything there.
No one has PP yet, so no making resources.
So that leaves finding an item/creating an asset, and exploring.

Now, at least one person HAS TO explore, so as to find Launch Octopus's lair in Lake Liren. But everyone else can make assets, if they want.

Doom Pool is at 2d6.

[User] "Yeah, what can you do for us in terms of transportation? A land vehicle, either amphibious or with a boat on a trailer perhaps?"

[User]
 "I can get you a ride to the shores, but that's about it. We do technically have some boats, but they're more likely to get you killed than help you out," Antony says, scribbling down a note and handing it to Reverb. "This will tell my assistant, Marcus, to give you a ride to Lake Liren."

 Spoiler: OOC
As a reminder, you're biometal users. You can breathe underwater. Don't ask how it works.

[User]
 "Lake Liram? Let's narrow it down.  Espadon displays an holographic map of the lake on a town hall monitor and starts synchronizing the data with his portable computer.
 "We stay in contact, I'll do a scouting run and join up with you there when you're done preparing. You have anything that can help with that?"

[User]
 "The lake! Yes! I've always wanted to swim!"  Said the female Reploid, jumping.  "The lab test vats are always too cramped, and they put lots of tethers on you... It will be like an old human holiday! Oh, but what if the mavericks come..."

She stood in thought for a moment. Some of the power cables retracted into her, along with the stuff they were powering, inside the red armored suit. They were dumped right back in the ground again, looking almost the same, except they had crudely welded sharp prongs on them.

 "We'll have some fireworks! These will float around us. Or sink. I'm not sure."

[User]
 Reverb spends some time working on a Sonar device on the drive over, while EMPress works on some mines. Arriving on the scene, Espadon borrows Reverb's newly made device, and goes on an initial scouting run. However, as he goes, a trap laid within the bed of the lake goes off, damaging his servos.

 Spoiler: OOC
Complication: Damaged Servos d4.

It also triggers a few blaring sirens, and the other two quickly rejoin their companion, so as to not leave him to face the Mavericks alone. Just as EMPress and Reverb arrive, so too does a small horde of Mavericks. Five small fishbots, and a larger squidbot. The squidbot releases a massive cloud of concealing ink as the fishbots dart forward.

The area you're in is littered with sunken ship debris, with two large and erratically active generators from the ships.

 Spoiler: OOC
Scene Assets:
Debris 3d6
Generators 2d10 (Breakable)

Scene Complications:
Ink Cloud d8 (Made by spending d8 from the Doom Pool, leaving it on 2d6)

Each Fishbot is the following:

 Fishbot
Minion d4
 Distinction  Scaled, Single-Minded
 Fishy Traits  Grasping Mouth d6, Stamina d8
 SFX-Afflict  When inflicting a grappling complication on a target, add a d6 and step up your effect die
 Specialties  Melee Combat

The Squidbot is the following:

 Squidbot
Standard d6
 Distinctions  Many Tentacled, Hungry
 Squid Traits  Durability d6, Senses d8, Reflexes d8
 SFX-Dangerous  Step back the highest die in an attack action pool to add a d6 and step up physical stress inflicted
 SFX-Natural Fighter  When inflicting a Trip or Grapple complications on a target, add a d6 and step up the effect die
 Limit-Spooked  Shutdown any Au Naturel power to step up the lowest die in the doom pool or add a d6 doom die. Activate an opportunity to recover that power.
 Specialties  Melee Combat Expert, Scouting Expert

Espadon, you have turn one.

[User]
 Espadon draw his short energy blades and was about to rush straight  the squidbot but realised right before entering the ink cloud how the situation was stacked against him and switched target to the nearest fishbot.

 Spoiler: OOC
Attacking a fishbot.
Enhanced Speed :  (1d12)[ 12 ]
Weapon :  (1d8)[ 2 ]

Result : total 14, inflicting a d4 of physical Stress

Next is a fishbot.

[User]
 Spoiler: Fishbot's Reaction
 (1d8)[ 4 ]  Ink Cloud Complciation
 (1d4)[ 3 ]  Minion
 (1d8)[ 8 ]  Stamina

The Fishbot takes some damage, but stays strong, and then darts in to bite Espadon, the others following suit. They all gang up on him, hanging on his limbs.

 Spoiler: OOC
Each Fishbot will make the following attack:

 (1d4)[ 2 ]  Minion
 (1d6)[ 5 ]  Grasping Mouth
 (1d6)[ 3 ]  Afflict
 (1d6)[ 4 ]  Melee Combat
9, d8 effect die for Grappled complication

 (1d4)[ 1 ]  Minion
 (1d6)[ 4 ]  Grasping Mouth
 (1d6)[ 2 ]  Afflict
 (1d6)[ 1 ]  Melee Combat
6, d6 effect die for Grapple Complication
2 Opportunities

 (1d4)[ 3 ]  Minion
 (1d6)[ 6 ]  Grasping Mouth
 (1d6)[ 2 ]  Afflict
 (1d6)[ 2 ]  Melee Combat
9, d8 effect die for Grappled complication

 (1d4)[ 3 ]  Minion
 (1d6)[ 5 ]  Grasping Mouth
 (1d6)[ 1 ]  Afflict
 (1d6)[ 2 ]  Melee Combat
8, d8 effect die for Grappled complication
1 Opportunity

 (1d4)[ 4 ]  Minion
 (1d6)[ 1 ]  Grasping Mouth
 (1d6)[ 6 ]  Afflict
 (1d6)[ 1 ]  Melee Combat
10, d8 effect die for Grappled complication
2 Opportunities

Espadon must make a response to each one-I'll edit in their totals and whatnot after I post.

EMPress is next.

[User]
 "Yay, it's a water park! There are slides everywhere, and they look like ships!"  Blurts EMPress, as she washed to the top of one of the ships.  "Oh, targets came out! Keep them all in a group! I'll take them all with one shot!"

 Spoiler: Firing Position

Dash  (1d6)[ 4 ]
Scouting  (1d8)[ 4 ]

[User]
 Spoiler: Doom Pool
 (2d6)[ 1 ][ 6 ](7)

Rolling dem bones. I used the d8 for the Ink Cloud earlier.

There's an opportunity for you.

[User] Espadon promptly dashes out of the shoal of fish before they have time to properly affix themselves.  "On it! You'll excuse me if I don't just let them pack up on my face."

[User]
 Revverb has his eye on the fishbots. He advances on it with his buster tuned to grenade blast and fires.

 Spoiler: Area of effect blast

Audiokinesis  (1d8)[ 6 ]
Buster  (1d10)[ 6 ]
SFX-Everyone In Earshot. You may step down your Audiokinesis die in order to affect an additional target with an Audiokinesis attack.
Spend a Plot Point to triple targets.

Total 12 v 6 fishbots

[User]
 Spoiler: OOC
 (1d4)[ 2 ]  Minion
 (1d8)[ 2 ]  Stamina

 (1d4)[ 2 ]  Minion
 (1d8)[ 1 ]  Stamina

 (1d4)[ 3 ]  Minion
 (1d8)[ 2 ]  Stamina

 (1d4)[ 3 ]  Minion
 (1d8)[ 8 ]  Stamina

 (1d4)[ 3 ]  Minion
 (1d8)[ 8 ]  Stamina

 (1d4)[ 3 ]  Minion
 (1d8)[ 6 ]  Stamina

I'm assuming you're inflicting physical stress?

All Fishbots have d4 physical stress now.

The Fishbots shriek out in pain as sound reverberates through their endoskeletons, cracking and fraying them.

[User]
 Spoiler: Attack
 (1d6)[ 4 ]  Standard
 (1d6)[ 5 ]  Many Tentacled, Stepped back with Dangerous
 (1d6)[ 6 ]  Dangerous
 (1d8)[ 4 ]  Melee Combat

11, inflicting a 1d10 physical stress

The Squidbot darts over to Reverb, tentacles lashing out and slicing into his armor.

[User]
 Spoiler: Reaction

Enhanced Speed  (1d8)[ 8 ]
Dash  (1d6)[ 3 ]
Acrobatics  (1d8)[ 8 ]

Revverb leaps away leaving naught more than an echo of himself behind.

[User]
 Spoiler: Attack
 (1d6)[ 6 ]  Standard
 (1d6)[ 6 ]  Tentacles
 (1d6)[ 1 ]  Dangerous
 (1d8)[ 2 ]  Melee Combat

12, for 1d10 physical stress.

The squid strikes again, angry at having missed.

[User]
 Spoiler: Reaction

  There's no way this works again...
Enhanced Speed  (1d8)[ 2 ]
Dash  (1d6)[ 3 ]
Acrobatics  (1d8)[ 1 ]

Revverb leaps away once more!.. But slips hard and fails to escape.

[User]
 Spoiler: OOC
Take a plot point. Doom pool is once again on 2d6 and 1d8.

And take your turn! It's you!

[User]
 Spoiler: rolls

Audiokinesis  (1d10)[ 7 ]
SFX-Quick Charge. You may borrow a die from the Doom Pool to immediately Overcharge your Buster, rolling your Buster die and the die from the Doom Pool. Once done, return the die and step it up.
SFX-Overcharge. By spending a turn doing nothing but charging, you may Overcharge your Buster. It will roll 2d12 (unless stepped back, in which case, simply double the number of dice rolled) for your next attack.
Buster 2d12[/roll]+ (1d8)[ 7 ]
Debris  (3d6)[ 9 ]

Revverb braces himself from his prone position and Quick Charges his buster. The shot is aimed to slam the squidbot into the debris...

[User]
 Spoiler: rolls

Audiokinesis [roll0]
SFX-Quick Charge. You may borrow a die from the Doom Pool to immediately Overcharge your Buster, rolling your Buster die and the die from the Doom Pool. Once done, return the die and step it up.
SFX-Overcharge. By spending a turn doing nothing but charging, you may Overcharge your Buster. It will roll 2d12 (unless stepped back, in which case, simply double the number of dice rolled) for your next attack.
Buster [roll1] + [roll2]
Debris [roll3]

Revverb braces himself from his prone position and Quick Charges his buster. The shot is aimed to slam the squidbot into the debris...

[User]
 Spoiler: Reaction
 (1d8)[ 4 ]  Ink Cloud
 (1d6)[ 6 ]  Durability
 (1d8)[ 4 ]  Reflexes

The Squidbot darts aside, concealing itself in the ink cloud to keep itself safe.

[User]
 From up over the ship, EMPress gets an aerial view of the combat, noticing the Squid cover itself on a cloud of ink.
 "Oooh, covering yourself so no one can aim~"  She cooed, as she extended one arm, and a sphere of lightning raised from it.  "Will it work, however, if this needs no aim?

She launched ir over the ink cloud, a big Target.

 "We'll find out now~"

 Spoiler: Area shot attack

Attacking all over the squidbot, and Whatever fishbots that can be reached.
Electrokinesis  (1d10)[ 10 ]
Buster  (1d12)[ 6 ]
Using my plot point for an extra Buster roll   (1d12)[ 7 ]


[User]
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[User]
 Originally Posted by Leahandrade
 How many human beings are running out on the fitness and gymnasium?

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