[User]
 Your opponent walks into the Arena, wearing a monocle and sipping tea.
"Thought I'd go for the British get-up this time. So, you're new to all this right? Well let's see if I can educate you."
(Stats are in spoiler block, obviously only look inside the stats spoiler)

 Spoiler
Deck:

 Spoiler
1.	Babycerasaurus
2.	Babycerasaurus
3.	Destroyersaurus
4.	Destroyersaurus
5.	Destroyersaurus
6.	Hyper Hammerhead
7.	Hyper Hammerhead
8.	Sabersaurus
9.	Sabersaurus
10.	Babycerasaurus
11.	Black Veloci
12.	Black Veloci
13.	Black Veloci
14.	Frostosaurus
15.	Black Tyranno
16.	Super Conducter Tyranno
17.	Super Conducter Tyranno
18.	Super Conducter Tyranno
19.	Tyranno Infinity
20.	Tyranno Infinity
21.	Big Evolution Pill
22.	Big Evolution Pill
23.	Big Evolution Pill
24.	Mausoleum of the Emperor
25.	Mausoleum of the Emperor
26.	Mausoleum of the Emperor
27.	Fossil Dig
28.	Fossil Dig
29.	Fossil Excavation
30.	Fossil Excavation
31.	Hunting Instinct
32.	Hunting Instinct
33.	Mirror Force
34.	Draining Shield
35.	Survival Instinct
36.	Survival Instinct
37.	Mystical Space Typhoon
38.	Natural Tune
39.	Natural Tune
40.	Sakuretsu Armour
41.	Brain Control
42.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Thought Ruler Archfiend
2.	Thought Ruler Archfiend
3.	Thought Ruler Archfiend
4.	Stardust Dragon
5.	Stardust Dragon
6.	Stardust Dragon
7.	Goyo Guardian
8.	Flamvell Uruquizas
9.	Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:

[User]
 Now, whoever rolls highest on the D20 chooses who goes first.
 (1d20)[ 10 ]
Hand:  (5d42)[ 17 ][ 14 ][ 37 ][ 35 ][ 16 ](119)
Rerolls as needed:  (3d42)[ 33 ][ 21 ][ 6 ](60)
I was afraid this would happen, if I win initiative, you can go first.
also, Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Babycerasaurus
2.	Babycerasaurus
3.	Destroyersaurus
4.	Destroyersaurus
5.	Destroyersaurus
6.	Hyper Hammerhead
7.	Hyper Hammerhead
8.	Sabersaurus
9.	Sabersaurus
10.	Babycerasaurus
11.	Black Veloci
12.	Black Veloci
13.	Black Veloci

15.	Black Tyranno

18.	Super Conducter Tyranno
19.	Tyranno Infinity
20.	Tyranno Infinity
21.	Big Evolution Pill
22.	Big Evolution Pill
23.	Big Evolution Pill
24.	Mausoleum of the Emperor
25.	Mausoleum of the Emperor
26.	Mausoleum of the Emperor
27.	Fossil Dig
28.	Fossil Dig
29.	Fossil Excavation
30.	Fossil Excavation
31.	Hunting Instinct
32.	Hunting Instinct
33.	Mirror Force
34.	Draining Shield

36.	Survival Instinct

38.	Natural Tune
39.	Natural Tune
40.	Sakuretsu Armour
41.	Brain Control
42.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Thought Ruler Archfiend
2.	Thought Ruler Archfiend
3.	Thought Ruler Archfiend
4.	Stardust Dragon
5.	Stardust Dragon
6.	Stardust Dragon
7.	Goyo Guardian
8.	Flamvell Uruquizas
9.	Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Super Conductor Tyranno
-Frostosaurus
-Mystical Space Typhoon
-Survival Instinct
-Super Conductor Tyranno
Face Downs:

[User]
 Doliest slips a pocket watch into his pocket and responds, "Only to the new rules, I'm a veteran of the game...and ironically I'm Irish." He then throws a few die onto the ground.
 (1d40)[ 28 ]   Initiative
 (5d40)[ 110 ]  Hand

 Spoiler

Deck

 Spoiler

1.Blade Knight
2.Blade Knight
3.Command Knight
4.Comrade Swordsman of Landstar
5.Don Zaloog
6.Sakurestu Armor
7.Sakurestu Armor
8.Mirror Force
9.Exiled Force
10.Exiled Force
11.Field-Commander Rahz
12.Field-Commander Rahz
13.Field-Commander Rahz
14.Freed the Matchless General
15.Marauding Captain
16.Marauding Captain
17.Marauding Captain
18.Mystic Swordsman LV 2
19.Mystic Swordsman LV 4
20.Mystic Swordsman LV 4
21.Mystic Swordsman LV 6
22.Silent Swordsman LV 3
23.Silent Swordsman LV 3
24.Silent Swordsman LV 5
25.Silent Swordsman LV 7
26.Warrior lady of the wasteland
27.Autonomious Action Unit
28.Big Bang Shot
29.Divine Sword Phoenix Blade
30.Emergency Provisions
31.Fighting Spirit
32.Fusion Sword Murasama Blade
33.Guard Penalty
34.Hand Destruction
35.Lightning Blade
36.Mage Power
37.Mist Body
38.Phalanx Pike
39.Rush Recklessly
40.Shooting Star Bow-Ceal

[4][14][18][38][32]

Hand(5)-

 Spoiler

Comrade Swordsman of Landstar
Freed the Matchless General
Mystic Swordsman LV 2
Phalanx Pike
Fusion Sword Murasama Blade

Sorry, I thought init was a d40, and I didn't get the individual values for some reason, let me just re-roll that one.

[User]
 Ahh, you needed to [rollv] there.
(the last part is still [/roll], just that rollv shows you all of the dice you rolled)
 And as many a person has found out the hard way, editing rolls into posts dosn't work, just delete your post and try again 🙂
Edit: Or ninja me 😳

[User]
 (1d20)[ 7 ]
 (5d40)[ 4 ][ 14 ][ 18 ][ 38 ][ 32 ](106)
Thanks, and it's 'your move' as the kids say.

[User] As I won initiative, I'll let you go first actually (I had an awful starting hand)

[User]
 "Okay, time to start this fight...hope I have these new-fangled PBP rules down."
 (1d35)[ 34 ]
"Okay I play one facedown and summom my Comrade Swordsman of landstar (500/1200) who boosts all my warriors attack by 400! From there I end my turn."
Hand 4

 Spoiler

Phalanx Pike
Murasama Blade
Freed the Matchless General
Mystic Swordsman LV2

Face Down-

 Spoiler

Rush Recklessly

Links-
 http://yugioh.wikia.com/wiki/Comrade...an_of_Landstar
EDIT:Misread one of my cards, no maruading captain

[User]
 (1d38)[ 20 ]
"You know what's annoying- at any other time that card would've been useful"
I play a face-down and end my turn.
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]
F=Face Down

 Spoiler
Deck:

 Spoiler
1.	Babycerasaurus
2.	Babycerasaurus
3.	Destroyersaurus
4.	Destroyersaurus
5.	Destroyersaurus
6.	Hyper Hammerhead
7.	Hyper Hammerhead
8.	Sabersaurus
9.	Sabersaurus
10.	Babycerasaurus
11.	Black Veloci
12.	Black Veloci
13.	Black Veloci

14.	Black Tyranno

16.	Super Conducter Tyranno
17.	Tyranno Infinity
18.	Tyranno Infinity
19.	Big Evolution Pill

21.	Big Evolution Pill
22.	Mausoleum of the Emperor
23.	Mausoleum of the Emperor
24.	Mausoleum of the Emperor
25.	Fossil Dig
26.	Fossil Dig
27.	Fossil Excavation
28.	Fossil Excavation
29.	Hunting Instinct
30.	Hunting Instinct
31.	Mirror Force
32.	Draining Shield

33.	Survival Instinct

34.	Natural Tune
35.	Natural Tune
36.	Sakuretsu Armour
37.	Brain Control
38.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Thought Ruler Archfiend
2.	Thought Ruler Archfiend
3.	Thought Ruler Archfiend
4.	Stardust Dragon
5.	Stardust Dragon
6.	Stardust Dragon
7.	Goyo Guardian
8.	Flamvell Uruquizas
9.	Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Super Conductor Tyranno
-Frostosaurus
-Survival Instinct
-Super Conductor Tyranno
-Big Evolution Pill
Face Downs:
Mystical Space Typhoon

[User]
 (1d33)[ 19 ]
"Partner you shouldn't mention a bad hand, I wouldn't have dared try what I did if you hadn't mentioned that hand. I sacrifice the Comrade punk to summon Freed the Matchless General(2300/1700) and I'll attack you directly and end my turn."
Hand-4

 Spoiler

Phalanx Pike
Murasama Blade
Silent Swordsman LV 3
Mystic Swordsman LV2

Facedown-

 Spoiler

Rush Recklessly

Field
--Freed--
--Facedown--
8000LP
Links
 http://yugioh.wikia.com/wiki/Freed_t...chless_General

[User]
 "I'm confused, how did I actually go to sleep in the middle of a duel?"
 (1d37)[ 19 ]
Once again, something that would've been useful normally >.<
I end my turn.
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]
F=Face Down

 Spoiler
Deck:

 Spoiler
1.	Babycerasaurus
2.	Babycerasaurus
3.	Destroyersaurus
4.	Destroyersaurus
5.	Destroyersaurus
6.	Hyper Hammerhead
7.	Hyper Hammerhead
8.	Sabersaurus
9.	Sabersaurus
10.	Babycerasaurus
11.	Black Veloci
12.	Black Veloci
13.	Black Veloci

14.	Black Tyranno

16.	Super Conducter Tyranno
17.	Tyranno Infinity
18.	Tyranno Infinity

20.	Big Evolution Pill
21.	Mausoleum of the Emperor
22.	Mausoleum of the Emperor
23.	Mausoleum of the Emperor
24.	Fossil Dig
25.	Fossil Dig
26.	Fossil Excavation
27.	Fossil Excavation
28.	Hunting Instinct
29.	Hunting Instinct
30.	Mirror Force
31.	Draining Shield

32.	Survival Instinct

33.	Natural Tune
34.	Natural Tune
35.	Sakuretsu Armour
36.	Brain Control
37.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Thought Ruler Archfiend
2.	Thought Ruler Archfiend
3.	Thought Ruler Archfiend
4.	Stardust Dragon
5.	Stardust Dragon
6.	Stardust Dragon
7.	Goyo Guardian
8.	Flamvell Uruquizas
9.	Flamvell Uruquizas

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Super Conductor Tyranno
-Frostosaurus
-Survival Instinct
-Super Conductor Tyranno
-Big Evolution Pill
-Big Evolution Pill
Face Downs:
Mystical Space Typhoon

[User]
 "I'm not sure either. I use Freed's effect to not draw and instead add Marauding Captain(1200/1000) to my hand, I then summon him and use his effect to special summon silent swordsman(1000/1000). I then equip Fusion Sword Murasama Blade to Marauding captain increasing his attack to 2000! Then all of them attack you directly!"
Hand(2)

 Spoiler

Phalanx Pike
Mystic Swordsman LV 2

Facedown

 Spoiler

Rush Recklessly

-MC, FMG, SS-
 -FS, Facedown---

[User]
 "Ouch!"
Note, OOC: *sees Marauding Captain* noooooooooooooooooooo ☹
 (1d36)[ 12 ]
Well looking over my cards, I can't win now.
Good Game 🙂
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]
F=Face Down

 Spoiler
Deck:

 Spoiler
1.	Babycerasaurus
2.	Babycerasaurus
3.	Destroyersaurus
4.	Destroyersaurus
5.	Destroyersaurus
6.	Hyper Hammerhead
7.	Hyper Hammerhead
8.	Sabersaurus
9.	Sabersaurus
10.	Babycerasaurus
11.	Black Veloci

13.	Black Veloci

14.	Black Tyranno

16.	Super Conducter Tyranno
17.	Tyranno Infinity
18.	Tyranno Infinity

19.	Big Evolution Pill
20.	Mausoleum of the Emperor
21.	Mausoleum of the Emperor
22.	Mausoleum of the Emperor
23.	Fossil Dig
24.	Fossil Dig
25.	Fossil Excavation
26.	Fossil Excavation
27.	Hunting Instinct
28.	Hunting Instinct
29.	Mirror Force
30.	Draining Shield

31.	Survival Instinct

32.	Natural Tune
33.	Natural Tune
34.	Sakuretsu Armour
35.	Brain Control
36.	Bottomless Trap Hole

Extra Deck:

 Spoiler
1.	Thought Ruler Archfiend
2.	Thought Ruler Archfiend
3.	Thought Ruler Archfiend
4.	Stardust Dragon
5.	Stardust Dragon
6.	Stardust Dragon
7.	Goyo Guardian
8.	Flamvell Uruquizas
9.	Flamvell Uruquizas

Stats:
Life Points: 1000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Super Conductor Tyranno
-Frostosaurus
-Survival Instinct
-Super Conductor Tyranno
-Big Evolution Pill
-Big Evolution Pill
-Black Veloci
Face Downs:
Mystical Space Typhoon

[User] OOC-What about the Captain?

[User] Let's just say the moment I saw the Warrior deck I realised if you made a Marauding Captian lock there was one card I had that could stop it

[User]
 Originally Posted by Altaria87
 Let's just say the moment I saw the Warrior deck I realised if you made a Marauding Captian lock there was one card I had that could stop it

I didn't get the lock set up, I only have one captain on the field and he's not on my list next turn if I still have freed.

[User]
 No, I've surrendered 😁
And I just said it because that plus your Freed made it seem like I was about to be screwed 😳

[User] Oh...well that was a good game. What kind of deck were you running?

[User] Dinosaur, I drew two Super Conductor Tyrannos and two Big Evolution Pills but only drew a four-star on the last turn ☹

[User]
 Originally Posted by Altaria87
 Dinosaur, I drew two Super Conductor Tyrannos and two Big Evolution Pills but only drew a four-star on the last turn ☹

Ah. That really was a bad hand.


[User]
 Map:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buff Rounds: 1+All Day

[User]
 Buffs:
[spoiler] Superior Resistance, Greater Blink]

Location:
 Spoiler
C2

Initiative:  (1d20+6)[ 19 ]

[User]
 Buffs
 Spoiler
Scroll of Foresight

Standing in F6, you see a bespectacled man carring a pile of scrolls in his arms.

 Initiative [Roll]1d20+24[/SPOILER]

 Spoiler
Scroll of Intensified Nerveskitter

[User] Initiative:  (1d20+24)[ 36 ]

[User]
 Move: Move to I2.
Standard: Use Scroll of Twinned MDJ
Immediate: Use Scroll of Intensified Twinned Celerity
Celerity 1: Use Scroll of Twinned Intensified Repeated Maw of Chaos
Celerity 2: Use Scroll of Twinned Intensified Repeated Maw of Chaos
Celerity 3: Use Scroll of Twinned Intensified Repeated Maw of Chaos
Celerity 4: Use Scroll of Twinned Intensified Repeated Maw of Chaos

You have all of your buffs stripped, all of your magic items must make 2 will DC 25 saves or be disjoined, and then you take 34*6*2*2*4=3264 damage and must make 8 will saves DC 30 or be dazed.

[User] Ok, I'm down.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||T|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.


[User] Raroy enters the arena, dressed in an elegant long coat studded with gems.   Welcome, I hope you don't make a fool of yourself here.

[User]
 A woman rides into the arena on a white horse. She's wearing shining armor. She takes off her helmet.  "Of course not. The Queen never plays the part of the fool."

She draws her hand and rolls initiative.
 (1d230)[ 100 ]
 (5d43)[ 4 ][ 14 ][ 15 ][ 30 ][ 13 ](76)
 (3d43)[ 6 ][ 32 ][ 28 ](66)
 Hand (5)

 Spoiler
Fire Princess
Healing Wave Generator
Healing Wave Generator
Blizzard Dragon
Lightning Vortex

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Nimble Momonga
 Nimble Momonga
 Nimble Momonga
 Marie the Fallen One
 Marie the Fallen One
 Spell Absorption
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User] Woops. Messed up on initiative.  (1d20)[ 14 ]

[User]
 Oh my, royalty.   Raroy bows.  It is an honor, your majesty.
Draw:  (5d40)[ 21 ][ 8 ][ 35 ][ 22 ][ 15 ](101)
Reroll:  (3d40)[ 20 ][ 16 ][ 17 ](53)
Initiative:  (1d20)[ 3 ]
 Just don't behead me when you lose.

[User]
 "I'll think about it."  She smiles, drawing a card.  (1d38)[ 14 ]
 "I set a monster facedown. End turn."

Field: None
{table]-|-|F|-|-
-|-|-|-|-[/table]

 Hand (5)

 Spoiler
Fire Princess
Healing Wave Generator
Healing Wave Generator
Blizzard Dragon
Lightning Vortex

Facedowns: Nimble Momonga

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Nimble Momonga
 Nimble Momonga
 Marie the Fallen One
 Marie the Fallen One
 Spell Absorption
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 Draw:  (1d40)[ 40 ]
Reroll:  (2d40)[ 22 ][ 30 ](52)
 Very well.  I shall summon   Rose, Warrior of Revenge

A firery female warrior slashes at the queens facedown, the attack causes rose pedals to vent upwards from where the defending hides.

 I hate surprises so just flip it face up already.  I set a card face down and end my turn.
 Monsters:
 Rose, Warrior of Revenge  Atk 1600/600 def

 Magic/Trap:
1-Facedown

Lifepoints: 8000
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand:
 Spoiler
 [Stardust assullt] [Solem judgment] [Quickdraw synchro] [Assult mercanery]
Facedown -Threathing roar

[User]
 "The facedown is  Nimble Momonga , when it dies, I gain 1000 Life Points and can summon two momongas facedown."
 "I draw."   (1d37)[ 17 ]
 "I play Spell Absorption. Whenever either of us activates a spell card, I gain 500 life points. Now, I play  Fire Princess . I activate  Lightning Vortex . I discard my Blizzard Dragon to destroy your warrior. This also heals me by 500 Life Points due to Spell absorption. Fire Princess' effect activates, dealing 500 damage to you. I flip my facedown Momongas face-up, and all my monsters attack for a combined 3300 damage."

Field: None
{table]-|F|F|FP|-
-|-|-|-|-[/table]
Fire Princess= ATK 1300
Nimble Momonga= ATK 1300
Nimble Momonga= ATK 1300

 LP: 9500
 Hand (2)

 Spoiler

Healing Wave Generator
Healing Wave Generator

 Graveyard

 Spoiler
Nimble Momonga
Blizzard Dragon
Lightning Vortex

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Marie the Fallen One
 Marie the Fallen One
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 Raroy gives a good laugh.   You wasted a lighting vortex on a single monster?  That is amature mistake 101.

Draw:  (1d40)[ 23 ]
Reroll:  (4d40)[ 7 ][ 12 ][ 24 ][ 4 ](47)
 I'll keep things simple while you waste all of your resourcues.  I summon  Assault mercenary.   Attack that useless princess!  Then, I end.
 Monsters:
  Assault mercenary  1800atk/300def

 Magic/Trap:
1-Facedown

Lifepoints: 4200
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand:
 Spoiler
 [Stardust assault] [Solemn judgment] [Quickdraw synchro] [Assault mercenary] [Mystical space typhoon]
Facedown -Threathing roar

Graveyard:
 Spoiler
 [rose warrior of revenge]

[User]
 The Queen grumbles, drawing a card.  (1d34)[ 13 ]

She switches her momongas to defense mode, and sets a facedown monster. End Turn.

Field: None
{table]-|NM|NM|F|-
-|-|-|-|-[/table]
Facedown= DEF ????
Nimble Momonga= DEF 1000
Nimble Momonga= DEF 1000

 LP: 8900
 Hand (2)

 Spoiler

Healing Wave Generator
Marie the Fallen One

 Graveyard

 Spoiler
Nimble Momonga
Blizzard Dragon
Lightning Vortex
Fire Princess

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Marie the Fallen One
 Marie the Fallen One
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 Is there anything your deck can do besides life point nonsense?
Draw:  (1d40)[ 21 ]
Reroll:  (4d40)[ 32 ][ 24 ][ 24 ][ 35 ](115)

[COLOR="Magenta"]I summon quickdraw synchron by discarding Stardust assault mode.  Then I tune my Mercenary and quickdraw together.

 Speed, power, bravery.  Let's show these fools what ir really means to duel.  Come to me!  Nitro warrior!
 Now, get rid of that pesky flying rodent.

Nitro Warrior blasts of, goring the first Momonga into a fine dust.

 Due to his effect, he can change one monster in face up defense into attack position.  Guess what I choose?  Now, charge the momonga in attack position.

Nitro warrior throws it into the stratosphere.  It never came back down.

  Tsk.  After all that you gain two hundred life points.  I put a card face down and end my turn.
 Monsters:
 Nitro warrior  2800atk/1800def

 Magic/Trap:
1-Facedown 2-Facedown

Lifepoints: 4200
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand2:
 Spoiler
 [Assault mode activate.] [Mystical space typhoon]
1-Facedown -Threathing roar 2-Facedown Solem judgment

Graveyard:
 Spoiler
 [rose warrior of revenge] [Stardust assault] [Quickdraw Synchron] [Assault mercenary]

(My post crashed twice.  Both times when I was about to finish it.😩)

[User]
 The queen nods, drawing a card.  (1d34)[ 18 ]
 "I play Foolish Burial, sending Marie the Fallen One to the graveyard. I then sacrifice my facedown Healing Wave Generator to summon a facedown to the field."

Field: None
{table]-|-|F|-|-
-|-|-|-|-[/table]
F=DEF ???

 LP: 9500
 Hand (1)

 Spoiler

Healing Wave Generator

 Graveyard

 Spoiler
Nimble Momonga
Nimble Momonga
Blizzard Dragon
Lightning Vortex
Fire Princess
Marie the Fallen One
Foolish Burial

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 Here's hoping I draw a magic card, eh?
Draw: (1d40)[ 39 ]
Reroll: (4d40)[ 13 ][ 12 ][ 5 ][ 12 ](42)

[COLOR="Magenta"]Alright, let's hope I don't make a mistake here.  I attack.

 Please don't be below three-thousand defense.  I end.

Edit: Nitro warrior does not work that way.  He has 2800.

 Monsters:
 Nitro warrior  2800atk/1800def

 Magic/Trap:
1-Facedown 2-Facedown

Lifepoints: 4200
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand3:
 Spoiler
 [Assault mode activate.] [Mst] [Threatening roar]
1-Facedown -Threatening roar 2-Facedown Solem judgment

Graveyard:
 Spoiler
 [rose warrior of revenge] [Stardust assault] [Quickdraw Synchron] [Assault mercenary]

[User]
 The card is Healing Wave Generator, which goes to the graveyard.

The Queen draws (
[roll]1d30[/roll]), gaining 400 Life Points from having two Marie the Fallen Ones in the graveyard.

Field: None
{table]-|-|F|-|-
-|-|F|-|-[/table]
F=DEF ???

 LP: 9900
 Hand (0)

 Spoiler
Weeee

 Graveyard

 Spoiler
Nimble Momonga
Nimble Momonga
Blizzard Dragon
Lightning Vortex
Fire Princess
Marie the Fallen One
Marie the Fallen One
Healing Wave Generator
Foolish Burial

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 You seem to have nothing but monsters. How unfortunate.
Draw: (1d40)[ 21 ]
Reroll:  (4d40)[ 25 ][ 9 ][ 22 ][ 40 ](96)

Raroy yawns  I use Mystical space typhoon to destroy your back row card then attack with Nitro warrior.  Keep stalling and then maybe I'll honor you with bringing out a true royal.
 Monsters:
 Nitro warrior  2800atk/1800def

 Magic/Trap:
1-Facedown 2-Facedown

Lifepoints: 4200
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand3:
 Spoiler
 [Assault mode activate.] [brain control] [Threating roar]
1-Facedown -Threatening roar 2-Facedown Solem judgment

Graveyard:
 Spoiler
 [rose warrior of revenge] [Stardust assault] [Quickdraw Synchron] [Assault mercenary] [mystical space thyphoon]

[User]
 The queen sighs.  "I am cursed with only drawing monsters, it seems."

[roll]1d29[/roll] +400 LP

Field: None
{table]-|-|-|-|-
-|-|SA|-|-[/table]

 LP: 7,900
 Hand (0)

 Spoiler
Weeee

 Graveyard

 Spoiler
Nimble Momonga
Nimble Momonga
Blizzard Dragon
Lightning Vortex
Fire Princess
Marie the Fallen One
Marie the Fallen One
Healing Wave Generator
Healing Wave Generator
Foolish Burial

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Spell Absorption
 Dark Room of Nightmares
 Dark Room of Nightmares
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 I shall teach you the folly of your ways.  Why have so many life points if you have nothing else?
Draw:  (1d40)[ 3 ]
Reroll:  (4d40)[ 22 ][ 35 ][ 30 ][ 3 ](90)
 Attack and end.

Monsters:
Nitro warrior 2800atk/1800def

Magic/Trap:
1-Facedown 2-Facedown

Lifepoints: 4200
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [Assault mode activate.] [brain control] [Threating roar] [Majestic dragon]
1-Facedown -Threatening roar 2-Facedown Solem judgment

Graveyard:
 Spoiler
 [rose warrior of revenge] [Stardust assault] [Quickdraw Synchron] [Assault mercenary] [mystical space thyphoon]

[User]
 The queen sighs.  "I am cursed with only drawing monsters, it seems."
 (1d29)[ 15 ]  +400 LP

She sighs again.  "And it appears that when I -do- draw a spell card, it is useless. I play Dark Room of Nightmares. Whenever you take non-battle lifepoint damage, you take an additional 300. Spell Absorbtion activates, healing me by 500."

Field: None
{table]-|-|-|-|-
-|DRoN|SA|-|-[/table]

 LP: 8,400
 Hand (0)

 Spoiler
Weeee

 Graveyard

 Spoiler
Nimble Momonga
Nimble Momonga
Blizzard Dragon
Lightning Vortex
Fire Princess
Marie the Fallen One
Marie the Fallen One
Healing Wave Generator
Healing Wave Generator
Foolish Burial

 Deck #3A - Knights of the Fire Princess

 Spoiler

 UFO Turtle
 UFO Turtle
 UFO Turtle
 Fire Princess
 Fire Princess
 Cure Mermaid
 Cure Mermaid
 Flamvell Guard
 Flamvell Guard
 Counselor Lily
 Counselor Lily
 Blizzard Dragon
 Spell Absorption
 Dark Room of Nightmares
 Foolish Burial
 Mystical Space Typhoon
 Giant Trunade
 Mist Body
 Swords of Revealing Light
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Bottomless Trap Hole
 Mask of Restrict
 Solemn Wishes
 Solemn Wishes
 Mirror Force
 Double Summon
 Double Summon

 Extra Deck
3 Thought Ruler Archfiend
3 Magical Android
3 Ally of Justice Catastor
3 Ancient Fairy Dragon

[User]
 I really don't see the point of basing your entire strategy on a single very weak monster.  You can't even keep it alive.  Now, basing your entire deck on an extremely powerful monster....
Draw: (1d40)[ 12 ]
Reroll:  (5d40)[ 33 ][ 8 ][ 20 ][ 35 ][ 19 ](115)
  Assault beast   Now, both of you attack, or whatever.

Monsters:
Nitro warrior 2800atk/1800def
Assault beast 1900atk/1200

Magic/Trap:
1-Facedown 2-Facedown

Lifepoints: 4200
Deck:
 Spoiler

[1-2]Stardust xaiolongx2
[3-5]Majestic dragon x3
[6-8]Rose, warrior of revenge x3
[9]Level warrior x1
[10-11]Quilbolt hedgehog x2
[12-14]Assault beast x3
[15-16]Assault Mercenary x2
[17]Plague spreader zombie
[18-19]Gene warp warwolf x2
[20-21]Stardust assault x2
[22]Quick draw synchro

[23]Mystical space typhoon
[24]Heavy storm
[25]Brain control
[26-27]Foolish burial x2
[28]Mind control
[29]Scapegoat

[30-32]Assault mode activate x3
[33-34]Trap hole x2
[35]Solemn judgment
[36-37]Dark bribe x2
[38]Mirror force
[39-40]threatening roar x2

Extra deck
Nitro warrior
Turbo warrior
Road warrior
Black rose dragon
Stardust dragon x3
Red dragon archfiend
Thought ruler archfiend
Ancient fairy dragon
Brionic Ice dragon of barrier
Ally of justice castrator
Trident dragon
Majestic star dragonx2

Hand4:
 Spoiler
 [Assault mode activate.] [brain control] [Threating roar] [Majestic dragon]
1-Facedown -Threatening roar 2-Facedown Solem judgment

Graveyard:
 Spoiler
 [rose warrior of revenge] [Stardust assault] [Quickdraw Synchron] [Assault mercenary] [mystical space thyphoon]

[User]
 Draw (+400 LP)

 (1d28)[ 5 ]
 I Surrender.

[User]
 Raroy sighs.
 Go back home and sit on your throne.  Dueling isn't for the weak, princess.

Alright, so your deck.  Like my mean persona said, your deck relies on a single weak monster to do  everything.   Mixing burning and healing means that you don't have enough of both.  I could of used threatening roar much earlier on and you would have only ever did five hundred points of damage to me.

Now, that doesn't mean you should be discourage, it means you should think more about your deck.  What is your decks weakness?  Well, getting attack is one.  So try to stop your opponent from attack.  You use a lot of continuous magic cards, maybe you can use magic planter.  There are lots of great stalling continuous. traps as well.  You can never all of everything.

  Maybe you can use bad reaction to simochi/Nurse reficule the fallen one which turns all life points the opponent gains into negatives.  So you can use cards that give your opponent life, such as Upstart goblin and gift card.

Magic planter and upstart goblin would also increase drawing power.

There are lots of good fire cards that burn as well.  Solar flare dragon works like a charm and stalls.

It's a pain to find cards that would be good for decks.  There are lots and lots of cards.  My advise?  Get better cards.


[User]
 A man walks in with a trench-coat on and a rather tight-fitting battle uniform on beneath it. His hair is blonde and rather long, flowing down past his shoulders.

 Ah, hello there. Would you care for a duel?

He puts on his dueldisk, a feathery wing that has silver lining where the cards go.

[User]
 Good day, kind sir.  greets the fellow who enters the arena from the other side. He is an elf, but his complexion is lavender in hue, a halfway point between the ebony Drow and the moonfaced Elves.  I would love a duel. You may simply call me "Shadow".

His dueldisk system is rather interesting. A quiver at his hip holds his deck and he holds a bow in his hands.

Initiative:  (1d20)[ 6 ]
Initial Draw:  (5d40)[ 1 ][ 16 ][ 17 ][ 12 ][ 28 ](74)

Visible Field:
{table] -- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000
Field Magic: None

Hand: 5

 Spoiler

Exodia, The Forbidden One
Chainsaw Insect
Black Stego
Upstart Goblin
Allure of Darkness

Field:

 Spoiler

Nothing Yet

Graveyard: (Opponent Can View)

 Spoiler

Nothing Yet

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 35

 Spoiler

XX. Exodia the Forbidden One
01. Left Arm of the Forbidden One
02. Left Leg of the Forbidden One
03. Right Arm of the Forbidden One
04. Right Leg of the Forbidden One
05. Sangan
06. Jar of Greed
07. Jar of Greed
08. Jar of Greed
09. Mirror Force
XX. Upstart Goblin
10. Upstart Goblin
11. Upstart Goblin
12. Black Stego
13. Black Stego
XX. Black Stego
XX. Chainsaw Insect
14. Chainsaw Insect
15. Chainsaw Insect
16. Destiny Hero - Defender
17. Destiny Hero - Defender
18. Destiny Hero - Defender
19. Dekoichi the Battlechanted Locomotive
20. Dekoichi the Battlechanted Locomotive
21. Dekoichi the Battlechanted Locomotive
22. Marshmallon
23. Allure of Darkness
24. Allure of Darkness
XX. Allure of Darkness
25. Appropriate
26. Appropriate
27. Appropriate
28. Swords of Revealing Light
29. Pharaoh’s Treasure
30. Pharaoh’s Treasure
31. Pharaoh’s Treasure
32. Pot of Avarice
33. Pot of Avarice
34. Chorus of Sanctuary
35. Chorus of Sanctuary

[User]
 Initiative:  (1d20)[ 19 ](19)
Draw:  (5d40)[ 32 ][ 9 ][ 29 ][ 18 ][ 34 ](122)
Reroll:  (3d40)[ 11 ][ 6 ][ 17 ](34)
 And you may simply call me Michael.

[User]
 It would seem that the divine powers that be decided for me to go first. I shall start my move with a draw!
 (1d35)[ 20 ]
 Luck loves me. I shall start my first move by activating the  Sanctuary in the Sky  field spell card!
A large citadel comes down from above with a chorus of angels and lands behind me, it's gates wide open.
 I then summon myself,  Chaos-End Master , to the field in attack mode!
He takes off his trenchcoat, revealing wings and his pure white attire and walks to the field.
 I then set two cards face-down and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Airknight Parshath
Draining Shield

 Deck:
 Spoiler

1.Golden Ladybug
2.Golden Ladybug
3.Guardian Angel Joan
4.Dancing Fairy
5.Dancing Fairy
6.Herald of Orange Light
7.Herald of Orange Light
8.Chaos-End Master
9.Freya, Spirit of Victory
10.Freya, Spirit of Victory
11.Marshmallon
12.Gellenduo
13.Gellenduo
14.Gellenduo
15.Neo-Parshath, the Sky Paladin
16.Airknight Parshath
17.Victoria
18.Victoria
19.Prime Material Dragon
20.Sanctuary in the Sky
21.Sanctuary in the Sky
22.Cestus of Dagla
23.Cestus of Dagla
24.Level Limit Area - B
25.Level Limit Area - B
26.Emergency Provisions
27.Gravity Bind
28.Draining Shield
29.Mirror Force
30.Magic Cylinder
31.Heavy Storm
32.Mystical Space Typhoon
33.Sebek's Blessing
34.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Emergency Provisions
Draining Shield

 Stats:  8000 Life Points

 Field:  Sanctuary in the Sky{table="head]1|2|3|4|5
-|-|CEM|-|-
-|-|F|F|-[/table]
F=Facedown
CEM=Chaos-End Master ATK (1500)

[User]
 That is a rather tricky field you've laid, Sir Michael. I will no doubt find a way to counter your angelic host, however, given some time. I shall draw, now.

Draw:  (1d35)[ 21 ]

Visible Field:
{table] -- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000
Field Magic: None

Hand: 6

 Spoiler

Dekoichi the Battlechanted Locomotive
Exodia, The Forbidden One
Chainsaw Insect
Black Stego
Upstart Goblin
Allure of Darkness

Field:

 Spoiler

Nothing Yet

Graveyard: (Opponent Can View)

 Spoiler

Nothing Yet

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 35

 Spoiler

XX. Exodia the Forbidden One
01. Left Arm of the Forbidden One
02. Left Leg of the Forbidden One
03. Right Arm of the Forbidden One
04. Right Leg of the Forbidden One
05. Sangan
06. Jar of Greed
07. Jar of Greed
08. Jar of Greed
09. Mirror Force
XX. Upstart Goblin
10. Upstart Goblin
11. Upstart Goblin
12. Black Stego
13. Black Stego
XX. Black Stego
XX. Chainsaw Insect
14. Chainsaw Insect
15. Chainsaw Insect
16. Destiny Hero - Defender
17. Destiny Hero - Defender
18. Destiny Hero - Defender
19. Dekoichi the Battlechanted Locomotive
20. Dekoichi the Battlechanted Locomotive
XX. Dekoichi the Battlechanted Locomotive
21. Marshmallon
22. Allure of Darkness
23. Allure of Darkness
XX. Allure of Darkness
24. Appropriate
25. Appropriate
26. Appropriate
27. Swords of Revealing Light
28. Pharaoh’s Treasure
29. Pharaoh’s Treasure
30. Pharaoh’s Treasure
31. Pot of Avarice
32. Pot of Avarice
33. Chorus of Sanctuary
34. Chorus of Sanctuary

[User]
 I shall begin with Upstart Goblin, which may broaden the options in my hand. You gain 1000 Life Points, good sir.  says the elf, selecting a card from his hand and loading it onto the bowstring. He fires it into the field where it explodes, in its place a greedy looking goblin. The goblin grants Michael 1000 life points, and then grants me a draw, at which point it vanishes in a puff of green smoke.

Draw:  (1d34)[ 14 ]

[User]
 I will set one monster face down and end my turn there.

Visible Field:
{table] -- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000
Field Magic: None

Hand: 5

 Spoiler

Exodia, The Forbidden One
Chainsaw Insect
Black Stego
Chainsaw Insect
Allure of Darkness

Field:

 Spoiler

Facedown: Dekoichi the Battlechanted Locomotive 1400/ 1000

Graveyard: (Opponent Can View)

 Spoiler
Upstart Goblin

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 35

 Spoiler

XX. Exodia the Forbidden One
01. Left Arm of the Forbidden One
02. Left Leg of the Forbidden One
03. Right Arm of the Forbidden One
04. Right Leg of the Forbidden One
05. Sangan
06. Jar of Greed
07. Jar of Greed
08. Jar of Greed
09. Mirror Force
XX. Upstart Goblin
10. Upstart Goblin
11. Upstart Goblin
12. Black Stego
13. Black Stego
XX. Black Stego
XX. Chainsaw Insect
14. Chainsaw Insect
15. Chainsaw Insect
16. Destiny Hero - Defender
17. Destiny Hero - Defender
18. Destiny Hero - Defender
19. Dekoichi the Battlechanted Locomotive
20. Dekoichi the Battlechanted Locomotive
XX. Dekoichi the Battlechanted Locomotive
21. Marshmallon
22. Allure of Darkness
23. Allure of Darkness
XX. Allure of Darkness
24. Appropriate
25. Appropriate
26. Appropriate
27. Swords of Revealing Light
28. Pharaoh’s Treasure
29. Pharaoh’s Treasure
30. Pharaoh’s Treasure
31. Pot of Avarice
32. Pot of Avarice
33. Chorus of Sanctuary
34. Chorus of Sanctuary

[User]
 Let's see if luck is still on my side. I draw my next card.
 (1d34)[ 2 ]
 First thing's first: I set a monster face-down and set another face-down card. Now I attack your face-down monster with Chaos Fist Purge!
He takes flight and swerves around, punching into your card with increased force due to speed.
 No matter what it is, I end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Airknight Parshath

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Dancing Fairy
5.Herald of Orange Light
6.Herald of Orange Light
7.Chaos-End Master
8.Freya, Spirit of Victory
9.Freya, Spirit of Victory
10.Marshmallon
11.Gellenduo
12.Gellenduo
13.Gellenduo
14.Neo-Parshath, the Sky Paladin
15.Airknight Parshath
16.Victoria
17.Victoria
18.Prime Material Dragon
19.Sanctuary in the Sky
20.Sanctuary in the Sky
21.Cestus of Dagla
22.Cestus of Dagla
23.Level Limit Area - B
24.Level Limit Area - B
25.Emergency Provisions
26.Gravity Bind
27.Draining Shield
28.Mirror Force
29.Magic Cylinder
30.Heavy Storm
31.Mystical Space Typhoon
32.Sebek's Blessing
33.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Emergency Provisions
Draining Shield
Draining Shield
Golden Ladybug

 Stats:  9000 Life Points
 Field:  Sanctuary in the Sky{table="head]1|2|3|4|5
-|-|CEM|F|-
-|F|F|F|-[/table]
F=Facedown
CEM=Chaos-End Master ATK (1500)

[User]
 Your attack flips and destroys my Dekoichi the Battlechanted Locomotive, allowing me to draw a card. I then follow up with my draw phase, drawing a total of two cards.

Draws:  (2d34)[ 5 ][ 23 ](28)

[User]
 I once more set a facedown monster card and I end my turn.

Visible Field:
{table] -- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000
Field Magic: None

Hand: 6

 Spoiler

Sangan
Exodia, The Forbidden One
Chainsaw Insect
Chainsaw Insect
Allure of Darkness
Allure of Darkness

Field:

 Spoiler

Facedown: Black Stego 1200/ 2000

Graveyard: (Opponent Can View)

 Spoiler
Upstart Goblin

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 32

 Spoiler

XX. Exodia the Forbidden One
01. Left Arm of the Forbidden One
02. Left Leg of the Forbidden One
03. Right Arm of the Forbidden One
04. Right Leg of the Forbidden One
XX. Sangan
05. Jar of Greed
06. Jar of Greed
07. Jar of Greed
08. Mirror Force
XX. Upstart Goblin
09. Upstart Goblin
10. Upstart Goblin
11. Black Stego
12. Black Stego
XX. Black Stego
XX. Chainsaw Insect
13. Chainsaw Insect
14. Chainsaw Insect
15. Destiny Hero - Defender
16. Destiny Hero - Defender
17. Destiny Hero - Defender
18. Dekoichi the Battlechanted Locomotive
21. Dekoichi the Battlechanted Locomotive
XX. Dekoichi the Battlechanted Locomotive
22. Marshmallon
23. Allure of Darkness
XX. Allure of Darkness
XX. Allure of Darkness
24. Appropriate
25. Appropriate
26. Appropriate
27. Swords of Revealing Light
28. Pharaoh’s Treasure
29. Pharaoh’s Treasure
30. Pharaoh’s Treasure
31. Pot of Avarice
32. Pot of Avarice
33. Chorus of Sanctuary
34. Chorus of Sanctuary

[User]
 And now I shall set my plan in motion. I draw!
 (1d33)[ 5 ]
 Now, to start things off, I sacrifice my face-down Golden Ladybug to summon my Airknight Parshath! I then tune myself and my Airknight to summon my  Avenging Knight Parshath !
He jumps back into the duelist zone and sends rays of light into Parshath, turning it a blue-ish color and granting it more power.
  Now, attack his face-down monster with Diamond Vengeance Strike! And that's not all, my Knight has the ability to go through your monster's defense points as if it were in attack mode! So say goodbye to your lifepoints! Depending on what your monster is, I will decide what to do with my turn.

 Spoiler
 Hand:  1
 Spoiler
 Herald of Orange Light

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Dancing Fairy
5.Herald of Orange Light
6.Chaos-End Master
7.Freya, Spirit of Victory
8.Freya, Spirit of Victory
9.Marshmallon
10.Gellenduo
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Victoria
16.Victoria
17.Prime Material Dragon
18.Sanctuary in the Sky
19.Sanctuary in the Sky
20.Cestus of Dagla
21.Cestus of Dagla
22.Level Limit Area - B
23.Level Limit Area - B
24.Emergency Provisions
25.Gravity Bind
26.Draining Shield
27.Mirror Force
28.Magic Cylinder
29.Heavy Storm
30.Mystical Space Typhoon
31.Sebek's Blessing
32.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Chaos-End Master
Airknight Parshath

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Emergency Provisions
Draining Shield
Draining Shield
Golden Ladybug

 Stats:  9000 Life Points
 Field:  Sanctuary in the Sky{table="head]1|2|3|4|5
-|-|AvKP|-|-
-|F|F|F|-[/table]
F=Facedown
AvKP=Avenging Knight Parshath ATK (2600)

[User] My monster was a Black Stego. I take 600 Lifepoints in damage. Anything else, Sir Michael, or shall I begin my turn?

[User]
 Alright, your turn begins, as mine is ending.

 Spoiler
 Hand:  1
 Spoiler
 Herald of Orange Light

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Dancing Fairy
5.Herald of Orange Light
6.Chaos-End Master
7.Freya, Spirit of Victory
8.Freya, Spirit of Victory
9.Marshmallon
10.Gellenduo
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Victoria
16.Victoria
17.Prime Material Dragon
18.Sanctuary in the Sky
19.Sanctuary in the Sky
20.Cestus of Dagla
21.Cestus of Dagla
22.Level Limit Area - B
23.Level Limit Area - B
24.Emergency Provisions
25.Gravity Bind
26.Draining Shield
27.Mirror Force
28.Magic Cylinder
29.Heavy Storm
30.Mystical Space Typhoon
31.Sebek's Blessing
32.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Chaos-End Master
Airknight Parshath

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Emergency Provisions
Draining Shield
Draining Shield
Golden Ladybug

 Stats:  9000 Life Points
 Field:  Sanctuary in the Sky{table="head]1|2|3|4|5
-|-|AvKP|-|-
-|F|F|F|-[/table]
F=Facedown
AvKP=Avenging Knight Parshath ATK (2600)

[User]
 I will begin, of course, by drawing a card.

Draw:  (1d32)[ 7 ]
 I set one monster in facedown defense position and I set one facedown card behind it. I fear the end is coming. Alas, your deck is very powerful.

Visible Field:
{table] -- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 7400
Field Magic: Opponent's Field Magic

Hand: 5

 Spoiler

Exodia, The Forbidden One
Chainsaw Insect
Chainsaw Insect
Allure of Darkness
Allure of Darkness

Field:

 Spoiler

Facedown: Sangan 1000/ 600
Facedown: Jar of Greed

Graveyard: (Opponent Can View)

 Spoiler
Upstart Goblin
Black Stego

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 31

 Spoiler

XX. Exodia the Forbidden One
01. Left Arm of the Forbidden One
02. Left Leg of the Forbidden One
03. Right Arm of the Forbidden One
04. Right Leg of the Forbidden One
XX. Sangan
05. Jar of Greed
06. Jar of Greed
XX. Jar of Greed
07. Mirror Force
XX. Upstart Goblin
08. Upstart Goblin
09. Upstart Goblin
10. Black Stego
11. Black Stego
XX. Black Stego
XX. Chainsaw Insect
XX. Chainsaw Insect
13. Chainsaw Insect
14. Destiny Hero - Defender
15. Destiny Hero - Defender
15. Destiny Hero - Defender
17. Dekoichi the Battlechanted Locomotive
18. Dekoichi the Battlechanted Locomotive
XX. Dekoichi the Battlechanted Locomotive
19. Marshmallon
20. Allure of Darkness
XX. Allure of Darkness
XX. Allure of Darkness
21. Appropriate
22. Appropriate
23. Appropriate
24. Swords of Revealing Light
25. Pharaoh’s Treasure
26. Pharaoh’s Treasure
27. Pharaoh’s Treasure
28. Pot of Avarice
29. Pot of Avarice
30. Chorus of Sanctuary
31. Chorus of Sanctuary

[User]
 I just wish I had drawn Neo-Parshath. Then you would have been in deep trouble. I draw!
 (1d32)[ 17 ]
 First thing's first, I set a monster face-down. I then attack your face-down monster with my Parshath! Diamond Vengeance Strike! No matter what it is, I end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Prime Material Dragon

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Dancing Fairy
5.Herald of Orange Light
6.Chaos-End Master
7.Freya, Spirit of Victory
8.Freya, Spirit of Victory
9.Marshmallon
10.Gellenduo
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Victoria
16.Victoria
17.Sanctuary in the Sky
18.Sanctuary in the Sky
19.Cestus of Dagla
20.Cestus of Dagla
21.Level Limit Area - B
22.Level Limit Area - B
23.Emergency Provisions
24.Gravity Bind
25.Draining Shield
26.Mirror Force
27.Magic Cylinder
28.Heavy Storm
29.Mystical Space Typhoon
30.Sebek's Blessing
31.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Chaos-End Master
Airknight Parshath

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Emergency Provisions
Draining Shield
Draining Shield
Herald of Orange Light

 Stats:  9000 Life Points
 Field:  Sanctuary in the Sky{table="head]1|2|3|4|5
-|F|AvKP|-|-
-|F|F|F|-[/table]
F=Facedown
AvKP=Avenging Knight Parshath ATK (2600)

[User]
 It is but a Sangan, so I lose 2000 lifepoints, which stings. But you trigger my trap card, Jar of Greed, allowing me to draw a card, in addition to the specific card I get from my Sangan. Now, I begin my turn in earnest, drawing a card.

Draws (Draw Phase + Jar of Greed):  (2d31)[ 3 ][ 4 ](7)
Sangan Draw:
 Spoiler
Right Leg of the Forbidden One

 I summon Chainsaw Insect in face-up Attack position and set one facedown card. I end my turn.

Visible Field:
{table] -- | -- | CI | -- | --
-- | -- | FD | -- | --[/table]
CI: Chainsaw Insect  2400 /0

Lifepoints: 5400
Field Magic: Opponent's Field Magic

Hand: 6

 Spoiler

Exodia, The Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Chainsaw Insect
Allure of Darkness
Allure of Darkness

Field:

 Spoiler
Chainsaw Insect  2400 /0
Facedown: Jar of Greed

Graveyard: (Opponent Can View)

 Spoiler
Upstart Goblin
Black Stego
Sangan
Jar of Greed

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 27

 Spoiler

XX. Exodia the Forbidden One
01. Left Arm of the Forbidden One
02. Left Leg of the Forbidden One
XX. Right Arm of the Forbidden One
XX. Right Leg of the Forbidden One
XX. Sangan
XX. Jar of Greed
03. Jar of Greed
XX. Jar of Greed
04. Mirror Force
XX. Upstart Goblin
05. Upstart Goblin
06. Upstart Goblin
07. Black Stego
08. Black Stego
XX. Black Stego
XX. Chainsaw Insect
XX. Chainsaw Insect
09. Chainsaw Insect
10. Destiny Hero - Defender
11. Destiny Hero - Defender
12. Destiny Hero - Defender
13. Dekoichi the Battlechanted Locomotive
14. Dekoichi the Battlechanted Locomotive
XX. Dekoichi the Battlechanted Locomotive
15. Marshmallon
16. Allure of Darkness
XX. Allure of Darkness
XX. Allure of Darkness
17. Appropriate
18. Appropriate
19. Appropriate
20. Swords of Revealing Light
21. Pharaoh’s Treasure
22. Pharaoh’s Treasure
23. Pharaoh’s Treasure
24. Pot of Avarice
25. Pot of Avarice
26. Chorus of Sanctuary
27. Chorus of Sanctuary

[User]
 I can easily guess what you pulled based on your strategy. It seems you are trying to draw a lot, meaning you must be trying to pull out an Exodia combo. It won't come soon enough. I draw!
 (1d31)[ 19 ]
 Now I sacrifice my face-down Herald of Orange Light to summon my  Prime Material Dragon ! Next I'll equip my Parshath with  Cestus of Dagla ! This gives my Knight a power boost with the twist of allowing me to gain life points equal to the damage he deals to you! Now, Parshath, attack his Chainsaw Insect with Cestus Blade Strike! Now, my dragon will attack you directly! I end my turn. That is, after I draw for doing battle with Chainsaw Insect.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Dancing Fairy
5.Herald of Orange Light
6.Chaos-End Master
7.Freya, Spirit of Victory
8.Freya, Spirit of Victory
9.Marshmallon
10.Gellenduo
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Victoria
16.Victoria
17.Sanctuary in the Sky
18.Sanctuary in the Sky
19.Cestus of Dagla
20.Level Limit Area - B
21.Level Limit Area - B
22.Emergency Provisions
23.Gravity Bind
24.Draining Shield
25.Mirror Force
26.Magic Cylinder
27.Heavy Storm
28.Mystical Space Typhoon
29.Sebek's Blessing
30.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
Avenging Knight Parshath

 Graveyard:
 Spoiler
 Golden Ladybug
Chaos-End Master
Airknight Parshath

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Emergency Provisions
Draining Shield
Draining Shield

 Stats:  9700 Life Points
 Field:  Sanctuary in the Sky{table="head]1|2|3|4|5
-|PMD|AvKP|-|-
-|F|F|F|COD[/table]
F=Facedown
AvKP=Avenging Knight Parshath ATK (3100)
PMD=Prime-Material Dragon ATK (2400)
COD=Cestus of Dagla (500 attack and Damage=Life Point gain) AvKP

[User]
 (for chainsaw insect:)
 (1d30)[ 17 ]

[User]
 You trigger yet another Jar of Greed, allowing me to draw. I will also draw at my draw phase.

Draws: (Draw Phase + Jar of Greed): (2d27)[ 26 ][ 26 ](52)
 I summon yet another Chainsaw Insect and attack your Prime Material Dragon, causing the death of both cards! I then activate the field magic card Chorus of Sanctuary, replacing your angelic citadel with an angelic song of peace and harmony.

Visible Field:
{table] -- | -- | CI | -- | --
-- | -- | -- | -- | --[/table]
CI = Chainsaw Insect  2400 /0

Lifepoints: 3300
Field Magic: Chorus of Sanctuary (+500 DEF to DEF Position Monsters)

Hand: 6

 Spoiler

Exodia, The Forbidden One
Right Arm of the Forbidden One
Right Leg of the Forbidden One
Left Arm of the Forbidden One
Allure of Darkness
Allure of Darkness

Field:

 Spoiler
Field Magic: Chorus of Sactuary

Graveyard: (Opponent Can View)

 Spoiler
Upstart Goblin
Black Stego
Sangan
Jar of Greed
Chainsaw Insect

Out of Play: (Opponent Can View)

 Spoiler

Nothing Yet

Deck: 25

 Spoiler

XX. Exodia the Forbidden One
XX. Left Arm of the Forbidden One
01. Left Leg of the Forbidden One
XX. Right Arm of the Forbidden One
XX. Right Leg of the Forbidden One
XX. Sangan
XX. Jar of Greed
02. Jar of Greed
XX. Jar of Greed
03. Mirror Force
XX. Upstart Goblin
04. Upstart Goblin
05. Upstart Goblin
06. Black Stego
07. Black Stego
XX. Black Stego
XX. Chainsaw Insect
XX. Chainsaw Insect
08. Chainsaw Insect
09. Destiny Hero - Defender
10. Destiny Hero - Defender
11. Destiny Hero - Defender
12. Dekoichi the Battlechanted Locomotive
13. Dekoichi the Battlechanted Locomotive
XX. Dekoichi the Battlechanted Locomotive
14. Marshmallon
15. Allure of Darkness
XX. Allure of Darkness
XX. Allure of Darkness
16. Appropriate
17. Appropriate
18. Appropriate
19. Swords of Revealing Light
20. Pharaoh’s Treasure
21. Pharaoh’s Treasure
22. Pharaoh’s Treasure
23. Pot of Avarice
24. Pot of Avarice
XX. Chorus of Sanctuary
25. Chorus of Sanctuary

[User] ((What a coincidence!, same number twice! My reroll:  (1d26)[ 1 ] . I will still edit in my move above as usual))

[User]
 Ah, already forgotten my face-downs? I activate my Draining Shield and then Chain my Emergency Provisions to it, negating your attack, giving me 2400 Life Points, and then giving me 1000 MORE Life Points to boot. You attack failed.

 Spoiler
 Hand:  1
 Spoiler
Sanctuary in the Sky

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Dancing Fairy
5.Herald of Orange Light
6.Chaos-End Master
7.Freya, Spirit of Victory
8.Freya, Spirit of Victory
9.Marshmallon
10.Gellenduo
11.Gellenduo
12.Gellenduo
13.Neo-Parshath, the Sky Paladin
14.Airknight Parshath
15.Victoria
16.Victoria
17.Sanctuary in the Sky
18.Cestus of Dagla
19.Level Limit Area - B
20.Level Limit Area - B
21.Emergency Provisions
22.Gravity Bind
23.Draining Shield
24.Mirror Force
25.Magic Cylinder
26.Heavy Storm
27.Mystical Space Typhoon
28.Sebek's Blessing
29.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 Golden Ladybug
Chaos-End Master
Airknight Parshath
Draining Shield
Emergency Provisions
Sanctuary in the Sky

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Draining Shield

 Stats:  13100 Life Points
 Field:  {table="head]1|2|3|4|5
-|PMD|AvKP|-|-
-|F|-|-|COD[/table]
F=Facedown
AvKP=Avenging Knight Parshath ATK (3100)
PMD=Prime-Material Dragon ATK (2400)
COD=Cestus of Dagla (500 attack and Damage=Life Point gain) AvKP

[User] Well, regardless of my insect's utter failure, I end my turn.

[User]
 (1d29)[ 3 ]
 Maybe this deck shall be my new one, it seems to work so wonderfully.
 Lady Luck must love me a lot. I now activate my Second Sanctuary in the Sky, destroying your card. Then I summon my Dancing Fairy to the field. I attack your Chainsaw Insect with my Parshath, doing 700 Damage and giving me that much. I then destroy the remainder of your life points with my Prime Material Dragon! Good game, we should have another soon.
He walks out of the dueling area and flies back to a real sanctuary that appears in the sky.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Golden Ladybug
2.Guardian Angel Joan
3.Dancing Fairy
4.Herald of Orange Light
5.Chaos-End Master
6.Freya, Spirit of Victory
7.Freya, Spirit of Victory
8.Marshmallon
9.Gellenduo
10.Gellenduo
11.Gellenduo
12.Neo-Parshath, the Sky Paladin
13.Airknight Parshath
14.Victoria
15.Victoria
16.Sanctuary in the Sky
17.Cestus of Dagla
18.Level Limit Area - B
19.Level Limit Area - B
20.Emergency Provisions
21.Gravity Bind
22.Draining Shield
23.Mirror Force
24.Magic Cylinder
25.Heavy Storm
26.Mystical Space Typhoon
27.Sebek's Blessing
28.Sebek's Blessing

 Extra Deck:
 Spoiler
 Magical Android
Magical Android
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Ancient Sacred Wyvern
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier

 Graveyard:
 Spoiler
 Golden Ladybug
Chaos-End Master
Airknight Parshath
Draining Shield
Emergency Provisions
Sanctuary in the Sky

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Draining Shield

 Stats:  13800 Life Points
 Field:  Sanctuary in the Sky {table="head]1|2|3|4|5
-|PMD|AvKP|DF|-
-|F|-|-|COD[/table]
F=Facedown
AvKP=Avenging Knight Parshath ATK (3100)
PMD=Prime-Material Dragon ATK (2400)
DF=Dancing Fairy ATK (1700)
COD=Cestus of Dagla (500 attack and Damage=Life Point gain) AvKP

END GAME

[User] Good game, sir Michael. You will be happy to know that I had 4 Pieces of Master Exodia in my hand at the end of the duel, and several ways of increasing my draws still left to me. That was a brilliant victory, however, your deck is truly magnificent in play.  With that, the shady elf takes a bow and turns, his studded leather armor twirling slightly. A gate to a dark, dank crypt enters and the cheery, polite elf steps through, whistling the tune played by the Chorus of Sanctuary.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||T|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User] Thurirl casts Light on his hat, followed by 2 counts of Enlarge person channeled to his Divine minion. Then, knowing that his spellcasting has already rendered any sneaking impossible, he moves bravely to the door and opens it. He is wielding his spiked chain.

[User]
 Opening the door reveals a hallway running to the east and south. To the east, the hall runs beyond the range of your light. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall.

To the south, the hall runs for thirty feet before teeing to the east and west. After twenty feet, it splits east.

[User]
 The hall extends east beyond the Light and south.

To the east: 10ft ahead the hall splits north and south. 30ft ahead there is a door on the northern wall.

To the south: 20ft down the hall splits east. 30ft down it ends in a T intersection to the east and west.

Tanaric: That is one of my games! 😛

[User]
 ...oh. You asked for this one, didn't you? My mistake. 😳

Carry on, Sliver. *bows out*

[User]
 Thurirl moves east, to the door on the northern wall. Jiggling his spiked chain merrily, he opens the door.

(Jeah, he is not going to believe in any traps until proven otherwise. Also, have you taken into account that low-light vision doubles the range of vision in torch-light?)

[User]
 At the intersection, you see the hall running north for 20ft before turning east, and south it runs for 20ft before turning west. 15ft south from your position there is a door on the eastern part of the wall.

10ft east from the intersection, you feel the floor failing below you. Roll reflex.

[User]
 Reflex save:
 (1d20+2)[ 16 ]

Let's see a good, clean roll...

[User] You manage to step aside before the floor fails below you. It is a 20ft deep pit.

[User] Is there any way to rig it back to the 'trapped' position?

[User] Not really.

[User] Ah, well. Thurirl follows the hall north, taking the appropriate turn to east, following the hall as far as it goes. If there's another intersection, he takes left. If there's a door, he opens it.

[User] After turning east, the hall continues for 10 feet before turning north. Then there is a T intersection to the east and west. To the west the hall continues for 20ft before splitting north and another 10ft before turning north. To the east it continues for 20ft before splitting north and 10 more ft before there is a door at the southern wall. It continues beyond sight. You move east, and after 10ft the floor below you starts to fail. Roll reflex.

[User]
 Aaargh! The intersections, they be killing me!

Reflex save:
 (1d20+2)[ 14 ]

EDIT: I he survives, he will continue taking lefts and moving onwards. This time, though, he will be jumping over every other square, taking 10 on his jump checks.

[User] This time, you fail to get away in time! The floor crumbles below you and you fall to your  (2d6)[ 5 ]  falling damage! You are inside a 20ft deep pit.

[User]
 "Well, that was bound to happen, eventually." He asks the divine minion to heal him.  (1d6)[ 4 ]

Triumphantly he draws forth a grappling hook. Then, looking around embarrassed. "Well, now I know what I forgot. Rope."

Then he attempts to climb up, taking 10 for a total of 13.

[User] Your out, what side are you climbing out of?

[User]
 The way he came, actually. He retraces his steps to the door that he saw but walked past, casting Enlarge person on himself.

He opens the door.

(Hmm. Did you build this place with the principles of the maze in mind? Would I have gotten to the exit if I had continued taking lefts?)

[User] I am unsure which door you mean, so would you mind quoting my post regarding the door?

[User]
 Originally Posted by Sliver
 After turning east, the hall continues for 10 feet before turning north. Then there is a T intersection to the east and west. To the west the hall continues for 20ft before splitting north and another 10ft before turning north. To the east it continues for 20ft before splitting north and  10 more ft before there is a door at the southern wall . It continues beyond sight. You move east, and after 10ft the floor below you starts to fail. Roll reflex.

I have to confess, I am a bit confused by the layout myself. For one, I'm not sure if everything you've written is something my character sees, or is merely typed out to swiften the process.

[User]
 Map:

Helps?

[User]
 Presumably room 12 is the starting point? (Map definitely isn't the way I pictured it in my head. This helps a lot, thanks.)

Thurirl will open the southern door to the room between the two halls with pits. Just before opening, he will cast Enlarge person on himself, and open the door 10 ft away, poking his head in to see what's there.

[User] Keep in mind that being a Large creature in a 5-ft hallway will result in being forced to squeeze, and will bring the accompanying penalties.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]

There is a door at A-5, south side, which you are just outside of (1 square to the west, he sees you), and another at E-1, north side. There is a remarkably ugly humanoid creature inside the room, its entire body covered in blue scales, with patches of darker blue in places. Flames flicker inside its mouth, tiny wisps of red and orange. His body is covered by burned and tattered robes that do little to conceal the chainmail beneath them.

Roll initiative.

 (1d20+1)[ 2 ]

[User]
 Initiative:
 (1d20+2)[ 18 ]

Hmm.

[User] You act first..

[User]
 Presumably winning initiative, Thurirl moves to A5, occupying A5-B5. He attempts to trip the opponent with his spiked chain.

Melee touch attack:
 (1d20+4)[ 24 ]
Opposed strength checks (dex for him, if greater):
 (1d20+8)[ 18 ]

If he is tripped, Thurirl gains a normal melee attack against him, as per Improved Trip.

Attack:
 (1d20+4)[ 6 ]
Damage:
 (2d6+6)[ 17 ]

[User] (1d20+1)[ 2 ]  opposed check..

[User]
 *gives Sliver's dice a sideways look*

I thought Tavar was supposed to roll all the double 1s.

[User]
 Indeed.. Lets try this Entangling Exhalation?

Not trying to stand up, Burny a cone of fire towards you.  (1d3)[ 3 ]  fire damage (DC15 ref for half), you are entangled for  (1d4)[ 4 ]  rounds.

[User]
 Reflex save:
 (1d20+2)[ 20 ]

Regardless, Thurirl attempts another swing at the fire-breathing thingie.

Attack:
 (1d20+2)[ 14 ]
Damage:
 (2d6+6)[ 10 ]

[User] It's down. You get 150xp, chainmail and for the next 4 rounds  (1d6)[ 4 ]  (1d6)[ 3 ]  (1d6)[ 4 ]  (1d6)[ 1 ]  fire damage.

[User]
 On the first round, Thurirl prompts his divine minion to heal him for  (1d6)[ 4 ] .

On the second, he channels another Enlarge person to his minion.

On the third, he heals again.  (1d6)[ 5 ]

EDIT: That puts him at... 8 hitpoints. I think.

[User]
 Thurirl searches the creature, in case there's more loot, taking 10 for a total of 11. He removes the armor from the creature and tosses it into the sack.

After that, he goes to look at the other door he has seen, to the south. By then the Enlarge person has probably worn off.

He drops his sack and opens the door.

[User] Turning south at the intersection you realize the floor is failing below you. Reflex!

[User]
 Some people rely on their wits and skills to keep them alive.

I trust blind luck. 😛

Reflex:
 (1d20+2)[ 13 ]

[User] And you find yourself inside a 20ft deep pit!  (2d6)[ 7 ]

[User]
 That leaves Thurirl at 1 hitpoint, I believe. He toughs it out bravely, and channels another heal through the minion.  (1d6)[ 1 ]

His last one, probably. Does healing with Cantrips give 1d3 or half of 1d6?

EDIT: Ouch.

[User] Does it really matter what you roll? 1d6/2 or 1d3?

[User]
 I guess not. Thurirl channels the rest of his spells via his divine minion.

 (4d3)[ 8 ]

EDIT: That puts him at 10 hitpoints. He proceeds on his way - this time poking the space in front of him with a 10-foot pole. Then he opens the door.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]

There is a door at A-2,  which you are just outside of, another at E-4, south side and another at E-3. There is a human standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it. They don't seem to react to you.

[User]
 Interesting...

Thurirl moves to D2.

If they react in a hostile manner (e.g. roll initiative):

 Spoiler

Initiative:
 (1d20+2)[ 20 ]

Thurirl does his trip routine on the human:

Melee touch attack:
 (1d20+4)[ 8 ]
Opposed strength checks (dex for him, if greater):
 (1d20+7)[ 11 ]

If he is tripped, Thurirl gains a normal melee attack against him, as per Improved Trip.

Attack:
 (1d20+4)[ 5 ]
Damage:
 (2d4+4)[ 11 ]

If they do not act hostile, Thurirl readies an action to do his trip routine on the human if he makes sudden, hostile movements, such as draw a weapon or command his beast to attack. Use the rolls in the spoilers. As a free action, Thurirl speaks: "Hello? Who are you?"

[User] The man shakes his hand and motions his hand at the door.

[User]
 After a moment of silence, Thurirl nods and backs away quietly, closing the door behind him.

After that, Thurirl continues south to the intersection and heads west, prodding the floor before him with the 10-foot pole. If he comes to a door, he opens it.

[User] As you turn south to head towards the intersection, you trigger a trap! Acid trap!  (1d20+8)[ 14 ]  (1d3)[ 1 ]

[User] Flat-footed AC 14, Touch AC 12, so it hits either way. Does the damage continue, or was that all?

[User] That is all. Back in 30 min.

[User]
 Roger. I think I'll hit the library, will be back in about an hour, probably.

Thurirl does what I said he would do in the previous post. (Head south, west from the intersection, open any door.)

EDIT: Without forgetting to prod the floor with the 10-ft pole. Whatever good that does.

[User]
 At the intersection, the hall continues east for 40ft and turns north. 35ft into that hall there is a door on the northern wall. To the west it continues 10ft before turning south.

If you go west:

 Spoiler
The hall goes 10ft south before turning east.
If you go south:

 Spoiler
The hall continues east beyond your sight.
If you continue east:

 Spoiler
As you poke 10ft into the hall, an orb of acid comes flying at you!
 (1d20+8)[ 14 ]
 (1d3)[ 3 ]
If you continue east:

 Spoiler
As you poke the floor 35ft into the hall, the floor fails and reveals a 20ft deep pit. You see a door 30ft from the pit.

Map:

 Spoiler

[User]
 Thurirl takes the eastern path, turning north accordingly. At the door he once again drops the sack and opens the door.

Oh, and he has yet again prodded the floor in front of him the whole way.

[User]
 On the floor in front of the door you see a large red and white bullseye painted on the floor.

If you open the door:
 Spoiler
As you open the door the same man you have just seen turns to look at you, eyebrow raised.

[User]
 Durrr. I took the wrong turn. Thurirl closes the door again, picks up his stuff and heads west.

He goes south. (opens spoiler.)

He continues east, prodding the floor, as always. The orb hits. Thurirl is at 4 hitpoints now.

He steps gingerly over the pit, continuing to the door. "I have a bad feeling about this," he mutters very quietly.

He opens the door.

[User] Your prodding trigger another acid orb being thrown at you,  (1d20+8)[ 26 ]  (1d3)[ 1 ]  does that change anything?

[User]
 Well, it changes that he is at 3 hp now. I really need trapfinding for my next character.

EDIT: Changes nothing else.

[User]
 Opening the room reveals the following:

 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]

There is a door at B-5 which you are outside of and another one at B-1. In the room stands an orc wearing chainmail and holding a Ripper and has a javelin. He wears some kind of goggles.

Roll initiative.

 (1d20)[ 12 ]

[User]
 Initiative:
 (1d20+2)[ 17 ]

[User] You start..

[User]
 Thurirl attempts to trip the orc with his spiked chain, after 5-foot stepping into B5.

Melee touch attack:
 (1d20+4)[ 10 ]
Opposed strength checks (dex for him, if greater):
 (1d20+7)[ 15 ]

If he is tripped, Thurirl gains a normal melee attack against him, as per Improved Trip.

Attack:
 (1d20+4)[ 10 ]
Damage:
 (2d4+4)[ 10 ]

What's a Ripper, by the way?

[User]
 You will have to google or ask Tanaric that..

Your attack fails to connect, now you must face Stabsy and his Ripper! "Steely Strike!" he shouts and sends the unknown weapon towards you.

 (1d20+9)[ 26 ]
 (2d6+6)[ 13 ]

Hey! Exactly at -10!

[User]
 If he is throwing the weapon, Thurirl gains an AoO. (which he will use to trip.

If he is using a melee attack, I must congratulate you on finding a one-handed reach weapon and concede defeat.

Well, either that or he uses 5-foot step, but it would be nice to mention that. 😛

[User] It's a 2 handed weapon. Yes, he 5ft steps.

[User]
 Originally Posted by Sliver
 It's a 2 handed weapon. Yes, he 5ft steps.

Ah, right. I just got confused by the description, what with the javelin and all. 🙂

I think I'll make a cleric/ardent next...

[User] Ahh.. My first kill.. I'm so proud!😏

[User] A ripper is a two handed spear, 2d6 damage, 19-20 crit range.


[User]
 A man wearing red and white spandex enters the arena. His duel-disk looks plastic and slightly fake.

 "I am Power Man Red! Ready to duel!"
 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Limiter Removal
 Double Summon
 Torrential Tribute
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 A massive gate opens, symbols of The Forbidden One decorating its sides. Out of the gates steps an elf, his skin pale lavender, a blend of the moonfaced elves and ebony drow.

 I am known as Shadow. I am the Tombkeeper of my master, the Forbidden One. I come to you today backed by the might of his Majesty's armory. Well met, Power Man Red.

The elf then takes out his dueldisk, a bow and quiver, and draws his initial hand from the quiver.

Initiative:  (1d20)[ 6 ]
Draw:  (5d44)[ 22 ][ 43 ][ 7 ][ 3 ][ 8 ](83)
Rerolls, if necessary:  (3d44)[ 8 ][ 27 ][ 37 ](72)

Hand: 5

 Spoiler
Maha Vailo
United We Stand
Grandmaster Sasuke
Sand Moth
Shooting Star Bow - Ceal

Field:

 Spoiler
 Nothing Yet

Graveyard: (Opponent Can View)

 Spoiler
Nothing Yet

Out of Play: (Opponent Can View)

 Spoiler
Nothing Yet

Deck: 39

 Spoiler
01. Maha Vailo
02. Maha Vailo
XX. Maha Vailo
03. Mage Power
04. Mage Power
05. Mage Power
XX. United We Stand
06. Ninja Grandmaster Sasuke
07. Ninja Grandmaster Sasuke
XX. Ninja Grandmaster Sasuke
08. Axe of Despair
09. Axe of Despair
10. Axe of Despair
11. Horn of the Unicorn
12. Horn of the Unicorn
13. Horn of the Unicorn
14. Gene Warped Warwolf
15. Gene Warped Warwolf
16. Gene Warped Warwolf
17. Sand Moth
18. Sand Moth
XX. Sand Moth
19. Seven Tools of the Bandit
20. Seven Tools of the Bandit
21. Magic Jammer
22. Magic Jammer
23. Goblin Elite Attack Force
24. Goblin Elite Attack Force
25. Goblin Elite Attack Force
26. Slate Warrior
27. Slate Warrior
28. Slate Warrior
29. Giant Trunade
30. Hammer Shot
31. Hammer Shot
32. Marshmallon
33. Mirror Force
34. Metalmorph
35. Metalmorph
36. Armed Samurai Ben Kei
37. Armed Samurai Ben Kei
38. Armed Samurai Ben Kei
39. Shooting Star Bow - Ceal
XX. Shooting Star Bow - Ceal

[User]
 "Let's get ready to duel!"

He draws his starting hand and rolls initiative, seeming a bit too excited.

 (1d20)[ 7 ]
 (5d40)[ 26 ][ 5 ][ 11 ][ 28 ][ 20 ](90)
 (3d40)[ 28 ][ 29 ][ 9 ](66)
 Hand (5)

 Spoiler
W-Wing Catapult
Y-Dragon Head
Heavy Mech Support Platform
Limiter Removal
Torrential Tribute

 Graveyard

 Spoiler
None

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 "Alright! I start!"   (1d35)[ 7 ]
 "I play  X-Head Cannon  in attack mode and play two facedowns! Your move!"

{table]-|-|X|-|-
-|-|F|F|-[/table]
X-Head Cannon:  1800 /1500

 Hand (3)

 Spoiler
W-Wing Catapult
Y-Dragon Head
Heavy Mech Support Platform

Facedowns:
Limiter Removal
Torrential Tribute

 Graveyard

 Spoiler
None

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 That is a mighty monster! Let's see if I can't counter it. I begin by drawing, of course.

Draw:  (1d38)[ 5 ]
 Truly, my master's good graces shine upon me today! I shall set one monster face down and end my turn, good sir.

Visible Field:
{table] -- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]
FD = Facedown

Hand: 5

 Spoiler
Maha Vailo
United We Stand
Grandmaster Sasuke
Mage Power
Shooting Star Bow - Ceal

Field:

 Spoiler
Facedown: Sand Moth 1000/ 2000

Graveyard: (Opponent Can View)

 Spoiler
Nothing Yet

Out of Play: (Opponent Can View)

 Spoiler
Nothing Yet

Deck: 38

 Spoiler
01. Maha Vailo
02. Maha Vailo
XX. Maha Vailo
03. Mage Power
04. Mage Power
XX. Mage Power
XX. United We Stand
05. Ninja Grandmaster Sasuke
06. Ninja Grandmaster Sasuke
XX. Ninja Grandmaster Sasuke
07. Axe of Despair
08. Axe of Despair
09. Axe of Despair
10. Horn of the Unicorn
11. Horn of the Unicorn
12. Horn of the Unicorn
13. Gene Warped Warwolf
14. Gene Warped Warwolf
15. Gene Warped Warwolf
16. Sand Moth
17. Sand Moth
XX. Sand Moth
18. Seven Tools of the Bandit
19. Seven Tools of the Bandit
20. Magic Jammer
21. Magic Jammer
22. Goblin Elite Attack Force
23. Goblin Elite Attack Force
24. Goblin Elite Attack Force
25. Slate Warrior
26. Slate Warrior
27. Slate Warrior
28. Giant Trunade
29. Hammer Shot
30. Hammer Shot
31. Marshmallon
32. Mirror Force
33. Metalmorph
34. Metalmorph
35. Armed Samurai Ben Kei
36. Armed Samurai Ben Kei
37. Armed Samurai Ben Kei
38. Shooting Star Bow - Ceal
XX. Shooting Star Bow - Ceal

[User]
 "You're going down!"  He says, pointing at his opponent with a "woosh" noise.  "Draw!"
 (1d34)[ 2 ]
 "I play Y-Dragon Head. I use its ability to attach him to my X-Head Cannon!"  He says dramatically, the robots attaching to each other.  "Now! Attack his facedown my Dragon Cannon!"

{table]-|-|Xy|-|-
-|-|F|F|-[/table]
Xy-Head Cannon w/Dragon Head attached:  2200 /1900

 Hand (3)

 Spoiler

V-Tiger Jet
W-Wing Catapult
Y-Dragon Head
Heavy Mech Support Platform

Facedowns:
Limiter Removal
Torrential Tribute

 Graveyard

 Spoiler
None

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User] Your mighty machine destroys my poor Sand Moth, but my creature has served its purpose. May I take my turn now, good sir?

[User]
 The man nods, pointing at his opponent.

{table]-|-|Xy|-|-
-|-|F|F|-[/table]
Xy-Head Cannon w/Dragon Head attached:  2200 /1900

 Hand (3)

 Spoiler

V-Tiger Jet
W-Wing Catapult
Y-Dragon Head
Heavy Mech Support Platform

Facedowns:
Limiter Removal
Torrential Tribute

 Graveyard

 Spoiler
None

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 I begin by drawing, of course.

Draw:  (1d38)[ 32 ]
 My Master advises me to throw caution to the wind. I shall summon Maha Vailo, in attack mode! But that is not all! I equip her with Mage Power and Shooting Star Bow - Ceal! I then set one card face down, further augmenting the effect of Mage Power. Maha Vailo, attack his life points directly to deal 3050 damage! Whether her attack succeeds or fails, I end my turn.

Visible Field:
{table] -- | -- | MV | -- | --
SB | MP | FD | -- | --[/table]
MV = Maha Vailo  3050 /2900
SB = Shooting Star Bow - Ceal (on Maha Vailo)
MP = Mage Power (on Maha Vailo)
FD = Facedown

Hand: 2

 Spoiler

United We Stand
Grandmaster Sasuke

Field:

 Spoiler

Maha Vailo
Mage Power
Shooting Stat Bow - Ceal
Facedown: Mirror Force

Graveyard: (Opponent Can View)

 Spoiler
Sand Moth

Out of Play: (Opponent Can View)

 Spoiler
Nothing Yet

Deck: 37

 Spoiler
01. Maha Vailo
02. Maha Vailo
XX. Maha Vailo
03. Mage Power
04. Mage Power
XX. Mage Power
XX. United We Stand
05. Ninja Grandmaster Sasuke
06. Ninja Grandmaster Sasuke
XX. Ninja Grandmaster Sasuke
07. Axe of Despair
08. Axe of Despair
09. Axe of Despair
10. Horn of the Unicorn
11. Horn of the Unicorn
12. Horn of the Unicorn
13. Gene Warped Warwolf
14. Gene Warped Warwolf
15. Gene Warped Warwolf
16. Sand Moth
17. Sand Moth
XX. Sand Moth
18. Seven Tools of the Bandit
19. Seven Tools of the Bandit
20. Magic Jammer
21. Magic Jammer
22. Goblin Elite Attack Force
23. Goblin Elite Attack Force
24. Goblin Elite Attack Force
25. Slate Warrior
26. Slate Warrior
27. Slate Warrior
28. Giant Trunade
29. Hammer Shot
30. Hammer Shot
31. Marshmallon
XX. Mirror Force
32. Metalmorph
33. Metalmorph
34. Armed Samurai Ben Kei
35. Armed Samurai Ben Kei
36. Armed Samurai Ben Kei
37. Shooting Star Bow - Ceal
XX. Shooting Star Bow - Ceal

[User]
 The man activates  torrential tribute . It destroys Maha Vailo as soon as he is summoned. Y-Dragon Head goes to the graveyard.

He draws.  (1d33)[ 17 ]

He plays another Y-Dragon Head, attaches it to his X-Head Cannon, and attacks directly for 2200 damage.

{table]-|-|Xy|-|-
-|-|F|-|-[/table]
Xy-Head Cannon w/Dragon Head attached:  2200 /1900

 LP:  8000

 Hand (4)

 Spoiler

V-Tiger Jet
W-Wing Catapult
Ducker
Heavy Mech Support Platform

Facedowns:
Limiter Removal

 Graveyard (2)

 Spoiler
Y-Dragon Head
Torrential Tribute

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 ((Therefore, I retain my Mage Power and Bow, correct?))

 You've activated my TRAP CARD! Mirror Force destroys your Y-Dragon Head attachment, unfortunately leaving the base cannon unscathed.

[User]
 ((Correct. It is as if you never played them.))

{table]-|-|X|-|-
-|-|F|-|-[/table]
X-Head Cannon:  1800 /1500

 LP:  8000

 Hand (4)

 Spoiler

V-Tiger Jet
W-Wing Catapult
Ducker
Heavy Mech Support Platform

Facedowns:
Limiter Removal

 Graveyard (2)

 Spoiler
Y-Dragon Head
Torrential Tribute

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 I begin once more by drawing, of course. If only you hadn't had that torrential tribute ready...

Draw:  (1d37)[ 12 ]
 I summon Grandmaster Sasuke in attack mode and attach to him my Horn of the Unicorn, United We Stand and Mage Power, and I attack your X-Cannon for 3000 points of damage!

Visible Field:
{table] -- | -- | GS | -- | --
MP | HU | US | -- | --[/table]
GS = Grandmaster Sasuke  4800 /4000
MP = Mage Power
HU = Horn of the Unicorn
US = United We Stand

Hand: 4

 Spoiler

Shooting Star Bow - Ceal

Field:

 Spoiler

Grandmaster Sasuke  4800 /4000
Mage Power
Horn of the Unicorn
United We Stand

Graveyard: (Opponent Can View)

 Spoiler
Sand Moth
Maha Vailo
Mirror Force

Out of Play: (Opponent Can View)

 Spoiler
Nothing Yet

Deck: 36

 Spoiler
01. Maha Vailo
02. Maha Vailo
XX. Maha Vailo
03. Mage Power
04. Mage Power
XX. Mage Power
XX. United We Stand
05. Ninja Grandmaster Sasuke
06. Ninja Grandmaster Sasuke
XX. Ninja Grandmaster Sasuke
07. Axe of Despair
08. Axe of Despair
09. Axe of Despair
10. Horn of the Unicorn
11. Horn of the Unicorn
XX. Horn of the Unicorn
12. Gene Warped Warwolf
13. Gene Warped Warwolf
14. Gene Warped Warwolf
15. Sand Moth
16. Sand Moth
XX. Sand Moth
17. Seven Tools of the Bandit
18. Seven Tools of the Bandit
19. Magic Jammer
20. Magic Jammer
21. Goblin Elite Attack Force
22. Goblin Elite Attack Force
23. Goblin Elite Attack Force
24. Slate Warrior
25. Slate Warrior
26. Slate Warrior
27. Giant Trunade
28. Hammer Shot
29. Hammer Shot
30. Marshmallon
XX. Mirror Force
31. Metalmorph
32. Metalmorph
33. Armed Samurai Ben Kei
34. Armed Samurai Ben Kei
35. Armed Samurai Ben Kei
36. Shooting Star Bow - Ceal
XX. Shooting Star Bow - Ceal

[User]
 "Hold it! I activate  Limiter Removal , double his attack power. He is still destroyed, but I only take 1200 damage now."

The attack still goes through. Random explosions and sparks happen, and the man flails about as he is exploded, yet his costume isn't damaged.

 I draw!   (1d33)[ 3 ]

{table]-|-|F|-|-
-|-|-|-|-[/table]

 "I set a facedown monster."
 LP:  6800

 Hand (5)

 Spoiler

V-Tiger Jet
Ducker
W-Wing Catapult
Heavy Mech Support Platform

Facedowns:
V-Tiger Jet

 Graveyard (2)

 Spoiler
Y-Dragon Head
Y-Dragon Head
X-Cannon Head
Torrential Tribute
Limiter Removal

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Return from the Different Dimension
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User]
 Draw first, and then your world ends.

Draw:  (1d36)[ 35 ]
 I set a facedown monster, increasing the Grandmaster's Attack to 5600. I then attach Shooting Star Bow - Ceal to the Grandmaster, lowering his attack to 5100 but increase his defense to 5300. I then attack your life points directly for 5100 damage and end my turn.

Visible Field:
{table] -- | -- | GS | BK | --
MP | HU | US | SB | --[/table]
GS = Grandmaster Sasuke  5600 /4800
MP = Mage Power (GS)
HU = Horn of the Unicorn (GS)
US = United We Stand (GS)
SB = Shooting Star Bow - Ceal (GS)
BK = Armed Samurai - Ben Kei  500 /800
(Though I wish it stood for "The Black Knight")

Hand: 0

 Spoiler

Nothing

Field:

 Spoiler

Grandmaster Sasuke  4800 /4000
Facedown: Armed Samurai - Ben Kei 500/ 800
Mage Power
Horn of the Unicorn
United We Stand
Shooting Star Bow - Ceal

Graveyard: (Opponent Can View)

 Spoiler
Sand Moth
Maha Vailo
Mirror Force

Out of Play: (Opponent Can View)

 Spoiler
Nothing Yet

Deck: 36

 Spoiler
01. Maha Vailo
02. Maha Vailo
XX. Maha Vailo
03. Mage Power
04. Mage Power
XX. Mage Power
XX. United We Stand
05. Ninja Grandmaster Sasuke
06. Ninja Grandmaster Sasuke
XX. Ninja Grandmaster Sasuke
07. Axe of Despair
08. Axe of Despair
09. Axe of Despair
10. Horn of the Unicorn
11. Horn of the Unicorn
XX. Horn of the Unicorn
12. Gene Warped Warwolf
13. Gene Warped Warwolf
14. Gene Warped Warwolf
15. Sand Moth
16. Sand Moth
XX. Sand Moth
17. Seven Tools of the Bandit
18. Seven Tools of the Bandit
19. Magic Jammer
20. Magic Jammer
21. Goblin Elite Attack Force
22. Goblin Elite Attack Force
23. Goblin Elite Attack Force
24. Slate Warrior
25. Slate Warrior
26. Slate Warrior
27. Giant Trunade
28. Hammer Shot
29. Hammer Shot
30. Marshmallon
XX. Mirror Force
31. Metalmorph
32. Metalmorph
33. Armed Samurai Ben Kei
34. Armed Samurai Ben Kei
XX. Armed Samurai Ben Kei
36. Shooting Star Bow - Ceal
XX. Shooting Star Bow - Ceal

[User] ((United we stand only works for every face-up monster you control. His attack doesn't increase))

[User] ((Sorry, then may I summon the monster face-up instead?))

[User] ((sure thing.))

[User] ((Edited in. Everything else is the same. Your turn!))

[User]
 Agh! I need something good this turn, or I'm through!   (1d34)[ 30 ]
 LP:  0

 "I summon my W-Wing Catapult! I send both my Tiger Jet and Catapult out of play to summon  VW-Tiger Jet ! I play Return from the Different Dimension, paying half of my lifepoints to summon V-Tiger Jet and W-Wing Catapult to the field! I then use them to summon another VW-Tiger Catapult! One attacks your Ben Kei, dealing 1500 Life Point damage and reducing your Grandmaster's attack to 4800."

The Power Man salutes.  "It was a pleasure dueling you good sir. But this is the end!"

Power Man jumps into the cockpit of the Tiger Catapult, and launches himself into the Grandmaster, destroying himself and losing the duel.

 Hand (3)

 Spoiler

V-Tiger Jet
Ducker
Heavy Mech Support Platform

 Graveyard (2)

 Spoiler
Y-Dragon Head
Y-Dragon Head
X-Cannon Head
Torrential Tribute
Limiter Removal

 VWXYZ Deck

 Spoiler

 V-Tiger Jet
 V-Tiger Jet
 W-Wing Catapult
 W-Wing Catapult
 X-Head Cannon
 X-Head Cannon
 Y-Dragon Head
 Y-Dragon Head
 Z-Metal Tank
 Z-Metal Tank
 Z-Metal Tank
 Honest
 Honest
 Honest
 Heavy Mech Support Platform
 DUCKER Mobile Cannon
 DUCKER Mobile Cannon
 Cyber Eltanin
 Frontline Base
 Dimension Explosion
 Double Summon
 Lightning Vortex
 Heavy Storm
 Swords of Revealing Light
 Light of Redemption
 Combination Attack
 Mirror Force
 Threatening Roar
 Roll Out!
 Rare Metalmorph
 Formation Union
 Forced Requisition

 Extra Deck

 XY-Dragon Cannon
 XY-Dragon Cannon
 YZ-Tank Dragon
 YZ-Tank Dragon
 XZ-Tank Cannon
 XZ-Tank Cannon
 XYZ-Dragon Cannon
 XYZ-Dragon Cannon
 VW-Tiger Catapult
 VW-Tiger Catapult
 VWXYZ-Dragon Catapult Cannon
 VWXYZ-Dragon Catapult Cannon

[User] Looking somewhat perplexed, the elf gawks for a second at the Power Man's suicidal move.  Good game, I suppose, mate.  mutters the elf in disbelief. Ah he steps back through the gate into The Forbidden One's Tomb, he mutters something under his breath.  Duelists these days just get crazier and crazier... its a card game, for Exodia's sake!