[User]
 OOC Thread

You have your task in front of you. The day has arrived-you don't precisely when the portal will be able to be opened safely... Well, as safe as can be-but you know that it is today.

You've all done your preparations. The  Feast  sits satisfyingly in your stomachs. And now, there's nothing to do but wait... Wait... Wait...

The mages around the circle are perhaps even more nervous than you are. But then, the leader suddenly springs into action. There's a flurry of motions, and the portal opens before you-it won't last more than a few moments, so no delaying the inevitable.

You step through the portal.

On the other side is heat-sweltering heat. You wouldn't want to stay here for that long-but one way or another, it'll be over soon. There are pillars of scorched marble and braziers of intense flame lining the way up to an altar. More stone, in the form of benches, are in front of the altar. A few fire elementals are present-naturally occurring? brought here by the Myojin? you don't know, and ultimately, you don't care.

And then, behind the altar... The Myojin Of Roaring Blades themself. They are halfway seated, already rising to face the challengers. When they reach full height, they'll easily be twelve feet tall, with blades of solid fire in each of their four hands.

  "You will not leave here alive, mortals!"   the booming voice calls out a challenge.   "But I hope for a good challenge on this day."

[User]
 Ulaam
  Earth Genasi Fighter/Warlock
  AC:  21  | HP:  216/216  | THP:  15/15
  PP:  23  | PIv:  10  | PIs:  12
  Conditions:  Mage Armor, Heroes' Feast, Armor of Agathys, Elemental Gift
  Level Three Spells:  1
  Concentration:  -

       Sesog
  Imp Familiar
  AC:  13  | HP:  18/18  | THP:  0/0
  PP:  11  | PIv:  10  | PIs:  13
  Conditions:  Invisible, Heroes' Feast

Ulaam snarls in reply to the Myojin's challenge, steam hissing from the ice covering her rock-like skin. Wings of stone erupt from her shoulders, then she draws her own blade and charges at the nearest fire elemental. Enchanted steel glistens green with acid as she thrusts.

 Spoiler: OOC
Ulaam activates Elemental Gift as a bonus action, draws her rapier, moves to the nearest fire elemental, and attacks.

Extra Attack: 3 attacks

Attack 1:  (1d20+14)[ 19 ]
Attack 1 damage:  (1d8+10)[ 12 ] (magical piercing)+ (3d6)[ 18 ] (acid)

Attack 2:  (1d20+14)[ 21 ]
Attack 2 damage:  (1d8+10)[ 14 ] (magical piercing)+ (3d6)[ 11 ] (acid)

Attack 3:  (1d20+14)[ 15 ]
Attack 3 damage:  (1d8+10)[ 16 ] (magical piercing)+ (3d6)[ 7 ] (acid)

[User]
 Spoiler: Order
Ulaam
 Rhapsody
Elemental [-61]
Aldridge
Sesog
Elemental
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades

The fiery being takes grievous blows, the magical blade slicing through its ephemeral form. But the heat is intense, and Ulaam does take some in return.

 Spoiler: OOC
 (3d10)[ 4 ][ 10 ][ 6 ](20)

Each melee attack made within 5' against the elemental deals 1d10 fire damage to you. You hit with all three, so 3d10.

[User]
 Rhapsody
  Shadar-Kai Eloquence Bard 17
HP: 134/134, AC: 17
Conditions:  Heroes' Feast
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 0/1, 7th: 1/1, 8th: 1/1, 9th: 1/1

Rhapsody, seeing Ulaam charging into battle, attempts to even the odds a little. She casts Synaptic Snap, catching the two fire elementals within its range, then inspires Ulaam.

"It's just a weak flame, surely your heart burns hotter than that?!"

 Spoiler
Rhapsody casts Synaptic Snap centred on x;10, y:9.

  Each creature in a 20-foot-radius sphere centered on that point must make an Intelligence saving throw (DC 23). A creature with an Intelligence score of 2 or lower can’t be affected by this spell. A target takes  (8d6)[ 27 ]  psychic damage on a failed save, or half as much damage on a successful one.

After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration. The target can make an Intelligence saving throw at the end of each of its turns, ending the effect on itself on a success.
Rhapsody then inspires Ulaam, granting them a 1d12 inspiration die.

  Once within the next 10 minutes, the creature can roll a d12 and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. If the roll fails, the creature can keep the Bardic Inspiration die. A creature can have only one Bardic Inspiration die at a time.

[User]
 Spoiler: Order
Ulaam
Rhapsody
Elemental [Dead]
 Aldridge
Sesog
Elemental [-27]
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades

 Spoiler: Saves
 (1d20-2)[ 18 ]
 (1d20-2)[ 6 ]

These saves are actually irrelevant-max score is 18, DC is 23.

The elemental Ulaam attacked strikes back, two quick blows with its limbs of flame.

The first blow misses, while the second strikes true. But her armor of frost does its job-striking back and dousing the fires, leaving nothing but embers at her feet.

 Spoiler: Attacks
 (1d20+6)[ 13 ]  minus  (1d6)[ 6 ]
 (2d6+3)[ 12 ]
 (1d20+6)[ 26 ]  minus  (1d6)[ 6 ]
 (2d6+3)[ 9 ]

If either or both hit, Ulaam is lit on fire, and takes 1d10 fire damgae at the start of her turns. It can be doused with an action.

[User]
 Aldridge Graywillow
  Variant Human School of Conjuration Wizard 17
HP: 109/109, AC: 19
Conditions:  Heroes' Feast
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 1/1, 7th: 1/1, 8th: 1/1, 9th: 1/1

Aldridge was unamused by what the Myojin Of Roaring Blades said. With one of the elementals dealt with, he turns his attention to the other fire elemental close to them and summons a spirit of a red dragon in front of the elemental.
  "Attack the elemental."   Aldridge ordered in a flat tone.

 Spoiler: OOC
Aldridge casts Summon Draconic Spirit, making a chromatic red draconic spirit appear at X 11 Y 7.

Red draconic spirit then uses multiattack against the elemental.

 Draconic Spirit 1st Rend Attack:   (1d20+15)[ 16 ]
 1st Rend Damage:   (1d6+9)[ 10 ]  piercing damage

 Draconic Spirit 2nd Rend Attack:   (1d20+15)[ 22 ]
 2nd Rend Damage:   (1d6+9)[ 15 ]  piercing damage

 Draconic Spirit Breath Weapon:  Target must make a Dexterity Saving Throw to beat DC 21 Dexterity and take 2d6 fire damage on a failed save, or half on a successful one.

    Red Draconic Spirit
 Large Dragon, Neutral

   Armor Class:  19
 Hit Points:  50
 Speed:  30 ft., fly 60 ft., swim 30 ft.

    STR 	19 (+4)  DEX  14 (+2)	 CON  17 (+3)	 INT  10 (+0)	 WIS  14 (+2)	 CHA  14 (+2)

   Damage Resistances:  fire
 Condition Immunities:  charmed, frightened, poisoned
 Senses  blindsight 30 ft., darkvision 60 ft., passive perception 12
 Languages  Draconic, understands languages Aldridge speaks
 Proficiency Bonus:  +6

   Shared Resistances:  When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends. (fire)

   Multiattack:  The Dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath weapon.

 Rend:   Melee Weapon Attack:  your spell attack modifier to hit, reach 10 ft., one target.
 Hit:  1d6+4+5 piercing damage.

 Breath Weapon:  The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice: fire) on a failed save, or half as much damage on a successful one.

[User]
 Ulaam
  Earth Genasi Fighter/Warlock
  AC:  21  | HP:  199/216  | THP:  0/0
  PP:  23  | PIv:  10  | PIs:  12
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift
  Level Three Spells:  1
  Concentration:  -

       Sesog
  Imp Familiar
  AC:  13  | HP:  18/18  | THP:  0/0
  PP:  11  | PIv:  10  | PIs:  13
  Conditions:  Invisible, Heroes' Feast

Ulaam is lit afire by the slain elemental's final strike, but the flames die down just as quickly, courtesy of Sesog invisibly patting them out.

"Let's not talk about hearts burning hotter," she calls back to Rhapsody. "Might turn out more literally than we like."

 Spoiler: OOC
Sesog's turn. He flies up behind Ulaam and uses his action to douse the flames, then flies behind a pillar.

[User]
 Spoiler: Order
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [-66]
Elemental
 Ingrid
Elemental
Myojin Of Roaring Blades

 Spoiler: Saves
Again, no point making saves. Mostly because literally every single enemy here is immune to fire.

One of the elementals, further in, rushes Ulaam.
The other one, harried by the spirit, instead chooses to rush the group still in the arrival area. It does, however, leave itself open to a swipe from the draconic spirit.

 Spoiler: Attacks
Two on Ulaam.
 (1d20+6)[ 26 ]
 (2d6+3)[ 9 ]
 (1d20+6)[ 12 ]
 (2d6+3)[ 9 ]

Two on Aldrige.
 (1d20+6)[ 7 ]
 (2d6+3)[ 8 ]  minus  (1d6)[ 6 ]
 (1d20+6)[ 16 ]  minus  (1d6)[ 3 ]
 (2d6+3)[ 11 ]

Everyone still in the arrival area takes  (1d10)[ 3 ]  fire damage and catch fire.
If Ulaam is hit by any attack, she also catches fire.
A creature that is on fire takes 1d10 fire damage at the start of their turn, until an action is taken to put it out.

[User]
 Ingrid
  Human Rune Knight 17
HP: 198/192 (201), AC: 22
Conditions:  Heroes' Feast

Ingrid grows to be 15' tall and starts to beat on the elemental right next to her, smashing it with her fists and her now giant shield.

 Spoiler: OOC
BA Giants Might
Attack 1:  (1d20+13)[ 33 ] , bludgeoning  (1d6+8)[ 12 ]   +6 for Crit
Attack 2:  (1d20+13)[ 22 ] , bludgeoning  (1d6+8)[ 13 ]
Attack 3:  (1d20+13)[ 28 ] , bludgeoning  (1d6+8)[ 11 ]
Giant's Might  (1d8)[ 2 ]  = 44 damage

[User]
 Spoiler: Order
 Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental
Ingrid
Elemental
Myojin Of Roaring Blades

 Spoiler: OOC
 (1d10)[ 3 ]  fire damage for our giant friend.

The last of the elementals charges up and swings at the draconic spirit.

The Myojin, meanwhile, comes forward at a frightening speed, their movements blurring their form as they rush ahead. They attack Ulaam, blades flickering out at her.

 Spoiler: Attacks
On Spirit:
 (1d20+6)[ 9 ]
 (2d6+3)[ 8 ]
 (1d20+6)[ 9 ]
 (2d6+3)[ 14 ]

On Ulaam:
 (1d20+15)[ 23 ]
 (2d12+9)[ 22 ]  Slashing
 (2d12)[ 10 ]  Fire

 (1d20+15)[ 24 ]
 (2d12+9)[ 19 ]  Slashing
 (2d12)[ 14 ]  Fire

 (1d20+15)[ 20 ]
 (2d12+9)[ 14 ]  Slashing
 (2d12)[ 17 ]  Fire

 (1d20+15)[ 34 ]
 (2d12+9)[ 17 ]  Slashing
 (2d12)[ 4 ]  Fire

Bonus Action from Myojin: Rapid Stance

[User]
 Ulaam
  Earth Genasi Fighter/Warlock
  AC:  21  | HP:  92/216  | THP:  10/10
  PP:  23  | PIv:  10  | PIs:  12
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift, On Fire
  Level Three Spells:  1
  Concentration:  -

       Sesog
  Imp Familiar
  AC:  13  | HP:  18/18  | THP:  0/0
  PP:  11  | PIv:  10  | PIs:  13
  Conditions:  Invisible, Heroes' Feast

Chipped and burning, Ulaam shouts with effort as she unleashes a flurry of attacks at the Myojin.

 Spoiler: OOC
Ulaam uses Fighting Spirit (bonus action) and Action Surge for 6 attacks at advantage (using both actions) on the Myojin. She gains 10 THP from Fighting Spirit.

Attack 1:  (1d20+14)[ 33 ]
Advantage:  (1d20+14)[ 18 ]

Attack 1 damage:  (1d8+10)[ 11 ] (magical piercing)+ (3d6)[ 8 ] (acid)

Attack 2:  (1d20+14)[ 22 ]
Advantage:  (1d20+14)[ 24 ]

Attack 2 damage:  (1d8+10)[ 13 ] (magical piercing)+ (3d6)[ 9 ] (acid)

Attack 3:  (1d20+14)[ 15 ]
Advantage:  (1d20+14)[ 20 ]

Attack 3 damage:  (1d8+10)[ 15 ] (magical piercing)+ (3d6)[ 12 ] (acid)

Attack 4:  (1d20+14)[ 34 ]
Advantage:  (1d20+14)[ 17 ]

Attack 4 damage:  (1d8+10)[ 15 ] (magical piercing)+ (3d6)[ 10 ] (acid)

Attack 5:  (1d20+14)[ 25 ]
Advantage:  (1d20+14)[ 15 ]

Attack 5 damage:  (1d8+10)[ 16 ] (magical piercing)+ (3d6)[ 10 ] (acid)

Attack 6:  (1d20+14)[ 21 ]
Advantage:  (1d20+14)[ 27 ]

Attack 6 damage:  (1d8+10)[ 16 ] (magical piercing)+ (3d6)[ 11 ] (acid)

+6 magical bludgeoning damage on the first attack to hit.

[User]
 The Myojin takes some damage, but as bits of metal fly from their armor, they summon a massive wall of flame. The fire arches along the room, catching all of you in its heat-even the familiar.

 Spoiler: OOC
 (5d8)[ 31 ]  fire damage on a failed DC 20 Dex save. Half on a success.
The wall starts at Sesog's position, and curves to catch everyone. It's 60' long, 20' high, and 1' thick.

Saves:
Ulaam:  (1d20+13)[ 22 ]
Sesog: Immune to fire
Rhapsody:  (1d20+9)[ 17 ]
Aldridge:  (1d20+2)[ 9 ]
Ingrid:  (1d20+3)[ 5 ]  +3 more if you choose to use your reaction on Shield Master.

[User]
 Rhapsody
  Shadar-Kai Eloquence Bard 17
HP: 115/134, AC: 17
Conditions:  Heroes' Feast
Spell Slots: 1st: 2/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 0/1, 7th: 1/1, 8th: 1/1, 9th: 1/1 Blessing of the Raven Queen: 5/6

Rhapsody reacts to the wall of flame by erecting a small protection spell, then stifles her complaint about being on fire and teleports a short distance to relative safety. She then calls out to Myojin "What happened when a fire broke out at a yodelling school? Everyone was asked to leave in an orderly orderly orderly fashion!"

If the magic worked, even a terrible joke like that would have him laughing.

 Spoiler
Rhapsody uses her reaction against the wall of fire to cast Absorb Elements, reducing the damage to 15. She then takes half of the  (1d10)[ 9 ]  fire damage from being on fire thanks to Absorb Elements.

With her action, Rhapsody will cast Tasha's Hideous Laughter at Myojin.

  The target must succeed on a Wisdom saving throw DC 23 or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.

At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw if it’s triggered by damage. On a success, the spell ends.
Rhapsody will then move to x:17, y:3, using the pillar as cover, with her bonus action on Blessing of the Raven Queen to get her closer.

[User]
 Ingrid
  Human Rune Knight 17
HP: 167/192 (201), AC: 22
Conditions:  Heroes' Feast

When Myojin attacks Ulaam, Ingrid invokes one of her cloud runes and causes the first hit to instead damage the nearest elemental.

 Spoiler: OOC
Should move 22 slashing and 10 fire from Ulaam to elemental

[User]
 Aldridge Graywillow
  Variant Human School of Conjuration Wizard 17
HP: 92/109, AC: 19
Conditions:  Heroes' Feast, On Fire, Fire Resistance
Spell Slots: 1st: 4/4 2nd: 3/3, 3rd: 3/3, 4th: 3/3
 5th: 1/2, 6th: 1/1, 7th: 1/1, 8th: 1/1, 9th: 1/1

Aldridge conjures a splash of acid between the Myojin and their closest elemental compatriot.

 Spoiler: OOC
Aldridge's Fire Resistance reduces the damage taken from the elemental entering his space to 1, damage taken from the wall of fire to 15 and the damage taken from being on fire to 1.

He casts Acid Splash, targeting the Myojin and the fire elemental closest to the Myojin (to the Myojin’s left on the map).

 Acid Splash, Dex DC 21 negates.
 Acid Splash damage:   (4d6)[ 6 ]  acid damage

Then he moves to X 14, Y 1.

Red Draconic Spirit uses Multiattack against the Myojin.

 Draconic Spirit 1st Rend Attack:   (1d20+15)[ 17 ]
 1st Rend Damage:   (1d6+9)[ 13 ]  piercing damage

 Draconic Spirit 1st Rend Attack:   (1d20+15)[ 26 ]
 2nd Rend Damage:   (1d6+9)[ 10 ]  piercing damage

 Draconic Spirit Breath Weapon:  Target must make a Dexterity Saving Throw to beat DC 21 Dexterity and take 2d6 fire damage on a failed save, or half on a successful one.

    Red Draconic Spirit
 Large Dragon, Neutral

   Armor Class:  19
 Hit Points:  39/50
 Speed:  30 ft., fly 60 ft., swim 30 ft.

    STR 	19 (+4)  DEX  14 (+2)	 CON  17 (+3)	 INT  10 (+0)	 WIS  14 (+2)	 CHA  14 (+2)

   Damage Resistances:  fire
 Condition Immunities:  charmed, frightened, poisoned
 Senses  blindsight 30 ft., darkvision 60 ft., passive perception 12
 Languages  Draconic, understands languages Aldridge speaks
 Proficiency Bonus:  +6

   Shared Resistances:  When you summon the dragon, choose one of its damage resistances. You have resistance to the chosen damage type until the spell ends. (fire)

   Multiattack:  The Dragon makes a number of Rend attacks equal to half the spell's level (rounded down), and it uses Breath weapon.

 Rend:   Melee Weapon Attack:  your spell attack modifier to hit, reach 10 ft., one target.
 Hit:  1d6+4+5 piercing damage.

 Breath Weapon:  The dragon exhales destructive energy in a 30-foot cone. Each creature in that area must make a Dexterity saving throw against your spell save DC. A creature takes 2d6 damage of a type this dragon has resistance to (your choice: fire) on a failed save, or half as much damage on a successful one.

[User]
 Spoiler: Defensive Actions
 (1d20+5)[ 21 ]  for the Myojin, to save against 6 Acid Damage
 (1d20+3)[ 7 ]  for Elemental, same deal

The Myojin will also Parry that 26 to-hit, causing it to miss.

 Spoiler: Order
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
 Sesog
Elemental [Dead]
Elemental [-6]
Ingrid
Elemental
Myojin Of Roaring Blades

The Myojin seems to be on the edge of taking a blow from the dragon spirit, but a flashing blade intercepts the fangs, leaving them unscathed.

[User]
 Ulaam
  Earth Genasi Fighter/Warlock
  AC:  21  | HP:  129/216  | THP:  0/0
  PP:  23  | PIv:  10  | PIs:  12
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift, On Fire
  Level Three Spells:  1
  Concentration:  -

       Sesog
  Imp Familiar
  AC:  13  | HP:  18/18  | THP:  0/0
  PP:  11  | PIv:  10  | PIs:  13
  Conditions:  Invisible, Heroes' Feast

Still invisible, Sesog darts up to Ulaam, takes a healing potion from his backpack, and tips it down her throat.

 Spoiler: OOC
Moving up to the square adjacent to Ulaam. Object interaction to take out potion, action to administer. Gift of the Ever-Living Ones restores the maximum possible amount, 10 HP.

[User]
 Spoiler: Order
Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental [-6]
 Ingrid
Elemental
Myojin Of Roaring Blades

The elemental attacks Ingrid while moving into her area.

 Spoiler: OOC
Entering space to light her on fire.

Then, two attacks!

 (1d20+6)[ 9 ]
 (2d6+3)[ 11 ]
 (1d20+6)[ 10 ]
 (2d6+3)[ 6 ]

[User]
 Ingrid
  Human Rune Knight 17
HP: 163/192 (201), AC: 22
Conditions:  Heroes' Feast

Ingrid ignores the fire around her and continues to punch at the leader. She invokes her Hill Rune to help protect her.

 Spoiler: OOC
BA invoke Hill Rune. Resist BPS for one minute.

Attack 1:  (1d20+13)[ 19 ] , bludgeoning  (1d6+8)[ 14 ]
Attack 2:  (1d20+13)[ 31 ] , bludgeoning  (1d6+8)[ 9 ]
Attack 3:  (1d20+13)[ 17 ] , bludgeoning  (1d6+8)[ 12 ]
Giants Might  (1d8)[ 6 ]

[User]
 Spoiler: Order
 Ulaam
Rhapsody
Elemental [Dead]
Aldridge
Sesog
Elemental [Dead]
Elemental [-6]
Ingrid
Elemental
Myojin Of Roaring Blades [-15]

Only one blow lands true. The Elemental attacks Ulaam, unable to see Sesog, but the Myojin's sight is better than their minion's. They cut Sesog in two, and then deliver a devastating flurry into Ulaam.

[User]
 Ulaam
  Earth Genasi Fighter/Warlock
  AC:  21  | HP:  0/216  | THP:  0/0
  PP:  23  | PIv:  10  | PIs:  12
  Conditions:  Mage Armor, Heroes' Feast, Elemental Gift, On Fire
  Level Three Spells:  1
  Concentration:  -

       Sesog
  Imp Familiar
  AC:  13  | HP:  0/18  | THP:  0/0
  PP:  11  | PIv:  10  | PIs:  13
  Conditions:  Dead

Ulaam collapses, bleeding and burning.

 Spoiler: OOC
Two failed death saves, one from rolled failure and the other from fire damage at the start of the round.

[User]
 Rhapsody
  Shadar-Kai Eloquence Bard 17
HP: 115/134, AC: 17
Conditions:  Heroes' Feast
Spell Slots: 1st: 2/4 2nd: 3/3, 3rd: 3/3, 4th: 2/3
 5th: 1/2, 6th: 0/1, 7th: 1/1, 8th: 1/1, 9th: 1/1 Blessing of the Raven Queen: 5/6

"Hey, hey, hey!" Rhapsody calls out to Ulaam, words of flame dancing in his sight, "No dying on us today!"

She then turns to Myojin, "With weak blows like that they should call you Myojin of the Whimpering Blades!"

 Spoiler
Rhapsody casts Healing Word on Ulaam, at 4th level, healing her for  (4d4+6)[ 14 ]  hit points.
Rhapsody then casts Vicious Mockery on Myojin. They must succeed on a DC 23 wisdom saving throw or take  (4d4)[ 9 ]  psychic damage and have disadvantage on their first attack roll before the end of their next turn.


[User]
 In one corner of the battlefield, under the unmoving broken moon and red sun behind it, you all awaken to very alien feelings and sensations. Bones and muscle ache and there is the unmistakable thud of a beating heart in each chest, as the lot of you clamber up on shaking legs. Some even have the misfortune of having to scale small craters or crevices before being on the same level as the others. Looking about at the land framed by the red sky all can see the scores of bodies scattered about and sometimes in heaping piles, all with arms and armor blackened and damaged similarly to your own. The battle that had taken place here had to be truly grand in scale, and yet there was no clear winner. The different regalia and sigils among the scorched armor hinted at numerous different origins, but the scattered memories of your minds offered no clarity or answers, only more painful questions.

And what was recalled? Each of you were certain you were a god or at least a god like being, and there was this great battle. The sound of glass shattering and then falling but in all directions, and finally... you're where you are now, with a very mortal feeling body. Looking beyond the immediate turmoil and devastation however yielded roughly three different paths, for any other direction simply continued into the seemingly endless sea of bodies about the battlefield.

Roughly north and north east would be several tall mountains, some of their peaks capped with snow, while other blackened with steaks of red from recent eruptions, and a few even appear to have even started floating freely in the air.

To the east were the unmistakable remains of buildings and walls. Some town that had been on the edge of the battle, but not spared much of the devastation as most of the structures appeared to be damaged to some degree even from your considerable distance. There was movement here as survivors hobbled through what remained of the gate, or any large enough hole in the walls.

And finally to the south east stood a steadily thickening swamp that looked to have frozen over. Thick icicles hung from trees and vines while more ice and bits of snow settled on moss and swampy brackish water.

Let's begin!

[User]
 Arkhos

Pain. Confusion. Darkness. Being stretched thin, like an animal skin, but even thinner--thin enough to tear, to become porous. And then, suddenly, being  slammed  back into shape, but smaller, far, far smaller, disconnected, out of touch. Like going from limbs pulled to their breaking point to limbs crushed back into your torso.

And behind it all, a sound like shattered glass, but...more fundamental. The warp and weft of the  world  torn, frayed, left ragged and flapping in a metaphysical breeze. Yet still hope endured, and by its endurance, so did he. Somehow he knew this, despite the struggle to remember  anything  through the pain and confusion.

 "Where...am...I?"  His own voice was unfamiliar to him, gravelly and haggard, as though he had just breathed in a cloud of ashes and cinders. He opened his eyes--a labor that felt like it took hours--and struggled to his feet. The stench of death surrounded him; he knew, at the very least, he was on a battlefield. But which battle? Whom the combatants? He could not remember--but knew he should know this. Wearily surveying what he could see...this looked like a battle  everyone  lost. Even to be a bystander meant a defeat.

His heart ached more than his muscles for those slain here, but he could do nothing for them now. Best to seek any other survivors of this charnel house, and then seek shelter. He was no stranger to the needs of a mortal form, but having no ability to even  try  to do anything about it...that was new. So much lost, and the world around him broken and bleeding no less than its denizens.

[User]
 Azzelfet picks herself up off the ground. She looks about, blearily, for her tools. She finds some of them-enough to get by-but far from all of them.  "What's going on?"  she asks, to no one in particular. Her voice is strained, hoarse.

 "Hom? Hommy?"  she calls out, her voice steadily recovering.  "You there, little me?"

She looks around, finally having the sense to get her bearings. Her hands go to her hammer, as she sees the death and destruction around.  "Arkhos...  she says, seeing the other one,  "What's going on?"

[User]
 Arkhos
 "Arkhos..."  she says, seeing the other one,  "What's going on?"

Even through the ache and the horror, on hearing Azzelfet's voice, Arkhos cannot help but let the shadow of a smile pass over his face.  "I know not, my friend, save what we see before us. The battle is lost, but it yet seems hope remains to us."  He walks, slowly, closer to her before leaning against a piece of rocky rubble nearby. Mangled far beyond any ability to tell what it once was, almost like the visible world before them.  "I am not as I was. I suspect the same of you. Whatever we faced today...has taken something from us, and from the world also. We need to regroup. See if any others have survived this...this..."

He turns from her gaze, to stare at the mountain floating in the distance, unbound by earth below.  Only one word could suit this rending of the world.

 "Apocalypse."

[User]
 "Shtay dere leetle vuns. Shtate yer namesh und who yeh shtand vid,"  came the sudden command from nearby. The veritable mountain of a half-orc standing strongly at ground level wasn't even trying to hide himself or the large loaded crossbow resting on his broad shoulder. Like many of the soldiers his armor was battered and burnt, as was the heavy weapon, but it'd been restrung and appeared just as powerful as ever. There was also quite the assortment of other weapons strapped about his girthy being, but that was the only one currently wielded as he grins with large jagged teeth at Arkhos and Azzelfet.  "Ansher fasht, or hy vill jusht ashume hyu iz vun of dey bad guys,"  he adds, but the weapon is still not leveled at either Arkhos or Azzelfet.

 Spoiler: half-orc translated:
I realize that the speech might not be the easiest to read so here's what he said in plain speak:
"Stay there little ones. State your names and who you stand with. Answer fast or I will just assume you are one of the bad guys."

[User] "I am Azzelfet-goddess of invention and knowledge,"  she replies to the half orc, standing tall and proud.  "I... Am not entirely sure what is going on. But I assure you, we mean no harm to those who walk the path of justice."

[User]
 Arkhos
 "Aye,"  he said, trying for a voice with more certainty.  "I am--I was--Arkhos. Though no longer so great in might, you need not fear that my heart has changed with my form."  Glancing again at the carnage around them, he added,  "Though I cannot blame caution in this time of darkness. I would fain follow you, if permitted."  If the man could speak with such strength, it implied a place of safety--or at least a place worth taking the risk to protect. Either way, far better a place to collect their wits and try to face the problems that lay ahead.


[User]
 After they finish recuperation, both contestants are signaled that they will arrive to the shiftbay in six seconds. Then that happens, again through unknown means: the characters simply appear 100 feet from each other, on the brick-and-mortar ground.

The 200' square brick arena is featureless, except that a pattern of bricks in the center of the arena is black, and has changed:

 □ ■ ■
■ □ ■
■ ■ □

Describe what one another sees (if you guys don't want to just check the matches in the previous round), roll initiative, then fight for a victory point towards getting the shiny!

[User]
 The first combatant appeared with a flourish, stepping out onto the battlefield with his red cape billowing majestically behind him. He was tall himself, around 6ft in height, with a muscular build. Easily seen due to his chest being completely bare. On his arms and part of his torso, blue tattoos could be seen, simply stripes with a single flaring spike. These tattoos matched the colour of his hair, whilst his red eyes were obscured by orange glasses. He wore no armour, and through his arms were crossed in front of his chest, a shortsword could be seen in his off-hand.

 Spoiler: Kamina
Buffs: Henshin. True Sentai means it lasts 36 minutes, plus an additional 28 rounds after that.

Initiative:  (1d20+114)[ 126 ]

[User] Auto lose init. Precast Shimmering Scales and Sanctuary, Enter Stance of Alacrity. (burn a turn attempt)

[User]
 (Sorry for taking so long)

    'I hope I finally have a challenge'   Kamina thought to himself, before quickly launching forwards, closing the distance between him and his opponent in an instant as he skimmed across the ground. Moving so fast that the enemy would have no chance to respond to his sudden movement.   "I hope your ready to face the one and only KAMINA!"   He yelled right to his opponent's face as he launched himself into an almighty uppercut, hoping to knock his opponent off-balance as he swiped at its legs with his sword, trying to trip it up, before twisting round to launching a devastating kick at the opponent, finishing off with another slash with his blade, again attempting to trip it up if he hasn't fallen already.

 Spoiler: Turn
Using Robliar's Gambit. You gain a +4 bonus to attacks and damage vs me, but attacking me provokes an AoO.
Move Action: Moving 100ft next to enemy. Combat King means I do not provoke AoO's
Swift Action: Gentleman's Duel. Whenever you do anything that isn't moving towards me or attempting to harm me, uou provokes an attack of opportunities. In addition, your skill checks, attack rolls, AC, Saves and ability checks all take a -41 penalty. Oh and I can always use my sneak-attack damage on you. If you are immune to precision damage, I still do half.

Standard Action: Diamond Nightmare Blade. Two-Weapon Fighting allows me to make an attack with my Shortsword, with High Sword Low Axe (aptitude) allowing me to make a trip attempt on you. Using Hamstring, Sacrificing 5d6 sneak dice to stagger you for [roll0] rounds.  Ignoring 35 DR, and is Epic/Good/Lawful/Chaotic for Regeneration purposes. Flurry of Steel lets me deal an additional 2 attacks for a -2 penalty to all attacks. Snap Kick means I can make another unarmed attack, at the cost of -2 to all attacks this round, with TWFing allowing me to make another Shortsword attack. Any fire damage I do ignores ER up to 50, with Immunity counting as ER 50.

[roll1] [roll2] [roll3]+[roll4]+[roll5]+[roll6]
Automatic critical hit. Staggering Critical means that you are slowed. Half damage if immune to crits. Crit modifier: x4

[roll7] [roll8]+[roll9]+[roll10]. Critical is 13-20 and is x4

Touch Attack for Trip: [roll11]
Trip Attempt: Using Aura of Perfect Order on this. 11+32+4 (Improved Trip) +20 (Deft Tactician) = 67. Due to Size Doesn’t Matter and Skill Over Size, for each additional size you are above medium, I gain an additional +4 bonus to the trip, and you do not gain any size bonuses yourself. The bigger they are, the harder they fall.

Flurry of Steel:
[roll12] [roll13]+[roll14]+[roll15]+[roll16]

[roll17] [roll18]+[roll19]+[roll20]. Critical is 13-20 and is x4

Touch Attack for Trip: [roll21]. Trip attempt: [roll22]

[roll23] [roll24]+[roll25]+[roll26]+[roll27]

[roll28] [roll29]+[roll30]+[roll31]. Critical is 13-20 and is x4

Touch Attack for Trip: [roll32]. Trip attempt: [roll33]

Snap Kick:
[roll34] [roll35]+[roll36]+[roll37]+[roll38]

[roll39] [roll40]+[roll41]+[roll42]. Critical is 13-20 and is x4

Touch Attack for Trip: [roll43]. Trip attempt: [roll44]

If I successfully trip you, I can perform two attacks of opportunity on you thanks to Improved Trip and Sly Opportunist. Which, thanks to Perfect Combat Reflexes, allows me to perform a full attack on you, to which Lighting Flurry allow me to deal an extra attack with each weapon for a -2 attack penalty each for a total of 7 attacks each, x2. (Flurry of Steel still in effect)

First Full Attack:
1. [roll45] [roll46]+[roll47]+[roll48]+[roll49]
2. [roll50] [roll51]+[roll52]+[roll53]+[roll54]
3. [roll55] [roll56]+[roll57]+[roll58]+[roll59]
4. [roll60] [roll61]+[roll62]+[roll63]+[roll64]
5. [roll65] [roll66]+[roll67]+[roll68]+[roll69]
6. [roll70] [roll71]+[roll72]+[roll73]+[roll74]
7. [roll75] [roll76]+[roll77]+[roll78]+[roll79]

1. [roll80] [roll81]+[roll82]+[roll83]. Critical is 13-20 and is x4
2. [roll84] [roll85]+[roll86]+[roll87]. Critical is 13-20 and is x4
3. [roll88] [roll89]+[roll90]+[roll91]. Critical is 13-20 and is x4
4. [roll92] [roll93]+[roll94]+[roll95]. Critical is 13-20 and is x4
5. [roll96] [roll97]+[roll98]+[roll99]. Critical is 13-20 and is x4
6. [roll100] [roll101]+[roll102]+[roll103]. Critical is 13-20 and is x4
7. [roll104] [roll105]+[roll106]+[roll107]. Critical is 13-20 and is x4

Second Full Attack:
1. [roll108] [roll109]+[roll110]+[roll111]+[roll112]
2. [roll113] [roll114]+[roll115]+[roll116]+[roll117]
3. [roll118] [roll119]+[roll120]+[roll121]+[roll122]
4. [roll123] [roll124]+[roll125]+[roll126]+[roll127]
5. [roll128] [roll129]+[roll130]+[roll131]+[roll132]
6. [roll133] [roll134]+[roll135]+[roll136]+[roll137]
7. [roll138] [roll139]+[roll140]+[roll141]+[roll142]

1. [roll143] [roll144]+[roll145]+[roll146]. Critical is 13-20 and is x4
2. [roll147] [roll148]+[roll149]+[roll150]. Critical is 13-20 and is x4
3. [roll151] [roll152]+[roll153]+[roll154]. Critical is 13-20 and is x4
4. [roll155] [roll156]+[roll157]+[roll158]. Critical is 13-20 and is x4
5. [roll159] [roll160]+[roll161]+[roll162]. Critical is 13-20 and is x4
6. [roll163] [roll164]+[roll165]+[roll166]. Critical is 13-20 and is x4
7. [roll167] [roll168]+[roll169]+[roll170]. Critical is 13-20 and is x4


[User]
 (6d20)[ 15 ][ 20 ][ 20 ][ 13 ][ 16 ][ 19 ](103)
Initiative rolls for group

[User] (1d20+28)[ 30 ]  cmd roll for quillboar.

[User] [Roll]1d20+1[/roll] improvised weapon

[User] Reroll  (1d20+1)[ 13 ]

[User] [Roll]1d20+1[/roll] improvised weapon

[User] (1d20)[ 7 ]  where there's smoke

[User] (1d6+2)[ 5 ]  casting again but didnt want to double post.

[User] Fort save:  (1d20+7)[ 19 ]

[User]
 Fort Save
 (1d20+6)[ 17 ]

[User]
 Fort save

 (1d20+3)[ 14 ]

[User]
 Fort save

 (1d20+5)[ 21 ]

[User] Fort Save  (1d20+13)[ 25 ]

[User] Fort save  (1d20+12)[ 26 ]

[User]
 Perception

   (1d20+11)[ 19 ]

Expanded inspiration

     (1d6)[ 3 ]

[User]
 Perception check
 (1d20+7)[ 13 ]

[User]
 Perception
 (1d20+2)[ 17 ]

[User]
 Linguistics
   (1d20+9)[ 20 ]

Inspiration 1pt total of 4pts used

   (1d6+9)[ 10 ]

[User]
 Diplomacy

   (1d20+8)[ 19 ]

Expanded Inspiration

     (1d6)[ 1 ]

[User] (1d20+5)[ 19 ]   perform check

[User] (1d20+6)[ 25 ]  Knowledge Religion

[User]
 Rolling for Track
(I have +2 for forest terrain, not sure if that is useful)

 (1d20+5)[ 20 ]

[User]
 (1d20+4)[ 12 ]
 (1d20+4)[ 20 ]
 (1d20+4)[ 24 ]
 (1d20+4)[ 24 ]
 (1d20+4)[ 6 ]

[User] (d20+17)[ 30 ]   detect evil

[User]
 I have +2 favored terrain forest.

Climb:
 (1d20+4)[ 5 ]

Stealth:
 (1d20+15)[ 33 ]

Perception:
 (1d20+14)[ 26 ]

[User]
 (1d20+11)[ 18 ]
 (1d20+7)[ 15 ]
 (1d20+7)[ 9 ]
 (1d20+11)[ 14 ]

[User]
 (1d20+8)[ 26 ]  VS Ravous
 (1d20+5)[ 25 ]  VS Rand
 (1d20+5)[ 14 ]  VS Venge

[User]
 (6d20)[ 8 ][ 15 ][ 5 ][ 18 ][ 20 ][ 1 ](67)
 (5d20)[ 9 ][ 9 ][ 8 ][ 15 ][ 10 ](51)
yup...stuff

[User]
 (1d20+6)[ 21 ]  reflex

Ravous goes into total defense

[User] (1d20+25)[ 30 ]  Sabre slash

[User]
 Reflex save

 (1d20+9)[ 20 ]

[User]
 Mace attack (?)
 (1d20+9)[ 20 ]

Damage (?)
 (1d8+4)[ 6 ]

[User]
 (5d6)[ 22 ]

The itsy bitsy spider fell down the water spout.

[User]
 (1d20+5)[ 14 ]
 (1d20+4)[ 21 ]

Look out! Here comes spider, man.

[User] (1d20+16)[ 26 ]    thrust attack

[User] (1d6+5)[ 10 ]      damage

[User] (1d20+12)[ 16 ]  fort save

[User] (1d20+12)[ 32 ]  poison fort save

[User]
 (1d20+9)[ 25 ]
 (1d8+4)[ 6 ]
 (1d20+9)[ 26 ]

Cyra rolls

[User] (1d20+6)[ 18 ]  reflex

[User]
 Reflex
 (1d20+9)[ 26 ]

Perception
 (1d20+14)[ 16 ]

[User]
 Perception
 (1d20+14)[ 30 ]

[User]
 Since we have an hour Corwyn will keep trying to id the things Cyra found.
 (1d20+4)[ 16 ]
 (1d20+4)[ 12 ]
 (1d20+4)[ 10 ]
 (1d20+4)[ 22 ]
 (1d20+4)[ 22 ]
 (1d20+4)[ 14 ]
 (1d20+4)[ 17 ]
 (1d20+4)[ 21 ]
 (1d20+4)[ 10 ]
 (1d20+4)[ 24 ]
 (1d20+4)[ 10 ]
 (1d20+4)[ 23 ]
 (1d20+4)[ 13 ]
 (1d20+4)[ 15 ]
 (1d20+4)[ 14 ]

[User] Poking things  (1d20)[ 5 ]  perception

[User]
 (1d100)[ 67 ]
Berries??? Mmmmk

[User]
 Craft alchemy
 (1d20+14)[ 28 ]

[User]
 Perception:
 (1d20+14)[ 24 ]

Knowledge nature:
 (1d20+9)[ 28 ]

[User]
 Perception for alter stuffs:
 (1d20+14)[ 22 ]

[User]
 Diplomacy
 (1d20+8)[ 14 ]
   (1d6)[ 1 ]

[User] (7d20)[ 13 ][ 14 ][ 12 ][ 3 ][ 2 ][ 4 ][ 9 ](57)  mass initiative roll

[User]
 Fort save
 (1d20+5)[ 7 ]

[User]
 (1d20+4)[ 9 ]

Reflex vs Entangle

[User]
 Str vs Entangle

 (1d20+6)[ 12 ]

[User]
 (1d20+6)[ 23 ]
Reflex save vs entangle.

[User]
 Reflex save against vines:
 (1d20+9)[ 12 ]

[User] (1d6+5)[ 10 ]  dmg roll for Rand

[User]
 2 reflex saves for crexxix

 (1d20+4)[ 20 ]
 (1d20+4)[ 22 ]

[User]
 Another Reflex Save for crexxix
 (1d20+4)[ 10 ]

[User]
 Reflex save for entanglement

 (1d20+9)[ 21 ]

[User] Reflex Save  (1d20+6)[ 21 ]

[User] (1d20+6)[ 10 ]  reflex save vs acid

[User]
 Reflex save vs. Acid
 (1d20+9)[ 12 ]

[User] (1d20+11)[ 25 ]   (1d6+5)[ 7 ]

[User]
 Perception:
 (1d20+14)[ 33 ]

[User] (1d20+3)[ 7 ]  intel roll

[User] (1d20+6)[ 19 ]  knowledge Nature....

[User]
 (1d20+9)[ 27 ]  knowledge nature

   (1d6)[ 3 ]  inspiration

[User]
 (1d20+11)[ 17 ]  Perception
 Using 1pt to add inspiration dice to it

   (1d6)[ 2 ]

[User]
 (1d20+10)[ 20 ]
 (2d6+26)[ 35 ]

[User] Acrobatics  (1d20-5)[ 1 ]

[User]
 (1d6)[ 2 ]
 (10d6)[ 39 ]

Fall down go boom.

[User] (2d8+5)[ 9 ]  heal

[User] (1d20+6)[ 21 ]  reflex save.... yikes

[User] (1d20+2)[ 20 ]  spoticus maximus

[User] Not that it matters...  (1d20-7)[ 2 ]  stealth check.

[User]
 (1d20+6)[ 21 ]
 (1d20+6)[ 19 ]
 (1d20+6)[ 26 ]
 (1d20+2)[ 5 ]

[User]
 (1d6)[ 3 ]
 (1d20+6)[ 14 ]
 (2d6)[ 6 ]

[User]
 (4d20)[ 8 ][ 16 ][ 20 ][ 5 ](49)
Corwyn
Ravous +2
Cyra +5
Opponents +3

[User]
 (1d20+12)[ 14 ]
 (1d20+15)[ 31 ]
 (6d20)[ 20 ][ 11 ][ 3 ][ 17 ][ 15 ][ 4 ](70) +2 ea.

[User]
 Stealth   (1d20+5)[ 20 ]
Perception    (1d20+11)[ 28 ]  + Inspiration    (1d6)[ 4 ]

[User]
 (1d20+12)[ 13 ] atk
 (1d8+12)[ 15 ] dmg
 (1d20+12)[ 14 ] atk
 (1d8+12)[ 14 ] dmg
 (1d20+15)[ 33 ] stealth

 (1d20+18)[ 29 ] perception
 (1d20+18)[ 32 ] perception

[User]
 Knowledge Arcana
 (1d20+9)[ 28 ]

Inspiration
   (1d6)[ 4 ]

[User] Linguistics  (1d20+9)[ 28 ]  Insiration die    (1d6)[ 3 ]

[User]
 FORT SAVE!

 (1d20+7)[ 27 ]

[User]
 Fort Save!

 (1d20+7)[ 12 ]

[User]
 (1d20+12)[ 22 ]
 (1d20+12)[ 20 ]

Fort saves for rand vs smoke for two actions

 (1d20+4)[ 17 ]

Fort save for venge vs smoke, move action

[User] (1d20+2)[ 16 ]  linguistics to understand

[User]
 (1d20+13)[ 30 ]  to confirm critical
 (1d8+6)[ 8 ]  additional damage

[User] Crit dmg:  (1d8+8)[ 14 ]

[User]
 Damage:  (1d8+8)[ 10 ]

Crit damage roll:  (1d8+8)[ 10 ]


[User]
 Welcome To The Sweet Trade
 Come all you young sailor men, listen to me,
I'll sing you a song of the fish in the sea;

And it's...
Windy weather, boys, stormy weather, boys,
When the wind blows, we're all together, boys;
Blow ye winds westerly, blow ye winds, blow,
Jolly sou'wester, boys, steady she goes...

The refrains of the previous nights singing ring heavily in your head... as does the start of a marvelous hangover.

You smell seawater, fresh and strong, and a hint of the district scent of people cooped up in one place for too long - sweat, blood and rum.

You are sitting in the hold of a boat. A dingy, horrid hold at that.

[User]
 "Urghhh..."

When Grathel awoke, it was with a splitting headache and the feeling that the floor was moving underneath his body. Rubbing his forehead, the elf sat up and tried to get his bearings. Looking around, he realized that there was a reason for his unsteadiness. While there wasn't much light to see by, he could tell that he was in the hold of the ship. The smell of salt and unwashed men assaulted his nose. He frowned, wondering how he had managed to get here. Last thing he remembered was being at the Formidably Maid having a couple of drinks and swapping stories of the sea. There was a sea shanty being sung and then... nothing. Someone must have spiked his drink and stole away with him.

Then he realized he wasn't alone in the hold. He could make out the the forms of a few humans and... a hobgoblin? Grathel grimaced. He didn't deserve this. Still, it seemed they were all in the same plight he was. Maybe it would be best to rouse them and get their take on the situation.  "Hey, are you guys- urf."  The elf was suddenly struck with with a wave a nausea. The stench, the movement of the ship, the alcohol and whatever he was drugged with had caught up with him. Turning aside, he started throwing up what was left of of the meal he had at the bar.  "Pleasant,"  he muttered between retches.  "They could killed me with whatever they spiked my drink with..."

Once his stomach had settled down he rested and tried to figure out more about their current situation.

 Spoiler: OOC
Perception  (1d20)[ 9 ]
Know: Engineering to figure out what type of ship this is  (1d20+8)[ 19 ]
Know: Local to figure out potential kidnappers  (1d20+8)[ 10 ]

[User]
 "Urgh. Damnit."

The hobgoblin had awoken, a powerful throb at the back of his skull. He reached to rub the back of his head, and winced at the pain. Sucking in air through his fangs, he tried to get used to his surroundings. He seemed to be in the hold of a boat - not even a particularly nice one - and a handful of people seemed to be slumped around the hold. As he tried to stand up, the pain in his head got the better of him, and he decided to sit instead, and figure out more details.

 Spoiler: Rolls

Perception:  (1d20+4)[ 22 ]
I have Darkvision (60ft), if that helps with looking around.
Profession(sailor) (To find out anything about the ship from his experience):  (1d20+4)[ 19 ]

Thinking back to the previous night, he struggled to recall any details. He knew that he had gone to meet a client at the Formidably Maid, but that was about it. Had the meeting taken place? Had the client even showed up? Whatever had happened had dissipated behind a fog of either alcohol or cranial injury. Or even both, it certainly wouldn't have been the first time. However, looking closer, the faces of others in the hold seemed familiar - he could vaguely recall seeing them in the tavern at some point...

He noticed the silhouette of a human - no, an elf - who seemed to have also been roused from his unconsciousness. Hoping to get a fresh perspective on the situation, he called out to him.

 "Hey! You have any idea what's going on?"

[User]
 Tellius

The sounds of the others trying to figure out what happened woke him up. Fuzzy brained and bleary eyed Tellius looked around quietly.  Idly wiping the side of his mouth with the back of his hand as the others start to discuss their situation.  He remembered being 'asked to leave' his previous employment, so he was pretty sure this was a new ship. Gingerly pulling himself up to a sitting position he took a personal inventory.  Finding most of his belongings missing, but himself generally healthy he waits to hear if any of the others offer information before speaking up himself.

[User]
 When Tat awoke, his head was sloshing with nausea and confusion. He cracked open an eye, to see wooden rafters overhead. And it wasn't just his head that was sloshing...

His heart skipped a beat. A ship! He was on a ship! Kidnapping! Pirates! Adventure! Just like in the stories! He bolted upright, steadied himself from the sea and his stomach, and looked around. He could see others were with him, doubtless thinking exactly the same.

 "Isn't this exciting!"  He exclaimed to no-one in particular.

[User]
 "We were captured by a bunch of thugs and put aboard a ship. How else do you think we got here?"  Grathel snapped, irritated. Sailing did not agree with him. The last thing he wanted would be to be put on boat against his will. He was quite content staying ashore to work his trade.

The elf took a quick inventory and discovered that he was stripped of his weapons, tools and most importantly, his spellbook. If there was anyone else on this ship that knew anything about magic, they would know that he wasn't a simple craftsman. And they removed his ability to refresh the spells he had. He would have to play this smart. Maybe the best bet would be to work with those who were quite literally in the same boat he was.

 "Well I'm sure our hosts will soon be aware of us being conscious. Now would be our best chance to talk without being overheard."  Grathel gave a slight bow.  "Grathel, maker of fine siege engines at your service. Perhaps our captors are among my less than satisfied customers..."  The elf shrugged.  "No way to know until they show themselves. We'll probably be in for a long haul though."

[User]
 "Cheers. Exactly what I was looking for."  He muttered, before returning to his thoughts. He wasn't exactly surprised that the elf didn't have the information he needed, but that didn't leave him with many other options. Although others had started waking up, he didn't think they'd be much more use. Still, he might as well ask.

But before he could move on to any further sources of information, the elf started had introduced himself; quite politely, given the circumstances. Either Grathel was more cordial than Aldous gave him credit for, or he knew that he needed allies. Hell, Aldous knew that he needed allies. Now was probably the time to start making them.

 "The name's Aldous. Aldous Mercer. I sell chemicals that make people die."  Not exactly the most reassuring of introductions, he thought, but you couldn't fault him for his accuracy.

 "The sooner they show themselves, the better, quite frankly. I want some answers."  He decided that it would be a good idea to establish any connections between him and the other passengers.  "Where were you before you got here? I was meeting someone at this tavern, the Formidably Maid, when-"  he was cut off when one of the others claimed his excitement loudly, suddenly, and quite irrationally.

 "...Well, I'm glad that someone's looking on the bright side."  He finally said after a confused pause.


[User]
 If are true to your dream then don’t concession with your preparation approach. Select the best Hotel Management College – Cradle of Management Institute (CMI). Personal dedication mentor always be helpful who teach and guide you but the Hotel Management Institutes in Delhi will teach you with experts and it offers variety of hotel management courses as of food production course, hotel management courses, hospitality courses in Delhi, diploma in cooking, diploma in food production, diploma in food production after 10th and more.

We ensure effective learning -

•	Skill based learning
•	Practical exposure as a prominent part of the course modul
•	Learning through performing personality development activities
•	Focus on building personality through personality development sessions
•	Industry experts crafted the curriculum to meet the modern day requirement
•	100% placement record
•	Well equipped labs for various departments meeting international standard

It allows cent percentage assured placement for 5 start hotels in the field of hospitality industry after finished your chose course which meson above.

Admission Open Session September 2020-21

Call for admission:  +91-9999-80-6606

Know more>>cmi-hm.com


[User]
 Spoiler: Delvington Map

 Spoiler: Patron
 Yveilth, Champion Of The Skies  soars overhead, a powerful gold dragon. She takes human form to speak with you.
She offers spellcasting services and the ability to temporarily _borrow_ useful and powerful magic items from her hoard, which are guaranteed to have little to no universal spell failure chance.
She requires first pick of any loot you recover in the labyrinth, offering approximate market price in gold or spelcasting services in return. She's primarily interested in unusual or unique items and will take gold or gems if no such items are recovered on a delve.

You arrived in Delvington this morning and discovered that you're to be housed in an abandoned farm east of the village. The fields have been trampled or pillaged by the numerous people moving through the area, and the farmers have moved elsewhere. When you were directed there, Yveilth's representative assured you that it was purchased for quite a good deal.

Yveilth has offered you a choice of one magical artifact to carry with you into the dungeon from the following list:

 Healing Belt - This belt has 5 charges but otherwise identical to the Magic Item Compendium entry. It also has a 30% spell failure chance.
 Burgundy Cape - This cape gives the wearer the benefit of  endure elements . It also transforms into a 4-man tent 1/day and grants the same benefit to anyone inside. It has a 50% spell failure rate, which applies to everyone inside while in tent form.
 Pair of Silver Earrings - These earrings, when worn by two different people, allow them to speak to one another at a distance as though standing next to one another, close enough to hear a whisper. They work at a distance of up to 500 feet. 10% spell failure chance.
 2 Potions of Cure Light Wounds

The item you choose will need to be returned to her once you return to the surface, and a new set of magic items will be offered the next time you delve into the dungeon.

One of your number has yet to arrive, and you have not heard word from him lately. You are unsure whether or not he will be able to join you on this adventure...

[User]
 Nazire ux  Ilrikmok tibur Demir, child of the great bahamut, paced the old farmhouse as he considered the situation in front of him. Ideally, everyone would be here to add there thoughts into the choice. Or be here period. He would be less mad if this was the first time something like this happened. Still, he couldn't keep his patron waiting too long.

 "The belt then."  Demir says with a wave of his hand to Yveilth's reprenisitive. They would be giving it back once they resurfaced, so putting too much thought into it would be futile. Not knowing what waited for them in the depths of the dungeon, the healing would be the most universally beneficial item anyways.

 "Brothers, have you finished your preparations for our delve? We may be leaving without tibur Banjo, if we do not hear from him shortly."  He shrugs.  "But so be Bahamut's will."

[User] The representative returns the items you haven't chosen to her bag of holding and departs, telling you that you are scheduled to enter the dungeon at 10 am the next morning, so you will need to be at the docks at least 20 minutes earlier than that.

[User]
 "I have!"  An excited voice bursts from a dark corner in the room. Drazavur ux Dracceajaath tibur Derek sticks his head out from his shadowy veil. His puppy-like eyes almost completely negate how fearsome his dragonborn features are.  "And I can't wait to get started!"
 "I do hope brother Banjo arrives soon, but Bahamut's will shall be done. He will be sorely missed."

[User] "At ease, young one."  Speaks Demir though he knows his brother is older than him.  "If you are already ready, let us go into town. Perhaps the locals will be willing to divulge some information to us. Hesken, if you'd like to join us you'd be more than welcome."  He rolls the belt up and stashes it in his rucksack. It'll be given out before they enter the dungeon, but he doesn't want to leave it behind. This is the kind of place where thieves migrate to, and he has not yet had time to secure the farmhouse.

[User]
 "What a splendid idea! We will need every advantage we can get."

Unsure of what they will encounter in town, Derek quickly gathers all of his belongings, leaving nothing behind just to be safe. With his armor and backpack equipped and his favorite guisarme on his back, he is all ready to head out.

 "Perhaps we could visit a tavern first? Secrets tend to flow most readily in places where ale flows too."

[User] "Apologies for my lateness, I was held up, "  Banjo says, as he approaches the group. The almost hobo like dragonborn, looked like he carried the majority of his life on his back.

[User] "Banjo! Great to see you've finally made it. You just missed our patron Yveilth's representative. Here."  Demir hands over the belt.  "You'll get the most use out of this. Now we we just heading into town, if you'd like to join us. We were hoping to learn more about the dungeon before our fist delve, if it be Bahamut's will."

[User]
 ●●●●●●

 DM

You find that there is only one tavern in the whole town, which strikes you as odd, until you learn that the other two more recently built ones were both mysteriously burned to the ground shortly after opening, with their owners trapped inside.

The Leaking Dog smells somewhat strongly of its namesake, but that is perhaps only the local ale. You're not sure whether or not to feel better about that. This early in the morning, the tavern is fairly devoid of patrons, though there are a couple of ne'er-do-wells and layabouts already well into their cups. As you enter, the woman you presume to be the barmaid shouts to you in a rather surly tone, " Oi! You! Lizards! Take a seat. I'll be wit' ye in a nonce! "

 Spoiler: Bar Wench

[User] "Ma'am, we are Dragonborn, the children of Bahamut. Have you not met our kin before? Do not worry, father Bahamut forgives your ignorance."  Demir says, politely though sternly. With the short lecture done, he takes a seat at the bar as if nothing had happened.

[User]
 " Wingaling lizards then. Whatever. Siddown. "

As you move to a table (the tavern lacks a proper bar), the woman disappears into the kitchen before returning with a mug of what you assume to be alcohol for each of you. She slams the tankards onto the table with enough force to slosh the liquid onto the table.

"  SO , whadd'll ya hav? " she slurs at you, her words garbled by the wad of tobacco she has stuffed in her bottom lip.

[User]
 Drazavur ux Dracceajaath tibur Derek

Derek seems to be completely unphased by the smell of the tavern and the rudeness of the barmaid.

He orders first with a big toothy grin,  "Wow! Your establishment is lovely, but it pales in comparison to how gorgeous you look, my lady. I would like a roast of whatever house meat you have a available and another tankard for that gentleman over there."

He points a talon at a shady looking individual on the other side of the tavern.

 "Trust me brothers,"  He whispers,  "He looks like he might know something."

[User]
 Nazire ux  Ilrikmok tibur Demir
 "I.. I don't know what lead you to that conclusion, but I'm all for speaking with the local populace. If anyone would know about the labyrinth, it be them."

[User]
 DM

" Well, ain't  you  the little charmer? " she says as she seductively runs one finger down his cheek. " No discounts. "

She looks around the rest of the table, and when they don't appear to order immediately, she goes to fetch the order. A minute later, she returns with a wooden trencher loaded up with juicy, steaming, charred meat with an unnervingly blue-purple color.

She drops it in front of Derek before carrying the tankard of ale over to the patron he indicated.

 Spoiler: The meat

[User]
 Nazire ux  Ilrikmok tibur Demir
 "What in the name of Bahamut.. is that a spice or is it just the natural color of the flesh of this beast?"  Says Demir, suddenly not sure if he wishes to order anything.  "No matter, let us speak to this man while his drink is fresh. May as well bring your plate with you, Derek."

With that said, Demir rises from his seat.

[User]
 Drazavur ux Dracceajaath tibur Derek
 "Oh dear Bahamut that looks weird.... but smells delicious!"
Derek face lights up as he pops a piece of the strange meat into his mouth,  "Hey! That's pretty good!"
He grabs his plate and tankard and walks over to the man.
 "Well hello my new friend"  Derek says slyly as he sits down at his table.  "My name is Derek, and this is Demir, and we are dragonborn, children of the Bahamut. Don't worry, despite our appearances, we don't bite."
Derek sits back more comfortably in his chair and jingles his coin purse slightly,  "You know, I just so happen to have a few extra gold in my pocket for the lucky soul who knows some good information about the great labyrinth under this town. Would you mind if we asked you a few questions?"

[User]
 The man sniffs heavily as he rubs at his swollen, red nose.

" Go 'head. Don't got nuthin' better ta do, " he huffs at you before taking a long draw of his fresh drink.

[User]
 Drazavur ux Dracceajaath tibur Derek

Derek leans in closer,  "Well for starters, what all has been found down there so far? Loot, gold, monuments.... perhaps even a few terrible monsters? How many groups have already gone down?"
Derek goes to lean back, as if he is satisfied with his two questions, but then quickly leans back in,  "Oh, I almost forgot! Bonus points for this last question here, my friend."  He leans in even closer and whispers,  "Do you know of any areas SPECIFICALLY that have remained untouched by other groups?"

[User] " Oh, huh, mebbe like 10 or 12 groups done went down there, I think. Of those, mebbe 6 have come back. Most just be bringing back wounds and their dead. A couple wot get lucky bringed up a sack of gold or magic artifacts. One party done went and tried to take down a cart what for looting this big hoard they done said they went and finded, but that didn't go so good, and they fighted and went they own ways after. I think one o' dem is round here still trying to find a new party to go after the loots, but he don't seem right in the head, if you know what I mean. "

[User]
 Banjo
 "Well then sir, that sounds like a decent challenge, bring it on."  he exclaims, cracking his knuckes as he nods towards Dereck.

[User]
 Nazire ux Ilrikmok tibur Demir

Demir nods at Banjo's eagerness. It was nice to see a little energy, though he hopes his brother would temper himself before they entered the dungeon.

 "I see. This man, the one you say has gone nuts, do you know where we can find him? He'd likely know better than most around here what dangers we may actually face."

[User]
 Drazavur ux Dracceajaath tibur Derek

 "Ha! You know I love a good challenge!"  Derek says with his eternally optimistic smile.
 "Those odds sound pretty scary, but with our skills we just might make it out alive. However my brothers, we definitely must find that mad man before we enter the labyrinth tomorrow morning."


[User]
 Lords of Creation: New Roots

Before there was time, before there was anything, there was nothing. Before there was nothing, there were monsters. Vast, innumerable, inscrutable, monsters. These were the Titans and their existence was war, strife and terror. All of Creation was their battlefield and the slaughter was endless, for there was no start to it. They warred until only five remained, a single Titan from each tribe. One of Fire, One of Water, One of Air and One of Void. With their dying breath they struck one another and so the Age of Titans ended.

But things such as the Titans can't truly die, and with their breath and into the Nothing they breathed Creation anew. From the corpse of the Void Titan, all of the Void itself stretched as a dark curtain. The Earth Titan's body hardened as it smothered the flames of the mighty Fire Titan only to be doused by the Water Titan and thus The First World was born, cradled in the Void. The Air Titan was last to fall, its body cloaked about its fallen cousins like a burial shroud. But what of the life that burned within the mighty beasts? Ah, these became the Gods. Eleven born from the essence of the Titan who lay dead and forever beyond the Creation they had become.


[User]
 Day one, early morning.

It was meant to be one of the easiest transport jobs you'd ever had. Take the cargo, a well insulated and armored black box the size of a small dog, and transport it to the Red Corridor for pick up. Get your money and leave that desolate spot in the middle of no where. The Red Corridor used to be a worthy destination. Located between the Annular Necrocracy - the richest section of the quadrant - and Finn's Prairie, a fertile farming planet and local hub for trading food, folks from all over the Aether Sea would come for all sorts of reasons. But those days are gone and the corridor is a dull stretch of unaffiliated Royal space, punctuated by the red start (hence its name) and planets which, on all of the Royal registers at least, are uninhabitable. Nobody ventures here anymore.

No names were given because none would be needed; the contact would be the only ship bothering to hang out in the Red Corridor. So it was much to your surprise on this morning when instead of finding a lone ship drifting in the given coordinates you find a half-dozen ships of dwarven make, plenty of smaller vessels of various makes and models, a full SCU station in orbit around the sun, and one of the largest Royal ships you have ever laid eyes upon. Somehow you both begin to think that maybe this job isn't going to be as easy as you thought it would be.


[User]
 Arena Tournament, Round 14:  BobTheFighter  vs.  Bloatsack the Vile
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 BobTheFighter - kme
 Bloatsack the Vile - Paladin Latham
 All combatants, please roll initiative.

[User]
 Heres my initiative!  Dont beat it now, ya hear!

Initiative  (1d20-1)[ 17 ]

[User]
 initiative  (1d20+2)[ 22 ]

spells prepared and starting information:
 Spoiler
Magic Missile and Fell Drain*Sonic Snap(using metamagic school focus )
starts with scroll of expeditious retreat in one hand and invisibility in other
starting location B14

[User]
 lol I have beaten your initiative.

Bob: round 1

for refs:
 Spoiler
standard action: activate scroll of invisibility   DC 4  - (1d20+1)[ 2 ]
move action: move from B14 to  E14

stats:
 Spoiler
position: B14
HP: 7/7 normal
AC: 12 (2 dex )
Saves: F +3; R+2; W+4
Misc:scroll of expeditious retreat in one hand and invisibility in other
Buffs:--

 end of turn

[User]
 Spoiler
 ok I failed to activate a scroll   wisdom check DC 5  - (1d20+2)[ 13 ]

end of turn

[User]
 Oh yeah! Well I buy a potion of Resist Energy (sonic) and a Potion of Invisibility! HA!

 Bloatsack the Vile round 1:

For Refs:

 Spoiler
Bloatsack starts in Y13 with a potion in one hand and his crossbow in the other. He downs his potion of Invisibility, drops the bottle and draws his potion of Resist Energy(sonic),

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: Y13
Buffs: Potion of Invisibility 1/10

your turn.

[User]
 Ah well, that is the flaw of current rules. Now I regret posting my actions without first waiting to see your new items.Hehe at least you spent a lot of money on them 😛 .

This will be an interesting match.

Bob: round 2

For refs:
 Spoiler
standard action: sheathe the scroll of expeditious retreat 😁
move action: move from E14 to  F10

stats:
 Spoiler
position: F10
HP: 7/7 normal
AC: 12 (2 dex )
Saves: F +3; R+2; W+4
Misc:scroll of  invisibility in one hand
Buffs:--

end of turn

[User]
 Bloatsack the Vile round 2:

For Refs:

 Spoiler
Bloatsack downs the potion of Resist Energy and moves up the stairs to V13 with his crossbow in two hands.

Spot  (1d20+1)[ 15 ]
Listen  (1d20-1)[ 13 ]
Hide(because of invisibility) 20

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: V13
Buffs: Potion of Invisibility 2/10

Your turn.

[User]
 Ref Morbius

BobTheFighter

 Spoiler
 No LoS

Bloatsack the Vile

 Spoiler
 No LoS

[User]
 Bob: round 3

For refs:
 Spoiler
move action: move from F10 to  C5
standard action: pull out a scroll of obscuring mist

stats:
 Spoiler
position: F10
HP: 7/7 normal
AC: 12 (2 dex )
Saves: F +3; R+2; W+4
Misc:scroll of invisibility in one hand and obscuring mist in other
Buffs:--

end of turn

[User]
 Bloatsack the Vile round 3:

For Refs:

 Spoiler
Bloatsack double moves to L13

Spot  (1d20+1)[ 5 ]
Listen  (1d20-1)[ 12 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: L13
Buffs: Potion of Invisibility 3/10

your turn.

[User]
 Ref Morbius

BobTheFighter

 Spoiler
 No LoS

Bloatsack the Vile

 Spoiler
 No LoS

[User]
 Bob: round 3

For refs:
 Spoiler
standard action: use the scroll of obscuring mist
move action: move from C5 to  A2

 stats:
 Spoiler
position: A2
HP: 7/7 normal
AC: 12 (2 dex )
Saves: F +3; R+2; W+4
Misc:scroll of invisibility in one hand
Buffs:
obscuring mist: centered on square C5, lasts until beginning of round 13

end of turn

[User]
 Bloatsack the Vile round 4:

For Refs:

 Spoiler
Bloatsack Moves to H12 drawing a grappling hook along the way.  If he sees his foe he will make a disbelieve attempt (tricky illusions) drop the grappling hook and fire if he thinks its real.  If he hears something his action will change.  If he sees and hears nothing he will continue to H6.

Spot  (1d20+1)[ 15 ]
Listen  (1d20-1)[ 18 ]
Will Save to disbelieve  (1d20)[ 1 ]

Edit: OMG!! Its so   REAL  !!! HAHAHAHA!!

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: H12
Buffs: Potion of Invisibility 4/10

I definitely need a LoS check.

[User]
 Ref Morbius

Bloatsack

 Spoiler
 before your actions you see fog raising on the northwest side of the arena you may redo your actions if you wish. Also you can only make a disbelieve attempt after you interact with a illusion, not simply by looking at it. Defeating an illusion just by looking at it is a  DC 80 spot check  have fun to beating that

Still Bloatsack's turn

[User]
 @refs:

 Spoiler
I will continue to H6 in that case.  I didn't know that you had to interact, I thought it just granted a bonus if you interacted.  either way, I'll smoke him out...

Now its your turn.

[User]
 Bob: round 4

For refs:
 Spoiler
move action: draw a scroll of mage armor
standard: use the scroll of mage armor

stats:
 Spoiler
position: A2
HP: 7/7 normal
AC: 12 (2 dex )
Saves: F +3; R+2; W+4
Misc:scroll of invisibility in one hand
Buffs:
obscuring mist: centered on square C5, lasts until beginning of round 13
mage armor: lasts one hour

end of turn

[User]
 Ref Morbius

BobTheFighter

 Spoiler
 No LoS

Bloatsack the Vile

 Spoiler
 No LoS. The fog is centered on C5. And you can hear spellcasting in there.

[User]
 Bloatsack the Vile round 5:

For Refs:

 Spoiler
Bloatsack glides down to A3, making a disbelieve attempt as he passes through the fog.
Will  (1d20)[ 18 ]
Spot  (1d20+1)[ 5 ]
Listen  (1d20-1)[ 13 ]

Stats(for refs):

 Spoiler

  Vital Statistics:
 HP:  10
 AC:  17, Touch: 15, FF: 12
 Saves:  Fort +1, Ref +5, Will +0
 Current Location: A3
Buffs: Potion of Invisibility 5/10

your turn.

[User]
 Ref Morbius

The fog seems quite real to Bloatsack as he enters it however when he lands at A3 LoS is stablished as he sees Bob on A2

[User] And me being invisible is ignored because...? 😡

[User] Well I shouldn't be able to see you, so it would be fine with me if you change your actions for last round (of course not acting based on metagame knowledge of my position). I will wait to see ref's ruling before I post my actions.

[User]
 High Ref Bronz

It seems as though an innocent mistake was made, as has happened before and will happen again I'm sure.

Before we move on, a simple question.

@Paladin

 Spoiler

Trying to minimize the consequences of a missed ruling, what were your intentions once you landed? I understand you glided towards where you heard spellcasting so I'd like to know before we move on.

Oh, also, potion of invis is 30 rounds, not 10.

[User]
 @bronz (or other refs):

 Spoiler
actually I wanted to get behind the cloud if possible.  I had to glide 40ft. in order to decline 20ft. and A3 fit the bill.  As I was invisible I figured I could manuever after taking a full round to move.  Plus the added perk of interacting with the mist to see if it was real. 🙂

I won't change my action.  I trust you not to use metagame knowledge (fat chance now that you know I'm invisible).

[User]
 High Ref Bronz

@Paladin

 Spoiler

I just wanted to know what you wanted to do, and as you would gain LoS upon landing those things may change anyway.  So you see your opponent in A2(I believe in the mist?) So he has concealment (20%)

@KME

 Spoiler

While you know ooc that Paladin lands in A3, please try to ignore that fact.  That situation may change anyhow so it maybe moot.

Carry on.

[User]
 ok, these are the actions that I planned to do before your position was revealed

Bob: round 5

move action: draw a scroll of shield
standard: use the scroll of shield

That will provoke attack of opportunity from you, so here is concentration check if you hit me   conc.  - (1d20+9)[ 15 ]

stats:
 Spoiler
position: A2
HP: 7/7 normal
AC: 16/22 (+2 dex +4 armor /+4 shield if spell succeeds);
Saves: F +3; R+2; W+4
Misc:scroll of invisibility in one hand
Buffs:
obscuring mist: centered on square C5, lasts until beginning of round 13
mage armor: lasts one hour
shield (if spell succeeds): asts until beginning of round 15

end of turn

[User]
 O.K. heres the AoO

Bayonet Attack!  (1d20+2)[ 18 ]  /\ If it threatens  (1d20+2)[ 5 ]
If it hits  (1d8+3)[ 8 ]  /\ If it crits  (1d8+3)[ 11 ]

and concealment  (1d100)[ 65 ]  better than 20 good.

[User] um... did that get you?

[User] Well, it looks like I'm dead. I didn't expect you to come so early in the cloud, heh at least I only spent two scroll worth 25 gp total 😛 .

[User]
 Ref Terran
 Bloatsack is declared the winner and gains the spoils.

[User] As the match wasn't made with a nomer, there is a rematch needed here yes?

[User] Correct.  Bob has only lost one match.  Need to set up a new one.


[User]
 You wait three days and then you sneak out of your camp when everyone else is sleeping.  You know that people are likely to say harsh things, like that you couldn't take it when you didn't get chosen.  That doesn't bother you though, you know you're a part of a bigger plan.

You travel north for two days.  The early summer heat is lovely, and the nights are cool and breezy.  Based on what you've heard you should reach these ruins in about another day or so, and the village is a day beyond that.  To the west, is a vast, empty plain which seems a little out of place for the surroundings.

[User]
 Irbis begins searching his backpack for the strange hat they were given before.

 I wonder if I can see myself as a hummie? Or maybe only the other can? Or it was all a joke? I don't know if trying this is a good idea... But what the hell. Better to find now how well it works.

Without saying anything more Irbis puts the hat on.

 Um, guyz, how do I look now?

[User] As 'Hurt concentrates with the hat on, his appearance changes - he gains almost a foot of height, and his features become human.

[User]
 Striding ahead Ak'iss looked back towards the group as she waited for a moment as she waits to catch up. But seeing that 'Hurt was fiddling with the hat she walked back to regroup with the party. They covered a good distance as they went.

She knew that her people would think she was weak in their dissaperance. She didn't care. If it was for the good of her people she'd gladly go and take the criticism. As long as her people were in the end safe, and more powerful. And she herself more powerful as well.

Blinking as she looked towards 'Hurt  and his new form face scrunched in disgust of his form.

 As Ugly as most warmlings look, but then again you do look like a warmling, And thats the point of da Hat.

[User]
 You know, if you want to use proper name, it's Strixhurt. But, honestly, I don't mind. 'Hurt, with a strong 'h isn't just short form of my name, it's what I do. To others, that is.

'Hurt gives you a really nasty smile, takes off the hat and begins to wonder.

So, what now? Willage or ruins?

[User]
 Rolled her eyes as she listened to him for a few moments as she looked to the rest of the party to see if any of them had any opinions on the idea.

 Mission is to find cult , cult in ruins You think warmling Huumons know of dragon cult?

[User] Onsvix takes all of this in with a cool, calm expression, though not totally devoid of emotion, and when it is inquired whether to go to the ruins or the humans first he speaks up  I believe it would be wise to see what the humans know of the ruins, both to see if there is anything... special, we should know about it, they may even have some maps.  Onsvix's Draconic is less yappy than his compatriots, and closer to the speech of True Dragons. As a Sorcerer, he studied intricately the language of True Dragons and how to speak it properly, so as to invoke the words of power that were his trade.

[User] Turning to look at him she shifted  Any one here know the language of the warmlings? I know that i don't.  As she looked lightly about trying determine the skills of her compatriots. She knew Onsvix's due those gifted with magic from the dragons, something she didn't innately have, though through her totem she drew forth an other sort of the dragons power. One wore the holy symbol of Kurtulmak thinking he a priest of Kurtulmak. The rest she wasn't sure of.  What are you skills i'd like to know what everyone here is capable of.

[User]
 I know it, but I don't know if they use that dialect. Maybe we should look around that village and try to capture a prison so he might be interrogated?
Thinks about it for a second -  After that, one with a hat can go to the village so he might ask for anything the prisoner didn't know. Maybe we can stage an imminent goblin attack to scare them and loot their homes too?

[User]
 Rethis stays in the back, avoiding anyones gaze as he tries to remain hidden.
  *sigh*

[User] Shifting a bit she sighed oh so slightly.  I believe Onsvix's plan about seeing if theres a map or some information is the way to go. Lets do that, and try and not draw attention and keep an eye out for the other group we don't want to be spotted by them


[User]
 Arena Tournament, Round 24:  Kaldar  vs.  Sir Schwant
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 All Combatants, please roll initiative.

[User]
 I'm here, still likely to make purchases.

  init.  - (1d20)[ 6 ]

[User]
 I probably won't buy anything unless your purchases warrent a response.

  init  - (1d20+5)[ 7 ]

[User]
 Sorry, still here, haven't had access to a computer.  Will post purchases in the next few minutes.

I purchased a potion of shield of faith +2a
Remind me again how you have a +4 to attack? 1BAB +4Str -2 tower =+3, and I don't see weapon focus or similar ability on your sheet.

[User]
 It should be +3 if I use the shiled (as refleced in the main battle scores in the top of the sheet).  I updated Kaldar in a hurry because he was put into this round before he was even leveled up.  The +4 in the weapon section is without the sheild and while I updated the BAB in the main section, I didn't fix the total to be +5 (before the tower shield) in the weapon section.

Kaldar starts out in B13 holding a wand in one hand and a javelin in the other hand.  He moves to J12 and casts a spell that creates a pearly light that gathers around him.

Status

 Spoiler

Kaldar also activates his travel devotion as a swift action

HP 14
AC 17
Effects: Light of Lunia 1/10, Travel Devotion 1/10
Loc: J12

memorized spells

 Spoiler

0: Guidance, Virtue, Cure Minor x2
1: Light of Luniax4, Truestrike (domain)

[User]
 Sir Schwant - 2nd to act in Round 1
Start in Y13 with potion in one hand and sword in the other.  Move to W11 and drink potion.

Stats
 Spoiler

Potion of shield of faith

Declare him Knight's Challenge

HP:22/22
AC:18
Buffs: Shield of faith +2 1/10; Knight's Challenge 1/7
Position: W11

[User]
 Kaldar moves to Q13

Status

 Spoiler

HP 14
AC 17
Effects: Light of Lunia 2/10, Travel Devotion 2/10, Ready Action (see below)
Loc: Q13

Ready action

 Spoiler

Ready action to move if Sir Schwant moves within 15ft of Kaldar

[User]
 Move to S10
 Spoiler
  Take total defense action

Done

Stats
 Spoiler

AC:22
HP22/22
Position:S10
Buffs: Knight's challenge 2/7 shield of faith 2/10

[User]
 Kaldar moves to W10 and fires off a ray of light at Sir Schwant.  He then moves to X2 as a swift action.

  touchattack  - (1d20)[ 19 ]
  damage  - (1d6)[ 4 ]

Status

 Spoiler

HP 14
AC 17
Effects: Light of Lunia (1 ray spent) 3/10, Travel Devotion 3/10
Loc: X2

[User]
 Sorry for my absence, I was at a debate tournament, and did not have computer access.  It was a surprise to me, so I could not say as much in the waiting room.

SS double moves to X5

Stats
 Spoiler

HP:18/22
AC:18
Buffs: Shield of faith +2 3/10; Knight's Challenge 3/7
Position: W5

[User]
 Kaldar fires off another ray of light before moving to O9.  The shimmering around him has stopped.

  touchattack  - (1d20)[ 18 ]
  damage  - (1d6)[ 6 ]

Edit: forgot stat block

Status

 Spoiler

HP 14
AC 17
Effects: Travel Devotion 4/10
Loc: O9

[User]
 Move to Z 5

 Spoiler
Total Defense action

Done
Stats:
 Spoiler
HP:12/22
AC:18 (+4 total defense, Possibly +4 cover)
Buffs: Shield of faith +2 4/10; Knight's Challenge 4/7
Position: Z5

[User]
 Kaldar moves to R12 and casts a spell.  The light re-appears around him after he is finished casting the spell.

Stats:

 Spoiler

HP 14
AC 17
Effects: Light of Lunia 1/10, Travel Devotion 5/10
Loc: R12

[User]
 Move to W3

 Spoiler
 ready action to move out of LoE if he launches a light of lunia at me.

done
Stats
 Spoiler
HP:12/22
AC:18
Buffs: Shield of faith +2 5/10; Knight's Challenge 5/7
Position: W3

[User]
 Kaldar moves to P1

Stats

 Spoiler

HP 14
AC 17
Effects: Light of Lunia 2/10, Travel Devotion 6/10, Ready Action (see below)
Loc: P1

Ready Action

 Spoiler

Ready action to move if Sir Schwant starts to move north of row R (headed into row Q)

[User]
 Move to T2

 Spoiler
Ready action to move out of LoE if he launches light of lunia at me

Done
Stats
 Spoiler
HP:12/22
AC:18
Buffs: Shield of faith +2 6/10; Knight's Challenge 6/7
Position: T2

[User]
 Kaldar moves to T5 where he fires off his light at Sir Schwant before moving again to O11.

  RTA1  - (1d20)[ 13 ]
  damage  - (1d6)[ 4 ]
  RTA2  - (1d20)[ 15 ]
  damage  - (1d6)[ 2 ]

Stats:

 Spoiler

HP 14
AC 17
Effects: Travel Devotion /10
Loc: O11

[User]
 Ref Mav:

Sir Schwant has a readied action that goes off.

Also, Bigmac would you define when your using your travel devotion for movement, and when your taking a regular move action.

[User] Either of the moves before or after the attack could be the swift action, but I will try and be more precise about which is which.

[User]
 High Ref Bronz

Due to inactivity and disqualification, Kaldar is declared the winner.


[User]
 The Kingdom of Amhalus is a prosperous, diverse nation, with as many mercenaries as farmers. To the east lies the Kingdom of Riglanor, and to the west lies the Toth Empire. While Riglanor has developed as a peaceful, benevolent nation, the Toth Empire was created based on ideals of cruelty and domination. Amhalus lies in a comfortable middle stance between the two conflicting philosophies.

To the north lie the frozen mountains of Darkor, and to the south the ocean seperates the mainland from the distant nation of Lusmond. The small town of Dimendo on the south coast of Amhalus occasionly receives shipments from the capital, and is a common stop of traders from Lusmond.

Pery Reen Penel, the lithe tan-skinned halfling, and her companion Jorg, a large, brutish human, entered the city. They had been travelling across the countryside, earning money via Pery's comedic routines.

A guard lazily strolling about, presumably on patrol, gave the duo a nod as he saw them walking towards the center of town.

"Know where one could perform for a bit of coin?" Pery asked, a broad smile across her face. Jorg eyed the guard cautionsly.

"Well, our annual festival celebrating the glorious Pelor will be starting in a few days. I'm sure we could find a place for a performer or two." The guard leaned against a wall as he talked, setting his shield down and taking off his helmet.

"Great! Also, where could I go to find something to eat, and a place to rest?"

"Well, the best inn around here would have to be the Dancing Owlbear, just over that-..." the guard was interrupted as the building he was pointing at suddenly exploded. Frantically he gathered his equipment and started running towards the fire.

"It looks like the festival will have to be put on hold, old friend." said Pery as she started running towards the tavern. Jorg remained silent as he followed. Out of the corner of her eye, far in the distance, something caught Pery's eye. It appeared to be a group of...<Demons!> she thought, rushing to the scene of the explosion.

Once they reached the tavern, they saw that the fire was for the most part contained to the upper floors, though due to the help of a nearby wizard, the immediate threat was already neutralized. Looking around for an onlooker who wasn't paying too much attention to their purse, Pery noticed what was presumably the tavern owner talking with another man. The two appeared to be having an argument of some kind.

<The demons must be related to this. Perhaps that guy might need somebody to 'take care' of them.>

"Good afternoon!" said Pery as she walked up to the two men, a broad smile across her face. "Do demons frequent your tavern often?" The two men looked a little surprised, and then the tavern owner motioned the other man away and directed his attention to the halfing addressing him. The other man left with an angry look on his face.

"Not until today, no..." said the tavern owner, eyeing the sword pery was carrying. "You any good with your little weapon there?"

"For the right price, I am."

"I see." The tavern owner thought to himself for a moment before continuing. "Yes, a demon was the cause of this. It all started when I noticed a poor boy begging outside of my fine establishment. He was in fairly bad shape. So of course, out of the kindness of my heart, I decided to bring him in, give him a bed to rest in, and a good hearty meal. I try to do my part for the community, you see. Unfortunately, this was not a boy, but a demon! Yes! I came up to check on him, but I must have interrupted some kind of infernal ritual he was performing. Next thing I know he's setting the roof on fire and summoning more demons before running away."

"...that's quite a story." observed Pery.

"That demon is a menace. There is no telling what devious plans he has for this town. So I tell you what...I'll pay you each two hundred gold pieces to slay the infernal beast. And I'll give you free room and board here at my inn for a week. What do you say?"

Pery thought for a moment before agreeing wholeheartedly.

"We'll do it. But how do we find the demon now?"

"I have just the thing. Tyrk! Tyrk, get over here!" From a dark corner of the tavern, a small kobold ran up. He was wearing leather armor and had a shortbow on his back.

"This is Tyrk. I took him in when he was trying to stir up trouble here...saved him from a life in jail I did. Now he works for me. And he's the best tracker I've ever seen. Tyrk! Take them to the demon that caused all of this mess."

"Yes master" said the small kobold as he ran out of the tavern. Pery and Jorg turned to follow him when the tavern owner called out to them.

"And tell me, what should I call you two by?"

"My name is Pery Reen Penel, and he's Jorg."

"And I'm Olric. Good luck. You'll have the best room in the house if you can bring me back the head of that demon!"

*****

Hours later, Tyrk was still leading them through the forest.

"I say little kobold is lost" said Jorg, stumbling through the bushes and tress.

"No, Tyrk not lost. Tyrk know these lands good. Better than anyones here."

"And how is that?" asked Pery.

"Long ago kobolds live here. But then humans come. And then goblins. And then...worse things. Now Tyrk is-" the kobold suddenly stopped and cocked his head to the side, listening intently to...something. Then without warning he started running. Pery and Jorg followed behind as best as they could, but they quickly lost sight of him. Then suddenly they found themselves in an open clearing, with ruins in the center and...a man in heavy armor and a morningstar facing opposite them.

"Quickly Jorg, get down before he sees you!" whispered Pery as she deftly lept behind a bush. Jorg also dived behind a bush, but landed on a stick. The resulting snap immediately snatched the attention of the man, who started walking towards the source of the sound, weapon at the ready.

Pery and Jorg remained silent, watching to see if the man would see them, when an infernal creature swooped (seemingly out of nowhere) down towards the man. The two began fighting.

"Come on Jorg, let's lend him a hand." The man was deflecting the beast's claws, when suddenly Pery and Jorg lept out from the bushes, charging the creature. The beast, realizing that it was outnumbered, began to turn away, when an arrow impaled it in the chest. Stunned, the beast was unable to dodge Pery's sword as she swung it across its chest.

The man took advantage of the creature's confusion and landed a mighty blow with his morningstar, before Jorg finally cleaved the beast in two with his mighty greatsword. The creature immediately burst into flame upon death, its ashes carried away by the wind. Out of the woods the kobold Tyrk scurried up to the group.

"I must give you thanks," began the man, "I thought that fiend might get the be-"

"Not so fast," said Pery, leveling her blade on the man. "Keep your sword ready Jorg!"

"I assure you madam, I mean you no harm. My name is Lem Artoro, a humble cleric of Pelor." Looking at the man, Pery noticed that his armor and shield did indeed bear the symbols of Pelor. But she wasn't convinced yet.

"The demon appeared as a boy before, why not a man? Don't put your sword down Jorg." Jorg nodded, watching the man carefully.

"I am certainly no demon," Lem said with a laugh. "Here, Tyrk can confirm my identity. Can't you Tyrk?" The kobold was avoiding eye contact with the man, and upon being addressed cringed. Pery walked over to the kobold.

"Is it true Tyrk? Is this man to be trusted? The kobold hesitated a moment.

"Tell them the truth Tyrk." said Lem.

"Quiet, you" commanded Jorg, raising his sword slightly.

"You can tell me Tyrk." said Pery. The kobold looked uncertain, and then finally replied.

"Yes, he's good people." Pery looked over again at the man, who had a humble smile on his face. Then it struck her. He was the man who was arguing with Olric at the tavern. But what was he doing here?


[User] mistake, apologies.


[User]
 Arena Tournament, Round 26:  Shasnuart  vs.  Oathbreaker
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 All Combatants, please roll initiative.

[User]
 Rolling Intiative:  (1d20+2)[ 11 ]

Good luck to you! I see you subscribe to the magazine of "THe best defense is a good offense!"

Suzuro

[User]
 Initiative  (1d20+2)[ 20 ]

What a coincidence! So do I!

[User]
 Oathbreaker round 1:

Oathbreaker starts at Y14 with both his swords drawn and double moves to J15.

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: J15
 Current Buffs:  None

your turn.

[User]
 Start in B 14

I take out a bottle and smear some oil on my club

Stats

 Spoiler
HP: 13 AC: 22 FF: 20 Touch: 12

Souldmelds:
RageClaws 0 essentia: Fight until -10 HP
Wormtail Belt 2 essentia: +4 Natural Armor
Ongoing effects: Shillelagh on Club 1/10

Your go

Suzuro

[User]
 Oathbreaker round 2:

Oathbreaker cackles with glee as he drops his large katana and charges to C14, attacking with his smaller katana.

Katana Attack!  (1d20+8)[ 20 ]  /\ If it threatens  (1d20+8)[ 10 ]
If it hits  (1d10+4)[ 5 ]  /\ If it crits  (1d10+4)[ 12 ]

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:   14 , Touch:  10 , FF:  12
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: J15
 Current Buffs:  None

your turn.

[User]
 Ooooooh! Close, but no cigar!

Attack:  (1d20+3)[ 11 ]
Damage:  (2d6+3)[ 9 ]

Stats

 Spoiler
HP: 13 AC: 22 FF: 20 Touch: 12
Position: B 14
Souldmelds:
RageClaws 0 essentia: Fight until -10 HP
Wormtail Belt 2 essentia: +4 Natural Armor
Ongoing effects: Shillelagh on Club 2/10

Your go

-Suzuro

[User]
 [B]Oathbreaker round 3:[/B

More Samauri action! (ya know, I forgot to add strength and a half to damage for wielding a sword two handed last round. oh well...)

Katana Attack!  (1d20+6)[ 25 ]  /\ If it threatens  (1d20+6)[ 16 ]
If it hits  (1d10+6)[ 10 ]  /\ If it crits  (1d10+6)[ 9 ]

Tail Attack!  (1d20)[ 1 ]  /\ If it threatens  (1d20)[ 3 ]
If it hits  (1d6+2)[ 5 ]  /\ If it crits  (1d6+2)[ 5 ]

Stats for Refs:

 Spoiler

  Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: C14
 Current Buffs:  None

edit: Did that one get you?

[User]
 Indeed! Ya got me, for reference, I've got 22 AC

Attack:  (1d20+3)[ 9 ]
Damage:  (2d6+3)[ 10 ]

Stats

 Spoiler
HP: 3 AC: 22 FF: 20 Touch: 12
Position: B 14
Souldmelds:
RageClaws 0 essentia: Fight until -10 HP
Wormtail Belt 2 essentia: +4 Natural Armor
Ongoing effects: Shillelagh on Club 3/10

Your go

-Suzuro

[User]
 Oathbreaker round 4:

Essenstia.  I hate that stuff (when I don't use it).

Katana Attack!  (1d20+6)[ 15 ]  /\ If it threatens  (1d20+6)[ 20 ]
If it hits  (1d10+6)[ 12 ]  /\ If it crits  (1d10+6)[ 9 ]

Tail Attack!  (1d20)[ 20 ]  /\ If it threatens  (1d20)[ 7 ]
If it hits  (1d6+2)[ 7 ]  /\ If it crits  (1d6+2)[ 6 ]

Stats for Refs:

 Spoiler

[SIZE="1"] Vital Statistics:
 HP:  10/10
 AC:  16, Touch: 12, FF: 14
 Saves:  Fort +2, Ref +2, Will +1
 Current Location: C14

Edit: And I think its the tail for the win!

[User]
 Actually, thanks to my rageclaws, I don't fall unconscious until -10 HP

Attack:  (1d20+3)[ 11 ]
Damage:  (2d6+3)[ 10 ]

Stats
[spoiler]HP: 3 AC: 22 FF: 20 Touch: 12
Position: B 14
Souldmelds:
RageClaws 0 essentia: Fight until -10 HP
Wormtail Belt 2 essentia: +4 Natural Armor
Ongoing effects: Shillelagh on Club 4/10

your go

[User]
 ..can you have a ref give you this match? I forfeit, I'll be gone for a week and I don't want to worry about this right now....

-Suzuro

[User] That attack of mine put you at -4 and your attack put you at -5.  I don't mind telling the refs.  Good game, you could have clobbered me if I hadn't rolled well.

[User] Oathbreaker wins and gets his due rewards


[User]
 As the armies of the Vampire queen prepare to roll out, the queen standing in her courtyard, ready for war, a herald comes running up. He instantly drops to his knees and presses his head to the ground.
" My lady, your majesty. A herald from the Dark Empire wishes to speak to you urgently. "

[User] Serra frowns and says,  "Send him in. I want to see what he says before killing him."

[User]
 Dein the Compassionate

The emissary of the Dark Empire arrives via galleon as the sun falls over the horizon.

Almost a hundred small... halflings? disembark.

 Spoiler: The Tabernacle

A their head, a gaunt halfling with pale skin and hair so light it may as well be white strides haughtily.

He wears gleaming mithral armour and the finest accouterments. If anything he is even more unsettling than his followers.

 Spoiler: Dein the Compassionate. Nice to Meet You.

Awaiting his audience, Dein looks around, taking measure of his hostess's realms. of the Dark Emperor's servants Dein was best-suited for the role of diplomat. His sharpened fangs would usually unsettle others, as would his peoples' dietary... predilections. This time however, they might allow for some common ground to begin negotiations.

Finally he is summoned to Her Majesty's presence...

 ****
The small, toothsome creature enters the meeting chamber alone. If he is concerned to be a mere mortal amongst undead royalty, he does not show it.

He bows deeply before Her Majesty and smiles widely when bade to speak.

" Your Eternal Majesty! I bring you greetings from His Excellency Tchar'Ka'Nak the Dark One, Lord Gaheris, May He Reign a Thousand Generations! "

The honeyed words and grander and grander titles pour from the creature as water might from a cistern, hardly even pausing for breath.

" If it pleases you, Queen Serra, I am Dein. Humble servant and ambassador of the Dark Empire. On this glorious day I have been tasked to treat with your Kingdom and extend our hand in friendship. "

He smiles widely again, revealing unnaturally large and sharp teeth for one so small.

" Our two great realms share mutual interests and beliefs, and we are both surrounded by those who would blaspheme against yours and my Master's... enlightenment. Truly we could be the best of friends. "

The little man has an almost supernatural charm to him. Lesser beings could be quite enthralled by his manner.

[User]
 OOC:
Better make a roll for that charm dude.

[User]
 Dein

[ooc: I knew I forgot something. Natural 1 here we come!]

 Spoiler: Diplomacy first
 (1d20+10)[ 29 ]

And a bluff to BS my way out of any social faux pas:  (1d20+14)[ 18 ]

Dein continues to smile his toothy grin.

[User] Serra balls a fist and says through clenched teeth,  "I see. Well."  She takes a deep, calming (but ultimately unnecessary) breath, then continues,  "I must say that while I do not share your...Particular goals, certain parties are a threat to both of us, namely Haven and those barbarian elves to the north. I would be willing to work with your to destroy them before they can leverage our shared weaknesses."

[User]
 Spoiler: OOC
Forgot to roll sense motive:  (1d20+14)[ 15 ]

[User]
 Dein

" Your Majesty is most wise. I shall dispatch a message to my master immediately. By your leave, Majesty. "

Once given permission to depart, Dein shall seek out an arcane caster willing to rent out a  sending . Otherwise a good old-fashioned courier.

 Spoiler: Asking Around
Gather Information  (1d20+4)[ 6 ]

Headdesk

So, by boat back then.

[User]
 OOC:
Such a rush? Not going to hammer out a specific treaty?

[User]
 Spoiler: OOC
Just fluff. I figured IC should let the Grand Poohba know what's up.

But since I can't find any casters I shall have to hammer out a treaty by myself.

Easier to apologize than ask permission.

[User]
 OOC:
Precisely. 😉

[User] Serra nods and waves gently, saying,  "Farewell."

[User]
 Dein

With no recourse and a master unlikely to excuse dithering, Dein returns a couple hours later to the Vampire Queen's court.

[OOC: (1d20+14)[ 32 ]  Bluff]

" Your Majesty, with my Master's leave, I am now at your service. What can our Empire offer you beside our eternal friendship? "

[User]
 Serra frowns and says,  "Is that so? I'd think he'd want to be here to negotiate the terms for himself. I know I would be."

 Spoiler: OOC
Sense Motive:  (1d20+14)[ 33 ]

[User]
 Dein

" A fair comment, Majesty. But as you know we are beset on all sides by enemies, and it is important that we who live in the Blessed Shadows must be ready to face them. United. "

 Spoiler: OOC
 (1d20+10)[ 29 ]  Diplomacy take 2[/roll]

" Truly, I am working outside of my mandate. For all intents and purposes, I am a lowly servant doing my Master's will. But I am not a mere marionette. This situation demands quick action. Together we can rule this New World. Apart, we are just waiting for the accursed Light of Haven to destroy us. "

The small diplomat pauses for breath. He was dead either way, might as well go out with a smile.

" I am not at liberty to say where my Great Lord is and why he is not here to treat with you himself. I believe he chose me to meet you because perhaps he thought I was the least objectionable of his subjects. "

[User] Serra shakes her head and says,  "Until he can come meet me himself and agree to the terms before him, I will have no part of bargaining. It would be such a shame if there was a tragic accident and his copy of the treaty was lost, leading to a fatal misunderstanding on the battlefield for my people, wouldn't you agree?"

[User]
 Dein

Sensing an impass, Dein returns to his ship for some sleep. In the morning he would decide his next course of action.

  His Excellency will be displeased.