[User]
 Initiatives
Valignat [roll]1d20+3[/roll]
Findle Rustscale [roll]1d20+2[/roll]
Joss Sheppard [roll]1d20+2[/roll]
Quil Achor[roll]1d20+2[/roll]
Irfund [roll]1d20+2[/roll]

For my convenience.

[User]
 Initiatives
Valignat  (1d20+3)[ 17 ]
Findle Rustscale  (1d20+2)[ 17 ]
Joss Sheppard  (1d20+2)[ 6 ]
Quil Achor (1d20+2)[ 13 ]
Irfund  (1d20+2)[ 7 ]

Barbarian  (1d20+1)[ 11 ]

Initiative groups
1. Valignet, Findle, Quil
2. Barbarian
3. Joss, Irfund

[User]
 Findle

Becoming aware of the screaming man, Findle forgets his pain and confusion, and removes himself as far as he can from him. (if possible near the roots of a tree)
He murmurs a quick prayer,  "Gracious lady Chaunthea, please aid your servant in this time of need." , while looking around for something he can use as a weapon.

 Spoiler
Spot for weapon:  (1d20+4)[ 23 ]
Hope that's right to post here

[User] You spot some rocks and sticks nearby. Large (staff) and small (club).

[User]
 Velignat will shout  You will burn!

He will move to the barbarian and use a quickened entangling acid dragon born breath. The barbarian takes  (d4)[ 4 ]  acid damage DC 17 for half and is entangled for  (d4)[ 1 ]  rounds
As a standard action he will use an entangling DFA breath weapon. The barbarian takes  (d3)[ 2 ]  fire damage DC17 for half and is entangled for  (d4)[ 4 ]  rounds

[User]
 Findle

Findle grabs some stones and starts casting 'Magic Stone' on them.
 What a creature is that? Looks like a small humanoid dragon, better to be careful.

 Spoiler
I'm not sure if I can cast 'Magic Stone', but if Chaunthea can't/won't grant me this boon 😛, I will delay my actions until someone (of the soon to be group) seems seriously endangered, and then cast 'Cause Fear' on whoever endangers ;)
I'm off until tomorrow, good night

[User]
 Quil analyzes the situation as quickly as he can, and looses an orb of icy energy at the barbarian. (Lesser Orb of Cold)
 (1d20+2)[ 15 ]  VS Touch AC
 (1d8)[ 1 ]  Cold damage([edit]+3 Warmage Edge)

[User] (Is Joss's armor still present, or does he need to re-summon it (presuming he remains bound to Savnok)?)

[User]
 Spoiler
All equipment (permanent or temporary) is gone, but spells etc. are still memorised.

[User]
 Joss scrambles back from their mad assailant, then briefly closes his eyes. Metal flows from under his clothes, encasing him in a magically summoned suit of plate.

 Spoiler
5' step and summon armor using Savnok. (It's not my turn, but my actions won't change).

[User]
 Velignat moves in and spits a glob of acid on the man, burning off some skin. Ref  (1d20+1)[ 9 ]  However, he is kind enough to also burn shut the wounds with some fire.  (1d20+1)[ 3 ]  , which the barbarian doesn't seem to like either.

 Spoiler
Doesn't the entangling half the damage again?

Findle starts enchanting some stones.

After the acid and fire, the barbarian is then hit with an orb of icy cold.

The barbarian bellows in frustration and rage. He swings at Velignat.  (1d20+2)[ 21 ] ;  (1d8+2)[ 7 ]

Initiative groups
3. Joss, Irfund
1. Valignet, Findle, Quil
2. Barbarian

______________

[User]
 Crit  (1d20+2)[ 3 ] ;  (1d8+2)[ 8 ]

 Spoiler
These rolls include the entanglement penalties btw.

[User]
 Spoiler
Entangling does half damage so I rolled d4 instead of d8

The barbarian takes  (d6)[ 5 ]  acid and  (d6)[ 1 ]  fire damage at the start of valignat's turn.

Valignat will withdraw 30 feet away from the barbarian without provoking.

[User]
 OOC:
 Spoiler
What's up with Irfund? Posting my turn, just in case, if the barbarians defeated in the meantime, it's superfluous

After the small guy (Valignat) has retreated,  Findle  uses one of his  'Magic Stones'  against the barbarian.
 Spoiler
Throw Stone:  (1d20+4)[ 12 ]  (-4 if still in melee)
Damage:  (1d6+2)[ 6 ]
Confirm crit:  (1d20+4)[ 14 ]  (if necessary)
Crit damage:  (1d6+2)[ 5 ]  (if necessary)

[User] (turn posted above)

[User]
 Spoiler
If the barbarian is KO'd, not doing this, obviously.

Quil unleashes more arcane cold, this time in the shape of a ray.

 Spoiler
Ray of Frost
[roll0] vs Touch
[roll1] cold damage

[User]
 Spoiler
Rolls didn't work (?)

 (1d20+2)[ 6 ]  vs Touch
 (1d3+3)[ 4 ]  cold damage

[User] The prolonged acid and fire damage bring down the barbarian, leaving his dead body horribly scarred by the energy damage.

[User]
 Initiatives
Valignat  (1d20+3)[ 9 ]
Findle Rustscale  (1d20+2)[ 13 ]
Joss Sheppard  (1d20+2)[ 12 ]
Quil Achor (1d20+2)[ 20 ]
Irfund  (1d20+2)[ 15 ]

Something  (1d20+2)[ 20 ]

[User]
 Something happens/moves closer.

 Spoiler
You are a initiative block together, so feel free to post.

[User]
 Findle  hides and tries to gat an impression of what comes.

 Spoiler
Fort:  (1d20+3)[ 11 ]
Hide:  (1d20+10)[ 25 ]
Spot:  (1d20+4)[ 7 ]
Listen:  (1d20+2)[ 3 ]  (if not deafened)

[User]
 Irund throws himself to the side as the branch splinters next to him. He quickly looks around, using the branch to hide.

 Spoiler

Irfund activates his perceptian aura
spot  (1d20+2)[ 17 ]
listen  (1d20+2)[ 9 ]
hide  (1d20+4)[ 24 ]
fort [roll]1d20+4[/roll]

[User]
 Spoiler
reroll for fort  (1d20+4)[ 22 ]

[User]
 Valignat holds his ground and prepares to hit any danger with a fire breath.

 Spoiler
Ready an action to use his DFA breath if he sees an enemy.
Fort  (d20+8)[ 21 ]

[User] "The cloud, it seems to have a will of it's own, attacking us! Ready yourselves."  He quickly follows his own advice, brandishing the simple wooden club as he takes position near the others, interposing himself between the ruined shelter and the malignant cloud.

[User]
 Spoiler
fort save  (1d20+4)[ 18 ]

[User]
 The cloud moves closer, but stops right outside the shelter. It seems to be looking for something.

 Spoiler
About 15 ft away. Feel free to choose if it triggers your breath or not.

[User]
 Findle  casts 'Magic Stone' on his pebbles, while trying to meld with the ground.
  'What is that thing?'
 Spoiler

 Lore:   (1d20+3)[ 15 ]  to determine what it is, if possible 😛
otherwise matching untrained(?)  Knowledge:  [roll]1d20[/roll]+1 if untrained, +5 if religion/dungeoneering

[User]
 Spoiler
Sorry, messed up...
untrained(?) Knowledge:  (1d20)[ 18 ] +1 if untrained, +5 if religion/dungeoneering

[User] Joss waits, watching the thing intently, unsure of how to proceed. His fingers flex on his club, ready to strike should it look necessary.

[User]
 Irfund Raises his club as he watches the cloud unsure how to react to the cloud.

 Spoiler
Activates Power aura(+1 to melee damage roll to allies within thirty feet)
Knowledge  (1d20)[ 8 ]

[User] Valignat lets out a line of fire aimed at the ground just a few feet in front of the cloud. He faces the cloud and shouts  That was just a warning, run now or die!

[User]
 The cloud is clearly surprised by the line of fire. It takes a second, and it explodes with thunder and lightning (not destroying it in the process).

 (1d6)[ 3 ]  sonic damage for all; DC 12 Fort save halves

 (2d6)[ 11 ]  electricity damage for Valignat; DC 12 Reflex save halves

 Spoiler
Knowledge rolls. Not untrained. You'd need planes for this. Your turn. It didn't come closer.

[User]
 "Perhaps we shouldn't provoke it." ,  Findle  says terrified,  "Let us retreat!"

 Spoiler
Fort:  (1d20+3)[ 6 ]
Moving away from the cloud, bringing a tree between it and me
Also trying to look if Valignat needs help.

[User]
 Spoiler
fort save  (d20+8)[ 28 ]
reflex save  (d20+3)[ 8 ]

[User]
 Valignat and is one remaining hit point will roar with anger and walk up to the cloud.

when he is within 5 feet he will let out a short line of acid and a long line of fire. (a quickend entangling dragonborn breath and a entangling DFA breath)

it takes  (d4)[ 3 ]  acid dc14 reflex save for half
it takes  (d3)[ 1 ]  fire dc14 reflex save for half and it is entangled so it takes  (d6)[ 3 ]  acid and  (d6)[ 4 ]  fire at the start of its turn no save.

[User]
 Irfund will charge the cloud.

 Spoiler
fort  (1d20+6)[ 12 ]
attack  (1d20+4)[ 13 ]
damage  (1d6+4)[ 9 ]

[User]
 Seeing sufficient evidence of hostile intent, Joss steps forward and swings his staff at the cloud, unsure of what he should be targeting.   What is this thing? How do you fight a vapor?

 Spoiler
fort  (1d20+4)[ 11 ]

attack  (1d20+3)[ 9 ]
damage  (1d6+4)[ 5 ]

[User]
 Spoiler
Well, bad luck that I go before Valignat...
and that it is in charcater for  Findle  to retreat.
If you survive, I'll do my best to save you 😦

[User]
 I forgot to roll the entangle duration.
acid  (d4)[ 2 ]
fire  (d4)[ 4 ]

 Spoiler
It's completely out of character for Valignat to retreat. I'm just hoping that he only gets knocked unconscious and not killed.

[User]
 Spoiler
Reflex  (1d20+5)[ 23 ]  vs acid.

[User]
 The entangling acid and fire seem to hurt it bad. The cloud is now almost transparent, though still easy to make out because of the electrical currents.

Then the others charge in, but the elemental easily evades them. Then it strikes back.

One of the currents jumps to Valignat, while part of the cloud lashes out at him.

 Spoiler
Shock  (1d4)[ 4 ]  non-lethal DC 12 fort for half
Should the shock bring Valignat down, then it attacks Irfund, if not Valignat.
Attack  (1d20+4)[ 6 ] ;  (1d4)[ 2 ]  +  (1d4)[ 2 ]  electrical

[User]
 Findle  hesitates only shortly, then his sense of responsibility takes over.
"I'll help him. Take this abomination down!", he yells, while moving to Valignat and healing him.

 Spoiler

Using 'Shield of faith' as 'Cure light wounds'  (1d8+1)[ 4 ]

[User]
 Irfund ducks under the attack and swings again.

 Spoiler
Irfund activates his Vigor draconic aura (+1 fast healing if under half heath and within 30 feet)
to hit  (1d20+4)[ 10 ]
damage  (1d6+4)[ 5 ]

[User]
 "Keep up your breath, it seems to be working!"  Maybe I can distract it from the others...

Joss swings again, trying to find some purchase for his club in the amorphous and ethereal mass.

 Spoiler

attack  (1d20+3)[ 15 ]
damage  (1d6+4)[ 7 ]

[User]
 Spoiler
Fort save  (d20+8)[ 9 ]

[User]
 The healing brings Valignat back up and he lets out another fire breath.

 Spoiler
it takes  (d6)[ 3 ]  damage reflex save dc14 for half
it also takes  (d6)[ 2 ]  fire and  (d6)[ 1 ]  acid from the entangling.

[User]
 While Irfunds swing misses, it is the swing from Joss that connects and causes the small cloud to vanish completely.

As the danger fades, the storm lessens as well. Only a drizzle remains of the thunderstorm.

400 xp each!


[User] The morning of the Swallowtail Festival is bright and sunny as the sun dawns upon the newly completed temple of desna. Some of you live here, some of arrived the night before, some of you are only getting into the city right now. Today is an auspicious day, the community of Sanpoint wants nothing more than to put the tragedy of the burning of the temple and the loss of its priest and his adoptive daughter behind them. You all have about one hour before the morning speeches, how do you spend them.

[User] Corath goes about his morning routine as normal.  He says his morning prayers, has breakfast with his family.  Dad actually stayed home for the festival and didn't go out fishing so everyone was there!  Every new day brings more excitement for Corath.  He is planning on beginning his adventuring career once the festival is concluded.  His parents are aware of it and while they are somewhat anxious about it, they realize that holding him back would cause him great heartache.  After breakfast the family gathers about and heads towards the festivities.

[User]
 The young and handsome paladin turns from his spot on the deck of the  Stormwolf  and walks towards the Captain. He shakes the man's hand and gives him an appreciative nod.

 "Thanks for the lift, Dast. You're too good a Captain for my father to fire you for giving me a ride. I'll be sure to pay you back one day, I promise. May the winds be ever in your favor."

Bidding the Captain fairwell, Aurelius finds his new half-orc friend and becons him to follow.

 "Let's get a move on, Kadokk. It looks like there's some kind of festival going on and I'd hate to miss out on some free food, especially after being shut up in here for a week."

Aurelius will lead the way off the ship and into town, his freshly-polished armor glinting in the sun. He will make his way to the first food vendor that is selling some type of meat and purchase one for him and Kadokk.

[User] Arriving in town early that morning the nomadic Ry found himself a room to conclude the days travels the best way possible.  A proper meal and a bath.  After hearing of the festival he makes attending the next point of order for the day.

[User]
 Kadokk was near enough already, on the deck of the ship look over the railing toward town. He offers the captain a nod as well for the man had been an honorable enough man when negotiating Kadokk's price for the voyage. Granted it had still cost the last of his coin, but that wasn't really that big of a deal. He could always earn more.

At Aurelius' words Kadokk chuckles and shifts the weaponry on his form a little to make it more comfortable to walk with,  "I agree. There is little food that tastes as good as free food."  He would follow the man, thanking him for the meat and taking it apart in a few bites.  "Many thanks."  He says again,   "The food I had aboard the ship was mostly stale bread till I met you, though it was not the captains fault. It was one of the ways I negotiated the price down."

Kadokk, standing a great deal taller then most of the people within the city, scanned the area curiously every few moments or so. His own armor was polished as well, though it did not look exactly fresh. His weapons, all three of them, and his shield were all just as well taken care of but again they looked used, worn, and perhaps even a little old.  "Do you have any plans my new friend? I have little in the way of paths myself."  His aunt could be anywhere. Making money meant he might be able to purchase the services of a wizard, but even that was no guarantee given how long it had taken him to make what he did for his weapons and armor.

[User] Aurelius eats his food quickly and buys another. He is still a growing boy, after all.  "Honestly I haven't given it too much thought. I figured I would offer my services to the temple or guards in exchange for room and board. I'm sure there's work to be done around here. At the very least, we can patrol the streets as well as any militiaman."

[User] Kadokk looks up and down the road for a few moments and then turns to the paladin. The human paladin. The smaller human paladin that was eating more then him. He chuckles at the thought and responds with a shrug,  "We could. Depends on how much the people of this place would enjoy someone like me walking up and down it's streets. At the very least we might attract some attention from would be employers. Never know, might get a good job."

[User] "Standing next to me, I don't think anyone will notice how ugly you are."  Aurelius makes his jab in an obviously joking tone, more to test Kadokk's reaction then to actually poke fun at him.

[User] Kadokk grins and nods in agreement,  "Right. Of course they won't notice much of anything after your armor blinds them."  His tone was also joking and it was just as clearly a playful jab.

[User]
 After the townspeople , and any visitors who see the crowd and decide to join in, gather about a podium in front of the soon to be blessed church. The crowd is quite sizable and the four keynote speakers each deliver
short welcomes to the festival.

 Spoiler

Mayor Deverin’s
friendly attitude and excitement prove contagious as she welcomes
visitors to town and jokes about how even Larz Rovanky,
the local tanner (and notorious workaholic) managed to tear
himself away from the tannery to attend, much to everyone’s but
Larz’s amusement.

Sheriff Hemlock brings the crowd down a bit
with his dour mood, his reminder to be safe around the evening’s
bonfi re, and his request for a moment of silence to remember
those who lost their lives in the fi re that claimed the town’s previous
church fi ve years ago.

Fortunately, Cyrdak Drokkus is more
than up to the challenge of bringing the crowd’s mood back up
with his rousing anecdotes as he delivers a not-completely-irreverent
recap of the long process the town went through to fi nance
and construct the new cathedral. He throws in a bit of self-promotion
at the end, as is his wont, inviting everyone to stop by
the Sandpoint Theater the following evening to check out his
new production of “The Harpy’s Curse,” revealing that the lead
role of Avisera the harpy queen will be played by none other than
the famous Magnimarian diva Allishanda!

Finally, Father Zantus
steps up give a short speech thanking everyone for coming before
declaring the Swallowtail Festival underway.

As the day goes on noon approaches, and Father Zantus At noon, Father Zantus and his acolytes
wheel a large covered wagon into the square, and after recounting
the short parable of how Desna fi rst fell to earth and was nursed
back to health by a blind child who she transformed into an immortal
butterfly as a reward for her aid, they pull aside the wagon’s cover, releasing the thousand children of Desna—a furious storm
of a thousand swallowtail butterfl ies that swarm into the air in a
spiraling riot of color to a great cheer from the crowd.

All of Sanpoints taverns are giving away free lunches, in hopes to draw new customers as much as to feed the overlarge crowds.

Finally after a long day the Consecration ceremony begins. Where are all of you now?

[User] Although he does not want to admit it, the releasing of the butterflies overjoyed him!  He had never felt so close to his god as when all those butterflies were fluttering about him.  After a good lunch and sitting back for most of the afternoon, Corath is eager to see the consecration.  He will make his way as close to the ceremony as he can in an attempt to see it all.

[User]
 Kadokk pats Aurelius on the pack in a friendly fashion, though perhaps a bit hard considering both his size and his judgment of the paladin's strength, and then walks down the street to get closer to the ceremony.

Oddly enough he seems quite interested in the going on's around him, a sharp mind studying things that occur nearby. He listen's attentively to the speeches and eventually backs away after the releasing of the butterflies.  "Interesting festival. Celebrate the rebuilding of something that was lost."

He comments as he steps back to the paladin's side, if the man was around still,  "Probably means we won't find any work today. We just ate to, so no reason to nab some free food.... well no reason for an hour or so at least. Shall we try your idea? 'Patrol' the streets?'"

OOC

 Spoiler
Guess pretty close to the ceremony. I'll leave it up to the King, but I'd say we're wandering the streets?

[User]
 "yes, let's wander around and get a feel for the place. I wonder what this festival is all about."

Aurelius will lead the way through the crowd, trying to wind a path through the stalls and festivities to see as much as possible.

[User] With no particular agenda Ry wanders about a bit looking for something to hold his interest.


[User]
 Here we go.

Map of the region again.

 Spoiler

To lazy to fix the map orientation.

It is just another day in Soln, the large oaks giving shade to buildings at the towns edge. Rapidly the trees part and open into the large plains that lead onto Route1.
A few flying pokemon dot the air. Some of the younger kids are heading to the school well others are practicing with there pokemon.
The town bell tower chimes 8times. Startling some young wild pokemon venturing into the town and making some of the kids hurry along.
The few adults not already at work are getting to there destinations.
There is a smell in the air and its time for to adventure.

[User] " Yaaaaah! " yawned Alice as she walked back from the bakery. This past year at her Uncle Owen's had been unusual, not the least being his insistance on fresh bread in the morning.  Last day. I'll finally got that tent and we'll leave after breakfast.  That thought brought a smile to her face.

[User] Come get up Akupara.  He leaves his make shift shelter as he heard the bells. He then starts talking to Akupara.  So where should we be heading?  His turtwig yawned and pointed north.  Okay then lets go.  He and Turtwig start walking.

[User] Nothing quite like the early morning. You can really move at your own pace. Of course, Martin's pace is always set on "Go, Go, Go!" Running so fast down the street he might get a speeding, he's got one goal in mind. Outta here. He said goodbye to his family, and that they'd see him soon, and they would. His family will see him on the T.V. when he's a champion. No. THE Champion!

[User]
 Sighing lightly, Scott pushed himself up to a standing position. He looked around the room, glancing briefly at the tv, the video games, the books, everything in his room which he held dear. Today he was saying goodbye to it all, and he was unsure of when he would return. Deciding that it was best to not get overly worked up about it, Scott grabbed the belt that he had prepared for today and fastened it around his waist. On it rested his pokenav and the pokeball the contained his Treecko. Grabbing his backpack he slung it over his shoulder and made his way to the kitchen where he knew his mom was was working on putting together a big breakfast for their last meal.

His mom was laboring away over the stove as she cooked eggs and grilled French Toast. Herring him come on she looked around him and gave him a big grin of a smile. Scott walked over to the table and sat, setting the backpack down beside him. He waited in silence for the food to finish. The only sound was the sizzling of the eggs and toast. Scott was surprised that his mom remained so quite.

When the food was finished she piled two eggs, and three pieces of toast onto a plate and set it down in front him. Shortly after she set out a fork and the bottle of maple syrup.  Eat up, you've got a long trip ahead of you and you'll need your strength.  Her voice was cheery and bright, not what you'd expect from a mother who was about to lose her son to the world.

 Thanks mom.  Scott said quietly and dug in. The food was delicious as it always was, but something about it was even better than usual. Maybe his tongue was savoring the taste of home cooking that it wouldn't have again for a very long time. When the food had all bit disappeared into Scotts stomach, he stood and stretched.  Time to get going. I'll see you mom. Don't worry, I have all of the supplies, I went over everything last night. I'm set.  He decided to head her off before she asked any questions.

Smiling she responded,  I know, you're not the forgetful type.  There was a brief moment of silence and then she wrapped her arms tightly around him in a hug. Scott squeezed lightly back. [COLOR="rgb(255, 192, 203)"]Take care of yourself. Don't do anything stupid. Have fun. I know you'll be fine and that you'll do great.[/COLOR] Her voice was still excited and jovial, but he knew it was only a otter of time before she broke down.

Swinging the pack over his shoulder once again, Scott left his house. As he walked down the street he began counting down.  3, 2, 1, aaaand...  The croak of his mothers first choking sob could be heard. Scott turned to face her and put on one of his rare smiles. The sight of it seemed to put his mother at ease and she just smiled back and waved.

Breakfast eaten, tears shed, worries out at ease, Scott was finally made his way towards the towns exit. He was kind of depressed that he wouldn't be seeing his mom again for what could easily amount to months. Putting it out of his mind, he readjusted his glasses and made for the entrance of Route 1.

[User]
 Attention Passengers, the ship has safely arrived on Soln, you can exit by taking...
Jackson doesn't even wait until the announcement is finished - the moment he saw the door opens, he immediately darted away from the ship back into dry land. If there aren't any other people around, he would probably kiss the earth, missing it greatly after being on a ship for days.

Instead, his mind snaps back into focus. His eyes takes in the full view of the land of Soln, and he likes what he sees.  Definitely much bigger than Dewford, and the air feels nice too. Looks like this will be a great place for me to start my adventure - no, my new life, even. Isn't that right, Owen?  Jackson looks at the Mudkip in his pokeball, who looks happy to be in the new region as well.

He casts one final glance to the vast expanse of water behind him, then turns away sharply.  With any luck, I wouldn't have to see the ocean again... He muttered slowly while walking toward the new land ahead of him.


[User]
 In the cool night under the twilight stars, a shriek of pain and pillar of flame really stands out.

Looking down an ally way, you see a duelist on the floor, his body covered in wounds and cuts, while in front of him a man in red and a sword at his side seems to be laughing with glee at the blood.

  "It's been so long since I've been let out of the lab to have some fun!"  He turns to look at you. He then moves in a blur.

 "congratulations pal,"  A voice from behind you says.  "you just won the chance to go one on one with the leader of the Psycho Shadows. Prepare for the last, and best night of your life!"

Elemental Burn:
 Spoiler

 Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Heat
 Elemental Hero Heat
 Elemental Hero Wildman
 Elemental Hero Wildman
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Ice Edge
 Elemental Hero Stratos
 Elemental HERO Ocean
 Elemental Hero Ocean
 Hero's Bond
 Hero's Bond
 Level Limit - Area B
 Messenger of Peace
 Mystical Space Typhoon
 Skyscraper 2 - Hero City
 Skyscraper 2 - Hero City
 Dark Room of Nightmare
 Dark Room of Nightmare
 Infected Mail
 Swords of Revealing Light
 Inferno Reckless summon
 Inferno Reckless summon
 Monster Reborn
 E-Emergency Call
 E-Emergency Call
 E-Emergency Call
 R - Righteous Justice
 Gravity Bind
 Gravity Bind
 Waboku
 Waboku
 Nightmare Wheel
 Nightmare Wheel
 Hero Signal
 Hero Signal

[/SPOILER]

[User]
 initiative:  (1d20)[ 16 ]
 (5d40)[ 17 ][ 22 ][ 2 ][ 34 ][ 21 ](96)
 (5d40)[ 13 ][ 26 ][ 6 ][ 12 ][ 6 ](63)

[User]
 A man in a strange, black-and-white armor steps into view.

 Not the first time I've gotten a death threat, but they're all meaningless to me. I am Xaneth, Envoy of Twilight, master of light and darkness both. If you insist, our battle shall begin.
 (1d20)[ 4 ]
 (5d40)[ 12 ][ 2 ][ 29 ][ 30 ][ 7 ](80)
 (3d40)[ 36 ][ 39 ][ 20 ](95)
 Yin Yang Burst

 Spoiler

1. BLS
2. Chaos Sorcerer
3. Chaos Sorcerer
4. Chaos Sorcerer
5. Sephylon
6. Sephylon
7. Sephylon
8. Judgment Dragon
9. Judgment Dragon
10. Judgment Dragon
11. Magical Merchant
12. Magical Merchant
13. Magical Merchant
14. Wulf
15. Wulf
16. Lyla
17. Lyla
18. Ehren
19. Ehren
20. Ryko
21. Ryko
22. Lumina
23. Gorz
24. Tragoedia
25. Tragoedia
26. Plaguespreader Zombie
27. Sangan
28. Breaker the Magical Warrior
29. Breaker the Magical Warrior
30. Blackwing - Gale the Whirlwind
31. Chaos Necromancer
32. Chaos Necromancer
33. Chaos Necromancer
34. Armageddon Knight
35. Armageddon Knight
36. Armageddon KNight
37. Heavy Storm
38. Monster Reincarnation
39. Monster Reincarnation
40. Monster Reincarnation

Extra:
Catastor x2
Black Rose Dragon x2
Scrap Dragon
Orient Dragon
Brionac
Trishula
Stardust Dragon x2
Utopia
Lavalval Chain x2
Leviathan Dragon x2

[User]
 "Ooh a knight in shining armor. You know the best thing about armored opponents, whether they are billionaire playboys, or still using leaves to wipe the butts?"  His sword morphs into a black and red dueldisk, which he drew from.
 "They all remind me of lobsters when I boil them!"
 (d135)[ 34 ]

"First I summon Elemental Hero Lady Heat!"  In a wave of fire, the second flame wielding female of the E-heroes appeared on the field.  "Next I play Dark Room of Nightmare and Level Limit-Area B!"

As he played the card, Lady Heat crossed her arms as she entered defense mode.

"Now I enter my end phase. Lady Heat deals you 200 points of damage for each E-hero I control, including her. Dark room of Nightmare adds 300 to that, making 500."  At that moment the holograms disappeared, and the dueldisk was a sword again. He took it, and before running at Xaneth to slash him with it. As he stepped back, the field returned to it's previous state.

"Sorry, I like to take advantage of the chance to deal you damage, whenever I can, however I like. Your move by the way."

Monster:
1.E-Hero Lady Heat: (1300/ 1000 )

S/T
1. Dark Room of Nightmare
2. Level Limit Area B

Hand size 3:

 Spoiler
Hero Signal
Skyscraper 2 - Hero City
Gravity Bind

Elemental Burn:
 Spoiler

 Elemental Hero Lady Heat
  Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Heat
 Elemental Hero Heat
 Elemental Hero Wildman
 Elemental Hero Wildman
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Ice Edge
 Elemental Hero Stratos
 Elemental HERO Ocean
 Elemental Hero Ocean
 Hero's Bond
 Hero's Bond
  Level Limit - Area B
 Messenger of Peace
 Mystical Space Typhoon
 Skyscraper 2 - Hero City
  Skyscraper 2 - Hero City
  Dark Room of Nightmare
 Dark Room of Nightmare
 Infected Mail
 Swords of Revealing Light
 Inferno Reckless summon
 Inferno Reckless summon
 Monster Reborn
 E-Emergency Call
 E-Emergency Call
 E-Emergency Call
 R - Righteous Justice
 Gravity Bind
  Gravity Bind
 Waboku
 Waboku
 Nightmare Wheel
 Nightmare Wheel
  Hero Signal
 Hero Signal

[User] OOC: Updated above turn. Your move.

[User]
 Too slow, I'm afraid. Far too slow.
 (1d35)[ 3 ]
 To start off, I'll simply set one monster. Your move.

7500 LP

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Sephylon
Chaos Sorcerer
Chaos Sorcerer
Breaker
Gale the Whirlwind

FD:

 Spoiler

Magical Merchant

Grave:

Banished:

Deck:

 Spoiler

1. BLS
2. Chaos Sorcerer
3. Sephylon
4. Sephylon
5. Judgment Dragon
6. Judgment Dragon
7. Judgment Dragon
8. Magical Merchant
9. Magical Merchant
10. Wulf
11. Wulf
12. Lyla
13. Lyla
14. Ehren
15. Ehren
16. Ryko
17. Ryko
18. Lumina
19. Gorz
20. Tragoedia
21. Tragoedia
22. Plaguespreader Zombie
23. Sangan
24. Breaker the Magical Warrior
25. Chaos Necromancer
26. Chaos Necromancer
27. Chaos Necromancer
28. Armageddon Knight
29. Armageddon Knight
30. Armageddon Knight
31. Heavy Storm
32. Monster Reincarnation
33. Monster Reincarnation
34. Monster Reincarnation
Extra:
Catastor x2
Black Rose Dragon x2
Scrap Dragon
Orient Dragon
Brionac
Trishula
Stardust Dragon x2
Utopia
Lavalval Chain x2
Leviathan Dragon x2

[User]
 The Shadow said nothing, only chuckling with glee-or a hungry jackel.
 (1d35)[ 22 ]

The Supervillain looked at the cards in his hands, before glancing at his opponent.  "Screw it, I'm just too eager to have another crack at that shell of yours. Entering End Phase!"

Once again, his sword is out, and he charges at his opponent.

OOC: Doing nothing but ending my turn, so lose another 500 points of damage, unless you have a chain.
Monster:
1.E-Hero Lady Heat: (1300/ 1000 )

S/T
1. Dark Room of Nightmare
2. Level Limit Area B

Hand size 3:

 Spoiler
Hero Signal
Skyscraper 2 - Hero City
Inferno Reckless Summon
Gravity Bind

Elemental Burn:
 Spoiler

 Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Heat
 Elemental Hero Heat
 Elemental Hero Wildman
 Elemental Hero Wildman
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Ice Edge
 Elemental Hero Stratos
 Elemental HERO Ocean
 Elemental Hero Ocean
 Hero's Bond
 Hero's Bond
 Level Limit - Area B
 Messenger of Peace
 Mystical Space Typhoon
 Skyscraper 2 - Hero City
 Skyscraper 2 - Hero City
 Dark Room of Nightmare
 Dark Room of Nightmare
 Infected Mail
 Swords of Revealing Light
 Inferno Reckless summon
 Inferno Reckless summon
 Monster Reborn
 E-Emergency Call
 E-Emergency Call
 E-Emergency Call
 R - Righteous Justice
 Gravity Bind
 Gravity Bind
 Waboku
 Waboku
 Nightmare Wheel
 Nightmare Wheel
 Hero Signal
 Hero Signal

[User] OOC: Sorry for the long wait, it's your move. Edited the above turn.

[User]
 (1d34)[ 34 ]
 This may prove useful. To start off, I Flip Summon the Magical Merchant. With only 200 attack points, it's his effect that matters. I reveal cards from my deck until I get a Spell or Trap card, and add it to my hand. Then, all of the monsters I revealed go straight to the Graveyard. Let's see what happens...
 Perfect. Now, I summon Breaker, the Magical Warrior. He goes to defense, but I can still remove his counter to destroy your Level Limit. From there, I end my turn, but the end will be soon.

7000 LP

{table=head]1|2|3|4|5
-|-|MM|B|-
-|-|-|-|-[/table]

MM = Magical Merchant ( 200 /700)
B = Breaker (1600/ 1000 )

 Spoiler

Hand:

 Spoiler

Sephylon
Chaos Sorcerer
Chaos Sorcerer
Gale the Whirlwind
Monster Reincarnation
Monster Reincarnation

FD:

Grave:
Ehren, Lightsworn Monk
Armageddon Knight
Sephylon, the Ultimate Time Lord
Chaos Necromancer
Ehren, Lightsworn Monk
Tragoedia
Breaker, the Magical Warrior
Chaos Sorcerer

Banished:

Deck:

 Spoiler

1. BLS
2. Sephylon
3. Judgment Dragon
4. Judgment Dragon
5. Judgment Dragon
6. Magical Merchant
7. Magical Merchant
8. Wulf
9. Wulf
10. Lyla
11. Lyla
12. Ryko
13. Ryko
14. Lumina
15. Gorz
16. Tragoedia
17. Plaguespreader Zombie
18. Sangan
19. Chaos Necromancer
20. Chaos Necromancer
21. Armageddon Knight
22. Armageddon Knight
23. Heavy Storm
24. Monster Reincarnation

Extra:
Catastor x2
Black Rose Dragon x2
Scrap Dragon
Orient Dragon
Brionac
Trishula
Stardust Dragon x2
Utopia
Lavalval Chain x2
Leviathan Dragon x2

[User]
 Merchant:

 (30d33)[ 15 ][ 29 ][ 3 ][ 25 ][ 14 ][ 20 ][ 24 ][ 2 ][ 32 ][ 31 ][ 8 ][ 4 ][ 27 ][ 6 ][ 33 ][ 11 ][ 8 ][ 1 ][ 23 ][ 21 ][ 19 ][ 24 ][ 28 ][ 8 ][ 4 ][ 11 ][ 2 ][ 5 ][ 31 ][ 18 ](487)

Mills:
Ehren, Lightsworn Monk
Armageddon Knight
Sephylon, the Ultimate Time Lord
Chaos Necromancer
Ehren, Lightsworn Monk
Tragoedia
Breaker, the Magical Warrior
Chaos Sorcerer
Monster Reincarnation (to hand)

[User]
 "How interesting. It looks like you've got a little chaos in your heat, just like me."
 (1d33)[ 28 ]

"I set a card face down. Then I switch my monster to attack mode. Let's inflict some real pain, Lady Heat destroy his merchant!"

The fire superheroine sent a gout of flame at the target, which charred it to it's bones. Then the holograms disappeared again, and the sword went flying.

OOC: -1100 from the attack, -500 for the burn
1.E-Hero Lady Heat: (1300/ 1000 )

S/T
1. Dark Room of Nightmare
3. f/d

Hand size 4:

 Spoiler
Hero Signal
Skyscraper 2 - Hero City
Inferno Reckless Summon
Gravity Bind

Facedown:

 Spoiler
3. Gravity Bind.

Elemental Burn:
 Spoiler

 Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Lady Heat
 Elemental Hero Heat
 Elemental Hero Heat
 Elemental Hero Wildman
 Elemental Hero Wildman
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Knospe
 Elemental HERO Ice Edge
 Elemental Hero Stratos
 Elemental HERO Ocean
 Elemental Hero Ocean
 Hero's Bond
 Hero's Bond
 Level Limit - Area B
 Messenger of Peace
 Mystical Space Typhoon
 Skyscraper 2 - Hero City
 Skyscraper 2 - Hero City
 Dark Room of Nightmare
 Dark Room of Nightmare
 Infected Mail
 Swords of Revealing Light
 Inferno Reckless summon
 Inferno Reckless summon
 Monster Reborn
 E-Emergency Call
 E-Emergency Call
 E-Emergency Call
 R - Righteous Justice
 Gravity Bind
 Gravity Bind
 Waboku
 Waboku
 Nightmare Wheel
 Nightmare Wheel
 Hero Signal
 Hero Signal

[User] OOC: Updated the turn above. Your on 5400 LP now right?

[User]
 Just as I hoped you'd do.
 (1d24)[ 17 ]
 I summon Plaguespreader Zombie and tune with Breaker to summon Brionac, Dragon of the Ice Barrier. Then, assuming your facedown has no response, I discard Blackwing - Gale the Whirlwind in order to return the facedown to your hand. Then, I play Monster Reincarnation, discarding Chaos Sorcerer to bring back Sephylon. I then summon Sephylon as well as the other copy in my hand, and banish Armageddon Knight and an Ehren to summon Chaos Sorcerer, and it looks like that's game.

((Looks like I win unless you've got something in your hand to stop me. Will update deck, etc. if this is not the case.))

5400 LP

{table=head]1|2|3|4|5
-|S|S|B|C
-|-|-|-|-[/table]

B = Brionac ( 2300 /1400)
S = Sephylon ( 4000 /4000)
C = Chaos Sorcerer ( 2300 /2000)

 Spoiler

Hand:

 Spoiler

Sephylon
Chaos Sorcerer
Chaos Sorcerer
Gale the Whirlwind
Monster Reincarnation
Monster Reincarnation

FD:

Grave:
Ehren, Lightsworn Monk
Armageddon Knight
Sephylon, the Ultimate Time Lord
Chaos Necromancer
Ehren, Lightsworn Monk
Tragoedia
Breaker, the Magical Warrior
Chaos Sorcerer
Magical Merchant

Banished:

Deck:

 Spoiler

1. BLS
2. Sephylon
3. Judgment Dragon
4. Judgment Dragon
5. Judgment Dragon
6. Magical Merchant
7. Magical Merchant
8. Wulf
9. Wulf
10. Lyla
11. Lyla
12. Ryko
13. Ryko
14. Lumina
15. Gorz
16. Tragoedia
17. Plaguespreader Zombie
18. Sangan
19. Chaos Necromancer
20. Chaos Necromancer
21. Armageddon Knight
22. Armageddon Knight
23. Heavy Storm
24. Monster Reincarnation

Extra:
Catastor x2
Black Rose Dragon x2
Scrap Dragon
Orient Dragon
Brionac
Trishula
Stardust Dragon x2
Utopia
Lavalval Chain x2
Leviathan Dragon x2

[User]
 "When you try to return my facedown to my hand, I activate it! Go gravity Bind!"  The trap appeared, and the huge forces pulls both the superhero and the dragon to their knees, before it disappeared.

OOC: Not sure about the state of play right now. You might win, but your dragon and my hero is in defense mode. Does it change your turn?

[User]
 Originally Posted by CoreBrute23
  "When you try to return my facedown to my hand, I activate it! Go gravity Bind!"  The trap appeared, and the huge forces pulls both the superhero and the dragon to their knees, before it disappeared.

OOC: Not sure about the state of play right now. You might win, but your dragon and my hero is in defense mode. Does it change your turn?

((Gravity Bind doesn't force monsters into Defense Mode, and even if it did, my Sorcerer destroys Heat and my two Time Lords have enough power to win regardless.))

[User]
 OOC: What am I confusing that card with? Good game regardless. I was getting rubbish hands, but I could have still used them better.

IC:  "Aah!"  The villain exclaimed, as he felt over 9000 ATKs points hit him at once. He fell on his knee, before he started sniggering.

"Oh that was fun. I underestimated you tin can. Next time, you won't be so lucky. You made our list."  Then in a blur, he flash stepped up a building, before bounding away.


[User] Edited really fast sorry!


[User]
 You have been journeying through the ice for a while now, and to try and break the monotony of the tasks you have started talking to members of the caravan.

There are 4 main members of the caravan.
Your guide, the caravan master, the chef and the animal trainer.
You only know the name of the guide, Ulf Gormundr.
The rest of the caravan are unnamed men, who are too busy to talk.


[User]
 I don't like my odds of winning, but I doubt you'll beat me too quickly...
 (1d20)[ 18 ]
 (5d40)[ 10 ][ 2 ][ 36 ][ 36 ][ 13 ](97)
 (3d40)[ 39 ][ 23 ][ 4 ](66)

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Guardian Sphinx
10. Criosphinx
11. Golem Sentry
12. Golem Sentry
13. Hieracosphinx
14. Hieracosphinx
15. Medusa Worm
16. Medusa Worm
17. Golem Sentry
18. Guardian Statue
19. Stone Statue of the Aztecs
20. Stone Statue of the Aztecs
21. Moai Interceptor Cannons
22. Moai Interceptor Cannons
23. Canyon
24. Canyon
25. Canyon
26. Battle Mania
27. Battle Mania
28. Mirror Force
29. Lightning Vortex
30. Torrential Tribute
31. Bottomless Trap Hole
32. Bottomless Trap Hole
33. Dark Hole
34. Monster Reborn
35. Solemn Judgement
36. Solemn Judgement
37. Mystical Space Typhoon
38. Mystical Space Typhoon
39. Dark Bribe
40. Dark Bribe

[User]
 Forgot that you can't post in the opening post (again):

 (1d20)[ 12 ]
 (5d40)[ 18 ][ 28 ][ 22 ][ 20 ][ 36 ](124)
 (3d40)[ 30 ][ 2 ][ 15 ](47)

[User]
 "Well, shall we see how worthy a foe you are?"

Opening Hand: (5d40)[ 38 ][ 30 ][ 36 ][ 11 ][ 7 ](122)
Rerolls:  (3d40)[ 12 ][ 6 ][ 8 ](26)
Initiative:  (1d20)[ 15 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
-

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quickdraw Synchron
6- Quickdraw Synchron
7- Quillbolt Hedgehog
8- Quillbolt Hedgehog
9- Quillbolt Hedgehog
10- Synchron Explorer
11- Synchron Explorer
12- Morphing Jar
13- Dandylion
14- Necro Gardna
15- Plaguespreader Zombie
16- Sangan
17- Dark Armed Dragon
18- Doppelwarrior
19- Doppelwarrior
20- Doppelwarrior
21- Reinforcement of the Army
22- Monster Reborn
23- Dark Hole
24- Mind Control
25- Mystical Space typhoon
26- Mystical Space typhoon
27- Giant trunade
28- Foolish Burial
29- Burial from the different dimension
30- Pot of Avarice
31- Pot of Avarice
32- Mirror Force
33- Bottomless Trap Hole
34- Bottomless Trap Hole
35- Solemn Warning
36- Solemn Warning
37- call of the Haunted
38- Tuning
39- Tuning
40- Royal Oppression

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

[User]
 "I will begin this. After my draw, my first move will be to activate the spell card  Tuning , searching a Quickdraw synchron to my hand."
Draw: (1d35)[ 17 ]
Tuning mill:  (1d34)[ 29 ] (becomes 30 due to card drawn)

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Solemn Warning

Hand:
 Spoiler
Pot of Avarice
Synchron Explorer
Quillbolt Hedgehog
Doppelwarrior
Quickdraw Synchron

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quickdraw Synchron
 6- Quickdraw Synchron
7- Quillbolt Hedgehog
8- Quillbolt Hedgehog
9- Synchron Explorer
10- Morphing Jar
11- Dandylion
12- Necro Gardna
13- Plaguespreader Zombie
14- Sangan
15- Dark Armed Dragon
16- Doppelwarrior
 17- Doppelwarrior
18- Doppelwarrior
19- Reinforcement of the Army
20- Monster Reborn
21- Dark Hole
22- Mind Control
23- Mystical Space typhoon
24- Mystical Space typhoon
25- Giant trunade
26- Foolish Burial
27- Burial from the different dimension
28- Pot of Avarice
29- Mirror Force
 30- Bottomless Trap Hole
31- Bottomless Trap Hole
32- Solemn Warning
33- call of the Haunted
34- Tuning
35- Royal Oppression

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "With that done, I'll set one card on my rear line and end my turn."

{table=head]1|2|3|4|5
||||
|||f|[/table]
f= face-down

(OOC: I'll have to turn in, but I'll pick this back up tomorrow morning)

[User]
 Very well, then. Now it is my turn.
 (1d35)[ 14 ]
 I shall set three cards facedown and end my turn.

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]

8000 LP

 Spoiler

Hand:

 Spoiler

Guardian Statue
Moai Interceptor Cannons
Hieracosphinx

FD:

 Spoiler

M3: Stone Statue of the Aztecs
ST3: Mirror Force
ST4: Solemn Judgement

Grave:

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Guardian Sphinx
10. Criosphinx
11. Golem Sentry
12. Golem Sentry
13. Hieracosphinx
14. Medusa Worm
15. Medusa Worm
16. Golem Sentry
17. Stone Statue of the Aztecs
18. Moai Interceptor Cannons
19. Canyon
20. Canyon
21. Canyon
22. Battle Mania
23. Battle Mania
24. Lightning Vortex
25. Torrential Tribute
26. Bottomless Trap Hole
27. Bottomless Trap Hole
28. Dark Hole
29. Monster Reborn
30. Solemn Judgement
31. Mystical Space Typhoon
32. Mystical Space Typhoon
33. Dark Bribe
34. Dark Bribe

[User]
 "Now, time to increase the power."
 (1d32)[ 28 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Quickdraw Synchron
Synchron Explorer

Removed from play:
 Spoiler
Quillbolt Hedgehog

Face-down:
 Spoiler
Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
Pot of Avarice

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quickdraw Synchron
6- Quillbolt Hedgehog
7- Quillbolt Hedgehog
8- Synchron Explorer
9- Morphing Jar
10- Dandylion
11- Necro Gardna
12- Plaguespreader Zombie
13- Sangan
14- Dark Armed Dragon
15- Doppelwarrior
16- Doppelwarrior
17- Reinforcement of the Army
18- Monster Reborn
19- Dark Hole
20- Mind Control
21- Mystical Space typhoon
22- Mystical Space typhoon
23- Giant trunade
24- Foolish Burial
25- Burial from the different dimension
26- Pot of Avarice
27- Mirror Force
 28- Bottomless Trap Hole
29- Solemn Warning
30- call of the Haunted
31- Tuning
32- Royal Oppression

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "I will now special summon Quickdraw synchron to the field, discarding, Quillbolt Hedgehog to do so. I then revive Quillbolt Hedgehog, and by so doing may special summon Doppelwarrior from my hand. I now tune Quickdraw synchron with Quillbolt Hedgehog to special summon Junk Berserker. With that done, I'll normal summon Synchron explorer from my hand, using its effect to revive Quickdraw synchron from the grave and tune them both for Nitro Warrior. Junk Berserker will destroy your face-down, then Nitro Warrior and Doppelwarrior will attack directly. I'll then set one face-down card and end my turn."

{table=head]1|2|3|4|5
JB||DW||NW
|f||f|[/table]
JB= Junk Berserker ( ATK: 2700 , DEF: 1800)
DW= Doppelwarrior ( ATK: 800 , DEF: 800)
NW= Nitro Warrior ( ATK: 2800 , DEF: 1800)
f= face-down

[User] Your attack runs into my Mirror Force, any response?

[User] "Indeed there is, I pay 2000 life points to activate my face-down  Solemn Warning , negating your mirror force. Anything more, or does my attack go through?"

[User] ((Solemn Warning only works against effects that summon.))

[User]
 (OOC: In that case, since I cannot activate it, I don't activate it. Perhaps next time I'll pay more attention to the card text.)

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice

Removed from play:
 Spoiler
Quillbolt Hedgehog

Face-down:
 Spoiler
Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
Mind Control
Doppelwarrior

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quickdraw Synchron
6- Quillbolt Hedgehog
7- Quillbolt Hedgehog
8- Synchron Explorer
9- Morphing Jar
10- Dandylion
11- Necro Gardna
12- Plaguespreader Zombie
13- Sangan
14- Dark Armed Dragon
15- Doppelwarrior
16- Doppelwarrior
17- Reinforcement of the Army
18- Monster Reborn
19- Dark Hole
 20- Mind Control
21- Mystical Space typhoon
22- Mystical Space typhoon
23- Giant trunade
24- Foolish Burial
25- Burial from the different dimension
26- Pot of Avarice
27- Mirror Force
28- Solemn Warning
29- call of the Haunted
30- Tuning
31- Royal Oppression
 32- Doppelwarrior
33- Quickdraw Synchron
34- Synchron Explorer

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "IIn that case, during my main phase 2, I will set the card face-down as before, but will then activate the spell Pot of Avarice, returning Doppelwarrior, Quickdraw Synchron and Synchron Explorer to my deck and returning Junk Berserker and Nitro Warrior to my extra deck in order to draw two cards. With that done, I'll end my turn."
Draws:  (2d34)[ 20 ][ 32 ](52)

{table=head]1|2|3|4|5
||||
|f||f|[/table]
f= face-down

[User]
 (1d34)[ 8 ]
 I'll set another monster and end my turn.

{table=head]1|2|3|4|5
-|-|F|F|-
-|-|-|F|-[/table]

8000 LP

 Spoiler

Hand:

 Spoiler

Guardian Statue
Guardian Sphinx
Hieracosphinx

FD:

 Spoiler

M3: Stone Statue of the Aztecs
M4: Moai Interceptor Cannons
ST4: Solemn Judgement

Grave:
Mirror Force

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Criosphinx
10. Golem Sentry
11. Golem Sentry
12. Hieracosphinx
13. Medusa Worm
14. Medusa Worm
15. Golem Sentry
16. Stone Statue of the Aztecs
17. Moai Interceptor Cannons
18. Canyon
19. Canyon
20. Canyon
21. Battle Mania
22. Battle Mania
23. Lightning Vortex
24. Torrential Tribute
25. Bottomless Trap Hole
26. Bottomless Trap Hole
27. Dark Hole
28. Monster Reborn
29. Solemn Judgement
30. Mystical Space Typhoon
31. Mystical Space Typhoon
32. Dark Bribe
33. Dark Bribe

[User]
 "Well, you managed to survive my first wave of attacks, but without much more mass destruction, let's see what you can do."
 (1d32)[ 6 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice

Removed from play:
 Spoiler
Quillbolt Hedgehog

Face-down:
 Spoiler
Quillbolt Hedgehog (m3), Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
Mind Control
Doppelwarrior

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quickdraw Synchron
 6- Quillbolt Hedgehog
7- Quillbolt Hedgehog
8- Synchron Explorer
9- Morphing Jar
10- Dandylion
11- Necro Gardna
12- Plaguespreader Zombie
13- Sangan
14- Dark Armed Dragon
15- Doppelwarrior
16- Doppelwarrior
17- Reinforcement of the Army
18- Monster Reborn
19- Dark Hole
20- Mystical Space typhoon
21- Mystical Space typhoon
22- Giant trunade
23- Foolish Burial
24- Burial from the different dimension
25- Pot of Avarice
26- Mirror Force
27- Solemn Warning
28- call of the Haunted
29- Tuning
30- Royal Oppression
31- Quickdraw Synchron
32- Synchron Explorer

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "I'll set one monster in face-down defence and pass to you. End turn."

{table=head]1|2|3|4|5
||f||
|f||f|[/table]
f= face-down

[User]
 (1d33)[ 25 ]
 You will never penetrate my defenses. I set two cards and end my turn.

{table=head]1|2|3|4|5
-|F|F|F|-
-|-|F|F|-[/table]

8000 LP

 Spoiler

Hand:

 Spoiler

Guardian Sphinx
Hieracosphinx

FD:

 Spoiler

M3: Stone Statue of the Aztecs
M4: Moai Interceptor Cannons
ST4: Solemn Judgement
M2: Guardian Statue
ST3: Bottomless Trap Hole

Grave:
Mirror Force

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Criosphinx
10. Golem Sentry
11. Golem Sentry
12. Hieracosphinx
13. Medusa Worm
14. Medusa Worm
15. Golem Sentry
16. Stone Statue of the Aztecs
17. Moai Interceptor Cannons
18. Canyon
19. Canyon
20. Canyon
21. Battle Mania
22. Battle Mania
23. Lightning Vortex
24. Torrential Tribute
25. Bottomless Trap Hole
26. Dark Hole
27. Monster Reborn
28. Solemn Warning
29. Mystical Space Typhoon
30. Mystical Space Typhoon
31. Dark Bribe
32. Dark Bribe

[User]
 "Well, let us see whether your defences are all that you claim they are."
 (1d31)[ 26 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice

Removed from play:
 Spoiler
Quillbolt Hedgehog

Face-down:
 Spoiler
Quillbolt Hedgehog (m3), Solemn Warning (st1), Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
Mind Control
Doppelwarrior

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quickdraw Synchron
6- Quillbolt Hedgehog
7- Synchron Explorer
8- Morphing Jar
9- Dandylion
10- Necro Gardna
11- Plaguespreader Zombie
12- Sangan
13- Dark Armed Dragon
14- Doppelwarrior
15- Doppelwarrior
16- Reinforcement of the Army
17- Monster Reborn
18- Dark Hole
19- Mystical Space typhoon
20- Mystical Space typhoon
21- Giant trunade
22- Foolish Burial
23- Burial from the different dimension
24- Pot of Avarice
25- Mirror Force
 26- Solemn Warning
27- call of the Haunted
28- Tuning
29- Royal Oppression
30- Quickdraw Synchron
31- Synchron Explorer

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "I'll set one card face-down on my rear line and end my turn."

{table=head]1|2|3|4|5
||f||
f|f||f|[/table]
f= face-down

(OOC: I'm guessing that you really wish Heavy Storm wasn't banned right about now)

[User]
 (1d32)[ 11 ]
 I'll flip up Guardian Statue, who returns your monster to your hand. Before I continue, I want to know if you have any response.

{table=head]1|2|3|4|5
-|GS|F|F|-
-|-|F|F|-[/table]

8000 LP

 Spoiler

Hand:

 Spoiler

Guardian Sphinx
Hieracosphinx
Golem Sentry

FD:

 Spoiler

M3: Stone Statue of the Aztecs
M4: Moai Interceptor Cannons
ST4: Solemn Judgement
ST3: Bottomless Trap Hole

Grave:
Mirror Force

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Criosphinx
10. Golem Sentry
11. Hieracosphinx
12. Medusa Worm
13. Medusa Worm
14. Golem Sentry
15. Stone Statue of the Aztecs
16. Moai Interceptor Cannons
17. Canyon
18. Canyon
19. Canyon
20. Battle Mania
21. Battle Mania
22. Lightning Vortex
23. Torrential Tribute
24. Bottomless Trap Hole
25. Dark Hole
26. Monster Reborn
27. Solemn Warning
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Dark Bribe
31. Dark Bribe

[User] "As if I would waste time responding to that."

[User]
 Well, Torrential Tribute could have been a possibility. In any case, I'll flip my Statue back down, and set yet another monster. Your turn.

{table=head]1|2|3|4|5
-|F|F|F|F
-|-|F|F|-[/table]

8000 LP

 Spoiler

Hand:

 Spoiler

Guardian Sphinx
Hieracosphinx

FD:

 Spoiler

M2: Guardian Statue
M3: Stone Statue of the Aztecs
M4: Moai Interceptor Cannons
M5: Golem Sentry
ST4: Solemn Judgement
ST3: Bottomless Trap Hole

Grave:
Mirror Force

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Criosphinx
10. Golem Sentry
11. Hieracosphinx
12. Medusa Worm
13. Medusa Worm
14. Golem Sentry
15. Stone Statue of the Aztecs
16. Moai Interceptor Cannons
17. Canyon
18. Canyon
19. Canyon
20. Battle Mania
21. Battle Mania
22. Lightning Vortex
23. Torrential Tribute
24. Bottomless Trap Hole
25. Dark Hole
26. Monster Reborn
27. Solemn Warning
28. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Dark Bribe
31. Dark Bribe

[User]
 "As if I would choose something as simple as mass destruction."
 (1d30)[ 4 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice

Removed from play:
 Spoiler
Quillbolt Hedgehog

Face-down:
 Spoiler
Solemn Warning (st1), Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
Mind control

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
 4- Quickdraw Synchron
5- Quickdraw Synchron
6- Quillbolt Hedgehog
7- Synchron Explorer
8- Morphing Jar
9- Dandylion
10- Necro Gardna
11- Plaguespreader Zombie
12- Sangan
13- Dark Armed Dragon
14- Doppelwarrior
15- Doppelwarrior
16- Reinforcement of the Army
17- Monster Reborn
18- Dark Hole
19- Mystical Space typhoon
20- Mystical Space typhoon
21- Giant trunade
22- Foolish Burial
23- Burial from the different dimension
24- Pot of Avarice
25- Mirror Force
26- call of the Haunted
27- Tuning
28- Royal Oppression
29- Quickdraw Synchron
30- Synchron Explorer

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "I will now discard the Quillbolt hedgehog you just returned to my hand to special summon Quickdraw Synchron. With Quickdraw on the field, I revive Quillbolt, and by doing so may special summon Doppelwarrior from my hand. I'll continue by tuning Quickdraw and Doppelwarrior for Junk Archer, summoning a pair of doppel tokens and using Junk Archer's effect to remove your zone three face-down from play. Junk Archer then attacks and destroys your face-down Guardian statue in monster zone 2. End turn."

{table=head]1|2|3|4|5
QH|DT|JA||DT
f|f||f|[/table]
QH= Quillbolt Hedgehog (ATK: 800,  DEF: 800 )
DT= Doppel Token ( ATK: 400 , DEF: 400)
JA= Junk Archer ( ATK: 2300 , DEF: 2000)
f= face-down

[User] Did you really thing I would leave myself so vulnerable? Your Junk Archer is consumed by my Bottomless Trap Hole, unless you have a Trap of your own prepared.

[User] "No traps to respond with, though I will instead activate the spell Mind control, seizing your face-down Guardian statue and flip-summoning to return your zone five face-down to your hand. At the end of my turn you may have Guardian statue back in face-up attack position."

[User]
 (1d31)[ 9 ]
 I will merely flip my Statue facedown and set another monster.

{table=head]1|2|3|4|5
-|F|F|F|F
-|-|-|F|-[/table]

8000 LP

 Spoiler

Hand:

 Spoiler

Guardian Sphinx
Hieracosphinx
Criosphinx

FD:

 Spoiler

M2: Guardian Statue
M3: Stone Statue of the Aztecs
M4: Moai Interceptor Cannons
M5: Golem Sentry
ST4: Solemn Judgement

Grave:
Mirror Force

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Golem Sentry
10. Hieracosphinx
11. Medusa Worm
12. Medusa Worm
13. Golem Sentry
14. Stone Statue of the Aztecs
15. Moai Interceptor Cannons
16. Canyon
17. Canyon
18. Canyon
19. Battle Mania
20. Battle Mania
21. Lightning Vortex
22. Torrential Tribute
23. Bottomless Trap Hole
24. Dark Hole
25. Monster Reborn
26. Solemn Warning
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Dark Bribe
30. Dark Bribe

[User]
 "Now, lets see what it takes to break your defensive line."
 (1d29)[ 17 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice
Quickdraw Synchron
Doppelwarrior
Mind control

Removed from play:
 Spoiler
Quillbolt Hedgehog
Junk Archer
Quillbolt Hedgehog

Face-down:
 Spoiler
Solemn Warning (st1), Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
-

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quillbolt Hedgehog
6- Synchron Explorer
7- Morphing Jar
8- Dandylion
9- Necro Gardna
10- Plaguespreader Zombie
11- Sangan
12- Dark Armed Dragon
13- Doppelwarrior
14- Doppelwarrior
15- Reinforcement of the Army
16- Monster Reborn
 17- Dark Hole
18- Mystical Space typhoon
19- Mystical Space typhoon
20- Giant trunade
21- Foolish Burial
22- Burial from the different dimension
23- Pot of Avarice
24- Mirror Force
25- call of the Haunted
26- Tuning
27- Royal Oppression
28- Quickdraw Synchron
29- Synchron Explorer

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "Enough of this, I activate dark hole, destroying all monsters on the field and end my turn."

{table=head]1|2|3|4|5
||||
f|f||f|[/table]
f= face-down

[User] I didn't want to do this, but I pay 4000 Life Points to activate Solemn Judgement, negating your Dark Hole. Any response to that?

[User]
 "I cannot block it, but I will change my doppel tokens to defence position before ending my turn."

{table=head]1|2|3|4|5
QH|DT||DT|
f|f||f|[/table]
QH= Quillbolt Hedgehog (ATK: 800,  DEF: 800 )
DT= Doppel Token (ATK: 400,  DEF: 400
f= face-down

[User]
 (1d30)[ 26 ]
 I set one card, and tribute my Stone Statue of the Aztecs in Zone 3 for a new facedown monster.

{table=head]1|2|3|4|5
-|F|F|F|F
-|-|F|-|-[/table]

4000 LP

 Spoiler

Hand:

 Spoiler

Guardian Sphinx
Hieracosphinx

FD:

 Spoiler

M2: Guardian Statue
M3: Criosphinx
M4: Moai Interceptor Cannons
M5: Golem Sentry
ST3: Solemn Warning

Grave:
Mirror Force
Solemn Judgement
Bottomless Trap Hole
Stone Statue of the Aztecs

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Golem Sentry
10. Hieracosphinx
11. Medusa Worm
12. Medusa Worm
13. Golem Sentry
14. Stone Statue of the Aztecs
15. Moai Interceptor Cannons
16. Canyon
17. Canyon
18. Canyon
19. Battle Mania
20. Battle Mania
21. Lightning Vortex
22. Torrential Tribute
23. Bottomless Trap Hole
24. Dark Hole
25. Monster Reborn
26. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Dark Bribe
29. Dark Bribe

[User]
 (1d28)[ 28 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice
Quickdraw Synchron
Doppelwarrior
Mind control

Removed from play:
 Spoiler
Quillbolt Hedgehog
Junk Archer

Face-down:
 Spoiler
Solemn Warning (st1), Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
-

Main Deck:
 Spoiler
1- Junk Synchron
2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quillbolt Hedgehog
6- Synchron Explorer
7- Morphing Jar
8- Dandylion
9- Necro Gardna
10- Plaguespreader Zombie
11- Sangan
12- Dark Armed Dragon
13- Doppelwarrior
14- Doppelwarrior
15- Reinforcement of the Army
16- Monster Reborn
17- Mystical Space typhoon
18- Mystical Space typhoon
19- Giant trunade
20- Foolish Burial
21- Burial from the different dimension
22- Pot of Avarice
23- Mirror Force
24- call of the Haunted
25- Tuning
26- Royal Oppression
27- Quickdraw Synchron
 28- Synchron Explorer

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "Time to force the pace again. I summon Synchron explorer to the field, using its effect to revive Quickdraw synchron- I'll then tune Quickdraw with Synchron explorer and one doppel token to synchro summon Junk Destroyer, destroying the face-down monsters in zones three and four with its effect. Junk destroyer then attacks zone five if able before I end my turn."

{table=head]1|2|3|4|5
QH||JD|DT|
f|f||f|[/table]
QH= Quillbolt Hedgehog (ATK: 800,  DEF: 800 )
JD= Junk destroyer ( ATK: 2600 , DEF: 2500)
DT= Doppel Token (ATK: 400,  DEF: 400 )
f= face-down

[User] By paying 2000 Life Points, my Solemn Warning prevents your Quickdraw Synchron from hitting the field. What will you do now?

[User]
 "I shall end my turn at that, with my troops horribly exposed to anything you can summon- apart from whatever I may have on my rear line. I dare say you won't be playing another solemn warning though."

{table=head]1|2|3|4|5
QH|DT||SE|DT
f|f||f|[/table]
QH= Quillbolt Hedgehog (ATK: 800,  DEF: 800 )
DT= Doppel Token (ATK: 400,  DEF: 400 )
SE= Synchron Explorer ( ATK: 0 , DEF: 700)
f= face-down

[User]
 True, but every turn is more time for our troops to spread throughout the Museum.
 (1d29)[ 20 ]
 I'll just set this and end.

{table=head]1|2|3|4|5
-|F|F|F|F
-|-|F|-|-[/table]

2000 LP

 Spoiler

Hand:

 Spoiler

Guardian Sphinx
Hieracosphinx

FD:

 Spoiler

M2: Guardian Statue
M3: Criosphinx
M4: Moai Interceptor Cannons
M5: Golem Sentry
ST3: Battle Mania

Grave:
Mirror Force
Solemn Judgement
Bottomless Trap Hole
Stone Statue of the Aztecs
Solemn Warning

RFP:

Deck:

 Spoiler

1. Exxod, Master of the Guard
2. Exxod, Master of the Guard
3. Sangan
4. Giant Rat
5. Giant Rat
6. Giant Rat
7. Criosphinx
8. Guardian Sphinx
9. Golem Sentry
10. Hieracosphinx
11. Medusa Worm
12. Medusa Worm
13. Golem Sentry
14. Stone Statue of the Aztecs
15. Moai Interceptor Cannons
16. Canyon
17. Canyon
18. Canyon
19. Battle Mania
20. Battle Mania
21. Lightning Vortex
22. Torrential Tribute
23. Bottomless Trap Hole
24. Dark Hole
25. Monster Reborn
26. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Dark Bribe
29. Dark Bribe

[User]
 "You have a point, main computer seal off all passageways until the end of this duel and deploy war robots into the corridors. We'll see how the magic of Egypt copes against landmines and machine guns."
 (1d27)[ 2 ]

Deck Name: Over the bodies of dead men

 Spoiler
Graveyard:
 Spoiler
Tuning
Bottomless Trap Hole
Pot of Avarice
Quickdraw Synchron
Doppelwarrior
Mind control

Removed from play:
 Spoiler
Quillbolt Hedgehog
Junk Archer

Face-down:
 Spoiler
Solemn Warning (st1), Bottomless Trap Hole (st2), Solemn Warning(st4)

Hand:
 Spoiler
-

Main Deck:
 Spoiler
1- Junk Synchron
 2- Junk Synchron
3- Junk Synchron
4- Quickdraw Synchron
5- Quillbolt Hedgehog
6- Synchron Explorer
7- Morphing Jar
8- Dandylion
9- Necro Gardna
10- Plaguespreader Zombie
11- Sangan
12- Dark Armed Dragon
13- Doppelwarrior
14- Doppelwarrior
15- Reinforcement of the Army
16- Monster Reborn
17- Mystical Space typhoon
18- Mystical Space typhoon
19- Giant trunade
20- Foolish Burial
21- Burial from the different dimension
22- Pot of Avarice
23- Mirror Force
24- call of the Haunted
25- Tuning
26- Royal Oppression
27- Quickdraw Synchron

Extra Deck:

 Spoiler
1x Trishula
1x Catastor
2x Junk Warrior
1x Junk Destroyer
1x Stardust Dragon
1x Brionac
2x Nitro Warrior
1x Black Rose Dragon
1x Black Winged Dragon
1x Armory Arm
1x Junk Berserker
1x Junk Archer
1x Chevalier de Fleur

Side deck:

 Spoiler
2x The Tricky
2x Dark Simorgh
2x Armageddon Knight
3x Effect Veiler
1x Book of Moon
1x Solemn Judgment
2x Burden of the Mighty
1x Allure of Darkness
1x Imperial Iron Wall

 "And now to push even harder still. I summon Junk Synchron, though with my field full, I cannot special summon anything with its effect. Also, since Solemn Warning negated the summon of Quickdraw synchron and not Junk Destroyer, I now tune to Junk Destroyer using Quillbolt, Synchron Explorer and a doppel token, which permits me to destroy the monsters in zones two, three and four of your field. That done, I attack (and most likely destroy your zone five monster by battle and end my turn."

{table=head]1|2|3|4|5
|JD||DT|
f|f||f|[/table]
JD= Junk Destroyer ( ATK: 2600 , DEF: 2500)
DT= Doppel Token (ATK: 400,  DEF: 400 )

f= face-down

[User]
 Well, that would do it. But, you're too late. You may have sealed off all the hallways, but we've already infiltrated every room. Now, farewell.

Like the Pharaoh earlier, the Egyptain commander turns into a card, though with much less fanfare: Exxod, Master of The Guard.

[User]
 Originally Posted by dragonsamurai77
  Well, that would do it. But, you're too late. You may have sealed off all the hallways, but we've already infiltrated every room. Now, farewell.

Like the Pharaoh earlier, the Egyptain commander turns into a card, though with much less fanfare: Exxod, Master of The Guard.

 "Not even the courage to play out an entire duel- that sickens me. All troops, destroy the Egyptians."

[User] ((Not much I could have done. I had nothing stronger than your Destroyer in my hand, and my Battle Mania wouldn't have protected me.))

[User]
 Originally Posted by dragonsamurai77
 ((Not much I could have done. I had nothing stronger than your Destroyer in my hand, and my Battle Mania wouldn't have protected me.))

(OOC: I had been expecting it to be a match, same as usual, but I suppose with 2 copies of solemn warning and bottomless trap hole face down you couldn't have summoned anything that could have threatened me, and you'd paid yourself into a corner with your own counter traps. I almost went for Junk Warrior instead, to try and summon something that didn't have to worry about Exxod, though mine could only have reached 3100 attack.)


[User]
 Arena Tournament, Round 110:  ANTE  vs.  Speedy Sam
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 ANTE  - TheFallenOne
 Speedy Sam  - King_of_GRiffins

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 You're... jokeing, right? This arena is MADE for me 😁

Gonna have lots of fun this time. Think I'll buy an extra 20 arrows and leave it at that.

  Initiative  - (1d20+3)[ 23 ]

 Spoiler

Starting in Y13 with Longbow in Hands, starting focused

Stats

 Spoiler

HP - 9/9
AC - 18, Touch 14, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (40 Arrows)
Mouth: Empty

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

[User]
 hm...

you win initiative

bullseye lantern - 12 GP
10 pints of oil - 1 GP
heavy wooden shield - 7 GP
60 loaded slings - 0,6 GP
Potion Faith Healing(Confucius says what?) - 50 GP

any reactions?

[User]
 Now that I think about it, a lightsource -would- be nice... I"ll get the same as you, hooded lantern and pint of oil, 12.1gp, bringing me to 9sp.

 Spoiler

Starting Hand
Hand 1-2: Bow
Mouth: Lit Bullseye Lantern

Any counter-counter purchases, or ready for round 1?

[User] Both of you will also require a means of  lighting  said lanterns, by the way.

[User]
 Hmm, in that case, I may wish to change my purchase from a bullseye lantern to a hooded lantern (7gp) and puchase with it a Tindertwig (1gp).

 Spoiler

new Starting hand
hand 1: Tinderwig
hand 2: hooded Lantern
mouth: bow

[User]
 oopsies

flint and steel 1 GP

Start in B14, shield equipped, lit bullseye lantern pointing east from B13/C14 in mouth. In hand sling

Note: you don't actually see me yet with the lighting provided, just making things easier

[User]
 Round 1
Speedy Sam

I figure barring us actually knocking out lights, we'll at least -know- where each of us is, even if shadow illumination grants concealment... that is, until one of us starts making hide checks.

Begining with
Hand 1: Hooded Lantern
Hand 2: Tindertwig
Mouth: Bow
in Y13

Move action to O12, requireing 1 jump check as part of the movement (50ft of movement)
DC 10 Jumpcheck for 10ft at running start  (1d20+8)[ 18 ]

Standard action: Use tindertwig to light lamp, providing 30ft illumination, 60ft shadowy

Free: Drop Lantern to ground at O12
Free: Dropping Tindertwig at O12
Free: Swap Bow to main hands

End of Turn

Stats:

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (40 Arrows)
Mouth: Empty

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

[User]
 well, OK; just remember for the future that lighting sunrods, lanterns and the like falls under mundane preparations, you can do it before match start

  ANTE Turn 1

Move to F12
Fighting defensively attack with sling
 (1d20-3)[ 10 ]
 (1d4+3)[ 4 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws formed

[User]
 Ah, alright. I was a bit uncertain of that, and went the way that would cause less interference if wrong.

You miss rather badly.

 Round 2

Gonna do a quick jog around my block for 40ft of movement (give an extra 10 if needed), the specific route not mattering too much.

Afterwards, firing off an arrow at you in the shadow (you're shadowy illumination from two sources... pretty sure that doesn't help me at all though)

2 Concealment rolls: Both must succeed 20%
 (1d100)[ 53 ]
 (1d100)[ 1 ]

Attack Roll:  (1d20+3)[ 9 ]
Damage:  (1d8)[ 8 ]
Crit Confrim :  (1d20+3)[ 11 ]
Crit Damage:  (1d8)[ 3 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (39 Arrows)
Mouth: Empty

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn

[User]
 ANTE Turn 2

draw loaded sling
Fighting defensively attack with sling
 (1d20-3)[ 1 ]
 (1d4+3)[ 4 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws formed

[User]
 Round 3

40ft runaround again.

2 Concealment rolls: Both must succeed 20%
 (1d100)[ 27 ]
 (1d100)[ 33 ]

Attack Roll:  (1d20+3)[ 10 ]
Damage:  (1d8)[ 6 ]
Crit Confrim :  (1d20+3)[ 10 ]
Crit Damage:  (1d8)[ 1 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (38 Arrows)
Mouth: Empty

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn

[User]
 well, this will be an unspectacular ranged duel, but I know I can never catch you unless you let me

  ANTE Turn 3

draw loaded sling
Fighting defensively attack with sling
 (1d20-3)[ 0 ]
 (1d4+3)[ 5 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws formed

[User]
 Very true, though I may just come after you if I can get a hit in...

  Round 4

Move Action: 40ft dance, stylishly

2 Concealment rolls: Both must succeed 20%
 (1d100)[ 53 ]
 (1d100)[ 74 ]

Attack Roll:  (1d20+3)[ 12 ]
Damage:  (1d8)[ 1 ]
Crit Confrim :  (1d20+3)[ 9 ]
Crit Damage:  (1d8)[ 2 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (37 Arrows)
Mouth: Empty

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn[/B]

[User]
 ANTE Turn 4

draw loaded sling
Fighting defensively attack with sling
 (1d20-3)[ 2 ]
 (1d4+3)[ 6 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped

[User]
 I'd say we both have this copy-pasted for victory, for now.

 Round 5

40ft Dance of Win

2 Concealment rolls: Both must succeed 20%
 (1d100)[ 12 ]
 (1d100)[ 16 ]

Attack Roll:  (1d20+3)[ 20 ]
Damage:  (1d8)[ 1 ]
Crit Confrim :  (1d20+3)[ 15 ]
Crit Damage:  (1d8)[ 6 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (36 Arrows)
Mouth: Empty

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn

[User]
 and still no hits

  ANTE Turn 5

draw loaded sling
Fighting defensively attack with sling
 (1d20-3)[ 2 ]
 (1d4+3)[ 7 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped

[User]
 Hmmm, time for a different tactic

 Round 6

Move Action: Pick up Lantern with Mouth

Move Action: Go to I12, taking a small detour to extend it to 40ft or more(and get 10ft movement running start
  Jump  - (1d20+8)[ 10 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (36 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn

[User]
 ANTE Turn 6

5 foot step to E11
pick up fire
throw defensively
  touch  - (1d20-11)[ 0 ]
 (1d6)[ 1 ]
 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped

[User]
 Round 7

Lantern in mouth, you're within 30ft, and thus illuminated for me.

Move: 40ft Shuffle

Attack Roll:  (1d20+3)[ 12 ]
Damage:  (1d8)[ 8 ]
Crit Confrim :  (1d20+3)[ 20 ]
Crit Damage:  (1d8)[ 8 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (35 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn

[User]
 ANTE Turn 7

Deceleration. Reflex DC 13 or have speed halved for 1 minute

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped

[User]
 Ooo, nasty. Let's see the save first.
  Reflex  - (1d20+3)[ 16 ]

[User]
 Round 8

Properly saved, hooray.

You're still in range, so I'll rise and repeat.

40ft Shuffle.

Attack Roll:  (1d20+3)[ 4 ]
Damage:  (1d8)[ 4 ]
Crit Confrim :  (1d20+3)[ 23 ]
Crit Damage:  (1d8)[ 5 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft
Focused: Yes
Hand 1&2: Longbow (34 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

O12 - Hooded Lantern and Tindertwig

End of Turn

[User]
 Once More With Emphasis Turn 8

"Deceleration,  bitch!"
works on sneak attacks, why not psionics

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped

[User]
 "SAVE! You fine gentleman sir!"
  Reflex  - (1d20+3)[ 7 ]

[User]
 Politeness loses the battle, but shall win the war! Down to half speed, so just a bit below normal.

 Round 9

Not able to shuffle this round. Oh well, arrows for all!

Attack Roll:  (1d20+3)[ 9 ]
Damage:  (1d8)[ 7 ]
Crit Confrim :  (1d20+3)[ 8 ]
Crit Damage:  (1d8)[ 7 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (33 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 1 out of 10 rounds.

O12 - Tindertwig

End of Turn

[User]
 that power was worth it

  ANTE Turn 9

draw loaded sling. No more defense
 (1d20+1)[ 14 ]
 (1d4+3)[ 6 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 "You have diminished my dancing abilties good sir, but nothing more! D: "

 Round 10

So much nicer now that you're all lit... Now if only I'd -hit-.

Attack Roll:  (1d20+3)[ 4 ]
Damage:  (1d8)[ 6 ]
Crit Confrim :  (1d20+3)[ 15 ]
Crit Damage:  (1d8)[ 2 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft)
Focused: Yes
Hand 1&2: Longbow (32 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 2 out of 10 rounds.

O12 -Tindertwig

End of Turn

[User]
 ANTE Turn 10

"Confucius says do not dance, for in the eye of the Sublime our best performance has the grace of a halfbrick."
draw loaded sling. No more defense
 (1d20+1)[ 14 ]
 (1d4+3)[ 4 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Round 11

"I am -not- a brick!"

Attack Roll:  (1d20+3)[ 5 ]
Damage:  (1d8)[ 4 ]
Crit Confrim :  (1d20+3)[ 20 ]
Crit Damage:  (1d8)[ 8 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (31 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 3 out of 10 rounds.

O12 - Tindertwig

End Turn

[User]
 ANTE Turn 11

"If you were I'd break you in half and stuff in a sock to be used as a weapon."
draw loaded sling
 (1d20+1)[ 2 ]
 (1d4+3)[ 6 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Round 12

Attack Roll:  (1d20+3)[ 8 ]
Damage:  (1d8)[ 5 ]
Crit Confrim :  (1d20+3)[ 23 ]
Crit Damage:  (1d8)[ 7 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (30 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 4 out of 10 rounds.

O12 - Tindertwig

End of Turn

[User]
 ANTE Turn 12

draw loaded sling
 (1d20+1)[ 12 ]
 (1d4+3)[ 6 ]
drop used sling

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Round 13

Just 5 more turns, and I'll be back at full. Maybe one of us will get a hit before then?

Attack Roll:  (1d20+3)[ 19 ]
Damage:  (1d8)[ 1 ]
Crit Confrim :  (1d20+3)[ 22 ]
Crit Damage:  (1d8)[ 6 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (29 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 5 out of 10 rounds.

O12 - Tindertwig

End of Turn

EDIT: Well then, a hit!.... for one? 🫤

[User]
 so the long miss streak ended

  ANTE Turn 13

draw loaded sling. No more defense
 (1d20+1)[ 9 ]
 (1d4+3)[ 5 ]
drop used sling

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Round 14

Attack Roll:  (1d20+3)[ 12 ]
Damage:  (1d8)[ 1 ]
Crit Confrim :  (1d20+3)[ 22 ]
Crit Damage:  (1d8)[ 7 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (28 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 6 out of 10 rounds.

O12 - Tindertwig

End of Turn

[User]
 ANTE Turn 14

draw loaded sling
 (1d20+1)[ 7 ]
 (1d4+3)[ 4 ]
drop used sling

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Round 15

Suppose for now I'm just relying on the fact I'm statistically more likely to get in more hits than you. And waiting on my speed.

Attack Roll:  (1d20+3)[ 9 ]
Damage:  (1d8)[ 1 ]
Crit Confrim :  (1d20+3)[ 18 ]
Crit Damage:  (1d8)[ 1 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (27 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 7 out of 10 rounds.

O12 - Tindertwig

End of Turn

[User]
 attack rolls all around haven't been very good 😛
  ANTE Turn 15

draw loaded sling
 (1d20+1)[ 2 ]
 (1d4+3)[ 6 ]
drop used sling

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

speak of the devil

[User]
 Maybe they'll magically change if I switch to mellee? One can dream.

 Round 16

Attack Roll:  (1d20+3)[ 4 ]
Damage:  (1d8)[ 2 ]
Crit Confrim :  (1d20+3)[ 14 ]
Crit Damage:  (1d8)[ 6 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (26 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 8 out of 10 rounds.

O12 - Tindertwig

End of Turn

[User]
 won't object if you try 😏
  ANTE Turn 16

draw loaded sling
 (1d20+1)[ 3 ]
 (1d4+3)[ 5 ]
drop used sling

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Round 17

Attack Roll:  (1d20+3)[ 17 ]
Damage:  (1d8)[ 8 ]
Crit Confrim :  (1d20+3)[ 14 ]
Crit Damage:  (1d8)[ 6 ]

Stats

 Spoiler

HP | 9/9
AC | 18, Touch 14, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Longbow (25 Arrows)
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 9 out of 10 rounds.

O12 - Tindertwig

End of Turn

[User]
 my window of opportunity gets smaller and smaller

  ANTE Turn 17

draw loaded sling
 (1d20+1)[ 7 ]
 (1d4+3)[ 5 ]
drop used sling

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 Did that last one hit? Your sheet says AC 17, and I don't -think- you took any more AC-enhancing actions.

 Round 18

Free: Drop Bow
Move: Pull out Halberd
Standard: Total Defense (+4 dodge AC)

 Spoiler

HP | 9/9
AC | 18+4, Touch 14+4, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Halberd
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 10 out of 10 rounds // Effect Over
(25 Arrows)

O12 - Tindertwig
I12 - Longbow

[User]
 AC 19, the shield I bought and equipped

  ANTE Turn 18

draw loaded sling. Defensive again
 (1d20-3)[ -2 ]
 (1d4+3)[ 7 ]
drop used sling

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

now that's just sad

[User]
 Oh, well, that would do it, wouldn't it?

10/10 rounds passed, I'm free again!

 Round 19

Backing all the way up on the platform (L 12) and moving to F12, with jump.
  Jump  - (1d20+8)[ 9 ]

Adjacent, I now attack.
Attack Roll:  (1d20+2)[ 5 ]
Damage:  (1d10+3)[ 13 ]
Crit Confrim :  (1d20+2)[ 12 ]
Crit Damage:  (2d10)[ 11 ]

Stats

 Spoiler

HP | 9/9
AC | 18+2, Touch 14+2, FF 14
Spd: 50ft (25ft due to Decelleration)
Focused: Yes
Hand 1&2: Halberd
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

Decelleration: Half Speed, 10 out of 10 rounds // Effect Over
(25 Arrows)

O12 - Tindertwig
I12 - Longbow

End of Turn

[User] shouldn't you have another +4 from Speed of Thought? Or is that the +2 and ACP shown in the sheets misc column?

[User]
 9; That would be a failed jump check; marvelous. Allow me to make the rolls and adjust the turn.

 Spoiler

If your check succeeds, you land on your feet at the far end. If you fail the check by less than 5, you don’t clear the distance, but you can make a DC 15 Reflex save to grab the far edge of the gap. You end your movement grasping the far edge. If that leaves you dangling over a chasm or gap, getting up requires a move action and a DC 15 Climb check.

  Reflex  - (1d20+3)[ 13 ]

if that succeeds, move action to pull myself up.
  Climb  - (1d20+0)[ 12 ]

I feel the above climb check might fail. I'm vaugely recalling a ruling where I could use a jump check to go up the rest of the way instead? That was from another match I was reading.

EDIT: I do believe the above means I miss the jump by an inch, fail to grab the ledge, and fall face-first into lava. Quite lovely. I think that's a win for you.

[User] that's a pitiable ending to the match 😩 wow, how many natural 1s have we got here?

[User] Hm, no, I believe the modifier should be +12 while focused, so that would still succeed.

[User] that's what I asked, with Focus he gets another +4 for speed. Seems he read over it

[User]
 Too many ones to count; it was a pitifull bunch of rolls for both of us.

Only Saving point:

 Originally Posted by TheFallenOne
 shouldn't you have another +4 from Speed of Thought? Or is that the +2 and ACP shown in the sheets misc column?

i'm not sure. I think I should, but I think when my sheet was getting checked, I was told it wasn't an inherent bonus like the Quick trait is.... though I guess I should have it when I actually get the bonus? I think it threw off my thinking about it.

If the extra +10ft from speed of thought gives me that +4 bonus, then I make the jump, and the turn ends as inititially desired, I think. Would have been easier if I could just keep it on my sheet >..>

EDIT: Ninja'd, ironically by the same sheet checker. I take it we're all in agreement for the bonus then? If so, resuming where I assumed I left off with the poor mellee attack round seems in order.

[User]
 now for some action

  ANTE Turn 19

breath electricity on Speedy
  electricity damage  - (1d8)[ 8 ]  halved, Reflex 14 halves again
Entangled for  (1d4)[ 3 ]  turns

 An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

Cooldown

 Spoiler
 (1d4-1)[ 3 ]

 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

[User]
 So half of 8. 4 damage, 2 if I save. No save on the entangling I guess?
  Reflex  - (1d20+3)[ 18 ]

I don't suppose breath weapons provoke AoO do they?

 Round 20

Moving is useless... Again. Oh well.

Attack Roll:  (1d20)[ 17 ]
Damage:  (1d10+3)[ 10 ]
Crit Confrim :  (1d20)[ 1 ]
Crit Damage:  (2d10)[ 9 ]

Stats

 Spoiler

HP | 7/9
AC | 18-2, Touch 14-2, FF 14
Spd: 50ft (25ft due to Entanglement)
Focused: Yes
Hand 1&2: Halberd
Mouth: Lantern
Position: I12

Expiditious Dodge: Gain +2 if moved 40ft in a single turn, until the begining of your next turn.
Psionic Dodge: +1 AC while Psionically Focused
Speed of Thought: +10 Movement while Psionically focused
Mobility: +4 AC vs. AoO

(25 Arrows)
Entangled 1/3

O12 - Tindertwig
I12 - Longbow

End of Turn

[User]
 no AoO, no save vs Entangle. Guaranteed damage and debuff, the whole point of the build 😏
  ANTE Turn 20

draw heavy mace
attack  (1d20+3)[ 22 ]   (1d8+3)[ 11 ]
 done

Stats

 Spoiler
HP 8/9
AC 19, Touch 11, FF 18
Psionically Focused
1/3 PP
Rageclaws shaped

oops, forgot the d6 ongoing damage from the entangling electricity, but may not matter

[User] Ooomph, just... OW. That crushed my skull in nicely there. Even my extra AC can't save my from that. Down to -4hp with that. I call that dead.

[User]
 High Ref Sallera
 ANTE takes the victory.

[User] good game 🙂 by the way, I love your avatar

[User] Thanks 🙂 Was fun, through probably would have been more in my favor if we both weren't rolling so low until the end.


[User]
 First.. No one except myself and Dusk

Secondly.. Most of this will be OOC, that okay with you?

Lastly, let us just grab our map from last time..

And note, I'm building a PC for another game, so posting may be in spasms.

Map= THIS   Also you can edit it now..

Linst walks into the arena shield and sword in hand. Armor gleaming.. Ready for a quick and dirty kill.

[User]
 Ianda smiles, he is a draconic looking guy with elven looks. In one hand he holds a wand in another a dagger. At his side hangs another wand and a crossbow.

 Welcome and thanks for the honor of deeating you. I wish you well.

Initiative:  (1d20+2)[ 17 ]

Ianda is in I17 as before

[User]
 Init  (1d20+1)[ 19 ]

Linst shuffles forward and ends a little ways in front of you.

[User] Ianda uses the wand in his hand, it glows softly and suddenly he shoots 60' straight up in the air.

[User] Linst follows with his eyes.. And then glares at the man.

[User]
 I don't understand it.what is that??

“Beware the Jabberwock, my son!
The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
The frumious Bandersnatch!”

 playground equipment

[User]
 Ianda starts chanting and 3 little balls start flying towards Linst

Rolls+infor for DM/mrcarter

 Spoiler

Ianda Casts Fell Drain Magic Missile:
1st:  (1d4+1)[ 4 ]
2nd:  (1d4+1)[ 3 ]
3rd:  (1d4+1)[ 2 ]
Auto hit and when damaged Linst gets 1 negative level.

After that he keeps hovering where he is.

[User] Yeah.. So Linst loses.. By mere fact of no way to fight against flight.

[User] Apparantly I will PM you the standard tactics for Ianda. Short match, but this is not specifically made to counter Linst or anyone actually. This guy can kill a lot of guys.