[User]
 A man wearing a heavy coat and a witch's hat enters the duel arena. Parts of him are all bandaged up. He remains silent.

  initiative  - (1d20)[ 15 ]

[User]
 initiative  - (1d20)[ 7 ]
 Deck

 Spoiler

1-3 Pyramid Turtle
4-6 Zombie Masters
7-8 Mezuki
9-11 Books of Life
12 Plaguespreader Zombies
13-15 Zombie Worlds
16-17 Red Eyes Zombie Dragon
18-19 Goblin Zombies
20 Mirror Force
21 Escape from the Dark Dimension
22-23 Foolish Burial
24-25 Bottomless Trap Holes
26 Call of the Haunted
27 Il Blud
28-30 Creature Swap
31-32 Krebons
33-34 Allure of Darkness
35 Paladin of the Cursed Dragon
36 Gorz the emissary of darkness
37-39 Hand Destruction
40 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

He rolls the initiative dice.

OOC: Fun fact. I've been in two games, and I've rolled 7 on initiative both times. O.o

[User]
 initiative     (1d20)[ 19 ]

draw           (5d43)[ 31 ][ 7 ][ 43 ][ 29 ][ 29 ](139)
reroll                (3d43)[ 26 ][ 7 ][ 35 ](68)

LP 8000
{table]1 | 2 | 3 | 4 | 5[/table]
         - | - | - | - | -

[User]
 You go first. But I forgot to draw.

 (5d40)[ 3 ][ 22 ][ 2 ][ 23 ][ 34 ](84)
Duplicates:  (3d40)[ 15 ][ 27 ][ 17 ](59)

Hand

 Spoiler
Pyramid turtle
Pyramid turtle
Foolish Burial
Foolish Burial
Bottomless Trap Hole

[User]
 Alright. Ill Start.

 (1d38)[ 1 ]

Ill set a monster, and then set a card then i end my turn

{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | - | fm | - | -[/table]
{table]- | - | f | - | -[/table]

 Spoiler

Deck:37

 Spoiler
2. Ojama Country
3. Ojama Black
4. United We Stand
5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
12. Snipe Hunter
13. Ojama Green
14. Mirror Force
15. Ojama Blue
16. Ojamagic
17. Ojama Red
18. Ojama Green
19. Ojama Green
20. Ojama Blue
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
38. Ojama Blue
39. Honest
40. Ojama Yellow
41. Ojama Black
42. Negate Attack

Hand 6

 Spoiler
 Ojama Yellow
CAll of the Haunted
Ojamagic
Future Fusion
Sangan
Ojama Yellow

[User]
 Draw!  (1d35)[ 25 ]

First I activate two of my foolish burials, sending a  Mezuki  and a  Red-Eyes Zombie Dragon  to the graveyard. I then remove Mezuki out of play, summoning my Dragon to the field. Red-Eyes Zombie Dragon will then attack your facedown.

 Field
{table="head"]1|2|3|4|5
-|-|FD|REZD|-
-|-|FD|FD|-[/table]
MON:
REZD:  2400 /2000

 Life Points:  8000

 Graveyard:  2

 Spoiler
Foolish Burial
Foolish Burial

 Remove from Play:  1

 Spoiler
Mezuki

 Hand:  1

 Spoiler
Pyramid turtle

Facedowns:
Call of the Haunted
Pyramid turtle
Bottomless Trap Hole

 Deck  (32)

 Spoiler
1 Pyramid Turtle
2-4 Zombie Masters
5 Mezuki
6-8 Books of Life
9 Plaguespreader Zombies
10-12 Zombie Worlds
13 Red Eyes Zombie Dragon
14-15 Goblin Zombies
16 Mirror Force
17 Escape from the Dark Dimension
 Foolish Burial
18 Bottomless Trap Hole
 Call of the Haunted
19 Il Blud
20-22 Creature Swap
23-24 Krebons
25-26 Allure of Darkness
27 Paladin of the Cursed Dragon
28 Gorz the emissary of darkness
29-31 Hand Destruction
32 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

[User]
 My facedown turns out to be sangan. fom my deck i bring in ojama blue

{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | - | - | - | -[/table]
{table]- | - | f | - | -[/table]

 Spoiler

Deck:37

 Spoiler
2. Ojama Country
3. Ojama Black
4. United We Stand
5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
12. Snipe Hunter
13. Ojama Green
14. Mirror Force
16. Ojamagic
17. Ojama Red
18. Ojama Green
19. Ojama Green
20. Ojama Blue
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
38. Ojama Blue
39. Honest
40. Ojama Yellow
41. Ojama Black
42. Negate Attack

Hand 6

 Spoiler
 Ojama Yellow
CAll of the Haunted
Ojamagic
Future Fusion
Ojama Yellow
Ojama Blue

[/QUOTE]

[User] Having nothing else to do, I end my turn.

[User]
 (1d37)[ 15 ]
Hm... What shall i do?

It seems all i can do is set a monster. I end my turn

{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | - | fd | - | -[/table]
{table]- | - | f | - | -[/table]

 Spoiler

Deck:36

 Spoiler
2. Ojama Country
3. Ojama Black
4. United We Stand
5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
12. Snipe Hunter
13. Ojama Green
14. Mirror Force
16. Ojamagic
17. Ojama Red
19. Ojama Green
20. Ojama Blue
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
38. Ojama Blue
39. Honest
40. Ojama Yellow
41. Ojama Black
42. Negate Attack

Hand 6

 Spoiler
 Ojama Yellow
CAll of the Haunted
Ojamagic
Future Fusion
Ojama Yellow
Ojama Blue
Ojama Green

[User]
 The man draws another card.  (1d32)[ 1 ]

He plays a  Pyramid Turtle . He also reveals his other facedown card, another Pyramid Turtle. The pyramid turtle charges at the facedown. The man attacks directly with his Red-Eyes Black Dragon, then with his other Pyramid Turtle.

 Field
{table="head"]1|2|3|4|5
-|PT|FD|REZD|-
-|-|FD|FD|-[/table]
MON:
REZD:  2400 /2000
Pyramid Turtle:  1200 /1400
Pyramid Turtle:  1200 /1400

 Life Points:  8000

 Graveyard:  2

 Spoiler
Foolish Burial
Foolish Burial

 Remove from Play:  1

 Spoiler
Mezuki

 Hand:  1

 Spoiler
Pyramid turtle

Facedowns:
Call of the Haunted
Bottomless Trap Hole

 Deck  (30)

 Spoiler
  Pyramid Turtle
2-4 Zombie Masters
5 Mezuki
6-8 Books of Life
9 Plaguespreader Zombies
10-12 Zombie Worlds
13 Red Eyes Zombie Dragon
14-15 Goblin Zombies
16 Mirror Force
17 Escape from the Dark Dimension
 Foolish Burial
18 Bottomless Trap Hole
 Call of the Haunted
19 Il Blud
20-21 Creature Swap
22-23 Krebons
24-25 Allure of Darkness
26 Paladin of the Cursed Dragon
27 Gorz the emissary of darkness
28-30 Hand Destruction
31 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

[User] right before teh man's minions hit, I reveal my trap, Call of the Haunted. I special summon Sangan! Lbue Ojama is wiped from the field, bringing Ojama Country and Ojama BLue to my hand!

[User]
 OOC: Do you take any LP damage?

I end my turn regardless.

[User]
 OOC: im guessing your turtles hit my sangan, so that means i lose -2400 from your dragon. i think.

With Sangan i bring Snipe Hunter to my hand!

I will then set yet another monster. I will now play Ojama Country! I will set a card! With Ojama Country's Effect i will discard Ojamagic, bringing Ojama Yellow, Black, and Green to mu hand! EDIT: CRAP I FORGOT TO SUMMON LOL. ill summon ojama blue from the grave. (if u dont let me thats totally fine) I end my turn.

LP -2400 OOC: too lazy lol
 (1d34)[ 33 ]

Field:  Ojama Country
{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | - | fd | OB | -[/table]
{table]- | - | f | - | -[/table]

OB- Ojama Blue

 Spoiler

Deck:28

 Spoiler
 4. United We Stand
5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
14. Mirror Force
16. Ojamagic
17. Ojama Red
19. Ojama Green
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
38. Ojama Blue
39. Honest
41. Ojama Black

Hand 8

 Spoiler
 Ojama Yellow
Future Fusion
Ojama Yellow
Ojama Green
Snipe Hunter
Ojama Black
Ojama Yellow
Ojama Green
Field:
NEgate Attack
Ojama Country
Ojama BLue

Graveyard: 3
Sangan
Call of the HAunted
Ojamagic

[/QUOTE]

[User]
 The man draws.

He plays another Pyramid Turtle. He then plays  Creature Swap . You pick one of your monsters to switch with my Pyramid Turtle for this turn.

 Field
{table="head"]1|2|3|4|5
-|PT|PT|REZD|PT
-|-|FD|FD|-[/table]
MON:
REZD:  2000 /2400
Pyramid Turtle:  1400 /1200
Pyramid Turtle:  1400 /1200
Pyramid Turtle:  1400 /1200 (Choose a card to switch with this)

 Life Points:  8000

 Graveyard:  3

 Spoiler
Foolish Burial
Foolish Burial
Creature Swap

 Remove from Play:  1

 Spoiler
Mezuki

 Hand:  0

 Spoiler

Facedowns:
Call of the Haunted
Bottomless Trap Hole

 Deck  (30)

 Spoiler
  Pyramid Turtle
2-4 Zombie Masters
5 Mezuki
6-8 Books of Life
9 Plaguespreader Zombies
10-12 Zombie Worlds
13 Red Eyes Zombie Dragon
14-15 Goblin Zombies
16 Mirror Force
17 Escape from the Dark Dimension
 Foolish Burial
18 Bottomless Trap Hole
 Call of the Haunted
19 Il Blud
20-21 Creature Swap
22-23 Krebons
24-25 Allure of Darkness
26 Paladin of the Cursed Dragon
27 Gorz the emissary of darkness
28-30 Hand Destruction
31 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

 (1d31)[ 22 ]

[User] Alright. ill use ojama blue

[User]
 Since you no longer control a face-up Ojama, everyone's attack and defense value returns to normal.

Red-Eyes-Zombie Dragon attacks your Pyramid Turtle. (1200 damage). When the Pyramid Turtle goes to the graveyard, it lets me summon another Red-Eyes-Zombie Dragon. One Pyramid Turtle attacks your facedown monster. The other attacks you directly (1200 damage). Finally, my second Red-Eyes attacks for 2400 damage.

If all of this goes through, you will have taken 7200 damage. Ojama Blue goes back to your side of the field.

 Field
{table="head"]1|2|3|4|5
-|REZD|PT|REZD|PT
-|-|FD|FD|-[/table]
MON:
REZD:  2400 /2000
REZD:  2400 /2000
Pyramid Turtle:  1200 /1400
Pyramid Turtle:  1200 /1400

 Life Points:  8000

 Graveyard:  3

 Spoiler
Foolish Burial
Foolish Burial
Creature Swap
Pyramid Turtle

 Remove from Play:  1

 Spoiler
Mezuki

 Hand:  0

 Spoiler

Facedowns:
Call of the Haunted
Bottomless Trap Hole

 Deck  (30)

 Spoiler
  Pyramid Turtle
2-4 Zombie Masters
5 Mezuki
6-8 Books of Life
9 Plaguespreader Zombies
10-12 Zombie Worlds
13 Red Eyes Zombie Dragon
14-15 Goblin Zombies
16 Mirror Force
17 Escape from the Dark Dimension
 Foolish Burial
18 Bottomless Trap Hole
 Call of the Haunted
19 Il Blud
20-21 Creature Swap
22-23 Krebons
24-25 Allure of Darkness
26 Paladin of the Cursed Dragon
27 Gorz the emissary of darkness
28-30 Hand Destruction
31 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

[User] HOLD IT! I activate negate attack!

[User]
 Very well then. The battle phase ended. The monsters go back to being reversed, and you've taken no damage.

 Field
{table="head"]1|2|3|4|5
-|REZD|PT|PT|PT
-|-|FD|FD|-[/table]
MON:
REZD:  2000 /2400
Pyramid Turtle:  1400 /1200
Pyramid Turtle:  1400 /1200
Pyramid Turtle:  1400 /1200

 Life Points:  8000

 Graveyard:  3

 Spoiler
Foolish Burial
Foolish Burial
Creature Swap

 Remove from Play:  1

 Spoiler
Mezuki

 Hand:  0

 Spoiler

Facedowns:
Call of the Haunted
Bottomless Trap Hole

 Deck  (30)

 Spoiler
  Pyramid Turtle
2-4 Zombie Masters
5 Mezuki
6-8 Books of Life
9 Plaguespreader Zombies
10-12 Zombie Worlds
13 Red Eyes Zombie Dragon
14-15 Goblin Zombies
16 Mirror Force
17 Escape from the Dark Dimension
 Foolish Burial
18 Bottomless Trap Hole
 Call of the Haunted
19 Il Blud
20-21 Creature Swap
22-23 Krebons
24-25 Allure of Darkness
26 Paladin of the Cursed Dragon
27 Gorz the emissary of darkness
28-30 Hand Destruction
31 Card Destruction

Extra Deck
2 Revived King Ha Des
2 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

[User]
 OOC: OH! sorry lol i thought it was ur turn.
I draw!
 (1d28)[ 1 ]

LP -2400

Ill summon Snipe Hunter! Ill use his effect.

Field:  Ojama Country
{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | SH | fd | OB | -[/table]
{table]- | - | f | - | -[/table]

OB- Ojama Blue

 Spoiler

Deck:27

 Spoiler
 5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
14. Mirror Force
16. Ojamagic
17. Ojama Red
19. Ojama Green
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
38. Ojama Blue
39. Honest
41. Ojama Black

Hand 8

 Spoiler
 Ojama Yellow
Future Fusion
Ojama Yellow
Ojama Green
Snipe Hunter
Ojama Black
Ojama Yellow
Ojama Green
United We Stand
Field:
Ojama Country
Ojama BLue
Ojama Blue

Graveyard: 3
Sangan
Call of the HAunted
Ojamagic

[/QUOTE][/QUOTE]

[User]
 Ill target your Zombie Dragon. ill discard Ojama Yellow.  (1d6)[ 6 ]
If that works, Ill discard Ojama Green and target your Pyramid Turtle
  (1d6)[ 3 ]

 Spoiler

Future Fusion
Snipe Hunter
Ojama Black
Ojama Yellow
Ojama Green
United We Stand
Field:
Ojama Country
Ojama BLue
Ojama Blue

[User] Objection: I activate Bottomless Trap Hole, destroying your Snipe Hunter.

[User]
 Your dragon is still alive, and so i will discard yet another ojama yellow.
 (1d6)[ 6 ]

[User] Ninja'd, I'm afraid. Your snipe hunter was destroyed as soon as he was summoned.

[User]
 Alright. In that case, I believe i can still flip summon my hidden card. I reveal Ojama Blue. I then use United we stand, attaching it to Ojama BLue, it gains 1600 ATK + DEF. Ill use Future Fusion! I select Ojama Knight, sending Ojama Red and Ojama Blue to the grave! I will use Ojama Country's effect, discarding Ojama yellow and bringing back Ojama Blue! I believe United We Stand still takes effect here, correct me if im wrong. It adds 800 atk and def! Ill use Ojama Blue (3400 ATK) and attack your zombie Dragon!!!!! If that goes through, i end my turn.

Field:  Ojama Country
{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | OB | OB | OB | -[/table]
{table]- | - | UWS | FF | -[/table]

OB- Ojama Blue  3400 /2400
Ojama BLue- 1000 /0

FF- Future Fusion
UWS- United We Stand

 Spoiler

Deck:27

 Spoiler
 5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
14. Mirror Force
16. Ojamagic
19. Ojama Green
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
39. Honest
41. Ojama Black

Hand 8

 Spoiler
 Ojama Yellow
Future Fusion
Ojama Green
Ojama Black
Ojama Yellow
Ojama Green
United We Stand
Field:
Ojama Country
Ojama BLue
Ojama Blue
Ojama Blue

Graveyard: 4
Sangan
Snipe hunter
Call of the HAunted
Ojama Red
Ojama Yellow
Ojamagic

[User]
 OOPS! um... so does my previous post still take effect?
Hm...I am probably acting aginst my better judgement..but... Ojama Blue! Attack Zombie Master!!!! If all goes well, I end my turn
 (1d25)[ 18 ]
Field:  Ojama Country
{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | OB | OB | OB | -[/table]
{table]- | - | UWS | FF | -[/table]

OB- Ojama Blue  3400 /2400
Ojama BLue- 1000 /0

FF- Future Fusion
UWS- United We Stand

 Spoiler

Deck:23

 Spoiler
 5. Ojama Delta Hurricane!
6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
14. Mirror Force
16. Ojamagic
19. Ojama Green
21. Ojamagic
22. Rai-Mei
23. Super Polymerization
24. Honest
25. Ojama Red
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
39. Honest
41. Ojama Black

Hand 8

 Spoiler
 Ojama Yellow
Future Fusion
Ojama Green
Ojama Black
Ojama Yellow
Ojama Green
United We Stand
Hand DEstruction
Field:
Ojama Country
Ojama BLue
Ojama Blue
Ojama Blue

Graveyard: 4
Sangan
Snipe hunter
Call of the HAunted
Ojama Red
Ojama Yellow
Ojamagic

[User]
 Question,. Pyramids Turtle states that its eff can only be used when sent to the grave as a result of battle. Why did its effect activate?

Ojama bLue is destroyed. Ojama Blue brings Ojama Delta Hurricane and Ojama REd to my hand. Ojama Knight is now summoned, due to the Future Fusion. Ill set a card. Ojama Knight's effect activates, so your two empty monster slots are now unuseable. I end my turn

LP - 5400

 (1d23)[ 11 ]

Field:  Ojama Country
{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | OB | OK | OB | -[/table]
{table]- | fd | UWS | FF | -[/table]

OB- Ojama Blue  3400 /2400
Ojama BLue- 1000 /0
Ojama Knight  2500 /0

FF- Future Fusion
UWS- United We Stand

 Spoiler

Deck:23

 Spoiler
 6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
14. Mirror Force
16. Ojamagic
19. Ojama Green
21. Ojamagic
23. Super Polymerization
24. Honest
27. Ojama Country
28. Heavy Storm
30. Lightning Vortex
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
39. Honest
41. Ojama Black

Hand 8

 Spoiler
 Ojama Yellow
Future Fusion
Ojama Green
Ojama Black
Ojama Yellow
Ojama Green
United We Stand
Rai-Mei
Hand DEstruction
Ojama DElta Hurricane
Ojama Trio
Field:
Ojama Country
Ojama BLue
Ojama Blue

Graveyard: 4
Sangan
Snipe hunter
Call of the HAunted
Ojama Red
Ojama Yellow
Ojamagic

[User]
 Sorry to interrupt the duel. For a Synchro Summon, the level of the Synchro Material Monsters have to match the Synchro Monster. Krebons + Pyramid Turtle would be a Level 6 Synchro.
Also, Pyramid Turtle's effect only activates when it's destroyed by battle.

[User]
 Ah, I was getting it confused with Goblin Zombie which states "sent from the field to the grave".

In that case, I'll edit out the second BEZD.

EDIT: ... I didn't realize that it was a 4-star creature. I'll delete my last post, and start the turn over. Because I obviously forgot a lot.

[User] alright. Ill wait until u finish ur last turn b4 i finish mine

[User]
 The man plays a Krebons, and synchro-summons, along with the Pyramid Turtle, to synchro summon Brionac in Defense Mode. I end my turn.

 Field
{table="head"]1|2|3|4|5
DKD|REZD|PT|PT|-
-|-|CotH|-|-[/table]
MON:
Brionac: 1400/ 2300
Pyramid Turtle: 1400/ 1200
Pyramid Turtle: 1400/ 1200
Call of the Haunted

 Life Points:  5600

 Graveyard:  5

 Spoiler
Foolish Burial
Foolish Burial
Creature Swap
Pyramid Turtle
Zombie Master

 Remove from Play:  1

 Spoiler
Mezuki

 Hand:  0

 Spoiler

Facedowns:
Call of the Haunted

 Deck  (28)

 Spoiler
  Pyramid Turtle
2-3 Zombie Masters
4 Mezuki
5-7 Books of Life
8 Plaguespreader Zombies
9-11 Zombie Worlds
Red Eyes Zombie Dragon
12-13 Goblin Zombies
14 Mirror Force
15 Escape from the Dark Dimension
 Foolish Burial
16 Bottomless Trap Hole
 Call of the Haunted
17 Il Blud
18-19 Creature Swap
20 Krebons
21-22 Allure of Darkness
23 Paladin of the Cursed Dragon
24 Gorz the emissary of darkness
25-27 Hand Destruction
28 Card Destruction

Extra Deck
2 Revived King Ha Des
1 Doomkaiser Dragon
2 Brionac
Stardust Dragon
Dark End Dragon
Armory Arm

[User] o.0 doomkaizer's effect says to summon a monster from your opponents grave o.0 im not sure u can summon from your own?

[User] OOC: ... Dear lord. I'm sleepy. I'm editing my last post now.

[User]
 Ojama Knight is now summoned, due to the Future Fusion. Ill set a card. Ojama Knight's effect activates, so your two empty monster slots are now unuseable. Ill use Hand DEstruction- Both players throw away 2 cards from their hands and draw 2. It seems luck is with me, for now. I use Lightning Vortex! Discarding Ojama Green, I destory all your face up monsters. Now, My minions! ATTACK DIRECTLY With Ojama BLue (1000) striking first, then Ojama Blue (1000), then Ojama Knight (2800), and finally Ojama Blue (4200)! In total, this is 9000 LP.

LP - 5400

[roll0]

Field:  Ojama Country
{table]1 | 2 | 3 | 4 | 5[/table]
{table]- | OB | OK | OB | OB[/table]
{table]- | - | UWS | FF | -[/table]

OB- Ojama Blue  4200 /3200
Ojama BLue- 1000 /0
OB- 1000 /0
Ojama Knight  2500 /0

FF- Future Fusion
UWS- United We Stand

 Spoiler

Deck:23

 Spoiler
 6. Pot of Avarice
8. Earthbound Immortal Aslla Piscu
9. Hand Destruction
10. Ojama Country
11. Ojamuscle
14. Mirror Force
16. Ojamagic
19. Ojama Green
23. Super Polymerization
24. Honest
27. Ojama Country
28. Heavy Storm
32. Hand Destruction
33. Pot of Avarice
34. Ojama Black
35. Lightning Vortex
36. Ojama Trio
37. Super Polymerization
39. Honest
40. Ojama Delta Hurricane
41. Ojama Black

Hand 4

 Spoiler
 Ojama Yellow
Ojama Green
Ojama Black
Ojamagic
Field:
Ojama Country
Ojama BLue
Ojama Blue
Ojama Blue
United We Stand
Future Fusion
Ojama Knight

Graveyard: 4
Sangan
Snipe hunter
Lightning Vortex
Ojama Green
Call of the HAunted
Ojama Red
Ojama Yellow
Ojamagic
Hand Destruction
Rai-Mei
Ojama Yellow

[User]
 Your last post revolves around Ojama Blue being destroyed, which didn't happen. You need to make a new move.

OOC: And you have a while to think it up. I'm going to sleep, my heads all spinny.

[User]
 Hand Destruction:

 (2d24)[ 23 ][ 9 ](32)

Turn is finished above

[User]
 And that is game. Good game.

Ojamas really cripple my deck, as Zombie's have very low defense.

[User] Thanks for the duel :D hpe we can duel again later :D

[User] Of course, as soon as I find a way past this crippling weakness. Unless you have any other decks you could run.


[User] Thread for the ToS fight. 3 + All-days ok? You can pick the arena.

[User]
 Cool, sorry it took me so long.

Map:
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buffs:
 Spoiler
All UMDing done with Aura of Perfect Order
All Day: Scrolls of GMW and MV, Aura of Perfect Order
Round 1: Scroll of Conviction
Round 2: Scroll of Shield of Faith
Round 3: Scroll of Barkskin

Initaitive  (1d20+6)[ 9 ]

Location: F6-G7

[User]
 Granted Manuevers:

 (1d5)[ 5 ]
 (1d4)[ 1 ]
 (1d3)[ 1 ]

Current Maneuvers:
 Spoiler
Daunting Strike, White Raven Tactics, Irresistible Mountain Strike

[User]
 Sorry, had no internet for a bit...not sure what happened :/

Buffs:

 Spoiler

Potion of Barkskin
Potion of Shield of Faith
Potion of Heroism
Activate Blinking during this

 (d20+15)[ 25 ]

Start at L9.

True Seeing 100', what can I see?

EDIT: Sorry, Initi is +13, 23 is still me 1st though :D

[User] In the center of the arena stands a large elf, holding a gigantic sword in one hand.  He wears full plate armor and has a protective shield wizzing around him.

[User]
 Again, a catfolk warrior with no armor, but holdng a bow stands off to one side. He is blinking randomly. He smirks, wiggles his tail at you, and fires several arrows at you.

Attack roll:  (d20+23)[ 31 ]
Crit confirm (on a 20) (d20+23)[ 43 ]
Damage  (d10+6)[ 14 ]
Crit damage  (2d10+12)[ 19 ]
1 Con damage
Make a DC 18 Fort save or take  (1d4)[ 1 ]  Con damage.

Attack roll:  (d20+23)[ 38 ]
Crit confirm (on a 20) (d20+23)[ 24 ]
Damage  (d10+6)[ 12 ]
Crit damage  (2d10+12)[ 25 ]
1 Con damage
Make a DC 18 Fort save or take  (1d4)[ 1 ]  Con damage.

Attack roll:  (d20+18)[ 23 ]
Crit confirm (on a 20) (d20+18)[ 24 ]
Damage  (d10+6)[ 10 ]
Crit damage  (2d10+12)[ 24 ]
1 Con damage
Make a DC 18 Fort save or take  (1d4)[ 2 ]  Con damage.

Attack roll:  (d20+13)[ 22 ]
Crit confirm (on a 20) (d20+13)[ 32 ]
Damage  (d10+6)[ 11 ]
Crit damage  (2d10+12)[ 14 ]
1 Con damage
Make a DC 18 Fort save or take  (1d4)[ 1 ]  Con damage.

Attack roll:  (d20+23)[ 38 ]
Crit confirm (on a 20) (d20+23)[ 34 ]
Damage  (d10+6)[ 10 ]
Crit damage  (2d10+12)[ 23 ]
Make a DC 18 Fort save or take  (1d4)[ 1 ]  Con damage.

Attack roll:  (d20+23)[ 35 ]
Crit confirm (on a 20) (d20+23)[ 33 ]
Damage  (d10+6)[ 14 ]
Crit damage  (2d10+12)[ 28 ]
Make a DC 18 Fort save or take  (1d4)[ 3 ]  Con damage.

Attack roll:  (d20+18)[ 22 ]
Crit confirm (on a 20) (d20+18)[ 23 ]
Damage  (d10+6)[ 14 ]
Crit damage  (2d10+12)[ 20 ]
Make a DC 18 Fort save or take  (1d4)[ 1 ]  Con damage.

Attack roll:  (d20+13)[ 14 ]
Crit confirm (on a 20) (d20+13)[ 31 ]
Damage  (d10+6)[ 15 ]
Crit damage  (2d10+12)[ 22 ]
Make a DC 18 Fort save or take  (1d4)[ 3 ]  Con damage.

After the storm of arrows, he teleports to B2 as a free action. I doubt you have any idea where he is.

EDIT: 25' up, by the way. I think the ceiling is 30' in this one.

[User]
 All miss.  And I have senses that tell me where you are.

Move Action: Fly to D2-E3 in a manner that does not provoke AoOs.

Standard: Swing my sword at you.

 Spoiler
Daunting Strike, Aura of Perfect Order, Wraithstrike with AoPO on the UMD

Does a melee touch attack of 37 hit?

If so
 Spoiler
Damage  (2d8+19)[ 31 ] , and you are cowering for one round

 My turn is not over.

[User] Augh...yes, it does. This is likely game...I need to get my attack bonus up more :/

[User] Recover Maneuvers:  (1d3)[ 3 ]

[User]
 New round!

You pass by your turn cowering and are now only shaken.

Full attack, hitting touch ACs of 37, 32, and 27.

 Spoiler
Aura of Perfect Order, combining PA and Mark of Valor for 13

Damage1  (2d8+45)[ 49 ]
Damage2  (2d8+45)[ 59 ]
Damage3  (2d8+45)[ 55 ]

If the first two hit, you must cower for 2 more rounds.

End Turn.

[User] Hit, hit, and dead. I need to have a look at getting touch attacks on my bow...I need to get hits in to do the main damage.


[User]
 You walk into a room, on the other side Altaria is sat at a table, with a deck of cards, dressed all in white.
  "Allow me to enlighten you on what the future holds..."
 He shuffles the deck then draws four cards from it and turns them over.
  "Hmm, the Tower. In the upright position. A great defeat is about to befall you. But do not fear, the next card is the Star, it symbolizes a new hope for you. Ahh, and it appears Death is next, you shall be reborn, and start a new life. And the Sun is the last card. It appears you shall see the Light!"
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force 0- The Fool
3.	Arcana Force III- The Empress
4.	Arcana Force III- The Empress
5.	Arcana Force IV- The Emperor
6.	Arcana Force IV- The Emperor
7.	Arcana Force VI- The Lovers
8.	Arcana Force VI- The Lovers
9.	Arcana Force VII- The Chariot
10.	Arcana Force VII- The Chariot
11.	Arcana Force XIV- Temperance
12.	Arcana Force XIV- Temperance
13.	Arcana Force XXI- The World
14.	Arcana Force XXI- The World
15.	Honest
16.	Honest
17.	Honest
18.	Herald of Orange Light
19.	Herald of Orange Light
20.	Herald of Orange Light
21.	Arcana Force EX- The Light Ruler
22.	Arcana Force EX- The Dark Ruler
23.	Hecatrice
24.	Hecatrice
25.	Valhalla, Hall of the Fallen
26.	Valhalla, Hall of the Fallen
27.	Valhalla, Hall of the Fallen
28.	Light Barrier
29.	Light Barrier
30.	Light Barrier
31.	Second Coin Toss
32.	Second Coin Toss
33.	Second Coin Toss
34.	Lucky Chance
35.	Lucky Chance
36.	Reversal of Fate
37.	Reversal of Fate
38.	Mirror Force
39.	Brain Control
40.	Mystical Space Typhoon
41.	Dust Tornado
42.	Sakuretsu Armour
43.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:

[User]
 [OOC: There's gonna be a lot of double posts from me in this duel- sorry. Also, for future reference 1=Heads and 2=Tails.]
 (1d20)[ 9 ]  If I win Init. I'll go first.
 (5d43)[ 19 ][ 42 ][ 30 ][ 1 ][ 12 ](104)
  (3d43)[ 33 ][ 2 ][ 6 ](41)
Playing field:
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler

2.	Arcana Force 0- The Fool
3.	Arcana Force III- The Empress
4.	Arcana Force III- The Empress
5.	Arcana Force IV- The Emperor
6.	Arcana Force IV- The Emperor
7.	Arcana Force VI- The Lovers
8.	Arcana Force VI- The Lovers
9.	Arcana Force VII- The Chariot
10.	Arcana Force VII- The Chariot
11.	Arcana Force XIV- Temperance

13.	Arcana Force XXI- The World
14.	Arcana Force XXI- The World
15.	Honest
16.	Honest
17.	Honest
18.	Herald of Orange Light

20.	Herald of Orange Light
21.	Arcana Force EX- The Light Ruler
22.	Arcana Force EX- The Dark Ruler
23.	Hecatrice
24.	Hecatrice
25.	Valhalla, Hall of the Fallen
26.	Valhalla, Hall of the Fallen
27.	Valhalla, Hall of the Fallen
28.	Light Barrier
29.	Light Barrier

31.	Second Coin Toss
32.	Second Coin Toss
33.	Second Coin Toss
34.	Lucky Chance
35.	Lucky Chance
36.	Reversal of Fate
37.	Reversal of Fate
38.	Mirror Force
39.	Brain Control
40.	Mystical Space Typhoon
41.	Dust Tornado

43.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler
-Herald of Orange Light
-Sakuetsu Armour
-Light Barrier
-Arcana Force 0- The Fool
-Arcana Force XIV- Temperance
Face Downs:

[User]
 Ah, a Tarot deck. I had a friend who tried to make one of those once... Let's do this!

Initiative:  (1d20)[ 5 ](5)
Draw:  (5d43)[ 40 ][ 19 ][ 39 ][ 27 ][ 30 ](155)
Reroll:  (3d43)[ 3 ][ 1 ][ 21 ](25)

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Botanical Girl
8.Copy Plant
9.Copy Plant
10.Dandylion
11.Gigantic Cephalotus
12.Gigantic Cephalotus
13.Gigaplant
14.Gigaplant
15.Hedge Guard
16.Hedge Guard
17.Lonefire Blossom
18.Lonefire Blossom
19.Lord Poison
20.Lord Poison
21.Lord Poison
22.Tytannial, Princess of Camellias
23.Tytannial, Princess of Camellias
24.Fragrance Storm
25.Black Garden
26.Black Garden
27.Mark of the Rose
28.Mark of the Rose
29.Miracle Fertilizer
30.Miracle Fertilizer
31.Plant Food Chain
32.Plant Food Chain
33.Pollinosis
34.Pollinosis
35.Seed Cannon
36.Seed Cannon
37.Seed Cannon
38.Spiritual Forest
39.The World Tree
40.The World Tree
41.Wall of Thorns
42.Wall of Thorns
43.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Black Rose Dragon
Black Rose Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
F=Facedown

[User]
 (1d38)[ 23 ]
 "The Light beckons..."
 I start the turn by activating  Light Barrier , this means I don't even need to flip a coin, I choose which effect my Arcana Force monsters gain.
A circle of light surrounds the field.
 I then activate  Valhalla, Hall of the Fallen , allowing me to Summon  Arcana Force XIV- Temperance , obviously I choose to have her upright.
 A strange female-shaped monster with two huge arms comes forth out of a Hall that is behind Altaria.
 I also use this turn's Normal summon  Arcana Force 0- The Fool , and choose to have him upside-down.
 A strange jester-type character with multiple tendrils also appears.
 I play a Face-Down and end my turn.
Playing field:
{table="head]1|2|3|4|5
-|-|14-T|0-F|-
-|-|V|F|-[/table]
0-F= Arcana Force 0- The Fool (Tails), ATK=0
14-T= Arcana Force XIV- Temperance (Heads), ATK=2400
V= Valhalla, Hall of the Fallen
Field= Light Barrier

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force III- The Empress
3.	Arcana Force III- The Empress
4.	Arcana Force IV- The Emperor
5.	Arcana Force IV- The Emperor
6.	Arcana Force VI- The Lovers
7.	Arcana Force VI- The Lovers
8.	Arcana Force VII- The Chariot
9.	Arcana Force VII- The Chariot
10.	Arcana Force XIV- Temperance
11.	Arcana Force XXI- The World
12.	Arcana Force XXI- The World
13.	Honest
14.	Honest
15.	Honest
16.	Herald of Orange Light
17.	Herald of Orange Light
18.	Arcana Force EX- The Light Ruler
19.	Arcana Force EX- The Dark Ruler
20.	Hecatrice
21.	Hecatrice
22.	Valhalla, Hall of the Fallen

24.	Valhalla, Hall of the Fallen
25.	Light Barrier
26.	Light Barrier
27.	Second Coin Toss
28.	Second Coin Toss
29.	Second Coin Toss
30.	Lucky Chance
31.	Lucky Chance
32.	Reversal of Fate
33.	Reversal of Fate
34.	Mirror Force
35.	Brain Control
36.	Mystical Space Typhoon
37.	Dust Tornado
38.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Herald of Orange Light
-Valhalla, Hall of the Fallen
Face Downs:
Sakuretsu Armour

[User]
 Ah, a light-user! I can relax now... and draw!
 (1d38)[ 35 ]
 I set a monster facedown and activate my spell card "The World Tree"! I then activate my Spiritual Forest spell card and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Mark of the Rose
Miracle Fertilizer
The World Tree

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Botanical Girl
8.Copy Plant
9.Copy Plant
10.Dandylion
11.Gigantic Cephalotus
12.Gigantic Cephalotus
13.Gigaplant
14.Gigaplant
15.Hedge Guard
16.Hedge Guard
17.Lonefire Blossom
18.Lonefire Blossom
19.Lord Poison
20.Lord Poison
21.Tytannial, Princess of Camellias
22.Tytannial, Princess of Camellias
23.Fragrance Storm
24.Black Garden
25.Black Garden
26.Mark of the Rose
27.Miracle Fertilizer
28.Plant Food Chain
29.Plant Food Chain
30.Pollinosis
31.Pollinosis
32.Seed Cannon
33.Seed Cannon
34.Seed Cannon
35.Wall of Thorns
36.Wall of Thorns
37.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Black Rose Dragon
Black Rose Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Lord Poison

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|TWT|SF|-[/table]
F=Facedown
TWT=The World Tree
SF=Spiritual Forest

[User]
 (1d37)[ 30 ]
 Temperance will attack your face-down so I can see what it is, but thanks to your Forest, I doubt I'll be able to do anything
Playing field:
{table="head]1|2|3|4|5
-|-|14-T|0-F|-
-|-|V|F|-[/table]
0-F= Arcana Force 0- The Fool (Tails), ATK=0
14-T= Arcana Force XIV- Temperance (Heads), ATK=2400
V= Valhalla, Hall of the Fallen
Field= Light Barrier

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force III- The Empress
3.	Arcana Force III- The Empress
4.	Arcana Force IV- The Emperor
5.	Arcana Force IV- The Emperor
6.	Arcana Force VI- The Lovers
7.	Arcana Force VI- The Lovers
8.	Arcana Force VII- The Chariot
9.	Arcana Force VII- The Chariot
10.	Arcana Force XIV- Temperance
11.	Arcana Force XXI- The World
12.	Arcana Force XXI- The World
13.	Honest
14.	Honest
15.	Honest
16.	Herald of Orange Light
17.	Herald of Orange Light
18.	Arcana Force EX- The Light Ruler
19.	Arcana Force EX- The Dark Ruler
20.	Hecatrice
21.	Hecatrice
22.	Valhalla, Hall of the Fallen
23.	Valhalla, Hall of the Fallen
24.	Light Barrier
25.	Light Barrier
26.	Second Coin Toss
27.	Second Coin Toss
28.	Second Coin Toss
29.	Lucky Chance

31.	Reversal of Fate
32.	Reversal of Fate
33.	Mirror Force
34.	Brain Control
35.	Mystical Space Typhoon
36.	Dust Tornado
37.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 2

 Spoiler
-Herald of Orange Light
-Lucky Chance
Face Downs:
Sakuretsu Armour

[User]
 It's just a Lord Poison. No biggy.

 Spoiler
 Hand:  3
 Spoiler
 Mark of the Rose
Miracle Fertilizer
The World Tree

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Botanical Girl
8.Copy Plant
9.Copy Plant
10.Dandylion
11.Gigantic Cephalotus
12.Gigantic Cephalotus
13.Gigaplant
14.Gigaplant
15.Hedge Guard
16.Hedge Guard
17.Lonefire Blossom
18.Lonefire Blossom
19.Lord Poison
20.Lord Poison
21.Tytannial, Princess of Camellias
22.Tytannial, Princess of Camellias
23.Fragrance Storm
24.Black Garden
25.Black Garden
26.Mark of the Rose
27.Miracle Fertilizer
28.Plant Food Chain
29.Plant Food Chain
30.Pollinosis
31.Pollinosis
32.Seed Cannon
33.Seed Cannon
34.Seed Cannon
35.Wall of Thorns
36.Wall of Thorns
37.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Black Rose Dragon
Black Rose Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|LP|-|-
-|-|TWT|SF|-[/table]
LP=Lord Poison DEF (1000)
TWT=The World Tree
SF=Spiritual Forest

[User] I'll end then.

[User]
 Thank you, stalling! Let's get something good here.
 (1d37)[ 33 ]
 I activate the spell card Seed Cannon and end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Mark of the Rose
Miracle Fertilizer
The World Tree

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Botanical Girl
8.Copy Plant
9.Copy Plant
10.Dandylion
11.Gigantic Cephalotus
12.Gigantic Cephalotus
13.Gigaplant
14.Gigaplant
15.Hedge Guard
16.Hedge Guard
17.Lonefire Blossom
18.Lonefire Blossom
19.Lord Poison
20.Lord Poison
21.Tytannial, Princess of Camellias
22.Tytannial, Princess of Camellias
23.Fragrance Storm
24.Black Garden
25.Black Garden
26.Mark of the Rose
27.Miracle Fertilizer
28.Plant Food Chain
29.Plant Food Chain
30.Pollinosis
31.Pollinosis
32.Seed Cannon
33.Seed Cannon
34.Wall of Thorns
35.Wall of Thorns
36.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Black Rose Dragon
Black Rose Dragon
Black Rose Dragon
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|LP|-|-
-|SC|TWT|SF|-[/table]
LP=Lord Poison DEF (1000)
TWT=The World Tree
SF=Spiritual Forest
SC=Seed Cannon

OOC: Don't forget to roll 1d2 each Standby Phase to see if Light Barrier's effect is negated or not.

[User]
 (1d36)[ 33 ]
 (1d2)[ 1 ]  (sorry, forgot)
 Well, my Light Barrier keeps its effects this turn, not that they're needed, as I activate  Brain Control  to gain control of your Lord, I then summon  Herald of Orange Light .
 Lord Poison moves over to my side of the field, gaining a noticably whiter complextion, then an orange... thingy also appears.
 I think we all know what time it is. It's Synchro Time! Come forth, the most stable Dragon you'll ever find,  The Iron Chain Dragon !
 A silver and blue plated dragon appears.
 Now, my Temperance and my Dragon attack you directly. And my Dragon rids you of the first three cards in your deck.
 As the Temperance and Dragon attack, the top three cards of your deck dissolve into nothingness.
 If nothing bad happens I end my turn, and in your Draw Phase activate my  Lucky Chance
{table="head]1|2|3|4|5
-|ICD|14-T|0-F|-
-|LC|V|F|-[/table]
ICD= The Iron Chain Dragon, ATK=2500
0-F= Arcana Force 0- The Fool (Tails), ATK=0
14-T= Arcana Force XIV- Temperance (Heads), ATK=2400
V= Valhalla, Hall of the Fallen
LC= Lucky Chance
Field= Light Barrier

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force III- The Empress
3.	Arcana Force III- The Empress
4.	Arcana Force IV- The Emperor
5.	Arcana Force IV- The Emperor
6.	Arcana Force VI- The Lovers
7.	Arcana Force VI- The Lovers
8.	Arcana Force VII- The Chariot
9.	Arcana Force VII- The Chariot
10.	Arcana Force XIV- Temperance
11.	Arcana Force XXI- The World
12.	Arcana Force XXI- The World
13.	Honest
14.	Honest
15.	Honest
16.	Herald of Orange Light
17.	Herald of Orange Light
18.	Arcana Force EX- The Light Ruler
19.	Arcana Force EX- The Dark Ruler
20.	Hecatrice
21.	Hecatrice
22.	Valhalla, Hall of the Fallen
23.	Valhalla, Hall of the Fallen
24.	Light Barrier
25.	Light Barrier
26.	Second Coin Toss
27.	Second Coin Toss
28.	Second Coin Toss
29.	Lucky Chance
30.	Reversal of Fate
31.	Reversal of Fate
32.	Mirror Force

34.	Mystical Space Typhoon
35.	Dust Tornado
36.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 7200
Graveyard:
 Spoiler
-Brian Control
-Herald of Orange Light

Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:
Sakuretsu Armour
Lucky Chance

[User]
 Pretty neat-o move there sarge! Too bad I'm making a better one!
 (3d36)[ 7 ][ 9 ][ 26 ](42)
 (1d33)[ 16 ]
 Keep up with me now, this gets rather complex. First I activate my  Miracle Fertilizer  Spell Card! I use it's ability to pull  Copy Plant  to my field! Then I activate my  Mark of the Rose  Equip Spell Card to pull your Iron Chain Dragon to my side of the field! Time to pull something you thought was fun and summon my  BLACK ROSE DRAGON ! You see, my dragon gets so excited when it gets summoned, it goes berserk and destroys all cards on the field! I then activate my  The World Tree  spell card and end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Lonefire Blossom

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Copy Plant
8.Dandylion
9.Gigantic Cephalotus
10.Gigantic Cephalotus
11.Gigaplant
12.Gigaplant
13.Hedge Guard
14.Hedge Guard
15.Lonefire Blossom
16.Lord Poison
17.Lord Poison
18.Tytannial, Princess of Camellias
19.Tytannial, Princess of Camellias
20.Fragrance Storm
21.Black Garden
22.Black Garden
23.Miracle Fertilizer
24.Plant Food Chain
25.Plant Food Chain
26.Pollinosis
27.Pollinosis
28.Seed Cannon
29.Seed Cannon
30.Wall of Thorns
31.Wall of Thorns
32.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Queen of Thorns
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 Lord Poison
Copy Plant
The World Tree
Spiritual Forest
Black Rose Dragon
Seed Cannon
Miracle Fertilizer
Mark of the Rose
Mark of the Rose

 Removed From Play:
 Spoiler
 Botanical Girl

 Face Downs:
 Spoiler
 none

 Stats:  3100 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|TWT|-|-[/table]
TWT=The World Tree

EDIT: I removed from play Botanical Girl to activate Mark of the Rose. Forgot to put that in there.

[User]
 Ahh Crap, Live and learn anyway.
 (1d35)[ 7 ]
 I summon  Arcana Force VI- The Lovers  and have her attack you directly.
 A womanly figure fires a pink beam at you.
{table="head]1|2|3|4|5
-|-|VI-L|-|-
-|-|-|-|-[/table]
VI-L= Arcana Force VI- The Lovers (Heads), ATK=1600

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force III- The Empress
3.	Arcana Force III- The Empress
4.	Arcana Force IV- The Emperor
5.	Arcana Force IV- The Emperor
6.	Arcana Force VI- The Lovers
8.	Arcana Force VII- The Chariot
9.	Arcana Force VII- The Chariot
10.	Arcana Force XIV- Temperance
11.	Arcana Force XXI- The World
12.	Arcana Force XXI- The World
13.	Honest
14.	Honest
15.	Honest
16.	Herald of Orange Light
17.	Herald of Orange Light
18.	Arcana Force EX- The Light Ruler
19.	Arcana Force EX- The Dark Ruler
20.	Hecatrice
21.	Hecatrice
22.	Valhalla, Hall of the Fallen
23.	Valhalla, Hall of the Fallen
24.	Light Barrier
25.	Light Barrier
26.	Second Coin Toss
27.	Second Coin Toss
28.	Second Coin Toss
29.	Lucky Chance
30.	Reversal of Fate
31.	Reversal of Fate
32.	Mirror Force
33.	Mystical Space Typhoon
34.	Dust Tornado
35.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 7200
Graveyard:
 Spoiler
-Brian Control
-Herald of Orange Light
-Sakuretsu Armour
-Lucky Chance
-Iron Chain Dragon
-Arcana Force XIV- Temperance
-Arcana Force 0- The Fool
-Valhalla, Hall of the Fallen
-Light Barrier

Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:

[User] Lovers Ability:  (1d2)[ 1 ]

[User]
 And now you will see why I wasn't afraid to destroy all I had set up. I draw!
 (1d32)[ 12 ]
 Now the true beauty of Nature will arise with this combo. I summon my  Lonefire Blossom  in attack mode! Then I use it's ability, tributing it to summon my ultimate monster:  Tytannial, Princess of Camellias ! Now I'm pretty sure she's ready to show the power of beauty, attack his little Arcana Force - The Lovers! I end my turn.

 Spoiler
 Hand:  1
 Spoiler
 Gigaplant

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Copy Plant
8.Dandylion
9.Gigantic Cephalotus
10.Gigantic Cephalotus
11.Gigaplant
12.Hedge Guard
13.Hedge Guard
14.Lonefire Blossom
15.Lord Poison
16.Lord Poison
17.Tytannial, Princess of Camellias
18.Fragrance Storm
19.Black Garden
20.Black Garden
21.Miracle Fertilizer
22.Plant Food Chain
23.Plant Food Chain
24.Pollinosis
25.Pollinosis
26.Seed Cannon
27.Seed Cannon
28.Wall of Thorns
29.Wall of Thorns
30.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Queen of Thorns
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 Lord Poison
Copy Plant
The World Tree
Spiritual Forest
Black Rose Dragon
Seed Cannon
Miracle Fertilizer
Mark of the Rose
Mark of the Rose
Lonefire Blossom

 Removed From Play:
 Spoiler
 Botanical Girl

 Face Downs:
 Spoiler
 none

 Stats:  1500 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|TPoC|-|-
-|-|TWT|-|-[/table]
TPoC=Tytannial, Princess of Camellias ATK (2800)
TWT=The World Tree

[User]
 "In retrospect, if I'd have just summoned Brionac, this entire duel would have been much simpler."
 (1d34)[ 21 ]
 Well, I activate  Valhalla, Hall of the Fallen  and end my turn...
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|V|-|-[/table]
V= Valhalla, Hall of the Fallen

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force III- The Empress
3.	Arcana Force III- The Empress
4.	Arcana Force IV- The Emperor
5.	Arcana Force IV- The Emperor
6.	Arcana Force VI- The Lovers
7.	Arcana Force VII- The Chariot
8.	Arcana Force VII- The Chariot
9.	Arcana Force XIV- Temperance
10.	Arcana Force XXI- The World
11.	Arcana Force XXI- The World
12.	Honest
13.	Honest
14.	Honest
15.	Herald of Orange Light
16.	Herald of Orange Light
17.	Arcana Force EX- The Light Ruler
18.	Arcana Force EX- The Dark Ruler
19.	Hecatrice
20.	Hecatrice
22.	Valhalla, Hall of the Fallen
23.	Light Barrier
24.	Light Barrier
25.	Second Coin Toss
26.	Second Coin Toss
27.	Second Coin Toss
28.	Lucky Chance
29.	Reversal of Fate
30.	Reversal of Fate
31.	Mirror Force
32.	Mystical Space Typhoon
33.	Dust Tornado
34.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 6000
Graveyard:
 Spoiler
-Brian Control
-Herald of Orange Light
-Sakuretsu Armour
-Lucky Chance
-Iron Chain Dragon
-Arcana Force XIV- Temperance
-Arcana Force 0- The Fool
-Valhalla, Hall of the Fallen
-Light Barrier
-Arcana Force VI- The Lovers

Removed from Play:
 Spoiler
*nothing*

Hand- 0

 Spoiler

Face Downs:

[User]
 True, true. I draw!
 (1d30)[ 12 ]
 I set a monster facedown and have Tytannial attack you directly!

 Spoiler
 Hand:  1
 Spoiler
 Gigaplant

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Copy Plant
8.Dandylion
9.Gigantic Cephalotus
10.Gigantic Cephalotus
11.Gigaplant
12.Hedge Guard
13.Lonefire Blossom
14.Lord Poison
15.Lord Poison
16.Tytannial, Princess of Camellias
17.Fragrance Storm
18.Black Garden
19.Black Garden
20.Miracle Fertilizer
21.Plant Food Chain
22.Plant Food Chain
23.Pollinosis
24.Pollinosis
25.Seed Cannon
26.Seed Cannon
27.Wall of Thorns
28.Wall of Thorns
29.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Queen of Thorns
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 Lord Poison
Copy Plant
The World Tree
Spiritual Forest
Black Rose Dragon
Seed Cannon
Miracle Fertilizer
Mark of the Rose
Mark of the Rose
Lonefire Blossom

 Removed From Play:
 Spoiler
 Botanical Girl

 Face Downs:
 Spoiler
 Hedge Guard

 Stats:  1500 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|TPoC|F|-
-|-|TWT|-|-[/table]
TPoC=Tytannial, Princess of Camellias ATK (2800)
F=Facedown
TWT=The World Tree

[User]
 (1d33)[ 28 ]
 "Well, it appears my fortune telling is a little off. But you would have been defeaten if I'd have gone with my gut and summon Brionac..."
 I end my turn.
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|V|-|-[/table]
V= Valhalla, Hall of the Fallen

 Spoiler
Deck:

 Spoiler
1.	Arcana Force 0- The Fool
2.	Arcana Force III- The Empress
3.	Arcana Force III- The Empress
4.	Arcana Force IV- The Emperor
5.	Arcana Force IV- The Emperor
6.	Arcana Force VI- The Lovers
7.	Arcana Force VII- The Chariot
8.	Arcana Force VII- The Chariot
9.	Arcana Force XIV- Temperance
10.	Arcana Force XXI- The World
11.	Arcana Force XXI- The World
12.	Honest
13.	Honest
14.	Honest
15.	Herald of Orange Light
16.	Herald of Orange Light
17.	Arcana Force EX- The Light Ruler
18.	Arcana Force EX- The Dark Ruler
19.	Hecatrice
20.	Hecatrice
21.	Valhalla, Hall of the Fallen
22.	Light Barrier
23.	Light Barrier
24.	Second Coin Toss
25.	Second Coin Toss
26.	Second Coin Toss
27.	Lucky Chance

29.	Reversal of Fate
30.	Mirror Force
31.	Mystical Space Typhoon
32.	Dust Tornado
33.	Sakuretsu Armour

Extra Deck:

 Spoiler
1.	Goyo Guardian
2.	Brionac, Dragon of the Ice Barrier
3.	Brionac, Dragon of the Ice Barrier
4.	Brionac, Dragon of the Ice Barrier
5.	Iron Chain Dragon
6.	Iron Chain Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Light End Dragon
10.	Light End Dragon

Stats:
Life Points: 3200
Graveyard:
 Spoiler
-Brian Control
-Herald of Orange Light
-Sakuretsu Armour
-Lucky Chance
-Iron Chain Dragon
-Arcana Force XIV- Temperance
-Arcana Force 0- The Fool
-Valhalla, Hall of the Fallen
-Light Barrier
-Arcana Force VI- The Lovers

Removed from Play:
 Spoiler
*nothing*

Hand- 1

 Spoiler

-Reversal of Fate
Face Downs:

[User]
 Maybe, but I would have found a way, seeing as there is always a way around a sticky situation. I draw!
 (1d29)[ 22 ]
 I sacrifice my facedown Hedge Guard to summon my Gigaplant! Both my monsters attack you and end the duel.

 Spoiler
 Hand:  1
 Spoiler
 Plant Food Chain

 Deck:
 Spoiler

1.Botanical Lion
2.Botanical Lion
3.Botanical Lion
4.Cactus Fighter
5.Cactus Fighter
6.Botanical Girl
7.Copy Plant
8.Dandylion
9.Gigantic Cephalotus
10.Gigantic Cephalotus
11.Gigaplant
12.Hedge Guard
13.Lonefire Blossom
14.Lord Poison
15.Lord Poison
16.Tytannial, Princess of Camellias
17.Fragrance Storm
18.Black Garden
19.Black Garden
20.Miracle Fertilizer
21.Plant Food Chain
22.Pollinosis
23.Pollinosis
24.Seed Cannon
25.Seed Cannon
26.Wall of Thorns
27.Wall of Thorns
28.Wall of Thorns

 Extra Deck:
 Spoiler
 Queen of Thorns
Queen of Thorns
Queen of Thorns
Queen of Thorns
Stardust Dragon
Stardust Dragon
Stardust Dragon

 Graveyard:
 Spoiler
 Lord Poison
Copy Plant
The World Tree
Spiritual Forest
Black Rose Dragon
Seed Cannon
Miracle Fertilizer
Mark of the Rose
Mark of the Rose
Lonefire Blossom
Hedge Guard

 Removed From Play:
 Spoiler
 Botanical Girl

 Face Downs:
 Spoiler
 none

 Stats:  1500 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|TPoC|Gp|-
-|-|TWT|-|-[/table]
TPoC=Tytannial, Princess of Camellias ATK (2800)
Gp=Gigaplant ATK (2400)
TWT=The World Tree

[User] Good Game, you won't be so lucky next time as to avoid my naivety.


[User]
 Arena Tournament, Round 79:  Mr. Q  vs.  Ayl
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Mr. Q  - Psionic Dog
 Ayl  - Sallera

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20-3)[ 14 ]

Purchasing a tattoo of Force Screen, ML2, and knotted silk rope/grappling hook.

[User]
 ... It looks like you managed to combine all the worst qualities of Tanaric's Incarnates and AlterForms McToughy into one mean package.

Purchasing one ranger-crafted scroll of Resist Energy. [50gp]

  initiative  - (1d20-1)[ 3 ]

[User]
 I try. 😛
 Ayl, Round 1

Refs/LoS:
 Spoiler
See, I picked Incarnate for the versatility, not the acid-spitting.  *dons anti-arrow melds*

Starting in B10, holding greatsword in one hand.
Swift: Enter Martial Spirit stance.
Standard: Tap tattoo.
Free: Swap grip.
Move: To H6.

Stats:
 Spoiler
HP 17/17, AC 21 (13, 18)
PP: 7/7
Active effects: Force Screen 20 rounds
Soulmelds: Wind Cloak 1/1, Fellmist Robe 0/1
Maneuvers granted:  (1d5)[ 1 ] ,  (1d4)[ 2 ] ,  (1d3)[ 2 ]

Done.

[User]
 Well, on we go.

 Mr. Q - Round 1

 Spoiler
Start with silk rope pre-knotted.
Start holding Scroll of Long-Stride in one hand, long bow in other.

Standard: Cast Long Stride from scroll.
Move:Half speed to U-9.

  Hide  - (1d20+12)[ 23 ]
  Passive Spot  - (1d20+7)[ 15 ]
  Passive Listen  - (1d20+8)[ 28 ]

Done.

Stats

 Spoiler
HP: 16/16
AC: 20 [+5 dex, +4 armor, +1 shield]
Long Stride: 1 of 10

[User]
 Ayl, Round 2

Refs/LoS:
 Spoiler
Partial double move to T6, autosucceeding on DC5 jump check.

Not done, need LoS.

[User]
 LoS

Refs:
 Spoiler
Ayl can't make the spot.

Mr. Q

 Spoiler
You see Ayl in T-6.

Ayl

 Spoiler
No LoS

[User]
 Ayl, Round 2 cont.

Refs/LoS:
 Spoiler
Bother, he must have gone straight south.

Finish move to U10.

Stats:
 Spoiler
HP 17/17, AC 21 (13, 18)
PP: 7/7
Loc: U10
Active effects: Force Screen 19 rounds
Soulmelds: Wind Cloak 1/1, Fellmist Robe 0/1
Maneuvers granted:  (1d2)[ 2 ]

Done.

[User]
 Ayl

 Spoiler
What path do you take?

[User]
 Refs:
 Spoiler
T6->U7->U10.

[User] LoS established as Ayl enters U-7, and sees Mr. Q in U-9.  Ayl is holding a greatsword, Mr. Q has a longbow.

[User]
 Finish movement in V9 instead, then.

Edit:  Don't mind my blindness... oh, I got ninja-edited.

[User] Ninja'd, boyee!

[User]
 Ayl certainly didn't wast time moving.

 Mr Q - Round 2
It looks like I'll be provoking an AoO no matter what Q does so...

5-ft step to U-8 (high ground)

Swift Action: Expend Xeph burst for extra attack.
Full Attack: Rapid Shot Lots of arrows.

Arrow #1:
  Attack  - (1d20+8)[ 25 ]    Damage  - (1d8+2)[ 7 ]
(Attack includes +1 high ground and -2 rapid shot)

If that hits please decide if you'll use your Elan powers before checking each subsequent attack.

Arrow #2:

 Spoiler
  Attack  - (1d20+8)[ 16 ]    Damage  - (1d8+2)[ 3 ]

Arrow #3:

 Spoiler
  Attack  - (1d20+8)[ 9 ]    Damage  - (1d8+2)[ 7 ]

In Case of Crit:

 Spoiler
  Crit Confirm  - (1d20+8)[ 17 ]    Crit Damage  - (2d8+2)[ 10 ]

 Done.

Stats

 Spoiler
HP: 16/16
AC: 20 [+5 dex, +4 armor, +1 shield]
Long Stride: 2 of 10

[User]
 High ground doesn't affect ranged attacks, but it didn't matter anyway.  First hits, DR reduces it to 3 damage.  Second two miss.

AoO:  (1d20+4)[ 24 ]
Damage:  (2d6+4)[ 11 ]
 Ayl, Round 3

Stone Bones, heal 2 and gain DR5/addy on hit.
Attack:  (1d20+5)[ 25 ]
Damage:  (2d6+5)[ 15 ]

Stats:
 Spoiler
HP 14/17, AC 21 (13, 18)
PP: 7/7
Active effects: Force Screen 18 rounds
Soulmelds: Wind Cloak 1/1, Fellmist Robe 0/1
Maneuvers granted: Last

Done.

[User]
 ...what.  By all the names of the Nine,  that's  anticlimactic.

Confirm 1:  (1d20+4)[ 24 ]
Damage:  (2d6+4)[ 11 ]

Confirm 2:  (1d20+5)[ 22 ]
Damage:  (2d6+5)[ 13 ]

[User]
 Wow.   That's insane.

And while we don't have confirmation from Psionic yet, I'll go out on a limb and say it's over.  I count 50 damage, all told.  It would basically be enough to kill both of you, or close to it.

[User]
 ...wow. Granted I was hoping to do the exact same thing to you but ... wow.

Mr. Q is reduced to -6 by the AoO.

It doesn't matter but as an aside yes, Mr. Q did get the bonus on his ranged attack. The map specifically says high ground grants a +1 untyped bonus on attacks with no restrictions to melee. I'm pretty sure than anything specifically stated as true on a map always supersede generic raw when applicable.

[User]
 That does sound like it would be true.

Oh, and  Ayl wins by annihilation.


[User]
 Arena Tournament, Round 82:  Osmia  vs.  Gleb
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Osmia  - AlterForm
 Gleb  - theterran

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User] For this match  Osmia  has received 0 damage and  Gleb  has received 0 damage

[User]
 I'm here, I'm just trying to figure out a strategy...🤨

(editing in stats)

Stats:

 Spoiler
Location: Y9
HP: 5/5
AC: 15 Touch: 14

Spells:

 Spoiler
Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray-x, Color Spray, Kelgore's Firebolt, Expeditious Retreat

[User]
 Init  - (1d20+6)[ 16 ]

No purchases yet.

[User]
 Purchases:

 Spoiler
Scroll of Sunstroke x2, Scroll of Magic Missile x2

  Initiative  - (1d20+7)[ 27 ]

Starting in Y9 with a scroll in hand.

[User]
 Gleb - Round 1

Starting in Y9, I'll move to V9.

Ready an Action:

 Spoiler
Cast Magic Missile from the scroll if he comes within range.

End my Turn.

Stats:

 Spoiler
Location: V9
HP: 5/5
AC: 15 Touch: 14

Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray-x, Color Spray, Kelgore's Firebolt, Expeditious Retreat

[User] Is the purchases spoiler for organization, or am I not supposed to open it?

[User]
 Originally Posted by AlterForm
 Is the purchases spoiler for organization, or am I not supposed to open it?

For organization...you can open it.

(edit), assuming you don't buy something crazy, I won't buy anything else, though I reserve the right to buy something as a reaction to what you might buy (like if you buy a potion of invisibility, I'll buy a scroll of See Invisibility, that kind of thing)

[User]
 No Purchases

 Osmia - Round 1

Start B11/C12, mounted, usual equips, usual melds.

Auto-succeed Guide With Knees check (henceforth omitted for brevity)
(Horse): Move to G19/H20
(Osmia): Dissolving Spittle on Ice Wall section N20
  Attack  - (1d20+4)[ 5 ]  vs Nat 1 (Dex 0, -2 penalty, and size mod penalty will make the wall's AC way below 0, yes?)  Well...damn. I think I just missed the wall.  😳
  Damage  - (2d6)[ 6 ]

Status

 Spoiler
 Osmia
HP: 8/8 (Rageclaws)
AC 22 (4 armor, 2 shield, 4 dex, 2 natural) (Touch 14, FF 18) (Conceal 20%)
Soulmelds: Dissolving Spittle(1E), Bluesteel Bracers, Rageclaws (1E)
Position: G19/H20

 Horse
HP: 22/22
AC: 14 (Conceal 20%)
Position: G19/H20

 End Turn

[User] The wall description does say "not as spell," but the wall created by a Wall of Ice spell can be hit automatically, so I'd suspect that particular property would apply here as well.

[User]
 Well then, unless Terran has any objections, we'll play it that way. In any case:

 Still End Turn

[User]
 That's fine, but when you come within 100ft of me, and I assume that you do, as I believe your final location is within 100ft.  You trigger my readied action to cast off the scroll.

  Damage  - (1d4+1)[ 2 ]

(if I'm wrong about the distance, let me know and I"ll amend this.)

[User] I trigger your RA as I pass through D16/E17.

[User]
 Gleb - Round 2

Drop the used scroll on the ground.
Cast a Spell

 Spoiler
Expeditious Retreat

Then I move to T19.

End my Turn.

Stats:

 Spoiler
Location: T19
HP: 5/5
AC: 15 Touch: 14

Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray-x, Color Spray, Kelgore's Firebolt, Expeditious Retreat-x

[User] Myth-Weavers is down for the weekend; I'm not going to post until it comes back up in case some numbers are needed. It's expected to reemerge tomorrow.

[User] No problem. 🙂

[User]
 Osmia - Round 2

(Horse): Move: 30 ft to L17/M18
(Osmia): Dissolving Spittle section N20
  Damage  - (2d6)[ 6 ]  (Section N20 dissolved. Rest of wall will dissolve at top of Osmia Round 3)

Status

 Spoiler
Osmia
HP: 6/8 (Rageclaws)
AC 22 (4 armor, 2 shield, 4 dex, 2 natural) (Touch 14, FF 18)
Soulmelds: Dissolving Spittle(1E), Bluesteel Bracers, Rageclaws (1E)
Position: L17/M18

Horse
HP: 22/22
AC: 14
Position: L17/M18

 End Turn

[User]
 Gleb - Round 3

Draw a Scroll.

 Spoiler
Sunstroke

Ready an Action:

 Spoiler
If he comes within 30ft of me, I will take a 5ft step toward him and cast Sunstroke on him

End my Turn.

Stats:

 Spoiler
Location: T19
HP: 5/5
AC: 15 Touch: 14
Spells:

 Spoiler

Level 0 - Launch Bolt, Launch Bolt, Launch Bolt, Mage Hand
Level 1 - Color Spray-x, Color Spray, Kelgore's Firebolt, Expeditious Retreat-x

[User]
 (South Wall Dissolves)

 Osmia - Round 3

Assuming your RA isn't triggered by LoE being established...
(Horse): 5ft step to M18/N19
(Osmia): Dissolving Spittle
  Attack  - (1d20+4)[ 6 ]  vs Touch AC (Geez, Mr Dieroller, if you're going to make me fail miserably, at least have the decency to make me roll a natural 1. 🫤 )
  Damage  - (2d6)[ 9 ]

Status

 Spoiler
Osmia
HP: 6/8 (Rageclaws)
AC 22 (4 armor, 2 shield, 4 dex, 2 natural) (Touch 14, FF 18)
Soulmelds: Dissolving Spittle(1E), Bluesteel Bracers, Rageclaws (1E)
Position: M18/N19

Horse
HP: 22/22
AC: 14
Position: M18/N19

 End Turn

[User]
 Actually, when you 5ft step, you come within 30ft, which triggers my RA.

I 5ft step into S19 and cast the spell off of the scroll.

You take  Nonlethal Damage:   (2d6)[ 6 ]  (you're staggered, I'm assuming your HP is 6 after the MM did 2 damage.)

Make a Fort Save DC11 or be fatigued.

[User] Osmia will voluntarily fail the save.

[User]
 Um...okay? 🤨

Are you still going to take your turn as is, or are you wanting to do something else? (Since your 5ft step triggered my RA)

[User]
 I just always wanted to say that, and now seemed like a good time. Not a very large penalty and all that. 😁

So let's  spin  roll the ol' dice-o-matic again.

  Attack  - (1d20+3)[ 16 ]
  Damage  - (2d6)[ 8 ]

Now, help me out with Arena Precedent here. Since the input was changed on my turn, do I take the "original" roll or this "redone" one?

[User] I don't know, I'll get a ref. 🤨

[User]
 Initiate Ref Bayar:

I dont know if this qualifies as a reason for a rewind.

On the one hand,you posted what you would do in your turn, then got interrupted between two actions of yours. The second part could have been changed in light of what the thing that interrupted you is (if you were hiding and moving and got sniped by someone that becomes visible now, you could redo what you would do the moment the attack was resolved).

But since it is basically an "I do the same thing, no change", I dunno if it would qualify.

[User]
 🤨

Might need to cast "Summon Kyeudo" on this one.

[User] If you take the same action, you keep the original rolls.  Also, I don't think you can voluntarily fail a Fort save. 😛

[User]
 Originally Posted by Sallera
 If you take the same action, you keep the original rolls.  Also, I don't think you can voluntarily fail a Fort save. 😛

Yes you can. You dont roll your save.

[User]
 Originally Posted by Sallera
 If you take the same action, you keep the original rolls.  Also, I don't think you can voluntarily fail a Fort save. 😛

Sounds official enough to me. Osmia's attack misses; the fort save is really immaterial at this point.

Gleb just has to decide which scroll he wants to use to finish Osmia off with.

[User]
 Gleb - Round 4

5ft Step to R19.
Move Action: Draw a Scroll

Standard Action: Cast the spell off the scroll.

 Spoiler
Sunstroke

You take  (2d6)[ 9 ]  Non-Lethal Damage, which should make you fall unconcious.

After that, I use Fiery Burst on you until your HP is < -10

[User]
 GM Kyeudo

Just here to give confirmation of the ruling. If nothing has happened to change the circumstances of the original roll, you do not get to roll again.

[User] With that confirmation, I guess that the match is over then.

[User]
 Originally Posted by theterran
 With that confirmation, I guess that the match is over then.

Osmia scores a sweet tan, and Gleb advances. 😎

[User]
 High Ref Psidog
 Gleb tans Osmia's hide for Victory


[User]
 Arena Tournament, Round 78:  Max Artifice  vs.  Kelgore Junior
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Max Artifice  - RPGAgmJAY
 Kelgore Junior  - Ganurath

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Purchases/Crafting:

Scribe Scroll of Scorching Ray (CL:1st) -25gp (-2xp from xp pool)
Scribe Scroll of Sandblast (CL: 1st) -12.5gp (-1xp from xp pool)
Scribe Scroll of Camouflage (CL: 1st) -12.5gp (-1xp from xp pool)

Initiative:  (1d20-2)[ 7 ]

Reserve the right to reactionary purchases... yadda yadda.

Good luck!

[User]
 Initiative  - (1d20+4)[ 22 ]

No purchases.

[User] I'll start in D10 with my scroll in one hand, and delay my action until after my opponent acts.

[User]
 Max Artifice - Round 1

Starting in X11 with a spiked gauntlet and 6 scrolls in hand.

Standard Action: Activate Scroll
UMD Check (DC:21)  (1d20+20)[ 24 ]
Pop spoiler to view if successful (after making DC 16 Spellcraft check), otherwise ignore as scroll fails to activate:

 Spoiler

Camouflage, targeting self.

Move Action: You lose LoS as Max moves to Y15.

LoS/Refs:

 Spoiler

Hide in Y15:  (1d20+20)[ 34 ]

Done.

Stats: (Refs ONLY)

 Spoiler

Max Artifice
HP: 7/7
AC: 16 (15t, 12ff)
Location: Y15 (hidden)
Equipped w/ spiked gauntlet and scrolls of Seeking Ray, Invisibility, Kelgore's Fire Bolt, 'Fly,swift', and Beastland ferocity.
Infusions: 3/3
Buffs: Camouflage (+10 to hide checks) 10 minutes (Round 1)

[User]
 Kelgore Junior

First, let's make that check:
  Spellcraft  - (1d20-2)[ 7 ]
Three cheers for dump stats!

Ref/LoS:
 Spoiler
I'll take a move action to A15, then cast  Shield .

 Stats:
 Spoiler
HP: 6/6
AC: 18 Full, 14 FF, 14 Touch, +4 Dex, +4 Shield
Saves: Fort -1, Ref +4, Will +2
Special: Lesser Aasimar Traits, Shield 10 rounds

Turn Complete.

[User] Spellcraft's trained-only, incidentally.

[User]
 Max Artifice - Round 2

LoS:

 Spoiler

Double move: Move from Y15 to P5 and hide.
Hide:  (1d20+15)[ 24 ]  (includes -5 penalty for moving faster than 1/2 speed)

Done. LoS check request.

Stats:

 Spoiler

Max Artifice
HP: 7/7
AC: 16 (15t, 12ff)
Location: P5 (hidden)
Equipped w/ spiked gauntlet and scrolls of Seeking Ray, Invisibility, Kelgore's Fire Bolt, 'Fly,swift', and Beastland ferocity.
Infusions: 3/3
Buffs: Camouflage (+10 to hide checks) 10 minutes (Round 1)

[User]
 Kelgore Junior

Ref/LoS:
 Spoiler
I'll take a move action to A20, then ready an action to unleash fiery destruction (Firebolt) upon establishing LoS.

 Stats:
 Spoiler
HP: 6/6
AC: 18 Full, 14 FF, 14 Touch, +4 Dex, +4 Shield
Saves: Fort -1, Ref +4, Will +2
Special: Lesser Aasimar Traits, Shield 9 rounds

Turn Complete.

[User] I'll wait on LoS check before taking my turn.

[User] Since you cannot hide while being observed, LoS is not actually lost on Max's first turn, as he ends in Y15.  Kelgore may revise his first turn if he wishes.

[User]
 I would indeed like to revise. But first, a Ref question:
 Spoiler
I saw in Max's last game that he was able to delay into the next round and thus bypass the DRAW, can I do that here?

[User]
 Kelgore:
 Spoiler
I'd consider that highly questionable and likely impossible.  Seems it got overlooked when he tried it, but as initiative counts don't run on a fixed numerical basis, there's no way to delay into the next round without delaying past your opponent, since the next round doesn't start until their initiative count.

[User]
 Kelgore Junior

I'll take a move action to I8 for a better view, then, and I'll ready an action.

 Spoiler
The action is blasting my opponent with  Kelgore's Firebolt , and the trigger is seeing my opponent moving one of his limbs.

 Stats:
 Spoiler
HP: 6/6
AC: 14 Full, 10 FF, 14 Touch, +4 Dex
Saves: Fort -1, Ref +4, Will +2
Special: Lesser Aasimar Traits

Turn Complete.

[User]
 Max - Turn 2

ooc: Aww... stink.

Standard Action: Full Defense.
Move Action: Out of LoS toward Y16

LoS:

 Spoiler

Move to U20

Done.

Stats:

 Spoiler

Max Artifice
HP: 7/7
AC: 16 (15t, 12ff)
Location: U20
Equipped w/ spiked gauntlet and scrolls of Seeking Ray, Invisibility, Kelgore's Fire Bolt, 'Fly,swift', and Beastland ferocity.
Infusions: 3/3
Buffs: Camouflage (+10 to hide checks) 10 minutes (Round 1)

[User]
 I do believe that that move action triggered my readied action, which takes effect before the triggering action, so you're still in LoS.  Kelgore's Firebolt !

  Fire  - (4d6)[ 22 ]
Reflex DC 17 for half.

Edit: Not that it matters, evidently.

[User]
 Done.

Won't make that mistake twice. I'll see you in the finals. =)

Well played.

[User]
 High Ref Sallera
 Max doesn't run quite far enough, and Kelgore takes the victory.


[User]
 Arena Tournament, Round 81:  Ms. Isle  vs.  Gronk
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ms. Isle  - Koury
 Gronk  - the geekish one

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 No purchases.

  Init  - (1d20-4)[ 3 ]

[User]
 None for me either.
 (1d20+3)[ 17 ]

[User]
 Starting at N25, sling in hand

 Spoiler
Move to R23, ready sling to be used when opponent is within range

End turn
Stats:

 Spoiler
   Gronk
Male Chaotic Evil Hobgoblin Barbarian,  Level  1,  Init  +3,  HP  15/15,  Speed  30 ft. (base 30)
 AC  17,  Touch  13,  Flat-footed  14,  Fort  +5,  Ref  +3,  Will  +0,  Base Attack Bonus  1
   Greataxe (N/A)   +4 (1d12+4, x3)
   Sling (Regular Bullets)   +4 (1d4+3, x2)
   Scale Armor  (+4 Armor, +3 Dex)
 Abilities  Str 16, Dex 16, Con 16, Int 12, Wis 10, Cha 8
 Condition  None
+2 dexterity
+1 Level Adjustment
Darkvision 60 ft.

[User]
 Sorry, somehow missed that you posted.

LoS:
 Spoiler
Double Move to E10

End.

[User]
 Initiate Ref vollmond

Refs

 Spoiler
edit stamp

Ms. Isle

 Spoiler
No LoS

Gronk

 Spoiler
No LoS

[User]
 Spoiler
Move to P18

Done pending LoS.

[User]
 LoS

Ms. Isle

 Spoiler
Fell Drain!  Unclean, unclean!  Also, no LoS.

Gronk

 Spoiler
No LoS

[User]
 Alright

 Spoiler
Ready sling to attack if opponent comes within range.

End Turn.

[User]
 LoS:
 Spoiler
Move to F16 and ready
 Spoiler
MM via VS

End turn, assuming I didn't stumble upon you.

[User]
 Ms. Isle:
 Spoiler
No LoS.

Gronk:
 Spoiler
No LoS.

[User]
 LoS:

 Spoiler
Pretending to do something interesting. Ready action from last post is still in effect

End turn

[User]
 LoS:

 Spoiler
Move to P18, Ready sling when opponent in range

End Turn

[User]
 Init. Ref. RPGAGMJAY:

LoS Check:

Note to BOTH players. Please begin including stat blocks in each post. This will make the refs jobs easier for LoS and thus get you LoS faster. Stat blocks should have your basic info (HP & AC) as well as what you are equipped with and your current location. Personally I use the following format:

Stats: (you can check this spoiler)

 Spoiler

Character Name
xx/xx hp
xx AC (xxt, xxff)
Currently holding: keyboard and mouse
Current location: A1
+x spot/ +x listen mods
Current Buffs:
Fox's Cunning: 5/10 rounds
Shield 2/10 rounds
See Invisibility 4/600 rounds
Spells remaining: 2/6

Now for LoS: (no peeking!)

Mr. Isle:

 Spoiler

No LoS

Gronk

 Spoiler

No LoS

Game on!

[User]
 It seems it wasn't my turn, entirely my fault...
Stats:

 Spoiler
   Gronk
Male Chaotic Evil Hobgoblin Barbarian,  Level  1,  Init  +3,  HP  15/15,  Speed  30 ft. (base 30)
 AC  17,  Touch  13,  Flat-footed  14,  Fort  +5,  Ref  +3,  Will  +0,  Base Attack Bonus  1
   Greataxe (N/A)   +4 (1d12+4, x3)
   Sling (Regular Bullets)   +4 (1d4+3, x2)
   Scale Armor  (+4 Armor, +3 Dex)
Darkvision 60 ft.
Loc:M9

[User]
 High Ref PsiDog
   ZAP!

After 8 days of charging the Ref lighting generator finally fires.

 Gronk wins by virtue of not being ionized charcoal.


[User]
 Arena Tournament, Round 78:  Arltek  vs.  Captain Tom Bluejay
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Arltek  - Eguzki
 Captain Tom Bluejay  - madtinker

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 selling mundane rapier and purchasing masterwork rapier.

  init  - (1d20+3)[ 4 ]

edit: is that tigerskull club a reach weapon by chance?

[User]
 doing the same selling tiggerskull club buying mwk tigerskull club

init  (1d20+1)[ 20 ]

no its not a reach weapon.

EDIT: starting in v10 with club and shield in hand. waiting for captain to state his location then i will post my first round

[User] You got to start in the red circle, so I think you mean W10.  I am in C11, holding my short bow in my left hand and wielding the rapier in my right.

[User]
 Right I mean W10.

 Round 1 Arltec

Run action to C10. You don't get an attack of opportunity because it is still first round.

Stats

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
 AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  C10

[User]
 CTBJ
Free: Declare dodge against Arltek
Move: Intimidate   intimidate  - (1d20+6)[ 11 ]   (lvl+wis mod+saves vs fear)
Move: Feint   Feint  - (1d20+8)[ 15 ]   (roll sense motive+BAB)

Stats
 Spoiler
HP 10/10
AC 18 (4 armor, 3 dex, 1 dodge)
Rapier +3, 1d6+2
Shortbow +3, 1d6 (20 arrows)
Bluff modifier: +8 (feint opposed by sense motive+BAB)
Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)

Done

[User]
 round 2 Arltec

Sense motive + BAB  (1d20)[ 20 ]
Save vs intimidate  (1d20)[ 19 ]

Free: Rage
Standard: Attack  (1d20+12)[ 31 ]
               Damage  (1d8+8)[ 9 ]

edit: thats a close one.

Stats:

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  17/14,  Speed  40 (30 armor)
 AC  15,  Touch  9,  Flat-footed  14,  Fort  +8,  Ref  +1,  Will  +1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex, -2 Misc)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  C10
 rage  1/9

[User]
 Now that we know who's side the dice are on, we shall end this.

CTBJ, rd 2

  feint  - (1d20+8)[ 11 ]
  attack  - (1d20+3)[ 19 ]
  damage  - (1d6+2)[ 7 ]
  Crit Confirm  - (1d20+3)[ 18 ]
  crit damage  - (1d6+2)[ 7 ]
  Sneak attack  - (1d6)[ 1 ]  <-- Apply only if you fail sense motive.

Done, probably for.

Stats
 Spoiler
HP 1/10
AC 18 (4 armor, 3 dex, 1 dodge)
Rapier +3, 1d6+2
Shortbow +3, 1d6 (20 arrows)
Bluff modifier: +8 (feint opposed by sense motive+BAB)
Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)

[User]
 Round 3 Arltec

Sense motive  (1d20)[ 17 ]

Thats not a crit right, Unless i missed something. Either way despite those good rolls I still stand.

Now for the kill:

Attack  (1d20+12)[ 13 ]
Damage  (1d8+8)[ 9 ]

Edit: Wow..... I am speechless.

Stats:

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  10/14,  Speed  40 (30 armor)
 AC  15,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  C10
 rage  2/9

[User]
 Round 3 CTBJ

No Crit.

Free:  Evil Laugh
Move:    Feint  - (1d20+8)[ 24 ]
Standard:    Attack  - (1d20+3)[ 10 ]
  Damage  - (1d6+2)[ 8 ]
  Crit Confirm  - (1d20+3)[ 17 ]
  Crit Damage  - (1d6+2)[ 8 ]
  Sneak Attack  - (1d6)[ 5 ]

Done

Stats
 Spoiler
HP 1/10
AC 18 (4 armor, 3 dex, 1 dodge)
Rapier +3, 1d6+2
Shortbow +3, 1d6 (20 arrows)
Bluff modifier: +8 (feint opposed by sense motive+BAB)
Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)

[User]
 round 4 Arltec

Free: Now you die wee one!
Standard:  (1d20+12)[ 15 ]
 (1d8+8)[ 11 ]

EDIT: Apparently the dice gods are against me....

Stats:

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
 AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  C10
 rage  3/9

[User]
 Round 3 CTBJ

  feint  - (1d20+8)[ 19 ]
  attack  - (1d20+3)[ 10 ]
  damage  - (1d6+2)[ 8 ]
  sneak attack  - (1d6)[ 3 ]

Stats
 Spoiler
HP 1/10
AC 18 (4 armor, 3 dex, 1 dodge)
Rapier +3, 1d6+2
Shortbow +3, 1d6 (20 arrows)
Bluff modifier: +8 (feint opposed by sense motive+BAB)
Intimidate modifier: +6 (opposed by 1d20+lvl+wis+saves vs fear)

Done

[User]
 Round 4 Arltec

It appears we are both a bit drunk

Sense motive  (1d20-1)[ 16 ]
Attack  (1d20+12)[ 21 ]
Damage  (1d8+8)[ 12 ]

EDIT: i think thats the end of it. Good match. Fairly uneventful.

Stats

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
 AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  C10
 rage  3/9

[User] Yeah, didn't figure I had much of a chance when I saw your attack modifier.  Good build.

[User]
 High Ref Sallera
 Arltek bashes his way to victory.


[User]
 What are your preferences for buff rounds? I'd like at least to have all-days up.

I'm fine with any map  here , but if you want a different one, feel free to propose it.

[User]
 I'd like a round or two for buffs personally.

I also have no preference for map.

I play a game called Allegiance (free, online, etc.) and I command a lot, and one of the things you do is pick the map and the settings you want to command on.  I never ever pick settings if I can avoid it, and hate picking map 😛

[User]
 So all-days and two rounds then?

How about the map?

[User]
 Two rounds is fine, pick a map and I'll veto if I hate it.

Something with obsticals though.

[User]
 {table=head] |A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C | C | C | C | C | C | C ||
 11 |||||||||| C
 12 |||||||||| C ||
 13 |
 14 ||| C |
 15 ||| C |||||||||
 16 ||| C | C | C | C | C | C | C | C ||
 17 ||| C | C ||||| C | C ||
 18 |
 19 ||||||||||||
 20 |
 21 ||||||||||||
 22 ||| C | C ||||| C | C ||
 23 ||| C | C ||||| C | C ||
 24 |
 25 |||||||||||[/table]
Arena ceiling is 30 feet tall. Everything is made of worked stone. There is a mysterious light roughly equivalent to an overcast day throughout. No wind or other unusual conditions. The contestants start in either the top three or bottom three rows.

If this is satisfactory, I will begin on the bottom.

[User]
 Agreed, I shall take top.

 Spoiler

Round 1:
Standard: True Seeing
Swift: Greater Mirror Image  (1d4+4)[ 7 ]

Round 2:
Standard: Greater Invisibility
Swift: Nerveskitter
There are now 8 images

All Day:
Greater Mage Armor
Superior Resistance

Starting in D2

Initiative:  (1d20+10)[ 17 ]

[User]
 Buffs:

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All-day buffs:

Cast Create Magic Tattoo 3 times, for +1 CL, +1 luck to attack rolls, and +2 competence to attack rolls.
Use Scroll of Eagle's Splendor
Use Scroll of Superior Resistance
Use Scroll of Righteous Aura
Use Scroll of Mind Blank
Use Scroll of Moment of Prescience
Use Scroll of Tyche's Touch
Cast Greater Mage Armor
Cast Primal Hunter
Cast Primal Instinct
Drink Domain Draught

Rounds:
Round 1: Cast Haste, use Bead of Karma, use Terran Brandy, cast Bladeweave. Contingent lesser Restoration reacts to the ability damage:  (1d4)[ 4 ]
Familiar drinks potion of Guidance of the Avatar.
Round 2: Use Scroll of Greater Visage of the Deity, Cast Thunderlance, activate granted power of Balance Domain
Familiar uses Scroll of Greater Heroism on me.

Starting position:

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E23

  Initiative  - (1d20+19)[ 28 ]

[User]
 Nice init 😦

You're first

[User]
 Looks like I go first then.

Actions:

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Use Scroll of Nixie's Grace, Use Scroll of Sirine's Grace (same scroll as Greater Visage of the Deity). Move 30 feet straight up.

End Turn.

[User]
 Actions:

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move: to e-8
Standard: Cast Fly

End turn

[User]
 Actions:

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Use Scout's Headband for True Seeing.

Use Psionic Tattoo of Overload Tattoos.

Move to B18, altitude +15, then perhaps to F4, altitude +10.

I move to gain LoS to all the green squares. I have True Seeing. Do I see you in any of these squares?

Turn is not over.

[User]
 Green squares?

EDIT Yes, E9

Sorry for taking so long I thought I had this on email update.

[User]
 Alright, you see a Kobold with golden yellow scales fly from B8. He has white feathered wings and has numerous carvings and tattoos on his body. His entire body glows with light, brightly illuminating everything withing 60 feet of him. He has a crested helmet shaped like a dragon's head, a cloak, some pouches, and an awful lot of scrolls. He holds a foot long bar of grayish energy in both hands.

Spellcraft DC 29 reveals:

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He's under the effect of a Greater Visage of the Deity spell.

Spellcraft DC 24 reveals:

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The bar is the result of a Thunderlance spell.

Another Spellcraft DC 24 reveals:

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The light he sheds is the result of a Righteous Aura spell.

You should also make a Knowledge (Religion) check.

He moves to E9, 10 feet above you, moving so fast you see only a blur.

End turn.

Edit: I'd appreciate a similarly detailed description, if you don't mind.

[User]
 I autopass those spellcraft checks.  Also, how high are the columns?  In the basic columns map they're supposedly floor-to-ceiling

In any case, your little lizard sees a 5'10" human standing in plain and unassuming robes.  He has dark hair and olive skin.

Currently he appears to have Greater Mirror Image and Greater Invisibility up, but they obviously don't bother you and your true-seeing one bit.

Instantly John appears to react with a quick wave of his hand, and a billowing, 20ft high wave of fog moves.  I assume you autopass the spellcraft check: it's Obscuring Mist, centered on... well... E9.  Then John moves to I-8 and readies an action.

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Targeted dispel on the Kobold when he sees him.

End turn.

[User]
 oh knowledge religion:

 (1d20+8)[ 10 ] (untrained)

[User]
 Nothing of use from that knowledge check.

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Draw and cast Blindsight from scroll.

Cast Spell Theft at him.

You hear Blindsight being cast.

If you don't stop it or move or anything:

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You hear Spell Theft being cast. I'll need a list of buffs from you.

Turn may or may not be over, depending on what, if anything, happens from that readied action. If it doesn't trigger, it's your turn.

[User] When hearing the spell cast I will abrupt jaunt to K-9.  If your action can go off without LoE let me know.

[User]
 The Blindsight still happens, but the other action changes.

The new action would be to move to B8, then to K8, in search of you. I'm guessing I find you in K9, when I'm in J8. I stop in K8, altitude +10.

End Turn.

[User]
 Readied action goes off.

Defensively cast Greater Dispel targeting you.  I auto-succeed the concentration check (dc 21, I have a +20, 20+1=21).

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 (1d20+13)[ 15 ]
 (1d20+13)[ 20 ]
 (1d20+13)[ 29 ]
 (1d20+13)[ 18 ]
 (1d20+13)[ 27 ]
 (1d20+13)[ 27 ]
 (1d20+13)[ 25 ]
 (1d20+13)[ 29 ]
 (1d20+13)[ 23 ]
 (1d20+13)[ 17 ]
 (1d20+13)[ 18 ]
 (1d20+13)[ 18 ]

Let me know if I need more.

[User] I activate my Ring of Spell-Battle, reflecting the spell to you.

[User]
 Stupid non-core items.  I'm pretty sure that's game, but w/e.  Now I have to go figure out what's dispelled.

*sigh*

Mage Armor is down, as is Greater Invisibility.

[User]
 First on my turn I'll swift-cast Stun Ray

Touch Attack:  (1d20+11)[ 24 ]

DC 27 fort save or be stunned for  (1d4+1)[ 2 ]  rounds.  I want to see the results before I decide on the rest of my turn (specifically whether or not you're stunned)

Concentration check coming forgot I don't autopass.

[User]
 (1d20+20)[ 21 ]  dc22 concentration check

..................................................  ..................................

[User]
 Well ok.  Let's try this again as a standard action.

Touch Attack  (1d20+11)[ 13 ]
Stun  (1d4+1)[ 3 ]
Concentration  (1d20+20)[ 30 ]

EDIT: Wow.  Seriously?

[User]
 That is just the worst luck, really.

Is it my turn?

Edit: The kobold cast Wings of Cover for the second casting. I must admit I would have done it once a ray actually got off.

[User]
 John steels himself to take that lance in the face.

Go for it. your turn.

[User]
 The Kobold swoops in and brings his Thunderlance to bear. Tell me if you want to do anything to stop it.

If you don't stop it somehow:

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  Attack Roll  - (1d20+40)[ 50 ]
  Damage  - (3d6+33)[ 41 ]
   Attack Roll  - (1d20+35)[ 36 ]   Nat 1.
   Damage  - (3d6+33)[ 45 ]

If either hit, a dispel check is made against one of your defensive force effects of 3rd level or lower, if you have any. Tell me if I need to roll one of these.

Turn not over.

[User] Can't avoid that.  No force effects below third level.

[User]
 He continues his movement, swooping around, and ends up 10' above you He then makes a full attack.

  Attack Roll  - (1d20+40)[ 54 ]
  Damage  - (3d6+33)[ 49 ]
  Attack Roll  - (1d20+40)[ 44 ]
  Damage  - (3d6+33)[ 44 ]
  Attack Roll  - (1d20+35)[ 40 ]
  Damage  - (3d6+33)[ 41 ]
  Attack Roll  - (1d20+30)[ 33 ]
  Damage  - (3d6+33)[ 41 ]

End Turn.

[User]
 Dead.

I posed no threat to you, did I.

Also how in the name of hell did you move, attack, then move, then full attack in one round?

[User]
 Bounding Assault with an extra standard action, then full attack with my normal full-round.

You could have harmed him, but this guy does have some serious defenses. He's vulnerable to dispelling if one reaches him, and he can't dispel well at all himself, so he fails against foes immune to damage. Other than Force damage, all he has is Feeblemind.

[User]
 Originally Posted by Claudius Maximus
 Bounding Assault with an extra standard action, then full attack with my normal full-round.

You could have harmed him, but this guy does have some serious defenses. He's vulnerable to dispelling if one reaches him, and he can't dispel well at all himself,  so he fails against foes immune to damage.  Other than Force damage, all he has is Feeblemind.

Love watching the ToS. "If people can't be hurt, I can't kill them". That's such an odd thing to even view as a weakness in a build.

SG, my recommendation is more options. You should always have a backup. And becoming resistant to dispel, since it's a common tactic. I recommend your buffs being CL 20, which won't stop a dedicated build, but will at least stop an over-the counter GDM. CL 40 is better, of course, but unnecessary IIRC no one has gone with a build heavily focused on dispelling as an offense(rather than just a method of weakening the opponent) since Olo blew himself up.

[User] How am I supposed to get +7 to CL 🤨

[User]
 This  should help you.

If you want further protection from dispelling, there's always a Ring of Enduring Arcana, and you can get a psionic tattoo of  Dispelling Buffer  for 3300 gp. Immunity to common dispelling means can help too.


[User]
 Arena Tournament, Round 67:  Yrik  vs.  Chuck
 Map:

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 XP Award:  300xp
 GP Award:  300gp

 Yrik  - Gigz
 Chuck  - theterran

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative:   (1d20+1)[ 2 ]

No purchases, reserve rights, etc...

[User]
 Initiative  - (1d20+4)[ 11 ]

Nothing to purchase this round...

[User] That puts you first.

[User]
 Yep, just had to find time to post ☹
 Chuck - Round 1

Starting in Y13, with my companion in Y14.

As a free action:

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I instruct my companion to attack Yrik.

Companion double moves to N19.

Then I start casting a spell.

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Lose CIB to cast SNA I

End my Turn.

Stats:

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Location: Y13
Companion Location: N19
HP: 9/9
AC: 19

Spells:

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Level 0 - CMWx3
Level 1 - Conjure Ice Beast I, Conjure Ice Beast I-x

[User]
 Starting in B14, Large Greatsword in hand.

Move from B14 to F14 to J18, rage, then ready an action.

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 Ready an action to attack the first threatening thing to enter my range.

Done.

Stats:

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Location: J18 w/readied action
HP 16
AC 10 (t6 ff 9)
F+7 / R+1 / W+2
Rage: 1/8 rnds

[User]
 High Referee Scorer
 As per ruling, Chuck is DQ'ed for lack of attendance, Yrik wins the match