[User] Twilight City, central city for the military of the country of Endesco sprawls before you.  Located at the base of a mountain rage in southern Endesco, the likes of which Mt. Everest would feel at home, you find that its name is in fact literal.  For during the several hours you have waited for your mysterious contact to show themselves you have yet to see the city bathed in anything but dusky light, due to the mountains obstructing the sun.  The city hugs the base of the mountains, looking as if it is keeping them attached to the ground.  Several rail lines radiate out from the city, giving it the appearance of a mechanical spider, with the occasional train crawling up one of its legs.  On the west side of town smoke stacks litter the skyline, protruding from the factories clumped together there.  Where the mountain meets the city you see a number of cavernous openings, which must be the mines used to help provide the materials for the military.  To the west you see what looks like a market, surrounded by nondescript houses, looking out of place compared to the more industrial look of the rest of the city.  Nearest you, the city is comprised of barracks, and various other military buildings.  While you’re waiting you notice several others in your general area who just seem to be standing around doing not much of anything as well.

[User] Sharper, plucky little gnome that he is, starts wandering about looking for anyone who knows about his letter.  If he were taller, he would be pushing it in their faces, but fortune indeed smiles upon the passerby.  Instead, they merely have to put up with his voice, which is far less of an immediate bother.   "Hello, but would you happen to know anything about this letter.  Enlil has directed me here, but I am at a loss as to what to do next.  Could you point me towards the person or persons I am to meet?  Please and thank you!"


[User]
 Dungeons & Dragons  4e
 The  Halls of Undermountian

The warm atmosphere of the Yawning Portal tavern offers a blessed relieffrom the bitter winter chill outside. Here, pipesmoke and the scent of spiced wine mingle with dozens of dialogues bleeding into one, while the snowy world lies trapped outside the heavily fogged glass. In the midst of the folk talking and dancing is a wide circular well lit by everburning torches: the eponymous Yawning Portal, which, the leBend holds, is an entrance to Undermountain, the leBendary dungeon.

Intent on adventure-whether for sheer thrills or for matters material and financial-you settle into the smoky common room, talking about for a wealthy patron or a rumor of treasure to be found.

Within a mere moment of your entrance, a lovely musical laugh seizes your attention: At the next table, a nobly-dressed half-elf woman with a shock of crimson hair and bright eyes is discussing just such a quest with two adventurous-looking types: a dwarf and a tiefling wizard. You hear her mention " gold " and " ancient magic ".

[User]
 Finren, Gnome Ranger

Finren takes a seat at a table alone and orders a drink. He sits idly running his finger along the blade of his scimitar, looking wearily about the room.  When the talk between the half-elf and her companions becomes too load to ignore, something in him perks up to listen closely.  He briefly thinks of the lightness of his wallet.  But he pushes the thought aside. For now. Would that his skills could get him some normal, honest, and  safe  work for a change. He sighs and mutters to himself,   "This is no way to make a living."

[User]
 Ezekial

Drawn by the sound of her laugh and her striking red hair, Ezekial makes his way over to the half-elf's table. Pulling out a chair and slouching down into it,   What is a beautiful creature like you doing with these two rough looking individuals? And did I hear the name Undermountain?

[User]
 The half elf woman looks up and says " You did, but I'm afriad others have already taken the job. "

With that, she, the dwarf, and the tiefling get to their feet and walk towards the door. " Now, to the alley to discuss the terms, " the teifling says. The dwarf looks back at you and grins.

[User] Finren hasn't stopped listening, despite himself.  Now he throws a casual glance toward the three at the near table.  He doesn't like what he sees.    Can she really be so stupid?   he thinks, then heaves an even deeper sigh than before.  It may shortly become moot whether he wants to get involved or not, if the half-elf is really so naive.  He keeps a tight grip on his pack, ready to move if the half-elf proves willing to leave alone with her shifty companions.

[User] The tiefling opens the door, and the trio leaves into the street. The door slams shut behind them.

[User]
 Thoradin

A well worn but well kept dwarf sits by the fire. He wears an unimpressive traveling cloak that seems to cover a large bulk and a backpack lays at his feet with a large item wrapped in cloth. A pipe dangles out of his mouth and his long brown hair is tied back out of his eyes. His table is covered with the remains of the aforementioned spice drink.

He watched the converstion between the foppish mage and the elfin lass take place and decided after that she departed it might be best to go take a leak, if only to be nearby incase things seemed as foul as they seemed. In his expereince, they often were.

[User]
 Finren curses himself for not being able to keep out of other people's business.  He downs the rest of his drink, then gets up slowly and moves nonchalantly to the door where the strange party exited.  Hoping he's given them enough time to move somewhat away, he opens the door casually and steps out, looking casually about to see where they went.

 Spoiler

Stealth if possible to get close to their conversation:  (1d20+12)[ 14 ]
Perception if possible to hear the conversation:  (1d20+11)[ 18 ]

[User] Finren leaves the tavern just in time to see the trio walk into an alley beside the Yawning Portal.

[User]
 Ezekial

Feeling slightly insulted by the woman's manner, Ezekial shakes his head when she departs with the other two.    Fool half-elf is going to get herself killed.    With a sigh, Ezekial stands and moves towards the door after they have exited the room.

[User]
 Finren follows the trio into the alley at a distance, trying to keep close enough to be within earshot, but far enough away to avoid being seen.

 Spoiler

Same Stealth and Perception checks from last post should still apply, unless there's a new reason for a check.

[User]
 Ezekial

Not seeing which way they have moved, Ezekial goes back into the tavern and goes over to take a look at the portal itself.

[User] Thoradin mosies outside and does an exaggerated stumble around, looking for a quiet place to go.

[User] Finren hears the rough, raspy voice of the tiefling, saying something sharply.

[User] Finren moves closer …

[User]
 Ezekial

Having re-entered the tavern and gone to examine the "portal", Ezekial peers down into its depths.


[User]
 He stepped into the sanctified courts of the temple, awaiting the arrival of the sacrifice that would be presented. The elderly priest had forgotten his name, for none now dared to speak it, such was his power- and now someone approached.

 Black Fire

 Spoiler

 Spoiler
1- Horus the black flame dragon Lv6
2- Horus the black flame dragon Lv6
3- Horus the black flame dragon Lv6
4- Horus the black flame dragonLv8
5- Horus the black flame dragonLv8
6- Red Eyes Darkness Metal Dragon
7- Red Eyes Darkness Metal Dragon
8- Red Eyes Darkness Metal Dragon
9- Red Eyes Wyvern
10- Red Eyes Wyvern
11- Red Eyes Wyvern
12- Totem Dragon
13- Totem Dragon
14- Debris Dragon
15- Magna Drago
16- Photon Wyvern
17- Van'dalgyon the dark dragon lord
18- Van'dalgyon the dark dragon lord
19- Golem Dragon
20- Masked Dragon
21- Future Fusion
22- Dragon's Mirror
23- Pot of avarice
24- Foolish Burial
25- Monster Reborn
26- Heavy Storm
27- Dark Hole
28- Mystical Space Typhoon
29- Mystical Space Typhoon
30- Mystical Space Typhoon
31- Trade In
32- Trade In
33- Burial from the different dimension
34- Solemn Warning
35- Solemn Warning
36- Mirror Force
37- Dark Bribe
38- Dark Bribe
39- Divine Wrath
40- Divine Wrath

Extra deck:

 Spoiler
1x Brionac, dragon of the ice barrier
1x T.G. Hyper Librarian
2x Iron Chain Dragon
1x Trident Dragion
1x Kachi Kochi Dragon
1x Scrap Dragon
2x Stardust Dragon
1x Ally of Justice Catastor
1x Colossal Fighter
1x Black Rose Dragon
1x Steelswarm Roach
2x Five Headed Dragon

[User]
 Opening_Draws  - (5d40)[ 21 ][ 12 ][ 2 ][ 11 ][ 17 ](63)
  Rerolls  - (3d40)[ 28 ][ 23 ][ 17 ](68)
  Initiative  - (1d20)[ 7 ]
 Black Fire

 Spoiler

 Spoiler
1- Horus the black flame dragon Lv6
2- Horus the black flame dragon Lv6
3- Horus the black flame dragon Lv6
4- Horus the black flame dragonLv8
5- Horus the black flame dragonLv8
6- Red Eyes Darkness Metal Dragon
7- Red Eyes Darkness Metal Dragon
8- Red Eyes Darkness Metal Dragon
9- Red Eyes Wyvern
10- Red Eyes Wyvern
11- Red Eyes Wyvern
12- Totem Dragon
13- Totem Dragon
14- Debris Dragon
15- Magna Drago
16- Photon Wyvern
17- Van'dalgyon the dark dragon lord
18- Van'dalgyon the dark dragon lord
19- Golem Dragon
20- Masked Dragon
21- Future Fusion
22- Dragon's Mirror
23- Pot of avarice
24- Foolish Burial
25- Monster Reborn
26- Heavy Storm
27- Dark Hole
28- Mystical Space Typhoon
29- Mystical Space Typhoon
30- Mystical Space Typhoon
31- Trade In
32- Trade In
33- Burial from the different dimension
34- Solemn Warning
35- Solemn Warning
36- Mirror Force
37- Dark Bribe
38- Dark Bribe
39- Divine Wrath
40- Divine Wrath

Extra deck:

 Spoiler
1x Brionac, dragon of the ice barrier
1x T.G. Hyper Librarian
2x Iron Chain Dragon
1x Trident Dragion
1x Kachi Kochi Dragon
1x Scrap Dragon
2x Stardust Dragon
1x Ally of Justice Catastor
1x Colossal Fighter
1x Black Rose Dragon
1x Steelswarm Roach
2x Five Headed Dragon

[User]
 "I came hoping for some peace and quiet."  a woman in yellow armor said as she stepped out of the shadow  . "It's unfortunate you were here, it means I need to work. Well, no rest of the Wicked."  She said disappointed, as her a duel disk grew out of her left gauntlet.

Initiative:  (1d20)[ 13 ]

Opening hand:  (5d40)[ 133 ]
reroll if needed:  (5d40)[ 93 ]

Divine Chains
 Spoiler

 Chain Energy
 Chain Energy
 Chain Energy
 Draining Shield
 spell absorption
 Prohabition
 Prohabition
 Prohabition
 "Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 Life Absorption Machine
 Z-ONE
 Z-ONE
 Z-ONE
 Toll
 Toll
 Toll
 Mist Valley Falcon
 Misfortune
 Destruction Jammer
 Destruction Jammer
 Just Desserts
 Marshmallon
 Marshmallon
 Spirit Reaper
 Spirit Reaper
 Spirit Reaper
 Arcana Force 0 - The Fool
 Arcana Force 0 - The Fool
 Arcana Force 0 - The Fool
 Gold Sarcophagus
 Gold Sarcophagus
 Gold Sarcophagus
 Penguin Soldier
 Vanity's Emptiness
 Dark Room of Nightmare
 Supremacy Berry
 Supremacy Berry
 Supremacy Berry

[User]
 Actual opening hand:  (6d40)[ 21 ][ 30 ][ 40 ][ 15 ][ 8 ][ 37 ](151)

Reroll if needed:  (6d40)[ 39 ][ 36 ][ 21 ][ 22 ][ 2 ][ 5 ](125)

IC:  "Youth before senility."  Shadow Yellow mocked as she drew her cards.   "First I set a monster facedown, and then set a card in my spell or trap zone. Think you can keep up?"

Monsters:
2. f/d

S/T:
1. f/d

facedowns:
 Spoiler
Monster 2: Arcana Force 0 - The Fool
Spell 1: Z-ONE

 Hand 4:
 Spoiler
Supremacy Berry,  Dark Room of Nightmare, Prohabition, Destruction Jammer,

Divine Chains
 Spoiler

 Chain Energy
 Chain Energy
 Chain Energy
 Draining Shield
 spell absorption
 Prohabition
 Prohabition
Prohabition
 "Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 Life Absorption Machine
 Z-ONE
 Z-ONE
Z-ONE
 Toll
 Toll
 Toll
 Mist Valley Falcon
 Misfortune
Destruction Jammer
 Destruction Jammer
 Just Desserts
 Marshmallon
 Marshmallon
 Spirit Reaper
 Spirit Reaper
 Spirit Reaper
 Arcana Force 0 - The Fool
Arcana Force 0 - The Fool
 Arcana Force 0 - The Fool
 Gold Sarcophagus
 Gold Sarcophagus
 Gold Sarcophagus
 Penguin Soldier
 Vanity's Emptiness
Dark Room of Nightmare
 Supremacy Berry
 Supremacy Berry
Supremacy Berry

[User] OOC: Your move. If the color is too hard to read, let me know, and I will change it.

[User]
 (OOC: Yeah, I'm having to highlight text for reading, because I can't read the yellow even if I squint)

 "You dare to mock a priest. We were expecting a different sacrifice, but I'm sure you will serve well in that capacity."
 Black Fire

 Spoiler
Graveyard:
 Spoiler
Red-Eyes Wyvern
Totem Dragon
Magna Drago

Banished:
 Spoiler
Red-Eyes Wyvern

Face-down:
 Spoiler
-

Hand=4:
 Spoiler
Horus the Black Flame dragon Lv6
Totem Dragon
Horus the black flame Dragon Lv6
Van'Dalgyon the dark dragon lord

Deck:
 Spoiler
1- Horus the black flame dragon Lv6
 2- Horus the black flame dragon Lv6
3- Horus the black flame dragonLv8
4- Horus the black flame dragonLv8
5- Red Eyes Darkness Metal Dragon
6- Red Eyes Darkness Metal Dragon
 7- Red Eyes Darkness Metal Dragon
8- Red Eyes Wyvern
9- Red Eyes Wyvern
10- Totem Dragon
11- Debris Dragon
 12- Magna Drago
13- Photon Wyvern
14- Van'dalgyon the dark dragon lord
15- Golem Dragon
16- Masked Dragon
17- Dragon's Mirror
18- Pot of avarice
19- Foolish Burial
20- Monster Reborn
21- Heavy Storm
22- Dark Hole
23- Mystical Space Typhoon
24- Mystical Space Typhoon
25- Mystical Space Typhoon
26- Trade In
27- Trade In
28- Burial from the different dimension
29- Solemn Warning
30- Solemn Warning
31- Mirror Force
32- Dark Bribe
33- Dark Bribe
34- Divine Wrath
35- Divine Wrath

Extra deck:

 Spoiler
1x Brionac, dragon of the ice barrier
1x T.G. Hyper Librarian
2x Iron Chain Dragon
1x Trident Dragion
1x Kachi Kochi Dragon
1x Scrap Dragon
2x Stardust Dragon
1x Ally of Justice Catastor
1x Colossal Fighter
1x Black Rose Dragon
1x Steelswarm Roach
2x Five Headed Dragon

 "I will commence the ceremony by activating the power of Future Fusion, revealing Five Headed Dragon to send two copies of Red-Eyes Wyvern, one Red Eyes Darkness Metal Dragon, one Totem Dragon and one Magna Drago to the graveyard. During my end phase, I banish a Red-Eyes Wyvern in my graveyard to special summon Red-Eyes Darkness Metal Dragon to the field. End turn."

Life points: 8000
{table=head]1|2|3|4|5
||RDM||
|||FF|[/table]
RDM= Red-Eyes Darkness Metal Dragon ( ATK: 2800 , DEF: 2400)
FF= Future Fusion (0 Standby Phases)

[User]
 OOC: (Forgot to roll for my draw)
  Draw  - (1d35)[ 2 ]

[User]
 "So you already have a flock of your scaly pigeons in the graveyard? Good, it's where the ugly buggers belong."  Shadow yellow remarked, as she drew a card.

 (1d34)[ 6 ]

"I choose to do nothing this turn. Your move."  The card in question appeared on the field, with a wanted poster of the banned spell card.

Monsters:
2. f/d

S/T:
1. f/d

facedowns:
 Spoiler
Monster 2: Arcana Force 0 - The Fool
Spell 1: Z-ONE

 Hand 5:
 Spoiler
Supremacy Berry,  Dark Room of Nightmare, Prohabition, Prohabition, Destruction Jammer

Divine Chains
 Spoiler

 Chain Energy
 Chain Energy
 Chain Energy
 Draining Shield
 spell absorption
Prohabition
 Prohabition
Prohabition
 "Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 Life Absorption Machine
 Z-ONE
 Z-ONE
Z-ONE
 Toll
 Toll
 Toll
 Mist Valley Falcon
 Misfortune
Destruction Jammer
 Destruction Jammer
 Just Desserts
 Marshmallon
 Marshmallon
 Spirit Reaper
 Spirit Reaper
 Spirit Reaper
 Arcana Force 0 - The Fool
Arcana Force 0 - The Fool
 Arcana Force 0 - The Fool
 Gold Sarcophagus
 Gold Sarcophagus
 Gold Sarcophagus
 Penguin Soldier
 Vanity's Emptiness
Dark Room of Nightmare
 Supremacy Berry
 Supremacy Berry
Supremacy Berry

[User]
 "Fool, dragons do not truly die- they just lie dormant for a while, as you shall soon see."
  Draw  - (1d29)[ 23 ]
 Black Fire

 Spoiler
Graveyard:
 Spoiler
Red-Eyes Wyvern
Totem Dragon
Magna Drago

Banished:
 Spoiler
Red-Eyes Wyvern

Face-down:
 Spoiler
Solemn Warning (st2)

Hand=4:
 Spoiler
Horus the Black Flame dragon Lv6
Totem Dragon
Horus the black flame Dragon Lv6
Van'Dalgyon the dark dragon lord

Deck:
 Spoiler
1- Horus the black flame dragon Lv6
2- Horus the black flame dragonLv8
3- Horus the black flame dragonLv8
4- Red Eyes Darkness Metal Dragon
5- Red Eyes Darkness Metal Dragon
6- Debris Dragon
7- Photon Wyvern
8- Van'dalgyon the dark dragon lord
9- Golem Dragon
10- Masked Dragon
11- Dragon's Mirror
12- Pot of avarice
13- Foolish Burial
14- Monster Reborn
15- Heavy Storm
16- Dark Hole
17- Mystical Space Typhoon
18- Mystical Space Typhoon
19- Mystical Space Typhoon
20- Trade In
21- Trade In
22- Burial from the different dimension
 23- Solemn Warning
24- Solemn Warning
25- Mirror Force
26- Dark Bribe
27- Dark Bribe
28- Divine Wrath
29- Divine Wrath

Extra deck:

 Spoiler
1x Brionac, dragon of the ice barrier
1x T.G. Hyper Librarian
2x Iron Chain Dragon
1x Trident Dragion
1x Kachi Kochi Dragon
1x Scrap Dragon
2x Stardust Dragon
1x Ally of Justice Catastor
1x Colossal Fighter
1x Black Rose Dragon
1x Steelswarm Roach
2x Five Headed Dragon

 "By the effect of Red_Eyes Darkness Metal Dragon I special summon Horus the Black Flame Dragon Lv6 from my hand. Horus will attack your face down monster, and if possible, Darkness Metal Dragon will attack directly. I'll then set a card on my back row and end my turn."

Life points: 8000
{table=head]1|2|3|4|5
|H6|RDM||
|f||FF|[/table]
H6= Horus, the black flame dragon Lv6 ( ATK: 2300 , DEF: 1600)
RDM= Red-Eyes Darkness Metal Dragon ( ATK: 2800 , DEF: 2400)
FF= Future Fusion (1 Standby Phase)

[User]
 "If you were hoping for a level up, you are out of luck. Meet Arcana Force 0 - The Fool! He cannot be destroyed by battle.

"Does that change your turn?"

OOC: He was flipped face up, not flip summoned, so I don't do the coin flip do I?

[User]
 "No change to my turn, though I'm sure I can dispose of him soon enough."

(OOC: No coin flip as far as I'm aware)

[User]
 "Very well, then my draw."
 (1d33)[ 8 ]

Hand:
 Spoiler
Supremacy Berry, Dark Room of Nightmare, Prohabition, Destruction Jammer

 "first I play Prohabition, declaring Five God Dragon. Any chain?"  A poster appeared on the field, seemingly outlawing that creature.

OOC: You called it Five Headed Dragon. I've heard it called Five God Dragon. What's the proper name? And can we both agree I'm talking about the card you are trying to future fusion summon?

[User] OOC: See above post, before I continue my turn.

[User]
 (OOC: Proper name in the english game is  Five Headed Dragon , but as you'll see from the link it's called Five God Dragon or F.G.D. in the OCG)

 "No chain to that. I have other better dragons to sacrifice you to."

[User]
 "Very well. I play a second Prohabition, declaring Heavy Storm as forbidden. Then I set a card facedown and end my turn."

Monsters:
2. Arcana Force 0 - The Fool (0/ 0 )

S/T:
1. f/d
2. Prohabition (Heavy Storm)
3. Prohabition (Five God Dragon)
4. f/d

facedowns:
 Spoiler

Spell 1: Z-ONE. 4. Destruction Jammer

 Hand 3:
 Spoiler
Supremacy Berry,  Dark Room of Nightmare, Hamon, Lord of Striking Thunder

Divine Chains
 Spoiler

 Chain Energy
 Chain Energy
 Chain Energy
 Draining Shield
 spell absorption
Prohabition
 Prohabition
Prohabition
 "Hamon, Lord of Striking Thunder"
"Hamon, Lord of Striking Thunder"
 "Hamon, Lord of Striking Thunder"
 Life Absorption Machine
 Z-ONE
 Z-ONE
Z-ONE
 Toll
 Toll
 Toll
 Mist Valley Falcon
 Misfortune
Destruction Jammer
 Destruction Jammer
 Just Desserts
 Marshmallon
 Marshmallon
 Spirit Reaper
 Spirit Reaper
 Spirit Reaper
 Arcana Force 0 - The Fool
Arcana Force 0 - The Fool
 Arcana Force 0 - The Fool
 Gold Sarcophagus
 Gold Sarcophagus
 Gold Sarcophagus
 Penguin Soldier
 Vanity's Emptiness
Dark Room of Nightmare
 Supremacy Berry
 Supremacy Berry
Supremacy Berry

OOC: Unless you get rid of the prohabition before your enxt standby phase, Five god Dragon's summon is negated. I think it stays in your extra deck.

[User]
 "If you think that you have me cornered, this turn will prove otherwise."
  Draw  - (1d28)[ 28 ]
(OOC: Correcting an accidental deletion from my hand this turn.)

 Black Fire

 Spoiler
Graveyard:
 Spoiler
Red-Eyes Wyvern
Totem Dragon
Magna Drago
Red-Eyes Wyvern

Banished:
 Spoiler
Red-Eyes Wyvern

Face-down:
 Spoiler
Solemn Warning (st2), Divine Wrath (st3)

Hand=2:
 Spoiler
Horus the Black Flame dragon Lv6
Van'Dalgyon the dark dragon lord

Deck:
 Spoiler
1- Horus the black flame dragon Lv6
2- Horus the black flame dragonLv8
3- Horus the black flame dragonLv8
4- Red Eyes Darkness Metal Dragon
5- Red Eyes Darkness Metal Dragon
6- Debris Dragon
7- Photon Wyvern
8- Van'dalgyon the dark dragon lord
9- Golem Dragon
10- Masked Dragon
11- Dragon's Mirror
12- Pot of avarice
13- Foolish Burial
14- Monster Reborn
15- Heavy Storm
16- Dark Hole
17- Mystical Space Typhoon
18- Mystical Space Typhoon
19- Mystical Space Typhoon
20- Trade In
21- Trade In
22- Burial from the different dimension
23- Solemn Warning
24- Mirror Force
25- Dark Bribe
26- Dark Bribe
27- Divine Wrath
 28- Divine Wrath

Extra deck:

 Spoiler
1x Brionac, dragon of the ice barrier
1x T.G. Hyper Librarian
2x Iron Chain Dragon
1x Trident Dragion
1x Kachi Kochi Dragon
1x Scrap Dragon
2x Stardust Dragon
1x Ally of Justice Catastor
1x Colossal Fighter
1x Black Rose Dragon
1x Steelswarm Roach
2x Five Headed Dragon

 "I'll start by normal summoning Red-Eyes Wyvern to the field. I'll then follow up by using Red-Eyes Darkness Metal Dragon to revive Magna Drago, tuning Wyvern and Drago to synchro summon Brionac, Dragon of the ice Barrier. I'll then discard a Totem Dragon from my hand to return your Fool to your hand by Brionac's effect. I'll then attack you with all three dragons, set one card and end my turn."
(Total Damage= 7400)

Life points: 8000
{table=head]1|2|3|4|5
|H6|RDM|BI|
|f|f|FF|[/table]
H6= Horus, the black flame dragon Lv6 ( ATK: 2300 , DEF: 1600)
RDM= Red-Eyes Darkness Metal Dragon ( ATK: 2800 , DEF: 2400)
BI= Brionac, Dragon of the Ice Barrier ( ATK: 2300 , DEF: 1400)
FF= Future Fusion (sitting around uselessly)

[User]
 "Oh god, it burns and freezes!"  She screams aloud.

[draw]1d32[/roll]

[User]
 Final Proper roll, because the above one did not work:  (1d32)[ 8 ]

"first I play Supremacy Berry! This gives me 2000 LP. then I play Dark room of nightmare. Now I sacrifice all three face up continuous spell cards, to summon Hamon, Lord of Thunder!"  She screamed, brimming with fury, as the embodiment of dark Thunder came bursting through the ceiling.

"Hamon, attack Broniac. If it goes to the graveyard by battle, you take 1000 points of damage."   She then took another card from her hand, and set it down in the monster zone.

"I then set a monster facedown and end my turn."

Monsters:
3. Hamon Lord of thunder ( 4000 /4000)
4. f/d

S/T:
1. f/d
4. f/d

facedowns:
 Spoiler
Monster 4: arcana Fool. Spell 1. Z-ONE. 4. Destruction Jammer

Hand:
 Spoiler
Hamon Lord of Thunder

Graveyard:
 Spoiler
Prohabition
Prohabition
Dark Room of Nightmare
Supremacy Berry

Divine Chains
 Spoiler

 Chain Energy
 Chain Energy
 Chain Energy
 Draining Shield
 spell absorption
Prohabition
 Prohabition
Prohabition
 "Hamon, Lord of Striking Thunder"
"Hamon, Lord of Striking Thunder"
"Hamon, Lord of Striking Thunder"
 Life Absorption Machine
 Z-ONE
 Z-ONE
Z-ONE
 Toll
 Toll
 Toll
 Mist Valley Falcon
 Misfortune
Destruction Jammer
 Destruction Jammer
 Just Desserts
 Marshmallon
 Marshmallon
 Spirit Reaper
 Spirit Reaper
 Spirit Reaper
 Arcana Force 0 - The Fool
Arcana Force 0 - The Fool
 Arcana Force 0 - The Fool
 Gold Sarcophagus
 Gold Sarcophagus
 Gold Sarcophagus
 Penguin Soldier
 Vanity's Emptiness
Dark Room of Nightmare
 Supremacy Berry
 Supremacy Berry
Supremacy Berry

[User] "A little premature, I think. I activate the trap card Solemn Warning, paying 2000 life points to negate the summon of Hamon and destroy it. How much does that change your turn?"

[User]
 "I flip destruction Jammer, discarding the second Hamon in my hand, to negate solemn warning. Any chain?"

LP: 2600

[User] "No chain. Continue with your plans."

[User]
 "I attack as normal. So Broniac, goes to graveyard, you take 2700 points of damage.

"After that I set a monster facedown, as I said I would before. Your move."

Monsters:
3. Hamon Lord of thunder (4000/4000)
4. f/d

S/T:
1. f/d

Facedowns:
 Spoiler
monster, Arcana, the fool. Spell: Z-ONE

Hand: Empty

[User] "Since there are no changes, that allows me to do this. When Hamon's effect activates, I activate the trap card Divine Wrath, discarding a copy of Horus level 6 to negate Hamon's effect and destroy it. Also, having negated the effect of an effect monster, I may special summon Van'Dalgyon the Dark Dragon Lord from my hand- using its effect to Special summon the Horus Level 6 I just sent to the grave. This not only reduces the damage I take to 1700, but dramatically changes the balance of power. How does that change your turn?"

[User]
 OOC: I have no cards in my hand. I end my turn there.

Monsters:
4. f/d

S/T:
1. f/d

[User]
 "Well, now it comes down to this. Can I remove your defences and defeat you- that is the question?"
  draw  - (1d27)[ 13 ]
 Black Fire

 Spoiler
Graveyard:
 Spoiler
Red-Eyes Wyvern
Totem Dragon
Magna Drago
Red-Eyes Wyvern
Solemn Warning
Brionac, dragon of the ice barrier
Divine Wrath

Banished:
 Spoiler
Red-Eyes Wyvern

Face-down:

Hand=1:
 Spoiler
Foolish Burial

Deck:
 Spoiler
1- Horus the black flame dragon Lv6
2- Horus the black flame dragonLv8
3- Horus the black flame dragonLv8
4- Red Eyes Darkness Metal Dragon
5- Red Eyes Darkness Metal Dragon
6- Debris Dragon
7- Photon Wyvern
8- Van'dalgyon the dark dragon lord
9- Golem Dragon
10- Masked Dragon
11- Dragon's Mirror
12- Pot of avarice
 13- Foolish Burial
14- Monster Reborn
15- Heavy Storm
16- Dark Hole
17- Mystical Space Typhoon
18- Mystical Space Typhoon
19- Mystical Space Typhoon
20- Trade In
21- Trade In
22- Burial from the different dimension
23- Solemn Warning
24- Mirror Force
25- Dark Bribe
26- Dark Bribe
27- Divine Wrath

Extra deck:

 Spoiler
1x Brionac, dragon of the ice barrier
1x T.G. Hyper Librarian
2x Iron Chain Dragon
1x Trident Dragion
1x Kachi Kochi Dragon
1x Scrap Dragon
2x Stardust Dragon
1x Ally of Justice Catastor
1x Colossal Fighter
1x Black Rose Dragon
1x Steelswarm Roach
2x Five Headed Dragon

 "Tremble as I destroy you this turn. I use the effect of Red-Eyes Darkness Metal Dragon to revive Magna Drago, tuning it with one copy of Horus Level 6 to synchro summon Scrap Dragon. With Scrap Dragon's effect I destroy my useless Future Fusion and your face down monster, attacking directly with my remaining Horus Level 6 to win the duel."

Life points: 4300
{table=head]1|2|3|4|5
H6|ScD|RDM||VD
||||[/table]
H6= Horus, the black flame dragon Lv6 ( ATK: 2300 , DEF: 1600)
ScD= Scrap Dragon ( ATK: 2800 , DEF: 2000)
RDM= Red-Eyes Darkness Metal Dragon ( ATK: 2800 , DEF: 2400)
VD= Van'Dalgyon the Dark Dragon Lord ( ATK: 2800 , DEF: 2500)

[User]
 OOC: why is Future Fusion on the field? It's effect was never negated. It was supposed to send itself to the graveyard, to summon 5 headed dragon. It doesn't stick around if the summoning is forbidden.

So it should be in the graveyard, way before Scrap dragon shows up.

[User] (OOC: Future Fusion doesn't send itself to the grave to summon- it sits around once the summon takes place, acting in the same way as Call of the Haunted and Premature Burial. With the summoning blocked by Prohibition, it just sits around doing nothing.)

[User] I thought it was like deck lockdown. In that case, my lifepoints go from 2600 to 300. I presume your other monsters attack and bring me to 0?

[User]
 Originally Posted by CoreBrute23
 I thought it was like deck lockdown. In that case, my lifepoints go from 2600 to 300. I presume your other monsters attack and bring me to 0?

(OOC: They do indeed, I'd forgotten your life points were quite that high, otherwise I'd have attacked with one of my 2800 attack monsters...)

[User]
 As the last attack struck, Shadow Yellow erupted into a being of thunder bolts. "You can't hold me!" She exclaims as she tears out of the temple like a demon out of hell.

OOC: nice duel. One point, why did u appologise for the match up when we started?

I think I should replace Destruction Jammer with Effect Veiler or Magic Drain/Jammer. I also need a faster way to get my key cards to my hand. Perhaps I should put Dark Hole to deal with swarms. This duel has given me a lot to think about. Thank you.

[User]
 Originally Posted by CoreBrute23
 As the last attack struck, Shadow Yellow erupted into a being of thunder bolts. "You can't hold me!" She exclaims as she tears out of the temple like a demon out of hell.

OOC: nice duel. One point, why did u appologise for the match up when we started?

I think I should replace Destruction Jammer with Effect Veiler or Magic Drain/Jammer. I also need a faster way to get my key cards to my hand. Perhaps I should put Dark Hole to deal with swarms. This duel has given me a lot to think about. Thank you.

(OOC: I apologised because I had picked a deck that I was pretty certain could break yours apart, with Horus Lv8 to negate all the continuous spell cards you were relying on, a ton of ways to swarm without being affected by chain energy- for example from the grave... The other deck I nearly went with was my Psychic deck, which I think would also have taken your deck apart...)


[User]
 Pathfinder  RPG
 The  Ultimate Boss Rush

_/ _/ _/
   Round 1

The rubble-filled ruin stinks of brimstone, and the scorching hot air burns your lungs. On the other side of the broken stone temple can be seen a massive serpentine monster from which five angry, fire-belching snake heads rise. A hydra!

The map:

 Spoiler
http://pyromancers.com/media/view/main.swf?round_id=5094

[User] Asvora takes a 5ft step to the NorthWest and casts  bless  on all of her allies.  She then draws her axe and shield.

[User]
 Zakkar quafs an extract of expeditious retreat and sprints behind a nearby wall in hopes of circling the beast.

updated map

 Spoiler
http://pyromancers.com/media/view/main.swf?round_id=5100

[User]
 Dirk takes one look at the hydra and makes a run for cover along with Zakkar.

 Spoiler

 http://pyromancers.com/media/view/ma...?round_id=5140

[User]
 Krej jumps to a different point of cover than everyone else, hoping to use the confusion to hide from the beast.

 Spoiler

Stealth Check -  (1d20+11)[ 15 ]
 Updated Map

[User]
 The hydra raors and spews fire at Dirk.

 Spoiler
Attack:  (1d20+6)[ 18 ]  touch attack.
Hit:  (1d6+3)[ 4 ]  fire damage.

New map:  http://pyromancers.com/media/view/ma...?round_id=5168

[User]
 Zakkar uses his enhanced speed to circle back around the wall and, noting that the creature breathes fire, readies one of his acid flasks.

 Spoiler
move action to move, move action to draw the flask

 http://pyromancers.com/media/view/ma...?round_id=5174

[User]
 Krej moves stealthily to take try cover behind the rubble.

 Spoiler

Stealth check -  (1d20+6)[ 10 ]
Double move at greater than half but less than full speed, and the -5 penalty is already taken into account.

 Updated Map

[User]
 Asvora Stormbringer, the Stalwart Dwarven Cleric advances, staying behind cover, and yells out.   "Get in position!  After it attacks again, let's all charge it at the same time.  Flank if you can!"

OOC:
 Spoiler
Updated Map:  http://pyromancers.com/media/view/ma...?round_id=5205

[User]
 Dirk moves forward and crouches behind the wall, hoping for better cover against the breath attacks until it is close enough to hit.

 http://pyromancers.com/media/view/ma...?round_id=5425

[User]
 The hydra slithers forward, hissing and screeching like a nest of infernal snakes. It lashes out at the paladin with all five heads.

 Spoiler
Attack:  (1d20+6)[ 9 ]
Attack:  (1d20+6)[ 11 ]
Attack:  (1d20+6)[ 15 ]
Attack:  (1d20+6)[ 25 ]
Attack:  (1d20+6)[ 9 ]

Hit:  (1d8+3)[ 6 ]
Hit:  (1d8+3)[ 7 ]
Hit:  (1d8+3)[ 6 ]
Hit:  (1d8+3)[ 11 ]
Hit:  (1d8+3)[ 5 ]
 http://pyromancers.com/media/view/ma...?round_id=5428

[User]
 Krej moves out of cover, and slips a flask of acid out as he moves, lobbing it at the multiheaded creature.

 Spoiler

Tossing a vial of acid at the Hydra's rear left flank
Touch attack  (1d20+1)[ 18 ]  (Range penalty taken into account)
Damage  (1d6)[ 3 ]  Acid

pyromancers.com/media/view/main.swf?round_id=5429

[User]
 Dirk is at -5/10 HP. con score 14, so he'll bleed out in 9 rounds (assuming he doesn't pass his stabilization roll).

DC 10 Con check (+ negative hit points):  (1d20-3)[ 14 ]  Stabilized!


[User]
 None of us liked Sabrina. But none of us realized how she held this city together. We didn’t miss her until she was dead.

2014 A.D. Saffron City
Six months. It’s only been six months since Sabrina died and this city plunged into madness. As soon as she was down, the power struggle began. The Fighters Guild grabbed for power quickly, attempting to eliminate the remains of the Marsh Gym. Our streets turned into a war zone overnight. They’re still fighting. Whenever one seems to gain the upper hand he steps in. The Wildcard. Nobody knows his name. All people know is he dresses as an old school court jester. Nobody knows what he wants or what his angle is. It seems all he wants is perpetual chaos. Between him and the rogue Psychics or other powerhouses, this city isn’t safe for anybody. Worst part is, we’re in quarantine. The Indigo League isn’t letting anyone in or out until this all blows over.

As night falls over the city the sounds of conflicts can already be heard.

 The Players
Of the seven Pokemon Centers originally in Saffron, this is the last one free from influence. The Psychics and the Dojo have both taken two and the Wildcard has taken or destroyed all of the others. The mayor has offered this one his protection and several guards stand watch outside, armed with basic weapons although one does have a rifle. The building is filled to capacity with stretchers and impromptu beds as the nurses try to treat everyone. Large Pokemon take up large amounts of space. There has to be at least three thousand people crammed in here with maybe half that many Pokemon. Every single floor is packed with some patients being treated in hallways. You all have gathered here for your various reasons and sit in the lobby, one of the few places in the center not being used for treatment. The mood is grim and the lights flicker occasionally. The power has been like that ever since the Wildcard appeared, there’s rumors that he has somehow taken control of the power sent to Saffron.

Everyone:

 Spoiler
Think a modern day hospital, not game Pokemon Center

 Abby
Giovanni was very vague in his email, but you are supposed to be here for a meet with a contact. He is running a little late, he was supposed to be here nearly half an hour ago but with the state this city is in that isn’t that big of a surprise. Your tank is hidden safely outside under a piece of rubble that conveniently made an impromptu lean to. Fortunately nobody would dare to touch it since is has Silph Co. sprayed on it, a company that still demands a large deal of respect in this city, even among the criminals.

 Roger
You started your vigilante fighting early tonight and, unfortunately, one of the criminals was better with a knife than you anticipated. You are waiting here until a station opens up for you to get some stitches. Although Wilfred, the humble butler of the Silph House, has the skills to patch you up he strongly disproves of your nighttime ventures.

 Dudley
The egg you recently acquired seems to not be looking that good. The shell is getting soft and it shakes occasionally. The egg has also been turning it a deeper shade of yellow. You have brought it to the Pokemon Center to see if this is normal or if you should be concerned.

 Ross
You have come to the hospital to comfort the injured Pokemon. So far* you are halfway through the ground floor. The current patient is a Raichu with its trainer close at its side, his much larger hand holding the Raichu’s much smaller one. The thing looks like its been shot, the bullet seems to have gone straight through his shoulder leaving a nasty hole.

 Reggy
You came to just get your Pokemon patched up. They are all better now, they weren’t hurt too terribly. Seeing that its dark and knowing how bad the streets get at night you have decided to wait it out until morning in here.

 Spoiler
Need a background

 ???(Asd)
You don’t know why you’re here. You don’t know who you are. It would be a good idea to try to remember who you are and what you’ve done.

 Spoiler
Need a backstory and name


[User]
 None of us liked Sabrina. But none of us realized how she held this city together. We didn’t miss her until she was dead.

2014 A.D. Saffron City
Six months. It’s only been six months since Sabrina died and this city plunged into madness. As soon as she was down, the power struggle began. The Fighters Guild grabbed for power quickly, attempting to eliminate the remains of the Marsh Gym. Our streets turned into a war zone overnight. They’re still fighting. Whenever one seems to gain the upper hand he steps in. The Wildcard. Nobody knows his name. All people know is he dresses as an old school court jester. Nobody knows what he wants or what his angle is. It seems all he wants is perpetual chaos. Between him and the rogue Psychics or other powerhouses, this city isn’t safe for anybody. Worst part is, we’re in quarantine. The Indigo League isn’t letting anyone in or out until this all blows over.

As night falls over the city the sounds of conflicts can already be heard.

 The Players
Of the seven Pokemon Centers originally in Saffron, this is the last one free from influence. The Psychics and the Dojo have both taken two and the Wildcard has taken or destroyed all of the others. The mayor has offered this one his protection and several guards stand watch outside, armed with basic weapons although one does have a rifle. The building is filled to capacity with stretchers and impromptu beds as the nurses try to treat everyone. Large Pokemon take up large amounts of space. There has to be at least three thousand people crammed in here with maybe half that many Pokemon. Every single floor is packed with some patients being treated in hallways. You all have gathered here for your various reasons and sit in the lobby, one of the few places in the center not being used for treatment. The mood is grim and the lights flicker occasionally. The power has been like that ever since the Wildcard appeared, there’s rumors that he has somehow taken control of the power sent to Saffron.

Everyone:

 Spoiler
Think a modern day hospital, not game Pokemon Center

 Abby
Giovanni was very vague in his email, but you are supposed to be here for a meet with a contact. He is running a little late, he was supposed to be here nearly half an hour ago but with the state this city is in that isn’t that big of a surprise. Your tank is hidden safely outside under a piece of rubble that conveniently made an impromptu lean to. Fortunately nobody would dare to touch it since is has Silph Co. sprayed on it, a company that still demands a large deal of respect in this city, even among the criminals.

 Roger
You started your vigilante fighting early tonight and, unfortunately, one of the criminals was better with a knife than you anticipated. You are waiting here until a station opens up for you to get some stitches. Although Wilfred, the humble butler of the Silph House, has the skills to patch you up he strongly disproves of your nighttime ventures.

 Dudley
The egg you recently acquired seems to not be looking that good. The shell is getting soft and it shakes occasionally. The egg has also been turning it a deeper shade of yellow. You have brought it to the Pokemon Center to see if this is normal or if you should be concerned.

 Ross
You have come to the hospital to comfort the injured Pokemon. So far* you are halfway through the ground floor. The current patient is a Raichu with its trainer close at its side, his much larger hand holding the Raichu’s much smaller one. The thing looks like its been shot, the bullet seems to have gone straight through his shoulder leaving a nasty hole.

 Reggy
You came to just get your Pokemon patched up. They are all better now, they weren’t hurt too terribly. Seeing that its dark and knowing how bad the streets get at night you have decided to wait it out until morning in here.

 Spoiler
Need a background

 ???(Asd)
You don’t know why you’re here. You don’t know who you are. It would be a good idea to try to remember who you are and what you’ve done.

 Spoiler
Need a backstory and name


[User]
 The Problem-Solvers
Chapter One
 Arrival
  *Hsssssssssssssssssssssssssssss*       * Ker-thunk!*
It wasn't a long flight from your last duty station, but the finality made each moment seem to stretch out.  Your country, your home, and your comrades-in-arms; all were being left behind for this new assignment.  This one is different, though.  Rather than shifting bases or fronts during a time of war, you and your mecha were now being moved to a base hosting the Special Forces of the Voraus Council.  This was the chance of a lifetime - the VCF were the best of the best from across all of  NeoEarth , gathered together into one elite unit designed with the sole purpose of preventing another conflict like the   Water Wars   from ever occuring.  The Council of Voraus, the new diplomatic body in which all of the MegaStates were able to come together on a common ground to discuss their issues, needed to develop a peace-keeping branch to settle disputes between the MegaStates; this 3rd-party intervention was created to prevent armed conflicts from escalating between the MegaStates.  Whenever a situation arose that pitted one nation against another, the VCF would move in to end hostilities and maintain the  status quo .  You had been hand-selected to be a representative of your nation to the VCF.  And your flight had just landed.

You unbuckle yourself from the restraining harness in the cargo bay of the small  Wassail -class DropShips that the VCF sent to pick you and your warmachine up.  The flight was uneventful and it was clear that the loadmasters and flight crew sent by the VCF were more than proficient in uploading and preparing your mecha for transport.  As the rear ramp lowers and the crew begins to offload your mecha, you exit the craft to find yourself in a large open-air LZ (landing zone) that is bustling with activity.  The air is filled with the noise of chattering and moving parts.  You see several other  Wassail  DropShips have just landed as well, and each seems to be offloading another large mecha-shaped payload (covered in camo netting to prevent easy identification).  The ground crews seem to be directed by a massive bald man with prominent orange mustache, who seems to be directing the men and women under his command his large, sweeping hand-motions from his thick arms.  A few individuals in flight jumpsuits seem to gather in a relatively unoccupied corner near some large metal cargo CONNEXs.  From each of the nearby  Wassail s, another soldier steps down from the loading ramp.  It's not readily clear who you are supposed to be reporting to yet, but one thing is for certain:  Day 1 of your  "new job" has certainly just begun.

 Spoiler
OOC:  Each of you mechajocks are now disembarking from your individual  Wassail  DropShips.  I'd like you now to take this opportunity to make a generic post describing your personal appearance and disembarkation from the DropShip.  After each of you has posted once, we can begin.


[User]
 The Problem-Solvers
Chapter One
 Arrival
  *Hsssssssssssssssssssssssssssss*       * Ker-thunk!*
It wasn't a long flight from your last duty station, but the finality made each moment seem to stretch out.  Your country, your home, and your comrades-in-arms; all were being left behind for this new assignment.  This one is different, though.  Rather than shifting bases or fronts during a time of war, you and your mecha were now being moved to a base hosting the Special Forces of the Voraus Council.  This was the chance of a lifetime - the VCF were the best of the best from across all of  NeoEarth , gathered together into one elite unit designed with the sole purpose of preventing another conflict like the   Water Wars   from ever occuring.  The Council of Voraus, the new diplomatic body in which all of the MegaStates were able to come together on a common ground to discuss their issues, needed to develop a peace-keeping branch to settle disputes between the MegaStates; this 3rd-party intervention was created to prevent armed conflicts from escalating between the MegaStates.  Whenever a situation arose that pitted one nation against another, the VCF would move in to end hostilities and maintain the  status quo .  You had been hand-selected to be a representative of your nation to the VCF.  And your flight had just landed.

You unbuckle yourself from the restraining harness in the cargo bay of the small  Wassail -class DropShips that the VCF sent to pick you and your warmachine up.  The flight was uneventful and it was clear that the loadmasters and flight crew sent by the VCF were more than proficient in uploading and preparing your mecha for transport.  As the rear ramp lowers and the crew begins to offload your mecha, you exit the craft to find yourself in a large open-air LZ (landing zone) that is bustling with activity.  The air is filled with the noise of chattering and moving parts.  You see several other  Wassail  DropShips have just landed as well, and each seems to be offloading another large mecha-shaped payload (covered in camo netting to prevent easy identification).  The ground crews seem to be directed by a massive bald man with prominent orange mustache, who seems to be directing the men and women under his command his large, sweeping hand-motions from his thick arms.  A few individuals in flight jumpsuits seem to gather in a relatively unoccupied corner near some large metal cargo CONNEXs.  From each of the nearby  Wassail s, another soldier steps down from the loading ramp.  It's not readily clear who you are supposed to be reporting to yet, but one thing is for certain:  Day 1 of your  "new job" has certainly just begun.

 Spoiler
OOC:  Each of you mechajocks are now disembarking from your individual  Wassail  DropShips.  I'd like you now to take this opportunity to make a generic post describing your personal appearance and disembarkation from the DropShip.  After each of you has posted once, we can begin.


[User]
 The Problem-Solvers
Chapter One
 Arrival
  *Hsssssssssssssssssssssssssssss*       * Ker-thunk!*
It wasn't a long flight from your last duty station, but the finality made each moment seem to stretch out.  Your country, your home, and your comrades-in-arms; all were being left behind for this new assignment.  This one is different, though.  Rather than shifting bases or fronts during a time of war, you and your mecha were now being moved to a base hosting the Special Forces of the Voraus Council.  This was the chance of a lifetime - the VCF were the best of the best from across all of  NeoEarth , gathered together into one elite unit designed with the sole purpose of preventing another conflict like the   Water Wars   from ever occuring.  The Council of Voraus, the new diplomatic body in which all of the MegaStates were able to come together on a common ground to discuss their issues, needed to develop a peace-keeping branch to settle disputes between the MegaStates; this 3rd-party intervention was created to prevent armed conflicts from escalating between the MegaStates.  Whenever a situation arose that pitted one nation against another, the VCF would move in to end hostilities and maintain the  status quo .  You had been hand-selected to be a representative of your nation to the VCF.  And your flight had just landed.

You unbuckle yourself from the restraining harness in the cargo bay of the small  Wassail -class DropShips that the VCF sent to pick you and your warmachine up.  The flight was uneventful and it was clear that the loadmasters and flight crew sent by the VCF were more than proficient in uploading and preparing your mecha for transport.  As the rear ramp lowers and the crew begins to offload your mecha, you exit the craft to find yourself in a large open-air LZ (landing zone) that is bustling with activity.  The air is filled with the noise of chattering and moving parts.  You see several other  Wassail  DropShips have just landed as well, and each seems to be offloading another large mecha-shaped payload (covered in camo netting to prevent easy identification).  The ground crews seem to be directed by a massive bald man with prominent orange mustache, who seems to be directing the men and women under his command his large, sweeping hand-motions from his thick arms.  A few individuals in flight jumpsuits seem to gather in a relatively unoccupied corner near some large metal cargo CONNEXs.  From each of the nearby  Wassail s, another soldier steps down from the loading ramp.  It's not readily clear who you are supposed to be reporting to yet, but one thing is for certain:  Day 1 of your  "new job" has certainly just begun.

 Spoiler
OOC:  Each of you mechajocks are now disembarking from your individual  Wassail  DropShips.  I'd like you now to take this opportunity to make a generic post describing your personal appearance and disembarkation from the DropShip.  After each of you has posted once, we can begin.


[User]
 For Flux

 Spoiler
 The octopus drilled his magical tentacles into Kita's corporeal body. After excruciating minutes of pain, Kita felt the pain begin to drift away, as if it was the end of a bad dream. Only, instead of waking up like most dreams, Kita saw his body drifting away as his soul began to drift towards the heavens. As a bright white light started shining down on him, Kita unconsciously stated willing himself towards the light.
As he neared the light however, Kita's soul seemed to hit a wall. Try as he might, he could not penetrate the force.
After a few futile minutes of trying to pierce the wall, Kita felt a strong force pulling on him. He seemed to fall faster and faster away from the light. After what seemed like an eternity of falling, Kita felt himself crash into the ground.

For Tim

 Spoiler
 The familiar smell of gunpowder and smoke fills your nose shortly before you feel your soul being forcibly (and painfully) expelled from your body. As you start drifting away, you see the souls of the rest of the town start drifting up towards a bright light. However, you feel a force pulling you down, away from the bright light. Krugg roars at you with fury.
"I promise I shall find you in Hell dwarf, and when I do I shall make my revenge,"
Krugg and his orc pals are whisked away from, you feel your soul falling towards what appears to be a flat, desolate plain. As you smash into the ground, you black out.

For "?"

 Spoiler
A strange feeling crept across Aquel. A feeling she had not experience in the last 3 years. Her mind was not blurred by the effects of strong liquor. No longer were her memories covered by its dark shroud. Aquel started to feel her soul drifting away her body. Apparently the disjunction between her soul and her body has ended alcohols effect on her.
Aquel felt a bright, warm light covering her body. Looking up, she saw a bright shining light drawing her towards it. However, as she neared the light, she was stopped by a invisible force. Try as she might, she could not break through.
Soon, a strong force started pulling her away from the warmth of the light. With the apparent sensation of freefall, Aquel felt her body rush faster and faster away. After what feels like a millennia of falling, Aquel feels her body smash against something hard before blacking out.

[User]
 here goes:
 (1d20+5)[ 14 ]
If I can use con rage for this, just add 2


[User]
 DMs or Moranica only, all others will be used as feed for the newly-acquired dire chickens.

A large half-troll enters the arena, clutching a sizable javelin in one meaty paw.  A rather intimidating greataxe is on his back and he wears a pitted chainshirt.

"Twolly stomped dancy girl, Twolly crushed arrow girl, and Twolly will squish you!"

He begins in M-4, you begin anywhere in the 4 green squares.

The Map:

 Spoiler

-To reiterate what the map rules say above, everything in here is transparent.  There is no way to block line of sight aside from magic, powers, or items.  Please make a note of it.
-Ignore the lava, it's not there.  Those squares instead represent the unpassable border of the map.
-Max elevation is 150 feet above 0.  Go past that, you get disqualified as if you ran away.

[User]
 N23 it is!

"Alright, let's play, you little green silly person troll!"

Initiative, if applicable.  (1d20+2)[ 11 ]

[User] The troll gets the jump on you, stomping down to D-9 on a double move.

[User]
 "Boy oh boy, you're ugly.... or at least soon to be!!"

 Spoiler
Move to S24
Overchannelling Ego whip!  (2d4)[ 4 ]  CHA damage and Dazed for 1 rnd.
DC 18 will save for half CHA damage and no daze

[User]
 The troll takes no visible damage, but stands glassy-eyed, his stare even more vacant than usual.  He remains on his feet, however.

 Spoiler
Ah, smart idea.  One of the builds I toyed with if my PC ever bit the big one was a Wilder who went around using Ego Whip, since I figured if AVB was like most other games where flaws were allowed, Pathetic Charisma was a common choice by most PCs (and the average NPC wouldn't have a high score either).  You had a similar notion with an arguably better execution.

[User]
 Spoiler
Actually, this is just stalling until he gets close enough. But since it's working. I might as well finish him this way.

Btw, did forget the overchanneling damage.  (1d8)[ 2 ]

"Silly troll, let me drain some more of your looks."

 Spoiler
Overchannelling Ego whip!  (2d4)[ 6 ]  CHA damage and Dazed for 1 rnd.
DC 18 will save for half CHA damage and no daze
 (1d8)[ 3 ]  damage for me.

[User] The large troll's eyes roll back in his head and he crashes to the arena floor.  He jitters a moment and then lies still, breathing but otherwise inert.  He is yours to do with as you please.

[User]
 Scribly looks around for an open flame. Then, using control flames he shifts a small flame from it to the body and slowly burns it.

1 fire damage per round

[User]
 After several minutes, the troll is nothing but a smoking corpse.  Seconds later, he is a sullen troll, dragging his axe behind him.

"Twolly didn't get to do anything!  Just like fight with not-troll troll.  Twolly need to eat to feel pretty again."

He wanders off.

A clapping echoes through the mostly empty arena; Wilstaff stands with his mute skeleton tagalong, applauding.

  Expertly done, friend.  That's easily the fastest anyone has brought down the big man, myself included.  Can we interest you in anything else today, or has this slaked your current lust for violence?

 Spoiler
900 XP for the win, plus  (1d100+15)[ 78 ]  manager-pleasing XP for the swift and brutal win.

[User]
 "It was fun indeed, but I'm satisfied for now. I might be back tomorrow for some wager matches."

Scribly looks satisfied as he leaves.

 Well, that was easier then I thought. Guess my back up is quite powerfull. ... Still, I never got to try THAT. Perhaps next time.


[User] {Delete} Double Post 🤨


[User]
 Loyalties shift quickly round here.

Nowhere is that more obvious than at the Sweet King Inn. At the bar manhunter Thaddeus Ray is looking for information to track down Rillo Thennbar who fought by his side last month. At a table near the fire Alisto Bray and Hok the Dragonkiller are drinking ale. Less than a fortnight ago Alisto's panther was at Hok's throat.

Almost everyone in this room has fought both with and against almost everyone else in this room. This is where people hire spies, assassins and soldiers for the neverending struggle for power in the region of Elzría.

That's why you're here. Hard pasts have lead you to a tough present. You have worked together long enough that you trust each other. It's what sets you apart. You heard someone was looking to hire a group. Others have heard too. The Half-Elven Sellian brothers are here. So are the Crellfers, scions of a disgraced noble house.

Still, it is you who are approached by a dishevelled Gnoll. He has clearly been dominated, that's how cautious employers do business. The Gnoll speaks
 The job is simple. Kill the Ogre Warchief Zek ka Hun. You will have 1000Gp now and 2000 more when the job is done. Obviously you will also gain whatever loot you gain from the Ogres. Do you accept or do I talk to the Sellians?

[User]
 Griever

The scrawny goblin dressed in rags looks the gnoll up and down slowly, in silence, before finally speaking.

 "Where?"  she says, simply.

[User]
 Zephyrwing

The tiny sparrow, under the guise of a crow due to some of his fey magic, has taken up a perch on Gaerivan's shoulder for the time being. Partially pretending to be some sort of familiar for the Gnome, his beady dark brown eyes dart around as he sizes up everyone, never quite letting his guard down, especially when he is indoors. Directing his thoughts to his comrades only he speaks with his mind.

   "You know my stance on the payment money, I'm just in it for the fun."

 Spoiler

Hope its not too much trouble to start off this adventure with my Change Self invocation already up at least to disguise myself as a crow. [+10 circumstance bonus for a +33 to my Disguise]

Don't know if it matters, but I have Mindsight up to 100ft as well.

[User]
 Seedo looks to the Gnoll and gives off a wry smile.

  Finally!   He thinks to himself   About time something happened, I was thinking I was going to have to do something myself!

Nodding at his companions comments   "No, no not at all, you have found the right group! Now, where is the mark located, we can fix your problem but we are no mere peddlers of information."   He rubs his goggles as he talks, shining the already bright luster they had, adding to the metallic sheen, making them all the more obnoxious to those in the building.

  Diplomacy  - (1d20+21)[ 26 ]

[User] According to our most recent information Zek ka Hun's tribe is located about 2 days East from here, preparing to attack a goblin-held fort. It would be ideal if the Warchief was unable to lead that attack.

[User]
 (ooc Sorry for not posting here earlier. Managed to catch a sinus infection so I've either been out of it or sleeping over the past day or so.)

Gaerivan giggles as he bounces from foot to foot, raising a clacking noise due to the blades on his feet. If that and the swords at his wrists weren't enough the unicorn horn smack dab in the middle of his forehead completes the ridiculous image. "  Kill kill yes yes!? Simple enough indeed. Twill be done before you know it!  "

[User]
 Griever

The goblin nods once.

 "Tribe. Live or die?"

[User]
 Nodding as hears the information he smiles   "Seems like a simple enough deal, I do believe from the response of my associates here, We are in. Is there anything else you need to tell us or can we finish our drinks in privacy?"   he says in a cocky way with a smirk on his face.

Killing was easy for him, and especially with his fellow adventurers, if the mark was an ogre, who cared, he would die and they would be paid.

Ignoring the gnoll thrall he turned to his companions   "SO, who's paying tonight? Griever? didn't you lose the last hand?"

[User]
 Zephyrwing

Flapping his wings in a vain attempt of staying balanced as the gnome does some bouncing, the 'crow' flaps off his shoulder and up to the rafters in a flurry of feathers. Looking down from the vantage point Zephyr would more then likely be smiling if not for his beak doesn't allow for such facial signs of emotion.

   I will not be paying for your drinks as I haven't had a drop of your funny liquid. But keep on drinking, I like to see how you humanoids act afterwards. Makes it easier to play tricks on ya.

[User]
 We are indifferent to the lives of other Ogres. We have no more useful information

Unless you stop him the gnoll leaves.

Unless you have any objections I think we should move to the next morning.


[User]
 Spring has begin to turn to summer in the peaceful land of Auk.  The lands have been planted and the trade caravans are coming across the mountains.  The king has left the Royal city to military training at the forest fortress of Duval.  The land remains as quiet as it has for the past 120 years.
But rumors of trouble are whispered in back alleys and in shops though not officially acknowledged by the state.  The rumors say that villages on the western frontier are seeing dead loved ones walking about at night.  Most who have seen this have been too afraid to investigate, but supposedly the only person that followed the dead never returned.  As troubling as this is, the state is covering up an even worse secret.  Two days after arriving at the fortress, the king vanished in the middle of the night without anyone seeing him go.

To deal with this problem, the five temples of the Royal city have put out a call for skilled warriors and investigators to defend the kingdom and save the king.  Responding to this call, you have come together in the office of the head cleric of Pelor.  A white haired cleric arrayed in white and gold sits behind a sturdy desk and looks over each of you with meticulous care.

 "And that is why you have been called here.  Your reward for completing this task will be far greater than a nations gratitude, I assure you.  How you solve this issue is up to you, but I must stress the need for subtlety.  As a cleric I must also encourage you to do no evil in your task if you wish the good will of the gods, but we are in no position to be picky I'm afraid.  You will all receive papers marking you as agents of the crown, but do not assume everyone that acknowledges such titles will be trying to help you.  Ah, listen to me ramble when time is already short.  Do you have any questions of me?"

[User]
 Markus waited patiently as the man explained the situation, cross referencing with what he already knew. It seemed rumours were some distance from the truth if this cleric was to be believed.

 "Sir, if I may ask, since we can assume you and your churches have already investigated into the matter; even if as evidenced by this call for aid. In essence, what I ask is what have you discovered so far. Treading ground already overturned brings us no closer to the the king, so to pool our knowledges is the most advantageous yes?"

His voice is fast and flowing, with a slight lyrical tinge, even if he is clearly prone to using five words where would might suffice.

[User]
 The cleric shifts some papers and begins reading after a short pause to read silently.
 "The inner fortress was guarded by the palace guards and the king's personal guard.  All of them are accounted for and the record shows all of the posts were filled through out the night.  Uh...an inspection of the walls and windows around the revealed no evidence of forced entry or of anyone moving about on the ledges.  The dimensional anchor ward in the bedroom was tested and found to still be working.  The guards questioned related that the night was uneventful and nothing out of the ordinary...except of course the disappearance.  The conclusion of the investigators is that magic must have been used extensively by one or more persons to accomplish this, but the exact spells used is still unknown."   The expression of the man as he looks up is "this is why I have a headache".
 "The other incidents have not been investigated as thoroughly.  The witness accounts speak of figures in the appearance of ancestors walking near the edge of town shortly after the sun begins to set.  When the last ray is gone, they retreat away from town.  They are unresponsive to calls from the villagers.  So far they have not moved closer to the towns or attacked anyone.  The nearest town to the Royal city that has reported these sightings is Cantor, about 9 miles west."
Saying this, he sets the last of the papers aside and sits back.  Whether he is waiting for more questions or trying to let some pain pass is hard to tell.

[User]
 "Then it appears we must begin at once."

I pore over the details the cleric has given us in my head. It isn't much to go on.  My first instinct is to go to the scene of the disappearance, but I quickly realise there would be little chance of our finding anything there that the clerics had not uncovered already. We would have a far greater chance of finding whatever was behind the mysterious happenings in the fringes of the kingdom, regions I'd visited previously in various quests against the kingdom's foes. I try to think of reasons we should head to the fortress of Duval instead, but come up blank.

 "Thank you Galder, I'm sure you've combed the fortress most thoroughly."  I say this to reassure my friend. I can tell by the way he's raised his face to the heavens that he's silently beseeching mighty Pelor to grant him strength. I know he is not an ambitious man, and to be burdened with the scheming and manoeuvring that must surely be erupting between the great temples in the absence of the king would be a great strain to anyone; I'm sure there's more grey in his hair than the last time we met.

 "We should investigate the rumours of the walking ancestors; I feel, as I'm sure do you or you would not have mentioned it, that these mysteries cannot be unrelated, and that we'll have a better chance of picking up the trail somewhere events are ongoing rather than where they are quickly growing cold. I will arrange a carriage to Cantor so that we may leave as soon as we are ready. Unless anyone has any better ideas?"

This last I direct to my new colleagues. Kayle I already know well and trust after several quests together in the name of Pelor, and I always value her advice. My other companion, Markus, the young man who'd spoken up before me, I know only by reputation as the Royal city's most renowned evoker. I look forward to working with them.

[User]
 Securing a carriage and a driver is accomplished easily enough with the help of the temple.  The ride, on the other hand, is two hours of bumpy dirt roads.  Sore and a little stiff, you arrive in the main street of Cantor about 3 hours after the sun's peak.  By now, the mud in the streets has turned to cracked clay and dust.  The sight of a carriage occupied by three well arrayed warriors draws a fair bit of attention from those passing by.  Stepping out, you are greeted by a weathered looking man with a leather hat.
 "Did the church send you?"  His voice is a mixture of the strength of a leader, the hope of someone waiting for a miracle, and the fear that things will get worse.


[User]
 Nolispe, Sheep, GO.
ONLY POST HERE IF YOUR NAME IS IN THE THREAD NAME. NOT INCLUDING 'v.'

If you want to know whats going on, click 'chess' in sig

[User]
 Well, I guess i'll open, if you have't posted yet.

E2-E4

[User]
 Pawn from C-7 to C-5.
Also, on your table you moved the pawn to F-4 not E-4, which i corrected.

[User]
 Pawn C2-C4

Sorry, I thought I had posted in the morning.

[User] Pawn, H-7 to H-5

[User] Pawn f2- F4


[User]
 Arena Tournament, Round 105:  Faq Darkway  vs.  blasty
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Faq Darkway  - theterran
 blasty  - jvluso

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 no purchases

init-  (d20-1)[ 11 ]

stats:

 Spoiler
starting in M2

Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:4
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:1

[User] Faq fails to show up, so blasty blows away the competition.


[User]
 After a fall of at least 300 feet, you landed in a deep underground lake, strangely warm for being where it is, and eventually making it to a well lit shore, a small shrine in front of you.

Then, five minutes ago, an ethereal entity formed of light had granted you each "Great Power", and had vanished, with a chest full of weapons, armor, and gear appearing in front of you.

And now you're in an underground chamber, similar to an auditorium, with a faintly glowing crystal forming where the being had been.

In one of the walls, there's a rescesion, likely an exit from the chamber.

[User] Kvothe takes a while to swim to the edge, taking care not to get his lute any wetter than it already is. Looking at their fall... " Great power or not, I'm surprised we're not dead. We hit the water at about [100 miles an hour]! " he sputters, " Anyone injured? " he asks.   More importantly, how's my lute?   he thinks.

[User]
 (I'm going to go ahead and move it along more quickly, for the sake of getting on with it. And are we assuming we've already heard about our quest?)

After taking just a sword, crossbow and ammo from the chest, Cyrus sat in contemplation. He had just gained many powers, such as lightning reflexes, an expansive intellect, and a modicum of arcane might. Ever the idealist, he made a decision to use these powers to help out people as much as possible, to help those who couldn't help themselves.

[User] Signy looks around, if they're going to help people they need to find a way out of this pit.  Anybody see an exit from this place?  She asks.

[User] "There's a hole in the wall over there, I think!"

[User] "Let's go. I'd like to be back to the surface as soon as possible. Our parents are probably worried sick!"

[User]
 "Okie-dokie!"

Nahele heads to the recession in the wall.