[User]
 Another day in the alleys of New Orleans. The gaunt voodoo doctor is sitting in his parlor, shuffling his cards. He hears someone walking in, and speaks without looking up.
 Come into my parlor, dear.

[User]
 The doctor shuffles his cards one more time, and draws five cards.

 (d20)[ 6 ]
 (5d40)[ 1 ][ 27 ][ 35 ][ 4 ][ 22 ](89)
 (3d40)[ 40 ][ 19 ][ 20 ](79)

[User]
 A short old lady walks in, using a cane because she's obviously blind. Upon closer inspection, Facilier realizes its not a cane, but rather a snake.

 Morning, Shadowman. My niece asked me to come on down here to help y'all dig a little deeper and find yourself. The name's Odie, but y'all can call me Mama.  She smiles as she easily finds the chair across from Facilier and sits down, taking out a deck of cards.  Ready to do a little diggin', dearie?

Inish:  (1d20)[ 1 ]
Draw:  (5d40)[ 7 ][ 38 ][ 31 ][ 15 ][ 30 ](121)
Rerolls?:  (3d40)[ 14 ][ 34 ][ 15 ](63)

Deck: 40

 Spoiler
01. Future Visions
02. Future Visions
03. Future Visions
04. Terraforming
05. Terraforming
06. Fortune Lady Light
07. Fortune Lady Light
08. Fortune Lady Light
09. Fortune Lady Fire
10. Fortune Lady Water
11. Fortune Lady Water
12. Fortune Lady Dark
13. Fortune Lady Dark
14. Fortune Lady Wind
15. Fortune Lady Wind
16. Fortune Lady Wind
17. Fortune Lady Earth
18. Fortune Lady Earth
19. Fortune Lady Earth
20. Mist Valley Shaman
21. Mist Valley Shaman
22. Mist Valley Shaman
23. Noisy Gnat
24. Noisy Gnat
25. Noisy Gnat
26. Mirror Force
27. Fortune’s Future
28. Fortune’s Future
29. Mystical Space Typhoon
30. Interdimensional Matter Transporter
31. Interdimensional Matter Transporter
32. Interdimensional Matter Transporter
33. Bending Destiny
34. Bending Destiny
35. Bending Destiny
36. Giant Trunade
37. Torrential Tribute
38. Bottomless Trap Hole
39. Bottomless Trap Hole
40. Burial From the Different Dimension

Extra Deck: 15

 Spoiler
Magical Android
Goyo Guardian
Brionac, Dragon of the Ice Barrier
2x Ally of Justice Catastor
2x Stardust Dragon
Red Dragon Archfiend
Mist Wurm
2x Ancient Fairy Dragon
Black Rose Dragon
Ancient Sacred Wyvern
Arcanite Magician
Tempest Magician

((You wanted to beat Tremaine? Well, here's your chance. Just a different persona, and a few card swaps.))

[User]
 Dr. Facilier smiles crookedly.  Mama Odie! What a pleasure it is to meet you! I've heard so much about you. Well, just sit down and make yourself at home, ma'am.
I know a bit about soul-searching myself. So, let us begin.
 (d35)[ 11 ]
 I play this card,  Spring of Rebirth . This shall keep us refreshed through the game. I also set down two cards.

Dr. Facilier lays down several cards on the table. As he does so, a soothing aura fills the room, and the sound of a trickling stream can be heard.

 Field:
{table="head"]1|2|3|4|5
-|-|F|-|-
-|-|SoR|F|-[/table]

SoR:  Spring of Rebirth
 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Izanagi
Creature Swap
Spring of Rebirth
Yamata Dragon

 Face Down:

 Spoiler

Izanami

Torrential Tribute

 Deck:

 Spoiler

1.	Izanagi
2.	Izanagi
3.	Izanami
4.	Asura Priest
5.	Asura Priest
6.	Susa Soldier
7.	Susa Soldier
8.	Inaba White Rabbit
9.	Inaba White Rabbit
10.	Hino-Kagu-Tsuchi
11.	Yamato-no-Kami
12.	Dark Dust Spirit
13.	Dark Dust Spirit
14.	Wall of Illusion
15.	Wall of Illusion
16.	Battle Fader
17.	Battle Fader
18.	Morphing Jar
19.	Spring of Rebirth
20.	Allure of Darkness
21.	Brain Control
22.	Creature Swap
23.	Creature Swap
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Mausoleum of the Emperor
27.	Mausoleum of the Emperor
28.	Card Destruction
29.	Mirror Force
30.	Spirit’s Invitation
31.	Spirit’s Invitation
32.	Dimensional Prison
33.	Dimensional Prison
34.	Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 You ain't lookin' hard enough.  She reaches to the completely wrong side of the table for her deck, but the snake grabs a card and places it in her hand for her.

 (1d35)[ 22 ]
 I summon Fortune Lady Light and set three cards, dearie. Your turn, Shadowman.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | Li | -- | --
-- | FD | FD | FD | --[/table]
Li = Fortune Lady Light,  200 /200

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
FL Wind
Noisy Gnat

Facedowns: 3

 Spoiler
2: Bottomless Trap Hole
3: IDMT
4: IDMT

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Future Visions
02. Future Visions
03. Future Visions
04. Terraforming
05. Terraforming
06. Fortune Lady Light
>>. Fortune Lady Light
07. Fortune Lady Light
08. Fortune Lady Fire
09. Fortune Lady Water
10. Fortune Lady Water
11. Fortune Lady Dark
12. Fortune Lady Dark
13. Fortune Lady Wind
>>. Fortune Lady Wind
14. Fortune Lady Wind
15. Fortune Lady Earth
16. Fortune Lady Earth
17. Fortune Lady Earth
18. Mist Valley Shaman
19. Mist Valley Shaman
20. Mist Valley Shaman
21. Noisy Gnat
>>. Noisy Gnat
22. Noisy Gnat
23. Mirror Force
24. Fortune’s Future
25. Fortune’s Future
26. Mystical Space Typhoon
>>. Interdimensional Matter Transporter
>>. Interdimensional Matter Transporter
27. Interdimensional Matter Transporter
28. Bending Destiny
29. Bending Destiny
30. Bending Destiny
31. Giant Trunade
32. Torrential Tribute
>>. Bottomless Trap Hole
33. Bottomless Trap Hole
34. Burial From the Different Dimension

Extra Deck: 15

 Spoiler
Magical Android
Goyo Guardian
Brionac, Dragon of the Ice Barrier
2x Ally of Justice Catastor
2x Stardust Dragon
Red Dragon Archfiend
Mist Wurm
2x Ancient Fairy Dragon
Black Rose Dragon
Ancient Sacred Wyvern
Arcanite Magician
Tempest Magician

[User]
 Now where were we? Oh right, looking into our souls. The cards will tell.
 (d34)[ 33 ]
 Let us see what the cards will reveal.
Facilier reveals the monster card,  Izanami . A shadow appears on the walls, flowing and trickling like water. The shadow creature rushes forward and attacks the Fortune Lady.
(Waiting for response.)

 Field:
{table="head"]1|2|3|4|5
-|-|I|-|-
-|-|SoR|F|-[/table]

I:  Izanami  ( 1100 /1800)

SoR:  Spring of Rebirth
 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Izanagi
Creature Swap
Spring of Rebirth
Yamata Dragon
Dimensional Prison

 Face Down:

 Spoiler

Izanami

Torrential Tribute

 Deck:

 Spoiler

1.	Izanagi
2.	Izanagi
3.	Izanami
4.	Asura Priest
5.	Asura Priest
6.	Susa Soldier
7.	Susa Soldier
8.	Inaba White Rabbit
9.	Inaba White Rabbit
10.	Hino-Kagu-Tsuchi
11.	Yamato-no-Kami
12.	Dark Dust Spirit
13.	Dark Dust Spirit
14.	Wall of Illusion
15.	Wall of Illusion
16.	Battle Fader
17.	Battle Fader
18.	Morphing Jar
19.	Spring of Rebirth
20.	Allure of Darkness
21.	Brain Control
22.	Creature Swap
23.	Creature Swap
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Mausoleum of the Emperor
27.	Mausoleum of the Emperor
28.	Card Destruction
29.	Mirror Force
30.	Spirit’s Invitation
31.	Spirit’s Invitation
32.	Dimensional Prison
33.	Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User] I activate my facedown... uhhh... interdimentional whozamawhatzit... bringing out Fortune Lady Earth in attack mode when Fortune Lady Light is whisked away. She's a mite stronger. Do you keep attacking anyway? I know I wouldn't.

[User]
 I call off the attack. But my move's not over yet! I Set a card, and I activate  Creature Swap !

The shadow creature takes on the appearance and essence of Fortune Lady Earth, while the real Fortune Lady dissolves into shadow.

 And at the end of my turn, my monster comes back to my hand, and Spring of Rebirth gives me 500 Life Points.
 Field:
{table="head"]1|2|3|4|5
-|-|FLE|-|-
-|F|SoR|F|-[/table]

FLE:  Fortune Lady Earth  ( 2400 /2400)

SoR:  Spring of Rebirth
 Life Points:  8500

 Spoiler

 Hand:  3

 Spoiler

Izanagi
Yamata Dragon
Izanami

 Face Down:

 Spoiler

Torrential Tribute
Dimensional Prison

 Deck:

 Spoiler

1.	Izanagi
2.	Izanagi
3.	Izanami
4.	Asura Priest
5.	Asura Priest
6.	Susa Soldier
7.	Susa Soldier
8.	Inaba White Rabbit
9.	Inaba White Rabbit
10.	Hino-Kagu-Tsuchi
11.	Yamato-no-Kami
12.	Dark Dust Spirit
13.	Dark Dust Spirit
14.	Wall of Illusion
15.	Wall of Illusion
16.	Battle Fader
17.	Battle Fader
18.	Morphing Jar
19.	Spring of Rebirth
20.	Allure of Darkness
21.	Brain Control
22.	Creature Swap
23.	Creature Swap
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Mausoleum of the Emperor
27.	Mausoleum of the Emperor
28.	Card Destruction
29.	Mirror Force
30.	Spirit’s Invitation
31.	Spirit’s Invitation
32.	Dimensional Prison
33.	Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Creature Swap

 Removed from Play:

 Spoiler

Empty

[User] Cool your horses, Facilier. I activate another Interdimensional whozamawhatzzit in response to Creature Swap, sending away my Fortune Lady Earth. Since now I ain't got no monster for y'all to take away, your Creature Swap just fizzles out. Anything else, Shadowman?

[User]
 No, ma'am. I believe it is your turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|F|SoR|F|-[/table]

SoR:  Spring of Rebirth
 Life Points:  8500

 Spoiler

 Hand:  3

 Spoiler

Izanagi
Yamata Dragon
Izanami

 Face Down:

 Spoiler

Torrential Tribute
Dimensional Prison

 Deck:

 Spoiler

1.	Izanagi
2.	Izanagi
3.	Izanami
4.	Asura Priest
5.	Asura Priest
6.	Susa Soldier
7.	Susa Soldier
8.	Inaba White Rabbit
9.	Inaba White Rabbit
10.	Hino-Kagu-Tsuchi
11.	Yamato-no-Kami
12.	Dark Dust Spirit
13.	Dark Dust Spirit
14.	Wall of Illusion
15.	Wall of Illusion
16.	Battle Fader
17.	Battle Fader
18.	Morphing Jar
19.	Spring of Rebirth
20.	Allure of Darkness
21.	Brain Control
22.	Creature Swap
23.	Creature Swap
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Mausoleum of the Emperor
27.	Mausoleum of the Emperor
28.	Card Destruction
29.	Mirror Force
30.	Spirit’s Invitation
31.	Spirit’s Invitation
32.	Dimensional Prison
33.	Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Creature Swap

 Removed from Play:

 Spoiler

Empty

[User]
 Both my Fortune Ladies arrive and they dig a little deeper, find a bit more strength. Lady Earth deals ya 400 damage when she finds what's she needs.  She reaches to the completely wrong side of the table for her deck again, but the snake grabs a card and places it in her hand for her.

 (1d33)[ 7 ]
 Here it comes darlin'! I summon Fortune Lady Wind, whose effect takes out all three of your backrows. My friend here advises me to await your response before finishing my turn. So, gunna do anything about it, Shadowman?

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | Ea | Li | Wi | --
-- | FD | -- | -- | --[/table]
Li = Fortune Lady Light,  400 /400
Ea = Fortune Lady Earth,  2800 /2800
Wi = Fortune Lady Wind,  900 /900

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
FL Light
Noisy Gnat

Facedowns: 1

 Spoiler
2: Bottomless Trap Hole

Graveyard: 2

 Spoiler
IDMT x2

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Future Visions
02. Future Visions
03. Future Visions
04. Terraforming
05. Terraforming
06. Fortune Lady Light
>>. Fortune Lady Light
>>. Fortune Lady Light
07. Fortune Lady Fire
08. Fortune Lady Water
09. Fortune Lady Water
10. Fortune Lady Dark
11. Fortune Lady Dark
12. Fortune Lady Wind
>>. Fortune Lady Wind
13. Fortune Lady Wind
14. Fortune Lady Earth
15. Fortune Lady Earth
>>. Fortune Lady Earth
16. Mist Valley Shaman
17. Mist Valley Shaman
18. Mist Valley Shaman
19. Noisy Gnat
>>. Noisy Gnat
20. Noisy Gnat
21. Mirror Force
22. Fortune’s Future
23. Fortune’s Future
24. Mystical Space Typhoon
>>. Interdimensional Matter Transporter
>>. Interdimensional Matter Transporter
25. Interdimensional Matter Transporter
26. Bending Destiny
27. Bending Destiny
28. Bending Destiny
29. Giant Trunade
30. Torrential Tribute
>>. Bottomless Trap Hole
31. Bottomless Trap Hole
32. Burial From the Different Dimension

Extra Deck: 15

 Spoiler
Magical Android
Goyo Guardian
Brionac, Dragon of the Ice Barrier
2x Ally of Justice Catastor
2x Stardust Dragon
Red Dragon Archfiend
Mist Wurm
2x Ancient Fairy Dragon
Black Rose Dragon
Ancient Sacred Wyvern
Arcanite Magician
Tempest Magician

[User] I'll counter with Torrential Tribute, which destroys your three Fortune Ladies.

[User] Well that leaves me with one facedown, and you with an empty field. I'll just end my turn with that, cherie. Your move.

[User]
 Let's see what the cards have in store next, shall we?
 (d33)[ 2 ]
 I Set a monster and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points:  8100

 Spoiler

 Hand:  3

 Spoiler

Izanagi
Yamata Dragon
Izanagi

 Face Down:

 Spoiler

Izanami

 Deck:

 Spoiler

1.	Izanagi
2.	Izanami
3.	Asura Priest
4.	Asura Priest
5.	Susa Soldier
6.	Susa Soldier
7.	Inaba White Rabbit
8.	Inaba White Rabbit
9.	Hino-Kagu-Tsuchi
10.	Yamato-no-Kami
11.	Dark Dust Spirit
12.	Dark Dust Spirit
13.	Wall of Illusion
14.	Wall of Illusion
15.	Battle Fader
16.	Battle Fader
17.	Morphing Jar
18.	Spring of Rebirth
19.	Allure of Darkness
20.	Brain Control
21.	Creature Swap
22.	Creature Swap
23.	Heavy Storm
24.	Mystical Space Typhoon
25.	Mausoleum of the Emperor
26.	Mausoleum of the Emperor
27.	Card Destruction
28.	Mirror Force
29.	Spirit’s Invitation
30.	Spirit’s Invitation
31.	Dimensional Prison
32.	Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Creature Swap
Torrential Tribute
Dimensional Prison
Spring of Rebirth

 Removed from Play:

 Spoiler

Empty

[User]
 We're not getting anywhere, Doctor.  She reaches to the completely wrong side of the table for her deck again, but the snake grabs a card and places it in her hand for her.

 (1d32)[ 19 ]
 I set a monster and end as well.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | FD | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
FL Light
Noisy Gnat

Facedowns: 2

 Spoiler
2: Bottomless Trap Hole
3: Noisy Gnat

Graveyard: 5

 Spoiler
IDMT x2
FL Light
FL Earth
FL Wind

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Future Visions
02. Future Visions
03. Future Visions
04. Terraforming
05. Terraforming
06. Fortune Lady Light
>>. Fortune Lady Light
>>. Fortune Lady Light
07. Fortune Lady Fire
08. Fortune Lady Water
09. Fortune Lady Water
10. Fortune Lady Dark
11. Fortune Lady Dark
12. Fortune Lady Wind
>>. Fortune Lady Wind
13. Fortune Lady Wind
14. Fortune Lady Earth
15. Fortune Lady Earth
>>. Fortune Lady Earth
16. Mist Valley Shaman
17. Mist Valley Shaman
18. Mist Valley Shaman
>>. Noisy Gnat
>>. Noisy Gnat
19. Noisy Gnat
20. Mirror Force
21. Fortune’s Future
22. Fortune’s Future
23. Mystical Space Typhoon
>>. Interdimensional Matter Transporter
>>. Interdimensional Matter Transporter
24. Interdimensional Matter Transporter
25. Bending Destiny
26. Bending Destiny
27. Bending Destiny
28. Giant Trunade
29. Torrential Tribute
>>. Bottomless Trap Hole
30. Bottomless Trap Hole
31. Burial From the Different Dimension

Extra Deck: 15

 Spoiler
Magical Android
Goyo Guardian
Brionac, Dragon of the Ice Barrier
2x Ally of Justice Catastor
2x Stardust Dragon
Red Dragon Archfiend
Mist Wurm
2x Ancient Fairy Dragon
Black Rose Dragon
Ancient Sacred Wyvern
Arcanite Magician
Tempest Magician

[User]
 The cards will move when they will, madam. Do not hurry them.
 (d32)[ 24 ]
 I set down another card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points:  8100

 Spoiler

 Hand:  3

 Spoiler

Izanagi
Yamata Dragon
Izanagi

 Face Down:

 Spoiler

Izanami

Mystical Space Typhoon

 Deck:

 Spoiler

Izanagi
Izanami
Asura Priest
Asura Priest
Susa Soldier
Susa Soldier
Inaba White Rabbit
Inaba White Rabbit
Hino-Kagu-Tsuchi
Yamato-no-Kami
Dark Dust Spirit
Dark Dust Spirit
Wall of Illusion
Wall of Illusion
Battle Fader
Battle Fader
Morphing Jar
Spring of Rebirth
Allure of Darkness
Brain Control
Creature Swap
Creature Swap
Heavy Storm
Mausoleum of the Emperor
Mausoleum of the Emperor
Card Destruction
Mirror Force
Spirit’s Invitation
Spirit’s Invitation
Dimensional Prison
Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Creature Swap
Torrential Tribute
Dimensional Prison
Spring of Rebirth

 Removed from Play:

 Spoiler

Empty

[User]
 I'm not in any hurry, dearie.  She reaches to the completely wrong side of the table for her deck again, but the snake grabs a card and places it in her hand for her.

 (1d31)[ 15 ]
 I tribute my facedown Noisy Gnat to summon Fortune Lady Earth! She attacks your facedown, cherie. I end my turn.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | Ea | -- | --
-- | FD | -- | -- | --[/table]
Ea = Fortune Lady Earth,  2400 /2400, LV6

Lifepoints: 8000

 Spoiler

Hand: 2

 Spoiler
FL Light
Noisy Gnat

Facedowns: 1

 Spoiler
2: Bottomless Trap Hole
3:

Graveyard: 6

 Spoiler
IDMT x2
FL Light
FL Earth
FL Wind
Noisy Gnat

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
01. Future Visions
02. Future Visions
03. Future Visions
04. Terraforming
05. Terraforming
06. Fortune Lady Light
>>. Fortune Lady Light
>>. Fortune Lady Light
07. Fortune Lady Fire
08. Fortune Lady Water
09. Fortune Lady Water
10. Fortune Lady Dark
11. Fortune Lady Dark
12. Fortune Lady Wind
>>. Fortune Lady Wind
13. Fortune Lady Wind
14. Fortune Lady Earth
>>. Fortune Lady Earth
>>. Fortune Lady Earth
15. Mist Valley Shaman
16. Mist Valley Shaman
17. Mist Valley Shaman
>>. Noisy Gnat
>>. Noisy Gnat
18. Noisy Gnat
19. Mirror Force
20. Fortune’s Future
21. Fortune’s Future
22. Mystical Space Typhoon
>>. Interdimensional Matter Transporter
>>. Interdimensional Matter Transporter
23. Interdimensional Matter Transporter
24. Bending Destiny
25. Bending Destiny
26. Bending Destiny
27. Giant Trunade
28. Torrential Tribute
>>. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Burial From the Different Dimension

Extra Deck: 15

 Spoiler
Magical Android
Goyo Guardian
Brionac, Dragon of the Ice Barrier
2x Ally of Justice Catastor
2x Stardust Dragon
Red Dragon Archfiend
Mist Wurm
2x Ancient Fairy Dragon
Black Rose Dragon
Ancient Sacred Wyvern
Arcanite Magician
Tempest Magician

[User]
 The Fortune Lady dispels the shadow (Izanami) as Dr. Facilier draws his next card.

 (d31)[ 18 ]
 You got me good, ma'am. I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points:  8100

 Spoiler

 Hand:  4

 Spoiler

Izanagi
Yamata Dragon
Izanagi
Spring of Rebirth

 Face Down:

 Spoiler

Mystical Space Typhoon

 Deck:

 Spoiler

1.	Izanagi
2.	Izanami
3.	Asura Priest
4.	Asura Priest
5.	Susa Soldier
6.	Susa Soldier
7.	Inaba White Rabbit
8.	Inaba White Rabbit
9.	Hino-Kagu-Tsuchi
10.	Yamato-no-Kami
11.	Dark Dust Spirit
12.	Dark Dust Spirit
13.	Wall of Illusion
14.	Wall of Illusion
15.	Battle Fader
16.	Battle Fader
17.	Morphing Jar
18.	Allure of Darkness
19.	Brain Control
20.	Creature Swap
21.	Creature Swap
22.	Heavy Storm
23.	Mausoleum of the Emperor
24.	Mausoleum of the Emperor
25.	Card Destruction
26.	Mirror Force
27.	Spirit’s Invitation
28.	Spirit’s Invitation
29.	Dimensional Prison
30.	Legacy of Yata-Garasu

 Extra Deck:
 Graveyard:

 Spoiler

Creature Swap
Torrential Tribute
Dimensional Prison
Spring of Rebirth
Izanami

 Removed from Play:

 Spoiler

Empty

[User]
 Oh dearie, you're going easy on me, aren't you? Well, Earth finds more inner strength, dealing 400 damage.  She reaches to the completely wrong side of the table for her deck again, but the snake grabs a card and places it in her hand for her.

 (1d30)[ 17 ]
 I discard Noist Gnat, who increases the good lady's level by one, for another 400 damage. I then summon Mist Valley Shaman - both of the lovely ladies attack for a total of 4400 damage, leaving y'all with 2900 life points. Your move, cherie.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | Ea | MV | --
-- | FD | -- | -- | --[/table]
Ea = Fortune Lady Earth,  2800 /2800, LV7 +400/400 (NG)
MV = Mist Valley Shaman,  1200 /1200

Lifepoints: 8000

 Spoiler

Hand: 1

 Spoiler
FL Light

Facedowns: 1

 Spoiler
2: Bottomless Trap Hole
3:

Graveyard: 7

 Spoiler
IDMT x2
FL Light
FL Earth
FL Wind
Noisy Gnat x2

Out of Play: 0

 Spoiler
0

Deck: 29

 Spoiler
01. Future Visions
02. Future Visions
03. Future Visions
04. Terraforming
05. Terraforming
06. Fortune Lady Light
>>. Fortune Lady Light
>>. Fortune Lady Light
07. Fortune Lady Fire
08. Fortune Lady Water
09. Fortune Lady Water
10. Fortune Lady Dark
11. Fortune Lady Dark
12. Fortune Lady Wind
>>. Fortune Lady Wind
13. Fortune Lady Wind
14. Fortune Lady Earth
>>. Fortune Lady Earth
>>. Fortune Lady Earth
15. Mist Valley Shaman
16. Mist Valley Shaman
>>. Mist Valley Shaman
>>. Noisy Gnat
>>. Noisy Gnat
17. Noisy Gnat
18. Mirror Force
19. Fortune’s Future
20. Fortune’s Future
21. Mystical Space Typhoon
>>. Interdimensional Matter Transporter
>>. Interdimensional Matter Transporter
22. Interdimensional Matter Transporter
23. Bending Destiny
24. Bending Destiny
25. Bending Destiny
26. Giant Trunade
27. Torrential Tribute
>>. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Burial From the Different Dimension

Extra Deck: 15

 Spoiler
Magical Android
Goyo Guardian
Brionac, Dragon of the Ice Barrier
2x Ally of Justice Catastor
2x Stardust Dragon
Red Dragon Archfiend
Mist Wurm
2x Ancient Fairy Dragon
Black Rose Dragon
Ancient Sacred Wyvern
Arcanite Magician
Tempest Magician

[User]
 Gah...
 (d30)[ 7 ]
 I am afraid I will have to concede this one, madam. Your powers are stronger than mine by far.

[User]
 Open up the windows! Let in the light, dearie!  Flamingos come into Facilier's parlour, and open up windows that didn't exist a moment ago. Mama Odie jumps up on the table, and  begins a musical number , trying to convince Facilier that magic is possible without Friends on the Other Side.

((I recommend that you add Future Visions - it could potentially help your Spirits a lot.))


[User]
 Around noon you arrive at the forrest's edge, the familiar sight of green trees and blooming flowers growing along the small brook which, according to the information from the inscriptions, you will have to follow until you reach a waterfall even Camerick didn't know existed before deciphering the barely readable scribblings he had found the day before.

Since you know that your little adventure might easily take several days you took along a donkey carrying tents, tools, food, and drink. You also left behind your horses; the forrest will be too dense to ride through after about a mile.

The only thing to decide at this point is wether to just follow the stream or to look for a shorter path.

------------

Please make a list of everything you took with you. I chose to start right in the forrest mainly to speed things up, but also to give you a chance to roleplay without any npcs so you can get used to your characters interacting first.

[User]
 Hey Cammerick, what exactly are we looking for again?  Tuat is alert, well aware of the potential for an ambush in the forest.  He is not uneasy however, his training, experience, and personality free him from that burden.

 Spoiler
I have everything that's on my sheet.

[User]
 Alexander settles the pack over his shoulders.   He  thought it well... a  little  silly to be wearing this armor all through the woods, but Tuat was watching the trees, and he deferred to his judgement.

Besides, it was probably best to have the weight distributed all over his body.  With Antares (his horse) left behind, he  would  have to carry it in some way.

 Do we even have to be looking for anything?

 Spoiler
I'll take a tent, my armor, my greatsword, and some clothes.

Oh, and a bit of food.

[User]
 "We're just going for a walk in the woods. The trick isn't to look for something; it's to realize what you've found."  Camerick chuckled as his pet wolf drank from the stream, shaking his head and throwing water everywhere.  "Right now, we've found a stream. If we stop walking now, it's likely that's all we'll find. But if we keep on, likely that we'll keep on finding things."

 Spoiler
I've got everything on my sheet as well, along with 3 Quall’s Feather Tokens (Tree) and 2 Feather Tokens (Bird).

[User] Well, downstream always leads to the ocean, so what say we see what's upstream?

[User] We're looking for a waterfall right? So that means upstream, though we could just cut through the trees.   Alexander pauses to consider the thick vegitation.   I say a nice walk along the stream wouldn't be amiss.

[User]
 You decide that following the stream will be the best approach, and until late afternoon everything is quite idyllic; but then, out of nowhere, a horn is sounding from nearby, and the birds stop their singing and fly away in panic. A moment later you hear the sound of hooves approaching in a leisurely trot.

Along a broader path parallel to yours you now see three horses. Upon the first one sits an old friend of Sir Rosse's father, Sir William of Ironsfont, mayor of the county's economic centre, Ironsfont, and the Count's favourite foreign advisor.
Sir William is in his late thirties, his slowly retreating hair always covered by one hat or another. Right now he is dressed as the stereotypical noble hunter, looking slightly comic atop his black horse, his gut protruding over his saddle's edge.
He notices you and motions the other two riders, two guards unknown to you, to stop. Sir William points his rather large potato-like nose at each of you, his small brown eyes squinting at your for a moment, before he greets you friendly.

 "Hello, there. I did not expect to meet another soul here at this time of the day, especially not my old friend's son. May I ask what lead you here on such a beautiful summer afternoon, Sir Alexander?"

With an audible groan Sir William dismounts and starts walking over to you.
One of the guards says something to him, but Sir William just waves him of,  "Yes, yes, call back the dogs if you wish. It's not as if we would have had any success with the hunt, this time of the day."

[User] Tuat says nothing, he knows his place in society well, although he has had informal conversations with everyone there, aside from the guards, formality was to be maintained with both Camerick and Sir William, especially in front of the lower class guards, and formality dictates that he not speak until addressed.

[User] "We're out for a bit of a stroll, young Sir William. The boy has often asked how I walk from one place to the next so quickly, and so I thought to give him practice."

[User] Alexander smiles at the jest and strides toward the Mayor to shake his hand.   We are, as I suspect you are as well, enjoying an afternoon in the woods.  Though we may tell ourselves we have a purpose, it's all really just an excuse.

[User]
 Sir William chuckles politely and tips his hat to Camerick before adressing Alexander:  "Yes, it's quite some weather for a quiet walk in the woods. Then again, when I was your age I wouldn't have missed an opportunity to sneak out to one of the villages. Although I must admit the view isn't too bad here, either,"
he chuckles for a moment to himself and nudges Alexander in the side before he shields his eyes from the sun and looks up the stream, continuing the banter:  "You can almost see the old haunted rock from here, can't you? Ah, I might just be imagining it. Had some good time up there in my days. But I shouldn't be bothering you any longer. I suppose I will see you at the midsummer banquet next week?"

[User]
 Patiently, Tuat takes a moment to observe his surroundings.

Spot check: (1d20+6)[ 21 ]
Listen check: (1d20+6)[ 14 ]

[User] Tuat neither sees nor hears anything of particular importance. The two guards are whistling from time to time, the birds have resumed their singing, and the brook's stream fills the few silent moments inbetween with its soothing sounds. Except for your two parties, the birds and the dogs, the forrest seems to be empty, and Tuat can't see the "old haunted rock" Sir William talked about from here, either.

[User] ALexander laughs, a bit uncomfortable, and then nods.   Yes, I believe the feast will be splendid this year.   Then, turning upstream himself, Alexander asks  So what kind of fun can one have at a haunted rock.   He considers for a moment, then adds  Aside from those afforded by the extra privacy?

[User]
 "It is said, Sir William, that most hauntings are but imagination, so to imagine to have seen the haunted rock is certainly not without precedent."

Camerick whistled to call his wolf over.  "But we should be on our way, to find some hauntings. Imagined or otherwise."

[User] Knowledge (local) to see if I know anything about the haunted rock:  (1d20+4)[ 12 ]

[User]
 "Long ago it used to be a good spot if you wanted a complete view of the whole forrest and the surrounding land, but then the rock collapsed and is now barely high enough to be a noticable landmark. If you look closely you can still guess the old stream bed before pieces of the rock fell into the stream. The collapse is also the reason why it's called haunted, I think. Your friend is right, though, it's probably all rumors. Well then, it was nice to see you."

Sir William waves you goodbye, walks back to his horse, now surrounded by half a dozen hounds, mounts, and they all ride away again.

-------

The haunted rock isn't much talk among the common folk, since only nobles are permitted to enter deeper into the forrest to hunt. Among the nobles it sometimes comes up, but only as a side remark or in a joke.

After Sir William's description, Camerick now knows where to find the rock, and probably what used to be a small waterfall. The place is rather unremarkable, just a big rock, about 70 ft. high, surrounded by a lot of smaller rocks and rubble through which the stream flows partially. Halfway up, at the side where the stream flows by, there is a small plateau with the remains of what probably used to be a hut; on top are several bird nests.

If you have nothing else to do first, you arrive there late evening and should probably start building a camp.

[User]
 Well, that was nice, running into him.  Come on, let's find that haunted rock!   and with that Alexander sets off eagerly.

Upon arrival at the rock he strips out of his armor and leaves it leaning against the rock.  Then he kicks back to watch the sunset and listen to the fire crackle.

He could get used to this kind of life.

[User] At the rock, Tuat flattens down a nice patch of grass, then begins to gather sticks and twigs for firewood.   I'll take the middle watch, it's the hardest.

[User] Anything you want to do before going to sleep? If not we can fast-forward to the next day.

[User] OOC: Fine by me.

[User] ooc:  Alexander will take the first watch.... apart from that, nah.

[User]
 Well, since you don't have more information on the treasure's location, you should probably decide where to look first, of if just searching everything will be the best approach.

edit: hm, ok. Just give me general search checks and I expand from there.

edit: guys?


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 "Well well well, not in greyhawk anymore are we"  Dominic says to the wolfs.  "Spread out and look for an exit"

 Spoiler

Sorry just found out game started

search spots and listens

Dominic
 (1d20+7)[ 22 ]  Listen
 (1d20+7)[ 27 ]  Spot
 (1d20+2)[ 17 ]  Search

Wolfy
 (1d20+3)[ 9 ]  Listen
 (1d20+3)[ 13 ]  Spot
 (1d20-4)[ 11 ]  Search

Lupin
 (1d20+3)[ 7 ]  Listen
 (1d20+3)[ 21 ]  Spot
 (1d20-4)[ 4 ]  Search

[User] You find and hear nothing that wasn't already mentioned.

[User] Dominic heads for the door and opens it at c4.

[User]
 Hello, I will be taking over your  repeated series of deaths as you maneuver through a labyrinth of winding tunnels filled with beheading traps, pits of acid, random falling boulders  first floor of NED. 😁

Fort save please. If you would like, you can layout any standard actions you will be performing as you go along, particular way to search, travel order, etc.

As you touch the door, a cold wave of uneasiness passes over you, causing your skin crawl and sapping what little hope you had, the torch in the room flickers and almost goes out, to confirm it was more than just your imagination.

When you open the door, pressurized air hisses into the room, making the dust in the room fly. After the dust settles down again, you can see that there is a passage that heads to the east (left) and south (straight). With the light from the torch you can see only a few feet, after which is total darkness.

You are able to tell that the passages are 5ft wide and appear to be the same height as the room (20ft).


[User]
 And so we begin our series of battles!

The cast of characters:
 Rocky , master of the defensive arts of the shield!
 Altera , the daring, swashbuckling, outlaw cleric of Oghma!
 Wacko , wielder of one of the most exotic weapons known to man, against whom few can stand...quite literally!
 Isten , the supreme mentalist, commanding the powers of the elements with merely his thoughts!

Remember - the party will have the opportunity to cast all-day spells, then 2 encounters, then a chance to rest and refresh spells/powers/sleep for the night, then 2 more encounters.

I'm copy/pasting your sheets as linked in the first post to have for my reference. If your stats change in a non-temporary way, please tell me.

Go ahead and pick out a color that'll signify your character. Then choose a spot within the 4x4 grid on the left to start in. You have 1 round for preparatory actions (but don't move out of the starting area), then roll initiative!

{table=head]
|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R
1||||||||||||||||||
2||||||||||||||||||
3||||||||||||||||||
4||||||||||||||||||
5||||||||||||||||||
6||||||||||||||||||
7||||||||||||||||||
8||||||||||||||||||
9||||||||||||||||||
10||||||||||||||||||
[/table]


[User]
 Arena Tournament, Round 104:  Flek Greenhide  vs.  Mountie
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Flek Greenhide  - theterran
 Mountie  - candycorn

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Well, let's see if my donkey continues to be a rabid beast.

Init:  (1d20+5)[ 13 ]

[User]
 High Ref TheFallenOne

Angry thunder gods take Flek Greenhide as their sacrifice.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User] I will walk to the door and open it.

[User]
 Opening the door reveals a hallway running to the south and east.

To the east, the hall runs beyond the range of your darkvision. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south.

To the south, the hall runs for thirty feet before teeing to the east and west. After twenty feet, it splits to the east.

[User] I go east for 10' and then north.

[User]
 At the split:

The hall runs south for twenty feet before turning west. After fifteen feet, there is a door on the east side of the hall.

The hall runs north for twenty feet before turning east.

Assuming you continue north as stated:
 Spoiler
At the bend east:

The hall runs east for ten feet before turning north, then north for ten feet before teeing to the east and west.

To the east, the hall runs for fifty feet before turning south. After twenty feet, it splits to the north. After thirty feet, there is a door on the south side of the hall. At the bend south, there is a door on the north side of the hall.

To the west, the hall runs for thirty feet before turning north. After ten feet, there is a split north.

[User]
 I go 20 feet to east and then north.

(I went north as I said I would)

[User]
 Ten feet to the east, the floor begins to buckle beneath your feet.

Reflex save.

[User] Reflex:  (1d20+7)[ 11 ]

[User]
 Reflex failed.

You fall down a 20 foot pit, taking  (2d6)[ 11 ]  bludgeoning damage.

[User]
 -1 hp d:

I'll try again, going the exact same direction. (if I'm allowed to go again)

Reflex:  (1d20+7)[ 8 ]

[User]
 You may use foreknowledge to bypass traps that you have previously discovered.

Actual update coming later.

[User]
 Beyond the first, fatal pit trap:

At the split north, the hall runs for ten feet before turning east. At the bend, there is a door on the north side of the hall.

[User] I'll open the door.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||1||
4||||||[/table]
There are doors at A3, and F4 south, which you are just outside of.

In the room is a gray skinned, wrinkled humanoid, crawling low with claws extending from it's hands.

Initiative:  (1d20)[ 10 ]


[User]
 Arena Tournament, Round 102:  Sparky  vs.  Sam Jones Jr.
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 Sparky  - theterran
 Sam Jones Jr.  - Master_Rahl22

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20+2)[ 20 ]

Still considering purchases

[User]
 Initiative  - (d20+4)[ 10 ]

Purchases under consideration.

[User]
 Alright Purchases.
...
I'll go with no purchases, but I reserve the right for reactionary.

[User]
 Purchases:
Scroll of Protection from Chaos: 25gp

May react if Sparky does, otherwise I'm ready to start.

[User] Nothing, take it away.

[User]
 Sam Jones Jr., Turn 1

LOS:

 Spoiler
D'oh, just realized I didn't need to buy that scroll.  Gonna leave it outside the arena.
Start in B-10 holding shield and holy symbol, sickle and loaded sling are in belt.
Standard: Cast Light of Lunia
Move: Move to E-9

End of turn

Stats:

 Spoiler
Location: E-9
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Light of Lunia 200/200
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Chaos 0/1
Domain: Doom 0/1

[User]
 Sparky - Round 1

LoS:

 Spoiler
Starting in Y10 w/ loaded xbow in hand.
I will manifest Vigor, augmented with 2 PP.  Then I will move to U9 and hide.
  Hide  - (d20+6)[ 13 ]

Done

Stats:

 Spoiler

Location: U9 (Hiding)
HP: 18/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 1/20

PP:14/16

[User]
 Sam Jones Jr., Turn 2

LOS:

 Spoiler
Standard: Protection from Chaos
Move: Move to K-5

End of turn

Stats:

 Spoiler
Location: K-5
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Light of Lunia 199/200
Protection from Chaos 20/20
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User]
 Sparky - Round 2

LoS:

 Spoiler
Continue hiding.
Ready an action to Manifest Energy Ray upon LoS

Done. Probably could use an LoS.

Stats:

 Spoiler

Location: U9 (Hiding)
HP: 18/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 2/20

PP:14/16

[User]
 @Refs

 Spoiler
  Sam Jones Spot  - (1d20+6)[ 9 ]

Sparky:

 Spoiler
You see Sam move to K5.

Does your turn stay the same?

Sam Jones:

 Spoiler
No LoS

Need confirmation from Sparky.

[User]
 @Refs:

 Spoiler
No change.

[User]
 @Sparky

 Spoiler
In that case readied action ista-triggers since LoS exists.

[User]
 @Refs:

 Spoiler
Ah Crap...Lemme change that trigger to "When he comes into range" 😩

[User] So whose turn is it?

[User] Yours 😉

[User]
 Sam Jones Jr., Turn 3

LOS:

 Spoiler
Move: Move to S-5

Not done, need LOS

Stats:

 Spoiler
Location: S-5
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Light of Lunia 198/200
Protection from Chaos 19/20
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User]
 @Refs

 Spoiler
  Sam Spot  - (1d20+6)[ 8 ]

Sparky:

 Spoiler
Alas, the first readied action was legal, stood, and has already triggered: but presumably declined leaving Sparky still in hiding.

Sam moves to S-5.

Sam Jones:

 Spoiler
No LoS

Play On.

[User]
 Sam Jones Jr., Turn 3 continued

LOS:

 Spoiler
Standard: Ready an action

 Spoiler
Use Light of Lunia on Sparky if he is within 30ft and I have LOE and LOS

End of turn

Stats:

 Spoiler
Location: S-5
HP: 14/14
AC: 19, FF: 17, Touch: 12
Buffs:
Light of Lunia 198/200
Protection from Chaos 19/20
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Chaos 1/1
Domain: Doom 0/1

[/QUOTE]

[User] Turn coming tomorrow.

[User]
 Sparky - Round 3

LoS:

 Spoiler
Manifest an Overchanneled Energy Ray (Electric) using 3 PP
  Overchannel  - (d8)[ 3 ]
 Touch    Attack  - (d20+9)[ 23 ]  (+3 for him wearing metal armor)
 Electric    Damage  - (3d6)[ 8 ]

I then move south to T13 and hide again.
  Hide  - (d20+6)[ 25 ]

 Done.  (LOS Probably needed)

Stats:

 Spoiler

Location: T13 (Hiding)
HP: 15/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 3/20

PP:11/16

[User] LoS is established as Sparky hits Sam for 8 electric damage from hiding in U9.  Sparky is holding a crossbow, Sam a shield and holy symbol.  Sam's action triggers.

[User]
 Fire both bolts of Light of Lunia at Sparky
  Touch attack  - (1d20+3)[ 16 ]
  Damage  - (1d6)[ 6 ]
  Touch attack  - (1d20+3)[ 6 ]
  Damage  - (1d6)[ 5 ]

Er, does Sparky still move south out of LOS?  I popped the LOS spoiler since it was established.  IIRC you can change your turn if LOS is established in the middle but generally that's only if you didn't already have it which it seems you did.  I'm ok with you changing your Move action or keeping it, either way.

[User] My turn will go unchanged.

[User]
 Sam Jones Jr., Turn 4

LOS:

 Spoiler
Free: Declare Hatred vs Sparky
Move: Move to X-11
  Reactive spot  - (1d20+6)[ 11 ]

Not done, need LOS

Stats:

 Spoiler
Location: X-11
HP: 6/14
AC: 21, FF: 19, Touch: 14
Buffs:
Protection from Chaos 18/20
Hatred 10/10
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Chaos 1/1
Domain: Doom 0/1

[/QUOTE][/QUOTE]

[User]
 Refs:
 Spoiler
Nyar.

Sam:
 Spoiler
No LoS.

Sparky:
 Spoiler
Sam is in X11.

[User]
 Sam Jones Jr., Turn 4 continued

LOS:

 Spoiler
Standard: Ready an action

 Spoiler
Use Profane Lifeleech if Sparky comes within 30 ft and I have LOS and LOE

End of turn

Stats:

 Spoiler
Location: X-11
HP: 6/14
AC: 21, FF: 19, Touch: 14
Buffs:
Protection from Chaos 18/20
Hatred 10/10
Rebuke attempts: 9/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 1/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User]
 Sparky - Round 4

Manifest Mind Thrust.

 Spoiler
 Overchannel    Damage  - (d8)[ 5 ]

 Mind    Thrust  - (3d10)[ 20 ]  Will Negates DC 17

You see me in T13, but I move to S13, and turn north out of LoS.

LoS:

 Spoiler
Ending in S10 and hiding.
  Hide  - (d20+6)[ 25 ]

 Done.

Stats:

 Spoiler

Location: S10 (Hiding)
HP: 4/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 4/20

PP:8/16

[User]
 Will save  - (1d20+10)[ 17 ]

In case I lose this, I need to know when exactly my readied action takes place, i.e. before I take damage or after.

[User]
 😦

+10 ?  Where'd the extra +4 come from?

😦

[User]
 Hatred Domain: Gain +2 on attacks, saves, and AC vs target for 1 min
Protection from Chaos: +2 deflection to AC and +2 saves vs chaotic stuff

Readied action: Profane Lifeleech activates.  Sparky takes  (1d6)[ 1 ]  damage and I heal for that much.

 Sam Jones Jr., Turn 5

LOS:

 Spoiler
Standard: Cast Light of Lunia
Move: Move to S-11

End of turn

Stats:

 Spoiler
Location: S-11
HP: 6/14 + Healing above
AC: 21, FF: 19, Touch: 14
Buffs:
Light of Lunia 200/200
Protection from Chaos 17/20
Hatred 9/10
Rebuke attempts: 7/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 2/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User]
 Can I assume you followed me around the corner?
If so, you see me in:

 Spoiler
S10.  And if you read this, please tell me where your position is, assuming you're not hiding.

[User] Yes I followed you, and I'm in S-11.  Go ahead and take your turn.

[User] Are you wielding any weapons?

[User] )(*&#$#@ I knew I forgot something.  No I'm not.

[User]
 Sparky - Turn 5

Manifest Mind Thrust

 Spoiler
Overchannel damage  (d8)[ 6 ]

  Damage  - (3d10)[ 26 ]  - Will Save DC17 Negates.

More to come depending on the outcome of your save.

stats:

 Spoiler

Location: S10 (Hiding)
HP: -2/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 4/20

PP:5/16

[User]
 Will Save  - (1d20+10)[ 17 ]

If I fail it's game, so here's hoping I roll another 7 or higher.

LOL and the game continues. 😛

[User]
 Sparky - Round 5 (cont)

Move North and East out of LOS

LOS:

 Spoiler
Ending in U10 and hide.   Hide  - (d20+6)[ 20 ]

 Done.

 Spoiler

Location: U10 (Hiding)
HP: -2/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 4/20

PP:5/16

[User]
 Sam Jones Jr., Turn 6

LOS:

 Spoiler
Move: Move to U-9 while drawing sickle

Not done, need LOS

Stats:

 Spoiler
Location: U-9
HP: 7/14
AC: 21, FF: 19, Touch: 14
Buffs:
Light of Lunia 199/200
Protection from Chaos 16/20
Hatred 8/10
Rebuke attempts: 7/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 2/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User] LoS established as Sam enters T9, wielding sickle and shield.  Sparky is in U10.

[User]
 Sam Jones Jr., Turn 6 continued

Finish move action to U-9
Standard: Fire both bolts of Light of Lunia
  Ranged touch  - (1d20+5)[ 14 ]
  Damage  - (1d6)[ 6 ]
  Ranged touch  - (1d20+5)[ 21 ]
  Damage  - (1d6)[ 2 ]

End turn

Stats:

 Spoiler
Location: U-9
HP: 7/14
AC: 21, FF: 19, Touch: 14
Buffs:
Protection from Chaos 16/20
Hatred 8/10
Rebuke attempts: 7/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 2/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User]
 Miss.
Hit.

 Sparky - Round 6

Withdraw south, and west, leaving LoS as I move into S17.

LoS:

 Spoiler

Ending in P17.  And Hide.
  Hide  - (d20+6)[ 8 ]

Done.

Stats:

 Spoiler

Location: P17(Hiding)
HP: -4/8
AC: 15 Touch: 15 FF: 11
In Hand: Loaded Xbow

Vigor: 4/20

PP:5/16

[User]
 Sam Jones Jr., Turn 7

LOS:

 Spoiler
Move: Move to U-17

Not done, need LOS

Stats:

 Spoiler
Location: U-17
HP: 7/14
AC: 21, FF: 19, Touch: 14
Buffs:
Protection from Chaos 15/20
Hatred 7/10
Rebuke attempts: 7/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 2/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User] LoS established as Sam enters U16.  Sparky is in P17.

[User]
 Sam Jones Jr., Turn 7 continued

Move: Move to T-18, S-19, due west to P-19, then P-18

End of turn

Stats:

 Spoiler
Location: P-18
HP: 7/14
AC: 21, FF: 19, Touch: 14
Buffs:
Protection from Chaos 15/20
Hatred 7/10
Rebuke attempts: 7/9
Spells:
Cure Minor Wounds 0/4
Light of Lunia 2/2
Protection from Chaos 1/1
Domain: Doom 0/1

[User]
 High Ref TheFallenOne

Sparky is Balefully Polymorphed into a lightning rod


[User]
 Sitting in the dimly lit Castle Barracks, you realize that your food supplies are running thin, and the fire you use to keep warm is running out of fuel.

The barricaded door is looking more and more appealing, but beyond that door are the monstrosities that slaughtered the entire town guard, let alone maybe even the town.

Three men sit with you, and like a cannon they rip the barricade a new hole, and through that barricade comes the smell of death, decay, and brimstone.

A rotting hand comes through the hole, followed by several more, It appears that the undead have been hitting the otherside desperetly trying to get to the food they so desired. Quickly overtaking the three guards, they turn their hungry eyes towards you.

Well players? Whats your move.

[User]
 Lantash jumps to his feet when undead finally break through.  He speaks almost relieved: " Finally we shall be forced to leave this cowardly hiding place!  I was done waiting here, living on paltry scraps of food. "

He examines the undead beginning to pour through the doorway, and he readies himself for battle.

 Spoiler

Identify the undead:   KnowRel  - (1d20+9)[ 25 ]
Initiative:  (1d20+4)[ 23 ]

[User] You know that they are all zombies, they do possess holy symbols as well, this appears to be some of the remains of the lost clerics of pelor.

[User]
 ".  .  .  Outward, then,"  says the cleric, rising to his feet fluidly but in no obvious hurry. He takes a moment to scan the horde to get a headcount, and to see if the guards are in fact completely dead. He then draws an arrow and takes aim.

 Spoiler

Spot headcount / signs of life:  (d20+6)[ 18 ]
Initiative:  (d20+1)[ 5 ]
And the obligatory Knowledge (Religion):  (d20+6)[ 19 ]

[User] " Curses!  Former cleric of Pelor.  We must strike them down! "  Lantash invokes 'Spiderwalk' (climb speed 20') and attempts to stay out of harm's way.  The halfling begins to scramble up the walls toward the ceiling to make sure that no zombie could reach him.

[User]
 Sarah growls one word -  "finally."  She stands and lifts her spiked chain, spinning it in a manner that could only be called anticipatory...

OOC:

 Spoiler
I don't suppose we get a map?

[User] Saul looks at horde of zombies clawing through the door.   "Well.  That took longer than I expected."   Saul then casts Animate Wood on a nearby chair.   "The more the merrier."

[User] OOC: Drawing map, my map fu is atrocious, and we will get this rolling asap


[User]
 Arena Tournament, Round 51:  En  vs  Flamel Zeal
 Map

 Spoiler

 XP Reward:  300 XP
 GP Reward:  300 GP

 Curtis - En
 Flamel Zeal - ZaneLaCoix
 All Gladiators, please declare final purchases (if any) and roll initiative.

[User] INITIATIVE:  (1d20)[ 7 ]

[User]
 (1d20+3)[ 5 ]
I'm not sure if the previous match gave me anything but...
If I could, I upgraded my Scimitar from a normal to a Masterwork, blowing the full 300 gold.
If this is illegal, then I shall remove the masterwork bonus, and merely add the 300g to my total gold

[User] I don't think you can upgrade from normal to masterwork. I'll ask for a ref.

[User]
 High Ref Talic

No, it's not possible to directly upgrade.

If you need a masterwork weapon, you must buy it at full price.  For a scimitar, that would be 315 gold.

You may also sell gear at half the listed price.  If you sold your current scimitar, you would receive 7 gold, 5 silver.  If you put that towards the purchase of a new masterwork weapon, it would end up costing only a little more than 300 gold.

[User]
 That's an easy fix of my error.
Please nix my previous statement from the records as the character sheet has returned to as it was before this match.
^.^; Please continue.
I do believe, as initiatives go, you are first.

[User]
 Coolio

 En - Round 1

En starts in B13, holding her longbow, and casts a spell on herself.

Spell:
 Spoiler
Mage armor.

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +3
Ref: 0
Will: +1
AC: 14
Mage Armor: 1/600 (counting up)
Spells
Level 0: Resistance, Ray of Frost x3
Level 1:  Mage Armor , Shield, Magic Missile

[User]
 Flamel Zeal - Round 1

Flamel begins this combat at Y-13, moving to S-13. A 30 foot move forward.
This fire elf has his sword, shield, and chain mail donned, and prepared to either attack, or defend.
Change stance to  Fighting Defensively

End turn

Stats:

 Spoiler
Ac: 19  +2 Dodge  =  21
Hp: 9/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1:

[User]
 En - Round 2

En stays still and casts a spell on herself.

Spell:
 Spoiler
Shield.

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +3
Ref: 0
Will: +1
AC: 18
Mage Armor: 2/600 (counting up)
Shield: 1/10
Spells
Level 0: Resistance, Ray of Frost x3
Level 1:  Mage Armor ,  Shield , Magic Missile

[User]
 Flamel Zeal - Round 2

Flamel moves another 30 feet to N-11, holding stance.

End move.

Stats:

 Spoiler
Ac: = 21
Hp: 9/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1:

[User]
 En - Round 3

En stays still and casts another spell on herself.

Spell:
 Spoiler
Resistance.

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +4
Ref: +1
Will: +2
AC: 18
Mage Armor: 3/600 (counting up)
Shield: 2/10
Resistance: 1/10
Spells
Level 0:  Resistance , Ray of Frost x3
Level 1:  Mage Armor ,  Shield , Magic Missile

[User]
 High Ref Talic

@Flamel:
 Spoiler
Per the text of Fighting Defensively, you may only do so when attacking.  If you wish to take a standard action that increases your defense without attacking, that would be the Total Defense action.

[User]
 Spoiler
Noted. But I thought that meant I couldn't move a full 30 feet.
If one can move full, and go for Total Defense, I shall.

 Flamel Zeal - Round 3

Flamel moves to L-11

Yours.

Stats:

 Spoiler
Ac: = 19
Hp: 9/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1:

[User]
 En - Round 4

En stays still and readies an action.

Action:
 Spoiler
If I get LoE, cast Magic Missile.

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +4
Ref: +1
Will: +2
AC: 18
Mage Armor: 4/600 (counting up)
Shield: 3/10
Resistance: 2/10
Spells
Level 0:  Resistance , Ray of Frost x3
Level 1:  Mage Armor ,  Shield , Magic Missile

[User]
 Flamel Zeal - Round 4

Flamel moves to H-10, and waits cautiously.

Your move.

 Spoiler
Ac: 19
Hp: 9/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1:

[User]
 HighRef PsiDog

Hold up, I believe a rewind to En's turn Round 4 is needed.

@Curtis/En

 Spoiler

About the "Cast Magic Missile when LoE established" ready action:

You had LoE when you made that readied action.

To the best of my knowledge you are still in B-13 where you started.
Flamel Zeal was in L-11 during your Round 4 turn.

Since F.Z. has cover, but not total cover, in L-11 against B-13 there is LoE at that point so you're readied action would have immediately fired.

[User]
 OK, turns out my readied Magic Missile would have been fired immediately.

 (1d4+1)[ 3 ]

Does that change your move at all?

[User]
 Just to the other side of the pillar. So he's in view.
I think it'd be H-13?

 Spoiler
Ac: 19
Hp: 6/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1:

[User]
 En - Round 5

En launches her +1 flaming arrow at Flamel, then moves to A19.

Roll:  (1d20+1)[ 3 ]
Damage: [roll]1d8+1d6-1[/roll]

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +4
Ref: +1
Will: +2
AC: 18
Mage Armor: 5/600 (counting up)
Shield: 4/10
Resistance: 3/10
Spells
Level 0:  Resistance , Ray of Frost x3
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[User]
 Arrow damage:  (1d8-1)[ 1 ]
Fire damage:  (1d6)[ 6 ]

[User]
 Flamel Zeal - Round 5

The arrow misses its mark. Following it, Flamel  Charge s towards En. Ending at C-13
Making a single attack once there.

ToHit:  (1d20+7)[ 16 ]
Damage  (1d6+3)[ 5 ]

Yours.

 Spoiler
Ac: 17
Hp: 6/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1:

[User] Why did you move to C13? I'm in A19.

[User]
 Flamel Zeal - Round 5 (fix)

The arrow misses its mark. Following it, Flamel moves to E-15.

End with casting Magic Weapon on Scimitar

 Spoiler
MY MISTAKE.
I didn't see the move.
Ac: 17
Hp: 6/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1: Magic Weapon (Round 5)

[User]
 En - Round 6

En moves to A25 and readies an action.
Action:
 Spoiler
I she gets full LoE (no cover), she will fire her bow.

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +4
Ref: +1
Will: +2
AC: 18
Mage Armor: 6/600 (counting up)
Shield: 5/10
Resistance: 4/10
Spells
Level 0:  Resistance , Ray of Frost x3
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[User]
 Flamel Zeal - Round 6

Flamel moves to C-20

End.

 Spoiler
Ac: 17
Hp: 6/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1: Magic Weapon (Round 5)

[User]
 En - Round 7

En moves to A25 and fires her bow.

Attack:  (1d20+1)[ 21 ]
Damage:  (1d8-1)[ 5 ]

You're up.

Stats:
 Spoiler
Hp: 10/10
Fort: +4
Ref: +1
Will: +2
AC: 18
Mage Armor: 7/600 (counting up)
Shield: 6/10
Resistance: 5/10
Spells
Level 0:  Resistance , Ray of Frost x3
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[User]
 Question.
You were already in A-25, thus you did not move. Is this a typo?
Also, according to what I can see, isn't the pillar in the way?
If the above statement is false, may I see a crit confirm?

[User]
 That was a typo. C26, I meant.

Crit confirm:  (1d20+1)[ 16 ]
Crit damage:  (2d8-2)[ 3 ]

[User]
 Flamel Zeal - Round 7

Flamel  charges  to C-25, and slashes with his Scimitar
ToHit:  (1d20+8)[ 25 ]
(Optional) Crit:  (1d20+8)[ 10 ]
Damage  (1d6+3)[ 7 ]

 Spoiler
Ac: 17 -2 after charge =  15
Hp: 1/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1: Magic Weapon (Round 5)

[User]
 En - Round 8

En fires her bow (go ahead, AoO).

Attack:  (1d20+1)[ 13 ]
Damage:  (1d8-1)[ 5 ]

You're up.

Stats:
 Spoiler
Hp: 3/10
Fort: +4
Ref: +1
Will: +2
AC: 18
Mage Armor: 8/600 (counting up)
Shield: 7/10
Resistance: 6/10
Spells
Level 0:  Resistance , Ray of Frost x3
Level 1:  Mage Armor ,  Shield ,  Magic Missile

[/QUOTE]

[User]
 Flamel Zeal - Round 8

First Flamel retailiates with an AoO from the bow shot

ToHit:  (1d20+8)[ 9 ]
(Optional) Crit:  (1d20+8)[ 19 ]
Damage  (1d6+3)[ 4 ]

Then he slashes with his scimitar upon the round of his turn.

ToHit:  (1d20+8)[ 21 ]
(Optional) Crit:  (1d20+8)[ 9 ]
Damage  (1d6+3)[ 6 ]

End turn

 Spoiler
Ac: 17
Hp: 1/9
Fort: +2
Ref: +2
Will: +0
Spells Cast:
0:
1: Magic Weapon (Round 5)

[User] Good fight.

[User]
 Indeed.
Was certainly a close one there at the end.


[User]
 Bloody Jack's Gold

One hundred years ago, "Bloody" Jack Dascombe staged the most daring pirate raid in history. His own fleet of pirate attacked an Imperial Tribute Fleet. Dascombe was able to comandeer one of the primary treasure galleons and, leaving the bulk of his ships behind to cover his escape (and subsequently sink at Imperial hands), made off with the ship and the wealth it carried.

Several years later the Empire finally captured Jack. The pirate was quickly executed without trial, taking the secret of the stolen treasure's final to his grave.

However, legends suggest that Bloody Jack may have recorded the hiding place of the treasure on a map tatooed on the back of a slave who was subsequently slain and skinned. This map may be more than legend, since one fitting its description has recently fallen into your hands.

 Spoiler

[User] Sha-ray runs her hand gently across the old flesh and mutters a prayer in hopes that the soul of the poor slave is in no way bound by the purpose of the tattoo.   Well, its no dotted line with an X, but it'll have to do.  Looks like we should start with the monestary.  What do you think cap'n?   She smiles across the table at the man running the show.

[User] Yeah cap-e-ton do we have a plan?

[User] That seems like a sound plan to me.

[User] Sha-ray rocks back and forth on her heels and smiles at our captain while he ponders in momentary silence.


[User]
 Through your contacts you have discovered that the raiders who destroyed your temple were disbanded after a raid by the Kings Army, or to more accurate seperated into several groups, One a man by the name of Hhalitha one-eye has taken his portion of the raiders and become a pirate group. You believe he can be found in the city of Greyport. You are traveling from the Kings City of Tirus to greyport in search of him and complete the first step in your revenge.

You spent the day travelling through the rolling hills and farmlands of Vosgone, a peaceful region that has been settled for generations. You have passed through area several times in your career. The grey Skies and chilling showers of early spring have been with you all day, and you are looking forward to a hot meal and a warm bed.
Your are following an ancient road known as the stoneway, it has stood since before the last great human empire of Nerath. As darkness falls, you find yourself descending through a wooded valley towards the ford of the river Volar, and the small town Pommeville. You are tired and cold, and it's a good time to stop.
The Volar is cold and swift, and you lead your Horse across the ford and into the town. Pommeville is a prosperous village, and you can see stores and cottages to either side of the road. A steep, wooded hill rises above the town, hiding ivy-grown ruins on its crown.
You spy the welcome light of an inn, with the sign of a green griffon proudly displayed. Few people are out and about, but from inside the inn you can hear the voices in conversation and the clink and clatter of dishes.

[User] Olek numbs himself from thinking of how cold and wet he feels. "Shoulda bought a cloak..." He looks up at the night sky, thinking that the grey clouds kinda look like stone. This comforts him somewhat as he makes his way into town. He slowly guides his horse to the inn and swiftly dismounts. He ties the horse to a hitching post and enters the inn.

[User]
 The Inn's common room is comfortable, with a dozen or so villagers and travelers enjoying a roaring fire and tankards of ale. A short, broad-shouldered man with a drooping mustache approaches with a smile. " Welcome To the Green Griffon," he says "My Name is George Marsette, and I'm the ostler. Have a seat by the fire, and I'll have my nephew look after your horse."
     Taking a seat, you look over the crowd. Most appear to be villagers- A tall man man in a smith's apron, a brash young man dressed as a craftsman, a pair of weathered farmers- but you also see a couple of travelers. One is a handsome soldier in uniform, one is a towering monk*, and a third appears to be a half-elven trader or merchant of some kind.

[User]
 Olek takes a seat close to the fire. He begins to warm slightly as he eyes the people in the room. He sits back with a yawn and relaxes.

[Does he recognise the soldier's uniform?]

[User] Its the uniform of a captain in the Kings Army.

[User] Olek signals to the soldier to come sit by him. "King's Army, eh?" He signals to George for a couple of drinks. "Heard you fellows busted up a bunch of raiders a while back. I'm on the look out for one of them, Hhalitha One-Eyed. I heard he's holed up somewhere in Greyport. You wouldn't happen to know anything 'bout him?"

[User]
 "You know about Halitha One-Eyed? My name is Captain Miles and yeah I was there, damned bandits and thugs they were keeping company with orcs and other fouler things..."
He gives an account of the battle, how the raider leadership left most of their raiders except their most valued soldiers their for the royal army to crush and escaped to the four corners of the earth.
"I'm heading to Greyport in fact to get a new assignment, hopefully to either tackle the Orc raids or the pirate threat. I've been rambling whats your name master dwarf?"

[User]
 "Banesworn." Olek says simply. "Since we are both headed in the same direction, a bit of company wouldn't go astray. I'm heading for Greyport in the morning, if you want to join me."

[  Religion  - (1d20+8)[ 15 ]  to recognise anything significant about the monk. ]

[User]
 "I'd would be honored...Banesworn" he does not seem to know what to think about your 'name'.

The monk appears to be a friar of erathis.

[User] "Well captain, I am cold, tired an hungry. I shall be turning in shortly and I trust you are not averse to leaving at dawn." With that, he looks for the Innkeep to inquire about a room and meal.

[User] George greets you again "Oh room and board? 1 silver please, that for a room, a good hot meal, and a couple tankards of ale." He seems to be pleased with himself.

[User] Olek smiles slightly at the inkeep. "Thankyou." He hands over a silver and sits at a table and waits for his meal.

[User] It doesnt take long to get the meal, its salted pork, hot fresh bread, sweet potatoes and some turnips and blueberries. the ale is not bad either.

[User]
 "Certainly not dwarven, but it'll do." Olek mutters to himself. He finishes the meal by popping blueberries into his mouth, one by one.

When he finishes, he finally decides to talk to the merchant. We ambles over to the half-elf and 'introduces' himself. "Olek Banesworn, you wouldn't happen to have any cloaks, would ya? Let me buy you an ale."

[User] She looks at you and gives a aluring smile "Business is for the morning. Though I have a good sized dwarven cloak fringed with fur that would fit you just right. The name's Shanna."

[User] "A pleasure. Though I won't be around long in the morning, so I thought now would be a better time to conduct business."

[User] "Okay, how's this hunny I'll take the gold and you'll have your cloak first thing in the morning."

[User] Olek rubs his chin. "How much gold are we talking?"

[User] "15 now, 15 later."

[User] "It had better be a fine cloak." He pulls some gold from his pocket. "10 now, the rest if I see it's worth it."

[User] "Fair deal-dwarf, you will get your cloak. excuse me I have things to attend to" she heads towards her room.

[User] With that out of the way, Olek too heads for his room for the night.

[User]
 That room is small but comfortable and you feel at ease as you take your armor and equipment off to get a good rest.

That night you dream uncomfortablly, You dream of the raiders, the wanton destruction and death of...

You are awakened by screams in the distance. Sitting up in bed, you listen and for a moment all you hear is the moaning of the wind and rustling of leaves. Then there is a Piercing Shriek from the hallway, and something thumps and fumbles at the door!

You spring to your feet just as the door gives way. In the Darkness, you can make out a horrible, shambling form that advances on you, claws outstretched, Your stomach turns at the stink of the thing in the room!

Important info: You are unarmed, with out armor, you can pick up your weapon and holy symbol as a minor action but there is no time to don armor.

[User]
 Spoiler
Just going to roll initiative for now, I have to run to work...
 (1d20+2)[ 14 ]

[User]
 [spoiler] Some knowledge checks-

 Spoiler
  dungeoneering  - (1d20+7)[ 11 ]
  religion  - (1d20+8)[ 16 ]
  arcana  - (1d20+3)[ 15 ]
  nature  - (1d20+5)[ 7 ]
I rolled them all this time, let me know if it's ok to just roll 1 d20 and you add the relevant modifier

[User] You recognised that this thing is a zombie, and you won initiative so please act.

[User]
 Olek Banesworn  , Dwarf Avenger
 Init  +2  HP  37/37  Bloodied  18  Healing Surge  9 (0 used /10)
 AC  16  Fort  15  Reflex  14  Will  16  Speed  5

Olek grabs his weapons and blasts the zombie with holy vengeance.

 Spoiler
Minor: Grab Weapons
Standard: Radiant Vengeance (I'm assuming I'm not adjacent to it)
  attack  - (1d20+6)[ 23 ]  vs Ref
  damage  - (1d8+5)[ 11 ]  radiant, and I gain 4 Temp HP.

[User] You blast the creature with holy power and it lurches backword, then launches forward grabbing your throat and holding you down to the bed.

[User]
 Olek

"Get off me, you piece of..."

 Spoiler
Athletics check to escape the grab  (1d20+7)[ 17 ]  vs Fort.
Bond of Retribution
  attack  - (1d20+8)[ 26 ]  vs AC (-2 if still grabbed)
 (2d6+7)[ 6 ][ 1 ](14)
  brutal rerolls  - (3d6)[ 4 ][ 2 ][ 1 ](7)

[User] In order to escape you rip the creatures hand off removing its arm and your follow up attack with your massive hammer removes a good chunk of torso and completely removeing the shoulder, and most of the rib cage off of corpse, how it is still standing you have no idea, it makes a lunge at you but you bounce off the other side of the bed keeping out of its way.

[User]
 "Abomination, stay dead!" Olek swings his hammer at the zombie again.

 Spoiler
Hey, I forgot to Oath of Emnity him.
Minor: Oath of Emnity
Standard: Bond of Retribution
  Attack1  - (1d20+8)[ 25 ]  vs AC
  Attack2  - (1d20+8)[ 23 ]  vs AC (use highest)
  damage  - (2d6+7)[ 1 ][ 2 ](10)
[rollv]Brutal 1 rerolls]3d6[/roll]

[User]
 Spoiler
 Brutal rolls  (3d6)[ 2 ][ 1 ][ 4 ](7) . Do you mind if I use 2d5+2 for this instead of brutal?

[User] yes please 2d5+2 would be better. gets rid of the complication, as actually rolling it is harder on the internetz.

[User]
 Spoiler
Soo... did that hit?


[User]
 Arena Tournament, LA1 Exhibition:  Ruth  vs.  Korra
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Ruth  - candycorn
 Korra  - AlterForm

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Korra, reporting in.

  Init  - (1d20+3)[ 14 ]

No purchases yet, but I may choose something or make a reactionary one.

[User] Sorting out the full refunds owed my character due to the ban on PRC spell lists during item creation.

[User]
 This will be an exciting match. 😩
 Watch as our two contestants wait each other out! A daring display of delays, and a raucous row of readies! Who will give first, ladies and gentlemen? Who will cave to boredom? I DON'T KNOW!
 (Which is to say, I predict that we will eventually devolve into yet another stupid contest of readied actions. Perhaps less so due to the recent slew of ruling on them in the WR, but there's really only one trick each of us has, anyway.)

[User]
 Init:  (1d20+3)[ 12 ]

Purchases:
Scroll Invisibility -150gp
Crossbow, Light -35gp
Bolts x20 -2gp

[User]
 Hrmm, I don't have build-required consumables, and I think there's only one round left anyway, so...geez, potions for me, it looks like.

Purchases:
Potion of Faith Healing [CL1, Random Deity 233] x6 (-300 gp)

Unless you have any reactionary purchases, choose a starting location and we'll get this party started.

[User]
 Starting Location: N4, scroll in hand.

Refs only:
 Spoiler
Scroll of Invisibility

[User]
 Korra - Round 1

Begin in N23, all possessions on person, holding a potion in one hand.

Double Move: Fly to T23, elevation +30 ft

Status

 Spoiler
HP: 7/7
AC: 14
In Hand: Potion of Faith Healing [Random Deity 233]
On person: loaded crossbow, bolts, 5 other potions, spell component pouch
Spells:
L0: 5/5
L1: 5/5
Position: T23, Elevation +30 ft

 End Turn

[User]
 Double move to V9.

Done.

[User]
 Korra - Round 2

Standard: Kelgore's Fire Bolt
 (3d6)[ 13 ]  Fire damage, Reflex DC 16 for half
Move: Fly 20 ft down, to T23 elevation +10 ft

Status

 Spoiler
HP: 7/7
AC: 14
In Hand: Potion of Faith Healing [Random Deity 233]
On person: loaded crossbow, bolts, 5 other potions, spell component pouch
Spells:
L0: 5/5
L1: 4/5
Position: T23, Elevation +10 ft

 End Turn

[User]
 Reflex:  (1d20+3)[ 12 ]  vs DC 16

Edit:  That's match.  Nothing I can do from this distance.

[User] Well, so much for my prediction.

[User]
 High Ref Sallera
 Korra takes the victory.


[User]
 The stone circle you are standing on rises up into the arena. It is a huge stone square, 100ft across. You are 20ft from the edge behind you equidistant from the two sides. Opposite you your opponent is in the same position, 20ft in so 60ft from you.

Around you is nothing but empty space,  cosmic beauty  to the extreme, but you know you are in a 100ft cube, the remaining 5 sides are an invisible, impassable, unbreakable force field.

You hear cheers, and sense the scrying sensors as thousands of inter-planar spectators prepare for the epic battle. Suddenly the deep voice booms throughout.

  COMPETITORS. FIGHT!!

------------------
Roll Initiative. Items are fully charged and refill after battle, winner gets to live, loser used as toilet paper by Asmodeus on curry night 😎

[User]
 Goddamn it can't roll in the first post.
Max  (d5)[ 5 ]  self pre-battle effects.

[User]
 CHALLENGER! READY! GLADIATOR! READY!

Initiative  (d20+14)[ 19 ]

3!
2!
1!
FIGHT!

[User]
 Init:  (d20+7)[ 21 ]

The figure opposite you is an attractive woman with a staff in her hand topped with a large sapphire.

Before your eyes she is gone, and so is everything else, replaced with blank walls.

------------
Time Stop SLA: [roll]d4+1[/roll]

[User] Time Stop SLA DAMMIT:  (d4+1)[ 5 ]

[User]
 Round 1: Greater Teleport Su 100ft up, square behind you.
Quickened Shapechange, turn into a Solar.

Round Two: Summon Monster IX from staff, Elder Fire Elemental next to you.
Cast Quickened True Strike.

Round 3: Summon Monster IX from staff, Elder Earth Elemental next to you.
Quickened Mirror Image.

Round 4: Summon Monster IX from staff, Elder Air Elemental next to you.
Quickened Grease below you.

Round 5: Summon Monster IX, Elder Water Elemental next to you.
Quickened Forcecage around you (blank).

------------------------
Your move.

[User]
 Just so you know, he's got a greater invisibility up 24/7 (I can resume/dismiss as a free action) sooo ...

And on that note, can you roll listen checks in your posts so I can say whether you can hear him.

[User]
 Originally Posted by Niezck
 Just so you know, he's got a greater invisibility up 24/7 (I can resume/dismiss as a free action) sooo ...

And on that note, can you roll listen checks in your posts so I can say whether you can hear him.

Crud, that's such a waste of a post if I can't.

Have True Seeing if it matters. Listen:  (d20+32)[ 35 ]  🫤

[User] What's the True Seeing from? (Permanent item, persisted cast by yourself, etc)

[User]
 Originally Posted by Niezck
 What's the True Seeing from? (Permanent item, persisted cast by yourself, etc)

Cast by self beforehand.

[User]
 Damn, you see me then. (Assuming you have Caster Level 24)

Anyways, my round?

---------------------------------------------------

The invisible man looks round at you, smirking as he slips effortlessly through the forcecage in his seemingly ethereal form.

Moving effortlessly away from the elementals, he takes up a position 60ft away from his previous one. ((I'm assuming your elementals can't hit onto the ethereal plane or, fantastically, even see me.))

His figure becomes blurred and he appears next to you once more, holding an ornate shortsword in each hand.

 Spoiler

Use my destiny power to ignore the forcecage.

Double-move 60ft away while ethereal.

Quickened Time Stop. (Burning 6 turn attempts, 5 for the metamagic and 1 for divine impetus to allow another swift action.)

 (d4+1)[ 5 ]

I'll continue in the next post.

[User] In fact, I'd like to change my action if possible? This isn't due to a bad roll, as you can see, since I rolled a 5. Just figured what I wanted to do wouldn't work.

[User]
 Originally Posted by Niezck
 In fact, I'd like to change my action if possible? This isn't due to a bad roll, as you can see, since I rolled a 5. Just figured what I wanted to do wouldn't work.

Go for it.

I now have an item of True Seeing 😁

[User]
 Oh, do you wanna include that retroactively? I'd be happy to let you.

(Protip: Say no. Only effects of CL24 or more can reveal my invisibility and items are usually minimum CL 😛)

EDIT: Also, something funny I noticed, your elementals don't have true seeing, do they? 'Cos you basically just summoned things that can't hit me 😛

[User]
 I won't apply it retroactively, just saying (my CL atm is 29).

That is true, which is why this isn't my usual battle strategy. I didn't realise you were uber invisible. However I can see you, and can direct them as a free action. 50% miss chance admittedly, but better than nothing. 😁

[User]
 Smirking at you, the Illumian begins traversing the ethereal plane, passing straight through the forcecage as if it weren't there. Floating forwards and drawing his swords, he ends 30ft from the forcecage and turns to face the elementals.

With a flick of his wrist, the earth elemental twitches slightly. ((Dominate Monster, DC 31 will save, ignores SR since he's FF against me.))

Thrusting his open hand toward the air elemental, he brings his fingers to a fist as he transforms the elder creature into a single sheet of parchment. ((DC 31 Fort save or become parchment, ignores SR))

 Spoiler

Destiny power (Swift)
30ft move (Move)
Dominate (Standard, using Cloaked Casting)
Quickened PaO (Swift, using DMM:Quicken and Divine Impetus along with Cloaked Casting)

6 turn attempts used along with a 9th level beguiler slot and an 8th level Cleric slot.

Your turn.

[User]
 I have +43 Spellcraft so I definitely identify your spells.

 "Oh no you don't!"  yells the woman as a burst of purple light blocks your dominion over the Earth Elemental ((Minor Esoterica: Enchantment)).

Air's Fort Save DC31:  (d20+12)[ 25 ]

However the Air Elemental is weak and the vortex of wind dissipates, leaving only a scrap of parchment with a dirty limerick on it.

((My actions in new post))

[User] You say you floated forwards. Are you at ground level, 30ft above the cage, what?

[User] Ground level.

[User]
 The Solar changes, diminishing but also remaining powerful ((Free: Shapechange into Astral Deva)).

I hold out my hand and blast you with darkness (which you're probably immune to).
Maximised Utterdark Blast -
Attack:  (d20+45)[ 55 ]  // Damage: 72, DC28 Fort or 2 Neg Levels.
Attack:  (d20+25)[ 28 ]   -5 = 23  // Damage: 72, DC28 Fort or 2 Neg Levels.
Attack:  (d20+25)[ 42 ]   -10 = 32  // Damage: 72, DC28 Fort or 2 Neg Levels.
(You roll all three Saves but can only be affected by Neg levels once).
(Messed up my attack mods)

I didn't realise that, which is good coz Elementals don't have ranged attacks so I was going to have to roll Jump checks or have the Earth one throw the fire one at you or something 😛

The Elemental mob moves in (15ft reach means they can all get to you).
 Earth:
Slam:  (d20+27)[ 30 ]  // Damage:  (2d10+11)[ 19 ]
 19-20/x2 Crit. Confirm in case:  (d20+27)[ 39 ]
 Fire:
Slam:  (d20+26)[ 43 ]  // Damage:  (2d8+9)[ 13 ]  +  (2d8)[ 10 ]  Fire damage (if hits DC26 Reflex or catch fire for  (d4)[ 1 ]  rounds
 19-20/x2 Crit. Confirm in case:  (d20+26)[ 28 ]
 Water:
Slam:  (d20+25)[ 28 ]  // Damage:  (2d10+9)[ 17 ]
 19-20/x2 Crit. Confirm in case:  (d20+25)[ 35 ]

[User]
 Only the first utterdark hits. Got SR40 though, does that apply?

Immune to the negative levels too.

Ill post a bit later.

[User]
 Beat SR:  (d20+30)[ 48 ]

I think I need to work on my tactics 😏

[User]
 Okay, don't have much time so I'll summarize:

5-ft step out of range of elementals

Quickened Fly (Swift, 7th level Beguiler)

Quickened Heal (Swift, 6 turn attempts, 6th level Cleric)

Arcane Strike *2 (Free, 9th level spells, 1 for each sword)

Feint (Swift, 1 turn attempt to grant extra action,  (d20+74)[ 91 ]  bluff vs sense, if you fail you're FF and take extra SA damage.)

Charge (FRA)
 (d20+47)[ 48 ]  (Crit 17-20)
 (d20+47)[ 53 ]  (Confirm)
 (1d6+23)[ 25 ]  +  (9d4)[ 19 ]  (+ (6d6)[ 20 ] )

A crit adds 1 negative level along with a further  (6d6)[ 23 ]  sneak attack damage (I get auto-SA on a crit).

Activate Belt of Battle to grant FRA. (Swift, 1 turn attempt to gratn swift action to activate)

Full-Attack (FRA, using TWF to get 9 attacks)
 (d20+43)[ 44 ]  (Crit 17-20)
 (d20+43)[ 49 ]  (Confirm)
 (1d6+20)[ 21 ]  +  (9d4)[ 20 ]  (+ (6d6)[ 23 ]  on a crit)

 (d20+43)[ 51 ]  (Crit 17-20)
 (d20+43)[ 45 ]  (Confirm)
 (1d6+20)[ 23 ]  +  (9d4)[ 21 ]  (+ (6d6)[ 16 ]  on a crit)

 (d20+43)[ 44 ]  (Crit 17-20)
 (d20+43)[ 48 ]  (Confirm)
 (1d6+20)[ 23 ]  +  (9d4)[ 16 ]  (+ (6d6)[ 29 ]  on a crit)

 (d20+43)[ 59 ]  (Crit 17-20)
 (d20+43)[ 60 ]  (Confirm)
 (1d6+20)[ 23 ]  +  (9d4)[ 13 ]  (+ (6d6)[ 18 ]  on a crit)

 (d20+38)[ 43 ]  (Crit 17-20)
 (d20+38)[ 48 ]  (Confirm)
 (1d6+20)[ 24 ]  +  (9d4)[ 27 ]  (+ (6d6)[ 27 ]  on a crit)

 (d20+33)[ 50 ]  (Crit 17-20)
 (d20+33)[ 53 ]  (Confirm)
 (1d6+20)[ 25 ]  +  (9d4)[ 27 ]  (+ (6d6)[ 17 ]  on a crit)

 (d20+33)[ 49 ]  (Crit 17-20)
 (d20+33)[ 36 ]  (Confirm)
 (1d6+20)[ 21 ]  +  (9d4)[ 22 ]  (+ (6d6)[ 17 ]  on a crit)

 (d20+28)[ 37 ]  (Crit 17-20)
 (d20+28)[ 40 ]  (Confirm)
 (1d6+20)[ 26 ]  +  (9d4)[ 26 ]  (+ (6d6)[ 25 ]  on a crit)

All crits give negative levels along with the SA damage rolled. I ignore crit immunity with my crystals.

[User] 4 nat 1s ... Are you kidding me!? <_<