[User]
 The strange man struts forward, his beige colored pants striped crinkling as he does so.   "We HAVE ANOTHER CHAMPION! NITAT, has graciously given us the chance to witness yet one more attempt! Will she best the hordes of the Kobolds? Will she paint the floor with their blood?"   he looks to her and smiles wickedly   "Or will it be her blood? We can only HOPE SO!"

Without another moments notice, you are suddenly teleported to a cavern lit the by the ever churning lava which sits awaiting those unlucky to fall from the ledge on your right. Before you is a tunnel entrance, you can hear the skittering of feet approaching...

You have 1 round to act, please roll initiative.

Map

 Spoiler

[User]
 Nitat looks around, then grunts in annoyance.  "Hmph."

Seeing no sign of her foes, she vanishes from sight.

 Spoiler
Swift: Assume Jade Duelist Attitude stance. +4 insight to AC, +4 initiative.

Standard: Activate Ring of Invisibility.

Move: Fly straight up ten feet (perfect maneuverability flight from bound Airstep Sandals).

Initiative:  (1d20+5)[ 8 ]

[User]
 You activate your ring and float 10 feet in the air, just in time to see several kobolds rush into the cavern, 5 of them spread out, with 1 staying the back.

  Top of Round 1

Actions:
The kobolds not seeing their quarry, settle into stances readying for the oncoming battle.

 Spoiler

Kobold group initiative
  Initiative  - (1d20+1)[ 21 ]

Map

 Spoiler

[User]
 Spoiler
Just to be clear, is it Nitat's turn now, or do the kobolds go again?

[User]
 Spoiler

Sorry, I should have specified.
It is your turn, I have edited the above post to relflect the round.

[User]
 A slight rustle of the wind, then a sudden, high-pitched giggle of pure glee is the only warning the unfortunate kobolds have before a blade of solidified crimson mist comes swathing through their ranks.

 Spoiler
Swift: Initiate Noble Blade boost. +10 attack, +20 damage on next attack.

Free: Shift grip on incarnate longsword to two hands.

Full-round: charge to two squares diagonally southeast of the kobold in the rear, +5 elevation.

Attack:  (1d20+26)[ 37 ]  (+15 base, +3 Imbue Weapon, +3 Incarnate Weapon, +10 Noble Blade, +2 charge, +2 striking invisibly, -9 Power Attack) - Hits flatfooted unless the kobold can detect Nitat.
Damage:  (1d8+53)[ 57 ]  (+9 base, +3 Imbue Weapon, +3 Incarnate Weapon, +20 Noble Blade, +18 power attack)

 Note:  I have Great Cleave. If that downs the kobold in the back, each of the remaining kobolds in my reach will be subjected to the same attack (rerolled each time) until I fail to kill one.

[User]
 You charge into position and swing your blade with the precision of the God of war, cleaving the little critter in two with ease.

Your blade veers towards the next kobold....

 Spoiler

Go ahead and roll sans Noble Blade bonus.

[User]
 Spoiler
Cleave1: (1d20+16)[ 30 ]  for  (1d8+33)[ 39 ]

(potential) Cleave2: (1d20+16)[ 36 ]  for  (1d8+33)[ 37 ]

(potential) Cleave3: (1d20+16)[ 17 ]  for  (1d8+33)[ 41 ]

(potential) Cleave4: (1d20+16)[ 33 ]  for  (1d8+33)[ 36 ]

[User]
 Your blade sweeps through the other 4 readied kobolds like a hot knife through butter. The last kobold seems afraid, but has nowhere to go, he shoots at you as you appear.

 Spoiler

Readied action to shoot you with crossbow.
AC 13 - Miss

Map

 Spoiler

  Round 2

 Spoiler

Rounds action, reload and shoot again
AC 19 - Miss

[User]
 Spoiler
My third cleave was a natural 1, automatically missing. 😳

[User]
 Spoiler

Woops

The two suviving kobolds move back and try to shoot you with their crossbows.

 Spoiler

AC 6 - Miss
AC 7 - Miss

Corrected map

 Spoiler

[User]
 Nitat floats slightly closer and brings her blade about in two quick, scything arcs.

 Spoiler
5-ft step northeast, full attack.

Attack 1:  (1d20+22)[ 41 ]  (15 base, +3 Imbue Weapon, +3 Incarnate Weapon, +1 higher ground) for  (1d8+15)[ 20 ]

(potential) Cleave 1:  (1d20+22)[ 24 ]  for  (1d8+15)[ 23 ]

(potential) Cleave 2:  (1d20+22)[ 37 ]  for  (1d8+15)[ 18 ]

Attack 2:  (1d20+17)[ 25 ]  (10 base, +3 Imbue Weapon, +3 Incarnate Weapon, +1 higher ground) for  (1d8+15)[ 20 ]

(potential) Cleave 1:  (1d20+22)[ 38 ]  for  (1d8+15)[ 23 ]

(potential) Cleave 2:  (1d20+22)[ 27 ]  for  (1d8+15)[ 16 ]

[User]
 You step forward and dispatch the remaing kobolds with ease.

As you do so, three mounted kobolds on wolves coming running at you.

 Spoiler

AC 15 - Miss
AC 8 - Miss
AC 19 - Miss

Map

 Spoiler

[User]
 "Please. As if you were worth my time."

With sudden, violent motion, Nitat spins in place, bringing her weapon to bear in lightning strokes of crimson.

 Spoiler
Initiate Mithral Hurricane maneuver, power attack for 2.

Attack vs. Southern Kobold:  (1d20+22)[ 36 ]  for  (1d8+19)[ 23 ]
Attack vs. Southern Kobold Mount:  (1d20+22)[ 32 ]  for  (1d8+19)[ 27 ]

Attack vs. Middle Kobold:  (1d20+22)[ 35 ]  for  (1d8+19)[ 23 ]
Attack vs. Middle Kobold Mount:  (1d20+22)[ 37 ]  for  (1d8+19)[ 20 ]

Attack vs. Northern Kobold:  (1d20+22)[ 32 ]  for  (1d8+19)[ 27 ]
Attack vs. Northern Kobold Mount:  (1d20+22)[ 40 ]  for  (1d8+19)[ 21 ]

If any of those attacks kill one of the creatures, Nitat cleaves them all again for the same attack/damage rolls.

Cleaves if necessary:
 Spoiler
 (1d20+22)[ 34 ]  for  (1d8+19)[ 22 ]
 (1d20+22)[ 42 ]  for  (1d8+19)[ 25 ]
 (1d20+22)[ 39 ]  for  (1d8+19)[ 26 ]
 (1d20+22)[ 35 ]  for  (1d8+19)[ 26 ]
 (1d20+22)[ 25 ]  for  (1d8+19)[ 24 ]
 (1d20+22)[ 28 ]  for  (1d8+19)[ 22 ]
 (1d20+22)[ 23 ]  for  (1d8+19)[ 25 ]
 (1d20+22)[ 42 ]  for  (1d8+19)[ 27 ]
 (1d20+22)[ 40 ]  for  (1d8+19)[ 23 ]
 (1d20+22)[ 25 ]  for  (1d8+19)[ 24 ]

[User]
 You whirl like a living tornado and slice through all you face with the ease of lightning through the empty sky.

After you finish your move, before the fall of the last body to the ground, more kobolds stream forward for you to massacre.

3 armed with crossbows and 2 more that look like mages.

 Spoiler

Magic Missiles
  Force Damage  - (1d4+1)[ 5 ]
  Force Damage  - (1d4+1)[ 2 ]

Crossbow attacks VS AC 27
AC 15 - Miss
AC 7 - Miss
AC - 9 - Miss

Map

 Spoiler


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 Boardwalk Empire Season 4 Episode 4 It feels like we’re being encouraged to roll our eyes at Hoover, who doesn’t get the depth and complexity of the show’s protagonists, who each break the law for their own reasons, in their own ways. Will we see Margaret Schroder Thompson in episode three? Will we learn more about the new Bureau of Investigations agent Knox? And what's going on with Richard with his sister? Nucky gets to know Arnold Rothstein over a card game;

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Boardwalk Empire Season 4 Episode 4 Eddie is detoured after making a delivery; Al and Frank Capone finish a collector's route; Agent Knox vows to exploit Nucky's weakest link; Willie and his roommate take a practical joke too far.Nucky has reservations about investing in a Tampa land deal engineered by transplanted bootlegger Bill McCoy (Pearce Bunting). While there, he meets speakeasy owner Sally Wheet. Valentin Narcisse books a sexy jazz singer, Daughter Maitland (Margot Bingham), to perform at the Onyx, and gauges Dunn Purnsley’s allegiance to Chalky. Willie, Eli’s son, turns to Mickey Doyle and his bootleg warehouse to elevate his social standing at college. Gillian agrees to pose as Roy Phillips’ wife to impress a possible partner. Harrow tries to bury his past, though not before taking care of some unfinished business with Emma (Katherine Waterston).

We’re about five weeks away from pouring out ‘Boardwalk Empire”s fourth HBO season on September 8, which is sure to drag Nucky Thompson (Steve Buscemi) through the Atlantic City mud for an even more ruthless season than the ones that preceded it. We’ve seen the first trailer for the next round, but what (or whom) does ‘Boardwalk Empire’ season 4 reveal in its latest photos? If nothing else, the new photos give us our first look at Patricia Arquette as a Tampa speakeasy owner, as well as the first appearance all season of Margaret Thompson (Kelly MacDonald), who was last seen throwing Nucky out of her life for good. Meanwhile, the other returning players and new faces are probably up to some crime. Illegal crime. Take that, history.

The new season for Steve Buscemi’s prohibition gangster Nucky Thompson also includes ‘The Killing‘ star Eric Ladin as a young J. Edgar Hoover, ‘The Hunger Games: Catching Fire‘ star Jeffrey Wright as educated Harlem leader Dr. Narcisse, ‘True Blood‘ star Brian Geraghty, Ron Livingston in a new regular role, and HBO vet Domenick Lombardozzi as Chicago mobster Ralph Capone, elder brother to Al Capone (Stephen Graham).

We’ll bring you the latest on ‘Boardwalk Empire’ season 4 up to the September 8 premiere, but check out the first photos below, and tell us what you’re most interested to see from the fourth year!

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Walter makes his way back to Albuquerque, purchases an M60 machine gun, and retrieves the ricin capsule from his house.

"Felina" is the series finale of the American television drama series Breaking Bad. It is the sixteenth episode of season five and the 62nd overall episode of the series. Written and directed by series creator Vince Gilligan, it is scheduled to air on AMC in the United States and Canada on September 29, 2013.

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[User]
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[User]
 and lets go!

The city of generica is set deep doldrum mountains. A city state that lives off trade with the dwarfs and it own massive slave markets. Though this is not what draws massive crowds, no that is the arena. The arena is now 300 years old, and it is a spot of interest in the rather dull doldrums. It is the place were the cream of the slave markets are made to fight for the entertainment of the crowds, and enrich their owners.

You are the fresh meat, this is your first game. If you do well, you survive another day. If you do badly, you die. It is recommended that you do well.

Now the morning of the games, you are dragged up half awake, given your equipment. You had 1 minute to get dressed and prepare to be sent out to face an opponent.

[User]
 Seth will throw on his chain shirt (1 minute exactly!) and revise the spells available to him in his head.  Once his armor is on, he throws his headband on, fastens his cloak and grabs his longspear.   Alright, lets do this, you cast, they run at you, you stab, you retreat, you cast, they run at you, you stab, you retreat, you cast.  Nice and simple.

 Spoiler
I assume I should roll initiative now?
Init  (1d20+5)[ 18 ]
Also, Knowledge rolls to identify whatever I am thrown against (if I wouldn't know it from basic knowledge)
Arcana  (1d20+13)[ 30 ]
History  (1d20+13)[ 29 ]

[User]
 As Seth enters the arena he hears the roar of the crowd. over all, a voice loud over the crows is saying something. oddly you can't make out what he is saying, and now that you think about it the crowd is a little muffled.

coming in from the other side, is a medium height man.  he appears to be unarmored, and carrying a pair of inward curved kukuris.  he adopts a ready stance, and the fight begins!

 Spoiler
you won initative

map... rouge style!
#######################
#########....&....#########
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#..........................................#
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#####..........................#####
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########..............########
#########....@...#########
#######################
@=seth, &=other guy

[User]
 Seth moves his arms and acid flies towards the other man like an arrow.

 Spoiler
Cast Melf's Acid Arrow
Ranged Touch Attack  (1d20+4)[ 11 ]
Damage  (2d4+6)[ 11 ]  (+6 for warmage's edge/extra edge)
Lasts 2 more rounds, dealing 2d4+6 dmg

[User]
 the man doges the arrow entirely.  there is a loud hissing sound as the arrow splashes onto the sand, melting it further with impotent fury.

quickly the man charges forward, closing with his casting foe.

#######################
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#..........................................#
##......................................##
###..................................###
####..............................####
#####...........&.............#####
######......................######
#######..................#######
########..............########
#########....@...#########
#######################

[User]
 Cast Lightning Bolt
Reflex Save DC 17 for half
 (6d6+6)[ 26 ]

Move directly to the right of the man 15ft away.

If it is a minor action to set my longspear against charge I would like to do that (causes double damage against charge on the AoO for longspears reach), if it isnt a minor action, then I cant ready it

End Turn

[User]
 the man charges forward again, blades raised high.
make your AOO, then I put out the attacks...

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########........&....########
#########.......@#########
#######################

[User]
 I should be up to the right of where my opponent started his charge.

Attack  (1d20+3)[ 11 ]
Damage  (1d8-1)[ 7 ]  (if I could have set my longspear  (1d8-1)[ 1 ] )

[User]
 ah! fixed.

the blow glances of mail hidden in the mans shirt.

the man swings four times, missing all but once, the last time tearing a deap wound into Seth's side.  18 damage.

end of turn.

#######################
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#..........................................#
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#####..............&@........#####
######......................######
#######..................#######
########..............########
#########..........#########
#######################

[User]
 When you charge you can only make 1 attack with each weapon, full attack requires a full action.

5ft step away from the man, up and to the right
Cast Melf's Acid Arrow
Attack roll against mans Touch AC (-2 to AC for charge if I remember correctly)
 (1d20+4)[ 24 ]
Acid Damage  (2d4+6)[ 14 ] (for 2 rounds after if it hits)

[User]
 yep, I am aware of the rules.  all will be revealed latter.

now then.

the acid splashes against the man, quickly burning to the bone.  he curses, but keeps on the offensive.

free action 5ft step up and to the right.

six swift slashes, 3 find there mark laying open Seth's flesh to the cruel air.  28 damage.

#######################
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#..........................................#
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####.................&@.........####
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########..............########
#########..........#########
#######################

[User]
 -10 health, dead.

acid damage in case I still manage to kill him :P
 (2d4+6)[ 10 ]
 (2d4+6)[ 10 ]

Edit: and if I ever mention a rule its either A) as a reminder (the penalty to AC) or B) I didnt understand how something could have happened (multiple attacks on charge)  its not meant as a criticism of any form

[User]
 oof 10 con.   yep slaughter.  sorry about that.

now then, later that night...

Seth wakes with a splitting headache.  his equipment has been removed, and his spells replenished.  he is lying in his cell, on a hard cot.  the sun is just starting to slant through the narrow window.

edit: I was just admitting that was his major trick.  flury+rapid attack lets him flail wildly at people, hopeing for a 15+ to crit with.

[User] Any food or water in my cell?

[User] there does not seem to be, outside of a few mice hiding in the cot across form you.  but you do not feel in need of either.

[User] I will lay in my cot until something happens.

[User]
 the guards come in, grab you and toss you into the prep room.  your stuff is laid out exactly as it was yesterday.

roll a spot.

[User]
 (1d20-1)[ 8 ]
I put on all my gear the same way as last time.

[User]
 you notice a scratch is missing from your spear.  were it hit mail the blade got chipped, but now it is as it was before the fight...

the arena doors open.  as you step out, you are faced with a dozen orcs standing around leaning on their falchions...
roll for int.

#######################
#########.......M.#########
########..............########
#######..................#######
######......M..............######
#####..........................#####
####..M..........M....M........####
###..................................###
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#..........M.......M..........M........#
##......................................##
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####..M...................M.....####
#####..........................#####
######.....M..........M...######
#######..................#######
########..............########
#########....@....#########
#######################

m=orc

[User]
 Initiative
 (1d20+5)[ 14 ]

[User]
 you surprise the orcs and win initiative.

go!

[User]
 I surprise the orcs AND win initiative??? DOUBLE FIREBALL!!!

If I understood that correctly, then for surprise round, I will cast Fireball in between the center Orc and the one to the right of him, if I read the map correctly in respect to distances, it should hit those 2, the two on the right side below them and the two just above them

Reflex DC 17 for half
 (6d6+6)[ 28 ]

also, if you want a template so players can see the exact distances (it is a little unclear) this is what I used for the dragon in meet in a tavern (just remove the space inbetween [ and table] and [ and /table]

 Spoiler
[ table]  |A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y  |Z|AA|AB|AC|AD|AE|AF|AG|AH|AI|AJ|AK|AL|AM|AN
1|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
2|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
3|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
4|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
5|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
6|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
7|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
8|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
9|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  | |  |  |  |  |  |  |  |  |  |
10|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
11|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
12|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
13|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
14|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
15|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
16|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
17|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
18|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
19|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
20|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
21|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
22|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
23|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
24|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
25|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
26|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
27|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
28|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
29|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
30|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
31|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
32|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
33|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
34|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
35|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
36|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
37|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
38|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
39|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |
40|  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |  |[ /table]

[User]
 And if that was surprise round, for first round, I will throw a fire ball to the other side, so that I get the center one, the one to his left and the two below them on the left side.  If there was no surprise round, then this post is irrelevant :P

Reflex DC 17 (for half)
 (6d6+6)[ 29 ]

End turn

[User]
 and the board is nearly clearded.  (will get to work on the map...)

the three living orcs charge.  one can only cross most of the arena, the other two miss horribly.

#######################
#########..........#########
########..............########
#######..................#######
######......................######
#####..........................#####
####..............................####
###..................................###
##......................................##
#..........................................#
##......................................##
###..................................###
####..............................####
#####.............M...........#####
######......................######
#######..................#######
########......MM....########
#########....@....#########
#######################
.=2.5ft, coloms are 5ft each

[User]
 I will move up and to the left, so that I am not in melee range of any of the orcs (provokes AoO from each of the orcs I am next to)

I should be able to hit all three with a burning hands spell, if not o well.

 "Burning orcs! Muahahahaha!"
 (5d4+6)[ 18 ]  Reflex DC 15 for half
It is a 15 ft cone, if I can hit all three, then I will do so, if not then the two at the bottom

End turn

[User]
 the orcs are fried.  they fall, burning to the ground.

"and thats a rap.  a good quick slaughter of some orcs.  but lets see one fight back!"

out of the gate steps a massive orc, clad in rough hides carrying a massive club!  initative please.

[User] Initiative  (1d20+5)[ 24 ]

[User] you win initative.

[User]
 I will use Melf's Acid Arrow against the big orc dude, then move as far away from him as possible

Ranged Touch Attack  (1d20+4)[ 7 ]
Damage  (2d4+6)[ 11 ]  lasting 2 more rounds

[User]
 the bolt fails to hit him, spattering on the wall behind him.  the orc advances quickly, colseing the gap.

#######################
#########..........#########
########..............########
#######..................#######
######......................######
#####..........................#####
####..............................####
###..................................###
##......................................##
#..........................................#
##......................................##
###..................................###
####..............................####
#####.............O...........#####
######......................######
#######..................#######
########..............########
#########....@....#########
#######################

[User]
 Cast lightning Bolt

Reflex DC 17 for half
 (6d6+6)[ 23 ]

Move up and to the left as far as I can


[User] Thank you all very much for coming, especially at short notice. I hope you have enjoyed your stay. You may have not seen me around, but I am the owner of this place." Slapping his rough hand on the table to prevent interruptions, he continues. "My name is Mirgon, though most just call me M for short. I do enjoy company, but there's no such thing as few lunch. In other words, I have a few odd jobs that it would be nice for you to do. What do you say?


[User]
 All posts are permanent and cannot be edited or deleted!

How to roll:

[roll]#d#[/roll]Diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.
(1d6)[2]gives you (1d6)[4]

[rollv]#d#[/rollv]Displays individual dice results, then cumulative.
(3d6)[5][1][6](12)gives you (3d6)[5][3][5](13)

[roll]#d#+X[/roll]Displays the cumulative results, with the added modifier (X) totalled into it.
(3d6+5)[22] gives you (3d6+5)[20]

[roll]#d#-X[/roll]Displays the cumulative results, with the added modifier (X) subtracted from it.
(3d6-5)[7] gives you (3d6-5)[8]

[roll]#d#b#[/roll]Diplays the cumulative results of the best of the dice (4d6b3, for example, would give cumulative results of the best 3 dice of 4 6-sided dice).
(4d6b3)[13] gives you (4d6b3)[16]

[rollv]#d#b#[/rollv]DOES NOT WORK! It only gives the cumulative result of all the dice, not the best # of dice. You have to do the math yourself if you want to see the best-of results, or remove the v from the roller.

[roll]#d#b#+X[/roll]DOES NOT WORK! It gets ignored.


[User]
 Darkness settles across the kingdom of Corderia. A mundane darkness, brought on by the setting sun. It is not caused by a prophesied eclipse, nor created by fell magics.

And yet those who will remember, will speak of this simple nightfall as the beginning of it all. For in the lengthening shadows, figures move, steadily advancing towards the sleeping town ahead of them...

[User] "Why must walk everywhere? I'm sure if we pooled our money we could buy a teleport spell, and if we felt particulary crafty we could probably pull off one of those bigger teleports."  Jack activates his doppleganger form and stretches himself out.   "Lets make a stop in the nearby inn gather some information...  Jack shrinks down to a dwarf size, his clothing warping from a bright red and white striped suit and straw porkpie hat to a bronze looking chainmail. His delicately cleaned fingers becoming fat and dirty. His groomed chin turning brown right before a beard explodes out running all the way down to his knees. He runs a hand through his long, thick, coarse hair just once before it all fades away into a shiny bald spot.  "Maybe we can drink a dwarf under the table. But I think we should definitely head inside one by one. No point letting the folks think we're a group."


[User]
 A gold-haired woman sits on nothing, watching the void, though she seems as though she's elsewhere, if watched closely, what with the fact that her hair and clothes flutter in a non-existent breeze...

(Gah, char limit...)

[User]
 You want to go first?

 (1d60)[ 34 ]
 (1d60)[ 28 ]
 (1d60)[ 51 ]
 (1d60)[ 43 ]
 (1d60)[ 43 ]
 (1d60)[ 6 ]
 (1d60)[ 2 ]

Edit: Whoops, wrong dice...

[User]
 (1d80)[ 51 ]
 (1d80)[ 10 ]
 (1d80)[ 60 ]
 (1d80)[ 20 ]
 (1d80)[ 68 ]
 (1d80)[ 29 ]
 (1d80)[ 71 ]

[User]
 A bearded man, dressed in a hunting outfit, appears in the void and approaches the lady, leering at her hungrily.  My, my. What are you doing out here all by yourself, young lady? It's dangerous in these parts.

Rolls!
 (7d60)[ 38 ][ 20 ][ 45 ][ 47 ][ 29 ][ 10 ][ 17 ](206)
 (4d60)[ 60 ][ 22 ][ 51 ][ 7 ](140)

[User]
 The man grins as the shadowy silhouette of a thick forest appears around them.

(Play Forest, end turn.)

 Life:  20

 Field:
Forest

 Hand:

 Spoiler

Wooded Foothills
Lambholt Elder (2G)
Forest
Full Moon’s Rise (1G)
Mayor of Avabruck (1G)
Kruin Outlaw (1RR)

 Graveyard:
 By the Light of the Moon

 Spoiler

1.	Wolfbitten Captive (G)
2.	Wolfbitten Captive (G)
3.	Wolfbitten Captive (G)
4.	Reckless Waif (R)
5.	Reckless Waif (R)
6.	Reckless Waif (R)
7.	Mayor of Avabruck (1G)
8.	Mayor of Avabruck (1G)
9.	Mayor of Avabruck (1G)
10.	Gatstaf Shepherd (1G)
11.	Gatstaf Shepherd (1G)
12.	Immerwolf (1RG)
13.	Immerwolf (1RG)
14.	Immerwolf (1RG)
15.	Kruin Outlaw (1RR)
16.	Daybreak Ranger (2G)
17.	Daybreak Ranger (2G)
18.	Huntmaster of the Fells (2RG)
19.	Huntmaster of the Fells (2RG)
20.	Huntmaster of the Fells (2RG)
21.	Instigator Gang (3R)
22.	Instigator Gang (3R)
23.	Prey Upon (G)
24.	Full Moon’s Rise (1G)
25.	Full Moon’s Rise (1G)
26.	Moonmist (1G)
27.	Moonmist (1G)
28.	Fires of Yavimaya (1RG)
29.	Fires of Yavimaya (1RG)
30.	Beast Within (2G)
31.	Beast Within (2G)
32.	Beast Within (2G)
33.	Wooded Foothills
34.	Wooded Foothills
35.	Wooded Foothills
36.	Kessig Wolf Run
37.	Kessig Wolf Run
38.	Forest
39.	Forest
40.	Forest
41.	Forest
42.	Forest
43.	Forest
44.	Forest
45.	Forest
46.	Mountain
47.	Mountain
48.	Mountain
49.	Mountain
50.	Mountain
51.	Mountain
52.	Mountain
53.	Mountain

[User]
 "That is the case, certainly,"  she agrees, shrugging, a thin knife appearing her hand.  "But who says that I am not the danger?" , she goes on, grinning wickedly, and tossing her knife into the air.

When it 'lands', barren earth starts to form around it, growing into an island beneath her feet, surrounded by rough purple waves.

(Island, turn.)

 Field:

Island

 Life:  20

 Hand:

 Spoiler

Myr Galvanizer
Alloy Myr
Plains
Palladium Myr
Vampire Nighthawk
Animate Dead

 Phyrexians Use Everything (At Once):

 Spoiler

 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
  Palladium Myr
 Palladium Myr
 Palladium Myr
 Captivating Vampire
 Captivating Vampire
 Captivating Vampire
 Captivating Vampire
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
  Vampire Nighthawk
 Child of Night
 Child of Night
 Child of Night
 Child of Night
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
  Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Silver Myr
 Silver Myr
 Silver Myr
 Silver Myr
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Animate Dead
 Animate Dead
  Animate Dead
 Animate Dead
 Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
  Island
 Island
 Island
 Island
 Plains
 Plains
 Plains
 Plains
  Plains
 Alloy Myr
 Alloy Myr
  Alloy Myr
 Alloy Myr
 Phyrexian Obliterator
 Phyrexian Obliterator
 Phyrexian Obliterator
 Phyrexian Obliterator
 Myr Propagator
 Myr Propagator
 Myr Propagator
 Myr Propagator

[User]
 The hunter grins.  Hahaha, well said! Then let's see how tough you are, shall we?
 (d20+53)[ 57 ]

[User]
 ... Wrong roll. Trying again.

 (d53)[ 46 ]

The forest expands, the ground becoming rugged and uneven. The trees rustle and shake, and a clean-shaven, meek-looking man steps out from among them.
 Meet my friend, the Mayor of Avabruck. He's just passin' through these parts with me. Nothing to worry about. You're not gonna hurt him, are you?

(Play Mountains. Cast Mayor of Avabruck. End turn.)

 Life:  20

 Field:
Forest
Mountain

Mayor of Avabruck (1/1)

 Hand:  5

 Spoiler

Wooded Foothills
Lambholt Elder (2G)
Forest
Full Moon’s Rise (1G)
Kruin Outlaw (1RR)

 Graveyard:
 By the Light of the Moon

 Spoiler

1.	Wolfbitten Captive (G)
2.	Wolfbitten Captive (G)
3.	Wolfbitten Captive (G)
4.	Reckless Waif (R)
5.	Reckless Waif (R)
6.	Reckless Waif (R)
7.	Mayor of Avabruck (1G)
8.	Mayor of Avabruck (1G)
9.	Mayor of Avabruck (1G)
10.	Gatstaf Shepherd (1G)
11.	Gatstaf Shepherd (1G)
12.	Immerwolf (1RG)
13.	Immerwolf (1RG)
14.	Immerwolf (1RG)
15.	Kruin Outlaw (1RR)
16.	Daybreak Ranger (2G)
17.	Daybreak Ranger (2G)
18.	Huntmaster of the Fells (2RG)
19.	Huntmaster of the Fells (2RG)
20.	Huntmaster of the Fells (2RG)
21.	Instigator Gang (3R)
22.	Instigator Gang (3R)
23.	Prey Upon (G)
24.	Full Moon’s Rise (1G)
25.	Full Moon’s Rise (1G)
26.	Moonmist (1G)
27.	Moonmist (1G)
28.	Fires of Yavimaya (1RG)
29.	Fires of Yavimaya (1RG)
30.	Beast Within (2G)
31.	Beast Within (2G)
32.	Beast Within (2G)
33.	Wooded Foothills
34.	Wooded Foothills
35.	Wooded Foothills
36.	Kessig Wolf Run
37.	Kessig Wolf Run
38.	Forest
39.	Forest
40.	Forest
41.	Forest
42.	Forest
43.	Forest
44.	Forest
45.	Forest
46.	Mountain
47.	Mountain
48.	Mountain
49.	Mountain
50.	Mountain
51.	Mountain
52.	Mountain

[User]
 "What an odd man, for a mayor... Though I can see why authority comes naturally to him,"  she replies, shrugging lightly.  "As for whether I hurt him, well... That's up to him, now isn't it?"
 (1d80)[ 53 ]

[User]
 ((Gah, thought I posted, sorry...))

The water rises through the island, turning it to muck, even as strange, twisted, trees form, obscuring her, and anything that might be with her.

((Swamp, turn.))

 Field:

Island
Swamp

 Life:  20

 Hand:

 Spoiler

Myr Galvanizer
Alloy Myr
Plains
Palladium Myr
Vampire Nighthawk
Animate Dead

 Phyrexians Use Everything (At Once):

 Spoiler

 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
  Palladium Myr
 Palladium Myr
 Palladium Myr
 Captivating Vampire
 Captivating Vampire
 Captivating Vampire
 Captivating Vampire
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
  Vampire Nighthawk
 Child of Night
 Child of Night
 Child of Night
 Child of Night
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
  Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Silver Myr
 Silver Myr
 Silver Myr
 Silver Myr
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Animate Dead
 Animate Dead
  Animate Dead
 Animate Dead
  Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
  Island
 Island
 Island
 Island
 Plains
 Plains
 Plains
 Plains
  Plains
 Alloy Myr
 Alloy Myr
  Alloy Myr
 Alloy Myr
 Phyrexian Obliterator
 Phyrexian Obliterator
 Phyrexian Obliterator
 Phyrexian Obliterator
 Myr Propagator
 Myr Propagator
 Myr Propagator
 Myr Propagator

[/QUOTE]

[User]
 Draw:    (d52)[ 40 ]

A pale moon appears over the trees, and the Mayor of Avabruck lets out an unnatural yell while his body contorts. His arms extend into bestial claws as he takes on the form of a savage wolf. The huntsman grins wickedly.  Oh dear, look what you've done to him now.
The werewolf howls, leaping forward to bite at the planeswalker's throat.
Meanwhile, the hills shift, forming a moss-covered cave. A skulking human figure lies in wait inside, while a snarling wolf bounds out to join the fray.

(Mayor of Avabruck transforms. Attack for 3. Play Wooded Foothills, sacrifice for a Mountain. Cast Kruin Outlaw. End turn, Howlpack Alpha makes a wolf token.)

 Life:  19

 Field:
Forest (T)
Mountain x2 (T)

Howlpack Alpha (3/3) (T)
Kruin Outlaw (3/3, first strike)
Wolf (3/3)

 Hand:  4

 Spoiler

Lambholt Elder (2G)
Forest
Full Moon’s Rise (1G)
Forest

 Graveyard:

 Spoiler

Wooded Foothills

 By the Light of the Moon

 Spoiler

1.	Wolfbitten Captive (G)
2.	Wolfbitten Captive (G)
3.	Wolfbitten Captive (G)
4.	Reckless Waif (R)
5.	Reckless Waif (R)
6.	Reckless Waif (R)
7.	Mayor of Avabruck (1G)
8.	Mayor of Avabruck (1G)
9.	Mayor of Avabruck (1G)
10.	Gatstaf Shepherd (1G)
11.	Gatstaf Shepherd (1G)
12.	Immerwolf (1RG)
13.	Immerwolf (1RG)
14.	Immerwolf (1RG)
15.	Kruin Outlaw (1RR)
16.	Daybreak Ranger (2G)
17.	Daybreak Ranger (2G)
18.	Huntmaster of the Fells (2RG)
19.	Huntmaster of the Fells (2RG)
20.	Huntmaster of the Fells (2RG)
21.	Instigator Gang (3R)
22.	Instigator Gang (3R)
23.	Prey Upon (G)
24.	Full Moon’s Rise (1G)
25.	Full Moon’s Rise (1G)
26.	Moonmist (1G)
27.	Moonmist (1G)
28.	Fires of Yavimaya (1RG)
29.	Fires of Yavimaya (1RG)
30.	Beast Within (2G)
31.	Beast Within (2G)
32.	Beast Within (2G)
33.	Wooded Foothills
34.	Wooded Foothills
35.	Wooded Foothills
36.	Kessig Wolf Run
37.	Kessig Wolf Run
38.	Forest
39.	Forest
40.	Forest
41.	Forest
42.	Forest
43.	Forest
44.	Forest
45.	Mountain
46.	Mountain
47.	Mountain
48.	Mountain
49.	Mountain
50.	Mountain

[User]
 Draw:  (1d80)[ 11 ]

Vana raises her arm just in time to catch the wolf's teeth on her arm, a wave of electricity bursting from the ground to fling it back, shortly followed by a strange Myr, its back covered in thousands of spines, with lightning arcing between them.

((Play Plains. Tap Plains, Swamp, Plains, play Myr Galvanizer.))

 Field:

Island
Swamp
Plains

Myr Galvanizer (2/2 Other Myr creatures you control get +1/+1. 1, Tap: Untap each other Myr you control.)

 Life:  20

 Hand:

 Spoiler

Myr Galvanizer
Alloy Myr
Plains
Palladium Myr
Vampire Nighthawk
Animate Dead
Palladium Myr

 Phyrexians Use Everything (At Once):

 Spoiler

 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
  Palladium Myr
  Palladium Myr
 Palladium Myr
 Captivating Vampire
 Captivating Vampire
 Captivating Vampire
 Captivating Vampire
 Vampire Nighthawk
 Vampire Nighthawk
 Vampire Nighthawk
  Vampire Nighthawk
 Child of Night
 Child of Night
 Child of Night
 Child of Night
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
  Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Bloodline Keeper/Lord of Lineage
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Phyrexian Infiltrator
 Silver Myr
 Silver Myr
 Silver Myr
 Silver Myr
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Animate Dead
 Animate Dead
  Animate Dead
 Animate Dead
  Swamp
 Swamp
 Swamp
 Swamp
 Swamp
 Island
 Island
  Island
 Island
 Island
 Island
 Plains
 Plains
 Plains
 Plains
  Plains
 Alloy Myr
 Alloy Myr
  Alloy Myr
 Alloy Myr
 Phyrexian Obliterator
 Phyrexian Obliterator
 Phyrexian Obliterator
 Phyrexian Obliterator
 Myr Propagator
 Myr Propagator
 Myr Propagator
 Myr Propagator

[User]
 That's how you defend yourself? You have to do better than that to survive out here, lass!
 (d51)[ 5 ]

The werewolf lunges forward to strike again, joined by the wolf. The rogue takes aim from her cave and flings her dagger in an opportunistic strike. Seeing blood drawn, and steps out from the cave, soaking in the moonlight, transforming into a red-furred beast, ready to pounce. Meanwhile, more wolves arrive on the scene, drawn by the scent of blood.

(Play Forest. Attack with all three creatures for 9. End turn, create another Wolf token. Beginning of your upkeep, Kruin Outlaw transforms.)

 Life:  19

 Field:
Forest x2
Mountain x2

Howlpack Alpha (3/3) (T)
Terror of Kruin Pass (4/4, double strike) (T)
Wolf (3/3) (T)
Wolf (3/3)

 Hand:  4

 Spoiler

Lambholt Elder (2G)
Forest
Full Moon’s Rise (1G)
Reckless Waif (R)

 Graveyard:

 Spoiler

Wooded Foothills

 By the Light of the Moon

 Spoiler

1.	Wolfbitten Captive (G)
2.	Wolfbitten Captive (G)
3.	Wolfbitten Captive (G)
4.	Reckless Waif (R)
5.	Reckless Waif (R)
6.	Mayor of Avabruck (1G)
7.	Mayor of Avabruck (1G)
8.	Mayor of Avabruck (1G)
9.	Gatstaf Shepherd (1G)
10.	Gatstaf Shepherd (1G)
11.	Immerwolf (1RG)
12.	Immerwolf (1RG)
13.	Immerwolf (1RG)
14.	Kruin Outlaw (1RR)
15.	Daybreak Ranger (2G)
16.	Daybreak Ranger (2G)
17.	Huntmaster of the Fells (2RG)
18.	Huntmaster of the Fells (2RG)
19.	Huntmaster of the Fells (2RG)
20.	Instigator Gang (3R)
21.	Instigator Gang (3R)
22.	Prey Upon (G)
23.	Full Moon’s Rise (1G)
24.	Full Moon’s Rise (1G)
25.	Moonmist (1G)
26.	Moonmist (1G)
27.	Fires of Yavimaya (1RG)
28.	Fires of Yavimaya (1RG)
29.	Beast Within (2G)
30.	Beast Within (2G)
31.	Beast Within (2G)
32.	Wooded Foothills
33.	Wooded Foothills
34.	Wooded Foothills
35.	Kessig Wolf Run
36.	Kessig Wolf Run
37.	Forest
38.	Forest
39.	Forest
40.	Forest
41.	Forest
42.	Forest
43.	Forest
44.	Mountain
45.	Mountain
46.	Mountain
47.	Mountain
48.	Mountain
49.	Mountain

[User] (I'm confused - why does that wolf have a 'T' on it?)

[User]
 Originally Posted by C'nor
 (I'm confused - why does that wolf have a 'T' on it?)

(Using that to indicate tapped.)

[User]
 Originally Posted by Blue Ghost
 (Using that to indicate tapped.)

(Aaaah, alright. Thought it was 'transformed'.

Anyway, take it. Which leaves me at 3. So... I'm dead next turn no matter what, and might as well concede.

Also, that deck is incredibly lethal. 😦)

[User]
 (You're actually at 8, since the Kruin Outlaw wasn't transformed when it attacked.

And thanks. This is my first time using this deck; I didn't know how well it would perform. The hard part about Magic is trying to match relative power levels. 😛)

[User]
 (Hm... Still dead next turn, though, I think.

I've been thinking of making a Vampire/Sliver deck, or maybe just one or the other; any chance you'd be up for going against it?)

[User] (Sure, that'll be interesting. I can either use the same deck (Werewolves vs. Vampires! Yay!) or use a different one. But how would you combine Vampires and Slivers into one deck?)

[User]
 (By exploiting Hivestone. Though Slivers probably do take too many types of mana to work terribly well with another deck at the same time...

As for which deck, up to you.)

[User] (I haven't got either of those up yet, but I do have a fix for Unquiet Dead that might actually make it properly playable, so if you're up for that, I could throw it against this?)

[User]
 Originally Posted by C'nor
 (I haven't got either of those up yet, but I do have a fix for Unquiet Dead that might actually make it properly playable, so if you're up for that, I could throw it against this?)

(Sounds good. Go for it!)


[User] Bartok finishes the spell and Angel finds himself standing on a similar shore to the one he was just on except the scenery is slightly off and he feels as if he has been turned around slightly. None of his companions are with him

[User] Angel tilts his head, and calls out to the surrounding area for traces of his friends.

[User] The rustling of the wind is his only response

[User]
 Angel calls his faithful Drackensteed, taking a few minutes to catch up, having been afraid for it to be trapped within city confines if he called it while the wards were still active. Then he gets to business.

 We're going up, Norbert. Can you see any of my friends?  he asks, describing them, in short.  Is the area mostly ocean? Island?

[User]
 Angel feels loneliness coming from the empathetic link.

(It can only convey emotions)

[User] If your drakken steed flies upward high enough he can barely spot a structure jutting out behind a sand dune about 10 or 15 miles away from the shore. No other structures or towns are visible, a sand storm is visible though to the north and that is obscuring his vision for much of the northern section of the desert

[User] Angel suggests to Norbert that they approach with caution. Circling to the sand dune side.

[User] Norbert takes you to the pyramid structure, he can see an entrance on the side of the sand dune but no guards and no creatures anywhere near the pyramid. The winds rustle on the breath but it is seemingly abandoned.

[User] After ordering Norbert to circle the pyramid from high up and wait for his return, Angel cautiously summons a mobile disk and sets up a robe over a sack containing a smokestick (basically a dummy on a disk) and summons another disk behind it, standing on that. He then, with a wave to Norbert, slowly and cautiously enters the pyramid, with the dummy flying in front.

[User]
 Angel stumbles away from the pyramid trekking through the sand in the cold of the desert, managing to get about 3 miles away in a random direction. He doesn't encounter anything along the way and currently has 34 hit points with 88 damage being non lethal. Angel has 10 lay on hands left and 84 of the non lethal can be cured and Angel is exhausted and suffering from minor hypothermia and major heatstroke. It is currently 8:00 AM and Angel hasn't slept for about 24 hours and his exhaustion is now not just due to the heat. He sense sand in all directions.

Angel also feels as if someone attempted to spy on him with magic but they failed.

[User] Angel sets up his tarp over himself and covers it in sand before he crawls in, creating a hiding spot should anyone be looking for him.

[User] As Angel treks west he goes on for about an hour and a half before encountering a strange substance. As he is walking along the sand the sand suddenly bursts out and explodes onto him making him feel drowsy. He must make a fort save or fall asleep.

[User]
 Nevah sleep!
 (1d20)[ 7 ]

[User]
 Sleeepp Roll

 (1d20)[ 10 ]

 Spoiler
Backup rolls, not to be looked at unless i choose to proceed

 Spoiler
 (1d20)[ 6 ]
 (1d20)[ 3 ]
 (1d20)[ 6 ]
 (1d20)[ 8 ]
 (1d20)[ 5 ]
 (1d20)[ 20 ]
 (1d20)[ 13 ]
 (1d20)[ 12 ]
 (1d20)[ 13 ]

[User] After Angel navigated his way around the slumber sand (For which he gains 500xp) he heads west for 2 more hours still protected from the heat. (It is now 11:00 AM) his blindsight however catches a depression infront of him and if he heads forward he notices a large lake of a liquid that he can't identify but it is not water.

[User] Angel ignores the odd lake and continues to head west, for about 11 hours taking 4 non lethal damage from the heat. He once again reaches the coast.

[User] Angel rests for 8 hours peacefully without interruption except for his parched throat. Angel takes 14 points of non lethal damage from dehydration. Bringing his total to 95 hit points with 38 being non healable. It is 9:00 AM


[User]
 Once more time seems to splinter as you enter the door. All your senses are diluted for what is a mixture of eternity and an instant. And then once more you find yourself within a new realm.

Walls of solid stone covered in odd black script, perhaps sixty feet high form a border around a rather large knoll area. Small shacks and huts made of wood are abound in the knoll. Flaming objects rain down, igniting some of the huts and killing some of the peasants still standing.   You can hear war cries from the other side of wall, it sounds as though an army has marched upon the area.

The Keepers voice offers insight inside your mind.

 "The King has been told three saviors would come. Now, you must protect him from the army that has been sent for him. His other champions will arrive, but you must hold out until they do. The King may be found within the throne."

 Spoiler

You are in the middle of a castle siege. You'll have to find the throne home, and fend off any attackers. You can see the entrance into the castle proper, but have no way of knowing where the throne room is within the castle proper.

[User]
 "So much like home..."  Skuttles releases what would pass for a wistful sigh as he takes a moment to enjoy the sight of fleeing and terrified peasants.

 "Do any of you wish to grab a snack or interrogate the commoners before we hunt for the king? I doubt this lot will be of much help; anyone inside the castle will probably offer more information. Perhaps without soiling their pants while doing so..."

[User] R'Rhanna looks at the castle, then shrugs: "  'Found within the throne'  sounds strange to me, but let's get going. Once we're inside we can see what we find. "


[User] Alright, I've mostly finished Solomon's sheet. Please post yours below and we'll get this epic duel started!


[User]
 In the city-state of Mistspire, you have been hired by the authorities to investigate the disappearance of three people who worked as servants at Chell Manor, a looming castle-like mansion belonging to the successful merchant Kadrin Tarik. Kadrin has always had an obsession with supernatural trinkets, which he collects. It is believed that his hobby may have had something to do with the vanishings.

The great house stands before you, its gates thick with ivy and its structing beginning to sag under the merciless rain. You know there to be three ways to get in: a main entrance, a servant's entrance, and a pair of double-doors leading to the great hall from the courtyard.

[User]
 Zaubix

After the latest bar disagreement left Zaubix a little worse for wear, he is looking forward to spending some time exercising his mind with a little investigation instead of slashing.

Rubbing his right shoulder, Zaubix addresses his companions.   How do you guys was to approach this?  I know we're not busting down the front door, but we can still walk through it if we want.  To be honest, though, I'm more inclined to stroll through the servant's entrance, were it not for the fact that I'm sure we're scare whatever servants we met, and it's all likely to go down hill from there.

Having spoken his mind, he fingers his dagger and continues walking toward the manor.

[User]
 Cobien Mazer
 "The servent door,"  the yellow haired man said simply, gazing critically at the mansion of the merchant,  "Ioun demands that we smite those who hide information, and where is better to find information than where the gossip occurs?"

[User] Hmm, well servant path works. As long as we stay out of the dark, scary stuff like the Grue gets you there.  Opytima says caustioisly.

[User]
 Zaubix

Zaubix gives a knowing nod and begins to shamble his way over to the servant's entrance, watching for anyone entering or exiting.

[User] The servant's entrance, a plain wooden door, is also locked.

[User] Opytima follows Zaubix and ask him when he struggles with door,  do you know any magic that can break through it? We could break it down physically (Str Check) or with weapons, but I think we might get arrested for that.

[User]
 Cobien Mazer
 "Stand aside!"  Cobien calls out gruffly,

 "A locked door is only a sign of hidden secrets. This will not be tolerated!"

With a yell, Cobien rushes forward, shoulder checking the door, and if it fails to budge, he lets loose a heavy smack from his mace.

[User]
 Zaubix
 You do understand that in some cultures, odd though it may seem, locked doors are socially acceptable.  In fact, many people have successful and legitimate careers crafting and installing such devices.  Generally, one can knock on a door and oftentimes expect someone inside to open the door.

To the left, breaking down doors is considered a sign of hostility.  While I certainly do not want to stand in your way of demonstrating Ioun's will, I would prefer to at least be notified before you do such things so that I can be prepared for possible hostile reactions.

Zaubix backs away from the door a few feet and makes sure that he can draw his crossbow if needed.

[User] "Might as well go in since the door is ajar... literally."  Opytima says as he slowly walks through. If the Door is not ajar, Optymia uses his own strength .

[User]
 After some furious pounding, the door breaks open.

As you examine the chamber beyond the door, you are met by a powerful stench of decomposing flesh. The room’s gloomy grey stone walls are lined with numerous portraits of noble personages and the floor is splattered with several large spots of dried blood

[User]
 Zaubix
 I suppose waiting for a servant to open the door would have taken a bit of time.

Zaubix looks around the room to try to determine the cause of all the blood and the stench, be it humanoid or animal.

[User] In the corners of the room, there are two large armchairs. In each sits the decaying corpse of a servant.

[User]
 Zaubix

Zaubix enters the room behind the clerics and examines the bodies to determine the cause of death.

[User]
 Cobien Mazer
 "This...this stinks of a mystery filled with filthy  secrets ."  he hissed, taking in the scene of the two dead. What if they had secrets that they were hiding? This is intolerable!

He stares at the face of each person, trying to determine their feelings at their point of death. Were their faces one of content, one of absolute terror, or one of an eternal sleep? These are questions Cobien would try his best to find out.

[User]
 Do you think they were killed with weapons or monsterous things like fangs?
Optyma tries to discern how the bodies were killed.
  Intcheck  - (1d20-1)[ 10 ]

[User]
 One servant has a look of pain and terror on his face, and the other has a look of grim resignation. They seem to have been outfitted with new clothes since their deaths, because both have blood stains coming from under their shirts.

Simultaneously, the things open their mouths and begin to suck in air, a horrific sound indeed. They begin to lurch to life.

[User]
 Zaubix
 First a locked door, now the corpses are coming to life.  It's as if someone does not want us to do any investigating at all.

My limited spells will be of no use in this fight.  I'll help you guys out in melee if I can get into a decent position.

 Spoiler
Zaubix positions himself a bit behind Optyma to try to move into a flanking position with whichever creature he attacks.  If flanking or melee isn't an option, he will fire his crossbow at that creature instead.

 Spoiler
To Hit  (1d20)[ 6 ]
Damage  (1d4)[ 2 ]  (+1 for dagger, +2 for crossbow)

[User]
 Cobien Mazer
 "...Zombies! The abominations without souls! Die, demons!"  Cobien roared as he charged forward, bringing his mace back, before pushing it out, akin to a spear stab, attemping to impale the closest one to his seat.

 Spoiler
Attack roll:  (1d20)[ 3 ]

[User]
 Optyma stand firm,"  we shall send thse back to the nega world to rest " as he attacks closest one

 Spoiler

I use my warhamer, but I don't know its damage, but I got 17 Str so +2 dam I'm guessing.
Warhammer:  (1d20+2)[ 11 ]
Damage +2?

[User] Damage rolls in case I hit,  (1d4+3)[ 6 ]

[User]
 Debatra stays in the back, loosing arrows at the creatures farthest away.

 (1d20)[ 20 ]
 (1d6)[ 1 ]

[User]
 One of the zombies is assaulted by both arrow and mace. Buckles under the two blows, and its flesh tears, causing blood to spill down onto the carpet underfoot. It quickly recovers.

Both abominations lunge at Cobien, attempting to beat him to death.

 Spoiler
 (1d20)[ 19 ]
 (1d20)[ 3 ]

Both need a 19 - the target's AC to hit.

In case they do hit ...
 (1d6)[ 6 ]
 (1d6)[ 3 ]

[User]
 Zaubix
 Their teamwork is rather impressive.

With nothing more to say, Zaubix fires his crossbow at the injured creature.

 Spoiler
Attack
 (1d20)[ 2 ]

Damage
 (1d4+2)[ 3 ]

Stats

 Spoiler
Zaubix, Level 2 Wizard
Str 14, Dex 13, Con 13, Int 14, Wis 10, Cha 10

HP: (1d4+6)[8]
AC: 9.
Save: 14 or higher.

Spells: Sleep (1/day), Charm Person (1/day).

Number Needed to Hit: 19 - target's armour class.
Damage on Hit: 1d4+1 (dagger), or 1d4+2 (crossbow).

Equipment: Adventurer's kit, spellbook, dagger, light crossbow, 19 bolts.

[User]
 "Get off him, you undead louts " Optyma says as he slams his mace into the wounded zombie.

 Spoiler

 (1d20+2)[ 22 ]
 (1d4+3)[ 5 ]

[User] A crossbow bolt whizzes by the head of the wounded zombie, striking a painting on the wall right in the eye, as a mace crushes the zombie's head. Gore splatters everywhere, and the zombie collapses to the ground.

[User]
 Zaubix
 I hate things contraptions!  Zaubix mutters as he drops the crossbow and turns to stab the remaining creature with his dagger.

With nothing more to say, Zaubix fires his crossbow at the injured creature.

 Spoiler

Attack
 (1d20)[ 13 ]

Damage
 (1d4+1)[ 5 ]

Stats

 Spoiler
Zaubix, Level 2 Wizard
Str 14, Dex 13, Con 13, Int 14, Wis 10, Cha 10

HP: (1d4+6)[8]
AC: 9.
Save: 14 or higher.

Spells: Sleep (1/day), Charm Person (1/day).

Number Needed to Hit: 19 - target's armour class.
Damage on Hit: 1d4+1 (dagger), or 1d4+2 (crossbow).

Equipment: Adventurer's kit, spellbook, dagger, light crossbow, 18 bolts.

[User]
 "Heel, undead fiend! Your kind holds little interest to me!"  Cobien spat in the zombie's eyes, and attempted to cave its head in with an overhead slam with his mace.

 Spoiler
Attack:  (1d20)[ 1 ]
Damage:  (1d6)[ 1 ]

[User]
 Another round, another arrow flying to the back.

 (1d20)[ 4 ]
 (1d6)[ 4 ]


[User] The Psyker floats through a door into the hanger and then stands still, staring at the crew in his wool-knitted robe.


[User]
 You all arrive at Sandpoint early for the festivities. The town is awash with traders marketing their wares and many free games are had in the town. Food is handed out and the day is full of delight and merriment. Near sunset however the following happens.

A sharp retort, like the crack of distant thunder, slices through the
excited crowd as the sun’s setting rays paint the western sky. A stray
dog that has crawled under a nearby wagon to sleep starts awake, and
the buzz of two dozen conversations quickly hushes as all heads turn
toward the central podium, where a beaming Father Zantus has taken
the stage. He clears his throat, takes a breath to speak, and suddenly a
woman’s scream slices through the air. A few moments later, another
scream rises, then another. Beyond them, a sudden surge of strange new
voices rises—high-pitched, tittering shrieks that sound not quite human.
The crowd parts and something low to the ground races by, giggling with
disturbing glee as the stray dog gives a pained yelp and then collapses
with a gurgle, its throat cut open from ear to ear. As blood pools around
its head, the raucous sound of a strange song begins, chanted from
shrill, scratchy voices.

OOC: Please make Spot checks all.

[User]
 Mirela had only arrived in Sandpoint a few hours before the opening of the festival, so she was feeling a bit too tired to perform just yet. Besides that, she wasn't dressed properly for a tumbling routine, wearing only her simple travel clothes with a backpack slung over her shoulder and her rapier loosely about her hip. She would need to find room and board from which she could change and safely store her belongings before she could earn any money. Rifling through her change purse, she was relieved to find enough coin to last her at least for a time if need be, so there was no need to rush off and start earning her keep just yet anyway.

Instead, she took the time to take in the various pavilions and sample some of the merchants wares. Some of the goods were lovely, but perhaps a bit expensive given her current financial standing. She did, however, partake in some salted pork gifted to her from a vendor before joining a nearby crowd that had gathered. As the Father Zantus took the stage, Mirela observed the crowd grow silent.  Turning to a nearby old farmer, she enquired somewhat uncouthly between mouthfuls of salted pork  “Somebody important I take it?”  to which the man only smiled and nodded.

Suddenly as the Priest appeared to be ready to speak, the shrieks from the crowd drew Mirela's attention away from the podium. As the crowd parted and the dog was murdered, Mirela found herself staring somewhat idly at the giggling creature that had butchered the animal, only able to mutter to herself  “What is that thing?”   Instinctively, Mirela began moving as inconspicuously as possible about the crowd, gripping the hilt of her blade as she prepares for trouble... and surely that strange shrill music meant there would be trouble.

[User]
 Tequin arrived just in time for the festival. During the day he enyojs the games and stands. It is nice to spend some free time. After a while, near noon,  he tries to speak to the local priests, especially Father Zantus.

While he waits to speak he heads around searching for the local Inn owners. He plans to spend the night here befor he heads out to travel again.

And then the speech starts. Dark omen appear in Tequin's mind it's like things happen right in front of him while seeing the scene from his dream.

[User]
 Konrad is in little mood to enjoy the rather plebeian festivities, though he does eat his fill and take in a certain amount of merriment. Largely though, the Chelish knight keeps to himself, guiding his horse through the crowds, not deigning to let some simpleton groomsman care for his lone companion in this new city. Thus far, his arrival though celebratory, has been something of a let down, given the few opportunities for sport or challenge which have presented himself. Briefly, he considered the possibility of starting some trouble of his own, but the cries of women rouses and strange crack rouses him at least enough to take notice. Mounting his steed, he does his best to round Harbinger through the crowds and see what all the hubub is about.

 Spoiler

 (1d20)[ 14 ]

[User]
 Looking around aat the festive people of Sandpoint, Lo'sais let's a brief smile.    Adriana would have enjoyed this place,   Lo'sais thinks to himself,   though we never did discussed leaving the Lodge.  Might have saved her.

Though the thought saddened him for a second, Lo'sais shakes his had as he gets a glass of non-alcoholic drink.    What happens in life happens.  I sould not, nor need not, dwell on the curses, but on the blessings.  And I was happy with us.

When he hears the thunderstone go off, Lo'sais looks up and over at the human in front of the cathedral.  But before the cleric spoke, Lo'sais looks over at the yelp and screaming.

 Spoiler

Pathfinder doesn't use Spot any more, it's now perception.

 (1d20+4)[ 21 ]


[User] The four of you had each boarded the Jeniviere for your own purposes at your own time. You went about your business for the most part, and did your own thing. One night, at dinner, your food tasted...off, and next thing you know, you're waking up on a sandy beach, surrounded by a small portion of the crew and passengers of the ship, wreckage and destruction scattered amongst the beach.

[User]
 Grindol is the first to awake, and a few minutes after that, follows Xaries, and after that, Ryna.

 Spoiler
Please post your posts with that knowledge in mind.

[User]
 Grindol

 Grindol stumbles up to his feet shortly after coming to from the what he suspects is a crash. The site belongs too him and a motley crue of characters. Assuming himself intellectual leader, Grindol first tries to see if anyone shares his psionic talent, all while he backs away, towards the ocean.

 Spoiler
Grindol uses detect psionics, talent being a psion. And moves towards the ocean so everyone is in front of him.

[User]
 Ryna

After everyone else woke up the smaller female lazily but quickly got to her feet. A bit disorientated from the crash she looked around amongst the rubble of the ship and those whom survived  " Aye was I drunk again?"   she spoke out oblivious to the danger and probloms this could lead too.


[User]
 .

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