[User]
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Match Schedule
Competition : 2014 NCAA Football Week 7
Competitor : Alabama vs Arkansas
Date : Saturday, October 11, 2014
Time : 6:00 PM ET
TV Coverage : Live/Recaps

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[User]
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Match Schedule
Competition : 2014 NCAA Football Week 7
Competitor : Washington vs California
Date : Saturday, October 11, 2014
Time : 6:00 PM ET
TV Coverage : Live/Recaps

Watch all the games, highlights and interviews live on your PC/Laptop/Tablet/Android/I phone/Linux|| The Online TV Player is ideal for the frequent traveler in long airport waits and train rides. Get instant access to the widest sports coverage on the net directly from any location. No Extra hardware required. Easy to use and anytime anywhere access. Better and cheapest then your cable TV. Watch Over 4500 thousand HD TV. Crystal clear coverage is essential so you don’t miss any part of the action. The High Definition(HD) TV. It’s the best on the net.
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Match Schedule
Competition : 2014 NCAA Football Week 7
Competitor : Idaho vs Georgia Southern
Date : Saturday, October 11, 2014
Time : 6:00 PM ET
TV Coverage : Live/Recaps

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[User]
 "Hello Sport's Fans! This is Jim, and I'm here with my co-host, former competitor Bob Bifford! How are you doing Bob?"
 "I'm doing great Jim, and what a show we have for you tonight. Our Dungeon Jockey 'DJ In-Q-Bu5' has put together a great Gauntlet run for us tonight"
 "I should hope so, Bob. With his "win" record, I doubt he'll be in the business for much longer. He'll probably get the Axe from his sponsors. LITERALLY!"
 "Crying shame, but you can't doubt his failures when we've got some fantastic competitors coming in from all over the world. And Check out this one. He's got a dog with him! awww...what a widdle cute puppy. What are the odds that it gets butchered by the time this stage is over?"
 "10:1 in the first room, and 2:1 by the last. Placing any bets, yourself?"
 "Nah, I've learned never to bet against anyone with a link to the divine. I've been struck by lightning enough times to know better."
 "Bob, you are quite the character. Now Let's get down the the Gauntlet and see what's cooking!"

The Map:
 Spoiler

Start in any square in the red dot. You win when you reach the blue dot.
Doors are locked until the encounter in the room is defeated. Either unconscious or dead. They take a move action to open and slide into the wall, unable to be used as cover.
Teleporting past a door or wall is an automatic forfeit.
Walls are reinforced stone, Doors are reinforced wood.
The Ceilings in rooms are 30ft high, in the corridors they are 10 feet high.

 Yo yo yo! This is yo DJ IN-Q-BU5! I Hope you're ready ta DIE, son! You ain't gettin' outta THIS sh<bleep> alive!
 Twinkles

OOC:Give your Starting location, Roll your initiative and start the first round

[User]
 Start in D1, Piddles in D2.  Longspear is readied.

Initiative (Twinkles):  (d20+1)[ 2 ]
Initiative (Piddles):  (d20+2)[ 9 ]

[User]
 "What's going on?"
 "Looks like he's just standing there, and the clock is running"
 "Hey! Rick Flair! The fight's not gonna come to you!"

OOC: you've gotta open the door.

[User]
 Advance to D3, Piddles advances to C4.

Open the door.

 Spoiler
If an enemy charges, AoO with longspear:  (d20+2)[ 4 ](6)  for  (d8+3)[ 11 ]  damage.  This works even if flat-footed due to Combat Reflexes.

[User]
 You open the door and find a creature (D,8) that looks like a primitive human with grey skin and coarse hair. His posture is stooped, his forehead is low, and his pig-like face has a jutting lower jaw and lower canines that resemble tusks. He wields a a rusted falchion, letting out a mighty bellow
  initiative  - (1d20)[ 16 ]

[User]
 The warrior hefts his curved sword and charges you yelling what are presumably slurs in an unknown language.

He deftly dodges your opritunitous attack.

  Charging vs Flat Footed  - (1d20+6)[ 21 ]
  Damage  - (2d4+4)[ 8 ]
  Crit Confirmation  - (1d20+6)[ 17 ]
  Damage  - (2d4+4)[ 8 ]
 "Oooh! That had to hurt."
 "Watch out for that first hit, it's a doozie"

[User]
 Piddles attacks:  (d20+3)[ 7 ](10)  for  (d6+3)[ 4 ]  damage.  Free trip attempt if he hits:  (d20+1)[ 10 ]

Twinkles backs up 5' and casts  cure minor wounds  on himself.

[User]
 Your faithful hound misses nipping at the ankles of his opponent. The humanoid smirks that he has you on the run taking a five foot step forward (D3) and attacks again

  Attack  - (1d20+4)[ 6 ]
  Damage  - (2d4+4)[ 10 ]
  Crit Confirm  - (1d20+4)[ 12 ]
  Crit Damage  - (2d4+4)[ 7 ]

Don't forget to list your stats as described in the greenroom

[User]
 Free action: direct Piddles to attack the creature's flank.
 Spoiler
Handle Animal  (d20+8)[ 23 ]  vs DC10

 Piddles
Attack  (d20+5)[ 13 ](18)  for  (d6+3)[ 7 ]  damage and tripping  (d20+2)[ 12 ]
 Twinkles

5' step back

Attack  (d20+4)[ 6 ](10)  for  (d8+3)[ 5 ]  damage.

 Spoiler
 Twinkles
Hp: 1/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)

Spells prepared:
 cure minor wounds  x2,  lesser vigor  x2,  shilelagh ,  light  (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)

[User]
 Piddles grabs him by the ankle pulling the pig faced opponent down to the ground where he smacks his head on the stone floor with a crack. His head is dented and blood pours out of his orifices.
 And the Mutt brings him down in a bloody mess.
 "Clean up on aisle 1!"

You are still on turn 4. and in d2.

[User]
 "Attaboy!  Good death machine!"

Cast  lesser vigor  (using share spell to hit Piddles as well), advance to D10, get Piddles in C11, wait until healed to 7/8, then open the door.

Initiative (Twinkles):  (d20+1)[ 14 ]
Initiative (Piddles):  (d20+2)[ 6 ]

 Spoiler
 Twinkles
Hp: 7/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  lesser vigor  (5 rounds remaining)

Spells prepared:
cure minor wounds x2, lesser vigor, shilelagh, light (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects:  lesser vigor  (5 rounds remaining)

[User]
 Your initiative stays the same as when you first rolled, and please post your round number. It makes scoring you at the end easier for me. By my count you are on round 10

 Beyond this door at c15 is a wretched looking thing. Looks like an emancipated human with rotting flesh, Razor sharp teeth and fingernails as sharp as claws. It looks hungry.

  Init  - (1d20+2)[ 12 ]

[User]
 It charges into c12 teeth first, to get a bite of dog.

  Charging Bite  - (1d20+4)[ 21 ]
  Damage  - (1d6+1)[ 6 ]
  crit confirm  - (1d20+4)[ 6 ]
  crit damage  - (1d6+1)[ 4 ]

Piddles make a fortitude save if hit.

[User]
 Round 10
 Twinkles
Heal to 8/8
If permitted, Readied attack:  (d20+2)[ 4 ](6)  for  (2d8+4)[ 17 ]  damage.
Ready a Longspear attack once Piddles has acted:  (d20+4)[ 1 ](5)  (with flank; +2 more if prone target) for  (1d8+2)[ 3 ]  damage.

Free Action: Command Piddles to flank and attack.

 Spoiler
Handle Animal:  (d20+8)[ 21 ]

 Piddles
Heal to 7/13
Fort save:  (d20+5)[ 11 ]
Attack:  (d20+3)[ 10 ](13)  for  (d6+3)[ 4 ]  damage.
Trip:  (d20+2)[ 16 ](18)

 Spoiler
Round 1: Open door
Round 2: Cast  cure minor wounds .
Round 3: Cast  lesser vigor .
4-8: regen HPs, approach door.
Round 9: Regen 1 HP, open door.

Yep, round 10.  Since we're not dropping out of rounds, I'd request that Twinkles readies an action to set his spear against a charge.  I'd assumed this would not be possible due to dropping out of rounds, which I now know isn't the case.

 Edit: cold, cold dice today.  Bleah.

[User]
 Piddles is paralyzed for  (1d4+1)[ 4 ]  rounds and cannot attack.

Your attacks miss the ravenous fiend and he ignores you to tear your dog's throat out. (provokes attack of opportunity)
  Coup de Grace  - (2d6+2)[ 5 ]
DC15 fort or die

[User]
 Round 11

 "Now that's worrisome.  A ghoul, eh?"

AoO:  (d20+2)[ 20 ](22)  for  (d8+3)[ 5 ]
Attack:  (d20+2)[ 19 ](21)  for  (d8+3)[ 9 ]

Death save:  (d20+5)[ 15 ]

 Since both the attack and AoO are resolved before the action that triggered the AoO, would the animal companion still take the 5 CdG damage if the attacks kill the enemy?

Stats:

 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  lesser vigor  (3 rounds remaining)

Spells prepared:
cure minor wounds x2, lesser vigor, shilelagh, light (racial SLA)

 Piddles
Hp: 9/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects:  lesser vigor  (3 rounds remaining)

Assuming the critter dies:

 Spoiler
Piddles will take 3 more rounds to recover.  During this time, Twinkles will drag the dog to the next door.  He'll cast another  lesser vigor  when the first expires (round 13), then cast  shillelagh  (round 14), then ready an action to set vs charge and open the next door (round 15).

[User]
 Spoiler
3 day bump -- ready for the next room, assuming that critter was a standard ghoul.

[User]
 The Attack of Oppritunity did not kill him, so the CDG damage still goes off (though it made its save)

 A four foot tall flame is in the center of this room (c22) it twirls around taking a vaguely humanoid shape, presumably looking at you.
  initiative  - (1d20+5)[ 23 ]

What's yours and your dog's position on the map?

[User]
 Round 19

 I was under the impression full round actions were resolved on the start of the next turn.  Looks like I was wrong -- that's apparently only the case with full round spellcasting.

Since Piddles is down 5 more HPs than anticipated, there's a change in plans.  Delay casting  shillelagh  for four rounds, then open the door (details below).

Twinkles is at C18, Piddles at D18.

Stats:

 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  lesser vigor  (5 rounds remaining),  shillelagh  (8 rounds)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects:  lesser vigor  (5 rounds remaining)

Updated plan details:
 Spoiler
Piddles will take 3 more rounds to recover.  During this time, Twinkles will drag the dog to the next door.  He'll cast another  lesser vigor  when the first expires (round 13), then wait four rounds and cast  shillelagh  (round 18), then ready an action to set vs charge and open the next door (round 19).

[User]
 Your firey foe charges piddles (d19). You get your readied attack against the charge

  charge attack  - (1d20+5)[ 13 ]
  Slam  - (1d4)[ 1 ]  +   Fire  - (1d4)[ 4 ]
  Crit Confirm  - (1d20+5)[ 17 ]
  crit Damage  - (1d4)[ 2 ]

[User]
 Round 19
 Twinkles
(Initiative now reset to 23 due to readied action)
Set vs charge:  (d20+2)[ 10 ](12)  for  (2d8+6)[ 13 ]
AoO:  (d20+2)[ 5 ](7)  for  (d8+3)[ 8 ]
 Piddles
Won't normally attack unnatural creatures on command, but since it attacked him first ...
Standard Action: Attack  (d20+3)[ 4 ](7)  for  (d6+3)[ 6 ] ; Trip  (d20+2)[ 6 ]

Round 20
 Twinkles
Free Action: Drop longspear.   (Edit: More like throw it down in disgust.)
Move Action: Ready club with shillelagh, two-handed.
Standard Action: Attack  (d20+3)[ 2 ](5)  for  (2d6+4)[ 12 ]

Stats:
 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  lesser vigor  (4 rounds remaining),  shillelagh  (7 rounds remaining)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects:  lesser vigor  (4 rounds remaining)

[User]
 "Whif! Whif! Whif! I've never seen such wayward blows"
 "Maybe the light got in his eyes"
Your attacks are deftly dodged by the flaming fiend. The little fire elemental that could goes after you, with a punch

  slam  - (1d20+3)[ 9 ]
  damage  - (1d4)[ 1 ]  +   fire  - (1d4)[ 1 ]
  Crit Confirm  - (1d20+3)[ 13 ]
  Crit Damage  - (1d4)[ 1 ]

Yikes, The dice roller is not being good to me this morning.

[User]
 Round 20

 "I'm being attacked by fire, but I'm hitting air."
 Piddles

Attack:  (d20+3)[ 18 ](21)  for  (d6+3)[ 4 ] ; Trip  (d20+2)[ 19 ]

Round 21

 Twinkles
(Assuming opponent is still alive.)
Attack:  (d20+3)[ 19 ](22)  for  (2d6+4)[ 12 ]

Stats:
 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  lesser vigor  (3 rounds remaining),  shillelagh  (6 rounds remaining)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects: lesser vigor (3 rounds remaining)

 Edit: Guessing this is a small fire elemental.  If so, Piddles uses a move action to put out the fire if he fails a reflex save, making the save result moot.

[User]
 Piddles takes   fire damage  - (1d4)[ 2 ]  from biting fire. and wether he succeeds in the trip or not, your attack reduces the creature to a scuff mark on the floor

 "Looks like he god snuffed out!"
 "That's not funny"
 "Oh stuff it up yer.."

[User]
 Round 20

Both double move; Twinkles to C31, Piddles to D31.

Round 21

Open the door, ready an action to attack when an enemy is in range (longspear was dropped; club is ready).

Stats:

 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  lesser vigor  (1 rounds remaining),  shillelagh  (4 rounds remaining)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects:  lesser vigor  (1 round remaining)

[User]
 Behind the door is a seething monster. It's a squat mucular creature covered in thick fur. Its stout legs, clawed feet, and it's pointed nout has a wide foaming mouth full of razor sharp teeth.

The DJ's voice comes over the loudspeakers, his face on a screen above the exit to this room.
 "You may have bested my other monsters, but your little tricks won't save you from DJ...

IN

Q

BU5!!"
  Init  - (1d20+3)[ 7 ]

[User] Knowledge (nature):  (d20+7)[ 11 ]  in case it's fey, animal or monstrous humanoid (or giant or vermin or plant).

[User]
 Round 22

 "Here's hoping you're wrong about my little tricks!"
 Twinkles
Free Action: Direct Piddles to flank and engage the enemy.
Move Action: Move adjacent to the creature, if possible.
Readied Action: Club it after Piddles attack is resolved.

 Piddles
Move: advance to one side of the enemy, flanking it.
Attack (with flank vs flat-footed AC):  (d20+5)[ 9 ](14)  for  (d6+3)[ 8 ] ; Trip:  (d20+2)[ 6 ]
Twinkles's readied attack (with flank vs flat-footed AC):  (d20+5)[ 2 ](7)  (+2 more if the critter is prone) for  (2d6+4)[ 13 ]

Note: Separating by more than 5 feet ends  lesser vigor  on Piddles.  Ah, well, it wears off at the end of the round, anyhow.

 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  shillelagh  (3 rounds remaining)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 13/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects: (none)

[User]
 You cannot identify what it is, but it's certainly gets angry once its hit by your dog. It flies into a monstrous fury covering you with spittle and snarls

  Resist Trip  - (1d20+8)[ 9 ]

[User]
 Good thing that's a check and not a save.

Since your spear missed, it furiously attacks your dog in retribution.

  Claw 1  - (1d20+6)[ 19 ]
  Damage  - (1d4+4)[ 7 ]
  Claw 2  - (1d20+6)[ 24 ]
  Damage  - (1d4+4)[ 7 ]
  Bite  - (1d20+1)[ 13 ]
  Damage  - (1d6+2)[ 3 ]

[User]
 Round 23

 "Talk about anger issues."

 Curse you, four-leg stability bonus!

 Piddles
Attack:  (d20+5)[ 19 ](24)  for  (d6+3)[ 8 ] ; Trip  (d20+2)[ 18 ]
 Twinkles
Attack:  (d20+4)[ 11 ](15)  for  (2d6+4)[ 16 ]

Stats:
 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  shillelagh  (2 rounds remaining)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 6/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects: (none)

[User]
 You manage to get a good beating in, but he's still kicking.
  trip resist  - (1d20+8)[ 19 ]

[User]
 It turns to attack you, spinning in a wild fury, A beast of pure rabid rage.

  Claw 1  - (1d20+6)[ 14 ]
  Damage  - (1d4+4)[ 7 ]
  Claw 2  - (1d20+6)[ 8 ]
  Damage  - (1d4+4)[ 5 ]
  Bite  - (1d20+1)[ 9 ]
  Damage  - (1d6+2)[ 5 ]
  Crit Claw 1  - (1d20+6)[ 18 ]
  Crit Damage  - (1d4+4)[ 7 ]
  Claw 2  - (1d20+6)[ 18 ]
  Crit Damage  - (1d4+4)[ 6 ]
  Crit Bite  - (1d20+1)[ 20 ]
  Crit Damage  - (1d6+2)[ 6 ]

...of the impotent variety. Apparently.

[User]
 Round 24

 "This is why it's better to be lucky than good!"

 Wow.  32hp and it's still going!

 Piddles
Attack:  (d20+5)[ 13 ](18)  for  (d6+3)[ 7 ] ; Trip  (d20+2)[ 5 ]
 Twinkles
Attack:  (d20+4)[ 1 ](5)  for  (2d6+4)[ 12 ]

Stats:
 Spoiler
 Twinkles
Hp: 8/8
AC: 15, FF 14, Touch 11 (armor+4, dex+1)
Effects:  shillelagh  (1 round remaining)

Spells prepared:
cure minor wounds x2, light (racial SLA)

 Piddles
Hp: 6/13
AC: 20, FF 18, Touch 12 (armor+4, dex+2, natural+4)
Effects: (none)

[User]
 The beast is felled by your dog's bite. Blood spraying over your dogs face as he bites into the jugular.

 "And the Badger is down! Now it's just a mad rush to the finish line!"

[User]
 Round 24

Seeing his dog finish off the enemy, Twinkles instead moves and opens the last door.

Round 25

Move to the exit.  Free action: call Piddles to join him.

[User]
 "Well that was a very *yawn* interesting match"
 "Don't be so rude, Bob, he survived didn't he?"
 "I know, but it's the waiting I can't stand. A whole two and a half minutes? Come on!"
 "Well, that's the trade off, I guess. Survival or speed. And who knows, maybe it'll pay off in his overall time"
 "I guess we'll find out next time on..THE GAUNTLET!


[User]
 The waves lap against the bulk of the  Floating Fortress  gently. The weather seems fine, with any clouds hundreds of miles away. The vessel itself is a retired military transport ship, now converted to carry small amounts of cargo and civilian travelers. It was a good ride for the people riding, as fair was not cheap, but food and board were good. With lovely weather like this, the staff has served on deck picnic for the passengers pleasure.

It also presents time mingle that wasn't available in the cozy but admittedly small below deck quarters. Some freshly caught fish is served and as you enjoy the meal, a few of the other passengers catch your eye. Adventurers, just like you. The kind of people who had never done a day of workman's labor to earn their evening meal, one of the more adventurous or insane members of society who proffered the wander and acquire job description. By mutual attraction you and the other obvious protagonists end up on the same picnic blanket, as of some divine and unoriginal force has drawn you together.

[User]
 Menak strides onto the deck, every inch the consummate noble. Covered in gold baubles and adorned in what appears to be gold cloths, he strikes an impressive (if a bit unnecessarily opulent) figure.
 "Good day, my fellow passengers,"  Menak says as he strides towards the blanket where the other adventurers are sitting.

[User]
 "And good day to you, my friend."
Answers Rendal, eyeing the newcomer for a while.

He looks... different... 6'8'' tall, muscular, with white hair and emerald green eyes. His skin is dark which makes quite a contrast with the hair. He wears clothes suitable for travel, but even these are unusual. Shirt and pants of highest quality, even if of simple design, a wide-brimmed hat and a cloak, covered in small, still living plants. He sits with his back to the water, keeping his staff (covered in ivy) by his side and smokes a black, carved pipe with a pleased look on his face.

[User]
 " Hello!  Hello everyone.  (to Menak)You look amazingly rich.  Why are you an adventurer?  We all seem to be the only ones who know about combat. Fancy that.  I imagine we make quite the show.  My name is Salariel.  What are yours?  And where are we going?  I just met a man who hired me to go on this ship.  No real information, asides from the promise of adventure.  The food seems to be delicious, though, especially today. "

Salariel seems to like attention.  She has purple hair, and she wears clothing that males pay attention to.  It is a bright purple in color, and is skin tight, but it does not cover much.  Her skin almost seems to glow, yet she is looking around at everything excitedly, as though she has never been on a ship before.

[User]
 Menak takes a seat, gold trinkets tinkling as he moves.
 "Well, I used to be an adventurer, but I quickly found that with my particular talents, I could make money faster and live a safer life just by working from home. That and the fact that my age sadly grows larger every day convinced me to retire from adventuring. As for my wealth, the gold surrounding me is mostly the result of my unusual talents. Would you like a demonstration?"

[User]
 " Oh.  That would be interesting.  You turn things into gold.  Sounds porfitible in the short term, but if you turn everything into gold, no more money.  I wonder what people would use as money then?  Perhaps silver or copper would replace it, or maybe paper.  Still, gold is shiney, it is just fairly useless for anything.  Can you show me? "
Salariel pulls out a wooden block from her spell component pouch, and hands it to Menak.

[User] Menak grins, reaching out to grab the wood block.  "How much does this weigh, exactly? I'll bet that I can do far better. Can you pass me your rapier?"

[User] " But then I would have a gold rapier, which would be useless in combat.  How about this (reaches into quiver, pulls out 10 foot pole)?  It would be shiny.  And gold. "

[User] "And quite heavy... I am Rendal by the way."  He says as he looks with curiosity in his eyes what the others are doing...

[User]
 "An object does not change in weight when I transform it, nor does it loose it's effectiveness in combat."
At this, Menak pulls out his longsword, which is made of solid gold.  "I have learned how to make my gold stronger- this sword is not only stronger than gold would normally be, but it is stronger than iron, too."

[User] " Well, in that case, a golden rapier sounds like fun.  Could you do both?  A super strong gold 10 foot pole would be handy at some point I am sure.  Hello Rendal.  Enjoying the trip?  Any idea where we are going?  I was kinda... distracted during that explanation I think. "

[User] "We travel to Peladon."   A small, scruffy-looking human boy with sky blue eyes spoke up, sitting at a nearby table.  He poked at his fish, absent-mindedly.   "The City of Light.  The Grand Temple of Pelor is there.  That's where I'm going.  Daniel.  Daniel Rodgers.  Fourth son of Mordacai Rodgers.  And apparently a seer."   Daniel gazed out over the sea, staring at the clear horizon.   "You might want to find cover.  A storm is coming."

[User] A sailor laughs at the PC's prediction. "No boy, the sea may be a fickle and unpredictable mistress, but today she remains calm for us." A few others are gaping in awe at Menak's extensive wealth, on his person alone.

[User] " I could sink the ship, or fly away from it, or convince you a storm was coming.  Are you some sort of seer?  Would sticking everyone to the deck be helpful?  What sort of storm?  Do I survive?  What about everyone else? "

[User]
 "So you are a servant of destiny, Daniel? Nice to finally meet one of you, I myself am more of Nature servant... and if the storm is really coming... it would be an interesting sight to see."

He turns to the alchemist who still didn't give his name  "Hmm, I was taught that not everything that glitters is gold... If this doesn't have weight of gold nor hardness of gold... I guess my teachers would just say it isn't gold..."  He says with polite smile on his face.

[User]
 OOC: Archmage, can you please change the color of your speech? It's really hard to read.
Menak turns to Rendel, slightly irritated.  "And my teachers have told me that if a mage says it's gold, and a mage can use it like gold, it is gold. Trust me, I don't sell inferior goods."
The alchemist remains completely oblivious to the portents of doom that the cleric is uttering, utterly fixated on the challenge to the integrity of his gold.

[User] Rendal smiles quietly  "I didn't say it is inferior. Quite opposite even... If this is harder and lighter than gold, I would say it is superior. I am just say my teachers would say it isn't gold... and probably they would use the opportunity to find some strange name for this metal so nobody would ever be able to pronounce it correctly, too..."

[User]
 ooc:  I was using pink to try to indicate that the character was light and fluffy.  I was intending to change once the ship sinks.  however, I can change now as well.

 Well, I would say it is irrelevant weather or not it is really gold.  If it can be sold as gold, than it is close enough.  Still, it is fancy.

[User] "The storm comes.  I have seen it.  In my dreams.  Your doubt only confirms that it will come today.  Such is the way stories work."   Daniel smiled a small, rueful smile at the sailor's disbelief.  Poor soul.  If all went well, he would survive with them.   "In answer to your questions, Salariel, none of those are good ideas, I do see thing many do not, sticking everyone to the deck would most likely kill them, a squall of most powerful winds, and I know that we four survive.  Rendel, I serve nothing except my fellow mortals, though I do harken to the call of stories.  And Menak...I like your shinny things."

[User] As you speak, a cool wind blows across the ship. It's nothing that would chill a drink, but it's a very sudden shock from the pleasant heat. The sailor speaking looks at the seer with a raised eyebrow, but then shakes his head, chalking it up to coincidence.

[User]
 Salariel shivers, as her clothing is somewhat lacking in warmth.

Well, that's a cold breeze.  Hopefully, it is not a storm coming.  Of course, I have never really been able to get a good lock at a storm, and here I should be able to see everything quite well.

[User]
 Menak ponders the cleric's words for a moment, before speaking.
 "You know, I normally wouldn't give your words much weight, but... I don't believe I ever told you my name. So, does anyone have some extra-dimensional space that I can borrow- a bag of holding, or the like? I want to be able to buy a private rowboat for us, just in case."

[User] " I do have some extra dimensional space, but not enough for a boat, but hey, If you are following the predictions, then you also know what we will survive.  Of course, that may be because we had a boat.  O well. I could make an illusory boat. Would be funny, but possibly pointless though. "

[User] "If it is about making a boat... I would need a few minutes to make one... and real not an illusion... it doesn't look that bad though. At least not yet."  Says Rendal, looking at the sky, still leisurely smoking his pipe.

[User] Clouds actually seem to be forming above the ship, casting long, ominous shadows over the crew and tables. The merry smiles of the passengers are gone, replaced by worried smiles, and gazing at the sky.

[User]
 Ooh!  Clouds.  What fun.  This should get interesting.  I suppose I had better make some preparations, just in case some bad luck occurs.  I think that a spell of fly may be useful as well so I can see the storm better.

Casts resist energy(electricity)(extend with rod of extend), and Mage Armor(also extended)

[User]
 Menak looks up at the clouds and gives a small grimace.
 "Damn. Seer-who did you say would survive? I think I have a teleportation scroll in my chest in my quarters..."
Menak begins hustling towards his room, hoping to retrieve his more valuable artifacts.

 Spoiler
DM: feel free to stop me... I gave myself WBL, but fluff-wise, I should have much more. In order to preserve the game, that stuff needs to go, anyways, and this is a good way to destroy it.

[User]
 Rendal watches everyone running around, casting spells. Panicking, in one word.

 A little adrenaline wouldn't hurt them.

From his sitting position he lays flat on the ground, stopping only for a while to adjust his pipe so the ash doesn't fall into his eyes, and leisurely watches the clouds.

 "Maybe don't go there now, if we are really about to sink, it would be more difficult to get away from there. Unless you can use your scroll in ... extreme conditions..."  Rendal says it in very calm, maybe even a little bored voice.

[User]
 Menak curses.
 "All my supplies, all my gold, I can't just  leave  it, can I,"  the alchemist shouts back at Rendel, continuing down into the hold.

[User] "Menak.  Leave it.  It is not worth risking your life."   Daniel poked his head through the door.   "There will be many opportunities to restore your supplies.  You must remain with us."

[User] The sky grows steadily darker. A light drizzle begins almost instantaneously, and is getting stronger with every passing moment. People are beginning to openly panic, follow Menac's example of scrambling to grab valuables and loved ones. A sudden pitch of the sea throws the food and tables to the floor. With them, a heavy grandfather clock and bookshelf topple over, effectively blocking the passengers from their quarters. The captain is shouting for order to no avail.

[User]
 Menak finally sees the truth of Daniel's words and runs back up onto the deck, frantically scanning the sea for a hint of land.
Untrained spot check:
 (1d20)[ 9 ]

[User]
 "So tell me Daniel... is the number of survivors already decided or do you think we can affect the outcome?"

Asks Rendal calmly, still lying on the floor, smoking pipe. Although he took out of his pocket a weird blue seed and started staring at it as if it was a solution to many of his problems...

[User]
 "I am not sure if it is fixed.  We may be able to save some of the passengers.  But, we will be stranded for some time, I fear."   Daniel gazed off at the horizon, his eyes going blank.  His entire body stiffened, and his fists clenched and unclenched.  Meanwhile, Daniel's mind was elsewhere.  Drifting through the aether where all stories lived, he sifted and searched to find an answer.  What would attempting to save the lives of the passengers result in?

 Spoiler
Daniel casts  Augury .  The question is stated above.

[User]
 Spoiler
You sense that your actions will have little affect against fate and the passengers own luck.

[User] Salariel continues to look around excitedly.  She has no real idea that she is in any real danger.  She cast defensive spells as a routine precaution, nothing more.

[User]
 If we can help then we shall do so...

Rendal stands up, dropping the seed to the ground, when it starts forming into humanoid winged figure... although still looking quite plantlike...
He looks like he forgot about it though, as he approaches the panicking passengers.

 "Calm down!"  He doesn't really shout, but his voice should pierce through nervous chattering.  "Running around and screaming won't help anyone."
He points open deck
 "Stand here, and grab something in case the waves get larger. Hold it tightly and nothing bad would happen to you!"

 Spoiler
Diplomacy?
 (1d20+14)[ 18 ]

Unless it is intimidate to make them listen and obey quietly...
 (1d20+24)[ 34 ]

[User]
 As your voice thunders through the ship, your force of personality wins their attention. The disorganization and near rioting are done, and passengers now seem to actually be concerned for their fellow man. The best positions are given to women and children, while the men look to the captain of the ship for orders. He can do no more than tell them to grab something that floats.

A lightning strike splits the sky, and thunder splits the ears of all these unfortunate souls. Another heave nearly tosses a few passengers overboard.

 Spoiler
Last chances to prepare. Also, apologies for abandoning you guys. Computer problems.

[User] Salariel continues to just look around, not realizing that she is in danger from the storm.


[User]
 The town of Fallen Pine, Oregon for almost its entire history has been a sleepy little town.  About 60 miles east of Eugene, it enjoys its independence from the cities.  Residents in the area are a rich cultural patchwork, many of whom are able to trace their families long into the history pages of the town.

On August 29th, a death occurred in Fallen Pine.  The elderly widow Mrs. Mathers, died a sudden death in the local diner.  She seemed to pass in a quiet manner, simply leaning over her soup, only being discovered by the waitress asking if she would like a refill.  The people in the diner had all stepped out side, many of them had never seen a death first hand.  When the paramedics arrived however, she was gone.  The incident had shaken the town, the investigation that resulted had discovered a empty shell of a home.  If she had left town there was no evidence.  No money had been pulled out, no belongings removed, even the car still stood at the diner.  Calls for help to the outside were met with silence, other agencies preferring to explain the event away rather than believe a dead body had slipped away.

On September 1st, the first wave of disappearances happened.  Five people, young and old, male and female.  No word to anyone, or any source to where they went.  On September 2nd, as the police investigated the different cases, a second wave of disappearances occurred.  This time, twelve people.  The public was outraged, scarred, and confused.  A public meeting was held at city hall.  After a long day of yelling and pleading for action, a decision was made.  The town would split up into several groups, and search for the missing people.  One of the groups assembled inside recreational room.  In the soft glow of the vending machines and florescent lights, they discussed their different talents and equipment that could assist with the task at hand.

Table
 Spoiler
{table] Player | Character | Backstory
Vesth| Mr. J | Link
Hawker| Kelsey Ward | Link
Hazuki| Jennifer "Jenny" Moon | Link
Karnius| Randolph Bridges | Link
[/TABLE]

[User]
 Randolph looks around at the other members of his team. Jenny Moon was a familiar sight from the church as a frequent audience member of his sermons. Randolph liked Jenny - she seemed actively interested in religion - but she mostly kept to herself. He had seen the Ward girl - Kelsey? - around the town before, but he didn't know much about her beyond that she works at the local vet. As for the last member of the team, Randolph had barely seen him before in his life. He certainly didn't seem to be local, and Randolph had no idea what he was doing in Fallen Pine.

Leaning forward in his chair and looking around at the others, Randolph speaks hesitantly.

" I'm not entirely sure where we should start, to be honest. Maybe if we start on the north-east and work our way across, that could work. I've brought a torch but I don't have much else of use.

[User]
 " That sounds as good a plan as any, " Kelsey blurted with a slight Texan drawl as she pushed her plastic-framed glasses up her nose.  In truth, she didn't really know any of the folks she was assigned with; she was not religious, she didn't own a car, and... well, the third man she had never even heard of, a rarity in Fallen Pine.  Having met the first victim, Mrs. Mathers, a few times when she had checked in with her more aged friends at the home for the disabled, Kelsey was eager to begin the search.  Also, she needed to get out of the town hall as quickly as possible.  The constant panicked arguing had given her quite the headache, and no small part of that was the jittery pang of nicotine withdrawal.  She was used to it, certainly, but that didn't ease the feeling at all.  No smoking in the vet's, no smoking in her live-in apartment at the home, no smoking in the town hall...

" We'll find these people, " she continued as she inched up to the vending machines and purchased a root beer.  " A town this small, how far could they have gotten?  They're probably all in the same place, too. "  She shoveled some trail mix into her mouth and, while still munching, cracked open the can of soda with her teeth and took a sip.  After licking the bits of nut off the top of the can, she swallowed and grinned, not realizing that she had a bit of raisin still stuck in her teeth.  " I say, why waste any more time in this place than we already have. "

[User]
 The tall, rather well-dressed man, sighed inwardly, though his outer complexion showed no change. He wasn't even of this town, so why was he helping the townsfolk? It would attract unnecessary attention to him, especially events like this, which would bring people he'll rather not meet here.

But then again, he could just the opportunity to secure a rapport with some of the folk here. Find some contacts, some allies willing to help his cause. He just had to be ready to flee at the earliest hint of trouble.

 "Perhaps...perhaps we should try one of the scenes of the crime, and work our way from there? There might be a clue, or something we missed."  Mr J said warmly, revealing nothing about his inner trepidation of the current turn of events.

 "Oh, excuse me! I must have forgotten to introduce myself!"  Mr J said with a laugh,  "I was just enjoying what this town has to offer, when this tragedy struck. I am Mr J, and I'll help as much as I can in these...circumstances."

[User]
 Jenny's nose wrinkled slightly at the sight of Kelsey slavering over her trail mix and getting chewed food on the can and in her teeth, but pushes past the disgust as she hefts the fireaxe held in her left arm. It wasn't much of anything, but if wolves or...whatever was taking people came about, she didn't want to be defenseless.

 "I have a flashlight and tools in my pack."  Jenny adds to the conversation, hefting the bag on her other shoulder with a jangling.  "Maybe we could get a map of the area and look for any caves, or something."

She smiles at Mr J, and offers him her gloved hand to shake.  "Nice to meet you. I'm Jenny."

[User]
 As the group pondered their next move a confused little man stepped through the door.  His uniform showed he was one of the local deputies however he carried himself without the force and dominance one would expect from an officer.  He looked around at the group.  "Is this that group Marshall Edwards told to go north?  I've been told to bring you to where ya'll be looking."

 Spoiler
Assuming no one had any issues going with the deputy, I'll move the group towards their location. His name tag says Williams.

The group shuffled out behind him.  As they walked outside the sound of different groups chatting or calling names could be heard in the cold night.  The beams of flashlights darted left and right from behind buildings as silhouetted groups started their grid patterns.  The whole town was out wandering aimlessly around.

The group walked up the main road going through town and then turned northeast into some houses at the edge of town.  The noise of their neighbors shuffling around was much softer here.  The deputy stopped and looked around.  "Alright then folks, we need ya'll to loop over that way and um..."  The deputy stopped short of his instructions as he started focusing through the darkness at a house.  Those who fallowed his gaze could see the figure as well.  Someone standing behind a window of a house, guarded by the curtains and betrayed by the light from the flickering television.  The figure stood there for a minute, but as the deputy stepped towards the house it slipped away into the darkness of the house.  "I bet that's one of those damn Johnson kids breaking in that house that is."  His voice was unsure, probably just explained it that way for his own sanity.  As the group approached the house the deputy looked back at the group.  "I need one of ya'll to go around the back so we can get that little thief.  Father Bridges, could you and Ms. Ward do that and we will knock on the front."

The deputy walked up to the door, and after a first hesitation knocked on the door.  "This is deputy Williams, is anyone there?  We are checking in on everyone , are ya'll okay."  His constant knocking started to jar open the door.  He paused as he noticed it and then pushed open the door all the way.  "Hello?", Williams said as he stepped inside.  He looked at the wall and with force flicked on the light switch.  A terrible noise was heard and then the absence of the lights as a fuse went out.  'Of all the times' Williams thought.  He pulled out his side arm and then started into the house...

 Spoiler
Here is the house layout.   http://www.google.com/imgres?imgurl=...QEwAQ&dur=3357   Lights are out and the deputy is going on a hunt.  He will enter the kitchen door and then turn left into the master bedroom.  What would your character do, even if they would stay out of the house.  As for Father Bridges, if he were to try the back door it is locked, but directly after he tries it he hears it unlock.  If you open it there is no sign of anyone in the kitchen.

[User]
 Randolph obediently heads around to the back of the house, gesturing to Kelsey to follow him. He does his best to keep quiet but isn't used to sneaking around in the dark. Randolph keeps thinking back to the gun hidden back at his house and only just catches himself before he wishes that he had brought it with him.

 There's no need for that. It's just a child. Officer Williams will go in and arrest him and this will all be sorted. I just need to wait here: it's just a kid anyway, nothing to worry about.

Despite telling himself this Randolph continues to wince at every noisy scuff of his shoes against the ground, looking up at the house to see if he has been seen. On reaching the back of the house the Father walks carefully up onto the porch and searches the windows for anyone moving about, but the curtains prevent him from seeing anything. Randolph steps carefully towards the back door, standing a few feet away from the door and against the wall, ready to catch any thieves trying to escape. He whispers Latin words of prayer to himself as he waits nervously, gripping his unlit torch in one hand.

[User]
 Kelsey had fumbled her pack and lit one of her Lucky Strikes with a zippo once outside the building.  The smooth smoke cleared her head, and silently complying with Williams' and Randolph's orders, she stubbed out the filter on the house's back porch.  " Well, " she whispered to the priest, exhaling the last bits of smoke as she spoke.  " This is an odd manhunt.  So much for missing persons... "  Outwardly, Kelsey didn't show any signs of nervousness.  She strode right up to the door and tried it first, but after hearing it click, she turned the knob and slowly pushed the door open.

She considered flicking her zippo on, but then she remembered Randolph's torch.  " Looks like we're alone, but how about that light?  I can't see a thing in here. "

[User]
 Mr J. digs out his flashlight, and flicks it on, and secretly checks his Wi-Fi Sniffer at the same time. It could never hurt to be too cautious.

 "Here you go,"  he said, lighting the interior of the room, his eyes and ears trying to take in anything and everything. He would be as helpful as he could, but he'll rather not be a hero. Heroes stand out and get killed.

[User] Jenny follows the other members of her group as they make their decision.

[User]
 As the group steps into the house, they can see each other on the opposite sides of the house.  They peak around corners and look under tables; nothing makes a sound.  "Hear anyone?", the deputy said in a soft voice.  Suddenly a loud slam on a door. The lights twist around and all the group stares in the direction of a small laundry room right off of the kitchen.  Another slam on the door from the inside.  The deputy swayed back, stopped himself, and then started for the door.  Another slam.  With his pistol drawn at the door he said loudly, "This is the police.  Come out of there now...".  The answer was a long pause with no reply.  "Come out of there now!", Williams said aggressively.

The door knob was slowly turned, and the door began to slowly move open... on its own power.  As the deputy looked into the room he stopped and slowly lowered his pistol. "Mrs. Mathers?"  As he said this the old woman let out a scream and charged from the room.  Knocking over the deputy and falling onto him she started to bite and claw into him with vicious ability.

[User] Kelsey was shocked.  Yes, that was definitely Mrs. Mathers.  And she was violent, something that she had never been before.  Kelsey darted forward, but hesitated slightly.  She wasn't sure how to handle a rabid old woman as easily as how to handle a rabid dog.  As for the dog, there wouldn't really be anything she could do at this point other than to put it down.  So she kicked hard at Mrs. Mathers' ribs.

[User]
 Mr J just stood there, seemingly shocked. Though, if others looked at him more closely, the hand holding the lantern is still steady; he would rather not involve himself until it became absolutely necessary...just as blending in with the crowd that didn't seem to be inclined to offense as well.

But, at the very least, he could protect his source of light.

[User]
 Randolph gasps, horrified by the sudden and violent appearance of Mrs Mathers. She had always been a gentle woman, and yet now she was acting like a rabid beast. Randolph hesitates, unsure what to do: not being a violent man he hangs back and clutches his flashlight with both hands, an anxious expression on his face.

" Mrs Mathers! We're here to help! Please, stop! "


[User]
 The weight of travel and the daze of the big city both fell away at the sight of House Rackert. Augustina Roevling allowed herself a long sigh. She had been on guard for two weeks, but now she could finally relax. She even permitted herself a smile as she pushed a strand of caramel hair back under her cap.

Gus walked towards the red deer antlers emblazoned above the door at the end of the street. She dodged various people and beasts of burden on the crowded main thoroughfare of the merchant district. A quick estimation made her conclude there were more people currently on this street than lived in all of Cape Rock. It boggled her mind.

A man wearing the red antlers on his tunic stood in front of the door. He had a sword by his side and a mail shirt under the white shirt. He watched Gussie for the last twenty yards of her walk. When she stopped in front of him, he simply looked her up and down. Her travel garb made her look even less presentable than she usually did in her master’s workshop.

“What do you want?” he asked without seeming like he cared.

[User]
 Gus - er, Sterling, as she was now calling herself - looked the guard up and down in return. She didn't know how bad the Roevling name was anymore in the capital, but she didn't really want to throw it around. On the other hand, Uncle Francis might not see her if he didn't know whose daughter she was.

She pulled her knit cap off her head and managed a little curtsy. Manners never hurt.

 "I'm here to see Sir Francis Rackert. If he's around."

If the guard presses for a name:

 "My name is Sterling, sir, but I'm here for my master. A locksmith in Cape Rock whom Sir Rackert will be happy to hear from."

[User]
 Originally Posted by Another_Poet
 Gus - er, Sterling, as she was now calling herself - looked the guard up and down in return. She didn't know how bad the Roevling name was anymore in the capital, but she didn't really want to throw it around. On the other hand, Uncle Francis might not see her if he didn't know whose daughter she was.

She pulled her knit cap off her head and managed a little curtsy. Manners never hurt.

 "I'm here to see Sir Francis Rackert. If he's around."
 “Of course you are. And why would the master be interested in seeing you?”
 "My name is Sterling, sir, but I'm here for my master. A locksmith in Cape Rock whom Sir Rackerty will be happy to hear from."

The guard shook his head.  “Is that all you’re going to give up? Master Rackert is a very busy man. You’re welcome to go inside and try to sell your locks, but you will need more than that for an audience.”  The guard motioned with his hand for Gus to enter through the arched doorway.

[User]
 An audience.  Hmm. Uncle Francis was doing better than Gus thought.

 "Er, thank you,"  she manages. She scuttles through before he can change his mind.

[User]
 The thick iron-braced door opened up into a small room where two men were having an argument. One was standing behind a long counter that went from wall to wall. His beard was quivering and his cheeks were red. Behind him an enormous room was filled with boxes and bags and barrels - some stacked to the ceiling. The other man was holding an abacus, moving beads with his thin hands.

"My dear man, you are clearly wrong. Look. Three casks of wine at two silvers each, in addition to a sack of salt at three silver, a barrel of serpent oil at five silver, and a vial of southern-blended spice at four silver comes out to eighteen silver."

"Plus delivery!" said the bearded man in a much less calm manner.

"Plus delivery at one silver. That still doesn't add up to one gold coin, my man."

A woman with silvered black hair was waiting in a corner patiently.

 Spoiler
OOC: A gold coin equals 20 silver.

[User]
 Sterling hesitates. She hadn't expected to find herself in a... storefront? She looks to either side for a doorway to continue on into the estate.

If there is one (and it isn't blocked by the counter) she simply walks through it as if she belongs there and knows exactly where she's going.

If not:

 Spoiler

She waits for a minute as the men at the counter haggle, then drifts over to the greying hair.

 "Are you in line?"  she asks. If the woman is, Sterling takes a seat beside her and waits. If not she approaches the counter to get the man's attention once the customer ahead of her is done.

She'll start with the same tale:  "I'm here to see Sir Rackert."  And if needed"  "Tell him it's a certain locksmith from Cape Rock. He'll be happy to see me."

She grins when she says it.

[User]
 The storefront took up five percent of the building. This warehouse was the pride and joy of House Rackert. Doors at the back, barely visible, led to the courtyard and manor that was the envy of many merchants in the capitol.

But Sterling wasn't going to learn about that until she made it past the front counter. This was no haggling. The men seemed genuinely confused about the mathematics involved in their argument. That is, each of them was sure the other man was confused. They felt supremely confident in their own calculations.

"Are you in line?" she asked the slender woman.

"I am. But these idiots have been going back and forth for some time. I offered to help, but they didn't believe I knew any better than them." Her voice had the clipped word-endings and dancing lilt of a southern citizen. Someone from the Imperial homelands perhaps?

She leaned against the wall, shaking her head.

[User]
 Sterling nodded gratefully. She looked back at the two men; they wouldn't reach an agreement anytime soon. And they surely wouldn't make time for a young girl until they did.

  You can do this, Gus.

Yes, she could. New city, new name, new approach to life. And anyway, she knew very well what kind of customer got quick attention back at Tuck's Lockworks.

Shoulders relaxed, face looking bored, she simply took a seat on the counter, threw her legs over and dropped down on the other side. Not missing a beat, she walked nonchalantly toward the back of the warehouse and the door to the courtyard.

If the man says anything to stop her:

 Spoiler

She turns, looking bothered.  " Two  of us here know how to count. Did you need some help?"

Unless he has a quick answer, she keeps walking.

Roll if needed:

 Spoiler

Charm  (1d100)[ 61 ]  v. 37
FP:  (1d100)[ 6 ]

[User]
 The conversation between the two men stopped instantly as the young woman swung her legs over the counter.

"Where do you think you're going?" said the employee.

Sterling turned, looking bothered. "Two of us here know how to count. Did you need some help?"

The two men looked at each other, then back to the girl, then back at each other. In unison they said, "See, I'm right!"

From the corner against the wall, the woman called out, "Please can you put them out of their misery. And mine."

[User]
 Still behind the counter, Sterling walks over to Rackert's employee and puts her hand lightly on his shoulder. Then she looks the customer in the face with a smile and says:  "Okay, tell me everything you paid for, one item at a time, and go slow. It'll be the last time you have to repeat it."

She runs up the expenses in her head, reaching for the abacus if needed. When the man's list is recounted, she looks at the employee.  "Did he leave anything out?"

Then she gives him the total.

If it favors Rackert:

 Spoiler
(To the customer:)  "Sorry, but he's right. I'm just another customer like you, I have no cause to fudge the numbers."

If it favors the customer:

 Spoiler

(To the employee:)  "Don't worry, Sir Rackert wouldn't want to fleece anyone, even by accident. Everyone makes mistakes."

[User]
 The customer lists his items for the precocious girl. "Three casks of wine at two silvers each, in addition to a sack of salt at three silver, a barrel of serpent oil at five silver, and a vial of southern-blended spice at four silver."

"Plus delivery!" yelled the bearded man. Cheeks as red as ever, he added, "That's another silver. So, one gold piece and he can take all his stuff."

Sterling added the numbers in her head. "It's nineteen silver."

The Rackert employee exploded. The customer with the abacus let out a sigh of relief. Sterling addressed the bearded blowhard, "Don't worry, Sir Rackert wouldn't want to fleece anyone, even by accident. Everyone makes mistakes."

"Who are you anyway?" asked the man as he counted out the silver coins handed to him.

[User] "I'm a friend of your employer,"  she said.  "And I'm hoping to surprise him."

[User]
 "Well, if you really want to surprise him, you could run up to the dinner party they're having tonight and tell him you cost him a silver piece."

And with that, the shopkeeper closed off communications with this interferer. He stroked his beard with both hands and then got to work retrieving the items his customer had ordered.

"So, you know the old Rackert do you? What kind of visit would this be?" I am sure it's all above board, of course." His facial expression said otherwise in as cheesy and sickly a way possible.

[User]
 Sterling tilts her head at his suggestion.

 "I think I  will  tell him that,"  she says. She smiles.  "I like your style."

She follows him as he gathers things off the shelves.  "I get the feeling you don't believe me."  She sounds hurt.  "So let's make it interesting."

She holds out her hand. Silver twinkles in her palm.

 "Five silver. Enough to cover that loss, and still go out for drinks tonight. Consider it a  wager ."

She makes sure she has his attention.

 "I'll entrust it to you, and you watch me walk through that door. If Sir Rackert has me thrown out, you never saw me. You're just five silvers richer."

She pulls her hand back, and the money.  "But! When you see the two of us walk by together like old chums, you return the money plus five of your own, for being a nincompoop."

She tilts her head.  "So do we have a bet?"

 Spoiler

Charm roll if needed:
 (1d100)[ 68 ]  vs 42
FP:  (1d100)[ 63 ]


[User]
 'Tis a sunny May morning in jolly old England.  The larks and starlings sing among the boughs of the Sherewood, and the dew lays sweetly upon the grassy meadows where Robyn and his merry band sit a-feasting on pheasants and mince tarts purloined from the larder of Nottingham's finest sheriff.  Robyn is in a gay mood this morning and rakes his fair Saxon hair back beneath his cap so his bright countenance and piercing eyes of blue can be seen by all his company.  " This be a fine meal, lads and lasses, but finer still it would be to wash it down with a tankard of brown ale.  Our stores yet be empty from the Candelmass celebration.  So let us set garlands in the trees and shoot at them for the prize to lead our next adventure, wherein we shall find some unfortunately laden soul from whose heavy-weighted shoulders we may lift the burden of ill gain! "

And so some of the younger lads, clad in Lincoln green, weave ivy into circles and hang them from the branches of trees some fifty paces off, such that the finest of the band may vie for the right to lead the next adventure.

[User]
 Not far away, ambling more or less aimlessly through the forest, is Yonn Lainson. Clad in shapeless brown robes tied with hempen rope, the short, balding man resembles nothing more than a wandering friar. In his right hand he carries a tall, twisted wood staff. Under his left arm he carries a hefty cask of beer.

A brown pigeon flutters to the top of his walking stick and lets out a rolling  coo , nodding to the east.  "All right then."  Yonn turns east, toward the nearest encampment of people.

Somewhat behind him, a small greyish terrier dog uses its paws to roll a second cask in Yonn's direction. It clearly isn't very good at beer delivery, but it aims to succeed even if it takes all day to catch up.

[User]
 Her mouth was full when Robyn set the test for who would take the lead on the next quest. She glanced to her bow, set down beside her as she ate.  An archery contest, is it then?  She smirked as she thought about it, knowing that her skill was second only to Robyn's himself. Still, others here are quite good and it was by no means a given that she'd win.

She reached over for her bow as she rose from her seat, still chewing a mouthful of pheasant-leg. With a skip in her step she hopped into line, wanting to be the first to take a shot.

[User]
 Thomas looked at the garlands,
  "Those don't look to hard to hit. I wonder if Robyn will let me use my crossbow."

[User]
 In addition to Thomas and Allison, there are a few other hardy lads who leap at the chance to prove their mettle.  Little John is not among them; he gnaws a bit of pheasant and says, " Let the younger ones have a play at adventure.  The spring is too old to be getting lathered without proper ale to cool one's brow--unless yon Yonn has brought enough to share!  Ho ho! " he slaps his knee at his own play on words, having thought it funnier than most.  Robyn curls up a slight smile but chooses not to respond.

Will Scarlet, Edward-of-the-Lee, and Bruce the Chandler's Son toe the line, each jesting with the other as they take their turns at the targets.  Edward shoots poorly, his arrow missing the garland by a hand's breadth, and a mock cheer goes up among the merry men.  Bruce's shot zings through the ring of ivy, tearing one of the leaves as it passes by.  But Will Scarlet outdoes them all, firing a perfect arrow that passes through the dead center of the ring and embeds itself three inches into a stout oak some ten paces beyond.

" Huzzah! " cries Robyn.  " Come now, Thomas, show us how that contraption will change the manner of shooting in England in the years to come. "

 Spoiler

Difficulty is 7.
  Will  - (1d6+4)[ 10 ]
  Edward  - (1d6+3)[ 4 ]
  Bruce  - (1d6+3)[ 7 ]

[User]
 With the contest under way, Allison and Corey step up to the line to take their shots. Corey draws back the string of his bow, looking like someone who well knows what he's doing, but as he looses his arrow he pulls another inch back on the string. The arrowhead drops from its resting place on his finger and the full force of the bow presses against his finger, bending it in such a way a finger should never bend. The arrow soars of on a deflected path, missing the garland wreath by at least 15 feet. Holding his dislocated finger in his other hand with a smile on his face, Corey looks over at Allison,  "No one will be able to beat that shot! I'm sure."

Allison can't help but smile as she lines her shot.  "We'll see,"  she replies before releasing an arrow of her own. Her arrow soars cleanly through the center of the wreath, as did Will's, striking the tree just beside his.  "You're right, you can't be beaten,"  she adds before looking over to Will.  "It's hard to tell whose was better. Shall we shoot again?"

 Spoiler
Allison's shot:  (1d6+7)[ 12 ]

OOC note: Will rolled a natural 6 and you didn't do the exploding for it. Was that intentional?

[User]
 "Robyn, I'd wager nothing shall change the noble art of archery more!"
With this, Thomas fires his crossbow.

 Spoiler
 (1d6+6)[ 12 ]

 Spoiler
I get exploding dice for that, don't I? Crossbows are awesome.

[User] Llywelyn doesn't bother with archery competitions. He would much rather try to hit a moving target. Or use his axe. So he sits at the table chowing on food and conversing with the merry men around him.

[User]
 There are more than a few whistles of amazement among the merry men when Thomas's bolt goes screaming through the ring of ivy and buries itself to the fletching midway between the arrows shot by Allison and Will Scarlet.

" A fine effort, " Robyn calls, duly impressed.  " Set yourselves four score paces back from the garland, and let you fly again! "

Will squints at the dark shape of the garland, where it hangs in the shadow of a heavy oak bough, and lets loose his shot; it passes through by a whisker's breadth.  Edward looks crestfallen and tries his own shot, but the arrows sails outside the garland by the span of two fingers.

 Spoiler

Difficulty 9.
Rollv ends up being best to include the possible explosions.  In this case it doesn't really matter other than for style points 😎
  Will  - (3d6)[ 5 ][ 5 ][ 5 ](15)  +4 = 9
  Bruce  - (3d6)[ 4 ][ 2 ][ 2 ](8)  +3 = 7

[User]
 Allison readies another shot which sails just outside the wreath. She finds herself both disappointed that she lost the contest and relieved that she won't be the one calling the shots on the next adventure.  "So in the end, you were no better than I was,"  Corey comments sarcastically, giving Allison a pat on the back. He then falls to his knees with a whimper, realizing he just whacked her with his injured hand. Allison shakes her head with a laugh.

 Spoiler
 (3d6)[ 1 ][ 5 ][ 4 ](10)  +7 =  8

[User]
 "Once more!"
Again the crossbow's string twanged.

 Spoiler
 (1d6+6)[ 11 ]

 Spoiler
Awww yeah 😎.

[User]
 Robyn is about to call for the two men to move back another twenty paces, but Will waves him off.  " By my father's beard, that queer device may just be the death of the longbow--provided you can find a way to fire it faster! " he quips to Thomas.  " T'will be great pleasure to follow your lead on the next adventure. "

" Yes, let's hear it, master Thomas, " Robyn echoes.  " What new endeavour shall we be about? "

[User]
 Yonn waves his staff in the direction of the merry men. He's glad that Broo led him here-- Robyn's camp was always a welcoming place when he'd visited before, though mayhaps that was because of his ready supply of ale more than any other thing.

 "Hail, fellows!"  he shouts during a lull in the twanging of bowstrings.  "Is this a contest that I see?"

Yonn treads into camp and sits down heavily beside Little John and Llywelyn. He heaves the cask of beer onto the table and selects a breast of pheasant for himself, muttering a few words of thanks over it before he eats.

Seeing the looks on some of the men's faces, he gestures to the beer in a "go right ahead" motion.  "I dumind, drnkup,"  he says with his mouth full.

[User]
 "Well, master Robyn, I was thinking. Perchance there be many a keg like this, or near enough to make no difference, in the cellar of some lord or abbot, who would do no more with it wet his throat e'ry fortnight. It would be a matter of duty, nay, honour, to liberate this drink from bondage!"
Thomas finishes speaking, and lifts his own tankard for emphasis.

 Spoiler
Is there anyone with more beer than sense near the wood? If so, I feel a plan coming on. Medieval heist, commence!

[User]
 Yonn's cask is savored mightily by the lads, but there's scarcely enough for each man and woman to wet their whistle before the last foamy drop is drained.  Looking at his own empty tankard, Little John nods in solemn agreement with Thomas's words.  " Methinks 'tis this time of year the fair Bailiff of Yorkshire does pass by our woods on his annual visit to his cousin and our good friend, the right Sheriff of Nottingham.  It would seem to be a great shame for the brewers of our neighbors to the north to have their efforts wasted on such unrefined palates. "

" Well spoken, " rejoins Robyn.  " Take with you, Thomas, some number of our company that you may properly welcome the good bailiff to our Sherewood. "

[User] At the mention of more ale Llywelyn jumps up on his bench and shouts  Well what are we bloody well waiting for?! Lets give the Baliff a welcoming he won't forget!

[User]
 "Aye Welshman, I will need thine aid! Yonder lass, too; thou wert near in archery to me. Yonn; wilt thou accompany this band upon our way?"

OOC:

 Spoiler
Is everyone else ok with the beer-raid? If so, we will probably need basic information about the Baliff's party. Or we could just ambush him with no preparation; that might work 😉.

[User] "Aye, yes. I shall join you,"  Allison responds cheerfully. She looks over to see Corey still holding his injured hand in his good one.  "Though where I go, Corey tends to follow. Might he also come along?"

[User]
 Yonn is properly surprised to be invited to join the men on a criminal adventure. These men, clad all in Lincoln green, quick and sharp with their arrows and witty remarks-- surely a fat, brown-robed little  scribe  doesn't belong among them. Ah, but he has a bit of magic, and his good sense. Good enough.

 "I will join your quest, fair Thomas. 'Twill be better to drink beer that I've not had to haul through the forest under my arm!"  He means for it to be a joke, but it comes out a mite bitter.

He thinks of his friend the the little dog struggling to deliver the second cask. He'd likely arrive at camp while they were out-- a surprise for those remaining behind. The terrier would be a hero!

[User]
 " As you have bested me with your peculiar device, I should see it put to better use, " Will Scarlet adds with a grin.  " I shall follow your lead, Thomas. "

" So be it, then.  A half dozen merry men will doubtless make a fine stew of any sundry guard the bailiff may provide. "  Robyn concludes his speech with a mock-bow to Thomas, and a hearty " Huzzah! " goes up among the other thirsty lads and lasses in the company.

[User]
 "In that case, comrades, let us hasten through the woods! At this very moment, the beer that is our right could be supped by unworthy lips!"
Thomas sets off into the forest, in the general direction of the baliff and beer.
Someone may be needed to think of a plan...

[User] The group of six head out through the woods, their brows shielded from the heat of the coming May afternoon by the spreading green above.  " The eaves of Yorkshire be a good ten miles to the north, " Will Scarlet notes from the back of the troupe.  " Who might regale us with a bonny song to make glad the hearts of the merriest men in all England? "  His bright eyes go quickly to the incapably foppish Corey, as though Will is certain something comically untoward will pour out of the poor lad's mouth at the slightest provocation.

[User]
 As the silence stretches on, even Yonn begins to notice the awkwardness. Well, he reasons, these men like songs. He knows a few idle rhymes that he could sing. Perhaps...

" A dozen, a gross, and a score ," he belts out tunelessly,
" plus three times the square root of four
divided by seven
plus five times eleven
is nine squared, and not a bit more! "

He glances at his outlaw companions with a grin. That one always got a few laughs from his old friends after they worked out the math in their heads.

[User]
 There is a long pause from among the walking group.  Will Scarlet is the first to break the silence.  " A clever jest, friend friar, " he commends the brown-robed fellow.  " Though I dare say too clever for a warm May day such as this! "

Banter whiles away the remaining hours of the journey, whereupon the half-dozen merry men find themselves on the south bank of a pretty brook that cuts across the Sherewood.  A small bridge, wide enough for an ox cart but not an inch more, provides the only crossing in sight.

Will regards the trees nearby and looks to Thomas.  " Think you this be a fine place to await the good Bailiff? "

[User]
 "Indeed, goodman Will. Let us spread out, and hide midst the trees on either bank. We shall waylay the baliff when he reaches the centre."
Thomas promptly steps behind a tree and loads his crossbow.

 Spoiler
Rolling to hide:  (2d6+4)[ 16 ]

[User]
 Yonn silently asks Broo the pigeon to fly back to him when people approached, and the bird flutters off in the direction they expect their quarry to arrive from.

 "Friend Thomas-- I've a bit of magic I could provide you. Would you like a bit of enchantment on your cross-bow?"  He flips open his little spellbook with his left hand and mutters a few words over his own staff, which glows white for an instant and then fades.

 Spoiler
I auto-succeed on the casting roll and enchant my staff for  (1d6+1)[ 4 ]  extra damage that I can spend 2 at a time this encounter.

[User] The group takes up places in the trees, where they can enjoy the fine weather without being parched by it.  Before long, Broo's white-and-grey plumage flutters back along the path, and Yonn grins when the arrival of his friend is shortly followed by the soft, slow hoofbeats and jingles of men on horseback.  Peering through the foliage, the merry men can see a well-dressed rider clad in shining chain and bearing a circlet of silver upon his haughty brow.  His retinue consists of four men in sturdy leathers dyed black, and two ride afore and two behind.  They close ranks tightly as they come across the bridge, the horseshoes clattering loudly on the worn wooden surface.


[User] Play this:  https://www.youtube.com/watch?v=2-ypqrEu6z8

[User]
 “With all due respect sir,”  the lad mumbled as he crawled to the side of his relatively short bed.  “I don’t think Codelit is really a name suitable for the king to hear,”  he couldn't quite understand why his parents choose that name for him, or why it seemed to draw snide remarks among the halls. Never the less, he rubbed the sleep from his eyes, a copy of ‘The Dark Knight’ sliding off his sheets as he milled about and jumped to his feet. Even in his mentors armor the human boy could meet the forbidden helm that dawned Eltan’s crown at an even level.

 “Squire Codelit Fullhelm reporting for duty, SIR!”  he gave the practiced salute. Drilled into him over countless hours of training; his right arm across his chest, hand cupped over the heart, as if he was prepared to pull the very thing out to present to his superior.

[User]
 Spoiler

 Spoiler

 Spoiler

 Spoiler

[User]
 "We're one of the three richest kingdoms in the world and we can’t even afford decent chain-mail..."  he murmured, trying to coax the left bracer into a position that DIDN'T irritate his arm. Giving up he bowed his head respectful.  "Sir, by your sanction,"

The halls where quite at this hour, Codelit assumed most of his peers would be at morning drills right now. His walk by the numerous identical doors felt routine in spite of the ad-normalness of today, being asked to wait for Eltan, then an audience with the king? His mind couldn’t help but play with the idea that this was the day he earned his rank. A smile played across his lips as he navigated out of the barracks and down the stairs to the dungeon.

Maybe Matoya could shed some insight? She always seemed to possess   a clairvoyance above the average mortal. After all, she WAS the one that discovered his ‘gifts’. Her door was easy to spot, not many others would willingly put the mark of Kimono, the deamon gate, on their entranceway.

Codelit saw it differently though, to put a symbol so feared on your door was a sign of power; power that those that enter should fear you as if they were entering hell itself.

He opened without knocking.

 “Matoya?”


[User]
 The sun hovered high in the cloudless blue sky, the hands scorching hot. If not for being warforged the heat of the desert would probably have killed you days ago as your squad travels towards the mountains in the distance. Your squad has been given a target, a dwarven outpost that was sighted by scouts. Being the closest to the outpost, Command ordered you to dispatch from your way station. Up until then your group had been stationed in the sector to watch for enemy scouts and incursions and deal with them with extreme prejudice. The station was left under the command of Surge, one of the rare Sorcerers that appeared among your kind. Wizards were common as a Warforged could study without need to break for food or rest, but having magic as part of one's being was almost unheard of.

Your squad was led by Brickhead, a rare Warforged Charge. He wasn't the most tactically minded individual around, he used the casters in the group to come up with any strategic plans more complicated then "close distance, destroy enemy." He led towards the front of the group, which was spread out in a formation so that if anything living under the sands attacked, the group would be hard to surround. Having marched almost non-stop since leaving the way station almost a fortnight ago, the only delays the group had experience was a run in with giant scorpions and spotting some ruins, but without any orders to examine such the squad has moved past them.

The desert does not give way to the more temperate hills beside the mountains for another day's travel. The horizon shimmers from the heat coming off the sand. The sun shines overhead and a sandstorm can be seen far to the east, but it seems to be heading south, away from your squad. Your group is traveling West South-West. The surrounding terrain is desert as far as you can see, with many sand dunes breaking clear vision, and a few outcroppings of stone here and there.

 Spoiler

Everyone can roll me Spot checks please.
Edit: If everyone agrees I roll all passive rolls, I'll roll for you and if it's better than what you roll  for this Spot check I'll use that.

[User]
 Aldritch flies 10 feet off the ground so to better avoid an ambush. His invocations are active in case of invisible ranged foes. The odds of that in this desert are small, but it costs nothing. Why be wasteful like the fleshlings. Aldritch scans the horizon again. His elevated height ensures a more uninterrupted view, but his eyes are not his keenest feature.

 Spoiler

 (d20-5)[ 9 ]

[User] Without paying too much attention to his surroundings, Adam says    "Well, one thing is certain. With this higher temperature I might be able to brand the fleshlings. Gotta remember to ask Tink to apply a nice branding mark to my fists once we head back to HQ."

[User]
 I stay silent as I scan the area around me. There's no reason to speak unless needed or asked, after all.

Technical Stuff:

 Spoiler
Character Sheet:

 Spoiler
   Bitter Melon
None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
 AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
   Wooden Quarterstaff   +0 (1d6/1d6, ×2)
   Cold Iron Dagger   +0 (1d4, 19-20/×2)
 (+1 Dex, -1 Misc)
 Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
 Condition  None

Spells Prepared:

 Spoiler
Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
Level 3 Spells: Spellcaster's Bane, Haste, Suggestion, Enduring Scrutiny, Divination

[User]
 Brickhead pauses, raising a large fist to shade his eyes as he seems to be observing something ahead of the group just over a ridge.

Everyone but Adam:

 Spoiler
You spot a large animal watching the group from the ridge. It is some kind of canine. None of you however know exactly what it is but it is in your path.

[User] Large canine up ahead. Looks hostile. Orders?  Aldritch begins gathering his energy. The only logical answer is to remove the canine from their path.

[User]
 Init

 Spoiler

 (d20+3)[ 8 ]

[User]
 Brickhead bellows,  "REMOVE OBSTACLE."  He flexes his fists, ready to charge the canine.

 Spoiler
 Brickhead Init  (1d20+0)[ 18 ]
Canine init  (1d20+2)[ 10 ]

[User]
 "RALLY!"  Zeus will use  Sudden Leap  to jump 20 ft. closer to the foe, then charge the remaining distance, if possible.

 Spoiler

 Jump
 (1d20+4)[ 23 ]

Charge Attack
 (1d20+13)[ 17 ]

Damage
 (2d6+7)[ 11 ]

[User]
 "Canine? Where?"

 Spoiler
Init roll:  (1d20-5)[ 2 ]

[User]
 OOC: Urgh, just realized I didn't roll initiative.😳
 (d20+2)[ 22 ]

[User]
 Initiative:  (1d20+2)[ 9 ]

Tink sighs, annoyed at having another beastly interruption after the scorpions. He calls his crossbow to his hands with a quick command word and inspects the canine interruption.

(Knowledge Arcana check to see if the wolf is a magical beast:  (1d20+12)[ 32 ] )

He then grabs a small patch of rabbit fur from his component pouch and starts focusing his magi-tech energies into his weapon.

(Casting Weapon Augmentation, personal on my light crossbow. Casting duration 1 full round.)

[User]
 Zues leaps forward, then charges up the dune, swinging his massive greatsword and leaving a deep red gash in the animal's side.

@Zues:

 Spoiler
From your higher vantage point you can now see there are two more animals about 15ft down this side of the dune.

Brickhead charges up the slope and slams into the creature, the sound of ribs cracking can be heard. The animal is still standing, but just barely.

Technical details:

 Spoiler
Zues does 11 damage to the creature. Brickhead does another 10 damage to it. It appears badly wounded.

Bitter Melon's turn.

Zues: 22
Brickhead: 18
Bitter Melon: 15
Canine: 10
Tink: 9
Aldritch: 8
Adam: 2

[User]
 A single creature. Do I wait for my comrades to finish up, or do I use my magic to assist? One option is more conservative; one option is more exciting.

...I think I would like to see a bloodbath today. I move up, wave my staff, and watch the energy and power flow into my comrades' bodies.

Technical Stuff:

 Spoiler
Bitter Melon casts Haste on Tink, Aldritch, Adam, Tin Man, and Zeus. This will last for five rounds.
Character Sheet:

 Spoiler
   Bitter Melon
None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
 AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
   Wooden Quarterstaff   +0 (1d6/1d6, ×2)
   Cold Iron Dagger   +0 (1d4, 19-20/×2)
 (+1 Dex, -1 Misc)
 Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
 Condition  None

Spells Prepared:

 Spoiler
Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
Level 3 Spells: Spellcaster's Bane,  Haste , Suggestion, Enduring Scrutiny, Divination

[User]
 Bitter Melon pulls out shaving of licorice root and casts his spell, the root burning up and a wave of yellowish-green energy scatters about, enveloping his allies. Their limbs feel a surge of adrenaline and energy and invigorate them with great speed.

The creature howls and bites at Zues, crunching down on his leg and causing minor damage.

 Spoiler
You take 4 damage

Two other creatures charge up from the other side of the hill and attack Brickhead, biting at his arms and both managing to rip off pieces of his plating.

Technical details:
 Spoiler

Creature1 Attack Zues (26)
Creature2 Attack Brickhead (21)
Creature3 Attack Brickhead (18)

Tink's up.

Zues: 22
Brickhead: 18
Bitter Melon: 15
Canine2: 14
Canine3: 11
Canine1: 10
Tink: 9
Aldritch: 8
Adam: 2

[User]
 Tink grabs a small patch of rabbit fur from his component pouch and starts focusing his magi-tech energies into his weapon.

(Casting  Weapon Augmentation, personal  on my light crossbow. Casting duration 1 round.)

[User]
 Aldritch flies overhead, spurned by the magical energies from his allies and himself. As he passes by the wolf tin man attacked, he launches a bolt of energy at the side of it.

 Spoiler

flying to P,13. Still 10 feet above the ground level there.
Blast:  (d20+8)[ 24 ]  for  (4d6)[ 15 ]

[User]
 The blast slams into the creature from above, straight into it's forehead. It drops to the ground, it's body twitching before finally remaining still.

Adam's up.

Zues: 22
Brickhead: 18
Bitter Melon: 15
Canine2: 14
Canine3: 11
Tink: 9
Aldritch: 8
Adam: 2

Out of Comabt

 Spoiler

Canine1: Dead

[User]
 Finally noticing the threat, Adam charges the canine in front of Brickhead.

 Spoiler
Charging the canine ending movement in L8.
Attacking  (1d20+14)[ 21 ]
If critical  (1d20+14)[ 18 ]
Damage  (3d6+7)[ 15 ]
If critical  (2d6+7)[ 15 ]

[User]
 Adam charges up the hill and slams his battlefist into one of the canines, the blow blooding its face. It yips in pain from the damage.

Zues's up.

Zues: 22
Brickhead: 18
Bitter Melon: 15
Canine2: 14
Canine3: 11
Tink: 9
Aldritch: 8
Adam: 2

Out of Combat

 Spoiler

Canine1: Dead

[User]
 Zeus will spend his swift action to move into martial spirit stance before using Emerald Razor and power attacking for 6 on the other beast near him, if he hits, he will heal 2 HP.

 Touch Attack
 (1d20+6)[ 8 ]
 Damage!
 (2d6+14)[ 20 ]

[User]
 The canine manages to avoid Zues' attack. Brickhead makes a full attack on the injured canine. His first slam goes high and the canine ducks under, but he lands the second blow, doing a good amount of damage.

Technical details

 Spoiler
Zues misses Canine2.
Brickhead full attacks on Canine3 (7,16) and does 8 damage.

Bitter Melon's Turn

Zues: 22
Brickhead: 18
Bitter Melon: 15
Canine2: 14
Canine3: 11
Tink: 9
Aldritch: 8
Adam: 2

Out of Combat

 Spoiler

Canine1: Dead

[User]
 I move up a bit to watch the carnage. I am not disappointed.

A punch in the snout caused an animal to fall, coughing blood and breath while it did so. A powerful slam from our leader caused another to yep in pain.

My comrades were painting a beautiful, bloody picture. I applaud.

Technical Stuff:

 Spoiler
Bitter Melon casted Haste on Tink, Aldritch, Adam, Tin Man, and Zeus. This will last for four rounds.

Bitter Melon uses two move actions to go closer to the action.

Character Sheet:

 Spoiler
   Bitter Melon
None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
 AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
   Wooden Quarterstaff   +0 (1d6/1d6, ×2)
   Cold Iron Dagger   +0 (1d4, 19-20/×2)
 (+1 Dex, -1 Misc)
 Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
 Condition  None

Spells Prepared:

 Spoiler
Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
Level 3 Spells: Spellcaster's Bane,  Haste , Suggestion, Enduring Scrutiny, Divination

[User]
 Spoiler
Posting my turn right now to speed things up a bit, since I doubt anything the wolves will do at the moment will change my course of action.

Tink finishes infusing his crossbow, and looks over at Bitter Melon. A tingle of amusement goes through him, as he watches his companion enjoy the show. These critters were not a challenge at all, so he couldn't blame the spellcaster for holding on to his precious magic for now...

Wanting to at least offer some small contribution, Tink loads up a crossbow bolt and fires it at the wounded wolf.

Attack:  (1d20+10)[ 12 ]  (including +2 from Bane property)
Damage:  (1d8+3)[ 11 ]
Bane bonus damage:  (2d6)[ 8 ]

Crit confirm:  (1d20+10)[ 13 ]  (including +2 from Bane property)
Crit damage:  (1d8+3)[ 5 ]

[User]
 Aldritch continues his aerial assault, flying over the next canine and letting another bolt fly.

 Spoiler

Blast:  (d20+8)[ 17 ]  for  (4d6)[ 13 ]

[User]
 The bolt slams into a wound in the canine's side that was made by Brickhead, the energy tearing through its muscle and bone as it falls to the ground and writhes in pain, blood oozing from the wound.

Adam's Turn

Zues: 22
Brickhead: 18
Bitter Melon: 15
Canine2: 14
Tink: 9
Aldritch: 8
Adam: 2

Out of combat

 Spoiler
Canine1: Dead
Canine3: Dying, stablize roll:  (1d100)[ 27 ]

[User] Adam relaxes.   "I thought these animals would put up a real fight. Are there more?"

[User] Zeus scans over the beasts, planting his foot onto the skull of one of the bodies.   "Brute beasts are quick to put down. Damage was minimal, but it is possible they were under command of a larger division. Lost scouts wound signify our presence."

[User]
 The show ended almost as quickly as it started. I casually look around while my comrades speak.

Technical Stuff:

 Spoiler
Bitter Melon casted Haste on Tink, Aldritch, Adam, Tin Man, and Zeus. This will last for three rounds.

Bitter Melon makes a Spot check:  (1d20-1)[ 7 ]

Character Sheet:

 Spoiler
   Bitter Melon
None True Neutral Warforged Diviner Wizard 3/ Master Specialist 2/ Divine Oracle 1,  Level  6,  Init  +1,  HP  42/42,  Speed  30 Feet
 AC  10,  Touch  10,  Flat-footed  9,  Fort  +5,  Ref  +3,  Will  +7,  Base Attack Bonus  1,    Action Points  8
   Wooden Quarterstaff   +0 (1d6/1d6, ×2)
   Cold Iron Dagger   +0 (1d4, 19-20/×2)
 (+1 Dex, -1 Misc)
 Abilities  Str 8, Dex 12, Con 16, Int 21, Wis 8, Cha 6
 Condition  None

Spells Prepared:

 Spoiler
Level 0 Spells: Mage Hand, Detect Magic, Message, Open/Close, Prestidigitation
Level 1 Spells: Feather Fall, Comprehend Languages, Instant Search, Karmic Aura, Lesser Acid Orb, Silent Image, Identify
Level 2 Spells: Arcane Turmoil, Enlarge Weapon, Detect Thoughts, Heart of Air, Bladeweave, Augury
Level 3 Spells: Spellcaster's Bane,  Haste , Suggestion, Enduring Scrutiny, Divination


[User]
 Spoiler: OOC
For a classic, Generic game, How about a Classic, Generic opening?

Just for simplicity, I'm going to throw the three of you together.

The City of Havenfire.

Havenfire, only mere miles away from the Blackheat Mountains, is a small metropolis, Ruled over by King Doran, and has been that way for some near 20 years.

A mostly human town, though a few sparse elves, and halflings, as the dwarves live within Blackheat Mountains.

You find yourselves in The Log Inn, Inn and Tavern, A bit of travel has taken you to this humble kingdom, for a great journey ahead lies in your destiny.

A female elf approaches your table, tray in hand with a handful of mugs perched on one arm, surprisingly strong for how thin she is.

  Good evening, What can I get for you three?

[User]
 I dont drink but I can do for a smile   Gilfer says smiling in his soldiers uniform acting as if he is an archer for an army.

 Spoiler
Just saying the pink is a little to close to the white making it a little hard to read.

[User]
 With some difficulty, Timothy manages to climb up onto the chair. Seeing the barmaid approach their table, the small halfling pipes up.

 "If you'd be so kind, I'll take a pint of your most popular drink. Something not too strong either please."

He says, a charming smile spreading across his face.

[User]
 Kyra smiles awkwardly.

 Just some bread and chess, please.

[User]
 The waitress giggles a bit at the smile comment, and perks up a bit.

  Certainly, One smile coming right up,

Her attention soon turns to the other two.

  One Pint of Moonrise Ale, And some bread, coming right up!

The woman steps away to a few other tables, dropping off their ales, food, and the like.

 Spoiler: Illven
Not sure if you meant Chess, or Cheese, But I'm just going to have her bring both..?

The young woman returns shortly after with a basket of bread and some fine cheeses, a small box that she sets on the floor next to Kyra, and a large, stone mug filled with a deep, blueish hazel liquid, It smells of a fine berry, but almost has a nutty hint to it as well.

  I hope everything is to your liking! If you need me for anything else just let me know, I'd be happy to help!

[User]
 Spoiler

I meant chesse (Have no idea what happened to that extra e.) but it is now canon that Kyra plays chess. 😛

 Thank you, ma'am.  Kyra replies bowing as best she can.

 Either of you two, want to play a game?  Kyra askes her tablemates.

[User]
 Gilfer Smiles back at the waitress.

"  I am not that good at using me wit I am just a simple soldier waiting for my next errands but I know a little of the game.  " Gilfer says. As and after thought he says, "  My name is Gilfer Solarian  "

[User]
 Timothy smiles in delight when the barmaid returns with the drinks. He carefully leans over the length of the table to retrieve his drink, then he settles back down into his seat and begins to sip from it.
Looking at the game that the other one sitting besides him had ordered, he is reminded of all the times he had played that very game back in the days of his youth.
It had certainly been a while since he had last played, and he was more than eager to try it again.

 "Certainly. The perfect game of intellect. I'd love to play."
He says, and begins to help set up the pieces.

 Spoiler
assuming chess is int-based not wis-based

[User]
 Kyra starts eating.

 So, who gets white?  She asked.

[User]
 Timothy looks and begins to think for a moment, attempting to recall which color granted the more favorable strategy.

After a few seconds, he makes up his mind.

 "Hmm, if you don't mind, I'll play white."

He says at last.

[User] Gilfer sits back with a dumb found expression. As he thought   ahh...maybe something will be amusing in this game they both look like they have some value to them maybe I can get something from them.