[User]
 A slim man in a black cloak steps out of the shadows smiling.  My first victim how delightful. I wonder what I'll take from you tonight  Revealing a deck the duel begins.
Deck

 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
4.	Creature Swap
5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
31.	Riryoku
32.	Riryoku
33.	Riryoku
34.	Mystical Space Typhoon
35.	Dust Tornado
36.	Dust Tornado
37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck
1. Goyo Guardian

[User]
 A great stone archway appears, covered in ancient egyptian hieroglyphs. Its dark gates open, and out of it steps a lavender-skinned elf, his body shrouded in half-light.  I am the Tombkeeper of the Forbidden One. Prepare yourself for defeat!  His archaic-looking stone dueldisk shuffles his deck and ejects five cards into his hand.

Inish:  (1d20)[ 12 ]
Draw:  (5d40)[ 18 ][ 37 ][ 38 ][ 12 ][ 10 ](115)
Rerolls:  (3d40)[ 25 ][ 35 ][ 2 ](62)

Decl #1: Tomb of Exodia

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
10. Mirror Force
11. Upstart Goblin
12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
26. Marshmallon
27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
31. Threatening Roar
32. Threatening Roar
33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
37. Defensive Draw
38. Defensive Draw
39. Defensive Draw
40. Spirit Reaper

[User]
 We shall see about that.
[roll1d20]
[rollv5d41]
[rollv3d41]
((Hope I got the rolls right))
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler

Hand
Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
4.	Creature Swap
5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
31.	Riryoku
32.	Riryoku
33.	Riryoku
34.	Mystical Space Typhoon
35.	Dust Tornado
36.	Dust Tornado
37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard

((umm.. how do I do the rolls?))

[User]
 (Gonna try rolls again)
  "Init"  - (1d20)[ 12 ]
 (5d41)[ 4 ][ 34 ][ 26 ][ 10 ][ 31 ](105)
 (3d41)[ 10 ][ 22 ][ 19 ](51)

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler

Hand
 Spoiler
Creature Swap
Mystical Space Typhoon
Reflect Bounder
Heavy Storm
Riryoku

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
35.	Dust Tornado
36.	Dust Tornado
37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
(Got the rolls right. But we are tied for who goes first)

[User]
 (1d20)[ 16 ]
 Then, we must roll again!

[User]
 (1d20)[ 6 ]
 Such wastefully complexities.

[User]
 I make the first move! I draw, and during my Main Phase I activate Upstart Goblin! You gain 1000 lifepoints, but I may draw an additional time.

Draw:  (1d40)[ 26 ]
Goblin:  (1d40)[ 20 ]
Rerolls:  (3d40)[ 9 ][ 28 ][ 4 ](41)
 I set a monster and a backrow card. Your move!

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 8000

Hand: 4

 Spoiler
Defensive Draw
Nightmare's Steelcage
Mirror Force
Level Limit - Area B

Facedowns: 2

 Spoiler
Spot 3: Marshmallon
Spot 3: Defensive Draw

Graveyard: 1

 Spoiler
Upstart Goblin

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
31. Threatening Roar
32. Threatening Roar
33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
39. Defensive Draw
40. Spirit Reaper

[User]
 Right then. Lets see what i can take.
Draw from upstart  (1d41)[ 35 ]
normal Draw  (1d41)[ 3 ]
rerolls (3d41)[ 52 ]
{table="head"]1|2|3|4|5
-|-|RB|-|-
-|-|f|-|-[/table]
RB=  Reflect Bounder  1700/1000
Life Points 9000

 Spoiler

Hand
 Spoiler
Creature Swap
Heavy Storm
Riryoku

facedowns
 Spoiler
Dust Tornado

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
36.	Dust Tornado
37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler
MYstical Space Typhoon

 I set one facedown and play Mystical Space typhoon to destroy your face down. Then I shall summon Reflect bounder in attack mode.  Who shall attack your face down

[User] ((Upstart does not give you a draw. It gives me a draw. It gives you 1000 Life Points. Just take the first one you rolled, I guess. I can put in links to all the cards I play if you want.))

[User] (Eh. I just need to be a bit more patient with posting. And my turn may not be over after your monster flips (if it dies my turn is definetly over though))

[User] My backrow card, Defensive Draw, is destroyed. My monster, however, is not. Marshmallon is not destroyed by battle in any circumstances, and because it was face down, you lose those 1000 life points I just gave you! Is your turn still over?

[User] Yes. That will be all for now.

[User]
 I draw - drawing is one of my favourite activities! I duel knowing that each card brings me one step closer to freeing my Master.

Draw:  (1d40)[ 11 ]
Rerolls:  (4d40)[ 22 ][ 23 ][ 3 ][ 38 ](86)
 I set a backrow card and end my turn. Go right ahead!

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | MM | -- | --
-- | -- | FD | -- | --[/table]
MM = Marshmallon, 300/ 500

Lifepoints: 8000

Hand: 4

 Spoiler
Dark Mimic LV3
Nightmare's Steelcage
Mirror Force
Level Limit - Area B

Facedowns: 1

 Spoiler
Spot 3: Defensive Draw

Graveyard: 3

 Spoiler
Upstart Goblin x2
Defensive Draw

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
31. Threatening Roar
32. Threatening Roar
33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
39. Defensive Draw
40. Spirit Reaper

[User]
 I draw Upstart Goblin! You know the drill - you get 1000 life points, I get to draw another card!

Goblin:  (1d40)[ 27 ]
Rerolls:  (4d40)[ 29 ][ 13 ][ 29 ][ 5 ](76)

((I will still edit in my moves above, this post is just so I can draw))

[User]
 At the end of your turn I shall activate my face down Dust Tornado to destroy your face down
 (1d41)[ 5 ]
 (3d41)[ 5 ][ 25 ][ 14 ](44)
{table="head"]1|2|3|4|5
-|-|RB|-|-
-|-|-|-|-[/table]
RB=  Reflect Bounder   1700 /1000
Life Points 9000

 Spoiler

Hand
 Spoiler
Creature Swap
Creature Swap
Heavy Storm
Riryoku

facedowns
 Spoiler
-

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
36.	Dust Tornado
37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler
Dust Tornado
MYstical Space Typhoon

 And that will be all for now. (turns over)

[User] You destroy merely another Defensive Draw. Were I you, I would not throw all your removal cards around so frivolously!

[User]
 And the end draws ever nearer. I draw!

Draw:  (1d40)[ 39 ]
Rerolls:  (4d40)[ 18 ][ 26 ][ 12 ][ 2 ](58)
 I set a backrow card and end turn. Again. Your turn!

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | MM | -- | --
-- | -- | FD | -- | --[/table]
MM = Marshmallon, 300/ 500
FD = Facedown

Lifepoints: 8000

Hand: 4

 Spoiler
Dark Mimic LV3
Nightmare's Steelcage
Mirror Force
Level Limit - Area B

Facedowns: 1

 Spoiler
Defensive Draw

Graveyard: 4

 Spoiler
Upstart Goblin x2
Defensive Draw x2

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
31. Threatening Roar
32. Threatening Roar
33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 (1d41)[ 37 ]
 (3d41)[ 9 ][ 27 ][ 18 ](54)
 That it does but for who might be a good question.
{table="head"]1|2|3|4|5
-|-|RB|-|-
-|-|f3|-|-[/table]
RB=  Reflect Bounder   1700 /1000
Life Points 9000

 Spoiler

Hand
 Spoiler
Creature Swap
Creature Swap
Heavy Storm
Riryoku

facedowns
 Spoiler
3.Magic Cylinder

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler
Dust Tornado
MYstical Space Typhoon

 And it appears that I shall mimic thee. My turn is over.

[User]
 Come Master! We have an audience waiting!

Draw:  (1d40)[ 16 ]
Rerolls:  (3d40)[ 37 ][ 7 ][ 38 ](82)
 I set another backrow card and end my turn. Go ahead! Oh, and if you don't mind, keep up this stalemate! Stalemates have this weird habit of going to me  😏

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | MM | -- | --
-- | -- | FD | FD | --[/table]
MM = Marshmallon, 300/ 500
FD = Facedown

Lifepoints: 8000

Hand: 4

 Spoiler
Dark Mimic LV3
Nightmare's Steelcage
Mirror Force
Level Limit - Area B

Facedowns: 2

 Spoiler
3: Defensive Draw
4: Legacy of Yata-Garasu

Graveyard: 4

 Spoiler
Upstart Goblin x2
Defensive Draw x2

Out of Play: 0

 Spoiler
0

Deck: 29

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
31. Threatening Roar
32. Threatening Roar
33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 I'd advise broadcasting thine thoughts and tactics less.
 (1d41)[ 38 ]
 (3d41)[ 1 ][ 36 ][ 26 ](63)
{table="head"]1|2|3|4|5
-|-|MM|-|-
-|-|f3|f4|-[/table]
Marshmallon  300 /500
Life Points 7850

 Spoiler

Hand
 Spoiler
Creature Swap
Heavy Storm

facedowns
 Spoiler
3.Magic Cylinder
4.Draining Shield

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Riryoku
Creature Swap
Dust Tornado
MYstical Space Typhoon

First of I shall play Creature swap giving thee mine reflect bounder and taking thine marshmallon. Then I shall play Riryoku transfering half of reflect bounders attack points to the now mine marshmallon. Who shall be switched into attack position to and attack reflect bounder. By reflect bounders effect I shall take my monsters points as damage but if all goes to plan you shall take 300 as well. Then I shall set one card face down and end my turn.

[User]
 I activate both my traps, Legacy of Yata-Garasu and Defensive Draw, which reduces the battle damage to 0 for me and lets me draw a total of two cards. I then conduct my draw phase otherwise normally.

Draw:  (1d40)[ 31 ]
Legacy:  (1d40)[ 33 ]
Defensive Draw: [rolll]1d40[/roll]
Rerolls:  (8d40)[ 3 ][ 36 ][ 12 ][ 11 ][ 28 ][ 1 ][ 11 ][ 21 ](123)
((I take the first reroll, instead of the broken one.))

 I activate Nightmare's Steelcage, which prevents any sort of battle for two rounds. I then set two cards and end my turn.

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | FD | NS | FD | --[/table]
NS = Nightmare's Steelcage, 2 turns remaining
FD = Facedown

Lifepoints: 8000

Hand: 5

 Spoiler
Dark Mimic LV3
Nightmare's Steelcage
Mirror Force
Level Limit - Area B
Left Leg of the Forbidden One

Facedowns: 2

 Spoiler
2:Dark Bribe
4: Threatening Roar

Graveyard: 6

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu

Out of Play: 0

 Spoiler
0

Deck: 26

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 (1d41)[ 27 ]
 (3d41)[ 63 ]
{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|-|f3|f4|-[/table]
Marshmallon 300/ 500
RB=  Reflect Bounder   1700 /1000
Life Points 7850

 Spoiler

Hand
 Spoiler
Creature Swap
Heavy Storm

facedowns
 Spoiler
3.Magic Cylinder
4.Draining Shield

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Riryoku
Creature Swap
Dust Tornado
MYstical Space Typhoon

 Looks like my lucks changing. I summon another Reflect Bounder and switch Marshmallon into defense mode. End turn

[User]
 Time to Draw!

Draw:  (1d40)[ 10 ]
Rerolls:  (4d40)[ 33 ][ 16 ][ 1 ][ 39 ](89)
 I end my turn. Go ahead!

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | FD | NS | FD | --[/table]
NS = Nightmare's Steelcage, 1 turns remaining
FD = Facedown

Lifepoints: 8000

Hand: 5

 Spoiler
Dark Mimic LV3
Mirror Force
Level Limit - Area B
Left Leg of the Forbidden One
Exodia the Forbidden One

Facedowns: 2

 Spoiler
2:Dark Bribe
4: Threatening Roar

Graveyard: 6

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu

Out of Play: 0

 Spoiler
0

Deck: 26

 Spoiler
01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Then its my turn
draw (1d41)[ 36 ]
Extras (3d41)[ 19 ][ 12 ][ 19 ](50)
{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|-|f3|f4|-[/table]
Marshmallon 300/ 500
RB=  Reflect Bounder   1700 /1000
Life Points 7850

 Spoiler

Hand
 Spoiler
Creature Swap
Heavy Storm
Dust Tornado

facedowns
 Spoiler
3.Magic Cylinder
4.Draining Shield

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Riryoku
Creature Swap
Dust Tornado
MYstical Space Typhoon

Nothing else to do but end turn

[User]
 When your turn ends, my Nightmare's Steelcage wears away to rust and nails. I draw!

Draw:  (1d40)[ 12 ]
Rerolls:  (3d40)[ 30 ][ 4 ][ 10 ](44)
 I will set another card... and end my turn!

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | FD | FD | FD | --[/table]
FD = Facedown

Lifepoints: 8000

Hand: 5

 Spoiler
Dark Mimic LV3
Threatening Roar
Level Limit - Area B
Left Leg of the Forbidden One
Exodia the Forbidden One

Facedowns: 3

 Spoiler
2: Dark Bribe
3: Mirror Force
4: Threatening Roar

Graveyard: 7

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu
Nightmare's Steelcage

Out of Play: 0

 Spoiler
0

Deck: 25

 Spoiler
 01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Then let me see what I shall do this turn
 (1d41)[ 12 ]
 (1d41)[ 39 ](39)
{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|-|f3|f4|-[/table]
Marshmallon 300/ 500
RB=  Reflect Bounder   1700 /1000
Life Points 7850

 Spoiler

Hand-4
 Spoiler
Creature Swap
Heavy Storm
Dust Tornado
Dark Bribe

facedowns
 Spoiler
3.Magic Cylinder
4.Draining Shield

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Riryoku
Creature Swap
Dust Tornado
MYstical Space Typhoon

 My Reflect Bounder shall attack thee directly and then I shall end my turn.

[User] I activate Threatening Roar, ending your Battle Phase prematurely. Any changes to your turn?

[User] Nope. Turn still ends.

[User]
 Draw!

Draw: [roll]1d40
Rerolls:  (4d40)[ 9 ][ 31 ][ 6 ][ 28 ](74)
((First Reroll taken. Broken tags, bane of my existence!))

 I set another two backrow cards, and I end my turn!

Field Magic: None
{table=”head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
FD | FD | FD | FD | --[/table]
FD = Facedown

Lifepoints: 8000

Hand: 5

 Spoiler
Dark Mimic LV3
Level Limit - Area B
Left Leg of the Forbidden One
Exodia the Forbidden One

Facedowns: 4

 Spoiler
1: Threatening Roar
2: Dark Bribe
3: Mirror Force
4: Jar of Greed

Graveyard: 8

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu
Nightmare's Steelcage
Threatening Roar

Out of Play: 0

 Spoiler
0

Deck: 24

 Spoiler
 01. Exodia the Forbidden One
02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 (1d41)[ 33 ]
 (3d41)[ 1 ][ 31 ][ 17 ](49)
{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|-|f3|f4|-[/table]
Marshmallon 300/ 500
RB=  Reflect Bounder   1700 /1000
Life Points 7850

 Spoiler

Hand-5
 Spoiler
Riryoku
Creature Swap
Heavy Storm
Dust Tornado
Dark Bribe

facedowns
 Spoiler
3.Magic Cylinder
4.Draining Shield

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
25.	Reflect Bounder
 26.	Reflect Bounder
27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Riryoku
Creature Swap
Dust Tornado
MYstical Space Typhoon

 I draw and shall once more try and attack your life points directly before ending my turn.

[User]
 Another Threatening Roar will put a stop to that! In addition, I activate Jar of Greed in my Draw Phase, so I draw two cards.

Draw:  (1d40)[ 29 ]
Jar:  (1d40)[ 2 ]
Rerolls:  (8d40)[ 9 ][ 36 ][ 14 ][ 33 ][ 3 ][ 24 ][ 40 ][ 12 ](171)
 I set a monster and my turn! Imagine that, a monster!

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | FD | FD | -- | --[/table]
FD = Facedown

Lifepoints: 8000

Hand: 5

 Spoiler
Dark Mimic LV3 x2
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One

Facedowns: 3

 Spoiler
1: Nothing, Nothing
2: Nothing, Dark Bribe
3: Dark Mimic LV3, Mirror Force
4: Nothing, Nothing
5: Nothing, Nothing

Graveyard: 10

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed

Out of Play: 0

 Spoiler
0

Deck: 22

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Actually I can.
Draw (1d41)[ 10 ]
Extra (3d41)[ 26 ][ 25 ][ 18 ](69)
{table="head"]1|2|3|4|5
-|DM3|MM|RB|-
-|-|f3|f4|-[/table]
Marshmallon 300/ 500
Life Points 7850

 Spoiler

Hand-4
 Spoiler
Riryoku
Dummy Golem
Dust Tornado
Dark Bribe

facedowns
 Spoiler
3.Magic Cylinder
4.Draining Shield

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Reflect Bounder
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 To start this turn off I shall play Heavy Storm.
(ANother really complex turn comming up. But it depends on how the storm goes.)

[User] I activate Dark Bribe! You may draw a card, but your storm fails. Anything else?

[User]
 Fine by me.
Draw  (1d41)[ 26 ]
(As that was already drawn using first reroll above.)
Next I shall switch my Reflect bounder into defense mode and then play Creature Swap switching my now defense mode Bounder for your facedown.

[User] You take control of my Dark Mimic LV3. Anything else?

[User] I shall switch it to attack mode, Summon another Reflect Bounder, HAve the new Reflect bounder attack the one I gave you and have dark mimic follow it up.

[User] Mirror Force. Anything else to do?

[User] Nope that'll be turn.

[User]
 Well, now wasn't that anticlimactic? And I didn't even get to draw from Dark Mimic... I hate being denied my draws!

Draw:  (1d40)[ 19 ]
Rerolls:  (4d40)[ 7 ][ 23 ][ 2 ][ 3 ](35)
 Facedown monster, and Reflect Bounder to attack mode. That will be all.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | RB | FD | --
-- | -- | -- | -- | --[/table]
RB = Reflect Bounder,  1700 /1000
FD = Facedown

Lifepoints: 8000

Hand: 5

 Spoiler
Nighmare's Steelcage
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One

Facedowns: 0

 Spoiler
1: Nothing, Nothing
2: Nothing, Nothing
3: Nothing, Nothing
4: Dark Mimic LV3, Nothing
5: Nothing, Nothing

Graveyard: 13

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed
Dark Mimic LV3
Mirror Force
Dark Bribe

Out of Play: 0

 Spoiler
0

Deck: 21

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
 19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Well hey I didn't get to use it either so I think we are even.
Draw (1d41)[ 7 ]
Extra (3d41)[ 8 ][ 4 ][ 1 ](13)
{table="head"]1|2|3|4|5
-|-|MM|fd|-
-|f2|f3|f4|f5[/table]
Marshmallon 300/ 500
Life Points 7850

 Spoiler

Hand-1
facedowns
 Spoiler
d.Dummy Golem
2.Dust Tornado
3.Magic Cylinder
4.Draining Shield
5.Riryoku

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 Two face downs plus a facedown monster. Then I play  EXCHANGE ! Giving you the dark bribe that is whats left of my hand to take one card from yours.

[User]
 This is troublesome. These are the contents of my hand:
Nightmare's Steelcage
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Exodia the Forbidden One

[User]
 A little bit of a choice but I will take Exodia the Forbidden one and end my turn.

{table="head"]1|2|3|4|5
-|-|MM|fd|-
-|f2|f3|f4|f5[/table]
Marshmallon 300/ 500
Life Points 7850

 Spoiler

Hand-1
 Spoiler
Exodia the Forbidden One

facedowns
 Spoiler
d.Dummy Golem
2.Dust Tornado
3.Magic Cylinder
4.Draining Shield
5.Riryoku

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

[User]
 Well, that is going to be a problem! Its almost as if you included that card to specifically mess with me... but that is highly improbable! I draw nonetheless.

Draw:  (1d40)[ 26 ]
Rerolls:  (5d40)[ 30 ][ 33 ][ 8 ][ 28 ][ 10 ](109)
 I set two backrows and end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | RB | FD | --
-- | -- | FD | FD | --[/table]
RB = Reflect Bounder,  1700 /1000
FD = Facedown

Lifepoints: 8000

Hand: 4

 Spoiler
Nightmare's Steelcage
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
 Exodia the Forbidden One

Facedowns: 3

 Spoiler
1: Nothing, Nothing
2: Nothing, Nothing
3: Nothing, Dark Bribe
4: Dark Mimic LV3, Jar of Greed
5: Nothing, Nothing

Graveyard: 13

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed
Dark Mimic LV3
Mirror Force
Dark Bribe

Out of Play: 0

 Spoiler
0

Deck: 20

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
14. Legacy of Yata-Garasu
15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
 19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Not to mess with ya but just to take your stuff.
Draw  (1d41)[ 9 ]
Extras  (3d41)[ 34 ][ 19 ][ 10 ](63)

{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|f2|f3|f4|f5[/table]
Marshmallon 300/ 500
Reflect Bounder  1700 /1000
Life Points 7850

 Spoiler

Hand-1
 Spoiler
Exodia the Forbidden One
Exchange

facedowns
 Spoiler

2.Dust Tornado
3.Magic Cylinder
4.Draining Shield
5.Riryoku

Deck
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 I'll switch Dummy golem into attack mode. His flip effect makes you pick a monster and switch control of it with him.

[User] I pick your damnable Reflect Bounder. Anything else?

[User] Reflect Bounder shall attack dummy golem. And then I'll be done for now.

[User]
 This is starting to get interesting! I hate it when things get interesting. During my Draw Phase, I activate Jar of Greed.

Draw:  (1d40)[ 29 ]
Jar:  (1d40)[ 15 ]
Rerolls:  (8d40)[ 14 ][ 20 ][ 40 ][ 20 ][ 2 ][ 24 ][ 19 ][ 26 ](165)
 I set two backrows and end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | FD | --
-- | FD | FD | FD | --[/table]
FD = Facedown

Lifepoints: 7100

Hand: 4

 Spoiler
Nightmare's Steelcage
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
 Exodia the Forbidden One

Facedowns: 4

 Spoiler
1: Nothing, Nothing
2: Nothing, Legacy of Yata-Garasu
3: Nothing, Dark Bribe
4: Dark Mimic LV3, Legacy of Yata-Garasu
5: Nothing, Nothing

Graveyard: 13

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed x2
Dark Mimic LV3
Mirror Force
Dark Bribe

Out of Play: 0

 Spoiler
0

Deck: 18

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
 08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
13. Upstart Goblin
 14. Legacy of Yata-Garasu
 15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
 19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Tis always interesting because you never know what path the game will take.
Draw  (1d41)[ 18 ]
Extras  (3d41)[ 35 ][ 29 ][ 33 ](97)

{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|f2|f3|f4|f5[/table]
Marshmallon 300/ 500
Reflect Bounder  1700 /1000
Life Points 7850

 Spoiler

Hand-2
 Spoiler
Copy Cat
Exodia the Forbidden One
Exchange

facedowns
 Spoiler

2.Dust Tornado
3.Magic Cylinder
4.Draining Shield
5.Riryoku

Deck-24
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
 29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Reflect Bounder
Dummy Golem
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 Reflect Bounder will attack your facedown and that will be all.

[User]
 My facedown is Dark Mimic LV3. It is destroyed, and so I may draw a card. I also get to draw two more cards, because I activate my two facedown Legacy of Yata-Garasu in my Draw Phase. Along with my normal draw, that's four draws total.

Draw:  (1d40)[ 11 ]
Legacies:  (2d40)[ 23 ][ 1 ](24)
Dark Mimic:  (1d40)[ 39 ]
Rerolls:  (12d40)[ 33 ][ 20 ][ 20 ][ 3 ][ 30 ][ 37 ][ 29 ][ 11 ][ 14 ][ 13 ][ 5 ][ 36 ](251)
 I shall set a monster and activate Nightmare's Steelcage, which once again prevents two rounds of combat. I then end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | NS | FD | -- | --[/table]
NS = Nightmare's Steelcage, 2 turns remaining
FD = Facedown

Lifepoints: 7100

Hand: 6

 Spoiler
Level Limit - Area B
Upstart Goblin
The Transmigration Prophecy
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
 Exodia the Forbidden One

Facedowns: 2

 Spoiler
1: Nothing, Nothing
2: Nothing, Nothing
3: Dark Mimic LV1, Dark Bribe
4: Nothing, Nothing
5: Nothing, Nothing

Graveyard: 16

 Spoiler
Upstart Goblin x2
Defensive Draw x3
Legacy of Yata-Garasu x3
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed x2
Dark Mimic LV3 x2
Mirror Force
Dark Bribe

Out of Play: 0

 Spoiler
0

Deck: 14

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
 05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
 08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
 13. Upstart Goblin
 14. Legacy of Yata-Garasu
 15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
 19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
22. Dekoichi the Battlechanted Locomotive
 23. Dark Mimic LV1
24. Dark Mimic LV1
25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
 36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Right. So why are you making it take longer to kill me?
Draw  (1d41)[ 23 ]
Extras  (4d41)[ 36 ][ 9 ][ 10 ][ 25 ](80)

{table="head"]1|2|3|4|5
-|-|MM|RB|-
-|f2|f3|f4|f5[/table]
Marshmallon 300/ 500
Reflect Bounder  1700 /1000
Life Points 7850

 Spoiler

Hand-2
 Spoiler
Nitro Synchron
Copy Cat
Exodia the Forbidden One
Exchange

facedowns
 Spoiler

2.Dust Tornado
3.Magic Cylinder
4.Draining Shield
5.Riryoku

Deck-23
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
 23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
 29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Reflect Bounder
Dummy Golem
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 And a draw shall be all this turn.

[User]
 After I draw, I play Upstart Goblin and flip summon my Dark Mimic LV1, which lets me draw three cards total this turn. You get 1000 life points.

Draw:  (1d40)[ 22 ]
Goblin:  (1d40)[ 26 ]
Dark Mimic:  (1d40)[ 32 ]
Rerolls:  (15d40)[ 2 ][ 14 ][ 25 ][ 40 ][ 33 ][ 28 ][ 31 ][ 22 ][ 5 ][ 32 ][ 39 ][ 36 ][ 22 ][ 11 ][ 36 ](376)
 I set two backrow cards and a monster. I end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | DM | FD | --
FD | NS | FD | FD | --[/table]
NS = Nightmare's Steelcage, 1 turn remaining
DM = Dark Mimic LV1,  100 /1000
FD = Facedown

Lifepoints: 7100

Hand: 5

 Spoiler
Dark Mimic LV1
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
 Exodia the Forbidden One

Facedowns: 4

 Spoiler
1: Nothing, Transmigration Prophecy
2: Nothing, Nothing
3: Nothing, Dark Bribe
4: Dekoichi, Threatening Roar
5: Nothing, Nothing

Graveyard: 17

 Spoiler
Upstart Goblin x3
Defensive Draw x3
Legacy of Yata-Garasu x3
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed x2
Dark Mimic LV3 x2
Mirror Force
Dark Bribe

Out of Play: 0

 Spoiler
0

Deck: 11

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
04. Right Arm of the Forbidden One
 05. Right Leg of the Forbidden One
06. Sangan
07. Jar of Greed
 08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
 13. Upstart Goblin
 14. Legacy of Yata-Garasu
 15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
 19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
 22. Dekoichi the Battlechanted Locomotive
 23. Dark Mimic LV1
24. Dark Mimic LV1
 25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
 32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
 36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 I wonder if I'll do anything this turn.
Draw  (1d41)[ 13 ]
Extras  (3d41)[ 33 ][ 32 ][ 22 ](87)

{table="head"]1|2|3|4|5
-|fa|MM|RB|-
f1|f2|f3|f4|f5[/table]
Marshmallon 300/ 500
Reflect Bounder  1700 /1000
Life Points 8850

 Spoiler

Hand-2
 Spoiler

Copy Cat
Exodia the Forbidden One
Exchange

facedowns
 Spoiler
a.Nitro Synchron
1.Dark Bribe
2.Dust Tornado
3.Magic Cylinder
4.Draining Shield
5.Riryoku

Deck-22
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
 13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
 23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
 29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Reflect Bounder
Dummy Golem
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 Set monster plus facedown and end my turn.

[User]
 After I draw, I flip summon Dekoichi, the Battlechanted Locomotive, which allows me to draw a card. I also tribute Dark Mimic LV1 with its effect to special summon a Dark Mimic LV3 from my deck. My Nightmare's Steelcage also wears away to nothing.

Draw:  (1d40)[ 30 ]
Dekoichi:  (1d40)[ 1 ]
Rerolls:  (12d40)[ 4 ][ 36 ][ 29 ][ 2 ][ 38 ][ 32 ][ 14 ][ 37 ][ 14 ][ 20 ][ 36 ][ 26 ](288)
 I summon Sangan in attack mode. I suspect that you will win this duel, but only through the use of two of my own cards. I end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | Sa | DM | DB | --
FD | -- | FD | FD | --[/table]
DM = Dark Mimic LV3,  1000 /1000
DB = Dekoichi the Battlechanted Locomotive  1400 /1100
Sa = Sangan,  1000 /600
FD = Facedown

Lifepoints: 7100

Hand: 6

 Spoiler
Dark Mimic LV1
Level Limit - Area B
Left Leg of the Forbidden One
Left Arm of the Forbidden One
Right Leg of the Forbidden One
Right Arm of the Forbidden One
 Exodia the Forbidden One

Facedowns: 3

 Spoiler
1: Nothing, Transmigration Prophecy
2: Nothing, Nothing
3: Nothing, Dark Bribe
4: Nothing, Threatening Roar
5: Nothing, Nothing

Graveyard: 18

 Spoiler
Upstart Goblin x3
Defensive Draw x3
Legacy of Yata-Garasu x3
Nightmare's Steelcage
Threatening Roar x2
Jar of Greed x2
Dark Mimic LV3 x2
Dark Mimic LV1
Mirror Force
Dark Bribe

Out of Play: 0

 Spoiler
0

Deck: 8

 Spoiler
 01. Exodia the Forbidden One
 02. Left Arm of the Forbidden One
 03. Left Leg of the Forbidden One
 04. Right Arm of the Forbidden One
 05. Right Leg of the Forbidden One
 06. Sangan
07. Jar of Greed
 08. Jar of Greed
 09. Jar of Greed
 10. Mirror Force
 11. Upstart Goblin
 12. Upstart Goblin
 13. Upstart Goblin
 14. Legacy of Yata-Garasu
 15. Legacy of Yata-Garasu
 16. Legacy of Yata-Garasu
17. Nightmare’s Steelcage
 18. Nightmare’s Steelcage
 19. Nightmare’s Steelcage
 20. Level Limit - Area B
21. Gravity Bind
 22. Dekoichi the Battlechanted Locomotive
 23. Dark Mimic LV1
24. Dark Mimic LV1
 25. Dark Mimic LV1
 26. Marshmallon
 27. Dark Mimic LV3
 28. Dark Mimic LV3
 29. Dark Mimic LV3
 30. Threatening Roar
 31. Threatening Roar
 32. Threatening Roar
 33. Dark Bribe
34. Dark Bribe
35. Dark Bribe
 36. The Transmigration Prophecy
 37. Defensive Draw
 38. Defensive Draw
 39. Defensive Draw
40. Spirit Reaper

[User]
 Admitting defeat are we?
Draw  (1d41)[ 29 ]
Extras  (5d41)[ 20 ][ 41 ][ 1 ][ 14 ][ 35 ](111)

{table="head"]1|2|3|4|5
-|fa|MM|RB|-
f1|f2|f3|f4|-[/table]
Marshmallon 300/ 500
Reflect Bounder  1700 /1000
Life Points 8850

 Spoiler

Hand-4
 Spoiler

Copy Cat
Exodia the Forbidden One
Exchange
Dummy Golem

facedowns
 Spoiler
a.Nitro Synchron
1.Dark Bribe
2.Dust Tornado
3.Magic Cylinder
4.Draining Shield

Deck-21
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
 13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
 23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
 29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
1.Goyo Guardian

Graveyard
 Spoiler

Exchange
Reflect Bounder
Reflect Bounder
Dummy Golem
Riryoku
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 I shall start my activating my Riryoku, trasnfering half of my relfect bounders attack points to your Dekoichi. Any response?

[User] No response. Carry on.

[User]
 {table="head"]1|2|3|4|5
-|-|MM|GG|-
f1|f2|f3|f4|-[/table]
Marshmallon 300/ 500
Goyo Guardian   2800 /2000
Life Points 8850

 Spoiler

Hand-4
 Spoiler

Copy Cat
Exodia the Forbidden One
Exchange
Dummy Golem

facedowns
 Spoiler

1.Dark Bribe
2.Dust Tornado
3.Magic Cylinder
4.Draining Shield

Deck-21
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
 13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
 20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
 23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
 29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
 1.Goyo Guardian

Graveyard
 Spoiler

Nitro Synchron
Reflect Bounder
Exchange
Reflect Bounder
Reflect Bounder
Dummy Golem
Riryoku
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 I flip my Nitro Synchron into attack mode and tune it to my Reflect Bounder to Summon Goyo Gaurdian. Any response?

[User] None. Carry on.

[User]
 {table="head"]1|2|3|4|5
-|CC|MM|GG|-
f1|f2|f3|f4|-[/table]
Marshmallon 300/ 500
Goyo Guardian   2800 /2000
Copy Cat  1400 /1400
Life Points 8850

 Spoiler

Hand-4
 Spoiler

Exodia the Forbidden One
Exchange
Dummy Golem

facedowns
 Spoiler

1.Dark Bribe
2.Dust Tornado
3.Magic Cylinder
4.Draining Shield

Deck-21
 Spoiler
1.	Invader of the Throne
2.	Invader of the Throne
3.	Invader of the Throne
 4.	Creature Swap
 5.	Creature Swap
6.	Creature Swap
 7.	Exchange
8.	Exchange
 9.	Exchange
 10.	Heavy Storm
11.	Lightning Vortex
 12.	Dark Bribe
 13.	Dark Bribe
14.	Dark Bribe
15.	Waboku
16.	Waboku
17.	Waboku
 18.	Dummy Golem
19.	Dummy Golem
 20.	Dummy Golem
21.	Desert Sunlight
22.	Desert Sunlight
 23.	Nitro Synchron
24.	Nitro Synchron
 25.	Reflect Bounder
 26.	Reflect Bounder
 27.	Reflect Bounder
28.	Copy Cat
 29.	Copy Cat
30.	Copy Cat
 31.	Riryoku
32.	Riryoku
 33.	Riryoku
 34.	Mystical Space Typhoon
 35.	Dust Tornado
 36.	Dust Tornado
 37.	Magic Cylinder
38.	Draining Shield
39.	Zoma the Spirit
40.	Zoma the Spirit
41.	Zoma the Spirit

Extra Deck:
 1.Goyo Guardian

Graveyard
 Spoiler

Nitro Synchron
Reflect Bounder
Exchange
Reflect Bounder
Reflect Bounder
Dummy Golem
Riryoku
Riryoku
Creature Swap
Heavy Storm
Creature Swap
Dust Tornado
MYstical Space Typhoon

 I shall then summon copycat targeting your Dekoichi. Copycat shall then attack dark mimic level 3.

[User] Threatening Roar. Will that be all?

[User] Sadly Yes.

[User]
 I forfeit. Upon inspection, there is nothing in my deck that will allow me to win without the Exodia piece you stole. The other four, you may be interested in knowing, lie in my hand. Well played!

((Any suggestions on my deck? I think it would have run perfectly were it not for Exchange, and I cannot plan for every eventuality.))

[User] ((Honestly nope. This deck really cannot be planned for. Though it may be good to throw in a little bit of creature removal and cards like Feather of a Phoenix, and Monster Reincarnation. I was worried you had those in your deck. But honestly your deck is pretty solid. Also sometimes you have to bite the bullet and eat some damage. Any of my Reflect Bounders could have been taken out with any attack while in attack mode if you were willing to take some damage. Also you might want to think about adding Airknight Parshath, as he draw many cards and throw people off guard.))


[User]
 Arena Tournament, Round 81:  Sam Jones Jr  vs.  Lino
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sam Jones Jr  - Master_Rahl22
 Lino  - with  Aaron  - MyLifeMyMusical

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 No purchases for me.

Init:
 (1d20+3)[ 11 ]

Spells:

 Spoiler

0:
Detect Magic
Guidance
Resistance

1:
Aspect of Wolf
Cure Light Wound

[User]
 Purchasing Scroll of Shield of Faith -25gp

  Initiative  - (1d20+2)[ 8 ]

Good luck!

[User]
 Best of luck to you as well. 🙂

Lino:

LoS (?)

 Spoiler

Starting in N-25, with loaded sling in hand, double move through O-19 to:

Def LoS:

 Spoiler

P-19

Stat Block:

 Spoiler

   Lino
M True Nut. Elf Druid,  Level  1,  Init  +3,  HP  9/9,  Speed  20 ft/x4
 AC  17,  Touch  13,  Flat-footed  14,  Fort  +3,  Ref  +3,  Will  +6,  Base Attack Bonus  0
 One Hand Club (N/A)   +1 (1d6+1, 20/x2)
 Two Hands Sling (Bullets)   +3 (1d4+1, 20/x2)
   Hide Armor ,    Light Wooden Sheild  (+3 Armor, +1 Shield, +3 Dex)
 Abilities  Str 12, Dex 16, Con 12, Int 8, Wis 18, Cha 8
 Condition  Immune to Sleep Effects
+2 on Saves Against Enchantment
Automatic Searching
+4 on Concentration checks for Defensive Casting

Current Loc: P-19

Aaron:

Starting in N-25, move to N-15.

Stat Block:

 Spoiler

   Aaron
M True Nut. Small Air Elemental Elemental Companion,  Level  1,  Init  +7,  HP  9/9,  Speed  Fly: 100 ft (perfect)
 AC  17,  Touch  14,  Flat-footed  14,  Fort  +0,  Ref  +6,  Will  +0,  Base Attack Bonus  1
   Slam   +5 (1d4, 20/x2)
 Concentration checks / Carry Whilewind     (1d4, 20/x2)
 (+3 Dex, +1 Size, +3 Natural)
 Abilities  Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
 Condition  Dark Vision (60 ft.)
+1 AC against ranged attacks

Current Loc: N-15

End turn

[User]
 Sam Jones, Turn 1

Start in N-2 holding shield and a scroll.  Sickle is at his belt.

Sam moves out of sight of the elemental to the east

LOS:

 Spoiler

Scroll held is Shield of Faith
Move: Move to T-6
Standard: Cast Light of Lunia.

End of turn.

Stats:

 Spoiler
Location: T-6
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 100/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Lino:

LoS:

 Spoiler

2x Move to T-16.

Stat Block:

 Spoiler

   Lino
M True Nut. Elf Druid,  Level  1,  Init  +3,  HP  9/9,  Speed  20 ft/x4
 AC  17,  Touch  13,  Flat-footed  14,  Fort  +3,  Ref  +3,  Will  +6,  Base Attack Bonus  0
 One Hand Club (N/A)   +1 (1d6+1, 20/x2)
 Two Hands Sling (Bullets)   +3 (1d4+1, 20/x2)
   Hide Armor ,    Light Wooden Sheild  (+3 Armor, +1 Shield, +3 Dex)
 Abilities  Str 12, Dex 16, Con 12, Int 8, Wis 18, Cha 8
 Condition  Immune to Sleep Effects
+2 on Saves Against Enchantment
Automatic Searching
+4 on Concentration checks for Defensive Casting

Current Location: T-16

Spells:
0:
Detect Magic
Guidance
Resistance

1:
Aspect of Wolf
Cure Light Wound

Aaron:
Move to Q-7 and 30 feet up in the air.

Stat Block:

 Spoiler

   Aaron
M True Nut. Small Air Elemental Elemental Companion,  Level  1,  Init  +7,  HP  9/9,  Speed  Fly: 100 ft (perfect)
 AC  17,  Touch  14,  Flat-footed  14,  Fort  +0,  Ref  +6,  Will  +0,  Base Attack Bonus  1
   Slam   +5 (1d4, 20/x2)
 Concentration checks / Carry Whilewind     (1d4, 20/x2)
 (+3 Dex, +1 Size, +3 Natural)
 Abilities  Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
 Condition  Dark Vision (60 ft.)
+1 AC against ranged attacks

End turn.

[User]
 Sam Jones, Turn 2

Sam moves to the southeast and out of sight of the elemental

LOS:

 Spoiler

Move: Move to W-13

Not done, need LOS

Stats:

 Spoiler
Location: W-13
HP: 9/9
AC: 18, FF: 16, Touch: 12
Rebuke Undead 9/9

Buffs:
Light of Lunia 99/100

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 High Ref PsiDog

@Lino

 Spoiler
You can't reach T-16 with a double move from P-19.
I suspect you may have intended U-16, but wanted to be certain.

Need clarification from Lino.

[User]
 @Psi

 Spoiler

Yes I did mean U-16. Sorry. 😳

[User]
 LoS established when Sam Jones reaches W-9. Lino is in U-16.

Lino is carrying a sling and small wooden shield.
Sam is holding a scroll and shield.

Sam may revise his turn from that point.

[User]
 Sam Jones, Turn 2 continued

Continue move action to W-13.
Free: Declare Hatred against Lino
Standard: Discharge Light of Lunia, both rays.
  Attack vs touch AC  - (1d20+4)[ 13 ]    Damage  - (1d6)[ 1 ]
  Attack vs touch AC  - (1d20+4)[ 17 ]    Damage  - (1d6)[ 4 ]

EDIT: Sorry, forgot to say that I'm done.

Stats:

 Spoiler
Location: W-13
HP: 9/9
AC: 20, FF: 18, Touch: 14
Rebuke Undead 9/9

Buffs:
Hatred 10/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Lino:

Move to T-18.

Cast:

 Spoiler

Cure Light Wounds
 (1d8+1)[ 4 ]

Spells:

 Spoiler

0:
Detect Magic
Guidance
Resistance

1:
Aspect of Wolf
  Cure Light Wound

Aaron:
Move to W-12 and use body slam:
To Hit:  (1d20+5)[ 24 ]
Damage:  (1d4)[ 4 ]

Then continues (using Fly By Attack) to X-12.

End Turn.

Stat Blocks to follow.

[User]
 Stat Blocks:

Lino:

 Spoiler

Lino
Init +3, HP 8/9, Speed 20 ft/x4
Abilities Str 12, Dex 16, Con 12, Int 8, Wis 18, Cha 8

Hide Armor, Light Wooden Sheild (+3 Armor, +1 Shield, +3 Dex)
AC 17, Touch 13, Flat-footed 14
Fort +3, Ref +3, Will +6

One Hand Club: +1 (1d6+1, 20/x2)
Two Hands Sling (Bullets): +3 (1d4+1, 20/x2)

Condition Immune to Sleep Effects
+2 on Saves Against Enchantment
Automatic Searching
+4 on Concentration checks for Defensive Casting

Current Location: T-18

Spells:
0:
Detect Magic
Guidance
Resistance

1:
Aspect of Wolf

Aaron:

 Spoiler

Aaron
Init +7, HP 9/9, Speed Fly: 100 ft (perfect)
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11

(+3 Dex, +1 Size, +3 Natural)
AC 17, Touch 14, Flat-footed 14
Fort +0, Ref +6, Will +0

Base Attack Bonus 1
Slam +5 (1d4, 20/x2)
Whirlwind (1d4, 20/x2)

Condition:
Dark Vision (60 ft.)
+1 AC against ranged attacks

Loc: X-12

[User]
 Sam Jones, Turn 3

Free: 5' step to W-14.
Standard: Use Profane Lifeleech to deal  (1d6)[ 3 ]  to all living creatures in a 30ft burst from me, and healing me for that amount.
Free: Drop scroll
Move: Draw sickle

End of turn

Stats:

 Spoiler
Location: W-13
HP: 8/9
AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
Rebuke Undead 7/9

Buffs:
Hatred 9/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Lino:
(Standard Action) Cast:

 Spoiler

Aspect of the Wolf

and transforms into a wolf. (!)

Move to U-22.

Stat Block:

 Spoiler

Lino
Init +3, HP 5/9, Speed 50 ft/x4
Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8

(+2 Dex, +2 Natural)
AC 14, Touch 12, Flat-footed 12
Fort +4, Ref +2, Will +6

Bite: +2 (1d6+1, x2)
Free Trip attempt (Improved trip)

+4 on Survival to Track.

Current Location: U-22

Spells:
0:
Detect Magic
Guidance
Resistance

Aaron:
Move to W-13.
Body slam:
To Hit:  (1d20+5)[ 18 ]
Damage:  (1d4)[ 1 ]

(Fly-By) Move to P-18.

Stat Block:

 Spoiler

Aaron
Init +7, HP 6/9, Speed Fly: 100 ft (perfect)
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11

(+3 Dex, +1 Size, +3 Natural)
AC 17, Touch 14, Flat-footed 14
Fort +0, Ref +6, Will +0

Base Attack Bonus 1
Slam +5 (1d4, 20/x2)
Whirlwind (1d4, 20/x2)

Condition:
Dark Vision (60 ft.)
+1 AC against ranged attacks

Loc: X-12

[User]
 Sam Jones, Turn 4

Attack of Opportunity on Aaron for leaving a threatened square:
  Attack  - (1d20+1)[ 6 ]
  Damage  - (1d6+1)[ 2 ]

Move: Move to S-20
Standard: Use Profane Lifeleech to deal  (1d6)[ 1 ]  to all living creatures in a 30ft burst from me, and healing me for that amount.  Catches both again.

End of turn

Stats:

 Spoiler
Location: W-13
HP: 7/9 + healing from Lifeleech
AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
Rebuke Undead 5/9

Buffs:
Hatred 8/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Aaron:
Move to R-20.
Body Slam:
To Hit:  (1d20+5)[ 24 ]
Damage:  (1d4)[ 3 ]

End.

Stat:

 Spoiler

Aaron
Init +7, HP 5/9, Speed Fly: 100 ft (perfect)
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11

(+3 Dex, +1 Size, +3 Natural)
AC 17, Touch 14, Flat-footed 14
Fort +0, Ref +6, Will +0

Base Attack Bonus 1
Slam +5 (1d4, 20/x2)
Whirlwind (1d4, 20/x2)

Condition:
Dark Vision (60 ft.)
+1 AC against ranged attacks

Loc: R-20

Lino:
Move to T-20.
Bite:
To Hit:  (1d20+4)[ 5 ]  (additional +2 from Flanking)
Damage:  (1d6+1)[ 4 ]
Trip Attempt (if hit):  (1d20+1)[ 10 ]

End.

Stat Block:

 Spoiler

Lino
Init +3, HP 4/9, Speed 50 ft/x4
Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8

(+2 Dex, +2 Natural)
AC 14, Touch 12, Flat-footed 12
Fort +4, Ref +2, Will +6

Bite: +2 (1d6+1, x2)
Free Trip attempt (Improved trip)

+4 on Survival to Track.

Current Location: T-20

Spells:
0:
Detect Magic
Guidance
Resistance

[User] Waiting on a ref question.  I'm guessing you forgot this island is sinking, cause you moved into the water where the sharks are last turn and moved out without making a swim check this turn.  Holding to see if we need a rewind.

[User]
 Init Ref RPGAGMJAY:

I believe a rewind is needed. On Lino's turn, the ground he was standing on went from shallow water to deep water. This now requires a swim check to move as well as the possibility for shark attack.

Since Lino has lost over 50% of his current hp, the chance for attack is 65%.
Chance of shark attack:  (1d100)[ 94 ]  (1-65 = shark attack)
Attack:  (1d20+4)[ 9 ]
Damage:  (1d6+1)[ 2 ]

Lino, redo your last turn with these facts in mind.

Good Gaming!

[User]
 Can I just roll a swim check now? I didn't use most of my movement last turn so that shouldn't be an issue.

Swim:  (1d20+1)[ 21 ]  (DC 10?)
One space at 1/4 speed, then 3 at full speed.

[User] The problem is that you were in deep water, and then the next zone up is shallow water, which you can only move at half speed through.

[User]
 To get from U-22 to T-20, I would need to move (1/4th speed through U-21 (4 spaces), 1/2 speed through U-20 and T-20 (4 spaces)) 8 spaces (40 ft).

Since I have a 10 space (50 ft) movement, I still fail to see the issue.

[User]
 Sam Jones, Turn 5

Ok, your explanation is fine with me.

Full round: Use Profane Agony on Lino.  You are Sickened for 1 turn, and must make a DC 12 Fort save or take  (3d6)[ 11 ]  nonlethal damage.

End of turn

Stats:

 Spoiler
Location: R-20
HP: 5/9
AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
Rebuke Undead 4/9

Buffs:
Hatred 7/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Ok, first things first:

Fort Save (DC 12):  (1d20+1)[ 11 ]  (Normal +3, Sickened -2)

EDIT: Whoops! Forgot I was a wolf! As a wolf I have a +2 Con modifier and thus a +4 Fort save (so +2 after being sickened) and made the DC (just barely).

[User]
 Ok, next up is the risk of shark attack, right?

chance for attack: 65%.
Chance of shark attack:  (1d100)[ 32 ]  (1-65 = shark attack)
Attack:  (1d20+4)[ 13 ]
Damage:  (1d6+1)[ 3 ]

[User]
 (Sorry, my internet died for a bit.)

Ok, let's start with the easy one.

Assuming Profane Agony doesn't provoke an AoO (I'm basing this assumption on the fact that it uses a turn/rebuke attempt which doesn't provoke an AoO; I don't have the source book to check in detail):

Aaron:
Body slam:
To hit (flanking +2):  (1d20+7)[ 8 ]
Damage:  (1d4)[ 3 ]

End.

Stats:

 Spoiler

Aaron
Init +7, HP 5/9, Speed Fly: 100 ft (perfect)
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11

(+3 Dex, +1 Size, +3 Natural)
AC 17, Touch 14, Flat-footed 14
Fort +0, Ref +6, Will +0

Base Attack Bonus 1
Slam +5 (1d4, 20/x2)
Whirlwind (1d4, 20/x2)

Condition:
Dark Vision (60 ft.)
+1 AC against ranged attacks

Loc: R-20

Lino:
If a swim check is needed to remain above water (and attack):

 Spoiler

Swim (DC 10) (sickened -2):  (1d20-1)[ 1 ]

Bite:
To Hit (flanking +2, sickened -2):  (1d20+2)[ 22 ]
Damage (sickened -2, assuming natural weapons fall under "weapon damage"):  (1d6-1)[ 0 ]
Trip (if possible while swimming and bite hits)(sickened -2):  (1d20-1)[ 19 ]

Stat block:

 Spoiler

Lino
Init +3, HP 4/9, Speed 50 ft/x4
Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8

(+2 Dex, +2 Natural)
AC 14, Touch 12, Flat-footed 12
Fort +4, Ref +2, Will +6

Bite: +2 (1d6+1, x2)
Free Trip attempt (Improved trip)

+4 on Survival to Track.

Current Location: T-20

Spells:
0:
Detect Magic
Guidance
Resistance

Underwater: 13/15

[User]
 Confirm Crit:
To Hit (flanking +2, sickened -2):  (1d20+2)[ 14 ]
(Additional) Damage (sickened -2, assuming natural weapons fall under "weapon damage"):  (1d6-1)[ 4 ]

And if trip comes into play in the water, you need to make a check against my trip roll.

EDIT: Sorry for the multiple posts; I just needed to take that step by step.

[User]
 The crit is not confirmed, waiting on ref questions but I'll go ahead and roll my opposed check for the trip.  Oh, and for future reference I'm pretty sure you're not Sickened until after you make the Fort save, just like you don't take damage from Fireball until you know if the Ref save was successful or not.

  Opposed Strength  - (1d20+1)[ 5 ]

[User]
 Oh, I thought the save was only for the damage.

Regardless, I'm still underwater (@refs: I updated my stat block to show how many rounds I have left before Con rolls) and the crit wasn't confirmed.

The damage for the first roll is the only thing that would need attention. The only way to get a 0 for damage would have been to roll a 1, so that means I would have had a  2  (since I normally deal 1d6+1).

[User] No, you're still Sickened no matter whether you save or not.  I just think that it takes effect after you roll the save, so it doesn't apply on that save, just stuff after it.  Still waiting on refs to answer what happens with tripping underwater.

[User] You can't trip a swimming creature.

[User]
 Sam Jones, Turn 6

Full round: Use Profane Agony on Lino.  You are Sickened for 1 turn, and must make a DC 12 Fort save or take  (3d6)[ 11 ]  nonlethal damage.  Note that the Sickened condition from last time is still there, so now you have a -2 to your save.

End of turn

Stats:

 Spoiler
Location: R-20
HP: 5/9
AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
Rebuke Undead 4/9

Buffs:
Hatred 6/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User] Do you need to make swim/shark checks?

[User]
 I don't know about the Swim checks, and my sheet is on MythWeavers which is currently inaccessible, so it will have to wait anyway.

Shark attack:   1-65 means attack  - (1d100)[ 54 ]
  Attack  - (1d20+4)[ 8 ]
  Damage  - (1d6+1)[ 4 ]

[User]
 Lino's Fort Save (DC 12):  (1d20+2)[ 22 ]

Shark attack: 1-65 means attack -  (1d100)[ 66 ]
Attack -  (1d20+4)[ 12 ]
Damage -  (1d6+1)[ 4 ]
 Aaron:

Body slam:
To hit (flanking +2):  (1d20+7)[ 11 ]
Damage:  (1d4)[ 3 ]

End.

Stat:

 Spoiler

Aaron
Init +7, HP 5/9, Speed Fly: 100 ft (perfect)
Abilities Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11

(+3 Dex, +1 Size, +3 Natural)
AC 17, Touch 14, Flat-footed 14
Fort +0, Ref +6, Will +0

Base Attack Bonus 1
Slam +5 (1d4, 20/x2)
Whirlwind (1d4, 20/x2)

Condition:
Dark Vision (60 ft.)
+1 AC against ranged attacks

Loc: R-20

 Lino:

Swim to resurface (DC 10):  (1d20+1)[ 14 ]

Bite:
To Hit (flanking +2, sickened -2):  (1d20+2)[ 6 ]
Damage (sickened -2, assuming natural weapons fall under "weapon damage"):  (1d6-1)[ 1 ]

End.

Stat

 Spoiler

Lino
Init +3, HP 4/9, Speed 50 ft/x4
Abilities Str 13, Dex 15, Con 15, Int 8, Wis 18, Cha 8

(+2 Dex, +2 Natural)
AC 14, Touch 12, Flat-footed 12
Fort +4, Ref +2, Will +6

Bite: +2 (1d6+1, x2)
Free Trip attempt (Improved trip)

+4 on Survival to Track.

Current Location: T-20

Spells:
0:
Detect Magic
Guidance
Resistance

Sickened

[User]
 Sam Jones, Turn 7
  Shark attack, 1-65 means attack  - (1d100)[ 81 ]
  Attack  - (1d20+4)[ 18 ]
  Damage  - (1d6+1)[ 4 ]

Move:  Swim  - (1d20+1)[ 17 ]  I know that Sam has no ranks in Swim and a +1 Str mod, but I don't know what his ACP is and still can't access his sheet.  The actual Swim check will be reduced by whatever the ACP is.

Standard: Use Profane Lifeleech, hitting both and dealing  (1d6)[ 5 ]

End of turn

That puts you at -1.  Good match.

Stats:

 Spoiler
Location: R-20
HP: 5/9 + healing from Lifeleech
AC: 18, FF: 16, Touch: 12 (+2 vs Lino)
Rebuke Undead 2/9

Buffs:
Hatred 5/10

Spells:
Cure Minor Wounds 0/2
Light 0/1
Light of Lunia 1/2
Domain: Doom 0/1

[User]
 Good match.
Best of luck with the rest of the round.

[User]
 High Ref Sallera
 Sam drains his way to victory.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Derak

"Huh? what I am doing here....."

Derak notices the doors and decides to take a peek at the door just in front of him

[User] You peer down a long, gloomy, empty hallway, with half a dozen mouldering wooden doors, all alike, along it's length.

[User]
 Derak

He takes on of the metal rods on the floor  bar the door he just saw through and then goes to the door on the right, he takes a peek again.

[User] Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.

[User]
 Derak

He takes the other metal rod bars the door just behind him and enters the unlit hallway, his darkvision helping him to navigate it.

[User] It appears to be empty, both of traps and monsters. Perhaps this place isn't so bad after all...

[User]
 Derak
"Quiet.....perhaps TOO quiet  Detect magic

Used on of the arcane attunement "charges to cast Detect magic
Arcane attunement use 5/6 left

[User] No magic visible in here, Im afraid.

[User] Derak continues through the aisle taking a peek at the door on N, he also draws his glaive

[User]
 Peering in through the door, you see a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room.

Focused on their meal, neither zombie has noticed your presence.

[User]
 Derak

Seeing the kobold zombies Derak moves  silently to a point where he can attack the kobolds then he attacks the nearest kobld PA for 1

 (1d20)[ 11 ]  move silently check

 (1d20+3)[ 20 ]  attack roll
 (1d10+6)[ 12 ]  damage roll

[User]
 Your blow does rather substantial damage, angering the zombies who now turn their attention to you.

Init, wounded one first:
 (1d20)[ 2 ]
 (1d20)[ 4 ]

[User]
 Initiative
  (1d20+1)[ 9 ]

I'll edit after the roll

Edit:

Derak makes a 5-foot step to get outside the kobold's  reach and cast Color spray trying to get both kobolds in the spray

1st lvl spells left 2/3
0 lvl spells left 3/3
Arcane Attunement left 5/6

[User] You can easily hit them both, but...make a knowledge arcana or spellcraft check...whatevers highest.

[User] (1d20+7)[ 14 ]  arcana check

[User] Before casting, you recall that the undead are immune to mind-affecting spells.

[User]
 (I forgot Color Spray was mind affecting 😡)
Derak

Recalling the Undead immunities Derak stops his casting and PA the Kobold Zombie he hasn't hit yet

 (1d20+3)[ 4 ]  PA for 1 attack roll
 (1d10+6)[ 16 ]  Damage roll

[User]
 Yeah...no worries, there are encounters in here that color spray is ridiculously useful against.

The two zombies stab at you a bit, moaning as they try to get ahold of your tasty, tasty brains.

Spear:  (1d20+1)[ 3 ]
Dmg:  (1d6-1)[ 4 ]

Spear:  (1d20+1)[ 20 ]
Dmg:  (1d6-1)[ 0 ]  -heh, only 1 dmg.

[User]
 Derak first make a five foot step out of the kobolds reach and then cast disrupt undead on the first Kobold

 (1d20+2)[ 8 ]  ranged touch attack roll
 (1d16)[ 4 ]  damage

Spells left

0 lvl spells 2/3
1st lvl spells 3/3
Arcane Attunement 5/6
HP 10 AC 13 TAC 10 FF 12

[User]
 No luck. The kobolds each step closer to you, and repeat the previous attempt to stab you to death.

Spear:  (1d20+2)[ 8 ]
Dmg: (1d6-1)[ 0 ]

Spear:  (1d20+2)[ 4 ]
Dmg: (1d6-1)[ 2 ]

[User]
 OOC: I knew I forgot about something any way, Ill continue the dungeon

[roll=Attack] 1d20+4[/roll] against the wounded zombie
  damage  - (1d10+4)[ 5 ]

[User]
 the attack roll didn't work on the last post so yeah

 (1d20+4)[ 23 ]

[User]
 You drop him casually, and the last kobold stabs at you with a rather desperate look across his scaled face.

Spear: (1d20+1)[ 12 ]
Dmg:  (1d6-1)[ 3 ]


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||G|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User] First, Grok searches every floor space (taking 20 to do so, finds everything with a DC of 26 or less) and then Searches every wall space (taking 20 to do so, finds everything with a DC of 26 or less), and then searches ever ceiling space (taking 20 to do so, finds everything with a DC of 26 or less). And then finally Searches the door (taking 20 to do so, finds everything with a DC of 26 or less).

[User]
 You can't technically search the ceiling from where you're at, since you can only Search areas up to ten feet away.

Nevertheless, you find nothing. If you intend to take 20 on floors and all the walls as you go, I hope you brought refreshments. 😉

[User]
 Originally Posted by Tanaric
 You can't technically search the ceiling from where you're at, since you can only Search areas up to ten feet away.

Nevertheless, you find nothing. If you intend to take 20 on floors and all the walls as you go, I hope you brought refreshments. 😉

I got it in my head that Climb speed meant I didn't have to make Climb checks. I still get +9 to all climb checks though. Also, would you mind if I made an adjustment to how I allocated my skill points in light of my mistake?

Anyway, I'll open the door and take a look around.

[User] You can adjust your skillpoints prior to starting your exploration of the dungeon, sure. Let me know when you're finished.

[User]
 Okay, I changed 4 ranks in Escape Artist to 4 Ranks in Climb. That gives me a +13 bonus to Climb checks.

Ready to go then.

[User] Opening the door reveals an unlit hallway that runs to the east and south. It's impossible to determine more without a light source.

[User]
 I'll take the torch off the wall, and then hold it outside the door, and then take a look. (Remember, low-light vision.)

Man, I  really  misunderstood how climb speeds worked...

[User]
 Taking the torch outside reveals that the hall runs to the south for thirty feet before teeing to the east and west. After twenty feet, it splits east.

It also runs to the east for eighty feet before turning south. After ten feet, it splits to the north and south. After thirty feet, there is a door on the north side of the hall. After sixty feet, it splits to the north and south. At the bend, there is a door on the east face of the hall.

Note that all distances are relative to your current position, which is assumed to be just outside the doorway.

[User] Grok starts making his way over to the eastern door, Searching the floor and walls along the way (And taking 20; finds everything with a search DC of 26 or less).

[User]
 At the split to the north/south, you see that the hall continues north for twenty feet before turning east, or south for twenty feet before turning west. Fifteen feet to the south, there is a door on the east side of the hall.

Ten feet beyond the split, you find a pit trap in the hallway.

[User] I'll take the north hallway, Searching every tile and wall (taking 20).

[User]
 The hall runs east for ten feet, then north for ten feet before teeing to the east and west. To the west, it runs for thirty feet before turning north. After twenty feet, it splits north.

To the east, it runs for fifty feet before turning south. After twenty feet, it splits north. After thirty feet, there is a door on the south side of the hall. At the bend south, there is a door on the north side of the hall.

[User]
 I'll look down each of the hallways, Searching (taking 20) every tile before I enter it (but not researching ones I've already searched). Then I'll Search (taking 20) the door facing south, and listen at it.

 Spoiler

  listen  - (1d20+6)[ 19 ]
  listen  - (1d20+6)[ 10 ]
  listen  - (1d20+6)[ 10 ]

[User]
 Findings to the west: The first hall goes north for twenty feet before turning east. The second hall goes to the north for thirty feet before turning east.

Findings to the east: The northern split goes for ten feet before turning east. There is a door on the north side of the bend.

You don't hear anything at the requested door.

[User]
 I'll search the eastmost passage too, with the usual take 20-searching-each-tile-before-entering it.

And then, I'll backtrack, take 20 searching the opening mechanism, and open the door a crack, hiding behind it.

 Spoiler

[roll=Open Lock, if necessary]1d20+6[roll]
[roll=Disable Device, if necessary]1d20+7[roll]
[roll=hide]1d20+9[roll]
[roll=spot]1d20+6[roll]
[roll=listen]1d20+6[roll]

[User]
 Messed up the rolls:

 Spoiler

  Open Lock, if necessary  - (1d20+6)[ 14 ]
  Disable Device, if necessary  - (1d20+7)[ 23 ]
  Hide  - (1d20+9)[ 26 ]
  Spot  - (1d20+6)[ 19 ]
  Listen  - (1d20+6)[ 15 ]

[User]
 The eastmost passage goes south for twenty feet before teeing to the east and west.

Which door are you opening?

[User] The one facing south, the one I searched and listened at.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||1||
4|||||
5|||||[/table]

There is a door at A5 south, and another at E1 north, which you are just outside of.

There is an incredibly ugly, blue-scaled humanoid inside the room. Blue and red flames flicker in its open mouth. It wears long robes, but they are so worn and burnt that they do very little to conceal the chainmail beneath them.

Initiative:  (1d20+2)[ 12 ]

[User]
 Shouldn't I get a surprise round unless he beats my Hide roll (26) with a spot check?
  initiative  - (1d20+3)[ 11 ]

If I do:

 Spoiler

Under 30 Ft, so +1 to attacks and damage from Point Blank Shot.
  attack  - (1d20+7)[ 25 ]
  damage  - (1d6+1)[ 3 ]
  sneak attack  - (1d6)[ 3 ]

[User]
 Er, I must have missed that bit.

You can't open the door "a crack". In D&D, doors are either there or not, after you spend a move action to manipulate them. You can, however, hide to one side of the door and manipulate the door from an adjacent square, gaining cover/total cover from something inside, depending on where it is.

So, which side of the door are you hiding on?

[User]
 Originally Posted by Tanaric
 Er, I must have missed that bit.

You can't open the door "a crack". In D&D, doors are either there or not, after you spend a move action to manipulate them. You can, however, hide to one side of the door and manipulate the door from an adjacent square, gaining cover/total cover from something inside, depending on where it is.

So, which side of the door are you hiding on?

I'll open it from the western side (which should grant enough cover to hide), then fire from that space.

If I can't fire from that space, I'll take a 5-foot step and fire from in front of the door.

[User]
 You both have mutual total cover from your position beside the door. In the doorway, you pop him solidly with an arrow.

On his turn, he responds by moving into the doorway and breathing a short gout of acid on you.  (1d4)[ 3 ]  acid damage, reflex half, entangled for  (1d4)[ 4 ]  rounds.

[User]
 Originally Posted by Tanaric
 You both have mutual total cover from your position beside the door. In the doorway, you pop him solidly with an arrow.

On his turn, he responds by moving into the doorway and breathing a short gout of acid on you.  (1d20+5)[ 15 ]  acid damage, reflex half, entangled for [roll1] rounds.

If I make the save, am I still entangled?

 (1d20+5)[ 15 ]

[User]
 You make the save.

And yes.

[User]
 So... -2 to all attack rolls, and -4 to my dexterity, which gives me: -2 to my AC with a  further  -2 to my attacks, and -2 to reflex saves.  Yay . 🫤

I've been meaning to ask: what is the climb DC of the walls and ceiling here?

Anyway, I'll take a 5-foot step to the west, and activate Total Defense.

 Spoiler

HP:11
AC:20 (or 24 if he stays in the room and tries to attack)

[User]
 It's a base of 25, +5 for being slick, usually -10 for chimney climbing.

You take  (1d6)[ 6 ]  ongoing acid damage from the entangling substance.

The creature moves out into the hall with you and breathes a gout of fire over you, dealing  (1d6)[ 1 ]  fire damage, reflex half.

[User]
 Originally Posted by Tanaric
 You take (1d6)[ 6 ] ongoing acid damage from the entangling substance.

That's just unfair. I just lost  half  my hit points: How do I get rid of that?

 Originally Posted by Tanaric
 The creature moves out into the hall with you and breathes a gout of fire over you, dealing (1d6)[ 1 ] fire damage, reflex half.

  Reflex  - (1d20+3)[ 15 ]  Watch this be a 1.

[User]
 As far as I know, there is no method of removing the entanglement in this case. It's very overpowered, yeah.

This room is mostly for the completionists who want to eke out every bit of xp they can. I really don't advise anyone unprepared for the encounter to fight it once they know where it is.

You make the save.

[User]
 Originally Posted by Tanaric
 As far as I know, there is no method of removing the entanglement in this case. It's very overpowered, yeah.

This room is mostly for the completionists who want to eke out every bit of xp they can. I really don't advise anyone unprepared for the encounter to fight it once they know where it is.

You make the save.

Considering that death and restarting with the same character, and taking a mulligan on this room both will have all but identical results; can we cut out the time of re-exploring the dungeon and just pretend I never opened up this room in the first place?

And top of that, unless I roll  perfectly , I'm dead anyway.

[User] If you like. Where to now?

[User]
 Right, I'll take a look at the door at the end of the far east of the hall. Search it and do the whole deal.

 Spoiler

Taking 20 on Search
  Listen  - (1d20+6)[ 22 ]
  Listen  - (1d20+6)[ 20 ]
  Listen  - (1d20+6)[ 11 ]
  Open Lock  - (1d20+7)[ 24 ]
  Disable Device  - (1d20+6)[ 13 ]

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north. You're outside C-5.

[User]
 Originally Posted by Tanaric
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north. You're outside C-5.

I'll search each and every floor tile and wall that I can reach from the ground. Then, I'll search the entire chest, and then  look  at the note without touching it.

 Spoiler
Taking 20 on all Search checks.

[User]
 Well, the room seems normal. The chest seems normal too, if overly large.

Are you  looking  at the note, or  reading  it?

If the former, it looks like a note.

[User]
 Originally Posted by Tanaric
 Well, the room seems normal. The chest seems normal too, if overly large.

Are you  looking  at the note, or  reading  it?

If the former, it looks like a note.

Fine, I'm  reading  the note without touching it. 😛

[User] "Greater rewards await the patient man, but only a fool waits forever."

[User]
 ... You know what? I'm going to do this  scientifically .

I get out one of my trusty 10-foot poles, and give the chest a couple of firm pokes.

[User]
 Thunk thunk thunk.

Nothing happens.

[User] Grok:  Ride chest like a mechanical bull.

[User] Grok rides the chest like a mechanical bull after climbing up in some manner. He looks very silly while doing it.

[User]
 (I forgot all about this. 😦)

Grok gets off of the chest, and starts investigating the lock.

 Spoiler

Taking 20 on the Search check.

  Disable Device, if I find a trap or something  - (1d20+6)[ 9 ]

And I'll take 20 on opening the lock if I can and if I need to AND if I can't find a trap or was able to disable any trap there, but if not...
  open lock  - (1d20+7)[ 17 ]

[User] It's not locked. There's just a note, and a big, unlocked chest.

[User]
 Originally Posted by Tanaric
 It's not locked. There's just a note, and a big, unlocked chest.

Alright, I'll try to open it.

[User] There's one platinum piece inside.

[User]
 Originally Posted by Tanaric
 There's one platinum piece inside.

If I close it and wait for a while, will there be more in there? Or was this like  Schrödinger's  treasure chest, and there will never be more in it now that I know there is only one platinum piece in it?

[User]
 You could close it and try to find out, if you like.

If you do, how long do you wait?

[User]
 Originally Posted by Tanaric
 You could close it and try to find out, if you like.

If you do, how long do you wait?

Long enough to  map   check out  the hallways beyond the doors in this room.

So, I'll Search the doors (guess) and take a look around.

[User]
 Northern door: Hall goes to the east and west. To the east, it runs for five feet before turning south. To the west, it runs for twenty-five feet before teeing to the north and south. There is a large red and white bullseye painted on the floor outside the door.

Eastern door: Hall runs to the north, east, and south. To the north, it runs for five feet before turning west. To the east, it runs for ten feet before turning north. To the south, it runs for twenty feet before turning east.

[User]
 (Man, I keep forgetting about this, sorry. ☹ )

Anyway, I'll look down both sides of the eastern split.

(Taking 20 to Search each space before moving.)

[User]
 At the northen bend, it runs for forty feet before turning east. After ten feet, it splits east. After twenty feet, it splits west.

Backtracking and heading south to the eastern bend, it runs for sixty feet before turning south. After twenty-five feet, there is a door on the south side of the hall. After thirty feet, it splits north.