[User]
 "Mmhm, the game is afoot."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Hand ~ 0

 Spoiler
-

Graveyard

 Spoiler
-

Removed from Play

 Spoiler
-

 The Beast Within  ~ 40

 Spoiler
1. Vampire Lord
2. Vampire Lord
3. Vampire Lord
4. Vampire Lady
5. Red-Eyes Zombie Dragon
6. Red-Eyes Zombie Dragon
7. Red-Eyes Zombie Dragon
8. Needle Worm
9. Needle Worm
10. Needle Worm
11. Warm Worm
12. Warm Worm
13. Soul-Absorbing Bone Tower
14. Soul-Absorbing Bone Tower
15. Iron Chain Snake
16. Iron Chain Snake
17. Iron Chain Snake
18. Iron Chain Repairman
19. Zombie Master
20. Zombie Master
21. Zombie Master
22. Morphing Jar
23. Pyramid Turtle
24. Pyramid Turtle
25. Gravekeeper's Servant
26. Gravekeeper's Servant
27. Zombie World
28. Zombie World
29. Zombie World
30. Demise of the Land
31. Demise of the Land
32. Card Destruction
33. The Shallow Grave
34. The Shallow Grave
35. Book of Moon
36. Book of Moon
37. Book of Moon
38. Torrential Tribute
39. Dark Bribe
40. Dark Bribe

[User]
 "However, the victor is yet to be found."
 (1d20)[ 12 ](12)

 Spoiler
1 swords of revealing light
2 field barrier
3 anti-spell
4 apprentice magician 400/800
5 endymion, the master magician 2700/1700
6 old vindictive magician 450/600
7 magicians unite
8 apprentice magician 400/800
9 magical plant mandragola 500/200
10 enemy controller
11 skilled dark magician 1900/1700
12 royal magical library 0/2000
13 blast magician 1400/1700
14 magical marionette 2000/1000
15 dark red enchanter 1700/2200
16 magical dimension
17 fissure
18 field barrier
19 magical exemplar 1700/1400
20 mist body
21 twister
22 magical citadel of endymion
23 giant trunade
24 breaker the magical warrior 1600/1000
25 pitch-black power stone
26 mystical space typhoon
27 book of moon
28 magic cylinder
29 magician circle
30 mei-kou, master of barriers 1700/600
31 magical marionette 2000/1000
32 spell power grasp
33 defender, the magical knight 1600/2000
34 crystal seer 100/100
35 royal magical library 0/2000
36 arcana force I - the magician 1100/1100
37 dark magician 2500/2100
38 mythical beast cerberus 1400/1400
39 royal magical library 0/2000
40 mage power
41 malevolent nuzzler
42 pitch-black power stone
43 magical blast
44 hannibal necromancer 1400/1800
45 terraforming
46 spell power grasp

[User]
 (1d20)[ 10 ]
 "True enough, mmhm, true enough."
 (1d40)[ 38 ]
 (1d39)[ 17 ]
 (1d38)[ 20 ]
 (1d37)[ 23 ]
 (1d36)[ 34 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Hand ~ 5

 Spoiler
-Torrential Tribute
-Iron Chain Snake
-Zombie Master
-Gravekeeper's Servant
-Book of Moon

Graveyard

 Spoiler
-

Removed from Play

 Spoiler
-

 The Beast Within  ~ 40

 Spoiler
1. Vampire Lord
2. Vampire Lord
3. Vampire Lord
4. Vampire Lady
5. Red-Eyes Zombie Dragon
6. Red-Eyes Zombie Dragon
7. Red-Eyes Zombie Dragon
8. Needle Worm
9. Needle Worm
10. Needle Worm
11. Warm Worm
12. Warm Worm
13. Soul-Absorbing Bone Tower
14. Soul-Absorbing Bone Tower
15. Iron Chain Snake
16. Iron Chain Snake
17. Iron Chain Repairman
18. Zombie Master
19. Zombie Master
20. Morphing Jar
21. Pyramid Turtle
22. Pyramid Turtle
23. Gravekeeper's Servant
24. Zombie World
25. Zombie World
26. Zombie World
27. Demise of the Land
28. Demise of the Land
29. Card Destruction
30. The Shallow Grave
31. The Shallow Grave
32. Book of Moon
33. Book of Moon
34. Dark Bribe
35. Dark Bribe

[User]
 "It appears, that the stage is mine."
 (1d46)[ 33 ](33)  (1d45)[ 42 ](42)  (1d44)[ 1 ](1)  (1d43)[ 12 ](12)  (1d42)[ 14 ](14)  (1d41)[ 14 ](14)

 Spoiler
hand
 Spoiler
swords of revealing light, royal magical library 0/2000, magical marionette 2000/1000, defender, the magical knight 1600/2000, pitch-black power stone

deck
 Spoiler

1 field barrier
2 anti-spell
3 apprentice magician 400/800
4 endymion, the master magician 2700/1700
5 old vindictive magician 450/600
6 magicians unite
7 apprentice magician 400/800
8 magical plant mandragola 500/200
9 enemy controller
10 skilled dark magician 1900/1700
11 blast magician 1400/1700
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 magical citadel of endymion
20 giant trunade
21 breaker the magical warrior 1600/1000
22 mystical space typhoon
23 book of moon
24 magic cylinder
25 magician circle
26 mei-kou, master of barriers 1700/600
27 magical marionette 2000/1000
28 spell power grasp
29 crystal seer 100/100
30 royal magical library 0/2000
31 arcana force I - the magician 1100/1100
32 dark magician 2500/2100
33 mythical beast cerberus 1400/1400
34 royal magical library 0/2000
35 mage power
36 malevolent nuzzler
37 pitch-black power stone
38 magical blast
39 hannibal necromancer 1400/1800
40 terraforming
41 spell power grasp

[User]
 and the reroll

 I play three cards, and end my turn.
 (1d41)[ 25 ](25)

{table=head]1|2|3|4|5
-|-|fd|-|-
-|-|fd|fd|-[/table]

 Spoiler
hand
 Spoiler
swords of revealing light,  magical marionette 2000/1000, defender, the magical knight 1600/2000,

facedown
 Spoiler
royal magical library 0/ 2000 , magician circle, pitch-black power stone

deck
 Spoiler

1 field barrier
2 anti-spell
3 apprentice magician 400/800
4 endymion, the master magician 2700/1700
5 old vindictive magician 450/600
6 magicians unite
7 apprentice magician 400/800
8 magical plant mandragola 500/200
9 enemy controller
10 skilled dark magician 1900/1700
11 blast magician 1400/1700
12 dark red enchanter 1700/2200
13 magical dimension
14 fissure
15 field barrier
16 magical exemplar 1700/1400
17 mist body
18 twister
19 magical citadel of endymion
20 giant trunade
21 breaker the magical warrior 1600/1000
22 mystical space typhoon
23 book of moon
24 magic cylinder
25 mei-kou, master of barriers 1700/600
26 magical marionette 2000/1000
27 spell power grasp
28 crystal seer 100/100
29 royal magical library 0/2000
30 arcana force I - the magician 1100/1100
31 dark magician 2500/2100
32 mythical beast cerberus 1400/1400
33 royal magical library 0/2000
34 mage power
35 malevolent nuzzler
36 pitch-black power stone
37 magical blast
38 hannibal necromancer 1400/1800
39 terraforming
40 spell power grasp

[User]
 "It looks to me that the stage shall be, mmhm, stolen, by I!"
 (1d35)[ 7 ]
 "I shall set two cards face-down, then activate Gravekeeper's Servant! After that, I set one monster in face-down defence position. My turn is at an end."

{table=head]1|2|3|4|5
-|-|F|-|-
-|G|F|F|-[/table]
 G ravekeeper's Servant

 Spoiler
Hand ~ 5

 Spoiler
-Zombie Master
-REZD

Facedown

 Spoiler
(M3) - Iron Chain Snake
(S/T3) - Book of Moon
(S/T4) - Torrential Tribute

Graveyard

 Spoiler
-

Removed from Play

 Spoiler
-

 The Beast Within  ~ 40

 Spoiler
1. Vampire Lord
2. Vampire Lord
3. Vampire Lord
4. Vampire Lady
5. Red-Eyes Zombie Dragon
6. Red-Eyes Zombie Dragon
7. Needle Worm
8. Needle Worm
9. Needle Worm
10. Warm Worm
11. Warm Worm
12. Soul-Absorbing Bone Tower
13. Soul-Absorbing Bone Tower
14. Iron Chain Snake
15. Iron Chain Snake
16. Iron Chain Repairman
17. Zombie Master
18. Zombie Master
19. Morphing Jar
20. Pyramid Turtle
21. Pyramid Turtle
22. Gravekeeper's Servant
23. Zombie World
24. Zombie World
25. Zombie World
26. Demise of the Land
27. Demise of the Land
28. Card Destruction
29. The Shallow Grave
30. The Shallow Grave
31. Book of Moon
32. Book of Moon
33. Dark Bribe
34. Dark Bribe

[User]
 You might be setting yourself up for a fall. I play one face down, and end my turn.
 (1d40)[ 7 ](7)

{table=head]1|2|3|4|5
-|-|fd|fd|-
-|-|fd|fd|-[/table]

 Spoiler
hand
 Spoiler
swords of revealing light,  magical marionette 2000/1000, defender, the magical knight 1600/2000,

facedown
 Spoiler
royal magical library 0/ 2000 , magician circle, pitch-black power stone, apprentice magician 400/ 800

deck
 Spoiler

1 field barrier
2 anti-spell
3 apprentice magician 400/800
4 endymion, the master magician 2700/1700
5 old vindictive magician 450/600
6 magicians unite
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 blast magician 1400/1700
11 dark red enchanter 1700/2200
12 magical dimension
13 fissure
14 field barrier
15 magical exemplar 1700/1400
16 mist body
17 twister
18 magical citadel of endymion
19 giant trunade
20 breaker the magical warrior 1600/1000
21 mystical space typhoon
22 book of moon
23 magic cylinder
24 mei-kou, master of barriers 1700/600
25 magical marionette 2000/1000
26 spell power grasp
27 crystal seer 100/100
28 royal magical library 0/2000
29 arcana force I - the magician 1100/1100
30 dark magician 2500/2100
31 mythical beast cerberus 1400/1400
32 royal magical library 0/2000
33 mage power
34 malevolent nuzzler
35 pitch-black power stone
36 magical blast
37 hannibal necromancer 1400/1800
38 terraforming
39 spell power grasp

[User]
 (1d34)[ 25 ]
 "I am afraid, ah-ha, that the truth is not that. I envelop this world in a dark shroud: I activate Zombie World. After all; in every living person, there is a zombie waiting to be freed! I flip summon Iron Chain Snake, which becomes undead. I can now tribute it to summon Red-Eyes Zombie Dragon onto the field.

My Dragon shall savage the first face-down you placed and should he destroy it, I shall see whether I choose to add it to my arsenal."

Field: Zombie World
{table=head]1|2|3|4|5
-|-|R|-|-
-|G|F|F|-[/table]
 R ed-Eyes Zombie Dragon -  2400 /2000
 G ravekeeper's Servant

 Spoiler
Hand ~ 1

 Spoiler
-Zombie Master

Facedown

 Spoiler
(M3) - Iron Chain Snake
(S/T3) - Book of Moon
(S/T4) - Torrential Tribute

Graveyard

 Spoiler
-

Removed from Play

 Spoiler
-

 The Beast Within  ~ 40

 Spoiler
1. Vampire Lord
2. Vampire Lord
3. Vampire Lord
4. Vampire Lady
5. Red-Eyes Zombie Dragon
6. Red-Eyes Zombie Dragon
7. Needle Worm
8. Needle Worm
9. Needle Worm
10. Warm Worm
11. Warm Worm
12. Soul-Absorbing Bone Tower
13. Soul-Absorbing Bone Tower
14. Iron Chain Snake
15. Iron Chain Snake
16. Iron Chain Repairman
17. Zombie Master
18. Zombie Master
19. Morphing Jar
20. Pyramid Turtle
21. Pyramid Turtle
22. Gravekeeper's Servant
23. Zombie World
24. Zombie World
25. Demise of the Land
26. Demise of the Land
27. Card Destruction
28. The Shallow Grave
29. The Shallow Grave
30. Book of Moon
31. Book of Moon
32. Dark Bribe
33. Dark Bribe

[User]
 Well, I don't know how a library could be a zombie?

you destroy royal magical library 0/2000

[User]
 "The librarians are zombies. And books want brains anyway, ah-ha. I will revive the Royal Magical Library in defence position on my side of the field. After this, I shall end my turn."

(Field same as above, but with the RML in defence)

[User]
 "Let's see now. Excellent. I tribute my facedown for Magical marionette. I then play swords of revealing light, giving my marionette a token. After that, I play spell power grasp, giving my monster two tokens and drawing a another spell power graps to my hand. Next, I use marionette's ability to destroy your Red-Eyes Zombie Dragon. "
 (1d39)[ 26 ](26)

{table=head]1|2|3|4|5
-|-|-|MM|-
-|-|fd|fd|-[/table]

magical marionette  2200 /1000 *

 Spoiler
hand
 Spoiler
  defender, the magical knight 1600/2000, spell power grasp

facedown
 Spoiler
magician circle, pitch-black power stone,

graveyard
 Spoiler
apprentice magician 400/800, swords of revealing light, spell power grasp

deck
 Spoiler

1 field barrier
2 anti-spell
3 apprentice magician 400/800
4 endymion, the master magician 2700/1700
5 old vindictive magician 450/600
6 magicians unite
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 blast magician 1400/1700
11 dark red enchanter 1700/2200
12 magical dimension
13 fissure
14 field barrier
15 magical exemplar 1700/1400
16 mist body
17 twister
18 magical citadel of endymion
19 giant trunade
20 breaker the magical warrior 1600/1000
21 mystical space typhoon
22 book of moon
23 magic cylinder
24 mei-kou, master of barriers 1700/600
25 magical marionette 2000/1000
26 crystal seer 100/100
27 royal magical library 0/2000
28 arcana force I - the magician 1100/1100
29 dark magician 2500/2100
30 mythical beast cerberus 1400/1400
31 royal magical library 0/2000
32 mage power
33 malevolent nuzzler
34 pitch-black power stone
35 magical blast
36 hannibal necromancer 1400/1800
37 terraforming

[User] "My dear man, did you not think I had a counter? When you activate the second Spell Power Grasp, I chain Book of Moon and target the Marionette, flipping it face-down and ridding it of it's spell counters. A true pity, no?"

[User] (Um, I can only do one spell power grasp per turn.)

[User] ((Whoops, mis-read your post. I read "add another Spell Power Grasp to my hand" as "play another Spell Power Grasp from my hand." My wires are a bit crossed this evening, sorry XD; When you play Spell Power Grasp the first time, then.))

[User]
 "To your spell, I active my trap, pitch-black power stone. I end my turn."

{table=head]1|2|3|4|5
-|-|-|fd|-
-|swr|fd|pbs|-[/table]

swords
pitch-black power stone ***

 Spoiler
hand
 Spoiler
  defender, the magical knight 1600/2000, spell power grasp

facedown
 Spoiler
magician circle, magical marionette 2000/ 1000

graveyard
 Spoiler
apprentice magician 400/800, swords of revealing light, spell power grasp

deck
 Spoiler

1 field barrier
2 anti-spell
3 apprentice magician 400/800
4 endymion, the master magician 2700/1700
5 old vindictive magician 450/600
6 magicians unite
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 blast magician 1400/1700
11 dark red enchanter 1700/2200
12 magical dimension
13 fissure
14 field barrier
15 magical exemplar 1700/1400
16 mist body
17 twister
18 magical citadel of endymion
19 giant trunade
20 breaker the magical warrior 1600/1000
21 mystical space typhoon
22 book of moon
23 magic cylinder
24 mei-kou, master of barriers 1700/600
25 magical marionette 2000/1000
26 crystal seer 100/100
27 royal magical library 0/2000
28 arcana force I - the magician 1100/1100
29 dark magician 2500/2100
30 mythical beast cerberus 1400/1400
31 royal magical library 0/2000
32 mage power
33 malevolent nuzzler
34 pitch-black power stone
35 magical blast
36 hannibal necromancer 1400/1800
37 terraforming

[User]
 (1d33)[ 8 ]
 "I will set one monster face-down, and end my turn. One of your Swords, ah-ha, fade."

Field: Zombie World
{table=head]1|2|3|4|5
-|F|R|M|-
-|G|-|F|-[/table]
 R ed-Eyes Zombie Dragon -  2400 /2000
Royal  M agical Library - 0/ 2000
 G ravekeeper's Servant

 Spoiler
Hand ~ 1

 Spoiler
-Zombie Master

Facedown

 Spoiler
(M4) - Needle Worm
(S/T4) - Torrential Tribute

Graveyard

 Spoiler
-

Removed from Play

 Spoiler
-

 The Beast Within  ~ 32

 Spoiler
1. Vampire Lord
2. Vampire Lord
3. Vampire Lord
4. Vampire Lady
5. Red-Eyes Zombie Dragon
6. Red-Eyes Zombie Dragon
7. Needle Worm
8. Needle Worm
9. Warm Worm
10. Warm Worm
11. Soul-Absorbing Bone Tower
12. Soul-Absorbing Bone Tower
13. Iron Chain Snake
14. Iron Chain Snake
15. Iron Chain Repairman
16. Zombie Master
17. Zombie Master
18. Morphing Jar
19. Pyramid Turtle
20. Pyramid Turtle
21. Gravekeeper's Servant
22. Zombie World
23. Zombie World
24. Demise of the Land
25. Demise of the Land
26. Card Destruction
27. The Shallow Grave
28. The Shallow Grave
29. Book of Moon
30. Book of Moon
31. Dark Bribe
32. Dark Bribe

[User]
 "Now then. I flip my marionette back up, and play defender, the magical knight. After that, I play my other spell power grasp, giving my marionette two tokens, which I use to destroy your dragon. Then I move one token from pitch-black power stone to my marionette. Then my marionette will destroy the library, and defender will attack you directly."
 (1d37)[ 34 ](34)

{table=head]1|2|3|4|5
-|-|d|mm|-
-|swr|fd|pbs|-[/table]

swords*
pitch-black power stone **
 d efender, the magical knight  1600 /2000
magical marionette  2200 /1000

 Spoiler
hand
 Spoiler
  pitch-black power stone

facedown
 Spoiler
magician circle,

graveyard
 Spoiler
apprentice magician 400/800,  spell power grasp, , spell power grasp

deck
 Spoiler

1 field barrier
2 anti-spell
3 apprentice magician 400/800
4 endymion, the master magician 2700/1700
5 old vindictive magician 450/600
6 magicians unite
7 magical plant mandragola 500/200
8 enemy controller
9 skilled dark magician 1900/1700
10 blast magician 1400/1700
11 dark red enchanter 1700/2200
12 magical dimension
13 fissure
14 field barrier
15 magical exemplar 1700/1400
16 mist body
17 twister
18 magical citadel of endymion
19 giant trunade
20 breaker the magical warrior 1600/1000
21 mystical space typhoon
22 book of moon
23 magic cylinder
24 mei-kou, master of barriers 1700/600
25 magical marionette 2000/1000
26 crystal seer 100/100
27 royal magical library 0/2000
28 arcana force I - the magician 1100/1100
29 dark magician 2500/2100
30 mythical beast cerberus 1400/1400
31 royal magical library 0/2000
32 mage power
33 malevolent nuzzler
34 magical blast
35 hannibal necromancer 1400/1800
36 terraforming

[User] "Two problems, dear sir. Firstly, you cannot attack unless you send a card from the top of your deck to the graveyard. Secondly, I still have one monster face-down after your Marionette attacks. This will, ah-ha, change your turn quite naturally, mmhm. What cards do you lose, and will your Defender attack my face-down or not?"

[User]
 Oops. At least it makes my marionette stronger. I'll just have defender attack your facedown.

 (1d36)[ 3 ](3)
 (1d35)[ 15 ](15)

[User]
 ((It does? Aren't Spell Counters only gained when a spell is laid down, or is it "activated" in the term of "activated  et al ?" Not sure.))

 "You have destroyed my Needle Worm! The top five cards in your deck are sent directly to the graveyard."

[User]
 (As far as I know it does.)
 (1d34)[ 33 ](33)  (1d33)[ 2 ](2)  (1d32)[ 31 ](31)  (1d31)[ 8 ](8)  (1d30)[ 7 ](7)

Oh, before I forget, I place one card facedown, and end my turn.

{table=head]1|2|3|4|5
-|-|d|mm|-
fd|swr|fd|pbs|-[/table]

swords*
pitch-black power stone **
 d efender, the magical knight  1600 /2000
magical marionette  2600 /1000***

 Spoiler
hand
 Spoiler
 -

facedown
 Spoiler
magician circle, pitch-black power stone

graveyard
 Spoiler
apprentice magician 400/800,  spell power grasp, apprentice magician 400/800, spell power grasp, magical exemplar 1700/1400, anti-spell, enemy controller, skilled dark magician 1900/1700, malevolent nuzzler, hannibal necromancer 1400/1800

deck
 Spoiler

1 field barrier
2 endymion, the master magician 2700/1700
3 old vindictive magician 450/600
4 magicians unite
5 magical plant mandragola 500/200
6 blast magician 1400/1700
7 dark red enchanter 1700/2200
8 magical dimension
9 fissure
10 field barrier
11 mist body
12 twister
13 magical citadel of endymion
14 giant trunade
15 breaker the magical warrior 1600/1000
16 mystical space typhoon
17 book of moon
18 magic cylinder
19 mei-kou, master of barriers 1700/600
20 magical marionette 2000/1000
21 crystal seer 100/100
22 royal magical library 0/2000
23 arcana force I - the magician 1100/1100
24 dark magician 2500/2100
25 mythical beast cerberus 1400/1400
26 royal magical library 0/2000
27 mage power
28 magical blast
29 terraforming

[User]
 (1d32)[ 3 ]
 "I am, ah-ha, afraid that my turn will pass without a great deal happening in it. Yet another of your Swords fades."

Field: Zombie World
{table=head]1|2|3|4|5
-|-|-|-|-
-|G|-|F|-[/table]
 G ravekeeper's Servant

 Spoiler
Hand ~ 1

 Spoiler
-Zombie Master
-Vampire Lord

Facedown

 Spoiler
(S/T4) - Torrential Tribute

Graveyard

 Spoiler
-Red-Eyes Zombie Dragon
-Needle Worm

Removed from Play

 Spoiler
-

 The Beast Within  ~ 32

 Spoiler
1. Vampire Lord
2. Vampire Lord
3. Vampire Lord
4. Vampire Lady
5. Red-Eyes Zombie Dragon
6. Red-Eyes Zombie Dragon
7. Needle Worm
8. Needle Worm
9. Warm Worm
10. Warm Worm
11. Soul-Absorbing Bone Tower
12. Soul-Absorbing Bone Tower
13. Iron Chain Snake
14. Iron Chain Snake
15. Iron Chain Repairman
16. Zombie Master
17. Zombie Master
18. Morphing Jar
19. Pyramid Turtle
20. Pyramid Turtle
21. Gravekeeper's Servant
22. Zombie World
23. Zombie World
24. Demise of the Land
25. Demise of the Land
26. Card Destruction
27. The Shallow Grave
28. The Shallow Grave
29. Book of Moon
30. Book of Moon
31. Dark Bribe
32. Dark Bribe

[User]
 "And now comes a great deal of pain for you. I move another token from pitch-black power stone to my marionette. After that, defender will attack you directly, giving my marionette a token. After the first attack, marionette will attack you, gaining yet another token, and raising its attack power to 3200."
 (1d29)[ 8 ](8)

{table=head]1|2|3|4|5
-|-|d|mm|-
fd|swr|fd|pbs|-[/table]

swords**
pitch-black power stone *
 d efender, the magical knight  1600 /2000*
magical marionette  3200 /1000******

 Spoiler
hand
 Spoiler
magical dimension

facedown
 Spoiler
magician circle, pitch-black power stone

graveyard
 Spoiler
apprentice magician 400/800,  spell power grasp, apprentice magician 400/800, spell power grasp, magical exemplar 1700/1400, anti-spell, enemy controller, skilled dark magician 1900/1700, malevolent nuzzler, hannibal necromancer 1400/1800

deck
 Spoiler

1 field barrier
2 endymion, the master magician 2700/1700
3 old vindictive magician 450/600
4 magicians unite
5 magical plant mandragola 500/200
6 blast magician 1400/1700
7 dark red enchanter 1700/2200
8 fissure
9 field barrier
10 mist body
11 twister
12 magical citadel of endymion
13 giant trunade
14 breaker the magical warrior 1600/1000
15 mystical space typhoon
16 book of moon
17 magic cylinder
18 mei-kou, master of barriers 1700/600
19 magical marionette 2000/1000
20 crystal seer 100/100
21 royal magical library 0/2000
22 arcana force I - the magician 1100/1100
23 dark magician 2500/2100
24 mythical beast cerberus 1400/1400
25 royal magical library 0/2000
26 mage power
27 magical blast
28 terraforming

[User]
 (1d28)[ 25 ](25)   (1d27)[ 21 ](21)
 I warned you that you might be setting up your own doom with Gravekeeper's Servant.

[User]
 "This is only the beginning, ah-ha. Ah-ha. Ah-ha."
 (1d31)[ 1 ]
 "Well, well. This was my last case scenario... alas, I summon Zombie Master and activate Torrential Tribute, destroying your two monsters and my Master. My turn is then over, as are your, ah-ha, Swords."

Field: Zombie World
{table=head]1|2|3|4|5
-|-|-|-|-
-|G|-|-|-[/table]
 G ravekeeper's Servant

 Life Points
3600

 Spoiler
Hand ~ 1

 Spoiler
-Vampire Lord
-Vampire Lord

Facedown

Graveyard

 Spoiler
-Red-Eyes Zombie Dragon
-Needle Worm
-Torrential Tribute
-Zombie Master

Removed from Play

 Spoiler
-

 The Beast Within  ~ 32

 Spoiler
1. Vampire Lord
2. Vampire Lady
3. Red-Eyes Zombie Dragon
4. Red-Eyes Zombie Dragon
5. Needle Worm
6. Needle Worm
7. Warm Worm
8. Warm Worm
9. Soul-Absorbing Bone Tower
10. Soul-Absorbing Bone Tower
11. Iron Chain Snake
12. Iron Chain Snake
13. Iron Chain Repairman
14. Zombie Master
15. Zombie Master
16. Morphing Jar
17. Pyramid Turtle
18. Pyramid Turtle
19. Gravekeeper's Servant
20. Zombie World
21. Zombie World
22. Demise of the Land
23. Demise of the Land
24. Card Destruction
25. The Shallow Grave
26. The Shallow Grave
27. Book of Moon
28. Book of Moon
29. Dark Bribe
30. Dark Bribe

[User]
 "Wrong! Thanks to defender's affect, I can protect my monsters from your Torrential Tribute, by losing two tokens. There goes the one on defender and the last one of the pitch-black power stone.

You have lost. Good game."

[User]
 "...tch."

((Good game =P I thought that Defender could only use his effect on himself, though. But  the more you know ...))

[User]
 It was a good thing you had zombie world, or else when I attack you you would have to deal with two marionette.
You have a strong deck, its just my deck has a lot of combo's, and I drew a good one earlier on.

[User]
 Originally Posted by Rulings on Magical Marionette
 When you use the effect of a Continuous Spell Card  that is already face-up on the field, such as "Inspection", or sending "Wave-Motion Cannon" to the Graveyard, or paying for "Messenger of Peace", you do NOT place a Spell Counter on this monster.

The more you know.

[User] Oh. I didn't know that. Oops.

[User] The more you know indeed. I'd be willing to throw this, though; I should have insisted on my point, ah-ha.


[User]
 A strikingly tall woman enters the arena, a combination of duel disc and armoured bracer secured on her left arm.   "Well, let's see just how good you really are."

Scythian Crest: 41

 Spoiler
MONSTER: 21
1. Amazoness Chain Master (EARTH Warrior 4; 1500/1300)
2. Amazoness Chain Master (EARTH Warrior 4; 1500/1300)
3. Amazoness Chain Master (EARTH Warrior 4; 1500/1300)
4. Amazoness Paladin (EARTH Warrior 4; 1700/300)
5. Amazoness Paladin (EARTH Warrior 4; 1700/300)
6. Amazoness Paladin (EARTH Warrior 4; 1700/300)
7. Amazoness Queen (EARTH Warrior 6; 2400/1800)
8. Amazoness Queen (EARTH Warrior 6; 2400/1800)
9. Amazoness Sage (EARTH Warrior 4; 1400/700)
10. Amazoness Trainer (EARTH Warrior 4; 1500/1300)
11. Amazoness Trainer (EARTH Warrior 4; 1500/1300)
12. Marauding Knight (EARTH Warrior 3; 1200/400)
13. Marauding Knight (EARTH Warrior 3; 1200/400)
14. Marauding Knight (EARTH Warrior 3; 1200/400)
15. Rose, Warrior of Revenge (FIRE Warrior 4T; 1600/600)
16. Rose, Warrior of Revenge (FIRE Warrior 4T; 1600/600)
17. Warrior Lady of the Wasteland (EARTH Warrior 4; 1100/1200)
18. Warrior Lady of the Wasteland (EARTH Warrior 4; 1100/1200)
19. Warrior Lady of the Wasteland (EARTH Warrior 4; 1100/1200)
20. X-Saber Pashuul (EARTH Warrior 2T; 100/0)
21. X-Saber Pashuul (EARTH Warrior 2T; 100/0)

SPELL: 11
22. Amazoness Village
23. Amazoness Village
24. Amazoness Village
25. Heavy Storm
26. My Body as a Shield
27. My Body as a Shield
28. My Body as a Shield
29. Reinforcement of the Army
30. Solidarity
31. Solidarity
32. Terraforming

TRAP: 9
33. Amazoness Obstinancy
34. Amazoness Obstinancy
35. Bottomless Trap Hole
36. Bottomless Trap Hole
37. Mirror Force
38. Ojama Trio
39. Queen's Selection
40. Queen's Selection
41. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Lightning Warrior (LIGHT Warrior 7; 2400/1200)
Lightning Warrior (LIGHT Warrior 7; 2400/1200)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
X-Saber Wayne (EARTH Warrior 5; 2100/400)
X-Saber Wayne (EARTH Warrior 5; 2100/400)

[User]
 Init:  (1d20)[ 4 ]
Draw:  (5d41)[ 3 ][ 31 ][ 7 ][ 21 ][ 15 ](77)
Re-roll:  (3d41)[ 14 ][ 34 ][ 5 ](53)

[User]
 A disheveled-looking man in a lab coat walks into the arena.
 My last subject didn't last long enough for my experiment to be completed. So you will have the honor of being the first to face the power of the revived Gate Guardian. En garde!
 (d20)[ 12 ]
 (5d40)[ 39 ][ 3 ][ 7 ][ 25 ][ 18 ](92)
 (3d40)[ 11 ][ 36 ][ 10 ](57)
 Revival of Gate Guardian

 Spoiler

1. Gate Guardian
2. Gate Guardian
3. Gate Guardian
4. Arsenal Summoner
5. Arsenal Summoner
6. Arsenal Summoner
7. uFOroid
8. UFOroid
9. UForoid
10. Shining Angel
11. Shining Angel
12. Shining Angel
13. Cyber Dragon
14. Cyber Dragon
15. Cyber Eltanin
16. Cyber Eltanin
17. Sangan
18. Jinzo
19. Jinzo
20. Dekoichi the Battlechanted Locomotive
21. Dekoichi the Battlechanted Locomotive
22. Dekoichi the Battlechanted Locomotive
23. Gold Sarcophagus
24. Gold Sarcophagus
25. Power Bond
26. Power Bond
27. Power Bond
28. Future Fusion
29. Limiter Removal
30. Heavy Storm
31. Giant Trunade
32. Mystical Space Typhoon
33. Swords of Revealing Light
34. Solemn Judgment
35. Dark Bribe
36. Dark Bribe
37. Dark Bribe
38. Mirror Force
39. Rainbow Life
40. Rainbow Life

Extra Deck:
3x UFOroid Fighter
3x Chimeratech Fortress Dragon
3x Chimeratech Overdragon
3x Cyber Twin Dragon

[User]
 First move is mine. This will be a short duel.
 (d40)[ 21 ]
Rerolls:  (3d40)[ 17 ][ 24 ][ 39 ](80)
 I set a monster and another card, and I end my turn.
 Monsters :
Face Down

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Face Down:

 Spoiler

Dekoichi the Battlechanted Locomotive

Rainbow Life

 Hand: 4

 Spoiler

Gate Guardian
UFOroid
Power Bond
Jinzo

 Deck:

 Spoiler

1. Gate Guardian
2. Gate Guardian
3.
4. Arsenal Summoner
5. Arsenal Summoner
6. Arsenal Summoner
7.
8. UFOroid
9. UForoid
10. Shining Angel
11. Shining Angel
12. Shining Angel
13. Cyber Dragon
14. Cyber Dragon
15. Cyber Eltanin
16. Cyber Eltanin
17. Sangan
18.
19. Jinzo
20. Dekoichi the Battlechanted Locomotive
21.
22. Dekoichi the Battlechanted Locomotive
23. Gold Sarcophagus
24. Gold Sarcophagus
25.
26. Power Bond
27. Power Bond
28. Future Fusion
29. Limiter Removal
30. Heavy Storm
31. Giant Trunade
32. Mystical Space Typhoon
33. Swords of Revealing Light
34. Solemn Judgment
35. Dark Bribe
36. Dark Bribe
37. Dark Bribe
38. Mirror Force
39.
40. Rainbow Life

Extra Deck:

 Spoiler

3x UFOroid Fighter
3x Chimeratech Fortress Dragon
3x Chimeratech Overdragon
3x Cyber Twin Dragon

Graveyard:

RFG:

[User]
 "It'll definitely be short, but not for the reason you think."

Draw:  (1d36)[ 7 ]
 "Let's start with an expert.  I'll summon Amazoness Chain Master in attack position and destroy your facedown monster.  That's all for my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AC|-|-
-|-|-|-|-[/table]
MON:
3.  Amazoness Chain Master  (EARTH Warrior 4;  1500 /1300)

 Facedowns:

 Spoiler
MON:
S/T:

 Life Points:  8000

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Amazoness Queen (EARTH Warrior 6; 2400/1800)
Amazoness Sage (EARTH Warrior 4; 1400/700)
Rose, Warrior of Revenge (FIRE Warrior 4T; 1600/600)
X-Saber Pashuul (EARTH Warrior 2T; 100/0)
Solidarity

 Deck:  35

 Spoiler
MAIN:
1. Amazoness Chain Master (EARTH Warrior 4; 1500/1300)
2. Amazoness Chain Master (EARTH Warrior 4; 1500/1300)
 >. Amazoness Chain Master (EARTH Warrior 4; 1500/1300)
3. Amazoness Paladin (EARTH Warrior 4; 1700/300)
4. Amazoness Paladin (EARTH Warrior 4; 1700/300)
5. Amazoness Paladin (EARTH Warrior 4; 1700/300)
 >. Amazoness Queen (EARTH Warrior 6; 2400/1800)
6. Amazoness Queen (EARTH Warrior 6; 2400/1800)
 >. Amazoness Sage (EARTH Warrior 4; 1400/700)
7. Amazoness Trainer (EARTH Warrior 4; 1500/1300)
8. Amazoness Trainer (EARTH Warrior 4; 1500/1300)
9. Marauding Knight (EARTH Warrior 3; 1200/400)
10. Marauding Knight (EARTH Warrior 3; 1200/400)
11. Marauding Knight (EARTH Warrior 3; 1200/400)
 >. Rose, Warrior of Revenge (FIRE Warrior 4T; 1600/600)
12. Rose, Warrior of Revenge (FIRE Warrior 4T; 1600/600)
13. Warrior Lady of the Wasteland (EARTH Warrior 4; 1100/1200)
14. Warrior Lady of the Wasteland (EARTH Warrior 4; 1100/1200)
15. Warrior Lady of the Wasteland (EARTH Warrior 4; 1100/1200)
16. X-Saber Pashuul (EARTH Warrior 2T; 100/0)
 >. X-Saber Pashuul (EARTH Warrior 2T; 100/0)
17. Amazoness Village
18. Amazoness Village
19. Amazoness Village
20. Heavy Storm
21. My Body as a Shield
22. My Body as a Shield
23. My Body as a Shield
24. Reinforcement of the Army
25. Solidarity
 >. Solidarity
26. Terraforming
27. Amazoness Obstinancy
28. Amazoness Obstinancy
29. Bottomless Trap Hole
30. Bottomless Trap Hole
31. Mirror Force
32. Ojama Trio
33. Queen's Selection
34. Queen's Selection
35. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Colossial Fighter (DARK Warrior 8; 2800/1000)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Lightning Warrior (LIGHT Warrior 7; 2400/1200)
Lightning Warrior (LIGHT Warrior 7; 2400/1200)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
X-Saber Wayne (EARTH Warrior 5; 2100/400)
X-Saber Wayne (EARTH Warrior 5; 2100/400)

[User]
 The monster you destroyed was  Dekoichi the Battlechanted Locomotive , which lets me draw a card.
 (d40)[ 20 ]
 (3d40)[ 9 ][ 39 ][ 27 ](75)
 And now my turn begins... And the duel ends!
 (d40)[ 12 ]
 (3d40)[ 12 ][ 26 ][ 4 ](42)
 I activate the Spell Card  Power Bond ! I fuse the ancient Gate Guardian with my UFOroid to create a power beyond reckoning! Come forth!  UFOroid Fighter !
A glowing mechanical platform appears on the field, emitting a blinding flash of light. Atop the platform appears a colossal behemoth composed of three elemental spirits, pulsating insanely with energy. When you check its power level, IT'S OVER NINE THOUSAND! (Sorry, had to do that. 😛)
 Behold, the instrument that will give me ultimate power! Gate Guardian! ATTACK!
A colossal blast of power from the massive construct incinerates Amazoness Chain Master and all of your Life Points.

 Monsters :
 UFOroid Fighter  ( 9900 /4950)

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Face Down:

 Spoiler

Dekoichi the Battlechanted Locomotive

Rainbow Life

 Hand: 3

 Spoiler

Jinzo
Dekoichi the Battlechanted Locomotive
Shining Angel

 Deck:

 Spoiler

1. Gate Guardian
2. Gate Guardian
3.
4. Arsenal Summoner
5. Arsenal Summoner
6. Arsenal Summoner
7.
8. UFOroid
9. UForoid
10. Shining Angel
11. Shining Angel
12.
13. Cyber Dragon
14. Cyber Dragon
15. Cyber Eltanin
16. Cyber Eltanin
17. Sangan
18.
19. Jinzo
20.
21.
22. Dekoichi the Battlechanted Locomotive
23. Gold Sarcophagus
24. Gold Sarcophagus
25.
26. Power Bond
27. Power Bond
28. Future Fusion
29. Limiter Removal
30. Heavy Storm
31. Giant Trunade
32. Mystical Space Typhoon
33. Swords of Revealing Light
34. Solemn Judgment
35. Dark Bribe
36. Dark Bribe
37. Dark Bribe
38. Mirror Force
39.
40. Rainbow Life

Extra Deck:

 Spoiler

3x UFOroid Fighter
3x Chimeratech Fortress Dragon
3x Chimeratech Overdragon
3x Cyber Twin Dragon

Graveyard:

 Spoiler

Gate Guardian
UFOroid
Power Bond

RFG:

[User]
 OOC: Ow. 😁

The duelist falls to her knees, staggered by the sheer power behind the only strike in the game.   "I...don't believe it.  No, no, I refuse to believe it."   She forces herself back to her feet.   "Again.  I demand another duel."

[User]
 ((I got really lucky there. I drew all three cards of the combo on the first turn, without having to use any searchers. Wow.
I don't think I can handle another duel at the moment. Maybe later.))

The man turns to leave.  You are not worth my time. My new power demands to be tested on stronger subjects.


[User]
 You have heard that the village of Westlake has been employing a steady supply of mercenaries recently, and have decided to see for yourself what the unrest was all about. You visit the local tavern, The Battered Baldric, and overhear various rumors surrounding the current events of Westlake.

You quickly discover that Westlake is being plagued by goblins bandits along the trade roads. Although normally a nuisance at best, these bandits appear to be much more cunning and organized than the average goblin threat – avoiding well guarded caravans and pillaging the rest. The Marshal of Westlake himself has been thwarted time and time again when attempting to eradicate the goblins – whenever the militia is deployed the goblins are nowhere to be seen.

You also notice a small cork board mounted on a wall that is filled with postings from various traders and merchants seeking bodyguards. An official looking notice is also posted – something about the Marshal offering a large reward for those that can cure him of his goblin headache. A large crowd surrounds the postings however, so it is difficult to get a closer look.

COMMON KNOWLEDGE

Westlake is a fairly large agricultural village, famous for producing the best beer in the land (so it’s said). The landscape is idyllic and peaceful, with rolling green hills and golden fields of barley. A lake that is Westlake’s namesake feeds the farms nearby. Although primarily populated by humans, due to the prosperous trade that goes through the village the more exotic races aren’t an uncommon sight.
The mountain range known as the Giant’s Playground lie far to the northwest, the Seventh Sea to the south, a vast tract of forests to the west and the greater part of the Brennor Kingdom to the east (which Westlake is technically a part of). The land is known as Erathia, in the world known as Septus.

[User] Llewellyn, noticing the crowd of people around the corkboard, decides to take a seat and see if it clears up soon. In the mean time he'll look over the crowd, wondering who among them may be potential allies should he take one of the posted jobs.

[User]
 Domino has been sitting in a corner for quite some time. She's not concealed by shadows - this tavern is pretty well-lit - but no one seems to be paying any attention to her. Which is weird, considering how little she's wearing - does that even count as  armour ? You'd think a bikini top would be too little...

She's currently picking her nails with a dagger, her yellow, catlike eyes focused entirely on her task so she doesn't cut herself.

[User] A short stocky man shoves past the crowd in front of the board and slams on another posting. With a quick glare about him he shoves his way back out, winding his way through the tables as he heads towards the bar.

[User] Llewellyn isn't exactly focused, but he's not so inattentive that he won't notice this as a potential chance to learn the specifics without pushing through the crowd himself. When the man (dwarf? Llewellyn can probably tell, but it's up to you) takes a seat, Llewellyn will approach him and ask " More goblin problems? "

[User]
 The man is a fairly well built human, about 5'5" with a perpetual scowl. He glances at Llewellyn and mutters something under his breath before taking a long pull on the mug of frothy ale in front of him.

"Yeah, goblins. We're looking for a few more sellswords to join our caravan before we head towards Virundan."

The man lets out a loud belch and takes another long swig of the ale before continuing.

"The last crew we hired ran away the moment the goblins showed up, buncha babies. We had to leave our cargo behind and flee, an entire stock of Westlake Lager left behind!" He slams the empty mug of ale down on the bar angrily and motions the barkeep for another.

He then suddenly seems to notice the bearing and equipment of the eladrin before him and sizes Llewellyn up. His eyes seem to linger on the old military badge with interest.

"You look like the kind that has seen some action before. Interested in some work?"

[COMMON KNOWLEDGE]
Virundan is a small trade town located about 10 days distance to the northeast.

[PASSIVE PERCEPTION CHECK]
Llewellyn: You notice that the man wears a small silver pin on the collar of his tunic. You immediately recognize it as a symbol of the Merchant's Guild of Virundan - a highly reputed group of merchants.

[User] " I would certainly be willing to provide what help I can. " He replies with a slight nod.

[User]
 The man gives a toothy smile, the first time he hasn't scowled since he entered the tavern.

"The name's Marek. Marek Graylock of the Virundan Merchant Guild," he says with a quick handshake.

"We leave tomorrow at noon. The pay is 120 gold upon arrival at Virundan, if the cargo gets there safely," he says, then seems to struggle a bit with himself as he continues. His smile vanishes as quickly as it appeared.

"And another 10 gold for every goblin you kill along the way. I'll be damned if that wasn't incentive enough to stick around and actually guard the caravan this time around," he mutters as if the necessity for additional payment physically pained him. It probably did.

"Hopefully we can find a couple others that aren't afraid of a little blood until tomorrow. Any questions?"


[User]
 Here's the New Thread for Twisted Rain, guys. As soon as I can locate our starting stats, I'll slap 'em in here. I know, I know, we lost all that gear, but we're *hopefully* starting over.

Status: need a DM. Everybody, pull out your address books, peoples.


[User]
 The city of  Elstrice  is one of the largest city-states that compromise the Free Cities and certainly the most prosperous with ships and barges constantly sailing up the Fey River to unload their goods. It is a city that values the more delicate things of the world such as beauty and art, a value taken to heart in it's construction. Ivory towers sweep up toward the sky along the Fey River with gaily colored banners snapping crisply whenever a gentle wind passes by, emblazoned with the emblems of the twenty-three noble families that called Elstrice their home. The last banner proudly stands above a marble castle that stretches across the Fey and compromises the entirety of the northern wall of the city, the castle of the Fey Queen, ruler of the city-state and it's people.

Numerous graceful bridges marry the Fey's banks to one another, allowing citizens to pass from one side to the other with ease while many parks and open squares keeps the city from feeling cramped or crowded. Trees are common, especially the flowering variety, ensuring there is always a touch of color and the natural world to enjoy along the boulevards of the city, though most are empty at this time of day and for good reason! The Vance family's Nereid Ball was to begin this sunny day and many people had gathered at the Golden Amphitheater to watch the proceedings with anticipation of who might win the day's activities. Street vendors and performers, seeing a chance to profit from the games of the high-born are out in force to amaze the common folk or to promise them the best deal of one-of-a-kind merchandise that certainly couldn't be found two stalls down. Jesters and acrobats cavort and dance in competition with one another, all to the merriment of the crowd, even as most begin to drift within the wide open amphitheater to see the first contest of the day.

Past the arched walls, the amphitheater forms a half-moon around a central stage that had been magicked to look as if it was fashioned of glass with schools of brightly scaled fish darting back and forth frantically inside of it. A thick velvet curtain separates the excited populace from the contestants, turning the dull roar of laughter, music, and conversation to a muted whisper for the men and women back stage who prepare to show the judges what they were made of. Men and women alike mingle and flit back and forth as they prepare for first stage of the Nereid's Ball, hoping to gain the favor of the Vance family judges and gain an early lead. However, for now, they are given time to socialize with one another to try and calm their nerves before the Fey Queen arrived to over-see the proceedings...

 Spoiler
Feel free to make your introductions and whatnot before we move on to the beauty contest!


[User]
 Jakob enters the battlefield once again, commanding Black Magicks that he...

...Probably shouldn't be.

 Dem Bones

 Spoiler

1. Drudge Skeletons
2. Drudge Skeletons
3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
26. Dismember
27. Contamination
28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
32. Bitterblossom
33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
54. Snow-covered Swamp
55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User]
 Initiative:  (1d20)[ 16 ]
 (1d60)[ 26 ]
 (1d59)[ 54 ]
 (1d58)[ 53 ]
 (1d57)[ 43 ]
 (1d56)[ 31 ]
 (1d55)[ 46 ]
 (1d54)[ 8 ]
 Hand:

 Spoiler

Rimebound Dead
Dismember
Bitterblossom
Snow-Covered Swamp
Snow-Covered Swamp
Snow-Covered Swamp
Snow-Covered Swamp

 Dem Bones

 Spoiler

1. Drudge Skeletons
2. Drudge Skeletons
3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
 8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
 26. Dismember
27. Contamination
28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
 32. Bitterblossom
33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
 44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
 49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
 54. Snow-covered Swamp
 55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User]
 Life is best with fire, that's what life has taught Quilava. God what a horrible name my parents gave me....

Initative  (1d20)[ 17 ]
 (7d62)[ 51 ][ 47 ][ 48 ][ 6 ][ 12 ][ 62 ][ 22 ](248)

Hand

 Spoiler

Ancient Runes
AEther flash
Lightning Bolt
Flame Slash
Shock
Valakaut, the mountain pinnacle
Kindle

Deck
Who needs creatures?

 Spoiler
1. Chandra’s Outrage
2. Mountain
3. Mountain
4. Earthquake
5. Mountain
6. Flame Slash
7. Furnace of Rath
8. Mountain
9. Shock
10. Mountain
11. Kindle
12. Shock
13. Mountain
14. Mountain
15. Red elemental blast
16. Mountain
17. Aether Flash
18. Mountain
19. AEther Flash
20. Mountain
21. Kindle
22. Kindle
23. Snow-covered mountain
24. Earthquake
25. Ruination
26. Mountain
27. Mountain
28. Lightning bolt
29. Mountain
30. Goblin snowman
31. Shock
32. Builder’s bane
33. Mountain
34. Lightning bolt
35. Furnace of Rath
36. Mountain
37. Mogg Maniac
38. Spitting Earth
39. Mogg Maniac
40. Repercussion
41. Mountain
42. Lightning bolt
43. Mountain
44. Lava burst
45. Mountain
46. Dragon’s claw
47. Aether Flash
48. Lightning Bolt
49. Mountain
50. AEther Flash
51. Ancient Runes
52. Mogg Maniac
53. Mountain
54. Damping Matrix
55. Acidic Soil
56. Manic Vandal
57. Mountain
58. Mountain
59. Mountain
60. Ancient Runes
61. Kindle
61. Valakut, the Molten Pinnacle
62. Valakut, the Molten Pinnacle

(the worst hand i could have gotten imo, imma run with it though, i'm red so this should be interesting)

[User]
 Hmph, guess I go first!

summoning valakut, a vast mountain covers the area for all to see. The price of creating this land has left it unfertile of mana, for now.

End turn

Field
Valakut, The mountain pinnacle

Hand

 Spoiler

Ancient Runes
AEther flash
Lightning Bolt
Flame Slash
Shock
Kindle

Deck
Who needs creatures?

 Spoiler
1. Chandra’s Outrage
2. Mountain
3. Mountain
4. Earthquake
5. Mountain
 6. Flame Slash
7. Furnace of Rath
8. Mountain
9. Shock
10. Mountain
11. Kindle
 12. Shock
13. Mountain
14. Mountain
15. Red elemental blast
16. Mountain
17. Aether Flash
18. Mountain
19. AEther Flash
20. Mountain
21. Kindle
 22. Kindle
23. Snow-covered mountain
24. Earthquake
25. Ruination
26. Mountain
27. Mountain
28. Lightning bolt
29. Mountain
30. Goblin snowman
31. Shock
32. Builder’s bane
33. Mountain
34. Lightning bolt
35. Furnace of Rath
36. Mountain
37. Mogg Maniac
38. Spitting Earth
39. Mogg Maniac
40. Repercussion
41. Mountain
42. Lightning bolt
43. Mountain
44. Lava burst
45. Mountain
46. Dragon’s claw
 47. Aether Flash
 48. Lightning Bolt
49. Mountain
50. AEther Flash
 51. Ancient Runes
52. Mogg Maniac
53. Mountain
54. Damping Matrix
55. Acidic Soil
56. Manic Vandal
57. Mountain
58. Mountain
59. Mountain
60. Ancient Runes
61. Kindle
61. Valakut, the Molten Pinnacle
 62. Valakut, the Molten Pinnacle

(the worst hand i could have gotten imo, imma run with it though, i'm red so this should be interesting)

[User]
 No, you don't really stand a chance.
 (1d53)[ 3 ]

A Swamp appears, covered in a sheet of chilling ice. A group of frozen skeletons burst from beneath, the ice quickly refreezing behind them.

((Play Snow-covered Swamp, tap for Rimebound Dead. End turn.))

 Field:

 Spoiler

Snow-Covered Swamp (t)

Rimebound Dead - 1/1

 Hand:

 Spoiler

Drudge Skeletons
Dismember
Bitterblossom
Snow-Covered Swamp
Snow-Covered Swamp
Snow-Covered Swamp

 Dem Bones

 Spoiler

1. Drudge Skeletons
2. Drudge Skeletons
 3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
 8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
 26. Dismember
27. Contamination
28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
 32. Bitterblossom
33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
 44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
 49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
 54. Snow-covered Swamp
 55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User]
 Fire.

Draw
 (1d62)[ 44 ]
 (1d62)[ 56 ]

(Because i'm not taking numbers out for each roll, rolling twice to ensure no copies *pain otherwise* will ALWAYS take first one)

Drawing forth the mana from Valakut, the smallest of lightning bolts appears, thrown at the icy skeletons they burn as the moisture only serves to enhance the power of the   shocker

hand

 Spoiler

Ancient Runes
AEther flash
Lightning Bolt
Flame Slash
Kindle
Lava Burst

Deck
Who needs creatures?

 Spoiler
1. Chandra’s Outrage
2. Mountain
3. Mountain
4. Earthquake
5. Mountain
 6. Flame Slash
7. Furnace of Rath
8. Mountain
9. Shock
10. Mountain
11. Kindle
 12. Shock
13. Mountain
14. Mountain
15. Red elemental blast
16. Mountain
17. Aether Flash
18. Mountain
19. AEther Flash
20. Mountain
21. Kindle
 22. Kindle
23. Snow-covered mountain
24. Earthquake
25. Ruination
26. Mountain
27. Mountain
28. Lightning bolt
29. Mountain
30. Goblin snowman
31. Shock
32. Builder’s bane
33. Mountain
34. Lightning bolt
35. Furnace of Rath
36. Mountain
37. Mogg Maniac
38. Spitting Earth
39. Mogg Maniac
40. Repercussion
41. Mountain
42. Lightning bolt
43. Mountain
 44. Lava burst
45. Mountain
46. Dragon’s claw
 47. Aether Flash
 48. Lightning Bolt
49. Mountain
50. AEther Flash
 51. Ancient Runes
52. Mogg Maniac
53. Mountain
54. Damping Matrix
55. Acidic Soil
56. Manic Vandal
57. Mountain
58. Mountain
59. Mountain
60. Ancient Runes
61. Kindle
61. Valakut, the Molten Pinnacle
 62. Valakut, the Molten Pinnacle

(fffff need a land :( )

[User]
 (1d52)[ 33 ]

The frozen swamp spreads, and a burst of dark magic culminates in a group of Skeletons rising from the ice and a dark enchantment over the land.

((Play Snow-covered Swamp, play Dark Ritual. Play Drudge Skeletons and Bitterblossom. End turn.))

 Field:

 Spoiler

Snow-Covered Swamp (t)
Snow-Covered Swamp (t)

Bitterblossom

Drudge Skeletons - 1/1

 Hand:

 Spoiler

Dismember
Snow-Covered Swamp
Snow-Covered Swamp

 Graveyard:

 Spoiler

Rimebound Dead
Dark Ritual

 Dem Bones

 Spoiler

1. Drudge Skeletons
2. Drudge Skeletons
 3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
 8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
 26. Dismember
27. Contamination
28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
 32. Bitterblossom
33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
 36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
 44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
 49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
 54. Snow-covered Swamp
 55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User]
 (you make me cry)

Fah, too colddd!

 (1d62)[ 3 ]
 (1d62)[ 40 ]

Mountain ranges rise from the ground, too high for mere snow to reach. A smile on his fake Quilava chuckles, channeling the mana required to pay dearest respects to the undead.

A sword of flame materializes slicing the skeletons to pieces.

(play mountain, play flame slash, Valkut untapped)
hand

 Spoiler

Ancient Runes
AEther flash
Lightning Bolt
Kindle
Lava Burst

Deck
Who needs creatures?

 Spoiler
1. Chandra’s Outrage
2. Mountain
 3. Mountain
4. Earthquake
5. Mountain
 6. Flame Slash
7. Furnace of Rath
8. Mountain
9. Shock
10. Mountain
11. Kindle
 12. Shock
13. Mountain
14. Mountain
15. Red elemental blast
16. Mountain
17. Aether Flash
18. Mountain
19. AEther Flash
20. Mountain
21. Kindle
 22. Kindle
23. Snow-covered mountain
24. Earthquake
25. Ruination
26. Mountain
27. Mountain
28. Lightning bolt
29. Mountain
30. Goblin snowman
31. Shock
32. Builder’s bane
33. Mountain
34. Lightning bolt
35. Furnace of Rath
36. Mountain
37. Mogg Maniac
38. Spitting Earth
39. Mogg Maniac
40. Repercussion
41. Mountain
42. Lightning bolt
43. Mountain
 44. Lava burst
45. Mountain
46. Dragon’s claw
 47. Aether Flash
 48. Lightning Bolt
49. Mountain
50. AEther Flash
 51. Ancient Runes
52. Mogg Maniac
53. Mountain
54. Damping Matrix
55. Acidic Soil
56. Manic Vandal
57. Mountain
58. Mountain
59. Mountain
60. Ancient Runes
61. Kindle
61. Valakut, the Molten Pinnacle
 62. Valakut, the Molten Pinnacle

(fffff need a land :( )

[User]
 ((Don't worry, Bitterblossom's there for cheap tokens, not Faerie Spamming.))

 (1d51)[ 1 ]

((Play Snow-Covered Swamp, play Drudge Skeletons. End turn.))

Life: 19

 Field:

 Spoiler

Snow-Covered Swamp
Snow-Covered Swamp (t)
Snow-Covered Swamp (t)

Bitterblossom

Drudge Skeletons - 1/1
Faerie Token - 1/1

 Hand:

 Spoiler

Dismember
Snow-Covered Swamp

 Graveyard:

 Spoiler

Rimebound Dead
Dark Ritual
Drudge Skeletons

 Dem Bones

 Spoiler

 1. Drudge Skeletons
2. Drudge Skeletons
 3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
 8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
 26. Dismember
27. Contamination
28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
 32. Bitterblossom
33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
 36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
 44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
 49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
 54. Snow-covered Swamp
 55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User]
 Hmmm. I.. Am in a lot of trouble.

 (1d62)[ 25 ]
 (1d62)[ 55 ]

hand

 Spoiler

Ancient Runes
AEther flash
Lightning Bolt
Kindle
Lava Burst
ruination

(end)

Deck
Who needs creatures?

 Spoiler
1. Chandra’s Outrage
2. Mountain
 3. Mountain
4. Earthquake
5. Mountain
 6. Flame Slash
7. Furnace of Rath
8. Mountain
9. Shock
10. Mountain
11. Kindle
 12. Shock
13. Mountain
14. Mountain
15. Red elemental blast
16. Mountain
17. Aether Flash
18. Mountain
19. AEther Flash
20. Mountain
21. Kindle
 22. Kindle
23. Snow-covered mountain
24. Earthquake
 25. Ruination
26. Mountain
27. Mountain
28. Lightning bolt
29. Mountain
30. Goblin snowman
31. Shock
32. Builder’s bane
33. Mountain
34. Lightning bolt
35. Furnace of Rath
36. Mountain
37. Mogg Maniac
38. Spitting Earth
39. Mogg Maniac
40. Repercussion
41. Mountain
42. Lightning bolt
43. Mountain
 44. Lava burst
45. Mountain
46. Dragon’s claw
 47. Aether Flash
 48. Lightning Bolt
49. Mountain
50. AEther Flash
 51. Ancient Runes
52. Mogg Maniac
53. Mountain
54. Damping Matrix
55. Acidic Soil
56. Manic Vandal
57. Mountain
58. Mountain
59. Mountain
60. Ancient Runes
61. Kindle
61. Valakut, the Molten Pinnacle
 62. Valakut, the Molten Pinnacle

[User]
 (1d50)[ 32 ]

The snow expands further, and a burst of Black Mana allows instant recall to the planeswalker. The Icy Skeletons and the Frozen Faerie attack.

((Play Snow-covered Swamp. Cast Diabolic Tutor, adding Contamination to my hand. Attack with Drudge Skeletons and Faerie token for 2. End turn.))

Life: 18

 Field:

 Spoiler

Snow-Covered Swamp (t)
Snow-Covered Swamp (t)
Snow-Covered Swamp (t)
Snow-Covered Swamp (t)

Bitterblossom

Drudge Skeletons - 1/1 (t)
Faerie Token - 1/1 (t)
Faerie Token - 1/1

 Hand:

 Spoiler

Dismember
Contamination

 Graveyard:

 Spoiler

Rimebound Dead
Dark Ritual
Drudge Skeletons
Diabolic Tutor

 Dem Bones

 Spoiler

 1. Drudge Skeletons
2. Drudge Skeletons
 3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
 8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
 26. Dismember
27. Contamination
 28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
 32. Bitterblossom
 33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
 36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
 44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
 49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
 54. Snow-covered Swamp
 55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User]
 (This one's actually pretty much a done deal, i've got no mana at my access for anything except the lightest of spells, and not enough of that, to fight off contamination. Red deck is neutered. XD)

Puny creatures cannot harm the hul---fire lord!!

 (1d52)[ 51 ]

(per The-Mage-King and what seems to be normal conduct, going with this countdown roll. Shouldn't be too much trouble if it's normal practice :)

hand

 Spoiler

Ancient Runes
AEther flash
Lightning Bolt
Kindle
Lava Burst
ruination

That fairy... I do not like it. Burn.

the fairy explodes with fire, like someone had  kindled  it to non-existing status.

(play kindle end turn)

Deck
Who needs creatures?

 Spoiler
1. Chandra’s Outrage
2. Mountain
 3. Mountain
4. Earthquake
5. Mountain
 6. Flame Slash
7. Furnace of Rath
8. Mountain
9. Shock
10. Mountain
11. Kindle
 12. Shock
13. Mountain
14. Mountain
15. Red elemental blast
16. Mountain
17. Aether Flash
18. Mountain
19. AEther Flash
20. Mountain
21. Kindle
 22. Kindle
23. Snow-covered mountain
24. Earthquake
 25. Ruination
26. Mountain
27. Mountain
28. Lightning bolt
29. Mountain
30. Goblin snowman
31. Shock
32. Builder’s bane
33. Mountain
34. Lightning bolt
35. Furnace of Rath
36. Mountain
37. Mogg Maniac
38. Spitting Earth
39. Mogg Maniac
40. Repercussion
41. Mountain
42. Lightning bolt
43. Mountain
 44. Lava burst
45. Mountain
46. Dragon’s claw
 47. Aether Flash
 48. Lightning Bolt
49. Mountain
50. AEther Flash
 51. Ancient Runes
52. Mogg Maniac
53. Mountain
54. Damping Matrix
55. Acidic Soil
56. Manic Vandal
57. Mountain
58. Mountain
59. Mountain
60. Ancient Runes
61. Kindle
61. Valakut, the Molten Pinnacle
 62. Valakut, the Molten Pinnacle

[User]
 (1d49)[ 19 ]

((Tap 3 Snow-covered Swamps for Contamination, and attack with Drudge Skeletons and Faerie token for 2. End turn. I hope you're running Artifacts... 😏))

Life: 17

 Field:

 Spoiler

Snow-Covered Swamp
Snow-Covered Swamp (t)
Snow-Covered Swamp (t)
Snow-Covered Swamp (t)

Bitterblossom
Contamination

Drudge Skeletons - 1/1 (t)
Faerie Token - 1/1 (t)
Faerie Token - 1/1

 Hand:

 Spoiler

Dismember
Necroskitter

 Graveyard:

 Spoiler

Rimebound Dead
Dark Ritual
Drudge Skeletons
Diabolic Tutor

 Dem Bones

 Spoiler

 1. Drudge Skeletons
2. Drudge Skeletons
 3. Drudge Skeletons
4. Drudge Skeletons
5. Rimebound Dead
6. Rimebound Dead
7. Rimebound Dead
 8. Rimebound Dead
9. Reassembling Skeleton
10. Reassembling Skeleton
11. Reassembling Skeleton
12. Reassembling Skeleton
13. Kulrath Knight
14. Kulrath Knight
15. Corrosive Mentor
16. Corrosive Mentor
17. Corrosive Mentor
18. Corrosive Mentor
19. Necroskitter
20. Necroskitter
21. Necroskitter
22. Necroskitter
23. Contagion Engine
24. Contagion Engine
25. Dismember
 26. Dismember
27. Contamination
 28. Contamination
29. Bitterblossom
30. Bitterblossom
31. Bitterblossom
 32. Bitterblossom
 33. Diabolic Tutor
34. Diabolic Tutor
35. Dark Ritual
 36. Dark Ritual
37. Unmake
38. Unmake
39. Snow-covered Swamp
40. Snow-covered Swamp
41. Snow-covered Swamp
42. Snow-covered Swamp
43. Snow-covered Swamp
 44. Snow-covered Swamp
45. Snow-covered Swamp
46. Snow-covered Swamp
47. Snow-covered Swamp
48. Snow-covered Swamp
 49. Snow-covered Swamp
50. Snow-covered Swamp
51. Snow-covered Swamp
52. Snow-covered Swamp
53. Snow-covered Swamp
 54. Snow-covered Swamp
 55. Snow-covered Swamp
56. Snow-covered Swamp
57. Snow-covered Swamp
58. Snow-covered Swamp
59. Snow-covered Swamp
60. Snow-covered Swamp

[User] (red hates artifacts, that's just a tiny tiny bit of a no. So imma forfeit now XD)

[User] ((Some Artifacts are great in Red, actually. Gauntlet of Might stands out as an example.))

[User]
 (actually did not know that card existed. Hmmm, I could probably min-max this a bit. This deck was constructed burn control with a hint of "I hate you proliferating artifacts :X)

My love of Fire has been extinguished... hsss....


[User]
 Exhibition:  Randal  vs.  Giem Starastra

Map:

 Spoiler

Please declare unofficial purchases (either using base wealth or what is currently listed) and roll initiative.

 Randal
 Giem Starastra

[User]
 Initiative:  (1d20+4)[ 13 ]

No other purchases.

Starting location B13, Rapier readied.

I'm ready when you are.

[User]
 No purchases.

  Initiative  - (1d20)[ 14 ]

Y13; weapon in hand.

[User]
 Double move to O12.

End turn.

[User]
 Double Move to L13 and designate you as the target of my Titan fighting feat, giving me a +4 Dodge bonus to my AC.

End Turn.

[User]
 I think that draws an AoO from me. Right?

EDIT: Also, sorry about the delay, I'm at work and had to do work-y stuff for a minute. 😛

[User] Yep, it provokes an AoO.  Stupid Reach. *Grumble*

[User]
 Touch  - (1d20+3)[ 23 ]
If hit,   Trip  - (1d20+7)[ 11 ]  vs your Str or Dex check.

Edit: 🫤

[User]
 (1d20+4)[ 10 ]

Let's see how this goes.
☹

[User]
 You're in K13 then, I believe.

Also, crap, forgot to roll for maneuvers.
 (1d5)[ 3 ]  EDIT: Douse the Flames
 (1d4)[ 3 ]  EDIT: Leading the Attack
 (1d3)[ 2 ]  (from this round) EDIT: Stone Bones

Action after I see maneuvers.

[User]
 Enter Martial Spirit

  Stone Bones  - (1d20+3)[ 21 ]  vs AC 20
  Damage  - (2d4+4)[ 7 ]

EDIT: End turn.

[User] Enters Full Defense for an additional 4 Dodge, stands up provoking an AoO, and 5' steps to M13.

[User]
 You triggered my AoO upon trying to leave K13 at which point I tripped you, making you prone in K13. You, I assume, want to 5 ft into L13 instead of M13?

Either way:

  AoO  - (1d20+3)[ 14 ]  vs AC 24 (🫤)
  Damage  - (2d4+4)[ 7 ]

[User] Total Defense and move Adjacent (O13), Provoking an AoO again.

[User]
 We skipped my turn.

 (1d2)[ 1 ]
  Touch  - (1d20+3)[ 17 ]  vs AC 19 (?)
If hit,   Trip  - (1d20+7)[ 27 ]

5 ft into O11

[User]
 If nothing on your turn changes:

  AoO; Touch  - (1d20+3)[ 14 ]  vs AC 19 (?)
  Trip  - (1d20+7)[ 12 ]

[User] Then my action is the same except I am moving to O12. Take your AoO.

[User]
 Originally Posted by BillyBobJoe
 Take your AoO.

The one I rolled above your post? I think so.

Did you end your turn?

[User] Yes, so it's your turn now.

[User]
 Withdraw to O3.

Final maneuver granted.

End turn


[User]
 In the kingdom of Ashcen, magic is feared and hated. The king, Zuhrin the Magebane, has outlawed and lead several campaigns

against it.

At the end of the day, that doesn't matter to you. You are a farmer's child, and have no magic that you know of. You live in a

small, dirty hut at the edge of a small village called Hackevir. Your mother died giving birth to you; your father cares little

for you.

You wake up this morning, April 21 7th Year of the Hammer. The sky is grey and overcast, and you can smell rain in the air. You've

worked hard the last month planting, and the rain will be a much desired respite. You struggle to get up off your dirty straw bed.

[User]
 Symon stumbled out of bed, smelling of cheap ale and old sweat. The farmer's life was depressing and dull. As a result, his personal excursions to the village, though previously rare, had become a frequent affair. The pub and his 'friends' were quickly sapping what little personal wealth he had accumulated; the scraps of coin he would steal or be allowed from his father.

 It seems drunkenly and obnoxiously cursing the gods aloud to give these lands some rain actually works every once in a while! I should do it more often...

Symon looked around for his father and mentally prepared himself for the day that would follow, a day of: bread, work, bread, more work, with a whole lot of nothing in between, especially if it was raining. Perhaps he would read one of the few books he had collected for the dozenth time. He spat on the ground.

[User]
 You see your father outside. He is loading the donkey with some form of bundle.
"Wasting your gold on drink," he says, "I should've guessed. Between your books and the pub, you're not goin' anywhere. You're not that much of a farmer either, what're you gonna do?"
As his voice raises, rain starts to fall. He slowly shakes his head. "I don' care. I'm going to town, stay here. Not much can be done in the rain."

[User]
 "Hah! Least I have something to waste my gold on, old man. Beats moping around here all day." Symon chuckled and eyed the saddle. "Though by the looks of it, so do you."

Symon felt a bit of worry for his father... or rather, his father's finances. Young though he may be, he realized long ago that his father was no good at dealing with the merchants and the peddlers.  Foolish old man.  He cringed at the thought of his father performing yet another bad trade, but was content with letting him make a fool of himself yet again.  It's not like he would listen to me anyway...  "Why do ye head to the village? We've nothing to trade with but a few of those half-dead oversized critters you fancy calling 'pigs.' Till the crop comes, we've no real barter power. Stay in lest the rain bring you a sickness, and greys even more of your hairs."

[User]
 "There're soldiers in town, and I must deliver our tribute. I don' care what you think, but I don' want you in town when the soldiers are here. You'll just cause trouble fer me."

He starts off. "I've said all I'm gonna say. I better see you here when I get back."

[User]
 The young man stood in disbelief in what he viewed as his father's constant derision and condescension. "Bah! Good riddance," he grumbled.

He went over to the makeshift table by his straw bed. Even that made him grimace every time he looked at it. The table had originally taken the form of a large bookshelf, but some of it had begun to rot away. And so three years ago, Symon took took the bookshelves and separated the rot from the proper wood. And he fashioned a small table out of it with nothing but his bare hands and some old, rusty tools. Halfway into the process, he cut himself on his left hand. Not a very large cut; it barely reached the meat between his index and middle finger. Symon hadn't given it much thought; he had experienced much worse and to complain about such a flesh wound would have been far too womanly in his eyes.

But the "womanly" cut turned out to be far more than an annoyance. Many days after being cut, the wound persisted. Still after, the tiny cut grew even more painful. And soon after that, the fever began. His father forced him to work in the fields, despite the fever. Sickness was just a part of the farmer's life after all, he said... and he "...Wouldn't 'ave any child 'o mine be so weak as to lie in bed when the littlest affliction hits 'im..." All was well, until Symon collapsed in the fields.

From there on in, the boy remembered little. He would drift in and out of consciousness, pleading for help. He asked his father for help, even petitioned the gods. No help came. The one thing he vividly remembers is feeling close to death, its shadow beckoning to him with every passing moment. And all the while, his father, standing by the door: silent, unmoving.  Where is the help? Where is my salvation?  he would keep thinking, over and over.

In a moment of clarity that scarcely even remembered, Symon apparently dragged himself out of bed through sheer will alone, and took what coins he could find. He staggered to town and collapsed in front of one of the villagers' houses. The villagers found him and someone nursed him back to help with the aid of a few herbs and many weeks' worth of rest. Symon later found out that nobody even knew he was sick for all those half-conscious, painful days. His father hadn't told anyone. He hadn't asked anyone for assistance. When pressed even a little, his father responded "Ye were just a lil' sick, boy. Stop yer bitchin' and help with the grains."

And he saw at last what he had always believed. He was the boy who had caused the man's love to die. Symon was likely hated from birth. His father wanted him to fade away from this life. That's why he would stand there whenever he pleaded with him for help during those sick days. He was watching the life drain away from the boy he blamed for his wife's death; too hateful to help him, too cowardly to kill his son himself.

Symon kissed the scar on his left hand. There was new flesh over the old, for some of the infected flesh was burnt off in those years past. The hand almsot had to be cut off, and he was lucky enough to even keep his fingers. The scar reminded him of what life was really like, and to never trust even in those whom you love. And his father treated him with the slightest bit more respect after the ordeal. He would occasionally catch a glimmer of pride in his eyes, beneath the hatred and indifference. Survival was to be respected.

He eyed the books upon the table.  One Hundred Love Poems for One Hundred Lovely Ladies... Ashcen's Predictable Weather Predictions... The Adventures of Troy Bloodkill, Mage-Hunter Extraordinaire!...  "Graagh!" He angrily tossed the books on the floor. "Every day, the same old garbage. Same food... same books... Must I even endure the same condescending attitude from the old man?"

Symon waited for the rain to subside a bit, and then prepared to go to town.

[User]
 You head to town at about 2 o'clock, arriving as the brief respite in the rain ends with a gentle drizzle beginning again.

Hackevir, nestled beside a river unimaginatively of the same name, sits in the shadows of the Norsepeak Mountains. While the mountains are clearly visible, they are many leagues away still, and the land is still flat. This part of the country is mostly prairie; you pass a few trees on the path.

You arrive at the village proper. You pass several thatched-roofed cottages before the wood shops. You notice that your father is correct; dozens of brigands in black-and-white raiment have seemingly materialized since you were here last. They seem to be the only ones out, walking briskly to their destinations, apparently eager to get indoors. A pair stand guarding a large bell in the town square. A parchment notice is fixed to the wooden frame of the bell, although you are one of few who can actually read it:

The Witch Bell tolls of its own when magic is cast within the village. This bell is a gift from the king to his people to protect them from foul arts.

Notable locations include the smithy, stables, general store, butcher shop, warehouse, tannery, and the tavern. The tavern seems to have been co opted by the soldiers as a barracks, and if your father is doing business with them, he will likely be there.

[User]
 Symon had seen the king's men before. Not necessarily these, at least he didn't think so. They all looked the same. They all gave him the same bad feeling. Men trained in death. Taking tribute from a village that already had little to offer. It was the way of the world. What unsettled him the most was not the action or the attitude of the men, but feeling powerless before them.

They weren't a common sight for him, for whenever they were in town Symon would always have to stay home slaving away. He smirked as he entertained the thought of walking in on his father paying tribute. Would the man panic? Embarrass himself? Unleash a litany of curses the likes the world has never seen? ...Likely, he'd just remain silent and indifferent and hide the bread for a few weeks.  How boring...  Still though, he'd definitely want to catch a glimpse of his father leaning before another man; showing some humility for once.

But the guards were of a rough sort, at least so he thought. Better to leave the old man deal with them.  At least for now.  Better to just follow his usual routine and see if any new books were in town. Or anything new in general. One of the owners of the general store, the eldest of the lot, was a kind, elderly woman. She had been the one who had nursed Symon back to health. She and her family often would purchase books for him to read from the occasional trader.

Symon waltzed into the general store, hoping to find something to add to his collection and wondering how many times he would have to read THIS new book before getting utterly sick of it.

[User]
 You enter the general store, and find you are the only one in the room. The flicker of candles illuminates the various goods within, along with a counter near the door. The place has an earthy smell, from the many dry goods, mixed with the aroma of burning beeswax candles.

As you browse, you hear someone enter the main room from the back. Tamia, the granddaughter of the elder who nursed you back to health, is at 15 a couple years younger than you, with a petite form and long, auburn hair.  She smiles as she sees you.

[User]
 Ah... Home.  This store, and the nearby cottage of its owners, was one of the few places where Symon felt safe, at ease. These people had always been kind to him.

"Tamia!" Tamia was one of the few villagers the young man thought of as friend. Perhaps the only. The tavern regulars and the occasional farmer like him were more of people to drink with, and perhaps steal some coin from in a game of dice. He wouldn't turn his back to any of them, but Tamia could be trusted.

Symon smiled back. "So they have you tending the shop, eh? Are your parents also off paying tribute to the kingdom? It's been a long time since I've seen so many of the king's men gather. Seems like there are more of them every year!"

[User]
 "I know. I'm not sure why, they haven't said much. I've heard that they're asking questions."

She looks at the counter for a second, then back at you. "So, what brings you to town on a gloomy day like this?"

[User]
 "Just boredom... mostly. Better a gloomy day in town than a gloomy day at home, watching the rain fall. Though this gloom isn't so bad after all; the young crops will be glad to feel water stream through them. " Symon wondered if he would go bother or accompany his father. In any case, it wasn't a sentiment he could share with Tamia. She would disapprove.

"I wonder what kind of questions the soldiers have been asking," he said, walking up to the counter. "So, any new wares? Any books? Did the soldiers bring a peddler with them?"

[User]
 "I don't believe they did, and I haven't seen anything new. If anything, we've been doing less business with traders and peddlers over the last few months."

She leans in closer to you. "I didn't want to say anything to anyone else, but I trust you. I heard one of the soldiers say there are sorcerers in the area."

[User]
 "Sorcerers?" Symon twisted his head and squinted his eyes at the young girl. "Truly a danger for all the lands to behold, and proper precautions must be..." He couldn't hold it in any longer.

Symon burst out laughing. "Haha, Tamia. Surely you must be joking! What would sorcerers be doing in Hackevir? Did they run out of mud and cows? Do they need more cabbage and porridge for their 'Dark, Evil Rituals That Will Destroy Life As We Know It'?" His smile reached from one end of his face to the other, thinking he saw through her prank.

[User]
 "I'm ser... alright, you have a point." She sighs. "Still, they've got to be here for some reason. The soldiers."
Tamia stands up suddenly. You here heavy, steel shod footsteps coming from the door. A large, armored man stands in the doorway. His face is old and heavily scarred. You think you see a flash of surprise across his face, but you can't be sure. He has a stern and disciplined countenance.

[User]
 "Yes I suppose you're right..."

Symon looked towards the door and felt slightly alarmed. He excused it away by figuring it must have been the unfamiliar sight of seeing such an unfamiliar image in such a familiar place. He turned back to Tamia briefly, ignoring the sight for a moment so as to finish the conversation.

"But I suppose they're just doing their job."

He turned back towards the man, ready to nod his head in greetings in case they locked eyes.

[User]
 The man addresses Tamia, "I need to speak with the owner." They leave for a moment, then Tamia returns. She has a puzzled look on her face.
"That man said his name was Sir Edward Pelleu. What would a knight be doing here?"

[User]
 Symon looked equally as confused. Things were finally getting interesting in Hackevir, though not necessarily in a good way.

"Did he say what he wanted with your parents? Or your grandma?"

[User] "He wanted to establish an arrangement for supplies. Apparently the soldiers will be remaining for some time. I guess we're lucky they aren't here to conscript."

[User]
 "You're right," Symon grunted. "If they were, this would be a ghost town. Moreso than it is already."

He felt the air growing thick with worry as he looked at Tamia. "If you want, I can check up on your parents for you, while you're stuck tending the shop. Are they at the tavern?"

[User]
 "Don't worry. Ma's taking care of Grandma at home, and Fa's doing business with Jorge the Smith."
Tamia suddenly lights up. "I almost forgot!" She runs into the back, and quickly comes back out, carrying a leather bound tome and a bundle. Setting them down on the counter, she watches with anticipation as you open them. The book smells fresh, not like the other books you've owned, but the pages are blank. The bundle contains a quill and an inkwell.

[User]
 Symon is taken aback by the blank pages. He had been expecting a normal book, but this was something else. Hoping not to upset Tamia with his bewildered look, he changed his expression quickly to one of gratitude.

"Wow, this is wonderful, Tamia! I haven't had a chance to practice my writing in a while. I bet half my letters still come out crooked," he sighed. "Where'd ye get this? How much do I owe, the usual?"

[User] "That would do fine, and I'd include the ink and pen, considering the book is blank."

[User]
 Symon looked in his small pouch for coins. He didn't have much on him, and of what little he had, he decided to keep some on his person, just in case.  You never know when you might need a few coins...

"I er... don't seem to have as much on me as I thought, Tamia. 'ere's a partial pay." He put some copper on the counter. "I'll bring the rest next time I'm in town. You know I'm good for it." Symon sighed. He rarely had enough to pay the family all at once, and they never bothered him for it.

"If only I had that knight's pay, eh?" He smiled, and leaned back against the counter, waiting to see if the light rain outside would come to a halt. "Noble fighters? Or glorified tax-collectors and murderers? What do ye think? Hope he's not buggin' your 'pa too much."

[User]
 "Your word is good as always, Symon."
She laughs for a moment. "I'm not sure what to think. This Sir Pellau was courteous, if a bit formal. He seems to be dealing with us fairly."