[User] The corridor is silent for a moment as both sides size each other up, trying to determine who will make the first move.

[User]
 Init:  (1d20)[ 3 ]
Draw:  (5d40)[ 14 ][ 27 ][ 4 ][ 26 ][ 13 ](84)
Reroll:  (3d40)[ 16 ][ 34 ][ 21 ](71)
 True Soul: 40 cards

 Spoiler
MONSTER: 21
1. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
2. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
3. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
11. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
12. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
13. Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
14. Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
15. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
16. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
17. Morphing Jar (EARTH Rock 2; 700/600)
18. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
19. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
20. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
21. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)

SPELL: 10
22. Book of Moon
23. Dark Hole
24. Forbidden Lance
25. Forbidden Lance
26. Monster Reborn
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Pot of Duality
30. Pot of Duality
31. Pot of Duality

TRAP: 9
32. Bottomless Trap Hole
33. Bottomless Trap Hole
34. Compulsory Evacuation Device
35. Compulsory Evacuation Device
36. Compulsory Evacuation Device
37. Mirror Force
38. Royal Oppression
39. Solemn Judgment
40. Torrential Tribute

EXTRA: 15
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Flamvell Uruquizas (FIRE Pyro 6; 2100/400)
Gaia Knight, the Force of Earth (EARTH Warrior 6; 2600/800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Steelswarm Roach (DARK Fiend 4; 1900/0)

[User]
 Do not test me, mortals. Exaross has forced me to kill the only man I have ever loved. There shall be no mercy from me,  warns Illio in halting English.

 (1d20)[ 16 ]
 (5d40)[ 20 ][ 32 ][ 3 ][ 1 ][ 3 ](59)
 (3d40)[ 25 ][ 27 ][ 7 ](59)
 The Piper of the Heavens ~40

 Spoiler
01. Mystic Piper
02. Mystic Piper
03. Mystic Piper
04. Kinka-Byo
05. Kinka-Byo
06. Kinka-Byo
07. Relinquished
08. Relinquished
09. Relinquished
10. Arcana Force 0 – The Fool
11. Arcana Force 0 – The Fool
12. Arcana Force 0 – The Fool
13. Key Mouse
14. Key Mouse
15. Key Mouse
16. Copycat
17. Copycat
18. Effect Veiler
19. Effect Veiler
20. Effect Veiler
21. Creature Swap
22. Creature Swap
23. Creature Swap
24. Preparation of Rites
25. Black Illusion Ritual
26. Black Illusion Ritual
27. Black Illusion Ritual
28. Gravity Bind
29. One for One
30. Mind Control
31. Swords of Revealing Light
32. Bottomless Trap Hole
33. Bottomless Trap Hole
34. Monster Reborn
35. Torrential Tribute
36. Solemn Warning
37. Dark Hole
38. Mirror Force
39. Solemn Judgment
40. Book of Moon

 Extra Deck: 15

 Spoiler
Superstar Mira
Superstar Mira
Baby Tragon
Baby Tragon
Number 83: Galaxy Queen
Number 83: Galaxy Queen
Formula Synchron
Formula Synchron
Formula Synchron
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Trishula, Dragon of the Ice Barrier

 I am sorry. Neither of you shall leave this structure alive,  says the drow very matter-of-factly.

 (1d20)[ 6 ]
 (5d40)[ 23 ][ 1 ][ 15 ][ 3 ][ 23 ](65)
 (3d40)[ 13 ][ 16 ][ 19 ](48)
 The Knife in the Dark ~40

 Spoiler
01. Superancient Deepsea King Coelacanth
02. Superancient Deepsea King Coelacanth
03. Superancient Deepsea King Coelacanth
04. Fishborg Blaster
05. Fishborg Blaster
06. Fishborg Blaster
07. Oyster Meister
08. Oyster Meister
09. Oyster Meister
10. Royal Swamp Eel
11. Royal Swamp Eel
12. Deepsea Macrotrema
13. Deepsea Macrotrema
14. Genex Undine
15. Genex Undine
16. Genex Controller
17. Genex Controller
18. Swap Frog
19. Swap Frog
20. Swap Frog
21. Salvage
22. Salvage
23. Salvage
24. Water Hazard
25. Water Hazard
26. Water Hazard
27. Big Wave, Small Wave
28. Big Wave, Small Wave
29. Big Wave, Small Wave
30. Pot of Avarice
31. Pot of Avarice
32. Double Summon
33. Mirror Force
34. Dark Hole
35. Monster Reborn
36. Book of Moon
37. Solemn Judgment
38. Torrential Tribute
39. Symbols of Duty
40. Symbols of Duty

 Extra Deck: 15

 Spoiler
Formula Synchron
Formula Synchron
T.G. Recipro Dragonfly
Armory Arm
Armory Arm
T.G. Hyper Librarian
T.G. Hyper Librarian
Ally of Justice Catastor
T.G. Wonder Magician
Brionac, Dragon of the Ice Barrier
Orient Dragon
Stardust Dragon
Scrap Dragon
Shooting Star Dragon
Shooting Quasar Dragon

[User]
 Do you really serve Exaross willingly? If it will take a duel to break you from his control, that shall be done.
Blue raises his staff and summons five motes of light.

 (d20)[ 8 ]
 (5d40)[ 36 ][ 36 ][ 31 ][ 32 ][ 40 ](175)
 (3d40)[ 24 ][ 38 ][ 37 ](99)
 Fruit of the Spirit

 Spoiler

1.	Judgment Dragon
2.	Judgment Dragon
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Lyla, Lightsworn Sorceress
7.	Ryko, Lightsworn Hunter
8.	Ryko, Lightsworn Hunter
9.	Ryko, Lightsworn Hunter
10.	Jain, Lightsworn Paladin
11.	Wulf, Lightsworn Beast
12.	Wulf, Lightsworn Beast
13.	Ehren, Lightsworn Monk
14.	Jenis, Lightsworn Mender
15.	Card Trooper
16.	Card Trooper
17.	Glow- Up Bulb
18.	Spore
19.	Dandylion
20.	Honest
21.	Debris Dragon
22.	Debris Dragon
23.	Necro Gardna
24.	Solar Recharge
25.	Solar Recharge
26.	Solar Recharge
27.	Charge of the Light Brigade
28.	Pot of Avarice
29.	Pot of Avarice
30.	Gold Sarcophagus
31.	Gold Sarcophagus
32.	Dark Hole
33.	Monster Reborn
34.	Giant Trunade
35.	Foolish Burial
36.	Mystical Space Typhoon
37.	Mystical Space Typhoon
38.	Beckoning Light
39.	Beckoning Light
40.	Solemn Judgment

Extra Deck:
1x Formula Synchron
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Orient Dragon
2x Black Rose Dragon
1x Stardust Dragon
1x Colossal Fighter
1x Scrap Dragon
1x Trishula, Dragon of the Ice Barrier
1x Shooting Star Dragon

1x Number 39: Utopia
1x Evigishki Merrowgeist
1x Steelswarm Roach

[User]
 Only the death of Exaross can free us,  hisses Illio.  Not that I care, anymore. I have little left worth living for.
 (1d35)[ 23 ]
 ILLIO
 I shall summon the Mystic Piper. He tributes himself to allow me to draw a card, then reveal it; if it is a monster, I may draw again in secret.

((Turn Resumes after Draw))

 I draw One for One, which is not a monster card. Unfortunate. I set a backrow card and I end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Mystic Piper
Effect Veiler
One for One
Black Illusion Ritual x2

Facedowns: 1

 Spoiler
Bottomless Trap Hole

Graveyard: 1

 Spoiler
Mystic Piper

Overlaid: 0

 Spoiler
0

Banished: 0

 Spoiler
0

Deck: 33

 Spoiler
>>. Mystic Piper
01. Mystic Piper
>>. Mystic Piper
02. Kinka-Byo
03. Kinka-Byo
04. Kinka-Byo
05. Relinquished
06. Relinquished
07. Relinquished
08. Arcana Force 0 – The Fool
09. Arcana Force 0 – The Fool
10. Arcana Force 0 – The Fool
11. Key Mouse
12. Key Mouse
13. Key Mouse
14. Copycat
15. Copycat
16. Effect Veiler
17. Effect Veiler
>>. Effect Veiler
18. Creature Swap
19. Creature Swap
20. Creature Swap
21. Preparation of Rites
>>. Black Illusion Ritual
22. Black Illusion Ritual
>>. Black Illusion Ritual
23. Gravity Bind
>>. One for One
24. Mind Control
25. Swords of Revealing Light
>>. Bottomless Trap Hole
26. Bottomless Trap Hole
27. Monster Reborn
28. Torrential Tribute
29. Solemn Warning
30. Dark Hole
31. Mirror Force
32. Solemn Judgment
33. Book of Moon

Extra Deck: 15

 Spoiler
Superstar Mira
Superstar Mira
Baby Tragon
Baby Tragon
Number 83: Galaxy Queen
Number 83: Galaxy Queen
Formula Synchron
Formula Synchron
Formula Synchron
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Trishula, Dragon of the Ice Barrier

 UMBRA

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Superancient Deepsea King Coelacanth x2
Genex Undine
Salvage
Deepsea Macrotrema

Facedowns: 0

 Spoiler
0

Graveyard: 0

 Spoiler
0

Overlaid: 0

 Spoiler
0

Banished: 0

 Spoiler
0

Deck: 34 (not RN yet)

 Spoiler
>>. Superancient Deepsea King Coelacanth
02. Superancient Deepsea King Coelacanth
>>. Superancient Deepsea King Coelacanth
04. Fishborg Blaster
05. Fishborg Blaster
06. Fishborg Blaster
07. Oyster Meister
08. Oyster Meister
09. Oyster Meister
10. Royal Swamp Eel
11. Royal Swamp Eel
12. Deepsea Macrotrema
>>. Deepsea Macrotrema
14. Genex Undine
>>. Genex Undine
16. Genex Controller
17. Genex Controller
18. Swap Frog
19. Swap Frog
20. Swap Frog
21. Salvage
22. Salvage
>>. Salvage
24. Water Hazard
25. Water Hazard
26. Water Hazard
27. Big Wave, Small Wave
28. Big Wave, Small Wave
29. Big Wave, Small Wave
30. Pot of Avarice
31. Pot of Avarice
32. Double Summon
33. Mirror Force
34. Dark Hole
35. Monster Reborn
36. Book of Moon
37. Solemn Judgment
38. Torrential Tribute
39. Symbols of Duty
40. Symbols of Duty

Extra Deck: 15

 Spoiler
Formula Synchron
Formula Synchron
T.G. Recipro Dragonfly
Armory Arm
Armory Arm
T.G. Hyper Librarian
T.G. Hyper Librarian
Ally of Justice Catastor
T.G. Wonder Magician
Brionac, Dragon of the Ice Barrier
Orient Dragon
Stardust Dragon
Scrap Dragon
Shooting Star Dragon
Shooting Quasar Dragon

[User]
 Mystic Piper:  (1d34)[ 24 ]
Second Draw (if necessary, rolling multiples in case it is the same as the above)
 (2d34)[ 27 ][ 23 ](50)

[User]
 Then we shall destroy Exaross together, and you shall have a new life.
 (d35)[ 25 ]
 I activate  Mystical Space Typhoon  to destroy your facedown card. Then I activate  Gold Sarcophagus , symbol of future hope, to search Charge of the Light Brigade. I Set two cards and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|F|F|-[/table]

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Dark Hole
Solar Recharge

 Face Down:

 Spoiler

Solemn Judgment
Solar Recharge

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Judgment Dragon
3.	Celestia, Lightsworn Angel
4.	Lumina, Lightsworn Summoner
5.	Lyla, Lightsworn Sorceress
6.	Lyla, Lightsworn Sorceress
7.	Ryko, Lightsworn Hunter
8.	Ryko, Lightsworn Hunter
9.	Ryko, Lightsworn Hunter
10.	Jain, Lightsworn Paladin
11.	Wulf, Lightsworn Beast
12.	Wulf, Lightsworn Beast
13.	Ehren, Lightsworn Monk
14.	Jenis, Lightsworn Mender
15.	Card Trooper
16.	Card Trooper
17.	Glow- Up Bulb
18.	Spore
19.	Dandylion
20.	Honest
21.	Debris Dragon
22.	Debris Dragon
23.	Necro Gardna
24.	Solar Recharge
25.	Pot of Avarice
26.	Pot of Avarice
27.	Gold Sarcophagus
28.	Monster Reborn
29.	Giant Trunade
30.	Foolish Burial
31.	Mystical Space Typhoon
32.	Beckoning Light
33.	Beckoning Light

 Extra Deck:

 Spoiler

1x Formula Synchron
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Orient Dragon
2x Black Rose Dragon
1x Stardust Dragon
1x Colossal Fighter
1x Scrap Dragon
1x Trishula, Dragon of the Ice Barrier
1x Shooting Star Dragon

1x Number 39: Utopia
1x Evigishki Merrowgeist
1x Steelswarm Roach

 Graveyard:

 Spoiler

Gold Sarcophagus
Mystical Space Typhoon

 Banished:

 Spoiler

Charge of the Light Brigade (2 turns)

[User]
 You can boast all you want, but Exaross is more powerful than you can ever know!
 Turn: Umbra
 (1d35)[ 21 ]
 ILLIO

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Mystic Piper
Effect Veiler
One for One
Black Illusion Ritual x2

Facedowns: 1

 Spoiler
Bottomless Trap Hole

Graveyard: 1

 Spoiler
Mystic Piper

Overlaid: 0

 Spoiler
0

Banished: 0

 Spoiler
0

Deck: 33

 Spoiler
>>. Mystic Piper
01. Mystic Piper
>>. Mystic Piper
02. Kinka-Byo
03. Kinka-Byo
04. Kinka-Byo
05. Relinquished
06. Relinquished
07. Relinquished
08. Arcana Force 0 – The Fool
09. Arcana Force 0 – The Fool
10. Arcana Force 0 – The Fool
11. Key Mouse
12. Key Mouse
13. Key Mouse
14. Copycat
15. Copycat
16. Effect Veiler
17. Effect Veiler
>>. Effect Veiler
18. Creature Swap
19. Creature Swap
20. Creature Swap
21. Preparation of Rites
>>. Black Illusion Ritual
22. Black Illusion Ritual
>>. Black Illusion Ritual
23. Gravity Bind
>>. One for One
24. Mind Control
25. Swords of Revealing Light
>>. Bottomless Trap Hole
26. Bottomless Trap Hole
27. Monster Reborn
28. Torrential Tribute
29. Solemn Warning
30. Dark Hole
31. Mirror Force
32. Solemn Judgment
33. Book of Moon

Extra Deck: 15

 Spoiler
Superstar Mira
Superstar Mira
Baby Tragon
Baby Tragon
Number 83: Galaxy Queen
Number 83: Galaxy Queen
Formula Synchron
Formula Synchron
Formula Synchron
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Trishula, Dragon of the Ice Barrier

 UMBRA

[Turn Being Edited]

 Deepsea Macrotrema powers up Undine. Undine attacks for 1700 damage and I end my turn.

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | GU | FS | --
-- | -- | WH | -- | --[/table]
GU = Genex Undine,  1200 /600
FS = Formula Synchron, 200/ 1500
WH = Water Hazard

Lifepoints: 8000

 Spoiler

Hand: 4

 Spoiler
Superancient Deepsea King Coelacanth
Salvage
Oyster Meister
Genex Controller

Facedowns: 0

 Spoiler
0

Graveyard: 3

 Spoiler
Superancient Deepsea King Coelacanth
Fishborg Blaster
Deepsea Macrotrema

Overlaid: 0

 Spoiler
0

Banished: 0

 Spoiler
0

Deck: 31

 Spoiler
>>. Superancient Deepsea King Coelacanth
01. Superancient Deepsea King Coelacanth
>>. Superancient Deepsea King Coelacanth
>>. Fishborg Blaster
02. Fishborg Blaster
03. Fishborg Blaster
>>. Oyster Meister
04. Oyster Meister
05. Oyster Meister
06. Royal Swamp Eel
07. Royal Swamp Eel
08. Deepsea Macrotrema
>>. Deepsea Macrotrema
09. Genex Undine
>>. Genex Undine
>>. Genex Controller
10. Genex Controller
11. Swap Frog
12. Swap Frog
13. Swap Frog
14. Salvage
15. Salvage
>>. Salvage
16. Water Hazard
17. Water Hazard
>>. Water Hazard
18. Big Wave, Small Wave
19. Big Wave, Small Wave
20. Big Wave, Small Wave
21. Pot of Avarice
22. Pot of Avarice
23. Double Summon
24. Mirror Force
25. Dark Hole
26. Monster Reborn
27. Book of Moon
28. Solemn Judgment
29. Torrential Tribute
30. Symbols of Duty
31. Symbols of Duty

Extra Deck: 14

 Spoiler
Formula Synchron
 Formula Synchron
T.G. Recipro Dragonfly
Armory Arm
Armory Arm
T.G. Hyper Librarian
T.G. Hyper Librarian
Ally of Justice Catastor
T.G. Wonder Magician
Brionac, Dragon of the Ice Barrier
Orient Dragon
Stardust Dragon
Scrap Dragon
Shooting Star Dragon
Shooting Quasar Dragon

[User] Formula Synchron:  (1d30)[ 7 ]

[User] (Hold on. Water Hazard can only Special Summon Level 4 or lower monsters.)

[User] ((... I thought it was just like a Valhalla for WATER monsters. Well, this kinda messes up most of the idea of my deck. Let me think up a new turn, it might take a while to think of something sufficiently decent.))

[User] (May I recommend Mausoleum of the Emperor instead?)

[User]
 ((Okay, new turn))

 I cast Water Hazard. I special summon Deepsea Macrotrema with it. I summon Genex Undine, whose effect places a Fishborg Blaster in the graveyard and a Genex Remote in my hand. I discard a Superancient Deepsea King Coelacanth to summon Fishborg Blaster. I tune it with Deepsea Macrotrema to make Formula Synchron, allowing me to draw a card.

Formula Synchron:  (1d32)[ 4 ]

[I will perform the rest of this turn by editing in my original post, so I can keep track of my deck etc. more easily]

[User] ((Also, Genex Remote doesn't count as a Genex Controller if it's not on the field.))

[User]
 Originally Posted by Okizruin
 ((Also, Genex Remote doesn't count as a Genex Controller if it's not on the field.))

((Just mixed up the names. Genex Controller is what is in my deck.))

[User]
 "I've heard plenty of people talking about power.  We're going to show you that raw power isn't enough."

Draw:  (1d35)[ 32 ]
 "That's especially true when you abuse your own monsters as fodder.  I use  Monster Reborn , summoning the Deepsea King Coelacanth you carelessly tossed aside, then summon Koa'ki Meiru Guardian.  Now, I end my first main phase.  Do you use your Formula Synchron's effect?"
 Field:
{table="head"]1|2|3|4|5
-|-|SC|KG|-
-|-|-|-|-[/table]
MON:
3.  Superancient Deepsea King Coelacanth  (WATER Fish 7;  2800 /2200)
4.  Koa'ki Meiru Guardian  (EARTH Rock 4;  1900 /1200)
S/T:

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  1

 Spoiler
Monster Reborn

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
Mystical Space Typhoon
Mirror Force

 Main Deck:  34

 Spoiler
1. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
2. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
3. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
 >. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
11. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
 >. Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
 >. Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
12. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Morphing Jar (EARTH Rock 2; 700/600)
15. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
16. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
19. Book of Moon
20. Dark Hole
21. Forbidden Lance
22. Forbidden Lance
 >. Monster Reborn
 >. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Compulsory Evacuation Device
30. Compulsory Evacuation Device
31. Compulsory Evacuation Device
 >. Mirror Force
32. Royal Oppression
33. Solemn Judgment
34. Torrential Tribute

 Extra Deck:  15

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Flamvell Uruquizas (FIRE Pyro 6; 2100/400)
Gaia Knight, the Force of Earth (EARTH Warrior 6; 2600/800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Steelswarm Roach (DARK Fiend 4; 1900/0)

[User] (Also, you cannot attack until the fourth person's turn in a team duel. Gah, this is confusing.)

[User] Yes; I shall create an Ally of Justice Catastor. Continue.

[User]
 "Which means that I can attack it with Coelacanth.  When Catastor's effect activates, my Guardian steps in to shield it, destroying Catastor, and allowing Coelacanth to attack directly.  I then set two cards and end my turn."
 LP: -2800

OOC: Should we just let the first attack pass since it's occurred, or did you want to replay your turn?

 Field:
{table="head"]1|2|3|4|5
-|-|SC|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  Superancient Deepsea King Coelacanth  (WATER Fish 7;  2800 /2200)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Mystical Space Typhoon
4. Mirror Force

 Graveyard:  2

 Spoiler
Monster Reborn
 Koa'ki Meiru Guardian  (EARTH Rock 4; 1900/1200)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)

 Main Deck:  34

 Spoiler
1. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
2. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
3. D.D. Warrior Lady (LIGHT Warrior 4; 1500/1600)
 >. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
4. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
5. Koa'ki Meiru Guardian (EARTH Rock 4; 1900/1200)
6. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
7. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
8. Koa'ki Meiru Sandman (EARTH Rock 4; 1900/1200)
9. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
10. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
11. Koa'ki Meiru Wall (EARTH Rock 4; 1900/1200)
 >. Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
 >. Koa'ki Meiru Boulder (EARTH Rock 4; 1200/1000)
12. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
13. Legendary Jujitsu Master (EARTH Rock 3; 1300/1800)
14. Morphing Jar (EARTH Rock 2; 700/600)
15. Neo-Spacian Grand Mole (EARTH Rock 3; 900/300)
16. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
17. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
18. Thunder King Rai-Oh (LIGHT Thunder 4; 1900/800)
19. Book of Moon
20. Dark Hole
21. Forbidden Lance
22. Forbidden Lance
 >. Monster Reborn
 >. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Compulsory Evacuation Device
30. Compulsory Evacuation Device
31. Compulsory Evacuation Device
 >. Mirror Force
32. Royal Oppression
33. Solemn Judgment
34. Torrential Tribute

 Extra Deck:  15

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Flamvell Uruquizas (FIRE Pyro 6; 2100/400)
Gaia Knight, the Force of Earth (EARTH Warrior 6; 2600/800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)
Number 39: Utopia (LIGHT Warrior 4; 2500/2000)
Steelswarm Roach (DARK Fiend 4; 1900/0)

[User]
 ((Nah, don't need to redo it, my deck isn't built to use the real Water Hazard, just the one in my imagination, so my turn couldn't have been improved on much))

Illio's enchanting song continues.

 Turn: Illio
 (1d33)[ 30 ]
 ILLIO

Mystic Piper appears on the field, and then his music joins with Illio's as he evaporates and provides her a new draw,

((Turn resumes after Piper resolves))

Kinka-Byo is added to lights before her, and then a second light also is added. Kinka-Byo then descends to the graveyard to activate One for One, which summons Arcana Force 0 - The Fool, in defense mode. The Fool summons a magical shield and spins, eventually stopping with the shield facing either the two elves or their two opponents.

((Tossing a coin for The Fool, regardless of result it ends my turn, unless either of you respond to my turn))

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | 00 | -- | --
-- | -- | -- | -- | --[/table]
00 = Arcana Force 0 - The Fool, 0/ 0

Lifepoints: 5200

 Spoiler

Hand: 5

 Spoiler
Effect Veiler
Kinka-Byo
Dark Hole
Black Illusion Ritual x2

Facedowns: 0

 Spoiler
0

Graveyard: 5

 Spoiler
Bottomless Trap Hole
Mystic Piper x2
Kinka-Byo
One For One

Overlaid: 0

 Spoiler
0

Banished: 0

 Spoiler
0

Deck: 29

 Spoiler
>>. Mystic Piper
01. Mystic Piper
>>. Mystic Piper
02. Kinka-Byo
>>. Kinka-Byo
>>. Kinka-Byo
03. Relinquished
04. Relinquished
05. Relinquished
06. Arcana Force 0 – The Fool
07. Arcana Force 0 – The Fool
>>. Arcana Force 0 – The Fool
08. Key Mouse
09. Key Mouse
10. Key Mouse
11. Copycat
12. Copycat
13. Effect Veiler
14. Effect Veiler
>>. Effect Veiler
15. Creature Swap
16. Creature Swap
17. Creature Swap
18. Preparation of Rites
>>. Black Illusion Ritual
19. Black Illusion Ritual
>>. Black Illusion Ritual
20. Gravity Bind
>>. One for One
21. Mind Control
22. Swords of Revealing Light
>>. Bottomless Trap Hole
23. Bottomless Trap Hole
24. Monster Reborn
25. Torrential Tribute
26. Solemn Warning
>>. Dark Hole
27. Mirror Force
28. Solemn Judgment
29. Book of Moon

Extra Deck: 15

 Spoiler
Superstar Mira
Superstar Mira
Baby Tragon
Baby Tragon
Number 83: Galaxy Queen
Number 83: Galaxy Queen
Formula Synchron
Formula Synchron
Formula Synchron
Ally of Justice Catastor
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Stardust Dragon
Scrap Dragon
Trishula, Dragon of the Ice Barrier

 UMBRA

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | -- | WH | -- | --[/table]
WH = Water Hazard

Lifepoints: 5200

 Spoiler

Hand: 4

 Spoiler
Superancient Deepsea King Coelacanth
Salvage
Oyster Meister
Genex Controller

Facedowns: 0

 Spoiler
0

Graveyard: 5 (6)

 Spoiler
Superancient Deepsea King Coelacanth (MR'd by Mistral)
Fishborg Blaster
Deepsea Macrotrema
Genex Undine
Formula Synchron
Ally of Justice Catastor

Overlaid: 0

 Spoiler
0

Banished: 0

 Spoiler
0

Deck: 31

 Spoiler
>>. Superancient Deepsea King Coelacanth
01. Superancient Deepsea King Coelacanth
>>. Superancient Deepsea King Coelacanth
>>. Fishborg Blaster
02. Fishborg Blaster
03. Fishborg Blaster
>>. Oyster Meister
04. Oyster Meister
05. Oyster Meister
06. Royal Swamp Eel
07. Royal Swamp Eel
08. Deepsea Macrotrema
>>. Deepsea Macrotrema
09. Genex Undine
>>. Genex Undine
>>. Genex Controller
10. Genex Controller
11. Swap Frog
12. Swap Frog
13. Swap Frog
14. Salvage
15. Salvage
>>. Salvage
16. Water Hazard
17. Water Hazard
>>. Water Hazard
18. Big Wave, Small Wave
19. Big Wave, Small Wave
20. Big Wave, Small Wave
21. Pot of Avarice
22. Pot of Avarice
23. Double Summon
24. Mirror Force
25. Dark Hole
26. Monster Reborn
27. Book of Moon
28. Solemn Judgment
29. Torrential Tribute
30. Symbols of Duty
31. Symbols of Duty

Extra Deck: 13

 Spoiler
Formula Synchron
 Formula Synchron
T.G. Recipro Dragonfly
Armory Arm
Armory Arm
T.G. Hyper Librarian
T.G. Hyper Librarian
 Ally of Justice Catastor
T.G. Wonder Magician
Brionac, Dragon of the Ice Barrier
Orient Dragon
Stardust Dragon
Scrap Dragon
Shooting Star Dragon
Shooting Quasar Dragon

[User]
 Mystic Piper:  (1d32)[ 3 ]
Second Draw?:  (1d31)[ 3 ]

[User]
 The Fool:  (1d2)[ 1 ]

1 - Heads
2 - Tails

[User]
 Blue smiles.  Nice work, Sam.
 (d33)[ 13 ]
 Now I'll take it from here. I activate  Solar Recharge , discarding Ehren, Lightsworn Monk to draw two cards and mill two.
Then I activate another Solar Recharge that I Set last turn, discarding Ryko, Lightsworn Hunter.
Let's do this. I activate  Dark Hole  to destroy your monster. Then I summon  Card Trooper , and mill three more cards to boost his power to 1900. And one of the milled cards is  Wulf, Lightsworn Beast , who is summoned to the field.
Next, I activate  Foolish Burial . Perhaps it's foolishness to the world, but I know that you won't reap unless you sow. I use this card to sow the seed of my  Glow-Up Bulb , and by watering it with another card from the top of my deck, Glow-Up Bulb bursts in to bloom. And what fruit it will bear! I tune Glow-Up Bulb to Wulf, Lightsworn Beast!

Seed sown in love, bear the fruit of purest wisdom! Become the lamp that lights the way! Synchro Summon,  T.G. Hyper Librarian !

But there's more! By banishing Glow-Up Bulb from the Graveyard, another seed shall bloom:  Spore ! And behold the fruit it bears! I tune Spore to Card Trooper!

Let the mountains be leveled, the mighty be brought low! Let justice flow like the great deep! Synchro Summon,  Ally of Justice Catastor !

With the second Synchro Summon, T.G. Hyper Librarian allows me to draw another card.
To complete our victory, I activate  Monster Reborn  to resurrect Sam's Koa'ki Meiru Guardian. It is finished! Loyalty, justice, wisdom! Attack directly and end the duel!
 Field:
{table="head"]1|2|3|4|5
-|AOJ|KG|HL|-
-|-|F|-|-[/table]

AOJ:  Ally of Justice Catastor  ( 2200 /1200)
KG:  Koa’ki Meiru Guardian  ( 1900 /1200)
HL:  T.G. Hyper Librarian  ( 2400 /1800)

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Beckoning Light

 Face Down:

 Spoiler

Solemn Judgment

 Deck:

 Spoiler

1.	Judgment Dragon
2.	Judgment Dragon
3.	Lumina, Lightsworn Summoner
4.	Lyla, Lightsworn Sorceress
5.	Lyla, Lightsworn Sorceress
6.	Ryko, Lightsworn Hunter
7.	Ryko, Lightsworn Hunter
8.	Wulf, Lightsworn Beast
9.	Card Trooper
10.	Dandylion
11.	Honest
12.	Debris Dragon
13.	Debris Dragon
14.	Necro Gardna
15.	Pot of Avarice
16.	Gold Sarcophagus
17.	Giant Trunade
18.	Mystical Space Typhoon

 Extra Deck:

 Spoiler

1x Formula Synchron
1x Ally of Justice Catastor
1x T.G. Hyper Librarian
1x Brionac, Dragon of the Ice Barrier
1x Orient Dragon
2x Black Rose Dragon
1x Stardust Dragon
1x Colossal Fighter
1x Scrap Dragon
1x Trishula, Dragon of the Ice Barrier
1x Shooting Star Dragon

1x Number 39: Utopia
1x Evigishki Merrowgeist
1x Steelswarm Roach

 Graveyard:

 Spoiler

Ehren, Lightsworn Monk
Jenis, Lightsworn Mender
Gold Sarcophagus
Mystical Space Typhoon
Solar Recharge x3
Spore
Jain, Lightsworn Paladin
Ryko, Lightsworn Hunter
Celestia, Lightsworn Angel
Dark Hole
Pot of Avarice
Foolish Burial
Beckoning Light
Wulf, Lightsworn Beast
Monster Reborn

 Banished:

 Spoiler

Charge of the Light Brigade (1 turns)
Glow-Up Bulb

[User]
 Solar Recharge:
Draws:    (d32)[ 7 ]  (d31)[ 13 ]
Mills:  (d30)[ 12 ]  (d29)[ 20 ]  (Jenis, Solar Recharge)

[User]
 Second Solar Recharge:
Draws:  (d28)[ 23 ]  (d27)[ 24 ]
Mills:  (d26)[ 14 ]  (d25)[ 9 ]  (Spore, Jain)

[User]
 Card Trooper mills:
 (d24)[ 3 ]  (d23)[ 8 ]  (d22)[ 17 ]

[User] Glow-Up Bulb mill:  (d20)[ 20 ]  (Beckoning Light)

[User] Hyper Librarian draw:    (d19)[ 19 ]

[User]
 ((Sorry for Uber-Delayed Response, I hate to undo a lot of this stuff.))

When Card Trooper arrives on the scene, Effect Veiler arrives from Illio's hand to stop its effect in its tracks.

[User] (Sorry, but  Card Trooper's milling is a cost, not an effect , so Veiling it won't do anything beyond preventing the ATK boost.)

[User]
 Originally Posted by Blue Ghost
 (Sorry, but  Card Trooper's milling is a cost, not an effect , so Veiling it won't do anything beyond preventing the ATK boost.)

((Ooh, that's neat. Then I'll Veil Hyper Librarian, since it might help and if it doesn't I'm done for anyway))

[User]
 Originally Posted by Shadow_Elf
 ((Ooh, that's neat. Then I'll Veil Hyper Librarian, since it might help and if it doesn't I'm done for anyway))

(Nope. I didn't use the card I drew from Librarian. So that's game then?)

[User]
 Originally Posted by Blue Ghost
 (Nope. I didn't use the card I drew from Librarian. So that's game then?)

((Indeed.))


[User]
 The battle has been raging for hours. The rebels including you have been losing ground in the city as Darth Vader commands his troops to kill the rebel scum.

The room around you is shaking and bits of ceiling tile fall around you and the room is in a complete disarray as it was once the commons for a barracks. Tables are upturned there is blaster marks on the walls. A voice over the intercom comes in and says  Attention Imperial troops have entered the base. Go to hanger C and-"  The voice cuts off with the loud shrill of a rocket launcher.

There is a door before you half blown off its hinges and beyond it waits your future.

[User]
 Gran Dorrick
 "So the real test begins..."   Gran drops his usual attitude, the situation being too grim to be carefree. Wiping the debris off of his blazer, he checks the power pack in his blaster and all the belongings of his that he can carry. Ready for the worst, his expression sours at the announcement.  "Hangar C? Just paint a map for the Imperials while you tell 'em..."  he mutters. Looking back at his fellow rebels, he poses the obvious question:  "Shall we meet our brothers and sisters in Hangar C?"

[User] "Psh, weesha been sittn back, but deysa on oursa turf naw. Kick ass and chew gum, me Boss said... yousa got gum? no?" Capone charges his pistols. "Den weesha do da otha thing!"

[User]
 Cabur gives Capone a withering glare as he finishes readying his blaster carbine.

"You fool, sieges don't end well for the defenders, and we've already been overrun.  We should do as we've been ordered and get off-world.  There will be battles we can win in the future.  Save your blood lust for those."

[User]
 Jern chuckles grimly, his damaged breathing mask making it sound more like a death rattle than anything else.

These new companions seems spirited, but could they really stand against the might of the Empire? He had already lost so much; his friends, his Master, even his connection to the Force seemed to be faltering. He had been running for so long...

Jern surveys the damage, thinking back to the skirmishes that had led them to this room. All the fresh-faced young rebels who'd been cut down. He needed to keep fighting for them, for what they had died for. Perhaps their idealism had rubbed off on him.

He ignites his lightsaber, feeling at home in it's fiery orange glow.

" Right then. Let's all stay alive out there. "

[User]
 J6-042

There was something about the Kel Dor man. J6 had logs of information regarding the Jedi in his memory banks but he had never actually seen one until connecting with Jern.

His hueristics processor whirs. There was something almost...inspiring about him.  Is it even possible for a droid to be inspired?  he asked himself introspectively.  Well, now is not the time for deep thoughts

He turns towards the others and readies his blaster pistol.

 "Yes, lets."

[User]
 Orrick Curovao

Seeing that his makeshift band of brothers (and droids) were in order, he readied to head out the door.  "I like your thinking, Jern. Alright, let's get out there, save some lives and, who knows, maybe even make it to the hangar in one piece, heroes one and all!"  His blaster at the ready, he approaches the damaged door, painting the route to Hangar C in his mind. He puts a careful hand on the door's edge, his weapon poised, but trembling with the anticipation.

This was war.


[User]
 Maggots in the Meat
 Simone "The Stig" Vern

 Spoiler
Working under the inquisition has been... somewhat less exciting that Simone thought it'd be. It has been seven years since the death of his father and his oath to take up his father's mantle. At that time, Simone and the inquisitor Janus Malachi had been in contact a few times and the arbitrator's oath had been acknowledged but after that? Silence.

Once a year or so Simone would receive a small stipend from the inquisition and once he had received orders to deliver a message that he didn't understand to people he didn't know but that was it. His attempts to contact Janus failed more often than not and he felt a bit let down but there was nothing he could do about it.

Then, during one very regular morning on his way to work Simone received a message: He was summoned to take up a mission on a planet far-away. No other information about the mission was given but he was told to make his way to the  Soiled Fate , a massive interstellar spaceship currently on his homeplanet's orbit. There, he would receive further briefing. To make things even more difficult, he had only two days to leave everything behind and find out a way to board such a ship before the ship would depart.

Even though it took up nearly all of the money he had saved, Simone managed to board  Soiled Fate  and get himself a small cabin near the lower decks. There, he could only wait for more information as days and weeks passed.

 Vatzlav "Bones" Zusak

 Spoiler
Vatzlav quickly learned that life on the streets was quite different from life in the jungle. In the jungle one only needed their strength and wit to survive but in the big hives there was one more important trait: Social skills. Being a loner in the world of gangs was difficult and forced the kid to constantly shift locations. It was only a question of time before Vatzlav's luck ran out.

Local gangs of the slum known as Formal E knew that thugs in the area tended to disappear and knew better than to practice their trade in certain parts of it. Vatzlav, however knew only about two higher class kids who seemed to have wandered to the wrong area. He followed them to an alleway, caught up with them and tried to rob them... which was where the things went wrong. Instead of giving him their wallets, the kids just smiled. Then grinned. Then the grin widened even more and their mouths twisted to massive, gaps filled with many rows of razor sharp teeth the likes of which Vatzlav had never seen. It was obvious that he was screwed and would probably die soon.

At that point, however, the emperor interfered. Vatzlav saw a grenade land between the two monsters and was just able to duck behind a cover before the explosion. After the explosion there were inhuman screams and the steady sound of an automatic gun firing solids that were hitting the ground, walls, and presumably monsters somewhere very near. Vatzlav stayed very quiet and very still until it was silent again. When he dared to look, all he saw was two smoking corpses and a seemingly unarmed svelte dark male standing above them. Vatzlav soon learned that the man was interrogator Jericus Drust, a member of the inquisition and had been hunting the creatures for a good while. After that, it was a matter of moments before Vatzlav had signed up. He was instructed to board a spaceship called  Soiled Fate , which was currently on the orbit. There he would receive further briefing.

 Raltus

 Spoiler
Time among the mechanicus of  Soiled Fate  passed relatively easily. There was a lot to do and a lot to learn which was enough for a while... but still left some lacking. The life was awfully simple, with very similar tasks among the same machines being repeated from day to day, week to week and year to year. Even though Raltus learned quickly, there were always a lot of people much more skilled in the arts than he was and at times it could make one feel themselves almost unnecessary. Raltus performed his duties well and without complaints but made sure that his superiors knew that his real interest involved him some day leaving the ship to perform emperor's work elsewhere.

One day, Raltus saw a dark skinned man approach him. He had seen the man around a few times: He wasn't a member of the mechanicus but had visited every once in a while, usually leaving with and occasionally coming with quite exotic mechanical goods and weapons. Raltus's superiors and the man seemed to have mutual respect towards each other so when the man came to Raltus, he was received well. Raltus found out that the man was Jericus Drust, an interrogator of the inquisition and worked under inquisitor Janus Malachi of Ordo Malleus. He was about to send two fresh acolytes on their first mission quite soon and had heard of Raltus and decided to offer him a chance to go along. It didn't take much convincing before Raltus was officially an acolyte of the holy order of mankind.

Raltus was told to continue performing his duties as usual and that he would be contacted soon enough.

 Raltus, Bones, The Stig

You feel the spaceship tremble as it leaves the Warp after eleven days of travel. Time of the day has little meaning on interstellar ships but it's close to the end of the second shift, which would translate to early morning for those who were picked up from the previous planet and still cared about such things. Nearly immediatelly after the ship has entered realspace, the intercom of your cabin crackles and you hear a voice that summons you to cabin BA2C near the upper decks.

The upper decks are something completely different than what you are used to: No constant background noise from the engines, the air isn't stale, the cabins are larger, the people - officers of the ship and wealthy passengers - are clearly upper class and everything is more glamorous than in the lower decks. The three of you arrive almost simultaneously to the wide and well-lit hallway in front of the cabin and see each other:

A freakishly tall and pallid man dressed in the rust red robes of Adeptus Mechanicus and wearing the respirator as is the standard for tech-priests, a 16-year old and feral looking kid with ruddy skin and beast furs on his shoulders and a third man that, despite him looking tough and being armed, appears to be the most normal of the lot. [OOC: You can describe yourselves in greater detail in your first posts]

The door to the cabin is wide open and you hear a cheerful and yet eloquent male voice calling out to you " Oh, you're all here already. Excellent! Please, come on in! ". You walk inside and see a large room that seems more like a living room of a pleasant upper-class house than a cabin: There is a low glass table in front of a red sofa, a fuzzy black carpet made out of fur, a few comfortable looking chairs, a small bookself on the wall and the voxspeakers in the cabing are playing quiet choirmusic.

There is a svelte, dark-skinned man sitting on the sofa and filling his glass from the bottle of amasec on the table. As you step in, he stands up and flashes a welcoming smile. " Welcome. As some of you already know - would you close the door please - as I was saying, I'm Jericus Drust of the holy inquisition. The three of you don't know each other yet but take a good look: You will soon be taking up your first mission together. " he says and gestures you to sit down before sitting down himself.


[User]
 Arena Tournament, Round 105:  Oskar  vs.  blasty
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Oskar  - Rahas
 blasty  - jvluso

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 no purchases

init-  (d20-1)[ 10 ]

stats:

 Spoiler
starting in M2

Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:4
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:1

[User]
 no purchases

Init  (d20-6)[ 3 ]

[User]
 Blasty - Round 1

LoS:

 Spoiler
standard: cast a spell ,spellcraft DC16:

 Spoiler
sudden extended fist of stone

move: move to I6

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:0

fist of stone:20/20

[User]
 Pre game stats
 Spoiler
Entering with Dwarven waraxe in both hands, longbow on my back with 10 arrows. Starting in M-25.

 Oskar Round 1

Refs/los
 Spoiler
Double move to H-15
Swift action - activate punishing stance

Stats
 Spoiler
Loc - H-15
HP 15/15
AC 12/12/8 (reg/FF/T)

[User]
 Blasty - Round 2

LoS:

 Spoiler

move: hide-  (d20-1)[ 14 ]
standard: ready an action

 Spoiler
If I pinpoint Oskar ending his turn in a place within 30ft with LoS to a place within 30ft of me, cast true strike

passive spot- (d20+2)[ 10 ]
passive listen- (d20+1)[ 9 ]

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:0

fist of stone:19/20

[User]
 Oskar Round 2

Refs/LOS
 Spoiler
Move action to K-12

Stats
 Spoiler
Loc - K-12
HP 15/15
AC 12/12/8 (reg/FF/T)

[User]
 los
refs

 Spoiler
if i do my math correct for oskar's movment dc for listen should be (5 base,-5speed,+4 distance -2 move silent skill=2, vs listen check 9= simple success

blasty

 Spoiler
you hear movement to the east, no pinpoint so no trigger

oskar

 Spoiler
no los

also both of you remember to indicate when your turn is done outside of spoilers for your opponent.

[User]
 Blasty - Round 3

LoS:

 Spoiler

move: hide-  (d20-2)[ 8 ]
standard: ready an action

 Spoiler
If I pinpoint Oskar ending his turn in a place within 30ft with LoS to a place within 30ft of me, cast true strike

passive spot- (d20+2)[ 15 ]
passive listen-[roll]d20+1[/roll

Turn Done.

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:0

fist of stone:18/20

[User]
 Oskar Round 3

Refs/LOS
 Spoiler
Move action to N-8
Standard action - Ready action
 Spoiler
To move if i gain los or blasty ends his turn within LOS to me.

Turn done.

stats
 Spoiler
Loc - N-8
HP 15/15
AC 12/12/8 (reg/FF/T)

[User]
 los
refs

 Spoiler
listen for blasty  (1d20+1)[ 10 ]  vs dc of 0 (base 5 -5 speed,+2 distance-2 skill=0

blasty

 Spoiler
you hear movement from your east moving to your south, no pinpoint

oskar

 Spoiler
no los

[User]
 Blasty - Round 4

LoS:

 Spoiler

move: hide-  (d20-2)[ 9 ]
standard: ready an action

 Spoiler
If I pinpoint Oskar ending his turn in a place within 30ft with LoS to a place within 30ft of me, cast true strike

passive spot- (d20+2)[ 10 ]
passive listen- (d20+1)[ 3 ]

Turn Done.

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:0

fist of stone:17/20

[User]
 Oskar Round 4

Refs/LOS
 Spoiler
 Move action - active listen check -  (1d20)[ 17 ]
Standard action - Ready action
 Spoiler
To move if i gain los or blasty ends his turn within LOS to me.

Turn done.

Stats
 Spoiler
Loc - N-8
HP 15/15
AC 12/12/8 (reg/FF/T)

[User]
 los
refs

 Spoiler
no movment, no checks. no change

blasty

 Spoiler
no los

oskar

 Spoiler
no los

[User]
 Blasty - Round 5

LoS:

 Spoiler

move: hide-  (d20-2)[ 17 ]
standard: ready an action

 Spoiler
If I pinpoint Oskar ending his turn in a place within 30ft with LoS to a place within 30ft of me, cast true strike

passive spot- (d20+2)[ 18 ]
passive listen- (d20+1)[ 21 ]

Turn Done.

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:0

fist of stone:16/20

[User]
 Oskar Round 5

Refs/los
 Spoiler
Move action - move to N-14
Standard action - Ready action
 Spoiler
To move if i gain los or blasty ends his turn within LOS to me.

Turn done.

Stats

 Spoiler
Loc - N-14
HP 15/15
AC 12/12/8 (reg/FF/T)

[User]
 los
refs

 Spoiler
movement east dc of 1 his listen rolls a 21, so pinpoint, but movement out of range lowers to a improved success

blasty

 Spoiler
you pinpoint a person by sound in N8, but they move east to your south east so no trigger

oskar

 Spoiler
no los

[User]
 Blasty - Round 6

LoS:

 Spoiler

free- whistle quietly (dc 2)
move: hide-  (d20-1)[ 3 ]
standard: ready an action

 Spoiler
If I notice (likely through pinpointing or seeing) Oskar ending his turn in a place within 30ft with LoS to a place within 30ft of me, cast true strike

passive spot- (d20+2)[ 4 ]
passive listen- (d20+1)[ 16 ]

Turn Done.

stats:

 Spoiler
Hp:8/8
AC: 14 [touch 10,ff 13]

0th:5
1st:3
sudden still:1
sudden empower:1
sudden maximize:1
sudden extend:0

fist of stone:15/20

[User] Blasty wins by virtue of not being absent when roll was called.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User]
 Drakken of the Dorf clan investigates the aura of the room, seeking to determine whether there is anything visible that he should be wary of.

(Using Magic Insight to detect any magic in the area, checking the whole room one cone-shaped emanation at a time.)

Having gotten his bearings, he approaches the door, fully kitted out for his own defense, his pack in one hand, and his shield in the other...

(If there are no magical auras that bear further investigation, will approach the door at C4 with tower shield providing total cover, then open the door as a move action, the shield still providing total cover.  With his pack weighing him down, he has an AC of 19, and an armor check penalty of 24)

[User] Opening the door reveals very little. The corridor outside seems to head to the south and east, but the spillover from the torch on the wall is not sufficient to see further (Unless you have any funky vision modes.)

[User]
 Originally Posted by term1nally s1ck
 Opening the door reveals very little. The corridor outside seems to head to the south and east, but the spillover from the torch on the wall is not sufficient to see further (Unless you have any funky vision modes.)

(As a dwarf, Drakken Dorf possesses darkvision.  He has the Night-sighted trait, raising his total darkvision range to 70'.)

[User] I'm not sure where you are on the map! I apologize and will get back to you asap.

[User]
 Originally Posted by Deadlykire
 I'm not sure where you are on the map! I apologize and will get back to you asap.

I'm afraid I don't know, beyond the context of the single room that I've started in.  My position in there is clear, I hope!

[User]
 The hallway head of you seems to go on past the range of your vision. At the far side you can see what looks like 2 more hallways branching off of this main part. About halfway down the hallway there is a branch going east. There is also a tunnel going to the east from here.

Read if you look down the east branch right outside the door:

 Spoiler

As you look down the branch to the east the tunnel seems to keep going. About 10' away is a branch to the south and north.

[User]
 Spoiler
I should note that any trap that is held within unusual stonework is detectable, and I get an automatic roll when I get within 10 feet, by virtue of my Stonecunning.

After looking down the eastern corridor, Drakken opts to walk south, carefully using his tower shield to cover himself (gain total cover) as he looks down the east-facing corridor beyond at the midpoint.

If he sees no danger there,

 Spoiler
he continues to the south, where he will look down the corridors that were previously at the limits of his 70' darkvision, and will hopefully see more of the south hallway.

As he moves, Drakken draws arrows in the stone wall with his chalk, so that he can more easily keep track of where he's been, and what ways he's gone.

[User] You should just assume there will be things needing a search check. Roll 4 search checks for the distance you stated you traveled. Barring that give me the procedures you use. If you want to speed things up assume you pass the search check and tell me how you'd deal with the following: Hidden Door,Trap, Secret Passages

[User]
 Spoiler
  Search Check 1  - (1d20+9)[ 21 ]
  Search Check 2  - (1d20+9)[ 20 ]
  Search Check 3  - (1d20+9)[ 21 ]
  Search Check 4  - (1d20+9)[ 20 ]

For secret doors or passages, Drakken will look in to make sure that there's nothing aiming to kill him immediately, then continue on his original path if not, unless there's something immediately and obviously interesting in the hidden area.  For traps, Drakken lacks Disable Device, and so will try to alter his path to avoid them.

Also, I assumed that Drakken gets his racial +2 bonus to notice unusual stonework on the traps.  If not, then please decrease the value of the Search checks that it does not apply to by 2.

[User]
 As you walk down the hall you notice a trap. You cannot get past it so you walk north then east down the branch. Another trap blocks your way. You return to the original hall and are blocked by a trap in the eastern hallway by the first room. You walk back south to the first trap you noticed.
Actions?

[User]
 If arrow slits:

 Spoiler
Drakken uses his tower shield to acquire full cover against the arrow storm, and tries to walk through.

If pressure plates:

 Spoiler
Drakken lowers his pack onto the pressure plate in an attempt to set off the trap before moving across it, again using his tower shield for full cover.

If lever:

 Spoiler
Do not press.

If magical:

 Spoiler
Attempt to discern nature of trap by Magic Insight.  If the information gleaned makes it seem too dangerous, move to another trap.

If other:

 Spoiler
Attempt to fry all component parts using breath weapon, then move across.

[User]
 As you set your pack on the floor in front of you, there is a pain in your back. You hear something else hit your shield. It sounds like part of the trap jammed as well. You were lucky this time.

 (1d20+10)[ 15 ]
 (1d4+1)[ 5 ]


[User]
 The fires are burning brightly in the hall of Hrothgi the local skadi, as the third night of Harpa begins. Day has finally passed night in length, and the raid of Alsfang is being prepared. Meat, fresh from the hunt, is offered, mead, saved through the long nights, poured, and a feast is to be had. Many warriors, unarmed within the skadi's hall, sit at the long wooden tables, and his three daughters, as well as several servants and his daughter-in-laws, walk past the tables making sure everyone is kept in good spirits with food and drink to make sure they are inclined to listen with a generous ear to his words.

The skadi will not be speaking for another few minutes.

[User] "More mead here!"  Styrmir calls to a passing servant, barely pausing between bites to articulate the words. The young man approaches the feast as if he were looting, seizing all he can and jealously guarding what he's taken.   The old skaldi's obviously going to ask for something big, best take advantage of his 'generosity' while I can.

[User] Alfred too is enjoying the feast.  While he notices that he is one of the smaller attendees in the hall, he is too busy drinking mead, singing songs, and ogling some of the serving girls to fret too much about such things.  Raising his voice in song Alfed begins " As night turns to day and we greet the suns rays, we feast and we sing of the loot we will wring, from the foolish fooolk of Alsfang ".

[User] The half-aelf shares a laugh with the rest of the hall at the thought of their number sweeping through Alsfang and taking its riches and raises his drinking horn in a salute to Alfred before drinking deeply.  Einarr is hard to miss in this crowd due to his fey heritage, perhaps even more so because of his stature:  fully an equal to most men present, uncommon among those of such parentage.  Einarr has seated himself near some old campaigners, veterans of many raids, so that he can listen to their stories.

[User]
 @Bhaakon: Styrmir gets some looks, and mutters that he acts like some uncouth barbarian, or a savage berserk, for his actions, but his strength of arm causes them to be tolerated.

@canjowolf: Alfred's little poem gets a chorus of laughs, and some calls for another.

@Arcturus: Einarr gets such looks as he's accustomed too, but fewer than normal for such a gathering. The group is full to the brim with excitement, and men are telling boasts of their past glories, and how they will top them. Most of these boasts are obvious exagerations, which simply grow in the telling.

[User] Styrmir shrugs off the dirty looks, knowing that that this might well be his last decent meal before they took to the ships. There were things to love about the sea, but the rations weren't among them. Still, as the night went on he became less interested in the feast and more interested in the Skaldi's purpose in bringing them all together.

[User] Alfred continued to be witty until their host made ready to speak, at which point he hushed himself and looked up expectantly.

[User] The skadi finally takes his place at the head of the hall and, raising a goblet of mead, begins to speak of the upcoming raid. The speech is fairly standard, he promises the potential of glory and wealth to the men who go forth for battle, reminding them of how harsh the winter was, and how even with it over it will be some time before they have adequate stores of food, but the fat southlands are plump and ripe for the taking. He continues to extol the honor and glory to be gained, and the physical necessity of the battle, before saying:   All is not well, though. Bands of troll-kin roam across our hills, waiting for the day our warriors walk the whale's road. Before we can heed the Hanged One's call, we must clash spears with these trolls, lest they steal our women, and send our children crawling down Hel's road while we are in Alsfang. So I offer you this day a bounty on the heads of the troll-kin, a gold piece for a kobolds head, eight for an ogres, and two gold pieces for anothers. We must slay these blackguards before we set forth; for there is no honor in returning to a home already destroyed.

[User]
 Einarr is surprised by his Skadi's words.  He had spent so much time away from his homeland that he hadn't known the troll-kin posed such a threat.  He is hesitant to draw attention to himself in the great hall, but thoughts of what fate might befall his venerable mother stir his feet.   "It is the duty of we warriors to safeguard our clans.  I will gladly join this hunt for these beasts.  Where are they to be found, and will any join my hunting party?"

 Spoiler
Trying to give the others a chance to join up with Einarr and maybe pick up a person or two to pad our numbers.  I'm a bit fuzzy on 2e rules, but just in case a charisma check is necessary here,  (1d20)[ 13 ]  charisma is 12

[User]
 Styrmir is surprised and disappointed that the Skaldi isn't announcing their imminent departure, though he sees the wisdom in the Skaldi's words. It was easy for a well defended settlement to discount the threat of the ignorant and disorganized troll-kin, but a countryside emptied of its warriors was vulnerable to their sheer numbers. Styrmir knew that the sooner the troll-kin were culled, the sooner they would all be off to seek their fortune in Alsfang, but also realized that none of them would get rich off the Skaldi's bounties. The gambler in his soul stirred, and Styrmir decides that sweetening the pot might speed the process (or at least add to the fun). Hearing Einarr, Styrmir responds:

"I will join you, good warrior. What use is all the gold in Alsfang if we return to find our homes burned, families slain, and herds scattered by those wretched beasts? What say we make a game of it: We each put up the first ten gold from our share of the raid booty, then divide ourselves into equal groups. The team of hunters with the highest bounty splits the pot among themselves!"

Styrmir hoped to win, but even if he didn't, he figured to make his ten gold back in bounties, and the added incentive might get them all onto the boats more quickly.

[User] Alfred, worried about such a cognitively deficient warrior being tricked into slavery by the elf blood, stood up on his seat saying " And I shall go with you.  Death to our enemies and spoils to the victorious! ".  Alfred seemed to be a little wobbly standing upon his seat, although he was not seen to drink all that much mead, as his mouth was too busy uttering witty remarks and chants.

[User] I doubt there's more than twenty goblins, and twice that number of kobolds, in the area. If ten of us make such a bet we'll have more than covered all the bounties,  Thorki Thorkelsson, a veteran of several raids, says.

[User] Einarr raises his drinking horn raised in his right hand and speaks in a loud, confident voice,  "To good fortune in the hunt tomorrow! " He then drinks deeply and settles back into his chair, mentally running through what he has heard of these creatures and their tactics.

[User] Styrmir raises his drink with Einarr's but remains silent, also contemplating the upcoming hunt.


[User]
 After awaking on the day your trainer-ship begins, you are handed your Pokedex and starter Pokemon by Professor Elm.

 Professor Elm:  I hope you enjoy the responsiblity that comes from being a Pokemon Trainer! Only yesterday, two trainers set out from here... If you hurry, you may be able to catch up to them!

[User] "Which way did they go, then?"

[User] Professor Elm:  I believe they went West on Route 29, but I can't say for certain if they went straight to Cherrygrove City or headed North from Route 29 toward Blackthorn City.

[User] "Let's go to Cherrygrove City! Um... I'm sorry, I don't know your name..."

[User]
 Jean-Paul glances at whatever wall or window separates him from the western route, and then looks back at Prof. Elm.

((French accent, not very thick.))  "And do you think it'd be useful to catch up with them?"  The seventeen year-old, a fair bit short for his age, looks sceptically at the professor and the other trainer.

 "My name is Jean-Paul. You are...?"  he asks the other trainer.

[User] Professor Elm:  Only if you're interested in travelling with them, I suppose...

[User]
 The girl flicks her hair behind her.

"I'm Bex."

[User]
 Jean-Paul contemplates something for a second, and then responds to Bex.

 "Well, Bex, I think it'd be better if we stuck together, at least until we have our feet wet, yes? Then either go our own ways, or try to find those other trainers."

[User] "Yeah, sure. I still reckon Cherrygrove City sounds like an awesome name - let's go there!" 🙂

[User]
 Elm says his goodbyes, and you are en route to Cherrygrove City.

 Tuesday 19th July. 9:00am

[User]
 He looks at Bex oddly, and mutters,  "Che... Blac..."
 "Okay. Either way is fine with me."

After bidding Elm farewell, his face lights up a bit, and he reaches for his new pokeball. He lets his Elekid out, and just says,  "Kiddo. That's what I'll call you,"  with a slight smile.

Then he leaves, motioning Kiddo to follow.

[User] Bex releases both her Pokémon from their Balls - a Charmander and a Pichu. She picks up the Pichu and, motioning for Charmander to follow, she shugs Pichu as she walks...

[User]
 Jean-Paul points the pokedex at her pokemon, looking at them curiously.

Then he turns to the Larvitar waiting patiently outside the lab, and says,  "Allons, Caïd,"  and returns Kiddo to his pokeball.

 "Can I assume you know the way to Cherrygrove?"  he asks Bex, and looks around at his surroundings.

(("Looks around at his surroundings" = not a subtle hint. 😛

However, I think Kira went to sleep, and I'll be off, too, in about 20 minutes.))

[User]
 "Oh, wow! I totally forgot about the Pokédex...

"And we go west on Route 29." 🙂

((Subtle hint? What? 😦))

[User] (("Looks around at his surroundings" means "Tell me what I see, GM."))

[User]
 There are houses around, and trees surround the town. To the west is a route which you can assume is Route 29, and to the east is a large expanse of water. At the shore is a sailor and a boat.

Dom's POKEDEX: Charmander. #6
Fire type Pokemon.

Pichu. #172
Electric type Pokemon.

[User] "Okay. Oh! Do you think there's anything we should do here first? Get supplies, or something?"  He still seems a bit unsure about this whole Pokémon adventure thing. After all, he doesn't actually know where he'll fit in to it.

[User]
 "Yeah, that is definitely a good idea. I could do with getting some more potions..."

She heads towards the buildings closest to them...

[User] The buildings appear to be houses. The residents are in their gardens, cutting the grass, and planting flowers etc.

[User] "Huh, no shops. Looks like we're going to have to go along the route till we find somewhere with shops. Want to go now?"

[User]
 He nods at Bex.
 "Yes. I've given my good-byes; there's no point in delay."  He nods at Caïd as well, and they begin to leave their humble home town.

[User] Nothing really occurs for about 18 hours of your journey down route 29, and you're beginning to get tired. Can you make a Perception (Wisdom) check?

[User]
 Perception check:  (1d20+1)[ 2 ]

EDIT:  Relevant image (profane warning) .

[User] Perception:  (1d20)[ 20 ]

[User]
 Bex, you see two ferret-like Pokemon around you.

Out of no-where, one of them lunges at Dom, who hasn't seen them yet.
Accuracy: 18
Damage: 8
Dom, you take 14 points of damage from the attack.

[User] Bex whips out her Pokédex to find out what the Pokémon are.

[User]
 "OW! Damner..."  He swears in French, moves so Caïd is between him and the monsters, Pokédexes the monster that attacked, and then:

Command: Tells Caïd, whom he doesn't keep in a ball, to bite the nearest one.

Caïd's actions:
Accuracy check (15-20 = flinch): (1d20)[ 14 ]
Damage check: (3d10+6)[ 29 ]

He glances down (presumably) at his leg, to see how bad the  bite  scratch is, then looks back at the man-eating ferrets.

[User]
 Dom, it was a scratch.

Caïd leaps in and sinks it's teeth in to the nearest, KO-ing it.

The other one sees this, and targets Caïd.
Accuracy: 13
Damage: 9

The Pokemon Scratches Caïd, doing 10 damage.

POKEDEXES: Sentret. #161
Normal type Pokemon.

[User]
 Bex debates for a moment whether she should help or leave Jean-Paul to his own devices. She decides it would probably be good practice for him and she'll get the next ones...

Then, as an afterthought, she points the Pokédex at Caid...

[User]
 "Oh wow... Showed him who's boss,"  Jean-Paul says, and then chuckles. ((It's a pun that makes sense if you know French. A bad one. 😁))

Command:  "Try that on the other one, too!"

Caïd's actions:
Accuracy Check (15-20 = flinch):  (1d20)[ 8 ]
Damage Roll:  (3d10+6)[ 18 ]

If the Sentret doesn't faint, he'll chuck a Pokéball. If it actually gets hurt, I should add.

[User]
 Caïd bites in to the other Sentret, and manages to bring it down to the point where it's fighting to stay conscious.

It then attempts to hit Caïd again:
Accuracy: 12
Damage: 3

Dom, Caïd takes 2 damage from the Scratch.

[User]
 "This is going very well!"  he shouts, surprised at his success. Then, he reaches for an empty Pokéball, and throws it at the Sentret.

Roll:  (1d100)[ 82 ]
 "Caïd, if it escapes, let it flee. If it won't, then bite it again."

Rolls for potential attack:
Accuracy:  (1d20)[ 20 ]
Damage:  (3d10+6)[ 33 ]

[User]
 The Pokeball hits Sentret, and sucks it inside.
After wobbling for a few seconds, the Pokeball stops moving.

Well Done.

Caïd gained 30 EXP! Caïd reached level 3!


[User]
 Spoiler
Is there somewhere specific that you are going, or just any general temple?

[User]
 Spoiler
Just a general temple. Li mostly wants to see the sights of a city, so he'll probably find himself at whichever one is the most visually impressive.

[User]
 There are a number of impressive temples in the city.

Though not the largest, the most grandiose is the temple to Pelor, topped by a golden sun nearly the size of a troll. Beyond it is dozens of temples, some larger, some smaller than Pelor's but none quite so.... expensive.

The twin temples to Solaron and Minrhet are two blocks west and one north of Pelor. The one on the right features a bronze lantern-shaped building that seems to glow internally. The one on the left has a draconic theme, showing chromatic and metallic dragons working together. The buildings are connected by a spiral tower that mixes the two themes. Four small shrines are located one at each external corner of the buildings.

Dozens of other temples fill the District, practically any temple to any deity can be found in the area.

[User] Li enters the temple of Pelor, marveling at all of the statues and decorations. The monastery he was from had been small and simple to the outside world, hiding what lay inside.

[User] You find yourself in a large, open air courtyard around the  temple  surrounded by the thick, circular outer wall. A sense of power seems to linger in the air. The large front door to the building standa open, revealing a large statue of Pelor sitting cross legged with open arms, welcoming his children into the temple.

[User]
 Spoiler
I realized after writing this that I assumed that there were people in the courtyard. If not, he will simply walk up to the inner temple.

Li walks around the courtyard generally in the direction of the inner temple, listening to snippets of conversations, listening to anyone who comes up to talk to him, and, if no one does, he will enter the inner temple.

[User]
 The people in the courtyard are either tending the grounds or are deep in prayer and meditation. A priest near the door stops you as you approach the temple proper.

"Greetings, sir. How may Pelor assist you today?"

[User] Hello, I am a pilgrim seeking to learn the wisdom that the city could teach me. This temple caught my eye as a good place to start.

[User] "Then I am glad to impart unto you the wisdom of serving the only true god Pelor. Come, let us sit and discuss his divine greatness."

[User]
 Li will follow where the priest leads, and sit where the priest directs him.

 I note you refer to Pelor as the only true god. What do you mean by that?

[User] "Ah, there are other divine powers, sure, but none are really  gods , they're just significantly more powerful than we "mere mortals." Pelor is truly a deity of unparallelled glory and power and genuinely cares about his followers."

[User] Where I am from, we are taught that a god cannot interfere in the realms of mortals, but a deity can. If Pelor can show his care of mortals, how can he be a god?

[User] "You are confused, obviously. 'Deity' and 'god' are almost synonymous, but not quite, and neither title prevents one from intervening in our world."

[User] No, we have simply been taught different things. What teachings does Pelor give which we could learn from?

[User] "He teaches that Light will one day cover all and that no Darkness can abide in it, for does not even the smallest candle cause darkness to flee before it? The evil that is darkness will be brought into the love that is light, so that peace may abound throughout creation."

[User] Ah, yes, light and dark morality. I've heard of it before. You say that peace is light. What, other than it's obvious counterpart war, would be dark?

[User] "Interesting... No, I do not say that peace is light. I say that Pelor is Light and Pelor desires peace, therefore the preponderance of the light is the victory of peace. Darkness and war are not necessarily synonymous. Indeed there is much that is dark which does not wage war, except against the very souls of men."

[User] Physical peace, yet waging war against the very souls of man! What could possibly do that?

[User] "The darkness inside all mortals, the darkness that Pelor seeks to remove and destroy so that it does not consume us."

[User]
 Interesting...
Well, it has been nice talking to you, but the day grows late, and I still don't have a place to stay the night, so I think I must go.
Saying that, Li rises.

[User] "Please, return any time you wish to further discuss things. Pelor's arms are always open."

[User]
 After leaving the temple of Pelor, Li walks around the temple district, looking for a place he might be able to spend the night. He will spend a few hours wandering around, trying to find out what fun or interesting things might be going on in the temple district or in the city.

 Spoiler
gather info -  (d20+3)[ 10 ]
time -  (d4+1)[ 4 ]

[User] He hears rumors that there was a suicidal attack on the temple of Tiamat recently by some dragonborn of Bahamut and their allies. The temple of Bahamut has claimed ignorance, but they have still lost a lot of prestige in the debacle.

[User]
 Spoiler
and for the place to spend the night?

[User] Several temples offer temporary lodging for their adherents. There is one small inn dedicated to Gliss, god of summer, joy, and traveling where travelers are allowed one free night of rest each year.


[User]
 OOC
  Narita, Chiba, Japan

((RESERVED))

 Spoiler

 There is a small kennel known as the petinn royal's inu kennel in the airport  and it's a lovely place to be for all kinds of dogs and mammals.

Unfortunately, there was no other choice. When the Hanafyda family left to Egypt one month ago, it was merely presented as a small escapade for a week. However, what happened and why they're haven't returned yet is a mystery.

Kyoji and Ichigo, although being well taken care of, are rather alone and... different from the rest of the kennel, and this has been observed particularly since the last couple of weeks when visitors have been noticing their presence over such a long stay. One who seemed very curious about this coincidence was Tashinori, a small boy with wide hazelnut eyes and a contagious smile.

In the meantime, Akira was their main caretaker. He was very nice with everyone but especially nice with Kyoji and Ichigo because he paid real attention to their needs.

 Setting:  present, in japan. Full date: 28 sept around noon.
I decided I would tweak the world from its original concept: the difference is that the average humans has heard but doesn't know/believe the existence of shapeshifters. On your side, you know that revealing your powers is an honor to them and an amasing secret they must keep.

Here he is, on this afternoon, coming in the main recreation area called the dog field to join the pets for a little bit of afternoon fun.

[User]
 The Hanafuda shrine is in the forested area just outside the town of Narita. As little shrines go, it's actually quite large. The  honden , the house of the resident  kami , located at the back, is structured to resemble an old Japanese house, possibly from the Edo period. The  honden  is, of course, closed to the general public, although the door isn't kept locked.

In front of the  honden  is the  haiden , the oratory used for religious ceremonies. It's substantially larger than the house of the  kami , designed to be able to fit around thirty worshippers. Larger functions tend to use the large courtyard.

Just inside the twin  torii  gates lies... a gift shop. Well, the shrine has to make its money somehow.

Currently, it's evening, and a girl is perched atop one of the  torii , playing a flute. The girl, oddly enough, seems to have a pair of fox ears and two fox tails...

[User]
 A fluffy white bunny rabbit, with a few black spots hops into an opening.

The rabbit stops sharply at the sound of the flute, its nose twitching in the air. Eventually the rabbit tilts its head to one side, causing one of its 2 floppy ears to fall over to the other side of its head, making the flute playing much much clearer. Shortly after this, the rabbit hops happily towards the noise of the flute to find a girl it recognised, ICHIGO!. The rabbit just gets as close as it can to Ichigo and waits for the tune to finish, not wanting to disturb her while she is playing.


[User]
 It has been just over ten years since the cataclysm struck. Ten years since your life changed forever. The life you have lived with the elven wizard Su has been one of hard one, mixed in with success. You've spent many hours learning the language of the arcane mastering it as best you could.

The sun rises high on this morning and it streams through the highly polished window of your home within the tower. The tower is made of wooden and is carved out of a massive tree that overlooks Bobcat Hill and the surrounding land. As the sun streams through you see Su emerge from her bedchambers.

Her skin is deeply tanned from being outside and she possesses strikingly bright lavender eyes. A bright green robe adorned with rubies is what she wears this morn, and it makes a stark contrast to her brilliant eyes.

As she approaches she talks to you a whisper in the wind saying  " Your apprenticeship is complete my pupil. When I found you, knowledge of the arcane you had, but naught. You are your own wizard now capable of doing great things.

It is of great things that you will do that I speak of. It is time to talk of your people. The cataclysm that happened a short while ago, by elven standards, has been something of a mystery to many including myself. However, over the years I have been able to garner some facts.

The first is that the cataclysm was not one of the gods at least not exclusively. I have studied what has happened in the area extensively and there is a small trace of divine magic behind what has happened as well as arcane.

Secondly shortly before the cataclym a rider from the north was seen on a dragon flying in that direction.

Thirdly I know that the rider stopped at Shadowfell Keep briefly to rest and gather food.

This is what I know, I have divined using my magic and your destiny, your people's destiny is within the walls of Shadowfell Keep. There you will learn what you must do.

[User]
 "My lady, it would be great if I could find my people. If a dragon rider was seen coming from the south, through to the north, he may have indeed seen my peoples. I searched the marshes as best as I could for them, but I never found them,"  the halfling pauses for a moment, stroking his familiar, a green viper. The viper is curled around his arm. If it weren't for the vibrant red tongue that darts in and out of the snake's mouth, you would not even be able to tell if it were real.

"What I don't get, is how would the goblins of Shadowfell Keep know anything about my people?"  Cole ponders this question as he gets up and begins packing his stuff.  "Either way, I guess I know where I am going."

Cole grabs all of his belongings, making sure to neatly roll up his scrolls and any maps he has.

[User]
 Su nods her head gravely and says  I believe that the people of the Shadowfell Keep may remember the man who once rode the dragon. If you can find someone who met him, then perhaps you will be able to find out what he had seen of your peoples.

As she watches you gather your things she pauses kissing you on the head and says  Go forth my dear and may the gods bless you.

[User]
 "I do hope you are correct, my lady."  Cole hugs Lady Su, barely reaching her waist. He looks up at the beautiful elf,  "I will return for more studies once this part of my life is complete. Perhaps I can teach my people the ways of more civilized life. This surely is more peaceful on a day to day basis."

Cole finishes gathering his supplies.  "I have no idea how far my travels will take me, but if it is not to much to ask, would you spare a mount for me?"  Cole knows Su's affinity to animals, there is such a wide array of animals surrounding her property. Bears, crocodiles, bobcats, birds, and she even has herself a hippogriff. Cole secretly hopes she lets him have a bear.


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:
 Spoiler
 Sheet

[User]
 Salizar moves forward and examins the door.

Serch check
 (1d20+8)[ 15 ]

[User] The door appears to be one solid sheet of metal, with no visible sign of mechanism. The right side has a shallow indention, possibly used for a handle. The left side disappears into the wall.

[User] Salizar touches the shallow dipresion

[User] The door is frigidly cold.

[User]
 Salfran examins the torch sconce
Search check

 (1d20+8)[ 10 ]

[User] The base of the sconce looks to be just a plain orb. Holding the orb to the collar is an intricate meshing of metal filigree, forming a basket of sorts. The collar is then studded with rather sharp spikes. From there collar there is a single metal bar leading into the wall, where it disappears. Sitting snuggly in the sconce, extending all the way into the orb, is the lit torch.

[User]
 "You can only live once."
Salizar tries to pull the torch from the sconce

[User] The torch comes free quite easily, as if just freshly placed there.

[User] Salizar draws his rapier then he touches the flameing end of the torch to the deprestion

[User] Other than the flame reducing, due to being in contact with an object, there is no visible effect.

[User] Salizar returns the torch to the sconce, then places a hand on the depretion

[User] The door remains as cold as it was before, even after being touched by the torch.

[User]
 Salizar takes 20 to study the sconce
A 28 in total

[User] Your extremely close examination of the sconce, has you come to realize that the filigree is not in just random patterns, but actually depicting hundreds of ways to die.

[User] Take 20 to search the door

[User] Other than the indention there is not a single scrape, scratch, scar, mark, dent, hole, bolt, nut, seam, or blemish.

[User] Your two week poke. *poke*

[User]
 got caught up in other things, my deepest apologies.

check the entire room, every single square inch taking 20

[User] Walls and ceiling?

[User] every were, poking and prodding for something anything

[User] You manage to search the entire room, but find nothing. The torch in the sconce has died down considerably and looks to be on the verge of going out.

[User] Your two week poke. *poke*

[User] I will be unsubscribing then.