[User]
 The sea laps gently against the bare sands of the shore, curving softly around a large sea shell.  Aphrodite rests in the centre of the shell, rising languidly to stand as her first challenger emerges.  Small cherubs flutter around her, bearing the cards of her choosing.

 Spoiler
MONSTER: 21
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Gellenduo (LIGHT Fairy 4; 1700/0)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
8. Hecatrice (LIGHT Fairy 4; 1500/1100)
9. Hecatrice (LIGHT Fairy 4; 1500/1100)
10. Honest (LIGHT Fairy 4; 1100/1900)
11. Honest (LIGHT Fairy 4; 1100/1900)
12. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
13. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
14. Splendid Venus (LIGHT Fairy 8; 2800/2400)
15. Splendid Venus (LIGHT Fairy 8; 2800/2400)
16. Splendid Venus (LIGHT Fairy 8; 2800/2400)
17. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
18. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
19. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
20. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
21. Mystical Shine Ball (LIGHT Fairy 2; 500/500)

SPELL: 10
22. Dark Hole
23. Giant Trunade
24. Monster Reborn
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Pot of Avarice
28. Pot of Avarice
29. Trade-In
30. Trade-In
31. Valhalla, Hall of the Fallen
32. Valhalla, Hall of the Fallen
33. Valhalla, Hall of the Fallen

TRAP: 7
34. Bottomless Trap Hole
35. Bottomless Trap Hole
36. Royal Decree
37. Royal Decree
38. Royal Decree
39. Solemn Judgment
40. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 A man in a black long-coat walked onto the shore, casting his eyes around; looking around tendrils of greying hair. He took steps towards the shoreline, his black boots taking in water at no uncertain rate. He turned to see the seashell, and the corners of his mouth turned.

 "Good day to you! I am the Grand Duke of the Dark  World, Adonai! Am I to understand that you are, in fact, Aphrodite...?"
 (1d20)[ 4 ]
 (1d40)[ 2 ]
 (1d39)[ 9 ]
 (1d38)[ 33 ]
 (1d37)[ 36 ]
 (1d36)[ 36 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-EB Chacu Challhua
-Il Blud
-Monster Reborn

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 40

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Plaguespreader Zombie
4. Mezuki
5. Red-Eyes Zombie Dragon
6. Dark Resonator
7. Pyramid Turtle
8. Pyramid Turtle
9. Zombie Master
10. Zombie Master
11. Zombie Master
12. Spirit Reaper
13. Paladin of the Cursed Dragon
14. Snipe Hunter
15. Shutendoji
16. Golbin Zombie
17. Goblin Zombie
18. Goblin Zombie
19. Dandylion
20. Zombie World
21. Zombie World
22. Zombie World
23. Allure of Darkness
24. Book of Life
25. Book of Life
26. Book of Moon
27. Book of Moon
28. Book of Moon
29. Mystical Space Typhoon
30. Mystical Space Typhoon
31. Smashing Ground
32. Fissure
33. Dark Hole
34. Royal Decree
35. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Ally of Justice Field Marshal
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

((Of course, you may feel free to decline the challenge if you don't want to face this deck.))

[User]
 She smiles radiantly as the stranger approaches.   "I am, indeed.  I once had a lover by the name Adonai as well; that you share his name is...auspicious.  Shall we play the games you mortals love so?"

Init:  (1d20)[ 7 ]
Draw:  (5d40)[ 12 ][ 39 ][ 3 ][ 40 ][ 32 ](126)
Re-roll:  (3d40)[ 24 ][ 25 ][ 32 ](81)

[User]
 "It seems you are also a gentleman who knows when to let the lady lead."

Draw:  (1d35)[ 12 ]
 "I will show you the power of an Olympian goddess, now.  I play  Valhalla, Hall of the Fallen , and through it, summon Aphrodite Ourania, the Splendid Venus.  I then set two cards and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|SV|Fd|-
-|-|VH|Fd|-[/table]
MON:
3.  Splendid Venus  (LIGHT Fairy 8;  2800 /2400)
4. Facedown card
S/T:
3.  Valhalla, Hall of the Fallen
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
4. Gellenduo (LIGHT Fairy 4; 1700/ 0 )
S/T:
4. Solemn Judgment

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
Torrential Tribute

 Deck:  34

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Hecatrice (LIGHT Fairy 4; 1500/1100)
8. Hecatrice (LIGHT Fairy 4; 1500/1100)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Honest (LIGHT Fairy 4; 1100/1900)
 >. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
 >. Splendid Venus (LIGHT Fairy 8; 2800/2400)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
15. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
17. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
18. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
19. Dark Hole
20. Giant Trunade
21. Monster Reborn
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Avarice
25. Pot of Avarice
26. Trade-In
27. Trade-In
28. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
29. Valhalla, Hall of the Fallen
30. Bottomless Trap Hole
31. Bottomless Trap Hole
32. Royal Decree
33. Royal Decree
34. Royal Decree
 >. Solemn Judgment
 >. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "Indeed, we shall; and you seem to have an expert grasp of it, regardless of your status as a deity."
 (1d35)[ 3 ]
 "It certainly seems that I cannot aspire to the grandess you obtained so easily. I shall set one card face-down and activate the Foolish Burial; I may cast a Mezuki from my deck into the graveyard. Now, I'll set one monster face-down and end my turn."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-EB Chacu Challhua
-Il Blud
-Monster Reborn

 Facedown

 Spoiler
(M3) - Plaguespreader Zombie
(S/T3) - Royal Decree

 Graveyard

 Spoiler
-Mezuki
-Foolish Burial

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 33

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Red-Eyes Zombie Dragon
4. Dark Resonator
5. Pyramid Turtle
6. Pyramid Turtle
7. Zombie Master
8. Zombie Master
9. Zombie Master
10. Spirit Reaper
11. Paladin of the Cursed Dragon
12. Snipe Hunter
13. Shutendoji
14. Golbin Zombie
15. Goblin Zombie
16. Goblin Zombie
17. Dandylion
18. Zombie World
19. Zombie World
20. Zombie World
21. Allure of Darkness
22. Book of Life
23. Book of Life
24. Book of Moon
25. Book of Moon
26. Book of Moon
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Smashing Ground
30. Fissure
31. Dark Hole
32. Royal Decree
33. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Ally of Justice Field Marshal
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 Draw:  (1d34)[ 25 ]
 "Don't feel too discouraged.  It is a rare mortal who can aspire to even challenge us.  I tribute my facedown Gellenduo to summon the Sky Scourge Invicil - I'll have none of Hecate's trickery here.  Then, we attack.  Invicil destroys your facedown monster, while Venus attacks directly.  Please, take your turn."
 Field:
{table="head"]1|2|3|4|5
-|-|SV|SI|-
-|-|VH|Fd|-[/table]
MON:
3.  Splendid Venus  (LIGHT Fairy 8;  2800 /2400)
4.  Sky Scourge Invicil  (EARTH Fairy 6;  2200 /1600)
S/T:
3.  Valhalla, Hall of the Fallen
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
4. Solemn Judgment

 Graveyard:  1

 Spoiler
Gellenduo (LIGHT Fairy 4; 1700/0)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Pot of Avarice
Torrential Tribute

 Deck:  33

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Hecatrice (LIGHT Fairy 4; 1500/1100)
8. Hecatrice (LIGHT Fairy 4; 1500/1100)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Honest (LIGHT Fairy 4; 1100/1900)
 >. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
 >. Splendid Venus (LIGHT Fairy 8; 2800/2400)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
15. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
17. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
18. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
19. Dark Hole
20. Giant Trunade
21. Monster Reborn
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Avarice
 >. Pot of Avarice
25. Trade-In
26. Trade-In
27. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
28. Valhalla, Hall of the Fallen
29. Bottomless Trap Hole
30. Bottomless Trap Hole
31. Royal Decree
32. Royal Decree
33. Royal Decree
 >. Solemn Judgment
 >. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 "My word. You're not a slow mover, I gather."
 (1d33)[ 20 ]
 "...a true pity. It appears that despite your - and indeed, my - high hopes, I am little more than a whimper in the grand theme of things. I must surrender this duel; my sincerest apologies."

((That was pretty poor luck on my part; at this rate, the most I could have done was squirm for a turn or two. My apologies for the briefness.))

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|F|-|-[/table]

 Life Points
5200

 Spoiler
 Hand  ~ 5

 Spoiler
-EB Chacu Challhua
-Il Blud
-Monster Reborn
-Zombie World

 Facedown

 Spoiler
(S/T3) - Royal Decree

 Graveyard

 Spoiler
-Plaguespreader Zombie
-Mezuki
-Foolish Burial

 Removed From Play

 Spoiler
-

 Undead Duchy  ~ 33

 Spoiler
1. Earthbound Immortal Chacu Challhua
2. Earthbound Immortal Chacu Challhua
3. Red-Eyes Zombie Dragon
4. Dark Resonator
5. Pyramid Turtle
6. Pyramid Turtle
7. Zombie Master
8. Zombie Master
9. Zombie Master
10. Spirit Reaper
11. Paladin of the Cursed Dragon
12. Snipe Hunter
13. Shutendoji
14. Golbin Zombie
15. Goblin Zombie
16. Goblin Zombie
17. Dandylion
18. Zombie World
19. Zombie World
20. Allure of Darkness
21. Book of Life
22. Book of Life
23. Book of Moon
24. Book of Moon
25. Book of Moon
26. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Smashing Ground
29. Fissure
30. Dark Hole
31. Royal Decree
32. Royal Decree

 Spoiler
1. Doomkaiser Dragon
2. Doomkaiser Dragon
3. Revived King Ha Des
4. Revived King Ha Des
5. Archfiend Zombie-Skull
6. Ally of Justice Field Marshal
7. Ally of Justice Catastor
8. Brionac, Dragon of the Ice Barrier
9. Stardust Dragon
10. Red Dragon Archfiend
11. Ancient Fairy Dragon
12. Black Rose Dragon
13. Black Rose Dragon
14. Goyo Guardian
15. Mist Wurm

[User]
 "Oh, such a pity.  I do dislike a man who cannot even fire off his own bolt.  Still, if you believe yourself man enough for me, you may return anew at your leisure."

OOC: I'm pretty surprised too by how fast this deck moved, but having the luck to draw into an almost-ideal opening hand might explain some of it.  You definitely had bad luck with your opening hand, though; if you'd drawn that Zombie World in it instead of a turn late, Invicil would have lost its effect before I summoned it.

[User]
 The sky darkens, the sea grows stormy, and a scythe appears floating down the sand.

When the scythe is a few yards away from the goddess, a creature appears, holding the scythe...

Floating in midair above the sand, it wears a ragged cloak, and it's eyes glow red from beneath it's hood.

" Death comes to all things... " it says in a rasping voice. " While it will not come to you... yet... it will come to your servants. Summon them. "

 The Reaper of the Cards

 Spoiler

 Spirit Reaper
 Goblin Zombie
 Goblin Zombie
 Goblin Zombie
 The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
 Reaper of the Cards
 Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Horse
 Nightmare Horse
 Nightmare Horse
 Polymerization
 Polymerization
 Polymerization
 D.D. Crow
 D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
 Terraforming
 Terraforming
 Terraforming
 Book of Life
 Book of Life
 Book of Life
 Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
 Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

The creature swings it's scythe, and five cards appear from it's trail.

Initiative:  (1d20)[ 19 ]
Draws:  (5d44)[ 19 ][ 24 ][ 2 ][ 24 ][ 32 ](101)
Re-Draws:  (3d44)[ 19 ][ 11 ][ 33 ](63)

[User]
 "Has Hades some involvement in this?  Death and decay have no place in this realm of love and beauty."

Init:  (1d20)[ 2 ]
Draw:  (5d40)[ 27 ][ 27 ][ 34 ][ 33 ][ 9 ](130)
Re-roll:  (3d40)[ 9 ][ 25 ][ 21 ](55)

[User]
 " I believe I shall go first... " The creature says. " And as for Hades... He deals with the souls of mortals. I deal with the souls of cards. No one, yet, deals with the souls of gods. "

A swing of the scythe, and another card is added to the creature's hand.

 (1d39)[ 36 ]

" A mixed bag... but one I can deal with. I set a monster, and end my turn...

Monsters:
??? (???/ ??? )

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Goblin Zombie (1100/ 1050 )

Hand: 5

 Spoiler

Nightmare Horse
D.D. Crow
Book of Life
Dark Resonator
Earthbound Immortal Ccapac Apu

Deck: (38 Remaining)

 Spoiler

 Spirit Reaper
(Drawn)  Goblin Zombie
 Goblin Zombie
 Goblin Zombie
 The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
 Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
 Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
 Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
 Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
 Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Draw:  (1d35)[ 24 ]
 "A modest start.  I summon Hecatrice and attack your facedown.  I then set two cards facedown and end my turn."   An angel appears on the field as two cherubs carry the facedown cards to their places.

 Field:
{table="head"]1|2|3|4|5
-|-|He|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  Hecatrice  (LIGHT Fairy 4;  1500 /1100)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Bottomless Trap Hole
4. Mystical Space Typhoon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen

 Deck:  34

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Gellenduo (LIGHT Fairy 4; 1700/0)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
8. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Honest (LIGHT Fairy 4; 1100/1900)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
12. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. Splendid Venus (LIGHT Fairy 8; 2800/2400)
15. Splendid Venus (LIGHT Fairy 8; 2800/2400)
16. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
17. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
18. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
19. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
20. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
21. Dark Hole
22. Giant Trunade
23. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
24. Pot of Avarice
25. Trade-In
26. Trade-In
27. Valhalla, Hall of the Fallen
28. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Royal Decree
31. Royal Decree
32. Royal Decree
33. Solemn Judgment
34. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " Goblin Zombie was destroyed, " the Reaper says, as the skeleton that is hit flies back to the scythe.

" But not in vain, " continues the Reaper. " Using it's effect, since it was sent from the field to the graveyard, I will now add one monster of the right kind to my hand. Then, I will start my turn. "

 (1d36)[ 24 ]

" So be it, " says the Reaper. " I first activate Terraforming, allowing me to search for a field card from my deck. "

The scythe swings around, forming a symbol in the air.

" Now, I will activate the card that I searched for. "

The symbol flies to the ground, surrounding the field. I glows brightly, as a increased sense of improtance starts being felt by the duelists.

" I give you  The Seal of Orichalcos . It increases the power of my monsters by 500 attack, and cannot be removed from the field in any shape or form. I can use my Spell/Trap zone as an addtional monster zone, as well. And one additional effect that is relevant to the duel: if I win, I become the Reaper of the Gods. If you win, you recieve the soul of one dead person of your choice, since I have no soul of my own to offer. "

" Now, for the next nail of the coffin, to seal your fate, I set one monster in the front in facedown defence position. Then I end. "

Field Spell:  The Seal of Orchalcos  (English Version)

Monster:
??? (???/ ??? )

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Spirit Reaper (800/ 200 )

Graveyard:

 Spoiler
Goblin Zombie
Terraforming

Hand: 5

 Spoiler

Nightmare Horse
D.D. Crow
Book of Life
Dark Resonator
Earthbound Immortal Ccapac Apu

Deck: (37 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
 Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
 Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
 Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
 Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User] ((Psst, you have to reveal what card you searched out with Goblin Zombie.))

[User]
 Originally Posted by Allan A. Aokage
 ((Psst, you have to reveal what card you searched out with Goblin Zombie.))

" My main servant, Spirit Reaper, was searched out. "

[User]
 Aphrodite looks on, first in amusement, as the scythe arcs through the air.  As the symbol flies to the ground and forms a barrier that surrounds them both, though, her expression changes to fear.   "You are...you are a creature of Atlantis, aren't you?  That misbegotten, ungrateful city that turned their back on Poseidon and sought to destroy Athens.  This...my brothers and sisters should be fighting, not me."   She shakes her head slightly.   "No.  I entered battle for Paris and my son Aeneas before, and I will defeat you here."

Draw:  (1d34)[ 16 ]
 "My Hecatrice attacks your facedown, revealing it.  I then end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|He|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  Hecatrice  (LIGHT Fairy 4;  1500 /1100)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Bottomless Trap Hole
4. Mystical Space Typhoon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen

 Deck:  33

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Gellenduo (LIGHT Fairy 4; 1700/0)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
8. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Honest (LIGHT Fairy 4; 1100/1900)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
12. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. Splendid Venus (LIGHT Fairy 8; 2800/2400)
15. Splendid Venus (LIGHT Fairy 8; 2800/2400)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
17. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
18. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
19. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
20. Dark Hole
21. Giant Trunade
22. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
23. Pot of Avarice
24. Trade-In
25. Trade-In
26. Valhalla, Hall of the Fallen
27. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
28. Bottomless Trap Hole
29. Royal Decree
30. Royal Decree
31. Royal Decree
32. Solemn Judgment
33. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " Spirit Reaper was attacked, " the Reaper says. " Due to it's ability, however, it survives the attack. You'll need to think in order to get past my most persistant servant. "

A minature of the Reaper appears and is struck back by Hecatrice, but it returns back to it's former position.

" Now, let me draw the cards that will finish you. I had no intrest in Atlantis. Not enough card games were played there for me to take power. "

 (1d36)[ 13 ]

" Interesting... now, I summon my steed, Nightmare Horse, in my backrow. With the power of the seal, it's attack grows to 1000. And due to it's ability, it can attack you directly. "

A horse of blue flames, wrapped in bandages, appears behind the Spirit Reaper and in front of the Reaper of the Cards. It then runs a circle at the edge of the seal, attempting to bite the goddess while running.

" Now, I end my turn... "

Monsters:
Front:
Spirit Reaper (800/ 200 )
Back:
Nightmare Horse ( 1000 /400)

Life Points: 8000

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Spirit Reaper (800/ 200 )
Nightmare Horse ( 1000 /400)

Graveyard:

 Spoiler
Goblin Zombie
Terraforming

Hand: 5

 Spoiler

Nightmare Horse
D.D. Crow
Book of Life
Dark Resonator
Earthbound Immortal Ccapac Apu

Deck: (34 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
 Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
 Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
 Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
 Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Draw:  (1d33)[ 3 ]
 "I set one card and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|He|Fd|-
-|-|Fd|Fd|-[/table]
MON:
3.  Hecatrice  (LIGHT Fairy 4;  1500 /1100)
4. Facedown card
S/T:
3. Facedown card
4. Facedown card

 Life Points:  7000

 Spoiler
 Facedowns:

 Spoiler
MON:
4.  Gellenduo  (LIGHT Fairy 4; 1700/ 0 )
S/T:
3. Bottomless Trap Hole
4. Mystical Space Typhoon

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen

 Deck:  32

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. Splendid Venus (LIGHT Fairy 8; 2800/2400)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
15. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
17. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
18. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
19. Dark Hole
20. Giant Trunade
21. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
22. Pot of Avarice
23. Trade-In
24. Trade-In
25. Valhalla, Hall of the Fallen
26. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
27. Bottomless Trap Hole
28. Royal Decree
29. Royal Decree
30. Royal Decree
31. Solemn Judgment
32. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " No counters yet? " the Reaper of the Cards asks. " Pity... "

 (1d34)[ 7 ]

" ...It appears my mount has a twin. I summon a second Nightmare Horse in the backrow, then have both of them attack directly. "

Another horse of blue flame appears next to the first, and both run at the goddess, striking her.

" Then I must pass to you...

Monsters:
Front:
Spirit Reaper (800/ 200 )
Back:
Nightmare Horse ( 1000 /400)
Nightmare Horse ( 1000 /400)

Life Points: 8000

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Spirit Reaper (800/ 200 )
Nightmare Horse ( 1000 /400)
Nightmare Horse ( 1000 /400)

Graveyard:

 Spoiler
Goblin Zombie
Terraforming

Hand: 5

 Spoiler

Reaper of the Cards
D.D. Crow
Book of Life
Dark Resonator
Earthbound Immortal Ccapac Apu

Deck: (33 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
 Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
(Drawn) Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
 Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
 Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Draw:  (1d32)[ 19 ]
 "Ask, and you shall receive.  I activate  Dark Hole , clearing the field of all monsters, then summon myself to the field.  I reveal to you Aphrodite Pandemos, The Agent of Creation,  Venus.  Thrice I call, and thrice I summon these Mystical Shine Balls from my deck.  Now, I attack for 3100 damage and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|MS|CV|MS|MS
-|-|Fd|Fd|-[/table]
MON:
2.  Mystical Shine Ball  (LIGHT Fairy 2;  500 /500)
3.  The Agent of Creation - Venus  (LIGHT Fairy 3;  1600 /0)
4.  Mystical Shine Ball  (LIGHT Fairy 2;  500 /500)
5.  Mystical Shine Ball  (LIGHT Fairy 2;  500 /500)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  3500

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Bottomless Trap Hole
4. Mystical Space Typhoon

 Graveyard:  3

 Spoiler
Dark Hole
 Hecatrice  (LIGHT Fairy 4; 1500/1100)
 Gellenduo  (LIGHT Fairy 4; 1700/0)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen

 Deck:  28

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
2. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Gellenduo (LIGHT Fairy 4; 1700/0)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
7. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. Splendid Venus (LIGHT Fairy 8; 2800/2400)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
15. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Dark Hole
16. Giant Trunade
17. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
18. Pot of Avarice
19. Trade-In
20. Trade-In
21. Valhalla, Hall of the Fallen
22. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
23. Bottomless Trap Hole
24. Royal Decree
25. Royal Decree
26. Royal Decree
27. Solemn Judgment
28. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " That was... surprising... But I can recover still. "

 (1d33)[ 14 ]

" A little late... but no matter, no matter... I first use  Book of Life  to return Spirit Reaper to the field and remove from play your Gellenduo. "

A miniature of the Reaper wearily comes out of the ground, looking angry.

" Not quite done yet, though. I summon  Dark Resonator  in the backrow. "

A creature that looks a little similar to the Spirit Reaper appears behind it.

" Now, it is time for me to claim the lives of a few of your servants. Spirit Reaper, at 800 Attack, destroy one of those balls. Dark Resonator, at 1800 attack, destroy that Agent of Creation-Venus! "

" Any response? "

Field: The Seal of Orchalcos

Monsters:
Front:
Spirit Reaper ( 800 /200)
Back:
Dark Resonator( 1800 /300)

Life Points: 4900

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Dark Resonator ( 1800 /300)
Spirit Reaper ( 800 /200)

Graveyard:

 Spoiler
Goblin Zombie
Terraforming
Book of Life
Nightmare Horse
Nightmare Horse

Hand: 4

 Spoiler

Reaper of the Cards
D.D. Crow
Polymerization
Earthbound Immortal Ccapac Apu

Deck: (33 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
 Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
(Drawn) Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
(Drawn)  Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
 Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Worry and hatred war on her face.   "Nothing.  No response."
 Life Points:  3000

[User] " Then I end my turn there, " the Reaper says. " If you manage to beat me, you will truely have earned your prize. "

[User]
 Draw:  (1d28)[ 2 ]
 "Let me introduce you to my latest lover, then, someone a bit more powerful.  I'll tribute the two remaining Mystical Shine Balls to summon Archlord Kristya to the field, then activate my  Pot of Avarice , returning the five monsters in my Graveyard to the Deck in order to draw two cards."

[User]
 Draw:  (1d32)[ 26 ]   (1d31)[ 18 ]
 "Now, my Archlord Kristya attacks your Spirit Reaper, delivering 2000 more damage to you, and I end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  3000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Bottomless Trap Hole
4. Mystical Space Typhoon

 Graveyard:  1

 Spoiler
Dark Hole

 Remove from Play:  1

 Spoiler
 Gellenduo  (LIGHT Fairy 4; 1700/0)

 Hand:  5

 Spoiler
Mystical Shine Ball (LIGHT Fairy 2; 500/500)
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen
Valhalla, Hall of the Fallen

 Deck:  30

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
2. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Hecatrice (LIGHT Fairy 4; 1500/1100)
7. Hecatrice (LIGHT Fairy 4; 1500/1100)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Honest (LIGHT Fairy 4; 1100/1900)
10. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
11. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. Splendid Venus (LIGHT Fairy 8; 2800/2400)
15. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
16. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
17. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
18. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Dark Hole
19. Giant Trunade
20. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
21. Pot of Avarice
22. Trade-In
23. Trade-In
24. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
25. Bottomless Trap Hole
26. Royal Decree
27. Royal Decree
28. Royal Decree
29. Solemn Judgment
30. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User] " Nice try, " says the Reaper. " Your summoning of your lover goes as planned. However, when you play Pot of Avarice, I activate DD Crow, robbing you of those cards, and removing from play Agent of Creation-Venus. Due to there not being enough monsters in your graveyard, your Pot fails to activate, sending itself to the graveyard. I can do nothing to stop the attack, however. Do you continue? "

[User]
 "If you think this changes anything, you're mistaken.  My Archlord Kristya still attacks, then I end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
3. Facedown card
4. Facedown card

 Life Points:  3000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Bottomless Trap Hole
4. Mystical Space Typhoon

 Graveyard:  5

 Spoiler
Dark Hole
 Hecatrice  (LIGHT Fairy 4; 1500/1100)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)

 Remove from Play:  2

 Spoiler
 Gellenduo  (LIGHT Fairy 4; 1700/0)
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)

 Hand:  3

 Spoiler
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen

 Deck:  27

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
2. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
7. Honest (LIGHT Fairy 4; 1100/1900)
8. Honest (LIGHT Fairy 4; 1100/1900)
9. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
10. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
11. Splendid Venus (LIGHT Fairy 8; 2800/2400)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. Splendid Venus (LIGHT Fairy 8; 2800/2400)
14. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Dark Hole
15. Giant Trunade
16. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
17. Pot of Avarice
18. Trade-In
19. Trade-In
20. Valhalla, Hall of the Fallen
21. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
22. Bottomless Trap Hole
23. Royal Decree
24. Royal Decree
25. Royal Decree
26. Solemn Judgment
27. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " A mighty blow... but I can still pull through. "

 (1d32)[ 25 ]

" Interesting card... First, I switch both Spirit Reaper and Dark Resonator to defense position to prevent any more life point problems. Now, I summon Card Guard in attack mode, now at 2400 attack. I'll have it hold back for now, in the back row, to prevent it from being destroyed by that creature you currently have. Even if you have any counters, I end my turn. "

Field: The Seal of Orchalcos

Monsters:
Front:
Spirit Reaper (800/ 200 )
Back:
Dark Resonator(1800/ 300 )
Card Guard ( 2400 /500)

Life Points: 2900

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Dark Resonator ( 1800 /300)
Spirit Reaper ( 800 /200)
Card Guard ( 2400 /500)

Graveyard:

 Spoiler
Goblin Zombie
Terraforming
Book of Life
Nightmare Horse
Nightmare Horse
D.D. Crow

Hand: 3

 Spoiler

Reaper of the Cards
Polymerization
Earthbound Immortal Ccapac Apu

Deck: (31 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
 Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
(Drawn) Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
(Drawn)  Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
(Drawn)  Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 "Then it's my turn to deny you your move.  When you summon Card Guard and it activates its effect, I chain  Bottomless Trap Hole , destroying and removing it from play before its effect can shield it."

Draw:  (1d27)[ 7 ]
 "Again, I end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|-|-|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
4. Facedown card

 Life Points:  3000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
4. Mystical Space Typhoon

 Graveyard:  6

 Spoiler
Dark Hole
 Hecatrice  (LIGHT Fairy 4; 1500/1100)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
Bottomless Trap Hole

 Remove from Play:  2

 Spoiler
 Gellenduo  (LIGHT Fairy 4; 1700/0)
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)

 Hand:  4

 Spoiler
Honest (LIGHT Fairy 4; 1100/1900)
Mystical Space Typhoon
Pot of Avarice
Valhalla, Hall of the Fallen

 Deck:  26

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
2. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Honest (LIGHT Fairy 4; 1100/1900)
7. Honest (LIGHT Fairy 4; 1100/1900)
8. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
9. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
10. Splendid Venus (LIGHT Fairy 8; 2800/2400)
11. Splendid Venus (LIGHT Fairy 8; 2800/2400)
12. Splendid Venus (LIGHT Fairy 8; 2800/2400)
13. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Dark Hole
14. Giant Trunade
15. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
16. Pot of Avarice
17. Trade-In
18. Trade-In
19. Valhalla, Hall of the Fallen
20. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
21. Bottomless Trap Hole
22. Royal Decree
23. Royal Decree
24. Royal Decree
25. Solemn Judgment
26. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " A minor setback... but an annoying one... "

 (1d31)[ 2 ]

" ... We are stalling now... each other, that is... I set a backrow monster and end my turn... "

Field: The Seal of Orchalcos

Monsters:
Front:
Spirit Reaper (800/ 200 )
Back:
Dark Resonator(1800/ 300 )
??? (???/ ??? )

Life Points: 2900

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Dark Resonator ( 1800 /300)
Spirit Reaper ( 800 /200)
Goblin Zombie (1600/ 1050 )

Graveyard:

 Spoiler
Goblin Zombie
Terraforming
Book of Life
Nightmare Horse
Nightmare Horse
D.D. Crow
Card Guard

Hand: 3

 Spoiler

Reaper of the Cards
Polymerization
Earthbound Immortal Ccapac Apu

Deck: (31 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
 Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
(Drawn) Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
(Drawn)  Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
(Drawn)  Card Guard
 Card Guard
 Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Draw:  (1d26)[ 9 ]

OOC: I just realized that I forgot to remove Pot of Avarice from my hand.  Sorry about that.

 "I have plenty of cards that can turn this around.  I end again."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|-|-|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
4. Facedown card

 Life Points:  3000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
4. Mystical Space Typhoon

 Graveyard:  7

 Spoiler
Dark Hole
 Hecatrice  (LIGHT Fairy 4; 1500/1100)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
Pot of Avarice
Bottomless Trap Hole

 Remove from Play:  2

 Spoiler
 Gellenduo  (LIGHT Fairy 4; 1700/0)
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)

 Hand:  4

 Spoiler
Honest (LIGHT Fairy 4; 1100/1900)
Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
Mystical Space Typhoon
Valhalla, Hall of the Fallen

 Deck:  25

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
2. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Honest (LIGHT Fairy 4; 1100/1900)
7. Honest (LIGHT Fairy 4; 1100/1900)
8. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
 >. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
9. Splendid Venus (LIGHT Fairy 8; 2800/2400)
10. Splendid Venus (LIGHT Fairy 8; 2800/2400)
11. Splendid Venus (LIGHT Fairy 8; 2800/2400)
12. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Dark Hole
13. Giant Trunade
14. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
15. Pot of Avarice
16. Trade-In
17. Trade-In
18. Valhalla, Hall of the Fallen
19. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
20. Bottomless Trap Hole
21. Royal Decree
22. Royal Decree
23. Royal Decree
24. Solemn Judgment
25. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " I'm sure you do... but can you get a hold of those cards before I can get a hold of mine? "

 (1d30)[ 25 ]

" Annoying... I'll summon Card Guard again in attack mode, and I'll have him in the backrow. I doubt you have another Trap Hole in your back row. At any rate, I'll end. "

Field: The Seal of Orchalcos

Monsters:
Front:
Spirit Reaper (800/ 200 )
Back:
Dark Resonator(1800/ 300 )
??? (???/ ??? )
Card Guard  ( 2400 /500)

Life Points: 2900

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler
Dark Resonator ( 1800 /300)
Spirit Reaper (800/ 200 )
Goblin Zombie (1600/ 1050 )
Card Guard  ( 2400 /500) (1 Guard Counter)

Graveyard:

 Spoiler
Goblin Zombie
Terraforming
Book of Life
Nightmare Horse
Nightmare Horse
D.D. Crow
Card Guard

Hand: 3

 Spoiler

Reaper of the Cards
Polymerization
Earthbound Immortal Ccapac Apu

Deck: (29 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
(Drawn)  Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
(Drawn) Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
(Drawn)  Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
 D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
(Drawn)  Card Guard
 Card Guard
(Drawn)  Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Draw:  (1d25)[ 13 ]
 "I end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|AK|-|-
-|-|-|Fd|-[/table]
MON:
3.  Archlord Kristya  (LIGHT Fairy 8;  2800 /2300)
S/T:
4. Facedown card

 Life Points:  3000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
4. Mystical Space Typhoon

 Graveyard:  7

 Spoiler
Dark Hole
 Hecatrice  (LIGHT Fairy 4; 1500/1100)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
 Mystical Shine Ball  (LIGHT Fairy 2; 500/500)
Pot of Avarice
Bottomless Trap Hole

 Remove from Play:  2

 Spoiler
 Gellenduo  (LIGHT Fairy 4; 1700/0)
 The Agent of Creation - Venus  (LIGHT Fairy 3; 1600/0)

 Hand:  5

 Spoiler
Honest (LIGHT Fairy 4; 1100/1900)
Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
Giant Trunade
Mystical Space Typhoon
Valhalla, Hall of the Fallen

 Deck:  24

 Spoiler
MAIN:
1. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Archlord Kristya (LIGHT Fairy 8; 2800/2300)
 >. Gellenduo (LIGHT Fairy 4; 1700/0)
2. Gellenduo (LIGHT Fairy 4; 1700/0)
3. Gellenduo (LIGHT Fairy 4; 1700/0)
4. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
5. Herald of Orange Light (LIGHT Fairy 2T; 300/500)
6. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Hecatrice (LIGHT Fairy 4; 1500/1100)
 >. Honest (LIGHT Fairy 4; 1100/1900)
7. Honest (LIGHT Fairy 4; 1100/1900)
8. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
 >. Sky Scourge Invicil (EARTH Fairy 6; 2200/1600)
9. Splendid Venus (LIGHT Fairy 8; 2800/2400)
10. Splendid Venus (LIGHT Fairy 8; 2800/2400)
11. Splendid Venus (LIGHT Fairy 8; 2800/2400)
12. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. The Agent of Creation - Venus (LIGHT Fairy 3; 1600/0)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Mystical Shine Ball (LIGHT Fairy 2; 500/500)
 >. Dark Hole
 >. Giant Trunade
13. Monster Reborn
 >. Mystical Space Typhoon
 >. Mystical Space Typhoon
 >. Pot of Avarice
14. Pot of Avarice
15. Trade-In
16. Trade-In
17. Valhalla, Hall of the Fallen
18. Valhalla, Hall of the Fallen
 >. Valhalla, Hall of the Fallen
 >. Bottomless Trap Hole
19. Bottomless Trap Hole
20. Royal Decree
21. Royal Decree
22. Royal Decree
23. Solemn Judgment
24. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ancient Fairy Dragon (LIGHT Dragon 7; 2100/3000)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Avenging Knight Parshath (LIGHT Fairy 8; 2600/2100)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Light End Dragon (LIGHT Dragon 8; 2600/2100)
Mist Wurm (WIND Thunder 9; 2500/1500)
Mist Wurm (WIND Thunder 9; 2500/1500)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)

[User]
 " How to do this... "

 (1d29)[ 15 ]

" Time to end this... I tribute Dark Resonator and my facedown Goblin Zombie for Earthbound Immortal Ccapac Apu. "

Two creatures collapse into a flaming hole, and a large being climbs out of it.

" With Goblin Zombie's effect, I bring forth my last Nightmare Horse from my deck to my hand. "

A third horse runs up to the Reaper, waiting for him to mount.

" And now, I activate Polymerization in my hand. "

The horse runs towards Spirit Reaper, but before it could be reached, The Reaper of the Cards is on the horse himself, running behind the newly summoned Earthbound Immortal. The Spirit Reaper is now floating to the rear.

"Now, END THIS!" cries the Reaper of the Cards. "Earthbound Immortal Ccapac Apu, Attack Archlord Kristya!"

The creature moves forward, striking at the him, while the Reaper himself charges around the battle to strike the goddess directly, and Card Guard follows the Earthbound Immortal, attacking directly once Archlord Kristya is gone.

Field: The Seal of Orchalcos

Monsters:
Front:
Earthbound Immortal Ccapac Apu ( 3500 /2500)
Back:
Card Guard  ( 2400 /500)
Reaper on the Nightmare ( 1300 /600)

Life Points: 2900

 The Reaper of the Cards

 Spoiler

Monsters:

 Spoiler

Earthbound Immortal Ccapac Apu ( 3500 /2500)
Card Guard  ( 2400 /500) (1 Guard Counter)
Reaper on the Nightmare ( 1300 /600)

Graveyard:

 Spoiler
Goblin Zombie
Goblin Zombie
Terraforming
Book of Life
Nightmare Horse
Nightmare Horse
Nightmare Horse
D.D. Crow
Card Guard
Dark Resonator
Spirit Reaper
Polymerization

Hand: 2

 Spoiler

Reaper of the Cards
D.D. Crow

Deck: (29 Remaining)

 Spoiler

(Drawn)  Spirit Reaper
(Drawn)  Goblin Zombie

 Goblin Zombie
(Drawn)  Goblin Zombie
(Drawn)  The Seal of Orichalcos
 Mystical Space Typhoon
 Mystical Space Typhoon
 Reaper of the Cards
 Reaper of the Cards
(Drawn) Reaper of the Cards
(Drawn)  Dark Resonator
 Dark Resonator
 Dark Resonator
 Nightmare Wheel
 Nightmare Wheel
 Nightmare Wheel
(Drawn)  Nightmare Horse
 Nightmare Horse
(Drawn)  Nightmare Horse
(Drawn)  Polymerization
 Polymerization
 Polymerization
 D.D. Crow
(Drawn)  D.D. Crow
(Drawn)  D.D. Crow
 King of the Swamp
 King of the Swamp
 King of the Swamp
(Drawn)  Terraforming
 Terraforming
 Terraforming
(Drawn)  Book of Life
 Book of Life
 Book of Life
(Drawn)  Card Guard
 Card Guard
(Drawn)  Card Guard
 Hand Destruction
 Hand Destruction
 Monster Reborn
(Drawn)  Earthbound Immortal Ccapac Apu
 Spirit Barrier
 Spirit Barrier
 Spirit Barrier

Extra Deck: Reaper on the Nightmare*3

[User]
 Aphrodite smiles mockingly.   "Is that so?  I think you missed the effect of Archlord Kristya.  Neither of us can special summon, including Fusion Summons.  You could destroy Archlord Kristya still and then summon your Reaper.  Is that your choice?"

OOC: Also, you might want to recheck  Ccapec Apu 's effect.

[User]
 " Wha? " Questions the Reaper, and the horse beneath him stops JUST BEFORE the goddess, sending the Reaper flying over her head.

 Polymerization negated and destroyed.

" Fine, " says the Reaper. " I wanted to be the one to strike the final blow to you. But so be it. Earthbound Immortal Ccapac Apu, end this now. Forget the monster, attack directly! "

The being pauses momentarily, then dives underneath the monster and wracks Aphrodite as it comes up, dealing 3500 points of damage to her for game.

Edit: Ninja'd by your edit.

[User]
 OOC: I thought so.  It would have been unfair to win in that way.  Though it's not that Polymerization would have been negated.  Activating it itself would have been the disallowed move, since Kristya doesn't negate special summons, but prevents them entirely.

 "No!"   Aphrodite screams as the attack strikes, then collapses.  The Seal shrinks to surround her, flaring brilliantly as it absorbs her power.  There's a brilliant flash of light, then both seal and goddess are gone.  Somehow, the shoreline begins to feel colder, the divine power that once suffused the area now absent.

[User]
 " You have bound your fate to the cards, " The Reaper says, remounting his horse. " So I now I reap you. "

The Reaper swings his scythe, and his deck gathers itself up again.

The Spirit Reaper, no longer in battle, picks up some cards from a seashell and a card from where the center of the Seal was.

" Ah, the belongings of Aphrodite... I might as well take them to someone who cared for her... and what's this? "

...

" I'll keep a hold of this card of Aphrodite... Might need to release her sometime. Let's go... I need to fight this Hades, and claim the title of... THE REAPER OF THE GODS! "

The Reaper guides his horse down the beach looking at the ocean now growing far more stormy, and the trees shaking visibly in the wind behind him.

" This could be problemsome. I hope I know what I've done. "


[User]
 Arena Tournament, Round 97:  Chuck Norris  vs.  Corporal Rollins
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Chuck Norris  - chess435
 Corporal Rollins  - RandomAction

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Chuck Norris wins by virtue of being Chuck Norris!

No, wait...I guess we should still have the match.  Chuck wouldn't want anything handed to him.

[User]
 Oooppps! Sorry I'm late, had to tie my shoe....

Ini roll:  (1d20+4)[ 8 ]

No purchases.

[User]
 Originally Posted by hustlertwo
  Chuck Norris wins by virtue of being Chuck Norris!

No, wait...I guess we should still have the match.  Chuck wouldn't want anything handed to him.

are we sure it's him? He doesn't even have Improved Unarmed  Strike  Kick 🤨

[User]
 Sure he does.  You just can't see Chuck's feat.  You know why?  Because they move so fast!

Thank you, I'm here all week.

[User] maybe Chuck should fight vs my SPARTA Cuss, his roundhouse vs THIS IS SPARTA! kick... two unstoppable forces meeting this way would probably end the universe

[User] Why do I get the feeling that there will be a unarmed championship theme round coming up?

[User]
 Nice........ for a second I thought I had won by forfeit.
Anyway, here's my initiative.
 (1d20-4)[ 8 ]
Edit: Looks like you're going first due to your better mod.

No purchases due to the fact that I only have 10 gold.

Spectators/Refs:

 Spoiler
hmmmm..... this'll be an interesting match up. His ranged attacks deal more damage, but I can use them more frequently. Though his higher AC does pose some problems. My best bet would be to get close up and color spray him, but that'll be kinda difficult seeing as how we both have equal speed.

[User]
 Ok then, good luck and here we go.....

  Rollins,R-1:
Refs/LoS:
 Spoiler

Start in M-25 holding crossbow in one hand.
Open the Door - move.
Activate travel devotion moving to K-18 - swift.
Half speed move to I-16 while trying to hide - move.
Hide check:  (1d20+8)[ 14 ]

End turn.

Stats:
 Spoiler

Location: I-16
Travel Devotion: 10/10
Hp: 9/9
AC: 18(+4arm+4dex), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Crossbow +4 1d8(+1d6 if move 10')

[User]
 Yep, here we go! Good luck.....

 Chuck Norris, Round 1

Refs/LoS:

 Spoiler
Starting in M-2 with a loaded crossbow in one hand.
Move: Open doors
Move: Move to M-10

Ref Question:

 Spoiler
Does LoS extend over the altar since we're both taller than 5 feet?

Doesn't hold up play

Stats:

 Spoiler
Hp: 9/9
AC: 15  t: 12, ff: 13
Saves: +2/+2/+2
Spells Remaining:
0-level: 4/4
1st level: 3/3

[User]
 Rollins:
 Spoiler
You can't use Travel Devotion to move in the same turn you activate it - both take a swift action.

Chuck:
 Spoiler
No, a medium creature takes up a 5ft space regardless of their listed height.

Rewind to Rollins's turn.

[User]
 Doesn't hold play.

@Refs:
 Spoiler

Sorry if I misunderstood the feat, but going by the description "1/d as swift, you can activate the ability to move your speed as a swift once per round." led me to believe you could move when the activation occured.
Since I cannot, then please delete the move with the hide check and I end up in K-18.

[User] Go ahead and remake your move so I can redo mine.

[User] I fixed my turn in the Ref spoiler, up to you now.

[User] My turn remains as previously posted. Your move.

[User] Posting a possible lack of postiness over the weekend.

[User]
 Rollins,R-2:
Refs/LoS:
 Spoiler

Activate devotion moving to H-13 - swift.

Not finished, need LoS.

[User] LoS established.  Rollins is in H13, holding a crossbow in one hand.  Chuck is in M10, also holding a crossbow in one hand.

[User]
 C.Rollins,R-2: part2
Shift grip on Crossbow to 2 handed - free.
Attack Chuck - standard. I think your within 30'.
Attack:  (1d20+5)[ 23 ]
Damage:  (1d8+1)[ 7 ]  +  (1d6)[ 5 ]  skirmish
Move out of LoS - move
Refs:
 Spoiler

End in I-16 while trying to hide.
Hide check:  (1d20+8)[ 25 ]

End turn.

Stats:
 Spoiler

Location: I-16
Travel Devotion: 9/10
Hp: 9/9
AC: 18(+4arm+4dex), T-14, F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5
Attack: Crossbow +4 1d8(+1d6 if move 10')

[User] Is Chuck dead? I swear it was an accident! I mean it's Chuck Norris for dice sake! Ouch! Why is the audience throwing rocks? 😦 There's a halfling!

[User]
 Distance is exactly 30 feet. Norris has cover, but you hit regardless. So yeah, it looks fatal

As is customary, I'll wait for a statement from Chuck before calling it

[User]
 OW! (There's your statement.)

Good (But really short) game....

[User] Chuck Norris doesn't get into close enough range to use the fist hidden in his beard, and the corporal punishment administered by Corporal Rollins gives him the win!

[User]
 I thought I was fighting Chuck Norris, Hustler, not Beardfist Fistbeard. I know what happened, it a joke. I shot Norris's stunt, er acting, double. 😉

Ooo, Oooo. He faking, like in that movie of his Hitman. Fakes his death to come back to kill them all!

[User] I must retreat to the depths of the loser's bracket for now, but soon I shall exact my revenge!


[User]
 There is strife.

Long ago, there were 7 nations. Fire, earth, water, steel, air, light, and darkness. These nations were scattered across the world, living in relative harmony. Wars were fought, but for the most part, the kingdoms were peaceful. Until the coming of the void.

The void swept into the world, and no one noticed a single agent of them. There were rumors that they did not exist. One day, a city would be alive and flourishing. Then, at night, the void came. The next morning, there would be no blood. No bodies. No sign of a struggle. No trace of their existence. No trace of any of the villagers, either.

For years, the void raged a shadow war, hiding in the darkness, causing villages to disappear in their wake. No one survived. They struck at random, and had no demands. It was swift, silent, undetectable, and unpredictable. And then it stopped almost as quickly as it came. After wiping out half of the world, the void disappeared. Legends tell that they will come back, but no one believes it.

However, what they do not know, is that the void is more aptly named than they know. They come from beyond our world, and are unaffected by our laws. They come from what the people today know as the 'far realms'. They are master assassins, only able to come every thousand years. They destroy all that they can, but they have a motive. An alien, unknown motive that human minds cannot comprehend. And they are moving towards it.

The nation of darkness knows it. They let them into the material plane in the first place. Dark shamans and warlocks of their tribe wanted to control the nations through fear and destruction, and so bound the beasts to our realm. However, the creatures were smarter and stronger than they thought. They broke free of the seals binding them to the wills of their summoners with ease, and, rather than returning home, they decided to, for some reason, stay. The ones who brought them to the plane saw the destruction wreaked, in ways mortal eyes could not see. While regular eyes saw everything except the corpses, the magic wielding people saw what happened. Corpses were imbued with chaos, mutated and maimed horribly. Even to their black hearts the scene was disgusting. They, despite their nature, sacrificed their lives to end the threat.

But it would not be permanent. The bindings they had wrought earlier were stronger than they had thought. The stars themselves were part of the force to bind the void to the world. Every thousand years, when the stars aligned, the seal would once again bring the void to the world until the third month of the year. However, this would not come to pass this time.

Legend in the clan of darkness says that, one time, the stars would not send the void home. That they would stay on the world. If this were to occur, humanity would be wiped out in thirteen months. The void grows stronger in the world every passing day that is there, the mangled corpses of it's victims joining it's ranks. However, the clan also prepared for this day.

For they made shinobi. Masters of stealth and skill, who could do the impossible with ease. These elite warriors trained doing impossible missions, working for hire to assassinate kings and ambassadors, sometimes even replacing them. However, these were all just tests and training. They all knew that they would eventually have to use their skills to destroy the binds of their ancestors.

However, the other clans didn't know that. The clan of light, darkness's everlasting rival, upon seeing the first acts of the shinobi, attempted to wipe out the entire clan. They succeeded in scattering the shinobi to the winds, leaving territory unoccupied. The greedy nation of fire expanded into these lands, combated by water. At first, these were mere squabbles. But as the stars begin to align, tensions become greater. Wars broke out even more, involving the neutral countries in disputes. As the world approaches it's downfall, the clans stand in disarray, making the jobs of the shinobi harder.

The final clock is ticking. The clan that is said to have been destroyed is making it's final preparations. They are going to fulfill their duties as the defenders of the world, even though they are regarded as shady beings working for their own ends, using demon magic and vile acts to achieve their goal, which led to their destruction. They will save the world, without the world noticing.

Such is the way of the shinobi. None of you know of any other shinobi still in existence, as long ago they had scattered to the four winds. You are all in a small fire clan town, waiting until you must fulfill your obligations to your clan and meet your destiny.

That day has come.

As the sun sets along the horizon, you feel a sharp jolt and a sweeping sensation of forewarning. Suddenly, you hear a raspy voice in your head that says, "The time has come. The void is among you. Fulfill your destiny." You know, somehow intrinsically, that you must go to the docks of the town and that, for the first time in your lives, you are not alone. At least, not yet.

 OOC here.

[User] Triath tenses up with the voice.   Finally I can use the power of this infernal creature against them, but how long until I first get the chance?    He He silently walks to the docks, not talking or looking at anyone.

[User]
 Tankada smiles for the first time since he lost contact with the Clan.
 Ah, and the work begins anew.

He will put on his equipment and head for the docks, and once he gets there look for a dark place to quietly observe the area for a while, using the power of his cloak to blend with the shadows.

[User]
 I move towards the docks. Careful to keep some distance. Checking for others.

 Spoiler

Spot  (1d20+10)[ 16 ]
Listen  (1d20+10)[ 21 ]

[User] Guided by dark wings, Shrix'acatar flew under the shadow of night to alight on the docks, where he waited in silence.

[User]
 As you look around the docks from your vantage points, your eyes cross the name of a ship name "The Shadow." You are drawn towards it, moving across the crowded docks without being able to stop yourself by some strange force. You see others heading that way too and you have a feeling of deja vu, as though they were long lost acquaintances.

You board the ship, and notice that it is empty but for you and three others. Standing about 5 feet apart form one another and facing inwards in a circle, you all break out of the strange trance-like state and observe your surroundings for the first time, faced with three very strange but familiar faces.

[User] "If you all don't mind, just who is everyone?"

[User]
 A human with with black eyes stands just over six feet with a greatsword in his hands. Although he is human there is an odd feeling around him.

 "I am Triath, are you here for the same reason as I?"

[User] "I am Tankada, the Shadowshaper. I believe I have seen some of you before."  Tankada states in a quiet monotone.

[User] I am Shrix. There could be only one reason that we are here, is there not? Let us cut to the chase. The Far Creatures have returned. What are we to do?  Shrix says.

[User]
 The Clan will have prepared a path. I am certain that all we need to begin our mission will be on this ship.
With this simple statement of fact, Tankada begins to move around the ship, looking for anything out of place.

 Spoiler
Search Check:  (1d20+11)[ 24 ]

[User]
 You find a small bottle with a note in it leaning against the helm, seeming out of place when contrasted with the otherwise empty ship. The note inside reads

 Brothers, Sisters, we will meet at last. Not physically, no, but in spirit. For years we have passed the burden of the darkness clan on to our children, and the time has come. This is a period of greatly contrasting emotions; sadness that it is you who must bear the burden of the world, though comforting to know that the final battles are near and that this threat will be gone, once and for all.

I know that by now, our ancient lands will have been taken over by the other clans, so I may not give you more precise directions than this: the passageway to the far realms will be most prevalent in the former lands of our tribe, and that is where I expect our defenses will be shattered first.

I have been dead for decades, I expect, and now you must find the path and fulfill your destinies. Open your eyes, your ears and your mind to find the trail, and follow it in silence.

Such is the way of your clan. Such is the way of you.

[User] "Well, now that we know we are all here for the same purpose, perhaps it would be best for us to decide just what we would like to do?"

[User] "That should be obvious, I think. We have a ship and we have a destination. The obvious solution would be to hire a few sailors and travel to our destination. Once we arrive, we infiltrate a government office to get the information we need."

[User]
 Just then, the ship starts to move. It is no longer anchored, no longer tied down as the wheel sharply spins of its own accord and the ship makes a turn. From the sounds it makes, you can tell that this ship has not left port in a considerable number of years, possibly centuries.

As the sun is disappearing over the horizon and the night is creeping upon you, you feel the chilling air, from the bay at night or the momentousness of the journey you are about to embark on, you don't really know.

Make a knowledge (History check). (Read all that apply to your roll)

9 or below

 Spoiler
You don't really remember where the darkness nation used to be...

10-14

 Spoiler
The village you are in currently is not on the same landmass as the former nation of darkness

15-19

 Spoiler
The southern edge of the now very large Earth nation, along with the northern tip of the water nation is where the nation of darkness used to sit. (And you can navigate there on the ship)

20+

 Spoiler
The capital of the nation of darkness, which is where the rift was always strongest, resided in the capital of the darkness nation. That city is now an earth nation city called Karamdar.

[User] "I don't suppose any of you thought to bring food? I was not expecting a long journey when I set out today.  Tankada states shortly after the ship gets underway.  "It would be quite inconvenient to starve to death before the battle even begins."

[User]
 "That would be quite the shame indeed."

 Spoiler
 Knowledge,  (1d20+2)[ 5 ]