[User]
 Night settled over the great city of Il-Betresor. The largest city of the great twelve, containing within it the entirety of a nation. At the sundering of the world long ago Il-Betresor was sliced from the ground and contained within it's own pocket dimension. Here the light shone still through the use of magics now long since forgotten. Gone were the mages of old and in their place had risen a new magic. Science.

The scientists had built great clockwork contraptions all about the mighty city to aid it in the daily running of the great metropolis, and the largest of these towered over the mightiest of the city's buildings creating an endless cacophany of whirs and grinding sounds that rang out across the now darkened streets. This noise had become a sound of comfort to it's residents, for with that noise they knew that the air they breathe can continue and the food they eat will be freshly made in the morning. They know that the sewers and other neccessary contraptions can continue to work in a realm where the laws of physics are not complete.

High about the city is a massive gridwork of wooden walkways, rope bridges and strange up-side-down huts. Tied to the wooden walkways are hundreds of the mighty airships employed by the alliance to ferry goods between the twelve cities. This series of multi-layered docks are linked to the lower city by clockwork and steam driven elevators, the mighty steel lifts constantly rising and lowering with either human passengers or the cargo destined for far off places.

Surrounding the city is just one great wall. The might wall of Il-Betresor stands almost two hundred foot high, again linked to the city with a complex system of pulley-lifts and elevators. On top of the wall is the majority of the armed forces of the city, hundreds of cannons and thousands of musketeers are stored within the barracks, patrols frequently move back and forward across the great stone works.
The city has just three gates, two of these are long since rusted shut now that they lead to no-where. Just one gate stands, and it too has long stood closed and barred, reinforced with a huge pile of stones. Beyond this gate is the great rift, the entrace to the rest of the world. Through the rift the airships fly out to the other eleven cities reinforcing and resupplying them in the never-ending war against the forces of evil that now control almost the entire world. Every now and then a series of shots will ring out through the darkness as the troopers on the wall take shots at the mindless evil monstrosities that frequently build up outside.

Standing out in contrast to this were the old towers, rumored to once have belonged each to a powerful mage, more than ten thousand scatter throughout the city, the pure white smooth stone still solid even to the modern day. These are now mostly used by the city watch, bells and torches mounted into the top of each. Some have had buildings built into them and turned into lookout towers for the attached government buildings.

---------------------------------------

9:15PM on the dot (for those who have clocks in their homes) a series of explosions rocked the city. More than a few of the massive clockwork machines that serve the city exploded in an impressive display of demolition. Pieces of the mahcines rained down around the various districts. The force of the explosions woke anyone who was sleeping and caught the attention of all. For a moment all was deadly silent, no one knew what was happening.
Then came the cries, in all districts, all 33 of them.
  "Republican's to the district hall!"

The Crown was under attack by rebels!!

---------------------------------------

You are each in your quarters/bedroom or wherever you would be around 9:15PM at night. As each of you start to prepare the first gunshots sound across the city.

[User]
 In his bedchamber, Emerius hears the explosions and his pulse quickens.
 Battle !
  Finally, a chance to show those ungrateful peasants what comes of not knowing your place  , he thinks to himself.
Calling on the power of Savnok, Emerius summons his armour.
With sword and shield at the ready he heads out to face the enemy on the killing-fields.

[User]
 The Supernatural: Although magic as a whole has left the world, there are some who can still use the supernatural, such as Binders, calling on spirits to aid them in-

David stops writing when he hears the explosions.

 "Guess they're actually starting this rebellion. This won't do. No it won't."

David gathers up his papers and grabs his pistol, opening a chest to get some light leather armour. He then heads outside.

[User]
 Startled by the explosion, Henry jolts awake and rolls awkwardly out of bed, landing on the floor with a crash. " Ugh, you gotta be kidding me ," he groans, one bloodshot eye checking the position of the sun through the window. Working in the royal armory had it's perks, but flexible hours could not be listed among them. A rush order of guns and shot had kept him up for 48 hours prior, and this was supposed to be his day off to go to sleep early. Still, he had had six hours, it would have to be enough.

He picks himself up, leaving his sheets tangled on the floor, and pokes his head out the window, observing the chaos for a few seconds. The crisp air slightly refreshes him, and, leaving the window open, he quickly gathers his leather armor and his gear. He locks the window and heads out, taking time only to load his musket and strap on his armor before heading towards the district hall.

[User]
 Each of you approach a crossroads that merges the streets into a major thoroughfare that leads toward the District Hall. At the interesction is one of the Royal Musketeer Captain and eight Muksteers assembling with six other pro-Royalist volunteers. Several guns are aimed at you as you approach.

 "Declare your intentions for being out on this night!"  Calls the Captain.

[User] The baronet approaches the guards confidently.  "I am the Baronet Emerius Voxhall, and I  intend  to put a stop to this pitiful rebellion. Tell me how serious the situation is, Captain."

[User]
 "Baronet Voxhall, of course. I am sorry my lord. I have orders to hold this road and prevent access to the District hall from this direction."  he pauses for a moment.
 "We do have word that a large group of rebels are forming in the market to the east. The fight may get a little rough. We would be honoured if you would join us, and to be honest we will likely require the assistance."

[User] "This rebellion won't do. It just won't do at all."

[User]
 @Volt

 Spoiler

The Captain has hailed you as well, you need to respond or they will shoot you.

[User] "Need to stop the rebellion. I'm here to help."

[User]
 The Captain peers closely at the newest comer.
 "Indeed, as you say. Then you shall join us and help us to hold this point, won't you."

[User] "I see. Are you expecting reinforcements, or shall we be taking the initiative and leading a valiant charge against our foes?"

[User]
 "Neither my Lord. The city is in chaos, so I expect nothing just yet, and I have orders to hold at this crossroads. I was planning on maybe just getting some furniture out here and forming a barricade to assist us.

Most of those attacking will be untrained lower social class types at any rate, so I do not think we have overly much to fear."

[User]
 " I'm lookin' for broads, " Henry says, carefully making sure his gun is pointed at the ground so the guards don't feel threatened. Truth be told, he didn't like loaded guns, and he really didn't like loaded guns pointed at  him !

" Point those cannons down, I'm on your side, and if the rumors are anything to go by you're going to need my help tonight. " He swings the gun up over his shoulder, very carefully arcing it's angle so it never points anywhere near the soldiers.

[User]
 "How irritating. Were I in change, I would just crush the opposition and be done with it. I suppose setting up defenses here is the next best option.
Very well, I shall stay to keep up the mens morale. Let it not be said that Baronet Emerius Corbin Voxhall shirks his duty."
The baronet examines the nearby buildings to see which would contain useful resources for building a barricade.

[User]
 The captain nods at Henry's declaration.  "You are welcome to assist."
 "My Lord, we do not yet know to what extent the rebellion has gained arms. Rushing forward could likely get us all killed if we are outnumbered and out-gunned. Your presence will certainly be a great boost, I am sure we shall see them off in due course."
 "Now my fellows."  He says to the gathering in general.  "Who here is a good long range shot? I need all blunderbus, pistol and melee to remain here, I want the best four musketeers up in some of these higher buildings as lookouts. Everyone else will remain here and help to build the barricade."

He turns to one of the Royal Musketeers with him.  "Sergeant Avarius. Take three men into that house over there..." he points to a rather well-to-do looking merchant's house. "  and requisition us furniture and anything we can hide behind.

[User]
 Spoiler

*bumping as a reminder to subscribers*

[User] Emerius stands around looking important, his sword at the ready.

[User]
 Fifteen minutes pass as the defenders set up a rather thick and solid barricade across the street 5 meters back from the curb. Snipers are set up in the higher buildings and doors that could allow the enemy to flank them are nailed shut.
Just in time also as the beat of a drum and the sound of many feet marching, not in time, but with purpose, can be heard from further up the street to each side of the intersection.

 Spoiler

Note roughly your position and any pre-battle prepararation if any.

[User] David crouches behind the barricade, pistol ready.

[User]
 Taking cover in a nearby door niche with sword drawn and shield readied, the baronet's blood quickens at the thought of impending battle.

 Edit: Hope you don't mind, but I thought it'd be easier this way.

[User]
 Spoiler

There is a door niche just in front of the wall you can use.


[User]
 More watery sludge... more damp chill...

Your boots slosh through the cold, stagnant water as you plod through the Puddles district of Absalom.

A thick fog hangs in the air, coating every surface with a slippery sheen of dampness and seeming to caress any exposed flesh with an unnatural chill. As you stand outside the Soggy Piper in a foot and a half of brackish brine, you try to recall what was so damned important to demand your presence in this half-flooded slum during Absalom’s rainy season. You remember your meeting at the Grand Lodge just a few hours earlier with your Venture-Captain, Adril Hestram.

A bear of a man with only a few teeth remaining in his head, he motioned you into the meeting hall with a casual wave of his grizzled hand. The human captain outweighs most of Absalom’s half-orcs, and though a layer of beefy blubber coats his frame, those of you who have tangled with him in the Lodge sparring ring know that beneath this thin veneer of fat lies nothing but solid, steely sinew. Adril’s wild beard wags to the ponderous shake of his massive head as he examines a scrap of ancient parchment on the table before raising his eyes to greet each of you.

“ Come in then, friends, and thank you for answering my summons so swiftly. I trust you've been keeping yourselves busy over these last few weeks? I know it's hard for freshly minted Pathfinders to remain patient. Ahhh... I can still remember my first few weeks...

Adril pauses for a moment, caught up in recollection of past days and past adventures. Then, with a slight start, he refocuses on the present.

" But, I have good news for you, my friends. Your wait is over. The society is in need.

" An old and quite penniless historian, a bespectacled wag-beard by the name of Yargos Gill has recently made a discovery in an old archive that we have a great interest in obtaining: an ancient codebook, left behind in the wake of one of Taldor’s many failed attempts at invasion. What? You thought the widespread resentment of Taldor, bubbling just beneath the surface of this city, was a recent occurrence? Absolutely not! If you believe some of the stories, those bastards attempted to invade this place on a monthly basis!

" Anyhow... this codebook... this several-hundred-year-old text would prove an excellent addition to our collection, and must be preserved.

“ Yargos makes his home in ‘The Puddles,’ Now don't frown like that - you wanted to be a Pathfinder, and a Pathfinder's job ain't always sugar and spice... in fact, it never is. Yes, the Puddles are Absalom’s poorest district, and yes, it's known mostly as a haven for lowlifes and criminals. And, no, they still haven't done anything to drain the damn place after that earthquake a few years back that sunk the district below sea level...
 Adril's tone becomes considerably more serious.

“ Now, look... The district is the stomping ground of pimps, harlots, addicts, knifers, and hoards of unseemly derelicts... It’s never been a kind place, but recent reports reveal some new trouble on her waterlogged streets. Several persons claim to have seen cloaked, skeletal-like figures marching through the fog. Ill tidings indeed, my friends. Tracking down ol' Yargos is now a priority - lest some yellow-toothed thug cut him down, or one of these strange wraiths carry him beyond the pale. Find him... more importantly, find that codebook.

" You've been waiting around for your chance to impress the society... well, now you've got it. "

The memory of Adril fades as a fresh deluge of cold seawater rounds a bend in the lane and assaults your legs. The tide must be rolling in.

After searching for Yargos at his favorite eatery, the Soggy Piper, you learned that you just missed him. According to the Piper’s staff, a gang of young tattooed toughs arrived ahead of you. They grabbed Yargos and several of his friends from their dinner table and dragged them out... laughing about how they were going to turn Yargos into fish food. It's not the first time these young punks have done this, and if their previous record is any indication, they're heading to a nearby cliff at the edge of the Puddle District. The city guard was called for, but they will certainly arrive too late, as they often do in the Puddles... when they bother to venture here at all.

And so, you find yourselves standing in cold seawater with clear directions to the cliff known as Torsen’s Maw. Based upon the information from the folks at the Soggy Piper, it seems that the punks (and Yargos) have a solid 30 minute head start... maybe more.

It is early evening, the first Wealday of the month of Desnus, an old man is about to face some awful fate at the sea cliff known as Torsen’s Maw, and you are no closer to finding the codebook Adril sent you for.

[User]
 Abelas hasn't been complaining about the time in The Puddles at all, in fact looking relieved when the water rises.

 "Looks like we'll have to hurry.  Come on!"

She starts off heading towards the Maw, the water seeming to do nothing to slow her down.

[User] Until Abelas spoke, Castor had been distracted, staring blankly at his feet.  Upon hearing her voice, he calmly agreed in a flat tone,  "yes, we should hurry.  We should not be late."   The thin human pressed after the half-elf, but without her enthusiasm.

[User]
 Argo is trying to keep up with Abealas and Castor his breastplate slowing him down a little. He is breathing a little hard to keep up in his armor even though it is of nice quality. Argo also takes some glances to the sides to make sure they are not running into a trap.

Argo says a little short of breath and in a somewhat nervous tone. I am following and lets make sure not to leave anyone behind. It is the puddles.

[User]
 Dalton also in armor, is trying his best to keep up.
 I cannot believe how bad this part of town has gotten...By the gods I hope we can make it in time! As much as the fish need food, no man should suffer that fate!

[User]
 Argo seems to here the sound of food then starts looking around and checking the surroundings. Argo is ready to run through the area and seems to hurry up a little when he thinks he cannot make it in time. Argo is starting to breathe heavily. Argo looks to see if the cliff is visible.

Argo says
" Anyone see the cliff yet?  "

[User]
 Plodding along in the water that runs through the roads and alleys like a slow-moving, stagnant river, your small group eventually emerges from the "urban" portion of the Puddles district. It has taken you nearly ten minutes to get this far, but you're finally getting close.

Torsen’s Maw, the cliff that you're looking for, is clearly visible up ahead. And, as expected, you can see that there are a number of figures standing upon the cliff - at least eight. One of the figures is holding a torch, even though it is still early evening. Unfortunately, you're still too far away to determine who is friend and who is foe.

Torsen’s Maw, itself, is a short stubby sea cliff. A gradual hill leads up to a small flat area, which then drops abruptly some 50 feet into the sea below. A fall from that height isn't necessarily fatal, but could certainly cause some damage... not to mention the various sharks and rays that inhabit the waters below.

You're still a considerable distance from the cliff and the group of people standing there. But, unfortunately, there is only one real way to approach... and that is straight ahead.

[User]
 Abelas begins weaving a spell, and then concentrates, making it appear like a wave of water is rising above the cliff with words appearing in the foam.

LET THE SAGE GO, SO SAYS GOZREH

 Spoiler
Abelas is casting  silent image .

[User]
 Argo begins joging up the to the cliff and looks at the figures talking and gets ready to draw his sword if he sees them threatening. All the while he is looking at the figures on the hill talking to see their reactions. Finaly he decides this looks like a threat and draws his greatsword.

Argo then says  Really all you need to do is let him go otherwise things may get rough.

 Spoiler
double move forward and draw greatsword as part of move.

[User] Castor traveled up the hill with a look of amusement on his face.   "I'm curious how this will turn out too,"  he muttered softly.  He followed Argo up the hill as he went.


[User] A little purple man in teddy bear pajamas stands in the arena with a dueldisk equipped, awaiting an opponent.

[User]
 BWahaha! Ojama Violet here, and I'm going to show you a good time! Duel Monsters Slumber Party!  The peculiar creature with the annoying voice draws his opening hand.

 (1d20)[ 6 ]
 (5d40)[ 21 ][ 10 ][ 38 ][ 35 ][ 9 ](113)
 (3d40)[ 24 ][ 26 ][ 14 ](64)
 Ojamas, In Pyjamas ~40

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
04. Ojama Blue
05. Ojama Blue
06. Ojama Blue
07. Ojama Yellow
08. Ojama Yellow
09. Ojama Yellow
10. Ojama Black
11. Ojama Black
12. Ojama Black
13. Ojama Green
14. Ojama Green
15. Ojama Green
16. Honest
17. Honest
18. Elemental Hero Woodsman
19. Elemental Hero Woodsman
20. Elemental Hero Woodsman
21. King of the Swamps
22. King of the Swamps
23. Ojama Country
24. Ojama Country
25. Ojama Country
26. Polymerization
27. Polymerization
28. Polymerization
29. Ojamagic
30. Ojamagic
31. Ojamagic
32. Lightwave Tuning
33. Lightwave Tuning
34. Beckoning Light
35. Beckoning Light
36. Mirror Force
37. Monster Reborn
38. Mystical Space Typhoon
39. Mystical Space Typhoon
40. Dark Hole

 Extra Deck: 15

 Spoiler
Ojama Knight
Ojama Knight
Ojama King
Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User]
 Bjorn stared at the Ojama, his eyes struggling to comprehend the strange creature that stood before him.

 "You wish to duel?"  the cyborg inquired.

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
sunlight unicorn
mirror force
mystical space typhoon
monster reborn
vairon tetra

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
11- Genex Neutron
12- Genex Neutron
 13- Sunlight Unicorn
14- Sunlight Unicorn
15- Vairon Cube
16- Vairon Cube
 17- Vairon Tetra
18- Vairon Tetra
19- Morphtronic Scopen
20- Morphtronic Scopen
21- Armed Changer
22- Armed Changer
23- Armed changer
24- United We Stand
25- United We Stand
26- United We Stand
27- Lightwave Tuning
28- Lightwave Tuning
29- Dark Hole
 30- Monster reborn
31- Foolish Burial
 32- Mystical Space Typhoon
33- Mystical Space Typhoon
34- Giant Trunade
35- Mind Control
 36- Mirror Force
37- Torrential tribute
38- Beckoning Light
39- Beckoning Light
40- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

Initiative:  (1d20)[ 12 ]
Opening Draws:  (5d40)[ 13 ][ 36 ][ 32 ][ 30 ][ 17 ](128)
Re-rolls if needed:  (3d40)[ 2 ][ 2 ][ 9 ](13)
 "You may take the first turn."
(OOC: I'll pick this up in the morning, I was just about to turn in when your post caught me...)

[User] Bwahahaha! You can go first!

[User]
 (OOC: Odd, I was under the impression that- having won initiative- my choice of first turn player was absolute, but I'll humour you this once.)
 "Very Well, prepare to be crushed."
Draw:  (1d35)[ 11 ]

 Spoiler
Graveyard:
 Spoiler
-

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Mystical Space Typhoon (S/T2), Mirror Force (S/T4)

Hand:
 Spoiler
sunlight unicorn
monster reborn
vairon tetra
morphtronic scopen

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
 11- Genex Neutron
12- Genex Neutron
13- Sunlight Unicorn
14- Vairon Cube
15- Vairon Cube
16- Vairon Tetra
17- Morphtronic Scopen
 18- Morphtronic Scopen
19- Armed Changer
20- Armed Changer
21- Armed changer
22- United We Stand
23- United We Stand
24- United We Stand
25- Lightwave Tuning
26- Lightwave Tuning
27- Dark Hole
28- Foolish Burial
29- Mystical Space Typhoon
30- Giant Trunade
31- Mind Control
32- Torrential tribute
33- Beckoning Light
34- Beckoning Light
35- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "I shall commence by summoning Genex Neutron to my field. I will then set two cards face-down on my rear line and, during the end phase ofthe turn it was summoned, Genex Neutron allows me to search a Machine-type Tuner monster from my deck- and I search out Morphtronic Scopen, ending my turn."

{table=head]1|2|3|4|5
||GN||
|f||f|[/table]
GN= Genex Neutron ( ATK: 1800 , DEF: 1200)

[User]
 ((Okay... wow, I cannot count. I must have confused one of my draws with my inish... I blame the fact that Ojamas are insane and that line was totally what Ojama Purple would say 😏))

 Whoa! Unreal!
 (1d35)[ 4 ]
 I set a monster! Whoa!

Field Magic: None
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | -- | -- | --[/table]

Lifepoints: 8000

 Spoiler

Hand: 5

 Spoiler
Ojama Yellow
Ojama Black
King of the Swamp
Beckoning Light
Mystical Space Typhoon.

Facedowns: 0

 Spoiler
0

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34 (not RN yet)

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
05. Ojama Blue
06. Ojama Blue
07. Ojama Yellow
08. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
11. Ojama Black
12. Ojama Black
13. Ojama Green
14. Ojama Green
15. Ojama Green
16. Honest
17. Honest
18. Elemental Hero Woodsman
19. Elemental Hero Woodsman
20. Elemental Hero Woodsman
>>. King of the Swamps
22. King of the Swamps
23. Ojama Country
24. Ojama Country
25. Ojama Country
26. Polymerization
27. Polymerization
28. Polymerization
29. Ojamagic
30. Ojamagic
31. Ojamagic
32. Lightwave Tuning
33. Lightwave Tuning
34. Beckoning Light
>>. Beckoning Light
36. Mirror Force
37. Monster Reborn
>>. Mystical Space Typhoon
39. Mystical Space Typhoon
40. Dark Hole

Extra Deck: 15

 Spoiler
Ojama Knight
Ojama Knight
Ojama King
Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User]
 "Is that all you can do? How about you give me a challenge."
Draw:  (1d33)[ 19 ]

 Spoiler
Graveyard:
 Spoiler
Morphtronic Scopen
United We Stand

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
Mystical Space Typhoon (S/T2), Mirror Force (S/T4)

Hand:
 Spoiler
sunlight unicorn
monster reborn
vairon tetra
Genex neutron

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
11- Genex Neutron
12- Sunlight Unicorn
13- Vairon Cube
14- Vairon Cube
15- Vairon Tetra
16- Morphtronic Scopen
17- Armed Changer
18- Armed Changer
 19- Armed changer
20- United We Stand
21- United We Stand
22- United We Stand
23- Lightwave Tuning
24- Lightwave Tuning
25- Dark Hole
26- Foolish Burial
27- Mystical Space Typhoon
28- Giant Trunade
29- Mind Control
30- Torrential tribute
31- Beckoning Light
32- Beckoning Light
33- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "I'll now normal summon Morphtronic Scopen in attack position, tuning it with genex neutron to synchro summon Power Tool Dragon. Using power tool dragon's effect, I'll allow you to pick between my three copies of United We Stand as to which equip spell I now add to my hand. Then, once you have picked United We Stand, I'll activate the copy of Armed changer I already had in my hand, sending United We Stand to the graveyard as the activation cost.

With all of that out of the way now, I will enter my battle phase, attacking your face-down monster, using the effect of Armed Changer to return Genex neutron from the graveyard to my hand if I destroy your face-down. After that, regardless of the outcome, I must end my turn."

{table=head]1|2|3|4|5
||PTD||
|f||f|AC[/table]
PTD= Power Tool Dragon ( ATK: 2300 , DEF: 2500)- equipped with armed changer (AC)

[User]
 Ho-hum. Well, you destroy my Ojama Blue, who adds Ojama Country and Ojama Green to my hand.
 (1d32)[ 4 ]
 I'll fire off Mystical Space Typhoon at your facedown in say... row 4. I'll set a monster facedown. Then, I'll discard this icky Swamp King to add Polymerization to my hand, which I'll use to summon... Ojama King! This fusion takes up Ojamas Black, Yellow and Green - it also blocks three of your monster zones. I activate Ojama Country, swapping everyone's attack and defense scores! Then, Ojama King attacks your dragon, destroying Armed Changer and causing 500 points of damage.

Field Magic: Ojama Country
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | OK | FD | --
-- | -- | -- | -- | --[/table]
OK = Ojama King,  3000 /0

Lifepoints: 8000

 Spoiler

Hand: 1

 Spoiler
Beckoning Light

Facedowns: 1

 Spoiler
Ojama Blue

Graveyard: 7

 Spoiler
Ojama Blue
Ojama Yellow
Ojama Black
Ojama Green
King of the Swamp
Polymerization
Mystical Space Typhoon

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
>>. Ojama Blue
04. Ojama Blue
05. Ojama Yellow
06. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
07. Ojama Black
08. Ojama Black
09. Ojama Green
10. Ojama Green
>>. Ojama Green
11. Honest
12. Honest
13. Elemental Hero Woodsman
14. Elemental Hero Woodsman
15. Elemental Hero Woodsman
>>. King of the Swamps
16. King of the Swamps
17. Ojama Country
18. Ojama Country
>>. Ojama Country
19. Polymerization
20. Polymerization
>>. Polymerization
21. Ojamagic
22. Ojamagic
23. Ojamagic
24. Lightwave Tuning
25. Lightwave Tuning
26. Beckoning Light
>>. Beckoning Light
27. Mirror Force
28. Monster Reborn
>>. Mystical Space Typhoon
29. Mystical Space Typhoon
30. Dark Hole

Extra Deck: 14

 Spoiler
Ojama Knight
Ojama Knight
Ojama King
 Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User] "Not so fast, I activate mystical space typhoon during your damage step to destroy Ojama Country, returning our attack and defence points to their usual totals. Now did you have an available counter, or do I get to return Morphtronic Scopen to my hand with the effect of Armed Changer?"

[User]
 ... Nope.

((Your move still works, but in future, its not the  Damage Step  you're activating MST in, because MST does not directly affect attack and defense scores. You can still chain it to my declaring the attack without causing a replay, but just warning you that you didn't mean Damage Step 😛))

[User]
 (OOC: Sorry about the incorrect terminology- I knew I could get MST in, I just forgot what the precise timing had to be.)

 "Now, do you end your turn, or have you got something else planned?"

[User] Nothing else... nope, nothing at all.

[User]
 "Then it's my turn to take action."
Draw:  (1d31)[ 21 ]

 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand:
 Spoiler
sunlight unicorn
monster reborn
vairon tetra
Genex neutron
Morphtronic Scopen
Lightwave Tuning

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
11- Genex Neutron
12- Sunlight Unicorn
13- Vairon Cube
14- Vairon Cube
15- Vairon Tetra
16- Morphtronic Scopen
17- Armed Changer
18- Armed Changer
19- United We Stand
20- United We Stand
 21- Lightwave Tuning
22- Lightwave Tuning
23- Dark Hole
24- Foolish Burial
25- Mystical Space Typhoon
26- Giant Trunade
27- Mind Control
28- Torrential tribute
29- Beckoning Light
30- Beckoning Light
31- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "I'll start off my main phase by activating the effect of power tool dragon, offering you a choice of three equip spells you could add to my hand- but not the unbeatable choice I could give you last time..."

 Spoiler

1= United We Stand
2= United We Stand
3= Armed Changer

{table=head]1|2|3|4|5
||PTD||
||||AC[/table]
PTD= Power Tool Dragon ( ATK: 2300 , DEF: 2500)- equipped with armed changer (AC)

(OOC: Please roll 1d3 to determine what equip spell I add to my hand)

[User]
 (1d3)[ 3 ]
 I pick... that one!

[User]
 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=6:
 Spoiler
monster reborn
vairon tetra
Genex neutron
Morphtronic Scopen
Lightwave Tuning
Armed Changer

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
11- Genex Neutron
12- Sunlight Unicorn
13- Vairon Cube
14- Vairon Cube
15- Vairon Tetra
16- Morphtronic Scopen
17- Armed Changer
 18- Armed Changer
19- United We Stand
20- United We Stand
 21- Lightwave Tuning
22- Lightwave Tuning
23- Dark Hole
24- Foolish Burial
25- Mystical Space Typhoon
26- Giant Trunade
27- Mind Control
28- Torrential tribute
29- Beckoning Light
30- Beckoning Light
31- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "Oh,  that one ? Well, I'll save that for later. I'll now summon Sunlight Unicorn and attack you with both of my monsters. End turn."

{table=head]1|2|3|4|5
SU||PTD||
||||AC[/table]
SU= Sunlight Unicorn ( ATK: 1800 , DEF: 1000)
PTD= Power Tool Dragon ( ATK: 2300 , DEF: 2500)- equipped with armed changer (AC)

[User]
 Ho-hum. Well, you destroy my Ojama Blue again, who adds Ojama Country and Ojamagic to my hand.  ((I assumed you attacked with PT dragon second, in order to deal the most damage))

 (1d28)[ 18 ]
 I play Ojama Country. I discard Ojamagic to special summon Ojama King, locking out your three free zones. This also brings Ojama Yellow, Ojama Black and Ojama Green to my hand! I use Polymerization to fuse them into Ojama King again! My Ojama Kings both attack Power Tool Dragon, dealing a total of 1000 damage and destroying him. I think that's my whole turn!

Field Magic: Ojama Country
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | OK | OK | --
-- | -- | -- | -- | --[/table]
OK = Ojama King,  3000 /0

Lifepoints: 3400

 Spoiler

Hand: 1

 Spoiler
Beckoning Light

Facedowns: 0

 Spoiler
0

Graveyard: 14

 Spoiler
Ojama Blue x2
Ojama Yellow x2
Ojama Black x2
Ojama Green x2
King of the Swamp
Polymerization x2
Mystical Space Typhoon
Ojama Country
Ojamagic

Out of Play: 0

 Spoiler
0

Deck: 30

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
>>. Ojama Blue
04. Ojama Blue
05. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
>>. Ojama Black
06. Ojama Black
07. Ojama Green
>>. Ojama Green
>>. Ojama Green
08. Honest
09. Honest
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
12. Elemental Hero Woodsman
>>. King of the Swamps
13. King of the Swamps
14. Ojama Country
>>. Ojama Country
>>. Ojama Country
>>. Polymerization
15. Polymerization
>>. Polymerization
16. Ojamagic
17. Ojamagic
>>. Ojamagic
18. Lightwave Tuning
19. Lightwave Tuning
20. Beckoning Light
>>. Beckoning Light
21. Mirror Force
22. Monster Reborn
>>. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Dark Hole

Extra Deck: 13

 Spoiler
Ojama Knight
Ojama Knight
 Ojama King
 Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User] (OOC: Well with nothing to retrieve from the graveyard with armed changer, yes I could hold back Power Tool dragon to the second attack. I assume you were waiting for confirmation on my attack order, and the life point damage already applied is from my little reversal against Ojama king...)

[User]
 "Then lets take this to the final showdown, shall we?"
Draw:  (1d29)[ 3 ]

 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon
Armed changer
Power Tool Dragon
Genex Neutron
Lightwave tuning
Sunlight Unicorn

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=6:
 Spoiler
monster reborn
vairon tetra
Morphtronic Scopen
Armed Changer

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
11- Genex Neutron
12- Sunlight Unicorn
13- Vairon Cube
14- Vairon Cube
15- Vairon Tetra
16- Morphtronic Scopen
17- Armed Changer
18- United We Stand
19- United We Stand
20- Lightwave Tuning
21- Dark Hole
22- Foolish Burial
23- Mystical Space Typhoon
24- Giant Trunade
25- Mind Control
26- Torrential tribute
27- Beckoning Light
28- Beckoning Light
29- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "Now, with three of my monster zones out of use, I'll have to be careful about this. I'll start off by summoning genex neutron to the field, then I'll activate the spell card Lightwave Tuning, turning genex neutron into a tuner monster. I'll now tune genex neutron with sunlight unicorn to synchro summon light end dragon. With that done, I'll activate monster reborn, reviving power tool dragon from my graveyard and then activating its effect. Your choices are laid out before you."

 Spoiler
1- United we Stand
2- United We Stand
3- Armed Changer

Lifepoints: 7000
{table=head]1|2|3|4|5
LED||PTD||
||||[/table]
LED= Light End Dragon ( ATK: 2600 , DEF: 2100)
PTD= Power tool Dragon ( ATK: 2300 , DEF: 2500)

[User]
 (1d3)[ 3 ]
 Humph. I pick that one.

[User]
 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon
Armed changer
Genex Neutron
Lightwave tuning
Sunlight Unicorn
Monster reborn

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
-

Hand=6:
 Spoiler

vairon tetra
Morphtronic Scopen
prime material dragon
vairon cube

Deck:
 Spoiler
1- Honest
2- Honest
 3- Prime Material Dragon
4- Prime Material Dragon
5- Voltic Kong
6- Voltic kong
7- Voltic Kong
8- Thunder King Rai-Oh
9- Thunder king Rai-Oh
10- Thunder King Rai-Oh
11- Genex Neutron
12- Sunlight Unicorn
13- Vairon Cube
 14- Vairon Cube
15- Vairon Tetra
16- Morphtronic Scopen
 17- Armed Changer
18- United We Stand
19- United We Stand
20- Lightwave Tuning
21- Dark Hole
22- Foolish Burial
23- Mystical Space Typhoon
24- Giant Trunade
25- Mind Control
26- Torrential tribute
27- Beckoning Light
28- Beckoning Light
29- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "Not what I had hoped for, but I'll just have to make do. I'll activate a copy of Armed Changer, discarding another copy to equip it to Power Tool Dragon as a defence. Now, light end dragon will attack your first Ojama King- the one that got to block off my monster zones- activating its effect to reduce its attack and defence points by 500 points to reduce yours by 1500 points. After that, during my end phase, I get to search a machine-type tuner out of my deck because I successfully normal summoned Genex Neutron this turn- and my choice is vairon cube. With that I'll hand back to you."

Lifepoints: 7000
{table=head]1|2|3|4|5
LED||PTD||
||AC||[/table]
LED= Light End Dragon ( ATK: 2100 , DEF: 1600)
PTD= Power tool Dragon ( ATK: 2300 , DEF: 2500)- equipped with armed changer (AC)

[User] ((Destroying one Ojama King doesn't help you monster zones, because they can both block the same three. Additionally, your monsters' scores are swapped as well as mine, so Light End would only do 100 damage, and he won't be able to stop my other Ojama King next turn. Do these things change your turn at all?))

[User] (OOC: Nope, though I could have sworn the block-off was a one time resolve at point of summon.)

[User]
 ((It is, but "blocked" is not an exclusive status, AFAIK. I cannot find anything which says that, upon summoning, two separate Ojama Kings cannot claim the same three spaces to block.))  Unfortunate, but manageable.
 (1d24)[ 24 ]
 My Ojama King attacks and destroys Light End Dragon for 1400 damage. I set a card and I end my turn.

Field Magic: Ojama Country
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | OK | -- | --
-- | -- | FD | -- | --[/table]
OK = Ojama King,  3000 /0

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Dark Hole

Facedowns: 1

 Spoiler
Beckoning Light

Graveyard: 15

 Spoiler
Ojama Blue x2
Ojama Yellow x2
Ojama Black x2
Ojama Green x2
King of the Swamp
Polymerization x2
Mystical Space Typhoon
Ojama Country
Ojamagic
Ojama King

Out of Play: 0

 Spoiler
0

Deck: 23

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
>>. Ojama Blue
04. Ojama Blue
05. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
>>. Ojama Black
06. Ojama Black
07. Ojama Green
>>. Ojama Green
>>. Ojama Green
08. Honest
09. Honest
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
12. Elemental Hero Woodsman
>>. King of the Swamps
13. King of the Swamps
14. Ojama Country
>>. Ojama Country
>>. Ojama Country
>>. Polymerization
15. Polymerization
>>. Polymerization
16. Ojamagic
17. Ojamagic
>>. Ojamagic
18. Lightwave Tuning
19. Lightwave Tuning
20. Beckoning Light
>>. Beckoning Light
21. Mirror Force
22. Monster Reborn
>>. Mystical Space Typhoon
23. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 13

 Spoiler
Ojama Knight
Ojama Knight
 Ojama King
 Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User]
 "I will not let this stop me."
Draw:  (1d26)[ 12 ]

 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon
Armed changer
Genex Neutron
Lightwave tuning
Sunlight Unicorn
Monster reborn
Light End Dragon

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
morphtronic scopen (M1)

Hand=4:
 Spoiler

vairon tetra
vairon cube
prime material dragon
vairon cube

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Voltic Kong
5- Voltic kong
6- Voltic Kong
7- Thunder King Rai-Oh
8- Thunder king Rai-Oh
9- Thunder King Rai-Oh
10- Genex Neutron
11- Sunlight Unicorn
 12- Vairon Cube
13- Vairon Tetra
14- Morphtronic Scopen
15- United We Stand
16- United We Stand
17- Lightwave Tuning
18- Dark Hole
19- Foolish Burial
20- Mystical Space Typhoon
21- Giant Trunade
22- Mind Control
23- Torrential tribute
24- Beckoning Light
25- Beckoning Light
26- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "I'll set one monster face-down, switch Power Tool dragon to defence position and end my turn."

Lifepoints: 7000
{table=head]1|2|3|4|5
f||PTD||
||AC||[/table]
f= face-down
PTD= Power tool Dragon (ATK: 2500,  DEF: 2300 )- equipped with armed changer (AC)

[User]
 Originally Posted by Shadow_Elf
 ((It is, but "blocked" is not an exclusive status, AFAIK. I cannot find anything which says that, upon summoning, two separate Ojama Kings cannot claim the same three spaces to block.))

(OOC: I've done a bit of digging, and I've found a precedent ruling in the rulings for  Ground Collapse . third ruling down states that you can't select a monster card zone that is already selected by another ground collapse.)

[User]
 ((Okay! Thanks for finding the precedent - now I know for next time.))  Hohoho! On the defensive, I see!.
 (1d23)[ 21 ]
 I set a backrow. Then I activate Beckoning Light, discarding my Dark Hole to recover Ojama Blue, who I discard via Ojama Country to special summon my Ojama King back, who relocks yours monster zones. My Ojama Kings gang up on Power Tool Dragon, destroying him again. I think that ends my turn.

Field Magic: Ojama Country
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | OK | OK | --
-- | -- | -- | FD | --[/table]
OK = Ojama King,  3000 /0

Lifepoints: 3300

 Spoiler

Hand: 0

 Spoiler
0

Facedowns: 1

 Spoiler
Mirror Force

Graveyard: 16

 Spoiler
Ojama Blue x2
Ojama Yellow x2
Ojama Black x2
Ojama Green x2
King of the Swamp
Polymerization x2
Mystical Space Typhoon
Ojama Country
Ojamagic
Beckoning Light
Dark Hole

Out of Play: 0

 Spoiler
0

Deck: 22

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
>>. Ojama Blue
04. Ojama Blue
05. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
>>. Ojama Black
06. Ojama Black
07. Ojama Green
>>. Ojama Green
>>. Ojama Green
08. Honest
09. Honest
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
12. Elemental Hero Woodsman
>>. King of the Swamps
13. King of the Swamps
14. Ojama Country
>>. Ojama Country
>>. Ojama Country
>>. Polymerization
15. Polymerization
>>. Polymerization
16. Ojamagic
17. Ojamagic
>>. Ojamagic
18. Lightwave Tuning
19. Lightwave Tuning
20. Beckoning Light
>>. Beckoning Light
>>. Mirror Force
21. Monster Reborn
>>. Mystical Space Typhoon
22. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 13

 Spoiler
Ojama Knight
Ojama Knight
 Ojama King
 Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User]
 "Getting rid of Dark hole, that's a bit risky isn't it?"
Draw:  (1d25)[ 24 ]

 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon
Armed changer
Genex Neutron
Lightwave tuning
Sunlight Unicorn
Monster reborn
Light End Dragon
Armed changer
power Tool dragon

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
morphtronic scopen (M1)

Hand=4:
 Spoiler

vairon tetra
vairon cube
vairon cube
Beckoning Light

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Voltic Kong
5- Voltic kong
6- Voltic Kong
7- Thunder King Rai-Oh
8- Thunder king Rai-Oh
9- Thunder King Rai-Oh
10- Genex Neutron
11- Sunlight Unicorn
12- Vairon Tetra
13- Morphtronic Scopen
14- United We Stand
15- United We Stand
16- Lightwave Tuning
17- Dark Hole
18- Foolish Burial
19- Mystical Space Typhoon
20- Giant Trunade
21- Mind Control
22- Torrential tribute
23- Beckoning Light
 24- Beckoning Light
25- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "I'll tribute my face-down Morphtronic Scopen for the light-attribute Prime Material Dragon and remind you that I have four cards in hand. End turn."

Lifepoints: 5600
{table=head]1|2|3|4|5
PMD||||
||||[/table]
f= face-down
PMD= Prime Material Dragon ( ATK: 2000 , DEF: 2400)

(OOC: Now, are you feeling lucky? Well, are you?)

[User]
 ((I don't see why my Ojamas can't just bowl through it?))  Am I missing something?
 (1d22)[ 7 ]
 My two Ojama Kings attack your dragon and then your lifepoints for 4000 damage. I still don't think I am missing anything...

Field Magic: Ojama Country
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | OK | OK | --
-- | -- | -- | FD | --[/table]
OK = Ojama King,  3000 /0

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Ojama Green

Facedowns: 1

 Spoiler
Mirror Force

Graveyard: 16

 Spoiler
Ojama Blue x2
Ojama Yellow x2
Ojama Black x2
Ojama Green x2
King of the Swamp
Polymerization x2
Mystical Space Typhoon
Ojama Country
Ojamagic
Beckoning Light
Dark Hole

Out of Play: 0

 Spoiler
0

Deck: 22

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
>>. Ojama Blue
04. Ojama Blue
05. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
>>. Ojama Black
06. Ojama Black
>>. Ojama Green
>>. Ojama Green
>>. Ojama Green
07. Honest
08. Honest
09. Elemental Hero Woodsman
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. King of the Swamps
12. King of the Swamps
13. Ojama Country
>>. Ojama Country
>>. Ojama Country
>>. Polymerization
14. Polymerization
>>. Polymerization
15. Ojamagic
16. Ojamagic
>>. Ojamagic
17. Lightwave Tuning
18. Lightwave Tuning
19. Beckoning Light
>>. Beckoning Light
>>. Mirror Force
20. Monster Reborn
>>. Mystical Space Typhoon
21. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 13

 Spoiler
Ojama Knight
Ojama Knight
 Ojama King
 Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User]
 (OOC: Well, you called my bluff on Honest in hand this turn...)
 "Well, perhaps you weren't missing anything but the faintest of possibilities this time around, but how about next time?"
Draw:  (1d24)[ 7 ]

 Spoiler
Graveyard:
 Spoiler
United We Stand
Mirror force
Mystical Space typhoon
Armed changer
Genex Neutron
Lightwave tuning
Sunlight Unicorn
Monster reborn
Light End Dragon
Armed changer
power Tool dragon

Removed from play:
 Spoiler
-

Face-down:
 Spoiler
thunder king rai-oh

Hand=4:
 Spoiler

vairon tetra
vairon cube
vairon cube
Beckoning Light

Deck:
 Spoiler
1- Honest
2- Honest
3- Prime Material Dragon
4- Voltic Kong
5- Voltic kong
6- Voltic Kong
7- Thunder King Rai-Oh
8- Thunder king Rai-Oh
 9- Thunder King Rai-Oh
10- Genex Neutron
11- Sunlight Unicorn
12- Vairon Tetra
13- Morphtronic Scopen
14- United We Stand
15- United We Stand
16- Lightwave Tuning
17- Dark Hole
18- Foolish Burial
19- Mystical Space Typhoon
20- Giant Trunade
21- Mind Control
22- Torrential tribute
23- Beckoning Light
24- Beckoning Light

Extra Deck:
 Spoiler
1- Goyo Guardian
2- Brionac, dragon of the ice-barrier
3- Black Rose Dragon
4- Black Rose Dragon
5- Ancient Sacred Wyvern
6- Ancient Sacred Wyvern
7- Avenging Knight parshath
8- Light End Dragon
9- Stardust Dragon
10- Vairon Epsilon
11- Vairon Sigma
12- Vairon Alpha
13- Vairon Delta
14- Seven Sword Warrior
15- Power Tool Dragon

 "I'll set a monster and end."

Lifepoints: 1600
{table=head]1|2|3|4|5
||f||
||||[/table]
f= face-down

[User]
 Why not just forfeit? It would be easier for you.
 (1d21)[ 12 ]
 My Kings both attack, ending the duel. Unless your monster somehow objects?

Field Magic: Ojama Country
{table=”head] 1 | 2 | 3 | 4 | 5
-- | -- | OK | OK | --
-- | -- | -- | FD | --[/table]
OK = Ojama King,  3000 /0

Lifepoints: 3300

 Spoiler

Hand: 1

 Spoiler
Ojama Green

Facedowns: 1

 Spoiler
Mirror Force

Graveyard: 16

 Spoiler
Ojama Blue x2
Ojama Yellow x2
Ojama Black x2
Ojama Green x2
King of the Swamp
Polymerization x2
Mystical Space Typhoon
Ojama Country
Ojamagic
Beckoning Light
Dark Hole

Out of Play: 0

 Spoiler
0

Deck: 21

 Spoiler
01. Ojama Red
02. Ojama Red
03. Ojama Red
>>. Ojama Blue
>>. Ojama Blue
04. Ojama Blue
05. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Yellow
>>. Ojama Black
>>. Ojama Black
06. Ojama Black
>>. Ojama Green
>>. Ojama Green
>>. Ojama Green
07. Honest
08. Honest
09. Elemental Hero Woodsman
10. Elemental Hero Woodsman
11. Elemental Hero Woodsman
>>. King of the Swamps
>>. King of the Swamps
12. Ojama Country
>>. Ojama Country
>>. Ojama Country
>>. Polymerization
13. Polymerization
>>. Polymerization
14. Ojamagic
15. Ojamagic
>>. Ojamagic
16. Lightwave Tuning
17. Lightwave Tuning
18. Beckoning Light
>>. Beckoning Light
>>. Mirror Force
19. Monster Reborn
>>. Mystical Space Typhoon
20. Mystical Space Typhoon
>>. Dark Hole

Extra Deck: 13

 Spoiler
Ojama Knight
Ojama Knight
 Ojama King
 Ojama King
Armory Arm
Armory Arm
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Elemental Hero The Shining
Elemental Hero The Shining
Elemental Hero Absolute Zero
Elemental Hero Terra Firma
Ancient Sacred Wyvern
Stardust Dragon
Red Dragon Archfiend

[User] "Regretably, Thunder king Rai-Oh has no legitimate grounds for objection."

[User]
 Kehahaha! Wonderful!

((Well that was a very interesting game! I learned that Ojamas are actually quite good! I was surprised at how well it worked. I think I might try it with less E-Hero, more Beast, Solidarity and maybe some synchro with my fusions. I'm not sure what to recommend for your deck, except more equip spells to fulfill the activation cost of your trump with 😁))

[User] (I'm considering fighting spirit and possibly darkworld shackles, but I'm also having second thoughts about Sunlight Unicorn, I might replace those with D.D. Warrior Lady to give me some access to removal... Question, were you deliberately ignoring the possibility that I had Honest in hand, or had you forgotten that possibility?)

[User]
 Originally Posted by Mercenary Pen
 (I'm considering fighting spirit and possibly darkworld shackles, but I'm also having second thoughts about Sunlight Unicorn, I might replace those with D.D. Warrior Lady to give me some access to removal... Question, were you deliberately ignoring the possibility that I had Honest in hand, or had you forgotten that possibility?)

((I'd forgotten it, honestly. However, even if I had remembered, I would have ignored it. You would not have mentioned it if you were going to use it for real. You would have just blind-sided me with it so I could not adequately prepare. Plus, I was not overly concerned since I'm not sure how you would destroy the second Ojama King, and I could just revive the first by discarding Ojama Green to Ojama Country.

tl;dr: I forgot, but it wouldn't have changed my move if I remembered.))

[User] (OOC: Actually, I might have mentioned it even if I had it in hand and intended to use it... Since that was a win-win situation as far as I was concerned, either you suicide against my monster, or you wait and give me the chance to draw into something else... With two Ojama kings I had already decided it was better to use Honest defensively and defend against the second rather than playing it aggressively and only getting the first...)


[User] You have all been traveling for at least a day, from where and to where only you can say, but by an odd twist of fate, you have all ended up in the hills of the Westmarch at around the same time. The sky overhead has been looking darker and darker all day, but there has been nowhere to take shelter. In the distance, however, you see the remains of a large tower coming out the top of a large hill. Though the hill itself is far to steep to climb, you may be able to find shelter there, and the rain is beginning to come down hard. In an area known for its heavy storms, it might be wise to attempt to find shelter. What do you do?

[User] The nigh-wisp of an elf looks up at the sky and shudders.  "Keldan, the rain is coming closer. Do we make a break for town, or do we take cover in yon tower?"  He pulls his distinctive blue and gold robes about his shoulders, and shivers against the coming cold. Behind him, a  secutor  clad man steps close to the mage, and throws his cloak about the pale elf's shoulders. The elf raises one hand so the warrior can see it, and makes a rapid set of gestures, to which the man merely nods once, betraying no sounds and remaining unseen behind his heavy helm.

[User]
 Jax

A muffled voice grumbles from a nearby ditch.
 "Never... last time... to hell with the guard... never shoulda left the city... damnable rain... just wanted a nap..."

The speaker remains out of sight, but the voice trails off in the direction of the hilltop tower.

[User]
 The half-orc continues to walk to the tower,Not at all caring about the rain,He had been through worse before.While, in the distance he see 2 humanoid creatures and calls out to them
 Hey,Are you heading for the tower to hide from the rain?

[User]
 Selena

Selena trudges over the hills, her mood dampening with the falling rain.

  Hate the rain, hate the rain, oh how I hate the rain...   She mumbles under her breath; looking up, she spots a ruined tower; her mood starts to brighten when she also spots others heading toward the same tower.

 "Greetings!"  She calls, looking for signs of peace or aggression before getting any closer.

[User] Keldan nods at Hex. " Definitely a good idea, Hex. You'll freeze to death out here. " Keldan shot Hex a lopsided, rougeish smile. He turned to see an orcish looking fellow approaching the three. Hearing the orc's speech, and realizing that it may possibly be smart, he smiled widely and approached him. " Hail, friend! My name is Keldan Poytlan. I do believe that my friend and I will be for the tower. "

[User] When about fifty feet from the edge of giant hill, your fears about there being no way up are confirmed. The edges are rocky and steep, however moving around the edges you notice a doorway with large wooden doors set in a stone portal. The ground just outside it slopes away from the doorway, directing the falling water out and away. Given this fact and the sturdy nature of the hill, whatever space lies beyond the door should be both dry and safe from lightning and hail. The construction seems quite sturdy, so the likely-hood of collapse, even in severe conditions such as these, is remote.

[User]
 "Ugh, orcs. Filthy things. This one seems civil enough though. Let's hope he stays that way."  Hex mutters to himself as Keldan calls back. He's by far the more sociable of the two of them.

As the doorway unto the mountain (😛) becomes more apparent, Hex gestures to it. Mus'ad nods, moving up to the doors and throwing them open with a quick gesture. The elf and warrior move inside quickly to avoid the rain.

[User]
 While walking to the castle with the three others.He speaks
 I am Erag Bolsterhin, A travelling cleric seeking to do some good. When he gets to the gate, He also says
 Would it botter you if i spent the night inside this tower with you people ?

[User]
 Jax

Seemingly out of nowhere, a blur of movement and a spray of muddy water zip past the trio through the doorway.

 "I-hate-the-rain-I-hate-the-rain-I-hate-the-rain-I-hate-the-rain!"

Skidding to a stop just past the tall folk, Jax slumps against the wall just inside the doorway.

 "Uh, sorry if I splashed you a bit... but well, ya'know, rain. Nasty stuff. Kill ya if y'arn't careful."

His grey eyes dart around examining the others. His eyes pause briefly on faces, weapons, and any bulging pockets or pouches.

[User]
 The door, despite being quite heavy, opens rather easily and swings back into place if not held open. You enter into the room, which has obviously not seen occupancy in some time. By your best estimates it is about a hundred feet square. Those of you who approach the walls see peeling paint and old carvings, covered in a layer of dust. Along each of the walls are three giant stone doors leading further into the hillside, two along the far walls, and one directly across from the entrance. The floor is hard flagstone, but it is dry.

Everyone please provide a brief description of their characters now that you're all gathered together. Also, state what light sources you all have out, if any.

[User]
 Hextoler is a medium height elf, but unlike almost all elves outside the elven homelands, has golden tinted skin and shock white hair. His robes are a rich navy blue with golden trim around the edges and lining the deep hood that covers most of his face. As he walks into the darkness, he reaches into his robes and pulls out a dullish grey stone, speaks a word to imbue it with  light , and releases it to slowly orbit him, shedding light on their surroundings.

 Mus'ad  stands impassively, watching the guttersnipe warily.

[User]
 Jax

Jax has hair... of some indeterminate color. It's brownish, but like the rest of him, so dirty it's hard to make out the actual color. The dirt and grime is caked on, but streaked from the rain. He's currently sitting on the floor, his back against the wall, plucking leaves and twigs off of his clothes and out of his hair. He is either completely oblivious or completely uncaring about the looks coming from muscular man.

[User]
 Selena

Selena stands just over five-and-a-half feet tall, in rugged studded leather armor; her skin is tanned, looking as if she's been outside for a good part of her life. Her hair consists of short brown locks in the front and hair just long enough to reach her shoulders in the back. Her cloak covers most of the blade of the large sword strapped to her back; the handle, however, is exposed, and is decorated with several symbols and gold leafing. She does not hold any source of light, not wanting to have lost her last torch to the downpour outside. She begins by offering a short bow to the others, looking each over with a careful eye. She then smiles and begins to introduce herself.

 "I am Selena, a warrior for good. I hope we are all able to share the tower's dry haven tonight; it is a bad night for travelling, with the rain and the storm."

[User]
 Erag

Erag is larger than the normal human/orc standing at 6 feat,6 inches.His hair is the color of walnuts and it barely covers his head,He also has 2 piercings,One on his ear,the other one on his nose.He has an athletic body and with his scale mail it seems even bigger.After taking off his backpack,he looks if he could light a torch but it would seem that there all to wet.(He also has darkvision 60ft)

[User]
 OOC: Full description in the character sheet.

IC: Keldan smiled at the accrued people. " Looks like we have quite the cast, here, hmm? " He sicked his hair back, letting the water droplets pour off of him. Shaking his hair out, he looked around their surroundings, before turning back to the rest of the group. He struck a rather handsome figure, looking something of a swashbuckler, his infectious smile turned on the rest of them. " Hello, all. Keldan's my name. I know Hex and Mo, been introduced to Erag and Selena,  he said, nodding at those two in turn " but you... you I have not had the pleasure of introduction. , as he walked over to Jax.

[User] Hex looks around at the motley crew, handing Mus'ad back his cloak.  "I am Hextoler, mage for hire, and this is Mus'ad, my bodyguard. He doesn't speak, so don't mind him too much. We travel with Keldan, seeking work and adventure. It looks like we may have found it."  He gestures around the room, then realizes something.  "We have a champion of good and a priest of some flavor sharing the same roof. What deities, if you don't mind a fellow traveler asking?"

[User] I serve the God of strength.The one who is named the Brawler.Kord.

[User]
 Selena

Selena smiles and nods.  "Not at all,"  she says.  "While I am a warrior for all Good, my primary deity is Pelor."  She taps the hilt of her sword, a golden sun engraved on its guard.

[User]
 Jax

Watching Keldan approach, Jax scans him top to bottom, trying to take a measure of the man. His eyes clearly seem to function well despite the limited light.*

 "M'name's Jax."

OOC: *Jax has both darkvision 60' and lowlight vision.

[User] Keldan chuckles and his voice drops low. " No need to be so suspicious, Jax. We're all friendly here. "

[User] "Ah, Kord and Pelor, fine gods, yes, yes, fine indeed. A pleasure, to be certain."  Hex nods to the faithful, then watches Keldan and Jax have at it.  "Be nice, Keldan. The... halfing, I think, just met us. He's allowed to be suspicious. Though my good fellow, you are in dire need of a cleaning. There's some rain outside. I think I might have some soap, if you're interested."  He smiles at the mud-caked halfling.

[User] Keldan laughs at Hex's comment. " You shouldn't be talking about nice, Hex. I've always been nicer than you are. "

[User] "Oh, hush up you."  Hex waves his hand at Keldan. They'd danced this dance before many a time. He then looks around at the area with curiosity.  "Well, we're all here, dry enough, and seem to be in good spirits. Mayhaps we poke about a little?"

[User] arguskos  Where do you want to explore first?

[User]
 Jax

The grime covered gnome stares at the two men, clearly not wanting to share what he thinks of their dialogue.
 Friendly? Nice? Hya, no. Strangers are strangers, and 'friends' can be just as treacherous. These two wouldn't last a week on the street.
 "I'mma Gnome, and only an idiot bathes in a storm, you can get yerself killed doin' that. So sorry iffen my condition offends your del'cate sensibilities, but I don't get luxuries like baths or hot meals very often."

[User] Keldan just smiles and shrugs at Jax. " Your choice. If you don't trust some people, those things will continue to elude you. " He turns around and looks at the doors. " I vote we explore deeper inside, see if we can find some firewood or something. I vote to the one over there. " He says, pointing at the nearest door on the right.

[User] Hex bows slightly to the filthy homeless gnome.  "You have my apologies, Master Jax, for the racial confusion. And yes, Keldan, I think that looks fine. Perhaps we can cook those rabbits Mus'ad caught earlier? A bit of a hot meal, shared among fellows, always good, no?"

[User] You walk to the door and pull, however though it moves slightly, it won't open with any amount of force. Unfortunately, you also see no way of unlocking the doors from this side. After checking each of the doors you realize that they are all the same, and all locked equally well.

[User]
 Jax

In the blink of an eye, Jax is at one of the locked doors.
 "Ooh... locked doors... I wonder what's on the other side..."

He pulls a couple of small tools from inside his tunic, and begins poking at the door with the oddly shaped metal rods.

OOC:
Searching for traps, hidden switches, etc.
  search  - (1d20+7)[ 12 ]

[User]
 Your probing finds nothing on any of the doors, but as you do your work, the thunder and lightning outside begin to intensify. Though the structure as a whole seems sound, suddenly the doors begin to tremble with each peal of thunder. As you move back, the door falls, narrowly missing you.

Suddenly the room is full of the sound of rats, and they don't seem happy. Roll initiative.

[User]
 Hex starts, muttering as he does.  "Rats. Why is it always rats? Mus'ad, get 'em!"
 Rolls :

 Spoiler

Hex Initiative:  (1d20+3)[ 5 ]
Mus'ad Intiative:  (1d20+2)[ 11 ]

[User]
 Jax
 "Whoa! Well now I know what's for dinner tonight."

OOC:
  initiative  - (1d20+4)[ 15 ]

[User]
 Keldan's attention immediately snaps to the rats, not saying anything but merely reacting.

 Spoiler

 (1d20+2)[ 9 ]

[User]
 Selena

Grabbing for her sword, Selena turns and readies herself for a fight.

 (1d20)[ 4 ]

[User]
 Erag

He grabs his mace and waits to see the rats

 Spoiler
 (1d20+6)[ 24 ]


[User] (1d100)[ 92 ]  This is for posterity, so we can all see it XD

[User]
 Stupid dice roller screwed it up the first time and didn't roll anything at all XD

 (1d100)[ 95 ]


[User]
 Time : 0954 Zulu (0554 Local); 28 April 2012
 Current Location :  Airspace over Governor’s island
 Arrival Location : Liberty Helicopter Tours Helicopter Pad.
 Estimated Distance to location : 1600 meters
 Estimated Time till Arrival : 4 Minutes.

The din of the blades roared overhead, the cool night air rushing into helicopter as they started to descend towards their location. The air brought with it the smell of the water below, and the hint of what smelled of strawberries. Off in the distance, the first signs of daybreak were happening on the horizon, the sun soon about to rise.
Of course, this helicopter ride wasn’t for the scenery, but for a mission. In the belly of the copter was Team Iota, with all four members present:

Lucas Murdoch;  Acting Squad Leader for Team Iota
Dmitri Alexikov; Engineer to Team Iota
Kevin Bluming; Medic to Team Iota
Zeke Panati; Recon to Team Iota

The mission was as sudden as the appearance of ‘The Fog’ over Manhattan island; receiving a call minutes before the news-broadcast happened telling Team Iota to report to Enigma Headquarters. From what the Media has released to the public; ‘The Fog’ (As they are describing it) seems to have cut off any communications between the island and those from without, but doesn’t seem to stop people from entering it. No one who has been sent through have made it back out.

Enigma hasn’t exactly been a great source of information about ‘The Fog’ either. With the same information passed down from Enigma Team Leader Ramsey, he also included that it happened around 0623 Zulu (0223 Local), and that Century has expressed intent to deal with ‘The Fog’, and had asked local police and military to allow Century to take care of ‘The Fog’. The mission goals were simple, but the details on how to complete them were nearly non-existent, handed down from the Allied Fourth of Century themselves.

 1) 	Enter ‘The Fog’, find out what exactly is going on inside and if possible, and find an end to it.
 2) 	Deal with “Unique Individuals.” If possible, capture, if not, kill, and then recover the bodies.
 3) 	Find and collect “Unique Items” that may appear inside ‘The Fog.’
 4) 	Limit civilian causalities, but do not let this interfere with the previous three goals.

Team Leader Ramsey said to contact him via long-range radio once Iota was in ‘The Fog’, if possible. If not, follow the goals, and make it back out safely. With those goals being said, Team Iota was boarded into the helicopter, and it took off to its destination.

[User]
 Kevin Bluming
Kevin is lost in focus for as he taps at a keyboard in the MODULE's gauntlet, putting a last-minute self-diagnostic routine for the armor and its integrated systems into motion. He moves seamlessly from that to checking his revolver and its ammunition, then checking every item of his medical kit in a swift but thorough and relentlessly methodical fashion. It seems like he's fully absorbed in this task until he speaks at last.

"This is ridiculous."

He holds the edge of a harmonic scalpel up to the light, closing one eye and peering at it before satisfying himself of its sharpness and placing it neatly back in its place.

"The briefing almost literally could not have been more vague if they'd tried. The odds are against us getting further clarification when we get there, since The Fog cuts off communication. What possible reason could Century have for being  this  opaque?"

[User]
 Lucas Murdoch sat at the door seat of the helicopter, his right foot hanging nonchalantly out the door as they circled before their descent. He’d never been to Manhattan before, or any part of New York for that matter, but he’d seen plenty of it on television and in enough movies to know what the city was supposed to look like. What was waiting for them beneath the helicopter as the morning light began to crest the horizon was definitely not the typical New York morning. The entirety of the island of Manhattan was obscured by a purplish blanket, and the flashing lights from the police and military roadblocks at the borough’s bridges illuminated the thin strips of pavement that connected the now-isolated island to the rest of civilization.

Hell of a way to start a Saturday, he thought, lighting a cigarette and tightening the nylon belts holding him to the seat. He checked couplings between his MODULE suit and rifle and adjusted one of the interior pads in the helmet sitting on his lap.

He’d met the others briefly before boarding the helicopter. Nice blokes for the most part. The medic, Kevin Bluming, was fiddling with his supplies even in the vibrating cabin of the helicopter as it made a wide right turn to begin its descent.

“They could have been more specific, but what else is there to know? We go in, find out what the hell’s going on, fix it if we can, and get out,” Murdoch said to Bluming, commenting on the remark he made about the mission briefing being vague. He took a long drag from his cigarette before continuing, an impish smile on his lips. “And who knows, maybe the reason’s no one has come out of it is because the world’s biggest party is going on in there. We could run into the finest Shelias the world has to offer.”

[User]
 Zeke Panati

As they approach the target, Zeke pulls the facemask of his MODULE and powers it up. Instantly the world leaps out at him in razor sharp detail. Most people would be overwhelmed by the visual stimulation, but Zeke loves it. He presses another switch, and he seems to drop into the background, becoming difficult to see clearly.

 "The briefing almost literally could not have been more vague if they'd tried. The odds are against us getting further clarification when we get there, since The Fog cuts off communication. What possible reason could Century have for being this opaque?"

"As long as it's dangerous and we're going towards it, I'm satisfied. I'm wondering why they're being so careful. This chopper is capable of a lot more speed than this."

Zeke leans out the door and takes a look at the target.

 Spoiler

Observation-15, +3 for Hyperspectral Vision, ignoring the first -6 in distance penalties for Telescopic Vision.

 (3d6)[ 2 ][ 4 ][ 6 ](12)

When they get closer Zeke will power up his radar and see what that reveals.

[User]
 @Hnau

The Fog... is aptly named. A dark shround seems to stick on the edges of the small island, blocking any vision of the ground beneath. The Fog itself is a deep purple color, with occasional flashes from seemingly beneathe the exterior, making it look like a strangely colored lightning cloud.

A strange note; though, is that the fog isn't very high up -- Maybe only 50 yards off the ground. Many buildings on the island are taller than that, but do not poke through the fog -- It is as the island itself doesn't exist.

------

The helicopter pilot's voice was heard above the noise of the craft.  "We're going to be entering The Fog here in about two minutes; I'd suggest buckling up."  That was the only warning they got as the helicopter began to rapidly descend as it headed towards the small heli-pad that, normally, was on the inside of The Fog.

[User] Damien looks down at the ground after buckling himself in. Checking his weapons once again, he looks up at the people he's flying with. " Five dollars says I have the first kill. "

[User]
 Kevin Bluming
Kevin gives Damien an uncomfortable look.
"I'll give you twenty if you can make it out of this  without  killing anyone who doesn't need killing. We're supposed to capture first, kill second if at all."

[User]
 The pilot announced their final descent and the helicopter began dropping toward the roiling purplish haze. Murdoch tossed his cigarette out the open door and latched on his helmet, hearing the now-familiar hiss as it sealed him off from the outside world. Who knew what was in that fog, or even if they could survive in it, but they were about to find out firsthand.

Murdoch leaned out the door, watching the fog for a minute before setting back in the seat and pulling the straps tight, cinching himself against the taut canvas of the seat. He wasn’t one to get nervous or balk at the unknown, he’d followed a flirty redhead right into the ladies room at a nightclub to convince her to give him her number, but something about that cloud didn’t sit right. It was something unnatural, something completely foreign.

 “Hey, while you blokes were yabbering about who’s going to do what, did you happen to notice all the bloody buildings are missing? Looks like the whole island’s gone for a bush walk. And Bluming’s right, we’re here to investigate, not exterminate, got it?”

[User] Damien laughs. " Do you really think that this mission is going to happen without some violence?  Something  caused those other teams to disappear, and it probably wasn't a horde of snuggle-bunnies. "

[User] Zeke doesn't buckle up, but hangs on and prepares to leap out as soon as they are within 20 feet or so of the ground. As previously stated, he sweeps the cloud with his radar as soon as he is in range (1/2 mile). The effect that the fog has on radar might provide clues to its nature.

[User]
 Kevin Bluming
Kevin takes a long look out of the helicopter, then presses the intercom button to have a word with the pilot.

"Obviously there's something very strange going on with the buildings above the Fog. Is our planned landing site on a building that's above the fifty-meter mark set by the Fog? If so, please choose an alternate site to put us down on.'

[User] "Negative Operative Blumming; we're going to be landing at ground level on the Liberty Helicopter's Tour Pad, as per originally planned. Do you want us to continue along or would you want a different insertion point?" The helicoptor pilot's voice was smooth and curtious, as the helicopter began to slow its descent incase the insertion point was to be changed.

[User]
 Kevin Bluming
"...continue. Be prepared to autorotate down: who knows, the Fog may cause engine or avionics failure."

[User] Damien scans the fog, trying to see anything of importance. Failing at it, he turns back to the rest of the team, and begans to strap on his helmet. After doing so, he flips on the comm. "  Are we sure that we can even land? There's got to be buildings higher than that fog.  "

[User]
 Looking at what should have been the city through the heads up display of the helmet made the hair on the back of Murdoch’s neck stand on end. There should be buildings, hundreds of them; apartment buildings, office buildings, towers of steel, blued glass and concrete stretching a hundred floors above the pavement. Yet, all Murdoch could see through the HUD was the boiling purple cloud.

“We’ll land at the designated spot,” Murdoch said over the comm.. “No need to deviate yet. We still don’t know what’s down there.”

Murdoch leaned back in the seat and closed his eyes for a moment. There really was no way of telling what was down there. It could be anything, especially with some of the scenarios that they had been thrown against in the simulators at Enigma. Giant robotic spiders, thirty-foot sentient blocks of cheddar, hell, the entire island could have been plunged back into the Cretaceous period for all he knew. He took a deep breath and tried to clear his head before looking back out of the open helicopter door.

“Whatever’s down there,” he said almost under his breath, not caring if the comm. channel was open or not, “we’re in for one hell of a ride.”

[User]
 Kevin Bluming
The colors of the scene abruptly fade, replaced by unreal-seeming, dull shades. Kevin looks about himself in horror, then abruptly screams like he's been shot, eyes crazed with terror.

"NO! Our reality is collapsing- doomed by the apathy of the godlike beings that maintain it for their amusement! Quickly- DO SOMETHING INTERESTING!"

 Spoiler
(TDK? We need to move on or this game will die.)

[User] Damien screams and begins firing his assault rifle everywhere spraying bullets. " Die, you [EXPLETIVE DELETED]! DIE! I'M NOT GONNA [EXPLETIVE DELETED] GO DOWN! "


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.

Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet

[User] Check the door for traps, take 10 for a total of 20. Take the torch, open the door.

[User]
 No traps found.  Shockingly, nothing jumps out and kills you when you open the door.  (I'm submitting a dungeon defect on that account.)  You see a typical dungeon passage proceeding South and East.  After 25' South, the passage branches to the East.  After 35' South, it ends in an intersection shaped like an upside-down T.

So, what precautions are you taking to extend your doomed Wood Elf's life?

[User]
 Every square I'll take ten on my search check for a 20.

I'll head down the first left. Torch in one hand, flail in the other.

[User]
 You cautiously proceed out the door.  After 10', you reach a four-way intersection.   (1d100)[ 88 ]  Sadly, nothing jumps out to kill you (again).

After 20', the North branch turns East.

The East branch has a door on the North wall after 20'.  At 50' or so, there is another four-way intersection.  After it proceeds 70', it turns South at another door.

The South branch has a door on the East wall at 15', turning West after a further 5'.

[User] I'll head down the north hallway. Again, taking ten as I head up.

[User]
 You fail to detect or trigger any traps.

After a brief 15' jog to the East, the passage again proceeds North 10' into a T-intersection.

20' to the West, the passage splits into a North passage.  30' to the West, the passage turns North.

To the East, the passage splits into a North passage after 20'.  At 30', there is a door on the South wall.  At 50', the passage turns South with a door on the North wall.

[User] Go west, and follow it all the way. From this point forward assume that I'm taking ten on searches for every square. Don't forget that as an elf, I automatically search for any secret doors that I pass by.

[User] The passage continues North for 30', then turns East.  After 20', you come across a cleverly-hidden pit trap.  Too cleverly hidden, unfortunately.  Reflex-15 or take  (2d6)[ 10 ]  damage from the 20' drop.

[User]
 Reflex Save, Flat footed  - (1d20+3)[ 9 ]

Ah crap...

[User]
 If I can brace myself against both walls, I can climb up automatically by taking ten, otherwise I'll need a Climb check to get out. DC 15 for the corner.
  Climb Check  - (1d20+2)[ 20 ]

EDIT:
Made it either way, Continue onward, Two hitpoints should be enough...Hope I can find a cleric to steal a healing spell from.

[User]
 *CrUnCh*

That ...   hurt  .

Climbing out, fortunately, is easy (Climb DC-5, Take 10 allowed).  Unless you decide to do something in the pit, you can be out and on your way.

[User]
 Ninja'd!

After moving 20 feet East, the passage turns South.  After 10' South, you come across a (non-secret) door on the East wall.  The passage then turns West and looks like it rejoins itself in a loop.

[User]
 I'll head up to the door, Check for traps:
  Search  - (1d20+10)[ 12 ]
  Disable Device  - (1d20+6)[ 9 ]
  Open Lock  - (1d20+7)[ 16 ]

If I don't find anything and once it's unlocked I'll take up my flail and open the door.

[User]
 Scandalously, the door has no apparent traps.

Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||1||
4||||||[/table]
There are doors at A3 and F4 south.
In the room is a gray wrinkled humanoid, crawling low with claws extending from it's hands.
Initiative:  (1d20)[ 14 ]

[User]
 Crap, I hope that this thing isn't undead.

  initiative  - (1d20+7)[ 17 ]

[User]
 Move to C3
  Steely Strike vs Flat Footed AC  - (1d20+8)[ 23 ]
Opponents other than this thing have a +4 to hit me this turn
  Damage  - (1d8+3)[ 5 ]
  Crit Confirmation  - (1d20+8)[ 13 ]
  Crit Damage  - (1d8+3)[ 4 ]

Forgoing sneak attack damage to try and steal a first level spell.

Chosing him as my target for stance of clarity.

[User]
 No spells.

Your strike enrages it!  It counterattacks:
Claw #1:  (1d20+5)[ 15 ]  for  (1d4+2)[ 5 ]  damage
Confirm if 20 (25):
 Spoiler
 (1d20+5)[ 6 ]  for  (1d4+2)[ 3 ]  extra damage

Claw #2:  (1d20+5)[ 11 ]  for  (1d4+2)[ 5 ]  damage
Confirm if 20 (25):
 Spoiler
 (1d20+5)[ 18 ]  for  (1d4+2)[ 5 ]  extra damage

[User] That's two misses.  You're up!

[User]
 Okay....HEY LOOK OVER THERE!
  Feint: Bluff vs Sense motive  - (1d20+6)[ 19 ]
Swift action, Recover Maneuvers
  Attack vs AC (Flat-Footed if Feint is Successful)  - (1d20+4)[ 6 ]
  Crit Confirmation  - (1d20+4)[ 16 ]
  Damage  - (1d8+3)[ 6 ]  +   Sneak Attack if Feint is Successful  - (1d6)[ 1 ]

[User]
 Not that it matters; Sense Motive:  (1d20)[ 8 ]

Your attack misses.  It counterattacks:
Claw #1:  (1d20+5)[ 20 ]  for  (1d4+2)[ 5 ]
Confirm 20 (25):
 Spoiler
 (1d20+5)[ 9 ]  for  (1d4+2)[ 5 ]  extra damage.

Claw #2:  (1d20+5)[ 20 ]  for  (1d4+2)[ 3 ]
Confirm 20 (25):
 Spoiler
 (1d20+5)[ 12 ]  for  (1d4+2)[ 5 ]  extra damage.

[User] Looks like you're at -6.  Unless you have a class feature or item that allows you to keep kicking, that'll be a wrap.  Try again?

[User]
 I'll try this one again, My Roll-Fu is not with me today.

I'll start out the first room the same. Go south then take the next east passage. This time I'll be taking 20 on my search checks.

[User]
 So noted.  At 2 minutes a square, your torch will last 30 squares, FYI.

You note pressure plates on the walls and ceiling 10' out of the room heading down the passage to the South.  The passage turns and heads North, back to the first four-way intersection.  You can also see a door just around the corner on the East wall.  You've used 10 minutes (5 squares) so far.

[User]
 Hmmm....I'll Go to that door, this time taking ten on each square...I think my next character will have darkvision...

  Search  - (1d20+10)[ 15 ]
  Disable Device  - (1d20+6)[ 9 ]
  Open Lock  - (1d20+7)[ 19 ]

Open the door, holding my flail.

[User]
 No traps nor lock on the door.

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]
There is a door at A-2, another at E-4, south side and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative: (1d20+2)[ 21 ]

[User]
 Huh, I was hoping for a one-on-one fight here.
  initiative  - (1d20+7)[ 23 ]

[User]
 ooh neat! I get to go first!
Move to E-3
Attack the human, foregoing SA to Steal a first level spell
  Steely Strike vs Flat Footed  - (1d20+8)[ 25 ]
  Damage  - (1d8+3)[ 10 ]
  Crit Confirmation  - (1d20+8)[ 21 ]
  Crit Damage  - (1d8+3)[ 5 ]
He's my dancing partner for Stance of clarity.

[User] The human is also flat-footed.  Nevermind.  You're fishing for a spell, I see.

[User]
 Spell theft:
 Spoiler
Spell list sorted by level, then by alphanumeric.
 (1d4)[ 4 ]

Congratulations, you have a  color spray  spell memorized.

[User]
 The creature fades as the human desperately readies his longsword and hacks at you.

  (1d20-1)[ 3 ]  for  (1d8-1)[ 7 ]  damage.
Confirm 19-20 (18-19):
 Spoiler
 (1d20-1)[ 8 ]  for  (1d8-1)[ 7 ]  extra damage.

[User]
 Misses!
 SA-FI-YA NI-TO-MAYA BU-RAI-DO!
  Saphire Nightmare Blade Concentration Check vs AC  - (1d20+5)[ 9 ]
  Attack roll vs Flat Footed if concentration check succeeds  - (1d20+4)[ 12 ]
attack is at -2 vs regular AC if concentration check fails.
  damage  - (1d8+3)[ 11 ]  plus   Sneak Attack  - (1d6)[ 2 ]
  Crit confirmation  - (1d20+4)[ 20 ]
  Crit Damage  - (1d8+3)[ 8 ]

[User]
 That's a whiff.

He counterattacks with obvious desperation.

  (1d20-1)[ 0 ]  for  (1d8-1)[ 6 ]  damage.
Crit confirm 19-20 (18-19):
 Spoiler
 (1d20-1)[ 14 ]  for  (1d8-1)[ 7 ]  extra damage.

[User]
 Trading moves back and forth...
  Feint vs Sense Motive  - (1d20+6)[ 7 ]
Swift Action Recover maneuvers
  Attack  - (1d20+4)[ 23 ]
  Damage  - (1d8+3)[ 8 ]  plus   Sneak Attack  - (1d6)[ 3 ]
  Crit Confirmation  - (1d20+4)[ 20 ]
  Crit Damage  - (1d8+3)[ 4 ]

[User]
 That finishes him.  (I won't bother checking Sense Motive.)

150xp, longsword, chain shirt, um, and some colored sand.

[User]
 No random treasure rolls? Ah well...

I guess I'll take the longsword, Ditch my current armor and switch for the chain shirt.

Walk around the room to detect secret doors...huh, myth-weavers is down right now...
If it's up for you first could you roll for secret door detection?

Then I guess I'll take the door at E3

[User]
 Spoiler
*scrubbed badly-formatted rolls*

[User]
 You walk around the room for a few rounds.
 Spoiler
 (1d20+10)[ 21 ]
 (1d20+10)[ 19 ]
 (1d20+10)[ 19 ]
 (1d20+10)[ 15 ]

No secret doors.

[User] So I'll take the door at E3 then.

[User] You enter a 5' wide corridor.  It goes 10' North, then turns East.  It also goes 10' South, then turns West.

[User] I'll go down the north road.

[User] Are you taking 10 or 20 on search attempts, by the way?  Regardless, after the passage turns West, you see it proceed for 20', then turn North again.  5' before the turn, there is a door on the South wall.

[User]
 10 this time.

I'll take the door to the south.

[User]
 No traps again.  How about that?

Opening the door reveals the following room:

 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||1|
4|||||
5||||| [/table]
There is a door at B5, and another at B1. There is an orc in the middle of the room. It holds a Ripper and wears a chainmail, as well as a pair of goggles.
Initiative: (1d20)[ 16 ]

[User]
 Holy Crap! It's an orc! I knew this place was evil
  initative  - (1d20+7)[ 12 ]

[User]
 STEELY STRIKE!

It advances and attacks you.   (1d20+9)[ 10 ]  for  (2d6+6)[ 13 ]  damage.
Confirm 19-20 (28-29):
 Spoiler
 (1d20+9)[ 29 ]  for  (2d6+6)[ 15 ]  extra damage

Fortunately for you, he nearly drops his ripper.  Your turn.

[User]
 Natural 1!
 Hah! you have the depth perception of your pathetic god! Here's a gift from your friend:
Five foot step Northwest into the hallway and Color Spray at the caster level and save DC was for the guy that I took it from...I assume I don't have to roll for spell failure since we're wearing the same armor.

[User]
 Will save:  (1d20)[ 19 ]
Assuming that makes, he yells   STONE BONES!   and swings at you  (1d20+5)[ 18 ]  for  (2d6+6)[ 11 ]
 If not, he falls unconscious, blinded and stunned for  (2d4)[ 7 ]  rounds, then blinded and stunned for  (1d4)[ 1 ]  round(s), then blinded for 1 round.
 Edit: Yep, that made.

[User]
 *Bump*
 Invisible text to appease the 10-character restriction.

[User] I'll post today, but I'm AFB At the moment.

[User]
 Feint:   Bluff vs Sense Motive  - (1d20+6)[ 20 ]
  Steely Strike  - (1d20+8)[ 28 ]
  Damage  - (1d8+3)[ 11 ]  +   Sneak Attack  - (1d6)[ 3 ]
  If critical  - (1d20+8)[ 16 ]
  crit damage  - (1d8+3)[ 9 ]

EDIT: WOO HOO! CRITICAL!

[User]
 Sense Motive:  (1d20)[ 16 ]

Edit: Crit confirms, Sneak Attack applies as well; you kill the Hell outta him.  150xp, chainmail, ripper, goggles, and ...

[User]
 DM use:

 Spoiler
 (1d100)[ 13 ]
 (1d100)[ 96 ]
 (1d100)[ 95 ]

[User]
 More DM use:
 Spoiler
 (1d100)[ 100 ]
 (1d100)[ 9 ] ,  (1d100)[ 19 ]

[User]
 He was wearing a ring encrusted with the biggest emeralds you've ever seen, worth [SPOILER] (2d6)[ 9 ]  x1,000gp.  He also was carrying  (2d4)[ 7 ]  flasks of alchemical acid.

Also, Yahtzee.

[User]
 LOOTIN' TIME! I'll take the ring and put it on, just in case it's magic. Stash the acid vials and enter the room searching for secret doors, once around taking ten for 20, and another rolling.

 Spoiler
  Search  - (1d20+10)[ 15 ]

[User] You find a secret door on the East side of E2.

[User] I will take...the secret door.

[User] A 5' wide passage heads East away from the room 10', then turns South.  After 15', it then turns East again, after which point, you hear a crack and a sizzle.   (1d20+10)[ 18 ]  vs. flat-footed AC for  (1d3)[ 2 ]  acid damage.

[User] Am I right to think that this gets you to -1 HP?

[User] Yes it does...stupid traps with a DC higher than 20. Not having trap sense in this dungeon really is a death sentience. Time to work on another character.

[User] Most PCs just have a good healing mechanism such as Fast Healing, Crusader Strike or so on.  If it's any consolation, I think you got more GP in loot than I've seen from anyone on the first floor -- more than I've gotten in the first two, in fact.  Shoot me a PM or else just post a link when you're ready.