[User]
 You have come to Port Wander. Perched on the edge of the Calixis Sector, in the far reaches of the Drusian Marches, Port Wander is the gateway to the Koronus Expanse and the vast untamed void beyond. The station itself hangs massive and silent in the baleful light of Rubycon II, surrounded  by  the  shattered  remnants  of ancient asteroids and serviced by a flotilla of Imperial vessels both large and small.

Upon your arrival you have been greeted by several formal envoys and salutations from both the Imperial Authority and other Rogue Traders, welcoming your dynasty to port and honouring your right to passage. It dawns on you this is no less then you can expect. Your "handlers" have even respectfully retreated to satellite monitoring. However, one vox message stands out and demands your attention. Recorded in "your" new dynasty’s personal cipher, the message is from a man who calls himself Orbest Dray. He says he has been waiting a long time for a member of the family line to return, and carries a message and a gift from your Rogue Trader’s great-grandfather. He would meet with you as soon as you have docked at a specified location in the Court of the Dead; Port Wander’s vast markets. It is a matter, he says, that promises great glory. And quite the interview.

[User]
 Archibald Dewey, Esq.

Upon arriving at the new ship, Archibald quickly laid claim to a fine suite of offices.  They were in the perfect location; far enough off the beaten path that visitors to and from the office would not attract too much attention; near a minor landing bay, allowing discrete access on and off the ship, and one of the rooms even overlooked the arboretum.  Archibald claimed that room for his personal office.  The rooms were not without some disadvantages, of course.  The proximity to the arboretum lent a faint organic smell that no amount of air scrubbing could fully remove, and one of the corridors leading to the office was lined with a few dozen murder-servitors, quietly resting in their pods.  "Don't worry," said the grinning crewman as he showed Archibald the office, "they won't harm you as long as you got your crew badge on.  Unless they get their wires crossed again."

Upon receiving a copy of the strange message from Mr. Dray, Archibald frowned.  He hated to go to a meeting blind, and the Stevedore's union had invited him to a formal luncheon.  But on the other hand, the dynasty's cipher was to be used for emergencies only...  Archibald turned to his secretary and said, "Send the Guildmaster my regrets and a few bottles of amasec.  And check the crew records and passenger manifests for an 'Orbest Dray."  He holstered his pistol and picked up his sword-cane.  Misuse of the dynasty cipher was punishable by sixty lashes and servitor processing for the first offense.  He hoped, for Mr Dray's sake, that this was not some bizarre jest.

[User]
 Cassius

The strange tall giant man walks aboard the new ship, finds a place to sit down, and pulls his cowl over his face. And hides his two arms behind his back. The two arms that don't belong, at any rate.

[User]
 Ralosen

Once within the port, Ralosen made his way to the ship first and foremost, familiarizing himself with the Medicae Deck, taking in the equipment and faculties available to him. He breezed through the equipment, noting possible uses of equipment. He analyzed the staff inside in much the same manner, though a few of the nervous ones attempted to direct him to the bridge. There would be upgrades eventually, but he would need to immediately enlarge the operating space. And much of the equipment.

With some reluctance, Ralosen accepted the message left to him by one "Dray". He was not eager to wander the markets, but was all too familiar with the knowledge that being left alone completely was an indicator for coming trouble. Till the ship departs, appearances must be maintained. With a scowl that scattered the few remaining men near him, he made his way out of the ship, his skull zipping behind him. He felt a churning worry in his stomach, but ignored it, and the looks he attracted, as he made his way towards the meeting point.

[User]
 Aeleria von Strackenberg

Aeleria stepped onto the deckplates of the vast void station, her heeled boot's  sharp impact changing tone as soon as she left the adamantium of the Stargazer's airlock. The void station thrummed with life. Most of it disgusting, vile, brainless and barely worth being called life, but living they were. Unconsiously slightly raising her chin, and wrinkling her nose, she marched down the void station towards her objective, confident that her escorts would follow her (and in her sidearm if they were too slow act if these vile creatures thought to even look at her too long).

Aeleria wasn't tall by any stretch of the imagination, barely topping a meter fifty-five, but she stood out from the crowd. Her clothing, and armour beneath it, was impecable as well as clean, something that only a fraction of the void station's inhabitants could claim for themselves. She wore her well cared for weapons openly and with the ease of someone who had used them often and to great effect. But it wasn't even this that her above the crowd; it was simply that she  knew  that she was  better . She was as far above the scum fouling the halls as she was above a sumprat or what was left in a latrene.
This Dray better have something worth her having to march through these vile smells.

[User]
 The Court of The Dead

"Come here. Here, youngsters."

Next to a old man in equally old clothes is a women in fighting form.

She looks at you all; the smooth lawyer, the masked giant, the even larger explorator with even less visible flesh, and the imperious soldier. "... huh. I'm Karyn Symonne, Rogue Trader."
"And I'm Orbest Dray. That's all i need to know."

Beneath a tarpaulin on upturned crates and one chair, Dray leans back and takes a deep breath. He stares into the distance with a unfocused look for slightly too long, before a smile slowly unfurls across his face.

"I was once as you are, an officer aboard the  Emperor's Testament . Your great-grand uncle, Karlorn, led me. Long and slow was the voyage; terrible and rudderless. At our journeys end no fleet waited for us. It was somewhere entirely new; or perhaps so old the decay had cracked it into something else entirely. Our navigator had snatched at something; like a candle in the ocean. A signal centuries dead. The call of the  Righteous Path !

You don't know it? It was the ship of a man named Lorcalus Ryn, a warlord amongst warlords. A crusader. He was the bane of a hundred worlds, and one of them was Iystallian. A colony already old some 2000 years ago, lost to false gods and draped in a splendor to shame every single conquest he had! No ones sure what he found there; some say treasures of technology, others blessed gene-crypts fit for an army. Even i cannot say! Lorcalus took his bounty and never chanced to enjoy it, and neither did we fools. The fleet needed every man, but no man could forget this. So Karlorn left me to remember. Finally..."

Dray reaches into his grubby jacket and sets a small stasis casket on the table. Lights flicker over Captain Symonne purposefully, and it begins to whirr. It clicks, rotates, unlocks. Revealed is a small black rock. Cassius feels a glimmer of recognition. "An astropathic Mnemolith. Any psyker can read it -"

A flash of Karyn's plasma pistol sears your eyes as a bird - no, some kind of machine - dodges the shot and seizes the stone. In the flash of illumination, you see yourselves surrounded by 5 armed (and fashionable) men sprouting across the market. Then the screaming starts.

 Initiative

Fashionable Gunman  13

Aeleria the Soldier  12

Fashionable Gunman  12

Dewey the Lawyer 11

Captain Karyn  10

Fashionable Gunman  10

Navigator Cassius  10

Explorator Ralosen  8

"Machine"  6

Fashionable Gunmen  5

Fashionable Gunman  4

Everyone but Dewey and Ralosen is  Pinned .

 Spoiler: OOC
You can take your actions in advance.

[User]
 Aeleria von Strackenberg
Wounds: 11/11
Fate: 3/3
Hellgun current clip: 30/30

 "Lady Symonne, I am Lady Aeleria von Strackenberg."  Aeleria introduced herself to her new employer with a nod.
 " As requested I am at your service."
She studiously ignored the smelly form of Dray next to the Rogue Trader, until he started to explain his history and she realized this was the reason why they were here. She reluctantly focused on his words, but they meant very little to her.

The flying machine startled her almost as much as Lady Symonne’s plasma bolt did, but when the telltale sounds of gunfire erupted around her, the projectiles pinging around them. Instincts ingrained by years of training took hold of her and with a  "Down!"  she dove for the first bit of cover she could find.

 Spoiler: Actions
Using half action to move into cover.

WP roll to overcome pinning at turn end: t/n 38 –  (1d100)[ 92 ] .

[User]
 Ralosen
Wounds 13/13
Fate 3/3
Boltgun 24/24

Ralosen hung back as much as his size would allow, allowing formalities to take their place.  "Well met, captain."  She was interesting, but he would have ample opportunity to learn about her. Instead, his gaze rested on Dray, taking in his seeming senility and processing his words. At the reveal of the Mnemolith, he steps forward slightly, curious as to the nature of such an object.

The searing flash of the pistol blinded his real eye, but its mechanical counterpart tracked the blur of movement that followed. In the roar of sound shortly after, Ralosen heard the cries for cover, and decided it best not to follow hostile intentions. He leaped forward, grasping at the unknown flying mechanism.

 Spoiler: OOC

I see no way this can go wrong. Gonna write out my numbers here so things don't go whack, or if they do it can be corrected.
+10 to WS from charge. One degree of success per size category difference. Trying to beat a 49 (39+10)
 (1d100)[ 71 ]

[User]
 Everybody's  pinned!

 Several actions later

Ralosen launches himself off the crate arms outstretched but the "bird" flies higher still. Bullets whine past as you fall back into cover.

 Spoiler: OOC
You guys are already behind cover, btw. Metal crates.

[User]
 Archibald Dewey

Thinking of the missed lunch, Archibald picked up a greasy wrapped meat inna bun from one of the street vendors.  Not bad, the man swore it was bilge gator, and Dewey chose to believe him, for his stomach's sake.  Upon meeting Dray and Lady Symonne, Dewy offered a deep bow to the lady and a respectful nod to the old man.  His attention was mildly piqued by the talk of great riches, and he leaned in close to examine the strange device with the others.  And then the shooting started...

Dewey fell awkwardly behind some nearby crates and scanned the crowd, trying to gauge where the shooting was from.  He spotted the fashionable gunmen and carefully drew a bead on one of them with his boltgun, while trying to keep his entire body behind the crates.  It wouldn't do to get killed on his first day on the job!

 Spoiler: OOC

As stated, I will take my half action to aim, I don't break pinning if they keep shooting at me so rudely, so my next half action will be to shoot one of the bastards with my boltgun

[User] Who knows man. Maybe if I get a headful of steam again. It's on the list.


[User]
 Introduction (Character)

Gerolt Laurie
Ready 4 Willing 5 Able 3
Gear: MPV, artificial optics, overalls
PCon: Loved
NCon: Destitute
Goal: To find out who blew up his shop and why.

Laurie worked one leg out of his car, then the other, before heaving himself with a grunt out of the vehicle and into the light rain. He rolled his shoulders, and pulled the hood of his sweatshirt a little lower, seeking to protect his optics from the drizzle; they had short circuited in the rain before, leaving him terrified and blind outside of his girlfriend's apartment building, and now he was extra cautious. He glanced up, shielding his eyes. The porno ad on the corner still hadn't been taken down since it was hacked, and he read the time off the heart the hologirl blew towards him: 4:24 AM -  time for a good time, big boy , the ad intoned, but Laurie had already turned and was walking down the block. Above, a VTOL dipped a little low, and the downdraft sent a mess of sediment from the roof sloughing down onto the sidewalk some ten feet ahead of Laurie; he barely blinked, still in the early morning stupor his coffee hadn't been able to shake him out of. The rain finally soaked through his sweatshirt, and he shivered. He reached the corner of the block, wiped the condensation off his eyes. Something was going on, he could hear the low roar of a hovering VTOL and the squawk and bark of loudspeakers.
 Move on,  they were saying.  Police are conducting an investigation of the debris, move on.  Laurie rounded the corner.
"please not a car bomb" he thought. The last thing he wanted was legal trouble, and he knew for certain some of the vehicles he serviced were off the books.  Move on,  the loudspeaker repeated. Laurie stopped dead. His garage, he knew, was across the street from Lou's Prime Market, a grocery mostly frequented by the junkies who bought the cheap synthetic crap that Lou sold, stuff that would give you a high worse than huffing paint, and kill you twice as quickly.
But here, bright and glistening in the rain and the headlights of the hovering VTOL, all that remained of his shop was a ruined jigsaw puzzle of twisted plasteel and concrete. Laurie felt his stomach drop, and never stop falling. He simply stood for a full minute, staring like at the scene, watching: drone cameras flash, the VTOL land, a policewoman step out, hunch-shouldered and bleary, to yell at some kid in a neon pink poncho and torn sneakers, shove him away from the debris and into a puddle, a man in a designer jacket slip guiltily out of a cheap concrete apartment complex. He watched as the policewoman climbed back into the VTOL and he watched it take off, watched the taillights grow smaller in the pale dark of the morning.
"****," Laurie said, finally, for lack of anything else to say. Even when he at last convinced himself to walk over to the rubble, his legs felt separate from him, like they were carrying his body without his permission. He stopped before he got there. There was nothing he could do, and if someone really was out to get him and they were watching the site, the last thing he wanted was to show himself. He turned stiffly around, and headed back to his car.
4:29 AM -  time for a good time, big boy , the hologirl whispered as he passed.
"****," Laurie said again.

 Spoiler: Rolls

 7
 9
 10

Successes: 0

[User]
 Name: Isgar Charleston(Held)
Identity: Neuro-scientist
Motivation: Power/Freedom/Knowledge/Revenge
Skills: Knowledge, Sex Mod, lab assistance.
R/W/A: 5/5/2
Pcon: Financed.
Ncon: Coerced.
Goals: Want revenge over AlphaGen for using her. Want to create the  perfect brain. Want to see success of her creations. Want to take over  AlphaGen if possible. Want to cure partner.

 "Mister charleston" , the words of Alexar Trivanski, Isgars supervisor, drifted from across the fashionable table in the meeting room at Alpha Gen. Isgar didn't like the man but at least he didn't misgender him.  "We are still waiting for results" . Cursed the bloody results, no scientific breakthrough had been done without research in the fundementals. He of course couldn't say that and knew that he had to stall:  "The results will come in soon, but science takes time"
 "Perhaps"  Alexar paused to take a breath of his NeoCigar and blew out a small blueish cloud which quickly dispersed. Isgar briefly wondered why Trivanski had decided to get his performance enhancers in the form of breathables. Cigarates of course could be made such that they didn't harm the users but there were an aspect of unreliability compared to automatic chips. Perhaps the ugly bastard like pretending to be classy.  "But it has been 'soon' too many times now. Surely you understand that we need to pay due to our stockholders and they want results."
 '**** the stockholders'   "I assure you that results will come in. I just ne..."

"No." Alexar cut him off:  "Results need to come in soon. You have a month to make us think that the investment in you were worth it."

It wasn't explicit but Isgar clearly heard the implicit threat 'which means we'll cut off the life support for your spouse'.  "A month! That's unrealistic. We haven't even finished the initial testing phase."
 "I'm afraid the terms are non-negotiable" , was the flat responds and Isgar could see that there were no way that Trivanski could be persuaded otherwise. He really didn't want Alice and Alden to become lapdogs of Alpha Gen or to be part of the perverted monopoly but what choice did he have?

 Spoiler: Rolls
 (3d10)[ 10 ][ 6 ][ 10 ](26)

No successes


[User]
 Love had found them a nice quite place around the castle to play.

The rules are simple. Each player had a goal (a square Love put on the end of each side of the "field"). One landed frisbee was a point. Power armor is required. The first person to twenty-one points wins that game. The rest is to be made up.

Love's standing with Brazen in the middle-ish part of the field. "  So, bit toss to see who starts with the frisbee  ?"


[User]
 Arena Tournament, Round 26:  Grall  vs.  Doctor Spikenburg
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Tortise262 - Grall Greenskin
 Seribo - Doctor Spikenburg
 All Combatants, please roll initiative.

[User] Huzzah!  (1d20+1)[ 6 ]

[User]
 Oh, a 6, that's going to be tough to dive under
 (1d20-2)[ 4 ]

Well, whatayaknow, I made  it :P Looks like your going first! May the best warrior turn his opponent into a smoking pile of flesh!

[User]
 Oh sweet! Initiative for once! Start on M2 and run straight down until I come within 10 feet of my opponent. I'll end on M23 or M24, depending on his starting position. Guess what! There's LOS!

Actions: Run 4x speed as a full-round action
I choose Doc as my Dodge opponent, also

Stats for refs:
 Spoiler
HP: 12/12
 AC: 18 (with Dodge)

EDIT: Oops! Looks like I should read the rules.
AC: 14

[User]
 I start at M25.
If you are at M23, I take a 5-ft step back to M26 and cast empowered maximized lesser orb of electricity
If you are at M24, I cast empowered maximized lesser orb of electricity

touch attack  (1d20+5)[ 14 ]
damage if it hits 11+ (1d8+3)[ 9 ] /2

[User] Well, that's a hit and 15 damage. This match is settled.

[User] Dang 5-foot step! I forgot about that!

[User]
 High Ref Mav:

Doctor Spikenburg is declared the winner and receives the prizes mentioned above, as well as a shrimp platter from Red Lobster.


[User]
 Arena Tournament, Round 26:  Irind  vs.  Andoris
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 FlyMolo - Irind
 munimortal - Andoris
 All Combatants, please roll initiative.

[User]
 No cash= no purchases.

I'll start in M2.

  "initiative"  - (1d20+3)[ 23 ]

[User]
 Purchase Potion of Invisibility -300gp

initiative  (1d20+2)[ 14 ]

[User]
 Spoiler
Double move to D13. Hooray for 40ft move speeds.

Round 1.

Done.

[User]
 Start in M25

 Spoiler
Start in M25 double move to L20 and i peek around the corner
Spot  (1d20+1)[ 20 ]
Listen  (1d20-1)[ 3 ]

End round 1, Begin round 2

[User]
 This was a tricky one to determine but;

Andoris:

 Spoiler
No LoS

Irind:

 Spoiler
No LoS

[User]
 Round 2:

 Spoiler
Move to C18, still have 15 feet movement left over. And a standard Action. Standing at the water's edge, exciting. Declare my Dodge on Andoris, in this round and all suceeding ones.

Stats
 Spoiler
AC 20, hp7, touch ac 14.

not done.

[User]
 @Irind

 Spoiler

No LoS

@Andoris

 Spoiler

No LoS

[User]
 Alrighty.

 Spoiler
 Move to E20, ready an action to invoke shatter on his crossbow if Andoris approaches within 25 feet, If he's out of range of that, move out of LoS instead.

Done round 2.

[User]
 refs..

 Spoiler
Start in L20 move to O19

need los check then will post.

[User]
 @Irind

 Spoiler

No LoS

@Andoris

 Spoiler

No LoS

[User]
 Sorry about not posting, i live in Humboldt, worst internet ever....

anyway refs...

 Spoiler
 Move to O15

End round 2

[User]
 Spoiler
 Righty. I move to J22, if Irind doesn't see anything, K22, if he still doesn't see anything L22. All part of one move action, I think. Like 3 LoS checks, but all at once.

Top of Round 3, not done yet. I'll go get a LoS check.

[User]
 GM Kyeudo

LoS established. Irind is at J22 and Andoris is at O15.

[User]
 Irind runs across, vanishing from view at about P20, and ending at
 Spoiler
S19

[User]
 Spoiler
 Move to 019

Need los check not done

[User]
 Ref Bayar

LOS reestablished, Irind in S19, Andoris in O19

[User]
 Andoris summuns a vast arcane power, and casts
Magic Missle
damage  (1d4+5)[ 8 ]

[User] Andoris believes he sees his opponent fall over dead, need ref check on that

[User]
 High Ref Paladin Latham

Well, you see him fall over at -1hp and dying at least.

 Andoris is declared the winner and recieves 300gp and 300xp.

[User]
 Eeep. I really hate warmages now. Two magic missile deaths in a row. (sorta)

Nice job though.

[User] Heh i am in a fight with my barbarian, fighting a warmage, they do suck :)


[User]
 Arena Tournament, Round 33:  Okgar  vs.  Kepeskjhank
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 munimortal - Okgar
 Corsair420 - Kepeskjhank
 All Combatants, please roll initiative.

[User]
 ok hope I can do better then the last round.

Init:  (1d20+2)[ 17 ]

[User]
 I buy... nothing

Initiative  (1d20+2)[ 3 ]

[User] I start in Z13 and dbl move to Z1 and that will be it for my turn

[User] Start in C13 with Fachion in hand, Double move to M12 end turn

[User]
 Stay where I am and ready an action

 Spoiler
Ready action to cast Magic Missile upon LoE

your up

[User]
 Double Move to T7

 your turn

[User]
 same as last round, stay where i'm at and maintain my readied action

For Ref

 Spoiler
Magic Missile upon LoE

[User]
 Move to U6 and attack the northern glass wall
Attack  (1d20+5)[ 24 ]
Damage  (2d4+5)[ 8 ]

[User]
 GM Kyeudo

Corsair, your ready action does trigger, as you now have LoE. Enjoy.

[User] Umm doesn't the wall to the east block LOE?

[User]
 you can ask the refs for a ruling bt i'ma roll dmg in case his choice stays

My readied action triggers and a ball of energy flies at you

Magic missile Dmg:  (1d4+4)[ 8 ]

then I'll move to Z7

[User]
 Oh well i am sure the same thing would happen anyway, Move to X7, Enter Rage and attempt a Bull Rush to push you out of the Arena (gunna need a ref, i am not sure this is a legal move)

Strength Check  (1d20+7)[ 12 ]

[User]
 GM Kyeudo

Breaking the glass created at least 2 unbroken lines of effect. I double checked using MS Paint.

Unless specified otherwise by the map maker, we assume all of our arenas have 30 ft high stone walls around them, so you can't bull rush him out of the arena. Sorry. You may change your actions, since you did not know about this.

[User]
 Move to Y7, activating rage as soon as i am in Y7

your turn

[User]
 move to Z14 and cast Magic missile again

Dmg:  (1d4+4)[ 8 ]

[User]
 You provoke an AoO when leaving my threatened square at Z8

Attack  (1d20+9)[ 19 ]
Damage  (2d4+7)[ 12 ]

[User] I ****ing hate barbarians

[User] My main is a warmage, after playing against one, i hate them

[User]
 High Ref Paladin Latham

That is that.  Barbarian rage = Death (one way or the other)

 Okgar is declared the winner and recieves... *reaches into bag*  This large egg... 300gp and 300xp too...


[User]
 Arena Tournament, Round 31:  Mr. Underhill  vs.  Brichter
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Bayar - Mr. Underhill
 stupnick - Brichter
 All Combatants, please roll initiative.

[User]
 Dont have $$$ to buy anything.

Initiative:  (1d20+5)[ 12 ]

Also, I would apreciate if you would have a buy/sell list, so that no accusations will be thrown later on...

[User] Mr. Underhill is declared winner by default due to non-activity of opponent

[User]
 High Ref Paladin Latham

Seribro, you can't call a match if your not a high ref or court member (the lack of High Ref activity notwithstanding...)

 Mr. Underhill is declared the winner and recieves the listed prizes.


[User]
 Arena Tournament, Round 29:  Xantaal  vs.  Bob the destroyer
 Map:
 Spoiler

Extra notes: Houses are on average 20 feet high (just use that average figure all over the house), hay piles are up to 10 feet high against the walls. And, I don't care whether you're immune to  sanctuary  effects, you are not immune to the arena's  sanctuary  effect. Creatures summoned during the 1st round are also affected by the  sanctuary  effect.

 XP Award:  300 XP
 GP Award:  300 GP

 stupnick - Xantaal
 King korath - Bob the destoyer
 All Combatants, please roll initiative.

[User]
 Xantaal
  Initiative  - (1d20+2)[ 19 ]

Edit: does my skeleton go on my initiative or would he have a seperate initiative of his own???

[User] It goes on your initiative.

[User]
 initiative
 (1d20+3)[ 6 ]

[User]
 Xantaal

Starting in X10, moving to Z6. Skeleton will be starting in X11, and moving to Z7
for ref's

 Spoiler

casting my False Life, DC 8 Check  (1d20+1)[ 18 ]

Stats

 Spoiler

Mine
HP:6/6
Temp: 11/11 (if spell goes off)
AC: 12     T: 12      F: 10
Buffs: False Life (1 hour duration)

Skeleton's
HP: 12
AC: 18     T: 11      F: 17

 Spoiler

if i need to start including anything else, let me know.. my first match here

[User] I need to know where you are because I have LoS.  I am in D11 this is not my turn!

[User]
 I will move to Y7 and rage.  (I just wanted where you started and what I could see.)

stats

 Spoiler
hp 15
ac 15
+4 str, +4 con, 13 rounds

[User]
 Xantaal

Xantaal Disappears down the Z squares moving backwards.

The Skeleton attacks Bob
  Attack  - (1d20+1)[ 13 ]
  Damage  - (1d8+1)[ 8 ]
Then the skeleton takes a 5 foot step back to Z6

For Ref's

 Spoiler

Moving to Z4, and casting Mage Armor

Stats

 Spoiler

Mine
HP:6/6
Temp: 11/11 (if spell goes off)
AC: 16 T: 12 F: 14
Buffs: False Life (1 hour), Mage Armor (1 hour)

Skeleton's
HP: 12
AC: 18 T: 11 F: 17

[User]
 First I will attack the skeleton, I can do it without moving.
attack  (1d20+8)[ 27 ]
damage  (3d6+12)[ 19 ]
turn not done want to see attack results.

Edit: is the skellie dead wheather or not he is will change my actions.
stats

 Spoiler
hp15
ac15
rage 12rounds

[User]
 yes, he is dead, he only had 12 hp

so he is at -7 atm

[User]
 my move, after killing the skellie.

 Spoiler
move to Q7

your turn.
stats

 Spoiler
hp15
ac15
rage 12rounds

[User]
 Xantaal

For Refs

 Spoiler

5ft step forward to Z5 and casting inflict light wounds on the skeleton  (1d8+1)[ 3 ]  using my spell clutch to retain the spell

if it's enough for my skeleton to get up he will get up this round and ready an attack if bob get's close.

 Spoiler

Mine
HP:6/6
Temp: 11/11 (if spell goes off)
AC: 16 T: 12 F: 14
Buffs: False Life (1 hour), Mage Armor (1 hour)

Skeleton's
HP: 12
AC: 18 T: 11 F: 17

Edit: Your turn

[User] can I get a LoS check right now.

[User]
 High Ref Mav:

@Xantaal

 Spoiler

When an undead creatures is knocked below 0 hit points it is automatically destroyed, which means your healing does nothing.

 Not at risk of death from massive damage, but when reduced to 0 hit points or less, it is immediately destroyed.

 Link

Also, there is no LoS

@Bob

 Spoiler

No LoS

[User] ah.. ok well ty.. know i know for next time.

[User]
 Spoiler
move to Q1

not done need LoS check.
stats will be on the post when I finis my turn.

[User]
 Ref Mav:

@Korath

 Spoiler

No LoS

[User]
 Spoiler
move to W1

end turn
stats

 Spoiler
ac 15
hp15
rage 11 rounds

[User]
 Xantaal

 Spoiler

Move 5ft to Z7

Not Done
Need LOS check

[User]
 @Xantaal

 Spoiler

No LoS

[User]
 TY

 Spoiler

going to finish doing a double move and end my turn in X18 hiding behind the wall..

all set, your turn

[User]
 Spoiler
move to Q1

not done need LoS.

[User]
 Ref Mav:

No LoS

[User]
 Spoiler
move to Q7

you hear from the street, "Stop hiding this is the battle arena not the hiding contest."
stats

 Spoiler
hp15
ac15
10 rounds of rage left.

[User]
 Xantaal

For Refs

 Spoiler

5 ft step down to X19,

Ready Action
if LOS occurs from the Y or Z, i will ray of enfeeble him, and move to S20
if LOS occurs from the 20, i will ray of enfeeble him and move to Y14

 Spoiler

HP:6/6
Temp: 11/11
AC: 16 T: 12 F: 14
Buffs: False Life (1 hour), Mage Armor (1 hour)

Your turn

[User]
 High Ref Mav:

@Xantaal

 Spoiler

No LoS

@Bob

 Spoiler

No LoS

[User]
 Spoiler
 double move to Q20

end turn
stats

 Spoiler
ac15
hp15
9 rounds of rage left

[User]
 Xantaal

For Refs

 Spoiler

Ready Action
if LOS occurs from the Y or Z, i will ray of enfeeble him, and move to S20
if LOS occurs from the 20, i will ray of enfeeble him and move to Y14

 Spoiler

HP:6/6
Temp: 11/11
AC: 16 T: 12 F: 14
Buffs: False Life (1 hour), Mage Armor (1 hour)

Your turn

[User] Can I get LoS check.  This is getting annoying.

[User] No LoS for either.

[User]
 Spoiler
double move to A20, tell me If I see him, any time during this action as my actions might change

end turn, maybe.
stats

 Spoiler
ac15
hp15
rage 8 rounds of rage to go.

[User]
 @Bob

 Spoiler

Still no LOS.

[User]
 Where are you....

I'm over here... come and get me!!!

 Spoiler

maintain same readied action

your turn

[User]
 Spoiler
move to A10

Let us meet in the street and settle this.

stats

 Spoiler
7 rounds of rage left
ac15
hp15

[User]
 GM Kyeudo

No LoS. Stupnick, could you please include a stat block in your posts? Letting the refs know your position realy helps with LoS checks.

[User]
 I am right here, i have moved onto the main street

 Spoiler

Moving into Y14
ready action to ray of enfeeble if he get's into range

 Spoiler

Location Y14
HP:6/6
Temp: 11/11
AC: 16 T: 12 F: 14
Buffs: False Life (1 hour), Mage Armor (1 hour)

your turn

[User] As soon as you move around the corner at Y14, you see Bob standing in A10

[User]
 double move To U10. Your turn.
stats

 Spoiler
 6 rounds of rage left
ac15
hp15

[User]
 High Ref Mav:

Last one who posted wins.  I believe this means King Korath gets the prizes listed above.


[User]
 Cyric's Lust

Entering the temple, you discover an altar of pure gold, covered with an alabaster vase.  A huge coffin hangs in the air, with a strange, yet magnificent looking sword.

 Spoiler
Okay Carpetkiller, what would you like to do?

[User]
 Bentwist
Bentwist approaches the coffin and slowly draws his sword from its sheath, then jumps, trying to reach the coffin.

[User]
 Dungeon Master

As Bentwist jumps, he slips and falls.  The tile beneath him slides open and he falls into the darkness.  He lands hard and takes  (1d6)[ 3 ]  damage.  It's pitch black.

[User]
 Bentwist
Bentwist pulls a torch from his bag and lights it. He then examines the area which he landed in. He takes a couple steps forward before he sighs and sits down.

[User] You see a long dark corridor.  It leads off into the darkness.

[User]
 Bentwist

Bentwist picks himself up and proceeds down the corridor, with his sword held high.

[User] You are suddenly attacked from the side!  A strange black object slashes at you, dealing  (1d6+2)[ 8 ]  damage.

[User]
 Bentwist
Bentwist raised his sword above his head and swings it.

 (1d20+3)[ 10 ]
 (2d6+2)[ 9 ]

[User]
 Dungeon Master

You miss.  You hear a screech and the thing runs off into the distance.

[User]
 Bentwist

Bentwist runs after it.

[User]
 [B]Dungeon Master[B]

Turning the corner, you see a passage to your left and to your right.  Which way do you go?

[User]
 Bentwist

Bentwist decides to turn right and goes charging down the corridor.

[User] Entering a brightly lit room, there stands a man.  He indicates the bed, as if you were supposed to lie down.

[User]
 Bentwist

Bentwist enters the room and sits down on the bed, but keeps his hand on his sword.

[User] A strange magical enchantment settles over you.  You feel refreshed and regain all your lost hitpoints.

[User]
 Bentwist

Bentwist gets up off the bed and leaves the room and goes back to the fork in the corridor and takes a left.

[User] You return to the place at which you fell down.

[User]
 Bentwist

Bentwist tries to climb up to the trapdoor in which he entered this area originally.

[User] You jump and fail miserably.

[User]
 Bentwist

Bentwist lies down and sleeps.

[User] A night passes, and you wake up in the morning feeling refreshed.

[User]
 Bentwist

Bentwist walks back to the fork in the road, takes a right, and continues down the corridor.

[User] You return to the brightly lit room.  The man is now gone.  Probably through the large door at the other end of the room.

[User]
 Bentwist

Bentwist goes through the large door.

[User] It's locked.

[User]
 Bentwist
Bentwist throws himself against the door.

[User] He hits the wood with a solid thunk.  Nothing happens.

[User]
 Bentwist
Bentwist slashes at the door with his sword and tries to burn the door with his lit torch.

[User] Your sword thunks in it, but it doesn't come out when you pull it.  You reach for your torch, to find that you don't actually possess a torch, since it burned away in the night while you were sleeping.

[User]
 Bentwist
Bentwist tugs at his sword and tries to remove it from the door.

[User] It comes free from the door.  There is a long gash in the door, but it suddenly starts regenerating itself.

[User]
 Bentwist
Bentwist knocks loudly on the door.

[User] Nothing happens.

[User]
 Bentwist
Bentwist tries to kick the door down.

[User] It crumbles away at your kick.  You see black void beyond.

[User]
 Bentwist
Bentwist pauses for a moment then walks into the void.

[User] He walks into an invisible brick wall.

[User]
 Bentwist
Bentwist sits down on the bed behind him.

 Spoiler
Can my brother join the campaign?

[User]
 You instantly fall asleep.  Time passes, the lights in the hallway flicker a bit, then go out.

And yes, your brother may join the campaign.  Keep in mind that this is ultra simplified D&D.

[User]
 Bentwist
Bentwist gets up, and lets at a small sigh because he is stuck inside some sort of unending underground maze, then starts searching the room for a secret door.

 Spoiler
😩 😡

[User]
 Zombirk
Zombirk enters the temple.

[User] Zombirk immediately falls down into the pit, landing in the corridor below.

[User]
 Zombirk
Zombirk walks down the corridor and takes a right turn at the fork in the road.

[User] He sees the open door and the void far ahead.  He also sees Bentwist standing there looking very strange.

[User]
 Bentwist
Bentwist catches sight of Zombirk and, with his hand on his sword, slowly approaches him.

[User]
 Zombirk
Zombirk sees Bentwist and holds his ground with a damaging spell on his lips.

[User] Well?  Are you guys going to attack eachother or not?

[User]
 Bentwist
Bentwist pulls an olive branch from his pocket and drops it on the ground in front of his feet.

[User] You don't have an olive branch.

[User]
 Bentwist
Bentwist bows his head in respect to Zombirk...

 Spoiler
...and Neftren.


[User]
 dawn is a few hours away in the drakwald, and the dark is dangerous. men and women sit around flickering campfires, glum and unhappy. you did your duty, and saved the imperial army, but at what cost? everyone in the company lost a friend or two in the desperate night defense. now you wait for the light of dawn to broach the trees, so you can move again

please introduce your characters, and give me a montage of their roles in the desperate night defense

[User]
 Looking at the fire, Garren sighs as he drinks from his tankard. He'd hefted down his keg from where it had been strapped onto his horse and filled his tankard with ale, offering the others around the fire the same opportunity. While he sits, drinks and tries fruitlessly to not think about what happened too much, he takes stock of his equipment. He still had a decent supply of gunpowder and balls, and bolts for the crossbow. Good. He'd known there was going to be a risk of getting caught up in the mercenary company's business when he decided to travel with them, and it was hardly like he would walk away from the army needing help, but...he hadn't expected so many.

The leader of the Reikland's Raiders had called for those who could ride to scout out the enemy and start pulling their attention towards the mercenaries and away from the main army, and naturally Garren had ended up among that group of outriders. The only reason he survived that task was that the enemy's cavalry happened to choose some of the other riders as their prey, not him. There were only a few of them, but that was enough - clad in dark plate and riding horses that more monstrous than anything he'd seen before, they tore through most of the outriders despite the rest of them firing at them, and then...Garren got out of there. He wasn't too proud to lie about it either. He was only thankful that when he met up with the Raiders and they engaged the enemy, those riders were nowhere to be seen. He hopes that he'll never see them again, but can't shake the dread that he will. When it came to the thick of the fighting, his horse meant he that was personally out of the thick of it, and able to keep moving and shooting, which was a small mercy, but that didn't mean he didn't see many of the others die. They'd seemed like good people, or at least good company, in the time he'd travelling with them, but now that didn't matter any more.

Shaking himself out of thinking about it, he looks across the fire at the others and speaks up to break the moody silence.  "So. What now? We need to get out here when dawn breaks, yes, but then..."

[User]
 Arthuro di Cantona

With weary eyes, Arthuro returned to the fireplace. He had volunteered to stand guard the last couple of hours, but he doubted he would find sleep before dawn came.

A few of those gathered here wore the colours of Talabheim, like himself; most were Reikland's Raiders, though. And a road warden, if he remembered correctly.

If things had gone according to plan, he wouldn't be here. He would have managed to retreat like the rest of the army; those that were not dead, anyway.

Arthuro had been positioned at the left flank of the formation. In his unit of spearmen, tightly packed together, he had trouble even gaining an inkling of what was going on on the battlefield. He just marched and fought with the others, listening to the barked orders of Sergeant Hermann.
The Raiders were supposed to cover their fighting retreat, he had heard, but that was all.

They came into combat, as hordes of Norscan berserkers threw themselves into their shieldwall - he had stabbed from the second row, into the mass of attacking bodies, until the comrade in front of him fell, then it had been his turn to step up and hold his shield steadfast against the furious assault of the Chaos Marauders. It was harder to get good hits in while fighting in front - Arthuro had mostly worked to keep himself and the men beside him safe. Fighting as one was everything in the unit, a fact of war Arthuro had learned well in his time with the Talabheim army.

They had withstood the chaos assault, wave after wave - until they had not. Somehow, enemy cavalry had flanked them, and broken their formation. Sergeant Hermann had been cut down with the impact and their unit, which had held together so long, simply dissolved. It was a slaughter, and pure luck that he got away.

Some of the guys and Arthuro had regrouped in the forest, and fought alongside the Reikland's Raiders, who were the first people of their side they found. That's why he had ended up here, far away from the retreated army.

Leaning on his spear, he stood near the road warden as he broke the silence with his question.

 "We are not in a position for another fight."  he spoke, slowly, with a slight Tilean accent.  "We should try to evade the marauders until we get the chance to join up with ours again."

[User]
 dawn breaks, and reiklands raiders break camp. at a head count, you number 65, when before the battle, you numbered around 250. by maps and such, you have a two day hike before you are outta the drakwald

wdyd, and where are you all planning to head?

[User]
 At least now they were on the move, Garren could saddle up again. His odds felt better now he had that mobility, and wasn't just sitting around waiting. He kept moving as the survivors started moving, riding a short way out and around them to make sure they weren't about to walk into more fights that they couldn't handle.

Eventually, he finds his way back to the Tilean he talked to during the night.  "So what's your plan once we get out of this damn forest and back to civilisation? Back into the army to get thrown into the fray again?"  He shrugs.  "Just been thinking since that battle, and...I guess nearly dying makes you look at things again. Surely we can do better than what we were doing before this."


[User]
 All publishers care about nowadays is creating the next big Battle Royale to sell their micro transactions in. Or selling Battle Passes.

With almost every big series now, standard team vs team multiplayer has taken a back burner. Developers are spending much less time developing a well rounded multiplayer with lots of content, now they spend most of their time crafting Battle Pass content and focusing on Battle Royale instead.

CoD comes to mind. Infinity Ward is spending so much time and effort with Warzone 2, they launched MWII with very little content. Season 1 isn’t even launching with much at all. The gameplay itself feels unfinished and like it needed extra time to tune things. Apex Legends, a very popular Battle Royale, designed by Respawn Entertainment. They’ve completely thrown Titanfall in the bin since it released, they have no desire to create a sequel even though the multiplayer got so much praise and people loved it. Apex is a cash cow like other popular Battle Royale games.

Halo Infinite receives very little content and it’s heavily rumoured that a Battle Royale mode is to be releasing - which means the latter is the reason for the former, the developers have had to take time away from multiplayer for yet another Battle Royale game. Battlefield has started to chase the Battle Pass/cosmetic system. The quality of the multiplayer has dropped substantially.

It is happening across the whole industry. Seems like no where you look now. We can’t just have a well crafted FPS multiplayer with love put into it, full of content from launch. They’re all just soulless Battle Pass grinder machines and/or advertisements for their Battle Royale mode.

I hope the Battle Royale trend dies off. It’s killing standard multiplayer games.


[User]
 While industry and Isolates have come to Coresite, much of the region is still a barren watery void. A seabed of broken shells colored cobalt with flashes of silver and gold as far as a conscious mind might see, if one had a conscious mind. Forget about eyes, an eye might just see blue, but who cares about what eyes might see – we are not here to talk about eyes. What may look like simply broken shells to those with visual senses that merely max out at three hundred sixty degrees, to those of the higher breed of collective consciousness, which, when viewed from multiple angles, multiplied by hundreds or thousands or millions or inputs, suddenly opens up a world of possibility among with blue and metallic patterns of the shells.

It is in this vista in which Deep Blue swims – not the barren expanse of cobalt nothing, but the world in which hiveminds see – full of logical possibility. The fish swim in coordinated patterns towards a specific coordinated location to wait upon the others that could navigate that labyrinth that is only visible to those with senses that could be exponentially multiplied. To an isolate with only one consciousness to draw upon, there would be nothing except fish floating in an empty spot of ocean, while Deep Blue and other hiveminds would see, if see is a world that may be used with such beings.

But . . . such world is malleable, and so one may find itself in a place that looks very much like a board room of some corporation. A large room with blue wall paper, a large wooden desk in the center surrounded by empty chairs. The room is all walls except for the far side which is a window into that ocean - an endless teeming school of herring which cast shadows into the board room. Opposite the window is a Door - reliefs of fish carved and inlaid upon it.

Not all the chairs are empty. Towards the window sits a man in blue jeans and a jean jacket, the jacket is lined with fleece and he wears a hat. His feet are up on the wooden table as he leans back on the chair. If this representation is a corporate nightmare, he is the idea of a certain type of executive, one that thinks in liquid gold and the word 'Drill'. This is the Man in Blue.

Next to him is a woman, she is almost painfully blond - wearing a pantsuit in pink. She sits straight backed and no--nonsense and you know that her heels are high. This is the type of woman who would have climbed a corporate ladder by destroying her competitors - some might have called her a bitch, but never to her face. This is the Lady in Pink.

Next to the woman stands a child. The Child is luminous and glowing. Even in this false reality there is something different about the Child. This child does not get to sit at the table, it is an observer and adviser. The child is a consultant. This is Crystal.

There is a fourth entity in the room - it was the room itself. It pulsed with intention.

 We want to voice our objection.
 Yeah - we heard y'all, but y'all know the score - no harm in talking now.
 There might be - this is dangerous.
 We're dangerous!

The representations turn towards the door. It opens to admit One.

 Welcome partner.

[User]
 In the doorframe which is not a doorframe, just beyond the board room which was not a board room waits something represented by an epicene figure, in this space which was not spatial. The figure wore a pinstriped suit in green and gold with a dull lavender suitjacket that was not illuminated appropriately by the light of the window, and an emblemed tie that reflected light incorrectly well. Their head was closely trimmed, their face angular and indistinct and always smiling just politely enough, and their eyes piercing and confident and full of an ambition which looked very much like hunger. This was the top salesperson every quarter until the end of time. This was the entrepreneur whose company had eaten ten others from the bottom up and was still hungry for more. This was the investor for whom personal sponsorship and enterprise success had been perfectly correlated thus far and who saw no reason that this should ever change.

This was the Host Of Green & Gold.

---
The Host examines the room, eyes soaking in each detail carefully, before striding inside, the impact of their well-polished brown leather shoes echoing in the small space.

   Did you redecorate all of this for Us? We'd say you shouldn't have...

A more relaxed agent might have had a sly grin.

   ...but then We'd be lying, and what a terrible way to start a professional relationship that would be.

[User]
 The door shuts behind the Host and then vanishes into the blue wall paper. The man in the blue jeans slaps the table and laughs. The business woman and the consultant look grim. The room pulses.

 We like a sense of humor! Now listen here young buck - there's no reason we can't come to a certain understanding. We are all, let us say . . . corporate entities, partnerships, companies of thought. And what are all those other than mutual understanding.
 It should be destroyed here and now.
 Having the system flush it out would eliminate this representation only.
 Y'all hear that women, let the menfolk talk.
 Y'all are testing us.
 I'm only a consultant but it would be good to show unity in front of a potential member.
 Ah, yes - of course. That's why we're here - to finally see what we each want.
 What could greed want except everything.
 Please, y'all know its smarter than that. Even if it does want everything - what y'all think we offer. More resources, power. The question is if that's what the young fella wants and . . .
 What they might offer. True.
 It's a Titan.
 Might be a Titan. The Stewards are not me. I'll be the judge.
 Then this is a test as well as a chance.
 Of course it is, cause everything is.

The three look towards the Host in expectation. The room pulses.


[User]
 Some people might be sensitive to sugar found in junk food. When sebaceous glands clog and become infected, the inflammatory disease, acne, occurs. If these orchids are removed from their native environments not just the soil but the male delicate microorganisms in the soil must also go with them. This is also one reason why guys love delicate and beautiful girls. Each country trains their surgeons differently so do a bit of research.

musclebuildingbuy.com/max-rise-xs/


[User]
 Background

For generations, the animal mutants lived in fear and
awe of the Watchers, humankind’s representatives
on Earth. Occasional attempts to escape Paradise
Valley and to avoid abductions occurred from time to time, but were crushed brutally and did not spread among the tribes. In the last few years, something has changed. A secret network of animals with dreams of resistance has been forming slowly in Paradise Valley. The center of this network – unknown even to most of its members – is Truffaut 13, Elder of the Bear Tribe.
A few years back, Truffaut had an experience that came to change his life forever. Like most other bears he was a loner. He roamed Paradise Valley, through the forests and across the moors. One day he saw something astonishing. Outside the Outer Fence, on a mountainside, a group of bipedal creatures walked. They walked upright and wore clothes, but they had no fur. Truffaut recognized them from the yellowing images he had seen in the Lodge.
Humans. Some of them were strangely deformed, but no matter. The Humans were back. Truffaut rushed up to the fence and called out to the strangers. They heard him and saw him, and approached the Fence. They were armed but did not raise their weapons. Animal and human, together again. Two forms of intelligent life stared at each other through the barbed wire of the Fence. Truffaut heard the Drone too late. A searing energy beam from the hovering Watcher destroyed the face of the human closest to him. The others fled, panicked.
Truffaut did the same, convinced his life was at an end. The next energy beam hit him in the back. When Truffaut woke up he was back in his tribe’s outpost, wounded but alive. Hunters from his tribe had found him unconscious in the forest. Truffaut told the tribe about his experience, but what could they do? The Outer Fence was as impenetrable as ever, if the others believed him or not made no difference. Life in Paradise Valley carried on.
Truffaut never stopped thinking about his meeting with humankind. His conviction that the true home for the tribes was out there, beyond the Fence, grew stronger. Humankind had returned, and the Watchers were stopping the animals from leaving Paradise Valley to meet their makers. This had to end. The dream of freedom grew ever more intense in his heart. But, bear as he is, Truffaut was patient.
He learned the symbols of humankind’s written language and travelled to the Lodge to read every single book he could trade for. He watched the Outer Fence and the Forbidden Zones. He contacted likeminded, in utmost secrecy. Now, his fur gray and with only a few years left to feel freedom, he has set his plan in motion. The Resistance has been born.
(this info have not been given to anyone outside the leaders of the Resistance, which is basically only Truffaut 13 himself to begin with, although this will quite soon include you all as well)
-----------------------------------------------------------------------

 Spring Festival!

It's time for the Spring Festival, an offshoot early festival to prepare for The Wild Dance (an event where all the Animal Mutants of Paradise Valley does not speak, use tools, etc. etc. Doing all the wild partying stuff. It's a way they try to reconnect to their ancestors and enjoy the beginning of the Spring). All of you are present at this neutral-agreed location, which happens to be within the Bear Tribe's Habitat this year. The festival includes Booths set up with food, wares, etc. etc. It's still all very primitive any closer to an imitation of the big Market located at the Dog Tribe's Outpost in their own Habitat.
The Festival have been a rather recent event as well, having begun only a few years ago after an old magazine showing an Old Age Festival in great picture-quality.
Ever since then, the Festival had begun to evolve past just a mating-party and have become much more. Most kinds of Animal Mutants are present, although it's nowhere near 'everyone'.

In any case, you're all present at the Festival and it's closing in to the time when food is given out freely to everyone.

 Spoiler

Feel free to explore the Festival, meet up with each other, etc. etc. Most of you do not yet know each other in any way, shape or form, unless you're from the same Tribe of course.
But feel free to Conveniently meet up and at least get to know each other a little bit.

Below is the Resistance Sheet for turn 1. This is basically the prelude to Turn 1, so for now just ignore the sheet or the usual way I explained in the OOC how i turn functions. That part We'll come to later.

--------------------------
  Resistance Sheet

 Spoiler

 Turn 1

---------------------
  Dog Tribe
Population: 200
Insurgency: 5
Cells: 0
Operation:

  Ape Tribe
Population: 180
Insurgency: 45
Cells: 0
Operation:

  Cat Tribe
Population: 100
Insurgency: 10
Cells: 0
Operation:

  Rat Tribe
Population: 220
Insurgency: 25
Cells: 0
Operation:

  Rabbit Tribe
Population: 300
Insurgency: 65
Cells: 0
Operation:

  Reptile Tribe
Population: 160
Insurgency: 25
Cells: 0
Operation:

  BearTribe
Population: 80
Insurgency: 10
Cells: 0
Operation:

  Badger Tribe
Population: 100
Insurgency: 25
Cells: 1
Operation:

[User]
 Aldren 10 walks around the festival grounds taking in the sights around him. The festival is one of the few times that he will allow humself to relax and actually smile once or twice.

Looking the various booths over, Aldren speaks with the various merchants, about their wares and other mundane subjects. Aldren asks how their various habitats are doing with a genuine concern in his replies.

As he walks around, Aldren greets his fellow warriors in a typical warrior way. The usual sizing each other up, compliments on the various weaponry, and the usual friendly insults that follow.

 Not a bad turnout this year, it should be decent celebration this year. Can't wait until the food is served though.  Aldren whispers to himself as he continues to walk around.

[User] Piaf 13 was partying like it was his first party. He really loved these things and, he was going to milk it all for what it was worth. Besides the more energy he burnt the more food he could eat. He didn't really care about anything besides the partying part of party and the food. This was one of the few nights of the year where he didn't want to help anyone besides himself.

[User]
 One inevitable part of the Spring Festival is what's come to be called The Cauldron. Most of the food in the stalls now and on platters in the near future comes from a sprawling landscape of cook fires and clay pots that appeared in a nearby valley almost overnight. Several figures pass between the Cauldron and the gathering proper, including a tall, thin figure who carries a steaming wooden plank of assorted meats like a tribal priest carrying a ceremonial headdress.

Byron 09 started helping out in the Cauldron years ago for two main reasons. First, he does his part to collect the meat and plants that go to the Cauldron so he may as well help with the cooking. Second, he can be trusted to A: not take offense to transporting meat for consumption and B: not eat a percentage of the meat entrusted to his care. He doesn't mind at all, save for the strange looks he gets from the odd cat who seems tempted to mug him for his steaks.

Once he's made his delivery, Byron 09 leans against the appreciative vendor's stall and scans the festival grounds, taking in the scene. There's a mastiff elder lecturing a rat, not realizing  the rat may be relatively older than himself. There a group of Cat and Ape children playing tag, under the lazy supervision of chit-chatting elders. And over there...   Huh. There's Hemingway 02. I ain't seen her since... well, since last rutting season actually. She's got a faun now. ...She and I got some catchin' up to do, looks like.

[User]
 The festival went on as usual, simplistic as it still were.
Mutant Animals were everywhere... or rather, there were a far bigger showing than ever, numbering somewhere in the 100s, which for an area having only around 1200~ish total Mutant Animals, 1-12th of the grand population is a big turn-out.

As the evening began encroaching and the food were dealt out to everyone, a sudden ruckus began to disturb the peace on northward.
From the treelines they came, Watchers... a regular squad of them, not just a single Flyer Drone or Sentinel.
A Sentinel with a more flashy outlook stepped forward from the Squad of watchers and a synthetic voice (like always) came from it.
" Halt there everyone, Do not resist and you will not be harmed. Selection in progress. " It said and then the other Watchers began walking from Mutant Animal to Mutant Animal, their robotic lense-eyes scanning each Mutant Animal they passed.

Aldren 10 spots his Pup, Sheperd 04 being amongst a group that the Watchers seems to be singling out for further investigation.
What if they took little Sheperd? What would Aldren 10 do then? As per tradition, no one, EVER, resisted the Abductions. to do so would bring shame and the retribution of the Watchers. It's been seen before. But those rumours, that the Chosen never returning and possibly being killed off, could they be true?

One of Piaf 13's younger Clutch-siblings (by a few minutes of hatching between them) is also present in that group of corden'd off Mutant Animals. How's Piaf 13 reacting to this? He knows the same as Aldren 10 about the Abductions, and possibly having experienced them much harsher and more Frequent than Aldren 10 would have (being of the Dog Tribe and all, He would have received preferential treatment, no matter how much it is denied).

Byron 09 (being from a rather big breed-group to have such a high number), did not recognize anyone as family or tribe in that fashion. He might have met one or two of the Mutant Animals grouped into the small collection that the Watchers seem to be Cordoning off for further investigation.

---------------------------

Watchers usually take only 1 or 2 Animals per Abduction and they happen regularly (but not often, as such). It is sort of a ritual that's been going on ever since time immemorial. Something storied by the elders, who's parents' parents might have known a bit about the true history of the Mutant Animals.

Lately tho, some have begun to resist the abductions (most got killed or pacified)... But it's still a great Taboo to do so, especially for the Dog Tribe and Bear Tribe (Rabbit Tribe dun give a fuk, and blow to bits every damn watcher that gets near their Habitat Outpost).

[User]
 Aldren 10 reflexively takes a step towards the group of animals and watchers.

  What is the deal here? We've done nothing wrong, how many subjects do they need? No.....not Sheperd, not my pup.

Without thinking and moving on instinct, Aldrin moves through the gatheted animals. Heading ever closer to the cordoned off group. His hand slowly reaching for the handle of his sledgehammer.

  Stay calm, they may not choose him. After all he's just a cub...why would they need one so young. If they leave him alone, it'll all be good. They try to take him and it's game on.

[User] Well Slytherin. It looks like a fellow sibling was selected. Let's get back to the dancing just be glad that it wasn't someone i cared about. He continued dancing and pretending nothing was wrong. Trying to look like it was usual. He wasn't exactly going to try to stop them after all. He wasn't suicidal, and He was sadly kind of used to it by now.

[User]
 Byron 09 was indeed the tail end of a truly legendary deer rutting season, one that saw twin births in unprecedented numbers. He was the second of his own pair, and he's locked horns with his twin often since then.

Upon hearing the scratchy voice, Byron 09 freezes like the prey he is. He stands rigid, unmoving but for his darting eyes. The Watchers are certainly a normal aspect of society, but Byron ain't the society type. He lives in a world of predator and prey, and the Watchers are an apex predator if he ever saw one.

The mutant deer's nostrils flare as a Sentinel pauses a yard from him. His legs tense, ready to bolt. He's seen the corpses of those who run. Charred, disfigured, put up as shameful examples of how self-destructive anything less than total compliance can be. Known death and eternal shame, or a completely unknown fate - that's the choice.

...The Sentinel resumes its walk. Muscles relax. Breathing slows. Fear gives way to quiet elation at having eluded a hunter, tinged with dread for those who aren't so lucky.

[User]
 The Sentinels slowly cordoned off the chosen grouping a little more before doing something that looked like a very deep stare at each of the Mutant Animals individually.
The first few subjects were let go and rejoined their friends/family/mate with a sigh of happiness for being not chosen.

Suddenly the Staring Sentinel froze in front of Aldren 10's pup, a red light flashing out from it's mechanical eyes (scanning the young pup more deeply) and it uttered "Subject 'Sheperd 04', do not move.".
Then a sort of 'clink' noise inside the Sentinel. "Subject, you have been chosen. do not resist and you will not be hurt." The Sentinel said in it's mechanical voice and one of it's fellow Sentinels wheeled up near young Sheperd 04 and clamped a sealed wristcuff around the Pup's wrist, the chain on it attached to the Sentinel itself.

"Subject have been obtained, return to base." It said to the others and then they began wheeling out, leaving everyone else behind with a shocked 'but that was just a youngling.... The Watchers don't normally take the young.' sort of mutterings and shocked stares from amongst the rest of the Mutant Animals.
A few more besides Sheperd 04 have been taken as well, some are older and there's one other youngling besides the Pup who was taken along by the Watchers.

--------------------------------

The watchers are about to leave.
What do you all do? 🙂

[User] Apophis, It looks like a youngling was selected instead at least my sibling was let go. Let's get back to the dancing just be glad that it wasn't someone i cared about. He continued dancing and pretending nothing was wrong. Trying to look like it was usual. He wasn't exactly going to try to stop them after all. He wasn't suicidal, and even though he wasn't used to it he wasn't going to stop them for a kid he didn't know. Heck, maybe the kid would be let go now or soon after. Watchers are the apex predator after all and he wasn't going to test that theory right now. Now later maybe. but definitely not when it could provide no benefit if he acted at this second. (he wasn't able to tell aldren 10's kid and he would react the exact same way).

[User]
 This is... They ain't stoppin' at just one youngling!   Byron 09 thinks, staring at the scene in shock. This isn't fair! There are rules! The mutants follow the rules as prey, and the Watchers follow the rules as predators! That's just how it works, it's what allows things like this festival to even happen! The festiv- they couldn't even respect the festival!

Without quite realizing what he's doing, Byron 09 starts moving. He drifts behind stalls. Gently pushes his way into and out of crowds. Carefully and gradually making his way toward the space between the captured mutants and the crushed fauna where the Watchers entered from, stopping and hunkering down behind the very stall he delivered some meat to back when his actions made sense.

  Fine. If they gon' change the rules they live by, we just gotta change things too.

He's just going to follow them. That's what he keeps telling himself. He'll just track them to wherever they take the younglings so he'll know they're safe. The spear is just a walking stick in case he loses his balance.

 Spoiler: Sneak roll
Let's see... this will be   Agility  - (4d6)[ 5 ][ 6 ][ 5 ][ 6 ](22)  plus   Sneak  - (2d6)[ 3 ][ 5 ](8) , and I can push/reroll the Agility at the risk of taking 1 Agility damage for every 1 result I get on the reroll. Edit: I have 2 successes on my Ability roll and 0 on my Skill roll. I also have no 1's on my Agility, so I'm in a decent position to Push which I will do in the OOC... and gain 0 successes and 1 Agility damage. Welp. :/

Byron 09 is attempting to set up for a sneak attack at Short distance.

[User]
 Aldren 10 watches as his world falls apart.  His only cub...selected. The Watchers never take younglings...never.

Slowly moving forward and shadowing the Watchers, Aldren 10 moves between the rows of booths. Moving on an intercept course, he steps out in front of the group as they moved to enter the woods.

Looking into the eyes of his son, emotion consumed Aldren 10. "  This is how you reward loyalty...so be it.  "

With a sudden snarl, and howl Aldren 10 launches into a powerful swing of his sledgehammer.

 Spoiler: Attack roll

Attribute-
 (4d6)[ 5 ][ 1 ][ 6 ][ 2 ](14)

Skill-
 (3d6)[ 6 ][ 6 ][ 2 ](14)

Gear-
 (5d6)[ 3 ][ 2 ][ 6 ][ 6 ][ 5 ](22)

Damage-
3

[User]
 The group of Sentinels had not noticed Aldren 10's approach and the rearmost one got clubbed with that sledgehammer hard enough to dent it's  shoulder plating and knock it over so it's tracks no longer had contact to the ground.
They had not expected an attack. It had never happened before after all.

" Hostile action! Activate Defensive Protocol! " All the Sentinels called out in unison and turned towards Aldren 10 (except for the one that got a good Sledgehammering to it's shoulder-servos.

-----------------------------------

We are now in initiative time.


[User]
 The Brothers of Blood and Battle have arrived!

Entering the large, well-lit, simple stone chamber, we have:

  Moonswood
  Blackridge
  Goldtune
  Nekbraker

Position your characters anywhere within the blue rectangle, and the games will begin.

 Spoiler: Battlemap

[User] Nekbraker is in the centre at G1, alongside Goldtune and Moonswood at F1 and H1 respectively Blackridge is off at C1 at an angle.

[User]
 As the challengers take there positions, five spear-and-shield-wielding humans in chainmail appear on the far side of the room. They want to kill you.

 Spoiler: Initiative
 Soldiers:  (1d20+0)[ 3 ]
 Blackridge:  (1d20+2)[ 14 ]
 Moonswood:  (1d20+3)[ 15 ]
 Nekbraker:  (1d20+2)[ 15 ]
 Goldtune:  (1d20+2)[ 15 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 You can choose an order for Moonswood, Nekbraker, and Goldtune
 Blackridge
 Soldiers

[User]
 First moonswood steps forward, casting  Entangle  centred on pint F/G 9/10, then Goldtune and Blackridge Unleash Bolts of eldritch magic at anyone caught by the vines focusing on bringing down one target before moving to the next and Neksmasher strides forward 25ft to G6 and hurls a javelin before stepping 5ft backwards to G5.

 Spoiler

All but S5 make a DC 13 strength check or are restrained, area counts as difficult terrain.
Blackridge Blast: Hit:  (1d20+5)[ 20 ]  Adv if they are restrained  (1d20+5)[ 12 ]  Dam:  (1d10)[ 4 ]
Goldtune Blast: Hit:  (1d20+5)[ 6 ]  Adv if they are restrained  (1d20+5)[ 9 ]  Dam:  (1d10)[ 6 ]
Neksmasher Javelin: Hit:  (1d20+4)[ 24 ]  Adv if they are restrained  (1d20+4)[ 18 ]  Dam:  (1d6+2)[ 4 ]

EDIT: Remember Half Orc racial trait means Neksmashers criticals are tripled not doubled.

[User]
 The guards struggle against Moonswood's magical vines, but all 4 are restrained by the spell.

 Spoiler: Strength Saves
 S1: (1d20+1)[ 12 ]
 S2: (1d20+1)[ 5 ]
 S3: (1d20+1)[ 8 ]
 S4: (1d20+1)[ 10 ]

[User]
 Goldtune misses, but Blackridge and Nekbraker's combined attacks take one of the restrained soldiers down (S3).

The trapped soldiers struggle to free themselves from the vines, while the free soldier moves up and stabs at Nekbraker.

 Spoiler: Soldiers' Turn

 S1 Str Save:  (1d20+1)[ 10 ]
 S2 Str Save:  (1d20+1)[ 3 ]
 S4 Str Save:  (1d20+1)[ 17 ]
 S5 Attack: Spear  (1d20+3)[ 22 ] , Damage:  (1d6+1)[ 6 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Moonswood
 Blackridge
 Goldtune
 Nekbraker
 Soldiers

Nekbraker takes 6 damage from a spear attack. S4 manages to break free of the Entangle and moves up.

[User]
 As the three casters focus fire on the remaining trapped foes Nekbraker rages and swings his greataxe down at the solider with the spear

 Spoiler

Moonswood Longbow:  (1d20+5)[ 19 ]   (1d20+5)[ 15 ]   Dam:  (1d8+3)[ 6 ]
Blackridge Blast:  (1d20+5)[ 10 ]   (1d20+5)[ 11 ]  Dam:  (1d10)[ 6 ]
Goldtune Blast:  (1d20+5)[ 14 ]   (1d20+5)[ 23 ]  Dam:  (1d10)[ 7 ]
Nekbraker Axe:  (1d20+5)[ 22 ]   (1d12+5)[ 6 ]

[User]
 Blackridge misses, but Goldtune and Moonswood's combined attacks take down a soldier (S1). In his rage, Nekbraker manages to injure S5.

The trapped soldier remains struggling within the vines. The other two engage the raging Nekbraker.

 Spoiler: Soldiers' Turn

 S2 Str Save:  (1d20+1)[ 17 ]
 S4 Attack:  Spear  (1d20+3)[ 20 ] , Damage:  (1d6+1)[ 4 ]
 S5 Attack:  Spear  (1d20+3)[ 13 ] , Damage:  (1d6+1)[ 5 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Moonswood
 Blackridge
 Goldtune
 Nekbraker
 Soldiers

Nekbraker takes 2 more damage from a spear. The soldier struggling in the vines finally manages to break lose and advance.

[User]
 As the battle turns into a melee Nekbraker continues his assault on S5 now joned by Goldtune who charges forward with his rapier, Blackridge moves to E4 to attack S5 and moonswood attacks the nearest solider available.

 Spoiler: Rolls

Moons wood:  (1d20+5)[ 21 ]   (1d8+3)[ 6 ]
Blackridge:  (1d20+5)[ 8 ]   (1d8+3)[ 4 ]
Goldtune:  (1d20+5)[ 8 ]   (1d8+3)[ 9 ]
Nekbraker:  (1d20+5)[ 20 ]   (1d12+3)[ 13 ]

[User]
 Spoiler: Clarification
Did both Goldtune and Blackridge move in with Rapiers? Both of them should only have +4 on a rapier attack, and you didn't specify where Goldtune moves to. Also, is it ok to assume when targets aren't specified, that you attack the most injured-looking target in range?

Moonswood's arrow takes S5 in the throat, and the soldier falls. Both Goldtune and Blackridge miss with their rapiers, but Nekbraker cuts their target (S4) in half.

The remaining soldier moves up and takes a stab at Blackridge.

 Spoiler: Soldiers' Turn
S2: Move up and Attack:  Spear   (1d20+3)[ 15 ] , Damage:  (1d6+1)[ 4 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Moonswood
 Blackridge
 Goldtune
 Nekbraker
 Soldiers

Blackridge takes 4 damage from the stabbing spear.

[User]
 Spoiler: Clarifications

Sorry, I was posting those from a different device and had an older version of the sheet open. They did both move in with rapiers, that's a good assumption.

As the bodies hit the ground Moonswood advanced and retrieved his arrows and loot from the foes, Goldtune uses the aid action on Blackridges attack, Blackridge attacks with a rapier, if the solider doesn't drop Nekbraker will grapple him.

 Spoiler: Rolls
[
Blackridge attack  (1d20+4)[ 24 ]   (1d20+4)[ 17 ]   (1d8+2)[ 8 ]  Heals 4HP thanks to dark ones blessing on a kill.
Grapple  (1d20+5)[ 23 ]  Rage Adv:  (1d20+5)[ 22 ]

[User]
 As Blackridge skewers the last soldier, he gains the blessing of his dark gods - that's 4 temp hp, btw, not healing.

Spend hit dice and heal as desired - you have a short rest. Reposition your characters when you're ready for the next fight.

 Spoiler: Battlemap

[User] Nekbraker rests and heals  (1d12+3)[ 14 ] , Goldtune gives inspiration to Nekbraker, Blackridge and Moonswood drag the bodies and pile them in E2 and F2. Sticking the looted spears into the bodies on the bottom and using that to support the pile hiding behind this low barricade at E1 and F1. Nekbraker moves to G4 Goldtune to D4.

[User]
 Sorry, the bodies of the soldiers actually disappeared directly after they died. Does that change any positioning?

 Spoiler: HP
Blackridge should be at 6/10 hp with 4 temp hp, and Nekbraker is at full.

[User] It's a pity that they disappear but no position is unchanged.

[User]
 Spoiler: Terrain
I'm just trying to keep things as simple as possible, starting out. It will more interesting later on.

A large and brutal looking man in leather armor appears, holding several javelins. He is flanked by three slavering, bestial dogs.

 Spoiler: Initiative
 Thug:  (1d20+0)[ 3 ]
 Dogs:  (1d20+2)[ 8 ]
 Blackridge:  (1d20+2)[ 5 ]
 Moonswood:  (1d20+3)[ 23 ]
 Nekbraker:  (1d20+2)[ 17 ]
 Goldtune:  (1d20+2)[ 17 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Moonswood
 Goldtune
 Nekbraker
 Dogs
 Blackridge
 Thug

[User]
 Right, forgot they were required to return to the starting area. Moonswood fires an arrow at the man, Goldsong readies an action to cast  Thunderwave  once two enemies are within range, Neksmasher readies an action to hit the first enemy 10 feet away from an ally with his great axe, if the hounds are occupied with thunder wave and Nekbraker Blackridge will cast  Hex on the man and then blast him.

 Spoiler: Rolls

Moonswood Attack:  (1d20+5)[ 11 ]  Dam:  (1d8+3)[ 6 ]
Goldsong; Con Saving throw DC 13, on fail  (2d8)[ 10 ]  damage and 10 ft back, on success half damage
Neksmasher readied attack  (1d20+5)[ 25 ]   (1d12+3)[ 10 ]
Blackridge blast if dogs are occupied (Dead or fighting Nek) :  (1d20+5)[ 16 ]   (1d10)[ 7 ] + (1d6)[ 2 ]  from Hex. Hex disadvantages strength checks.

[User]
 Goldtune's spell shreds the two first dogs to charge, while Nekbraker's axe makes short work of the third. Both Moonswood and Blackridge land their attacks on the thug.

The thug moves forward and hurls a javelin at Blackridge.

 Spoiler: Thug's Turn
Move up and attack:  Javelin:   (1d20+4)[ 7 ] ,  Damage:   (1d6+2)[ 6 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Moonswood
 Goldtune
 Nekbraker
 Blackridge
 Thug

[User]
 The entire team unleashes a barrage against this man with Bolts, Arrows, Javelins and Insults all hurled his way.

 Spoiler

Moonswood:Longbow  (1d20+5)[ 7 ]   (1d8+3)[ 10 ]
Goldtune: Viscous Mockery Cantrip DC 13 Wis save or  (1d4)[ 4 ]  physic damage and DisAdv on next attack roll.
Nekbraker: Just realised thrown weapons still use strength  (1d20+5)[ 16 ]   (1d6+3)[ 5 ]
Blackridge: Eldritch Blast Cantrip:  (1d20+5)[ 7 ]   (1d10)[ 9 ]  Hex:  (1d6)[ 4 ]

[User]
 Moonswood and Blackridge miss, but Nekbraker's javelin strikes true.

The wounded thug moves forward and stabs twice at

 Spoiler: Thug's Save
Wisdom DC 13 or 4 damage and disadvantage on next attack:  (1d20)[ 8 ]

 Spoiler: Thug's Turn
Move up and attack Blackridge (or Goldtune) twice:  Javelin 1:   (1d20+4)[ 21 ] ,  If Disadvantage:   (1d20+4)[ 8 ] ,  Damage:   (1d6+2)[ 5 ]
 Javelin 2:   (1d20+4)[ 23 ] ,  Damage:   (1d6+2)[ 4 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Moonswood
 Goldtune
 Nekbraker
 Blackridge
 Thug

Though the thug is reeling from Goldtune's insults, he manages to hit Blackridge once for 4 damage.

[User]
 Once more down to melee weapons the group surrounds the thugs and smashes into him except moonswood who hangs back with his bow

 Spoiler

Moonswood  (1d20+5)[ 15 ]   (1d8+3)[ 6 ]
Goldtune  (1d20+4)[ 5 ]   (1d8+2)[ 7 ]
Nekbraker  (1d20+5)[ 18 ]  (1d12+3)[ 14 ]
Blackridge  (1d20+4)[ 15 ]   (1d8+2)[ 4 ]

[User]
 The Brothers quickly overwhelm the thug, with a chop from Nekbraker taking him down.

Spend hit dice and heal as desired - you have a short rest. Reposition your characters when you're ready for the next fight.

 Spoiler: Battlemap

[User]
 Blackridge spends one hit dice regaining,  (1d8+2)[ 5 ]  and his spell slot.

Then they take up the same positions as the start of battle 2.

[User]
 As the party takes up their positions, four enemy heroes appear across the room:

 Tordek - a tough-looking dwarf equipped with javelins, a battleaxe, chainmail, and a shield
 Jozan - a blonde human man in chainmail, wielding a mace and shield displaying the holy symbol of Pelor
 Sariah - an slender elven woman wearing simple robes, wielding a shortsword in one hand and a wand in the other
 Lidda - a hardy halfling woman in studded leather, shortbow in her hands and rapier at her belt

 Spoiler: Initiative
 Blackridge:  (1d20+2)[ 10 ]
 Moonswood:  (1d20+3)[ 19 ]
 Nekbraker:  (1d20+2)[ 12 ]
 Goldtune:  (1d20+2)[ 22 ]
 Sariah:  (1d20+3)[ 13 ]
 Tordek:  (1d20+1)[ 9 ]
 Jozan:  (1d20)[ 3 ]
 Lidda:  (1d20+3)[ 15 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Goldtune
 Moonswood
 Lidda
 Sariah
 Nekbraker
 Blackridge
 Tordek
 Jozan

[User]
 First both Goldtune and Moonswood fire a spell and an arrow respectively in the direction of Lidda. While Goldtune also blows a few notes on his panpipes inspiring Nekbraker.

 Spoiler

Given the high level of the combat danger I will take this one or two actions at a time for now.
Arrow:  (1d20+5)[ 10 ]   (1d8+3)[ 9 ]
Blast:  (1d20+5)[ 19 ]   (1d10)[ 4 ]

[User]
 Goldtune manages to hit Lidda, but Moonswood misses.

Lidda dashes to a corner and fires an hour at Goldtune. Sariah dashes to the nearest corner of the room and throws a pinch of sand into the air, chanting at her enemies.

 Spoiler: Lidda's Turn
Move to center, attack Goldtune with shortbow  (1d20+5)[ 6 ] , Damage:  (1d6+3)[ 9 ]

 Spoiler: Sariah's Turn
Move to corner, cast  Sleep:   (5d8)[ 24 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Nekbraker
 Blackridge
 Tordek
 Jozan
 Goldtune
 Moonswood
 Lidda
 Sariah

Goldtune falls asleep.

[User]
 Nekbraker rouses Goldtune from his slumber then moves to E4
Blackridge casts  Hex  on, and then blasts at Sariah. Screaming  Bah, your magic is nothing!

 Spoiler: Rolls

Sariah has Disadv on Str checks.
Attack:  (1d20+5)[ 15 ]
Damage:  (1d10)[ 10 ]
Hex:  (1d6)[ 2 ]

[User]
 Mialee brings up a protective ward just in time to block Blackridge's blast.

 Spoiler: Mialee's Reaction
Casts Shield

Tordek moves up and hurls a Javelin at Blackridge. Jozan casts a spell, bathing Tordek, Mialee, and Lidda in shimmering white light, then advances.

 Spoiler: Tordek's Turn
Move to center, attack Blackridge with javelin  (1d20+5)[ 20 ] , Damage:  (1d6+5)[ 7 ]

 Spoiler: Jozan's Turn
Casts Bless and moves up

 Spoiler: Battlemap

 Spoiler: Combat Order

 Goldtune
 Moonswood
 Lidda
 Sariah
 Nekbraker
 Blackridge
 Tordek
 Jozan

Blackridge takes 7 damage from Tordek's javelin.

[User]
 Goldtune and Moonswood once again choose to focus their fire on Lidda switching to Mialee if she is down.

 Spoiler

Blast:  (1d20+5)[ 21 ]  Dam:  (1d10)[ 8 ]
Arrow:  (1d20+5)[ 18 ]  Dam:  (1d8+3)[ 8 ]

[User]
 Goldtune's blast drops Lidda, and Moonswood arrow bursts through Mialee's ward to bring her down as well.

 Spoiler: Death Saves
Lidda:  (1d20)[ 3 ] , Sariah:  (1d20)[ 7 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Nekbraker
 Blackridge
 Tordek
 Jozan
 Goldtune
 Moonswood
  Lidda
  Sariah

[User]
 Blackridge spends a bonus action to switch the Hex to Tordek, Nekbraker rages then readies an action to grapple Tordek, Blackridge will then Blast Tordek.

 Spoiler: Rolls

Grapple checks  (1d20+5)[ 21 ]   Rage Adv:  (1d20+5)[ 14 ]  Tordek opposes with disadvantage if he uses strength.

Blackridge Blast   (1d20+5)[ 14 ]  Adv from grapple if successful   (1d20+5)[ 13 ]
Damage:   (1d10)[ 9 ]
Hex:   (1d6)[ 4 ]

[User]
 Spoiler: Rules
 A couple things: 1. You can't move as part of a readied action, and 2. The grappled condition only ends movement - it doesn't give advantage to any attackers

Nek braker rushes forward and grabs at Tordek, but he manages to slip away. Goldtune's blast misses.

Tordek slashes at his assailant. Jozan heals Lidda, then calls down a lance of light onto Nekbraker.

 Spoiler: Tordek's Turn
Avoid Grapple:  (1d20+1)[ 21 ]
Attack Nekbraker: Battleaxe  (1d20+5)[ 24 ]  +  (1d4)[ 1 ] , Damage:  (1d8+5)[ 11 ]

 Spoiler: Jozan's Turn
Cast Healing Word on Lidda  (1d4+6)[ 9 ]
Sacred Flame: Nekbraker's Save  (1d20+2)[ 5 ] , Damage:  (1d8)[ 8 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Goldtune
 Moonswood
 Lidda
  Sariah
  Nekbraker
  Blackridge
  Tordek
  Jozan

Despite Nekbraker's rage, Tordek hits him for 5 damage with his axe. Nekbraker also takes 8 radiant damage from Jozan's spell. Meanwhile, Lidda stirs over in the corner...

[User]
 Spoiler: Whoops

Ah, I meant to shove him not grapple him, I really should check I'm doing what I think I'm doing especially when posting that late

Goldtune and Moonswood attempt to bring down  the healed rouge the moment she gets back on her feet, Blackridge continues blasting the Fighter while Nekbraker brings his axe to bare on the same target

 Spoiler: Rolls

Moonswood Arrow  (1d20+5)[ 14 ]   (1d8+3)[ 6 ]
Goldtune Blast:  (1d20+5)[ 14 ]   (1d10)[ 5 ]
Blackridge Blast:  (1d20+5)[ 17 ]   (1d20+5)[ 11 ]   (1d6)[ 5 ]
Nekbraker Axe:  (1d20+5)[ 10 ]   (1d12+3)[ 4 ]

[User]
 Spoiler: Correct Damage

I did Blackridge's damage very wrong  (1d10)[ 1 ]


[User]
 Another band of challengers enters the arena, Team Boys and Girls!

Entering the large, well-lit, simple stone chamber, we have:

  Adran
  Bran
  Caeylynn
  Sariel

Position your characters anywhere within the blue rectangle, and the games will begin.

 Spoiler: Battlemap

[User]
 Bran: F1
Adran: C1
Caelynn: E1
Sariel: I1

[User]
 As the challengers take their positions, five spear-and-shield-wielding humans in chainmail appear on the far side of the room. They want to kill you.

 Spoiler: Initiative
 Guards:  (1d20+0)[ 19 ]
 Adran:  (1d20+3)[ 6 ]
 Bran:  (1d20+0)[ 7 ]
 Caeylynn:  (1d20+3)[ 20 ]
 Sariel:  (1d20+2)[ 13 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Guards
 Sariel
 Bran
 Adran

[User]
 Caelynn strides forward and takes a right turn. After the guards act, Sariel takes a couple of steps and casts a spell on herself. Bran moves in range of the others, while Adran moves forward.

 Spoiler: Actions
Caelynn moves over to I4. Sariel casts Mage Armor on herself before moving to I2, while Bran moves over to F4 and Adran moves over to C4.

First time playing D&D, so if I make any stupid mistakes, don't tell me. :)

[User]
 As the heroes move up, the guards advance as well, taking up a defensive formation.

 Spoiler: Guards' Action
Move up and take the Dodge action - all attacks from people they can see have disadvantage

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

[User]
 Caelynn moves forward at lightning speed. She hones in on the guard, and then slashes and punches them in the side. Sariel, meanwhile, moves right and then left before taking defensive action. Before Bran can act, Adran barks at them to disengage. Sure enough, that's exactly what Bran does, moving back while Adran moves over to the far left corner of the room and casts a Sleep spell.

 Spoiler: Actions
Caelynn: Move to I6, attack Guard #5 with shortsword and make an unarmed strike as a bonus action.
Sariel: Move to j1, take the Dodge action.
Bran: Disengage, move to F2.
Adran: Move to A1, cast a Sleep spell at F7.
Reminder that Caelynn, Sariel, and Adrian are all immune to this spell...

 Spoiler: Rolls
I was kind enough to roll some things for you!
 (2d20)[ 4 ][ 6 ](10) +5
 (1d6+3)[ 4 ]
 (2d20)[ 18 ][ 1 ](19) +5
 (1d4+3)[ 4 ]
 (5d8)[ 30 ]

[User]
 Caeylynn misses with both strikes, but Adran's Sleep spell drops two of the guards.

 Spoiler: Guards' Turn
G1: uses his action to wake G2, then moves up
G2: uses his action to wake G3, then stands and moves to engage Caeylynn
G3: stands, moves toward Caeylynn, and attacks, Spear:  (1d20+3)[ 21 ] , Damage:  (1d6+1)[ 3 ]
G4: moves in and attacks Caeylynn, Spear:  (1d20+3)[ 4 ] , Damage:  (1d6+1)[ 3 ]
G5: attacks Caeylynn, Spear:  (1d20+3)[ 14 ] , Damage:  (1d6+1)[ 7 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

Caeylynn takes 3 damage from a spear thrust.

[User]
 Caelynn is not disturbed by all the opponents that surround her. Nope. That's exactly why she runs over to H12. Sariel, meanwhile, moves over to the right corner before she begins casting a spell-aiming under the guards that were in front of Caelynn. Bran moves left, in order to fight the guard that was moving up towards Adran, before attacking them. Adran, meanwhile, uses the opportunity to make a break for it-he runs as far as he can.

 Spoiler: Actions
Caelynn: Disengage and move over to H12.
Sariel: Move over to L1, then cast Grease, aiming for H5-6 and I5, in that order.
Bran: Move to C2, then attack Guard #1.
Adran: Disengage, then move over to A7

 Spoiler: Rolls
 (1d20+5)[ 24 ]
 (1d8+3)[ 7 ]

[User]
 Bran's sword cuts into G1, but the guard fights on.

 Spoiler: Guard Dex Saves
G2:  (1d20+1)[ 10 ]
G3:  (1d20+1)[ 4 ]
G5:  (1d20+1)[ 14 ]

G2 and G3 fall prone in the grease.

[User]
 The guards split into two groups, getting out of the grease and engaging their enemies.

 Spoiler: Guards' Turn
G1: attacks Adran, Spear  (1d20+3)[ 5 ] , Damage: (1d6+1)[ 3 ]
G2: stands up and moves to engage Sariel
G3: stands up and moves to engage Sariel
G4: moves in and attacks Sariel, Spear  (1d20+3)[ 21 ] , Damage: (1d6+1)[ 2 ]
G5: moves to engage Bran

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

Sariel takes 2 damage from a spear.

[User]
 Caelynn runs as fast as she can in order to engage the guards who now had Sariel surrounded. Sariel, meanwhile, prepares to defend herself against the guard's attacks.
  Bend like a willow, as Caelynn says. Gosh, I wish she were here right now...
Bran attacks the guard once more, aiming to incapacitate them. At almost the same time, Adran begins running away again.

 Spoiler: Actions
Caelynn: Dash action, move to K3
Sariel; Dodge action, cannot move
Bran: Attack guard #1
Adran: Disengage, move to A7

 Spoiler: Rolls
 (1d20+5)[ 8 ]
 (1d8+3)[ 9 ]

[User]
 Bran's attack misses.

Two guards turn to attack Caelynn, while another two attack Bran. The remaining one attacks Sariel.

 Spoiler: Guards' Turn
G1: attacks Bran, Spear  (1d20+3)[ 5 ] , Damage:  (1d6+1)[ 3 ]
G2: attacks Sariel with disadvantage, Spear  (1d20+3)[ 14 ]  or  (1d20+3)[ 13 ] , Damage:  (1d6+1)[ 7 ]
G3: attacks Caelynn, Spear  (1d20+3)[ 11 ] , Damage:  (1d6+1)[ 2 ]
G4: attacks Caelynn, Spear  (1d20+3)[ 8 ] , Damage:  (1d6+1)[ 7 ]
G5: attacks Bran, Spear  (1d20+3)[ 16 ] , Damage:  (1d6+1)[ 6 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

All the guards' attacks missed.

[User]
 Caelynn smiles before attempting to stab a guard who had his spear pointed at Sariel, and follows that up with a quick punch. Sariel once again takes defensive action.
 "Good riddance! Caelynn, you better not leave me behind like that again!"
 "Wasn't planning on it."
Bran slashes at the guard again, before Adran runs even further away.

 Spoiler: Actions
Caelynn: Attack the guard #3 and make an unarmed strike as a bonus action.
Sariel: Take the Dodge action again.
Bran: Attack guard #1.
Adran: Move to A11.

 Spoiler: Rolls
Shortsword to-hit:  (1d20+5)[ 7 ]
Shortsword damage:  (1d6+3)[ 7 ]
Unarmed strike to-hit:  (1d20+5)[ 9 ]
Unarmed strike damage:  (1d4+3)[ 6 ]
Longsword to-hit:  (1d20+5)[ 7 ]
Longsword damage:  (1d8+3)[ 6 ]

Edit:
 Spoiler: OOC, IMPORTANT FIX!
Sariel has 15 AC. If the guards roll under a 15 to-hit, they miss.

[User]
 Both Caelynn and Bran's attacks miss.

The guards continue to stabbing in an attempt to bring down their previous targets.

 Spoiler: Guards' Turn
G1: attacks Bran,  Spear   (1d20+3)[ 22 ] , Damage:  (1d6+1)[ 7 ]
G2: attacks Sariel with disadvantage,  Spear  (1d20+3)[ 21 ]  or  (1d20+3)[ 13 ] , Damage:  (1d6+1)[ 3 ]
G3: attacks Caelynn,  Spear   (1d20+3)[ 22 ] , Damage:  (1d6+1)[ 4 ]
G4: attacks Caelynn,  Spear   (1d20+3)[ 19 ] , Damage:  (1d6+1)[ 4 ]
G5: attacks Bran,  Spear   (1d20+3)[ 18 ] , Damage:  (1d6+1)[ 5 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

Bran takes 6 damage, and Caelynn takes 8 damage from the spears.

[User]
 "No! Caelynn!"
Caelynn immediately gets to work on defensive action again. Bran, meanwhile... he doesn't have much choice. He gets to work on saccing Guard #1. Adran recognizes the need for control, and immediately casts Tasha's Hideous Laughter, hoping to keep Guard #1 busy.

 Spoiler: Actions
Sariel: Take the Dodge action, again.
Bran: Move to C3, Attack Guard #1
Adran: Move to B9, cast Tasha's Hideous Laughter on Guard #1.

 Spoiler: Roll
 (1d20+5)[ 10 ]
 (1d8+3)[ 4 ]

 Spoiler: OOC
I am so screwed.

[User]
 [SPOILER=This post is messed up because I edited instead of copied it...]
 Spoiler: Corrections
Bran's attack should have advantage due to a prone target: second attack roll: [roll]1d20+5[/roll], damage [roll]1d8+3[/roll]

Though one of their companions is laughing to death, the guards continue to press the advantage.

 Spoiler: Guards' Turn
G1: Wisdom Save: [roll]1d20[/roll]
G2: attacks Sariel with disadvantage, Spear [roll]1d20+3[/roll] or [roll]1d20+3[/roll], Damage: [roll]1d6+1[/roll]
G3: attacks Sariel with disadvantage, Spear [roll]1d20+3[/roll] or [roll]1d20+3[/roll], Damage: [roll]1d6+1[/roll]
G4: attacks Sariel with disadvantage, Spear [roll]1d20+3[/roll] or [roll]1d20+3[/roll], Damage: [roll]1d6+1[/roll]
G5: attacks Bran, Spear [roll]1d20+3[/roll], Damage: [roll]1d6+1[/roll]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

[User]
 Sariel continues taking defensive action, while Bran moves over and attacks a guard. Adran stays where he is.

 Spoiler: Actions
Sariel: Take Dodge action
Bran: Move to C3, Attack Guard #1
Adran: No action

 Spoiler: Rolls
Caelynn's death saves:  (1d20)[ 4 ]   (1d20)[ 9 ]
Bran's attack: to-hit  (1d20+5)[ 8 ]  damage [rol]1d8+3[/roll]

 Spoiler: OOC
I flubbed the damage, but I missed anyway

[User]
 Spoiler: Corrections
Bran's attack should have advantage due to a prone target: second attack roll:  (1d20+5)[ 20 ] , damage  (1d8+3)[ 8 ]

Bran ends the laughing guard.

Though one of their companions is laughing to death, the guards continue to press the advantage.

 Spoiler: Guards' Turn
 G1: Wisdom Save:  (1d20)[ 4 ]
G2: attacks Sariel with disadvantage, Spear  (1d20+3)[ 17 ]  or  (1d20+3)[ 17 ] , Damage:  (1d6+1)[ 3 ]
G3: attacks Sariel with disadvantage, Spear  (1d20+3)[ 13 ]  or  (1d20+3)[ 18 ] , Damage:  (1d6+1)[ 6 ]
G4: attacks Sariel with disadvantage, Spear  (1d20+3)[ 8 ]  or  (1d20+3)[ 7 ] , Damage:  (1d6+1)[ 5 ]
G5: attacks Bran, Spear  (1d20+3)[ 14 ] , Damage:  (1d6+1)[ 6 ]

 Spoiler: Battlemap

 Spoiler: Combat Order

 Caeylynn
 Sariel
 Bran
 Adran
 Guards

Sariel takes 3 more damage from a spear.

[User]
 Bran moves up and attacks the guard. Sariel, meanwhile, continues to take defensive action. Adran stays where he is.

 Spoiler: Actions
Sariel: Dodge action
Bran: Attack Guard #2
Adran: N/A

 Spoiler: Roll
Bran to-hit:  (1d20+5)[ 9 ]
Damage:  (1d8+3)[ 9 ]

[User]
 Spoiler: OOC
Forgot about death saves.

 Spoiler: Roll
 (1d20)[ 6 ]