[User]
 You awake one morning, like the previous 10 mornings in your new home. You wake up slightly damp. Yes you're glad to have gainful employment with accomodation thrown in, but it could be improved. The leaking roof is the first thing on that list.

The first rays of the sunshine are just pushing through the small gaps in the roof and is flooding through the open barn doors. Silhouetted against the light stands a fierce looking dark figure. As he closes in on you his features begin to appear and you hear an all too familiar voice calling to you. Brandon.

 Hope Sinclair. What are you doing in bed so late?!?  You can tell that the sun has only just risen by the angle it slants in through the roof.  You've slept in 10 minutes late and now I've had to let the horses out. Come on, rise and shine. We've got alot of customers coming in today looking for a fine working horse or riding steed. I'll see you out front in 5 minutes

[User]
 Hope sits straight up in here bedroll.  She is caught somewhat unawares by Brandon storming in to her room.    "I'll be right out."   She says, still in a fog.  It wasn't like her at all to oversleep.  She was always the first person up in the morning, enjoying some time alone with the animals before anyone else got up.  Especially Grimm.

  "Grimm, calm down.  It's ok fella."    Hope tries to soothe and calm the dog, who hacks are on end and is growling in a low menacing tone.    "Come on buddy, let's get ready and get outside."    She throws on some clothes, puts her dagger on her belt, eats a left over dry biscuit, takes a sip of water from her waterskin, says a quick silent prayer as she rolls up here bedroll and puts it with her pack and then races out front to meet Brandon with Grimm following close behind.

[User]
 Stepping outside, Grimm in tow, you see Brandon standing against the barn door waiting patiently for you.  Sorry Hope, that was unlike you to sleep in.  He sighs heavily and you notice the cold for the first time as his breath steams from his mouth. Winter is drawing in and his life will be hard over the next few months. Brandon is a middle aged man, covered with the scars and calloused of daily toil in the fields. Standing 5' 5" he is quite short for the men of the town, but his stocky build betrays the strength of a common labourer. His thick brown hair has a sprinkling of grey in it and is cut to about 3 inches in length, it is left to flop around his head in an unruly fashion. Already he has deep wrinkles in his face and leathery skin from the many summers he has spent out in the sun.

 Got a tip last night that alot of people are gonna be comin' in today, something about a trade fair travelling through. There will be many merchants and traders looking to refresh their cart horses and I'm sure atleast one will have another job or two available for you.  Brandon looks off into the distance down the road that passes through his farm and suddenly perks up.  There they are! There they are, get ready. This should be a good day today, Host knows I need one.

Looking down the road you see a band of horse drawn carts approaching, laden with merchant goods.

[User] Hope stands by with Brandon and Grimm, curious as to what supplies will be coming.  Not that it matters, much, she was curious though.  She hoped the horses were nice and not prone to biting like the last bunch that came in.  She rubbed her arm where one of them nipped her a few days ago.

[User]
 As the convoy approaches you see 4 horse drawn carriages, full of merchandise for trade in Adderport. After checking through with you they'll travel the last mile to reach the gates of the port town. There are many outlying farms like Brandon's, but his has specialised into the upkeep and breeding of horses due to being on the road into town.

The coaches are pulled by 2 fine mares apiece, with deep brown and clean coats. Atop each coach is the director, rider or person otherwise in control of the horses. They all wear the same black uniforms with silver buttons, neatly pressed and looked after. Also 2 guards flank the convoy on horserback. They wear finely crafted breastplate and carry longswords on their hip. Overall the convoy appears, or atleast wants to give the appearance, of wealth and power.

As they pull up outside of Brandon's barn and slow to a stop, a portly man jumps out of the first carriage, mindful of his shoes in the mud. He embraces Brandon like an old friend, beaming at him.  Brandon, you sly dog! I apologise for my absense as of late, I haven't seen you all season. Terrible mess with the higher ups trying to control trade in and out of the city. But the can't keep me out! No they can't! There's always been a Wilford on these roads!

Brandon and this Mr Wilford angage in idle chatter as they patrol the horses, checking their health. You are left standing for now. As they near the end of their lap, Mr Wilford spots you and is taken aback.  Sorry my dear! I hadn't noticed you there! I should really get these eye-lenses looked at  he says, adjusting his thin glasses and wiping them with a hankerchief from his jacket pocket.  Charles Wilford, travelling merchant. Who might you be?

[User] Always one to be polite and courteous, Hope gives her biggest smile.   "No need for apologies Mr. Wilford, Hope Sinclair is the name.  I assist Brandon with his estate.  It's a pleasure to meet you sir!"   Hope gives another sincere smile, then realizes she might come of in a poor light.  But what did she care, there were new people about!

[User] Well good morning miss Sinclair. I was just speaking to Brandon here about needing a guide throughout the town, I don't suppose you'd be so kind? I haven't been here in a few years and I'd just get lost or sidetracked in the many market streets.

[User] "Well of course Mr. Wilford, I'd love to... assuming of course Brandon has nothing else planned for me for the day."    Hope looks to Brandon to see if whether or not this is a task he would prefer to do himself or one he would rather have Hope do.

[User]
 Well I suppose could let you out for one day, on official sorta business o' course.  Mr. Wilford chuckled gleefully to himself.  Well then, if you'd please take a seat up here on the reins next to me we can begin.

And with that you begin journeying on into town. The outlying walls, always visible from Brandon's homestead, grow steadily bigger ahead of you. Once the carriages pull out onto the smoother road again, Mr. Wilford begins to chat idly to you.  So, how long have you been working for Brandon my girl?

[User]
 Hope climbs right up and takes the reins, confidently.

 "Just for the last few months sir.  I was still living at home this time last year."

[User]
 Ahh I see, I see. I've known Brandon for what must be 20 years now. Back in our younger days we used to cause a ruckus. Though that's for Brandon to tell you, it's his decision.  As you pull through the gates, the guards check through Wilford's ID papers and usher him in through the gates making sure to close them behind him.

As you turn the corner and are out of sight of the gate station, Mr Wilford lets out a sigh of relief.  That was close. I'm not moving anything illegal, but I'm certainly not pure white with my trade. Nowadays you have to broade-HEY!  Wilford calls after a young street urchin, scampering off down a side alley.  COME BACK! THIEF! Hope! Go after him!  Wilford draws his carriage to a stop suddenly.


[User]
 You arrive in a room with few features. There's a switch with a note, Vending Machines, and 5 colored arrows.

DM notes:
 Spoiler
 Sheet

[User] Alright, I'm back from my baby "vacation"...will actually start this soon.

[User] Vash will move over and read the note.

[User] "Press me when you're ready to leave."

[User]
 (What are the colors of the arrows?)

(edit)

Before I posted, I changed my sheet slightly, just added a longbow and 20 arrows, as I noticed that I had no ranged capabilities at all...🤨

[User]
 {table]|A_|B_|C_|D_|E_|F_|G_|H_|I_|J_|K_|L_|M_|N_
1||||||||N||||||
2|| -> ||||||||||| -> |
3||||||||||||||
4||||||||||||||
5||||||||||||||
6|| -> ||||| -> |||||| -> |
7||||||||||||||[/table]

Arrows are dancing lights of the appropriate color pointing toward the floor in that square. N is a note hanging next to a button on the wall. It may be difficult to see the yellow arrow depending on your monitor, but there are five of them.

This room has full vending machine access.[/spoiler]

[User] Gripping his Sword in his hand, Vash will move to the arrow in G6.

[User]
 POP.

You find yourself elsewhere. Huh.

You're in a room made of CRYSTALS AND AWESOME.

Make 6 spot checks for me.

The room extends further north around a corner to your east. It's 20' wide until the northern extension.

[User]
 My next character will specialize in spot checks...😩
  Spot  - (d20)[ 11 ]
  Spot  - (d20)[ 4 ]
  Spot  - (d20)[ 7 ]
  Spot  - (d20)[ 2 ]
  Spot  - (d20)[ 6 ]
  Spot  - (d20)[ 4 ]

Wow...some epic fail there...

[User]
 .....

You see CRYSTALS AND AWESOME.

[User] I guess Vash will head north, since he's blind as a bat and all!

[User] On the way, a strange crystal you didn't notice fires a spell at you! Poison! Fort save!

[User]
 Fort  - (d20+8)[ 14 ]

*crosses fingers*

(Since I notice it now, is it like a trap or a creature?)

(edit)

It's official...the RNG is hating on my bard!

[User]
 It's a crystal tuned to trigger on the first creature within 5'.

 (d10)[ 10 ]  con damage.

EDIT: Yes indeed, RNG no like bard. Secondary save in 10 rounds?

[User]
 Sure...

I'll stand there for 10 rounds and then make the secondary save...

  Fort  - (d20+8)[ 20 ] -5 = 15

(edit)

If it's more CON damage, I'm dead, as I have 2 Con atm...🫤

[User]
 (d10)[ 2 ]  con. Always could be a nat 1.

Want to play again?

[User]
 LOL...One trap and I die...

I guess I'll try it again, but I'm beginning to think that this guy is going to be seriously bad for floor 4...🤨

Vash will go to the arrow in B2.

[User]
 Heh, you did have some pretty bad luck there.

You arrive in a room full of grass.

There is nobody in sight...make a listen check.

 (d20+19)[ 24 ]

[User]
 Gah...okay...I need more detection!

  Listen  - (d20+2)[ 11 ]

[User]
 -_-'''

Any good vision modes?

Anyway, the thing shoots you out of boredom.

 (d20+7)[ 21 ]  vs flatfooted for  (3d6)[ 18 ]  damage and fort save vs sleep.

  initiative  - (d20+7)[ 13 ]

[User]
 No...none with this guy...on floors 1-3 they weren't really needed...guess I need to revamp...😩
  Fort  - (d20+8)[ 27 ]

(edit)

I have Darkvision 60 and Low-Light vision if that's what you're talking about...but other than that...no...

[User]
 Initiative  - (d20+5)[ 20 ]

Crusader Rolls
 (1d5)[ 2 ]
 (1d4)[ 3 ]

(edit)

Do I get a general idea of where this arrow came from? 🫤

[User]
 Baaad times. In good news, the snipe lowered his hide check to only  (d20+8)[ 22 ] .  Which you may be able to detect.  Nope.

If not,  (d20+7)[ 10 ]  vs no-dex for  (3d6)[ 14 ]  and fort save.

[User]
 Next turn's hide:

 (d20+8)[ 28 ]

Obviously, we can ret-con if you have a cool idea of what to do when you can see nothing...

[User] Can I not see the arrows, or at least the general area of where they came from? (I mean my guy should know at least if he got hit in the back or the front or which side) and that 2nd shot missed...😛

[User] You can indeed, but I'll tell you for free that he's moving after attacking, as per Snipe action.

[User]
 Bah...and I have no clever tricks...I guess he dies again, as I can't fight what I can't see...🫤

Alright, I'm gonna actually try and make something that will work...instead of just trying something "fun"...😩

[User]
 You can probably kill this one if he ever rolls below 12 on his hide so you can glitterdust him.

However, I would indeed recommend adding in some more versatility. Your current char requires you to fight fair. 😛

[User] Yeah, my mistake, fighting fair is never an option 😉


[User]
 Attend, if you will, to the western coast of Phoenicia, on the outskirts of the city of Deltania.  There, atop windswept cliffs, sits a lavish manor house, its seaward windows glowing in the fires of the setting sun.  Below, the waves crash against unyielding stone, spraying salt and sea and the smell of adventure up towards a group of people in the manor's solar.  Among them are hard men, learned men, and one exceptionally bored royal.

Princess Kora Delvinian, first of her name, holy protector of the river Ankh and future mother of the nation, leans over a chessboard.  It is the same chessboard she has played at a hundred times in the past month, a month where neither she nor her entourage have been permitted to leave the manor.  While the Marquis and Marquise Fael'Durath produced all manner of entertainment on her initial arrival, they have since grown dull, the books read, the songs sung, the instruments played.  And so, she sits, alone with her protectors, watching the sun set yet again.  It is hours yet until their dinner will be brought up to the private rooms on the manor's top floor, for the Marquis is hosting a party tonight, and it would be disastrous for the princess to be seen.

[User]
 Vigilant as always, Delarn is leaning against the wall just next to the door, his arms folded as he watches the princess and rest of her entourage trying to amuse themselves all in their own ways to avoid crushing boredom. Chess seems to be pasttime princess engages in quite regularly, though one the monster slayer has never himself learnt to play at all. Then again, he is not one of the types that really need amusement, per se: he is there to see to it that the princess will be safe and sound, not spend quality time.

 "Not sad that we will miss the party, highness?"  he asks rather drolly, already knowing the answer before even opening his mouth. Thanks to the time he has spent with the woman thus far her mindset has become more or less clear to him. Although he has been more or less on edge at any given time, it was true that little of importance had happened during the entire time they had been escorting the princess. He never let his guard down mostly thanks to force of habit, though it is propably good to sleep with crossbow and sword close at hand when threats to the royal line emerge.

[User]
 She scowls massively.
" I should totally go. If I were allowed. It's not  fair . "

[User]
 Laxus smirks at her expression while idly twirling his handaxe. He is lazily sprawled out on a chair he has come to favor during the time here and watches the surroundings with an expression of only vague interest.

 "Funny how that works, yeah?"

Considering suggesting they just take off somewhere, he drops the idea as the others would probably tell him off for being a bad influence.

[User] The White Clad stands over to the left of the princess, in the shadows created by the flickering lamps. He says nothing, content to observe, to see and not be seen. He observes the others, noticing their habitual movements, in case some one were to attempt to impersonate one of them. He shifts ever so slightly, thinking back to the day he had gotten the assignment. When he realised he was to be trusted above all, and yet removed from his clan. His biggest fear was that he would fail, and some one would get to the princess before he could get to them.

[User]
 The long, gaunt elf clicks his tongue.
"Oh, tosh. If m'lady wants to go up to the party...
Well, I don't see why that couldn't be arranged.
You see, my dear, with the help of your loyal vizier- and a little bit of magic- why,  anything  is possible."
He speaks in a sonorous baritone, a sturdy voice for a frail creature.

 Spoiler
Nikkolo totally looks just like this:

But an elf, and with better clothes.
Oh, sounds like him too, if you've seen the movie. And if you haven't,  you should.

[User]
 "Really? Oh, I always said you were the best!" she says, suddenly paying attention to him.

 Spoiler
As long as he doesn't fall in love with a gypsy.
...
Or the princess.

[User] "And who shoulders the blame if the guests in said party find out who she is?"  the monster hunter asks dryly, his face clearly indicating that he thinks the idea is just a disaster waiting to happen.  "As interesting as it might sound, I have to say that the safety of royal heir and future of the kingdom  just might  come before attending to one party...no?"

[User]
 A knock comes at the door, and as the entourage snaps instantly out of its supposed stupor a servant slips into the solar.  She is a slight thing, barely a woman, and she hides her terror at addressing the princess poorly.  The pitiable girl curtsies towards the Princess.

 "Excuse me, milady, but would you care to dine now?  The kitchens have finished preparations for the banquet, and can accommodate you at any time."

The sounds of revelry float through the cracked door, a painful reminder of the sacrifices of royalty.  Beneath it all though, there is the hint of something else.

 Spoiler

Listen checks please.  Also, if you'd be kind enough to link your character sheets in the OOC I can handle such things in the future.

[User]
 Andre remains calm and watches the scene unfold.

Listen  (1d20+7)[ 22 ]

[User]
 His head snapping towards the new arrival the second knock on the door is heard, Delarn draws a handspan of his sword out of it's sheath before it becomes clear that the one arriving is merely servant girl. Studying the woman for split second with his cold eyes before snapping the sword fully back into it's holster, he furrows his brow and listens attentively to the sounds beyond the room.

Even in the midst of apparent safety, he never lets his guard down.

 Spoiler
Rolling that Listen check now.

 (1d20+9)[ 28 ]

[User] " Finally! " says Kara obnoxiously. " Some food would be wonderful. I was beginning to grow weary from boredom. "


[User]
 Arena Tournament, Round 103:  Lunaticus  vs.  Deriac
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.
Unattended lightsources are extinguished at the end of each players turn. Spells count as attended if they have Duration: Concentration or target you/carried equipment.

 XP Award:  300 XP
 GP Award:  300 GP

 Lunaticus  - TheFallenOne
 Deriac  - RaggedAngel

 All Combatants, please roll initiative and declare final purchases, if any. Remember that this is a single elimination Endurance tournament; all damage and effects carry over, with one hour between matches.

[User]
 two crusaders... This is gonna be a whackfest

  Initiative  - (1d20+1)[ 10 ]

Faith Healing potion - 50 GP
2 sunrods - 2 GP
Silver Spurs(masterwork ride tool) - 50 GP
longsword - 15 GP

purchases not done

Status: Lunaticus is on 12/13 HP, having taken 5 damage and healing 4 with 2 Martial Spirit hits
Furball I is on 20/25 HP

[User]
 My last fight ended in Ref Lightning. I assume that means I didn't earn any XP, correct?

Init:  (1d20+1)[ 19 ]

No purchases.

[User] You still get the winnings if your opponent is DQd.

[User]
 Originally Posted by Sallera
 You still get the winnings if your opponent is DQd.

This is the first time I've ever participated in the Tournament; what are the winnings for the first match?

I also apologize in advance for any errors I make. Since my last opponent got lightninged, this will be my first actual fight.

[User] 300xp and 300gp.  It's listed on the Round summaries in the Waiting Room.

[User]
 Originally Posted by Sallera
 300xp and 300gp.  It's listed on the Round summaries in the Waiting Room.

One final question, then; how do you handle selling gear? I want to trade up my armor.

[User] You can sell anything for half market price.

[User]
 Potion Shield of Faith - 50 GP
Martial Script of Shadow Blade Technique - 50 GP

ready to start if no reactionaries

start mounted, shield equipped. Martial Script and lit bullseye lantern pointing east in hand, potion
 Spoiler
shield of faith

 in mouth. Furball I carries lit sunrod in mouth

[User]
 Deriac starts wearing his armor and his sheild on, and his axe in hand.

I assume that it's alright if I start; let me know if this assumption is incorrect.

 Spoiler
Deriac double moves to Q6, moving 60 feet total. He heads north then west to reach Q6, avoiding the light of the lanturn.

[User]
 please follow the guidelines for proper turn formatting

also, with my lantern I have LoS on your starting location. Post what I can see openly, if you leave LoS anything afterwards in a spoiler

[User]
 Okay, let's try this again.

Deriac moves out of the starting area into Y9.

(Refs)

 Spoiler
He moves from Y9 to Y6, then to Q6.

Stats:

 Spoiler
   Deriac
Male Lawful Neutral Dwarf Crusader,  Level  1,  Init  +1,  HP  13/13,  Speed  30ft.
 AC  18,  Touch  11,  Flat-footed  17,  Fort  +5,  Ref  +1,  Will  +1,  Base Attack Bonus  1
   Dwarven Waraxe   +5 (1d10+4, x3)
   Chainmail ,    Heavy Wooden Shield  (+5 Armor, +2 Shield, +1 Dex)
 Abilities  Str 18, Dex 12, Con 18, Int 8, Wis 10, Cha 6
 Condition  None
 Maneuvers
1. Crusader's Strike
2. Stone Bones
3. Charging Minotaur
4. Sapphire Nightmare Blade
5. Shadow Blade Technique

Granted Manuevers, Refs only:
 Spoiler

 (1d5)[ 1 ]  and then, subtracting that from the list,  (1d4)[ 1 ]

At the end of the turn he is granted:  (1d3)[ 3 ]  from his remaining ungranted manuevers.

[User]
 Lunaticus Turn 1

Maneuver rolls

 Spoiler
Top down, in order

Crusaders Strike
Vanguard Strike
Stone Bones
Douse the Flames
Leading the Attack
 (1d5)[ 4 ]   (1d4)[ 1 ]

LoS

 Spoiler
drop lantern in A10(bottom left corner), pointing east
Standard: read martial script
Swift: enter Martial Spirit stance

 done

Stats

 Spoiler
HP 12/13
AC 18, 11, 17
Delayed Damage Pool 0/5

Readied maneuvers:
Shadow Blade Technique
Douse the Flames
Crusaders Strike

Martial Spirit ~

[User]
 Deriac Turn 2

LoS:

 Spoiler
He moves from Q6 to Q8 then I8 then I6, his full 60ft. of movement.

Turn end.

New Granted Maneuver:

 Spoiler
1. Charging Minotaur
2. Sapphire Nightmare Blade

 (1d2)[ 1 ]

Stats:

 Spoiler
HP 13/13
AC: 18 Flatfooted: 17 Touch: 11
Granted Maneuvers:

 Spoiler
1. Crusader's Strike
2. Stone Bones
3. Shadow Blade Technique
4. See previous spoiler

[User]
 Lunaticus Turn 2

Maneuver roll

 Spoiler
Top down, in order

Vanguard Strike
Stone Bones
Leading the Attack
 (1d3)[ 1 ]

LoS

 Spoiler
standard: drink potion, drop vial
move: draw lance

 done

Stats

 Spoiler
HP 12/13
AC 20, 13, 19
Delayed Damage Pool 0/5
Shield of Faith 10/10

Readied maneuvers:
Shadow Blade Technique
Douse the Flames
Crusaders Strike

Martial Spirit ~

[User]
 Lunaticus:
 Spoiler
What square did you start in?

[User]
 Refs

 Spoiler
I'm mounted on a large creature. All of them

[User] LoS established as Deriac enters Q8, wielding axe and shield.  Lunaticus is in A10/B11, holding script and shield with potion in mouth.  There is a bullseye lantern on the ground in AA10/A11, pointing east.  Deriac may revise his turn from this point.

[User] Deriac will perform the same movement as before; If I'm using LoS rules correctly he will be visible to his opponent from Q8 to M8, at which point the ice walls block him. He leaves M8 headed west.

[User]
 Turn 2

 Spoiler
no change, except dropping used script

your turn 3

[User]
 Deriac Turn 3

 Spoiler
He moves from I6 to D6.

End of Turn.

New Granted Maneuver:

 Spoiler
All maneuvers are now granted.

Stats:

 Spoiler
HP 13/13
AC: 18 Flatfooted: 17 Touch: 11
Granted Maneuvers:

 Spoiler
1. Crusader's Strike
2. Stone Bones
3. Charging Minotaur
4. Sapphire Nightmare Blade
5. Shadow Blade Technique

[User]
 Lunaticus Turn 3

Maneuver roll

 Spoiler
Stone Bones
Leading the Attack
 (1d2)[ 1 ]

LoS

 Spoiler
Furball double moves to F10/G11, F7/G8, K10/L11, trying to find the dwarf

not done, need LoS

[User] LoS established as Lunaticus enters F7/G8, wielding lance.  Deriac is in D6.

[User]
 Furball will move to G5/H6
Lunaticus draws his longsword, holding sword in mouth, lance in hand

Ready Action

 Spoiler
Shadow Blade Technique when Deriac comes into range of lance

 done

Stats

 Spoiler
HP 12/13
AC 20, 13, 19
Delayed Damage Pool 0/5
Shield of Faith 10/10

Readied maneuvers:
Shadow Blade Technique
Douse the Flames
Crusaders Strike
Vanguard Strike
Stone Bones

Martial Spirit ~

[User]
 Deriac enters his Martial Spirit stance as a swift action and then he moves to E6, then F6. The rest of his turn is contingent on the results of the AoO and the readied action, if it's an attack.

Stats:

 Spoiler
HP 13/13
AC: 18 Flatfooted: 17 Touch: 11
Stance:
Martial Spirit
Granted Maneuvers:

 Spoiler
1. Crusader's Strike
2. Stone Bones
3. Charging Minotaur
4. Sapphire Nightmare Blade
5. Shadow Blade Technique

[User]
 AoO  - (1d20+6)[ 26 ]  +1 mounted
  damage  - (1d8+4)[ 11 ]

Readied Action - Shadow Blade Technique
  attack 1  - (1d20+6)[ 18 ]  +1 mounted
  attack 2  - (1d20+6)[ 19 ]

[User]
 oopsies 😳 the crusader whackfest may be over faster than expected

  crit confirm  - (1d20+6)[ 22 ]
  crit damage  - (2d8+8)[ 18 ]

Shadow Blade: I see no AC buffs on your sheet, so I take the lower roll
  damage  - (1d8+4)[ 11 ]  +   cold  - (1d6)[ 6 ]

Martial Spirit heals 1 damage on Lunaticus from SBT and 2 on Furball from AoO

... 46 damage? O.o

[User] Well, that was quick, but good game.

[User] Sorry about that. Martial Spirit crusader vs. Martial Spirit crusader promised to be a long and entertaining fight. That end now was... well, certainly not unspectacular, but still a letdown

[User]
 High Ref Sallera
 Lunaticus gives in to the bloodlust and takes the victory.

[User]
 Originally Posted by TheFallenOne
 Sorry about that. Martial Spirit crusader vs. Martial Spirit crusader promised to be a long and entertaining fight. That end now was... well, certainly not unspectacular, but still a letdown

Dude, Deriac exploded in a spray of blood. That's about as spectacular as it gets. 😁

Make sure you win this thing. 😉

[User]
 I'll do my best, have to retrain that horrid Rageclaws fiasco after all 😉

nah, I'm just sad because it was too fast and I didn't get to show off Lunaticus' insane tanking ability yet. The Wall That Rides is a quite fitting title


[User]
 Arena Tournament, Round 104:  Veri  vs.  Lucian
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Veri  - Sallera
 Lucian  - Sanity702

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Not looking forward to this fight.... ☹

Question could you inform me as to what your feets do?

Also Init -
 (1d20)[ 14 ]  +3 TOTAL - 17

[User]
 Why?  I think it should be fun. ^^  Let's see, feats... Aberration Blood gives me +2 spot, Durable Form is +6hp, Starspawn is Resist Cold 5 and my fly speed (which I can only use for three consecutive rounds).

Init:  (1d20-4)[ 3 ]

Purchasing another 5 javelins, as I suspect I may need them.

[User]
 I am unsure of purchases

Refs -

 Spoiler

spells prepared this round.

1st -
color spray - 1 (1)
MM - 2

2nd -
mirror image - 1

[User]
 Thanks for the poke... Sorry I had to work 6 days this week and last week I completely forgot I had to post... ☹

Umm no purchases, still considering reactionary buys.

we ready to go?

[User] Yep, go ahead.

[User]
 Lucian the master of illusions round 1

Refs/LoS -

 Spoiler

Starting in n-2 scythe held in off hand.

Open the door then move to O-8

Edit -
End turn

stats

 Spoiler

HP - 5/5
AC - 13
FF: 10 Touch: 13

Spells left -
ALL

[User]
 Veri, Round 1

Refs/LoS:
 Spoiler
Start in N25, holding 10 javelins in one hand.
Standard: Manifest Precognition.
Move: Open doors.
5ft step to N24.

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 100 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Lucian the master of the mind round 2

Refs/LoS -

 Spoiler

Move to q-13

Ready an action -

 Spoiler

Cast mirror image if he ends turn within LOS, or attacks.

End turn

Stats -

 Spoiler

HP - 5/5
AC - 13
FF: 10 Touch: 13

Spells left -
ALL

[User]
 Veri, Round 2

Refs/LoS:
 Spoiler
Double move to K23+15.

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 100 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.  LoS is probably a good idea.

[User]
 LoS established when Lucian reaches Q-12, round 2.

Veri is in N-24.

Lucian may revise or continue from that point.

((I believe the trees on Altar have been ruled identical to all the other small trees on the other maps, with the fat brown circle depicting here showing the radius of concealment at +5ft, and not the tree trunk. LoS still established, just by a much smaller margin, if anyone successfully argues otherwise.))

[User]
 finish move to q-13

ready an action

 Spoiler

Cast mirror image if he attacks, or ends turn within LOS

[User] Have you got any images up?  Are you holding anything?  Veri's holding ten javelins in one hand.

[User]
 0 images
holding a scythe in my off hand

[User]
 Veri, Round 2 rev.

Double move to J23->H13+10.

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 99 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Trigger ready action when you end turn

cast a spell

 Spoiler

mirror image
 (1d20)[ 7 ]
 (1d4+1)[ 2 ]

[User]
 Quick question -

 Spoiler

I can't remember if I add my level to the check for casting mirror image...thats why I don't have it there... but now that I rolled a 7 I would like to remember.

[User] Spellcraft:  (1d20+3)[ 16 ]

[User]
 Sanity702:
 Spoiler
Precocious Apprentice is a caster level check (1d20+caster level, or, in your case, 1) so yes, you add your  caster  level to the check (this is different from your character level in some cases).

[User]
 The fact that you don't know which spell means you know which one I cast...  😛

@ refs -

 Spoiler

Thats right... I was confusing it with something else

ok so there are now three Lucians.

move to k-12

ready an action -

 Spoiler

cast mm if he attacks or readies an action

end turn

[User]
 Veri, Round 3

Double move to G21+20->H19+20.

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 98 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Ref question -

 Spoiler

due to the fact that he is now 20 feet in the air I can't hit him with a color spray can I?

[User]
 Sanity702:
 Spoiler
 Color Spray  has a range of 15 feet. If cast from ground level, no, it could not reach +20 elevation normally.

[User]
 @ refs -

 Spoiler

thats what I thought, I just couldn't remember the rules for diagonal casting.

Like instead of being directly under be slightly off, I know it is counted like 5' then 10' then 5' so I was just wondering if that could happen.

That is all.

[User]
 Sanity:
 Spoiler
Diagonals in the air work the same as diagonals on the ground. That is, the first counts as five feet (or, in the air, one square up and one square over = 5 feet covered) and the second counts as 10 feet. If the spell goes diagonal for one square and then 'up' two more squares, it's only covered 15 feet 'up', regardless of the angle, even if it has gone 'over' one square more than casting it straight 'up'.

In other words: it's exactly like diagonal movement, and still can't reach +20 elevation.

Proceed.

[User]
 Move to J-18

Ready an action -

 Spoiler

Cast MM if he attacks or ends turn within LOE

[User]
 Veri, Round 4

Free: Javelin to free hand.
Standard: Ready action:
 Spoiler
Throw javelin if Lucian readies action, casts spell, attempts to leave LoS, or ends turn.

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 97 rounds
Spells Prepared:
0th
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 When you end your turn you trigger my readied action

Cast MM

 (1d4+1)[ 3 ]

[User]
 Casting a spell triggers Veri's readied action.
5ft step to I19, throw javelin.
Attack:  (1d20+2)[ 3 ]
Damage:  (1d6+2)[ 5 ]
Mirrors (high is real):  (1d3)[ 3 ]

[User]
 Veri, Round 5

Standard: Cast Cure Minor Wounds.

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 96 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 ummm wouldn't it be my turn first? as my readied action triggered then yours then my turn?

IF SO -
cast MM
 (1d4+1)[ 3 ]

[User]
 Not quite.  It starts at init count 3.
L - 17
V - 3
Then your readied action triggers, making your new count 4.
L - 4
V - 3
Then my readied action triggers, making my new count 5.
V - 5
L - 4
Init count 3 then ends, wrapping around to the next in line, which is Veri at count 5.

That change your turn any?

[User]
 looks COMPLETELY LOST... that explains it and it does change my action, I will save my MM.

Free speak - "aww come on down I just want to play!"
Instead - move draw sling

attack -
 (1d20+3)[ 12 ]
 (1d4)[ 1 ]

[User]
 Veri, Round 6

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 16 ]
Damage:  (1d6+2)[ 4 ]
Mirrors:  (1d3)[ 1 ]

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 95 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 OOO noes image down

reload and fire
 (1d20+3)[ 17 ]
 (1d4)[ 2 ]

[User]
 You'll have to get rid of your scythe to reload, but I'll assume you do something with it.

 Veri, Round 7

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 17 ]
Damage:  (1d6+2)[ 6 ]
Mirrors:  (1d2)[ 1 ]

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 94 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 I will move it to mouth.

and then there was one.

Reload and attack
 (1d20+3)[ 4 ]  (man....at least I hit you last round...)

 (1d4)[ 2 ]

Stats -

 Spoiler

HP - 5/5
AC - 13
FF: 10 Touch: 13

Edit turn

[User]
 Veri, Round 8

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 3 ]
Damage:  (1d6+2)[ 4 ]

Stats:
 Spoiler
HP 16/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 93 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Grumble threw scythe
'were going to be here a while.'

reload and attack

attack
 (1d20)[ 20 ]
damage
 (1d4)[ 1 ]

stats -

 Spoiler

HP - 5/5
AC - 13
FF: 10 Touch: 13

end turn.

[User]
 ohh snaps thats a crit

crit confirm!!!! (please!)
 (1d20+3)[ 14 ]

damage
 (2d4)[ 5 ]

[User]
 Thanks to cover, no crit.  Also, slings are only x2 crit, not x3.

 Veri, Round 9

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 18 ]
Damage:  (1d6+2)[ 4 ]

Stats:
 Spoiler
HP 15/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 92 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User] If that hits, and you don't just figment it away, I'll use my edge to add 2 to the damage roll.

[User]
 I only rolled 2d4 so I did do X2 🤨

and hmmm that hits lets see

use brief figment
1 image 2 me
 (1d2)[ 1 ]

I should of moved to out of cover......

[User] You roll the extra damage and add it, though, you don't reroll the first die.  Anyway, since that missed, won't use the edge.

[User]
 OOOO I thought you just rerolled damage ok, apologies

and how many javelins do you have left?

Also did not realize you had cover from my current position.... ☹

do I move or stay with the graveyard of javelins and images?

I would love to continue this right now but I have to get to work... will post afterwords or tomorrow depends on how I feel after I get off.

[User] Five javelins left.

[User]
 hmmm likes like I am going to keep this up then.

reload sling and attack

 (1d20+3)[ 22 ]
 (1d4)[ 1 ]

end turn

[User]
 Veri, Round 10

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 4 ]
Damage:  (1d6+2)[ 5 ]

Stats:
 Spoiler
HP 14/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 91 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Round 10 continuing the volley of spears and rocks.

reload and attack
 (1d20+3)[ 9 ]
 (1d4)[ 3 ]

[User]
 Round 10 continuing the volley of spears and rocks.

reload and attack
 (1d20+3)[ 17 ]
 (1d4)[ 4 ]

Ignore this one sorry my internet is crap and I posted twice. apologies.

[User]
 Veri, Round 11

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 16 ]
Damage:  (1d6+2)[ 3 ]

Stats:
 Spoiler
HP 14/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 90 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 use brief figment

1 - me 2 - image
 (1d2)[ 2 ]

[User]
 so three javes left right?

reload and attack

 (1d20+3)[ 22 ]
 (1d4)[ 3 ]

[User]
 I'll let it pass this time, but just so you know, the rule for concealment/image rolls is that low is always a miss.

 Veri, Round 12

Standard: Cast Cure Minor Wounds.

Stats:
 Spoiler
HP 15/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 89 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Did not know that, I had been doing the whole match assuming it was the other way around apologies. and next time I will go ahead and use low as image high as me

I believe I am down to three stones? ☹

reload and attack
 (1d20+3)[ 8 ]
 (1d4)[ 4 ]

[User]
 Looks like both of us should have brought more ammo. >>;;

 Veri, Round 13

Free: Javelin to free hand.
Standard: Throw javelin.
Attack:  (1d20+2)[ 4 ]
Damage:  (1d6+2)[ 7 ]

Stats:
 Spoiler
HP 14/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 88 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 down to 1 jav

and 2 stones.

hmmm

Turn 11 -

move - reload

ready an action -

 Spoiler

color spray if he comes within 15 ft.

End turn.

[User]
 Two javelins, since I spent a turn healing.

 Veri, Round  13  14

Free: Javelin to free hand.
Standard: Ready action:
 Spoiler
Throw javelin if Lucian is in LoS without a readied action.

Stats:
 Spoiler
HP 14/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 87 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Haha looks like this isn't going to end any time soon

attack with sling
 (1d20+3)[ 22 ]
 (1d4)[ 4 ]

End turn

[User]
 Readied action triggers at the beginning of your turn, throw javelin.
Attack:  (1d20+2)[ 19 ]
Damage:  (1d6+2)[ 7 ]
 Veri, Round 15

Standard: Cast Cure Minor Wounds.

Stats:
 Spoiler
HP 15/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 86 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Here is hoping that my luck can hold out once more

using the rule low is miss. (will use this from now on)

 (1d2)[ 1 ]

[User]
 might as well, use my last stone.

reload and!

Attack
 (1d20+3)[ 14 ]
Damage
 (1d4)[ 3 ]

[User]
 Veri, Round 16

Standard: Throw javelin.
Attack:  (1d20+2)[ 21 ]
Damage:  (1d6+2)[ 7 ]

Stats:
 Spoiler
HP 15/16, AC 14 (12, 12)
PP: 1/2
Active Effects: Precognition 85 rounds
Spells Prepared:
0th
 Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

1st
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds

Done.

[User]
 Was hoping you would miss sigh once more!

brief figment.

 (1d2)[ 2 ]

[User] That match, then?  Wasn't bad.  You did force me to use three cantrips instead of one. 😛

[User]
 Depends, can I go ahead and try to use the brief figment once again? (I think I still have two or one more uses) I don't know if that works though...

haha I was hoping I could survive your last jav.... that would of made this match WAY more interesting.

[User]
 Heh, no, it's an immediate action, so you only get one a round.

I still had a shortspear and spear I could throw, but yeh, after that, it'd be flying around stabbing you with the longspear, and I assume you had a Color Spray prepared...

[User]
 Two actually 😳

I should of bought a potion of fly to deal with you

and thats what I thought well then drats that games it it was fun laying against you.... looks like ALL my people lost this round. Who knows maybe I will see you in the finals.

[User] Well, in case it comes up again, buy a  scroll , not a potion.  You're a wizard, take advantage of it. 😛

[User]
 High Ref TheFallenOne

Veri wins a battle of attrition.

[User]
 Originally Posted by Sallera
 Well, in case it comes up again, buy a  scroll , not a potion.  You're a wizard, take advantage of it. 😛

Haha You are right I should except scrolls intimidate me. haha I will try and look it up and understand it before the next one.


[User]
 Character sheet
 Spoiler
Retrieving records............

Name: Thomas Wade
Hometown: Wilmington, North Carolina
Age: 29
Political Views: Other (Anarchist)
Occupation: Unemployeed
Threat Level: High

Bio: Thomas Wade, born into a military family. Father served in war overseas. KIA. Mother died of natural causes. After losing his father and mother Mr. Wade joined a radical anarchist movement and has been in trouble with the law since. This man isn't to be considered dangerous, but the potenional is there.

5 counts breaking and entering,
3 counts  assault on a official
1 count possession of concealed firearm without a permit

Mr. Wade doesn't consider himself a criminal, but a revolutionist. Though Mr. Wade hasn't harmed anyone too badly yet it's advised to approach Mr. Wade with caution.

Potetional Experiment Subject: Green light

  Specialties
 Main:  Survivalist (being in a military family, and a freedom loving/thinker. Thomas would know how to survive on his own off the land around him. Be it his own garden or dumpster diving.

 Secondary 1:  Laws/Politics (He knows his laws and how to work around them. Though pointless in the experiment besides complaining and idle threats, it's part of his character)

Secondary 2:  Handguns (His father taught him how to shoot, but he isn't the greatest shot in the world. He owned a gun for personal protection, but has never really used it. He knows how to handle one, but probably wont win sharp shooter competitions)

You awaken to find yourself in a purple cube. There are six hatchways, one in each face. The ones around the walls are labelled Reward, Root, Republic and Quality. The one in the ceiling is labelled Oak and the one in the floor is labelled Triangle. You have the following:

 T-shirt
 Jeans (ill-fitting)
 Boots
 Dictionary
 Swiss army knife (+1 damage, variety of tools)
 Oversized kilt (dirty)

[User]
 Thomas awakes, finding himself in this strange purple cube. He sits up,  "The hell?"

Thomas takes a good look around the purple cube he's in.  Did I get abducted by aliens? Don't quite remember...  He rubs his head.

Thomas spies the writing on the hatches.  "Republic?"  Checking to make sure the hatch is 'unlocked' he opens the hatchway 'Republic' and peers down it.  "Hello? Um...I come in peace?"   The bloody hell am I anyways?

[User]
 Beyond the hatchway is a room, seemingly identical to the one you woke up in. The walls of this one are unpainted however, and you can see the rough grey concrete beneath.

From where you are, you can see that the hatchway to your left is labelled Racism, the one opposite you Resusitate and the one to your right is labelled Run. The hatch you just came through is marked Repair, the one in the ceiling is Oatcake and the one in the floor is marked Unworldly.

[User]
 Thomas drops down from the hatch and walks around the room, taking note of the labels and anything else of interest.

 "Hello?"

[User]
 The room is bare, save for the hatches.

Nothing replies.

[User] "Who ever is responsible for this will be hearing from my lawyer."  Thomas grumbles, placing a hand in one of his pockets. Feeling something he takes out the dictionary and looks over the cover, flipping through the pages.

[User] It is a copy of the Oxford English Dictionary, printed as of last year. It is slightly tatty. You notice that perhaps four hundred entries are highlighted.

[User] Thomas looks over the highlighted words and checks the hatch names. Seeing if any of them are highlighted.

[User] They are all highlighted.

[User] Thomas shakes his head, puts the dictionary back up, and opens the bottom hatch. Not going in, but looking down into the room ((if possible))

[User] As you pull on the door handle, fleshettes launch from a pair of launchers concealed in adjacent corners of the room. You are hit for [roll0]

[User] EDIT: (2d6)[ 11 ]  damage

[User]
 Thomas screams as the fleshettes rip into him.  "What the ****!"

Pushing himself backwards into a corner he holds his wounds. Screaming in pain. Survival takes focus now, winching his teeth he rips off some of his clothing and tries to bandage it up, trying his best to stay calm.

[User]
 You do your best to patch yourself up, unfortunately you have no medical training and do a poor job. You manage to pull out the metal, but you've lost a fair bit of blood.

 Spoiler
I'll give you a HP for that, so you have 10HP.

[User]
 Wincing, it doesn't take Thomas long to decided to bugger off this room, heading back into the room he started in. Re-evaluating his situation, and to take a closer look at the highlighted words as he tries to focus on something other then the pain.

 OOC

 Spoiler
Wow, added HP. Thanks! I wasn't trying to go for that, just what I think I would do in a situation like that, but thanks none the less! Give me some time to plan my next move, this post is mostly just filler for the moment.

[User] Grunted, Thomas pulls himself up off the floor and moving to the "Root" hatch. He opens it up and peers into the opposite room ((if possible))

[User]
 Beyond the hatchway is a room, seemingly identical to the one you woke up in. The walls of this one are painted blue.

From where you are, you can see that the hatchway to your left is labelled Rod, the one opposite you Screw and the one to your right is labelled Racism. The hatch you just came through is marked Repair, the one in the ceiling is Override and the one in the floor is marked Wash.

There is a knife on the floor, with a rotting hand lying next to it. There is dried blood on the floor.


[User] Setting fluff goes here.

[User]
 Init:  (1d20)[ 6 ]
Draw:  (5d40)[ 3 ][ 12 ][ 8 ][ 22 ][ 10 ](55)
Reroll:  (3d40)[ 33 ][ 14 ][ 39 ](86)
 Icicle Fall: 40 cards

 Spoiler
MONSTER: 19
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
6. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
7. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
8. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
9. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
10. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
11. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
12. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
13. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
14. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
15. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
16. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
17. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
18. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
19. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)

SPELL: 18
20. Book of Moon
21. Book of Moon
22. Book of Moon
23. Crest of the Ice Barrier
24. Crest of the Ice Barrier
25. Crest of the Ice Barrier
26. Dark Hole
27. Giant Trunade
28. Monster Reborn
29. Mystical Space Typhoon
30. Mystical Space Typhoon
31. Pot of Duality
32. Pot of Duality
33. Pot of Duality
34. Secret Village of the Spellcasters
35. Secret Village of the Spellcasters
36. Secret Village of the Spellcasters
37. Terraforming

TRAP: 3
38. Royal Decree
39. Royal Decree
40. Royal Decree

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 A tall man enters the arena; a slightly hunch to his back, and greying hair may have indicated venerability. His hair, as mentioned, had been black, but was now irregularly patched with grey. He wore what could have been a labcoat at one time, but had been torn over time. A pair of glasses in front of a pair of twinkling eyes gave him the appearance of a scientist of some sort. He could have been an elderly gentleman, or a stressed youngster; he formed an interesting blend of ages and nationalities around him. His gait seemed a tad erratic; even though he seemed to take even strides with both feet, the actual distance they covered seemed to vary quite a bit.

 "Good day to you. I am Adonai, Grand Duke of the Dark World and sender of envoys. I am here to test a principle out; would you like to help me in this goal?"
 (1d20)[ 8 ]
 (1d40)[ 7 ]
 (1d39)[ 1 ]
 (1d38)[ 13 ]
 (1d37)[ 1 ]
 (1d36)[ 25 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 False Idols  ~ 40

 Spoiler
1. Exodia the Forbidden One
2. Left Arm of the Forbidden One
3. Right Arm of the Forbidden One
4. Left Leg of the Forbidden One
5. Right Leg of the Forbidden One
6. Exodius the Ultimate Forbidden Lord
7. Blue-Eyes White Dragon
8. Blue-Eyes White Dragon
9. Blue-Eyes White Dragon
10. The White Stone of Legend
11. The White Stone of Legend
12. The White stone of Legend
13. Flamvell Guard
15. Flamvell Guard
16. Blue-Eyes Toon Dragon
17. Blue-Eyes Toon Dragon
18. Blue-Eyes Toon Dragon
19. Toon Table of Contents
20. Toon Table of Contents
21. Toon Table of Contents
22. Cards of Consonance
23. Cards of Consonance
24. Cards of Consonance
25. Trade-In
26. Trade-In
27. Trade-In
28. Super Rejuvanation
29. Super Rejuvanation
30. Super Rejuvanation
31. Card Destruction
32. Swords of Revealing Light
33. Monster Reincarnation
34. Pot of Duality
35. Pot of Duality
36. Upstart Goblin
37. Upstart Goblin
38. Dark World Dealings
39. Dark World Dealings
40. Magical Mallet

[User]
 (1d35)[ 5 ]
 "Let the game get to it's feet. I shall activate Trade-In, discarding a Blue-Eyes White Dragon in order to draw two more cards."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Flamvell Guard

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Trade-In
-BEWD

 Removed From Play

 Spoiler
-

 False Idols  ~ 40

 Spoiler
1. Right Arm of the Forbidden One
2. Left Leg of the Forbidden One
3. Right Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. The White Stone of Legend
7. The White Stone of Legend
8. The White stone of Legend
9. Flamvell Guard
10. Flamvell Guard
11. Blue-Eyes Toon Dragon
12. Blue-Eyes Toon Dragon
13. Blue-Eyes Toon Dragon
14. Toon Table of Contents
15. Toon Table of Contents
16. Toon Table of Contents
17. Cards of Consonance
18. Cards of Consonance
19. Cards of Consonance
20. Trade-In
21. Trade-In
22. Super Rejuvanation
23. Super Rejuvanation
24. Super Rejuvanation
25. Card Destruction
26. Swords of Revealing Light
27. Monster Reincarnation
28. Pot of Duality
29. Pot of Duality
30. Upstart Goblin
31. Upstart Goblin
32. Dark World Dealings
33. Dark World Dealings
34. Magical Mallet

[User]
 (1d34)[ 33 ]
 (1d33)[ 25 ]
 "Now, I activate Dark World Dealings. We may both draw a card, but must discard a card afterwards. Shall we?"

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Flamvell Guard
-Card Destruction

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Trade-In
-BEWD

 Removed From Play

 Spoiler
-

 False Idols  ~ 40

 Spoiler
1. Right Arm of the Forbidden One
2. Left Leg of the Forbidden One
3. Right Leg of the Forbidden One
4. Exodius the Ultimate Forbidden Lord
5. Blue-Eyes White Dragon
6. The White Stone of Legend
7. The White Stone of Legend
8. The White stone of Legend
9. Flamvell Guard
10. Flamvell Guard
11. Blue-Eyes Toon Dragon
12. Blue-Eyes Toon Dragon
13. Blue-Eyes Toon Dragon
14. Toon Table of Contents
15. Toon Table of Contents
16. Toon Table of Contents
17. Cards of Consonance
18. Cards of Consonance
19. Cards of Consonance
20. Trade-In
21. Trade-In
22. Super Rejuvanation
23. Super Rejuvanation
24. Super Rejuvanation
25. Swords of Revealing Light
26. Monster Reincarnation
27. Pot of Duality
28. Pot of Duality
29. Upstart Goblin
30. Upstart Goblin
31. Dark World Dealings
32. Magical Mallet

[User]
 (1d32)[ 1 ]
 "I am afraid I must discard a Card Destruction. Now, I'll lay one card face-down and end my turn."

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Right Arm of the Forbidden One

 Facedown

 Spoiler
(M3) - Flamvell Guard

 Graveyard

 Spoiler
-Trade-In
-BEWD
-Card Destruction
-Dark World Dealings

 Removed From Play

 Spoiler
-

 False Idols  ~ 31

 Spoiler
1. Left Leg of the Forbidden One
2. Right Leg of the Forbidden One
3. Exodius the Ultimate Forbidden Lord
4. Blue-Eyes White Dragon
5. The White Stone of Legend
6. The White Stone of Legend
7. The White stone of Legend
8. Flamvell Guard
9. Flamvell Guard
10. Blue-Eyes Toon Dragon
11. Blue-Eyes Toon Dragon
12. Blue-Eyes Toon Dragon
13. Toon Table of Contents
14. Toon Table of Contents
15. Toon Table of Contents
16. Cards of Consonance
17. Cards of Consonance
18. Cards of Consonance
19. Trade-In
20. Trade-In
21. Super Rejuvenation
22. Super Rejuvenation
23. Super Rejuvenation
24. Swords of Revealing Light
25. Monster Reincarnation
26. Pot of Duality
27. Pot of Duality
28. Upstart Goblin
29. Upstart Goblin
30. Dark World Dealings
31. Magical Mallet

[User]
 The young monk bows politely.   "Greetings.   I haven't an objection to your test in principle alone, but I fear I must act to stop you from releasing the seal on the Forbidden God."

Dealings:  (1d35)[ 22 ]

She looks at the card she drew.   "For my part, I shall discard Blizzard Princess.  And now, I begin my turn."

Draw:  (1d34)[ 9 ]
 "I begin with the play of the monk Kycoo, the Ghost Destroyer.  I set one card facedown, then attack your own facedown monster.  This ends my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|KG|-|-
-|-|Fd|-|-[/table]
MON:
3.  Kycoo the Ghost Destroyer  (DARK Spellcaster 4;  1800 /700)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Book of Moon

 Graveyard:  1

 Spoiler
Blizzard Princess (WATER Spellcaster 8; 2800/2100)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
Giant Trunade

 Deck:  33

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 >. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
6. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
9. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
10. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
11. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Book of Moon
16. Book of Moon
 >. Book of Moon
17. Crest of the Ice Barrier
18. Crest of the Ice Barrier
19. Crest of the Ice Barrier
20. Dark Hole
 >. Giant Trunade
21. Monster Reborn
22. Mystical Space Typhoon
23. Mystical Space Typhoon
24. Pot of Duality
25. Pot of Duality
26. Pot of Duality
27. Secret Village of the Spellcasters
28. Secret Village of the Spellcasters
29. Secret Village of the Spellcasters
30. Terraforming
31. Royal Decree
32. Royal Decree
33. Royal Decree

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User] "Yet, I must see what will happen if the Forbidden One is brought forth by my hand! Your monster reveals my Flamvell Guard, who reflects two hundred life-points of damage back at you, due to the weakness of your monster. Does this alter your turn?"

[User]
 "No, it does not.  You may take your turn."
 Life Points : 7800

[User]
 "Then let us progress."
 (1d31)[ 16 ]
 "...I'm afraid I must contribute to this game's stalling by ending my turn."

{table=head]1|2|3|4|5
-|-|G|-|-
-|-|-|-|-[/table]
Flamvell  G uard - 100/ 2000
 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Right Arm of the Forbidden One
-Cards of Consonance

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Trade-In
-BEWD
-Card Destruction
-Dark World Dealings

 Removed From Play

 Spoiler
-

 False Idols  ~ 31

 Spoiler
1. Left Leg of the Forbidden One
2. Right Leg of the Forbidden One
3. Exodius the Ultimate Forbidden Lord
4. Blue-Eyes White Dragon
5. The White Stone of Legend
6. The White Stone of Legend
7. The White stone of Legend
8. Flamvell Guard
9. Flamvell Guard
10. Blue-Eyes Toon Dragon
11. Blue-Eyes Toon Dragon
12. Blue-Eyes Toon Dragon
13. Toon Table of Contents
14. Toon Table of Contents
15. Toon Table of Contents
16. Cards of Consonance
17. Cards of Consonance
18. Trade-In
19. Trade-In
20. Super Rejuvenation
21. Super Rejuvenation
22. Super Rejuvenation
23. Swords of Revealing Light
24. Monster Reincarnation
25. Pot of Duality
26. Pot of Duality
27. Upstart Goblin
28. Upstart Goblin
29. Dark World Dealings
30. Magical Mallet

[User]
 Draw:  (1d33)[ 23 ]
 "Ah, I see.  I tribute Kycoo to activate the first seal of the Ice Barrier.  Come, General Raiho, and attack my foe."   The general appears on the field already in motion, drawing his sword and slashing through Flamvell Guard in a single smooth stroke.   "Here, I set another card and end my turn again."
 Field:
{table="head"]1|2|3|4|5
-|-|GR|-|-
-|-|Fd|Fd|-[/table]
MON:
3.  General Raiho of the Ice Barrier  (WATER Warrior 6;  2100 /2300)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Book of Moon
3. Mystical Space Typhoon

 Graveyard:  2

 Spoiler
Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 Kycoo the Ghost Destroyer  (DARK Spellcaster 4; 1800/700)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
Giant Trunade

 Deck:  32

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 >. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
6. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
9. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
10. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
11. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Book of Moon
16. Book of Moon
 >. Book of Moon
17. Crest of the Ice Barrier
18. Crest of the Ice Barrier
19. Crest of the Ice Barrier
20. Dark Hole
 >. Giant Trunade
21. Monster Reborn
22. Mystical Space Typhoon
 >. Mystical Space Typhoon
23. Pot of Duality
24. Pot of Duality
25. Pot of Duality
26. Secret Village of the Spellcasters
27. Secret Village of the Spellcasters
28. Secret Village of the Spellcasters
29. Terraforming
30. Royal Decree
31. Royal Decree
32. Royal Decree

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 "I can see that time is of the essence."
 (1d30)[ 4 ]
 "Most irritating. Your turn once more."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 6

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Right Arm of the Forbidden One
-Cards of Consonance
-BEWD

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Trade-In
-BEWD
-Card Destruction
-Dark World Dealings
-Flamvell Guard

 Removed From Play

 Spoiler
-

 False Idols  ~ 31

 Spoiler
1. Left Leg of the Forbidden One
2. Right Leg of the Forbidden One
3. Exodius the Ultimate Forbidden Lord
4. The White Stone of Legend
5. The White Stone of Legend
6. The White stone of Legend
7. Flamvell Guard
8. Flamvell Guard
9. Blue-Eyes Toon Dragon
10. Blue-Eyes Toon Dragon
11. Blue-Eyes Toon Dragon
12. Toon Table of Contents
13. Toon Table of Contents
14. Toon Table of Contents
15. Cards of Consonance
16. Cards of Consonance
17. Trade-In
18. Trade-In
19. Super Rejuvenation
20. Super Rejuvenation
21. Super Rejuvenation
22. Swords of Revealing Light
23. Monster Reincarnation
24. Pot of Duality
25. Pot of Duality
26. Upstart Goblin
27. Upstart Goblin
28. Dark World Dealings
29. Magical Mallet

[User]
 "You appear to be having difficulty.  I would stop a moment, but your recovery would be our seal's undoing."

Draw:  (1d32)[ 14 ]
 "I summon again, the Temple Dancer of the Ice Barrier.  My two cards attack directly, then I end my turn."  (-3800 LP)

 Field:
{table="head"]1|2|3|4|5
-|TD|GR|-|-
-|-|Fd|Fd|-[/table]
MON:
2.  Temple Dancer of the Ice Barrier  (WATER Spellcaster 4;  1700 /900)
3.  General Raiho of the Ice Barrier  (WATER Warrior 6;  2100 /2300)
S/T:

 Life Points:  7800

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Book of Moon
3. Mystical Space Typhoon

 Graveyard:  2

 Spoiler
Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 Kycoo the Ghost Destroyer  (DARK Spellcaster 4; 1800/700)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
Giant Trunade

 Deck:  31

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 >. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
6. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
9. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
10. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
11. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Book of Moon
15. Book of Moon
 >. Book of Moon
16. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Crest of the Ice Barrier
19. Dark Hole
 >. Giant Trunade
20. Monster Reborn
21. Mystical Space Typhoon
 >. Mystical Space Typhoon
22. Pot of Duality
23. Pot of Duality
24. Pot of Duality
25. Secret Village of the Spellcasters
26. Secret Village of the Spellcasters
27. Secret Village of the Spellcasters
28. Terraforming
29. Royal Decree
30. Royal Decree
31. Royal Decree

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 "I am merely stalled. This state shall not continue."
 (1d29)[ 25 ]
 "Let us begin once more. I activate Pot of Duality; I pick up three cards from my deck and choose one. I keep the one, but must return the others to my deck."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
4200

 Spoiler
 Hand  ~ 6

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Right Arm of the Forbidden One
-Cards of Consonance
-BEWD

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Trade-In
-BEWD
-Card Destruction
-Dark World Dealings
-Flamvell Guard

 Removed From Play

 Spoiler
-

 False Idols  ~ 31

 Spoiler
1. Left Leg of the Forbidden One
2. Right Leg of the Forbidden One
3. Exodius the Ultimate Forbidden Lord
4. The White Stone of Legend
5. The White Stone of Legend
6. The White stone of Legend
7. Flamvell Guard
8. Flamvell Guard
9. Blue-Eyes Toon Dragon
10. Blue-Eyes Toon Dragon
11. Blue-Eyes Toon Dragon
12. Toon Table of Contents
13. Toon Table of Contents
14. Toon Table of Contents
15. Cards of Consonance
16. Cards of Consonance
17. Trade-In
18. Trade-In
19. Super Rejuvenation
20. Super Rejuvenation
21. Super Rejuvenation
22. Swords of Revealing Light
23. Monster Reincarnation
24. Pot of Duality
25. Upstart Goblin
26. Upstart Goblin
27. Dark World Dealings
28. Magical Mallet

[User]
 (1d38)[ 12 ]  - Toon Table of Contents
 (1d37)[ 14 ]  - Cards of Consonance
 (1d36)[ 9 ]  - Blue-Eyes Toon Dragon

 "Argh! I'll take the Toon Table of Contents, and use it's effect to search out another; and the effect of that one to bring forth the final copy. And I use that copy to add a Blue-Eyes Toon Dragon to my hand. I'll end my turn, and must discard the newly-added Blue-Eyes to bring my hand to the level of six cards."

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
4200

 Spoiler
 Hand  ~ 6

 Spoiler
-BEWD
-Exodia the Forbidden One
-Left Arm of the Forbidden One
-Right Arm of the Forbidden One
-Cards of Consonance
-BEWD

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Trade-In
-BEWD
-Card Destruction
-Dark World Dealings
-Flamvell Guard
-Blue-Eyes Toon Dragon

 Removed From Play

 Spoiler
-

 False Idols  ~ 31

 Spoiler
1. Left Leg of the Forbidden One
2. Right Leg of the Forbidden One
3. Exodius the Ultimate Forbidden Lord
4. The White Stone of Legend
5. The White Stone of Legend
6. The White stone of Legend
7. Flamvell Guard
8. Flamvell Guard
9. Blue-Eyes Toon Dragon
10. Blue-Eyes Toon Dragon
11. Blue-Eyes Toon Dragon
12. Toon Table of Contents
13. Toon Table of Contents
14. Toon Table of Contents
15. Cards of Consonance
16. Cards of Consonance
17. Trade-In
18. Trade-In
19. Super Rejuvenation
20. Super Rejuvenation
21. Super Rejuvenation
22. Swords of Revealing Light
23. Monster Reincarnation
24. Pot of Duality
25. Upstart Goblin
26. Upstart Goblin
27. Dark World Dealings
28. Magical Mallet

[User]
 Draw:  (1d31)[ 8 ]
 "I apologize, but I need not invoke the entire seal.  I summon the Geomancer of the Ice Barrier in attack position.  First my Geomancer, then my Temple Dancer, and finally my General Raiho shall attack for game."
 Field:
{table="head"]1|2|3|4|5
-|TD|GR|G|-
-|-|Fd|Fd|-[/table]
MON:
2.  Temple Dancer of the Ice Barrier  (WATER Spellcaster 4;  1700 /900)
3.  General Raiho of the Ice Barrier  (WATER Warrior 6;  2100 /2300)
4.  Geomancer of the Ice Barrier  (WATER Spellcaster 3T;  800 /1200)
S/T:

 Life Points:  7800

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
3. Book of Moon
3. Mystical Space Typhoon

 Graveyard:  2

 Spoiler
Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 Kycoo the Ghost Destroyer  (DARK Spellcaster 4; 1800/700)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  3

 Spoiler
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
Giant Trunade

 Deck:  30

 Spoiler
MAIN:
1. Blackwing - Gale the Whirlwind (WIND Winged Beast 3T; 1300/300)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
 >. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
4. Breaker the Magical Warrior (DARK Spellcaster 4; 1600/1000)
5. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
6. Effect Veiler (LIGHT Spellcaster 1T; 0/0)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
 >. Kycoo the Ghost Destroyer (DARK Spellcaster 4; 1800/700)
8. Plaguespreader Zombie (DARK Zombie 2T; 400/200)
9. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
10. Sacred Spirit of the Ice Barrier (WATER Zombie 4; 1600/1200)
11. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
13. Book of Moon
14. Book of Moon
 >. Book of Moon
15. Crest of the Ice Barrier
16. Crest of the Ice Barrier
17. Crest of the Ice Barrier
18. Dark Hole
 >. Giant Trunade
19. Monster Reborn
20. Mystical Space Typhoon
 >. Mystical Space Typhoon
21. Pot of Duality
22. Pot of Duality
23. Pot of Duality
24. Secret Village of the Spellcasters
25. Secret Village of the Spellcasters
26. Secret Village of the Spellcasters
27. Terraforming
28. Royal Decree
29. Royal Decree
30. Royal Decree

EXTRA: 15
Ally of Justice - Catastor (DARK Machine 5; 2200/1200)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Arcanite Magician (LIGHT Spellcaster 7; 400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac, Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Tempest Magician (DARK Spellcaster 6; 2200/1400)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 "Tch! It appears that my experiment was inconclusive. My thanks to you, madam. Would you care to become one of my envoys? The prospects for the post are endless for one such as yourself."  He smiles a little, before snapping his fingers gently. A black doorway appeared behind him; pure-blue bolts of lightning could be seen bouncing around it's frame. He took a step backwards, about to step into it.  "Keep my offer in mind."

((That didn't work out as I had hoped. I was perpetually in a position where drawing Trade-In or Flamvell Guard/White Stone of Legend would have let me get off to a good move. I had three of the Exodia pieces in my hand, so I was a bit nervous about using Card Destruction with them.))

[User]
 OOC: It's probably a good thing you did exercise caution, too, since my second Kycoo would likely have sufficed to remove them from play before you could have recovered them.  I wonder if  Ancient Rules  or  Kaibaman  might not be a bad idea for your deck.  At the least, putting Monster Reborn, Call of the Haunted, and/or Birthright in would let you recover those Blue-Eyes you're discarding.

Also, Blue-Eyes Toon Dragon is probably a bad idea in this deck since you have no way of playing it at all.  It's only usable as Trade-In or discard fodder.  If you wished, one or two copies of  Toon Masked Sorcerer  could provide a small draw engine with Toon Table of Contents and 5-star tuning possibilities with Flamvell Guard or White Stone of Legend, or if you prefer Trade-In targets, one or two copies of  Montage Dragon  would let you use those high-level BEWDs in your hand.  As well, a BEWD draw engine can easily include  Future Fusion  - by sending three White Stones and two other Dragons to the Graveyard for Five-Headed Dragon, you pull up to three BEWDs to your hand, reduce your deck by 5-8 cards, and might even get a 5000 ATK self-shielding beatstick two turns later.  Judicious use of one or two copies of Dragon Mirror would also let you put that fusion monster on the field immediately and give you an alternate win condition.  The only catch is that an opponent would get to search your deck if you send three White Stones to the Graveyard and don't have three BEWDs in your deck to summon (to  confirm it ) and thus see how far you are along to Exodia.

[User]
 ((I do believe Monster Reborn's already in there.

As for your ideas, all interesting. I was only keeping Blue-Eyes Toon Dragon in there for synergy with both Toon Table of Contents and Super Rejuvenation, which could easily allow me to draw up to ten cards if given the right set-up. I'll definitely consider Future Fusion, though; I might remove one Flamvell Guard, one or two Blue-Eyes Toons... hm, thanks for the food for thought. I may also consider removing Exodius, as he's only there to provide an alternate win condition in the case of my opponent pulling up a Card Destruction when I've got four pieces in my hand or some such.))


[User]
 Arena Tournament, Round 95:  Dare  vs.  Charles
 Map:
 Spoiler

The outer Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Dare  - Psionic Dog
 Charles  - Dwalin

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Hello.

  Initiative  - (1d20+1)[ 14 ]

Purchasing 1 fling/steel and 10 torches. (1.1 gp)

No other purchases planed, but reactionary buys always possible.

[User]
 Hello

Initiative:  (1d20+3)[ 19 ]

Still got my lantern, so I don't think I have any buys. Starting in Y10 with lit lantern in hand.

[User] You'd need more oil for it though, I think.

[User]
 Alright, I am going to presume you are starting with a light of some kind in hand (a torch, for instance). If not I will revise my actions.

Standard: Ready an Action
 Spoiler
Begin casting sleep if he ends his turn within range and LOS (I realize this requires a second standard action in my turn after the action triggers).

[User]
 Originally Posted by Sallera
 You'd need more oil for it though, I think.

I bought ten things of oil so I wouldn't have to break my gold piece.

[User] Ah, right, heh.

[User]
 Dare - Round 1

Starting in B-11 holding a lit torch, club, and javelin in one hand.
The shield is on Dare's person, but not equipped.

Standard: Cast spell

DC 15 Spellcraft

 Spoiler
Resistance on self.

Move: South out of LoS

 Spoiler
End at B-15

 Done

Stats

 Spoiler
HP: 9/9
AC: 14 [+3 armor +1 dex]
Bardic music unused.
Law unused.
L0 spells left: 1

Resistance: 10/10

[User]
 Spellcraft check: (1d20+8)[ 19 ]

Waiting on the result of that roll to decide the rest.

[User]
 Charles Round 2
Refs/LOS-

 Spoiler

Move: to S11
Standard: Ready an Action
 Spoiler
Begin casting sleep if he ends his turn within range and LOS (I realize this requires a second standard action in my turn after the action triggers).

End of Turn

[User]
 Dare - Round 2

 Spoiler
Move: to E-17.
Free: Drop the torch into D-16.
Move: Continue forward out of the bright circle of light to the shadows of I-17.

  Hide  - (1d20-2)[ 6 ]  (including -5 full speed)

 Done

stats

 Spoiler
HP: 9/9
AC: 14 [+3 armor +1 dex]
Bardic music unused.
Law unused.
L0 spells left: 1

Resistance: 9/10

[User]
 Refs:
 Spoiler
Nyar.

Dare:
 Spoiler
No LoS.

Charles:
 Spoiler
There is shadowy illumination in G11, G12, H11.

[User]
 Charles Round 3
Refs/LOS-

 Spoiler

Move: to O8
Standard: Ready an Action
 Spoiler
Begin casting sleep if he ends his turn within range and LOS (I realize this requires a second standard action in my turn after the action triggers).

End of Turn

[User]
 I'm going to ask for LoS.

@Refs

 Spoiler
Sure we probably don't have LoS, but I'd like to know what his lamp is illuminating. I'd rather not accidentally walk into the middle of a light beam next round.

[User]
 Refs:
 Spoiler
Nyar.

Dare:
 Spoiler
There is shadowy illumination in K17-P17, as well as north and south of that as far as you can see.

Charles:
 Spoiler
There is shadowy illumination in G11, G12, H11.

[User]
 Dare - Round 3

 Spoiler
Move half speed to K-17.
  Hide  - (1d20+3)[ 10 ]

Not finished, need one more LoS check.

[User]
 Refs:
 Spoiler
Spot for Charles:  (1d20-1)[ 12 ]

Dare:
 Spoiler
Charles is in O8, holding a lantern.

Charles:
 Spoiler
There is shadowy illumination in G11, G12, H11.

[User]
 Hmm.
 Continued

LoS

 Spoiler
Swift: Activate Law Devotion. Attack.
Free: Hold javelin in one hand, club in other.

Standard: Ready Action:

 Spoiler
Javilin Attack if Charles:
- Starts to move further away
- Starts to drop prone or to a kneel
- Starts to cast a spell
- Readies an Action
- Starts to move into concealment or behind cover
- or ends turn.

 Done

Stats

 Spoiler
HP: 9/9
AC: 14 [+3 armor +1 dex]
Bardic music unused.
Law: 10/10
L0 spells left: 1

Resistance: 8/10

[User]
 Refs:
 Spoiler
Nyar.

Dare:
 Spoiler
Charles is in O8, holding a lantern.

Charles:
 Spoiler
There is shadowy illumination in G11, G12, H11.

[User]
 Charles Round 4:
Refs/LOS-

 Spoiler
Move to N10, ready an action:
 Spoiler
Begin casting sleep if my opponent ends his turn in range and LOS

Also, as a free action I shout from near the center of the arena, "Come out, come out, wherever you are"

[User]
 When Charles starts to ready his action Dare's readied action triggers. He springs into action, hurling a javelin at the mage.

  Attack  - (1d20+2)[ 18 ]  (including -2 distance) against FF AC since you apparently didn't see Dare.
  Damage  - (1d6+4)[ 10 ]

Afterwards you see Dare in the shadows of K-17, now holding just a club.

turn coming once I see results.

[User] Is that game?

[User] Looks like that's game.

[User]
 High Ref Sallera
 Dare proves the efficacy of the traditional method for victory.

[User] which one is that, sticks and stones or readied actions? 😛

[User] Stab wizards in the back when they're not looking. 😛


[User] A woman enters the arena; her movements uneven and uncertain. She stops and activates a duel disc.  "I was told to await someone here...?"

[User]
 (1d20)[ 1 ]
 (1d40)[ 36 ]
 (1d39)[ 11 ]
 (1d38)[ 3 ]
 (1d37)[ 29 ]
 (1d36)[ 9 ]

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 5

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Meteor!

 Spoiler
1. Alien Ammonite
2. Alien Ammonite
3. Alien Ammonite
4. Alien Dog
5. Alien Dog
6. Alien Dog
7. Alien Warrior
8. Alien Warrior
9. Alien Warrior
10. Alien Grey
11. Alien Grey
12. Alien Kid
13. Alien Kid
14. Alien Kid
15. Alien Mother
16. Alien Overlord
17. Alien Overlord
18. Alien Telepath
19. Alien Telepath
20. Alien Psychic
21. Dark Hole
22. Solidarity
23. Solidarity
24. Burden of the Mighty
25. Burden of the Mighty
26. One for One
27. Code "A" Ancient Ruins
28. Code "A" Ancient Ruins
29. Code "A" Ancient Ruins
30. "A" Cell Incubator
31. Monster Reborn
32. Mystical Space Typhoon
33. Mystical Space Typhoon
34. Swords of Revealing Light
35. Brainwashing Beam
36. Brainwashing Beam
37. Mass Hypnosis
38. Royal Decree
39. Royal Decree
40. Royal Decree

 Spoiler
1. Cosmic Fortress Gol'gar
2. Cosmic Fortress Gol'gar
3. Cosmic Fortress Gol'gar
4. Ally of Justice Catastor
5. Ally of Justice Catastor
6. Stygian Sergeants
7. Black Rose Dragon
8. Mist Wurm
9. Stardust Dragon
10. Armory Arm
11. Armory Arm
12. Ancient Sacred Wyvern
13. Light End Dragon
14. Red Dragon Archfiend
15. Goyo Guardian

[User]
 A man of middle age strides into the arena, wearing a robe decorated with various alchemical symbols.
 Alchemy. An ancient and noble art, but one that has lost almost all its credibility with the advent of modern science. Only a few remain who devote themselves to the secrets of the elements. I count myself among that select few. My name is Nicolas, and I shall demonstrate to you the power of the alchemical arts.
 (d20)[ 15 ]
 (5d40)[ 6 ][ 16 ][ 31 ][ 31 ][ 4 ](88)
 (3d40)[ 24 ][ 23 ][ 35 ](82)
 Dimensional Alchemy

 Spoiler

1.	Guardian Eatos
2.	Guardian Eatos
3.	Caius the Shadow Monarch
4.	Caius the Shadow Monarch
5.	Golden Homunculus
6.	Golden Homunculus
7.	Dimensional Alchemist
8.	Dimensional Alchemist
9.	Dimensional Alchemist
10.	Banisher of the Radiance
11.	Banisher of the Radiance
12.	Banisher of the Radiance
13.	Trap Eater
14.	Trap Eater
15.	D.D. Survivor
16.	D.D. Survivor
17.	D.D. Survivor
18.	Helios – The Primordial Sun
19.	Helios – The Primordial Sun
20.	Helios Duo Megistus
21.	Helios Duo Megistus
22.	Helios Trice Megistus
23.	Herald of Orange Light
24.	Herald of Orange Light
25.	Chaos-End Master
26.	Cyber Valley
27.	Cyber Valley
28.	Cyber Valley
29.	Dark Hole
30.	Mystical Space Typhoon
31.	Mystical Space Typhoon
32.	Giant Trunade
33.	Mind Control
34.	Soul Absorption
35.	Light of Redemption
36.	Macro Cosmos
37.	Macro Cosmos
38.	Macro Cosmos
39.	Miraculous Descent
40.	Mirror Force
41.	Torrential Tribute
42.	Solemn Judgment

Extra Deck:
1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Ancient Sacred Wyvern
2x Stardust Dragon
1x Scrap Dragon
2x Avenging Knight Parshath
1x Light End Dragon
1x Dark End Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend

((I made a few more changes to the deck; mostly in that I found a way to sort of make the Helios series work.))

[User]
 ((Sorry, need to reroll. Used the wrong deck size.))

 (5d42)[ 8 ][ 19 ][ 14 ][ 14 ][ 17 ](72)
 (3d42)[ 6 ][ 10 ][ 32 ](48)

Draw:  (d37)[ 23 ]
 I summon  Cyber Valley  and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|CV|-|-
-|-|-|-|-[/table]

CV:  Cyber Valley
 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Dimensional Alchemist
Helios – The Primordial Sun
Trap Eater
D.D. Survivor
Golden Homunculus

 Face Down:
 Deck:

 Spoiler

1.	Guardian Eatos
2.	Guardian Eatos
3.	Caius the Shadow Monarch
4.	Caius the Shadow Monarch
5.	Golden Homunculus
6.	Dimensional Alchemist
7.	Dimensional Alchemist
8.	Banisher of the Radiance
9.	Banisher of the Radiance
10.	Banisher of the Radiance
11.	Trap Eater
12.	D.D. Survivor
13.	D.D. Survivor
14.	Helios – The Primordial Sun
15.	Helios Duo Megistus
16.	Helios Duo Megistus
17.	Helios Trice Megistus
18.	Herald of Orange Light
19.	Herald of Orange Light
20.	Chaos-End Master
21.	Cyber Valley
22.	Cyber Valley
23.	Dark Hole
24.	Mystical Space Typhoon
25.	Mystical Space Typhoon
26.	Giant Trunade
27.	Mind Control
28.	Soul Absorption
29.	Light of Redemption
30.	Macro Cosmos
31.	Macro Cosmos
32.	Macro Cosmos
33.	Miraculous Descent
34.	Mirror Force
35.	Torrential Tribute
36.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 "How interesting."
 (1d35)[ 6 ]
 "I dislike stupidity, yet must bow before it here. I call forth my interstellar comrade, the Alien Warrior, and set a face-down. Now, my Warrior shall crush your little Valley with a single hand; I presume you use it's effect. If so, take your turn; I've nothing else to do."

{table=head]1|2|3|4|5
-|-|W|-|-
-|-|F|-|-[/table]
Alien  W arrior -  1800 /1000

 Life Points
8000

 Spoiler
 Hand  ~ 4

 Spoiler
-Alien Grey
-Alien Ammonite
-Monster Reborn
-Alien Warrior

 Facedown

 Spoiler
(S/T3) - Brainwashing Beam

 Graveyard

 Spoiler
-

 Removed From Play

 Spoiler
-

 Meteor!

 Spoiler
1. Alien Ammonite
2. Alien Ammonite
3. Alien Dog
4. Alien Dog
5. Alien Dog
6. Alien Warrior
7. Alien Grey
8. Alien Kid
9. Alien Kid
10. Alien Kid
11. Alien Mother
12. Alien Overlord
13. Alien Overlord
14. Alien Telepath
15. Alien Telepath
16. Alien Psychic
17. Dark Hole
18. Solidarity
19. Solidarity
20. Burden of the Mighty
21. Burden of the Mighty
22. One for One
23. Code "A" Ancient Ruins
24. Code "A" Ancient Ruins
25. Code "A" Ancient Ruins
26. "A" Cell Incubator
27. Mystical Space Typhoon
28. Mystical Space Typhoon
29. Swords of Revealing Light
30. Brainwashing Beam
31. Mass Hypnosis
32. Royal Decree
33. Royal Decree
34. Royal Decree

 Spoiler
1. Cosmic Fortress Gol'gar
2. Cosmic Fortress Gol'gar
3. Cosmic Fortress Gol'gar
4. Ally of Justice Catastor
5. Ally of Justice Catastor
6. Stygian Sergeants
7. Black Rose Dragon
8. Mist Wurm
9. Stardust Dragon
10. Armory Arm
11. Armory Arm
12. Ancient Sacred Wyvern
13. Light End Dragon
14. Red Dragon Archfiend
15. Goyo Guardian

[User]
 Indeed. You seem quite knowledgeable. By sending Cyber Valley to the other dimensions, I can draw a card and end your Battle Phase.
 (d36)[ 33 ]
 Now it is my move.
 (d35)[ 21 ]
 I summon  Dimensional Alchemist . With his ability, I remove from play the top card of my deck to give him a 500 ATK boost. Now I attack your Alien Warrior with Dimensional Alchemist. Both are destroyed, and I now add Cyber Valley back to my hand with Dimensional Alchemist's effect. I Set a card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|FD|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  6

 Spoiler

Helios – The Primordial Sun
Trap Eater
D.D. Survivor
Golden Homunculus
Cyber Valley
Cyber Valley

 Face Down:

 Spoiler

Miraculous Descent

 Deck:

 Spoiler

1.	Guardian Eatos
2.	Guardian Eatos
3.	Caius the Shadow Monarch
4.	Caius the Shadow Monarch
5.	Golden Homunculus
6.	Dimensional Alchemist
7.	Banisher of the Radiance
8.	Banisher of the Radiance
9.	Banisher of the Radiance
10.	Trap Eater
11.	D.D. Survivor
12.	D.D. Survivor
13.	Helios – The Primordial Sun
14.	Helios Duo Megistus
15.	Helios Duo Megistus
16.	Helios Trice Megistus
17.	Herald of Orange Light
18.	Herald of Orange Light
19.	Chaos-End Master
20.	Cyber Valley
21.	Dark Hole
22.	Mystical Space Typhoon
23.	Mystical Space Typhoon
24.	Giant Trunade
25.	Mind Control
26.	Soul Absorption
27.	Light of Redemption
28.	Macro Cosmos
29.	Macro Cosmos
30.	Macro Cosmos
31.	Mirror Force
32.	Torrential Tribute
33.	Solemn Judgment

 Extra Deck:
 Graveyard:

 Spoiler

Dimensional Alchemist

 Removed from Play:

 Spoiler

Dimensional Alchemist

[User] Dimensional Alchemist:  (d34)[ 7 ]  (another Dimensional Alchemist)

[User]
 (1d34)[ 5 ]
 "I shall normal summon my Alien Ammonite to the field; using his effect, I special summon an Alien Warrior. Yet to his effect, I chain my Alien Dog; as I normal summoned Alien Ammonite, I can special summon the Alien Dog and the Alien Warrior then rises up. Now, I tune my Alien Warrior to my Alien Ammonite to Synchro Summon my Cosmic Fortress Gol'gar. Now my two monsters shall attack at your life-points directly; my Alien Dog, followed by Cosmic Fortess Gol'gar. Take your turn."  (-4100LP)

{table=head]1|2|3|4|5
-|-|C|D|-
-|-|F|-|-[/table]
 C osmic Fotress Gol'gar -  2600 /1800
Alien  D og -  1500 /1000

 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-Alien Grey
-Monster Reborn
-Alien Warrior

 Facedown

 Spoiler
(S/T3) - Brainwashing Beam

 Graveyard

 Spoiler
-Alien Ammonite
-Alien Warrior

 Removed From Play

 Spoiler
-

 Meteor!  ~ 33

 Spoiler
1. Alien Ammonite
2. Alien Ammonite
3. Alien Dog
4. Alien Dog
5. Alien Warrior
6. Alien Grey
7. Alien Kid
8. Alien Kid
9. Alien Kid
10. Alien Mother
11. Alien Overlord
12. Alien Overlord
13. Alien Telepath
14. Alien Telepath
15. Alien Psychic
16. Dark Hole
17. Solidarity
18. Solidarity
19. Burden of the Mighty
20. Burden of the Mighty
21. One for One
22. Code "A" Ancient Ruins
23. Code "A" Ancient Ruins
24. Code "A" Ancient Ruins
25. "A" Cell Incubator
26. Mystical Space Typhoon
27. Mystical Space Typhoon
28. Swords of Revealing Light
29. Brainwashing Beam
30. Mass Hypnosis
31. Royal Decree
32. Royal Decree
33. Royal Decree

 Spoiler
1. Cosmic Fortress Gol'gar
2. Cosmic Fortress Gol'gar
3. Cosmic Fortress Gol'gar
4. Ally of Justice Catastor
5. Ally of Justice Catastor
6. Stygian Sergeants
7. Black Rose Dragon
8. Mist Wurm
9. Stardust Dragon
10. Armory Arm
11. Armory Arm
12. Ancient Sacred Wyvern
13. Light End Dragon
14. Red Dragon Archfiend
15. Goyo Guardian

[User]
 Your skill is great indeed.
 (d33)[ 5 ]
 I activate my facedown  Miraculous Descent  to call  Dimensional Alchemist  back from the other dimension, and I activate Dimensional Alchemist's effect again to remove another card from the top of my deck from play. Dimensional Alchemist attacks and destroys your Alien Dog.
I then summon  Cyber Valley , and remove it along with my Dimensional Alchemist from play to draw two more cards.
Alas, there is nothing further I can do. I end my turn, discarding two cards to the Graveyard.

((I didn't realize that Trap Eater can't work on my own Trap Cards.))

 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|MD|-|-[/table]

 Life Points:  3900

 Spoiler

 Hand:  6

 Spoiler

Helios – The Primordial Sun
Trap Eater
D.D. Survivor
Golden Homunculus
Cyber Valley
Chaos-End Master

 Face Down:
 Deck:

 Spoiler

1.	Guardian Eatos
2.	Caius the Shadow Monarch
3.	Caius the Shadow Monarch
4.	Dimensional Alchemist
5.	Banisher of the Radiance
6.	Banisher of the Radiance
7.	Banisher of the Radiance
8.	Trap Eater
9.	D.D. Survivor
10.	D.D. Survivor
11.	Helios – The Primordial Sun
12.	Helios Duo Megistus
13.	Helios Duo Megistus
14.	Helios Trice Megistus
15.	Herald of Orange Light
16.	Herald of Orange Light
17.	Cyber Valley
18.	Dark Hole
19.	Mystical Space Typhoon
20.	Giant Trunade
21.	Mind Control
22.	Soul Absorption
23.	Light of Redemption
24.	Macro Cosmos
25.	Macro Cosmos
26.	Macro Cosmos
27.	Mirror Force
28.	Torrential Tribute
29.	Solemn Judgment

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Ancient Sacred Wyvern
2x Stardust Dragon
1x Scrap Dragon
2x Avenging Knight Parshath
1x Light End Dragon
1x Dark End Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend

 Graveyard:

 Spoiler

Dimensional Alchemist
Guardian Eatos
Golden Homunculus

 Removed from Play:

 Spoiler

Mystical Space Typhoon
Dimensional Alchemist
Cyber Valley

[User] Dimensional Alchemist:  (d32)[ 21 ]  (Mystical Space Typhoon)

[User] Cyber Valley:  (2d31)[ 18 ][ 1 ](19)

[User]
 ((I made that mistake as well, at first. I think the best mis-read of "my own" versus "your opponents" was with Gryphon's Feather Duster, hahaha.))

 "Are you truly so unwise as to leave yourself open to my attacks...?"
 (1d32)[ 15 ]
 "I shall summon my Alien Warrior, and then have my two monsters attack you directly for the game. Cosmic Fortress Gol'gar first, then my Alien Warrior."

{table=head]1|2|3|4|5
-|-|C|W|-
-|-|F|-|-[/table]
 C osmic Fotress Gol'gar -  2600 /1800
Alien  W arrior -  1800 /1000

 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-Alien Grey
-Monster Reborn
-Alien Warrior
-Alien Psychic

 Facedown

 Spoiler
(S/T3) - Brainwashing Beam

 Graveyard

 Spoiler
-Alien Ammonite
-Alien Warrior

 Removed From Play

 Spoiler
-

 Meteor!  ~ 33

 Spoiler
1. Alien Ammonite
2. Alien Ammonite
3. Alien Dog
4. Alien Dog
5. Alien Warrior
6. Alien Grey
7. Alien Kid
8. Alien Kid
9. Alien Kid
10. Alien Mother
11. Alien Overlord
12. Alien Overlord
13. Alien Telepath
14. Alien Telepath
15. Dark Hole
16. Solidarity
17. Solidarity
18. Burden of the Mighty
19. Burden of the Mighty
20. One for One
21. Code "A" Ancient Ruins
22. Code "A" Ancient Ruins
23. Code "A" Ancient Ruins
24. "A" Cell Incubator
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Swords of Revealing Light
28. Brainwashing Beam
29. Mass Hypnosis
30. Royal Decree
31. Royal Decree
32. Royal Decree

 Spoiler
1. Cosmic Fortress Gol'gar
2. Cosmic Fortress Gol'gar
3. Cosmic Fortress Gol'gar
4. Ally of Justice Catastor
5. Ally of Justice Catastor
6. Stygian Sergeants
7. Black Rose Dragon
8. Mist Wurm
9. Stardust Dragon
10. Armory Arm
11. Armory Arm
12. Ancient Sacred Wyvern
13. Light End Dragon
14. Red Dragon Archfiend
15. Goyo Guardian

[User]
 Very well, you have won. I must hone my skills.
The man strides from the arena, not looking up.

((Well, that didn't go over too well. Ah well. It's badger time!))