[User]
 Inquisitorial Database: Security Code Needed
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Access Granted Welcome Inquisitor
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 It is the 41st Millennium; And Heresy is ripe amongst the stars.

The great and Ancient Imperium of Man stretches out across countless systems  	and thousands upon thousands of worlds. All of this is ruled from Holy Terra, where the Dead God Emperor remains on the Golden Throne. Lording over the human race.  But corruption exists, be it from the forces of chaos, the file and repugnant Xeno’s  or even in the darkness of good men’s souls. Thus is falls to the Holy Inquisition to watch over humanity and root out corruption and Heresy were ever it should appear, be it from the lowliest hive scum to the Planetary governor of a shrine world. The inquisitions tirelessly peruse the evil and vile to protect the Imperium.
You serve on of the many inquisitors of this ancient institution; you are the instrument of their will and the will of the Golden Throne. Through you the Heresy of others is revealed and punished.  It is a dangerous life and it may well be the death of you. But you were chosen for a reason, and many rewards await you if you survive the trials that the darkest reaches of humanity provide. Your name will not be remembered, nor your achievements spoken of. But power in the shadows is well within the reach of acolytes that prove themselves.
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You awaken in a poorly light and dirty room. You are lying on an uncomfortable and dirtied military cot.  The floor slowly rumbles and shakes and you are able to hear the low hum of a warp drive. The walls were grey and covered in congealed oil and rusted paint. It is clear you are on a space ship, but the room was no windows or portholes for which you can confirm this.  The smell was a mix of dirty rusted metal and the arid and stale air that was recycled for use on the ship. You can see others waking up next to you in cots of their own.
What do you do?


[User]
 A month ago a group of adventurers went into a place known as the Sunless Citadel. A horrible place known for the goblins that infest it. 2 of the members of that party were brother and sister from a prominent merchant family know as the Hucrele's. The matriarch of the family offers salvage rights to you and your team if you can find and return the 2 lost members of the family - or at least bring back their signet rings worn by them. the family is offering 125 GP per ring brought back and doubled if you bring them back alive, in good shape and of sane mind.

Your group heard about this job. As you were going towards's the Hucrele's home to discuss the details you are attacked by a gang of goblins on the road.

[User]
 By the way there are 8 goblins that you can see.

goblin Init  (1d20+1)[ 10 ]

[User] Initiative  - (1d20)[ 4 ]  +2 [ 6 ] my initiative roll

[User]
 Initiative:
 (1d20+3)[ 20 ]

also: How much do we get for first lvl hp? Full or roll?

[User]
 Alexis

With pointy staff in hand, Alexis moves towards the safety of the centre of the group and casts Sleep at the largest concentration of Goblins as soon as she's able.

 Spoiler
Initiative:  (1d20+5)[ 8 ]
DC 15 for goblins' will saves vs Sleep.
Max HP for first lvl is standard.

[User]
 Initiative:  (1d20+1)[ 9 ](10)

Wordlessly, the solemn Dwarf focuses himself, focusing his will to bring the Invincible's justice against the Goblins.

[User]
 Korgak

 Spoiler
Initiative:  (1d20+1)[ 5 ]

Enjoying this sight, Korgak's faces is marked by delight and ease. Almost surprised, he shows confidence over the impromptu appearance of the Goblins. He stands ready in the middle of the road, and gives the Goblins a good warning there is a dwarf in this party by roaring to the sky, willingly drawing to him all of the attention there is.

 Spoiler
I'll be ready to counter-attack after the Goblins have taken their turn.

[User]
 Delon

Delon waits for Alexis to end her spell, awaiting the effects of it.
As soon as he sees a change on the goblins (like falling asleep) he attacks one of the remaining goblins, shooting an arrow at him.

 Spoiler

 Attack:  (1d20+3)[ 17 ]
 Damage:  (1d8-2)[ -1 ]
Minimum damage=1

[User] Just a quick note Alexis wont act until goblin initiative. Once gunnar11 makes his move it will be goblin init.

[User]
 Since there isnt any combat formation we will just go random for the start

1 - gunnar11
2 - Flame_Excess
3-  Artorivs
4 - RCgothic
5 - Noctemwolf

Gobs 1-4 will go up and melee while the other while the others will throw spears.

Gob1  (1d5)[ 5 ]  ATK  (1d20+2)[ 21 ]  Damage  (1d6)[ 1 ]
Gob2  (1d5)[ 1 ]  ATK  (1d20+2)[ 12 ]  Damage  (1d6)[ 2 ]
Gob3  (1d5)[ 2 ]  ATK  (1d20+2)[ 12 ]  Damage  (1d6)[ 3 ]
Gob4  (1d5)[ 2 ]  ATK  (1d20+2)[ 9 ]  Damage  (1d6)[ 2 ]
Gob5  (1d5)[ 5 ]  ATK  (1d20+3)[ 11 ]  Damage  (1d4)[ 1 ]
Gob6  (1d5)[ 4 ]  ATK  (1d20+3)[ 14 ]  Damage  (1d4)[ 3 ]
Gob7  (1d5)[ 1 ]  ATK  (1d20+3)[ 9 ]  Damage  (1d4)[ 3 ]
Gob8  (1d5)[ 1 ]  ATK  (1d20+3)[ 15 ]  Damage  (1d4)[ 1 ]

[User]
 Alexis

Alexis screams as the goblin spear catches her in the thigh, and retaliates by casting Sleep (DC15, diameter 20ft), at the largest concentration of goblins.

[User]
 You manage to keep the first 4 goblins in your spell effect. they try and resist

 (1d20-1)[ 11 ]
 (1d20-1)[ 8 ]
 (1d20-1)[ 1 ]
 (1d20-1)[ 0 ]

[User]
 "Get those spear-throwers! I'll deal with the fallen ones!"

Alexis then takes her staff and stabs three of the goblins in the neck. She keeps the most important-looking goblin alive for one of the others to bind and interrogate.

 Spoiler
Damage1:  (2d8)[ 4 ]  Save DC = 14
Damage2:  (2d8)[ 6 ]  SaveDC = 16
Damage3:  (2d8)[ 9 ]  SaveDC = 19

[User]
 Iaelin

Two goblins approach  Iaelin , their weapons waving threateningly as they strike at him. A deft turn leaves him out of the range of one of them, but the other manages to slice him across his shoulder. the wound is barely large enough to draw blood, but  Iaelin  lets out a whine as the goblins begin falling asleep.

 "You are quite the enchantress!"  Iaelin says to Alexis as he retreats behind the dwarves solid line of defense.

 Spoiler

First: I cast Magic Missile as a standard action, targeting the same goblin hit by Delon's arrow.
Second: I use my move action to fall back behind the armoured dwarfs, and perhaps duck down to use them as cover. (Hope you guys don't mind).
Magic Missile Damage  (1d4)[ 3 ]  +1 [ 4 ]

If the goblins next to me aren't actually asleep, then I suppose my character will make the withdraw action as a full round action instead of anything else.

[User]
 Originally Posted by RCgothic
  "Get those spear-throwers! I'll deal with the fallen ones!"

Alexis then takes her staff and stabs three of the goblins in the neck. She keeps the most important-looking goblin alive for one of the others to bind and interrogate.

 Spoiler
Damage1: [roll0] Save DC = 14
Damage2: [roll1] SaveDC = 16
Damage3: [roll2] SaveDC = 19

Casting sleep was your standard action for the round.

 "You are quite the enchantress!" Iaelin says to Alexis as he retreats behind the dwarves solid line of defense, but not before a missile blasts from his palm at the same goblin Delon had shot.

If they just physically attacked you moving away is gonna provoke an attack of opportunity.

 However before attacks of opportunity occur and goblins are put to sleep it is Artorivs's Init.

[User]
 Spoiler
I know it was my standard action, but for the sake of expediency I'm detailing my actions over the next three rounds, assuming everyone else uses those rounds to take care of the remaining goblins. Apologies for neglecting Artoriv's int. ☹

[User]
 Spoiler
(( No worries, I took my sweet time getting to posting ))

The dwarf cleric moves forward, intent on punishing the Goblins for ignoring one of the Invincible's Champions.

 Spoiler
Attacking Goblin 1, the one that went after Noctemwolf
Roll To Hit:  (1d20+4)[ 6 ]
Damage Roll If It Hits:  (1d8+2)[ 8 ]

[User]
 Korgak

In a wind of fury Korgak counter attacks the two goblins that pited themselves against him using as much space as he can before the ranks tighen up.

 Spoiler

Standard attack on goblin #3
Attack  (1d20+5)[ 9 ]  Damage  (1d10+3)[ 6 ]
 Cleave  (goblin #4)  (1d20+5)[ 18 ]  Damage  (1d10+3)[ 10 ]

Then 5ft move towards the party to better shield the casters in the middle from the other spear-throwing goblins.

[User]
 Orek
 "Dumb Goblins, were you even TRYING to hit me?"  he shouts at the goblins as he pulls out his javelins.  "I'll show u how its done!"   It may be hard to tell for a human unused to orcish facial expressions, but theres a hint of a malicious smile between his tusks as he slings the javelins towards the javelins.

 Spoiler

  Initative  - (1d20+2)[ 11 ]

Aiming at any Goblins not engaged in close combat.
Full attack due to quickdraw feat.
+2 Dmg from Favored Enemy.

  AttackJavelin1  - (1d20-1)[ 5 ]
  AttackJavelin2  - (1d20-3)[ 15 ]
  DmgJavelin1  - (1d6+7)[ 8 ]
  DmgJavelin2  - (1d6+7)[ 11 ]

Confirmation for possible criticals:
  CriticalJavelin1  - (1d20-1)[ 9 ]
  CriticalJavelin2  - (1d20-3)[ 14 ]

[User] Orek then wakes up from a dream screaming almost breaking his bed at the inn. You think to yourself I should go to the nice lady who offered me a job. you hope that the others that are gonna jopin you are nice.

[User]
 Delon

Delon just barely hit the goblins last time. This time he'd hit them for sure, he had to!
He pulled back the string on his bow, taking an arrow with it, aimed carefully and shot-

 Spoiler

 Attack:  (1d20+3)[ 16 ]
 Damage:  (1d8-2)[ -1 ]
Minimum: 1


[User]
 "The lady who should be dead, Dorte faces against Thrace a new blood of the sands, who shall test himself today.

Take your positions and let the Games begin"

 Spoiler

Okay you may both read any spoiler not addressed to the other person.

The map is located  here.    Also note either of you can update it, so please do.

Thrace may start in any of the blue spaces. Please detail which space you choice to start in.

Dorte starts in any of the red. Once again please say which space you start in.

Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish. Thank you.

Now each of you are still considered flatfooted, and you may each roll for initiative. Good luck to each of you.

[User]
 A strange warrior steps into the ring, hunched over, wearing shining chain. His arms bear wicked spikes and from his sides protrude ghostly blue extra arms ending in deadly claws. He says nothing, but bears a savage grin.

initiative  (1d20+1)[ 13 ]

[User]
 On the other side of the ring, enters a young woman. She doesn't seem like someone who would be fighting in the ring, but nonetheless looks determined to win.

Initiative:  (1d20+1)[ 11 ]

[User]
 (I'm afraid that description isn't descriptive, it tells me nothing of her appearance. Oh well, doesn't chance strategy here.)

You didn't pick your starting square (mine is shown on the map).

[User] There, it is updated.

[User]
 Thrace charges, bellowing a fearsome war-cry and swinging his spined arms down at his foe.

unreadable
 Spoiler
charge to I-7

 (Movement shown on map)

Attack  (1d20+10)[ 19 ](29)
damage [roll1d6+5[/roll]

(I am using the rollv function for attack rolls to better spot criticals. Just preempting the question because it keeps coming up)

[User] fixing damage  (1d6+5)[ 11 ]

[User] What is the (29) for?

[User] rollv show the base roll, then adds the bonus. IE  [19]  (29)

[User]
 ((Oh, thats can be useful.))

Dorte staggers, but then comes back, blood dripping from her blade, as she strikes at you. The strike seems to weaken her.

Unreadable

 Spoiler
Casting Blade of Blood

Readable

 Spoiler
Attack:  (1d20+10)[ 28 ]
Confirm:  (1d20+10)[ 27 ]
Damage:  (1d8+5)[ 7 ]
Extra Damage:  (3d6)[ 10 ]

[User]
 Howling in pain and rage, Thrace lashes out blindly, a flurry of spines and claws.

Spine 1: attack  (1d20+8)[ 9 ](17)
damage  (1d8+5)[ 8 ]

Spine 2: attack  (1d20+6)[ 17 ](23)
damage  (1d8+2)[ 3 ]

Claw 1: attack  (1d20+9)[ 6 ](15)
damage  (1d8+5)[ 6 ]

Claw 2: attack  (1d20+9)[ 13 ](22)
damage  (1d8+5)[ 7 ]

Claw 3: attack  (1d20+9)[ 5 ](14)
damage  (1d8+5)[ 7 ]

Claw 4: attack  (1d20+9)[ 11 ](20)
damage  (1d8+5)[ 7 ]

[User]
 ((Four arms? How is that fair?))

Dorte falls unconscious to the ground and is now bleeding out.

Stabilization Roll:  (1d100)[ 87 ]

Edit: did you factor in penalties to Attack Bonus?

[User]
 Sparrow only:

 Spoiler
multi attack makes the -5 for secondaries -2. Extra essentia capacity on girallion arms lets me put all 3 essentia in it, giving +3/+3 to each claw. I double-checked with the DM to make sure I could use all four claws with the spines in the same routine. All that on top of 20 STR.

Thrace reaches down and tears his foes throat out.

(Coup de Grace, repeated until dead)


[User]
 "A treat today. Bob the man who should be dead already against newcomer to the sands Tattoo.

Please take your positions so that the Games may begin

 Spoiler

Okay you may both read any spoiler not addressed to the other person.

The map is located  here.

Bob may start in any of the blue spaces. Please detail which space you choice to start in.

Tattoo starts in any of the red. Once again please say which space you start in.

Anything you do that the other may see, please post in the open. Anything you do that they can't see, please put in a spoiler. If you do something that allows a skill check to see, please put the needed DC. If you use an ability that requires a save, please put the DC. Also you may leave the DC's in a spoiler, if you wish. Thank you.

Now each of you are still considered flatfooted, and you may each roll for initiative. Good luck to each of you.

[User]
 Initiative:  (1d20+2)[ 16 ]

On the far side of the arena you see the one they call Tattoo, a whisper gnome, with the common characteristics of his race, but seemingly altered by some sort of draconic ritual. His head is scaly green and his eyes are purple. He has tattoos from head to toe, green tendrils everywhere, coiling into the shapes of snakes with eyes as purple as his. His teeth are pointed. And you know that because he's currently grinning at you.

Tattoo is unarmored though he wears a purple vest and pantaloons. He has a funny-looking belt, with many bottles and vials hung around it. A backpack is at his back, and he wields a menacing-looking falchion one-handed while holding one of his potions on the other. On little sheaths inside his vest are three daggers, and slung behind his back, over the backpack, is a crossbow...

And, of course, he's not alone. To one side of Tattoo is, you guessed it, a  snake . A medium-sized viper to be exact, and it hisses at you playfully before the match starts. Guarding his back, though, is something less obvious. A glowing orb of...something, that you can't quite place.

When you see the orb, though, and look back at Tattoo his grin seems to get a lot more  evil . Suddenly you can see energetic shapes of sorts forming around him. One even takes the form of a cloak... (the other is a pair of claws on his hands...)

Tattoo begins in I-7, Arazathe in H-7 and Orb in I-6. In the backpack are (no peeking anyone except carter 😛):

 Spoiler
8 vipers all named Zeezlin. 😁

Stuff Prepared (unreadable):

 Spoiler
Soulmelds Shaped:

Rageclaws - 1 Essentia
Therapeutic Mantle - 1 Essentia
Soulspark Familiar - bound to crown chakra

Spells prepared:

Cleric:

2nd Level: Bull's Strength; Bear's Endurance
1st Level: Ressurgence; Bless; Magic Weapon
0 Level: Light; Cure Minor Wounds x3

Druid:

2nd Level: Blinding Spittle
1st Level: Climb Walls; Speak With Animals; Babau Slime
0 Level: Cure Minor Wounds x4

Edit: Also, the potion he's holding is a (unreadable):
 Spoiler
Potion of Invisibility

[User]
 Initiative  (1d20+5)[ 13 ]
position I16
his sword over his sholder Bob steps into the arena.  he is a massive man wearing a breast plate.  has a broad smile, he bows slightly to his foe.

[User]
 Tattoo sees his opponent and his grin gets larger. He snaps his teeth and the snake begins to get agitated. He brandishes his falchion and looks about ready to charge...only at the last minute he stops the hissing and brandishing and just  winks  at his opponent.

Tattoo brings the potion to his lips and just like that he disappears. The snake hisses one last time, as if in a taunt, but neither it or the orb move. An empty vial appears in I-7 as an invisible Tattoo drops it.

Unreadable:

 Spoiler
Move to K-6.

Still wielding falchion one-handed.

Effects (unreadable):

 Spoiler
Invisibility 10/10

Your move.

[User]
 drawing his greatsword in a flash of steel, bob cries out a chalenge (figting chalenge against Tattoo)
he then charges the Snake, blade held high
(charge)
 (1d20+12)[ 26 ]
 (3d6+7)[ 21 ]
crit
 (1d20+12)[ 16 ]
 (3d6+7)[ 23 ]

[User]
 OOC:

 Spoiler
Wow. Yay for Bloodlust.

Snake goes down. Congrats.

Orb moves forward 5 feet.

Orb attacks you:  (1d20+8)[ 12 ]
Damage:  (1d6+2)[ 3 ]

Unreadable:

 Spoiler
Cast Speak with Animals.

Effects (unreadable):

 Spoiler
Invisibility (9 rounds)
Speak with Animals (30 rounds)

Your move.

[User]
 narrowly missed by the orb, Bob takes a hack at it with his great sword
 (1d20+10)[ 30 ]
 (2d6+8)[ 18 ]

[User]
 crit confirmation
[roll0]
and boosted damage
[roll1]
damn, triple post it is

[User]
 (1d20+10)[ 14 ]
 (2d6+8)[ 13 ]

[User]
 Orb attacks you again:  (1d20+8)[ 16 ]
Damage:  (1d6+2)[ 3 ]

Unreadable:

 Spoiler
Cast Bull's Strength.

Effects (unreadable):

 Spoiler
Invisibility (8 rounds)
Speak with Animals (29 rounds)

Your move.

[User]
 hmm, anoyed at the resistance of the orb Bob strike at it agian
 (1d20+10)[ 22 ]
 (2d6+8)[ 16 ]
crit confirmation if necessary
 (1d20+10)[ 13 ]
 (2d6+8)[ 15 ]

[User]
 That kills it.

Unreadable:

 Spoiler
Move to L-12.

Cast Bear's Endurance.

Effects (unreadable):

 Spoiler
Invisibility (7 rounds)
Speak with Animals (28 rounds)
Bull's Strength (29 rounds)
Bear's Endurance (30 rounds)

Your move.

[User]
 "will you not face me!!! I have slain your minions, you must face me yourself coward!"
prepare action

 Spoiler

attack opponent if he becomes visible.

[User]
 You must have LoS and LoE to targets of Test of Mettle. You have neither. Standing by for revision.

Edit: Also, he can't understand you. So all he sees is a fool shouting out-of-control. 😛

[User] just a prepared action now.  lets see if tatto will just wait till the duration of invisibility lapses.

[User]
 Waiting?  Hardly . Right now he's buffing like crazy. 😛

Unreadable:

 Spoiler
Cast Babau Slime.

Effects (unreadable):

 Spoiler
Invisibility (7 rounds)
Speak with Animals (28 rounds)
Bull's Strength (29 rounds)
Bear's Endurance (30 rounds

Your move.

[User] double move to B2, stand with back against the wall.

[User]
 Unreadable:

 Spoiler
Cast Bless.

Move to E-9.

Effects (unreadable):

 Spoiler
Invisibility (5 rounds)
Speak with Animals (26 rounds)
Bull's Strength (27 rounds)
Bear's Endurance (28 rounds)
Babau Slime (29 rounds)
Bless (30 rounds)

Your move.

[User]
 bob makes a total defense action.

lets see the lizard beat that ac!

[User]
 Unreadable:

 Spoiler
Move to D-4.

Standard to cast Blinding Spittle on Bob.

You are targeted by a ranged touch attack. You are also flatfooted against this attack, so you only add to your AC bonuses that apply to all three modes of AC (and Tattoo gets an unseen foe bonus on attack from being invisible).

Attack:  (1d20+5)[ 9 ]

If hit you are blinded. There's no save, but you can rinse off what's causing your blindness if you can find some fluid for it. Need confirmation on wether it hits or not.

[User] ac is base 10, without any modifications, so it totally misses

[User]
 He appears on D-10. You're up.

Edit: Sorry,  D-4 .

[User]
 another total defense action
edit:woops he appears, mis read that, mind if I redo that action?

[User] Go ahead. And I meant D-4, by the way.

[User]
 thanks,
5ft step to C3
chop with great sword
 (1d20+10)[ 24 ]
 (2d6+8)[ 15 ]

crit if necessary
 (1d20+10)[ 22 ]
 (2d6+8)[ 14 ]

[User]
 It hits. He doesn't seem to mind much.

Free to switch to two-handed wield on falchion.

Free to hiss (unreadable):

 Spoiler
Dissmissing Babau Slime (bad move, I just realized and telling the vipers to attack Tattoo until two of them hit (meaning only the two first hits will actually happen).

Attack:  (1d20+6)[ 15 ]
 Attack:  (1d20+6)[ 7 ]
Attack:  (1d20+6)[ 15 ]
 Attack:  (1d20+6)[ 25 ]
Attack:  (1d20+6)[ 11 ]
Attack:  (1d20+6)[ 10 ]
Attack:  (1d20+6)[ 11 ]
Attack:  (1d20+6)[ 26 ]

Will Save 1:  (1d20+15)[ 23 ]
Will Save 2:  (1d20+15)[ 35 ]

If 1 is rolled on save, Pride reroll:  (1d20+15)[ 32 ]

Anyway, that heals him and puts him back to full health.

Suddenly his wounds close and he grins at you once more.

Tattoo opens his mouth and projects towards you a cone of acid, doing  (3d8)[ 9 ]  acid damage, DC 20 reflex for half. Ability is usable again in  (1d4)[ 1 ]  rounds.

Your move.

[User]
 another chop,
 (1d20+10)[ 20 ]
 (2d6+8)[ 17 ]
crit
 (1d20+10)[ 27 ]
 (2d6+8)[ 10 ]

then 5' step to B2

[User] Oh, and also I forgot, that attack (the first) means you take  (1d8)[ 5 ]  acid.

[User]
 That hits. Once more he hisses (unreadable):

 Spoiler
Same thing, attack until two hit.

Attack:  (1d20+6)[ 14 ]
Attack:  (1d20+6)[ 24 ]
 Attack:  (1d20+6)[ 16 ]
Attack:  (1d20+6)[ 23 ]
Attack:  (1d20+6)[ 22 ]
Attack:  (1d20+6)[ 20 ]
Attack:  (1d20+6)[ 23 ]
Attack:  (1d20+6)[ 23 ]

Will 1:  (1d20+15)[ 30 ]
Will 2:  (1d20+15)[ 23 ]

Pride reroll (if needed):  (1d20+15)[ 26 ]

Tattoo is back to full health.

...aaaaand, his wounds all close up.

Tattoo uses his breath weapon again but this time it's  (3d8)[ 18 ]  cold damage.

[User] oh no, another 5 damage?

[User] It was from you hitting me (I had a buff). Though I actually dismissed it right before your second attack (for reasons undisclosed...)

[User]
 5' step forward and power attack!
 (1d20+5)[ 18 ]
 (2d6+19)[ 25 ]
and if crit
 (1d20+5)[ 19 ]
 (2d6+19)[ 26 ]

been mis calcing damage.  don't redo it, my mistake.  should have been swinging for 1 more.

hope that gets through your DR.

[User]
 That wouldn't affect anything, and it's no DR. You can see Tattoo getting slashed and bleeding quite clearly, but then the wounds  heal ... 😁

Anyway, he hisses again (unreadable):

 Spoiler
Same thing, except first three attacks instead of two.

Attack:  (1d20+6)[ 7 ]
Attack:  (1d20+6)[ 25 ]
Attack:  (1d20+6)[ 20 ]
Attack:  (1d20+6)[ 20 ]
Attack:  (1d20+6)[ 19 ]
Attack:  (1d20+6)[ 13 ]
Attack:  (1d20+6)[ 24 ]
Attack:  (1d20+6)[ 17 ]

Will 1:  (1d20+15)[ 35 ]
Will 2:  (1d20+15)[ 17 ]
Will 3:  (1d20+15)[ 19 ]

Pride reroll (if needed):  (1d20+15)[ 30 ]

Back to full HP.

Forgot to roll for recovery, rest of turn when I see roll...  (1d4)[ 3 ]

[User]
 Tattoo heals back to full HP.

He takes a swing at you with his falchion.

Attack:  (1d20+10)[ 17 ]
Damage:  (1d6+4)[ 7 ]

Your move.

[User]
 "RAHHHAHAHA" sick of a foe that would not die, Bob tries to break the annoyances sword
power attacking 5
improved sunder, lets break this puppy
opposed attack roll
 (1d20+13)[ 32 ]
damage
 (2d6+19)[ 24 ]

[User]
 You break it. You suspect Tattoo didn't care much for the sword, though, as his reaction to this is a fit of uncontrollable laughter. Apparently it was more for show then anything...

Tattoo takes a 5-foot step back, draws a tanglefoot bag and throwing it at you (touch).

Attack:  (1d20+8)[ 25 ]
Damage:  (1d6)[ 2 ]  acid

Your move.

[User]
 Sorry, scratch the acid damage, I was thinking of an acid flask.

Instead if it hits you are entangled  (-2 attack, -4 Dex).

Need a DC 15 reflex or be glued to the floor.

For  (2d4)[ 4 ]  rounds.

[User]
 not trying to doge, bob is throuly stuck.
attacking goo, power attacking 5
[roll0]
bob then takes a five foot step back to B2

you might win, but it will cost you sooooo much in potions and junk

[User]
 Hm, you think so? My current count is at 350 gp, but I don't have to spend another copper if I don't want to. In fact, I'm going to give that a try.

Tattoo uses his breath on you for  (3d8)[ 21 ]  elec damage, save DC 20 reflex for half (why aren't you rolling these by the way?)

Your move.

[User] And  (1d4)[ 1 ]  rounds for recharge.

[User]
 ooc: even if he made his save he would be rather dead, so its evolutionist time :)

his metal armor conducting the energy painfully, Bob falls to the ground.  he lies there and twitches a few times as exses energy causes his muscles to spasm, then is still.

bob 0 /death 2, bob calls it a day and just dies.


[User]
 The World:

 Spoiler

For the last 100 years, most of the civilized world has been unified under one Parthenon, the Silver Flames. It includes every human, elf, dwarf, gnome, and halfling. Most of the followers of the Silver Flames, members of all five "Civilized" races, rule the entire Silver Plains-a large area nestled between the Ya'ar Forest to the North, the Edge Mountains to the West, the Whitebone Desert to the East, and a seemingly endless open space to the South.

The Whitebone Desert is too dry to sustain any life farther then tribes of nomads. The Soasim are a group of nomadic desert Halflings, who rule the Sands of the East from the back of their war camels. While they are skilled camel archers and a force to be reckoned with, they too often war between themselves to matter much. In years past, they have raised hordes that have stormed the rest of the world, but their newly conquered empires always collapsed after a year or two. Twenty years before the beginning of the campaign, they mustered a huge forced and attacked the newly unified Empire of the Silver Lantern. Their bravery was no match for the civilized folks' fortifications and organized armies, however, and the Soasim have been once again reduced to petty in-fighting for the last two decades.

Past the desert is a huge mountain range. Its foothills are home to the Goliaths. While they are too far away to have had much of an impact on Silver Lantern politics, the Goliaths are rumored to be a very strong race of warriors. Not much else is known about them.

Past the Goliath's homeland is a mountain range of terrifying proportions. They are not quite as high as the Edge Mountains, but their volcanic cliffs are sheer and sharp. Nothing is known about the top of these cliffs, or what lays beyond.

The Ya'ar Forest was originally the homeland of the Elves, but many of them migrated to the Silver Lantern. Those Elves who stayed in the forest are savage and fierce, and distrust the civilized peoples. Rumor says that they are stronger, faster, and nobler than the civilized Elves, but also much more dangerous: They are reputed to gladly eat the flesh of other sentient creatures. Even though they hate the Silver Lantern, they are no allies of the Monstrous Humanoids; their hate for them exceeds their hate of their civilized cousins.

The Edge Mountains are home to the Dwarves. While many Dwarves migrated to the Silver Lantern, the Mountainhomes are by no means unoccupied. These Mountainhomers, as they have come to be known, are the best smiths in all the world. Their understanding of engineering and architecture has allowed them to create massive underground cities. These Dwarves are doubly rich, as they trade not only with the races of the surface, but also with those from underground. The Drow, who are very rarely seen on the surface, are among their allies, and in times of war will emerge through Dwarven tunnels to wage battle against their common enemies. The Mountainhomers do not detest the Monstrous with the same burning passion as the Silver Lantern, but they still treat them with deep suspicion. While they will not kill an Orc on sight, they would think twice and thrice before allowing one into their ancestral homes.

The Southern Plains are mostly uninhabited, with two major exceptions. Many miles south of the Silver Plains lies a large valley, which is commonly known as The Canyon. The Canyon is very deep, over three hundred feet deep in some parts, and many miles long. The canyon walls are filled with caves, and it is here that the Glorious Orcish Alliance makes its home. Hundreds of Orcs and various Goblinoids live here, but the name of their union is quite misleading. The Alliance is not much of an Alliance, with frequent and bloody wars between competing tribal leaders. The Alliance isn't particularly Glorious, either; most of its citizens live in cramped, bare caves, eating what they can catch and barely surviving from day to day.

The Southern Plains are bordered by the ocean on both sides, with the land area narrowing until it ends at a narrow peninsula to the far, far south. At the land's edge, where water surrounds land on three sides, is the Sahaugin Outpost. Like the Glorious Orcish Alliance, its name is misleading; while originally an outpost, the Sahaugin have, over time, built a true city here. They keep to themselves, and it is unknown why this aquatic race would want a city on land.

The Edge mountain range is amazingly tall, and notoriously difficult to cross. Even flying creatures have trouble crossing the valleys between peaks, as they are so high. In fact, it is possible to cross only in one place: a path leading away from a village called Passhall. But even its residents never cross the mountain, as it is still a tough climb, and the other side is rumored to be very dangerous, with monsters unheard of in the Silver Lantern. There are rumors of forgotten Dwarven tunnels leading past the Edge, but the Dwarves neither deny nor confirm these rumors, and no non-Dwarves are allowed in their tunnels.

The Ya'ar Forest to the North is also very dangerous and thick, or at least it has been since the civilized Elves left. And crossing it doesn't do much; all there is in the far North is a tundra, followed by a frozen sea. The tundra, commonly called The Frozen Wastes, is rumored to be home to a race of primitive humans and their enormous premordial prey.

To the South, the Southern Plains are relatively easy to cross, but offer no reward. Nobody wants to settle there, as the land is too poor for crops, and the South only leads to the ocean.

Because of the unification of the five civilized races, it may seem Racism isn't a problem in the Silver Lantern. But it is. The original rulers of the nation, a paladin order of the same name, has long encouraged equal rights to all races, even Monstrous Humanoids. But the people never liked this idea, and so, citizenship was never granted to any other races. But recently, in the last twelve years, the Black Candle has taken over. While this order of paladins worships the same Parthenon, they are far more radical in their treatment of humanoids other then the five races: They believe all other races must be exterminated. And they are powerful. Over their bloody reign, nearly all monstrous races were horribly decimated. And now, it is common knowledge that the Black Candle is planning a Last Crusade: They will wipe out every monstrous race, or die trying.

The Silver Lantern:

 Spoiler
There are only five large cities in the Silver Lantern. Wethall, the second largest, is located in a river delta. The other city, The Silver Lantern, is a metropolis of those who wish to be close to the headquarters of the paladin order in power. This city is highly religious, and filled with clerics, paladins... and crime. Ya'ar's Edge is a small city originally built as a logging camp, which eventually developed into a town, and finally a city. Gemstown is a frontier town at the foot of the Edge Mountain. Originally built as a prospecting town, it has since developed into a strong trading community with powerful ties to the Dwarves of the Mountainhomes. The final city, Graykeep, is far to the South, near The Canyon. It is a military city, mainly built to house and train soldiers. Although The Silver Lantern is currently at peace with all of the other large kingdoms, they still keep a huge standing army, as their economy relies on a military state.

The rest of the Plains are mostly farms, with a castle or hall every few miles. These are the homes of the feudal lords, who have peasants work their surrounding farms for them. Villages are common, but most people are peasants, working in a feudal lord's castle or farms.

Deep within the twisted underground tunnels that lay beneath Graykeep, a bored guard leaned against his halberd. It was cold so deep underground, but he was new to his job and unaccustomed to wearing heavy armor for so long. For the hundredth time that day he tried to wipe sweat from his brow before realizing that his helmet got in the way. He sighed deeply and nodded off, leaning against his weapon.

Suddenly, the door slammed open. A group of Paladins walked in, dragging an assortment of figures, each of whom had a cloth bag over his head. Quickly, they stuffed the misshapen figures into separate jail cells and slammed the doors. The head Paladin remained as the rest walked out.

 I need you to guard these bastard monsters until their execution tomorrow morning. Don't screw this up, Private.

The guard saluted his commander as the older man left. The guard looked through the cells. The creatures within were not humans, not by any stretch of the word. There was a hyena, along with a strange half-man, half-hyena beast. There was a strange, misshapen human with evil features. There was a creature that looked like it used to be a goblin, but horrible burns had made it nearly unrecognizable. There was a tall, reptilian humanoid. And last was a strange metallic construct, filled with some sort of glowing energy. The guard shuddered as he saw these horrible beasts.

All except the golem were unconscious, but within a few hours of their arrival they all came too. Once his initial curiosity wore off, the guard returned to his desk and dozed off once more.

Uploaded with  ImageShack.us

[User] Iskatrax comes to on the musty cell floor, tearing the cloth bag off of his head so that he could breathe better.  "I swear these humans are getting dumber..."  he mumbled, standing up and pacing around his cell. He walked up to the bars and peered out, calling out quietly so as not to wake the guard.  "Hello? Is there anyone else out there?"

[User]
 Zain

Moving over to his own cell bars Zain looks around before responding softly  "I am also a prisoner here. Although I hope not for long."

 Spoiler

  search  - (1d20+3)[ 18 ]
For items to aid in escape.

[User] Gal'Din stands in his cell, speaking quietly, at the sound of another voice he stops,  "Hmm.. Others aswell? Not a huge surprise, they plan to execute us in the morning. Sad humans, not being able to live amongst us, the people they so closely, they try to hide their tendencies yet they always show."  Gal'Din is speaking purposely loud enough for the guard to hear him.

[User] The golem's loud, mechanical voice wakes up the guard. He mumbles something about not wanting to go to school and, with a clang of armor, switches arms on the desk and goes back to sleep.

[User]
 Sanrak opens his eyes slowly as he lies in the floor.   Ugh... I can't believe the humans just threw me in here   thinks to himself.

As he slowly stands up he looks over the scene in front of his eyes.   What did I do to upset the humans so?

He tries to look outside his cell and sees a blueish goblin shuffling in his cell. " Hey little one, why were you sent here for? " He asks the question while looking for anything of use inside his cell.

 Spoiler

 Search Roll
[roll0]
To find anything useful (useful in the sense that it can aid me to escape)

[User]
 Spoiler
 (1d20+11)[ 27 ]

 10 characters

[User]
 Koukakil

Koukakil wakes to a rough tongue on her face, but it's the rancid breath flowing over her face that actually summons her to consciousness. She pushes Jayshi off of her and then rubs his head affectoinately, rising to her feet and stretching her long limbs. The brusies left from her capture scream back; they want her to return to unconsciousness, but instead, hearing a language she understands, the Gnoll moves to her door.

" Who there? " comes a deep voice clearly not accustomed to the soft vowels of Common. She sees a human-like creature made of... something strange... in the cell opposite her. There are three others hanging on their doors, too.

" Anyone can... smash out? " she asks.

She rattles the bars of her cell door.

[User]
 Iskatrax sighs, then switches to Infernal  "Great, idiots..."
Recomposing himself, Iskatrax speaks slowly  and clearly  "I wonder if locks like acid..."

Iskatrax smirks, and casts an acid splash spell at the lock of the cell.

 Spoiler
 (1d20+5)[ 19 ]  To Hit
 (1d3)[ 1 ]  Damage

[User] The lock discolors a bit where the acid touches it and wraps a little, but the door does not open.

[User]
 Zain

Stripping off Zain answers  "I killed a few people. It was self defense. I tried to stop them attacking, but they kept going. Turns out they were from some group that took power here. Have an issue with people of the non-human persuasion."

Standing fully nude now, Zain gestures to himself  "After they caught they thought it would be amusing to make me pay for defending myself, so they set me alight. To their disappointment I survived and so they plan to try to kill me again."

Using his clothes as an improvised rope, Zain tries to pull the keys over to him.

 Spoiler

 (1d20+4)[ 23 ]  mods added,

[User] The large key tumbles off the desk. With another toss of your improvised rope, you manage to pull it all the way over to your cell. You reach through the bars and pick it up.

[User]
 A map showing everyone's locations:

Uploaded with  ImageShack.us

[User]
 Zain

Quickly redressing, Zain unlocks his door, and begins to stealth his way around the room unlocking doors as he goes. At each door he whispers  "Remain still until I unlock the others, we do not want to alert anyone before we can all escape together."

 Spoiler

Hide
 (1d20+8)[ 28 ]
MS
 (1d20+8)[ 26 ]

[User] (1d20+5)[ 21 ]  Search roll

[User] (1d20+3)[ 13 ]  Move Silently

[User] (1d20)[ 13 ]  listen time

[User]
 Coup De Grace

Chance
 (1d4)[ 3 ]
Hit
 (1d20+7)[ 25 ]
Damage
 (1d10+4)[ 5 ]

[User] Knowledge Nature  - (1d20+11)[ 15 ]  re: force golem

[User] Fort save:  (1d20+4)[ 7 ]

[User]
 userope  - (1d20+8)[ 26 ]

MORE LETTERS LOL

[User]
 Search Check
 (1d20+5)[ 11 ]

[User]
 Spoiler
 Hide Check
 (1d20+10)[ 27 ]

 10 characters

[User]
 (1d20+3)[ 15 ]
Initiative Roll bishes!

[User] Iniative!  (1d20+2)[ 6 ]

[User]
 (1d20+2)[ 17 ]

stop, hammer time.

[User] Sorry, and for Jayshi...  (1d20+3)[ 19 ]

[User]
 Initiative

 (1d20+2)[ 6 ]

[User]
 Gal'Din's Initiative
 (1d20+7)[ 8 ]

[User]
 To settle w/ Sanrak
 (1d20+2)[ 16 ]

[User] Block initiative for the humans:  (1d20+2)[ 9 ]

[User]
 Attacking the human male on top I guess.

  Attack  - (1d20+5)[ 12 ]
  Damage  - (1d6+4)[ 10 ]
  Confirm  - (1d20+5)[ 22 ]
  Crit Dmg  - (1d6+4)[ 8 ]

[User]
 Charge attack!
Burning 5 CMs,
Demoralizing Blow
  attack  - (1d20+20)[ 38 ]
  damage  - (1d3+2)[ 3 ]

[User]
 Pulse Attack
Ranged Touch  (1d20+6)[ 22 ]
Strength Check  (1d20+8)[ 20 ]

[User] (1d6)[ 1 ]  fall damage

[User]
 Hell Hound fire breath:  (2d6)[ 7 ]
DC 15 Reflex Save for half damage. (Noramlly 13, but augment summoning gives +4 con, giving the DC a +2 boost.)

[User]
 Hell Hound Breath:  (1d6)[ 4 ]

Burning web:  (2d4)[ 5 ]

[User] One more breath  (1d6)[ 4 ]

[User]
 (1d20-1)[ 4 ]  To hit
Damage:  (1d8-1)[ 6 ]

[User]
 (3d8)[ 18 ]
Darkbolt Damage

DC 17 Fort save or Stunned for 1 round.

[User] Save:  (1d20)[ 8 ]

[User]
 Attack:  (1d20-2)[ 11 ]
Damage:  (1d8-2)[ 2 ]

[User]
 To Hit:  (1d20+11)[ 30 ]

Damage:  (2d4+8)[ 14 ]

[User]
 (1d20)[ 5 ]
[roll]1d20]/roll]

 (1d8)[ 2 ]
 (1d8)[ 8 ]

[User]
 Spoiler
 Heavy Flail attack!
 (1d20+9)[ 13 ]
 (2d8+5)[ 15 ]

[User]
 H oukakil
  Attack  - (1d20+7)[ 18 ]
  Damage  - (1d6+4)[ 10 ]
  Confirm  - (1d20+7)[ 16 ]
  Crit Dmg  - (1d6+4)[ 10 ]

Jayshi
  Attack  - (1d20+6)[ 18 ]
  Damage  - (1d6+4)[ 10 ]
  Confirm  - (1d20+6)[ 20 ]
  Crit Dmg  - (1d6+4)[ 9 ]

[User]
 Trip that I forgot about...

 (1d20+3)[ 16 ]

[User]
 Strength check...

 (1d20+3)[ 6 ]

[User]
 Spoiler
 Sneak Attack goodness!
[roll]1d3[/roll]
[roll]1d6+5[/roll]

[User]
 Stupid can't-edit-my-own-posts thing

 Spoiler
 Sneak Attack goodness!
 (1d3)[ 3 ]
 (1d6+5)[ 11 ]

[User] search  - (1d20+3)[ 5 ]  FOR THE LOOT


[User]
 Hey guys, Here is our IC post for This adventure.

 There is the OOC
and in combat we will keep posting order highest init starts of cause.

Now here we go:

you are all on your way home from the days work / studying (What makes most sense for your character to be doing) you all live in sharn on the higher levels, and as you walk, the rain is falling heavily from the sky, and its already getting dark, this part of the year it is not unnatural it rains for days, which makes the walkways of sharn quite slippery, as you walk towards each the next walkway over to the next tower you seen in the shine from the lanterns.
on the next walkway you spot a cloaked figure there stand bowed over something on the ground (you are around 120ft away from him) the figure turns around and looks straight at you and jumped over the side of the walkway and disappears into the darkness, you know for a fact no one could survive a fall like that, there is over 2 miles down.

[User]
 Amaphar runs over to the edge of the rail where he jumped off, looking down, activating his body lamp if it's too dark to see.
 "What in the blasted desert sands is wrong with people in this city?!"

[User] the rain is falling heavily from the sky, making visiblilty really limited, even with the light, but you are able to see there is something lieing on the ground on the walkway.

[User]
 Not rushing (he doesn't have a death wish 😛), he makes his way over to where the figure was standing

After a quick glance over the edge

 "...thats a long way down

Sam will examine what the thing on the walkway is

[User]
 as you come closer you can see its a person lieing on the ground on the bridge, its a human male around the 40, if you move closer (then 40ft) its easy to see he is bleeding heavily from a big slash over the chest, he is dead, but he just died moments ago. the blood is mixing with the rain and is spreeding over the walkway fast.

 Spoiler
OOC: all: next time you post make a listen check.

[User]
 Ennis quietly moves towards where the man fell, glancing at where he had been standing to see what he was looking at on the way.

 OOC:

 Spoiler
 (1d20+2)[ 14 ]

[User]
 Amaphar sighs, turning to look at the body.
 "Dear gods!"
Amaphar rushes to the man, checking for any signs of life.

 Spoiler
 (1d20+4)[ 18 ]

[User]
 as you rush to the man laying dead on the walkway you realize you can here a strange sound, like metal against stone, but its quite low and you cant define where its coming from, the man have in his hand a letter and around his body is a scattered amount of coins, mostly copper and silver. the paper his strongly blooded but what you can make out of what you can see it have a head lining saying "Identification papers".

it is wildly known to get to the higher levels of sharn you need to have your identification papers on you, his cloth was in fine cloth and nice materials before someone murdered him on the open street.

as you look around there is no sign of the murder weapon, but the man in front of you is not armed and will never be someone you would describe as dangerous.

[User]
 Jaspar approaches the scene, his cowl pulled over his head due to the rain.

"We should alert the Watch and quickly.  Whatever that was might come back."

He rolls up his sleeves and starts to look around, hoping to see either the city watch or somewhere where they might be.

 Spoiler

Listen:  (1d20)[ 3 ]
Spot:  (1d20)[ 3 ]

[User]
 Spoiler
listen  (1d20+1)[ 19 ]
spot  (1d20)[ 15 ]
it should be -1 to spot sorry 😳

 "Yeah someone probably should... but first what are these. "

He's going to pick up and take a better look at the identification papers

[User]
 Ennis raises from the crouch she had gone into to observe the corpse and looked around, her hood almost falling before she pulls it back up with one hand.

Unsure of what to do, she hesitates for a moment before thinking of where the nearest Watch post(or anywhere else she might find some guards).

[User]
 Amaphar curses in Asherati, then turns back to the rail, peering down to see if there was anywhere for the murderer to grab onto and stop himself from falling two miles.

 Spoiler
Spot Check
 (1d20+4)[ 14 ]

[User]
 the people there did a listen check DC: 15 can hear the sound of metal against stone, like something is cutting marks or climping on stone with metal, before anyone get a chance to react a big figure swings it self up on the walkway from underneath it.
its a warforged with a greataxe looking at you and it dont look freindly at all.

Init: (since someone heard it there is no suprice round :(

 Spoiler

Ennis: (1d20+2)[ 18 ]
Amaphar: (1d20-1)[ 18 ]
Jasper: (1d20+2)[ 21 ]
Sam: (1d20+1)[ 6 ]
Warforged:  (1d20+1)[ 20 ]

turns in posting is decided by the init. but there is no mistake the warforged is going to attack you

jasper
me (warforged)
Ennis
Amaphar
sam

[User]
 Jaspar immediately starts back-pedaling, trying to put as much distance between himself and the creature as possible (1 move action).  He'll then fire off a  magic missile .

Damage:  (1d4+3)[ 4 ]

[User]
 The warforged takes the magic missile right in the chest and screams out it looks at the mage who fired it and goes into rage and charges.

 Spoiler
 (1d20+3)[ 7 ]
if the mage should be hit he takes  (1d6)[ 2 ]  points of damage as slam attack.

anyone there are in the way are entitled to a Attack of Opportunity

[User]
 Ennis shifts her weight, slowly pulling out a long chain, covered in deadly spikes. Once it's out, however, she pulls it into a different grip and twists her arms, sending half of the chain flying towards the warforged.

 Spoiler
If within range:
 (1d20+3)[ 13 ]
 (2d4+3)[ 6 ]


[User] The buzzing of flies and the screeching of birds permeate the air in the barren field. A tall, muscular red-haired youth walks alone in the field, his face covered in warpaint, a crude spear at his side. Spotting the stranger approaching, he brandishes his spear menacingly.  What do you want?

[User]
 Init:  (d20)[ 18 ]
 (5d40)[ 14 ][ 11 ][ 12 ][ 35 ][ 16 ](88)
 (3d40)[ 16 ][ 7 ][ 25 ](48)
 Bloodlust

 Spoiler

1.	Gene-Warped Warwolf
2.	Gene-Warped Warwolf
3.	Gene-Warped Warwolf
4.	Vorse Raider
5.	Vorse Raider
6.	Vorse Raider
7.	Mad Dog of Darkness
8.	Mad Dog of Darkness
9.	Mad Dog of Darkness
10.	Gladiator Beast Andal
11.	Gladiator Beast Andal
12.	Gladiator Beast Andal
13.	Minoan Centaur
14.	Minoan Centaur
15.	Minoan Centaur
16.	Beast King Barbaros
17.	Beast King Barbaros
18.	Beast King Barbaros
19.	Dark Hole
20.	Monster Reborn
21.	Mystical Space Typhoon
22.	Mystical Space Typhoon
23.	Heat Wave
24.	Heat Wave
25.	Heat Wave
26.	Non-Spellcasting Area
27.	Non-Spellcasting Area
28.	Pot of Duality
29.	Pot of Duality
30.	Reckless Greed
31.	Reckless Greed
32.	Reckless Greed
33.	Dust Tornado
34.	Mirror Force
35.	Torrential Tribute
36.	Bottomless Trap Hole
37.	Bottomless Trap Hole
38.	Skill Drain
39.	Skill Drain
40.	Skill Drain

[User]
 The spandex clad man smiles,
 To rid the world of vile evil like  YOU !
He points valiantly and his cape blows in the wind. His outfit a stereotypical superhero costume.

Init:  (d20)[ 1 ]
 (5d40)[ 27 ][ 6 ][ 20 ][ 9 ][ 31 ](93)

Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Hand:

 Spoiler

Elemental Hero Necroshade
Dimensional Prison
Elemental Hero Ocean
Polymerization
Elemental Hero Bladedge

RFG:
Graveyard:

 The Justice League

 Spoiler

1 E - Emergency Call
2 E - Emergency Call
3 Foolish Burial
4 Dimensional Prison
5 Dimensional Prison
6  Dimensional Prison
7 Elemental Hero Stratos
8 Hero Mask
9 Hero Mask
10  Polymerization
11 Polymerization
12 Polymerization
13 Miracle Fusion
14 Miracle Fusion
15 Miracle Fusion
16 Seven Tools of the Bandit
17 Seven Tools of the Bandit
18 Elemental Hero Woodsman
19 Elemental Hero Woodsman
20 Elemental Hero Ocean
21  Elemental Hero Ocean
22 Elemental Hero Prisma
23 Elemental Hero Prisma
24 Elemental Hero Prisma
25 Elemental Hero Necroshade
26 Elemental Hero Necroshade
27  Elemental Hero Necroshade
28 Elemental Hero Wildheart
29 Elemental Hero Wildheart
30 Elemental Hero Wildheart
31 Elemental Hero Sparkman
32 Elemental Hero Sparkman
33 Elemental Hero Sparkman
34 Elemental Hero Bladedge
35  Elemental Hero Bladedge
36 Elemental Hero Bladedge
37 Torrential Tribute
38 Monster Reborn
39 Mirror Force
40 Dark Hole

Extra Deck
1 Elemental Hero Terra Firma
2 Elemental Hero Wildedge
3 Elemental Hero Wildedge
4 Elemental Hero Absolute Zero
5 Elemental Hero Darkbright
6 Elemental Hero Darkbright
7 Elemental Hero The Shining
8 Elemental Hero Necroid Shaman
9 Elemental Hero Necroid Shaman
10 Elemental Hero Great Tornado
11 Elemental Hero Plasma Vice
12 Elemental Hero Plasma Vice
13 Elemental Hero Gaia
14 Elemental Hero Gaia
15 Elemental Hero Gaia

[User]
 The youth sneers.  Evil? You and what army? I'm strong, and I answer to no one! I'll gut you like a pig!
 (d35)[ 23 ]
 I'll start by activating  Non-Spellcasting Area , which makes my monsters immune to any magic tricks you try to pull. Then I Set a card facedown and summon  Gladiator Beast Andal !
A savage bear appears on the field before the boy, staring down the foe hungrily.
 What are you going to do now?
 Field:
{table="head"]1|2|3|4|5
-|-|A|-|-
-|-|NSA|F|-[/table]

A:  Gladiator Beast Andal  ( 1900 /1500)
NSA:  Non-Spellcasting Area
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Minoan Centaur
Gladiator Beast Andal
Beast King Barbaros

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Gene-Warped Warwolf
2.	Gene-Warped Warwolf
3.	Gene-Warped Warwolf
4.	Vorse Raider
5.	Vorse Raider
6.	Vorse Raider
7.	Mad Dog of Darkness
8.	Mad Dog of Darkness
9.	Mad Dog of Darkness
10.	Gladiator Beast Andal
11.	Minoan Centaur
12.	Minoan Centaur
13.	Beast King Barbaros
14.	Beast King Barbaros
15.	Dark Hole
16.	Monster Reborn
17.	Mystical Space Typhoon
18.	Mystical Space Typhoon
19.	Heat Wave
20.	Heat Wave
21.	Heat Wave
22.	Non-Spellcasting Area
23.	Pot of Duality
24.	Pot of Duality
25.	Reckless Greed
26.	Reckless Greed
27.	Reckless Greed
28.	Dust Tornado
29.	Mirror Force
30.	Bottomless Trap Hole
31.	Bottomless Trap Hole
32.	Skill Drain
33.	Skill Drain
34.	Skill Drain

 Extra Deck:
 Graveyard:
 Removed from Play:

 Spoiler

Empty

[User]
 (d35)[ 26 ]
 I'll strike down your beast. I play Polymerization! Using it to fuse the  Elemental Hero Ocean  and  Elemental Hero Necroshade  from my hand into  Elemental Hero Absolute Zero ! Now I'll  normal summon  Elemental Hero Wildheart  and  use Necroshade's ability to play  Elemental Hero Bladedge ! Then I'll set a face down and attack! Bladedge will go after your monster, then  Wildheart and  Absolute Zero will attack directly!
The hero sends his frosty warrior, armored hero  and his savage looking fighter  racing at the young man.

(700+2500 +1500 = 4700  3200 LP)

Field:
{table="head"]1|2|3|4|5
-|-|AZ|B|-
-|-|Fd|-|-[/table]

  Elemental Hero  W ildheart  ( 1500 /1600)
 Elemental Hero  A bsolute  Z ero  ( 2500 /2000)
 Elemental Hero  B ladedge  ( 2600 /1800)

 F ace d own

 LP:  8000

 Hand:

 Spoiler

 Elemental Hero  W ildheart  ( 1500 /1600)

 Facedowns:

 Spoiler

Dimensional Prison

 RFG:
 Graveyard:
Polymerization
Elemental Hero Necroshade
Elemental Hero Ocean

 The Justice League

 Spoiler

1 E - Emergency Call
2 E - Emergency Call
3 Foolish Burial
4 Dimensional Prison
5 Dimensional Prison
6  Dimensional Prison
7 Elemental Hero Stratos
8 Hero Mask
9 Hero Mask
10  Polymerization
11 Polymerization
12 Polymerization
13 Miracle Fusion
14 Miracle Fusion
15 Miracle Fusion
16 Seven Tools of the Bandit
17 Seven Tools of the Bandit
18 Elemental Hero Woodsman
19 Elemental Hero Woodsman
20 Elemental Hero Ocean
21  Elemental Hero Ocean
22 Elemental Hero Prisma
23 Elemental Hero Prisma
24 Elemental Hero Prisma
25 Elemental Hero Necroshade
26 Elemental Hero Necroshade
27  Elemental Hero Necroshade
28 Elemental Hero Wildheart
29 Elemental Hero Wildheart
30  Elemental Hero Wildheart
31 Elemental Hero Sparkman
32 Elemental Hero Sparkman
33 Elemental Hero Sparkman
34 Elemental Hero Bladedge
35  Elemental Hero Bladedge
36 Elemental Hero Bladedge
37 Torrential Tribute
38 Monster Reborn
39 Mirror Force
40 Dark Hole

Extra Deck
1 Elemental Hero Terra Firma
2 Elemental Hero Wildedge
3 Elemental Hero Wildedge
4  Elemental Hero Absolute Zero
5 Elemental Hero Darkbright
6 Elemental Hero Darkbright
7 Elemental Hero The Shining
8 Elemental Hero Necroid Shaman
9 Elemental Hero Necroid Shaman
10 Elemental Hero Great Tornado
11 Elemental Hero Plasma Vice
12 Elemental Hero Plasma Vice
13 Elemental Hero Gaia
14 Elemental Hero Gaia
15 Elemental Hero Gaia

(Fixed a mistake. I misunderstood Necroshade. So it's not as crazy as before. Oops...)

[User] Hmph. When you summon Bladedge, I activate Torrential Tribute , wiping away all your monsters. Weakling.

[User]
 (I presume by your silence that you have no further moves, so I will take mine now.)

 That was pathetic. Now let me show you what I can do.
 (d34)[ 12 ]
 I summon another Gladiator Beast Andal and attack directly! Crush! Maim! Kill!
Another ferocious bear appears to replace the previous one, and with a savage roar, it launches itself at the man in spandex, rending with its vicious claws.

 Field:
{table="head"]1|2|3|4|5
-|-|A|-|-
-|-|NSA|-|-[/table]

A:  Gladiator Beast Andal  ( 1900 /1500)
NSA:  Non-Spellcasting Area
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Minoan Centaur
Beast King Barbaros
Minoan Centaur

 Face Down:
 Deck:

 Spoiler

1.	Gene-Warped Warwolf
2.	Gene-Warped Warwolf
3.	Gene-Warped Warwolf
4.	Vorse Raider
5.	Vorse Raider
6.	Vorse Raider
7.	Mad Dog of Darkness
8.	Mad Dog of Darkness
9.	Mad Dog of Darkness
10.	Gladiator Beast Andal
11.	Minoan Centaur
12.	Beast King Barbaros
13.	Beast King Barbaros
14.	Dark Hole
15.	Monster Reborn
16.	Mystical Space Typhoon
17.	Mystical Space Typhoon
18.	Heat Wave
19.	Heat Wave
20.	Heat Wave
21.	Non-Spellcasting Area
22.	Pot of Duality
23.	Pot of Duality
24.	Reckless Greed
25.	Reckless Greed
26.	Reckless Greed
27.	Dust Tornado
28.	Mirror Force
29.	Bottomless Trap Hole
30.	Bottomless Trap Hole
31.	Skill Drain
32.	Skill Drain
33.	Skill Drain

 Extra Deck:
 Graveyard:

 Spoiler

Torrential Tribute
Gladiator Beast Andal

 Removed from Play:

 Spoiler

Empty

[User]
 (Sorry, I went to bed then school and so I'm sorta back now, not gonna be able to take my turn for a little while, but no my turn was done.)

The hero laughs,
 Not quite evildoer! I activate my Dimensional Prison and remove your Beast from the game!
The facedown card flips up and a blast of white light in the form of a powerful fist to blast away Andal.

[User]
 Hmph. Then I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|NSA|-|-[/table]

NSA:  Non-Spellcasting Area
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Minoan Centaur
Beast King Barbaros
Minoan Centaur

 Face Down:
 Deck:

 Spoiler

1.	Gene-Warped Warwolf
2.	Gene-Warped Warwolf
3.	Gene-Warped Warwolf
4.	Vorse Raider
5.	Vorse Raider
6.	Vorse Raider
7.	Mad Dog of Darkness
8.	Mad Dog of Darkness
9.	Mad Dog of Darkness
10.	Gladiator Beast Andal
11.	Minoan Centaur
12.	Beast King Barbaros
13.	Beast King Barbaros
14.	Dark Hole
15.	Monster Reborn
16.	Mystical Space Typhoon
17.	Mystical Space Typhoon
18.	Heat Wave
19.	Heat Wave
20.	Heat Wave
21.	Non-Spellcasting Area
22.	Pot of Duality
23.	Pot of Duality
24.	Reckless Greed
25.	Reckless Greed
26.	Reckless Greed
27.	Dust Tornado
28.	Mirror Force
29.	Bottomless Trap Hole
30.	Bottomless Trap Hole
31.	Skill Drain
32.	Skill Drain
33.	Skill Drain

 Extra Deck:
 Graveyard:

 Spoiler

Torrential Tribute
Gladiator Beast Andal

 Removed from Play:

 Spoiler

Gladiator Beast Andal

[User]
 (d34)[ 12 ]
 I summon an  Elemental Hero Wildheart , followed by  a  Miracle Fusion ! This fuses my Wildheart with my Bladedge in the graveyard to play  Elemental Hero Wildedge!  Now attack him directly!
The hero goes through a series of plays, followed by an explosive attack by Wildedge.
 How's that?! I end my turn.

(8000 - 2600 = 5400 LP)

Field:
{table="head"]1|2|3|4|5
-|-|WE|-|-
-|-|-|-|-[/table]

Elemental Hero  W ild e dge ( 2600 /2300)

 LP:  8000

 Hand:
 Facedowns:
 RFG:
Elemental Hero Bladedge
Elemental Hero Wildheart

 Graveyard:
Polymerization
Elemental Hero Necroshade
Elemental Hero Ocean
Elemental Hero Absolute Zero
Dimensional Prison
Miracle Fusion

 The Justice League

 Spoiler

1 E - Emergency Call
2 E - Emergency Call
3 Foolish Burial
4 Dimensional Prison
5 Dimensional Prison
6  Dimensional Prison
7 Elemental Hero Stratos
8 Hero Mask
9 Hero Mask
10  Polymerization
11 Polymerization
12 Polymerization
13 Miracle Fusion
14  Miracle Fusion
15 Miracle Fusion
16 Seven Tools of the Bandit
17 Seven Tools of the Bandit
18 Elemental Hero Woodsman
19 Elemental Hero Woodsman
20 Elemental Hero Ocean
21  Elemental Hero Ocean
22 Elemental Hero Prisma
23 Elemental Hero Prisma
24 Elemental Hero Prisma
25 Elemental Hero Necroshade
26 Elemental Hero Necroshade
27  Elemental Hero Necroshade
28 Elemental Hero Wildheart
29 Elemental Hero Wildheart
30  Elemental Hero Wildheart
31 Elemental Hero Sparkman
32 Elemental Hero Sparkman
33 Elemental Hero Sparkman
34 Elemental Hero Bladedge
35  Elemental Hero Bladedge
36 Elemental Hero Bladedge
37 Torrential Tribute
38 Monster Reborn
39 Mirror Force
40 Dark Hole

Extra Deck
1 Elemental Hero Terra Firma
2 Elemental Hero Wildedge
3 Elemental Hero Wildedge
4  Elemental Hero Absolute Zero
5 Elemental Hero Darkbright
6 Elemental Hero Darkbright
7 Elemental Hero The Shining
8 Elemental Hero Necroid Shaman
9 Elemental Hero Necroid Shaman
10 Elemental Hero Great Tornado
11 Elemental Hero Plasma Vice
12 Elemental Hero Plasma Vice
13 Elemental Hero Gaia
14 Elemental Hero Gaia
15 Elemental Hero Gaia

[User]
 Draw:    (d33)[ 32 ]
 I Set a card and summon  Beast King Barbaros ! Then I end my turn!
 Field:
{table="head"]1|2|3|4|5
-|-|BKB|-|-
-|-|NSA|F|-[/table]

BKB:  Beast King Barbaros  ( 1900 /1200)
NSA:  Non-Spellcasting Area
 Life Points:  5400

 Spoiler

 Hand:  2

 Spoiler

Minoan Centaur
Minoan Centaur

 Face Down:

 Spoiler

Skill Drain

 Deck:

 Spoiler

1.	Gene-Warped Warwolf
2.	Gene-Warped Warwolf
3.	Gene-Warped Warwolf
4.	Vorse Raider
5.	Vorse Raider
6.	Vorse Raider
7.	Mad Dog of Darkness
8.	Mad Dog of Darkness
9.	Mad Dog of Darkness
10.	Gladiator Beast Andal
11.	Minoan Centaur
12.	Beast King Barbaros
13.	Beast King Barbaros
14.	Dark Hole
15.	Monster Reborn
16.	Mystical Space Typhoon
17.	Mystical Space Typhoon
18.	Heat Wave
19.	Heat Wave
20.	Heat Wave
21.	Non-Spellcasting Area
22.	Pot of Duality
23.	Pot of Duality
24.	Reckless Greed
25.	Reckless Greed
26.	Reckless Greed
27.	Dust Tornado
28.	Mirror Force
29.	Bottomless Trap Hole
30.	Bottomless Trap Hole
31.	Skill Drain
32.	Skill Drain

 Extra Deck:
 Graveyard:

 Spoiler

Torrential Tribute
Gladiator Beast Andal

 Removed from Play:

 Spoiler

Gladiator Beast Andal

[User]
 (d33)[ 7 ]

The hero chuckles and draws his card.
 Your creatures are weak and will fall to mine.
 Wildedge, destroy his Beast King!

(5400 - [2600 - 1900] = 4700 LP)

Field:
{table="head"]1|2|3|4|5
-|-|WE|-|-
-|-|-|-|-[/table]

Elemental Hero  W ild e dge ( 2600 /2300)

 LP:  8000

 Hand:

 Spoiler

Hero Mask

 Facedowns:
 RFG:
Elemental Hero Bladedge
Elemental Hero Wildheart

 Graveyard:
Polymerization
Elemental Hero Necroshade
Elemental Hero Ocean
Elemental Hero Absolute Zero
Dimensional Prison
Miracle Fusion

 The Justice League

 Spoiler

1 E - Emergency Call
2 E - Emergency Call
3 Foolish Burial
4 Dimensional Prison
5 Dimensional Prison
6  Dimensional Prison
7 Elemental Hero Stratos
8  Hero Mask
9 Hero Mask
10  Polymerization
11 Polymerization
12 Polymerization
13 Miracle Fusion
14  Miracle Fusion
15 Miracle Fusion
16 Seven Tools of the Bandit
17 Seven Tools of the Bandit
18 Elemental Hero Woodsman
19 Elemental Hero Woodsman
20 Elemental Hero Ocean
21  Elemental Hero Ocean
22 Elemental Hero Prisma
23 Elemental Hero Prisma
24 Elemental Hero Prisma
25 Elemental Hero Necroshade
26 Elemental Hero Necroshade
27  Elemental Hero Necroshade
28 Elemental Hero Wildheart
29 Elemental Hero Wildheart
30  Elemental Hero Wildheart
31 Elemental Hero Sparkman
32 Elemental Hero Sparkman
33 Elemental Hero Sparkman
34 Elemental Hero Bladedge
35  Elemental Hero Bladedge
36 Elemental Hero Bladedge
37 Torrential Tribute
38 Monster Reborn
39 Mirror Force
40 Dark Hole

Extra Deck
1 Elemental Hero Terra Firma
2 Elemental Hero Wildedge
3  Elemental Hero Wildedge
4  Elemental Hero Absolute Zero
5 Elemental Hero Darkbright
6 Elemental Hero Darkbright
7 Elemental Hero The Shining
8 Elemental Hero Necroid Shaman
9 Elemental Hero Necroid Shaman
10 Elemental Hero Great Tornado
11 Elemental Hero Plasma Vice
12 Elemental Hero Plasma Vice
13 Elemental Hero Gaia
14 Elemental Hero Gaia
15 Elemental Hero Gaia

[User]
 Weak, am I? Hah! I activate  Skill Drain , which negates the effects of all monsters on the field! This includes the effect of my Beast King Barbaros, which means he reverts to 3000 ATK, and your hero loses this battle!
With a primal roar, Beast King Barbaros impales the attacking Wildedge on his spear.

[User]
 A minor setback. I am complete.

LP: 7600

(Oops, gotta go.)

[User]
 Hahahaha!
 (d32)[ 6 ]
 I summon  Vorse Raider , who joins Beast King Barbaros in the hunt! Attack!
A savage warrior brandishing a vicious battleaxe steps forward, charging alongside Beast King Barbaros. (4900 damage.)

 Field:
{table="head"]1|2|3|4|5
-|-|BKB|VR|-
-|-|NSA|SD|-[/table]

BKB:  Beast King Barbaros  ( 3000 /1200)
VR:  Vorse Raider  ( 1900 /1200)
NSA:  Non-Spellcasting Area
SD:  Skill Drain
 Life Points:  4400

 Spoiler

 Hand:  2

 Spoiler

Minoan Centaur
Minoan Centaur

 Face Down:

 Spoiler

Skill Drain

 Deck:

 Spoiler

1.	Gene-Warped Warwolf
2.	Gene-Warped Warwolf
3.	Gene-Warped Warwolf
4.	Vorse Raider
5.	Vorse Raider
6.	Mad Dog of Darkness
7.	Mad Dog of Darkness
8.	Mad Dog of Darkness
9.	Gladiator Beast Andal
10.	Minoan Centaur
11.	Beast King Barbaros
12.	Beast King Barbaros
13.	Dark Hole
14.	Monster Reborn
15.	Mystical Space Typhoon
16.	Mystical Space Typhoon
17.	Heat Wave
18.	Heat Wave
19.	Heat Wave
20.	Non-Spellcasting Area
21.	Pot of Duality
22.	Pot of Duality
23.	Reckless Greed
24.	Reckless Greed
25.	Reckless Greed
26.	Dust Tornado
27.	Mirror Force
28.	Bottomless Trap Hole
29.	Bottomless Trap Hole
30.	Skill Drain
31.	Skill Drain

 Extra Deck:
 Graveyard:

 Spoiler

Torrential Tribute
Gladiator Beast Andal

 Removed from Play:

 Spoiler

Gladiator Beast Andal


[User]
 World:
Welcome to the world of High Seas! A land where myth and pirates live forever! Death has little say in the great ocean making its call of treasure and adventure all the more potent.

The world has only one true continent, surrounding it is a single giant ocean littered with islands, beyond that is wide open ocean, and beyond that.....that's for you to discover....

While death at sea is rare wounds are still a concern, as healing magic is rare. Potions of healing are 10x as expensive, regeneration of limbs is only available to the super rich. Your going to have to survive on your own natural healing.

Death:

 Spoiler
Death is a real person, when a man is at the verge of death he is visited, and can try to gain a chance at life again. Anyone can choose to challenge death to a competition for a second chance, but he is VERY hard to beat in any challenge. Life at the sea is a bit different, if anyone dies far from the main land (ocean, boat, or islands) death can not reach them so they can keep on living. But they gain a black mark on their hand, showing that they are still hunted by death.
Davy Jones is who death has hired to collect the souls that die at sea, like death he can be challenged but is still strong and smart, however nowhere near the level of Death itself. If you fail a challenge or run he will not give you another try.
As all of you have the mark you cannot go to mainland, or you will fall dead in a second.

You might be thinking "I can chop off my hand, then i dont have a mark!" but be warned, this only works 50% of the time, the other 50% of the time it appears on another hand foot or eye. Plus cutting of a limb, is not exactly safe with healing magic so rare.

 Ways to Die :
Choose to die, if you choose to die its over, simple as that.

Going to shore, there death will find you instantly and beating him at a challenge is near impossible.

Davy Jones Catching you, again he is hard to beat in a challenge.

Madness, if you ever die and your mind is lost you can not resist death and you die for good.

Body Destruction, loss of body leads to loss of all senses, this leads to madness in most people. Healing from body destruction from being eaten or something as destructive takes a LONG time, so you can be left between life and death for years.

Enemies:

 Spoiler
You will run into many factions, armies, and gangs at sea. While each island is normally home to regular folk they are generally owned by one of 6 groups. Each has different views, goals, and treats their fellow pirate very different.

 Dragons Horde : Led By Captain Gold, A beautiful female captain who is a master of seduction, diplomacy, and a dam good pistol user. She controls a large number of pirates who are never targeted by other pirates, because of her secret weapon. Whatever it is even the greatest fighters fall to it. Her army of pirates has grown fast in the past 10 years, most are new to the pirate life. Careful they have little respect for anything but gold.

 SilverBacks : Led by Captain Pel, an old and ruthless pirate who has been at this for many many years. His group of pirates is few in number but all are veterans. Each member of the silverbacks is old and seasoned, and all are deadly. However they are not concerned with expanding their territory, only guarding their own. They generally force pirates and the law away from their area with intimidation but can hold up in a fight with the best of them.

 Imperial Navy : Led by The Commander, Davy Jones old first mate, a master tactician, and a ruthless leader in the fight against piracy. The navy is strong, discipline, and well funded. Under The Commander they have also become incredibly effective at hunting down pirates and predicting their movements. The Commander's name and abilities are unknown, but he has never been known to lose a battle. Watch out, since The Commander took over their ships seem to always know how to fight any enemy, and can track them without even being able to see your ship.

 Sea Dogs : The sea dogs have no leader, no flag, and no honor. They are the poor and evil banded together to steal and kill. They have no honor and will send anyone to the bottom of the sea for fun. While they are by far the weakest they use tricks and dirty fighting to win. Show no mercy to these dogs, because they wont show you any.

 Knights of Raan : Led by the Archmage Ferijall, a powerful wizard with a large array of frost based magic. He controls a Huge Iceberg “The fang of Nidhog”  that has been shaped into a huge fortress, that acts as a mobile shipyard. They control the waters near the northern pole but are not trying to expand their territory. His leading members are The Family, his own relatives that are all very strong casters as well. Members are from northers islands and most are not true pirates. Unless you have a good reason for entering their waters, leave their area alone.

 Great Whites : Led by King Megalodon, these pirates are all of the species Cartiladins, Shark People. Natural Predator of the Merfolk. They are predators that pray on the weak to feed, to collect treasure for Megalodon, or just for fun. They have little respect for surface creatures and have very little honor, however they do respect power. Anyone able to fight them and survive is treated as one of their own and they will at least not try to kill you for no reason, true trust is rare. They do no come back to life when they die, they have their own reaper to fear in the water. And whatever you do don't let them smell your blood in the water, it drives them crazy.

Your Quest:

 Spoiler
Once every 10 years Davy Jones holds a contest, he choose a place in the world and the first 10 people to find it are given the Dutchmens Treasure, a drink from the fountain of youth. It removes your black mark, regrows lost limbs, reverses ageing, removes all scars, and can even heal mental damage.

Seeing as the only other option to lose your black mark is to remove your hand and hope you don't die from infection or defeat Davy Jones himself the contest seems like the best choice.

To start this journey you have to find Lucky, an old captain who was once a great and powerful pirate warlord, and 2 time winner of the Dutchmens Treasure. He has died and come back a total of 67 times over 100+ years. If anyone can give you info on where to find the Treasure its him. And you can find him in his old ship on Starfish Island.

Current Location:

 Spoiler
Starfish Island: One of many islands in a small cluster shaped like animals of the Sea, someone long ago did this for a reason but no one remembers. The island has docks on every side, and is covered in bars, inns, and stores. This is one of the neutral islands where anyone can come and enjoy beer, women, and find work. The streets are filled with drunks and whores, bar fights can be heard from just about anywhere. There is only 1 rule, you can only steal from thieves (If anyone catches you stealing, everyone in earshot will try to take everything from you).

In short, a pirates heaven. And somewhere in this town is Lucky, the man you must find.

How to Roll Dice and talk in/out of character:

 Spoiler
[roll]#d#[/roll]Diplays cumulative results. 1d6 gives the results of 1 six-sided die, for example.

[roll]#d#+X[/roll]Displays the cumulative results, with the added modifier (X) totalled into it.

When talking out of character (do this). Everything else will be considered in character talk.

[User]
 This post will eventually chronicle what your group has done, but for now it has a small message to each of you, DONT READ EACHOTHERS MESSAGES.

Ishon:
 Spoiler
 You have been to this part of the ocean many times. Your knowledge of this area gives you a +2 to knowledge about the area and +2 for finding a place from its name alone.

Make sure you tell me how you died, and your name!

Ben:
 Spoiler
I don't know what your character does yet so you cant post yet! Get me that link, and if its not on the link tell me about your characters backstory and how you died.

Tony:
 Spoiler
You have been on and off this island all your life, you know the stores and streets well. You can find your way anywhere by name, and most store owners know you are trustworthy and work for Lucky.

Lucky has sent you out to find him a new cook, preferably someone not from the island.

Kyle:
 Spoiler
Your character does not know starfish island, but he has been warned to not get caught stealing anything, if your told to pay for damages by a store owner do it, and calling thief on someone without proof can end bad for you as well.

I don't know your characters name so post that.

[User] (This is Kyle, my character's name shall be "Mag.")

[User] Hello there! I'm Jimbush, I was on a quest to find the love of my life who was taken, and all I was left with was this necklace filled with magic that is supposed to help me find her. I died in an unfortunate accident at the hands of pirates. They didn't like me very much and found me annoying. But no matter what, I will get back to my love! Even if I have to go through Davy Jones himself.


[User]
 This will be the form for which your character may be molded. You may add additional characteristics like family.

Choose 1 physical ability: boosted agility, boosted strength, boosted shielding;

Choose 2 special abilities: Bubble Shield, Cloaking, Remote Weapon Control/Aiming HUD,  Suit Based Auto surgery, A.I.

Full Legal Name:

Aliases:

Number(if applicable)(must be over 500):

Gender:

Age:

Height(outside of armor):

Weight (approximate):

Color:

Distinguishing Marks:

Physical Armor Ability:

Armor Special Traits:

Favored Weaponry:

Misc. Equipment:

Prior History(Training is a blank that I shall fill):

[User]
 Full Legal Name:Scooter Kellie

Aliases: The Phantom, The ghost

Number(if applicable)(must be over 500):501

Gender:Male

Age:20

Height(outside of armor):8 ft
.
Weight (approximate):115 outside armor

Color:Black

Specific Armor types: EVA helmet

Distinguishing Marks:No distinguishing marks, aside from a tally of scratches on my armor for counting stealth kills.

Physical Armor Ability: boosted agility

Armor Special Traits: Cloaking, A.I

A.I. Specifics: Spartan 501's A.I. is none other than Pilot, previously known as Marcus Talner. During insertion the spartan was seen busting momentarily into uncharacteristic laughter as the minds met one another. Pilot has been known to have a healthy sense of humor.....that only he finds humorous. His sense of joke telling is laid back and at the oddest of times, though never what one would call, "Endangering." Pilot has been know to have errors with long arduous calculations due to his focus for quick results. A unique ability this A.I. seems to hold is hearing anything and everything on chatter so it has been made known to keep him deaf during any private conversations. As for age, Pilot is 2 years old as an A.I.

Favored Weaponry: Shotgun sword

Misc. Equipment: Combat Knife

Prior History: I get my name from the fact my enemies rarely see me til its to late if at all. I'm proficient in stealth kills, but I have a shotgun should the element of surprise elude me.

[User]
 FFull Legal Name: Kenneth Paul Gagne

Aliases: Kozak

Number(if applicable)(must be over 500):ODST Unit 752

Gender: Male

Age: 25

Height(outside of armor): 6' 5

Weight (approximate): 210

Color: standard ODST gray with Red stripe on helm and shoulder pads

Distinguishing Marks: Left shoulder pad Crosshairs carved in for number of headshots
Chestplate: Covie Killer written

Physical Armor Ability: Boosted shielding

Armor Special Traits: Cloaking and Auto- surgery

Favored Weaponry: Sniper Rifle, BR

Misc. Equipment: ODST standard Visor

Prior History(Training is a blank that I shall fill): During standard training, cadet Gagne had outstanding marks in every combat excercise. It was obvious that he had the stuff for an ODST, so even at the age of 14 he was pulled for the elite training it offered. Due to extenuating circumstances however, his training was almost cut short by a misfire. It was in no way Gagne's fault, but this first encounter left a mental scar on him. It led him to be more cautious, careful, consercative. Making him an ideal person to sit as an authority figure. Best yet, a spartan, specifically one with the designation of 501, called him for a team mission. Unlike most who looked on the Spartans with scorn. He found favor with this one and the two struck a friendship. They work well in a team and have semi-similar equipment. I come from Russia.
I have fought in many critical moments of the war. My unit suffered complete annihilation in the battle of new Jerusalem which has left me a man of few words, however I show complete compassion for my teammates, and am willing to sacrifice myself for the good of the mission.

[User]
 Full Legal Name: Nitas Lurin Feos
Aliases: Grizzly, Shadow
Number(if applicable)(must be over 500): 685
Gender: Male
Age: 24
Height(outside of armor): 6'11''
Weight (approximate): 185
Color: Black with white outlining
Distinguishing Marks: Helmet looks as if it were damaged by sturdy shrapnel and armor looks bigger to compensate with the big build of Nitas
Physical Armor Ability: Boosted Strength
Armor Special Traits: A.I and Remote Weapon Control
Favored Weaponry: MA5K and Rail Gun
Misc. Equipment: Explosive devices


[User]
 Noone knows where they came from, but just yesterday, they started rising, and they started going after those  nearby.

Cities have been reduced to besiged fortresses, as each dead defender is another creature to tear out throuts. Each of you is from a diffrent background, but that does not matter to the dead.

Each of you has managed to stuble into the Old School, and after the defenders questioned you, primarily if you were bitten or not, you'r let in. The tension is high, and you all know the stakes.

[User]
 Looking around quickly, Sam starts to walk around checking out the layout of the building, and begins to chat with some of the others, asking questions like...
 "Hmm, how many of you are there in here?"
 "Do you have any medical people, or would I be it?"
 "How many infected would you say are in the area?"
 "Are there any plans to make trips into the town to scavenge for gear, supplies, and to search for more survivors?"
 "Have you noticed any particular weaknesses in these infected, or are they really hard to put down?"
And so on and so forth. (Pretty much trying to get a bit of background info to work with.)

[User] oh, i wish i had my lawnmoer, then those godless bastards would have to pay, it s jesus those men need. aaaamen.  loreena says more to herself than anybody else.

[User] Devlin runs his finger over the blade he brought with him. So far he has only used it for show but the chances of that staying the case are becoming slimmer. He went over the exercises they learnt at re-enactment society. This was all easier when it was just academic.

[User]
 Dale keeps his hand on Stark as they rush into the building. He nods politely to the defenders and warns them about touching the wolf.

 Be careful, he's nervous. What is going on? What happened?


[User]
 I've played 7th sea a couple of time and have had a great deal of fun with it. Unfortunately no one in my current area know of the game and aren't interested in learning it.

So my fellow wanderers of the sand box. Anyone up for playing 7th Sea?


[User]
 Arena Tournament, Round 101:  Jim the Slim  vs.  Pyhrric
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Jim the Slim  - darkillini
 Pyhrric  - candycorn

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Init:  (1d20+3)[ 17 ]

Can't think of any purchases I desperately need offhand, but I'll reserve the right to purchase in response.

[User]
 well i don't think i can beat a 17, even with a 20.
do we have los at the start? or do those two poles block it?

anyway  initiative  (1d20-4)[ 6 ]
purchases pending on the answer to previous question.

[User] Not sure if we start with LOS.  I'll play my round 1 as if they block LOS, though.

[User] don't that would be a very large advantage to jim then if they don't block los, i've got the question in waiting room.  should get an answer on this fairly quickly.  assuming they don't block los, i think youve got a 1 round ko coming to ya.

[User]
 Originally Posted by darkillini
 don't that would be a very large advantage to jim then if they don't block los, i've got the question in waiting room.  should get an answer on this fairly quickly.  assuming they don't block los, i think youve got a 1 round ko coming to ya.

If they don't block LOS, you'll be dead before you can act.

[User] i know, and if they do, your never going to have a target to fire a spell at this whole match.  soo it's kinda important to know if they block los/loe isnt it

[User] Oh, come now, your hide check isn't THAT good...

[User] but an at will fog cloud SLA is 🙂 gota love 20 foot radius spreads that block los.

[User]
 Perhaps you should read the full description of Breath of Night.

 Originally Posted by Breath of Night, relevant sentence
 The fog does not block line of sight, but all creatures in the fog have concealment.

[User] monkeys.. hmm please block los hahaha.  and that hammers my purchases in stone then depending on the los question.

[User] The small trees do not block LoS, only the posts.

[User] In that case, I shall be starting in Y10.  No purchases for now, but I may buy reactionaries.

[User]
 A11 starting location, spear in hand.
no purcheses.

[User]
 Starting preparations are as listed on my sheet.  Nothing in hand.

 Pyhrric, Round 1

We're 120 feet distant.  Well in range of Kelgore's Firebolt.  Provided LOS exists (it should):

Cast: Kelgore's Firebolt (CL 5)
Sudden Maximize, Sudden Empower, Overcome Resistance.

30 damage + one half of  (5d6)[ 16 ] , Reflex DC 15 half.  This treats your fire resistance as if it were 10 points lower (minimum 0).

Caster Level breakdown:
CL 1 (Wizard)
CL +2 (Bloodline of Fire - Fire spells)
CL +1 (Spellgifted - Evocation)
CL +1 (Energy Affinity - Fire)

[User] Coulda sworn BoF was only a +1 cl, but I digress, half of that is still over jims measly 12 hp. And will drop him.

[User] Just re-looked it up to verify.  Player's Guide to Faerun, p. 35.  +4 save vs fire effects and +2 CL with spells that have the Fire descriptor.

[User]
 Ya pyhrric just burned the dragonfire adept 😁

Perhaps a rematch later this round once there's more money to be played with haha, and initiatives within jims reach hehe

[User] It's a well built character.  I recommend when you get your next round, to look into a CL 1 tattoo of Chameleon.  +10 to hide, and if you can manage to get behind a tree and breath of night, you can use the concealment for hiding, until you get into range of breathing.

[User] Ya chameleon is nice. Still gotta survive this inital round against all the casters in this round hehe.

[User] Well, there's me and two other full caster types (and one bard)...  And they all allow will saves to negate their abilities.  You've got good saves, so you should be more or less ok vs them, even if you don't get the drop on them.

[User] Ya I was hopin to get the barbarien, or bard first round, shouldn't have too much trouble vrs those two, scale killers gonna hurt, but only cause jim counts as dragon for his abilities, I was hopin to have money to spend on a pot of invis or the like for your guy, 5 hp jim could burn through, but alas you won initiative, and I feel not many chars this round have a chance, if you win initiative.

[User]
 Originally Posted by darkillini
 Ya I was hopin to get the barbarien, or bard first round, shouldn't have too much trouble vrs those two, scale killers gonna hurt, but only cause jim counts as dragon for his abilities, I was hopin to have money to spend on a pot of invis or the like for your guy, 5 hp jim could burn through, but alas you won initiative, and I feel not many chars this round have a chance, if you win initiative.

Don't underestimate the bard.  I've gone against his bard before.  He's pretty solid.

[User]
 High Ref Sallera
 Pyhrric takes a far from Pyrrhic victory.

[User] Haha I cought that before the edit, how would you have survived a 40 dmg fire ball bein launched at you before ya can act. Ya know.. just for future refrence 😁

[User]
 Originally Posted by darkillini
 Haha I cought that before the edit, how would you have survived a 40 dmg fire ball bein launched at you before ya can act. Ya know.. just for future refrence 😁

I was thinking tower shield for total cover, but then I edited it when I realized that wouldn't work.

[User] Ya dosnt work vrs spells.  I debated pots of spell resistance and hoping you rolled low, but your maximize killed that, looked at hiding, but my hide skill sucked, settled on smokesticks and a tinder twig to hop skip and run towords you, but that woulda needed to go first. Problem was most things that can protect vrs your nuke take at the least a swift action.  But alas, im sure il run into it again in the future.  Till then gl.

[User] Spell resistance?  You mean energy resistance?  My fire beam ignores Fire Resistance 10.