[User]
 Gabriel had strode into the clearing with a purpose. This people were known allies of the raiders who had attacked and burned the farm. And now he would seek vengeance on them. The four of them instantly became aware of his presence, and stood to fight him. A single one of them, a big and burly type. Holding an axe in each hand stepped closer to Gabriel as if to challenge him first.

 Spoiler
 Go ahead and roll initiative.. Sadly I'm about to leave for the day, so I shall see you later.

[User]
 Gabriel, with his wings covered with a cape and his sword and shield in hand, points at the challenging guy with the tip of his sword.

'' Tell me where your raider-friends are hiding and i will be merciful... ''

 Spoiler
Initiative:rolled in OOC

[User]
 Sitting on a set of rocks behind his other three allies, the leader of this grouping speaks.

 "If you want anything from me, your gonna have to force it out of me. And these three friends of mine here, are meant to stop that from happening.

With that said, the burly axe man, takes a running charge at you swinging an axe as he goes.

 Spoiler

Attack  (1d20+8)[ 28 ]

Damage  (1d8+3)[ 4 ]

[User]
 Gabriel retaliates, while his injury boosts his aim and strength.

Attack:  (1d20+8)[ 18 ]
damage  (1d8+8)[ 10 ]

[User]
 The axeman rears back and swings again, this time both his axes come down upon you.

 Spoiler

Attack 1  (1d20+6)[ 24 ]
Damage 1  (1d8+3)[ 11 ]

Attack 2  (1d20+2)[ 15 ]
Damage 2  (1d4)[ 3 ]

[User]
 The axeman's continous strike's keeps fueling gabriels counterstrikes with dicine guidance. gabriel swings his weapon back at the enemy with the maneuver of the crusader's strike (uses THAT maneuver).

--------------------------------------------------------------------------

 Attack :  (1d20+8)[ 26 ]
 Damage :  (1d8+7)[ 10 ]
(made a typo before, damage bonus is +7 not +8)

if attack hits:  (1d6+1)[ 3 ]
heals that amount.

[User]
 Gabriel's strike is savage enough to kill the axeman and send him to the ground. As he falls, another man this one wielding a single blade steps forward to continue the fight.

Ini  (1d20+7)[ 27 ]

OOC: Hemmon, you get to act before this guy regardless. So act again.

[User]
 as the new foe step up, gabriel switches to a new stance and charges right for him (charging minotaur)

--------------------------------------------------------------------------

 stance-activated charging Bullrush ; rolled in OOC (does not provoke AoO's)

 if i win the str check :  (2d6+6)[ 11 ]  bludgeoning damage to badguy

[User]
 As you charge and smash into your more agile opponent, he swings his blade back around and assumes a stance of his own. His attack is lightning fast and precise, the blade aiming for you heart.

 Spoiler

Attack   (1d20+6)[ 12 ]
Damage  (1d6+1)[ 7 ]

[User]
 the agile foe's strike is halted by gabriel's scale mail.

Gabriel regain his fighting stance and swings his sword at the enemy.

 Attack :  (1d20+7)[ 9 ]
 Damage :  (1d8+6)[ 11 ]

[User]
 Gabriel's blow as well, is turned aside. His opponent quickly regains himself and strikes outwards again.

 Spoiler

Attack  (1d20+6)[ 12 ]
Damage  (1d6+1)[ 7 ]

Also need Spot and Listen checks.

[User]
 Gabriel parries with his shield and retaliates.

 Spoiler

Attack:  (1d20+7)[ 17 ]
Damage:  (1d8+6)[ 8 ]

Spot:  (1d20+3)[ 19 ]
Listen:  (1d20+4)[ 21 ]

[User]
 Growing tired of such petty combat, the leader of the group speaks his mind once more.
 "Now listen, what is it that you want? You are the one who has come and attacked us without reason. You ask us questions and demand answers, without alerting us to why you deserve such.

[User]
 Gabriel backs off and answers the leader.

'' If i remember correctly, it was you guys who attacked first and i deserve to know for personal reasons.... the burned my family's farm and sepperated us... i haven't seen them for 4 years, so i do think i deserve to know where i can find them.  ''
Looking steadfast, gabriel answers in a firm voice, his nimus of light is supressed and his wings covered (though, silver hair and topaz eyes are still a giveaway that he isn't a regular human).

[User] "Well that's a sad little story, but if you assistance, we are gonna want something in return.. Or you can pick up where you left off where my friend here.

[User]
 '' .... What could i possibly offer you my good man? all i own, im carrying with me... just give me the infomation i need, I'm sure the gods will look kindly on such a noble action ''
Gabriel replies in a soothing way.

[User] Diplomacy roll for above conversation:  (1d20+10)[ 17 ]

[User] "And you've killed one of my enforcers. Now I need someone else to go and collect the money I'm owed. And I think you'd be perfect.

[User] '' He attacked me first, i was only defending myself... and you can forget about it, I'm not gonna force hard earned money from some poor villager... or am i wrong in my asumption? ''

[User] "You would be wrong. Those that owe me money are those like myself. And your even free to kill them, if fact I'll pay you if you do. I'll tell you what you want to know when you return. If you wish to help."

[User]
 Gabriel deliberates with himself for a few moments before answering
'' .... Well.... seems like i really don't have a choice here.... so where do i find these-.... 'Gentlemen' you meantioned? ''

[User]
 Spoiler
Sorry was working today, and so been hectic at best.

The raider leader smiles a very disturbing smile before he answers.

 "Journey over to the next town. It's only an hour or so of a hike. Take this ring, and when you get to the town, picture me in your mind and we can talk about the certain gentleman you need to find.

With that he flicks a ring towards you, and waits to see you off.

[User]
 Gabriel catches the ring and places it in a hidden compartment in his backpack. Without further adieu, he unhooks his cape, revealing his White feathered wings and takes off towards the town.

(i wonder what the dudes on the ground are thinking right about now😁)

 Spoiler
He lands a short while before reaching the town... no need to flash those wings to everyone (and he covers them up with his cape again when landing).

[User] You land outside of town and hide your wings once more. Your standing in a forrest that is just outside of the town.

[User]
 He starts walking down towards the town, mostly looking for a good place to find some lodging... a bed would be nice.

just before Gabriel reaches town, he takes out the ring, takes it on and imagines the bandit leaders face.

[User] As soon as the mental image takes hold, the bandit's voice is heard.  "The first person to seek out would be a local inn owner. His name is Panka. He owes several debts. I'll need about a thousand gold to forgive them all. Or his magic ring. Either one.

[User] 'That lying rotten bastard!' Gabriel thought to himself as he heard that. oh well, no going back now it. '' How about you tell me what this inn owner did to owe you money? '' He asked.

[User] "He borrowed money from Me.. And has yet to repay it. His dues are owed and it's time he paid up. That is the honorable thing to do after all isn't it?"

[User]
 '' If he owes you fair and square, then thats fair enough for him to pay back what he owes. '' Gabriel still sounds a little regretful about having to do this, though his will is still firm as ever.

'' I will try find him now then. I will contact you tomorow. ''

He takes the ring off, put's it in a pocket and heads towards town.

[User]
 Spoiler

Gonna need a knowledge local or a gather info check.. Barring that, could try talking to people.

[User]
 Gabriel tries to get some info about this inn owner he need to find, so he starts asking around.

 Spoiler

The 'Nimbus of Light' aura is free-flowing right now, since there is no need to hide his sincere devotion to goodness. visually it looks like dim beams of light around his head (which is not very noticeable in broad day-light, though they are still visable). (check sheet for info)

Gather Infomantion:  (1d20+5)[ 18 ]

[User] You discover information that Panka is in fact a bad person, who has been running a smuggling ring in town. By virtue of paying off the town guard, he has been able to continue doing it for quite some time. He borrowed money from the leader of the bandits from earlier and has refused to pay it back.

[User] By using the infomation given by the locals, Gabriel starts searching for this 'Panka' and his inn.

[User]
 OOC: Sorry had a concert on Saturday and didn't wake up til Monday.. Been a long day.

Using the information he heard, Gabriel finds the inn and now stands outside it. Trying to think of how to precede.

[User] Gabriel enters the inn with a calm attitude, heading to the bar desk. Thinking that this 'Panka' would stand behind it himself, serving drinks and such.

[User] You see a man fitting the description you have of Panka. He stands a little ways back from the bar however. Another man, is currently the one serving drinks.

[User]
 Gabriel slowly walks towards Panka, trying to read his expression while moving closer.

 Spoiler
 Sense Motive:   (1d20+3)[ 18 ]

As Gabriel reaches panka, he lightly bows his head in a greeting.
'' Goodday my good man, are you by any chance mister Panka? ''

[User]
 The brute matching his description turns around. He stands at least a foot and a half above you. His arms look as wide your torso. Yet with a heartfelt smile he looks down upon you.

 "Why yes I am. Is there anything I can do for you. Perhaps get you a room.

[User] '' Could we by any chance go somewhere and talk, privately. '' Gabriel is still calm and friendly of appearance.

[User]
 Panka looks down at you, sizing up the threat you present.

 "Sure thing lad. Just uh, come along back here. It's my den of sorts. "

Following that he walks into a back room, motioning for you to join him.


[User] Westeros pbp to start here.


[User]
 Rukia and DMs only... tresspassers will be drawn and quartered.

On the other side of the door you just entered is a dwarf sitting at a desk with a pile of papers strewn throughout. He glances up as you enter and says, "Oh, another one? Sign this and please don't waste my time going every little detail." He pushes a paper your direction.

The walls are bare stone, and behind him is a black door made of iron.

[User]
 Veshna grabs the paper from the Dwarf and gives it a quick once over.

 "I assume this is my contract? I'll sign it without much trouble, but just what is the job?"

[User]
 The dwarf gives an annoyed grunt as he is distracted from his own paperwork.

"Standard non-disclosure agreement." He says.

"This is not the job... jobs are available beyond this door. This contract ensures, magically and mundanely, that you dont talk about anything you see past these doors..."

[User] "Understood, my apologies."  says Veshna as she signs the paper.

[User]
 The dwarf thanks her, and waves her on through the black door.

On the other side is a well groomed halfling standing between two spiral staircases. "Employer or Employee?" he asks cheerfully as you walk inside.

[User] "Employee"  says Veshna responding in a similarly cheerful voice.

[User]
 "Right this way then Miss. I am sure you will find everything you are looking for!"

He cheerfully takes you up the left-hand staircase. He opens the door at the top and ushers you on through.

On the other side are long hallways with labels describing the sort of jobs offered along that hall.

[User]
 Veshna stands in awe at the sheer amount of job listings.

 "So many to choose from, I almost don't know where to start. I don't pretend to think I can tackle the worst problems of this city single handedly, nor should I concern myself with the more mundane. Where would I find a list of known murderers or other criminals with bounties on their heads? It may take awhile, but the more of these criminals that are brought to justice, the safer the people of this city will be."

[User]
 The halfling smiles at you curiously.

"I dont think you will find something exactly like that here... have a look around and perhaps something will strike your fancy..." he says before closing the door.

The halls are labeled by category, and the doors with names of employers. Veshna finds that one hall is holding rooms for "problem solving - discreet" and another "personal protection - quiet" that have sword symbols beneath their text.

There are almost always 12 doors per hallway and there seems to be a very large number of hallways.

You have the feeling that you could even spend the whole day here if you were to check out every single door.

 Spoiler

Feel free to "make up" a hallway that something your character is looking for using the above two as an example. It should be something that an individual or an organization would pay you to do as these are private jobs as opposed to work for the city itself or for the City Watch.

[User]
 Spoiler

Bump.

Are you still interested in this?

[User]
 Spoiler

Once again bump to give one last chance before moving your character to the inactive ones.

Could you give me some feedback on if you plan to continue at some point or have lost interest?


[User]
 If you are not Vuann or his DM go away or the piranha from the castle moat will come for you... they mostly come at night.... mostly.

On the other side is a dwarf sitting at a desk with a pile of papers strewn throughout. He glances up as you enter and says, "Oh, another one so soon? Sign this and please don't touch anything else on this table." He pushes a paper your direction.

The walls are bare stone, and behind him is a black door made of iron.

[User]
 Nash looks at the paper briefly then signs his name at the bottom.

 "I'm not much for formality anyways, but what exactly did I just sign?"

[User]
 The dwarf gives an annoyed grunt as he is distracted from his own paperwork.

"It is a standard non-disclosure agreement." He says without looking up from what he is writting.

After a moment he looks up and continues "This contract ensures, magically and mundanely, that you dont talk about anything you see past these doors..."

After you give him the signed form he places it at the top of his pile and thanks you, he then and waves you on through the black door.

[User] Nash nods at the Dwarf and proceeds through the door.

[User]
 As he goes through he sees a well groomed, well dressed halfling standing between two large staircases leading upwards.

The halfling smiles and says 'Good day sir. Employer or employee please?"

[User] Nash smiles at the sight of another Halfling.  "Employee" .

[User]
 The other halfling smiles at you obviously not seeing many of his kind around here. "Right this way then brother. I am sure you will find everything you are looking for!"

He cheerfully takes you up the left-hand staircase. He opens the door at the top and ushers you on through and then closes it behind you.

On the other side are long hallways with labels describing the sort of jobs offered along that hall.

[User] "My main concern at this moment is to reduce the amount of crime that is leaking out of the city into the surrounding areas. Where would I locate listings that would cover this type of criminal activity? Thieves, gangs, murderers.. Anything like this happening on the edge, or even outside of the city interest me."

[User]
 The halfling smiles at you in understanding

"Well brother, have a look around and perhaps something will strike your fancy... I understand what you are saying but the jobs here are essentially posted by individuals who want something done directly..." he says before closing the door.

The halls are labeled by category, and the doors with names of employers. Veshna finds that one hall is holding rooms for "problem solving - discreet" and another "personal protection - quiet" that have sword symbols beneath their text.

There are almost always 12 doors per hallway and there seems to be a very large number of hallways.

You have the feeling that you could even spend the whole day here if you were to check out every single door.

 Spoiler

Feel free to "make up" a hallway that something your character is looking for using the above two as an example. It should be something that an individual or an organization would pay you to do as these are private jobs as opposed to work for the city itself or for the City Watch.

[User]
 Spoiler

Bump!

Are you still interested in this?

[User]
 Spoiler

Last check about your intentions with this character. Are you at all interested in continuing or is your schedule/preferences stopping you from that?

Just asking to know if I should move you to the inactives list or not...


[User] Scratch That, Sorry.


[User]
 Arena Tournament, Round 111:  Jack O. Trades  vs.  Tasha
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

Jack O. Trades  - Psionic Dog
 Tasha  - Sadistic Seraph

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (1d20+2)[ 20 ]

Purchasing 1 power stone of Inspire Mount & Vigor (50 gp)

No other purchases planed, reactionary purchase possible.

[User]
 Initiative  - (1d20+5)[ 25 ]

I only have to kill Jack to win, right?

No purchases if this is the case. I will however buy a few things if it is necessary to kill Bill.

[User]
 Thats the spirit! 😎
You'll understand if I try not to let that happen. 🙂

Anyway yes, you only have to kill/incapacity Jack to win. Sometimes killing the mount makes killing the rider easier, other times it isn't worth the effort.

Feel free to start us out.

Jack will start mounted filling his starting area.
He's holding a loaded sling in one hand, and his powerstone in the other.

I'll leave the shield at home for this match.

[User]
 Tasha starts in M-23, holding nothing.

We are not to look at each other's stat boxes right?

We should be able to see each other from anywhere since this is all transparent, yes? (please forgive my ignorance, I'm new at this.)

Actions

 Spoiler
Cast Mage Armor (CL3 with Primitive material component) on self as a standard action.

Move to M-19

Stats/Spells:

 Spoiler
HP: 6/6
AC: 20, touch 16, flat-footed 15
Mage Armor: 0/1800

Law Domain: 1/1

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor , Lesser orb of cold, Lesser orb of electricity

[User]
 Correct. This arena is transparent, so we start with LoS to each other.

Correct. We may not view stat block contents until after a match has been called. For that matter we can't view any spoiler not addressed to us uninvited until the match ends. The only exception is that we can view the contents of an Actions spoiler if we have LoS: so most players don't bother using an actions spoiler if everyone has LoS to everyone else.

 Jack - Round 1

Actions:
Ride to E4/F5.

Standard: Attempt to manifest power from stone.
  Use Psionic Device  - (1d20+16)[ 28 ]  DC 21

PsiCraft DC 16 to view

 Spoiler
Manifest Inspire Mount.

 Done

Stats

 Spoiler
HP: 12/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes

Bill:
HP: 25/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 10/10

[User]
 Tasha - Round 2

Actions:
Double move to F-17

 Done

Stats/Spells:

 Spoiler
HP: 6/6
AC: 20, touch 16, flat-footed 15
Mage Armor: 1/1800

Law Domain: 1/1

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor , Lesser orb of cold, Lesser orb of electricity

[User]
 Jack - Round 2

Standard: Activate Powerstone
  Use Psionic Device  - (1d20+16)[ 28 ]  DC 21

Psicraft DC 16

 Spoiler
Manifest Vigor

On success, ride forward to E11/F12.
On failure stay put.

 Done

Stats

 Spoiler
HP: 12+5T/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes
Vigor 10/10

Bill:
HP: 25/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 9/10

[User]
 Tasha - Round 3

Actions:
Double move to J-14

 Done

Stats/Spells:

 Spoiler
HP: 6/6
AC: 20, touch 16, flat-footed 15
Mage Armor: 2/1800

Law Domain: 1/1

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor , Lesser orb of cold, Lesser orb of electricity

[User]
 Hmm.

 Jack - Round 3
Move: Spur Mount.   Ride  - (1d20+8)[ 26 ]  DC 15.

Ride: Single move into J13/K14. 55ft of movement at worst: not a problem for Bill. (movement not over, I'll be ending turn somewhere else)

Since Tasha is occupying that location this an  Over-Run-Trample  attempt.

  OverRun Check  - (1d20+9)[ 18 ]

Waiting to see outcome before continuing turn.

[User]
 A few questions before I decide how to respond:

Can one stand on top of the magic walls?

What about the glass walls?

If yes, are balance checks required just to stand there or only when moving?

[User]
 So, no going quietly into the night then?

Yes, you can stand on the glass walls. I'm not sure what the balance would be. Logically 12 inches thick is DC 10, but since medium/small characters can only fill one square that might be a DC 15 for standing on just the 6" extending under each adjacent tile.

I don't think a check is required to simply stand there, but most traditional methods of moving into a balancing position require a check on the initial entry movement.

The Magic Walls have no listed thickness, but as drawn appear to be 1/2 - 1/3 the glass wall thickness. 4-6 inches -> DC 15 balance.

[User]
 That would be too easy.

Tasha should be at, at least, 5ft elevation in her current position. Assuming you have no objections, Tasha will use Abrupt Jaunt as an immediate action to teleport so that she is standing on top of the magic wall at H-15 (one square straight west, one square diagonally west-south-up).

Also: Damn you're fast.

Stats/Spells:

 Spoiler
HP: 6/6
AC: 20, touch 16, flat-footed 15
Mage Armor: 2/1800

Law Domain: 1/1
Abrupt Jaunt 2/3

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor , Lesser orb of cold, Lesser orb of electricity

[User]
 No objections: but no Tasha means no over run attempt leaving Bill his half action.

Continue original Ride up to K13/L14.

Standard: Sling Attack
  Attack  - (1d20-1)[ 7 ]  (including -4 penalty mounted speed penalty)
  Damage  - (1d4+3)[ 4 ]

Since you're balancing, Tasha is flat footed, and if it hits that will be a balance check time to avoid potentially falling 10ft for another 1d6.

If Tasha falls, Jack will ride Bill over to an adjacent square.
If Tasha doesn't fall Jack will continue instead continue riding over the elevated platform and squeeze past the glass on the other side to end at T14/U15.

 Done

Stats

 Spoiler
HP: 12+5T/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes
Vigor 9/10

Bill:
HP: 24/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 8/10

The Arena has seen many stupidly fast characters. I once played a barbarian with a 60ft speed, no buffs no mounts.

[User]
 Tasha - Round 4

Actions:
Tasha will jump down from the wall then, assuming she doesn't kill herself, she'll move to I-14 and ready an action to cast a spell if anyone comes within 30ft of her where she has line of effect.

Jump check to jump off wall:
  Jump  - (1d20+0)[ 13 ]   (DC15)

Damage if the jump check is failed (nonlethal)
  Damage  - (1d6)[ 5 ]
 Done

Stats/Spells:

 Spoiler
HP: 6/6  (5 nonlethal damage)
AC: 20, touch 16, flat-footed 15
Mage Armor: 3/1800

Law Domain: 1/1
Abrupt Jaunt 2/3

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor , Lesser orb of cold, Lesser orb of electricity

EDIT: Recording damage in stat box

[User]
 In some ways readying an action is a bit like casting a non-obvious spell. Any opponent that has LoS to you can see that you took a standard action to Ready, but the action readied and the triggering condition may be hidden out of sight inside a spoiler.

Edit: Future note: Arena Tradition holds that 'casts a spell' isn't specific enough for a readied action. Readied actions need to name which spell would be cast if triggered.

 Jack - Round 4

Free: drop empty sling and used powerstone.
Move: Draw Lance, hold in one hand.
Standard: Smash R13/R14 glass wall panel.
Wall has an AC of 2 (-1 large -5 dex -2 inanimate), so Jack hits & destroys the wall on anything higher than a natural 1.
  Attack  - (1d20)[ 3 ]

Hopefully one less glass panel to squeeze past next time Jack comes this way.

Ride over to Y13/Y14, and end turn squeezing.

 Done

Stats

 Spoiler
HP: 12+5T/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes
Vigor 8/10

Bill:
HP: 24/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 7/10

[User]
 Sorry about the delay; real life has been happening pretty hard just recently.

 Tasha - Round 5

Actions:
Tasha will activate her Law devotion ability (AC bonus) as a swift action then ready an action to
 Spoiler
cast Lesser orb of cold if anyone comes within 30ft of her where she has line of effect.

 Done

Stats/Spells:

 Spoiler
HP: 6/6  (5 nonlethal damage)
AC: 23, touch 19, flat-footed 18
Mage Armor: 4/1800
Law Devotion: 0/10

Law Devotion: 0/1
Abrupt Jaunt 2/3

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor , Lesser orb of cold, Lesser orb of electricity

[User]
 Jack - Round 5

Ride north, west, and south again to  F12/H13  F12/G13.
Standard: lance attack I13/I14 glass panel.
  Attack  - (1d20)[ 4 ]

Tasha takes   slashing damage  - (2d6)[ 7 ] , DC 15 reflex for half.

 Done

Stats

 Spoiler
HP: 12+5T/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes
Vigor 7/10

Bill:
HP: 24/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 6/10

[User]
 Tasha will Abrupt Jaunt to J-13 as an immediate action when you attack the glass wall

 Tasha - Round 6

Actions:
Tasha will cast a Sudden Maximized Lesser Orb of Cold (CL3 with primitive material component) at Jack as a standard action. Then Tasha will move to M-13.

Touch attack for spell:
 (1d20+7)[ 20 ]    against touch AC 12

Damage: 16 cold damage

 Done

Stats/Spells:

 Spoiler
HP: 6/6  (5 nonlethal damage)
AC: 23, touch 19, flat-footed 18
Mage Armor: 5/1800
Law Devotion: 1/10

Law Devotion: 0/1
Abrupt Jaunt 1/3

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor ,  Lesser orb of cold , Lesser orb of electricity

[User]
 Ouch, but thats what the vigor was for.

It looks like you're assuming K->L only takes 5ft movement, so...

 Jack - Round 5

Ride: Trapple into L13/M14: 50ft of movement.

  OverRun check  - (1d20+9)[ 24 ]

[User] Tasha will use Abrupt Jaunt as an immediate action to teleport to stand on top of the magic wall at M-13.

[User]
 Er, I think the platform is taller than the wall at M13. I sort of thought the magic wall only extended 10ft above ground level, and melded into the stairs/platform aft +10ft.

I'll look for precedent or call a ref if you would like.

[User]
 I kinda assumed it based on the edges of the elevated area and extended from there.

Yeah, asking for a precedent or ref is probably a good idea.

[User]
 Lets see, Score's Glass Arena was last used for rounds 88 and 83.

 Precedent A ,  Precedent B . The magic walls do not extend vertically past the top of the elevated platform.

Feel free to revise your Jaunt exit location or call a ref.

[User] Well if the wall is only 10ft tall (as per the map key) I should be able to teleport down to stand on top of it in M-12.

[User]
 ... yes, that would appear to work with the way the wall was drawn.

I can't find the Abrupt Jaunt source, but that ability is usable intelligence mod time per day, correct?

 Jack - Continued
Move: Draw loaded sling.
Standard: Mounted combat sling attack
  Attack  - (1d20-1)[ 11 ]  (including -4 mount double moving)
  Dmg  - (1d4+3)[ 5 ]

continue riding back down the stairs and around to E15/F16.

 Done

Stats

 Spoiler
HP: 1/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes

Bill:
HP: 24/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 5/10

[User]
 Yeah, Abupt Jaunt is int mod/day (and it's from PHB2, p68).

 Tasha - Round 7

Actions:
Tasha will ready an action to
 Spoiler
cast Hail of Stone if Jack comes within her LoE

 Done

Stats/Spells:

 Spoiler
HP: 6/6  (5 nonlethal damage)
AC: 23, touch 19, flat-footed 18
Mage Armor: 6/1800
Law Devotion: 2/10

Law Devotion: 0/1
Abrupt Jaunt 0/3

Spells:
Lvl 0: 3x Acid splash
Lvl 1: Hail of stone,  Mage armor ,  Lesser orb of cold , Lesser orb of electricity

[User]
 Jack - Round 7

Ride to D11/E12 by way of B13/B14.

Free: drop empty sling.
Move: draw loaded sling.
Standard: Sling Attack the balancing Tash.
  Attack  - (1d20-1)[ 18 ]    dmg  - (1d4+3)[ 5 ]

Continue Ride to E3/F4

 Done

Stats

 Spoiler
HP: 1/12
AC: 14 (12 touch) [+2 dex, +2 armor]
Aura: Attack
1 Essence invested in Psions Eyes

Bill:
HP: 24/25
AC: 16 [+2 Dex +5 natural -1 size]
Inspire mount 4/10

[User]
 When you move into my line of effect at D-11/E-12 Tasha casts Hail of Stone centered on Jack as per her readied action.

  Damage  - (2d4)[ 5 ]  Ref DC 14 for half

[User]
 I don't think so.

Last I looked Hail of Stone had a 1-round casting time and required a 5gp material component.

[User]
 Oh, wow. I utterly failed to notice that.

I concede. I have nothing else that can hit you.

[User]
 I'm sure you'll remember to pack jade next time.

Good Game. Tasha packs one nasty punch and could be death to many melee-focused builds.

[User] Jack O Trades is the Winner!


[User]
 The day after your graduation from the academy has begun. The whole 33 graduation class strolled in around 12, and for the next hour, you were lectured about the importance of duty as a shinobi, and finally being split up into your three man cells.

**************************************************  *****
Squad 17, Isha Hideyu, Toshia, and Makoto Youkouro are the three that got combined to form this unlikely team. Following the instructor's orders, the three head off to the roof to meet their new jounin sensei.
As the three arrive on the top of the building, they find the jounin sensei already there and leaning against the railing with what appears to be a raven on his shoulder. At the first step you took on the tiles, the raven perks his head up, alerting the jounin of your arrival. As he lays eyes on you, he holds his hand up at you in a slight wave and a friendly  "Hey there. So you three are 17?"
The jounin sensie is not too much older then yourselves, being 19 or 20 at the most. His long black hair and slim, tall physique makes him easy to point out in a crowd.

[User]
 'Hm. Raven looking alerted him. Must have summoning contract. Unless it's a genjutsu or chakra construct.'   Thoughts race through Makoto's head as he takes in as many details as possible about his new sensei.

 "Yep. Team 17's seal user, reporting in."  He says after a second of analysis.

[User] Why is it always on the rooftops  , Isha thinks as she makes her way up to roof to meet her jounin sensei.  "Hideyo Isha, medical specialist, reporting for duty sir,"  she says.

[User]
 A kid approaches. Serious looking kid, with straight, loose hanging black hair till just above his shoulders. Beneath thick bushy eyebrows a pair of sharp brown eyes, which look like little escapes them. The small mouth is always set in grinlike fashion, as if he is continuasly experiencing inner jokes.

 What an interesting bunch, a seal user, a healer and some darkish fellow for our sensei. He can teach me much I hope.

I don't like rooftops though, not many shadows here. Anyway, time to say hello.
 "Hello."

"Toshia here, lightning fast and hard to spot, reporting for duty."

[User] Toshi waves you over towards him.  "Come on over and grab a seat guys. How about a brief introduction before we get started? Name, dreams, likes, nothing too major, just to get to know each other."

[User]
 Toshia approaches and seats herself, facing the rest.

 "Well, there's not much to tell really. As I said, my name is Toshia. It's the only thing I know about my mother, so I was named after her. My father, who used to be a member of the ANBU here, brought me here when I was little. .... my mother wasn't from here, though I am not sure why a simple farmer girl wouldn't be allowed to come with him. Anyway, I want to become an ANBU like my father and join one of the assasination squads. Besides that I will always dream of getting reunited with my mother. ... though I realise this is almost impossible......."

"As for myself, I'm smart, proud of it and always relaxed. No need to get all worked up at any time, just go with the flow and steer it when you need to. I have several skills, but you'll see them soon enough, I'm sure."

[User]
 Isha takes a seat as well.    This is ... very informal, not really what I expected for our first briefing.  , she thinks to herself.

 "Hello, my name is Hideyo Isha.  Looks like I'll be in charge of stitching you guys back together.  Hopefully you won't have to find out just how good I am doing that too soon."

[User]
 "Eh. Not much to say. I'm Makoto Youkouro, son of the weapon seller Kouta Youkouro, who you really should buy stuff from. I work with seals, and my hobbies include practicing drawing explosive tags for when I finally am able to buy the proper materials, drawing out rough seal ideas, and so on."  Makoto says, taking a seat and slouching a bit.

 "Anyway, what about you, sensei? Anything you care to share?"

[User]
 "Me? Well, it seems fair."  As he slouches down a bit, the bird flies off from his shoulder.  "My name is Toshi Kusonoki. I'm 19 years old, 20 in a few months. I'm a recent jounin, only getting promoted 6 months ago. You three are my first team of genin, and you have my word I will train you to be the best you can be. No matter if that is combat, jutsus, or supports.

So, as I'm sure you all are too, I'm eager to get started on your training. If you all want to call it a day, we can meet early tomorrow morning at the Hokage's mansion for our first mission. So, I am sorry about this, but the bird you just saw was a messenger. I'm needed elsewhere today, so you have the day off. I'll see you all early tomorrow, or maybe even this evening. Later."

With that, Toshi land hop's out and leaves you three on the rooftop.

[User] "Well, that was quick.  So... what do you think of our jounin?"  Isha says as she heads back down towards the street level.

[User]
 "Eh. Not much to go on based on the, what, minute?, that we talked."  Makoto replies, continuing downstairs with his team.

 'Hm... Seems odd of him to not mention a test, based on what I've heard about actually becoming a genin and not just an academy graduate. That means we'll probably have one in the morning. Best prep for it.'  He thinks as the group nears the lowest floor.  'Probably planning to suprise us with it, too.'
 "Well, I should go when. I need to get home and talk to my dad, what with being a genin now."  He says, when his team gets to the door.  "Later."

And with that, he leaves, setting off for his home.

[User] "Fair enough.  I'll see you in the morning then."   Isha will head home as well.

[User]
 "Indeed, quite ... typical. I doubt he became a jounin by being this ... short with other shinobi. I'll be prepared in the morning, that's for sure."

"Nice meeting you both, by the way. Hope we can work well together."

Having said that, Toshia also makes her way home.

[User]
 A few hours begin to pass by as you spend your evenings. Later that night, as you are out around the streets, you find yourself alone on a street. Nothing raises alarm, until a man in a black suit and a conical hat drops down into your path.
  "You... You are a fresh genin. An easy kill, and yet so vital to the strength of the village. It's a shame you are so young, but a job is a job."
With that, the man draws a kunai from his belt and taking his stance, you know he's serious.

Initiative

 Spoiler
Assassin  (1d20+2)[ 5 ]
Makoto  (1d20+2)[ 18 ]
Toshia  (1d20+3)[ 18 ]
Hideyo  (1d20+1)[ 3 ]

Maps

 Spoiler

Rules

 Spoiler
Follow blackjack rules. All you need to do is beat the assassin's initiative roll. All battles are separate, so enjoy.

[User] OOC: Not sure what "blackjack rules are", but my guy goes before I do.

[User]
 'Oh, what a suprise. A mysterious ninja appears in front of me after my teacher failed to give us the test I was expecting. Whatever shall I do?'
 "Hidden Art: Hastened Retreat!"  Makoto shouts, molding chakra around himself and dashing away from the opponent.

 Spoiler
Assuming that I'm at full power, using Kawarimi as a distraction, and substituting to K6. Chakra left would be 7.

If not at full chakra, burn an action point to get  (1d6)[ 3 ] , and do the same. Let me know which it is.

For Standard, convert to move and draw kunai, and ideally 5 firecracker tags.

[User]
 Battle 2
The assassin holds his fingers out towards you with a small spark on the tip of his fingers, then a lightning bolt shoots from his fingers towards you.

 Spoiler
Ranged touch attack:  (1d20+2)[ 11 ]  vs 12
Damage:  (2d6)[ 5 ]
Fort Save:  (1d20+2)[ 11 ]  vs 13

If save is failed, Hideyo is stunned for one turn.

[User]
 Battle 1
The assassin swings his hand at your distraction, as a lightning bolt shoots from his hand, piercing the distraction and causing it to vanish.

[User]
 Battle 2: Isha's Turn

 Spoiler

Isha barely dodges the lightning bolt, and ducks quickly around the corner and out of sight.

Moves to H18
Hide check:  (1d20+1)[ 12 ]

[User]
 "It seems we have a test after all! Let's find out how strong you are."

 "Raikousen no Jutsu"

 Spoiler
 (1d20+3)[ 9 ]  vs touch AC.  (2d6)[ 12 ]  electricity damage
and DC 15 Fort save or stun for 1 round.


[User]
 In a massive, extensive sand pit, the two warriors prepare to fight....

 Spoiler
Starting  (1d10)[ 7 ]  x5 feet away. Good luck to all! Just a reminder that you guys have 1 round of buffing and preparation, after which initiative is rolled.

[User]
 Rolling Initiative because I have no need for a buffing round.

Initiative:  (1d20+6)[ 13 ]


[User]
 Spoiler
I am terribly sorry for the delay, but our game is finally ready to begin!

I shall provide a map of the world in the near future, it's been a looooong time since I worked with Photoshop. Push comes to shove, I'll provide a very old version of how the world is supposed to look. I hope you guys enjoy. And once again, sorry for the delay

   Come One, Come All
 Said the pieces of parchment that hung around Port City since before the sun rose this morning, for the time of the Nubio Festival had arrived. All brides were to be blessed and their husbands-to-be to participate in many of the events there present.

All the city was invited to join the festivities as this year's brides anxiously anticipated the week of their nuptial engagement, to happen in two weeks from that very day. People from all the surrounding towns and hamlets were also invited and the largest local celebration was about to take place in the city's central park and square.

Once lively, the streets of Port City were abandoned as the inhabitants prepared themselves as well as their family to join the festival that very night. The Great Temple of Pelor was the only place where people still rapidly walked around, selling holy water, taking donations from some of the visiting families as well as the family of those brides that would participate in the event.

Golden yellow and white flags, hanging from the windows of both short buildings and tall ones alike, trembled to the morning northern wind.; from the eastern docks districts, to the northern noble quarter, to all the quarters of the city the golden yellow and white banners adorned the Queen of the East, as Port City was known throughout the kingdoms of Enilak.

Morning was almost done, when  all around the city five special individuals laid their eyes upon banners and scrolls...

[User]
 Azrael sighed as he looked upon the sign.  His feathered wings shifting slightly as he finished reading.  This matter was of little concern to him.  The affairs of nobles and even the people of this city were not his own.

 I wonder if there will atleast be good food or sport?  Nothing like a boring party to honor those too rich to care, but with enough pretense to fake it.

With his little self quip over, Azreal began to make his way to the square.  Walking rather than flying.  He felt no need to draw every half-lidded eye to himself.

[User]
 Alyssa was walking around the town, the shiny golden flags were everywhere. She made her serious face...
  These flags are shiny. They lead somewhere. There will be more shiny in this place!
... and took the trail.

She notices a parchment describing what is going on here... and reads for a while, but quickly starts walking again. Reading isn't as interesting as shiny.

*sniff* *sniff*
  Maybe they have some food too.

[User] Adoven grabs flier and reads quickly.   Maybe the Saint ran off to the festival...   he thinks, dropping the paper and heading to the square

[User] Engald, looking at a flyer:   Ah, yes. This is today, isn't it.   He starts off towards the event.

[User] Taking a flyer upon entering Port Town, Althia merrily makes her way to the Great Temple of Pelor.  "I can't wait for the Nubio Festival to begin. It's going to be great! This vacation is going to be so much fun! I wonder if there’s anything I can do to help the festivities along…”


[User]
 Triforce   Emblem
 ~Press Post!~

*boop, boop, beep, blip!*

> Link- Chapter: 1
____- Chapter:__
____- Chapter:__

  Chapter 1: A Single Step

It has been about 18 years since the last King's reign. Hyrule as a whole have almost given up hope that the his lost daughter, Princess Zelda is even alive. For now, the High Council of Hyrule has lead the people, to mixed results. While some problems could be directed at their prone to arguments and debates rather than any real commands, very few could have predicted the surge of monsters as of late. Sure, the odd moblin or Octorok is not much of a challenge to the militias, the increase in size of the monsters' "man"-power and increasing number of attacks, had revealed that the militia is both underarmed and untrained to deal with them.
Some had suggested that perhaps the demons had sensed that the King was slain, and that no suitable wielder of the Triforce, both a symbol and artifact of the gods, was there to take his place. And so, the beasts have chosen the hour when Hyrule is least able to help itself.
But in the midst of the darkness, a star shines. In an unlikely town near the Lost Woods' edge, is a hero... and he is not alone in his fight.

---

You are all in the town of Mapleon. The governor here had tasked your newly formed group to defend the town. You have received advance payment, a good sum of 2500 Rupees, with 2500 more should you somehow manage to put an end to these demonic bandits.
To be perfectly honest, the town is not much to look at. The only things that you can note about this town is that it has a Tavern, an Armory, and a Shop. There is a wooden wall surrounding the town, with a rather simple gate at the end of the main street. Most of the local Militia is posted around the Town Keep.

There doesn't appear to be anything happening at the moment, what do you want to do?

[User]
 Melinda looks around the party with a curt nod.

 My name is Melinda. I am a Mage of some talent, and specialize in fire magic. What are everyone else talents?

[User]
 [I not haz mug yet]

 Name's Tala. I've... got a sword, apparently.

[User]
 Originally Posted by Herpestidae
 [I not haz mug yet]

 Name's Tala. I've... got a sword, apparently.

Melinda blinked in astonishment.

  Apparently?  That makes me feel so safe. 🫤

[User]
 Originally Posted by Illven

Melinda blinked in astonishment.

  Apparently?  That makes me feel so safe. 🫤

[I not haz mug yet]

 Could be worse. I could have had a disease.

[User]
 Originally Posted by Herpestidae
 [I not haz mug yet]

 Could be worse. I could have had a disease.

 I....I suppose that is true.

Melinda turns to the rest of the party.

 Someone, please re-inspire my confidence.

[User] Okala turns from his grooming of the wyvern to say,  I'm a lancer.  On Dovin here I can scout enemy positions, and more importantly, hit them fast, and take them down.

[User]
 Joy! Neither one of us is particularly comfortable around thunder magic. All I have is a fire tome, and I know Wyverns are weak to thunder magic.

Melinda sighs.

 But I know it's not your fault, and at least you know what you are doing, unlike the Zora. What's your name by the way?

[User]
 A large Goron woman appears, toting a pair of axes in one hand and carrying a barrel in the other.  "Hey, you landlubbers!"  She sets the barrel down, resting an arm on it.  "You the group the gov'nor asked me to look o'er?"  She prodded at the Zora's belly, laughing loudly.  "Sorry lookin' lot, ye are, but I'll whip yer inta shape, or my name ain't Madame Erida!"

(Anybody mind if I bring Link in here? Nobody else seems to know him, and someone has to)

[User] The name's Okala, and assuming you were sent to look over the mercs, we are they.  You lot sure are cheery,  Okala jokes,  with this kind of optimism, we'll have to be sure not to bite off more than we can chew.

[User]
 Originally Posted by Penguinator

A large Goron woman appears, toting a pair of axes in one hand and carrying a barrel in the other.  "Hey, you landlubbers!"  She sets the barrel down, resting an arm on it.  "You the group the gov'nor asked me to look o'er?"  She prodded at the Zora's belly, laughing loudly.  "Sorry lookin' lot, ye are, but I'll whip yer inta shape, or my name ain't Madame Erida!"

(Anybody mind if I bring Link in here? Nobody else seems to know him, and someone has to)

(Sure, you can, seeing on how he can't really introduce himself. 😛)

[User]
 Originally Posted by Penguinator

A large Goron woman appears, toting a pair of axes in one hand and carrying a barrel in the other.  "Hey, you landlubbers!"  She sets the barrel down, resting an arm on it.  "You the group the gov'nor asked me to look o'er?"  She prodded at the Zora's belly, laughing loudly.  "Sorry lookin' lot, ye are, but I'll whip yer inta shape, or my name ain't Madame Erida!"

(Anybody mind if I bring Link in here? Nobody else seems to know him, and someone has to)

[I not haz mug yet]

 Please never touch me again.

[User]
 Madame Erida pinched the Zora's cheek.  "Aww, cute li'ckle lubber. Thinks he can tell his cap'n what'ta do."

Suddenly, a boy in green popped out of the barrel the Goron had been carrying, yawning and stretching. He rubbed his eyes, and looked at the group, waving.

Madame Erida shook her head.  "Wunnerd whar ye got off ter, lad."  She looked at the others, patting the Hylian's back.  "This un, as well, will be fightin' wit' us. Guv'nor says 'e's good fer a duel, but he sure dun talk much."

[User]
 Melinda sighed at the sight of her leader pinched the Zora's cheek.

 I can already tell this going to be a fun, magical adventure.  🫤  She said sarcastically.

[User]
 Meanwhile, outside the town...

A large and muscular reptilian stood hidden in the shade, restlessly toying with his axe. He noticed a soldier approach him, so he readied himself to strike. However, he recognized him and lowered his mighty weapon to the ground.
  "Is everyone in position?"
"Yes, simply say the word." The soldier replied.
The orange reptile grinned,  "Excellent. Those fools won't know what hit 'em!"
 On top of the town walls...
The guard sighed. This job was duller by the minute, and there was nothing he could do about it. Standing around in the sun doing nothing wasn't what he imagined life as a guard would be like. Most of the times some farmer ran to the town for help, the bandits had already made off with whatever mischief they accomplished. He looked at his companion, a fellow guard. "Hey, heard any good rumors?" His companion was silent, scanning the horizon. Then he saw some flashing, a light reflected off of a mirror. The guard also took notice. "Hey, what's that over there."
Suddenly, he felt a sudden pain from his back and through his stomach. He looked down and saw a sword sticking out, covered in his blood. The sword was drawn out, and the guard crumpled to the ground. The other guard pulled off his face-obscuring mask, revealing his skeletal features.
"You talked too much." The stalfos hissed.

 Back in the town...
Suddenly, you all hear a loud scream, "We're under attack!"
Stalfos jump down from the walls, brandishing swords.
You then see a large orange reptilian at the gates. A Daira, no doubt the leader of the group.
  "People of Mapleon, you are currently surrounded. No one, not your gods nor your soldiers can save you. Weep! For the day of the Dark Lord is nigh!"
  Chapter 1 Start
 Conditions for Victory: Defeat the Boss
 Conditions for Defeat: Link Dies

 PC Team
 Spoiler
 Link
Played by:
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |15/15|65%
 Str: |7|50%
 Mag: |0|15%
 Skl: |5|50%
 Spd: |7|50%
 Luck: |3|30%
 Def: |5|50%
 Res: |4|40%[/table]
Weapon Levels:
 Spoiler
Sword: D (0/30)

Supports:
 Spoiler
Earth Affinity

Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special:
Inventory:
{table] Weapons | Items
Iron Sword 45/45|Lon Lon Milk 3/3[/table]

 Madame Erida
Played by: Penguinator
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |23/23|70%
 Str: |6|55%
 Mag: |0|5%
 Skl: |5|45%
 Spd: |7|50%
 Luck: |1|20%
 Def: |4|45%
 Res: |1|30%[/table]
Weapon Levels:
 Spoiler
Axe: D (0/30)

Supports:
 Spoiler
Dark Affinity

Movement: 5
Weight: 12
Capacity: 20
Skills: None
Special: Water Movement, Mountain Movement, Goron
Inventory:
{table] Weapons | Items
(e) Hatchet 35/35|Lon Lon Milk 3/3
Hand Axe 20/20|-[/table]

 Tala
Played by: Herpestidae
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |18/55|X%
 Str: |7|45%
 Mag: |0|10%
 Skl: |6|60%
 Spd: |8|60%
 Luck: |3|X%
 Def: |2|25%
 Res: |0|20%[/table]
Weapon Levels:
 Spoiler
Sword: D (0/30)

Supports:
 Spoiler
Dark Affinity

Movement: 5
Weight: 8
Capacity: 20
Skills: None
Special: Water Movement, Zora
Inventory:
{table] Weapons | Items
(e) Iron Sword 45/45|Lon Lon Milk 3/3
Boomerang 20/20|-[/table]

 Okala
Played by: Jallorn
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |19/19|70%
 Str: |8|50%
 Mag: |0|10%
 Skl: |7|50%
 Spd: |6|60%
 Luck: |2|20%
 Def: |5|35%
 Res: |0|25%[/table]
Weapon Levels:
 Spoiler
Lance: D (0/30)

Supports:
 Spoiler
Heaven Affinity

Movement: 7
Weight: 15
Capacity: 15
Skills: None
Special: Flying, Dragon
Inventory:
{table] Weapons | Items
(e) Iron Lance 45/45|Lon Lon Milk 3/3
Javelin 20/20|-[/table]

 Melinda
Played by: Illven
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |15/15|45%
 Str: |3|15%
 Mag: |7|60%
 Skl: |6|55%
 Spd: |9|50%
 Luck: |3|20%
 Def: |1|15%
 Res: |4|50%[/table]
Weapon Levels:
 Spoiler
Fire: D (0/30), Wind: E (0/20), Thunder: E (0/20)

Supports:
 Spoiler
Flame Affinity

Movement: 5
Weight: 6
Capacity: 20
Skills: None
Special: None
Inventory:
{table] Weapons | Items
(e) Fire 40/40|Lon Lon Milk 3/3
Thunder 40/40|-
Wind 40/40|-[/table]

 Convoy (0/200)
 Spoiler
140 Rupees
 Swords
 Axes
 Lances
 Bows
 Daggers
 Anima
 Light
 Dark
 Staves
 Other

 Enemy Team

 Spoiler

 Dangan
Picture:

Position: O5
Level: 4
Stats: HP: 27

 Spoiler
Str: 7
Mag: 0
Skl: 5
Spd: 6
Luck: 4
Def: 3
Res: 2

Movement: 5
Weight: 11
Capacity: 20
Skills: None
Special: None
Inventory:
 Spoiler
(e) Iron Axe 45/45

Stalfos 1
Position: B1
Level: 1
Stats: HP: 22

 Spoiler
Str: 6
Mag: 0
Skl: 7
Spd: 6
Luck: 3
Def: 5
Res: 0

Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Sword 50/50

Stalfos 2
Position: k2
Level: 1
Stats: HP: 22

 Spoiler
Str: 6
Mag: 0
Skl: 7
Spd: 6
Luck: 3
Def: 5
Res: 0

Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Iron Sword 45/45

Stalfos 3
Position: G7
Level: 1
Stats: HP: 22

 Spoiler
Str: 6
Mag: 0
Skl: 7
Spd: 6
Luck: 3
Def: 5
Res: 0

Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Sword 50/50

Fighter 1
Position: G7
Level: 1
Stats: HP: 26

 Spoiler
Str: 7
Mag: 0
Skl: 4
Spd: 3
Luck: 4
Def: 3
Res: 2

Movement: 5
Weight: 11
Capacity: 20
Skills: None
Special: None
Inventory:
 Spoiler
(e) Iron Axe 45/45

Bandit 1
Position: F2
Level: 1
Stats: HP: 25

 Spoiler
Str: 7
Mag: 0
Skl: 5
Spd: 6
Luck: 1
Def: 5
Res: 2

Movement: 5
Weight: 10
Capacity: 20
Skills: None
Special: None
Inventory:
 Spoiler
(e) Iron Axe 45/45

Thief 1
Position: F2
Level: 1
Stats: HP: 16

 Spoiler
Str: 3
Mag: 0
Skl: 4
Spd: 7
Luck: 3
Def: 1
Res: 1

Movement: 6
Weight: 6
Capacity: 20
Skills: None
Special: Steal, Pick Lock
Inventory:
 Spoiler
(e) Iron Dagger 50/50
 Lon Lon Milk 3/3

Stalfos Archer 1
Position: N2
Level: 1
Stats: HP: 18

 Spoiler
Str: 5
Mag: 0
Skl: 7
Spd: 7
Luck: 4
Def: 5
Res: 4

Movement: 5
Weight: 7
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Bow 50/50

Stalfos Archer 2
Position: N9
Level: 1
Stats: HP: 18

 Spoiler
Str: 5
Mag: 0
Skl: 7
Spd: 7
Luck: 4
Def: 5
Res: 4

Movement: 5
Weight: 7
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Bow 50/50

[User]
 Madame Erida began barking orders.  "Oy, lubbers! Roll up! Swordsmen kill the bandits, wyvern take the thief! Girlie, you're good for jus' abou' anythin', jus dun get yersef killed!"

She ran to the closest house, rapping on the door.  "Board up, lubbers! There's bandits in town, and we dun need casualties!"

[User]
 [I not haz mug yet]

 Yes Sir! er... Aye-Aye Cap'n
  Start at C5,  move to B3 and attack Bonewalker with Boomerang

[User] Madame Erida's face drew a scowl, which she quickly turned into a smile.  "At's Cap'n or Madame, no Sir. I know Gorons look a' lo' alike, so ye get one warnin'. Rememer dat."

[User]
 Yes Captain.  🫤 Melinda says sarcastically.

Melinda starts looking for a safe place to work her magic.

  Great, this is my life. One acceptable person, a Goron with an ego complex. A swordsmen that apparently doesn't know if he can fight, and a mute. Wonderful.  *sigh*  I guess that tree looks like a safe place.

Move to A2 and blast the bonewalker with Wind.

[User]
 Spoiler
I totally thought I did this, I am sorry for the delay. 😳

Wordlessly, Okala leaps into the saddle, straps himself in in an instant, and off he flies, dropping down upon the thief with a thrust of his spear and a battle cry.

[User]
 Computer Problems arose, dealing a critical hit to what I had made for the update. 😡😡😡
Remember kids, save early, and save often.

  Chapter 1
 Conditions for Victory: Defeat the Boss
 Conditions for Defeat: Link Dies
  Turn 1:
 Player Phase:
Tala moves to B3 and attacks the Stalfos 1 with a Boomerang!
Tala hits, Dealing 6 damage. Stalfos 1 could not retailiate.
Tala gained 11 exp.

Melinda moves to A2 and attacks the Stalfos 1 with Wind!
Melinda hits, Dealing 11 Damage. Stalfos 1 could not retailiate.
Melinda gained 11 exp.

Link moves to B2 and Waits.

Okala moves to E8 and attacks the Thief with an Iron Lance!
Okala hits, dealing 14 damage. The Thief tries to attack back, but misses.
Okala gained 11 exp.

Madame Erida moves to D4 and Visits:
 Inside the house is a female mage, judging from her robes. She appears to be looking for something important.

 "Oh this is bad, bad bad bad! I can't find my tomes anywhere! Oh of all times to lose them..."  Realizing that there is someone at the door, she panics and grabs a frying pan to defend herself with,  "AAAAAIE!!! Get away! Wait, you're not a monster..."  she sighes in embrassment,  "I'm so sorry. I came to town to look for a job for me and my compainons, but all the positions were filled. Not that they would have accepted  me  since I'm a Gerudo...
Sorry, I got into a tangent there. I don't have anything to give you, except for some advice; get yourself a merchant to follow you. They can carry and keep track of all your stuff for you. It's better than trying to carry everything yourself. In addition, they can sell you the basic weapons and items for any mercenary company. But if you want some of the rare and powerful stuff, like say a Killer Axe or a Luna tome, you have to go find specialty store. Hyrule Castle Town has lots of stores there, for example, but any large town worth it's salt has at least one good store."
 Enemy Phase:

" There's still some resistance? "

One of the Stalfos Archer nearby turns to answer him, "It appears to be a mercenary group sire."

" Only a buncha sellswords looking for a meal? Bah, hardly worth my time. Kill them quickly, and use their corpses as an example to others who still fight. "

Stalfos 1 stayed in placed and attacked Link!
Stalfos 1 hits for 4 damage! Link retailiates, dealing 7 damage, killing Stalfos 1!
Link gained 31 exp and a support point for Tala and Melinda.

Stalfos 3 moved to F8 and attacked Okala with a Wooden Sword!
Stalfos 3 hits for 3 damage! Okala retailiates by dealing 11 damage.
Okala gained 11 exp.

Bandit 1 moved to C2 and attacked Link!
Bandit 1 swung and missed Link. Link returned the favor by hitting him upside the head for 8 damage. Twice. (16 damage total)
Link gained 11 exp and a support point to Tala and Melinda.

Thief moved to I9 and drank Lon Lon Milk. Recovered 10 Hp.

 PC Team
 Spoiler
 Link
Played by:
Position:
Picture:
Level: 1
Exp: 42
{table]| Stats | Growths
 HP: |11/15|65%
 Str: |7|50%
 Mag: |0|15%
 Skl: |5|50%
 Spd: |7|50%
 Luck: |3|30%
 Def: |5|50%
 Res: |4|40%[/table]
Weapon Levels:
 Spoiler
Sword: D (3/30)

Supports:
 Spoiler
Earth Affinity
Tala: 2/25
Melinda: 2/25

Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special:
Inventory:
{table] Weapons | Items
Iron Sword 42/45|Lon Lon Milk 3/3[/table]

 Madame Erida
Played by: Penguinator
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |23/23|70%
 Str: |6|55%
 Mag: |0|5%
 Skl: |5|45%
 Spd: |7|50%
 Luck: |1|20%
 Def: |4|45%
 Res: |1|30%[/table]
Weapon Levels:
 Spoiler
Axe: D (0/30)

Supports:
 Spoiler
Dark Affinity

Movement: 5
Weight: 12
Capacity: 20
Skills: None
Special: Water Movement, Mountain Movement, Goron
Inventory:
{table] Weapons | Items
(e) Hatchet 35/35|Lon Lon Milk 3/3
Hand Axe 20/20|-[/table]

 Tala
Played by: Herpestidae
Position:
Picture:
Level: 1
Exp: 11
{table]| Stats | Growths
 HP: |18/18|55%
 Str: |7|45%
 Mag: |0|10%
 Skl: |6|60%
 Spd: |8|60%
 Luck: |3|40%
 Def: |2|25%
 Res: |0|20%[/table]
Weapon Levels:
 Spoiler
Sword: D (1/30)

Supports:
 Spoiler
Dark Affinity
Link 2/25

Movement: 5
Weight: 8
Capacity: 20
Skills: None
Special: Water Movement, Zora
Inventory:
{table] Weapons | Items
(e) Boomerang 19/20|Lon Lon Milk 3/3
Iron Sword 45/45|-[/table]

 Okala
Played by: Jallorn
Position:
Picture:
Level: 1
Exp: 22
{table]| Stats | Growths
 HP: |16/19|70%
 Str: |8|50%
 Mag: |0|10%
 Skl: |7|50%
 Spd: |6|60%
 Luck: |2|20%
 Def: |5|35%
 Res: |0|25%[/table]
Weapon Levels:
 Spoiler
Lance: D (2/30)

Supports:
 Spoiler
Heaven Affinity

Movement: 7
Weight: 15
Capacity: 15
Skills: None
Special: Flying, Dragon
Inventory:
{table] Weapons | Items
(e) Iron Lance 43/45|Lon Lon Milk 3/3
Javelin 20/20|-[/table]

 Melinda
Played by: Illven
Position:
Picture:
Level: 1
Exp: 0
{table]| Stats | Growths
 HP: |15/15|45%
 Str: |3|15%
 Mag: |7|60%
 Skl: |6|55%
 Spd: |9|50%
 Luck: |3|20%
 Def: |1|15%
 Res: |4|50%[/table]
Weapon Levels:
 Spoiler
Fire: D (0/30), Wind: E (1/20), Thunder: E (0/20)

Supports:
 Spoiler
Flame Affinity
Link 2/25

Movement: 5
Weight: 6
Capacity: 20
Skills: None
Special: None
Inventory:
{table] Weapons | Items
(e) Wind 39/40|Lon Lon Milk 3/3
Fire 40/40|-
Thunder 40/40|-[/table]

 Convoy (0/200)
 Spoiler
140 Rupees
 Swords
 Axes
 Lances
 Bows
 Daggers
 Anima
 Light
 Dark
 Staves
 Other

 Enemy Team

 Spoiler

 Dangan
Picture:

Position: O5
Level: 4
Stats: HP: 27

 Spoiler
Str: 7
Mag: 0
Skl: 5
Spd: 6
Luck: 4
Def: 3
Res: 2

Atk: 15 Hit: 94 Crit: 2 Avo: 10
Movement: 5
Weight: 11
Capacity: 20
Skills: None
Special: None
Inventory:
 Spoiler
(e) Iron Axe 45/45

Stalfos 2
Position: k2
Level: 1
Stats: HP: 22

 Spoiler
Str: 6
Mag: 0
Skl: 7
Spd: 6
Luck: 3
Def: 5
Res: 0

Atk: 11 Hit: 107 Crit: 3 Avo: 13
Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Iron Sword 45/45

Stalfos 3
Position: G7
Level: 1
Stats: HP: 11

 Spoiler
Str: 6
Mag: 0
Skl: 7
Spd: 6
Luck: 3
Def: 5
Res: 0

Atk: 9 Hit: 112 Crit: - Avo: 15
Movement: 5
Weight: 9
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Sword 49/50

Fighter 1
Position: G7
Level: 1
Stats: HP: 26

 Spoiler
Str: 7
Mag: 0
Skl: 4
Spd: 3
Luck: 4
Def: 3
Res: 2

Atk: 15 Hit: 92 Crit: 2 Avo: 4
Movement: 5
Weight: 11
Capacity: 20
Skills: None
Special: None
Inventory:
 Spoiler
(e) Iron Axe 45/45

Bandit 1
Position: C2
Level: 1
Stats: HP: 9

 Spoiler
Str: 7
Mag: 0
Skl: 5
Spd: 6
Luck: 1
Def: 5
Res: 2

Atk: 15 Hit: 91 Crit: - Avo: 4
Movement: 5
Weight: 10
Capacity: 20
Skills: None
Special: None
Inventory:
 Spoiler
(e) Iron Axe 45/45

Thief 1
Position: F2
Level: 1
Stats: HP: 12

 Spoiler
Str: 3
Mag: 0
Skl: 4
Spd: 7
Luck: 3
Def: 1
Res: 1

Atk: 7 Hit: 96 Crit: 7 Avo: 17
Movement: 6
Weight: 6
Capacity: 20
Skills: None
Special: Steal, Pick Lock
Inventory:
 Spoiler
(e) Iron Dagger 45/45
 Lon Lon Milk 2/3

Stalfos Archer 1
Position: N2
Level: 1
Stats: HP: 18

 Spoiler
Str: 5
Mag: 0
Skl: 7
Spd: 7
Luck: 4
Def: 5
Res: 4

Atk: 8 (11) Hit: 108 Crit: - Avo: 18
Movement: 5
Weight: 7
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Bow 50/50

Stalfos Archer 2
Position: N9
Level: 1
Stats: HP: 18

 Spoiler
Str: 5
Mag: 0
Skl: 7
Spd: 7
Luck: 4
Def: 5
Res: 4

Atk: 8 (11) Hit: 108 Crit: - Avo: 18
Movement: 5
Weight: 7
Capacity: 20
Skills: None
Special: Undead
Inventory:
 Spoiler
(e) Wooden Bow 50/50

[User] Oh hey, would you look at that, I updated.

[User] Okala grits his teeth, he doesn't like thiefs as a rule.  Directing Dovin into the air, he swaps from his lance to one of his Javelins.  Coming down in I7, Okala tosses the first Javelin at the Thief.


[User] Insert random setting text and intro music here

[User]
 Draw: (5d40)[ 25 ][ 14 ][ 38 ][ 26 ][ 18 ](121)
If Dupes: (3d40)[ 10 ][ 16 ][ 35 ](61)

{table=head]1|2|3|4|5
--|--|--|--|--
--|--|--|--|--
[/table]

LP:8000

 Spoiler

Hand:

 Spoiler

-

Facedown:

 Spoiler

-

GraveYard:

 Spoiler

-

RFP:

 Spoiler

-

 Under Your Spell

 Spoiler

 Spoiler

1.	Black Luster Soldier – Envoy of the Beginning
2.	Dark Simorgh
3.	Dark Simorgh
4.	Dark Simorgh
5.	Maxx “C”
6.	Maxx “C”
7.	Mist Valley Soldier
8.	Mist Valley Soldier
9.	Mist Valley Soldier
10.	Reborn Tengu
11.	Reborn Tengu
12.	Reborn Tengu
13.	Ryko, Lightsworn Hunter
14.	Ryko, Lightsworn Hunter
15.	Ryko, Lightsworn Hunter
16.	Sangan
17.	Summoner Monk
18.	Summoner Monk
19.	Tour Guide from the Underworld
20.	Tour Guide from the Underworld
21.	Tour Guide from the Underworld
22.	Allure of Darkness
23.	Dark Hole
24.	Foolish Burial
25.	Heavy Storm
26.	Mind Control
27.	Monster Reborn
28.	Mystical Space Typhoon
29.	Pot of Duality
30.	Pot of Duality
31.	Pot of Duality
32.	Anti-Spell Fragrance
33.	Anti-Spell Fragrance
34.	Anti-Spell Fragrance
35.	Bottomless Trap Hole
36.	Bottomless Trap Hole
37.	Mirror Force
38.	Torrential Tribute
39.	Solemn Judgment
40.	Solemn Warning

 Extra Deck

 Spoiler

1.	Ally of Justice Catastor
2.	Black Rose Dragon
3.	Brionac, Dragon of the Ice Barrier
4.	Crimson Blader
5.	Red Dragon Archfiend
6.	Scrap Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Leviair the Sea Dragon
10.	Leviair the Sea Dragon
11.	Number 17: Leviathan Dragon
12.	Number 17: Leviathan Dragon
13.	Number 39: Utopia
14.	Steelswarm Roach
15.	Wind-Up Zenmaines

 Side Deck

 Spoiler

1.	Chaos Hunter
2.	Chaos Hunter
3.	Jinzo
4.	Jinzo
5.	Mystical Space Typhoon
6.	System Down
7.	System Down
8.	Fiendish Chain
9.	Fiendish Chain
10.	Return from the Different Dimension
11.	Trap Dustshoot
12.	Xing Zhen Hu Replica
13.	Xing Zhen Hu Replica
14.	Dimensional Prison
15.	Dimensional Prison

[User]
 Forgot to roll for who goes first. 😳
 (d20)[ 4 ]

[User]
 Greetings. I am General Khes. Shall we begin?
 (1d20)[ 18 ]
 (5d40)[ 22 ][ 10 ][ 37 ][ 14 ][ 29 ](112)
 (3d40)[ 8 ][ 39 ][ 24 ](71)

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Hieroglyph Seal of the Divine Dragon
3. Hieroglyph Seal of the Divine Dragon
4. Dragorado
5. Dragorado
6. Dragorado
7. Geb, the Hieroglyph Dragon
8. Geb, the Hieroglyph Dragon
9. Geb, the Hieroglyph Dragon
10. Isis, the Hieroglyph Dragon
11. Isis, the Hieroglyph Dragon
12. Isis, the Hieroglyph Dragon
13. Nephthys, the Hieroglyph Dragon
14. Nephthys, the Hieroglyph Dragon
15. Nephthys, the Hieroglyph Dragon
16. Red-eyes Darkness Metal Dragon
17. Red-eyes Darkness Metal Dragon
18. Shu, the Hieroglyph Dragon
19. Shu, the Hieroglyph Dragon
20. Tefnut, the Hieroglyph Dragon
21. Tefnut, the Hieroglyph Dragon
22. Dark Hole
23. Heavy Storm
24. Hieroglyph Seal of Gathering
25. Hieroglyph Seal of Gathering
26. Hieroglyph Seal of Gathering
27. Hieroglyph Seal of Supreme Force
28. Hieroglyph Seal of Supreme Force
29. Monster Reborn
30. Mystical Space Typhoon
31. Mystical Space Typhoon
32. Super Rejuvenation
33. Super Rejuvenation
34. Hieroglyph Seal of Obliteration
35. Hieroglyph Seal of Obliteration
36. Mirror Force
37. Solemn Judgment
38. Solemn Warning
39. Solemn Warning
40. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User]
 "Yes, I think we  shall  begin"

OOC: still working on a persona for this deck...oh and I hope you don't mind, but I glanced at your deck, and wow...never heard of Hieroglyph, but they're wicked...and apparently not in duelingnetwork yet...😏

Oh, and you're up first 🙂

[User]
 ((They're known as Holy Marked on DN, but Hieroglyph is apparently the better translation, especially considering their Egyptian theme. Tripped me up when I was first looking for them.))

 Looks like I'm up first.
 (1d35)[ 29 ]
 I can Normal Summon Isis, the Hieroglyph Dragon without Tribute, but her attack becomes 1000. No matter, though, as I immediately Tribute her to Special Summon Nephthys in Attack Mode. Since Isis was tributed, I can also summon Hieroglyph Seal of the Divine Dragon straight from my deck, in Defense Mode. I then set one card face-down, and end my turn.

8000 LP

{table=head]1|2|3|4|5
-|-|N|HM|-
-|-|-|-|-[/table]

N = Nephthys ( 2000 /1600)
HM = Hieroglyph Marker (0/ 0 )

 Spoiler

Hand:

 Spoiler

Dark Hole
Monster Reborn
Super Rejuvenation

FD:

 Spoiler

Solemn Judgment

Grave:
Isis

Banished:

Deck:

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Hieroglyph Seal of the Divine Dragon
3. Dragorado
4. Dragorado
5. Dragorado
6. Geb, the Hieroglyph Dragon
7. Geb, the Hieroglyph Dragon
8. Geb, the Hieroglyph Dragon
9. Isis, the Hieroglyph Dragon
10. Isis, the Hieroglyph Dragon
11. Nephthys, the Hieroglyph Dragon
12. Nephthys, the Hieroglyph Dragon
13. Red-eyes Darkness Metal Dragon
14. Red-eyes Darkness Metal Dragon
15. Shu, the Hieroglyph Dragon
16. Shu, the Hieroglyph Dragon
17. Tefnut, the Hieroglyph Dragon
18. Tefnut, the Hieroglyph Dragon
19. Heavy Storm
20. Hieroglyph Seal of Gathering
21. Hieroglyph Seal of Gathering
22. Hieroglyph Seal of Gathering
23. Hieroglyph Seal of Supreme Force
24. Hieroglyph Seal of Supreme Force
25. Mystical Space Typhoon
26. Mystical Space Typhoon
27. Super Rejuvenation
28. Hieroglyph Seal of Obliteration
29. Hieroglyph Seal of Obliteration
30. Mirror Force
31. Solemn Warning
32. Solemn Warning
33. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User]
 "A very nice beginning, hopefully I will be able to match it."
 (d35)[ 21 ]
 I will begin by playing Heavy Storm, destroying your facedown spell/trap card.  Next, I will normal summon a Summoner Monk.  I will then use his ability by discarding a Mind Control to summon a Mist Valley Soldier from my deck.  Next, I will tune them to Synchro Summon  Crimson Blader .  Now, my Crimson Blader will attack and destroy your Nephthys, dealing you 800 life points directly and denying you the ability to summon any creature level 5 or higher next turn!

Finally, I will set a card and end my turn.

{table=head]1|2|3|4|5
--|--|CB|--|--
--|fd|--|--|--
[/table]

 CB  - Crimson Blader(ATK)(2800/2000)

LP:8000

 Spoiler

Hand(2):

 Spoiler

Ryko, Lightsworn Hunter
Dark Hole

Facedown:

 Spoiler

Torrential Tribute

GraveYard:

 Spoiler

Heavy Storm
Summoner Monk
Mist Valley Soldier
Mind Control

RFP:

 Spoiler

-

 Under Your Spell

 Spoiler

 Spoiler

1.	Black Luster Soldier – Envoy of the Beginning
2.	Dark Simorgh
3.	Dark Simorgh
4.	Dark Simorgh
5.	Maxx “C”
6.	Maxx “C”
7.	Mist Valley Soldier
8.	Mist Valley Soldier
9.	Reborn Tengu
10.	Reborn Tengu
11.	Reborn Tengu
12.	Ryko, Lightsworn Hunter
13.	Ryko, Lightsworn Hunter
14.	Sangan
15.	Summoner Monk
16.	Tour Guide from the Underworld
17.	Tour Guide from the Underworld
18.	Tour Guide from the Underworld
19.	Allure of Darkness
20.	Foolish Burial
21.	Monster Reborn
22.	Mystical Space Typhoon
23.	Pot of Duality
24.	Pot of Duality
25.	Pot of Duality
26.	Anti-Spell Fragrance
27.	Anti-Spell Fragrance
28.	Anti-Spell Fragrance
29.	Bottomless Trap Hole
30.	Bottomless Trap Hole
31.	Mirror Force
32.	Solemn Judgment
33.	Solemn Warning

 Extra Deck

 Spoiler

1.	Ally of Justice Catastor
2.	Black Rose Dragon
3.	Brionac, Dragon of the Ice Barrier
4.	Crimson Blader
5.	Red Dragon Archfiend
6.	Scrap Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Leviair the Sea Dragon
10.	Leviair the Sea Dragon
11.	Number 17: Leviathan Dragon
12.	Number 17: Leviathan Dragon
13.	Number 39: Utopia
14.	Steelswarm Roach
15.	Wind-Up Zenmaines

 Side Deck

 Spoiler

1.	Chaos Hunter
2.	Chaos Hunter
3.	Jinzo
4.	Jinzo
5.	Mystical Space Typhoon
6.	System Down
7.	System Down
8.	Fiendish Chain
9.	Fiendish Chain
10.	Return from the Different Dimension
11.	Trap Dustshoot
12.	Xing Zhen Hu Replica
13.	Xing Zhen Hu Replica
14.	Dimensional Prison
15.	Dimensional Prison

[User]
 Already the situation is dire...
 (1d33)[ 1 ]
 Pass...

7200 LP

{table=head]1|2|3|4|5
-|-|-|HM|-
-|-|-|-|-[/table]

HM = Hieroglyph Marker (0/ 0 )

 Spoiler

Hand:

 Spoiler

Dark Hole
Monster Reborn
Super Rejuvenation
Hieroglyph Marker

FD:

Grave:
Isis
Solemn Judgment
Nephthys

Banished:

Deck:

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Dragorado
3. Dragorado
4. Dragorado
5. Geb, the Hieroglyph Dragon
6. Geb, the Hieroglyph Dragon
7. Geb, the Hieroglyph Dragon
8. Isis, the Hieroglyph Dragon
9. Isis, the Hieroglyph Dragon
10. Nephthys, the Hieroglyph Dragon
11. Nephthys, the Hieroglyph Dragon
12. Red-eyes Darkness Metal Dragon
13 .Red-eyes Darkness Metal Dragon
14. Shu, the Hieroglyph Dragon
15. Shu, the Hieroglyph Dragon
16. Tefnut, the Hieroglyph Dragon
17. Tefnut, the Hieroglyph Dragon
18. Heavy Storm
19. Hieroglyph Seal of Gathering
20. Hieroglyph Seal of Gathering
21. Hieroglyph Seal of Gathering
22. Hieroglyph Seal of Supreme Force
23. Hieroglyph Seal of Supreme Force
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Super Rejuvenation
27. Hieroglyph Seal of Obliteration
28. Hieroglyph Seal of Obliteration
29. Mirror Force
30. Solemn Warning
31. Solemn Warning
32. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User]
 (d33)[ 4 ]
 "Haha, you have no idea how dire it is.  I will remove my Summoner Monk and my Mist Valley Soldier in the graveyard from play to special summon Dark Simorgh from my hand.

I will attack your Marker with my Crimson Blader, destroying it and again denying you level 5 and higher monsters.  I will then attack you directly with Dark Simorgh, dealing you 2700 damage.

This ends my turn."

{table=head]1|2|3|4|5
--|--|CB|DS|--
--|fd|--|--|--
[/table]

 CB  -  Crimson Blader (ATK)(2800/2000)
 DS  -  Dark Simorgh (ATK)(2700/1000)

LP:8000

 Spoiler

Hand(2):

 Spoiler

Ryko, Lightsworn Hunter
Dark Hole

Facedown:

 Spoiler

Torrential Tribute

GraveYard:

 Spoiler

Heavy Storm
Mind Control

RFP:

 Spoiler

Summoner Monk
Mist Valley Soldier

 Under Your Spell

 Spoiler

 Spoiler

1.	Black Luster Soldier – Envoy of the Beginning
2.	Dark Simorgh
3.	Dark Simorgh
4.	Maxx “C”
5.	Maxx “C”
6.	Mist Valley Soldier
7.	Mist Valley Soldier
8.	Reborn Tengu
9.	Reborn Tengu
10.	Reborn Tengu
11.	Ryko, Lightsworn Hunter
12.	Ryko, Lightsworn Hunter
13.	Sangan
14.	Summoner Monk
15.	Tour Guide from the Underworld
16.	Tour Guide from the Underworld
17.	Tour Guide from the Underworld
18.	Allure of Darkness
19.	Foolish Burial
20.	Monster Reborn
21.	Mystical Space Typhoon
22.	Pot of Duality
23.	Pot of Duality
24.	Pot of Duality
25.	Anti-Spell Fragrance
26.	Anti-Spell Fragrance
27.	Anti-Spell Fragrance
28.	Bottomless Trap Hole
29.	Bottomless Trap Hole
30.	Mirror Force
31.	Solemn Judgment
32.	Solemn Warning

 Extra Deck

 Spoiler

1.	Ally of Justice Catastor
2.	Black Rose Dragon
3.	Brionac, Dragon of the Ice Barrier
4.	Crimson Blader
5.	Red Dragon Archfiend
6.	Scrap Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Leviair the Sea Dragon
10.	Leviair the Sea Dragon
11.	Number 17: Leviathan Dragon
12.	Number 17: Leviathan Dragon
13.	Number 39: Utopia
14.	Steelswarm Roach
15.	Wind-Up Zenmaines

 Side Deck

 Spoiler

1.	Chaos Hunter
2.	Chaos Hunter
3.	Jinzo
4.	Jinzo
5.	Mystical Space Typhoon
6.	System Down
7.	System Down
8.	Fiendish Chain
9.	Fiendish Chain
10.	Return from the Different Dimension
11.	Trap Dustshoot
12.	Xing Zhen Hu Replica
13.	Xing Zhen Hu Replica
14.	Dimensional Prison
15.	Dimensional Prison

[User]
 Yes, indeed, truly a desperate situation.
 (1d32)[ 27 ]
 I plan to activate a Spell Card, but suspect you may have an Anti-Spell Fragrance. Do you plan to activate it before I get a chance to play my card?

4500 LP

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Dark Hole
Monster Reborn
Super Rejuvenation
Hieroglyph Marker
Hieroglyph Seal of Obliteration

FD:

Grave:
Isis
Solemn Judgment
Nephthys
Hieroglyph Marker

Banished:

Deck:

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Dragorado
3. Dragorado
4. Dragorado
5. Geb, the Hieroglyph Dragon
6. Geb, the Hieroglyph Dragon
7. Geb, the Hieroglyph Dragon
8. Isis, the Hieroglyph Dragon
9. Isis, the Hieroglyph Dragon
10. Nephthys, the Hieroglyph Dragon
11. Nephthys, the Hieroglyph Dragon
12. Red-eyes Darkness Metal Dragon
13 .Red-eyes Darkness Metal Dragon
14. Shu, the Hieroglyph Dragon
15. Shu, the Hieroglyph Dragon
16. Tefnut, the Hieroglyph Dragon
17. Tefnut, the Hieroglyph Dragon
18. Heavy Storm
19. Hieroglyph Seal of Gathering
20. Hieroglyph Seal of Gathering
21. Hieroglyph Seal of Gathering
22. Hieroglyph Seal of Supreme Force
23. Hieroglyph Seal of Supreme Force
24. Mystical Space Typhoon
25. Mystical Space Typhoon
26. Super Rejuvenation
27. Hieroglyph Seal of Obliteration
27. Mirror Force
28. Solemn Warning
29. Solemn Warning
30. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User] "Play your spell and we shall see."

[User] Of course, by then it would be too late for your Fragrance to take effect. Though, of course, you could have set a different card. I play Dark Hole to wipe the field, then end my turn.

[User]
 "Alas, nothing I can do about that..."
 (d32)[ 15 ]
 "Intersting...okay, I will take a tour of the underworld, summoning my Guide.  With it's effect, I will get a Sangan from my deck, summoning it as well.  Then, I will overlay them to XYZ summon Leviair the Sea Dragon.  Next, I will detach the Sangan to Special Summon my banished Summoner Monk.  Then, I will discard my own Dark Hole to use my Monk's ability to summon a Mist Valley Soldier from my deck.  I will then tune my Soldier and my Monk to summon Stardust Dragon.  Finally, I will attack you directly with both for 4300 damage.

This ends my turn."

{table=head]1|2|3|4|5
--|SD|LD|--|--
--|fd|--|--|--
[/table]

 SD  -  Stardust Dragon  (ATK)(2500/2000)
 LD  -  Leviair the Sea Dragon (ATK)(1800/1600)

Overlay:
Tour Guide from the Underworld

LP:8000

 Spoiler

Hand(1):

 Spoiler

Ryko, Lightsworn Hunter

Facedown:

 Spoiler

Torrential Tribute

GraveYard:

 Spoiler

Heavy Storm
Mind Control
Crimson Blader
Dark Simorgh
Dark Hole
Sangan
Summoner Monk
Mist Valley Soldier

RFP:

 Spoiler

Mist Valley Soldier

 Under Your Spell

 Spoiler

 Spoiler

1.	Black Luster Soldier – Envoy of the Beginning
2.	Dark Simorgh
3.	Dark Simorgh
4.	Maxx “C”
5.	Maxx “C”
6.	Mist Valley Soldier
7.	Reborn Tengu
8.	Reborn Tengu
9.	Reborn Tengu
10.	Ryko, Lightsworn Hunter
11.	Ryko, Lightsworn Hunter
12.	Summoner Monk
13.	Tour Guide from the Underworld
14.	Tour Guide from the Underworld
15.	Allure of Darkness
16.	Foolish Burial
17.	Monster Reborn
18.	Mystical Space Typhoon
19.	Pot of Duality
20.	Pot of Duality
21.	Pot of Duality
22.	Anti-Spell Fragrance
23.	Anti-Spell Fragrance
24.	Anti-Spell Fragrance
25.	Bottomless Trap Hole
26.	Bottomless Trap Hole
27.	Mirror Force
28.	Solemn Judgment
29.	Solemn Warning

 Extra Deck

 Spoiler

1.	Ally of Justice Catastor
2.	Black Rose Dragon
3.	Brionac, Dragon of the Ice Barrier
4.	Crimson Blader
5.	Red Dragon Archfiend
6.	Scrap Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Leviair the Sea Dragon
10.	Leviair the Sea Dragon
11.	Number 17: Leviathan Dragon
12.	Number 17: Leviathan Dragon
13.	Number 39: Utopia
14.	Steelswarm Roach
15.	Wind-Up Zenmaines

 Side Deck

 Spoiler

1.	Chaos Hunter
2.	Chaos Hunter
3.	Jinzo
4.	Jinzo
5.	Mystical Space Typhoon
6.	System Down
7.	System Down
8.	Fiendish Chain
9.	Fiendish Chain
10.	Return from the Different Dimension
11.	Trap Dustshoot
12.	Xing Zhen Hu Replica
13.	Xing Zhen Hu Replica
14.	Dimensional Prison
15.	Dimensional Prison

[User]
 300 LP

 (1d30)[ 18 ]
 I play Monster Reborn, allowing me to revive your Crimson Blader. He destroys Leviar, and I end my turn.

{table=head]1|2|3|4|5
-|-|CB|-|-
-|-|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Heavy Storm
Super Rejuvenation
Hieroglyph Marker
Hieroglyph Seal of Obliteration

FD:

Grave:
Isis
Solemn Judgment
Nephthys
Hieroglyph Marker
Dark Hole
Monster Reborn

Banished:

Deck:

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Dragorado
3. Dragorado
4. Dragorado
5. Geb, the Hieroglyph Dragon
6. Geb, the Hieroglyph Dragon
7. Geb, the Hieroglyph Dragon
8. Isis, the Hieroglyph Dragon
9. Isis, the Hieroglyph Dragon
10. Nephthys, the Hieroglyph Dragon
11. Nephthys, the Hieroglyph Dragon
12. Red-eyes Darkness Metal Dragon
13 .Red-eyes Darkness Metal Dragon
14. Shu, the Hieroglyph Dragon
15. Shu, the Hieroglyph Dragon
16. Tefnut, the Hieroglyph Dragon
17. Tefnut, the Hieroglyph Dragon
18. Hieroglyph Seal of Gathering
19. Hieroglyph Seal of Gathering
20. Hieroglyph Seal of Gathering
21. Hieroglyph Seal of Supreme Force
22. Hieroglyph Seal of Supreme Force
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Super Rejuvenation
26. Hieroglyph Seal of Obliteration
27. Mirror Force
28. Solemn Warning
29. Solemn Warning
30. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User]
 "Turn my own monster against me will you!"
 (d29)[ 18 ]
 "I will set a monster, and one in the back row, and end my turn."

{table=head]1|2|3|4|5
--|SD|fd|--|--
--|fd|fd|--|--
[/table]

 SD  -  Stardust Dragon  (ATK)(2500/2000)

LP:7000

 Spoiler

Hand(0):

 Spoiler

-

Facedown:

 Spoiler

M
Ryko, Lightsworn Hunter-3
S/T
Torrential Tribute-2
Mystical Space Typhoon-3

GraveYard:

 Spoiler

Heavy Storm
Mind Control
Dark Simorgh
Dark Hole
Sangan
Summoner Monk
Mist Valley Soldier
Leviair the Sea Dragon
Tour Guide from the Underworld

RFP:

 Spoiler

Mist Valley Soldier

 Under Your Spell

 Spoiler

 Spoiler

1.	Black Luster Soldier – Envoy of the Beginning
2.	Dark Simorgh
3.	Dark Simorgh
4.	Maxx “C”
5.	Maxx “C”
6.	Mist Valley Soldier
7.	Reborn Tengu
8.	Reborn Tengu
9.	Reborn Tengu
10.	Ryko, Lightsworn Hunter
11.	Ryko, Lightsworn Hunter
12.	Summoner Monk
13.	Tour Guide from the Underworld
14.	Tour Guide from the Underworld
15.	Allure of Darkness
16.	Foolish Burial
17.	Monster Reborn
18.	Pot of Duality
19.	Pot of Duality
20.	Pot of Duality
21.	Anti-Spell Fragrance
22.	Anti-Spell Fragrance
23.	Anti-Spell Fragrance
24.	Bottomless Trap Hole
25.	Bottomless Trap Hole
26.	Mirror Force
27.	Solemn Judgment
28.	Solemn Warning

 Extra Deck

 Spoiler

1.	Ally of Justice Catastor
2.	Black Rose Dragon
3.	Brionac, Dragon of the Ice Barrier
4.	Crimson Blader
5.	Red Dragon Archfiend
6.	Scrap Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Leviair the Sea Dragon
10.	Leviair the Sea Dragon
11.	Number 17: Leviathan Dragon
12.	Number 17: Leviathan Dragon
13.	Number 39: Utopia
14.	Steelswarm Roach
15.	Wind-Up Zenmaines

 Side Deck

 Spoiler

1.	Chaos Hunter
2.	Chaos Hunter
3.	Jinzo
4.	Jinzo
5.	Mystical Space Typhoon
6.	System Down
7.	System Down
8.	Fiendish Chain
9.	Fiendish Chain
10.	Return from the Different Dimension
11.	Trap Dustshoot
12.	Xing Zhen Hu Replica
13.	Xing Zhen Hu Replica
14.	Dimensional Prison
15.	Dimensional Prison

[User]
 (1d30)[ 29 ]
 Crimson Blader will attempt to destroy your Stardust Dragon. If he succeeds, I will then play Heavy Storm to wipe out your facedowns. If he fails, this duel is over.

300 LP

{table=head]1|2|3|4|5
-|-|CB|-|-
-|-|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Heavy Storm
Super Rejuvenation
Hieroglyph Marker
Hieroglyph Seal of Obliteration
Solemn Warning

FD:

Grave:
Isis
Solemn Judgment
Nephthys
Hieroglyph Marker
Dark Hole
Monster Reborn

Banished:

Deck:

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Dragorado
3. Dragorado
4. Dragorado
5. Geb, the Hieroglyph Dragon
6. Geb, the Hieroglyph Dragon
7. Geb, the Hieroglyph Dragon
8. Isis, the Hieroglyph Dragon
9. Isis, the Hieroglyph Dragon
10. Nephthys, the Hieroglyph Dragon
11. Nephthys, the Hieroglyph Dragon
12. Red-eyes Darkness Metal Dragon
13 .Red-eyes Darkness Metal Dragon
14. Shu, the Hieroglyph Dragon
15. Shu, the Hieroglyph Dragon
16. Tefnut, the Hieroglyph Dragon
17. Tefnut, the Hieroglyph Dragon
18. Hieroglyph Seal of Gathering
19. Hieroglyph Seal of Gathering
20. Hieroglyph Seal of Gathering
21. Hieroglyph Seal of Supreme Force
22. Hieroglyph Seal of Supreme Force
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Super Rejuvenation
26. Hieroglyph Seal of Obliteration
27. Mirror Force
28. Solemn Warning
29. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User] You succeed, does that end your turn?

[User] After my Storm goes through, yes.

[User]
 (d28)[ 22 ]
 "I will flip my face down monster, revealing Ryko, Lightsworn Hunter, destroying the Crimson Blader.  I will then attack you and end my turn."

Milled:
(Reborn Tengu, Bottomless Trap Hole, Tour Guide from the Underworld)

{table=head]1|2|3|4|5
--|--|RL|--|--
--|--|--|--|--
[/table]

 RL -Ryko, Lightsworn Hunter (ATK)(200/100)

LP:6700

 Spoiler

Hand(1):

 Spoiler

Anti-Spell Fragrance

Facedown:

 Spoiler

M

S/T

GraveYard:

 Spoiler

Heavy Storm
Mind Control
Dark Simorgh
Dark Hole
Sangan
Summoner Monk
Mist Valley Soldier
Leviair the Sea Dragon
Tour Guide from the Underworld
Stardust Dragon
Torrential Tribute
Mystical Space Typhoon
Reborn Tengu
Bottomless Trap Hole
Tour Guide from the Underworld

RFP:

 Spoiler

Mist Valley Soldier

 Under Your Spell

 Spoiler

 Spoiler

1.	Black Luster Soldier – Envoy of the Beginning
2.	Dark Simorgh
3.	Dark Simorgh
4.	Maxx “C”
5.	Maxx “C”
6.	Mist Valley Soldier
7.	Reborn Tengu
8.	Reborn Tengu
9.	Ryko, Lightsworn Hunter
10.	Ryko, Lightsworn Hunter
11.	Summoner Monk
12.	Tour Guide from the Underworld
13.	Allure of Darkness
14.	Foolish Burial
15.	Monster Reborn
16.	Pot of Duality
17.	Pot of Duality
18.	Pot of Duality
19.	Anti-Spell Fragrance
20.	Anti-Spell Fragrance
21.	Bottomless Trap Hole
22.	Mirror Force
23.	Solemn Judgment
24.	Solemn Warning

 Extra Deck

 Spoiler

1.	Ally of Justice Catastor
2.	Black Rose Dragon
3.	Brionac, Dragon of the Ice Barrier
4.	Crimson Blader
5.	Red Dragon Archfiend
6.	Scrap Dragon
7.	Stardust Dragon
8.	Stardust Dragon
9.	Leviair the Sea Dragon
10.	Leviair the Sea Dragon
11.	Number 17: Leviathan Dragon
12.	Number 17: Leviathan Dragon
13.	Number 39: Utopia
14.	Steelswarm Roach
15.	Wind-Up Zenmaines

 Side Deck

 Spoiler

1.	Chaos Hunter
2.	Chaos Hunter
3.	Jinzo
4.	Jinzo
5.	Mystical Space Typhoon
6.	System Down
7.	System Down
8.	Fiendish Chain
9.	Fiendish Chain
10.	Return from the Different Dimension
11.	Trap Dustshoot
12.	Xing Zhen Hu Replica
13.	Xing Zhen Hu Replica
14.	Dimensional Prison
15.	Dimensional Prison

[User]
 Ryko Mill
 (3d27)[ 9 ][ 25 ][ 9 ](43)
 (2d27)[ 14 ][ 8 ](22)

[User]
 (1d29)[ 26 ]
 Even the best general is nothing without an army. This battle goes to you.

((Storm, Rejuvenation, Warning, 2 Obliterations (which, of course, require a Hieroglyph monster), and a Marker, the most useless monster I could possible have in my hand.))

100 LP

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler

Hand:

 Spoiler

Heavy Storm
Super Rejuvenation
Hieroglyph Marker
Hieroglyph Seal of Obliteration
Solemn Warning
Hieroglyph Seal of Obliteration

FD:

Grave:
Isis
Solemn Judgment
Nephthys
Hieroglyph Marker
Dark Hole
Monster Reborn

Banished:

Deck:

 Spoiler

1. Hieroglyph Seal of the Divine Dragon
2. Dragorado
3. Dragorado
4. Dragorado
5. Geb, the Hieroglyph Dragon
6. Geb, the Hieroglyph Dragon
7. Geb, the Hieroglyph Dragon
8. Isis, the Hieroglyph Dragon
9. Isis, the Hieroglyph Dragon
10. Nephthys, the Hieroglyph Dragon
11. Nephthys, the Hieroglyph Dragon
12. Red-eyes Darkness Metal Dragon
13 .Red-eyes Darkness Metal Dragon
14. Shu, the Hieroglyph Dragon
15. Shu, the Hieroglyph Dragon
16. Tefnut, the Hieroglyph Dragon
17. Tefnut, the Hieroglyph Dragon
18. Hieroglyph Seal of Gathering
19. Hieroglyph Seal of Gathering
20. Hieroglyph Seal of Gathering
21. Hieroglyph Seal of Supreme Force
22. Hieroglyph Seal of Supreme Force
23. Mystical Space Typhoon
24. Mystical Space Typhoon
25. Super Rejuvenation
26. Hieroglyph Seal of Obliteration
27. Mirror Force
28. Solemn Warning
29. Torrential Tribute

Extra:
Atum, the Hieroglyph Dragon Emperor x3
Daigusto Emeral x2
Ennead, the Hieroglyph Divine Dragon x3
Lavalval Chain
Number 39: Utopia x2
Steelswarm Roach
Superdreadnought Turren Train Gustaph Max
Tiras, Keeper of Genesis x2

[User]
 "Indeed, a well fought duel none-the-less.

((I'm very interested in that archetype, gonna have to mess w/ it on DN...and thanks for helping me make sure my deck would actually function 🙂 Crimson Blader actually does have its uses apparently...😦))


[User] As what was a beautiful fall day draws to a close, you find yourself in the small rural town of Innesh. It is a tiny community: a few dozen houses fill one half of the settlement; another quarter is made up of shops surrounding a small market square; and the last quarter is made up of workshops and storage sheds. The surrounding countryside is covered with large, sprawling farms. The town has one small inn, the Shining Pendant. It is getting dark, perhaps you should find a place to stay the night.

[User]
 Spoiler
Sorry for the late response - my internet has been majorly on the fritz.

Zaroff rises to his hind legs as he enters the town. No need to attract even more attention to himself. " I wonder if anyone here has proper work. It looks like such a peaceful town. I'll probably end up just hauling goods for my food. " He heads for the inn, stooping slightly as he passes through the door. " Might as well face tomorrow on a full stomach and rested head. " he grumbles.

[User]
 In front of you, a kith innkeeper is talking with a short woman. Behind them, a storyteller is entertaining a crowd in the bar. The innkeeper looks up at you for a second, and says  "Be right with you."
He hands a key to the kith woman, and then turns to you.
 "How can I help you?"

[User]
 Zaroff gestures at the crowded room.
" I am interested in renting a room, if there are still any free. Rather than paying for a prolonged period in advance, I would prefer to rent on a daily basis - I have frankly no idea how long I'll be in town. "
His stomach growls, and he grins.
" I'll also be wanting a hot meal some time tonight. Meat if you have any, and ale. "

[User] "Ah, of course!"  replies the innkeeper.  "Rooms are one gold bit per night, food and drink you can get at the bar. Let's see... room 9 is still empty. Here you go."  He hands you a room key attached to a small wooden plaque labeled '9'.  "You can pay now or in the morning, which do you prefer?"

[User]
 Zaroff raises his eyebrows a little on hearing the price. But then, it IS the only inn in town.
" I'll pay now, thanks ", he says, digging a gold piece from his belt pouch and handing it over. He turns, heading for the stairs. " I'm sure I can find the room on my own. "

In the privacy of his room, Zaroff set down his pack, rolling his shoulders to relieve some of the stress, then began the lengthy process of removing his armor.

 Spoiler
I'm not sure how much I should say in one go. Most of this requires no DM interaction, but you might want to interject. Once I've got my armor off, I'll head down to the bar (but I'll still carry my spear).

[User] Heading down to the bar, you arrive just in time for the conclusion of a story being told by a kith man sitting on a small stage in the corner. It is a classic, a tale of the legendary human explorer, Garrel Stonearm. The crowd applauds the man, the story was masterfully told.

[User]
 Despite himself, Zaroff cannot suppress a smile at the humorous ending to the story. Seating himself at the bar, he signals to the barkeep, keeping an ear cocked for the bard's next tale.

 Spoiler
If the storyteller's next tale is about soldiers, armies, etc., then Zaroff will quietly retire to his room, and dine on trail rations.

[User] A young human child calls out to the storyteller:  "Tell the story of the Six!"  You recognize the story, it is a myth dating back from long before the Saih empire.

[User] The storyteller begins the story, dramatically reciting the ancient tale. As he draws to a conclusion, he is interrupted by a loud crash from the roof. A sound like that of an explosion follows, then a loud thump from outside the front door.


[User]
 You all are riding southwest along a rutted cart road, returning to your home village of Pikedale, after completing an errand in the costal town of Innsmouth. On your left, about a quarter mile away, the brooding façade of the Teifwald forest stands like an emerald thunderhead. On your right, the vast plains streatch of into the horizon, impeded only by the gods’ footstool; the Shaettan Plateau, rearing up in the distance. The sun is high, beating down on the dry summer landscape.
     You’ve been traveling for 4 days straight, and your supplies are nearly run out. You are unconcerned, though, because at your rate of travel you should be home by nightfall. And so, despite your weariness and saddle sores, you press on all through the day, and eventually come to the narrow bridge spanning the deep dry river bed of some alternate branch of the Habuh river.
     Halfway across the bridge, you look down into the dry river and see movement among the scrub and log debris. There appears to be a struggle of two small figures, and as you watch, feeble cries for help drift to your ears.

 Spoiler
 Fairly self explanitory. But perhaps Im wrong, feel free to ask questions in the ooc. DAYONEGO!!


[User]
 Arena Tournament, Round 110:  Saiya Ainsborough  vs.  ANTE
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Saiya Ainsborough  - Sallera
 ANTE  - TheFallenOne

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Greetings
 (1d20-3)[ 15 ]

need to look up that Dragonmark before deciding purchases

[User]
 Back to the Arena, eh?  This seems like an interesting match-up.

Init:  (1d20+3)[ 11 ]

The dragonmark's Gust of Wind x2, Updraft x1.  Still considering purchases; I'm not sure if there's much of anything that's going to help here.

[User]
 who, you or me? Looks like we both had a bit of a time off

well, I don't want a mount and I don't want to fall. Let's try a trick I've held back for a long time

Psionic Tattoo of Expeditious Retreat ML 1 - 100 GP
Spell to Power Erudite, Scribe Tattoo feat

just to avoid another boring ranged fight because I can't catch my opponent

[User] Hah, Spell to Power.... decided it was time for another metagame change?  Well, I don't mind for this match, it'll make things more interesting.  I think I'll just get a potion of Lesser Vigor to extend my lifespan a little, and a tanglefoot bag for emergencies.  Go ahead and start if you've nothing else to pick up.

[User]
 *shrug* I found this trick for personal range spells well over a year ago, but had no match yet where it'd've been really useful. And I want to get to use my breath weapon another time 😎

oh, I'll also get a sunrod. If that changes nothing
Start in Y13, normal shield equipped, holding lit bullseye lantern and lit sunrod

  ANTE Turn 1

Move to W12
drop lantern in V12(centered U12/V13, pointing west), sunrod to mouth
Tap tattoo

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 28
Psionically Focused
3/3 PP
Rageclaws shaped

[User]
 Aw, you remembered the sunrod. 😛
 Saiya Ainsborough, Round 1

Starting in B13, armoured, wielding longsword and shortspear.
Move to D11->I11; Jump:  (1d20+7)[ 15 ] .
Swift: Enter Hunter's Sense.
Ready action:
 Spoiler
Gust of Wind if ANTE attempts to enter S9-S12, or any of the pit squares adjacent to Saiya's current platform.

Stats:
 Spoiler
HP 12/12, AC17 (13, 14)
SLAs:
Gust of Wind 2/2
Updraft 1/1
Maneuvers:
Steely Strike
Wolf Fang Strike
Moment of Perfect Mind

Done.

[User]
 err, I expect that's a gust to trigger whenever I'm within 60 ft and have empty air below my feet. Making it effectively a save or die...
Inconvenient, but I contemplated Enlarge Person for this exact reason and turned it down.

  ANTE Turn 2

move: draw mace
Standard: Ready Action

 Spoiler
move if Saiya tries to move, ready, attack, end turn

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped
Expeditious Retreat 9/10

[User]
 Well, I didn't  expect  you to fall for it, but it was worth a shot.  I haven't gotten to ditch anyone yet.

 Saiya Ainsborough, Round 2

Free: Shortspear to sword hand.
Move: Draw potion.
Standard: Drink potion.
Free: Shortspear to free hand.

Stats:
 Spoiler
HP 12/12, AC17 (13, 14)
Active Effects: Lesser Vigor 11 rounds
SLAs:
Gust of Wind 2/2
Updraft 1/1
Maneuvers:
Steely Strike
Wolf Fang Strike
Moment of Perfect Mind

Done.

[User]
 can't fault you for trying. I think it would be less obvious if the Dragonmark was, you know, actually worth the feats outside the special setup of this map.

Anyway, readied triggers when ending turn. I move to L12-> K11, autosucceeding on the jumps with +9 overall thanks to +12 from speed.

  ANTE Turn 3

step to J11
sunrod to hand
  Err... Acid. Let's go with acid  - (1d8)[ 7 ]  halved, Reflex 14 halves again
  Entangled  - (1d4)[ 1 ]
  Cooldown  - (1d4-1)[ 0 ]
 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped
Expeditious Retreat 8/10

[User]
 Oh, I didn't build Saiya for this map, I just wanted to use the Mark of Storm.  It's stylish. 😛  Besides, it's also useful for knocking small characters prone and then splatting them with a Wolf Fang, and Updraft would come in handy in a less flat arena.

Anyway, Reflex:  (1d20+4)[ 19 ]
 Saiya Ainsborough, Round 3

Standard: Steely Strike with the longsword.
Attack:  (1d20+6)[ 9 ]
Damage:  (1d8+3)[ 9 ]

Stats:
 Spoiler
HP 12/12, AC15 (11, 14)
Active Effects: Lesser Vigor 10 rounds, entangled 1 round
SLAs:
Gust of Wind 2/2
Updraft 1/1
Maneuvers:
 Steely Strike
Wolf Fang Strike
Moment of Perfect Mind

Done.

[User]
 Come to think of it, would've been awesome against Terran's Krunk too. Good chances of just pushing the tiny dragon out of the map.

  ANTE Turn 4
  Ongoing acid  - (1d6)[ 6 ]
sunrod to hand
[roll=Do I have to sing again if I use fire?]1d8[/roll] halved, Reflex 14 halves again
  Entangled  - (1d4)[ 3 ]
  Cooldown  - (1d4-1)[ 0 ]
sunrod to mouth

 done

Stats

 Spoiler
HP 9/9
AC 19, Touch 11, FF 18
Psionically Focused
3/3 PP
Rageclaws shaped
Expeditious Retreat 7/10

[User]
 ah, was a '?' one of those things that caused a roll tag to glitch? Luckily lack of an edit stamp shows no tampering happened despite red text
  less fancy then  - (1d8)[ 5 ]

[User]
 Ouch, max acid.  Can't take much more of that...

Reflex:  (1d20+4)[ 6 ]
 Saiya Ainsborough, Round 4

Move to J10.
Standard: Bull rush, provoking AoO.
Strength:  (1d20+3)[ 15 ]

Stats:
 Spoiler
HP 6/12, AC15 (11, 14)
Active Effects: Lesser Vigor 9 rounds, entangled 3 rounds
SLAs:
Gust of Wind 2/2
Updraft 1/1
Maneuvers:
 Steely Strike
Wolf Fang Strike
Moment of Perfect Mind

Done.

[User]
 AoO  - (1d20+3)[ 23 ]
 (1d8+3)[ 10 ]
  opposed bull rush  - (1d20+3)[ 12 ]

[User] Heh, well, no need to confirm  that  crit.

[User]
 great Scott, the dice seem to like me in this match

 (1d20+3)[ 23 ]
 (1d8+3)[ 4 ]

[User]
 Originally Posted by Sallera
 Heh, well, no need to confirm  that  crit.

I still did with another 20 O.o crazy

well, that was over way faster than expected. Blame the dice, in this case nobody can object 😉

[User] Aye.  I figured my chances with the bull rush were still better than my chances of hitting with a Wolf Fang while entangled, and if I'd gotten lucky, I could have pushed you all the way off and saved myself with an Updraft. 😛

[User]
 yes, mathematically it was the best choice at that point I think, you took too much damage already and ANTE is a battle-of-attrition type with the Rageclaws and deathdelaying Time mantle(that one's  crazy )

What I don't get - why spiked shield instead of spiked armor? Former loses shield bonus when TWFing.

[User] Hm, spiked armour probably would have been better, but I never really used the shield anyway.  Always ended up wielding spear and sword for the ranged option and free hand.

[User]
 And another point is that TWFing with a spiked armor looks pretty strange when you think about it. I guess we both noticed that when trying to make descriptive texts for Grimmgang's Wolf Fang Strikes.

Anyway, has been a fun though short match 🙂

[User]
 Master Ref Psidog
 Critical Win! ANTE takes the prize.


[User]
 This game has been canceled

 Spoiler

Synopsis:  The group has been hired out to the Church of Morrow in Corvis.  Your charge is to escort Sister Rowan as she investigates the lack of contact with a local family that lives a few day’s travel from the city.  The farm house is located on the border between Widower’s wood and GlimmerWood to the NE of Corvis.  On your third day of travel you pass through a Trollkin kreil hoping to sleep the night.  As you near, a hunting party is returning with a rather large beast.