[User]
 OOC can be found here  OOC

The world was much like any other, small towns scattered throughout the one major continent, and like any good world. The story of our local heroes takes place in Xarc, central city to the world of eight.

The city of Xarc was bustling with activity, and the local bar has several brawls a week, the mage guild having their weekly explosions and magical morphing of their tower. The forest just outside was a little apart, although every now and then the druids would come in and work with the town to assist in anything deemed important. And the scattered churches throughout the area all served the different gods, sometimes butting in on each other and others ignoring each other.

Today is a monumental occasion, as members from each area of the city are gathered together to be sent out to deal with a local band of brigands that has finally taken one step too far and become a point of interest in the city. Rewards have been posted for them, and a general meeting place in the town square has been posted for those who wish to start out on this "quest".

[User]
 Anaren is a tall human with amber eyes and shoulder-length black hair. He is a druid that coexists with civilization,hunting in his forest home, and selling the meats, berries, roots, and whatever else he scrounges up.

   He is currently at his market stall with his wolf beside him, chatting loudly about how he wants to defeat the brigands and someday leave Xarc to learn as much as he can about his past and about nature.

[User]
 Kaalin is an average high elf with long, widely looking brown hair that really doesn't go with his blue eyes. He has spent much of his past learning the way of the ranger, scrounging off the land, and learning not only survive on his own, but provide for others. He has grown somewhat bored with this current life and is looking for something new and exciting to do. He has heard talk of exciting adventures that can be found Xarc and has moved that way to start an adventure of his own. He has a small regret of leaving his family behind.

As he makes his way to the Xarc, he sees a lot of excitement in the crowds and hears talk of a "quest." Believing this to be the adventure he is looking for, Kaalin makes his way to the town square.

[User]
 Standing 6'2 and 300lbs, Kreig has broad shoulders and large muscles. Cropped black hair covers his skull and he has hard, emerald colored eyes.
His face is set in a permenant frown that struggle to hide his prominent lower canines and his skin has a green tint.  He wears dusty traveling clothes over scale armor and carries a greatsword on his back. Throwing axes dangle by his thighs and a dagger sheath is visible on his belt.

Growing up locally, Kreig has served as both a guard and a bouncer. Despite his familiarity with the town, his heritage and disposition lead him towards the role of an outcast. The quest offers an outlet for his frustrations and an opportunity for a fresh start. He awaits it with unaccustumed nervousness and has chosen to spend the time beforehand at an empty table in the bar.

[User]
 Sitted at the town square lies a skinny little woman, all her factions indicate that she must be an elf, but her ears are not Visible. As her armor and weponry indicates, she's waiting for the group that's going ot be ensabled to take care of Xarc's problems.

Some could say that she's nervous about this "quest", but in her mind, she only wants to leave as soon as possible. Being her first time in the field, this has to be an oportunity to show her family who's marked as a glorius being. She'll take no more crap from townsfolk, is time for her to leave and become a powerfull and influent person.

[User]
 Those gathered around the town square quieten down at midday, almost as if a ripple has passed through the crowd. They all turn toward the center and listen as the General of the Xarc watch steps forward.

"For too long, we have been irritated by this group of thugs, these bandits, that call themselves the "Black Dogs". It is time that they were educated, and shown the other paths that they could take. There will be a reward to be had, for any group who can do this. For any group who can prove, without a doubt, that these marauders will not darken our doorstop again, I will personally present, with some of the best crafted equipment in the city, courtesy of the Gaurds Master Armsmith, Dubbins Widgit. Also, for any of the mages who take part, we can offer one of several wands, and any knowledge that we can pass on, will be freely given."

The General then turns and leaves as the gathered crowd slowly start murmering and forming small groups, all seemingly intent on getting something that was offered. Several set off immediately, and others mill around for a while.

[User] Anaren begins to pack up his wares, grinning the entire time.

[User] Kreig will mill around a bit looking tough. He wasnt expecting anyone to approach him but he wanted to get an eye on the competition and to let the forerunners drive out any predators.

[User]
 Kaalin scouts the area to see who still remains of the dispersing crowd. He spots what he believes to be another elf and approaches.

"Greetings" he says. "Do you plan on going after these dogs?"


[User]
 The Tankard of Moonlight. It was a busy place, full of the hustle and bustle of the cities workers after a long day. It was a noisy place, the perfect place to find a secluded corner and speak without being heard.

In a corner that was out of the natural flow of traffic sat a small figure in mottled black and grey clothing. He held a mug in his hand and casually scanned the entrences.

[User]
 The door to the Tankard opens and a half dozen men enters, all talking loudly and laughing. From the clothes and pieces of conversation one is able to pick up it's fairly evident that they belong to a recently arrived merchant caravan.

The group almost moves as one towards the bar, not bothering to apologize for any toes trampled or card games disturbed on the way. As the loudest of the lot starts to shout out orders to the bartender one individual steps back from the group and looks around for a moment before noticing the small figure in the corner. The newcomer nods slightly before turning back to the bar and ordering a bottle of wine and two glasses. Then he walks over to the other.

 "Silver?"  He asks, his voice gentle, barely audible over the sound of the crowd. His hands, meanwhile, move in a quick pattern, asking more questions.
 "Order Alliance? Alone? Danger?"

A waitress walks over with the previously ordered bottle and glasses and the man hands her a few coins for her trouble before sitting down and pouring himself some. He holds up the other glass in a questioning manner towards the other figure.
 "A drink?"

[User] "Hello Rhaeb. Thank you."  Silver says with a smile and a nod. His fingers quickly flash out the words  "Yes. Yes. Not for now."  he takes the offered drink and takes a quick sip.  "It's nice to finally meet you. It would appear that we are going to be working together quite a bit."   He smiles at Rhaeb and held up his copy of the message that stated that they were to be partners, with out pulling it all the way fron his cloak. He quickly glances over to the enterence as another loud group barges in to the bar. Without taking his gaze from them, his fingers whir out the question  "Your specialities?"

[User]
 Having filled Silver's cup Rhaeb continues.
 "Yes, that was my impression as well. I am not sure what my superiors have in mind, but I suspect that we will find out soon enough."

He puts down the bottle and while pretending to adjust his collar he continues the silent discussion.
 "Espionage. Killing. You?"

He follows Silver's gaze over to the entrance and smiles.
 "I also understand that we share a common skill, you and I. I haven't worked with someone so like me before. I rather look forward to it."

[User]
 He smiles as well and looks back at Rhaeb.  "Likewise. I am excited for our future together. Although ill have to admit that i've only just made initiation, so i dont have much in the way of real experience."  he drums his fingers on the table making subtle symbols.   "Stealth, archery, and theft."

He glances down at his hands as if just noticing that they have been moving almost constantly.  "I'm sorry,"  he laughs  "Apparently I'm more nervous about this meeting than I thought I was."  he adds to excuse his apparent fidgeting.

He quickly places his glass to his mouth and takes a small drink.


[User]
 Alrighty, Deck is as follows, with numbers, No peeking at Hand, Or Deck. Got it?

 Spoiler

1.Ancient Ziggurat
2.Ancient Ziggurat
3.Ancient Ziggurat
4.Ancient Ziggurat
5.Ancient Ziggurat
6.Ancient Ziggurat
7.Ancient Ziggurat
8.Ancient Ziggurat
9.Ancient Ziggurat
10.Quilled Sliver
11.Gemhide Sliver
12.Quilled Sliver
13.Fog
14.Sinew Sliver
15.Fog
16.Winged Sliver
17.Sinew Sliver
18.Quilled Sliver
19.Fog
20.Winged Sliver
21.Reflex Sliver
22.Sliver Overlord
23.Fury Sliver
24.Sliver Overlord
25.Sliver Legion
26.Sliver Queen
27.Talon Sliver
28.Gemhide Sliver
29.Sliver Legion
30.Talon Sliver
31.Fury Sliver
32.Talon Sliver
33.Winged Sliver
34.Battering Sliver
35.Acidic Sliver
36.Armor Sliver
37.Pulmonic Sliver
38.Battering Sliver
39.Pulmonic Sliver
40.Necrotic Sliver
41.Necrotic Sliver
42.Might Sliver
43.Battering Sliver
44.Might Sliver
45.Might Sliver
46.Gemhide Sliver
47.Fog
48.Gemhide Sliver
49.Gemhide Sliver
50.Ancient Ziggurat
51.Ancient Ziggurat
52.Ancient Ziggurat
53.Ancient Ziggurat
54.Ancient Ziggurat
55.Ancient Ziggurat
56.Ancient Ziggurat
57.Ancient Ziggurat
58.Ancient Ziggurat
59.Ancient Ziggurat
60.Ancient Ziggurat

(Is assuming first:)

 (1d60)[ 36 ]
 (1d60)[ 11 ]
 (1d60)[ 53 ]
 (1d60)[ 13 ]
 (1d60)[ 27 ]
 (1d60)[ 23 ]
 (1d60)[ 47 ]

[User]
 (1d60)[ 19 ]
 (1d60)[ 20 ]
 (1d60)[ 6 ]
 (1d60)[ 24 ]
 (1d60)[ 4 ]
 (1d60)[ 38 ]

HP: 20

Hand:

 Spoiler

Fog
Winged Sliver
Ancient Ziggurat
Sliver Overlord
Battering Sliver
Gemhide Sliver

Playing:
Ancient Ziggurat

Field:
Ancient Ziggurat

[User]
 And I forgot the 7th Roll.
😩
 (1d60)[ 48 ]
2nd incase of Duplicate
 (1d60)[ 5 ]

[User]
 Right...whoops indeed.

Deck(no peaking!😉)

 Spoiler

1-2 Ancient Ziggurat
3-7 Forest
8-9 Island
10-12 Mountain
13-14 Plains
15 Rootbound Crag
16-17 Rupture Spire
18-19 Swamp
20-21 Terramorphic Expanse
22-23 Vivid Creek
24-25 Vivid Grove
26 Crypt Sliver
27 Sliver Queen
28 Sliver Legion
29 Brood Sliver
30 Clot Sliver
31 Crystalline Sliver
32 Frenzy Sliver
33 Fungus Sliver
34 Fury Sliver
35-37 Gemhide Sliver
38 Heart Sliver
39 Hibernation Sliver
40 Homing Sliver
41-42 Metallic Sliver
43 Might Sliver
44 Muscle Sliver
45 Necrotic Sliver
46 Quick Sliver
47 Sliver Overlord
48-49 Spectral Sliver
50 Spined Sliver
51 Victual Sliver
52-53 Virulent Sliver
54 Winged Sliver
55 Aphetto Dredging
56 Coat of Arms
57-58 Distant Melody
59 Heartstone
60 Wild Pair

Used: 7,5,21,27,26,1,15,40,10,30

Life:  20

Init:

 Spoiler

 (1d60)[ 7 ]
 (1d60)[ 5 ]
 (1d60)[ 21 ]
 (1d60)[ 27 ]
 (1d60)[ 26 ]
 (1d60)[ 7 ]
 (1d60)[ 15 ]

Extra rolls in case of same rolls:

 (1d60)[ 1 ]
 (1d60)[ 43 ]
 (1d60)[ 13 ]

Draw:

 Spoiler

 (1d60)[ 40 ]

In case of extras:
 (1d60)[ 6 ]
 (1d60)[ 43 ]

Hand(still no peeking!):

 Spoiler

Forest
Forest
Terramorphic Expanse
Sliver Queen
Crypt Sliver
Ancient Ziggurat
Rootbound Crag
Homing Sliver

Main1: Play Terramorphic Expanse
Tap Terramorphic expanse, sacrifice said card, searching for Mountain, play Mountain tapped.

Field:
Mountain(tapped)

End turn. Your move.

[User]
 HP: 20

Hand:

 Spoiler

Fog
Winged Sliver
Ancient Ziggurat
Sliver Overlord
Battering Sliver
Gemhide Sliver

Playing:
Ancient Ziggurat

Field:
Ancient Ziggurat
Ancient Ziggurat

Draw:
 (1d60)[ 54 ]

Your turn.

[User]
 Draw:

 Spoiler

 (1d60)[ 30 ]
Extras:
 (1d60)[ 18 ]
 (1d60)[ 58 ]

Hand:

 Spoiler

Forest
Forest
Sliver Queen
Crypt Sliver
Ancient Ziggurat
Rootbound Crag
Homing Sliver
Clot Sliver

Main1: I play Ancient Ziggurat.
I tap Ancient Ziggurat for 1 black, and Mountain for 1 red.
I play Crypt Sliver.

Field:
Mountain(tapped)
Ancient Ziggurat(tapped)

Crypt Sliver

Your move.

OOC: Yep, we're playing Slivers vs. Slivers here.

[User]
 Crypt Sliver: Not going to end good, I can tell.

HP: 20

 Spoiler

Fog
Winged Sliver
Sliver Overlord
Battering Sliver
Gemhide Sliver
Fog

Playing:
Ancient Ziggurat

Field:
Ancient Ziggurat  Tapped
Ancient Ziggurat  Tapped
Ancient Ziggurat
Winged Sliver.

 (1d60)[ 19 ]

Your turn.

[User]
 Draw:

 Spoiler

 (1d60)[ 5 ]
Extra:
 (1d60)[ 46 ]
 (1d60)[ 9 ]

Hand:

 Spoiler

Forest
Forest
Sliver Queen
Quick Sliver
Rootbound Crag
Homing Sliver
Clot Sliver

I play Rootbound Crag.

Field:
Ancient Ziggurat
Mountain
Rootbound Crag

Crypt Sliver

Your turn.


[User]
 You won the die roll, so...

First, or second?

[User]
 Alrighty, Deck is as follows, with numbers, No peeking at Hand, Or Deck. Got it?

 Spoiler

1.Ancient Ziggurat
2.Ancient Ziggurat
3.Ancient Ziggurat
4.Ancient Ziggurat
5.Ancient Ziggurat
6.Ancient Ziggurat
7.Ancient Ziggurat
8.Ancient Ziggurat
9.Ancient Ziggurat
10.Quilled Sliver
11.Gemhide Sliver
12.Quilled Sliver
13.Fog
14.Sinew Sliver
15.Fog
16.Winged Sliver
17.Sinew Sliver
18.Quilled Sliver
19.Fog
20.Winged Sliver
21.Reflex Sliver
22.Sliver Overlord
23.Fury Sliver
24.Sliver Overlord
25.Sliver Legion
26.Sliver Queen
27.Talon Sliver
28.Gemhide Sliver
29.Sliver Legion
30.Talon Sliver
31.Fury Sliver
32.Talon Sliver
33.Winged Sliver
34.Battering Sliver
35.Acidic Sliver
36.Armor Sliver
37.Pulmonic Sliver
38.Battering Sliver
39.Pulmonic Sliver
40.Necrotic Sliver
41.Necrotic Sliver
42.Might Sliver
43.Battering Sliver
44.Might Sliver
45.Might Sliver
46.Gemhide Sliver
47.Fog
48.Gemhide Sliver
49.Gemhide Sliver
50.Ancient Ziggurat
51.Ancient Ziggurat
52.Ancient Ziggurat
53.Ancient Ziggurat
54.Ancient Ziggurat
55.Ancient Ziggurat
56.Ancient Ziggurat
57.Ancient Ziggurat
58.Ancient Ziggurat
59.Ancient Ziggurat
60.Ancient Ziggurat

HP: 20

Hand:

Playing:

Field:

draw rolls;
[roll]1d60[/roll]
[roll]1d60[/roll]
[roll]1d60[/roll]
[roll]1d60[/roll]
[roll]1d60[/roll]
[roll]1d60[/roll]
[roll]1d60[/roll]

 Spoiler
3 Extras:
[roll]1d60[/roll]
[roll]1d60[/roll]
[roll]1d60[/roll]

Init roll; 1d2, 1 you, 2 me?
[roll]1d2[/roll]

[User]
 (7d81)[ 299 ]

 Spoiler

 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Ashen Powder
 Animate Dead
 Animate Dead
 Animate Dead
 Animate Dead
 Entomb
 Entomb
 Entomb
 Entomb
 Reanimate
 Reanimate
 Reanimate
 Reanimate
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Abattoir Ghoul
 Abattoir Ghoul
 Abattoir Ghoul
 Abattoir Ghoul
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
 Swamp
 Swamp
 Swamp
 Swamp
 Plains
 Plains
 Plains
 Plains
 Plains
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Gravecrawler
 Gravecrawler
 Gravecrawler
 Gravecrawler

[User]
 Aaaand actually rolling right this time:

 (7d81)[ 50 ][ 62 ][ 32 ][ 51 ][ 65 ][ 57 ][ 49 ](366)

[User]
 (1d60)[ 1 ]
 (1d60)[ 24 ]
 (1d60)[ 38 ]
 (1d60)[ 20 ]
 (1d60)[ 52 ]
 (1d60)[ 23 ]
 (1d60)[ 29 ]

Init roll; 1d2, 1 you, 2 me?
 (1d2)[ 1 ]

[User]
 If you want. I'm happy to just take second, though.

Field:

Life: 20

Hand:

 Spoiler
Abattoir Ghoul
Plains
Ashen Powder
Abattoir Ghoul
Plains
Swamp
Abattoir Ghoul

 Spoiler

 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Ashen Powder
 Ashen Powder
 Ashen Powder
  Ashen Powder
 Animate Dead
 Animate Dead
 Animate Dead
 Animate Dead
 Entomb
 Entomb
 Entomb
 Entomb
 Reanimate
 Reanimate
 Reanimate
 Reanimate
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
  Abattoir Ghoul
  Abattoir Ghoul
  Abattoir Ghoul
 Abattoir Ghoul
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
  Swamp
 Swamp
 Swamp
 Swamp
 Plains
  Plains
 Plains
 Plains
  Plains
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Gravecrawler
 Gravecrawler
 Gravecrawler
 Gravecrawler

[User]
 Play Swamp, turn.

Field:

Swamp

Life: 20

Hand:

 Spoiler
Abattoir Ghoul
Plains
Ashen Powder
Abattoir Ghoul
Plains

 Spoiler

 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Ashen Powder
 Ashen Powder
 Ashen Powder
  Ashen Powder
 Animate Dead
 Animate Dead
 Animate Dead
 Animate Dead
 Entomb
 Entomb
 Entomb
 Entomb
 Reanimate
 Reanimate
 Reanimate
 Reanimate
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Abattoir Ghoul
  Abattoir Ghoul
  Abattoir Ghoul
 Abattoir Ghoul
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
  Swamp
 Swamp
 Swamp
 Swamp
 Plains
  Plains
 Plains
 Plains
  Plains
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Gravecrawler
 Gravecrawler
 Gravecrawler
 Gravecrawler

[User]
 HP: 20

Hand:

 Spoiler

Sliver Overlord
Battering Sliver
Winged Sliver
Ancient Ziggurat
Fury Sliver
Sliver Legion

Playing:
Ancient Ziggurat

Field:
Ancient Ziggurat

[User] Drawing:  (1d81)[ 38 ]

[User]
 Plains, turn.

Field:

Swamp
Plains

Life: 20

Hand:

 Spoiler
Abattoir Ghoul

Ashen Powder
Abattoir Ghoul
Plains
Entomb

 Spoiler

 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Reassembling Skeleton
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Adarkar Valkyrie
 Gold Myr
 Gold Myr
 Gold Myr
 Gold Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Palladium Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Leaden Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Alloy Myr
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Myr Galvanizer
 Ashen Powder
 Ashen Powder
 Ashen Powder
  Ashen Powder
 Animate Dead
 Animate Dead
 Animate Dead
 Animate Dead
 Entomb
  Entomb
 Entomb
 Entomb
 Reanimate
 Reanimate
 Reanimate
 Reanimate
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Anurid Murkdiver
 Abattoir Ghoul
  Abattoir Ghoul
  Abattoir Ghoul
 Abattoir Ghoul
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
 Blackcleave Goblin
  Swamp
 Swamp
 Swamp
 Swamp
 Plains
  Plains
 Plains
 Plains
  Plains
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Ragged Veins
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Flayed Nim
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Drudge Skeletons
 Gravecrawler
 Gravecrawler
 Gravecrawler
 Gravecrawler


[User]
 Fortune City Showcase #5 presents: A Frostbite Adventure
  "Prowling in the Cold Night"
 8:48 PM, Fortune City Apartment

The sunlight covering Fortune City slowly falls as night begins to come. In the brief moments of dusk, one can see a fantastic view of the beautiful light coming as the sun disappears over the horizon of buildings. From higher up, one can get an even better view as they see the entire city be bathed by the dusk's light. The sun shines down and eventually disappears over the horizon.

It's about the only real luxury Rudy gets from his apartment room. The balcony shows off the busy streets and bright lights to a degree that can't be seen on foot. Inside his apartment is a lot more standard, which is to say, crap. The bedroom simply composes of a single bed whose springs not all function well; the bathroom is in a dire need of the plumber; and the living room doesn't have much more than a small kitchenette and a three-seated sofa with a small TV and wooden desk.

On the desk in particular is the files Rudy rooted out from WARD's warehouse the other night. Listing people who were involved with WARD by some means or another, their files give a vague outline and summary of them and their abilities. Some of them however are incomplete and don't even give a name, much less a lead to follow. Despite that, there's enough for Rudy to follow on any of those that he chooses.

 Spoiler
Alright, hopefully I don't screw this up. From the files given, there are the following Rudy knows of that he can follow:

 Spoiler
Toadan: A subject victim who was tested in development of making an underwater scavenger capable of transporting information and resources through sewers and watery passageways. Subject had been known to escape only recently, around a week before Rudy was taken to be experimented on. The files state that Toadan now lurks in the lowtown area of Fortune City known as Silverago as a grunt in tax-collecting.

 Spoiler
Rok'hammer: A possible member of WARD who is stated to work as one of the bouncers at the Neon Hornet club, one of those over-the-top flashy dubstep hangouts. His abilities are transforming earthly and urban materials into weapons and other objects as he chooses to. His general favorite is blunt objects, which is where he gets his "title" from. He is labeled of having a speech impairment, though it only hides his intelligence as having a surprisingly capable intellect. The files don't state anything but it's a possibility that the Neon Hornet may be tied to WARD in some form if one of they have one of their workers there.

 Spoiler
Livid: One of the rejected subjects. The files paint a very mean idea of this person. The name comes from the incident that it escaped WARD, where it's powers incited mindless rage into the majority of the people who came into proximity into it. As a result, Livid is stated to be "highly dangerous" and is to be executed upon sight. No other details are properly given excepting one person that was apparently involved in the testing of Livid, a scientist named Farel Kenyon. Dr. Kenyon is stated to be deceased in Livid's escape, however Rudy has files regarding Dr. Kenyon's residence in case he wishes to examine that.

 Spoiler
Commandant Ecks: Commandant is a title given out to some of WARD's more esteemed officers who command a specific group or place. In this case, Ecks is the police chief in one of the corners of Fortune City away from most of the attention. Powers are vaguely stated to be "heightened senses and physical attributes." There isn't any indication of him working for WARD aside from the "Commandant" title, however his role as a police chief likely means that he is a mole for WARD so they can "control" the area of the town as they see fit to their needs.

[User]
 Rudy sat on his couch watching the fading light paint the bare walls of his living room.  He'd long since memorized the file folders sitting splayed out all over his simple desk.  He'd had to have read them about a million times by now, squeezing every last piece of information out of them like ringing out a washcloth over the bucket of his mind.  On the coffee table in front of him was a nearly empty pack of store-packaged lunchmeat, an untouched glass of Wild Turkey bourbon and the open container it had been poured from.  Rudy was starting to look like a homeless person, with stubble coating his blue chin and dark purple rings under his yellow eyes.  He'd been wearing the same clothes for a good week now.  It wasn't important that he look presentable, so it had fallen by the wayside along with hot meals and cleaning his bathroom.

Judging by the files, he had two potential allies and two highly probable enemies and he knew where to find all four.  The only problem was in what order he wanted to visit them.  Strategy dictated he gather his allies and then attack the enemy in rapid sequence, not giving them the opportunity to hole up or move shop.  Then again, every day he had these files there was the possibility WARD would decide to move their operations anyway to prevent such a visit.  So Rudy's only choice seemed to be to stagger his "missions" and try to get as much done as possible.

He would start with Toadan.  Contacting him was the least likely act to attract attention, and with an ally the rest of his operations could potentially run more smoothly.  He was an escapee, so he probably had just as much reason to hate WARD as Rudy did.  If he refused to help, likely wanting to just live out the rest of his life quietly under WARD's radar, it also wouldn't cause much if any trouble for Rudy.  Plans for the other ops would have to be finalized after he was done with Toadan, taking into account any changes that may occur, but next he suspected he'd be visiting a nightclub...

Rudy stood, leaving his drink on the coffee table, and slammed the door shut.  He was headed down to Silverago.

[User]
 The trip down to Silverado is uneventful as Rudy wanders the streets of Fortune City southward to his destination. As someone who has read the papers enough times over to break a supercomputer, Rudy has the details of the documents regarding Toadan down in heart.

 Spoiler
Toadan was one of WARD's first experiments to have a capable organic transporter of supplies and information. Unlike the ones before, this one lasted six months in "development" rather than trying to complete it quickly

The document states that "subject failed to meet the prerequisites for assigned objectives." Said prerequisites seems to include heightened agility and reflexes, elongated tongue that can transmit severe toxins to opponents, underwater breathing, an immunity to poisons and diseases, and superhuman swimming speed. The documents don't say which powers Toadan does or doesn't have, only that it is considered to fail having all of them.

Toadan's escape came from a fortunate incident that happened with another subject. Subject "Ark" had apparently attempted to escape a few minutes before Toadan did and fried all the electronics in the base to set the other experiments free. Toadan was the only verified escapee; all others who tried, Ark included, were executed in the attempt.

As of currently, Toadan lives and works in Silverado as a simple tax collector for the "lord" of this section of the city. Considering the lack of law enforcement and control here, it's highly unlikely that this lord is anything less than a crime lord.

Upon arriving in Silverado, the section of Fortune City comes off about as Rudy could expect. Dank, dark streets and alleys pollute the bright neon lights that the rest of the city has. People who currently walk the streets are few in number; those which do could pass off as someone waiting to mug an unfortunate passerby's wallet. The lack of lights make this place feel almost lifeless. In a way, it makes Silverado a good place for an escapee to hide in the shadows from WARD. Living conditions here though makes Rudy's apartment look like a mansion in comparison.

Though it's only a portion of the city, Silverado is a big enough place that one simply cannot find who they're looking for with a few documents. Rudy would need to search around. He could simply ask the oh-so-pleasant populace about Toadan at the risk of attracting unwanted attention. If he's patient, Rudy could also try hiding in a unassuming house to see if Toadan or another tax collector may come by. Knowledge is power, and power can be obtained in many ways.

 Spoiler
Sorry this one took way longer than planned. ☹

Anyway, CL you are free for Rudy to come up with any plan he wishes in case neither of those options suit Rudy's fancy. Creativity is always appreciated. 😁


[User]
 Decklist:

 Spoiler
1) Wall of Vines
2) Wall of Vines
3) Wall of Vines
4) Wall of Vines
5) Overgrown Battlements
6) Overgrown Battlements
7) Overgrown Battlements
8) Overgrown Battlements
9) Omnath, Locus of Mana
10) Genesis Wave
11) Genesis Wave
12) Genesis Wave
13) Genesis Wave
14) Naturalize
15) Naturalize
16) Reinforced Bulwark
17) Reinforced Bulwark
18) Reinforced Bulwark
19) Reinforced Bulwark
20) Emrakul, the Aeons Torn
21) Kozilek, Butcher of Truth
22) Wall of Tanglecord
23) Wall of Tanglecord
24) Wall of Tanglecord
25) Wall of Tanglecord
26) Primordial Hydra
27) Perimeter Captain
28) Perimeter Captain
29) Perimeter Captain
30) Perimeter Captain
31) Stalwart Shield-Bearers
32) Stalwart Shield-Bearers
33) Stalwart Shield-Bearers
34) Stalwart Shield-Bearers
35) Gelatinous Genesis
36) Avenger of Zendikar
37) Avenger of Zendikar
38) Spellskite
39) Chancellor of the Tangle
40) Chancellor of the Tangle
41) Tajuru Preserver
42) Rampaging Baloths
43) Forest
44) Forest
45) Forest
46) Forest
47) Forest
48) Forest
49) Forest
50) Forest
51) Oran-Reif, the Vastwood
52) Razorverge Thicket
53) Razorverge Thicket
54) Sunpetal Grove
55) Sunpetal Grove
56) Plains
57) Plains
58) Plains
59) Plains
60) Plains
61) Plains
62) Plains
63) Plains

Remaining deck:

 Spoiler
1) Wall of Vines
2) Wall of Vines
3) Wall of Vines
4)  Wall of Vines
5) Overgrown Battlements
6) Overgrown Battlements
7) Overgrown Battlements
8) Overgrown Battlements
9) Omnath, Locus of Mana
10) Genesis Wave
11) Genesis Wave
12) Genesis Wave
13) Genesis Wave
14) Naturalize
15) Naturalize
16) Reinforced Bulwark
17) Reinforced Bulwark
18) Reinforced Bulwark
19) Reinforced Bulwark
20) Emrakul, the Aeons Torn
21) Kozilek, Butcher of Truth
22) Wall of Tanglecord
23) Wall of Tanglecord
24)  Wall of Tanglecord
25) Wall of Tanglecord
26) Primordial Hydra
27) Perimeter Captain
28)  Perimeter Captain
29) Perimeter Captain
30) Perimeter Captain
31) Stalwart Shield-Bearers
32) Stalwart Shield-Bearers
33) Stalwart Shield-Bearers
34)  Stalwart Shield-Bearers
35) Gelatinous Genesis
36) Avenger of Zendikar
37) Avenger of Zendikar
38)  Spellskite
39)  Chancellor of the Tangle
40) Chancellor of the Tangle
41) Tajuru Preserver
42) Rampaging Baloths
43) Forest
44) Forest
45) Forest
46)  Forest
47) Forest
48) Forest
49) Forest
50)  Forest
51) Oran-Reif, the Vastwood
52) Razorverge Thicket
53) Razorverge Thicket
54)  Sunpetal Grove
55)  Sunpetal Grove
56) Plains
57) Plains
58) Plains
59) Plains
60)  Plains
61) Plains
62) Plains
63) Plains

Hand

 Spoiler
 Wall of Tanglecord
 Perimeter Captain
 Stalwart Shield-bearers
 Plains
 Sunpetal Grove
 Sunpetal Grove
 Forest
Spellskite Forest
 Wall of Vines
Chancellor of the Tangle

Normal game? Or descriptive?

[User]
 Eh, whichever works. Descriptive can be fun. Or awkward.

Golems:

 Spoiler
1.	Island
2.	Island
3.	Island
4.	Forest
5.	Forest
6.	Forest
7.	Forest
8.	Forest
9.	Forest
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Plains
17.	Sunpetal Grove
18.	Sunpetal Grove
19.	Glacial Fortress
20.	Terramorphic Expanse
21.	Terramorphic Expanse
22.	Misty Rainforest
23.	Misty Rainforest
24.	Birds of Paradise
25.	Birds of Paradise
26.	Birds of Paradise
27.	Birds of Paradise
28.	Solemn Simulacrum
29.	Solemn Simulacrum
30.	Solemn Simulacrum
31.	Precursor Golem
32.	Precursor Golem
33.	Precursor Golem
34.	Blade Splicer
35.	Blade Splicer
36.	Blade Splicer
37.	Master Splicer
38.	Master Splicer
39.	Master Splicer
40.	Master Splicer
41.	Sensor Splicer
42.	Vital Splicer
43.	Vital Splicer
44.	Vital Splicer
45.	Wing Splicer
46.	Wing Splicer
47.	Wing Splicer
48.	Mirran Mettle
49.	Mirran Mettle
50.	Giant Growth
51.	Mutagenic Growth
52.	Tempered Steel
53.	Tempered Steel
54.	Phyrexian Metamorph
55.	Shape Anew
56.	Shape Anew
57.	Venser
58.	Venser
59.	Venser
60.	Venser

I will, naturally, be going first.
 (7d60)[ 51 ][ 17 ][ 16 ][ 46 ][ 40 ][ 11 ][ 46 ](227)

[User]
 I play a Sunpetal Grove.

Field:

 Spoiler
Sunpetal Grove (T)

Hand:

 Spoiler
Plains, Glacial Fortress, Vital Splicer, Giant Growth, Mutagenic Growth, Venser

Deck:

 Spoiler
1.	Island
2.	Island
3.	Island
4.	Forest
5.	Forest
6.	Forest
7.	Forest
8.	Forest
9.	Forest
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Sunpetal Grove
17.	Terramorphic Expanse
18.	Terramorphic Expanse
19.	Misty Rainforest
20.	Misty Rainforest
21.	Birds of Paradise
22.	Birds of Paradise
23.	Birds of Paradise
24.	Birds of Paradise
25.	Solemn Simulacrum
26.	Solemn Simulacrum
27.	Solemn Simulacrum
28.	Precursor Golem
29.	Precursor Golem
30.	Precursor Golem
31.	Blade Splicer
32.	Blade Splicer
33.	Blade Splicer
34.	Master Splicer
35.	Master Splicer
36.	Master Splicer
37.	Master Splicer
38.	Sensor Splicer
39.	Vital Splicer
40.	Vital Splicer
41.	Wing Splicer
42.	Wing Splicer
43.	Wing Splicer
44.	Mirran Mettle
45.	Mirran Mettle
46.	Tempered Steel
47.	Tempered Steel
48.	Phyrexian Metamorph
49.	Shape Anew
50.	Shape Anew
51.	Venser
52.	Venser
53.	Venser

[User]
 Hand rolls, right now. I'll double post with my draw and my play in a minute or two.

 Spoiler
 (1d63)[ 60 ]
 (1d62)[ 28 ]
 (1d61)[ 53 ]
 (1d60)[ 45 ]
 (1d59)[ 52 ]
 (1d58)[ 33 ]
 (1d57)[ 24 ]

[User]
 Draw: (1d56)[ 4 ]

_________________________

His cloak fluttering around him, a strange elf steps onto the battlefield, a smirk upon his mostly hidden face.

 "Greetings, o' walker of the planes. Let us begin the scheduled duel."  He says, guestering as a patch of grasslands appears behind him. A sphere of white mana flies from it to his hand, being shaped into a lone guardian standing in front of him.
__________________________

Play Plains, summon Perimeter Captain

  Field

 Spoiler
  Lands
Plains

  Creatures
Perimeter Captain

Pass turn.

[User]
 Draw:  (1d53)[ 44 ]
The Squamous, androgynous rival sorcerer simply smiles and nods its head, summoning another leyline.
(Glacial Fortress).
Field:

 Spoiler
Sunpetal Grove, Glacial Fortress (T)

Hand:

 Spoiler
Plains, Vital Splicer, Giant Growth, Mirran Mettle, Mutagenic Growth, Venser

Golems:

 Spoiler
1.	Island
2.	Island
3.	Island
4.	Forest
5.	Forest
6.	Forest
7.	Forest
8.	Forest
9.	Forest
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Sunpetal Grove
17.	Terramorphic Expanse
18.	Terramorphic Expanse
19.	Misty Rainforest
20.	Misty Rainforest
21.	Birds of Paradise
22.	Birds of Paradise
23.	Birds of Paradise
24.	Birds of Paradise
25.	Solemn Simulacrum
26.	Solemn Simulacrum
27.	Solemn Simulacrum
28.	Precursor Golem
29.	Precursor Golem
30.	Precursor Golem
31.	Blade Splicer
32.	Blade Splicer
33.	Blade Splicer
34.	Master Splicer
35.	Master Splicer
36.	Master Splicer
37.	Master Splicer
38.	Sensor Splicer
39.	Vital Splicer
40.	Vital Splicer
41.	Wing Splicer
42.	Wing Splicer
43.	Mirran Mettle
44.	Mirran Mettle
45.	Tempered Steel
46.	Tempered Steel
47.	Phyrexian Metamorph
48.	Shape Anew
49.	Shape Anew
50.	Venser
51.	Venser
52.	Venser

End.

[User]
 Draw:  (1d55)[ 34 ]
_______________________

The Smirk still on his face, the mage waves his hand again, a large flower blooming behind him.

Drawing a pair of the orbs of white mana from the lands behind him, he pulls forth a group of heavily shielded warriors, who's stance boosts the defenses of his other creature.

_______________________
Play Sunpetal grove, tap out, play Stalwart Shield-Bearers

  Field

 Spoiler
  Lands
Plains (T)
Sunpetal Grove (T)

  Creatures
Perimeter Captain (+0/+2)
Stalwart Shield-Bearers

Pass turn.

[User]
 Draw:  (1d52)[ 46 ]

The sorcerer shrugs at the summoning of yet more defenders. He doesn't seem to particularly care.
Meanwhile, he taps into the power of an old, old plain, and weaves together an enchantment that would empower any mechanical constructs he owned... that is, if he had any.

Play Plains, tap out to play Tempered Steel.

Hand:

 Spoiler
Vital Splicer, Giant Growth, Mirran Mettle, Mutagenic Growth, Venser

Field:

 Spoiler
Sunpetal Grove (T), Glacial Fortress (T), Plains (T), Tempered Steel

Golems:

 Spoiler
1.	Island
2.	Island
3.	Island
4.	Forest
5.	Forest
6.	Forest
7.	Forest
8.	Forest
9.	Forest
10.	Plains
11.	Plains
12.	Plains
13.	Plains
14.	Plains
15.	Plains
16.	Sunpetal Grove
17.	Terramorphic Expanse
18.	Terramorphic Expanse
19.	Misty Rainforest
20.	Misty Rainforest
21.	Birds of Paradise
22.	Birds of Paradise
23.	Birds of Paradise
24.	Birds of Paradise
25.	Solemn Simulacrum
26.	Solemn Simulacrum
27.	Solemn Simulacrum
28.	Precursor Golem
29.	Precursor Golem
30.	Precursor Golem
31.	Blade Splicer
32.	Blade Splicer
33.	Blade Splicer
34.	Master Splicer
35.	Master Splicer
36.	Master Splicer
37.	Master Splicer
38.	Sensor Splicer
39.	Vital Splicer
40.	Vital Splicer
41.	Wing Splicer
42.	Wing Splicer
43.	Mirran Mettle
44.	Mirran Mettle
45.	Tempered Steel
46.	Phyrexian Metamorph
47.	Shape Anew
48.	Shape Anew
49.	Venser
50.	Venser
51.	Venser

End.
Yeah, I would've already lost against something like Red Deck Wins.😛

[User] 2x roll fail combo.😏

[User]
 Draw:  (1d54)[ 43 ]

____________________________

A second flower opening behind the elf, the mana is drawn, two white, one green, and a pair of walls spring into being.

____________________________

Yeah. This is a "Slow and steady" deck.

Hate this system. SO MUCH.

Anyway, play another Sunpetal Grove, tap out for two white and a green, and play Wall of Tanglecord and Wall of Vines.

  Field

 Spoiler
  Lands
Plains (T)
Sunpetal Grove (T)
Sunpetal Grove (T)

  Creatures
Perimeter Captain (+0/+2)
Stalwart Shield-Bearers
Wall of Tanglecord (+0/+2)
Wall of Vines (+0/+2)

Pass turn.

[User] Hey, I'm being shafted by the dice roller too. Note the number of rolls I got in the 40-50 range... and also note that I've organized the numbers by what effect they give. Thus, I have 4 spells of the same kind that I really only need one of.🫤

[User]
 Heart of the cards.... >.<
 (1d51)[ 46 ]

[User] Ouch. I have stuff, then lands. This is kinda hurting, getting so many lands right now. I want my Overgrown Battlements and G-waves, dammit.

[User]
 HOLY CRAP THAT IS THE 4th 46 I HAVE ROLLED.😡

...Can I have a reroll? I call evil RNG. -_-

[User] I second evil RNG. Take the reroll. Please.

[User]
 Thank you. Yeah, most RL decks are at least slightly mana-weaved... while this is truly, utterly random. Which means terrible rolls are actually rather common.
 (1d51)[ 38 ]
Roll fail.😩
Ugh. Another in the high ranges. Well, I'm well and dearly mana-screwed right now. Pass turn.
Field:

 Spoiler
Plains, Glacial Fortress, Sunpetal Grove, Tempered Steel

Hand:

 Spoiler
Vital Splicer, Giant Growth, Mirran Mettle, Mutagenic Growth, Venser

[User]
 I feel for you. I mana seed all my decks after making them, and then shuffle a lot. These rolls have been giving me only land, and nothing to play with it.

Or not.

Draw:  (1d53)[ 35 ]

______________________

The mage chuckles as a forest appears behind him and he drains it and the grasslands of their power, forming a strange artifact before him.

 "It seems your luck isn't so good today."  He says, looking at the sorcerer.  "A pity. I was looking forwards to a fight."

______________________
Play Forest, tap it and the Plains to play Spellskite.

  Field

 Spoiler
  Lands
Plains (T)
Sunpetal Grove
Sunpetal Grove
Forest (T)

  Creatures
Perimeter Captain (+0/+2)
Stalwart Shield-Bearers
Wall of Tanglecord (+0/+2)
Wall of Vines (+0/+2)
Spellskite

Pass turn.

[User]
 The sorcerer smirks, speaking for the first time. "Oh, I think you'll find this is only a temporary setback. After all, you don't seem to be going anywhere fast..."

 (1d50)[ 46 ]

[User]
 I....
I am truly, truly speechless.😦

[User] ...Ow. Want to just call it on account of evil AI?

[User]
 I mean... it's just... damn...
I'd like to play it out, but jegus, that's evil.
How about this. I'll try one more reroll. If it's something ridiculous, we call it. If it's not, we keep going.
...And if we do, I'll let you reroll too, as apparently you're getting shafted almost as badly as me.
 (1d50)[ 34 ]
Yeah, that's not going to cut it. Game over.
On that note, want to try again with the theoretical deck I don't actually have?😛
Or... since we both apparently own our respective decks... want to just shuffle then pull them physically and go by honor system?😎

[User]
 Originally Posted by Gorgondantess
 I mean... it's just... damn...
I'd like to play it out, but jegus, that's evil.
How about this. I'll try one more reroll. If it's something ridiculous, we call it. If it's not, we keep going.
...And if we do, I'll let you reroll too, as apparently you're getting shafted almost as badly as me.
[roll0]

Me getting lands with this is only making me move faster. If I draw a Gen wave, stuff will happen.

This deck? It seems slow, but it isn't. Most of my cards cost 1 or 2 mana to cast. The rest are  bombs  and things to get them out. I won't take a reroll for this.

EDIT: Eh. Later. It's 1 AM where I am, and I  really  should go to bed.

[User]
 Edited above.
Rightio, then. Some other time.😎