[User] Please describe your characters here...

[User]
 Description:

 Spoiler
Columbus takes many forms. It can be anything from a old man limping down an alley to a lively young girl skipping down a busy street. Most people who meet it don't even know they have met a being of raw psionic energy.

Columbus usually takes the form of a man in his mid twenties with scars up and down his arm. He appears to have seen many great battles and lived through them all. He has short brown hair and what appears to be a growing beard.

He also takes the form of a female sometimes. A teenage girl wearing nice clothes who is great with singing. She is very lively and has long flowing red hair.

Finally it can appear as a young boy, no older than 15 who is covered in ash and is very strong. He has longer blonde hair and wears a dirty shirt and pants.

Don't let it fool you. It may have many weak looking persona but it is a very powerful, and very dangerous entity of pure psionic energy.

Columbus may seem interested in things sometimes, but it is simply due to his thirst for knowledge of humans and other races of the material plane. He is very cunning, devious, and he knows how to trick someone, or if need be force his will upon them.

[User]
 Description

 Spoiler
Faltora is a cynical dry lich pixie. He often dresses himself in long tan robes to similar to desert attire regardless of his immunity to the desert heat. He has  this  tattooed on his right hand. A symbol of his guild Fairy Tail. Short with withered skin pressed tightly over his skin it is quite clear that Faltora is undead. Usually though Faltora flies through towns invisible with Akkun as both can maintain their invisible form indefinitely.

Faltora is very harsh, blunt yet can be relaxed. He finds great pleasure in the company of friends but it takes much to be treated as a friend by him. If anything threatens him personally it does not bother him much but he will fly into a frenzy if anything insults Fairy Tail or anyone he considers a close friend.

[User]
 A slight, cloaked figure, Flutter appears no more than a young boy until he pulls back his hood. Underneath, a large hooked beak screams for attention, while large dark, bulbous eyes stare out menacingly. Using his disguise ability, however, Flutter usually appears as a tall boy of perhaps ten, with dark hair and a quick and ready smile.

Under his cloak, flutter carries little or nothing that might incriminate him. He travels light, with no weapons.

[User] Emilia is tall, with night-black hair and eyes of azure, wearing a long dress of midnight-blue. She looks constantly as if she's just come inside from a mighty storm, and is constantly soaked, but it suits her beautifully. She looks small and weak, but has the agility of a trapeze artist and beyond, a mixture of physical discipline and repurposed arcanics giving her tremendous athletic skill.

[User]
 I suppose I should start the story now...

You are all in a forest... it is nighttime... there is a full moon... you can here the sound of wolves in the distance... 10 feet to the north of you is a vertical disc, swirling a luminous purple...

What would you like to do?

[User]
 Columbus was watching the obviously magical disc. He examined as much as he could without getting closer. At the moment he took the form of a small wolf, friendly, yet on guard. He seemed harmless, but then again, most animals do. He sat next to a tree, watching the disc.

 Spoiler
Spellcraft to identify the disc if it is a spell:  (1d20+17)[ 31 ]

[User]
 Spoiler
Assuming we dont know of each other

In the trees above the small wolf, a small boy with shaggy black hair and a feral aspect crouches. A small jagged scar shows under his left eye, and a small gold earring is present in his right ear. His eyes are normal seeming at first, but gradually shift colors, going from a blood red, to a deep green, to a ocean blue, and to a deep gold before repeating. Of course, his appearance cannot actually be seen, due to the heavy robe covering his entire body. Unnoticed by anyone, he sits and watches the disk, wondering what its use might be.

 Spoiler

I assume no one sees him due to high hide.
Picture below, if interested

 Spoiler

Yes, I did just go there 😛

[User]
 Originally Posted by Sparrow
 Columbus was watching the obviously magical disc. He examined as much as he could without getting closer. At the moment he took the form of a small wolf, friendly, yet on guard. He seemed harmless, but then again, most animals do. He sat next to a tree, watching the disc.

 Spoiler
Spellcraft to identify the disc if it is a spell: [roll0]

You can tell that it is a Gate (as the spell) but, there is no way of knowing where it goes with out going through it.

 Originally Posted by Demidos

 Spoiler
Assuming we dont know of each other

In the trees above the small wolf, a small boy with shaggy black hair and a feral aspect crouches. A small jagged scar shows under his left eye, and a small gold earring is present in his right ear. His eyes are normal seeming at first, but gradually shift colors, going from a blood red, to a deep green, to a ocean blue, and to a deep gold before repeating. Of course, his appearance cannot actually be seen, due to the heavy robe covering his entire body. Unnoticed by anyone, he sits and watches the disk, wondering what its use might be.

 Spoiler

I assume no one sees him due to high hide.
Picture below, if interested

 Spoiler

Yes, I did just go there 😛

You are now my favorite...

[User] Isn't there anything at all you want to do???

[User]
 The boy climbs down from the tree, seeing the tall woman looking at the Gate. After several hours of silence, he decides to make his presence known. He steps forward boldly, his earring glinting.
 Greetings, high lady. I became lost in this forest. Could you tell me where we are?
His eyes seem suprisingly aware for one so young, a deep chestnut color. He stands cockily, watching the lady in blue.

[User] The Portal begins to crackle... almost as if lightning were arcing across it... then the wind picks up a bit... there is now actual electricity arcing across the portal, the sky darkens as the portal slowly begins to open.

[User] As the boy climbed down from the tree, the wolf growled as he slowly crept backward, a normal reaction that is expected in most cases.

[User] Out of the portal steps a reptilian creature with 12 heads.

[User] Okay, that's... strange... I probably should do something,  Columbus thinks to itself. With a small flash of light the wolf shifts into the body of a younger man, war-torn and alert. He speaks out at the monster in the foulest language he knows, abyssal.  "May I ask what your business here is?"

[User]
 Emilia giggles in surprise.
" Hello? " she calls to it, walking closer slowly.

[User] The creature looks at all of you... then opens one of its mouths and shoots a cone of fire in your direction... luckily for you the flames don't quite make it to you... although, the heat does.

[User]
 The small boy's eyes widen at the wolf, then seeing the creature, even more. As it opens its mouth, he dives back from the flames, vanishing in the tall grass.

 Spoiler

Using Hide in Plain Sight
Hide  (1d20+50)[ 51 ]
Initiative  (1d20+26)[ 37 ]

[User]
 Emilia's response is obvious and quick- attack.

She spins on a dime to run, and vanishes in a blast of purple lightning, moving straight through the creature. She skids to a halt, reappearing on the other side and turning as her hands glow with a corona of magic and lightning-and she lashes out three times at the air, each strike echoing through space to jab, strike, and slash at the monster.

 Spoiler
If I need initiative...
[rolll=Initiative]1d20+3[/roll]

Thunder steps! Move action takes me up to 80ft. Ideally I want to be 30ft on the other side.
Deals him 6d6 damage.
  Lightning  - (6d6)[ 24 ]
Reflex save DC 25 halves.

Then I attack, entering Whirling Frenzy.
  Attack1  - (1d20+34)[ 39 ]
  damage1  - (3d6+41)[ 51 ]  15 is lightning, rest is slashing.
  Attack2  - (1d20+34)[ 36 ]
  damage2  - (3d6+41)[ 48 ]  15 is lightning, rest is slashing.
  Attack3  - (1d20+34)[ 52 ]
  damage3  - (3d6+41)[ 52 ]  15 is lightning, rest is slashing.
  Attack3  - (1d20+34)[ 52 ]
  damage3  - (3d6+41)[ 52 ]  15 is lightning, rest is slashing.

Crit range is 19-20.

[User]
 I guess diplomacy has failed.  thought Columbus. It takes a moment and then tries to did deep into the creatures' brains, changing the thought process with in each to be hostile toward the other eleven.

 Spoiler
Manifesting Death Urge:

1 round manifesting time. Augmenting it to a cost of 15 power points.
DC 25 Will
Look up the power description if you need to.

Also: Initiative:  (1d20+7)[ 15 ]

[User]
 Originally Posted by Lix Lorn
 Emilia's response is obvious and quick- attack.

She spins on a dime to run, and vanishes in a blast of purple lightning, moving straight through the creature. She skids to a halt, reappearing on the other side and turning as her hands glow with a corona of magic and lightning-and she lashes out three times at the air, each strike echoing through space to jab, strike, and slash at the monster.

 Spoiler
If I need initiative...
[rolll=Initiative]1d20+3[/roll]

Thunder steps! Move action takes me up to 80ft. Ideally I want to be 30ft on the other side.
Deals him 6d6 damage.
 (1d20+6)[ 11 ]
Reflex save DC 25 halves.

Then I attack, entering Whirling Frenzy.
[roll1]
[roll2] 15 is lightning, rest is slashing.
[roll3]
[roll4] 15 is lightning, rest is slashing.
[roll5]
[roll6] 15 is lightning, rest is slashing.
[roll7]
[roll8] 15 is lightning, rest is slashing.

Crit range is 19-20.

The creature seems completely unfazed...

 Originally Posted by Sparrow
  I guess diplomacy has failed.  thought Columbus. It takes a moment and then tries to did deep into the creatures' brains, changing the thought process with in each to be hostile toward the other eleven.

 Spoiler
Manifesting Death Urge:

1 round manifesting time. Augmenting it to a cost of 15 power points.
DC 25 Will
Look up the power description if you need to.

Also: Initiative:  (1d20+6)[ 11 ]

Will save:  (1d20+6)[ 11 ]

The beast fails it's will save and proceeds to breath flames all over it's self...

The beast is now on fire... although, it doesn't mind...

Any attacks made at close range will now cause 1d6 points of fire damage to the attacker.

[User] For the second round in a row, the boy stays in the grass, watching, his bright eyes glittering as they flicker between the combatants.


[User]
 It's a good thing that she has those telepathic powers, as she's going to need them on her quest to track down the people responsible for kidnapping . Even if isn't fully on board right now — as we saw, he has his hands (and some other unmentionable body parts) quite full at the moment — there's no doubt that his affection for will cause him to ist her as much as possible... uming he's able to overcome his and Queen Sophie-Anne's (Evan Rachel Wood) vampire dealing dilemma, that is.

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[User]
 In the meantime, rescues Cousin from self destruction and her somewhat crazy mother,

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[User]
 Requesting her mama’s presence so sends for her. She comes in to take care of while goes to work. Lettie Mae asks her preacher to come over to talk to , who spends the entire time laying across Lettie Mae’s lap as she listens to the Preacher. As the preacher is leaving, Lettie Mae gives him a friendly hug, which quickly turns to the uncomfortable as Lettie Mae clings on a little longer than polite while rubbing the man’s back. He tries to quickly pull away and stress to her that she is like “family.” Poor Lettie Mae, I guess she needs some lovin’ too.

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[User]
 The Battle in the Throne Room

As the grand doors silently glide open, the ancient seals finally shattered by your efforts, you finally catch a glimpse of your true foe. King Arlen sits casually, splayed over his throne, looking just as the centuries-old portrait showed him. He would be quite tall, were he standing, but it is his strikingly dark – almost black – eyes that draw your attention. His finery is of elegant make and cut, black, trimmed with gold, and his long, metal-hafted spear, always included in the tales, leans against his leg.

“Ahh,” he breathes, satisfied. “I knew someone would break the wards, eventually. But four-hundred years... One gets stiff, eventually, you understand. I take it you are here to kill me? No, no, a foolish question.” He rises, moving with an unsettling, almost inhuman grace. With a wide, sweeping gesture, an immense feast suddenly appears before you, upon tables that had not been present a moment before. “Come, let us eat. I find battle... dissatisfying, on an empty stomach.”


[User]
 It was time to leave, word was that the Dark Empire's forces had been seen in the surrounding woods, the town was no longer safe, and nobody wanted to stick around to see if the evil king might win and enslave them all as zombie minions, shuffling about for the rest of their days.  There was no gold to be made as a mindless zombie after all...

Hurriedly the ship was untied even as the last crate of valuable merchandise was loaded aboard.  As the ship passed out from the coast however, a great black dragon could be seen circling about the giant mountain that supported the great mining industry of the town.  Worse, an even more immense red dragon sat upon the mountain staring up at the black, roaring a thunderous roar that shook the very mountain with its might.  Quickly the boat was pushed away from the docks.  No need to be near any of that.  Suddenly walls of force sprang into existence all about the red dragon, it's flames curling in upon itself.  Even more infuriated the red dragon shrieked, but the black dragon was already descending on other prey.

Then there was a hum.

The unnatural sort of sound that makes your hairs stand on end, that warns a man that something not wholy natural is about to occur.  The taste in the air, that salty-sweet taste.  That was the taste of magic!  The sky darkened, and red lightening arced though it with even more ferocity then the dragons below had shown.  Rain of a striking violet falls heavily upon the whole of the settlement as the water near the shore seems to drain into nowhere, pulling the ship with a startling ferocity towards the shallow beaches.  Almost immediately as the waters begin to drain though, a truly gargantuan creature bursts from the foaming and seathing water of the coast-line. With a roughly humanoid looking frame it has 6 arms, long thin and bony looking, each arm ending in a mass of tentacles. A large bulbous head atop it's shoulders sports a mouth full of an impossible volume of fangs, all dripping with venom that cracks and spits and it drips onto the ground before it. 16 eyes in stalks swivel on it's head, a large central eye scanning across the field of battle before it. As it pulls it'self from the water it reveals 6 legs, each one ending in flippers more than feet. A great stench of wet rotting matter wafts over the battlefield.  Already it was happening too fast, too much too...  Somehow it all felt like a dream, it was all a dream, it must be right?  The water that had been drawn to the point lapsed against the creature with all the momentum it had gained, and the sea rolled back throwing the ship further out to sea.  Dimly you remember the black dragon charing the humanoidal aberration, and then the whole world went dark.

Slowly the rhythmic lapsing of waves on the hull roused you, back on the coast rivers of blood still dripped into the seas below, but there was no sign of that creature, had it been a dream?  Had it really all been a dream?  This far out even the dragons would be indiscernible, but somehow you felt you'd know that uncanny image if you saw it again...

Still, the ship seemed undamaged, and if there had been a storm it had passed, and a merchant knows that if anything's real it's gold, and time with the gold that could be made with it was a-wasting.

 Spoiler

+1 skill point of Forbidden Knowledge

"What do you do?"

[User]
 Fast-quick  The thoughts were rashing to emerge, to escape into words. But a captain is only captain as long as he keeps his cool and temper. The situation was most decidedly not under control, but appeareances were paramount. I adjust my coat, hold my hat down and gaze upon the screwed up situation at the coast.

"Mr Creedy!"

The yell is loud, my voice tying itself to that of the opera singers, a strong bass that raises respect and for a moment eveeryone in the tripulation stands aside. Within the ship I am more fearsome than the dragons, specially if those dragons are far away.

"Aye, cap!"

The old salty crow is a good aide. Good with numbers and times, he can keep track of proper tea time even under a thunderstorm. Nerves steeled with rum. Rum was ever present in Creedy, in fact it most certainly sapped from him, he wasn't a sneaker, but he would immediately fail if he attempted it from downwind. Creedy, the rum soaked bastard, was most likely flamable.

"Play to the sails."

 He was also handy with a drum. And as the percusion started rumbling the crows started to climb the nests, maning the mast and letting the sails loose. I let Pazu, my small raven familiar, out of his favourite fold under my coat's neck and after bribbing it with a pintch of corn bread he flies to the crow's nest. He will keep an eye on the situation while I go to take the helm. I don't normally do it, limiting myself to ster our helmsman Mr Spade, or try for he is a bad mouthed piece of hell that could trash a peacock's tail in a staring contest. Mr Spade though only mumbles a little as I take the helm. There is little to no insult in it. That can't be good.

"Okay maggots, listen up, we are getting out of here. Now. So give me some cloth and I'll make the rest you sightseeing bastards. We've done this before, get moving now."

As they run to order, to their credit they do not dwell in disarray but man their posts swiftly, I turn to Creedy once again.

"Tell my wife I want the cargo secured, inspected and checked. Anything that seems remotely magical or interesting is to be put aside for when I've got time to check on it. If any of those shovelheads was wise enough to get leather as instructed she can seize it and work on her designs. Then she can work on upping the value of the wares."

 Spoiler
I am moving away as soon as the ship is ready, and fully loaded, my familiar is at the top of the ship looking at stuff while the cohort is inspecting the cargo. Should I post their sheets somewhere by the way?

[User]
 The water is water, the cargo is secure and accounted for, and the ship itself seems to be ready to sail.

 Spoiler

Where are you going?  What are you doing?  😛


[User]
 Chapter 1. Suppertime at Khale's Place.
 --The City of Kalstrand--
Kalstrand is a fair-sized city of 8,000 pepole. It lies at the confluence of the Thelly and Greyflood Rivers. The Thelly is often thick with passing traffic up and down the broad waterway from the seaport of Pontylver to the southeast. Many overland caravan routes intersect Kalstrand as well, making the city an energetic trade town. This brisk trade has brought culture, learning, and resources usually only available in a larger city.

 --Khale's Place--
You are all staying at Khale's Place, an inn and tavern of large size on the Greyflood riverfront near the bazaar. Khale is an old riverman himself, and this is reflected in this choice of decorations, which include riverboat replicas, thick hawsers arranged decoratively, supporting columns made up to look like sail masts, paddles on the wall, and the like. The bar itself resembles the prow of a riverboat.

[User]
 Spoiler: DC 15 Perception check
As you are taking your ease in the tavern this evening, you notice an unseasonable chill blowing in from the South, accompanied by a mist that rolls in as the light of day fades, quickly reaching the tavern's windows and blotting out further vision.

 Spoiler: DC 10 Insight check (only if passed Perception check)
None of the locals notice, or seem bothered by the thick fog.

[User]
 Grey Falcon, Khale's Place.

Completely ordinary man, dressed all in grey and brown, with a
fork in his right hand, ate his evening meal, sitting at table in corner of tavern. His meal was quite good in fact: it was a nice steak, pink inside and full of juice, with addition of fresh tough-crested bread. Also it worth mention what that man wasn't alone - group of three accompanied him and it was difficult to call this people 'ordinary' even for locals accustomed for many strange things.
However their conversation was quite casual.
The eventide had come on with a sudden, icy chill and man, known as Grey Falcon, wrapped his cloak close about him than turned head to one of his companions - female dwarf - and asked, " So that merchant tripped over box... what happened next, Nora? "

[User]
 A hearty meal to keep the chills away, that's what her pa always said, and Nora was never one to ignore the advice of her father, even if the evidence told her not to. So Nora slurped and chowed down on her steaming bowl of stew, relaying the rest of the story when she took a moment to dip some bread into a sauce.

"Well the merchant tripped over, then he start's overworkin' his jaw and accusin' me pa of trippin' this bleedin' idiot. Gettin right up in his face like some o' you humans like to do."

"And what does he do?" She says with a dripping wave of soaked bread. "Grabs 'im by the scruff of his shirt and drag's him right down to his knees! 'WHEN IN THE NAME O'MORADIN WOULD I 'AVE TIME FER THAT!? OUR FORGE IS A BLAZIN' AND YER STORE IS EMPTY! TAKE YER BUSYBODYIN' ELSEWHERE WHILE SOMEONE MAKIN' HTE GOLD ACTUALLY GETS SOME WORK DONE!'"

She nearly falls out of her chair laughing. "Poor idiot scrambles off like some chastised puppy."

[User] Vutha, just sits in his chair, slowly eating and savoring the meal. One only knows when the gods would allow him to eat again. He listens again to Nora's story, but like always, he doesn't care. He probably would have slit the dude's throat right there with a hot metal from the forge.

[User]
 You happen to glance up as a large fellow in dock worker’s garb opens the door to exit Khale’s. Beyond the doorway lies a dense fog like a physical barrier. The man waves a brief goodbye to the barkeep, then steps out into the foggy night. His form is dimly visible for a few seconds as he stands just outside, still illuminated by the light of the tavern.

Suddenly, the man’s figure is  jerked  forward, drawn almost instantly out of sight ink swirling whiteness by an unseen force! What can only be the man’s voice screams out,   ”What the... By the Lords of Light! No, let go of me! Oh no, no, NOOOOOOOO...”   His last piercing scream seems cut off as if by a knife’s edge, plunging the tavern and the night beyond into utter silence.

[User]
 If there's one thing that can ruin a perfectly good meal, it would certainly be the screams of the damned. The cleric shifts her gaze to the door and drops the half-eaten chunk of bread, splattering the stew that had been coating a good portion of it. It's with practiced ease that Nora slips out of her seat and strides towards the door, haphazardly grabbing her staff and shield.

Others would leave to go try and save the poor soul, or to go face this unknown creature, protect others, that sort of thing.

But for Nora, cleric of Moradin, and wisest of the wise?

She just wonders what on earth is sitting just beyond the veil of fog and if it'll sate this unending curiosity.

 "Once more unto the unknown!"

[User] Vutha, not saying a word, just as easily and quietly, gets up from the chair and follows after Nora. As one of his group members, he feels it necessary to follow along, just so if they get into a fight, he can soak in the bloodbath that follows.

[User]
 Grey Falcon, Khale's Place.

Politely smiling to Nora, Falcon 'accidentally' grabbed paladin's mug and took sip from it.  Not bad at all. That fellow kno...   And right at that moment happened something what startled Grey enough to get him out from his warm chair. And cause of that wasn't Anel. Falcon was silent a moment, then, murmured few words, completely offensive for any creatures who was shorter than average human. Few moments later, Grey calmly checked his equipment only to find what he armed -only- with daggers.  Right. Rapier, shortbow, everything else in inn room.   Nevertheless, he still decided to accompany Nora and Vutha in their little quest to investigate source of scream. Well, in truth reason to join them was more like "to prevent Vutha from harming innocent bystanders" than "I will save you, you poor obviouslyalreadyhorriblymurdered man!".

[User]
 You race outside into the cold and a fog like thick soup. Only the nearby light emanating from the tavern’s door and shuttered windows is visible as a dim glow through the clammy fog. Sound is muted and the cold mist immediately gets under your clothes, leeching away your body's warmth. For a moment, the fog thins, and only 5 paces ahead lie the grisly remains of a human body, a pool of blood spreading beneath it. One leg has been torn off, and the corpse’s head looks to be half bitten off. You don’t have more than a moment to note this before several dark shapes resolve out of the mist....

 Spoiler: Dark Shapes

 Spoiler: Game Stuff

The corpse is 15 ft. away and the nearest of the creatures is 30 ft. away from the person farthest away from the inn. The rest are at least 35 ft. away from the first rank. Neither side is surprised. The thick fog has is considered light concealment. There are ten visible shapes, but there could easily be more in the fog.

[User]
 Grey Falcon, outside of Khale's Place.

 Spoiler: Game stuff:

Initiative roll:
 (1d20+2)[ 20 ]
Bonus action: Cunning action (Hide);
Stealth roll: (allowed by Skulker ft.)
 (1d20+8)[ 11 ]

Tries to check if any other 'dark shapes' than this 10 in area (darkvision 60ft from Goggles of Night), identify creatures and to check roof of Khale's Place as well.
Perception roll(s):
 (1d20+9)[ 13 ]

 Spoiler: Additional rolls:

 (1d20+9)[ 16 ]
 (1d20+9)[ 16 ]

 If
any companion charges at creature, assists him\her and moves to this creature and attacks as well. If creature dies moves back to his starting position.

 Spoiler: Combat rolls:

 Attack roll:
 (1d20+5)[ 18 ]
(/w advantage from hide)
 (1d20+5)[ 6 ]
 Damage roll:
 (1d4+2)[ 6 ]
 Sneak attack roll:
 (4d6)[ 16 ]

 else
stays near Nora and readying action: Attack any hostile creature what tries to approach.

[User]
 Spoiler: Game Stuff
Initiative  (1d20+3)[ 5 ]

On his turn, Vutha will move to the nearest enemy and attack (assuming the 35 ft, that's plenty on the 45 ft movement he has)

Attack: Longsword  (1d20+7)[ 15 ]
On Hit:  (1d8+4)[ 9 ]  Slashing Damage

Extra Attack: Longsword  (1d20+7)[ 25 ]
On Hit:  (1d8+4)[ 7 ]  Slashing Damage

Bonus Action: Unarmed Strike  (1d20+6)[ 17 ]
On Hit:  (1d6+3)[ 4 ]  Bludegoning Damage

Bonus Action, -1 Ki Point: Unarmed Strike  (1d20+6)[ 20 ]
On Hit:  (1d6+3)[ 8 ]  Bludegoning Damage

[User]
 Spoiler:  GAME ACTION START

Nora shall engage the villainous ghouls with a sigh! For while they are dangerous foes that must be punished, they aren't exactly new as walking undead.

Initiative Roll:  (1d20+1)[ 11 ]

Bonus Action: Cast Shilelagh onto her Quarterstaff

Standard Action: Cast Sacred Flame on nearest enemy creature, if ally goes in to attack, will cast on that particular one.  Attack Roll:  (1d20+6)[ 16 ]   for  (2d8+3)[ 12 ]  radiant damage. Must make a DC 14 Dexterity save or take the damage. Target gains no benefit from cover.
EDIT: Forgot there is no attack roll on the Sacred Flame cantrip. tralalalala.
Move Action: Will keep close to party, but will try to be up front due to heavy armor and such.


[User]
 There he stood, broken and disheveled wearing torn rags of animal furs stained in blood, a simple dagger hanging by his side, twisted and deformed as if whomever forged it had never worked metal before.  A ring of teeth adorned his neck, but the teeth were not long and stiff as bone, but rather soft and bulbous on the top with fangs on the end each covered in a gentle layer of frost.  "Say it again boy, what's your name."  The ranger demanded as the wildling man was brought before you.

Twitching as if he expected to be prodded with a blade the wildling spoke.  "Fearn sirs.  I'm Fearn, you obey Fearn now?"

"No, but you'll tell us your name again, your full name."  Somehow the watch seemed... agitated, edge, perhaps even scared of the crumpled little man before him.

The wildling opened his mouth again, then stopped, straightening up.  You were getting a bad feeling about this, the air was too heavy and grim for good news and something in the man's look...  "I'm a free man, a man free to do as he wishes, and I'm called...  one name from each parent...  I'm called Fearn Stark.  Fearn Stark Lord of Winter and Dasher of Snow Mounds."

[User]
 (double post for subscribers)

 Spoiler

No rush R, you got this.  😁


[User]
 You wake in your resplendent stronghold, with a buxom dwarf keeping you company.
Prying yourself from that especially pillowy feather bed, you manage to take a glance at your desk, and check into affairs of state.

Your province's final stats are as follows:
Population 1
Economy 2+1
Production 2
Warfare 1
Technology 2+1

You have three letters on your dresser, one from your scoutmaster, another from the guard captain, and a third from your treasurer.

Your scoutmaster reports no activity from your enemies. "We are far enough removed and inaccessable by foot that any attempt would require the most dedicated and well paid of spies. No enemy troop movement near or within our borders."

Your guard captain details "We have only one unit of Sorceresses. They are a hundred strong, and untested. I cannot advise fielding them in combat."

Your treasurer has better news. "We have received the monthly tithe of eight hundred, thirty three gold, three silver and three copper. Further, a loan we had been maintaining has paid out, increasing the treasury by seventy five hundred gold pieces."

You have no meetings or scheduled events. Noting this, you retire to the bedroom for now, to enjoy the morning properly.

For ease of my bookkeeping, please link your sheet in your first post.
+7500

[User]
 http://www.myth-weavers.com/sheet.html#id=934998

Nina writes smoothly three letters back.

"Makes sense the only way you'd get a land army here is by going through the fellow provinces." She writes back to the scoutmaster. "Have their been any reports about ships flying enemy flags, or unknown flags."

To the guard captain she writes back. "Understood. I want you to divide up the sorceresses into three groups. the first group those that can craft scrolls, or if we're lucky other magical items. The second group those that can cast any long term enchantments. Those if any exist are to be assigned each to a our best battalion of soldiers.  Encourage  them to form bonds with the soldiers to improve morale. The third group are those that can do neither of those things. Out of that last group, send the prettiest and the bustiest to the capital, to um... advise me on the rewards this will bring." Nina replies sealing the document with a pink kiss.

"Understood. All is well. Are their any loans that are currently taking a long time to pay off?" Nina asked also sealing this document with a pink kiss.

After all this, and with a casting of prestidigitation she cleans herself off before sending their letter on the way.

"Snookums. It's time to wait up." Nina pressed her dwarven companion rubbing her shoulder gently.

[User]
 Your missive goes out, and by the end of the day you get one back.
"Most of the sorceresses cannot craft. There is a third that CAN craft scrolls, but that is the limits of their ability, and they're saying something about magical essence needed to scribe."

"No reports of enemy ships or unusual flags. We did spot one ship coming northward from the southwest, but they're flying the flag of the Free City. Probably a diplomatic envoy."

Your Dwarven bodyguard wakes up and stretches, doing wonderful things for your viewing pleasure. "What are we doing today, my lady?"

[User]
 Spoiler: The future..

"About how long should it be until it gets here, assuming that's where it's headed?" Nina sent back.

"Have the ones that can craft start going with soldiers that practice wilderness survival. Encourage them to help in hunting, that should sate the magical essence they need." Nina replies to the guard captain.

Nina's eyes quickly re adjust their focus. "Same thing we do every day, making Brightdale a more prosperous place for the people." She starts before kissing her companion. "And having a little fun on the way, shall we join the princess for breakfest?" She asks.

[User]
 "At your leave, milady." Your Dwarf monk follows you, to your dining hall. The princess is already there, eating with quiet dignity.

 Spoiler: future
"It will be here by the end of the month."
Your Sorceresses ARE your standing army. You're having them escort each other.

[User]
 "Morning hun." Nina says scooping her little halfling princess into her lap. "How was your sleep?" She replies wrapping an arm around her waist.

 Spoiler: Future

"Understood. Keep me informed."

"Start recruitment on a larger defense force. Use the sorceresses as propaganda." Nina tells the captain.

[User]
 She yawns and cuddles into you. "I slept well, thanks. What are we doing today?"

 Spoiler
You can devote some of your production to recruitment, or alternatively spend gold. It's not cheap for a hundred fighting PC classed NPCs, roughly 15k for 100 of them, with a 6k upkeep monthly.

[User] Besides keeping you out of controlling hands?  Nina teased her eyes wandering downward.

[User] "No hands? Well that'll be interesting. It's the eyes that I usually worry about." She pokes your nose.

[User] I'm just enjoying the view.  Nina says poking her bust in response.

[User] the princess giggles, and presses closer. "You could use your  whole  hand, you know."

[User]
 That is all the invitation Nina needs.

 Which one of you wants to feed me?  She grins opening her mouth.

[User] "I shall, milady." Your dwarven monk/pillow steps up, and begins peeling you grapes and hand-feeding you. Your princess cohort pouts a little, then gets the idea to fetch strawberries and cream.

[User] I could get used to this.  Nina replies as both girls fight for feeding privileges.

[User] The girls feed you as you languish. You have plenty of time to get anything you'd like done, including checking on other lords, starting projects, dispatching scouts or missives, or trying to find things.

[User]
 Knowledge nobility

 (1d20+11)[ 23 ]

[User] you know your nearest enemy's name and territory. Mawar of the Blackwastes confederacy, who touches your southeastern most border. They control part of the mountain range, and some beach territory.

[User] What do you want to focus your production points on?

[User]
 Nina grins before writing up a letter.

Later, she calls three of her high rising noble houses into her throne room.

At least the girls that live in the palace with her.

Greeting them all with kisses on the cheek that were swiftly becoming standard, Nina went up to the throne.

 I have decided to send a voyage to the eastern mountains behind the sea. To see what riches await.  Nina starts.

 I would rather not do this alone, instead I would much rather get aid from the noble houses in exchange for land on the island.
 Do you think your heads of the family would accept?

[User]
 "It is likely, milady. We can always use new lands to settle and new bounties to enjoy."
she blushes a little.

Also, what is in the letter you're sending to Yandahar? I'll be delivering it tomorrow.

[User]
 Knowledge nobility and royalty
 (1d20+7)[ 20 ]
 (1d20+11)[ 16 ]

Bardic knowledge
 (1d20+9)[ 29 ]

[User]
 It is a pleasure working with your family.  Nina assures the lady.

Nina at the moment can only offer advice

 Spoiler: The letter

At the moment I can offer the standard advice for engaging a desert war. Keep your troops hydrated. Capture, don't kill priests, and try to take and hold oasis's.

Without someway of transporting quicker, it would take any troops 2 months to get there. By then the war could well be decided.

[User] He'll get that tomorrow:p

[User]
 Your captain of the guard informs you two scouts and one changeling spy have been discovered in your territory. She asks you how you would like to proceed. (Feed them false information, terminate them, bring them in for interrogation)

You gain 833 GP from taxation this month.
You gain a further 842 GP from production and trade.

Events:
We love the Queen day is celebrated in the capital, bringing in tourists, pilgrims, and raising morale within your province. You gain an additional 1171 GP, 5 SP and 9 CP in revenue.

Your ship is dispatched, and has not reported back yet.

[User]
 Spoiler: Letter to the guard.

 "Do we know from what countries these scouts and spies hail from?"

[User] No, milady. Would you like us to bring them in and find out?

[User]
 Originally Posted by Acanous
 No, milady. Would you like us to bring them in and find out?

 Spoiler

 Yes...... Are any of the scouts cute?

[User] "One is a changeling, milady. It's hard to tell. The other two are female and reasonably attractive."

[User]
 Spoiler: Letter

 Send the prettier human to me, under heavy guard. I want to test out my new prison cell.

[User]
 The Female Human Scout is brought to you. She is wearing soft leathers and unarmed, though from her attire you can assume she uses a bow.
She is half-elven with chestnut hair and green eyes. She bows to you when introduced.

[User]
 Nina's pupils dilate when she the scout, stepping down from her throne to walk up to the girl.

Kissing her flat on the lips in a long kiss, she then smiles at the girl.

 It's a pleasure to meet you.
 Maids fetch her something more comfortable.  She orders a pair of them.

[User]
 your maids curtsy and go to do just that.
The scout looks shocked. "W-what? This isn't what I was expecting."

[User]
 What were you expecting?  Nina replies cocking her head.  It's culture here for people to be affectionate.
 Did you really think I'd be different just because I have a throne? I still respect culture.  Nina says.

[User] "Your guards apprehended me and brought me here on suspicion of sedition. That's... not the welcome I thought I'd get."

[User]
 Well I was told you were reasonably attractive, I didn't expect such a sexy scout, if you'll pardon the alliteration.  Nina replied.

At the maid's return, Nina grins.  Ah, fabulous. Please change, get comfy. Then we can talk about who sent you, and why?

[User]
 She takes the...clothing and goes to get changed.
Upon returning, looking morbidly embarrassed, she sits at the long table.
"What is it you want to know again?"

[User]
 Nina gives the scout another kiss.

 Your name, and who sent you, darling.  Nina replies sitting next to her.

[User]
 "Admaya Payra, and I'm really not supposed to say."
She seems uncertain. You may be able to get her to talk VIA Diplomacy, Intimidate, or by other means.

[User]
 Lovely name.  Nina replied sincerely.

 I won't be upset with you, no matter what you say.  Nina says touching her face to get her to meet her in the eyes.

 You were just following orders, but I need to know what orders you were following.  She says

 Spoiler: Diplomacy

Diplomacy  (1d20+24)[ 39 ]

[User] "I followed the order of Lord Petrus, my queen. He sent me to learn more about your religion."

[User]
 Lisa.  Nina said pointing to one of the maids.  Fetch Mia, I have a few questions for her.

Nina starts plucking at a vine of grapes, offering Admaya a few.

 What I want to know is why he didn't ask. I would have told him.  Nina muses.  You have any idea?

 Spoiler: Diplomacy

Diplomacy  (1d20+24)[ 37 ]

[User]
 "no, milady. I only know what I need to do the job."
Your maid fetches Mia.

[User]
 Mia. This is our new friend Admaya, isn't she a beauty?  Nina replied gesturing to indicate the scout.

 Any idea who Chryse is?  Nina replied.

[User]
 "Chryse is the golden Redeemer" your prisoner offers.
 (1d20+6)[ 11 ]
"No idea" says your aid

[User]
 Admaya.  Nina pouts.  I just told you what women do in this country when they meet.  She replies.

 Give her a welcome kiss.  She orders.

[User] She looks like a deer in the headlights but after stammering for a minute she leans over to kiss your cohort.

[User]
 See, that wasn't hard at all right.  Nina pulling in Admaya into a hug.

 So! What's life like in Petrus's domain.

[User] "much less intimate. More proper? People worship, trade and work. It's a good life."

[User] One would say, that my land is the more proper one.  Nina joked with a giggle.  What's Petrus like as a ruler?

[User] "decent. He builds houses for the poor with magic."

[User]
 Aw. That's sweet.  Nina replies sincerely. Throwing an arm around Admaya's waist.

 Shall we take a walk in the guardian, and talk more about matters of import?  She suggests.

[User] "sure." She looks relieved to get outside.

[User]
 Nina smiles as she beckons for the guards to follow.

 So what do you think of me and my land?  Nina replies staying close.


[User]
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[User]
 You wake to the gentle sounds of the surf meeting the rain. A brief moment of reflection reminds you that you're probably in the most verdant land in all of the confederacy.
I can't seem to find your provincial allotment, so I've assigned you one. You can pick between Mountain or Coast (Mountain: -1 pop, +1 Prod. Coast: -1 War, +1 Econ)

your base array is as follows. You may modify it as you see fit in your first post. Please pick a speciality for Mawar to add to.

Population: 2
Economy: 2
Production: 2
Warfare: 1
Technology: 1

with this array, your income for turn 1 is 1500 GP. You have one unit of Bards, numbering 100.
Your scoutmaster reports that you have a single, hostile nation to the North, and a single, friendly nation to the West. To your East is ocean, including an unclaimed peninsula, and to your South is unclaimed land, mostly mountainous.

No troop movements for either side.

I need a stronghold from you at some point. The game is now active. A month lapses on Monday.
Event: Technological discovery!
Your people have uncovered an ancient automatic forge. You're not entirely sure how it works, yet, but with some work, it could increase your production... permanently.

For bookkeeping,  here  is your sheet.

[User]
 Spoiler: Province Mechanics
The reason you couldn't find my array is because, as I mentioned in PM, real life smacked me in the face. Thus I lacked time to make one. Apologies, and here's one now.

 Spoiler: Provincial Array
 Population:  2
 Economy:  3
 Warfare:  0
 Production:  2
 Technology:  2

Mawar's specialty is Population (she seeks the overall welfare of her people more than anything else, although let the record show that she's also into economic expansion; just not enough for it to be her specialty.) The terrain is Coast (albeit a very  mountainous  coast; it could honestly have gone either way.) These modifiers have been taken into account.

 Cohort sheet.

Follower sheets and stronghold details to follow as soon as I've got the info I requested in PM.

 Actions:
 Research  - ancient automatic forge.
 Items  - magical ways to improve quality of life. Focusing on food and water supply and public healing - everful basins and larders, for instance, provided and paid for by the Guild Council. (I'm thinking that, if successful, this would result in a Population increase.)
 Scouting  - unclaimed peninsula to the east. Focusing on finding native peoples to trade with and arable land to settle.

 Spoiler: Rolls
 Knowledge (nobility):   (1d20+7)[ 24 ]
 Knowledge (nobility):   (1d20+7)[ 18 ]
 Hide:   (1d20+3)[ 16 ]
The Knowledge is to identify both nations, the hostile and the friendly (in that order). The Hide is for my scouts. Anything else I should be doing?

[User]
 The Hostile nation is held by Yandahar, a Druid who focuses on military means over statecraft. Your friendly territory is held by DrK, who hasn't got a character done yet.

How would you like to go about researching the forge? Sending an expedition, cordoning it off with your military, contracting to adventurers?

You send a scouting ship.

[User]
 If I choose to send my military to claim the forge, can I still send non-military experts to study it later? (Admittedly, my military may well be too small to make much of a difference, but dagnabbit I intend to try and keep that thing.)

If so, military exploration, and if not, non-military research expedition.

[User]
 You can do both of those things!

You send your military to claim the forge. It goes poorly. Your military is devastated by the traps and constructs in the forge, and you lose 40 people.

The survivors have gained experience from the trauma, and reach level 2.

Taxation nets you 2500 gold this month.

Your clerics have been researching a new method of curatives. Progress has been slow. It is expected you'll have a working prototype in 2 more months.

Your scout ship has been dispatched and you have heard nothing from the eastern isle yet.

Your production and trade nets you an additional 842 GP.

[User]
 The loss at the forge sparks controversy in the guild council as liberals rally around the fallen soldiers as symbols of the need for a stronger Karuti military. To assuage their concerns, Mawar  hires mercenary scouts to fill out the damaged unit , but reserves judgement for now on more military funding.

She  sends out a civilian research force  from the Blacksmiths' and Engineers' Guilds, along with some guards,  to study the forge  now that its dangers have been more or less eliminated. Upon receiving word of their arrival there (but not before, in case of non-guild investigation into the area and possibly civilian casualties,) she appoints a committee from the Wordsmiths' Guild to draw up a document, issued throughout the province, announcing the forge's discovery and calling for the populace to honor the sacrifice of the forty lost explorers by supporting the guilds. With luck, the researchers will find something useful to do with the forge, and the public writ and the sentiment it'll stir up will prompt citizens to sign up for labor contracts working at it. Jobs for everyone! Yay!

 Spoiler: Actions per Array
Consolidating Technology points towards the forge and putting the medical research on the back burner. Mawar won't be happy about that, but the council is expecting some reward out of this investment into the forge (committing that all-too-common fallacy of assuming that if you've put some effort into something, you have to keep putting effort in until you've gotten something of value out of it so you didn't waste that initial effort) and if the forge isn't dealt with who knows what'll happen to it. It is also a big opportunity, which helps Mawar excuse it to herself.

 Spoiler: Monthly Finances
81gp 6sp 8cp
 +2500gp tax revenue
+842gp trade profit

3423gp 6sp 8cp
 -174gp monthly staff wages
-476gp 5sp stronghold upkeep
-1200 to hire 40 Scouts

  1573gp 1sp 8cp

This is using the 30gp monthly wage given in the SBG for hiring any 1st-level PC class NPC. If that's not how gaining more troops works, I apologize. Karu's military, such as it is, is almost certainly pretty much just mercenaries anyway... being, as Karu is, a perpetually militarily unaligned merchant state. 😁

 Spoiler: Stronghold
Apologies for extreme messiness. I haven't got the time at the moment to devote to drawing a map (and I'm not at all sure tools like Dave's Mapper will be quite sufficient,) so it's this so far at present; if there's any particular way you'd like me to format this monstrosity, I'll be glad to wade through it. Follower sheets still pending but should be in very shortly - they're nearly done.

14 Everburning Torches
	1260gp
Weapons & Armor for Guards
	1506gp 8sp 4cp
2 Warponies
	200gp
2 Light Warhorses
	300gp
2 Military Saddles
	40gp
2 Pack Saddles
	10gp
2 Riding Saddles
	20gp
2 sets Saddlebags
	8gp
Padded Barding (Warpony)
	10gp
Padded Barding (Light Warhorse)
	20gp
10 bottles Fine Wine
	100gp
Carriage
	100gp
Guard Dog
	25gp
Month's Feed for Animals
	7gp 5sp
Month's Meals for People
	465gp
8lbs Soap (1 month's worth for inhabitants)
	4gp

1000 sheets of Paper
	400gp
3 vials Black Ink
	24gp
4 Hourglasses
	100gp
Merchant's Scales
	2gp
Masterwork Hammer
	50gp

TOTAL: 67225gp
Warm (-5% cost)
Hill (-5% cost)
Less than 1 mile from metropolis (100,000 gp limit,
	+10% cost)
15 stronghold spaces
Luxury Library (2ss)
	15000gp
	Contains 6 Book Lots (18000)
		Arcana
		Geography
		History
		Local
		Nobility and Royalty
		Religion
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
	Room of Reading (750gp)
Kitchen, Basic (1ss)
	Feeds 15
	2000gp
	Pantry of Preservation (3000gp)
Dock, Basic (1ss)
	500gp
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
Common Area, Fancy (1ss)
	3000gp
	with Fancy Stained Glass Window (600gp)
	with 2 Strong Wooden Doors (80gp)
	Chamber of Comfort (7500gp)
Dining Hall, Basic (2ss)
	Seats 30
	2000gp
	Table of Freshness (3000gp)
Bedrooms, Fancy (1ss)
	4000gp
	with 3 Strong Wooden Doors (120gp)
	with 2 Glass Windows (20gp)
	with 2 Good Locks (160gp)
Bath, Basic - 2 (1ss)
	800gp
Study/Office, Fancy (1ss)
	2500gp
	with Glass Window (10gp)
Storage, Basic (1ss)
	250gp
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
Stable, Basic (1ss)
	1000gp
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
Servants' Quarters - 3 (3ss)
	Sleeps 18
	1200gp
	with 3 Good Locks (240gp)
	with 3 Glass Windows (30gp)
Interior Walls (Wood)
	6000gp
Exterior Walls (Wood)
	9000gp
Lyre of Building
	13000gp

TOTAL: 54841gp 7sp 8cp
Cold (+5% cost, -50% to cost of ice walls)
Mountains (-5% to cost of hewn stone walls)
112 miles from metropolis (100,000 gp limit)
Mountains make it difficult to move normally (+2%)
13.5 stronghold spaces
Armory, Basic (1ss)
	500gp
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
Barracks (1ss)
	400gp
	sleeps 10
	with 2 Strong Wooden Doors (80gp)
	with 2 Good Locks (160gp)
Chapel, Basic (1ss)
	1000gp
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
	Chamber of Guidance (750gp)
	Sanctum Sanctorum (1500gp)
Servants' Quarters (1ss)
	400gp
	sleeps 6
	with Strong Wooden Door (40gp)
Kitchen, Basic (1ss)
	2000gp
	requires Cook
	with 2 Strong Wooden Doors (80gp)
	with Good Lock (80gp)
	Table of Freshness (3000gp)
	Murlynd's Spoon (5500gp)
	Everful Larder (15000gp)
Smithy, Basic (1ss)
	500gp
	requires Smith
	with Strong Wooden Door (40gp)
	with Good Lock (80gp)
Stable, Basic (1ss)
	1000gp
	requires Groom
	with Strong Wooden Door (40gp)
Training Area, Combat (1ss)
	1000gp
	with 2 Strong Wooden Doors (80gp)
Common Area, Fancy (1ss)
	3000gp
	with Strong Wooden Door (40gp)
	Hall of Speech (4000gp)
	Hall of Truth (3000gp)
Bath, Basic - 2 (1ss)
	800gp
Bedrooms, Basic (1ss)
	700gp
	sleeps 2
	with 3 Strong Wooden Doors (120gp)
	with 2 Good Locks (160gp)
Gatehouse (0.5ss)
	1000gp
	with Iron Portcullis (750gp)
	with Amazing Lock (150gp)
Guard Post (0.5ss)
	300gp
	requires 3 guards
	with Strong Wooden Door (40gp)
	with 2 Arrow Slits (60gp)
	with Good Lock (80gp)
Study/Office, Basic (0.5ss)
	200gp
	with Strong Wooden Door (40gp)
Courtyard, Basic (1ss)
	500gp
	with 4 Strong Wooden Doors (160gp)
Interior Walls (Wood)
	5400gp
Exterior Walls (Masonry)
	20250gp

STAFF:
Mansion Staff:
2 Laborers (3gp/month each)
Librarian (12gp/month)
Groom (4gp 5sp/month)
Cook (3gp/month)
Butler (15gp/month)
2 Maids (3gp/month each)
Clerk (12gp/month)
4 Guards (6gp/month each)
Performer (12gp/month)

Total: 94gp 5sp/month

Castle Staff:
Cook (3gp/month)
Smith (12gp/month)
Groom (4gp 5sp/month)
Clerk (12gp/month)
Military Officer (18gp/month)
5 Guards (6gp/month each)

Total: 79gp 5sp/month

8 Guards: chainmail, guisarme, heavy pick, whetstone,
	signal whistle
1 Officer: breastplate, large steel shield,
	longsword, dagger, whetstone, signal whistle
3 Skirmishers: studded leather armor, buckler,
	shortbow, 20 arrows, scimitar, whetstone,
	signal whistle


[User]
 The sun shines brightly in a small suburban town in the Cath region. Butterfrees fly through the sky, weedles weedle around, and the occasional rattata scurries through the grass.

You are all seated around a table, sharing lunch with Professor Bonsai. The elderly woman clearly has plently of years on you but there is a sharpness in her eyes that shows she still is young at heart.

 "So gang, you all know why I invited you out to lunch,"  she says as she reaches in her bag and pulls out several small red rectangular devices.  "I'm a bit long in the tooth and alas I never completed my dream of cataloging all the POKEMON in the Cath region. But you are all still pretty young, I bet you all could complete the POKEDEX for me!"

She beams at you, with eyes that would cow Giratina into sympathy, "Now you don't have to just run around looking for Pokemon to catalog. On the way you can try your hand at gyms and contests, heck I hear Emerald City is one of the best shopping malls in the world! And you're sure to end up there at some point in your journey! So will ya do it for me? Pleeaaaaase."
 And with that exposition, welcome to the world of Pokemon, in the Cath region.

 Spoiler: OOC
whoopsie, def sure this is IC now 😛

[User]
 Daphne's eyes go wide when Professor Bonsai offers her the Pokedex.  She was finally going to be able to go on her very own Pokemon adventure, just like Max.  She and Joltik were gonna take on the world!

 "Of course we'll do it, Professor!"

She takes the Pokedex, and flips it open.  She lets Joltik out of his Pokeball, and giggles as the Pokedex displays information about her tiny partner.  She puts the Pokedex away, and lets Joltik crawl up her arm and onto her shoulder, where he nuzzles into her hair.

 "I suppose I better buy some more Pokeballs, so I can catch more Bug Types.  And where's the nearest Gym, Professor?  I can't wait to take on the Pokemon League!"

[User]
 Finn took the pokedex looked it over  "A little bland but I suppose I can spruce it up. Besides, this'll give me an excuse to travel the world and find the second cutest pokemon, while becoming the new star trainer of all contests, especially cute ones. I've already got the cutest one anyway, isn't that right little Sashi!"

Finn bent down next to the Minccino that had been meticulously groomed and was showing itself off under the careful ministrations of its trainer. Finn for his part had devolved into talking to Sashi like it was a puppy. Or a baby. Which was pretty much standard fare for the overly dressed boy. If previous interactions were any indication, he'd continue on like this for at least five minutes or up to an hour if he really got on a tangent and wasn't stopped.

[User]
 The young girl with a Froakie on her shoulder looked over the device.  Looked like one of the newer models which was good.  It would help her with her own research as well.  The ninja bowed.   "Thank you professor"

She tested the device out by setting the Froakie on the table.   "Alright, lets get a good picture for this..."   She points the Pokedex at the Froakie.  "pose Kero."    As she waits for her little ninja frog to take a position.

[User]
 The Froakie looks at the Pokedex with an  intense look in its eyes, with its lips pushed together expressively.  Meanwhile the ever cheerful Saki runs in spiral circles up and down the well dressed boy before sitting on his head, leading over his forehead to look into his eyes. Even Joltik seems excited, its small legs dangling excitedly off Daphne's shoulders.

Professor Bonsai looks at Daphne, "Absolutely, the nearest gym around is in Ruby City right off of the Yellow Brick road!"

[User] She blinks.   "My ninja frog is a fashionista..... who knew?"

[User]
 Daphne grins widely, and takes Joltik into her hands.

 "That's not that far...  What Type of Gym is it, Professor?"

She silently hopes that it's not Fire, Rock, Flying, or Ground.

[User] Bonsai grins, "Oh just a Fairy gym! Yeah Glinda is the best Fairy trainer in the region, and that's why she's gym leader in Ruby City!"

[User]
 Daphne gulps.

 "Well, I hope she's not  too  good.  I wanna be able to win!"

[User] The little ninja puts away the pokedex and looks to the professor.  "While the league doesn't interest me,  the research does.   You can count on me Professor!"    She holds her arm out for the small frog to climb up and perch on her shoulder.

[User] The small frog gracefully glides through the air in an acrobatic leap onto their trainer's arm. Meanwhile Bonsai smiles, "I'm sure you'll be able to handle her Daphne. Just believe in your Pokemon and they won't let you down!"

[User]
 Daphne nods, and calls Joltik back into his Pokeball.

 "Then I'm ready to hit the road!  C'mon, Reiko, let's get going.  A whole world of Pokemon adventures awaits us!"

She gets up from the table, and hugs the Professor.  She checks her bag one last time, to make sure she has everything she needs, then sets off, hopefully with her friend by her side.

[User]
 Reiko nods and follows her friend out.  With Kero on her shoulder she turns back and gives the professor a wave.

She turns back to her friend.   "We gotta stop by the Dojo before we get too far.  Need to get a TOWN MAP."

[User] Finn came out of his cuteness inspired reverie and barely noticed his friends leaving. He scrambled up, catching Sashi into his arms and waved at the professor as he ran after them, bag of supplies bouncing against his waist..  "Don't worry Professor, I'll make sure we fill the pokedex, -and- make sure they get on TV. Without a scandal probably! Wait up you two!"

[User] And so the small crew of trainers walks to the DOJO! Inside they come upon a portly older fellow who smiles at the group, "Ah I assume you three are off on Bonsai's quest huh! Well then you'll need a TOWN MAP! Here you kids go, good luck out there!"

[User] Reiko grins and bows.    "Indeed we are!  Thank you!"   She glances around.   "Is Sensei in or is he out of town at his Gym?  Wasn't sure if he left yet."

[User]
 Daphne smiles sweetly.

 "Thank you very much, sir."

She tucks the Town Map away, into a pocket in her backpack marked "KEY ITEMS".

Nothing if not organized, this girl.


[User]
 Argee wakes up with the dawn, the sun warming cool sands as it climbs. You take a look about the area, and survey your holdings.
I couldn't find your provincial allotment. If this is my fault, I'll grant a reroll on the proper stats. Your stats for now are as follows:

Population: 1 (the desert is harsh and unforgiving)
Economy: 2
Production: 2
Warfare: 2 (the desert is harsh to invaders, too)
Technology: 1

You also need to assign leader bonus to one of these. For the sake of even numbers, I've temporarily assigned it to population.

As you walk to the throne room, your supplicants greet you with three important pieces of news.

Firstly; Your location on the eastern side of the Blacksands tribe has led to two enemy provinces bordering yours. There has been some activity from the people to the north, but nothing from the east as of yet. Your standing army is two units of 100 soldiers. The first unit is a group of Dragon Shamans. The second a group of Wizards. With such might on your side, invaders would be hard pressed to make any headway.

Secondly: On the matter of the treasury, you've gained 1500 gold from taxation this month. Your people inform you this will be the case again next month, and then you can expect a large sum on the third month as the quarterly merchant's tax is paid.

Thirdly: your scouts have discovered a magical flying oasis that seems to have an endless supply of water. It floats about the desert, a thin waterfall wetting the earth beneath it as it travels. The waterfall is nearby, but likely to attract creatures of the desert.

For bookkeeping, here's a link to your  sheet

[User]
 month 1 end.
You gain 1500 GP from taxation.
You gain a further 842 GP from trade and production.
Your troops are restless, and rumours of sedition begin to reach your ears.

[User] I'm so sorry, I didn't realize how different from standard D&D this would be.  Normally that wouldn't be a deal-breaker, but with how time-consuming school has unexpectantly become, I have to pull out.


[User] Wales vs Fiji Live Streaming


[User]
 Closed due to lack of interest, to be opened again in a future round when there is more.
  The Deep Ball
Ancient gates mark the passages to the underground realm of the Prevaz. Although worn by time, graceful inscriptions and the remnants of ancient statues can still be seen. Guided by a Prevaz guide, also responsible for navigating the thick jungle on the surface, you descend into the deep darkness. Your torches light up the walls of immense caverns, deep lakes with crystal-clear waters and strange otherworldly vegetation and fungi. The guide doesn’t seem even slightly bothered by the dark, leading the group towards the capital on path hewn from the floors of this ancient place. Around you, singing can be heard sometimes, delicate notes gracefully echoing through the caverns. Getting nearer to the capital, the amount of villages increase, houses hewn from the cavern walls or build from stone blocks. All of them are built with the accuracy and precision of expert craftsmen, the entire village one whole. All villages are pitch black, for the Prevaz do not require light to see their surroundings. Everywhere, the villagers are kind and welcoming, offering food and drink to the passers-by, telling stories of their ways of life and mythologies.

Finally, the torchlight shines upon the outer walls of Gwithva, Skianz’ capital. Inside the city itself, everything the light touches seems to be art. Statues, carvings and the houses themselves crafted by skilled hands. Songs echo throughout Gwithva’s halls, graceful and alluring dancers dancing to the rhythm. Children seem to “watch” you, their ears clearly aimed in your direction, with some bold ones even coming forward and asking you playful questions.

Suddenly, great gates appear from your eyes, figures and events of ancient history carved into them with great precision. As the gates swing open, you are welcome inside the palace where the ruling couple reside. For the occasion, even though the Prevaz have no use for light, the walls are littered with torches, spreading a pleasantly soft blue light through the great hall. A pair of well-dressed Prevaz welcome you, smiles upon their lips. The woman slithers forwards, dressed in a dress embroiled with intricate displays and patterns, clearly a work of art. Her torso is smaller and slimmer than the man’s, but her tail is longer, more slender and covered with charms and pieces of cloth. She speaks to you and your company.

    Castle hall interior (minus the girl) and the silhouette Prevaz guard on the forefront, wielding a spear and a sword as a backup.
 “Welcome, dear guests, to our home. We are honored you could make it. I am Kara, and this is my husband Jentyl. We are the Lymners, or rulers, of Skianz. Please come further and make yourself at home. Tell us about your homes and your lives, for we are curious what art may be found in your stories.”

The man, Jentyl, nods politely and friendly to you and beckons you to one of the many tables in the hall. He is dressed in an embroiled shirt, with woven bracers and belt complementing his attire.

 “I hope you find our preparations adequate. The foods and customs of those who live on the surface are not well known to us. Hence our request for some of your local cuisine. Cooking is an art in and of itself too, after all.”

A servant hands your group pieces of parchment detailing the schedule for the night.

    Gala Schedule:

  Hour 1: Introductions (Main Hall)
  Hour 2-10: Dancing, Talking and Storytelling (Main Hall)
  Hour 3-4: Tour of the Clehti, for all those are interested in art (Clehti)
  Hour 5-7: Diplomatic Discussions (Room of Curves)
  Hour 7-10: Dinner (Main Hall)

 OOC:  Every group is counted as having ample time for interaction if someone wants to interact more with Kara and/or Jentyl. Every interaction will take place in a “Time Bubble” so there is no rush.


[User]
 Star Lake City - 2016

Star Lake city. A beacon of hope in midst of the technological standstill of the last years.
Of each 10 major breakthroughs, 8 came from research facilities around this city.
But where the light is big, the shadow grows biggest.
The underground is home of some of the more brutal and organized syndicates of the country have and arm, and strangely co-exist.
Felltech, the large “green tech” company, owned by the largely known entrepreneur Rohan Fell, is on the verge of a magnificent discovery that can change how we face travelling.
T3, Wired and all tech magazines speak of a revolutionary Bullet Train capable of speeds greater than any commercial plain. Rumors speak of some kind of wormhole engine or teleportation inducer.
 Rumors also speak of the price that technology could achieve in the black market, and of the military applications it could have if they were true.

---------

March 2016

In the midst of the night you are contacted by Amy Ross, secretary to Rohan Fell. That she finds you, or your number, or your page, or whatever shows her abilities and probably a lot of money spent. It also shows that some of your fame is spewing through the underground of the city. With her she brings a message “Rohan Fell invites you to meeting on the 15 th  in research facility B in the orange quarter”.


[User]
 The armorsmith had really outdone himself. It was done to your specifications; light, leaving you with a full range of motion, yet it held the heavy, articulated look appropriate for a noblewoman of house Aeducan. It was also comfortable enough to be worn through the hourlong banquet being held in your honor.

As you tightened the final straps, Gorim entered your personal suite, setting down a chest he'd been carrying and leaning non-chalantly against the wall. He's a good-looking young man, broadshouldered, auburn hair hanging down his back in a casual ponytail, leaving a few strands to fall across his face. Gorim kept his beard neat, hiding what's probably a chiseled jaw under a series of small braids.  "Greetings my lady. You're dressed and ready. Excellent."  His voice is deep and scratchy. He looks you over, eyes lingering half a second.  "I couldn't find the armor's matching dagger, but I scrounged up a rather fancy shortsword."  He nods at the blade laid out on your table, besides the stand where you'd found your armor waiting for you.

[User]
 Datha stretched a gauntleted hand towards the short sword. As she unsheathed it, a glimmer of candlelight shone off its engraved blade.  You've always had good tastes.   "If you're disappointed, you should have dropped by earlier,"  she teased, before sighing.  "Why I should be armored for a feast full of whining deshyrs... Well, better safe than sorry."

As she buckled the short sword to her belt, Dasha smiled warmly to Gorim.  "After all, I have such a dashing warrior by my side. Is there anything else that we should attend to before the banquet? I wouldn't want to keep my father waiting."

[User]
 He returns your smile.  "You could never disappoint me, my lady. Heh. As for the armor, the thought of you charging naked at the darkspawn holds a certain appeal."  He winks.  "The king does expect you to make an appearence at the feast, but there's no rush. The deshyrs will spend hours, boring your farther with petitions and petty grievances."

"Luckily, there are other excitements. As part of the celebrations, permits have been auctioned off to members of the merchant caste who wish to sell their wares in the Diamond Quarter."  He says, voice flat. "Lord Harrowmont has  also  opened up the provings for young warriors wishing to test their mettle before tomorrow's battle. Rumor has it that Harrowmont hopes you'll be swept off your feet if some well-placed young nobleman wins the proving in your honor."

[User]
 "Getting swept off my feet'd sure be a welcome change,"  Datha mused as she approached the door, a portal between the privacy of her room and a world of backstabbing intrigue and outward appearances.  "If you're worried, maybe you should do something about it."

Datha turned around, her eyes level with Gorim's and her hand hestitating slightly before him.  "Once I take up command, I do not know when I will be back.  If  I will be back. That is why... that is why we should enjoy Orzammar today as if it was our last. Together."

As she brushed her braids aside, Datha resolved to put her worries to the side as well.  "Let's go, you sod!"  Datha tugged on Gorim's plates.  "Time's a-rusting!"

[User]
 His eyes go a little unfocused for a moment.  "Enjoy our... Yeah. We really should get going. Besides, we know how that other one goes. I get undressed, and then one of your brothers or cousins shows up and trashes me. I'll take my chances outside the palace walls, thank you. Maybe after the feast. Thoughts for later, I suppose."

He leads out the door, and down the wide hallway. Braziers at regular intervals shed light on displayed artwork, but you rely on darkvision to find your way for the most part. As you pass your brother Bhelen's quarters, the door pops open a little, candlelight flooding from inside. You catch a glimpse of auburn hair and a dress, and a low and throathy  "Hi -"  that turns into a squeaky  "Oh!" , before whoever opened it flee into the depths of the suite, door drifting open behind her.

[User]
 "So, bookish Bhelen is already at  that  age, huh?"  A mischievous grin spread across Datha's face. She turned and whispered to Gorim,  "I think his special friend deserves an old Aeducan welcome."

Datha steeled herself to be as stern as she could without laughing, and burst through the open doors to Bhelen's quarters.

 "You dare leave my presence without introducing yourself? I could see you beheaded for this!"

[User]
 The girl girls stumbles, and comes rushing back towards the door, blushing furiously clasping her hands together in front her and looking down at the floor. She speaks in a hurry.  "I'm so sorry! I thought you were prince Bhelen coming down the ha-"  She interrupts herself, and takes a deep breath  "Please forgive me, my lady."

On closer inspection, it was clear that she had the blocky facial tattoo denoting one of the casteless sitting just above her right cheekbone. It had been warped a bit as she grew, the black ink was fade to almost brown, and the edges had clearly been smoothed over with makeup. It could almost pass as a birthmark, and probably would to someone who did not know what it meant.

Gorim plays along, fixing the brunette with an icy stare.  "Shall I call the royal guard?"

[User]
 "No, Gorim, but I suppose she may take her leave of me,"  Datha said, feigning haughtiness.  She's not as funny as Trian or other servants, in any case.   "Once she introduces herself. You already know of house Aeducan — and perhaps Bhelen more  intimately  than the rest — and I'd hate for you to leave the wrong impression."

 Spoiler: OOC
 Sense Motive  (hunch, "You'll never be good enough for my brother!") :  [roll]1d20+6[/roll]

Unless something else happens, Datha has no further questions. Once the woman names herself, Datha will wait for her to leave, then leave the palace with Gorim soonafter.

[User]
 "If it pleases you, I am Rica of the Casteless, my lady. By your leave."  She bows very deeply, before retreating.

Gorim sighs.  "I don't  mind  the girls, but your brother could at least make sure they keep to his quarters. It could be a risk, letting her have the run of the hallways like that."

You pass through the private hallways, past the door to Trian's suite, a few closed doors you know to hold empty suites, and the portal to the king's private rooms. There's also a discrete panel in the stonework connecting to the servants' tunnels, letting them clean the area and refill the lights without passing through the living areas. As with the servants' entrances to your and your family's private rooms, you know that a guard is stationed on the other side at all times, avoiding infiltration through those routes.

You emerge into the public section of the palace; officials, your uncles, aunts, miscellaneous cousins and messengers stride through the lavish entrance hall with purpose, headed for offices and halls deeper in the complex. From there, the internal affairs of house Aeducan is managed. Indeed, there are more than a few other nobles present - the very upper crust of Orzammar, arrived early to the feast in the banquet hall, hoping to put a variety of issues to your farthers attention.

The royal guards stand attention as you pass out into the Diamond Quarter. The interconnected terraces overlook the central chamber of Orzammar, an immense hollowed out mountain, with a lake of molten rock in the middle. The Diamond Quarter is placed at optimum distance from the magma, benefitting from the light without suffering oppressive heat, as is the case on the lower tiers in the Merchant's Quarter below, the areas open to all. Carefully engineered aqueducts and falls leads additional rivers of lava through the district, providing additional light.

On another day, you would find the terraces serene, nobles followed by guardsmen striding through the streets with purpose, or strolling along engaged in pleasant conversation or insidious schemes, but keeping their voices low nonetheless. You might run across a few servants or messengers, hurrying along unobtrusively at the edge of the street.

Today, however, the Diamond Quarter is teeming with dwarves. Noblemen of all stripes and their retinue makes for a veritable throng of people, and while the merchants who have graciously allowed to set up their stands do not quite dare to cry out announcements of their wares as they might on the terraces below, the air is nonetheless thick with delighted shouts and general jubilation.

"There's those merchants I told you about milady. They've been allowed to display their wares up here."  Gorim's posture has straightened, and his voice has grown stilted and formal as he takes up position just behind you.

Just outside the steps of the palace, you come across what appears to be quite the shakedown. A young man in armor befitting a relatively poor or lesser nobleman has cornered a middle-aged dwarf wearing the robes of a Shaper of memories. He's loudly protesting his innocence, but the nobleman appears thoroughly unimpressed.

"Surely that's unreasonable - it's recorded in the memories, there's nothing I can do!"

 Spoiler: Knowledge(nobility) DC 15
That's Bruntin Vollney. The house Vollney is as minor as dwarven noble houses can get. Still, they have a seat on the Assembly, and your farther once said something about their Deshyr being an easily purchased vote, useful on many occasions.

 Spoiler: Knowledge(history) DC 15
That's Gertek. He's a scholar, and aside from shaping the Memories, he spends his time writing editorials and summations of history. His work is quite well acclaimed, and noble houses such as Melni, and even Aeducan enjoy his writings. He recently published a book on Paragon Aeducan, and both your farther and brother, Bhelen, publically acclaimed it.

[User]
 Now this is more like it,  Datha thought as she looked on the bustling Diamond Quarter. The few escapades she had to the Merchant's Quarter, dragging hapless Gorim along, ended up with a lot of scolding and not as much adventure as she had hoped. She resolved to find at least  something  exotic — from the surface, perhaps? — when she checked her belt pouch. It jingled a lot less than she had hoped.

Noticeably disappointed, she was about to leave the palace grounds when the shakedown caught her eyes.

 The audacity,  Datha thought. She had no patience for dwarves who thought they could bully their way around life... felt too much like Trian. As her hand listed towards her sword's hilt, Datha approached the pair.

 " Atrast vala ,"  Datha said, turning to face the Shaper. She intended for her every action, her every word to be a slight against the noble — they usually couldn't stand this sort of thing.  "Your presence on this momentous day brings honor to me, and to house Aeducan. Have you come to enjoy the festivities, or do you have business to which you must attend?"
 Sorry I don't know your name, you poor sod,  Datha thought to herself.  Let's get you out of here first, then we'll talk.

[User]
 The nobleman glares at you with undiluted hate in his eyes, as you lead the scholar away. You're apparently hitting a sore spot here. The shaper keeps blessedly silent until you're out of earshot. That's about the same time as you notice Gorim having stayed behind, presumably to have a word with whoever the bully was.

"Thank you, lady Aeducan. That was a bit of a tight spot."

[User]
 "I'll say,"  replies Datha, tutting.  "Do Shapers make a habit of angering nobles, now?"

She pauses to glance back at Gorim.  "I must admit, I have not been as much a patron of the Shaperate as I ought to be, nor do I make a habit of acquainting myself with some upstart deshyr or his scion. But I could help diffuse this situation, honored...?"

Datha looks back at the shaper, waiting for him to introduce himself, or at leat explain the situation further.

 Spoiler: OOC
 Diplomacy:   (1d20+7)[ 21 ]

[User]
 The shaper looks a little taken aback.  "You do me great honor. I am Shaper Gertek, entirely at your service, lady Aeducan. I'm the author of A History of Aeducan: Paragon, King, Peacemaker."  he looks at you advance, judging your reaction.  "No? Your farther and younger brother both favoured my book with a public recommendation. It was quite the honor, really."
 "Alas. I am quite in your debt. Young lord Meino fancied that I had spread lies about his house, hoping to bring injury to their honor and demanding that I declare my latest work slander, which is of course preposterous! I write only what is recorded in the Memories."  he stands up straighter, and puffs his chest out a little  "Publicly decrying my work would be tantamount to tampering with the Memories themselves."

His voice drops lower.  "Truly, there is not much dishonor I could visit on house Meino that they have not brought to themselves already. Their founder ascended to Paragonhood by the smallest margin of votes in recorded history. He passed through just a single vote in majority, and even then, controversy surrounded at least three of the votes cast. Further, three of the lesser deshyrs abstained, on account of their extremely recent assassination. The young lord took exception to me bringing this forward into the eyes of the public, but the truth is a matter of record; the Memories do not bend to politics."

There's a certain fervor to his voice common to those who work for a cause. It is quite uncommon to find amongst the nobility.

[User]
 "Your dedication to the truth is commendable, Shaper Gertek,"  Datha says, also lowering her voice.  "But the truth alone does not dissuade the sharpened blade."

"I could turn around and tell lord Meino how ignorant he is being, but pointing out the obvious will not calm his anger or settle his grudge — and for all his faults, Meino remains a valued member of the Assembly,"  Datha notes.  "I remain sympathetic, but neither house Aeducan nor the public can help you if a young warrior acts rashly. Lord Meino may be unreasonable, but I may be able to persuade him to stop this stupidity. You must try to understand his point of view. We all aspire to become as great as the Paragons of our respective houses. If his hero is brought under scrutiny, wouldn't lord Meino be upset? I would be, were our circumstances different."

Unless the Shaper objects, Datha returns to Gorim and Meino. She will attempt to listen in on their conversation as she walks towards them.

 "Gorim! I was wondering what is taking you so long... ah! Lord Meino!"  She feigns surprise.  "What a coincidence. I thought I saw you as I was walking past — you should have spoken up!"

[User]
 "Paragon Aeducan has done nothing that would bring scorn on your house, my lady."  The Shaper seems to debate for a breath, then decides.  "Well, as you have helped me, allow me to offer you some advice in return. You offered that young man great insult today, and I'm sure your second has not helped matters. Historically, it has been prudent to remove a small threat before it grows into a larger one. By your leave, my lady."

You catch the tail end of the conversation as you return to Gorim and Lord Meino. Gorim's voice is low and dangerous, and you have to strain your ears to make out the words.  "... And we wouldn't want that, would we?"  Meino, on the other hand, is loud.  "I will not stand for some uppity warrior caste speak to me so. Scurry back to your master, cur!"
 "Atrast Vala, lady Aeducan. I would not presume to enroach on your activities on this day. You bring great honor to your house,"  He spits through gritted teeth, eyes narrow with anger. Most noblemen have the ability to put on a polite mask and speak pleasantries to their bitter enemies. Perhaps Lord Meino was not thaught this art, or perhaps he is merely off balance. He is young, after all, almost of age with you.


[User]
 OOC

 Spoiler: Carmine
You've managed to shadow the thugs who grabbed your organic back to the Kessel Run, one of the more upscale bars on this fetid hive of a planet. Upscale, in this case, mean that the bouncers strongly discourage patrons trying to murder each other and the dancers are wearing what technically might be considered clothing. Getta, the Hutt who owns the dive, prefers it that way. Don't sh*t where you eat, you believe the expression is.

The thugs, a Wookie with a scarred eye and a Gamorrean, dragged your little squishy out back. You doubt the bouncers on the door are going to let you though just because you asked nicely, so you're blending in with the crowd.

Dim lights and that caccophonic wailing that Hutts seems to think is music surround you. On of the bartenders at the center bar casts you a questioning look as the dancers cavort on the central platform above.

 Spoiler: Meatbags
A Nautolan and a Miralian painfully return to conciousness. There's cold, unfamiliar metal beneath you and a wretchedly familiar pounding in your head. Not what you expected to wake up to, but then you hardly expected one drink to put you under either.

As you groan your way back to conciousness, something you're not alone in going by the matching sounds of self pity you hear nearby, there's a rumbling interjection othe warbling growl you recognise as shyriiwook. That wakes you up, no one wants to be lying around in an irritated wookie's way.

Fortunately the wookie in question seems in just as bad shape as you do, slumped in the corner and nursing a headache. You suspect he was asking you to keep the noise down.

The small cell you find yourself inmis bare metal, riveted together. A bench runs along each wall, on which all three of the cell's current occupants rest, save for the wall containing the reinforced door.

As you collect your wits the shutter on the door rattles open, allowing a gamorrean to peer in. "They're waking up boss" he oinks, looking away.

There's a rumbling keel of more shyriiwook from outside.

 Spoiler: Shyriiwook
"So keep your guns trained on them whilst I throw the runt in" answers another wookie. Female and annoyed, by the sound of her voice.

You hear people moving outside before the gamorrean appears at the peephole again. "Don't try anything stupid" he threatens,  "or we'll gun you all down". Moments later the door jerks open and you have just enough time to make out three gamorreans with blaster rifles levelled at you before a wookie with a scarred eye bodily hurls a struggling zabrak child into the cell with you and bolts the door shut.

 Spoiler: Reepa
You recognise the wookie from a pit fight. You won, as you recall.

[User]
 Toppling face first into the ground, Kass gets to her knees then her feet.    "Whats the big idea?    Not my fault you lot are sore losers!    I won that ship in that illegal sabacc game fair and square!"

When they clearly aren't paying attention to her.   "Ahh sithspit,  ths is only temporary anyway!  can't keep me in here!"

[User]
 Carmine brushes red bangs from his forehead.  "Can I get a Corellian Red?"  he asks with a big smile. Forget the clean glass. Carmine wasn't gonna drink it. He thanks the bartender after credits are exchanged, then wanders out on the dance floor. The lights and the music fade into the background as Carmine focuses exclusively on the people. Some of them were pleasing on the eyes, but he was a droid on a mission. Bouncers on the door need to not be there. Carmine needed an organic distraction. He scans the packed club for some individuals he can use to kickstart a conflict.

 Spoiler
Okay. Looking for sleazy guys looking to score, pretty ladies with jealous, musclebound boyfriends, or anyone who looks ready to start something at a moment's notice.

 (2d8)[ 2 ][ 2 ](4)  +  (1d12)[ 9 ]

[User]
 Kass looks around at everyone.   "Alright, how many people here are in here cause they pissed off a hutt?"   She looks around raising her hand.

 "Everyone?  cool. "

[User]
 There you go, one desperate looking mark nursing a raw cheek. Chemical analysis pegs him as having the odor of dried sweat, grease and stale air that marks him as a pilot. Lot of those here, since the spaceport is practically next door.

You spy a suitable lady in one of the corner booths. A lithe redhead in a lowcut top - also human - and a well muscled man groomed for a date. He heads for the bar to order drinks.

[User] The wookie holds up a single paw.  Flaps his claws for a moment in a crude pantomime of speech.  Shakes his head.  Holds a single finger to his lips.

[User]
 Carmine's eyes twinkle in the club lights, and he stalks his way over to the pilot from the woman's direction.  "Hey!"  Carmine shouts over the music.  "My friend thinks you're cute!"  When the woman looks away, he points her out to the pilot.  "She's a bit shy, but she'll go crazy for a dashing rogue."  He hands his drink to the pilot.  "Here, for luck!"  Carmine claps the man on the shoulder. Who knows? Maybe she'd be really into him, and they'd hit it off. A droid could dream.

 Spoiler
Okay, pretty sure this is Cunning + Deception again. Spending a Destiny point to be cool.

 (1d8)[ 1 ] ,  (2d12)[ 4 ][ 2 ](6)

[User] Quin rolls into a semi sitting position taking in the cell as he does so. Lesse. Wookie, nautolian, some zabrak kid (ah hell who was  he  to talk?). Not terribly promising regardless. " Probably. Then again, some people drug you and throw you in a cell as their way of saying 'hi'. So I'm not really sure just yet. " Still aside from a nasty headache, Quin noted that he appeared to be uninjured. That, at least, was not a terrible sign.

[User] Sighing the wookie points to the newest source of unwelcome noises.  Does his best to mime a less then surgical limb removal.  Silence.  Why was this so hard for everyone?

[User]
 Kass glances around and sidles up to the left of the cell and whispers to the guard.    "overheard your 'buddy' over there....   seemed angry that he was tasked with having to babysit you.   said it was sad that you needed a second guard to help out with this job."   She leans in closer to the barrier slipping her electric lock pick from the hidden sleeve so it was ready to go at a moments notice.  "Said it was sad you needed help guarding a kid..."

She let the words mingle into his head and prepared to make the breakout happen.

 Spoiler: DICE
3 cunning  1 deciet    thats 2d8 and 1d12

 (2d8)[ 1 ][ 1 ](2)
 (1d12)[ 9 ]