[User]
 The stadium lights up as a shortish girl in an elegant dress steps up to her side of the field. She drums her fingers on the playing field as she waits for her opponent.

She sighs softly. "Where  is  she..."

[User]
 A loud scoff is heard across the room.   Did you just refer to me with a feminine pronoun?
Raroy appears, he looks older and is wearing a black suit with no tie.  His skin is darker and the circles around his eyes are gone.  He bows, and greet his opponent with a scowl.
 Roll for who goes first,  miss.
A large holographic die is rolled.
Initiative: (1d20)[ 2 ]
Draw:  (1d43)[ 18 ]   (1d43)[ 10 ]   (1d43)[ 13 ]   (1d43)[ 37 ]   (1d43)[ 22 ]
Reroll: (1d43)[ 14 ]   (1d43)[ 28 ]   (1d43)[ 21 ]

Deck:
 Spoiler

Monster: 19
[1-2]E-Hero avian x2
[3-4]E-Hero burstinatrix x2
[5-6]E-Hero sparkman x2
[7-8]E-Hero clayman x2
[9-10]E-Hero wildheart x2
[11-12]Evil Hero Malicious edge x2
[13-14]Evil Hero Infernal Gainer x2
[15]E-Hero Stratos x1
[16-17]E Hero Prisma x2
[18]Sniper Hunter x1
[19]Card Trooper x1

Magic: 16
[20-22]Dark Fusion x3
[23-25]Dark Calling x3
[26]Reinforcements of the Army x1
[27]Shrink x 1
[28]Swords of Revealing light x1
[29]Lighting vortex x1
[30]Heavy Storm x1
[31-32]My body as shield x2
[33-34]Hand Destruction x2
[35]Card Destruction x1

Traps: 8
[36-37]Bottomless Trap Hole x2
[38-39]Dimensional Prison x2
[40]Mirror Force x1
[41]Call of the Haunted x1
[42-43]Dark Bribe x2

Extra Deck
Evil Hero Inferno Wing x3
Evil Hero Lighting Golemx3
Evil Hero Dark Gaiax3
Evil Hero Wild Cyclonex2
Evil Hero Infernal Sniperx2
Evil hero Malicious Fiendx2

[User]
 Serenade let out a soft chuckle. "Terribly,  terribly  sorry, I only had a name to go by," she said, sending the dice tumbling.

Initiative:  (1d20)[ 16 ]

"If my number is higher, good  sir , I will be going first," she said, drawing her cards.

She looked over her cards for a few moments, pondering, until she finally shrugged. "I'll pass, and do nothing," she said with a smile.

 (5d20)[ 6 ][ 5 ][ 11 ][ 4 ][ 19 ](45)
Repeats:  (3d20)[ 2 ][ 13 ][ 1 ](16)
 Hand

 Spoiler

Demise, King of Armageddon
Gorz the Emissary of Darkness
Shining Angel
Manju of the Ten Thousand Hands
Sky Scourge Norleras

 Deck :

 Spoiler

1 Dark Resonator
2 Hand Destruction
3 Phantom of Chaos
 X  Demise, King of Armageddon
 X  Gorz the Emissary of Darkness
 X  Manju of the Ten Thousand Hands
7 Marshmallon
8 A Feather of the Phoenix
9 Morphing Jar
10 Phantom of Chaos
 X  Shining Angel
12 Ruin, Queen of Oblivion
13 Manju of the Ten Thousand Hands
14 Sangan
15 Shining Angel
16 Sky Scourge Norleras
17 Sky Scourge Enrise
18 Trade-In
 X  Sky Scourge Norleras
20 Soul of Purity and Light
21 A Feather of the Phoenix
22 Hand Destruction
23 Trade-In
24 Brain Control
25 Reckless Greed
26 Dark Resonator
27 End of the World
28 Chaos Sorcerer
29 Hand Destruction
30 Dark Resonator
31 Shining Angel
32 Heavy Storm
33 Scapegoat
34 Trade-In
35 Reckless Greed
36 Call of the Haunted
37 Reckless Greed
38 Sky Scourge Enrise
39 Return from the Different Dimension
40 Torrential Tribute

[User]
 I think Raroy is quite a masculine name myself.
Draw:  (1d43)[ 29 ]
Reroll:  (1d43)[ 8 ]
 I shall begin by summoning my  E-hero WildHeart.
A stereotypical Native American stands before you.  Expect, it has a strange darker tint of eyes then normal.
 Cleave her.  Get stopped by a Kuriboh or a Temperance..... or an emissary of darkness.  Whatever, I just end my turn after the attack.

{table="head]1|2|3|4|5
-|-|WH|-|-
-|-|-|-|-
[/table]
WH:  E-Hero WildHeart  ( 1500 /1600
Hand:
 Spoiler
 [Snipe Hunter] [Evil hero Infernal Gainer] [Bottomless Trap Hole] [Dark Fusion] [Lighting Vortex]

[User]
 ((OOC: I just realized I forgot to Draw on my turn, save for my hand - Card #2 has bee taken, using the first of the Repeats rolls))

Serenade shrugged as the attack struck, knocking away 1500 of her life points.

"Your precognitive powers astound me," she said with a smile, setting a monster forward.

"Your attack has brought forth, indeed,  Gorz, the Emisarry of Darkness !" she said as a warrior adorned with flanged armour and a massive blade at his side.

"And since my damage was caused by your monster, he gets his own special friend to accompany him!" she added as a lesser creature arose, looking more like a squire than anything.

"I believe now, I shall take my turn then," she said, drawing a card.

 (1d20)[ 20 ]
 Repeats:  (3d20)[ 13 ][ 4 ][ 12 ](29)

"To start, I shall summon the mystic Fairy,  Manju of the Ten Thousand Hands! " she said as the strange amalgamation of a being emerged from from the ground, hands waving every which direction.

"Manju's effect now allows me to add a Ritual Card - be it Monster or Magic - to my hand immediately," she said, sifting through her deck, and pulling out a quick card.

"Not that his existence matters, as he is but a sacrifice to my ritual - End of the World!" she said, placing the card down, a vortex opening up.

"I shall sacrifice Manju, and throw a monster from my hand to the graveyard... Come forth,  Demise! King of Armageddon! " she exclaimed, the hulk of a man emerging, brandishing a mighty axe and a wicked grin.

"And now, to top it all off, I shall remove Manju, and that monster I sent to the graveyard - Shining Angel - To special Summon the  Soul of Purity and Light! "

 Another  Creature emerged, a single man standing, brandishing nothing but his fists, but a transparent angelic being stood near him, lending the man her celestial aid.

"For starters - Gorz's mercenary shall run forward and clash with your Elemental Hero Wildheart - As they have the same Attack, they both fall, no damage to either of us..."

The man that stood beside Gorz launched forward, cleaving through Raroy's Elemental Hero - but not before taking a Tomahawk to the chest - the two of them died simultaneously, proud warriors.

"And now... Gorz! Demise! Soul of Purity and Light! Let this gentleman know why you are to be feared!"

At that, Demise launched forward, swinging his axe wildly, Gorz stabbed forward with his blade, and the Soul instead fired a blast of celestial power directly at Raroy.

"What shall you do  sir ?"

((Total damage if unblocked: 7100))

{table="head]1|2|3|4|5
-| D | G |-| S
-|-|-|-|-[/table]

G = Gorz, Emissary of Darkness - 2700/2500
D = Demise, King of Armageddon - 2400/2000
S = Soul of Purity and Light - 2000/1800

 Hand

 Spoiler

Hand Destruction
Sky Scourge Norleras

On Field:
Gorz the Emissary of Darkness
Demise, King of Armageddon
Soul of Purity and Light

 Stats:

 Spoiler

Life Points: 6500

Graveyard:

 Spoiler

End of the World

Out of Play:

 Spoiler

Shining Angel
Manju of the Ten Thousand Hands

 Deck :

 Spoiler

1 Dark Resonator
 X  Hand Destruction
3 Phantom of Chaos
 X  Demise, King of Armageddon
 X  Gorz the Emissary of Darkness
 X  Manju of the Ten Thousand Hands
7 Marshmallon
8 A Feather of the Phoenix
9 Morphing Jar
10 Phantom of Chaos
 X  Shining Angel
12 Ruin, Queen of Oblivion
13 Manju of the Ten Thousand Hands
14 Sangan
15 Shining Angel
16 Sky Scourge Norleras
17 Sky Scourge Enrise
18 Trade-In
 X  Sky Scourge Norleras
 X  Soul of Purity and Light
21 A Feather of the Phoenix
22 Hand Destruction
23 Trade-In
24 Brain Control
25 Reckless Greed
26 Dark Resonator
 X
28 Chaos Sorcerer
29 Hand Destruction
30 Dark Resonator
31 Shining Angel
32 Heavy Storm
33 Scapegoat
34 Trade-In
35 Reckless Greed
36 Call of the Haunted
37 Reckless Greed
38 Sky Scourge Enrise
39 Return from the Different Dimension
40 Torrential Tribute

[User]
 First of all, if you don't play a single card while having a giant obvious smile on your face, it's a gorz.  Second of all, you disappoint me, I was hoping you could defeat in a single turn, but you have failed.  Third of all, Demise, King of Armageddon is just a weak Judgment dragon.  That's just my opinion.

Draw:  (1d43)[ 13 ]
Reroll:  (1d43)[ 8 ]   (1d43)[ 4 ]
 I shall begin with the good old faithful Lighting Vortex.  I shall discard my sniper hunter.

Stormy clouds appear before Serenade's field.  Violent strikes of continuous lighting reduce her monsters to dust.

 Next, I shall summon my  Evil Hero Infernal Gainer .

A man in skeletal armor with horns on his helmet and spikes on his shoulder pads.  In a sense, he seems like a cheesy overcompensating villain.

 Yes, by now you should know what game I'm playing.  I know what game your playing.  Infernal Gainer, Use your claws and teach her some manners.

The evil hero lunges forth and strikes for corrupt justice.
 I set a face down and end my turn.

{table="head]1|2|3|4|5
-|-|IG|-|-
-|-|F|-|-
[/table]
IG:  Evil Hero Infernal Gainer  ( 1600 atk/0def
Deck:
 Spoiler

Monster: 19
[1-2]E-Hero avian x2
[3-4]E-Hero burstinatrix x2
[5-6]E-Hero sparkman x2
[7-8]E-Hero clayman x2
[9-10]E-Hero wildheart x2
[11-12]Evil Hero Malicious edge x2
[13-14]Evil Hero Infernal Gainer x2
[15]E-Hero Stratos x1
[16-17]E Hero Prisma x2
[18]Sniper Hunter x1
[19]Card Trooper x1

Magic: 16
[20-22]Dark Fusion x3
[23-25]Dark Calling x3
[26]Reinforcements of the Army x1
[27]Shrink x 1
[28]Swords of Revealing light x1
[29]Lighting vortex x1
[30]Heavy Storm x1
[31-32]My body as shield x2
[33-34]Hand Destruction x2
[35]Card Destruction x1

Traps: 8
[36-37]Bottomless Trap Hole x2
[38-39]Dimensional Prison x2
[40]Mirror Force x1
[41]Call of the Haunted x1
[42-43]Dark Bribe x2

Extra Deck
Evil Hero Inferno Wing x3
Evil Hero Lighting Golemx3
Evil Hero Dark Gaiax3
Evil Hero Wild Cyclonex2
Evil Hero Infernal Sniperx2
Evil hero Malicious Fiendx2

Hand:
 Spoiler
 [Dark Fusion] [E-Hero Clayman]
Face Down: [Bottomless trap hole]

Graveyard:
 Spoiler
 [E-hero Wildheart] [Lighting Vortex] [Sniper Hunter]

[User]
 ((OOC: ... Great, now I feel like a cheater, I just realized I've been rolling d20s instead of d40s for deck rolls ><))

Serenade muttered a bit to herself under her breath as she watched her creatures disintegrate before her.
"I've had worse," she said with another grumble, drawing a card.

 (1d40)[ 12 ]
Repeats:  (3d40)[ 29 ][ 16 ][ 14 ](59)

She looked over her hand and then placed a magic card down.
"I activate Hand Destruction, do you counter it?" she asked.

 Hand

 Spoiler

Hand Destruction
Ruin, Queen of Oblivion
Sky Scourge Norleras

On Field:

 Stats:

 Spoiler

Life Points: 4900

Graveyard:

 Spoiler

End of the World
Gorz the Emissary of Darkness
Demise, King of Armageddon
Soul of Purity and Light

Out of Play:

 Spoiler

Shining Angel
Manju of the Ten Thousand Hands

 Deck :

 Spoiler

1 Dark Resonator
 X  Hand Destruction
3 Phantom of Chaos
 X  Demise, King of Armageddon
 X  Gorz the Emissary of Darkness
 X  Manju of the Ten Thousand Hands
7 Marshmallon
8 A Feather of the Phoenix
9 Morphing Jar
10 Phantom of Chaos
 X  Shining Angel
 X  Ruin, Queen of Oblivion
13 Manju of the Ten Thousand Hands
14 Sangan
15 Shining Angel
16 Sky Scourge Norleras
17 Sky Scourge Enrise
18 Trade-In
 X  Sky Scourge Norleras
 X  Soul of Purity and Light
21 A Feather of the Phoenix
22 Hand Destruction
23 Trade-In
24 Brain Control
25 Reckless Greed
26 Dark Resonator
 X
28 Chaos Sorcerer
29 Hand Destruction
30 Dark Resonator
31 Shining Angel
32 Heavy Storm
33 Scapegoat
34 Trade-In
35 Reckless Greed
36 Call of the Haunted
37 Reckless Greed
38 Sky Scourge Enrise
39 Return from the Different Dimension
40 Torrential Tribute

[User]
 Hah.  I toss out my only two cards and draw two more.
Hand Destruction:  (1d43)[ 29 ]   (1d43)[ 28 ]
Reroll:  (1d43)[ 30 ]   (1d43)[ 37 ]   (1d43)[ 12 ]   (1d43)[ 12 ]
Stats: 900 Life points
Hand:
 Spoiler
Heavy storm[] Swords of revealing Light

Graveyard:
 Spoiler
 [E-hero Wildheart] [Lighting Vortex] [Sniper Hunter] [E-hero Clayman] [dark fusion]


[User]
 A gaunt figure clad in a black robe enters the arena. His hood slips back, revealing the canine head of a gnoll. He bares yellowed teeth and stares at his opponent with ravenous eyes. He produces a rod, tipped with some kind of animal skull, and rattles it menacingly.

 I am ze Shaman Morgoth. I am ze second Doom Rider, ze Herald of Famine. I shall feast upon your flesh, challenger. Let us duel.

[User]
 (d20)[ 17 ]
 (5d42)[ 15 ][ 35 ][ 36 ][ 22 ][ 19 ](127)

Rerolls:
 (3d42)[ 37 ][ 28 ][ 31 ](96)

[User]
 "You look familiar.  Didn't you die during my last 2 Heal/Hurts? Whatever.   Mage Hand ."
 (d20)[ 13 ]
 (d56)[ 53 ]
 (d55)[ 21 ]
 (d54)[ 11 ]
 (d53)[ 40 ]
 (d52)[ 27 ]

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-
[/table]

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Macro Cosmos
Dimensional Alchemist
D.D. Crow
Mystical Space Typhoon
Brain Control

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4. Banisher of the Radiance
5-6. Bazoo the Soul-Eater x2
7-8. Card Ejector x2
9. D.D. Assailant
10. D.D. Crow
11-13. D.D. Guide x3
14. D.D. Scout Plane
15-16. D.D. Survivor x2
17. D.D. Warrior
18. D.D. Warrior Lady
19. D.D.M. - Different Dimension Master
20. Golden Homunculus
21-22. Gren Maju Da Eiza x2
23. Helios - The Primordial Sun
24. Helios Trice Megistus
25. Necroface
26. Big Bang Shot
27-28. Dark Core x2
29. D.D. Borderline
30. D.D.R. - Different Dimension Reincarnation
31. Different Dimension Gate
32-33. Dimensional Fissure x2
34. Enemy Controller
35. Final Countdown
36-38. Grand Convergence x3
39. Nobleman of Crossout
40. Soul Absorption
41. Soul Release
42. Bottomless Trap Hole
43-44. D.D. Dynamite x2
45. Elemental Absorber
46. Graverobber's Retribution
47. Karma Cut
48-49. Macro Cosmos x2
50. Return from the Different Dimension
51. Torrential Tribute

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler
Empty

[User]
 Zat iz a distinct possibility. I do serve a necromancer now.
 (d37)[ 27 ]
 I set a monster and four ozzer cards face-down. Your move, hairless one.

{table=“head”]1|2|3|4|5
-|-|F|-|-
F|F|F|F|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  1

 Spoiler

Book of Life

Face Down: Morphing Jar, Burial from a Different Dimension, Imperial Iron Wall, Allure of Darkness, Inferno Reckless Summon

 Deck:

 Spoiler

1.	Soul-Absorbing Bone Tower
2.	Soul-Absorbing Bone Tower
3.	Soul-Absorbing Bone Tower
4.	Pyramid Turtle
5.	Pyramid Turtle
6.	Pyramid Turtle
7.	Zombie Master
8.	Zombie Master
9.	Mezuki
10.	Mezuki
11.	Plaguespreader Zombie
12.	Il Blud
13.	Vampire Lord
14.	Sangan
15.	Needle Worm
16.	Needle Worm
17.	Necroface
18.	Allure of Darkness
19.	Book of Life
20.	Book of Moon
21.	Book of Eclipse
22.	Book of Eclipse
23.	Hand Destruction
24.	Hand Destruction
25.	Hand Destruction
26.	Inferno Reckless Summon
27.	Card Destruction
28.	Heavy Storm
29.	Mystical Space Typhoon
30.	Burial from the Different Dimension
31.	Imperial Iron Wall
32.	Dark Bribe
33.	Dark Bribe
34.	Dark Bribe
35.	Mirror Force
36.	Call of the Haunted

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 (d51)[ 4 ]
 "I will summon my Dimensional Alchemist in attack mode.  I will then activate his special ability - I remove the top card of my deck from play to boost his attack by 500 until the end of the turn.  I will then have him attack your face-down."

{table="head]1|2|3|4|5
-|-|DA|-|-
-|-|-|-|-
[/table]

DA: Dimensional Alchemist ( 1800 /200) (will be 1300 by end of turn)

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Macro Cosmos
D.D. Crow
Mystical Space Typhoon
Brain Control
Banisher of the Radiance

 Deck:

 Spoiler

1. D.D. Trainer
2-3. Banisher of the Light x2
4-5. Bazoo the Soul-Eater x2
6-7. Card Ejector x2
8. D.D. Assailant
9. D.D. Crow
10-12. D.D. Guide x3
13. D.D. Scout Plane
14-15. D.D. Survivor x2
16. D.D. Warrior
17. D.D. Warrior Lady
18. D.D.M. - Different Dimension Master
19. Golden Homunculus
20-21. Gren Maju Da Eiza x2
22. Helios Trice Megistus
23. Necroface
24. Big Bang Shot
25-26. Dark Core x2
27. D.D. Borderline
28. D.D.R. - Different Dimension Reincarnation
29. Different Dimension Gate
30-31. Dimensional Fissure x2
32. Enemy Controller
33. Final Countdown
34-36. Grand Convergence x3
37. Nobleman of Crossout
38. Soul Absorption
39. Soul Release
40. Bottomless Trap Hole
41-42. D.D. Dynamite x2
43. Elemental Absorber
44. Graverobber's Retribution
45. Karma Cut
46-47. Macro Cosmos x2
48. Return from the Different Dimension
49. Torrential Tribute

 Graveyard:

 Spoiler
Empty

 Out of Play:

 Spoiler

Helios - The Primordial Sun

[User]
 Dimensional Alchemist:
 (d50)[ 22 ]

[User]
 A stone jar appears on the field and is shattered by the Alchemist's attack.

 You destroyed mine Morphing Jar. Now, ve each discard our hands, and draw five more cards.
 (5d36)[ 22 ][ 30 ][ 32 ][ 30 ][ 23 ](137)

Rerolls:
 (3d36)[ 33 ][ 4 ][ 33 ](70)

I'll give you a chance to continue your move.

[User]
 (d49)[ 10 ]
 (d48)[ 2 ]
 (d47)[ 46 ]
 (d46)[ 35 ]
 (d45)[ 38 ]
 "I will play one card face-down and end my turn."

{table="head]1|2|3|4|5
-|-|DA|-|-
-|-|F|-|-
[/table]

DA: Dimensional Alchemist ( 1300 /200)

F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

D.D. Guide
Banisher of the Light
Return from the Different Dimension
D.D. Dynamite

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3-4. Bazoo the Soul-Eater x2
5-6. Card Ejector x2
7. D.D. Assailant
8. D.D. Crow
9-10. D.D. Guide x2
11. D.D. Scout Plane
12-13. D.D. Survivor x2
14. D.D. Warrior
15. D.D. Warrior Lady
16. D.D.M. - Different Dimension Master
17. Golden Homunculus
18-19. Gren Maju Da Eiza x2
20. Helios Trice Megistus
21. Necroface
22. Big Bang Shot
23-24. Dark Core x2
25. D.D. Borderline
26. D.D.R. - Different Dimension Reincarnation
27. Different Dimension Gate
28-29. Dimensional Fissure x2
30. Enemy Controller
31. Final Countdown
32-34. Grand Convergence x3
35. Soul Absorption
36. Soul Release
37. Bottomless Trap Hole
38. D.D. Dynamite
39. Elemental Absorber
40. Graverobber's Retribution
41. Karma Cut
42-43. Macro Cosmos x2
44. Torrential Tribute

 Face-Down:

 Spoiler

Nobleman of Crossout

 Graveyard:

 Spoiler

Macro Cosmos
D.D. Crow
Mystical Space Typhoon
Brain Control
Banisher of the Radiance

 Out of Play:

 Spoiler

Helios - The Primordial Sun

[User]
 Morgoth snarls as he draws his next card.

 (d31)[ 4 ]

[User]
 I activate mine Hand Destruction Spell Card. Both of us now discards two cards, and draws two more.
 (2d30)[ 30 ][ 23 ](53)
 I vill set a monster and anozzer card face-down, and end mine turn.

{table=“head”]1|2|3|4|5
-|-|F|-|-
F|F|F|F|F[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Book of Eclipse
Call of the Haunted
Inferno Reckless Summon

Face Down: Pyramid Turtle, Burial from a Different Dimension, Imperial Iron Wall, Allure of Darkness, Inferno Reckless Summon, Dark Bribe

 Deck:

 Spoiler

1.	Soul-Absorbing Bone Tower
2.	Soul-Absorbing Bone Tower
3.	Soul-Absorbing Bone Tower
4.	Pyramid Turtle
5.	Pyramid Turtle
6.	Zombie Master
7.	Zombie Master
8.	Mezuki
9.	Mezuki
10.	Plaguespreader Zombie
11.	Il Blud
12.	Vampire Lord
13.	Sangan
14.	Needle Worm
15.	Needle Worm
16.	Necroface
17.	Allure of Darkness
18.	Book of Life
19.	Book of Moon
20.	Book of Eclipse
21.	Hand Destruction
22.	Hand Destruction
23.	Card Destruction
24.	Heavy Storm
25.	Mystical Space Typhoon
26.	Imperial Iron Wall
27.	Dark Bribe
28.	Mirror Force
29.

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Book of Life
Dark Bribe
Burial from a Different Dimension
Hand Destruction

 Removed from Play:

 Spoiler

Empty

[User]
 Hand Destruction:
 (d44)[ 19 ]
 (d43)[ 32 ]
 (d42)[ 9 ]
 "I activate my face-down card: Nobleman of Crossout.  Let's see what that face-down is, shall we?"

{table="head]1|2|3|4|5
-|-|DA|-|-
-|-|NC|-|-
[/table]

DA: Dimensional Alchemist ( 1300 /200)

NC: Nobleman of Crossout (resolving)

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

Return from the Different Dimension
D.D. Dynamite
Gren Maju Da Eiza
Grand Convergence
D.D. Guide

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3-4. Bazoo the Soul-Eater x2
5-6. Card Ejector x2
7. D.D. Assailant
8. D.D. Crow
9. D.D. Guide
10. D.D. Scout Plane
11-12. D.D. Survivor x2
13. D.D. Warrior
14. D.D. Warrior Lady
15. D.D.M. - Different Dimension Master
16. Golden Homunculus
17. Gren Maju Da Eiza
18. Helios Trice Megistus
19. Necroface
20. Big Bang Shot
21-22. Dark Core x2
23. D.D. Borderline
24. D.D.R. - Different Dimension Reincarnation
25. Different Dimension Gate
26-27. Dimensional Fissure x2
28. Enemy Controller
29. Final Countdown
30-31. Grand Convergence x2
32. Soul Absorption
33. Soul Release
34. Bottomless Trap Hole
35. D.D. Dynamite
36. Elemental Absorber
37. Graverobber's Retribution
38. Karma Cut
39-40. Macro Cosmos x2
41. Torrential Tribute

 Face-Down:

 Spoiler

Nobleman of Crossout

 Graveyard:

 Spoiler

Macro Cosmos
D.D. Crow
Mystical Space Typhoon
Brain Control
Banisher of the Radiance
D.D. Guide
Banisher of the Light

 Out of Play:

 Spoiler

Helios - The Primordial Sun

[User]
 If ye vish to see my face-down, ye'll have to attack. Activate Dark Bribe!

The Nobleman of Crossout fizzles, and a card flies into Kazil's hand.

[User]
 (d41)[ 20 ]
 "I will play one card face-down, then activate my Alchemist's special ability.  However, after the last face-down's effect, I'm suspicious about this one, so I'll end my turn without attacking."

{table="head]1|2|3|4|5
-|-|DA|-|-
-|-|F|-|-
[/table]

DA: Dimensional Alchemist ( 1300 /200)
F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  6

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Grand Convergence
D.D. Guide
Big Bang Shot
Dark Core

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3-4. Bazoo the Soul-Eater x2
5-6. Card Ejector x2
7. D.D. Assailant
8. D.D. Crow
9. D.D. Guide
10. D.D. Scout Plane
11-12. D.D. Survivor x2
13. D.D. Warrior
14. D.D. Warrior Lady
15. D.D.M. - Different Dimension Master
16. Golden Homunculus
17. Gren Maju Da Eiza
18. Helios Trice Megistus
19. Necroface
20. Dark Core
21. D.D. Borderline
22. D.D.R. - Different Dimension Reincarnation
23. Different Dimension Gate
24-25. Dimensional Fissure x2
26. Enemy Controller
27. Final Countdown
28-29. Grand Convergence x2
30. Soul Absorption
31. Soul Release
32. Bottomless Trap Hole
33. D.D. Dynamite
34. Elemental Absorber
35. Graverobber's Retribution
36. Karma Cut
37-38. Macro Cosmos x2
39. Torrential Tribute

 Face-down:

 Spoiler

Return from the Different Dimension

 Graveyard:

 Spoiler

Macro Cosmos
D.D. Crow
Mystical Space Typhoon
Brain Control
Banisher of the Radiance
D.D. Guide
Banisher of the Light
Nobleman of Crossout

 Out of Play:

 Spoiler

Helios - The Primordial Sun

[User]
 Alchemist:
 (d40)[ 20 ]

[User]
 A coward are ye, eh? Thrice ye have enslaved mine people, subjected zem to tortures and humiliations for your tvisted amusement. I vill make sure that before you die, you shall find out ze meaning of fear and pain!
 (d28)[ 1 ]
 I flip summon mine face-down monster, Pyramid Turtle, and I vill have it attack your Dimensional Alchemist!

Pyramid Turtle destroys itself, and Morgoth grunts as his Life Points are reduced by 100. He rattles his skull-staff.

 Now, Pyramid Turtle's effect activates, and I Special Summon Soul-Absorbing Bone Tower from my deck! Zen, I activate my face-down Inferno Reckless Summon, and bring forth two more Bone Towers.

Three vile ziggurats of bone appear in front of Morgoth, towering into the sky. From one of them issues a gust of sickening energy that sends the top two cards of Kazil's Deck to the Graveyard.

Morgoth bares his fangs in a sickening grin.

 Zese towers are ze symbol of ze strength of mine race, proud and impregnable. Ven ze Doom Riders usher in ze new age of darkness, ze gnolls shall finally claim our rightful dominion over ze vorld. Your soul shall bring zat vision closer to fulfillment.
I set two more cards face-down and end mine turn.

{table=“head”]1|2|3|4|5
SABT|-|SABT|-|SABT
F|F|F|F|F [/table]

SABT:  Soul-Absorbing Bone Tower  ( 400 /1500)
SABT:  Soul-Absorbing Bone Tower  ( 400 /1500)
SABT:  Soul-Absorbing Bone Tower  ( 400 /1500)

 Life Points:  7900

 Spoiler

 Hand:  1

 Spoiler

Inferno Reckless Summon

Face Down: Burial from a Different Dimension, Imperial Iron Wall, Allure of Darkness, Call of the Haunted, Book of Eclipse

 Deck:

 Spoiler

1.	Pyramid Turtle
2.	Pyramid Turtle
3.	Zombie Master
4.	Zombie Master
5.	Mezuki
6.	Mezuki
7.	Plaguespreader Zombie
8.	Il Blud
9.	Vampire Lord
10.	Sangan
11.	Needle Worm
12.	Needle Worm
13.	Necroface
14.	Allure of Darkness
15.	Book of Life
16.	Book of Moon
17.	Book of Eclipse
18.	Hand Destruction
19.	Hand Destruction
20.	Card Destruction
21.	Heavy Storm
22.	Mystical Space Typhoon
23.	Imperial Iron Wall
24.	Dark Bribe
25.	Mirror Force

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Book of Life
Dark Bribe
Burial from a Different Dimension
Hand Destruction
Dark Bribe
Pyramid Turtle
Inferno Reckless Summon

 Removed from Play:

 Spoiler

Empty

[User]
 (d39)[ 20 ]
 (d38)[ 6 ]
 (d37)[ 33 ]
 "You forget that I enslaved many others - you can't hold prejudice against me; and I did so not just for my amusement, but for the amusement of others who were willing to give me money for it.  In the end, is that so horrible?"

Kazil then pauses.

 "Wait, what am I talking about? Of course it is.  Oh well."
 "I will summon D.D. Guide in attack mode.  With his Special ability he goes over to your side of the Field."

The dark-robed figure appears on Kazil's field momentarily, then vanishes, reappearing by Morgoth's Tower.

 "I will then use my Alchemist's ability to boost its attack points, then destroy my D.D. Guide.  That will end my turn."

{table="head]1|2|3|4|5
-|-|DA|-|-
-|-|F|-|-
[/table]

DA: Dimensional Alchemist ( 1300 /200) (1800 during Battle Phase)
F: Face-down Spell/Trap

 Life Points:  8000

 Spoiler

 Hand:  5

 Spoiler

D.D. Dynamite
Gren Maju Da Eiza
Grand Convergence
Big Bang Shot
Graverobber's Retribution

 Deck:

 Spoiler

1. D.D. Trainer
2. Banisher of the Light
3-4. Bazoo the Soul-Eater x2
5. Card Ejector
6. D.D. Assailant
7. D.D. Crow
8. D.D. Guide
9. D.D. Scout Plane
10-11. D.D. Survivor x2
12. D.D. Warrior
13. D.D. Warrior Lady
14. D.D.M. - Different Dimension Master
15. Golden Homunculus
16. Gren Maju Da Eiza
17. Helios Trice Megistus
18. Necroface
19. D.D. Borderline
20. D.D.R. - Different Dimension Reincarnation
21. Different Dimension Gate
22-23. Dimensional Fissure x2
24. Enemy Controller
25. Final Countdown
26-27. Grand Convergence x2
28. Soul Absorption
29. Soul Release
30. D.D. Dynamite
31. Elemental Absorber
32. Karma Cut
33-34. Macro Cosmos x2
35. Torrential Tribute

 Face-down:

 Spoiler

Return from the Different Dimension

 Graveyard:

 Spoiler

Macro Cosmos
D.D. Crow
Mystical Space Typhoon
Brain Control
Banisher of the Radiance
D.D. Guide
Banisher of the Light
Nobleman of Crossout
Dark Core
Card Ejector
D.D. Guide

 Out of Play:

 Spoiler

Helios - The Primordial Sun
Dark Core
Bottomless Trap Hole

[User]
 Alchemist:
 (d36)[ 30 ]

[User]
 A pointless move zat vos. Now allow me to demonstrate ze power of Famine.
 (d25)[ 19 ]
 I activate mine face-down Call of the Haunted, to Special Summon Pyramid Turtle from ze Graveyard. Now, ven a Zombie is Special Summoned, each of my Bone Towers drains two more cards from your Deck, for a total of six.

Now, ye shall feel ze ravages. Turtle, attack!

The Pyramid Turtle attacks Dimensional Alchemist and destroys itself, and is promptly replaced with a second Pyramid Turtle, which then destroys itself and summons a third Turtle. The final Pyramid Turtle then destroys itself, and brings forth Il Blud from the Deck.

 Main Phase 2! I Gemini Summon Il Blud, and use its effect to Special Summon my Pyramid Turtle back from ze grave.

Il Blud opens its maw, and the Turtle steps backs onto the field.

 Let us see now... I Special Summoned five times zis turn, so you lose 30 cards. Are ye feeling ze hunger yet? Your move, Darkeye.

{table=“head”]1|2|3|4|5
SABT|IB|SABT|PT|SABT
F|F|F|-|F [/table]

SABT:  Soul-Absorbing Bone Tower  ( 400 /1500)
IB:  Il Blud  ( 2100 /800) (Gemini Summoned)
SABT:  Soul-Absorbing Bone Tower  ( 400 /1500)
PT:  Pyramid Turtle ( 1200 /1400)
SABT:  Soul-Absorbing Bone Tower  ( 400 /1500)

 Life Points:  7200

 Spoiler

 Hand:  2

 Spoiler

Inferno Reckless Summon
Hand Destruction

Face Down: Burial from a Different Dimension, Imperial Iron Wall, Allure of Darkness, Book of Eclipse

 Deck:

 Spoiler

1.	Zombie Master
2.	Zombie Master
3.	Mezuki
4.	Mezuki
5.	Plaguespreader Zombie
6.	Vampire Lord
7.	Sangan
8.	Needle Worm
9.	Needle Worm
10.	Necroface
11.	Allure of Darkness
12.	Book of Life
13.	Book of Moon
14.	Book of Eclipse
15.	Hand Destruction
16.	Card Destruction
17.	Heavy Storm
18.	Mystical Space Typhoon
19.	Imperial Iron Wall
20.	Dark Bribe
21.	Mirror Force

 Extra Deck:

 Spoiler

2x Revived King Ha Des
2x Doomkaiser Dragon
Archfiend Zombie Skull
Goyo Guardian
Ancient Fairy Dragon
Black Rose Dragon
Stardust Dragon
Thought Ruler Archfiend
Magical Android
Red Dragon Archfiend
Dark End Dragon
Psychic Lifetrancer
Armory Arm

 Graveyard:

 Spoiler

Book of Life
Dark Bribe
Burial from a Different Dimension
Hand Destruction
Dark Bribe
Pyramid Turtle
Inferno Reckless Summon
Call of the Haunted
Pyramid Turtle

 Removed from Play:

 Spoiler

Empty

[User]
 Screw it, I'm not using 30 roll tags.  I surrender.  A wise overlord knows when to retreat.
Thus continuing my losing streak.


[User]
 Arena Tournament, Round 70:  Om'nom'nom  vs.  Bryagh
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Om'nom'nom  - Tanaric
 Bryagh  - Ladorak

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 Initiative:  (1d20+5)[ 22 ]

I shall graciously accept any defeat short of yet another strangulation. Twice was enough.

Purchases: psionic tattoo of force screen, potion of shield of faith +2, and a dagger.

[User]
 That probably because it's the one real weakness he has, how about we compromise and I promise not to sunder your ranged attacks😉

Buying a potion of shield of faith +2 and a psionic tattoo of force screen.

Selling shortbow and arrows (What was I thinking?) and buying 6 javalins.

Init:  (d20+3)[ 19 ]

[User]
 Very well, but do note that my acid spit will be all the more laden with spite because of that. 🫤
 Om'nom'nom, round 1

 Spoiler
Starting in N-2, potion of shield of faith in free hand.

Move half-speed to R-3.

Activate Psionic Tattoo of Force Screen.

Hide:  (1d20+11)[ 30 ]
Move Silently:  (1d20+2)[ 22 ]

Done.

Stats:
 Spoiler
HP: 10/10
AC: 24 full, 16 touch, 19 flat
Position: R-3

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 Bryach, turn 1

 Spoiler
Start with focus and soulmeld,not wearing armour, greatsword in one hand, potion in the other. Move to I-19. Drink potion.

Spot:  (d20+2)[ 15 ]
Listen:  (d20+3)[ 9 ]

End turn

Stats:

 Spoiler
@ I-19
Law devotion: not active
Rageclaws: Active
SNS - No used
Focused
Shield of faith 10/10

[User]
 Ref Mav

@Om

 Spoiler

No LoS

@Bryagh

 Spoiler

No LoS

[User]
 Om'nom'nom, round 2

 Spoiler
Move to R-7, half speed.

Move Silently:  (1d20+2)[ 12 ]
Hide:  (1d20+11)[ 31 ]

Drink potion and drop the bottle.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 26 full, 18 touch, 21 flat
Position: R-7

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 I'll post my actions while waiting for Los. I imagine we'll be needing a lot of checks so hopefully this'll save some time...

 Bryach, turn2

 Spoiler
Move to J-12. Activate tattoo.

Spot:  (d20+2)[ 17 ]
Listen:  (d20+3)[ 21 ]

End turn

Stats:

 Spoiler
@ J-12
Law devotion: not active
Rageclaws: Active
SNS - No used
Focused
Shield of faith 9/10
Force screen 10/10

[User]
 Refs:

 Spoiler
with the distance modifier for listen, they barely hear eachother.

Om'nom'nom:

 Spoiler
You hear someone moving northeast of you.

Bryach:

 Spoiler
You hear someone moving to your south west .

[User]
 Om'nom'nom, round 3

 Spoiler
Move half speed to R-11.

Hide:  (1d20+11)[ 20 ]
Move Silently:  (1d20+2)[ 10 ]

Ready action:
 Spoiler
Spit acid if I detect Bryagh within 30 feet.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 26 full, 18 touch, 21 flat
Position: R-11

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 Bryach, turn 3

 Spoiler
Activate Law devotion, AC
Move to L-14, to N-14, to P-16.
Ready action: Attack him if he comes in range
Spot:  (d20+2)[ 21 ]
Listen:  (d20+3)[ 23 ]

Stats:

 Spoiler
@ P-16
HP: 13/13
AC: 22
Rageclaws: Active
SNS - No used
Focused
Shield of faith 8/10
Force screen 9/10
Law devotion: 10/10

[User]
 Hold up.

Bryagh:

 Spoiler
Sorry for the mistake, the LoS was supposed to be south west  of you, not southeast, since Om'nom'nom hasn't gone yet, you may revise you turn if you so wish. Sorry again. 😳

[User]
 Ah it's an easy mistake to make, no harm done, no need to say sorry.

 Bryach's new turn 3

 Spoiler
Activate Law devotion, AC
Move to J-9 => L-7 => N-7

Not done, need LoS

Stats:

[User]
 Refs:

 Spoiler
Since Bryagh didn'r try to hide or move silently I'll assume he rolled a one, giving him a Spot DC of 0 and a Listen DC of 0. At the point of possibly seeing eachother, they are 35 feet apart.
  O Spot  - (1d20+3)[ 8 ]  DC 3
  O Listen  - (1d20+4)[ 6 ]  DC 3

Spot for Bryagh is redundant. (modifier +2, DC 23)
  B Listen  - (1d20+3)[ 5 ]  DC 13

 LoS:

Om'nom'nom:

 Spoiler
You see Bryagh moving through the clouds north of you, your readied action does not trigger as he is out of range.

Bryagh:

 Spoiler
No LoS.

[User]
 High Ref Mav

@Lub, Refs

 Spoiler

If they don't roll a hide check, they don't get to hide.  So Om' didn't need to roll a spot check, he'd have seen Bryagh anyway.

Carry on.

[User]
 Refs/Mav:

 Spoiler
So if they don't roll their own hide check, it's an auto-fail?

Keep going.

[User]
 @Lub

 Spoiler

If they don't roll a hide check, they aren't hiding.  Thus, opponents can see them.

[User]
 @Mav/Refs:

 Spoiler
I see, makes sense.

Don't mind us, go on ahead.

[User]
 Hang on.

Refs:
 Spoiler
Which squares did I see him in, exactly?

[User]
 Om'nom'nom:

 Spoiler
K11, K10, and L9, all 35ft from your position in R11.

[User]
 Refs:
 Spoiler
Oh, I trust your distance count, I just wanted to know his projected path. 🙂

Continue.

[User]
 Wow, fast responce, thanks for that.

 Spoiler

Ready action:

 Spoiler
If he comes within spitting range, move directly next to him by shortest route

End turn

Stats:

 Spoiler
@ N-7
HP: 13/13
AC: 22
Rageclaws: Active
SNS - No used
Focused
Shield of faith 8/10
Force screen 9/10
Law devotion: 10/10

[User]
 Ah, quick ref question:
 Spoiler
Can I still see him? If not, when did I lose LoS, and which direction did he move?

[User]
 Om'nom'nom:

 Spoiler
He moved out of LoS from L9, going due west.

[User]
 Om'nom'nom, round 4

 Spoiler
Move to M-7, going diagonal from R-11 to N-7, then up to M-7.

Hide:  (1d20+6)[ 9 ]  (Including penalty for over half speed)

Move Silently:  (1d20-3)[ 15 ]  (Including penalty)

Not done, need LoS.

[User]
 Spoiler
As Om'nom'nom tries to enter N7, Bryagh is there, so opposed spot/listen checks. Bryagh didn't roll hide/move silently, so Om'nom'nom sees him automatically, however, Bryagh might not see Om'nom'nom, since he did roll hide/move silently. So Bryagh's spot and listen rolls:
  B Spot  - (1d20+2)[ 9 ]  DC 6
  B Listen  - (1d20+3)[ 19 ]  DC 15

 LoS:

LoS established, as Om'nom'nom enters  O8 , Bryagh is in  N7  blocking further movement, Om'nom'nom may choose to finish his movement there or move somewhere else, provoking an AoO, then finish his turn.

[User]
 "Oh. Hello."

Standard: Spit and pray!

Touch attack:  (1d20+6)[ 14 ]
Concealment:  (1d100)[ 66 ]
Damage:  (3d6)[ 13 ]

Edit: Oh right, done.

[User]
 (Pssst, roll miss chance, you're both still in clouds. 😉)

Oh, nvm, irrelevant. 😳

[User]
 Ok. AoO:

Attack:  (d20+5)[ 12 ]
Damage:  (2d6+6)[ 15 ]
Concealment (1-20):  (d100)[ 50 ]

I'm not wearing armour btw.

 Bryach turn 4

Attack:  (d20+5)[ 20 ]
Damage:  (2d6+6)[ 14 ]
Concealment (1-20):  (d100)[ 52 ]

End turn

Stats:

 Spoiler
@ N-7
HP: 13/13
AC: 22
Rageclaws: Active
SNS - No used
Focused
Shield of faith 7/10
Force screen 8/10
Law devotion: /10

[User]
 ...Ah. That would have been nice to know in the first place. So running's out, then. 🤢
 Om'nom'nom, round 5

Standard: Acid bath!

Touch attack: (1d20+6)[ 17 ]
Concealment:  (1d100)[ 14 ]
Damage:  (3d6)[ 13 ]

Not done. Need to see rolls and know whether you're taking your AoO or not.

Edit: Blasted concealment!

[User]
 Yeah, I'll take AoO now. I'm probably hitting you on like 20 right?

Attack:  (d20+5)[ 13 ]
Damage:  (2d6+6)[ 16 ]
Concealment (1-20):  (d100)[ 9 ]

[User]
 In that case, I'll move south, breaking LoS and ending in

 Spoiler
Q-8.

Hide:  (1d20+11)[ 30 ]
MS:  (1d20+2)[ 20 ]

Done.

Stats:
 Spoiler
HP: 10/10
AC: 26 full, 18 touch, 21 flat
Position: R-11
Force Screen 5/10, Shield of Faith 4/10

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 Bryach, turn 5

You're not getting away that easily... Unless you are😡

 Spoiler
Move: O-8 => T-8 => U-7
spot:  (d20+2)[ 10 ]
listen:  (d20+3)[ 13 ]
move silently:  (d20-6)[ 6 ]
hide:  (d20-6)[ 2 ]

[User]
 Refs:
 Spoiler
  Nom Listen  - (1d20+4)[ 18 ]
  Nom Spot  - (1d20+3)[ 18 ]

Bryach attempts to enter Om'nom'nom's square. Om sees Bryach easily enough, but Bryach neither sees nor hears Om'nom'nom. Om can take an attack of opportunity if he wishes, but if not... If I remember correctly, the move is stopped short of the space where the hidden enemy is in, with the moving party being aware the enemy is in the square but not knowing where they're hidden, correct?

[User] Correct, you can't see the enemy, but you know movement is blocked by the enemy's presence, in other words, full concealment and attacks from the enemy would catch the person in question flat-footed, that just happened in my match as well. 😉

[User]
 Unless I'm missing something, you didn't mention  where  he stopped. 🤨

(I mean, I can assume, but it's better to know this sort of thing...)

Also, is it still his turn?

Edit: Om doesn't take an AoO, by the way.

Refs:
 Spoiler
I'm not armed at the moment, but he doesn't need to know that. 😉

[User] He stopped in P8.  May we assume you aren't taking the AoO then?  Ninja'd by the kobold eunuch.

[User]
 Oh, that's cold, you brute.

I shall have my revenge! 😡

[User] I believed it was established before that you can't take an AoO in this scenario, regardless of the fact that you may be armed, as they're stopped in their tracks not technically entering your square. (if you  can  take an AoO I wouldn't mind, but I don't think you can)

[User]
 *shrug*

Doesn't matter in this case. Official clarification by Kyeudo would probably be a good thing to get for the future, though.

[User]
 Ok, step around the Kobold.

Q-9 => R-8 and break LoS heading South.

 Spoiler
End move in U-7.
Ready action:
 Spoiler
 Attack if Om comes into range

Hide:  (d20-2)[ 5 ]
Move Silently:  (d20-2)[ 1 ]
Spot:  (d20+2)[ 18 ]
Listen:  (d20+3)[ 8 ]

End turn

Stats:

 Spoiler
@ N-7
HP: 13/13
AC: 22
Rageclaws: Active
SNS - No used
Focused
Shield of faith 6/10
Force screen 7/10
Law devotion: 8/10

[User]
 Om'nom'nom, round 6

 Spoiler
Move to R-8 as a partial move action.

Hide:  (1d20+11)[ 31 ]
MS:  (1d20+2)[ 7 ]

Not done, need LoS.

[User]
 Refs:

 Spoiler
Om'nom'nom can hear Bryagh, but in what degree we don't know, Bryagh doesn't hear Om'nom'nom.
  Listen Om'nom'nom  - (1d20+4)[ 17 ]  DC 4 (1 + for distance)

Om'nom'nom:

 Spoiler
You hear Bryagh near you in the clouds to your south-south-west.

Bryagh:

 Spoiler
No LoS.

[User]
 Om'nom'nom, round 6, continued

 Spoiler
Continue partial move action to T-8. I assume I keep my previous rolls for hide/MS in this case.

Need LoS again. Using up all the reffing for the day. 😳

[User]
 Refs:
 Spoiler
Spot for Om'nom'nom:  (1d20+3)[ 18 ]

Om'nom'nom:
 Spoiler
Bryagh is in U7.

Bryagh:
 Spoiler
No LoS.

[User]
 Om'nom'nom, round 6, continued (again)

 Spoiler
Ready action:
 Spoiler
Spit acid on my opponent if he attempts to move out of LoS or attacks my square.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 26 full, 18 touch, 21 flat
Position: T-8
Force Screen 6/10, Shield of Faith 5/10

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 Bryach, round 6

 Spoiler
 Move to R-5

Hide:  (d20-2)[ 14 ]
Move Silently: [roll]d20-2[/roll]
Spot: [roll]d20+3[/roll]
Listen: [roll]d20+3[/roll]

Need LoS

[User]
 Confirmation:

Om'nom'nom:
 Spoiler
Your readied action triggers as Bryagh starts to move northwest.  Do you take it?

[User]
 Refs:
 Spoiler
I'll take it, provided that he still has to move at least that one square (as he does by my understanding of readied action.)

Attack vs flatfooted touch AC:  (1d20+6)[ 26 ]
Damage:  (3d6)[ 10 ]

[User]
 Refs:
 Spoiler
Hot damn!

Crit confirm:  (1d20+6)[ 22 ]
Bonus damage:  (3d6)[ 8 ]

^I think that's the right amount, unless it only multiplies the base 1d6.

[User] LoS established, briefly, as Bryagh attempts to move into T6.  Om'nom'nom spits acid for 18 (Edit: pending concealment roll, that is) damage from T8.  Bryagh may revise the rest of his movement from T6.

[User]
 18? Ow... I'm crossing my fingers in that concealment roll

 (d100)[ 21 ]

Is his position given away when he fires?

[User] Om'nom'nom is in T-8, no longer hiding.

[User]
 Ok. Burn 2 pp to burn 4 damage. Using Soulmeld to stay alive.

Move to T-7. Sorry to do this, but it's probably my last shot. Drop Greatsword and make a grapple attack:

Attack:  (d20+7)[ 13 ]
Opposed grapple:  (d20+7)[ 20 ]
Damage:  (1d3+6)[ 8 ]

Stats:

 Spoiler

HP: -1/13
: 22
Rageclaws: Active
Shield of faith 5/10
Force screen 6/10
Law devotion: 7/10

[User]
 Concealment:  (1d100)[ 50 ]  Just for kicks.

Touch attack misses.

[User]
 Om'nom'nom, round 7

Ready action:
 Spoiler
5-ft step away and spit acid if my opponent does anything.

Done.

Stats:
 Spoiler
HP: 10/10
AC: 26 full, 18 touch, 21 flat
Position: T-8
Force Screen 7/10, Shield of Faith 6/10

Soulmelds Shaped: Dissolving Spittle, Rageclaws

Expanded Soulmeld Capacity: Dissolving Spittle

Essentia Distribution: Dissolving Spittle 2, Rageclaws 0

[User]
 Hmm, I recall an old saying about gifthorses. Never look one in the mouth and you'll have a stable full of toothless horses

None-the-less

 Bryach turn 7

Five foot step to U-8

Grapple:

Attack:  (d20+7)[ 25 ]
Opposed grapple:[roll] d20+7[/roll]
Damage:  (1d3+6)[ 9 ]

Stats:

 Spoiler
HP: -1/13
AC : 22
Rageclaws: Active
Shield of faith 4/10
Force screen 5/10
Law devotion: 8/10

[User] Opposed grapple: (d20+7)[ 13 ]

[User]
 Your 5-ft step triggers my readied action. Om'nom'nom 5-ft steps to S-9 and fires a glob of acid at you.

Attack vs touch:  (1d20+6)[ 8 ]
Damage:  (3d6)[ 11 ]
Concealment:  (1d100)[ 61 ]

Edit: Swing and a miss.

You continue with your interrupted action (5-ft step), so I think I'm safe for the time being. Phew. 🙂

[User]
 damn sneaky Kobolds.

Ok, draw glaive as move action, attack:

Attack:  (d20+7)[ 18 ]
damage:  (1d10+6)[ 12 ]

End turn.

Stats:

 Spoiler

HP: -1/13
AC : 22
Rageclaws: Active
Shield of faith 4/10
Force screen 5/10
Law devotion: 8/10

[User]
 Move east into the clouds

 Spoiler
Partial half-speed move to S-10.

Hide:  (1d20+11)[ 28 ]

Not done.

[User]
 I beat your maximum spot check, so I won't bother asking for a ref here.

Om'nom'nom reappears in S-10 a moment later, and spits acid at you.

Attack vs flat-footed touch:  (1d20+6)[ 20 ]
Damage:  (3d6)[ 11 ]
Concealment:  (1d100)[ 27 ]

[User] Ah, I probably provoked an AoO for that movement. Take it if you like.

[User]
 Not much point really unless I crit. You hit my FF AC by 1 and do enough damage to drop me to -10. Good game sir🙂

Attack:  (d20+7)[ 24 ]
Damage: [roll1d10+6[/roll]
Crit confirm:  (d20+7)[ 23 ]
Crit damage: [roll1d10+6[/roll]

[User]
 High Ref Sallera
 Om'nom'nom manages to avoid his most dreaded fate, and claims the victory.


[User]
 Buff rounds? I'd at least like all days up, and I'll do up to four rounds.

As for the map, how about  :

Normal Lighting, room temperature, no special wind conditions, etc.

If you want something different, feel free to suggest, but I need lots of space, so neither of the columns maps work.

[User] I'll be fine with All-days and 3 buffing rounds

[User]
 All-days and 3 it is.

No gripes about the map?

Some Buffs:

 Spoiler
Here we go...

2-day Buffs:
Use Bead of Karma
Cast False Life  (1d10+10)[ 17 ]

1st Suffer the Flesh casting:

 Spoiler
Extended Energy Immunity: Cold on self and familiar
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 1 ]
2nd:  (1d4)[ 1 ]
3rd:  (1d4)[ 2 ]
4th:  (1d4)[ 4 ]
5th:  (1d4)[ 2 ]
6th:  (1d4)[ 2 ]
7th:  (1d4)[ 1 ]
8th:  (1d4)[ 1 ]
9th:  (1d4)[ 1 ]
10th:  (1d4)[ 4 ]

2nd Suffer the Flesh casting:

 Spoiler
Extended Heart of Fire & Earth
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 4 ]
2nd:  (1d4)[ 1 ]
3rd:  (1d4)[ 2 ]
4th:  (1d4)[ 2 ]
5th:  (1d4)[ 1 ]
6th:  (1d4)[ 3 ]
7th:  (1d4)[ 4 ]
8th:  (1d4)[ 1 ]
9th:  (1d4)[ 4 ]
10th:  (1d4)[ 3 ]

3rd Suffer the Flesh casting:

 Spoiler
Extended Heart of Air & Water
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 3 ]
2nd:  (1d4)[ 4 ]
3rd:  (1d4)[ 1 ]
4th:  (1d4)[ 3 ]
5th:  (1d4)[ 1 ]
6th:  (1d4)[ 3 ]
7th:  (1d4)[ 3 ]
8th:  (1d4)[ 3 ]
9th:  (1d4)[ 4 ]
10th:  (1d4)[ 1 ]

4th Suffer the Flesh casting:

 Spoiler
Extended Magic Vestment +5 x 2
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 3 ]
2nd:  (1d4)[ 3 ]
3rd:  (1d4)[ 3 ]
4th:  (1d4)[ 2 ]
5th:  (1d4)[ 4 ]
6th:  (1d4)[ 2 ]
7th:  (1d4)[ 1 ]
8th:  (1d4)[ 4 ]
9th:  (1d4)[ 3 ]
10th:  (1d4)[ 2 ]

Summary:
False Life :: 2 1st level slots
Extended Suffer the Flesh x4 for +5 CL :: 8 2nd level slots
However many castings of Lesser restoration it takes to heal that ::
Extended Energy Immunity: Cold on self and familiar :: 4 6th level slots
Extended Heart of Fire :: 2 5th level slots
Extended Heart of Earth :: 2 4th level slots
Extended Heart of Air :: 1 3rd level slot
Extended Heart of Water :: 2 3rd level slots
Extended Magic Vestment on shield :: 1 4th level slot
Extended Magic Vestment on armor :: 1 4th level slot

Sorc slots remaining: 7/1/5/6/5/5
FS slots remaining: 1/0/4/6/7/1

All-days:
Mage Armor
False Life  (1d10+10)[ 16 ]
Use Scroll of Anticipate Teleportation
Heart of Air on familiar
Heart of Water on familiar
Heart of Fire on familiar
Heart of Earth on familiar
Enhance Familiar

1st Suffer the Flesh casting:

 Spoiler
Imbue Familiar With Spell Ability, Energy Immunity: Electricity on familiar
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 3 ]
2nd:  (1d4)[ 3 ]
3rd:  (1d4)[ 1 ]
4th:  (1d4)[ 4 ]
5th:  (1d4)[ 4 ]
6th:  (1d4)[ 4 ]
7th:  (1d4)[ 4 ]
8th:  (1d4)[ 1 ]
9th:  (1d4)[ 2 ]
10th:  (1d4)[ 4 ]

2nd Suffer the Flesh casting:

 Spoiler
Energy Immunity: Acid and Fire on self
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 1 ]
2nd:  (1d4)[ 4 ]
3rd:  (1d4)[ 1 ]
4th:  (1d4)[ 2 ]
5th:  (1d4)[ 4 ]
6th:  (1d4)[ 3 ]
7th:  (1d4)[ 2 ]
8th:  (1d4)[ 4 ]
9th:  (1d4)[ 3 ]
10th:  (1d4)[ 4 ]

3rd Suffer the Flesh casting:

 Spoiler
Superior Resistance on both self and familiar
Lesser Restorations (using only as many as necessary):
1st:  (1d4)[ 3 ]
2nd:  (1d4)[ 3 ]
3rd:  (1d4)[ 4 ]
4th:  (1d4)[ 1 ]
5th:  (1d4)[ 3 ]
6th:  (1d4)[ 1 ]
7th:  (1d4)[ 1 ]
8th:  (1d4)[ 2 ]
9th:  (1d4)[ 3 ]
10th:  (1d4)[ 4 ]

Tyche's Touch on self and familiar
Divine Insight on self and familiar
Extended Heroism on Familiar every 4 hours

Summary:
Mage Armor on self and familiar :: 2 1st level slots
False Life :: 2 1st level slots
Extended Suffer the Flesh x3 :: 6 2nd level slots
However many castings of lesser Restoration it takes to heal that ::
Imbue Familiar With Spell Ability CL 15: :: 1 6th level slot
-Wings of Cover heightened to 5th x2 :: 2 5th level slots
-Scintillating Scales :: 1 3rd level slot
-Righteous Might :: 1 5th level slot
-Mass Conviction Heightened to 5th:: 1 5th level slot
Enhance Familiar :: 1 3rd level slot
Superior Resistance on both self and familiar :: 2 6th level slots
Tyche's Touch on both self and familiar :: 2 2nd level slots
Divine Insight :: 1 2nd level slot
Divine Insight on familiar :: 2 1st level slots
Heart of Water on familiar :: 1 3rd level slot
Heart of Air on familiar :: 2 1st level slot
Heart of Earth on familiar :: 2 3rd level slots
Heart of Fire on familiar :: 2 4th level slots
Energy Immunity: Acid on self :: 1 6th level slot
Energy immunity: Fire on self :: 1 6th level slot
Energy Immunity: Electricity on Familiar :: 1 6th level slot
Extended Heroism :: 2 3rd level slots
Extended Heroism x2 :: 2 4th level slots

Slots remaining:
Sorc: 3/3/1/4/5/4
FS: 1/0/5/8/5/0

  Initiative  - (1d20+2)[ 19 ]

This character may or may not have disastrously horrible buff rounds. I'll post the rest separately once I've figured out how things stand.

[User]
 Buffs

 Spoiler
 All-days - Greater Mage Armor
1- Scroll of Arcane Spellsurge  (1d6)[ 2 ] , Mirror Images  (1d6)[ 3 ]   (1d4+4)[ 5 ]

2- See invisibility (1d6)[ 5 ] , extended  grease on myself (1d6)[ 3 ]
3 -

Initiative  (1d20+6)[ 8 ]
Appearance/ Detections?

[User]
 Alright then.

The rest of the buffs:

 Spoiler
Round 1: Me: Use Bead of Karma, activate Heart of Water
                  Familiar: Use Scroll of GoI, Activate Heart of Water
Round 2: Me: Use Scroll of Arcane Spellsurge, Cast Shield on familiar
                  Familiar: Cast Righteous Might, Cast Scintillating Scales
Round 3: Me: Use Scroll of Dragonshape on familiar, activate Heart of Earth
                  Familiar: Cast Mass Conviction, Activate Heart of Earth

Rolls: Familiar UMD for GoI:  (1d20+20)[ 14 ](34)  Needs a 31, or rather to not roll a natural one.

Edit: I should note that my familiar should have had +30, but it worked regardless.

Edit: You see a gargantuan Red Dragon in A9-D12. On his back is a small Kobold with a golden tinge to his scales. He wears a cloak, a silvery chain shirt, and a similarly silvery buckler. I have no special detection modes, but the dragon has blindsense out to 60 feet.

[User] Sides, Detection modes, and appearances?

[User] I edited all that into my last post. What do I see?

[User]
 You see a crowd of 7 black haired/eyed humans wearing no special clothing, but they all carry a scroll in one hand and wear ornate cloaks on their backs.  They all have see invisibility and 100ft mindsight.

With that, I believe we can begin the battle.

Btw do I have take out both you and the dragon?

[User]
 It will live on after I die. If it kills you then, I would call it a draw.

The Dragon Charges you. Are you stopping the charge?

If it comes within 100 feet of you:

 Spoiler
It is of the Dragon type and has 18 intelligence. The Kobold is also of the Dragon type, but has only 14 intelligence.

My turn is not over at all.

Edit: I forgot to mention that the Red Dragon's scales are all glowy and glittery. As a Sorcerer, you can probably tell that it has Scintillating Scales up.

Also, make a knowledge (Arcana) check to learn about it.

Edit2: Yeah, it can't charge you at all, with the obstructions in the way. Instead, it moves southeastish, going up as it moves, then flies over the trees in the middle and dives at you, ending its move in U9-X12 unless you are in column Z, in which case it ends in V9-Y12.

[User]
 Move to Z16 and cast

Spellcraft DC 17

 Spoiler
Invisible Spellwarped Wings of Flurry Ray

targeted against the kobold

Take
 (13d6)[ 48 ]  force famage and you are dazed for 1 round

 (1d6)[ 5 ]

[User] Extra force damage from boosted CL,  (5d6)[ 17 ]

[User]
 Forgot Attack roll for spell

 (1d20+9)[ 11 ]

If that misses, I will still have actions remaining

btw unless you have protection or something, Type and Int of you and your dragon?

[User]
 Take a look at post #9 for that information. Moreover, I never ended my turn, instead waiting to see if you were going to do some kind of immediate action to stop it.

So does the dragon reach its destination? You should specify which square you're in, by the way.

[User] Oh, so sorry I thought you ended, but I'm still in Y10.

[User]
 Sorry about the wait.

The dragon moves as stated earlier and tries to attack you.

If it gets within 10 feet:

 Spoiler
You're in a Globe of Invulnerability. All spell effects of 4th level or lower are suppressed. Due to the wording of GoI, spells cast before it are not affected, so your all day buffs are good. This was cast during the first buff round, and I won initiative, so I think it would affect all your spells cast during the buff rounds.

If you let it get to its destination (adjacent to you):

 Spoiler
The dragon tries to bite you, but in such a way as to grapple you.

If that goes uninterrupted:

 Spoiler
  Attack roll vs touch AC  - (1d20+40)[ 44 ]
  Grapple Check to establish hold  - (1d20+51)[ 68 ]
I forgot to roll for mirror image (actually I forgot you had it, or I would have done something about it). The roll for that is in the next post.

At any rate, I still have actions.

[User]
 Something seems to have gone wrong with that.

Look in here if you are referred by my other post:

 Spoiler
  Mirror Images where you are 1  - (1d7)[ 3 ]

Edit: One image goes poof.

[User]
 I would think that all my spells cast before coming in range of GoI would be valid unless you somehow gave it a larger than 10ft radius?

I thought blindsense negates mirror images?

[User]
 You're thinking of Blindsight. Blindsense is a bit less useful.

GoI's wording is indeed pretty wonky, but it literally says that "spells already in effect when the globe is cast" are not affected. Technically, all spells are cast before they enter its area, even instantaneous spells. It seems the age of the spell is the big issue.

[User]
 Going on the fact that you knew about the mirror images, I assume that the Dragon made the attack and failed. I will take the rest of my actions.

First, the Kobold casts Greater Blindsight.

Then, he casts Wings of Flurry on you as a swift action.

  Damage  - (18d6)[ 55 ]
  SR check  - (1d20+18)[ 33 ]

The Reflex save DC is 26. You are dazed if you fail it.

End turn when these are resolved.

[User]
 Reflex Save  (1d20+15)[ 20 ]

I don't suppose I could use wings of cover right now could I?

Edit: I'm dazed

[User]
 Characters are supposed to be flat-footed until they act, but this is often ignored or forgotten in ToS matches. It's not explicitly a rule, but it seems like a common practice. This would mean that as long as I keep dazing you, you never become un-flat-footed.

You still fail your save even with Wings of Cover's +4 bonus and you are still dazed, so the impact is minimal.

Actions: The Kobold casts Greater Dispel Magic on you.

Further actions depend on results of GDM.

Edit: Wings of cover may actually be very helpful right now. Until we get a ruling, I will allow you to cast it, and act as if neither of us are flat footed.

[User]
 Arcane Spellsurge DC 29

Oh forgot about flat-footedness, I was referring to the GoI as to whether or not I wing of cover

[User]
 Wow, that's a much more important reason why it wouldn't work, huh?

Yeah, you can't cast it in the GoI.

Edit: Wow, I forgot about it so much, that I didn't realize it would have negated your mirror images. So yeah, the dragon chose the right target. Did it get you in its grapple?

[User] Unless a natural 20 succeeds in a grapple check, he got me.  So far, I am reminded that I need to revamp the spell list... so long ago, I must have been really tired when I made this guy

[User]
 I'll just keep casting Wings of Flurry and it will just go on squishing you, so yeah.

The Globe was mostly to keep Wings of Cover, Mirror Image and Freedom of Movement from working. I'm surprised I managed to forget about it after encountering two of the three reasons I cast it.

[User] So match lost and I will go edit my spell list... need to add Dimension Door... does Metamagic get around GoI (besides Heighten)?

[User] Nope. I use heighten with this build (otherwise I couldn't have hit you with Wings of Flurry).


[User]
 Well, I see that my deck has it's weaknesses, but this time Luck IS on my side, so bring it!

Lined up all along the dome are bronze statues and paladins and on the other side of the stadium you see a heavily robed man with a hood covering his face and a dark dueldisk. You can see his eyes, but nothing on his face.

 Let's roll!

He holds out two dice.

 Spoiler
 Hand:  0
 Spoiler
 none

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Double Coston
7.Hardened Armed Dragon
8.Minefieldriller
9.Minefieldriller
10.Kuraz the Light Monarch
11.Caius the Shadow Monarch
12.Mystic Tomato
13.Mystic Tomato
14.Mystic Tomato
15.Earthbound Immortal Wiraqocha Rasca
16.Mausoleum of the Emperor
17.Mausoleum of the Emperor
18.Mausoleum of the Emperor
19.Mystic Plasma Zone
20.Field Barrier
21.Field Barrier
22.Fires of Doomsday
23.Fires of Doomsday
24.Dimensionhole
25.Dimensionhole
26.Swallow's Nest
27.Swallow's Nest
28.Reasoning
29.Spirit Barrier
30.Spirit Barrier
31.Spirit Barrier
32.Revival of the Immortals
33.Revival of the Immortals
34.Icarus Attack
35.Icarus Attack
36.Slip of Fortune
37.Slip of Fortune
38.Slip of Fortune
39.Interdimensional Matter Transporter
40.Interdimensional Matter Transporter
41.Nightmare Archfiends
42.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 none

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

[User]
 Initative  (1d20)[ 1 ]
Starting hand  (1d44)[ 30 ]  (1d44)[ 24 ]  (1d44)[ 2 ]  (1d44)[ 4 ]  (1d44)[ 20 ]
Re-rolls (if needed) (1d44)[ 11 ]  (1d44)[ 26 ]  (1d44)[ 15 ]

A man in strange leather armour with a shock of wild blond hair stands opposite to you, what apears to be an actual sword resting in a hilt at his side, though the life point counter and correctly sized groves confirms this to be a duel disk.. The letter X adorns the hilt of his blade, his belt buckle, earings and pretty much everywhere else he can fit on it. Strange lumps bulge beneath his armour in places all over his body and his skin has a sickly tint to it. Some of the bulges are now visable, theyre green and... well, organic. His eyes have yellow flecks and a mad glint to them.

 "We're   going to show you what   we've   got   Human"

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

Life points - 8000

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Hand

 Spoiler
United we stand
burden of the mighty
Alien Ammonite
cyber valley
alien overlord

Deck

 Spoiler

Monsters
1 - Alien Ammonite

3 - Alien Ammonite

5 - plaguespreader zombie
6 - dark resonator
7 - alien dog
8 - alien dog
9 - alien skull
10 - alien kid
11 - alien kid
12 - alien kid
13 - alien telepath
14 - alien telepath
15 - alien telepath
16 - alien warrior
17 - alien warrior
18 - alien warrior
19 - alien overlord

************
spells
21 - Code a ancient ruins
22 - Code a ancient ruins
23 - Code a ancient ruins

25 - burden of the mighty
26 - burden of the mighty
27 - the dark door
28 - the dark door
29 - "A" Cell Incubator

31 - swords of revealing light
32 - forbidden chalice
33 - lightning vortex
34 - giant trunade
35 - mind control
36 - mystical space typhoon
37 - gold sarcophagus

***********
traps

38 - grave of the super ancient organism
39 - grave of the super ancient organism
40 - royal decree
41 - royal decree
42 - planet pollutant virus
43 - planet pollutant virus
44 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 It would seem my opponent is stronger than the last to fall to my psychics... maybe this will be fun for the Gods.

Initiative:  (1d20)[ 2 ](2)
Draw:  (5d42)[ 32 ][ 8 ][ 5 ][ 24 ][ 36 ](105)
Reroll:  (3d42)[ 34 ][ 37 ][ 42 ](113)

[User]
 It would seem I go first. Draw!

(now that was lucky for me)

 (1d37)[ 35 ](35)
 I summon Double Coston in Attack mode and set a card facedown. End Turn.

 Spoiler
 Hand:  4
 Spoiler
 Minefieldriller
Dimensionhole
Revival of the Immortals
Interdimensional Matter Transporter

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Earthbound Immortal Aslla Piscu
4.Double Coston
5.Double Coston
6.Hardened Armed Dragon
7.Minefieldriller
8.Kuraz the Light Monarch
9.Caius the Shadow Monarch
10.Mystic Tomato
11.Mystic Tomato
12.Mystic Tomato
13.Earthbound Immortal Wiraqocha Rasca
14.Mausoleum of the Emperor
15.Mausoleum of the Emperor
16.Mausoleum of the Emperor
17.Mystic Plasma Zone
18.Field Barrier
19.Field Barrier
20.Fires of Doomsday
21.Fires of Doomsday
22.Dimensionhole
23.Swallow's Nest
24.Swallow's Nest
25.Reasoning
26.Spirit Barrier
27.Spirit Barrier
28.Spirit Barrier
29.Revival of the Immortals
30.Icarus Attack
31.Icarus Attack
32.Slip of Fortune
33.Slip of Fortune
34.Interdimensional Matter Transporter
35.Interdimensional Matter Transporter
36.Nightmare Archfiends
37.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Slip of Fortune

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|DC|-|-
-|-|F|-|-[/table]
DC=Double Coston ( 1700 . 1650)
F=Facedown

[User]
 (1d39)[ 5 ]
 "We   summon   our   cyber valley and end my turn"

{table="head]1|2|3|4|5
-|-|CV|-|-
-|-|-|-|-[/table]

Life points - 8000

Graveyard
 Spoiler
-

Removed from play
 Spoiler
-

Hand

 Spoiler
United we stand
burden of the mighty
Alien Ammonite
alien overlord
Alien dog

Deck

 Spoiler

Monsters
1 - Alien Ammonite
2 - Alien Ammonite
3 - plaguespreader zombie
4 - dark resonator
6 - alien dog
7 - alien skull
8 - alien kid
9 - alien kid
10 - alien kid
11 - alien telepath
12 - alien telepath
13 - alien telepath
14 - alien warrior
15 - alien warrior
16 - alien warrior
17 - alien overlord

************
spells
18 - Code a ancient ruins
19 - Code a ancient ruins
20 - Code a ancient ruins
21 - burden of the mighty
22 - burden of the mighty
23 - the dark door
24 - the dark door
25 - "A" Cell Incubator
26 - swords of revealing light
27 - forbidden chalice
28 - lightning vortex
29 - giant trunade
30 - mind control
31 - mystical space typhoon
32 - gold sarcophagus

***********
traps

33 - grave of the super ancient organism
34 - grave of the super ancient organism
35 - royal decree
36 - royal decree
37 - planet pollutant virus
38 - planet pollutant virus
39 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 (1d36)[ 1 ]
 A very good card that is. Let's see if I can get as lucky.
 I summon Minefieldriller in attack mode and have it attack your Valley!

(Valley activates it's ability, giving you a card and ending the battle phase)

 I set two facedown cards and end my turn.

 Spoiler
 Hand:  2
 Spoiler
 Dimensionhole
Earthbound Immortal Aslla Piscu

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Double Coston
4.Double Coston
5.Hardened Armed Dragon
6.Minefieldriller
7.Kuraz the Light Monarch
8.Caius the Shadow Monarch
9.Mystic Tomato
10.Mystic Tomato
11.Mystic Tomato
12.Earthbound Immortal Wiraqocha Rasca
13.Mausoleum of the Emperor
14.Mausoleum of the Emperor
15.Mausoleum of the Emperor
16.Mystic Plasma Zone
17.Field Barrier
18.Field Barrier
19.Fires of Doomsday
20.Fires of Doomsday
21.Dimensionhole
22.Swallow's Nest
23.Swallow's Nest
24.Reasoning
25.Spirit Barrier
26.Spirit Barrier
27.Spirit Barrier
28.Revival of the Immortals
29.Icarus Attack
30.Icarus Attack
31.Slip of Fortune
32.Slip of Fortune
33.Interdimensional Matter Transporter
34.Nightmare Archfiends
35.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Slip of Fortune
Interdimensional Matter Transporter
Revival of the Immortals

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|DC|M|-
-|F|F|F|-[/table]
DC=Double Coston ( 1700 . 1650)
M=Minefieldriller ( 1500 , 1500)
F=Facedown

[User]
 (1d38)[ 13 ]  (1d38)[ 28 ]
 "We summon,  Alien warrior  and then summon  Alien dog  through its own effect placing two counters on your minefieldriller. We then remove these two counters to summon  Alien Overlord . Next, we play  Burden of the mighty . After this our alien overlord will place one counter on each of your monsters, my Alien dog will attack your Double costen who has been weakened to 1000 attack by my burden and overlord, and my alien warrior will attack your minefielddriller who has been weakened to 800 attack by the same effects. Lastly, my Alien Overlord attacks you directly. Your move human"

{table="head]1|2|3|4|5
-|AW|AO|AD|-
-|-|BotM|-|-[/table]
AW= Alien Warrior 1800/1000
AO=Alien Overlord 2200/1600
AD=Alien Dog 1500/1000
BotM=Burden of the Mighty

Life points - 8000

Graveyard
 Spoiler
-

Removed from play
 Spoiler
Cyber Valley

Hand

 Spoiler
United we stand
Alien Ammonite

Deck

 Spoiler

Monsters
1 - Alien Ammonite
2 - Alien Ammonite
3 - plaguespreader zombie
4 - dark resonator
5 - alien dog
6 - alien skull
7 - alien kid
8 - alien kid
9 - alien kid
10 - alien telepath
11 - alien telepath
12 - alien telepath
13 - alien warrior
14 - alien warrior
15 - alien warrior
16 - alien overlord

************
spells
17 - Code a ancient ruins
18 - Code a ancient ruins
19 - Code a ancient ruins
20 - burden of the mighty
21 - burden of the mighty
22 - the dark door
23 - the dark door
24 - "A" Cell Incubator
25 - swords of revealing light
26 - forbidden chalice
27 - lightning vortex
28 - giant trunade
29 - mind control
30 - mystical space typhoon
31 - gold sarcophagus

***********
traps

32 - grave of the super ancient organism
33 - grave of the super ancient organism
34 - royal decree
35 - royal decree
36 - planet pollutant virus
37 - planet pollutant virus
38 - offering to the snake deity

**********
EXTRA DECK
********************************
armory arm
cosmic fortress gol'gar (x3)
Ally of Justice Catastor (x3)
Brionac, Dragon of the Ice Barrier
goyo guardian
ancient sacred wyvern
ancient fairy dragon
black rose dragon
stardust dragon
red dragon archfiend
thought ruler archfiend

[User]
 I activate Slip of Fortune to save my Double Coston, but the other attacks go through. I Draw!
 (1d35)[ 8 ]
 You... Are in for a nasty awakening. I sacrifice my double coston to summon Earthbound Immortal Aslla Piscu! Before it's effect can destroy it, I activate my trap card, Interdimensional Matter Transporter! That removes it from the field into the removed from play pile by an effect other than it's own, destroying your monsters and dealing 2400 damage to your life points!

End Turn

 Spoiler
 Hand:  2
 Spoiler
 Dimensionhole
Caius the Shadow Monarch

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Double Coston
4.Double Coston
5.Hardened Armed Dragon
6.Minefieldriller
7.Kuraz the Light Monarch
8.Mystic Tomato
9.Mystic Tomato
10.Mystic Tomato
11.Earthbound Immortal Wiraqocha Rasca
12.Mausoleum of the Emperor
13.Mausoleum of the Emperor
14.Mausoleum of the Emperor
15.Mystic Plasma Zone
16.Field Barrier
17.Field Barrier
18.Fires of Doomsday
19.Fires of Doomsday
20.Dimensionhole
21.Swallow's Nest
22.Swallow's Nest
23.Reasoning
24.Spirit Barrier
25.Spirit Barrier
26.Spirit Barrier
27.Revival of the Immortals
28.Icarus Attack
29.Icarus Attack
30.Slip of Fortune
31.Slip of Fortune
32.Interdimensional Matter Transporter
33.Nightmare Archfiends
34.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Double Coston
Minefieldriller
Slip of Fortune
Interdimensional Matter Transporter

 Removed From Play:
 Spoiler
 Earthbound Immortal Aslla Piscu

 Face Downs:
 Spoiler
 Revival of the Immortals

 Stats:  4800 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|F|-|-|-[/table]
F=Facedown

[User] "Well, when my alien dog is temporarily removed from play I guess my overlord attacks and destroys your double costen instead. No big loss"

[User]
 Originally Posted by Lorolar
  "Well, when my alien dog is temporarily removed from play I guess my overlord attacks and destroys your double costen instead. No big loss"

Dude, read this:  Link

Slip of Fortune removes MY monster from play

[User]
 Originally Posted by Sir Bedevere
  You... Are in for a nasty awakening. I sacrifice my double coston to summon Earthbound Immortal Aslla Piscu! Before it's effect can destroy it, I activate my trap card, Interdimensional Matter Transporter! That removes it from the field into the removed from play pile by an effect other than it's own, destroying your monsters and dealing 2400 damage to your life points!

End Turn

 Spoiler
 Hand:  2
 Spoiler
 Dimensionhole
Caius the Shadow Monarch

 Deck:
 Spoiler

1.Earthbound Immortal Aslla Piscu
2.Earthbound Immortal Aslla Piscu
3.Double Coston
4.Double Coston
5.Hardened Armed Dragon
6.Minefieldriller
7.Kuraz the Light Monarch
8.Mystic Tomato
9.Mystic Tomato
10.Mystic Tomato
11.Earthbound Immortal Wiraqocha Rasca
12.Mausoleum of the Emperor
13.Mausoleum of the Emperor
14.Mausoleum of the Emperor
15.Mystic Plasma Zone
16.Field Barrier
17.Field Barrier
18.Fires of Doomsday
19.Fires of Doomsday
20.Dimensionhole
21.Swallow's Nest
22.Swallow's Nest
23.Reasoning
24.Spirit Barrier
25.Spirit Barrier
26.Spirit Barrier
27.Revival of the Immortals
28.Icarus Attack
29.Icarus Attack
30.Slip of Fortune
31.Slip of Fortune
32.Interdimensional Matter Transporter
33.Nightmare Archfiends
34.Ojama Trio

 Extra Deck:
 Spoiler
 none

 Graveyard:
 Spoiler
 Double Coston
Minefieldriller
Slip of Fortune
Interdimensional Matter Transporter

 Removed From Play:
 Spoiler
 Earthbound Immortal Aslla Piscu

 Face Downs:
 Spoiler
 Revival of the Immortals

 Stats:  4800 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|-|-|-
-|F|-|-|-[/table]
F=Facedown

That was my move... Are you going to go?

[User]
 You know what? I surrender. I thought out ALL the possibilities and I can't find one to work (unless I get super lucky). So have your 3200 Life Point dealt win.

He walks out of the arena, going into the lobby for his last duel.


[User]
 Map:
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Buff Rounds: 4+All Day

[User]
 Buffs
 Spoiler
All Day: Scrolls of GMW and MV +5
Round 1: Cough, activating contingent spells, start casting Energy Transformation field
Rounds 2-4: Finish casting ETF (Kelpstrand)

[User] Initiative  (1d20+6)[ 15 ]

[User]
 I'll grab bottom two rows if you grab top two. I'mmmmm an idiot that can't read my own words. WHEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Location:

 Spoiler
F12

Buffs:

 Spoiler

1. Psychic Poison
2. Overland Flight
3. Call my Armor, which triggers my buff gems.
4. Prying Eyes, which triggers my Insightful Divination

Init:
 (1d20+36)[ 46 ]

[User]
 Location
 Spoiler
D2

[User]
 Instananeous Actions:
 Spoiler
Actiavate blink 30 times, each time it is absorbed into the field.  Kelpstrands are shot at sign.

45 strands of kelp are shot at you.  EDIT: From F6.

RTA  (1d20+18)[ 23 ]
RTA  (1d20+18)[ 22 ]
RTA  (1d20+18)[ 22 ]
RTA  (1d20+18)[ 24 ]
RTA  (1d20+18)[ 36 ]

RTA  (1d20+18)[ 31 ]
RTA  (1d20+18)[ 35 ]
RTA  (1d20+18)[ 27 ]
RTA  (1d20+18)[ 30 ]
RTA  (1d20+18)[ 19 ]

RTA  (1d20+18)[ 26 ]
RTA  (1d20+18)[ 20 ]
RTA  (1d20+18)[ 37 ]
RTA  (1d20+18)[ 29 ]
RTA  (1d20+18)[ 37 ]

RTA  (1d20+18)[ 34 ]
RTA  (1d20+18)[ 25 ]
RTA  (1d20+18)[ 38 ]
RTA  (1d20+18)[ 28 ]
RTA  (1d20+18)[ 37 ]

RTA  (1d20+18)[ 38 ]
RTA  (1d20+18)[ 26 ]
RTA  (1d20+18)[ 23 ]
RTA  (1d20+18)[ 21 ]
RTA  (1d20+18)[ 29 ]

RTA  (1d20+18)[ 35 ]
RTA  (1d20+18)[ 29 ]
RTA  (1d20+18)[ 38 ]
RTA  (1d20+18)[ 26 ]
RTA  (1d20+18)[ 19 ]

RTA  (1d20+18)[ 29 ]
RTA  (1d20+18)[ 30 ]
RTA  (1d20+18)[ 32 ]
RTA  (1d20+18)[ 27 ]
RTA  (1d20+18)[ 27 ]

RTA  (1d20+18)[ 32 ]
RTA  (1d20+18)[ 36 ]
RTA  (1d20+18)[ 32 ]
RTA  (1d20+18)[ 34 ]
RTA  (1d20+18)[ 27 ]

RTA  (1d20+18)[ 19 ]
RTA  (1d20+18)[ 31 ]
RTA  (1d20+18)[ 26 ]
RTA  (1d20+18)[ 32 ]
RTA  (1d20+18)[ 35 ]

[User]
 Whiff.

Interjection complete?

[User] Fire your beams of death.

[User]
 Fly to L8, see you in D2 (as shown in chat), defensively cast Launch Item.

A copper piece with a smiley inked on to it lands at your feet.

Quickened Launch Item. A ruby clinks on top of it, and fractures.

Disjunction triggers.

[User] Your spell fails.

[User]
 "Writing Desk, plan B."

Raven familiar grabs the triggers, and flies at you. Response?

[User]
 AoO  (1d20+23)[ 36 ]
Damage  (1d8+6)[ 12 ]
AoO  (1d20+23)[ 28 ]
Damage  (1d8+6)[ 8 ]

Immediate: Burn a charge of nerveskitter from my wand, activating another kelpstrand at your raven.

RTA  (1d20+18)[ 27 ]

[User] Raven's dead. Yours.

[User]
 The man in D2 fires his bow at you.

Attack  (1d20+23)[ 37 ]
Damage  (1d8+6)[ 11 ]
Attack  (1d20+23)[ 29 ]
Damage  (1d8+6)[ 13 ]
Attack  (1d20+18)[ 33 ]
Damage  (1d8+6)[ 8 ]
Attack  (1d20+13)[ 26 ]
Damage  (1d8+6)[ 14 ]

Attack  (1d20+23)[ 28 ]
Damage  (1d8+6)[ 12 ]
Attack  (1d20+23)[ 25 ]
Damage  (1d8+6)[ 14 ]
Attack  (1d20+18)[ 20 ]
Damage  (1d8+6)[ 12 ]
Attack  (1d20+13)[ 30 ]
Damage  (1d8+6)[ 10 ]

[User]
 Deeeeeeeead.

 And then not. =) Done? No, I'm dead. You negate my rez.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 How tall are doorways/ceilings?

If more than ten feet, I block the east and south doors and get out my first 10-foot pole to block the north door. I get out my second 10 foot pole and my hempen rope. I use my dagger to cut one 3 foot length and one 6 foot length of rope off. I put the rest away. I tie the Everburning torch to the 10 foot pole with the 3 foot length, and tie the pole to my back with the 6 foot length. I then take the first 10 foot pole from the north door, put it in my backpack, get out my sickle, put on my backpack, and head out the north door.

If tying a knot requires a use rope check then:
 (1d20+1)[ 16 ]
 (1d20+1)[ 18 ]

[User]
 The doorways are approximately 6 feet high, and the ceiling is ten feet high(In future, all rooms, unless specified otherwise, have a ceiling as high as the narrowest dimension of the room)

When your preparations are complete(I assume you adjust as appropriate so the lengths work with the dimensions given), you open a door to a  10ft wide room, 30 ft long, with another wooden door on the far side. In the room is four kobolds(F1, E1, E2, C2). The one in C2 heard you in time to react as you open the door, but the others did not. Time for init!

[User]
 Init:
 (1d20)[ 12 ]
 (1d20)[ 14 ]
 (1d20)[ 2 ]
 (1d20)[ 17 ] (One who heard you. Also acts in surprise round with you)

[User]
 (1d20+1)[ 6 ]
I'm not going to ask how the one furthest from the door heard me...
I assume that I go after him due to my roll right?

[User] Yep, and eat  (1d20+3)[ 15 ]  (1d3-1)[ 1 ] .

[User]
 Okay...
unbeknownst to me, I was supposed to have one feat. You should have scanned my character sheet better.
I'll just add one that won't have affected anything up to this point.
Let's see if I understand this...
I move up to G1 and attack F1 with my sickle.
That's  (1d20+1)[ 21 ]   (1d6+2)[ 7 ]
Right?


[User]
 Blue Ghost faces his opponent in the statue-studded arena.

 My, this is a lovely tournament, don't you think? Well, if you discount that slobbering alien parasite in the next arena...

[User]
 Let us begin. I shall not lose.  Mage hand.
 (d20)[ 4 ]
 (5d40)[ 16 ][ 26 ][ 1 ][ 4 ][ 22 ](69)
 (3d40)[ 11 ][ 22 ][ 11 ](44)

[User]
 You see the same man who was present at the start of the tournament still in white, but his hair is completely messed up and he looks as if he's being torn apart inside.

 Agh. L-Let's get this duel started, ok? You can go first if I win initiative.

Initiative:  (1d20)[ 15 ](15)
Draw:  (5d43)[ 13 ][ 28 ][ 30 ][ 38 ][ 8 ](117)
Reroll:  (3d43)[ 40 ][ 16 ][ 41 ](97)

[User]
 Very well then. First move is mine.
 (d35)[ 14 ]
 I set a monster and end my turn.
 Monsters:
Face-down

 Spell/Traps:
 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Magical Exemplar
Magical Citadel of Endymion
Chaos Sorcerer
Ice Queen
Sunny Pixie

Face Down: Apprentice Magician

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Night’s End Sorcerer
18.	Magical Dimension
19.	Magical Dimension
20.	Heavy Storm
21.	Magical Citadel of Endymion
22.	Terraforming
23.	Spell Power Grasp
24.	Spell Power Grasp
25.	Spell Power Grasp
26.	Allure of Darkness
27.	Allure of Darkness
28.	Mage Power
29.	Solidarity
30.	Brain Control
31.	Card Destruction
32.	Magician’s Circle
33.	Royal Decree
34.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Ok, I draw then.
 (1d38)[ 15 ](15)
 I-I set two cards facedown and set a monster. I end my turn.

You can see his hands shake as he tries to move the cards around on the duel disk. He's standing awkwardly as if he just learned how to duel.

 Spoiler
 Hand:  3
 Spoiler
 Lifeforce Harmonizer
Psychic Snail
Psychic Commander

 Deck:
 Spoiler

1.Destructotron
2.Destructotron
3.Doctor Cranium
4.Doctor Cranium
5.Hyper Psychic Blaster/Assault Mode
6.Krebons
7.Krebons
8.Emergency Teleport
9.Telekinetic Shocker
10.Telekinetic Shocker
11.Psi-Impulse
12.Psi-Station
13.Psi-Station
14.Psychic Commander
15.Psychic Sword
16.Psychic Trigger
17.Assault Mode Activate
18.Psychic Overload
19.Psychic Overload
20.Mind Master
21.Mind Master
22.Psychokinesis
23.Psychokinesis
24.Metaphysical Regeneration
25.Psychic Tuning
26.Power Injector
27.Power Injector
28.Telepathic Power Well
29.Telepathic Power Well
30.Mind Over Matter
31.Telepathic Power
32.Telepathic Power
33.Psychic Snail
34.Storm Caller
35.Teleport
36.Psychic Rejuvenation
37.Psychic Rejuvenation

 Extra Deck:
 Spoiler

Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Mind Protector
Metaphysical Regeneration
Psychic Tuning

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|F|-[/table]
F=Facedown

[User]
 Blue Ghost is beginning to sense that something is wrong. He furrows his brow with concern.
 This is not the duelist I know. What is happening, sir?
 (d34)[ 16 ]
 I will Set a monster and end my turn.
 Monsters:
Face-down
Face-down

 Spell/Traps:
 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Magical Exemplar
Magical Citadel of Endymion
Chaos Sorcerer
Ice Queen
Sunny Pixie

Face Down: Apprentice Magician, Night’s End Sorcerer

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Magical Exemplar
13.	Magical Exemplar
14.	Apprentice Magician
15.	Night’s End Sorcerer
16.	Night’s End Sorcerer
17.	Magical Dimension
18.	Magical Dimension
19.	Heavy Storm
20.	Magical Citadel of Endymion
21.	Terraforming
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Spell Power Grasp
25.	Allure of Darkness
26.	Allure of Darkness
27.	Mage Power
28.	Solidarity
29.	Brain Control
30.	Card Destruction
31.	Magician’s Circle
32.	Royal Decree
33.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 All of a sudden his posture changes and he seems to be more professional.
 Why, there is nothing-   I thought I said this was done! I don't want power anymore... I just want to go ba-   Was it not YOU who sought ME out? Was it not YOU who asked ME for power?   I-It was... but I don't want power anymore! I want to build again. I don't-   Ugh, his whining is annoying... anyways, I DRAW!

Each time the voice changed the posture and the overall facial structure changed.

 (1d37)[ 2 ]
 This fool thought stalling would help him... I think otherwise. Time for the assault! GO PSYCHIC COMMANDER! ATTACK HIS FACEDOWN IN COLUMN 3! (the middle one that you set the first turn) After that resolves, I end my turn.

 Spoiler
 Hand:  3
 Spoiler
 Lifeforce Harmonizer
Psychic Snail
Destructotron

 Deck:
 Spoiler

1.Destructotron
2.Doctor Cranium
3.Doctor Cranium
4.Hyper Psychic Blaster/Assault Mode
5.Krebons
6.Krebons
7.Emergency Teleport
8.Telekinetic Shocker
9.Telekinetic Shocker
10.Psi-Impulse
11.Psi-Station
12.Psi-Station
13.Psychic Commander
14.Psychic Sword
15.Psychic Trigger
16.Assault Mode Activate
17.Psychic Overload
18.Psychic Overload
19.Mind Master
20.Mind Master
21.Psychokinesis
22.Psychokinesis
23.Metaphysical Regeneration
24.Psychic Tuning
25.Power Injector
26.Power Injector
27.Telepathic Power Well
28.Telepathic Power Well
29.Mind Over Matter
30.Telepathic Power
31.Telepathic Power
32.Psychic Snail
33.Storm Caller
34.Teleport
35.Psychic Rejuvenation
36.Psychic Rejuvenation

 Extra Deck:
 Spoiler

Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer
Thought Ruler Archfiend

 Graveyard:
 Spoiler
 none

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Mind Protector
Metaphysical Regeneration
Psychic Tuning

 Stats:  8000 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|F|PC|-
-|-|F|F|-[/table]
F=Facedown
PC=Psychic Commander ATK (1400)

[User]
 Dear gods, must every duel be a struggle for the soul of an innocent? Whatever you are, I will defeat you.
You destroyed my Apprentice Magician, so I will Special Summon another monster face-down.
My move.
 (d32)[ 31 ]
 I Set a card face-down and end my turn.
 Monsters:
Face-down
Face-down

 Spell/Traps:
Face-down

 Life Points:  8000

 Spoiler

 Hand:

 Spoiler

Magical Exemplar
Magical Citadel of Endymion
Chaos Sorcerer
Ice Queen
Sunny Pixie

Face Down: Apprentice Magician, Night’s End Sorcerer, Royal Decree

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Magical Exemplar
13.	Magical Exemplar
14.	Night’s End Sorcerer
15.	Night’s End Sorcerer
16.	Magical Dimension
17.	Magical Dimension
18.	Heavy Storm
19.	Magical Citadel of Endymion
20.	Terraforming
21.	Spell Power Grasp
22.	Spell Power Grasp
23.	Spell Power Grasp
24.	Allure of Darkness
25.	Allure of Darkness
26.	Mage Power
27.	Solidarity
28.	Brain Control
29.	Card Destruction
30.	Magician’s Circle
31.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Apprentice Magician

 Removed from Play:

 Spoiler

Empty

[User]
 HE came to ME, so it's his fault he's trapped this way. Ah the foolishness of mortals amuses me. I draw!
 (1d36)[ 20 ]
 And now for the first step to your demise to begin. I summon my  Lifeforce Harmonizer  in attack mode! Then I flip-summon my  Mind Protector ! You know what's coming... SYNCHRO SUMMON! COME FORTH,  THOUGHT RULER ARCHFIEND !!! Attack that puny monster she just set! After that, when I gain Life Points equal to it's attack points (assuming it was successful), I activate my Metaphysical Regeneration trap card, allowing me to gain 3000 MORE Life Points since 3 monsters were destroyed this turn! End Turn.

 Spoiler
 Hand:  3
 Spoiler
 Psychic Snail
Destructotron
Mind Master

 Deck:
 Spoiler

1.Destructotron
2.Doctor Cranium
3.Doctor Cranium
4.Hyper Psychic Blaster/Assault Mode
5.Krebons
6.Krebons
7.Emergency Teleport
8.Telekinetic Shocker
9.Telekinetic Shocker
10.Psi-Impulse
11.Psi-Station
12.Psi-Station
13.Psychic Commander
14.Psychic Sword
15.Psychic Trigger
16.Assault Mode Activate
17.Psychic Overload
18.Psychic Overload
19.Psychokinesis
20.Psychokinesis
21.Metaphysical Regeneration
22.Psychic Tuning
23.Power Injector
24.Power Injector
25.Telepathic Power Well
26.Telepathic Power Well
27.Mind Over Matter
28.Telepathic Power
29.Telepathic Power
30.Psychic Snail
31.Storm Caller
32.Teleport
33.Psychic Rejuvenation
34.Psychic Rejuvenation

 Extra Deck:
 Spoiler

Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer

 Graveyard:
 Spoiler
 Metaphysical Regeneration
Mind Protector
Psychic Commander
Lifeforce Harmonizer

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Psychic Tuning

 Stats:  8400 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|TRA|-|-
-|-|-|F|-[/table]
F=Facedown
TRA=Thought Ruler Archfiend ATK (2700)

[User]
 The destroyed monster was another Apprentice Magician, which lets me Special Summon another monster face-down.
In response to your Trap Card, I activate  Royal Decree . Your Metaphysical Regeneration is negated, as are any future Traps you choose to play.
My move, fiend.
 (d31)[ 15 ]
 I summon  Magical Exemplar , and Flip Summon my two face-down  Night's End Sorcerers .
I activate the Field Spell,  Magical Citadel of Endymion ! With this, Magical Exemplar gains two Spell Counters, which I will remove to bring back  Apprentice Magician  in Attack Position. Apprentice Magician gives a Spell Counter to my Citadel.
I tune Magical Exemplar with Night's End Sorcerer to Synchro Summon  Goyo Guardian !
Goyo Guardian destroys Thought Ruler Archfiend, and brings him back under my control. Night's End Sorcerer and Apprentice Magician will strike you directly for 1700 damage! Magic Missile attack!
Main Phase 2! I tune my remaining Night's End Sorcerer with Goyo Guardian.

Out of darkness comes forth a shining light to drive away all shadow. Synchro Summon! Take flight,  Stardust Dragon !

I Set a card and end my turn.
 Monsters:
 Apprentice Magician  ( 400 /800)
 Thought Ruler Archfiend  (2700/ 2300 )
 Stardust Dragon  ( 2500 /2000)

 Spell/Traps:
 Royal Decree
Face-down

 Field:   Magical Citadel of Endymion *

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Chaos Sorcerer
Ice Queen
Sunny Pixie

Face Down: Magical Dimension

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Crusader of Endymion
8.	Defender, the Magical Knight
9.	Defender, the Magical Knight
10.	Breaker the Magical Warrior
11.	Breaker the Magical Warrior
12.	Magical Exemplar
13.	Magical Exemplar
14.	Night’s End Sorcerer
15.	Magical Dimension
16.	Heavy Storm
17.	Magical Citadel of Endymion
18.	Terraforming
19.	Spell Power Grasp
20.	Spell Power Grasp
21.	Spell Power Grasp
22.	Allure of Darkness
23.	Allure of Darkness
24.	Mage Power
25.	Solidarity
26.	Brain Control
27.	Card Destruction
28.	Magician’s Circle
29.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Apprentice Magician
Magical Exemplar
Night’s End Sorcerer
Night’s End Sorcerer
Goyo Guardian

 Removed from Play:

 Spoiler

Empty

[User]
 Ugh! You will pay for that! I draw!
 (1d34)[ 29 ]
 Alright I-   Set a monster facedown and end my turn.
 WHAT?! NO! WHAT ARE YOU DOING???
 Making sure that YOU don't come back anymore!
 You're making a mistake! I'm the best thing that ever happened to you!
 No. You are by far the worst thing to happen. The best thing to ever happen to me would be my machines!
 Oh shut up!... There. Now I can resume my- HE ENDED THE TURN ALREADY?!... Just go.

 Spoiler
 Hand:  3
 Spoiler
 Psychic Snail
Mind Master
Telepathic Power

 Deck:
 Spoiler

1.Destructotron
2.Doctor Cranium
3.Doctor Cranium
4.Hyper Psychic Blaster/Assault Mode
5.Krebons
6.Krebons
7.Emergency Teleport
8.Telekinetic Shocker
9.Telekinetic Shocker
10.Psi-Impulse
11.Psi-Station
12.Psi-Station
13.Psychic Commander
14.Psychic Sword
15.Psychic Trigger
16.Assault Mode Activate
17.Psychic Overload
18.Psychic Overload
19.Psychokinesis
20.Psychokinesis
21.Metaphysical Regeneration
22.Psychic Tuning
23.Power Injector
24.Power Injector
25.Telepathic Power Well
26.Telepathic Power Well
27.Mind Over Matter
28.Telepathic Power
29.Psychic Snail
30.Storm Caller
31.Teleport
32.Psychic Rejuvenation
33.Psychic Rejuvenation

 Extra Deck:
 Spoiler

Hyper Psychic Blaster
Hyper Psychic Blaster
Magical Android
Magical Android
Psychic Lifetrancer
Psychic Lifetrancer

 Graveyard:
 Spoiler
 Metaphysical Regeneration
Mind Protector
Psychic Commander
Lifeforce Harmonizer

 Removed From Play:
 Spoiler
 none

 Face Downs:
 Spoiler
 Psychic Tuning
Destructotron

 Stats:  6600 Life Points

 Field:  {table="head]1|2|3|4|5
-|-|F|-|-
-|-|-|F|-[/table]
F=Facedown

[User]
 I don't know what you are, but I promise you that this very turn, your hold over Bedevere shall be broken.
 (d29)[ 6 ]
 I Tribute my Apprentice Magician activate my face-down Spell Card,  Magical Dimension !

A strange portal opens in the air. Chains spring from it, pulling in Apprentice Magician and the face-down monster.

 Now, I use the magic of Magical Dimension to summon my most powerful Spellcaster:  Ice Queen !

A mighty enchantress, in a white robe, materializes from the portal.

 I switch Thought Ruler Archfiend to Attack Position.
Now, my three mighty monsters, direct attack! Psychic Crush! Shooting Sonic! Crystal Maelstrom!

A flurry of magical and psychic energy from the three monsters sends Sir Bedevere hurtling against the wall (and hopefully dislodging the evil spirit).

 Monsters:
 Ice Queen  ( 2900 /2100)
 Thought Ruler Archfiend  ( 2700 /2300)
 Stardust Dragon  ( 2500 /2000)

 Spell/Traps:
 Royal Decree
 Field:   Magical Citadel of Endymion *

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Chaos Sorcerer
Sunny Pixie
Crusader of Endymion

 Deck:

 Spoiler

1.	Chaos Sorcerer
2.	Endymion, the Master Magician
3.	Dark Red Enchanter
4.	Dark Red Enchanter
5.	Magical Marionette
6.	Crusader of Endymion
7.	Defender, the Magical Knight
8.	Defender, the Magical Knight
9.	Breaker the Magical Warrior
10.	Breaker the Magical Warrior
11.	Magical Exemplar
12.	Magical Exemplar
13.	Night’s End Sorcerer
14.	Magical Dimension
15.	Heavy Storm
16.	Magical Citadel of Endymion
17.	Terraforming
18.	Spell Power Grasp
19.	Spell Power Grasp
20.	Spell Power Grasp
21.	Allure of Darkness
22.	Allure of Darkness
23.	Mage Power
24.	Solidarity
25.	Brain Control
26.	Card Destruction
27.	Magician’s Circle
28.	Royal Decree

 Extra Deck:

 Spoiler

1x Ally of Justice Catastor
2x Tempest Magician
2x Explosive Magician
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
3x Arcanite Magician
1x Black Rose Dragon
1x Stardust Dragon
1x Red Dragon Archfiend
1x Thought Ruler Archfiend
1x Mist Wurm

 Graveyard:

 Spoiler

Apprentice Magician
Magical Exemplar
Night’s End Sorcerer
Night’s End Sorcerer
Goyo Guardian
Apprentice Magician
Magical Dimension

 Removed from Play:

 Spoiler

Empty

[User]
 And now for some magic of my own!  He puts on a robe and then takes it off and a Krebons is in the place of the man. The man is standing off by one of the statues way out of the way.
 Wait a minute, how did I get here? Oshi-  Krebons gets blasted by the triad and is disintegrated.

 Thanks for the help! I think I got my real deck back now... Yep! Again, thank you!  He runs off to a nearby research center, waving goodbye.