[User]
 Akrile, young silver dragon ; for reference's sake.

We start 200ft apart on a seemingly endless plain, no other terrain is visible.

I have no buffs to do pre-battle, but feel free if you do.

 Before you stands a proud creature, its reflective silver scales glistening in the sunlight. A mighty roar lets you know that it's ready for battle, whatever that may bring. This dragon is young, only six feet tall and not exceptionally large, but a dragon nonetheless.

[User]
 Katerine, fiend-slayer
 Opposite the dragon stands a tall human woman, clad in gleaming armour. She does not cower from the dragon's roar, instead calmly taking aim at it with her crossbow.

Knowledge Devotion:  (1d20+16)[ 36 ]  (Wow, unbelievably lucky! Katerine gets +5 to hit and wound for the battle.)

Katerine enters her Holy Fury at the start of the encounter, and readies an action to fire when the dragon enters close range. (I just realised that I'd forgotten to add her crossbow sight, so it's only fair to leave it off for this battle.)

[User] (d20+1)[ 16 ]  Initiative

[User]
 Ah, sorry.

Initiative:  (1d20+11)[ 18 ]

Katerine does as I said in the earlier post, waiting for you to make the first move.

[User]
 Spreading his wings with a mighty roar, Akrile takes to the skies, flying at a 45 degree angle forwards, before levelling off and flying further towards the human.

Mechanics of my flight:

 Spoiler

Okay, using up 100ft of movement to climb 50ft, going 25ft up and 25ft forwards (can only climb at a 45 deg angle). I then use my other 50ft of my move to go straight forwards, so I end up 25ft up and 75ft forwards, hovering as per my feat.

[User]
 Katerine approaches the hovering dragon and fires a pair of bolts up at it.

"Come and get me, you overgrown lizard!"

Katerine moves forwards 30 feet, then fires a shot, which splits into two due to  Splitting .

To hit:
 (1d20+32)[ 35 ]
 (1d20+32)[ 35 ]
(+17 B.A.B, +7 Dex, +3 Enhancement, +5 Knowledge Devotion)

To wound:
 (5d6+13)[ 27 ]
 (5d6+8)[ 22 ]
(2d6, +1d6 Exit Wound, +2d6 Magebane, +3 Enhancement, +5 Improved Favoured Enemy, +5 Knowledge Devotion)

[User]
 Both bolts strike the soaring dragon, and it roars in pain as they pierce its hide.

With the human having moved forwards, the glimmering dragon shoots forwards, directly towards the woman. Upon entering the skies above her, the dragon looks down and unleashes a chilling cone of cold upon her before continuing its flight.

 Spoiler

Using fly-by attack, I do the following:

Fly 95ft forwards, so I'm 25ft above you, use my cone of cold (centred on you), then continue my move a further 30ft away from you, and perform a 180 degree turn (as per the diagram on p61 of draconomicon)with my remaining 25ft.

So I end my turn 30ft behind you, and 15ft to your left.

Cone of cold damage -  (6d8)[ 2 ][ 5 ][ 1 ][ 1 ][ 4 ][ 7 ](20)
DC 22 reflex for half

[User]
 Knew I forgot something ...

My breath weapon can be used again in: (Don't read this one! 😛)

 Spoiler

 (1d4)[ 3 ]

[User]
 Katerine tries to dive out of the way as the dragon strafes her, then fires again at its belly.

 Spoiler
Reflex save for none (Ring of Evasion):  (1d20+19)[ 20 ]

Reloads as a free action and fires again, the same as last time:

To hit:
 (1d20+32)[ 39 ]
 (1d20+32)[ 36 ]

To wound:
 (5d6+8)[ 26 ]
 (5d6+13)[ 30 ]

[User]
 Yeah, I've got no chance. You can kill me with one more volley and I doubt I could even scratch you. :/

... I knew I should've gone for wizard ...

[User] Looking at your character sheet, you don't seem to have any magic items yet. That didn't help. Rolling a natural 20 for Knowledge Devotion and you having just enough arcane ability to trigger Magebane and Favoured Enemy: arcanists doesn't help either.

[User]
 Well, being a dragon and all, most of my wealth will go into precious gems and coins that'll sit happily in my lair. I'm not really imagining I'll be use many, if not any, magic items.

EDIT: Scratch that, just found the dragon magic items section in draconomicon. Sorted! 😁

[User] A Minor  Cloak  Gorget of Displacement and some magical mithral armour would probably be a good idea, too.


[User]
 Arena Exhibition:  Aeochromine  vs.  Ms. Isle
 Map:
 Spoiler

 XP Award:  0 XP
 GP Award:  0 GP

 Ms. Isle  - Koury
 Aeochromine  - IncarnumJunkie

 All Combatants, please roll initiative and declare final purchases, if any

No purchases.

[User]
 Init  - (1d20-4)[ 8 ]

And so it begins.

[User]
 Initiative Roll:
 (1d20+2)[ 11 ]

[User]
 Spoiler
Sapphire Smite:2 Essentia

I take a Run action to M12, as there isn't much I can do at this distance.

Turn ended.

[User]
 Move to S13, ready action

 Spoiler
LoE=MM

The gladiator in your sig?

[User]
 Move to O11.  End turn.

Why?  I see a lot of people doing it.
Bad idea tactically?

[User]
 No, not at all, I just want to edit my OP to not be all generic 😁

Mine are in my sig.

Sheets are always posted in the first post in official matches so people can scope out their opposition.

Anyway, you trigger my ready action as you step into LoE.

Cast spell

Spellcraft DC 16 to open
 Spoiler
MM

  Damage  - (1d4+4)[ 6 ]

And then I repeat that spell as I still have LoE to your square.

  Damage  - (1d4+4)[ 5 ]

Move to T16, end turn.

[User]
 Move to O10.

 Spoiler
Cure Light Wounds potion:
 (1d8+3)[ 6 ]

End turn.

[User]
 I'm kinda confused as to what you did that I'd have not been able to see. I'm not terribly familiar with incarnum but should I have a check to identify something? It could affect my turn based on what I learn.

Double move to X6 if there is nothing for me to know.

[User]
 Sorry.  You may read the spoiler if you wish, I forgot that these were glass walls.

PS it wasn't incarnum.

[User] Healing eh? My turn remains as posted. You're up.

[User]
 Double move to T6 if you are making the move to X6.

(Sorry for putting it in spoilers.  I'll make my physical actions visible from now on, but the effects are still in spoilers if they should be.)

[User]
 No, yeah, thats fine, I was just confused. I can usually guess what someone did, but had no idea there. I should see you pull and drink the potion, but not really know how much you heal.

Risky time.

Move to Z1.

End

[User]
 Run to Y1

(I know I'm crazy, but against spellcasters i call for desperate action).

I do believe I now threaten you.

[User]
 So be it. Cashing in all my chips.

Defensive Casting
  Concentration  - (1d20+6)[ 23 ]  vs DC 17

If successful, no AoO for you.

If not, I'll roll Concentration after seeing if you hit.

Cast a spell.

Spellcraft DC 17
 Spoiler
Ray of Frost, Fell Drained

  Ranged Touch  - (1d20+3)[ 11 ]  vs Touch AC 12
  Damage  - (1d3+3)[ 6 ]
 Spoiler
Plus one negative level

If that hits, open spoiler. Also, if it hits, game over. Heres to hoping.

EDIT: 😩 + 😡 Really? I'd have rather rolled a one then an eight. This fight just got a lot harder.

[User]
 Aeochromine smiles wickedly as the spell misses him narrowly.
"I'm going to enjoy this!"

Roll attack and damage
 (1d20+3)[ 15 ]
 [roll1d8+2[/roll]

Also making an intimidate check whether I hit or miss.  Disregard this roll if I one-shot you.

Intimidate:
 (1d20+5)[ 9 ]
 "Wake up, Warmage, it's time to die!"

[User]
 That 15 misses regardless, and I'd assume a 9 on intimidate does nothing.

Lets see.

5 Foot to the east.

Cast defensively.
  Concentration  - (1d20+6)[ 9 ]  vs DC 16

Cast spell.
 Spoiler
MM, cashing in two lvl 0s. For the record, I have 2 lvl 0 slots after this action remaining

  Damage  - (1d4+4)[ 6 ]

End.

[User]
 *bangheadkeyboard*

I hate versing spellcasters...

I also retcon my prior post having forgotten completely that the run action eschews the Dex bonus to AC

[User]
 Man, so I hit?!

Flippin sweet! I was in a ton of trouble. after that miss. 2 level 0 slots I was gonna burn for another MM and then my dragon breath. That is all I had.

I was looking all over for some reason I didn't miss. I completely forgot you ran.

[User]
 Hang on I do have to retcon that post.  WAIT (will edit hang on)

You still have to make that intimidation check.  It's d20 + level + Wisdom Modifier + whatever modifiers you have against fear.

If you don't pass, you take a -2 to all attacks, ability checks and saving throws although this doesn't amount to much concerning concentration.

However, what is the roll to successfully cast the spell?  I don't cast spells, but I know that if you fail the roll, you not only provoke an attack of opportunity but you completely lose the spell.

So check for me: did you successfully blow my head off with that Magic Missile or did the spell fizzle?

[User]
 Your intimidate came after I'd have hit you with my spell that killed you.

As far as defensive casting:

 Originally Posted by SRD
 Casting on the Defensive

Casting a spell while on the defensive does not provoke an attack of opportunity. It does, however, require a Concentration check (DC 15 + spell level) to pull off. Failure means that you lose the spell.

So DC 17, which I surpassed by a large margin.

[User]
 (oy...now I understand that I really am dead...just looked up negative levels...)
(((...thinking about the wrong spell...)))

[User]
 Ah, I see  😁

Negative levels = win life. Thats why Xykon tosses maxed energy drains all the time. 😁


[User]
 Arena Tournament, Round 50:  Yoko  vs.  Peon
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 bayar - Yoko
 Talic - Peon
 All Combatants, please roll initiative.

[User]
 Sheet updated to reflect gold earned from previous win.

Initiative:   (1d20+2)[ 21 ]

No current purchases, though reserve the right to give purchases in response.

[User]
 HighRef PsiDog
 Peon wins on account of attendance!


[User]
 I am a  Perfect World  player. I want to buy my  cheap Perfect World gold  the same as the other game players. But until recently, I find a better store online for me to buy  cheap Perfect World gold . The website is  www.vogamer.com.😏  I think it is really a best choice for me to buy  Perfect World gold . The reasons are as followings:
Best service--- they have several years’ sale experience, so the service here is excellent. I really feel that all the customer service try their best to server for us. They can explain our questions clearly and patiently. Also they are online for 24/7, I can contact them whenever.
Cheapest price--- after compared their prices with the others, I think they provided me the cheapest price. And if I buy more, I will get a discount.
So you can browse their site first, and then decide whether to buy your  Perfect World gold  from them.🙂


[User] The ship lands on the soft forest floor. "Get up you filthy scum!" One of the guards shouts at you. You roughly hauled out of the ship and into the prison. Slowly the number of prisoners around you decrease as they are put into empty cells or are led away by the guards until only six are left. The hallway you are in ends with six empty cells and a closed door. Your numbers are now greater than the guards, but only by one. Even with that you all know that you could get pass the guards in some way if binders didn't block your movement. Suddenly you hear simultanious clicks and the bracers fall off of you. The guards are shocked by this turn to face you, but that's all they can do before the fight begins.

[User]
 Heaing his binders drop Berk leaps to action. He leaps behind the first Sullustan guard, he then shouts "  Don't just stand there, hit somebody  !"
    He then waits untill some one attacks the first guard trying to help them disable him.

[User]
 Rose having just come to terms with how she got into this mess is jubilant when the binders fall from her wrists. She grins showing her porcine tusks to the guard standing right by her and she swings her fist at him.

  Grrrowwg hwrr gogooa.

 Spoiler
Run away little man.

[User]
 The guard runs in between two prisoners as he attacks the Mon Calamari with the stun baton in his hand. He strikes the Mon Calamari while shouting "Prison Scum!"
((He causes 3 damage to Lacu))

[User]
 When the binders sudenly release and fall off Juku knows now was there one and only chance, Turing toward the guard practically standing next to him, Juku lunches into an attack by throwing a punch at the guard. At the same time he lets out with a loud shouted battle cry,   Oya!!!

Punch attack  (1d20+2)[ 4 ]
damage  (1d4+2)[ 3 ]

Oya!

 Spoiler
 Oya!  has Many meanings: literally ""Let's hunt!"" and also ""Stay alive!"", but also ""Hoorah!"", ""Go you!"", ""Cheers!""  Always positive and triumphant."

[User]
 "W-what...!?"

The diminutive Lurmen recoils instinctively as chaos bursts out around her, and quickly realizes this is the only opportunity she'll have to get out of here. Thinking fast, she grabs her binders from where they've fallen, turns and latches them onto the legs of the guard being attacked by the clone trooper behind.

Not waiting for the guard to notice, she bounds off between the legs of the people around her, reaching for another pair of the restraints.

[User]
 Grah!  the Mon Cal yells as he is hit.  that hurt!  he snarls as he attempts to wrest control of the stun baton away from the guard
  disarm  - (1d20)[ 9 ]

[User]
 Jiibayag
Confused, but not one to give up the opportunity to attack these strange beings he lunges at the nearest one guarding him. There was little places to hide so using stealth wasn't an option. Jiibayag pulls his arm back far making sure this one would hurt. He had to get the spirit devices away from them.

 Spoiler
Attack with fist  (1d20+3)[ 16 ]  Damage if it hits  (1d4+3)[ 7 ]


[User]
 Arena Tournament, Round 44:  Snarl  vs.  Morbius
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Snarl - Hairb
 Morbius - Morbius
 All Combatants, please roll initiative.

[User]
 Ok, here goes   initiative  - (1d20-6)[ 10 ]

No buyings but I reserve the right to buy stuff in response to what you buy...

Spells and stuff(refs only) (also may be changed  by what you buy)

 Spoiler
 I said refs only 😛
 Spoiler

Shaped Soulmelds:
Rageclaws

Spells:

0
2 guidance 1 virtue
1
2x Inflict Light Wounds, magic weapon

[User]
 Init:
 (1d20+3)[ 5 ]

Absolutely no time to look at purchase options this morning, so I won't buy anything.

[User]
 Ok, the link on the 1st post is wrong, get Morbius' link in my sig if you want

 Morbius 1st to act

 Spoiler

Starts on N25 with greataxe on hand, swift action to allocate essentia into rageclaws, move action to open the door and a second move action to move to N19

Done

 stats coming soon

stats (refs only)

 Spoiler

 Location:  N25
  HP:  9/9
 Speed:  30 ft.
 AC:  17 , Touch 11, Flat-footed 16
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+4)
 Items:  2x scroll of true strike
 Spells:   2xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:

[User]
 Turn 1

 Spoiler
Starting M2 with crossbow loaded and equipped, moving to I5. Is the other door open?

Done

Stats:

 Spoiler
AC: 18
HP:12

[User]
 Morbius 1st to act - round 2

 Spoiler

Swift action to activate Law devotion-defense, standard action to activate full defense then move action go to P15,

Done

stats (refs only)

 Spoiler

 Location:  P15
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19 (+4 from full defense not added)
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+4)
 Items:  2x scroll of true strike
 Spells:   2xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:

[User]
 High Ref Maurkov

LoS.  I'm assuming that the doors are 10' tall and that the characters are 5' cubes (i.e., can't see past the altar).

@Morbius
 Spoiler
No LoS.  You can see Snarl's door open during his turn.

@Snarl
 Spoiler
Morbius's door is open.  I think you spent a move action opening your own door, but please make such things explicit.

[User]
 Snarl Round 2

Actually, we're both taller than 5'. Does that change LoS?

[User]
 Originally Posted by Hairb
  Snarl Round 2

Actually, we're both taller than 5'. Does that change LoS?

No we are not, unless you drank an enlarge person potion

No matter you heigh for LoS purposes all characters are 5 feet tall

[User]
 In which case...

 Round 2

 Spoiler
Moving as far as I9, stopping if I gain LoS on Morb.

Waiting for a LoS check to finish my turn.

STATS:

 Spoiler
HP:12
AC:18
Position: I5-I9

[User]
 Ref bayar

@Snarl:

 Spoiler
No LOS, and I9 is a solid stone wall that you did not climb, nor can you enter like in the Philadelphia experiment.

@Morbius:

 Spoiler
No LOS

Waiting on Snarl to finish and then it is Morbius's turn.

[User]
 In which case...

 Round 2

 Spoiler
That should have been E9, but that's my fault, so I'll stick with I8. Reading a crossbow shot at Morbius if he comes into view

Done

STATS:

 Spoiler
HP:12
AC:18
Position: I8

[User]
 Morbius 1st to act - round 3

 Spoiler

Full round action to use the altar
  altar  - (1d20)[ 6 ]

Done

stats (refs only)

 Spoiler

 Location:  P15
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+4)
 Items:  2x scroll of true strike
 Spells:   2xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:  law devotion 9/10,

[User]
 Round 3

 Spoiler
Moving to C14

Done

STATS:

 Spoiler
HP:12
AC:18
Position: C14

[User]
 Morbius 1st to act - round 4

 Spoiler

Move to Q10, stopping in the way if I see him.
Then if I don't see him Standard action to cast guidance.

If there is no LOS, Done

stats (refs only)

 Spoiler

 Location:  Q10
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+6)
 Items:  2x scroll of true strike
 Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:  law devotion 8/10,dazzled 1/1, +2 sacred damage 10/10, guidance 10/10

[User]
 Ref Talic

LOS Checks

@Snarl:
 Spoiler
No LOS

@Morbius:
 Spoiler
No LOS

Play continues.

[User]
 Round 4

 Spoiler
Moving to C20. Ready action to bolt Morbius, should he appear in sight.

Done

STATS:

 Spoiler
HP:12
AC:18
Position: C20

[User]
 Morbius 1st to act - round 5

 Spoiler

Cast inflict light wounds, Morbius is holding his axe with just one hand(not wielding it).
Move to K10.

Free action to to shout "Marco" from somewhere north of the altar.

If there is no LOS, Done.

stats (refs only)

 Spoiler

 Location:  K10
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+6)
 Items:  2x scroll of true strike
 Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:  law devotion 7/10, +2 sacred damage 9/10, guidance 9/10, inflict light wounds.

[User]
 Ref Talic

LOS!

@Refs:
 Spoiler
Due to the height of the Altar (5') it blocks LOS for Medium and smaller creatures looking across it.

The walls and pillars block LOS as normal.  As the trees are large enough to occupy 5' squares, they provide cover and concealment as normal, and thus block LOS.

@Morbius:
 Spoiler
No LOS

@Snarl:
 Spoiler
No LOS.  The shout of Marco came from your north-northeast, at a distance putting it somewhere north of the altar.

Continue.

[User]
 Round 5

 Spoiler
Shout "Polo". Move to I21. Ready action to bolt Morbius, should he appear in sight.

Done

STATS:

 Spoiler
HP:12
AC:18
Position: C20

[User]
 Morbius 1st to act - round 6

 Spoiler

Morbius is still holding his axe with just one hand(not wielding it) and holding the charge of ILW on the other one.
1st Move action to go to F9. Then continue to C11. If LoS is stablished during the way I will redo these actions

Free action to to shout "Oh come on, give me a f***** clue of where you are..." from somewhere northwest of the altar.

If there is no LOS, Done.

stats (refs only)

 Spoiler

 Location:  K10
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+6)
 Items:  2x scroll of true strike
 Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:  law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.

[User]
 High Ref Talic

May need a bit of rewind.

@Snarl:
 Spoiler
Hold up

@Morbius:
 Spoiler
Before your turn, you hear the distant shout of 'Polo', from the South-southwest.  You may modify your turn as desired.

[User]
 Morbius 1st to act - round 6  Redone

 Spoiler

Morbius is still holding his axe with just one hand(not wielding it) and holding the charge of ILW on the other one.
1st Move action to go to H14. Then continue to G20. If LoS is stablished during the way I will redo these actions.

If there is no LOS, Done.

stats (refs only)

 Spoiler

 Location:  K10
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+6)
 Items:  2x scroll of true strike
 Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:  law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.

[User]
 Refs:

 Spoiler
Am I right to go?

[User]
 High Ref Talic

Checked and Rechecked Paint.  Another Minor Error has been made.  Grr.  There will be a rewind called for, as LOS has been established, on Snarl's last turn.

Snarl is in I21, holding a loaded crossbow.
Morbius is in K10.  Greataxe is being wielded 1 handed.

Play Rewinds to Snarl's turn, immediately following moving to I21.

@Snarl:
 Spoiler
You have used a move action.

@Morbius:
 Spoiler
posted for thematic effect.

[User]
 Turn Pi(?)

Open Fire!
Attack:
 (1d20+4)[ 15 ]
Damage:
 (1d8)[ 5 ]

Drop crossbow, declare Dodge for +1 AC. Done

[User]
 Morbius 1st to act - round 6  Redone... again

Morbius double moves to I20

 Spoiler
 And maintain the charge on the spell

Done.

stats (refs only)

 Spoiler

 Location:  I20
  HP:  9/9
 Speed:  30 ft.
 AC:  20 , Touch 14, Flat-footed 19
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +5 Greataxe (1d12+6)
 Items:  2x scroll of true strike
 Spells:   1xguidance, virtue, 2x inflict light wounds, magic weapon
 Effects:  law devotion 6/10, +2 sacred damage 8/10, guidance 8/10, inflict light wounds.

[User]
 Round 6 (?)

"It's wrasslin' time!"

I'm going to be away for the next two days, so let's see if I can't condense this down into one post:

1) Take your damn AoO. My AC vs you is currently 18 (no buckler, plus dodge).
2)  Touch  attack to grab:
 (1d20+4)[ 14 ]
3) Grapple check to hold (please roll one yourself)
 (1d20+4)[ 17 ]
4) Assuming things have done alright for me so far, I'll move into your square as a free action.
5) Assuming the above succeeded, I'll draw a dagger with an opposed grapple check:
 (1d20+4)[ 6 ]

And I end the turn.

[User]
 (sigh forgot to use animal devotion :P)

All right Aoo vs your touch AC

  touch AoO  - (1d20+4)[ 8 ]

if it hits you take
  damage  - (1d8+3)[ 10 ]

a 14 hits me so

opposed   grapple  - (1d20+3)[ 21 ]

Also are you sure you can draw a weapon now? I though you could only do damage when you start a grapple

[User]
 There goes my guidance.... Well at least I believe my spell is not lost as you could not start the grapple

 Morbius 1st to act - round 7

Morbius changes law devotion to attack.
Swift action to activate animal devotion: ape str.
Then he attempts to poke you (a very painfull poke indeed)

  touch attack  - (1d20+7)[ 22 ] (3str+1ape str+3law)
  damage  - (1d8+3)[ 5 ] (+2 bonus from the altar)

Done.

stats (refs only)

 Spoiler

 Location:  I20
  HP:  9/9
 Speed:  30 ft.
 AC:  17 , Touch 11, Flat-footed 16
 Saves:  fort +4, reflex +1 will +4
 Attacks:  +8 Greataxe (1d12+8)
 Items:  2x scroll of true strike
 Spells:   1xguidance, virtue, inflict light wounds, magic weapon
 Effects:  law devotion 5/10, +2 sacred damage 7/10, inflict light wounds, ape str 10/10.

[User]
 High Ref chilepepper

nothing to see here  *whistles*

[User]
 refs
 Spoiler

What? Wait! Don't DQ him yet! We are not holding any match! Can you undo that calling? I don't even asked for it in the waiting room...

[User]
 High Ref chilepepper

 Originally Posted by Morbius
 If someone could call  this match

Morbius is the winner (again).

[User] Ywah, 10 days waiting are enough

[User]
 Originally Posted by Morbius
 Ywah, 10 days waiting are enough

Damn right. Sorry, but I've had to pull out of all my PbP games for the next while, due to having way too much on my plate. Technical problems kept me from announcing it earlier. Look forward to a rematch in the future, perhaps.


[User]
 It's 12 at noon. The day is clouded by large nimbus's with few rays seeping through. Cars are parked on every side of the street with only a few people walking by. Pigeons littler the rooftops while stray dogs and free cats scrounge for food in alleyways.

The quiet air is broken by the a loud clank. Rubber screeches on the pavement as a roughed up Ford Thunderbird flies 4 feet in the air as a red Chevrolet Camaro chases it down the streets. While whizzing down the street, the driver of the Thunderbird, a man with a green overcoat, piercing gray eyes and dozens of bandages on his face, takes out a Colt and steadies his aim at the other cars window. A few shots miss, but one hits into the other car's windshield, the window craking , causing it to swerve to the side. The man with the green coat turns to his window, but sees a T-junction only a few seconds away. He makes a swerve to the left with success, but slams his tire into a fire hydron, causing water to splash everywhere. People scream as the cars rip through the streets. As the red car catches on, a bald, muscular man in a black vest with red tinted sunglasses pulls out a AK-47 and bombards the blue car with a hail of bullets. The bandaged man rolls down the window of his steaming car, and shoots the bald man in the head, causing him to drop his rifle, and him the same. The man in blue drivers away, with red hot on it's tail.

Your apartment/agency/beacon of light without rent control hears the screeching 5 blocks away. Your sitting (or standing or lying down) in your place. It was probably just the TV upstair, or a broken radiator or something. You remember that you have two coupons to a WWI museum on the fridge, one on a desk and you think one in a drawer. What are you doing?

[User]
 Rin is lounging on the couch  when she hears the cacophony muffled by the jacket thrown over her head. She pulls it off immediately and feels around for her knife.  "Whassat? I mean, shas... What was that noise?"

She groans inwardly. Downing twelve beers in a row last night had not been a good idea.  "It's not just me, right?"  She asks, digging her fingers in her ears to test the hypothesis.

[User]
 Much less hung over than his female companion, Spike lurches forward from his slumped position against the door. It was such a droll day, nothing more than the routine prank call, the stagnant air, and the thrice weekly practices at the local shooting range. It had been like this ever since he had settled down to do a true job after getting ousted from every police corp within the area--he found it harder to get "fired" from this one, they rarely seemed to do anything interesting.

Well, at least there were those tickets.  "Sounds like another speeder."  He lurched further forward, eventually somehow landing on his feet.  "Water?"

[User] "How about some coffee? Black. As black as a... very dark thing."  says Rin, cradling her head.

[User]
 "Black widow? So you want some blood in it too? Alright."  Without waiting for a response Spike left the room post-haste--in search for the routine break room. It did have a coffee maker after all.
.
.
.
Minutes later he came back with a plate stacked with a cup of black coffee circling a minor placement of solids, and liquids to add into the drink (thank the odd jobs in the past). One cup for each member in the room.  "Here."  He lowered the plate down to Rin.

[User]
 Ben stood up at the sound. His hand moved to his left shoulder, where his gun was currently located.

 "No, I definitely heard something. Thought it might be gunfire."

He sipped the coffee offered to him.

 Spoiler

Listen Check:  (1d20+10)[ 25 ]

[User]
 "Nothing to do with me, I hope."  Rin says anxiously before her brain can kick in.  "Not that I've done anything that might make anyone want to shoot me,"  she amends quickly.

Rin looks down at the cup proffered, takes a large swig of the black substance then grimaces.  "I think that's..."  and folds over retching.  "A little bit too strong,"  she finishes, wiping her mouth. Looking at the puddle of regurgitated beer and last night's dinner, she adds,  "You'll be cleaning that up, right?"

She stumbles toward the toilet.  "I think I need to wash my mouth out..."

[User]
 Ben:

 Spoiler

Listen Check: You do hear gunshots, two people approximately in an 8 block radius, but considering the roll-up-your-windows neighborhood you live in, it's not absolutely surprising.

[/QUOTE]

[User]
 Living in the cities of New York state all this violence was a commonality. It was one of the reasons why Spike kept both of his guns nicely tucked under his clothes, right by his chest.  "Its your own fluids, so guess what? You clean it up. By the way, when do those tickets run out?"  He asked retaking his spot after placing the plate upon the table, but on the opposite side of the door hinge.

 Spoiler
XD
And I live in the country, far away from all this. Although its no more than a quarter days' drive from here to there

[User]
 "Wuo dwei nee boo ting boo jen."  * replies Rin from the bathroom, in between gargling.  "The tickets? Soon I think. Why - we're not actually going there, are we?"  While she says this, Rin begins tucking a generous assortment of pointy objects into her clothing.

 "It doesn't even have... those old dead bone things. - I mean fossils. And it'll probably be full of old people reminiscing and stuff."  adds Rin.

*I neither see nor hear you.

[User]
 [Spike]

 "Don't knock it 'til you try it. 'Sides it might be the 'ticket' to passing through this droll day--We could always hit up a bar or two afterwords."  Whilst he may have been a slacker, boredom was an overriding drive. Without anything to do, just about anything seemed like a plausible excuse to move, or lack there of.

[User] As Risco takes his headphones off, looks over the PC's screen and speaks to Ben: What are you all talking about? I'd like some cofee too if you guys are serving and he smiles. What's all this rumble about? I'm trying to hack into my boss' computer and rearrange his icons, that really pisses him off, anyway, any plans for tonight?

[User]
 [Spike]

 "Coffee's on the table if you want any."  He interjects briefly, motioning to the once circle of mugs filled with steaming black liquid around a numerous amount of condominiums for flavor.  "As for the plans--how about those tickets we have lying around?"

[User] "Don't tempt me with drink. Strong drink is a mocker... Only two bars?"  Rin asks. She picks up her cup and takes another sip, doesn't throw up, looks around at the condiments and decides against them.  "Fine. Have it your way. We'll go to the museum and be even more terribly bored."

[User]
 [Spike]

From with the man's throat a low chuckle could be heard.  "Now look whose talkin'. Do you want to hit up a few or not?"  Again lunging forward, only to continue so to get to his feet. Taking a few careful steps around the reeking liquid upon the floor to plop unto the couch--the floor's not that comfortable when sitting upon it for half the morning.  "You may want to drink a bit of water when we head off."

[User] (Tell me when you guys are ready, I'll start everything up)

[User]
 Spoiler
 GOGOGOGOGOGO! And where are the others?

[User]
 Spoiler
I'm still around...
If its just us three then big tactical maneuvers are necessary for survival me thinks.

I think its been decided that we're heading out to the appointed place with the tickets. Spike really doesn't have anything to grab before he heads off. So on my end its safe to begin on the tracks.

[User] Let me lit-up a cigarrette and i'm ready to go   Risco takes his notebook from his room along with his cellphone and his stun gun, put them in his pockets lits-up a cigarrette and serves some cofee in a mug, drinks it in one zip and says  I'm done, lets go

[User]
 When you finally step out of your apartment, you see quite a few things. A few blocks away, you see an apartment building with an entire corner of an apartment building missing. About half way there is an old dwarf and an old orc playing checkers. Finally a few feet from the museum, you see a mage with a long beard, pointed hat and stary robes reading the New York times, everyone else oblivious to his appearance.

The museum itself is a small, one story building made out of tan bricks with unpolished windows concrete walk way. There is an old-fashioned revolving door made out of polished brass. At the front is an elderly man dressed in a linen suit and thick glasses with pure white, thin hair. He seems to be the ticket counter.

What do you do?

[User]
 Spoiler
Have we seen weird things before or is this our first encounter with the fantastic?

[User]
 Spoiler
Considering you share an apartment with a wizard, I'll say you know a little bit about them

[User]
 Spoiler
I'm still here, but I want someone else to initiate the scene first. Otherwise it's going to be a dialogue between me and Zane in all probability

[User] We should go and talk to Gandalf over there to enter the Museum Shouldn't we?  Says Risco as he steps on what's left of his cigarrette.

[User]
 Rin looks down at his shoe and replies  'You shouldn't litter. It's bad for your health. I might break your arm, for example.'

She walks up to the wizard  'Er... We shall pass... We have tickets, you see.'

[User]
 Spoiler
Anyone here?

[User]
 Risco looks at Rin and tells her:
 "I think this guy is a flesh statue of some kind or maybe he has a hearing impediment."
The he aproaches the guy at the door:
 Dude! We want to see the museum!


[User]
 A Strange, Booming Voice:  " Through fate or through pure accident, five of you have coincidentally ended up outside of this specific, Wizard's Tower.  Perhaps he has slighted you.  Two of you for sure are here for the loot.  Greedy aren't we all?  Perhaps you seek revenge or justice.  Two of you are here for that.  One of you doesn't really know why he's here, other than the fact that he ended up here a week ago.  Good luck in testing this tower.  It may be the last you ever test. "  The voice cackles and then cuts off and you are once again... alone before the massive doors of the Wizard's Tower.  They are shut and barred.

 The way is shut.
It was made by those who are Magical.
And the Magic preserves it.
Until the time comes.
The way is shut.

Do you enter?  Or do you just sit around until you grow old and die?  Actually, I'll let you guys decide that.

[User] Jorgan gazes up at the door, pondering the mystical message. He spares a brief eye for the others; he doesn't know them, and they seem a motley crew, but if they could help... Still, he finds his tongue a little tight, and rather than introduce himself right away, he looks back at the mighty doors with a dwarf's critical eye for craftsmanship, and prods his brain for information. Mystical protection was a certainty, but perhaps something in his studies would make it less mysterious...

[User]
 Leif

Leif stands behind the big people, looking very, very nervous. His friends had gone in there a week ago and as much as we wanted to believe they were safe, his instincts told him otherwise. Maybe if he had gone with them they would have been safe... He closed his eyes, reciting the tenets of Kord, trying to bolster his spirit.

[User]
 Carnelis

Pursing his lips, Carnelis strides up towards the gate as the voice finishes speaking. Though he makes no move to touch it, he peers upwards and glares, almost seeming to will it open without a word. The unusually broad-shouldered eladrin grunts with disapproval, and then whirls to face the others.  "I will  not  fall at the first hurdle. Which of you has command of magics? Which of you can help me?"

[User]
 Jacob

Jacob eyed the gate passively, then inspected his companions. His eyes raked over the dwarf, hobbit, gnome, and eladrin scathingly and searchingly. When he was finally satisfied with his inventory of those around him, he readied his shield and approached the door.

" No use standing around all day, eh? Unlike you folks, I won't live to eleventy-hundred years. "

Prepared for anything, or so he thinks, Jacob plants one sabaton firmly on the ground, and raises the other to kick in the door.

[User]
 Originally Posted by Lordsmoothe
  Jacob

Jacob eyed the gate passively, then inspected his companions. His eyes raked over the dwarf, hobbit, gnome, and eladrin scathingly and searchingly. When he was finally satisfied with his inventory of those around him, he readied his shield and approached the door.

" No use standing around all day, eh? Unlike you folks, I won't live to eleventy-hundred years. "

Prepared for anything, or so he thinks, Jacob plants one sabaton firmly on the ground, and raises the other to kick in the door.

Unfortunately, Jacob becomes unbalanced and falls over backwards in misshapen heap of armor.

 The Strange Booming Voice:  " Nice try with the kick.  You'd think that being a  wizard's tower  you would need to use a  wizard's  magic to open the door.  Just a thought. "  The booming voice cackles again and becomes silent once more.  He must be viewing this with some sort of demented enjoyment of the spectacle.

[User]
 Jacob

Jacob picks himself and brushes himself off. Adjusting his armor so until he's comfortable again, he looks around at the rest of the group, one eyebrow arched challengingly.

" Well what're y'all looking at then? Din't look like any o' you had a better idea. "

Stalking back to join the group, he glowers, then decides to prod at the gnome with his foot.

" Well, how 'bout it, aren't you little folk s'posed to be good at this... messin' with people 'n sniggerin' at 'em stuff? "

[User]
 Carnelis

Carnelis glares upwards and then around, staring for the source of the voice.  "He has the nerve to taunt us? To  sit  up there in his tower and  taunt  us? Hmph."

Turning his back on the others standing nearby, Carnelis examines the gate closely, racking his brain for any similar situations he may have overcome, or given up at, in the past. He also turns his attention to the rest of the tower, looking specifically for windows and climbable surfaces.

 Spoiler
Here's a check for useful info for the gate.
[roll="Dungeoneering"]1d20+6[/roll]

Whoops. Think I screwed up the roll. Since I don't want to double-post, feel free to do it for me if it's useful. +6 Dungeoneering.

Glancing back once again, Carnelis draws his longsword, beginning to look annoyed.  "Well, unless any of you know what these glyphs mean, I think there's only one thing to do."

Turning back to the door, he knocks with his free hand.  "Why are you cowering up there? Are you scared of us!? If you're so superior, why not prove it! What's the point of having this grand tower if you never let anyone see what's inside it! You never know, we  might  be impressed, and then you can boast more."

[User]
 Jorgan
 "I think it's some kinda puzzle 'e wants us to try solve,"  Jorgan grumbles.  "Y'know, so's he can feel all superior watchin' us struggle over it."

[User]
 Originally Posted by LemonAndLime
 Glancing back once again, Carnelis draws his longsword, beginning to look annoyed.  "Well, unless any of you know what these glyphs mean, I think there's only one thing to do."

Turning back to the door, he knocks with his free hand.  "Why are you cowering up there? Are you scared of us!? If you're so superior, why not prove it! What's the point of having this grand tower if you never let anyone see what's inside it! You never know, we  might  be impressed, and then you can boast more."

 The Booming Voice:  " Well that'd totally defeat the purpose of the tower, no?  Lets see if you can open these doors on your own.  If you cannot do even that, then you won't be able to get past the first floor.  You're on the right track.  Perhaps your friends may hold the solution. "

[User]
 Carnelis

Carnelis heaves a sigh.  "Riddles. Bloody riddles. The door will be closed until the time comes. Until  what  time comes? I bet this is just the sort of annoying mage who will play some stupid word game.

Does anyone have any  thyme ? The herb?"

[User]
 Jorgan

"Friends may hold..."  he sighs, blowing out his long moustaches.  "Anyone got a clock?"

[User]
 Jacob

Jacob sighs and rolls his head from side to side, causing a series of popping sounds around his neck. Hands on his belt, he sweeps his gaze scathingly at the door, then his companions.

" So, what, we going to go to town and get a grab-bag of things to start throwing at the door now? "

[User]
 Spoiler
I'd try brainstorming a bit.  I will give you a hint and say that Lordsmoothe was close with what he tried to do.  However, you probably won't get much farther than the door without your party members.

[User]
 Carnelis
 "Are the glyphs in any sort of pattern you can make out? Maybe if we all touch the door in different places at once..."

Carnelis takes a step closer, warily touching the tip of his longsword to the door.


[User]
 October 1st 2010,

It’s a beautiful Friday afternoon, its cool, but not too cold, the leaves are beginning to turn and the days have already grown short. You’ve just gotten home from work and are taking a few minutes to relax and unwind before you head over to Felton Weber’s place for the night’s DnD session.

Felton works at The Dungeon’s Master, the local gaming store, they sell everything from miniature games to dnd books. A few weeks ago Felton decided to start up a dnd campaign with a few of the regulars he’s become friends with, namely you. So for the past 3 weeks you’ve headed over to his apartment at about this time on Fridays to play some dnd. Today’s no exception.

Felton’s one bedroom apartment is best described as “cozy”. Its small but not cramped. The living room is rectangular, with a large beige couch taking up most of the space, in front of that there is a wooden coffee table. On the table, amidst the assortment of dice and dnd minis there is a bowl of potato chips and sour cream &onion dip. Opposite the couch there is a recliner that has been pulled from its regular spot to accommodate the game. Hanging on the wall behind the recliner is a large flat panel TV that is currently off. Another recliner sits at the head of the coffee table; this is Felton’s Dming chair. He prefers this chair because it’s low to the ground, so he can use the table as a desk for notes and what not. On the left side of the couch is the kitchen, opposite that, is Feltons’ bedroom, and the only restroom in the apartment.

After everyone has arrived and gets situated, felton begins tonight’s session. He hits the dimmer switch and pulls out a flashlight, illuminating, his face from the bottom, like someone telling a ghost story at a campout. As the session begins you quickly realize he’s planned a ghost story style adventure for your characters, but that’s out of character knowledge.

 You role-play the ghost encounter for several hours before a break in the action and storytelling opens up an opportunity for a break.

[User]
 Elza Walker

She'd been in there for about ten minutes now.

Elza wondered for the umpteenth time what she was doing, but the mirror in the bathroom wasn't about to fork over an answer.

Wearing her favorite biker jacket and some jeans, that Hawkwind shirt Christopher bought for her, the blond tried to piece things together again.  She didn't have anything against her beau's friends, they were all nice to some degree, even nicer than some of her fellow engineers down at the university.  No one here raised an eye at her gear head tendencies.

But she wasn't really a gamer, either.  She had trouble remembering some of their names (and hated herself over that) and nearly embarrassed herself about ten times while trying to play. Elvish Sorcerers (Sorceress, really) weren't geared to swing swords around but she'd stuck with it, since the only thing fantasy she knew about were stories about Elric in books that she'd read one autumn after she'd broken her leg.  She also tended to roll the wrong borrowed dice too.  Right now though, she was trying to roll the dice of fate; wondering if anyone would miss her slipping out to go for a nice ride on her bike or even just get a burger from J's diner.

She decided to stay after all, FINALLY leaving the bathroom with a sheepish embarrassed look.   "s-Sorry about that... Um, so are we going to keep playing, then?

[User]
 Benny

Benny stands up and stretches. He walks into the kitchen and grabs a soda. He calls over his shoulder.  "Anyone want something while I'm up?"  He looks out the kitchen window for a moment before returning to the living room. He passes out the others' drinks before resuming his seat on the recliner opposite Felton. He nods to the DM.  "Nice game Felton. This a one shot game, or you going to make a campaign of it?"

[User]
 Greg

Through the entirety of the game, Greg has sat indian style on the floor intently paying attention to the goings on. With his laptop open on the floor he furiously taps notes through the various encounters. When the group breaks after several hours of gaming, he stays seated and slips his black plastic framed glasses off and rubs the bridge of his nose.

When Benny calls from the kitchen, he looks up,  "I'll take some water, thanks Ben."  Cracking the bottle of water open when Benny returns, he nods at his comment,  "Definately something that would be fun to draw out. For sure.

[User]
 Yeah, this is pretty fun, I think Elza is starting to get the hang of it. Oh and bring me a Mountain Dew please,   replies Christopher, after hearing everyone seems to want to keep things going.

  Sure, I think I can stretch this game out longer
Felton says, as he adjusts his notes and does some calculations.

After everyone has their drinks and sits back at the table, Felton flips the dimmer switch and begins to get back into the game. But suddenly a thud on the door causes some to jump, and everyone to turn their attention to the door.

  Umm, what was that?  asks Felton

[User]
 Elza Walker

Looking up from erasing something  else on her character sheet, the girl present looks from Felton to Chris.

 "Um... are we missing anyone?"

[User]
 Benny

Benny shrugs and gets up. He walks over to the window and peeks out.

 Spoiler

 Spot   (1d20+2)[ 7 ]

[User]
 Since its night outside and the overhead light in front of the door has been blown out for two weeks, its really dark and you really can’t see much of anything.

  we didn’t order pizza did we? oh well, lets see whats up.

With that Felton gets up and steps around Benny and answers the door.

As soon as the door is opened a little bit, it swings wide. A man wearing a T-shirt and jeans is on his knees, he’s bleeding profusely from his neck. He groans something unintelligible and falls forward on his face. Bleeding all over the floor.

Felton jumps back out of the way of the door with a start. An OMYGOD escapes his lips as everyone stairs blankly at the injured person.

[User]
 Benny

Benny jumps back in shock. He looks over at Felton, then out the door, then back. He glances at the others, then back at the man.  "I think he's dead...we should call 911..."

[User]
 Elza Walker
 "Oh Jesus...  Who is he?   The cyclist gives Chris a worried look, but after looking at the corpse, her nerve is nearly shot and she goes to get the phone.   "What could've done that?!

[User]
 Greg

Jumping up at the sight of the corpse, Greg scrambles to get his stuff together and back into his bag. Starting to tremble at the gastly image, he shakily pulls his phone out and dials 9-1-1.

[User]
 The corps shifts and makes a gurgling moan, uttering something along the lines of “help me”. Apparently he’s not dead yet.

  Oh my god, this is Bill! Quick, call an ambulance, he’s one of my neighbors!”

[User]
 Benny

Benny rushes over to see if he can help the man. He tries to calm them both down.  "Don't worry, the others are calling right now. Let's get him inside where it's warmer."

 Spoiler

So, um, is this even still going? Or is it just me and the GM? Guys? Don't make me face the zombie hordes alone!

[User] [ooc] still waiting on other people to post. I might have to PM people and see what's up. I'm trying to be a bit patient but if nobody responds by say Wednesday, then I may reopen recruiting and restart.[/ooc]

[User]
 (I'm still here; the weekend's been a little hectic after someone broke into my car and left a mess.  They missed my CDs and wallet miraculously)

 Elza Walker

Likewise, ignorant of the redundancy, Elza tries to get 911 on the line, glancing back to her friends and the dead or dying man.

 "You'd better lock the door behind you, we don't know what or who could have done this..."

[User]
 Spoiler

Looks like its time to open recruitment. Can't believe people didn't even make an OP for a game they signed up for *tsktsk*


[User]
 A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Wild Wing, Zendrames.   He pauses for you to identify yourselves.
 You have been chosen to be the first. Prepare yourselves!
With that he brings his hands down and the two of you find yourself transported to the  arena

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Wild Wing

 Spoiler
You start at G8

Zendrames

 Spoiler
You start at AJ31

[User]
 "Easy prey! I hope this one won't be  too  easy."

 Spoiler
Initiative:  (1d20+17)[ 33 ]

Standard action: Adopt hybrid dire bat form
Swift action: Enter Assassin's Stance

[User]
 "Time for you to die, for what you see isn't always what's there."

Swift action to wild shape into a Black pudding. you must make a DC 15 spot check to spot it. stats are  here  rages, activates serpent's venom.

Init:  (1d20-5)[ 4 ]

[User] What does the DC 15 Spot check from? Black puddings don't have that ability, only gelatinuous cubes/gray oozes.

[User]
 Originally Posted by TeeEl
 What does the DC 15 Spot check from? Black puddings don't have that ability, only gelatinuous cubes/gray oozes.

oops, mixed that up, was originally going to be a gelatonus cube...however you spell it.

[User] Ok, so just to clarify: you  are  a black pudding and not a gelatinous cube, correct?

[User] yes, I am a BP. do you have crappy skill modifiers or something (the character, not you)?

[User]
 OOC: Not that crappy (+20 spot: not likely to make it due to range modifiers, but guaranteed to succeed once we close), just wanted to be clear.

Wildwing snarls and takes to the air.

 Spoiler

Swift action: Activate Winged Vest
Double move: Fly 30' up, move 90' SE to S20 (Large size, occupies S-T 20-21)

[User] Zendrames holds, staying in the same place.

[User]
 Wildwing dives in and begins viciously kicking the big black puddle.

 Spoiler
Free actions: activate Rage, Feral Trance, Shifting.

Full-round action: initiate Pouncing Charge and move to occupying AF-AG 29-30, 15' off ground (has 15' reach), making a full attack with unarmed strike.

Unarmed strike #1: attack  (1d20+38)[ 56 ] , damage  (3d6+31)[ 43 ]
Unarmed strike #2: attack  (1d20+38)[ 58 ] , damage  (3d6+31)[ 43 ]
Unarmed strike #3: attack  (1d20+33)[ 43 ] , damage  (3d6+31)[ 43 ]
Unarmed strike #4: attack  (1d20+28)[ 39 ] , damage  (3d6+31)[ 43 ]

[User] after being hurt, he activates Wolverine's Rage, and Wild shapes into a Gelat. cube, and tries to Engulf his enemy. (moves up a little, and large creatures have a 16" reach up). do you want to make an AoO?

[User]
 OOC: Reach is irrelevant; you must actually enter Wildwing's space. As you occupy a 10'x10'x10' cube and Wildwing's space starts 15' off the ground, this would take a fly speed of 20' to climb (good maneuverability or below) or only 10' if you have perfect maneuverability.

Assuming Zendrames has sufficient flying power in cube form, Wildwing passes on the AoO.


[User]
 A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Lonehunter, Abby.   He pauses for you to identify yourselves.
 You have been chosen to be the first. Prepare yourselves!
With that he brings his hands down and the two of you find yourself transported to the  arena

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Lonehunter

 Spoiler
You start at H4

Abby

 Spoiler
You start at S12

[User]
 Abby

"Good luck, Lonehunter."

Abby bows to her competitor, then activates her mask and releases a little stone from her hand which floats above her head.

 Spoiler

I swear I've saved the sheet 7 times since I bought the new equipment, but it hadn't took.  I updated the sheet to reflect the new equipment.

Abby designates Lonehunter as her Dodge opponent.  AC 39.
  init  - (1d20+4)[ 19 ]
  Spot  - (1d20+8)[ 21 ]  For Abby to see Lonehunter -- DC 7, I believe to see an non-hiding person 70' away.  Also dragon mask sees invisible.

[User] Bump-dabumpidi

[User] Psst, this is your character, right Plaswithfire?  Should I PM you?

[User]
 I get forgetful sometimes

Init  (1d20+6)[ 26 ]

surprise round: swift to activate dragon mask
"And to you, Abby"

[User] post messed up

[User]
 Spot  (1d20+11)[ 29 ]  your DC sounds fine to me

 I hate Losing!  the goliath shouts as he charges his opponent, ignoring all debris in his path

Free action to Rage, Swift to assume Balance on the Sky, Full round to use Pouncing Charge maneuver (just enough speed to get there)
Full attack of grapples until you're grappled, then hog-tie checks, then damage

Attack 1
Touch attack  (1d20+29)[ 34 ]  vs Touch AC 30
Grapple  (1d20+40)[ 49 ]  vs  (1d20+21)[ 28 ]  Success, grappling and doing
Damage  (3d6+14)[ 21 ]
Attack 2
 Touch attack  (1d20+24)[ 32 ]  vs Touch AC 30
Grapple  (1d20+35)[ 40 ]  vs  (1d20+21)[ 31 ] ; Success; hog-tied
 Damage  (3d6+14)[ 25 ]
Attack 3
 Touch attack  (1d20+19)[ 27 ]  vs Touch AC 30
Grapple  (1d20+30)[ 35 ]  vs  (1d20+21)[ 30 ] ; Success; more damage
Damage  (3d6+14)[ 22 ]

EDIT: so, if your touch AC stays thirty, I grapple and damage you on the first one, hog-tie on the second and damage on the third

[User]
 nevermind... have to read stuff to figure out...

 hang on, did that last hit miss?   nope, helpless.

hah.  Er...

 Abby

Abby disappears from Lonehunter's arms.

 Spoiler

Abundant Step to R19.

She'd like to leave her bindings behind...  I'll see if she can.

[User]
 OOC:Eh, let's say that you can

 Where did little girl go? Little girl hide! Me Find!  Lonehunter vanishes and reappears atop the cliff at J10 (shadow blink as swift action) and peers around (Spot; cant see you; blocked by P16-O17)  (1d20+11)[ 16 ] . Seeing nothing and realizing you're behind rocks somewhere, he moves to H17 via I15 and looks again  (1d20+11)[ 16 ]  Spotting you (I assume) he moves to the pillar at N20

[User]
 Abby
{psst, Abby's a girl}

Edit: I'm not sure I can do that -- enter a square with another person.  Can I?  Crapsticks.

I will change the actions if that's not allowed.

Abby moves quicker than it seems possible, Abby walks to the base of the cliff, and climbs it and attacks the hunter.

 Spoiler

If I did the math correct that should be 70' of movement with Abby's 80' capable.
Attack using Freezing the lifeblood.
  AttackFreeze  - (1d20+25)[ 31 ]   No damage but on successful hit, your character is paralyzed for 1d4+1 rounds (please roll in a spoiler (and label it), as I shouldn't know how long it lasts).  Will save DC 33 to negate.

[User] Let's say i'm floating in one of the adjacent squares, then. Lonehunter's a goliath though, so he's a monstrous humanoid and Freezing the Lifeblood says humanoid, so you may want to use a different attack. Also, wouldn't the DC be 25: 10 + 1/2 character level (so half of 15 round down=7) + WIS?

[User]
 yeah, and it's Fort save.  Der.

Instead, use weakening touch, -6 to STR no save

[User]
 Feeling himself weaken, Lonehunter resolves to end this quickly.
Swift action for Raging Mongoose; then touch attacks to grapple until I succeed, then hog-tie attempts until that works, then damage again

Attack 1
Touch Attack  (1d20+24)[ 41 ]  vs 30
Grapple Check  (1d20+37)[ 45 ]  vs  (1d20+21)[ 38 ] ; grappled
Damage  (3d6+7)[ 17 ]

Attack 2
 Touch Attack  (1d20+24)[ 36 ]  vs 30
Grapple Check  (1d20+37)[ 43 ]  vs  (1d20+21)[ 33 ] ; tied up
 Damage  (3d6+7)[ 15 ]

Attack 3
 Touch Attack  (1d20+24)[ 38 ]  vs 30
Grapple Check  (1d20+37)[ 45 ]  vs  (1d20+21)[ 25 ] ; damaged
Damage  (3d6+7)[ 21 ]

Attack 4
 Touch Attack  (1d20+19)[ 28 ]  vs 30
Grapple Check  (1d20+32)[ 41 ]  vs  (1d20+21)[ 29 ] ; damaged
Damage  (3d6+7)[ 20 ]

Attack 5
 Touch Attack  (1d20+14)[ 20 ]  vs 30
Grapple Check  (1d20+27)[ 33 ]  vs  (1d20+21)[ 33 ] ; damaged
Damage  (3d6+7)[ 15 ]

[User] Oh, almost forgot 20% miss chance from my cloak; your weakening strike hits on 21+  (1d100)[ 26 ]   Still hits; no change

[User]
 Abby

AoO:
[roll=TouchTrip=1d20+25[/roll] (+4 for Deft Opportunist, -4 for Grappling)
If Abby is being grappled, can we say that displacement cloak doesn't work here?  Cuz, she's fairly certain where he is.
  TripByAbby  - (1d20+10)[ 26 ]  vs   TripDefend  - (1d20+11)[ 23 ]

I really don't know the feasibility of this.  Being pinned doesn't say you can't make a trip attempt in the books I have.

If it's not okay, then she'll make her opposed grapple check.....

  AbbyGrapple  - (1d20+25)[ 38 ]    LonelyBoyGrapple  - (1d20+37)[ 56 ]

[User] TouchTrip  - (1d20+25)[ 35 ]   .......

[User]
 I didn't miss; I grappled with attack 1, hog-tied with attack 2 and then did damage with attacks 3-5 (tie goes to me for my grapple mod in attack 5). Touch attacks 2-5 ended up not being necessary since we were already grappling; that's why I crossed them out. So where's the AoO coming from? Sorry if I'm missing something obvious.

Unrelatedly,  I never pinned you; I hog-tied you, making you bound and helpless

[User]
 Wouldn't a failed opposed grapple check be considered a missed attack attempt if it was intended to do damage?

If not, then, I guess Abby is useless unless she can make a opposed grapple check?

[User]
 Originally Posted by oliana0
 Wouldn't a failed opposed grapple check be considered a missed attack attempt if it was intended to do damage?

If not, then, I guess Abby is useless unless she can make a opposed grapple check?

It's not an attack roll, so I don't think so. Either way, I didn't lose any did I? The tie in attack 5 goes to me since a tie goes to the character with the higher modifier.

You're helpless until you make a DC 28 strength check to break the manacles or a DC 35 escape artist check to wiggle free

[User] hmm, based on math, that's not possible. so uh, uncle?

[User]
 You could always try for a nat 20

Otherwise, yeah, swift action for Giant's stance and coup de grace
 (4d6+7)[ 24 ] + (4d6+7)[ 18 ]

I've lost track of your HP, but if that doesn't kill you the DC 52 fort save would

[User] skill checks (and ability checks which are non-specific skill checks) don't have automatic wins on 20s

[User]
 Lonehunter shouts in triumph as his opponent flops over dead.

Lonehunter likes bouts against medium-sized non-Wildshapers


[User]
 Map:

 Spoiler
Drop this text at  http://pages.infinit.net/pdclarke/mmee/index.html
*BEGIN 0 0 rs 0
*s 9 bd j8 rs 0 *s 8 bc p rs 0 *s e gw 26 rs 0 *s e 3x hq rs 0 *s
@e 3x 9w rs 0 *s e hr b8 rs 0 *s b 5d 58 rs 0 *s b ei a0 rs 0 *s
@b hg 7n rs 0 *s b 5r e8 rs 0 *s b gr f5 rs 0
*END -9zf0va

It's all yours, the Black Dog and Three08. 😏

[User]
 Let's do this then!

Rolling initiative:  (1d20)[ 7 ]


[User]
 Map:

 Spoiler

 http://www.identicalsoftware.com/coc...php?map=Plains

The combatants are exactly 130 feet away from each other. You may begin, Bayar and Gardener.

[User]
 Intitiaive  - (1d20+1)[ 9 ]

On the mapper, there's a little check box just above the "generate map and tag" button that says "Edit Link". If you check that box, the image becomes a hyperlink to the mapper with the map on it preloaded, but you need to keep ticking that box with each map.


[User]
 Ax Battler  vs.  Dormin Falath

Map:

 Spoiler

 Ax Battler , Introbulus
 Dormin Falath , Eurus

Dormin's initiative:  (1d20+8)[ 23 ]

Purchases: 1 potion of  jump , 50 gold. (Remaining gold: 0)

Starting position: M-25

[User] Oops, initiative redo.   Initiative  - (1d20+8)[ 16 ]

[User]
 Heh...^^; I guess even in non-arena matches, there are errors.

 (1d20+5)[ 9 ]

I'll start in M2.  Proceed.

[User] Dormin moves to K-22, and picks up the torch. Swift action to activate Law Devotion for +3 to AC. End turn.

[User]
 Hmmm...there's a slight problem here...I THINK I would see the torch being taken, but I'm not sure if I would be able to actually SEE through the darkness.

What do you think?

Ah...well either way, I would probably do this...

 Round 1

Ax Battler uses a double move action to step into K21.  Upon reaching it, you spot him immediately.

(No need for jump checks.  With a +9 modifier, he makes every jump automatically.)

[User] Well, Dormin didn't cover up the lamp yet (he's just holding it), so he's standing in bright illumination. So I'd assume you see him, or at least the light he's holding, just fine. At least until he disposes of that pesky lamp. 😏

[User]
 Hey, incidentally, those lamps function as alchemist fire.

...But you would take splash damage.  ;p  Either way, it's your turn.

[User]
 Hmm. Okay, my action depends on one very important question: if you're on fire, do you shed light? I have no clue...

EDIT: To clarify, Dormin is going to take a 5-foot step back to K-23, then throw the lamp. But, seeing that Ax Battler appears to be human and therefore presumably has no darkvision, he really wants some darkness to take cover in. So if being on fire does indeed shed light (as is logical, but not RAW), he'll throw the lamp into the ravine. If being on fire does  not  shed light (as is RAW, but illogical), he'll chuck it at Ax Battler instead.

EDIT 2: You know, I'll just go with the logical plan. Dormin takes his 5-foot step and chucks the lamp off the platform, shrouding it in total darkness.

[User] Oh, and my Law Devotion bonus this turn is still set to AC. This is the second round out of its ten-round duration.

[User]
 😏 Good Plan. Ax Battler is totally confused, and decides that he'll just rush into a jump towards F21.  *He would've just jumped back to the previous platform, but without a running start, he'd probably never make the jump*

Feel free to take an AoO, though keep in mind that it'll interrupt my retreat.

[User] I decline to take my attack of opportunity. Any other actions?

[User]
 Yes.  I use my second move action to get a running start, then jump over to E17.

Your turn.

[User]
 Chuckling at the horrible night vision of humans, Dormin will shoot at the lamp next to Ax Battler. 😏

Assuming it's a fine-sized object, its AC should be 11 (10 -5 dexterity -2 inanimate +8 size). Dormin will use a full-round action to shoot it, getting a +5 bonus for a total of +10. So anything but a natural 1 will hit.

  Attack  - (1d20+10)[ 14 ]
  Damage  - (1d6)[ 3 ]

EDIT: 3 damage, cut in half. Fractions are rounded down, so that's only 1 damage, which is negated by the hardness of glass. So the bolt glances off.

[User]
 Mm...I want to say that I could charge at you...but I don't know if I could guess at where you are based on the shot from your bolt.  Do you know how that would work?

Hmm...on second thought, I have a better idea.  I'm taking the lamp next to me, and hooking it into my belt as a move and free action.  Now that I'm a source of light, I'm jumping over to square I21, taking the long way around to avoid having to make a jump check.

Your turn again.  😏

[User] Uh-oh. Let's see... Dormin is currently not threatened (standing in K-23), and is standing in shadowy illumination. So he will use his standard action to cast Steel Shadows, giving him a +3 shield bonus and +3 armor bonus to AC for 10 minutes. He'll assign his Law Devotion bonus to AC also, raising it to 23 this round. And he'll move to Q-23.

[User]
 Ah...bad luck for you.  I'm pretty sure I have a straight line of motion from I21 to P23, and since you didn't make a hide check, I'm going to charge.  I'm pretty sure you can jump as part of a charge, and since you've been buffing yourself so much, I'm also going to take this opportunity to fly into my RAAAGE, and use Reckless charge to turn my Attack penalty into +4 (And the AC penalty into a -4, meaning for this round, my AC is...wow...5 this round.  And you have a pretty good shot of not getting hit during this attack...but at any rate, here we go!

 (1d20+11)[ 28 ]

[User]
 Oh...forgot to roll for damage.  Here we go...

 (2d6+7)[ 14 ]
 (1d8)[ 2 ]

And...I think...do I need to roll for miss chance too?  ^^; I'm not very good with all the rule details.

[User]
 Shame. My only hope was that you'd miss. 😛 No concealment, since you've got a source of bright light on you right now. Dormin is knocked out.

I wasn't able to hide since, even though I had concealment, I was currently being observed. And I would have used Black Candle to mimic  Darkness , but upon double-checking it in the Tome of Magic, it turns out it's identical to  Light  or  Darkness  in most respects, except that it only has a 1 round/level duration, making it just about worthless. On the plus side, since my character isn't approved, I can switch it out before any real matches.

In retrospect, though, I could have gotten outside the radius of the shadowy illumination by running across the panes of force, giving me a chance to hide... oh well, live and learn. 😳

[User]
 Heh...it's alright.  You were doing pretty well, and I think in a real match, we would've had a lot more ref and rule checking going on.

Still, this was lots of fun. 😁  Thanks for playing with me.

[User] Thanks, I enjoyed it too. 🙂

[User]
 Hah...^^; Looks like we've started something...Mmm...I really need to take a break for awhile though.  😦 So um...let me know if another match starts via a PM?

;o See ya.

[User] No problem, will do.