[User]
 The ruler of Aburroth laughs as he stands in the opulence of his new kingdom; that of the Kingdom of Heaven. He looks down on those who come to his throne, yet the truly strong often come before him and are swayed by his promises of eternal life in his servitude.

 "I am Mateus, the Emperor of Heaven. What can I do for you, challenger? If you have no business here, then I shall have to ask you to leave before I unleash the soldiers of my realm upon you."
 Soul of Rebirth  ~ 40

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Lumina, Lightsworn Summoner
4. Honest
5. Honest
6. Lyla, Lightsworn Sorceress
7. Lyla, Lightsworn Sorceress
8. Wulf, Lightsworn Beast
9. Wulf, Lightsworn Beast
10. Wulf, Lightsworn Beast
11. Celestia, Lightsworn Angel
12. Celestia, Lightsworn Angel
13. Celestia, Lightsworn Angel
14. Garoth, Lightsworn Warrior
15. Necro Gardna
16. Ehren, Lightsworn Monk
17. Ehren, Lightsworn Monk
18. Jain, Lightsworn Paladin
19. Jain, Lightsworn Paladin
20. Jenis, Lightsworn Mender
21. Ryko, Lightsworn Hunter
22. Ryko, Lightsworn Hunter
23. Plaguespreader Zombie
24. Monster Reincarnation
25. Monster Reincarnation
26. Monster Reincarnation
27. Solar Recharge
28. Solar Recharge
29. Solar Recharge
30. Charge of the Light Brigade
31. Heavy Storm
32. Foolish Burial
33. Mystical Space Typhoon
34. Beckoning Light
35. Beckoning Light
36. Beckoning Light
37. Mirror Force
38. Lightsworn Barrier
39. Solemn Judgement
40. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Androids
2x Ally of Justice Castastor

[User]
 A pegasus soars down from on high, ridden by a purple-clad woman, a satyr and an armoured, heroic-looking man. The man leaps from the pegasus, which flies off to the side so its remaining riders can spectate.

 Four beautiful women appear from nowhere to introduce the challenger .

 I am Hercules. Prepare to lose!

Deck: 40

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
03. Gladiator Beast Laquari
04. Gladiator Beast Equeste
05. Gladiator Beast Equeste
06. Gladiator Beast Hoplomus
07. Gladiator Beast Hoplomus
08. Gladiator Beast Bestiari
09. Gladiator Beast Murmillo
10. Gladiator Beast Murmillo
11. Gladiator Beast Murmillo
12. Gladiator Beast Secutor
13. Gladiator Beast Secutor
14. Gladiator Beast Samnite
15. Gladiator Beast Samnite
16. Phantom of Chaos
17. Phantom of Chaos
18. Test Tiger
19. Test Tiger
20. Test Tiger
21. Ancient Forest
22. Ancient Forest
23. Ancient Forest
24. My Body as a Shield
25. My Body as a Shield
26. Wild Nature’s Release
27. Wild Nature’s Release
28. Cold Wave
29. Waboku
30. Waboku
31. Waboku
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Shrink
39. Shrink
40. Shrink

Extra Deck: 6

 Spoiler
3x Gladiator Beast Gyzarus
3x Gladiator Beast Heraklinos

Inish:  (1d20)[ 15 ]
Draw:  (5d40)[ 19 ][ 25 ][ 7 ][ 4 ][ 16 ](71)
 Rerolls:  (3d40)[ 26 ][ 12 ][ 18 ](56)

[User]
 (1d20)[ 4 ]
 (5d40)[ 28 ][ 28 ][ 32 ][ 28 ][ 9 ](125)
 (4d40)[ 15 ][ 34 ][ 28 ][ 35 ](112)
 "Why should I prepare to lose? It shall be you that falls. Why, if you'd like, you may go first even if I won this little initiative thing."

 Spoiler
 Hand  ~ 0

 Spoiler
-
-
-
-
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 RFG

 Spoiler
-

 Soul of Rebirth  ~ 40

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Lumina, Lightsworn Summoner
4. Honest
5. Honest
6. Lyla, Lightsworn Sorceress
7. Lyla, Lightsworn Sorceress
8. Wulf, Lightsworn Beast
9. Wulf, Lightsworn Beast
10. Wulf, Lightsworn Beast
11. Celestia, Lightsworn Angel
12. Celestia, Lightsworn Angel
13. Celestia, Lightsworn Angel
14. Garoth, Lightsworn Warrior
15. Necro Gardna
16. Ehren, Lightsworn Monk
17. Ehren, Lightsworn Monk
18. Jain, Lightsworn Paladin
19. Jain, Lightsworn Paladin
20. Jenis, Lightsworn Mender
21. Ryko, Lightsworn Hunter
22. Ryko, Lightsworn Hunter
23. Plaguespreader Zombie
24. Monster Reincarnation
25. Monster Reincarnation
26. Monster Reincarnation
27. Solar Recharge
28. Solar Recharge
29. Solar Recharge
30. Charge of the Light Brigade
31. Heavy Storm
32. Foolish Burial
33. Mystical Space Typhoon
34. Beckoning Light
35. Beckoning Light
36. Beckoning Light
37. Mirror Force
38. Lightsworn Barrier
39. Solemn Judgement
40. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Androids
2x Ally of Justice Castastor

[User]
 I will make the first move - no sense in letting you prepare for me! I draw...  he takes a sixth card from the deck in the face of his duel-disk-shield.

 (1d35)[ 7 ]
 I set a monster and a facedown card. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]

Lifepoints: 8000

Hand: 4

 Spoiler
GB Equeste
GB Murmillo
Test Tiger
Phantom of Chaos

Facedowns: 2

 Spoiler
GB Hoplomus, My Body as a Shield

Graveyard: 0

 Spoiler
0

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
03. Gladiator Beast Laquari
>>. Gladiator Beast Equeste
05. Gladiator Beast Equeste
05. Gladiator Beast Hoplomus
>>. Gladiator Beast Hoplomus
06. Gladiator Beast Bestiari
>>. Gladiator Beast Murmillo
10. Gladiator Beast Murmillo
11. Gladiator Beast Murmillo
12. Gladiator Beast Secutor
13. Gladiator Beast Secutor
14. Gladiator Beast Samnite
15. Gladiator Beast Samnite
>>. Phantom of Chaos
17. Phantom of Chaos
18. Test Tiger
>>. Test Tiger
20. Test Tiger
21. Ancient Forest
22. Ancient Forest
23. Ancient Forest
24. My Body as a Shield
>>. My Body as a Shield
26. Wild Nature’s Release
27. Wild Nature’s Release
28. Cold Wave
29. Waboku
30. Waboku
31. Waboku
32. Defensive Tactics
33. Defensive Tactics
34. Defensive Tactics
35. Gladiator Beast War Chariot
36. Gladiator Beast War Chariot
37. Gladiator Beast War Chariot
38. Shrink
39. Shrink
40. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 "How distrustful of you. Regardless, I shall show you my might if you wish for me to. Draw."
 (1d35)[ 29 ]
 "I activate Mystical Space Typhoon, which shall tear your face-down in two. Then, I activate Solar Recharge; discarding Wulf, Lightsworn Beast to draw two cards, then send two cards from my deck to the underworld. Give me a moment."

"Now that we're done with that, I activate Foolish Burial. When I fling a second Wulf into the abyss, he claws his way out of it and appears on my field. Now, I activate Monster Reincarnation, which allows me to send Necro Gardna to the great beyond to place Jain into my hand, who I then summon. Now that I have my monsters present, Jain will attack your facedown and Wulf will attack directly. If there are no interruptions, I shall end my turn - if you have a problem, inform me of it."

"During my End Phase, Jain sends the top two cards of my deck to the graveyard - Ehren and Lyla are sent into the abyss."

{table=head]1|2|3|4|5
-|-|W|J|-
-|-|-|-|-[/table]
  W ulf, Lightsworn Beast  -  2100 /300
  J ain, Lightsworn Paladin  -  1800 /1200

 Life Points
8000

 Spoiler
 Hand  ~ 1

 Spoiler
-Honest

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Necro Gardna
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk

 RFG

 Spoiler
-

 Soul of Rebirth  ~ 27

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Lumina, Lightsworn Summoner
4. Honest
5. Lyla, Lightsworn Sorceress
6. Wulf, Lightsworn Beast
7. Celestia, Lightsworn Angel
8. Celestia, Lightsworn Angel
9. Celestia, Lightsworn Angel
10. Garoth, Lightsworn Warrior
11. Ehren, Lightsworn Monk
12. Jain, Lightsworn Paladin
13. Jenis, Lightsworn Mender
14. Ryko, Lightsworn Hunter
15. Plaguespreader Zombie
16. Monster Reincarnation
17. Monster Reincarnation
18. Solar Recharge
19. Solar Recharge
20. Charge of the Light Brigade
21. Heavy Storm
22. Beckoning Light
23. Beckoning Light
24. Mirror Force
25. Lightsworn Barrier
26. Solemn Judgement
27. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Androids
2x Ally of Justice Castastor

[User]
 Solar Recharge

Draw -  (1d34)[ 24 ]   (1d33)[ 4 ]
Mill -  (1d32)[ 20 ]   (1d31)[ 17 ]

[User]
 Jain Mills
 (1d30)[ 6 ]   (1d29)[ 11 ]

[User] My facedown is Gladiator Hoplomos. His defense score is 2100, so your attack costs you 300 life points. Furthermore, Wulf is also powerless to destroy him. At the end of your battle phase, Hoplomos will swap back into my deck in order to tag out Gladiator Murmillo.  The impenetrable rhinoceros warrior is replaced by a fish-like warrior when the heavenly host has completed its attacks. It fires its fishy laser, and Wulf is annihilated.  As soon as I'm sure you're done, I'll take my turn.

[User] "I won't have you destroying my soldiers - when Jain attacks and reveals your monster, I activate the effect of Honest, which brings Jain's attack to a total of 2800 thanks to her own ability as well as that of Honest. By turn will go on as before, as you can no longer "tag out" your silly monster."

[User]
 You fought valiantly, Hoplomus. You will be avenged!  He draws another card.

 (1d34)[ 32 ]
 I summon Gladiator Murmillo from my hand. Test Tiger is then special summoned from my hand, and it tributes itself to bring out Gladiator Laquari.  A fish-warrior appears, and then rides off on a small tiger. In his place appears an anthropomorphic tiger with powerful muscles.  Laquari will best your paladin in combat, and then I'll set a card and end my turn.  ((300 Damage)).

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | La | -- | --
-- | -- | FD | -- | --[/table]
La = GB Laquari,  2100 /400
FD = Facedown

Lifepoints: 5900

Hand: 2

 Spoiler
GB Equeste
Phantom of Chaos

Facedowns: 1

 Spoiler
Shrink

Graveyard: 3

 Spoiler
GB Hoplomus
My Body as a Shield
Test Tiger

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
>>. Gladiator Beast Equeste
03. Gladiator Beast Equeste
04. Gladiator Beast Hoplomus
>>. Gladiator Beast Hoplomus
05. Gladiator Beast Bestiari
06. Gladiator Beast Murmillo
07. Gladiator Beast Murmillo
08. Gladiator Beast Murmillo
09. Gladiator Beast Secutor
10. Gladiator Beast Secutor
11. Gladiator Beast Samnite
12. Gladiator Beast Samnite
>>. Phantom of Chaos
13. Phantom of Chaos
14. Test Tiger
>>. Test Tiger
15. Test Tiger
16. Ancient Forest
17. Ancient Forest
18. Ancient Forest
19. My Body as a Shield
>>. My Body as a Shield
20. Wild Nature’s Release
21. Wild Nature’s Release
22. Cold Wave
23. Waboku
24. Waboku
25. Waboku
26. Defensive Tactics
27. Defensive Tactics
28. Defensive Tactics
29. Gladiator Beast War Chariot
30. Gladiator Beast War Chariot
31. Gladiator Beast War Chariot
>>. Shrink
32. Shrink
33. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 (1d27)[ 8 ]
 "Rest assured, the loss of my Paladin will be avenged. I tribute Wulf, Lightsworn Beast to summon Celestia - I use her effect to send the top four cards of my deck to the graveyard in exchange for destroying your Laquari and your face-down. Let's see what I lost, eh?"

"Now that your field is clear, Celestia will attack your lifepoints directly. I end my turn."

{table=head]1|2|3|4|5
-|-|C|-|-
-|-|-|-|-[/table]
  C elestia, Lightsworn Angel  -  2300 /300

 Life Points
7700

 Spoiler
 Hand  ~ 0

 Spoiler
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Necro Gardna
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk
-Honest
-Jain, Lightsworn Paladin
-Plaguespreader Zombie
-Monster Reincarnation
-Solar Recharge
-Celestia, Lightsworn Angel

 RFG

 Spoiler
-

 Soul of Rebirth  ~ 22

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Lumina, Lightsworn Summoner
4. Honest
5. Lyla, Lightsworn Sorceress
6. Wulf, Lightsworn Beast
7. Celestia, Lightsworn Angel
8. Garoth, Lightsworn Warrior
9. Ehren, Lightsworn Monk
10. Jain, Lightsworn Paladin
11. Jenis, Lightsworn Mender
12. Ryko, Lightsworn Hunter
13. Monster Reincarnation
14. Solar Recharge
15. Charge of the Light Brigade
16. Heavy Storm
17. Beckoning Light
18. Beckoning Light
19. Mirror Force
20. Lightsworn Barrier
21. Solemn Judgement
22. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Androids
2x Ally of Justice Castastor

[User]
 Celestia Mills
 (1d26)[ 15 ]   (1d25)[ 17 ]   (1d24)[ 8 ]   (1d23)[ 18 ]

[User] In response to its own destruction, I activate my facedown Shrink, which will ease the wound of your monster's inevitable attack somewhat.

[User] ((My turn continues, regardless of Shrinkage.))

[User]
 Curious - you seem always to have just the Lightsworn to defeat my next move.  He draws another card.

 (1d33)[ 24 ]
 I set a monster and a facedown card, for the third time. This doesn't look good for me, but it's all I can do. Your move.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | -- | FD | -- | --[/table]
FD = Facedown

Lifepoints: 4750

Hand: 1

 Spoiler
Phantom of Chaos

Facedowns: 0

 Spoiler
GB Equeste, Waboku

Graveyard: 5

 Spoiler
GB Hoplomus
GB Laquari
My Body as a Shield
Test Tiger
Shrink

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
>>. Gladiator Beast Equeste
03. Gladiator Beast Equeste
04. Gladiator Beast Hoplomus
>>. Gladiator Beast Hoplomus
05. Gladiator Beast Bestiari
06. Gladiator Beast Murmillo
07. Gladiator Beast Murmillo
08. Gladiator Beast Murmillo
09. Gladiator Beast Secutor
10. Gladiator Beast Secutor
11. Gladiator Beast Samnite
12. Gladiator Beast Samnite
>>. Phantom of Chaos
13. Phantom of Chaos
14. Test Tiger
>>. Test Tiger
15. Test Tiger
16. Ancient Forest
17. Ancient Forest
18. Ancient Forest
19. My Body as a Shield
>>. My Body as a Shield
20. Wild Nature’s Release
21. Wild Nature’s Release
22. Cold Wave
23. Waboku
24. Waboku
>>. Waboku
25. Defensive Tactics
26. Defensive Tactics
27. Defensive Tactics
28. Gladiator Beast War Chariot
29. Gladiator Beast War Chariot
30. Gladiator Beast War Chariot
>>. Shrink
31. Shrink
32. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 (1d22)[ 3 ]
 "Once again, I shall have my Celestia destroy your face-down. I will then end my turn."

{table=head]1|2|3|4|5
-|-|C|-|-
-|-|-|-|-[/table]
  C elestia, Lightsworn Angel  -  2300 /300

 Life Points
7700

 Spoiler
 Hand  ~ 1

 Spoiler
-Lumina, Lightsworn Summoner

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Necro Gardna
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk
-Honest
-Jain, Lightsworn Paladin
-Plaguespreader Zombie
-Monster Reincarnation
-Solar Recharge
-Celestia, Lightsworn Angel

 RFG

 Spoiler
-

 Soul of Rebirth  ~ 22

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Honest
4. Lyla, Lightsworn Sorceress
5. Wulf, Lightsworn Beast
6. Celestia, Lightsworn Angel
7. Garoth, Lightsworn Warrior
8. Ehren, Lightsworn Monk
9. Jain, Lightsworn Paladin
10. Jenis, Lightsworn Mender
11. Ryko, Lightsworn Hunter
12. Monster Reincarnation
13. Solar Recharge
14. Charge of the Light Brigade
15. Heavy Storm
16. Beckoning Light
17. Beckoning Light
18. Mirror Force
19. Lightsworn Barrier
20. Solemn Judgement
21. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Androids
2x Ally of Justice Castastor

[User] A cheer rises up from the Earth below - Hercules' fans' cheers protect the facedown monster with Waboku.  The Waboku cheer protects my facedown Gladiator Equeste from harm, as well as myself. Is your turn still over, or do you want to change something? Additionally, when your Battle Phase ends, my Equeste swaps out for Gladiator Bestiari.  The flying centaur is replaced by a green avian warrior.

[User]
 "I have nothing that I wish to do. Your turn."

((Quick question: I assume that if I stop a G.B. attacking (like with Dimensional Prison or Negate Attack), he can't "tag out?"))

[User] ((That is correct Alan. They have to be involved in a successful battle to tag out.))

[User]
 You have no idea how rough things are about to get for you.  He draws another card.

 (1d32)[ 32 ]
 I summon Phantom of Chaos, and I use its effect to remove from play Laquari for that the Phantom can assume his shape.  A pool of mist appears on the field, and then it takes the familiar form of the tiger warrior.  My two monsters then jointly tag out... Gladiator Gyzarus!  The bird and tiger spirit return to the deck, and a larger, more powerful bird emerges. As it appears, it fires a missile at the Lightsworn, destroying it.  Gyzarus will attack you directly for 2400 damage. After that, he will swap out for Laquari, in attack mode, and Equeste, in defense mode. Equeste's effect returns Hoplomus to my hand, and I set a card facedown. Your move.  ((2400 Damage)).

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | La | Eq | --
-- | -- | FD | -- | --[/table]
La = Gladiator Beast Laquari,  2100 /400
Eq = Gladiator Beast Equeste, 1600/ 1200
FD = Facedown

Lifepoints: 4750

Hand: 1

 Spoiler
GB Hoplomus

Facedowns: 1

 Spoiler
Shrink

Graveyard: 4

 Spoiler
My Body as a Shield
Test Tiger
Shrink
Waboku

Out of Play: 1

 Spoiler
GB Laquari

Deck: 31

 Spoiler
01. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
>>. Gladiator Beast Equeste
02. Gladiator Beast Equeste
03. Gladiator Beast Hoplomus
>>. Gladiator Beast Hoplomus
04. Gladiator Beast Bestiari
05. Gladiator Beast Murmillo
06. Gladiator Beast Murmillo
07. Gladiator Beast Murmillo
08. Gladiator Beast Secutor
09. Gladiator Beast Secutor
10. Gladiator Beast Samnite
11. Gladiator Beast Samnite
12. Phantom of Chaos
13. Phantom of Chaos
14. Test Tiger
>>. Test Tiger
15. Test Tiger
16. Ancient Forest
17. Ancient Forest
18. Ancient Forest
19. My Body as a Shield
>>. My Body as a Shield
20. Wild Nature’s Release
21. Wild Nature’s Release
22. Cold Wave
23. Waboku
24. Waboku
>>. Waboku
25. Defensive Tactics
26. Defensive Tactics
27. Defensive Tactics
28. Gladiator Beast War Chariot
29. Gladiator Beast War Chariot
30. Gladiator Beast War Chariot
>>. Shrink
31. Shrink
>>. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User] "The Necro Gardna in my grave removes itself from play to negate your attack and the tagging out of your monsters. How does this change your turn?"

[User]
 I must unfortunately end my turn with a facedown. Your move.

((Remember what I said about you seeming to always have the right card to stop me at every turn? 😩))

[User]
 ((It could be worse. I could draw Judgement Dragon.))

 (1d21)[ 5 ]
 "I summon  Lumina , then place Wulf onto the top of my deck to special summon  Plaguespreader Zombie  from my graveyard. And now, I tune my Zombie to Lumina to summon  Magical Android . With this, I end my turn and gain eight hundred life points."

{table=head]1|2|3|4|5
-|-|A|-|-
-|-|-|-|-[/table]
 Magical  A ndroid  -  2400 /1700

 Life Points
8500

 Spoiler
 Hand  ~ 0

 Spoiler
-Wulf, Lightsworn Beast

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk
-Honest
-Jain, Lightsworn Paladin
-Plaguespreader Zombie
-Monster Reincarnation
-Solar Recharge
-Celestia, Lightsworn Angel
-Celestia, Lightsworn Angel
-Lumina, Lightsworn Summoner

 RFG

 Spoiler
-Necro Gardna
-Plaguespreader Zombie

 Soul of Rebirth  ~ 20

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Honest
4. Lyla, Lightsworn Sorceress
5. Celestia, Lightsworn Angel
6. Garoth, Lightsworn Warrior
7. Ehren, Lightsworn Monk
8. Jain, Lightsworn Paladin
9. Jenis, Lightsworn Mender
10. Ryko, Lightsworn Hunter
11. Monster Reincarnation
12. Solar Recharge
13. Charge of the Light Brigade
14. Heavy Storm
15. Beckoning Light
16. Beckoning Light
17. Mirror Force
18. Lightsworn Barrier
19. Solemn Judgement
20. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Android
2x Ally of Justice Castastor

[User]
 This isn't over till the fat lady sings!   Hey! I'll sing whenever I darn well please, Wonder Boy  shouts one of the spectating Muses.

 (1d31)[ 8 ]
 I summon Gladiator Secutor from my hand. I then activate Shrink, reducing your Magical Android to 1200 attack. Gyzarus will destroy her, and Secutor will go directly at you. After the battle phase, Gyzarus swaps in Laquari and Equeste.  Hercules smiles, as Equeste's effect brings Hoplomus to his hand.  My three monster will then return to my deck, to bring out... me,  Gladiator Heracles !  Hercules steps out onto the field, sword drawn and ready to battle.  Your move. Do your worst!  ((1600 Damage))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | He | --| --
-- | -- | -- | -- | --[/table]
Gy = Gladiator Beast Heraklinos,  3000 /2800

Lifepoints: 4750

Hand: 1

 Spoiler
GB Hoplomus

Facedowns: 0

 Spoiler
0

Graveyard: 5

 Spoiler
My Body as a Shield
Test Tiger
Shrink x2
Waboku

Out of Play: 1

 Spoiler
GB Laquari

Deck: 33

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
03. Gladiator Beast Equeste
04. Gladiator Beast Equeste
05. Gladiator Beast Hoplomus
>>. Gladiator Beast Hoplomus
06. Gladiator Beast Bestiari
07. Gladiator Beast Murmillo
08. Gladiator Beast Murmillo
09. Gladiator Beast Murmillo
10. Gladiator Beast Secutor
11. Gladiator Beast Secutor
12. Gladiator Beast Samnite
13. Gladiator Beast Samnite
14. Phantom of Chaos
15. Phantom of Chaos
16. Test Tiger
>>. Test Tiger
17. Test Tiger
18. Ancient Forest
19. Ancient Forest
20. Ancient Forest
21. My Body as a Shield
>>. My Body as a Shield
22. Wild Nature’s Release
23. Wild Nature’s Release
24. Cold Wave
25. Waboku
26. Waboku
>>. Waboku
27. Defensive Tactics
28. Defensive Tactics
29. Defensive Tactics
30. Gladiator Beast War Chariot
31. Gladiator Beast War Chariot
32. Gladiator Beast War Chariot
>>. Shrink
33. Shrink
>>. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 "I pass my turn."

((Cursed Plaguespreader.))

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
6900

 Spoiler
 Hand  ~ 1

 Spoiler
-Wulf, Lightsworn Beast

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk
-Honest
-Jain, Lightsworn Paladin
-Plaguespreader Zombie
-Monster Reincarnation
-Solar Recharge
-Celestia, Lightsworn Angel
-Celestia, Lightsworn Angel
-Lumina, Lightsworn Summoner
-Magical Android

 RFG

 Spoiler
-Necro Gardna
-Plaguespreader Zombie

 Soul of Rebirth  ~ 20

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Honest
4. Lyla, Lightsworn Sorceress
5. Celestia, Lightsworn Angel
6. Garoth, Lightsworn Warrior
7. Ehren, Lightsworn Monk
8. Jain, Lightsworn Paladin
9. Jenis, Lightsworn Mender
10. Ryko, Lightsworn Hunter
11. Monster Reincarnation
12. Solar Recharge
13. Charge of the Light Brigade
14. Heavy Storm
15. Beckoning Light
16. Beckoning Light
17. Mirror Force
18. Lightsworn Barrier
19. Solemn Judgement
20. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Android
2x Ally of Justice Castastor

[User]
 The Muses leap into song.   Who put the "GLAD" in "GLADIATOR"? HERCULES! Who's daring deeds have sparked the theatre? Hercules! Is he bold? No one braver. Is he sweet? Our favourite flavour!...   Hercules smiles as he prepares for battle.

 (1d33)[ 7 ]
 I summon Gladiator Murmillo, and my companion and I attack you directly. After the dust settles, Murmillo will swap out for Bestiari.  After Hercules and the fish warrior attack, the fish returns to the deck and brings out the familiar hawk-man. ((3800 Damage))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | He | Be | --
-- | -- | -- | -- | --[/table]
He = Gladiator Beast Heraklinos,  3000 /2800
Be = Gladiator Beast Bestiari,  1500 /800

Lifepoints: 4750

 Spoiler

Hand: 1

 Spoiler
GB Hoplomus

Facedowns: 0

 Spoiler
0

Graveyard: 5

 Spoiler
My Body as a Shield
Test Tiger
Shrink x2
Waboku

Out of Play: 1

 Spoiler
GB Laquari

Deck: 32

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
03. Gladiator Beast Equeste
04. Gladiator Beast Equeste
05. Gladiator Beast Hoplomus
>>. Gladiator Beast Hoplomus
>>. Gladiator Beast Bestiari
06. Gladiator Beast Murmillo
07. Gladiator Beast Murmillo
08. Gladiator Beast Murmillo
09. Gladiator Beast Secutor
10. Gladiator Beast Secutor
11. Gladiator Beast Samnite
12. Gladiator Beast Samnite
13. Phantom of Chaos
14. Phantom of Chaos
15. Test Tiger
>>. Test Tiger
16. Test Tiger
17. Ancient Forest
18. Ancient Forest
19. Ancient Forest
20. My Body as a Shield
>>. My Body as a Shield
21. Wild Nature’s Release
22. Wild Nature’s Release
23. Cold Wave
24. Waboku
25. Waboku
>>. Waboku
26. Defensive Tactics
27. Defensive Tactics
28. Defensive Tactics
29. Gladiator Beast War Chariot
30. Gladiator Beast War Chariot
31. Gladiator Beast War Chariot
>>. Shrink
32. Shrink
>>. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 ((That first pun made me cringe.))

 (1d20)[ 7 ]
 "Your presence before me is irritating. I summon Ehren, and will have her destroy Bestiari. With that, I must bring my turn to an end, milling the top three cards of my deck."

"As Jenis was sent from the deck to the graveyard, you lose 500 life points, while I gain the same amount."

{table=head]1|2|3|4|5
-|-|E|-|-
-|-|-|-|-[/table]
  E hren, Lightsworn Monk  -  1600 /1000

 Life Points
3600

 Spoiler
 Hand  ~ 1

 Spoiler
-Wulf, Lightsworn Beast

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk
-Honest
-Jain, Lightsworn Paladin
-Plaguespreader Zombie
-Monster Reincarnation
-Solar Recharge
-Celestia, Lightsworn Angel
-Celestia, Lightsworn Angel
-Lumina, Lightsworn Summoner
-Magical Android
-Jenis, Lightsworn Mender
-Solemn Judgement
-Monster Reincarnation

 RFG

 Spoiler
-Necro Gardna
-Plaguespreader Zombie

 Soul of Rebirth  ~ 16

 Spoiler
1. Judgement Dragon
2. Judgement Dragon
3. Honest
4. Lyla, Lightsworn Sorceress
5. Celestia, Lightsworn Angel
6. Garoth, Lightsworn Warrior
7. Jain, Lightsworn Paladin
8. Ryko, Lightsworn Hunter
9. Solar Recharge
10. Charge of the Light Brigade
11. Heavy Storm
12. Beckoning Light
13. Beckoning Light
14. Mirror Force
15. Lightsworn Barrier
16. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Android
2x Ally of Justice Castastor

[User]
 Ehren Mills
 (1d19)[ 18 ]   (1d18)[ 8 ]   (1d17)[ 10 ]

[User]
 The Muses continue to sing, as Hercules draws another card.

 (1d32)[ 27 ]
 I set a face down card, and then summon Gladiator Hoplomus from my hand. I will destroy your monk myself, and then Hoplomus will go direct. After the battle phase, Hoplomus is replaced by Equeste, who puts Bestiari back into my hand. Your move.  ((2100 Damage))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | He | Eq | --
-- | -- | FD | -- | --[/table]
He = Gladiator Beast Heraklinos,  3000 /2800
Eq = Gladiator Beast Equeste,  1600 /1200
FD = Facedown

Lifepoints: 4150

 Spoiler

Hand: 1

 Spoiler
GB Bestiari

Facedowns: 1

 Spoiler
Defensive Tactics

Graveyard: 5

 Spoiler
My Body as a Shield
Test Tiger
Shrink x2
Waboku

Out of Play: 1

 Spoiler
GB Laquari

Deck: 31

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
03. Gladiator Beast Equeste
>>. Gladiator Beast Equeste
04. Gladiator Beast Hoplomus
05. Gladiator Beast Hoplomus
>>. Gladiator Beast Bestiari
06. Gladiator Beast Murmillo
07. Gladiator Beast Murmillo
08. Gladiator Beast Murmillo
09. Gladiator Beast Secutor
10. Gladiator Beast Secutor
11. Gladiator Beast Samnite
12. Gladiator Beast Samnite
13. Phantom of Chaos
14. Phantom of Chaos
15. Test Tiger
>>. Test Tiger
16. Test Tiger
17. Ancient Forest
18. Ancient Forest
19. Ancient Forest
20. My Body as a Shield
>>. My Body as a Shield
21. Wild Nature’s Release
22. Wild Nature’s Release
23. Cold Wave
24. Waboku
25. Waboku
>>. Waboku
26. Defensive Tactics
>>. Defensive Tactics
27. Defensive Tactics
28. Gladiator Beast War Chariot
29. Gladiator Beast War Chariot
30. Gladiator Beast War Chariot
>>. Shrink
31. Shrink
>>. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 (1d16)[ 2 ]
 "As I have more then four Lightsworns in my grave, I bring forth the majestic Judgment Dragon! And by paying 1000 life points, I can do what I've been waiting to do for a while now. Now... Starfall XVI!"  As the Emperor called those words, his spell besieged Hercules' field, wiping it out completely.

 "Haaah... now, my Dragon! Bring him to his knees for daring to rise against me!"

{table=head]1|2|3|4|5
-|-|J|-|-
-|-|-|-|-[/table]
 J udgment Dragon -  3000 /2600

 Life Points
500

 Spoiler
 Hand  ~ 1

 Spoiler
-Wulf, Lightsworn Beast

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-Wulf, Lightsworn Beast
-Ryko, Lightsworn Hunter
-Solar Recharge
-Foolish Burial
-Monster Reincarnation
-Lyla, Lightsworn Sorceress
-Ehren, Lightsworn Monk
-Honest
-Jain, Lightsworn Paladin
-Plaguespreader Zombie
-Monster Reincarnation
-Solar Recharge
-Celestia, Lightsworn Angel
-Celestia, Lightsworn Angel
-Lumina, Lightsworn Summoner
-Magical Android
-Jenis, Lightsworn Mender
-Solemn Judgement
-Monster Reincarnation
-Beckoning Light
-Garoth, Lightsworn Warrior
-Jain, Lightsworn Paladin
-Solar Recharge

 RFG

 Spoiler
-Necro Gardna
-Plaguespreader Zombie

 Soul of Rebirth  ~ 15

 Spoiler
1. Judgement Dragon
2. Honest
3. Lyla, Lightsworn Sorceress
4. Celestia, Lightsworn Angel
7. Ryko, Lightsworn Hunter
9. Charge of the Light Brigade
10. Heavy Storm
11. Beckoning Light
13. Mirror Force
14. Lightsworn Barrier
15. Imperial Iron Wall

 Extra Deck

 Spoiler
2x Stardust Dragon
2x Red Archfiend Dragon
1x Brionac, Dragon of the Ice Barrier
1x Black Rose Dragon
1x Goyo Guardian
2x Iron Chain Dragon
2x Magical Android
2x Ally of Justice Castastor

[User]
 Judgement Mills
 (1d15)[ 5 ]   (1d14)[ 7 ]   (1d13)[ 10 ]   (1d12)[ 6 ]

[User] Hercules grimaces as he is forced off the field by Judgement Dragon.  When your dragon is summoned, I activate my facedown Defensive Tactics, reducing the battle damage I take to zero, despite the loss of both my Gladiators. Defensive Tactics then returns to the bottom of my deck. Does this change your turn at all?

[User] "Tch, little insect. You have only delayed your death. I end my turn."

[User]
 The room goes tense. The Muses have ceased singing. All goes quiet as Hercules draws a card.

 (1d31)[ 16 ]

Hercules smiles.  Out of 31 cards remaining in my deck, this is one of the two that will allow me to win! I summon Gladiator Bestiari, who I am sure you tire of seeing. Now, a monster you have not seen since the very beginning of this duel! Test Tiger Special Summons itself to the field to aid Bestiari. It tributes itself for its effect, sending Bestiari back to the deck for Gladiator Murmillo.  The familiar bird man appears once again, and then rides off the the little tiger to be replaced by the fish-warrior.  Murmillo! Harpoon of Fate!  The fish-man harpoons Judgement Dragon, destroying it.  Murmillo attacks directly, knocking off your last 500 life points. You lose.

The Muses all jump back into song.   Our Herc was on a roll! He was so hot...  steam looked cool...

((Good game! I can't believe I managed to beat Lightsworns without having to resort to Macro Mill 😛. I'm sorry if its presumptuous to believe you have no reply, you have no cards on the field but Judgement Dragon and but one card in your hand, so I kind of assumed you would have no reply.))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | Mu | -- | --
-- | -- | -- | -- | --[/table]
Mu = Gladiator Beast Murmillo,  800 /800

Lifepoints: 4150

 Spoiler

Hand: 1

 Spoiler
GB Bestiari

Facedowns: 0

 Spoiler
0

Graveyard: 5

 Spoiler
My Body as a Shield
Test Tiger
Shrink x2
Waboku
GB Heraklinos
GB Equeste

Out of Play: 1

 Spoiler
GB Laquari

Deck: 31

 Spoiler
01. Gladiator Beast Laquari
02. Gladiator Beast Laquari
>>. Gladiator Beast Laquari
03. Gladiator Beast Equeste
>>. Gladiator Beast Equeste
04. Gladiator Beast Hoplomus
05. Gladiator Beast Hoplomus
>>. Gladiator Beast Bestiari
06. Gladiator Beast Murmillo
07. Gladiator Beast Murmillo
08. Gladiator Beast Murmillo
09. Gladiator Beast Secutor
10. Gladiator Beast Secutor
11. Gladiator Beast Samnite
12. Gladiator Beast Samnite
13. Phantom of Chaos
14. Phantom of Chaos
15. Test Tiger
>>. Test Tiger
16. Test Tiger
17. Ancient Forest
18. Ancient Forest
19. Ancient Forest
20. My Body as a Shield
>>. My Body as a Shield
21. Wild Nature’s Release
22. Wild Nature’s Release
23. Cold Wave
24. Waboku
25. Waboku
>>. Waboku
26. Defensive Tactics
@bottom: Defensive Tactics
27. Defensive Tactics
28. Gladiator Beast War Chariot
29. Gladiator Beast War Chariot
30. Gladiator Beast War Chariot
>>. Shrink
31. Shrink
>>. Shrink

Extra Deck: 6

 Spoiler
3x GB Gyzarus
3x GB Heraklinos

[User]
 "I curse you... little worm..."  The Emperor faded into the ether as the Harpoon sunk into his angelic heart.

((Yeah, good game x.x Gladiator Beasts are just as annoying as my Lightsworns, so I guess I was asking for it.))


[User]
 A young man in plain clothes and an oversized backpack climbs the stairwell into the grand arena, panting with exertion at the long walk. His figure is of slight build and his clothes of neutral colours, the only remarkable thing about him is his shock of platinum blond hair. After a few moment of panting a small animal with some sort of metal growth on its back arrives next to him and climbs its way onto his shoulder where he gives it a tired smile.

 "Umm, I was told I was supposed..."  he gulps, looking around at the harsh lights around him  "I was told I had to duel you?"

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Spell/trap:

 Spoiler
Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler
-
Facedown:
-

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quilbolt Hedgehog
10 Quilbolt Hedgehog
11 Quickdraw Syncrhon
12 Quickdraw Syncrhon
13 Quickdraw Syncrhon
14 A Cat of Ill Omen
15 A Cat of Ill Omen
16 Krebons
17 Krebons
18 Krebons
19 Cannon Soldier-own none
20 Spirit Reaper

Spells:
23: Messenger of Peace
24: Messenger of Peace
25: Messenger of Peace
26 Pot of Avarice
27 Magical Mallet
28 Maigical Mallet
29 Lightning Vortex
30 Mind Control
31 Mystical Space Typhoon
32 Mass Driver
33 Mass Driver
34 Mass Driver

Traps:
35 Spirit Barrier
36 Spirit Barrier
37 Spirit Barrier
38 Imperial Iron Wall
39 Imperial Iron Wall
40 Imperial Iron Wall
41 Magic Cylinder
42 Divine wrath
43 Reckless Greed
44 Bottomless Trap Hole
45 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User]
 "Good luck I guess mister, um you're going first then?"  He looks again to his friend for reasurance

initiative  (1d20)[ 2 ]
starting hand  (5d45)[ 36 ][ 20 ][ 11 ][ 31 ][ 10 ](108)
rerolls  (5d45)[ 34 ][ 3 ][ 1 ][ 10 ][ 8 ](56)

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
Spell/trap:

 Spoiler
Graveyard

 Spoiler
-

Removed from play

 Spoiler
-

Hand

 Spoiler
Quilbolt Hedgehog
Quickdraw Syncrhon
Mystical Space Typhoon
Spirit Reaper
Spirit Barrier
Facedown:
-

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quilbolt Hedgehog
10
11
12 Quickdraw Syncrhon
13 Quickdraw Syncrhon
14 A Cat of Ill Omen
15 A Cat of Ill Omen
16 Krebons
17 Krebons
18 Krebons
19 Cannon Soldier-own none
20

Spells:
23: Messenger of Peace
24: Messenger of Peace
25: Messenger of Peace
26 Pot of Avarice
27 Magical Mallet
28 Maigical Mallet
29 Lightning Vortex
30 Mind Control
31
32 Mass Driver
33 Mass Driver
34 Mass Driver

Traps:
35 Spirit Barrier
36
37 Spirit Barrier
38 Imperial Iron Wall
39 Imperial Iron Wall
40 Imperial Iron Wall
41 Magic Cylinder
42 Divine wrath
43 Reckless Greed
44 Bottomless Trap Hole
45 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User]
 "Apparently so. If you are unfamiliar with me, I am the Black Mage Tuor. Let's begin.
 (1d20)[ 6 ]
 (5d40)[ 23 ][ 11 ][ 27 ][ 39 ][ 37 ](137)
 (4d40)[ 32 ][ 19 ][ 11 ][ 2 ](64)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points
8000

 Spoiler
 Hand  ~ 0

 Spoiler
-
-
-
-
-

 Facedown

 Spoiler
-

 Graveyard

 Spoiler
-

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 40

 Spoiler
1. Kuraz the Light Monarch
2. Kuraz the Light Monarch
3. Caius the Shadow Monarch
4. Caius the Shadow Monarch
5. Mobius the Frost Monarch
6. Mobius the Frost Monarch
7. Red Gadget
8. Red Gadget
9. Red Gadget
10. Yellow Gadget
11. Yellow Gadget
12. Yellow Gadget
13. Green Gadget
14. Green Gadget
15. Green Gadget
16. Spirit Reaper
17. Crystal Seer
18. Crystal Seer
19. Crystal Seer
20. Thunder King Rai-Oh
21. Thunder King Rai-Oh
22. Tragoedia
23. King Tiger Wanghu
24. King Tiger Wanghu
25. Soul Exchange
26. Soul Exchange
27. Heavy Storm
28. Mystical Space Typhoon
29. Card Trader
30. Swords of Revealing Light
31. Book of Moon
32. Book of Moon
33. Pot of Avarice
34. Brain Control
35. Mirror Force
36. Torrential Tribute
37. Ultimate Offering
38. Ultimate Offering
39. Royal Oppression
40. Royal Oppression

[User]
 "I shall begin."
 (1d35)[ 26 ]
 "I shall place two cards face-down, then activate Card Trader. Now, I summon Yellow Gadget, which allows me to place Green Gadget into my hand. Your turn."

{table=head]1|2|3|4|5
-|-|Y|-|-
-|C|F|F|-[/table]
  Y ellow Gadget  -  1200 /1200
  C ard Trader
 Life Points
8000

 Spoiler
 Hand  ~ 3

 Spoiler
-King Tiger Wanghu
-Green Gadget
-Heavy Storm

 Facedown

 Spoiler
-Ultimate Offering
-Royal Oppression

 Graveyard

 Spoiler
-

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 33

 Spoiler
1. Kuraz the Light Monarch
2. Kuraz the Light Monarch
3. Caius the Shadow Monarch
4. Caius the Shadow Monarch
5. Mobius the Frost Monarch
6. Mobius the Frost Monarch
7. Red Gadget
8. Red Gadget
9. Red Gadget
10. Yellow Gadget
11. Yellow Gadget
12. Green Gadget
13. Green Gadget
14. Spirit Reaper
15. Crystal Seer
16. Crystal Seer
17. Crystal Seer
18. Thunder King Rai-Oh
19. Thunder King Rai-Oh
20. Tragoedia
21. King Tiger Wanghu
22. Soul Exchange
23. Soul Exchange
24. Mystical Space Typhoon
25. Swords of Revealing Light
26. Book of Moon
27. Book of Moon
28. Pot of Avarice
29. Brain Control
30. Mirror Force
31. Torrential Tribute
32. Ultimate Offering
33. Royal Oppression

[User]
 (1d38)[ 11 ]  ((turns out my deck was once again numbered incorrectly. Tis what I get for copying it straight from notepad))
 "Aww man.. I dont like that field of yours at all. Face downs are just worrying. I'll start off with using my Mystical Space Typhoon on whichever facedown you set last on the end there. In my experience thats wherepeople hide their best stuff." a bolt of strange lightning decimates your card leaving a small scorched patch in the floor. "Next I discard my Quilbolt Hedgehog to summon my Quickdraw Synchron, Quilbolts effect returns himself to the field as there is a tuner and then its time for my guys to team up. Clustering minds will now become a new force! Become the path its light shines upon! Synchro Summon! Blaze on, Nitro Warrior! Nitro warrior, attack his gadget, Dynamite Knuckle!"  As his fighter breaks your gadget he seems boyed, much more confident.  "I set a card then its your move"

Spell/trap:
Monsters  Nitro Warrior
{table="head]1|2|3|4|5
-|-|Nw|-|-
-|-|F|-|-[/table]

 Spoiler
Graveyard

 Spoiler
Mystical Space Typhoon

Removed from play

 Spoiler
Quilbolt Hedgehog

Hand

 Spoiler

Spirit Reaper
Quickdraw Syncrhon
Facedown:
Spirit Barrier

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quilbolt Hedgehog
10 Quickdraw Syncrhon
11
12 A Cat of Ill Omen
13 A Cat of Ill Omen
14 Krebons
15 Krebons
16 Krebons
17 Cannon Soldier

Spells:
18: Messenger of Peace
19: Messenger of Peace
20: Messenger of Peace
21 Pot of Avarice
22 Magical Mallet
23 Maigical Mallet
24 Lightning Vortex
25 Mind Control

26 Mass Driver
27 Mass Driver
28 Mass Driver

Traps:
29 Spirit Barrier
30 Spirit Barrier
31 Imperial Iron Wall
32 Imperial Iron Wall
33 Imperial Iron Wall
34 Magic Cylinder
35 Divine wrath
36 Reckless Greed
37 Bottomless Trap Hole
38 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User] "You destroyed my Ultimate Offering with your Typhoon., but when you summon Nitro Warrior, I activate Royal Oppression - I pay 800 life points to negate the summon of your Warrior. And poof, there goes your field. How does this change your turn?"

[User] "I...I cant do anything now. Your move"

[User]
 "Excellent."
 (1d33)[ 24 ]
 "I'll set another card face-down, then summon Green Gadget, adding a Red Gadget to my hand. Now, my two Gadgets will attack your life points directly; and now, I end my turn."

{table=head]1|2|3|4|5
-|-|Y|-|-
-|C|R|F|-[/table]
  Y ellow Gadget  -  1200 /1200
  G reen Gadget  -  1400 /600
  C ard Trader
  R oyal Oppression
 Life Points
7200

 Spoiler
 Hand  ~ 3

 Spoiler
-King Tiger Wanghu
-Red Gadget
-Heavy Storm

 Facedown

 Spoiler
-Mystical Space Typhoon

 Graveyard

 Spoiler
-Ultimate Offering

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 33

 Spoiler
1. Kuraz the Light Monarch
2. Kuraz the Light Monarch
3. Caius the Shadow Monarch
4. Caius the Shadow Monarch
5. Mobius the Frost Monarch
6. Mobius the Frost Monarch
7. Red Gadget
8. Red Gadget
9. Yellow Gadget
10. Yellow Gadget
11. Green Gadget
12. Green Gadget
13. Spirit Reaper
14. Crystal Seer
15. Crystal Seer
16. Crystal Seer
17. Thunder King Rai-Oh
18. Thunder King Rai-Oh
19. Tragoedia
20. King Tiger Wanghu
21. Soul Exchange
22. Soul Exchange
23. Swords of Revealing Light
24. Book of Moon
25. Book of Moon
26. Pot of Avarice
27. Brain Control
28. Mirror Force
29. Torrential Tribute
30. Ultimate Offering
31. Royal Oppression

[User] ((Just realised at no point there did I normal summon and really should have... bugger at too late to take it back))

[User]
 (1d37)[ 9 ]
 "Dammit I hit the wrong target with that bolt... I set one monster and end my turn"

Spell/trap:
Monsters
{table="head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

Life points: 5400

 Spoiler
Graveyard

 Spoiler
Mystical Space Typhoon
Quickdraw Syncrhon
Nitro Warior

Removed from play

 Spoiler
Quilbolt Hedgehog

Hand

 Spoiler

Quilbolt Hedgehog
Quickdraw Syncrhon
Facedown:
Spirit Barrier
Spirit Reaper

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9
10 Quickdraw Syncrhon
11 A Cat of Ill Omen
12 A Cat of Ill Omen
13 Krebons
14 Krebons
15 Krebons
16 Cannon Soldier

Spells:
17 Messenger of Peace
18 Messenger of Peace
19 Messenger of Peace
20 Pot of Avarice
21 Magical Mallet
22 Maigical Mallet
23 Lightning Vortex
24 Mind Control
25 Mass Driver
26 Mass Driver
27 Mass Driver

Traps:
28 Spirit Barrier
29 Spirit Barrier
30 Imperial Iron Wall
31 Imperial Iron Wall
32 Imperial Iron Wall
33 Magic Cylinder
34 Divine wrath
35 Reckless Greed
36 Bottomless Trap Hole
37 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User]
 (1d31)[ 25 ]
 "I send King Tiger Wanghu back to the deck with Card Trader to draw another card."

"I summon Red Gadget, which completes the cycle and allows me to place Yellow Gadget into my hand. I'll set another card face-down, then have Greed Gadget attack your face-down - if he succeeds, the other two Gadgets will attack you directly. After that, I end my turn."

{table=head]1|2|3|4|5
-|R|Y|G|-
F|C|R|F|-[/table]
  Y ellow Gadget  -  1200 /1200
  G reen Gadget  -  1400 /600
  R ed Gadget  -  1300 /1500
  C ard Trader
  R oyal Oppression
 Life Points
7200

 Spoiler
 Hand  ~ 3

 Spoiler
-King Tiger Wanghu
-Yellow Gadget
-Heavy Storm

 Facedown

 Spoiler
-Mystical Space Typhoon
-Book of Moon

 Graveyard

 Spoiler
-Ultimate Offering

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 33

 Spoiler
1. Kuraz the Light Monarch
2. Kuraz the Light Monarch
3. Caius the Shadow Monarch
4. Caius the Shadow Monarch
5. Mobius the Frost Monarch
6. Mobius the Frost Monarch
7. Red Gadget
8. Red Gadget
9. Yellow Gadget
10. Green Gadget
11. Green Gadget
12. Spirit Reaper
13. Crystal Seer
14. Crystal Seer
15. Crystal Seer
16. Thunder King Rai-Oh
17. Thunder King Rai-Oh
18. Tragoedia
19. Soul Exchange
20. Soul Exchange
21. Swords of Revealing Light
22. Book of Moon
23. Pot of Avarice
24. Brain Control
25. Mirror Force
26. Torrential Tribute
27. Ultimate Offering
28. Royal Oppression
29. King Tiger Wanghu

[User]
 Card Trader Draw
 (1d31)[ 20 ]

[User]
 "too bad that face down of mine was spirit reaper. I'm safe from your attacks for a while it seems"
 (1d36)[ 23 ]
 "As its amusing I shall discard my second quilbolt to summon another Quckdraw syncrhon. Will you be negating this summon?"

Spell/trap:
Monsters Spirit Reaper
{table="head]1|2|3|4|5
-|-|SR|-|-
-|-|F|-|-[/table]

Life points: 5400

 Spoiler
Graveyard

 Spoiler
Mystical Space Typhoon
Quickdraw Syncrhon
Nitro Warior
Quilbolt Hedgehog

Removed from play

 Spoiler
Quilbolt Hedgehog

Hand

 Spoiler

Mind Control
Facedown:
Spirit Barrier

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quickdraw Syncrhon
10 A Cat of Ill Omen
11 A Cat of Ill Omen
12 Krebons
13 Krebons
14 Krebons
15 Cannon Soldier

Spells:
16 Messenger of Peace
17 Messenger of Peace
18 Messenger of Peace
19 Pot of Avarice
20 Magical Mallet
21 Maigical Mallet
22 Lightning Vortex
23
24 Mass Driver
25 Mass Driver
26 Mass Driver

Traps:
27 Spirit Barrier
28 Spirit Barrier
29 Imperial Iron Wall
30 Imperial Iron Wall
31 Imperial Iron Wall
32 Magic Cylinder
33 Divine wrath
34 Reckless Greed
35 Bottomless Trap Hole
36 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User] "Of course. I pay 800 life points to negate the special summon and destroy Quickdraw Synchron."

[User] "Sadly, thats the only way I can touch your life points. Your move"

[User]
 "If that's the best you can do, you should try harder."
 (1d29)[ 21 ]
 "I'll shuffle Yellow Gadget into my deck in order to draw a fresh card."

"That did no good at all. I summon King Tiger Wanghu, to displace any further attempts to summon your monsters. It might not destroy your Reaper, but it works to stall. You, that is. I end my turn."

{table=head]1|2|3|4|5
-|R|Y|G|K
F|C|R|F|-[/table]
  Y ellow Gadget  -  1200 /1200
  G reen Gadget  -  1400 /600
  R ed Gadget  -  1300 /1500
  K ing Tiger Wanghu  -  1700 /1000
  C ard Trader
  R oyal Oppression
 Life Points
6400

 Spoiler
 Hand  ~ 3

 Spoiler
-King Tiger Wanghu
-Swords of Revealing Light
-Heavy Storm

 Facedown

 Spoiler
-Mystical Space Typhoon
-Book of Moon

 Graveyard

 Spoiler
-Ultimate Offering

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 33

 Spoiler
1. Kuraz the Light Monarch
2. Kuraz the Light Monarch
3. Caius the Shadow Monarch
4. Caius the Shadow Monarch
5. Mobius the Frost Monarch
6. Mobius the Frost Monarch
7. Red Gadget
8. Red Gadget
9. Yellow Gadget
10. Green Gadget
11. Green Gadget
12. Spirit Reaper
13. Crystal Seer
14. Crystal Seer
15. Crystal Seer
16. Thunder King Rai-Oh
17. Thunder King Rai-Oh
18. Tragoedia
19. Soul Exchange
20. Soul Exchange
21. Book of Moon
22. Pot of Avarice
23. Brain Control
24. Mirror Force
25. Torrential Tribute
27. Ultimate Offering
27. Royal Oppression
28. Yellow Gadget

[User]
 Card Trader Draw
 (1d29)[ 28 ]

[User]
 "Great... between your tiger and your oppression there is litteraly one playable card left in my deck now..."
 (1d35)[ 24 ]
His eyes flash a golden brown at the card he draws, before returning to normal.  "At any other time half your doom, but for now I guess I'll end turn"
Spell/trap:
Monsters Spirit Reaper
{table="head]1|2|3|4|5
-|-|SR|-|-
-|-|F|-|-[/table]

Life points: 5400

 Spoiler
Graveyard

 Spoiler
Mystical Space Typhoon
Quickdraw Syncrhon
Nitro Warior
Quilbolt Hedgehog

Removed from play

 Spoiler
Quilbolt Hedgehog

Hand

 Spoiler

Mind Control
Mass Driver
Facedown:
Spirit Barrier

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quickdraw Syncrhon
10 A Cat of Ill Omen
11 A Cat of Ill Omen
12 Krebons
13 Krebons
14 Krebons
15 Cannon Soldier

Spells:
16 Messenger of Peace
17 Messenger of Peace
18 Messenger of Peace
19 Pot of Avarice
20 Magical Mallet
21 Maigical Mallet
22 Lightning Vortex
23 Mass Driver
24
25 Mass Driver

Traps:
26 Spirit Barrier
27 Spirit Barrier
28 Imperial Iron Wall
29 Imperial Iron Wall
30 Imperial Iron Wall
31 Magic Cylinder
32 Divine wrath
33 Reckless Greed
34 Bottomless Trap Hole
35 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User]
 "Mmm hmm hmm~ Is my Wanghu irritating you?"
 (1d28)[ 5 ]
 "You must be tired of this. I send King Tiger Wanghu into my deck to draw another card."

"I set one monster face-down and end my turn. Again."

{table=head]1|2|3|4|5
F|R|Y|G|K
F|C|R|F|-[/table]
  Y ellow Gadget  -  1200 /1200
  G reen Gadget  -  1400 /600
  R ed Gadget  -  1300 /1500
  K ing Tiger Wanghu  -  1700 /1000
  C ard Trader
  R oyal Oppression
 Life Points
6400

 Spoiler
 Hand  ~ 2

 Spoiler
-Swords of Revealing Light
-Heavy Storm

 Facedown

 Spoiler
-Crystal Seer
-Mystical Space Typhoon
-Book of Moon

 Graveyard

 Spoiler
-Ultimate Offering

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 33

 Spoiler
1. Kuraz the Light Monarch
2. Kuraz the Light Monarch
3. Caius the Shadow Monarch
4. Caius the Shadow Monarch
5. Mobius the Frost Monarch
6. Red Gadget
7. Red Gadget
8. Yellow Gadget
9. Green Gadget
10. Green Gadget
11. Spirit Reaper
12. Crystal Seer
13. Crystal Seer
14. Thunder King Rai-Oh
15. Thunder King Rai-Oh
16. Tragoedia
17. Soul Exchange
18. Soul Exchange
19. Book of Moon
20. Pot of Avarice
21. Brain Control
22. Mirror Force
23. Torrential Tribute
24. Ultimate Offering
25. Royal Oppression
26. Yellow Gadget
27. King Tiger Wanghu

[User]
 Card Trader Draw

((Maybe I should start putting this into my standard draw...?))

 (1d28)[ 13 ]

[User]
 (1d34)[ 26 ]
 "Most certainly, but your the one maintaining it"  He indicates that he passes his turn
Spell/trap:
Monsters Spirit Reaper
{table="head]1|2|3|4|5
-|-|SR|-|-
-|-|F|-|-[/table]

Life points: 5400

 Spoiler
Graveyard

 Spoiler
Mystical Space Typhoon
Quickdraw Syncrhon
Nitro Warior
Quilbolt Hedgehog

Removed from play

 Spoiler
Quilbolt Hedgehog

Hand

 Spoiler

Mind Control
Mass Driver
Spirit Barrier
Facedown:
Spirit Barrier

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quickdraw Syncrhon
10 A Cat of Ill Omen
11 A Cat of Ill Omen
12 Krebons
13 Krebons
14 Krebons
15 Cannon Soldier

Spells:
16 Messenger of Peace
17 Messenger of Peace
18 Messenger of Peace
19 Pot of Avarice
20 Magical Mallet
21 Maigical Mallet
22 Lightning Vortex
23 Mass Driver
24 Mass Driver

Traps:
25 Spirit Barrier
26
27 Imperial Iron Wall
28 Imperial Iron Wall
29 Imperial Iron Wall
30 Magic Cylinder
31 Divine wrath
32 Reckless Greed
33 Bottomless Trap Hole
34 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User]
 (1d27)[ 1 ]
 "Heh. I flip summon Crystal Seer, who is not destroyed by Wanghu."
 (2d26)[ 2 ][ 17 ](19)
 "I'll place Soul Exchange at the bottom of my deck. Now, I tribute Yellow Gadget to summon Kuraz the Light Monarch! With his ability, I destroy Crystal Seer and your Spirit Reaper; now, we both draw a card. As Kuraz can't attack on this turn, I'll just have my two Gadgets and Wanghu attack you directly. End turn."  ((Total: 4400))

{table=head]1|2|3|4|5
-|R|L|G|K
F|C|R|F|-[/table]
 Kuraz the  L ight Monarch  -  2400 /1000
  G reen Gadget  -  1400 /600
  R ed Gadget  -  1300 /1500
  K ing Tiger Wanghu  -  1700 /1000
  C ard Trader
  R oyal Oppression
 Life Points
6400

 Spoiler
 Hand  ~ 4

 Spoiler
-Swords of Revealing Light
-Heavy Storm
-Kuraz the Light Monarch
-Mirror Force

 Facedown

 Spoiler
-Mystical Space Typhoon
-Book of Moon

 Graveyard

 Spoiler
-Ultimate Offering
-Crystal Seer
-Yellow Gadget

 RFG

 Spoiler
-

 The Sight of a Battle  ~ 33

 Spoiler
1. Caius the Shadow Monarch
2. Caius the Shadow Monarch
3. Mobius the Frost Monarch
4. Red Gadget
5. Red Gadget
6. Yellow Gadget
7. Green Gadget
8. Green Gadget
9. Spirit Reaper
10. Crystal Seer
11. Crystal Seer
12. Thunder King Rai-Oh
13. Thunder King Rai-Oh
14. Tragoedia
15. Soul Exchange
16. Book of Moon
17. Pot of Avarice
18. Brain Control
19. Torrential Tribute
20. Ultimate Offering
21. Royal Oppression
22. Yellow Gadget
23. King Tiger Wanghu

-Bottom of the Deck (only to be drawn after everything else, or when the deck is shuffled)-
1. Soul Exchange

[User]
 Kuraz Draw
 (1d24)[ 19 ]

[User]
 (1d33)[ 24 ]
 "I forfeit, its as if your deck was simply designed to beat me. With king tiger and the oppression I missed I couldnt play any of my cards"

{table="head]1|2|3|4|5
-|-|-|-|-
-|-|F||-[/table]

Life points: 1000

 Spoiler
Graveyard

 Spoiler
Mystical Space Typhoon
Quickdraw Syncrhon
Nitro Warior
Quilbolt Hedgehog

Removed from play

 Spoiler
Quilbolt Hedgehog

Hand

 Spoiler

Mind Control
Mass Driver
Spirit Barrier
Facedown:
Spirit Barrier

Deck

 Spoiler

Monsters:
1 Nimble Momunga
2 Nimble Momunga
3 Nimble Momunga
4 Marshmallon
5 Mystic Tomato
6 Mystic Tomato
7 Mystic Tomato
8 Quilbolt Hedgehog
9 Quickdraw Syncrhon
10 A Cat of Ill Omen
11 A Cat of Ill Omen
12 Krebons
13 Krebons
14 Krebons
15 Cannon Soldier

Spells:
16 Messenger of Peace
17 Messenger of Peace
18 Messenger of Peace
19 Pot of Avarice
20 Magical Mallet
21 Maigical Mallet
22 Lightning Vortex
23 Mass Driver
24

Traps:
25 Spirit Barrier
26 Imperial Iron Wall
27 Imperial Iron Wall
28 Imperial Iron Wall
29 Magic Cylinder
30 Divine wrath
31 Reckless Greed
32 Bottomless Trap Hole
33 Gravity Bind

Extra Deck
Nitro Warrior
Turbo Warrior
Ally of Justice Catastor
Ally of Justice Catastor
Nitro Warrior
Goyo Guardian
Collosal Fighter
Stradust Dragon
Nitro Warrior
Brionac, Dragon of the Ice Barrier
Black Rose Dragon
Ancient Fairy Dragon
Iron Chain Dragon

[User] So.... I was looking back through the duel... and I hesitate to accuse you of cheating or anything. But back at the start.. that typhoon hit your oppression.

[User] ((I didn't note down the zones, but if I had, I would have placed Offering in M/T 4 and Oppression in M/T 3. Then again, you only have my word - I actually just copy/pasted the cards in that order from my hand. *shrug*))


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||S|
3|||
4|||[/table]

There is a door at C-4, south side.

DM notes:
 Spoiler
 Sheet.

[User] I move to and open the door.

[User] Opening the door reveals the same stuff you saw last time, if you're keeping a map. If not, I'll detail it again.

[User] I walk south probing the floor infront of me with the pole, if I find or detect a trap stop and trigger it with the pole. If its triggered by the pole I'll try triggering it a second time with the pole.

[User]
 You poke the floor five feet beyond the split to the east, and a small orb of acid forms in midair and flies toward you.

 (1d20+5)[ 19 ]  ranged touch vs flatfooted AC, for  (1d3)[ 2 ]  acid damage.

Poking the spot again doesn't do anything.

[User]
 (ooc: If the persistant lesser vigor wasn't already activated I'd like to activate it right now)
I proceed down the hall doing the same thing as before.

[User] In that case, you reach the split to the east and west without issue. To the west, it continues for ten feet before turning south. To the east, it continues for forty feet before turning north. After thirty-five feet, there is a door on the north side of the hall. There is also a bullseye outside the door, painted on the floor.

[User] I go west still poking away with the pole.

[User] You go west, then south for ten feet before finding yourself in a hall that runs to the east further than you can see.

[User] Well continue going east I suppose poking away.

[User]
 Blah blah acid traps, blah, blah...

Thirty five feet to the east, you hit a pit trap. I forget whether you have a normal crossing procedure for those or not. Regardless, thirty feet beyond the pit, you see a door on the north side of the hall.

[User] Does the pole give me a way to get across? Or maybe the grappling hook and rope? Otherwise I have to turn back, my jump sucks to much.

[User] You could climb down and then up with the grappling hook, provided your modifier isn't -10 or more. It's DC 0 to climb a knotted rope.

[User] Okay I'll do that then and poke away untill I reach the door, do the pokes on it, then open it. My weapon will be in my right hand and pole in the left.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||1|||
4|||||
5|||||[/table]

There is a door at B-1, and another at B-5, which you are just outside of.

There is an orc inside the room, garbed in chainmail and wielding a two-handed spear with a serrated, stabbing head. He has a javelin strapped to his side.

Initiative:  (1d20+2)[ 4 ]

[User]
 Okay I need to start making a map of this...
 (1d20+2)[ 7 ]

[User]
 Drop pole and move forward to attack the orc.
 (1d20+3)[ 15 ]
 (1d8+3)[ 11 ]

[User]
 Flatfooted means that hits, dropping him.

150 xp, chainmail, ripper, sundark goggles.

[User] I'll put the ripper in/on my backpack (I seem to recall hearing that quarter staffs and the like can be strapped to backpacks) and I'll wear the sundark goggles. Pick the pole back up, and open the far door.

[User] Opening that door reveals a hall running to the east and west. To the east, it runs for five feet before turning north. To the west, it runs for fifteen feet before turning south.

[User] I'll go east poking away.

[User] The hall turns north, and runs north for twenty feet before turning east. After five feet, there is a large blue note pinned to the wall. After ten feet, it splits to the east and west.

[User] I know I'm probably gonna regret this but read the note and then continue to the intersection.

[User]
 The note says "Burn me for help in times of trouble."

Does that change anything?

[User] Hrm well I'll take it with me I guess.

[User] The intersection is the second north/south split in the long eastern hallway directly outside your starting room. To the east, it continues on for another twenty feet before turning south. There is a door on the east face of the bend. To the west, it takes you back toward your starting room.

[User]
 Bah I'm having issues making a map, I'm trying to draw it with the distances and dimentions your saying but the corridors are running ontop or into each other when they shouldn't.

Anyway theres a door between me and the starting point right? I'll go to and open that, poking away with the pole.

[User] Would you rather I show you a map of what you've explored so far, so you can see where the errors are coming from?

[User] That would be nice.

[User] Ah very good, thank ye so much. I'll go south, west, south, and west 1 to that door there, poking away with the pole as I go.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4||||B|H[/table]

There is a door at A-2,  E-4, south side, which you are just outside of, and another at E-3. There is a human standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.

Roll initiative.

 (1d20+2)[ 6 ]

[User]
 init
 (1d20+2)[ 4 ]
Drop pole, attack the human.
attack
 (1d20+3)[ 6 ]
damage
 (1d8+3)[ 11 ]

[User]
 He delays his turn until after yours, and the beast vanishes.

You miss.

He casts a spell in your direction. Take an AoO.

[User]
 (1d20+3)[ 18 ]
 (1d8+3)[ 10 ]

[User] Hit and down. 150 xp, longsword, chain shirt, spell component pouch.

[User] Grab my pole again, then after going back to the second intersection east of the starting room go east to that door poking away.

[User] You make it to the door unimpeded. The hall there runs south for ten feet before turning east.

[User] Open dat door please.

[User]
 Opening the door reveals the following room:
 Spoiler
{table]|A_|B_|C_|D_|E_|F_
1||||||
2||||||
3||||||
4||||1||
5||||||
6||||||[/table]

There is a door at A-6, west side, which you are just outside of, another at E-1, and another at F-4.

There is a kobold in the room, garbed in a chain shirt and holding a short sword.

Initiative:  (1d20+5)[ 6 ]

[User]
 init
 (1d20+2)[ 3 ]

[User]
 The kobold moves into the doorway, shadows writhing about its body as it goes (20% concealment from attacks).

A small fire elemental appears behind you, lasting just long enough to distract you before winking out.

Attack vs flatfooted AC:  (1d20+7)[ 12 ]  for  (1d4+4)[ 6 ]  +  (1d6)[ 2 ]

If it hits, make a will save.

[User]
 Doesn't hit. Drop pole.
attack
 (1d20+1)[ 14 ]
damage
 (1d8+3)[ 4 ]

[User]
 Miss.

He tumbles away from you ( (1d20+8)[ 13 ]  vs DC 15 to avoid an AoO) then, back. The shadows swirling around his body return as he rolls toward you, stabbing with a sword suddenly made of fire.

 (1d20+5)[ 19 ]  for  (1d4+4)[ 5 ]  +  (1d6+1)[ 3 ]  fire damage.

[User]
 Uh I guess I get aoo?  (1d20+3)[ 11 ]   (1d8+3)[ 5 ]
And I do believe you hit, 19 ac. Attacking again.
 (1d20+3)[ 17 ]   (1d8+3)[ 7 ]

[User]
 Don't forget the 20% concealment for your attacks.

Miss on both.

He tumbles away and back again ( (1d20+8)[ 23 ]  vs DC 15) and the shadows reappear.

His swings at you again, and as he does so, a phantom copy of his sword strikes at you from another angle.

 (1d20+5)[ 20 ]
 (1d20+5)[ 23 ]
 (1d4+4)[ 5 ]  and  (1d6)[ 4 ]  if both hit.

[User]
 Thank god for rage claws. Tough for a kobold, actually do they could as goblinoid? If so we should be adding one to all the attack rolls...
 (1d20+3)[ 23 ]   (1d8+3)[ 9 ]

[User]
 roll to conferm
 (1d20+2)[ 21 ]

[User] Ah right the miss chance  (1d100)[ 86 ]

[User]
 Kobolds are Reptillian (Dragonblooded), not Goblinoids.

Your attack hits and sends him into the negatives. 150 xp, chain shirt, shortsword.

[User] Pick my pole back up and then poke then open door at E1.

[User]
 Nothing happens when you poke the door.

Opening it reveals a hallway running to the east and west.

To the west, it runs for twenty-five feet before turning north.

To the east, it runs for thirty-five feet before turning south. After five feet, it splits north.

[User] Go east then north.

[User]
 The hall goes north for ten feet before turning east.

If you continue on:
 Spoiler
The hall goes east for thirty feet before turning north.

If you continue on:
 Spoiler
The hall goes north for twenty feet before turning west.

If you continue on:
 Spoiler
The hall goes west for fifteen feet before ending in a door.

[User] Poke and open door.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
At 15ft above ground there is a metallic, dog-sized, bug looking construct.
Initiatve:  (1d20+3)[ 15 ]

roll initiative.

[User]
 init
 (1d20+2)[ 10 ]
If he goes first he'll have to ready an action to attack when the thing comes into range.

[User]
 It looks at you, then spews acid at you.

  AcidDamage  - (3d4)[ 9 ]  Reflex Halves

[User]
 reflex
 (1d20+4)[ 24 ]
Right... the one thing I'm not prepped to handle. I suppose I'll go back to the coridor, close the door, and wait to see if it will open the door (ie ready action to strike if it opens the door) or otherwise wait till I'm fully healed.

[User] It does not follow you out the door.

[User] Go back to the last intersection and go west instead.

[User]
 Traveling west, you walk 10ft and trigger a trap 10ft ahead of you (with your pole)

Against FF Touch:   Attack  - (1d20+8)[ 14 ]
  Acid  - (1d3)[ 3 ]

You walk another 20ft and the hallway turns north for 30ft before turning west.
20ft down the hall is a door on the west side, and a split east.

[User] Open the door.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 (which you are outside of) and D1 north.

[User] Read the note.

[User] A note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”

[User] Attempt to open it, if locked try to force/bash it open.

[User] You open it to find 3pp

[User] Pocket moneys then open D1.

[User]
 You open the door and see a red and white bulls eye on the ground just outside the door.

The hallway runs east/west.
East it runs for 5ft before turning south.
West it runs for 30ft before Teeing north/south

[User] Move to and open C5

[User]
 Opening the door, you see the hallway goes south for 20ft before Teeing east/west.

And goes east out of sight.  There's a door 20ft east on the south side, a split north at 30ft, and a split south at 50ft.

[User] go to and open the door.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3|||||
4|||||
5|||||[/table]
There are doors at A5 south and E1 north, which you are outside of.
In the room there is an ugly looking, blue scaled, lizard thing with fire in it's mouth!
Initiative:  (1d20+1)[ 12 ]

[User]
 init
 (1d20+2)[ 17 ]
Okay if I go first then charge the sucker, if he stays at range charge him anyway.
attack (add charge bonus if I get it)
 (1d20+3)[ 4 ]
damage
 (1d8+3)[ 10 ]

[User]
 You charge in, trip, and impale yourself
You miss.

The beast opens its mouth and breaths fire on you.

  FireDamage  - (1d3)[ 3 ]  Reflex Halves.
You are also entangled for   Rounds  - (1d4)[ 3 ]  and take an addition 1d6 fire damage each of those rounds.

[User]
 reflex
 (1d20+4)[ 6 ]
Entangled? Can I still attack? If so.
 (1d20+3)[ 8 ]
 (1d8+3)[ 5 ]

[User]
 Failed Save.

Yes, you can still attack, though you now have a -2 to attack while you're entangled, and a -4 Dex.

He opens his mouth, and breaths fire again.

  FireDamage  - (1d6)[ 3 ]  Reflex halves.

  firedamage  - (1d6)[ 4 ]  (from entangle)

[User]
 reflex
 (1d20+4)[ 10 ]
attack again with a -2 penalty...
[roll]1d20+1[roll]
 (1d8+3)[ 10 ]

[User]
 Attack  - (1d20+1)[ 6 ]  (reroll for you)

Also, your Reflex save failed.

It opens its mouth and lightning spring forth!

  ElectricDamage  - (1d4)[ 1 ]   Reflex Halves (it's 1 regardless) and your entangled with electricity now for  (1d4)[ 3 ]  Rounds

 Spoiler
  Rounds  - (1d4)[ 3 ]

  FireDamage  - (1d6)[ 4 ]  (Last Fire Entangle, next round starts Electric)

[User]
 Thank god I bound rageclaws.
 (1d20+1)[ 7 ]  (entangle added inalready)
 (1d8+3)[ 7 ]
And is it just me or is this thing not rolling to hit?

[User]
 He opens his mouth and out comes more fire.

  Fire  - (1d6)[ 5 ]  Reflex Halves

  Electric  - (1d6)[ 5 ]

[User]
 reflex
[roll]1d20+4[roll]
Gah, I'll drink my potion of cure light wounds.
[roll]1d8+1[roll]
Okay before the potion, not counting the reflex save damage, I am at -5 (rageclaws). In the event I survive to my next turn I'll roll the next set to speed things up.
[roll]1d20+1[roll]
 (1d8+3)[ 4 ]

[User]
 And I fail at rolling...
 (1d20+4)[ 8 ]
 (1d8+1)[ 2 ]
 (1d20+1)[ 10 ]

[User]
 More Fire

  Fire  - (1d6)[ 1 ]  Reflex Halves

and more entangled electricity

  Electric  - (1d6)[ 4 ]

[User] Yep looks like that kills me, now just have to make a map of where I've been before I make a new character...


[User]
 Arena Tournament, Round 83:  Aguacatl  vs.  Will the Warlock
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Scorer - Aguacatl
 theTerran - Will the Warlock
 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Aguacatl reporting in...

 Initiative
 (1d20+6)[ 10 ]

So, we meet again 😏

I still need to think purchases. Also I have a question, how do you do to launch 4d6 Kelgores? I also would be very happy if can explain your feats to me 😁

[User]
 Lore-Drake gives me +2 Sorc (no just CL, but actually levels) and spell Thematics gives a +1 CL to KFB and Light.

  Initiative  - (1d20+7)[ 9 ]

I'll buy 2 potions of Hide from Animals (and anything in response to what you might buy)

[User]
 And how did you got that Lore-Drake? sounds interesting for future builds 😏

Still thinking my purchases...

[User] You have to be a True Dragon to get Lore-Drake, Flames of the Forge, or any of the other Sovereign Archetypes from Dragons of Eberron.  Being a Dragonwrought Kobold accomplishes this...and it's not a feat, more like a racial feature...

[User] I buy a Scroll of Summon Natural Ally III (375gp)

[User] Also 2 scrolls of Entangle (50gp)

[User] I hope this works,, I'm getting awfully broken 😁

[User] You're up first 🙂

[User]
 Ok! Just wanted to know if you were ready and no more purchases...

  Aguacatl 1st Turn

Start in  M4  with one scroll in each hand.

Move to  G4

Cast Entangle centered in  B13  from one scroll.

Tunatl starts in  N4  and double moves to  T13
 End of Turn

STATS

 Spoiler

Aguacatl starts in  M4
Aguacatl ended in  G4
HP 5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 - Cure Light Wounds, Summon Nature Ally I

Hand 1: Scroll
Hand 2: Scroll

Entangle at  B13  1/10 Rounds

Tunatl starts in  N4
Tunatl ended in  T13
HP 13/13
AC 16, T 12 FF 14

[User]
 Will - Round 1

Standing in N23 with Scroll in hand.

I will cast the spell from the scroll

 Spoiler
Expeditious Retreat

Then I'll move to Y21.

End my Turn.

Stats:

 Spoiler
Location: Y21
HP: 5/5  Rageclaws
AC: 15  Touch: 14  FF: 12
Expeditious Retreat (1/10)
Spells:
Level 0 - 6/6
Level 1 - 7/7

[User]
 Aguacatl 2nd Turn

Aguacatl starts casting a spell.

Tunatl double moves to in  X21
 End of Turn

STATS

 Spoiler

Aguacatl starts in  G4
Aguacatl ended in  G4
HP 5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 - Cure Light Wounds, Summon Nature Ally I

Hand 1: Scroll
Hand 2: Scroll

Entangle at  B13  2/10 Rounds

Tunatl starts in  T13
Tunatl ended in  X21
HP 13/13
AC 16, T 12 FF 14

[User] What kind of creature is Tunatl?

[User] Riding Dog, Animal, Animal Companion

[User]
 Draw a Potion.

Your doggie gets an AoO.

[User]
 AoO

 Attack
 (1d20+3)[ 4 ]
 Damage
 (1d6+3)[ 6 ]
 If Crit
 (1d20+3)[ 7 ]
 Additional Damage
 (1d6+3)[ 4 ]

If hit, try to trip you...

 (1d20+2)[ 9 ]

Edit: NOOOOOOO!

[User]
 Will - Round 2 (cont)

Standard action: Drink the Potion.

Your doggie can no longer sense me.

I'll 5ft step to Y20.

End my Turn.

Stats:

 Spoiler
Location: Y20
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (2/10)
Hide from Animals (1/100)
Spells:
Level 0 - 6/6
Level 1 - 7/7

[User]
 Aguacatl 2nd Turn

Aguacatl finishes casting the spell, and due to my dog's failure, it is absolutely useless. An eagle appears in  I8 , and moves to  R13  and readies an action

 Spoiler

To move around the corner (to T14 through Q13, Q14) at Will's Turn end

Tunatl moves to in  T13  via  Y21

Standard: Aguacatl now casts from the other scroll Entangle at Y6.

Free: Drop both empty scrolls

Move: Draw another scroll
Free: 5' step to  G5
 End of Turn

STATS

 Spoiler

Aguacatl starts in  G4
Aguacatl ended in  G5
HP 5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 - Cure Light Wounds,  Summon Nature Ally I

Hand 1: Scroll
Hand 2: Free

Entangle at  B13  3/10 Rounds
Entangle at  Y6  1/10 Rounds

Consumables Used:
2x Entangle scrolls

Cold Eagle 1/4 Rounds

Tunatl starts in  X21
Tunatl ended in  T13
HP 13/13
AC 16, T 12 FF 14

[User] Aren't you in the Radius of the entangle at B13 being in G5?

[User] This is how I think entangles is running now...

[User]
 Ref Question:

 Spoiler
Can a spell...like Kelgore's Firebolt, destroy a pane of these glass walls?

[User]
 Will:
 Spoiler
Yes, but it'll do half damage.

[User]
 Will - Round 3

I'll double move to M13.

End my Turn.

Stats:

 Spoiler
Location: M13
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (3/10)
Hide from Animals (2/100)
Spells:
Level 0 - 6/6
Level 1 - 7/7

[User]
 That triggers the readied action, however I won't take it...

I have a ref question...

 Spoiler

What happened in my last turn when my dog walked back to  T13  via the square he was in terms of touching? My dog passed through his square (unaware of him of course) but did my dog touched him? In such case "hide from animals" spell would be gone...

[User]
 Aguacatl:
 Spoiler
He can allow it to pass without touching it, same as when a player attempts to pass through a hidden character's square.

[User]
 Aguacatl 3rd Turn

Aguacatl starts casting a spell from scroll.

Tunatl moves to in  R13
Eagle moves to  S13
 End of Turn

STATS

 Spoiler

Aguacatl starts in  G5
Aguacatl ended in  G5
HP 5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 - Cure Light Wounds,  Summon Nature Ally I

Hand 1: Scroll
Hand 2: Free

Entangle at  B13  4/10 Rounds
Entangle at  Y6  2/10 Rounds

Consumables Used:
2x Entangle scrolls

Cold Eagle 2/4 Rounds @  S13

Tunatl starts in  X21
Tunatl ended in  T13
HP 13/13
AC 16, T 12 FF 14

[User]
 Ref Question:

 Spoiler
If I attack the glass, my Hide From Animals should stay inacted, right? since it's not attacking a creature, just a wall...

[User]
 Will:
 Spoiler
Correct.

[User]
 Follow-up Question:

 Spoiler
Is G5/H5 considered adjacent to the wall between G6/H6 concerning the 2d6 damaging from the shattered glass?

[User]
 Will:
 Spoiler
As it says "Players in any of the  Two  adjacent coordinates to a breaking wall take 2d6 slashing" I would say only G6/H6 would be hit.

If we count G5/H5 then we have to count G7/H7 as well giving us 6 Coordinates not the 2 stated.

[User]
 Will - Round 4

Ready an Action:

 Spoiler
Target the Wall between G6/H6 with a KFB if he steps into G6 or H6.

End my Turn.

Stats:

 Spoiler
Location: M13
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (4/10)
Hide from Animals (3/100)
Spells:
Level 0 - 6/6
Level 1 - 7/7

[User]
 Aguacatl 4th Turn

Aguacatl ends casting a spell from scroll and a Thoqqua appears in  L10

The thoqqua moves to L13 using burrow and then tries to attack Will.

 Attack
 (1d20+4)[ 11 ]
 Damage
 (1d6+3)[ 4 ]  +  (2d6)[ 7 ]  Fire Damage
 If Crit
 (1d20+4)[ 21 ]
 Additional Damage
 (1d6+3)[ 7 ]

If hit, Reflex Save DC 12 or catch fire for  (1d4)[ 1 ]  Rounds

Aguacatl yells: Tunatl go to N13! Eagle, move to N14!

Aguacatl starts casting another spell.

Tunatl moves to  N13
Eagle moves to  N14
 End of Turn

STATS

 Spoiler

Aguacatl starts in  G5
Aguacatl ended in  G5
HP 5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 - Cure Light Wounds,  Summon Nature Ally I

Hand 1: Free
Hand 2: Free

Entangle at  B13  5/10 Rounds
Entangle at  Y6  3/10 Rounds

Consumables Used:
2x Entangle scrolls
1x SNA III scroll

Cold Eagle 3/4 Rounds @  N14
Thoqqua 1/5 Rounds @  L13

Tunatl starts in  T13
Tunatl ended in  N13
HP 13/13
AC 16, T 12 FF 14

[User] (Just out of curiosity, how did you manage to summon a thoqqua?) 😦

[User] That would be the scroll of SNAIII, presumably.  Need a caster level check, there.

[User] right... forgot that... how do I do such?

[User] 1d20 + CL, DC6.

[User]
 Caster level check (does spellgifted trait adds 1 to this check?)
 (1d20+1)[ 19 ]

Just for curiosity, what happens if I fail the check? is the spell lost? or I can retry casting again?

[User] If you would have failed, the spell would have been lost, and yes the +1 does count from the spellgifted, or the -1 depending on the school of magic.

[User]
 that would've been 375gp to the trash can  😦 good thing I passed 😁😁😁
😦

[User]
 Will - Round 5

I'll cast a spell defensively.

 Spoiler
KFB
  Concentrate  - (1d20+6)[ 18 ]  DC16

If successful, the glass wall between G6/H6 takes   FireDamage  - (4d6)[ 11 ]

Otherwise, nothing happens.

Turn might not be over.

Refs:

 Spoiler
A) Does that destroy the wall?
B)If so, do I have LoE to Aguactl now?

[User]
 The Glass wall between G-6 and H-6 is hit by a mighty firey bolt and is destroyed.

from what I can tell

Aquacatl is in G-5

Will is in M-13

If that is true then...

Yes you both have LOE to each other.

Game on.

Will
 Spoiler
It appears that you had LOE to Aquacatl before blowing up the wall. he had cover but it still looks like you had it.

[User]
 Alright.

 End my Turn.

Stats:

 Spoiler
Location: M13
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (5/10)
Hide from Animals (4/100)
Spells:
Level 0 - 6/6
Level 1 - 6/7

[User]
 Aguacatl 5th Turn

Aguacatl ends casting a spell and another Eagle appears in  H10  and flies to  M14

Aguacatl moves to  D5

The thoqqua springs against Will.

 Attack
 (1d20+6)[ 10 ]
 Damage
 (1d6+3)[ 7 ]  +  (2d6)[ 8 ]  Fire Damage
 If Crit
 (1d20+6)[ 20 ]
 Additional Damage
 (1d6+3)[ 5 ]

If hit, Reflex Save DC 12 or catch fire for  (1d4)[ 4 ]  Rounds

 End of Turn

STATS

 Spoiler

Aguacatl starts in  G5
Aguacatl ended in  D5
HP 5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 -  Cure Light Wounds (spontaneous spellcasting),  Summon Nature Ally I

Hand 1: Free
Hand 2: Free

Entangle at  B13  6/10 Rounds
Entangle at  Y6  4/10 Rounds

Consumables Used:
2x Entangle scrolls
1x SNA III scroll

Cold Eagle 1/4 Rounds @  M14
Cold Eagle 4/4 Rounds @  N14
Thoqqua 2/5 Rounds @  L13

Tunatl starts in  N13
Tunatl ended in  N13
HP 13/13
AC 16, T 12 FF 14

[User]
 I'm just full of Ref Questions today...🫤

 Spoiler
In D5, do I have LoE, from my calculations, I believe I do, but I want to make certain

[User]
 Will:
 Spoiler
Yes, you have LoE from M13 to D5.

[User]
 Will
 Spoiler
Yes, you have LOE (By the skin of your teeth)
**EDIT** Well.... at least I was right.

[User]
 Will - Round 6

Defensive Casting Concentration  (1d20+6)[ 20 ]  DC16...

I cast KFB at Aguacatl   FireDamage  - (4d6)[ 16 ]  Reflex Halves DC 16

End my Turn.

Stats:

 Spoiler
Location: M13
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (6/10)
Hide from Animals (5/100)
Spells:
Level 0 - 6/6
Level 1 - 6/7

[User]
 Aguacatl 6th Turn

Aguacatl most likely is dead...

 Reflex Save
 (1d20+8)[ 16 ]

If not in -10 yet...

 Stabilize (1-10)  (1d%)[ 27 ]

The thoqqua springs against Will again.

 Attack
 (1d20+6)[ 8 ]
 Damage
 (1d6+3)[ 9 ]  +  (2d6)[ 2 ]  Fire Damage
 If Crit
 (1d20+6)[ 15 ]
 Additional Damage
 (1d6+3)[ 5 ]

If hit, Reflex Save DC 12 or catch fire for  (1d4)[ 2 ]  Rounds

Also, the first Eagle disappears *puff*

 End of Turn

STATS

 Spoiler

Aguacatl starts in  D5
Aguacatl ended in  D5
HP -4/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 -  Cure Light Wounds (spontaneous spellcasting),  Summon Nature Ally I

Hand 1: Free
Hand 2: Free

Entangle at  B13  7/10 Rounds
Entangle at  Y6  5/10 Rounds

Consumables Used:
2x Entangle scrolls
1x SNA III scroll

Cold Eagle 2/4 Rounds @  M14
Thoqqua 3/5 Rounds @  L13

Tunatl starts in  N13
Tunatl ended in  N13
HP 13/13
AC 16, T 12 FF 14

Edit: Stuppid expensive Thoqua!!! 😡

hehehehehe 😛

[User] So is that match? 🤨

[User] not yet, my thoqua can still kill you... if he ever rolls something above 10 that is...

[User] Am I surrounded by anything else, or is he the only one around me?

[User]
 Cold Eagle @ M14
Thoqqua @ L13

Tunatl @ N13

[User]
 I also have a question... your Concentration DC is 16 cause it is 15 + Spell level... but should it be 19? as KFB you are launching is level 4?

I actually don't know how it'll work...

[User]
 Originally Posted by Scorer
 I also have a question... your Concentration DC is 16 cause it is 15 + Spell level... but should it be 19? as KFB you are launching is level 4?

I actually don't know how it'll work...

No, the spell level is still 1, he just has a caster level of 4 with the spell. The check goes off of the spell level.

[User]
 Alright...

Casting Defensively
  Concentration  - (1d20+6)[ 7 ]  DC16

If Successful

 Spoiler
KFB at Aguacatl
  Fire  - (4d6)[ 22 ]  Reflex Halves DC16

Stats:

 Spoiler
Location: M13
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (6/10)
Hide from Animals (5/100)
Spells:
Level 0 - 6/6
Level 1 - 4/7

[User]
 Aguacatl 7th Turn

That was close!

 Stabilize (1-10)
[roll]1d&[/roll]

The thoqqua springs against Will again.

 Attack
 (1d20+6)[ 8 ]
 Damage
 (1d6+3)[ 5 ]  +  (2d6)[ 6 ]  Fire Damage
 If Crit
 (1d20+6)[ 9 ]
 Additional Damage
 (1d6+3)[ 7 ]

If hit, Reflex Save DC 12 or catch fire for  (1d4)[ 3 ]  Rounds

 End of Turn

STATS

 Spoiler

Aguacatl starts in  D5
Aguacatl ended in  D5
HP -5/5
AC 21 (10 +2 Armor, +2 Shield, +6 Dex, +1 Size) T 17 FF 15
Spells Prepared:

 Spoiler

0 - Cure Minor Wounds x3
1 -  Cure Light Wounds (spontaneous spellcasting),  Summon Nature Ally I

Hand 1: Free
Hand 2: Free

Entangle at  B13  8/10 Rounds
Entangle at  Y6  6/10 Rounds

Consumables Used:
2x Entangle scrolls
1x SNA III scroll

Cold Eagle 3/4 Rounds @  M14
Thoqqua 4/5 Rounds @  L13

Tunatl starts in  N13
Tunatl ended in  N13
HP 13/13
AC 16, T 12 FF 14

[User]
 really, I'm gonna kill that Thoqqua...

 (1d%)[ 80 ]

[User]
 😦
 Will - Round 8

Casting defensively

  Concentration  - (1d20+6)[ 16 ]  DC16

KFB @ Aguacatl (if successful)
  FireDamage  - (4d6)[ 8 ]  Reflex DC16 halves.

End my turn.

Stats:

 Spoiler
Location: M13
HP: 5/5 Rageclaws
AC: 15 Touch: 14 FF: 12
Expeditious Retreat (6/10)
Hide from Animals (5/100)
Spells:
Level 0 - 6/6
Level 1 - 3/7

[User]
 I'm not sure if being at negatives allows me a reflex save... if so...

 (1d20+8)[ 12 ]

If not, is game...

[User]
 It's game anyway...

Good game, you managed to survive Nat 2 rolls from my stupid blind Thoqqua 😁, well, we're 1-1 on our personal record.

[User] The Thoqqua has as much difficulty landing a blow as most people would have spelling its name, and Will the Warlock burns through another competitor!


[User]
 The floors here pulse with dark energy. Tall pillars line what appear to be corridors made of walls of pure darkness. Strange creatures with many arms and legs fade in and out of your vision. You're sure you see a Ninja aat one point.
 You are confronted by a woman, with extremely minimal clothing, and two tentacles coming from behind her.
 "Welcome to our world. The World of Darkness. And prepare to be destroyed with the rest of your puny reality."
{table="head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Spoiler
Deck:

 Spoiler
1.	Earthbound Immortal Aslla piscu
2.	Earthbound Immortal Uru
3.	Earthbound Immortal Wiraqocha Rasca
4.	Dark Armed Dragon
5.	Witch of the Black Rose
6.	Witch of the Black Rose
7.	Witch of the Black Rose
8.	Dark Valkyria
9.	Dark Valkyria
10.	Dark Valkyria
11.	Brron, Mad King of Dark World
12.	Brron, Mad King of Dark World
13.	Brron, Mad King of Dark World
14.	Doomcaliber Knight
15.	Doomcaliber Knight
16.	Don Zaloog
17.	Prometheus, King of the Shadows
18.	Prometheus, King of the Shadows
19.	Dark General Freed
20.	Dark General Freed
21.	Mystic Plasma Zone
22.	Mystic Plasma Zone
23.	Mystic Plasma Zone
24.	Terraforming
25.	Terraforming
26.	Gold Sarcophagus
27.	Allure of Darkness
28.	Brain Control
29.	Mystical Space Typhoon
30.	Heavy Storm
31.	Fires of Doomsday
32.	Fires of Doomsday
33.	Escape from the Dark Dimension
34.	Escape from the Dark Dimension
35.	Mirror Force
36.	Dimensional Prison
37.	Bottomless Trap Hole
38.	Bottomless Trap Hole
39.	Dark Illusion
40.	Dark Illusion

Extra Deck:

 Spoiler
1.	Thought Ruler Archfiend
2.	Thought Ruler Archfiend
3.	Dark End Dragon
4.	Dark End Dragon
5.	Colossal Fighter
6.	Colossal Fighter
7.	Hundred-Eyes Dragon
8.	Hundred-Eyes Dragon
9.	Red Dragon Archfiend
10.	Red Dragon Archfiend
11.	Black Rose Dragon
12.	Ally of Justice Catastor
13.	Ally of Justice Catastor
14.	Black Brutdrago
15.	Black Brutdrago

Stats:
Life Points:8000
Graveyard:
 Spoiler
*nothing*

Removed from Play:
 Spoiler
*nothing*

Hand- 5

 Spoiler

Face Downs:


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:
 Spoiler
 Sheet

[User]
 Ignoring the torch, Geldar heads toward the door. He'll be relying on stealth to get through this. Keeping the 10' pole in his left hand and a shortspear in his right, he'll be poking things with the pole as he moves. Quietly placing the end lightly against things before adding pressure, attempting to trigger anything that might. He does this with the door. If nothing happens, he'll move to the door, put the pole down to open the door, and pick the pole up again before continuing.

Should I be making move silently and hide checks, or will you do that as necessary?

[User]
 I'll do it if necessary otherwise, you just do it when you open a door.

Darkvision?

If not, the corridors outside are pitch black.

[User]
 Dwarf, so yes to darkvision.

Hide:  (1d20+10)[ 24 ]
Move Silently:  (1d20+7)[ 10 ]

[User]
 South: The corridor ends in a T-junction east/west after 30', after 20' there's a split east.

East: There's a north/south split after 10', a door on the northern wall after 30', and another north/south split after 60'. The corridor continues, but you can't see further.

[User]
 I'll start with heading east. I'll stop at the first split, taking a glace around each of the corners.

 Spoiler
This is my interpretation of what you said the place looks like. I'll be updating it as we go. Please inform me if I make any errors.

[User]
 There's a split east after 20' to the south, and the corridor east is 5' too short. I measure distances from where your char is standing, which would be just outside the room.

At the split:

North: The corridor turns East after 20'.
South: The corridor turns West after 20'. There's a door on the eastern wall after 15'.

[User] I've decided I don't like my character, so I'm going to abandon this guy and make a new one. Sorry to have wasted your time with this one.

[User] No worries, up to you to retire.


[User] 200 sqare feet room, starting 100 ft from each other, with  (1d4+1)[ 4 ]

[User] buffing rounds  (1d4+1)[ 3 ]

[User]
 Initiative:  (1d20+7)[ 15 ]

Buffing rounds:  (1d4+1)[ 3 ]

Starting # of ticks: 198

Round One: Mesmerize self with  Delusions of Grandeur (+5 morale bonus to attack rolls, saving throws, ability checks, skill checks and AC, +4d6 to damage, immunity to fear and pain, and DR 10/-, total ticks 185)

Round Two: Mesmerize self with  The Greatest Healer (Fast healing 5/acid or fire, total ticks 172)

Round Three: Snow, Rain Or Gloom Of Night(15 resistance to fire, electricity, cold and acid, total ticks 159).

Stats:
BAB: +17/+12/+7 or +23/+18/+13
AC: 37, Touch 23, Flat-Footed 23
Saving Throws: +25/+20/+25
DR 10/--, Regeneration 5/Acid or Fire
Energy Resistance 15.

[User]
 Initiative  (1d20+3)[ 20 ]

First Round
Standard Action Cast Extended Divine Power
Swift Action activate law devotion Attack bonus

Second Round
Standar Action Cast Righteous Wrath of the Faithfull
Swft Action: Activate Travel Devotion

Third Round:
Standard Action, Cast Greater Magic Vestment

Stat Block
BAB: +23/+18/+13/+8
AC 29 Touch 29 Flat footed 27
Travel Devotion 9/10
Law Devotion 7/10

[User]
 Guess I go first
Swift Action: Move 50 ft towards you (flying) due travel devotion
Full Round attack Power attacking for 10
 (1d20+20)[ 37 ]  Attack 1
 (1d20+15)[ 33 ]  Attack 2
  (1d20+10)[ 24 ]  Attack 3
  (1d20+5)[ 8 ]  Attack 4
[roll] 1d20+20[/roll] extra attack granted by Righteous Wraith of the faithful

Crit Confirmation
  (1d20+20)[ 23 ]  Attack 1
 (1d20+15)[ 33 ]  Attack 2
 (1d20+10)[ 29 ]  Attack 3
  (1d20+5)[ 21 ]  Attack 4
[roll] 1d20+20[/roll] extra attack granted by Righteous Wraith of the faithful

Damage
 (2d4+32)[ 37 ]
 (2d4+32)[ 38 ]
  (2d4+32)[ 39 ]
  (2d4+32)[ 37 ]
 (2d4+32)[ 35 ]

Your turn

[User]
 Neither of us are flat-footed due to buffing rounds, right?

 (1d20+20)[37] Attack 1
(1d20+15)[33] Attack 2
(1d20+10)[24] Attack 3
(1d20+5)[8] Attack 4
  Misses

Crit Confirmation
(1d20+20)[23] Attack 1
(1d20+15)[33] Attack 2
(1d20+10)[29] Attack 3
(1d20+5)[21] Attack 4 Misses

Damage
(2d4+32)[37]  times 4  Critical doesn't hit me, DR 10/-- for 27.
 (2d4+32)[38] times 4
(2d4+32)[39] times 4
(2d4+32)[37]
(2d4+32)[35]  Misses

((you also have to roll a 20& miss chance to hit me; 21-100 hits)
HP: 78 out of 105.
Regenerate 5 HP: 83.
Standard Action: Activate  Time Stands Still (Time Stop for 2 rounds, but I can act normally. Total Ticks 146)

TSS Round 1: regenerate 5 HP: 88.
Standard Action: Activate  Sandman's Slumber Bluff Check: (1d20+54)[ 74 ] . If > 30, make a Will Save(DC 38) or you fall asleep.

Move Action: move 30 feet away.

TSS Round 2: Regenerate 5 HP: 93.
Standard Action: Mesmer(Dust to Dust). Total ticks 133
Touch Attack Roll:  (1d20+17)[ 23 ]
Damage:  (38d6)[ 145 ]

Move Action: Move 20 feet away.

Round One Swift Action:
Bluff Check: (1d20+54)[ 58 ] . If >32, Activate  Inescapable Eternity ; a circle of surrounding room in effect. You are under the effect of a  Slow  spell(no save), while I am under the effect of a  haste  spell.

[User]
 Miss chances Rolls

[/roll]1d100[/roll]
[/roll]1d100[/roll]

Will save [/roll 1d20+27[/roll]

If I make my save I cast Time Stop (Domain Spell)
[roll]1d4+1[roll]

[User] Dusk, your rolls are wrong. There's no slash in the first roll. Unfortunately, you're gonna have to repost, as rolls on that post can't be changed.

[User]
 I'll redo Everything

miss chances
 (1d100)[ 99 ]
 (1d100)[ 99 ]

Will save
 (1d20+27)[ 43 ]

If I pass the save
Cast Time Stop
  (1d4+1)[ 4 ]

[User]
 Volthawk:
Yes, I know...I should proffread my post...

anyway
Both my attack pas... oh and concernig your DR my Scythe is transmuting ergo it changes to bypass any DR after it has touched it
ok first round of Time stop

TSR1: Action Activate boots of speed Hasting myself AND countering Your slow

TSR2: Activate Bead of Karma increasing my CL to 21

TSR3:Cast Greater Dispel Magic centered on you
 (1d20+21)[ 38 ]  CL check

TSR4: Standar Action: Gate a .... Pit Fiend (no problem I am Lawful and even If I switch to evil I retain my Clerical powers due LE being an acceptable Aligment for Wee Jas, and for the ease I'll use the SRD stat block)

[User]
 Spoiler
Inescapable Eternity (Su): No one escapes time. Atleast, not unless a Sandman wishes it. Once per day, a Sandman of 15th level or higher may invoke this ability as a swift action, separating an area of time from the main timestream and accelerating it greatly. As a result, an area in the shape of an infinity symbol (typically 100 by 25 ft., but the exact specifications are up to the DM, and probably best written beforehand when the Sandman reaches level 15), centered upon the Sandman, is sealed off. Those outside it may not enter, and those inside, including the Sandman, may not leave by any means. Within this area, the Sandman and any number of targets are accelerated (as per the Mesmer) and gain fast healing 3, while all others are Slowed, as the spell. All Mesmers have their effect boosted by 1.5, where applicable.

So no pit fiend for you. And can't cast spells on me while in a time stop-"While the time stop is in effect, other creatures are invulnerable to your attacks and spells; you cannot target such creatures with any attack or spell.(SRD) And the point of DR/-- is that nothing bypasses it.

My Turn:

Standard Action: Another Sandman's Slumber(unable to fail bluff check), another DC 38 Will Save

Procrastinate Move Action.

[User]
 Hold up. That's a swift action, so if you want to do it, it would be after the Fiend is Gated in.

Just saying that's how I see it.

[User] No, my ability already started back in round one, during my own version of time stop.

[User]
 Do my boots of speed counter the slow effect of the Inescapable etternity?

You are right I forgot about the clause of not targetting so no greater dispell magic...

Also does your inescapable slumber makes me unable to gate my put fiend? I didn't  understood that well, since IIRC I can summon while on time stop.

anyway my turn

Will save [/roll]1d20+27[/roll]

Fine I use Shadow blink(swift Action) to move 50 feat near you, if I don't reach you I use shadow stride (move action) to reach you

Then I use Enervating Shadow strike PA for 15
SO
 (1d20+18)[ 27 ]  Attack roll
Crit confirmation  (1d20+15)[ 16 ]
Damage  (2d4+32)[ 34 ]

and you must make a fort save of 28 to avoid gaining  (1d4)[ 4 ]  negative levels

[User]
 Will save  (1d20+27)[ 37 ]

edit: Forget all, I am asleep

[User] Inescapable eternity prevents anybody from going into/out of the area, so gating wouldn't work. The Haste counters the Slow effect, by RAW. You reach me(we're in melee range now), but your attack misses.

[User]
 Coup de grace attempts until you're dead, then. Duration of sleep is 18 minutes; 10 rounds per minute = 180 attempts. You are going to fail at least one of them before you wake up.

Note: if you had power attacked for less, you'd have probably won.

[User]
 Originally Posted by industrious
 Coup de grace attempts until you're dead, then. Duration of sleep is 18 minutes; 10 rounds per minute = 180 attempts. You are going to fail at least one of them before you wake up.

Note: if you had power attacked for less, you'd have probably won.

I guess I lose...... yeah I should have trusted my instict and just PA for 10... anyway great battle, I am sure glad you are on my side 🙂

Just one question.... does your inescapable eterny affect allies? because if so, we may have some problems....

[User] It's an area effect; so it does. That being said, though, I determine who gets hasted and who gets slowed, so you'll get the benefits of it. But we can coordinate our actions: I'll ready a swift action to bring the ability up once you gate in your pit fiend.

[User] Actually, I'll probably gate Solars, the pit fiend was just a spur of the moment, i believe an extra cleric is FAR more useful than another beast stick,