[User]
 The Earth trembles at their very voice.

Armies scatter before them like so much dust in the wind.

Now these two paragons of opposite ideals face off, beings of Terrible Magnificence, and a being of Questionable Past who has choosen the path of good.

Today they face off in a 200 X 200 X 200 Arena (Width, length, Height respectively.) arena. Daily buffs are yet to be determined if they are allowed, but over 24 hour buffs should be.

Opposite sides, Roll Intiative.

[User] Initiative Roll:   (d20+11)[ 17 ]

[User]
 With a single twitch the Ethergaunt springs into action with inhuman speed.

 (1d20+18)[ 38 ]  (+5 Warning Enchantment, +13 Dex,)

It first opens it mask as a free action, then it uses its all day Elemental Body (Fly speed 60 ft), and cloud wings spell to close 55 ft while remaining 5 ft in the air. It then utters a incantation, yet, nothing seems to happen as it continues to chant.

Actions/Buffs:
Actions:

 Spoiler

Fly 55 ft feet forward, and 5 feet up.
Ready a action to cast Avasculate on the guy should he close within 60 feet.
Cast a quickened Assay Spell Resistance +20 against the next spell resistance check I make.

Buffs

 Spoiler

Presistant Shield, Cloud Wings.
Presistant Elemental Body.
Presistant Choose Destiny
Presistant Anticipate Teleport
Presistant Freedom of Movement.

Hp: 410
Ac: 82 right now.

[User]
 Buffs

 Spoiler
Beguiling Influence
Fell Flight (perfect manoeuvrability due to Dark Transient feat)

 Stances Adopted

 Spoiler
Controlled Demon Stance
Stance of Alacrity
Presence of the Archfiend

 Maneuvers Readied

 Spoiler
Moment of Perfect Mind
Emerald Razor (never expended)
Strike of Perfect Clarity
Action Before Thought
Mind Over Body
Iron Heart Surge
Adamantine Hurricane
Ancient Mountain Hammer
Quicksilver Motion

Alessandro flies straight backwards 125 feet and 5 feet upwards with Fell Flight, so he is 180 feet away from his opponent. He then proceeds to fire a bolt eldritch power at the ethergaunt, his stance changing slightly as he did so.

 Ranged Touch Attack Roll:   (d20+34)[ 39 ] . If it hits, it deals 15d6 untyped damage.

 Actions

 Spoiler

1 move action to fly 130ft.
1 standard action to fire an eldritch spear at Thzan Kai.
1 swift action to adopt the Stance of Alacrity.

[User]
 You do know your not supposed to read the spoilers right?😉

Anyways, the Eldritch blast goes plinkity against my myriad defenses, skeetering off ineffectually into the distance as I side step it.

Continue turn.

[User]
 That was my turn. 1 move action, 1 standard action, 1 swift action.

EDIT: Wait, no, not quite.

[User] Spellcraft Roll:   (d20+42)[ 49 ]  to identify the spell Thzan just cast.

[User]
 Assay Spell resistance, something that makes your cloak nigh pointless due to the powerful nature of the spell. (Effects: +20 CL on Spell Penetration checks against a single target. target is YOU.).

My turn, I cast Dimension Door to close the distance to 200ft (quickened), and let off the Avasculate point blank on your face.

Ranged Touch Attack roll
 (1d20+57)[ 62 ]

If it hits, you lose Half your HP as pus begins to build up in your flesh, growths building at a lightning rate as the magic worked its well. magic, the ray causing lines of crimson to build up as your muscle's literally cannibalize themselves to attempt to compensate before exploding violently as your body overcompensates, fails, and the magical reaction causes your natural fluids to combust violently.

[User]
 Buffs

 Spoiler
Beguiling Influence
Fell Flight (perfect manoeuvrability due to Dark Transient feat)

 Stances Adopted

 Spoiler
Controlled Demon Stance
Giant's Stance
Stance of Alacrity
Presence of the Archfiend

 Maneuvers Readied

 Spoiler
Moment of Perfect Mind
Emerald Razor (never expended)
Strike of Perfect Clarity
Action Before Thought
Mind Over Body (Expended)
Iron Heart Surge
Adamantine Hurricane
Ancient Mountain Hammer
Quicksilver Motion

 Mind Over Body:  Replacing Fort save against Avasculate's stun effect with a Concentration check -  (d20+56)[ 75 ]

Alessandro takes the damage of the spell as nonlethal due to his Regeneration, and heals 10 points of it.

If he succeeds on the "save", he does the following:

His stance shifts slightly again (adopts Giant's Stance) and Quick Draws his greatsword as a free action. With another free action, he draws his hand across his face, leaving it covered by a skeletal mask (enter rage - Strength increases to 48, Dex to 30, Con to 42, AC to 90)

He then charges the ethergaunt, his doubled speed of 260ft more than enough to close the gap. He makes a single attack with his greatsword.

 (d20+58)[ 59 ]
Alessandro uses Emerald Razor to make the attack as a touch attack, and expends Strike of Ancient Clarity for an extra 100 damage. If it hits, it does  (3d6+134)[ 147 ]  damage.

Regardless of whether the attack hits or not, Thzan  must make a Will save, DC 26, or become shaken by Alessandro's presence of the Archfiend.

[User]
 Well, I WAS waiting for you to make the save or not. >.>

Anyways, save is made, and is unfortuantely you close distance and I activate a immediate action Warding, Indigo, make a will save or be shunted to another plane as your attack is blocked. (Will save DC 46)

[User]
 Alessandro chooses to fail his save.

 Random Planar Destination Roll:  (Using the table on page 151 of the DMG)
 (d100)[ 41 ]

[User]
 41  results in the Infernal Battlefield of Acheron.

 Buffs

 Spoiler
Beguiling Influence
Fell Flight (perfect manoeuvrability due to Dark Transient feat)

 Stances Adopted

 Spoiler
Controlled Demon Stance
Giant's Stance
Stance of Alacrity
Presence of the Archfiend

 Maneuvers Readied

 Spoiler
Moment of Perfect Mind
Emerald Razor (never expended)
Strike of Perfect Clarity
Action Before Thought
Mind Over Body
Iron Heart Surge
Adamantine Hurricane
Ancient Mountain Hammer
Quicksilver Motion

Alessandro takes a full-round action to regain all expended maneuvers in conjunction with Adaptive Style whilst on Acheron.

[User]
 Umm, I believe I get to CHOOSE where I plane shift you with the prismatic effect... If I'm mistaken go ahead, but if I remember correctly it just says your shifted to plane, and unstated I'd say per the ruling of the spell I choose, and I choose the Negative Energy plane.

Also, your sword is disentergrated no save.

[User]
 Complete Arcane says it's a random plane.

Last turn, Alessandro Regenerated another 10 damage, and does so again this turn.

He then uses his perfect precision  plane shift  (granted by Dark Transient) to appear directly behind Thzan.

And now I must go and eat. 😛

[User]
 During which he is caught in the limbo on my Presistant Antcipate Teleport, you have

 (1d4)[ 2 ]

of ineffectivity.

During that time, I lay down a delayed, energy substituted (electricity), empowered (rod), maxmized (rod), Meteor Swarm. Epic Virtue (Epic Meta Magic) twice makes this possible to cast by me. Then the fact that it's centered on the square he's going to appear in (Anticipate Teleport tells me this.), and a delayed  waves of exhaustion also set to go off when you come back, where you come back.

[User]
 Buffs

 Spoiler
Beguiling Influence
Fell Flight (perfect manoeuvrability due to Dark Transient feat)

 Stances Adopted

 Spoiler
Controlled Demon Stance
Giant's Stance
Stance of Alacrity
Presence of the Archfiend

 Maneuvers Readied

 Spoiler
Moment of Perfect Mind
Emerald Razor (never expended)
Strike of Perfect Clarity
Action Before Thought
Mind Over Body
Iron Heart Surge (expended)
Adamantine Hurricane
Ancient Mountain Hammer
Quicksilver Motion

Alessandro arrives after the two rounds. The electricified meteor swarm find much of their power lost against his electricity immunity. The wave of exhaustion hits him a moment afterwards. He falls to his news for a moment, before he surges back upward, his eyes glowing with a fierce new light (standard action to expend Iron Heart Surge).

He then lowers his stance, waiting.

 Actions

 Spoiler

Ready action to initiate a grapple when Thzan attempts to move.

[User]
 Frowning that his meteor swarm failed, but smirking abit that the Waves of Exhaustion had managed to succeed, he casts a spell that flings a set of empowered, quickened (automaticaly via epic feat), maximized (rod), Orb of Force.

Ranged touch attacks.

 (1d20+57)[ 70 ]
 (1d20+57)[ 72 ]

180 Force Damage (Over comes DR I believe being Force damage) if both hit.

Also, when you made the save on Avaculate you were still reduced to half HP, and have healed 30 since.

[User]
 Both hit, but you need to roll against SR 62. Even with Assay Spell Resistance, you need a 12 to get past it. Assuming you have nothing other than CL 30 and the +20 bonus form ASR.

Also, I removed Waves of Exhaustion on my turn with Iron Heart Surge (its automatic, no checks to make).

[User]
 Originally Posted by Edge
 Both hit, but you need to roll against SR 62. Even with Assay Spell Resistance, you need a 12 to get past it. Assuming you have nothing other than CL 30 and the +20 bonus form ASR.

Also, I removed Waves of Exhaustion on my turn with Iron Heart Surge (its automatic, no checks to make).

Orb of Force, not needing to check SR since 2007.😛

[User]
 Well, I take the damage then.

Alessandro attempts to initiate a grapple.

If your attack of opportunity misses or deals no damage, Alessandro makes his checks to initiate the grapple, all melee touch attacks.

 (d20+48)[ 57 ]
 (d20+43)[ 58 ]
 (d20+38)[ 41 ]
 (d20+33)[ 38 ]

[User]
 The ethergaunt offers no resistance, taking a tripe swing with his Thunder Lance, but the effort is minimal as its a one handed swing.

 (1d20+53)[ 69 ]  It's a regular attack, so I doubt it will hit, if it does though.

 (3d6+24)[ 37 ]

All the grapples succeed in some way, but all manage to be repelled by a freedom of movement effect (you auto make the check, so I might as well tell you.)

My turn?

[User] Indeed it is.

[User]
 Seeing a opprtunity, Thzan Kai casts some dust like substance into the air, before pulling out something akin to a brain, and squashing it in his hand, before screaming out a phrase so profane, so disgusting it seems to wither his own body, and he opens his mask, another one of the orbs flying out. (my last one.)

 (1d20+57)[ 67 ]

Make a fort save, a will save. (DC's 20, and 44 respectively.)
Actions:

 Spoiler

Cast a heightened Teleknesis...
Use my Stupefying Gaze ability as a free action.
Quickened orb yatta yatta meta magic.

[User]
 spoiler]Beguiling Influence
Fell Flight (perfect manoeuvrability due to Dark Transient feat)[/spoiler]

 Stances Adopted

 Spoiler
Controlled Demon Stance
Giant's Stance
Stance of Alacrity
Presence of the Archfiend

 Maneuvers Readied

 Spoiler
Moment of Perfect Mind
Emerald Razor (never expended)
Strike of Perfect Clarity
Action Before Thought
Mind Over Body
Iron Heart Surge (expended)
Adamantine Hurricane
Ancient Mountain Hammer
Quicksilver Motion

Alessandro Regenerates 10 damage.

 Fort Save:   (d20+40)[ 48 ]
 Will Save:  expend Moment of Perfect Mind instead,  (d20+63)[ 74 ]

Assuming the roll in the post above is the Orb, it hits.

[User] Okay, another 90 Damage as the last charge on the rod sputters out... Damage report? 270 Damage plus Half Total health even with the famous regeneration must be pretty harsh, especially considering force damage overcomes DR. >.>

[User] 472 points of non-lethal damage taken, thanks to Regeneration. His 694 hit points (210 from rage) are as yet untouched.

[User]
 Originally Posted by Edge
 472 points of non-lethal damage taken, thanks to Regeneration. His 694 hit points (210 from rage) are as yet untouched.

Kay, A quickened Freezing Fog, and a activation of my Anklets of Translocation later, and I'm 266 feet away.


[User]
 Battle between Talic and lvl 1 sharnian

Any map preferences?

[User] No preference on Map.  I can go pull one up if you like.

[User]
 sure go ahead and pull one up
Buff times are okay

[User]
 Map:
 Spoiler

[User]
 Originally Posted by Talic
 Map:
 Spoiler

Ooh, pretty.

- Saph

[User]
 Buffs:
 Spoiler
All Day:
Anticipate Teleportation (24 hour duration)
Inertial Armor (+10 Armor Bonus) (13 hours) - 13 pp
Dispelling Buffer (+5 DC dispels vs me) (13 hours) - 11pp

1 Round:  Cast Fog Cloud, Targeting C10-D11.

I start in:  A11.

Visible starting Effects:  Massive cloud of fog, covering my starting area.  20 foot radius, centered in C10-D11.

Don't give me any visible starting effects.  My own fog is effectively blinding me.

[User]
 Buffs:

 Spoiler
Allday- Potion of greater magic fang +5
Round 1: Shield of Faith+5 potion

I'll start in
 Spoiler
X10

Roll Initiative

 (1d20+5)[ 7 ]

[User]
 ... Do I actually have a shot at winning initiative?  Wow, that was unexpected.

Initiative:  (1d20)[ 3 ]
EDIT:  Nevermind.  LOL

[User]
 Pun Pun moves to
 Spoiler
R8

 and drinks
 Spoiler
 potion of bull's strength

These rolls are ominous

[User]
 Magimelt's Turn, Round 1:

Hidden Actions:
 Spoiler
Stay in current location.
Manifest Schism (7pp).

Done.

Current Stats (no peekin):
 Spoiler
174/205 pp
Psionically Focused

Spells Cast: Anticipate Teleportation, Fog Cloud

Effects Active:  Anticipate Teleportation (65 feet)
Inertial Armor (+10 Armor)
Dispelling Buffer (Added DC to dispel me)

Fog Cloud, Centered C10-D11

[User]
 Pun Pun moves to
 Spoiler
S9 and runs 20 ft to O9 to get a running start and jumps to L9  (1d20+2)[ 15 ]

I cast detect evil from L9 and affects points between K8-9, D16, D1, and A8-9.

[User]
 No Evil Presences are detected.

My go?

[User] Yeah go ahead

[User]
 My turn:
 Spoiler
Manifest Astral Construct, augmented to 15 points.  Overchanneling for +2 Caster level, expending Psionic Focus via the Talented Feat to negate damage.

Schism will:  Gain my psionic focus back.
Concentration: [roll]1d20+18

No Movement, remain in A11, Construct is in C10/D11.[/roll]

Construct Powers:
Ability C: Concussion - Manifest 1/round as a free action, 7d6, medium range
Ability C: Blindsight - Blindsight, 60 Feet

Done :)

[User]
 Pun Pun moves to
 Spoiler
I10

 " Show yourself, you coward! " Pun Pun makes
 Listen:  (1d20+9)[ 20 ]
 Spot:  (1d20+9)[ 23 ]

End my turn.

[User]
 Hm.

 Spoiler
Construct Appears, opted for Concussion and Blindsight at time of creation.  Edited above post to reflect that.

Schism: Touchsight, Augmented to 7 points. (70 feet range, automatic Pinpointing of all creatures.)
Me:  Cast Fly, Move to E11, still within cloud.

Construct: Move from C10/D11 to: F13/G14, then to H11/I12

Blindsight effect extends 60 feet from H11/I12 (Coming from a large goopy looking creature - Astral Construct, if you can see it).  If it detects you, then take:  (3d6)[ 7 ]  Force damage (no Save, but if you have Spell resistance, then the penetration roll is:  (1d20+7)[ 18 ] ).

In addition, you heard casting from the vicinity of C10/D11, then quiet movement somewhere to the east of that, within the cloud.  I am generating Touchsight, to a range of 70 feet.  If you are within 70 feet of E11, I can detect what square you're in, without a spot or listen check.  Let me know if this is the case.

[User]
 If either you or the construct are invisible, I have see invisible if that applies
Pun Pun is in I10 currently,

Flurry of Blows the construct
(all attacks are magic for DR)
 Attack1
Attack - (1d20+20)[ 27 ]
Damage - (3d8+7)[ 15 ]
 Attack2
Attack - (1d20+20)[ 21 ]
Damage - (3d8+7)[ 22 ]
 Attack3
Attack - (1d20+15)[ 34 ]
Damage - (3d8+7)[ 14 ]
 Attack4
Attack - (1d20+10)[ 15 ]
Damage - (3d8+7)[ 24 ]

btw what kind of AC bonus does the tree give?

[User]
 Cover is +4 AC.  Neither I nor the construct is invisible, though I am in the mist, and thus, not detectable without blindsight/blindsense or something similar.

Attack 3 hits the construct (and bypasses its DR).  The remaining attacks miss.

Construct:  Full Attack!

Slam:  (1d20+25)[ 32 ]
If Hit:  (1d8+14)[ 18 ]
 If Threat:  (1d20+25)[ 37 ]
If Crit:  (1d8+14)[ 16 ]

Slam:  (1d20+25)[ 37 ]
If Hit:  (1d8+14)[ 17 ]
 If Threat:  (1d20+25)[ 44 ]
If Crit:  (1d8+14)[ 17 ]

Concussion Blast (Free):  (3d6)[ 11 ]  Force damage, no save.

Me: No Movement
Manifest Death Urge (Augmented to 15pp, Using Overchannel for +2 Level.  I take  (3d8)[ 15 ]  Damage).  If you are a living creature, make a Will save (DC 27).  Failure means that your next 3 rounds will be spent taking a full round action to auto-crit yourself with a melee attack.
Schism:
 Spoiler
Cast a Still Silent True Strike (using Rod)

[User]
 Both attacks hit
Will Save  (1d20+24)[ 26 ]
how could fail that save...:(

 Pun Pun standard action withdraws to H9 and swim  (1d20+2)[ 20 ]  to F9.

Your turn  Damn dice roller...

Critical hit myself

 [roll]6d8+14[/roll]

[User]
 forgot cant edit roll

 (6d8+14)[ 46 ]

Im dead...

The irony is I made this build specifically to counter a save or die/lose

[User] I also had a Beatstick, Up to a 4 action in 1 turn nova strike, and no save Direct damage.  If the save had failed, I'd have gotten 15 feet away, and hit you with about 44d4 damage (no save or attack roll), on top of 2 construct attacks, and still had an action in reserve to get away if needed.

[User]
 Here's a link to the sheet .

I'll need to know what you've got on your character.  I am, after all, getting ready to head into a dungeon, and I can haz loots.

Edit:  Heck, if you'd survived your first Crit, I'd have hit you with an overchannel/talented Swarm of Crystals for 15d4, my schism would have done it again for 8d4, the construct would have dropped its 2 attacks and 3d6 shot, and then I'd have hit up Anticipatory Strike for another action for a 13d4 swarm and another 8d4 swarm.

Average of another 55 damage from crystals, 37 from the construct attacks, and 10 from it's free action.

That'd have been a 100+ damage nova strike, which at level 13, is pretty lethal.

EDIT:  Also, note that it's not allowed to Withdraw as a standard action unless your character is unable to take full round actions.  Also, if you only have 5 foot reach, you wouldn't have been able to get away anyway (by withdraw), as the construct's reach is 10 feet.  For that, you'd need tumble.

[User]
 Sheet

here you go although the potions are used up and my bad about the illegal actions during my (imaginary) turn

[User] Cost of Ring of the Mighty Wallop?  I'm currently breaking down your items in sigil for a bit more gear.

[User] 2000 GP for the ring


[User]
 Arena Tournament, Round 58:  Nimmi  vs.  Agronak
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Nimmi  - Sallera
 Agronak  - LordManpower

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20+6)[ 13 ]

No purchases yet.

[User]
 High Ref Mav:

Nimmi gets the win for showing up


[User] sephiroth while studying the ancients and other Shinra company experiments in the Shinra mansion basement, became curious of a locked door. upon breaking the door down, the room contained several coffins. most of which were empty, but one contained... a vampire? sephiroth kicks the coffin, to awake said vampire.

[User] Vincent Valentine, a six-footer dressed in red and black sits up in the coffin and his long black hair falls down his back. Armed with a large multi-barrelled gun he looks around, and spots Sephiroth. He clicks the safety off.   "Who are you? And more importantly, who do you think you are?"

[User] "who are you to be asking whom i may be? i am Sephiroth, soldier, first class"  Sephiroth says, his hand casually on the hilt of his sword, the masamune.

[User] Vincent climbs out of his coffin and snaps the safety back on his gun, convinced the soldier is not here to kill him. He would have done it in his sleep.  "Great. I'm Vincent. And what are you doing here? Don't I get a moment's peace?"

[User] "i could ask you the same thing, why are you here? and about that moments peace........ how long have you been in here alone? i am here because i am researching... my past."  Sephiroth looks away with disgust at the bit about his own past. clearly there is something about it he doesnt like.

[User] "Funnily enough, I was thinking about my past. I've been in here for years, thinking about it. I'd rather you left, so I could get on with it."

[User] "hmmm, fine, but im sure your past isnt quite the same as i have found out mine to be... my life? an experiment. i was bread to be the ultimate warrior, son of a god, whom came to this planet aeons ago, i have lived a relatively normal life... excluding my greatness at everything, haha, up untill recently... i discovered, my mother, was jenova, a god... my father...  Sephiroth spits violently  "a scientist, whom came up with the idea of creating me from cells of a dead god... jenova. soooo how about you?"  Sephiroth says in a tone to say "beat that one"

[User] Vincent clambers back into his coffin.  "I was a human, a spy. I died. I came back - was brought back - as this."  He pulls the coffin lid back on. From inside, comes a muffled  "Go away."

[User] Sephiroth looks over the coffin with an inquisative eye  "a spy? with Shinra perhaps?"

[User] Vincent pushes the coffin lid ajar with his feet and looks out.  "No, the Turks. Why do you want to know? You know what, I don't care. Goodbye."  He slams the coffin lid down again.

[User]
 "turks eh?"  Sephiroth rips the lid open,  "seems like shinra did a number on the both of us, i feel you should come with me, we have alot more in common that meets the eye it would seem"

at that moment, a loud roar is heard from above the basement...  "come with me now, it seems we have a guest"

[User] "Brilliant. Really excellent. After 20 years I'm greeted by a nosy half-god and a huge monster."  Vincent clambers out of the coffin, shakes some dust off himself and draws his gun.  "Lead on." .

[User] Sephiroth smiles at the gun. before heading off with a high amount of glee for someone about to attack a dragon. leading the way back up the stairs to the main mansion, and exiting the main doors, reviels a dragon entering town from the mountine trail that runs past the side of the mountine.  "over here!"

[User] Vincent takes cover behind a house and brings up his gun.  "You have a plan? Or can I just shoot from here?"

[User]
 "plan? you mean kill it? yes, ive got a plan, it goes like this.... kill it."

Sephiroth draws his impressive masamune, and waves it about a couple of times, psyching himself up for the initial attack.

[User]
 "Great."  Vincent brings up his gun and aims from around the corner of the house. He fires three shots and ducks back behind the house.

BS 75?
 (d100)[ 98 ]   (d10+5)[ 12 ]
 (d100)[ 89 ]   (d10+5)[ 7 ]
 (d100)[ 41 ]   (d10+5)[ 9 ]

Despairing as his first shots fly by, he nevertheless is relieved when a bullet slams into the dragon's head. He is slightly less relieved when it does not die.

[User]
 Sephiroth lunges to attack.

WS:75
 (d100)[ 38 ]   (d10+8)[ 14 ]
 (d100)[ 38 ]   (d10+8)[ 10 ]

[User]
 Vincent looks back round the house wall, and seeing the dragon to be too far away to pose a threat, fires another volley at it.

BS 75
 (d100)[ 50 ]   (d10+5)[ 10 ]
 (d100)[ 10 ]   (d10+5)[ 9 ]
 (d100)[ 17 ]   (d10+5)[ 8 ]

[User]
 sephiroth bounces away doing a flip from the dragon as it swipes, but the dragon then uses a flame breath attack.

BS: 60
 (d100)[ 62 ]   (d10+5)[ 9 ]
 (d100)[ 61 ]   (d10+5)[ 10 ]

(first vincent, second sephiroth)

[User]
 As flames shoot by Vincent missing him by inches, his limit is quite literally broken and he metamorphoses into a demon. The demon rushes up to the dragon and begins chopping at its leg.
WS 30? +30
 (d100)[ 28 ]   (d10+6)[ 12 ]
 (d100)[ 26 ]   (d10+6)[ 13 ]
 (d100)[ 55 ]   (d10+6)[ 12 ]

[User]
 Sephiroth decides its time to finish this, and limit breaks. octoslash!

WS:38
 (d100)[ 68 ]   (d10+8)[ 10 ]
 (d100)[ 75 ]   (d10+8)[ 14 ]
 (d100)[ 19 ]   (d10+8)[ 10 ]
 (d100)[ 27 ]   (d10+8)[ 10 ]
 (d100)[ 29 ]   (d10+8)[ 9 ]
 (d100)[ 75 ]   (d10+8)[ 11 ]
 (d100)[ 35 ]   (d10+8)[ 14 ]
 (d100)[ 65 ]   (d10+8)[ 18 ]

[User]
 Critical wounds!

 (d100)[ 36 ]  on a + 8 effect!

[User] as the 8 slashes attack, some miss, but others score deep deep wounds across legs, body and head, the final but one attack cleaves most of the torso in 2, with the final slash finishing the job, cutting the 4 legged beast into 2, 2 legged dead beasts.

[User] Vincent transforms back into the vampiric Vincent, and goes up to the creature. Satisfied it is dead, he heads back to the mansion, looking to spend another quiet couple of decades.

[User] "where are you going? this was fun, dont you want to come with me? your life will be much more eventful, and you still have time to think, i will travel far and wide across the world."  Sephiroth says while sheathing his sword

[User] "Fine..."  Vincent holsters his gun and follows Sephiroth.

[User] "ahh, the world is at our feet!.... fancy killing some more dragons up the nearby mountines, theres somewhere i want to go on the other side."  Sephiroth doesnt wait for a reply but swiftly heads off down the mountine trail.

[User] Vincent glides along behind him with his gun hand ready to draw. After a few minutes in the mountains, he actually speaks up.  "Where are you - we - going?"

[User] "theres a town on the other side of the mountines, called rocket town, thus named because of the rocket that was built there to go into space, but i want to go there because i hear shinra are heading there... shall we?"

[User]
 "We shall."  Stretching 20 years of stiffness out of his limbs Vincent follows along towards Rocket Town. Two large bulbous red things come...bouncing?...over the horizon.  "What the hell are they?"  Panicking, Vincent fires his gun at them.
BS 75
 (d100)[ 56 ]   (d10+5)[ 7 ]
 (d100)[ 67 ]   (d10+5)[ 10 ]
 (d100)[ 96 ]   (d10+5)[ 14 ]

[User]
 Sephiroth sighs  "pitiful"  and cleaves them both in one attack

 (d100)[ 35 ]   (d10+8)[ 16 ]
 (d100)[ 100 ]   (d10+8)[ 13 ]

[User]
 As Sephiroth chops the one creature and it bursts, the other bounces into the air. As it does so, Vincent releases three shots at it.
BS 75
 (d100)[ 27 ]   (d10+5)[ 7 ]
 (d100)[ 65 ]   (d10+5)[ 10 ]
 (d100)[ 22 ]   (d10+5)[ 12 ]

[User] the second also explodes above their heads, showering vile fluids all over the duo...  "shall we keep moving? i think we have to go through the cave up ahead to get to the other side of the mountines"

[User] Vincent silently wanders down the cave, gun drawn.

[User] in the cave a beast larger than a dragon, with 4 pointed legs, a horn and 2 claw like arms at the front appears to be blocking the exit.

[User] "Do we kill it? Or shall we go round?"  Vincent draws his gun, knowing what the answer will be.

[User]
 Sephiroth says  "you can go round if you like, i shant stop you"  as he draws his sword and charges for the supprise

TB:8, wounds, 100 (reasonable for boss?)

 (d100)[ 4 ]   (d10+8)[ 10 ]
 (d100)[ 85 ]   (d10+8)[ 13 ]

[User]
 Automatic +1 crit?  (d100)[ 48 ]

Vincent blasts the gun at the creature, again and again. He can't tell where to aim for on this weird animal.

 (d100)[ 46 ]   (d10+5)[ 12 ]
 (d100)[ 4 ]   (d10+5)[ 14 ]
 (d100)[ 72 ]   (d10+5)[ 11 ]

[User]
 Vincent's crit +1
 (d100)[ 69 ]

[User]
 Sephiroth attempts to cleve at the creatures front 2 legs

 (d100)[ 13 ]   (d10+8)[ 18 ]
 (d100)[ 10 ]   (d10+8)[ 15 ]

[User] odins fury!  (d100)[ 19 ]   (d10)[ 9 ]  (and in the vain hope)  (d10)[ 8 ]

[User]
 Delighted with the result Vincent fires another volley at the incapacitated creature.

 (d100)[ 64 ]   (d10+5)[ 6 ]
 (d100)[ 67 ]   (d10+5)[ 9 ]
 (d100)[ 31 ]   (d10+5)[ 8 ]

[User]
 the beast attacks viciously with claw and horn.

WS: 65
Sephiroth: (d100)[ 60 ]   (d10+6)[ 15 ]
Vincent: (d100)[ 27 ]   (d10+6)[ 9 ]

and a final sweeping strike to attack both

 (d100)[ 32 ]   (d10+5)[ 10 ]

[User]
 "a worthy enemy!"

Sephiroth seems slightly impressed by the beasts strength.

 "time to end this!"

Sephiroth unleashes a vicious sweep with his blade, from which a wave of energy flys out slicing clean through almost anything.

(ignores TB and AP and does +10 damage if hit)
 (d100)[ 92 ]
 (d10+10)[ 16 ]

[User]
 Vincent aims between the creature's eyes as he rolls his own red ones and blasts a volley at the thing.

 (d100)[ 27 ]  (d10+5)[ 15 ]
 (d100)[ 21 ]  (d10+5)[ 12 ]
 (d100)[ 22 ]  (d10+5)[ 8 ]

[User]
 Odin's Fury

 (d100)[ 28 ]  (d10)[ 1 ]

[User]
 the beast attacks again, this time it casts a strange spell over both attackers.

cast no. 5
 (d10)[ 6 ]

spell deals 1d10 damage ignoreing TB  (d10)[ 9 ]

[User]
 Vincent winces as jolts of pain surge inexplicably through his body. He blasts the gun at the monster hoping to end its concentration, whatever the reason is for the pain, it is obviously of its creation.

 (d100)[ 73 ]  (d10+5)[ 9 ]
 (d100)[ 90 ]  (d10+5)[ 6 ]
 (d100)[ 2 ]  (d10+5)[ 10 ]

[User]
 Automatic +1 Crit

 (d100)[ 35 ]

[User]
 Sephiroth feels that this oppenent is not to be messed with and kicks it into high gear.

 (d100)[ 30 ]   (d10+8)[ 17 ]
 (d100)[ 25 ]   (d10+8)[ 11 ]

[User]
 the creature attacks again

WS:65
 (d100)[ 84 ]
 (d10+6)[ 9 ]

[User]
 Vincent simultaneously decides to blast the opposition with everything he has, and fires all three barrels at once.

 (d100)[ 35 ]  (d10+5)[ 12 ]
 (d100)[ 84 ]  (d10+5)[ 15 ]
 (d100)[ 12 ]  (d10+5)[ 11 ]

[User]
 Sephiroth sees the beast faulter and goes in for the kill

 (d100)[ 96 ]   (d10+8)[ 18 ]
 (d100)[ 57 ]   (d10+8)[ 13 ]

[User]
 the beast desperitely attacks vincent.

 (d100)[ 45 ]   (d10+6)[ 15 ]

[User]
 Vincent fires off a hundred-and-first blast of shot as he's knocked across the room.

 (d100)[ 31 ]  (d10+5)[ 15 ]
 (d100)[ 35 ]  (d10+5)[ 6 ]
 (d100)[ 82 ]  (d10+5)[ 14 ]

[User]
 Odin's Fury, again.
 (d100)[ 97 ]  (d10)[ 10 ]

[User]
 Sephiroth goes crazy and unloads with an AOA

WS.... 75+20 +10 for outnumbered?😉
 (d100)[ 3 ]   (d10+8)[ 15 ]

[User] slashing one of its legs off the beast flounders arround in pain. it dies slowly infront of Sephiroth and Vincent, unable to do anything other than squirm.

[User] Vincent shoots it.


[User]
 Arena Tournament, Round 60:  Filar  vs.  Black Magic
 Map:

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Filar  - Schism
 Black Magic  - Ganurath

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Initiative  - (1d20+8)[ 24 ]

No purchases, right to reaction, et cetera.

[User]
 I thought I already withdrew Filar via retiring, though looking back through the waiting room I can't find where I posted it. Either way, I withdraw, give Black Magic the loot.

Good luck.

[User]
 High Ref Mav:

Black Magic gets the win


[User]
 Hello!  Lets start.

TeH TraitorPants sez, "Sammy, take a needle.  If you don't have it some of your skills will suffer, so don't lose it.  Why don't you lazy bums take your own equipment anyhow?  What bums.  Salty, take a pen, if you're gonna write poetry you'll need a pen."

Sammy pokes self with needle.

"Unless you wanna write in blood.  But I'm the only dev- I mean, don't do it; write in pen.  Hey, nerd, take a hoe."

"What?!  Not my daughter!!  A garden hoe, which you can use as a weapon, too!"

"Now, down heres the temple.  Its got like some gold or something.  All we gotta do is walk down there and grab it and go.  Don't worry about the  skeleton archers  down there, they're just some friends of mine.  Come on guys, lets walk down the way!!

[User]
 "Sammy is a short man with curly black and a handlebar mustache.  The mustache is a fake but he believes facial hair makes him more manly.

Sammy stands around and feels the cool breeze on his skin.  It was on a midsummer's night that he was bitten by a vampire.  Ironically, the vampire literally choked to (re)death from the ensuing torrent of blood.

Sammy looks at the skeleton archers and nods his head.  'Very well,' Sammy says 'For the fate of all nations I shall claim my prize!'

Sammy is a very disturbed man.  You see, when he was transformed into a creature-of-the-night (and I do not mean the companion who offers a valuable service in exchange for coinage), the event scrambled his perception of reality.  Sammy believes he's in a fantasy novel!  Seriously, a fantasy novel.  He could have at least chosen a medium of fiction that wasn't riddled with hackneyed tropes and terrible ideas.

"There stands the half-naked elf clad in leather armor.  Her bosom shows through the low-cut "v" of her armor and she winks at you before being struck by a +2 arrow of elf-whore bane.  Perhaps if her armor had covered more than her sternum she wouldn't be in this situation but you shrug, loot her body, and touch some boob before thinking about how you'll spend your three gold pieces."

You neckbeards make me sick.  *ptew*

[User]
 Spoiler
  Was I unclear that you guys are going with TraitorPants?  He's an NPC... going into the dungeon with you, he becomes a traitor when you get in and leaves.  sorry for confusion....

oh!  So, I'm just really confused about elf boobs.

[User]
 Salty is pretty sure this is a trap. He's lied and pulled enough backstabs to know that. But there might just be gold down there. And gold loot means he doesn't have to work for the gold. He won't even have to stab anyone in the back... maybe...

Salty looks around for some rocks to throw at the skeleton archers. Right now they're friends, sure. But he might want to see them attack his comrades later if there's not enough gold to go around. And by enough gold, he means being set for life.

Rolling rogue dice to search for and sneak rocks into pocket to throw at the skeleton archers later so I can blame it on them. Assuming it'd be rogue stereotype cause I'm shceming and looking for stuff.
 (4d6)[ 5 ][ 4 ][ 1 ][ 2 ](12)

Picture somewhat related of his philosophy when it comes to searching for this gold:
 http://www.coolstuffinc.com/images/P...enth/Greed.jpg


[User]
 Arena Tournament, Round 61:  Sir Dobbin Diddimus  vs.  Morekal
 Map:
 Spoiler

The Arena walls for this map are 30 ft high, with a Climb DC of 30.

 XP Award:  300 XP
 GP Award:  300 GP

 Sir Dobbin Diddimus  - Fitz
 Morekal  - Master_Rahl22

 All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 Started: 9gp
Sold 2x Throwing Axes: +8gp
Bought 3x Shortspears: -3gp
Total: 14gp

  Initiative  - (1d20+2)[ 13 ]

[User]
 High Ref 02youeng

Following a post claiming he forfeits every match...

 Morekal is the winner, and takes the loot and XP


[User]
 Arena Tournament, Round 58:  Nimmi  vs.  Sparks
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Nimmi  - Sallera
 Sparks  - RandomAction

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20+6)[ 11 ]

Edit: Scratch that, better idea.  Purchasing Potion of Shield of Faith +3 (300).

[User]
 I have bought a pair of Arcanist Gloves - 500gp.

Ini roll for Sparks:
 (1d20+3)[ 20 ]

[User]
 Ha, guess I go first.

 Sparks, R-1:
Ref/LoS:

 Spoiler

Starting in Y-13, glaive is being carried in one hand.
Double move to Q-13.

Scream: Come and face your destiny, little rat-man.

End turn.

Stats:

 Spoiler
Current position: Q-13
Hp: 11/11
AC: 18(+5 armor, +3 Dex), T-13, F-15
Saves: F-+5, R-+3, W-+1
Attacks:
+2 Melee attacks - Glaive, 1d10, x3, 10' reach
+4 Ranged attacks
Spells:
3/3 - 0 level
3/3 - 1 level
1/1 - 2 level

[User]
 Nimmi, Round 1

Nimmi doesn't speak Common, so I don't think he'll understand you. 😛

Refs/LoS:

 Spoiler
Start in B14, sword in one hand, potion in the other.
Standard: Drink potion.
Free: Drop vial.
Swift: Enter Child of Shadow.
Move: Move to F14.
Hide:  (1d20+8)[ 14 ]
MS:  (1d20+4)[ 21 ]
Spot:  (1d20+6)[ 21 ]
Listen:  (1d20+2)[ 13 ]

Stats:

 Spoiler
HP 8/8, AC 22 (19, 17)
Loc: F14

Maneuvers Readied:
Counter Charge
Burning Blade
Wind Stride
Shadow Blade Technique
Sapphire Nightmare Blade

Done.

[User]
 LOL, maybe he will get the idea by the tone of voice.

 Sparks, R-2:
Ref/LoS:

 Spoiler

Move to K-14.

Not done, need LoS.

[User]
 High Ref 02youeng

Nimmi:

 Spoiler
As you end your move to F14, you see your opponent in Q13

Sparks:

 Spoiler
Nimmi moves into LoS at the end of his turn, at F14. You may redo your turn, if you wish [from Q13]

[User]
 Ok then let me do this.

 Sparks, R-2, redux:
Move to K-13.
Use a swift action to activate my Arcanist Gloves.

 Spoiler
Boosts caster level for one round, one spell.

Cast a spell at Nimmi.
Spellcraft DC: 16

 Spoiler

Casting Kelgore's Fire Bolt, with a boosted caster level of 3rd.

Damage:  (3d6)[ 7 ]
Reflex Save DC: 14 for half damage.

End turn.

Stats:
 Spoiler

Current position: K-13
Hp: 11/11
AC: 18(+5 armor, +3 Dex), T-13, F-15
Saves: F-+5, R-+3, W-+1
Attacks:
+2 Melee attacks - Glaive, 1d10, x3, 10' reach
+4 Ranged attacks
Spells:
3/3 - 0 level
2/3 - 1 level
1/1 - 2 level

[User]
 Nimmi, Round 2

Ref:  (1d20+6)[ 17 ]

Move to K14, tumble  (1d20+9)[ 24 ]  to avoid being skewered.

Swift to activate Burning Blade.

Standard for Sapphire Nightmare Blade.  Concentration:  (1d20+5)[ 6 ]  against your AC.  Attack  (1d20+1)[ 3 ]  against FF if it succeeds, -2 and against normal elsewise.  Damage:  (1d4+3)[ 6 ]  +  (1d6+1)[ 6 ]  fire +  (1d6)[ 5 ]  if check succeeded.

And done.

Stats:
 Spoiler
HP 5/8, AC 22 (19, 17)
Loc: K14

Maneuvers Readied:
Counter Charge
 Burning Blade
Wind Stride
Shadow Blade Technique
 Sapphire Nightmare Blade

[User] And those are some impressively bad rolls from both sides of the table.  And I thought the Arcanist Gloves boosted spells two levels, Random?

[User]
 The gloves state they boost the caster level of any spell I cast by 2. Kelgore''s firebolt does 1d6 normally, with 1d6 per caster level (Max 5d6).

My turn.

 Sparks, R-3:
Take a five foot step to J-14.
Activate the Arcanist gloves again. Swift Action.
Cast a spell at Nimmi, provoking an AoO.
Spellcraft DC 16:

 Spoiler

Kelgore's Fire Bolt, again boosted by 2 levels.

Damage:  (3d6)[ 14 ]

End turn.

Stats:

 Spoiler

Current position: J-14
Hp: 11/11
AC: 18(+5 armor, +3 Dex), T-13, F-15
Saves: F-+5, R-+3, W-+1
Attacks:
+2 Melee attacks - Glaive, 1d10, x3, 10' reach
+4 Ranged attacks
Spells:
3/3 - 0 level
1/3 - 1 level
1/1 - 2 level

[User]
 Ouch, nice damage roll.  Unless I roll very well on the AoO, that's game.

Attack:  (1d20+1)[ 20 ]
Damage:  (1d4+3)[ 6 ]
Crit confirm:  (1d20+1)[ 7 ]
Crit damage:  (1d4+3)[ 4 ]
Ref save:  (1d20+6)[ 17 ]

Heh, interesting.  Concentration check time, I guess?

[User]
 Sparks concentration check DC: 16
 (1d20+7)[ 8 ]

Let's see how this goes.

[User] I think the DC was 16, so that would be a miss.

[User]
 Well, spell fizzed out. Your turn.

Updated stats:

 Spoiler

Current position: J-14
Hp: 5/11
AC: 18(+5 armor, +3 Dex), T-13, F-15
Saves: F-+5, R-+3, W-+1
Attacks:
+2 Melee attacks - Glaive, 1d10, x3, 10' reach
+4 Ranged attacks
Spells:
3/3 - 0 level
1/3 - 1 level
1/1 - 2 level

[User]
 Nimmi, Round 3

Standard: Shadow Blade Technique.
Attack:  (1d20+1)[ 3 ]
Attack:  (1d20+1)[ 19 ]
Damage:  (1d4+3)[ 6 ]  +  (1d6)[ 4 ]  if both attacks hit
Crit confirm:  (1d20+1)[ 20 ]
Crit damage:  (1d4+3)[ 6 ]

And done.

[User] Taking the higher roll, of course, so 6 damage I believe?

[User] Ok, that puts me down to -1 hp. You win, good match Sallera.

[User] Aye, it was a good match.  Looking at your sheet, I didn't think there was any way I'd manage to survive your firebolts. ^^;;

[User]
 High Ref PsiDog
 Nimmi takes the gold!


[User]
 Arena Tournament, Round 53:  Revel Redmane  vs.  Krung
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Revel Redmane  - Kyeudo
 Krung - RandomAction

All Gladiators, please declare final purchases (if any) and roll for initiative.

[User]
 I don't have any purchases, but you're going to need to change your purchase of an  amber amulet of vermin . We banned the whole collection a while ago, after someone figured out that you could get once a day over-strength vermin out of it. Since you couldn't buy it in the first place, you should get the full purchase price back.

Initive: (1d20-4)[ 12 ]

[User]
 Ok, I didn't know about the amulet, sorry. Swapped it out for 2 potions of invisibility.

Krung Ini:  (1d20+2)[ 7 ]

[User]
 Revel - Round 1

I hate invisibility matches. 🫤 Oh well. Let's get this show on the road.

 Spoiler

Start in N2 with my glaive. Open the door and move to Q9.

Stats:

 Spoiler

HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location:

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

Your turn.

[User]
 Krung, R-1:
Ref/LoS:

 Spoiler

Starting in  N-25 , with shield ready and invisibility potion in other hand.
Swift action - Enter Punishing Stance.
Move action - open the doors.
Move action - move to  N-21 .

End turn.

Stats:

 Spoiler

Current position: N-21
Hp: 14/14
AC: 17 (15 while in stance), T-12(10), F-15(13)
Saves: F-+4, R-+2, W-+0
Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
Manuevers readied:
 Spoiler

3/3
Stone Bones, Charging Minotaur, Wind stride
1/1
Punishing Stance

[User]
 High Ref Mav:

@Revel

 Spoiler

No LoS

@Krung

 Spoiler

No LoS

[User]
 Revel - Round 2

 Spoiler

Double move to N22 unless I get LoS.
Refs: Is the door open?

Stats:

 Spoiler

HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: N22

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

Your turn, barring LoS.

[User] Shouldn't that be labeled as Round 2? And I am waiting for LoS before I take my turn.

[User]
 High Ref PsiDog

LoS established when Revel reaches Q-14.

Krung is in N-21.

If it matters, both sets of doors are standing open, Revel is holding a glave, and Krung is holding a shield and a potion.

Rewinding back to the point where LoS was established at. Still Revel's turn.

[User]
 Revel - Round 2

Alright! I was worried you'd actually use those potions.

Move to Q17, activate my Death Devotion, and ready an action:

 Spoiler

Attack using Shadow Blade Technique if he comes within my melee reach.

Stats:

 Spoiler

HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q17

 Buffs
Death Devotion 10/10

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

Your turn, barring LoS.

[User]
 I was hoping to save the potions, but since I have read your character sheet(very nice abilitiies btw), I can't leave much up to chance.

 Krung, R-2:
Turn invisible by drinking the potion in hand - Move Action.
Ref/Los:

 Spoiler

Move to P-21, drawing waraxe as part of move.

End turn.

Stats:

 Spoiler

Current position: N-21(Invisible 30/30 rounds remaining.)
Hp: 14/14
AC: 17 (15 while in stance), T-12(10), F-15(13)
Saves: F-+4, R-+2, W-+0
Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
Manuevers readied:
 Spoiler

3/3
Stone Bones, Charging Minotaur, Wind stride
1/1
Punishing Stance

[User] Ignore the LoS part of my post, I just got into a habbit of typing it, LOL.

[User]
 Revel - Round 3+

Well, there's no use in me stumbling around trying to hit you by accident, so let's do this: Until I next get LoS, I stand where I am and reready the same action over and over again.

 Spoiler

If I can see him and he is within 15 ft of me, I take a 5ft step and attack him with Shadow Blade Technique.

Let me know when you're done being invisible.

Stats:

 Spoiler

HP: 11/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q17

 Buffs
Death Devotion 9/10

 Manuvers Readied
Steely Strike
Shadow Blade Technique

 Soulmelds
Rageclaws

[User]
 A little iffy here.

 Krung, R-3:
Ref/LoS:

 Spoiler

Ok, going by the rules I am invisible until I attack. So this means, if I charge do I become visible before or after my attack? If after then here is my actions for the round. If not then I reserve the right to change my actions as to keep my invisibility.

Full round action - Initiate Charging Minotaur, make charge attack with bullrush attempt, without provoking an AoO.
The layout:
Start by moving to  P-18 .
Make an attack:  (1d20+10)[ 19 ]  vs AC:14
Cri check:  (1d20+10)[ 26 ]
Weapon damage:  (1d10+4)[ 9 ]
Stance Damage:  (1d6)[ 3 ]
Str check:  (1d20+6)[ 24 ]
If I beat his check, extra damage:  (2d6+4)[ 6 ]
If successful move him as far away as I can.

End turn.

Stats:

 Spoiler

Current position: P-18(Invisible 29/30 rounds remaining.)
Hp: 14/14
AC: 17 (15 while in stance(13 from charge)), T-12(10), F-15(13)
Saves: F-+4, R-+2, W-+0
Attacks: Melee +6 with waraxe, 1d10, x3, Slashing
Manuevers readied:
 Spoiler

2/3
Stone Bones,  Charging Minotaur , Wind stride
1/1
Punishing Stance

[User]
 @Krung

 Spoiler

Charging minotaur does not work like that.
You do not get an attack, you just deal the damage from the manuever if your bull rush hits.

[User]
 @ Refs:

 Spoiler

 Ok, I misunderstood how that maneuver works. Subtract a +1 from the roll and there is my bull-rush attack. +4str+2charge+2invisibility+1bab=+9. Now all we need is a str check from Revel.
Or do I need to reroll?
May I just take my turn over?

[User]
 High Ref chilepepper

Krung

 Spoiler

No, in keeping with precedent, we rewind to the first illegal thing.

Using Charging Minotaur was legal, all the extra rolls weren't.  You charge and make a bull rush attempt.  The result of your strength check was 24, and the damage roll if successful is 6.  I didn't look up your stance, so I don't know if it applies to the damage.

Revel needs to make a strength check against a bull rush.

[User] Strength Check: (1d20+3)[ 12 ]

[User]
 Since I am visible now, I 'shove' Revel back to Q-14, 5' +5' for every 5 points I beat his check by. Also my stance adds in the damage to all attacks I make.
So that is a total of 9 points.
Also with the maneuver, I stay in  P-18 .

Your turn Revel.

[User]
 Revel - Round 4

Well, that invalidated my readied action. You knocked me five feet too far back.

First, I use my Hexblade's Curse as a free action. Make a Will Save, DC 13, or take a -2 on attacks, damage, saves, and skill checks for the rest of the day.

Then, I move to Q16 and attack using Shadow Blade Technique. Your AC should be 15 from charging and using Punishing Stance at the same time.
Attack1: (1d20+4)[ 23 ]
Attack2: (1d20+4)[ 22 ]
Damage: (1d10+4)[ 14 ]  +  (1d6)[ 4 ]  cold if both hit

If I hit, you need to make a Fort Save, DC 13, or gain a negative level.

Stats:

 Spoiler

HP: 2/11
AC: 16 (+4 Armor, +2 Dex)
Location: Q17

 Buffs
Death Devotion 8/10

 Soulmelds
Rageclaws

EDIT: Save or no save, I think that's game right there. 18 damage 😦

[User]
 Yeah, 18 does do it. But here are the saves just for fun.

Wil:
 (1d20)[ 13 ]

Fort:
 (1d20+4)[ 24 ]

[User]
 High Ref Mav:

Revel gets the win and the loot


[User]
 Arena Tournament, Round 60:  Oskidod  vs.  Tezx Darktongue
 Map:

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Oskidod  - 02youeng
 Texz Darktongue  - Corsair420

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Hey hey, let's get it on

 Oskidod
  Initiative  - (1d20+3)[ 23 ]

[User] int:  (1d20+6)[ 21 ]

[User]
 Me first then

 Oskidod

Actions

 Spoiler
Starting in L6, armour and shield equiped, Mindblade in hand, psionicly focused

Move action: move to L11, and Hide in the hay
Swift action: Invest 2 essentia into Soulsight to gain Blindsense 10ft
Standard action: Ready an action - use Psionic Weapon on my opponent should he step within 5ft of me

  Hide  - (1d20+1)[ 16 ]
  Move Silently  - (1d20-4)[ 8 ]  [includes -5 for moving more than half speed]

  Spot  - (1d20-2)[ 1 ]
  Listen  - (1d20-2)[ 10 ]

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

[User]
 Lots of actions today for me

Before my actions i'm buying another 20 arrows for 1 GP

Actions:

 Spoiler
starting in P21 grapple and rope in hand, move to R18, and throw my grapple up top of the barn
Use Rope:  (1d20+6)[ 22 ]

your up

[User]
 Oskidod  - temp sheet. Had to move my sheets for a few days while DnDOG is down. Use that link, not the one in the first post, or my sig.

And, I shall ask nicely for LoS

[User]
 @Tezx

 Spoiler

No LoS

@Oskidod

 Spoiler

No LoS

[User]
 Oskidod, round 2

Actions:

 Spoiler
Full round action: Double move [half speed] to O16, and Hide once again

  Hide  - (1d20+1)[ 17 ]
  MS  - (1d20+1)[ 11 ]
  Spot  - (1d20-1)[ 14 ]
  Listen  - (1d20-1)[ 17 ]

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

Done, your go

[User]
 This will be y last one for tonight, but i'll be up in the mornin

Actions:
 Spoiler
Start climbing my rope.
Climb:  (1d20+3)[ 13 ]
Climb 2: Climb:  (1d20+3)[ 10 ]

Your up

[User]
 Oskidod

 Spoiler
No LoS

Tezx

 Spoiler
Basically, you see a wall directly in front of you, and nothing else.  No LoS

[User]
 Hope you sleep well

 Oskidod, round 3

Actions:

 Spoiler
Full round action: sneak to Q20 [half speed again] and see what I can see

  Hide  - (1d20+1)[ 18 ]
  MS  - (1d20+1)[ 10 ]
  Spot  - (1d20-1)[ 18 ]
  Listen  - (1d20-1)[ 12 ]

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

[User]
 @ Oskidod

 Spoiler
How are you getting from O16 to Q20 with 30 move?  Unless I missed something, like you being able to move through the open section of the wall, I don't know that it is possible.

[User]
 Refs:

 Spoiler
My bad, sorry - misplaced where I put myself. Knock that MS down to 5, I guess

[User]
 High Ref PsiDog

Refy Stuff

 Spoiler

  Spot for Tezx  - (1d20-1)[ 1 ]  - failed
  Listen for Tezx  - (1d20-1)[ 14 ]  - simple success

Oskidod

 Spoiler
You see Tezx climbing a rope at R-18. He's currently at +15ft elevation.

Anything you wish to do with your last bit of movement or are you done?

Tezx Darktongue

 Spoiler
You hear movement to the south.
No LoS.

Need a clarification from Oskidod.

[User]
 Refs:

 Spoiler
Nah, I'll end my turn there

Your go, Corsair

[User]
 goody,

Actions:
 Spoiler
 keep climbing
climb 1:  (1d20+3)[ 23 ]
climb 2:  (1d20+3)[ 4 ]

[User]
 @ Corsair

 Spoiler
Your second climb check is a failure, but by less than 4 (I'm assuming this is a Climb DC of 5), so you simply don't go anywhere, instead of falling.  So you end your turn 20 feet up

[User]
 @Oskidod
 Spoiler
Tezx is still in R18 climbing, and is at +20 feet.

@Tezx
 Spoiler
no LoS

[User]
 Oskidod, round 4

Actions:

 Spoiler
Free action: drop Mindblade [which disapates into nothingness]
Move action: draw a Javelin
Free action: 5-foot step to R19
Standard action: throw it at Tezx

You see Oskidod emerge at R19 - just as a javelin flies your way

  Attack against FF AC  - (1d20+3)[ 6 ]
  Damage  - (1d6+6)[ 12 ]
  Crit confirm  - (1d20+3)[ 8 ]
  Crit damage  - (1d6+6)[ 8 ]

If it hits, you need to make a DC 5 Climb check, or fall off the rope

End turn

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

9 Javelins left

[User]
 nice

Free action: I yell "hey stop it off, i'm climbin' my rope!"

Actions: Keep climbing

Check 1:[roll]1d20+3[/roll]
Check 2:[roll]1d20+3[/roll]

[User]
 fail post there, heres the rolls

Check 1:[roll0]
Check 2:[roll1]

[User]
 god dammit

Check 1:  (1d20+3)[ 14 ]
Check 2:  (1d20+3)[ 7 ]

[User]
 Guess that puts you on top of the roof?

 Oskidod, round 5

Move action: draw another Javelin
Standard action: attempt to kill your face with said Javelin

  Attack  - (1d20+3)[ 13 ]
  Damage  - (1d6+6)[ 9 ]
  Crit confirm  - (1d20+3)[ 22 ]
  Crit damage  - (1d6+6)[ 8 ]

Then take a 5ft step to somewhere out of LoS

 Spoiler
Q20
  Hide  - (1d20+1)[ 11 ]
  Spot  - (1d20-1)[ 10 ]
  Listen  - (1d20-1)[ 13 ]

End of turn

Stats:

 Spoiler

HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

8 Javelins left

[User] Keep in mind when factoring for ranged weapon range that elevation has to be taken into effect.  I don't know if you did or not (guess it didn't matter either way, since you missed), just a little reminder.

[User] am i on the roof yet?

[User] Yeah, the last two checks put you up to 30 feet, so you're on the roof.

[User]
 good

move action: draw bow
Attack action:  (1d20+9)[ 13 ]
Crit confrim:  (1d20+9)[ 24 ]
Dmg:  (1d6)[ 4 ]

[User] I moved out of LoS Corsair - you gotta find me before you can take that shot, hehe

[User]
 ok good then i wasted a bad roll

Actions for refs:
 Spoiler
Ready action to attack him when he comes into LoS

your up

and i'm off to work

[User]
 Oskidod, round 6

Actions:

 Spoiler
Double move to I18

  Hide  - (1d20+1)[ 7 ]
  MS  - (1d20-4)[ 8 ]
  Spot  - (1d20-1)[ 2 ]
  Listen  - (1d20-1)[ 16 ]

Done

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

8 Javelins left

[User]
 *sigh* long day

Actions:
 Spoiler
maintain my ready action

your up

[User]
 Have fun at work?

 Oskidod, round 7

Actions:

 Spoiler
Move Action: Draw my grappling hook, complete with knotted silk rope
Standard action: throw it up onto the roof

  Use Rope  - (1d20+5)[ 25 ]  - DC 16 to stay secure

End of turn

Stats

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

8 Javelins left

[User]
 long boring day, today was just an off day for everything, not bad just off

Actions:
 Spoiler
 move to N18 and make a spot check over everything i can see on both sides of the barn

spot:  (1d20-1)[ 4 ]

[User]
 Oskidod

 Spoiler
You see a grappling hook and rope hanging from the roof in front of you. No other LoS

Tezx

 Spoiler
You see grappling hooks in both Q/R-18 and I/J-18.
Your active spot check reveals nothing more.

No LoS.

I think Oskidod is now up.

[User]
 Oskidod, round 8

Actions:

 Spoiler
Two accelerated climb checks, to move 15ft up the rope each one

DC 0 climb check [wall + knotted rope], so auto-pass, but here's the rolls anyways

  Climb1  - (1d20+1)[ 18 ]
  Climb2  - (1d20+1)[ 17 ]

Clamber up onto the roof at J18, at the end of my climbing

Done with my turn, you're up - I asked for LoS again, if you want to wait

Stats:

 Spoiler
HP: 13/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

8 Javelins left

[User] LoS established, Oskidod is on the roof in J-18, Tezx in N-18.

[User]
 You climb faster then I thought, I just saw the hook

Move to N12 and then attack

Attack:  (1d20+9)[ 16 ]
Crit Confirm:  (1d20+9)[ 22 ]
Damage:  (1d6)[ 1 ]

[User]
 Two successful accelerated climb checks [-5 to the climb, but you move half your speed, not quarter]

 Oskidod, round 9

Move action: Materialise my Mindblade, wielding it
Free action: 5 foot step to J17
Standard action: Total Defence [+4 dodge AC]

Your go

Stats:

 Spoiler
HP: 13/13
AC: 23 [16 FF, 17 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

8 Javelins left

[User]
 i know, i didn't know about knotting my rope, i shall do that later, but right now...

Move action to N8 and fire

Attack:  (1d20+9)[ 25 ]
Crit Confirm:  (1d20+9)[ 23 ]
Damage:  (1d6)[ 1 ]

dammit this match is starting just like the last one i lost, with minimal damage

[User]
 Owwie, you hit me. My flesh, it bleeds

 Oskidod, round 10

Full round action: Double move to N9

Done, your go

Stats:

 Spoiler
HP: 12/13
AC: 19 [16 FF, 13 Touch]

Blindsense 10ft

Power Points: 2
Essentia: 0
Psionicly Focused

8 Javelins left

[User]
 one time i dont like being ranged, no AoO.  and now i'm gonna get real hurt if you hit me...

Attack:  (1d20+10)[ 16 ]
Crit:  (1d20+10)[ 30 ]
Dmg:  (1d6)[ 2 ]

[User]
 Gonna make my AoO a Psionic Weapon attack

  Attack  - (1d20+7)[ 21 ]
  Damage  - (3d6+6)[ 14 ]
  Crit Confirm  - (1d20+7)[ 11 ]
  Crit damage  - (1d6+6)[ 8 ]

[User] That's you dead-ed?

[User] ... I don't want to talk about it, and I hate you now

[User]
 High Ref Mav

Oskidod gets the win and the loot


[User]
 Current round: Yet to begin
Dark gray is 30ft pits. They are lined with various sharp objects, and cost 10ft of movement to move through. Anyone jumping or falling into this area takes 1d8 piercing damage (no savings throw) in addition to their normal falling damage.
Tan is 10ft elevation.
Light gray are rope bridges. They are treated as normal ground, but can be destroyed. They have a hardness of 1 and a HP of 10. They take 1/2 damage from piercing weapons.
Shaded regions are starting positions, and colored regions are flag locations.
Low walls are gray lines. They provide cover.
The walls have a climb DC of 20.
There is a ramp, which is marked by a white area flanked by black lines. Treat this as normal ground.

The Teams:

 Orran

 Spoiler
Number 1
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Spot+3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230

Number 2
Strength: 8
Dexterity: 8
Constitution: 16
Weapons: Trident
Armor: Tower Shield, Splint Mail
Speed: 20ft.
AC: 19
Attacks: Trident +0 (1d8-1)
Skills: Intimidate +7(7 ranks), Listen +3 (3 ranks)
Feats: Toughness, Toughness, Toughness
HP: 34
Gold spent: 15/230

Number 3
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215

Number 4
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, Arrows 40
Armor: Breastplate, Buckler
Speed: 20ft.
AC: 19
Attacks: Longbow +5/+5 or +7 (1d8-1)
Skills: Tumble +2 (3 dex, 3 ranks, -4 armor) Climb +2 (7 ranks, -1 str -4 Armor)
Feats: Point Blank Shot, Rapid Shot, Weapon Focus (Longbow)
HP: 13
Gold Spent: 77/215

Number 5
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Repeater Crossbow, bolts 20, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Exotic Weapon Proficiency (repeater crossbow)
HP: 13
Gold spent: 454/35

Number 6
Strength:8
Dexterity:16
Constitution:8
Weapons: Heavy Crossbow, bolts 40, Greatsword
Armor: Leather, Buckler
Speed: 30ft
AC: 16
Attacks: Heavy crossbow +6 (1d10) Greatsword +1 (2d6-1)
Skills: Move Silently +8 (3 ranks, 3 dex, 2 stealthy) Hide + 11 (3 ranks, 3 dex, 2 stealthy, 3 skill focus)
Feats: Skill Focus (Hide), Stealthy, Rapid Reload
HP: 13
Gold spent: 102/35

Number 7
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin +3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600

Number 8
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greataxe, Javelin x5
Armor: Halfplate
Speed: 20ft.
AC: 17
Attacks: Greataxe +6 (1d12+3), Javelin+3 (1d6+2)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, 2 str -7 armor)
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP:16
Gold Spent: 25/600

Number 9
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170

Number 10
Strength: 10
Dexterity: 14
Constitution: 10
Weapons: Shortspear x 10
Armor: Chainmail, Towershield
Speed: 20ft.
AC: 21
Attacks: Shortspear +4 (1d6), Shortspear +2 (1d6)
Skills: Intimidate +7(ranks), Climb +2 (7 ranks, -5 armor)
Feats: Weapon Focus (Shortspear), Toughness, Point Blank Shot
HP:19
Gold Spent: 10/170

Number 11
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str, -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (Spiked chain), Toughness
HP:16
Gold Spent: 40/200

Number 12
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain, Trident
Armor: Breastplate
Speed: 20ft.
AC: 14
Attacks: Spiked Chain +7 (2d4+4), Trident +6 (1d8+3), Trident +2 (1d8+3)
Skills: Intimidate +7(ranks), Climb +6 (7 ranks, 3 str -4 armor)
Feats: Exotic Weapon Proficiency (Spiked Chain), Weapon Focus (spiked chain), Toughness
HP:16
Gold Spent: 40/200

 Deepblue706

 Spoiler
 #1-3:  Skirmishers
 Strength: 12
 Dexterity: 14
 Constitution: 8
 Weapons: Longbow (20 arrows), Greatclub, Dagger
 Armor: Chain Shirt
 Speed: 30ft
 AC: 16
 Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
 Skills: Listen (+3), Spot (+3), Tumble (+4)
 Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
 HP: 13
 #4-5:  Guardians
 Strength: 14
 Dexterity: 8
 Constitution: 12
 Weapons: Longsword, Longsword, Sling (10 bullets)
 Armor: Half-Plate, Heavy Wooden Shield
 Speed: 20ft
 AC: 19
 Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
 Skills: Balance (+2), Listen (+3), Spot (+3)
 Feats: Diehard, Endurance, Improved Initiative
 HP: 19
 #6-8:  Shock Troopers
 Strength: 14
 Dexterity: 10
 Constitution: 10
 Weapons: Greatsword, Longsword, Sling (10 bullets)
 Armor: Chain Shirt
 Speed: 30ft
 AC: 14
 Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
 Skills: Climb (+6), Jump (+6), Swim (+6)
 Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
 HP: 16
 #9-11:  Sentinels
 Strength: 14
 Dexterity: 12
 Constitution: 8
 Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
 Armor: Banded Mail
 Speed: 20ft
 AC: 17
 Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
 Skills: Listen (+3), Heal (+3), Spot (+3)
 Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
 HP: 16
 #12:  The Sneakyman
 Strength: 8
 Dexterity: 16
 Constitution: 8
 Weapons: Rapier, Shortbow (20 arrows), Dagger
 Armor: Leather Armor
 Speed: 30ft
 AC: 15
 Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
 Skills: Hide (+9), Move Silently (+9), Tumble (+6)
 Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
 HP: 13

[User]
 Reserved for updates pertaining to units and their status.

Initiative

 Spoiler

Blue 3 -20
Red 1 -19
Red 3 -19
Red 2-13
Blue 1- 12
Blue 2- 5

Injuries
 Spoiler

Red 5- 1 NL
Red 6- 4 NL
Red b - 11
Red a - 7
Blue b- 6
Blue 2- 7
Blue 1- 7

[User]
 Good luck to you, sir.

 Placement

Squad 1:
-Skirm1@Bc11
-Shock6@Bc12
-Sent9@Bc13
-Guard4@Bc14

Squad 2:
-Skirm3@Bc20
-Sent10@Bc19
-Sent11@Bd20
-Shock7@Bd19

Squad3:
-Guard5@Bc16
-Skirm2@Bc15
-Shock8@Bc17
-Sneak12@Bd11

[User]
 And good luck to you sir

My men will be split into the following groups:
Group 1: Numbers 3,4,5,6
Initiative: (1d20+3)[ 19 ]
Will start in squares:
3-B15 - Holding bow
4-B16 - Holding bow
5-B13 - Holding loaded crossbow
6-B18 - Holding loaded crossbow

Group 2: Numbers 1,2,11,12
Initiative:  (1d20-1)[ 13 ]
Will start in squares:
1- A12 - Holding tower shield and trident
2- A19 - Holding tower shield and trident
11- B14 - Holding spiked chain
12- B17 - Holding spiked chain

Group 3: Numbers 7,8,9,10
Initiative:  (1d20)[ 19 ]
Will start in squares:
7- B12 - Holding greataxe
8- B19 - Holding greataxe
9- A11 - Holding tower shield and shortspear
10- A20 - Holding tower shield and shortspear

[User]
 Ah yes, equipment. Skirmishers are armed with bows, Sentinels with their crossbows, others have best melee weapons ready (Guardian has Longsword, Shock Trooper a Greatsword, Sneakyman a Rapier).

Squad 1 Initiative:  (1d20)[ 12 ]
Squad 2 Initiative:  (1d20)[ 5 ]
Squad 3 Initiative:  (1d20)[ 20 ]

[User] Then it's your turn first, map will be up tomorrow as I'm away from my computer at the moment.

[User]
 Squad 3:

-Guard5@Bc16 to Ba17

-Skirm2@Bc15 to Z14, ready standard action to fire longbow upon anyone to come into direct line-of-sight.

-Shock8@Bc17 double move to S16

-Sneak12@Bd11 moves to Bd6, then tries to climb down to Bd5 ( (1d20-1)[ 0 ] )

Edit: Lol. Zero.

[User]
 Tumble check for blue 12:DC15  (1d20+6)[ 12 ]   (1d6)[ 6 ]

Current round: 1

By 'direct' I assumed you meant without cover.

Red group 1:
3- D16, shoots 2  (1d20+6)[ 18 ]   (1d8-1)[ 7 ]
4- D17, shoots 2  (1d20+6)[ 13 ]   (1d8-1)[ 4 ]
5- Double move to I6 Jump  (1d20-1)[ 6 ]  Tumble  (1d20+3)[ 13 ]   (1d6)[ 1 ]
6- Double move to J24 Jump  (1d20-1)[ 2 ]  Tumble  (1d20+3)[ 7 ]   (1d6)[ 4 ]
Red group 3:
7- Double moves to F15
8- Double moes to F16
9- Double moves to G15 Then takes full cover
0- 1st in the group, triggers 2's action  (1d20+5)[ 6 ]   (1d8)[ 5 ]  Double moves to G16 Then takes full cover
Red group 2:
1- Double move to G14 Then takes full cover
2- Double move to G17 Then takes full cover
a- Double move to I15
b- Double move to I16

[User]
 Oh, wait, I didn't see that gray walls were  low . I didn't think you could fire over them.

Crap.

I'll get my next actions up soon.

[User] Actually, before I continue, I need to ask: How do your #1 and #2 have full cover? I thought the blank lines represent the edge of the top of the platform...

[User] Sorry i should of been more clear, they are taking full cover behind their tower shields.

[User]
 Squad 2:
-Skirm3@Bc20 double move to u16, take cover
-Sent10@Bc19 move to ba21, fire upon (b) Attack:  (1d20+4)[ 22 ] (-2) Damage:  (1d8-1)[ 4 ] (+1)
-Sent11@Bd20 move to ba22, fire upon (b) Attack:  (1d20+4)[ 24 ] (-2) Damage:  (1d8-1)[ 5 ] (+1)
-Shock7@Bd19 double move to t15, take cover

Squad 1:
-Skirm1@Bc11 move to y13, fire upon (a) Attack:  (1d20+6)[ 24 ]  Damage:  (1d8)[ 7 ]
-Shock6@Bc12 double move to s16, take cover
-Sent9@Bc13 move to y14, fire upon (a) Attack:  (1d20+4)[ 10 ]  Damage:  (1d8)[ 8 ]
-Guard4@Bc14 double move to v15

------------------------------------------------------------------
 ROUND 2

Squad 3:

-Guard5@Ba17 double move to v18, take cover

-Skirm2@z14 fire upon (a) Attack:  (1d20+6)[ 22 ]  Damage:  (1d8)[ 3 ] , move to ba14, take cover

-Shock8@S16 double move to v25, take cover

-Sneak12@bd5 move to bb4, take cover. hide:  (1d20+9)[ 26 ]

[User] Rang increments affect attack rolls not damage but otherwise I think your turn is fine, I'll update the map soon. I'm going away for the weekend So my next post will be on monday.

[User]
 Originally Posted by Orran
 Rang increments affect attack rolls not damage but otherwise I think your turn is fine, I'll update the map soon. I'm going away for the weekend So my next post will be on monday.

Oops! Yeah, I think it's -2 attack per increment. I editted my post.

[User] I'm not sure what you mean by 'taking cover', the only reason I said it is because with tower shields you have to declare that you're taking cover behind them. Also 6 can't move to S16 at the time you chose because 8 is in it. Since this might affect your turn I'll wait for confirmation to continue.

[User]
 Low walls. Perhaps it was redundant to say.

As for S16, okay, then I suppose we'll make

 Shock6@Bc12 move to v17

[User] Sorry, my subscription didn't show up for this, technically I should be disqualified, would you like to continue?

[User] I do not accept wins by technicality. Plus, it'd be rude of me to say no - especially since this game is certainly yours.

[User] It's mine by inheritance only, I'd like silence to come back but lacking that I'll keep it running.

[User]
 Here's how hiding works, the hiding unit is removed from the map until someone succeeds their spot check against them, but to make the check they must have at least partial LOS. I'll leave it to you to let me know when I've seen you. Bear in mind that you must have at least partial cover relative to my units at all times and that every time you move I get another check, so I'll roll them every turn. Also, put your actual movement in spoilers.

Spot for 1
 (1d20+3)[ 16 ]

Spot for everyone else
 (1d20)[ 18 ]
 (1d20)[ 15 ]
 (1d20)[ 14 ]
 (1d20)[ 6 ]
 (1d20)[ 5 ]
 (1d20)[ 12 ]
 (1d20)[ 11 ]
 (1d20)[ 11 ]
 (1d20)[ 17 ]
 (1d20)[ 20 ]
 (1d20)[ 2 ]

Heres the map after your turn:

[User]
 Originally Posted by Orran
 It's mine by inheritance only, I'd like silence to come back but lacking that I'll keep it running.

I meant you were going to win.

[User]
 Group 1: Numbers 3,4,5,6
Initiative:[19]
Will start in squares:
3- Rapid shots at at 1 1st: (1d20+5)[ 8 ]  2nd: (1d20+5)[ 20 ]
Damage 1:[roll]1d8-1[roll] 2: (1d8-1)[ 6 ]
4- Rapid shots at at 1 1st: (1d20+5)[ 16 ]  2nd: (1d20+5)[ 14 ]
Damage 1:[roll]1d8-1[roll] 2: (1d8-1)[ 6 ]
5- Double move to M3
6-B18 - Double move to M29

Group 2: Numbers 1,2,11,12
Initiative: [13]
Will start in squares:
1- Double move to M14, Takes cover behind tower shield
2- Double move to M17, Takes cover behind tower shield
11- Double move to L15
12- B17 - Double move to L16

Group 3: Numbers 7,8,9,10
Initiative: [19]
Will start in squares:
7- Double move to M15
8- Double move to M16
9- Double move to N15, takes cover behind tower shield
10- A20 - Double move to N16, takes cover behind tower shield

Map:

[User] Needed to reroll the damage for an attack : (1d8-1)[ 1 ]


[User]
 A towering figure in a dark robe enters the room where you have been milling around sizing up the competition. His face is completely obscured by his hood. He raises both hands to get your attention and speaks in a deep voice.
 Alya Montane, Dresil
With that he brings his hands down and the two of you find yourself transported to the  arena

OOC:
You've got time for one swift action and one standard action before you get transported in case you need to adopt a stance or activate an item.

On the map, green is open terrain, yellow is difficult terrain, red/brown is the cliffs. Arena has a 60 foot ceiling.

Opening post should have an initiative roll, anything you said after he called your name and what, if anything you did with the 'surprise round' before being transported. After that, start fighting in initiative order.

Alya

 Spoiler
start at C19

Dresil

 Spoiler
start at AD34

[User]
 " So soon again? Very well then, I stand ready. "

With that, Alya shifts into a huge cactus-like creature!

OOC: Relevant information (stuff Dresil can find out):

 Spoiler
Equipment you can see:
-Cloak
-Boots
-Robe
-Crown
-Belt
-Necklace

You may use Martial Lore to determine which stance is currently being employed.

Also, Alya's creature type is Humanoid (Human) if that's relevant to Favored Enemy or such. Present form is Huge and centered at C19, so she covers D-B 18-20.

Surprise Round:

 Spoiler
Standard Action: Wildshape into Sanguaro Sentinel; 15'/15' creature centered on C19.
Swift Action: Initiate a Devotion-feat.

[User]
 OOC: Oh yeah, I forgot Initiative. Duh.

 (1d20+11)[ 19 ]

[User]
 Dresil looks at the new creature.

 Does everyone here turn into something stupid?

Pre Battle: Ring of Invisibility goes on.

Initiative:  (1d20+12)[ 17 ]

[User]
 OOC: Why is it that the higher Initiative-bonuses people have, the lower they roll?

" Not everything big is stupid! " says the beast with a booming chuckle.

Prepare:

 Spoiler
Swift Action: Dual Stance Hearing the Air + Immortal Fortitude
Free Action: Boots of Speed
Free Action: Rage
Free Action: Feral Trance

Since Alya does not know the opponent's location, I'm going to randomize the direction she moves to:
 (1d2)[ 1 ]

If the roll lands 1:

 Spoiler
Move through A-C 19-21 through G-I 25-27 to G-I 32-34.

If the roll lands 2:

 Spoiler
Move through A-C 17-19 through D-F 14-16 to G-I 14-16 to I-K 10-12 to finally G-I 6-8.

OOC: I need to know your creature type for Favored Enemy (it gives me bonus to Spot vs. my Favored Enemies) and to roll Knowledge Devotion if you do show yourself.

[User]
 OOC:Human, and I have no idea what Matrial Lore is.

Dresil grins as he begins moving.

 But everything big is easy to see. Peekaboo!

Free Action: Draw bow.
Move action: Move to V34 (Skirmish activated.)
Standard action: Manyshot

Rolls for attack:

 Spoiler

Arrow 1- (1d20+16)[ 34 ]
Arrow 2- (1d20+11)[ 31 ]
Arrow 3- (1d20+6)[ 26 ]

Damage, 1,2,3
 (1d8+10)[ 11 ]
 (1d8+10)[ 18 ]
 (1d8+10)[ 11 ]

Shock bonus, 1,2,3
 (1d6)[ 1 ]
 (1d6)[ 4 ]
 (1d6)[ 5 ]

Skirmish 1,2,3
 (4d6)[ 14 ]
 (4d6)[ 11 ]
 (4d6)[ 17 ]

Sneak Attack
 (8d6)[ 23 ]

Other mechanics: If Sneak Attack hits, you take a -2 to Str due to Crippling Strike. My AC has also increased by 4 for Skirmish.

EDIT: Just for ease, here are the potential damage totals.
Arrow 1: 26 damage
Arrow 2: 33 damage if no crit, 48 if crit
Arrow 3: 33 damage if no crit, 47 if crit
Sneak Attack: 23 damage and 2 strength.

[User]
 Arrow 3 possible crit:

 (1d20+6)[ 25 ]
 (2d8)[ 5 ]  Extra Arrow damage
 (2d10)[ 9 ]  Extra Shock damage

[User]
 Sorry for triple posting, but I just saw Arrow 2 possible crit as well.

 (1d20+11)[ 22 ]  Confirm
 (2d8)[ 7 ]
 (2d10)[ 8 ]

Edit: Forget the skirmish and sneak attack dmg.

[User] OOC: All your attacks have 50% miss chance for being ranged, and 20% miss chance to boot for...well, being attacks (the latter provided that you don't have True Seeing, Blindsight or similar way to pinpoint my location without visual sight). Furthermore, none of the non-20s hit. Finally, I've got immunity to precision damage and critical hits.

[User]
 I don't think miss chances stack. But lows hit.

 (1d100)[ 22 ]
 (1d100)[ 52 ]

[User]
 OOC: That means the second one hits and I'll take 22 points of damage and presumably -1 Str. Martial Lore is a ToB skill used to identify Tome of Battle stances and maneuvers. It's like Knowledge-skill - Int-derived Trained Only.

Knowledge Devotion on you (assuming you're some kind of a Humanoid or a Monstrous Humanoid) using Collector of Stories:
 (1d20+26)[ 33 ]  - That means +4/+4

Keep Boots active, initiate Searing Blade and then Bounding Assault. I move to S-U 31-33 and Pounce on you.

Attacks:

 Spoiler
Knowledge Devotion (+4/+4) and Favored Enemy will be added once I find out the scores.

Primary attacks:
 (1d20+38)[ 40 ]  for  (4d8+16)[ 38 ]   fire   (2d6+15)[ 21 ]
 (1d20+38)[ 58 ]  for  (4d8+16)[ 29 ]   fire   (2d6+15)[ 24 ]
 (1d20+33)[ 50 ]  for  (4d8+16)[ 42 ]   fire   (2d6+15)[ 24 ]
 (1d20+28)[ 43 ]  for  (4d8+16)[ 30 ]   fire   (2d6+15)[ 21 ]

Secondary:
Slam:  (1d20+28)[ 30 ]  for  (2d6+7)[ 12 ]   fire   (2d6+15)[ 19 ]
Slam:  (1d20+28)[ 36 ]  for  (2d6+7)[ 19 ]   fire   (2d6+15)[ 23 ]
Bite:  (1d20+28)[ 45 ]  for  (1d6+7)[ 13 ]   fire   (2d6+15)[ 25 ]

EDIT: -2 Str? Then -1 to all the rolls and the non-Fire damages.

[User]
 Resolving Critical:
 (1d20+42)[ 52 ]  (includes Knowledge Devotion now)

[User] I need concealment rolls, too. As I am invisible. The only miss was the first slam so far.

[User]
 The real result for the Slam is 34. Anyways, concealment and reroll (Blind-Fight):

Primaries:
 (1d100)[ 17 ]   (1d100)[ 4 ]
 (1d100)[ 74 ]   (1d100)[ 60 ]
 (1d100)[ 48 ]   (1d100)[ 79 ]
 (1d100)[ 23 ]   (1d100)[ 92 ]

Secondaries:
Slam:  (1d100)[ 39 ]   (1d100)[ 41 ]
Slam:  (1d100)[ 72 ]   (1d100)[ 18 ]
Bite:  (1d100)[ 41 ]   (1d100)[ 12 ]

High succeeds. Also, I just realized that the damage bonuses are off the whack. The damage results for each attack should be as follows:

1st: (4d8+16)[38] fire (2d6+15)[21] + 12 (Knowledge Devotion+Unarmed Strike Bonus+Wisdom) = 50 + 21 Fire = 71
2nd: (4d8+16)[29] fire (2d6+15)[24] + 12 x2 = 82 + 24 Fire = 106
3rd: (4d8+16)[42] fire (2d6+15)[24] + 12 = 54 + 24 Fire = 78
4th: (4d8+16)[30] fire (2d6+15)[21] + 12 = 42 + 21 Fire = 63

Slam: (2d6+7)[12] fire (2d6+15)[19] + 10  = 22 + 19 Fire = 41
Slam: (2d6+7)[19] fire (2d6+15)[23] + 10 = 29 + 23 Fire = 52
Bite: (1d6+7)[13] fire (2d6+15)[25] + 10 = 23 + 25 Fire = 48

EDIT: Unarmed 2 hits, Unarmed 3 hits, Unarmed 4 hits, Slam 2 hits. Total damage is 299. 92 of that is  Fire  damage, so 207 normal. Add 4x4=16 for Human FE and one time more for Critical. That adds the total damage up to 319 and the normal damage to 227.

[User] That would kill me, although how you get EIGHT attacks as a standard action I don't know.

[User]
 It was a maneuver; as a Full-round Action, I get to double move and attack, and the attack is treated as a charge for all abilities and feats. I've got Pounce, which in turn gives me a full attack at the end of a charge. Then I've got my primary Unarmed Strikes and secondary Natural Attacks - two from the form and one from Fist of the Forests Feral Trance. Since I've got 3 Natural Attacks, I qualify for Multiattack, reducing the penalties to -2 for all of the secondary attacks. Only 7 attacks total, I suppose that was a miscalculation on your part.

Hmm, few questions about how things went:

 Spoiler
-You did multiple iteratives with reducing penalties, but stated Manyshot? How? Greater Manyshot would give you all the attacks at the same attack bonus, while Manyshot would give you one attack at the given penalty and only apply precision damage (such as Sneak Attack or Skirmish) once.
-You applied Skirmish-damage to multiple arrows, but Sneak Attack only once. Why? They're nearly identical in working so if both are active, they should both apply to all attacks, or only one.
-You didn't go visible after attack. How did you get Greater Invisibility?
-How did you multiply Shock-damage on Crit? Shocking Burst?

[User]
 Originally Posted by Eldariel
 It was a maneuver; as a Full-round Action, I get to double move and attack, and the attack is treated as a charge for all abilities and feats. I've got Pounce, which in turn gives me a full attack at the end of a charge. Then I've got my primary Unarmed Strikes and secondary Natural Attacks - two from the form and one from Fist of the Forests Feral Trance. Since I've got 3 Natural Attacks, I qualify for Multiattack, reducing the penalties to -2 for all of the secondary attacks. Only 7 attacks total, I suppose that was a miscalculation on your part.

Hmm, few questions about how things went:

 Spoiler
-You did multiple iteratives with reducing penalties, but stated Manyshot? How? Greater Manyshot would give you all the attacks at the same attack bonus, while Manyshot would give you one attack at the given penalty and only apply precision damage (such as Sneak Attack or Skirmish) once.
-You applied Skirmish-damage to multiple arrows, but Sneak Attack only once. Why? They're nearly identical in working so if both are active, they should both apply to all attacks, or only one.
-You didn't go visible after attack. How did you get Greater Invisibility?
-How did you multiply Shock-damage on Crit? Shocking Burst?

It still sounds weird to me, like one shouldn't be able to use both Unarmed attacks and Natural Attacks.

Manyshot gives me the ability to shoot 3 arrows at -6 each. I also get a +2 to hit for being invisible. And I forgot a +1 for Weapon Focus.
IIRC, Skirmish allows one to apply it to all attacks, RAW.
Sneak Attack is only to one arrow
Ring of Invisibility, think LotR. Frodo didn't go visible after attacking. Its always active.
Shocking Burst

Also, you know you were Flat Footed, right?

[User]
 Skirmish is precision-based damage.  As such, Manyshot restricts it to only applying once.  To apply it to multiple arrows with Manyshot you would need  Greater Manyshot .  Also, with normal Manyshot you only roll one attack and that single roll applies to all the arrows.  Even with Greater Manyshot, the attack bonuses for each arrow are all the same - arrows after the first do not get a cumulative -5 penalty.

This is not LotR, this is D&D.  In D&D, the  Ring of Invisibility  duplicates ordinary  Invisibility , which ends when you attack.  You can restart it as a standard action as many times as you like, but attacking ends it.

[User]
 Originally Posted by Dresil
 It still sounds weird to me, like one shouldn't be able to use both Unarmed attacks and Natural Attacks.

The Monk's "Unarmed Strike"-ability states Unarmed Strike is a manufactured weapon (which is, for example, why a Monk can do iteratives with it). Also, it states it can be done with any part of the body (so imagine a huge cactus kicking and tackling you while also hitting and biting). Natural Weapons state that you can use a manufactured weapon as a primary weapon. Therefore, my Unarmed Strikes are the primary weapon while the Natural Weapons are my secondary. That said, just doing Unarmed Strikes would've been plenty (oh yeah, and Wildshape states you don't lose attacks derived off class, so I retain the ability).

 Originally Posted by Dresil
 Manyshot gives me the ability to shoot 3 arrows at -6 each. I also get a +2 to hit for being invisible. And I forgot a +1 for Weapon Focus.
IIRC, Skirmish allows one to apply it to all attacks, RAW.
Sneak Attack is only to one arrow

 Manyshot
"As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows  use the same attack roll  (with a -4 penalty) to determine success and deal damage normally (but see Special).

For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative -2 penalty on the attack roll (for a total penalty of -6 for three arrows and -8 for four).

Damage reduction and other resistances apply separately against each arrow fired. "

You only use one attack roll; it determines the To Hit for all of the arrows. Also:

"Regardless of the number of arrows you fire,  you apply precision-based damage only once . If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage."

As you can see in Complete Adventurer, Skirmish is Precision Damage (it is only applied to creatures with discernable anatomy, etc.).

Maybe you're thinking of  Greater Manyshot ? It allows applying Precision Damage to each attack you make (all the attacks are made at the same penalty; your attack run would be -16/-16/-16 for example).

 Originally Posted by Dresil
 Ring of Invisibility, think LotR. Frodo didn't go visible after attacking. Its always active.

 Ring of Invisibility  requires  activation , which is a Standard Action as per:
"Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually."

The  Invisibility -spell states that it ends when you attack. Therefore, you'd need a new Standard Action after attacking with it to regain Invisibility. It's  not  The One Ring™.

 Originally Posted by Dresil
 Shocking Burst

Why not simply Shocking Frost? Stacking abilities is almost guaranteed to give you a better result on average than hoping for Crits, especially on a 20/x3 weapon.

 Originally Posted by Dresil
 Also, you know you were Flat Footed, right?

My AC is so high that none of that matters. Dex is a negligible part of it.

EDIT: Partially ninja'd.


[User]
 The dusty workbenches you have come to know in this old warehouse have been cleared today and laid out with a selection of local maps, trinkets and devices of unfathomable complexity. The room is buzzing with a subtle sense of activity and purpose. Never before has this safehouse felt so much a hub of business. Tishlin has always done well to maintain an air of numb indifference to the whole process, but today is a reminder of just why you have remainedin constant contact with this particular post of operations. You were promisied benifits, and here the first one comes. Your first delivery for Special Circumstances. And there he is, Wing: the Emissary.

Wing is every bit what you had expected. Magnificent. The white-blonde hair, androgynous face and easy air of ability. There are rumours that he was born adjusted, not modified at a later date by psionic surgeons like other gentry. It is said that he was the first one to receive the new implants and again the first to have them removed. Captain of every revolution and idol of every fashion, Wing is a legend in Ilfjord. And there he is.

With him have come a dwarf, vaguely recognisable as a public figure, carrying a package and a young man, equally fine in feature but infinitely less grand. Wing makes an obvious fuss at the dwarf's every move, adjusting the package and eventually removing it from the dwarf altogether and handing it to the young man. There's a hustle of conversation about the group but none of it filters accross to your table of operatives.

Tishlin throws himself into a chair next to you all and barks with an all encompassing gesture. The small crowd of dignitaries at the other end of the room pay little attention.

 Welcome all, welcome. We won't keep you gents long. Mr Wing, here, has a package or two he wants delivered. If you manage the first, then the second should be a dawdle. You all know what's being offered here so let's not mess around.

Tishlin looks steadily at you all in turn. His respect long since earned he is now returning to you the chance to earn his. His word is worth more than any other operative in the recruitment of new members to Special Circumstances, and his affiliation to the Harpers is widely known, if never publically acknowledged.

 Wing has taken on a child as an apprentice, and you are to deliver them to their first institution of education safely and without it being an "event". Discretion here and in every element is absolutely key. Mr Wing himself cannot be seen to be directly involved. There are... elements at work that maybe problematic should the purpose of this little  sortie  be discovered. Coupled with what is an inevitable war with Kelar and possibly even Pelsh... yes war, I know it might be a minor shock to some of you, but it is the way of things. We cannot, as a city or as a nation abide the daily insult of our westerly neighbours. Any questions before I take you to the maps?

[OOC can I have 2 d20 rolls each please at this point and a character description for the other players]


[User]
 Arena Tournament, Round 46:  Bacchae   vs.  Whindle
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 SoD - Bacchae
 Curtis - Whindle
 All gladiators please roll initiative

[User]
 Bracchae, pre-round
  initiative  - (1d20-6)[ -5 ]

No purchases.

[User]
 High Ref chilepepper

 Originally Posted by Curtis's sig
 Bad Internet. Posting Semi-Sporadic.

Tuesday 29th July - Saturday 2nd August - Absent

Tuesday 12th August - Thursday 21st August - Holiday

[User] Happy to wait.

[User]
 High Ref chilepepper

SoD, unless you ask for a DQ, I think we can let this match wait for a while.  The "semi-sporadic" part is why I think he hasn't shown yet.  He hasn't posted at GitP since the 19th.  It'll be a while before this match is holding up Round 46.

[User]
 I'm back!!!
 Applause.
Initiative:  (1d20)[ 4 ]

[User]
 Whindle, Round 1

Start in C10, move to A10.

[spoiler]hp:12/12
AC:11/11/11

[User]
 Bacchae, round I

Start in W10, with loaded heavy crossbow in hand.

Standard Action: Fire Crossbow.
  attack  - (1d20+2)[ 3 ]
  damage  - (1d10)[ 8 ]

Free Action: Drop Crossbow.

Move Action: Draw Spear.

Battle Stats:

 Spoiler
HP: 10/10
AC: 16 (touch 12, flat footed 16)
Position: W10, with spear in hand.

Done.

[User] You're forgetting the sanctuary effect.

[User]
 That is...a very good point (memo to self: no more stupid mistakes).

 Bacchae, round I, take II

Start in W10, hands empty.

Move Action: Move to Q10

Standard Action: Ready Action:
 Spoiler
Draw Guisarme the moment he moves from A10

[User]
 Whindle, Round 2

Move to G10, ready an action.

 Spoiler
If he fires his crossbow, move to M10.

 Spoiler
hp:12/12
AC:11/11/11

[User]
 Bacchae, readied action

Well, you moving sets off my readied action: and I draw my guisarm.

 Bacchae, round II

Charge to I10, attacking with guisarm.

[roll=attack=1d20+6[/roll]
  damage  - (2d4+6)[ 11 ]

Battle Stats:

 Spoiler
HP: 10/10
AC: 14 (touch 10, flat footed 12)
Position: I10, with guisarm in hand.

[User]
 [roll0]

Ten Character Length.

[User]
 AARGH! It annoys me! I'll bet both of those were criticals as well!

  attack  - (1d20+6)[ 15 ]

[User]
 Whindle, Round 3

I'll use my stunning fist.

To hit:  (1d20+4)[ 23 ]
Damage:  (1d4+3)[ 6 ]

 Spoiler
hp:1/12
AC:11/11/11

EDIT: Make a DC 9 fortitude save or be stunned for a round.

[User]
 Bacchae, round III

I'm going to assume that you took a five foot step there to be able to reach me and are now in H10, otherwise you wouldn't be able to reach me.

  fort  - (1d20+4)[ 23 ]

Assuming sucess, take a five-foot step to J10, and shout out (Sonic Energy Ray).

  rangedtouch  - (1d20+2)[ 14 ]
  damage  - (1d6-1)[ 2 ]

Battle Stats:
 Spoiler
HP: 4/10
AC: 16 (touch 12, flat footed 14)
Position: J10, with guisarm in hand.

Edit: I may have trouble posting over the weekend, but if I do, I'll be back to normal by Sunday/Monday.

[User]
 High Ref chilepepper
 Bacchae is the winner.