[User]
 Deck:

 Spoiler
1) Memnite
2) Memnite
3) Memnite
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
7)  Energy Chamber
8) Energy Chamber
9) Energy Chamber
10) Chimeric Mass
11) Chimeric Mass
12) Elixir of Immortality
13) Elixir of Immortality
14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Throne of Geth
19) Throne of Geth
20) Orinthopter
21) Orinthopter
22) Orinthopter
23) Contagion Engine
24) Contagion Engine
25) Tezzeret the Seeker
26) Clock of Omens
27) Steel Overseer
28) Steel Overseer
29) Dross Scorpion
30) Dross Scorpion
31) Wurmcoil Engine
32) Wurmcoil Engine
33) Serrated Biskelion
34) Master of Etherium
35) Master of Etherium
36) Sharding Sphinx
37) Disperse
38) Disperse
39) Esperzoa
40) Pentavus
41) Triskelion
42) Argentum Armor
43) Argentum Armor
44) Override
45) Override
46) Rite of Replication
47) Magnetic Flux
48) Platinum Angel
49) Infused Arrows
50) Infused Arrows
51) Darksteel Citadel
52) Seat of the Synod
53) Seat of the Synod
54) Island
55) Island
56) Island
57) Island
58) Island
59) Island
60) Island
61) Island
62) Island
63) Island
64) Island
65) Island
66) Island
67) Island
68) Island
69) Island
70) Island
71) Island
72) Island
73) Island
74) Island
75) Island

Hand:

 Spoiler
 Orinthopter
 Energy Chamber
 Island
 Orinthopter
 Island
 Island
 Island
 Tezzeret the Seeker
 Island
 Memnite
 Throne of Geth
 Argentum Armor
 Darksteel Citadel
Energy Chamber
Wurmcoil Engine

Remaining deck:

 Spoiler
 1) Memnite
2) Memnite
3) Memnite
4) Golem Foundry
5) Golem Foundry
6) Energy Chamber
 7) Energy Chamber
 8) Energy Chamber
9) Energy Chamber
10) Chimeric Mass
11) Chimeric Mass
12) Elixir of Immortality
13) Elixir of Immortality
 14) Everflowing Chalice
15) Everflowing Chalice
16) Everflowing Chalice
17) Everflowing Chalice
18) Throne of Geth
19) Throne of Geth
 20) Orinthopter
21) Orinthopter
 22) Orinthopter
23) Contagion Engine
24) Contagion Engine
 25) Tezzeret the Seeker
26) Clock of Omens
27) Steel Overseer
28) Steel Overseer
29) Dross Scorpion
 30) Dross Scorpion
 31) Wurmcoil Engine
 32) Wurmcoil Engine
33) Serrated Biskelion
34) Master of Etherium
35) Master of Etherium
36) Sharding Sphinx
37) Disperse
38) Disperse
39) Esperzoa
40) Pentavus
41) Triskelion
 42) Argentum Armor
 43) Argentum Armor
44) Override
45) Override
 46) Rite of Replication
47) Magnetic Flux
 48) Platinum Angel
 49) Infused Arrows
50) Infused Arrows
 51) Darksteel Citadel
52) Seat of the Synod
53) Seat of the Synod
 54) Island
 55) Island
56) Island
57) Island
58) Island
59) Island
60) Island
61) Island
62) Island
63) Island
64) Island
65) Island
66) Island
67) Island
68) Island
69) Island
70) Island
 71) Island
72) Island
73) Island
74) Island
75) Island

Graveyard:
Memnite
Platinum Angel
Dross Scorpion
Island
Infused Arrows
Memnite
Island
Rite of Replication
Wurmcoil Engine
Argentum Armor

Play Island.

Play Orinithopter.

Field:

 Spoiler

Land:
Island

Other:

Creatures:
Ornithopter

Pass.

[User]
 Deck:
 Spoiler

1Traumatize
2Traumatize
3Traumatize
4Traumatize
5Jace's Erasure
6Jace's Erasure
7Lost auramancers
8Lost auramancers
9Lost auramancers
10Merfolk looter
11Merfolk looter
12Merfolk looter
13Howling mine
14Howling mine
15Ideas unbound
16Ideas unbound
17Ideas unbound
18Ideas unbound
19Jace Beleran
20Jace Beleran
21Idyllic tutor
22Iyllic tutor
23Enlightened tutor
24Enlightened tutor
25Academy Rector
26Academy Rector
27Academy Rector
28Jace the mindsculptor
29Jace the mindsculptor
30Jace the mindsculptor
31Costal tower
32Skycloud expanse
33Costal tower
34Skycloud expanse
35Costal tower
36Wanderwine hub
37Boreal Shelf
38Azorius Chancery
39lacial fortress
40Azorius Chancery
41Glacial fortress
42Azorius Chancery
43Glacial fortress
44Glacial fortress

Hand:

 Spoiler

Howling mine
Skycloud expanse
Jace the mindsculptor
Boreal Shelf
Idyllic Tutor
Merfolk looter
Academy rector
Jaces erasure
Lost auramancers

Play Costal Tower.

Field
 Spoiler

Lands:
Costal tower

pass

[User]
 Draw: (1d70)[ 68 ]

Play Island.

Tap Islands for mana, play Energy Chamber.

Field:

 Spoiler
Land:
Island (T)
Island (T)

Other:
Energy Chamber

Creatures:
Ornithopter

Pass.

[User]
 Untap

Draw:  (1d53)[ 31 ]

Play wanderwine hub, revealing Merfolk looter from my hand.

Play Jace's Erasure.

Field
 Spoiler

Lands:
Wanderwine hub
Costal tower

Other:
Jaces Erasure.

Pass.

[User]
 Untap.

Place +1/+1 counter on orinthopter.

Draw:  (1d69)[ 20 ]

Play Island.

Play Orinithopter.

Field:

 Spoiler
Land:
Island
Island
Island

Other:
Energy Chamber

Creatures:
Ornithopter (+1/+1)
Ornithopter

Pass.

[User]
 Untap

Draw: (1d53)[ 52 ]  You mill 1

Play Howling mine.

In second main phase, play Azorius Chancery, returning wanderwine hub to my hand.

Field
 Spoiler

Lands:
Azorius Chancery
Costal tower

Other:
Jace's Erasure
Howling mine

Pass

[User]
 I was milled one by Jace's Erasure, so...

 (1d68)[ 1 ]

Memnite went to the graveyard.

[User]
 Untap, add +1/+1 to Orinthopter (+1/+1)

Draw:  (1d67)[ 21 ]
 (1d66)[ 52 ]

Play Island.

Field:

 Spoiler
Land:
Island
Island
Island
Island

Other:
Energy Chamber

Creatures:
Ornithopter (+2/+2)
Ornithopter

Pass.

[User] Would you roll for the milled cards in your post, hao? There are two, d65 and d64.

[User]
 Untap

Draw:  (1d51)[ 43 ]
 (1d50)[ 32 ] . you mill 2.

Play Wanderwine hub, revealing merfolk looter.

Play Idyllic tutor.

Field
 Spoiler

Lands:
Wanderwine hub
Costal tower
A. Chancery

Other:
Jace's erasure
Howling mine

pass

[User]
 Milled 2:   (1d65)[ 43 ]   (1d64)[ 24 ]

Untap.

Repeat adding power to ornithopter

Draw:  (1d63)[ 2 ] ,  (1d62)[ 17 ]

Play Island.

Tap all Islands, play Tezzeret the Seeker. Play Memnite

Activate -x ability- bringing an everflowing chalice to the field for free.

 Spoiler
Land:
Island
Island
Island
Island

Other:
Energy Chamber
Everflowing Chalice (0)
Tezzeret the Seeker (4)

Creatures:
Ornithopter (+3/+3)
Ornithopter
Memnite

Pass.

((As an aside, I'm likely to be leaving this wifi soon, but will be back on approximately 25 minutes later. FYI.))

[User]
 untap

Draw:  (1d49)[ 37 ] ,  (1d48)[ 10 ]

Play Skycloud expanse.

Play Jace's Erasure

Field

 Spoiler
Lands:
Skycloud expanse
Wanderwine hub
Costal tower
A. Chancery

Other:
Jace's erasure
Jace's erasure
Howling mine

pass.

[User]
 Milled:  (1d60)[ 42 ] ,  (1d59)[ 46 ]

Untap.

Charge Counter to the chalice.

Draw:  (1d58)[ 35 ] .  (1d57)[ 41 ]

Play Darksteel Citadel. Tap Citadel and chalice to play Throne of Geth.

Use Tezzeret's +1 ability.
Untap Chalice and Citadel.

Tap Throne, sac Memnite to proliferate chalice, Tezzeret, and orinithopter.

Tap four islands and the chalice to play Argentum Armor.

 Spoiler
Land:
Island (T)
Island (T)
Island (T)
Island (T)
Island
Darksteel Citadel

Other:
Energy Chamber
Everflowing Chalice (2) (T)
Tezzeret the Seeker (6)
Throne of Geth (T)
Argentum Armor

Creatures:
Ornithopter (+4/+4)
Ornithopter
 Memnite

Pass.

[User]
 untap

Draw  (1d47)[ 13 ] ,  (1d46)[ 33 ] . You mill 4.

Play skycloud expanse.

Play howling mine
play merfolk looter

field
 Spoiler
Lands:
Skycloud expanse
Skycloud expanse
Wanderwine hub
Costal tower
A. Chancery

Other:
Jace's erasure
Jace's erasure
Howling mine
Howling mine

Pass.

[User]
 Milled:  (1d56)[ 48 ] ,  (1d55)[ 39 ] ,  (1d54)[ 24 ] ,  (1d53)[ 34 ]

Untap.

Charge Counter to the chalice.

Draw:  (1d52)[ 6 ] ,  (1d51)[ 23 ]

Remove five from Tezzeret to get Chimeric Mass (5) out.

Tap-Sac Throne of Geth to proliferate my stuff.

Tap four islands and the chalice to play Energy Chamber, and equip Orinithopter (+5/+5) with Argentum Armor.

Attack with Ornithopter (+5/+5), 11/13, destroy Jace's Erasure.

 Spoiler
Land:
Island (T)
Island (T)
Island (T)
Island (T)
Island
Darksteel Citadel

Other:
Energy Chamber
Energy Chamber
Everflowing Chalice (4) (T)
Tezzeret the Seeker (2)
 Throne of Geth
Chimeric Mass (6)

Creatures:
Ornithopter (+5/+5) E(Argentum Armor)
Ornithopter

Pass.

((And now I must go. I'll be back on in about 20, though.))

[User]
 Take the damage

Draw:  (1d45)[ 37 ] , (1d44)[ 12 ] ,  (1d44)[ 18 ] , you mill 3

In response to my draw, I forfeit. Good game.

[User] Hm? What did you get that made my victory so certain?

[User] Absolutely nothing that could not immediately undone by argentium armor. It would have taken 2 turns to get another Jaces Erasure out, and Jace the Mindsculptor takes 5 turns to be of use to me. I would have been killed by the ornithopter no matter what I did.

[User]
 Ah. Well, you took out  one  of them.

And now you see what this artifact deck is made for. Ruining people's day with a 0/2.

Yes.


[User]
 Here we go, time to test the deck I just made up of the top of my head.

Starting Hand

 Spoiler

 (1d60)[ 21 ]
 (1d60)[ 13 ]
 (1d60)[ 10 ]
 (1d60)[ 40 ]
 (1d60)[ 25 ]
 (1d60)[ 35 ]
 (1d60)[ 47 ]

Rerolls:
 (1d60)[ 52 ]
 (1d60)[ 39 ]
 (1d60)[ 2 ]

Will post deck list in a sec.

Deck List:

 Spoiler

1 Prismatic Omen
2 Prismatic Omen
3 Prismatic Omen
4 Prismatic Omen
5 Fusion Elemental
6 Fusion Elemental
7 Horde of Notions
8 Maelstrom Archangel
9 Nicol Bolas, Planeswalker
10 Progenitus
11 Fist of Suns
12 Fist of Suns
13 Coalition Victory
14 Coalition Victory
15 Maelstrom Nexus
16 Maelstrom Nexus
17 Sen Triplets
18 Sphinx of the Steel Wind
19 Wall of Denial
20 Wall of Denial
21 Wall of Denial
22 Wall of Denial
23 Keeper of Progenitus
24 Keeper of Progenitus
25 Keeper of Progenitus
26 Keeper of Progenitus
27 Harrow
28 Harrow
29 Harrow
30 Harrow
31 Shard Convergence
32 Shard Convergence
33 Privileged Position
34 Privileged Position
35 Sakura-Tribe Scout
36 Sakura-Tribe Scout
37 Forest
38 Forest
39 Forest
40 Forest
41 Forest
42 Forest
43 Forest
44 Forest
45 Plains
46 Plains
47 Plains
48 Plains
49 Mountain
50 Mountain
51 Mountain
52 Mountain
53 Swamp
54 Swamp
55 Swamp
56 Swamp
57 Island
58 Island
59 Island
60 Island

[User]
 Errr.... hand roll fail, trying again:

 Spoiler

 (1d60)[ 14 ]
 (1d60)[ 22 ]
 (1d60)[ 34 ]
 (1d60)[ 29 ]
 (1d60)[ 28 ]
 (1d60)[ 39 ]
 (1d60)[ 52 ]

Rerolls:
 (1d60)[ 41 ]
 (1d60)[ 14 ]
 (1d60)[ 13 ]

Edit: Starting Hand: 7

 Spoiler

Coalition Victory
Wall of Denial
Harrow
Harrow
Priveleged Position
Forest
Mountain

What's left of my deck after draw: 53

 Spoiler

1 Prismatic Omen
2 Prismatic Omen
3 Prismatic Omen
4 Prismatic Omen
5 Fusion Elemental
6 Fusion Elemental
7 Horde of Notions
8 Maelstrom Archangel
9 Nicol Bolas, Planeswalker
10 Progenitus
11 Fist of Suns
12 Fist of Suns
13 Coalition Victory
 14 Coalition Victory
15 Maelstrom Nexus
16 Maelstrom Nexus
17 Sen Triplets
18 Sphinx of the Steel Wind
19 Wall of Denial
20 Wall of Denial
21 Wall of Denial
 22 Wall of Denial
23 Keeper of Progenitus
24 Keeper of Progenitus
25 Keeper of Progenitus
26 Keeper of Progenitus
27 Harrow
 28 Harrow
 29 Harrow
30 Harrow
31 Shard Convergence
32 Shard Convergence
33 Privileged Position
 34 Privileged Position
35 Sakura-Tribe Scout
36 Sakura-Tribe Scout
37 Forest
38 Forest
 39 Forest
40 Forest
41 Forest
42 Forest
43 Forest
44 Forest
45 Plains
46 Plains
47 Plains
48 Plains
49 Mountain
50 Mountain
51 Mountain
 52 Mountain
53 Swamp
54 Swamp
55 Swamp
56 Swamp
57 Island
58 Island
59 Island
60 Island

[User]
 Very well, then.

Draw:

 Spoiler

 (1d60)[ 43 ]
 (1d60)[ 5 ]
 (1d60)[ 26 ]
 (1d60)[ 19 ]
 (1d60)[ 51 ]
 (1d60)[ 43 ]
 (1d60)[ 11 ]
 (1d60)[ 9 ]
 (1d60)[ 10 ]
 (1d60)[ 22 ]

Hand:

 Spoiler

Might Sliver
Forest
Crypt Sliver
Swamp
Victual Sliver
Island
Mountain

Deck:

 Spoiler

1-2 Ancient Ziggurat
3-7 Forest
8-9 Island
10-12 Mountain
13-14 Plains
15 Rootbound Crag
16-17 Rupture Spire
18-19 Swamp
20-21 Terramorphic Expanse
22-23 Vivid Creek
24-25 Vivid Grove
26 Crypt Sliver
27 Sliver Queen
28 Sliver Legion
29 Brood Sliver
30 Clot Sliver
31 Crystalline Sliver
32 Frenzy Sliver
33 Fungus Sliver
34 Fury Sliver
35-37 Gemhide Sliver
38 Heart Sliver
39 Hibernation Sliver
40 Homing Sliver
41-42 Metallic Sliver
43 Might Sliver
44 Muscle Sliver
45 Necrotic Sliver
46 Quick Sliver
47 Sliver Overlord
48-49 Spectral Sliver
50 Spined Sliver
51 Victual Sliver
52-53 Virulent Sliver
54 Winged Sliver
55 Aphetto Dredging
56 Coat of Arms
57 Distant Melody
58-59 Heartstone
60 Wild Pair

Do you wish to go first or second?

[User] You go first.

[User]
 Right, then.

I draw a  (1d60)[ 46 ]  Quick Sliver.

Hand:

 Spoiler

Might Sliver
Forest
Crypt Sliver
Swamp
Victual Sliver
Island
Mountain
Quick Sliver

Deck:

 Spoiler

1-2 Ancient Ziggurat
3-7 Forest
8-9 Island
10-12 Mountain
13-14 Plains
15 Rootbound Crag
16-17 Rupture Spire
18-19 Swamp
20-21 Terramorphic Expanse
22-23 Vivid Creek
24-25 Vivid Grove
26 Crypt Sliver
27 Sliver Queen
28 Sliver Legion
29 Brood Sliver
30 Clot Sliver
31 Crystalline Sliver
32 Frenzy Sliver
33 Fungus Sliver
34 Fury Sliver
35-37 Gemhide Sliver
38 Heart Sliver
39 Hibernation Sliver
40 Homing Sliver
41-42 Metallic Sliver
43 Might Sliver
44 Muscle Sliver
45 Necrotic Sliver
46 Quick Sliver
47 Sliver Overlord
48-49 Spectral Sliver
50 Spined Sliver
51 Victual Sliver
52-53 Virulent Sliver
54 Winged Sliver
55 Aphetto Dredging
56 Coat of Arms
57 Distant Melody
58-59 Heartstone
60 Wild Pair

I will play a forest.

Creatures:
-

Spells:
-

Sliver Effects:
-

Lands:
Forest

Your turn.

[User]
 I draw!

 (1d60)[ 41 ]

Deck: 52

 Spoiler

1 Prismatic Omen
2 Prismatic Omen
3 Prismatic Omen
4 Prismatic Omen
5 Fusion Elemental
6 Fusion Elemental
7 Horde of Notions
8 Maelstrom Archangel
9 Nicol Bolas, Planeswalker
10 Progenitus
11 Fist of Suns
12 Fist of Suns
13 Coalition Victory
 14 Coalition Victory
15 Maelstrom Nexus
16 Maelstrom Nexus
17 Sen Triplets
18 Sphinx of the Steel Wind
19 Wall of Denial
20 Wall of Denial
21 Wall of Denial
 22 Wall of Denial
23 Keeper of Progenitus
24 Keeper of Progenitus
25 Keeper of Progenitus
26 Keeper of Progenitus
27 Harrow
 28 Harrow
 29 Harrow
30 Harrow
31 Shard Convergence
32 Shard Convergence
33 Privileged Position
 34 Privileged Position
35 Sakura-Tribe Scout
36 Sakura-Tribe Scout
37 Forest
38 Forest
 39 Forest
40 Forest
 41 Forest
42 Forest
43 Forest
44 Forest
45 Plains
46 Plains
47 Plains
48 Plains
49 Mountain
50 Mountain
51 Mountain
 52 Mountain
53 Swamp
54 Swamp
55 Swamp
56 Swamp
57 Island
58 Island
59 Island
60 Island

Hand: 7

 Spoiler

Coalition Victory
Wall of Denial
Harrow
Harrow
Priveleged Position
Forest
Mountain

I play the Forest I just drew and end my turn

By the way, whoever goes first doesn't get to draw. That's why I passed it to you.

Field:
Forest


[User]
 Arena Tournament, Round 78:  Morekal 2.5  vs.  Arltek
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Morekal 2.5  - Master_Rahl22
 Arltek  - Eguzki

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Purchases:
Sell Greatsword: 25gp
MW Greatsword: 350gp
Potion of CLW: 50gp
Martial Script of Steely Strike: 50gp

  Initiative  - (1d20+2)[ 15 ]

Good luck!

[User]
 No purchase

Init  (1d20+1)[ 19 ]

EDIT: I guess I go first. I'll post once you post your location.

I'm starting in D10

[User] Starting in W-10.  Go ahead.

[User]
 arltec - round 1

Run action to V10

EDIT: I'll be out of town until Feb 22nd. So I won't be able to post until then.

STATS

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
 AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  D10
 rage  9/9

[User]
 Morekal, Round 1
Holding greatsword and martial script, potion in belt

Swift: Enter Stance of Clarity vs Arltek for +2 AC
Standard: Read martial script

End of turn.

☹ Gone for 9 days?  Sigh.

Stats:

 Spoiler

Location: W-10
HP: 13/13
AC: 18, FF: 16, Touch: 14

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 0/1

[User]
 Arltec - Round two

Free: Enter rage
Standard: Attack  (1d20+12)[ 21 ]
Damage  (1d8+8)[ 9 ]

STATS:

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  14/14,  Speed  40 (30 armor)
 AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  V10
 rage  9/9

[User]
 Morekal, Round 2

Swift: Activate Law Devotion for +3 sacred bonus to attack
Standard: Initiate Steely Strike and switch Law Devotion to +3 to AC
  Attack  - (1d20+14)[ 22 ]
  Damage  - (2d6+6)[ 12 ]

End of turn.

Stats:

 Spoiler

Location: W-10
HP: 4/13
AC: 21, FF: 19, Touch: 17

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 1/1

[User]
 Arltec - round 3

Attack:  (1d20+12)[ 26 ]
Damage:  (1d8+8)[ 11 ]

Stats

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  2/14,  Speed  40 (30 armor)
 AC  17,  Touch  11,  Flat-footed  16,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  V10
 rage  8/9

[User]
 Morekal, Round 3

Swift: Recover maneuvers
Standard: Switch Law Devotion to +3 to attack and attack
  Attack  - (2d6+10)[ 15 ]
  Damage  - (2d6+6)[ 11 ]

End of turn.

Stats:

 Spoiler

Location: W-10
HP: -7/13
AC: 21, FF: 19, Touch: 17

Law Devotion: 9/10

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 0/1

[User]
 Hold on... Just a second. I pretty sure that last hit killed you.

If not then how did you do it?

[User] Shape Soulmeld: Rageclaws from Magic of Incarnum.  You act completely normally at 0 through -9, no disabled or dying or any of that, until you hit -10 and drop dead.  Morekal is currently at -7, so one more hit will do it, but he's fine for now.

[User]
 Arltec Round 4

Ok so here we go again

Attack  (1d20+12)[ 13 ]
Damage  (1d8+8)[ 15 ]

Stats

 Spoiler
   Arltek
Male CN Neanderthal  Barbarian (Boar Totem),  Level  1,  Init  +1,  HP  2/14,  Speed  40 (30 armor)
 AC  15,  Touch  9,  Flat-footed  14,  Fort  +8,  Ref  +1,  Will  -1,  Base Attack Bonus  1
 +2 on disarm and trip attack MWK Tigerskull Club (-)   +9 (+12) (1d8+5 (+8), x4)
   Shortbow (20)   +1 (1d6, x3)
 None Scale Mail ,    Large wooden Sheild  (+4 Armor, +2 Shield, +1 Dex)
 Abilities  Str 26, Dex 12, Con 22, Int 6, Wis 8, Cha 6
 Condition  None
 location  V10
 rage  7/9

[User]
 Morekal, Round 4

Standard: Initiate Steely Strike
  Attack  - (1d20+14)[ 33 ]
  Damage  - (2d6+6)[ 12 ]

End of turn.

It looks like I don't need to confirm the crit, cause that puts you at -10.  Great match, there wasn't anything fancy but it was definitely suspenseful.

Stats:

 Spoiler

Location: W-10
HP: -7/13
AC: 21, FF: 19, Touch: 17

Law Devotion: 8/10

Maneuvers:
Moment of Perfect Mind 0/1
Sapphire Nightmare Blade 0/1
Sudden Leap 0/1
Steely Strike 1/1

[User]
 Nice hit.

You win. Nice build by the way.

[User] Thanks, this is version 2.5 of this character, as you may have guessed from his name.  :)  He took quite a bit of fine tuning to get where he is.

[User]
 High Ref Sallera
 Victory goes to Morekal.


[User]
 The Great Wall of China lies in ruins. A horde of Hun warriors climb over the rubble and the corpses of their foes, weapons gleaming crimson in the silent, deadly night. A hawk flies over the scene of massacre, and lands on the wrist of one of the warriors. He is larger, more imposing, and more brutal than any other.

 Ahahaha! It feels good to be alive again! I shall conquer China once and for all... and then, the world! Ah haha, hahahaha!

[User]
 The news of the Hun invasion and the breach of the Great Wall spreads quickly throughout the continent, and Azure City is, as always during times of war, the first to respond.
A squadron of Azurite soldiers meets the Huns in battle. They are outnumbered, but they fight with mettle and courage. One of the warriors, a short-haired woman in the blue-gilded armor of the Sapphire Guard elite, fights through the Huns to meet the warlord.
 Shan-Yu! I am Lien, paladin of the Sapphire Guard. By the power vested in me by the Twelve Gods, you shall not pass.
 (d20)[ 8 ]
 (5d40)[ 32 ][ 4 ][ 33 ][ 13 ][ 13 ](95)
 (3d40)[ 25 ][ 37 ][ 20 ](82)

[User]
 Muahehehe. Good luck, little lady - you'll need it, if you hope to so much as slow me down! Prepare for death - I will make this as slow and painful as possible, I promise.

Inish:  (1d20)[ 3 ]
Draw:  (5d40)[ 34 ][ 15 ][ 35 ][ 9 ][ 14 ](107)
Rerolls:  (3d40)[ 24 ][ 16 ][ 28 ](68)

[User]
 Heh. I've met plenty of villainous blowhards and megalomaniacs who promise to take over the world. And every single one has fallen by the sword of the Sapphire Guard.
 (d35)[ 10 ]
 I summon  Deep Sea Diva , and use her effect to call  Spined Gillman , and then I Tune the two together.
From the depths of shadow rise a weapon to destroy all evil! Synchro Summon!  Ally of Justice Catastor !
The two deepsea creatures dissolve into five motes of light, which converge into a shining machine barring the way for Shan-Yu.
 I Set a card and end my turn.
 Monsters:
 Ally of Justice Catastor  ( 2200 /1400)

 Spell/Traps:
Face Down

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Burden of the Mighty
Levia-Dragon – Daedalus
Salvage
Spined Gillman

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Giga Gagagigo
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Spined Gillman
9.	Deep Sea Diva
10.	Abyss Soldier
11.	Mother Grizzly
12.	Mother Grizzly
13.	Mermaid Knight
14.	Codarus
15.	Codarus
16.	Codarus
17.	A Legendary Ocean
18.	A Legendary Ocean
19.	A Legendary Ocean
20.	Brain Control
21.	Salvage
22.	Heavy Storm
23.	Lightning Vortex
24.	Moray of Greed
25.	Moray of Greed
26.	Burden of the Mighty
27.	Mirror Force
28.	Forgotten Temple of the Deep
29.	Forgotten Temple of the Deep
30.	Aegis of the Ocean Dragon Lord
31.	Aegis of the Ocean Dragon Lord
32.	Gravity Bind
33.	Solemn Judgment

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva
Spined Gillman

 Removed from Play:

 Spoiler

Empty

[User]
 Clever little girl. I have been beaten by a young woman like yourself before - it will not happen again.

Draw:  (1d35)[ 35 ]
 I play Double Summon. I bring out Six Samurais Zanji and Yaichi.  Two Samurai, a halberdier and an archer, appear on the field.  I will set a card, and then attack Ally of Justice Catastor with Zanji. Both are destroyed, but Yaichi absorbs Catastor's effect. The end result is that neither of us take damage, but Catastor and Yaichi are both destroyed. I then set a facedown card and I end my turn. Your move, little lady.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | Za | -- | --
-- | -- | FD | -- | --[/table]
Za = Six Samurai - Zanji,  1800 /1300

Lifepoints: 8000

Hand: 2

 Spoiler
Rose, Warrior of Revenge
Breakthrough!

Facedowns: 1

 Spoiler
Mirror Force

Graveyard: 2

 Spoiler
Six Samurai - Yaichi
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 34

 Spoiler
01. Grandmaster of the Six Samurai
02. Grandmaster of the Six Samurai
03. The Six Samurai - Irou
04. The Six Samurai - Irou
05. The Six Samurai - Irou
06. The Six Samurai - Yariza
07. The Six Samurai - Yariza
08. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
09. The Six Samurai - Nisashi
10. The Six Samurai - Nisashi
11. The Six Samurai - Zanji
12. The Six Samurai - Zanji
>>. The Six Samurai - Zanji
>>. The Six Samurai - Yaichi
13. Spirit of the Six Samurai
14. Spirit of the Six Samurai
15. Marauding Captain
16. Marauding Captain
17. Marauding Captain
18. Six Samurai United
19. Six Samurai United
20. Six Samurai United
21. Cunning of the Six Samurai
22. Cunning of the Six Samurai
23. Solidarity
24. Solidarity
25. Solidarity
26. Rivalry of Warlords
27. Rivalry of Warlords
28. Rivalry of Warlords
29. Swift Samurai Storm
30. Swift Samurai Storm
>>. Mirror Force
31. Breakthrough!
>>. Breakthrough!
32. Shien’s Castle of Mist
33. Shien’s Castle of Mist
34. Double Summon
>>. Double Summon

Extra Deck: 15

 Spoiler
3x Colossal Fighter
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
2x Magical Android
Hyper Psychic Blaster
Black Rose Dragon
Ancient Fairy Dragon
2x Ancient Sacred Wyvern

[User]
 I already knew you were powerful Shan-Yu. That was just a test of your ability.
 (d33)[ 8 ]
 Perhaps this next card will teach your warriors some humility. I activate  Burden of the Mighty , which decreases your monsters' ATK by 400 for each level they have. Your Zanji's power is reduced to 1400. I then summon  Spined Gillman , whose ability gives him 400 more ATK. Spined Gillman, attack Zanji!
The fish-warrior locks weapons with the samurai, overpowering and destroying him.
 I end my turn.
 Monsters:
 Spined Gillman  ( 1700 /0)

 Spell/Traps:
Face Down
 Burden of the Mighty
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Levia-Dragon – Daedalus
Salvage
Spined Gillman

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Giga Gagagigo
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Deep Sea Diva
9.	Abyss Soldier
10.	Mother Grizzly
11.	Mother Grizzly
12.	Mermaid Knight
13.	Codarus
14.	Codarus
15.	Codarus
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	A Legendary Ocean
19.	Brain Control
20.	Salvage
21.	Heavy Storm
22.	Lightning Vortex
23.	Moray of Greed
24.	Moray of Greed
25.	Burden of the Mighty
26.	Mirror Force
27.	Forgotten Temple of the Deep
28.	Forgotten Temple of the Deep
29.	Aegis of the Ocean Dragon Lord
30.	Aegis of the Ocean Dragon Lord
31.	Gravity Bind
32.	Solemn Judgment

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva
Spined Gillman
Ally of Justice Catastor

 Removed from Play:

 Spoiler

Empty

[User] Maybe you should learn your place. Mirror force. Anything else before I crush you like the insolent worm you are?

[User]
 It's your move, Shan-Yu.
 Monsters:
 Spell/Traps:
Face Down
 Burden of the Mighty
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Levia-Dragon – Daedalus
Salvage
Spined Gillman

 Face Down:

 Spoiler

Torrential Tribute

 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Giga Gagagigo
5.	Warrior of Atlantis
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Deep Sea Diva
9.	Abyss Soldier
10.	Mother Grizzly
11.	Mother Grizzly
12.	Mermaid Knight
13.	Codarus
14.	Codarus
15.	Codarus
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	A Legendary Ocean
19.	Brain Control
20.	Salvage
21.	Heavy Storm
22.	Lightning Vortex
23.	Moray of Greed
24.	Moray of Greed
25.	Burden of the Mighty
26.	Mirror Force
27.	Forgotten Temple of the Deep
28.	Forgotten Temple of the Deep
29.	Aegis of the Ocean Dragon Lord
30.	Aegis of the Ocean Dragon Lord
31.	Gravity Bind
32.	Solemn Judgment

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva
Spined Gillman x2
Ally of Justice Catastor

 Removed from Play:

 Spoiler

Empty

[User]
 You cannot win. You should just give up, but I know you will not, stubborn little girl.

Draw:  (1d34)[ 27 ]
 I summon Rose, Warrior of Revenge and set a facedown card. I think you know what comes next! Warriors past, present and future... bring me the king of combat, Colossal Fighter!  The halberdier and newly appeared assassin vanish in an echoing roar of noise, to be replaced by a giant warrior.  Your spell causes him to lose 800 attack, but he gains 300 from his effect, leaving him with a reasonable 2300 attack. He attacks directly, and I end.  ((2300 Damage))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | CF | -- | --
-- | -- | FD | -- | --[/table]
CF = Colossal Fighter,  2300 /1000

Lifepoints: 8000

Hand: 1

 Spoiler
Breakthrough!

Facedowns: 1

 Spoiler
Rivalry of Warlords

Graveyard: 2

 Spoiler
Six Samurai - Yaichi
Double Summon

Out of Play: 0

 Spoiler
0

Deck: 33

 Spoiler
01. Grandmaster of the Six Samurai
02. Grandmaster of the Six Samurai
03. The Six Samurai - Irou
04. The Six Samurai - Irou
05. The Six Samurai - Irou
06. The Six Samurai - Yariza
07. The Six Samurai - Yariza
08. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
09. The Six Samurai - Nisashi
10. The Six Samurai - Nisashi
11. The Six Samurai - Zanji
12. The Six Samurai - Zanji
>>. The Six Samurai - Zanji
>>. The Six Samurai - Yaichi
13. Spirit of the Six Samurai
14. Spirit of the Six Samurai
15. Marauding Captain
16. Marauding Captain
17. Marauding Captain
18. Six Samurai United
19. Six Samurai United
20. Six Samurai United
21. Cunning of the Six Samurai
22. Cunning of the Six Samurai
23. Solidarity
24. Solidarity
25. Solidarity
26. Rivalry of Warlords
27. Rivalry of Warlords
>>. Rivalry of Warlords
28. Swift Samurai Storm
29. Swift Samurai Storm
>>. Mirror Force
30. Breakthrough!
>>. Breakthrough!
31. Shien’s Castle of Mist
32. Shien’s Castle of Mist
33. Double Summon
>>. Double Summon

Extra Deck: 15

 Spoiler
3x Colossal Fighter
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
2x Magical Android
Hyper Psychic Blaster
Black Rose Dragon
Ancient Fairy Dragon
2x Ancient Sacred Wyvern

[User] That's not happening. When you summon Rose, I activate  Torrential Tribute , destroying both your warriors.

[User] Very well, enjoy your small victory, girl. You will not be so lucky next time. Your move.

[User] Draw:    (d32)[ 23 ]

[User]
 I activate  Moray of Greed . I return two WATER monsters to my Deck to draw three more cards.
 (3d33)[ 22 ][ 30 ][ 10 ](62)
 (3d33)[ 10 ][ 27 ][ 13 ](50)
 Excellent. I summon Deep Sea Diva once again, who brings out Spined Gillman. I tune them again.
Mysteries of the deep burst forth in a wellspring of life! Synchro Summon!  Magical Android ! Direct attack!
 Monsters:
 Magical Android  ( 2400 /1700)

 Spell/Traps:
 Burden of the Mighty
 Life Points:  8600

 Spoiler

 Hand:  3

 Spoiler

Salvage
Salvage
Aegis of the Ocean Dragon Lord

 Face Down:
 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Levia-Dragon – Daedalus
5.	Giga Gagagigo
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Warrior of Atlantis
9.	Abyss Soldier
10.	Mother Grizzly
11.	Mother Grizzly
12.	Mermaid Knight
13.	Codarus
14.	Codarus
15.	Codarus
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	A Legendary Ocean
19.	Brain Control
20.	Heavy Storm
21.	Lightning Vortex
22.	Moray of Greed
23.	Burden of the Mighty
24.	Mirror Force
25.	Forgotten Temple of the Deep
26.	Forgotten Temple of the Deep
27.	Aegis of the Ocean Dragon Lord
28.	Gravity Bind
29.	Solemn Judgment

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Magical Android
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva x2
Spined Gillman x3
Ally of Justice Catastor
Torrential Tribute
Moray of Greed

 Removed from Play:

 Spoiler

Empty

[User]
 You shall regret straying from your usual path! I activate Rivalry of Warlords - now, you cannot summon any non-Psychic monsters! Foolish move, girl.

Draw:  (1d33)[ 5 ]
 I set a monster and a facedown card and I end my turn. Your move, girl.

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | FD | -- | --
-- | FD | RW | -- | --[/table]
RW = Rivalry of Warlords

Lifepoints: 5600

Hand: 0

 Spoiler
0

Facedowns: 2

 Spoiler
Breakthrough!
Irou

Graveyard: 4

 Spoiler
Six Samurai - Yaichi
Double Summon
Rose, Warrior of Revenge
Six Samurai - Zanji

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Grandmaster of the Six Samurai
02. Grandmaster of the Six Samurai
03. The Six Samurai - Irou
04. The Six Samurai - Irou
>>. The Six Samurai - Irou
05. The Six Samurai - Yariza
06. The Six Samurai - Yariza
07. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
08. The Six Samurai - Nisashi
09. The Six Samurai - Nisashi
10. The Six Samurai - Zanji
11. The Six Samurai - Zanji
>>. The Six Samurai - Zanji
>>. The Six Samurai - Yaichi
12. Spirit of the Six Samurai
13. Spirit of the Six Samurai
14. Marauding Captain
15. Marauding Captain
16. Marauding Captain
17. Six Samurai United
18. Six Samurai United
19. Six Samurai United
20. Cunning of the Six Samurai
21. Cunning of the Six Samurai
22. Solidarity
23. Solidarity
24. Solidarity
25. Rivalry of Warlords
26. Rivalry of Warlords
>>. Rivalry of Warlords
27. Swift Samurai Storm
28. Swift Samurai Storm
>>. Mirror Force
29. Breakthrough!
>>. Breakthrough!
30. Shien’s Castle of Mist
31. Shien’s Castle of Mist
32. Double Summon
>>. Double Summon

Extra Deck: 15

 Spoiler
3x Colossal Fighter
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
2x Magical Android
Hyper Psychic Blaster
Black Rose Dragon
Ancient Fairy Dragon
2x Ancient Sacred Wyvern

[User]
 Even if I cannot summon any other monsters, my Magical Android can overpower any warrior you throw at her, and you will run out of men eventually.
 (d29)[ 11 ]
 Magical Android attacks your facedown monster, and I end my turn. Android gives me 600 Life Points.
 Monsters:
 Magical Android  ( 2400 /1700)

 Spell/Traps:
 Burden of the Mighty
 Life Points:  9200

 Spoiler

 Hand:  4

 Spoiler

Salvage
Salvage
Aegis of the Ocean Dragon Lord
Mother Grizzly

 Face Down:
 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Levia-Dragon – Daedalus
5.	Giga Gagagigo
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Warrior of Atlantis
9.	Abyss Soldier
10.	Mother Grizzly
11.	Mermaid Knight
12.	Codarus
13.	Codarus
14.	Codarus
15.	A Legendary Ocean
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	Brain Control
19.	Heavy Storm
20.	Lightning Vortex
21.	Moray of Greed
22.	Burden of the Mighty
23.	Mirror Force
24.	Forgotten Temple of the Deep
25.	Forgotten Temple of the Deep
26.	Aegis of the Ocean Dragon Lord
27.	Gravity Bind
28.	Solemn Judgment

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva x2
Spined Gillman x3
Ally of Justice Catastor
Torrential Tribute
Moray of Greed

 Removed from Play:

 Spoiler

Empty

[User]
 My men are experienced, something that comes with age, girl. I'm sure you will find their skills more than adequate to taking out your "Android".

Draw:  (1d32)[ 17 ]
 I play a facedown card. It looks like that Torrential Tribute card was a very fortuitous draw - I cannot match luck like that from my own deck, it seems.  The One Winged Angel shall not pleased...

((Also, on a totally irrelevant note, after the Renaissance, I will be adding these decks (that I enjoy playing, at least) to my final deck list, with new personas. Shan-Yu shall be replaced by Lone Wolf and Cub, and Tremaine by the Fairy God Mother.))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | FD | RW | FD | --[/table]
RW = Rivalry of Warlords

Lifepoints: 5600

Hand: 0

 Spoiler
0

Facedowns: 2

 Spoiler
Breakthrough!
Six Samurai United

Graveyard: 5

 Spoiler
Six Samurai - Yaichi
Double Summon
Rose, Warrior of Revenge
Six Samurai - Zanji
Six Samurai - Irou

Out of Play: 0

 Spoiler
0

Deck: 32

 Spoiler
01. Grandmaster of the Six Samurai
02. Grandmaster of the Six Samurai
03. The Six Samurai - Irou
04. The Six Samurai - Irou
>>. The Six Samurai - Irou
05. The Six Samurai - Yariza
06. The Six Samurai - Yariza
07. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
08. The Six Samurai - Nisashi
09. The Six Samurai - Nisashi
10. The Six Samurai - Zanji
11. The Six Samurai - Zanji
>>. The Six Samurai - Zanji
>>. The Six Samurai - Yaichi
12. Spirit of the Six Samurai
13. Spirit of the Six Samurai
14. Marauding Captain
15. Marauding Captain
16. Marauding Captain
17. Six Samurai United
18. Six Samurai United
>>. Six Samurai United
19. Cunning of the Six Samurai
20. Cunning of the Six Samurai
21. Solidarity
22. Solidarity
23. Solidarity
24. Rivalry of Warlords
25. Rivalry of Warlords
>>. Rivalry of Warlords
26. Swift Samurai Storm
27. Swift Samurai Storm
>>. Mirror Force
28. Breakthrough!
>>. Breakthrough!
29. Shien’s Castle of Mist
30. Shien’s Castle of Mist
31. Double Summon
>>. Double Summon

Extra Deck: 15

 Spoiler
3x Colossal Fighter
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
2x Magical Android
Hyper Psychic Blaster
Black Rose Dragon
Ancient Fairy Dragon
2x Ancient Sacred Wyvern

[User]
 The One Winged Angel, eh? Interesting. I do wonder what Lord Shojo will make of that.
 (d28)[ 24 ]
 Android attacks directly, and I end my turn.
 Monsters:
 Magical Android  ( 2400 /1700)

 Spell/Traps:
 Burden of the Mighty
 Life Points:  9800

 Spoiler

 Hand:  5

 Spoiler

Salvage
Salvage
Aegis of the Ocean Dragon Lord
Mother Grizzly
Forgotten Temple of the Deep

 Face Down:
 Deck:

 Spoiler

1.	Mobius the Frost Monarch
2.	Mobius the Frost Monarch
3.	Levia-Dragon – Daedalus
4.	Levia-Dragon – Daedalus
5.	Giga Gagagigo
6.	Warrior of Atlantis
7.	Warrior of Atlantis
8.	Warrior of Atlantis
9.	Abyss Soldier
10.	Mother Grizzly
11.	Mermaid Knight
12.	Codarus
13.	Codarus
14.	Codarus
15.	A Legendary Ocean
16.	A Legendary Ocean
17.	A Legendary Ocean
18.	Brain Control
19.	Heavy Storm
20.	Lightning Vortex
21.	Moray of Greed
22.	Burden of the Mighty
23.	Mirror Force
24.	Forgotten Temple of the Deep
25.	Aegis of the Ocean Dragon Lord
26.	Gravity Bind
27.	Solemn Judgment

 Extra Deck:

 Spoiler

2x Armory Arm
2x Sea Dragon Lord Gishilnodon
Brionac, Dragon of the Ice Barrier
Goyo Guardian
Black Rose Dragon
2x Stardust Dragon
Red Dragon Archfiend
Thought Ruler Archfiend
Colossal Fighter
Mist Wurm

 Graveyard:

 Spoiler

Deep Sea Diva x2
Spined Gillman x3
Ally of Justice Catastor
Torrential Tribute
Moray of Greed

 Removed from Play:

 Spoiler

Empty

[User]
 Speaking of my men, I know I should have listen to Irou when he told me to add three copies of Sakuretsu Armor to my deck...

Draw:  (1d31)[ 2 ]

The area grows dark, and lightning flashes. Behind Shan-Yu, a figure with one wing appears, veiled in shadows.  I expected Ursula to fail me. But you too, Shan-Yu? And once more by a young girl, no less? I would destroy you, but I think reliving the whole "Mulan" incident will be a much more painful punishment for you.  The figure turns to Lien, as Shan-Yu collapses to the ground weeping.  You may be strong enough to challenge me... or not. Only time will tell. Until then, I leave Shan-Yu to your whims - I feel you can exact a punishment on him worse than the oblivion of death.  The area brightens again and the sun rises as the figure vanishes without a trace.

((Any advice for this deck before I have Shan-Yu hand it over to Lone Wolf and Cub?))

Field Magic: None
{table=“head”] 1 | 2 | 3 | 4 | 5
-- | -- | -- | -- | --
-- | FD | RW | FD | --[/table]
RW = Rivalry of Warlords

Lifepoints: 3200

Hand: 0

 Spoiler
0

Facedowns: 2

 Spoiler
Breakthrough!
Six Samurai United

Graveyard: 5

 Spoiler
Six Samurai - Yaichi
Double Summon
Rose, Warrior of Revenge
Six Samurai - Zanji
Six Samurai - Irou

Out of Play: 0

 Spoiler
0

Deck: 31

 Spoiler
01. Grandmaster of the Six Samurai
02. Grandmaster of the Six Samurai
03. The Six Samurai - Irou
04. The Six Samurai - Irou
>>. The Six Samurai - Irou
05. The Six Samurai - Yariza
06. The Six Samurai - Yariza
07. Rose, Warrior of Revenge
>>. Rose, Warrior of Revenge
08. The Six Samurai - Nisashi
09. The Six Samurai - Nisashi
10. The Six Samurai - Zanji
11. The Six Samurai - Zanji
>>. The Six Samurai - Zanji
>>. The Six Samurai - Yaichi
12. Spirit of the Six Samurai
13. Spirit of the Six Samurai
14. Marauding Captain
15. Marauding Captain
16. Marauding Captain
17. Six Samurai United
18. Six Samurai United
>>. Six Samurai United
19. Cunning of the Six Samurai
20. Cunning of the Six Samurai
21. Solidarity
22. Solidarity
23. Solidarity
24. Rivalry of Warlords
25. Rivalry of Warlords
>>. Rivalry of Warlords
26. Swift Samurai Storm
27. Swift Samurai Storm
>>. Mirror Force
28. Breakthrough!
>>. Breakthrough!
29. Shien’s Castle of Mist
30. Shien’s Castle of Mist
31. Double Summon
>>. Double Summon

Extra Deck: 15

 Spoiler
3x Colossal Fighter
Goyo Guardian
Brionac, Dragon of the Ice Barrier
Stardust Dragon
Red Dragon Archfiend
Ally of Justice Catastor
2x Magical Android
Hyper Psychic Blaster
Black Rose Dragon
Ancient Fairy Dragon
2x Ancient Sacred Wyvern

[/QUOTE]

[User]
 Seeing their leader defeated, the Hun warriors flee. Some of the Azurites begin to chase after them, but Lien calls them off.
 Let them go. Without their leader, they are no threat to us. Shan-Yu, you are coming with me. My lord will decide a worthy punishment for you. Chances are, he'll be lenient and let you live. Just be glad it wasn't Miko Miyazaki who captured you.  Lien chuckles at the thought of what her overzealous comrade would do in this situation.

((I don't have much experience with Six Samurai, but I guess I would take out Rose for Hand of the Six Samurai. Perhaps Great Shogun Shien would work as well.))


[User]
 Arena Tournament, Round 83:  Harry  vs.  Hephaestus
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Scoot - Harry
 Eurus - Hephaestus
 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Another barbarian, eh? Alright, since things went poorly last time, let's try something a bit different. I only hope I can wash away the stench of shame and cheese...

I'll craft a Scroll of Invisibility and a Scroll of Summon Swarm. Total cost is 75 gold pieces and 8 craft XP, and I pass the UMD checks on a 10.

  Initiative  - (1d20+2)[ 11 ]

[User]
 More magic, eh? ... Darn. 😦

No purchases.

 Initiative    (1d20-6)[ 5 ]

[User]
 Alright, let's get this thing going.

 Round 1
Starting in M-24. And I'll start right off the bat by trying to activate that scroll of Invisibility. The DC is 23.

  Use Magic Device  - (1d20+14)[ 34 ]

[User]
 Wow. So, I'm invisible. Rest of turn spoilered.

 Spoiler
Moving to Q-22.

Stats:

 Spoiler
Hp: 6/6
AC: 14, Flat-Footed 12, Touch 12 (+2 dex, +2 armor)

Invisibility, 10 rounds

 End turn.

[User]
 Harry Round 1

Starting in M4 with a harpoon in my hands.

Double move to C13.

 End Turn

Stats:

 Spoiler
 HP 14/14
AC 12 T 10 FF 12

[User]
 You hear Hephaestus's voice from the southwest casting a spell.

Actions:

 Spoiler
Using scroll of Summon Swarm.

  UMD  - (1d20+14)[ 28 ]

Need to see result of roll.

[User]
 Alright, a swarm of bats appears in L-22, L-23, M-22, M-23. Since you're the only enemy, it should make a beeline for you. Unfortunately, I think I need a ref to control the swarm, even though its moves should be fairly obvious (fly over the walls toward you). So I'll ask for one.

Remaining actions:

 Spoiler
Move to V-17.

End turn, once I get a ref to move the bats.

[User] Summon Swarm has a 1 round casting time.  Doesn't go off quite yet.

[User] Oops, my bad. I make that mistake depressingly often. Your turn, then!

[User]
 Harry Round 2

How fun, I get another turn before I'm devoured by flying rats. 🙂

Move to C21.

Ref Question:

 Spoiler
Because he's casting a spell with verbal components, do I get a listen check to find him?

Need to wait for that.

[User] Hold up, we need a rewind, since Eurus took an action after doing his scroll, which would not be possible given the casting time.  Unless he just wishes to forgo the additional action he had posted and otherwise let the turn stand as previously stated.

[User] My apologies, I will forgo my stated move action.

[User]
 Realized I don't need that question.

I drop my harpoon as a free action.

 End turn

[User]
 Really? Huh, okay.

 Hephaestus, round 3

The aforementioned swarm of bats appears in M/N-20/21. And now I really do need a ref to steer it for me.

Actions:

 Spoiler
Double move to Y-12.

  Move Silently  - (1d20-3)[ 1 ]

[User]
 Refs:

 Spoiler

They make me do the flying rules...argh.
  listen  - (d20-7)[ -2 ]

Harry:

 Spoiler

You hear nothing bar the bats

Bats:

Fly up and over the glass to H/I 20/21.

[User]
 Harry Round 3
 Move to  H22 , drawing my Greatclub as I do so as a free action.

"I've had  enough  of animals today!"

And attack the bat swarm, square H21

Attack  (1d20+7)[ 22 ]
Damage  (1d10+7)[ 10 ]
Crit Confirm  (1d20+7)[ 18 ]
Extra Crit Damage  (1d10+7)[ 16 ]
Edit: Apparently I have a re-do.

Double move to  B4
 End of Turn

[User] A swarm of diminutive creatures (like bats) is immune to weapon damage... I'd offer you a chance to redo your move, but I don't think the arena allows that unless the move was outright illegal.

[User]
 Hephaestus, Round 4

Actions:

 Spoiler
Keep concentrating, remain stationary.

Stats:

 Spoiler
Hp: 6/6
AC: 14, Flat-Footed 12, Touch 12 (+2 dex, +2 armor)

Invisibility, 7 rounds

End turn.

[User]
 Originally Posted by Eurus
 A swarm of diminutive creatures (like bats) is immune to weapon damage... I'd offer you a chance to redo your move, but I don't think the arena allows that unless the move was outright illegal.

Their statblock says Half damage from Slashing and Piercing, and Swarm says Diminutive prevents all, I didn't know which took more power. 🤨

Oh well. I guess I'll have to start running then.

[User]
 The SRD entry says immune to weapon damage, are you looking at the monster manual?

Oh, and I forgot to ask for someone to control the swarm again. Better go do that now.

[User] Apologies, the bats are currently at +10' elevation, and out of your reach. I'd say you get a re-do for that.

[User]
 Originally Posted by term1nally s1ck
 Apologies, the bats are currently at +10' elevation, and out of your reach. I'd say you get a re-do for that.

Ok, edited orignal turn.

 Originally Posted by Eurus
 The SRD entry says immune to weapon damage, are you looking at the monster manual?

Yes.

[User] I'm keeping my action as-is.

[User] (We're waiting for a swarm move after your round 4, correct?)

[User] Right, I'll bump my request.

[User]
 High Ref PsiDog

Refs

 Spoiler
Hephaestus is closer, but invisible and out of blindsence range. Looks like the bats will flutter off toward harry

I don't see any reason for the bats not to take double move actions rather than limiting themselves to a single move action, so the bats go flutter flutter out to  B7+10/C8+15.

[User]
 Harry Round 4

Double move to  V4 .

End Turn

[User]
 Aargh, I can't believe I forgot to pick up another scroll of Entangle.

Actions:

 Spoiler
5-foot step to Y-13, stop concentrating (swarm now has two rounds remaining), begin casting Sleep.

End turn.

[User]
 Refs:
 Spoiler
Listen for Harry:  (1d20+7)[ 21 ]

Harry:
 Spoiler
You hear brief movement and speech to the south-southeast.

Hephaestus:
 Spoiler
Look, a spoiler!

Bats move to P4+0/Q5+5.

[User]
 Harry Turn 5

Double move to  U17 , drawing a harpoon as a free action.

End Turn.

[User]
 Hephaestus, Round 6

The spell that keeps the artificer hidden suddenly fails as he completes his spell, and Harry's mind is assaulted with waves of weariness.

(Sleep spell, DC 11)

Actions for this round depend on the result of your save.

[User]
 Will Save  (DC 11)
 (1d20+1)[ 15 ]

[User]
 Ugh. Well, I've managed to screw this match up in so many ways that I'm fairly sure it's not possible for me to win anymore, barring several freaky rolls.

Hephaestus was in Y-13, but he moves to Y-21 and readies an action.

Readied action:

 Spoiler
Move away if Harry tries to attack me.

End turn, bats move. And tragically, I believe, this is the last turn that they will remain.

[User] Bats move to S15+5/T16+10.

[User]
 Harry Round 6

Move to  Y17 ,

Fly into a rage,

And attack Hephaestus with a harpoon.

Attack (1d20+9)[ 13 ]
Damage (1d10+7)[ 11 ]
Crit Confirm (1d20+9)[ 18 ]
25% Fortification (1 Misses)  (1d4)[ 1 ]
Extra Crit Damage  (1d10+7)[ 8 ]
 End Turn

Stats:

 Spoiler

HP 16/16
10 AC 8 T 10 FF
+4 Str, +4 Con, +2 Will
Rage 7/8

[User]
 Wow, that's actually a miss. But your attack still triggers Heph's readied action to RUN AWAAAAAAY (to Q-22).

And since I think I'm best off fleeing until your rage ends, Heph spends his own turn booking it to F-20. End turn.

[User]
 Harry Round 7
 "You can't run forever!"

Double move to  F19  , Drawing greatclub as free action.

End Turn

Stats:

 Spoiler

HP 16/16
10 AC 8 T 10 FF
+4 Str, +4 Con, +2 Will
Rage 6/8

[User]
 Yup, I do believe this will be good game once you make your attack.

 Heph Round 8

Takes a swing at Harry.
  Attack  - (1d20+2)[ 21 ]
  Damage  - (1d4+2)[ 5 ]

Aaand, end turn.

[User]
 Harry Round 8

(Try To) Smash Hephaestus.

Attack  (1d20+9)[ 25 ]
Damage  (1d10+10)[ 12 ]
Crit Confrim (1d20+9)[ 27 ]
Fortification (1 Misses)  (1d4)[ 1 ]
Extra Crit Damage  (1d10+10)[ 11 ]

AND

Roll to see if my earlier harpoon is broken
(1=Broken)  (1d2)[ 2 ]

End Turn

Stats

 Spoiler
HP 11/16
10 AC 8 T 10 FF
+4 Str, +4 Con, +2 Will
Rage 5/8

[User] Heph drops. Good game. Next time, I remember to buy a dang scroll of Entangle. >_>

[User] Good Game.

[User]
 High Ref Sallera
 Harry wins by virtue of smashing.


[User]
 Arena Tournament, Round 79:  No  vs.  Ned the Knight
 Map:
 Spoiler

 XP Award:  600 XP
 GP Award:  600 GP

 No  - Bayar
 Ned the Knight  - lord sarthax

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Ok, before the match begins, I craft myself some scrolls.

1 of these is surely a scroll of Nerveskitter. Which I will attempt to cast as an immediate action as I roll my initiative.

 (1d20+20)[ 38 ]  VS DC 21

If succesful, my initiative gets a +4 bonus.

 (1d20+2)[ 17 ] +4 if above is succesful.

Edit: Initiative of 21.

Still thinking if I need anything else to craft.

[User] Checking in. Still thinking about purchases.

[User]
 For the record, you can't fail on a UMD check with a +20 modifier vs DC 21, Bayar. The "blanked out if you roll a 1" only applies if you would fail the check with the 1.

 Try Again

Yes, but if you ever roll a natural 1 while attempting to activate an item  and you fail , then you can’t try to activate that item again for 24 hours.

[User]
 Ok brutes gloves it is.
You are starting, no way I can beat the initiative with a -4. Depending on any other purchases by you I might get something else.

[User]
 Your character build is designed around exasperating your opponents with decent AC and healing with your belt, while relying on your mount for mobility, right ?

Need to study your previous fights to device a good strategy other than "I cast damage on you !".

 Originally Posted by Tanaric
 For the record, you can't fail on a UMD check with a +20 modifier vs DC 21, Bayar. The "blanked out if you roll a 1" only applies if you would fail the check with the 1.

Wow, missed the bold part. Thanks !

[User] I dont care.

[User]
 Im gona roll initiative, even though it doesnt matter. Just incase you were waiting on me.

 (1d20-4)[ 15 ]

[User] Nono, sorry, forgot...had a big exam today, and was tired...

[User] No problem. Just waiting on you.

[User] So, scribing about 4 scrolls of seeking ray, 2 of scorching ray, a scroll of shatter, the scroll of nerveskitter that I already casted....still thinking.

[User] Umm.... You still there?

[User] Uh yeah, sorry. I blame wow.

[User]
 349.13 gold to scribe the above, and 43 XP.

Ready. I hope.

 No: Round 1

 Spoiler
Starting in Y10 with a scroll of See Invisibility+Nerveskitter (casted already) in one hand and a potion of Invisibility in the other.

Standard action to drink the potion, free action to drop both the scroll and empty potion bottle down.

End turn.

Stats:

 Spoiler
HP: 9/9
AC: 12 T: 10 FF: 10
Speed: 30 ft
Location: Y10
Wielding: Nothing

Other scrolls: Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 + Alter Self; Expeditious Retreat (normal and swift)+Entangle+winged watcher; Seeking ray X2 + Scorching ray + Magic Missile + Silent Image X2 + Alter Self

Buffs: Invisibility 20/20

UMD bonus to use scrolls: +20 (5 ranks +5 CHA mod +3 Skill focus +2 UMD tool +1 Illiterate Trait +2 Artisan Bonus +2 Spellcraft synergy bonus

[User]
 Ned round 1

 Spoiler
Start in B10 on Heavy warhorse. Lance in one hand, Heavy shield in other.

Move: to E5
Standard: Full Defense

Stats

 Spoiler

In E5
Hp: 18/18
AC: 22, 20 touch, 16 flat footed

[User]
 Clarification needed.

Ned:
 Spoiler
You're on a horse, you take up 4 squares.  Please list which ones when giving your position (i.e. E5/F6).

[User]
 Refs

 Spoiler
E5/F6

[User]
 No:
 Spoiler
No LoS.

Bayar:
 Spoiler
Ned is in E5/F6.

Apologies, misread positions.

[User]
 Refs

 Spoiler
Ixnay, Sallera!  Bayar drank an invisibility potion.

[User]
 Assuming it is my turn now...

 No - Round 2

 Spoiler
Standard action: attempt to cast See Invisibility from Scroll on the ground.

UMD:  (1d20+20)[ 28 ]  DC 23

If succesful, Move from Y10 to Y16.  If not, stay put.

End turn.

Stats:

 Spoiler
HP: 9/9
AC: 12 T: 10 FF: 10
Speed: 30 ft
Location: Y16
Wielding: Nothing

Other scrolls: Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 + Alter Self; Expeditious Retreat (normal and swift)+Entangle+winged watcher; Seeking ray X2 + Scorching ray + Magic Missile + Silent Image X2 + Alter Self

Any scrolls not listed above are still on my possesion.

Buffs: Invisibility 19/20
See Invisibility 20/20

UMD bonus to use scrolls: +20 (5 ranks +5 CHA mod +3 Skill focus +2 UMD tool +1 Illiterate Trait +2 Artisan Bonus +2 Spellcraft synergy bonus

[User]
 No:
 Spoiler
No LoS.

Ned:
 Spoiler
No LoS.

[User]
 Ned round 2

Actions

 Spoiler

Standard: Ready an action to attack him if he gets in range.
Move:M4/N5

stats

 Spoiler

In M4/N5
Hp: 18/18
AC: 18, 16 touch, 12 flat footed

[User]
 No:
 Spoiler
No LoS.

Ned:
 Spoiler
No LoS.  For future reference, taking any other action after readying an action breaks the readied action.

[User]
 No - Round 3

 Spoiler
Move action to retrieve one of my scrolls (Scroll of Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 + Alter Self).

Standard action: Attempt to cast Alter Self from Scroll, turning into a Protectar.

UMD check:  (1d20+20)[ 29 ]  DC 23

Free action: 5ft step from Y16 in Y17.

End turn.

Stats:

 Spoiler
HP: 9/9
AC: 12 T: 10 FF: 10
Speed: 30 ft ; Fly 60  ft (good)
Location: Y17
Wielding: Scroll of Schorching ray X2 + Seeking Ray X2 + Magic Missile X2

Other scrolls: Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 + Alter Self; Expeditious Retreat (normal and swift)+Entangle+winged watcher; Seeking ray X2 + Scorching ray + Magic Missile + Silent Image X2 + Alter Self

Any scrolls not listed above are still on my possesion.

Buffs: Invisibility 18/20
See Invisibility 19/20
Alter Self (Protectar) 20/20

UMD bonus to use scrolls: +20 (5 ranks +5 CHA mod +3 Skill focus +2 UMD tool +1 Illiterate Trait +2 Artisan Bonus +2 Spellcraft synergy bonus

[User]
 No:
 Spoiler
No LoS.

Ned:
 Spoiler
No LoS.

[User]
 Ned round 3

 Spoiler
Move: Listen check to hear anything.
[roll]1d20-4[/roll]
Standard: Ready an action to attack him if he gets in range.

stats

 Spoiler

In M4/N5
Hp: 18/18
AC: 18, 16 touch, 12 flat footed

[User]
 refs

 Spoiler
crap, was looking at the wrong character sheet, -4 on listen check. Edit: tried to fix roll and I messed up. Sorry.

[User]
 refs again, sorry

 Spoiler
 (1d20-4)[ 15 ]

[User]
 No:
 Spoiler
No LoS.

Ned:
 Spoiler
No LoS.

[User]
 No - Round 4

 Spoiler
Fly from Y17 to Y17 30 ft above. Move action to draw a scroll of protection from arrows.

End turn.

Stats:

 Spoiler
HP: 9/9
AC: 12 T: 10 FF: 10
Speed: 30 ft ; Fly 60 ft (good)
Location: Y17, 30ft in the air
Wielding: Scroll of Schorching ray X2 + Seeking Ray X2 + Magic Missile X2  ;  Scroll fo Protection From Arrows

Other scrolls: Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 + Alter Self; Expeditious Retreat (normal and swift)+Entangle+winged watcher; Seeking ray X2 + Scorching ray + Magic Missile + Silent Image X2 + Alter Self

Any scrolls not listed above are still on my possesion.

Buffs: Invisibility 18/20
See Invisibility 19/20
Alter Self (Protectar) 20/20

UMD bonus to use scrolls: +20 (5 ranks +5 CHA mod +3 Skill focus +2 UMD tool +1 Illiterate Trait +2 Artisan Bonus +2 Spellcraft synergy bonus

[User]
 No:
 Spoiler
Ned is in M4/N5.

Ned:
 Spoiler
No LoS.

[User]
 Ned round 4

 Spoiler
Guessing I didnt hear anything. Oh well.
Move: V5/W6
Standard: ready an action to attack if he gets in range.

Stats

 Spoiler
In V5/W6
Hp: 18/18
AC: 18, 16 touch, 12 flat footed

[User]
 No:
 Spoiler
Ned is in V5/W6 with a readied action.

Ned:
 Spoiler
No LoS.

[User]
 No - Round 5

 Spoiler
Attempt to cast Protection From Arrows from scroll.

UMD:  (1d20+20)[ 38 ]  DC 23

Move action: put used scroll back on my person, if I succeded at casting the spell.

End Turn.

Stats:

 Spoiler
HP: 9/9
AC: 12 T: 10 FF: 10
Speed: 30 ft ; Fly 60 ft (good)
Location: Y17, 30ft in the air
Wielding: Scroll of Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 ; Scroll fo Protection From Arrows

Other scrolls: Schorching ray X2 + Seeking Ray X2 + Magic Missile X2 + Alter Self; Expeditious Retreat (normal and swift)+Entangle+winged watcher; Seeking ray X2 + Scorching ray + Magic Missile + Silent Image X2 + Alter Self

Any scrolls not listed above are still on my possesion.

Buffs: Invisibility 17/20
See Invisibility 18/20
Alter Self (Protectar) 19/20
Prot from Arrows 20/20

UMD bonus to use scrolls: +20 (5 ranks +5 CHA mod +3 Skill focus +2 UMD tool +1 Illiterate Trait +2 Artisan Bonus +2 Spellcraft synergy bonus

[User]
 Refs:
 Spoiler
Listen for Ned:  (1d20-4)[ -3 ]

No:
 Spoiler
Ned is in V5/W6 with a readied action.

Ned:
 Spoiler
No LoS.

[User]
 Where in the world is No San Diego. Ill give you 5 gold if you tell me.

 Round 5

 Spoiler

move: V13/W14
standard: ready action to strike at him if he gets in range.

stats

 Spoiler
In V13/W14
Hp: 18/18
AC: 18, 16 touch, 12 flat footed

[User]
 No:
 Spoiler
Ned moves to V13/W14 and readies an action.

Ned:
 Spoiler
No LoS.

[User]
 No - Round 6

 Spoiler
Move Action: Fly 30 ft upwards (currently in Y17, 60 ft in the air).

Standard action: Attempt to cast Seeking Ray on Lordie.

UMD check:  (1d20+20)[ 29 ]  DC 23

If succesful, I become visibly in Y17, 60 ft in the air.

Attack:  (1d20+4)[ 24 ]  (+1 from being Invisible, VS AC 10 (flatfooted VS touch attack)
Damage:  (4d6)[ 19 ] [/soiler]

 Not Done.  Sort of done, I respoilered the actions I made while invisible, and the scroll activation was a succes. I just need to roll the Crit confirm now...

[User]
 Crit confirm:  (1d20+4)[ 19 ]  (this is also VS a touch AC of 10)
Damage:  (4d6)[ 13 ]

I think I just killed you with my rail gun...

[User]
 Well, I don't see any way he could survive that, and he hasn't said otherwise, so let's get this round moving.

 Ned plays lightning rod, and No takes victory.


[User] You awaken in the center of a 10ft by 15ft room with stone walls, ceilings, and floors. A torch is burning on the wall behind you, while the other three walls have closed, metal doors with brackets allowing you to bar them from the inside. Unfortunately, only two metal rods are lying on the floor.

[User]
 Edwin burshes himself off as he picks himself up.

"Hmmm wonderfully sticky sitution old chap, well better be prepared"

Edwin uses his scroll of Mage Armor and bars the dorrs to the north and east. He moves to the south door and listens before open the door a fraction to peek through.

[User]
 It's quite silent.

Once you open the door, you see a short, narrow, unlit, hallway, five feet in width, and twenty in length. Just over halfway down, a door leads to the left, while at the end, another door leads straight ahead.

[User] Edwin cracks a sun-rod and tucks it into his hatband. He sets off down the southern corridor to N2 and pauses to listen. He will crack the door open a little to peer in.

[User]
 You hear nothing in particular, but once you look in...

In a particularily messy 15ft by 15ft room, you see two zombie kobolds feasting on the remains of one of their brethren. There is a door on the far side of the room. Both of them, focused on their meal, are unaware of your presence.

[User]
 Edwin closes the door silently before moving south to O2. Here he again pauses to listern at the door before opening it a crack to look inside.

 Spoiler
 Just for my own mapping what are the locations for the zombies?

[User]
 M4 and N4. They'll remain there happily chewing, so no need to worry about them moving while you're out.

At the door to the south, you believe you hear something alive beyond the room, but it's so faint you can't make out anything other than vague rustling.

[User] Edwin takes out his crossbow and opens the door as silently as he can looking for the source of the noise. He is ready to lose a shot as soon as he sees whats in the room.

[User]
 In the center of a 15ft square dark room, an lone kobold is standing, wearing nothing but a floppy cloth hat, which bears the word "Sorrc" on it. You also note another wooden door in the center of the east wall.

You have surprise.

His init, in case it becomes relevant:  (1d20+1)[ 8 ]

[User]
 Seeing one of his races natural enemies at a disadvantage, Edwin fires off a crossbow bolt.

  "Have at you draconic fiend"

Attack roll
 (1d20+4)[ 6 ]
Damage if it hits
 (1d6)[ 6 ]

Init if it gets scary
 (1d20+2)[ 8 ]

[User] The bolt clearly missed, but so swiftly do you attack that you get to strike again before he can react(same init, you have higher dex).

[User]
 Edwin quickly reloads while the Kobold is flatfooted and looses off another shot

Attack roll: [roll] 1d20+3 [/roll]
Damage: [roll] 1d6 [/roll]

[User]
 and again...

Attack:  (1d20+3)[ 18 ]
Damage:  (1d6)[ 1 ]

[User]
 The bolt easily hits, but doesn't exactly do much damage.

Other DMs

 Spoiler

Electing to MM instead of mage armor due to him being an evoker. And fluffizing because I'm bored.

He 5-fts, getting as far out [or close to being out] of LoS as possible, and casts a spell (spellcraft to ID, but you should know already) and you're hit by some tiny thing shaped like a dragon's claw for  (1d4+1)[ 2 ]  points of force damage.

Go.

[User]
 Edwin curses as the magical claw lashes him,

 Damn you Draconian Fiend! Two can play that game!

Edwin appears to throw a small purple sphere of light that speeds towards the kobold with uncanny accuracy

Cast magic missile at the kobold

Damage:  (1d4+1)[ 2 ]


[User]
 The air surrounding you fairly hums with the residue of magic, an aftereffect of the spell that brought you to this place. A quick glance reveals that you are in a small room, devoid of any life save for yourself. The sound of dripping water can be heard faintly, and the stone walls are slick with moisture. In complete defiance of logic, a torch is already lit, resting in a sconce near the room's single door.
Map:
 Spoiler
{table]|A_|B_|C_
1|||
2||N|
3|||
4|||[/table]

There is a door at C-4, south side.

DM Notes:
 Spoiler
 Sheet

[User]
 I pull out my Everburning torch, who needs normal torches? PEH!!

I approuch the door, open it, pull out my 10 foot pole, an (if it is a corridor) walk down the corridor, poking every tile that I am about to step on. I stop at the 1st intersection.

[User]
 You open the door. Outside the door, you can see a hallway extending further than your light reaches to the East, and a hallway to the south extending 30'.

To the East you see:
A North/South split after 10', and a door on the North wall after 30'.

To the South you see: A split to the East after 20', and a T East/West at the end for the corridor, 30' away.

[User] I head south, prodding the floor in front of me with my 10'' pole, stoping and looking down the split that leads east. If it is another empty corridor, I keep prodding and walking untill I reach a door or intersection.

[User]
 The split to the east is a 10' corridor that turns north after only 10'.

Are you continuing east or south?

[User] Keep going south, still prodding in front of me :P

[User]
 You are targetted by an acid splash trap as you start to move south.

 (d20+8)[ 15 ]  vs Flat-footed Touch AC.

 (1d3)[ 2 ]  acid damage.

When you rach the T, you can see:

To the west: The corridor turns south after 10'

To the East: The corridor turns north after 40'. After 35', there's a door on the north wall, and a painted red and white bullseye on the floor.

[User]
 I head east, still prodding. I carefully avoid the bullseye. I stand with my ear against the door, hoping to hear some clue as to whats inside.

 (1d20-1)[ 8 ]

[User] the doors are made of 500lb lead sheets. You can't hear a thing.

[User]
 Technically they just impose the normal -5 penalty (-2 with a listening cone, I believe.)

Just sayin'.

[User]
 Ohhhh......

Asuming the door isn`t locked, I open it just slightly, and run to the other side of the hall, it might be trapped!

[User]
 Huh...fair enough, I guess. You still hear nothing, though..

No traps go off either.

[User]
 Thats good :D

I look into the room(Through the slightly open door) for....well... anything realy.

SPOT:
 (1d20-1)[ 7 ]

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_|E_
1|||||
2|||||
3||||B|H
4|||||[/table]
There is a door at A-2, another at E-4, south side, which you are just outside of, and another at E-3. There is a human wearing a chain shirt and holding a longsword standing behind a beast with patchy dark fur that covers its unhealthy shrunken black skin in some places. Open sores dot its hide and a feral, catlike head glances with it's blank eyes at the wall in front of it.
Initiative: (1d20+2)[ 13 ]

They know you're there, and the beast vanishes as a wave of color washes over you. Make a will save.

[User]
 Will save:
 (1d20+5)[ 20 ]

Asuming I survive the colour spray, Initiative:

 (1d20+2)[ 16 ]

[User]
 Well I guese I beat the colour spray......

I run up to the human, drawing my blades, and slice at him! CHOP CHOP!!

Hits:

 (1d20+1)[ 5 ]
 (1d20+1)[ 15 ]

Damage:

 (1d6)[ 6 ]
 (1d6)[ 4 ]

[User]
 That's two misses.

He 5' steps back to C2, and hits you with a ray of frost.

 (d20+2)[ 14 ]  vs Touch AC
 (1d3)[ 2 ]  cold damage.

[User]
 I go to D2 and slash again. While running there, I command my Wolf (Animal companion) to attack him. (Should I roll wolf or you?)

Hit:
 (1d20+1)[ 11 ]
 (1d20+1)[ 17 ]

Damage:

 (1d6)[ 5 ]
 (1d6)[ 3 ]

[User]
 The second one hits, and he is injured, but still has some fight.

You roll wolf.

[User]
 Ok, wolf runs up to C1 and bites, atempting to trip.

 (1d20+3)[ 12 ]
 (1d6+1)[ 3 ]

Trip attempt (if hit) str check:

 (1d20+2)[ 7 ]  (Make a dex/str save, whatever is higher)

[User]
 Miss.

He 5' steps back to B2, and casts another Color Spray. Will saves, for both you and the wolf please.

[User]
 Wills:

Me:
 (1d20+5)[ 14 ]

Wolf:
 (1d20+1)[ 15 ]

Asuming I live:

Step up to C2, slash some more!

 (1d20+1)[ 21 ]
 (1d20+1)[ 5 ]
 (1d6)[ 1 ]
 (1d6)[ 2 ]

Assuming wolf lives:

 (1d20+3)[ 18 ]
 (1d6+1)[ 7 ]
Str for trip:
 (1d20+2)[ 8 ]

[User]
 Yay, a crit!

 (1d20+1)[ 21 ]
 (1d6)[ 2 ]

Hope it works!

EDIT:.....WTF!!!! What happens now? Double 20`s!

[User]
 Strength Check vs Wolf:

 (d20-1)[ 2 ]

[User]
 He attempts to cast a spell from prone, defensively.

 (d20+5)[ 19 ] vs DC15.

If he makes it:

 (d20+2)[ 3 ]  vs touch AC, and  (1d3)[ 2 ]  acid damage.

He then stands up, so an AoO each..

[User]
 He`s not dead from my crit? :O

AoO`s:

 (1d20+1)[ 14 ]
 (1d6)[ 2 ]
 (1d20+3)[ 6 ]
 (1d6+1)[ 7 ]

And normal attack: Slash, bite, trip.
Me:
 (1d20+1)[ 14 ]
 (1d20+1)[ 4 ]
 (1d6)[ 2 ]
 (1d6)[ 6 ]

Wolf:

 (1d20+3)[ 10 ]
 (1d6+1)[ 4 ]

Trip str:
 (1d20+2)[ 13 ]

[User]
 Seemingly amazed to be still alive, he steps back a final time, and fires another ray of frost.

 (d20+2)[ 22 ]
 (1d3)[ 1 ]  cold damage.

[User]
 Confirming his own crit threat:

 (d20+2)[ 11 ]  vs touch ac.
 (d3)[ 2 ]  cold damage

[User]
 "You are out-numbered and out-matched. Surrender now, and I will let you live. Choose to continue fighting, and die a slow and painfull death!"

My wolf and I step forward and bite/slash him if he doesn`t surender, again.

Me:
 (1d20+1)[ 13 ]
 (1d20+1)[ 19 ]
 (1d6)[ 4 ]
 (1d6)[ 6 ]

Wolf:
 (1d20+3)[ 22 ]
 (1d6+1)[ 5 ]

Trip:
 (1d20+2)[ 12 ]

[User]
 He continues to fight, and goes down hard.

150XP, Longsword, Chain Shirt.

[User]
 Don`t say I never warned him!

I take the chain shirt and longsword from him corpes.

I step out the door at A2.

[User]
 To your north, the corridor goes on 35' before turning east. You see the junction with the corridor you saw earlier (east from your starting room) before that.

To the south, the corridor goes 5' before turning west..but you already knew that.

[User] Ok then.....I go back into the room and go through the door I haven`t been through yet.

[User] To the north, the corridor goes 10' before turning east. To the south, it goes 10' before turning west.

[User] Hmmm....I go north then.

[User] To the east you see a 20' long corridor that turns north at the end, and there's a door on the southern wall 15' in.

[User] I head all the way down the corridor, prodding with my rod.

[User] Sorry, remind me: What exactly are you prodding? Floor obviously, but are you checking the walls?

[User]
 Yes, I'm prodding everything, including the walls, like this:

{table] X|X|X
X|X|X|
|M||
[/table]
X is where I tap, M is me.

[User]
 Well, at the end of the corridor, you look north and see a 20' corridor, which turns east at the end.

There's also an east/west split 10' in. You suspect this was the same split you saw at the start down the eastern corridor.

5' from you, there's a large blue notecard hanging from the wall.

[User]
 Not going to read it, it's probably explosive runes!

I head north, prod prod proding away!

[User] You ignore that door? Fair enough, I guess...I'm gonna make you a map of what you have seen, I think.

[User]
 Cool thanks, but........is there anywhere new Greg can go? Or is he still walking down the corridor......

Asuming there is no dragon, I guese I turn east.

[User]
 As you turn east you trigger a trap by poking at the walls.

You're now suffering from heatstroke:

take  (2d6)[ 3 ]  nonlethal damage, and make a fort save or be fatigued.

[User]
 (1d20+3)[ 19 ]

What kind of trap gives you a heatstroke? A giant microwave?

[User] You pass. Was a sunstroke spell. Where to?

[User]
 Well asumming that hallway at the top right is where i`m at, I head to the door.

Edit: Or is that the trap?

[User]
 No, that's the door.

Are you checking for traps first? And are you trying to find any traps as you head down the hallway?

[User]
 Opps :P forgot to say I`m checking for traps in the hall with my pole.

At the door, I  pull it open slightly, run away, then peek inside.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

[User]
 Mimic is bad at mimicing :P

I charge at the chest and slash it with my swords. If nothing happens, I read the note.

[User]
 The chest is badly hurt. It's still a chest though.

A note attached to the latch reads “Greater rewards await the patient man, but only a fool waits forever.”

[User]
 Hmm.....I wait for about an hour, keeping an alert eye on the doors.

If nothing happens, I open the chest.

[User] You obtain 1 Platinum Piece.

[User]
 Epic!!

I exit from the door at D2

[User]
 North: goes 10' and turns west.

East: goes 10' and turns north.

South: goes 20' and turns east.

[User] I`ll head east, still tapping.

[User] To the north: You see a split to the east after 10', a split to the west after 20', and the corridor turns east after 40'

[User] I`ll go to the split east 10` away. Still tapping for traps.

[User] To the east: after 10' there's a split north, after 15' feet there's a door at the end of the corridor.

[User] I go to the door, doing my normal stuff: tapping for traps, slightly opening the door and running, then going back and looking inside.

[User]
 Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_
1|||
2|||
3|||
4|||
5|||
6||1|[/table]
There is a door at A5 and C5.
At 15ft above ground there is a metallic, dog-sized, bug looking construct.

It knows you're coming, and breathes acid at you.

 (3d4)[ 9 ]  acid damage, Reflex save for half.

Initiative:  (1d20+3)[ 15 ]

[User]
 (1d20+4)[ 7 ]

You mean it`s attached to the wall, 15 feet up? If so, I run to A4 and toss my grappling hook at it.

What kind of roll should I make? Generic d20 roll? If so:

 (1d20)[ 19 ]

[User]
 Well, actually...it wins initiative, and moves towards you.

It attacks:

 (d20+1)[ 14 ]
 (1d4)[ 3 ]

[User]
 Oops :P forgot initiative! I`m an idiot.
 (1d20+2)[ 10 ]

Did it come to the ground to attack me, or is it still on the wall?

[User] Oh, it's on the ground now, and you took 9 acid damage from the breath weapon.

[User]
 I know. Thank god for RAGECLAWS!!!!!

I advance and start slashing out!

 (1d20+1)[ 18 ]
 (1d20+1)[ 5 ]
 (1d6)[ 3 ]
 (1d6)[ 6 ]

Wolfy bites at it too!!

 (1d20+3)[ 21 ]
 (1d6+1)[ 4 ]

Trip if I hit:
 (1d20+2)[ 4 ]

[User]
 He wins the opposed check, and resists being tripped.

However, he did take some damage (a hit from each of you)

it attacks you back:

 (d20+1)[ 18 ]
 (d20+1)[ 10 ]
 (d4)[ 3 ]
 (d4)[ 1 ]

[User]
 I turn and flee from the room!! This guy is to strong for me.

If I remember where it is, I return to the room with the chest.

[User]
 it doesn't follow.

Opening the door reveals the following room:
 Spoiler

{table]|A_|B_|C_|D_
1||||
2||C|C|
3||C|C|
4||C|C|
5||||[/table]
The room contains a large chest with a note attached to it’s latch. There are doors at C5, D2 and D1 north.

[User]
 Question:

Is that chest to scale (10' by 15')? If so, how tall is it?

[User]
 10' tall, too.

Yes, a human could comfortably lie in it. And it's well decorated. What?

[User] Any chance I could rest/sleep in it?

[User] You can try to sleep anywhere you like. 🙂

[User]
 Ok then....I place all my stuff at the foot of the chest (Inside), including armour, and try to go to sleep inside. I tell my wolf to stand guard outside, and keep my swords closeby.

I try to stay inside for 24ish hours (I have food/water) To get rid of the metal armour poisoning.

[User]
 Tanaric:

 Spoiler
 Wow, apparently my IRL bluff check is quite high. Or he dumped sense motive, one of the two. Anyway, while he rests to cure himself of the non-existent poison, when do I do to him? Random Encounter? More than one? Random Death?

[User]
 Terminally:
 Spoiler
d100 per hour of inactivity, +10 for each elapsed hour. Random CR 1 encounter on 100 or higher, no loot, no xp.

Edit: Counter resets itself after each encounter if he insists on staying, obviously.

[User]
 Refs only:

 Spoiler

 (d100+00)[ 93 ]
 (d100+10)[ 39 ]
 (d100+20)[ 75 ]
 (d100+30)[ 59 ]
 (d100+40)[ 116 ]
 (d100+50)[ 148 ]
 (d100+60)[ 86 ]
 (d100+70)[ 153 ]

[User] After 5 hours, you're attacked. There's a loud noise on the lid of the chest, and then a slamming as though something is trying to break the chest, with you in it.

[User] What happened to my wolf? I thought I told him to guard me while I was waiting for the effects of metal armour on druid spells to wear off!

[User]
 Ooh, sorry, in which case your wolf sees:

Hovering in the air, it's wings buzzing with a constant low drone, appears to be a Small hornet with a baboon's face. It screeches at you in fury.

[User]
 Initiative  - (d20+1)[ 3 ]

Forgot..

[User]
 Ok.........Monkey Fly?

Wolfy jumps at it!

 (1d20+3)[ 7 ]
 (1d6+1)[ 5 ]

Trip:
 (1d20+2)[ 8 ]

(I Stay in my chest, confident wolfy can handle it)

[User]
 Also forgot initiative :P

 (1d20+2)[ 14 ]

[User]
 Wolfy misses.

It drops down towards wolfy, and attacks:

 (d20+3)[ 20 ]
 (d4+1)[ 5 ]

EDIT: Wolfy needs to make a fort save.

[User]
 (1d20+5)[ 21 ]

I pop out of the chest, swords swinging!

 (1d20+1)[ 14 ]
 (1d20+1)[ 10 ]
 (1d6)[ 3 ]
 (1d6)[ 2 ]

If wolfy lives, he attacks too!

 (1d20+3)[ 9 ]
 (1d6+3)[ 4 ]

[User]
 I'm gonna rule that it takes at least a move action to open the chest from the inside, so you can't full attack. Thankfully for you, the first attack is a hit...but I'm gonna make you keep that second roll for your full attack next turn.

Wolfy misses, you hit, and the wasp is angry. He full-attacks wolfy:

 (d20+3)[ 23 ]  for  (d4+1)[ 3 ]
 (d20+1)[ 16 ]  for  (d3)[ 3 ]
 (d20+1)[ 17 ]  for  (d3)[ 3 ]

[User]
 Confirming crit:
 (d20+3)[ 5 ]  for  (d4+1)[ 2 ]

wasn't expecting rolls like that...

[User]
 I think you killed wolfy.............:cry:

In rage, I swing at the monkey-fly!

 (1d20+1)[ 17 ]
 (1d6)[ 4 ]

[User]
 Your attack hits, but The hornet just redirects it's attention to you, and starts to maul you:

 (d20+3)[ 22 ]
 (d4+1)[ 4 ]
 (d20+1)[ 4 ]
 (d3)[ 2 ]
 (d20+1)[ 14 ]
 (d3)[ 3 ]

[User]
 I dislike this creature......

 (1d20+1)[ 14 ]
 (1d20+1)[ 5 ]
 (1d6)[ 5 ]
 (1d6)[ 1 ]

[User]
 Another hit, but it just gets angrier.

 (d20+3)[ 13 ]
 (d4+1)[ 3 ]
  (d20+1)[ 20 ]
[rol]d3[/roll]

 (d20+1)[ 7 ]
[rol]d3[/roll]

Sorry, just realised something.

He flies up to the corner of the room, out of your reach. Take an AoO for the movement.

[User]
 What could it be doing?

 (1d20+1)[ 20 ]
 (1d6)[ 6 ]

[User]
 Confirming crit:

 (1d20+1)[ 5 ]
 (1d6)[ 3 ]

[User]
 Bah, you stab it and it dies.

Oh well.

Want to go back to sleep?

[User]
 If possible to tell me, what was it doing?

Yes I do go back to sleep, but I do some stuff 1st:

I rub my soap of the ground infront of the two doors, enough so that it`s slippery. I then tie a rope in front of the door. If this works, it`ll trip people when they try to enter. Chance of a concusion, or at least waking me up.

[User]
 It was going to make a CHARGING STINGER ATTACK.

3 hours later, just as you finally recover from the effects, there is a pounding on your chest, and you can suddenly smell fresh dirt..

Roll for Initiative.

 (d20+1)[ 20 ]

[User]
 Traps didn`t work :(

 (1d20+2)[ 6 ]

[User]
 You hear scrabbling, and then the chest is wrenched open.

The reason you didn't hear your traps go off was that the creature in question was already inside. On the bright side, the wolf is back on his feet. On the not-so-bright side, his eyes remain glassily dead, and he smells...funny...

Oh, and he definitely wants to eat you.

[User]
 You mean..........WOLFY IS A ZOMBIE!!!!!!!!!!

*cry*

[User]
 😁

Yeah, I'm Evil (Chaotic Evil, actually). No real surprises there, though...

EDIT: Though it *is* your turn..

[User]
 Knowing this is how I will die, on my back in a chest, I grab one of my swords and my everburning torch, and wave the torch in his face.

Intimidate check:
 (1d20-2)[ -1 ]

If he doesn`t jump back from the fire, I take a jab with my sword.

 (1d20+1)[ 12 ]
 (1d6)[ 3 ]

Edit: Even the dice gods are against me winning......

[User] You are currently prone, just so you know...

[User] I know, I`m on my back waving a torch and stabbing at a zombie dog......actualy I can probably only wave, so I just do that :(

[User]
 Well, he's not intimidated, so has a bite at you.

You're without armor, and at -4 AC because you're prone., so this is nearly guaranteed to hit.

Oh, and grabbing your weapons will provoke an AoO.

 (d20+4)[ 13 ]
 (1d6+2)[ 8 ]

[User]
 Unless a magical fairly healed me durring sleep, looks like I`m dead!

Killed by my own pet wolf........

[User] You can always restart, or try to create another character first.

[User]
 Yeah I`m going to get to work on that necromancer in a little while.

RIP Sir Greg Underleaf

Killed by his own pet wolf.


[User]
 A figure hiden in lime coloured robes steps into the area.

 Hello and welcome, you may call me Amber, is your mind true?

Deck  101 Alpha

 Spoiler

1-3 Alpha
4-5 Beta
6-7 Gamma
8-9 Delta
10-11 Omega
12-14 Epsilon
15-16 Zeta
17-19 Striker
20-22 Striker B
23-24 Striker C
25-26 Alpha's Data
27-29 Alpha Energy
30-32 Pure Alpha
33-35 Alpha Wave
36-37 Alpha Blue Screen
38-39 Alpha Reboot
40-42 Alpha Overload
43-45 Alpha Shield
46-48 Alpha System Shock
49-51 Alpha Virus
52-54 Alpha Revenge
55-57 Alpha Return

Extra Deck:
Alpha Omega x3

[User]
 A man wearing a black and purple cloak, decorated with eldritch runes, steps into the arena.
 A meaningless question. Secrets whispered all around, shadows hidden in the darkness, all meant to be found and grasped. Truth is to be subdued and made subservient to power!
 (d20)[ 4 ]
 (5d44)[ 16 ][ 10 ][ 31 ][ 22 ][ 26 ](105)
 (3d44)[ 39 ][ 8 ][ 35 ](82)

[User]
 Int  (1d20)[ 15 ]
Hand  (5d57)[ 13 ][ 25 ][ 34 ][ 23 ][ 5 ](100)
rerolls  (2d57)[ 5 ][ 34 ](39)

Hand

 Spoiler

Epsilon
Alpha's Data
Alpha Wave
Striker C
Beta

 You may go first.

[User]
 Draw:    (d39)[ 39 ]
 I Set a monster and a backrow card, and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Thousand-Eyes Acolyte
Creature Swap
Thousand-Eyes Archfiend
Idol Feast

 Face Down:

 Spoiler

Royal Decree

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Relinquished
6.	Manju of the Ten Thousand Hands
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Apprentice Magician
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Darkpriest
12.	Thousand-Eyes Darkpriest
13.	Thousand-Eyes Idol
14.	Thousand-Eyes Idol
15.	Thousand-Eyes Acolyte
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Recruiter
18.	Thousand-Eyes Recruiter
19.	Thousand-Eyes Archfiend
20.	Terraforming
21.	Seal of the Thousand Eyes
22.	Seal of the Thousand Eyes
23.	Heavy Storm
24.	Brain Control
25.	Mystical Space Typhoon
26.	Creature Swap
27.	Enemy Controller
28.	Enemy Controller
29.	Book of Moon
30.	Book of Moon
31.	One for One
32.	Miracle Synchro Fusion
33.	Miracle Synchro Fusion
34.	Allure of Darkness
35.	Black Illusion Ritual
36.	Black Illusion Ritual
37.	Advanced Ritual Art
38.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 Playing in the shadows are we.

Draw  (1d57)[ 46 ]
 First I shall return Epsilon from my hand to my deck to summon my great Alpha in defence mode, then return my Beta and my Alpha's Data to summon Omega in attack mode, I shall then normal summon my Striker C and return it to my deck to return your face-down spell/ trap to your deck, I will then set one of my own backrow cards and end.
 Field:
{table="head"]1|2|3|4|5
-|-|A|O|-
-|-|FD|-|-[/table]

A= Alpha 210/ 1970
O= Omega  1390 /290
FD= Face-Down

 Life Points:  8000

 Spoiler

Hand

 Spoiler

Alpha Wave

Grave

 Spoiler
-

RFG

 Spoiler
-

Face-Down

 Spoiler
 Alpha System Shock

Deck  101 Alpha

 Spoiler

1-3 Alpha
4-5 Beta
6-7 Gamma
8-9 Delta
10-11 Omega
12-14 Epsilon
15-16 Zeta
17-19 Striker
20-22 Striker B
23-24 Striker C
25-26 Alpha's Data
27-29 Alpha Energy
30-32 Pure Alpha
33-35 Alpha Wave
36-37 Alpha Blue Screen
38-39 Alpha Reboot
40-42 Alpha Overload
43-45 Alpha Shield
46-48 Alpha System Shock
49-51 Alpha Virus
52-54 Alpha Revenge
55-57 Alpha Return

Extra Deck:
Alpha Omega x3

[User]
 ((So you have Alpha and Omega on the field, with a facedown? What position are Alpha and Omega in?))

 (d39)[ 26 ]
 I Set another monster and another backrow card, and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|FD|-
-|-|FD|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  4

 Spoiler

Creature Swap
Thousand-Eyes Archfiend
Idol Feast

 Face Down:

 Spoiler

Apprentice Magician
Thousand-Eyes Acolyte

Creature Swap

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Relinquished
6.	Manju of the Ten Thousand Hands
7.	Manju of the Ten Thousand Hands
8.	Manju of the Ten Thousand Hands
9.	Apprentice Magician
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Darkpriest
12.	Thousand-Eyes Darkpriest
13.	Thousand-Eyes Idol
14.	Thousand-Eyes Idol
15.	Thousand-Eyes Acolyte
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Recruiter
18.	Thousand-Eyes Recruiter
19.	Thousand-Eyes Archfiend
20.	Terraforming
21.	Seal of the Thousand Eyes
22.	Seal of the Thousand Eyes
23.	Heavy Storm
24.	Brain Control
25.	Mystical Space Typhoon
26.	Enemy Controller
27.	Enemy Controller
28.	Book of Moon
29.	Book of Moon
30.	One for One
31.	Miracle Synchro Fusion
32.	Miracle Synchro Fusion
33.	Allure of Darkness
34.	Black Illusion Ritual
35.	Black Illusion Ritual
36.	Advanced Ritual Art
37.	Royal Decree
38.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Empty

 Removed from Play:

 Spoiler

Empty

[User]
 (I have placed a field now)

Draw  (1d57)[ 27 ]
 I shall pass.
 Field:
{table="head"]1|2|3|4|5
-|-|A|O|-
-|-|FD|-|-[/table]

A= Alpha 210/ 1970
O= Omega  1390 /290
FD= Face-Down

 Life Points:  8000

 Spoiler

Hand

 Spoiler

Alpha Wave
Alpha Energy

Grave

 Spoiler
-

RFG

 Spoiler
-

Face-Down

 Spoiler
 Alpha System Shock

Deck  101 Alpha

 Spoiler

1-3 Alpha
4-5 Beta
6-7 Gamma
8-9 Delta
10-11 Omega
12-14 Epsilon
15-16 Zeta
17-19 Striker
20-22 Striker B
23-24 Striker C
25-26 Alpha's Data
27-29 Alpha Energy
30-32 Pure Alpha
33-35 Alpha Wave
36-37 Alpha Blue Screen
38-39 Alpha Reboot
40-42 Alpha Overload
43-45 Alpha Shield
46-48 Alpha System Shock
49-51 Alpha Virus
52-54 Alpha Revenge
55-57 Alpha Return

Extra Deck:
Alpha Omega x3

[User]
 Draw:    (d38)[ 8 ]
 I Tribute my facedown Thousand-Eyes Acolyte to summon Thousand-Eyes Archfiend!
One of the facedown monsters disappears. A dimensional portal is opened above it, and a nightmare creature, with fangs and claws all covered with eyes, emerges.
 Thousand-Eyes Archfiend attacks Omega and destroys it. That concludes my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|TEA|-
-|-|FD|-|-[/table]

TEA: Thousand-Eyes Archfiend ( 2500 /0)
 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Creature Swap
Idol Feast
Manju of the Ten Thousand Hands

 Face Down:

 Spoiler

Apprentice Magician

Creature Swap

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Relinquished
6.	Manju of the Ten Thousand Hands
7.	Manju of the Ten Thousand Hands
8.	Apprentice Magician
9.	Thousand-Eyes Darkpriest
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Darkpriest
12.	Thousand-Eyes Idol
13.	Thousand-Eyes Idol
14.	Thousand-Eyes Acolyte
15.	Thousand-Eyes Recruiter
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Recruiter
18.	Thousand-Eyes Archfiend
19.	Terraforming
20.	Seal of the Thousand Eyes
21.	Seal of the Thousand Eyes
22.	Heavy Storm
23.	Brain Control
24.	Mystical Space Typhoon
25.	Enemy Controller
26.	Enemy Controller
27.	Book of Moon
28.	Book of Moon
29.	One for One
30.	Miracle Synchro Fusion
31.	Miracle Synchro Fusion
32.	Allure of Darkness
33.	Black Illusion Ritual
34.	Black Illusion Ritual
35.	Advanced Ritual Art
36.	Royal Decree
37.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Thousand-Eyes Acolyte

 Removed from Play:

 Spoiler

Empty

[User]
 Ah, you are to hastey to attack, I shall use my Alpha System Shock to destroy your archfiend.

As the large monster touches Omega, a large bot of shock strikes it and breaks it apart.

[User]
 ... I end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Creature Swap
Idol Feast
Manju of the Ten Thousand Hands

 Face Down:

 Spoiler

Apprentice Magician

Creature Swap

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Relinquished
6.	Manju of the Ten Thousand Hands
7.	Manju of the Ten Thousand Hands
8.	Apprentice Magician
9.	Thousand-Eyes Darkpriest
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Darkpriest
12.	Thousand-Eyes Idol
13.	Thousand-Eyes Idol
14.	Thousand-Eyes Acolyte
15.	Thousand-Eyes Recruiter
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Recruiter
18.	Thousand-Eyes Archfiend
19.	Terraforming
20.	Seal of the Thousand Eyes
21.	Seal of the Thousand Eyes
22.	Heavy Storm
23.	Brain Control
24.	Mystical Space Typhoon
25.	Enemy Controller
26.	Enemy Controller
27.	Book of Moon
28.	Book of Moon
29.	One for One
30.	Miracle Synchro Fusion
31.	Miracle Synchro Fusion
32.	Allure of Darkness
33.	Black Illusion Ritual
34.	Black Illusion Ritual
35.	Advanced Ritual Art
36.	Royal Decree
37.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Thousand-Eyes Acolyte
Thousand-Eyes Archfiend

 Removed from Play:

 Spoiler

Empty

((I may or may not be able to make one more post after this one, but after that I'll be gone for 24 hours.))

[User]
 Field:
{table="head"]1|2|3|4|5
-|B|A|O|-
-|-|-|-|-[/table]

A= Alpha 210/ 1970
O= Omega 1390/ 290
B= Beta  1130 /140

 Life Points:  8000

 Spoiler

Hand

 Spoiler

Pure Alpha

Grave

 Spoiler
Alpha System Shock

RFG

 Spoiler
-

Face-Down

 Spoiler
-

Deck  101 Alpha

 Spoiler

1-3 Alpha
4-5 Beta
6-7 Gamma
8-9 Delta
10-11 Omega
12-14 Epsilon
15-16 Zeta
17-19 Striker
20-22 Striker B
23-24 Striker C
25-26 Alpha's Data
27-29 Alpha Energy
30-32 Pure Alpha
33-35 Alpha Wave
36-37 Alpha Blue Screen
38-39 Alpha Reboot
40-42 Alpha Overload
43-45 Alpha Shield
46-48 Alpha System Shock
49-51 Alpha Virus
52-54 Alpha Revenge
55-57 Alpha Return

Extra Deck:
Alpha Omega x3

[User]
 Draw:    (d37)[ 21 ]
 I activate the Field Spell, Seal of the Thousand Eyes! With this card in play, each player must send one card to the Graveyard every Standby Phase. It is now your move, and you must sacrifice one of your monsters to the Thousand Eyes.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|-|-
-|-|FD|-|-[/table]

 Field Spell:  Seal of the Thousand Eyes

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Creature Swap
Idol Feast
Manju of the Ten Thousand Hands

 Face Down:

 Spoiler

Apprentice Magician

Creature Swap

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Relinquished
6.	Manju of the Ten Thousand Hands
7.	Manju of the Ten Thousand Hands
8.	Apprentice Magician
9.	Thousand-Eyes Darkpriest
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Darkpriest
12.	Thousand-Eyes Idol
13.	Thousand-Eyes Idol
14.	Thousand-Eyes Acolyte
15.	Thousand-Eyes Recruiter
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Recruiter
18.	Thousand-Eyes Archfiend
19.	Terraforming
20.	Seal of the Thousand Eyes
21.	Heavy Storm
22.	Brain Control
23.	Mystical Space Typhoon
24.	Enemy Controller
25.	Enemy Controller
26.	Book of Moon
27.	Book of Moon
28.	One for One
29.	Miracle Synchro Fusion
30.	Miracle Synchro Fusion
31.	Allure of Darkness
32.	Black Illusion Ritual
33.	Black Illusion Ritual
34.	Advanced Ritual Art
35.	Royal Decree
36.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Thousand-Eyes Acolyte
Thousand-Eyes Archfiend

 Removed from Play:

 Spoiler

Empty

[User]
 Draw
 (1d57)[ 3 ]
 I shall send my Beta to the dark ones, I shall then play Pure Alpha to add Alpha to my hand and summon a Striker who I will return to my deck to return your seal to your deck.
 Field:
{table="head"]1|2|3|4|5
-|-|A|O|-
-|-|-|-|-[/table]

A= Alpha 210/ 1970
O= Omega 1390/ 290
 Life Points:  8000

 Spoiler

Hand

 Spoiler

Alpha
Alpha

Grave

 Spoiler
Alpha System Shock
Beta

RFG

 Spoiler
-

Face-Down

 Spoiler
-

Deck  101 Alpha

 Spoiler

1-3 Alpha
4-5 Beta
6-7 Gamma
8-9 Delta
10-11 Omega
12-14 Epsilon
15-16 Zeta
17-19 Striker
20-22 Striker B
23-24 Striker C
25-26 Alpha's Data
27-29 Alpha Energy
30-32 Pure Alpha
33-35 Alpha Wave
36-37 Alpha Blue Screen
38-39 Alpha Reboot
40-42 Alpha Overload
43-45 Alpha Shield
46-48 Alpha System Shock
49-51 Alpha Virus
52-54 Alpha Revenge
55-57 Alpha Return

Extra Deck:
Alpha Omega x3

(sorry about the above post, I edited the wrong one, it is 2 am here and I am slow 🙂.)

[User]
 (If you need to sleep, I understand.)

 (d37)[ 32 ]
 I summon Manju of the Ten Thousand Hands, who adds a Relinquished to my hand. I then activate Allure of Darkness to draw two more cards.
I give Relinquished up to the darkness. Next I shall activate Terraforming, and place my Seal of the Thousand Eyes back on the field.
Manju destroys your Omega. Now it is your move, and you must sacrifice your remaining Alpha to the Thousand Eyes.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|M|-
-|-|FD|-|-[/table]

M: Manju of the Ten Thousand Hands ( 1400 /1000)

 Field:  Seal of the Thousand Eyes

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Creature Swap
Idol Feast
Black Illusion Ritual

 Face Down:

 Spoiler

Apprentice Magician

Creature Swap

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Manju of the Ten Thousand Hands
6.	Manju of the Ten Thousand Hands
7.	Apprentice Magician
8.	Thousand-Eyes Darkpriest
9.	Thousand-Eyes Darkpriest
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Idol
12.	Thousand-Eyes Idol
13.	Thousand-Eyes Acolyte
14.	Thousand-Eyes Recruiter
15.	Thousand-Eyes Recruiter
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Archfiend
18.	Seal of the Thousand Eyes
19.	Heavy Storm
20.	Brain Control
21.	Mystical Space Typhoon
22.	Enemy Controller
23.	Enemy Controller
24.	Book of Moon
25.	Book of Moon
26.	One for One
27.	Miracle Synchro Fusion
28.	Miracle Synchro Fusion
29.	Black Illusion Ritual
30.	Advanced Ritual Art
31.	Royal Decree
32.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Thousand-Eyes Acolyte
Thousand-Eyes Archfiend
Allure of Darkness
Terraforming

 Removed from Play:

 Spoiler

Relinquished

[User] Allure draws:  (2d35)[ 18 ][ 32 ](50)

[User]
 I shall chain my Alpha's effect to your seal, returning two more Alphas in my hand to my deck to summon my Delta who I will instead send to the darkness to resummon an Alpha to my field via it's effect.

(I will wait until tomorrow before I continue with my turn because I do not wish to make any more mistakes.)

[User]
 My turn.
Draw  (1d57)[ 51 ]
 I shall play one back-row card face-down and end.
 Field:
{table="head"]1|2|3|4|5
-|-|A|A|-
-|-|FD|-|-[/table]

A= Alpha 210/ 1970
FD= Face-down

 Life Points:  8000

 Spoiler

Hand (0)

 Spoiler

-

Grave

 Spoiler
Alpha System Shock
Beta
Omega
Pure Alpha

RFG

 Spoiler
-

Face-Down

 Spoiler
Alpha Virus

Deck  101 Alpha

 Spoiler

1-3 Alpha
4-5 Beta
6-7 Gamma
8-9 Delta
10-11 Omega
12-14 Epsilon
15-16 Zeta
17-19 Striker
20-22 Striker B
23-24 Striker C
25-26 Alpha's Data
27-29 Alpha Energy
30-32 Pure Alpha
33-35 Alpha Wave
36-37 Alpha Blue Screen
38-39 Alpha Reboot
40-42 Alpha Overload
43-45 Alpha Shield
46-48 Alpha System Shock
49-51 Alpha Virus
52-54 Alpha Revenge
55-57 Alpha Return

Extra Deck:
Alpha Omega x3

[User]
 ((Your Delta says it Special Summons an Alpha when it's destroyed. You'll notice that my Seal of the Thousand Eyes doesn't destroy cards. I'll assume you don't change your turn. If you do, let me know.))

Draw:    (d32)[ 29 ]
 I offer my facedown Creature Swap to the Thousand Eyes. I Set another card and end my turn.
 Field:
{table="head"]1|2|3|4|5
-|-|FD|M|-
-|-|FD|-|-[/table]

M: Manju of the Ten Thousand Hands ( 1400 /1000)

 Field:  Seal of the Thousand Eyes

 Life Points:  8000

 Spoiler

 Hand:  3

 Spoiler

Idol Feast
Black Illusion Ritual
Black Illusion Ritual

 Face Down:

 Spoiler

Apprentice Magician

Creature Swap

 Deck:

 Spoiler

1.	Earthbound Immortal Uru
2.	Earthbound Immortal Uru
3.	Relinquished
4.	Relinquished
5.	Manju of the Ten Thousand Hands
6.	Manju of the Ten Thousand Hands
7.	Apprentice Magician
8.	Thousand-Eyes Darkpriest
9.	Thousand-Eyes Darkpriest
10.	Thousand-Eyes Darkpriest
11.	Thousand-Eyes Idol
12.	Thousand-Eyes Idol
13.	Thousand-Eyes Acolyte
14.	Thousand-Eyes Recruiter
15.	Thousand-Eyes Recruiter
16.	Thousand-Eyes Recruiter
17.	Thousand-Eyes Archfiend
18.	Seal of the Thousand Eyes
19.	Heavy Storm
20.	Brain Control
21.	Mystical Space Typhoon
22.	Enemy Controller
23.	Enemy Controller
24.	Book of Moon
25.	Book of Moon
26.	One for One
27.	Miracle Synchro Fusion
28.	Miracle Synchro Fusion
29.	Advanced Ritual Art
30.	Royal Decree
31.	Royal Decree

 Extra Deck:

 Spoiler

3x Thousand-Eyes Elder God
2x Ally of Justice Catastor
1x Brionac, Dragon of the Ice Barrier
1x Goyo Guardian
1x Black Rose Dragon
2x Hundred-Eyes Dragon
2x Stardust Dragon
1x Colossal Fighter
2x Thousand-Eyes Progenitor

 Graveyard:

 Spoiler

Thousand-Eyes Acolyte
Thousand-Eyes Archfiend
Allure of Darkness
Terraforming
Creature Swap

 Removed from Play:

 Spoiler

Relinquished