[User]
 Arena Tournament, Round 26:  Todd  vs.  Xirif Huntinghawk
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Todd - Mavian
 Xirif Huntinghawk - Neftern
 All Combatants, please roll initiative.

[User]
 Initiative -  (1d20+1)[ 19 ]

Lets get it on.

[User] Whoah, I had no idea that Round 26 was up...lemme go find my character sheet first.

[User]
 Okay, here's for Initiative...
 (1d20+6)[ 14 ]

[User]
 Todd - Round 1

Swift Action:
Activate Strength Domain

Move Action:
B14 -> 16

Standard Action:

Ready an Action: See Stats

End of Turn

Stats for Refs:

 Spoiler

HP: 19
AC: 15
Speed: 20
Postion: D16
 Readied Action : Ready an Action to move if LoS is established
Manuevers:
Sapphire Nightmare Blade
Charging Minotaur Strike
Moment of Perfect Clarity
Stance: None
Strength Domain: 1/10
Breath Weapon: Good to Go

[User]
 Double move to Q14.
Using a Swift Action to activate Stance of Clarity.

Stats:
 Spoiler
HP: 10/10
AC: 21 (20+Stance = 21)

Maneuvers:
Burning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique

I apparently have not selected a discipline weapon... do you mind if I go ahead and write in Stone Dragon now?

[User]
 Todd - Round 2

Move Action:
D16 - H15
Standard Action:
Ready an Action - See Stats

End of Turn:

 Spoiler

HP: 19
AC: 15
Speed: 20
Postion: D16
Readied Action: Ready an Action to use my Breath weapon if he moves adjacent to me.
Manuevers:
Sapphire Nightmare Blade: X
Charging Minotaur Strike: X
Moment of Perfect Clarity: X
Stance: None
Strength Domain: 2/10
Breath Weapon: Good to Go

[User]
 I'll move to N15.

For Refs:
 Spoiler
Ready an Action to attack my opponent when possible.  Not sure what the official wording on that should be without attacking around the corner, but whenever I can get a clear hit on him.

Stats:
 Spoiler
HP: 10/10
AC: 21 (20+Stance = 21)

Maneuvers:
Burning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique

[User]
 Todd - Round 2

Move Action:
H15 -> K14

Standard Action:

Ready an Action: See Stats

End of Turn

Stats for Refs:

 Spoiler

HP: 19
AC: 15
Speed: 20
Postion: D16
 Readied Action:  Ready an action to use my breath weapon if he enters a square adjacent to Todd.
Manuevers:
Sapphire Nightmare Blade
Charging Minotaur Strike
Moment of Perfect Clarity
Stance: None
Strength Domain: 3/10
Breath Weapon: Good to Go

[User]
 Erm.  Wrong Character for a second.  I thought I was a shooty type.

For Refs:
 Spoiler
Maintain Readied Action

Stats:
 Spoiler
HP: 10/10
AC: 21 (20+Stance = 21)

Maneuvers:
Burning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique

Mavian's Turn.

[User]
 Todd - Round 3

Move Action:
K14 -> K17

Standard Action:

Ready an Action: See Stats

End of Turn

Stats for Refs:

 Spoiler

HP: 19
AC: 15
Speed: 20
Postion: K17
 Readied Action : Ready an action to use my breath weapon if he enters a square adjacent to Todd.
Manuevers:
Sapphire Nightmare Blade
Charging Minotaur Strike
Moment of Perfect Clarity
Stance: None
Strength Domain: 4/10
Breath Weapon: Good to Go

[User]
 Okay... I will continue to hold position...

For Refs:
 Spoiler
Since it just occurred to me that I am a Martial Adept, I should be readying Maneuvers... so, I'll ready Sapphire Nightmare Blade to attack my opponent when he enters any square within range of a five foot step.

Stats:
 Spoiler
HP: 10/10
AC: 21 (20+Stance = 21)

Maneuvers:
Burning Blade, Distracting Ember, Sapphire Nightmare Blade, Shadow Blade Technique

Mavian's Turn.

[User]
 Todd - Round 5

Move Action:
K17 -> N20

Standard Action:

Ready an Action: See Stats

End of Turn

Stats for Refs:

 Spoiler

HP: 19
AC: 15
Speed: 20
Postion: K17
Readied Action: Ready an action to use my breath weapon if he enters a square adjacent to Todd.
Manuevers:
Sapphire Nightmare Blade
Charging Minotaur Strike
Moment of Perfect Clarity
Stance: None
Strength Domain: 4/10
Breath Weapon: Good to Go

[User]
 I guess I will take a Five Foot Step to N14, use a Move Action to draw my Shortbow and use a standard action to shoot my opponent.

 (1d20+6)[ 24 ]  to Hit for  (1d4)[ 1 ]  Damage

[User]
 Todd - Round 6

Full Round Action:
Charging Minotaur Strike:
Charge from N20 -> N15

Bull Rush:  (1d20+5)[ 20 ]  +2 from charging

If it beats your Strength check(modified for size), you take  (2d6+3)[ 9 ]  points of bludgeoning damage

*Edit: Looking at your sheet, I'm pretty sure you can't beat that.

End of Turn

Stats for Refs:

 Spoiler

HP: 18/19
AC: 15
Speed: 20
Postion: N15
Manuevers:
Sapphire Nightmare Blade
 Charging Minotaur Strike
Moment of Perfect Clarity
Stance: None
Strength Domain: 6/10
Breath Weapon: Good to Go

[User]
 Ref Morbius

Neftren don't you take a penalty of -6 for not being proficient with a short bow? Seriously, buy a javelin man

[User]
 Ah, yeah I realized that :D.   But I had bought ti when I first made the sheet, so whatever... /shrug.

 (1d20)[ 20 ]

Whatever my strength check should be, but I can't think properly right now so, I"ll write in the rest in a sec.  Never mind.  Unnecessary.  I rolled a Nat 20...

[User]
 A natural 20 on a skill check does not mean automatic success.

 Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.

[User]
 Graah Fine  :D

20 + 2 = 22

What do you mean by Modified for Size?

[User]
 Ref Morbius

A small creature take a -4 penalty on a bullrush str check so your result was in fact 18

[User] Wait, then why did I even bother rolling...? /whatever.

[User]
 Like I said in the post I did it, I was pretty sure you couldn't beat it.  Unless you had counter charge or something similar readied.

It's still your turn though.

[User]
 I don't think I can actually win this...

Hmm... okay.  I guess my only option is to attack you.

Swift Action: Use Distracting Ember to place a Fire Elemental next to you at O15
Move Action: Draw my Greatsword
Standard Action: Attack you with my Greatsword using the Shadow Blade Technique maneuver.

 (2d20)[ 12 ][ 11 ](23)  so 16 and 15, which both hit.  So I get to deal an extra 1d6 Cold damage.

[User]
 (1d6)[ 6 ]  Cold Damage
 (1d10+3)[ 4 ]  Weapon Damage

All I gotta do is roll max damage on both and I kill you.  Not gonna happen but whatever.

... bah.  Good game.

[User]
 Yeah, its pretty much over.  Just to make sure though

Breath Weapon:  (1d8)[ 7 ]  points of acid damage: DC 18 Reflex for half

I do believe thats game.

[User]
 GM Kyeudo
 Todd is the Winner!


[User]
 Arena Tournament, Round 26:  Rezig "Bunny' Rene  vs.  Monster in the Shadows
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Rezig "Bunny' Rene - faithfreebible
 Monster in the Shadows - Morbius
 All Combatants, please roll initiative.

[User]
 Rezig

initiative:
  (1d20+3)[ 20 ]  i hate to be all questioning things already, but how high are the rock pillars?

EDIT: removed the spoilers, didnt change anything else

[User] The pillars are 15 ft tall.

[User]
 ok if you are not going to buy anything we are good to go

  initiative  - (1d20+3)[ 18 ]

EDIT: You spoilered your result... who goes 1st?

[User]
 Rezig

 Spoiler

Start at Y-10
move action 1: move to W-7
Standard Action: Ready C Longbow to fire at first sight of opponent even if out of first range increment.
if within 110 feet:  (1d20+5)[ 13 ]
if farther than 110 feet  (1d20+3)[ 12 ]
damage if hit: [roll]1d8[[/roll]]
hide:  (1d20+3)[ 10 ]
move silently:  (1d20+4)[ 23 ]
spot:  (1d20)[ 2 ]
listen:  (1d20)[ 9 ]

The one damage roll, i put in too many brackets. i doubt it hit, but if it did, i can re-reroll that when we come to it.

[User]
 Mits 2nd to act - round 1

I assume it's my turn

 Spoiler

Monster starts at B10 without his shadders and with his greatsword in hands.

He uses a swift action to activate child of shadow stance and double moves to P5 (80ft movement)

We need a LoS check then it's your turn

Monster’s Stats (for refs)

 Spoiler

 Location:
 HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held:
 Effects:  concelament
Reactive rolls:
  listen  - (1d20-3)[ -1 ]
  spot  - (1d20-3)[ 15 ]

[User]
 GM Kyeudo

LoS Established. Rezig is in W7 and fires a shot at Monster, but misses. Moster is now in P5.

Rezig is up.

[User] Please also roll for a 20% miss chance from concelament when you attack MitS

[User]
 Rezig

Standard action:
Fire one arrow at Monster
to hit:  (1d20+5)[ 12 ]
miss chance:  (1d100)[ 64 ]
damage:  (1d8+1)[ 8 ]

 Spoiler

move action:
move to U-10
move silently (immediately after losing LOS)  (1d20+4)[ 6 ]

[User]
 Rezig

i apologize for double posting, but i couldnt put this roll in if i edited the last post

 Spoiler

hide:  (1d20+3)[ 23 ]

[User]
 You missed. And I assume you would miss in the concelament on a 1-20 right?

 Mits 2nd to act - round 2

I forgot to list memoried manuevers

 Spoiler

Shadow blade technique, Distracting Ember, Burning blade, Counter Charge

Monster moves to V6 uses a swift action to activate Distracting Ember, then uses Shadow blade technique to attack Rezig.

  attack1  - (1d20+10)[ 18 ]  (added +2 for flanking)
  damage  - (2d6+9)[ 16 ]
  attack2  - (1d20+10)[ 17 ]  (added +2 for flanking)
  attack2  - (2d6+9)[ 19 ] (this was supposed to be damage :P

If both attacks hit:
  cold damage  - (1d6)[ 4 ]
Your turn.

Monster’s Stats (for refs)

 Spoiler

 Location:   V6
  HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held:
 Effects:  concelament
Reactive rolls:
  spot  - (1d20-3)[ 1 ]
  listen  - (1d20-3)[ 12 ]

EDIT: It was supposed to be only one damage roll, my bad I will take the lower one (16) and I think both attacks landed so that was an extra 4 cold damage for 20 damage... I think that's game😁

[User]
 just a question before it gets called.
don't you have to attack the space that i'm in?
thats why you need an LoS check every round i thought.

also, you're going to need a spot check, i think

edit: also, you get 2 attack rolls + flanking + cold damage at 1st level?

[User]
 GM Kyeudo

We have a small missunderstanding here.

Rezig moved out of LoS on his turn. It is customary to say which direction you move out of LoS in and that you did leave LoS, to avoid confusion and unnessacery reffing. In this case, Rezig went south behind the rock wall.

Monster, you only get damage with Shadow Blade Technique once, regardless if both attack rolls would hit his AC. You get the bonus cold damage if both hit instead.

Since Rezig didn't mention that he had moved, Monster's actions were invalid and so he can redo his turn. He will have to reroll any attacks he makes and hasn't expended any manuvers.

Continue on.

[User]
 yes, yes, only one damage roll, it was my bad and I even mentioned it in the edit below my move.

And yes FFB I can roll for attack twice and take the best roll at 1st level, and the flanking stuff and the cold damage, but the cold damage is only if both the attacks hits, if one hits its a normal hit no cold damage, if both miss it's a miss. And I can't do that ALL the time, these manuevers must be recharged before they can be used again (my class recharges one manuever by spending a full round action doing nothing :P)

 Mits 2nd to act - round 2 redone

monster moves to U7 (30 feet move used)

I need a LoS check before I can continue.

Monster’s Stats (for refs)

 Spoiler

 Location:   V6
  HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held:
 Effects:  concelament
Reactive rolls:
  spot  - (1d20-3)[ 12 ]
  listen  - (1d20-3)[ 16 ]

[User]
 High Ref Bronz

LoS re-established with MitS in U7 and Rezig in U10.

[User]
 GM Kyeudo

LoS re-established, due to lack of cover. Rezig is in U10.

EDIT: Ninja'd!

[User] I apologize for that, i suppose i should have realized, but this is my first arena battle and i'll make sure to do that from now on.

[User]
 GM Kyeudo

Not a problem. Its not listed in the official rules, it's just one of our conventions.

[User]
 Mits 2nd to act - round 2 continued

monster moves to U9, and.. well you know the drill already.

Uses swift action to cast distracting ember(I always forget to add this: a small fire elemental appears on the square behind Rezig , thus the flanking bonus). Then standard action to use shadow blade technique.

  attack1  - (1d20+10)[ 24 ]
  attack2  - (1d20+10)[ 23 ]
  damage  - (2d6+9)[ 15 ]

If both hits
  cold  - (1d6)[ 5 ]

Your turn.. (if you are still alive)

Monster’s Stats (for refs)

 Spoiler

 Location:   U9
  HP:  11/11
 Speed:  40 ft.
 AC:  16, Touch 12, Flat-footed 14
 Saves:  Fortitude +4, Reflex +4, Will +1
 Attacks:  +8 MW greatsword (2D6+9), +2 10xjavelins (1d6+6)
 Held:
 Effects:  concelament
Reactive rolls:

[User]
 GM Kyeudo

Bunny is slaughtered with a loud splorch and the crowd goes wild!

 MitS is the Winner!

Better luck in your next match, Rezig.

[User] good match!


[User]
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[User]
 Life in Littleroot had not been bad for Welby Highhill and Violet Dunn, but it had been exceedingly mundane. With nothing to really hold them in town the childhood best friends hatched a plan to leave home, to strike out and seek their fortune. Its taken month of preparation, some folks thought the day would never come, that it had all been bluster, but today was the day that they were doing it, they were leaving home.

Violet couldn't wait to reach the big city, she'd only been a few times to the large market in Ferou but the thrum of life there was a wonder to her. Heading out of town she couldn't help but rush, she knew she'd likely miss her family but the looming adventure edged her on. And what made it all the better is that she'd convinced Welby to come with her. Best friends, adventure, what more could a girl want?

 "So Welby, as much as I really do want to make it to Ferou I was thinking, if we take our time on the journey there, we could perhaps do some hunting and with any luck we won't arrive in the big city as a couple empty handed farmers."  She said looking over as they walked.

[User]
 Wellby smiles in spite of himself. He felt a little guilty leaving his family behind, especially with her mom so close to term on his new sibling, but the wind and sky called to him with a beckoning whisper that he could no longer ignore. And of course, there was Vi. How gray and hollow would life in Littleroot be without her...

Where she went, he went. And that was the only way.

Wellby strapped the last of Meathead's barding on and then scratched behind her floppy ears. Then, he pulled some blades of grass loose to check the breeze, sniffed the air.  "C'mon, Meathead. Adventure awaits,"  he whispered softly into her ears. She let out a low and gentle bark in response.

Wellby nods to Violet and points toward some hills in the distance.  "Just on the other side of those hills, there is a small woodlot, where an order of druids watches over a rare and special breed of avian. I've never been, but my mother told me stories of it when I was a boy. She said it was one of the most beautiful places she's ever seen. It's only slightly out of the way of the city, and would give us a safe place to camp for the night. What do you think? Should we head there?"

[User]
 "Oh my, the most beautiful place she's ever seen?"  Violet asks wide eyed.
 "We absolutely must see it then."   She says passionately.
"Will they let me in though? I can't say I really understand all of those druid-y things."   She continues on thinking about it, though she starts heading more directly in that direction.

[User]
 Wellby hooks his thumbs into his hide armor breastplate and shrugs.  "I don't see why not. Even so, you're with me, and I'm a druid. I'll vouch for you."

Meathead sneezes and shakes her flappy lips, then wags her tail as she settles into an easy trot.

[User] "Awe bless you Meathead."  Violet giggles watching the fluffy pooch.  "Okay as long as you are gonna vouch that I'm not some forest fire starting, sporting hunter who stomps on flowers I'll probably be alright."   She goes on half joking. She fiddles get clothes a bit as they walk.

[User]
 When Meathead approaches the hill, she emits a low, threatening growl. Wellby stiffens as well, and scans the dense shrubbery with keen eys, readying his skiprock to attack.

 "Something in the shrubs..."  he hisses to Violet as he and Meathead tense for battle.

Wellby:
Spot:  (1d20+3)[ 12 ]
Initiative:  (1d20+4)[ 8 ]
Readied Action (Throw Skiprock at approaching threat): Attack  (1d20+5)[ 25 ] , Damage  (1d3+1)[ 2 ]

Meathead:
Spot:  (1d20+5)[ 8 ]
Initiative:  (1d20+2)[ 14 ]
*Can spot with Scent skill

[User]
 Violet nods and draws her sword. She slinks closer to the bushes to investigate. When she spots it she freezes up looking uncomfortable.
A split second later it moves to where you make it out more clearly. It appears to be an ant, though nightmarish, the damned thing is 6 feet long!
Violet signals to you, holding up 3 fingers.

Init order
Ant 1
Meathead
Ant2
Ant 3
Welby
Violet

The ant you can see moves out of the brush posturing aggressively at you.

Meethead is up <3

[User]
 The hairs on Meathead's nape bristle, and her large, floppy lips curl back into a drooling snarl, revealing large white teeth. Her growl turns menacing as she shifts her weight in for a charge. Still, she waits patiently for Wellby's orders.

Meathead: Ready action- Attack if ant comes within melee range of her/Wellby
Attack:  (1d20+3)[ 18 ]
Damage:  (1d6+3)[ 6 ]

[User]
 A second ant charges out from the bushes threateningly with mandibles clacking as it blines right for Meathead.
Attack  (d20+3)[ 17 ]  Damage  (1d4+3)[ 4 ]
Meathead is ready for the angry insect though and her jaws clamp down on the giant ant as well.

A third and comes out next to the first, not charging into the maw of an angry dog like it's companion. It readies an attack

Welby is up.

[User] Wellby assesses the ants quickly, trying to understand what he's seeing and remember if there is anything he learned from his parents that might help him in this battle...

[User]
 Wellby is loathe to kill a creature of nature except for food, and has no intention of becoming food either. "If they will allow, I'd prefer to go around them. Killing one may draw others." He says to Violet. He clicks his tongue and shakes his reigns to indicate to Meathead that she should make a wide berth, doing a semi-circle around the ants until they are close enough to the hill to make a run for it.

In the meantime, he reconsiders his thrown weapons, knowing he will not likely be able to pick them back up. He switches to his club, raises it high in the air, and focuses on his family crest that he keeps on his chest, a simple scrimshaw amulet passed down through generations of Highhills. Swiftly and softly, so as not to incite a conflict unnecessarily, he begins to chant...

  "Sure it's the same old shillelagh me father brought from our land.
And divil a man prouder than He, As he walked with it in his hand.
He'd lead the band on Holiday And twirle it round his mitt
And divil a bit we'd laught at it, Or Dad would have a fit
Sure with the same old shillelagh. Me father could lick a dozen men
As fast as they'd get up be gorry, He'd knock'em down again
And many's the time he used it on me
To make me understand, The same old shillelagh
Me father brought from our land."

The club hardened and twisted into a finely polished shillelagh with a heavy knot on the end. Along the shaft, the crest of the Highhill family was emblazoned as if it were branded in. Wellby lowers the newly enchanted weapon and smilies in spite of himself. He's always had trouble getting that spell just right, but this time, the only thing it was missing were the jute-braided handle and tassels. In all other ways, it was an exact replica of the family weapon!

[User]
 Violet thrusts her rapier at the second giant ant [roll]1d20=2[/roll] damage  (1d6+2)[ 8 ]
Only to have it bounce off its hard exoskeleton. She lets out a very annoyed sigh and looks over it for a weak point while she starts to circle it.

Meathead's readied attack had torn into the first giant ant, ripping a leg from its body, though she'd been hit in return. The ant clacks its mandibles menacingly and moves forward to try biting again. Once again the giant ant is successful doing another 2 damage to meathead.

So far your puppers has taken 6 points of damage...

[User]
 Meathead yelps in pain. Blood trickles down her side and a soft whimper mixes in with her threatening growl. To follow Wellby's lead, Meathead adjusts her timing to match her master's.

Meathead delay's initiative to match Wellby's.

[User]
 The second and third ants turns to Violet. The second one tries another bite this time against a target with less prominent teeth. But Violet pulls back from the bite easily. Though she only barely avoids the mandibles of the 3rd.  "Oh man"  She says sounding concerned about how much attention she's getting from these giant insects.

Welby is up

[User]
 "Hyah!" With a shout, and a click of his hills, Welby send his steed into a break neck charge, while winding up his enchanted club to deal devastating damage to the ant's mandibles, hoping to discourage the vermin from continuing to attack them.

Passing by the nearest of the two ants, he swings hard, aiming for the base of the ant's segmented jawline housing those two deadly mandibles.
 (1d20+5)[ 20 ]
 (1d8+1)[ 2 ]

Not one to miss a chance at vengeance, Meathead takes a bite on her way by too...
 (1d20+3)[ 10 ]
[Roll] 1d6+3[/roll]


[User]
 Olmbury Hill
  You    stand before the ruined keep, which squats atop a low, craggy hill. Walls of toppled stone and massive granite blocks hint at forgotten battles and the clash of mighty armies. Now the ruins seem host only to creeping vines and the foul miasma that drifts down from the keep.

The air is overrun with pestilence. Fat flies bite at you incessantly, and clouds of small black insects choke your every breath. The long-abandoned land is choked with thorny vines that drape the sickly trees and hang from the ruined walls. There is an odor of rot and decay, as if the hill itself were decomposing from within.

 Spoiler: A sight gives you pause

 Whoever's within has terrorized you and your village for far too long. You turn to your companions and ready your meagre weapons. The time for retribution has come.

An overgrown dirt road leads straight to the gates, and wild goat trails snake up to the west and northeast.


[User]
 It is a chilly gloomy morning, one of those that reminds you that Summer past and it’s the start of Autumn. Fitting to the general mood of the scene, one supposes.

One doesn’t often notice the police cars in Covenant grove. Oh they are here all right, do try to break the law in a disturbing or significant enough way, or even just be among the disenfranchised at the wrong place and the wrong time where you might offend your betters and they'll make their presence know quick enough, but they know how to make themselves discreet. One certainly doesn’t often see a police car in the Everton institute. So even around 7Am, and trying to cause as little as a commotion as possible, the presence of two of them and an ambulance does cause a bit of attention. The staff usually tend to want to deal with most problem internally, for obvious reasons.

But this… Of course most of you were already awake from the scream that shook the girl’s dorm around a couple hours ago.

AA police officer takes a quick look under the sheet, it’s only a brief glimpse but you can recognize the brown skinned hand under it, then puts it back before turning her attention to an obviously shaken young woman which you’d recognize as Juliet, a first year the girl dorm and a grizzled man you recognize as part of the administration. You can’t hear what’s being said in hushed tones but after a short discussion she nods and the stretcher  is lifted in the van.

Hell of a way to start a day

 When you think back but a few days ago, things everything was pretty peachy then...
--------------------------------------------------------

 Noah Dixon and Jack Sheffield

The art lab is currently not in use but there are a few students in there, gathered in a half circle. Mostly seniors, known faces. They’re aren’t punks or rebels or delinquent (well or two maybe), nothing like that but they’re just the cool cats of school.

They’re a dozen, all part of different cliques and groups of interest Sometime a staff member come tell them they shouldn’t really be there but eh, their little gathering tend to be allowed as long as they don’t disturb anyone much.

Right now, it’s, fittingly for the place of reunion, a pretty artsy crowd reunited there’s. If Everton, being an establishment for the rich and privileged, is a school of many school ‘princes’ and ‘princesses’ these guys are more like it’s rock stars. There’s Pete, the guy who's a virtuoso with a Synth and a mixing program, who makes some pretty cool tunes, some of them even got on radio (although whether it is because of their professional quality or the fact his family name carries influence...). There’s Mike, the guy who’s been secretary of the student council for the last two years and also he’s pretty good at finding talent and arranging events There’s Angela Lacroix, rebellious heir to one of the biggest families in town, debate team star and self styled poet and writer….

And of course there’s Jack Sheffield, musician, artist, expert, .. or whatever he’s feeling at the moment.. As we find him in that crowd, he’d got a finger pointed at him. That’s the finger of Dario ‘Bested’ Ranno, a new exchange student italian pretty boy. He sneers, stading a dictionary in hand
 “You take two rhymes and a beat. I’ll outdo you anytime.”
Gasp, quite the chalenge

With such breathtaking suspese, no one seems to be paying too much attention to the other occupant of the room, Noah sitting in in his corner of his favorite art workshop. Except.. for one willowy girl who has quietly came in and look curiosuly at the fruit of his labot for a few minutes before finaly asking
  "Hi. What are you drawing ?"
------------------------

 Catherine Wells and Melanie Finch

The gymnasium is not unlike the rest of the school, there's something that feels old and grand about ti. It’s large and there's something impresive to it with it’s large glass panels over the bleachers and grand empty space with one hell of a reat echo. It kinda feel like one of those huge trains tation halls that’d been turned into a gymnasium. , there’s a bit of history It can get a little chilly in the winters but right now the muted light of September evening shine through the large window, giving a particular nice shine sheen to the red and gold uniforms. It’ a nice evening for cheerleading practice.

 “Lift that leg and spring and jump and...”  This is a pretty simple routine you are doing there, even if the squad been training for a few weeks only by now this years, even the newbies sort of got it easil…. Woops.
There’s a bit of chaos and falling down. As a couple of girl. Seemed missed someone her cue.

 “I apologize”  That came from Helen Mire, the de facto second (or third,depending who you ask) in command of the squad. She’s looking, rather unusually for her, slightly embarrassed  “But i’m afraid something require my attention. I have to ask to get away from practice early today”
 “Why ?”  Megan, the cheerleader captain, answers then, following an aside glance from Helen takes a small side look in direction of the gym door“Oh. is it about your job again ?”

  “Allright. Just ty to make it so it doesn’t interfere so much, please”   She sigh, but she can’t protest too much. After at least two other members of the squads (if not more) have many extracurriculars or another activity on the side of school, she can’t be too picky. Helen doesn't really bother to answer as she start heading for the locker room.
Megan shakes her head with a small sigh then claps her hand with a smile  “Okay girls. This was a good workout and we’re almost outta time anyway” The squad leader clap her hand with a smile.

The outraged groan from coach Mel as she cut the radio in the background make it very clear she nonetheless disapprove. In fact you know when she has her way (more often than not), practice tend to stop late. That woman is a slave driver. There’s some grumbling from the girls, Helen has never been the most popular girl (she's kind of a bitch true be told) but, truth be told, a lot of it for the principle of it as a single glance at the time would confirm, it isn’t far from the clock striking the end of the practice anyway.

  “And hey, the School new year party is soon. It’d be neat if we could organize something as a squad for the event. If anyone has an idea, come tell me. Otherwise, see you all Wednesday, 17: AM”
------------

 Ariana

Is calmly and quielty reading a book in her dorm. The calm and quiet is pretty nice
------------

 It’s a nice early-ish Autumn Moday evening, not too late yet, around 18 PM, what do you do ?

 Spoiler: OOC
Well here we start.
I'm so so so sorry it took that long. if you are still willing to post, thank you for your patience.

To make it clear, the scene at the start is just... shall we say a little teaser of things to come. Right now you are in the scenes under.
Sorry if Ariana has such a short set up, but since neil crow hasn't had a lot of activity in a while... Well if he post, that's good. I'm the last one who can say anything about being flaky after all, so I'll still acount for him for now; We'll see.

[User]
 Jack put down the book he's reading and combs his hair back with both of his hands. He looks intensely at the Dario, with confident smile and face in three-quarters angle toward the challengers.

"Is that a challenge I hear? Usually I don't care for those kind of things, but lucky for you, I was thinking of practicing."

With a flourish, he draws... a small, strange-looking pan flute from his jacket pocket. "Larchemi." he says without anyone prompting, as he flicks his wrists to free them from the sleeves. He then comb his hair again, this time with just one hand. "Georgian traditional instrument. Not the state, the country. I doubt you've heard it before, but I'm pretty sure this will take off in the near future. You know me, always having my finger on the pulse of popular culture..."

He starts to blow what seems to be... a hip hop tune? With the small reed panflute? How do you know it's hip hop, because he starts to do a short rapping in between the fluting.

 "...and nothing rhyme with orange
but I know it actually rhyme with Blorange... yo"

He points his finger at Dario, before putting his panflute back to his pocket.

"It's a mountain range in Wales." He nods at the onlookers.

 Spoiler
Rolling to see if it actually works. Up to you what skill was used for this shenanigan 😁
 (4d3-8)[ 0 ] +whatever skill should be used

[User]
 Catherine Wells
  "Till Wednesday, then"  , Catherine nodded, then turned to the coach,   "Miss {Lastname}, I'll stay and practice some more, if you don't mind? You can leave the key, I'll bring it when I'm done..."   It's not that she was trying to look good in coach's eyes, but she did count on practice running late as it often did, and asked Gregory to meet her at 18:15; there was no reason to waste time until then.

Regardless of whether the coach trusted her with the key, she then sat on the floor, spread her legs and leaned forward, laying her chest flat on the floor. While stretching, thoughts raced through Catherine's mind.   An event... something to help alleviate the all-too-common popular culture image of cheerleaders as vain and narcissistic bee's...   (yes, she didn't use the full word, even in thought)   It's certainly worth doing; need to see if my schedule would allow for participating in preparations. Probably reschedule some things...

[User]
 Noah Dixon

Noah looked down at his drawing, a  wonderful, self-explanatory sketch  that he'd been pouring his heart and soul into for the better part of half an hour.   "Oh, this? I'm doing a still life of Jack over there. It's  almost  there, I think."   He nodded as if nothing could be more straightforward.


[User]
 A      fter being singled out and inducted into the service of the Inquisition, things have not quite gone as you had imagined them.

 Spoiler

Lol jk

Removed from your past life, you have been tested and measured, questioned and interrogated. But aside from a few lectures given in darkened chambers that left you
 Spoiler: sick to your stomach

 and a seemingly endless stream of codes and ciphers given you to memorize and destroy, you have been left largely to your own devices. Lodging under a false name in an
 Spoiler: anonymous habblock

 in
 Spoiler: Hive Sibellus

, on
 Spoiler: Scintilla

, the capitol planet of the
 Spoiler: Calixis Sector

, you have bided your time for weeks waiting for the call from your masters, and perhaps, their verdict.

At last that call has come and a blank eyed courier has delivered to you a
 Spoiler: note

 featuring the cipher of the Holy Ordos. The message within was simple and perfunctory, containing a time, a date and a location. The instruction to come prepared and expect company is signed off with a single epithet—
 Spoiler: The Emperor Protects

You have 1 hour.


[User]
 So...

Each of you are individuals of note and influence. Each of you are players of ignorance and preconceptions. This is where you lay them on the table.

You're gonna write your own beginning, where and how you please. 2 rules; you are all in the same solar system, and none of you know each other. Deep, basic, long or short i don't mind. Ignore the 40k setting; I'll  fort 40kify it afterwards. Go wild!


[User] Five goblins and an ogre lay dead on the cave ground before you, illuminated by the light of the outside day. Cobalt can't see this, lacking darkvision, but the other three can see 2 paths twisting off to the left and one right some 50 feet away on either side. In between them is a forest of stalagmites; water drips from the ceiling, landing on their tips. Between them sleeps a second ogre, a female no doubt the first one's mate, who somehow slept through a fight filled with shouting goblins and an ogre shouting "Nob smash little things".

[User]
 Character
  Cerlyn
  Ivae
  Amberleigh
  Cobalt

  Concentration
 --
 --
 --
 --

  Conditions
 Mage Armor (0/8 hours)
 Mage Armor (0/8 hours)
 --
 Darkvision (0/8 hours)

 "I cannot see well in this darkness."  Cobalt reports.

 "As it happens, I have just the thing to help with that."  Amberleigh says and follows up her words by casting Darkvision on Cobalt.

 "Ah! This is much better."  Cobalt says, clearly happy. As an afterthought he adds,  "Thanx you."
 "Than  k  ."  Cerlyn corrects.

 "Thank you."  Cobalt repeats. Cerlyn gives him and nod and Amberleigh a bit amused at all this replies,  "You're quite welcome."

As this conversation occurs, Ivae is busily casting Goodberry a few times and then hands them out. Her sister and her friend both know what they are and promptly eat them. Cobalt watches curiously, as he has not seen creatures eat such strange colorful little things before. Though he did watch Cerlyn eat a few things on their journey.

Finished with the preparations they head in with Cobalt in the lead, planning to attempt to kill the other ogre before it can wake up.

 Spoiler

Amberleigh casts Darkvision on Cobalt
Ivae casts Goodberry 2 times and gives 5 to Cerlyn, 7 to Amberleigh, and eats 8 herself.

[User]
 As they begin sneaking up, Amberleigh notes that the cave gets completely dark up ahead. She signals for the group to stop and quietly asks Cobalt to partially unsheath his greatsword. He complies and she casts Light on the blade and then she has him re-sheath it.

 Spoiler: Stealth

Cerlyn:  (1d20+5)[ 11 ]
Ivae:  (1d20+4)[ 22 ]
Amberleigh:  (1d20+4)[ 9 ]
Cobalt:  (1d20+5)[ 12 ]

[User] The ogre still sleeps. The cave is silent except for the quiet drip-dropping landing on the stalagmites.

[User]
 Character
  Cerlyn
  Ivae
  Amberleigh
  Cobalt

  Concentration
 --
 --
 --
 --

  Conditions
 Mage Armor (0/8 hours)
 Mage Armor (0/8 hours)
 --
 Darkvision (0/8 hours)

The foursome approach the sleeping ogre, though only Cobalt gets closer than absolutely necessary to properly aim an attack.

 Spoiler

Including crit damage in the damage rolls since all the attack are auto-crits since the ogre is unconscious.

Cobalt attacks with Greatsword:  (1d20+6)[ 12 ]
advantage:  (1d20+6)[ 14 ]
damage:  (4d6+4)[ 14 ]
Bonus action to use Mimicry because no reason not to.

Amberleigh stays back as much as she can as long as she's still within 60 feet and casts Ray of Frost.
 (1d20+7)[ 19 ]
advantage:  (1d20+7)[ 14 ]
damage:  (2d8)[ 12 ]

Ivae stays back as much as she can as long as she's still within 120 feet and casts Chill Touch.
 (1d20+7)[ 16 ]
advantage:  (1d20+7)[ 11 ]
damage:  (2d8)[ 8 ]

Cerlyn stays back as much as she can as long as she's still within 120 feet and casts Fire Bolt.
 (1d20+7)[ 26 ]
advantage:  (1d20+7)[ 21 ]
damage:  (2d10)[ 13 ]


[User]
 OOC  here .

You're sitting at the trestle table in the basement of Saray's house, in the new part of the city Threshold, waiting for dinner to be served.  Dinner will be vegetable bean soup and bread.  Outside it's a cool fall evening with a light rain.  Inside it's warm, dim, and smoky.  You are elbow-to-elbow with a somewhat smelly shaggy-bearded dwarf on your left and a muscular bearded human logger on your right ... so, crowded a bit.

Saray's son Pietr comes out from the back room where the washtub and the oven are, carrying a tall stack of pottery bowls.  At the same time, the halfling busboy (you still don't know his name after three days) tries to walk into the back room.  There is a moment of confusion and a couple of bowls topple from the stack to shatter on the wooden floor.

When you glance away from the commotion and yelling by the back room, you find yourself looking at a pair of sharp blue eyes.  They belong to the small and wiry human man who is leaning toward you over the end of the table.  You notice he wears elegant but battered clothing, and has curly and thinning black hair and a tightly curled black goatee.  At his left hip he wears a long skinny sword that is fashionable among the wealthy.  You're not well trained in using those but you know they're deadly.

"I've been looking for luck," he says to you (particularly? or is he speaking to the dwarf or the logger? his eyes are shifty).  "Mebbe I've found it.  You look lucky to me.  Would you like to take a journey north over the mountains to Armstead?  I've got a small cargo to transport, and I'd be glad of some company on the way. ... I'll pay well."


[User]
 As the three of you look onward toward the sounds approaching Ravous and Cyra are well hidden while Corwyn's gleaming armor is a stark contrast to the woodsy backdrop. Only Cyra has laid eyes on the incoming party but you all hear the rustling of leaves with every footstep.

Suddenly, the sound of twigs snapping and leaves crunching is heard only feet behind Ravous.
Just then three arrows fly towards Corwyn, two miss and whiss by as the third plants itself in her her knee (3dmg).
A strange unnerving music accompanies the coming party, high pitched and upbeat.
And then the dust at Corwyn's feet coeleces to form a humanoid figure about 5ft tall. It has the torso of a man but the legs of a goat. Its face is flat like that of a human but bears goat-like features and small curved horns protrude from its forehead. A black Mohawk streams between the horns and becomes a cluster of small braids down its neck. Its eyes are larger than those of a man, but smaller than those of a shook, however they are the color of burnt ash and they show no life. This creature eyes Corwyn for a second before it slams its head into her breastplate. The steel rings out from the impact, but does not give. Corwyn is not harmed by this attack.

The IO is:
Cyra
Ravous
Corwyn
Opponents.

[User]
 Cyra grits her teeth as she nocks an arrow. She takes aim at the skull of the beast attaching Corwyn.

+4 FE mintauran
+2 FT forest

Deadly Aim Rapid Shot
 (1d20+8)[ 21 ]

Attack:
 (1d8+8)[ 10 ]

[User]
 2nd attack:
 (1d8+12)[ 13 ]

[User] Cyra's arrows tear through the creature and it explodes into a cloud of dust. The others stop walking and look around, trying to figure out what just happened, but they are unable to see the shook archer.

[User] As Ravous hears the combat up front he also remembers footsteps behind him. So he will investigate with as much stealth as possible.

[User]
 "Ouch" Corwyn shouts, as the arrow jabs through her armor. "You'll pay for that."

Readied action to attack the first one that comes close enough. She's still taking cover behind the tree.

[User]
 The pack of hunters moves 40' closer, still only seeing Corwyn. Another volley of arrows is launched.

 (1d20+10)[ 14 ] to hit  (1d6+8)[ 9 ] DMG
 (1d20+6)[ 24 ] to hit  (1d6)[ 5 ] dmg
 (1d20+6)[ 14 ] to hit  (1d6)[ 2 ] dmg
 (1d20+6)[ 16 ] to hit  (1d6)[ 2 ] dmg
 (1d20+6)[ 14 ] to hit  (1d6)[ 6 ] dmg

A dark presence seems to settle over Corwyn (roll Will save) another arrow pierces her thick armor and embeds itself in her side.

[User] After surveying the enemies below her, Cyra takes a deep breath and looses an arrow at the creature attacking Corwyn (rapid shot) and the beast beside it. She then silently leaps to a nearby branch and remains still behind the foliage (stealth).

[User] In her rush Cyra misfires her bow and frays the string. (The bow now carries the broken condition until such time as it can be restrung.) Both arrows miss their marks but when the alerted foes look up, they fail to see Cyra as she expertly blends into the greenery of the tree.

[User] Ravous pulls out a Heightened Awareness potion and drinks it will watching the area that should have people to see if he can see a change in the area or any sort of motion.

[User]
 Corwyn tries to shrug off the darkness around her  (1d20+11)[ 24 ]  (will save)

She then draws a wand out of her gauntlet and casts CLW on her self  (1d8+1)[ 6 ]

"Who are you" She shouts. No use trying to be quiet at this point.

[User]
 Corwyn feels no I'll effects from the darkness and it dissipates.

The hunters now move another 40 feet south and turn to face Corwyn. She no longer has any cover. They begin speaking in a language that seems muddled. (Ravous and Cyra roll linguistics or Int. to discipher.)

One of the archers stops directly in front of Ravous' hiding spot. They are all between 10-15ft south of Cyra. And one is now standing in front of Corwyn. He lifts a dagger to the Oradin's chest and thrusts.
 (1d20+6)[ 10 ]
 (1d4+2)[ 4 ]
The other 5 archers try to turn her into a pin cushion.
 (1d20+10)[ 23 ]  (1d6+4)[ 9 ]
 (1d20+6)[ 7 ]  (1d6)[ 5 ]
 (1d20+6)[ 11 ]  (1d6)[ 2 ]
 (1d20+2)[ 19 ]  (1d6)[ 6 ]
 (1d20+2)[ 14 ]  (1d6)[ 5 ]  trigger AoO from Ravous if desired.

Corwyn's armor sings as metal arrow tips and daggers glint off of it. "Ting, tink a tink, tink, tink ting."

[User]
 INT roll to decipher:  (1d20+12)[ 24 ]

Cyra grits her teeth and carefully aims a throwing dagger at the enemy stabbing corwyn.

Deadly aim: (favored enemy +4)
 (1d20+6)[ 10 ]
 (1d4+8)[ 11 ]

Upon releasing her dagger she then remains still behind the foliage.
Stealth:  (1d20+15)[ 26 ]

[User]
 Modding some rolls for Cyra.
Actual INT roll result should be 13. Info coming in messenger.

Dagger attack should have been +11
And DMG should be +13 original rolls will be modified for you.
There is also a second attack allowed.
 (1d20+11)[ 18 ]
 (1d4+13)[ 17 ]

Both of Cyra's daggers glide along the trunk of the tree, downward toward her prey. They strike him in either shoulder, between the ridge and collar bone. The daggers sink into his chest cavity and pierce his lungs, killing him instantly. He slowly slumps to the ground. Blood spurts from his mouth and spatters Corwyn's armor as he falls.

[User] Perception:   (1d20+20)[ 27 ]

[User]
 I begin to speak in their language as I rise up from the bushes.

 Spoiler: Their language
We are similar to yall so just clam down and I will tell my friend to not kill anymore but yall did attack first so just settle it down a bit before you make her madder than what yall have done.

Ravous holds up his hand and in common states: "Hold your attack for a few let me see if I can talk to these guys they have a rough and crude language. Also may have mistaken use for common animals."

  Diplomacy:     (1d20+8)[ 25 ]  Inspiration die    (1d6)[ 3 ]

[User]
 The one nearest Ravous jumps nearly out of his skin as Ravous startles the group by not only making his presence known but somehow speaking their language. The group turn their attention to him and the nearest one holds a drawn arrow only inches from Ravous' face.

 Spoiler
"Whoa! What is they? This one speaks it does.""I don't trusts it. Don't trusts both of them.""That one don't has as hard skins. Bet it would roast up nice and juicy it would.""Do we kills them and see? Or do we takes them to the Old One?""I'm still hungry. I says we eats em."

Ravous successfully improves two of them from hostile to unfriendly. The other three are unchanged. { (1d100)[ 65 ]  Decision dice}

[User]
 With their attention off of her for the time being, Corwyn tries to study her foes and gauge their intent.

 (1d20+11)[ 17 ]  Diplomacy to Gather Information
 (1d20+4)[ 21 ]  Sense Motive

[User]
 "Ravous, don't be foolish. These things can't be reasoned with."

Corwyn focuses on the leader and prepares to combat his evil nature. (smite Evil)

She steps forward and attacks the leader with her longsword.

 (1d20+13)[ 20 ]
 (1d8+6)[ 8 ]

[User]
 The quick deterioration of negotiations splits the attacker's attention. The now wounded leader answers Corwyn with a headbutt  (1d20+5)[ 11 ]   (1d6+5)[ 7 ]
Two archers also fire on Corwyn.
 (1d20+6)[ 10 ]   (1d6)[ 4 ]
 (1d20+6)[ 14 ]   (1d6)[ 4 ]

The remaining two archers fire at Ravous.
 (1d20+6)[ 18 ]   (1d6)[ 1 ]
 (1d20+6)[ 7 ]   (1d6)[ 5 ]

All attacks on Corwyn ricochet off of her armor while Ravous is able to duck and dodge his way to safety.

Cyra is up

[User]
 Cyra leaps down from her hiding spot with her mace in hand. As she descends, she aims for the skull of the nearest foe.

Mace attack:
 (1d20+9)[ 22 ]
Damage:
 (1d8+4)[ 7 ]

(I didnt factor in favored enemy because I wasn't sure where to put it).

[User] Cyra's bow falls to the ground, distracting her foes for a split second before one of them is delivered a splitting headache from her mace. (Enemy #3 takes 11dmg.)

[User]
 Ravous draws his sword from the cane sheath and goes full defense.

 Spoiler: In their language
If you will not talk then we shall feast upon you.

[User]
 Corwyn attempts to finish off her foe.

 (1d20+13)[ 33 ]
 (1d8+6)[ 9 ]

[User]
 Ravous prepares to defend against the inevitable attack and Corwyn literally cuts her attacker in half (17 DMG) killing him instantly.

Turning to see Cyra the remaining hunters show a look of surprise followed by sheer terror as they see her ebony wings fold behind her.

Two fire on this black harpy, this vision of death that has come to claim them.
 (1d20+6)[ 9 ]  (1d6)[ 5 ]
 (1d20+6)[ 17 ]  (1d6)[ 4 ]

Two fire on Ravous.
 (1d20+6)[ 21 ]  (1d6)[ 1 ]
 (1d20+6)[ 24 ]  (1d6)[ 4 ]

Only one hunter gets lucky, his arrow barely catches Ravous as he was swatting the other out of the air. (Ravous takes 4 DMG.)

[User]
 Cyra let's out a blood-curdling warcry as she swings her mace round again.

 (1d20+13)[ 19 ]
DMG:  (1d8+8)[ 11 ]

[User]
 The third hunter falls to the ground with a thud.

(Ravous is up)

[User]
 Ravous will break defensive stance and strike the one 5ft from him.

 Spoiler: in their language
Here have a taste of my steel

  (1d20+5)[ 13 ]  Spend 2 Inspiration pts to add    (1d6)[ 4 ]    to the attack.

Dmg    (2d6+1)[ 8 ]

[User]
 Ravous slashes the nearest hunter across the chest.

(Corwyn is up)

[User]
 Corwyn steps over the halved body of the leader and takes a swing at the next nearest foe.
 (1d20+8)[ 10 ]
 (1d8+4)[ 7 ]

[User]
 Hunter number 2 steps 5ft south east to avoid both Corwyn and Cyra. He fires at Cyra.
 (1d20+6)[ 20 ]
 (1d6)[ 5 ]

The other two still fire at Ravous now that blood has been spilt and they believe they have a chance.
 (1d20+6)[ 25 ]
 (1d6)[ 5 ]
 (1d20+6)[ 21 ]
 (1d6)[ 6 ]

The hunters show a renewed fervor as all three arrows find their mark.

[User]
 The shook barely flinches at the attack and again swings her mace down upon her foes.

 (1d20+13)[ 33 ]
DMG:  (1d8+8)[ 14 ]

[User] Cyra moves in behind Ravous' second attacker and slams her mace into the base of his skull, his spine splinters as the blow kills him instantly and he falls to the ground.

[User]
 Ravous stands in full defense facing the one 5ft from him.

 Spoiler: in thier language
Give up, by laying down your weapon or we's gonna kill ya and eat ya!

And Ravous Licks his Lips

Intimidate   (1d20+7)[ 27 ]  +2 for racial if an outsider, Inspiration    (1d6)[ 5 ]

[User]
 Ravous, now looking a bit like Boromir with not 1, not 2, but 3 arrows protruding from his torso; stands toe to toe with hunter #5. He says something that Corwyn can't begin to decipher. With that, the wounded hunter begins to shake nervously and drops his bow to the ground. He raises his trembling hands into the air and cannot force himself to meet Ravous' gaze. He is now shaken (for  (1d3)[ 3 ]  rounds) and disarmed.

Corwyn is up.

[User]
 The injury of her comrades weighs heavy on Corwyn as energies pull their wounds into her body.  Corwyn takes 10 dmg, Cyra and Ravous heal 5pts each.

She then places her glowing hand on her chest to releave the pain.  (1d6)[ 2 ]  (swift action) she step toward the one who stepped away from her and swings her sword.  (1d20+8)[ 26 ]   (1d8+4)[ 7 ]

[User]
 (Corwyn is wounded by 8, Ravous by 10, Cyra is back to full.)

Corwyn wounds #2 who then steps 5ft back and fires an arrow at her.  (1d20+6)[ 13 ]   (1d6)[ 3 ]

Then hunter #5 draws his dagger to attack Ravous. (Ravous has possible AoO)
 (1d20+4)[ 8 ]  (1d4+1)[ 4 ]

[User]
 Filled with bloodlust, Cyra rushes hunter #2.

 (1d20+13)[ 32 ]
[roll]1dd+8[/roll]

[User]
 (You missed crit by one)

Cyra lands her mace squarely on her target's chest dropping him bleeding to the ground.

[User]
 Intimidate  (1d20+7)[ 13 ]  +    (1d6)[ 3 ]

Says to group:  "take this one alive"

 Spoiler: Their Language
So you Really want to die and be my food

 Shows teeth with a menacing grin and begins laughing like Alucard

  Intimidate  (1d20+7)[ 19 ]  +    (1d6)[ 4 ]

[User]
 Corwyn is once again injured as she takes on some of Ravous' injuries. (Corwyn takes 5 Ravous heals 5) She attempts to heal herself with a wand and her own abilities loh (1d6)[ 3 ]  +  (1d8+1)[ 3 ]

Hunter 5 is dumbstruck by Ravous and charges Cyra.

 Spoiler: Mintauran+Shook
"You will not have me angel of death."

 (1d20+4)[ 10 ] <---forgot to add charge +2 (still a miss)
 (1d6+2)[ 8 ] <---rolled wrong DMG dice shouldn't post tired.

He swings wildly, but misses terribly as Cyra stands there looking up at him with blood still dripping from her mace.

[User] Leaping into the air, Cyra hovers menacingly above her attacker. She raises her mace as if to strike, as her powerful wings swirl the leaves around her. In her native tongue she shouts "Surrender now or I will be the end of your kind!"

[User]
 As Cyra leaps into the air the hunter slashes at her once more. (AoO)
 (1d20+4)[ 18 ]
 (1d4+1)[ 4 ]
He narrowly misses and is left staring up at the spread jet wings and large red eyes of a much stronger huntress.

[User]
 Spoiler: Their Language
Okay you are the only one left if you put down your weapon and talk this out you will not be harmed

  diplomacy  (1d20+8)[ 14 ]
Inspiration      (1d6)[ 1 ]


[User]
 The moon shines on Trethon, capital of the elves, a gem of city lights amidst the dark sea. You find yourself walking through the streets, lively even at the darkest hour of night. Hundreds have traveled across the world to trade in what is called the greatest market in the world; and you are in its center. This place is called the Geas Market, where white magic is bought easily, and darker magic can also be bought... for a price.

Suddenly, you see the glint of a sword among the potions of the alchemists and the scrolls of the magicians. A man in a expensive cloak is accompanied by two hulking henchmen, this stranger can not disguise his noble bearings, even with the hood of a cloak on his head. The glint moves towards him, revealing itself as the short sword of goblin warrior.

He throws a smoke bomb, revealing his intentions. As soon as he appears, the Geas Market disappears, each vendor teleporting away with their goods. Behind him are three more warriors in tow. He activates a wand on the guards, paralyzing them, before rushing towards the nobleman. The other pedestrians on this street have fled, you are the only ones left.
 Roll initiative.

[User]
 Spoiler: Init
 (1d20+2)[ 21 ]

Tara, who up until a few moments ago was simply puttering about in the market with her mule Bessie, gasps as the attackers set forth. She looks around, seeing who else is there who might help.

[User]
 Spoiler: Nothing here
ignore this post, dive roller broke down

[User]
 Spoiler: NPC Init

Goblins:  (1d20+1)[ 15 ]
Noble:  (1d20+1)[ 19 ]

[User]
 Spoiler: Everybody Else’s Init

Ja:  (1d20+1)[ 15 ]
Noe:  (1d20+4)[ 16 ]
Warhorse:  (1d20+1)[ 10 ]
Aerin:  (1d20+7)[ 24 ]
Let’s say the surprise round was when the goblins moved out and threw the smokestick, plus used a wand of hold person on the guards.

[User]
 After three days of travel, Ja and Nœ finally arrived at Trethon. Everything was new, spectacular, interesting, fascinating. A market, with everything you want and even more!
Where should they look first, where go first? They decided to walk just a bit more around and take a look at ...  everywhere , before going back to business, but all of a sudden a smoke bomb explodes, everyone flees or vanishes, except Ja and Noe and 4 other persons.

 Wha... What happens here? Nœ asks

[User]
 Ja was marveled at the high walls and the bustling market. But this place was too much for her. Too much people, too many smells and scents, too much noise.

At the sight of the goblins her warrior instincts feel at home.

 Spoiler: Horse
Am I riding? if so the horse should act in my initiative.

[User]
 Spoiler: Horse
Since you're riding the horse, let's say you share initiative.  Here's the combat tracker.

[User]
 Tara decides to act quickly, hoping what she does will be enough. She shouts a few words of power while throwing a hand out, the other fishing some materials from her pouch, and casts  Grease  directly on the goblin warriors.

 Spoiler: OOC
DC 14 Reflex save to avoid falling prone. Aiming to hit all of them if possible, with any excess being placed between them and the noble.

[User] Spot check to see the Noble and goblins in the smoke.

[User]
 Ah, the market.  So many people, so many…smells.  And so unlike the peaks from which Aerin had journeyed.  There he could go days, weeks, even months without seeing another person, but here…the streets were crawling with people…and things.

He stopped and looked to the sky, searching for a hint of breeze, the rustle of the wind, a sign from Devigus of his presence even here.  Before he had entered the market he had called up Gale, the insubstantial, formless daughter of Devigus, one of his infinite children, and placed a sliver of power in her. Now he strode past the crowded stalls observing all the strange items for sale and all the equally strange beings selling them.

There was a hissing noise, an erupting plume of smoke, and suddenly most of the market disappeared. He had noticed the nobleman and his retinue, and caught just a glimpse of some horrid little earthen creatures headed towards them before the smoke engulfed the area.  He decided to make matters into his own hands.

 Spoiler: Action
OK, first of all, he has sacrificed one of his 1 st  level spells to store it in his divine companion for later use.  He’ll take a move action towards where he thinks the nobleman and his party are, so take a 30’ move in that direction. If he sees any of the goblins he will cast  color spray  (DC 14 Will saves, effects vary based on targets’ hit dice), trying to catch as many as possible.  If he doesn’t see any after the 30’ move he will instead cast  mage armor .

  Spot check  - (1d20)[ 16 ]

Also note that Aerin’s initiative modifier is +9 rather than +7

[User]
 You see a blue-skinned man walk towards the smoke. He a rainbow springs from his fingers, knocking a goblin unconscious. Before he reaches the smoke, a spell shoots from a halfling mage in the back, creating a greasy texture on the ground, launching the sounds of two goblins falling to emanate from the smoke.

 Spoiler: Mechanical
Aerin narrowly succeeded on his Spot check, so sees only where the noble is generally. Tara cast Grease on the ground, causing two goblins to fail their Balance check. Aerin, you are next to a prone goblin, I think. Tara, finish your action.

[User] The noble runs out of the smoke, towards Ja and Noe. Meanwhile, two other goblins sneak out of the shadows behind them. This may not have been just a four man job.

[User]
 These little buggers! Ja, that's your part! Let me support you!  Nœ says and starts singing.
He also takes his backpack from his back and puts it to the ground, then he draws his sword (still singing).

 Spoiler: OOC
Inspiring courage in every ally hearing me singing. Allies receive a +1 morale bonus on saving throws against charm and fear effects and a +1 morale bonus on attack and weapon damage rolls.

[User]
 Ja does not want to go around smashing skulls just like that, but these fools do not make it easy.

She orders her mare Turo forward, and swings her hammer over her head, interposing the horse and her weapon between the goblins and the noble.

She attempts to intimidate the goblins.

  You little critters, state your intentions and stop right now.

 Spoiler: Mechanics
SWIFT: adopt bolstering voice stance MOVE: spur Turo between the goblins and the fleeing noble. STANDARD: Intimidate  (1d20+6)[ 14 ]

[User]
 Spoiler: Anti-Intimidate

Goblin 5: (1d20+1)[ 15 ]
Goblin 6: (1d20+1)[ 7 ]

With Aerin and Tara:
The one goblin not neutralized by the spell, the leader, is a scrawny and blue. Looking at it, you expect it doesn’t have much combat ability.

[User]
 Spoiler: Your knowledge arcana checks

 (1d20+7)[ 25 ]
 (1d20+3)[ 4 ]

[User]
 Aerin does not recognize the creature, but Tara recognizes it as a Blue, a dangerous psionic goblin. The Blue manifests a barely visible rippling armor, and moves away, into the smoke covered portion of the street.

Meanwhile, with Ja and Noe, one goblin is frozen in fear at the commanding sight that is the half-Goliath crusader, while the other proceeds to attempt an attack at her.

 Spoiler: Attack
 (1d20+1)[ 13 ]

[User] Watch for their leader!   Tara yells, pointing at the figure entering the smoke.   He's got psionics!

[User] Tara has won initiative, so goes first again this round.

[User]
 Spoiler: Spot Check
To see if I can spot Mr. Blue.

 (1d20-1)[ 6 ]

Assuming I can spot him I'll attack. If I can't, holding my action to sling a bullet at any foes who exit the smoke.

Tara readies a sling bullet, throwing it in towards the leader if she can spot him, otherwise holding it for when she can.

 Spoiler: OOC
 (1d20+4)[ 23 ]  to-hit.
1 damage on a hit. I'm weak!

[User]
 Spoiler: Blue’s check to see Tara
 (1d20+4)[ 18 ]

(filler)


[User] Vixea ManPlus Sustained is another much-wanted result from Male Enhancement supplements. Several have no problem obtaining an erection but nevertheless Male Enhancement remains a challenge. The longer the more enjoyable for a few. More significantis being able to fulfill the other before working out of juice or being ready to keep up with oneis associate.


[User]
 Following the mysterious mass reorganization of the galaxy in what has come to be known as the Revolution, Yellow-Coat-Stripes sends an invitation to the powers still trying to find their footing in the new world. There will be a meeting aboard the Syndrome embassy bioship Radiant-Gate. Those who wish to discuss what is to be done about the changed stars should come.

When the time comes, delegates will find their ships escorted by a Syndrome honor guard to the vessel in question in orbit around Heart-Life-Nest. A cordon of ships blocks access to the planet, visible as a shining, blue-green globe coated in a thick layer of white clouds.
The embassy ship is no opulent meeting place, and to many delegates, its environment will seem quite alien. The twisting passages within the living vessel are warm, humid, and cramped; without artificial gravity. The smells of life and death permeate the entire ship. When they arrive, each group of delegates is provided with a guide, a servile Syndrome male, to help them navigate the ship, and a translation device, a fleshy bundle of neurons which connects to the Simulacrum for the purpose of translating what it hears into the reader's written language, printed on a patch of color-changing skin. They are brought to a large central chamber, spheroidal in shape, which has been configured into a discussion room, with silken straps attached to the walls to serve as anchor points for the delegates, and a central silk cable acting like a podium for Yellow-Coat-Stripes as the Overlady makes an introductory statement.  "Friends, neighbors, acquaintances. In recent months, the galaxy of Axiom has encountered great upheaval, from attacks against and by the Same to this new Revolution of our stars and planets. We are here today to discuss a plan of action, to meet new neighbors and to speak once more with old friends. The floor is open for your suggestions, and if you need anything, feel free to ask the servant who brought you here."  With that, she pushes off and drifts to the group of Syndrome, Krankot, and Alituran diplomats present on the far side of the room from the entrance.

 Spoiler: Who's here?

Yellow-Coat-Stripes, Overlady of the Syndrome
Mech Captain Arxur, of the Krankot
Vivianna Lychnus, Commandant of Alitur
Ebon-White-Spots, Shipheart of She-Who-Watches-the-Gate-of-the-Radiant-Sun

[User]
 Taurina I, two days after the Revolution

An Ogatvezhiy kneels, his head bowed, his neck on a sharpened chopping block. Above him, a mechanical contraption of steel gears and scything blades buzz menacingly. Observing the execution of the prisoner, a political dissident who had been arrested under suspicion of supporting the Revolution alluded to by Wrath at the Glitterhome Gala, is Aneb Two-Gun, king of Thurtuun. He grunts at the Ogatvezhiy: < Have you any confessions to make? Your life may yet be spared. > The Ogatvezhiy gives a defiant shake of the head, and Aneb pulls the execution lever.

At the Event: Barely having washed the blood of suspected Revolution supporters of his hands, Aneb Two-Gun flies to the Syndrome event to discuss the Revolution, and particularly the Same's incursion into a space adjoining Baryshev. In particular, he bears a stack of files printed with the training methods necessary to train animals in accordance with the War Beasts technology, which he plans to trade to other nations.

[User]
 *Flash*

Sirens go off. Troops mobilize. Ships prepare for take of.
A voice comes on over a speaker in every Kronin base across the galaxy, its origin being the Obsidian blade Base as Krazkul and Nozdak prepared for the worst. " Code §34. It has begun. Inform all orbiting ships and otherworld stations put them on red alert. Firebird Squadron, surveillance! Redguard Squadron, Defensive positions. Prepare for the defense of home world. .
After things had settled down and they had assessed the situation Krazkul received an invitation from the syndrome sector. The topic: The Revolution

Krazkul stepped off his ship and greeted his escort. Due to the low gravity he had donned a suit equipped with small jets that was intended to propel someone through space. Just in case that didn't work he had a plan B on his ship. It involved a roll of duct tape, 2 fans, a piece of chewing gum, a proboscis monkey, and a set of car keys. The kronin never looked like fools!!

[User]
 Let's Bully the Same
With the Rothuun.

The Rothuun delegate is approached shortly after arrival by Arxur. The Krankot Mech Captain uses his pincers to pull himself along the walls of the ship to where Aneb Two-Gun is.  "I hear the Same is encroaching on your territory. The Overlady has asked me to coordinate militarily with you on the matter, if you need any assistance."  The giant crab certainly looks the picture of a warrior, with several weapons strapped to his body, and little else in the way of clothing (not that he'd need it with his armored carapace).

 A (King) General Overview
With the Kronin

The uniformed Syndrome servant at the docking sphincter gives a courteous gesture.  "Right this way, King-General."  He pushes off the wall and leads the Kronin leader to the main chamber. One might get the sense that he's moving more slowly than he could so his charge doesn't get lost in the ship.

 OOC: I don't have anything in my immediate thoughts that I want to discuss with you. If you want to speak with me, feel free.

[User] < The Same has attacked the Eye of the Horizon's territory. While they are regarded as a significant threat, we will provide support to the Eye for the moment, rather than rushing in ourselves. Further observation and planning is required before we launch our attack. > Waiting for a moment, Aneb remembers something. < Oh, I'm supposed to give you these in accordance with the Nephret Pact. > He hands a file of War Beast training techniques and a suit of Enhanced Microplating to the Overlady.

[User]
 Balance. Projection. Reflection. These words Antich focused on as he manipulated the force of the universe flowing through this great lifeform in order to steady himself. Zero gravity was hardly a foreign mistress to him aboard Hearth, the human had been born in a vacuum, and was adjusted to the strange movements of weightlessness. Becoming a Spark under Zel-Dara’s care only sharpened these natural monitors and instincts. Enshrouded in the hooded robes appropriate to his station as Spark the Voice of the Council tucked what loose garment he could when landing gracefully nearby the Overlady.

  ”These are strange times indeed, Overlady. The universe seems full of uncertainty but I wish to assure you today that we Watchers in the Eye of the Horizon shall help chart a steady course. Were any of your ships lost in transition when dealing with foreign parties? We had presumed one of our representatives deceased for a time due to this Revolution.”

[User]
 Bully for you, Mr. Minotaur
 "Thank you. We'll make good use of it."  The data is taken and and passed to an attendant, who will deliver it to storage.  "I am curious, what are your contingency plans if the Same threat should spill over into your own territory?"
 Error 404: Clever Title not found (sorry)
 "Some of our merchant vessels were lost in transit between here and the Itean system. We were lucky enough not to be seriously affected otherwise."  The Overlady replies.  "How goes the fight against the Same?"

[User]
 Overlady: < Should our invasion fail and the Same attack us, we hope to drive them off with military force. We hope that this is not necessary, but can we count upon the support of the Nephret Pact to aid us if this happens? >

Eye of the Horizon: < Welcome to the Nephret Pact, General. I have some technological advancements here for you. > Aneb hands over a file of War Beast trainings.

[User]
 Casrule Movement
 The One High Maxim
 Technocratic Caliphate

All three factions attend the event but none of them care much about the revolution. Their internal politics trump the importance of a change among stars they don't even rule, and so they break out in various directions and immediately seek aid from the other factions looking to gain troops or even voices of support to swing their citizens to their side.

 (OOC: Sorry for the short post but I am just doing this for trades and im too busy to give you all the time you deserve this week, I'm sorry. If you have something to ask send it via discord and I will get to you as quickly as possible.)


[User]
 The all powerful arch wizard Tharivol grew weary of his surroundings and the creatures he encountered. He sought solace throughout the multiverse, but decided he would have to create his own livable space. However, he spent too long in his isolated demiplane. He decided the only way to pass the time was to bring beings into his arena and watch them fight to the death! From his tower within his demiplane, he pores over tomes and practices his magic. He can see the entirety of his demiplane from his tower in the sky as it flies around like a bird.

 "I grow bored with studying the endless ether yet again. It is time!"

Tharivol waves his hands and speaks the incantations. With a burst of light, an arena sprouts into existence.

 "That's more like it. Now, to find the right sacrifices to amuse me for a time."

Tharivol peers into an intricate, hovering sheet of shiny metal covered in runes. He waves in front of it a few times as images fly past almost imperceiveably quickly. Then he claps his hands and the images dim. Tharivol mutters a much longer incantation and suddenly, a set of humanoids appears inside his arena. A voice echoes through the arena for all the surprised victims to hear.

 "Hear this and know it bears truth. You are here to amuse me for a time. Only by winning a battle to the death may you have your freedom. It matters not why you are here or how you got here. Just know that if I can bring you here so easily I could end you in a similar fashion. Now, show me how lesser mortals fight before I tire if your presence and bring out more interesting combatants. Those bloodstained grates aren't there for decoration..."

The coals within the arena explode suddenly and the heat is felt throughout. The impressive columns tremble slightly as the heat dies back down. The light of day beats down strong upon all the combatants, although a strange shimmering is barely visible at the top of the columns, almost like a web across the sky.

    Player
 Character

  flappeercraft
 Rager

  samduke
 Rose

  Nightraiderx
 Murder Crow

  Auranghzeb
 Bruto

 The Arena
 OOC Thread
 Dice Rolls

[User] on roses turn, cast pass with out trace then cast camoflage, then PM'ed movement

[User] I am heading out on vacation. I will return Wednesday night so I'll update either then or Thursday.

[User] Bruto charges into the arena's main area, girallon arms at the ready. Rager is already running towards Bruto's side. Bruto lets out a yell and raises his arms as Rager whips his spiked chain outward to meet his charge. Despite the effective slash of the spikes across Bruto's chest, he leaps onto Rager - grappling him! Bruto digs a claw deep into Rager's arm as the two are locked into a display of strength near the center of the chamber.

[User] Rager lets out a ferocious scream as he seems to summon extra strength out of nowhere! He tries to break the grapple, but Bruto holds fast. Bruto's blue girallon arms refuse to release the warrior despite his efforts.

[User] Murder Crow runs up to his ally as Bruto releases him from the grapple and claws him relentlessly. The claws tear at Rager's flesh, but his armor blocks much of the blue claws' force. Barely alive, Rager looks menacingly at his opponent, glad to have an ally in the battle.

[User] Bruto tries to quickly fly away with his glowing blue sandals. Seeing their opponent slip away, they snatch at their opportunity. Rager and Murder Crow wildly attack. Murder crow stabs Bruto in the side and Rager uses all his might to tear Bruto apart with his spiked chain. Bruto falls to the ground, unconscious.

[User] Rager raises his hands above his head and brings them down quickly, with all his might. In a coup de grace, he finishes off his opponent. The blue lights of the incarnum slowly fade from Bruto's lifeless corpse.


[User]
 The Fifth Holy Grail War
Long ago, magi discovered the Holy Grail. To prevent mass casualties, they decided to create a contest to win it. Each of them would summon a Servant to do battle for them and the last magi standing would receive the Grail and it's infinite power in the form of a wish.

Four Holy Grail Wars have passed and now a fifth begins in the town of Fuyuki.

The War's moderator, Kirei Kotomine, awaits at the church for the Masters to come and begin presenting to him their Servants. This is where the Fifth Holy Grail War shall begin.


[User]
 The three of you are allowed to leave from the city watch outpost on the basis that they had no evidence to hold you further. All of your belongings are returned to you with nothing missing or gained. The easy conclusion is that they do not want to be held responsible for locking up a noblewoman or her retainers. The interrogator, however, crosses his arms as you depart. " You lot best learn to watch your tongues. Not everyone enjoys witty words. " However, despite his confrontational attitude towards you he walks away and goes to interrogate more non-humans that were brought in.

Right when you step outside the doorway, you catch a glimpse of a halfling, with his hairy feet bare and exposed, sprinting towards the building you just left. An instant later his head is pierced by an arrow and he slams into the ground motionless and quite dead. The killer is obvious; down the street is a woman with a bow in one hand. Her identity is hidden with a cowl and a scarf right up to her nose. " Before anybody gets into a huff over all this, I work for my liege lord as a bounty hunter! " She takes out a scroll dictating her position. " He was wanted, dead or alive, and I chose dead. " She says that final bit with a hint of glee and pep.

The crowds go along with their business; either nobody cares about the killing or they are too afraid to get involved with it.

 Spoiler: OOC
The OOC Thread is  here .

[User]
 Spoiler
Natasha: "Milady, is this really something you want to get involved with...?" Natasha whispers over Shikari's shoulder

Calleda (GM): The huntress walks closer to your group and tugs at the arrow in the halfling's skull. By some stroke of luck, she manages to both snap her arrow and shatter his skull open for the pavement to receive its juicy remains.

Shikari frowns as she stares at the huntress in mild annoyance. "What were the charges?"

The Huntress blinks as if she hadn't even thought of it. "Let's see here," she mumbles as she pulls out another scroll. "Ah right, he was a burglar."

Shikari: "I see. You have paperwork, with the family seal on it?"

The Huntress: "Ugh, yes, the seal is right on there. You're awfully nosy."

Shikari: "Considering this fine city wasted my time with random inconvenience, I am obliged some curiosity upon finding murder right outside their watch... with only your word and the absurdness of striking in the middle of an open street as proof of your position."

The Huntress narrows her eyes and starts with, "Who ar-" but cuts herself off. She takes a moment to examine Shikari's clothing and bows her head. "Forgive me for my impudence," she states with sincerity.

Shikari simply nods, as she gestures at the building behind her. "Please report to the city watch, to handle this matter. They can send word to your lord, and it'll clear up shortly enough."

The Huntress lowers her cowl and her scarf. "I would but I typically take the bodies to him myself. Or, well, one of his assistants."

Shikari simply closed her eyes, as Gilliam would hear a much more mature, and serious woman's voice resounding through his mind.  "She annoys me."

Gilliam: Acknowledging the statement, Gilliam will pick up the woman and heft her off away from Shikari.

Natasha sighs, checking her bowstring. "An eye for an eye makes the whole world blind..."

The Huntress is suddenly tossed across the street and lands with a thud. "Wh-what are you doing?! I'm an agent of the law!"

Shikari: "You were asked to provide proof too the authorities and resisted the very notion... Natasha, can you maintain the body, for investigation?"

Natasha: "I can at least make his clothes nice." Natasha kneels by the halfling and begins to halfheartedly cast Mending on anything torn, though she doesn't really care about finishing the cantrip if something more important happens.

The Huntress: "It's on he-ow, still hurts. Look!"

Calleda (GM): The seal is recognizable as the sigil of Hourse Lorenz, the most local duke of the Coalition.

Shikari sighed softly, waving a hand at the huntress. "Gilliam, Natasha, let her be. We will visit Duke Lorenz."

Natasha: "Hold on, think I've found something..." Natasha stands up, holding out the purses. "This what he was accused of stealing? 'Cause it looks like a pittance next to a life."

The Huntress: "Where are you lot even from? He's just a halflin' anyways."

Natasha steps back beside Shikari and Gilliam. "We're from the Moral Highlands. And you?"

The Huntress: "I-I... what?"

Shikari stared in further annoyance. "As you can imagine, I travel with unique retainers. Perhaps our world view is not nearly as isolated as your own. More to the point, I do not like it when arrows fly into skulls before me. It is.... gross." The princess put on an especially youthful spin with that last bit...

The Huntress stands there without any words. She looks back and forth between the corpse and Shikari.

Natasha: "Come, mistress. We're wasting time with pawns when we know the king by name. Or duke, in this case."

Shikari: "I suppose... I should... lodge a complaint... or at least demand answers for why this happened like this. He seemed like a weak halfling..."

The Huntress: "D-doesn't matter if they're weak, miss. They're dangerous in other ways."

Natasha: "Petty theft is hardly grounds for brutal murder in the streets in broad daylight, even in this delightful little corner of the world."

The Huntress points at the paper again. "He broke into houses too. He wasn't just a pickpocket."

Natasha: "That man could have tended someone's fields or livestock, worked a tavern, or any number of more productive things to pay for his crime."

Shikari: "He could have had a use... now he is less than worthless, causing everyone in the street problems."

The Huntress: "You don't understand; he had no use! He was a filthy rodent. He'll soon be out of everybody's way, out of sight, out of mind."

Natasha 's fists tighten and shoulders hunch, though she restrains herself from any more severe response.

Shikari: "Gilliam, take me to the Duke's residence... I tire of this woman..."

Natasha mutters something darkly as they take their leave of the huntress, followed by a crack of thunder overhead. (Thaumaturgy.)

Gilliam dusts off his shoulder, then lifts up Shikari to sit on it as he walks away, toward the Duke's residence.

The Huntress does not bother with goodbyes and picks up the halfling's corpse from the ground. She drags it off from whence she came.

 Summary : Meeting The Huntress

The party learned that the halfling was killed on the charges of burglary. The killer, an appointed bounty huntress of House Lorenz, was impudent until she realized she was dealing with nobility and her retainers. She was tossed aside by Gilliam but offered no more resistance. The party and her exchanged moral debates on the murder before it was decided that they would head to the Duke's residence. Before they left the city...

 Spoiler
Calleda (GM): As you proceed to the exit, Natasha catches a cloaked, human-sized figure tailing the lot of you. As soon as the two notice each other, however, the stranger ducks away into an alley.

Natasha: "Ojou-sama, we've been followed..." Natasha whispers just loud enough to reach Shikari's distant ears

Shikari: "I bet that woman is scared she's going to be in trouble~"
 "Split off, and tail us. Cover our rear."
"Gilliam, protect me, we are likely to be attacked soon. Act as though we don't notice."

Natasha nods and disappears into the streets, burying her armor in a plain traveling cloak. It's somewhat nostalgic of the rebellion days. Less hungry though.

Calleda (GM): You proceed through the city without any inhibitions. Nobody accosts the princess nor her retainers.
People may have gawked at the girl on a goliath's shoulders but no signs of hostility.

Calleda (GM): You and the group are stopped, however, when you reach the city walls. The gate is lowered and two guards standby outside of the tower.

Shikari would look down at the guards from her shoulder mount. "We will be taking a trip outside."

City Guard 1 looks up at the mounted princess. "What in the...?"

City Guard 2 nudges his comrade. "Don't mind him. May I ask what your business is leaving the city?"

Shikari: "A visit to your Duke, of course. I won't be kept in such a graphic display without at least speaking with him."

City Guard 1: "T-the duke? What could you..."

City Guard 2: "I told you to be quiet!"

"Ahem, well, he does have a point. We've orders to make sure we know why anyone is leaving. Details are important."

Shikari: "And now you know."

City Guard 2 looks to his fellow guard whom shrugs back at him. "Well, I suppose the Duke's men can assess your visit."
City Guard 2: "All I need now is names of those departing."

Shikari: "I am Shikari vir Seiryou, this is my knight Gilliam and spiritual instructor Natasha."

The guards nod and signal for the gates to be lifted for you to depart.

 Summary : Departing the "Fair" City

The party proceeded to the exit as planned. Natasha, the spiritual adviser, spotted a figure tailing them but lost track of them shortly afterward. No sign of this tail resurfaced; they made it to the gates without trouble. The City Guards performed a routine check on the noblewoman before letting her through the city gates.

[User]
 As you traverse the road to the Duke's castle, you notice an outpost of sorts. The men, and a couple women, wear the same uniforms as the city watch. Some carry pikes while others carry swords and shields. One man in particular stands out with more regalia. One of his swords is already unsheathed and rests on his shoulder while his other hand rests on his other blade's hilt. Including him, you count ten heads among them. They possess a few a wagon and loose barricades set up. If approached, they ask you to halt but do not otherwise approach you.

Behind you, you hear the galloping of a horse. Upon inspection, it's clear that it is the huntress from the city encountered earlier. On the back of the saddle is a sack with blood seeping through it, presumably the halfling she killed on the streets earlier.

 Spoiler: OOC
 Perception Checks please!

For  Elfbird  (Passive Perception): You notice a ruffling in the bushes both to the left and right of the road. You cannot ascertain what is there, however.

For  Everyone : You notice that one of the guards has dried blood on the right side of his abdomen.

[User]
 Spoiler: OOC
I'm too lazy at the moment to copy the logs and make another summary. I'm assuming you guys remember what happened: fake toll, kill them all, lecture Sieghild some more.

Also I wanted to revise the loot list to be make more sense cause I rushed it before. Here is the chests contents:
2 Statuettes
1 Painting
1 Healer's Kit
1 Cook's Utensils
85 Copper Pieces
63 Silver Pieces
24 Gold Pieces

There are also some provisions such as backpacks, bedrolls, and so on in the wagon. They are well-worn which suggests usage.

Half-way through the princess' nap, the two retainers notice some ruffling in the bushes off the road on both sides much like earlier. This time though the cause is much more clear; there are two groups of goblins failing to keep themselves quiet or hidden. You count eight heads per group, with one in each wearing a ramshackle crown.

It is basic knowledge that their kind is rarely welcome if at all in Coalition lands. General consensus is that goblins are either on missions for the Goblinoid Dominion or out to take what does not belong to them. They are technically welcome under the "unity" clause and would be killed on sight if not for the tense ceasefire between the two governments.

Still, neither set of goblins appear to be openly hostile to your group. They try to keep out of sight and are wary of any movements that you may have but otherwise do not have their weapons primed to attack you. Instead, they appear to be picking apart the corpses of the archers and the fleeing guards you killed earlier. If not stopped, they pilfer the bodies of everything on them. Even the clothing is torn apart and stashed away as salvage.

[User]
 Natasha

Upon noticing the goblins rummaging about, Natasha gets up from her comfy spot on the ground and goes to stand guard with Gilliam, bow ready but no arrow yet nocked.
 "What do you think, Gilliam?"  She says in a voice low enough to hopefully not disturb the sleeping princess.  "Tensions are pretty high between the Coalition and the goblin kingdoms; rumors of a war breaking out at any moment, really. Getting involved could be really bad or really fun, depending on Her Grace's intentions..."

Any goblins caught poking around our cart will be shot dead; otherwise Natasha will continue her vigil until orders come or the situation changes.


[User] The Puffy, Rounded Out Look. This is what you most commonly see at the gym with the dudes that are hammering out small sets with big weights. They look inflated, almost puffed out. Growth is achieved by fuid essentially inflating the muscle, which means it is temporary and doesn't contribute all that much to overall strength. This type of growth most importantly contrinutes to a loose skin effect. While you can get a massive pump at the gym, the moment your pump is gone your skin loosens around the Muscle Building Review.


[User]
 You've all found the notices, either in Oakhurst itself, or in one of several smaller villages a few days' travel away.

 House Dverkin offers profitable work for brave humanoids.
Two young dwarves, by name of Talgen & Sharwyn Dverkin went missing while exploring long-abandoned ruins.
House Dverkin offers one hundred golden decals for proof of the pairs' fate, or triple that amount upon their safe return to Oakhurst.
Inquire after Shelkon Dverkin at the Dverkin trading post, Oakhurst for further details.

 Spoiler: Knowledge(Local) DC 10
You recall seeing the sigil of a family called Dverkin on the side of a caravan wagon, or stamped on purchased goods.

It's a stylised icon of three mountains, three rivers & three stars.

 Spoiler: Knowledge(Local, Nobility or Geography dc 15)
House Dverkin is a dwarven clan, a merchant house that plies trade across the Golden Plains, from the western kingdoms (Angarn, High Renva, the Elflands etc.) all the way to the mountain-ranges of the east.

You also know what's in the spoiler above.

 Spoiler: Knowledge(L, N or G dc 20)
You know all the information in the spoilers above, and that Dverkin's nearest permanent holding is indeed in Oakhurst. Their outpost is headed by a woman called Ain, who catches a lot of grief from the rest of her siblings for being chosen to inherit that position from her farther, even now, fifty years after the fact.

Beyond being a trading house, part of House Dverkin is also a mercenary company. Not all the warriors are Dverkin, but the officers definitely are, barring exceptional, well, exceptions. The company's last major battles were as part of the relatively recent Elf-Angarn war.

The clan has their roots in the Brown Hills just beyond the Golden Plains, in the region known as the Elsir Vale.

It wasn't much of a lead, but for whatever reason you all decided, either independently or together, to go visit the trading post in Oakhurst and hear about the job.

Oakhurst itself is a town of just shy of a thousand inhabitants, with five hundred more living near enough to make market. It lies on the eastern outskirts of the Golden Plains, just far enough out that it can't rightly be considered part of any of the western kingdoms (and thus evades taxation), yet close enough to make for a good place to ply trade with all of them. It is, in many ways, the gateway to the mountains of east, and even the lands beyond.

The buildings are squat and homey, mostly one- or two-storied half-timbered houses.

You're standing outside the Trading post, a small cluster of buildings on the main street. There's a fairly large stable, what looks to be an office building, and an inn. It's a busy place too, people, mainly dwarves, running around. A caravan is just now coming in from the east, and it seems there's no end to the amount of work that needs done. No-one is affording you much attention.

[User]
 Zirnitran skirts around to the office building. He keeps his head low, avoiding eye contact with strangers on the street as he enters the building.

He'll approach either the front desk or whoever seems in charge, and say  "Much pardons. I am look for the Dverkin name Shelkon. About job. Search for d... dvarf?"  He struggles with the last word.

[User]
 Know Local  (1d20+4)[ 22 ]

Zane enjoys making his way through the crowd, almost swimming through them, zigging, zagging along.

Standing on the opposite side of his intended destination,  he watches a small creature with reptilian features about to enter.

 Uh oh. Kobolds may be good at making traps, but walking into a dwarven trading company looking for missing dwarves? Now THAT sounds like walking into a trap!

He spots an opening between the people and caravans, and makes his way across.

[User]
 With wide eyes Little Running Bear makes his way to the trading post. The hectic life around him has him focusing on too many things at once and he bumps into a dwarf. He quickly bows out of respect only to see the dwarf has turned the corner already. Mystified by the busy town he enters the building and closes the door with relief, happy to shut out the world for a moment.

He walks up to the desk and puts a notice he aquired earlier on the counter. He makes himself look tall and pounds with a fist on his chest once. " I am a brave! I'll help the Dverkins."  He states proudly.

[User] Zane thinks back to the narratives he has collected back at home: Rogue's Rule #6 - when part of a team, make sure there is a companion you can use as cover in times of need. RR #6b - it's better if they agree to it.

[User] As he waits for a response, Zirnitran mentally runs through several spear maneuvers in his head.  Aha!  he thinks.  Have at thee!  as he imagines himself skewering an opponent. He returns his attention to the person he spoke to.

[User]
 The receptionist looks up from his writings, and smiles at you, pushing a pair of lead-rimmed glasses up his wide nose.

 "If you're looking for the Dverkins, you've certainly come to the right place!"

He stands, and you can tell he's younger than the glasses and beard made him look at first glance.  "Looking at you all, I can tell you're probably here about that bounty we put out - you look like adventuring types. Come on in, so we can talk in private!"  He opens a door, leading into what's evidently an office, with a view of the courtyard.

The dwarf sits down at his desk, and motions to the chairs on the other side.
 "Please, sit! Name's Eron Dverkin, nice to meet you 'n all that. Now, let's talk business. How much do you know about this whole affair?"

[User]
 Zane rushes in behind.

 oh! And me! I'm an adventuring type!

Zane 'begins' to run through the knowledge, preferably before the others get to speak.
(OoC: from the Know: Local check)

[User]
 Zirnitran gives the sudden elf a chance to speak. Then he holds up a copy of the notice.

 "I know is reward."

[User] "That's right."  Eron takes off his glasses, and carefully places them on a cloth on a stand on his desk.  "See, those two missing dwarves, they're the nephews of Ms. Ain - and if Ain is worried, Dverkin is worried. We need her to focus on trading!"  His boisterous voice picks up a tinge of worry.  "So your job is to figure out what happened, and hopefully bring the youngsters back. As best we can tell, they ran off to explore a nearby ravine called the Sunken Citadel, a few days down the Old Road. It's goblin country over there, and no mistake!"

[User]
 What do I know about these particular goblins? Know Local?  (1d20+4)[ 9 ] .

Zane keeps in mind that the heroes of his stories often began their journey with seemingly simple tasks.

How far of a travel is it? And why do you think they went there?

[User]
 Spoiler: OOC
You haven't heard about these particular goblins.

 "A fast horse could make it in a day, I think. It's been a fair while since anyone used the Old Road for anything - trade mostly flows east. By foot..."  He shoots Zirnitran a glance, first time he acknowledges the kobold, really,  "or talons, I'd say two or three days."

"We know because some of their friends told us. Bragged about how they were going to be adventurers, the fools did. No offense, of course."

[User]
 Zirnitran looks around at everyone gathered.  "I am ready begin. Split reward, no problem."

(Sense Motive- when the dwarf "shot a glance" was there some kind of malice contained, or was it more of a general acknowledgement of difference?)  (1d20+1)[ 4 ]

[User]
 Spoiler: OOC
Zirn believes about Eron's motivation what he usually believe about people in general, and dwarves in particular.

Whether he thinks that people are generally unpredujiced, that dwarves are mean, that people mostly think of kobolds as pests, or something else entirely, that's what he thinks Eron is like.

[User]
 "Except with us, we actually WILL be going on an adventure. I assure, I'm a trained professional. Or at least trained. Some..."  Zane replies to the adventures comment.

 "And I don't suppose you can spare a horse or two. Maybe a pony for... Oh! I'm Zane! What do you call yourself, companion?

 Spoiler: OoC
Or three? Four horses?

[User]
 "Zirnitran is not like to get on animals."  says the kobold.  "But to keep up I would ride..."  he stops.  "Poo-knee?"

"But I am not think du-varf is give horse to every schmuck who come to help."

[User] The wild tribal looking elf introduces himself simply by stating his name.  "Little Running Bear."  One by one he clasps his hand around the forearm of the others leaving them with little option but to clasp their hand around his forearm. With his left hand he pats the shoulders of the others in a friendly manner.

[User]
 "Little Running Bear."

Zirnitran's eyes widen and he shrieks.  "No! Not ride bear! Little horse, like other elf say!"

He returns the clasped arm, however.  "What name, crazy elf?"

[User] He shoots a confused look at Zane while Zirnitran speaks. "That's Zane." Little Running Bear says while he nods towards Zane to clarify for Zirnitran. "He doesn't look too crazy to me though." He shoots Zane another look, this time verifying if he might have missed something about the other elf. He finishes the handshake and pounds himself in the chest once. "I'm Little Running Bear. And together we find the lost Dverkin!"

[User]
 Zirn squints a moment.

 "Oh.  You  is little bear. Not saying... you not saying Zirnitran ride a bear."

He kicks the dirt and mutters to himself.

[User]
 Zane would simply looked excited.

He'll likely try to remember this conversation for when he writes about his own adventures.

To himself:   "...and then the other Elf said... And the Kobold was like... Gah! Maybe I'll have someone write it FOR me... I'm sure my family will hire someone great with prose..."

[User]
 Zirnitran warily stares,
unawares, as Little Bear
stands over there, as if in prayer
not saying a word.

 "Er, okay..."
he says to Zane.
 "Let's get on
this questing train."
He straightens out his backpack, undeterred.

[User]
 "I might know the way!"

Know Localor Geo? (For basic info)  (1d20+4)[ 6 ]
 "But perhaps a map or a better guide should take the lead".

[User] Zirnitran turns back to the dwarf.  "You hev map? Me and Zane bring du-varfs back ourselfs, without these dummies."