[User]
 Okay then. My deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Plains
12. Plains
13. Plains
14. Plains
15. Plains
16. Plains
17. Plains
18. Black Knight
19. Black Knight
20. Black Knight
21. Gravedigger
22. Reassembling Skeleton
23. Demon at Death's Gate
24. Barony Vampire
25. Barony Vampire
26. White Knight
27. Blinding Mage
28. Goldenglow Moth
29. Palace Guard
30. Stormfront Pegasus
31. Vengeful Archon
32. Diabolic Tutor
33. Corrupt
34. Sign in Blood
35. Excommunicate
36. Quag Sickness
37. Pacifism
38. Honor of the Pure
39. Whispersilk Cloak
40. Warlord's Axe

You're up.

[User]
 My deck

 Spoiler
 Deck
1 Act of Treason
2 Ajani's Mantra
3 Angel's Feather
4 Blinding Mage
5 Chandra's Outrage
6 Chandra's Spitfire
7 Fireball
8 Goblin Balloon Brigade
9 Goblin Tunneler
10 Goblin Tunneler
11 Goldenglow Moth
12 Holy Strength
13 Infantry Veteran
14 Lightning Bolt
15 Pacifism
16 Pyretic Ritual
17 Roc Egg
18 Safe Passage
19 Volcanic Strength
20 Volcanic Strength
21Vulshok Berserker
22 War Priest of Thune
23 Wild Griffin
24 Sun Titan
25 Canyon Minotaur
26 Plains
27 Plains
28 Plains
29 Plains
30 Plains
31 Plains
32 Plains
33 Plains
34 Plains
35 Plains
36 Plains
37 Plains
38 Plains
39 Plains
40 Plains
41 Plains
42 Mountain
43 Mountain
44 Mountain
45 Mountain
46 Mountain
47 Mountain
48 Mountain
49 Mountain
50 Mountain
51 Mountain
52 Mountain
53 Mountain
54 Mountain
55 Mountain
56 Mountain
57 Mountain
58 Mountain
60 Mountain
61 Mountain
62 Mountain
64 Mountain
65 Mountain

Sideboard
1x Alluring Siren
1x Cyclops Gladiator
2x Demolish
1x Ember Hauler
3x Fiery Hellhound
1x Fling
1x Fog
1x Goblin Piker
2x Incite
1x Prodigal Pyromancer
1x Stone Golem
1x Stormfront Pegasus
1x Volcanic Strength
2x Berserkers of Blood Ridge

[roll]1d6[/roll]

[User] [roll] 1d6 [/roll] araugh 10 character limit

[User]
 (1d6)[ 3 ]  no spaces I believe

drawing my hand
 (1d40)[ 27 ]
 (1d39)[ 13 ]
 (1d38)[ 34 ]
 (1d37)[ 25 ]
 (1d36)[ 34 ]
 (1d35)[ 14 ]
 (1d34)[ 33 ]

Making my hand

 Spoiler

Blinding Mage
Plains
Quag Sickness
White Knight
Honor of the Pure
Plains
Whispersilk Cloak

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Plains
12. Plains
 13. Plains
14. Plains
 15. Plains
16. Plains
17. Plains
18. Black Knight
19. Black Knight
20. Black Knight
21. Gravedigger
22. Reassembling Skeleton
23. Demon at Death's Gate
24. Barony Vampire
25. Barony Vampire
 26. White Knight
 27. Blinding Mage
28. Goldenglow Moth
29. Palace Guard
30. Stormfront Pegasus
31. Vengeful Archon
32. Diabolic Tutor
33. Corrupt
34. Sign in Blood
35. Excommunicate
 36. Quag Sickness
37. Pacifism
 38. Honor of the Pure
 39. Whispersilk Cloak
40. Warlord's Axe

[User]
 Play a plains
done.

Land:
Plains

Hand:

 Spoiler

Blinding Mage
Quag Sickness
White Knight
Honor of the Pure
Plains
Whispersilk Cloak

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Swamp
11. Plains
12. Plains
13. Plains
14. Plains
15. Plains
16. Black Knight
17. Black Knight
18. Black Knight
19. Gravedigger
20. Reassembling Skeleton
21. Demon at Death's Gate
22. Barony Vampire
23. Barony Vampire
24. Goldenglow Moth
25. Palace Guard
26. Stormfront Pegasus
27. Vengeful Archon
28. Diabolic Tutor
29. Corrupt
30. Sign in Blood
31. Excommunicate
32. Pacifism
33. Warlord's Axe

[User] augh everthing , messed up

[User]
 Deck

 Spoiler
 1. 1 Act of Treason
2. 2 Ajani's Mantra
3. 3 Angel's Feather
4. 4 Blinding Mage
5. 5 Chandra's Outrage
6. 6 Chandra's Spitfire
7. 7 Fireball
8. 8 Goblin Balloon Brigade
9. 9 Goblin Tunneler
10. 10 Goblin Tunneler
11. 11 Goldenglow Moth
12. 12 Holy Strength
13. 13 Infantry Veteran
14. 14 Lightning Bolt
15. 15 Pacifism
16. 16 Pyretic Ritual
17. 17 Roc Egg
18. 18 Safe Passage
19. 19 Volcanic Strength
20. 20 Volcanic Strength
21. 21Vulshok Berserker
22. 22 War Priest of Thune
23. 23 Wild Griffin
24. 24 Sun Titan
25. 25 Canyon Minotaur
26. 26 Plains
27. 27 Plains
28. 28 Plains
29. 29 Plains
30. 30 Plains
31. 31 Plains
32. 32 Plains
33. 33 Plains
34. 41 Plains
35. 42 Mountain
36. 43 Mountain
37. 44 Mountain
38. 45 Mountain
39. 46 Mountain
40. 47 Mountain
41. 48 Mountain
42. 49 Mountain
43. 50 Mountain
44. 51 Mountain
45. 52 Mountain

Hand
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]

[User]
 Hand
 (1d45)[ 12 ]
 (1d44)[ 6 ]
 (1d43)[ 39 ]
 (1d42)[ 2 ]
 (1d41)[ 22 ]
 (1d40)[ 1 ]
 (1d39)[ 26 ]

[User]
 draw
 (1d38)[ 37 ]  -37

Play a plains

Land:Plains

hand
 Spoiler
 Hand
Holy Strength
Chandra's Spitfire
Mountain
Ajani's Mantra
Canyon Minotaur
Act of Treason
plains
Mountain

Deck
 Spoiler

Deck use numbers on left
1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 7 Fireball
5. 8 Goblin Balloon Brigade
6. 9 Goblin Tunneler
7. 10 Goblin Tunneler
8. 11 Goldenglow Moth
9. 13 Infantry Veteran
10. 14 Lightning Bolt
11. 15 Pacifism
12. 16 Pyretic Ritual
13. 17 Roc Egg
14. 18 Safe Passage
15. 19 Volcanic Strength
16. 20 Volcanic Strength
17. 21Vulshok Berserker
18. 22 War Priest of Thune
19. 23 Wild Griffin
20. 24 Sun Titan
21. 27 Plains
22. 28 Plains
23. 29 Plains
24. 30 Plains
25. 31 Plains
26. 32 Plains
27. 33 Plains
28. 41 Plains
29. 42 Mountain
30. 43 Mountain
31. 44 Mountain
32. 45 Mountain
33. 46 Mountain
34. 47 Mountain
35. 48 Mountain
36. 49 Mountain
37. 51 Mountain

[User]
 Draw:
 (1d33)[ 3 ]

Play a plains, tap both to play a white knight
done.

Creatures:
White Knight - 2/2, first strike, protection from black

Land:
Plains (T)
Plains (T)

Hand:

 Spoiler

Blinding Mage
Quag Sickness
Honor of the Pure
Whispersilk Cloak
Swamp

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Black Knight
17. Black Knight
18. Gravedigger
19. Reassembling Skeleton
20. Demon at Death's Gate
21. Barony Vampire
22. Barony Vampire
23. Goldenglow Moth
24. Palace Guard
25. Stormfront Pegasus
26. Vengeful Archon
27. Diabolic Tutor
28. Corrupt
29. Sign in Blood
30. Excommunicate
31. Pacifism
32. Warlord's Axe

[User]
 Draw  (1d37)[ 9 ]  -9

play a mountain
tap plains to play infantry veteran

creatures: infantry veteran

lands:
Plains
Mountain

deck

 Spoiler

Deck
1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 7 Fireball
5. 8 Goblin Balloon Brigade
6. 9 Goblin Tunneler
7. 10 Goblin Tunneler
8. 11 Goldenglow Moth
9. 14 Lightning Bolt
10. 15 Pacifism
11. 16 Pyretic Ritual
12. 17 Roc Egg
13. 18 Safe Passage
14. 19 Volcanic Strength
15. 20 Volcanic Strength
16. 21Vulshok Berserker
17. 22 War Priest of Thune
18. 23 Wild Griffin
19. 24 Sun Titan
20. 27 Plains
21. 28 Plains
22. 29 Plains
23. 30 Plains
24. 31 Plains
25. 32 Plains
26. 33 Plains
27. 41 Plains
28. 42 Mountain
29. 43 Mountain
30. 44 Mountain
31. 45 Mountain
32. 46 Mountain
33. 47 Mountain
34. 48 Mountain
35. 49 Mountain
36. 51 Mountain

Hand

 Spoiler

Hand
Holy Strength
Chandra's Spitfire
Mountain
Ajani's Mantra
Canyon Minotaur
Act of Treason
Plains

[User]
 (1d32)[ 27 ]

Play a swamp, tap both plains to play honor of the pure
Attack with white knight. (3/3 first strike)
done regardless of whether or not you block.

Life: 20

Creatures:
White Knight - card reads 2/2, first strike, protection from black

Enchantments - All white creatures I control get +1/+1

Land:
Plains (T)
Plains (T)
Swamp

Hand:

 Spoiler

Blinding Mage
Quag Sickness
Whispersilk Cloak
Diabolic Tutor

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Black Knight
17. Black Knight
18. Gravedigger
19. Reassembling Skeleton
20. Demon at Death's Gate
21. Barony Vampire
22. Barony Vampire
23. Goldenglow Moth
24. Palace Guard
25. Stormfront Pegasus
26. Vengeful Archon
27. Corrupt
28. Sign in Blood
29. Excommunicate
30. Pacifism
31. Warlord's Axe

[User]
 (1d36)[ 15 ]  -15

Don't block, take 3 damage

Life=17

Play plains

tap both plains and the mountain to play Chandra's Spitfire

Lands:
Plains (t)
Plains (t)
Mountain (t)

Creatures:
Infantry Veteran
Chandra's spitfire

Hand

 Spoiler
 Hand
Holy Strength
Mountain
Ajani's Mantra
Canyon Minotaur
Act of Treason
Volcanic Strength

deck
 Spoiler

Deck
1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 7 Fireball
5. 8 Goblin Balloon Brigade
6. 9 Goblin Tunneler
7. 10 Goblin Tunneler
8. 11 Goldenglow Moth
9. 14 Lightning Bolt
10. 15 Pacifism
11. 16 Pyretic Ritual
12. 17 Roc Egg
13. 18 Safe Passage
14. 19 Volcanic Strength
15. 21Vulshok Berserker
16. 22 War Priest of Thune
17. 23 Wild Griffin
18. 24 Sun Titan
19. 27 Plains
20. 28 Plains
21. 29 Plains
22. 30 Plains
23. 31 Plains
24. 32 Plains
25. 33 Plains
26. 41 Plains
27. 42 Mountain
28. 43 Mountain
29. 44 Mountain
30. 45 Mountain
31. 46 Mountain
32. 47 Mountain
33. 48 Mountain
34. 49 Mountain
35. 51 Mountain

[User]
 (1d31)[ 30 ]

Tap both plains to play Blinding Mage
Attack with White Knight
Done regardless of blocking.

Life: 20

Creatures:
White Knight (T)
- card reads 2/2, first strike, protection from black
Blinding mage
- card dreads 1/1, W, tap to tap target creature

Enchantments - All white creatures I control get +1/+1

Land:
Plains (T)
Plains (T)
Swamp

Hand:

 Spoiler

Quag Sickness
Whispersilk Cloak
Diabolic Tutor
Pacifism

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Black Knight
17. Black Knight
18. Gravedigger
19. Reassembling Skeleton
20. Demon at Death's Gate
21. Barony Vampire
22. Barony Vampire
23. Goldenglow Moth
24. Palace Guard
25. Stormfront Pegasus
26. Vengeful Archon
27. Corrupt
28. Sign in Blood
29. Excommunicate
30. Warlord's Axe

[User] blank post

[User]
 draw  (1d35)[ 7 ]  -7

Dont block, take 3 damage

Life=14

Play mountain

tap all four lands to play canyon minotaur

tap infantry veteran to give Chandra's spitfire +1/+1

attack with 2/4 flying  Chandra's spitfire

Lands:
Plains
Plains
Mountain
Mountain

Creatures:
Infantry Veteran
Chandra's spitfire
Canyon Minotaur

Hand

 Spoiler
 Hand
Holy Strength
Mountain
Ajani's Mantra
Canyon Minotaur
Act of Treason
Volcanic Strength

deck
 Spoiler

1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 7 Fireball
5. 8 Goblin Balloon Brigade
6. 9 Goblin Tunneler
7. 11 Goldenglow Moth
8. 14 Lightning Bolt
9. 15 Pacifism
10. 16 Pyretic Ritual
11. 17 Roc Egg
12. 18 Safe Passage
13. 19 Volcanic Strength
14. 21Vulshok Berserker
15. 22 War Priest of Thune
16. 23 Wild Griffin
17. 24 Sun Titan
18. 27 Plains
19. 28 Plains
20. 29 Plains
21. 30 Plains
22. 31 Plains
23. 32 Plains
24. 33 Plains
25. 41 Plains
26. 42 Mountain
27. 43 Mountain
28. 44 Mountain
29. 45 Mountain
30. 46 Mountain
31. 47 Mountain
32. 48 Mountain
33. 49 Mountain
34. 51 Mountain

[User]
 Can't block, take 2 damage

 (1d30)[ 17 ]

Tap Plains, Swamp to play pacifism on the minotaur.
Attack with the White Knight
After your untap step, tap blinding mage, plains to tap Chandra's spitfire
done

Life: 18

Creatures:
White Knight (T)
- card reads 2/2, first strike, protection from black
Blinding mage (T)
- card reads 1/1, W, tap to tap target creature

Enchantments:
Honor of the Pure - All white creatures I control get +1/+1
Pacifism (on your minotaur) - creature can't attack or block

Land:
Plains (T)
Plains (T)
Swamp (T)

Hand:

 Spoiler

Quag Sickness
Whispersilk Cloak
Diabolic Tutor
Black Knight

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Black Knight
17. Gravedigger
18. Reassembling Skeleton
19. Demon at Death's Gate
20. Barony Vampire
21. Barony Vampire
22. Goldenglow Moth
23. Palace Guard
24. Stormfront Pegasus
25. Vengeful Archon
26. Corrupt
27. Sign in Blood
28. Excommunicate
29. Warlord's Axe

[User]
 Can't Block, take 3 damage

Life=11

Draw =  (1d34)[ 8 ]  -8

Tap mountain, cast lightning bolt on thewamp

tap mountain,plains, plains: play act of treason, control white knight for rest of turn

Attack with white knight, Infantry Veteran

Lands:
Plains
Plains
Mountain
Mountain

Creatures:
Infantry Veteran
Chandra's spitfire(t)
Canyon Minotaur (has pacifism on it)

Hand

 Spoiler
 Hand
Holy Strength
Ajani's Mantra
Volcanic Strength
Goblin Tunneler

deck
 Spoiler

1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 7 Fireball
5. 8 Goblin Balloon Brigade
6. 9 Goblin Tunneler
7. 11 Goldenglow Moth
8. 15 Pacifism
9. 16 Pyretic Ritual
10. 17 Roc Egg
11. 18 Safe Passage
12. 19 Volcanic Strength
13. 21Vulshok Berserker
14. 22 War Priest of Thune
15. 23 Wild Griffin
16. 24 Sun Titan
17. 27 Plains
18. 28 Plains
19. 29 Plains
20. 30 Plains
21. 31 Plains
22. 32 Plains
23. 33 Plains
24. 41 Plains
25. 42 Mountain
26. 43 Mountain
27. 44 Mountain
28. 45 Mountain
29. 46 Mountain
30. 47 Mountain
31. 48 Mountain
32. 49 Mountain
33. 51 Mountain

[User]
 Take 3 from lightning bolt, 2 from white knight, 1 from infantry

 (1d29)[ 20 ]

Tap Plains, Swamp, Plains to play Barony Vampire
Attack with the White Knight, Mage (for 5 if unblocked)
done

Life: 12

Creatures:
White Knight (T)
- card reads 2/2, first strike, protection from black
Blinding mage (T)
- card reads 1/1, W, tap to tap target creature
Barony Vampire
- 3/2

Enchantments:
Honor of the Pure - All white creatures I control get +1/+1
Pacifism (on your minotaur) - creature can't attack or block

Land:
Plains (T)
Plains (T)
Swamp (T)

Hand:

 Spoiler

Quag Sickness
Whispersilk Cloak
Diabolic Tutor
Black Knight

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Black Knight
17. Gravedigger
18. Reassembling Skeleton
19. Demon at Death's Gate
 20. Barony Vampire
21. Barony Vampire
22. Goldenglow Moth
23. Palace Guard
24. Stormfront Pegasus
25. Vengeful Archon
26. Corrupt
27. Sign in Blood
28. Excommunicate
29. Warlord's Axe

[User]
 take 5 damage

Life=6

Draw  (1d33)[ 4 ]  -7

Tap all lands to cast fireball on white knight dealing 3 damage ostensibly killing it.

assuming damage is dealt. Chandra's spitfire becomes 3/3

attack with Chandra's spitfire, infantry veteran

Lands:
Plains
Plains
Mountain
Mountain

Creatures:
Infantry Veteran
Chandra's spitfire
Canyon Minotaur (has pacifism on it)

Hand

 Spoiler
 Hand
Holy Strength
Ajani's Mantra
Volcanic Strength
Goblin Tunneler

deck
 Spoiler

Deck
1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 8 Goblin Balloon Brigade
5. 9 Goblin Tunneler
6. 11 Goldenglow Moth
7. 15 Pacifism
8. 16 Pyretic Ritual
9. 17 Roc Egg
10. 18 Safe Passage
11. 19 Volcanic Strength
12. 21Vulshok Berserker
13. 22 War Priest of Thune
14. 23 Wild Griffin
15. 24 Sun Titan
16. 27 Plains
17. 28 Plains
18. 29 Plains
19. 30 Plains
20. 31 Plains
21. 32 Plains
22. 33 Plains
23. 41 Plains
24. 42 Mountain
25. 43 Mountain
26. 44 Mountain
27. 45 Mountain
28. 46 Mountain
29. 47 Mountain
30. 48 Mountain
31. 49 Mountain
32. 51 Mountain

[User]
 Take 4 from Chandra's, White Knight is killed, block infantry with barony vampire, presumably killing it

 (1d28)[ 16 ]

Attack with Barony Vampire.
After your untap step, tap Plains, Mage to tap chandra's
done

Life: 8

Creatures:
Blinding mage (T)
- card reads 1/2, W, tap to tap target creature
Barony Vampire (T)
- 3/2

Enchantments:
Honor of the Pure - All white creatures I control get +1/+1
Pacifism (on your minotaur) - creature can't attack or block

Land:
Plains (T)
Plains
Swamp

Graveyard:
White Knight

Hand:

 Spoiler

Quag Sickness
Whispersilk Cloak
Diabolic Tutor
Black Knight
Black Knight

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Gravedigger
17. Reassembling Skeleton
18. Demon at Death's Gate
19. Barony Vampire
20. Goldenglow Moth
21. Palace Guard
22. Stormfront Pegasus
23. Vengeful Archon
24. Corrupt
25. Sign in Blood
26. Excommunicate
27. Warlord's Axe

[User]
 take damage, Life =3

Draw

 (d32)[ 10 ]  -10

tap plains to play Ajaini's mantra

Lands:
Plains
Plains
Mountain
Mountain

Creatures
Chandra's spitfire (t)
Canyon Minotaur (has pacifism on it)

Hand

 Spoiler
 Hand
Holy Strength
Ajani's Mantra
Volcanic Strength
Goblin Tunneler
Safe Passage

deck
 Spoiler

Deck
1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 8 Goblin Balloon Brigade
5. 9 Goblin Tunneler
6. 11 Goldenglow Moth
7. 15 Pacifism
8. 16 Pyretic Ritual
9. 17 Roc Egg
10. 19 Volcanic Strength
11. 21Vulshok Berserker
12. 22 War Priest of Thune
13. 23 Wild Griffin
14. 24 Sun Titan
15. 27 Plains
16. 28 Plains
17. 29 Plains
18. 30 Plains
19. 31 Plains
20. 32 Plains
21. 33 Plains
22. 41 Plains
23. 42 Mountain
24. 43 Mountain
25. 44 Mountain
26. 45 Mountain
27. 46 Mountain
28. 47 Mountain
29. 48 Mountain
30. 49 Mountain
31. 51 Mountain

[User]
 (1d27)[ 21 ]

Life: 8

Attack with Barony Vampire. If this doesn't kill you, I'll have more actions

Creatures:
Blinding mage
- card reads 1/2, W, tap to tap target creature
Barony Vampire
- 3/2

Enchantments:
Honor of the Pure - All white creatures I control get +1/+1
Pacifism (on your minotaur) - creature can't attack or block

Land:
Plains
Plains
Swamp

Graveyard:
White Knight

Hand:

 Spoiler

Quag Sickness
Whispersilk Cloak
Diabolic Tutor
Black Knight
Black Knight
Palace Guard

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Gravedigger
17. Reassembling Skeleton
18. Demon at Death's Gate
19. Barony Vampire
20. Goldenglow Moth
21. Stormfront Pegasus
22. Vengeful Archon
23. Corrupt
24. Sign in Blood
25. Excommunicate
26. Warlord's Axe

[User]
 Tap Plains, Mountain, Mountain to play Safe Passage Instant preventing all damage to my creatures or self this turn

Lands:
Plains
Plains
Mountain
Mountain

Creatures
Chandra's spitfire (t)
Canyon Minotaur (has pacifism on it)

Hand

 Spoiler
 Hand
Holy Strength
Ajani's Mantra
Volcanic Strength
Goblin Tunneler
Safe Passage

deck
 Spoiler

Deck
1. 3 Angel's Feather
2. 4 Blinding Mage
3. 5 Chandra's Outrage
4. 8 Goblin Balloon Brigade
5. 9 Goblin Tunneler
6. 11 Goldenglow Moth
7. 15 Pacifism
8. 16 Pyretic Ritual
9. 17 Roc Egg
10. 19 Volcanic Strength
11. 21Vulshok Berserker
12. 22 War Priest of Thune
13. 23 Wild Griffin
14. 24 Sun Titan
15. 27 Plains
16. 28 Plains
17. 29 Plains
18. 30 Plains
19. 31 Plains
20. 32 Plains
21. 33 Plains
22. 41 Plains
23. 42 Mountain
24. 43 Mountain
25. 44 Mountain
26. 45 Mountain
27. 46 Mountain
28. 47 Mountain
29. 48 Mountain
30. 49 Mountain
31. 51 Mountain

[User]
 Cool. Tap all land to play whispersilk cloak
done.

Life: 8

Creatures:
Blinding mage
- 1/2, W, tap to tap target creature
Barony Vampire (T)
- 3/2

Enchantments:
Honor of the Pure - All white creatures I control get +1/+1
Pacifism (on your minotaur) - creature can't attack or block

Artifacts:
Whispersilk Cloak - Equip 2, equipped creature has unblockable, shroud (cannot be the target of spells/abilities)

Land:
Plains (T)
Plains (T)
Swamp (T)

Graveyard:
White Knight

Hand:

 Spoiler

Quag Sickness
Diabolic Tutor
Black Knight
Black Knight
Palace Guard

Deck:

 Spoiler

1. Swamp
2. Swamp
3. Swamp
4. Swamp
5. Swamp
6. Swamp
7. Swamp
8. Swamp
9. Swamp
10. Plains
11. Plains
12. Plains
13. Plains
14. Plains
15. Black Knight
16. Gravedigger
17. Reassembling Skeleton
18. Demon at Death's Gate
19. Barony Vampire
20. Goldenglow Moth
21. Stormfront Pegasus
22. Vengeful Archon
23. Corrupt
24. Sign in Blood
25. Excommunicate
26. Warlord's Axe

[User]
 Draw  (1d31)[ 17 ]  come on baby there is a card which can win me the game -17
that wasn't it

Concede game


[User]
 Arena Tournament, Round 97:  Sparky  vs.  Corporal Rollins
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Sparky  - theterran
 Corporal Rollins  - RandomAction

 All Combatants, please roll initiative and declare final purchases, if any

[User]
 Initiative  - (d20+4)[ 7 ]

Purchases:Powerstone of Inertial Armor, plus anything reactionary.

[User]
 Interesting build, Terran.

Rollins Ini:  (1d20+4)[ 23 ]

I will go with no purchases, but reserve right to reactionaies.

[User] Looks like you're up first.

[User]
 Alright, here we go.

 Rollins,R-1:
Refs/LoS:
 Spoiler

Start in M-25 holding both light hammers in one hand.
Activate Travel Devotion - swift.
Open the door - move.
Move to K-18 - move.

End turn.

Stats:
 Spoiler

Location: K-18 formerly M-25
Travel Devotion: 10/10
Hp: 9/9
AC: 18(4armor+4dex); T-14; F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User]
 Sparky - Round 1

LoS

 Spoiler

Starting in M2, I will manifest Inertial Armor off of the powerstone, then drop it and open the doors.

 Done

Stats:

 Spoiler

Location: M2
HP: 5/5
AC: 19
PP: 9/9

[User]
 Rollins,R2:
Refs/LoS:
 Spoiler

Activate Law devotion(AC) - swift.
Juggle hammers until one is in each hand - free.
Double move at half speed to I-13 while trying to hide - move.
Hide:  (1d20+9)[ 13 ]

End turn.

 Stats:
 Spoiler
Location: I-13 formerly K-18
Travel Devotion: 9/10
Law Devotion: 10/10
Hp: 9/9
AC: 18(4armor+4dex); T-14; F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User]
 Ref Candycorn

LOS!

Refs:
 Spoiler
Blah

@Sparky:
 Spoiler
No LOS.  Opponent's doors are open.

@Corporal Rollins:
 Spoiler
No LOS.  Opponent's doors open on his turn.  Does this change your Turn 2?

Wait one, need a question answered.

[User]
 @Refs:
 Spoiler

No, doesn't change a thing.

[User] So am I good to take my turn?

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
I13 is a pillar, but when you reach J15, you see Sparky in M2, holding nothing.  There is a power stone on the ground in M2.  You may revise your turn from this point.

Sparky:
 Spoiler
No LoS.

Rollins still.

[User]
 Refs
 Spoiler

Eeek! Sorry about that, end move in H-13. I was trying to circle to the west of the altar. No other changes.

[User]
 Refs:
 Spoiler
Nyar.

Rollins:
 Spoiler
Sparky is in M2.

Sparky:
 Spoiler
No LoS.

Sparky's turn.

[User]
 Sparky - Round 2

LoS:

 Spoiler

Move to J6, draw Loaded Xbow.

 Done.

Stats:

 Spoiler

Location: J6
HP: 5/5
AC: 19
PP: 9/9

[User]
 Rollins,R-3:
Refs/LoS:
 Spoiler

Switch Law devotion bonus to Attack - free.
Activate Travel devotion Move to J-8 - swift.

Sparky sees Rollins moving from the south ending in J-8 - swift.
Dual hammer toss @ Sparky - full round.
Attack 1: (1d20+6)[ 25 ]
Damage: [roll]1d4+2[/rol] L hammer + (1d6)[ 4 ]  skirmish.
Attack 2: (1d20+6)[ 21 ]
Damage: [roll]1d4+1[/rol] L hammer + (1d6)[ 3 ]  skirmish.
Switch devotion back to AC - free.

End turn, cringe in retalliation.

Stats:
 Spoiler

Location: J-8 formerly H-13
Travel Devotion: 8/10
Law Devotion: 9/10
Hp: 9/9
AC: 18(4armor+4dex); T-14; F-14
Saves: F+2/R+6/W+1
Listen/Spot: +5/+5

[User]
 Well crud, damage rerolls.

#1 Damage:  (1d4+2)[ 5 ]

#2 Damage:  (1d4+1)[ 4 ]

If those were hits, then since we will need a tie breaker I will go ahead and forfiet the next bout and take a second place finish. The Corporal is ready to level and I am itching to get him his fire-arms training.

Unless you want to fight it out, than it's no problem either way?

[User] Ouch, I'm indeed down... and sounds good to me...so we both level! 🙂

[User]
 Great!

So unless a Ref states different, I will go ahead abe be updating Corporal Rollins for Level 2 play.

[User]
 High Ref Sallera
 Rollins takes victory and quits while he's ahead.

[User] So, for clarification, I get the 1st place bonus...right? (Just making sure I get the clerical part right)

[User] Correct, Sparky receives winnings for the forfeited match and the 1st place rewards, and Rollins receives the 2nd place reward.

[User]
 Yep!

So Rollins is finished, waiting in Recruitment. He now is packing pistols, so maybe he will be the first  sucessful  firearms user in the arena. Just hope I don't end up shooting myself in the foot for it though. 😁


[User]
 A short woman in flowing blue robes enters the arena, bearing a mirror in an eight-sided frame.   "I greet you.  I trust you are prepared?"
 Icicle Fall

 Spoiler
MONSTER: 20
1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
5. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
7. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
8. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
9. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
10. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
11. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
12. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
13. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
14. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
15. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
16. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
17. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
18. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
19. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
20. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)

SPELL: 16
21. Crest of the Ice Barrier
22. Crest of the Ice Barrier
23. Crest of the Ice Barrier
24. Heavy Storm
25. Moray of Greed
26. Moray of Greed
27. Mystical Space Typhoon
28. Salvage
29. Salvage
30. Secret Village of the Spellcasters
31. Secret Village of the Spellcasters
32. Secret Village of the Spellcasters
33. Terraforming
34. Water Hazard
35. Water Hazard
36. Water Hazard

TRAP: 5
37. Bottomless Trap Hole
38. Bottomless Trap Hole
39. Royal Decree
40. Royal Decree
41. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 Init:  (1d20)[ 9 ]
Draw:  (5d41)[ 9 ][ 25 ][ 15 ][ 23 ][ 11 ](83)
Re-roll:  (3d41)[ 39 ][ 34 ][ 30 ](103)

[User]
 The man before you wears old, patched green jacket over an equally battered brown shirt. He adjusts his gold-framed glasses and smiles warmly at the lady. " I've prepared for this moment for a long time. Though I'm not sure if I'm truly ready. " He draws his cards from his deck.

 Initiative:   (1d20)[ 7 ]
 Hand:   (1d45)[ 27 ]  (1d45)[ 27 ]  (1d45)[ 29 ]  (1d45)[ 5 ]  (1d45)[ 25 ]
 Re-rolls:  (1d45)[ 3 ]  (1d45)[ 18 ]  (1d45)[ 7 ]  (1d45)[ 45 ]  (1d45)[ 22 ]

Deck:  The Golden Revolution

 Spoiler

1) Oppressed People
2) Oppressed People
3) Oppressed People
4) United Resistance
5) United Resistance
6) United Resistance
7) People Running About
8) People Running About
9) People Running About
10) Enchanting Fitting Room

11) Enchanting Fitting Room
12) Enchanting Fitting Room
13) The League of Uniform Nomenclature
14) The League of Uniform Nomenclature
15) Sword of the Soul Eater
16) Sword of the Soul Eater
17) Atlantean Pikeman
18) Atlantean Pikeman
19) Atlantean Pikeman
20) Huge Revolution

21) Huge Revolution
22) Huge Revolution
23) Mask of Darkness
24) Tune Warrior
25) Tune Warrior
26) Tune Warrior
27) Emissary of the Afterlife
28) Emissary of the Afterlife
29) Justi-Break
30) Justi-Break

31) Justi-Break
32) Birthright
33) Birthright
34) Soul Resurrection
35) Swords of Revealing Light
36) Mirror Force
37) Heart of the Underdog
38) Dark Bribe
39) Dark Bribe
40) Emissary of the Oasis

41) Emissary of the Oasis
42) Emissary of the Oasis
43) Faustian Bargain
44) Faustian Bargain
45) Mystical Space Typhoon

 Deck Total = 45
 Extra Deck:
Ally of Justice Catastor x 2
Armory Arm x 2
Brionac Dragon of the Ice Barrier
Magical Android x 2
Iron-Chain Dragon x 2
Goyo Guardian
Black Rose Dragon

 Total Cards = 11

[User]
 The woman curtseys politely, as three sides of her mirror deploy into a duel disc.   "Then I shall lead, to grant you an additional turn to prepare."

Draw:  (1d36)[ 5 ]
 "Perhaps I should take a moment to reconsider my hand as well.  I shall activate  Moray of Greed , returning Geomancer of the Ice Barrier and Strategist of the Ice Barrier to my deck in order to draw two cards."

[User] Moray:  (1d37)[ 30 ]   (1d36)[ 5 ]

[User]
 OOC: One draws three cards for Moray of Greed, not two.  >_<

Moray:  (1d35)[ 30 ]
 "I shall then activate the emblem of my trade.   Crest of the Ice Barrier  shall permit me to add Temple Dancer of the Ice Barrier to my hand, who I then summon in Attack position.  This ends my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|TDI|-
-|-|-|-|-[/table]
MON:
3.  Temple Dancer of the Ice Barrier  (WATER Spellcaster 4;  1700 /900)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  2

 Spoiler
Moray of Greed
Crest of the Ice Barrier

 Remove from Play:  0

 Spoiler
NONE

 Hand:  5

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
Water Hazard
Water Hazard

 Deck:  33

 Spoiler
MAIN:
1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
9. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
10. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
11. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
12. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
13. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
14. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
17. Crest of the Ice Barrier
18. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
19. Heavy Storm
 >. Moray of Greed
20. Moray of Greed
21. Mystical Space Typhoon
22. Salvage
23. Salvage
24. Secret Village of the Spellcasters
25. Secret Village of the Spellcasters
26. Secret Village of the Spellcasters
27. Terraforming
 >. Water Hazard
 >. Water Hazard
28. Water Hazard
29. Bottomless Trap Hole
30. Bottomless Trap Hole
31. Royal Decree
32. Royal Decree
33. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 " Very well, I begin. "
 Draw:   (1d40)[ 17 ]

" It seems I must begin things quietly by setting a monster and a facedown card. You may take your turn now. "

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points  8000
 Golden Revolution  ~39 cards left

[spoiler]
 Hand  ~ 4

 Spoiler
 United Resistance, Tune Warrior, Atlantean Pikeman, Emissary of the Afterlife

 Face Downs

 Spoiler
 S/t 3 - Justi-break, Monster 3 Oppressed People

 Graveyard

 Spoiler
.

 Removed from Play

 Spoiler
.

Deck:  The Golden Revolution

 Spoiler

1) Oppressed People
2) Oppressed People
 Oppressed People
3) United Resistance
 United Resistance
4) United Resistance
5) People Running About
6) People Running About
7) People Running About
8) Enchanting Fitting Room

9) Enchanting Fitting Room
10) Enchanting Fitting Room
11) The League of Uniform Nomenclature
12) The League of Uniform Nomenclature
13) Sword of the Soul Eater
14) Sword of the Soul Eater
15) Atlantean Pikeman
16) Atlantean Pikeman
 Atlantean Pikeman
17) Huge Revolution

18) Huge Revolution
19) Huge Revolution
20) Mask of Darkness
21) Tune Warrior
 25) Tune Warrior
22) Tune Warrior
 27) Emissary of the Afterlife
23) Emissary of the Afterlife
 29) Justi-Break
24) Justi-Break

25) Justi-Break
26) Birthright
27) Birthright
28) Soul Resurrection
29) Swords of Revealing Light
30) Mirror Force
31) Heart of the Underdog
32) Dark Bribe
33) Dark Bribe
34) Emissary of the Oasis

35) Emissary of the Oasis
36) Emissary of the Oasis
37) Faustian Bargain
38) Faustian Bargain
39) Mystical Space Typhoon

 Deck Total = 45

[User]
 Draw:  (1d33)[ 9 ]
 "Ah.  I begin my turn by    revealing Geomancer of the Ice Barrier    summoning Geomancer of the Ice Barrier.  I then reveal Shock Troops of the Ice Barrier in my hand to activate my Temple Dancer's effect, which returns your spell or trap to your hand.     I then summon Geomancer, who shall    My Geomancer shall then tune with Temple Dancer to synchro summon Gungnir, Dragon of the Ice Barrier.  Gungnir's effect activates, permitting me to discard Water Hazard in order to destroy your facedown monster, then he attacks directly.  This ends my turn."

OOC: Correction also repeated below.  Thanks again for catching my error.

 Field:
{table="head"]1|2|3|4|5
-|-|GDI|-
-|-|-|-|-[/table]
MON:
3.  Gungnir, Dragon of the Ice Barrier  (WATER Dragon 7;  2500 /1700)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  5

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
Water Hazard

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
Water Hazard

 Deck:  32

 Spoiler
MAIN:
1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
9. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
10. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
12. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
13. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Crest of the Ice Barrier
17. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
18. Heavy Storm
 >. Moray of Greed
19. Moray of Greed
20. Mystical Space Typhoon
21. Salvage
22. Salvage
23. Secret Village of the Spellcasters
24. Secret Village of the Spellcasters
25. Secret Village of the Spellcasters
26. Terraforming
 >. Water Hazard
 >. Water Hazard
27. Water Hazard
28. Bottomless Trap Hole
29. Bottomless Trap Hole
30. Royal Decree
31. Royal Decree
32. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
 Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User] ((Temple Dancer can only activate its effect if there is at least one other Ice Barrier monster on the field, fyi.)

[User]
 " I was afraid something like this would happen. Let's see what the cards have in store. "

 Draw:  (1d39)[ 22 ]

" Hmm... since your dragon has destryoed my Oppressed People with it's ability I shall set another monster and another face down to defend my life points followed by re-setting the card you returned to my hand and pass to you again. "

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|F|-|-[/table]

 Life Points  5500
 Golden Revolution  ~38 cards left

 Spoiler

 Hand  ~ 4

 Spoiler
 United Resistance, Tune Warrior, Atlantean Pikeman, Tune Warrior

 Face Downs

 Spoiler
 S/t 3 - Justi-break, Monster 3 Emissary of the Afterlife

 Graveyard

 Spoiler
Oppressed People

 Removed from Play

 Spoiler
.

Deck:  The Golden Revolution

 Spoiler

1) Oppressed People
2) Oppressed People
 Oppressed People
3) United Resistance
 United Resistance
4) United Resistance
5) People Running About
6) People Running About
7) People Running About
8) Enchanting Fitting Room

9) Enchanting Fitting Room
10) Enchanting Fitting Room
11) The League of Uniform Nomenclature
12) The League of Uniform Nomenclature
13) Sword of the Soul Eater
14) Sword of the Soul Eater
15) Atlantean Pikeman
16) Atlantean Pikeman
 Atlantean Pikeman
17) Huge Revolution

18) Huge Revolution
19) Huge Revolution
20) Mask of Darkness
21) Tune Warrior
 25) Tune Warrior
 Tune Warrior
 27) Emissary of the Afterlife
22) Emissary of the Afterlife
 29) Justi-Break
23) Justi-Break

24) Justi-Break
25) Birthright
26) Birthright
27) Soul Resurrection
28) Swords of Revealing Light
29) Mirror Force
30) Heart of the Underdog
31) Dark Bribe
32) Dark Bribe
33) Emissary of the Oasis

34) Emissary of the Oasis
35) Emissary of the Oasis
36) Faustian Bargain
37) Faustian Bargain
38) Mystical Space Typhoon

 Deck Total = 45

[User]
 Originally Posted by Circle of Life
 ((Temple Dancer can only activate its effect if there is at least one other Ice Barrier monster on the field, fyi.)

OOC: *wince* Thank you for correcting that.

Turn alteration - I summon Geomancer, then reveal Shock Troops of the Ice Barrier to activate Temple Dancer.  Beyond that, turn goes unaltered.

[User]
 Draw:  (1d32)[ 29 ]
 "I apologize, but I activate Gungnir's effect again, discarding Bottomless Trap Hole and Water Hazard to destroy both of your facedowns.  I then summon Shock Troops of the Ice Barrier, who shall attack you directly along with Gungnir.  This, again, ends my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|GDI|STB|
-|-|-|-|-[/table]
MON:
3.  Gungnir, Dragon of the Ice Barrier  (WATER Dragon 7;  2500 /1700)
4.  Shock Troops of the Ice Barrier  (WATER Spellcaster 3;  1500 /800)
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  7

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
Water Hazard
Water Hazard
Bottomless Trap Hole

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)

 Deck:  31

 Spoiler
MAIN:
1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
8. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
9. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
10. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
12. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
13. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
15. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
16. Crest of the Ice Barrier
17. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
18. Heavy Storm
 >. Moray of Greed
19. Moray of Greed
20. Mystical Space Typhoon
21. Salvage
22. Salvage
23. Secret Village of the Spellcasters
24. Secret Village of the Spellcasters
25. Secret Village of the Spellcasters
26. Terraforming
 >. Water Hazard
 >. Water Hazard
27. Water Hazard
28. Bottomless Trap Hole
 >. Bottomless Trap Hole
29. Royal Decree
30. Royal Decree
31. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
 Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 " Your Dragon has destroyed my Justi-break, but also my  Emissary of the Afterlife  which allows me to add another Oppressed People to my hand. If you have any level 3 or lower normal monsters in your deck you may gain one as well. " He draws his next card.

 Draw:  (1d37)[ 8 ]

He smiles, " And finally I have drawn a card I've been waiting for. I play my  Enchanting Fitting Room , by paying 800 of my remaining 1500 life points I can potentially summon some of the Revolution's champions to fight for me. "

Deck:  The Golden Revolution

 Spoiler

[s]Oppressed People[s]
1) Oppressed People
 Oppressed People
2) United Resistance
 United Resistance
3) United Resistance
4) People Running About
5) People Running About
6) People Running About
7) Enchanting Fitting Room

 Enchanting Fitting Room
8) Enchanting Fitting Room
9) The League of Uniform Nomenclature
10) The League of Uniform Nomenclature
11) Sword of the Soul Eater
12) Sword of the Soul Eater
13) Atlantean Pikeman
14) Atlantean Pikeman
 Atlantean Pikeman
15) Huge Revolution

16) Huge Revolution
17) Huge Revolution
18) Mask of Darkness
19) Tune Warrior
 25) Tune Warrior
 Tune Warrior
 Emissary of the Afterlife
20) Emissary of the Afterlife
 29) Justi-Break
21) Justi-Break

22) Justi-Break
23) Birthright
24) Birthright
25) Soul Resurrection
26) Swords of Revealing Light
27) Mirror Force
28) Heart of the Underdog
29) Dark Bribe
30) Dark Bribe
31) Emissary of the Oasis

32) Emissary of the Oasis
33) Emissary of the Oasis
34) Faustian Bargain
35) Faustian Bargain
36) Mystical Space Typhoon

 Deck Total = 45

[/spoiler]

[User]
 Enchanting Fitting Room:   (1d36)[ 9 ]  (1d36)[ 3 ]  (1d36)[ 10 ]  (1d36)[ 19 ]
 Re-rolls  (1d36)[ 20 ]  (1d36)[ 12 ]  (1d36)[ 17 ]  (1d36)[ 4 ]

His smile grows bigger.  "The Cards revealed are two of The League of uniform Nomenclature, which are returned to my deck, a United Resistance and a Tune Warrior which are both summoned to the field. I then tune them together to call forth a monster you are probably quite familiar with,   Brionac, Dragon of the Ice Barrier " I then activate it's effect, discarding my Atlantean Pikeman and another United Resistance to the graceyard to return your Grugnir to your extra deck and your Shocktroopers to your hand ." He places the cards in his graveyard and places another monster on the field. " Then I'll summon another Tune Warrior and he and my Ice Dragon shall attack your life points directly and end my turn. " (3,900 damage in total)

{table=head]1|2|3|4|5
-|-|B|T|-
-|-||-|-[/table]
B - Brionac, Dragon of the Ice Barrier 2300/1400 (ATK)
T - Tune Warrior 1600/200 (ATK

 Life Points  700
 Golden Revolution  ~34 cards left

 Spoiler

 Hand  ~ 2

 Spoiler
 Oppressed People, Tune Warrior

 Face Downs

 Spoiler
.

 Graveyard

 Spoiler
Oppressed People
Justi-Break
Emissary of the Afterlife
United Resistance
Tune Warrior
Atlantean Pikeman
United Resistance

 Removed from Play

 Spoiler
.

Deck:  The Golden Revolution

 Spoiler

 Oppressed People
1) Oppressed People
 Oppressed People
  United Resistance
 United Resistance
2) United Resistance
3) People Running About
4) People Running About
5) People Running About
6) Enchanting Fitting Room

 Enchanting Fitting Room
7) Enchanting Fitting Room
8) The League of Uniform Nomenclature
9) The League of Uniform Nomenclature
10) Sword of the Soul Eater
11) Sword of the Soul Eater
12) Atlantean Pikeman
13) Atlantean Pikeman
 Atlantean Pikeman
14) Huge Revolution

15) Huge Revolution
16) Huge Revolution
17) Mask of Darkness
 Tune Warrior
 Tune Warrior
 Tune Warrior
 Emissary of the Afterlife
18) Emissary of the Afterlife
 29) Justi-Break
19) Justi-Break

20) Justi-Break
21) Birthright
22) Birthright
23) Soul Resurrection
24) Swords of Revealing Light
25) Mirror Force
26) Heart of the Underdog
27) Dark Bribe
28) Dark Bribe
29) Emissary of the Oasis

30) Emissary of the Oasis
31) Emissary of the Oasis
32) Faustian Bargain
33) Faustian Bargain
34) Mystical Space Typhoon

 Deck Total = 45

[User]
 "A surprising upset.  I hope I've what I need to counter it."

Draw:  (1d31)[ 10 ]
 "How troublesome.  Had I kept but one...but that is not productive.  I shall summon  Shock Troops of the Ice Barrier  in attack position, then activate its effect.  By tributing itself, it can destroy your power over the Ice Barrier in the form of Brionac, and call Geomancer of the Ice Barrier to my hand.  I then end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
MON:
S/T:

 Life Points:  4100

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  8

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
Water Hazard
Water Hazard
Bottomless Trap Hole
 Shock Troops of the Ice Barrier  (WATER Spellcaster 3; 1500/ 800 )

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)

 Deck:  29

 Spoiler
MAIN:
1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
8. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
 >. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
9. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
10. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Crest of the Ice Barrier
15. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
16. Heavy Storm
 >. Moray of Greed
17. Moray of Greed
18. Mystical Space Typhoon
19. Salvage
20. Salvage
21. Secret Village of the Spellcasters
22. Secret Village of the Spellcasters
23. Secret Village of the Spellcasters
24. Terraforming
 >. Water Hazard
 >. Water Hazard
25. Water Hazard
26. Bottomless Trap Hole
 >. Bottomless Trap Hole
27. Royal Decree
28. Royal Decree
29. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 Draw:  (1d34)[ 17 ]

" I summon my third and final Tune Warrior to the Field and have both my warriors attack you directly before passing the turn back to you. "

{table=head]1|2|3|4|5
-|-|T1|T2|-
-|-||-|-[/table]
T1 - Tune Warrior 1600/200 (ATK)
T2 - Tune Warrior 1600/200 (ATK)

 Life Points  700
 Golden Revolution  ~33 cards left

 Spoiler

 Hand  ~ 2

 Spoiler
 Oppressed People, Mask of Darkness

 Face Downs

 Spoiler
.

 Graveyard

 Spoiler
Oppressed People
Justi-Break
Emissary of the Afterlife
United Resistance
Tune Warrior
Atlantean Pikeman
United Resistance
Brionac, Dragon of the Ice Barrier

 Removed from Play

 Spoiler
.

Deck:  The Golden Revolution

 Spoiler

 Oppressed People
1) Oppressed People
 Oppressed People
  United Resistance
 United Resistance
2) United Resistance
3) People Running About
4) People Running About
5) People Running About
6) Enchanting Fitting Room

 Enchanting Fitting Room
7) Enchanting Fitting Room
8) The League of Uniform Nomenclature
9) The League of Uniform Nomenclature
10) Sword of the Soul Eater
11) Sword of the Soul Eater
12) Atlantean Pikeman
13) Atlantean Pikeman
 Atlantean Pikeman
14) Huge Revolution

15) Huge Revolution
16) Huge Revolution
  Mask of Darkness
 Tune Warrior
 Tune Warrior
 Tune Warrior
 Emissary of the Afterlife
17) Emissary of the Afterlife
 29) Justi-Break
18) Justi-Break

19) Justi-Break
20) Birthright
21) Birthright
22) Soul Resurrection
23) Swords of Revealing Light
24) Mirror Force
25) Heart of the Underdog
26) Dark Bribe
27) Dark Bribe
28) Emissary of the Oasis

29) Emissary of the Oasis
30) Emissary of the Oasis
31) Faustian Bargain
32) Faustian Bargain
33) Mystical Space Typhoon

 Deck Total = 45

[/QUOTE]

[User] OOC: Sorry.  I hadn't seen that you responded to it already, so I've switched it back.  It was simply delaying what would have happened in either case at that point.  It was a good match.  I think I'll need more practice with this deck tomorrow and henceforth to get better acquainted with the Ice Barrier cards and make sure I use them effectively, but it feels like it'll be a fun deck.  You played well.

[User] ((OoC: And I just switched things myself 😛 Go on, make your turn I got lucky with my Fitting Room, you should at least give yourself the chance with a draw.))

[User]
 OOC: Though there's only one card I have, I may as well see.

Draw:  (1d29)[ 21 ]

OOC: *blink* Two cards.  Well, I might as well see how it goes...no, wait, that's not it either.

 "I may not stop you, but perhaps I may delay you.  I shall summon Geomancer of the Ice Barrier."   As a woman identical to the duelist appears on the field, both of their mirrors suddenly glow.   "By discarding General Raiho of the Ice Barrier, I can activate my Geomancer's effect, protecting her from all EARTH attacks.  Neither of your Tune Warriors may attack my monster, nor may any other monsters that share that attribute.  I may then activate the  Secret Village of the Spellcasters  to block you from casting any spells of your own.  That ends my turn."
 Field:   Secret Village of the Spellcasters
{table="head"]1|2|3|4|5
-|-|GIB|-|-
-|-|-|-|-[/table]
MON:
3.  Geomancer of the Ice Barrier  (WATER Spellcaster 3T;  800 /1200) (Null: EARTH)
S/T:

 Life Points:  900

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  9

 Spoiler
Moray of Greed
Crest of the Ice Barrier
Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 Temple Dancer of the Ice Barrier  (WATER Spellcaster 4; 1700/900)
Water Hazard
Water Hazard
Bottomless Trap Hole
 Shock Troops of the Ice Barrier  (WATER Spellcaster 3; 1500/ 800 )General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)

 Remove from Play:  0

 Spoiler
NONE

 Hand:  2

 Spoiler
Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)

 Deck:  28

 Spoiler
MAIN:
1. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
2. Blizzard Princess (WATER Spellcaster 8; 2800/2100)
3. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
4. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. Deep Sea Diva (WATER Sea Serpent 2T; 200/400)
 >. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
5. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
6. General Raiho of the Ice Barrier (WATER Warrior 6; 2100/2300)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
7. Geomancer of the Ice Barrier (WATER Spellcaster 3T; 800/1200)
 >. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
8. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
 >. Shock Troops of the Ice Barrier (WATER Spellcaster 3; 1500/800)
9. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
10. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
11. Strategist of the Ice Barrier (WATER Spellcaster 4; 1600/1600)
 >. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
12. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
13. Temple Dancer of the Ice Barrier (WATER Spellcaster 4; 1700/900)
14. Crest of the Ice Barrier
15. Crest of the Ice Barrier
 >. Crest of the Ice Barrier
16. Heavy Storm
 >. Moray of Greed
17. Moray of Greed
18. Mystical Space Typhoon
19. Salvage
20. Salvage
 >. Secret Village of the Spellcasters
21. Secret Village of the Spellcasters
22. Secret Village of the Spellcasters
23. Terraforming
 >. Water Hazard
 >. Water Hazard
24. Water Hazard
25. Bottomless Trap Hole
 >. Bottomless Trap Hole
26. Royal Decree
27. Royal Decree
28. Torrential Tribute

EXTRA: 15
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Ally of Justice Catastor (DARK Machine 5; 2200/1200)
Black Rose Dragon (FIRE Dragon 7; 2400/1800)
Brionac Dragon of the Ice Barrier (WATER Sea Serpent 6; 2300/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Dewloren, Tiger King of the Ice Barrier (WATER Beast 6; 2000/1400)
Gaia Knight, the Force of the Earth (EARTH Warrior 6; 2600/800)
Goyo Guardian (EARTH Warrior 6; 2800/2000)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Gungnir, Dragon of the Ice Barrier (WATER Dragon 7; 2500/1700)
Red Dragon Archfiend (DARK Dragon 8; 3000/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Stardust Dragon (WIND Dragon 8; 2500/2000)
Trishula, Dragon of the Ice Barrier (WATER Dragon 9; 2700/2000)

[User]
 " A valiant attempt but I'm afraid it is not quite good enough. I summon the  Mask of Darkness  to the field. It will attack your Geomancer and my first Tune Warrior will finish off your life points. "

((OoC: Yeah... sorry about getting your hopes up like that 😳 I happened to have drawn that last turn. You played very well and It was very close at the end.))

[User] OOC: It's no problem.  Like I said, the only card that was really going to let me recover was Water Hazard, and I had already dumped two of my three copies into the Graveyard to fuel Gungnir.  The only alternate would have been pulling Moray of Greed and using that to draw Water Hazard.  I definitely need to work on getting the hang of the Ice Barrier cards, though; I screwed up with both Temple Dancer and Shock Troops.

[User]
 A woman enters the dueling arena, a flintlock rifle slung over her back.   "Hello.  From what I hear, you're to be my opponent?"

Init:  (1d20)[ 18 ]
Draw:  (5d40)[ 2 ][ 9 ][ 27 ][ 1 ][ 27 ](66)
Reroll:  (3d40)[ 19 ][ 30 ][ 39 ](88)
 Match Lock: 40 cards

 Spoiler
MONSTER: 15
1. Cyber Dragon (LIGHT Machine 5; 2100/1600)
2. Cyber Dragon (LIGHT Machine 5; 2100/1600)
3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
4. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
5. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
6. Marshmallon (LIGHT Fairy 3; 300/500)
7. Flint Lock (LIGHT Machine 4; 1500/800)
8. Flint Lock (LIGHT Machine 4; 1500/800)
9. Flint Lock (LIGHT Machine 4; 1500/800)
10. Honest (LIGHT Fairy 4; 1100/1900)
11. Honest (LIGHT Fairy 4; 1100/1900)
12. Sangan (DARK Fiend 3; 1000/600)
13. Shining Angel (LIGHT Fairy 4; 1400/800)
14. Shining Angel (LIGHT Fairy 4; 1400/800)
15. Shining Angel (LIGHT Fairy 4; 1400/800)

SPELL: 15
16. Dark Hole
17. Dark Snake Syndrome
18. Dark Snake Syndrome
19. Flint
20. Flint
21. Flint
22. Messenger of Peace
23. Messenger of Peace
24. Monster Reborn
25. Morale Boost
26. Morale Boost
27. Morale Boost
28. Pot of Duality
29. Pot of Duality
30. Pot of Duality

TRAP: 10
31. Bottomless Trap Hole
32. Bottomless Trap Hole
33. Dimensional Prison
34. Dimensional Prison
35. Gravity Bind
36. Magic Cylinder
37. Magic Cylinder
38. Mirror Force
30. Solemn Judgment
40. Torrential Tribute

EXTRA: 3
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 The black-haired teenage girl looks nervously at the gun. " Y-yes I am. I'm Angela Constance, pleased to meet you.  "

 Initiative:   (1d20)[ 6 ]
 Hand:   (5d40)[ 33 ][ 36 ][ 26 ][ 2 ][ 31 ](128)
 Re-rolls:   (4d40)[ 40 ][ 36 ][ 24 ][ 15 ](115)

{table=head]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]

 Life Points:  8000

 Spoiler

 Hand  ~ 5

 Spoiler
.

 Face Downs

 Spoiler
.

 Graveyard  ~

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 40 Cards

 Spoiler

1 Double Coston
2 Double Coston
3 Double Coston
4 Mezuki
5 Plaguespreader Zombie
6 Pyramid Turtle
7 Pyramid Turtle
8 Pyramid Turtle
9 Zombie Master
10 Zombie Master

11 Zombie Master
12 Goblin Zombie
13 Goblin Zombie
14 Goblin Zombie
15 Vampire’s Curse
16 Vampire’s Curse
17 The Supremacy Sun
18 The Supremacy Sun
19 The Supremacy Sun
20 Spirit Reaper

21 Pot of Avarice
22 Pot of Avarice
23 Dark Hole
24 Mystical Space Typhoon
25 Mystical Space Typhoon
26 Temple of the Sun
27 Temple of the Sun
28 Temple of the Sun
29 Monster Reborn
30 Foolish Burial

31 Book of Life
32 Book of Life
33 Book of Life
34 Destruct Potion
35 Destruct Potion
36 Call of the Haunted
37 Bottomless Trap Hole
38 Bottomless Trap Hole
39 Torrential Tribute
40 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 "You can call me Kate.  Nice to meet you, too.  Let me introduce you to my deck."

Draw:  (1d35)[ 8 ]
 "Looks like my deck's not going to play nice with me.  I'll end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|-|-|-
-|-|-|-|-[/table]
MON:
S/T:

 Life Points:  8000

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  6

 Spoiler
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Flint Lock (LIGHT Machine 4; 1500/800)
Honest (LIGHT Fairy 4; 1100/1900)
Flint
Morale Boost

 Main Deck:  34

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
4. Marshmallon (LIGHT Fairy 3; 300/500)
5. Flint Lock (LIGHT Machine 4; 1500/800)
6. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
7. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
8. Sangan (DARK Fiend 3; 1000/600)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Shining Angel (LIGHT Fairy 4; 1400/800)
11. Shining Angel (LIGHT Fairy 4; 1400/800)
12. Dark Hole
13. Dark Snake Syndrome
14. Dark Snake Syndrome
 >. Flint
15. Flint
16. Flint
17. Messenger of Peace
18. Messenger of Peace
19. Monster Reborn
20. Morale Boost
21. Morale Boost
 >. Morale Boost
22. Pot of Duality
23. Pot of Duality
24. Pot of Duality
25. Bottomless Trap Hole
26. Bottomless Trap Hole
27. Dimensional Prison
28. Dimensional Prison
29. Gravity Bind
30. Magic Cylinder
31. Magic Cylinder
32. Mirror Force
33. Solemn Judgment
34. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 Angela blinks in surprise. " Really? Nothing? Huh. "

 Draw:   (1d35)[ 27 ]

She smirks. " Well then, it'd be rude of me not to accept your invitation to attack directly. I'll set one backrow card and call  Double Coston  to the field. My monster will attack you directly for 1,700 damage. I'll end my turn there, the stage is yours. "

{table=head]1|2|3|4|5
-|-|D|-|-
-|-|F|-|-[/table]
D =  Double Coston  1700/1650 (ATK)

 Life Points:  8000

 Spoiler

 Hand  ~ 4

 Spoiler
Book of Life, Monster Deborn, Temple of the Sun, Double Coston, Book of Life

 Face Downs

 Spoiler
S/t 3 = Call of the Haunted

 Graveyard  ~

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 34 Cards

 Spoiler

1 Double Coston
 Double Coston
2 Double Coston
3 Mezuki
4 Plaguespreader Zombie
5 Pyramid Turtle
6 Pyramid Turtle
7 Pyramid Turtle
8 Zombie Master
9 Zombie Master

10 Zombie Master
11 Goblin Zombie
12 Goblin Zombie
13 Goblin Zombie
14 Vampire’s Curse
15 Vampire’s Curse
16 The Supremacy Sun
17 The Supremacy Sun
18 The Supremacy Sun
19 Spirit Reaper

20 Pot of Avarice
21 Pot of Avarice
22 Dark Hole
23 Mystical Space Typhoon
24 Mystical Space Typhoon
 Temple of the Sun
25 Temple of the Sun
26 Temple of the Sun
 Monster Reborn
27 Foolish Burial

 Book of Life
28 Book of Life
 Book of Life
29 Destruct Potion
30 Destruct Potion
 Call of the Haunted
31 Bottomless Trap Hole
32 Bottomless Trap Hole
33 Torrential Tribute
34 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 Draw:  (1d34)[ 18 ]
 "A fair shot, but don't think I'll let it happen twice.  I summon Cyber Dragon to the field, who destroys your Double Coston.  That'll end my turn."
 Field:
{table="head"]1|2|3|4|5
-|-|CD|-|-
-|-|-|-|-[/table]
MON:
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
S/T:

 Life Points:  6300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  6

 Spoiler
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Flint Lock (LIGHT Machine 4; 1500/800)
Honest (LIGHT Fairy 4; 1100/1900)
Messenger of Peace
Flint
Morale Boost

 Main Deck:  33

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
4. Marshmallon (LIGHT Fairy 3; 300/500)
5. Flint Lock (LIGHT Machine 4; 1500/800)
6. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
7. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
8. Sangan (DARK Fiend 3; 1000/600)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Shining Angel (LIGHT Fairy 4; 1400/800)
11. Shining Angel (LIGHT Fairy 4; 1400/800)
12. Dark Hole
13. Dark Snake Syndrome
14. Dark Snake Syndrome
 >. Flint
15. Flint
16. Flint
17. Messenger of Peace
 >. Messenger of Peace
18. Monster Reborn
19. Morale Boost
20. Morale Boost
 >. Morale Boost
21. Pot of Duality
22. Pot of Duality
23. Pot of Duality
24. Bottomless Trap Hole
25. Bottomless Trap Hole
26. Dimensional Prison
27. Dimensional Prison
28. Gravity Bind
29. Magic Cylinder
30. Magic Cylinder
31. Mirror Force
32. Solemn Judgment
33. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 " Alright then what to do here... "

 Draw:   (1d34)[ 31 ]

She frowns. " It's not what I wanted at all. I'll start by casting my  Temple of the Sun  spell, and I'll follow it up by triggering my Call of the Haunted trap to bring my Double Coston back to the field. I'll then set one backrow and pass the stage to you.  "

{table=head]1|2|3|4|5
-|-|D|-|-
-|F|C|T|-[/table]
D =  Double Coston   2000 /1650 (DEF)
C =  Call of the Haunted  @ Double Coston
T =  Temple of the Sun
F = Facedown

 Life Points:  7600

 Spoiler

 Hand  ~ 3

 Spoiler
Book of Life, Monster Deborn,  Book of Life

 Face Downs

 Spoiler
S/t 2 = Bottomless Trap Hole

 Graveyard  ~

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 33 Cards

 Spoiler

1 Double Coston
 Double Coston
2 Double Coston
3 Mezuki
4 Plaguespreader Zombie
5 Pyramid Turtle
6 Pyramid Turtle
7 Pyramid Turtle
8 Zombie Master
9 Zombie Master

10 Zombie Master
11 Goblin Zombie
12 Goblin Zombie
13 Goblin Zombie
14 Vampire’s Curse
15 Vampire’s Curse
16 The Supremacy Sun
17 The Supremacy Sun
18 The Supremacy Sun
19 Spirit Reaper

20 Pot of Avarice
21 Pot of Avarice
22 Dark Hole
23 Mystical Space Typhoon
24 Mystical Space Typhoon
 Temple of the Sun
25 Temple of the Sun
26 Temple of the Sun
 Monster Reborn
27 Foolish Burial

 Book of Life
28 Book of Life
 Book of Life
29 Destruct Potion
30 Destruct Potion
 Call of the Haunted
 Bottomless Trap Hole
31 Bottomless Trap Hole
32 Torrential Tribute
33 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 Draw:  (1d33)[ 6 ]
 "On the other hand, this is just what I wanted.  I summon Flint Lock in attack position, then activate  Morale Boost .  I then use  Flint , equipping it to your Double Coston and giving me 1000 Life Points.  Cyber Dragon will attack and destroy Double Coston, which reequips Flint to Flint Lock, then Flint Lock attacks directly.  That'll end my turn."
 LP: -1900
 Field:
{table="head"]1|2|3|4|5
-|FL|CD|-|-
-|Fl|MB|-|-[/table]
MON:
2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
S/T:
2.  Flint  (to FL2)
3.  Morale Boost
 Life Points:  7300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Flint Lock (LIGHT Machine 4; 1500/800)
Honest (LIGHT Fairy 4; 1100/1900)
Messenger of Peace

 Main Deck:  32

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
4. Marshmallon (LIGHT Fairy 3; 300/500)
5. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
6. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
7. Sangan (DARK Fiend 3; 1000/600)
8. Shining Angel (LIGHT Fairy 4; 1400/800)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Shining Angel (LIGHT Fairy 4; 1400/800)
11. Dark Hole
12. Dark Snake Syndrome
13. Dark Snake Syndrome
 >. Flint
14. Flint
15. Flint
16. Messenger of Peace
 >. Messenger of Peace
17. Monster Reborn
18. Morale Boost
19. Morale Boost
 >. Morale Boost
20. Pot of Duality
21. Pot of Duality
22. Pot of Duality
23. Bottomless Trap Hole
24. Bottomless Trap Hole
25. Dimensional Prison
26. Dimensional Prison
27. Gravity Bind
28. Magic Cylinder
29. Magic Cylinder
30. Mirror Force
31. Solemn Judgment
32. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 " Ouch. This has only just begun! "

 Draw:   (1d33)[ 3 ]

" Argh! I'll set one monster facedown and end my turn.  "

{table=head]1|2|3|4|5
-|-|-|F|-
-|F|-|T|-[/table]
D =  Double Coston  1700/1650 (ATK)
T =  Temple of the Sun
F = Facedown

 Life Points:  5700

 Spoiler

 Hand  ~ 3

 Spoiler
Book of Life, Monster Reborn  Book of Life

 Face Downs

 Spoiler
Monster 4 = Mezuki
S/t 2 = Bottomless Trap Hole

 Graveyard  ~ 2

 Spoiler
Call of the Haunted
Double Coston

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 32 Cards

 Spoiler

1 Double Coston
 Double Coston
2 Double Coston
 Mezuki
3 Plaguespreader Zombie
4 Pyramid Turtle
5 Pyramid Turtle
6 Pyramid Turtle
7 Zombie Master
8 Zombie Master

9 Zombie Master
10 Goblin Zombie
11 Goblin Zombie
12 Goblin Zombie
13 Vampire’s Curse
14 Vampire’s Curse
15 The Supremacy Sun
16 The Supremacy Sun
17 The Supremacy Sun
18 Spirit Reaper

19 Pot of Avarice
20 Pot of Avarice
21 Dark Hole
22 Mystical Space Typhoon
23 Mystical Space Typhoon
 Temple of the Sun
24 Temple of the Sun
25 Temple of the Sun
 Monster Reborn
26 Foolish Burial

 Book of Life
27 Book of Life
 Book of Life
28 Destruct Potion
29 Destruct Potion
 Call of the Haunted
 Bottomless Trap Hole
30 Bottomless Trap Hole
31 Torrential Tribute
32 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 Draw:  (1d32)[ 16 ]
 "Now, I'll summon a second Flint Lock to the field.  With both of these, I can reequip Flint between them as many times as I want, and with Morale Boost on the field...well, maybe I should just demonstrate.  Let's swap Flint between my two Flint Locks...a thousand times for starters.  Gaining 1000 Life Points for every spell card equipped, that gives me a healthy million life points.  I can do this for any arbitrarily large amount of life, but I'll stop there for now.  Cyber Dragon will attack your facedown, and my two Flint Locks will go direct.  That'll end my turn."
 LP: -3000
 Field:
{table="head"]1|2|3|4|5
-|FL|CD|FL|-
-|Fl|MB|-|-[/table]
MON:
2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
4.  Flint Lock  (LIGHT Machine 4;  1500 /800)
S/T:
2.  Flint  (to FL2)
3.  Morale Boost
 Life Points:  1007300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  0

 Spoiler
NONE

 Hand:  4

 Spoiler
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Honest (LIGHT Fairy 4; 1100/1900)
Messenger of Peace
Messenger of Peace

 Main Deck:  31

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
4. Marshmallon (LIGHT Fairy 3; 300/500)
5. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
6. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
7. Sangan (DARK Fiend 3; 1000/600)
8. Shining Angel (LIGHT Fairy 4; 1400/800)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Shining Angel (LIGHT Fairy 4; 1400/800)
11. Dark Hole
12. Dark Snake Syndrome
13. Dark Snake Syndrome
 >. Flint
14. Flint
15. Flint
 >. Messenger of Peace
 >. Messenger of Peace
16. Monster Reborn
17. Morale Boost
18. Morale Boost
 >. Morale Boost
19. Pot of Duality
20. Pot of Duality
21. Pot of Duality
22. Bottomless Trap Hole
23. Bottomless Trap Hole
24. Dimensional Prison
25. Dimensional Prison
26. Gravity Bind
27. Magic Cylinder
28. Magic Cylinder
29. Mirror Force
30. Solemn Judgment
31. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 Angela facepalms as she realises something. " Flint Lock has 1500 attack points standard, for some reason I thought it gained 300 attack when it was equipped with Flint, but no it doesn't.

It means I could have done this. I activate Bottomless Trap Hole when you summon your second Flint, destroying it and removing it from play. You won't be gaining a million life points and I'll only take 1,500 damage this turn, unless you have a counter of your own. "

[User]
 "Not bad, but you'll need better than that to stop me.  My Cyber Dragon still destroys your facedown, and my remaining Flint Lock still goes direct."
 Field:
{table="head"]1|2|3|4|5
-|FL|CD|-|-
-|Fl|MB|-|-[/table]
MON:
2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
4.
S/T:
2.  Flint  (to FL2)
3.  Morale Boost
 Life Points:  7300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  1

 Spoiler
 Flint Lock  (LIGHT Machine 4; 1500/800)

 Hand:  4

 Spoiler
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Honest (LIGHT Fairy 4; 1100/1900)
Messenger of Peace
Messenger of Peace

 Main Deck:  31

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
4. Marshmallon (LIGHT Fairy 3; 300/500)
5. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
6. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
7. Sangan (DARK Fiend 3; 1000/600)
8. Shining Angel (LIGHT Fairy 4; 1400/800)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Shining Angel (LIGHT Fairy 4; 1400/800)
11. Dark Hole
12. Dark Snake Syndrome
13. Dark Snake Syndrome
 >. Flint
14. Flint
15. Flint
 >. Messenger of Peace
 >. Messenger of Peace
16. Monster Reborn
17. Morale Boost
18. Morale Boost
 >. Morale Boost
19. Pot of Duality
20. Pot of Duality
21. Pot of Duality
22. Bottomless Trap Hole
23. Bottomless Trap Hole
24. Dimensional Prison
25. Dimensional Prison
26. Gravity Bind
27. Magic Cylinder
28. Magic Cylinder
29. Mirror Force
30. Solemn Judgment
31. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 " Yeah, yeah, but at least your Dragon destroyed my  Mezuki  and I'll be able to make use of him later. "

 Draw:   (1d32)[ 19 ]

Angela sighs. " Where are all of my monsters? I'll cast Monster Reborn to call Double Coston to the field in defence mode. With that done I'll pass the stage to you. "

{table=head]1|2|3|4|5
-|-|D|-|-
-|F|-|T|-[/table]
D =  Double Coston   2000 /1650 (DEF)
T =  Temple of the Sun
 Life Points:  4200

 Spoiler

 Hand  ~ 3

 Spoiler
Book of Life, Pot of Avarice, Book of Life

 Face Downs
 Graveyard  ~ 4

 Spoiler
Call of the Haunted
Bottomless Trap Hole
Mezuki
Monster Reborn

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 31 Cards

 Spoiler

1 Double Coston
 Double Coston
2 Double Coston
 Mezuki
3 Plaguespreader Zombie
4 Pyramid Turtle
5 Pyramid Turtle
6 Pyramid Turtle
7 Zombie Master
8 Zombie Master

9 Zombie Master
10 Goblin Zombie
11 Goblin Zombie
12 Goblin Zombie
13 Vampire’s Curse
14 Vampire’s Curse
15 The Supremacy Sun
16 The Supremacy Sun
17 The Supremacy Sun
18 Spirit Reaper

 Pot of Avarice
19 Pot of Avarice
20 Dark Hole
21 Mystical Space Typhoon
22 Mystical Space Typhoon
 Temple of the Sun
23 Temple of the Sun
24 Temple of the Sun
 Monster Reborn
25 Foolish Burial

 Book of Life
26 Book of Life
 Book of Life
27 Destruct Potion
28 Destruct Potion
 Call of the Haunted
 Bottomless Trap Hole
29 Bottomless Trap Hole
30 Torrential Tribute
31 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 Draw:  (1d31)[ 2 ]
 "Really?  I definitely won't object.  Flint Lock reequips Flint to your Double Coston, giving me 1000 life.  Cyber Dragon will destroy Double Coston, costing me that 1000 life as both it and Flint go to the Graveyard, but then Flint will reequip itself back to Flint Lock, which goes direct.  That'll end my turn again."
 LP: -1500
 Field:
{table="head"]1|2|3|4|5
-|FL|CD|-|-
-|Fl|MB|-|-[/table]
MON:
2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
S/T:
2.  Flint  (to FL2)
3.  Morale Boost
 Life Points:  8300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  1

 Spoiler
 Flint Lock  (LIGHT Machine 4; 1500/800)

 Hand:  5

 Spoiler
Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Honest (LIGHT Fairy 4; 1100/1900)
Messenger of Peace
Messenger of Peace

 Main Deck:  30

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
 >. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Marshmallon (LIGHT Fairy 3; 300/500)
4. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
5. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
6. Sangan (DARK Fiend 3; 1000/600)
7. Shining Angel (LIGHT Fairy 4; 1400/800)
8. Shining Angel (LIGHT Fairy 4; 1400/800)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Dark Hole
11. Dark Snake Syndrome
12. Dark Snake Syndrome
 >. Flint
13. Flint
14. Flint
 >. Messenger of Peace
 >. Messenger of Peace
15. Monster Reborn
16. Morale Boost
17. Morale Boost
 >. Morale Boost
18. Pot of Duality
19. Pot of Duality
20. Pot of Duality
21. Bottomless Trap Hole
22. Bottomless Trap Hole
23. Dimensional Prison
24. Dimensional Prison
25. Gravity Bind
26. Magic Cylinder
27. Magic Cylinder
28. Mirror Force
29. Solemn Judgment
30. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User]
 " I was protecting myself on the off chance you drew another monster and could wipe me out in one move. Of course it won't matter if I can't draw what I need soon. "

 Draw:   (1d31)[ 18 ]

" I...I'll set one monster facedown and end pass the stage to you. "

{table=head]1|2|3|4|5
-|-|F|-|-
-|-|-|T|-[/table]
T =  Temple of the Sun
 Life Points:  4200

 Spoiler

 Hand  ~ 3

 Spoiler
Book of Life, Pot of Avarice, Book of Life

 Face Downs

 Spoiler
 Monster 3 = Spirit Reaper

 Graveyard  ~ 5

 Spoiler
Call of the Haunted
Bottomless Trap Hole
Mezuki
Monster Reborn
Double Coston

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 30 Cards

 Spoiler

1 Double Coston
 Double Coston
2 Double Coston
 Mezuki
3 Plaguespreader Zombie
4 Pyramid Turtle
5 Pyramid Turtle
6 Pyramid Turtle
7 Zombie Master
8 Zombie Master

9 Zombie Master
10 Goblin Zombie
11 Goblin Zombie
12 Goblin Zombie
13 Vampire’s Curse
14 Vampire’s Curse
15 The Supremacy Sun
16 The Supremacy Sun
17 The Supremacy Sun
 Spirit Reaper
 Pot of Avarice
18 Pot of Avarice
19 Dark Hole
20 Mystical Space Typhoon
21 Mystical Space Typhoon
 Temple of the Sun
22 Temple of the Sun
23 Temple of the Sun
 Monster Reborn
24 Foolish Burial

 Book of Life
25 Book of Life
 Book of Life
26 Destruct Potion
27 Destruct Potion
 Call of the Haunted
 Bottomless Trap Hole
28 Bottomless Trap Hole
29 Torrential Tribute
30 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 Draw:  (1d30)[ 23 ]
 "This time, Flint Lock will destroy your facedown, and Cyber Dragon will go direct.  I'll then set a card and end my turn."
 Field:
{table="head"]1|2|3|4|5
-|FL|CD|-|-
-|Fl|MB|Fd|-[/table]
MON:
2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
S/T:
2.  Flint  (to FL2)
3.  Morale Boost
4. Facedown card

 Life Points:  8300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
4. Dimensional Prison

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  1

 Spoiler
 Flint Lock  (LIGHT Machine 4; 1500/800)

 Hand:  5

 Spoiler
Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Honest (LIGHT Fairy 4; 1100/1900)
Messenger of Peace
Messenger of Peace

 Main Deck:  29

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
 >. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Marshmallon (LIGHT Fairy 3; 300/500)
4. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
5. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
6. Sangan (DARK Fiend 3; 1000/600)
7. Shining Angel (LIGHT Fairy 4; 1400/800)
8. Shining Angel (LIGHT Fairy 4; 1400/800)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Dark Hole
11. Dark Snake Syndrome
12. Dark Snake Syndrome
 >. Flint
13. Flint
14. Flint
 >. Messenger of Peace
 >. Messenger of Peace
15. Monster Reborn
16. Morale Boost
17. Morale Boost
 >. Morale Boost
18. Pot of Duality
19. Pot of Duality
20. Pot of Duality
21. Bottomless Trap Hole
22. Bottomless Trap Hole
 >. Dimensional Prison
23. Dimensional Prison
24. Gravity Bind
25. Magic Cylinder
26. Magic Cylinder
27. Mirror Force
28. Solemn Judgment
29. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User] Angela shakes her head. " Not this time! My facedown monster is  Spirit Reaper . He can't be destroyed by battle so I'll take no damage this turn. Anything else before the stage is mine again? "

[User] "Nah, that'll end my turn."

[User]
 Angela looks a bit surprised. " Okay then, let's see what happens now. "

 Draw:   (1d30)[ 18 ]

" There's nothing I can do this turn, I pass the stage to you. "

{table=head]1|2|3|4|5
-|-|S|-|-
-|-|-|T|-[/table]
S =  Spirit Reaper 300/200 (DEF)
T =  Temple of the Sun
 Life Points:  4200

 Spoiler

 Hand  ~ 4

 Spoiler
Book of Life, Pot of Avarice, Pot of Avarice, Book of Life

 Face Downs

 Spoiler
.

 Graveyard  ~ 5

 Spoiler
Call of the Haunted
Bottomless Trap Hole
Mezuki
Monster Reborn
Double Coston

 Removed from Play

 Spoiler
.

Deck –  The Undying Sun  ~ 29 Cards

 Spoiler

1 Double Coston
 Double Coston
2 Double Coston
 Mezuki
3 Plaguespreader Zombie
4 Pyramid Turtle
5 Pyramid Turtle
6 Pyramid Turtle
7 Zombie Master
8 Zombie Master

9 Zombie Master
10 Goblin Zombie
11 Goblin Zombie
12 Goblin Zombie
13 Vampire’s Curse
14 Vampire’s Curse
15 The Supremacy Sun
16 The Supremacy Sun
17 The Supremacy Sun
 Spirit Reaper
 Pot of Avarice
 Pot of Avarice
18 Dark Hole
19 Mystical Space Typhoon
20 Mystical Space Typhoon
 Temple of the Sun
21 Temple of the Sun
22 Temple of the Sun
 Monster Reborn
23 Foolish Burial

 Book of Life
24 Book of Life
 Book of Life
25 Destruct Potion
26 Destruct Potion
 Call of the Haunted
 Bottomless Trap Hole
27 Bottomless Trap Hole
28 Torrential Tribute
29 Mirror Force

 Extra Deck:  ~ 15 Cards

 Spoiler

1 x Goyo Guardian
2 x Stardust Dragon
2 x Ally of Justice Catastor
1 x Tech Genus Hyper Librarian
1 x Colossal Fighter
1 x Red Dragon Archfiend
2 x Iron Chain Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Black Rose Dragon
1 x Doomkaiser Dragon
1 x Mist Wurm
1 x Trishula, Dragon of the Ice Barrier

[User]
 Draw:  (1d29)[ 19 ]
 "That'll do.  Wouldn't want to take too long with this.  I'll summon Honest to the field.  Flint Lock will then equip Flint to your Spirit Reaper.  Since your Spirit Reaper was targeted by an effect, that destroys it after resolution, sending Flint to the Graveyard, and since Flint's target was destroyed, it reequips itself back to Flint Lock for a net 1000 life to me.  Pity I couldn't show you my finisher, but we'll go direct and end this."
 LP: -4700
 Field:
{table="head"]1|2|3|4|5
-|FL|CD|Ho|-
-|Fl|MB|Fd|-[/table]
MON:
2.  Flint Lock  (LIGHT Machine 4;  1500 /800)
3.  Cyber Dragon  (LIGHT Machine 5;  2100 /1600)
4.  Honest  (LIGHT Fairy 4;  1100 /1900)
S/T:
2.  Flint  (to FL2)
3.  Morale Boost
4. Facedown card

 Life Points:  9300

 Spoiler
 Facedowns:

 Spoiler
MON:
S/T:
4. Dimensional Prison

 Graveyard:  0

 Spoiler
NONE

 Remove from Play:  1

 Spoiler
 Flint Lock  (LIGHT Machine 4; 1500/800)

 Hand:  5

 Spoiler
Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
Cyber Dragon (LIGHT Machine 5; 2100/1600)
Messenger of Peace
Messenger of Peace
Pot of Duality

 Main Deck:  28

 Spoiler
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
 >. Cyber Dragon (LIGHT Machine 5; 2100/1600)
1. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
 >. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
2. Machine Emperor Grannel Infinity (EARTH Machine 1; 0/0)
3. Marshmallon (LIGHT Fairy 3; 300/500)
4. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
 >. Flint Lock (LIGHT Machine 4; 1500/800)
5. Honest (LIGHT Fairy 4; 1100/1900)
 >. Honest (LIGHT Fairy 4; 1100/1900)
6. Sangan (DARK Fiend 3; 1000/600)
7. Shining Angel (LIGHT Fairy 4; 1400/800)
8. Shining Angel (LIGHT Fairy 4; 1400/800)
9. Shining Angel (LIGHT Fairy 4; 1400/800)
10. Dark Hole
11. Dark Snake Syndrome
12. Dark Snake Syndrome
 >. Flint
13. Flint
14. Flint
 >. Messenger of Peace
 >. Messenger of Peace
15. Monster Reborn
16. Morale Boost
17. Morale Boost
 >. Morale Boost
18. Pot of Duality
 >. Pot of Duality
19. Pot of Duality
20. Bottomless Trap Hole
21. Bottomless Trap Hole
 >. Dimensional Prison
22. Dimensional Prison
23. Gravity Bind
24. Magic Cylinder
25. Magic Cylinder
26. Mirror Force
27. Solemn Judgment
28. Torrential Tribute

 Extra Deck:  3

 Spoiler
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)
Chimeratech Fortress Dragon (DARK Machine 8; 0/0)

[User] Angela sighs. " Yeah, yeah, tell me about it. I could barely draw a monster all game, let alone my finisher. Good game, though I'm afraid mine was pretty lacking. "