[User]
 Buff Rounds: As many as you will give me; prefererably 5 or more.

Map:
 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
That ok?

[User]
 Map is fine, and so is 5. This build only needs two, but happens to have auxilliary buffs that could come in handy.

 Spoiler

Multi-Day: Nystul's Magic Aura, covering all my gear.

1. Good Hope
2. Disobedience
3. Scroll of Sirine's Grace, DC 11  (1d20+9)[ 13 ]
4. Inspirational Boost, Inspire Courage (With words of creation:  (3d4)[ 6 ]  subdual)
5. Badge of Valour, Scout's Headband True Seeing

I'll take B6, if you're fine with that.

Initiative will come after I find out whether or not my scroll blows up in my face.

[User]
 Sweet, it didn't.

 (1d20+16)[ 32 ]  Initiative

If you see me (as I'm not invisible), I happen to be a glimmerskin halfling dressed in entertainer's clothing, holding a quarterstaff and wearing a bandolier, as well as two pouches with bulges that are oddly shaped, like several dozen small spheres.

Oh, I happen to be singing too. There'd be castanets playing too, but they didn't fit in my buff round. =P

[User]
 Buffs:
 Spoiler
All Day: Scrolls of GMW and Magic Vestmant
Round 1: Drink Potion of Shield of Faith
Round 2: Drink Potion of Conviction
Round 3: Drink Potion of Barkskin
Round 4: Improved Invisibility
Round 5: Haste

Hide  (1d20+21)[ 23 ]  (+20 if you cant see Invisible)
Move Silently  (1d20+21)[ 24 ]
^Can I say bad rolling?

I cannot beat that Initiative.

Location
 Spoiler
E9

[User]
 True Seeing is up, so let's try that spot/listen...

Spot:  (1d20+15)[ 24 ]
Listen:  (1d20+9)[ 23 ]

Oh LAWL. I assume I see you?

[User] Standing in E9, you see a woman with blackened armor and two gleaming shortswords.

[User]
 Sweet. Mana the Bard moves to E7 and throws precisely 6 marbles at you.

All of the following are ranged touch attacks.

Attack:  (1d20+19)[ 33 ]
Damage:  (9d6)[ 27 ]  Fire

 Attack:  (1d20+19)[ 20 ]
Damage:  (9d6)[ 35 ]  Fire

Attack:  (1d20+19)[ 34 ]
Damage:  (9d6)[ 38 ]  Fire

Attack:  (1d20+19)[ 21 ]
Damage:  (9d6)[ 29 ]  Fire

Attack:  (1d20+19)[ 32 ]
Damage:  (9d6)[ 37 ]  Fire

Attack:  (1d20+19)[ 26 ]
Damage:  (9d6)[ 37 ]  Fire

If you happen to be undead, add 1d6 positive energy damage to each hit. Also, my turn isn't over. Waiting to see if you're affected at all.

[User] If by "affected" you mean "dead", then yes, I am.

[User]
 ...aww.

I based my build off of  this  idea, incidentally. I think it worked out pretty well, dontcha think?

[User]
 Yeah...Dragonfire Inspiration is really powerfull.

I never even thought of throwing marbles though...I was using Manticore Belt from Magic of Incarnum for my Bard.

[User]
 Originally Posted by Olo Demonsbane
 Yeah...Dragonfire Inspiration is really powerfull.

I never even thought of throwing marbles though...I was using Manticore Belt from Magic of Incarnum for my Bard.

Skullmarbles. A thing of beauty, they are.

[User]
 New Battle!

Buff Rounds: How about...maybe...three?

Map:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]

[User]
 Am I using my sorceress now?

And sure.

[User]
 I belive so...

Buffs:
 Spoiler
Round 1: Rage, Feral Trance; Grow Wings (1d6 damage)
Round 2: Grow Tail (1d6) and Horns (1d4)
Round 3: Make body look like blue dragon (if I can grow a tail, style should be easy)

Location:
 Spoiler
F9

What senses do you have?

[User]
 Sadly, only LLV,Darkvision, and Blindsense. Mindy's quite lacking in that department.

Buffs:

 Spoiler
All Day:
Heart of Air
Heart of Fire
Psychic Poison
Heart of Water
Contingency: Forceward (Nerveskitter is casted by user)
Greater Mage Armor

1. Greater Invisibility
2. Expeditious Retreat
3. None

Location:

 Spoiler

D12, cause these chick don't even know the name of my band, but they're all on me like they wanna hold hands. 😛

Ground level

[User]
 In F9 you see a dragon.  A blue dragon to be exact.

How close are you to F9?

Initiative  (1d20+5)[ 23 ]

[User]
 I be currently invisible. If you can negate that, then feel free to read my location spoiler. Regardless, neither of us have Line of Sight from starting locations due to pesky columns in the way.

Nerveskitter goes off, as does my contingency.

Init:
 (1d20+5)[ 11 ]

[User]
 Move action to F2, make a spot and listen check to detect you.

Spot  (1d20+15)[ 30 ] ; You get +20 to hide because I cant see invisibility.
Listen  (1d20+15)[ 17 ]

[User]
 Hide: (1d20+4)[ 22 ] +20
MS:  (1d20)[ 20 ]

Being in B12 the whole time, I'm pretty sure we never got Line of Sight established, though my blindsense picked up that you left my sense area.

Done with your turn?

EDIT: I call shenanigans on those rolls. SHENANIGANS.

[User]
 Use my standard action to move to B7.

More Spot and Listen:

Spot  (1d20+15)[ 32 ]
Listen  (1d20+15)[ 28 ]

[User]
 H: (1d20+4)[ 13 ] +20
MS: (1d20)[ 15 ]

[User]
 So I know your general direction?  Great...

At least I can now see where you are when you cast a spell...

End turn.

[User]
 All of a sudden, the entire A-F area turns in to a scene out of a nightmare. Dead and broken corpses litter the ground, and chants of 'Witch, Witch!' can be heard all around. Will Save or become entangled in the area of effect, (10 feet high), DC 24. Additionally, adjacent creatures have concealment and creatures farther than 5 feet away have total concealment.

You hear a girl whisper  Welcome to my world...

Lastly, I move:

 Spoiler
5 feet underground, then directly under you.

[User]
 Will Save...great...

 (1d20+7)[ 27 ]

WHOOHOOO!  Eat that!

[User]
 .meep.

Your move. Do note that spot checks are now irrelevant, as you literally won't be able to see me. Unless you've got superman vision or something.

[User]
 No superman vision for me, I fear.

First: I turn on my aura.  If you are within 40ft, make a DC 19 Will Save or be effected by calm emotions.

Move: I move to H6.

Standard, I move behind the NE pillar, to
 Spoiler
K3

End turn.

[User]
 (1d20+24)[ 43 ]  Will

Move: I generally follow your trail using my blindsense, and arrive at

 Spoiler
K3, under you. =P

An invisible arm grasps at you.

 (1d20+6)[ 13 ]  Melee Touch Attack
 (1d2)[ 2 ]  Total Concealment, 1 hits

If the above lets me poke you, Will Save or be cursed, as per option 2 of bestow curse.

Drat.End.

[User]
 Spot  (1d20+15)[ 28 ]
Listen  (1d20+15)[ 16 ]

[User]
 Spot is irrelevant, as I am  underground .

 (1d20)[ 14 ]  Move Silently

Drat. You hear me. From under you.

Edit: off to bed, I go.

[User]
 Move up 10ft.

 Spoiler
Ready an action to Partial charge if I see anyone.

I get a reactive spot check if you come up or if Im attacked by something else invisible.

End Turn.

Oh, and if you go out of and re-enter the 40ft range, you have to make another DC 19 Will save.

[User]
 Enough...

Yeah, Mindy attempts to enter your square.

 (1d20+4)[ 9 ] +20 Hide

Should she do so intact, I'm going to need a DC 27 Will save.

[User]
 Ok then...as she comes up, I get a spot check vs DC 28...😦

Spot  (1d20+15)[ 32 ]

[User] You see a ghost. Literally. She shimmers in magic armor, and a thin globe of something circles her form, serving as a ward of some sort.

[User]
 That means I can hit you, though I have a 50% miss chance.

The dragon goes into a flurry, trying to destroy you.

Unarmed Strike  (1d20+26)[ 29 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d10+16)[ 24 ]
Unarmed Strike  (1d20+21)[ 38 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d10+16)[ 25 ]
 Unarmed Strike  (1d20+16)[ 31 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d10+16)[ 17 ]
 Bite  (1d20+26)[ 39 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d6+8)[ 10 ]
Bite  (1d20+26)[ 41 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d6+14)[ 17 ]

Claw  (1d20+26)[ 31 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d4+8)[ 11 ]
Claw  (1d20+26)[ 42 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d4+8)[ 11 ]

Wing  (1d20+26)[ 33 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d6+8)[ 12 ]
Wing  (1d20+26)[ 43 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d6+8)[ 9 ]
 Tail  (1d20+26)[ 39 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d6+8)[ 12 ]

Horn  (1d20+26)[ 43 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d4+8)[ 10 ]

Lets see if that can stop you...

EDIT: It was a readied Partial charge.  Just so you know.  I could see you just as you exited the ground, and I charged.

[User]
 AC of 37, and I spell shield the first attack that goes through, burning a 4th level slot.

 (1d20+18)[ 26 ]  Concentration, DC 19, to ignore 20 points.

Edit: 25 points total then. Moving in to your square as planned, which means you get an AoO.

[User]
 AOO: Unarmed Strike  (1d20+26)[ 42 ]
Damage  (1d10+16)[ 19 ]

[User]
 Still not dead, which means my final shot is here (forgot concealment). If you are either

A. A humanoid

or

B. A magical beast

Go ahead and beat a DC 27 Will Save.

[User]
 Currently, Im an Animal 😏

EDIT: Had to check, and was rather suprised too 😏

My turn?

[User]
 Unfortunately, yes. Said ability only works on magical beast and humanoid creature types. >.<

In retrospect, I forgot to ask something: Is your calm emotions effect actually calm emotions? Cause I've got a spell up that retaliates against Mind-affecting spells. Psychic Poison and such.

[User]
 Its the Vow of Peace ability...which reminds me...Im doing nonlethal damage.  Forgot to tell you.  Sorry.

EDIT: Forgot to ask; whats your alignment?  I do bonus damage to evil people (I keep forgetting things tonight...)

[User]
 I figured as much. And yeah, I guess Psychic Poison wouldn't work against VoPeace. For your sake, I hope it doesn't.

Continue.

Edit: ....Neutral Evil. 😏

[User]
 Well...I'll start doing bonus damage now!  Its not that much...

The dragon slams into you, her cold fury suprising you.

Unarmed Strike  (1d20+26)[ 31 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d10+18)[ 24 ]
Unarmed Strike  (1d20+21)[ 36 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d10+18)[ 21 ]
Unarmed Strike  (1d20+26)[ 40 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d10+18)[ 23 ]

Bite  (1d20+26)[ 33 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d6+10)[ 15 ]
Bite  (1d20+26)[ 32 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d6+16)[ 18 ]

Claw  (1d20+26)[ 38 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d4+10)[ 13 ]
Claw  (1d20+26)[ 40 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d4+10)[ 12 ]

Wing  (1d20+26)[ 40 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d6+10)[ 12 ]
Wing  (1d20+26)[ 41 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d6+10)[ 11 ]

Tail  (1d20+26)[ 34 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d6+10)[ 14 ]

Horn  (1d20+26)[ 29 ]
Miss Chance  (1d2)[ 2 ] , 2 misses
Damage  (1d4+10)[ 14 ]

Oh, and you took 6 extra damage last turn, not that it will likely matter.

EDIT: So you effectively take 29 points of damage this turn.

[User]
 I think only one of them hit...which I'm going to spell shield on principle.

Burning a 5th, DC 20,  (1d20+18)[ 26 ]  to prevent 25.

Looking at Psychic Poison, it only works on mind-affecting and divination spells. As VoPeace Calm Emotions is a su ability, I'm pretty sure you're safe.

You done?

[User]
 So you dont take any damage this turn...damn.

Oh, and I deactivate my aura.

End Turn.

[User]
 Okay, let's try a defensively cast Greater Dispel on you.

 (1d20+18)[ 27 ]  vs DC 21.

Regardless of the outcome, I'm diving back underground, take the AoO if you'd like.

[User]
 I have no buff spells.

AOO Unarmed Strike  (1d20+26)[ 41 ]
Miss Chance  (1d2)[ 1 ] , 2 misses
Damage  (1d10+18)[ 25 ]

[User]
 ...ow.

I'm dead.

So much for my epic win condition. =/  Incidentally, had Calm Emotions been affected by Psychic Poisons, you would have forced two will saves, one for 1d8 Wis damage, the other for 2d8 Wis damage a minute later.

[User]
 Wow, that was a great fight!

You had me worried!

What WAS your epic win condition?

[User]
 Originally Posted by Olo Demonsbane
 Wow, that was a great fight!

You had me worried!

What WAS your epic win condition?

I possess you. You commit seppuku, or drown. Whatever I feel like doing at the time. Almost my entire spell repetoire includes forms of Wis-hurting. At one point I was considering allip-spam, but it was too risky with your spot check.

[User]
 Fun.  Im glad I had that, otherwise I wouldve had no chance.

My character is a (No looking except for Sign)
 Spoiler
Barbarian/Fist of the Forest/Bear Warrior/Warshaper with Vow of Poverty, Vow of Nonviolence, and Vow of Peace.

Oh, and you are just knocked unconcious.  My character never kills anyone.

[User]
 I had guessed the first two from watching a previous fight, but the PrCs were quite the twist.

But yeah, if I can somehow get two more feat slots, I'll be using them to be able to possess outsiders and animals. That should theoretically cover most of the players here...

[User] Ive made an undead guy...but yeah, you're pretty much right.


[User]
 OOC Thread

The city of Rell-Ern, well known for its high quality cheese(among other things) had been having a good few months. There hadn't been an army marching towards them for a while now, nor a homicidal 'paladin' rampaging through the streets cutting down everyone with more than just pointy ears. The economy was booming and crime had been going down since Lord Fern instituted a few new laws. Thus, the populace was uneasy, waiting for the next disaster.

Luckily for them, that unease would end soon.

[hr]

It was one of Rell-Ern's many holidays today, this one celebrating a long-dead hero that no one could remember. The citizens didn't care much about that, an excuse to get out and drink was always welcome. The streets were full of happy and in some cases inebriated people dancing and having a good time. There were multicolored ribbons and streamers hanging from every surface possible, giving the city a nearly epileptic quality.

For some reason or another, you have all arrived at a center of the festivities. There are a few carts lining the main square selling various foodstuffs, and the owner of one of the nearby bars, a huge, black scaled man with horns, has moved his wares outside for the holiday. There is a large stage in the square, and two wizardly looking types appear to be preparing a show as they check the large boxes around them. One is wearing a chef's hat.

(I'll let you all explain how you got here and what you are doing at the moment before proceeding.

[User]
 Like just about everyone in the city, Pordo was one of those who had completely forgotten the reason for this particular holiday. But, it wasn't his duty night, and he was never one to miss a drink and a party for any reason. Nor was it precisely hard to get to the main square of a city one had lived in for several years.

However, he'd got if anything too careful, and had his scythe at his side still as he went from stall to stall, buying apples and sweetmeats and winning various games. That is, until an overly concerned human accosted him on the matter, a kid holding his hand.
"OI! You could have someone's eye out wi' that!"
"At my height? I'd be lucky to get yer balls for the insult."
"Insult? You should be more thoughtful about other people!"
"Pft. I'm a  professional , jackass. This goes where I want it to, when I want it to. Nowhere else."
"You? A professional? I had you pegged for a shoeless country dirt farmer! Now put your tool away, farm boy!"
"..." Pordo's response was to carefully put the commoner onto the floor with a well-placed swing of his scythe. Not even any cutting, either. "Like I said, I'm a professional. Don't humiliate yourself further."
"Why, you little -"
"Any funny business, and I call the guards. Got it?" The father bowed his head in resignation, then Pordo turned and walked away. No way had he attracted enough heat for that to be an assassin pretending to be a commoner with no fighting skill. No way at all.

[User]
 Ver'Ter Neros turned a corner. He was wearing some of his finer clothes today - a black cloth and thin leather robe to cover his slim body, a pair of sturdy black boots and a broad black hat. He was wearing his hair long and fiery red, his eyes a reflection there-of.
He was wearing a belt with a single beltpouch alongside a single dagger, and had a large flask of wine in his one hand.
A large black cat weaved in an out between his feet, dodging the feet of drunken people.
He felt he had been bottled up too long. The holiday was a perfect opportunity to get out of the studyroom and get some social activity - he had some contacts to update, people to see, and generally had to get some social contact.

He went up and hugged a woman sitting on a keg. He exchanged a few words and broad smiles before continuing on down the street.

Upon seeing the two wizard-types, Ver'Ter smiles and figures he'll try to figure out their act. He strolles up to them and starts asking them questions about what they're up to.

[User] Quarin emerges from the inn where he stayed. He had his normal clothes on walking through the crowds of drunk people. He of course took in some festivities by drinking some wine. He started walking where he say the merchants to see if they had something of interest. While walking to the center he saw the square and approach it. Seeing the wizardry people he saw them about to preform a trick. Knowing a few magic tricks he was waiting so see the show.

[User]
 A man in a hooded black cloak stood behind Pordo, well-muscled arms crossed in front of a broad chest. A nasty-looking greatsword was sheathed and hung over his back. He loomed above the halfling, his face quite visible from under the hood (and all the more visible from Pordo's height). A long scar ran down his left eye, which was cataract'd over. The man glowered over the halfling with the other eye, vivid green and menacing. Scratching the five-o-clock shadow growing on his prominent cleft chin, the man said in a gruff voice,

 "That's a nice scythe you've got there, halfling."

At this, the man's body seemed to ripple, the muscles toning down into a more normal-looking build, and then thinner still. His tanned skin paled further and further until it was a beautiful, silky-smooth ivory. His stubble disappeared into his face, which morphed into the high-cheekboned, full-lipped face of a pretty young girl. Short, dark hair flowed into long golden tresses, and his frightening green eyes shifted into perky looking blue ones. In only a few seconds, a hardened warrior had shifted into a...well, a blonde.

 "Can I see it?"

Her voice had also changed to suit her body. She knelt down a bit so she was more face-to-face with the halfling, pushed a lock of hair behind her ear, grinned widely, and let out a giggle.

[User]
 A small path began to form in front of a mule being led through the crowd. More than once someone had to jump out of the way because they did not see the small kobold until they almost tripped over him. The scales, at least, those that were not covered by vestments, had a metallic sheen to them, as if the kobold were covered in copper pieces. The kobold was humming loudly to himself. The tune was competent, and fairly on key, but it was obvious, especially to the practiced ear, that it was composed by an amateur.

  I shall need to hire a bard to help me write the hymnal,   thought Cheemo.   "Great Pun-Pun, How Infinite Art Thou" is coming along pretty well, but it could use some cleaning up.

[User] Kethos wandered in the front gate, gazing around in surprise.  This was certainly the city she had heard about.  She just didn't expect it to be so rowdy, she must have come on a festival day.  Kethos kept her wits about her.  If her power could erupt spontaneously, the addition of a bustling crowd could only make it worse.  As if echoing her thoughts, she noticed the tunic of the man next to her catch alight with silver fire.  Panicking, the Dwarf took off down the street, armor all a-jingle, keeping her pure silver eyes peeled for a nearby respite.

[User]
 Pordo quickly turned at the comment on his scythe, to see the warrior towering over him. He'd had it low, but now he raised it, as if for battle... only to see that this probably wasn't a fighter out for a fight, if the whole being able to change form and flirt was anything to go by. If this was this thing's idea of how to pull, it really needed to rethink just about every detail. Any steel in the halfling's gaze probably didn't match the raised eyebrow, and was mitigated by genuine confusion.

"Alright, buster, what kind of witchcraft lets a huge bloke out on the town pretend to be some chick wanting to lose her maidenhood?"

[User]
 Ver'Ter laughs out loud, then approaches the Halfling and the  large warrior woman. " What, you've never seen anyone change their shape before?"
He lets off an easy smile, and suddenly his fiery red hair turns black, and his skin tone lightens. He just stands there with a smuck.

[User]
 "Oh, we're just prepping the gol... lems..." the man wearing the chef hat begins to state, only to realize he was speaking to the back of Ver'Ter's head. "Well, then." He mumbled.

The two of them continue to bustle about the boxes.

[User]
 "Hey, that witchcraft's my  blood.  "

The blonde shapeshifts into a indignant looking Humphrey Bogart-type person. His voice reverts to something masculine and scratchy.

 "So watch it with the racism, buddy."

[User]
 Pordo briefly glanced backwards when he heard the voice commenting, and saw a wizard had decided to cut in, commenting that shapechanging wasn't actually so strange. Well, he was wrong, it was unnatural and bizarre; things were meant to stay in one shape... wait, did he just do it too? Meanwhile, the blonde was now some indignant guy claiming the shapechange was in his... her... whichever's blood, which just made no sense.
"So you were born with the kinda power any criminal would dream of. Just take a shape, murder someone, and take another shape to escape. Forgive me for not being convinced of yer moral character with  that  kinda temptation on you."

[User]
 Ver'Ter Naros
 "You have a point. Appearence can be decieving, yet the soul always remain the same. You just have to.. Look past the flesh, and see the real person behind. Habits, personality, all that jazz."  He shrugs slightly, then smiles.

[User] " That is the truth of it, " said a passing kobold, who stopped when he overheard the conversation. " Flesh is crude, mutable matter. Shapechanging gives great insight into the nature of our world and the laws which govern it. It elevates us, bringing us all one step closer to divinity. For is it not written that 'The road to Godhood is a path of ever changing scales'? "


[User]
 Buff rounds? I'll need to have at least a few.

Any map preferences?

[User]
 We're both highish-level casters; I doubt the map will be particularly relevant.

I don't personally think that buff rounds above 5 are reasonable; name whatever number you want provided that it's 5 or lower.

[User]
 I was thinking 5, actually.

Map:

Buffs (All-days and 5 rounds):

 Spoiler
Long-term buffs:
Spellstaff with Blasphemy (permanent until expended) CL 23

2-day buffs:
CL = Base +4 Bead of Karma +2 Infernal Threnody +1 Adept Spirit = 19 or 20. Nondetection is +4 CL from Ankh.
Slots used: 1st: 0/6 2nd: 1/6, 3rd: 1/6, 4th:4/6, 5th: 1/4 6th: 0/3 , 7th: 2/2

Extended Greater Magic Weapon +4 on scythe (38 hours) CL 19
Extended Magic Vestment +4 on shield (38 hours) CL 19
Extended Magic Vestment +4 on armor (38 hours) CL 19
Midnight Metamagic Extended Pact of Return set to "I will be slain by an aligned spell." (40 hours) CL 20
Midnight Metamagic Extended Pact of Return set to "I will be slain by a natural weapon attack" (40 Hours) CL 20
Extended Nondetection: DC 39 (48 hours) CL 24
Extended Zone of Silence (40 Hours) CL 20

All-day buffs:

Endure Elements (14 hours) CL 13
Undetectable Alignment (24 hours) CL 13
Divine Insight +15 (13 hours) CL 13
Superior Resistance (24 hours) CL 13
Tyche's Touch: Protection (24 hours) CL 13
Extended Adept Spirit (26 hours) CL 13

Round 1: Activate Bead of Karma, Activate Extended Adept Spirit
Round 2: Battletide targeting Soulspark Familiar, Infernal Threnody
Round 3: Freedom of movement, Armor of Darkness +8
Round 4: Conviction +5, Activate Scout's headband for True Seeing, open backpack
Round 5: Greater Invisibility, Spell Resistance, Soulspark moves into backpack, I close backpack.

If my Soulspark makes its save, I'll have to redo my buffs. It can only succeed on a natural 20:  (1d20)[ 2 ](2)

I'll start on the blue side, in (OO):

 Spoiler
B11

[User]
 Initiative:  (1d20+2)[ 14 ](16)

What are your modes of vision? I have True Seeing up myself.

Also, I'll probably auto-succeed on spellcraft checks. Post the DC when you cast a spell and If I don't roll, assume that I auto-succeeded.

[User]
 I automatically win initiative. Vision modes are True Seeing and Darkvision.

(Buff list)

 Spoiler
All-day buffs:
Mage Armor
Protection from Evil
Heart of Air
Darkvision
False Life
Anticipate Teleportation
Heart of Water
Heart of Earth
Heart of Fire
Overland Flight
Superior Resistance
Contingency: Dimension Door if I would be affected by an area effect spell of 6th level or higher.

Buff rounds:
1. True Seeing
2. Freedom of Movement
3. Favor of the Martyr
4. Greater Blink
5. Ray Deflection

Location on the red side, in Z10.

[User] Make a CL check and a spot check to see me.

[User]
 Um, what effect forces a CL check for True Seeing?

Also, Glitterdust. Will 21, take -40 to Hide, lose benefit of any invisibility you have active (although since True Seeing automatically penetrates the invis, that last should be irrelevant).

Rest of the turn after we deal with the True Seeing thing.

[User]
 Insidious Magic is actually able to defeat True Seeing.

Your use of Glitterdust makes me wish I chose a map with a larger starting area. You would normally have no inclination to suspect I was even in that space, unless you beat the CL check.

Will save:  (1d20+31)[ 10 ](41)

Whether or not your True Seeing works, the Glitterdust makes me easily detectable. I'm in B11. You'll have to roll the CL check to determine exactly what you see, though.

[User]
 CL check for True Seeing:  (1d20+14)[ 19 ]

And yeah, with this map, it's kinda obvious to hit the four squares of the starting location with a Glittterdust.

[User] That doesn't beat the DC, so you see a bunch of the dust hanging in midair, outlining a humanoid shape. You see that it has a small shield on its left hand, a staff in its right hand, and is apparently wearing a cloak. There is also what appears to be a scythe on its back. You don't see any eye-grabbing, so it looks like it's not blinded.

[User]
 Cool. In that case, I cast Spellcaster's Bane and end turn.

(I automatically recognize all of your spells now, along with their CL. EDIT: That's all spells that you cast from now on, not all spells you have already active.)

[User] Before I go, can I see you? Give me a description if I can.

[User] The person you see is an attractive female humanoid, wearing pure white robes covered with dark purple arcane sigils. Her silver hair shines radiantly and her eyes are entirely colorful, shifting between each of the magical prismatic colors. An orange ioun stone orbits her head rapidly, and she holds a quarterstaff in her right hand and a length of cord in the other. Her entire form blinks rapidly in and out of the material plane.

[User]
 Sorry about the wait. I will not post very frequently for the next hour or so, but I'll try.

I cast Greater Dispel Magic, CL 20 on you.

(My turn is not over yet)

[User] I assume the GDM is targeted on me. If so, Wings of Cover as an immediate action negates the effect and the GDM is wasted.

[User]
 I hate that spell.

I move behind the pillar. You last see me enter D14 before losing LoS.

Destination (OO):

 Spoiler
G14

You don't see me do it, but I cast Quickened Control Winds. Tornado strength, clockwise.

Observers only:

 Spoiler
I make the "eye" extend to each square adjacent to me.

I don't know how Blink interacts with that, but if you're affected, you'll have to make a DC  30  22 fort save or be picked up for 1d10 rounds, taking 6d6 damage per round.

Duration:  (1d10)[ 9 ](9)

Damage (if affected):  (6d6)[ 5 ][ 6 ][ 3 ][ 6 ][ 2 ][ 1 ](23)

End turn.

Edit: I think the DC is actually based on the spell, not a real tornado. It's only DC 22.

[User]
 Originally Posted by Claudius Maximus
 You don't see me do it, but I cast Quickened Control Winds. Tornado strength, clockwise.

<3

Edit: It is, I've asked that question when my druid was running one.

[User]
 Blink means that I only take half damage from area effects, but let's hope that doesn't come into play.

Fortitude save:  (1d20+12)[ 29 ]

My actions will depend on whether I'm picked up or not. If I am, is it reasonable to assume that I'll be able to perceive the "eye" while I'm spinning around in circles?

EDIT: Okay, not picked up. Can I perceive the "eye" and its location?

[User]
 Probably not, but it actually doesn't include that post, so it might get destroyed. If it is, you'll see me, and it's a safe bet that I'm in the eye.

Edit: I requested a DM's opinion to determine what kind of damage Control Winds does to the map, and if you can see the eye.

[User] It's a freakin' tornado. Chances are, it breaks trees with no problem. ;)

[User]
 The trees are almost certainly uprooted. The problem is the large post. Half of it is in the eye, and half of it is not, so what happens to it? The bridges are probably wrecked, since a normal person can scatter the planks. Also, Sign brought up the possibility that the tornado could scoop up the water from the stream.

Some of these are pretty obvious, but I'd like a DM's call on the more iffy ones.

[User] How about we just say that everything is destroyed and continue? It doesn't look like we'll get a DM's word on this and I don't want to hold this match up any longer.

[User]
 That's fair.

In that case, my turn is as follows:

Dimension Door to 100 feet above your location. The "eye" is a cylindrical hole in the tornado, so that area ought to be clear. If not, let me know why I'm mistaken and we'll figure out how to work it.

End turn, since I used an immediate action last turn.

[User]
 That's good. I assume you have flight then.

I cast Divine Power (CL 19), then I cast Dispel Magic (CL 20) on you.

Then I end my turn.

[User] If it's Dispel Magic, it's capped at CL 10. Which is it?

[User] Only the dispel check is capped. The actual spell is at CL 20. I suppose I don't need to cast it at a CL higher than 10, but I might as well.

[User]
 Right, then. Wings of Cover, since I don't like having buffs dispelled and honestly can't risk it in a fight with a full caster.

EDIT: Since it's my turn now, Greater Dispel Magic on you. Go ahead and list the DCs for your buffs from highest CL on down. I'll make that many rolls, and we can count down from there.

[User]
 I have a very large number of buffs with widely varying CLs, so laziness compels me to try to disrupt your spell.

I cast Celerity (CL 19), and use it to cast Lahm's Finger Darts (CL 19).

CL check (if necessary):  (1d20+23)[ 13 ](36)

If they get through any SR you might have, you take 20 dexterity damage.

[User]
 As tempting as it is to counter with a Celerity of my own, I'll take the easy road and counter with Wings of Cover.

Let's go ahead with the CL stuff now. Also, I assume you're either accepting the daze and ability damage or are circumventing them somehow?

[User] You can't take swift of immediate actions, though. You just used Wings of Cover on my turn, denying you the ability to use it on yours.

[User]
 You're correct. In that case, you win, as Ryna doesn't have an ability damage immunity.

Out of curiosity, how were you maximizing the Finger Darts?

[User]
 Sudden Maximize. I keep it around for that and for Streamers. I don't have enough free metamagic to maximize otherwise.

Thank goodness I had 2 spells per round, or I would have been totally helpless in the face of Wings of Cover.

[User] Nicely done. Congratulations. :)


[User]
 Arena Tournament, Round 43:  Froy  vs.  Arrows Fall
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Arrows Fall - SamtheCleric
 Froy - Chile God

[User]
 Have at thee!

 (1d20+5)[ 22 ]

[User]
 Oh, wow. That was a bit quicker than I'm used to.

Init -  (1d20+1)[ 13 ]

[User]
 Arrows Fall - Round 1

[[No purchases cause I'm broke.]]

 "A pleasure to make your acquaintance."

Start in X13, Longbow in hand.

Swift Action:  Activate Travel Devotion

Cast a Spell

 Spoiler
Expeditious Retreat

Move to N9

Stats

 Spoiler

Position:  N9
HP:  9/9
AC:  19, Touch 15, FF 14
Spells:  Blessed Aim, Shield of Faith,  Expeditious Retreat
Guidance, Virtue, Resistance

Buffs:  Travel Devotion 10/10, Expeditious Retreat 10/10

[User]
 No purchases because, well, 4.98g ain't going to go nowhere.

"Oh, and you too! The last guy didn't talk very much, all he did was hack me to pieces."

Start in B14, double-move to K14.
...In similar pattern to the last match. Froy's rather unoriginal.

[User]
 Arrows Fall - Round 2
 "Oh, I can relate.  I was stabbed in the face by a guy on a horse.  No respect."

Swift Action:  Move to H14

Fire an Arrow...
 (1d20+6)[ 26 ]
Damage  (1d8+1)[ 7 ]

Then move to J21.

[User]
 Confirming the critical...

[roll0]

Additional Damage if successful:  [roll1]

[User]
 One last try... (im bad with this roller thing)

 (1d20+6)[ 26 ]
 (2d8+2)[ 13 ]

[User]
 Go ahead. Confirm that second natural 20 to see how many times you pierce a hole through Froy's brains with a single arrow.
😛

[User]
 Haha, i don't think we do rolling crits here in the arena...

but...

 (1d20+6)[ 24 ]

[User]
 We don't, and I don't think we do triple-20-insta-kills either. I just like to find out what would have happened if we did have those wacky rules.

In hindsight, the better course of action would have been to ready action to throw a torch when you attacked, but Froy would have had a 1/20 chance of  hurting  you anyway (go -2 to hit).

Either way, the arrow shoots through Froy's left eye and out the other side of his head, ricochets off of the wall and shoots back through Froy's right eye.

Well played. 😁

[User]
 And then Arrows burns the shield of faith for a cure light wounds....  (1d8+1)[ 5 ]  , shakes Froy's hand and goes to buy him a beer.

😁

[User]
 Whoo beer!

Unfortunately, Froy is actually dead rather than just dying.
(7+13=20 damage total, Froy had 6hp, now -14hp.)

...Eh, technicalities. *Drinks beer*

[User] Poor beer in the gaping wound?  😁

[User]
 Initiate Ref Flymolo

Sammy the religious inclined wins the match and collects the spoils!

[User]
 Originally Posted by SamTheCleric
 Poor beer in the gaping wound?  😁

 I'd prefer good quality beer, but I suppose poor beer fits Froy better.

[User]
 Originally Posted by The_Chilli_God
 I'd prefer good quality beer, but I suppose poor beer fits Froy better.

If I had a nickel for every time I screwed up a homonym...

[User] You'd have a nickel, right?

[User]
 Originally Posted by The_Chilli_God
 You'd have a nickel, right?

Approximately.  😁


[User]
 Arena Tournament, Round 41:  Ornixen   vs.  Broken-Stick Ragefire
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Broken-Stick Ragefire - KoG
 Ornixen - Arayl
 All gladiators please roll initiative

[User]
 Rolling initiative. I haven't gained any money, so I'm not purchasing anything.

  Initiative  - (1d20+2)[ 17 ]

Keep in mind, I cannot view my sheet since Campaign Blog is down. I have left enough information on my previous battle to play to a good degree (he's only 1st level after all), so hopefully, not being able to view it will not matter greatly for me for now.

Since this does put me at a slight advantage being able to view your character, I am willing to answer any questions you might have of Ragefire.

[User]
 High Ref KC

Due to lethargy, Ornixen is unable to continue.

 Broken-Stick Ragefire is declared the winner and can collect his prizes


[User]
 Arena Tournament, Round 42:  Elan the Elan  vs.  Ba'ster
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Elan the Elan - Curtis
 Ba'ster - Valgunn
 All gladiators please roll initiative

[User]
 Initiative:

 (1d20-1)[ 4 ]

May the best Elan win.

[User]
 You humour is wasted on me pink squishy.

Initiative,  (1d20+4)[ 23 ]

[User] Your move, you great hulking lump of metal.

[User]
 Ba'ster

Prepare to have sharp thing shoved up you!
Refs:

 Spoiler
 Start in 021. Hustle to I15. My Halberd is in my hand.

[User]
 If it's my go...

 Elan, Round 1

 Spoiler
Start in L6, move to L7, waiting for LoS.

Turn not done.

Stats

 Spoiler
hp: 10
AC: 9 FF: 9 Touch: 9

[User]
 High Ref Sam

@Valgunn:

 Spoiler
No Line of Sight

@Curtis:

 Spoiler
No line of sight

[User]
 Spoiler
if there's hay within my move distance (I can't see the map right now for some reason) I'll hide in it, otherwise move to K9, either way ready action to mind thrust the tinman if he comes into view (if that works on warforged), else cast force screen.

[User]
 Ba'ster, round 2
I'll assume your done.
Ref:

 Spoiler
Hustle to J6. Listen check to see if I can hear him.  (1d20-1)[ 13 ]

Stats:

 Spoiler
Hp: 15/15
AC: 19, Flat-footed 18, Touch 11

[User]
 Elan, Round 2

 Spoiler
Move and hide in the hay at M11, cast inertial armor.

Turn  not  done.

Stats

 Spoiler
hp: 10
AC: 11 FF: 11 Touch: 11
Inertial Armor: 1/600
PP: 7

[User]
 Ba'ster, Round 3

 Spoiler
Hustle to M10, if I can see him cotinue to move towards him and attack if possible.

LoS check needed.

Stats:

 Spoiler
Hp: 15/15
AC: 19, Flat-footed 18, Touch 11

[User]
 @Valgunn:

 Spoiler
No LoS, if you have movement left, you can continue it.

@Curtis:

 Spoiler
Total cover works both ways, so all you see is a bunch of hay.

[User]
 Ba'ster, Round 3 Conti.

 Spoiler
Continue movement to M12

[User]
 Elan, Round 3

 Spoiler
Stand up. LoS?

Turn not done.

Stats

 Spoiler
hp: 10
AC: 11 FF: 11 Touch: 11
Inertial Armor: 1/600
PP: 7

[User]
 High Ref Sam

Ok.  This is really funny.... I actually laughed out loud at work.

Elan Stands up on his turn, covered in hay.  In M11.  Ba'ster is standing in M12... Ba'ster may take an attack of opportunity as standing from prone provokes.

[User]
 If I may just say...

 Spoiler
  AAAAAAAAAAAAAAARRRRRRGGGGHHH!!!!!!!!!

[User]
 Ba'ster, Attack of Oppertunity

Attack roll,  (1d20+4)[ 13 ]
Damage roll, (1d10+4)[ 10 ]
  Ba'ster, Round 4 (if he lives to round 4)

Pink squishy!

Attack roll,  (1d20+4)[ 16 ]
Damage roll,  (1d10+4)[ 13 ]

[User]
 Only the first attack has happened, as it is still Elan's turn, assuming the AoO did not finish him.

@Ba'ster

 Spoiler
We generally like to have the opponent respond to an attack, just in case there's some trick to pull out.  Once both gladiators confirm the win, then a ref can be called in to call the match.  Though, by the looks of things, you may have just cleaved him in two

@Elan

 Spoiler
Ouch. 😦 Your stat block says you have Inertial Armor active, but you did not list it in your AC.  Did that first attack hit?

[User]
 @Ref

 Spoiler
Sorry. Got a little carried away. I was just looking at his charecter and I was sure he had nothing, I was terrified that his inertial armour might make the difference but +2 to 9 is still crap.

[User]
 AC (with Inertial Armor): 13
HP: 10

  DAMN YOU!!!

[User] Boing fwip!

[User]
 Boing Fwip indeed. You lucked out there.

BUT Curtis, I'm not sure you're dead no save. You're an elan. Elans can burn pp to negate damage they take, and you still have pp left. I know you do, because I checked your sheet, you have 8 pp, and there's no way you burnt 8 pp in 4 rounds. Elan resilience, remember?

Also, you're only disabled.

[User]
 ref chilepepper
 Refs and spectators are not allowed to offer strategy!!!

[User]
 Elan, Round 3

5 points on resilience... heh.

I can't remember, if standing up is move, cast mind thrust  (1d10)[ 1 ] .
If it is standatd, move 30 ft. south.

Stats

 Spoiler
hp: 10
AC: 11 FF: 11 Touch: 11
Inertial Armor: 2/600
PP: 1

[/QUOTE]

[User]
 Ba'ster

Mind thrust tickles!

Attack roll,  (1d20+4)[ 8 ]
Damage roll,  (1d10+4)[ 8 ]

Stats:

 Spoiler
Hp: 14/15
AC: 19, Flat-footed 18, Touch 11

[User]
 Elan, Round 4

Missed me!

Use Mind Thrust  (1d10)[ 10 ] , draw greatsword.

EDIT: Does it still tickle?

Stats

 Spoiler
hp: 10
AC: 11 FF: 11 Touch: 11
Inertial Armor: 3/600
PP: 0

[User]
 Ba'ster, Round 5

You die now!

Attack roll,  (1d20+4)[ 9 ]
Damage roll,  (1d10+4)[ 9 ]

Stats:

 Spoiler
Hp: 4/15
AC: 19, Flat-footed 18, Touch 11

Edit: I noticed that your attack bonus with a greatsword should be minus five, minus one with your negative strength and minus four with nonproficency for a total of minus five.

Edit: Also just to remind you, you AC is 11 with your inertial armour, not without.

Edit: Also you should have 11 hit points +6 with Psionic Body +4 Hitdice and +1 Con.

@ref

 Spoiler
I would prefer it if his charecter sheet is sorted out before we continue.

[User]
 OOC: Thanks for that, I'll change it later.

 Elan, Round 5

Missed me again!

5-foot step back, Drop Greatsword, Draw Alchemist's Fire, Throw Alchemist's Fire  (1d20-3)[ 6 ]
damage  (1d6)[ 4 ]

Stats

 Spoiler
hp: 11
AC: 11 FF: 11 Touch: 11
Inertial Armor: 4/600
PP: 0

[/QUOTE]

[User]
 OOC: I think I get an AoO when you drew that stored item (Since you can't take a move action  and  a five foot step). If not ignore the AoO. Also just to clarify I only take the splash damage since you failed to get a direct hit.

 Ba'ster, Round 5, AoO

Attack roll,  (1d20+4)[ 24 ]
Damage roll,  (1d10+4)[ 12 ]
 Ba'ster, Round 6

Why wont squishy squish!

Attack roll,  (1d20+4)[ 8 ]
Damage roll,  (1d10+4)[ 6 ]

Stats:

 Spoiler
Hp: 3/15
AC: 19, Flat-footed 18, Touch 11

[User]
 Ba'ster, Round 5, AoO, Critical Threat Confirmation

Critical Threat Confirmation roll,  (1d20+4)[ 24 ]

Edit: Wow. If I got that AoO. Your screwed.
Just a quick note of why I put all this down. I have an hour car drive home so just wanted to get any of the possibilitys out fo the way.

[User]
 High Ref Sam

First off, Mind Thrust allows for a Will Save to negate the damage.

Second, there is no AoO.  You can take a 5 foot step in any round that you do not move... Drawing a stored item is a move-equivalent action, not a move action itself.

[User]
 Elan, Round 6

Missed me once again!

I'm assuming you moved towards me before attacking.

I'll 5-foot step to M13 and draw and throw my other Alchemist's Fire:  (1d20-3)[ 14 ]
Damage:  (1d6)[ 2 ]

Also, do you take 1 damage from being within 5 feet of the alchemist's flask?

EDIT: I think that hit.

Stats

 Spoiler
hp: 11
AC: 11 FF: 11 Touch: 11
Inertial Armor: 5/600
PP: 0

[User]
 High Ref KC

Normally, I would call this by DQ. Valgunn hasn't been seen in over 2 days, however, there are mitigating circumstances.

Let me go over some things...

1. Curtis, Valgunn raises some key points.  (ie. You should have a greater penalty to your greatsword attack, etc.).  This should have been fixed already, and will probably get you into the criminally truant characters list.

2. Mind thrusts allow a will save to negate damage.  Those need to be made.

So, Here is my ruling: Valgunn has two days from this point to make the will saves, and Curtis has two days to redo his previous turn, with the correct modifiers to his attack.  If neither of you does this, this will become a double DQ.  If one of you does your part, and the other does not, it will be called in favor of the active player.

Further, Curtis, you NEED to correct your sheet.  I don't know who posted that you check out (it may even have been me, i do not know) but they missed some things.  You are in a round, and if those things are not checked off by a ref by the beginning of the your next match, you will be DQed.

For refs:
 Spoiler
This is how I will handle the situation here, as there has been considerable messing up (from the spectators giving strategy to players ignoring necessary actions, and more).  If a higher level ref would like to change this ruling, they obviously can, but I think this is fair given that neither has posted in over two days, but both need to make actions.

[User]
 Thank you so much! My home server went down I've been frenticly trying to get it up! Right so first off I guess I need to make those two will saves. If I'm not mistaken the DC to negate should be 15.

Mind Thrust Will Save One,  (1d20-1)[ 11 ]
Mind Thrust Will Save Two,  (1d20-1)[ 17 ]

Wish me luck!

[User]
 Ba'ster, round 7

5-foot step and attack.

Attack roll,  (1d20+4)[ 7 ]
Damage roll,  (1d10+4)[ 9 ]

Stats:

 Spoiler
Hp: 11/15
AC: 19, Flat-footed 18, Touch 11

[User]
 OOC: Fixed it

 Elan, Round 7

Missed number 4!

Pick up my greatsword (AoO) and attack:  (1d20-5)[ -2 ]
Damage:  (2d6-1)[ 3 ]

If the alchemist fire hit and you have to take another 1d6 damage:  (1d6)[ 1 ]

Stats

 Spoiler
hp: 11
AC: 11 FF: 11 Touch: 11
Inertial Armor: 6/600
PP: 0

[/QUOTE]

[User]
 Ba'ster, Round 8

AoO:
Attack roll,  (1d20+4)[ 15 ]
Damage roll,  (1d10+4)[ 8 ]

Why! Wont! You!  DIE !

Attack roll,  (1d20+4)[ 17 ]
Damage roll,  (1d10+4)[ 9 ]

Stats:

 Spoiler
Hp: 10/15
AC: 19, Flat-footed 18, Touch 11

[User]
 I died. heh.

Bye bye.

[User]
 High Ref Sam

With a mighty swing, Ba'ster claims the title of Best Elan (And all the loot!).

[User] I got the swag!

[User]
 That should be TWO mighty swings, not one.

May your sword swing true and your arrows hit their mark.


[User]
 Arena Tournament, Round 42:  Cet  vs.  Beau Regard
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Beau Regard - Lawful Evil
 Cet - Suzuro
 All gladiators please roll initiative

[User]
 Alrighty! Good luck to you...and please don't kill off my character if I win....

Haha!

Initiative:  (1d20+2)[ 16 ]

-Suzuro

[User]
 I've been in the process of reworking Beau Regard for the tournement.   I do not have an approved character at this time.    I can not proceed with this battle.   As it is a holiday weekend and a low priority for me I can not even guess when I will get around to it.

Can someone pull my character from the approved list so that I stop getting scheduled in matches.

Sorry.

[User]
 High Ref Sam

Cet is declared the victor, please collect your bounty.


[User]
 It was a small town and as such this peice of news was the biggest that had his the town in ages. There was going to be a festival about the greatest trainers in the town and their greatest monsters.

Its happening now but its your choice of where to be.

[User]
 John, the gravedigger
 *reading a pamflet*
 "hmmm ... see this Haunter?"  a Haunter materializes over the sholder of the gray dressed man ...  "Might be fun ... at least it will be a nice change of pace"  he says as he continues his way to the graveyard. he puts the pamflet away in his backpack and the ghost looks at him  "Hauntaar!" . the man looks at him, and then turns around " OK, OK, I'll see if we can enter it ... but don't complain to me if you get pummeled ... ". the ghost makes 3 around him and then fades into nothingness  "Haun  taa ...". The man picks up the pace and walks to the subscription-area.

((ooc: what is the mood setting? as the anime? more serious?))

[User]
 The forge flares around Dwyn. Thick dwarven sweat rushes down his dreadlocked beard in channels, slothing onto the floor with each stroke of the hammer onto a scalding stone floor.

The young apprentices work hurriedly in the back of the room against the broken stone wall. Each scoops a bucket of water from the small underground stream cut against the corner of the room. In quick precision the lads toss bucket after bucket over Dwyn, his smoldering leather gloves, and his tools.

With a final clang and sizzle Dwyn drops his tools into an awaiting bucket. " That'll be all fer taday Cumbus, reel it back in there ."

Now visible within the heart of the forge, the only source red shadowy of light in the chamber, Combus shivers and calms. " Combusssss ." The intense heat lessens and the flare of light reduces to a charcoal red simmer over the body of the small elemental. " Combus ?"

" Ya, ye deserve tha break, come on now, " the dwarf holds out the monster ball and the elemental slips inside for a comfortable rest.

A moment later the apprentices are all abuzz at the arrival of a runner. The youth is out of breath, but passing out flyers to the rest. Dwyn catches one of the papers and reads it over.

A monster festival eh? Would be a nice break ta be outside in a cool breeze fer once. And Combus could use the workout anyway.

Dwyn, his mind made up, kneels and dunks his head right into the stream. The tips of his smoldering beard go out at once. Soaking and steaming he makes his way up the stone steps to the surface and starts off to the centre of town to see about this festival.

[User]
 Tucking the flier into his shirt, Steven put down his shears.  Hmm...Might want to check it out...Ajax! Get yourself up here!

The blue dragon popped his head out of the ground and looked quizically at the gardener and speaks in a light lilt.  'Lo Guv'ner!
 Cut that out! We're going to be checking out this festival, so come along.

The dragon pouts, and grumbling in a deep, rumbling voice  Do not want!

Steven was prepared for this. The dragon was intelligent, yes, but it was immature and easily bored and incredibly stobborn. He reached into his tunic and pulled out a worthless quartz crystal.

The dragon perked up, burbling excitedly.   Yessyessyess. Give it!
 Only if you come.
 Yesyess, I come!

Steven handed over the rock and the dragon issued a sound that sounded exactly like laughing children and followed the gardener.

[User]
 A humming sound invades the street as Vanthis flies by riding Tarsis.  Hurry up, Tarsis, or grandpa will be upset when we arrive!  The troubled expression of the halfling gives away that he doesn't really want to upset his grandfather.  Perhapz if you ztarted dieting I could carry you fazter  replied the insect-like Tarsis with her  contralto  voice.

Vanthis almost chuckled when he heard her reply. Her always defiant and biting attitude contrasted greatly with her voice. The slight mispronounciation of the "s" sound didn't contribute to make Vanthis take her any more seriously, either.

Advespas were difficult to tame. They weren't one of those monsters that one kept as a pet, for sure. Cunning, strong, they weren't too affectionate, but when they were handled properly you could get some kind of mutual recognition. And Vanthis and Tarsis had developed a deep respect for each other a long time ago.

The halfling was taken back to reality when the Advespa made a sharp turn to the right and stopped in front of a colourful poster in a wall.  zzHey! Thiz one iz new!  she said, hovering in mid-air.  Letsee...  mumbled the halfling while reading the sign.  Hey, this is great, Tarsis! a monster festival! we have to check it!  The movements of the halfling on the saddle guided Tarsis to turn back and go check the festival location.

 zzzWhat of your grandpa? Won't he zpank you when you get home?  said Tarsis, mockingly. Vanthis recognized the gesture for a smile on her face, but he just dismissed the comment with a movement of his head, as her translucent orange wings propelled them to the festival area. He was the proud trainer of a great advespa, and the festival was the perfect place to show the world.

[User]
 The dwarf makes it to the festival grounds and looks around.

{spot =  (1d20)[ 8 ] }

[User]
 Thomas

Thomas was mingling through the crowd that had gathered to watch today's tournament.  He was passing polite greetings, feeling the crowd, and staying close to the grounds where the battle would commence.

He had been waiting for this day for nearly a month now.  Business was hitting the dry season, and this competition would be an excellent place to show off his skills as a trainer.  After this day he should have plenty of customer to keep him busy, from workmen who need points on controlling their newly acquired helper, to children with dreams of becoming battlers.  He's helped them all.

Thomas hopes that Rover will do him proud today, perhaps taking a prize before the professional trainers take the final stages.  Rover was currently in his capsule, as he wasn't terribly friendly, and a crowd this size would tempt him beyond measure, and he would certainly wreak havoc on these people.  Thomas still couldn't understand why Rover was the only name he had ever found the beast to respond to, but it had proven worthy indeed once trust had finally been achieved.  Rover was certainly the most difficult monster Thomas had ever handled, and he was quite proud.

Soon he made his way to the arena, to scope out the competition.

[User] The five of you came to the same point in the road, and you could see two large dragons, one red and one silver fight in the sky, while the crowd is cheering.

[User]
 " Oie, that'll be wee bit outta our league. Right gorgeous creatures those be though. "

Dwyn makes his way to the registration desk to enquire about entries. If he sees any bookies taking bets on the current fights he might listen in on the numbers and put down a few gold on the red dragon.

[User]
 The blue wyrmling looked up at the two battling dragons and started moving his throat.

 Silver dragons are ugly!
 Yeah? Well red dragons are stupid!
 Ajax...
 Grr, now I'm angry! Take that!
 You hit like my grandma and smell like her too!
 Ajax!
 Now I use my super breath
 Oh no! It smells awful!
 AJAX!

The dragon stopped talking, and grumbling in a subdued voice,
 Never like fun, Mr. grumpytrousers.
 There will be enough time for that later. Right now, we need find out more about this gathering

[User]
 Thomas

"Well, it looks like we're in for quite the show today.  This should be great!"

With that, Thomas starts looking through the crowd around the sign-ups, trying to find who his opponents may be.

[User]
 John

" dragons ... meh, in the end they also die ... though they seem quite powerfull. "

John walks up to the registration booth ...

" Hello, I was wandering if I could register for battles, even though I have only one critter with me "

[User]
 Vanthis
 Dragons!! do you see that, Tarsis?  said the halfling with an excited voice.  Do you zzink I'm blind?  replied the advespa caustically.

 You know I didn't mean that.... sigh  The halfling looks up to the fighting dragons when the red one seems to get the upper hand for a moment. His mind accompanies each of the dragon's movements before returning to earth. Only then he seems to notice the others congregated there.

One of them was already registrating for the event, so, he decided to talk to the others in the queue.  Hey, hi there! I'm Vanthis!  he introduced himself.  And this is...   ...Tarsis  interrupted the advespa. Funnily enough, despite the "s" sounds in her name, she pronounced her name perfectly.  I can zzzpeak, you remember, kid? I can introduze myzelf if I want to.  With that, the advespa turns sideways, so that the halfling has to turn in the mount to speak to the others.  Don't pay attention, she's just being grupmy  says the halfling just before Tarsis shakes and he has to grab the saddle to prevent falling.  Woops! so... are you monster trainers too? do you have many? do you come from remote lands?  inquires the halfling in a torrent of questions.


[User]
 Arena Tournament, Round 43:  Shasnuart  vs.  Gnom
 Map:
 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Shasnuart - Suzuro
 Gnom - Edroux
 All Combatants, please roll initiative.

[User]
 Initiative time!!

 (1d20+3)[ 7 ]

I'll make purchasing decisions when I'm able to see your sheet.  It's not public or the link is wrong or something.

[User]
 Oh, wow, thanks for the heads up man. I was busy with another arena match.  Anyways, onwards and upwards! May the luckiest man win!

Initiative:  (1d20+2)[ 16 ]

-Suzuro

[User]
 Since it's all glass we can see each other, I believe.

I'll start in B13

Double Move to M13

 Spoiler
HP:13/13 AC: 18 FF: 16 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Go ahead.

-Suzuro

[User] I still can't see your character sheet.  Can't make my purchases until I know what I'm up against.

[User]
 yeah, sorry, I moved it over to Myth-Weavers, but i guess they didn't get it in time.  Here  is where it is now.

-Suzuro

[User]
 It's cool.  I just wanted to make sure I was getting the best equipment for the situation.  I deliberately waited to make my initial purchases because I had a good bit of money and wanted to spend it right.  Anyway, here they are:
100g crawling tattoo of entangling ectoplasm x2
100g chain shirt
7g heavy wooden shield

 Gnom Round 1
Start in X14, shield and longsword ready.
Single move to V14.
Ready action.

 Spoiler

If he moves to within 30 feet of me, I will activate one of my tattoos.

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
Position: V14

[User]
 Shasnuart

 Spoiler
Invest two essentia into blink shirt

Move to I 15

teleport to I 22

your go, heh.

Stats

 Spoiler
HP:13/13 AC: 18 FF: 16 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

-Suzuro

[User]
 Gnom Round 2

Single move to V20.
Free action to make a rude gesture.
Ready action:

 Spoiler

If he comes within 30 feet of me, I will activate a tattoo.

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
Position: V20

[User]
 Shasnuart

Hah! Nice! Alrighty, let's get this started!

 Spoiler
Put 1 Essentia into Wormtail belt
Keep 1 essentia in Blink Shirt

Move to M 22
Teleport to O 22

Stats

 Spoiler
HP:13/13 AC: 21 FF: 19 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

your go.

-Suzuro

[User]
 Gnom Round 3
Move to V22.
Standard action to activate one of my crawling tattoos.
The animated tattoo will charge you.  Feel free to make an AOO as it enters your square.
Attack (vs  touch ):
 (1d20+2)[ 12 ]
If it hits, you are entangled for 5 rounds.

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
Position: V22

Tattoo stats are as described in the SRD, save for a -2 penalty to AC for charging.

[User]
 Very well then!

Attack of Oppurtunity:  (1d20+2)[ 20 ]
Damage: (1d8+2)[ 7 ]

If I fail to stop it, move to Q 21
And teleport to R 20

Stats

 Spoiler
HP:13/13 AC: 19 FF: 19 Touch: 10

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Your go.

-Suzuro

[User]
 With hardness 5 and 10 hp, 7 damage won't do it in, so you'll be entangled for a bit.

Incidentally, I'm not familiar with the ability you're using to teleport.  Would it be affected by being entangled (like having to roll a concentration check when you're casting a spell)?

[User] It's a soulmeld from Magic of Incarnum, I only need to make a concentration check if I'm entangled while  forming  it, at the beginning of the day (Or before the match began, in this case).

[User]
 Fair enough.  I figured it would be something akin to that. (I really need to read MoI...)

Anyway,

 Gnom Round 4
Single move to R21.
Attacking the glass pane between R20 and R21.
Attack:
 (1d20+4)[ 17 ]
Damage:
 (1d8+3)[ 4 ]

If it breaks (which it should do, if I hit it) I will be threatening R20, I believe.

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
Position: R21

[User]
 so, did the glass break?

-Suzuro

[User] Oh yeah, sorry.  It did.  HP 3 and hardness 1, so my four damage kills it. (AC 5 to hit, I think.  Honestly, I wasn't worried about the damage at all since my minimum breaks it.)

[User]
 Well, about all I can do is attack, so I'll do that.

Attack: (1d20)[ 14 ]
Damage:  (1d8+2)[ 9 ]

Stats

 Spoiler
HP:13/13 AC: 19 FF: 19 Touch: 10

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Entangled: 3 more rounds

your go.

-Suzuro

[User]
 Wheee!  I get to make an attack roll. 🙂
 Gnom Round 5
Free action to shift.  You see me sprout giant honkin' teeth.
Standard action to attack.
Attack:
 (1d20+5)[ 6 ]  (Longtooth gives you +2 to strength)
Damage:
 (1d6+4)[ 10 ]  + 1  Con  damage (from Longtooth elite)
And let's throw in a free grapple check (from Scorpion's Grasp)
 (1d20+9)[ 19 ]

EDIT: Natural 1...  *facepalm*

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
Position: R21
 Shift  (1/7) - +2 Str, bite attack

[User]
 Ouch man, ouch. And, I'm actually familiar with shifters, I'm in an Ebberon campaign right now.

Attack:  (1d20)[ 7 ]
Damage(Heh, when's this going to come into play?):  (1d8+2)[ 6 ]

Stats

 Spoiler

HP:13/13 AC: 19 FF: 19 Touch: 10

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Entangled: 2 more rounds

Your go.

-Suzuro

[User]
 Well, let's try that again. 🙂
 Gnom Round 6
Attack:
 (1d20+5)[ 19 ]
Damage:
 (1d6+4)[ 8 ]  + 1  Con
Grapple check if successful:
 (1d20+9)[ 10 ]

EDIT - First blood!  Maybe?

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
 Shift  (2/7) - +2 Str, bite attack

[User]
 Argh! Ya hit me!

Attack again!

 (1d20)[ 10 ]
Damage:  (1d8+2)[ 6 ]

Your go.

Stats

 Spoiler
HP:3/13 AC: 19 FF: 19 Touch: 10

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Entangled: 1 more round

-Suzuro

[User]
 Gnom Round 7
Attack:
 (1d20+5)[ 6 ]
Damage:
 (1d6+4)[ 10 ]  + 1 Con
Grapple check if successful:
 (1d20+9)[ 20 ]

EDIT: Are you  kidding  me??  That's almost exactly the same roll as round 5...

End turn.

Stats:

 Spoiler

HP: 13/13
AC: 19
Shift (3/7) - +2 Str, bite attack

[User]
 Ouch, man.  That  is  some bad luck!

Attack:  (1d20)[ 1 ]
Damage:  (1d8+2)[ 10 ]

Stats

 Spoiler
HP:3/13 AC: 21 FF: 19 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Your go....this must be the unluckiest match ever...

-Suzuro

[User]
 Alright, let's try again...

 Gnom Round 8
Attack:
 (1d20+5)[ 12 ]
Damage:
 (1d6+4)[ 5 ]  + 1 Con
Grapple check if successful:
 (1d20+9)[ 21 ]

End turn.  Your entanglement is also gone now.

Stats:

 Spoiler

HP: 13/13
AC: 19
Shift (4/7) - +2 Str, bite attack

[User]
 FREE!

attaack:  (1d20+2)[ 20 ]
Damage:  (1d8+2)[ 6 ]

 Spoiler
HP:3/13 AC: 21 FF: 19 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Yours

-Suzuro

[User]
 Yowza!

 Gnom Round 9
Attack:
 (1d20+5)[ 15 ] (Come on... Big money, big money, no whammy...)
Damage:
 (1d6+4)[ 5 ]  + 1 Con
Grapple check if successful:
 (1d20+9)[ 24 ]

End turn.

EDIT: *sigh*

Stats:

 Spoiler

HP: 7/13
AC: 19
Shift (5/7) - +2 Str, bite attack

[User]
 ref chilepepper

Sorry I didn't catch this earlier, but
map notes says:

 The glass obscures details when viewed through:
...
Two or more panes provides 50% total concealment

and the SRD says:

 If you have line of effect to a target but not line of sight he is considered to have total concealment from you.

Therefor, if you can't trace line between one of your corners and one of your opponents corners without going through two panes of glass, you don't have LoS.  You can call a high ref in here to sort out a rewind if you want.

[User]
 Ah hell...  My bad.  I forgot that this glass arena isn't like the other glass arena.

I'll let Suzuro decide if he wants a rewind, since I was the one breakin' the rules and all.

[User]
 Well, I don't even know what rules were broken, and I just want to make this a speedy match...heh, so! FULL SPEED AHEAD!

Attack:  (1d20+2)[ 5 ]
Damage:  (1d8+2)[ 8 ]

Your go, let's get this done!

Stats

 Spoiler
HP:3/13 AC: 21 FF: 19 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

-Suzuro

[User]
 Fair enough. 🙂
 Gnom Round 10
Attack:
 (1d20+5)[ 19 ]
Damage:
 (1d6+4)[ 6 ]  + 1  Con
Grapple:
 (1d20+9)[ 27 ]

End turn.

EDIT:  Please  tell me that's high enough to hit...

Stats:

 Spoiler

HP: 7/13
AC: 19
Shift (6/7) - +2 Str, bite attack

[User]
 Haha! Not a chance!

Attack:  (1d20+2)[ 22 ]
Damage:  (1d8+2)[ 6 ]

Your go.

 Spoiler
HP:3/13 AC: 21 FF: 19 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

-Suzuro

[User]
 Trying for confimation.

 (1d20+2)[ 16 ]
Damage:  (1d8+2)[ 6 ] +6 for total damage.

-Suzuro

[User]
 Well...  Crap.

Let's give this another try.

 Gnom Round 11
Attack:
 (1d20+5)[ 8 ]
Damage:
 (1d6+4)[ 5 ]  + 1  Con
Grapple:
 (1d20+9)[ 24 ]

End turn.

I lose my fangs at the end of this turn. ☹

Stats:

 Spoiler

HP: 1/13
AC: 19

[User]
 Yes, another try, that's what this is.

Attack:  (1d20+2)[ 6 ]
Damage: (1d8+2)[ 9 ]

Stats

 Spoiler
HP:3/13 AC: 21 FF: 19 Touch: 12

Soulmelds Formed:
Wormtail Belt: +2 to natural AC +1 for each essentia
Blink Shirt: Teleport 10 ft. as a standard action +1o ft. for each essestia (Expanded capacity)

Your go, and it's really the next person to hit...

-Suzuro

[User]
 Originally Posted by Suzuro
 Yes, another try, that's what this is.
Your go, and it's really the next person to hit...

No kidding...

 Gnom Round 12
Attack:
 (1d20+3)[ 23 ]
Damage:
 (1d6+3)[ 6 ]
Grapple:
 (1d20+8)[ 19 ]

End turn.

Stats:

 Spoiler

HP: 1/13
AC: 19

[User]
 I know it's overkill, but after the way the dice have treated me this match, I think I deserve it...

Confirmation:
 (1d20+3)[ 5 ]
Damage:
 (1d6+3)[ 9 ]

[User]
 Ref Terran
 Gnom wins, collects his prize, and moves on to face Dusker.

(( I had forgotten that I even had a character in this round I've been waiting so long for this match to finish  😉))

[User] Yeah, there was a lot of ineffectual flailing around.


[User]
 Arena Tournament, Round 34:  Skrag  vs.  Sir Schwant  vs.  Cyn  vs.   Fire Fox
 Map

 Spoiler

 Awards:
 1st:  1200XP and 1100GP
 2nd:  400XP and 500GP
 3rd:  200xp and 200GP

 FireFox - TheTerran
 Kcmeir - Sir Schwant  -
 Stupnick - Cyn
 Talic - Skrag
 All combatants, please roll initiative.

[User]
 Posting in.

Initiative:  (1d20+5)[ 13 ]

I'll likely have a purchase.

[User]
 FireFox - INitiative

Yellow is really an aweful color

  Initiative  - (1d20+2)[ 9 ]

[User]
 this is me
  Initiative  - (1d20)[ 12 ]

i should also have purchases

[User]
 You shall perish at the end of my blade
  init  - (1d20)[ 17 ]

[User]
 Most likely.

My first purchase?

Potion of invisibility.

[User]
 Alright, I was waiting for you to get your purchases in, but I guess I'll start this off

Begin in M26

Delay until initiative count 11

[User] I scribed a scroll of expeditious Retreat and bought a scroll of See Invisibility 🙂

[User] purchase and elixir of darkness

[User]
 Sigh.... I wish I had enough money to purchase something...

anyway, I think it is Talic's turn.

[User]
 I shall also buy 5 smokesticks and 5 tindertwigs.  I'll hold off on moves for just a second, but I'll be ready to move by morning.

EDIT:  Hmm, so only one person can see invisibility.  I guess that simplifies my "who to kill first" list.

[User]
 Skrag, Round 1 (init count 13):

Start in: B13.
In hand:  1 smokestick, 1 tindertwig.
(EDIT:  Just to note, my badger will not be with me this match, due to the fact that he ate me last match.  He's grounded.)

Standard: Light smokestick, using tindertwig. Covers B12-C13.

Anyone who does not have 2 squares of smoke between me and them can look in the following spoiler:
 Spoiler
Move:to B12, pulling out a crossbow as I go, thus blocking LOS to you as well.  Remainder of turn:
 Spoiler
Drawing crossbow and Hiding in conjunction with movement:
Hide:  (1d20+15)[ 27 ]
Move Silently: (1d20+15)[ 30 ]

Finish movement in C12, within smoke.  I should now have LOS to all opponents.

Done.  Cyn (Stupnick) should be up.

My stats:

 Spoiler
Location: C12, hiding, moving silent.
In hand: Crossbow, loaded.
HP: 15/15
AC: 18 (Touch 16, Flat foot 13)

Reactive Rolls:
Spot:  (1d20+6)[ 11 ]
Listen:  (1d20+5)[ 18 ]

Arena Effects:
Smokestick used, covering B12-C13.

[User]
 Round 1-Initiative 12

well with the smoke effects in play, if you don't have smoke from you to me look at this spoiler.

 Spoiler

i begin in Y14, a spear in 1 hand, and a flask/vial in the other. I coat the spear with the vial and upon doing so, everything goes dark. w/in 20ft in all directions

 Spoiler

i will drop the spear in Y14, and move to Y10. while moving i will draw out a javalin.

Stats

 Spoiler

HP: 30
AC: 10 F: 7 T: 11
In Hands: 1 Javalin
Darkness: 1/300

Arena Effects: Darkness Covers Y10-Y18, U14-Z14

[User]
 FYI.
If it's the spell "Darkness"
We can still see you, it just causes 20% Concealment 😉

If it's something different, ignore me.

[User] yup i know.. but concealment is concealment

[User] I'm scribing 2 scrolls of Sticky Floor.  Will this effect anyone's purchases?

[User]
 Alright, with all these concealment effects in place, I don't know who should and who should not see my actions.

 Spoiler

double move to J18

If you can see, go ahead and look in (for example, I know Terran can, but I don't know about the others)

EDIT: done, and

stats
 Spoiler

HP:22/22
AC:16
Current buffs: none

[User]
 Note:  Those within darkness can see and be seen.

For smoke:

2 squares of smoke block LOS.  This includes the final square you're looking in, but not the square you start from.

Thus, if I was in B12, I can see the whole board, because there's no more than 1 square of smoke between me and any square.  However, most of the board gets concealment.

If you're in J12, you cannot see into B12, because you'd have to look through C12 and B12, and the two squares block LOS.

[User]
 FireFox - Round 1

Actions (For those who can see to N2)

 Spoiler
Starting with a Scroll in my Hand.  I will cast from the scroll, drop the scroll, then move to R2.

@Refs

 Spoiler
Casting See Invisibility.
  CLC  - (1d20+2)[ 19 ]  - DC4

End my Turn.

Stats:

 Spoiler
Location: R2
HP:10/10
AC: 12  Touch: 12  FF:10
See Invisibility (1/200)
Abrupt Jaunts Used: (0/4)
In Hand:
Scrolls Used: See Invisibility
Spells:

 Spoiler
Level 0 - Electric Jolt, Sonic Snap, Caltroups, Ray of Frost, Acid Splash (Conj)
Level 1 - KFB, KFB, KFB, KFB(Conj)
Level 2 - Scorching Ray

[User] Just a friendly reminder: It is Talic's turn.

[User]
 Skrag, round 2:

 Spoiler
Move: Draw a smokestick & tindertwig.
Standard, ready an action: Light smokestick if anyone makes an attack on me.

Done.

[User]
 Round 2 - Cyn

5ft step to Z11. draw flask of alchemist fire

ready action

 Spoiler

ready action, if someone threatens me with an attack i will take a move action. (if i need to specify where i will move, it will be Y17. that will be 2 move actions that round.)

stats

 Spoiler

HP: 30
AC: 10 F: 7 T: 11
In Hands: 1 Javalin, flask of alchemist fire
Darkness: 1/300

next!

[User]
 Everyone (with the possible exception of Talic) can see this, but it is going in spoilers just in case.

 Spoiler

Double move to Q15

Done

Stats
 Spoiler

AC:16
HP:22/22
Current Buffs: none

[User]
 FireFox - Round 2

Actions (for those who can see):

 Spoiler
Draw a scroll, cast the spell from the scroll, drop the scroll.

@Refs

 Spoiler
Casting Mage Armor

End my Turn.

Stats:

 Spoiler
Location: R2
HP:10/10
AC: 16 Touch: 12 FF:14
See Invisibility (2/200)
Mage Armor (1/600)
Abrupt Jaunts Used: (0/4)
In Hand:
Scrolls Used: See Invisibility, Mage Armor
Spells:

 Spoiler

Level 0 - Electric Jolt, Sonic Snap, Caltroups, Ray of Frost, Acid Splash (Conj)
Level 1 - KFB, KFB, KFB, KFB(Conj)
Level 2 - Scorching Ray

[User] Due to personal and connectivity issues, I am withdrawing Skrag from this round.  I don't feel it's fair to make everyone wait until I have time to post, which is rather spotty right now.

[User] So Stupnick...you're up.

[User]
 Round 3
 Cyn

Actions
stand there and do nothing, ready an action

 Spoiler

readied action, if sir schwent moves towards me, i will attack him.

stats

 Spoiler

HP: 30
AC: 10 F: 7 T: 11
In Hands: 1 Javalin, flask of alchemist fire
Darkness: 3/300

Next

[User] just a remeinder, KCiermir is up

[User]
 Double Move to V10 via R11

Thats it

stats
 Spoiler

HP:22/22
AC:16
Current Buffs: none
Current location: V10

[User] Stupnick, I think you are up again, because terran has withdrawn from the arena temporarily (in waiting room).  I guess we are going to be doing a one-on-one after all🫤

[User]
 Round 4
Cyn

Actions
move to Z15
throw a javalin at Sir Schwant
  attack  - (1d20+6)[ 26 ]  power throwing for 2
  damage  - (1d6+7)[ 13 ]
not sure if you would have concealment b/c i am in the darkness which gives 20%, but if you do  (1d100)[ 66 ]  1-20 = concealment

stats

 Spoiler

Location:
HP: 30
AC: 10 F: 7 T: 11
In Hands: flask of alchemist fire
Darkness: 4/300

your up KC

[User]
 confirming critical
 (1d20+6)[ 15 ]
 (1d6+7)[ 12 ]

[User]
 Move to X10
Full defense

Done
stats
 Spoiler

AC:20
HP:9/22
Current Buffs: none

[User]
 Cyn

move to x12, while doing so, draw out another flask of alchemist fire

Raging
  ranged touch  - (1d20+10)[ 13 ]
  damage  - (1d6)[ 5 ]

miss
 (1d8)[ 2 ]  direction, 1 being north going around clockwise
 (1d6)[ 2 ]  distance, 1 meaning you take splash damage

stats

 Spoiler

Location: x12
HP: 30
AC: 10 F: 7 T: 11
In Hands: flask of alchemist fire
Darkness: 6/300

your up KC

[User]
 Alright! total defense means that you missed!

Anyway, Lets see if i can't bring that impressive 30 HP to 0 in one turn...🙂

five-foot step to X11
attack, using my swift action to use my quickspark, quickflame, and quickfrost.
Also power attacking for 1

  attack  - (1d20+5)[ 18 ]
  damage  - (3d6+8)[ 19 ]
  quickspark  - (1d6)[ 1 ]  electricity damage
  quickflame  - (1d6)[ 1 ]  fire damage
  quickfrost  - (1d6)[ 1 ]  cold damage

and, because of your darkness,   concealment  - (1d100)[ 63 ]  miss on a 1-20

EDIT: Looks like I hit,but didn't kill you☹

EDIT 2: stats

 Spoiler

AC:16
HP:9/22
Current Buffs: Knights Challenge vs. Cyn 1/7

[User]
 actually total defensive only gives a +2 bonus, you have a 10 touch AC, and therefore with total defensive, you have a 12 touch, which means that hit. unless there is something i am missing on your sheet.

need clarification before i can proceed with my action.

if i did infact hit, you take  (1d6)[ 3 ]  fire damage 2nd round from it.

[User]
 I think that you are wrong there, because of this

 Originally Posted by SRD
 You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action.

So, I think that it did miss, and I took no damage from your attack.

If you have some reason why this is not true, then please post it.

[User]
 ah, you are correct. Total defense in +4, fighting defensively is +2..

drop my alchemist fire
Move action, Drawing out my spear
attacking with my spear
 (1d20+10)[ 27 ]
 (1d8+10)[ 13 ]
 (1d100)[ 80 ] 1-20 misses

stats

 Spoiler

Location: x12
HP: 8/30
AC: 10 F: 7 T: 11
In Hands: spear
Darkness: 8/300

your up KC

[User]
 Darn...  Looks like you just finished me.  Ah, well, I'll go call a ref, get my second place XP and GP, and try to get into the next FFA.  With any luck, we may see each other again in the final FFA!

GG

[User] looking forward to it. with a full group it could definately be fun

[User]
 GM Kyeudo

Sorry to take so long calling this match.

 Cyn is the Winner!
 Sir Schwant takes Second!
 Fire Fox takes Third!


[User]
 Arena Tournament, Round 41:  Grek Thur   vs.  Knush
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Grek Thur - KCMier
 Knush - LordHenry
 All gladiators please roll initiative

[User]
 Hey, lets not have another DQ!!

Good luck!🙂
  initiative  - (1d20-6)[ 7 ]

I will start mounted, just FYI, so I fill the entire circle.

[User]
 GM Kyeudo
 Grek Thur is the Winner!


[User]
 Arena Tournament, Round 42:  Wise William  vs.  Tremsa
 Map

 Spoiler

 XP Award:  300 XP
 GP Award:  300 GP

 Wise William - KoG
 Tremsa - Beren One-Handed
 All gladiators please roll initiative

[User]
 Initiative  - (1d20+2)[ 3 ]

I still can't view my character sheets, but there's still enough info hanging around to play with. *sigh* It's going to be a long night recreating characters Thursday...

[User]
 Initiative:  (1d20+4)[ 21 ]

I was told last match that I can make a change between matches, so I'm going to edit my sheet to reflect that my rope is knotted, as I had intended all along.

Are you going to make any purchases?

And can you give me an idea on what your character is (or at least what his gear and stuff would indicate he can do)?

[User]
 No problem at all. William is a Psion, she doesn't have any armor and shouldn't be resorting to any weapons. I'm not sure what equipment she had, but I do know she has 300gp and 300xp now. I think I might just use Imprint Stone 4 times  Mental Thrust  for 12.5gp and 1xp each, total 50gp and 4xp. Since I don't know if I'd have them or not, I'll also buy a Cure Light Wounds potion for 50gp. I'll also pick up a Quarterstaff for free.

Stats, no lookies

 Spoiler
HP 6/6
AC 12, Touch 12, FF 10 (+2 Dex)

6/6 Power Points left
Powers - Inertial Armor, Astral Construct, Mind Thrust
Known Equipment - Power Stones of  Mental Thrust , CL1, x4
CLW Potion
Quarterstaff

[User]
 I'm buying a potion of Beastland Ferocity, and a MW Studded Leather Armor (going to be selling my old one between matches.

 Tremsa: Round 1

 Spoiler
Starting Position: O21
Move Action: Move to P17 and Hide  (1d20+11)[ 30 ]  (including -5 for accelerated move)

Ready Action:

 Spoiler
 Fire an eldritch blast when LOS is established

 End of Turn
 Stat Block

 Spoiler

HP: 8 HP
AC: 18 = 10 + 4(Dex) + 1(Size) + 3(Armor)
DR: 3/Cold Iron
Fort +3 / Ref +2 / Will +2(+5 vs Enchantment)

Invocations:
Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)

Spell-like Abiliites:
Silence (centered on self) - 1/day CL 1
Mage Hand - 1/day CL 1
Ghost Sound - 1/day CL 1
Message - 1/day CL 1

In Hand: Knotted Rope/Grappling Hook & Potion of Beastland Ferocity
Current Location: P17 (Partial Cover & Hidden)

[User]
 Masterwork? Going all out on the expenses here, aren't you? 😛

William: Turn 1

 Spoiler

Starting in L6. I have one Stone of Mental Thrust in each hand.

Opening Door to the Line of JK on Rows 6 and 7 so It's fully open (perpendicular to the barn wall) as a move action.

Manifesting  Inertial Armor  as a standard action.

Stats

 Spoiler

HP 6/6
AC 20, T 16, FF 18 (+2 Dex, +4 Inertial Armor, +4 Cover)

5/6 Power Points left
Powers - Inertial Armor, Astral Construct, Mind Thrust
Known Equipment - Power Stones of Mental Thrust, CL1, x4
CLW Potion
Quarterstaff

Location: L6

[User] My apologies that I forgot to say this: End of Turn. Go.

[User] No problem... I figured you where when I called for a LOS check. If it doesn't happen soon I'll remind them later today.

[User]
 High Ref Sam

@Tremsa:

 Spoiler
Total cover works both ways, so all you see is hay.

@ Wise William

 Spoiler
You see nothing.

[User]
 Originally Posted by SamTheCleric
  High Ref Sam

@Tremsa:

 Spoiler
Total cover works both ways, so all you see is hay.

Ummmm....

 Spoiler
I thought you had to be prone to have total cover. If you're standing you have cover, which allows you to both hide and see, right?

[User]
 Spoiler
Oh, my apologies... I thought you were IN the hay, not just standing in it.  You see him in L6 as he opens the door all the way

[User]
 Tremsa Readied Action
As you open the door you're surprised to find an emerald-green blast flying towards you!

Ranged Touch Attack Roll (vs Flat-footed AC + 4 from cover)  (1d20+5)[ 8 ]
Damage  (1d6)[ 5 ]

Looking into the barn you can see a small figure, at P17 among the hay, holding a rope and something small in her other hand.

And I believe it is still your turn.

 Stat Block

 Spoiler

HP: 8 HP
AC: 18 = 10 + 4(Dex) + 1(Size) + 3(Armor)
DR: 3/Cold Iron
Fort +3 / Ref +2 / Will +2(+5 vs Enchantment)

Invocations:
Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)

Spell-like Abiliites:
Silence (centered on self) - 1/day CL 1
Mage Hand - 1/day CL 1
Ghost Sound - 1/day CL 1
Message - 1/day CL 1

In Hand: Knotted Rope/Grappling Hook & Potion of Beastland Ferocity
Current Location: P17 (Partial Cover)

[User]
 Ah, very nice. It seems you do miss, however.

Continuing my turn after opening the door (correct?), you see me disappear towards M6, behind the bard wall from your position and out of sight.

 Spoiler

5-foot step to M6
Manifesting  Inertial Armor

Stats:

 Spoiler

HP 6/6
AC 16, T 12, FF 14 (+2 Dex, +4 Inertial Armor)

5/6 Power Points left
Powers - Inertial Armor, Astral Construct, Mind Thrust
Known Equipment - Power Stones of Mental Thrust, CL1, x4
CLW Potion
Quarterstaff

Location: M6

Your move.

[User]
 Yeah it is shame... I wouldn't have hit the barn door with that roll.

 Tremsa: Round 2

 Spoiler

Starting Position: P17
Move Action: Move to L12 and Hide  (1d20+11)[ 12 ]  (including -5 for accelerated move)

Rest of move depends on LOS and knowing if I can use Mage Hand to shut the door.

 Not Done, needing ref check.
 Stat Block

 Spoiler

HP: 8 HP
AC: 18 = 10 + 4(Dex) + 1(Size) + 3(Armor)
DR: 3/Cold Iron
Fort +3 / Ref +2 / Will +2(+5 vs Enchantment)

Invocations:
Eldritch Blast: Ranged Touch Attack +5 (1d6 damage) w/in 60'
Baleful Utterance: Shatter plus Fort save or daze/deafen (30' range, DC 15)

Spell-like Abiliites:
Silence (centered on self) - 1/day CL 1
Mage Hand - 1/day CL 1
Ghost Sound - 1/day CL 1
Message - 1/day CL 1

In Hand: Knotted Rope/Grappling Hook & Potion of Beastland Ferocity
Current Location: L12 (Partial Cover & Hidden)

[User]
 High Ref Sam

@Beren One-Hand

 Spoiler
Mage hand can only be used on an object up to 5 lb.  You do see him in M6 from your current position

@Wise William

 Spoiler
No line of sight

[User]
 Tremsa: Round 2 Cont.

 Spoiler
Standard Action: Ready an Action

 Spoiler
Ready an action to blast him with an Eldritch Blast if he attempts to use a power or one of his stones

 End of Turn

[User]
 Wise William

 Spoiler
Move to P6 and gain cover (+2 AC, +1 Ref)

Ready Action to use power stone if Tremsa comes into line of sight

[spoiler]

Stats:

 Spoiler

HP 6/6
AC 18, T 14, FF 16 (+2 Dex, +4 Inertial Armor, +2 Cover)

5/6 Power Points left
Powers - Inertial Armor, Astral Construct, Mind Thrust
Known Equipment - Power Stones of Mental Thrust, CL1, x4
CLW Potion
Quarterstaff

Location: P6

You're turn.

[User]
 GM Kyeudo

I appologize for the wait.

William

 Spoiler

No LoS.

Tremsa

 Spoiler

No LoS anymore. He went east.

[User]
 High Ref KC

Just to make it clear, it is Tremsa's turn.
Normally, I would call it, but Kyeudo didn't make it clear whose turn it was.

Sorry for any inconvenience.

[User] No real inconvenience here aside from waiting. Looking at Tremsa's profile though, he hasn't been on for at least a week, so it might not be as much as he doesn't know who's turn it is as he hasn't been around... I'm sure he has a reason, so I'll wait a bit longer.

[User]
 GM Kyeudo
 Wise William is the Winner!


[User]
 Arena Tournament, Round 60:  Tael Surefoot  vs.  Robert the Blade
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Tael Surefoot  - ZaneLaCoix
 Robert the Blade  - Bakkan

 All Combatants, please roll initiative and declare any final purchases.

[User]
 No purchases, reserve right yadda yadda.

  Initiative  - (1d20)[ 20 ]

[User]
 High Ref Hust
Robert wins due to Tael's severe lack of corporeal presence

[User] Well, that was anticlimactic.  I was hoping for a rematch.


[User]
 Arena Tournament, Round 67:  Squirrel  vs.  Ford Perfect
 Map:

 Spoiler

 XP Award:  300xp
 GP Award:  300gp

 Squirrel  - Sallera
 Ford Prefect  - Madtinker

 All Combatants, please roll initiative and declare any final purchases.

[User]
 Init:  (1d20+4)[ 20 ]

Purchasing a new greatsword, a heavy flail, a dagger, and a locked gauntlet.  Reactive, etc.

[User]
 Init  (1d20-3)[ 5 ]

Hmm...

...

Magic fang, Mage Armor (in potion form)

[User]
 Nothing else, then.

 Squirrel, Round 1

Starting B13, with greatsword locked in one hand and loaded sling in the other.
Move to L7.
Ready an action:
 Spoiler
Move if Ford comes within 10ft, attacks me, or ends his turn.

Stats:
 Spoiler
HP 18/18, AC18 (14, 14)
Rage unused
Psionically focused
Xeph bursts: 3/3

Done.

[User]
 Start with a potion in each hand.

Move to V6.
Standard: Drink Potion
 Spoiler
Mage Armor

Stats
 Spoiler
   Ford Prefect
M LN Human Monk,  Level  1,  Init  -3,  HP  8/8,  Speed  40
 AC  19,  Touch  15,  Flat-footed  16,  Fort  +3,  Ref  +2,  Will  +4,  Base Attack Bonus  0
 FoB +0/+0 Unarmed Strike (-)   +2 (1d6+2, x2)
   Sling (20 bullets)   +3 (1d4+2, x2)
 FoB +1/+1 Shuriken (10)   +3 (1d2+2, x2)
 (+3 Dex, +2 Misc)
 Abilities  Str 14, Dex 16, Con 12, Int 14, Wis 14, Cha 8
 Condition  Mage Armor Rd 600/600

[User]
 You trigger my readied action as you end your turn, and I move to V13.

 Squirrel, Round 2

Free: Drop sling.
Free: Shift grip to two-handed.
Free: Rage.
Full-round: Charge.
Attack:  (1d20+7)[ 8 ]
Damage:  (2d6+6)[ 16 ]
Crit confirm:  (1d20+7)[ 26 ]
Damage:  (2d6+6)[ 13 ]

Stats:
 Spoiler
HP 20/20, AC14 (10, 10)
Rage 7 rounds
Psionically focused
Xeph bursts: 3/3

Done.

[User] What square did you charge to?

[User] Oh, sorry.  V7, only one possible.

[User]
 Ford Prefect

Grab Attempt to start Grapple (no AoO)
 (1d20+2)[ 22 ]  (vs touch AC)
Opposed grapple check:  (1d20+6)[ 19 ]
Damage if I win:(Unarmed strike)  (1d6+2)[ 8 ]

If all goes well, move into V7 to maintain grapple.

Make an opposed grapple check (BAB+Str+Size).

[User] Do I make a crit confirm for the grab to apply extra damage or no?

[User]
 I don't think so; that attack doesn't actually do any damage, so a crit wouldn't have any effect.

Opposed grapple:  (1d20+5)[ 9 ]

[User] Thought so.  We are now grappling, and you take the eight damage.

[User]
 Squirrel, Round 3

Free: Shift grip to one-handed.
Move: Attempt to draw dagger (opposed grapple):  (1d20+5)[ 25 ]

Waiting on result.

[User] Opposed grapple:  (1d20+6)[ 12 ]

[User]
 Standard: Stabbity.
Attack:  (1d20+1)[ 8 ]
Damage:  (1d4+4)[ 5 ]
Crit confirm:  (1d20+1)[ 7 ]
Crit damage:  (1d4+4)[ 7 ]

Stats:
 Spoiler
HP 12/20, AC16 (12, 12)
Rage 6 rounds
Psionically focused
Xeph bursts: 3/3

Done.

[User]
 Ford Prefect
Squeazity squeazity;  Damage opponent (opposed check), using Flurry of blows.

Grapple check 1   (1d20+4)[ 10 ]
Damage 1  (1d6+2)[ 6 ]

Grapple check 2  (1d20+4)[ 5 ]
Damage 2  (1d6+2)[ 7 ]

[User]
 Opposed checks:
 (1d20+5)[ 16 ]
 (1d20+5)[ 11 ]

You're done, right?

[User] I'm not sure if FoB works in a grapple or not.  I guess it doesn't much matter, though.

[User] yeah, sorry, I am done.  Do your worst!  😏

[User] If your base attack bonus allows multiple attacks, you may attempt one of these actions in place of your attacks, at successively lower base attack bonuses.  FoB gives multiple attacks, which I think makes it legal.

[User]
 Squirrel, Round 4

"I reject your hug and substitute a sharp object!"

Swift: Expend a Xeph Burst for an extra attack.
Full-round: Yet more stabbing.
Attack 1:  (1d20+1)[ 17 ]
Damage:  (1d4+4)[ 7 ]

Attack 2:  (1d20+1)[ 10 ]
Damage:  (1d4+4)[ 7 ]

Crit confirm:  (1d20+1)[ 3 ]
Crit damage:  (1d4+4)[ 5 ]

Stats:
 Spoiler
HP 12/20, AC16 (12, 12)
Rage 5 rounds
Psionically focused
Xeph bursts: 2/3

Done.

[User]
 And a swing and a miss.

More hugs for everyone!

Full Round: FoB damage opponent!

#1   (1d20+4)[ 21 ]
 (1d26+2)[ 24 ]

#2   (1d20+4)[ 20 ]
 (1d26+2)[ 27 ]

Stats
 Spoiler
 AC 19, HP 8/8, Mage armor many rounds left

[User]
 where was my brain?  re rolling for the real damage
#1  (1d6+2)[ 7 ]
#2  (1d6+2)[ 5 ]

[User]
 Opposed checks:
 (1d20+5)[ 24 ]
 (1d20+5)[ 9 ]

[User]
 Why was I thinking your AC was 16 after the potion?  *facepalm*  Should have been hugging you back all this time.

 Squirrel, Round 5

Swift: Expend Xeph burst for extra attack.
Full-round: Hugs all around.
Grapple 1:  (1d20+5)[ 16 ]
Damage:  (1d3+4)[ 5 ]
Grapple 2:  (1d20+5)[ 9 ]
Damage:  (1d3+4)[ 7 ]

Stats:
 Spoiler
HP 7/20, AC16 (12, 12)
Rage 4 rounds
Psionically focused
Xeph bursts: 1/3

Done.

[User]
 Opposed checks to avoid damage:
#1 (1d20+6)[ 23 ]
#2 (1d20+6)[ 8 ]

Opposed checks to do damage
#1 (1d20+2)[ 14 ]
    [roll1d6+2[/roll]
#2 (1d20+2)[ 19 ]
    [roll1d6+2[/roll]

Done

Stats

 Spoiler
AC 19, HP 8/8, Mage armor many rounds left

[User]
 so I take seven damage.

And I messed up the damage rolls again
#1  (1d6+2)[ 4 ]

#2  (1d6+2)[ 3 ]

Updated stats
 Spoiler
AC 19, HP 1/8, Mage armor many rounds left

[User]
 Opposed checks:
 (1d20+5)[ 22 ]
 (1d20+5)[ 23 ]

On the off-chance I'm still alive , ditto last turn.
 (1d20+5)[ 24 ]
 (1d3+4)[ 5 ]
 (1d20+5)[ 12 ]
 (1d3+4)[ 5 ]

Stats:
 Spoiler
HP 3/20, AC16 (12, 12)
Rage 3 rounds
Psionically focused
Xeph bursts: 0/3

Done.

[User]
 opposed checks
 (1d20+6)[ 23 ]
 (1d20+6)[ 16 ]

Hoping to still be alive:

Make a single damage attempt at full BAB
 (1d20+6)[ 15 ]
Damage (1d6+2)[ 3 ]

[User] If the multiple damage thing is legit, I guess that's game in favor of Squirrel.  I'd suggest asking for a high ref ruling on that before you go seeking a match call, though.

[User]
 No, your first attempt hit me, and  my ribs crunch.  I expire in a bloody pulp

Edit:  I nod off to sleep peacefully in Squirrel's loving embrace.

The crux of this match (IE: Retroactive ref question):  Can FoB be used to attempt grappling damage multiple times in a single turn?

If the answer is no, we have to redo the whole thing (Or add +2 to my 1st grapple check of each round,  not sure it makes a difference ).

Edit:  It wouldn't have made a difference.

[User] Well, technically that was all non-lethal damage, so you're only unconscious. 😛

[User]
 You can indeed flurry in a grapple.

 High Ref Mav:
 Squirrel wins and gets the loot


[User]
 Buffs rounds? I'd at least like all days up.

Do you have any map preference?

[User] Not really on map.  All Days+3 rounds is good for buffs.

[User]
 I guess we'll just resort to a cut and paste of Saph's map. I'll include some of the original information since it seems to come up now and again:

 {table=head] |A|B|C|D|E|F|G|H|I|J|K|L
 1 ||||||||||||
 2 |
 3 ||| C | C ||||| C | C ||
 4 ||| C | C ||||| C | C ||
 5 ||||||||||||
 6 |
 7 |
 8 ||||||||||||
 9 ||| C | C ||||| C | C ||
 10 ||| C | C ||||| C | C ||
 11 |
 12 |||||||||||[/table]
Squares are 5 feet each.   C  represents column positions, running floor to ceiling. There are exits at F1/G1 and F12/G12, not that it matters unless you want to retreat.  Ceiling is 30 feet high.  There's a 10' square tunnel at F6-G6-F7-G7 that goes up another 30 feet.

Starting positions:  You pick a starting square in row 1 or 2, I pick a starting square in row 11 or 12, chess style.

If you'd prefer a higher ceiling, I'm ok with it being up to 60 feet high.

Buffs (OO):

 Spoiler
All-days: Oils of Grater Magic Weapon on weapons, Oils of Greater Magic Fang on tentacles, Oil of Greater Mighty Wallop on all four, Leading The Charge Stance.

Round 1: Tattoo of 130 ft. Touchsight, Law Devotion for +5 AC
Round 2: Tattoo of Animal Affinity for +4 dex and Str, Animal devotion for +6 Strength
Round 3: Tattoo of Expansion for +2 size categories, Packlord Bloat

Iniative:  (1d20+6)[ 7 ]

[User]
 Buffs:
 Spoiler
Superior Resistance:  All Day
Greater Magic Fang on Bat
Round 1: Bead of Karma
Round 2: Owl's Insight
Round 3: Master Air

I'll start in F2.

Init:  (1d20+12)[ 21 ]

30 ft Ceiling is ok.

[User] Starting location?

[User]
 Bah, I knew I forgot something. I'm right across from you in F11. You see a huge (the size category) stocky humanoid covered in gray fur. He has large, black feathered wings and carries two hammers, one smaller than the other. Four tentacles emerge from his shoulders, flailing about.

I have Touchsight; what do I see/feel?

Edit: Just to make it clear, I'm centered in F11. My space extends from D10 to G12.

[User]
 You see me.  Little ugly thing, looks like one of the goblins from Labryinth.  For those with the MM2, I'm a Jermlaine.

As for my turn, Round 1:

Cast Spell: (spellcraft DC 20)
 Spoiler
Control Winds

[User]
 Spellcraft:  (1d20+16)[ 24 ]

You just reminded me that i never got a way to auto-succeed on these.

[User]
 I don't stop your spell.

Fort save:  (1d20+20)[ 13 ](33)

[User]
 The end effect is: Wind blowing from the line between row 2 and 3, south.
Move: West, lifting up and off the ground as I go behind the pillar at C3-D4.

You passed the fort save.

Once Behind the pillar:
 Spoiler
end movement in C2.  Use belt of battle: 2 charges.  Ready an action:  Cast downdraft defensively if I see my opponent end movement and attempt to do anything else.

[User] Is your turn over?

[User] Yes, it is.  Sorry.

[User]
 I move to F1-G3, flying with my wings. What do I see?

Edit: Although flying, I am not very far off the ground. I do not have any altitude.

[User] I'm at C2, Elevation 30.

[User]
 I finish my move by going up to altitude 15'.

If my move completes:

 Spoiler
I attack you with both of my hammers. See the below post for information about the off hand hammer attack. The large hammer attack is first. Also, you become aware that I have Mageslayer.

If the first attack is uninterrupted:

 Spoiler
Attack roll:  (1d20+35)[ 5 ](40)
If that hits:

 Spoiler
Damage:  (6d6+19)[ 46 ] , and you are struck with several effects:

First, you get hit with a CL 15 targeted Greater Dispel Magic
Then, You must make a DC 30 fortitude save or be dazed for one round.
Then, you must make a DC 30 fortitude save or have all your speeds halved and be affected as if by Dimensional Anchor for one round.
Then, you must make a DC 26 will save or start separating into your constituent elements, taking  (2d8)[ 11 ]  damage and being unable to cast spells, use items, or manifest psionic powers. You are also blinded and take a -4 penalty on attack rolls.

My turn is not over.

[User]
 Hold on, I need to make a correction. You may be referred to this post.

If you are:

 Spoiler
I attack you with both of my weapons as a standard action. I have already rolled my larger hammer, but heres the smaller one:

If attack is not interrupted:

 Spoiler
Attack roll:  (1d20+35)[ 2 ](37)

If that hits:

 Spoiler
Damage:  (3d6+19)[ 31 ]

You must make a DC 26 will save or start separating into your constituent elements, taking  (2d8)[ 10 ]  damage and being unable to cast spells, use items, or manifest psionic powers. You are also blinded and take a -4 penalty on attack rolls.

My turn is still not over.

[User]
 Effects are targeting me.  I will apply them in the most beneficial order.

Will Save (DC 26):  (1d20+23)[ 24 ]
Fort Save (DC 30):  (1d20+18)[ 29 ]
Fort Save (DC 30):  (1d20+18)[ 24 ]

Dispel Magic:
 (1d20+15)[ 24 ] vs DC 29 (Owl's Insight)
 (1d20+15)[ 23 ] vs DC 29 (Master Air)
 (1d20+15)[ 24 ] vs DC 25 (Superior Resistance)

Will Save (DC 26):  (1d20+17)[ 19 ]  + 6 more if resistance is not dispelled.

Failed all saves.  Concede match, as 75% of my HP are gone, and I can't act.

[User]
 I thought I got to determine the order? Regardless, The dispels all fail.

I was going to do two more full attacks this turn, for 9 attacks each. The unraveling effect would have applied to each attack that hit. I think that ability is a bit excessive, personally.

[User] I agree.  I'm discussing a mitigator with Tide now.

[User] Agree.  We've got some ideas.